FILE: xpedia {modName: XComFiles} FILE: standard/xcom1/alienDeployments.rul alienDeployments: - type: STR_SMALL_SCOUT data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE width: 40 length: 40 height: 4 - type: STR_MEDIUM_SCOUT data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 40 length: 40 height: 4 - type: STR_LARGE_SCOUT data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 50 length: 50 height: 4 - type: STR_HARVESTER data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 4 - type: STR_ABDUCTOR data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 4 - type: STR_TERROR_SHIP data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 - type: STR_BATTLESHIP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 - type: STR_SUPPLY_SHIP data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 4 - type: STR_TERROR_MISSION data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 civilians: 16 terrains: - URBAN alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 - type: STR_ALIEN_BASE_ASSAULT data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 2 terrains: - UBASE shade: 15 script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 markerName: STR_ALIEN_BASE markerIcon: 7 genMission: STR_ALIEN_SUPPLY: 100 genMissionFreq: 6 alienBase: true # this is only to tell new battle mode what to do with this deployment objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 - type: STR_BASE_DEFENSE data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE - type: STR_MARS_CYDONIA_LANDING data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 terrains: - MARS shade: 15 race: STR_SECTOID nextStage: STR_MARS_THE_FINAL_ASSAULT finalDestination: true loseCutscene: loseGame abortCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false - type: STR_MARS_THE_FINAL_ASSAULT data: - alienRank: 0 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 5 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] width: 60 length: 60 height: 2 terrains: - UBASE shade: 5 race: STR_MIXED winCutscene: winGame loseCutscene: loseGame abortCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false showCraft: false background: BACK01.SCR script: BOSSBATTLE objectiveType: 14 objectivesRequired: 1 FILE: standard/xcom1/alienItemLevels.rul alienItemLevels: - [0, 0, 0, 0, 0, 0, 0, 1, 1, 2] - [0, 0, 0, 0, 0, 1, 1, 1, 2, 2] - [0, 0, 0, 1, 1, 1, 1, 2, 2, 2] - [0, 0, 1, 1, 1, 1, 2, 2, 2, 2] - [0, 0, 1, 1, 1, 2, 2, 2, 2, 2] - [0, 1, 1, 1, 2, 2, 2, 2, 2, 2] - [1, 1, 1, 2, 2, 2, 2, 2, 2, 2] - [1, 1, 1, 2, 2, 2, 2, 2, 2, 2] - [1, 1, 2, 2, 2, 2, 2, 2, 2, 2] - [2, 2, 2, 2, 2, 2, 2, 2, 2, 2] FILE: standard/xcom1/alienMissions.rul alienMissions: - type: STR_ALIEN_RESEARCH points: 0 raceWeights: 0: STR_SECTOID: 70 STR_SNAKEMAN: 10 STR_FLOATER: 20 1: STR_SECTOID: 60 STR_SNAKEMAN: 10 STR_FLOATER: 30 3: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_MUTON: 30 STR_FLOATER: 30 6: STR_SECTOID: 20 STR_SNAKEMAN: 10 STR_MUTON: 40 STR_FLOATER: 30 9: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_MUTON: 30 STR_FLOATER: 30 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_LARGE_SCOUT count: 2 trajectory: P4 timer: 9000 - type: STR_ALIEN_HARVEST points: 30 raceWeights: 0: STR_SECTOID: 50 STR_SNAKEMAN: 20 STR_FLOATER: 30 1: STR_SECTOID: 50 STR_FLOATER: 50 3: STR_SECTOID: 30 STR_MUTON: 30 STR_FLOATER: 40 6: STR_SECTOID: 10 STR_MUTON: 40 STR_FLOATER: 50 9: STR_SECTOID: 30 STR_MUTON: 30 STR_FLOATER: 40 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 6000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 3000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 750 - ufo: STR_BATTLESHIP count: 1 trajectory: P2 timer: 1500 - type: STR_ALIEN_ABDUCTION points: 50 raceWeights: 0: STR_SECTOID: 60 STR_FLOATER: 40 1: STR_SECTOID: 40 STR_FLOATER: 60 3: STR_SECTOID: 50 STR_FLOATER: 50 6: STR_SECTOID: 30 STR_FLOATER: 70 9: STR_SECTOID: 50 STR_FLOATER: 50 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 15000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 18000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 2 trajectory: P4 timer: 60 - type: STR_ALIEN_INFILTRATION points: 150 #Pact score only awarded on month end objective: 1 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 60 STR_SNAKEMAN: 20 STR_FLOATER: 20 1: STR_SECTOID: 50 STR_SNAKEMAN: 20 STR_FLOATER: 30 3: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_MUTON: 50 STR_FLOATER: 10 6: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_ETHEREAL: 40 STR_MUTON: 30 STR_FLOATER: 10 9: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_ETHEREAL: 10 STR_MUTON: 40 STR_FLOATER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 16500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 15000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P6 timer: 13800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P7 timer: 9000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P7 timer: 60 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 60 - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P7 timer: 60 - ufo: STR_BATTLESHIP count: 2 trajectory: P7 timer: 60 - type: STR_ALIEN_BASE points: 50 objective: 2 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 30 STR_SNAKEMAN: 20 STR_FLOATER: 50 1: STR_SECTOID: 40 STR_SNAKEMAN: 20 STR_FLOATER: 40 3: STR_SECTOID: 10 STR_SNAKEMAN: 40 STR_MUTON: 30 STR_FLOATER: 20 6: STR_SECTOID: 10 STR_SNAKEMAN: 40 STR_ETHEREAL: 10 STR_MUTON: 20 STR_FLOATER: 20 9: STR_SECTOID: 10 STR_SNAKEMAN: 20 STR_ETHEREAL: 40 STR_MUTON: 20 STR_FLOATER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 13500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P5 timer: 15000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P5 timer: 60 - ufo: STR_SUPPLY_SHIP count: 2 trajectory: P5 timer: 60 - ufo: STR_BATTLESHIP count: 1 trajectory: P6 timer: 60 - type: STR_ALIEN_TERROR points: 10 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 70 1: STR_SECTOID: 60 STR_FLOATER: 40 3: STR_SECTOID: 20 STR_SNAKEMAN: 60 STR_FLOATER: 20 6: STR_SECTOID: 10 STR_SNAKEMAN: 20 STR_ETHEREAL: 40 STR_MUTON: 20 STR_FLOATER: 10 9: STR_SECTOID: 20 STR_SNAKEMAN: 30 STR_ETHEREAL: 20 STR_MUTON: 20 STR_FLOATER: 10 waves: - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 15000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_ALIEN_RETALIATION points: 0 objective: 4 spawnUfo: STR_BATTLESHIP # Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_ETHEREAL: 20 STR_MUTON: 20 STR_FLOATER: 20 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 3000 - ufo: STR_MEDIUM_SCOUT count: 2 trajectory: P8 timer: 3000 - ufo: STR_LARGE_SCOUT count: 3 trajectory: P8 timer: 3000 - ufo: STR_BATTLESHIP count: 2 trajectory: P8 timer: 3000 - type: STR_ALIEN_SUPPLY points: 0 objective: 5 raceWeights: {} #Special case, race comes from base. waves: - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P9 timer: 6000 objective: true FILE: standard/xcom1/alienRaces.rul alienRaces: - id: STR_SECTOID members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - id: STR_SNAKEMAN members: - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - id: STR_ETHEREAL members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - id: STR_MUTON members: - STR_MUTON_SOLDIER - STR_MUTON_SOLDIER - STR_MUTON_ENGINEER - STR_MUTON_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - id: STR_FLOATER members: - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - id: STR_MIXED members: - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_LEADER - STR_ETHEREAL_COMMANDER - STR_CHRYSSALID_TERRORIST - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST FILE: standard/xcom1/armors.rul armors: - type: STR_NONE_UC spriteSheet: XCOM_0.PCK spriteInv: MAN_0 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 166, 166] #M0 F0 M1 F1 M2 F2 M3 F3 storeItem: STR_NONE corpseBattle: - STR_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: STR_PERSONAL_ARMOR_UC spriteSheet: XCOM_1.PCK spriteInv: MAN_1 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 166, 166] #M0 F0 M1 F1 M2 F2 M3 F3 corpseBattle: - STR_CORPSE_ARMOR storeItem: STR_PERSONAL_ARMOR frontArmor: 50 sideArmor: 40 rearArmor: 30 underArmor: 30 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.1 - 1.0 loftempsSet: [ 3 ] - type: STR_POWER_SUIT_UC spriteSheet: XCOM_2.PCK spriteInv: MAN_2 corpseBattle: - STR_CORPSE_SUIT storeItem: STR_POWER_SUIT frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] forcedTorso: 1 - type: STR_FLYING_SUIT_UC spriteSheet: XCOM_2.PCK spriteInv: MAN_3 corpseBattle: - STR_CORPSE_SUIT storeItem: STR_FLYING_SUIT frontArmor: 110 sideArmor: 90 rearArmor: 80 underArmor: 70 movementType: 1 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] forcedTorso: 2 - type: SECTOID_ARMOR0 spriteSheet: SECTOID.PCK corpseBattle: - STR_SECTOID_CORPSE frontArmor: 4 sideArmor: 3 rearArmor: 2 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR0 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 8 sideArmor: 6 rearArmor: 4 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR1 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 16 sideArmor: 12 rearArmor: 8 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR2 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 24 sideArmor: 18 rearArmor: 12 underArmor: 16 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: CYBERDISC_ARMOR spriteSheet: CYBER.PCK allowInv: false corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: REAPER_ARMOR spriteSheet: X_REAP.PCK allowInv: false corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 4 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: SECTOPOD_ARMOR spriteSheet: X_ROB.PCK allowInv: false corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: TANK_ARMOR spriteSheet: TANKS.PCK allowInv: false corpseBattle: - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 drawingRoutine: 2 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: HOVERTANK_ARMOR spriteSheet: TANKS.PCK allowInv: false corpseBattle: - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 constantAnimation: true movementType: 1 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: CIVM_ARMOR spriteSheet: CIVM.PCK corpseBattle: - CIVM_CORPSE frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: CIVF_ARMOR spriteSheet: CIVF.PCK corpseBattle: - CIVF_CORPSE frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR0 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR1 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 24 rearArmor: 22 underArmor: 20 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR2 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 26 sideArmor: 26 rearArmor: 22 underArmor: 20 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR0 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 10 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR1 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 24 sideArmor: 24 rearArmor: 24 underArmor: 15 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR2 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 20 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR0 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR1 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR2 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: CHRYSSALID_ARMOR spriteSheet: CHRYS.PCK allowInv: false corpseBattle: - STR_CHRYSSALID_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 7 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ZOMBIE_ARMOR painImmune: true # no secondary stun damage spriteSheet: ZOMBIE.PCK allowInv: false corpseBattle: - STR_CHRYSSALID_CORPSE frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 drawingRoutine: 4 damageModifier: - 1.0 - 0.6 - 1.0 - 0.8 - 0.7 - 0.7 - 0.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] deathFrames: 18 - type: SILACOID_ARMOR spriteSheet: SILACOID.PCK allowInv: false corpseBattle: - STR_SILACOID_CORPSE frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 10 drawingRoutine: 8 constantAnimation: true damageModifier: - 1.0 - 1.0 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 5 ] - type: CELATID_ARMOR spriteSheet: CELATID.PCK allowInv: false corpseBattle: - STR_CELATID_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 9 constantAnimation: true damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] FILE: standard/xcom1/converter.rul # Here be dragons converter: offsets: BASE.DAT_FACILITIES: 0x16 BASE.DAT_ENGINEERS: 0x5E BASE.DAT_SCIENTISTS: 0x5F BASE.DAT_ITEMS: 0x60 CRAFT.DAT_LEFT_WEAPON: 0x01 CRAFT.DAT_LEFT_AMMO: 0x02 CRAFT.DAT_FLIGHT: 0x04 CRAFT.DAT_RIGHT_WEAPON: 0x05 CRAFT.DAT_RIGHT_AMMO: 0x06 CRAFT.DAT_DAMAGE: 0x0A CRAFT.DAT_ALTITUDE: 0x0C CRAFT.DAT_SPEED: 0x0E CRAFT.DAT_DESTINATION: 0x10 CRAFT.DAT_DEST_LON: 0x14 CRAFT.DAT_DEST_LAT: 0x16 CRAFT.DAT_FUEL: 0x18 CRAFT.DAT_BASE: 0x1A CRAFT.DAT_MISSION: 0x1C CRAFT.DAT_REGION: 0x1E CRAFT.DAT_TRAJECTORY: 0x22 CRAFT.DAT_TRAJECTORY_POINT: 0x20 CRAFT.DAT_RACE: 0x24 CRAFT.DAT_STATUS: 0x2A CRAFT.DAT_ITEMS: 0x2C CRAFT.DAT_STATE: 0x64 SOLDIER.DAT_RANK: 0x00 SOLDIER.DAT_BASE: 0x02 SOLDIER.DAT_CRAFT: 0x04 SOLDIER.DAT_MISSIONS: 0x08 SOLDIER.DAT_KILLS: 0x0A SOLDIER.DAT_RECOVERY: 0x0C SOLDIER.DAT_NAME: 0x10 SOLDIER.DAT_INITIAL_TU: 0x2A SOLDIER.DAT_INITIAL_HE: 0x2B SOLDIER.DAT_INITIAL_STA: 0x2C SOLDIER.DAT_INITIAL_RE: 0x2D SOLDIER.DAT_INITIAL_STR: 0x2E SOLDIER.DAT_INITIAL_FA: 0x2F SOLDIER.DAT_INITIAL_TA: 0x30 SOLDIER.DAT_INITIAL_ME: 0x31 SOLDIER.DAT_INITIAL_PST: 0x32 SOLDIER.DAT_INITIAL_PSK: 0x33 SOLDIER.DAT_INITIAL_BR: 0x34 SOLDIER.DAT_IMPROVED_TU: 0x35 SOLDIER.DAT_IMPROVED_HE: 0x36 SOLDIER.DAT_IMPROVED_STA: 0x37 SOLDIER.DAT_IMPROVED_RE: 0x38 SOLDIER.DAT_IMPROVED_STR: 0x39 SOLDIER.DAT_IMPROVED_FA: 0x3A SOLDIER.DAT_IMPROVED_TA: 0x3B SOLDIER.DAT_IMPROVED_ME: 0x3C SOLDIER.DAT_IMPROVED_BR: 0x3D SOLDIER.DAT_ARMOR: 0x3E SOLDIER.DAT_PSI: 0x3F SOLDIER.DAT_PSILAB: 0x40 SOLDIER.DAT_GENDER: 0x42 SOLDIER.DAT_LOOK: 0x43 markers: - STR_UFO - STR_TERROR_SITE - STR_ALIEN_BASE - STR_LANDING_SITE - STR_CRASH_SITE - STR_WAYPOINT - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM countries: - STR_USA - STR_RUSSIA - STR_UK - STR_FRANCE - STR_GERMANY - STR_ITALY - STR_SPAIN - STR_CHINA - STR_JAPAN - STR_INDIA - STR_BRAZIL - STR_AUSTRALIA - STR_NIGERIA - STR_SOUTH_AFRICA - STR_EGYPT - STR_CANADA regions: - STR_NORTH_AMERICA - STR_ARCTIC - STR_ANTARCTICA - STR_SOUTH_AMERICA - STR_EUROPE - STR_NORTH_AFRICA - STR_SOUTHERN_AFRICA - STR_CENTRAL_ASIA - STR_SOUTH_EAST_ASIA - STR_SIBERIA - STR_AUSTRALASIA - STR_PACIFIC - STR_NORTH_ATLANTIC - STR_SOUTH_ATLANTIC - STR_INDIAN_OCEAN facilities: - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR items: - STR_STINGRAY_LAUNCHER - STR_AVALANCHE_LAUNCHER - STR_CANNON - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_STINGRAY_MISSILES - STR_AVALANCHE_MISSILES - STR_CANNON_ROUNDS_X50 - STR_FUSION_BALL - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PISTOL - STR_PISTOL_CLIP - STR_RIFLE - STR_RIFLE_CLIP - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_AUTO_CANNON - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - "" - "" - "" - "" - "" - "" - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - "" - "" - "" - "" - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_ALIEN_HABITAT - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_HWP_CANNON_SHELLS - STR_HWP_ROCKETS - STR_HWP_FUSION_BOMB crews: - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_MIXED crafts: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM ufos: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP craftWeapons: - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC missions: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY armor: - STR_NONE_UC - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC alienRaces: - "" - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_CELATID - STR_SILACOID - STR_CHRYSSALID - STR_REAPER - STR_SECTOPOD - STR_CYBERDISC alienRanks: - "" - _COMMANDER - _LEADER - _ENGINEER - _MEDIC - _NAVIGATOR - _SOLDIER - _TERRORIST research: - STR_LASER_WEAPONS - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_NEW_FIGHTER_CRAFT - STR_NEW_FIGHTER_TRANSPORTER - STR_ULTIMATE_CRAFT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_LASER_CANNON - STR_PLASMA_CANNON - STR_FUSION_MISSILE - STR_LASER_DEFENSE - STR_PLASMA_DEFENSE - STR_FUSION_DEFENSE - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSI_LAB - STR_HYPER_WAVE_DECODER - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_MEDIC - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_ENGINEER - STR_ETHEREAL_MEDIC - STR_ETHEREAL_NAVIGATOR - STR_ETHEREAL_SOLDIER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_MEDIC - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_CELATID_TERRORIST - STR_SILACOID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST manufacture: - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_FUSION_BALL - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_HWP_FUSION_BOMB - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_ALIEN_ALLOYS - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_FIRESTORM - STR_LIGHTNING - STR_AVENGER ufopaedia: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC - STR_PISTOL - STR_RIFLE - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER # - STR_SMALL_ROCKET # doesn't exist in UP.DAT # - STR_LARGE_ROCKET # doesn't exist in UP.DAT # - STR_INCENDIARY_ROCKET # doesn't exist in UP.DAT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR - STR_SECTOID - STR_SECTOID_AUTOPSY - STR_SNAKEMAN - STR_SNAKEMAN_AUTOPSY - STR_ETHEREAL - STR_ETHEREAL_AUTOPSY - STR_MUTON - STR_MUTON_AUTOPSY - STR_FLOATER - STR_FLOATER_AUTOPSY - STR_CELATID - STR_CELATID_AUTOPSY - STR_SILACOID - STR_SILACOID_AUTOPSY - STR_CHRYSSALID - STR_CHRYSSALID_AUTOPSY - STR_REAPER - STR_REAPER_AUTOPSY - STR_SECTOPOD - STR_SECTOPOD_AUTOPSY - STR_CYBERDISC - STR_CYBERDISC_AUTOPSY - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP FILE: standard/xcom1/countries.rul countries: - type: STR_USA fundingBase: 600 fundingCap: 10000 labelLon: 260 labelLat: -40 areas: - [235, 255, -49, -32] - [255, 277.5, -49, -29] - [260, 265, -29, -26] - [277, 280, -32, -25] - [277.5, 286, -44, -32] - [286, 292.5, -45.5, -40] - type: STR_RUSSIA fundingBase: 230 fundingCap: 8000 labelLon: 60 labelLat: -60 areas: - [30, 50, -70, -45] - [24, 30, -60, -42] - [50, 75, -77, -40] - [75, 165, -80, -50] - [165, 170, -70, -59] - type: STR_UK fundingBase: 240 fundingCap: 7000 labelLon: 358 labelLat: -53.625 areas: - [352, 2, -60, -50] - type: STR_FRANCE fundingBase: 320 fundingCap: 8000 labelLon: 2.5 labelLat: -46.5 areas: - [355, 7, -50, -43] - type: STR_GERMANY fundingBase: 250 fundingCap: 9000 labelLon: 11.5 labelLat: -50 areas: - [6, 15, -55, -47.5] - type: STR_ITALY fundingBase: 160 fundingCap: 6000 labelLon: 12.5 labelLat: -43.875 areas: - [7, 15, -46.5, -43] - [11, 18, -43, -37] - type: STR_SPAIN fundingBase: 140 fundingCap: 5000 labelLon: 357.5 labelLat: -42.625 areas: - [353, 3, -43, -36.5] - [351, 353, -43, -42.25] - type: STR_CHINA fundingBase: 245 fundingCap: 7000 labelLon: 100 labelLat: -35 areas: - [75, 98, -50, -30] - [98, 122, -50, -22] - [122, 133, -54, -40] - type: STR_JAPAN fundingBase: 400 fundingCap: 10000 labelLon: 138 labelLat: -38.25 areas: - [130, 143, -40, -30] - [138, 147, -46, -40] - type: STR_INDIA fundingBase: 150 fundingCap: 5000 labelLon: 80 labelLat: -24 areas: - [70, 85, -30, -8] - [74, 79, -35, -30] - [85, 95, -27, -20] - type: STR_BRAZIL fundingBase: 300 fundingCap: 4000 labelLon: 305 labelLat: 5 areas: - [290, 302, -2.5, 17] - [302, 310, -2.5, 22] - [310, 325, 0, 24] - [305, 313, 22, 32] - type: STR_AUSTRALIA fundingBase: 280 fundingCap: 5000 labelLon: 135 labelLat: 25 areas: - [110, 156, 10, 40] - type: STR_NIGERIA fundingBase: 180 fundingCap: 2000 labelLon: 7.5 labelLat: -10 areas: - [3, 14, -14, -4] - type: STR_SOUTH_AFRICA fundingBase: 230 fundingCap: 3000 labelLon: 25 labelLat: 30 areas: - [15, 25, 26, 35] - [25, 32.5, 22, 35] - type: STR_EGYPT fundingBase: 230 fundingCap: 2000 labelLon: 29 labelLat: -26 areas: - [25, 35, -32, -22] - type: STR_CANADA fundingBase: 230 fundingCap: 4000 labelLon: 260 labelLat: -55 areas: - [219, 230, -70, -55] - [230, 305, -75, -40] FILE: standard/xcom1/crafts.rul crafts: - type: STR_SKYRANGER sprite: 0 fuelMax: 1500 damageMax: 150 speedMax: 760 accel: 2 soldiers: 14 vehicles: 3 costBuy: 500000 costRent: 500000 forceShowInMonthlyCosts: true refuelRate: 50 transferTime: 72 score: 200 battlescapeTerrainData: name: PLANE mapDataSets: - BLANKS - PLANE mapBlocks: - name: PLANE width: 10 length: 20 - type: STR_LIGHTNING requires: - STR_NEW_FIGHTER_TRANSPORTER sprite: 1 fuelMax: 30 damageMax: 800 speedMax: 3100 accel: 9 weapons: 1 soldiers: 12 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 300 battlescapeTerrainData: name: LIGHTNIN mapDataSets: - BLANKS - LIGHTNIN mapBlocks: - name: LIGHTNIN width: 20 length: 10 deployment: - [10, 5, 1, 2] - [10, 6, 1, 2] - [10, 4, 1, 2] - [9, 7, 1, 2] - [9, 3, 1, 2] - [8, 7, 1, 2] - [8, 3, 1, 2] - [7, 7, 1, 2] - [7, 3, 1, 2] - [6, 6, 1, 2] - [6, 4, 1, 2] - [6, 5, 1, 2] - type: STR_AVENGER requires: - STR_ULTIMATE_CRAFT sprite: 2 fuelMax: 60 damageMax: 1200 speedMax: 5400 accel: 10 weapons: 2 soldiers: 26 vehicles: 4 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 400 spacecraft: true battlescapeTerrainData: name: AVENGER mapDataSets: - BLANKS - AVENGER mapBlocks: - name: AVENGER width: 10 length: 20 deployment: - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 1, 0] - [5, 10, 1, 0] - [4, 11, 1, 0] - [5, 11, 1, 0] - [4, 12, 1, 0] - [5, 12, 1, 0] - [4, 13, 1, 0] - [5, 13, 1, 0] - [4, 14, 1, 0] - [5, 14, 1, 0] - [4, 15, 1, 0] - [5, 15, 1, 0] - [4, 16, 1, 0] - [5, 16, 1, 0] - [3, 10, 1, 0] - [3, 11, 1, 0] - [3, 12, 1, 0] - [3, 13, 1, 0] - [3, 14, 1, 0] - [6, 10, 1, 0] - [6, 11, 1, 0] - [6, 12, 1, 0] - [6, 13, 1, 0] - [6, 14, 1, 0] - type: STR_INTERCEPTOR sprite: 3 fuelMax: 1000 damageMax: 100 speedMax: 2100 accel: 3 weapons: 2 costBuy: 600000 costRent: 600000 forceShowInMonthlyCosts: true refuelRate: 50 transferTime: 96 score: 250 - type: STR_FIRESTORM requires: - STR_NEW_FIGHTER_CRAFT sprite: 4 fuelMax: 20 damageMax: 500 speedMax: 4200 accel: 9 weapons: 2 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 250 FILE: standard/xcom1/craftWeapons.rul craftWeapons: - type: STR_STINGRAY sprite: 0 sound: 5 damage: 70 range: 30 accuracy: 70 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 6 launcher: STR_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_AVALANCHE sprite: 1 sound: 5 damage: 100 range: 60 accuracy: 80 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 3 launcher: STR_AVALANCHE_LAUNCHER clip: STR_AVALANCHE_MISSILES projectileType: 1 projectileSpeed: 8 - type: STR_CANNON_UC sprite: 2 sound: 4 damage: 10 range: 10 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 200 rearmRate: 100 launcher: STR_CANNON clip: STR_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_FUSION_BALL_UC sprite: 3 sound: 7 damage: 230 range: 65 accuracy: 100 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 2 launcher: STR_FUSION_BALL_LAUNCHER clip: STR_FUSION_BALL projectileType: 3 projectileSpeed: 8 - type: STR_LASER_CANNON_UC sprite: 4 sound: 8 damage: 70 range: 21 accuracy: 35 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 ammoMax: 100 rearmRate: 50 launcher: STR_LASER_CANNON projectileType: 4 - type: STR_PLASMA_BEAM_UC sprite: 5 sound: 9 damage: 140 range: 52 accuracy: 50 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 ammoMax: 100 rearmRate: 50 launcher: STR_PLASMA_BEAM projectileType: 5 FILE: standard/xcom1/cutscenes.rul cutscenes: - type: intro useUfoAudioSequence: true videos: - UFOINTRO/UFOINT.FLI - type: winGame winGame: true slideshow: transitionSeconds: 30 musicId: GMWIN slides: - imagePath: UFOINTRO/PICT1.LBM caption: STR_VICTORY_1 captionSize: [195, 56] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT2.LBM caption: STR_VICTORY_2 captionSize: [232, 64] captionPos: [88, 136] captionColor: 249 - imagePath: UFOINTRO/PICT3.LBM caption: STR_VICTORY_3 captionSize: [254, 48] captionPos: [66, 152] captionColor: 249 - imagePath: UFOINTRO/PICT6.LBM caption: STR_VICTORY_4 captionSize: [300, 200] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT7.LBM caption: STR_VICTORY_5 captionSize: [310, 42] captionPos: [5, 158] captionColor: 249 - type: loseGame loseGame: true slideshow: transitionSeconds: 30 musicId: GMLOSE slides: - imagePath: UFOINTRO/PICT4.LBM caption: STR_GAME_OVER_1 captionSize: [190, 104] captionPos: [0, 0] captionColor: 249 - imagePath: UFOINTRO/PICT5.LBM caption: STR_GAME_OVER_2 captionSize: [200, 34] captionPos: [32, 0] captionColor: 249 FILE: standard/xcom1/difficulty.rul difficultyCoefficient: [0, 1, 2, 3, 4] aimAndArmorMultipliers: [0.5, 1.0, 1.0, 1.0, 1.0] statGrowthMultipliers: tu: 4 stamina: 4 health: 0 bravery: 0 reactions: 6 firing: 6 throwing: 0 strength: 2 psiStrength: 4 psiSkill: 4 melee: 4 # for more information on what these numbers mean, see # http://ufopaedia.org/index.php?title=Alien_Stats_(TFTD)#Calculating_Statistics # statGrowthMultipliers are the increments # difficultyCoefficients are MultiplierA # aimAndArmorMultipliers are MultiplierB turnAIUseGrenade: 3 turnAIUseBlaster: 3 defeatScore: -900 defeatFunds: -1000000 constants: - damageRange: 100 - explosiveDamageRange: 50 - fireDamageRange: [5, 10] FILE: standard/xcom1/extraSprites.rul extraSprites: - type: Touch width: 64 height: 120 subX: 32 subY: 24 files: 0: Resources/Extended/Touch/Touch_UFOEU.png - type: oxceLinks width: 32 height: 16 singleImage: true files: 0: Resources/Extended/oxceLinks.png - type: oxceLinksInv width: 23 height: 22 singleImage: true files: 0: Resources/Extended/oxceLinksInv.png - type: TinyRanks width: 42 height: 7 subX: 7 subY: 7 files: 0: Resources/Extended/TinyRanks.png - type: ExtendedPediaBackgroundPalBasescape width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BASESCAPE/background-ufo.png - type: ExtendedPediaBackgroundPalBasescape-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BASESCAPE/info-button-ufo.png - type: ExtendedPediaBackgroundPalBattlepedia width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BATTLEPEDIA/background-ufo.png - type: ExtendedPediaBackgroundPalBattlepedia-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BATTLEPEDIA/info-button-ufo.png - type: ExtendedPediaBackgroundPalGeoscape width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_GEOSCAPE/background-ufo.png - type: ExtendedPediaBackgroundPalGeoscape-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_GEOSCAPE/info-button-ufo.png - type: ExtendedPediaBackgroundPalUfopaedia width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_UFOPAEDIA/background-ufo.png - type: ExtendedPediaBackgroundPalUfopaedia-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_UFOPAEDIA/info-button-ufo.png - type: Pathfinding files: 0: Resources/Pathfinding/Pathfinding.png width: 384 height: 80 subX: 32 subY: 40 - type: Projectiles width: 105 height: 33 subX: 3 subY: 3 files: 0: Resources/BulletSprites/BulletSprites.png - type: TFTDReserve width: 59 height: 24 singleImage: true files: 0: Resources/UI/reserve.png - type: KneelButton width: 32 height: 32 subX: 32 subY: 16 files: 0: Resources/UI/kneelButton.png - type: InvCopy width: 32 height: 22 singleImage: true files: 0: Resources/UI/invcopy.png - type: InvCopyActive width: 32 height: 22 singleImage: true files: 0: Resources/UI/invcopy_active.png - type: InvPaste width: 32 height: 22 singleImage: true files: 0: Resources/UI/invpaste.png - type: InvPasteEmpty width: 32 height: 22 singleImage: true files: 0: Resources/UI/invpaste_empty.png - type: BIGOBS.PCK width: 64 height: 96 subX: 32 subY: 48 files: 58: Resources/Weapons/Terror.png - type: BIGOBS.PCK width: 32 height: 48 files: 57: Resources/Weapons/Zombie.png - type: GlobeMarkers width: 27 height: 3 subX: 3 subY: 3 files: 0: Resources/UI/globe_ufo.png FILE: standard/xcom1/facilities.rul facilities: - type: STR_ACCESS_LIFT spriteShape: 2 spriteFacility: 17 lift: true buildCost: 300000 buildTime: 1 monthlyCost: 4000 mapName: XBASE_00 - type: STR_LIVING_QUARTERS spriteShape: 1 spriteFacility: 18 buildCost: 400000 buildTime: 16 monthlyCost: 10000 personnel: 50 mapName: XBASE_01 - type: STR_LABORATORY spriteShape: 1 spriteFacility: 19 buildCost: 750000 buildTime: 26 monthlyCost: 30000 labs: 50 mapName: XBASE_02 - type: STR_WORKSHOP spriteShape: 1 spriteFacility: 20 buildCost: 800000 buildTime: 32 monthlyCost: 35000 workshops: 50 mapName: XBASE_03 - type: STR_SMALL_RADAR_SYSTEM spriteShape: 2 spriteFacility: 21 buildCost: 500000 buildTime: 12 monthlyCost: 10000 radarRange: 1695 radarChance: 10 mapName: XBASE_04 - type: STR_LARGE_RADAR_SYSTEM spriteShape: 1 spriteFacility: 22 buildCost: 800000 buildTime: 25 monthlyCost: 15000 radarRange: 2577 radarChance: 20 mapName: XBASE_05 - type: STR_MISSILE_DEFENSES spriteShape: 2 spriteFacility: 23 buildCost: 200000 buildTime: 16 monthlyCost: 5000 defense: 500 hitRatio: 50 fireSound: 5 hitSound: 10 mapName: XBASE_06 - type: STR_GENERAL_STORES spriteShape: 1 spriteFacility: 24 buildCost: 150000 buildTime: 10 monthlyCost: 5000 storage: 50 mapName: XBASE_07 - type: STR_ALIEN_CONTAINMENT spriteShape: 1 spriteFacility: 25 buildCost: 400000 buildTime: 18 monthlyCost: 15000 aliens: 10 mapName: XBASE_08 - type: STR_LASER_DEFENSES requires: - STR_LASER_DEFENSE spriteShape: 3 spriteFacility: 26 buildCost: 400000 buildTime: 24 monthlyCost: 10000 defense: 600 hitRatio: 60 fireSound: 8 hitSound: 10 mapName: XBASE_09 - type: STR_PLASMA_DEFENSES requires: - STR_PLASMA_DEFENSE spriteShape: 3 spriteFacility: 27 buildCost: 600000 buildTime: 34 monthlyCost: 12000 defense: 900 hitRatio: 70 fireSound: 9 hitSound: 10 mapName: XBASE_10 - type: STR_FUSION_BALL_DEFENSES requires: - STR_FUSION_DEFENSE spriteShape: 3 spriteFacility: 28 buildCost: 800000 buildTime: 34 monthlyCost: 14000 defense: 1200 hitRatio: 80 fireSound: 7 hitSound: 10 mapName: XBASE_11 - type: STR_GRAV_SHIELD requires: - STR_GRAV_SHIELD grav: true spriteShape: 2 spriteFacility: 29 buildCost: 1200000 buildTime: 38 monthlyCost: 15000 mapName: XBASE_12 - type: STR_MIND_SHIELD requires: - STR_MIND_SHIELD mind: true spriteShape: 2 spriteFacility: 30 buildCost: 1300000 buildTime: 33 monthlyCost: 5000 mapName: XBASE_13 - type: STR_PSIONIC_LABORATORY requires: - STR_PSI_LAB spriteShape: 1 spriteFacility: 31 buildCost: 750000 buildTime: 24 monthlyCost: 16000 psiLabs: 10 mapName: XBASE_14 - type: STR_HYPER_WAVE_DECODER requires: - STR_HYPER_WAVE_DECODER hyper: true spriteShape: 2 spriteFacility: 32 buildCost: 1400000 buildTime: 26 monthlyCost: 30000 radarRange: 2759 radarChance: 100 mapName: XBASE_15 - type: STR_HANGAR spriteShape: 9 spriteFacility: 9 size: 2 buildCost: 200000 buildTime: 25 monthlyCost: 25000 crafts: 1 storage: 5 #OXCE bonus because of change in handling craft storage storageTiles: [[-1, -1, -1]] mapName: XBASE_16 FILE: standard/xcom1/globe.rul globe: data: GEODATA/WORLD.DAT oceanPalette: 12 countryColor: 239 cityColor: 138 baseColor: 133 lineColor: 162 polylines: - [68.125, -23.625, 71, -24.375, 69.5, -27, 70.375, -28.125, 70.75, -27.625, 74.625, -31, 74.125, -34.875, 77.875, -35.375, 79.125, -30.875, 80.875, -30.375, 80, -28.875, 87.75, -26.375, 88.25, -28, 88.875, -28.125, 89, -26.75, 91.875, -26.875, 91.625, -28, 96, -29.625, 97.125, -27.25, 92.625, -22.125, 92.375, -25, 89.875, -25.25, 89.625, -26.375, 88.375, -26.5, 88, -25.75, 89.125, -21.375] - 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[235, -48.875, 255, -48.875, 265, -49, 270.375, -48] - [293.125, -44.5, 291.375, -47.25, 288.375, -45, 285, -45, 283.625, -44.125] - [219, -69.625, 219, -60.375, 230, -56, 226.875, -54.375] - [242.875, -32.625, 253.625, -31.75, 256.75, -28.875, 258.625, -29.75, 261, -26.375, 263, -26.125] - [276.5, -41.75, 277.875, -43] - [275.375, -46.625, 276.625, -45.875] - [31.25, -69.875, 31.5, -62.875, 28.125, -60.25] - [28, -59.75, 28.125, -56.25, 32.625, -53.5, 31.75, -52.125, 40, -49.5, 38.125, -46.875] - [39.75, -43.75, 49.125, -41.875] - [49.375, -46.125, 47.625, -50.375, 60, -50.75, 61.375, -54.125, 68.875, -55.375, 76.875, -54.5, 80, -50.75, 88, -49.125, 98, -50, 98.875, -52.125, 110, -49.25, 116.75, -49.875, 119.25, -50, 120.125, -52.875, 125.875, -53, 127.875, -49.625, 134.5, -48.25, 133, -45, 131, -44.875, 130.625, -42.125, 124.25, -40] - [107.875, -21.5, 105.625, -23.375, 101.75, -21.25, 99.125, -22.125, 98.875, -24.25, 97.5, -24, 98.875, -27.375, 97.125, -27.25] - [91.625, -28, 88.875, -28.125] - [88.25, -28, 80.875, -30.375] - [77.875, -35.375, 73.375, -39.375, 80.5, -42.25, 80, -45, 82.5, -45.125, 82.875, -47.25, 85.75, -47.125, 86.375, -49.125, 88, -49.125, 90.625, -45.25, 96.25, -42.75, 105, -41.5, 112, -43.625, 112.125, -45, 119.875, -46.75, 115.75, -47.75, 116.75, -49.875] textures: - id: 0 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 1 terrain: - name: CULTA - id: 2 terrain: - name: CULTA - id: 3 terrain: - name: CULTA - id: 4 terrain: - name: CULTA - id: 5 terrain: - name: MOUNT - id: 6 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 7 terrain: - name: DESERT - id: 8 terrain: - name: DESERT - id: 9 terrain: - name: POLAR - id: 10 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 11 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 12 terrain: - name: POLAR - id: -1 deployments: STR_TERROR_MISSION: 100 FILE: standard/xcom1/interfaces.rul interfaces: - 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id: palette color: 7 # violet - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 218 # blue border: 218 # blue - id: button color: 218 # blue - type: soldierDiary backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 241 # pink - id: text1 color: 218 # blue - id: text2 color: 241 # pink color2: 218 # blue - id: text3 color: 218 # blue - id: list color: 218 # blue color2: 241 # pink border: 241 # pink - id: button color: 246 # purple - type: soldierDiaryPerformance backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 241 # pink - id: text1 color: 218 # blue - id: text2 color: 241 # pink color2: 218 # blue - id: list color: 218 # blue color2: 241 # pink border: 241 # pink - id: button color: 246 # purple - type: soldierDiaryMission backgroundImage: BACK16.SCR palette: PAL_BASESCAPE elements: - id: palette color: 1 # burgundy - id: window color: 218 # blue - id: text color: 213 # gold color2: 208 # white - id: list color: 208 # white border: 213 # gold - id: button color: 213 # gold - type: craftEquipment backgroundImage: BACK04.SCR palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 241 # pink - id: text color: 241 # pink color2: 208 # white - id: button color: 241 # pink - id: list color: 218 # blue color2: 208 # white border: 241 # pink - id: ammoColor color: 246 # purple - id: errorPalette color: 2 # orange - id: errorMessage color: 241 # pink - type: craftEquipmentSave backgroundImage: BACK04.SCR parent: craftEquipment elements: - id: window color: 241 # pink - id: text color: 241 # pink color2: 208 # white - id: button color: 241 # pink - id: list color: 218 # blue color2: 208 # white border: 241 # pink - type: craftEquipmentLoad backgroundImage: BACK04.SCR parent: craftEquipment elements: - id: window color: 241 # pink - id: text color: 241 # pink color2: 208 # white - id: button color: 241 # pink - id: list color: 218 # blue color2: 208 # white border: 241 # pink - type: craftArmor backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 4 # aqua - id: window color: 218 # blue - id: text color: 218 # blue - id: button color: 218 # blue - id: list color: 218 # blue color2: 208 # white - id: otherCraft color: 246 # purple - type: craftInfo backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 3 # pink - id: window color: 218 # blue - id: text1 color: 218 # blue color2: 208 # white - id: text2 color: 213 # gold - id: text3 color: 218 # blue color2: 213 # gold - id: button color: 218 # blue - type: craftWeapons backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 4 # aqua - id: window color: 246 # purple - id: text color: 246 # purple color2: 218 # blue - id: list color: 218 # blue - id: button color: 246 # purple - type: craftSoldiers backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 246 # purple - id: text color: 246 # purple color2: 208 # white - id: list color: 218 # blue color2: 208 # white border: 246 # purple - id: button color: 218 # blue - id: otherCraft color: 246 # purple - type: craftPilots backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 241 # pink - id: text1 color: 241 # pink color2: 218 # blue - id: text2 color: 208 # white - id: list color: 218 # blue - id: button color: 241 # pink - type: craftPilotsSelect backgroundImage: BACK02.SCR parent: craftPilots elements: - id: window color: 241 # pink - id: text1 color: 241 # pink color2: 218 # blue - id: text2 color: 208 # white - id: list color: 218 # blue - id: button color: 241 # pink - type: craftSelect backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 3 # pink - id: window color: 241 # pink - id: text color: 241 # pink - id: list color: 218 # blue border: 241 # pink - id: button color: 218 # blue - id: errorPalette color: 0 # brown - id: errorMessage color: 241 # pink - type: basescape palette: PAL_BASESCAPE elements: - id: button color: 213 # gold - id: text1 color: 241 # pink - id: text2 color: 246 # purple - id: text3 color: 218 # blue - id: textTooltip color: 218 # blue - id: baseView color: 213 # gold (time remaining) color2: 16 # orange (selector color) - id: errorPalette color: 6 # oxide - id: errorMessage color: 241 # pink - id: miniBase color: 48 # green color2: 32 # red border: 218 # blue - type: battlescape palette: PAL_BATTLESCAPE elements: - id: textLoad color: 15 - id: textName color: 128 - id: numTUs color: 64 - id: numEnergy color: 16 - id: numHealth color: 32 - id: numMorale color: 192 - id: barTUs color: 64 - id: barEnergy color: 16 - id: barHealth color: 32 color2: 82 - id: barMorale color: 192 - id: barMana color: 208 - id: numAmmoLeft color: 2 - id: numAmmoRight color: 2 - id: textTooltip color: -1 - id: buttonReserveNone color: 67 - id: buttonReserveSnap color: 35 - id: buttonReserveAimed color: 35 - id: buttonReserveAuto color: 35 - id: buttonReserveKneel color: 35 - id: buttonZeroTUs color: 35 - id: infoBoxOK color: 15 color2: 27 border: 20 - id: infoBoxOKButton color: 15 - id: infoBox color: -1 color2: 10 border: 2 - id: grenadeMenu color: 15 color2: 27 border: 20 # The usage of the following is hard-coded, these ones MUST be defined - id: visibleUnits pos: [300, -16] color: 16 - id: squadsightUnits color: 54 - id: woundedUnits color: 134 - id: passingOutUnits color: 198 - id: icons size: [320, 56] - id: numLayers color: 15 - id: warning color: 16 color2: 32 - id: messageWindows color: -1 color2: 14 border: 7 - id: optionLists color: -1 color2: 14 border: -1 - id: disabledUserOption color: 238 - id: messageWindowButtons color: -1 - id: messageWindowBorder color: -1 - id: actionMenu color: -1 color2: 14 border: 3 - id: grenadeBackground color: 24 color2: 28 border: 15 - id: medikitRed color: 2 - id: medikitGreen color: 4 - id: medikitBlue color: 13 - id: medikitOrange color: 6 - id: twoHandedRed color: 36 - id: twoHandedGreen color: 52 - type: briefing elements: - id: window color: 239 - id: button color: 133 color2: 133 - id: text color: 133 - type: inventory elements: - id: textName color: 64 - id: textTUs color: 64 color2: 16 - id: textWeight color: 64 color2: 16 - id: textStatLine1 custom: 1 color: 64 color2: 16 - id: textStatLine2 custom: 2 color: 64 color2: 16 - id: textStatLine3 custom: 3 color: 64 color2: 16 - id: textStatLine4 custom: 4 color: 64 color2: 16 - id: textItem color: 48 color2: 16 - id: textAmmo color: 64 color2: 16 # required - id: textSlots color: 63 - id: weight color: 16 # gold (acceptable) color2: 32 # red (overweight) - id: grid color: 8 - id: numStack color: 66 color2: 32 - type: stats elements: - id: textName color: 64 - id: barTUs color: 64 - id: barEnergy color: 144 - id: barHealth color: 32 color2: 82 - id: barWounds color: 32 - id: barBravery color: 192 - id: barMorale color: 192 - id: barReactions color: 144 - id: barFiring color: 128 - id: barThrowing color: 96 - id: barMelee color: 224 - id: barStrength color: 48 - id: barMana color: 128 - id: barPsiStrength color: 192 - id: barPsiSkill color: 192 - id: barFrontArmor color: 80 - id: barLeftArmor color: 80 - id: barRightArmor color: 80 - id: barRearArmor color: 80 - id: barUnderArmor color: 80 - id: button color: 64 # required - id: text color: 48 color2: 144 - type: minimap elements: # required - id: textLevel color: 64 - id: emptySpace color: 260 - type: medikit elements: - id: numPK color: 16 - id: numStim color: 16 - id: numHeal color: 16 - id: textPart color: 32 - id: numWounds color: 32 - id: buttonEnd pos: [220, 140] size: [20, 20] - type: articleArmor elements: - id: button color: 15 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleCraftWeapon elements: - id: button color: 16 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleItem elements: - id: button color: 144 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - id: ammoColor color: 32 # red #- id: ammoColorDTNone # color: 32 # red #- id: ammoColorDTAP # color: 32 # red #- id: ammoColorDTIN # color: 32 # red #- id: ammoColorDTHE # color: 32 # red #- id: ammoColorDTLaser # color: 32 # red #- id: ammoColorDTPlasma # color: 32 # red #- id: ammoColorDTStun # color: 32 # red #- id: ammoColorDTMelee # color: 32 # red #- id: ammoColorDTAcid # color: 32 # red #- id: ammoColorDTSmoke # color: 32 # red #- id: ammoColorDT10 # color: 32 # red #- id: ammoColorDT11 # color: 32 # red #- id: ammoColorDT12 # color: 32 # red #- id: ammoColorDT13 # color: 32 # red #- id: ammoColorDT14 # color: 32 # red #- id: ammoColorDT15 # color: 32 # red #- id: ammoColorDT16 # color: 32 # red #- id: ammoColorDT17 # color: 32 # red #- id: ammoColorDT18 # color: 32 # red #- id: ammoColorDT19 # color: 32 # red - type: articleTFTD palette: PAL_UFOPAEDIA backgroundImage: ExtendedPediaBackgroundPalUfopaedia elements: - id: button color: 239 # grey (was 83: light grey) - id: text color: 239 # grey color2: 244 # turquoise - id: list color: 239 # grey color2: 244 # turquoise - type: articleCraftTFTD palette: PAL_UFOPAEDIA backgroundImage: ExtendedPediaBackgroundPalUfopaedia elements: - id: button color: 239 # grey - id: text color: 239 # grey color2: 244 # turquoise - id: list color: 239 # grey color2: 244 # turquoise - type: articleCraftWeaponTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (was 16: orange) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleVehicleTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (in vanilla PAL_UFOPAEDIA was used! but PAL_BATTLEPEDIA allows for pictures to be reused for inventory) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleItemTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - id: ammoColor color: 32 # red - type: articleArmorTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (was 15: orange) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleBaseFacilityTFTD palette: PAL_BASESCAPE backgroundImage: ExtendedPediaBackgroundPalBasescape elements: - id: button color: 208 # white - id: text color: 208 # white color2: 218 # blue - id: list color: 208 # white color2: 218 # blue - type: articleUsoTFTD palette: PAL_GEOSCAPE backgroundImage: ExtendedPediaBackgroundPalGeoscape elements: - id: button color: 133 # minty green - id: text color: 133 # minty green color2: 138 # yellow - id: list color: 133 # minty green color2: 138 # yellow - type: statsForNerds backgroundImage: BACK05.SCR palette: PAL_BASESCAPE elements: - id: palette color: 1 # burgundy - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 241 # pink border: 218 # blue - id: listExtended color: 208 # white color2: 213 # gold - id: button color: 246 # purple - id: comboBox color: 241 # pink - type: soldierTransformation backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 241 # pink - id: text color: 218 # blue color2: 208 # white - id: list1 color: 246 # purple color2: 208 # white border: 218 # blue - id: list2 color: 218 # blue color2: 208 # white border: 218 # blue - id: button color: 218 # blue - type: transformationList backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 241 # pink - id: text1 color: 218 # blue - id: text2 color: 241 # pink - id: list color: 246 # purple border: 241 # pink - id: button color: 218 # blue - id: button2 color: 241 # pink FILE: standard/xcom1/inventories.rul invs: - id: STR_GROUND x: 0 y: 152 type: 2 costs: STR_BACK_PACK: 20 STR_BELT: 12 STR_LEFT_HAND: 8 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_HAND x: 0 y: 63 type: 1 costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 2 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_LEG: 8 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_HAND x: 128 y: 63 type: 1 costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 2 STR_LEFT_LEG: 8 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 - id: STR_BELT x: 192 y: 104 slots: - [0, 0] - [1, 0] - [2, 0] - [3, 0] - [0, 1] - [3, 1] costs: STR_BACK_PACK: 16 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_LEG x: 0 y: 120 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 18 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 4 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_LEG x: 128 y: 120 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 18 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 6 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 - id: STR_RIGHT_SHOULDER x: 16 y: 37 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 4 STR_LEFT_HAND: 3 STR_LEFT_LEG: 12 STR_LEFT_SHOULDER: 8 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 12 - id: STR_LEFT_SHOULDER x: 112 y: 37 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 4 STR_LEFT_HAND: 3 STR_LEFT_LEG: 12 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 12 STR_RIGHT_SHOULDER: 8 - id: STR_BACK_PACK x: 192 y: 37 slots: - [0, 0] - [1, 0] - [2, 0] - [0, 1] - [1, 1] - [2, 1] - [0, 2] - [1, 2] - [2, 2] costs: STR_BELT: 12 STR_GROUND: 10 STR_LEFT_HAND: 8 STR_LEFT_LEG: 16 STR_LEFT_SHOULDER: 14 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 16 STR_RIGHT_SHOULDER: 14 FILE: standard/xcom1/items.rul items: - type: STR_STINGRAY_LAUNCHER size: 0.8 costBuy: 16000 costSell: 12000 transferTime: 48 - type: STR_STINGRAY_MISSILES size: 0.4 costBuy: 3000 costSell: 2400 transferTime: 48 clipSize: 1 - type: STR_AVALANCHE_LAUNCHER size: 1 costBuy: 17000 costSell: 12750 transferTime: 48 - type: STR_AVALANCHE_MISSILES size: 1.5 costBuy: 9000 costSell: 7200 transferTime: 48 clipSize: 1 - type: STR_CANNON size: 1.5 costBuy: 30000 costSell: 22500 transferTime: 48 - type: STR_CANNON_ROUNDS_X50 size: 0.1 costBuy: 1240 costSell: 1012 transferTime: 96 clipSize: 50 - type: STR_FUSION_BALL_LAUNCHER size: 2.0 costSell: 281000 transferTime: 48 - type: STR_FUSION_BALL size: 0.6 costSell: 53300 transferTime: 48 clipSize: 1 - type: STR_LASER_CANNON size: 2.0 costSell: 211000 transferTime: 48 - type: STR_PLASMA_BEAM size: 1.2 costSell: 267300 transferTime: 48 - type: STR_TANK_CANNON size: 6 costBuy: 420000 costSell: 340000 transferTime: 96 weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 12 compatibleAmmo: - STR_HWP_CANNON_SHELLS accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 0 - type: STR_HWP_CANNON_SHELLS size: 0.1 costBuy: 200 costSell: 100 transferTime: 48 weight: 1 hitSound: 13 hitAnimation: 26 power: 60 damageType: 1 clipSize: 30 battleType: 2 - type: STR_TANK_ROCKET_LAUNCHER size: 6 costBuy: 480000 costSell: 360000 transferTime: 96 weight: 1 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 1 - type: STR_HWP_ROCKETS size: 0.6 costBuy: 3000 costSell: 2250 transferTime: 48 weight: 1 hitSound: 0 hitAnimation: 0 power: 85 damageType: 3 clipSize: 8 battleType: 2 - type: STR_TANK_LASER_CANNON size: 6 costSell: 594000 transferTime: 96 weight: 1 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 110 damageType: 4 accuracySnap: 50 accuracyAimed: 85 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 - type: STR_HOVERTANK_PLASMA size: 6 costSell: 980000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 18 hitSound: 19 power: 110 damageType: 5 hitAnimation: 46 accuracySnap: 85 accuracyAimed: 100 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 - type: STR_HOVERTANK_LAUNCHER size: 6 costSell: 1043000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_HWP_FUSION_BOMB accuracyAimed: 100 tuAimed: 66 battleType: 1 fixedWeapon: true waypoints: 9 invWidth: 2 invHeight: 3 turretType: 4 - type: STR_HWP_FUSION_BOMB size: 0.6 costSell: 31500 transferTime: 48 weight: 1 hitSound: 0 hitAnimation: 0 power: 140 damageType: 3 clipSize: 8 battleType: 2 blastRadius: 11 - type: STR_PISTOL size: 0.1 costBuy: 800 costSell: 600 weight: 5 bigSprite: 3 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_PISTOL_CLIP accuracySnap: 60 accuracyAimed: 78 tuSnap: 18 tuAimed: 30 battleType: 1 invWidth: 1 invHeight: 2 - type: STR_PISTOL_CLIP size: 0.1 costBuy: 70 costSell: 52 weight: 3 bigSprite: 4 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 12 battleType: 2 armor: 12 - type: STR_RIFLE size: 0.2 costBuy: 3000 costSell: 2250 weight: 8 bigSprite: 1 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 4 compatibleAmmo: - STR_RIFLE_CLIP accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 110 tuAuto: 35 tuSnap: 25 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 - type: STR_RIFLE_CLIP size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 2 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 20 battleType: 2 - type: STR_HEAVY_CANNON size: 0.3 costBuy: 6400 costSell: 4800 weight: 18 bigSprite: 11 floorSprite: 11 handSprite: 24 bulletSprite: 4 fireSound: 12 compatibleAmmo: - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_HC_AP_AMMO size: 0.1 costBuy: 300 costSell: 225 weight: 6 bigSprite: 12 floorSprite: 12 hitSound: 13 hitAnimation: 26 power: 56 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_HC_HE_AMMO size: 0.1 costBuy: 500 costSell: 275 weight: 6 bigSprite: 13 floorSprite: 13 hitSound: 0 hitAnimation: 0 power: 52 damageType: 3 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_HC_I_AMMO size: 0.1 costBuy: 400 costSell: 300 weight: 6 bigSprite: 14 floorSprite: 14 hitSound: 0 hitAnimation: 0 power: 60 damageType: 2 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AUTO_CANNON size: 0.3 costBuy: 13500 costSell: 10125 weight: 19 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 3 fireSound: 12 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO accuracyAuto: 32 accuracySnap: 56 accuracyAimed: 82 tuAuto: 40 tuSnap: 33 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_AC_AP_AMMO size: 0.1 costBuy: 500 costSell: 400 weight: 5 bigSprite: 8 floorSprite: 8 hitSound: 13 hitAnimation: 26 power: 42 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AC_HE_AMMO size: 0.1 costBuy: 700 costSell: 560 weight: 5 bigSprite: 9 floorSprite: 9 hitSound: 0 hitAnimation: 0 power: 44 damageType: 3 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AC_I_AMMO size: 0.1 costBuy: 650 costSell: 520 weight: 5 bigSprite: 10 floorSprite: 10 hitSound: 0 hitAnimation: 0 power: 48 damageType: 2 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_ROCKET_LAUNCHER size: 0.4 costBuy: 4000 costSell: 3000 weight: 10 bigSprite: 15 floorSprite: 15 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_SMALL_ROCKET size: 0.2 costBuy: 600 costSell: 480 weight: 6 bigSprite: 16 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 75 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_LARGE_ROCKET size: 0.2 costBuy: 900 costSell: 720 weight: 8 bigSprite: 17 floorSprite: 17 hitSound: 0 hitAnimation: 0 power: 100 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_INCENDIARY_ROCKET size: 0.2 costBuy: 1200 costSell: 960 weight: 8 bigSprite: 18 floorSprite: 18 hitSound: 0 hitAnimation: 0 power: 90 damageType: 2 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_LASER_PISTOL size: 0.1 costSell: 20000 weight: 7 bigSprite: 5 floorSprite: 5 handSprite: 112 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 46 damageType: 4 accuracyAuto: 28 accuracySnap: 40 accuracyAimed: 68 tuAuto: 25 tuSnap: 20 tuAimed: 55 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 - type: STR_LASER_RIFLE size: 0.2 costSell: 36900 weight: 8 bigSprite: 0 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 60 damageType: 4 accuracyAuto: 46 accuracySnap: 65 accuracyAimed: 100 tuAuto: 34 tuSnap: 25 tuAimed: 50 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 - type: STR_HEAVY_LASER size: 0.3 costSell: 61000 weight: 18 bigSprite: 6 floorSprite: 6 handSprite: 16 bulletSprite: 7 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 85 damageType: 4 accuracySnap: 50 accuracyAimed: 84 tuSnap: 33 tuAimed: 75 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_GRENADE size: 0.1 costBuy: 300 costSell: 240 weight: 3 bigSprite: 19 floorSprite: 19 power: 50 damageType: 3 battleType: 4 blastRadius: 5 - type: STR_SMOKE_GRENADE size: 0.1 costBuy: 150 costSell: 120 weight: 3 bigSprite: 20 floorSprite: 20 power: 60 damageType: 9 battleType: 4 blastRadius: 5 - type: STR_PROXIMITY_GRENADE size: 0.1 costBuy: 500 costSell: 400 weight: 3 bigSprite: 21 floorSprite: 21 power: 70 damageType: 3 battleType: 5 blastRadius: 5 - type: STR_HIGH_EXPLOSIVE size: 0.2 costBuy: 1500 costSell: 1200 weight: 6 bigSprite: 22 floorSprite: 22 power: 110 damageType: 3 battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 - type: STR_MOTION_SCANNER size: 0.1 costSell: 45600 weight: 3 bigSprite: 23 floorSprite: 23 battleType: 7 tuUse: 25 - type: STR_MEDI_KIT size: 0.1 costSell: 46500 weight: 5 bigSprite: 24 floorSprite: 24 battleType: 6 invWidth: 1 invHeight: 2 painKiller: 10 heal: 10 stimulant: 10 woundRecovery: 1 healthRecovery: 3 stunRecovery: 4 energyRecovery: 10 tuUse: 10 flatRate: true - type: STR_PSI_AMP requires: - STR_PSI_AMP size: 0.1 costSell: 194700 weight: 10 bigSprite: 33 floorSprite: 32 handSprite: 88 hitSound: 36 battleType: 9 twoHanded: true invWidth: 1 invHeight: 3 tuUse: 25 flatRate: true - type: STR_STUN_ROD size: 0.1 costBuy: 1260 costSell: 945 weight: 6 bigSprite: 26 floorSprite: 26 handSprite: 80 meleeSound: 54 power: 65 damageType: 6 accuracyMelee: 100 tuMelee: 30 battleType: 3 twoHanded: true invWidth: 1 invHeight: 3 skillApplied: false clipSize: -1 - type: STR_ELECTRO_FLARE size: 0.1 costBuy: 60 costSell: 40 weight: 3 bigSprite: 55 floorSprite: 72 power: 15 battleType: 10 armor: 8 - type: STR_CORPSE weight: 22 bigSprite: 45 floorSprite: 39 invWidth: 2 invHeight: 3 recover: false - type: STR_CORPSE_ARMOR name: STR_CORPSE weight: 24 bigSprite: 28 floorSprite: 40 invWidth: 2 invHeight: 3 armor: 30 recover: false - type: STR_CORPSE_SUIT name: STR_CORPSE weight: 26 bigSprite: 44 floorSprite: 41 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: STR_HEAVY_PLASMA requires: - STR_HEAVY_PLASMA size: 0.2 costSell: 171600 weight: 8 bigSprite: 30 floorSprite: 29 handSprite: 40 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_HEAVY_PLASMA_CLIP accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 - type: STR_HEAVY_PLASMA_CLIP requires: - STR_HEAVY_PLASMA_CLIP size: 0.3 costSell: 9590 weight: 3 bigSprite: 25 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 115 damageType: 5 clipSize: 35 battleType: 2 recoveryPoints: 1 - type: STR_PLASMA_RIFLE requires: - STR_PLASMA_RIFLE size: 0.2 costSell: 126500 weight: 5 bigSprite: 31 floorSprite: 30 handSprite: 48 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_RIFLE_CLIP accuracyAuto: 55 accuracySnap: 86 accuracyAimed: 100 tuAuto: 36 tuSnap: 30 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 - type: STR_PLASMA_RIFLE_CLIP requires: - STR_PLASMA_RIFLE_CLIP size: 0.1 costSell: 6290 weight: 3 bigSprite: 41 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 80 damageType: 5 clipSize: 28 battleType: 2 recoveryPoints: 1 - type: STR_PLASMA_PISTOL requires: - STR_PLASMA_PISTOL size: 0.1 costSell: 84000 weight: 3 bigSprite: 32 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_PISTOL_CLIP accuracyAuto: 50 accuracySnap: 65 accuracyAimed: 85 tuAuto: 30 tuSnap: 30 tuAimed: 60 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 45 - type: STR_PLASMA_PISTOL_CLIP requires: - STR_PLASMA_PISTOL_CLIP size: 0.1 costSell: 4440 weight: 3 bigSprite: 34 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 52 damageType: 5 clipSize: 26 battleType: 2 recoveryPoints: 1 - type: STR_BLASTER_LAUNCHER requires: - STR_BLASTER_LAUNCHER size: 0.3 costSell: 144000 weight: 16 bigSprite: 35 floorSprite: 34 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_BOMB accuracyAimed: 120 tuAimed: 66 battleType: 1 twoHanded: true waypoints: 9 invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 40 - type: STR_BLASTER_BOMB requires: - STR_BLASTER_BOMB size: 0.2 costSell: 17028 weight: 3 bigSprite: 36 floorSprite: 35 hitSound: 0 hitAnimation: 0 power: 200 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 1 blastRadius: 10 - type: STR_SMALL_LAUNCHER requires: - STR_SMALL_LAUNCHER size: 0.2 costSell: 120000 weight: 10 bigSprite: 37 floorSprite: 36 handSprite: 64 bulletSprite: 9 fireSound: 53 compatibleAmmo: - STR_STUN_BOMB accuracySnap: 65 accuracyAimed: 110 tuSnap: 40 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 2 recoveryPoints: 4 - type: STR_STUN_BOMB requires: - STR_STUN_BOMB size: 0.1 costSell: 15200 weight: 3 bigSprite: 38 floorSprite: 37 hitSound: 0 hitAnimation: 0 power: 90 damageType: 6 clipSize: 1 battleType: 2 recoveryPoints: 1 - type: STR_ALIEN_GRENADE requires: - STR_ALIEN_GRENADE size: 0.1 costSell: 14850 weight: 3 bigSprite: 39 floorSprite: 38 power: 90 damageType: 3 battleType: 4 recoveryPoints: 1 blastRadius: 5 - type: STR_ELERIUM_115 size: 0.1 costSell: 5000 weight: 3 bigSprite: 56 floorSprite: 37 invWidth: 1 invHeight: 1 recoveryPoints: 5 - type: STR_MIND_PROBE requires: - STR_MIND_PROBE size: 0.1 costSell: 304000 weight: 5 bigSprite: 29 floorSprite: 28 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 tuUse: 50 recoveryPoints: 1 - type: STR_SECTOID_CORPSE size: 0.4 costSell: 20000 weight: 30 bigSprite: 46 floorSprite: 42 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_SNAKEMAN_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 50 floorSprite: 46 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 49 floorSprite: 45 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 48 floorSprite: 44 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 52 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_CELATID_CORPSE size: 0.4 costSell: 20000 weight: 35 bigSprite: 47 floorSprite: 43 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 - type: STR_SILACOID_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 51 floorSprite: 47 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 - type: STR_CHRYSSALID_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 53 floorSprite: 49 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 - type: STR_REAPER_CORPSE size: 1 costSell: 20000 battleType: 11 - type: REAPER_CORPSE_1 name: STR_REAPER_CORPSE floorSprite: 52 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: REAPER_CORPSE_2 floorSprite: 55 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_3 floorSprite: 54 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_4 floorSprite: 53 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SECTOPOD_CORPSE size: 1 costSell: 20000 battleType: 11 - type: SECTOPOD_CORPSE_1 name: STR_SECTOPOD_CORPSE floorSprite: 60 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: SECTOPOD_CORPSE_2 floorSprite: 61 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_3 floorSprite: 62 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_4 floorSprite: 63 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_CYBERDISC_CORPSE size: 1 costSell: 20000 battleType: 11 power: 120 blastRadius: 6 - type: CYBERDISC_CORPSE_1 name: STR_CYBERDISC_CORPSE floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: CYBERDISC_CORPSE_2 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_3 name: STR_CYBERDISC_CORPSE floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_4 name: STR_CYBERDISC_CORPSE floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_1 floorSprite: 64 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_2 floorSprite: 65 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_3 floorSprite: 66 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_4 floorSprite: 67 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_1 floorSprite: 68 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_2 floorSprite: 69 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_3 floorSprite: 70 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_4 floorSprite: 71 invWidth: 0 invHeight: 0 recover: false - type: CIVM_CORPSE name: STR_CORPSE weight: 30 bigSprite: 45 floorSprite: 50 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: CIVF_CORPSE name: STR_CORPSE weight: 50 bigSprite: 45 floorSprite: 51 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: STR_UFO_POWER_SOURCE size: 0.7 costSell: 250000 specialType: 2 recoveryPoints: 20 - type: STR_UFO_NAVIGATION size: 0.2 costSell: 80000 specialType: 3 recoveryPoints: 5 - type: STR_UFO_CONSTRUCTION size: 0.1 costSell: 20000 specialType: 4 recoveryPoints: 2 - type: STR_ALIEN_FOOD size: 0.2 costSell: 5000 specialType: 5 recoveryPoints: 2 - type: STR_ALIEN_REPRODUCTION size: 0.2 costSell: 40000 specialType: 6 recoveryPoints: 2 - type: STR_ALIEN_ENTERTAINMENT size: 0.2 costSell: 20000 specialType: 7 recoveryPoints: 2 - type: STR_ALIEN_SURGERY size: 0.2 costSell: 38000 specialType: 8 recoveryPoints: 2 - type: STR_EXAMINATION_ROOM size: 0.2 costSell: 9000 specialType: 9 recoveryPoints: 2 - type: STR_ALIEN_ALLOYS size: 0.1 costSell: 6500 specialType: 10 recoveryPoints: 1 recoveryDividers: STR_UFO: 10 STR_OTHER: 150 - type: STR_ALIEN_HABITAT size: 0.1 costSell: 100 specialType: 11 recoveryPoints: 1 - type: STR_PERSONAL_ARMOR size: 0.8 costSell: 54000 - type: STR_POWER_SUIT size: 0.8 costSell: 85000 - type: STR_FLYING_SUIT size: 0.8 costSell: 115000 - type: CYBERDISC_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 130 damageType: 5 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: REAPER_WEAPON weight: 3 bigSprite: 59 floorSprite: 31 handSprite: 104 meleeSound: 48 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: CHRYSSALID_WEAPON weight: 3 bigSprite: 61 floorSprite: 31 handSprite: 104 meleeSound: 49 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE flatRate: true - type: CELATID_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 140 damageType: 8 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SILACOID_WEAPON weight: 3 bigSprite: 58 floorSprite: 31 handSprite: 104 meleeSound: 50 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 clipSize: -1 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: SECTOPOD_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 100 damageType: 4 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 bulletSprite: 8 recover: false - type: ZOMBIE_WEAPON weight: 3 bigSprite: 57 meleeSound: 48 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: STR_SECTOID_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SNAKEMAN_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_ETHEREAL_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_ETHEREAL_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_ETHEREAL_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_FLOATER_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_CELATID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SILACOID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_CHRYSSALID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_REAPER_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SECTOPOD_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_CYBERDISC_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 80000 # Special Psi Weapon for Aliens. # Usage of this is hard-coded. # DO NOT DELETE! - type: ALIEN_PSI_WEAPON hitSound: 36 battleType: 9 tuUse: 25 flatRate: true recover: false FILE: standard/xcom1/manufacture.rul manufacture: - name: STR_FUSION_BALL_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_FUSION_MISSILE space: 6 time: 400 cost: 242000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_LASER_CANNON category: STR_CRAFT_WEAPON requires: - STR_LASER_CANNON space: 6 time: 300 cost: 182000 - name: STR_PLASMA_BEAM category: STR_CRAFT_WEAPON requires: - STR_PLASMA_CANNON space: 8 time: 500 cost: 226000 requiredItems: STR_ELERIUM_115: 15 - name: STR_FUSION_BALL category: STR_CRAFT_AMMUNITION requires: - STR_FUSION_MISSILE space: 6 time: 600 cost: 28000 requiredItems: STR_ELERIUM_115: 4 - name: STR_TANK_LASER_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_LASER_CANNON space: 25 time: 1200 cost: 500000 - name: STR_HOVERTANK_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_PLASMA_CANNON - STR_NEW_FIGHTER_CRAFT space: 30 time: 1200 cost: 850000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 30 - name: STR_HOVERTANK_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT space: 30 time: 1400 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 25 - name: STR_HWP_FUSION_BOMB category: STR_HWP_CANNON_SHELLS requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT space: 25 time: 400 cost: 15000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 - name: STR_LASER_PISTOL category: STR_WEAPON requires: - STR_LASER_PISTOL space: 2 time: 300 cost: 8000 - name: STR_LASER_RIFLE category: STR_WEAPON requires: - STR_LASER_RIFLE space: 3 time: 400 cost: 20000 - name: STR_HEAVY_LASER category: STR_WEAPON requires: - STR_HEAVY_LASER space: 4 time: 700 cost: 32000 - name: STR_MOTION_SCANNER category: STR_EQUIPMENT requires: - STR_MOTION_SCANNER space: 4 time: 220 cost: 34000 - name: STR_MEDI_KIT category: STR_EQUIPMENT requires: - STR_MEDI_KIT space: 4 time: 420 cost: 28000 - name: STR_PSI_AMP category: STR_EQUIPMENT requires: - STR_PSI_AMP space: 6 time: 500 cost: 160000 requiredItems: STR_ELERIUM_115: 1 - name: STR_HEAVY_PLASMA category: STR_WEAPON requires: - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP space: 4 time: 1000 cost: 122000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_HEAVY_PLASMA_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_PLASMA_CLIP space: 4 time: 80 cost: 6000 requiredItems: STR_ELERIUM_115: 3 - name: STR_PLASMA_RIFLE category: STR_WEAPON requires: - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP space: 4 time: 820 cost: 88000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_PLASMA_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_PLASMA_RIFLE_CLIP space: 4 time: 80 cost: 3000 requiredItems: STR_ELERIUM_115: 2 - name: STR_PLASMA_PISTOL category: STR_WEAPON requires: - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP space: 3 time: 600 cost: 56000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_PLASMA_PISTOL_CLIP category: STR_AMMUNITION requires: - STR_PLASMA_PISTOL_CLIP space: 4 time: 60 cost: 2000 requiredItems: STR_ELERIUM_115: 1 - name: STR_BLASTER_LAUNCHER category: STR_WEAPON requires: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB space: 5 time: 1200 cost: 90000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_BLASTER_BOMB category: STR_AMMUNITION requires: - STR_BLASTER_BOMB space: 3 time: 220 cost: 8000 requiredItems: STR_ELERIUM_115: 3 - name: STR_SMALL_LAUNCHER category: STR_WEAPON requires: - STR_SMALL_LAUNCHER - STR_STUN_BOMB space: 3 time: 900 cost: 78000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_STUN_BOMB category: STR_AMMUNITION requires: - STR_STUN_BOMB space: 2 time: 200 cost: 7000 requiredItems: STR_ELERIUM_115: 1 - name: STR_ALIEN_GRENADE category: STR_WEAPON requires: - STR_ALIEN_GRENADE space: 2 time: 200 cost: 6700 requiredItems: STR_ELERIUM_115: 2 - name: STR_MIND_PROBE category: STR_EQUIPMENT requires: - STR_MIND_PROBE space: 4 time: 1200 cost: 262000 requiredItems: STR_ELERIUM_115: 1 - name: STR_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_PERSONAL_ARMOR space: 12 time: 800 cost: 22000 requiredItems: STR_ALIEN_ALLOYS: 4 - name: STR_POWER_SUIT category: STR_PERSONAL_ARMOR requires: - STR_POWER_SUIT space: 16 time: 1000 cost: 42000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 5 - name: STR_FLYING_SUIT category: STR_PERSONAL_ARMOR requires: - STR_FLYING_SUIT space: 16 time: 1400 cost: 58000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 - name: STR_ALIEN_ALLOYS category: STR_UFO_COMPONENT requires: - STR_ALIEN_ALLOYS space: 10 time: 100 cost: 3000 - name: STR_UFO_POWER_SOURCE category: STR_UFO_COMPONENT requires: - STR_UFO_POWER_SOURCE space: 22 time: 1400 cost: 130000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 - name: STR_UFO_NAVIGATION category: STR_UFO_COMPONENT requires: - STR_UFO_NAVIGATION space: 18 time: 1600 cost: 150000 requiredItems: STR_ALIEN_ALLOYS: 3 - name: STR_FIRESTORM category: STR_CRAFT requires: - STR_NEW_FIGHTER_CRAFT space: 30 time: 14000 cost: 400000 requiredItems: STR_ALIEN_ALLOYS: 65 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 - name: STR_LIGHTNING category: STR_CRAFT requires: - STR_NEW_FIGHTER_TRANSPORTER space: 34 time: 18000 cost: 600000 requiredItems: STR_ALIEN_ALLOYS: 85 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 - name: STR_AVENGER category: STR_CRAFT requires: - STR_ULTIMATE_CRAFT space: 36 time: 34000 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 FILE: standard/xcom1/mapScripts.rul mapScripts: - type: DEFAULT # forest, mountain commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 2 - type: fillArea - type: FARM commands: - type: addUFO - type: addCraft - type: fillArea blocks: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18] maxUses: [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] - type: DESERT commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: JUNGLE commands: - type: addUFO - type: addCraft - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11] freqs: [2, 2, 2, 2, 2, 2, 2, 1, 1] - type: POLAR commands: - type: addUFO - type: addCraft - type: addBlock size: 2 - type: fillArea - type: URBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 4 - type: fillArea # URBAN set is lacking blocks 10-13, so the numbers don't correlate properly here, # because these are references to the block numbers within the sets, not the file names. blocks: [3, 4, 10, 11, 12, 13, 14] freqs: [3, 3, 2, 2, 2, 2, 2] - type: MARS commands: - type: addCraft - type: addBlock groups: 2 - type: fillArea - type: ALIENBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: BOSSBATTLE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock groups: 4 size: 2 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: XBASE commands: - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 1 entry: 13 - type: northWall set: 1 entry: 14 - type: fillArea blocks: 20 FILE: standard/xcom1/mcdPatches.rul MCDPatches: # pathFinding Hacks. # bigWall 1 = regular bigwall, no movement allowed. # bigWall 2 = can walk by north-east/south-west # bigWall 3 = can walk by north-west/south-east # bigWall 4 = acts as west wall # bigWall 5 = acts as north wall # bigWall 6 = acts as east wall # bigWall 7 = acts as south wall # bigWall 8 = acts as east and south wall - type: XBASE1 data: - MCDIndex: 2 bigWall: 2 - MCDIndex: 3 bigWall: 2 - MCDIndex: 4 bigWall: 3 - MCDIndex: 5 bigWall: 3 - MCDIndex: 19 bigWall: 2 - type: AVENGER data: - MCDIndex: 12 bigWall: 2 - MCDIndex: 14 bigWall: 3 - MCDIndex: 16 bigWall: 3 - MCDIndex: 26 bigWall: 4 - MCDIndex: 30 bigWall: 4 - MCDIndex: 31 bigWall: 4 - MCDIndex: 32 bigWall: 4 - MCDIndex: 33 bigWall: 4 - MCDIndex: 33 bigWall: 4 - MCDIndex: 39 LOFTS: [6,29,29,29,29,29,0,0,0,0,0,0] - MCDIndex: 43 bigWall: 6 - MCDIndex: 44 bigWall: 6 - MCDIndex: 45 bigWall: 6 - MCDIndex: 46 bigWall: 6 - MCDIndex: 48 bigWall: 2 - MCDIndex: 54 TUSlide: 2 - MCDIndex: 56 terrainHeight: -7 - type: LIGHTNIN data: - MCDIndex: 0 bigWall: 6 - MCDIndex: 1 bigWall: 6 - MCDIndex: 2 bigWall: 2 - MCDIndex: 3 bigWall: 7 - MCDIndex: 4 bigWall: 3 - MCDIndex: 5 bigWall: 5 - MCDIndex: 6 bigWall: 5 - MCDIndex: 7 bigWall: 2 - MCDIndex: 8 bigWall: 2 - MCDIndex: 9 bigWall: 4 - MCDIndex: 10 bigWall: 4 - MCDIndex: 11 bigWall: 3 - MCDIndex: 12 bigWall: 2 - MCDIndex: 13 bigWall: 7 LOFTS: [44,44,44,44,44,44,44,44,44,44,44,44] - type: PLANE data: - MCDIndex: 13 bigWall: 6 - MCDIndex: 14 bigWall: 6 - MCDIndex: 49 LOFTS: [6,6,6,6,6,6,6,6,6,6,6,6] - MCDIndex: 51 LOFTS: [6,6,6,6,6,6,6,6,6,6,6,6] - MCDIndex: 62 bigWall: 0 - type: U_EXT02 data: - MCDIndex: 2 bigWall: 6 - MCDIndex: 3 bigWall: 7 - MCDIndex: 4 bigWall: 2 - MCDIndex: 5 bigWall: 2 - MCDIndex: 6 bigWall: 3 - MCDIndex: 7 bigWall: 3 - MCDIndex: 8 bigWall: 8 - MCDIndex: 13 bigWall: 2 - MCDIndex: 14 bigWall: 2 - MCDIndex: 15 bigWall: 2 - type: U_BITS data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - MCDIndex: 7 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: U_BASE data: - MCDIndex: 9 TUFly: 2 - MCDIndex: 10 deathTile: 30 - MCDIndex: 17 armor: 60 HEBlock: 60 - MCDIndex: 22 flammability: 40 fuel: 4 - MCDIndex: 23 flammability: 40 fuel: 4 - MCDIndex: 24 flammability: 40 fuel: 4 - MCDIndex: 25 flammability: 40 fuel: 4 # Mountain terrain death tile fix - type: MOUNT data: - MCDIndex: 0 deathTile: 77 - MCDIndex: 1 deathTile: 77 - MCDIndex: 2 deathTile: 77 - MCDIndex: 3 deathTile: 77 - MCDIndex: 4 deathTile: 77 - MCDIndex: 5 deathTile: 77 - MCDIndex: 6 deathTile: 77 - MCDIndex: 7 deathTile: 77 - MCDIndex: 8 deathTile: 77 - MCDIndex: 9 deathTile: 77 - MCDIndex: 10 deathTile: 77 - MCDIndex: 11 deathTile: 77 - MCDIndex: 12 deathTile: 77 - MCDIndex: 13 deathTile: 77 - MCDIndex: 14 deathTile: 77 - MCDIndex: 15 deathTile: 77 - MCDIndex: 16 deathTile: 77 - MCDIndex: 17 deathTile: 77 - MCDIndex: 18 deathTile: 77 - MCDIndex: 19 deathTile: 77 - MCDIndex: 20 deathTile: 77 - MCDIndex: 21 deathTile: 77 - MCDIndex: 22 deathTile: 77 - MCDIndex: 23 deathTile: 77 - MCDIndex: 71 deathTile: 74 - MCDIndex: 72 deathTile: 75 - MCDIndex: 73 deathTile: 76 - type: U_PODS data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: U_OPER2 data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - MCDIndex: 7 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: URBITS data: - MCDIndex: 6 TUFly: 2 - MCDIndex: 7 TUFly: 2 - type: POLAR data: - MCDIndex: 0 TUFly: 4 noFloor: true - MCDIndex: 63 noFloor: true - MCDIndex: 64 noFloor: true - MCDIndex: 65 noFloor: true - MCDIndex: 66 noFloor: true - MCDIndex: 67 noFloor: true - MCDIndex: 68 noFloor: true - MCDIndex: 69 noFloor: true - MCDIndex: 70 noFloor: true - MCDIndex: 71 noFloor: true - MCDIndex: 72 noFloor: true - MCDIndex: 73 noFloor: true - MCDIndex: 74 noFloor: true - MCDIndex: 75 noFloor: true - MCDIndex: 76 noFloor: true - MCDIndex: 77 noFloor: true - MCDIndex: 78 noFloor: true - MCDIndex: 79 noFloor: true - MCDIndex: 80 noFloor: true FILE: standard/xcom1/missionScripts.rul # - type: example # the type/name is used for overwriting or deleting purposes. # firstMonth: 0 # months this command runs on, 0 runs on startup of a new game (default 0) # lastMonth: 0 # don't run after this month. in this context we mean "run once". -1 denotes no limit (default -1) # label: 1 # label, used for conditionals (default 0) # conditionals: [1, -2] # conditional list, just like mapscripts (default none) # missionWeights: # the type of mission to spawn (omit to pick one from the mission table) (default none) # 0: # these are split into monthly chunks, and can contain multiple entries, # STR_ALIEN_RESEARCH: 20 # including weighted odds, but there is a caveat here: # STR_ALIEN_ABDUCTION: 30 # you cannot mix and match missions with mission site objectives (ie: terror) with regular missions, # STR_ALIEN_CROP_CIRCLES: 30 # they are generated too differently. using executionOdds and conditionals instead can achieve # STR_CATTLE_MUTILATION: 20 # exactly the same thing. similarly, terror missions should not appear in regional mission weights (regions.rul) # executionOdds: 100 # % chances of this command executing (default 100) # targetBaseOdds: 75 # % chances of this mission targeting a region containing an xcom base instead of random (default 0) # startDelay: 120 # number of minutes to delay the start of the mission (rounded down to the nearest 30, 0 to use the wave timer from the mission itself) (default 0) # raceWeights: # can override established monthly race weights here if desired (default empty) # 0: # STR_SECTOID: 100 # in this case we want a sectoid mission, so they get 100% # regionWeights: # again, this can override the defined mission region weights (default empty) # 0: # this won't come into play here unless the mission doesn't target an xcom base, as described above. # STR_SAMPLE_REGION1: 20 # IF OMITTED: # STR_SAMPLE_REGION2: 30 # for a terror type mission, all regions that meet the criteria will be weighed equally. # STR_SAMPLE_REGION3: 50 # for regular missions the normal regional distribution weights will be applied. # minDifficulty: 0 # this command only applies to difficulty levels of this or above (default 0) # researchTriggers: # a list of research topics that can influence the execution of this mission (default empty) # STR_THE_MARTIAN_SOLUTION: true # in this case, the mission would only run if the player has the martian solution # STR_CYDONIA_OR_BUST: false # and does NOT have Cydonia or bust # maxRuns: 12 # this mission type can only execute this number of times, -1 for infinite (default -1) # avoidRepeats: 12 # this means "store an array of the 12 previous coordinates, and don't use them again" (default 0) # varName: researching # this is an internal variable name, used for tracking maxruns and avoidRepeats (default none) # useTable: false # check this mission type appears in the mission tables, and remove it if it does? (default true) missionScripts: - type: gameStart missionWeights: 0: STR_ALIEN_RESEARCH: 100 lastMonth: 0 targetBaseOdds: 100 raceWeights: 0: STR_SECTOID: 100 startDelay: 120 - type: recurringTerror missionWeights: 0: STR_ALIEN_TERROR: 100 useTable: false startDelay: 150 - type: recon firstMonth: 1 - type: invasion firstMonth: 6 - type: researchRetaliation missionWeights: 0: STR_ALIEN_RETALIATION: 100 researchTriggers: STR_THE_MARTIAN_SOLUTION: true startDelay: 150 targetBaseOdds: 100 useTable: false label: 1 - type: beginnerRetaliation missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 14 targetBaseOdds: 100 useTable: false conditionals: [-1] label: 2 startDelay: 150 - type: experiencedRetaliation minDifficulty: 1 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 13 targetBaseOdds: 100 useTable: false conditionals: [-1, -2] label: 3 startDelay: 150 - type: veteranRetaliation minDifficulty: 2 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 12 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3] label: 4 startDelay: 150 - type: geniusRetaliation minDifficulty: 3 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 11 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3, -4] label: 5 startDelay: 150 - type: superhumanRetaliation minDifficulty: 4 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 10 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3, -4, -5] startDelay: 150 FILE: standard/xcom1/music.rul musics: - type: GMDEFEND catPos: 3 normalization: 0.76 - type: GMENBASE catPos: 6 normalization: 0.83 - type: GMGEO1 catPos: 0 normalization: 1.19 - type: GMGEO2 catPos: 18 normalization: 1.0 - type: GMGEO3 - type: GMGEO4 - type: GMGEO5 - type: GMGEO6 - type: GMGEO7 - type: GMGEO8 - type: GMGEO9 - type: GMGEO10 - type: GMINTER catPos: 2 normalization: 0.74 - type: GMINTRO1 catPos: 19 normalization: 0.8 - type: GMINTRO2 catPos: 20 normalization: 0.8 - type: GMINTRO3 catPos: 21 normalization: 0.8 - type: GMLOSE catPos: 10 normalization: 1.0 - type: GMMARS catPos: 9 normalization: 0.92 - type: GMNEWMAR catPos: 8 normalization: 0.81 - type: GMSTORY catPos: 12 normalization: 1.0 - type: GMTACTIC catPos: 17 normalization: 1.14 - type: GMTACTIC1 - type: GMTACTIC2 - type: GMTACTIC3 - type: GMTACTIC4 - type: GMTACTIC5 - type: GMTACTIC6 - type: GMTACTIC7 - type: GMTACTIC8 - type: GMTACTIC9 - type: GMTACTIC10 - type: GMWIN catPos: 11 normalization: 0.84 FILE: standard/xcom1/regions.rul regions: - type: STR_NORTH_AMERICA cost: 800000 areas: - [195, 305, -70, -55] - [230, 305, -55, -30] - [240, 300, -30, -10] regionWeight: 18 missionWeights: STR_ALIEN_RESEARCH: 14 STR_ALIEN_HARVEST: 17 STR_ALIEN_ABDUCTION: 20 STR_ALIEN_INFILTRATION: 20 STR_ALIEN_BASE: 20 missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ARCTIC cost: 950000 areas: - [0, 360, -90, -70] regionWeight: 4 missionWeights: STR_ALIEN_RESEARCH: 25 STR_ALIEN_BASE: 35 missionZones: - - [305.25, 333.125, -79.25, -75.25] - [273.25, 282.125, -73.375, -71.625] - [159.375, 205.75, -78.625, -75] - [8.5, 72.75, -80.375, -74.125] - [74.875, 165.875, -79.75, -74] - [0, 359.875, -90, -85] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [121.625, 176.125, -46.25, -21.75] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ANTARCTICA cost: 900000 areas: - [0, 360, 60, 90] regionWeight: 4 missionWeights: STR_ALIEN_RESEARCH: 25 STR_ALIEN_BASE: 35 missionZones: - - [77, 108.125, 62.125, 76.125] - [340.75, 408.5, 57.25, 72.75] - [104.375, 148.875, 49.625, 66.25] - [175.75, 257.125, 55.625, 73.625] - [0, 359.875, 85, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [121.625, 176.125, -46.25, -21.75] - [195.75, 238, -29, 2] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_AMERICA cost: 600000 areas: - [270, 315, -10, 0] - [275, 330, 0, 15] - [275, 325, 15, 60] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 10 STR_ALIEN_HARVEST: 24 STR_ALIEN_ABDUCTION: 12 STR_ALIEN_INFILTRATION: 18 STR_ALIEN_BASE: 22 missionZones: - - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_EUROPE cost: 1000000 areas: - [335, 60, -70, -35] regionWeight: 16 missionWeights: STR_ALIEN_RESEARCH: 10 STR_ALIEN_HARVEST: 10 STR_ALIEN_ABDUCTION: 15 STR_ALIEN_INFILTRATION: 20 STR_ALIEN_BASE: 6 missionZones: - - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_NORTH_AFRICA cost: 650000 areas: - [335, 40, -35, -15] - [335, 55, -15, 0] regionWeight: 12 missionWeights: STR_ALIEN_RESEARCH: 8 STR_ALIEN_HARVEST: 8 STR_ALIEN_ABDUCTION: 8 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 19 missionZones: - - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTHERN_AFRICA cost: 550000 areas: - [5, 55, 0, 40] regionWeight: 8 missionWeights: STR_ALIEN_RESEARCH: 7 STR_ALIEN_HARVEST: 8 STR_ALIEN_ABDUCTION: 8 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 9 missionZones: - - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_CENTRAL_ASIA cost: 500000 areas: - [40, 70, -35, -15] - [60, 90, -50, -35] - [70, 90, -35, -5] regionWeight: 12 missionWeights: STR_ALIEN_RESEARCH: 5 STR_ALIEN_HARVEST: 5 STR_ALIEN_ABDUCTION: 6 STR_ALIEN_INFILTRATION: 10 STR_ALIEN_BASE: 8 missionZones: - - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_EAST_ASIA cost: 750000 areas: - [90, 105, -50, 10] - [105, 150, -50, -5] regionWeight: 15 missionWeights: STR_ALIEN_RESEARCH: 8 STR_ALIEN_HARVEST: 13 STR_ALIEN_ABDUCTION: 21 STR_ALIEN_INFILTRATION: 13 STR_ALIEN_BASE: 8 missionZones: - - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - - [111.125, 117.5, -2, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - type: STR_SIBERIA cost: 800000 areas: - [60, 180, -70, -50] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 6 STR_ALIEN_ABDUCTION: 4 STR_ALIEN_BASE: 9 missionZones: - - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - type: STR_AUSTRALASIA cost: 750000 areas: - [105, 180, -5, 60] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_HARVEST: 11 STR_ALIEN_ABDUCTION: 4 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 16 missionZones: - - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - - [138.125, 144.125, 2.5, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - - [122.25, 135.375, 21, 27.5] - [149.875, 151.25, 4.75, 5.5] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_PACIFIC cost: 600000 areas: - [180, 195, -70, -55] - [180, 230, -55, -30] - [180, 240, -30, -10] - [180, 270, -10, -0] - [180, 275, 0, 60] - [150, 180, -50, -5] regionWeight: 5 missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_BASE: 27 missionZones: - - [194.5, 225.625, -29.25, -15.25] - [172.5, 186.875, 10.875, 26.375] - [158.375, 171.375, 12.25, 27.75] - [202.625, 245.625, -2.25, 18.375] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [119.625, 139.625, 19.25, 29.25] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_NORTH_ATLANTIC cost: 500000 missionRegion: STR_NORTH_AMERICA areas: - [305, 335, -70, -30] - [300, 335, -30, -10] - [315, 335, -10, 0] - type: STR_SOUTH_ATLANTIC cost: 500000 missionRegion: STR_ANTARCTICA areas: - [330, 5, 0, 15] - [325, 5, 15, 60] - [5, 55, 40, 60] - type: STR_INDIAN_OCEAN cost: 500000 missionRegion: STR_SOUTHERN_AFRICA areas: - [55, 70, -15, 10] - [70, 90, -5, 10] - [55, 105, 10, 60] FILE: standard/xcom1/research.rul research: - name: STR_LASER_WEAPONS cost: 50 points: 10 - name: STR_MOTION_SCANNER cost: 180 points: 20 - name: STR_MEDI_KIT cost: 210 points: 20 - name: STR_PSI_AMP cost: 500 points: 20 dependencies: - STR_PSI_LAB - name: STR_HEAVY_PLASMA cost: 800 points: 30 needItem: true - name: STR_HEAVY_PLASMA_CLIP cost: 400 points: 7 needItem: true - name: STR_PLASMA_RIFLE cost: 700 points: 25 needItem: true - name: STR_PLASMA_RIFLE_CLIP cost: 400 points: 6 needItem: true - name: STR_PLASMA_PISTOL cost: 600 points: 20 needItem: true - name: STR_PLASMA_PISTOL_CLIP cost: 400 points: 5 needItem: true - name: STR_BLASTER_LAUNCHER cost: 900 points: 10 needItem: true - name: STR_BLASTER_BOMB cost: 300 points: 10 needItem: true - name: STR_SMALL_LAUNCHER cost: 550 points: 30 needItem: true - name: STR_STUN_BOMB cost: 180 points: 10 needItem: true - name: STR_ALIEN_GRENADE cost: 200 points: 20 needItem: true - name: STR_ELERIUM_115 cost: 450 points: 60 needItem: true - name: STR_MIND_PROBE cost: 600 points: 25 needItem: true - name: STR_UFO_POWER_SOURCE cost: 450 points: 30 needItem: true - name: STR_UFO_NAVIGATION cost: 450 points: 30 needItem: true - name: STR_UFO_CONSTRUCTION cost: 450 points: 30 dependencies: - STR_ALIEN_ALLOYS - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - name: STR_ALIEN_FOOD cost: 150 points: 30 needItem: true - name: STR_ALIEN_REPRODUCTION cost: 150 points: 30 needItem: true - name: STR_ALIEN_ENTERTAINMENT cost: 150 points: 30 needItem: true - name: STR_ALIEN_SURGERY cost: 150 points: 30 needItem: true - name: STR_EXAMINATION_ROOM cost: 150 points: 30 needItem: true - name: STR_ALIEN_ALLOYS cost: 400 points: 30 needItem: true - name: STR_NEW_FIGHTER_CRAFT cost: 600 points: 30 dependencies: - STR_UFO_CONSTRUCTION - name: STR_NEW_FIGHTER_TRANSPORTER cost: 700 points: 30 dependencies: - STR_NEW_FIGHTER_CRAFT - name: STR_ULTIMATE_CRAFT cost: 900 points: 30 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - name: STR_LASER_PISTOL cost: 100 points: 10 dependencies: - STR_LASER_WEAPONS - name: STR_LASER_RIFLE cost: 300 points: 10 dependencies: - STR_LASER_PISTOL - name: STR_HEAVY_LASER cost: 460 points: 10 dependencies: - STR_LASER_RIFLE - name: STR_LASER_CANNON cost: 420 points: 15 dependencies: - STR_HEAVY_LASER - name: STR_PLASMA_CANNON cost: 660 points: 25 dependencies: - STR_PLASMA_CANNON_DEP1 - STR_PLASMA_CANNON_DEP2 - name: STR_FUSION_MISSILE cost: 880 points: 25 dependencies: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - name: STR_LASER_DEFENSE cost: 510 points: 15 dependencies: - STR_LASER_CANNON - name: STR_PLASMA_DEFENSE cost: 620 points: 25 dependencies: - STR_PLASMA_CANNON - name: STR_FUSION_DEFENSE cost: 800 points: 25 dependencies: - STR_FUSION_MISSILE - name: STR_GRAV_SHIELD cost: 930 points: 25 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - name: STR_MIND_SHIELD cost: 360 points: 25 dependencies: - STR_PSI_LAB - name: STR_PSI_LAB cost: 420 points: 25 dependencies: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - name: STR_HYPER_WAVE_DECODER cost: 670 points: 25 dependencies: - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_SECTOID_NAVIGATOR - name: STR_LEADER_PLUS requires: - STR_ALIEN_ORIGINS dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - name: STR_COMMANDER_PLUS unlocks: - STR_CYDONIA_OR_BUST requires: - STR_THE_MARTIAN_SOLUTION dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_ETHEREAL_COMMANDER - STR_FLOATER_COMMANDER - name: STR_ZOMBIE_CORPSE cost: 180 points: 50 lookup: STR_ZOMBIE_AUTOPSY needItem: true - name: STR_SECTOID_CORPSE cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true - name: STR_SNAKEMAN_CORPSE cost: 180 points: 50 lookup: STR_SNAKEMAN_AUTOPSY needItem: true - name: STR_ETHEREAL_CORPSE cost: 180 points: 50 lookup: STR_ETHEREAL_AUTOPSY needItem: true - name: STR_MUTON_CORPSE cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true - name: STR_FLOATER_CORPSE cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true - name: STR_CELATID_CORPSE cost: 180 points: 50 lookup: STR_CELATID_AUTOPSY needItem: true - name: STR_SILACOID_CORPSE cost: 180 points: 50 lookup: STR_SILACOID_AUTOPSY needItem: true - name: STR_CHRYSSALID_CORPSE cost: 180 points: 50 lookup: STR_CHRYSSALID_AUTOPSY needItem: true - name: STR_REAPER_CORPSE cost: 180 points: 50 lookup: STR_REAPER_AUTOPSY needItem: true - name: STR_SECTOPOD_CORPSE cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true - name: STR_CYBERDISC_CORPSE cost: 180 points: 50 lookup: STR_CYBERDISC_AUTOPSY needItem: true - name: STR_ALIEN_ORIGINS cost: 300 points: 60 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - name: STR_THE_MARTIAN_SOLUTION cost: 500 points: 60 dependencies: - STR_ALIEN_ORIGINS - STR_LEADER_PLUS - name: STR_CYDONIA_OR_BUST cost: 600 points: 60 unlockFinalMission: true dependencies: - STR_COMMANDER_PLUS - name: STR_PERSONAL_ARMOR cost: 180 points: 20 dependencies: - STR_ALIEN_ALLOYS - name: STR_POWER_SUIT cost: 205 points: 20 dependencies: - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_PERSONAL_ARMOR - name: STR_FLYING_SUIT cost: 330 points: 20 dependencies: - STR_POWER_SUIT - STR_UFO_NAVIGATION - name: STR_SECTOID_COMMANDER cost: 190 points: 50 needItem: true destroyItem: true lookup: STR_SECTOID unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_SECTOID_LEADER cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_PSI_LAB - STR_ALIEN_ORIGINS lookup: STR_SECTOID - name: STR_SECTOID_ENGINEER cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS lookup: STR_SECTOID getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_SECTOID_MEDIC cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS lookup: STR_SECTOID getOneFree: - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_FLOATER - STR_CHRYSSALID - STR_SECTOPOD - STR_CYBERDISC - STR_SILACOID - STR_CELATID - STR_REAPER - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - name: STR_SECTOID_NAVIGATOR cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_SECTOID_SOLDIER cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_ALIEN_ORIGINS needItem: true destroyItem: true - name: STR_SNAKEMAN_COMMANDER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - name: STR_SNAKEMAN_LEADER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - name: STR_SNAKEMAN_ENGINEER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_SNAKEMAN_MEDIC needItem: true destroyItem: true - name: STR_SNAKEMAN_NAVIGATOR cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_SNAKEMAN_SOLDIER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_ETHEREAL_COMMANDER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_ETHEREAL_LEADER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_ETHEREAL_ENGINEER needItem: true destroyItem: true - name: STR_ETHEREAL_MEDIC needItem: true destroyItem: true - name: STR_ETHEREAL_NAVIGATOR needItem: true destroyItem: true - name: STR_ETHEREAL_SOLDIER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_MUTON_COMMANDER needItem: true destroyItem: true - name: STR_MUTON_LEADER needItem: true destroyItem: true - name: STR_MUTON_ENGINEER cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_MUTON_MEDIC needItem: true destroyItem: true - name: STR_MUTON_NAVIGATOR cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_MUTON_SOLDIER cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_FLOATER_COMMANDER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - name: STR_FLOATER_LEADER cost: 192 points: 50 lookup: STR_FLOATER unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS needItem: true destroyItem: true - name: STR_FLOATER_ENGINEER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_FLOATER_MEDIC cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SECTOPOD - STR_CYBERDISC - STR_SILACOID - STR_CELATID - STR_REAPER - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - name: STR_FLOATER_NAVIGATOR cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_FLOATER_SOLDIER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CELATID_TERRORIST cost: 170 points: 50 lookup: STR_CELATID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_SILACOID_TERRORIST cost: 170 points: 50 lookup: STR_SILACOID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CHRYSSALID_TERRORIST cost: 170 points: 50 lookup: STR_CHRYSSALID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_REAPER_TERRORIST cost: 170 points: 50 lookup: STR_REAPER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_SECTOPOD_TERRORIST cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CYBERDISC_TERRORIST cost: 170 points: 50 lookup: STR_CYBERDISC needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_PLASMA_CANNON_DEP1 dependencies: - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP unlocks: - STR_PLASMA_CANNON - name: STR_PLASMA_CANNON_DEP2 dependencies: - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP unlocks: - STR_PLASMA_CANNON - name: STR_SECTOID_AUTOPSY points: 50 needItem: true - name: STR_SNAKEMAN_AUTOPSY points: 50 needItem: true - name: STR_ETHEREAL_AUTOPSY points: 50 needItem: true - name: STR_MUTON_AUTOPSY points: 50 needItem: true - name: STR_FLOATER_AUTOPSY points: 50 needItem: true - name: STR_CELATID_AUTOPSY points: 50 needItem: true - name: STR_SILACOID_AUTOPSY points: 50 needItem: true - name: STR_CHRYSSALID_AUTOPSY points: 50 needItem: true - name: STR_REAPER_AUTOPSY points: 50 needItem: true - name: STR_SECTOPOD_AUTOPSY points: 50 needItem: true - name: STR_CYBERDISC_AUTOPSY points: 50 needItem: true - name: STR_SECTOID points: 50 needItem: true - name: STR_SNAKEMAN points: 50 needItem: true - name: STR_ETHEREAL points: 50 needItem: true - name: STR_MUTON points: 50 needItem: true - name: STR_FLOATER points: 50 needItem: true - name: STR_CELATID points: 50 needItem: true - name: STR_SILACOID points: 50 needItem: true - name: STR_CHRYSSALID points: 50 needItem: true - name: STR_REAPER points: 50 needItem: true - name: STR_SECTOPOD points: 50 needItem: true - name: STR_CYBERDISC points: 50 needItem: true - name: STR_ALIEN_RESEARCH points: 50 needItem: true - name: STR_ALIEN_HARVEST points: 50 needItem: true - name: STR_ALIEN_ABDUCTION points: 50 needItem: true - name: STR_ALIEN_INFILTRATION points: 50 needItem: true - name: STR_ALIEN_BASE points: 50 needItem: true - name: STR_ALIEN_TERROR points: 50 needItem: true - name: STR_ALIEN_RETALIATION points: 50 needItem: true - name: STR_ALIEN_SUPPLY points: 50 needItem: true - name: STR_SMALL_SCOUT points: 50 needItem: true - name: STR_MEDIUM_SCOUT points: 50 needItem: true - name: STR_LARGE_SCOUT points: 50 needItem: true - name: STR_HARVESTER points: 50 needItem: true - name: STR_ABDUCTOR points: 50 needItem: true - name: STR_TERROR_SHIP points: 50 needItem: true - name: STR_BATTLESHIP points: 50 needItem: true - name: STR_SUPPLY_SHIP points: 50 needItem: true FILE: standard/xcom1/soldiers.rul soldiers: - type: STR_SOLDIER costBuy: 40000 costSalary: 20000 minStats: tu: 50 stamina: 40 health: 25 bravery: 10 reactions: 30 firing: 40 throwing: 50 strength: 20 psiStrength: 0 psiSkill: 0 melee: 20 maxStats: tu: 60 stamina: 70 health: 40 bravery: 60 reactions: 60 firing: 70 throwing: 80 strength: 40 psiStrength: 100 psiSkill: 16 melee: 40 statCaps: tu: 80 stamina: 100 health: 60 bravery: 100 reactions: 100 firing: 120 throwing: 120 strength: 70 psiStrength: 100 psiSkill: 100 melee: 120 armor: STR_NONE_UC standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - SoldierName/ deathMale: [41, 42, 43] deathFemale: [44, 45, 46] FILE: standard/xcom1/startingBase.rul startingBase: facilities: - type: STR_ACCESS_LIFT x: 2 y: 2 - type: STR_HANGAR x: 2 y: 0 - type: STR_HANGAR x: 0 y: 4 - type: STR_HANGAR x: 4 y: 4 - type: STR_LIVING_QUARTERS x: 3 y: 2 - type: STR_GENERAL_STORES x: 2 y: 3 - type: STR_LABORATORY x: 3 y: 3 - type: STR_WORKSHOP x: 4 y: 3 - type: STR_SMALL_RADAR_SYSTEM x: 1 y: 3 randomSoldiers: 8 crafts: - type: STR_SKYRANGER id: 1 fuel: 1500 damage: 0 items: STR_GRENADE: 8 STR_HC_AP_AMMO: 2 STR_HC_HE_AMMO: 2 STR_HEAVY_CANNON: 1 STR_PISTOL: 3 STR_PISTOL_CLIP: 5 STR_RIFLE: 6 STR_RIFLE_CLIP: 12 status: STR_READY - type: STR_INTERCEPTOR id: 1 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 status: STR_READY - type: STR_INTERCEPTOR id: 2 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 items: STR_AC_AP_AMMO: 6 STR_AUTO_CANNON: 1 STR_AVALANCHE_LAUNCHER: 1 STR_AVALANCHE_MISSILES: 10 STR_CANNON: 2 STR_CANNON_ROUNDS_X50: 1 STR_GRENADE: 5 STR_HC_AP_AMMO: 6 STR_HEAVY_CANNON: 1 STR_PISTOL: 2 STR_PISTOL_CLIP: 8 STR_RIFLE: 2 STR_RIFLE_CLIP: 8 STR_ROCKET_LAUNCHER: 1 STR_SMALL_ROCKET: 4 STR_SMOKE_GRENADE: 5 STR_STINGRAY_LAUNCHER: 1 STR_STINGRAY_MISSILES: 25 scientists: 10 engineers: 10 FILE: standard/xcom1/terrains.rul terrains: - name: CULTA script: FARM mapDataSets: - BLANKS - CULTIVAT - BARN mapBlocks: - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA01 width: 10 length: 10 - name: CULTA02 width: 10 length: 10 - name: CULTA03 width: 10 length: 10 - name: CULTA04 width: 10 length: 10 - name: CULTA05 width: 10 length: 10 - name: CULTA06 width: 10 length: 10 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA08 width: 10 length: 10 - name: CULTA09 width: 10 length: 10 - name: CULTA10 width: 10 length: 10 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTA12 width: 10 length: 10 - name: CULTA13 width: 10 length: 10 - name: CULTA14 width: 10 length: 10 - name: CULTA15 width: 10 length: 10 - name: CULTA16 width: 10 length: 10 - name: CULTA17 width: 10 length: 10 - name: CULTA18 width: 10 length: 10 - name: DESERT mapDataSets: - BLANKS - DESERT script: DESERT mapBlocks: - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: FOREST mapDataSets: - BLANKS - FOREST mapBlocks: - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: JUNGLE mapDataSets: - BLANKS - JUNGLE script: JUNGLE mapBlocks: - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 - name: JUNGLE11 width: 10 length: 10 - name: MARS mapDataSets: - BLANKS - MARS - U_WALL02 script: MARS mapBlocks: - name: MARS00 width: 10 length: 10 groups: [0, 1] - name: MARS01 width: 10 length: 10 - name: MARS02 width: 10 length: 10 - name: MARS03 width: 10 length: 10 - name: MARS04 width: 10 length: 10 - name: MARS05 width: 10 length: 10 - name: MARS06 width: 10 length: 10 - name: MARS07 width: 10 length: 10 - name: MARS08 width: 10 length: 10 - name: MARS09 width: 10 length: 10 - name: MARS10 width: 10 length: 10 groups: 2 - name: MOUNT mapDataSets: - BLANKS - MOUNT mapBlocks: - name: MOUNT00 width: 10 length: 10 groups: 1 - name: MOUNT01 width: 10 length: 10 groups: 1 - name: MOUNT02 width: 10 length: 10 groups: 1 - name: MOUNT03 width: 10 length: 10 - name: MOUNT04 width: 10 length: 10 - name: MOUNT05 width: 10 length: 10 - name: MOUNT06 width: 10 length: 10 - name: MOUNT07 width: 10 length: 10 - name: MOUNT08 width: 10 length: 10 - name: MOUNT09 width: 10 length: 10 - name: MOUNT10 width: 10 length: 10 - name: MOUNT11 width: 20 length: 20 - name: MOUNT12 width: 20 length: 20 - name: POLAR mapDataSets: - BLANKS - POLAR script: POLAR mapBlocks: - name: POLAR00 width: 10 length: 10 groups: [0, 1] - name: POLAR01 width: 10 length: 10 groups: [0, 1] - name: POLAR02 width: 10 length: 10 groups: [0, 1] - name: POLAR03 width: 10 length: 10 - name: POLAR04 width: 10 length: 10 - name: POLAR05 width: 10 length: 10 - name: POLAR06 width: 10 length: 10 - name: POLAR07 width: 10 length: 10 - name: POLAR08 width: 10 length: 10 - name: POLAR09 width: 10 length: 10 - name: POLAR10 width: 10 length: 10 - name: POLAR11 width: 10 length: 10 - name: POLAR12 width: 20 length: 20 - name: POLAR13 width: 20 length: 20 - name: UBASE mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN mapBlocks: - name: UBASE_00 width: 20 length: 20 groups: 3 - name: UBASE_01 width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 14, 1] - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_08 width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 # UBASE_12 is impassable, 13 and 14 are apparently unused. # in the interest of preserving an original experience, # they have been disabled by being added to group 5, which is unused in the scripts. - name: UBASE_12 width: 10 length: 10 groups: 5 - name: UBASE_13 width: 10 length: 10 groups: 5 - name: UBASE_14 width: 10 length: 10 groups: 5 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: URBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN script: URBAN mapBlocks: - name: URBAN00 width: 10 length: 10 groups: 2 - name: URBAN01 width: 10 length: 10 groups: 3 - name: URBAN02 width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: XBASE mapDataSets: - BLANKS - XBASE1 - XBASE2 script: XBASE mapBlocks: - name: XBASE_00 width: 10 length: 10 - name: XBASE_01 width: 10 length: 10 - name: XBASE_02 width: 10 length: 10 - name: XBASE_03 width: 10 length: 10 - name: XBASE_04 width: 10 length: 10 - name: XBASE_05 width: 10 length: 10 - name: XBASE_06 width: 10 length: 10 - name: XBASE_07 width: 10 length: 10 - name: XBASE_08 width: 10 length: 10 - name: XBASE_09 width: 10 length: 10 - name: XBASE_10 width: 10 length: 10 - name: XBASE_11 width: 10 length: 10 - name: XBASE_12 width: 10 length: 10 - name: XBASE_13 width: 10 length: 10 - name: XBASE_14 width: 10 length: 10 - name: XBASE_15 width: 10 length: 10 - name: XBASE_16 width: 10 length: 10 - name: XBASE_17 width: 10 length: 10 - name: XBASE_18 width: 10 length: 10 - name: XBASE_19 width: 10 length: 10 - name: XBASE_20 width: 10 length: 10 FILE: standard/xcom1/ufopaedia.rul ufopaedia: - id: STR_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_SKYRANGER_UFOPEDIA - id: STR_LIGHTNING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_TRANSPORTER image_id: UP003.SPK rect_stats: x: 5 y: 132 width: 160 height: 60 rect_text: x: 5 y: 40 width: 310 height: 60 text: STR_LIGHTNING_UFOPEDIA - id: STR_AVENGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_CRAFT image_id: UP001.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_AVENGER_UFOPEDIA - id: STR_INTERCEPTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP002.SPK rect_stats: x: 5 y: 110 width: 160 height: 60 rect_text: x: 5 y: 40 width: 210 height: 60 text: STR_INTERCEPTOR_UFOPEDIA - id: STR_FIRESTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_CRAFT image_id: UP005.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_FIRESTORM_UFOPEDIA - id: STR_STINGRAY type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP006.SPK text: STR_STINGRAY_UFOPEDIA - id: STR_AVALANCHE type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP007.SPK text: STR_AVALANCHE_UFOPEDIA - id: STR_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP008.SPK text: STR_CANNON_UFOPEDIA - id: STR_FUSION_BALL_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_FUSION_MISSILE image_id: UP009.SPK text: STR_FUSION_BALL_UFOPEDIA - id: STR_LASER_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_LASER_CANNON image_id: UP010.SPK text: STR_LASER_CANNON_UFOPEDIA - id: STR_PLASMA_BEAM_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_PLASMA_CANNON image_id: UP011.SPK text: STR_PLASMA_BEAM_UFOPEDIA - id: STR_TANK_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_CANNON_UFOPEDIA weapon: STR_CANNON - id: STR_TANK_ROCKET_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_ROCKET_LAUNCHER_UFOPEDIA weapon: STR_ROCKET_LAUNCHER - id: STR_TANK_LASER_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_LASER_CANNON requires: - STR_LASER_CANNON text: STR_TANK_LASER_CANNON_UFOPEDIA - id: STR_HOVERTANK_PLASMA type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_PLASMA_CANNON requires: - STR_PLASMA_CANNON - STR_NEW_FIGHTER_CRAFT text: STR_HOVERTANK_PLASMA_UFOPEDIA - id: STR_HOVERTANK_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_FUSION_BALL_LAUNCHER requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT text: STR_HOVERTANK_LAUNCHER_UFOPEDIA - id: STR_PERSONAL_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PERSONAL_ARMOR text: STR_PERSONAL_ARMOR_UFOPEDIA - id: STR_POWER_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA - id: STR_FLYING_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLYING_SUIT text: STR_FLYING_SUIT_UFOPEDIA - id: STR_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_UFOPEDIA - id: STR_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_UFOPEDIA - id: STR_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA - id: STR_HC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_CANNON_UFOPEDIA - id: STR_AC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROCKET_LAUNCHER_UFOPEDIA - id: STR_SMALL_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LARGE_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_INCENDIARY_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_PISTOL text: STR_LASER_PISTOL_UFOPEDIA - id: STR_LASER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE text: STR_LASER_RIFLE_UFOPEDIA - id: STR_HEAVY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_LASER text: STR_HEAVY_LASER_UFOPEDIA - id: STR_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_UFOPEDIA - id: STR_SMOKE_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMOKE_GRENADE_UFOPEDIA - id: STR_PROXIMITY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PROXIMITY_GRENADE_UFOPEDIA - id: STR_HIGH_EXPLOSIVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HIGH_EXPLOSIVE_UFOPEDIA - id: STR_MOTION_SCANNER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MOTION_SCANNER text: STR_MOTION_SCANNER_UFOPEDIA - id: STR_MEDI_KIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MEDI_KIT text: STR_MEDI_KIT_UFOPEDIA - id: STR_PSI_AMP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP text: STR_PSI_AMP_UFOPEDIA - id: STR_STUN_ROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_ROD_UFOPEDIA - id: STR_ELECTRO_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRO_FLARE_UFOPEDIA - id: STR_HEAVY_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA text: STR_HEAVY_PLASMA_UFOPEDIA - id: STR_HEAVY_PLASMA_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA_CLIP text: STR_HEAVY_PLASMA_CLIP_UFOPEDIA - id: STR_PLASMA_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE text: STR_PLASMA_RIFLE_UFOPEDIA - id: STR_PLASMA_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE_CLIP text: STR_PLASMA_RIFLE_CLIP_UFOPEDIA - id: STR_PLASMA_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL text: STR_PLASMA_PISTOL_UFOPEDIA - id: STR_PLASMA_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL_CLIP text: STR_PLASMA_PISTOL_CLIP_UFOPEDIA - id: STR_BLASTER_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_LAUNCHER text: STR_BLASTER_LAUNCHER_UFOPEDIA - id: STR_BLASTER_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_BOMB text: STR_BLASTER_BOMB_UFOPEDIA - id: STR_SMALL_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SMALL_LAUNCHER text: STR_SMALL_LAUNCHER_UFOPEDIA - id: STR_STUN_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STUN_BOMB text: STR_STUN_BOMB_UFOPEDIA - id: STR_ALIEN_GRENADE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_GRENADE text: STR_ALIEN_GRENADE_UFOPEDIA - id: STR_ELERIUM_115 type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_115 text: STR_ELERIUM_115_UFOPEDIA - id: STR_MIND_PROBE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MIND_PROBE_UFOPEDIA requires: - STR_MIND_PROBE - id: STR_ACCESS_LIFT type_id: 6 section: STR_BASE_FACILITIES text: STR_ACCESS_LIFT_UFOPEDIA - id: STR_LIVING_QUARTERS type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_UFOPEDIA - id: STR_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_LABORATORY_UFOPEDIA - id: STR_WORKSHOP type_id: 6 section: STR_BASE_FACILITIES text: STR_WORKSHOP_UFOPEDIA - id: STR_SMALL_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_SMALL_RADAR_SYSTEM_UFOPEDIA - id: STR_LARGE_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_RADAR_SYSTEM_UFOPEDIA - id: STR_MISSILE_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_MISSILE_DEFENSES_UFOPEDIA - id: STR_GENERAL_STORES type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_UFOPEDIA - id: STR_ALIEN_CONTAINMENT type_id: 6 section: STR_BASE_FACILITIES text: STR_ALIEN_CONTAINMENT_UFOPEDIA - id: STR_LASER_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LASER_DEFENSE text: STR_LASER_DEFENSES_UFOPEDIA - id: STR_PLASMA_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PLASMA_DEFENSE text: STR_PLASMA_DEFENSES_UFOPEDIA - id: STR_FUSION_BALL_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_FUSION_BALL_DEFENSES_UFOPEDIA requires: - STR_FUSION_DEFENSE - id: STR_GRAV_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GRAV_SHIELD text: STR_GRAV_SHIELD_UFOPEDIA - id: STR_MIND_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MIND_SHIELD text: STR_MIND_SHIELD_UFOPEDIA - id: STR_PSIONIC_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PSI_LAB text: STR_PSIONIC_LABORATORY_UFOPEDIA - id: STR_HYPER_WAVE_DECODER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYPER_WAVE_DECODER text: STR_HYPER_WAVE_DECODER_UFOPEDIA - id: STR_HANGAR type_id: 6 section: STR_BASE_FACILITIES text: STR_HANGAR_UFOPEDIA - id: STR_SECTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID image_id: UP024.SPK text: STR_SECTOID_UFOPEDIA text_width: 158 - id: STR_SECTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UP025.SPK text: STR_SECTOID_AUTOPSY_UFOPEDIA requires: - STR_SECTOID_CORPSE text_width: 158 - id: STR_SNAKEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN image_id: UP030.SPK text: STR_SNAKEMAN_UFOPEDIA text_width: 158 - id: STR_SNAKEMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN_CORPSE image_id: UP031.SPK text: STR_SNAKEMAN_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_ETHEREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL image_id: UP016.SPK text: STR_ETHEREAL_UFOPEDIA text_width: 158 - id: STR_ETHEREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_CORPSE image_id: UP017.SPK text: STR_ETHEREAL_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_MUTON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON image_id: UP020.SPK text: STR_MUTON_UFOPEDIA text_width: 158 - id: STR_MUTON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_CORPSE image_id: UP021.SPK text: STR_MUTON_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_FLOATER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER image_id: UP018.SPK text: STR_FLOATER_UFOPEDIA text_width: 158 - id: STR_FLOATER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_CORPSE image_id: UP019.SPK text: STR_FLOATER_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CELATID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID image_id: UP012.SPK text: STR_CELATID_UFOPEDIA text_width: 158 - id: STR_CELATID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID_CORPSE image_id: UP013.SPK text: STR_CELATID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_SILACOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID image_id: UP028.SPK text: STR_SILACOID_UFOPEDIA text_width: 158 - id: STR_SILACOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID_CORPSE image_id: UP029.SPK text: STR_SILACOID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CHRYSSALID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID image_id: UP014.SPK text: STR_CHRYSSALID_UFOPEDIA text_width: 158 - id: STR_CHRYSSALID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_CORPSE image_id: UP015.SPK text: STR_CHRYSSALID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_REAPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER image_id: UP022.SPK text: STR_REAPER_UFOPEDIA text_width: 158 - id: STR_REAPER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_CORPSE image_id: UP023.SPK text: STR_REAPER_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_SECTOPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD image_id: UP026.SPK text: STR_SECTOPOD_UFOPEDIA text_width: 158 - id: STR_SECTOPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD_CORPSE image_id: UP027.SPK text: STR_SECTOPOD_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CYBERDISC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC image_id: UP041.SPK text: STR_CYBERDISC_UFOPEDIA text_width: 158 - id: STR_CYBERDISC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_CORPSE image_id: UP042.SPK text: STR_CYBERDISC_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_ALIEN_ORIGINS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ORIGINS text: STR_ALIEN_ORIGINS_UFOPEDIA - id: STR_THE_MARTIAN_SOLUTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_MARTIAN_SOLUTION text: STR_THE_MARTIAN_SOLUTION_UFOPEDIA - id: STR_CYDONIA_OR_BUST type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_CYDONIA_OR_BUST text: STR_CYDONIA_OR_BUST_UFOPEDIA - id: STR_ALIEN_RESEARCH type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_RESEARCH text: STR_ALIEN_RESEARCH_UFOPEDIA - id: STR_ALIEN_HARVEST type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_HARVEST text: STR_ALIEN_HARVEST_UFOPEDIA - id: STR_ALIEN_ABDUCTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ABDUCTION text: STR_ALIEN_ABDUCTION_UFOPEDIA - id: STR_ALIEN_INFILTRATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_INFILTRATION text: STR_ALIEN_INFILTRATION_UFOPEDIA - id: STR_ALIEN_BASE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_BASE text: STR_ALIEN_BASE_UFOPEDIA - id: STR_ALIEN_TERROR type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_TERROR text: STR_ALIEN_TERROR_UFOPEDIA - id: STR_ALIEN_RETALIATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_RETALIATION text: STR_ALIEN_RETALIATION_UFOPEDIA - id: STR_ALIEN_SUPPLY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_SUPPLY text: STR_ALIEN_SUPPLY_UFOPEDIA - id: STR_UFO_POWER_SOURCE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_POWER_SOURCE image_id: UP032.SPK text: STR_UFO_POWER_SOURCE_UFOPEDIA text_width: 163 - id: STR_UFO_NAVIGATION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_NAVIGATION image_id: UP033.SPK text: STR_UFO_NAVIGATION_UFOPEDIA text_width: 147 - id: STR_UFO_CONSTRUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_CONSTRUCTION image_id: UP034.SPK text: STR_UFO_CONSTRUCTION_UFOPEDIA text_width: 148 - id: STR_ALIEN_FOOD type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_FOOD image_id: UP035.SPK text: STR_ALIEN_FOOD_UFOPEDIA text_width: 173 - id: STR_ALIEN_REPRODUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_REPRODUCTION image_id: UP036.SPK text: STR_ALIEN_REPRODUCTION_UFOPEDIA text_width: 167 - id: STR_ALIEN_ENTERTAINMENT type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ENTERTAINMENT image_id: UP037.SPK text: STR_ALIEN_ENTERTAINMENT_UFOPEDIA text_width: 146 - id: STR_ALIEN_SURGERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_SURGERY image_id: UP038.SPK text: STR_ALIEN_SURGERY_UFOPEDIA text_width: 108 - id: STR_EXAMINATION_ROOM type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXAMINATION_ROOM image_id: UP039.SPK text: STR_EXAMINATION_ROOM_UFOPEDIA text_width: 150 - id: STR_ALIEN_ALLOYS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ALLOYS image_id: UP040.SPK text: STR_ALIEN_ALLOYS_UFOPEDIA text_width: 145 - id: STR_SMALL_SCOUT type_id: 9 section: STR_UFOS requires: - STR_SMALL_SCOUT text: STR_SMALL_SCOUT_UFOPEDIA - id: STR_MEDIUM_SCOUT type_id: 9 section: STR_UFOS requires: - STR_MEDIUM_SCOUT text: STR_MEDIUM_SCOUT_UFOPEDIA - id: STR_LARGE_SCOUT type_id: 9 section: STR_UFOS requires: - STR_LARGE_SCOUT text: STR_LARGE_SCOUT_UFOPEDIA - id: STR_HARVESTER type_id: 9 section: STR_UFOS requires: - STR_HARVESTER text: STR_HARVESTER_UFOPEDIA - id: STR_ABDUCTOR type_id: 9 section: STR_UFOS requires: - STR_ABDUCTOR text: STR_ABDUCTOR_UFOPEDIA - id: STR_TERROR_SHIP type_id: 9 section: STR_UFOS requires: - STR_TERROR_SHIP text: STR_TERROR_SHIP_UFOPEDIA - id: STR_BATTLESHIP type_id: 9 section: STR_UFOS requires: - STR_BATTLESHIP text: STR_BATTLESHIP_UFOPEDIA - id: STR_SUPPLY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SUPPLY_SHIP text: STR_SUPPLY_SHIP_UFOPEDIA FILE: standard/xcom1/ufos.rul ufos: - type: STR_SMALL_SCOUT size: STR_VERY_SMALL sprite: 0 damageMax: 50 speedMax: 2200 power: 0 range: 0 score: 50 reload: 56 breakOffTime: 200 battlescapeTerrainData: name: UFO1A mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1A width: 10 length: 10 - type: STR_MEDIUM_SCOUT size: STR_SMALL sprite: 1 damageMax: 200 speedMax: 2400 power: 20 range: 15 score: 75 reload: 56 breakOffTime: 250 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: UFO_110 width: 10 length: 10 - type: STR_LARGE_SCOUT size: STR_SMALL sprite: 2 damageMax: 250 speedMax: 2700 power: 20 range: 34 score: 125 reload: 48 breakOffTime: 300 battlescapeTerrainData: name: UFO_120 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: UFO_120 width: 20 length: 20 - type: STR_HARVESTER size: STR_MEDIUM_UC sprite: 3 damageMax: 500 speedMax: 4000 power: 40 range: 22 score: 250 reload: 48 breakOffTime: 500 battlescapeTerrainData: name: UFO_130 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: UFO_130 width: 20 length: 20 - type: STR_ABDUCTOR size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 4300 power: 40 range: 20 score: 250 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: UFO_140 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_OPER2 - U_BITS mapBlocks: - name: UFO_140 width: 20 length: 20 - type: STR_TERROR_SHIP size: STR_LARGE sprite: 5 damageMax: 1200 speedMax: 4800 power: 120 range: 42 score: 500 reload: 24 breakOffTime: 2000 battlescapeTerrainData: name: UFO_150 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS mapBlocks: - name: UFO_150 width: 30 length: 20 - type: STR_BATTLESHIP size: STR_VERY_LARGE sprite: 6 damageMax: 3000 speedMax: 5000 power: 140 range: 65 score: 700 reload: 24 breakOffTime: 4000 battlescapeTerrainData: name: UFO_160 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS mapBlocks: - name: UFO_160 width: 30 length: 30 - type: STR_SUPPLY_SHIP size: STR_LARGE sprite: 7 damageMax: 2200 speedMax: 3200 power: 60 range: 36 score: 400 reload: 24 breakOffTime: 3000 battlescapeTerrainData: name: UFO_170 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: UFO_170 width: 30 length: 20 FILE: standard/xcom1/ufoTrajectories.rul ufoTrajectories: - id: P0 groundTimer: 3000 waypoints: - [5, 4, 100] - [0, 3, 74] - [0, 1, 28] - [1, 1, 47] - [5, 2, 100] - id: P1 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 76] - [0, 2, 20] - [1, 1, 44] - [0, 0, 20] - [0, 2, 32] - [2, 1, 65] - [5, 0, 100] - id: P2 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 57] - [0, 2, 26] - [1, 1, 50] - [5, 0, 100] - id: P3 groundTimer: 6000 waypoints: - [5, 4, 100] - [0, 3, 30] - [0, 2, 25] - [2, 1, 20] - [5, 0, 100] - id: P4 groundTimer: 7000 waypoints: - [5, 4, 100] - [0, 2, 67] - [0, 2, 52] - [2, 1, 40] - [0, 0, 30] - [0, 2, 20] - [2, 1, 30] - [5, 0, 100] - id: P5 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 50] - [0, 2, 20] - [4, 1, 15] - [0, 0, 20] - [0, 2, 29] - [4, 1, 42] - [5, 0, 90] - id: P6 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 50] - [0, 2, 25] - [4, 1, 16] - [5, 0, 100] - id: P7 groundTimer: 9000 waypoints: - [5, 4, 100] - [0, 3, 60] - [0, 2, 30] - [3, 1, 20] - [5, 0, 100] - id: P8 groundTimer: 6000 waypoints: - [5, 4, 100] - [1, 1, 60] - [2, 1, 20] - [3, 1, 30] - [4, 1, 20] - [0, 1, 42] - [2, 1, 56] - [5, 4, 100] - id: P9 groundTimer: 2000 waypoints: - [5, 4, 80] - [5, 0, 100] - id: __RETALIATION_ASSAULT_RUN groundTimer: 1000 waypoints: - [5, 4, 100] #This should always be 5, 4, 100 - [5, 0, 100] #only the 0 altitude matters FILE: standard/xcom1/units.rul units: - type: STR_TANK_CANNON race: STR_TANK_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_TANK_ROCKET_LAUNCHER race: STR_TANK_ROCKET_LAUNCHER stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_TANK_LASER_CANNON race: STR_TANK_LASER_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 7 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_HOVERTANK_PLASMA race: STR_HOVERTANK_PLASMA stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 - type: STR_HOVERTANK_LAUNCHER race: STR_HOVERTANK_LAUNCHER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 60 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 - type: MALE_CIVILIAN race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 50 armor: CIVM_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 deathSound: [41, 42, 43] - type: FEMALE_CIVILIAN race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 50 armor: CIVF_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 deathSound: [44, 45, 46] - type: STR_SECTOID_SOLDIER race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 10 deathSound: 10 intelligence: 3 aggression: 2 - type: STR_SECTOID_ENGINEER race: STR_SECTOID rank: STR_LIVE_ENGINEER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 16 deathSound: 10 intelligence: 6 aggression: 2 - type: STR_SECTOID_MEDIC race: STR_SECTOID rank: STR_LIVE_MEDIC stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 14 deathSound: 10 intelligence: 5 aggression: 1 - type: STR_SECTOID_NAVIGATOR race: STR_SECTOID rank: STR_LIVE_NAVIGATOR stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 12 deathSound: 10 intelligence: 4 aggression: 2 - type: STR_SECTOID_LEADER race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 50 psiSkill: 50 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 20 deathSound: 10 intelligence: 7 aggression: 1 - type: STR_SECTOID_COMMANDER race: STR_SECTOID rank: STR_LIVE_COMMANDER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 50 psiSkill: 60 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 25 deathSound: 10 intelligence: 8 aggression: 0 - type: STR_CYBERDISC_TERRORIST race: STR_CYBERDISC rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 intelligence: 5 aggression: 1 energyRecovery: 50 specab: 1 livingWeapon: true capturable: false - type: STR_FLOATER_SOLDIER race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 12 deathSound: 10 moveSound: 15 intelligence: 4 aggression: 2 - type: STR_FLOATER_ENGINEER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 10 moveSound: 15 intelligence: 7 aggression: 2 - type: STR_FLOATER_NAVIGATOR race: STR_FLOATER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 14 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 - type: STR_FLOATER_MEDIC race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 10 moveSound: 15 intelligence: 6 aggression: 1 - type: STR_FLOATER_LEADER race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 55 stamina: 95 health: 40 bravery: 80 reactions: 60 firing: 60 throwing: 58 strength: 47 psiStrength: 40 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR1 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 25 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 - type: STR_FLOATER_COMMANDER race: STR_FLOATER rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 45 bravery: 80 reactions: 66 firing: 63 throwing: 65 strength: 48 psiStrength: 45 psiSkill: 0 melee: 76 armor: FLOATER_ARMOR2 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 - type: STR_REAPER_TERRORIST race: STR_REAPER rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 148 bravery: 90 reactions: 64 firing: 0 throwing: 0 strength: 90 psiStrength: 35 psiSkill: 0 melee: 80 armor: REAPER_ARMOR standHeight: 23 kneelHeight: 16 value: 25 deathSound: 10 intelligence: 2 aggression: 2 energyRecovery: 34 livingWeapon: true - type: STR_SNAKEMAN_SOLDIER race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 15 deathSound: 8 moveSound: 0 intelligence: 2 aggression: 2 - type: STR_SNAKEMAN_NAVIGATOR race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 17 deathSound: 8 moveSound: 0 intelligence: 3 aggression: 2 - type: STR_SNAKEMAN_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_ENGINEER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 20 deathSound: 8 moveSound: 0 intelligence: 4 aggression: 2 - type: STR_SNAKEMAN_LEADER race: STR_SNAKEMAN rank: STR_LIVE_LEADER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 47 psiStrength: 45 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR1 standHeight: 18 kneelHeight: 18 value: 28 deathSound: 8 moveSound: 0 intelligence: 5 aggression: 2 - type: STR_SNAKEMAN_COMMANDER race: STR_SNAKEMAN rank: STR_LIVE_COMMANDER stats: tu: 45 stamina: 84 health: 55 bravery: 80 reactions: 65 firing: 58 throwing: 65 strength: 47 psiStrength: 50 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR2 standHeight: 18 kneelHeight: 18 value: 36 deathSound: 8 moveSound: 0 intelligence: 6 aggression: 2 energyRecovery: 40 - type: STR_CHRYSSALID_TERRORIST race: STR_CHRYSSALID rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 96 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 110 psiStrength: 50 psiSkill: 0 melee: 80 armor: CHRYSSALID_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 9 intelligence: 4 aggression: 1 energyRecovery: 40 livingWeapon: true - type: STR_MUTON_SOLDIER race: STR_MUTON rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR0 standHeight: 21 kneelHeight: 16 value: 15 deathSound: 6 intelligence: 2 aggression: 2 energyRecovery: 40 - type: STR_MUTON_NAVIGATOR race: STR_MUTON rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR1 standHeight: 21 kneelHeight: 16 value: 17 deathSound: 6 intelligence: 3 aggression: 2 energyRecovery: 40 - type: STR_MUTON_ENGINEER race: STR_MUTON rank: STR_LIVE_ENGINEER stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR2 standHeight: 21 kneelHeight: 16 value: 19 deathSound: 6 intelligence: 4 aggression: 2 energyRecovery: 40 - type: STR_SILACOID_TERRORIST race: STR_SILACOID rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 80 health: 114 bravery: 100 reactions: 40 firing: 0 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 80 armor: SILACOID_ARMOR standHeight: 10 kneelHeight: 10 value: 20 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 specab: 2 livingWeapon: true - type: STR_CELATID_TERRORIST race: STR_CELATID rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 68 bravery: 90 reactions: 40 firing: 100 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 80 armor: CELATID_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true - type: STR_ETHEREAL_SOLDIER race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 40 melee: 85 armor: ETHEREAL_ARMOR0 standHeight: 20 kneelHeight: 15 value: 20 deathSound: 9 intelligence: 6 aggression: 1 energyRecovery: 40 - type: STR_ETHEREAL_LEADER race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 45 melee: 85 armor: ETHEREAL_ARMOR1 standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 7 aggression: 1 energyRecovery: 40 - type: STR_ETHEREAL_COMMANDER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 65 psiSkill: 50 melee: 85 armor: ETHEREAL_ARMOR2 standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 intelligence: 8 aggression: 1 energyRecovery: 40 - type: STR_SECTOPOD_TERRORIST race: STR_SECTOPOD rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 96 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 30 deathSound: 23 intelligence: 4 aggression: 1 energyRecovery: 50 livingWeapon: true capturable: false - type: STR_ZOMBIE race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 armor: ZOMBIE_ARMOR standHeight: 18 kneelHeight: 18 value: 18 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_CHRYSSALID_TERRORIST livingWeapon: true # Zombies are silent on death, no deathSound FILE: standard/xcom1/vars.rul # X-COM 1 (UFO: Enemy Unknown) ruleset # For documentation on these values, see http://ufopaedia.org/index.php?title=Rulesets_(OpenXcom) startingTime: second: 0 minute: 0 hour: 12 weekday: 6 day: 1 month: 1 year: 1999 costEngineer: 25000 costScientist: 30000 timePersonnel: 72 initialFunding: 6000 alienFuel: [STR_ELERIUM_115, 50] fontName: Font.dat FILE: user/mods/XComFiles/Ruleset/ai_XCOMFILES.rul ai: extendedFireModeChoice: true #default false pickUpWeaponsMoreActively: true #default false pickUpWeaponsMoreActivelyCiv: true #default false destroyBaseFacilities: true # default false # sniper mode fireChoiceIntelCoeff: 5 # Make the choice of attack more RNG dependent fireChoiceAggroCoeff: 5 # Aggression doesn't matter as much FILE: user/mods/XComFiles/Ruleset/alienDeployments_XCOMFILES.rul alienDeployments: - type: STR_TROOP_SHIP music: - AS_2_THEME enviroEffects: STR_INSANITY_3 data: &TroopShip - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: &AnchorEmptyInventory - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_ELIMINATOR isHidden: true enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &TroopShipEliminator - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_SECTOID isHidden: true enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &TroopShipSectoid - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_FLOATER isHidden: true enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &TroopShipFloater - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_INCINERATOR_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_MUTON isHidden: true enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &TroopShipMuton - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_STRIKER enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 9 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - alienRank: 4 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_STRIKER_SECTOID isHidden: true enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_MIND_PROBE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_STRIKER_ELIMINATOR isHidden: true enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP width: 60 length: 60 height: 6 - type: STR_STRIKER_FLOATER isHidden: true enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 9 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_INCINERATOR_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - alienRank: 4 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_INCINERATOR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_STRIKER_MUTON enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 9 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_OBSERVER enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_OBSERVER_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_OBSERVER_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_OBSERVER_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_ENVOY_SHIP enviroEffects: STR_INSANITY_1 music: - HL1_VAGUE_VOICES data: - alienRank: 3 lowQty: 2 highQty: 8 dQty: 3 percentageOutsideUfo: 60 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER width: 60 length: 60 height: 6 - type: STR_SMALL_SCOUT enviroEffects: STR_INSANITY_1 width: 50 length: 50 height: 6 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - type: STR_SMALL_SCOUT_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true width: 50 length: 50 height: 6 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_MIND_PROBE - type: STR_SMALL_SCOUT_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE width: 50 length: 50 height: 6 - type: STR_SMALL_SCOUT_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_LARGE_SCOUT enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_LARGE_SCOUT_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_LARGE_SCOUT_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_LARGE_SCOUT_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_EXCAVATOR enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_MULTITOOL width: 60 length: 60 height: 6 - type: STR_EXCAVATOR_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL width: 60 length: 60 height: 6 - type: STR_EXCAVATOR_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ALLOY_WELDER width: 60 length: 60 height: 6 - type: STR_EXCAVATOR_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER width: 60 length: 60 height: 6 - type: STR_LIGHT_FIGHTER_SHIP enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_HARVESTER enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_HARVESTER_SECTOID enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP width: 60 length: 60 height: 6 - type: STR_HARVESTER_FLOATER enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_HARVESTER_MUTON enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_ABDUCTOR enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_ABDUCTOR_SECTOID enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP width: 60 length: 60 height: 6 - type: STR_ABDUCTOR_FLOATER enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 60 length: 60 height: 6 - type: STR_ABDUCTOR_MUTON enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &TerrorShip - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP_SECTOID enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &TerrorShipSectoid - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP_FLOATER enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &TerrorShipFloater - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_INCINERATOR_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP_MUTON enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &TerrorShipMuton - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_CRUISER enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &Cruiser - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_CRUISER_SECTOID enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &CruiserSectoid - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_CRUISER_FLOATER enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &CruiserFloater - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_INCINERATOR_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_CRUISER_MUTON enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &CruiserMuton - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_CRUISER_ELIMINATOR enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &CruiserEliminator - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_BATTLESHIP enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &Battleship - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_SECTOID enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &BattleshipSectoid - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_DATA_SLATE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_FLOATER enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &BattleshipFloater - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_INCINERATOR_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_ELECTRONICS - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_INCINERATOR_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_MUTON enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &BattleshipMuton - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_ELECTRONICS - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_ELIMINATOR enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &BattleshipEliminator - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory width: 70 length: 70 height: 6 - type: STR_SMALL_ENVOY_SHIP enviroEffects: STR_INSANITY_1 music: - AS_2_THEME width: 50 length: 50 height: 6 data: - alienRank: 3 #STR_MUTON_MEDIC lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 #STR_MUTON_LEADER lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 #STR_MUTON_NAVIGATOR lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 #STR_MUTON_ENGINEER lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - type: STR_SUPPLY_SHIP enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_SUPPLY_SHIP_SECTOID enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_SUPPLY_SHIP_FLOATER enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_SUPPLY_SHIP_MUTON enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_LAB_SHIP enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB width: 60 length: 60 height: 6 - type: STR_LAB_SHIP_SECTOID enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB width: 60 length: 60 height: 6 - type: STR_LAB_SHIP_FLOATER enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_INCINERATOR_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB width: 60 length: 60 height: 6 - type: STR_LAB_SHIP_MUTON enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB width: 60 length: 60 height: 6 - type: STR_TERROR_MISSION enviroEffects: STR_INSANITY_1 width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER - RURAL alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShip - type: STR_TERROR_MISSION_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShipSectoid - type: STR_TERROR_MISSION_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShipFloater - type: STR_TERROR_MISSION_MUTON enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShipMuton - type: STR_TERROR_2_MISSION enviroEffects: STR_INSANITY_1 width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *Cruiser - type: STR_TERROR_2_MISSION_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserSectoid - type: STR_TERROR_2_MISSION_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserFloater - type: STR_TERROR_2_MISSION_MUTON enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserMuton - type: STR_TERROR_2_MISSION_ELIMINATOR enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserEliminator - type: STR_TROOP_SHIP_TERROR_MISSION enviroEffects: STR_INSANITY_1 width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShip - type: STR_TROOP_SHIP_TERROR_MISSION_ELIMINATOR enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipEliminator - type: STR_TROOP_SHIP_TERROR_MISSION_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipSectoid - type: STR_TROOP_SHIP_TERROR_MISSION_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipFloater - type: STR_TROOP_SHIP_TERROR_MISSION_MUTON enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipMuton - type: STR_ALIEN_BASE_ASSAULT enviroEffects: STR_INSANITY_4 width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_ALIEN_BASE_ASSAULT_SECTOID enviroEffects: STR_INSANITY_4 isHidden: true width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - type: STR_ALIEN_BASE_ASSAULT_FLOATER enviroEffects: STR_INSANITY_4 isHidden: true width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_ALIEN_BASE_ASSAULT_MUTON enviroEffects: STR_INSANITY_4 isHidden: true width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - type: STR_BASE_DEFENSE width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *Battleship - type: STR_BASE_DEFENSE_SECTOID isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipSectoid - type: STR_BASE_DEFENSE_ELIMINATOR isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipEliminator - type: STR_BASE_DEFENSE_FLOATER isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipFloater - type: STR_BASE_DEFENSE_MUTON isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipMuton - type: STR_MARS_CYDONIA_LANDING width: 70 length: 70 height: 4 race: STR_SECTOID_GUARD terrains: - MARS shade: 3 nextStage: STR_MARS_THE_FINAL_ASSAULT finalDestination: true loseCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false startingCondition: STR_CYDONIA enviroEffects: STR_CYDONIA data: - alienRank: 5 lowQty: 8 highQty: 15 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 6 lowQty: 3 highQty: 11 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_MARS_THE_FINAL_ASSAULT width: 60 length: 60 height: 4 shade: 5 race: STR_MIXED winCutscene: winGame loseCutscene: loseGame abortCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false showCraft: false background: BACK01.SCR script: BOSSBATTLE objectiveType: 14 objectivesRequired: 1 enviroEffects: STR_INSANITY_4 terrains: - GOLDBASE data: - alienRank: 0 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 5 highQty: 9 dQty: 6 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 7 highQty: 16 dQty: 6 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 4 highQty: 11 dQty: 6 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - type: STR_ALIEN_BIG_BASE_ASSAULT enviroEffects: STR_INSANITY_4 genMission: STR_BASE_PATROLING_MEDIUM_SCOUT: 30 STR_BASE_PATROLING_LARGE_SCOUT: 22 STR_BASE_PATROLING_ABDUCTOR: 18 STR_ALIEN_SUPPLY: 12 STR_MIB_BASE: 3 genMissionFreq: 5 markerName: STR_ALIEN_BIG_BASE markerIcon: 10 points: 8 objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 1500] objectivePopup: STR_CONTROL_CENTER_DESTROYED alert: STR_ALERT_ALIEN_COLONY alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ALIEN_BIG_BASE_ASSAULT_DESCRIPTION width: 50 length: 50 height: 4 shade: 7 terrains: - UBASE script: ALIENBIGBASEGROWN briefing: textOffset: -16 background: BACK01.SCR music: GMENBASE desc: STR_ALIEN_BIG_BASE_ASSAULT_BRIEFING showTarget: false data: - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 5 highQty: 10 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 0 highQty: 2 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 6 dQty: 2 extraQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 2 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - alienRank: 10 lowQty: 3 highQty: 9 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_ADVENT_MEDIUM_GROUND_CONVOY race: STR_HYBRID_ADVENT width: 50 length: 50 height: 10 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR showTarget: false palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 130 abortPenalty: 100 music: - UNREAL2_04_APPR script: MEDIUM_ADVENT_CONVOY terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN - RURAL - INDUSTRIALSLUM customUfo: STR_HYBRID_CLONING_FARM_UFO data: - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 8 #STR_ADVENT_AGENT lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 15 itemSets: - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_MONEY_5000 - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_MONEY_5000 - alienRank: 2 #STR_HYBRID_ENGINEER lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - type: STR_ADVENT_CLINIC race: STR_HYBRID_ADVENT width: 60 length: 60 height: 10 alert: STR_ALERT_ADVENT_CLINIC alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ADVENT_CLINIC_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR showTarget: false palette: 2 music: TENKA_TENKOID desc: STR_ADVENT_CLINIC_BRIEFING markerName: STR_ADVENT_CLINIC duration: [10, 18] despawnPenalty: 220 abortPenalty: 150 music: - UNREAL2_04_APPR #TODO? script: ADVENT_CLINIC terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN data: - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - alienRank: 8 #STR_ADVENT_AGENT lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 60 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 5 highQty: 7 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 2 #STR_HYBRID_ENGINEER lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 10 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_FLASHBANG_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - alienRank: 3 #STR_HYBRID_MEDIC lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 1 #STR_HYBRID_SCIENTIST lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - type: STR_ADVENT_BIG_CLINIC race: STR_HYBRID_ADVENT width: 60 length: 60 height: 10 alert: STR_ALERT_ADVENT_BIG_CLINIC alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ADVENT_CLINIC_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR showTarget: false palette: 2 music: TENKA_TENKOID desc: STR_ADVENT_BIG_CLINIC_BRIEFING markerName: STR_ADVENT_BIG_CLINIC duration: [10, 18] despawnPenalty: 350 abortPenalty: 300 music: - UNREAL2_04_APPR #TODO? script: ADVENT_BIG_CLINIC terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN data: - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - alienRank: 8 #STR_ADVENT_AGENT lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 40 itemSets: - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 5 highQty: 7 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 2 #STR_HYBRID_ENGINEER lowQty: 5 highQty: 8 dQty: 3 percentageOutsideUfo: 10 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - alienRank: 3 #STR_HYBRID_MEDIC lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_GRENADE - alienRank: 1 #STR_HYBRID_SCIENTIST lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - type: STR_ADVENT_HIDEOUT race: STR_HYBRID_ADVENT width: 50 length: 50 height: 6 alert: STR_ALERT_ADVENT_HIDEOUT alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ADVENT_HIDEOUT_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID showTarget: false desc: STR_ADVENT_HIDEOUT_BRIEFING music: - UNREAL2_04_APPR #TODO? markerName: STR_ADVENT_HIDEOUT duration: [72, 144] despawnPenalty: 180 abortPenalty: 150 startingCondition: STR_STAKEOUT_GEAR script: ADVENT_HIDEOUT terrains: - INDUSTRIALSLUM data: - alienRank: 8 #STR_ADVENT_AGENT lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_LARGE_CLIP - STR_GLOCK_18_LARGE_CLIP - STR_FLASHBANG_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - type: STR_MIB_TRANSPORTER briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO width: 60 length: 60 height: 6 music: - SR2_SPACE data: - alienRank: 5 lowQty: 0 highQty: 2 dQty: 4 percentageOutsideUfo: 60 itemSets: - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - type: STR_MIB_DROPSHIP width: 60 length: 60 height: 6 briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO music: - SR2_SPACE data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 65 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - alienRank: 9 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_MEDI_PACK - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - type: STR_MIB_STEALTH_BOMBER width: 60 length: 60 height: 6 music: - SR2_SPACE briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO data: - alienRank: 14 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MINIGUN - STR_MINIGUN_AA_CLIP - STR_MINIGUN_AA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 4 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MINIGUN - STR_MINIGUN_AA_CLIP - STR_MINIGUN_AA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_INCINERATOR_GRENADE - - STR_CHAINGUN_CLIP - STR_CHAINGUN_AA_CLIP - STR_CHAINGUN_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_ROCKET_LAUNCHER - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - - STR_MINIGUN - STR_MINIGUN_CLIP - STR_MINIGUN_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_115 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_MONEY_5000 - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_MONEY_5000 - alienRank: 9 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - type: STR_MIB_STRIKE_SHIP briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO width: 70 length: 70 height: 6 music: - SR2_SPACE data: &MiBStrikeShip - alienRank: 14 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALLOY_SWORD - STR_TRITANIUM_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_TRITANIUM_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ROCKET_LAUNCHER - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_SONIC_PULSER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALLOY_SHRAPNEL_CHARGE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_BOOMEROID - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 10 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALLOY_KNIFE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 11 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_BASE_DEFENSE_MIB width: 60 length: 60 height: 2 briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO showTarget: false music: - SR2_SPACE terrains: - XBASE shade: 5 data: *MiBStrikeShip - type: STR_MIB_TERROR_MISSION # !!!for deletion soon!!! alert: STR_MIB_TERRORISE alertBackground: BACKGROUND_MIB.SCR briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO markerName: STR_TERROR_SITE duration: [7, 10] width: 50 length: 50 height: 6 civilians: 16 music: - SR2_SPACE data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - type: STR_MIB_BASE_LANDING race: STR_MIB width: 60 length: 60 height: 6 briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO desc: STR_MIB_BASE_LANDING_BRIEFING music: - SR2_SPACE data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_AA_CLIP - STR_BLACKOPS_SPYPISTOL_AA_CLIP - STR_BLACKOPS_SPYPISTOL_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 3 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 9 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ALIEN_ELECTRONICS - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ALIEN_ELECTRONICS - - STR_ROCKET_LAUNCHER - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 8 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_SMALL_GROUND_CONVOY_TEMPERATE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 abortPenalty: 80 music: - UNREAL2_04_APPR customUfo: STR_SMALL_GROUND_CONVOY terrains: &TemperateLocations - MOUNT - FOREST - FOREST - FORESTSWAMP - FORESTSWAMP - CULTA - CULTA - RURAL - RURAL - MOUNTBD_MUD - MOUNTBD_ARBOREAL - MOUNTBD_ARBOREAL - MOUNTBD_DEAD - PLAINS_ARBOREAL - PLAINS_ARBOREAL - PLAINS_MUD - PLAINS_ERODED data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_SMALL_GROUND_CONVOY_JUNGLE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 abortPenalty: 80 music: - UNREAL2_04_APPR customUfo: STR_SMALL_GROUND_CONVOY terrains: &JungleLocations - MOUNT - JUNGLE - JUNGLE - URBANJUNK - URBANNATIVE - MOUNTBD_MUD - MOUNTBD_TROPICAL - MOUNTBD_TROPICAL - PLAINS_TROPICAL - PLAINS_TROPICAL - PLAINS_MUD data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_SMALL_GROUND_CONVOY_COLD_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 abortPenalty: 80 music: - UNREAL2_04_APPR customUfo: STR_SMALL_GROUND_CONVOY terrains: &ColdLocations - POLAR - MOUNT - MOUNT - FOREST_SNOW - FOREST_SNOW - MOUNTBD_ERODED - MOUNTBD_DEAD - MOUNTBD_SNOW - MOUNTBD_SNOW - PLAINS_TUNDRA - PLAINS_TUNDRA - PLAINS_ERODED - PLAINS_DEAD data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_SMALL_GROUND_CONVOY_DESERT_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 abortPenalty: 80 music: - UNREAL2_04_APPR terrains: &DesertLocations - DESERT - DESERT - DESERT - MOUNTBD_ERODED - MOUNTBD_DEAD - MOUNTBD_SANDY - MOUNTBD_SANDY - PLAINS_SANDY - PLAINS_SANDY - PLAINS_SANDY - PLAINS_DEAD customUfo: STR_SMALL_GROUND_CONVOY data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_MEDIUM_GROUND_CONVOY_TEMPERATE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 abortPenalty: 80 music: - UNREAL2_04_APPR customUfo: STR_MEDIUM_GROUND_CONVOY terrains: *TemperateLocations data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MEDIUM_GROUND_CONVOY_JUNGLE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 abortPenalty: 80 music: - UNREAL2_04_APPR customUfo: STR_MEDIUM_GROUND_CONVOY terrains: *JungleLocations data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MEDIUM_GROUND_CONVOY_COLD_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 abortPenalty: 80 music: - UNREAL2_04_APPR customUfo: STR_MEDIUM_GROUND_CONVOY terrains: *ColdLocations data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MEDIUM_GROUND_CONVOY_DESERT_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 abortPenalty: 80 music: - UNREAL2_04_APPR terrains: *DesertLocations data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MANSION width: 50 length: 50 height: 6 music: - UNREAL2_04_APPR data: - alienRank: 5 lowQty: 4 highQty: 14 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MACHETE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MACHETE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 6 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 75 itemSets: *AnchorEmptyInventory - alienRank: 10 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 75 itemSets: *AnchorEmptyInventory - type: STR_MANSION_MIB briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO data: - alienRank: 5 lowQty: 4 highQty: 14 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_MONEY_5000 - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_MONEY_5000 - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 75 itemSets: *AnchorEmptyInventory - alienRank: 10 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 75 itemSets: *AnchorEmptyInventory width: 50 length: 50 height: 6 - type: STR_DAVID_VINCENT_HOUSE width: 50 length: 50 height: 6 alert: STR_ALERT_DAVID_VINCENT_HOUSE alertBackground: BACKGROUND_MIB.SCR alertDescription: STR_DAVID_VINCENT_HOUSE_DESCRIPTION briefing: background: BACKGROUND_MIB.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_DAVID_VINCENT_HOUSE_BRIEFING markerName: STR_DAVID_VINCENT_HOUSE duration: [200, 300] despawnPenalty: 50 music: - SR2_SPACE script: DAVID_VINCENT_HOUSE terrains: - FOREST data: - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 4 highQty: 5 dQty: 1 extraQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 75 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - alienRank: 9 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 75 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - type: STR_KEEP width: 60 length: 60 height: 6 music: - UNREAL2_04_APPR data: - alienRank: 5 lowQty: 4 highQty: 13 dQty: 6 percentageOutsideUfo: 20 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_INCENDIARY_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_INCENDIARY_GRENADE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 2 highQty: 5 dQty: 4 percentageOutsideUfo: 10 itemSets: - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_DYNAMITE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_LANDMINE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_DYNAMITE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_LANDMINE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - alienRank: 2 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 6 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 75 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 75 itemSets: *AnchorEmptyInventory - alienRank: 10 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 75 itemSets: *AnchorEmptyInventory - type: STR_CULT_APPREHENSION_BLACK_LOTUS width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_BLACK_LOTUS_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 abortPenalty: 150 music: - SW_MONSTER terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_SHIV - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_SHIV - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - type: STR_CULT_APPREHENSION_CHURCH_OF_DAGON width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 abortPenalty: 150 music: - RP_04_CHILD terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - STR_PIPE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_BILLHOOK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - STR_PIPE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - type: STR_CULT_APPREHENSION_EXALT width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_EXALT_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 abortPenalty: 150 music: - FAL_16_ALLCLEAR terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_MACHETE - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_GOLF_STICK - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_MONEY_5000 - type: STR_CULT_APPREHENSION_ZSRR width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_ZSRR_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 abortPenalty: 150 music: - SOF2_AIRPORT terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BILLHOOK - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BILLHOOK - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_CULT_INVESTIGATION_TEMPERATE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: *TemperateLocations data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_BILLHOOK - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_JUNGLE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: *JungleLocations data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_COLD_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: *ColdLocations data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_DESERT_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_TEMPERATE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: *TemperateLocations data: - alienRank: 5 lowQty: 1 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_GOLF_STICK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_AXE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_JUNGLE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: *JungleLocations data: - alienRank: 5 lowQty: 1 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_KUKRI - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_COLD_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: *ColdLocations data: - alienRank: 5 lowQty: 1 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_DESERT_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 5 lowQty: 1 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BILLHOOK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BILLHOOK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_TEMPERATE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: *TemperateLocations data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_JUNGLE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: *JungleLocations data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_KUKRI - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MACHETE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_KUKRI - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MACHETE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_BILLHOOK - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_COLD_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: *ColdLocations data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_DESERT_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_WOODEN_CLUB - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_COMBAT_KNIFE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_WOODEN_CLUB - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_TEMPERATE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: *TemperateLocations data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_MACHETE - - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_MACHETE - - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_GRENADE - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ELECTRIC_CLUB - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_INVESTIGATION_JUNGLE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: *JungleLocations data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_INVESTIGATION_COLD_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: *ColdLocations data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MACHETE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_INVESTIGATION_DESERT_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: - DESERT - PLAINS_SANDY - MOUNTBD_SANDY data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_TEMPERATE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: *TemperateLocations data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - type: STR_CULT_HIDEOUT_COLD_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: *ColdLocations data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - type: STR_CULT_HIDEOUT_DESERT_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - type: STR_CULT_BASE_TEMPERATE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 enviroEffects: STR_INSANITY_1 music: - SW_MONSTER customUfo: STR_MANSION terrains: *TemperateLocations data: - alienRank: 4 lowQty: 7 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_BASE_JUNGLE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 enviroEffects: STR_INSANITY_1 music: - SW_MONSTER customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 4 lowQty: 7 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_GOLDEN_DRAGONS - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_BASE_COLD_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 enviroEffects: STR_INSANITY_1 music: - SW_MONSTER customUfo: STR_MANSION terrains: *ColdLocations data: - alienRank: 4 lowQty: 7 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_GOLDEN_DRAGONS - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_BASE_DESERT_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 enviroEffects: STR_INSANITY_1 music: - SW_MONSTER customUfo: STR_MANSION terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 4 lowQty: 7 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_TONFA - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_FLAME_GLOVE - STR_TONFA - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_HIDEOUT_TEMPERATE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: *TemperateLocations data: - alienRank: 4 lowQty: 6 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_DYNAMITE - - STR_GALIL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 4 lowQty: 6 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GALIL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_HIDEOUT_COLD_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: *ColdLocations data: - alienRank: 4 lowQty: 6 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_HIDEOUT_DESERT_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 4 lowQty: 6 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_GALIL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP_INC - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - type: STR_CULT_HIDEOUT_TEMPERATE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: *TemperateLocations data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - STR_STORM - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - STR_STORM - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_STORM - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_STORM - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_CULT_HIDEOUT_COLD_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: *ColdLocations data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - STR_STORM - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - STR_STORM - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_CULT_HIDEOUT_DESERT_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - STR_STORM - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - STR_STORM - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_CULT_HIDEOUT_TEMPERATE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: *TemperateLocations data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_BEAN - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_COLD_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: *ColdLocations data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_COMBAT_KNIFE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_DESERT_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: - DESERT data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_BASE_TEMPERATE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD customUfo: STR_MANSION terrains: *TemperateLocations data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_INCENDIARY_GRENADE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_INCENDIARY_GRENADE - STR_ILLEGAL_REQUISITION_FILES - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - STR_ILLEGAL_REQUISITION_FILES - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - STR_ILLEGAL_REQUISITION_FILES - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - STR_ILLEGAL_REQUISITION_FILES - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - type: STR_CULT_BASE_JUNGLE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_ILLEGAL_REQUISITION_FILES - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_GALIL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - type: STR_CULT_BASE_COLD_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD customUfo: STR_MANSION terrains: *ColdLocations data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_GALIL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - STR_ILLEGAL_REQUISITION_FILES - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP_INC - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - type: STR_CULT_BASE_DESERT_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD customUfo: STR_MANSION terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_ILLEGAL_REQUISITION_FILES - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - STR_ILLEGAL_REQUISITION_FILES - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - STR_ILLEGAL_REQUISITION_FILES - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_GALIL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - type: STR_CULT_BASE_TEMPERATE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: *TemperateLocations data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_PIPE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_PIPE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_ILLEGAL_REQUISITION_FILES - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_ILLEGAL_REQUISITION_FILES - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - STR_ILLEGAL_REQUISITION_FILES - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - type: STR_CULT_BASE_JUNGLE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_BILLHOOK - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_BILLHOOK - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_ILLEGAL_REQUISITION_FILES - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - type: STR_CULT_BASE_COLD_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: *ColdLocations data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_ILLEGAL_REQUISITION_FILES - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - STR_ILLEGAL_REQUISITION_FILES - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - type: STR_CULT_BASE_DESERT_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - STR_ILLEGAL_REQUISITION_FILES - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_ILLEGAL_REQUISITION_FILES - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - type: STR_CULT_BASE_TEMPERATE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: *TemperateLocations data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ILLEGAL_REQUISITION_FILES - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ILLEGAL_REQUISITION_FILES - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - type: STR_CULT_BASE_JUNGLE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_BEAN - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ILLEGAL_REQUISITION_FILES - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_ILLEGAL_REQUISITION_FILES - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - type: STR_CULT_BASE_COLD_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: *ColdLocations data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ILLEGAL_REQUISITION_FILES - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_ILLEGAL_REQUISITION_FILES - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - type: STR_CULT_BASE_DESERT_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 abortPenalty: 25 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: - DESERT - PLAINS_SANDY - MOUNTBD_SANDY data: - alienRank: 4 lowQty: 6 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_BEAN - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_BEAN - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ILLEGAL_REQUISITION_FILES - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ILLEGAL_REQUISITION_FILES - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - type: STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON width: 70 length: 70 height: 10 briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 alert: STR_ALERT_CULT_HQ_CHURCH_OF_DAGON alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON_DESCRIPTION markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 enviroEffects: STR_INSANITY_2 music: - RP_04_CHILD terrains: - JUNGLE customUfo: STR_DAGON_PYRAMID data: - alienRank: 4 lowQty: 9 highQty: 24 dQty: 4 percentageOutsideUfo: 40 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - alienRank: 3 lowQty: 7 highQty: 16 dQty: 3 percentageOutsideUfo: 40 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 5 highQty: 11 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - alienRank: 1 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - alienRank: 0 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 3 highQty: 12 dQty: 1 percentageOutsideUfo: 80 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 80 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_CULT_HQ_EXALT width: 50 length: 50 height: 10 alert: STR_ALERT_CULT_HQ_EXALT alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_CULT_HQ_EXALT_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - FAL_16_ALLCLEAR terrains: - EMANSION data: - alienRank: 5 lowQty: 7 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_PSICLONE - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_PSICLONE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 4 lowQty: 7 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - alienRank: 3 lowQty: 5 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_ELECTRIC_CLUB - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_PSICLONE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_ELECTRIC_CLUB - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_MACHETE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_PSICLONE - alienRank: 2 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - STR_SMOKE_GRENADE - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_GRENADE - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_GRENADE - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 0 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 7 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - type: STR_CULT_HQ_BLACK_LOTUS width: 60 length: 60 height: 2 shade: 3 briefing: background: NINJA_2_BACKGROUND.SCR palette: 2 music: WAR1 alert: STR_ALERT_CULT_HQ_BLACK_LOTUS alertBackground: NINJA_2_BACKGROUND.SCR alertDescription: STR_CULT_HQ_BLACK_LOTUS_DESCRIPTION markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - SW_MONSTER terrains: - WHITEBASE data: - alienRank: 5 lowQty: 6 highQty: 16 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - alienRank: 4 lowQty: 5 highQty: 14 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 6 highQty: 15 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 3 highQty: 10 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 3 highQty: 11 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_STORM_ROSE - STR_WAKIZASHI - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_STORM_ROSE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_STORM_ROSE - STR_WAKIZASHI - STR_ALIEN_COMMUNICATOR - - STR_WAKIZASHI - STR_STORM_ROSE - STR_ALIEN_COMMUNICATOR - - STR_KATANA - STR_STORM_ROSE - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 3 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - alienRank: 7 lowQty: 3 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 8 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_KATANA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_KATANA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - type: STR_CULT_HQ_COLD_ZSRR width: 60 length: 60 height: 10 briefing: background: ZSRR_HQ_BRIEFING_BACKGROUND.SCR palette: 2 music: WAR1 alert: STR_ALERT_CULT_HQ_ZSRR alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HQ_COLD_ZSRR_DESCRIPTION markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 music: - SOF2_AIRPORT terrains: - STORMMOUNTAIN_RED_DAWN_HQ data: - alienRank: 4 lowQty: 10 highQty: 30 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 7 highQty: 18 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - alienRank: 2 lowQty: 5 highQty: 14 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 3 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 0 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - alienRank: 6 lowQty: 3 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 7 lowQty: 3 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - type: STR_SOUL_HARVEST_CHURCH_OF_DAGON width: 60 length: 60 height: 10 civilians: 20 alert: STR_ALERT_SOUL_HARVEST_CHURCH_OF_DAGON alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_SOUL_HARVEST_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_SOUL_HARVEST duration: [48, 72] despawnPenalty: 300 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD terrains: - URBAN - URBAN_LOW - ISLANDURBAN - URBAN_DAWN - COMRCURBAN data: - alienRank: 5 lowQty: 7 highQty: 15 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - alienRank: 4 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 6 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 8 lowQty: 2 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_THEY_CAME_FROM_THE_SEA width: 60 length: 60 height: 10 civilians: 20 alert: STR_ALERT_THEY_CAME_FROM_THE_SEA alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_THEY_CAME_FROM_THE_SEA_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_THEY_CAME_FROM_THE_SEA duration: [48, 72] despawnPenalty: 500 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD terrains: - URBAN - URBAN_LOW - ISLANDURBAN - ISLANDURBAN - ISLANDURBAN - URBAN_DAWN - COMRCURBAN data: - alienRank: 5 lowQty: 7 highQty: 15 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - alienRank: 4 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 1 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_STAFF_OF_HEART_GRIP - - STR_STAFF_OF_HEART_GRIP - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_STAFF_OF_HEART_GRIP - - STR_STAFF_OF_HEART_GRIP - alienRank: 6 lowQty: 3 highQty: 9 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 7 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 6 highQty: 15 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_DEPTHPOCALYPSE width: 60 length: 60 height: 10 civilians: 20 alert: STR_ALERT_DEPTHPOCALYPSE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_DEPTHPOCALYPSE_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_DEPTHPOCALYPSE duration: [15, 30] despawnPenalty: 750 enviroEffects: STR_INSANITY_2 music: - RP_04_CHILD terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN - ISLANDURBAN - ISLANDURBAN - ISLANDURBAN - PORTTFTD_PIER - PORTTFTD_PIER - PORTTFTD_PIER data: - alienRank: 5 lowQty: 7 highQty: 18 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - STR_SONIC_PULSER - alienRank: 6 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_BLACK_LOTUS_PARTY width: 40 length: 40 height: 10 alert: STR_ALERT_BLACK_LOTUS_PARTY alertBackground: MANDARIN_BACKGROUND.SCR alertDescription: STR_BLACK_LOTUS_PARTY_DESCRIPTION markerName: STR_BLACK_LOTUS_PARTY briefing: background: MANDARIN_BACKGROUND.SCR palette: 2 music: WAR1 duration: [14, 20] despawnPenalty: 20 abortPenalty: 10 music: - FAL_03_KHANS terrains: - EMANSION_SMALL data: - alienRank: 4 lowQty: 5 highQty: 14 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 6 highQty: 15 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 3 highQty: 11 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_STORM_ROSE - STR_WAKIZASHI - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_STORM_ROSE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_STORM_ROSE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_FLAME_GLOVE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_STORM_ROSE - STR_WAKIZASHI - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_FLAME_GLOVE - STR_MONEY_5000 - - STR_KATANA - STR_STORM_ROSE - STR_MONEY_5000 - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_MONEY_5000 - - STR_WAKIZASHI - STR_STORM_ROSE - STR_MONEY_5000 - alienRank: 8 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_STIMS - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - - STR_KATANA - STR_STIMS - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - alienRank: 9 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_1 - - STR_KATANA - STR_STIMS - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_SECRET_FILES_2 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_1 - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_STIMS - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_SECRET_FILES_2 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_SECRET_FILES_1 - STR_MONEY_5000 - type: STR_LO_WO_REFUGE width: 50 length: 50 height: 10 alert: STR_ALERT_LO_WO_REFUGE alertBackground: NINJA_BACKGROUND.SCR alertDescription: STR_LO_WO_REFUGE_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_LO_WO_REFUGE duration: [72, 144] despawnPenalty: 50 abortPenalty: 50 music: - SW_MONSTER customUfo: STR_LO_WO_HOUSE terrains: - MOUNT - FOREST - FORESTSWAMP data: - alienRank: 2 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_KATANA - - STR_WAKIZASHI - - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KUKRI - - STR_MACHETE - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_BLACK_LOTUS_SHRINE width: 100 length: 100 height: 6 briefing: background: MANDARIN_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false alert: STR_ALERT_BLACK_LOTUS_SHRINE alertBackground: MANDARIN_BACKGROUND.SCR alertDescription: STR_BLACK_LOTUS_SHRINE_DESCRIPTION markerName: STR_BLACK_LOTUS_SHRINE duration: [40, 80] despawnPenalty: 10 abortPenalty: 5 unlockedResearch: STR_BLACK_LOTUS_SHRINE_EXPLORED enviroEffects: STR_INSANITY_1 music: - PREDATOR terrains: - JUNGLE customUfo: STR_JUNGLE_SHRINE data: - alienRank: 4 lowQty: 15 highQty: 30 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_STONER - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_STONER - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GOLDEN_DRAGONS - - STR_STONER - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - type: STR_ASSASSIN_CLANS_BANK_ROBBERY width: 50 length: 50 height: 11 alert: STR_ALERT_ASSASSIN_CLANS_BANK_ROBBERY alertBackground: DEFENDERS.SCR alertDescription: STR_ASSASSIN_CLANS_BANK_ROBBERY_DESCRIPTION briefing: palette: 2 background: DEFENDERS.SCR music: WAR1 showTarget: false markerName: STR_BANK_ROBBERY duration: [80, 104] despawnPenalty: 200 missionBountyItem: STR_BANK_REWARD civiliansByType: STR_POLICEMAN: 10 STR_POLICEWOMAN: 4 customUfo: STR_BANK music: - FAL_03_KHANS terrains: - URBAN_DAWN data: - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_WAKIZASHI - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - alienRank: 10 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_ZSRR_GANG_WAR width: 70 length: 70 height: 10 civiliansByType: STR_MALE_CIVILIAN_HOOLIGAN: 30 alert: STR_ALERT_ZSRR_GANG_WAR alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_ZSRR_GANG_WAR_DESCRIPTION briefing: palette: 2 music: WAR1 background: CITY_RAID_BACKGROUND.SCR showTarget: false markerName: STR_ZSRR_GANG_WAR duration: [72, 144] despawnPenalty: 50 music: - SOF2_AIRPORT terrains: - CULTA - RURAL - FOREST - URBAN data: - alienRank: 5 lowQty: 16 highQty: 36 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 4 highQty: 12 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_MONEY_5000 - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_MONEY_5000 - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_MONEY_5000 - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_MONEY_5000 - type: STR_DURATHREAD_FACTORY width: 60 length: 60 height: 10 alert: STR_ALERT_DURATHREAD_FACTORY alertBackground: DURATHREADFACTORY_BACKGROUND.SCR alertDescription: STR_DURATHREAD_FACTORY_DESCRIPTION briefing: background: DURATHREADFACTORY_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_DURATHREAD_FACTORY duration: [96, 225] despawnPenalty: 20 abortPenalty: 10 music: - SOF2_AIRPORT customUfo: STR_DURATHREAD_FACTORY_UFO terrains: - POLAR - MOUNT - FOREST_SNOW data: - alienRank: 5 lowQty: 3 highQty: 10 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 7 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - type: STR_NATASHA_MOROZOVA_HIDEOUT_TEMPERATE width: 50 length: 50 height: 10 alert: STR_ALERT_NATASHA_MOROZOVA_HIDEOUT alertBackground: ZSRR_HQ_BRIEFING_BACKGROUND.SCR alertDescription: STR_NATASHA_MOROZOVA_HIDEOUT_DESCRIPTION briefing: background: ZSRR_HQ_BRIEFING_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_NATASHA_MOROZOVA_HIDEOUT_BRIEFING showTarget: false markerName: STR_NATASHA_MOROZOVA_HIDEOUT duration: [200, 300] despawnPenalty: 200 abortPenalty: 200 music: - SOF2_AIRPORT customUfo: STR_NATASHAS_HOUSE terrains: - FOREST - FORESTSWAMP data: &NatashaMorozovaMissionDeployment - alienRank: 4 #STR_ZSRR_MOLOLEC #4 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 #STR_ZSRR_PIONEER_MALE #3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 #STR_ZSRR_PIONEER_FEMALE #2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 #STR_ZSRR_MATROS #1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 8 #STR_ZSRR_RED_OPS_MALE lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 6 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - alienRank: 7 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - type: STR_NATASHA_MOROZOVA_HIDEOUT_COLD width: 50 length: 50 height: 10 alert: STR_ALERT_NATASHA_MOROZOVA_HIDEOUT alertBackground: ZSRR_HQ_BRIEFING_BACKGROUND.SCR alertDescription: STR_NATASHA_MOROZOVA_HIDEOUT_DESCRIPTION briefing: background: ZSRR_HQ_BRIEFING_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_NATASHA_MOROZOVA_HIDEOUT_BRIEFING showTarget: false markerName: STR_NATASHA_MOROZOVA_HIDEOUT duration: [200, 300] despawnPenalty: 200 abortPenalty: 200 music: - SOF2_AIRPORT customUfo: STR_NATASHAS_HOUSE terrains: *ColdLocations data: *NatashaMorozovaMissionDeployment - type: STR_CULT_MANSION_DEFENSE_EXALT width: 60 length: 60 height: 6 alert: STR_ALERT_CULT_MANSION_DEFENSE_EXALT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_MANSION_DEFENSE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_MANSION_DEFENSE_EXALT duration: [8, 16] despawnPenalty: 100 music: - FAL_16_ALLCLEAR script: MANSION_DEFENSE terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA data: - alienRank: 3 lowQty: 3 highQty: 10 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_NAPALM_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_INCENDIARY_GRENADE - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_INCENDIARY_GRENADE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_INCENDIARY_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_NAPALM_GRENADE - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_NAPALM_GRENADE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_NAPALM_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - STR_NAPALM_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_NAPALM_GRENADE - alienRank: 6 lowQty: 6 highQty: 16 dQty: 10 percentageOutsideUfo: 100 itemSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_INCENDIARY_GRENADE - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_NAPALM_GRENADE - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_BASEBALL_BAT - STR_PSICLONE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BASEBALL_BAT - STR_PSICLONE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_MONSTERS_HUNT_SINGLE_TEMPERATE width: 50 length: 50 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: palette: 2 music: DW_SHOCK background: MONSTER_BACKGROUND.SCR desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_SINGLE_JUNGLE width: 50 length: 50 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *JungleLocations data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_SINGLE_COLD width: 50 length: 50 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *ColdLocations data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_SINGLE_DESERT width: 50 length: 50 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_FEW_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_FEW_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *JungleLocations data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_FEW_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *ColdLocations data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_FEW_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_SEVERAL_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *JungleLocations data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_SEVERAL_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *ColdLocations data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_SEVERAL_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_PACK_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 6 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_PACK_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *JungleLocations data: - alienRank: 5 lowQty: 6 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_PACK_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *ColdLocations data: - alienRank: 5 lowQty: 6 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_PACK_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 6 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_LOTS_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 12 highQty: 40 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_LOTS_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *JungleLocations data: - alienRank: 5 lowQty: 12 highQty: 40 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_LOTS_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *ColdLocations data: - alienRank: 5 lowQty: 12 highQty: 40 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTERS_HUNT_LOTS_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 12 highQty: 40 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_MONSTER_VS_MOB_JUNGLE width: 70 length: 70 height: 10 terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE civiliansByType: STR_MALE_BLACK_AFRICAN_FIGHTER1: 13 STR_MALE_BLACK_AFRICAN_FIGHTER2: 9 STR_MALE_BLACK_AFRICAN_FIGHTER3: 5 STR_DOGE: 5 alert: STR_ALERT_MONSTER_VS_MOB alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_MOB_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false desc: STR_MONSTER_VS_MOB_BRIEFING music: - TENKA_RAZOR markerName: STR_MONSTER_VS_MOB duration: [18, 42] despawnPenalty: 300 data: - alienRank: 5 lowQty: 6 highQty: 19 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_MONSTER_VS_MOB_DESERT width: 70 length: 70 height: 10 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY civiliansByType: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN: 1 STR_MALE_CIVILIAN_BEDUIN: 9 STR_MALE_CIVILIAN_BEDUIN_WARRIOR: 6 STR_MALE_BLACK_AFRICAN_FIGHTER1: 6 STR_MALE_BLACK_AFRICAN_FIGHTER2: 5 STR_MALE_BLACK_AFRICAN_FIGHTER3: 3 alert: STR_ALERT_MONSTER_VS_MOB alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_MOB_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false desc: STR_MONSTER_VS_MOB_BRIEFING music: - TENKA_RAZOR markerName: STR_MONSTER_VS_MOB duration: [18, 42] despawnPenalty: 300 data: - alienRank: 5 lowQty: 6 highQty: 19 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_MONSTER_VS_POLICE_TEMPERATE width: 70 length: 70 height: 10 terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN civiliansByType: STR_POLICEMAN: 20 STR_POLICEWOMAN: 7 STR_DOGE: 5 alert: STR_ALERT_MONSTER_VS_POLICE alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_POLICE_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false music: - TENKA_RAZOR markerName: STR_MONSTER_VS_POLICE duration: [18, 42] despawnPenalty: 300 data: - alienRank: 5 lowQty: 6 highQty: 19 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_MONSTER_VS_MILITARY_TEMPERATE width: 80 length: 80 height: 10 terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN civiliansByType: STR_MALE_SOLDIER: 20 STR_MALE_OFFICER_SOLDIER: 5 STR_ARMY_ARMORED_CAR: 1 alert: STR_ALERT_MONSTER_VS_MILITARY alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_MILITARY_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false music: - TENKA_RAZOR markerName: STR_MONSTER_VS_MILITARY duration: [18, 50] despawnPenalty: 600 data: - alienRank: 5 lowQty: 10 highQty: 28 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 6 highQty: 16 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 1 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_MONSTER_TERROR width: 60 length: 60 height: 6 civilians: 16 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_MONSTERS_TERRORISE alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_TERROR_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK enviroEffects: STR_INSANITY_1 music: - TENKA_RAZOR markerName: STR_MONSTER_SITE duration: [18, 30] despawnPenalty: 600 data: - alienRank: 5 lowQty: 3 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_JARHEAD_TERROR width: 60 length: 60 height: 6 civilians: 16 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALERT_JARHEAD_TERROR alertBackground: BACK03.SCR alertDescription: STR_JARHEAD_TERROR_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false enviroEffects: STR_INSANITY_1 music: - TENKA_RAZOR markerName: STR_JARHEAD_TERROR duration: [18, 30] despawnPenalty: 700 data: - alienRank: 7 lowQty: 6 highQty: 16 dQty: 2 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_JARHEAD_FACTORY width: 50 length: 50 height: 10 terrains: - URBAN alert: STR_ALERT_JARHEAD_FACTORY alertBackground: BACK03.SCR alertDescription: STR_JARHEAD_FACTORY_DESCRIPTION customUfo: STR_JARHEAD_FACTORY_SITE briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false enviroEffects: STR_INSANITY_1 music: - TENKA_RAZOR markerName: STR_JARHEAD_FACTORY duration: [10, 30] despawnPenalty: 1000 abortPenalty: 250 data: - alienRank: 7 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - alienRank: 8 lowQty: 5 highQty: 14 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - type: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: *JungleLocations data: - alienRank: 5 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_ZOMBIE_INFESTATION_BASIC_COLD width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: *ColdLocations data: - alienRank: 5 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_ZOMBIE_INFESTATION_BASIC_DESERT width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING enviroEffects: STR_INSANITY_1 music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING enviroEffects: STR_INSANITY_1 music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: *JungleLocations data: - alienRank: 5 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_ZOMBIE_INFESTATION_MEDIUM_COLD width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING enviroEffects: STR_INSANITY_1 music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: *ColdLocations data: - alienRank: 5 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_ZOMBIE_INFESTATION_MEDIUM_DESERT width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING enviroEffects: STR_INSANITY_1 music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_ZOMBIE_CATACOMBS width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_ZOMBIE_CATACOMBS alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_CATACOMBS_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE enviroEffects: STR_INSANITY_2 music: - THING markerName: STR_ZOMBIE_CATACOMBS duration: [200, 444] despawnPenalty: 20 abortPenalty: 10 terrains: - CATACOMBS data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - type: STR_ZOMBIE_HIVE width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_ZOMBIE_HIVE alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_HIVE_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE music: - THING markerName: STR_ZOMBIE_HIVE duration: [200, 444] despawnPenalty: 20 abortPenalty: 10 enviroEffects: STR_INSANITY_2 terrains: - CAVES_STRIX_HIVE_A - CAVES_STRIX_HIVE_B - CAVES_STRIX_HIVE_C - CAVES_STRIX_HIVE_D data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 9 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 13 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_VAMPIRE_CASTLE width: 60 length: 60 height: 10 shade: 9 alert: STR_ALERT_VAMPIRE_CASTLE alertBackground: CASTLE_GRIMSKULL_BACKGROUND.SCR alertDescription: STR_VAMPIRE_CASTLE_DESCRIPTION briefing: palette: 2 music: GMENBASE showTarget: false background: CASTLE_GRIMSKULL_BACKGROUND.SCR music: - THING markerName: STR_VAMPIRE_CASTLE duration: [150, 240] despawnPenalty: 20 abortPenalty: 10 enviroEffects: STR_INSANITY_5 terrains: - VAMPIRE_CASTLE data: - alienRank: 9 lowQty: 3 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 2 highQty: 4 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 11 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 15 highQty: 35 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 5 highQty: 11 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 3 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 2 lowQty: 2 highQty: 9 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 1 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_MUMMY_ABODE width: 60 length: 80 height: 10 shade: 6 alert: STR_ALERT_MUMMY_ABODE alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_MUMMY_ABODE_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_MUMMY_ABODE duration: [200, 300] despawnPenalty: 100 abortPenalty: 50 enviroEffects: STR_INSANITY_4 data: - alienRank: 1 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 2 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 4 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 5 highQty: 11 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 9 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 12 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 13 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_MUMMY_ABODE_ALTAR width: 60 length: 80 height: 10 shade: 6 alert: STR_ALERT_MUMMY_ABODE_ALTAR alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_MUMMY_ABODE_ALTAR_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT_ALTAR briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_MUMMY_ABODE_ALTAR duration: [200, 300] despawnPenalty: 50 abortPenalty: 25 enviroEffects: STR_INSANITY_4 data: - alienRank: 1 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 2 lowQty: 6 highQty: 13 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 11 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 8 highQty: 16 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 9 lowQty: 6 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 5 highQty: 11 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 12 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 13 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_ANCIENT_MUMMY_ABODE width: 60 length: 80 height: 10 shade: 6 alert: STR_ALERT_ANCIENT_MUMMY_ABODE alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ANCIENT_MUMMY_ABODE_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_ANCIENT_MUMMY_ABODE duration: [200, 300] despawnPenalty: 100 enviroEffects: STR_INSANITY_2 civiliansByType: STR_ANCIENT_MUMMY_MATRIARCH: 1 STR_VAMPIRE_KNIGHT_LEADER: 3 STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST: 7 STR_STRIX_TERRORIST: 1 STR_ANCIENT_GHOUL_WARRIOR: 14 data: - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 2 lowQty: 7 highQty: 16 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 4 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 10 highQty: 20 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 9 lowQty: 5 highQty: 11 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 5 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 12 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_PHARAOH_TOMB width: 60 length: 80 height: 10 shade: 6 alert: STR_PHARAOH_TOMB_ALTAR alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_PHARAOH_TOMB_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT_ALTAR winCutscene: zombiesAtPeace briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_PHARAOH_TOMB duration: [200, 300] despawnPenalty: 20 unlockedResearch: STR_PHARAOH_HAS_FALLEN enviroEffects: STR_INSANITY_4 civiliansByType: STR_VAMPIRE_QUEEN_COMMANDER: 1 STR_VAMPIRE_KNIGHT_LEADER: 12 data: - alienRank: 2 lowQty: 19 highQty: 40 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 3 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 7 highQty: 14 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 15 highQty: 28 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 9 lowQty: 10 highQty: 25 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 8 highQty: 20 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 7 highQty: 15 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 12 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 13 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 14 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - type: STR_ADVENT_FIGHTER music: - SS_HYD data: - alienRank: 9 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE width: 50 length: 50 height: 6 - type: STR_ADVENT_LANDER music: - SS_HYD data: - alienRank: 9 lowQty: 8 highQty: 12 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - alienRank: 11 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 12 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory width: 60 length: 60 height: 6 - type: STR_USO_SURVEY_SHIP enviroEffects: STR_INSANITY_1 music: - TFTD_AQUA data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_USO_ESCORT enviroEffects: STR_INSANITY_1 music: - TFTD_AQUA data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_SPEAR - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_USO_CRUISER enviroEffects: STR_INSANITY_1 music: - TFTD_AQUA data: &USOCruiser - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP width: 60 length: 60 height: 6 - type: STR_DEEP_ONE_VILLAGE_RAID music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_DEEP_ONE_VILLAGE alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_DEEP_ONE_VILLAGE_RAID_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_DEEP_ONE_VILLAGE duration: [72, 144] despawnPenalty: 5 unlockedResearch: STR_DEEP_ONE_VILLAGE_RAID_COMPLETED startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_USOLANDINGPAD data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - alienRank: 8 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_EMBASSY_OF_TLETH music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_EMBASSY_OF_TLETH alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_EMBASSY_OF_TLETH_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_EMBASSY_OF_TLETH duration: [72, 144] despawnPenalty: 5 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_SEVERE terrains: - SEABED script: SEABED_EMBASSY_OF_TLETH data: - alienRank: 8 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - type: STR_USO_AQUATOID music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 7 alert: STR_USO_ARRIVED alertBackground: USO_BACKGROUND.SCR alertDescription: STR_USO_AQUATOID_DESCRIPTION briefing: background: USO_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_USO_TRAP duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_USOAQUATOIDS data: *USOCruiser - type: STR_LOBSTERMAN_USO_FLEET_CRUISER music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 7 alert: STR_ALERT_LOBSTERMAN_USO_FLEET_CRUISER alertBackground: USO_BACKGROUND.SCR alertDescription: STR_LOBSTERMAN_USO_FLEET_CRUISER_DESCRIPTION briefing: background: USO_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_LOBSTERMAN_USO_FLEET_CRUISER duration: [72, 144] despawnPenalty: 250 abortPenalty: 150 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_HARD terrains: - SEABED script: SEABED_FLEETCRUISER data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - type: STR_CARCHARODON_USO_HEAVY_CRUISER music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 7 alert: STR_ALERT_CARCHARODON_USO_HEAVY_CRUISER alertBackground: USO_BACKGROUND.SCR alertDescription: STR_USO_HEAVY_CRUISER_DESCRIPTION briefing: background: USO_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_CARCHARODON_USO_HEAVY_CRUISER duration: [72, 144] despawnPenalty: 250 abortPenalty: 150 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_HARD terrains: - SEABED script: SEABED_HEAVYCRUISER data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - type: STR_UCITY music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 12 alert: STR_UCITY_AVAILABLE alertBackground: UCITY_BACKGROUND.SCR alertDescription: STR_UCITY_DESCRIPTION briefing: background: UCITY_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_UCITY duration: [96, 200] despawnPenalty: 100 abortPenalty: 50 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_HARD terrains: - UCITY data: - alienRank: 5 lowQty: 6 highQty: 16 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_VIBRO_BLADE - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_VIBRO_BLADE - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 5 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 6 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: *AnchorEmptyInventory - type: STR_TASOTH_FACTORY music: - TFTD_AQUA width: 70 length: 70 height: 4 shade: 6 alert: STR_TASOTH_FACTORY_AVAILABLE alertBackground: UCITY_BACKGROUND.SCR alertDescription: STR_TASOTH_FACTORY_DESCRIPTION briefing: background: UCITY_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false script: GRUNGE markerName: STR_TASOTH_FACTORY duration: [96, 200] despawnPenalty: 100 abortPenalty: 75 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_EXTREME terrains: - GRUNGE data: - alienRank: 5 lowQty: 6 highQty: 16 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_VIBRO_BLADE - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_VIBRO_BLADE - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - alienRank: 0 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 5 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - alienRank: 6 lowQty: 3 highQty: 9 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - alienRank: 7 lowQty: 3 highQty: 10 dQty: 0 percentageOutsideUfo: 20 itemSets: *AnchorEmptyInventory - type: STR_ATLANTIS_TEMPLE music: - TFTD_AQUA width: 60 length: 60 height: 2 shade: 6 alert: STR_ALERT_ATLANTIS_TEMPLE alertBackground: UCITY_BACKGROUND.SCR alertDescription: STR_ATLANTIS_TEMPLE_DESCRIPTION briefing: background: UCITY_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false script: ATLANTIS_TEMPLE markerName: STR_ATLANTIS_TEMPLE duration: [96, 200] despawnPenalty: 100 abortPenalty: 75 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_EXTREME terrains: - ATLANTIS_TEMPLE data: - alienRank: 6 lowQty: 4 highQty: 12 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - alienRank: 8 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: *AnchorEmptyInventory - type: STR_HALLUCINOID_HUNT music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_ALERT_SEA_MONSTER_HUNT alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_SEA_MONSTER_HUNT_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_HALLUCINOID_HUNT duration: [72, 144] despawnPenalty: 25 abortPenalty: 15 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_HARD terrains: - SEABED script: SEABED_SUBMARINE data: - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_CARCHARODON_HUNT music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_ALERT_SEA_MONSTER_HUNT alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_SEA_MONSTER_HUNT_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_CARCHARODON_HUNT duration: [72, 144] despawnPenalty: 25 abortPenalty: 15 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_SUBMARINE data: - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_LOBSTERMAN_HUNT music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_ALERT_SEA_MONSTER_HUNT alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_SEA_MONSTER_HUNT_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_LOBSTERMAN_HUNT duration: [72, 144] despawnPenalty: 25 abortPenalty: 15 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_SEVERE terrains: - SEABED script: SEABED_SUBMARINE data: - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_NIGHT_OF_THE_LOBSTERS civilians: 8 width: 60 length: 60 height: 6 alert: STR_ALERT_NIGHT_OF_THE_LOBSTERS alertBackground: BACK03.SCR alertDescription: STR_NIGHT_OF_THE_LOBSTERS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_NIGHT_OF_THE_LOBSTERS duration: [160, 260] despawnPenalty: 300 enviroEffects: STR_INSANITY_2 music: - TENKA_DARKSC terrains: - ISLANDURBAN_BEACH data: - alienRank: 11 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_CRUISE_LINER_RAID civilians: 8 width: 30 length: 70 height: 15 alert: STR_ALERT_CRUISE_LINER_RAID alertBackground: BACK03.SCR alertDescription: STR_CRUISE_LINER_RAID_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_CRUISE_LINER_RAID duration: [15, 30] despawnPenalty: 350 enviroEffects: STR_INSANITY_1 music: - FAL_03_KHANS terrains: - CRUISE_LINER data: - alienRank: 11 lowQty: 7 highQty: 14 dQty: 2 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_DEEP_ONES_RITUALS width: 60 length: 60 height: 6 civiliansByType: STR_MALE_FAT_TOURIST: 3 STR_BIKINI_BABE: 3 STR_MALE_CIVILIAN_BLACK: 2 alert: STR_ALERT_DEEP_ONES_RITUALS alertBackground: BACK03.SCR alertDescription: STR_DEEP_ONES_RITUALS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_DEEP_ONES_RITUALS duration: [160, 260] despawnPenalty: 500 enviroEffects: STR_INSANITY_1 music: - TENKA_DARKSC terrains: - ISLANDURBAN - ISLANDURBAN_BEACH customUfo: STR_DEEP_ONES_STONE data: - alienRank: 5 lowQty: 8 highQty: 18 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_CYBERWEB_LAIR width: 50 length: 50 height: 4 shade: 4 alert: STR_ALERT_CYBERWEB_LAIR alertBackground: SEWERS_BACKGROUND.SCR alertDescription: STR_CYBERWEB_LAIR_DESCRIPTION briefing: background: SEWERS_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_LAIR duration: [100, 244] despawnPenalty: 20 abortPenalty: 10 enviroEffects: STR_SEWERS music: - HL1_10_VALVE terrains: - CYBERWEBLAIR data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - type: STR_CYBERWEB_HEIST width: 50 length: 50 height: 6 civilians: 15 alert: STR_CYBERWEB_HEIST alertBackground: DEFENDERS.SCR alertDescription: STR_CYBERWEB_HEIST_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false desc: STR_CYBERWEB_HEIST_BRIEFING markerName: STR_CYBERWEB_HEIST duration: [8, 16] despawnPenalty: 400 unlockedResearch: STR_CYBERWEB_HEIST_WON music: - HL1_10_VALVE terrains: - STORMMOUNTAIN_CYBERWEB_HEIST data: - alienRank: 5 lowQty: 7 highQty: 12 dQty: 4 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 3 lowQty: 4 highQty: 7 dQty: 2 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 10 highQty: 18 dQty: 6 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - type: STR_CYBERWEB_CENTURION_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_CYBERWEB_CENTURION_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_CYBERWEB_CENTURION_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false music: - HL1_10_VALVE markerName: STR_CYBERWEB_CENTURION_RAMPAGE duration: [90, 110] despawnPenalty: 500 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 6 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_CYBERWEB_MANUFACTURING_PLANT width: 60 length: 60 height: 4 alert: STR_ALERT_CYBERWEB_MANUFACTURING_PLANT alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_CYBERWEB_MANUFACTURING_PLANT_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_MANUFACTURING_PLANT duration: [100, 244] despawnPenalty: 50 abortPenalty: 25 music: - HL1_10_VALVE terrains: - CYBERWEB_WAREHOUSE script: CYBERWEB_WAREHOUSE data: - alienRank: 5 lowQty: 2 highQty: 9 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 1 highQty: 4 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 1 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - type: STR_CYBERWEB_DIMENSIONAL_PORTAL width: 60 length: 60 height: 4 alert: STR_ALERT_CYBERWEB_DIMENSIONAL_PORTAL alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_CYBERWEB_DIMENSIONAL_PORTAL_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_DIMENSIONAL_PORTAL duration: [100, 244] despawnPenalty: 50 abortPenalty: 25 unlockedResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN music: - HL1_10_VALVE terrains: - CYBERWEB_WAREHOUSE script: CYBERWEB_PORTAL data: - alienRank: 5 lowQty: 4 highQty: 15 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 3 highQty: 10 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 1 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - alienRank: 0 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - type: STR_CYBERWEB_FORTRESS_ASSAULT width: 70 length: 70 height: 10 shade: 0 alert: STR_CYBERWEB_FORTRESS_ASSAULT alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_CYBERWEB_FORTRESS_ASSAULT_DESCRIPTION briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_FORTRESS_ASSAULT duration: [200, 300] despawnPenalty: 50 abortPenalty: 25 unlockedResearch: STR_CYBERWEB_FORTRESS_SECURED startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: CYBERWEB_FORTRESS data: - alienRank: 5 lowQty: 5 highQty: 13 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 5 highQty: 15 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 9 highQty: 18 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_DISRUPTOR_HEAVY - STR_HIGH_EXPLOSIVE - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_BOOMEROID - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - alienRank: 9 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_DISRUPTOR_RIFLE - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - type: STR_CYBERDREDNAUGHT_ASSAULT width: 80 length: 80 height: 10 shade: 0 alert: STR_CYBERDREDNAUGHT_ASSAULT alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_CYBERDREDNAUGHT_ASSAULT_DESCRIPTION winCutscene: cyberdrednoughtCaptured briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERDREDNAUGHT_ASSAULT duration: [200, 300] despawnPenalty: 50 abortPenalty: 25 unlockedResearch: STR_CYBERDREDNAUGHT_SECURED startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: CYBERDREDNAUGHT data: - alienRank: 5 lowQty: 10 highQty: 21 dQty: 6 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 7 highQty: 22 dQty: 6 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 7 lowQty: 2 highQty: 7 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 15 highQty: 33 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_DISRUPTOR_HEAVY - STR_HIGH_EXPLOSIVE - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_BOOMEROID - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - alienRank: 9 lowQty: 7 highQty: 15 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_DISRUPTOR_RIFLE - STR_GOLDEN_DRAGONS - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_IONIZER - STR_IONIZER_CLIP - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - type: STR_HIDDEN_CAVES_FEW width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_CAVES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_HIDDEN_CAVES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO music: - AS_2_AMBIENT_02 markerName: STR_CAVES duration: [100, 244] despawnPenalty: 10 abortPenalty: 5 enviroEffects: STR_INSANITY_1 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D data: - alienRank: 7 lowQty: 2 highQty: 9 dQty: 4 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_HIDDEN_CAVES_SEVERAL width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_CAVES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_HIDDEN_CAVES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO music: - AS_2_AMBIENT_02 markerName: STR_CAVES duration: [100, 244] despawnPenalty: 10 abortPenalty: 5 enviroEffects: STR_INSANITY_1 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D data: - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 2 highQty: 9 dQty: 4 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_CYBERMINES width: 60 length: 60 height: 4 shade: 2 alert: STR_ALERT_CYBERMINES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_CYBERMINES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO music: - AS_2_THEME markerName: STR_CAVES duration: [100, 244] despawnPenalty: 250 abortPenalty: 200 enviroEffects: STR_INSANITY_1 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D data: - alienRank: 7 lowQty: 6 highQty: 18 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_CROP_CIRCLES width: 40 length: 40 height: 6 alert: STR_ALERT_CROP_CIRCLES alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_CROP_CIRCLES_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: AS_2_INTRO showTarget: false music: - ZIZZ_STUDIO_SPOOKY_SCAPE markerName: STR_CROP_CIRCLES duration: [80, 104] despawnPenalty: 50 abortPenalty: 25 script: FARMCROPCIRCLES terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - - STR_PITCHFORK - - STR_PITCHFORK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - [] - [] - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_AXE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS reinforcements: &MiBFarmReinforcements - type: firstwave turns: [10] maxRuns: 1 mapBlockFilterType: 2 spawnBlocks: [EDGES] useSpawnNodes: false spawnZLevels: [0] minDistanceFromXcomUnits: 10 maxDistanceFromBorders: 1 data: - alienRank: 6 customUnitType: STR_MIB_AGENT lowQty: 6 highQty: 13 dQty: 0 extraQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP extraRandomItems: - [ STR_GRENADE ] - type: secondwave turns: [15] maxRuns: 1 mapBlockFilterType: 2 spawnBlocks: [EDGES] useSpawnNodes: false spawnZLevels: [0] minDistanceFromXcomUnits: 10 maxDistanceFromBorders: 1 data: - alienRank: 7 customUnitType: STR_MIB_ENFORCER lowQty: 6 highQty: 13 dQty: 0 extraQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 8 customUnitType: STR_MIBTANK_TERRORIST lowQty: 1 highQty: 4 dQty: 0 extraQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CROP_CIRCLES_MIB width: 40 length: 40 height: 6 alert: STR_ALERT_CROP_CIRCLES alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_CROP_CIRCLES_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: UNR2_INTRO showTarget: false music: - SR2_SPACE markerName: STR_CROP_CIRCLES duration: [80, 104] despawnPenalty: 100 abortPenalty: 75 terrains: - CULTA - RURAL civiliansByType: STR_STUNNED_HUMAN_FARMER: 1 data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP reinforcements: *MiBFarmReinforcements - type: STR_CROP_CIRCLES_ZOMBIE width: 40 length: 40 height: 6 alert: STR_ALERT_CROP_CIRCLES alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_CROP_CIRCLES_ZOMBIE_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: GMENBASE showTarget: false music: - ZIZZ_STUDIO_SPOOKY_SCAPE markerName: STR_CROP_CIRCLES duration: [80, 104] despawnPenalty: 50 abortPenalty: 25 terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_KNIFE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_AXE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_KNIFE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_AXE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - type: STR_DEAD_CATTLE width: 40 length: 40 height: 6 alert: STR_ALERT_DEAD_CATTLE alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_DEAD_CATTLE_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: AS_2_INTRO showTarget: false markerName: STR_DEAD_CATTLE duration: [80, 104] despawnPenalty: 50 abortPenalty: 25 customUfo: STR_DEAD_COW music: - ZIZZ_STUDIO_SPOOKY_SCAPE terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - [] - [] - - STR_PITCHFORK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - [] - [] - [] - - STR_AXE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS reinforcements: *MiBFarmReinforcements - type: STR_HYBRID_FARM width: 50 length: 50 height: 6 alert: STR_ALERT_HYBRID_FARM alertBackground: BACK03.SCR alertDescription: STR_HYBRID_FARM_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false music: - UNREAL2_04_APPR markerName: STR_HYBRID_FARM duration: [160, 260] despawnPenalty: 80 abortPenalty: 50 chronoTrigger: 1 terrains: - CULTB - RURAL2 data: - alienRank: 5 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PITCHFORK - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_HYBRID_PURGE width: 60 length: 60 height: 6 alert: STR_ALERT_HYBRID_PURGE alertBackground: BACK03.SCR alertDescription: STR_HYBRID_PURGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HYBRID_PURGE duration: [260, 360] despawnPenalty: 10 abortPenalty: 5 music: - UNREAL2_04_APPR terrains: - CULTB data: - alienRank: 5 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_MACHETE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_LANDMINE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_HYBRID_CLONING_FARM width: 50 length: 50 height: 6 alert: STR_ALERT_HYBRID_CLONING_FARM alertBackground: BACK03.SCR alertDescription: STR_HYBRID_CLONING_FARM_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HYBRID_CLONING_FARM duration: [160, 260] despawnPenalty: 140 abortPenalty: 80 music: - UNREAL2_04_APPR terrains: - CULTB customUfo: STR_HYBRID_CLONING_FARM_UFO data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 90 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_RIFLE_L85 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_RIFLE_L85 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 9 lowQty: 4 highQty: 10 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_AXE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_WAKIZASHI - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_WAKIZASHI - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_CHEMTRAILS width: 50 length: 50 height: 6 alert: STR_ALERT_CHEMTRAILS alertBackground: BACK03.SCR alertDescription: STR_CHEMTRAILS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_CHEMTRAILS duration: [160, 260] despawnPenalty: 120 abortPenalty: 50 chronoTrigger: 1 script: FARM_CHEMTRAILS music: - UNREAL2_04_APPR terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PITCHFORK - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_HYBRID_STORAGE width: 50 length: 50 height: 6 alert: STR_ALERT_HYBRID_STORAGE alertBackground: BACK03.SCR alertDescription: STR_HYBRID_STORAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HYBRID_STORAGE duration: [160, 260] despawnPenalty: 10 abortPenalty: 5 music: - UNREAL2_04_APPR terrains: - URBAN customUfo: STR_HYBRID_STORAGE_FACILITY data: - alienRank: 5 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_BASEBALL_BAT - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_BASEBALL_BAT - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_NAPALM_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_HOLIDAY_RESORT_TERROR civilians: 8 width: 50 length: 50 height: 6 alert: STR_ALERT_HOLIDAY_RESORT_TERROR alertBackground: BACK03.SCR alertDescription: STR_HOLIDAY_RESORT_TERROR_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HOLIDAY_RESORT_TERROR duration: [160, 260] despawnPenalty: 500 music: - UNREAL2_04_APPR terrains: - ISLANDURBAN data: - alienRank: 9 lowQty: 3 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - type: STR_SUPERLASKA_APPREHENSION width: 40 length: 40 height: 10 alert: STR_ALERT_SUPERLASKA_APPREHENSION alertBackground: SUPERLASKA_BACKGROUND.SCR alertDescription: STR_SUPERLASKA_APPREHENSION_DESCRIPTION briefing: background: SUPERLASKA_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID markerName: STR_SUPERLASKA_APPREHENSION duration: [60, 120] despawnPenalty: 80 startingCondition: STR_INFILTRATION_GEAR music: - UNREAL2_04_APPR terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN script: SUPERLASKA data: - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_KATANA - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_KATANA - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_MADMAN_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_MADMAN_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_MADMAN_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - TENKA_RAZOR markerName: STR_MADMAN_RAMPAGE duration: [90, 110] despawnPenalty: 300 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_STIMS - STR_POSTAL_DIARY - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_MACHETE - STR_PAINKILLER - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_STIMS - STR_POSTAL_DIARY - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_MACHETE - STR_PAINKILLER - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - type: STR_SOLDIER_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_MADMAN_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_SOLDIER_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - TENKA_RAZOR markerName: STR_MADMAN_RAMPAGE duration: [90, 110] despawnPenalty: 400 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_MEDI_PACK - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_MEDI_PACK - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - type: STR_POSTAL_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_MADMAN_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_POSTAL_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - TENKA_RAZOR markerName: STR_MADMAN_RAMPAGE duration: [90, 110] despawnPenalty: 400 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_AXE - STR_POSTAL_DIARY - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_POSTAL_DIARY - STR_GRENADE - STR_INCENDIARY_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_AXE - STR_POSTAL_DIARY - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_POSTAL_DIARY - STR_GRENADE - STR_NAPALM_GRENADE - type: STR_BARN_OF_GORE width: 50 length: 50 height: 10 alert: STR_ALERT_BARN_OF_GORE alertBackground: LUCHADORES_BACKGROUND.SCR alertDescription: STR_BARN_OF_GORE_DESCRIPTION briefing: background: LUCHADORES_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false music: - FAL_15_CONTRASTS markerName: STR_BARN_OF_GORE duration: [100, 200] despawnPenalty: 100 abortPenalty: 50 terrains: - CULTA customUfo: STR_BARN_LUCHADORES data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_AXE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KUKRI - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MACHETE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_BILLHOOK - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_BILLHOOK - STR_ZOMBIE_PARASITE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - type: STR_STORM_SEIZURE width: 50 length: 50 height: 10 alert: STR_ALERT_STORM_SEIZURE alertBackground: STORMIES_BACKGROUND.SCR alertDescription: STR_STORM_SEIZURE_DESCRIPTION briefing: palette: 2 music: WAR1 background: STORMIES_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_STORM_SEIZURE duration: [100, 200] despawnPenalty: 100 abortPenalty: 50 terrains: - URBAN - URBAN_LOW customUfo: STR_CRIB data: - alienRank: 5 lowQty: 4 highQty: 9 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MACHETE - STR_STORM - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_STORM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_STORM - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_TONFA - STR_MONEY_5000 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MACHETE - STR_STORM - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_TONFA - STR_MONEY_5000 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_STORM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_STORM - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_STORM - STR_STORM - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - STR_STORM - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_STORM - STR_STORM - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - STR_STORM - type: STR_TRADING_WITH_THE_WIZKIDS width: 20 length: 20 height: 9 alert: STR_ALERT_TRADING_WITH_THE_WIZKIDS alertBackground: WIZKIDS_BACKGROUND.SCR alertDescription: STR_TRADING_WITH_THE_WIZKIDS_DESCRIPTION briefing: background: WIZKIDS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_TRADING_WITH_THE_WIZKIDS_BRIEFING markerName: STR_TRADING_WITH_THE_WIZKIDS duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS music: - FAL_15_CONTRASTS terrains: - MAGAZYNMAFII data: - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_ELECTRIC_CLUB - - STR_KNIFE - STR_THROWING_STARS - - STR_KATANA - - STR_TASER - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - STR_SHIV - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GOLDEN_DRAGONS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_KATANA - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_ELECTRIC_PROD - - STR_MESSER - STR_MESSER_CLIP - STR_MESSER_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - - STR_BASEBALL_BAT - STR_GOLDEN_DRAGONS - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - - STR_MAGMA_PULSE_PISTOL - STR_MAGMA_PULSE_PISTOL_CLIP - STR_MAGMA_PULSE_PISTOL_CLIP - STR_GOLDEN_DRAGONS - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_CAVEMEN_CAMPING width: 40 length: 40 height: 4 shade: 7 alert: STR_ALERT_CAVEMEN_CAMPING alertBackground: CAVEMEN_BACKGROUND.SCR alertDescription: STR_CAVEMEN_CAMPING_DESCRIPTION briefing: background: CAVEMEN_BACKGROUND.SCR palette: 1 music: WAR1 showTarget: false desc: STR_CAVEMEN_CAMPING_BRIEFING markerName: STR_CAVEMEN_CAMPING duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 enviroEffects: STR_INSANITY_1 music: - FAL_15_CONTRASTS terrains: - CAVES_RITUAL_A - CAVES_RITUAL_B - CAVES_RITUAL_C - CAVES_RITUAL_D data: - alienRank: 4 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_WOODEN_CLUB - - STR_BONE - - STR_MACHETE - - STR_THROWING_AXES - STR_BONE - - STR_SPEAR - - STR_BILLHOOK - - STR_RUSTY_BLADE - - STR_AXE - - STR_GIANT_AXE - - STR_BIG_BONE - alienRank: 4 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_GREATSWORD - - STR_KNIFE - - STR_PIPE - - STR_BATTLE_AXE - - STR_THROWING_AXES - STR_BONE - - STR_SPEAR - - STR_COMBAT_KNIFE - - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_BIG_BONE - type: STR_WESTMEN_TAVERN_RAID width: 40 length: 20 height: 10 alert: STR_ALERT_WESTMEN_TAVERN alertBackground: WESTMEN_BACKGROUND.SCR alertDescription: STR_WESTMEN_SHADY_TAVERN_DESCRIPTION briefing: background: WESTMEN_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_WESTMEN_TAVERN_RAID_BRIEFING markerName: STR_WESTMEN_SHADY_TAVERN duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS script: TAVERN music: - FAL_15_CONTRASTS terrains: &ShadyTavernTerrains - COMRCURBAN - INDUSTRIALSLUM - URBAN_LOW - URBAN - COMRCURBAN - URBAN_DAWN - RURAL data: - alienRank: 5 lowQty: 3 highQty: 11 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_CROWBAR - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_PIPE - STR_GOLDEN_DRAGONS - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_CROWBAR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_GOLDEN_DRAGONS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_GOLDEN_DRAGONS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GOLDEN_DRAGONS - alienRank: 4 lowQty: 3 highQty: 9 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_SECRET_FILES_1 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_CRIMINAL_RECORDS - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_GOLDEN_DRAGONS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_GOLDEN_DRAGONS - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_CRIMINAL_RECORDS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MACHETE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GOLDEN_DRAGONS - type: STR_WESTMEN_TAVERN_INVESTIGATION width: 40 length: 20 height: 10 alert: STR_ALERT_WESTMEN_TAVERN alertBackground: WESTMEN_BACKGROUND.SCR alertDescription: STR_WESTMEN_SHADY_TAVERN_DESCRIPTION briefing: background: WESTMEN_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_WESTMEN_TAVERN_INVESTIGATION_BRIEFING markerName: STR_WESTMEN_SHADY_TAVERN duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS script: TAVERN music: - FAL_15_CONTRASTS terrains: *ShadyTavernTerrains data: - alienRank: 5 lowQty: 3 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_CROWBAR - - STR_WOODEN_CLUB - STR_GOLDEN_DRAGONS - - STR_MACHETE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CROWBAR - - STR_BILLHOOK - STR_GOLDEN_DRAGONS - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_PIPE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GOLDEN_DRAGONS - alienRank: 4 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_SECRET_FILES_1 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_CRIMINAL_RECORDS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_GOLDEN_DRAGONS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_GOLDEN_DRAGONS - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_CRIMINAL_RECORDS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MACHETE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GOLDEN_DRAGONS - type: STR_WESTMEN_TAVERN_PICKUP width: 40 length: 20 height: 10 alert: STR_ALERT_WESTMEN_TAVERN alertBackground: WESTMEN_BACKGROUND.SCR alertDescription: STR_WESTMEN_SHADY_TAVERN_DESCRIPTION briefing: background: WESTMEN_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_WESTMEN_TAVERN_INVESTIGATION_BRIEFING markerName: STR_WESTMEN_SHADY_TAVERN duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS script: TAVERN music: - FAL_15_CONTRASTS turnLimit: 1 chronoTrigger: 3 #(0-lose, 1-abort, 2-win, 3-win and recover enemies) terrains: *ShadyTavernTerrains data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CROWBAR - - STR_WOODEN_CLUB - STR_GOLDEN_DRAGONS - - STR_MACHETE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CROWBAR - - STR_BILLHOOK - STR_GOLDEN_DRAGONS - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GOLDEN_DRAGONS - type: STR_WESTMEN_TAVERN_EXTRACTION width: 40 length: 20 height: 10 alert: STR_ALERT_WESTMEN_TAVERN alertBackground: WESTMEN_BACKGROUND.SCR alertDescription: STR_WESTMEN_SHADY_TAVERN_DESCRIPTION briefing: background: WESTMEN_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_WESTMEN_TAVERN_EXTRACTION_BRIEFING markerName: STR_WESTMEN_SHADY_TAVERN duration: [72, 144] despawnPenalty: 100 abortPenalty: 50 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS script: TAVERN_EXTRACTION music: - FAL_15_CONTRASTS terrains: *ShadyTavernTerrains data: - alienRank: 5 lowQty: 3 highQty: 12 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_CROWBAR - - STR_WOODEN_CLUB - STR_GOLDEN_DRAGONS - - STR_MACHETE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CROWBAR - - STR_BILLHOOK - STR_GOLDEN_DRAGONS - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GOLDEN_DRAGONS - alienRank: 4 lowQty: 2 highQty: 5 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_SECRET_FILES_1 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_CRIMINAL_RECORDS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_GOLDEN_DRAGONS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_GOLDEN_DRAGONS - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_CRIMINAL_RECORDS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MACHETE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GOLDEN_DRAGONS - type: STR_WESTMEN_TAVERN_MIB_TRAP width: 40 length: 20 height: 10 alert: STR_ALERT_WESTMEN_TAVERN alertBackground: WESTMEN_BACKGROUND.SCR alertDescription: STR_WESTMEN_SHADY_TAVERN_DESCRIPTION briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO showTarget: false desc: STR_WESTMEN_TAVERN_MIB_TRAP_BRIEFING markerName: STR_WESTMEN_SHADY_TAVERN duration: [72, 144] despawnPenalty: 100 abortPenalty: 15 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS script: TAVERN music: - SR2_SPACE terrains: *ShadyTavernTerrains data: - alienRank: 5 lowQty: 5 highQty: 14 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_TONFA - STR_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - type: STR_CULT_OF_APOCALYPSE_PRISON_BREAK width: 50 length: 50 height: 10 alert: STR_ALERT_CULT_OF_APOCALYPSE_PRISON_BREAK alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_CULT_OF_APOCALYPSE_PRISON_BREAK_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_CULT_OF_APOCALYPSE_PRISON_BREAK duration: [72, 144] despawnPenalty: 350 abortPenalty: 250 terrains: - URBAN - URBAN_LOW customUfo: STR_PRISON_BUILDING data: - alienRank: 2 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 3 lowQty: 3 highQty: 9 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_WRENCH - - STR_AXE - - STR_BILLHOOK - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BILLHOOK - - STR_AXE - - STR_CROWBAR - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - alienRank: 4 lowQty: 4 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - - STR_BASEBALL_BAT - - STR_TONFA - - STR_MACHETE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - - STR_BASEBALL_BAT - - STR_TONFA - - STR_MACHETE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 5 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_NOOSE - - STR_SHIV - - STR_KNIFE - - STR_WOODEN_CLUB - - STR_AXE - - STR_NOOSE - - STR_SHIV - - STR_KNIFE - - STR_WOODEN_CLUB - - STR_CROWBAR - alienRank: 6 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 7 lowQty: 4 highQty: 11 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_WOODEN_CLUB - - STR_TASER - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - - STR_MACHETE - - STR_ELECTRIC_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_WOODEN_CLUB - - STR_TASER - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - - STR_MACHETE - alienRank: 8 lowQty: 4 highQty: 12 dQty: 7 percentageOutsideUfo: 70 itemSets: - - STR_WAKIZASHI - - STR_SABRE - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_BASEBALL_BAT - - STR_WAKIZASHI - - STR_SABRE - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 4 highQty: 14 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_AXE - - STR_KATANA - - STR_BILLHOOK - - STR_SLEDGEHAMMER - - STR_AXE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_AXE - - STR_KATANA - - STR_BILLHOOK - - STR_SLEDGEHAMMER - type: STR_CULT_OF_APOCALYPSE_CITY_RIOT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_OF_APOCALYPSE_CITY_RIOT alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_CULT_OF_APOCALYPSE_CITY_RIOT_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_CULT_OF_APOCALYPSE_CITY_RIOT duration: [72, 144] despawnPenalty: 450 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER civiliansByType: STR_POLICEMAN: 12 STR_POLICEWOMAN: 5 STR_DOGE: 3 data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - alienRank: 5 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_GRENADE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 7 lowQty: 2 highQty: 5 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - alienRank: 10 lowQty: 6 highQty: 17 dQty: 4 percentageOutsideUfo: 70 itemSets: - [] - - STR_BASEBALL_BAT - - STR_SHIV - - STR_BILLHOOK - - STR_AXE - [] - - STR_BASEBALL_BAT - - STR_SHIV - - STR_BILLHOOK - - STR_AXE - type: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP width: 70 length: 70 height: 10 civilians: 30 alert: STR_ALERT_CULT_OF_APOCALYPSE_TOWN_CLEANUP alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP duration: [72, 144] despawnPenalty: 200 terrains: - URBAN - URBAN_LOW - CULTA - RURAL civiliansByType: STR_COUNCIL_SALVAGER: 20 data: - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 2 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 3 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 2 highQty: 5 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 3 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 8 lowQty: 3 highQty: 8 dQty: 7 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 3 highQty: 8 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_PIPE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_PIPE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - type: STR_COMMUNION_OF_APOCALYPSE width: 60 length: 60 height: 10 alert: STR_ALERT_COMMUNION_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_COMMUNION_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_COMMUNION_OF_APOCALYPSE duration: [72, 144] despawnPenalty: 40 abortPenalty: 20 enviroEffects: STR_INSANITY_1 terrains: - FOREST customUfo: STR_COMMUNION_ALTAR data: - alienRank: 1 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_SLEDGEHAMMER - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_SLEDGEHAMMER - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 3 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 4 highQty: 10 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 4 highQty: 10 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 8 lowQty: 4 highQty: 10 dQty: 9 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 4 highQty: 10 dQty: 6 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - type: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE width: 60 length: 60 height: 10 alert: STR_ALERT_OUTPOST_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_OUTPOST_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false desc: STR_OUTPOST_OF_APOCALYPSE_BRIEFING music: - FAL_15_CONTRASTS markerName: STR_OUTPOST_OF_APOCALYPSE duration: [72, 144] despawnPenalty: 70 abortPenalty: 50 enviroEffects: STR_INSANITY_1 terrains: - FOREST customUfo: STR_KEEP data: &OutpostOfApocalypseDeployment - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 7 highQty: 16 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 2 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 3 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 4 highQty: 9 dQty: 6 percentageOutsideUfo: 70 itemSets: - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 5 highQty: 11 dQty: 6 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 4 highQty: 8 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 5 highQty: 14 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 8 lowQty: 5 highQty: 12 dQty: 10 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 5 highQty: 12 dQty: 7 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - type: STR_OUTPOST_OF_APOCALYPSE_DESERT width: 60 length: 60 height: 10 alert: STR_ALERT_OUTPOST_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_OUTPOST_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false desc: STR_OUTPOST_OF_APOCALYPSE_BRIEFING music: - FAL_15_CONTRASTS markerName: STR_OUTPOST_OF_APOCALYPSE duration: [72, 144] despawnPenalty: 70 abortPenalty: 50 enviroEffects: STR_INSANITY_1 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY customUfo: STR_KEEP data: *OutpostOfApocalypseDeployment - type: STR_TOWER_OF_APOCALYPSE width: 60 length: 60 height: 24 alert: STR_ALERT_TOWER_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_TOWER_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_TOWER_OF_APOCALYPSE duration: [100, 150] despawnPenalty: 10 abortPenalty: 5 enviroEffects: STR_INSANITY_2 script: TOWER_OF_APOCALYPSE terrains: - MOUNT data: - alienRank: 13 lowQty: 5 highQty: 5 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 0 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 8 highQty: 20 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_LAIR_OF_APOCALYPSE width: 40 length: 40 height: 4 shade: 0 alert: STR_ALERT_LAIR_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_LAIR_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false desc: STR_LAIR_OF_APOCALYPSE_BRIEFING music: - FAL_15_CONTRASTS markerName: STR_LAIR_OF_APOCALYPSE duration: [200, 444] despawnPenalty: 20 abortPenalty: 10 enviroEffects: STR_INSANITY_2 nextStage: STR_BEYOND_THE_DOOM_PORTAL terrains: - BLACKCAVE_A script: CAVE_DOOM_PORTAL data: - alienRank: 13 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 0 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 6 highQty: 17 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_BEYOND_THE_DOOM_PORTAL width: 60 length: 60 height: 4 shade: 4 alert: STR_ALERT_LAIR_OF_APOCALYPSE alertBackground: DOOM_BACKGROUND.SCR alertDescription: STR_LAIR_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: DOOMHUNT background: DOOM_BACKGROUND.SCR showTarget: false desc: STR_BEYOND_THE_DOOM_PORTAL_BRIEFING music: - DOOMGATE markerName: STR_LAIR_OF_APOCALYPSE duration: [200, 444] despawnPenalty: 20 abortPenalty: 10 enviroEffects: STR_DOOM unlockedResearch: STR_DOOM_PORTAL_EXPLORED terrains: - CATACOMBS script: CATACOMBS_TRANSFIGURATION data: - alienRank: 14 lowQty: 3 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_PROJECT_SAMAEL width: 60 length: 60 height: 4 shade: 4 alert: STR_ALERT_PROJECT_SAMAEL alertBackground: DOOM_BACKGROUND.SCR alertDescription: STR_PROJECT_SAMAEL_DESCRIPTION briefing: palette: 2 music: DOOMHUNT background: DOOM_BACKGROUND.SCR showTarget: false desc: STR_PROJECT_SAMAEL_BRIEFING music: - DOOMGATE markerName: STR_PROJECT_SAMAEL duration: [200, 444] despawnPenalty: 20 abortPenalty: 10 enviroEffects: STR_DOOM unlockedResearch: STR_PROJECT_SAMAEL_PREVENTED terrains: - CATACOMBS script: CATACOMBS_SAMAEL data: - alienRank: 14 lowQty: 6 highQty: 16 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 5 highQty: 14 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_CHRYSSALID_VILLAGE width: 60 length: 60 height: 10 alert: STR_ALERT_CHRYSSALID_VILLAGE alertBackground: BACK03.SCR alertDescription: STR_CHRYSSALID_VILLAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE music: - AS_2_AMBIENT_03 markerName: STR_CHRYSSALID_VILLAGE_MARKER duration: [72, 144] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 civilians: 8 terrains: - URBANJUNK - URBANNATIVE - URBANNATIVE - URBANNATIVE data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_BLOOD_MOON width: 70 length: 70 height: 6 civilians: 12 terrains: - CULTA - RURAL alert: STR_ALERT_BLOOD_MOON alertBackground: BACK03.SCR alertDescription: STR_BLOOD_MOON_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: DW_SHOCK showTarget: false music: - AS_2_AMBIENT_03 markerName: STR_BLOOD_MOON duration: [10, 30] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_BLACK_MOON width: 70 length: 70 height: 6 civilians: 12 terrains: - URBANJUNK - URBANNATIVE - URBANNATIVE - URBANNATIVE alert: STR_ALERT_BLACK_MOON alertBackground: BACK03.SCR alertDescription: STR_BLACK_MOON_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: DW_SHOCK showTarget: false music: - AS_2_AMBIENT_03 markerName: STR_BLACK_MOON duration: [10, 30] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_MONGORN_KING_CAVE width: 60 length: 60 height: 10 civilians: 1 alert: STR_MONGORN_KING_ALERT alertBackground: BACK03.SCR alertDescription: STR_MONGORN_KING_DESCRIPTION briefing: palette: 2 music: DW_SHOCK background: MONSTER_BACKGROUND.SCR desc: STR_MONGORN_KING_BRIEFING showTarget: false music: - AS_2_AMBIENT_03 markerName: STR_MONGORN_KING_CAVE duration: [72, 144] despawnPenalty: 300 abortPenalty: 100 terrains: - MOUNT customUfo: STR_MONGORN_CAVE data: - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 9 highQty: 22 dQty: 3 extraQty: 2 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_ARACHNOQUAKE_SURFACE width: 60 length: 60 height: 6 civilians: 12 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - COMRCURBAN - URBAN_DAWN - PORTTFTD nextStage: STR_ARACHNOQUAKE_UNDERGROUND alert: STR_ALERT_ARACHNOQUAKE alertBackground: SPIDERS_BACKGROUND.SCR alertDescription: STR_ARACHNOQUAKE_SURFACE_DESCRIPTION briefing: background: SPIDERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK music: - TENKA_RAZOR markerName: STR_ARACHNOQUAKE duration: [20, 30] despawnPenalty: 600 enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 6 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_ARACHNOQUAKE_UNDERGROUND width: 60 length: 60 height: 4 shade: 9 civilians: 2 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D alert: STR_ALERT_ARACHNOQUAKE alertBackground: SPIDERS_BACKGROUND.SCR briefing: background: SPIDERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK music: - AS_2_AMBIENT_02 markerName: STR_ARACHNOQUAKE duration: [10, 30] despawnPenalty: 600 enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 4 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - type: STR_SPIDER_SIBERIA width: 60 length: 60 height: 10 terrains: - STORMMOUNTAIN_CHRYSSALID_CAPSULES alert: STR_ALERT_SPIDER_SIBERIA alertBackground: SPIDERS_BACKGROUND.SCR alertDescription: STR_SPIDER_SIBERIA_DESCRIPTION briefing: background: SPIDERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false music: - TENKA_RAZOR markerName: STR_SPIDER_SIBERIA duration: [300, 420] despawnPenalty: 10 abortPenalty: 5 unlockedResearch: STR_SPIDER_SIBERIA_COMPLETE enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 24 highQty: 55 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 1 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - type: STR_OOZE_NEST width: 50 length: 50 height: 4 shade: 4 alert: STR_ALERT_OOZE_NEST alertBackground: SEWERS_BACKGROUND.SCR alertDescription: STR_OOZE_NEST_DESCRIPTION briefing: background: SEWERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false markerName: STR_OOZE_NEST duration: [100, 244] despawnPenalty: 20 abortPenalty: 10 enviroEffects: STR_SEWERS startingCondition: STR_TOXIC_AIR_GEAR music: - HL1_10_VALVE terrains: - SEWERS data: - alienRank: 5 lowQty: 1 highQty: 7 dQty: 2 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_MAGMA_TANK_FACTORY width: 60 length: 60 height: 8 civiliansByType: STR_MALE_MAGMA_HEAVY: 11 STR_MAGMA_MINITANK: 4 alert: STR_ALERT_MAGMA_TANK_FACTORY alertBackground: BITWA_BACKGROUND.SCR alertDescription: STR_MAGMA_TANK_FACTORY_DESCRIPTION briefing: background: BITWA_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false music: - AS_2_AMBIENT_01 markerName: STR_MAGMA_TANK_FACTORY duration: [130, 180] despawnPenalty: 100 unlockedResearch: STR_MAGMA_TANK_FACTORY_SAVED terrains: - CHEMTOWN - CHEMTOWN_ROADS customUfo: STR_MAGMA_TANK_FACTORY_SITE data: - alienRank: 4 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_MAGMA_REACTOR_CHAINSAWBOTS width: 60 length: 60 height: 8 civiliansByType: STR_MAGMA_ROBOTANK: 3 alert: STR_ALERT_MAGMA_REACTOR_CHAINSAWBOTS alertBackground: REACTOR_BACKGROUND.SCR alertDescription: STR_MAGMA_REACTOR_CHAINSAWBOTS_DESCRIPTION briefing: background: REACTOR_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false music: - AS_2_AMBIENT_01 markerName: STR_MAGMA_REACTOR_CHAINSAWBOTS duration: [130, 180] despawnPenalty: 100 enviroEffects: STR_RADIOACTIVITY unlockedResearch: STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED terrains: - CHEMTOWN - CHEMTOWN_ROADS customUfo: STR_MAGMA_REACTOR data: - alienRank: 4 lowQty: 6 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_MAGMA_LAB width: 60 length: 60 height: 8 terrains: - CHEMTOWN - CHEMTOWN_ROADS script: MAGMALAB alert: STR_ALERT_MAGMA_LAB alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_MAGMA_LAB_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_MAGMA_LAB duration: [130, 180] despawnPenalty: 100 abortPenalty: 50 unlockedResearch: STR_MESSAGE_FROM_MAGMA_02 music: - AS_2_AMBIENT_01 data: - alienRank: 5 lowQty: 7 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 5 highQty: 11 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 3 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 5 highQty: 11 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_BS_AMMO - STR_HC_AP_AMMO - STR_HC_BS_AMMO - STR_HC_AP_AMMO - STR_GRENADE - type: STR_OSIRON_STAKEOUT width: 40 length: 40 height: 10 alert: STR_ALERT_OSIRON_STAKEOUT alertBackground: STAKEOUT_BACKGROUND.SCR alertDescription: STR_OSIRON_STAKEOUT_DESCRIPTION briefing: background: STAKEOUT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_OSIRON_STAKEOUT duration: [90, 160] despawnPenalty: 70 abortPenalty: 20 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - INDUSTRIALSLUM data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_BRIEFCASE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_NAPALM_GRENADE - STR_MONEY_BRIEFCASE - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_BRIEFCASE - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 6 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_OSIRON_NEST width: 50 length: 50 height: 10 civilians: 2 civiliansByType: STR_POLICEMAN: 12 STR_POLICEWOMAN: 8 alert: STR_ALERT_OSIRON_NEST alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_OSIRON_NEST_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_OSIRON_NEST_BRIEFING showTarget: false markerName: STR_OSIRON_NEST duration: [72, 144] despawnPenalty: 300 music: - FAL_03_KHANS customUfo: STR_OSIRON_NEST terrains: - URBAN data: - alienRank: 4 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - alienRank: 3 lowQty: 4 highQty: 8 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_MONEY_5000 - - STR_MINIGUN - STR_MINIGUN_CLIP - STR_MINIGUN_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - type: STR_OSIRON_CRUISE width: 30 length: 60 height: 13 alert: STR_ALERT_OSIRON_CRUISE alertBackground: CRUISE_LINER_BACKGROUND.SCR alertDescription: STR_OSIRON_CRUISE_DESCRIPTION briefing: background: CRUISE_LINER_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_OSIRON_CRUISE duration: [90, 160] despawnPenalty: 70 abortPenalty: 50 music: - FAL_03_KHANS terrains: - OSIRON_CRUISE_LINER_SMALL data: - alienRank: 5 lowQty: 5 highQty: 14 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_GRENADE - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 4 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - type: STR_OSIRON_AA_AMMO_TRADE width: 50 length: 50 height: 10 alert: STR_ALERT_OSIRON_AA_AMMO_TRADE alertBackground: STAKEOUT_BACKGROUND.SCR alertDescription: STR_OSIRON_AA_AMMO_TRADE_DESCRIPTION briefing: background: STAKEOUT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_OSIRON_AA_AMMO_TRADE duration: [90, 160] despawnPenalty: 200 abortPenalty: 75 music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN customUfo: STR_OSIRON_WAREHOUSE data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_WAKIZASHI - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_AA_CLIP - STR_LIGHT_MINIGUN_AA_CLIP - STR_LANDMINE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_MINIGUN - STR_MINIGUN_AA_CLIP - STR_MINIGUN_AA_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_MINIGUN - STR_MINIGUN_AA_CLIP - STR_MINIGUN_AA_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 11 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_DRAGONFLY_DARK music: - W3_CALM width: 40 length: 40 height: 6 data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 4 percentageOutsideUfo: 80 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_NAPALM_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_LANDMINE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - type: STR_SCARAB width: 50 length: 50 height: 6 music: - W3_CALM data: - alienRank: 12 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_NAPALM_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_NAPALM_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_NAPALM_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - type: STR_SYNDICATE_FIELD_TEST width: 50 length: 50 height: 10 alert: STR_ALERT_SYNDICATE_FIELD_TEST alertBackground: MONSTER_BACKGROUND.SCR alertDescription: STR_SYNDICATE_FIELD_TEST_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 background: MONSTER_BACKGROUND.SCR showTarget: false markerName: STR_SYNDICATE_FIELD_TEST duration: [6, 10] despawnPenalty: 350 civilians: 25 music: - W3_CALM terrains: - URBANJUNK - URBANNATIVE customUfo: STR_SUV_SYNDICATE data: - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - type: STR_REACTOR_DEFENSE_SYNDICATE width: 60 length: 60 height: 10 alert: STR_ALERT_REACTOR_DEFENSE_SYNDICATE alertBackground: DEFENDERS.SCR alertDescription: STR_REACTOR_DEFENSE_SYNDICATE_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_REACTOR_DEFENSE_SYNDICATE duration: [10, 20] despawnPenalty: 800 unlockedResearch: STR_REACTOR_SAVED_FROM_SYNDICATE music: - W3_CALM terrains: - CHEMTOWN - CHEMTOWN_ROADS customUfo: STR_MAGMA_REACTOR civiliansByType: STR_MALE_MAGMA_SECURITY: 7 STR_FEMALE_MAGMA_SECURITY: 4 data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_NAPALM_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_NAPALM_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_NAPALM_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_NAPALM_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - type: STR_MANSION_DEFENSE_SYNDICATE width: 80 length: 80 height: 6 alert: STR_ALERT_MANSION_DEFENSE_SYNDICATE alertBackground: DEFENDERS.SCR alertDescription: STR_MANSION_DEFENSE_SYNDICATE_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_MANSION_DEFENSE_SYNDICATE duration: [8, 16] despawnPenalty: 1000 music: - W3_CALM script: MANSION_DEFENSE_SYNDICATE terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA # civiliansByType: # STR_COUNCIL_MEMBER: 1 # STR_MALE_ELITE_SOLDIER: 6 # STR_MALE_GREASER: 2 # STR_MALE_VIP: 3 # STR_FEMALE_GLAMOUR: 2 # STR_HOSTESS: 2 # STR_MALE_CIVILIAN_BODYGUARD: 7 # STR_MALE_CIVILIAN_BLACK: 2 # STR_MALE_CIVILIAN_FARMER: 1 # STR_MALE_DOCTOR: 1 # STR_DOGE: 2 data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - type: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE width: 50 length: 50 height: 6 civilians: 12 alert: STR_ALERT_OLD_ARCHIVES_DEFENSE_SYNDICATE alertBackground: DEFENDERS.SCR alertDescription: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE duration: [8, 16] despawnPenalty: 1000 music: - W3_CALM terrains: - STORMMOUNTAIN_ARCHIVES data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE - type: STR_BASE_DEFENSE_SYNDICATE width: 60 length: 60 height: 2 briefing: palette: 0 background: BACK01.SCR music: SYNDWAR1 showTarget: false music: - W3_CALM terrains: - XBASE shade: 5 data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_LANDMINE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE - type: STR_SYNDICATE_WAREHOUSE width: 50 length: 50 height: 6 alert: STR_ALERT_SYNDICATE_WAREHOUSE alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_SYNDICATE_WAREHOUSE_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_WAREHOUSE duration: [130, 260] despawnPenalty: 100 abortPenalty: 50 music: - W3_CALM terrains: - URBAN - URBAN_LOW customUfo: STR_SYNDICATE_WAREHOUSE_UFO data: - alienRank: 4 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_NAPALM_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_LANDMINE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - type: STR_SYNDICATE_LAB width: 50 length: 50 height: 6 alert: STR_ALERT_SYNDICATE_LAB alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_SYNDICATE_LAB_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_LAB duration: [100, 190] despawnPenalty: 100 abortPenalty: 50 music: - W3_CALM terrains: - URBAN - URBAN_LOW customUfo: STR_SYNDICATE_LAB_UFO data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_DYNAMITE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_LANDMINE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - alienRank: 3 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - type: STR_SYNDICATE_CHUPACABRAS_LAB width: 60 length: 60 height: 6 alert: STR_ALERT_SYNDICATE_CHUPACABRAS_LAB alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_SYNDICATE_CHUPACABRAS_LAB_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_CHUPACABRAS_LAB duration: [100, 190] despawnPenalty: 200 abortPenalty: 150 music: - W3_CALM terrains: - URBAN - URBAN_LOW customUfo: STR_SYNDICATE_LAB_UFO data: - alienRank: 5 lowQty: 3 highQty: 9 dQty: 2 percentageOutsideUfo: 60 itemSets: *AnchorEmptyInventory - type: STR_SYNDICATE_MONSTER_LAB width: 60 length: 60 height: 4 shade: 7 alert: STR_ALERT_SYNDICATE_MONSTER_LAB alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_SYNDICATE_MONSTER_LAB_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_MONSTER_LAB duration: [100, 190] despawnPenalty: 100 abortPenalty: 50 enviroEffects: STR_INSANITY_1 music: - W3_CALM terrains: - CAVES_SYNDICATE_MONSTER_LAB data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_DYNAMITE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - alienRank: 4 lowQty: 12 highQty: 18 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_LANDMINE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONSTERS_INC - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONSTERS_INC - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONSTERS_INC - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONSTERS_INC - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONSTERS_INC - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONSTERS_INC - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 11 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - type: STR_SYNDICATE_PHASE_1 width: 50 length: 50 height: 15 alert: STR_ALERT_COMRCURBAN_CORP_1 alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_SYNDICATE_PHASE_1_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 showTarget: false background: OFFICE_BACKGROUND.SCR markerName: STR_SYNDICATE_PHASE_1 duration: [100, 190] despawnPenalty: 10 abortPenalty: 5 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS unlockedResearch: STR_SYNDICATE_PISSED music: - W3_CALM terrains: - URBAN script: CORPPHASE1 data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - alienRank: 8 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - type: STR_SYNDICATE_PHASE_2 width: 50 length: 50 height: 22 alert: STR_ALERT_COMRCURBAN_CORP_2 alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_SYNDICATE_PHASE_2_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 showTarget: false background: OFFICE_BACKGROUND.SCR markerName: STR_SYNDICATE_PHASE_2 duration: [100, 190] despawnPenalty: 100 abortPenalty: 50 music: - W3_CALM terrains: - URBAN script: CORPPHASE2 data: - alienRank: 4 lowQty: 15 highQty: 35 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 2 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - alienRank: 7 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 6 highQty: 16 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - type: STR_SYNDICATE_HQ width: 50 length: 50 height: 2 shade: 3 alert: STR_ALERT_SYNDICATE_HQ alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_SYNDICATE_HQ_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_HQ duration: [100, 190] despawnPenalty: 100 abortPenalty: 25 startingCondition: STR_AGENT_IMPERSONATION_GEAR unlockedResearch: STR_SYNDICATE_HQ_DEFEATED music: - W3_CALM terrains: - BLACKBASE data: - alienRank: 12 lowQty: 4 highQty: 7 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 5 lowQty: 15 highQty: 25 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_LANDMINE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_LANDMINE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 3 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_LANDMINE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_NAPALM_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - alienRank: 2 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - alienRank: 1 lowQty: 8 highQty: 12 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_NAPALM_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - - STR_SMG - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - - STR_PISTOL - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - - STR_SMG - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - alienRank: 7 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 9 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - type: STR_DR_ALPHA_ISLAND width: 60 length: 60 height: 10 terrains: - DARKSTORMMOUNTAIN_ALPHA alert: STR_ALERT_DR_ALPHA_ISLAND alertBackground: MONSTER_BACKGROUND.SCR alertDescription: STR_DR_ALPHA_ISLAND_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false music: - AS_2_AMBIENT_03 markerName: STR_DR_ALPHA_ISLAND duration: [300, 420] despawnPenalty: 10 abortPenalty: 5 enviroEffects: STR_INSANITY_1 data: - alienRank: 14 lowQty: 14 highQty: 30 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - alienRank: 15 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 70 itemSets: *AnchorEmptyInventory - type: STR_UAC_WEAPON_DELIVERY width: 40 length: 40 height: 10 alert: STR_ALERT_UAC_WEAPON_DELIVERY alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_UAC_WEAPON_DELIVERY_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_UAC_WEAPON_DELIVERY_BRIEFING showTarget: false markerName: STR_UAC_WEAPON_DELIVERY duration: [72, 144] despawnPenalty: 10 abortPenalty: 5 music: - FAL_15_CONTRASTS customUfo: STR_APOCALYPSE_SMALL_WAREHOUSE startingCondition: STR_CAVEMEN_IMPERSONATION_GEAR terrains: - INDUSTRIALSLUM data: - alienRank: 5 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_LANDMINE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_MONEY_5000 - type: STR_UAC_WEAPON_LAB width: 50 length: 50 height: 10 alert: STR_ALERT_UAC_WEAPON_LAB alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_UAC_WEAPON_LAB_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_UAC_WEAPON_LAB_BRIEFING showTarget: false markerName: STR_UAC_WEAPON_LAB duration: [72, 144] despawnPenalty: 10 abortPenalty: 5 music: - FAL_15_CONTRASTS customUfo: STR_UAC_LABORATORY terrains: - CHEMTOWN - URBAN_LOW - INDUSTRIALSLUM - PORTTFTD data: - alienRank: 5 lowQty: 8 highQty: 15 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_LANDMINE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_MONEY_5000 - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - type: STR_UAC_OFFICE width: 40 length: 40 height: 10 alert: STR_ALERT_UAC_OFFICE alertBackground: APARTMENT_BACKGROUND.SCR alertDescription: STR_UAC_OFFICE_DESCRIPTION briefing: background: OFFICE_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_UAC_OFFICE duration: [60, 120] despawnPenalty: 400 abortPenalty: 250 startingCondition: STR_STAKEOUT_GEAR script: DOWNTOWN_SMALL_UAC music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 15 percentageOutsideUfo: 70 itemSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_SECRET_FILES_2 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CALICO - STR_CALICO_LARGE_CLIP - STR_CALICO_LARGE_CLIP - STR_SECRET_FILES_2 - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SECRET_FILES_2 - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SECRET_FILES_2 - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_CROWBAR - - STR_SECRET_FILES_1 - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_KNIFE - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SECRET_FILES_2 - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_WOODEN_CLUB - STR_GRENADE - - STR_SECRET_FILES_1 - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_CROWBAR - - STR_SECRET_FILES_1 - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_KNIFE - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SECRET_FILES_2 - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_WOODEN_CLUB - STR_GRENADE - - STR_SECRET_FILES_1 - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - type: STR_UAC_SPACE_LAB_SURFACE width: 70 length: 70 height: 10 nextStage: STR_UAC_SPACE_LAB_UNDERGROUND alert: STR_ALERT_UAC_SPACE_LAB_SURFACE alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_UAC_SPACE_LAB_SURFACE_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_UAC_SPACE_LAB_SURFACE_BRIEFING showTarget: false markerName: STR_UAC_SPACE_LAB_SURFACE duration: [72, 144] despawnPenalty: 10 abortPenalty: 5 music: - FAL_15_CONTRASTS customUfo: STR_UAC_SPACE_LABORATORY_SURFACE terrains: - DESERT - MOUNTBD_SANDY - PLAINS_SANDY data: - alienRank: 5 lowQty: 15 highQty: 30 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_GOLDEN_DRAGONS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_LANDMINE - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_GRENADE - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MONEY_5000 - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - alienRank: 3 lowQty: 8 highQty: 15 dQty: 5 percentageOutsideUfo: 0 itemSets: &UAC_SpaceMarineGear - - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_UAC_LIGHT_PLASMA_GUN_CLIP - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_LANDMINE - - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_UAC_LIGHT_PLASMA_GUN_CLIP - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_GRENADE - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_CROWBAR - - STR_SECRET_FILES_1 - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_KNIFE - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SECRET_FILES_2 - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_WOODEN_CLUB - STR_GRENADE - - STR_SECRET_FILES_1 - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - type: STR_UAC_SPACE_LAB_UNDERGROUND width: 60 length: 60 height: 2 alert: STR_ALERT_UAC_SPACE_LAB_SURFACE alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_UAC_SPACE_LAB_SURFACE_DESCRIPTION shade: 6 terrains: - UAC_BASE script: ALIENBASE briefing: textOffset: -16 background: CITY_RAID_BACKGROUND.SCR showTarget: false music: WAR1 music: - DOOMSHAWN markerName: STR_UAC_SPACE_LAB_SURFACE duration: [100, 120] despawnPenalty: 50 abortPenalty: 5 unlockedResearch: STR_UAC_SPACE_LAB_UNDERGROUND_TAKEN data: - alienRank: 5 lowQty: 6 highQty: 10 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_GOLDEN_DRAGONS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_LANDMINE - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_GRENADE - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - alienRank: 3 lowQty: 10 highQty: 18 dQty: 5 percentageOutsideUfo: 0 itemSets: *UAC_SpaceMarineGear - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_CROWBAR - - STR_SECRET_FILES_1 - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_KNIFE - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SECRET_FILES_2 - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_WOODEN_CLUB - STR_GRENADE - - STR_SECRET_FILES_1 - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: &UAC_MasterResearcherGear - - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_UAC_LIGHT_PLASMA_GUN_CLIP - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GRENADE - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_LANDMINE - - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_UAC_LIGHT_PLASMA_GUN_CLIP - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GRENADE - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - type: STR_MOON_UAC_BASE_LANDING width: 70 length: 70 height: 8 alert: STR_ALERT_MOON_UAC_BASE_LANDING alertBackground: MOONSCAPE_BACKGROUND.SCR alertDescription: STR_MOON_UAC_BASE_LANDING_DESCRIPTION race: STR_UAC terrains: - MOON_UAC nextStage: STR_MOON_UAC_BASE_EXPLORATION briefing: textOffset: -16 background: MOONSCAPE_BACKGROUND.SCR music: WAR1 showTarget: false markerName: STR_MOON_UAC_BASE_LANDING duration: [100, 140] despawnPenalty: 100 startingCondition: STR_SPACE enviroEffects: STR_SPACE data: - alienRank: 3 lowQty: 6 highQty: 12 dQty: 2 percentageOutsideUfo: 0 itemSets: *UAC_SpaceMarineGear - type: STR_MOON_UAC_BASE_EXPLORATION race: STR_UAC width: 50 length: 50 height: 4 shade: 7 terrains: - UAC_BASE script: UACBIGBASE nextStage: STR_UAC_MOON_BASE_DIMENSIONAL_PORTAL briefing: textOffset: -16 background: UAC_BACKGROUND.SCR desc: STR_MOON_UAC_BASE_EXPLORATION_BRIEFING showTarget: false data: - alienRank: 3 lowQty: 14 highQty: 22 dQty: 2 percentageOutsideUfo: 0 itemSets: *UAC_SpaceMarineGear - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: *UAC_MasterResearcherGear - type: STR_UAC_MOON_BASE_DIMENSIONAL_PORTAL race: STR_CULT_OF_APOCALYPSE width: 60 length: 80 height: 10 shade: 6 terrains: - UAC_MOON_CAVE_LAB enviroEffects: STR_INSANITY_4 script: UAC_MOON_CAVE_LAB unlockedResearch: STR_MOON_UAC_BASE_TAKEN briefing: textOffset: -16 background: UAC_BACKGROUND.SCR desc: STR_UAC_MOON_BASE_DIMENSIONAL_PORTAL_BRIEFING showTarget: false data: - alienRank: 14 lowQty: 10 highQty: 20 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 15 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 16 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory reinforcements: - type: demonincursion mapBlockFilterType: 0 useSpawnNodes: true spawnNodeRanks: [4] executionOdds: 33 data: - alienRank: 4 customUnitType: STR_DOOM_IMP lowQty: 1 highQty: 1 dQty: 0 extraQty: 0 percentageOutsideUfo: 0 itemSets: &AnchorReinforcementsEmptyInventory - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_SILO_ATTACK width: 60 length: 60 height: 8 alert: STR_ALERT_SILO_ATTACK alertBackground: BACK03.SCR alertDescription: STR_SILO_ATTACK_DESCRIPTION briefing: palette: 2 background: BACK03.SCR music: GMENBASE showTarget: false markerName: STR_SILO_ATTACK duration: [80, 104] despawnPenalty: 2000 abortPenalty: 2000 enviroEffects: STR_INSANITY_1 script: FARM_SILO terrains: - CULTA data: *CruiserSectoid - type: STR_DOWNTOWN_ATTACK width: 60 length: 60 height: 22 alert: STR_ALERT_DOWNTOWN_ATTACK alertBackground: BACK03.SCR alertDescription: STR_DOWNTOWN_ATTACK_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_DOWNTOWN_ATTACK duration: [80, 104] despawnPenalty: 2000 enviroEffects: STR_INSANITY_1 civilians: 38 civiliansByType: STR_MALE_VIP: 2 STR_MALE_CIVILIAN_BODYGUARD: 4 STR_POLICEMAN: 12 STR_POLICEWOMAN: 5 STR_MALE_DOCTOR: 1 STR_FEMALE_DOCTOR: 1 STR_MALE_CIVILIAN_BLACK: 2 MALE_CIVILIAN: 2 STR_MALE_ENGINEER: 1 STR_MALE_CIVILIAN_WORKER: 2 STR_HOSTESS: 2 STR_FEMALE_GLAMOUR: 2 STR_FEMALE_CASUAL: 2 terrains: - URBAN script: DOWNTOWN data: *CruiserFloater - type: STR_ALIEN_PURGE width: 60 length: 60 height: 8 alert: STR_ALERT_ALIEN_PURGE alertBackground: BACK03.SCR alertDescription: STR_ALIEN_PURGE_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_ALIEN_PURGE duration: [80, 104] despawnPenalty: 2000 enviroEffects: STR_INSANITY_1 civilians: 34 civiliansByType: STR_MALE_VIP: 3 STR_CRISIS_TROOPER: 9 STR_MALE_CIVILIAN_BODYGUARD: 10 STR_MALE_OFFICER_SOLDIER: 3 STR_MALE_ELITE_SOLDIER: 3 STR_MALE_SOLDIER: 6 customUfo: STR_GOVERNMENT_BUILDING terrains: - URBAN data: *CruiserMuton - type: STR_MERIDIAN_HUNTING width: 70 length: 70 height: 10 alert: STR_ALERT_MERIDIAN_HUNTING alertBackground: MERIDIAN_BACKGROUND.SCR alertDescription: STR_MERIDIAN_HUNTING_DESCRIPTION briefing: background: MERIDIAN_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_MERIDIAN_HUNTING duration: [200, 300] despawnPenalty: 50 abortPenalty: 50 unlockedResearch: STR_MERIDIAN_HUNTED enviroEffects: STR_INSANITY_1 music: - HL1_VAGUE_VOICES terrains: - INDUSTRIALSLUM - CHEMTOWN - CHEMTOWN_ROADS data: - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_NEON_BOW - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MRRSHAN_RIFLE - STR_MRRSHAN_RIFLE_CLIP - STR_MRRSHAN_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_CROSSBLASTER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_DISRUPTOR_RIFLE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_NEON_BOW - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MRRSHAN_RIFLE - STR_MRRSHAN_RIFLE_CLIP - STR_MRRSHAN_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_CROSSBLASTER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_DISRUPTOR_HEAVY - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 6 lowQty: 5 highQty: 7 dQty: 2 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - type: STR_PINK_CAVES width: 60 length: 60 height: 4 shade: 7 nextStage: STR_DIMENSION_X_DESERT alert: STR_ALERT_PINK_CAVES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_PINK_CAVES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO showTarget: false music: - HL1_4_SPACEOCEAN markerName: STR_PINK_CAVES duration: [70, 144] despawnPenalty: 10 abortPenalty: 5 startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_INSANITY_1 terrains: - PINKCAVE data: - alienRank: 3 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_DIMENSION_X_DESERT width: 70 length: 70 height: 4 shade: 0 alert: STR_ALERT_PINK_CAVES alertBackground: DIMENSION_X_BACKGROUND.SCR winCutscene: dimensionXsecured briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_DESERT duration: [100, 244] despawnPenalty: 50 abortPenalty: 5 unlockedResearch: STR_DIMENSION_X_DESERT_SECURED startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK data: - alienRank: 3 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 5 highQty: 10 dQty: 3 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_DIMENSION_X_BASE_DEFENSE_ARMY width: 70 length: 70 height: 10 shade: 0 alert: STR_ALERT_DIMENSION_X_BASE_DEFENSE alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_DIMENSION_X_BASE_DEFENSE_ARMY_DESCRIPTION briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_BASE_DEFENSE_ARMY duration: [200, 300] despawnPenalty: 50 abortPenalty: 50 startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: DIMENSION_X_BASE data: - alienRank: 5 lowQty: 3 highQty: 9 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ACID_BOLT - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DISRUPTOR_RIFLE - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_HEAVY - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DISRUPTOR_RIFLE - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_HEAVY - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - alienRank: 6 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - type: STR_DIMENSION_X_BASE_DEFENSE_FAUNA width: 70 length: 70 height: 10 shade: 0 alert: STR_ALERT_DIMENSION_X_BASE_DEFENSE alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_DIMENSION_X_BASE_DEFENSE_FAUNA_DESCRIPTION briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_BASE_DEFENSE_FAUNA duration: [200, 300] despawnPenalty: 50 abortPenalty: 50 startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: DIMENSION_X_BASE data: - alienRank: 3 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 4 highQty: 10 dQty: 3 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_DIMENSION_X_WRECK width: 70 length: 70 height: 10 shade: 0 alert: STR_DIMENSION_X_WRECK alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_DIMENSION_X_WRECK_DESCRIPTION winCutscene: dimensionXwreckSecured briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_WRECK duration: [200, 300] despawnPenalty: 50 abortPenalty: 25 unlockedResearch: STR_DIMENSION_X_WRECK_SECURED startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: DIMENSION_X_WRECK data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - type: STR_LEAGUE_APPREHENSION width: 40 length: 40 height: 10 alert: STR_ALERT_LEAGUE_APPREHENSION alertBackground: APARTMENT_BACKGROUND.SCR alertDescription: STR_LEAGUE_APPREHENSION_DESCRIPTION briefing: background: APARTMENT_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_LEAGUE_APPREHENSION duration: [60, 120] despawnPenalty: 250 abortPenalty: 150 unlockedResearch: STR_LEAGUE_APPREHENDED startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - type: STR_LEAGUE_NODE width: 40 length: 40 height: 10 alert: STR_ALERT_LEAGUE_NODE alertBackground: APARTMENT_BACKGROUND.SCR alertDescription: STR_LEAGUE_NODE_DESCRIPTION briefing: background: APARTMENT_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_LEAGUE_NODE duration: [60, 120] despawnPenalty: 400 abortPenalty: 300 startingCondition: STR_STAKEOUT_GEAR script: DOWNTOWN_SMALL music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 4 lowQty: 6 highQty: 15 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_CROWBAR - - STR_SECRET_FILES_1 - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_KNIFE - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SECRET_FILES_2 - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_WOODEN_CLUB - STR_GRENADE - - STR_SECRET_FILES_1 - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_SECRET_FILES_2 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_COLT_COMMANDO - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CALICO - STR_CALICO_LARGE_CLIP - STR_CALICO_LARGE_CLIP - STR_SECRET_FILES_2 - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SECRET_FILES_2 - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SECRET_FILES_2 - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: &slander - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - type: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_ZSRR_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_ZSRR_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_EXALT_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_EXALT_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_INDUSTRIAL_INVESTIGATION width: 40 length: 40 height: 10 alert: STR_ALERT_INDUSTRIAL_INVESTIGATION alertBackground: DURATHREADFACTORY_BACKGROUND.SCR alertDescription: STR_INDUSTRIAL_INVESTIGATION_DESCRIPTION briefing: background: DURATHREADFACTORY_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_INDUSTRIAL_INVESTIGATION duration: [75, 120] despawnPenalty: 30 abortPenalty: 15 startingCondition: STR_LABOR_GEAR music: - FAL_03_KHANS terrains: - PORTTFTD - CHEMTOWN - CHEMTOWN_ROADS data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHIV - STR_MONEY_5000 - STR_MONEY_5000 - - STR_KNIFE - STR_MONEY_5000 - - STR_AXE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PIPE - STR_MONEY_5000 - - STR_WOODEN_CLUB - STR_MONEY_5000 - STR_MONEY_5000 - - STR_CROWBAR - STR_MONEY_5000 - - STR_PICKAXE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_WRENCH - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MONEY_BRIEFCASE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_JUDGE - STR_JUDGE_BS_CLIP - STR_JUDGE_BS_CLIP - STR_JUDGE_BS_CLIP - STR_MONEY_BRIEFCASE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_MONEY_BRIEFCASE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - STR_MONEY_5000 - STR_MONEY_BRIEFCASE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MONEY_BRIEFCASE - - STR_AGRICULTURAL_FLAMER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_MONEY_5000 - STR_MONEY_BRIEFCASE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_MONEY_BRIEFCASE - type: STR_SKI_RESORT width: 50 length: 50 height: 10 alert: STR_ALERT_SKI_RESORT alertBackground: SKI_BACKGROUND.SCR alertDescription: STR_SKI_RESORT_DESCRIPTION briefing: background: SKI_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_SKI_RESORT duration: [36, 72] despawnPenalty: 50 abortPenalty: 25 startingCondition: STR_WINTERSPORTS_GEAR music: - FAL_03_KHANS terrains: - POLAR script: POLAR_SKI_RESORT data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SHIV - STR_SECRET_FILES_1 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_MONEY_BRIEFCASE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_SECRET_FILES_1 - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_MONEY_5000 - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SHIV - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_MONEY_BRIEFCASE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_MONEY_5000 - alienRank: 3 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_MONEY_BRIEFCASE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - STR_MONEY_BRIEFCASE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_MONEY_BRIEFCASE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_BRIEFCASE - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_MONEY_BRIEFCASE - STR_GOLDEN_DRAGONS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_MONEY_BRIEFCASE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - STR_MONEY_BRIEFCASE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_MONEY_BRIEFCASE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_BRIEFCASE - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_MONEY_BRIEFCASE - type: STR_SURFTIME width: 50 length: 50 height: 6 alert: STR_ALERT_SURFTIME alertBackground: BEACH_BACKGROUND.SCR alertDescription: STR_SURFTIME_DESCRIPTION briefing: palette: 2 music: WAR1 background: BEACH_BACKGROUND.SCR showTarget: false markerName: STR_SURFTIME duration: [290, 450] despawnPenalty: 50 abortPenalty: 25 startingCondition: STR_BEACH_GEAR music: - FAL_03_KHANS terrains: - ISLANDURBAN_SURFTIME data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_KNIFE - STR_GRENADE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - - STR_MACHETE - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_KNIFE - STR_GRENADE - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - - STR_KUKRI - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - type: STR_CHTONITE_MINIBASE_ASSAULT width: 60 length: 60 height: 4 shade: 7 alert: STR_ALERT_CHTONITE_MINIBASE_ASSAULT alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_CHTONITE_MINIBASE_ASSAULT_DESCRIPTION terrains: - GREENBASE script: ALIENBASE_CAVES briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_CHTONITE_MINIBASE_ASSAULT duration: [200, 300] despawnPenalty: 100 abortPenalty: 50 enviroEffects: STR_INSANITY_2 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_SHOGG_VILLAGE width: 60 length: 80 height: 6 shade: 9 alert: STR_ALERT_SHOGG_VILLAGE alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_SHOGG_VILLAGE_DESCRIPTION terrains: - SHOGG_CAVE_SETTLEMENT script: SHOGG_CAVE_SETTLEMENT briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_SHOGG_VILLAGE duration: [200, 300] despawnPenalty: 100 abortPenalty: 50 enviroEffects: STR_INSANITY_2 data: &ShoggVillage - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 4 lowQty: 3 highQty: 9 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHITIN_KNIFE - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_HAMMER - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - alienRank: 5 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_CHITIN_KNIFE - - STR_SHOGG_STAFF - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_CRAZED_ANTMEN_VILLAGE width: 60 length: 80 height: 6 shade: 9 alert: STR_ALERT_CRAZED_ANTMEN_VILLAGE alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_CRAZED_ANTMEN_VILLAGE_DESCRIPTION unlockedResearch: STR_CRAZED_ANTMEN_VILLAGE_COMPLETE terrains: - SHOGG_CAVE_SETTLEMENT script: SHOGG_CAVE_SETTLEMENT briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_CRAZED_ANTMEN_VILLAGE duration: [200, 300] despawnPenalty: 100 enviroEffects: STR_INSANITY_2 data: *ShoggVillage - type: STR_SCORPOID_PALACE_TAKEOVER width: 60 length: 60 height: 2 alert: STR_ALERT_SCORPOID_PALACE_TAKEOVER alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_SCORPOID_PALACE_TAKEOVER_DESCRIPTION unlockedResearch: STR_SCORPOID_PALACE_TAKEOVER_COMPLETE terrains: - SHOGG_VILLAGE script: ALIENBASE civiliansByType: STR_SCORPOID_REBEL: 13 briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_SCORPOID_PALACE_TAKEOVER duration: [100, 120] despawnPenalty: 50 enviroEffects: STR_INSANITY_2 data: - alienRank: 1 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_CHITIN_KNIFE - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 4 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 5 lowQty: 5 highQty: 13 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 7 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_DIMENSION_X_INCURSION_FEW_TEMPERATE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *TemperateLocations data: &DimensionXIncursionFew - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_DIMENSION_X_INCURSION_FEW_JUNGLE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *JungleLocations data: *DimensionXIncursionFew - type: STR_DIMENSION_X_INCURSION_FEW_COLD width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *ColdLocations data: *DimensionXIncursionFew - type: STR_DIMENSION_X_INCURSION_FEW_DESERT width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: *DimensionXIncursionFew - type: STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *TemperateLocations data: &DimensionXIncursionSeveral - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *JungleLocations data: *DimensionXIncursionSeveral - type: STR_DIMENSION_X_INCURSION_SEVERAL_COLD width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *ColdLocations data: *DimensionXIncursionSeveral - type: STR_DIMENSION_X_INCURSION_SEVERAL_DESERT width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: *DimensionXIncursionSeveral - type: STR_DIMENSION_X_PARTY_TEMPERATE width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *TemperateLocations data: &DimensionXParty - alienRank: 5 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ACID_BOLT - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - type: STR_DIMENSION_X_PARTY_JUNGLE width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 enviroEffects: STR_INSANITY_1 terrains: *JungleLocations data: *DimensionXParty - type: STR_DIMENSION_X_PARTY_COLD width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 enviroEffects: STR_INSANITY_1 terrains: *ColdLocations data: *DimensionXParty - type: STR_DIMENSION_X_PARTY_DESERT width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 abortPenalty: 100 enviroEffects: STR_INSANITY_1 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: *DimensionXParty - type: STR_REPTOID_CAVE_SETTLEMENT width: 60 length: 80 height: 6 shade: 6 alert: STR_ALERT_REPTOID_CAVE_SETTLEMENT alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_REPTOID_CAVE_SETTLEMENT_DESCRIPTION terrains: - REPTOID_CAVE_SETTLEMENT script: REPTOID_CAVE_SETTLEMENT briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_REPTOID_CAVE_SETTLEMENT duration: [100, 120] despawnPenalty: 50 startingCondition: STR_REPTOID_INFILTRATION unlockedResearch: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE enviroEffects: STR_INSANITY_3 data: - alienRank: 5 lowQty: 8 highQty: 14 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - type: STR_REPTOID_ASSASSINATION_SQUAD width: 40 length: 40 height: 10 briefing: showTarget: false background: OFFICE_BACKGROUND.SCR palette: 2 music: GMENBASE alert: STR_ALERT_REPTOID_ASSASSINATION_SQUAD alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_REPTOID_ASSASSINATION_SQUAD_DESCRIPTION markerName: STR_REPTOID_ASSASSINATION_SQUAD duration: [8, 12] despawnPenalty: 800 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS terrains: - EMANSION_SMALL civiliansByType: STR_MALE_VIP: 8 STR_POLICEMAN: 2 STR_POLICEWOMAN: 2 STR_HOSTESS: 4 STR_FEMALE_GLAMOUR: 3 data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - type: STR_CROC_RAID_TEMPERATE width: 50 length: 50 height: 10 civilians: 8 alert: STR_ALERT_CROC_RAID alertBackground: BACK03.SCR alertDescription: STR_CROC_RAID_DESCRIPTION briefing: showTarget: false background: BACK03.SCR palette: 2 music: GMENBASE desc: STR_CROC_RAID_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_CROC_RAID duration: [72, 144] despawnPenalty: 150 terrains: - CULTA - RURAL customUfo: STR_SNAPPING_TURTLE data: &CrocRaid - alienRank: 8 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - type: STR_CROC_RAID_JUNGLE width: 50 length: 50 height: 10 civilians: 8 alert: STR_ALERT_CROC_RAID alertBackground: BACK03.SCR alertDescription: STR_CROC_RAID_DESCRIPTION briefing: showTarget: false background: BACK03.SCR palette: 2 music: GMENBASE desc: STR_CROC_RAID_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_CROC_RAID duration: [72, 144] despawnPenalty: 150 terrains: - URBANJUNK - URBANNATIVE customUfo: STR_SNAPPING_TURTLE data: *CrocRaid - type: STR_REPTOID_RECRUITMENT width: 50 length: 50 height: 15 alert: STR_ALERT_REPTOID_RECRUITMENT alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_REPTOID_RECRUITMENT_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 showTarget: false background: OFFICE_BACKGROUND.SCR markerName: STR_REPTOID_RECRUITMENT duration: [100, 190] despawnPenalty: 10 abortPenalty: 5 script: DOWNTOWN_SMALL music: - W3_CALM terrains: - URBAN data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - type: STR_REPTIFORMER_TOWER width: 60 length: 60 height: 10 alert: STR_ALERT_REPTIFORMER_TOWER alertBackground: TERRAFORMING_BACKGROUND.SCR alertDescription: STR_REPTIFORMER_TOWER_DESCRIPTION briefing: background: TERRAFORMING_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_REPTIFORMER_TOWER objectiveType: 3 objectiveComplete: [STR_REPTIFORMER_CONTROL_DESTROYED, 600] objectivePopup: STR_REPTIFORMER_CENTER_DESTROYED duration: [120, 220] despawnPenalty: 350 abortPenalty: 250 enviroEffects: STR_INSANITY_2 music: - SW_MONSTER customUfo: STR_REPTIFORMER_TOWER_UFO terrains: - ASHEN data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 8 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_DISRUPTOR_HEAVY - type: STR_REPTOID_SURFACE_BASE width: 60 length: 60 height: 10 alert: STR_ALERT_REPTOID_SURFACE_BASE alertBackground: TERRAFORMING_BACKGROUND.SCR alertDescription: STR_REPTOID_SURFACE_BASE_DESCRIPTION briefing: background: TERRAFORMING_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_REPTOID_SURFACE_BASE duration: [120, 220] despawnPenalty: 350 abortPenalty: 100 enviroEffects: STR_INSANITY_2 music: - SW_MONSTER script: REPTOID_SURFACE_BASE terrains: - ASHEN data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 4 lowQty: 6 highQty: 14 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 8 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_DISRUPTOR_HEAVY - alienRank: 7 lowQty: 4 highQty: 8 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_DISRUPTOR_HEAVY - type: STR_REPTOID_BASE width: 60 length: 60 height: 2 alert: STR_ALERT_REPTOID_BASE alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_REPTOID_BASE_DESCRIPTION shade: 4 terrains: - REPTOID_BASE script: ALIENBASE briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_REPTOID_BASE duration: [100, 120] despawnPenalty: 50 enviroEffects: STR_INSANITY_3 data: - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - alienRank: 4 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - alienRank: 5 lowQty: 5 highQty: 13 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 7 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_HYBRID_CONTROL_ASSAULT width: 60 length: 60 height: 2 alert: STR_ALERT_HYBRID_CONTROL_ASSAULT alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_HYBRID_CONTROL_ASSAULT_DESCRIPTION shade: 6 terrains: - ABASE script: HYBRIDCONTROL briefing: textOffset: -16 background: HYBRID_SILHOUETTES_BACKGROUND.SCR showTarget: false music: TENKA_TENKOID markerName: STR_HYBRID_CONTROL duration: [100, 120] despawnPenalty: 50 abortPenalty: 25 unlockedResearch: STR_HYBRID_CONTROL_TAKEN enviroEffects: STR_INSANITY_2 data: - alienRank: 5 lowQty: 2 highQty: 14 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_HIGH_EXPLOSIVE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_DYNAMITE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 7 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_GRENADE - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_BILLHOOK - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_KATANA - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_SABRE - STR_HIGH_EXPLOSIVE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_HIGH_EXPLOSIVE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - alienRank: 1 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 6 lowQty: 1 highQty: 6 dQty: 4 percentageOutsideUfo: 75 itemSets: - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - alienRank: 10 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 75 itemSets: *AnchorEmptyInventory - type: STR_GERTRUDE_ELLISON_AMBUSH width: 60 length: 60 height: 10 civiliansByType: STR_MALE_CIVILIAN_BODYGUARD: 1 STR_MALE_VIP: 1 alert: STR_ALERT_GERTRUDE_ELLISON_AMBUSH alertBackground: ABDUCTION_BACKGROUND.SCR alertDescription: STR_GERTRUDE_ELLISON_AMBUSH_DESCRIPTION briefing: background: ABDUCTION_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_GERTRUDE_ELLISON_AMBUSH_BRIEFING showTarget: false markerName: STR_GERTRUDE_ELLISON_AMBUSH duration: [72, 144] despawnPenalty: 200 abortPenalty: 200 enviroEffects: STR_INSANITY_2 music: - SR2_SPACE script: GERTRUDE_AMBUSH terrains: - FOREST data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - type: STR_ASYLUM_APPARITIONS width: 60 length: 60 height: 10 shade: 15 alert: STR_ALERT_ASYLUM_APPARITIONS alertBackground: BACK03.SCR alertDescription: STR_ASYLUM_APPARITIONS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE music: - FRO_PSY markerName: STR_ASYLUM_APPARITIONS objectiveType: 30 objectiveComplete: [STR_SPECTRAL_NODE_DESTROYED, 200] objectivePopup: STR_SUMMONING_PENTAGRAM_DESTROYED unlockedResearch: STR_ASYLUM_APPARITIONS_COMPLETED duration: [190, 340] despawnPenalty: 100 startingCondition: STR_SCIENCE_GEAR enviroEffects: STR_INSANITY_3 civiliansByType: STR_MALE_DOCTOR: 2 STR_FEMALE_DOCTOR: 2 STR_PRIEST: 1 STR_MALE_CIVILIAN_WORKER: 1 STR_MALE_CIVILIAN_CITY_BOY: 1 STR_FEMALE_CIVILIAN_CITY_GIRL: 1 MALE_CIVILIAN: 1 STR_FEMALE_CASUAL: 1 terrains: - COMRCURBAN script: ASYLUM data: - alienRank: 5 lowQty: 6 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_DR_HADRIEX_CRUISE width: 30 length: 60 height: 13 civilians: 7 alert: STR_ALERT_DR_HADRIEX_CRUISE alertBackground: CRUISE_LINER_BACKGROUND.SCR alertDescription: STR_DR_HADRIEX_CRUISE_DESCRIPTION briefing: background: CRUISE_LINER_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_DR_HADRIEX_CRUISE duration: [90, 160] despawnPenalty: 70 enviroEffects: STR_INSANITY_1 music: - WOLFMOON terrains: - HADRIEX_CRUISE_LINER_SMALL data: - alienRank: 5 lowQty: 9 highQty: 22 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_TASER - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - STR_MONEY_5000 - - STR_TONFA - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_MONEY_5000 - - STR_BASEBALL_BAT - - STR_WOODEN_CLUB - - STR_SLEDGEHAMMER - STR_MONEY_5000 - - STR_GOLF_STICK - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_GRENADE - STR_MONEY_5000 - - STR_PIPE - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - type: STR_MARINE_BASE_DEFENSE width: 60 length: 60 height: 4 civilians: 10 terrains: - MARINEBASE alert: STR_MARINE_BASE_ATTACKED alertBackground: BACK03.SCR alertDescription: STR_MARINE_BASE_DEFENSE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE markerName: STR_MARINE_BASE_DEFENSE duration: [5, 10] despawnPenalty: 750 enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 2 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - alienRank: 7 lowQty: 5 highQty: 10 dQty: 0 percentageOutsideUfo: 20 itemSets: *AnchorEmptyInventory - type: STR_POLAR_BASE_THE_THING width: 50 length: 50 height: 6 civiliansByType: STR_THE_THING_POLARNIK: 4 STR_MALE_CIVILIAN_POLARNIK: 6 STR_THE_THING_DOG: 3 terrains: - COLDISLE alert: STR_ALERT_POLAR_BASE_THE_THING alertBackground: BACK03.SCR alertDescription: STR_POLAR_BASE_THE_THING_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - THING markerName: STR_POLAR_BASE_THE_THING duration: [40, 90] despawnPenalty: 250 unlockedResearch: STR_POLAR_BASE_THE_THING_SOLVED enviroEffects: STR_INSANITY_2 data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: *AnchorEmptyInventory - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: *AnchorEmptyInventory - type: STR_MOON_MAGMA_RESCUE width: 50 length: 50 height: 10 civiliansByType: STR_MAGMA_COSMONAUT: 4 alert: STR_ALERT_MOON_MAGMA_RESCUE alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_MAGMA_RESCUE_DESCRIPTION briefing: background: MOON_SURFACE_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_MOON_MAGMA_RESCUE_BRIEFING showTarget: false markerName: STR_MOON_MAGMA_RESCUE startingCondition: STR_SPACE enviroEffects: STR_SPACE duration: [10, 12] despawnPenalty: 600 unlockedResearch: STR_MAGMA_COSMONAUTS_SAVED music: - SR2_SPACE customUfo: STR_LOC_HT_20X20_HABITAT terrains: - MOON data: - alienRank: 4 lowQty: 4 highQty: 10 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - type: STR_MOON_HYPERWAVE_RELAY width: 50 length: 50 height: 10 alert: STR_ALERT_MOON_HYPERWAVE_RELAY alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_HYPERWAVE_RELAY_DESCRIPTION briefing: background: MOON_SURFACE_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_MOON_HYPERWAVE_RELAY_BRIEFING showTarget: false markerName: STR_MOON_HYPERWAVE_RELAY startingCondition: STR_SPACE duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_HYPERWAVE_RELAY_EXPLORED enviroEffects: STR_SPACE music: - SR2_SPACE customUfo: STR_MOON_OUTPOST terrains: - MOON data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_MOON_UNDERGROUND_CONDUITS width: 20 length: 120 height: 2 alert: STR_ALERT_MOON_UNDERGROUND_CONDUITS alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_UNDERGROUND_CONDUITS_DESCRIPTION briefing: background: MOON_SURFACE_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_MOON_UNDERGROUND_CONDUITS_BRIEFING showTarget: false markerName: STR_MOON_UNDERGROUND_CONDUITS startingCondition: STR_SPACE enviroEffects: STR_SPACE duration: [100, 200] despawnPenalty: 50 nextStage: STR_MOON_UNDERGROUND_CONDUITS_CHAMBER music: - SR2_SPACE script: MOON_UNDERGROUND_CONDUITS terrains: - UTUNNEL data: - alienRank: 5 lowQty: 50 highQty: 90 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_MOON_UNDERGROUND_CONDUITS_CHAMBER width: 30 length: 30 height: 2 alert: STR_ALERT_MOON_UNDERGROUND_CONDUITS alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_UNDERGROUND_CONDUITS_CHAMBER_DESCRIPTION briefing: background: MOON_SURFACE_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_MOON_UNDERGROUND_CONDUITS_CHAMBER_BRIEFING showTarget: false markerName: STR_MOON_UNDERGROUND_CONDUITS race: STR_WASPITE startingCondition: STR_SPACE enviroEffects: STR_SPACE duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_UNDERGROUND_CONDUITS_EXPLORED music: - SR2_SPACE script: ALIENBASE terrains: - UBASE data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_MOON_ALIEN_COLONY_SUBURBS race: STR_ETHEREAL width: 60 length: 60 height: 2 alert: STR_ALERT_MOON_ALIEN_COLONY_SUBURBS alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_ALIEN_COLONY_SUBURBS_DESCRIPTION briefing: background: BACK01.SCR palette: 2 desc: STR_MOON_ALIEN_COLONY_SUBURBS_BRIEFING showTarget: false markerName: STR_MOON_ALIEN_COLONY_SUBURBS startingCondition: STR_SPACE enviroEffects: STR_INSANITY_3 duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_ALIEN_COLONY_SUBURBS_INVADED script: ALIENBASE terrains: - GOLDBASE points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 3 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - type: STR_MOON_ALIEN_COLONY_MAIN race: STR_ETHEREAL width: 60 length: 60 height: 2 alert: STR_ALERT_MOON_ALIEN_COLONY_MAIN alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_ALIEN_COLONY_MAIN_DESCRIPTION briefing: background: BACK01.SCR palette: 2 desc: STR_MOON_ALIEN_COLONY_MAIN_BRIEFING showTarget: false markerName: STR_MOON_ALIEN_COLONY_MAIN startingCondition: STR_SPACE enviroEffects: STR_INSANITY_4 duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_ALIEN_COLONY_MAIN_INVADED script: ALIENBASE terrains: - GOLDBASE points: 5 data: - alienRank: 6 lowQty: 2 highQty: 9 dQty: 2 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 8 lowQty: 2 highQty: 9 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 10 highQty: 15 dQty: 8 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 2 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 10 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 12 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - type: STR_MOON_ALIEN_COLONY_CORE race: STR_MIXED width: 60 length: 60 height: 2 alert: STR_ALERT_MOON_ALIEN_COLONY_CORE alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_ALIEN_COLONY_CORE_DESCRIPTION briefing: background: BACK01.SCR palette: 2 desc: STR_MOON_ALIEN_COLONY_CORE_BRIEFING showTarget: false markerName: STR_MOON_ALIEN_COLONY_CORE startingCondition: STR_SPACE enviroEffects: STR_INSANITY_4 duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_ALIEN_COLONY_CORE_INVADED script: ALIENBASE terrains: - GOLDBASE points: 5 data: - alienRank: 4 lowQty: 15 highQty: 24 dQty: 9 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 12 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 4 highQty: 12 dQty: 2 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 6 lowQty: 7 highQty: 19 dQty: 4 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 3 highQty: 13 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - type: STR_DOWNED_UFO_WILDERNESS width: 50 length: 50 height: 10 civiliansByType: STR_MALE_SOLDIER: 4 STR_MALE_OFFICER_SOLDIER: 1 STR_MALE_ELITE_SOLDIER: 10 alert: STR_ALERT_DOWNED_UFO alertBackground: SPECOPS.SCR alertDescription: STR_DOWNED_UFO_DESCRIPTION briefing: background: SPECOPS.SCR palette: 2 desc: STR_DOWNED_UFO_BRIEFING showTarget: false markerName: STR_DOWNED_UFO markerIcon: 4 duration: [72, 144] despawnPenalty: 200 enviroEffects: STR_INSANITY_1 music: - AS_2_THEME customUfo: STR_MEDIUM_SCOUT terrains: - FOREST data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - type: STR_DOWNED_UFO_VILLAGE width: 50 length: 50 height: 10 civilians: 4 civiliansByType: STR_MALE_SOLDIER: 4 STR_MALE_OFFICER_SOLDIER: 1 STR_MALE_ELITE_SOLDIER: 10 alert: STR_ALERT_DOWNED_UFO alertBackground: SPECOPS.SCR alertDescription: STR_DOWNED_UFO_DESCRIPTION briefing: background: SPECOPS.SCR palette: 2 desc: STR_DOWNED_UFO_BRIEFING showTarget: false markerName: STR_DOWNED_UFO markerIcon: 4 duration: [72, 144] despawnPenalty: 200 enviroEffects: STR_INSANITY_1 music: - AS_2_THEME script: DOWNED_UFO_VILLAGE terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - type: STR_DREAMSCAPE_VILLA width: 90 length: 90 height: 14 shade: 15 terrains: - U_PLANET_ACID alert: STR_ALERT_DREAMSCAPE_VILLA alertBackground: NIGHTMARE_BACKGROUND.SCR alertDescription: STR_DREAMSCAPE_VILLA_DESCRIPTION briefing: background: NIGHTMARE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false music: - DARKMIST markerName: STR_DREAMSCAPE_VILLA duration: [8, 10] despawnPenalty: 5 script: DREAMSCAPE_VILLA enviroEffects: STR_DREAMSCAPE startingCondition: STR_DREAMSCAPE unlockedResearch: STR_DREAMSCAPE_EXPLORED data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: *AnchorEmptyInventory - type: STR_DREAMSCAPE_NECROMANCERS_DUNGEON width: 90 length: 90 height: 14 shade: 3 terrains: - CATACOMB_PENTAGRAM_MEDIUM_ENTRY alert: STR_ALERT_NECROMANCERS_DUNGEON alertBackground: NIGHTMARE_BACKGROUND.SCR alertDescription: STR_DREAMSCAPE_NECROMANCERS_DUNGEON_DESCRIPTION briefing: background: NIGHTMARE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false music: - DARKMIST markerName: STR_DREAMSCAPE_NECROMANCERS_DUNGEON duration: [8, 10] despawnPenalty: 750 abortPenalty: 200 script: DREAMSCAPE_NECROMANCERS_DUNGEON enviroEffects: STR_DREAMSCAPE startingCondition: STR_DREAMSCAPE unlockedResearch: STR_DREAMSCAPE_EXPLORED civiliansByType: STR_SLEEPER_MALE: 12 STR_SLEEPER_FEMALE: 12 data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE_DREAM - STR_DELICIOUS_CAKE - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - STR_DELICIOUS_CAKE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE # ---- to be removed ---- - type: STR_ALIEN_EMBASSY #Remove in time race: STR_ADVENT genMission: STR_BASE_PATROLING_MEDIUM_SCOUT: 30 STR_BASE_PATROLING_LARGE_SCOUT: 22 STR_BASE_PATROLING_ABDUCTOR: 18 STR_ALIEN_SUPPLY: 12 STR_MIB_BASE: 3 genMissionFreq: 2 genMissionLimit: 20 #after 4 month it would evolve to STR_ALIEN_EMBASSY_GROWN with own counter alienBaseUpgrades: 0: STR_ALIEN_EMBASSY: 100 4: STR_ALIEN_BIG_BASE_ASSAULT: 100 width: 60 length: 60 height: 10 nextStage: STR_ALIEN_BIG_BASE_ASSAULT markerName: STR_ALIEN_EMBASSY markerIcon: 10 points: 8 alert: STR_ALERT_ALIEN_EMBASSY alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ALIEN_EMBASSY_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ALIEN_EMBASSY_BRIEFING showTarget: false music: - SS_HYD script: ALIEN_EMBASSY terrains: - URBAN_DAWN data: - alienRank: 5 #STR_SECTOID_SOLDIER lowQty: 4 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 9 #STR_ADVENT_SOLDIER lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 8 #STR_ADVENT_AGENT lowQty: 7 highQty: 12 dQty: 4 percentageOutsideUfo: 95 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALLOY_KNIFE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 #STR_ALIEN_DRONE_TERRORIST lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_ALIEN_EMBASSY_GROWN #Remove in time race: STR_ADVENT genMission: STR_BASE_PATROLING_MEDIUM_SCOUT: 35 STR_BASE_PATROLING_LARGE_SCOUT: 25 STR_BASE_PATROLING_ABDUCTOR: 20 STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP: 25 STR_BASE_PATROLING_FIGHTER_SHIP: 20 STR_ALIEN_SUPPLY: 14 STR_MIB_BASE: 3 genMissionFreq: 3 genMissionLimit: 15 alienBaseUpgrades: 0: STR_ALIEN_EMBASSY_GROWN: 100 4: STR_ALIEN_BIG_BASE_ASSAULT: 100 width: 60 length: 60 height: 10 nextStage: STR_ALIEN_BIG_BASE_GROWN_ASSAULT markerName: STR_ALIEN_EMBASSY markerIcon: 10 points: 10 alert: STR_ALERT_ALIEN_EMBASSY alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ALIEN_EMBASSY_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ALIEN_EMBASSY_BRIEFING showTarget: false music: - SS_HYD script: ALIEN_EMBASSY terrains: - URBAN_DAWN data: - alienRank: 5 #STR_SECTOID_SOLDIER lowQty: 4 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 9 #STR_ADVENT_SOLDIER lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 8 #STR_ADVENT_AGENT lowQty: 7 highQty: 12 dQty: 5 percentageOutsideUfo: 95 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALLOY_KNIFE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 #STR_ALIEN_DRONE_TERRORIST lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_ALIEN_EMBASSY_OLD #Remove in time race: STR_ADVENT genMission: #patroling STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP: 10 STR_BASE_PATROLING_FIGHTER_SHIP: 8 genMissionFreq: 1 alienBaseUpgrades: 0: STR_ALIEN_EMBASSY_OLD: 100 4: STR_ALIEN_BIG_BASE_ASSAULT: 100 width: 60 length: 60 height: 10 nextStage: STR_ALIEN_BIG_BASE_GROWN_ASSAULT markerName: STR_ALIEN_EMBASSY markerIcon: 10 points: 10 alert: STR_ALERT_ALIEN_EMBASSY alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ALIEN_EMBASSY_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ALIEN_EMBASSY_BRIEFING showTarget: false music: - SS_HYD script: ALIEN_EMBASSY terrains: - URBAN_DAWN data: - alienRank: 5 #STR_SECTOID_SOLDIER lowQty: 4 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 9 #STR_ADVENT_SOLDIER lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 35 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 8 #STR_ADVENT_AGENT lowQty: 7 highQty: 12 dQty: 5 percentageOutsideUfo: 95 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALLOY_KNIFE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 #STR_ALIEN_DRONE_TERRORIST lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: *AnchorEmptyInventory - type: STR_ALIEN_BIG_BASE_GROWN_ASSAULT #Remove in time enviroEffects: STR_INSANITY_4 race: STR_SECTOID genMission: STR_BASE_PATROLING_MEDIUM_SCOUT: 35 STR_BASE_PATROLING_LARGE_SCOUT: 25 STR_BASE_PATROLING_ABDUCTOR: 20 STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP: 25 STR_BASE_PATROLING_FIGHTER_SHIP: 20 STR_ALIEN_SUPPLY: 14 STR_MIB_BASE: 3 genMissionFreq: 2 genMissionLimit: 100 alienBaseUpgrades: 0: STR_ALIEN_BIG_BASE_GROWN_ASSAULT: 100 4: STR_ALIEN_BIG_BASE_ASSAULT: 100 width: 50 length: 50 height: 4 shade: 7 terrains: - UBASE script: ALIENBIGBASEGROWN briefing: textOffset: -16 background: BACK01.SCR desc: STR_ALIEN_BIG_BASE_ASSAULT_BRIEFING showTarget: false data: - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: *AnchorEmptyInventory - alienRank: 5 lowQty: 5 highQty: 8 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 0 highQty: 0 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 4 dQty: 2 extraQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - alienRank: 10 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE FILE: user/mods/XComFiles/Ruleset/alienItemLevels_XCOMFILES.rul alienItemLevels: - [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] FILE: user/mods/XComFiles/Ruleset/alienMissions_XCOMFILES.rul alienMissions: - delete: STR_ALIEN_RESEARCH - delete: STR_ALIEN_HARVEST - delete: STR_ALIEN_ABDUCTION - delete: STR_ALIEN_INFILTRATION - delete: STR_ALIEN_BASE - delete: STR_ALIEN_TERROR - delete: STR_ALIEN_RETALIATION - delete: STR_ALIEN_SUPPLY - type: STR_ALIEN_RESEARCH_EARLY points: 0 raceWeights: 0: STR_SECTOID: 50 STR_FLOATER: 20 STR_CHASER: 20 STR_CHTONITE: 10 14: STR_SECTOID: 40 STR_CHASER: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 17: STR_SECTOID: 40 STR_CHASER: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 19: STR_SECTOID: 40 STR_CHASER: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 22: STR_GAZER: 10 STR_SECTOID: 25 STR_CHASER: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_CHTONITE: 10 25: STR_GAZER: 10 STR_SECTOID: 25 STR_CHASER: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_CHTONITE: 10 28: STR_SECTOID: 15 STR_CHASER: 5 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 10 STR_GAZER: 10 STR_WASPITE: 5 STR_CHTONITE: 10 31: STR_CHASER: 5 STR_SECTOID: 10 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 34: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 10 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 36: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 3 STR_SNAKEMAN_SALAMANDRON: 2 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 15 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 39: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 15 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 5 STR_WASPITE: 10 STR_CHTONITE: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - type: STR_ALIEN_RESEARCH points: 0 raceWeights: 0: STR_CHASER: 20 STR_SECTOID: 50 STR_FLOATER: 20 STR_CHTONITE: 10 14: STR_CHASER: 15 STR_SECTOID: 50 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 17: STR_CHASER: 10 STR_SECTOID: 45 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 19: STR_CHASER: 15 STR_SECTOID: 45 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 22: STR_GAZER: 10 STR_CHASER: 10 STR_SECTOID: 25 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 15 STR_CHTONITE: 10 25: STR_CHASER: 10 STR_GAZER: 10 STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_MUTON: 10 STR_FLOATER: 20 STR_CHTONITE: 10 28: STR_CHASER: 10 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_GAZER: 15 STR_WASPITE: 5 STR_CHTONITE: 10 31: STR_CHASER: 5 STR_SECTOID: 10 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 34: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 10 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 36: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 3 STR_SNAKEMAN_SALAMANDRON: 2 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 15 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 39: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 15 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 5 STR_WASPITE: 10 STR_CHTONITE: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_EXCAVATOR count: 1 trajectory: P2 timer: 1000 - ufo: STR_LARGE_SCOUT count: 2 trajectory: P4 timer: 9000 - ufo: STR_LAB_SHIP count: 1 trajectory: P4 timer: 9000 - type: STR_ALIEN_HARVEST points: 30 raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 22: STR_SECTOID: 20 STR_FLOATER: 30 STR_CHASER: 30 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 24: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 30 STR_CHASER: 30 26: STR_SECTOID: 30 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 25 STR_CHASER: 25 29: STR_SECTOID: 20 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 5 STR_FLOATER: 30 STR_CHASER: 25 31: STR_SECTOID: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 30 STR_CHASER: 20 33: STR_SECTOID: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 35 STR_CEREBREAL: 10 STR_CHASER: 20 35: STR_SECTOID: 25 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_CEREBREAL: 10 STR_CHASER: 15 37: STR_SECTOID: 20 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 20 STR_FLOATER: 25 STR_CEREBREAL: 5 STR_CHASER: 15 40: STR_SECTOID: 25 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 15 STR_FLOATER: 20 STR_CEREBREAL: 5 STR_CHASER: 15 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 6000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 3000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 750 - ufo: STR_LAB_SHIP count: 1 trajectory: P2 timer: 1500 - type: STR_ALIEN_ABDUCTION points: 50 raceWeights: 0: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHASER: 30 18: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 20: STR_SECTOID: 30 STR_FLOATER: 20 STR_CHASER: 30 22: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 25: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHASER: 30 28: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 30: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CEREBREAL: 10 33: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CEREBREAL: 10 35: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CEREBREAL: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 15000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 18000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 2 trajectory: P4 timer: 60 - type: STR_ALIEN_INFILTRATION points: 50 objective: 1 endlessInfiltration: false siteType: STR_ALIEN_BIG_BASE_ASSAULT spawnZone: 4 raceWeights: 0: STR_SECTOID: 40 STR_FLOATER: 20 STR_MUTON: 30 STR_RAIDERS_EARLY: 35 STR_CHASER: 15 22: STR_SECTOID: 30 STR_FLOATER: 30 STR_MUTON: 30 STR_CHASER: 10 STR_SNAKEMAN: 15 STR_SNAKEMAN_SALAMANDRON: 5 STR_RAIDERS_EARLY: 35 24: STR_SECTOID: 30 STR_SNAKEMAN: 15 STR_CHASER: 10 STR_MUTON: 30 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_RAIDERS_EARLY: 2 STR_RAIDERS_MIDEARLY: 40 26: STR_SECTOID: 20 STR_CHASER: 10 STR_MUTON: 30 STR_SNAKEMAN: 15 STR_SNAKEMAN_SALAMANDRON: 15 STR_FLOATER: 20 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 3 STR_RAIDERS_MID: 40 30: STR_SECTOID: 10 STR_CHASER: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_MUTON: 30 STR_ETHEREAL: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 40 33: STR_SECTOID: 5 STR_CHASER: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_ETHEREAL_CYBERDISC: 3 STR_ETHEREAL: 2 STR_MUTON: 20 STR_FLOATER: 15 STR_GAZER: 10 STR_WASPITE: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 40 35: STR_SECTOID: 5 STR_CHASER: 5 STR_SNAKEMAN: 8 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL: 10 STR_MUTON: 20 STR_FLOATER: 10 STR_GAZER: 10 STR_WASPITE: 10 STR_CEREBREAL: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 40 37: STR_SECTOID: 10 STR_CHASER: 5 STR_SNAKEMAN: 3 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 10 STR_MUTON: 20 STR_FLOATER: 5 STR_GAZER: 10 STR_WASPITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 40 40: STR_SECTOID: 10 STR_CHASER: 5 STR_SNAKEMAN: 8 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL_CYBERDISC: 5 STR_ETHEREAL: 10 STR_MUTON: 20 STR_FLOATER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 40 waves: - ufo: STR_SMALL_SCOUT #vanilla count: 1 trajectory: P1 timer: 16500 - ufo: STR_MEDIUM_SCOUT #vanilla count: 1 trajectory: P1 timer: 15000 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 1300 - ufo: STR_ABDUCTOR #I would like Infiltrator UFO here count: 1 trajectory: P5 timer: 6000 - ufo: STR_MEDIUM_SCOUT #vanilla, changed count: 1 trajectory: P6 timer: 11000 - ufo: STR_ABDUCTOR #I would like Infiltrator UFO here count: 2 trajectory: P4 timer: 4200 - ufo: STR_LARGE_SCOUT #vanilla count: 1 trajectory: P7 timer: 9000 - ufo: STR_LARGE_SCOUT #vanilla count: 1 trajectory: P7 timer: 60 - ufo: STR_LIGHT_FIGHTER_SHIP count: 2 trajectory: P_PATROL_2 timer: 60 - ufo: STR_SUPPLY_SHIP #vanilla count: 1 trajectory: P7 timer: 60 - ufo: STR_BATTLESHIP #vanilla count: 2 trajectory: P7 timer: 60 - type: STR_ALIEN_BASE points: 50 objective: 2 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHASER: 30 STR_RAIDERS_EARLY: 5 22: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_RAIDERS_EARLY: 5 24: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_CHASER: 20 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_RAIDERS_EARLY: 2 STR_RAIDERS_MIDEARLY: 3 26: STR_SECTOID: 20 STR_CHASER: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 3 STR_RAIDERS_MID: 2 30: STR_SECTOID: 10 STR_CHASER: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 33: STR_SECTOID: 5 STR_CHASER: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_ETHEREAL_CYBERDISC: 3 STR_ETHEREAL: 2 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_WASPITE: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 35: STR_SECTOID: 5 STR_CHASER: 5 STR_SNAKEMAN: 8 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL: 10 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 10 STR_WASPITE: 10 STR_CEREBREAL: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 2 37: STR_SECTOID: 10 STR_CHASER: 5 STR_SNAKEMAN: 3 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 10 STR_MUTON: 10 STR_FLOATER: 5 STR_GAZER: 10 STR_WASPITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 3 40: STR_SECTOID: 10 STR_CHASER: 5 STR_SNAKEMAN: 8 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL_CYBERDISC: 5 STR_ETHEREAL: 10 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 4 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 13500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P5 timer: 15000 - ufo: STR_SENTRY_SHIP count: 1 trajectory: P5 timer: 60 - ufo: STR_EXCAVATOR count: 1 trajectory: P5 timer: 60 - ufo: STR_EXCAVATOR count: 1 trajectory: P5 timer: 60 - ufo: STR_SUPPLY_SHIP count: 2 trajectory: P5 timer: 60 - ufo: STR_BATTLESHIP count: 1 trajectory: P6 timer: 60 - type: STR_ALIEN_TERROR despawnEvenIfTargeted: true points: 10 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 30 STR_CHASER: 30 STR_RAIDERS_EARLY: 5 22: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CHTONITE: 20 STR_RAIDERS_EARLY: 4 STR_RAIDERS_MIDEARLY: 1 26: STR_SECTOID: 15 STR_FLOATER: 30 STR_CHASER: 30 STR_CHTONITE: 30 STR_RAIDERS_EARLY: 2 STR_RAIDERS_MIDEARLY: 3 29: STR_SECTOID: 20 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 30 STR_CHASER: 30 STR_CHTONITE: 25 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 3 STR_RAIDERS_MID: 2 32: STR_SECTOID: 20 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_CHASER: 20 STR_CHTONITE: 20 STR_GAZER: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 2 STR_RAIDERS_MID: 3 35: STR_SECTOID: 15 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 15 STR_CHASER: 15 STR_GAZER: 10 STR_CHTONITE: 15 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 38: STR_SECTOID: 10 STR_SNAKEMAN: 15 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHASER: 20 STR_GAZER: 15 STR_CHTONITE: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 41: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 10 STR_WASPITE: 5 STR_CHTONITE: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 2 44: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 5 STR_ETHEREAL: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CHTONITE: 5 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 47: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_ETHEREAL_CYBERDISC: 3 STR_ETHEREAL: 7 STR_MUTON: 10 STR_FLOATER: 5 STR_CHASER: 10 STR_GAZER: 10 STR_WASPITE: 15 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 15000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_ALIEN_TERROR_2 despawnEvenIfTargeted: true points: 10 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 20 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_CHASER: 20 STR_CHTONITE: 20 STR_GAZER: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 2 STR_RAIDERS_MID: 3 35: STR_SECTOID: 15 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 15 STR_CHASER: 15 STR_GAZER: 10 STR_CHTONITE: 15 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 38: STR_SECTOID: 10 STR_SNAKEMAN: 15 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHASER: 20 STR_GAZER: 15 STR_CHTONITE: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 41: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 10 STR_WASPITE: 5 STR_CHTONITE: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 2 44: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 5 STR_ETHEREAL: 5 STR_ORDER_OF_ELIMINATION: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CHTONITE: 5 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 47: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_ETHEREAL_CYBERDISC: 2 STR_ETHEREAL: 10 STR_ORDER_OF_ELIMINATION: 10 STR_MUTON: 10 STR_FLOATER: 5 STR_CHASER: 5 STR_GAZER: 10 STR_WASPITE: 15 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 10000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 14600 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P1 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 10000 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 5000 objective: true - type: STR_ALIEN_DOMINATION points: 250 raceWeights: 0: STR_SECTOID: 10 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 10 STR_MUTON: 10 STR_FLOATER: 10 STR_CHASER: 10 waves: - ufo: STR_OBSERVER count: 1 trajectory: P0 timer: 9000 - ufo: STR_OBSERVER count: 1 trajectory: P0 timer: 1000 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 900 hunterKillerPercentage: 100 - ufo: STR_STRIKER count: 1 trajectory: P8 timer: 400 hunterKillerPercentage: 100 - ufo: STR_TROOP_SHIP count: 1 trajectory: P8 timer: 20 - ufo: STR_STRIKER count: 1 trajectory: P8 timer: 200 hunterKillerPercentage: 100 - type: STR_ALIEN_FLYBY points: 50 retaliationOdds: 0 raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 70 STR_CHASER: 30 21: STR_SECTOID: 60 STR_FLOATER: 40 STR_CHASER: 30 23: STR_SECTOID: 20 STR_SNAKEMAN: 40 STR_SNAKEMAN_SALAMANDRON: 20 STR_FLOATER: 20 STR_CHASER: 20 30: STR_SECTOID: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_CEREBREAL: 10 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 10 STR_MUTON: 10 STR_GAZER: 30 STR_FLOATER: 10 STR_CHASER: 10 35: STR_SECTOID: 7 STR_SECTOID_SECTOPOD: 3 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_CEREBREAL: 10 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 20 STR_MUTON: 20 STR_GAZER: 20 STR_FLOATER: 10 STR_CHASER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 120 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 900 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 20 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 20 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P0 timer: 4500 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P8 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_SENTRY_SHIP count: 1 trajectory: P8 timer: 120 - ufo: STR_STRIKER count: 1 trajectory: P0 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_STRIKER count: 1 trajectory: P8 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_BATTLESHIP count: 1 trajectory: P0 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - type: STR_ALIEN_RETALIATION points: 0 retaliationOdds: 0 objective: 4 spawnUfo: STR_BATTLESHIP #Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_GAZER: 5 STR_WASPITE: 5 STR_SECTOID: 13 STR_SECTOID_SECTOPOD: 2 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_ETHEREAL: 5 STR_ETHEREAL_CYBERDISC: 5 STR_MUTON: 10 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_FLOATER: 10 STR_CHASER: 10 46: STR_GAZER: 5 STR_WASPITE: 5 STR_SECTOID: 13 STR_SECTOID_SECTOPOD: 2 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_ETHEREAL: 5 STR_ETHEREAL_CYBERDISC: 5 STR_ORDER_OF_ELIMINATION: 5 STR_MUTON: 10 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_FLOATER: 10 STR_CHASER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 3000 interruptPercentage: 5 - ufo: STR_LIGHT_FIGHTER_SHIP count: 2 trajectory: P8 timer: 3000 interruptPercentage: 10 - ufo: STR_LIGHT_FIGHTER_SHIP count: 2 trajectory: P8 timer: 10 interruptPercentage: 5 - ufo: STR_FIGHTER_SHIP count: 2 trajectory: P8 timer: 10 interruptPercentage: 10 - ufo: STR_SENTRY_SHIP count: 3 trajectory: P8 timer: 3000 interruptPercentage: 10 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_BATTLESHIP count: 2 trajectory: P8 timer: 3000 interruptPercentage: 80 hunterKillerPercentage: 100 huntMode: 2 - type: STR_ALIEN_SUPPLY points: 0 objective: 5 raceWeights: {} #Special case, race comes from base. waves: - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P9 timer: 6000 objective: true - type: STR_MIB_COVERUP points: 0 raceWeights: 0: STR_MIB: 100 20: STR_MIB: 90 24: STR_MIB: 80 29: STR_MIB: 65 waves: - ufo: STR_MIB_TRANSPORTER count: 1 trajectory: P0 timer: 7800 - ufo: STR_MIB_TRANSPORTER count: 1 trajectory: P2 timer: 7800 - ufo: STR_MIB_DROPSHIP count: 1 trajectory: P2 timer: 6000 - ufo: STR_MIB_DROPSHIP count: 1 trajectory: P3 timer: 9000 - ufo: STR_MIB_STEALTH_BOMBER count: 1 trajectory: P4 timer: 3000 - ufo: STR_MIB_STEALTH_BOMBER count: 1 trajectory: P4 timer: 750 - ufo: STR_MIB_STEALTH_BOMBER count: 1 trajectory: P2 timer: 1500 - type: STR_MIB_BASE points: 0 retaliationOdds: 0 raceWeights: 0: STR_MIB: 100 23: STR_MIB: 80 28: STR_MIB: 70 32: STR_MIB: 50 waves: - ufo: STR_MIB_BASE_LANDING count: 1 trajectory: B0 timer: 15000 - type: STR_DAVID_VINCENT_HOUSE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_MIB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_GERTRUDE_ELLISON_AMBUSH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_HYBRID_SMALL_GROUND_CONVOY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_HYBRID_MEDIUM_GROUND_CONVOY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_HYBRID_MIB_MEETING points: 100 retaliationOdds: 0 raceWeights: 0: STR_HYBRID_MIB: 100 waves: - ufo: STR_MANSION_MIB count: 1 trajectory: H0 timer: 8900 - type: STR_HYBRID_SECTOID_MEETING points: 70 raceWeights: 0: STR_HYBRID_SECTOID: 100 waves: - ufo: STR_MANSION count: 1 trajectory: H0 timer: 8900 - type: STR_HYBRID_BASE points: 0 retaliationOdds: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: STR_KEEP count: 1 trajectory: B0 timer: 15000 - type: STR_ALIEN_DIPLOMACY points: 0 raceWeights: 0: STR_MIXED: 100 waves: - ufo: STR_ENVOY_SHIP count: 1 trajectory: P0 timer: 12000 - type: STR_CULT_APPREHENSION_BLACK_LOTUS interruptResearch: STR_BLACK_LOTUS_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_APPREHENSION_CHURCH_OF_DAGON interruptResearch: STR_CHURCH_OF_DAGON_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_APPREHENSION_EXALT interruptResearch: STR_EXALT_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_APPREHENSION_ZSRR interruptResearch: STR_ZSRR_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON interruptResearch: STR_CHURCH_OF_DAGON_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_BLACK_LOTUS interruptResearch: STR_BLACK_LOTUS_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_ZSRR interruptResearch: STR_ZSRR_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_EXALT interruptResearch: STR_EXALT_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_BLACK_LOTUS interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_ZSRR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_BLACK_LOTUS interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_ZSRR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_ZSRR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_BLACK_LOTUS interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_MANSION_DEFENSE_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 7 STR_FENRIR: 15 STR_SPIKEBOAR: 10 STR_GIANT_BEETLE: 10 STR_MONGORN: 10 STR_WEREWOLF: 20 STR_OWLMAN: 5 STR_CHUPACABRA: 8 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 10 STR_BULLFROG: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 5 STR_SPIKEBOAR: 10 STR_MEGASCORPION: 10 STR_WERECAT: 10 STR_MUCKSTAR: 15 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 7 STR_GIANT_RAT: 10 STR_BULLFROG: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FENRIR: 25 STR_SHAMBLER: 30 STR_MONGORN: 10 STR_WEREWOLF: 10 STR_OWLMAN: 5 STR_REAPER: 5 STR_ZOMBIE_STERILE: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 10 STR_ZOMBIE_STERILE: 10 STR_WERECAT: 10 STR_GIANT_BEETLE: 20 STR_MEGASCORPION: 30 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 6 STR_FENRIR: 10 STR_SPIKEBOAR: 10 STR_GIANT_BEETLE: 10 STR_MONGORN: 7 STR_WEREWOLF: 10 STR_OWLMAN: 3 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 14 STR_BULLFROG: 3 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 10 STR_SPIKEBOAR: 10 STR_MEGASCORPION: 10 STR_WERECAT: 10 STR_CHUPACABRA: 15 STR_MUCKSTAR: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 20 STR_BULLFROG: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FENRIR: 10 STR_SHAMBLER: 20 STR_WEREWOLF: 20 STR_OWLMAN: 5 STR_MONGORN: 20 STR_REAPER: 10 STR_ZOMBIE_STERILE: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_WERECAT: 10 STR_MEGASCORPION: 30 STR_GIANT_BEETLE: 20 STR_GIANT_SPIDER: 20 STR_CHUPACABRA: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 15 STR_MUCKSTAR: 5 STR_SPIKEBOAR: 10 STR_CHUPACABRA: 7 STR_GIANT_BEETLE: 10 STR_GIANT_SPIDER: 13 STR_ZOMBIE_STERILE: 15 STR_GIANT_RAT: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MEGASCORPION: 20 STR_SPIKEBOAR: 7 STR_MUCKSTAR: 15 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 15 STR_BULLFROG: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SHAMBLER: 10 STR_MONGORN: 50 STR_ZOMBIE_STERILE: 40 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_MEGASCORPION: 30 STR_GIANT_BEETLE: 20 STR_GIANT_SPIDER: 20 STR_CHUPACABRA: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 10 STR_CHUPACABRA: 10 STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 20 STR_MUCKSTAR: 10 STR_GIANT_SPIDER: 20 STR_SHADOWBAT: 15 STR_GIANT_RAT: 25 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MEGASCORPION: 20 STR_MUCKSTAR: 10 STR_CHUPACABRA: 15 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_SHADOWBAT: 15 STR_GIANT_RAT: 20 STR_BULLFROG: 4 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SHAMBLER: 10 STR_MONGORN: 20 STR_ZOMBIE_STERILE: 70 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 10 STR_MEGASCORPION: 30 STR_CHUPACABRA: 20 STR_SHADOWBAT: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 30 STR_GIANT_BEETLE: 30 STR_ZOMBIE_STERILE: 20 STR_GIANT_RAT: 40 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MUCKSTAR: 5 STR_MEGASCORPION: 25 STR_GIANT_SPIDER: 25 STR_ZOMBIE_STERILE: 15 STR_GIANT_RAT: 25 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 10 STR_ZOMBIE_STERILE: 90 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 25 STR_GIANT_SPIDER: 15 STR_MEGASCORPION: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONGORN_KING_CAVE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_TERROR despawnEvenIfTargeted: true points: 10 objective: 3 spawnZone: 0 raceWeights: 0: STR_MEGASCORPION: 30 STR_GIANT_BEETLE: 30 STR_MONGORN: 10 STR_SHADOWBAT: 20 STR_MUCKSTAR: 10 STR_GIANT_RAT: 15 6: STR_MEGASCORPION: 10 STR_GIANT_BEETLE: 10 STR_SHADOWBAT: 10 STR_CHUPACABRA: 5 STR_MONGORN: 10 STR_SPIKEBOAR: 10 STR_SHAMBLER: 10 STR_WEREWOLF: 10 STR_OWLMAN: 2 STR_WERECAT: 10 STR_MUCKSTAR: 10 STR_GIANT_RAT: 15 STR_BULLFROG: 7 26: STR_CHRYSSALID: 10 STR_GIANT_BEETLE: 10 STR_MEGASCORPION: 10 STR_SHADOWBAT: 10 STR_CHUPACABRA: 10 STR_MONGORN: 10 STR_SPIKEBOAR: 10 STR_SHAMBLER: 10 STR_WEREWOLF: 10 STR_WERECAT: 10 STR_OWLMAN: 2 STR_MUCKSTAR: 10 STR_GIANT_RAT: 10 STR_BULLFROG: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_DURATHREAD_FACTORY interruptResearch: STR_DURATHREAD_MANUFACTURING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ASSASSIN_CLANS_BANK_ROBBERY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_BLACK_LOTUS_PARTY interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_BLACK_LOTUS_SHRINE interruptResearch: STR_BLACK_LOTUS_SHRINE_EXPLORED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_LO_WO_REFUGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_NATASHA_MOROZOVA_HIDEOUT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SOUL_HARVEST_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_THEY_CAME_FROM_THE_SEA interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DEPTHPOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_ZSRR_GANG_WAR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_COLD interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_DESERT interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_COLD interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_DESERT interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_CATACOMBS interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_HIVE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_VAMPIRE_CASTLE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MUMMY_ABODE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ANCIENT_MUMMY_ABODE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MUMMY_ABODE_ALTAR interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_PHARAOH_TOMB interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_TLETH_MESSENGERS interruptResearch: STR_DESTROY_CHURCH_OF_DAGON points: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P2 timer: 9000 - type: STR_TLETH_RECON points: 0 raceWeights: 0: STR_DEEP_ONE: 50 STR_AQUATOID: 50 waves: - ufo: STR_USO_ESCORT count: 1 trajectory: P0 timer: 9000 - ufo: STR_USO_ESCORT count: 1 trajectory: P0 timer: 9000 - ufo: STR_USO_CRUISER count: 1 trajectory: P2 timer: 9000 - type: STR_TLETH_SURVEY points: 0 retaliationOdds: 0 raceWeights: 0: STR_DEEP_ONE: 30 STR_AQUATOID: 70 waves: - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P0 timer: 9000 - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P2 timer: 14000 - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P0 timer: 22000 - type: STR_DEEP_ONE_VILLAGE_RAID interruptResearch: STR_DEEP_SEA_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_EMBASSY_OF_TLETH interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_AQUATOID_TRAP interruptResearch: STR_UCITY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_AQUATOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_UCITY interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_UCITY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 21000 objective: true - type: STR_TASOTH_FACTORY interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_TASOTH_FACTORY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_ATLANTIS_TEMPLE interruptResearch: STR_STONE_OF_ATLANTIS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_TASOTH_FACTORY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_NIGHT_OF_THE_LOBSTERS interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_HALLUCINOID_HUNT interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HALLUCINOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_LOBSTERMAN_HUNT interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CARCHARODON_HUNT interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CARCHARODON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CRUISE_LINER_RAID interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CARCHARODON: 100 15: STR_CARCHARODON: 100 STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CYBERWEB_LAIR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_HEIST interruptResearch: STR_CYBERDREDNAUGHT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_CENTURION_RAMPAGE interruptResearch: STR_CYBERDREDNAUGHT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_MANUFACTURING_PLANT interruptResearch: STR_CYBERWEB_PLANS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_DIMENSIONAL_PORTAL interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_PINK_CAVES interruptResearch: STR_DIMENSION_X_DESERT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DIMENSION_X_FAUNA: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_BASE_DEFENSE_FAUNA interruptResearch: STR_WRAP_UP_DIMENSION_X_EXPLORATION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DIMENSION_X_FAUNA: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_BASE_DEFENSE_ARMY interruptResearch: STR_WRAP_UP_DIMENSION_X_EXPLORATION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_FORTRESS_ASSAULT interruptResearch: STR_CYBERWEB_FORTRESS_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERDREDNAUGHT_ASSAULT interruptResearch: STR_CYBERDREDNAUGHT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_DOMINATION interruptResearch: STR_CYBERDREDNAUGHT_SECURED points: 100 retaliationOdds: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: STR_CYBERDREDNAUGHT count: 1 trajectory: P_PATROL timer: 8000 - type: STR_DIMENSION_X_PARTY_TEMPERATE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_PARTY_JUNGLE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_PARTY_COLD interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_PARTY_DESERT interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_TEMPERATE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_JUNGLE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_COLD interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_DESERT interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_COLD interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_DESERT interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HIDDEN_CAVES_FEW interruptResearch: STR_INTO_THE_DARK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 20 STR_SHADOWBAT: 15 STR_CHUPACABRA: 10 STR_SHAMBLER: 20 STR_SILACOID: 20 STR_MEGAWORM: 20 STR_OOZE: 8 STR_ABOMINATION: 2 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HIDDEN_CAVES_SEVERAL interruptResearch: STR_INTO_THE_DARK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 35 STR_SHADOWBAT: 35 STR_OOZE: 10 STR_SILACOID: 10 STR_MEGAWORM: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CHTONITE_MINIBASE_ASSAULT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHTONITE: 35 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SHOGG_VILLAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 35 STR_ANTMAN: 35 STR_SCORPOID: 30 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CRAZED_ANTMEN_VILLAGE interruptResearch: STR_CRAZED_ANTMEN_VILLAGE_COMPLETE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTMAN: 35 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SCORPOID_PALACE_TAKEOVER interruptResearch: STR_SCORPOID_PALACE_TAKEOVER_COMPLETE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SCORPOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REPTOID_CAVE_SETTLEMENT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REPTOID_ASSASSINATION_SQUAD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REPTIFORMER_TOWER despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROC_RAID_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROC_RAID_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DEAD_CATTLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FARMER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROP_CIRCLES despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FARMER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROP_CIRCLES_MIB despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MIB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROP_CIRCLES_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_FARMER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_PURGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_FARM despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CHEMTRAILS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_STORAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_CLONING_FARM despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_CONTROL_ASSAULT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID_SECTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MADMAN_RAMPAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_POSTAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SOLDIER_RAMPAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_POSTAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_POSTAL_RAMPAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_POSTAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CULT_OF_APOCALYPSE_PRISON_BREAK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CULT_OF_APOCALYPSE_CITY_RIOT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_PROJECT_SAMAEL despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LAIR_OF_APOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_TOWER_OF_APOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_COMMUNION_OF_APOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OUTPOST_OF_APOCALYPSE_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_ARACHNOQUAKE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BLOOD_MOON interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_WEREWOLF: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BLACK_MOON interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_WERECAT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HOLIDAY_RESORT_TERROR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SUPERLASKA_APPREHENSION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MAGMA_LAB interruptResearch: STR_ZOMBIE_IMPLANT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MAGMA_TANK_FACTORY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MAGMA_MINITANK: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MAGMA_REACTOR_CHAINSAWBOTS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MAGMA_CHAINSAWBOT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OSIRON_STAKEOUT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OSIRON_NEST despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_OSIRON_CRUISE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OSIRON_AA_AMMO_TRADE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_FIELD_TEST interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BROOD_WAR_GAMES despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_WAREHOUSE interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_LAB interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_CHUPACABRAS_LAB interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHUPACABRA: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_MONSTER_LAB interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SPIDER_SIBERIA interruptResearch: STR_SPIDER_SIBERIA_COMPLETE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_RETALIATION interruptResearch: STR_SYNDICATE_REPULSED points: 0 retaliationOdds: 0 objective: 4 spawnUfo: STR_SCARAB #Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_SYNDICATE: 100 missionWeights: 0: 0 waves: - ufo: STR_DRAGONFLY_DARK count: 1 trajectory: P8 timer: 3000 - ufo: STR_DRAGONFLY_DARK count: 2 trajectory: P8 timer: 3000 - ufo: STR_DRAGONFLY_DARK count: 2 trajectory: P8 timer: 3000 - ufo: STR_DRAGONFLY_DARK count: 3 trajectory: P8 timer: 3000 - ufo: STR_SCARAB count: 2 trajectory: P8 timer: 3000 - type: STR_DR_ALPHA_ISLAND despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MIB_RETALIATION points: 0 retaliationOdds: 0 objective: 4 spawnUfo: STR_MIB_STRIKE_SHIP #Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_MIB: 100 missionWeights: 0: 0 waves: - ufo: STR_MIB_TRANSPORTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_MIB_DROPSHIP count: 2 trajectory: P8 timer: 3000 - ufo: STR_MIB_STEALTH_BOMBER count: 2 trajectory: P8 timer: 3000 - ufo: STR_MIB_STEALTH_BOMBER count: 3 trajectory: P8 timer: 3000 - ufo: STR_MIB_STRIKE_SHIP count: 2 trajectory: P8 timer: 3000 - type: STR_SYNDICATE_PHASE_1 interruptResearch: STR_SYNDICATE_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_PHASE_2 interruptResearch: STR_SYNDICATE_HQ despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_HQ interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MANSION_DEFENSE_SYNDICATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE interruptResearch: STR_OLD_XCOM_DATA_REEL despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REACTOR_DEFENSE_SYNDICATE interruptResearch: STR_REACTOR_SAVED_FROM_SYNDICATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_UAC_WEAPON_DELIVERY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_UAC: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_UAC_WEAPON_LAB despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_UAC: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_UAC_OFFICE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_UAC: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_UAC_SPACE_LAB_SURFACE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_UAC: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MOON_UAC_BASE_LANDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_UAC: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DEEP_ONES_RITUALS interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CHRYSSALID_VILLAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHRYSSALID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERMINES despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_WASPITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_JARHEAD_TERROR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_JARHEAD_FACTORY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_MOB_JUNGLE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHUPACABRA: 10 STR_MEGASCORPION: 20 STR_GIANT_SPIDER: 25 STR_ZOMBIE_STERILE: 15 STR_MUCKSTAR: 10 STR_SHADOWBAT: 5 STR_BULLFROG: 7 STR_SPIKEBOAR: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_MOB_DESERT interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 25 STR_GIANT_SPIDER: 15 STR_MEGASCORPION: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_POLICE_TEMPERATE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 25 STR_GIANT_BEETLE: 25 STR_ZOMBIE_STERILE: 20 STR_MONGORN: 15 STR_CHUPACABRA: 5 STR_SPIKEBOAR: 3 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_MILITARY_TEMPERATE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 25 STR_MONGORN: 10 STR_GIANT_SPIDER: 25 STR_GIANT_BEETLE: 15 STR_MUCKSTAR: 5 STR_CHUPACABRA: 5 STR_SPIKEBOAR: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SILO_ATTACK despawnEvenIfTargeted: true objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 80 STR_SECTOID_SECTOPOD: 20 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_ALIEN_PURGE despawnEvenIfTargeted: true objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_MUTON: 100 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_DOWNTOWN_ATTACK despawnEvenIfTargeted: true objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_MUTON: 100 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_MERIDIAN_HUNTING interruptResearch: STR_MERIDIAN_HUNTED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BOUNTY_HUNTERS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_INDUSTRIAL_INVESTIGATION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 10 STR_BLACK_LOTUS: 10 STR_ZSRR: 10 STR_EXALT: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SKI_RESORT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 10 STR_BLACK_LOTUS: 10 STR_ZSRR: 10 STR_EXALT: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SURFTIME despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_STORM_SEIZURE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_STORMIES: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BARN_OF_GORE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_LUCHADORES: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_TRADING_WITH_THE_WIZKIDS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_TECH_WIZARDS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CAVEMEN_CAMPING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_CAVEMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_WESTMEN_TAVERN_RAID despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_WESTMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_WESTMEN_TAVERN_INVESTIGATION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_WESTMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_WESTMEN_TAVERN_EXTRACTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_WESTMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_WESTMEN_TAVERN_PICKUP despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_WESTMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_WESTMEN_TAVERN_MIB_TRAP despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MIB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OOZE_NEST despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OOZE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LEAGUE_APPREHENSION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LEAGUE_NODE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_ZSRR_UNFINISHED interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_EXALT_UNFINISHED interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LOBSTERMAN_USO_FLEET_CRUISER despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CARCHARODON_USO_HEAVY_CRUISER despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CARCHARODON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MARINE_BASE_DEFENSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_AQUATOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_DREAMSCAPE_VILLA despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_DREAMSPRITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_DREAMSCAPE_NECROMANCERS_DUNGEON despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_NIGHTMARE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_DR_HADRIEX_CRUISE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_SPIRITS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_ASYLUM_APPARITIONS interruptResearch: STR_ASYLUM_APPARITIONS_COMPLETED despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_GHOST: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_POLAR_BASE_THE_THING despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_THE_THING: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_ADVENT_CLINIC operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_CLINIC raceWeights: 0: STR_ADVENT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ADVENT_BIG_CLINIC operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_BIG_CLINIC raceWeights: 0: STR_ADVENT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ADVENT_MEDIUM_GROUND_CONVOY operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_MEDIUM_GROUND_CONVOY raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ADVENT_HIDEOUT operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_HIDEOUT raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_BASE_PATROLING_MEDIUM_SCOUT points: 0 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: BASE_PATROL_GROUND_1 timer: 500 - type: STR_BASE_PATROLING_LARGE_SCOUT points: 2 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_LARGE_SCOUT count: 1 trajectory: BASE_PATROL_GROUND_1 timer: 500 hunterKillerPercentage: 10 - type: STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP points: 0 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: BASE_PATROL timer: 1500 hunterKillerPercentage: 100 - type: STR_BASE_PATROLING_FIGHTER_SHIP points: 5 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_FIGHTER_SHIP count: 1 trajectory: BASE_PATROL timer: 1500 hunterKillerPercentage: 100 - type: STR_BASE_PATROLING_ABDUCTOR points: 25 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_ABDUCTOR count: 1 trajectory: BASE_PATROL_GROUND_2 timer: 500 - type: STR_ADVENT_SKY_PATROL points: 25 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_ADVENT_FIGHTER count: 1 trajectory: BASE_PATROL timer: 500 hunterKillerPercentage: 100 - type: STR_ADVENT_RECON points: 25 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_ADVENT_FIGHTER count: 2 trajectory: BASE_PATROL timer: 500 hunterKillerPercentage: 100 - ufo: STR_ADVENT_LANDER count: 1 trajectory: BASE_PATROL_GROUND_2 timer: 300 hunterKillerPercentage: 100 - type: STR_ALIEN_EMBASSY_ENVOY points: 25 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission #operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_SMALL_ENVOY_SHIP count: 1 trajectory: BASE_PATROL_GROUND_2 timer: 300 - type: STR_MAGMA_COSMONAUTS_RESCUE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_SUN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_HYPERWAVE_RELAY despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERMITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_UNDERGROUND_CONDUITS despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERMITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_ALIEN_COLONY_SUBURBS despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_ETHEREAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_ALIEN_COLONY_MAIN despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_ALIEN_LUNAR_COLONY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_ALIEN_COLONY_CORE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_MIXED: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_DOWNED_UFO despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true #### TRASH #### # - type: STR_DIMENSION_X_WRECK # interruptResearch: STR_DIMENSION_X_WRECK_SECURED # despawnEvenIfTargeted: true # objective: 3 # spawnZone: 0 # raceWeights: # 0: # STR_HORROR: 100 # waves: # - ufo: dummy # count: 1 # trajectory: CA_SPAWN # timer: 2000 # objective: true # FILE: user/mods/XComFiles/Ruleset/alienRaces_XCOMFILES.rul alienRaces: # - id: STR_TEMPLATE # members: # - STR_COMMANDER (0) # - STR_LEADER (1) # - STR_ENGINEER (2) # - STR_MEDIC (3) # - STR_NAVIGATOR (4) # - STR_SOLDIER (5) # - STR_TERRORIST_1 (6) # - STR_TERRORIST_2 (7) # - STR_SPECIAL_GUEST_1 (8) # - STR_HEAVY_TROOPER / STR_UNDERWATER_TERRORIST_1 (9) # - STR_ASSAULT_TROOPER / STR_UNDERWATER_TERRORIST_2 (10) # - STR_SPECIAL_GUEST_2 / STR_NONCOM_1 (11) # - STR_NONCOM_2 (12) - id: STR_SECTOID baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_SECTOID members: - STR_SECTOID_COMMANDER # Commander - STR_SECTOID_LEADER # Leader - STR_SECTOID_ENGINEER # Engineer - STR_SECTOID_MEDIC # Medic - STR_SECTOID_NAVIGATOR # Navigator - STR_SECTOID_SOLDIER # Soldier - STR_CYBERDISC_TERRORIST # Terrorist 1 - STR_CYBERDISC_TERRORIST # Terrorist 2 - STR_CYBERDISC_TERRORIST # Special Guest 1 - STR_SECTOID_GUARDIAN # Heavy Trooper / Underwater Terrorist 1 - STR_SECTOID_GUARDIAN # Assault Trooper / Underwater Terrorist 2 - STR_SECTOID_GUARD_CAPTAIN # Special Guest 2 / Non-Combatant 1 - STR_SECTOID_GUARDIAN # Non-Combatant 2 retaliationMissionWeights: &StandardRetalWeights 0: STR_ALIEN_DOMINATION: 60 STR_ALIEN_RETALIATION: 30 STR_ALIEN_TERROR: 15 12: STR_ALIEN_DOMINATION: 60 STR_ALIEN_RETALIATION: 30 STR_ALIEN_TERROR: 15 STR_ALIEN_BASE: 10 24: STR_ALIEN_DOMINATION: 50 STR_ALIEN_RETALIATION: 30 STR_ALIEN_TERROR: 20 STR_ALIEN_BASE: 10 32: STR_ALIEN_DOMINATION: 35 STR_ALIEN_FLYBY: 15 STR_ALIEN_RETALIATION: 30 STR_ALIEN_TERROR: 15 STR_ALIEN_TERROR_2: 10 STR_ALIEN_BASE: 10 STR_ALIEN_INFILTRATION: 5 40: STR_ALIEN_DOMINATION: 25 STR_ALIEN_FLYBY: 25 STR_ALIEN_RETALIATION: 40 STR_ALIEN_TERROR: 15 STR_ALIEN_TERROR_2: 15 STR_ALIEN_BASE: 10 STR_ALIEN_INFILTRATION: 5 - id: STR_SECTOID_SECTOPOD baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_SECTOID members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_GUARDIAN - STR_SECTOID_SOLDIER - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARD_CAPTAIN - STR_SECTOID_GUARDIAN retaliationMissionWeights: *StandardRetalWeights - id: STR_FLOATER members: - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_FLOATER_LEGIONNAIRE - STR_FLOATER_LEGIONNAIRE - STR_FLOATER_CENTURION - STR_FLOATER_LEGIONNAIRE retaliationMissionWeights: *StandardRetalWeights - id: STR_SNAKEMAN members: - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_SNAKEMAN_BEASTMASTER - STR_BADASS_CHRYSSALID_TERRORIST - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_SOLDIER retaliationMissionWeights: *StandardRetalWeights - id: STR_SNAKEMAN_SALAMANDRON members: - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_MUTON baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_MUTON members: - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_MEDIC - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_MUTON_SHADER - STR_OBLITERATOR_TERRORIST - STR_CELATID_TERRORIST - STR_OBLITERATOR_TERRORIST - STR_MUTON_LEADER - STR_MUTON_COMMANDER - STR_CELATID_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_ETHEREAL members: - STR_ETHEREAL_COMMANDER #0 - STR_ETHEREAL_LEADER #1 - STR_ETHEREAL_LEADER #2 - STR_ETHEREAL_LEADER #3 - STR_ETHEREAL_SOLDIER #4 - STR_ETHEREAL_SOLDIER #5 - STR_SECTOPOD_TERRORIST #6 - STR_SECTOPOD_TERRORIST #7 - STR_SECTOPOD_TERRORIST #8 - STR_SECTOPOD_TERRORIST #9 - STR_ETHEREAL_GUARDIAN #10 - STR_ETHEREAL_SPEAKER #11 - STR_ETHEREAL_KNIGHT #12 retaliationMissionWeights: *StandardRetalWeights - id: STR_ETHEREAL_CYBERDISC members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_SOLDIER - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_KNIGHT - STR_CYBERDISC_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_ALIEN_LUNAR_COLONY members: - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_WASPITE_ENGINEER - STR_WASPITE_MEDIC - STR_WASPITE_NAVIGATOR - STR_WASPITE_SOLDIER - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER - STR_ETHEREAL_KNIGHT membersRandom: - [STR_MUTON_COMMANDER, STR_GAZER_COMMANDER, STR_WASPITE_COMMANDER, STR_ETHEREAL_COMMANDER, STR_ETHEREAL_COMMANDER] #0 - [STR_MUTON_LEADER, STR_GAZER_LEADER, STR_WASPITE_LEADER, STR_ETHEREAL_LEADER] #1 - [STR_MUTON_ENGINEER, STR_GAZER_ENGINEER, STR_WASPITE_ENGINEER, STR_WASPITE_ENGINEER] #2 - [STR_MUTON_MEDIC, STR_GAZER_MEDIC, STR_GAZER_MEDIC, STR_WASPITE_MEDIC] #3 - [STR_MUTON_NAVIGATOR, STR_GAZER_NAVIGATOR, STR_WASPITE_NAVIGATOR] #4 - [STR_MUTON_SOLDIER, STR_MUTON_SOLDIER, STR_GAZER_SOLDIER, STR_GAZER_SOLDIER, STR_WASPITE_SOLDIER, STR_WASPITE_SOLDIER, STR_WASPITE_SOLDIER, STR_ETHEREAL_SOLDIER] #5 - [STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #6 - [STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #7 - [STR_HOLODRONE_TERRORIST] #8 - [STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #9 - [STR_ETHEREAL_GUARDIAN] #10 - [STR_ETHEREAL_SPEAKER] #11 - [STR_ETHEREAL_KNIGHT] #12 - [STR_ETHEREAL_GRAND_MASTER] #13 retaliationMissionWeights: *StandardRetalWeights - id: STR_MIXED members: - STR_ETHEREAL_GRAND_MASTER #0 - STR_ETHEREAL_KNIGHT #1 - STR_ETHEREAL_SPEAKER #2 - STR_ETHEREAL_GUARDIAN #3 - STR_MUTON_COMMANDER #4 - STR_SILACOID_TERRORIST #5 - STR_CYBERMITE_TERRORIST #6 - STR_SECTOPOD_TERRORIST #7 - STR_HOLODRONE_TERRORIST #8 - STR_SECTOPOD_TERRORIST #9 - STR_ETHEREAL_KNIGHT #10 - STR_GAZER_COMMANDER #11 - STR_ETHEREAL_KEEPER #12 retaliationMissionWeights: *StandardRetalWeights - id: STR_ORDER_OF_ELIMINATION members: - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_SERVITOR - STR_SECTOPOD_TERRORIST - STR_CYBERDISC_TERRORIST - STR_SECTOPOD_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_ELIMINATOR - STR_CYBERDISC_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_CEREBREAL members: - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_LEADER - STR_CEREBREAL_ENGINEER - STR_CEREBREAL_MEDIC - STR_CEREBREAL_NAVIGATOR - STR_CEREBREAL_SOLDIER - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_CHTONITE members: - STR_CHTONITE_COMMANDER - STR_CHTONITE_LEADER - STR_CHTONITE_ENGINEER - STR_CHTONITE_MEDIC - STR_CHTONITE_NAVIGATOR - STR_CHTONITE_SOLDIER - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_GAZER members: - STR_GAZER_COMMANDER - STR_GAZER_LEADER - STR_GAZER_ENGINEER - STR_GAZER_MEDIC - STR_GAZER_NAVIGATOR - STR_GAZER_SOLDIER - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_WASPITE members: - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_WASPITE_ENGINEER - STR_WASPITE_MEDIC - STR_WASPITE_NAVIGATOR - STR_WASPITE_SOLDIER - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_CHASER members: - STR_CHASER_COMMANDER - STR_CHASER_LEADER - STR_CHASER_ENGINEER - STR_CHASER_MEDIC - STR_CHASER_NAVIGATOR - STR_CHASER_SOLDIER - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_SECTOID_GUARD baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_SECTOID members: - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_HYBRID members: - STR_HYBRID_BRAINER - STR_HYBRID_ENGINEER - STR_HYBRID_ENGINEER - STR_HYBRID_MEDIC - STR_HYBRID_NAVIGATOR - STR_HYBRID_SOLDIER - STR_ALIEN_DRONE_TERRORIST - STR_JARHEAD_TERRORIST - STR_JARHEAD_PRETENDER - STR_SUPERLASKA_SOLDIER - STR_LARGE_ALIEN_DRONE_TERRORIST - STR_JARHEAD_PRETENDER - STR_JARHEAD_PRETENDER retaliationAggression: -100 - id: STR_HYBRID_SECTOID members: - STR_SECTOID_MEDIC - STR_SECTOID_LEADER - STR_HYBRID_ENGINEER - STR_HYBRID_MEDIC - STR_HYBRID_NAVIGATOR - STR_HYBRID_SOLDIER - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_SUPERLASKA_SOLDIER - STR_LARGE_ALIEN_DRONE_TERRORIST - STR_JARHEAD_PRETENDER - STR_JARHEAD_PRETENDER retaliationAggression: -100 - id: STR_HYBRID_MIB members: - STR_SECTOID_LEADER - STR_MIB_SCIENTIST - STR_HYBRID_ENGINEER - STR_MIB_AGENT - STR_HYBRID_NAVIGATOR - STR_HYBRID_SOLDIER - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_LARGE_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_MIB_SHOCK_TROOPER retaliationAggression: -100 - id: STR_RAIDERS_EARLY members: - STR_FLOATER_LEADER - STR_SECTOID_LEADER - STR_CHTONITE_ENGINEER - STR_SECTOID_MEDIC - STR_FLOATER_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_REAPER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_RAIDERS_MIDEARLY members: - STR_FLOATER_LEADER - STR_SECTOID_LEADER - STR_CHTONITE_ENGINEER - STR_SECTOID_MEDIC - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CELATID_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_RAIDERS_MID members: - STR_SECTOID_LEADER - STR_SNAKEMAN_LEADER - STR_MUTON_ENGINEER - STR_FLOATER_MEDIC - STR_SNAKEMAN_NAVIGATOR - STR_GAZER_SOLDIER - STR_CYBERDISC_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_RAIDERS_LATE members: - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_ENGINEER - STR_WASPITE_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SECTOPOD_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_RAIDERS_VERYLATE members: - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_ENGINEER - STR_ETHEREAL_SOLDIER - STR_MUTON_NAVIGATOR - STR_GAZER_SOLDIER - STR_SECTOPOD_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_BADASS_CHRYSSALID_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST retaliationMissionWeights: *StandardRetalWeights - id: STR_MIB members: - STR_MIB_COMMANDER #0 - STR_MIB_COORDINATOR #1 - STR_MIB_EXECUTOR #2 - STR_MIB_HEAVY_TROOPER #3 - STR_MIB_ENFORCER #4 - STR_MIB_AGENT #5 - STR_MIBTANK_TERRORIST #6 - STR_MIB_SECTOPOD_TERRORIST #7 - STR_DOGE #8 - STR_MIB_SCIENTIST #9 - STR_MIB_PSI_OPS #10 - STR_MIB_STORMTROOPER #11 - STR_MIBTANK_TERRORIST #12 - STR_MIBTANK_TERRORIST #13 - STR_MIB_SHOCK_TROOPER #14 retaliationMission: STR_MIB_RETALIATION - id: STR_CHURCH_OF_DAGON members: - STR_SORCERER_OF_DAGON - STR_CHOSEN_OF_DAGON - STR_PRIEST_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_SUPPORTER_OF_DAGON - STR_GILLDOG_TERRORIST - STR_JANISSARY_TERRORIST - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_JANISSARY_TERRORIST retaliationAggression: -100 - id: STR_BLACK_LOTUS members: - STR_BLACK_LOTUS_AVATAR - STR_BLACK_LOTUS_WITCH - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_FOLLOWER - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_MANDARIN - STR_JARHEAD_MASHINOBI - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_MANDARIN retaliationAggression: -100 - id: STR_ZSRR members: - STR_ZSRR_UBEK - STR_ZSRR_MATROS - STR_ZSRR_PIONEER_FEMALE - STR_ZSRR_PIONEER_MALE - STR_ZSRR_MOLOLEC - STR_ZSRR_GANGER - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_MALE - STR_ZSRR_RED_OPS_MALE - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_FEMALE membersRandom: - [STR_ZSRR_UBEK] - [STR_ZSRR_MATROS] - [STR_ZSRR_PIONEER_FEMALE,STR_ZSRR_PIONEER_MALE] - [STR_ZSRR_PIONEER_FEMALE,STR_ZSRR_PIONEER_MALE] - [STR_ZSRR_MOLOLEC] - [STR_ZSRR_GANGER] - [STR_ZSRR_RED_OPS_FEMALE,STR_ZSRR_RED_OPS_MALE] - [STR_ZSRR_RED_OPS_FEMALE,STR_ZSRR_RED_OPS_MALE] - [STR_ZSRR_RED_OPS_FEMALE,STR_ZSRR_RED_OPS_MALE] - [STR_ZSRR_GANGER] - [STR_ZSRR_MOLOLEC] - [STR_ZSRR_MOLOLEC] - [STR_ZSRR_MOLOLEC] retaliationAggression: -100 - id: STR_EXALT members: - STR_EXALT_MASTER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER - STR_EXALT_GOON - STR_EXALT_GOON - STR_EXALT_INFILTRATOR - STR_EXALT_LIQUIDATOR - STR_EXALT_ARMORED_CAR - STR_EXALT_BRAINER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER retaliationAggression: -100 - id: STR_POSTAL members: - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL2 - STR_HUMAN_POSTAL1 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 retaliationAggression: -100 - id: STR_CYBERWEB members: - STR_CYBERWEB_MYSTEK - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_CYBERWEB_ROBOSPHERE_TERRORIST - STR_CYBERWEB_ROBOSPHERE_TERRORIST - STR_CYBERWEB_CENTURION - STR_CYBERWEB_CENTURION - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD retaliationAggression: -100 - id: STR_OSIRON members: - STR_HUMAN_OSIRON_BOSS - STR_HUMAN_OSIRON_BOSS - STR_HUMAN_OSIRON_ELITE - STR_HUMAN_OSIRON_ELITE - STR_HUMAN_OSIRON_GOON - STR_HUMAN_OSIRON_GOON - STR_DOGE - STR_DOGE - STR_HUMAN_OSIRON_GOON - STR_HUMAN_OSIRON_GOON - STR_DOGE - STR_BLOODHOUND_TERRORIST - STR_BLOODHOUND_TERRORIST retaliationAggression: -100 - id: STR_CULT_OF_SPIRITS members: - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST retaliationAggression: -100 - id: STR_SYNDICATE members: - STR_SYNDICATE_SCIENTIST - STR_SYNDICATE_SUPERSOLDIER - STR_SYNDICATE_MERC_CAPTAIN - STR_SYNDICATE_SCIENTIST - STR_SYNDICATE_MERC - STR_SYNDICATE_AGENT - STR_DOGE - STR_SYNDICATE_WALKER - STR_SYNDICATE_WORKER - STR_SYNDICATE_CEO_FALSEFORM - STR_DOGE - STR_BLOODHOUND_TERRORIST - STR_MINOTAUR_TERRORIST - STR_MINOTAUR_TERRORIST membersRandom: - [STR_SYNDICATE_SCIENTIST] - [STR_SYNDICATE_SUPERSOLDIER] - [STR_SYNDICATE_MERC_CAPTAIN] - [STR_SYNDICATE_SCIENTIST] - [STR_SYNDICATE_MERC] - [STR_SYNDICATE_AGENT] - [STR_DOGE] - [STR_SYNDICATE_WALKER] - [STR_SYNDICATE_WORKER] - [STR_SYNDICATE_CEO_FALSEFORM] - [STR_DOGE] - [STR_BLOODHOUND_TERRORIST] - [STR_MINOTAUR_TERRORIST] - [STR_SPIKEBOAR_TERRORIST, STR_BULLFROG_TERRORIST, STR_CHUPACABRA_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_MEGASCORPION_TERRORIST, STR_MONGORN_TERRORIST, STR_SHADOWBAT_TERRORIST, STR_WEREWOLF_TERRORIST, STR_WERECAT_TERRORIST, STR_GIANT_BEETLE_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] # 13, mix - [STR_GIANT_SPIDER_TERRORIST, STR_GIANT_SPIDER_TERRORIST, STR_CHUPACABRA_TERRORIST, STR_CHUPACABRA_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_MEGASCORPION_TERRORIST, STR_MEGASCORPION_TERRORIST, STR_MONGORN_TERRORIST, STR_SHADOWBAT_TERRORIST, STR_SHADOWBAT_TERRORIST, STR_GIANT_BEETLE_TERRORIST, STR_GIANT_BEETLE_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST, STR_MUCKSTAR_TERRORIST] # 14, small monsters - [STR_ZOMBIE_STERILE_TERRORIST, STR_SHAMBLER_TERRORIST, STR_SPIKEBOAR_TERRORIST, STR_BULLFROG_TERRORIST, STR_FENRIR_TERRORIST, STR_OWLMAN_TERRORIST, STR_WEREWOLF_TERRORIST, STR_WERECAT_TERRORIST] # 15, big monsters retaliationMission: STR_SYNDICATE_RETALIATION - id: STR_UAC members: - STR_UAC_MASTER_RESEARCHER - STR_UAC_MANAGER - STR_UAC_MILITARY - STR_UAC_SPACE_MARINE - STR_UAC_ENGINEER - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY retaliationAggression: -100 - id: STR_LEAGUE members: - STR_MALE_VIP - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_MALE_VIP_REPTOID - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER membersRandom: - [STR_MALE_VIP] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [MALE_CIVILIAN, MALE_CIVILIAN, MALE_CIVILIAN, MALE_CIVILIAN, STR_MALE_GREASER, STR_MALE_ENGINEER, STR_MALE_FORESTER, STR_MALE_FORESTER, STR_MALE_CIVILIAN_WORKER, STR_MALE_CIVILIAN_WORKER, STR_MALE_CIVILIAN_WORKER, STR_MALE_CIVILIAN_WORKER, STR_FEMALE_CASUAL, STR_FEMALE_CASUAL, STR_FEMALE_CASUAL, STR_FEMALE_GLAMOUR, STR_FEMALE_GLAMOUR, STR_HOSTESS, STR_PRIEST, STR_MALE_DOCTOR, STR_FEMALE_DOCTOR, STR_FEMALE_CIVILIAN_CITY_GIRL, STR_FEMALE_CIVILIAN_CITY_GIRL, STR_MALE_CIVILIAN_CITY_BOY, STR_MALE_CIVILIAN_CITY_BOY, STR_MALE_CIVILIAN_BLACK, STR_MALE_CIVILIAN_BLACK] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_MALE_VIP_REPTOID] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] retaliationAggression: -100 - id: STR_BLACK_SUN members: - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_VICTOR - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER retaliationAggression: -100 - id: STR_CULT_OF_APOCALYPSE members: - STR_PINKY_DEVIL - STR_TECH_WIZARD - STR_MOTOR_MAN - STR_LUCHADOR - STR_MALE_STORMY - STR_FEMALE_STORMY - STR_WESTMAN - STR_EASY_RIDER - STR_CAVE_GUY - STR_CAVE_GIRL - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN membersRandom: - [STR_CLERIC_OF_APOCALYPSE] # 0, greatest leader of best faction - [STR_BROTHER_OF_APOCALYPSE] # 1, lesser leader - [STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_EASY_RIDER,STR_EASY_RIDER,STR_PINKY_DEVIL,STR_PINKY_DEVIL] # 2, gadgets - [STR_LUCHADOR,STR_LUCHADOR,STR_LUCHADOR,STR_MALE_STORMY,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_WESTMAN] # 3, heavy weapons - [STR_TECH_WIZARD,STR_MOTOR_MAN,STR_MOTOR_MAN,STR_LUCHADOR,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_CAVE_GUY,STR_CAVE_GUY] # 4, throwing weapons - [STR_MOTOR_MAN,STR_MOTOR_MAN,STR_MOTOR_MAN,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_WESTMAN,STR_EASY_RIDER,STR_EASY_RIDER,STR_PINKY_DEVIL,STR_PINKY_DEVIL] # 5, mixed range combat - [STR_MALE_STORMY,STR_FEMALE_STORMY,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_MOTOR_MAN,STR_MOTOR_MAN,STR_WESTMAN,STR_WESTMAN,STR_WESTMAN,STR_WESTMAN,STR_EASY_RIDER,STR_EASY_RIDER] # 6, longe range combat - [STR_TECH_WIZARD,STR_MOTOR_MAN,STR_LUCHADOR,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_EASY_RIDER,STR_CAVE_GIRL,STR_CAVE_GUY,STR_PINKY_DEVIL] # 7, close range combat - [STR_MALE_STORMY,STR_FEMALE_STORMY,STR_EASY_RIDER,STR_EASY_RIDER,STR_EASY_RIDER,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_PINKY_DEVIL,STR_PINKY_DEVIL,STR_PINKY_DEVIL,STR_PINKY_DEVIL,STR_PINKY_DEVIL] # 8, light melee - [STR_LUCHADOR,STR_LUCHADOR,STR_LUCHADOR,STR_LUCHADOR,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_CAVE_GUY,STR_CAVE_GUY,STR_CAVE_GUY] # 9, heavy melee - [STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_BLACK,STR_MALE_BLACK_AFRICAN_FIGHTER1,STR_MALE_BLACK_AFRICAN_FIGHTER2,STR_MALE_CIVILIAN_CITY_BOY,STR_FEMALE_CIVILIAN_CITY_GIRL,STR_MALE_CIVILIAN_FARMER,MALE_CIVILIAN,MALE_CIVILIAN,STR_MALE_GREASER,STR_MALE_FORESTER,STR_MALE_CIVILIAN_WORKER,STR_MALE_CIVILIAN_WORKER,STR_MALE_FAT_TOURIST,STR_FEMALE_CASUAL,STR_FEMALE_GLAMOUR,STR_PRIEST] # 10, ignorant masses - [STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_BLACK,STR_MALE_BLACK_AFRICAN_FIGHTER1,STR_MALE_BLACK_AFRICAN_FIGHTER2,STR_MALE_CIVILIAN_CITY_BOY,STR_FEMALE_CIVILIAN_CITY_GIRL,STR_MALE_CIVILIAN_FARMER,MALE_CIVILIAN,MALE_CIVILIAN,STR_MALE_GREASER,STR_MALE_FORESTER,STR_MALE_CIVILIAN_WORKER,STR_MALE_CIVILIAN_WORKER,STR_MALE_FAT_TOURIST,STR_FEMALE_CASUAL,STR_FEMALE_GLAMOUR,STR_PRIEST] # 11, ignorant masses - [STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_BLACK,STR_MALE_BLACK_AFRICAN_FIGHTER1,STR_MALE_BLACK_AFRICAN_FIGHTER2,STR_MALE_CIVILIAN_CITY_BOY,STR_FEMALE_CIVILIAN_CITY_GIRL,STR_MALE_CIVILIAN_FARMER,MALE_CIVILIAN,MALE_CIVILIAN,STR_MALE_GREASER,STR_MALE_FORESTER,STR_MALE_CIVILIAN_WORKER,STR_MALE_CIVILIAN_WORKER,STR_MALE_FAT_TOURIST,STR_FEMALE_CASUAL,STR_FEMALE_GLAMOUR,STR_PRIEST] # 12, ignorant masses - [STR_PONTIFF_OF_APOCALYPSE] # 13, true greatest leader of best faction - [STR_DOOM_IMP] # 14, here be demons - [STR_DOOM_PINKY] # 15, demonic sargeant - [STR_DOOM_HELL_BARON] # 16, this is getting out of hand retaliationAggression: -100 - id: STR_GANG_CAVEMEN members: - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL membersRandom: - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] retaliationAggression: -100 - id: STR_GANG_LUCHADORES members: - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR retaliationAggression: -100 - id: STR_GANG_TECH_WIZARDS members: - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD retaliationAggression: -100 - id: STR_GANG_EASY_RIDERS members: - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - id: STR_GANG_WESTMEN members: - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN retaliationAggression: -100 - id: STR_GANG_STORMIES members: - STR_MALE_STORMY - STR_MALE_STORMY - STR_MALE_STORMY - STR_MALE_STORMY - STR_MALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY membersRandom: - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] retaliationAggression: -100 - id: STR_FARMER members: - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER retaliationAggression: -100 - id: STR_ZOMBIE_FARMER members: - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_BRAINWASHED_HUMAN_FARMER - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST retaliationAggression: -100 - id: STR_ZOMBIE_STERILE members: - STR_VAMPIRE_QUEEN_COMMANDER - STR_VAMPIRE_KNIGHT_LEADER - STR_TOMB_GUARD_FEMALE_TERRORIST - STR_ZOMBIE_INFECTOR_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_MEGAZOMBIE_TERRORIST - STR_ZOMBIE_TROOPER_1_TERRORIST - STR_GHOUL_SOLDIER - STR_GHOUL_WARRIOR - STR_STRIX_TERRORIST - STR_MUMMY_MATRIARCH - STR_ZOMBIE_BOOMER_TERRORIST - STR_PHARAOH_COMMANDER membersRandom: - [STR_VAMPIRE_QUEEN_COMMANDER] - [STR_VAMPIRE_KNIGHT_LEADER] - [STR_TOMB_GUARD_FEMALE_TERRORIST, STR_TOMB_GUARD_MALE_TERRORIST] - [STR_ZOMBIE_INFECTOR_TERRORIST] - [STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_BOOMER_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_MEGAZOMBIE_TERRORIST] - [STR_ZOMBIE_TROOPER_1_TERRORIST] - [STR_GHOUL_SOLDIER] - [STR_GHOUL_WARRIOR] - [STR_STRIX_TERRORIST] - [STR_MUMMY_MATRIARCH] - [STR_ZOMBIE_BOOMER_TERRORIST] - [STR_PHARAOH_COMMANDER] retaliationAggression: -100 - id: STR_CHUPACABRA members: - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST retaliationAggression: -100 - id: STR_MUCKSTAR members: - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST retaliationAggression: -100 - id: STR_SHADOWBAT members: - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST retaliationAggression: -100 - id: STR_GIANT_RAT members: - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST retaliationAggression: -100 - id: STR_MEGASCORPION members: - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST retaliationAggression: -100 - id: STR_GIANT_BEETLE members: - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST membersRandom: - [STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] - [STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST, STR_GIANT_BEETLE_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] retaliationAggression: -100 - id: STR_SPIKEBOAR members: - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST retaliationAggression: -100 - id: STR_FENRIR members: - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST retaliationAggression: -100 - id: STR_SHAMBLER members: - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST retaliationAggression: -100 - id: STR_BULLFROG members: - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST retaliationAggression: -100 - id: STR_MONGORN members: - STR_MONGORN_KING - STR_MONGORN_KING - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST retaliationAggression: -100 - id: STR_WEREWOLF members: - STR_WEREWOLF_WHITE_LEADER - STR_WEREWOLF_WHITE_LEADER - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST retaliationAggression: -100 - id: STR_WERECAT members: - STR_WERECAT_BLACK_LEADER - STR_WERECAT_BLACK_LEADER - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST retaliationAggression: -100 - id: STR_OWLMAN members: - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST retaliationAggression: -100 - id: STR_REAPER members: - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - id: STR_CYBERMITE members: - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST retaliationAggression: -100 - id: STR_CHRYSSALID members: - STR_BADASS_CHRYSSALID_TERRORIST - STR_BADASS_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_SNAKEMAN_BEASTMASTER retaliationAggression: -100 - id: STR_SILACOID members: - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST retaliationAggression: -100 - id: STR_OOZE members: - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST retaliationAggression: -100 - id: STR_GIANT_SPIDER members: - STR_GIANT_SPIDER_KING_COMMANDER - STR_GIANT_SPIDER_QUEEN_LEADER - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST membersRandom: - [STR_GIANT_SPIDER_KING_COMMANDER] - [STR_GIANT_SPIDER_QUEEN_LEADER] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_ALLOY_TERRORIST, STR_GIANT_SPIDER_PURPLE_TERRORIST, STR_GIANT_SPIDER_GREEN_TERRORIST, STR_GIANT_SPIDER_RED_TERRORIST, STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] retaliationAggression: -100 - id: STR_ANTMAN members: - STR_ANTMAN_QUEEN_COMMANDER - STR_ANTMAN_WARRIOR - STR_ANTMAN_WARRIOR - STR_ANTMAN_WARRIOR - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER retaliationAggression: -100 - id: STR_SCORPOID members: - STR_SCORPOID_CHIEF - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER retaliationAggression: -100 - id: STR_REPTOID members: - STR_REPTOID_COMMANDER - STR_REPTOID_LEADER - STR_REPTOID_ENGINEER - STR_REPTOID_SHADOW - STR_REPTOID_COMMANDO - STR_REPTOID_AGENT - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_CROC_CADET - STR_CROC_CADET - STR_CROC_CADET - STR_CROC_CADET - STR_PHARAOH_COMMANDER - id: STR_ANTHROPOD members: - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST retaliationAggression: -100 - id: STR_ANTHROPODT members: - STR_SPITTER_TERRORIST - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST retaliationAggression: -100 - id: STR_ANTHROPODB members: - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST retaliationAggression: -100 - id: STR_DIMENSION_X_FAUNA members: - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_MEGAWORM_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_NAKED_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_LARGE_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST membersRandom: - [STR_ABOMINATION_TERRORIST] - [STR_MEGAWORM_TERRORIST, STR_ABOMINATION_TERRORIST] - [STR_MEGAWORM_TERRORIST] - [STR_MEGAWORM_TERRORIST, STR_ABOMINATION_TERRORIST] - [STR_SPITTER_TERRORIST,STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_NAKED_TERRORIST] - [STR_SWARMIDS_SMALL_TERRORIST,STR_SWARMIDS_SMALL_TERRORIST,STR_SWARMIDS_SMALL_TERRORIST,STR_SWARMIDS_LARGE_TERRORIST] - [STR_SWARMIDS_LARGE_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] retaliationAggression: -100 - id: STR_ABOMINATION members: - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST retaliationAggression: -100 - id: STR_HORROR members: - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST retaliationAggression: -100 - id: STR_SPITTER members: - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST membersRandom: - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] retaliationAggression: -100 - id: STR_MEGAWORM members: - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST retaliationAggression: -100 - id: STR_SWARMIDS members: - STR_SWARMIDS_LARGE_TERRORIST - STR_SWARMIDS_LARGE_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST retaliationAggression: -100 - id: STR_DEEP_ONE members: - STR_DEEP_ONE_CHIEFTAIN - STR_DEEP_ONE_CHIEFTAIN - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST retaliationAggression: -100 - id: STR_AQUATOID members: - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_SOLDIER - STR_CALCINITE_TERRORIST - STR_CALCINITE_TERRORIST - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER retaliationAggression: -100 - id: STR_LOBSTERMAN members: - STR_LOBSTERMAN_OVERLORD - STR_LOBSTERMAN_OVERSEER - STR_LOBSTERMAN_TECHNICIAN - STR_LOBSTERMAN_BIOLOGIST - STR_LOBSTERMAN_NAVIGATOR - STR_LOBSTERMAN_SOLDIER - STR_BIODRONE_TERRORIST - STR_BIODRONE_TERRORIST - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL retaliationAggression: -100 - id: STR_CARCHARODON members: - STR_CARCHARODON_WARLORD - STR_CARCHARODON_PACK_LEADER - STR_CARCHARODON_MECHANIC - STR_CARCHARODON_VIVISECTOR - STR_CARCHARODON_NAVIGATOR - STR_CARCHARODON_SOLDIER - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL retaliationAggression: -100 - id: STR_UCITY members: - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_DEEP_ONE_CHIEFTAIN - STR_DEEP_ONE_SOLDIER - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST retaliationAggression: -100 - id: STR_TASOTH_FACTORY members: - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_TASOTH_SOLDIER - STR_JANISSARY_TERRORIST - STR_TENTACULAT_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST retaliationAggression: -100 - id: STR_HALLUCINOID members: - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST retaliationAggression: -100 - id: STR_MAGMA_MINITANK members: - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK retaliationAggression: -100 - id: STR_MAGMA_ROBOTANK members: - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK retaliationAggression: -100 - id: STR_MAGMA_CHAINSAWBOT members: - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT retaliationAggression: -100 - id: STR_BOUNTY_HUNTERS members: - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_SEEKER_DRONE_TERRORIST - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER retaliationAggression: -100 - id: STR_DREAMSPRITE members: - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED retaliationAggression: -100 - id: STR_GHOST members: - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_BUG_EYE_GHOST - STR_BUG_EYE_GHOST - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_ANCIENT_SEA_GHOST - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_SKULL_WRAITH retaliationAggression: -100 - id: STR_NIGHTMARE members: - STR_SKELETON - STR_LICH - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON retaliationAggression: -100 - id: STR_THE_THING members: - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_SHAPELESS_MASS - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED retaliationAggression: -100 - id: STR_ALIEN_LASER_TURRET members: - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET # obsolete - id: STR_LATE_MIB members: - STR_MIB_COMMANDER - STR_MIB_PSI_OPS - STR_MIB_STORMTROOPER - STR_MIB_SCIENTIST - STR_MIB_HEAVY_TROOPER - STR_MIB_ENFORCER - STR_MIBTANK_TERRORIST - STR_MIB_SECTOPOD_TERRORIST - STR_MIB_HEAVY_TROOPER - STR_HYBRID_SOLDIER - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST - STR_MIB_SHOCK_TROOPER retaliationMission: STR_MIB_RETALIATION # to be removed - id: STR_ADVENT baseCustomDeploy: STR_ALIEN_EMBASSY members: - STR_SECTOID_COMMANDER # 0 - Commander, STR_BATTLESHIP - STR_SECTOID_LEADER # 1 - Leader, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR - STR_SECTOID_ENGINEER # 2 - Engineer, STR_LARGE_SCOUT, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR, - STR_SECTOID_MEDIC # 3 - Medic, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR, - STR_SECTOID_NAVIGATOR # 4 - Navigator, STR_MEDIUM_SCOUT, STR_LARGE_SCOUT, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR, STR_FIGHTER_SHIP - STR_SECTOID_SOLDIER # 5 - Soldier STR_SMALL_SCOUT, STR_MEDIUM_SCOUT, STR_LARGE_SCOUT, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_OBSERVER, STR_LIGHT_FIGHTER_SHIP, STR_ABDUCTOR, - STR_CYBERDISC_TERRORIST # 6 - Terrorist 1, STR_TERROR_SHIP, STR_BATTLESHIP - STR_CYBERDISC_TERRORIST # 7 - Terrorist 2, STR_TERROR_SHIP, STR_BATTLESHIP - STR_ADVENT_AGENT # 8 - Special Guest 1 #FREE RANK FOR ADVENT - STR_ADVENT_SOLDIER # 9 - Heavy Trooper / Underwater Terrorist 1 #FREE RANK FOR ADVENT - STR_SECTOID_GUARDIAN # 10 - Assault Trooper / Underwater Terrorist 2 STR_OBSERVER, STR_STRIKER - STR_ALIEN_DRONE_TERRORIST # 11 - Special Guest 2 / Non-Combatant 1 - STR_LARGE_ALIEN_DRONE_TERRORIST # 12 - Non-Combatant 2 membersRandom: - [STR_SECTOID_COMMANDER] #1 - [STR_SECTOID_LEADER] #1 - [STR_SECTOID_ENGINEER] #2 - [STR_SECTOID_MEDIC] #3 - [STR_SECTOID_NAVIGATOR] #4 - [STR_SECTOID_SOLDIER] #5 - [STR_CYBERDISC_TERRORIST] #6 - [STR_CYBERDISC_TERRORIST, STR_CYBERDISC_TERRORIST, STR_CYBERDISC_TERRORIST, STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #7, 1/5 chance to get STR_SECTOPOD_TERRORIST - [STR_ADVENT_AGENT, STR_ADVENT_AGENT, STR_ADVENT_AGENT, STR_ADVENT_AGENT, STR_MIB_AGENT] #8 1/5 chance of STR_MIB_AGENT - [STR_ADVENT_SOLDIER, STR_ADVENT_SOLDIER, STR_ADVENT_SOLDIER, STR_ADVENT_SOLDIER, STR_MIB_ENFORCER] #9 1/5 chance of STR_MIB_ENFORCER - [STR_SECTOID_GUARDIAN] #10 - [STR_ALIEN_DRONE_TERRORIST] #11 - [STR_LARGE_ALIEN_DRONE_TERRORIST] #12 - id: STR_HYBRID_ADVENT members: - STR_SECTOID_LEADER # 0 - Commander - STR_HYBRID_SCIENTIST # 1 - Leader - STR_HYBRID_ENGINEER # 2 - Engineer, "Гибрид-специалист" - STR_HYBRID_MEDIC # 3 - Medic "Гибрид-руководитель" - STR_HYBRID_NAVIGATOR # 4 - Navigator "Гибрид-агент" - STR_HYBRID_SOLDIER # 5 - Soldier "Гибрид-рабочий" - STR_ALIEN_DRONE_TERRORIST # 6 - Terrorist 1 - STR_ADVENT_SOLDIER # 7 - Terrorist 2 - STR_ADVENT_AGENT # 8 - Special Guest - STR_MIB_ENFORCER # 9 - Heavy Trooper - STR_LARGE_ALIEN_DRONE_TERRORIST # 10 - Assault Trooper - STR_MIB_AGENT # 11 - Special Guest 2 - STR_MIB_SCIENTIST # 12 - Non-Combatant 2 retaliationAggression: -100 # testing - id: STR_TEST members: - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST retaliationAggression: -100 FILE: user/mods/XComFiles/Ruleset/armors_XCOMFILES.rul armors: - delete: STR_NONE_UC - delete: STR_PERSONAL_ARMOR_UC - delete: STR_POWER_SUIT_UC - delete: STR_FLYING_SUIT_UC # aliens - type: STR_ALIEN_BRAIN_ARMOR spriteSheet: ALIEN_BRAIN.PCK allowInv: false corpseBattle: - STR_ALIEN_BRAIN_CORPSE visibilityAtDark: 20 psiVision: 20 frontArmor: 2 sideArmor: 2 rearArmor: 2 underArmor: 2 drawingRoutine: 9 constantAnimation: true fearImmune: true painImmune: true bleedImmune: true zombiImmune: true psiDefence: flatHundred: 100 #allowsMoving: false #allowsRunning: false #allowsStrafing: false overKill: 3 createsMeleeThreat: false damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.2 - 1.6 - 0.0 - 0.35 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_MEGAWORM_ARMOR spriteSheet: MEGAWORM.PCK spriteInv: inventory_MEGAWORM allowInv: false bleedImmune: false corpseBattle: - MEGAWORM_CORPSE_1 - MEGAWORM_CORPSE_2 - MEGAWORM_CORPSE_3 - MEGAWORM_CORPSE_4 corpseGeo: STR_MEGAWORM_CORPSE visibilityAtDark: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: &StandardDynamicPsiDefence psiStrength: 1.0 psiSkill: 0.4 moraleCurrent: 0.33 bravery: 0.2 drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 0.5 - 1.0 - 0.2 - 2.0 - 0.1 - 1.2 - 0.7 - 1.0 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SWARMIDS_LARGE_ARMOR spriteSheet: SWARMIDS_LARGE.PCK spriteInv: inventory_SWARMIDS allowInv: false corpseBattle: - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE corpseGeo: STR_SWARMIDS_LARGE_CORPSE visibilityAtDark: 20 heatVision: 70 psiVision: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 12 constantAnimation: true bleedImmune: true movementType: 1 size: 2 createsMeleeThreat: true ignoresMeleeThreat: true overKill: 1.5 damageModifier: - 0.1 - 0.1 - 4.0 - 1.0 - 0.15 - 0.3 - 0.4 - 0.1 - 0.3 - 2.0 - 0.1 - 0.3 - 0.7 - 0.7 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SWARMIDS_SMALL_ARMOR spriteSheet: SWARMIDS_SMALL.PCK spriteInv: inventory_SWARMIDS allowInv: false corpseBattle: - STR_SWARMIDS_SMALL_CORPSE visibilityAtDark: 20 heatVision: 70 psiVision: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 16 constantAnimation: true bleedImmune: true movementType: 1 createsMeleeThreat: true ignoresMeleeThreat: true overKill: 1.5 damageModifier: - 0.1 - 0.1 - 4.0 - 1.0 - 0.15 - 0.3 - 0.4 - 0.1 - 0.3 - 2.0 - 0.1 - 0.3 - 0.7 - 0.7 - 0.0 - 1.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_JANISSARY_ARMOR spriteSheet: JANISSARY.PCK spriteInv: inventory_JANISSARY allowInv: false corpseBattle: - STR_JANISSARY_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 8 sideArmor: 6 rearArmor: 6 underArmor: 12 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.9 - 0.6 - 0.9 - 1.1 - 1.0 - 1.2 - 0.9 - 4.0 - 0.1 - 0.4 - 0.7 - 1.0 - 0.0 - 1.0 specialWeapon: STR_JANISSARY_WEAPON loftempsSet: [ 3 ] - type: STR_GILLMAN_HERO_ARMOR spriteSheet: GILLMAN_HERO.PCK spriteInv: inventory_GILLMAN_HERO corpseBattle: - STR_GILLMAN_HERO_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &AnchorPowerSuitRes - 1.0 - 1.15 - 0.1 - 0.9 - 1.0 - 0.85 - 0.8 - 1.0 - 1.0 - 0.0 - 0.5 - 0.2 - 1.0 - 0.9 - 0.0 - 1.0 specialWeapon: STR_JANISSARY_WEAPON loftempsSet: [ 3 ] - type: STR_GILLDOG_ARMOR spriteSheet: GILLDOG.PCK spriteInv: inventory_GILLDOG allowInv: false corpseBattle: - STR_GILLDOG_CORPSE visibilityAtDark: 16 frontArmor: 24 sideArmor: 12 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &GilldogResists - 1.0 - 1.0 - 1.3 - 0.7 - 1.0 - 1.0 - 0.7 - 1.0 - 0.5 - 6.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GILLDOG_ARMOR_UNDERWATER spriteSheet: GILLDOG.PCK spriteInv: inventory_GILLDOG allowInv: false ufopediaType: STR_GILLDOG_ARMOR corpseBattle: - STR_GILLDOG_CORPSE visibilityAtDay: 20 visibilityAtDark: 16 frontArmor: 24 sideArmor: 12 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 stats: tu: -10 stamina: -5 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *GilldogResists loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_BIODRONE_ARMOR spriteSheet: BIODRONE.PCK spriteInv: inventory_BIODRONE allowInv: false zombiImmune: true bleedImmune: true corpseBattle: - STR_BIODRONE_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 25 sideArmor: 15 rearArmor: 10 underArmor: 5 psiDefence: *StandardDynamicPsiDefence movementType: 2 drawingRoutine: 16 constantAnimation: true recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.6 - 0.6 - 1.0 - 1.4 - 0.9 - 1.45 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.4 - 0.0 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SUPERLASKA_ARMOR spriteSheet: SUPERLASKA.PCK spriteInv: inventory_SUPERLASKA corpseBattle: - STR_SUPERLASKA_CORPSE visibilityAtDark: 12 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_HYBRID_ARMOR spriteSheet: HYBRID.PCK spriteInv: inventory_HYBRID corpseBattle: - STR_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 3 frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_JUMPSUIT loftempsSet: [ 3 ] - type: STR_HYBRID_DIPLOMAT_ARMOR spriteSheet: HYBRID_DIPLOMAT.PCK spriteInv: inventory_HYBRID_DIPLOMAT corpseBattle: - STR_HYBRID_DIPLOMAT_CORPSE corpseGeo: STR_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_JUMPSUIT loftempsSet: [ 3 ] - type: STR_HYBRID_SCIENTIST_ARMOR spriteSheet: HYBRID_SCIENTIST.PCK spriteInv: inventory_HYBRID_SCIENTIST corpseBattle: - STR_HYBRID_SCIENTIST_CORPSE corpseGeo: STR_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 4 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &LabcoatResists - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_ADVENT_SOLDIER_ARMOR spriteSheet: ADVENT_SOLDIER.PCK spriteInv: inventory_ADVENT_SOLDIER corpseBattle: - STR_ADVENT_SOLDIER_CORPSE corpseGeo: STR_DISGUISED_HYBRID_CORPSE visibilityAtDark: 13 psiVision: 5 weight: 6 frontArmor: 40 sideArmor: 20 rearArmor: 25 underArmor: 13 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.06 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ALLOY_VEST loftempsSet: [ 3 ] - type: STR_ADVENT_AGENT_ARMOR spriteSheet: ADVENT_AGENT.PCK spriteInv: inventory_ADVENT_AGENT corpseBattle: - STR_ADVENT_AGENT_CORPSE corpseGeo: STR_DISGUISED_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 7 frontArmor: 14 sideArmor: 8 rearArmor: 8 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.15 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_JUMPSUIT loftempsSet: [ 3 ] - type: STR_GERTRUDE_ELLISON_ARMOR spriteSheet: GERTRUDE_ELLISON.PCK spriteInv: inventory_GERTRUDE_ELLISON corpseBattle: - STR_GERTRUDE_ELLISON_CORPSE visibilityAtDark: 14 psiVision: 7 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 psiDefence: *StandardDynamicPsiDefence movementType: 0 meleeDodge: reactions: 1.2 meleeDodgeBackPenalty: 0.0 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_MERIDIAN_HUNTER_ARMOR spriteSheet: MERIDIAN_HUNTER.PCK spriteInv: inventory_MERIDIAN_HUNTER corpseBattle: - STR_MERIDIAN_HUNTER_CORPSE visibilityAtDark: 20 heatVision: 100 camouflageAtDay: 15 camouflageAtDark: -5 frontArmor: 44 sideArmor: 36 rearArmor: 40 underArmor: 36 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.5 - 0.75 - 0.6 - 0.8 - 0.9 - 0.9 - 0.0 - 0.2 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_SILACOID_ARMOR spriteSheet: SILACOID.PCK spriteInv: inventory_SILACOID allowInv: false zombiImmune: true corpseBattle: - STR_SILACOID_CORPSE psiVision: 20 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 8 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 constantAnimation: true damageModifier: - 1.0 - 1.0 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.1 - 1.0 - 0.8 - 0.8 - 0.0 - 0.4 builtInWeapons: - STR_SILACOID_WEAPON - STR_SILACOID_BITE loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CELATID_ARMOR spriteSheet: CELATID.PCK spriteInv: inventory_CELATID allowInv: false zombiImmune: true corpseBattle: - STR_CELATID_CORPSE psiVision: 20 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 9 constantAnimation: true recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 - 0.1 - 1.0 - 1.0 - 0.5 - 0.0 - 0.6 builtInWeapons: - STR_CELATID_WEAPON loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_OOZE_ARMOR spriteSheet: OOZE.PCK spriteInv: inventory_OOZE allowInv: false zombiImmune: true bleedImmune: true painImmune: false corpseBattle: - STR_OOZE_CORPSE psiVision: 15 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 8 recovery: mana: flatHundred: 0.1 health: flatHundred: 0.25 stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: flatHundred: 0.03 createsMeleeThreat: false overKill: 1.5 constantAnimation: true damageModifier: - 1.0 - 0.2 - 2.5 - 1.0 - 0.4 - 1.0 - 0.2 - 0.5 - 0.0 - 0.0 - 0.1 - 1.0 - 0.5 - 0.1 - 0.0 - 0.2 loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_ABOMINATION_ARMOR spriteSheet: ABOMINATION.PCK spriteInv: inventory_ABOMINATION allowInv: false zombiImmune: true corpseBattle: - STR_ABOMINATION_CORPSE psiVision: 16 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 16 constantAnimation: true recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.1 - 1.3 - 0.3 - 0.4 - 0.0 - 0.2 loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_HORROR_ARMOR spriteSheet: HORROR.PCK allowInv: false bleedImmune: false corpseBattle: - HORROR_CORPSE_1 - HORROR_CORPSE_2 - HORROR_CORPSE_3 - HORROR_CORPSE_4 corpseGeo: STR_HORROR_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 52 sideArmor: 46 rearArmor: 40 underArmor: 24 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.35 - 0.35 - 0.7 - 0.85 - 0.2 - 0.65 - 0.5 - 2.0 - 0.1 - 0.85 - 0.9 - 1.0 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_AQUATOID_ARMOR spriteSheet: AQUATOID.PCK spriteInv: inventory_AQUATOID corpseBattle: - STR_AQUATOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 3 rearArmor: 2 underArmor: 2 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 1.0 - 1.6 - 1.5 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 2 ] drawingRoutine: 15 - type: STR_CHRYSSALID_ARMOR spriteSheet: CHRYS.PCK spriteInv: inventory_CHRYSSALID allowInv: false corpseBattle: - STR_CHRYSSALID_CORPSE visibilityAtDark: 25 heatVision: 45 psiVision: 6 camouflageAtDay: 30 camouflageAtDark: -2 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 7 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 - 1.0 - 9.99 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_BADASS_CHRYSSALID_ARMOR spriteSheet: BADASS_CHRYSSALID.PCK spriteInv: inventory_BADASS_CHRYSSALID allowInv: false bleedImmune: false corpseBattle: - BADASS_CHRYSSALID_CORPSE_1 - BADASS_CHRYSSALID_CORPSE_2 - BADASS_CHRYSSALID_CORPSE_3 - BADASS_CHRYSSALID_CORPSE_4 corpseGeo: STR_BADASS_CHRYSSALID_CORPSE visibilityAtDark: 25 heatVision: 45 psiVision: 8 frontArmor: 46 sideArmor: 46 rearArmor: 46 underArmor: 46 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 1.7 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.1 - 0.6 - 1.0 - 1.0 - 6.66 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_DEEP_ONE_ARMOR spriteSheet: DEEP_ONE.PCK spriteInv: inventory_DEEP_ONE corpseBattle: - STR_DEEP_ONE_CORPSE visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.165 overKill: 1.5 damageModifier: &DeepOneResists - 1.0 - 1.0 - 1.0 - 0.5 - 0.7 - 1.0 - 0.7 - 0.9 - 1.0 - 6.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_DEEP_ONE loftempsSet: [ 3 ] - type: STR_DEEP_ONE_ARMOR_UNDERWATER spriteSheet: DEEP_ONE.PCK spriteInv: inventory_DEEP_ONE ufopediaType: STR_DEEP_ONE_ARMOR corpseBattle: - STR_DEEP_ONE_CORPSE visibilityAtDay: 30 visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence stats: tu: -10 stamina: -5 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.165 overKill: 1.5 damageModifier: *DeepOneResists specialWeapon: STR_UNARMED_DEEP_ONE loftempsSet: [ 3 ] - type: STR_CALCINITE_ARMOR spriteSheet: CALCINITE.PCK spriteInv: inventory_CALCINITE allowInv: false corpseBattle: - STR_CALCINITE_CORPSE visibilityAtDark: 20 heatVision: 100 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 14 painImmune: true bleedImmune: true zombiImmune: true overKill: 0.75 damageModifier: - 1.0 - 0.2 - 1.0 - 0.3 - 0.35 - 0.6 - 0.2 - 0.5 - 0.0 - 0.0 - 0.3 - 1.5 - 1.0 - 0.3 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: STR_CARCHARODON_ARMOR spriteSheet: CARCHARODON.PCK spriteInv: inventory_CARCHARODON corpseBattle: - STR_CARCHARODON_CORPSE visibilityAtDay: 30 visibilityAtDark: 20 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.165 overKill: 1.5 damageModifier: &CarcharodonResists - 1.0 - 0.7 - 0.6 - 1.15 - 0.6 - 0.9 - 0.45 - 0.45 - 1.2 - 7.0 - 0.1 - 1.2 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_SHARK_BITE loftempsSet: [ 3 ] - type: STR_CARCHARODON_FERAL_ARMOR spriteSheet: CARCHARODON.PCK spriteInv: inventory_CARCHARODON corpseBattle: - STR_CARCHARODON_FERAL_CORPSE visibilityAtDay: 30 visibilityAtDark: 20 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.165 overKill: 1.5 damageModifier: *CarcharodonResists specialWeapon: STR_SHARK_BITE loftempsSet: [ 3 ] - type: STR_TASOTH_ARMOR spriteSheet: TASOTH.PCK spriteInv: inventory_TASOTH corpseBattle: - STR_TASOTH_CORPSE visibilityAtDark: 20 heatVision: 70 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 10 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.03 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.5 - 0.4 - 0.7 - 1.2 - 1.1 - 0.9 - 1.0 - 4.0 - 0.1 - 1.2 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_TASOTH loftempsSet: [ 3 ] drawingRoutine: 14 - type: STR_LOBSTERMAN_FERAL_ARMOR spriteSheet: LOBSTERMAN_BLUE.PCK spriteInv: inventory_LOBSTERMAN_BLUE corpseBattle: - STR_LOBSTERMAN_FERAL_CORPSE visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: &LobstermanResists - 1.0 - 0.4 - 1.0 - 0.6 - 0.7 - 0.6 - 0.8 - 1.0 - 0.6 - 12.0 - 0.1 - 1.5 - 1.0 - 2.0 - 0.0 - 1.0 specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_LOBSTERMAN_FERAL_ARMOR_UNDERWATER spriteSheet: LOBSTERMAN_BLUE.PCK spriteInv: inventory_LOBSTERMAN_BLUE ufopediaType: STR_LOBSTERMAN_FERAL_ARMOR corpseBattle: - STR_LOBSTERMAN_FERAL_CORPSE visibilityAtDay: 30 visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 psiDefence: *StandardDynamicPsiDefence stats: tu: -10 stamina: -5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: *LobstermanResists specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_LOBSTERMAN_ARMOR spriteSheet: LOBSTERMAN_YELLOW.PCK spriteInv: inventory_LOBSTERMAN_YELLOW corpseBattle: - STR_LOBSTERMAN_CORPSE visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: *LobstermanResists specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_LOBSTERMAN_ARMOR_UNDERWATER spriteSheet: LOBSTERMAN_YELLOW.PCK spriteInv: inventory_LOBSTERMAN_YELLOW ufopediaType: STR_LOBSTERMAN_ARMOR corpseBattle: - STR_LOBSTERMAN_CORPSE visibilityAtDay: 30 visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 psiDefence: *StandardDynamicPsiDefence stats: tu: -10 stamina: -5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: *LobstermanResists specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_HALLUCINOID_ARMOR spriteSheet: HALLUCINOID.PCK spriteInv: inventory_HALLUCINOID allowInv: false corpseGeo: STR_HALLUCINOID_CORPSE corpseBattle: - STR_HALLUCINOID_CORPSE_1 - STR_HALLUCINOID_CORPSE_2 - STR_HALLUCINOID_CORPSE_3 - STR_HALLUCINOID_CORPSE_4 visibilityAtDark: 10 psiVision: 40 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 12 constantAnimation: true size: 2 bleedImmune: true zombiImmune: true createsMeleeThreat: true ignoresMeleeThreat: true movementType: 1 overKill: 0.6 damageModifier: - 1.0 - 0.25 - 1.7 - 0.7 - 0.5 - 0.6 - 0.1 - 0.5 - 1.0 - 0.3 - 0.1 - 1.0 - 1.5 - 0.3 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ANTHROPOD_SOLDIER_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 6 sideArmor: 6 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &AnthropodResists - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 5.0 - 0.1 - 1.2 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_ANTHROPOD_NAVIGATOR_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD ufopediaType: STR_ANTHROPOD_SOLDIER_ARMOR corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 8 sideArmor: 8 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *AnthropodResists specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_ANTHROPOD_ENGINEER_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD ufopediaType: STR_ANTHROPOD_SOLDIER_ARMOR corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 10 sideArmor: 10 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *AnthropodResists specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_SPITTER_ARMOR spriteSheet: SPITTER.PCK spriteInv: inventory_SPITTER allowInv: false corpseBattle: - STR_SPITTER_CORPSE visibilityAtDark: 20 psiVision: 13 frontArmor: 4 sideArmor: 30 rearArmor: 60 underArmor: 4 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.1 - 1.2 - 0.6 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] builtInWeapons: - STR_SPITTER_WEAPON tags: HANDCUFF_PROTECTION: 100 - type: STR_SPITTER_RETRACT_ARMOR spriteSheet: SPITTER_RETRACT.PCK spriteInv: inventory_SPITTER allowInv: false ufopediaType: STR_SPITTER_ARMOR corpseBattle: - STR_SPITTER_RETRACT_CORPSE corpseGeo: STR_SPITTER_CORPSE visibilityAtDark: 20 psiVision: 13 frontArmor: 35 sideArmor: 50 rearArmor: 60 underArmor: 45 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.1 - 1.2 - 0.6 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] builtInWeapons: - STR_SPITTER_WEAPON tags: HANDCUFF_PROTECTION: 100 - type: STR_SPITTER_RETRES_ARMOR spriteSheet: SPITTER_RETRES.PCK spriteInv: inventory_SPITTER allowInv: false ufopediaType: STR_SPITTER_ARMOR corpseBattle: - STR_SPITTER_RETRES_CORPSE visibilityAtDark: 20 psiVision: 13 corpseGeo: STR_SPITTER_CORPSE frontArmor: 35 sideArmor: 50 rearArmor: 60 underArmor: 45 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.1 - 1.2 - 0.6 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] deathFrames: 18 builtInWeapons: - STR_SPITTER_WEAPON tags: HANDCUFF_PROTECTION: 100 - type: STR_SPITTER_NAKED_ARMOR spriteSheet: SPITTER_NAKED.PCK spriteInv: inventory_SPITTER allowInv: false ufopediaType: STR_SPITTER_ARMOR corpseBattle: - STR_SPITTER_NAKED_CORPSE visibilityAtDark: 20 psiVision: 13 corpseGeo: STR_SPITTER_CORPSE frontArmor: 4 sideArmor: 4 rearArmor: 6 underArmor: 4 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.1 - 1.2 - 0.6 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] builtInWeapons: - STR_SPITTER_WEAPON tags: HANDCUFF_PROTECTION: 100 - type: STR_SECTOID_STANDARD_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: &SectoidResists - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.2 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 2 ] - type: STR_SECTOID_MEDIC_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage ufopediaType: STR_SECTOID_STANDARD_ARMOR corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *SectoidResists loftempsSet: [ 2 ] - type: STR_SECTOID_LEADER_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage ufopediaType: STR_SECTOID_STANDARD_ARMOR corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 15 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *SectoidResists loftempsSet: [ 2 ] - type: STR_SECTOID_COMMANDER_ARMOR spriteInv: sectoidcommanderInventoryImage spriteSheet: SECTCOM.PCK ufopediaType: STR_SECTOID_STANDARD_ARMOR corpseBattle: - STR_SECTOID_COMMANDER_CORPSE corpseGeo: STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 16 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *SectoidResists loftempsSet: [ 2 ] - type: STR_SECTOID_GUARDIAN_ARMOR spriteInv: sectoidguardianInventoryImage spriteSheet: SECTARM.PCK corpseBattle: - STR_SECTARM_CORPSE visibilityAtDark: 20 psiVision: 12 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 28 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.25 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 2 ] - type: STR_FLOATER_SOLDIER_ARMOR spriteInv: floaterInventoryImage spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &FloaterResists - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.6 - 1.3 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_GREEN spriteInv: floaterEngineerInventoryImage spriteSheet: FLOATER_GREEN.PCK ufopediaType: STR_FLOATER_SOLDIER_ARMOR corpseBattle: - STR_FLOATENG_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_BLUE spriteSheet: FLOATER_BLUE.PCK spriteInv: floaterNavigatorInventoryImage ufopediaType: STR_FLOATER_SOLDIER_ARMOR corpseBattle: - STR_FLOATNAV_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_WHITE spriteSheet: FLOATER_WHITE.PCK spriteInv: floaterMedicInventoryImage ufopediaType: STR_FLOATER_SOLDIER_ARMOR corpseBattle: - STR_FLOATMED_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_LEADER_ARMOR spriteSheet: FLOATLEA.PCK spriteInv: inventory_FLOATER_LEADER ufopediaType: STR_FLOATER_SOLDIER_ARMOR corpseBattle: - STR_FLOATLEA_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_COMMANDER_ARMOR spriteInv: inventory_FLOATER_COMMANDER spriteSheet: FLOATCOM.PCK ufopediaType: STR_FLOATER_SOLDIER_ARMOR corpseBattle: - STR_FLOATCOM_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 27 sideArmor: 22 rearArmor: 15 underArmor: 35 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_LEGIONNAIRE_ARMOR spriteInv: floaterLegionnaireInventoryImage spriteSheet: FLOATER_LEGIONNAIRE.PCK corpseBattle: - STR_FLOATER_LEGIONNAIRE_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 60 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &FloaterLegionnaireResists - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.9 - 1.3 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_SNAKEMAN_SOLDIER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &SnakemanResists - 1.0 - 1.0 - 0.7 - 0.9 - 1.0 - 0.8 - 0.8 - 0.8 - 0.7 - 1.0 - 0.1 - 0.7 - 1.0 - 1.2 - 0.0 - 0.75 specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_GREEN spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANENG.PCK ufopediaType: STR_SNAKEMAN_SOLDIER_ARMOR corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_BLACK spriteInv: snakemanInventoryImage spriteSheet: SNAKEMAN_BEASTMASTER.PCK ufopediaType: STR_SNAKEMAN_SOLDIER_ARMOR corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_BLUE spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANNAV.PCK ufopediaType: STR_SNAKEMAN_SOLDIER_ARMOR corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_LEADER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANLEA.PCK ufopediaType: STR_SNAKEMAN_SOLDIER_ARMOR corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_COMMANDER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANCOM.PCK ufopediaType: STR_SNAKEMAN_SOLDIER_ARMOR corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_MUTON_SOLDIER_ARMOR spriteSheet: MUTON.PCK spriteInv: mutonInventoryImage corpseBattle: - STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: &MutonDynamicPsiDefence psiStrength: 1.0 psiSkill: 0.4 moraleCurrent: 0.33 drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &MutonResists - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.4 - 1.1 - 1.0 - 1.0 - 0.0 - 1.5 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_LEADER_ARMOR spriteInv: mutonleaderInventoryImage spriteSheet: MUTLEADER.PCK ufopediaType: STR_MUTON_SOLDIER_ARMOR corpseBattle: - STR_MUTLEADER_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 30 sideArmor: 30 rearArmor: 28 underArmor: 28 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_ENGINEER_ARMOR spriteInv: mutonengineerInventoryImage spriteSheet: MUTENG.PCK ufopediaType: STR_MUTON_SOLDIER_ARMOR corpseBattle: - STR_MUTENG_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_MEDIC_ARMOR spriteInv: mutonmedicInventoryImage spriteSheet: MUTMED.PCK ufopediaType: STR_MUTON_SOLDIER_ARMOR corpseBattle: - STR_MUTMED_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_COMMANDER_ARMOR spriteInv: mutoncommanderInventoryImage spriteSheet: MUTCOM.PCK ufopediaType: STR_MUTON_SOLDIER_ARMOR corpseBattle: - STR_MUTONCOM_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_NAVIGATOR_ARMOR spriteSheet: MUTON.PCK spriteInv: mutonInventoryImage ufopediaType: STR_MUTON_SOLDIER_ARMOR corpseBattle: - STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 24 sideArmor: 24 rearArmor: 24 underArmor: 15 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_SHADER_ARMOR spriteSheet: MUTON_SHADER.PCK spriteInv: inventory_MUTON_SHADER ufopediaType: STR_MUTON_SOLDIER_ARMOR corpseBattle: - STR_MUTON_SHADER_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 camouflageAtDay: 6 camouflageAtDark: 6 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_ETHEREAL_SOLDIER_ARMOR spriteSheet: ETHEREAL.PCK spriteInv: etherealInventoryImage corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 25 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: &EtherealResists - 1.0 - 1.0 - 0.35 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.6 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: STR_ETHEREAL_LEADER_ARMOR spriteSheet: ETHEREAL.PCK spriteInv: etherealInventoryImage ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_COMMANDER_ARMOR spriteInv: etherealInventoryImage spriteSheet: ETHEREAL.PCK ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 35 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_SERVITOR_ARMOR spriteInv: inventory_ETHEREAL_RED spriteSheet: ETHEREAL_RED.PCK ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR corpseBattle: - STR_ETHEREAL_RED_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.5 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_ELIMINATOR_ARMOR spriteInv: inventory_ETHEREAL_BLACK spriteSheet: ETHEREAL_BLACK.PCK ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR corpseBattle: - STR_ETHEREAL_BLACK_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 camouflageAtDay: 10 camouflageAtDark: 5 psiVision: 30 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.5 stun: healthCurrent: 0.1 health: -0.05 morale: flatHundred: 0.8 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_GUARDIAN_ARMOR spriteInv: inventory_ETHEREAL_WHITE spriteSheet: ETHEREAL_WHITE.PCK ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_KEEPER_ARMOR spriteSheet: ETHEREAL_GREEN.PCK spriteInv: inventory_ETHEREAL_GREEN ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR corpseBattle: - STR_ETHEREAL_GREEN_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 35 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_SPEAKER_ARMOR spriteSheet: ETHEREAL_WHITE.PCK spriteInv: inventory_ETHEREAL_WHITE ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 35 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_LEGATE_ARMOR spriteSheet: ETHEREAL_LEGATE.PCK spriteInv: inventory_ETHEREAL_LEGATE ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR corpseBattle: - STR_ETHEREAL_LEGATE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 40 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_KNIGHT_ARMOR spriteSheet: ETHEREAL_WHITE.PCK spriteInv: inventory_ETHEREAL_WHITE ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 40 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_GRAND_MASTER_ARMOR spriteSheet: ETHEREAL_GRAND_MASTER.PCK spriteInv: inventory_ETHEREAL_GRAND_MASTER ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR corpseBattle: - STR_ETHEREAL_GRAND_MASTER_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 40 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_CHASER_STANDARD_ARMOR spriteSheet: CHASER.PCK spriteInv: inventory_CHASER corpseBattle: - STR_CHASER_CORPSE visibilityAtDark: 20 heatVision: 55 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 overKill: 1.5 damageModifier: &ChaserResists - 1.0 - 0.8 - 1.2 - 1.0 - 1.0 - 1.1 - 0.7 - 0.8 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 1.3 - 0.0 - 0.5 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_TENTACULAT_ARMOR spriteSheet: TENTACULAT.PCK spriteInv: inventory_TENTACULAT allowInv: false corpseBattle: - STR_TENTACULAT_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 45 sideArmor: 25 rearArmor: 15 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.5 - 1.3 - 1.4 - 1.1 - 1.1 - 1.1 - 5.0 - 0.1 - 2.0 - 1.2 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CEREBREAL_STANDARD_ARMOR spriteSheet: CEREBREAL.PCK spriteInv: inventory_CEREBREAL allowInv: false corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: &CerebrealResists - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 2.0 - 0.1 - 1.5 - 1.0 - 1.3 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CEREBREAL_LEADER_ARMOR spriteSheet: CEREBREAL.PCK allowInv: false ufopediaType: STR_CEREBREAL_STANDARD_ARMOR corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: *CerebrealResists loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CEREBREAL_COMMANDER_ARMOR spriteSheet: CEREBREAL.PCK allowInv: false ufopediaType: STR_CEREBREAL_STANDARD_ARMOR corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: *CerebrealResists loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CEREBREAL_LARVA_ARMOR spriteSheet: CEREBREAL_LARVA.PCK spriteInv: inventory_CEREBREAL_LARVA allowInv: false corpseBattle: - STR_CEREBREAL_LARVA_CORPSE visibilityAtDark: 20 psiVision: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 16 constantAnimation: true movementType: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.4 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CHTONITE_STANDARD_ARMOR spriteSheet: CHTONITE.PCK spriteInv: inventory_CHTONITE corpseBattle: - STR_CHTONITE_CORPSE visibilityAtDark: 20 heatVision: 10 frontArmor: 16 sideArmor: 12 rearArmor: 12 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 0 movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &ChtoniteResists - 1.0 - 0.8 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.8 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_CHTONITE loftempsSet: [ 3 ] - type: STR_REAPER_ARMOR spriteSheet: X_REAP.PCK spriteInv: inventory_REAPER allowInv: false zombiImmune: true bleedImmune: false painImmune: false corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE visibilityAtDark: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 16 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 1.7 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.2 - 0.6 - 1.0 - 0.7 - 1.0 - 1.0 builtInWeapons: - STR_REAPER_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_GAZER_STANDARD_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 60 sideArmor: 40 rearArmor: 50 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.05 overKill: 1.5 damageModifier: &GazerResists - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_GAZER_LEADER_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER ufopediaType: STR_GAZER_STANDARD_ARMOR corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 65 sideArmor: 45 rearArmor: 55 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *GazerResists specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_GAZER_COMMANDER_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER ufopediaType: STR_GAZER_STANDARD_ARMOR corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 70 sideArmor: 50 rearArmor: 60 underArmor: 35 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *GazerResists specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_HOLODRONE_ARMOR spriteSheet: HOLODRONE.PCK spriteInv: inventory_HOLODRONE corpseBattle: - STR_HOLODRONE_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 16 constantAnimation: true movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.2 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 0.0 - 0.3 - 2.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_WASPITE_STANDARD_ARMOR spriteSheet: WASPITE.PCK spriteInv: inventory_WASPITE corpseBattle: - STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &WaspiteResists - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 2.5 - 0.75 - 1.0 - 1.0 - 1.0 - 0.0 - 0.33 specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_ARMOR_BROWN spriteInv: inventory_WASPITE_BROWN spriteSheet: WASPITE_BROWN.PCK ufopediaType: STR_WASPITE_STANDARD_ARMOR corpseBattle: - STR_WASPITE_BROWN_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_ARMOR_WHITE spriteInv: inventory_WASPITE_WHITE spriteSheet: WASPITE_WHITE.PCK ufopediaType: STR_WASPITE_STANDARD_ARMOR corpseBattle: - STR_WASPITE_WHITE_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_LEADER_ARMOR spriteInv: inventory_WASPITE_PURPLE spriteSheet: WASPITE_PURPLE.PCK ufopediaType: STR_WASPITE_STANDARD_ARMOR corpseBattle: - STR_WASPITE_PURPLE_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 30 sideArmor: 20 rearArmor: 24 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_COMMANDER_ARMOR spriteInv: inventory_WASPITE_RED spriteSheet: WASPITE_RED.PCK ufopediaType: STR_WASPITE_STANDARD_ARMOR corpseBattle: - STR_WASPITE_RED_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 34 sideArmor: 23 rearArmor: 28 underArmor: 27 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_THE_THING_HEAD_ARMOR spriteSheet: THE_THING_HEAD.PCK spriteInv: inventory_THE_THING_HEAD allowInv: false zombiImmune: true bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_HEAD_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 0 drawingRoutine: 4 psiDefence: &MachineDynamicPsiDefence flatHundred: 10.0 recovery: mana: flatHundred: 0.1 stun: healthCurrent: 0.1 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.0 overKill: 2.5 damageModifier: - 1.0 - 0.3 - 1.0 - 0.8 - 0.4 - 0.7 - 0.15 - 0.5 - 1.0 - 0.3 - 0.1 - 1.0 - 0.25 - 0.1 - 0.0 - 0.5 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_THE_THING_POLARNIK_ARMOR spriteSheet: POLARNIK.PCK spriteInv: inventory_MALE_POLAR forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - STR_MALE_CIVILIAN_POLARNIK_CORPSE visibilityAtDark: 6 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.05 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: flatOne: -5.0 # lose 5 HP per turn overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 specialWeapon: STR_UNARMED_POLAR_SUIT loftempsSet: [ 3 ] - type: STR_THE_THING_POLARNIK_TRANSFORMED_ARMOR spriteSheet: THE_THING_POLARNIK_TRANSFORMED.PCK spriteInv: inventory_THE_THING_POLARNIK_TRANSFORMED_GREEN forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] zombiImmune: true bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_POLARNIK_TRANSFORMED_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.0 psiDefence: *MachineDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 2.5 damageModifier: - 1.0 - 0.3 - 1.0 - 0.8 - 0.4 - 0.7 - 0.15 - 0.5 - 1.0 - 0.3 - 0.1 - 1.0 - 0.25 - 0.1 - 0.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_THE_THING_DOG_ARMOR spriteSheet: THE_THING_DOG.PCK spriteInv: inventory_DOGE allowInv: false bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_DOG_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: flatOne: -3.0 # lose 3 HP per turn movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_THE_THING_SHAPELESS_MASS_ARMOR spriteSheet: THE_THING_SHAPELESS_MASS.PCK spriteInv: inventory_THE_THING_SHAPELESS_MASS allowInv: false zombiImmune: true bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_SHAPELESS_MASS_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 drawingRoutine: 16 constantAnimation: true movementType: 0 psiDefence: *MachineDynamicPsiDefence recovery: mana: flatHundred: 0.1 stun: healthCurrent: 0.1 createsMeleeThreat: false overKill: 2.5 damageModifier: - 1.0 - 0.3 - 1.0 - 0.8 - 0.4 - 0.7 - 0.15 - 0.5 - 1.0 - 0.3 - 0.1 - 1.0 - 0.25 - 0.1 - 0.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 # Shoggians - type: STR_SCORPOID_ARMOR spriteSheet: SCORPOID.PCK spriteInv: inventory_SCORPOID corpseBattle: - STR_SCORPOID_CORPSE visibilityAtDark: 12 psiVision: 13 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.7 - 5.6 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_SCORPOID_WEAPON loftempsSet: [ 4 ] deathFrames: 4 - type: STR_ANTMAN_WORKER_ARMOR spriteSheet: ANTMAN_WORKER.PCK spriteInv: inventory_ANTMAN_WORKER corpseBattle: - STR_ANTMAN_CORPSE visibilityAtDark: 12 psiVision: 15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 17 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_ANTMAN_WEAPON loftempsSet: [ 4 ] - type: STR_ANTMAN_WARRIOR_ARMOR spriteSheet: ANTMAN_WARRIOR.PCK spriteInv: inventory_ANTMAN_WARRIOR corpseBattle: - STR_ANTMAN_WARRIOR_CORPSE corpseGeo: STR_ANTMAN_CORPSE visibilityAtDark: 12 psiVision: 15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 17 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_ANTMAN_WEAPON builtInWeapons: - STR_ANTMAN_WEAPON_SPIT loftempsSet: [ 4 ] - type: STR_ANTMAN_QUEEN_ARMOR spriteSheet: ANTMAN_QUEEN.PCK spriteInv: inventory_ANTMAN_QUEEN allowInv: false bleedImmune: false corpseBattle: - ANTMAN_QUEEN_CORPSE_1 - ANTMAN_QUEEN_CORPSE_2 - ANTMAN_QUEEN_CORPSE_3 - ANTMAN_QUEEN_CORPSE_4 corpseGeo: STR_ANTMAN_QUEEN_CORPSE visibilityAtDay: 20 visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 3 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 105, 108, 102, 99 ] - type: STR_SALAMANDRON_ARMOR spriteSheet: SALAMANDRON.PCK spriteInv: inventory_SALAMANDRON allowInv: false bleedImmune: false zombiImmune: true fearImmune: false createsMeleeThreat: true corpseBattle: - SALAMANDRON_CORPSE_1 - SALAMANDRON_CORPSE_2 - SALAMANDRON_CORPSE_3 - SALAMANDRON_CORPSE_4 corpseGeo: STR_SALAMANDRON_CORPSE visibilityAtDark: 20 heatVision: 33 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_CROC_ARMOR spriteSheet: CROC.PCK spriteInv: inventory_CROC corpseBattle: - STR_CROC_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 22 sideArmor: 22 rearArmor: 18 underArmor: 16 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_CROC loftempsSet: [ 3 ] - type: STR_MALE_VIP_REPTOID_ARMOR spriteSheet: MALE_VIP_REPTOID.PCK spriteInv: inventory_MALE_VIP corpseBattle: - STR_MALE_VIP_CORPSE visibilityAtDark: 20 psiVision: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT deathFrames: 16 loftempsSet: [ 3 ] - type: STR_REPTOID_STANDARD_ARMOR spriteSheet: REPTOID.PCK spriteInv: inventory_REPTOID corpseBattle: - STR_REPTOID_CORPSE visibilityAtDark: 20 psiVision: 5 heatVision: 25 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_REPTOID_COMMANDO_ARMOR spriteSheet: REPTOID_COMMANDO.PCK spriteInv: inventory_REPTOID_COMMANDO corpseBattle: - STR_REPTOID_COMMANDO_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 2 frontArmor: 50 sideArmor: 45 rearArmor: 40 underArmor: 45 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.5 - 0.8 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_REPTOID_SHADOW_ARMOR spriteSheet: REPTOID_SHADOW.PCK spriteInv: inventory_REPTOID_SHADOW corpseBattle: - STR_REPTOID_SHADOW_CORPSE corpseGeo: STR_REPTOID_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 7 camouflageAtDay: 4 camouflageAtDark: 4 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.25 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_PHARAOH_ARMOR spriteSheet: PHARAOH.PCK spriteInv: inventory_PHARAOH corpseBattle: - STR_REPTOID_SHADOW_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO deathFrames: 16 loftempsSet: [ 2 ] - type: STR_REPTOID_DRAKE_ARMOR spriteSheet: REPTOID_DRAKE.PCK spriteInv: inventory_REPTOID_DRAKE corpseBattle: - STR_REPTOID_DRAKE_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 6 frontArmor: 90 sideArmor: 75 rearArmor: 70 underArmor: 65 psiDefence: *StandardDynamicPsiDefence movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &ReptoidDrakeResists - 1.0 - 1.0 - 0.1 - 0.8 - 0.6 - 0.6 - 1.0 - 0.8 - 1.4 - 0.0 - 0.5 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] - type: STR_REPTOID_COMMANDER_ARMOR spriteSheet: REPTOID_DRAKE.PCK spriteInv: inventory_REPTOID_DRAKE ufopediaType: STR_REPTOID_DRAKE_ARMOR corpseBattle: - STR_REPTOID_DRAKE_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 90 sideArmor: 75 rearArmor: 70 underArmor: 65 psiDefence: *StandardDynamicPsiDefence movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *ReptoidDrakeResists specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] # creatures - type: STR_MUCKSTAR_ARMOR spriteSheet: MUCKSTAR.PCK spriteInv: inventory_MUCKSTAR allowInv: false zombiImmune: true corpseBattle: - STR_MUCKSTAR_CORPSE psiVision: 30 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 16 constantAnimation: true recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.6 - 0.7 - 0.7 - 1.0 - 0.6 - 1.0 - 1.0 - 0.8 - 0.1 - 0.3 - 0.2 - 1.0 - 0.0 - 1.0 loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_JARHEAD_ARMOR spriteSheet: JARHEAD.PCK spriteInv: inventory_JARHEAD allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_JARHEAD_CORPSE psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.1 - 1.0 - 0.7 - 1.0 - 0.5 - 1.2 - 1.0 - 1.5 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 loftempsSet: [ 2 ] - type: STR_JARHEAD_PRETENDER_ARMOR spriteSheet: JARHEAD_PRETENDER.PCK spriteInv: inventory_FEMALE_CASUAL bleedImmune: true zombiImmune: true corpseBattle: - STR_JARHEAD_CORPSE psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 loftempsSet: [ 2 ] deathFrames: 18 - type: STR_JARHEAD_MASHINOBI_ARMOR spriteSheet: JARHEAD_MASHINOBI.PCK spriteInv: inventory_JARHEAD_MASHINOBI bleedImmune: true zombiImmune: true corpseBattle: - STR_JARHEAD_MASHINOBI_CORPSE corpseGeo: STR_JARHEAD_CORPSE camouflageAtDay: 25 camouflageAtDark: -1 psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.1 - 1.0 - 0.7 - 1.0 - 0.5 - 1.2 - 1.0 - 1.5 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 loftempsSet: [ 2 ] - type: STR_ZOMBIE_ARMOR spriteSheet: ZOMBIE.PCK spriteInv: inventory_ZOMBIE allowInv: false bleedImmune: true zombiImmune: true painImmune: true psiVision: 6 corpseBattle: - STR_ZOMBIE_STERILE_CORPSE createsMeleeThreat: false frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 damageModifier: - 1.0 - 0.6 - 1.0 - 0.8 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.5 - 0.1 - 1.0 - 0.5 - 1.0 - 9.99 - 0.5 loftempsSet: [ 3 ] deathFrames: 18 - type: STR_BLOODHOUND_ARMOR spriteSheet: BLOODHOUND.PCK spriteInv: inventory_BLOODHOUND allowInv: false corpseBattle: - STR_BLOODHOUND_CORPSE visibilityAtDay: 40 visibilityAtDark: 14 heatVision: 50 frontArmor: 30 sideArmor: 18 rearArmor: 18 underArmor: 15 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.75 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 4.0 - 0.1 - 0.9 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: STR_MINOTAUR_ARMOR spriteInv: inventory_MINOTAUR spriteSheet: MINOTAUR.PCK corpseBattle: - STR_MINOTAUR_CORPSE visibilityAtDark: 10 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.75 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 4.0 - 0.1 - 0.9 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_MINOTAUR_WEAPON loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_MONGORN_ARMOR spriteSheet: MONGORN.PCK spriteInv: inventory_MONGORN allowInv: false corpseBattle: - STR_MONGORN_CORPSE visibilityAtDark: 16 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &MongornResists - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: STR_MONGORN_KING_ARMOR spriteSheet: MONGORN_KING.PCK spriteInv: inventory_MONGORN_KING allowInv: false corpseBattle: - STR_MONGORN_CORPSE visibilityAtDark: 16 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MongornResists loftempsSet: [ 3 ] - type: STR_WEREWOLF_ARMOR spriteSheet: WEREWOLF.PCK spriteInv: inventory_WEREWOLF corpseBattle: - STR_WEREWOLF_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 overKill: 1.5 damageModifier: &WerewolfResists - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.6 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_WEREWOLF_WHITE_ARMOR spriteSheet: WEREWOLF_WHITE.PCK spriteInv: inventory_WEREWOLF_WHITE corpseBattle: - STR_WEREWOLF_WHITE_CORPSE corpseGeo: STR_WEREWOLF_CORPSE visibilityAtDark: 20 psiVision: 2 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 overKill: 1.5 damageModifier: *WerewolfResists loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_WERECAT_ARMOR spriteSheet: WERECAT.PCK spriteInv: inventory_WERECAT corpseBattle: - STR_WERECAT_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 overKill: 1.5 damageModifier: *WerewolfResists loftempsSet: [ 3 ] - type: STR_WERECAT_BLACK_ARMOR spriteSheet: WERECAT_BLACK.PCK spriteInv: inventory_WERECAT_BLACK corpseBattle: - STR_WERECAT_BLACK_CORPSE corpseGeo: STR_WERECAT_CORPSE visibilityAtDark: 20 psiVision: 3 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 overKill: 1.5 damageModifier: *WerewolfResists loftempsSet: [ 3 ] - type: STR_OWLMAN_ARMOR spriteSheet: OWLMAN.PCK spriteInv: inventory_OWLMAN corpseBattle: - STR_OWLMAN_CORPSE visibilityAtDark: 20 psiVision: 5 heatVision: 100 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.45 - 1.2 - 1.0 - 0.9 - 1.0 - 1.0 - 0.85 - 4.5 - 0.1 - 0.9 - 0.8 - 0.8 - 0.6 - 1.0 loftempsSet: [ 3 ] - type: STR_CHUPACABRA_ARMOR spriteSheet: CHUPACABRA.PCK spriteInv: inventory_CHUPACABRA allowInv: false corpseBattle: - STR_CHUPACABRA_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 6 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_RAT_ARMOR spriteSheet: GIANT_RAT.PCK spriteInv: inventory_GIANT_RAT allowInv: false corpseBattle: - STR_GIANT_RAT_CORPSE visibilityAtDark: 16 heatVision: 50 psiVision: 3 camouflageAtDay: -15 camouflageAtDark: -6 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: &BasicRatArmorResists - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SHADOWBAT_ARMOR spriteSheet: SHADOWBAT.PCK spriteInv: inventory_SHADOWBAT layersDefaultPrefix: SHADOWBAT_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] zombiImmune: true customArmorPreviewIndex: 64 corpseBattle: - STR_SHADOWBAT_CORPSE visibilityAtDark: 20 camouflageAtDark: -2 camouflageAtDay: 30 antiCamouflageAtDark: 3 antiCamouflageAtDay: 3 heatVision: 100 personalLight: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.2 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: &BasicShadowbatArmorResists - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 1.0 - 1.2 - 0.9 - 1.0 - 4.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 builtInWeapons: - STR_SHADOWBAT_WEAPON - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 1 ] scripts: selectUnitSprite: | var int temp; var int walking; unit.isWalking walking; if eq walking 0; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; wavegen_saw temp 8 8 7; mul sprite_offset 8; add sprite_offset 8; add sprite_offset temp; set sprite_index sprite_offset; else; add sprite_index sprite_offset; end; return sprite_index; tags: HANDCUFF_PROTECTION: 100 - type: STR_MEGASCORPION_ARMOR spriteSheet: MEGASCORPION.PCK spriteInv: inventory_MEGASCORPION allowInv: false corpseBattle: - STR_MEGASCORPION_CORPSE psiVision: 15 visibilityAtDark: 9 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.7 - 5.6 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_BEETLE_ARMOR spriteSheet: GIANT_BEETLE.PCK spriteInv: inventory_GIANT_BEETLE allowInv: false corpseBattle: - STR_GIANT_BEETLE_CORPSE visibilityAtDark: 10 heatVision: 40 frontArmor: 12 sideArmor: 15 rearArmor: 10 underArmor: 12 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.4 - 0.7 - 1.0 - 1.0 - 1.0 - 0.9 - 1.3 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_BEETLE_BOMBARDIER_ARMOR spriteSheet: GIANT_BEETLE_BOMBARDIER.PCK spriteInv: inventory_GIANT_BEETLE_BOMBARDIER allowInv: false corpseBattle: - STR_GIANT_BEETLE_CORPSE visibilityAtDark: 10 heatVision: 40 frontArmor: 12 sideArmor: 15 rearArmor: 10 underArmor: 12 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.9 - 0.7 - 1.1 - 1.1 - 1.0 - 0.9 - 1.5 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_ARMOR spriteSheet: GIANT_SPIDER.PCK spriteInv: inventory_GIANT_SPIDER allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_ALLOY_ARMOR spriteSheet: GIANT_SPIDER_ALLOY.PCK spriteInv: inventory_GIANT_SPIDER_ALLOY allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 camouflageAtDark: 6 camouflageAtDay: 15 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_PURPLE_ARMOR spriteSheet: GIANT_SPIDER_PURPLE.PCK spriteInv: inventory_GIANT_SPIDER_PURPLE allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_GREEN_ARMOR spriteSheet: GIANT_SPIDER_GREEN.PCK spriteInv: inventory_GIANT_SPIDER_GREEN allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_RED_ARMOR spriteSheet: GIANT_SPIDER_RED.PCK spriteInv: inventory_GIANT_SPIDER_RED allowInv: false corpseBattle: - STR_GIANT_SPIDER_RED_CORPSE corpseGeo: STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.3 - 0.9 - 1.0 - 0.8 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_QUEEN_ARMOR spriteSheet: GIANT_SPIDER_QUEEN.PCK spriteInv: inventory_GIANT_SPIDER_QUEEN allowInv: false bleedImmune: false corpseBattle: - GIANT_SPIDER_QUEEN_CORPSE_1 - GIANT_SPIDER_QUEEN_CORPSE_2 - GIANT_SPIDER_QUEEN_CORPSE_3 - GIANT_SPIDER_QUEEN_CORPSE_4 corpseGeo: STR_GIANT_SPIDER_QUEEN_CORPSE visibilityAtDark: 9 psiVision: 18 frontArmor: 15 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_GIANT_SPIDER_KING_ARMOR spriteSheet: GIANT_SPIDER_KING.PCK spriteInv: inventory_GIANT_SPIDER_KING corpseBattle: - STR_GIANT_SPIDER_KING_CORPSE visibilityAtDark: 16 psiVision: 12 frontArmor: 28 sideArmor: 23 rearArmor: 18 underArmor: 23 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.3 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_BULLFROG_ARMOR spriteSheet: BULLFROG.PCK spriteInv: inventory_BULLFROG allowInv: false bleedImmune: false zombiImmune: true corpseBattle: - BULLFROG_CORPSE_1 - BULLFROG_CORPSE_2 - BULLFROG_CORPSE_3 - BULLFROG_CORPSE_4 corpseGeo: STR_BULLFROG_CORPSE visibilityAtDark: 11 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 0.7 - 1.35 - 1.35 - 0.8 - 1.0 - 1.4 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SPIKEBOAR_ARMOR spriteSheet: SPIKEBOAR.PCK spriteInv: inventory_SPIKEBOAR allowInv: false bleedImmune: false corpseBattle: - SPIKEBOAR_CORPSE_1 - SPIKEBOAR_CORPSE_2 - SPIKEBOAR_CORPSE_3 - SPIKEBOAR_CORPSE_4 corpseGeo: STR_SPIKEBOAR_CORPSE visibilityAtDark: 11 frontArmor: 25 sideArmor: 30 rearArmor: 25 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SHAMBLER_ARMOR spriteSheet: SHAMBLER.PCK spriteInv: inventory_SHAMBLER allowInv: false bleedImmune: false corpseBattle: - SHAMBLER_CORPSE_1 - SHAMBLER_CORPSE_2 - SHAMBLER_CORPSE_3 - SHAMBLER_CORPSE_4 corpseGeo: STR_SHAMBLER_CORPSE visibilityAtDark: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.2 - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 0.8 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_FENRIR_ARMOR spriteSheet: FENRIR.PCK spriteInv: inventory_FENRIR allowInv: false bleedImmune: false corpseBattle: - FENRIR_CORPSE_1 - FENRIR_CORPSE_2 - FENRIR_CORPSE_3 - FENRIR_CORPSE_4 corpseGeo: STR_FENRIR_CORPSE visibilityAtDark: 20 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.3 - 1.2 - 0.8 - 1.1 - 1.0 - 1.0 - 0.9 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 105, 108, 102, 99 ] - type: STR_SHEEP_ARMOR spriteSheet: SHEEP.PCK spriteInv: inventory_SHEEP allowInv: false zombiImmune: true corpseBattle: - STR_SHEEP_CORPSE visibilityAtDay: 25 visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CHICKEN_ARMOR spriteSheet: CHICKEN.PCK spriteInv: inventory_CHICKEN allowInv: false zombiImmune: true corpseBattle: - STR_CHICKEN_CORPSE visibilityAtDay: 30 visibilityAtDark: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_PIG_ARMOR spriteSheet: PIG.PCK spriteInv: inventory_PIG allowInv: false zombiImmune: true corpseBattle: - STR_PIG_CORPSE visibilityAtDay: 30 visibilityAtDark: 15 heatVision: 20 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_COW_ARMOR spriteSheet: COW.PCK spriteInv: inventory_COW allowInv: false bleedImmune: false zombiImmune: true corpseBattle: - COW_CORPSE_1 - COW_CORPSE_2 - COW_CORPSE_3 - COW_CORPSE_4 corpseGeo: STR_COW_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 0.1 - 1.0 - 1.0 - 0.5 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] # zombies - type: STR_GHOUL_ARMOR spriteSheet: GHOUL.PCK spriteInv: inventory_GHOUL corpseBattle: - STR_GHOUL_CORPSE visibilityAtDark: 13 heatVision: 40 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true painImmune: false meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.75 - 1.0 - 1.0 - 0.5 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_GHOUL_WARRIOR_ARMOR spriteSheet: GHOUL_WARRIOR.PCK spriteInv: inventory_GHOUL_WARRIOR corpseBattle: - STR_GHOUL_WARRIOR_CORPSE corpseGeo: STR_GHOUL_CORPSE visibilityAtDark: 13 heatVision: 40 frontArmor: 20 sideArmor: 8 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true painImmune: false meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 0.7 - 1.0 - 1.0 - 0.1 - 1.0 - 0.75 - 1.0 - 1.0 - 0.5 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZOMBIE_STERILE_ARMOR spriteSheet: ZOMBIE_STERILE.PCK spriteInv: inventory_ZOMBIE allowInv: false corpseBattle: - STR_ZOMBIE_STERILE_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.5 - 1.0 - 2.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_ZOMBIE_GRUBAS_ARMOR spriteSheet: ZOMBIE_GRUBAS.PCK spriteInv: inventory_ZOMBIE_GRUBAS allowInv: false corpseBattle: - STR_ZOMBIE_GRUBAS_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.5 - 1.0 - 3.0 - 0.5 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_ZOMBIE_BOOMER_ARMOR spriteSheet: ZOMBIE_BOOMER.PCK spriteInv: inventory_ZOMBIE_BOOMER allowInv: false corpseBattle: - STR_ZOMBIE_BOOMER_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.5 - 1.0 - 2.0 - 0.5 loftempsSet: [ 3 ] - type: STR_ZOMBIE_INFECTOR_ARMOR spriteSheet: ZOMBIE_INFECTOR.PCK spriteInv: inventory_ZOMBIE_INFECTOR allowInv: false corpseBattle: - STR_ZOMBIE_INFECTOR_CORPSE visibilityAtDark: 14 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.65 - 1.0 - 4.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_STRIX_ARMOR spriteSheet: STRIX.PCK spriteInv: inventory_STRIX allowInv: false forcedTorso: 2 corpseBattle: - STR_STRIX_CORPSE spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] visibilityAtDark: 16 heatVision: 50 camouflageAtDark: -3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 0.5 - 1.0 - 0.1 - 1.0 - 0.8 - 1.0 - 1.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_TOMB_GUARD_FEMALE_ARMOR spriteSheet: TOMB_GUARD.PCK spriteInv: inventory_TOMB_GUARD_FEMALE forcedTorso: 2 corpseBattle: - STR_TOMB_GUARD_FEMALE_CORPSE corpseGeo: STR_TOMB_GUARD_CORPSE visibilityAtDark: 16 frontArmor: 40 sideArmor: 30 rearArmor: 40 underArmor: 25 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 0.7 - 0.7 - 0.3 - 0.7 - 1.0 - 1.0 - 0.1 - 1.0 - 0.8 - 1.0 - 1.0 - 0.5 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_ALLOY_VEST tags: HANDCUFF_PROTECTION: 50 - type: STR_TOMB_GUARD_MALE_ARMOR spriteSheet: TOMB_GUARD.PCK spriteInv: inventory_TOMB_GUARD_MALE forcedTorso: 1 corpseBattle: - STR_TOMB_GUARD_MALE_CORPSE corpseGeo: STR_TOMB_GUARD_CORPSE visibilityAtDark: 16 frontArmor: 40 sideArmor: 30 rearArmor: 40 underArmor: 25 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 0.7 - 0.7 - 0.3 - 0.7 - 1.0 - 1.0 - 0.1 - 1.0 - 0.8 - 1.0 - 1.0 - 0.5 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_ALLOY_VEST tags: HANDCUFF_PROTECTION: 50 - type: STR_VAMPIRE_KNIGHT_ARMOR spriteSheet: VAMPIRE_KNIGHT.PCK spriteInv: inventory_VAMPIRE_KNIGHT corpseBattle: - STR_VAMPIRE_KNIGHT_CORPSE visibilityAtDark: 25 heatVision: 66 psiVision: 8 camouflageAtDark: -4 frontArmor: 55 sideArmor: 45 rearArmor: 45 underArmor: 45 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.7 - 0.3 - 0.6 - 1.0 - 1.0 - 0.1 - 1.0 - 0.9 - 1.0 - 0.0 - 0.5 specialWeapon: STR_VAMPIRE_BITE loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_VAMPIRE_QUEEN_ARMOR spriteSheet: VAMPIRE_QUEEN.PCK spriteInv: inventory_VAMPIRE_QUEEN corpseBattle: - STR_VAMPIRE_QUEEN_CORPSE visibilityAtDark: 20 heatVision: 100 psiVision: 14 frontArmor: 50 sideArmor: 40 rearArmor: 40 underArmor: 40 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true movementType: 1 meleeDodge: reactions: 0.65 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.7 - 0.3 - 0.65 - 1.0 - 1.0 - 0.1 - 1.0 - 0.9 - 1.0 - 0.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_MUMMY_ARMOR spriteSheet: MUMMY.PCK spriteInv: inventory_MUMMY forcedTorso: 2 corpseBattle: - STR_MUMMY_CORPSE spriteFaceGroup: 6 spriteFaceColor: [176, 176, 176, 176, 176, 176, 176, 176] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] visibilityAtDark: 25 heatVision: 80 psiVision: 12 camouflageAtDark: -4 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true movementType: 1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 recovery: mana: flatHundred: 0.1 health: flatHundred: 0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 0.5 - 1.0 - 0.1 - 1.0 - 0.8 - 1.0 - 0.4 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_ZOMBIE_TROOPER_1_ARMOR spriteSheet: ZOMBIE_TROOPER_1.PCK spriteInv: inventory_ZOMBIE_TROOPER corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE visibilityAtDark: 12 frontArmor: 16 sideArmor: 12 rearArmor: 10 underArmor: 6 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 0.5 - 1.0 - 2.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_ZOMBIE_TROOPER_2_ARMOR spriteSheet: ZOMBIE_TROOPER_2.PCK spriteInv: inventory_ZOMBIE allowInv: false corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE visibilityAtDark: 12 frontArmor: 12 sideArmor: 10 rearArmor: 8 underArmor: 6 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 0.5 - 1.0 - 2.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_MEGAZOMBIE_ARMOR spriteSheet: MEGAZOMBIE.PCK spriteInv: inventory_MEGAZOMBIE corpseBattle: - MEGAZOMBIE_CORPSE_1 - MEGAZOMBIE_CORPSE_2 - MEGAZOMBIE_CORPSE_3 - MEGAZOMBIE_CORPSE_4 corpseGeo: STR_MEGAZOMBIE_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.75 - 0.75 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.25 - 1.0 - 0.5 - 1.0 - 3.0 - 0.5 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ZOMBIE_DOGE_ARMOR spriteSheet: ZOMBIE_DOGE.PCK spriteInv: inventory_ZOMBIE_DOGE allowInv: false bleedImmune: true zombiImmune: true painImmune: true corpseBattle: - STR_ZOMBIE_DOGE_CORPSE psiVision: 22 visibilityAtDark: 13 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 1.0 - 0.8 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.5 - 0.1 - 1.0 - 0.5 - 1.0 - 3.0 - 0.5 builtInWeapons: - INV_NULL_HAND_L - STR_DOGE_BITE - STR_DOGE_BITE - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 # demons - type: STR_DOOM_IMP_ARMOR spriteSheet: DOOM_IMP.PCK spriteInv: inventory_DOOM_IMP corpseBattle: - STR_DOOM_IMP_CORPSE visibilityAtDark: 30 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 4 bleedImmune: true recovery: mana: flatHundred: 0.1 morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: &DemonDynamicPsiDefence psiStrength: 0.666 psiSkill: 0.666 damageModifier: - 0.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 0.5 - 0.1 - 0.4 - 1.0 - 0.6 - 0.0 - 1.0 loftempsSet: [ 2 ] - type: STR_DOOM_PINKY_ARMOR spriteSheet: DOOM_PINKY.PCK spriteInv: inventory_DOOM_PINKY allowInv: false fearImmune: false createsMeleeThreat: true corpseBattle: - DOOM_PINKY_CORPSE_1 - DOOM_PINKY_CORPSE_2 - DOOM_PINKY_CORPSE_3 - DOOM_PINKY_CORPSE_4 corpseGeo: STR_DOOM_PINKY_CORPSE visibilityAtDark: 30 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: *DemonDynamicPsiDefence damageModifier: - 0.0 - 1.0 - 0.1 - 0.25 - 1.0 - 1.0 - 0.07 - 1.0 - 1.0 - 0.5 - 0.1 - 0.4 - 1.0 - 0.6 - 0.0 - 1.0 loftempsSet: [92, 89, 90, 91] - type: STR_DOOM_HELL_BARON_ARMOR spriteSheet: DOOM_HELL_BARON.PCK spriteInv: inventory_DOOM_HELL_BARON corpseBattle: - STR_DOOM_HELL_BARON_CORPSE visibilityAtDark: 40 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 60 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 4 bleedImmune: true painImmune: true allowInv: false recovery: mana: flatHundred: 0.2 morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: *DemonDynamicPsiDefence damageModifier: - 0.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 0.5 - 0.1 - 0.4 - 1.0 - 0.6 - 0.0 - 1.0 loftempsSet: [ 4 ] # ghosts - type: STR_BUG_EYE_GHOST_ARMOR spriteSheet: BUG_EYE_GHOST.PCK spriteInv: inventory_BUG_EYE_GHOST allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_ECTOPLASM visibilityAtDark: 20 psiVision: 10 personalLight: 13 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 painImmune: false drawingRoutine: 4 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.9 meleeDodgeBackPenalty: 0.0 overKill: 1.0 damageModifier: - 1.0 - 0.05 - 0.2 - 0.2 - 0.4 - 0.2 - 0.0 - 0.1 - 0.0 - 0.0 - 0.25 - 0.35 - 3.0 - 0.0 - 0.0 - 0.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SKULL_WRAITH_ARMOR spriteSheet: SKULL_WRAITH.PCK spriteInv: inventory_SKULL_WRAITH allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_ECTOPLASM - STR_ECTOPLASM - STR_ECTOPLASM - STR_ECTOPLASM visibilityAtDark: 20 psiVision: 20 personalLight: 15 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 psiDefence: *StandardDynamicPsiDefence constantAnimation: true drawingRoutine: 3 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.0 damageModifier: - 1.0 - 0.05 - 0.1 - 0.1 - 0.4 - 0.2 - 0.0 - 0.1 - 0.0 - 0.0 - 0.25 - 0.35 - 3.0 - 0.0 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ANCIENT_SEA_GHOST_ARMOR spriteSheet: ANCIENT_SEA_GHOST.PCK spriteInv: inventory_ANCIENT_SEA_GHOST allowInv: false bleedImmune: true zombiImmune: true painImmune: false corpseBattle: - STR_ECTOPLASM visibilityAtDark: 20 psiVision: 10 personalLight: 14 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.9 meleeDodgeBackPenalty: 0.0 overKill: 1.0 damageModifier: - 1.0 - 0.05 - 0.2 - 0.2 - 0.4 - 0.2 - 0.0 - 0.1 - 0.0 - 0.0 - 0.25 - 0.35 - 3.0 - 0.0 - 0.0 - 0.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 # dream beings - type: STR_DREAMSPRITE_ARMOR_RED spriteSheet: DREAMSPRITE_RED.PCK spriteInv: inventory_DREAMSPRITE_RED # allowInv: false corpseBattle: - STR_DREAMSPRITE_CORPSE visibilityAtDay: 20 visibilityAtDark: 13 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 8 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 overKill: 0.5 constantAnimation: true damageModifier: &GenericDreamArmor - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SKELETON_ARMOR spriteSheet: SKELETON.PCK spriteInv: inventory_SKELETON corpseBattle: - STR_SKELETON_CORPSE visibilityAtDark: 20 heatVision: 100 psiVision: 10 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true painImmune: true meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *GenericDreamArmor specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_LICH_ARMOR spriteInv: inventory_LICH spriteSheet: LICH.PCK corpseBattle: - STR_LICH_CORPSE visibilityAtDark: 20 heatVision: 100 psiVision: 20 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 50 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 overKill: 1.5 damageModifier: *GenericDreamArmor specialWeapon: STR_SKELETAL_HAND loftempsSet: [ 3 ] - type: STR_SLEEPER_MALE_ARMOR spriteSheet: SLEEPER.PCK spriteInv: inventory_SLEEPER_MALE corpseBattle: - STR_SLEEPER_CORPSE visibilityAtDark: 13 psiVision: 10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 overKill: 1.5 damageModifier: *GenericDreamArmor loftempsSet: [ 3 ] - type: STR_SLEEPER_FEMALE_ARMOR spriteSheet: SLEEPER.PCK spriteInv: inventory_SLEEPER_FEMALE forcedTorso: 2 corpseBattle: - STR_SLEEPER_CORPSE visibilityAtDark: 13 psiVision: 10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 overKill: 1.5 damageModifier: *GenericDreamArmor loftempsSet: [ 3 ] # humans - type: STR_BLACK_SUN_STORMTROOPER_ARMOR spriteSheet: BLACK_SUN_STORMTROOPER.PCK spriteInv: inventory_BLACK_SUN_STORMTROOPER corpseBattle: - STR_BLACK_SUN_STORMTROOPER_CORPSE visibilityAtDark: 16 heatVision: 50 camouflageAtDark: -2 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 40 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.05 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.7 - 0.8 - 0.8 - 0.0 - 0.25 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_PERSONAL_ARMOR loftempsSet: [ 3 ] - type: STR_BLACK_SUN_VICTOR_ARMOR spriteSheet: BLACK_SUN_VICTOR.PCK spriteInv: inventory_BLACK_SUN_VICTOR corpseBattle: - STR_BLACK_SUN_VICTOR_CORPSE visibilityAtDark: 20 heatVision: 10 frontArmor: 125 sideArmor: 115 rearArmor: 105 underArmor: 100 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.3 meleeDodgeBackPenalty: 0.25 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.05 - 1.0 - 1.0 - 1.0 - 0.75 - 0.7 - 0.5 - 0.0 - 0.5 - 0.4 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] - type: STR_MIB_AGENT_ARMOR spriteSheet: MIB_AGENT.PCK spriteInv: inventory_MIB_AGENT corpseBattle: - STR_MIB0_CORPSE visibilityAtDark: 10 frontArmor: 15 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_MIB_ENFORCER_ARMOR spriteSheet: MIB_1.PCK spriteInv: inventory_MIB_ENFORCER corpseBattle: - STR_MIB1_CORPSE visibilityAtDark: 10 frontArmor: 40 sideArmor: 25 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_MIB_COMBAT_ARMOR spriteSheet: MIB_2.PCK spriteInv: inventory_MIB2 corpseBattle: - STR_MIB2_CORPSE visibilityAtDark: 10 frontArmor: 50 sideArmor: 25 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_MIB_COORDINATOR_ARMOR spriteSheet: MIB_COORDINATOR.PCK spriteInv: inventory_MIB_COORDINATOR corpseBattle: - STR_MIB_COORDINATOR_CORPSE visibilityAtDark: 12 frontArmor: 55 sideArmor: 30 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 4.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_PERSONAL_ARMOR loftempsSet: [ 3 ] - type: STR_MIB_COMMANDER_ARMOR spriteSheet: MIB_COMMANDER.PCK spriteInv: inventory_MIB_COMMANDER corpseBattle: - STR_MIB_COMMANDER_CORPSE visibilityAtDark: 12 frontArmor: 60 sideArmor: 30 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 4.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_PERSONAL_ARMOR loftempsSet: [ 3 ] - type: STR_MIB_POWER_SUIT spriteSheet: MIB_4.PCK spriteInv: inventory_MIB4 corpseBattle: - STR_MIB4_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorPowerSuitRes specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] - type: STR_MIB_SHOCK_TROOPER_ARMOR spriteSheet: MIB_SHOCK_TROOPER.PCK spriteInv: inventory_MIB_SHOCK_TROOPER corpseBattle: - STR_MIB_SHOCK_TROOPER_CORPSE visibilityAtDark: 20 heatVision: 20 weight: -45 stats: tu: -10 reactions: -5 melee: -5 frontArmor: 110 sideArmor: 95 rearArmor: 90 underArmor: 75 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.33 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.03 health: -0.05 overKill: 1.5 damageModifier: &AnchorShockArmorRes - 1.0 - 1.0 - 0.05 - 0.75 - 1.1 - 1.0 - 0.7 - 0.9 - 1.0 - 0.0 - 0.7 - 0.2 - 1.0 - 1.2 - 0.0 - 1.0 specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 4 ] - type: STR_MIB_STORMTROOPER_ARMOR spriteSheet: MIB_5.PCK spriteInv: inventory_MIB5 movementType: 1 corpseBattle: - STR_MIB5_CORPSE visibilityAtDark: 20 heatVision: 30 camouflageAtDay: 20 camouflageAtDark: -4 frontArmor: 90 sideArmor: 70 rearArmor: 60 underArmor: 45 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &AnchorStormtrooperSuitRes - 1.0 - 1.0 - 0.15 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.6 - 0.2 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR loftempsSet: [ 3 ] - type: STR_MIB_PSI_OPS_ARMOR spriteSheet: MIB_PSI_OPS.PCK spriteInv: inventory_MIB_PSI_OPS corpseBattle: - STR_MIB_PSI_OPS_CORPSE visibilityAtDark: 10 psiVision: 12 frontArmor: 38 sideArmor: 25 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence overKill: 1.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 damageModifier: - 1.0 - 0.8 - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_CAVE_GIRL_ARMOR spriteSheet: CAVE_GIRL.PCK spriteInv: inventory_CAVE_GIRL corpseBattle: - STR_CAVE_GIRL_CORPSE spriteHairGroup: 5 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 244] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &CavemanResists - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_CAVE_GUY_ARMOR spriteSheet: CAVE_GUY.PCK spriteInv: inventory_CAVE_GUY corpseBattle: - STR_CAVE_GUY_CORPSE spriteHairGroup: 9 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 244] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CavemanResists specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_EASY_RIDER_ARMOR spriteSheet: EASY_RIDER.PCK spriteInv: inventory_EASY_RIDER corpseBattle: - STR_EASY_RIDER_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_WESTMAN_ARMOR spriteSheet: WESTMAN.PCK spriteInv: inventory_WESTMAN corpseBattle: - STR_WESTMAN_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &StandardCivilianResists - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_STORMY_ARMOR spriteSheet: FEMALE_STORMY.PCK spriteInv: inventory_FEMALE_STORMY corpseBattle: - STR_FEMALE_STORMY_CORPSE spriteHairGroup: 2 spriteHairColor: [3, 32, 80, 156, 160, 192, 176, 242] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &StormyResists - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_MALE_STORMY_ARMOR spriteSheet: MALE_STORMY.PCK spriteInv: inventory_MALE_STORMY corpseBattle: - STR_MALE_STORMY_CORPSE spriteHairGroup: 2 spriteHairColor: [3, 32, 80, 156, 160, 192, 176, 242] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StormyResists specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_LUCHADOR_ARMOR spriteSheet: LUCHADOR.PCK spriteInv: inventory_LUCHADOR corpseBattle: - STR_LUCHADOR_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.35 drawingRoutine: 10 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &LuchadorResists - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MOTOR_MAN_ARMOR spriteSheet: MOTOR_MAN.PCK spriteInv: inventory_MOTOR_MAN corpseBattle: - STR_MOTOR_MAN_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_PINKY_DEVIL_ARMOR spriteSheet: PINKY_DEVIL.PCK spriteInv: inventory_PINKY_DEVIL corpseBattle: - STR_PINKY_DEVIL_CORPSE spriteHairGroup: 9 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 246] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_TECH_WIZARD_ARMOR spriteSheet: TECH_WIZARD.PCK spriteInv: inventory_TECH_WIZARD corpseBattle: - STR_TECH_WIZARD_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 14 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.15 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_BROTHER_OF_APOCALYPSE_ARMOR spriteInv: inventory_BROTHER_OF_APOCALYPSE spriteSheet: BROTHER_OF_APOCALYPSE.PCK corpseBattle: - STR_BROTHER_OF_APOCALYPSE_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &CultistOfApocalypse - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_CLERIC_OF_APOCALYPSE_ARMOR spriteInv: inventory_CLERIC_OF_APOCALYPSE spriteSheet: CLERIC_OF_APOCALYPSE.PCK corpseBattle: - STR_CLERIC_OF_APOCALYPSE_CORPSE visibilityAtDark: 10 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CultistOfApocalypse specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_PONTIFF_OF_APOCALYPSE_ARMOR spriteInv: inventory_PONTIFF_OF_APOCALYPSE spriteSheet: PONTIFF_OF_APOCALYPSE.PCK corpseBattle: - STR_CLERIC_OF_APOCALYPSE_CORPSE visibilityAtDark: 13 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CultistOfApocalypse specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_SAMAEL_OF_APOCALYPSE_ARMOR spriteInv: inventory_SAMAEL_OF_APOCALYPSE spriteSheet: PONTIFF_OF_APOCALYPSE.PCK corpseBattle: - STR_CLERIC_OF_APOCALYPSE_CORPSE visibilityAtDark: 16 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.35 healthCurrent: 0.25 stun: healthCurrent: 0.25 health: -0.05 health: stunNormalized: -0.1 flatHundred: 0.2 morale: flatHundred: 0.5 overKill: 1.5 damageModifier: *CultistOfApocalypse specialWeapon: STR_UNARMED_PSI_BLADE loftempsSet: [ 3 ] - type: STR_SYNDICATE_WORKER_ARMOR spriteSheet: SYNDICATE_WORKER.PCK spriteInv: inventory_SYNDICATE_WORKER corpseBattle: - STR_SYNDICATE_WORKER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_SYNDICATE_AGENT_ARMOR spriteSheet: SYNDICATE_AGENT.PCK spriteInv: inventory_SYNDICATE_AGENT corpseBattle: - STR_SYNDICATE_AGENT_CORPSE visibilityAtDark: 9 frontArmor: 20 sideArmor: 10 rearArmor: 10 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 overKill: 1.5 damageModifier: &SyndicateAgentResists - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_SYNDICATE_MERC_ARMOR spriteSheet: SYNDICATE_MERC.PCK spriteInv: inventory_SYNDICATE_MERC corpseBattle: - STR_SYNDICATE_MERC_CORPSE visibilityAtDark: 12 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &SyndicateMercResists - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_SYNDICATE_MERC_CAPTAIN_ARMOR spriteSheet: SYNDICATE_MERC_CAPTAIN.PCK spriteInv: inventory_SYNDICATE_MERC_CAPTAIN corpseBattle: - STR_SYNDICATE_MERC_CAPTAIN_CORPSE visibilityAtDark: 13 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SyndicateMercResists specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_SYNDICATE_SUPERSOLDIER_ARMOR spriteSheet: SYNDICATE_SUPERSOLDIER.PCK spriteInv: inventory_SYNDICATE_SUPERSOLDIER spriteUtileGroup: 8 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - STR_SYNDICATE_SUPERSOLDIER_CORPSE visibilityAtDark: 16 psiVision: 3 frontArmor: 38 sideArmor: 28 rearArmor: 28 underArmor: 24 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_SYNDICATE_SCIENTIST_ARMOR spriteSheet: SYNDICATE_SCIENTIST.PCK spriteInv: inventory_SYNDICATE_SCIENTIST corpseBattle: - STR_SYNDICATE_SCIENTIST_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 10 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_SYNDICATE_CEO_FALSEFORM_ARMOR spriteInv: inventory_SYNDICATE_CEO_FALSEFORM spriteSheet: SYNDICATE_CEO_FALSEFORM.PCK corpseBattle: - STR_SYNDICATE_CEO_TRUEFORM_CORPSE visibilityAtDark: 9 psiVision: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] deathFrames: 18 - type: STR_SYNDICATE_CEO_TRUEFORM_ARMOR spriteInv: inventory_SYNDICATE_CEO_TRUEFORM spriteSheet: SYNDICATE_CEO_TRUEFORM.PCK corpseBattle: - STR_SYNDICATE_CEO_TRUEFORM_CORPSE visibilityAtDark: 12 psiVision: 18 heatVision: 30 frontArmor: 22 sideArmor: 22 rearArmor: 22 underArmor: 18 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.0 - 0.66 loftempsSet: [ 3 ] - type: STR_UAC_MILITARY_ARMOR spriteSheet: UAC_MILITARY.PCK spriteInv: inventory_UAC_MILITARY corpseBattle: - STR_UAC_MILITARY_CORPSE visibilityAtDark: 11 frontArmor: 22 sideArmor: 10 rearArmor: 15 underArmor: 12 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.75 - 0.8 - 0.8 - 1.0 - 1.0 - 0.7 - 0.9 - 1.15 - 4.0 - 0.1 - 0.9 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_UAC_SPACE_MARINE_ARMOR spriteSheet: UAC_SPACE_MARINE.PCK spriteInv: inventory_UAC_SPACE_MARINE corpseBattle: - STR_UAC_SPACE_MARINE_CORPSE visibilityAtDark: 13 frontArmor: 36 sideArmor: 30 rearArmor: 24 underArmor: 18 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 0.85 - 0.7 - 0.9 - 1.25 - 0.0 - 0.15 - 0.75 - 1.0 - 0.9 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_UAC_ENGINEER_ARMOR spriteSheet: UAC_ENGINEER.PCK spriteInv: inventory_UAC_ENGINEER corpseBattle: - STR_UAC_ENGINEER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_UAC_MANAGER_ARMOR spriteSheet: UAC_MANAGER.PCK spriteInv: inventory_UAC_MANAGER corpseBattle: - STR_UAC_MANAGER_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_UAC_MASTER_RESEARCHER_ARMOR spriteSheet: UAC_MASTER_RESEARCHER.PCK spriteInv: inventory_UAC_MASTER_RESEARCHER corpseBattle: - STR_UAC_MASTER_RESEARCHER_CORPSE visibilityAtDark: 12 frontArmor: 11 sideArmor: 11 rearArmor: 11 underArmor: 11 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.75 - 1.0 - 0.9 - 0.9 - 1.0 - 1.0 - 0.8 - 4.0 - 0.12 - 0.85 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_HUMAN_OSIRON_GOON_ARMOR spriteSheet: OSIRON_GOON.PCK spriteInv: inventory_OSIRON_GOON corpseBattle: - STR_HUMAN_OSIRON_GOON_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &OsironGoonResists - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_HUMAN_OSIRON_ELITE_ARMOR spriteSheet: OSIRON_ELITE.PCK spriteInv: inventory_OSIRON_ELITE corpseBattle: - STR_HUMAN_OSIRON_ELITE_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 11 frontArmor: 20 sideArmor: 10 rearArmor: 20 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_OSIRON_BOSS_ARMOR spriteSheet: OSIRON_BOSS.PCK spriteInv: inventory_OSIRON_BOSS corpseBattle: - STR_HUMAN_OSIRON_BOSS_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 15 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_POSTAL0_ARMOR spriteSheet: POSTAL0.PCK spriteInv: inventory_POSTAL0 corpseBattle: - STR_HUMAN_POSTAL0_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 11 underArmor: 7 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_POSTAL1_ARMOR spriteSheet: POSTAL1.PCK spriteInv: inventory_MALE_OFFICER_SOLDIER corpseBattle: - STR_HUMAN_POSTAL1_CORPSE visibilityAtDark: 9 camouflageAtDay: 30 camouflageAtDark: -2 frontArmor: 22 sideArmor: 10 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_POSTAL2_ARMOR spriteSheet: POSTAL2.PCK spriteInv: inventory_POSTAL2 corpseBattle: - STR_HUMAN_POSTAL2_CORPSE camouflageAtDay: 20 camouflageAtDark: -4 visibilityAtDark: 11 frontArmor: 28 sideArmor: 20 rearArmor: 22 underArmor: 14 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.1 - 1.0 - 1.0 - 1.0 - 0.6 - 0.8 - 0.8 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER_ARMOR spriteSheet: FEMALE_CASUAL.PCK spriteInv: inventory_FEMALE_CASUAL corpseBattle: - STR_FEMALE_CIVILIAN_WHISTLEBLOWER_CORPSE corpseGeo: STR_CIVILIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_WHISTLEBLOWER_ARMOR spriteSheet: MALE_CIVILIAN.PCK spriteInv: inventory_MALE_CIVILIAN corpseBattle: - STR_MALE_CIVILIAN_WHISTLEBLOWER_CORPSE corpseGeo: STR_CIVILIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_BRAINWASHED_HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_STUNNED_HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - STR_STUNNED_HUMAN_FARMER_CORPSE corpseGeo: STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_HUMAN_FEMALE_FARMER_ARMOR spriteSheet: FEMALE_FARMER.PCK spriteInv: inventory_FEMALE_FARMER corpseBattle: - STR_FEMALE_CIVILIAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_CYBERWEB_TECHNOMAD_ARMOR spriteSheet: CYBERWEB_TECHNOMAD.PCK spriteInv: inventory_TECHNOMAD corpseBattle: - STR_CYBERWEB_TECHNOMAD_CORPSE visibilityAtDark: 14 heatVision: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 12 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &TechnomadResists - 1.0 - 0.8 - 1.0 - 1.0 - 1.2 - 1.1 - 0.7 - 1.0 - 1.0 - 2.8 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_CYBERWEB_MYSTEK_ARMOR spriteSheet: CYBERWEB_MYSTEK.PCK spriteInv: inventory_TECHNOMAD corpseBattle: - STR_CYBERWEB_MYSTEK_CORPSE corpseGeo: STR_CYBERWEB_TECHNOMAD_CORPSE visibilityAtDark: 15 heatVision: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 12 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *TechnomadResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR spriteSheet: CYBERWEB_SPACE_TECHNOMAD.PCK spriteInv: inventory_SPACE_TECHNOMAD corpseBattle: - STR_CYBERWEB_TECHNOMAD_CORPSE visibilityAtDark: 14 heatVision: 20 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 16 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.2 - 1.1 - 0.7 - 1.0 - 1.0 - 0.0 - 0.4 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_BIOEXO loftempsSet: [ 3 ] deathFrames: 3 - type: STR_EXALT_INFILTRATOR_ARMOR spriteSheet: EXALT_INFILTRATOR.PCK spriteInv: inventory_EXALT_INFILTRATOR corpseBattle: - STR_EXALT_INFILTRATOR_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_EXALT_GOON_ARMOR spriteSheet: EXALT_GOON.PCK spriteInv: inventory_EXALT_GOON corpseBattle: - STR_EXALT_GOON_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 18 sideArmor: 10 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_EXALT_ENFORCER_ARMOR spriteSheet: EXALT_ENFORCER.PCK spriteInv: inventory_EXALT_ENFORCER corpseBattle: - STR_EXALT_ENFORCER_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 11 frontArmor: 18 sideArmor: 10 rearArmor: 8 underArmor: 6 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_EXALT_LIQUIDATOR_ARMOR spriteSheet: EXALT_LIQUIDATOR.PCK spriteInv: inventory_EXALT_LIQUIDATOR corpseBattle: - STR_EXALT_LIQUIDATOR_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 12 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.05 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_EXALT_MASTER_ARMOR spriteSheet: EXALT_MASTER.PCK spriteInv: inventory_EXALT_MASTER corpseBattle: - STR_EXALT_MASTER_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 11 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_BRAINER_ARMOR spriteSheet: EXALT_BRAINER.PCK spriteInv: inventory_EXALT_BRAINER corpseBattle: - STR_EXALT_BRAINER_CORPSE visibilityAtDark: 20 psiVision: 12 frontArmor: 11 sideArmor: 11 rearArmor: 11 underArmor: 11 psiDefence: *StandardDynamicPsiDefence overKill: 1.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 5.6 - 0.1 - 1.3 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 2 ] - type: STR_ZSRR_GANGER_ARMOR spriteSheet: ZSRR_GANGER.PCK spriteInv: inventory_ZSRR_GANGER corpseBattle: - STR_ZSRR_GANGER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZSRR_MOLOLEC_ARMOR spriteSheet: ZSRR_MOLOLEC.PCK spriteInv: inventory_ZSRR_MOLOLEC corpseBattle: - STR_ZSRR_MOLOLEC_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZSRR_MATROS_ARMOR spriteSheet: ZSRR_MATROS.PCK spriteInv: inventory_ZSRR_MATROS corpseBattle: - STR_ZSRR_MATROS_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZSRR_RED_OPS_MALE_ARMOR spriteInv: inventory_ZSRR_RED_OPS_MALE spriteSheet: ZSRR_RED_OPS_MALE.PCK corpseBattle: - STR_ZSRR_RED_OPS_MALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 11 frontArmor: 20 sideArmor: 16 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &RedOpsResists - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_RED_OPS_FEMALE_ARMOR spriteInv: inventory_ZSRR_RED_OPS_FEMALE spriteSheet: ZSRR_RED_OPS_FEMALE.PCK corpseBattle: - STR_ZSRR_RED_OPS_FEMALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 11 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *RedOpsResists specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_PIONEER_MALE_ARMOR spriteSheet: ZSRR_PIONEER.PCK spriteInv: inventory_ZSRR_PIONEER_MALE forcedTorso: 1 corpseBattle: - STR_ZSRR_PIONEER_MALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 10 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &PioneerResists - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_PIONEER_FEMALE_ARMOR spriteSheet: ZSRR_PIONEER.PCK spriteInv: inventory_ZSRR_PIONEER_FEMALE forcedTorso: 2 corpseBattle: - STR_ZSRR_PIONEER_FEMALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 10 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *PioneerResists specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_UBEK_ARMOR spriteSheet: ZSRR_UBEK.PCK spriteInv: inventory_ZSRR_UBEK weight: 5 corpseBattle: - STR_ZSRR_UBEK_CORPSE corpseGeo: STR_DURATHREAD visibilityAtDark: 11 frontArmor: 30 sideArmor: 20 rearArmor: 15 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_NATASHA_MOROZOVA_ARMOR spriteInv: inventory_NATASHA_MOROZOVA spriteSheet: NATASHA_MOROZOVA.PCK corpseBattle: - STR_NATASHA_MOROZOVA_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 20 #light cammo camouflageAtDark: -5 visibilityAtDark: 11 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.3 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *RedOpsResists specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_FOLLOWER_ARMOR spriteSheet: BLACK_LOTUS_FOLLOWER.PCK spriteInv: inventory_BLACK_LOTUS_FOLLOWER corpseBattle: - STR_BLACK_LOTUS_FOLLOWER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.2 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_FOOTMAN_ARMOR spriteSheet: BLACK_LOTUS_FOOTMAN.PCK spriteInv: inventory_BLACK_LOTUS_FOOTMAN corpseBattle: - STR_BLACK_LOTUS_FOOTMAN_CORPSE camouflageAtDay: -8 camouflageAtDark: -2 visibilityAtDark: 9 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.2 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_WARRIOR_ARMOR spriteSheet: BLACK_LOTUS_WARRIOR.PCK spriteInv: inventory_BLACK_LOTUS_WARRIOR corpseBattle: - STR_BLACK_LOTUS_WARRIOR_CORPSE camouflageAtDay: 35 camouflageAtDark: -1 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.2 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_ASSASSIN_ARMOR spriteSheet: BLACK_LOTUS_WARRIOR.PCK spriteInv: inventory_BLACK_LOTUS_WARRIOR corpseBattle: - STR_BLACK_LOTUS_ASSASSIN_CORPSE visibilityAtDark: 12 camouflageAtDay: 4 camouflageAtDark: 4 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_MANDARIN_ARMOR spriteSheet: BLACK_LOTUS_MANDARIN.PCK spriteInv: inventory_BLACK_LOTUS_MANDARIN corpseBattle: - STR_BLACK_LOTUS_MANDARIN_CORPSE visibilityAtDark: 9 psiVision: 3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_WITCH_ARMOR spriteSheet: BLACK_LOTUS_WITCH.PCK spriteInv: inventory_BLACK_LOTUS_WITCH corpseBattle: - STR_BLACK_LOTUS_WITCH_CORPSE visibilityAtDark: 15 psiVision: 6 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_AVATAR_ARMOR spriteSheet: BLACK_LOTUS_AVATAR.PCK spriteInv: inventory_BLACK_LOTUS_AVATAR corpseBattle: - STR_BLACK_LOTUS_AVATAR_CORPSE visibilityAtDark: 20 psiVision: 15 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 bleedImmune: true allowInv: false recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 0.3 - 0.8 - 1.0 - 1.0 - 1.0 - 0.7 - 0.2 - 0.3 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: STR_LO_WO_ARMOR spriteSheet: LO_WO.PCK spriteInv: inventory_LO_WO corpseBattle: - STR_LO_WO_CORPSE visibilityAtDark: 12 camouflageAtDay: 4 camouflageAtDark: 4 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_SUPPORTER_OF_DAGON_ARMOR spriteSheet: SUPPORTER_OF_DAGON.PCK spriteInv: inventory_SUPPORTER_OF_DAGON corpseBattle: - STR_SUPPORTER_OF_DAGON_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence overKill: 1.5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_DISCIPLE_OF_DAGON_ARMOR spriteSheet: DISCIPLE_OF_DAGON.PCK spriteInv: inventory_DISCIPLE_OF_DAGON corpseBattle: - STR_DISCIPLE_OF_DAGON_CORPSE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_PRIEST_OF_DAGON_ARMOR spriteInv: inventory_PRIEST_OF_DAGON spriteSheet: PRIEST_OF_DAGON.PCK corpseBattle: - STR_PRIEST_OF_DAGON_CORPSE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_CHOSEN_OF_DAGON_ARMOR spriteInv: inventory_CHOSEN_OF_DAGON spriteSheet: CHOSEN_OF_DAGON.PCK corpseBattle: - STR_CHOSEN_OF_DAGON_CORPSE visibilityAtDark: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_SORCERER_OF_DAGON_ARMOR spriteInv: inventory_SORCERER_OF_DAGON spriteSheet: SORCERER_OF_DAGON.PCK corpseBattle: - STR_SORCERER_OF_DAGON_CORPSE visibilityAtDark: 15 psiVision: 10 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.6 - 0.85 - 1.0 - 0.8 - 0.9 - 0.4 - 6.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_HUMAN_GHOST_CULTIST_ARMOR spriteSheet: GHOST_CULTIST.PCK spriteInv: inventory_GHOST_CULTIST corpseBattle: - STR_HUMAN_GHOST_CULTIST_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_DR_HADRIEX_ARMOR spriteSheet: HADRIEX.PCK spriteInv: inventory_HADRIEX corpseBattle: - STR_DR_HADRIEX_CORPSE visibilityAtDark: 9 psiVision: 2 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.25 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_DR_ALPHA_ARMOR spriteSheet: DR_ALPHA.PCK spriteInv: inventory_DR_ALPHA ufopediaType: STR_SYNDICATE_SCIENTIST_ARMOR corpseBattle: - STR_DR_ALPHA_CORPSE visibilityAtDark: 9 psiVision: 2 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.25 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: CIVM_ARMOR spriteSheet: CIVM.PCK spriteInv: inventory_MALE_CIVILIAN corpseBattle: - CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BODYGUARD_ARMOR spriteSheet: MALE_BODYGUARD.PCK spriteInv: inventory_MALE_BODYGUARD corpseBattle: - STR_MALE_BODYGUARD_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 5 rearArmor: 10 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR spriteSheet: MALE_HOOLIGAN.PCK spriteInv: inventory_MALE_HOOLIGAN corpseBattle: - STR_MALE_HOOLIGAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BLACK_ARMOR spriteSheet: MALE_CIVILIAN_BLACK.PCK spriteInv: inventory_MALE_CIVILIAN_BLACK corpseBattle: - STR_MALE_CIVILIAN_BLACK_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_DOCTOR_ARMOR spriteSheet: DOCTOR.PCK spriteInv: inventory_MALE_DOCTOR forcedTorso: 1 corpseBattle: - STR_MALE_DOCTOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_FEMALE_DOCTOR_ARMOR spriteSheet: DOCTOR.PCK spriteInv: inventory_FEMALE_DOCTOR forcedTorso: 2 corpseBattle: - STR_FEMALE_DOCTOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_POLICEMAN_ARMOR spriteSheet: POLICEMAN.PCK spriteInv: inventory_POLICEMAN corpseBattle: - STR_POLICEMAN_CORPSE visibilityAtDark: 6 frontArmor: 10 sideArmor: 7 rearArmor: 8 underArmor: 6 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &PoliceOfficer - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_POLICEWOMAN_ARMOR spriteSheet: POLICEWOMAN.PCK spriteInv: inventory_POLICEWOMAN corpseBattle: - STR_POLICEWOMAN_CORPSE visibilityAtDark: 6 frontArmor: 10 sideArmor: 7 rearArmor: 8 underArmor: 6 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *PoliceOfficer specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - STR_MALE_CIVILIAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_HUNTER_ARMOR spriteSheet: HUNTER.PCK spriteInv: inventory_MALE_HUNTER corpseBattle: - MALE_CIVILIAN_HUNTER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &HunterResists - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_HUNTER_ARMOR spriteSheet: HUNTER.PCK spriteInv: inventory_FEMALE_HUNTER forcedTorso: 2 corpseBattle: - FEMALE_CIVILIAN_HUNTER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *HunterResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BEDUIN_ARMOR spriteSheet: BEDUIN.PCK spriteInv: inventory_MALE_BEDUIN corpseBattle: - MALE_CIVILIAN_BEDUIN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR spriteSheet: BEDUIN_WARRIOR.PCK spriteInv: inventory_MALE_BEDUIN_WARRIOR corpseBattle: - MALE_CIVILIAN_BEDUIN_WARRIOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR spriteSheet: BEDUIN_WARRIOR.PCK spriteInv: inventory_MALE_BEDUIN_CHIEFTAIN forcedTorso: 2 corpseBattle: - MALE_CIVILIAN_BEDUIN_WARRIOR_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_ARAB_ARMOR spriteSheet: ARAB.PCK spriteInv: inventory_MALE_ARAB forcedTorso: 1 corpseBattle: - MALE_CIVILIAN_ARAB_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_ARAB_ARMOR spriteSheet: ARAB.PCK spriteInv: inventory_FEMALE_ARAB forcedTorso: 2 corpseBattle: - FEMALE_CIVILIAN_ARAB_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_CITY_BOY_ARMOR spriteSheet: CITY_BOY.PCK spriteInv: inventory_CITY_BOY forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - MALE_CIVILIAN_CITY_BOY_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &CityYouthResists - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR spriteSheet: CITY_BOY.PCK spriteInv: inventory_CITY_GIRL forcedTorso: 2 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - FEMALE_CIVILIAN_CITY_GIRL_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CityYouthResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR spriteSheet: TECHNICIAN.PCK spriteInv: inventory_MALE_TECHNICIAN forcedTorso: 1 corpseBattle: - STR_MALE_CIVILIAN_TECHNICIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR spriteSheet: TECHNICIAN.PCK spriteInv: inventory_FEMALE_TECHNICIAN forcedTorso: 2 corpseBattle: - STR_FEMALE_CIVILIAN_TECHNICIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_POLARNIK_ARMOR spriteSheet: POLARNIK.PCK spriteInv: inventory_MALE_POLAR forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - STR_MALE_CIVILIAN_POLARNIK_CORPSE visibilityAtDark: 6 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.05 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &PolarnikResists - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_POLAR_SUIT loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_POLARNIK_ARMOR spriteSheet: POLARNIK.PCK spriteInv: inventory_FEMALE_POLAR forcedTorso: 2 spriteUtileGroup: 4 spriteUtileColor: [0, 32, 48, 64, 128, 176, 192, 240] corpseBattle: - STR_FEMALE_CIVILIAN_POLARNIK_CORPSE visibilityAtDark: 6 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.05 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *PolarnikResists specialWeapon: STR_UNARMED_POLAR_SUIT loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_GANGER_ARMOR spriteInv: inventory_MALE_CIVILIAN_GANGER spriteSheet: MALE_CIVILIAN_GANGER.PCK corpseBattle: - STR_MALE_CIVILIAN_GANGER_CORPSE visibilityAtDark: 6 frontArmor: 10 sideArmor: 7 rearArmor: 8 underArmor: 10 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_GREASER_ARMOR spriteInv: inventory_MALE_GREASER spriteSheet: MALE_GREASER.PCK corpseBattle: - STR_MALE_GREASER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_ENGINEER_ARMOR spriteInv: inventory_MALE_ENGINEER spriteSheet: MALE_ENGINEER.PCK corpseBattle: - STR_MALE_ENGINEER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_SAILOR_ARMOR spriteInv: inventory_MALE_SAILOR spriteSheet: MALE_SAILOR.PCK corpseBattle: - STR_MALE_SAILOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_FORESTER_ARMOR spriteInv: inventory_MALE_FORESTER spriteSheet: MALE_FORESTER.PCK corpseBattle: - STR_MALE_FORESTER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_WORKER_ARMOR spriteInv: inventory_MALE_WORKER spriteSheet: MALE_CIVILIAN_WORKER.PCK corpseBattle: - STR_MALE_CIVILIAN_WORKER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_FAT_TOURIST_ARMOR spriteSheet: MALE_FAT_TOURIST.PCK spriteInv: inventory_MALE_FAT_TOURIST corpseBattle: - STR_MALE_FAT_TOURIST_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &BeachOutfitResists - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_MALE_VIP_ARMOR spriteSheet: MALE_VIP.PCK spriteInv: inventory_MALE_VIP corpseBattle: - STR_MALE_VIP_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_FEMALE_CASUAL_ARMOR spriteSheet: FEMALE_CASUAL.PCK spriteInv: inventory_FEMALE_CASUAL corpseBattle: - STR_FEMALE_CASUAL_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_FEMALE_GLAMOUR_ARMOR spriteInv: inventory_FEMALE_GLAMOUR spriteSheet: FEMALE_GLAMOUR.PCK corpseBattle: - STR_FEMALE_GLAMOUR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_HOSTESS_ARMOR spriteSheet: HOSTESS.PCK spriteInv: inventory_HOSTESS corpseBattle: - STR_HOSTESS_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_BIKINI_BABE_ARMOR spriteSheet: BIKINI_BABE.PCK spriteInv: inventory_BIKINI_BABE corpseBattle: - STR_BIKINI_BABE_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *BeachOutfitResists specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_PRIEST_ARMOR spriteSheet: PRIEST.PCK spriteInv: inventory_PRIEST corpseBattle: - STR_PRIEST_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_MALE_SOLDIER_ARMOR spriteSheet: SOLDIER.PCK spriteInv: inventory_MALE_SOLDIER corpseBattle: - STR_MALE_SOLDIER_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_OFFICER_SOLDIER_ARMOR spriteSheet: OFFICER_SOLDIER.PCK spriteInv: inventory_MALE_OFFICER_SOLDIER corpseBattle: - STR_MALE_SOLDIER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_ELITE_SOLDIER_ARMOR spriteSheet: ELITE_SOLDIER.PCK spriteInv: inventory_ELITE_SOLDIER corpseBattle: - STR_ELITE_SOLDIER_CORPSE visibilityAtDark: 13 frontArmor: 20 sideArmor: 13 rearArmor: 15 underArmor: 8 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.5 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_CRISIS_TROOPER_ARMOR spriteSheet: CRISIS_TROOPER.PCK spriteInv: inventory_CRISIS_TROOPER corpseBattle: - STR_CRISIS_TROOPER_CORPSE visibilityAtDark: 7 stats: stamina: -10 reactions: -15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.3 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &HazmatResists - 1.0 - 1.0 - 0.0 - 1.0 - 0.7 - 0.8 - 1.0 - 1.0 - 0.3 - 0.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_HAZMAT loftempsSet: [ 3 ] - type: STR_MALE_MAGMA_HEAVY_ARMOR spriteSheet: MAGMA_HEAVY.PCK spriteInv: inventory_MALE_MAGMA_SECURITY corpseBattle: - STR_MALE_MAGMA_HEAVY_CORPSE visibilityAtDark: 10 frontArmor: 30 sideArmor: 25 rearArmor: 22 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 0.9 - 0.9 - 0.9 - 0.8 - 0.8 - 0.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_MALE_MAGMA_SECURITY_ARMOR spriteSheet: MAGMA_SECURITY.PCK spriteInv: inventory_MALE_MAGMA_SECURITY corpseBattle: - STR_MALE_MAGMA_SECURITY_CORPSE visibilityAtDark: 10 frontArmor: 32 sideArmor: 28 rearArmor: 25 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &MAGMASecurityResists - 1.0 - 0.7 - 0.7 - 0.9 - 0.9 - 0.9 - 0.8 - 0.8 - 0.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_FEMALE_MAGMA_SECURITY_ARMOR spriteSheet: MAGMA_SECURITY.PCK spriteInv: inventory_FEMALE_MAGMA_SECURITY forcedTorso: 2 corpseBattle: - STR_FEMALE_MAGMA_SECURITY_CORPSE visibilityAtDark: 10 frontArmor: 32 sideArmor: 28 rearArmor: 25 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MAGMASecurityResists specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_MAGMA_POWER_ARMOR spriteSheet: MAGMA_POWER_ARMOR.PCK spriteInv: inventory_MAGMA_POWER_ARMOR customArmorPreviewIndex: 47 forcedTorso: 1 corpseBattle: - STR_MAGMA_POWER_ARMOR_CORPSE visibilityAtDark: 12 weight: -40 stats: tu: -10 reactions: -15 throwing: -10 melee: -15 frontArmor: 100 sideArmor: 100 rearArmor: 80 underArmor: 70 psiDefence: *StandardDynamicPsiDefence allowsRunning: false allowsKneeling: false recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &MAGMAPowerArmor - 1.0 - 0.8 - 0.1 - 0.8 - 1.0 - 1.2 - 0.7 - 1.1 - 1.0 - 0.0 - 0.5 - 0.4 - 1.0 - 1.3 - 0.0 - 1.0 specialWeapon: STR_UNARMED_POWER_SUIT builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_ASTRONAUT_ARMOR spriteSheet: ASTRONAUT.PCK spriteInv: inventory_ASTRONAUT corpseBattle: - STR_ASTRONAUT_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &AstronautResists - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_COUNCIL_SALVAGER_ARMOR spriteSheet: COUNCIL_SALVAGER.PCK spriteInv: inventory_COUNCIL_SALVAGER corpseBattle: - STR_COUNCIL_SALVAGER_CORPSE visibilityAtDark: 9 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 0.75 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_COUNCIL_MEMBER_ARMOR spriteSheet: COUNCIL_MEMBER.PCK spriteInv: inventory_COUNCIL_MEMBER corpseBattle: - STR_COUNCIL_MEMBER_CORPSE visibilityAtDark: 9 frontArmor: 25 sideArmor: 20 rearArmor: 16 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] # robots - type: STR_CAMERA_ARMOR spriteSheet: CAMERA.PCK spriteInv: inventory_CAMERA allowInv: false corpseBattle: - STR_CAMERA_CORPSE zombiImmune: true bleedImmune: true fearImmune: true painImmune: true drawingRoutine: 19 movementType: 2 personalLight: 5 overKill: 1.5 frontArmor: 25 sideArmor: 25 rearArmor: 20 underArmor: 30 psiDefence: *MachineDynamicPsiDefence createsMeleeThreat: false damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.3 - 1.1 - 0.25 - 1.0 - 0.7 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_XCOM_ROBOTURRET_MINIGUN_ARMOR spriteSheet: XCOM_ROBOTURRET_MINIGUN.PCK spriteInv: inventory_XCOM_ROBOTURRET_MINIGUN corpseBattle: - STR_XCOM_ROBOTURRET_CORPSE corpseGeo: STR_CYBERWEB_ROBOTURRET_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 50 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 19 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.25 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_XCOM_ROBOTURRET_LASER_ARMOR spriteSheet: XCOM_ROBOTURRET.PCK spriteInv: inventory_XCOM_ROBOTURRET_LASER corpseBattle: - STR_XCOM_ROBOTURRET_CORPSE corpseGeo: STR_CYBERWEB_ROBOTURRET_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 50 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 19 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.25 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR spriteSheet: REPTOID_DRAGONFIRE_TURRET.PCK spriteInv: inventory_REPTOID_DRAGONFIRE_TURRET allowInv: false corpseBattle: - REPTOID_DRAGONFIRE_TURRET_CORPSE_1 - REPTOID_DRAGONFIRE_TURRET_CORPSE_2 - REPTOID_DRAGONFIRE_TURRET_CORPSE_3 - REPTOID_DRAGONFIRE_TURRET_CORPSE_4 corpseGeo: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 175 sideArmor: 150 rearArmor: 125 underArmor: 125 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 3 createsMeleeThreat: false allowsMoving: false allowsRunning: false allowsStrafing: false size: 2 overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 0.9 - 0.1 - 0.75 - 1.0 - 0.9 - 0.1 - 0.4 - 1.0 - 0.0 - 1.5 - 0.6 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR spriteSheet: WIZKID_SCOUT_DRONE_LAUNCHER.PCK spriteInv: inventory_WIZKID_SCOUT_DRONE_LAUNCHER corpseBattle: - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_CORPSE visibilityAtDark: 15 stats: stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: mana: flatHundred: 0.1 energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.25 - 1.0 - 0.5 - 0.0 - 1.5 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SEEKER_DRONE_ARMOR spriteSheet: SEEKER_DRONE.PCK spriteInv: inventory_SEEKER_DRONE corpseBattle: - STR_SEEKER_DRONE_CORPSE visibilityAtDark: 20 heatVision: 100 camouflageAtDay: 30 camouflageAtDark: -3 frontArmor: 10 sideArmor: 20 rearArmor: 20 underArmor: 10 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true drawingRoutine: 19 movementType: 1 createsMeleeThreat: false overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 1.3 - 1.1 - 0.3 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CYBERWEB_ROBOSPHERE_ARMOR spriteSheet: CYBERWEB_ROBOSPHERE.PCK spriteInv: inventory_CYBERWEB_ROBOSPHERE corpseBattle: - STR_CYBERWEB_ROBOSPHERE_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 4 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true movementType: 1 drawingRoutine: 19 createsMeleeThreat: false overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 1.3 - 1.1 - 0.25 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CYBERWEB_ROBOTURRET_ARMOR spriteSheet: CYBERWEB_ROBOTURRET.PCK spriteInv: inventory_CYBERWEB_ROBOTURRET_LASER allowInv: false corpseBattle: - STR_CYBERWEB_ROBOTURRET_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 50 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 19 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.25 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CYBERWEB_CENTURION_ARMOR spriteSheet: CENTURION.PCK spriteInv: inventory_Centurion allowInv: false corpseBattle: - CYBERWEB_CENTURION_CORPSE_1 - CYBERWEB_CENTURION_CORPSE_2 - CYBERWEB_CENTURION_CORPSE_3 - CYBERWEB_CENTURION_CORPSE_4 corpseGeo: STR_CYBERWEB_CENTURION_CORPSE visibilityAtDark: 20 heatVision: 60 frontArmor: 75 sideArmor: 65 rearArmor: 60 underArmor: 60 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 size: 2 createsMeleeThreat: true overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.1 - 1.4 - 0.4 - 0.0 - 0.4 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SYNDICATE_WALKER_ARMOR spriteSheet: SYNDICATE_WALKER.PCK spriteInv: inventory_SYNDICATE_WALKER allowInv: false corpseBattle: - SYNDICATE_WALKER_CORPSE_1 - SYNDICATE_WALKER_CORPSE_2 - SYNDICATE_WALKER_CORPSE_3 - SYNDICATE_WALKER_CORPSE_4 corpseGeo: STR_SYNDICATE_WALKER_CORPSE visibilityAtDark: 10 heatVision: 35 frontArmor: 55 sideArmor: 40 rearArmor: 50 underArmor: 40 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 size: 2 overKill: 1.5 ignoresMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.3 - 0.7 - 1.0 - 1.0 - 0.05 - 1.4 - 0.7 - 0.0 - 0.4 - 1.2 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MAGMA_CHAINSAWBOT_ARMOR spriteSheet: MAGMA_CHAINSAWBOT.PCK spriteInv: inventory_MAGMA_CHAINSAWBOT allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDark: 10 heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 35 zombiImmune: true drawingRoutine: 2 size: 2 createsMeleeThreat: true overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.2 - 0.65 - 0.5 - 0.0 - 0.5 - 1.2 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MAGMA_ROBOTANK_ARMOR spriteSheet: MAGMA_ROBOTANK.PCK allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDay: 30 visibilityAtDark: 10 heatVision: 65 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 40 zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 createsMeleeThreat: true psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.05 - 0.65 - 0.5 - 0.0 - 0.4 - 1.2 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MAGMA_MINITANK_ARMOR spriteSheet: MAGMA_MINITANK.PCK spriteInv: inventory_MAGMA_MINITANK allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDay: 30 visibilityAtDark: 10 heatVision: 50 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 zombiImmune: true drawingRoutine: 5 size: 2 overKill: 1.5 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.05 - 0.65 - 0.5 - 0.0 - 0.4 - 1.2 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_OBLITERATOR_ARMOR spriteSheet: OBLITERATOR.PCK spriteInv: inventory_OBLITERATOR allowInv: false corpseGeo: STR_OBLITERATOR_CORPSE visibilityAtDark: 20 heatVision: 30 corpseBattle: - OBLITERATOR_CORPSE_1 - OBLITERATOR_CORPSE_2 - OBLITERATOR_CORPSE_3 - OBLITERATOR_CORPSE_4 frontArmor: 100 sideArmor: 100 rearArmor: 100 underArmor: 100 movementType: 1 drawingRoutine: 3 constantAnimation: true fearImmune: true painImmune: true bleedImmune: true zombiImmune: true size: 2 overKill: 1.5 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 0.8 - 0.4 - 0.8 - 0.6 - 0.8 - 0.05 - 1.2 - 1.2 - 0.0 - 0.35 - 1.0 - 0.4 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MIB_SECTOPOD_ARMOR spriteSheet: MIBSECT.PCK spriteInv: inventory_MIB_SECTOPOD allowInv: false corpseBattle: - MIB_SECTOPOD_CORPSE_1 - MIB_SECTOPOD_CORPSE_2 - MIB_SECTOPOD_CORPSE_3 - MIB_SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 size: 2 moveSound: 180 overKill: 1.5 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: &SectopodResists - 1.0 - 1.0 - 1.0 - 0.4 - 1.5 - 0.8 - 0.5 - 1.0 - 1.0 - 0.0 - 0.35 - 1.0 - 0.4 - 0.5 - 0.0 - 0.1 builtInWeapons: - STR_SECTOPOD_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SECTOPOD_ARMOR spriteSheet: X_ROB.PCK spriteInv: inventory_SECTOPOD allowInv: false corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 psiDefence: *StandardDynamicPsiDefence fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 overKill: 1.5 createsMeleeThreat: false size: 2 moveSound: 180 damageModifier: *SectopodResists builtInWeapons: - STR_SECTOPOD_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_CYBERDISC_ARMOR spriteSheet: CYBER.PCK spriteInv: inventory_CYBERDISC allowInv: false corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true fearImmune: true painImmune: true bleedImmune: true zombiImmune: true movementType: 1 size: 2 overKill: 1.5 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 0.15 - 1.0 - 0.7 - 0.0 - 0.35 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 builtInWeapons: - STR_CYBERDISC_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_CYBERMITE_ARMOR spriteSheet: CYBERMITE.PCK spriteInv: inventory_CYBERMITE allowInv: false corpseBattle: - STR_CYBERMITE_CORPSE visibilityAtDark: 20 heatVision: 50 psiVision: 6 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 fearImmune: true bleedImmune: true painImmune: true zombiImmune: true drawingRoutine: 4 overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 0.25 - 1.0 - 1.0 - 0.0 - 1.5 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_ALIEN_DRONE_ARMOR spriteSheet: DRONE.PCK spriteInv: inventory_ALIEN_DRONE allowInv: false corpseBattle: - STR_ALIEN_DRONE_CORPSE corpseGeo: STR_ALIEN_DRONE_CORPSE visibilityAtDark: 16 heatVision: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 drawingRoutine: 4 movementType: 1 fearImmune: true painImmune: true zombiImmune: true bleedImmune: true createsMeleeThreat: false overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: &AlienDroneResists - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.25 - 1.4 - 1.0 - 0.0 - 1.5 - 1.5 - 0.0 - 1.0 - 0.0 - 0.0 builtInWeapons: - STR_ALIEN_DRONE_WEAPON - STR_ALIEN_DRONE_WEAPON loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_LARGE_ALIEN_DRONE_ARMOR spriteSheet: LARGE_DRONE.PCK spriteInv: inventory_LARGE_ALIEN_DRONE allowInv: false corpseBattle: - LARGE_ALIEN_DRONE_1 - LARGE_ALIEN_DRONE_2 - LARGE_ALIEN_DRONE_3 - LARGE_ALIEN_DRONE_4 corpseGeo: STR_LARGE_ALIEN_DRONE_CORPSE visibilityAtDark: 16 heatVision: 20 frontArmor: 44 sideArmor: 44 rearArmor: 44 underArmor: 35 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 createsMeleeThreat: false overKill: 1.5 recovery: mana: flatHundred: 0.1 energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence damageModifier: &LargeAlienDroneResists - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.1 - 1.4 - 1.0 - 0.0 - 0.4 - 1.5 - 0.0 - 1.0 - 0.0 - 0.0 builtInWeapons: - STR_LARGE_ALIEN_DRONE_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR spriteSheet: ALIEN_SMALL_PLASMA_TURRET.PCK spriteInv: inventory_ALIEN_SMALL_PLASMA_TURRET allowInv: false corpseBattle: - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE zombiImmune: true bleedImmune: true fearImmune: true painImmune: true drawingRoutine: 19 movementType: 0 personalLight: 5 allowsMoving: false allowsRunning: false allowsStrafing: false overKill: 1.5 frontArmor: 45 sideArmor: 50 rearArmor: 40 underArmor: 50 psiDefence: *MachineDynamicPsiDefence createsMeleeThreat: false damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 0.25 - 1.0 - 0.7 - 0.0 - 1.0 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 builtInWeapons: - STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_ALIEN_LASER_TURRET_ARMOR spriteSheet: ALIEN_LASER_TURRET.PCK spriteInv: inventory_ALIEN_LASER_TURRET allowInv: false corpseBattle: - STR_ALIEN_LASER_TURRET_CORPSE_1 - STR_ALIEN_LASER_TURRET_CORPSE_2 - STR_ALIEN_LASER_TURRET_CORPSE_3 - STR_ALIEN_LASER_TURRET_CORPSE_4 corpseGeo: STR_ALIEN_LASER_TURRET_CORPSE visibilityAtDark: 20 frontArmor: 60 sideArmor: 60 rearArmor: 60 underArmor: 60 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 3 constantAnimation: true movementType: 0 createsMeleeThreat: false allowsMoving: false allowsRunning: false allowsStrafing: false size: 2 overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: &CyberdiscResists - 1.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 0.05 - 1.0 - 0.7 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 builtInWeapons: - STR_SECTOPOD_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_UAC_TURRET_ARMOR spriteSheet: UAC_TURRET.PCK spriteInv: inventory_UAC_TURRET allowInv: false corpseBattle: - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_UAC_TURRET_CORPSE weight: -500 visibilityAtDark: 16 heatVision: 40 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 62 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 movementType: 0 createsMeleeThreat: false allowsMoving: false allowsRunning: false allowsStrafing: false size: 2 overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.2 - 0.25 - 1.1 - 0.8 - 0.3 - 0.6 - 0.5 - 0.0 - 0.5 - 1.0 - 0.0 - 0.6 - 0.0 - 0.0 builtInWeapons: - STR_UAC_TURRET_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XCOM_FLYING_DRONE_ARMOR spriteSheet: XCOM_FLYING_DRONE.PCK spriteInv: XFLYINGDRONE customArmorPreviewIndex: 46 weight: 0 corpseBattle: - STR_XCOM_FLYING_DRONE_CORPSE corpseGeo: STR_ALIEN_DRONE_CORPSE storeItem: STR_XCOM_FLYING_DRONE visibilityAtDark: 16 personalLight: 5 heatVision: 20 stats: tu: 15 stamina: 30 reactions: 30 strength: 10 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 movementType: 1 moveSound: 40 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: *AlienDroneResists units: - STR_MUGGLE_AI builtInWeapons: - STR_ALIEN_DRONE_WEAPON - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - INV_NULL_HAND_L loftempsSet: [ 3 ] - type: STR_XCOM_LARGE_FLYING_DRONE_ARMOR spriteSheet: XCOM_LARGE_FLYING_DRONE.PCK spriteInv: XLARGEFLYINGDRONE customArmorPreviewIndex: 62 corpseBattle: - XCOM_LARGE_FLYING_DRONE_CORPSE_1 - XCOM_LARGE_FLYING_DRONE_CORPSE_2 - XCOM_LARGE_FLYING_DRONE_CORPSE_3 - XCOM_LARGE_FLYING_DRONE_CORPSE_4 corpseGeo: STR_LARGE_ALIEN_DRONE_CORPSE storeItem: STR_XCOM_LARGE_FLYING_DRONE visibilityAtDark: 16 heatVision: 20 stats: tu: 10 stamina: 20 health: 25 reactions: 25 strength: 40 frontArmor: 44 sideArmor: 44 rearArmor: 44 underArmor: 35 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 3 constantAnimation: true movementType: 1 moveSound: 40 size: 2 createsMeleeThreat: false overKill: 1.5 recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true damageModifier: *LargeAlienDroneResists units: - STR_MUGGLE_AI builtInWeapons: - STR_LARGE_ALIEN_DRONE_WEAPON - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - STR_HWP_RANGEFINDER loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SEABOT_ARMOR spriteSheet: SEABOT.PCK spriteInv: SEABOT customArmorPreviewIndex: 45 weight: -20 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_SEABOT_CORPSE visibilityAtDark: 9 visibilityAtDay: 30 heatVision: 15 stats: tu: 6 stamina: 60 reactions: 40 strength: 9 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true drawingRoutine: 19 movementType: 1 moveSound: 500 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.4 - 1.0 - 1.0 - 0.25 - 1.0 - 0.5 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 units: - STR_MUGGLE_AI builtInWeapons: - INV_NULL_HAND_L - INV_NULL_HAND_R - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 2 ] - type: STR_SMALL_TANK_ARMOR spriteSheet: DRONE_SHOTGUN.PCK spriteInv: DRONE customArmorPreviewIndex: 27 weight: -10 storeItem: STR_NONE corpseBattle: - STR_SMALL_TANK_CORPSE visibilityAtDark: 15 personalLight: 5 heatVision: 50 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 stats: tu: 20 stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.25 - 1.0 - 0.5 - 0.0 - 1.5 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 units: - STR_MUGGLE_AI builtInWeapons: - STR_SCOUT_DRONE_SHOTGUN - STR_HWP_SMOKE - STR_HWP_SMOKE_CLIP - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR spriteSheet: DRONE_LAUNCHER.PCK spriteInv: ROCKET_DRONE customArmorPreviewIndex: 27 weight: -10 storeItem: STR_SMALL_TANK_ROCKET_LAUNCHER corpseBattle: - STR_SMALL_TANK_CORPSE visibilityAtDark: 15 personalLight: 5 stats: stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.25 - 1.0 - 0.5 - 0.0 - 1.5 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 units: - STR_MUGGLE_AI builtInWeapons: - STR_SCOUT_DRONE_ROCKET_LAUNCHER - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 5 ] - type: STR_MEDICAL_DRONE_ARMOR spriteSheet: MEDICAL_DRONE.PCK spriteInv: MEDICAL_DRONE customArmorPreviewIndex: 27 weight: -10 storeItem: STR_MEDICAL_DRONE corpseBattle: - STR_MEDICAL_DRONE_CORPSE visibilityAtDark: 15 personalLight: 5 stats: stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.25 - 1.0 - 0.5 - 0.0 - 1.5 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 units: - STR_MUGGLE_AI builtInWeapons: - STR_DRONE_MEDS - STR_DRONE_FIRE_EXTINGUISHER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 5 ] - type: STR_COELACANTH_ARMOR_UC spriteSheet: AQUAPLASTIC_TANKS.PCK spriteInv: COELACANTH customArmorPreviewIndex: 49 allowInv: true storeItem: STR_COELACANTH_ARMOR corpseBattle: - STR_RECOVER_COELACANTH_ARMOR - COELACANTH_CORPSE_2 - COELACANTH_CORPSE_3 - COELACANTH_CORPSE_4 corpseGeo: STR_RECOVER_COELACANTH_ARMOR visibilityAtDark: 12 frontArmor: 54 sideArmor: 45 rearArmor: 36 underArmor: 36 psiDefence: *MachineDynamicPsiDefence painImmune: true fearImmune: true bleedImmune: true zombiImmune: true recovery: energy: energyRegen: 0.0 flatHundred: 1.00 standHeight: 16 kneelHeight: 16 allowsKneeling: false allowsRunning: false instantWoundRecovery: true weight: -100 stats: tu: 20 stamina: 13 health: 55 reactions: 20 firing: 5 builtInWeapons: - STR_COELACANTH_GAS_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 11 size: 2 overKill: 1.5 moveSound: 14 damageModifier: &CoelacanthResists - 1.0 - 0.9 - 0.7 - 0.4 - 1.4 - 1.0 - 0.05 - 0.8 - 0.6 - 0.0 - 0.35 - 0.7 - 0.0 - 0.4 - 0.0 - 0.0 units: - STR_MUGGLE_AI loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_LASER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_LASER_CANNON corpseBattle: - STR_HOVERTANK_LASER_CANNON_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_LASER_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 movementType: 1 size: 2 overKill: 1.5 damageModifier: &HovertankResists - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.1 - 0.9 - 0.4 - 0.0 - 0.35 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 builtInWeapons: - STR_HWP_HOVER_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_PLASMA_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_PLASMA corpseBattle: - STR_HOVERTANK_PLASMA_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_PLASMA_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_MINIROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_MINIROCKET corpseBattle: - STR_HOVERTANK_MINIROCKET_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_MINIROCKET_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_MINIROCKET - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_ROCKET_LAUNCHER corpseBattle: - STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER corpseBattle: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_LAUNCHER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_LAUNCHER corpseBattle: - STR_HOVERTANK_LAUNCHER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_LAUNCHER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_FUSION_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_FLAMER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_FLAMER corpseBattle: - STR_HOVERTANK_FLAMER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_FLAMER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_FLAMER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_MASS_DRIVER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_MASS_DRIVER corpseBattle: - STR_HOVERTANK_MASS_DRIVER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_MASS_DRIVER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_MASS_DRIVER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_GAUSS_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_GAUSS corpseBattle: - STR_HOVERTANK_GAUSS_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_GAUSS_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_GAUSS_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_MIBTANK_ARMOR spriteSheet: MIBTANKS.PCK spriteInv: inventory_TANK_CANNON allowInv: false corpseBattle: - MIBTANK_CORPSE_1 - MIBTANK_CORPSE_2 - MIBTANK_CORPSE_3 - MIBTANK_CORPSE_4 corpseGeo: STR_TANK_LASER_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: &ThreadedHWP - 1.0 - 1.2 - 0.4 - 0.75 - 1.0 - 1.0 - 0.05 - 0.9 - 0.4 - 0.0 - 0.35 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANK_CANNON_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_CANNON corpseBattle: - STR_TANK_CANNON_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence painImmune: true fearImmune: true bleedImmune: true zombiImmune: true recovery: energy: energyRegen: 0.0 flatHundred: 1.00 standHeight: 16 kneelHeight: 16 allowsKneeling: false allowsRunning: false instantWoundRecovery: true weight: -100 stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 builtInWeapons: - STR_HWP_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 moveSound: 14 damageModifier: *ThreadedHWP units: - STR_MUGGLE_AI loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANK_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_ROCKET_LAUNCHER corpseGeo: STR_TANK_ROCKET_LAUNCHER_RECOVER corpseBattle: - STR_TANK_ROCKET_LAUNCHER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true weight: -100 drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 firing: 10 builtInWeapons: - STR_HWP_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_TRITANIUM_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_TRITANIUM_ROCKET_LAUNCHER corpseGeo: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER corpseBattle: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true weight: -100 drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 firing: 10 builtInWeapons: - STR_HWP_TRITANIUM_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_MINIROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_MINIROCKET corpseGeo: STR_TANK_MINIROCKET_RECOVER corpseBattle: - STR_TANK_MINIROCKET_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true weight: -100 drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 firing: 10 builtInWeapons: - STR_HWP_MINIROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_MINIGUN_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_MINIGUN corpseBattle: - STR_TANK_MINIGUN_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_MINIGUN_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_MINIGUN - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_FLAMER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_FLAMER corpseBattle: - STR_TANK_FLAMER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_FLAMER_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_FLAMER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_LASER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_LASER_CANNON corpseBattle: - STR_TANK_LASER_CANNON_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_LASER_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_PLASMA_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_PLASMA corpseBattle: - STR_TANK_PLASMA_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_PLASMA_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_MASS_DRIVER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_MASS_DRIVER corpseBattle: - STR_TANK_MASS_DRIVER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_MASS_DRIVER_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_MASS_DRIVER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_GAUSS_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_GAUSS corpseBattle: - STR_TANK_GAUSS_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_GAUSS_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_GAUSS_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_ARMOR spriteSheet: NEWTANKS.PCK allowInv: false corpseBattle: - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_ARMOR spriteSheet: NEWTANKS.PCK allowInv: false corpseBattle: - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 zombiImmune: true movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SECTOPOD_ARMOR2 spriteSheet: TANK2.PCK spriteInv: inventory_X_SECTOPOD customArmorPreviewIndex: 31 allowInv: true storeItem: STR_SECTOPOD_LASER corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true moveSound: 180 standHeight: 23 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_SECTOPOD_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 5 size: 2 overKill: 1.5 damageModifier: *SectopodResists stats: tu: 45 stamina: 10 health: 85 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_SECTOPOD_ARMOR3 spriteSheet: TANK3.PCK spriteInv: inventory_X_SECTOPOD customArmorPreviewIndex: 31 allowInv: true storeItem: STR_SECTOPOD_PLASMA corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true moveSound: 180 standHeight: 23 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_SECTOPOD_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 5 size: 2 overKill: 1.5 damageModifier: *SectopodResists stats: tu: 45 stamina: 10 health: 85 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_SECTOPOD_MINIGUN_ARMOR spriteSheet: SECTOPOD_MINIGUN.PCK spriteInv: inventory_X_SECTOPOD_MINIGUN customArmorPreviewIndex: 31 allowInv: true storeItem: STR_SECTOPOD_MINIGUN corpseBattle: - SECTOPOD_MINIGUN_CORPSE_1 - SECTOPOD_MINIGUN_CORPSE_2 - SECTOPOD_MINIGUN_CORPSE_3 - SECTOPOD_MINIGUN_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true moveSound: 180 standHeight: 23 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_SECTOPOD_MINIGUN - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 5 size: 2 overKill: 1.5 damageModifier: *SectopodResists stats: tu: 45 stamina: 10 health: 85 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_XCOM_CYBERDISC_ARMOR spriteSheet: XCOM_CYBERDISC.PCK spriteInv: CYBERDISC customArmorPreviewIndex: 30 allowInv: true storeItem: STR_XCOM_CYBERDISC_PLASMA corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 15 kneelHeight: 15 floatHeight: 2 weight: -100 overKill: 1.5 damageModifier: *CyberdiscResists stats: tu: 13 health: 105 reactions: 64 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 0.90 allowsKneeling: false allowsRunning: false instantWoundRecovery: true builtInWeapons: - STR_HWP_DISC_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_XCOM_CYBERDISC_ARMOR_ORANGE spriteSheet: XCOM_CYBERDISC_ORANGE.PCK spriteInv: CYBERDISC customArmorPreviewIndex: 30 allowInv: true storeItem: STR_XCOM_CYBERDISC_LASER corpseBattle: - STR_XCOM_CYBERDISC_CORPSE_1 - STR_XCOM_CYBERDISC_CORPSE_2 - STR_XCOM_CYBERDISC_CORPSE_3 - STR_XCOM_CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 15 kneelHeight: 15 floatHeight: 2 weight: -100 builtInWeapons: - STR_HWP_DISC_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK overKill: 1.5 damageModifier: *CyberdiscResists stats: tu: 13 health: 105 reactions: 64 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 0.90 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_ARMORED_CAR_ARMOR spriteInv: inventory_ARMORED_CAR spriteSheet: ARMORED_CAR.PCK corpseBattle: - ARMORED_CAR_CORPSE_1 - ARMORED_CAR_CORPSE_2 - ARMORED_CAR_CORPSE_3 - ARMORED_CAR_CORPSE_4 corpseGeo: STR_ARMORED_CAR_CORPSE visibilityAtDark: 9 frontArmor: 65 sideArmor: 60 rearArmor: 55 underArmor: 35 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 2 size: 2 allowInv: false fearImmune: false zombiImmune: true damageModifier: &ArmoredCarResists - 0.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.3 - 0.75 - 0.5 - 0.8 - 0.05 - 1.2 - 0.7 - 0.5 - 0.0 - 0.25 loftempsSet: [92, 89, 90, 91] - type: STR_ARMY_ARMORED_CAR_ARMOR spriteInv: inventory_ARMORED_CAR spriteSheet: ARMY_ARMORED_CAR.PCK corpseBattle: - ARMORED_CAR_CORPSE_1 - ARMORED_CAR_CORPSE_2 - ARMORED_CAR_CORPSE_3 - ARMORED_CAR_CORPSE_4 corpseGeo: STR_ARMORED_CAR_CORPSE visibilityAtDark: 9 frontArmor: 65 sideArmor: 60 rearArmor: 55 underArmor: 35 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 2 size: 2 allowInv: false fearImmune: false zombiImmune: true damageModifier: *ArmoredCarResists loftempsSet: [92, 89, 90, 91] - type: STR_GUNSHIP_ARMOR_UC spriteSheet: GUNSHIP.PCK spriteInv: GUNSHIP customArmorPreviewIndex: 32 corpseBattle: - GUNSHIP_CORPSE_1 - GUNSHIP_CORPSE_2 - GUNSHIP_CORPSE_3 - GUNSHIP_CORPSE_4 corpseGeo: STR_RECOVER_GUNSHIP_ARMOR visibilityAtDark: 15 personalLight: 15 storeItem: STR_GUNSHIP_ARMOR fearImmune: true bleedImmune: true zombiImmune: true painImmune: true standHeight: 15 kneelHeight: 15 floatHeight: 2 weight: -100 builtInWeapons: - STR_GUNSHIP_AUTOCANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK frontArmor: 75 sideArmor: 60 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 21 movementType: 1 moveSound: 15 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.1 - 0.9 - 0.4 - 0.0 - 0.35 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 stats: tu: 20 stamina: 10 health: 45 reactions: 40 firing: 15 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_ENFORCER_ARMOR_UC spriteSheet: ENFORCER.PCK spriteInv: ENFORCER forcedTorso: 1 customArmorPreviewIndex: 56 corpseBattle: - STR_ENFORCER_CORPSE visibilityAtDark: 20 heatVision: 30 storeItem: STR_ENFORCER_ARMOR personalLight: 5 weight: -55 stats: tu: 20 stamina: 150 health: 45 strength: 75 frontArmor: 95 sideArmor: 95 rearArmor: 95 underArmor: 65 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true instantWoundRecovery: true standHeight: 22 kneelHeight: 14 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.07 overKill: 1.5 psiDefence: 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"", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F43_HEAD"] F44: ["", "", "F44_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F44_HEAD"] F45: ["", "", "F45_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F45_HEAD"] F46: ["", "", "F46_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F46_HEAD"] F47: ["", "", "F47_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F47_HEAD"] spriteFaceGroup: 6 spriteFaceColor: &SpriteFaceColorAgent [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161, 96, 96, 16, 96, 160, 160, 161, 161, 96, 96, 96, 98, 99, 101, 160, 163, 100, 101, 99, 98, 160, 101, 161, 162] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: &SpriteHairColorAgent [144, 144, 160, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246, 246, 224, 96, 159, 246, 246, 164, 246, 160, 33, 81, 163, 99, 23, 225, 213, 84, 144, 99, 197, 98, 246, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 1 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CAVE_GUY_CORPSE visibilityAtDark: 9 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: &StandardAgentStunRes healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CavemanResists units: - STR_SOLDIER specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_CAVEMAN_DISGUISE_OLYMPIAN_UC spriteSheet: XCOM_37.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M0_HEAD", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M1_HEAD", "", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M2_HEAD", "", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M3_HEAD", "", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M4_HEAD", "", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "M5_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M5_HEAD", "", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "M6_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M6_HEAD", "", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M7_HEAD", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "M8_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M8_HEAD", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "M9_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M9_HEAD", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "M10_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M10_HEAD", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "M11_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M11_HEAD", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "M12_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M12_HEAD", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "M13_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M13_HEAD", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "M14_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M14_HEAD", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "M15_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M15_HEAD", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "M16_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M16_HEAD", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "M17_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M17_HEAD", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "M18_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M18_HEAD", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "M19_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M19_HEAD", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "M20_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M20_HEAD", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "M21_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M21_HEAD", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "M22_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M22_HEAD", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "M23_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M23_HEAD", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "M24_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M24_HEAD", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "M25_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M25_HEAD", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "M26_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M26_HEAD", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M33_HEAD", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M34_HEAD", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M35_HEAD", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M36_HEAD", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M37_HEAD"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M38_HEAD", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M39_HEAD", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M40_HEAD", "", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "M41_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M41_HEAD", "", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "M42_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M42_HEAD", "", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "M43_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M43_HEAD", "", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "M44_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M44_HEAD", "", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "M45_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M45_HEAD", "", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "M46_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M46_HEAD"] M47: ["", "PSI_AURA_HALO", "M47_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M47_HEAD", "", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "F0_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F0_HEAD", "", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "F1_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F1_HEAD", "", "PSI_AURA_EYES_F0", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "F2_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F2_HEAD", "", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "F3_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F3_HEAD", "", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "F4_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F4_HEAD", "", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "F5_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F5_HEAD", "", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "F6_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F6_HEAD", "", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "F7_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F7_HEAD", "", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "F8_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F8_HEAD", "", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "F9_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F9_HEAD", "", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "F10_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F10_HEAD", "", "PSI_AURA_EYES_F10", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "F11_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F11_HEAD", "", "PSI_AURA_EYES_F11", "F11_HAIR_FRONT"] F12: ["", "PSI_AURA_HALO", "F12_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F12_HEAD", "", "PSI_AURA_EYES_F10", "F12_HAIR_FRONT"] F13: ["", "PSI_AURA_HALO", "F13_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F13_HEAD", "", "PSI_AURA_EYES_F10", "F13_HAIR_FRONT"] F14: ["", "PSI_AURA_HALO", "F14_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F14_HEAD", "", "PSI_AURA_EYES_F10", "F14_HAIR_FRONT"] F15: ["", "PSI_AURA_HALO", "F15_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F15_HEAD", "", "PSI_AURA_EYES_F10", "F15_HAIR_FRONT"] F16: ["", "PSI_AURA_HALO", "F16_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F16_HEAD", "", "PSI_AURA_EYES_F10", "F16_HAIR_FRONT"] F17: ["", "PSI_AURA_HALO", "F17_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F17_HEAD", "", "PSI_AURA_EYES_F17", "F17_HAIR_FRONT"] F18: ["", "PSI_AURA_HALO", "F18_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F18_HEAD", "", "PSI_AURA_EYES_F17", "F18_HAIR_FRONT"] F19: ["", "PSI_AURA_HALO", "F19_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F19_HEAD", "", "PSI_AURA_EYES_F10", "F19_HAIR_FRONT"] F20: ["", "PSI_AURA_HALO", "F20_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F20_HEAD", "", "PSI_AURA_EYES_F10", "F20_HAIR_FRONT"] F21: ["", "PSI_AURA_HALO", "F21_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F21_HEAD", "", "PSI_AURA_EYES_F0", "F21_HAIR_FRONT"] F22: ["", "PSI_AURA_HALO", "F22_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F22_HEAD", "", "PSI_AURA_EYES_F0", "F22_HAIR_FRONT"] F23: ["", "PSI_AURA_HALO", "F23_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F23_HEAD", "", "PSI_AURA_EYES_F10", "F23_HAIR_FRONT"] F24: ["", "PSI_AURA_HALO", "F24_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F24_HEAD", "", "PSI_AURA_EYES_F10", "F24_HAIR_FRONT"] F25: ["", "PSI_AURA_HALO", "F25_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F25_HEAD", "", "PSI_AURA_EYES_F10", "F25_HAIR_FRONT"] F26: ["", "PSI_AURA_HALO", "F26_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F26_HEAD", "", "PSI_AURA_EYES_F0", "F26_HAIR_FRONT"] F27: ["", "PSI_AURA_HALO", "F27_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F27_HEAD", "", "PSI_AURA_EYES_F10", "F27_HAIR_FRONT"] F28: ["", "PSI_AURA_HALO", "F28_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F28_HEAD", "", "PSI_AURA_EYES_F28", "F28_HAIR_FRONT"] F29: ["", "PSI_AURA_HALO", "F29_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F29_HEAD", "", "PSI_AURA_EYES_F0", "F29_HAIR_FRONT"] F30: ["", "PSI_AURA_HALO", "F30_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F30_HEAD", "", "PSI_AURA_EYES_F10", "F30_HAIR_FRONT"] F31: ["", "PSI_AURA_HALO", "F31_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F31_HEAD", "", "PSI_AURA_EYES_F0", "F31_HAIR_FRONT"] F32: ["", "PSI_AURA_HALO", "F32_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F32_HEAD", "", "PSI_AURA_EYES_F10", "F32_HAIR_FRONT"] F33: ["", "PSI_AURA_HALO", "F33_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F33_HEAD", "", "PSI_AURA_EYES_F0", "F33_HAIR_FRONT"] F34: ["", "PSI_AURA_HALO", "F34_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F34_HEAD", "", "PSI_AURA_EYES_F10", "F34_HAIR_FRONT"] F35: ["", "PSI_AURA_HALO", "F35_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F35_HEAD", "", "PSI_AURA_EYES_F11", "F35_HAIR_FRONT"] F36: ["", "PSI_AURA_HALO", "F36_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F36_HEAD", "", "PSI_AURA_EYES_F36", "F36_HAIR_FRONT"] F37: ["", "PSI_AURA_HALO", "F37_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F37_HEAD", "", "PSI_AURA_EYES_F37", "F37_HAIR_FRONT"] F38: ["", "PSI_AURA_HALO", "F38_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F38_HEAD", "", "PSI_AURA_EYES_F38", "F38_HAIR_FRONT"] F39: ["", "PSI_AURA_HALO", "F39_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F39_HEAD", "", "PSI_AURA_EYES_F39", "F39_HAIR_FRONT"] F40: ["", "PSI_AURA_HALO", "F40_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F40_HEAD", "", "PSI_AURA_EYES_F0", "F40_HAIR_FRONT"] F41: ["", "PSI_AURA_HALO", "F41_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F41_HEAD", "", "PSI_AURA_EYES_F0", "F41_HAIR_FRONT"] F42: ["", "PSI_AURA_HALO", "F42_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F42_HEAD", "", "PSI_AURA_EYES_F39", "F42_HAIR_FRONT"] F43: ["", "PSI_AURA_HALO", "F43_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F43_HEAD", "", "PSI_AURA_EYES_F11", "F43_HAIR_FRONT"] F44: ["", "PSI_AURA_HALO", "F44_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F44_HEAD", "", "PSI_AURA_EYES_F0", "F44_HAIR_FRONT"] F45: ["", "PSI_AURA_HALO", "F45_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F45_HEAD", "", "PSI_AURA_EYES_F0", "F45_HAIR_FRONT"] F46: ["", "PSI_AURA_HALO", "F46_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F46_HEAD", "", "PSI_AURA_EYES_F39", "F46_HAIR_FRONT"] F47: ["", "PSI_AURA_HALO", "F47_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F47_HEAD", "", "PSI_AURA_EYES_F17", "F47_HAIR_FRONT"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 1 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CAVE_GUY_CORPSE visibilityAtDark: 9 psiVision: 3 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: &OlympianDynamicPsiDefence psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: &OlympianAgentStunRes healthCurrent: 0.04 health: -0.09 stunCurrent: 0.054 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CavemanResists units: - STR_OLYMPIAN specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_CAVEMAN_DISGUISE_PROTEAN_UC spriteSheet: XCOM_37.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "", "M0_NUDE_PRO", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M0_HEAD_PRO"] M1: ["", "", "M1_NUDE_PRO", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M1_HEAD_PRO"] M2: ["", "", "M2_NUDE_PRO", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M2_HEAD_PRO"] M3: ["", "", "M3_NUDE_PRO", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M3_HEAD_PRO"] M4: ["", "", "M4_NUDE_PRO", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", 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STR_CAVE_GUY_CORPSE visibilityAtDark: 12 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: &ProteanDynamicPsiDefence psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.2 stun: &ProteanAgentStunRes healthCurrent: 0.09 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *CavemanResists units: - STR_PROTEAN specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_CAVEMAN_DISGUISE_H_UC spriteSheet: XCOM_237.PCK layersDefaultPrefix: HYBRID_AGENT spriteInv: MAN_29 layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_M", "", "", "M0_HEAD"] F0: ["", "", "F0_NUDE", "", "", "", "", "CAVEMAN_DISGUISE_F", "", "", "F0_HEAD"] customArmorPreviewIndex: 1 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CAVE_GUY_CORPSE visibilityAtDark: 14 psiVision: 1 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CavemanResists units: - STR_HYBRID specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_OSIRON_GOON_DISGUISE_UC spriteSheet: OSIRON_GOON.PCK spriteInv: MAN_29 customArmorPreviewIndex: 1 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_HUMAN_OSIRON_GOON_CORPSE visibilityAtDark: 9 personalLight: 5 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *OsironGoonResists units: - STR_SOLDIER specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_OSIRON_GOON_DISGUISE_OLYMPIAN_UC spriteSheet: OSIRON_GOON.PCK spriteInv: MAN_29 customArmorPreviewIndex: 1 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_HUMAN_OSIRON_GOON_CORPSE visibilityAtDark: 9 psiVision: 3 personalLight: 5 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *OsironGoonResists units: - STR_OLYMPIAN specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_OSIRON_GOON_DISGUISE_PROTEAN_UC spriteSheet: OSIRON_GOON.PCK spriteInv: MAN_29 customArmorPreviewIndex: 1 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_HUMAN_OSIRON_GOON_CORPSE visibilityAtDark: 12 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 personalLight: 5 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *ProteanDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: *ProteanAgentStunRes health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *OsironGoonResists units: - STR_PROTEAN specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_OSIRON_GOON_DISGUISE_H_UC spriteSheet: OSIRON_GOON.PCK spriteInv: MAN_29 customArmorPreviewIndex: 1 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_HUMAN_OSIRON_GOON_CORPSE visibilityAtDark: 14 psiVision: 1 personalLight: 5 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *OsironGoonResists units: - STR_HYBRID specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_SYNDICATE_AGENT_DISGUISE_UC spriteSheet: SYNDICATE_AGENT.PCK spriteInv: MAN_15 customArmorPreviewIndex: 1 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_BUSINESS_SUIT visibilityAtDark: 9 personalLight: 5 frontArmor: 20 sideArmor: 10 rearArmor: 10 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 24 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *SyndicateAgentResists units: - STR_SOLDIER specialWeapon: STR_UNARMED_SUIT builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SYNDICATE_AGENT_DISGUISE_OLYMPIAN_UC spriteSheet: SYNDICATE_AGENT.PCK spriteInv: MAN_15 customArmorPreviewIndex: 1 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_BUSINESS_SUIT visibilityAtDark: 9 psiVision: 3 personalLight: 5 frontArmor: 20 sideArmor: 10 rearArmor: 10 underArmor: 6 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 24 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: 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["", "", "F41_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "", "F41_HEAD"] F42: ["", "", "F42_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "", "F42_HEAD"] F43: ["", "", "F43_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "", "F43_HEAD"] F44: ["", "", "F44_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "", "F44_HEAD"] F45: ["", "", "F45_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "", "F45_HEAD"] F46: ["", "", "F46_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "", "F46_HEAD"] F47: ["", "", "F47_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "", "F47_HEAD"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 1 storeItem: STR_NONE corpseBattle: - STR_CORPSE_BUSINESS_SUIT visibilityAtDark: 9 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 24 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &BusinessSuitResists - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_SOLDIER specialWeapon: STR_UNARMED_SUIT builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SUIT_OLYMPIAN_UC spriteSheet: XCOM_15.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M0_HEAD", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M1_HEAD", "", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M2_HEAD", "", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M3_HEAD", "", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M4_HEAD", "", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "M5_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M5_HEAD", "", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "M6_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M6_HEAD", "", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M7_HEAD", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "M8_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M8_HEAD", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "M9_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M9_HEAD", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "M10_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M10_HEAD", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "M11_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "", "M11_HEAD", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "M12_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "", "M12_HEAD", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "M13_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "", "M13_HEAD", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "M14_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M14_HEAD", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "M15_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M15_HEAD", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "M16_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "", "M16_HEAD", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "M17_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M17_HEAD", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "M18_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M18_HEAD", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "M19_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M19_HEAD", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "M20_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M20_HEAD", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "M21_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M21_HEAD", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "M22_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M22_HEAD", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "M23_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M23_HEAD", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "M24_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M24_HEAD", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "M25_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M25_HEAD", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "M26_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M26_HEAD", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M33_HEAD", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M34_HEAD", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M35_HEAD", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M36_HEAD", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M37_HEAD"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M38_HEAD", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "", "M39_HEAD", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "", "", 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"F34_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F34_HAIR_FRONT"] F35: ["", "", "F35_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F35_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F35_HAIR_FRONT"] F36: ["", "", "F36_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F36_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F36_HAIR_FRONT"] F37: ["", "", "F37_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F37_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F37_HAIR_FRONT"] F38: ["", "", "F38_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F38_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F38_HAIR_FRONT"] F39: ["", "", "F39_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F39_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F39_HAIR_FRONT"] F40: ["", "", "F40_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F40_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F40_HAIR_FRONT"] F41: ["", "", "F41_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F41_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F41_HAIR_FRONT"] F42: ["", "", "F42_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F42_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F42_HAIR_FRONT"] F43: ["", "", "F43_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F43_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F43_HAIR_FRONT"] F44: ["", "", "F44_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F44_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F44_HAIR_FRONT"] F45: ["", "", "F45_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F45_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F45_HAIR_FRONT"] F46: ["", "", "F46_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F46_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F46_HAIR_FRONT"] F47: ["", "", "F47_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F47_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F47_HAIR_FRONT"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 51 storeItem: STR_BULLETPROOF_COAT weight: 3 corpseBattle: - STR_CORPSE_BULLETPROOF_COAT visibilityAtDark: 10 personalLight: 5 stats: reactions: 5 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 # bonus for leather coat badassery meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &BulletproofCoatResists - 1.0 - 0.7 - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 0.7 - 0.8 - 4.0 - 0.2 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LEATHER_COAT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_BULLETPROOF_COAT_OLYMPIAN_UC spriteSheet: XCOM_36.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M0_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M1_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M2_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M3_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M4_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "M5_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M5_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "M6_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M6_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M7_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "M8_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M8_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "M9_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M9_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "M10_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M10_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "M11_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M11_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "M12_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M12_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "M13_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M13_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "M14_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M14_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "M15_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M15_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "M16_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M16_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "M17_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M17_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "M18_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M18_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "M19_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M19_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "M20_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M20_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "M21_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M21_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "M22_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M22_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "M23_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M23_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "M24_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M24_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "M25_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M25_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "M26_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M26_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M27_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M28_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M29_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M30_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M31_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M32_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M33_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M34_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M35_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M36_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M37_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M37_HAIR_FRONT"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M38_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M39_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M40_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "M41_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M41_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "M42_NUDE", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M42_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "M43_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M43_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "M44_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M44_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "M45_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M45_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "M46_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M46_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M46_HAIR_FRONT"] M47: ["", "PSI_AURA_HALO", "M47_NUDE", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M47_HEAD", "", "BULLETPROOF_COAT_GLASSES", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "F0_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F0_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "F1_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F1_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "F2_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F2_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "F3_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F3_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "F4_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F4_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "F5_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F5_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "F6_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F6_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "F7_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F7_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "F8_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F8_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "F9_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F9_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "F10_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F10_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "F11_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F11_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F11_HAIR_FRONT"] F12: ["", "PSI_AURA_HALO", "F12_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F12_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F12_HAIR_FRONT"] F13: ["", "PSI_AURA_HALO", "F13_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F13_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F13_HAIR_FRONT"] F14: ["", "PSI_AURA_HALO", "F14_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F14_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F14_HAIR_FRONT"] F15: ["", "PSI_AURA_HALO", "F15_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F15_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F15_HAIR_FRONT"] F16: ["", "PSI_AURA_HALO", "F16_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F16_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F16_HAIR_FRONT"] F17: ["", "PSI_AURA_HALO", "F17_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F17_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F17_HAIR_FRONT"] F18: ["", "PSI_AURA_HALO", "F18_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F18_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F18_HAIR_FRONT"] F19: ["", "PSI_AURA_HALO", "F19_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F19_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F19_HAIR_FRONT"] F20: ["", "PSI_AURA_HALO", "F20_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F20_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F20_HAIR_FRONT"] F21: ["", "PSI_AURA_HALO", "F21_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F21_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F21_HAIR_FRONT"] F22: ["", "PSI_AURA_HALO", "F22_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F22_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F22_HAIR_FRONT"] F23: ["", "PSI_AURA_HALO", "F23_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F23_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F23_HAIR_FRONT"] F24: ["", "PSI_AURA_HALO", "F24_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F24_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F24_HAIR_FRONT"] F25: ["", "PSI_AURA_HALO", "F25_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F25_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F25_HAIR_FRONT"] F26: ["", "PSI_AURA_HALO", "F26_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F26_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F26_HAIR_FRONT"] F27: ["", "PSI_AURA_HALO", "F27_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F27_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F27_HAIR_FRONT"] F28: ["", "PSI_AURA_HALO", "F28_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F28_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F28_HAIR_FRONT"] F29: ["", "PSI_AURA_HALO", "F29_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F29_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F29_HAIR_FRONT"] F30: ["", "PSI_AURA_HALO", "F30_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F30_HEAD", "", "BULLETPROOF_COAT_GLASSES_WIDE", "F30_HAIR_FRONT"] F31: ["", "PSI_AURA_HALO", "F31_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F31_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F31_HAIR_FRONT"] F32: ["", "PSI_AURA_HALO", "F32_NUDE", "", "", "", 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F39: ["", "PSI_AURA_HALO", "F39_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F39_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F39_HAIR_FRONT"] F40: ["", "PSI_AURA_HALO", "F40_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F40_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F40_HAIR_FRONT"] F41: ["", "PSI_AURA_HALO", "F41_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F41_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F41_HAIR_FRONT"] F42: ["", "PSI_AURA_HALO", "F42_NUDE", "", "", "", "", "BULLETPROOF_COAT_F", "", "", "F42_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F42_HAIR_FRONT"] F43: ["", "PSI_AURA_HALO", "F43_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F43_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F43_HAIR_FRONT"] F44: ["", "PSI_AURA_HALO", "F44_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F44_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F44_HAIR_FRONT"] F45: ["", "PSI_AURA_HALO", "F45_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F45_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F45_HAIR_FRONT"] F46: ["", "PSI_AURA_HALO", "F46_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F46_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F46_HAIR_FRONT"] F47: ["", "PSI_AURA_HALO", "F47_NUDE", "", "", "", "", "BULLETPROOF_COAT_F_BUSTY", "", "", "F47_HEAD", "", "BULLETPROOF_COAT_GLASSES", "F47_HAIR_FRONT"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 51 storeItem: STR_BULLETPROOF_COAT weight: 3 corpseBattle: - STR_CORPSE_BULLETPROOF_COAT visibilityAtDark: 10 psiVision: 3 personalLight: 5 stats: reactions: 5 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 10 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.4 # bonus for leather coat badassery meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *BulletproofCoatResists specialWeapon: STR_UNARMED_LEATHER_COAT units: - STR_OLYMPIAN loftempsSet: [ 3 ] - type: STR_BULLETPROOF_COAT_PROTEAN_UC spriteSheet: XCOM_36.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "", "M0_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M0_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M0_HAIR_FRONT"] M1: ["", "", "M1_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M1_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M1_HAIR_FRONT"] M2: ["", "", "M2_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M2_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M2_HAIR_FRONT"] M3: ["", "", "M3_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M3_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M3_HAIR_FRONT"] M4: ["", "", "M4_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M4_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M4_HAIR_FRONT"] 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"BULLETPROOF_COAT_GLASSES_WIDE", "M18_HAIR_FRONT"] M19: ["", "", "M19_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M19_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M19_HAIR_FRONT"] M20: ["", "", "M20_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M20_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M20_HAIR_FRONT"] M21: ["", "", "M21_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M21_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M21_HAIR_FRONT"] M22: ["", "", "M22_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M22_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M22_HAIR_FRONT"] M23: ["", "", "M23_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M23_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M23_HAIR_FRONT"] M24: ["", "", "M24_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M24_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M24_HAIR_FRONT"] M25: ["", "", "M25_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M25_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M25_HAIR_FRONT"] M26: ["", "", "M26_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M26_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M26_HAIR_FRONT"] M27: ["", "", "M27_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M27_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M27_HAIR_FRONT"] M28: ["", "", "M28_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M28_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M28_HAIR_FRONT_PRO"] M29: ["", "", "M29_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M29_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M29_HAIR_FRONT"] M30: ["", "", "M30_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M30_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M30_HAIR_FRONT"] M31: ["", "", "M31_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M31_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M31_HAIR_FRONT"] M32: ["", "", "M32_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M32_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M32_HAIR_FRONT"] M33: ["", "", "M33_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M33_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M33_HAIR_FRONT"] M34: ["", "", "M34_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M34_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M34_HAIR_FRONT_PRO"] M35: ["", "", "M35_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M_BIG", "", "", "M35_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M35_HAIR_FRONT"] M36: ["", "", "M36_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M36_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES_WIDE", "M36_HAIR_FRONT"] M37: ["", "", "M37_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M37_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M37_HAIR_FRONT"] M38: ["", "", "M38_NUDE_PRO", "", "", "", "", "BULLETPROOF_COAT_M", "", "", "M38_HEAD_PRO", "", "BULLETPROOF_COAT_GLASSES", "M38_HAIR_FRONT"] M39: ["", "", 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["LABCOAT_BACK_F", "", "F35_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F35_HEAD"] F36: ["LABCOAT_BACK_F", "", "F36_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F36_HEAD"] F37: ["LABCOAT_BACK_F", "", "F37_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F37_HEAD"] F38: ["LABCOAT_BACK_F", "", "F38_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F38_HEAD"] F39: ["LABCOAT_BACK_F", "", "F39_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F39_HEAD"] F40: ["LABCOAT_BACK_F", "", "F40_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F40_HEAD"] F41: ["LABCOAT_BACK_F", "", "F41_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F41_HEAD"] F42: ["LABCOAT_BACK_F", "", "F42_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F42_HEAD", "", "GLASSES_4_BLACK", "F42_HAIR_FRONT"] F43: ["LABCOAT_BACK_F", "", "F43_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F43_HEAD"] F44: ["LABCOAT_BACK_F", "", "F44_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F44_HEAD"] F45: ["LABCOAT_BACK_F", "", "F45_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F45_HEAD"] F46: ["LABCOAT_BACK_F", "", "F46_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F46_HEAD"] F47: ["LABCOAT_BACK_F", "", "F47_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F47_HEAD"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 2 storeItem: STR_NONE requires: STR_TROLLIUM weight: 3 corpseBattle: - STR_CORPSE_LABCOAT visibilityAtDark: 9 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT builtInWeapons: - INV_NULL_3X3_BACK_PACK units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_LABCOAT_OLYMPIAN_UC spriteSheet: XCOM_29.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M0_HEAD", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M1_HEAD", "", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M2_HEAD", "", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M3_HEAD", "", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M4_HEAD", "", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M5_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M5_HEAD", "", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M6_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M6_HEAD", "", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M7_HEAD", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M8_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M8_HEAD", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M9_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M9_HEAD", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M10_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M10_HEAD", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M11_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "LABCOAT_M", "M11_HEAD", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M12_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "LABCOAT_M", "M12_HEAD", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M13_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "LABCOAT_M", "M13_HEAD", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M14_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M14_HEAD", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M15_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M15_HEAD", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M16_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "LABCOAT_M", "M16_HEAD", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M17_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M17_HEAD", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M18_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M18_HEAD", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M19_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M19_HEAD", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M20_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M20_HEAD", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M21_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M21_HEAD", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M22_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M22_HEAD", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M23_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M23_HEAD", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M24_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M24_HEAD", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M25_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M25_HEAD", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M26_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M26_HEAD", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M33_HEAD", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M34_HEAD", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M35_HEAD", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M36_HEAD", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M37_HEAD"] M38: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M38_HEAD", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M39_HEAD", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M40_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M40_HEAD", "", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M41_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M41_HEAD", "", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M42_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "LABCOAT_M", "M42_HEAD", "", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M43_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M43_HEAD", "", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M44_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M44_HEAD", "", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M45_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M45_HEAD", "", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M46_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M46_HEAD"] M47: ["LABCOAT_BACK_M", "PSI_AURA_HALO", "M47_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M47_HEAD", "", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F0_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F0_HEAD", "", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F1_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F1_HEAD", "", "GLASSES_2_ALLOY", "F1_HAIR_FRONT"] F2: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F2_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F2_HEAD", "", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F3_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F3_HEAD", "", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F4_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F4_HEAD", "", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F5_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F5_HEAD", "", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F6_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F6_HEAD", "", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F7_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F7_HEAD", "", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F8_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F8_HEAD", "", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F9_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F9_HEAD", "", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F10_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F10_HEAD", "", "PSI_AURA_EYES_F10", "F10_HAIR_FRONT"] F11: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F11_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F11_HEAD", "", "PSI_AURA_EYES_F11", "F11_HAIR_FRONT"] F12: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F12_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F12_HEAD", "", "PSI_AURA_EYES_F10", "F12_HAIR_FRONT"] F13: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F13_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F13_HEAD", "", "PSI_AURA_EYES_F10", "F13_HAIR_FRONT"] F14: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F14_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F14_HEAD", "", "PSI_AURA_EYES_F10", "F14_HAIR_FRONT"] F15: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F15_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F15_HEAD", "", "PSI_AURA_EYES_F10", "F15_HAIR_FRONT"] F16: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F16_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F16_HEAD", "", "PSI_AURA_EYES_F10", "F16_HAIR_FRONT"] F17: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F17_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F17_HEAD", "", "PSI_AURA_EYES_F17", "F17_HAIR_FRONT"] F18: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F18_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F18_HEAD", "", "PSI_AURA_EYES_F17", "F18_HAIR_FRONT"] F19: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F19_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F19_HEAD", "", "PSI_AURA_EYES_F10", "F19_HAIR_FRONT"] F20: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F20_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F20_HEAD", "", "PSI_AURA_EYES_F10", "F20_HAIR_FRONT"] F21: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F21_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F21_HEAD", "", "PSI_AURA_EYES_F0", "F21_HAIR_FRONT"] F22: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F22_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F22_HEAD", "", "PSI_AURA_EYES_F0", "F22_HAIR_FRONT"] F23: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F23_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F23_HEAD", "", "PSI_AURA_EYES_F10", "F23_HAIR_FRONT"] F24: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F24_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F24_HEAD", "", "PSI_AURA_EYES_F10", "F24_HAIR_FRONT"] F25: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F25_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F25_HEAD", "", "PSI_AURA_EYES_F10", "F25_HAIR_FRONT"] F26: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F26_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F26_HEAD", "", "PSI_AURA_EYES_F0", "F26_HAIR_FRONT"] F27: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F27_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F27_HEAD", "", "PSI_AURA_EYES_F10", "F27_HAIR_FRONT"] F28: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F28_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F28_HEAD", "", "PSI_AURA_EYES_F28", "F28_HAIR_FRONT"] F29: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F29_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F29_HEAD", "", "PSI_AURA_EYES_F0", "F29_HAIR_FRONT"] F30: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F30_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F30_HEAD", "", "PSI_AURA_EYES_F10", "F30_HAIR_FRONT"] F31: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F31_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F31_HEAD", "", "PSI_AURA_EYES_F0", "F31_HAIR_FRONT"] F32: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F32_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F32_HEAD", "", "PSI_AURA_EYES_F10", "F32_HAIR_FRONT"] F33: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F33_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F33_HEAD", "", "PSI_AURA_EYES_F0", "F33_HAIR_FRONT"] F34: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F34_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F34_HEAD", "", "PSI_AURA_EYES_F10", "F34_HAIR_FRONT"] F35: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F35_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F35_HEAD", "", "PSI_AURA_EYES_F11", "F35_HAIR_FRONT"] F36: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F36_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F36_HEAD", "", "PSI_AURA_EYES_F36", "F36_HAIR_FRONT"] F37: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F37_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F37_HEAD", "", "PSI_AURA_EYES_F37", "F37_HAIR_FRONT"] F38: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F38_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F38_HEAD", "", "PSI_AURA_EYES_F38", "F38_HAIR_FRONT"] F39: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F39_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F39_HEAD", "", "PSI_AURA_EYES_F39", "F39_HAIR_FRONT"] F40: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F40_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F40_HEAD", "", "PSI_AURA_EYES_F0", "F40_HAIR_FRONT"] F41: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F41_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F41_HEAD", "", "PSI_AURA_EYES_F0", "F41_HAIR_FRONT"] F42: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F42_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F42_HEAD", "", "GLASSES_4_BLACK", "F42_HAIR_FRONT"] F43: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F43_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F43_HEAD", "", "PSI_AURA_EYES_F11", "F43_HAIR_FRONT"] F44: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F44_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F44_HEAD", "", "PSI_AURA_EYES_F0", "F44_HAIR_FRONT"] F45: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F45_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F45_HEAD", "", "PSI_AURA_EYES_F0", "F45_HAIR_FRONT"] F46: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F46_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F46_HEAD", "", "PSI_AURA_EYES_F39", "F46_HAIR_FRONT"] F47: ["LABCOAT_BACK_F", "PSI_AURA_HALO", "F47_NUDE", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F47_HEAD", "", "PSI_AURA_EYES_F17", "F47_HAIR_FRONT"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 2 storeItem: STR_NONE requires: STR_TROLLIUM weight: 3 corpseBattle: - STR_CORPSE_LABCOAT visibilityAtDark: 9 psiVision: 3 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT builtInWeapons: - INV_NULL_3X3_BACK_PACK units: - STR_OLYMPIAN loftempsSet: [ 3 ] - type: STR_LABCOAT_PROTEAN_UC spriteSheet: XCOM_29.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["LABCOAT_BACK_M", "", "M0_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M0_HEAD_PRO"] M1: ["LABCOAT_BACK_M", "", "M1_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M1_HEAD_PRO"] M2: ["LABCOAT_BACK_M", "", "M2_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M2_HEAD_PRO"] M3: ["LABCOAT_BACK_M", "", "M3_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M3_HEAD_PRO"] M4: ["LABCOAT_BACK_M", "", "M4_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M4_HEAD_PRO"] M5: ["LABCOAT_BACK_M", "", "M5_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M5_HEAD_PRO"] M6: ["LABCOAT_BACK_M", "", "M6_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M6_HEAD_PRO"] M7: ["LABCOAT_BACK_M", "", "M7_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M7_HEAD_PRO"] M8: ["LABCOAT_BACK_M", "", "M8_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M8_HEAD_PRO"] M9: ["LABCOAT_BACK_M", "", "M9_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M9_HEAD_PRO"] M10: ["LABCOAT_BACK_M", "", "M10_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M10_HEAD_PRO"] M11: ["LABCOAT_BACK_M", "", "M11_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "LABCOAT_M", "M11_HEAD_PRO"] M12: ["LABCOAT_BACK_M", "", "M12_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "LABCOAT_M", "M12_HEAD_PRO"] M13: ["LABCOAT_BACK_M", "", "M13_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "LABCOAT_M", "M13_HEAD_PRO"] M14: ["LABCOAT_BACK_M", "", "M14_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M14_HEAD_PRO"] M15: ["LABCOAT_BACK_M", "", "M15_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M15_HEAD_PRO"] M16: ["LABCOAT_BACK_M", "", "M16_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "LABCOAT_M", "M16_HEAD_PRO"] M17: ["LABCOAT_BACK_M", "", "M17_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M17_HEAD_PRO"] M18: ["LABCOAT_BACK_M", "", "M18_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M18_HEAD_PRO"] M19: ["LABCOAT_BACK_M", "", "M19_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M19_HEAD_PRO"] M20: ["LABCOAT_BACK_M", "", "M20_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M20_HEAD_PRO"] M21: ["LABCOAT_BACK_M", "", "M21_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M21_HEAD_PRO"] M22: ["LABCOAT_BACK_M", "", "M22_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M22_HEAD_PRO"] M23: ["LABCOAT_BACK_M", "", "M23_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M23_HEAD_PRO"] M24: ["LABCOAT_BACK_M", "", "M24_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M24_HEAD_PRO"] M25: ["LABCOAT_BACK_M", "", "M25_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M25_HEAD_PRO"] M26: ["LABCOAT_BACK_M", "", "M26_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M26_HEAD_PRO"] M27: ["LABCOAT_BACK_M", "", "M27_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M27_HEAD_PRO"] M28: ["LABCOAT_BACK_M", "", "M28_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M28_HEAD_PRO"] M29: ["LABCOAT_BACK_M", "", "M29_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M29_HEAD_PRO"] M30: ["LABCOAT_BACK_M", "", "M30_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M30_HEAD_PRO"] M31: ["LABCOAT_BACK_M", "", "M31_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M31_HEAD_PRO"] M32: ["LABCOAT_BACK_M", "", "M32_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M32_HEAD_PRO"] M33: ["LABCOAT_BACK_M", "", "M33_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M33_HEAD_PRO"] M34: ["LABCOAT_BACK_M", "", "M34_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M34_HEAD_PRO"] M35: ["LABCOAT_BACK_M", "", "M35_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M35_HEAD_PRO"] M36: ["LABCOAT_BACK_M", "", "M36_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M36_HEAD_PRO"] M37: ["LABCOAT_BACK_M", "", "M37_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M37_HEAD_PRO"] M38: ["LABCOAT_BACK_M", "", "M38_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M38_HEAD_PRO"] M39: ["LABCOAT_BACK_M", "", "M39_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M39_HEAD_PRO"] M40: ["LABCOAT_BACK_M", "", "M40_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M40_HEAD_PRO"] M41: ["LABCOAT_BACK_M", "", "M41_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M41_HEAD_PRO"] M42: ["LABCOAT_BACK_M", "", "M42_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M_BIG", "", "LABCOAT_M", "M42_HEAD_PRO"] M43: ["LABCOAT_BACK_M", "", "M43_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M43_HEAD_PRO"] M44: ["LABCOAT_BACK_M", "", "M44_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M44_HEAD_PRO"] M45: ["LABCOAT_BACK_M", "", "M45_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M45_HEAD_PRO"] M46: ["LABCOAT_BACK_M", "", "M46_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M46_HEAD_PRO"] M47: ["LABCOAT_BACK_M", "", "M47_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_M", "", "LABCOAT_M", "M47_HEAD_PRO"] F0: ["LABCOAT_BACK_F", "", "F0_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F0_HEAD_PRO"] F1: ["LABCOAT_BACK_F", "", "F1_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F1_HEAD_PRO", "", "GLASSES_2_ALLOY", "F1_HAIR_FRONT"] F2: ["LABCOAT_BACK_F", "", "F2_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F2_HEAD_PRO"] F3: ["LABCOAT_BACK_F", "", "F3_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F3_HEAD_PRO"] F4: ["LABCOAT_BACK_F", "", "F4_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F4_HEAD_PRO"] F5: ["LABCOAT_BACK_F", "", "F5_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F5_HEAD_PRO"] F6: ["LABCOAT_BACK_F", "", "F6_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F6_HEAD_PRO"] F7: ["LABCOAT_BACK_F", "", "F7_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F7_HEAD_PRO"] F8: ["LABCOAT_BACK_F", "", "F8_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F8_HEAD_PRO"] F9: ["LABCOAT_BACK_F", "", "F9_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F9_HEAD_PRO"] F10: ["LABCOAT_BACK_F", "", "F10_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F10_HEAD_PRO"] F11: ["LABCOAT_BACK_F", "", "F11_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F11_HEAD_PRO"] F12: ["LABCOAT_BACK_F", "", "F12_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F12_HEAD_PRO"] F13: ["LABCOAT_BACK_F", "", "F13_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F13_HEAD_PRO"] F14: ["LABCOAT_BACK_F", "", "F14_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F14_HEAD_PRO"] F15: ["LABCOAT_BACK_F", "", "F15_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F15_HEAD_PRO"] F16: ["LABCOAT_BACK_F", "", "F16_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F16_HEAD_PRO"] F17: ["LABCOAT_BACK_F", "", "F17_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F17_HEAD_PRO"] F18: ["LABCOAT_BACK_F", "", "F18_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F18_HEAD_PRO"] F19: ["LABCOAT_BACK_F", "", "F19_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F19_HEAD_PRO"] F20: ["LABCOAT_BACK_F", "", "F20_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F20_HEAD_PRO"] F21: ["LABCOAT_BACK_F", "", "F21_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F21_HEAD_PRO"] F22: ["LABCOAT_BACK_F", "", "F22_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F22_HEAD_PRO"] F23: ["LABCOAT_BACK_F", "", "F23_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F23_HEAD_PRO"] F24: ["LABCOAT_BACK_F", "", "F24_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F24_HEAD_PRO"] F25: ["LABCOAT_BACK_F", "", "F25_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F25_HEAD_PRO"] F26: ["LABCOAT_BACK_F", "", "F26_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F26_HEAD_PRO"] F27: ["LABCOAT_BACK_F", "", "F27_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F27_HEAD_PRO"] F28: ["LABCOAT_BACK_F", "", "F28_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F28_HEAD_PRO"] F29: ["LABCOAT_BACK_F", "", "F29_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F29_HEAD_PRO"] F30: ["LABCOAT_BACK_F", "", "F30_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F30_HEAD_PRO"] F31: ["LABCOAT_BACK_F", "", "F31_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F31_HEAD_PRO"] F32: ["LABCOAT_BACK_F", "", "F32_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F32_HEAD_PRO"] F33: ["LABCOAT_BACK_F", "", "F33_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F33_HEAD_PRO"] F34: ["LABCOAT_BACK_F", "", "F34_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F34_HEAD_PRO"] F35: ["LABCOAT_BACK_F", "", "F35_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F35_HEAD_PRO"] F36: ["LABCOAT_BACK_F", "", "F36_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F36_HEAD_PRO"] F37: ["LABCOAT_BACK_F", "", "F37_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F37_HEAD_PRO"] F38: ["LABCOAT_BACK_F", "", "F38_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F38_HEAD_PRO"] F39: ["LABCOAT_BACK_F", "", "F39_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F39_HEAD_PRO"] F40: ["LABCOAT_BACK_F", "", "F40_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F40_HEAD_PRO"] F41: ["LABCOAT_BACK_F", "", "F41_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F41_HEAD_PRO"] F42: ["LABCOAT_BACK_F", "", "F42_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F42_HEAD_PRO", "", "GLASSES_4_BLACK", "F42_HAIR_FRONT"] F43: ["LABCOAT_BACK_F", "", "F43_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F43_HEAD_PRO"] F44: ["LABCOAT_BACK_F", "", "F44_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F44_HEAD_PRO"] F45: ["LABCOAT_BACK_F", "", "F45_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F45_HEAD_PRO"] F46: ["LABCOAT_BACK_F", "", "F46_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F46_HEAD_PRO"] F47: ["LABCOAT_BACK_F", "", "F47_NUDE_PRO", "", "", "", "", "BUSINESS_SUIT_F", "", "LABCOAT_F", "F47_HEAD_PRO"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorProtean spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 2 storeItem: STR_NONE requires: STR_TROLLIUM weight: 3 corpseBattle: - STR_CORPSE_LABCOAT visibilityAtDark: 12 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *ProteanDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 20 healthCurrent: 0.25 stun: *ProteanAgentStunRes health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT 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"F39_NUDE", "", "", "", "", "", "", "", "", "", "PSI_AURA_EYES_F39", "F39_HAIR_FRONT"] F40: ["", "PSI_AURA_HALO", "F40_NUDE", "", "", "", "", "", "", "", "", "", "PSI_AURA_EYES_F0", "F40_HAIR_FRONT"] F41: ["", "PSI_AURA_HALO", "F41_NUDE", "", "", "", "", "", "", "", "", "", "PSI_AURA_EYES_F0", "F41_HAIR_FRONT"] F42: ["", "PSI_AURA_HALO", "F42_NUDE", "", "", "", "", "", "", "", "", "", "PSI_AURA_EYES_F39", "F42_HAIR_FRONT"] F43: ["", "PSI_AURA_HALO", "F43_NUDE", "", "", "", "", "", "", "", "", "", "PSI_AURA_EYES_F11", "F43_HAIR_FRONT"] F44: ["", "PSI_AURA_HALO", "F44_NUDE", "", "", "", "", "", "", "", "", "", "PSI_AURA_EYES_F0", "F44_HAIR_FRONT"] F45: ["", "PSI_AURA_HALO", "F45_NUDE", "", "", "", "", "", "", "", "", "", "PSI_AURA_EYES_F0", "F45_HAIR_FRONT"] F46: ["", "PSI_AURA_HALO", "F46_NUDE", "", "", "", "", "", "", "", "", "", "PSI_AURA_EYES_F39", "F46_HAIR_FRONT"] F47: ["", "PSI_AURA_HALO", "F47_NUDE", "", "", "", "", "", "", "", "", "", "PSI_AURA_EYES_F17", "F47_HAIR_FRONT"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent requires: STR_TROLLIUM storeItem: STR_NONE corpseBattle: - STR_CORPSE_SWIMWEAR visibilityAtDark: 9 psiVision: 3 personalLight: 5 stats: tu: 5 stamina: 10 melee: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *NudeResists specialWeapon: STR_UNARMED_SWIMWEAR units: - STR_OLYMPIAN builtInWeapons: - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_LEG - INV_NULL_2X1_LEFT_LEG loftempsSet: [ 3 ] - type: STR_NONE_PROTEAN_UC spriteSheet: XCOM_28.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "", "M0_NUDE_PRO"] M1: ["", "", "M1_NUDE_PRO"] M2: ["", "", "M2_NUDE_PRO"] M3: ["", "", "M3_NUDE_PRO"] M4: ["", "", "M4_NUDE_PRO"] M5: ["", "", "M5_NUDE_PRO"] M6: ["", "", "M6_NUDE_PRO"] M7: ["", "", "M7_NUDE_PRO"] M8: ["", "", "M8_NUDE_PRO"] M9: ["", "", "M9_NUDE_PRO"] M10: ["", "", "M10_NUDE_PRO"] M11: ["", "", "M11_NUDE_PRO"] M12: ["", "", "M12_NUDE_PRO"] M13: ["", "", "M13_NUDE_PRO"] M14: ["", "", "M14_NUDE_PRO"] M15: ["", "", "M15_NUDE_PRO"] M16: ["", "", "M16_NUDE_PRO"] M17: ["", "", "M17_NUDE_PRO"] M18: ["", "", "M18_NUDE_PRO"] M19: ["", "", "M19_NUDE_PRO"] M20: ["", "", "M20_NUDE_PRO"] M21: ["", "", "M21_NUDE_PRO"] M22: ["", "", "M22_NUDE_PRO"] M23: ["", "", "M23_NUDE_PRO"] M24: ["", "", "M24_NUDE_PRO"] M25: ["", "", "M25_NUDE_PRO"] M26: ["", "", "M26_NUDE_PRO"] M27: ["", "", "M27_NUDE_PRO"] M28: ["", "", "M28_NUDE_PRO"] M29: ["", "", "M29_NUDE_PRO"] M30: ["", "", "M30_NUDE_PRO"] M31: ["", "", "M31_NUDE_PRO"] M32: ["", 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*SpriteHairColorAgent requires: STR_TROLLIUM storeItem: STR_NONE corpseBattle: - STR_CORPSE_SWIMWEAR visibilityAtDark: 12 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 personalLight: 5 stats: tu: 5 stamina: 10 melee: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *ProteanDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *ProteanAgentStunRes health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *NudeResists specialWeapon: STR_UNARMED_SWIMWEAR units: - STR_PROTEAN builtInWeapons: - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_LEG - INV_NULL_2X1_LEFT_LEG loftempsSet: [ 3 ] - type: STR_NONE_H_UC spriteSheet: XCOM_228.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "M0_NUDE"] 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"SHADES_8_WIDE", "F4_HAIR_FRONT"] F5: ["", "", "F5_NUDE", "F5_SWIMWEAR", "WATCH_1", "", "", "", "", "", "F5_HEAD", "", "SHADES_8_WIDE", "F5_HAIR_FRONT"] F6: ["", "", "F6_NUDE", "F6_SWIMWEAR", "", "", "", "", "", "", "F6_HEAD", "", "SHADES_7_WIDE", "F6_HAIR_FRONT"] F7: ["", "", "F7_NUDE", "F7_SWIMWEAR", "", "", "", "", "", "", "F7_HEAD", "", "SHADES_6_WIDE", "F7_HAIR_FRONT"] F8: ["", "", "F8_NUDE", "F8_SWIMWEAR", "", "", "", "", "", "", "F8_HEAD", "", "SHADES_1", "F8_HAIR_FRONT"] F9: ["", "", "F9_NUDE", "F9_SWIMWEAR", "", "", "", "", "", "", "F9_HEAD", "", "SHADES_3_WIDE", "F9_HAIR_FRONT"] F10: ["", "", "F10_NUDE", "F10_SWIMWEAR", "", "", "", "", "", "", "F10_HEAD", "", "SHADES_3_WIDE", "F10_HAIR_FRONT"] F11: ["", "", "F11_NUDE", "F11_SWIMWEAR", "", "CHOKER_0", "", "", "", "", "F11_HEAD", "", "SHADES_5_WIDE", "F11_HAIR_FRONT"] F12: ["", "", "F12_NUDE", "F12_SWIMWEAR", "", "", "", "", "", "", "F12_HEAD", "", "SHADES_5_WIDE", "F12_HAIR_FRONT"] F13: ["", "", "F13_NUDE", "F13_SWIMWEAR", "WATCH_2", "", "", "", "", "", "F13_HEAD", "", "SHADES_6_WIDE", "F13_HAIR_FRONT"] F14: ["", "", "F14_NUDE", "F14_SWIMWEAR", "WATCH_4", "", "", "", "", "", "F14_HEAD", "", "SHADES_3_WIDE", "F14_HAIR_FRONT"] F15: ["", "", "F15_NUDE", "F15_SWIMWEAR", "", "", "", "", "", "", "F15_HEAD", "", "SHADES_2_WIDE", "F15_HAIR_FRONT"] F16: ["", "", "F16_NUDE", "F16_SWIMWEAR", "", "CHOKER_1", "", "", "", "", "F16_HEAD", "", "SHADES_3_WIDE", "F16_HAIR_FRONT"] F17: ["", "", "F17_NUDE", "F17_SWIMWEAR", "", "", "", "", "", "", "F17_HEAD", "", "SHADES_8_WIDE", "F17_HAIR_FRONT"] F18: ["", "", "F18_NUDE", "F18_SWIMWEAR", "", "NECKLACE_8", "", "", "", "", "F18_HEAD", "", "SHADES_7_WIDE", "F18_HAIR_FRONT"] F19: ["", "", "F19_NUDE", "F19_SWIMWEAR", "", "NECKLACE_1", "", "", "", "", "F19_HEAD", "", "SHADES_8_WIDE", "F19_HAIR_FRONT"] F20: ["", "", "F20_NUDE", "F20_SWIMWEAR", "", "", "", "", "", "", "F20_HEAD", "", "SHADES_1_WIDE", "F20_HAIR_FRONT"] F21: ["", "", "F21_NUDE", "F21_SWIMWEAR", "", "", "", "", "", "", "F21_HEAD", "", "SHADES_5", "F21_HAIR_FRONT"] F22: ["", "", "F22_NUDE", "F22_SWIMWEAR", "", "", "", "", "", "", "F22_HEAD", "", "", "F22_HAIR_FRONT", "SHADES_9_WIDE_LIFTED"] F23: ["", "", "F23_NUDE", "F23_SWIMWEAR", "", "NECKLACE_6", "", "", "", "", "F23_HEAD", "", "SHADES_6_WIDE", "F23_HAIR_FRONT"] F24: ["", "", "F24_NUDE", "F24_SWIMWEAR", "", "", "", "", "", "", "F24_HEAD", "", "SHADES_6_WIDE", "F24_HAIR_FRONT"] F25: ["", "", "F25_NUDE", "F25_SWIMWEAR", "", "", "", "", "", "", "F25_HEAD", "", "SHADES_5_WIDE", "F25_HAIR_FRONT"] F26: ["", "", "F26_NUDE", "F26_SWIMWEAR", "WATCH_0", "", "", "", "", "", "F26_HEAD", "", "SHADES_0", "F26_HAIR_FRONT"] F27: ["", "", "F27_NUDE", "F27_SWIMWEAR", "", "", "", "", "", "", "F27_HEAD", "", "SHADES_6_WIDE", "F27_HAIR_FRONT"] F28: ["", "", "F28_NUDE", "F28_SWIMWEAR", "", "", "", "", "", "", "F28_HEAD", "", "SHADES_1", "F28_HAIR_FRONT"] F29: ["", "", "F29_NUDE", "F29_SWIMWEAR", "", "", "", "", "", "", "F29_HEAD", "", "SHADES_0", "F29_HAIR_FRONT"] F30: ["", "", "F30_NUDE", "F30_SWIMWEAR", "", "", "", "", "", "", "F30_HEAD", "", "SHADES_3_WIDE", "F30_HAIR_FRONT"] F31: ["", "", "F31_NUDE", "F31_SWIMWEAR", "", "", "", "", "", "", "F31_HEAD", "", "SHADES_8", "F31_HAIR_FRONT"] F32: ["", "", "F32_NUDE", "F32_SWIMWEAR", "", "", "", "", "", "", "F32_HEAD", "", "SHADES_2_WIDE", "F32_HAIR_FRONT"] F33: ["", "", "F33_NUDE", "F33_SWIMWEAR", "", "", "", "", "", "", "F33_HEAD", "", "SHADES_1", "F33_HAIR_FRONT"] F34: ["", "", "F34_NUDE", "F34_SWIMWEAR", "", "", "", "", "", "", "F34_HEAD", "", "SHADES_6_WIDE", "F34_HAIR_FRONT"] F35: ["", "", "F35_NUDE", "F35_SWIMWEAR", "", "NECKLACE_4", "", "", "", "", "F35_HEAD", "", "SHADES_8", "F35_HAIR_FRONT"] F36: ["", "", "F36_NUDE", "F36_SWIMWEAR", "WATCH_1", "", "", "", "", "", "F36_HEAD", "", "SHADES_0", "F36_HAIR_FRONT"] F37: ["", "", "F37_NUDE", "F37_SWIMWEAR", "", "", "", "", "", "", "F37_HEAD", "", "SHADES_1", "F37_HAIR_FRONT"] F38: ["", "", "F38_NUDE", "F38_SWIMWEAR", "", "", "", "", "", "", "F38_HEAD", "", "SHADES_3", "F38_HAIR_FRONT"] F39: ["", "", "F39_NUDE", "F39_SWIMWEAR", "", "NECKLACE_9", "", "", "", "", "F39_HEAD", "", "SHADES_8", "F39_HAIR_FRONT"] F40: ["", "", "F40_NUDE", "F40_SWIMWEAR", "", "", "", "", "", "", "F40_HEAD", "", "SHADES_0", "F40_HAIR_FRONT"] F41: ["", "", "F41_NUDE", "F41_SWIMWEAR", "", "", "", "", "", "", "F41_HEAD", "", "SHADES_1", "F41_HAIR_FRONT"] F42: ["", "", "F42_NUDE", "F42_SWIMWEAR", "", "NECKLACE_13", "", "", "", "", "F42_HEAD", "", "SHADES_4", "F42_HAIR_FRONT"] F43: ["", "", "F43_NUDE", "F43_SWIMWEAR", "", "NECKLACE_11", "", "", "", "", "F43_HEAD", "", "SHADES_6", "F43_HAIR_FRONT"] F44: ["", "", "F44_NUDE", "F44_SWIMWEAR", "", "", "", "", "", "", "F44_HEAD", "", "SHADES_3", "F44_HAIR_FRONT"] F45: ["", "", "F45_NUDE", "F45_SWIMWEAR", "", "", "", "", "", "", "F45_HEAD", "", "SHADES_6", "F45_HAIR_FRONT"] F46: ["", "", "F46_NUDE", "F46_SWIMWEAR", "", "", "", "", "", "", "F46_HEAD", "", "", "F46_HAIR_FRONT"] F47: ["", "", "F47_NUDE", "F47_SWIMWEAR", "", "", "", "", "", "", "F47_HEAD", "", "SHADES_0", "F47_HAIR_FRONT"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_SWIMWEAR visibilityAtDark: 9 personalLight: 5 stats: tu: 5 stamina: 10 melee: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *BeachOutfitResists units: - STR_SOLDIER specialWeapon: STR_UNARMED_SWIMWEAR builtInWeapons: - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X1_LEFT_LEG loftempsSet: [ 3 ] - type: STR_SWIMWEAR_OLYMPIAN_UC spriteSheet: XCOM_27.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "M0_SWIMWEAR", "", "", "", "", "", "", "M0_HEAD", "", "SHADES_8", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "M1_SWIMWEAR", "", "", "", "", "", "", "M1_HEAD", "", "SHADES_8", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "M2_SWIMWEAR", "", "NECKLACE_2", "", "", "", "", "M2_HEAD", "", "SHADES_0", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "M3_SWIMWEAR", "", "", "", "", "", "", "M3_HEAD", "", "SHADES_1", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "M4_SWIMWEAR", "", "", "", "", "", "", "M4_HEAD", "", "SHADES_7_WIDE", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "M5_NUDE", "M5_SWIMWEAR", "WATCH_0", "", "", "", "", "", "M5_HEAD", "", "SHADES_5_WIDE", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "M6_NUDE", "M6_SWIMWEAR", "", "", "", "", "", "", "M6_HEAD", "", "SHADES_8_WIDE", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "M7_SWIMWEAR", "WATCH_4", "", "", "", "", "", "M7_HEAD", "", "SHADES_7_WIDE", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "M8_NUDE", "M8_SWIMWEAR", "", "", "", "", "", "", "M8_HEAD", "", "SHADES_6", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "M9_NUDE", "M9_SWIMWEAR", "", "", "", "", "", "", "M9_HEAD", "", "SHADES_0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "M10_NUDE", "M10_SWIMWEAR", "WATCH_3", "", "", "", "", "", "M10_HEAD", "", "SHADES_7_WIDE", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "M11_NUDE", "M11_SWIMWEAR", "", "", "", "", "", "", "M11_HEAD", "", "SHADES_5", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "M12_NUDE", "M12_SWIMWEAR", "", "", "", "", "", "", "M12_HEAD", "", "SHADES_3_WIDE", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "M13_NUDE", "M13_SWIMWEAR", "", "", "", "", "", "", "M13_HEAD", "", "SHADES_8_WIDE", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "M14_NUDE", "M14_SWIMWEAR", "", "", "", "", "", "", "M14_HEAD", "", "SHADES_9", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "M15_NUDE", "M15_SWIMWEAR", "", "", "", "", "", "", "M15_HEAD", "", "SHADES_3", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "M16_NUDE", "M16_SWIMWEAR", "", "", "", "", "", "", "M16_HEAD", "", "SHADES_3_WIDE", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "M17_NUDE", "M17_SWIMWEAR", "", "", "", "", "", "", "M17_HEAD", "", "SHADES_8", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "M18_NUDE", "M18_SWIMWEAR", "", "NECKLACE_0", "", "", "", "", "M18_HEAD", "", "SHADES_2_WIDE", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "M19_NUDE", "M19_SWIMWEAR", "", "NECKLACE_10", "", "", "", "", "M19_HEAD", "", "SHADES_6_WIDE", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "M20_NUDE", "M20_SWIMWEAR", "", "", "", "", "", "", "M20_HEAD", "", "SHADES_8_WIDE", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "M21_NUDE", "M21_SWIMWEAR", "", "", "", "", "", "", "M21_HEAD", "", "SHADES_5", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "M22_NUDE", "M22_SWIMWEAR", "", "", "", "", "", "", "M22_HEAD", "", "SHADES_1", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "M23_NUDE", "M23_SWIMWEAR", "", "", "", "", "", "", "M23_HEAD", "", "SHADES_5_WIDE", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "M24_NUDE", "M24_SWIMWEAR", "", "", "", "", "", "", "M24_HEAD", "", "SHADES_1", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "M25_NUDE", "M25_SWIMWEAR", "", "", "", "", "", "", "M25_HEAD", "", "SHADES_0_WIDE", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "M26_NUDE", "M26_SWIMWEAR", "", "NECKLACE_3", "", "", "", "", "M26_HEAD", "", "SHADES_6", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "M27_SWIMWEAR", "", "", "", "", "", "", "M27_HEAD", "", "SHADES_4", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "M28_SWIMWEAR", "", "", "", "", "", "", "M28_HEAD", "", "SHADES_8", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "M29_SWIMWEAR", "", "", "", "", "", "", "M29_HEAD", "", "SHADES_4", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "M30_SWIMWEAR", "", "", "", "", "", "", "M30_HEAD", "", "SHADES_1", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "M31_SWIMWEAR", "", "", "", "", "", "", "M31_HEAD", "", "SHADES_8", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "M32_SWIMWEAR", "", "", "", "", "", "", "M32_HEAD", "", "SHADES_5", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "M33_SWIMWEAR", "", "", "", "", "", "", "M33_HEAD", "", "SHADES_6_WIDE", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "M34_SWIMWEAR", "", "", "", "", "", "", "M34_HEAD", "", "SHADES_8_WIDE", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "M35_SWIMWEAR", "", "", "", "", "", "", "M35_HEAD", "", "SHADES_9_WIDE", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "M36_SWIMWEAR", "", "", "", "", "", "", "M36_HEAD", "", "SHADES_7_WIDE", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "M37_SWIMWEAR", "WATCH_0", "", "", "", "", "", "M37_HEAD", "", "", "M37_HAIR_FRONT"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "M38_SWIMWEAR", "", "NECKLACE_7", "", "", "", "", "M38_HEAD", "", "SHADES_5", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "M39_SWIMWEAR", "WATCH_4", "", "", "", "", "", "M39_HEAD", "", "SHADES_5", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "M40_SWIMWEAR", "WATCH_4", "", "", "", "", "", "M40_HEAD", "", "SHADES_2", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "M41_NUDE", "M41_SWIMWEAR", "", "NECKLACE_7", "", "", "", "", "M41_HEAD", "", "SHADES_5", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "M42_NUDE", "M42_SWIMWEAR", "", "NECKLACE_3", "", "", "", "", "M42_HEAD", "", "SHADES_5_WIDE", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "M43_NUDE", "M43_SWIMWEAR", "", "NECKLACE_11", "", "", "", "", "M43_HEAD", "", "SHADES_8", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "M44_NUDE", "M44_SWIMWEAR", "", "", "", "", "", "", "M44_HEAD", "", "SHADES_5", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "M45_NUDE", "M45_SWIMWEAR", "", "", "", "", "", "", "M45_HEAD", "", "SHADES_8", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "M46_NUDE", "M46_SWIMWEAR", "", "", "", "", "", "", "M46_HEAD", "", "SHADES_0", "M46_HAIR_FRONT"] M47: ["", "PSI_AURA_HALO", "M47_NUDE", "M47_SWIMWEAR", "", "", "", "", "", "", "M47_HEAD", "", "SHADES_8_WIDE", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "F0_NUDE", "F0_SWIMWEAR", "", "", "", "", "", "", "F0_HEAD", "", "SHADES_8", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "F1_NUDE", "F1_SWIMWEAR", "", "", "", "", "", "", "F1_HEAD", "", "SHADES_3", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "F2_NUDE", "F2_SWIMWEAR", "", "", "", "", "", "", "F2_HEAD", "", "SHADES_0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "F3_NUDE", "F3_SWIMWEAR", "", "", "", "", "", "", "F3_HEAD", "", "SHADES_8", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "F4_NUDE", "F4_SWIMWEAR", "", "", "", "", "", "", "F4_HEAD", "", "SHADES_8_WIDE", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "F5_NUDE", "F5_SWIMWEAR", "WATCH_1", "", "", "", "", "", "F5_HEAD", "", "SHADES_8_WIDE", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "F6_NUDE", "F6_SWIMWEAR", "", "", "", "", "", "", "F6_HEAD", "", "SHADES_7_WIDE", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "F7_NUDE", "F7_SWIMWEAR", "", "", "", "", "", "", "F7_HEAD", "", "SHADES_6_WIDE", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "F8_NUDE", "F8_SWIMWEAR", "", "", "", "", "", "", "F8_HEAD", "", "SHADES_1", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "F9_NUDE", "F9_SWIMWEAR", "", "", "", "", "", "", "F9_HEAD", "", "SHADES_3_WIDE", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "F10_NUDE", "F10_SWIMWEAR", "", "", "", "", "", "", "F10_HEAD", "", "SHADES_3_WIDE", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "F11_NUDE", "F11_SWIMWEAR", "", "CHOKER_0", "", "", "", "", "F11_HEAD", "", "SHADES_5_WIDE", "F11_HAIR_FRONT"] F12: ["", "PSI_AURA_HALO", "F12_NUDE", "F12_SWIMWEAR", "", "", "", "", "", "", "F12_HEAD", "", "SHADES_5_WIDE", "F12_HAIR_FRONT"] F13: ["", "PSI_AURA_HALO", "F13_NUDE", "F13_SWIMWEAR", "WATCH_2", "", "", "", "", "", "F13_HEAD", "", "SHADES_6_WIDE", "F13_HAIR_FRONT"] F14: ["", "PSI_AURA_HALO", "F14_NUDE", "F14_SWIMWEAR", "WATCH_4", "", "", "", "", "", "F14_HEAD", "", "SHADES_3_WIDE", "F14_HAIR_FRONT"] F15: ["", "PSI_AURA_HALO", "F15_NUDE", "F15_SWIMWEAR", "", "", "", "", "", "", "F15_HEAD", "", "SHADES_2_WIDE", "F15_HAIR_FRONT"] F16: ["", "PSI_AURA_HALO", "F16_NUDE", "F16_SWIMWEAR", "", "CHOKER_1", "", "", "", "", "F16_HEAD", "", "SHADES_3_WIDE", "F16_HAIR_FRONT"] F17: ["", "PSI_AURA_HALO", "F17_NUDE", "F17_SWIMWEAR", "", "", "", "", "", "", "F17_HEAD", "", "SHADES_8_WIDE", "F17_HAIR_FRONT"] F18: ["", "PSI_AURA_HALO", "F18_NUDE", "F18_SWIMWEAR", "", "NECKLACE_8", "", "", "", "", "F18_HEAD", "", "SHADES_7_WIDE", "F18_HAIR_FRONT"] F19: ["", "PSI_AURA_HALO", "F19_NUDE", "F19_SWIMWEAR", "", "NECKLACE_1", "", "", "", "", "F19_HEAD", "", "SHADES_8_WIDE", "F19_HAIR_FRONT"] F20: ["", "PSI_AURA_HALO", "F20_NUDE", "F20_SWIMWEAR", "", "", "", "", "", "", "F20_HEAD", "", "SHADES_1_WIDE", "F20_HAIR_FRONT"] F21: ["", "PSI_AURA_HALO", "F21_NUDE", "F21_SWIMWEAR", "", "", "", "", "", "", "F21_HEAD", "", "SHADES_5", "F21_HAIR_FRONT"] F22: ["", "PSI_AURA_HALO", "F22_NUDE", "F22_SWIMWEAR", "", "", "", "", "", "", "F22_HEAD", "", "", "F22_HAIR_FRONT", "SHADES_9_WIDE_LIFTED"] F23: ["", "PSI_AURA_HALO", "F23_NUDE", "F23_SWIMWEAR", "", "NECKLACE_6", "", "", "", "", "F23_HEAD", "", "SHADES_6_WIDE", "F23_HAIR_FRONT"] F24: ["", "PSI_AURA_HALO", "F24_NUDE", "F24_SWIMWEAR", "", "", "", "", "", "", "F24_HEAD", "", "SHADES_6_WIDE", "F24_HAIR_FRONT"] F25: ["", "PSI_AURA_HALO", "F25_NUDE", "F25_SWIMWEAR", "", "", "", "", "", "", "F25_HEAD", "", "SHADES_5_WIDE", "F25_HAIR_FRONT"] F26: ["", "PSI_AURA_HALO", "F26_NUDE", "F26_SWIMWEAR", "WATCH_0", "", "", "", "", "", "F26_HEAD", "", "SHADES_0", "F26_HAIR_FRONT"] F27: ["", "PSI_AURA_HALO", "F27_NUDE", "F27_SWIMWEAR", "", "", "", "", "", "", "F27_HEAD", "", "SHADES_6_WIDE", "F27_HAIR_FRONT"] F28: ["", "PSI_AURA_HALO", "F28_NUDE", "F28_SWIMWEAR", "", "", "", "", "", "", "F28_HEAD", "", "SHADES_1", "F28_HAIR_FRONT"] F29: ["", "PSI_AURA_HALO", "F29_NUDE", "F29_SWIMWEAR", "", "", "", "", "", "", "F29_HEAD", "", "SHADES_0", "F29_HAIR_FRONT"] F30: ["", "PSI_AURA_HALO", "F30_NUDE", "F30_SWIMWEAR", "", "", "", "", "", "", "F30_HEAD", "", "SHADES_3_WIDE", "F30_HAIR_FRONT"] F31: ["", "PSI_AURA_HALO", "F31_NUDE", "F31_SWIMWEAR", "", "", "", "", "", "", "F31_HEAD", "", "SHADES_8", "F31_HAIR_FRONT"] F32: ["", "PSI_AURA_HALO", "F32_NUDE", "F32_SWIMWEAR", "", "", "", "", "", "", "F32_HEAD", "", "SHADES_2_WIDE", "F32_HAIR_FRONT"] F33: ["", "PSI_AURA_HALO", "F33_NUDE", "F33_SWIMWEAR", "", "", "", "", "", "", "F33_HEAD", "", "SHADES_1", "F33_HAIR_FRONT"] F34: ["", "PSI_AURA_HALO", "F34_NUDE", "F34_SWIMWEAR", "", "", "", "", "", "", "F34_HEAD", "", "SHADES_6_WIDE", "F34_HAIR_FRONT"] F35: ["", "PSI_AURA_HALO", "F35_NUDE", "F35_SWIMWEAR", "", "NECKLACE_4", "", "", "", "", "F35_HEAD", "", "SHADES_8", "F35_HAIR_FRONT"] F36: ["", "PSI_AURA_HALO", "F36_NUDE", "F36_SWIMWEAR", "WATCH_1", "", "", "", "", "", "F36_HEAD", "", "SHADES_0", "F36_HAIR_FRONT"] F37: ["", "PSI_AURA_HALO", "F37_NUDE", "F37_SWIMWEAR", "", "", "", "", "", "", "F37_HEAD", "", "SHADES_1", "F37_HAIR_FRONT"] F38: ["", "PSI_AURA_HALO", "F38_NUDE", "F38_SWIMWEAR", "", "", "", "", "", "", "F38_HEAD", "", "SHADES_3", "F38_HAIR_FRONT"] F39: ["", "PSI_AURA_HALO", "F39_NUDE", "F39_SWIMWEAR", "", "NECKLACE_9", "", "", "", "", "F39_HEAD", "", "SHADES_8", "F39_HAIR_FRONT"] F40: ["", "PSI_AURA_HALO", "F40_NUDE", "F40_SWIMWEAR", "", "", "", "", "", "", "F40_HEAD", "", "SHADES_0", "F40_HAIR_FRONT"] F41: ["", "PSI_AURA_HALO", "F41_NUDE", "F41_SWIMWEAR", "", "", "", "", "", "", "F41_HEAD", "", "SHADES_1", "F41_HAIR_FRONT"] F42: ["", "PSI_AURA_HALO", "F42_NUDE", "F42_SWIMWEAR", "", "NECKLACE_13", "", "", "", "", "F42_HEAD", "", "SHADES_4", "F42_HAIR_FRONT"] F43: ["", "PSI_AURA_HALO", "F43_NUDE", "F43_SWIMWEAR", "", "NECKLACE_11", "", "", "", "", "F43_HEAD", "", "SHADES_6", "F43_HAIR_FRONT"] F44: ["", "PSI_AURA_HALO", "F44_NUDE", "F44_SWIMWEAR", "", "", "", "", "", "", "F44_HEAD", "", "SHADES_3", "F44_HAIR_FRONT"] F45: ["", "PSI_AURA_HALO", "F45_NUDE", "F45_SWIMWEAR", "", "", "", "", "", "", "F45_HEAD", "", "SHADES_6", "F45_HAIR_FRONT"] F46: ["", "PSI_AURA_HALO", "F46_NUDE", "F46_SWIMWEAR", "", "", "", "", "", "", "F46_HEAD", "", "", "F46_HAIR_FRONT"] F47: ["", "PSI_AURA_HALO", "F47_NUDE", "F47_SWIMWEAR", "", "", "", "", "", "", "F47_HEAD", "", "SHADES_0", "F47_HAIR_FRONT"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_SWIMWEAR visibilityAtDark: 9 psiVision: 3 personalLight: 5 stats: tu: 5 stamina: 10 melee: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *BeachOutfitResists units: - STR_OLYMPIAN specialWeapon: STR_UNARMED_SWIMWEAR builtInWeapons: - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X1_LEFT_LEG loftempsSet: [ 3 ] - type: STR_SWIMWEAR_PROTEAN_UC spriteSheet: XCOM_27.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "", "M0_NUDE_PRO", "M0_SWIMWEAR", "", "", "", "", "", "", "M0_HEAD_PRO", "", "SHADES_8", "M0_HAIR_FRONT"] M1: ["", "", "M1_NUDE_PRO", "M1_SWIMWEAR", "", "", "", "", "", "", "M1_HEAD_PRO", "", "SHADES_8", "M1_HAIR_FRONT"] M2: ["", "", "M2_NUDE_PRO", "M2_SWIMWEAR", "", "NECKLACE_2", "", "", "", "", "M2_HEAD_PRO", "", "SHADES_0", "M2_HAIR_FRONT"] M3: ["", "", "M3_NUDE_PRO", "M3_SWIMWEAR", "", "", "", 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"M11_HEAD_PRO", "", "SHADES_5", "M11_HAIR_FRONT"] M12: ["", "", "M12_NUDE_PRO", "M12_SWIMWEAR", "", "", "", "", "", "", "M12_HEAD_PRO", "", "SHADES_3_WIDE", "M12_HAIR_FRONT"] M13: ["", "", "M13_NUDE_PRO", "M13_SWIMWEAR", "", "", "", "", "", "", "M13_HEAD_PRO", "", "SHADES_8_WIDE", "M13_HAIR_FRONT"] M14: ["", "", "M14_NUDE_PRO", "M14_SWIMWEAR", "", "", "", "", "", "", "M14_HEAD_PRO", "", "SHADES_9", "M14_HAIR_FRONT"] M15: ["", "", "M15_NUDE_PRO", "M15_SWIMWEAR", "", "", "", "", "", "", "M15_HEAD_PRO", "", "SHADES_3", "M15_HAIR_FRONT"] M16: ["", "", "M16_NUDE_PRO", "M16_SWIMWEAR", "", "", "", "", "", "", "M16_HEAD_PRO", "", "SHADES_3_WIDE", "M16_HAIR_FRONT"] M17: ["", "", "M17_NUDE_PRO", "M17_SWIMWEAR", "", "", "", "", "", "", "M17_HEAD_PRO", "", "SHADES_8", "M17_HAIR_FRONT"] M18: ["", "", "M18_NUDE_PRO", "M18_SWIMWEAR", "", "NECKLACE_0", "", "", "", "", "M18_HEAD_PRO", "", "SHADES_2_WIDE", "M18_HAIR_FRONT"] M19: ["", "", "M19_NUDE_PRO", "M19_SWIMWEAR", "", "NECKLACE_10", "", "", "", "", 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"M27_HEAD_PRO", "", "SHADES_4", "M27_HAIR_FRONT"] M28: ["", "", "M28_NUDE_PRO", "M28_SWIMWEAR", "", "", "", "", "", "", "M28_HEAD_PRO", "", "SHADES_8", "M28_HAIR_FRONT_PRO"] M29: ["", "", "M29_NUDE_PRO", "M29_SWIMWEAR", "", "", "", "", "", "", "M29_HEAD_PRO", "", "SHADES_4", "M29_HAIR_FRONT"] M30: ["", "", "M30_NUDE_PRO", "M30_SWIMWEAR", "", "", "", "", "", "", "M30_HEAD_PRO", "", "SHADES_1", "M30_HAIR_FRONT"] M31: ["", "", "M31_NUDE_PRO", "M31_SWIMWEAR", "", "", "", "", "", "", "M31_HEAD_PRO", "", "SHADES_8", "M31_HAIR_FRONT"] M32: ["", "", "M32_NUDE_PRO", "M32_SWIMWEAR", "", "", "", "", "", "", "M32_HEAD_PRO", "", "SHADES_5", "M32_HAIR_FRONT"] M33: ["", "", "M33_NUDE_PRO", "M33_SWIMWEAR", "", "", "", "", "", "", "M33_HEAD_PRO", "", "SHADES_6_WIDE", "M33_HAIR_FRONT"] M34: ["", "", "M34_NUDE_PRO", "M34_SWIMWEAR", "", "", "", "", "", "", "M34_HEAD_PRO", "", "SHADES_8_WIDE", "M34_HAIR_FRONT_PRO"] M35: ["", "", "M35_NUDE_PRO", "M35_SWIMWEAR", "", "", "", "", "", "", "M35_HEAD_PRO", "", "SHADES_9_WIDE", "M35_HAIR_FRONT"] M36: ["", "", "M36_NUDE_PRO", "M36_SWIMWEAR", "", "", "", "", "", "", "M36_HEAD_PRO", "", "SHADES_7_WIDE", "M36_HAIR_FRONT"] M37: ["", "", "M37_NUDE_PRO", "M37_SWIMWEAR", "WATCH_0", "", "", "", "", "", "M37_HEAD_PRO", "", "", "M37_HAIR_FRONT"] M38: ["", "", "M38_NUDE_PRO", "M38_SWIMWEAR", "", "NECKLACE_7", "", "", "", "", "M38_HEAD_PRO", "", "SHADES_5", "M38_HAIR_FRONT"] M39: ["", "", "M39_NUDE_PRO", "M39_SWIMWEAR", "WATCH_4", "", "", "", "", "", "M39_HEAD_PRO", "", "SHADES_5", "M39_HAIR_FRONT"] M40: ["", "", "M40_NUDE_PRO", "M40_SWIMWEAR", "WATCH_4", "", "", "", "", "", "M40_HEAD_PRO", "", "SHADES_2", "M40_HAIR_FRONT"] M41: ["", "", "M41_NUDE_PRO", "M41_SWIMWEAR", "", "NECKLACE_7", "", "", "", "", "M41_HEAD_PRO", "", "SHADES_5", "M41_HAIR_FRONT"] M42: ["", "", "M42_NUDE_PRO", "M42_SWIMWEAR", "", "NECKLACE_3", "", "", "", "", "M42_HEAD_PRO", "", "SHADES_5_WIDE", "M42_HAIR_FRONT"] M43: ["", "", "M43_NUDE_PRO", "M43_SWIMWEAR", "", "NECKLACE_11", "", "", "", "", "M43_HEAD_PRO", "", "SHADES_8", "M43_HAIR_FRONT_PRO"] M44: ["", "", "M44_NUDE_PRO", "M44_SWIMWEAR", "", "", "", "", "", "", "M44_HEAD_PRO", "", "SHADES_5", "M44_HAIR_FRONT"] M45: ["", "", "M45_NUDE_PRO", "M45_SWIMWEAR", "", "", "", "", "", "", "M45_HEAD_PRO", "", "SHADES_8", "M45_HAIR_FRONT"] M46: ["", "", "M46_NUDE_PRO", "M46_SWIMWEAR", "", "", "", "", "", "", "M46_HEAD_PRO", "", "SHADES_0", "M46_HAIR_FRONT"] M47: ["", "", "M47_NUDE_PRO", "M47_SWIMWEAR", "", "", "", "", "", "", "M47_HEAD_PRO", "", "SHADES_8_WIDE", "M47_HAIR_FRONT"] F0: ["", "", "F0_NUDE_PRO", "F0_SWIMWEAR", "", "", "", "", "", "", "F0_HEAD_PRO", "", "SHADES_8", "F0_HAIR_FRONT"] F1: ["", "", "F1_NUDE_PRO", "F1_SWIMWEAR", "", "", "", "", "", "", "F1_HEAD_PRO", "", "SHADES_3", "F1_HAIR_FRONT"] F2: ["", "", "F2_NUDE_PRO", "F2_SWIMWEAR", "", "", "", "", "", "", "F2_HEAD_PRO", "", "SHADES_0", "F2_HAIR_FRONT"] F3: ["", "", "F3_NUDE_PRO", "F3_SWIMWEAR", "", "", "", "", "", "", "F3_HEAD_PRO", "", "SHADES_8", 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"M21_HEAD"] M22: ["", "", "M22_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M22_HEAD"] M23: ["", "", "M23_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M23_HEAD"] M24: ["", "", "M24_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M24_HEAD"] M25: ["", "", "M25_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M25_HEAD"] M26: ["", "", "M26_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M26_HEAD"] M27: ["", "", "M27_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M27_HEAD"] M28: ["", "", "M28_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M28_HEAD"] M29: ["", "", "M29_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M29_HEAD"] M30: ["", "", "M30_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M30_HEAD"] M31: ["", "", "M31_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M31_HEAD"] M32: ["", "", "M32_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M32_HEAD"] M33: ["", "", "M33_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M33_HEAD"] M34: ["", "", "M34_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M34_HEAD"] M35: ["", "", "M35_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M35_HEAD"] M36: ["", "", "M36_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M36_HEAD"] M37: ["", "", "M37_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M37_HEAD"] M38: ["", "", "M38_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M38_HEAD"] M39: ["", "", "M39_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M39_HEAD"] M40: ["", "", "M40_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M40_HEAD"] M41: ["", "", "M41_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M41_HEAD"] M42: ["", "", "M42_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M_BIG", "", "", "M42_HEAD"] M43: ["", "", "M43_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M43_HEAD"] M44: ["", "", "M44_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M44_HEAD"] M45: ["", "", "M45_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M45_HEAD"] M46: ["", "", "M46_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M46_HEAD"] M47: ["", "", "M47_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M47_HEAD"] F0: ["", "", "F0_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F0_HEAD"] F1: ["", "", "F1_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F1_HEAD"] F2: ["", "", "F2_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F2_HEAD"] F3: ["", "", "F3_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F3_HEAD"] F4: ["", "", "F4_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F4_HEAD"] F5: ["", "", "F5_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F5_HEAD"] F6: ["", "", "F6_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F6_HEAD"] F7: ["", "", "F7_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F7_HEAD"] F8: ["", "", "F8_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F8_HEAD"] F9: ["", "", "F9_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F9_HEAD"] F10: ["", "", "F10_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F10_HEAD"] F11: ["", "", "F11_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F11_HEAD"] F12: ["", "", "F12_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F12_HEAD"] F13: ["", "", "F13_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F13_HEAD"] F14: ["", "", "F14_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F14_HEAD"] F15: ["", "", "F15_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F15_HEAD"] F16: ["", "", "F16_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F16_HEAD"] F17: ["", "", "F17_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F17_HEAD"] F18: ["", "", "F18_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F18_HEAD"] F19: ["", "", "F19_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F19_HEAD"] F20: ["", "", "F20_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F20_HEAD"] F21: ["", "", "F21_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F21_HEAD"] F22: ["", "", "F22_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F22_HEAD"] F23: ["", "", "F23_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F23_HEAD"] F24: ["", "", "F24_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F24_HEAD"] F25: ["", "", "F25_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F25_HEAD"] F26: ["", "", "F26_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F26_HEAD"] F27: ["", "", "F27_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F27_HEAD"] F28: ["", "", "F28_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F28_HEAD"] F29: ["", "", "F29_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F29_HEAD"] F30: ["", "", "F30_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F30_HEAD"] F31: ["", "", "F31_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F31_HEAD"] F32: ["", "", "F32_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F32_HEAD"] F33: ["", "", "F33_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F33_HEAD"] F34: ["", "", "F34_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F34_HEAD"] F35: ["", "", "F35_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F35_HEAD"] F36: ["", "", "F36_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F36_HEAD"] F37: ["", "", "F37_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F37_HEAD"] F38: ["", "", "F38_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F38_HEAD"] F39: ["", "", "F39_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F39_HEAD"] F40: ["", "", "F40_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F40_HEAD"] F41: ["", "", "F41_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F41_HEAD"] F42: ["", "", "F42_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F42_HEAD"] F43: ["", "", "F43_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F43_HEAD"] F44: ["", "", "F44_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F44_HEAD"] F45: ["", "", "F45_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F45_HEAD"] F46: ["", "", "F46_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F46_HEAD"] F47: ["", "", "F47_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F47_HEAD"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 0 storeItem: STR_JUMPSUIT corpseBattle: - STR_CORPSE_BROWN camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 9 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 # durathread lingerie psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 # bonus for snazziness meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 # bonus for snazziness healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *JumpsuitResists specialWeapon: STR_UNARMED_JUMPSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_JUMPSUIT_BROWN_OLYMPIAN_UC spriteSheet: XCOM_22.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M0_HEAD", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M1_HEAD", "", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M2_HEAD", "", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M3_HEAD", "", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M4_HEAD", "", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "M5_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M5_HEAD", "", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "M6_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M6_HEAD", "", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M7_HEAD", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "M8_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M8_HEAD", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "M9_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M9_HEAD", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "M10_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M10_HEAD", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "M11_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M_BIG", "", "", "M11_HEAD", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "M12_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M_BIG", "", "", "M12_HEAD", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "M13_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M_BIG", "", "", "M13_HEAD", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "M14_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M14_HEAD", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "M15_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M15_HEAD", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "M16_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M_BIG", "", "", "M16_HEAD", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "M17_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M17_HEAD", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "M18_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M18_HEAD", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "M19_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M19_HEAD", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "M20_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M20_HEAD", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "M21_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M21_HEAD", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "M22_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M22_HEAD", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "M23_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M23_HEAD", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "M24_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M24_HEAD", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "M25_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M25_HEAD", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "M26_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M26_HEAD", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M33_HEAD", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M34_HEAD", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M35_HEAD", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M36_HEAD", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M37_HEAD"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M38_HEAD", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M39_HEAD", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M40_HEAD", "", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "M41_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M41_HEAD", "", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "M42_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M_BIG", "", "", "M42_HEAD", "", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "M43_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M43_HEAD", "", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "M44_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M44_HEAD", "", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "M45_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M45_HEAD", "", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "M46_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M46_HEAD"] M47: ["", "PSI_AURA_HALO", "M47_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "", "", "M47_HEAD", "", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "F0_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F0_HEAD", "", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "F1_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F1_HEAD", "", "PSI_AURA_EYES_F0", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "F2_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F2_HEAD", "", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "F3_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F3_HEAD", "", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "F4_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F4_HEAD", "", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "F5_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F5_HEAD", "", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "F6_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F6_HEAD", "", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "F7_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F7_HEAD", "", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "F8_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F8_HEAD", "", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "F9_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "", "", "F9_HEAD", "", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", 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forcedTorso: 1 stats: tu: -12 stamina: -20 reactions: -15 melee: -15 frontArmor: 32 sideArmor: 24 rearArmor: 26 underArmor: 20 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 5 # very slow healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &HeavyTacticalSuitResists - 1.0 - 0.65 - 0.8 - 0.8 - 1.0 - 1.0 - 0.65 - 0.8 - 0.8 - 0.5 - 0.1 - 1.0 - 1.0 - 1.3 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_HEAVY_TACTICAL_SUIT_OLYMPIAN_UC spriteSheet: XCOM_24.PCK spriteInv: MAN_24 customArmorPreviewIndex: 54 corpseBattle: - STR_HEAVY_TACTICAL_SUIT_CORPSE storeItem: STR_HEAVY_TACTICAL_SUIT visibilityAtDark: 9 psiVision: 3 personalLight: 5 weight: 16 forcedTorso: 1 stats: tu: -12 stamina: -20 reactions: -15 melee: -15 frontArmor: 32 sideArmor: 24 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manaNormalized: 125.0 energy: manaNormalized: 5 # very slow healthCurrent: 0.25 stun: *ProteanAgentStunRes health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *HeavyTacticalSuitResists specialWeapon: STR_UNARMED_ARMORED_VEST units: - STR_PROTEAN loftempsSet: [ 3 ] - type: STR_HEAVY_TACTICAL_SUIT_H_UC spriteSheet: XCOM_24.PCK spriteInv: MAN_24 customArmorPreviewIndex: 54 corpseBattle: - STR_HEAVY_TACTICAL_SUIT_CORPSE storeItem: STR_HEAVY_TACTICAL_SUIT visibilityAtDark: 14 psiVision: 1 personalLight: 5 weight: 16 stats: tu: -12 stamina: -20 reactions: -15 melee: -15 frontArmor: 32 sideArmor: 24 rearArmor: 26 underArmor: 20 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 5 # very slow healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *HeavyTacticalSuitResists specialWeapon: 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-0.1 overKill: 1.5 damageModifier: &ArmoredVestResists - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_ARMORED_VEST_OLYMPIAN_UC spriteSheet: XCOM_10.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M0_HEAD", "", "", "", "GREEN_HELMET"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M1_HEAD", "", "", "", "GREEN_HELMET"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M2_HEAD", "", "", "", "GREEN_HELMET"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M3_HEAD", "", "", "", "GREEN_HELMET"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M4_HEAD", "", "", "", 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"JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M26_HEAD", "", "", "", "GREEN_HELMET"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M27_HEAD", "", "", "", "GREEN_HELMET"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M28_HEAD", "", "", "", "GREEN_HELMET"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M29_HEAD", "", "", "", "GREEN_HELMET"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M30_HEAD", "", "", "", "GREEN_HELMET"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M31_HEAD", "", "", "", "GREEN_HELMET"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M32_HEAD", "", "", "", "GREEN_HELMET"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M33_HEAD", "", 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"GREEN_HELMET", "GREEN_SHIELD"] F44: ["", "", "F44_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F44_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F45: ["", "", "F45_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F45_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F46: ["", "", "F46_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F46_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F47: ["", "", "F47_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F47_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 57 storeItem: STR_ARMORED_VEST corpseBattle: - STR_ARMORED_VEST_CORPSE visibilityAtDark: 9 personalLight: 5 weight: 8 stats: tu: -8 stamina: -10 reactions: -5 frontArmor: 38 sideArmor: 12 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.75 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 # penalty for discomfort healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &ArmoredVestShieldResists - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST_SHIELD units: - STR_SOLDIER loftempsSet: [ 3 ] builtInWeapons: - STR_XENO_COMBAT_SHIELD - type: STR_ARMORED_VEST_SHIELD_OLYMPIAN_UC spriteSheet: XCOM_10.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M0_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M1_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M2_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M3_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M4_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M5: ["", "PSI_AURA_HALO", "M5_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M5_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M6: ["", "PSI_AURA_HALO", "M6_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M6_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M7_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M8: ["", "PSI_AURA_HALO", "M8_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M8_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M9: ["", "PSI_AURA_HALO", "M9_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M9_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M10: ["", "PSI_AURA_HALO", "M10_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M10_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M11: ["", "PSI_AURA_HALO", "M11_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M_BIG", "ARMORED_VEST", "", "M11_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M12: ["", "PSI_AURA_HALO", "M12_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M_BIG", "ARMORED_VEST", "", "M12_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M13: ["", "PSI_AURA_HALO", "M13_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M_BIG", "ARMORED_VEST", "", "M13_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M14: ["", "PSI_AURA_HALO", "M14_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M14_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M15: ["", "PSI_AURA_HALO", "M15_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M15_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M16: ["", "PSI_AURA_HALO", "M16_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M_BIG", "ARMORED_VEST", "", "M16_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M17: ["", "PSI_AURA_HALO", "M17_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M17_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M18: ["", "PSI_AURA_HALO", "M18_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M18_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M19: ["", "PSI_AURA_HALO", "M19_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M19_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M20: ["", "PSI_AURA_HALO", "M20_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M20_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M21: ["", "PSI_AURA_HALO", "M21_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M21_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M22: ["", "PSI_AURA_HALO", "M22_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M22_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M23: ["", "PSI_AURA_HALO", "M23_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M23_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M24: ["", "PSI_AURA_HALO", "M24_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M24_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M25: ["", "PSI_AURA_HALO", "M25_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M25_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M26: ["", "PSI_AURA_HALO", "M26_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M26_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M27_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M28_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M29_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M30_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M31_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M32_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M33_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M34_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M35_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M36_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M37_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M38_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M39_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M40_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M41: ["", "PSI_AURA_HALO", "M41_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M41_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M42: ["", "PSI_AURA_HALO", "M42_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M_BIG", "ARMORED_VEST", "", "M42_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M43: ["", "PSI_AURA_HALO", "M43_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M43_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M44: ["", "PSI_AURA_HALO", "M44_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M44_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M45: ["", "PSI_AURA_HALO", "M45_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M45_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M46: ["", "PSI_AURA_HALO", "M46_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M46_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M47: ["", "PSI_AURA_HALO", "M47_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M47_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F0: ["", "PSI_AURA_HALO", "F0_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F0_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F1: ["", "PSI_AURA_HALO", "F1_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F1_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F2: ["", "PSI_AURA_HALO", "F2_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F2_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F3: ["", "PSI_AURA_HALO", "F3_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F3_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F4: ["", "PSI_AURA_HALO", "F4_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F4_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F5: ["", "PSI_AURA_HALO", "F5_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F5_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F6: ["", "PSI_AURA_HALO", "F6_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F6_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F7: ["", "PSI_AURA_HALO", "F7_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F7_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F8: ["", "PSI_AURA_HALO", "F8_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F8_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F9: ["", "PSI_AURA_HALO", "F9_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F9_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F10: ["", "PSI_AURA_HALO", "F10_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F10_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F11: ["", "PSI_AURA_HALO", "F11_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F11_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F12: ["", "PSI_AURA_HALO", "F12_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F12_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F13: ["", "PSI_AURA_HALO", "F13_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F13_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F14: ["", "PSI_AURA_HALO", "F14_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F14_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F15: ["", "PSI_AURA_HALO", "F15_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F15_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F16: ["", "PSI_AURA_HALO", "F16_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F16_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F17: ["", "PSI_AURA_HALO", "F17_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F17_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F18: ["", "PSI_AURA_HALO", "F18_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F18_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F19: ["", "PSI_AURA_HALO", "F19_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F19_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F20: ["", "PSI_AURA_HALO", "F20_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F20_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F21: ["", "PSI_AURA_HALO", "F21_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F21_HEAD", "", "", "", "", "GREEN_SHIELD"] F22: ["", "PSI_AURA_HALO", "F22_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F22_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F23: ["", "PSI_AURA_HALO", "F23_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F23_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F24: ["", "PSI_AURA_HALO", "F24_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F24_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F25: ["", "PSI_AURA_HALO", "F25_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F25_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F26: ["", "PSI_AURA_HALO", "F26_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F26_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F27: ["", "PSI_AURA_HALO", "F27_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F27_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F28: ["", "PSI_AURA_HALO", "F28_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F28_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F29: ["", "PSI_AURA_HALO", "F29_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F29_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F30: ["", "PSI_AURA_HALO", "F30_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F30_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F31: ["", "PSI_AURA_HALO", "F31_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F31_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F32: ["", "PSI_AURA_HALO", "F32_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F32_HEAD", "", "", "", "", "GREEN_SHIELD"] F33: ["", "PSI_AURA_HALO", "F33_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F33_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F34: ["", "PSI_AURA_HALO", "F34_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F34_HEAD", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F35: ["", "PSI_AURA_HALO", "F35_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F35_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F36: ["", "PSI_AURA_HALO", "F36_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F36_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F37: ["", "PSI_AURA_HALO", "F37_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F37_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F38: ["", "PSI_AURA_HALO", "F38_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F38_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F39: ["", "PSI_AURA_HALO", "F39_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F39_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F40: ["", "PSI_AURA_HALO", "F40_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F40_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F41: ["", "PSI_AURA_HALO", "F41_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F41_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F42: ["", "PSI_AURA_HALO", "F42_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F42_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F43: ["", "PSI_AURA_HALO", "F43_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F43_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F44: ["", "PSI_AURA_HALO", "F44_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F44_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F45: ["", "PSI_AURA_HALO", "F45_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F45_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F46: ["", "PSI_AURA_HALO", "F46_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F46_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F47: ["", "PSI_AURA_HALO", "F47_NUDE", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F47_HEAD", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 57 storeItem: STR_ARMORED_VEST corpseBattle: - STR_ARMORED_VEST_CORPSE visibilityAtDark: 9 psiVision: 3 personalLight: 5 weight: 8 stats: tu: -8 stamina: -10 reactions: -5 frontArmor: 38 sideArmor: 12 rearArmor: 16 underArmor: 12 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.75 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 # penalty for discomfort healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *ArmoredVestShieldResists specialWeapon: STR_UNARMED_ARMORED_VEST_SHIELD units: - STR_OLYMPIAN loftempsSet: [ 3 ] builtInWeapons: - STR_XENO_COMBAT_SHIELD - type: STR_ARMORED_VEST_SHIELD_PROTEAN_UC spriteSheet: XCOM_10.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "", "M0_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M0_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M1: ["", "", "M1_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M1_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M2: ["", "", "M2_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M2_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M3: ["", "", "M3_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M3_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M4: ["", "", "M4_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M4_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M5: ["", "", "M5_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M5_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M6: ["", "", "M6_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M6_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M7: ["", "", "M7_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M7_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M8: ["", "", "M8_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M8_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M9: ["", "", "M9_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M9_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M10: ["", "", "M10_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M10_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M11: ["", "", "M11_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M_BIG", "ARMORED_VEST", "", "M11_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M12: ["", "", "M12_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M_BIG", "ARMORED_VEST", "", "M12_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M13: ["", "", "M13_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M_BIG", "ARMORED_VEST", "", "M13_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M14: ["", "", "M14_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M14_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M15: ["", "", "M15_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M15_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M16: ["", "", "M16_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M_BIG", "ARMORED_VEST", "", "M16_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M17: ["", "", "M17_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M17_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M18: ["", "", "M18_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M18_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M19: ["", "", "M19_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M19_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M20: ["", "", "M20_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M20_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M21: ["", "", "M21_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M21_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M22: ["", "", "M22_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M22_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M23: ["", "", "M23_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M23_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M24: ["", "", "M24_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M24_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M25: ["", "", "M25_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M25_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M26: ["", "", "M26_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M26_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M27: ["", "", "M27_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M27_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M28: ["", "", "M28_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M28_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M29: ["", "", "M29_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M29_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M30: ["", "", "M30_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M30_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M31: ["", "", "M31_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M31_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M32: ["", "", "M32_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M32_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M33: ["", "", "M33_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M33_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M34: ["", "", "M34_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M34_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M35: ["", "", "M35_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M35_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M36: ["", "", "M36_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M36_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M37: ["", "", "M37_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M37_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M38: ["", "", "M38_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M38_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M39: ["", "", "M39_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M39_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M40: ["", "", "M40_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M40_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M41: ["", "", "M41_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M41_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M42: ["", "", "M42_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M_BIG", "ARMORED_VEST", "", "M42_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] M43: ["", "", "M43_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M43_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M44: ["", "", "M44_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M44_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M45: ["", "", "M45_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M45_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M46: ["", "", "M46_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M46_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] M47: ["", "", "M47_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_M", "ARMORED_VEST", "", "M47_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F0: ["", "", "F0_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F0_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F1: ["", "", "F1_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F1_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F2: ["", "", "F2_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F2_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F3: ["", "", "F3_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F3_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F4: ["", "", "F4_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F4_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F5: ["", "", "F5_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F5_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F6: ["", "", "F6_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F6_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F7: ["", "", "F7_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F7_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F8: ["", "", "F8_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F8_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F9: ["", "", "F9_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F9_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F10: ["", "", "F10_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F10_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F11: ["", "", "F11_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F11_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F12: ["", "", "F12_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F12_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F13: ["", "", "F13_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F13_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F14: ["", "", "F14_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F14_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F15: ["", "", "F15_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F15_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F16: ["", "", "F16_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F16_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F17: ["", "", "F17_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F17_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F18: ["", "", "F18_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F18_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F19: ["", "", "F19_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F19_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F20: ["", "", "F20_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F20_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F21: ["", "", "F21_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F21_HEAD_PRO", "", "", "", "", "GREEN_SHIELD"] F22: ["", "", "F22_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F22_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F23: ["", "", "F23_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F23_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F24: ["", "", "F24_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F24_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F25: ["", "", "F25_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F25_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F26: ["", "", "F26_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F26_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F27: ["", "", "F27_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F27_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F28: ["", "", "F28_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F28_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F29: ["", "", "F29_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F29_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F30: ["", "", "F30_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F30_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F31: ["", "", "F31_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F31_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F32: ["", "", "F32_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F32_HEAD_PRO", "", "", "", "", "GREEN_SHIELD"] F33: ["", "", "F33_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F33_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F34: ["", "", "F34_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F34_HEAD_PRO", "", "", "", "GREEN_HELMET_WIDE", "GREEN_SHIELD"] F35: ["", "", "F35_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F35_HEAD_PRO", "", "", "", "GREEN_HELMET", "GREEN_SHIELD"] F36: ["", "", "F36_NUDE_PRO", "", "", "", "", "JUMPSUIT_SEPIA_F", "ARMORED_VEST", "", "F36_HEAD_PRO", "", "", "", "GREEN_HELMET", 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spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorProtean spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 5 corpseBattle: - STR_ALLOY_VEST_CORPSE storeItem: STR_ALLOY_VEST visibilityAtDark: 12 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 personalLight: 5 weight: 6 stats: tu: -5 stamina: -5 reactions: -5 frontArmor: 44 sideArmor: 20 rearArmor: 26 underArmor: 15 psiDefence: *ProteanDynamicPsiDefence meleeDodgeBackPenalty: 0.5 meleeDodge: reactions: 0.2 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 12 # penalty for discomfort healthCurrent: 0.25 stun: *ProteanAgentStunRes health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *AlloyVestResists specialWeapon: STR_UNARMED_ALLOY_VEST units: - STR_PROTEAN loftempsSet: [ 3 ] - type: STR_ALLOY_VEST_H_UC spriteSheet: XCOM_211.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", 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"F41_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F42: ["", "", "F42_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F42_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F43: ["", "", "F43_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F43_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F44: ["", "", "F44_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F44_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F45: ["", "", "F45_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F45_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F46: ["", "", "F46_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F46_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F47: ["", "", "F47_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F47_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 58 corpseBattle: - STR_ALLOY_VEST_CORPSE storeItem: STR_ALLOY_VEST visibilityAtDark: 9 personalLight: 5 weight: 6 stats: tu: -5 stamina: -10 reactions: -5 frontArmor: 54 sideArmor: 20 rearArmor: 26 underArmor: 15 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.75 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 12 # penalty for discomfort healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &AlloyVestShieldResists - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ALLOY_VEST_SHIELD units: - STR_SOLDIER loftempsSet: [ 3 ] builtInWeapons: - STR_XENO_ALLOY_SHIELD - type: STR_ALLOY_VEST_SHIELD_OLYMPIAN_UC spriteSheet: XCOM_11.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M0_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M1_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M2_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M3_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M4_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M5: ["", "PSI_AURA_HALO", "M5_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M5_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M6: ["", "PSI_AURA_HALO", "M6_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M6_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", 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"TRITANIUM_VEST", "", "M27_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M28_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M29_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M30_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M31_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M32_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M33_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M34_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M35_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M36_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M37_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M38_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M39_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M40_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M41: ["", 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"BLUE_HELMET", "BLUE_SHIELD"] F0: ["", "PSI_AURA_HALO", "F0_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F0_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F1: ["", "PSI_AURA_HALO", "F1_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F1_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F2: ["", "PSI_AURA_HALO", "F2_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F2_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F3: ["", "PSI_AURA_HALO", "F3_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F3_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F4: ["", "PSI_AURA_HALO", "F4_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F4_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F5: ["", "PSI_AURA_HALO", "F5_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F5_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F6: ["", "PSI_AURA_HALO", "F6_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F6_HEAD", "", "", 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"TRITANIUM_VEST", "", "F13_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F14: ["", "PSI_AURA_HALO", "F14_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F14_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F15: ["", "PSI_AURA_HALO", "F15_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F15_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F16: ["", "PSI_AURA_HALO", "F16_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F16_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F17: ["", "PSI_AURA_HALO", "F17_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F17_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F18: ["", "PSI_AURA_HALO", "F18_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F18_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F19: ["", "PSI_AURA_HALO", "F19_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F19_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F20: ["", 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"BLUE_HELMET", "BLUE_SHIELD"] F27: ["", "PSI_AURA_HALO", "F27_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F27_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F28: ["", "PSI_AURA_HALO", "F28_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F28_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F29: ["", "PSI_AURA_HALO", "F29_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F29_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F30: ["", "PSI_AURA_HALO", "F30_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F30_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F31: ["", "PSI_AURA_HALO", "F31_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F31_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F32: ["", "PSI_AURA_HALO", "F32_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F32_HEAD", "", "", "", "", "BLUE_SHIELD"] F33: ["", "PSI_AURA_HALO", "F33_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F33_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F34: ["", "PSI_AURA_HALO", "F34_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F34_HEAD", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] F35: ["", "PSI_AURA_HALO", "F35_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F35_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F36: ["", "PSI_AURA_HALO", "F36_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F36_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F37: ["", "PSI_AURA_HALO", "F37_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F37_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F38: ["", "PSI_AURA_HALO", "F38_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F38_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F39: ["", "PSI_AURA_HALO", "F39_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F39_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F40: ["", "PSI_AURA_HALO", "F40_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F40_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F41: ["", "PSI_AURA_HALO", "F41_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F41_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F42: ["", "PSI_AURA_HALO", "F42_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F42_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F43: ["", "PSI_AURA_HALO", "F43_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F43_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F44: ["", "PSI_AURA_HALO", "F44_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F44_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F45: ["", "PSI_AURA_HALO", "F45_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F45_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F46: ["", "PSI_AURA_HALO", "F46_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F46_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F47: ["", "PSI_AURA_HALO", "F47_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F47_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 58 corpseBattle: - STR_ALLOY_VEST_CORPSE storeItem: STR_ALLOY_VEST visibilityAtDark: 9 psiVision: 3 personalLight: 5 weight: 6 stats: tu: -5 stamina: -10 reactions: -5 frontArmor: 54 sideArmor: 20 rearArmor: 26 underArmor: 15 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.75 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 12 # penalty for discomfort healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AlloyVestShieldResists specialWeapon: STR_UNARMED_ALLOY_VEST_SHIELD units: - STR_OLYMPIAN loftempsSet: [ 3 ] builtInWeapons: - STR_XENO_ALLOY_SHIELD - type: STR_ALLOY_VEST_SHIELD_PROTEAN_UC spriteSheet: XCOM_11.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "", "M0_NUDE_PRO", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M0_HEAD_PRO", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M1: ["", "", "M1_NUDE_PRO", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M1_HEAD_PRO", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M2: ["", "", "M2_NUDE_PRO", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M2_HEAD_PRO", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M3: ["", "", "M3_NUDE_PRO", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M3_HEAD_PRO", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M4: ["", "", "M4_NUDE_PRO", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M4_HEAD_PRO", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M5: ["", "", "M5_NUDE_PRO", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M5_HEAD_PRO", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M6: ["", "", "M6_NUDE_PRO", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M6_HEAD_PRO", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M7: ["", "", "M7_NUDE_PRO", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M7_HEAD_PRO", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M8: ["", "", "M8_NUDE_PRO", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M8_HEAD_PRO", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M9: ["", "", "M9_NUDE_PRO", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M9_HEAD_PRO", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M10: ["", "", "M10_NUDE_PRO", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M10_HEAD_PRO", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M11: ["", "", "M11_NUDE_PRO", "", "", "", "", "JUMPSUIT_M_BIG", "TRITANIUM_VEST", "", "M11_HEAD_PRO", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] M12: ["", "", "M12_NUDE_PRO", "", "", "", "", "JUMPSUIT_M_BIG", "TRITANIUM_VEST", "", "M12_HEAD_PRO", "", "", "", "BLUE_HELMET_WIDE", "BLUE_SHIELD"] M13: ["", "", "M13_NUDE_PRO", "", "", "", "", 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antiCamouflageAtDay: 2 personalLight: 5 weight: 6 stats: tu: -5 stamina: -10 reactions: -5 frontArmor: 54 sideArmor: 20 rearArmor: 26 underArmor: 15 psiDefence: *ProteanDynamicPsiDefence meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.75 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 12 # penalty for discomfort healthCurrent: 0.25 stun: *ProteanAgentStunRes health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *AlloyVestShieldResists specialWeapon: STR_UNARMED_ALLOY_VEST_SHIELD units: - STR_PROTEAN loftempsSet: [ 3 ] builtInWeapons: - STR_XENO_ALLOY_SHIELD - type: STR_ALLOY_VEST_SHIELD_H_UC spriteSheet: XCOM_211.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "JUMPSUIT_M", "TRITANIUM_VEST", "", "M0_HEAD", "", "", "", "BLUE_HELMET", "BLUE_SHIELD"] F0: ["", "", "F0_NUDE", "", "", "", "", "JUMPSUIT_F", "TRITANIUM_VEST", "", "F0_HEAD", "", "", "", 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spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 3 corpseBattle: - STR_VEST_BUSINESS_SUIT_CORPSE storeItem: STR_VEST_BUSINESS_SUIT visibilityAtDark: 9 personalLight: 5 weight: 5 stats: tu: -5 frontArmor: 20 sideArmor: 10 rearArmor: 10 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 # a bit less than suit meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 # penalty for discomfort healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &VestBusinessSuitResists - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_VEST_BUSINESS_SUIT_OLYMPIAN_UC spriteSheet: XCOM_18.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", 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"M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M7_HEAD", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "M8_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M8_HEAD", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "M9_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M9_HEAD", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "M10_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M10_HEAD", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "M11_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "KEVLAR_VEST_M", "", "M11_HEAD", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "M12_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "KEVLAR_VEST_M", "", "M12_HEAD", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "M13_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "KEVLAR_VEST_M", "", "M13_HEAD", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "M14_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M14_HEAD", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "M15_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M15_HEAD", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "M16_NUDE", "", "", "", "", "BUSINESS_SUIT_M_BIG", "KEVLAR_VEST_M", "", "M16_HEAD", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "M17_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M17_HEAD", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "M18_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M18_HEAD", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "M19_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M19_HEAD", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "M20_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M20_HEAD", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "M21_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M21_HEAD", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "M22_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M22_HEAD", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "M23_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M23_HEAD", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "M24_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M24_HEAD", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "M25_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M25_HEAD", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "M26_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M26_HEAD", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M33_HEAD", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M34_HEAD", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M35_HEAD", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M36_HEAD", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M37_HEAD"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M38_HEAD", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "BUSINESS_SUIT_M", "KEVLAR_VEST_M", "", "M39_HEAD", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "", "", 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melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 psiDefence: *StandardDynamicPsiDefence movementType: 1 meleeDodge: reactions: 0.35 # bonus for snazziness, but not as good as Jumpsuit meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 # bonus for snazziness healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &GravmoduleArmorResists - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.25 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_JUMPSUIT_GRAV units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_A_3X3 loftempsSet: [ 3 ] - type: STR_GRAVMODULE_ARMOR_OLYMPIAN_UC spriteSheet: XCOM_9.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "JUMPSUIT_M", "GRAV_MODULE", "", "M0_HEAD", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", 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melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 psiDefence: *StandardDynamicPsiDefence movementType: 1 meleeDodge: reactions: 0.35 # bonus for snazziness, but not as good as Jumpsuit meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 # bonus for snazziness healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *GravmoduleArmorResists specialWeapon: STR_UNARMED_JUMPSUIT_GRAV units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_A_3X3 loftempsSet: [ 3 ] - type: STR_GRAVMODULE_ARMOR_GREEN_OLYMPIAN_UC spriteSheet: XCOM_34.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M0_HEAD", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M1_HEAD", "", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M2_HEAD", "", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M3_HEAD", "", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M4_HEAD", "", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "M5_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M5_HEAD", "", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "M6_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M6_HEAD", "", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M7_HEAD", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "M8_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M8_HEAD", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "M9_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M9_HEAD", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "M10_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M10_HEAD", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "M11_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M_BIG", "GRAV_MODULE", "", "M11_HEAD", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "M12_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M_BIG", "GRAV_MODULE", "", "M12_HEAD", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "M13_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M_BIG", "GRAV_MODULE", "", "M13_HEAD", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "M14_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M14_HEAD", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "M15_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M15_HEAD", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "M16_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M_BIG", "GRAV_MODULE", "", "M16_HEAD", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "M17_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M17_HEAD", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "M18_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M18_HEAD", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "M19_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M19_HEAD", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "M20_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M20_HEAD", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "M21_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M21_HEAD", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "M22_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M22_HEAD", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "M23_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M23_HEAD", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "M24_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M24_HEAD", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "M25_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M25_HEAD", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "M26_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M26_HEAD", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M33_HEAD", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M34_HEAD", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M35_HEAD", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M36_HEAD", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M37_HEAD"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M38_HEAD", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M39_HEAD", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M40_HEAD", "", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "M41_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M41_HEAD", "", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "M42_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M_BIG", "GRAV_MODULE", "", "M42_HEAD", "", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "M43_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M43_HEAD", "", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "M44_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M44_HEAD", "", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "M45_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M45_HEAD", "", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "M46_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M46_HEAD"] M47: ["", "PSI_AURA_HALO", "M47_NUDE", "", "", "", "", "JUMPSUIT_GREEN_M", "GRAV_MODULE", "", "M47_HEAD", "", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "F0_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F0_HEAD", "", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "F1_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F1_HEAD", "", "PSI_AURA_EYES_F0", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "F2_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F2_HEAD", "", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "F3_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F3_HEAD", "", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "F4_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F4_HEAD", "", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "F5_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F5_HEAD", "", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "F6_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F6_HEAD", "", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "F7_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F7_HEAD", "", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "F8_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F8_HEAD", "", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "F9_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F9_HEAD", "", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "F10_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F10_HEAD", "", "PSI_AURA_EYES_F10", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "F11_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F11_HEAD", "", "PSI_AURA_EYES_F11", "F11_HAIR_FRONT"] F12: ["", "PSI_AURA_HALO", "F12_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F12_HEAD", "", "PSI_AURA_EYES_F10", "F12_HAIR_FRONT"] F13: ["", "PSI_AURA_HALO", "F13_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F13_HEAD", "", "PSI_AURA_EYES_F10", "F13_HAIR_FRONT"] F14: ["", "PSI_AURA_HALO", "F14_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F14_HEAD", "", "PSI_AURA_EYES_F10", "F14_HAIR_FRONT"] F15: ["", "PSI_AURA_HALO", "F15_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F15_HEAD", "", "PSI_AURA_EYES_F10", "F15_HAIR_FRONT"] F16: ["", "PSI_AURA_HALO", "F16_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F16_HEAD", "", "PSI_AURA_EYES_F10", "F16_HAIR_FRONT"] F17: ["", "PSI_AURA_HALO", "F17_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F17_HEAD", "", "PSI_AURA_EYES_F17", "F17_HAIR_FRONT"] F18: ["", "PSI_AURA_HALO", "F18_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F18_HEAD", "", "PSI_AURA_EYES_F17", "F18_HAIR_FRONT"] F19: ["", "PSI_AURA_HALO", "F19_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F19_HEAD", "", "PSI_AURA_EYES_F10", "F19_HAIR_FRONT"] F20: ["", "PSI_AURA_HALO", "F20_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F20_HEAD", "", "PSI_AURA_EYES_F10", "F20_HAIR_FRONT"] F21: ["", "PSI_AURA_HALO", "F21_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F21_HEAD", "", "PSI_AURA_EYES_F0", "F21_HAIR_FRONT"] F22: ["", "PSI_AURA_HALO", "F22_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F22_HEAD", "", "PSI_AURA_EYES_F0", "F22_HAIR_FRONT"] F23: ["", "PSI_AURA_HALO", "F23_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F23_HEAD", "", "PSI_AURA_EYES_F10", "F23_HAIR_FRONT"] F24: ["", "PSI_AURA_HALO", "F24_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F24_HEAD", "", "PSI_AURA_EYES_F10", "F24_HAIR_FRONT"] F25: ["", "PSI_AURA_HALO", "F25_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F25_HEAD", "", "PSI_AURA_EYES_F10", "F25_HAIR_FRONT"] F26: ["", "PSI_AURA_HALO", "F26_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F26_HEAD", "", "PSI_AURA_EYES_F0", "F26_HAIR_FRONT"] F27: ["", "PSI_AURA_HALO", "F27_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F27_HEAD", "", "PSI_AURA_EYES_F10", "F27_HAIR_FRONT"] F28: ["", "PSI_AURA_HALO", "F28_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F28_HEAD", "", "PSI_AURA_EYES_F28", "F28_HAIR_FRONT"] F29: ["", "PSI_AURA_HALO", "F29_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F29_HEAD", "", "PSI_AURA_EYES_F0", "F29_HAIR_FRONT"] F30: ["", "PSI_AURA_HALO", "F30_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F30_HEAD", "", "PSI_AURA_EYES_F10", "F30_HAIR_FRONT"] F31: ["", "PSI_AURA_HALO", "F31_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F31_HEAD", "", "PSI_AURA_EYES_F0", "F31_HAIR_FRONT"] F32: ["", "PSI_AURA_HALO", "F32_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F32_HEAD", "", "PSI_AURA_EYES_F10", "F32_HAIR_FRONT"] F33: ["", "PSI_AURA_HALO", "F33_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F33_HEAD", "", "PSI_AURA_EYES_F0", "F33_HAIR_FRONT"] F34: ["", "PSI_AURA_HALO", "F34_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F34_HEAD", "", "PSI_AURA_EYES_F10", "F34_HAIR_FRONT"] F35: ["", "PSI_AURA_HALO", "F35_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F35_HEAD", "", "PSI_AURA_EYES_F11", "F35_HAIR_FRONT"] F36: ["", "PSI_AURA_HALO", "F36_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F36_HEAD", "", "PSI_AURA_EYES_F36", "F36_HAIR_FRONT"] F37: ["", "PSI_AURA_HALO", "F37_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F37_HEAD", "", "PSI_AURA_EYES_F37", "F37_HAIR_FRONT"] F38: ["", "PSI_AURA_HALO", "F38_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F38_HEAD", "", "PSI_AURA_EYES_F38", "F38_HAIR_FRONT"] F39: ["", "PSI_AURA_HALO", "F39_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F39_HEAD", "", "PSI_AURA_EYES_F39", "F39_HAIR_FRONT"] F40: ["", "PSI_AURA_HALO", "F40_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F40_HEAD", "", "PSI_AURA_EYES_F0", "F40_HAIR_FRONT"] F41: ["", "PSI_AURA_HALO", "F41_NUDE", "", "", "", "", "JUMPSUIT_GREEN_F", "GRAV_MODULE", "", "F41_HEAD", "", 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*SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 7 corpseBattle: - STR_CORPSE_GRAVMODULE_ARMOR_GREEN corpseGeo: STR_CORPSE_GRAVMODULE_ARMOR camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 9 psiVision: 3 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 psiDefence: *OlympianDynamicPsiDefence movementType: 1 meleeDodge: reactions: 0.35 # bonus for snazziness, but not as good as Jumpsuit meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 # bonus for snazziness healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *GravmoduleArmorResists specialWeapon: STR_UNARMED_JUMPSUIT_GRAV units: - STR_OLYMPIAN builtInWeapons: - INV_JETPACK_A_3X3 loftempsSet: [ 3 ] - type: STR_GRAVMODULE_ARMOR_GREEN_PROTEAN_UC spriteSheet: XCOM_9.PCK 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spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 7 corpseBattle: - STR_CORPSE_GRAVMODULE_ARMOR_BROWN corpseGeo: STR_CORPSE_GRAVMODULE_ARMOR camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 9 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 psiDefence: *StandardDynamicPsiDefence movementType: 1 meleeDodge: reactions: 0.35 # bonus for snazziness, but not as good as Jumpsuit meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 # bonus for snazziness healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *GravmoduleArmorResists specialWeapon: STR_UNARMED_JUMPSUIT_GRAV units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_A_3X3 loftempsSet: [ 3 ] - type: STR_GRAVMODULE_ARMOR_BROWN_OLYMPIAN_UC spriteSheet: XCOM_35.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", 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M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "GRAV_MODULE", "", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "GRAV_MODULE", "", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "GRAV_MODULE", "", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "GRAV_MODULE", "", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "GRAV_MODULE", "", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "GRAV_MODULE", "", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "GRAV_MODULE", "", "M33_HEAD", 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"F38_HAIR_FRONT"] F39: ["", "", "F39_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F39_HEAD", "BLUE_HEADGEAR", "", "F39_HAIR_FRONT"] F40: ["", "", "F40_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F40_HEAD", "BLUE_HEADGEAR", "", "F40_HAIR_FRONT"] F41: ["", "", "F41_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F41_HEAD", "BLUE_HEADGEAR", "", "F41_HAIR_FRONT"] F42: ["", "", "F42_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F42_HEAD", "BLUE_HEADGEAR", "", "F42_HAIR_FRONT"] F43: ["", "", "F43_NUDE", "", "", "", "", "PERSONAL_ARMOR_F_BUSTY", "GRAV_MODULE", "", "F43_HEAD", "BLUE_HEADGEAR", "", "F43_HAIR_FRONT"] F44: ["", "", "F44_NUDE", "", "", "", "", "PERSONAL_ARMOR_F_BUSTY", "GRAV_MODULE", "", "F44_HEAD", "BLUE_HEADGEAR", "", "F44_HAIR_FRONT"] F45: ["", "", "F45_NUDE", "", "", "", "", "PERSONAL_ARMOR_F_BUSTY", "GRAV_MODULE", "", "F45_HEAD", "BLUE_HEADGEAR", "", "F45_HAIR_FRONT"] F46: ["", "", "F46_NUDE", "", "", "", "", "PERSONAL_ARMOR_F_BUSTY", "GRAV_MODULE", "", "F46_HEAD", "BLUE_HEADGEAR", "", "F46_HAIR_FRONT"] F47: ["", "", "F47_NUDE", "", "", "", "", "PERSONAL_ARMOR_F_BUSTY", "GRAV_MODULE", "", "F47_HEAD", "BLUE_HEADGEAR", "", "F47_HAIR_FRONT"] spriteFaceGroup: 6 spriteFaceColor: *SpriteFaceColorAgent spriteHairGroup: 9 spriteHairColor: *SpriteHairColorAgent customArmorPreviewIndex: 9 corpseBattle: - STR_CORPSE_JUMP_ARMOR storeItem: STR_JUMP_ARMOR visibilityAtDark: 9 personalLight: 5 weight: 4 frontArmor: 26 sideArmor: 22 rearArmor: 19 underArmor: 19 psiDefence: *StandardDynamicPsiDefence movementType: 1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 18 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &JumpArmorResists - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 4.0 - 0.25 - 0.6 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_JUMP_ARMOR units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_JUMP_ARMOR_OLYMPIAN_UC spriteSheet: XCOM_5.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M0_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M1_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M2_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M3_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M4_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "M5_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M5_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "M6_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M6_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M7_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "M8_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M8_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "M9_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M9_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "M10_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M10_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "M11_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M11_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "M12_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M12_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "M13_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M13_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "M14_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M14_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "M15_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M15_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "M16_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M16_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "M17_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M17_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "M18_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M18_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "M19_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M19_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "M20_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M20_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "M21_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M21_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "M22_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M22_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "M23_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M23_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "M24_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M24_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "M25_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M25_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "M26_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M26_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M27_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M28_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M29_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M30_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M31_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M32_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M33_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M34_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M35_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M36_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M37_HEAD", "BLUE_HEADGEAR", "", "M37_HAIR_FRONT"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M38_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M39_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M40_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "M41_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M41_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "M42_NUDE", "", "", "", "", "PERSONAL_ARMOR_M_BIG", "GRAV_MODULE", "", "M42_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "M43_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M43_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "M44_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M44_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "M45_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M45_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "M46_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M46_HEAD", "BLUE_HEADGEAR", "", "M46_HAIR_FRONT"] M47: ["", "PSI_AURA_HALO", "M47_NUDE", "", "", "", "", "PERSONAL_ARMOR_M", "GRAV_MODULE", "", "M47_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "F0_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F0_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "F1_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F1_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "F2_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F2_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "F3_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F3_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "F4_NUDE", "", "", "", "", "PERSONAL_ARMOR_F_BUSTY", "GRAV_MODULE", "", "F4_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "F5_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F5_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "F6_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F6_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "F7_NUDE", "", "", "", "", "PERSONAL_ARMOR_F_BUSTY", "GRAV_MODULE", "", "F7_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "F8_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F8_HEAD", "BLUE_HEADGEAR", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "F9_NUDE", "", "", "", "", "PERSONAL_ARMOR_F_BUSTY", "GRAV_MODULE", "", "F9_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "F10_NUDE", "", "", "", "", "PERSONAL_ARMOR_F", "GRAV_MODULE", "", "F10_HEAD", "BLUE_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "F11_NUDE", "", "", "", "", "PERSONAL_ARMOR_F_BUSTY", 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"", "M20_HEAD", "", "", "M20_HAIR_FRONT"] M21: ["", "", "M21_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M21_HEAD", "", "", "M21_HAIR_FRONT"] M22: ["", "", "M22_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M22_HEAD", "", "", "M22_HAIR_FRONT"] M23: ["", "", "M23_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M23_HEAD", "", "", "M23_HAIR_FRONT"] M24: ["", "", "M24_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M24_HEAD", "", "", "M24_HAIR_FRONT"] M25: ["", "", "M25_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M25_HEAD", "", "", "M25_HAIR_FRONT"] M26: ["", "", "M26_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M26_HEAD", "", "", "M26_HAIR_FRONT"] M27: ["", "", "M27_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M27_HEAD", "", "", "M27_HAIR_FRONT"] M28: ["", "", "M28_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M28_HEAD", "", "", "M28_HAIR_FRONT"] M29: ["", "", "M29_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M29_HEAD", "", "", "M29_HAIR_FRONT"] M30: ["", "", "M30_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M30_HEAD", "", "", "M30_HAIR_FRONT"] M31: ["", "", "M31_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M31_HEAD", "", "", "M31_HAIR_FRONT"] M32: ["", "", "M32_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M32_HEAD", "", "", "M32_HAIR_FRONT"] M33: ["", "", "M33_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M33_HEAD", "", "", "M33_HAIR_FRONT"] M34: ["", "", "M34_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M34_HEAD", "", "", "M34_HAIR_FRONT"] M35: ["", "", "M35_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M35_HEAD", "", "", "M35_HAIR_FRONT"] M36: ["", "", "M36_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M36_HEAD", "", "", "M36_HAIR_FRONT"] M37: ["", "", "M37_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M37_HEAD", "", "", "M37_HAIR_FRONT"] M38: ["", "", "M38_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M38_HEAD", "", "", "M38_HAIR_FRONT"] M39: ["", "", "M39_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M39_HEAD", "", "", "M39_HAIR_FRONT"] M40: ["", "", "M40_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M40_HEAD", "", "", "M40_HAIR_FRONT"] M41: ["", "", "M41_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M41_HEAD", "", "", "M41_HAIR_FRONT"] M42: ["", "", "M42_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M42_HEAD", "", "", "M42_HAIR_FRONT"] M43: ["", "", "M43_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M43_HEAD", "", "", "M43_HAIR_FRONT"] M44: ["", "", "M44_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M44_HEAD", "", "", "M44_HAIR_FRONT"] M45: ["", "", "M45_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M45_HEAD", "", "", "M45_HAIR_FRONT"] M46: ["", "", "M46_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M46_HEAD", "", "", "M46_HAIR_FRONT"] M47: ["", "", "M47_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M47_HEAD", "", "", "M47_HAIR_FRONT"] F0: ["", "", "F0_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F0_HEAD", "", "", "F0_HAIR_FRONT"] F1: ["", "", "F1_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F1_HEAD", "", "", "F1_HAIR_FRONT"] F2: ["", "", "F2_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F2_HEAD", "", "", "F2_HAIR_FRONT"] F3: ["", "", "F3_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F3_HEAD", "", "", "F3_HAIR_FRONT"] F4: ["", "", "F4_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F4_HEAD", "", "", "F4_HAIR_FRONT"] F5: ["", "", "F5_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F5_HEAD", "", "", "F5_HAIR_FRONT"] F6: ["", "", "F6_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F6_HEAD", "", "", "F6_HAIR_FRONT"] F7: ["", "", "F7_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F7_HEAD", "", "", "F7_HAIR_FRONT"] F8: ["", "", "F8_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F8_HEAD", "", "", "F8_HAIR_FRONT"] F9: ["", "", "F9_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F9_HEAD", "", "", "F9_HAIR_FRONT"] F10: ["", "", "F10_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F10_HEAD", "", "", "F10_HAIR_FRONT"] F11: ["", "", "F11_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F11_HEAD", "", "", "F11_HAIR_FRONT"] F12: ["", "", "F12_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F12_HEAD", "", "", "F12_HAIR_FRONT"] F13: ["", "", "F13_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F13_HEAD", "", "", "F13_HAIR_FRONT"] F14: ["", "", "F14_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F14_HEAD", "", "", "F14_HAIR_FRONT"] F15: ["", "", "F15_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F15_HEAD", "", "", "F15_HAIR_FRONT"] F16: ["", "", "F16_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F16_HEAD", "", "", "F16_HAIR_FRONT"] F17: ["", "", "F17_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F17_HEAD", "", "", "F17_HAIR_FRONT"] F18: ["", "", "F18_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F18_HEAD", "", "", "F18_HAIR_FRONT"] F19: ["", "", "F19_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F19_HEAD", "", "", "F19_HAIR_FRONT"] F20: ["", "", "F20_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F20_HEAD", "", "", "F20_HAIR_FRONT"] F21: ["", "", "F21_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F21_HEAD", "", "", "F21_HAIR_FRONT"] F22: ["", "", "F22_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F22_HEAD", "", "", "F22_HAIR_FRONT"] F23: ["", "", "F23_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F23_HEAD", "", "", "F23_HAIR_FRONT"] F24: ["", "", "F24_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F24_HEAD", "", "", "F24_HAIR_FRONT"] F25: ["", "", "F25_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F25_HEAD", "", "", "F25_HAIR_FRONT"] F26: ["", "", "F26_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F26_HEAD", "", "", "F26_HAIR_FRONT"] F27: ["", "", "F27_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F27_HEAD", "", "", "F27_HAIR_FRONT"] F28: ["", "", "F28_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F28_HEAD", "", "", "F28_HAIR_FRONT"] F29: ["", "", "F29_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F29_HEAD", "", "", "F29_HAIR_FRONT"] F30: ["", "", "F30_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F30_HEAD", "", "", "F30_HAIR_FRONT"] F31: ["", "", "F31_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F31_HEAD", "", "", "F31_HAIR_FRONT"] F32: ["", "", "F32_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F32_HEAD", "", "", "F32_HAIR_FRONT"] F33: ["", "", "F33_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F33_HEAD", "", "", "F33_HAIR_FRONT"] F34: ["", "", "F34_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F34_HEAD", "", "", "F34_HAIR_FRONT"] F35: ["", "", "F35_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F35_HEAD", "", "", "F35_HAIR_FRONT"] F36: ["", "", "F36_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F36_HEAD", "", "", "F36_HAIR_FRONT"] F37: ["", "", "F37_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F37_HEAD", "", "", "F37_HAIR_FRONT"] F38: ["", "", "F38_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F38_HEAD", "", "", "F38_HAIR_FRONT"] F39: ["", "", "F39_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F39_HEAD", "", "", "F39_HAIR_FRONT"] F40: ["", "", "F40_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F40_HEAD", "", "", "F40_HAIR_FRONT"] F41: ["", "", "F41_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F41_HEAD", "", "", "F41_HAIR_FRONT"] F42: ["", "", "F42_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F42_HEAD", "", "", "F42_HAIR_FRONT"] F43: ["", "", "F43_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F43_HEAD", "", "", "F43_HAIR_FRONT"] F44: ["", "", "F44_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F44_HEAD", "", "", "F44_HAIR_FRONT"] F45: ["", "", "F45_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F45_HEAD", "", "", "F45_HAIR_FRONT"] F46: ["", "", "F46_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F46_HEAD", "", "", "F46_HAIR_FRONT"] F47: ["", "", "F47_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F47_HEAD", "", "", "F47_HAIR_FRONT"] customArmorPreviewIndex: 24 corpseBattle: - STR_CYBER_ARMOR_CORPSE storeItem: STR_CYBER_ARMOR visibilityAtDark: 14 heatVision: 20 personalLight: 5 weight: 10 stats: reactions: 10 frontArmor: 48 sideArmor: 42 rearArmor: 36 underArmor: 36 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 18 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &CyberArmorResists - 1.0 - 1.0 - 0.8 - 0.85 - 0.7 - 0.8 - 0.9 - 0.7 - 1.0 - 4.0 - 0.3 - 0.6 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_CYBER_ARMOR units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_CYBER_ARMOR_OLYMPIAN_UC spriteSheet: XCOM_23.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M0_HEAD", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M1_HEAD", "", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M2_HEAD", "", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M3_HEAD", "", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M4_HEAD", "", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "M5_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M5_HEAD", "", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "M6_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M6_HEAD", "", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M7_HEAD", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "M8_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M8_HEAD", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "M9_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M9_HEAD", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "M10_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M10_HEAD", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "M11_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M11_HEAD", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "M12_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M12_HEAD", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "M13_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M13_HEAD", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "M14_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M14_HEAD", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "M15_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M15_HEAD", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "M16_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M16_HEAD", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "M17_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M17_HEAD", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "M18_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M18_HEAD", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "M19_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M19_HEAD", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "M20_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M20_HEAD", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "M21_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M21_HEAD", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "M22_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M22_HEAD", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "M23_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M23_HEAD", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "M24_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M24_HEAD", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "M25_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M25_HEAD", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "M26_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M26_HEAD", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M33_HEAD", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M34_HEAD", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M35_HEAD", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M36_HEAD", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M37_HEAD", "", "", "M37_HAIR_FRONT"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M38_HEAD", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M39_HEAD", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M40_HEAD", "", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "M41_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M41_HEAD", "", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "M42_NUDE", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M42_HEAD", "", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "M43_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M43_HEAD", "", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "M44_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M44_HEAD", "", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "M45_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M45_HEAD", "", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "M46_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M46_HEAD", "", "", "M46_HAIR_FRONT"] M47: ["", "PSI_AURA_HALO", "M47_NUDE", "", "", "", "", "CYBER_ARMOR_M", "", "", "M47_HEAD", "", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "F0_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F0_HEAD", "", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "F1_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F1_HEAD", "", "PSI_AURA_EYES_F0", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "F2_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F2_HEAD", "", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "F3_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F3_HEAD", "", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "F4_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F4_HEAD", "", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "F5_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F5_HEAD", "", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "F6_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F6_HEAD", "", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "F7_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F7_HEAD", "", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "F8_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F8_HEAD", "", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "F9_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F9_HEAD", "", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "F10_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F10_HEAD", "", "PSI_AURA_EYES_F10", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "F11_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F11_HEAD", "", "PSI_AURA_EYES_F11", "F11_HAIR_FRONT"] F12: ["", "PSI_AURA_HALO", "F12_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F12_HEAD", "", "PSI_AURA_EYES_F10", "F12_HAIR_FRONT"] F13: ["", "PSI_AURA_HALO", "F13_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F13_HEAD", "", "PSI_AURA_EYES_F10", "F13_HAIR_FRONT"] F14: ["", "PSI_AURA_HALO", "F14_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F14_HEAD", "", "PSI_AURA_EYES_F10", "F14_HAIR_FRONT"] F15: ["", "PSI_AURA_HALO", "F15_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F15_HEAD", "", "PSI_AURA_EYES_F10", "F15_HAIR_FRONT"] F16: ["", "PSI_AURA_HALO", "F16_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F16_HEAD", "", "PSI_AURA_EYES_F10", "F16_HAIR_FRONT"] F17: ["", "PSI_AURA_HALO", "F17_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F17_HEAD", "", "PSI_AURA_EYES_F17", "F17_HAIR_FRONT"] F18: ["", "PSI_AURA_HALO", "F18_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F18_HEAD", "", "PSI_AURA_EYES_F17", "F18_HAIR_FRONT"] F19: ["", "PSI_AURA_HALO", "F19_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F19_HEAD", "", "PSI_AURA_EYES_F10", "F19_HAIR_FRONT"] F20: ["", "PSI_AURA_HALO", "F20_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F20_HEAD", "", "PSI_AURA_EYES_F10", "F20_HAIR_FRONT"] F21: ["", "PSI_AURA_HALO", "F21_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F21_HEAD", "", "PSI_AURA_EYES_F0", "F21_HAIR_FRONT"] F22: ["", "PSI_AURA_HALO", "F22_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F22_HEAD", "", "PSI_AURA_EYES_F0", "F22_HAIR_FRONT"] F23: ["", "PSI_AURA_HALO", "F23_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F23_HEAD", "", "PSI_AURA_EYES_F10", "F23_HAIR_FRONT"] F24: ["", "PSI_AURA_HALO", "F24_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F24_HEAD", "", "PSI_AURA_EYES_F10", "F24_HAIR_FRONT"] F25: ["", "PSI_AURA_HALO", "F25_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F25_HEAD", "", "PSI_AURA_EYES_F10", "F25_HAIR_FRONT"] F26: ["", "PSI_AURA_HALO", "F26_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F26_HEAD", "", "PSI_AURA_EYES_F0", "F26_HAIR_FRONT"] F27: ["", "PSI_AURA_HALO", "F27_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F27_HEAD", "", "PSI_AURA_EYES_F10", "F27_HAIR_FRONT"] F28: ["", "PSI_AURA_HALO", "F28_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F28_HEAD", "", "PSI_AURA_EYES_F28", "F28_HAIR_FRONT"] F29: ["", "PSI_AURA_HALO", "F29_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F29_HEAD", "", "PSI_AURA_EYES_F0", "F29_HAIR_FRONT"] F30: ["", "PSI_AURA_HALO", "F30_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F30_HEAD", "", "PSI_AURA_EYES_F10", "F30_HAIR_FRONT"] F31: ["", "PSI_AURA_HALO", "F31_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F31_HEAD", "", "PSI_AURA_EYES_F0", "F31_HAIR_FRONT"] F32: ["", "PSI_AURA_HALO", "F32_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F32_HEAD", "", "PSI_AURA_EYES_F10", "F32_HAIR_FRONT"] F33: ["", "PSI_AURA_HALO", "F33_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F33_HEAD", "", "PSI_AURA_EYES_F0", "F33_HAIR_FRONT"] F34: ["", "PSI_AURA_HALO", "F34_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F34_HEAD", "", "PSI_AURA_EYES_F10", "F34_HAIR_FRONT"] F35: ["", "PSI_AURA_HALO", "F35_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F35_HEAD", "", "PSI_AURA_EYES_F11", "F35_HAIR_FRONT"] F36: ["", "PSI_AURA_HALO", "F36_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F36_HEAD", "", "PSI_AURA_EYES_F36", "F36_HAIR_FRONT"] F37: ["", "PSI_AURA_HALO", "F37_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F37_HEAD", "", "PSI_AURA_EYES_F37", "F37_HAIR_FRONT"] F38: ["", "PSI_AURA_HALO", "F38_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F38_HEAD", "", "PSI_AURA_EYES_F38", "F38_HAIR_FRONT"] F39: ["", "PSI_AURA_HALO", "F39_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F39_HEAD", "", "PSI_AURA_EYES_F39", "F39_HAIR_FRONT"] F40: ["", "PSI_AURA_HALO", "F40_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F40_HEAD", "", "PSI_AURA_EYES_F0", "F40_HAIR_FRONT"] F41: ["", "PSI_AURA_HALO", "F41_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F41_HEAD", "", "PSI_AURA_EYES_F0", "F41_HAIR_FRONT"] F42: ["", "PSI_AURA_HALO", "F42_NUDE", "", "", "", "", "CYBER_ARMOR_F", "", "", "F42_HEAD", "", "PSI_AURA_EYES_F39", "F42_HAIR_FRONT"] F43: ["", "PSI_AURA_HALO", "F43_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F43_HEAD", "", "PSI_AURA_EYES_F11", "F43_HAIR_FRONT"] F44: ["", "PSI_AURA_HALO", "F44_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F44_HEAD", "", "PSI_AURA_EYES_F0", "F44_HAIR_FRONT"] F45: ["", "PSI_AURA_HALO", "F45_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F45_HEAD", "", "PSI_AURA_EYES_F0", "F45_HAIR_FRONT"] F46: ["", "PSI_AURA_HALO", "F46_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F46_HEAD", "", "PSI_AURA_EYES_F39", "F46_HAIR_FRONT"] F47: ["", "PSI_AURA_HALO", "F47_NUDE", "", "", "", "", "CYBER_ARMOR_F_BUSTY", "", "", "F47_HEAD", "", "PSI_AURA_EYES_F17", "F47_HAIR_FRONT"] customArmorPreviewIndex: 24 corpseBattle: - STR_CYBER_ARMOR_CORPSE storeItem: STR_CYBER_ARMOR visibilityAtDark: 14 psiVision: 3 heatVision: 20 personalLight: 5 weight: 10 stats: reactions: 10 frontArmor: 48 sideArmor: 42 rearArmor: 36 underArmor: 36 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 18 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CyberArmorResists specialWeapon: STR_UNARMED_CYBER_ARMOR units: - STR_OLYMPIAN loftempsSet: [ 3 ] - type: STR_CYBER_ARMOR_PROTEAN_UC spriteSheet: XCOM_23.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "", "M0_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M0_HEAD_PRO", "", "", "M0_HAIR_FRONT"] M1: ["", "", "M1_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M1_HEAD_PRO", "", "", "M1_HAIR_FRONT"] M2: ["", "", "M2_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M2_HEAD_PRO", "", "", "M2_HAIR_FRONT"] M3: ["", "", "M3_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M3_HEAD_PRO", "", "", "M3_HAIR_FRONT"] M4: ["", "", "M4_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M4_HEAD_PRO", "", "", "M4_HAIR_FRONT"] M5: ["", "", "M5_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M5_HEAD_PRO", "", "", "M5_HAIR_FRONT"] M6: ["", "", "M6_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M6_HEAD_PRO", "", "", "M6_HAIR_FRONT"] M7: ["", "", "M7_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M7_HEAD_PRO", "", "", "M7_HAIR_FRONT"] M8: ["", "", "M8_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M8_HEAD_PRO", "", "", "M8_HAIR_FRONT"] M9: ["", "", "M9_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M9_HEAD_PRO", "", "", "M9_HAIR_FRONT"] M10: ["", "", "M10_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M10_HEAD_PRO", "", "", "M10_HAIR_FRONT"] M11: ["", "", "M11_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M11_HEAD_PRO", "", "", "M11_HAIR_FRONT"] M12: ["", "", "M12_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M12_HEAD_PRO", "", "", "M12_HAIR_FRONT"] M13: ["", "", "M13_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M13_HEAD_PRO", "", "", "M13_HAIR_FRONT"] M14: ["", "", "M14_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M14_HEAD_PRO", "", "", "M14_HAIR_FRONT"] M15: ["", "", "M15_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M15_HEAD_PRO", "", "", "M15_HAIR_FRONT"] M16: ["", "", "M16_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M16_HEAD_PRO", "", "", "M16_HAIR_FRONT"] M17: ["", "", "M17_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M17_HEAD_PRO", "", "", "M17_HAIR_FRONT"] M18: ["", "", "M18_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M18_HEAD_PRO", "", "", "M18_HAIR_FRONT"] M19: ["", "", "M19_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M19_HEAD_PRO", "", "", "M19_HAIR_FRONT"] M20: ["", "", "M20_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M20_HEAD_PRO", "", "", "M20_HAIR_FRONT"] M21: ["", "", "M21_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M21_HEAD_PRO", "", "", "M21_HAIR_FRONT"] M22: ["", "", "M22_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M22_HEAD_PRO", "", "", "M22_HAIR_FRONT"] M23: ["", "", "M23_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M23_HEAD_PRO", "", "", "M23_HAIR_FRONT"] M24: ["", "", "M24_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M24_HEAD_PRO", "", "", "M24_HAIR_FRONT"] M25: ["", "", "M25_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M25_HEAD_PRO", "", "", "M25_HAIR_FRONT"] M26: ["", "", "M26_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M26_HEAD_PRO", "", "", "M26_HAIR_FRONT"] M27: ["", "", "M27_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M27_HEAD_PRO", "", "", "M27_HAIR_FRONT"] M28: ["", "", "M28_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M28_HEAD_PRO", "", "", "M28_HAIR_FRONT_PRO"] M29: ["", "", "M29_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M29_HEAD_PRO", "", "", "M29_HAIR_FRONT"] M30: ["", "", "M30_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M30_HEAD_PRO", "", "", "M30_HAIR_FRONT"] M31: ["", "", "M31_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M31_HEAD_PRO", "", "", "M31_HAIR_FRONT"] M32: ["", "", "M32_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M32_HEAD_PRO", "", "", "M32_HAIR_FRONT"] M33: ["", "", "M33_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M33_HEAD_PRO", "", "", "M33_HAIR_FRONT"] M34: ["", "", "M34_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M34_HEAD_PRO", "", "", "M34_HAIR_FRONT_PRO"] M35: ["", "", "M35_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M35_HEAD_PRO", "", "", "M35_HAIR_FRONT"] M36: ["", "", "M36_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M36_HEAD_PRO", "", "", "M36_HAIR_FRONT"] M37: ["", "", "M37_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M37_HEAD_PRO", "", "", "M37_HAIR_FRONT"] M38: ["", "", "M38_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M38_HEAD_PRO", "", "", "M38_HAIR_FRONT"] M39: ["", "", "M39_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M39_HEAD_PRO", "", "", "M39_HAIR_FRONT"] M40: ["", "", "M40_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M40_HEAD_PRO", "", "", "M40_HAIR_FRONT"] M41: ["", "", "M41_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M41_HEAD_PRO", "", "", "M41_HAIR_FRONT"] M42: ["", "", "M42_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M_BIG", "", "", "M42_HEAD_PRO", "", "", "M42_HAIR_FRONT"] M43: ["", "", "M43_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M43_HEAD_PRO", "", "", "M43_HAIR_FRONT_PRO"] M44: ["", "", "M44_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", "", "", "M44_HEAD_PRO", "", "", "M44_HAIR_FRONT"] M45: ["", "", "M45_NUDE_PRO", "", "", "", "", "CYBER_ARMOR_M", 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spriteSheet: XCOM_13.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "SYNTHSUIT_M"] F0: ["", "", "", "", "", "", "", "SYNTHSUIT_F"] customArmorPreviewIndex: 15 corpseBattle: - STR_CORPSE_SYNTHSUIT storeItem: STR_SYNTHSUIT requires: STR_TROLLIUM camouflageAtDay: 30 camouflageAtDark: -3 visibilityAtDark: 14 visibilityAtDay: 30 psiVision: 1 personalLight: 5 weight: 0 stats: stamina: 30 strength: 10 firing: -5 throwing: -25 melee: 20 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.12 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *SynthsuitResists specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_POWER_ARMOR_UC spriteSheet: XCOM_32.PCK spriteInv: MAN_32 customArmorPreviewIndex: 47 forcedTorso: 1 corpseBattle: - STR_CORPSE_POWER_ARMOR storeItem: STR_POWER_ARMOR visibilityAtDark: 12 personalLight: 5 weight: -40 stats: tu: -10 reactions: -15 throwing: -10 melee: -15 frontArmor: 100 sideArmor: 100 rearArmor: 80 underArmor: 70 psiDefence: *StandardDynamicPsiDefence allowsRunning: false allowsKneeling: false recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *MAGMAPowerArmor specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_POWER_ARMOR_UC_UNDERWATER spriteSheet: XCOM_32.PCK spriteInv: MAN_32 customArmorPreviewIndex: 47 forcedTorso: 1 corpseBattle: - STR_CORPSE_POWER_ARMOR storeItem: STR_POWER_ARMOR 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rearArmor: 80 underArmor: 70 psiDefence: *OlympianDynamicPsiDefence allowsRunning: false allowsKneeling: false recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *MAGMAPowerArmor specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_OLYMPIAN builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_POWER_ARMOR_OLYMPIAN_UC_UNDERWATER spriteSheet: XCOM_32.PCK spriteInv: MAN_32 customArmorPreviewIndex: 47 forcedTorso: 1 corpseBattle: - STR_CORPSE_POWER_ARMOR storeItem: STR_POWER_ARMOR requires: STR_TROLLIUM visibilityAtDark: 12 visibilityAtDay: 30 psiVision: 3 personalLight: 5 weight: -40 stats: tu: -10 reactions: -15 firing: -5 throwing: -30 melee: -15 frontArmor: 100 sideArmor: 100 rearArmor: 80 underArmor: 70 psiDefence: *OlympianDynamicPsiDefence allowsRunning: false allowsKneeling: false recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *MAGMAPowerArmor specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_OLYMPIAN builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_POWER_ARMOR_PROTEAN_UC spriteSheet: XCOM_32.PCK spriteInv: MAN_32 customArmorPreviewIndex: 47 forcedTorso: 1 corpseBattle: - STR_CORPSE_POWER_ARMOR storeItem: STR_POWER_ARMOR visibilityAtDark: 15 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 personalLight: 5 weight: -40 stats: tu: -10 reactions: -15 throwing: -10 melee: -15 frontArmor: 100 sideArmor: 100 rearArmor: 80 underArmor: 70 psiDefence: *ProteanDynamicPsiDefence allowsRunning: false allowsKneeling: false recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *ProteanAgentStunRes health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *MAGMAPowerArmor specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_PROTEAN builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_POWER_ARMOR_PROTEAN_UC_UNDERWATER spriteSheet: XCOM_32.PCK spriteInv: MAN_32 customArmorPreviewIndex: 47 forcedTorso: 1 corpseBattle: - STR_CORPSE_POWER_ARMOR storeItem: STR_POWER_ARMOR requires: STR_TROLLIUM visibilityAtDark: 13 visibilityAtDay: 30 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 personalLight: 5 weight: -40 stats: tu: -10 reactions: -15 firing: -5 throwing: -30 melee: -15 frontArmor: 100 sideArmor: 100 rearArmor: 80 underArmor: 70 psiDefence: *ProteanDynamicPsiDefence allowsRunning: false allowsKneeling: false recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *ProteanAgentStunRes health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *MAGMAPowerArmor specialWeapon: 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STR_UNARMED_SYNTHSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_ASSAULT_SUIT_UC_UNDERWATER spriteSheet: XCOM_38.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: *HumanAssaultSuitLayers customArmorPreviewIndex: 63 corpseBattle: - STR_CORPSE_ASSAULT_SUIT visibilityAtDark: 11 visibilityAtDay: 30 heatVision: 20 storeItem: STR_ASSAULT_SUIT requires: STR_TROLLIUM personalLight: 5 weight: -15 stats: tu: 10 stamina: 10 strength: 10 frontArmor: 70 sideArmor: 50 rearArmor: 40 underArmor: 35 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.25 flatHundred: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorAssaultSuitRes specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_ASSAULT_SUIT_OLYMPIAN_UC spriteSheet: XCOM_38.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: &OlympianAssaultSuitLayers M0: ["", "PSI_AURA_HALO", "M0_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "M1_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "M2_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "M3_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "M4_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "M5_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "M6_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "M7_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "M8_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "M9_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "M10_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "M11_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "M12_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "M13_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "M14_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "M15_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "M16_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "M17_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "M18_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "M19_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "M20_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "M21_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "M22_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "M23_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "M24_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "M25_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "M26_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "M27_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "M34_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "M35_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "M36_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "M37_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "", ""] M38: ["", "PSI_AURA_HALO", "M38_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "M39_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "M40_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "M41_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "M42_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "M43_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "M44_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "M45_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "M46_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "", ""] M47: ["", "PSI_AURA_HALO", "M47_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "F0_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "F1_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "F2_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "F3_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "F4_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "F5_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "F6_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "F7_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "F8_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "F9_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "F10_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "F11_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F11", "F11_HAIR_FRONT"] F12: ["", "PSI_AURA_HALO", "F12_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F12_HAIR_FRONT"] F13: ["", "PSI_AURA_HALO", "F13_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F13_HAIR_FRONT"] F14: ["", "PSI_AURA_HALO", "F14_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F14_HAIR_FRONT"] F15: ["", "PSI_AURA_HALO", "F15_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F15_HAIR_FRONT"] F16: ["", "PSI_AURA_HALO", "F16_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F16_HAIR_FRONT"] F17: ["", "PSI_AURA_HALO", "F17_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F17", "F17_HAIR_FRONT"] F18: ["", "PSI_AURA_HALO", "F18_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F17", "F18_HAIR_FRONT"] F19: ["", "PSI_AURA_HALO", "F19_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F19_HAIR_FRONT"] F20: ["", "PSI_AURA_HALO", "F20_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F20_HAIR_FRONT"] F21: ["", "PSI_AURA_HALO", "F21_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F21_HAIR_FRONT"] F22: ["", "PSI_AURA_HALO", "F22_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F22_HAIR_FRONT"] F23: ["", "PSI_AURA_HALO", "F23_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F23_HAIR_FRONT"] F24: ["", "PSI_AURA_HALO", "F24_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F24_HAIR_FRONT"] F25: ["", "PSI_AURA_HALO", "F25_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F25_HAIR_FRONT"] F26: ["", "PSI_AURA_HALO", "F26_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F26_HAIR_FRONT"] F27: ["", "PSI_AURA_HALO", "F27_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F27_HAIR_FRONT"] F28: ["", "PSI_AURA_HALO", "F28_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F28", "F28_HAIR_FRONT"] F29: ["", "PSI_AURA_HALO", "F29_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F29_HAIR_FRONT"] F30: ["", "PSI_AURA_HALO", "F30_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F30_HAIR_FRONT"] F31: ["", "PSI_AURA_HALO", "F31_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F31_HAIR_FRONT"] F32: ["", "PSI_AURA_HALO", "F32_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F32_HAIR_FRONT"] F33: ["", "PSI_AURA_HALO", "F33_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F33_HAIR_FRONT"] F34: ["", "PSI_AURA_HALO", "F34_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F10", "F34_HAIR_FRONT"] F35: ["", "PSI_AURA_HALO", "F35_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F11", "F35_HAIR_FRONT"] F36: ["", "PSI_AURA_HALO", "F36_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F36", "F36_HAIR_FRONT"] F37: ["", "PSI_AURA_HALO", "F37_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F37", "F37_HAIR_FRONT"] F38: ["", "PSI_AURA_HALO", "F38_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F38", "F38_HAIR_FRONT"] F39: ["", "PSI_AURA_HALO", "F39_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F39", "F39_HAIR_FRONT"] F40: ["", "PSI_AURA_HALO", "F40_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F40_HAIR_FRONT"] F41: ["", "PSI_AURA_HALO", "F41_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F41_HAIR_FRONT"] F42: ["", "PSI_AURA_HALO", "F42_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F39", "F42_HAIR_FRONT"] F43: ["", "PSI_AURA_HALO", "F43_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F11", "F43_HAIR_FRONT"] F44: ["", "PSI_AURA_HALO", "F44_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F44_HAIR_FRONT"] F45: ["", "PSI_AURA_HALO", "F45_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F0", "F45_HAIR_FRONT"] F46: ["", "PSI_AURA_HALO", "F46_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F39", "F46_HAIR_FRONT"] F47: ["", "PSI_AURA_HALO", "F47_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", "", "", "PSI_AURA_EYES_F17", "F47_HAIR_FRONT"] customArmorPreviewIndex: 63 corpseBattle: - STR_CORPSE_ASSAULT_SUIT visibilityAtDark: 14 heatVision: 20 psiVision: 3 storeItem: STR_ASSAULT_SUIT personalLight: 5 weight: -15 stats: tu: 10 stamina: 10 strength: 10 frontArmor: 70 sideArmor: 50 rearArmor: 40 underArmor: 35 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.25 flatHundred: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorAssaultSuitRes specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_OLYMPIAN loftempsSet: [ 3 ] - type: STR_ASSAULT_SUIT_OLYMPIAN_UC_UNDERWATER spriteSheet: XCOM_38.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: *OlympianAssaultSuitLayers customArmorPreviewIndex: 63 corpseBattle: - STR_CORPSE_ASSAULT_SUIT visibilityAtDark: 11 visibilityAtDay: 30 heatVision: 20 psiVision: 3 storeItem: STR_ASSAULT_SUIT requires: STR_TROLLIUM personalLight: 5 weight: -15 stats: tu: 10 stamina: 10 strength: 10 frontArmor: 70 sideArmor: 50 rearArmor: 40 underArmor: 35 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.25 flatHundred: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorAssaultSuitRes specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_OLYMPIAN loftempsSet: [ 3 ] - type: STR_ASSAULT_SUIT_PROTEAN_UC spriteSheet: XCOM_38.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: &ProteanAssaultSuitLayers M0: ["", "M0_HAIR_BACK_PRO", "M0_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M1: ["", "M1_HAIR_BACK_PRO", "M1_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M2: ["", "M2_HAIR_BACK_PRO", "M2_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M3: ["", "M3_HAIR_BACK_PRO", "M3_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M4: ["", "M4_HAIR_BACK_PRO", "M4_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M5: ["", "M5_HAIR_BACK_PRO", "M5_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M6: ["", "M6_HAIR_BACK_PRO", "M6_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M7: ["", "M7_HAIR_BACK_PRO", "M7_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M8: ["", "M8_HAIR_BACK_PRO", "M8_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M9: ["", "M9_HAIR_BACK_PRO", "M9_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M10: ["", "M10_HAIR_BACK_PRO", "M10_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M11: ["", "M11_HAIR_BACK_PRO", "M11_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M12: ["", "M12_HAIR_BACK_PRO", "M12_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M13: ["", "M13_HAIR_BACK_PRO", "M13_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M14: ["", "M14_HAIR_BACK_PRO", "M14_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M15: ["", "M15_HAIR_BACK_PRO", "M15_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M16: ["", "M16_HAIR_BACK_PRO", "M16_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M17: ["", "M17_HAIR_BACK_PRO", "M17_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M18: ["", "M18_HAIR_BACK_PRO", "M18_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M19: ["", "M19_HAIR_BACK_PRO", "M19_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M20: ["", "M20_HAIR_BACK_PRO", "M20_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M21: ["", "M21_HAIR_BACK_PRO", "M21_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M22: ["", "M22_HAIR_BACK_PRO", "M22_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M23: ["", "M23_HAIR_BACK_PRO", "M23_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M24: ["", "M24_HAIR_BACK_PRO", "M24_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M25: ["", "M25_HAIR_BACK_PRO", "M25_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M26: ["", "M26_HAIR_BACK_PRO", "M26_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M27: ["", "M27_HAIR_BACK_PRO", "M27_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M28: ["", "M28_HAIR_BACK_PRO", "M28_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M29: ["", "M29_HAIR_BACK_PRO", "M29_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M30: ["", "M30_HAIR_BACK_PRO", "M30_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M31: ["", "M31_HAIR_BACK_PRO", "M31_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M32: ["", "M32_HAIR_BACK_PRO", "M32_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M33: ["", "M33_HAIR_BACK_PRO", "M33_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M34: ["", "M34_HAIR_BACK_PRO", "M34_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M35: ["", "M35_HAIR_BACK_PRO", "M35_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M36: ["", "M36_HAIR_BACK_PRO", "M36_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M37: ["", "M37_HAIR_BACK_PRO", "M37_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M38: ["", "M38_HAIR_BACK_PRO", "M38_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M39: ["", "M39_HAIR_BACK_PRO", "M39_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M40: ["", "M40_HAIR_BACK_PRO", "M40_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M41: ["", "M41_HAIR_BACK_PRO", "M41_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M42: ["", "M42_HAIR_BACK_PRO", "M42_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M43: ["", "M43_HAIR_BACK_PRO", "M43_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M44: ["", "M44_HAIR_BACK_PRO", "M44_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M45: ["", "M45_HAIR_BACK_PRO", "M45_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M46: ["", "M46_HAIR_BACK_PRO", "M46_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] M47: ["", "M47_HAIR_BACK_PRO", "M47_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F0: ["", "F0_HAIR_BACK_PRO", "F0_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F1: ["", "F1_HAIR_BACK_PRO", "F1_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F2: ["", "F2_HAIR_BACK_PRO", "F2_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F3: ["", "F3_HAIR_BACK_PRO", "F3_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F4: ["", "F4_HAIR_BACK_PRO", "F4_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F5: ["", "F5_HAIR_BACK_PRO", "F5_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F6: ["", "F6_HAIR_BACK_PRO", "F6_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F7: ["", "F7_HAIR_BACK_PRO", "F7_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F8: ["", "F8_HAIR_BACK_PRO", "F8_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F9: ["", "F9_HAIR_BACK_PRO", "F9_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F10: ["", "F10_HAIR_BACK_PRO", "F10_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F11: ["", "F11_HAIR_BACK_PRO", "F11_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F12: ["", "F12_HAIR_BACK_PRO", "F12_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F13: ["", "F13_HAIR_BACK_PRO", "F13_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F14: ["", "F14_HAIR_BACK_PRO", "F14_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F15: ["", "F15_HAIR_BACK_PRO", "F15_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F16: ["", "F16_HAIR_BACK_PRO", "F16_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F17: ["", "F17_HAIR_BACK_PRO", "F17_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F18: ["", "F18_HAIR_BACK_PRO", "F18_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F19: ["", "F19_HAIR_BACK_PRO", "F19_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F20: ["", "F20_HAIR_BACK_PRO", "F20_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F21: ["", "F21_HAIR_BACK_PRO", "F21_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F22: ["", "F22_HAIR_BACK_PRO", "F22_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F23: ["", "F23_HAIR_BACK_PRO", "F23_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F24: ["", "F24_HAIR_BACK_PRO", "F24_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F25: ["", "F25_HAIR_BACK_PRO", "F25_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F26: ["", "F26_HAIR_BACK_PRO", "F26_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F27: ["", "F27_HAIR_BACK_PRO", "F27_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F28: ["", "F28_HAIR_BACK_PRO", "F28_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F29: ["", "F29_HAIR_BACK_PRO", "F29_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F30: ["", "F30_HAIR_BACK_PRO", "F30_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F31: ["", "F31_HAIR_BACK_PRO", "F31_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F32: ["", "F32_HAIR_BACK_PRO", "F32_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F33: ["", "F33_HAIR_BACK_PRO", "F33_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F34: ["", "F34_HAIR_BACK_PRO", "F34_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F35: ["", "F35_HAIR_BACK_PRO", "F35_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F36: ["", "F36_HAIR_BACK_PRO", "F36_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F37: ["", "F37_HAIR_BACK_PRO", "F37_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F38: ["", "F38_HAIR_BACK_PRO", "F38_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F39: ["", "F39_HAIR_BACK_PRO", "F39_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F40: ["", "F40_HAIR_BACK_PRO", "F40_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F41: ["", "F41_HAIR_BACK_PRO", "F41_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F42: ["", "F42_HAIR_BACK_PRO", "F42_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F43: ["", "F43_HAIR_BACK_PRO", "F43_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F44: ["", "F44_HAIR_BACK_PRO", "F44_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F45: ["", "F45_HAIR_BACK_PRO", "F45_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F46: ["", "F46_HAIR_BACK_PRO", "F46_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F47: ["", "F47_HAIR_BACK_PRO", "F47_NUDEHEAD_PRO", "", "", "", "", "ASSAULT_SUIT", "", "", ""] customArmorPreviewIndex: 63 corpseBattle: - STR_CORPSE_ASSAULT_SUIT visibilityAtDark: 16 heatVision: 20 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 storeItem: STR_ASSAULT_SUIT personalLight: 5 weight: -15 stats: tu: 10 stamina: 10 strength: 10 frontArmor: 70 sideArmor: 50 rearArmor: 40 underArmor: 35 psiDefence: *ProteanDynamicPsiDefence meleeDodge: reactions: 0.25 flatHundred: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 healthCurrent: 0.25 stun: *ProteanAgentStunRes health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *AnchorAssaultSuitRes specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_PROTEAN loftempsSet: [ 3 ] - type: STR_ASSAULT_SUIT_PROTEAN_UC_UNDERWATER spriteSheet: XCOM_38.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: *ProteanAssaultSuitLayers customArmorPreviewIndex: 63 corpseBattle: - STR_CORPSE_ASSAULT_SUIT visibilityAtDark: 14 visibilityAtDay: 30 heatVision: 20 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 storeItem: STR_ASSAULT_SUIT requires: STR_TROLLIUM personalLight: 5 weight: -15 stats: tu: 10 stamina: 10 strength: 10 frontArmor: 70 sideArmor: 50 rearArmor: 40 underArmor: 35 psiDefence: *ProteanDynamicPsiDefence meleeDodge: reactions: 0.25 flatHundred: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *ProteanAgentStunRes health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *AnchorAssaultSuitRes specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_PROTEAN loftempsSet: [ 3 ] - type: STR_ASSAULT_SUIT_H_UC spriteSheet: XCOM_38.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "M0_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F0: ["", "", "F0_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] customArmorPreviewIndex: 63 corpseBattle: - STR_CORPSE_ASSAULT_SUIT visibilityAtDark: 14 heatVision: 20 psiVision: 1 storeItem: STR_ASSAULT_SUIT personalLight: 5 weight: -15 stats: tu: 10 stamina: 10 strength: 10 frontArmor: 70 sideArmor: 50 rearArmor: 40 underArmor: 35 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.25 flatHundred: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorAssaultSuitRes specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_ASSAULT_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_38.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "M0_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F0: ["", "", "F0_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] customArmorPreviewIndex: 63 corpseBattle: - STR_CORPSE_ASSAULT_SUIT visibilityAtDark: 11 visibilityAtDay: 30 heatVision: 20 psiVision: 1 storeItem: STR_ASSAULT_SUIT requires: STR_TROLLIUM personalLight: 5 weight: -15 stats: tu: 10 stamina: 10 strength: 10 frontArmor: 70 sideArmor: 50 rearArmor: 40 underArmor: 35 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.25 flatHundred: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorAssaultSuitRes specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_POWER_SUIT_UC spriteSheet: XCOM_2.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: &HumanPowerSuitLayers M0: ["", "M0_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M0_HEAD"] M1: ["", "M1_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M1_HEAD"] M2: ["", "M2_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M2_HEAD"] M3: ["", "M3_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M3_HEAD"] M4: ["", "M4_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M4_HEAD"] M5: ["", "M5_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M5_HEAD"] M6: ["", "M6_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M6_HEAD"] M7: ["", "M7_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M7_HEAD"] M8: ["", "M8_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M8_HEAD"] M9: ["", "M9_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M9_HEAD"] M10: ["", "M10_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M10_HEAD"] M11: ["", "M11_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M11_HEAD"] M12: ["", "M12_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M12_HEAD"] M13: ["", "M13_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M13_HEAD"] M14: ["", "M14_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M14_HEAD"] M15: ["", "M15_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M15_HEAD"] M16: ["", "M16_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M16_HEAD"] M17: ["", "M17_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M17_HEAD"] M18: ["", "M18_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M18_HEAD"] M19: ["", "M19_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M19_HEAD"] M20: ["", "M20_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M20_HEAD"] M21: ["", "M21_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M21_HEAD"] M22: ["", "M22_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M22_HEAD"] M23: ["", "M23_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M23_HEAD"] M24: ["", "M24_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M24_HEAD"] M25: ["", "M25_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M25_HEAD"] M26: ["", "M26_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M26_HEAD"] M27: ["", "M27_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M27_HEAD"] M28: ["", "M28_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M28_HEAD"] M29: ["", "M29_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M29_HEAD"] M30: ["", "M30_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M30_HEAD"] M31: ["", "M31_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M31_HEAD"] M32: ["", "M32_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M32_HEAD"] M33: ["", "M33_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M33_HEAD"] M34: ["", "M34_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M34_HEAD"] M35: ["", "M35_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M35_HEAD"] M36: ["", "M36_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M36_HEAD"] M37: ["", "M37_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M37_HEAD"] M38: ["", "M38_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M38_HEAD"] M39: ["", "M39_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M39_HEAD"] M40: ["", "M40_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M40_HEAD"] M41: ["", "M41_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M41_HEAD"] M42: ["", "M42_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M42_HEAD"] M43: ["", "M43_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M43_HEAD"] M44: ["", "M44_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M44_HEAD"] M45: ["", "M45_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M45_HEAD"] M46: ["", "M46_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M46_HEAD"] M47: ["", "M47_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M47_HEAD"] F0: ["", "F0_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F0_HEAD"] F1: ["", "F1_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F1_HEAD"] F2: ["", "F2_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F2_HEAD"] F3: ["", "F3_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F3_HEAD"] F4: ["", "F4_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F4_HEAD"] F5: ["", "F5_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F5_HEAD"] F6: ["", "F6_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F6_HEAD"] F7: ["", "F7_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F7_HEAD"] F8: ["", "F8_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F8_HEAD"] F9: ["", "F9_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F9_HEAD"] F10: ["", "F10_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F10_HEAD"] F11: ["", "F11_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F11_HEAD"] F12: ["", "F12_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F12_HEAD"] F13: ["", "F13_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F13_HEAD"] F14: ["", "F14_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F14_HEAD"] F15: ["", "F15_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F15_HEAD"] F16: ["", "F16_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F16_HEAD"] F17: ["", "F17_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F17_HEAD"] F18: ["", "F18_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F18_HEAD"] F19: ["", "F19_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F19_HEAD"] F20: ["", "F20_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F20_HEAD"] F21: ["", "F21_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F21_HEAD"] F22: ["", "F22_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F22_HEAD"] F23: ["", "F23_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F23_HEAD"] F24: ["", "F24_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F24_HEAD"] F25: ["", "F25_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F25_HEAD"] F26: ["", "F26_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F26_HEAD"] F27: ["", "F27_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F27_HEAD"] F28: ["", "F28_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F28_HEAD"] F29: ["", "F29_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F29_HEAD"] F30: ["", "F30_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F30_HEAD"] F31: ["", "F31_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F31_HEAD"] F32: ["", "F32_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F32_HEAD"] F33: ["", "F33_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F33_HEAD"] F34: ["", "F34_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F34_HEAD"] F35: ["", "F35_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F35_HEAD"] F36: ["", "F36_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F36_HEAD"] F37: ["", "F37_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F37_HEAD"] F38: ["", "F38_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F38_HEAD"] F39: ["", "F39_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F39_HEAD"] F40: ["", "F40_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F40_HEAD"] F41: ["", "F41_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F41_HEAD"] F42: ["", "F42_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F42_HEAD"] F43: ["", "F43_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F43_HEAD"] F44: ["", "F44_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F44_HEAD"] F45: ["", "F45_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F45_HEAD"] F46: ["", "F46_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F46_HEAD"] F47: ["", "F47_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F47_HEAD"] forcedTorso: 1 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 20 heatVision: 20 storeItem: STR_POWER_SUIT personalLight: 5 weight: -35 stats: tu: -15 frontArmor: 90 sideArmor: 80 rearArmor: 70 underArmor: 60 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorPowerSuitRes specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_POWER_SUIT_UC_UNDERWATER spriteSheet: XCOM_2.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: *HumanPowerSuitLayers forcedTorso: 1 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 12 visibilityAtDay: 30 heatVision: 20 storeItem: STR_POWER_SUIT requires: STR_TROLLIUM personalLight: 5 weight: -35 stats: tu: -15 firing: -5 throwing: -25 frontArmor: 90 sideArmor: 80 rearArmor: 70 underArmor: 60 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorPowerSuitRes specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_POWER_SUIT_OLYMPIAN_UC spriteSheet: XCOM_2.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: &OlympianPowerSuitLayers M0: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M0_HEAD", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M1_HEAD", "", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M2_HEAD", "", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M3_HEAD", "", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M4_HEAD", "", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M5_HEAD", "", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M6_HEAD", "", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M7_HEAD", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M8_HEAD", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M9_HEAD", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M10_HEAD", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M11_HEAD", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M12_HEAD", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M13_HEAD", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M14_HEAD", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M15_HEAD", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M16_HEAD", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M17_HEAD", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M18_HEAD", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M19_HEAD", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M20_HEAD", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M21_HEAD", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M22_HEAD", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M23_HEAD", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M24_HEAD", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M25_HEAD", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M26_HEAD", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M33_HEAD", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M34_HEAD", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M35_HEAD", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M36_HEAD", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M37_HEAD"] M38: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M38_HEAD", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M39_HEAD", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M40_HEAD", "", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M41_HEAD", "", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M42_HEAD", "", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M43_HEAD", "", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M44_HEAD", "", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M45_HEAD", "", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M46_HEAD"] M47: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "M47_HEAD", "", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F0_HEAD", "", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F1_HEAD", "", "PSI_AURA_EYES_F0", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F2_HEAD", "", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F3_HEAD", "", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F4_HEAD", "", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F5_HEAD", "", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F6_HEAD", "", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F7_HEAD", "", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F8_HEAD", "", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F9_HEAD", "", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F10_HEAD", "", "PSI_AURA_EYES_F10", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F11_HEAD", "", "PSI_AURA_EYES_F11", "F11_HAIR_FRONT"] F12: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F12_HEAD", "", "PSI_AURA_EYES_F10", "F12_HAIR_FRONT"] F13: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F13_HEAD", "", "PSI_AURA_EYES_F10", "F13_HAIR_FRONT"] F14: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F14_HEAD", "", "PSI_AURA_EYES_F10", "F14_HAIR_FRONT"] F15: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F15_HEAD", "", "PSI_AURA_EYES_F10", "F15_HAIR_FRONT"] F16: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F16_HEAD", "", "PSI_AURA_EYES_F10", "F16_HAIR_FRONT"] F17: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F17_HEAD", "", "PSI_AURA_EYES_F17", "F17_HAIR_FRONT"] F18: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F18_HEAD", "", "PSI_AURA_EYES_F17", "F18_HAIR_FRONT"] F19: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F19_HEAD", "", "PSI_AURA_EYES_F10", "F19_HAIR_FRONT"] F20: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F20_HEAD", "", "PSI_AURA_EYES_F10", "F20_HAIR_FRONT"] F21: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F21_HEAD", "", "PSI_AURA_EYES_F0", "F21_HAIR_FRONT"] F22: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F22_HEAD", "", "PSI_AURA_EYES_F0", "F22_HAIR_FRONT"] F23: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F23_HEAD", "", "PSI_AURA_EYES_F10", "F23_HAIR_FRONT"] F24: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F24_HEAD", "", "PSI_AURA_EYES_F10", "F24_HAIR_FRONT"] F25: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F25_HEAD", "", "PSI_AURA_EYES_F10", "F25_HAIR_FRONT"] F26: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F26_HEAD", "", "PSI_AURA_EYES_F0", "F26_HAIR_FRONT"] F27: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F27_HEAD", "", "PSI_AURA_EYES_F10", "F27_HAIR_FRONT"] F28: ["", "PSI_AURA_HALO", "", "", "", "", "", "POWER_SUIT", "", "", "F28_HEAD", "", "PSI_AURA_EYES_F28", "F28_HAIR_FRONT"] F29: ["", 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"M33_HEAD"] M34: ["", "M34_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M34_HEAD"] M35: ["", "M35_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M35_HEAD"] M36: ["", "M36_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M36_HEAD"] M37: ["", "M37_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M37_HEAD"] M38: ["", "M38_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M38_HEAD"] M39: ["", "M39_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M39_HEAD"] M40: ["", "M40_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M40_HEAD"] M41: ["", "M41_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M41_HEAD"] M42: ["", "M42_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M42_HEAD"] M43: ["", "M43_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M43_HEAD"] M44: ["", "M44_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M44_HEAD"] M45: ["", "M45_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M45_HEAD"] M46: ["", "M46_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M46_HEAD"] M47: ["", "M47_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M47_HEAD"] F0: ["", "F0_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F0_HEAD"] F1: ["", "F1_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F1_HEAD"] F2: ["", "F2_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F2_HEAD"] F3: ["", "F3_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F3_HEAD"] F4: ["", "F4_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F4_HEAD"] F5: ["", "F5_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F5_HEAD"] F6: ["", "F6_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F6_HEAD"] F7: ["", "F7_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F7_HEAD"] F8: ["", "F8_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F8_HEAD"] F9: ["", "F9_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F9_HEAD"] F10: ["", "F10_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F10_HEAD"] F11: ["", "F11_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F11_HEAD"] F12: ["", "F12_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F12_HEAD"] F13: ["", "F13_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F13_HEAD"] F14: ["", "F14_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F14_HEAD"] F15: ["", "F15_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F15_HEAD"] F16: ["", "F16_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F16_HEAD"] F17: ["", "F17_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F17_HEAD"] F18: ["", "F18_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F18_HEAD"] F19: ["", "F19_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F19_HEAD"] F20: ["", "F20_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F20_HEAD"] F21: ["", "F21_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F21_HEAD"] F22: ["", "F22_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F22_HEAD"] F23: ["", "F23_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F23_HEAD"] F24: ["", "F24_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F24_HEAD"] F25: ["", "F25_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F25_HEAD"] F26: ["", "F26_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F26_HEAD"] F27: ["", "F27_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F27_HEAD"] F28: ["", "F28_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F28_HEAD"] F29: ["", "F29_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F29_HEAD"] F30: ["", "F30_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F30_HEAD"] F31: ["", "F31_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F31_HEAD"] F32: ["", "F32_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F32_HEAD"] F33: ["", "F33_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F33_HEAD"] F34: ["", "F34_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F34_HEAD"] F35: ["", "F35_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F35_HEAD"] F36: ["", "F36_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F36_HEAD"] F37: ["", "F37_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F37_HEAD"] F38: ["", "F38_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F38_HEAD"] F39: ["", "F39_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F39_HEAD"] F40: ["", "F40_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F40_HEAD"] F41: ["", "F41_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F41_HEAD"] F42: ["", "F42_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F42_HEAD"] F43: ["", "F43_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F43_HEAD"] F44: ["", "F44_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F44_HEAD"] F45: ["", "F45_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F45_HEAD"] F46: ["", "F46_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F46_HEAD"] F47: ["", "F47_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F47_HEAD"] forcedTorso: 2 customArmorPreviewIndex: 19 corpseBattle: - STR_CORPSE_FLYING_SUIT storeItem: STR_FLYING_SUIT visibilityAtDark: 20 heatVision: 20 personalLight: 5 stats: firing: -10 throwing: -10 frontArmor: 95 sideArmor: 85 rearArmor: 75 underArmor: 60 psiDefence: *StandardDynamicPsiDefence movementType: 1 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &AnchorFlyingSuitRes - 1.0 - 1.15 - 0.1 - 0.9 - 1.0 - 0.85 - 0.8 - 1.0 - 1.0 - 0.0 - 0.65 - 0.2 - 1.0 - 0.9 - 0.0 - 1.0 specialWeapon: STR_UNARMED_FLYING_SUIT builtInWeapons: - INV_JETPACK_B_3X3 units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_FLYING_SUIT_UC_UNDERWATER spriteSheet: XCOM_8.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: *HumanFlyingSuitLayers forcedTorso: 2 customArmorPreviewIndex: 19 corpseBattle: - STR_CORPSE_FLYING_SUIT storeItem: STR_FLYING_SUIT requires: STR_TROLLIUM visibilityAtDark: 12 visibilityAtDay: 30 heatVision: 20 personalLight: 5 stats: firing: -15 throwing: -35 frontArmor: 95 sideArmor: 85 rearArmor: 75 underArmor: 60 psiDefence: *StandardDynamicPsiDefence movementType: 1 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorFlyingSuitRes specialWeapon: STR_UNARMED_FLYING_SUIT builtInWeapons: - INV_JETPACK_B_3X3 units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_FLYING_SUIT_OLYMPIAN_UC spriteSheet: XCOM_8.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: &OlympianFlyingSuitLayers M0: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M0_HEAD", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M1_HEAD", "", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M2_HEAD", "", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M3_HEAD", "", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M4_HEAD", "", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M5_HEAD", "", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M6_HEAD", "", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M7_HEAD", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M8_HEAD", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M9_HEAD", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M10_HEAD", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M11_HEAD", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M12_HEAD", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M13_HEAD", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M14_HEAD", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M15_HEAD", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M16_HEAD", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M17_HEAD", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M18_HEAD", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M19_HEAD", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M20_HEAD", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M21_HEAD", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M22_HEAD", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M23_HEAD", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M24_HEAD", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M25_HEAD", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M26_HEAD", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M33_HEAD", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M34_HEAD", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M35_HEAD", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M36_HEAD", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M37_HEAD"] M38: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M38_HEAD", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M39_HEAD", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M40_HEAD", "", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M41_HEAD", "", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M42_HEAD", "", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M43_HEAD", "", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M44_HEAD", "", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M45_HEAD", "", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M46_HEAD"] M47: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "M47_HEAD", "", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F0_HEAD", "", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F1_HEAD", "", "PSI_AURA_EYES_F0", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F2_HEAD", "", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F3_HEAD", "", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F4_HEAD", "", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F5_HEAD", "", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F6_HEAD", "", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F7_HEAD", "", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F8_HEAD", "", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F9_HEAD", "", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F10_HEAD", "", "PSI_AURA_EYES_F10", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F11_HEAD", "", "PSI_AURA_EYES_F11", "F11_HAIR_FRONT"] F12: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F12_HEAD", "", "PSI_AURA_EYES_F10", "F12_HAIR_FRONT"] F13: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F13_HEAD", "", "PSI_AURA_EYES_F10", "F13_HAIR_FRONT"] F14: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F14_HEAD", "", "PSI_AURA_EYES_F10", "F14_HAIR_FRONT"] F15: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F15_HEAD", "", "PSI_AURA_EYES_F10", "F15_HAIR_FRONT"] F16: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F16_HEAD", "", "PSI_AURA_EYES_F10", "F16_HAIR_FRONT"] F17: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F17_HEAD", "", "PSI_AURA_EYES_F17", "F17_HAIR_FRONT"] F18: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F18_HEAD", "", "PSI_AURA_EYES_F17", "F18_HAIR_FRONT"] F19: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F19_HEAD", "", "PSI_AURA_EYES_F10", "F19_HAIR_FRONT"] F20: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F20_HEAD", "", "PSI_AURA_EYES_F10", "F20_HAIR_FRONT"] F21: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F21_HEAD", "", "PSI_AURA_EYES_F0", "F21_HAIR_FRONT"] F22: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F22_HEAD", "", "PSI_AURA_EYES_F0", "F22_HAIR_FRONT"] F23: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F23_HEAD", "", "PSI_AURA_EYES_F10", "F23_HAIR_FRONT"] F24: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", "F24_HEAD", "", "PSI_AURA_EYES_F10", "F24_HAIR_FRONT"] F25: ["", "PSI_AURA_HALO", "", "", "", "", "", "FLYING_SUIT", "", "", 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type: STR_FLYING_SUIT_H_UC spriteSheet: XCOM_8.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "FLYING_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "FLYING_SUIT", "", "", "F0_HEAD"] forcedTorso: 2 customArmorPreviewIndex: 19 corpseBattle: - STR_CORPSE_FLYING_SUIT storeItem: STR_FLYING_SUIT visibilityAtDark: 20 heatVision: 20 psiVision: 1 personalLight: 5 stats: firing: -10 throwing: -10 frontArmor: 95 sideArmor: 85 rearArmor: 75 underArmor: 60 psiDefence: *StandardDynamicPsiDefence movementType: 1 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorFlyingSuitRes specialWeapon: STR_UNARMED_FLYING_SUIT builtInWeapons: - INV_JETPACK_B_3X3 units: - STR_HYBRID loftempsSet: [ 3 ] - type: 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manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorStormtrooperSuitRes specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_UC_UNDERWATER spriteSheet: XCOM_12.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: *HumanStormtrooperArmorLayers customArmorPreviewIndex: 14 movementType: 1 corpseBattle: - STR_STORMTROOPER_ARMOR_CORPSE storeItem: STR_STORMTROOPER_ARMOR requires: STR_TROLLIUM visibilityAtDark: 20 visibilityAtDay: 30 heatVision: 40 personalLight: 5 weight: 0 stats: tu: -20 reactions: 20 firing: 15 throwing: -20 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorStormtrooperSuitRes specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_OLYMPIAN_UC spriteSheet: XCOM_12.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: &OlympianStormtrooperArmorLayers M0: ["", "PSI_AURA_HALO", "M0_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M0_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "M1_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M1_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "M2_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M2_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "M3_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M3_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "M4_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M4_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "M5_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M5_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "M6_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M6_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "M7_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M7_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "M8_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M8_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "M9_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M9_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "M10_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M10_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "M11_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M11_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "M12_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M12_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "M13_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M13_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "M14_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M14_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "M15_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M15_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "M16_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M16_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "M17_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M17_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "M18_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M18_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "M19_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M19_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "M20_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M20_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "M21_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M21_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "M22_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M22_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "M23_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M23_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "M24_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M24_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "M25_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M25_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "M26_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M26_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "M27_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M27_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "M28_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M28_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "M29_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M29_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "M30_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M30_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "M31_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M31_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "M32_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M32_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "M33_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M33_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "M34_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M34_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "M35_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M35_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "M36_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M36_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "M37_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M37_HEAD", "BLACK_HEADGEAR", "", "M37_HAIR_FRONT"] M38: ["", "PSI_AURA_HALO", "M38_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M38_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "M39_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M39_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "M40_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M40_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "M41_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M41_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "M42_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M42_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "M43_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M43_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "M44_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M44_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "M45_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M45_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "M46_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M46_HEAD", "BLACK_HEADGEAR", "", "M46_HAIR_FRONT"] M47: ["", "PSI_AURA_HALO", "M47_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M47_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "F0_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F0_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "F1_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F1_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "F2_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F2_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "F3_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F3_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "F4_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F4_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "F5_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F5_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "F6_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F6_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "F7_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F7_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "F8_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F8_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "F9_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F9_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "F10_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F10_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "F11_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F11_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F11", "F11_HAIR_FRONT"] F12: ["", "PSI_AURA_HALO", "F12_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F12_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F12_HAIR_FRONT"] F13: ["", "PSI_AURA_HALO", "F13_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F13_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F13_HAIR_FRONT"] F14: ["", "PSI_AURA_HALO", "F14_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F14_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F14_HAIR_FRONT"] F15: ["", "PSI_AURA_HALO", "F15_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F15_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F15_HAIR_FRONT"] F16: ["", "PSI_AURA_HALO", "F16_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F16_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F16_HAIR_FRONT"] F17: ["", "PSI_AURA_HALO", "F17_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F17_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F17", "F17_HAIR_FRONT"] F18: ["", "PSI_AURA_HALO", "F18_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F18_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F17", "F18_HAIR_FRONT"] F19: ["", "PSI_AURA_HALO", "F19_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F19_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F19_HAIR_FRONT"] F20: ["", "PSI_AURA_HALO", "F20_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F20_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F20_HAIR_FRONT"] F21: ["", "PSI_AURA_HALO", "F21_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F21_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F0", "F21_HAIR_FRONT"] F22: ["", "PSI_AURA_HALO", "F22_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F22_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F0", "F22_HAIR_FRONT"] F23: ["", "PSI_AURA_HALO", "F23_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F23_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F23_HAIR_FRONT"] F24: ["", "PSI_AURA_HALO", "F24_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F24_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F24_HAIR_FRONT"] F25: ["", "PSI_AURA_HALO", "F25_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F25_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F25_HAIR_FRONT"] F26: ["", "PSI_AURA_HALO", "F26_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F26_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F26_HAIR_FRONT"] F27: ["", "PSI_AURA_HALO", "F27_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F27_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F27_HAIR_FRONT"] F28: ["", "PSI_AURA_HALO", "F28_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F28_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F28", "F28_HAIR_FRONT"] F29: ["", "PSI_AURA_HALO", "F29_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F29_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F29_HAIR_FRONT"] F30: ["", "PSI_AURA_HALO", "F30_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F30_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F30_HAIR_FRONT"] F31: ["", "PSI_AURA_HALO", "F31_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F31_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F31_HAIR_FRONT"] F32: ["", "PSI_AURA_HALO", "F32_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F32_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F32_HAIR_FRONT"] F33: ["", "PSI_AURA_HALO", "F33_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F33_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F33_HAIR_FRONT"] F34: ["", "PSI_AURA_HALO", "F34_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F34_HEAD", "BLACK_HEADGEAR_WIDE", "PSI_AURA_EYES_F10", "F34_HAIR_FRONT"] F35: ["", "PSI_AURA_HALO", "F35_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F35_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F11", "F35_HAIR_FRONT"] F36: ["", "PSI_AURA_HALO", "F36_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F36_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F36", "F36_HAIR_FRONT"] F37: ["", "PSI_AURA_HALO", "F37_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F37_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F37", "F37_HAIR_FRONT"] F38: ["", "PSI_AURA_HALO", "F38_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F38_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F38", "F38_HAIR_FRONT"] F39: ["", "PSI_AURA_HALO", "F39_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F39_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F39", "F39_HAIR_FRONT"] F40: ["", "PSI_AURA_HALO", "F40_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F40_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F40_HAIR_FRONT"] F41: ["", "PSI_AURA_HALO", "F41_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F41_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F41_HAIR_FRONT"] F42: ["", "PSI_AURA_HALO", "F42_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F42_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F39", "F42_HAIR_FRONT"] F43: ["", "PSI_AURA_HALO", "F43_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F43_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F11", "F43_HAIR_FRONT"] F44: ["", "PSI_AURA_HALO", "F44_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F44_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F44_HAIR_FRONT"] F45: ["", "PSI_AURA_HALO", "F45_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F45_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F0", "F45_HAIR_FRONT"] F46: ["", "PSI_AURA_HALO", "F46_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F46_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F39", "F46_HAIR_FRONT"] F47: ["", "PSI_AURA_HALO", "F47_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F47_HEAD", "BLACK_HEADGEAR", "PSI_AURA_EYES_F17", "F47_HAIR_FRONT"] customArmorPreviewIndex: 14 movementType: 1 corpseBattle: - STR_STORMTROOPER_ARMOR_CORPSE storeItem: STR_STORMTROOPER_ARMOR visibilityAtDark: 20 heatVision: 40 psiVision: 3 personalLight: 5 weight: 0 stats: reactions: 20 firing: 20 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorStormtrooperSuitRes specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR units: - STR_OLYMPIAN builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_OLYMPIAN_UC_UNDERWATER spriteSheet: XCOM_12.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: *OlympianStormtrooperArmorLayers customArmorPreviewIndex: 14 movementType: 1 corpseBattle: - STR_STORMTROOPER_ARMOR_CORPSE storeItem: STR_STORMTROOPER_ARMOR requires: STR_TROLLIUM visibilityAtDark: 20 visibilityAtDay: 30 heatVision: 40 psiVision: 3 personalLight: 5 weight: 0 stats: tu: -20 reactions: 20 firing: 15 throwing: -20 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *OlympianAgentStunRes health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorStormtrooperSuitRes specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR units: - STR_OLYMPIAN builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_PROTEAN_UC spriteSheet: XCOM_12.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: &ProteanStormtrooperArmorLayers M0: ["", "", "M0_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M0_HEAD_PRO", "BLACK_HEADGEAR", "", "M0_HAIR_FRONT"] M1: ["", "", "M1_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M1_HEAD_PRO", "BLACK_HEADGEAR", "", "M1_HAIR_FRONT"] M2: ["", "", "M2_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M2_HEAD_PRO", "BLACK_HEADGEAR", "", "M2_HAIR_FRONT"] M3: ["", "", "M3_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M3_HEAD_PRO", "BLACK_HEADGEAR", "", "M3_HAIR_FRONT"] M4: ["", "", "M4_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M4_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M4_HAIR_FRONT"] M5: ["", "", "M5_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M5_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M5_HAIR_FRONT"] M6: ["", "", "M6_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M6_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M6_HAIR_FRONT"] M7: ["", "", "M7_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M7_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M7_HAIR_FRONT"] M8: ["", "", "M8_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M8_HEAD_PRO", "BLACK_HEADGEAR", "", "M8_HAIR_FRONT"] M9: ["", "", "M9_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M9_HEAD_PRO", "BLACK_HEADGEAR", "", "M9_HAIR_FRONT"] M10: ["", "", "M10_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M10_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M10_HAIR_FRONT"] M11: ["", "", "M11_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M11_HEAD_PRO", "BLACK_HEADGEAR", "", "M11_HAIR_FRONT"] M12: ["", "", "M12_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M12_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M12_HAIR_FRONT"] M13: ["", "", "M13_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M13_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M13_HAIR_FRONT"] M14: ["", "", "M14_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M14_HEAD_PRO", "BLACK_HEADGEAR", "", "M14_HAIR_FRONT"] M15: ["", "", "M15_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M15_HEAD_PRO", "BLACK_HEADGEAR", "", "M15_HAIR_FRONT"] M16: ["", "", "M16_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M16_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M16_HAIR_FRONT"] M17: ["", "", "M17_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M17_HEAD_PRO", "BLACK_HEADGEAR", "", "M17_HAIR_FRONT"] M18: ["", "", "M18_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M18_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M18_HAIR_FRONT"] M19: ["", "", "M19_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M19_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M19_HAIR_FRONT"] M20: ["", "", "M20_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M20_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M20_HAIR_FRONT"] M21: ["", "", "M21_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M21_HEAD_PRO", "BLACK_HEADGEAR", "", "M21_HAIR_FRONT"] M22: ["", "", "M22_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M22_HEAD_PRO", "BLACK_HEADGEAR", "", "M22_HAIR_FRONT"] M23: ["", "", "M23_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M23_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M23_HAIR_FRONT"] M24: ["", "", "M24_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M24_HEAD_PRO", "BLACK_HEADGEAR", "", "M24_HAIR_FRONT"] M25: ["", "", "M25_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M25_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M25_HAIR_FRONT"] M26: ["", "", "M26_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M26_HEAD_PRO", "BLACK_HEADGEAR", "", "M26_HAIR_FRONT"] M27: ["", "", "M27_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M27_HEAD_PRO", "BLACK_HEADGEAR", "", "M27_HAIR_FRONT"] M28: ["", "", "M28_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M28_HEAD_PRO", "BLACK_HEADGEAR", "", "M28_HAIR_FRONT_PRO"] M29: ["", "", "M29_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M29_HEAD_PRO", "BLACK_HEADGEAR", "", "M29_HAIR_FRONT"] M30: ["", "", "M30_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M30_HEAD_PRO", "BLACK_HEADGEAR", "", "M30_HAIR_FRONT"] M31: ["", "", "M31_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M31_HEAD_PRO", "BLACK_HEADGEAR", "", "M31_HAIR_FRONT"] M32: ["", "", "M32_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M32_HEAD_PRO", "BLACK_HEADGEAR", "", "M32_HAIR_FRONT"] M33: ["", "", "M33_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M33_HEAD_PRO", "BLACK_HEADGEAR", "", "M33_HAIR_FRONT"] M34: ["", "", "M34_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M34_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M34_HAIR_FRONT_PRO"] M35: ["", "", "M35_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M35_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M35_HAIR_FRONT"] M36: ["", "", "M36_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M36_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M36_HAIR_FRONT"] M37: ["", "", "M37_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M37_HEAD_PRO", "BLACK_HEADGEAR", "", "M37_HAIR_FRONT"] M38: ["", "", "M38_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M38_HEAD_PRO", "BLACK_HEADGEAR", "", "M38_HAIR_FRONT"] M39: ["", "", "M39_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M39_HEAD_PRO", "BLACK_HEADGEAR", "", "M39_HAIR_FRONT"] M40: ["", "", "M40_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M40_HEAD_PRO", "BLACK_HEADGEAR", "", "M40_HAIR_FRONT"] M41: ["", "", "M41_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M41_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M41_HAIR_FRONT"] M42: ["", "", "M42_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M42_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "M42_HAIR_FRONT"] M43: ["", "", "M43_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M43_HEAD_PRO", "BLACK_HEADGEAR", "", "M43_HAIR_FRONT_PRO"] M44: ["", "", "M44_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M44_HEAD_PRO", "BLACK_HEADGEAR", "", "M44_HAIR_FRONT"] M45: ["", "", "M45_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M45_HEAD_PRO", "BLACK_HEADGEAR", "", "M45_HAIR_FRONT"] M46: ["", "", "M46_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M46_HEAD_PRO", "BLACK_HEADGEAR", "", "M46_HAIR_FRONT"] M47: ["", "", "M47_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M47_HEAD_PRO", "BLACK_HEADGEAR", "", "M47_HAIR_FRONT"] F0: ["", "", "F0_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F0_HEAD_PRO", "BLACK_HEADGEAR", "", "F0_HAIR_FRONT"] F1: ["", "", "F1_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F1_HEAD_PRO", "BLACK_HEADGEAR", "", "F1_HAIR_FRONT"] F2: ["", "", "F2_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F2_HEAD_PRO", "BLACK_HEADGEAR", "", "F2_HAIR_FRONT"] F3: ["", "", "F3_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F3_HEAD_PRO", "BLACK_HEADGEAR", "", "F3_HAIR_FRONT"] F4: ["", "", "F4_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F4_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F4_HAIR_FRONT"] F5: ["", "", "F5_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F5_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F5_HAIR_FRONT"] F6: ["", "", "F6_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F6_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F6_HAIR_FRONT"] F7: ["", "", "F7_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F7_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F7_HAIR_FRONT"] F8: ["", "", "F8_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F8_HEAD_PRO", "BLACK_HEADGEAR", "", "F8_HAIR_FRONT"] F9: ["", "", "F9_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F9_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F9_HAIR_FRONT"] F10: ["", "", "F10_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F10_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F10_HAIR_FRONT"] F11: ["", "", "F11_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F11_HEAD_PRO", "BLACK_HEADGEAR", "", "F11_HAIR_FRONT"] F12: ["", "", "F12_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F12_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F12_HAIR_FRONT"] F13: ["", "", "F13_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F13_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F13_HAIR_FRONT"] F14: ["", "", "F14_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F14_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F14_HAIR_FRONT"] F15: ["", "", "F15_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F15_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F15_HAIR_FRONT"] F16: ["", "", "F16_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F16_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F16_HAIR_FRONT"] F17: ["", "", "F17_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F17_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F17_HAIR_FRONT"] F18: ["", "", "F18_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F18_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F18_HAIR_FRONT"] F19: ["", "", "F19_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F19_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F19_HAIR_FRONT"] F20: ["", "", "F20_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F20_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F20_HAIR_FRONT"] F21: ["", "", "F21_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F21_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F21_HAIR_FRONT"] F22: ["", "", "F22_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F22_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F22_HAIR_FRONT"] F23: ["", "", "F23_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F23_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F23_HAIR_FRONT"] F24: ["", "", "F24_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F24_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F24_HAIR_FRONT"] F25: ["", "", "F25_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F25_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F25_HAIR_FRONT"] F26: ["", "", "F26_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F26_HEAD_PRO", "BLACK_HEADGEAR", "", "F26_HAIR_FRONT"] F27: ["", "", "F27_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F27_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F27_HAIR_FRONT"] F28: ["", "", "F28_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F28_HEAD_PRO", "BLACK_HEADGEAR", "", "F28_HAIR_FRONT"] F29: ["", "", "F29_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F29_HEAD_PRO", "BLACK_HEADGEAR", "", "F29_HAIR_FRONT"] F30: ["", "", "F30_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F30_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F30_HAIR_FRONT"] F31: ["", "", "F31_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F31_HEAD_PRO", "BLACK_HEADGEAR", "", "F31_HAIR_FRONT"] F32: ["", "", "F32_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F32_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F32_HAIR_FRONT"] F33: ["", "", "F33_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F33_HEAD_PRO", "BLACK_HEADGEAR", "", "F33_HAIR_FRONT"] F34: ["", "", "F34_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F34_HEAD_PRO", "BLACK_HEADGEAR_WIDE", "", "F34_HAIR_FRONT"] F35: ["", "", "F35_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F35_HEAD_PRO", "BLACK_HEADGEAR", "", "F35_HAIR_FRONT"] F36: ["", "", "F36_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F36_HEAD_PRO", "BLACK_HEADGEAR", "", "F36_HAIR_FRONT"] F37: ["", "", "F37_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F37_HEAD_PRO", "BLACK_HEADGEAR", "", "F37_HAIR_FRONT"] F38: ["", "", "F38_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F38_HEAD_PRO", "BLACK_HEADGEAR", "", "F38_HAIR_FRONT"] F39: ["", "", "F39_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F39_HEAD_PRO", "BLACK_HEADGEAR", "", "F39_HAIR_FRONT"] F40: ["", "", "F40_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F40_HEAD_PRO", "BLACK_HEADGEAR", "", "F40_HAIR_FRONT"] F41: ["", "", "F41_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F41_HEAD_PRO", "BLACK_HEADGEAR", "", "F41_HAIR_FRONT"] F42: ["", "", "F42_NUDE_PRO", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", 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frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 psiDefence: *ProteanDynamicPsiDefence meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *ProteanAgentStunRes health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *AnchorStormtrooperSuitRes specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR units: - STR_PROTEAN builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_PROTEAN_UC_UNDERWATER spriteSheet: XCOM_12.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: *ProteanStormtrooperArmorLayers customArmorPreviewIndex: 14 movementType: 1 corpseBattle: - STR_STORMTROOPER_ARMOR_CORPSE storeItem: STR_STORMTROOPER_ARMOR requires: STR_TROLLIUM visibilityAtDark: 21 visibilityAtDay: 30 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 heatVision: 40 personalLight: 5 weight: 0 stats: tu: -20 reactions: 20 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"", "", "F46_HEAD"] F47: ["", "F47_HAIR_BACK", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F47_HEAD"] customArmorPreviewIndex: 17 storeItem: STR_DIVING_SUIT corpseBattle: - STR_CORPSE_DIVING_SUIT visibilityAtDark: 7 visibilityAtDay: 20 personalLight: 5 weight: 7 stats: tu: -20 stamina: -10 firing: -5 throwing: -25 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.04 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &DivingSuitResists - 1.0 - 1.2 - 0.7 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_DIVING_SUIT_OLYMPIAN_UC spriteSheet: XCOM_20.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: &OlympianDivingSuitLayers M0: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M0_HEAD", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M1_HEAD", "", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M2_HEAD", "", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M3_HEAD", "", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M4_HEAD", "", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M5_HEAD", "", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M6_HEAD", "", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M7_HEAD", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M8_HEAD", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M9_HEAD", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M10_HEAD", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M11_HEAD", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M12_HEAD", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M13_HEAD", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M14_HEAD", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M15_HEAD", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M16_HEAD", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M17_HEAD", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M18_HEAD", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M19_HEAD", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M20_HEAD", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M21_HEAD", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M22_HEAD", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M23_HEAD", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M24_HEAD", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M25_HEAD", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M26_HEAD", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M33_HEAD", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M34_HEAD", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M35_HEAD", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M36_HEAD", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M37_HEAD"] M38: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M38_HEAD", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M39_HEAD", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M40_HEAD", "", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M41_HEAD", "", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M42_HEAD", "", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M43_HEAD", "", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M44_HEAD", "", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M45_HEAD", "", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M46_HEAD"] M47: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M47_HEAD", "", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F0_HEAD", "", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F1_HEAD", "", "PSI_AURA_EYES_F0", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F2_HEAD", "", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F3_HEAD", "", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F4_HEAD", "", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F5_HEAD", "", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F6_HEAD", "", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F7_HEAD", "", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F8_HEAD", "", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F9_HEAD", "", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F10_HEAD", "", "PSI_AURA_EYES_F10", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F11_HEAD", "", "PSI_AURA_EYES_F11", "F11_HAIR_FRONT"] F12: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F12_HEAD", "", "PSI_AURA_EYES_F10", "F12_HAIR_FRONT"] F13: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F13_HEAD", "", "PSI_AURA_EYES_F10", "F13_HAIR_FRONT"] F14: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F14_HEAD", "", "PSI_AURA_EYES_F10", "F14_HAIR_FRONT"] F15: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F15_HEAD", "", "PSI_AURA_EYES_F10", "F15_HAIR_FRONT"] F16: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F16_HEAD", "", "PSI_AURA_EYES_F10", "F16_HAIR_FRONT"] F17: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F17_HEAD", "", "PSI_AURA_EYES_F17", "F17_HAIR_FRONT"] F18: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F18_HEAD", "", "PSI_AURA_EYES_F17", "F18_HAIR_FRONT"] F19: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F19_HEAD", "", "PSI_AURA_EYES_F10", "F19_HAIR_FRONT"] F20: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F20_HEAD", "", "PSI_AURA_EYES_F10", "F20_HAIR_FRONT"] F21: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F21_HEAD", "", "PSI_AURA_EYES_F0", "F21_HAIR_FRONT"] F22: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F22_HEAD", "", "PSI_AURA_EYES_F0", "F22_HAIR_FRONT"] F23: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F23_HEAD", "", "PSI_AURA_EYES_F10", "F23_HAIR_FRONT"] F24: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F24_HEAD", "", "PSI_AURA_EYES_F10", "F24_HAIR_FRONT"] F25: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F25_HEAD", "", "PSI_AURA_EYES_F10", "F25_HAIR_FRONT"] F26: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F26_HEAD", "", "PSI_AURA_EYES_F0", "F26_HAIR_FRONT"] F27: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F27_HEAD", "", "PSI_AURA_EYES_F10", "F27_HAIR_FRONT"] F28: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F28_HEAD", "", "PSI_AURA_EYES_F28", "F28_HAIR_FRONT"] F29: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F29_HEAD", "", "PSI_AURA_EYES_F0", "F29_HAIR_FRONT"] F30: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F30_HEAD", "", "PSI_AURA_EYES_F10", "F30_HAIR_FRONT"] F31: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F31_HEAD", "", "PSI_AURA_EYES_F0", "F31_HAIR_FRONT"] F32: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F32_HEAD", "", "PSI_AURA_EYES_F10", "F32_HAIR_FRONT"] F33: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F33_HEAD", "", "PSI_AURA_EYES_F0", "F33_HAIR_FRONT"] F34: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F34_HEAD", "", "PSI_AURA_EYES_F10", "F34_HAIR_FRONT"] F35: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F35_HEAD", "", "PSI_AURA_EYES_F11", "F35_HAIR_FRONT"] F36: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F36_HEAD", "", "PSI_AURA_EYES_F36", "F36_HAIR_FRONT"] F37: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F37_HEAD", "", "PSI_AURA_EYES_F37", "F37_HAIR_FRONT"] F38: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F38_HEAD", "", "PSI_AURA_EYES_F38", "F38_HAIR_FRONT"] F39: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F39_HEAD", "", "PSI_AURA_EYES_F39", "F39_HAIR_FRONT"] F40: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F40_HEAD", "", "PSI_AURA_EYES_F0", "F40_HAIR_FRONT"] F41: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F41_HEAD", "", "PSI_AURA_EYES_F0", "F41_HAIR_FRONT"] F42: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F42_HEAD", "", "PSI_AURA_EYES_F39", "F42_HAIR_FRONT"] F43: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F43_HEAD", "", "PSI_AURA_EYES_F11", "F43_HAIR_FRONT"] F44: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F44_HEAD", "", "PSI_AURA_EYES_F0", "F44_HAIR_FRONT"] F45: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F45_HEAD", "", "PSI_AURA_EYES_F0", "F45_HAIR_FRONT"] F46: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F46_HEAD", "", "PSI_AURA_EYES_F39", "F46_HAIR_FRONT"] F47: ["", "PSI_AURA_HALO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F47_HEAD", "", "PSI_AURA_EYES_F17", "F47_HAIR_FRONT"] customArmorPreviewIndex: 17 storeItem: STR_DIVING_SUIT corpseBattle: - STR_CORPSE_DIVING_SUIT visibilityAtDark: 7 visibilityAtDay: 20 psiVision: 3 personalLight: 5 weight: 7 stats: tu: -20 stamina: -10 firing: -5 throwing: -25 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *OlympianDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.026 health: -0.024 stunCurrent: 0.054 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *DivingSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_OLYMPIAN builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_DIVING_SUIT_PROTEAN_UC spriteSheet: XCOM_20.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: &ProteanDivingSuitLayers M0: ["", "M0_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M0_HEAD_PRO"] M1: ["", "M1_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M1_HEAD_PRO"] M2: ["", "M2_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M2_HEAD_PRO"] M3: ["", "M3_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M3_HEAD_PRO"] M4: ["", "M4_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M4_HEAD_PRO"] M5: ["", "M5_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M5_HEAD_PRO"] M6: ["", "M6_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M6_HEAD_PRO"] M7: ["", "M7_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M7_HEAD_PRO"] M8: ["", "M8_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M8_HEAD_PRO"] M9: ["", "M9_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M9_HEAD_PRO"] M10: ["", "M10_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M10_HEAD_PRO"] M11: ["", "M11_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M11_HEAD_PRO"] M12: ["", "M12_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M12_HEAD_PRO"] M13: ["", "M13_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M13_HEAD_PRO"] M14: ["", "M14_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M14_HEAD_PRO"] M15: ["", "M15_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M15_HEAD_PRO"] M16: ["", "M16_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M16_HEAD_PRO"] M17: ["", "M17_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M17_HEAD_PRO"] M18: ["", "M18_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M18_HEAD_PRO"] M19: ["", "M19_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M19_HEAD_PRO"] M20: ["", "M20_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M20_HEAD_PRO"] M21: ["", "M21_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M21_HEAD_PRO"] M22: ["", "M22_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M22_HEAD_PRO"] M23: ["", "M23_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M23_HEAD_PRO"] M24: ["", "M24_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M24_HEAD_PRO"] M25: ["", "M25_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M25_HEAD_PRO"] M26: ["", "M26_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M26_HEAD_PRO"] M27: ["", "M27_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M27_HEAD_PRO"] M28: ["", "M28_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M28_HEAD_PRO"] M29: ["", "M29_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M29_HEAD_PRO"] M30: ["", "M30_HAIR_BACK_PRO", "", "", "", "", "", 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"", "", "", "DIVING_SUIT_M", "", "", "M41_HEAD_PRO"] M42: ["", "M42_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M42_HEAD_PRO"] M43: ["", "M43_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M43_HEAD_PRO"] M44: ["", "M44_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M44_HEAD_PRO"] M45: ["", "M45_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M45_HEAD_PRO"] M46: ["", "M46_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M46_HEAD_PRO"] M47: ["", "M47_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M47_HEAD_PRO"] F0: ["", "F0_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F0_HEAD_PRO"] F1: ["", "F1_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F1_HEAD_PRO"] F2: ["", "F2_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F2_HEAD_PRO"] F3: ["", "F3_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F3_HEAD_PRO"] F4: ["", "F4_HAIR_BACK_PRO", "", "", 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"", "", "DIVING_SUIT_F", "", "", "F15_HEAD_PRO"] F16: ["", "F16_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F16_HEAD_PRO"] F17: ["", "F17_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F17_HEAD_PRO"] F18: ["", "F18_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F18_HEAD_PRO"] F19: ["", "F19_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F19_HEAD_PRO"] F20: ["", "F20_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F20_HEAD_PRO"] F21: ["", "F21_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F21_HEAD_PRO"] F22: ["", "F22_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F22_HEAD_PRO"] F23: ["", "F23_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F23_HEAD_PRO"] F24: ["", "F24_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F24_HEAD_PRO"] F25: ["", "F25_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F25_HEAD_PRO"] F26: ["", "F26_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F26_HEAD_PRO"] F27: ["", "F27_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F27_HEAD_PRO"] F28: ["", "F28_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F28_HEAD_PRO"] F29: ["", "F29_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F29_HEAD_PRO"] F30: ["", "F30_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F30_HEAD_PRO"] F31: ["", "F31_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F31_HEAD_PRO"] F32: ["", "F32_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F32_HEAD_PRO"] F33: ["", "F33_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F33_HEAD_PRO"] F34: ["", "F34_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F34_HEAD_PRO"] F35: ["", "F35_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F35_HEAD_PRO"] F36: ["", "F36_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F36_HEAD_PRO"] F37: ["", "F37_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F37_HEAD_PRO"] F38: ["", "F38_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F38_HEAD_PRO"] F39: ["", "F39_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F39_HEAD_PRO"] F40: ["", "F40_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F40_HEAD_PRO"] F41: ["", "F41_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F41_HEAD_PRO"] F42: ["", "F42_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F42_HEAD_PRO"] F43: ["", "F43_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F43_HEAD_PRO"] F44: ["", "F44_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F44_HEAD_PRO"] F45: ["", "F45_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F45_HEAD_PRO"] F46: ["", "F46_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F46_HEAD_PRO"] F47: ["", "F47_HAIR_BACK_PRO", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F47_HEAD_PRO"] customArmorPreviewIndex: 17 storeItem: STR_DIVING_SUIT corpseBattle: - STR_CORPSE_DIVING_SUIT visibilityAtDark: 11 visibilityAtDay: 22 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 personalLight: 5 weight: 7 stats: tu: -20 stamina: -10 firing: -5 throwing: -25 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *ProteanDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.075 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *DivingSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_PROTEAN builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_DIVING_SUIT_H_UC spriteSheet: XCOM_20.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "DIVING_SUIT_M", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "DIVING_SUIT_F", "", "", "F0_HEAD"] customArmorPreviewIndex: 17 storeItem: STR_DIVING_SUIT corpseBattle: - STR_CORPSE_DIVING_SUIT visibilityAtDark: 11 visibilityAtDay: 20 psiVision: 1 personalLight: 5 weight: 7 stats: tu: -20 stamina: -10 firing: -5 throwing: -25 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.04 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *DivingSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_UC spriteSheet: XCOM_31.PCK layersDefaultPrefix: 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"", "", "F8_HEAD"] F9: ["", "F9_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F9_HEAD"] F10: ["", "F10_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F10_HEAD"] F11: ["", "F11_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F11_HEAD"] F12: ["", "F12_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F12_HEAD"] F13: ["", "F13_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F13_HEAD"] F14: ["", "F14_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F14_HEAD"] F15: ["", "F15_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F15_HEAD"] F16: ["", "F16_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F16_HEAD"] F17: ["", "F17_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F17_HEAD"] F18: ["", "F18_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F18_HEAD"] F19: ["", "F19_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F19_HEAD"] F20: ["", "F20_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F20_HEAD"] F21: ["", "F21_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F21_HEAD"] F22: ["", "F22_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F22_HEAD"] F23: ["", "F23_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F23_HEAD"] F24: ["", "F24_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F24_HEAD"] F25: ["", "F25_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F25_HEAD"] F26: ["", "F26_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F26_HEAD"] F27: ["", "F27_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F27_HEAD"] F28: ["", "F28_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F28_HEAD"] F29: ["", "F29_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F29_HEAD"] F30: ["", "F30_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F30_HEAD"] F31: ["", "F31_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F31_HEAD"] F32: ["", "F32_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F32_HEAD"] F33: ["", "F33_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F33_HEAD"] F34: ["", "F34_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F34_HEAD"] F35: ["", "F35_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F35_HEAD"] F36: ["", "F36_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F36_HEAD"] F37: ["", "F37_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F37_HEAD"] F38: ["", "F38_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F38_HEAD"] F39: ["", "F39_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F39_HEAD"] F40: ["", "F40_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F40_HEAD"] F41: ["", "F41_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F41_HEAD"] F42: ["", "F42_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F42_HEAD"] F43: ["", "F43_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F43_HEAD"] F44: ["", "F44_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F44_HEAD"] F45: ["", "F45_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F45_HEAD"] F46: ["", "F46_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F46_HEAD"] F47: ["", "F47_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F47_HEAD"] customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 12 personalLight: 5 weight: 5 stats: tu: -5 stamina: -5 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &AquaSuitResists - 1.0 - 1.0 - 0.9 - 0.65 - 1.0 - 1.0 - 1.0 - 0.75 - 0.75 - 0.0 - 0.1 - 0.55 - 1.0 - 0.9 - 0.0 - 1.0 specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER spriteSheet: XCOM_31.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: *HumanAquaPlasticSuitLayers customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 9 visibilityAtDay: 28 personalLight: 5 weight: 5 stats: tu: -13 stamina: -5 firing: -5 throwing: -20 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AquaSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_OLYMPIAN_UC spriteSheet: XCOM_31.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: &OlympianAquaPlasticSuitLayers M0: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M0_HEAD", "", "PSI_AURA_EYES_F0", "M0_HAIR_FRONT"] M1: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M1_HEAD", "", "PSI_AURA_EYES_F0", "M1_HAIR_FRONT"] M2: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M2_HEAD", "", "PSI_AURA_EYES_F28", "M2_HAIR_FRONT"] M3: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M3_HEAD", "", "PSI_AURA_EYES_F28", "M3_HAIR_FRONT"] M4: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M4_HEAD", "", "PSI_AURA_EYES_F10", "M4_HAIR_FRONT"] M5: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M5_HEAD", "", "PSI_AURA_EYES_F10", "M5_HAIR_FRONT"] M6: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M6_HEAD", "", "PSI_AURA_EYES_F10", "M6_HAIR_FRONT"] M7: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M7_HEAD", "", "PSI_AURA_EYES_F10", "M7_HAIR_FRONT"] M8: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M8_HEAD", "", "PSI_AURA_EYES_F38", "M8_HAIR_FRONT"] M9: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M9_HEAD", "", "PSI_AURA_EYES_F0", "M9_HAIR_FRONT"] M10: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M10_HEAD", "", "PSI_AURA_EYES_F10", "M10_HAIR_FRONT"] M11: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M11_HEAD", "", "PSI_AURA_EYES_F0", "M11_HAIR_FRONT"] M12: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M12_HEAD", "", "PSI_AURA_EYES_F10", "M12_HAIR_FRONT"] M13: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M13_HEAD", "", "PSI_AURA_EYES_F10", "M13_HAIR_FRONT"] M14: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M14_HEAD", "", "PSI_AURA_EYES_F38", "M14_HAIR_FRONT"] M15: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M15_HEAD", "", "PSI_AURA_EYES_F38", "M15_HAIR_FRONT"] M16: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M16_HEAD", "", "PSI_AURA_EYES_F10", "M16_HAIR_FRONT"] M17: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M17_HEAD", "", "PSI_AURA_EYES_F0", "M17_HAIR_FRONT"] M18: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M18_HEAD", "", "PSI_AURA_EYES_F9", "M18_HAIR_FRONT"] M19: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M19_HEAD", "", "PSI_AURA_EYES_F10", "M19_HAIR_FRONT"] M20: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M20_HEAD", "", "PSI_AURA_EYES_M20", "M20_HAIR_FRONT"] M21: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M21_HEAD", "", "PSI_AURA_EYES_F28", "M21_HAIR_FRONT"] M22: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M22_HEAD", "", "PSI_AURA_EYES_F28", "M22_HAIR_FRONT"] M23: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M23_HEAD", "", "PSI_AURA_EYES_F9", "M23_HAIR_FRONT"] M24: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M24_HEAD", "", "PSI_AURA_EYES_F28", "M24_HAIR_FRONT"] M25: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M25_HEAD", "", "PSI_AURA_EYES_F9", "M25_HAIR_FRONT"] M26: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M26_HEAD", "", "PSI_AURA_EYES_F28", "M26_HAIR_FRONT"] M27: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M27_HEAD", "", "PSI_AURA_EYES_F28", "M27_HAIR_FRONT"] M28: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M28_HEAD", "", "PSI_AURA_EYES_F28", "M28_HAIR_FRONT"] M29: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M29_HEAD", "", "PSI_AURA_EYES_F0", "M29_HAIR_FRONT"] M30: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M30_HEAD", "", "PSI_AURA_EYES_F28", "M30_HAIR_FRONT"] M31: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M31_HEAD", "", "PSI_AURA_EYES_F28", "M31_HAIR_FRONT"] M32: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M32_HEAD", "", "PSI_AURA_EYES_F0", "M32_HAIR_FRONT"] M33: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M33_HEAD", "", "PSI_AURA_EYES_F11", "M33_HAIR_FRONT"] M34: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M34_HEAD", "", "PSI_AURA_EYES_F10", "M34_HAIR_FRONT"] M35: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M35_HEAD", "", "PSI_AURA_EYES_F10", "M35_HAIR_FRONT"] M36: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M36_HEAD", "", "PSI_AURA_EYES_F17", "M36_HAIR_FRONT"] M37: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M37_HEAD"] M38: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M38_HEAD", "", "PSI_AURA_EYES_F36", "M38_HAIR_FRONT"] M39: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M39_HEAD", "", "PSI_AURA_EYES_F38", "M39_HAIR_FRONT"] M40: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M40_HEAD", "", "PSI_AURA_EYES_F28", "M40_HAIR_FRONT"] M41: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M41_HEAD", "", "PSI_AURA_EYES_F9", "M41_HAIR_FRONT"] M42: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M42_HEAD", "", "PSI_AURA_EYES_F4", "M42_HAIR_FRONT"] M43: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M43_HEAD", "", "PSI_AURA_EYES_F28", "M43_HAIR_FRONT"] M44: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M44_HEAD", "", "PSI_AURA_EYES_F0", "M44_HAIR_FRONT"] M45: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M45_HEAD", "", "PSI_AURA_EYES_F0", "M45_HAIR_FRONT"] M46: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M46_HEAD"] M47: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M47_HEAD", "", "PSI_AURA_EYES_F0", "M47_HAIR_FRONT"] F0: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F0_HEAD", "", "PSI_AURA_EYES_F0", "F0_HAIR_FRONT"] F1: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F1_HEAD", "", "PSI_AURA_EYES_F0", "F1_HAIR_FRONT"] F2: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F2_HEAD", "", "PSI_AURA_EYES_F0", "F2_HAIR_FRONT"] F3: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F3_HEAD", "", "PSI_AURA_EYES_F0", "F3_HAIR_FRONT"] F4: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F4_HEAD", "", "PSI_AURA_EYES_F4", "F4_HAIR_FRONT"] F5: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F5_HEAD", "", "PSI_AURA_EYES_F0", "F5_HAIR_FRONT"] F6: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F6_HEAD", "", "PSI_AURA_EYES_F4", "F6_HAIR_FRONT"] F7: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F7_HEAD", "", "PSI_AURA_EYES_F7", "F7_HAIR_FRONT"] F8: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F8_HEAD", "", "PSI_AURA_EYES_F0", "F8_HAIR_FRONT"] F9: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F9_HEAD", "", "PSI_AURA_EYES_F9", "F9_HAIR_FRONT"] F10: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F10_HEAD", "", "PSI_AURA_EYES_F10", "F10_HAIR_FRONT"] F11: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F11_HEAD", "", "PSI_AURA_EYES_F11", "F11_HAIR_FRONT"] F12: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F12_HEAD", "", "PSI_AURA_EYES_F10", "F12_HAIR_FRONT"] F13: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F13_HEAD", "", "PSI_AURA_EYES_F10", "F13_HAIR_FRONT"] F14: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F14_HEAD", "", "PSI_AURA_EYES_F10", "F14_HAIR_FRONT"] F15: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F15_HEAD", "", "PSI_AURA_EYES_F10", "F15_HAIR_FRONT"] F16: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F16_HEAD", "", "PSI_AURA_EYES_F10", "F16_HAIR_FRONT"] F17: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F17_HEAD", "", "PSI_AURA_EYES_F17", "F17_HAIR_FRONT"] F18: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F18_HEAD", "", "PSI_AURA_EYES_F17", "F18_HAIR_FRONT"] F19: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F19_HEAD", "", "PSI_AURA_EYES_F10", "F19_HAIR_FRONT"] F20: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F20_HEAD", "", "PSI_AURA_EYES_F10", "F20_HAIR_FRONT"] F21: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F21_HEAD", "", "PSI_AURA_EYES_F0", "F21_HAIR_FRONT"] F22: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F22_HEAD", "", "PSI_AURA_EYES_F0", "F22_HAIR_FRONT"] F23: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F23_HEAD", "", "PSI_AURA_EYES_F10", "F23_HAIR_FRONT"] F24: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F24_HEAD", "", "PSI_AURA_EYES_F10", "F24_HAIR_FRONT"] F25: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F25_HEAD", "", "PSI_AURA_EYES_F10", "F25_HAIR_FRONT"] F26: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F26_HEAD", "", "PSI_AURA_EYES_F0", "F26_HAIR_FRONT"] F27: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F27_HEAD", "", "PSI_AURA_EYES_F10", "F27_HAIR_FRONT"] F28: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F28_HEAD", "", "PSI_AURA_EYES_F28", "F28_HAIR_FRONT"] F29: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F29_HEAD", "", "PSI_AURA_EYES_F0", "F29_HAIR_FRONT"] F30: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F30_HEAD", "", "PSI_AURA_EYES_F10", "F30_HAIR_FRONT"] F31: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F31_HEAD", "", "PSI_AURA_EYES_F0", "F31_HAIR_FRONT"] F32: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F32_HEAD", "", "PSI_AURA_EYES_F10", "F32_HAIR_FRONT"] F33: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F33_HEAD", "", "PSI_AURA_EYES_F0", "F33_HAIR_FRONT"] F34: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F34_HEAD", "", "PSI_AURA_EYES_F10", "F34_HAIR_FRONT"] F35: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F35_HEAD", "", "PSI_AURA_EYES_F11", "F35_HAIR_FRONT"] F36: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F36_HEAD", "", "PSI_AURA_EYES_F36", "F36_HAIR_FRONT"] F37: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F37_HEAD", "", "PSI_AURA_EYES_F37", "F37_HAIR_FRONT"] F38: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F38_HEAD", "", "PSI_AURA_EYES_F38", "F38_HAIR_FRONT"] F39: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F39_HEAD", "", "PSI_AURA_EYES_F39", "F39_HAIR_FRONT"] F40: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F40_HEAD", "", "PSI_AURA_EYES_F0", "F40_HAIR_FRONT"] F41: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F41_HEAD", "", "PSI_AURA_EYES_F0", "F41_HAIR_FRONT"] F42: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F42_HEAD", "", "PSI_AURA_EYES_F39", "F42_HAIR_FRONT"] F43: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F43_HEAD", "", "PSI_AURA_EYES_F11", "F43_HAIR_FRONT"] F44: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F44_HEAD", "", "PSI_AURA_EYES_F0", "F44_HAIR_FRONT"] F45: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F45_HEAD", "", "PSI_AURA_EYES_F0", "F45_HAIR_FRONT"] F46: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F46_HEAD", "", "PSI_AURA_EYES_F39", "F46_HAIR_FRONT"] F47: ["", "PSI_AURA_HALO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F47_HEAD", "", "PSI_AURA_EYES_F17", "F47_HAIR_FRONT"] customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 12 psiVision: 3 personalLight: 5 weight: 5 stats: tu: -5 stamina: -5 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 psiDefence: *OlympianDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.04 health: -0.024 stunCurrent: 0.054 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AquaSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_OLYMPIAN builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_OLYMPIAN_UC_UNDERWATER spriteSheet: XCOM_31.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: *OlympianAquaPlasticSuitLayers customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 9 visibilityAtDay: 28 psiVision: 3 personalLight: 5 weight: 5 stats: tu: -13 stamina: -5 firing: -5 throwing: -20 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 psiDefence: *OlympianDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.04 health: -0.024 stunCurrent: 0.054 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AquaSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_OLYMPIAN builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_PROTEAN_UC spriteSheet: XCOM_31.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: &ProteanAquaPlasticSuitLayers M0: ["", "M0_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M0_HEAD_PRO"] M1: ["", "M1_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M1_HEAD_PRO"] M2: ["", "M2_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M2_HEAD_PRO"] M3: ["", "M3_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M3_HEAD_PRO"] M4: ["", "M4_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M4_HEAD_PRO"] M5: ["", "M5_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M5_HEAD_PRO"] M6: ["", "M6_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M6_HEAD_PRO"] M7: ["", "M7_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M7_HEAD_PRO"] M8: ["", "M8_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M8_HEAD_PRO"] M9: ["", "M9_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M9_HEAD_PRO"] M10: ["", "M10_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M10_HEAD_PRO"] M11: ["", "M11_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M11_HEAD_PRO"] M12: ["", 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"AQUA_PLASTIC_SUIT", "", "", "M22_HEAD_PRO"] M23: ["", "M23_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M23_HEAD_PRO"] M24: ["", "M24_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M24_HEAD_PRO"] M25: ["", "M25_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M25_HEAD_PRO"] M26: ["", "M26_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M26_HEAD_PRO"] M27: ["", "M27_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M27_HEAD_PRO"] M28: ["", "M28_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M28_HEAD_PRO"] M29: ["", "M29_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M29_HEAD_PRO"] M30: ["", "M30_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M30_HEAD_PRO"] M31: ["", "M31_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M31_HEAD_PRO"] M32: ["", "M32_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M32_HEAD_PRO"] M33: ["", "M33_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M33_HEAD_PRO"] M34: ["", "M34_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M34_HEAD_PRO"] M35: ["", "M35_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M35_HEAD_PRO"] M36: ["", "M36_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M36_HEAD_PRO"] M37: ["", "M37_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M37_HEAD_PRO"] M38: ["", "M38_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M38_HEAD_PRO"] M39: ["", "M39_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M39_HEAD_PRO"] M40: ["", "M40_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M40_HEAD_PRO"] M41: ["", "M41_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M41_HEAD_PRO"] M42: ["", "M42_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M42_HEAD_PRO"] M43: ["", "M43_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M43_HEAD_PRO"] M44: ["", "M44_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M44_HEAD_PRO"] M45: ["", "M45_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M45_HEAD_PRO"] M46: ["", "M46_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M46_HEAD_PRO"] M47: ["", "M47_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M47_HEAD_PRO"] F0: ["", "F0_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F0_HEAD_PRO"] F1: ["", "F1_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F1_HEAD_PRO"] F2: ["", "F2_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F2_HEAD_PRO"] F3: ["", "F3_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F3_HEAD_PRO"] F4: ["", "F4_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F4_HEAD_PRO"] F5: ["", "F5_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F5_HEAD_PRO"] F6: ["", "F6_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F6_HEAD_PRO"] F7: ["", "F7_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F7_HEAD_PRO"] F8: ["", "F8_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F8_HEAD_PRO"] F9: ["", "F9_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F9_HEAD_PRO"] F10: ["", "F10_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F10_HEAD_PRO"] F11: ["", "F11_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F11_HEAD_PRO"] F12: ["", "F12_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F12_HEAD_PRO"] F13: ["", "F13_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F13_HEAD_PRO"] F14: ["", "F14_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F14_HEAD_PRO"] F15: ["", "F15_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F15_HEAD_PRO"] F16: ["", "F16_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F16_HEAD_PRO"] F17: ["", "F17_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F17_HEAD_PRO"] F18: ["", "F18_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F18_HEAD_PRO"] F19: ["", "F19_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F19_HEAD_PRO"] F20: ["", "F20_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F20_HEAD_PRO"] F21: ["", "F21_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F21_HEAD_PRO"] F22: ["", "F22_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F22_HEAD_PRO"] F23: ["", "F23_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F23_HEAD_PRO"] F24: ["", "F24_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F24_HEAD_PRO"] F25: ["", "F25_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F25_HEAD_PRO"] F26: ["", "F26_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F26_HEAD_PRO"] F27: ["", "F27_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F27_HEAD_PRO"] F28: ["", "F28_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F28_HEAD_PRO"] F29: ["", "F29_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F29_HEAD_PRO"] F30: ["", "F30_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F30_HEAD_PRO"] F31: ["", "F31_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F31_HEAD_PRO"] F32: ["", "F32_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F32_HEAD_PRO"] F33: ["", "F33_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F33_HEAD_PRO"] F34: ["", "F34_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F34_HEAD_PRO"] F35: ["", "F35_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F35_HEAD_PRO"] F36: ["", "F36_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F36_HEAD_PRO"] F37: ["", "F37_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F37_HEAD_PRO"] F38: ["", "F38_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F38_HEAD_PRO"] F39: ["", "F39_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F39_HEAD_PRO"] F40: ["", "F40_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F40_HEAD_PRO"] F41: ["", "F41_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F41_HEAD_PRO"] F42: ["", "F42_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F42_HEAD_PRO"] F43: ["", "F43_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F43_HEAD_PRO"] F44: ["", "F44_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F44_HEAD_PRO"] F45: ["", "F45_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F45_HEAD_PRO"] F46: ["", "F46_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F46_HEAD_PRO"] F47: ["", "F47_HAIR_BACK_PRO", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F47_HEAD_PRO"] customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 14 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 personalLight: 5 weight: 5 stats: tu: -5 stamina: -5 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 psiDefence: *ProteanDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.09 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *AquaSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_PROTEAN builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_PROTEAN_UC_UNDERWATER spriteSheet: XCOM_31.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: *ProteanAquaPlasticSuitLayers customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 13 visibilityAtDay: 28 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 personalLight: 5 weight: 5 stats: tu: -13 stamina: -5 firing: -5 throwing: -20 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 psiDefence: *ProteanDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.09 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *AquaSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_PROTEAN builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_H_UC spriteSheet: XCOM_31.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F0_HEAD"] customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 12 psiVision: 1 personalLight: 5 weight: 5 stats: tu: -5 stamina: -5 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AquaSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_31.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F0_HEAD"] customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 14 visibilityAtDay: 28 psiVision: 1 personalLight: 5 weight: 5 stats: tu: -13 stamina: -5 firing: -5 throwing: -20 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AquaSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_UC spriteSheet: XCOM_40.PCK spriteInv: MAN_8 customArmorPreviewIndex: 10 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_SPACE_SUIT visibilityAtDark: 7 visibilityAtDay: 20 personalLight: 10 weight: 7 stats: tu: -30 stamina: -15 firing: -10 throwing: -15 melee: -15 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.04 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AstronautResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_OLYMPIAN_UC spriteSheet: XCOM_40.PCK spriteInv: MAN_8 customArmorPreviewIndex: 10 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_SPACE_SUIT visibilityAtDark: 7 visibilityAtDay: 20 psiVision: 3 personalLight: 10 weight: 7 stats: tu: -30 stamina: -15 firing: -10 throwing: -15 melee: -15 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 psiDefence: *OlympianDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.026 health: -0.024 stunCurrent: 0.054 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AstronautResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_OLYMPIAN builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_PROTEAN_UC spriteSheet: XCOM_40.PCK spriteInv: MAN_8 customArmorPreviewIndex: 10 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_SPACE_SUIT visibilityAtDark: 9 visibilityAtDay: 20 antiCamouflageAtDark: 5 antiCamouflageAtDay: 2 personalLight: 10 weight: 7 stats: tu: -30 stamina: -15 firing: -10 throwing: -15 melee: -15 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 psiDefence: *ProteanDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.075 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *AstronautResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_PROTEAN builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_H_UC spriteSheet: XCOM_40.PCK spriteInv: MAN_8 customArmorPreviewIndex: 10 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_SPACE_SUIT visibilityAtDark: 7 visibilityAtDay: 20 personalLight: 10 weight: 7 stats: tu: -30 stamina: -15 firing: -10 throwing: -15 melee: -15 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.04 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AstronautResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_ASTRAL_ARMOR_UC spriteSheet: XCOM_33.PCK spriteInv: MAN_33 # customArmorPreviewIndex: 0 requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_ASTRAL visibilityAtDark: 13 psiVision: 10 personalLight: 13 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence bleedImmune: true meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.25 stats: tu: 40 stamina: 40 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 overKill: 0.5 damageModifier: *GenericDreamArmor specialWeapon: STR_UNARMED_KARATE units: - STR_SOLDIER - STR_OLYMPIAN - STR_PROTEAN - STR_HYBRID - STR_MUGGLE_AI - STR_DOG builtInWeapons: - STR_DREAM_BLADE - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] # rats - type: STR_XCOM_RAT_ARMOR spriteSheet: GIANT_RAT.PCK spriteInv: RAT zombiImmune: true customArmorPreviewIndex: 53 corpseBattle: - STR_GIANT_RAT_CORPSE storeItem: STR_NONE visibilityAtDark: 18 heatVision: 70 psiVision: 3 camouflageAtDay: -20 camouflageAtDark: -7 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 personalLight: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: morale: flatHundred: -0.1 manaNormalized: 12.0 time: tu: 0.5 manaNormalized: 125.0 health: stunNormalized: -0.1 energy: manaNormalized: 65 healthCurrent: 0.25 stun: *StandardAgentStunRes meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: *BasicRatArmorResists units: - STR_RAT builtInWeapons: &NakedRatWeapons - STR_GIANT_RAT_WEAPON - STR_DOGE_TRACK - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 2 ] - type: STR_XCOM_RAT_ARMOR_UNDERWATER spriteSheet: GIANT_RAT.PCK spriteInv: RAT zombiImmune: true customArmorPreviewIndex: 53 corpseBattle: - STR_GIANT_RAT_CORPSE storeItem: STR_NONE requires: STR_TROLLIUM visibilityAtDark: 18 heatVision: 70 psiVision: 3 camouflageAtDay: -20 camouflageAtDark: -7 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 personalLight: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: morale: flatHundred: -0.1 manaNormalized: 12.0 time: tu: 0.5 manaNormalized: 125.0 health: flatHundred: -0.2 energy: manaNormalized: 35 healthCurrent: 0.25 stun: *StandardAgentStunRes meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: *BasicRatArmorResists units: - STR_RAT builtInWeapons: *NakedRatWeapons loftempsSet: [ 2 ] # bats - type: STR_XCOM_BAT_ARMOR spriteSheet: SHADOWBAT.PCK spriteInv: inventory_SHADOWBAT layersDefaultPrefix: SHADOWBAT_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] zombiImmune: true customArmorPreviewIndex: 64 corpseBattle: - STR_SHADOWBAT_CORPSE storeItem: STR_NONE visibilityAtDark: 20 camouflageAtDark: -2 camouflageAtDay: 30 antiCamouflageAtDark: 3 antiCamouflageAtDay: 3 heatVision: 100 personalLight: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 moveSound: 132 recovery: morale: flatHundred: -0.1 manaNormalized: 12.0 time: tu: 0.5 manaNormalized: 125.0 health: stunNormalized: -0.2 energy: manaNormalized: 50 healthCurrent: 0.25 stun: *StandardAgentStunRes meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *BasicShadowbatArmorResists units: - STR_BAT builtInWeapons: - STR_SHADOWBAT_WEAPON - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 1 ] scripts: selectUnitSprite: | var int temp; var int walking; unit.isWalking walking; if eq walking 0; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; wavegen_saw temp 8 8 7; mul sprite_offset 8; add sprite_offset 8; add sprite_offset temp; set sprite_index sprite_offset; else; add sprite_index sprite_offset; end; return sprite_index; tags: HANDCUFF_PROTECTION: 100 # dogs - type: STR_DOGE_ARMOR spriteSheet: DOGE.PCK spriteInv: inventory_DOGE layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] customArmorPreviewIndex: 21 corpseBattle: - STR_DOGE_CORPSE storeItem: STR_NONE visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: &BasicDogArmorResists - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: &NakedDogWeapons - STR_DOGE_BARK - STR_DOGE_BITE - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_ARMOR_UNDERWATER spriteSheet: DOGE.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] customArmorPreviewIndex: 21 corpseBattle: - STR_DOGE_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 2 healthCurrent: 0.3 stun: *StandardAgentStunRes health: flatHundred: -0.2 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: *BasicDogArmorResists units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: *NakedDogWeapons loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_COMBAT_VEST_ARMOR storeItem: STR_DOGE_COMBAT_VEST spriteSheet: DOGE_COMBAT_VEST.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "COMBAT_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "COMBAT_VEST", "", "", ""] customArmorPreviewIndex: 22 corpseBattle: - STR_DOGE_COMBAT_VEST_CORPSE visibilityAtDay: 40 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 11 sideArmor: 15 rearArmor: 13 underArmor: 9 psiDefence: *StandardDynamicPsiDefence weight: -6 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: &DogCombatVestResists - 1.0 - 0.8 - 1.0 - 0.8 - 1.0 - 1.0 - 0.75 - 0.9 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: &KevlarDogWeapons - STR_DOGE_BARK - STR_DOGE_BITE - INV_NULL_1X2_QD_SLOT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_COMBAT_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_COMBAT_VEST requires: STR_TROLLIUM spriteSheet: DOGE_COMBAT_VEST.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "COMBAT_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "COMBAT_VEST", "", "", ""] customArmorPreviewIndex: 22 corpseBattle: - STR_DOGE_COMBAT_VEST_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 11 sideArmor: 15 rearArmor: 13 underArmor: 9 psiDefence: *StandardDynamicPsiDefence weight: -6 movementType: 0 drawingRoutine: 4 overKill: 1.5 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 healthCurrent: 0.25 stun: *StandardAgentStunRes health: flatHundred: -0.2 damageModifier: *DogCombatVestResists units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: *KevlarDogWeapons loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_DURATHREAD_VEST_ARMOR storeItem: STR_DOGE_DURATHREAD_VEST spriteSheet: DOGE_DURATHREAD_VEST.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "DURATHREAD_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "DURATHREAD_VEST", "", "", ""] customArmorPreviewIndex: 26 corpseBattle: - STR_DOGE_DURATHREAD_VEST_CORPSE visibilityAtDay: 40 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 7 sideArmor: 12 rearArmor: 9 underArmor: 10 psiDefence: *StandardDynamicPsiDefence weight: -4 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 50 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: &DogDurathreadVestResists - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 0.75 - 0.7 - 1.0 - 4.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: &DurathreadDogWeapons - STR_DOGE_BARK - STR_DOGE_BITE - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_DURATHREAD_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_DURATHREAD_VEST requires: STR_TROLLIUM spriteSheet: DOGE_DURATHREAD_VEST.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "DURATHREAD_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "DURATHREAD_VEST", "", "", ""] customArmorPreviewIndex: 26 corpseBattle: - STR_DOGE_DURATHREAD_VEST_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 7 sideArmor: 12 rearArmor: 9 underArmor: 10 psiDefence: *StandardDynamicPsiDefence weight: -4 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 50 healthCurrent: 0.25 stun: *StandardAgentStunRes health: flatHundred: -0.2 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: *DogDurathreadVestResists units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: *DurathreadDogWeapons loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_ALLOY_VEST_ARMOR storeItem: STR_DOGE_AA_VEST spriteSheet: DOGE_ALLOY_VEST.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "ALLOY_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "ALLOY_VEST", "", "", ""] customArmorPreviewIndex: 23 corpseBattle: - STR_DOGE_ALLOY_VEST_CORPSE visibilityAtDay: 40 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 17 sideArmor: 25 rearArmor: 20 underArmor: 12 psiDefence: *StandardDynamicPsiDefence weight: -4 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 36 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: &DogAlloyVestResists - 1.0 - 1.0 - 1.0 - 0.8 - 0.7 - 0.7 - 0.75 - 0.9 - 1.0 - 4.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: *KevlarDogWeapons loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_ALLOY_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_AA_VEST requires: STR_TROLLIUM spriteSheet: DOGE_ALLOY_VEST.PCK spriteInv: inventory_DOGE layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "ALLOY_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "ALLOY_VEST", "", "", ""] customArmorPreviewIndex: 23 corpseBattle: - STR_DOGE_ALLOY_VEST_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 17 sideArmor: 25 rearArmor: 20 underArmor: 12 psiDefence: *StandardDynamicPsiDefence weight: -4 movementType: 0 drawingRoutine: 4 overKill: 1.5 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 36 healthCurrent: 0.25 stun: *StandardAgentStunRes health: flatHundred: -0.2 damageModifier: *DogAlloyVestResists units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: *KevlarDogWeapons loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_CYBERSUIT_ARMOR storeItem: STR_DOGE_CYBERSUIT spriteSheet: DOGE_CYBERSUIT.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "CYBERSUIT", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "CYBERSUIT", "", "", ""] customArmorPreviewIndex: 61 corpseBattle: - STR_DOGE_CYBERSUIT_CORPSE visibilityAtDay: 40 visibilityAtDark: 18 personalLight: 5 heatVision: 50 frontArmor: 25 sideArmor: 36 rearArmor: 30 underArmor: 18 psiDefence: *StandardDynamicPsiDefence weight: -8 stats: reactions: 10 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: &DogCybersuitResists - 1.0 - 1.0 - 0.8 - 0.85 - 0.7 - 0.8 - 0.7 - 0.7 - 1.0 - 4.0 - 0.3 - 0.6 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: &CyberDogWeapons - STR_DOGE_BARK - STR_DOGE_BITE - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_SYNTHGEAR_ARMOR storeItem: STR_DOGE_SYNTHGEAR spriteSheet: DOGE_SYNTHGEAR.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "SYNTHGEAR", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "SYNTHGEAR", "", "", ""] customArmorPreviewIndex: 61 # temporary corpseBattle: - STR_DOGE_SYNTHGEAR_CORPSE visibilityAtDay: 40 visibilityAtDark: 18 personalLight: 5 heatVision: 50 frontArmor: 35 sideArmor: 30 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence weight: -10 stats: tu: 20 stamina: 30 melee: 15 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 75 healthCurrent: 0.25 stun: *StandardAgentStunRes health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.3 - 0.8 - 1.1 - 1.1 - 0.75 - 0.7 - 1.2 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: *NakedDogWeapons loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_ASTRAL_WEREWOLF_ARMOR spriteSheet: ASTRAL_WEREWOLF.PCK spriteInv: ASTRAL_WEREWOLF corpseBattle: - STR_ASTRAL_WEREWOLF_CORPSE visibilityAtDark: 20 personalLight: 13 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence bleedImmune: true drawingRoutine: 10 stats: tu: 40 stamina: 40 recovery: energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.3 overKill: 1.5 damageModifier: *GenericDreamArmor loftempsSet: [ 3 ] units: - STR_DOG builtInWeapons: - STR_ASTRAL_WEREWOLF_WEAPON extended: tags: RuleArmor: #bondage HANDCUFF_PROTECTION: int #the handcuff protection in ruleset for units FILE: user/mods/XComFiles/Ruleset/baseNames_XCOMFILES.rul baseNamesFirst: - Ant - Basilisk - Bat - Bear - Beaver - Black - Blue - Boar - Bobcat - Bull - Bullfrog - Cockroach - Crane - Dragon - Dream - Eagle - Falcon - Fox - Gargoyle - Gorgon - Green - Griffin - Hawk - Hornet - Hound - Jaguar - Kestrel - Lion - Locust - Lynx - Mantis - Mongoose - Nightingale - Nightsprite - Owl - Panther - Phoenix - Ram - Rat - Red - Scorpion - Silent - Snake - Spider - Squirrel - Stork - Tiger - Titan - Turtle - Unicorn - Weasel - Werewolf - White - Wildcat - Witch - Wolf - Wolverine baseNamesLast: - Base - Bunker - Camp - Center - Complex - Facility - Outpost - Point - Post - Project - Site - Vault - Bay - Hill - Lake - Mesa - Mountain - Peak - River - Top - Valley - Woods FILE: user/mods/XComFiles/Ruleset/commendations_XCOMFILES.rul commendations: - type: STR_MEDAL_IMPORTANT_MISSIONS_NAME #non-small craft, hardcoded description: STR_MEDAL_ORIGINAL8_UFOPEDIA sprite: 5 criteria: totalLongDistanceHits: [9999] - type: STR_MEDAL_ORIGINAL8_NAME #original team description: STR_MEDAL_ORIGINAL8_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ORIGINAL8_NAME] sprite: 4 criteria: totalLongDistanceHits: [9999] - type: STR_MEDAL_SERVICE_TIME_NAME #Every 6 months of service description: STR_MEDAL_SERVICE_TIME_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SERVICE_TIME_1, STR_MEDAL_SERVICE_TIME_2, STR_MEDAL_SERVICE_TIME_3, STR_MEDAL_SERVICE_TIME_4, STR_MEDAL_SERVICE_TIME_5, STR_MEDAL_SERVICE_TIME_6, STR_MEDAL_SERVICE_TIME_7, STR_MEDAL_SERVICE_TIME_8, STR_MEDAL_SERVICE_TIME_9, STR_MEDAL_SERVICE_TIME_10] sprite: 5 criteria: totalMonthlyService: [6, 12, 18, 24, 30, 36, 42, 48, 54, 60] - type: STR_MEDAL_STATGAIN_NAME description: STR_MEDAL_STATGAIN_UFOPEDIA soldierBonusTypes: [STR_MEDAL_STATGAIN_1, STR_MEDAL_STATGAIN_2, STR_MEDAL_STATGAIN_3, STR_MEDAL_STATGAIN_4, STR_MEDAL_STATGAIN_5, STR_MEDAL_STATGAIN_6, STR_MEDAL_STATGAIN_7, STR_MEDAL_STATGAIN_8, STR_MEDAL_STATGAIN_9, STR_MEDAL_STATGAIN_10] sprite: 5 criteria: totalStatGain: [125, 150, 175, 200, 233, 266, 300, 333, 366, 400] - type: STR_MEDAL_CARREER_SCORE_NAME #Total Score description: STR_MEDAL_CARREER_SCORE_UFOPEDIA soldierBonusTypes: [STR_MEDAL_COMMENDATED, STR_MEDAL_COMMENDATED, STR_MEDAL_COMMENDATED, STR_MEDAL_CARREER_SCORE_4, STR_MEDAL_CARREER_SCORE_4, STR_MEDAL_CARREER_SCORE_4, STR_MEDAL_CARREER_SCORE_7, STR_MEDAL_CARREER_SCORE_7, STR_MEDAL_CARREER_SCORE_7, STR_MEDAL_CARREER_SCORE_10] sprite: 2 criteria: totalScore: [2500, 5000, 7500, 10000, 15000, 25000, 37500, 50000, 75000, 100000] - type: STR_MEDAL_CARREER_MISSIONS_NAME #Number of Missions Won description: STR_MEDAL_CARREER_MISSIONS_UFOPEDIA sprite: 5 soldierBonusTypes: [STR_MEDAL_CARREER_MISSIONS_1, STR_MEDAL_CARREER_MISSIONS_2, STR_MEDAL_CARREER_MISSIONS_3, STR_MEDAL_CARREER_MISSIONS_4, STR_MEDAL_CARREER_MISSIONS_5, STR_MEDAL_CARREER_MISSIONS_6, STR_MEDAL_CARREER_MISSIONS_7, STR_MEDAL_CARREER_MISSIONS_8, STR_MEDAL_CARREER_MISSIONS_9, STR_MEDAL_CARREER_MISSIONS_10] criteria: totalWins: [5, 10, 15, 20, 30, 50, 75, 100, 150, 200] - type: STR_MEDAL_NIGHTOPS_NAME #Night Ops description: STR_MEDAL_NIGHTOPS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_COMMENDATED, STR_MEDAL_NIGHTOPS_2, STR_MEDAL_NIGHTOPS_2, STR_MEDAL_NIGHTOPS_4, STR_MEDAL_NIGHTOPS_4, STR_MEDAL_NIGHTOPS_6, STR_MEDAL_NIGHTOPS_6, STR_MEDAL_NIGHTOPS_8, STR_MEDAL_NIGHTOPS_8, STR_MEDAL_NIGHTOPS_10] sprite: 2 criteria: totalNightMissions: [4, 7, 10, 15, 20, 30, 50, 75, 100, 150] - type: STR_MEDAL_BASE_DEFENSE_NAME #up to 10 base defenses description: STR_MEDAL_BASE_DEFENSE_UFOPEDIA soldierBonusTypes: [STR_MEDAL_BASE_DEFENSE_1, STR_MEDAL_BASE_DEFENSE_2, STR_MEDAL_BASE_DEFENSE_3, STR_MEDAL_BASE_DEFENSE_4, STR_MEDAL_BASE_DEFENSE_5, STR_MEDAL_BASE_DEFENSE_6, STR_MEDAL_BASE_DEFENSE_7, STR_MEDAL_BASE_DEFENSE_8, STR_MEDAL_BASE_DEFENSE_9, STR_MEDAL_BASE_DEFENSE_10] sprite: 4 criteria: totalBaseDefenseMissions: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_ALIEN_BASE_ASSAULT_NAME # Base assaults participation up to 10 times description: STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ALIEN_BASE_ASSAULT_1, STR_MEDAL_ALIEN_BASE_ASSAULT_2, STR_MEDAL_ALIEN_BASE_ASSAULT_3, STR_MEDAL_ALIEN_BASE_ASSAULT_4, STR_MEDAL_ALIEN_BASE_ASSAULT_5, STR_MEDAL_ALIEN_BASE_ASSAULT_6, STR_MEDAL_ALIEN_BASE_ASSAULT_7, STR_MEDAL_ALIEN_BASE_ASSAULT_8, STR_MEDAL_ALIEN_BASE_ASSAULT_9, STR_MEDAL_ALIEN_BASE_ASSAULT_10] sprite: 1 criteria: totalAlienBaseAssaults: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_CAMPAIGN_RIBBON_NAME #Missions in a Region. description: STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CAMPAIGN_RIBBON_1, STR_MEDAL_CAMPAIGN_RIBBON_2, STR_MEDAL_CAMPAIGN_RIBBON_3, STR_MEDAL_CAMPAIGN_RIBBON_4, STR_MEDAL_CAMPAIGN_RIBBON_5, STR_MEDAL_CAMPAIGN_RIBBON_6, STR_MEDAL_CAMPAIGN_RIBBON_7, STR_MEDAL_CAMPAIGN_RIBBON_8, STR_MEDAL_CAMPAIGN_RIBBON_9, STR_MEDAL_CAMPAIGN_RIBBON_10] sprite: 2 criteria: totalMissionsInARegion: [20, 25, 30, 40, 50, 60, 70, 80, 90, 100] - type: STR_MEDAL_CARREER_KILLS_NAME #Number of Kills total description: STR_MEDAL_CARREER_KILLS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CARREER_KILLS_1, STR_MEDAL_CARREER_KILLS_2, STR_MEDAL_CARREER_KILLS_3, STR_MEDAL_CARREER_KILLS_4, STR_MEDAL_CARREER_KILLS_5, STR_MEDAL_CARREER_KILLS_6, STR_MEDAL_CARREER_KILLS_7, STR_MEDAL_CARREER_KILLS_8, STR_MEDAL_CARREER_KILLS_9, STR_MEDAL_CARREER_KILLS_10] sprite: 3 criteria: killsWithCriteriaCareer: [30, 50, 75, 100, 150, 225, 350, 400, 650, 888] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STATUS_DEAD", "FACTION_NEUTRAL"]] - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_CARREER_CAPTURES_NAME #Number of Stuns total. description: STR_MEDAL_CARREER_CAPTURES_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CARREER_CAPTURES_1, STR_MEDAL_CARREER_CAPTURES_2, STR_MEDAL_CARREER_CAPTURES_3, STR_MEDAL_CARREER_CAPTURES_4, STR_MEDAL_CARREER_CAPTURES_5, STR_MEDAL_CARREER_CAPTURES_6, STR_MEDAL_CARREER_CAPTURES_7, STR_MEDAL_CARREER_CAPTURES_8, STR_MEDAL_CARREER_CAPTURES_9, STR_MEDAL_CARREER_CAPTURES_10] sprite: 4 criteria: killsWithCriteriaCareer: [10, 20, 30, 50, 75, 100, 150, 200, 500, 666] killCriteria: - - [1, ["FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_RACE_KILLS_NAME #KOs by faction description: STR_MEDAL_RACE_KILLS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_RACE_KILLS_1, STR_MEDAL_RACE_KILLS_2, STR_MEDAL_RACE_KILLS_3, STR_MEDAL_RACE_KILLS_4, STR_MEDAL_RACE_KILLS_5, STR_MEDAL_RACE_KILLS_6, STR_MEDAL_RACE_KILLS_7, STR_MEDAL_RACE_KILLS_8, STR_MEDAL_RACE_KILLS_9, STR_MEDAL_RACE_KILLS_10] sprite: 3 criteria: totalKillsByRace: [15, 25, 40, 60, 80, 100, 150, 200, 350, 500] - type: STR_MEDAL_WEAPON_PROFICIENCY_NAME #KOs by weapon description: STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA soldierBonusTypes: [STR_MEDAL_WEAPON_PROFICIENCY_1, STR_MEDAL_WEAPON_PROFICIENCY_2, STR_MEDAL_WEAPON_PROFICIENCY_3, STR_MEDAL_WEAPON_PROFICIENCY_4, STR_MEDAL_WEAPON_PROFICIENCY_5, STR_MEDAL_WEAPON_PROFICIENCY_6, STR_MEDAL_WEAPON_PROFICIENCY_7, STR_MEDAL_WEAPON_PROFICIENCY_8, STR_MEDAL_WEAPON_PROFICIENCY_9, STR_MEDAL_WEAPON_PROFICIENCY_10] sprite: 2 criteria: totalKillsWithAWeapon: [15, 25, 40, 60, 80, 100, 150, 200, 350, 500] - type: STR_MEDAL_SLAVEKILLS_NAME #Kills through mind controlled units description: STR_MEDAL_SLAVEKILLS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SLAVEKILLS_1, STR_MEDAL_SLAVEKILLS_2, STR_MEDAL_SLAVEKILLS_3, STR_MEDAL_SLAVEKILLS_4, STR_MEDAL_SLAVEKILLS_5, STR_MEDAL_SLAVEKILLS_6, STR_MEDAL_SLAVEKILLS_7, STR_MEDAL_SLAVEKILLS_8, STR_MEDAL_SLAVEKILLS_9, STR_MEDAL_SLAVEKILLS_10] sprite: 3 criteria: totalSlaveKills: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] - type: STR_MEDAL_DBLKILL_NAME #killing two in a turn description: STR_MEDAL_DBLKILL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_DBLKILL_1, STR_MEDAL_DBLKILL_2, STR_MEDAL_DBLKILL_3, STR_MEDAL_DBLKILL_4, STR_MEDAL_DBLKILL_5, STR_MEDAL_DBLKILL_6, STR_MEDAL_DBLKILL_7, STR_MEDAL_DBLKILL_8, STR_MEDAL_DBLKILL_9, STR_MEDAL_DBLKILL_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [2, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_QUADKILL_NAME #killing four in a turn description: STR_MEDAL_QUADKILL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_QUADKILL_1, STR_MEDAL_QUADKILL_2, STR_MEDAL_QUADKILL_3, STR_MEDAL_QUADKILL_4, STR_MEDAL_QUADKILL_5, STR_MEDAL_QUADKILL_6, STR_MEDAL_QUADKILL_7, STR_MEDAL_QUADKILL_8, STR_MEDAL_QUADKILL_9, STR_MEDAL_QUADKILL_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [4, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_7V7KILL_NAME #killing seven in a turn description: STR_MEDAL_7V7KILL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_7V7KILL_1, STR_MEDAL_7V7KILL_2, STR_MEDAL_7V7KILL_3, STR_MEDAL_7V7KILL_4, STR_MEDAL_7V7KILL_5, STR_MEDAL_7V7KILL_6, STR_MEDAL_7V7KILL_7, STR_MEDAL_7V7KILL_8, STR_MEDAL_7V7KILL_9, STR_MEDAL_7V7KILL_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [7, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_MISSION_KILLS_5_NAME #Kill x number of foes in a mission (5) description: STR_MEDAL_MISSION_KILLS_5_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MISSION_KILLS_5_1, STR_MEDAL_MISSION_KILLS_5_2, STR_MEDAL_MISSION_KILLS_5_3, STR_MEDAL_MISSION_KILLS_5_4, STR_MEDAL_MISSION_KILLS_5_5, STR_MEDAL_MISSION_KILLS_5_6, STR_MEDAL_MISSION_KILLS_5_7, STR_MEDAL_MISSION_KILLS_5_8, STR_MEDAL_MISSION_KILLS_5_9, STR_MEDAL_MISSION_KILLS_5_10] sprite: 3 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [5, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_MISSION_KILLS_11_NAME #Kill x number of foes in a mission (11) description: STR_MEDAL_MISSION_KILLS_11_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MISSION_KILLS_11_1, STR_MEDAL_MISSION_KILLS_11_2, STR_MEDAL_MISSION_KILLS_11_3, STR_MEDAL_MISSION_KILLS_11_4, STR_MEDAL_MISSION_KILLS_11_5, STR_MEDAL_MISSION_KILLS_11_6, STR_MEDAL_MISSION_KILLS_11_7, STR_MEDAL_MISSION_KILLS_11_8, STR_MEDAL_MISSION_KILLS_11_9, STR_MEDAL_MISSION_KILLS_11_10] sprite: 3 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [11, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_REACTIONFIRE_NAME #reaction fire instances description: STR_MEDAL_REACTIONFIRE_UFOPEDIA soldierBonusTypes: [STR_MEDAL_REACTIONFIRE_1, STR_MEDAL_REACTIONFIRE_2, STR_MEDAL_REACTIONFIRE_3, STR_MEDAL_REACTIONFIRE_4, STR_MEDAL_REACTIONFIRE_5, STR_MEDAL_REACTIONFIRE_6, STR_MEDAL_REACTIONFIRE_7, STR_MEDAL_REACTIONFIRE_8, STR_MEDAL_REACTIONFIRE_9, STR_MEDAL_REACTIONFIRE_10] sprite: 2 criteria: totalReactionFire: [3, 5, 8, 11, 15, 20, 30, 45, 60, 75] - type: STR_MEDAL_PURPLE_HEART_NAME #being wounded description: STR_MEDAL_PURPLE_HEART_UFOPEDIA soldierBonusTypes: [STR_MEDAL_PURPLE_HEART_1, STR_MEDAL_PURPLE_HEART_2, STR_MEDAL_PURPLE_HEART_3, STR_MEDAL_PURPLE_HEART_4, STR_MEDAL_PURPLE_HEART_5, STR_MEDAL_PURPLE_HEART_6, STR_MEDAL_PURPLE_HEART_7, STR_MEDAL_PURPLE_HEART_8, STR_MEDAL_PURPLE_HEART_9, STR_MEDAL_PURPLE_HEART_10] sprite: 1 criteria: totalTimesWounded: [1, 2, 4, 7, 10, 15, 20, 30, 40, 50] - type: STR_MEDAL_CRIMSON_HEART_NAME #given for number of days wounded. description: STR_MEDAL_CRIMSON_HEART_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CRIMSON_HEART_1, STR_MEDAL_CRIMSON_HEART_2, STR_MEDAL_CRIMSON_HEART_3, STR_MEDAL_CRIMSON_HEART_4, STR_MEDAL_CRIMSON_HEART_5, STR_MEDAL_CRIMSON_HEART_6, STR_MEDAL_CRIMSON_HEART_7, STR_MEDAL_CRIMSON_HEART_8, STR_MEDAL_CRIMSON_HEART_9, STR_MEDAL_CRIMSON_HEART_10] sprite: 1 criteria: totalDaysWounded: [15, 30, 60, 100, 150, 200, 300, 500, 750, 1000] - type: STR_MEDAL_GLOBETROTTER_NAME #One mission in each region description: STR_MEDAL_GLOBETROTTER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GLOBETROTTER] sprite: 5 criteria: globeTrotter: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: STR_MEDAL_SAVEDALL_NAME #All civilians in a Pogrom were saved description: STR_MEDAL_SAVEDALL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SAVEDALL_1, STR_MEDAL_SAVEDALL_2, STR_MEDAL_SAVEDALL_3, STR_MEDAL_SAVEDALL_4, STR_MEDAL_SAVEDALL_5, STR_MEDAL_SAVEDALL_6, STR_MEDAL_SAVEDALL_7, STR_MEDAL_SAVEDALL_8, STR_MEDAL_SAVEDALL_9, STR_MEDAL_SAVEDALL_10] sprite: 4 criteria: totalValientCrux: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_BETRAYER_NAME #Friendly Kills description: STR_MEDAL_BETRAYER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_BETRAYER_1, STR_MEDAL_BETRAYER_2, STR_MEDAL_BETRAYER_3, STR_MEDAL_BETRAYER_4, STR_MEDAL_BETRAYER_5, STR_MEDAL_BETRAYER_6, STR_MEDAL_BETRAYER_7, STR_MEDAL_BETRAYER_8, STR_MEDAL_BETRAYER_9, STR_MEDAL_BETRAYER_10] sprite: 3 criteria: killsWithCriteriaCareer: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_LONESURVIVOR_NAME #Lone survivor of any mission description: STR_MEDAL_LONESURVIVOR_UFOPEDIA soldierBonusTypes: [STR_MEDAL_LONESURVIVOR_1, STR_MEDAL_LONESURVIVOR_2, STR_MEDAL_LONESURVIVOR_3, STR_MEDAL_LONESURVIVOR_4, STR_MEDAL_LONESURVIVOR_5, STR_MEDAL_LONESURVIVOR_6, STR_MEDAL_LONESURVIVOR_7, STR_MEDAL_LONESURVIVOR_8, STR_MEDAL_LONESURVIVOR_9, STR_MEDAL_LONESURVIVOR_10] sprite: 2 criteria: total_lone_survivor: [1, 2, 4, 8, 12, 20, 30, 50, 75, 100] - type: STR_MEDAL_LUCKYSHOT_NAME #Low accuracy hits description: STR_MEDAL_LUCKYSHOT_UFOPEDIA soldierBonusTypes: [STR_MEDAL_LUCKYSHOT_1, STR_MEDAL_LUCKYSHOT_2, STR_MEDAL_LUCKYSHOT_3, STR_MEDAL_LUCKYSHOT_4, STR_MEDAL_LUCKYSHOT_5, STR_MEDAL_LUCKYSHOT_6, STR_MEDAL_LUCKYSHOT_7, STR_MEDAL_LUCKYSHOT_8, STR_MEDAL_LUCKYSHOT_9, STR_MEDAL_LUCKYSHOT_10] sprite: 5 criteria: totalLowAccuracyHits: [2, 3, 4, 5, 7, 10, 13, 20, 25, 30] - type: STR_MEDAL_MONSTER_NAME #Kills with Stun damage, all factions description: STR_MEDAL_MONSTER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MONSTER_1, STR_MEDAL_MONSTER_2, STR_MEDAL_MONSTER_3, STR_MEDAL_MONSTER_4, STR_MEDAL_MONSTER_5, STR_MEDAL_MONSTER_6, STR_MEDAL_MONSTER_7, STR_MEDAL_MONSTER_8, STR_MEDAL_MONSTER_9, STR_MEDAL_MONSTER_10] sprite: 1 criteria: killsWithCriteriaCareer: [2, 4, 7, 10, 15, 20, 30, 50, 75, 100] killCriteria: - - [1, ["DT_STUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["DT_STUN", "FACTION_NEUTRAL", "STATUS_DEAD"]] - - [1, ["DT_STUN", "FACTION_PLAYER", "STATUS_DEAD"]] - type: STR_MEDAL_WRESTLER_NAME #Stuns with Melee, non-Special description: STR_MEDAL_WRESTLER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_WRESTLER_1, STR_MEDAL_WRESTLER_2, STR_MEDAL_WRESTLER_3, STR_MEDAL_WRESTLER_4, STR_MEDAL_WRESTLER_5, STR_MEDAL_WRESTLER_6, STR_MEDAL_WRESTLER_7, STR_MEDAL_WRESTLER_8, STR_MEDAL_WRESTLER_9, STR_MEDAL_WRESTLER_10] sprite: 1 criteria: killsWithCriteriaCareer: [10, 20, 30, 40, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["STR_UNARMED_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SUIT_VEST", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_LEATHER_COAT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMPSUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMPSUIT_GRAV", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_HAZMAT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_TOXI_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ARMORED_VEST", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ARMORED_VEST_SHIELD", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ALLOY_VEST", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ALLOY_VEST_SHIELD", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_PERSONAL_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMP_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_CYBER_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_POWER_SUIT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_FLYING_SUIT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_STORMTROOPER_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUGGERNAUT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SYNTHSUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_BIOEXO", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SWIMWEAR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_DIVING_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_LABCOAT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_POLAR_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_THUG", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_COMMANDO", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_KARATE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_SLASHER_NAME #killing 3 in a turn with a bladed Melee weapon description: STR_MEDAL_SLASHER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SLASHER_1, STR_MEDAL_SLASHER_2, STR_MEDAL_SLASHER_3, STR_MEDAL_SLASHER_4, STR_MEDAL_SLASHER_5, STR_MEDAL_SLASHER_6, STR_MEDAL_SLASHER_7, STR_MEDAL_SLASHER_8, STR_MEDAL_SLASHER_9, STR_MEDAL_SLASHER_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [3, ["BT_MELEE", "DT_MELEE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_13", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_MELEE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [3, ["BT_MELEE", "DT_LASER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [3, ["BT_MELEE", "DT_PLASMA", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [3, ["BT_MELEE", "DT_13", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_ROCKET_SCIENTIST_NAME description: STR_MEDAL_ROCKET_SCIENTIST_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ROCKET_SCIENTIST_1, STR_MEDAL_ROCKET_SCIENTIST_2, STR_MEDAL_ROCKET_SCIENTIST_3, STR_MEDAL_ROCKET_SCIENTIST_4, STR_MEDAL_ROCKET_SCIENTIST_5, STR_MEDAL_ROCKET_SCIENTIST_6, STR_MEDAL_ROCKET_SCIENTIST_7, STR_MEDAL_ROCKET_SCIENTIST_8, STR_MEDAL_ROCKET_SCIENTIST_9, STR_MEDAL_ROCKET_SCIENTIST_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_RPG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ADVANCED_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MULTI_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RECOILLESS_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMALL_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLASTER_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLASTER_MULTI_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_TROOPER_NAME description: STR_MEDAL_TROOPER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_TROOPER_1, STR_MEDAL_TROOPER_2, STR_MEDAL_TROOPER_3, STR_MEDAL_TROOPER_4, STR_MEDAL_TROOPER_5, STR_MEDAL_TROOPER_6, STR_MEDAL_TROOPER_7, STR_MEDAL_TROOPER_8, STR_MEDAL_TROOPER_9, STR_MEDAL_TROOPER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_HUNTING_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NITRO_EXPRESS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SWD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_QBU_88", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HARPOON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPORTING_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOLT_ACTION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ADS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AKSU74", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GROZA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AK47", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AKM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_L85", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STEYR_AUG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FAMAS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_M16", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FN_FAL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_OICW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GALIL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_M14", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_G11", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_G36", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASSAULT_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SMARTRIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ARASAKA_3000", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASUKA_4000", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MRRSHAN_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DISRUPTOR_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MASS_DRIVER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HYDRA_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_LASER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_RIFLE_MIB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NUCLEAR_LASER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_CARBINE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_BLASTA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MPG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PRECISION_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_PLASMA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_LIGHT_PLASMA_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XCOM_ASSAULT_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WARP_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CANISTER_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_STINGRIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SNIPER_NAME description: STR_MEDAL_SNIPER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SNIPER_1, STR_MEDAL_SNIPER_2, STR_MEDAL_SNIPER_3, STR_MEDAL_SNIPER_4, STR_MEDAL_SNIPER_5, STR_MEDAL_SNIPER_6, STR_MEDAL_SNIPER_7, STR_MEDAL_SNIPER_8, STR_MEDAL_SNIPER_9, STR_MEDAL_SNIPER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_MOSIN_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_VSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NATASHAS_VSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_M83_BARETT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PSG1", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_AUTO_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MASS_DRIVER_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SHOTGUN_SURGEON_NAME description: STR_MEDAL_SHOTGUN_SURGEON_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SHOTGUN_SURGEON_1, STR_MEDAL_SHOTGUN_SURGEON_2, STR_MEDAL_SHOTGUN_SURGEON_3, STR_MEDAL_SHOTGUN_SURGEON_4, STR_MEDAL_SHOTGUN_SURGEON_5, STR_MEDAL_SHOTGUN_SURGEON_6, STR_MEDAL_SHOTGUN_SURGEON_7, STR_MEDAL_SHOTGUN_SURGEON_8, STR_MEDAL_SHOTGUN_SURGEON_9, STR_MEDAL_SHOTGUN_SURGEON_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_SMALL_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PUMP_ACTION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DOUBLE_BARRELED", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMART_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CAWS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THRASHER_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PANCOR_JACKHAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHEMOGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TOXIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HUMAN_SONIC_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_GUNSLINGER_NAME description: STR_MEDAL_GUNSLINGER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GUNSLINGER_1, STR_MEDAL_GUNSLINGER_2, STR_MEDAL_GUNSLINGER_3, STR_MEDAL_GUNSLINGER_4, STR_MEDAL_GUNSLINGER_5, STR_MEDAL_GUNSLINGER_6, STR_MEDAL_GUNSLINGER_7, STR_MEDAL_GUNSLINGER_8, STR_MEDAL_GUNSLINGER_9, STR_MEDAL_GUNSLINGER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_ENFIELD_REVOLVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SAWED_OFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GLOCK_18", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_USP_MATCH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNUBNOSE_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COLT45", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HK_MK23_SOCOM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAKAROV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TOKAREV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LUGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAUSER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BERETTA_92FS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DESERT_EAGLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMART_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_S&W_610", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WILDEY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_JUDGE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SMARTPISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SPYPISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MASS_DRIVER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ACID_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NUCLEAR_LASER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHEMPISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_CASTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL_MIB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NUCLEAR_LASER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_ASSAULTER_NAME description: STR_MEDAL_ASSAULTER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ASSAULTER_1, STR_MEDAL_ASSAULTER_2, STR_MEDAL_ASSAULTER_3, STR_MEDAL_ASSAULTER_4, STR_MEDAL_ASSAULTER_5, STR_MEDAL_ASSAULTER_6, STR_MEDAL_ASSAULTER_7, STR_MEDAL_ASSAULTER_8, STR_MEDAL_ASSAULTER_9, STR_MEDAL_ASSAULTER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_TOMMYGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_M3_GREASEGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAC10", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINEBEA_UZI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UZI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKORPION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RAK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MP", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STEN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COLT_COMMANDO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PPSH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CALICO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FN_P90", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACRO_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MESSER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_CANNONEER_NAME description: STR_MEDAL_CANNONEER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CANNONEER_1, STR_MEDAL_CANNONEER_2, STR_MEDAL_CANNONEER_3, STR_MEDAL_CANNONEER_4, STR_MEDAL_CANNONEER_5, STR_MEDAL_CANNONEER_6, STR_MEDAL_CANNONEER_7, STR_MEDAL_CANNONEER_8, STR_MEDAL_CANNONEER_9, STR_MEDAL_CANNONEER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_LIGHT_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASSAULT_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DISRUPTOR_HEAVY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LIGHTNING_THROWER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ION_BLASTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_MASS_DRIVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_GAUSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_LASER_MIB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NUCLEAR_HEAVY_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HUMAN_SONIC_HEAVY_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CONCUSSION_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_DESTROYER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WARP_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THUNDER_ARCER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_BFG", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_BOMBARDIER_NAME description: STR_MEDAL_BOMBARDIER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_BOMBARDIER_1, STR_MEDAL_BOMBARDIER_2, STR_MEDAL_BOMBARDIER_3, STR_MEDAL_BOMBARDIER_4, STR_MEDAL_BOMBARDIER_5, STR_MEDAL_BOMBARDIER_6, STR_MEDAL_BOMBARDIER_7, STR_MEDAL_BOMBARDIER_8, STR_MEDAL_BOMBARDIER_9, STR_MEDAL_BOMBARDIER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_GRENADE_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MILKOR_MGL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TACTICAL_GRENADE_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MORTAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_MORTAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_WARRIOR_NAME description: STR_MEDAL_WARRIOR_UFOPEDIA soldierBonusTypes: [STR_MEDAL_WARRIOR_1, STR_MEDAL_WARRIOR_2, STR_MEDAL_WARRIOR_3, STR_MEDAL_WARRIOR_4, STR_MEDAL_WARRIOR_5, STR_MEDAL_WARRIOR_6, STR_MEDAL_WARRIOR_7, STR_MEDAL_WARRIOR_8, STR_MEDAL_WARRIOR_9, STR_MEDAL_WARRIOR_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_SURFBOARD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NOOSE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_CUDGEL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIPE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_HAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SLEDGEHAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BONE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BIG_BONE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BONE_CLUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WOODEN_CLUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BASEBALL_BAT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GOLF_STICK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_EXALT_CANE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TONFA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RUSTY_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GIANT_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BATTLE_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BARDICHE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TLETH_HATCHET", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHIV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COMBAT_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHITIN_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DRAGON_DAGGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACHETE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KUKRI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BILLHOOK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SABRE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WAKIZASHI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_VIBRO_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PITCHFORK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPEAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TLETH_SPEAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GREATSWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KATANA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ANCIENT_KATANA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PHOTON_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PHOTON_SPEAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPECTRAL_SCYTHE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XENO_COMBAT_SHIELD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XENO_ALLOY_SHIELD", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_TECHNICIAN_NAME description: STR_MEDAL_TECHNICIAN_UFOPEDIA soldierBonusTypes: [STR_MEDAL_TECHNICIAN_1, STR_MEDAL_TECHNICIAN_2, STR_MEDAL_TECHNICIAN_3, STR_MEDAL_TECHNICIAN_4, STR_MEDAL_TECHNICIAN_5, STR_MEDAL_TECHNICIAN_6, STR_MEDAL_TECHNICIAN_7, STR_MEDAL_TECHNICIAN_8, STR_MEDAL_TECHNICIAN_9, STR_MEDAL_TECHNICIAN_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_CROWBAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WRENCH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PICKAXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHAINSAW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_STAPLER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_HEAVY_NAILGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FIRE_EXTINGUISHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAG_LITE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CELL_PHONE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOM_BOX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_CUTTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FUSION_TORCH", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_TRADITIONALIST_NAME description: STR_MEDAL_TRADITIONALIST_UFOPEDIA soldierBonusTypes: [STR_MEDAL_TRADITIONALIST_1, STR_MEDAL_TRADITIONALIST_2, STR_MEDAL_TRADITIONALIST_3, STR_MEDAL_TRADITIONALIST_4, STR_MEDAL_TRADITIONALIST_5, STR_MEDAL_TRADITIONALIST_6, STR_MEDAL_TRADITIONALIST_7, STR_MEDAL_TRADITIONALIST_8, STR_MEDAL_TRADITIONALIST_9, STR_MEDAL_TRADITIONALIST_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_THROWING_STARS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THROWING_KNIVES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_THROWING_KNIVES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THROWING_AXES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DEATH_DISC", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CROSSBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_CROSSBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_QUILLBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CROSSBLASTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NEON_BOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_INCAPACITATOR_NAME description: STR_MEDAL_INCAPACITATOR_UFOPEDIA soldierBonusTypes: [STR_MEDAL_INCAPACITATOR_1, STR_MEDAL_INCAPACITATOR_2, STR_MEDAL_INCAPACITATOR_3, STR_MEDAL_INCAPACITATOR_4, STR_MEDAL_INCAPACITATOR_5, STR_MEDAL_INCAPACITATOR_6, STR_MEDAL_INCAPACITATOR_7, STR_MEDAL_INCAPACITATOR_8, STR_MEDAL_INCAPACITATOR_9, STR_MEDAL_INCAPACITATOR_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_ELECTRIC_CLUB", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_ELECTRIC_PROD", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_STUN_ROD_2", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_ELERIUM_MACE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_ELECTRO_WHIP", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_TASER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_TASER_CANNON", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_DART_PISTOL", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_DART_RIFLE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_MEDGAS_GRENADE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_PEPPER_SPRAY", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_SMALL_LAUNCHER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_CONCUSSION_CANNON", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_JUNGLE_MOWER_NAME description: STR_MEDAL_JUNGLE_MOWER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_JUNGLE_MOWER_1, STR_MEDAL_JUNGLE_MOWER_2, STR_MEDAL_JUNGLE_MOWER_3, STR_MEDAL_JUNGLE_MOWER_4, STR_MEDAL_JUNGLE_MOWER_5, STR_MEDAL_JUNGLE_MOWER_6, STR_MEDAL_JUNGLE_MOWER_7, STR_MEDAL_JUNGLE_MOWER_8, STR_MEDAL_JUNGLE_MOWER_9, STR_MEDAL_JUNGLE_MOWER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_LIGHT_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SCATTER_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_GUNNER_NAME description: STR_MEDAL_GUNNER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GUNNER_1, STR_MEDAL_GUNNER_2, STR_MEDAL_GUNNER_3, STR_MEDAL_GUNNER_4, STR_MEDAL_GUNNER_5, STR_MEDAL_GUNNER_6, STR_MEDAL_GUNNER_7, STR_MEDAL_GUNNER_8, STR_MEDAL_GUNNER_9, STR_MEDAL_GUNNER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_M60", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MG3", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STONER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINIMI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PKM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_ASSAULT_LMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_LMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SMARTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_CHAINGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_DOOMZONE_CHAINGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_LMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_IONIZER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_PURIFIER_NAME description: STR_MEDAL_PURIFIER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_PURIFIER_1, STR_MEDAL_PURIFIER_2, STR_MEDAL_PURIFIER_3, STR_MEDAL_PURIFIER_4, STR_MEDAL_PURIFIER_5, STR_MEDAL_PURIFIER_6, STR_MEDAL_PURIFIER_7, STR_MEDAL_PURIFIER_8, STR_MEDAL_PURIFIER_9, STR_MEDAL_PURIFIER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_FLARE_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AGRICULTURAL_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAMETHROWER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACRO_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_INCINERATOR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FIRE_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_GRENADIER_NAME description: STR_MEDAL_GRENADIER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GRENADIER_1, STR_MEDAL_GRENADIER_2, STR_MEDAL_GRENADIER_3, STR_MEDAL_GRENADIER_4, STR_MEDAL_GRENADIER_5, STR_MEDAL_GRENADIER_6, STR_MEDAL_GRENADIER_7, STR_MEDAL_GRENADIER_8, STR_MEDAL_GRENADIER_9, STR_MEDAL_GRENADIER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TRITANIUM_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DYNAMITE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HIGH_EXPLOSIVE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ELERIUM_EXPLOSIVE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_INCINERATOR_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_SHRAPNEL_CHARGE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_PULSER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_INCENDIARY_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NAPALM_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_EMP_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLASHBANG_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STUN_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMOKE_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LANDMINE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ELERIUM_LANDMINE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PROXIMITY_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_PROXIMITY_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOMEROID", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ACID_BOLT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOMER_ORGAN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_BOMB", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SORCERER_NAME description: STR_MEDAL_SORCERER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SORCERER_1, STR_MEDAL_SORCERER_2, STR_MEDAL_SORCERER_3, STR_MEDAL_SORCERER_4, STR_MEDAL_SORCERER_5, STR_MEDAL_SORCERER_6, STR_MEDAL_SORCERER_7, STR_MEDAL_SORCERER_8, STR_MEDAL_SORCERER_9, STR_MEDAL_SORCERER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_PSICLONE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PSI_AMP", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PSI_AMP_STEREO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STORM_ROSE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAME_GLOVE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DAGON_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STAFF_OF_HEART_GRIP", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKULL_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STAFF_OF_SAMAEL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DARK_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HADRIEX_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DREAM_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_HUNTER_KILLER_NAME description: STR_MEDAL_HUNTER_KILLER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_HUNTER_KILLER_1, STR_MEDAL_HUNTER_KILLER_2, STR_MEDAL_HUNTER_KILLER_3, STR_MEDAL_HUNTER_KILLER_4, STR_MEDAL_HUNTER_KILLER_5, STR_MEDAL_HUNTER_KILLER_6, STR_MEDAL_HUNTER_KILLER_7, STR_MEDAL_HUNTER_KILLER_8, STR_MEDAL_HUNTER_KILLER_9, STR_MEDAL_HUNTER_KILLER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_SECTOPOD_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CYBERDISC_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_DRONE_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LARGE_ALIEN_DRONE_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SCOUT_DRONE_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SCOUT_DRONE_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DRONE_FIRE_EXTINGUISHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COELACANTH_GAS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_MINIROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_MINIROCKET", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_TRITANIUM_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_MASS_DRIVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_GAUSS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_FUSION_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_MASS_DRIVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_GAUSS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_SECTOPOD_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_SECTOPOD_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_SECTOPOD_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_DISC_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_DISC_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GUNSHIP_AUTOCANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MAULER_NAME description: STR_MEDAL_MAULER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MAULER_1, STR_MEDAL_MAULER_2, STR_MEDAL_MAULER_3, STR_MEDAL_MAULER_4, STR_MEDAL_MAULER_5, STR_MEDAL_MAULER_6, STR_MEDAL_MAULER_7, STR_MEDAL_MAULER_8, STR_MEDAL_MAULER_9, STR_MEDAL_MAULER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_DOGE_BITE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DOGE_BITE_CYBER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GIANT_RAT_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DOGE_BITE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_DOGE_BITE_CYBER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_GIANT_RAT_WEAPON", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] FILE: user/mods/XComFiles/Ruleset/constants_XCOMFILES.rul constants: extendedItemReloadCost: true extendedRunningCost: true extendedMeleeReactions: 2 FILE: user/mods/XComFiles/Ruleset/converter_XCOMFILES.rul # Here be dragons converter: offsets: BASE.DAT_FACILITIES: 0x16 BASE.DAT_ENGINEERS: 0x5E BASE.DAT_SCIENTISTS: 0x5F BASE.DAT_ITEMS: 0x60 CRAFT.DAT_LEFT_WEAPON: 0x01 CRAFT.DAT_LEFT_AMMO: 0x02 CRAFT.DAT_FLIGHT: 0x04 CRAFT.DAT_RIGHT_WEAPON: 0x05 CRAFT.DAT_RIGHT_AMMO: 0x06 CRAFT.DAT_DAMAGE: 0x0A CRAFT.DAT_ALTITUDE: 0x0C CRAFT.DAT_SPEED: 0x0E CRAFT.DAT_DESTINATION: 0x10 CRAFT.DAT_DEST_LON: 0x14 CRAFT.DAT_DEST_LAT: 0x16 CRAFT.DAT_FUEL: 0x18 CRAFT.DAT_BASE: 0x1A CRAFT.DAT_MISSION: 0x1C CRAFT.DAT_REGION: 0x1E CRAFT.DAT_TRAJECTORY: 0x22 CRAFT.DAT_TRAJECTORY_POINT: 0x20 CRAFT.DAT_RACE: 0x24 CRAFT.DAT_STATUS: 0x2A CRAFT.DAT_ITEMS: 0x2C CRAFT.DAT_STATE: 0x64 SOLDIER.DAT_RANK: 0x00 SOLDIER.DAT_BASE: 0x02 SOLDIER.DAT_CRAFT: 0x04 SOLDIER.DAT_MISSIONS: 0x08 SOLDIER.DAT_KILLS: 0x0A SOLDIER.DAT_RECOVERY: 0x0C SOLDIER.DAT_NAME: 0x10 SOLDIER.DAT_INITIAL_TU: 0x2A SOLDIER.DAT_INITIAL_HE: 0x2B SOLDIER.DAT_INITIAL_STA: 0x2C SOLDIER.DAT_INITIAL_RE: 0x2D SOLDIER.DAT_INITIAL_STR: 0x2E SOLDIER.DAT_INITIAL_FA: 0x2F SOLDIER.DAT_INITIAL_TA: 0x30 SOLDIER.DAT_INITIAL_ME: 0x31 SOLDIER.DAT_INITIAL_PST: 0x32 SOLDIER.DAT_INITIAL_PSK: 0x33 SOLDIER.DAT_INITIAL_BR: 0x34 SOLDIER.DAT_IMPROVED_TU: 0x35 SOLDIER.DAT_IMPROVED_HE: 0x36 SOLDIER.DAT_IMPROVED_STA: 0x37 SOLDIER.DAT_IMPROVED_RE: 0x38 SOLDIER.DAT_IMPROVED_STR: 0x39 SOLDIER.DAT_IMPROVED_FA: 0x3A SOLDIER.DAT_IMPROVED_TA: 0x3B SOLDIER.DAT_IMPROVED_ME: 0x3C SOLDIER.DAT_IMPROVED_BR: 0x3D SOLDIER.DAT_ARMOR: 0x3E SOLDIER.DAT_PSI: 0x3F SOLDIER.DAT_PSILAB: 0x40 SOLDIER.DAT_GENDER: 0x42 SOLDIER.DAT_LOOK: 0x43 markers: - STR_UFO - STR_TERROR_SITE - STR_ALIEN_BASE - STR_LANDING_SITE - STR_CRASH_SITE - STR_WAYPOINT - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM countries: - STR_USA - STR_RUSSIA - STR_UK - STR_FRANCE - STR_GERMANY - STR_ITALY - STR_SPAIN - STR_CHINA - STR_JAPAN - STR_INDIA - STR_BRAZIL - STR_AUSTRALIA - STR_POLAND - STR_SOUTH_AFRICA - STR_EGYPT - STR_CANADA - STR_CUBA - STR_MONGOLIA - STR_NEW_ZEALAND - STR_ICELAND - STR_PORTUGAL - STR_NIGERIA - STR_MEXICO - STR_INDONESIA - STR_IRELAND - STR_UKRAINE - STR_TURKEY - STR_ISRAEL - STR_ARGENTINA - STR_IRAN - STR_FINLAND - STR_LIBIA - STR_SOUTH_KOREA regions: - STR_NORTH_AMERICA - STR_ARCTIC - STR_ANTARCTICA - STR_SOUTH_AMERICA - STR_EUROPE - STR_NORTH_AFRICA - STR_SOUTHERN_AFRICA - STR_CENTRAL_ASIA - STR_SOUTH_EAST_ASIA - STR_SIBERIA - STR_AUSTRALASIA - STR_PACIFIC - STR_NORTH_ATLANTIC - STR_SOUTH_ATLANTIC - STR_INDIAN_OCEAN facilities: - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR items: - STR_STINGRAY_LAUNCHER - STR_AVALANCHE_LAUNCHER - STR_CANNON - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_STINGRAY_MISSILES - STR_AVALANCHE_MISSILES - STR_CANNON_ROUNDS_X50 - STR_FUSION_BALL - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PISTOL - STR_PISTOL_CLIP - STR_RIFLE - STR_RIFLE_CLIP - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_AUTO_CANNON - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - "" - "" - "" - "" - "" - "" - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - "" - "" - "" - "" - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_ALIEN_HABITAT - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_HWP_CANNON_SHELLS - STR_HWP_ROCKETS - STR_HWP_FUSION_BOMB crews: - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_MIXED crafts: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM ufos: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP craftWeapons: - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC missions: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY armor: - STR_NONE_UC - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC alienRaces: - "" - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_CELATID - STR_SILACOID - STR_CHRYSSALID - STR_REAPER - STR_SECTOPOD - STR_CYBERDISC alienRanks: - "" - _COMMANDER - _LEADER - _ENGINEER - _MEDIC - _NAVIGATOR - _SOLDIER - _TERRORIST research: - STR_LASER_WEAPONS - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_NEW_FIGHTER_CRAFT - STR_NEW_FIGHTER_TRANSPORTER - STR_ULTIMATE_CRAFT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_LASER_CANNON - STR_PLASMA_CANNON - STR_FUSION_MISSILE - STR_LASER_DEFENSE - STR_PLASMA_DEFENSE - STR_FUSION_DEFENSE - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSI_LAB - STR_HYPER_WAVE_DECODER - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_MEDIC - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_ENGINEER - STR_ETHEREAL_MEDIC - STR_ETHEREAL_NAVIGATOR - STR_ETHEREAL_SOLDIER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_MEDIC - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_CELATID_TERRORIST - STR_SILACOID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST manufacture: - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_FUSION_BALL - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_HWP_FUSION_BOMB - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_ALIEN_ALLOYS - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_FIRESTORM - STR_LIGHTNING - STR_AVENGER ufopaedia: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC - STR_PISTOL - STR_RIFLE - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER # - STR_SMALL_ROCKET # doesn't exist in UP.DAT # - STR_LARGE_ROCKET # doesn't exist in UP.DAT # - STR_INCENDIARY_ROCKET # doesn't exist in UP.DAT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR - STR_SECTOID - STR_SECTOID_AUTOPSY - STR_SNAKEMAN - STR_SNAKEMAN_AUTOPSY - STR_ETHEREAL - STR_ETHEREAL_AUTOPSY - STR_MUTON - STR_MUTON_AUTOPSY - STR_FLOATER - STR_FLOATER_AUTOPSY - STR_CELATID - STR_CELATID_AUTOPSY - STR_SILACOID - STR_SILACOID_AUTOPSY - STR_CHRYSSALID - STR_CHRYSSALID_AUTOPSY - STR_REAPER - STR_REAPER_AUTOPSY - STR_SECTOPOD - STR_SECTOPOD_AUTOPSY - STR_CYBERDISC - STR_CYBERDISC_AUTOPSY - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP FILE: user/mods/XComFiles/Ruleset/countries_XCOMFILES.rul countries: - delete: STR_USA - delete: STR_RUSSIA - delete: STR_UK - delete: STR_FRANCE - delete: STR_GERMANY - delete: STR_ITALY - delete: STR_SPAIN - delete: STR_CHINA - delete: STR_JAPAN - delete: STR_INDIA - delete: STR_BRAZIL - delete: STR_AUSTRALIA - delete: STR_NIGERIA - delete: STR_SOUTH_AFRICA - delete: STR_EGYPT - delete: STR_CANADA - type: STR_USA fundingBase: 100 fundingCap: 10000 labelLon: 260 labelLat: -40.5 areas: - [235, 255, -49, -32] #Western US - [255, 277.5, -49, -29] - [260, 265, -29, -26] #Southern Texas - [277, 280, -32, -25] - [277.5, 286, -44, -32] - [286, 292.5, -45.5, -40] - [199.33, 207.34, -25.16, -16.42] #Hawaii - [190, 219, -80, -53.6] #Alaska Main Body - [219, 224, -60.4, -57] #Alaska Juneau Box 1 - [224, 230, -58.5, -54] #Alaska Juneau Box 2 - type: STR_RUSSIA fundingBase: 60 fundingCap: 10000 labelLon: 69 labelLat: -64 areas: - [30, 50, -80, -52.1] #European Russia Top - [34.1, 50, -52.1, -50.35] #European Russia Middle - [38.3, 48, -50.35, -42] #Caucasus - [50, 190.5, -80, -50.5] #Central Siberian Area Past Urals - [134, 146.1, -50.5, -45.63] #Sakhalin Island Area - [130, 137.6, -45.63, -42.36] #Vladivostok Area - [19.16, 22.84, -55.5, -54.52] #Kaliningrad Area - [32.5, 38.3, -46.75, -42] #Sevastopol Area - [141, 146, -54, -45.6] #Sakhalin - type: STR_UK fundingBase: 40 fundingCap: 7000 labelLon: 358 labelLat: -53.625 areas: - [352, 2, -60, -53.93] #Scotland and Northern Ireland - [353.9, 2, -53.93, -50] #Lower Part of England - [354, 354.6, -36.3, -36] #Gibraltar - [299.22, 302.33, 51.16, 52.66] #Falkland Islands - type: STR_FRANCE fundingBase: 60 fundingCap: 8000 labelLon: 2.5 labelLat: -46.5 areas: - [355, 7, -50, -43] #European France - [8.2, 9.88, -43, -41.3] #Corsica - [163.6, 167, 19.9, 22.71] #New Caledonia - E of Australia - [304, 308, -6.8, -2.6] #French Guiana - N of Brazil - type: STR_GERMANY fundingBase: 50 fundingCap: 9000 labelLon: 8.64 labelLat: -51.5 areas: - [6, 15, -55, -47.5] #Central Germany - type: STR_ITALY fundingBase: 30 fundingCap: 6000 labelLon: 12.5 labelLat: -43.875 areas: - [7, 15, -46.5, -43] - [11, 18, -43, -37] - [18, 18.9, -40.88, -39.5] #Eastern Tip of Mainland - [13.34, 15.5, -37, -36.4] #Bottom of Sicily - [7.7, 10.33, -41.3, -38.4] #Sardinia - type: STR_SPAIN fundingBase: 20 fundingCap: 5000 labelLon: 355.5 labelLat: -42.625 areas: - [350, 355, -44.38, -41.66] #Galicia - [353.76, 355, -41.66, -41] #Little Tip 1 - [355, 359, -44, -43] #Little Tip 2 - [355, 4.13, -43, -41] #Northern Part of Spain - [353.59, 1, -41, -37.6] #Central Part of Spain - [352.411, 353.59, -39, -37.6] #C near Portugal 1 - [352.917, 353.59, -40, -39] #C near Portugal 2 - [352.32, 359.1, -37.6, -36.11] #Southern Part of Spain - [1.92, 3.7, -40.17, -39] #Maiorca - type: STR_CHINA fundingBase: 40 fundingCap: 7000 labelLon: 100 labelLat: -35 areas: - [112, 116, -46, -43] #Mongolian east-south border - [75, 88, -50, -30] #Extreme west China - [88, 98, -44, -30] #Western Gobi and Tibet - [98, 122, -43, -22] #Mainland China - [116, 122, -50, -43] #Western Manchuria - [122, 126.27, -52, -49.49] #Northern Manchuria - [122.13, 130.48, -49.40, -41] #Central Manchuria - [108, 113, -22, -17.9] #Southern China near Hainan and Hainan Island - type: STR_JAPAN fundingBase: 75 fundingCap: 10000 labelLon: 138 labelLat: -38.25 areas: - [130, 143, -40, -30] - [138, 147, -46, -40] - [129, 130, -34.2, -31.95] - type: STR_INDIA fundingBase: 20 fundingCap: 5000 labelLon: 80 labelLat: -24 areas: - [70, 85, -30, -8] - [74, 79, -35, -30] - [85, 89, -27, -18] - [68, 70, -23.81, -21.27] - type: STR_BRAZIL fundingBase: 50 fundingCap: 4000 labelLon: 305 labelLat: 10 areas: - [286, 302, 3.8, 11.6] #Western Brazil Part 1 - [296.2, 302, 11.6, 14.1] #Western Brazil Part 2 - [298.7, 302, 14.1, 16.2] #Western Brazil Part 3 - [289.878, 302, -1.7, 3.8] #Western Brazil Part 4 - [295.6, 301, -5.5, -1.7] #Western Brazil Part 5 - [302, 316, -2.5, 24] #Central Brazil - [316, 325, 1.4, 24] #Eastern Brazil - [304, 316, 24, 26.3] #Southern Brazil 1 - [303.78, 312, 26.3, 33] #Southern Brazil 2 - type: STR_AUSTRALIA fundingBase: 40 fundingCap: 4000 labelLon: 135 labelLat: 25 areas: - [110, 156, 10, 40] #Main Body of Australia - [144, 149, 40, 44.3] #Tasmania - type: STR_POLAND fundingBase: 40 fundingCap: 3500 labelLon: 18.8 labelLat: -53.2 areas: - [15, 19, -55, -50] #Western Poland - [19, 24, -54.52, -49.25] #Eastern Poland - type: STR_SOUTH_AFRICA fundingBase: 20 fundingCap: 3000 labelLon: 17.5 labelLat: 30 areas: - [15, 25, 26, 35] - [25, 33, 22, 35] - type: STR_EGYPT fundingBase: 20 fundingCap: 2000 labelLon: 29 labelLat: -27 areas: - [25, 35, -32, -22] - type: STR_CANADA fundingBase: 50 fundingCap: 4000 labelLon: 260 labelLat: -54 areas: - [224, 230, -60.36, -58.5] #North of US Box Near Juneau - [219, 230, -80, -60.36] #Juneau Landsplit2 - [230, 271, -80, -49] #moved up from -40 to -49 and cut off - [271, 285, -80, -44.5] #Eastern Canada Pt 1 - [285, 305, -80, -45] #Eastern Canada Pt 2 - [227, 230, -55, -52.1] #Extend Canada 5 - [276, 279, -44.5, -41.59] #Toronto Region 1 - [279, 281, -44.5, -42.74] #Toronto Region 2 - [281, 284.3, -44.5, -43.38] #Toronto Region 3 - [293.5, 298, -45, -43.2] #Newfoundland 1 - [305, 307.89, -49.37, -46.77] #Newfoundland 2 - type: STR_CUBA fundingBase: 30 fundingCap: 1500 labelLon: 282 labelLat: -21.2 areas: - [274, 286, -24, -19] - type: STR_MONGOLIA fundingBase: 20 fundingCap: 1000 labelLon: 100 labelLat: -49 areas: - [89, 118, -50.5, -45] #North Mongolia - [93.5, 112, -45, -42.5] #South Mongolia - type: STR_NEW_ZEALAND fundingBase: 20 fundingCap: 1000 labelLon: 171 labelLat: 43 areas: - [164, 177.2, 40, 47] #New Zealand 1 - [172, 179, 33.5, 40] #New Zealand 2 - type: STR_ICELAND fundingBase: 20 fundingCap: 500 labelLon: 341 labelLat: -66 areas: - [334, 347.5, -67, -63] #Iceland - type: STR_PORTUGAL fundingBase: 20 fundingCap: 1250 labelLon: 351.5 labelLat: -40 areas: - [351.2, 353.76, -41.66, -41] #Northernmost Portugal - [350.9, 353.59, -41, -40] #Northern Portugal - [350.5, 352.917, -40, -39] #Central Portugal - [350.2, 352.411, -39, -37.6] #Southern Portugal with Lisbon - [350.8, 352.32, -37.6, -36.8] #Southernmost Portugal - type: STR_NIGERIA fundingBase: 30 fundingCap: 2200 labelLon: 7.5 labelLat: -10 areas: - [3, 14, -14, -4] - type: STR_MEXICO fundingBase: 25 fundingCap: 2000 labelLon: 256 labelLat: -25 areas: - [243, 255, -32, -19.25] #Western Mexico - [255, 260, -30, -16.8] #Central Mexico - [260, 263, -26, -16] #Monterrey & Mexico City - [263, 273, -21.5, -15] #Yukatan - type: STR_INDONESIA fundingBase: 20 fundingCap: 3000 labelLon: 127 labelLat: -1 areas: - [116, 140.7, -3.8, 10] #Main Indonesia - [99.5, 116, -0.8, 10] #Borneo, Java & Sumatra - [94, 100.7, -6, 0] #North Borneo - type: STR_IRELAND fundingBase: 20 fundingCap: 1250 labelLon: 350.5 labelLat: -52 areas: - [349, 353.9, -53.93, -51] #Main Ireland - [349.5, 352, -55, -53.93] #Donegal - type: STR_UKRAINE fundingBase: 35 fundingCap: 3500 labelLon: 34 labelLat: -48.3 areas: - [24, 30, -52.1, -47.5] #Galicia - [30, 34, -52.1, -44.2] #Central Ukraine - [34, 38.3, -50.35, -44.2] #Eastern Ukraine - [22.2, 24, -49.25, -48] #Western Podole - type: STR_TURKEY fundingBase: 50 fundingCap: 6000 labelLon: 38 labelLat: -40 areas: - [26, 45, -42, -35.5] #Central Turkey - [32.5, 34.5, -35.8, -34.9] #Turkish Cyprus - type: STR_ISRAEL fundingBase: 40 fundingCap: 4000 labelLon: 34.7 labelLat: -32.9 areas: - [33.5, 36, -34, -29] #Israel - type: STR_ARGENTINA fundingBase: 30 fundingCap: 2500 labelLon: 296 labelLat: 31 areas: - [289, 306, 22, 39] #Central Argentina - [288, 298, 39, 52] #Patagonia - [291.5, 295.5, 52.5, 55.5] #Ziemia Ognista - type: STR_IRAN fundingBase: 40 fundingCap: 3500 labelLon: 57 labelLat: -33 areas: - [47, 50, -34, -30] #Southwestern Iran - [45, 50, -40, -34] #Western Iran - [50, 57, -38.5, -26.5] #Central Iran - [57, 62, -38.5, -25] #Eastern Iran - type: STR_FINLAND fundingBase: 35 fundingCap: 3000 labelLon: 26 labelLat: -63 areas: - [20.5, 31, -70, -61.5] #Central Finland - [19.5, 28.5, -61.5, -59.5] #Helsinki area - type: STR_LIBIA fundingBase: 20 fundingCap: 2500 labelLon: 17 labelLat: -27 areas: - [10, 25, -34, -22] #Main Libia - [21.5, 25, -22, -20] #Sudan border - type: STR_SOUTH_KOREA fundingBase: 50 fundingCap: 5000 labelLon: 126.5 labelLat: -35 areas: - [125.5, 130, -38, -34] # FILE: user/mods/XComFiles/Ruleset/crafts_XCOMFILES.rul crafts: - delete: STR_SKYRANGER - delete: STR_INTERCEPTOR - delete: STR_LIGHTNING - delete: STR_FIRESTORM - delete: STR_AVENGER - type: STR_MUDRANGER sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 armor: 3 soldiers: 14 vehicles: 2 pilots: 3 maxItems: 999 costBuy: 90000 costRent: 2000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: NKF_APC mapDataSets: - BLANKS - NKF_APC mapBlocks: - name: NKF_APC width: 10 length: 20 listOrder: 7310 - type: STR_IMPROVED_MUDRANGER requires: - STR_IMPROVED_MUDRANGER sprite: 866 fuelMax: 140 damageMax: 90 speedMax: 300 accel: 1 armor: 3 soldiers: 12 vehicles: 2 pilots: 3 maxItems: 999 costRent: 20000 costSell: 90000 refuelRate: 30 repairRate: 1 transferTime: 30 score: 10 battlescapeTerrainData: name: NKF_APC mapDataSets: - BLANKS - NKF_APC mapBlocks: - name: NKF_APC width: 10 length: 20 listOrder: 7320 - type: STR_OPSCAR requires: - STR_OPSCAR sprite: 871 fuelMax: 9999 damageMax: 10 speedMax: 400 accel: 1 soldiers: 5 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 150000 costRent: 25000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: OPSCAR mapDataSets: - BLANKS - XCARS mapBlocks: - name: OPSCAR width: 10 length: 10 listOrder: 7300 - type: STR_VAN requires: - STR_LOGISTICS sprite: 829 fuelMax: 9999 damageMax: 5 speedMax: 75 accel: 1 soldiers: 4 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 20000 costRent: 1000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: XVAN mapDataSets: - BLANKS - XCARS mapBlocks: - name: XVAN width: 10 length: 10 deployment: - [4, 3, 0, 0] - [4, 6, 0, 4] - [5, 3, 0, 1] - [5, 6, 0, 3] listOrder: 7294 - type: STR_HUMMER requires: - STR_HUMMER sprite: 870 fuelMax: 9999 damageMax: 40 speedMax: 150 weapons: 1 accel: 1 armor: 1 soldiers: 5 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 75000 costRent: 5000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 10 battlescapeTerrainData: name: HUMMER mapDataSets: - BLANKS - HUMMER mapBlocks: - name: HUMMER width: 10 length: 10 deployment: - [5, 2, 0, 0] - [3, 4, 0, 7] - [6, 4, 0, 1] - [3, 5, 0, 5] - [6, 5, 0, 3] listOrder: 7305 - type: STR_CIVILIAN_CAR sprite: 832 fuelMax: 9999 damageMax: 2 speedMax: 200 accel: 1 soldiers: 2 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 15000 costRent: 1000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: CIVILIANCAR mapDataSets: - BLANKS - XCARS mapBlocks: - name: CIVILIANCAR width: 10 length: 10 deployment: - [3, 5, 0, 6] - [6, 5, 0, 2] listOrder: 7292 - type: STR_LUXURY_CAR requires: - STR_PRIVATE_TRANSPORT sprite: 867 fuelMax: 9999 damageMax: 2 speedMax: 450 accel: 1 soldiers: 2 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 60000 costRent: 10000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 15 battlescapeTerrainData: name: LUXURYCAR mapDataSets: - BLANKS - XCARS mapBlocks: - name: LUXURYCAR width: 10 length: 10 deployment: - [3, 5, 0, 6] - [6, 5, 0, 2] listOrder: 7293 - type: STR_HELICOPTER requires: - STR_HELICOPTER sprite: 868 fuelMax: 560 damageMax: 20 speedMax: 230 accel: 1 soldiers: 6 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 100000 costRent: 6000 refuelRate: 50 repairRate: 4 transferTime: 72 score: 40 battlescapeTerrainData: name: COPTER mapDataSets: - BLANKS - COPTER mapBlocks: - name: COPTER width: 10 length: 20 deployment: - [3, 10, 0, 7] - [6, 10, 0, 1] - [3, 11, 0, 6] - [6, 11, 0, 2] - [3, 12, 0, 5] - [6, 12, 0, 3] listOrder: 7370 - type: STR_OSPREY requires: - STR_OSPREY sprite: 869 fuelMax: 400 damageMax: 80 speedMax: 375 accel: 1 weapons: 0 soldiers: 16 vehicles: 3 pilots: 1 maxItems: 999 costBuy: 250000 costRent: 15000 costSell: 150000 refuelRate: 30 transferTime: 72 score: 75 battlescapeTerrainData: name: OSPREY mapDataSets: - BLANKS - OSPREY mapBlocks: - name: OSPREY width: 20 length: 20 listOrder: 7390 - type: STR_DRAGONFLY requires: - STR_DRAGONFLY sprite: 804 fuelMax: 600 damageMax: 50 speedMax: 560 accel: 1 soldiers: 8 vehicles: 1 pilots: 1 maxItems: 999 costBuy: 300000 costRent: 20000 costSell: 200000 refuelRate: 50 repairRate: 4 transferTime: 72 score: 100 battlescapeTerrainData: name: DRAGONFLY mapDataSets: - BLANKS - DRAGONFLY mapBlocks: - name: DRAGONFLY width: 10 length: 20 listOrder: 7380 - type: STR_AWACS requires: - STR_AWACS sprite: 831 fuelMax: 1500 damageMax: 70 speedMax: 410 accel: 1 costBuy: 550000 costSell: 500000 costRent: 100000 refuelRate: 75 repairRate: 3 radarRange: 1250 radarChance: 40 transferTime: 96 score: 250 listOrder: 7330 - type: STR_HAWKEYE requires: - STR_IMPROVED_RADAR_CRAFT sprite: 43 fuelMax: 1500 damageMax: 200 speedMax: 410 accel: 1 soldiers: 9 vehicles: 1 pilots: 1 maxItems: 999 costBuy: 750000 costSell: 1160000 costRent: 100000 refuelRate: 75 repairRate: 3 radarRange: 1550 radarChance: 40 battlescapeTerrainData: name: HAWKEYE mapDataSets: - BLANKS - PLANE - XBASE2 - XBASE1 mapBlocks: - name: HAWKEYE width: 10 length: 20 transferTime: 96 score: 250 listOrder: 7340 - type: STR_DARKSTAR requires: - STR_ULTIMATE_RADAR_CRAFT sprite: 44 fuelMax: 2500 damageMax: 250 speedMax: 560 weapons: 4 weaponTypes: - [0, 1] - 6 - 6 - 6 weaponStrings: [STR_BEAM, STR_ELECTRONICS, STR_ELECTRONICS, STR_ELECTRONICS] accel: 1 costRent: 300000 costSell: 1550000 refuelRate: 500 repairRate: 5 radarRange: 1900 radarChance: 60 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7360 - type: STR_ARROW requires: - STR_ARROW sprite: 872 fuelMax: 440 damageMax: 22 speedMax: 1500 accel: 4 weapons: 2 weaponTypes: - 0 - 2 weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 allowLanding: false costSell: 630000 costRent: 170000 refuelRate: 50 transferTime: 96 score: 110 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7480 - type: STR_MIG31 requires: - STR_MIG31 sprite: 799 fuelMax: 500 damageMax: 20 speedMax: 1750 accel: 3 weapons: 2 weaponTypes: - 0 - 2 weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 allowLanding: false costBuy: 400000 costRent: 225000 costSell: 300000 refuelRate: 50 transferTime: 96 score: 150 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7470 - type: STR_INTERCEPTOR requires: - STR_INTERCEPTOR costBuy: 0 costRent: 600000 costSell: 285000 weaponTypes: - 0 - 2 weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 sprite: 3 fuelMax: 1000 damageMax: 100 speedMax: 2100 accel: 3 weapons: 2 refuelRate: 50 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7460 - type: STR_SKYRAIDER requires: - STR_SKYRAIDER sprite: 798 fuelMax: 1250 damageMax: 100 speedMax: 1140 costRent: 60000 costSell: 230000 accel: 3 soldiers: 10 vehicles: 1 pilots: 1 maxItems: 999 costBuy: 0 repairRate: 4 refuelRate: 50 transferTime: 72 score: 200 battlescapeTerrainData: name: CUTERANGER mapDataSets: - BLANKS - PLANE - CRAFTBIT_GREY mapBlocks: - name: CUTERANGER width: 10 length: 20 listOrder: 7400 - type: STR_SKYRANGER requires: - STR_SKYRANGER sprite: 0 fuelMax: 1500 damageMax: 150 speedMax: 760 accel: 2 soldiers: 14 vehicles: 3 pilots: 1 maxItems: 999 costBuy: 0 costSell: 275000 costRent: 100000 repairRate: 4 refuelRate: 50 transferTime: 72 score: 200 battlescapeTerrainData: name: PLANE mapDataSets: - BLANKS - PLANE mapBlocks: - name: PLANE width: 10 length: 20 listOrder: 7410 - type: STR_ALLOY_SKYRANGER requires: - STR_IMPROVED_SKYRANGER sprite: 830 fuelMax: 1500 damageMax: 450 speedMax: 1200 accel: 3 armor: 1 soldiers: 16 vehicles: 4 pilots: 1 maxItems: 999 costRent: 100000 costSell: 700000 refuelRate: 50 repairRate: 15 transferTime: 72 score: 350 battlescapeTerrainData: name: SKYMARSHALL mapDataSets: - BLANKS - PLANE_ALLOY - CRAFTBIT_ALLOY - AVENGER_NEW mapBlocks: - name: SKYMARSHALL width: 10 length: 20 deployment: - [4, 7, 0, 0] - [5, 7, 0, 0] - [4, 8, 0, 0] - [5, 8, 0, 0] - [4, 9, 0, 0] - [5, 9, 0, 0] - [4, 10, 0, 0] - [5, 10, 0, 0] - [4, 11, 0, 0] - [5, 11, 0, 0] - [4, 12, 0, 0] - [5, 12, 0, 0] - [4, 13, 0, 0] - [5, 13, 0, 0] - [4, 14, 0, 6] - [5, 14, 0, 2] listOrder: 7430 - type: STR_RAVEN requires: - STR_IMPROVED_INTERCEPTOR sprite: 823 fuelMax: 1200 damageMax: 250 speedMax: 2900 accel: 4 weapons: 4 weaponTypes: - 0 - 0 - 3 - 5 weaponStrings: [STR_CANNON, STR_CANNON, STR_HEAVY_MISSILES, STR_ENGINE_MOD] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 costSell: 900000 costRent: 850000 refuelRate: 40 repairRate: 8 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7490 - type: STR_TORMENTOR requires: - STR_ULTIMATE_HUNTER_CRAFT sprite: 824 fuelMax: 40 damageMax: 1000 speedMax: 6200 accel: 12 weapons: 4 weaponTypes: - 0 - 3 - 3 - 6 weaponStrings: [STR_CANNON, STR_HEAVY_MISSILES, STR_HEAVY_MISSILES, STR_ELECTRONICS] soldiers: 2 vehicles: 0 pilots: 2 maxItems: 999 avoidBonus: 21 costRent: 1000000 costSell: 3000000 refuelItem: STR_ELERIUM_115 refuelRate: 5 repairRate: 30 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7590 - type: STR_SENTINEL requires: - STR_SENTINEL_INTERCEPTOR sprite: 825 fuelMax: 40 damageMax: 600 speedMax: 2200 accel: 6 armor: 5 weapons: 4 weaponTypes: - 3 - 3 - 5 - 6 weaponStrings: [STR_HEAVY_MISSILES, STR_HEAVY_MISSILES, STR_ENGINE_MOD, STR_ELECTRONICS] soldiers: 8 vehicles: 0 pilots: 2 maxItems: 999 costRent: 900000 costSell: 1150000 refuelItem: STR_ELERIUM_115 refuelRate: 25 repairRate: 25 transferTime: 96 score: 250 battlescapeTerrainData: name: SENTINEL mapDataSets: - BLANKS - AVENGER - LIGHTNIN - XBASE1 mapBlocks: - name: SENTINEL width: 10 length: 20 listOrder: 7560 - type: STR_THUNDERSTORM requires: - STR_THUNDERSTORM_INTERCEPTOR sprite: 826 fuelMax: 1000 damageMax: 450 speedMax: 4000 accel: 4 weapons: 4 weaponTypes: - 3 - 3 - 5 - 6 weaponStrings: [STR_HEAVY_MISSILES, STR_HEAVY_MISSILES, STR_ENGINE_MOD, STR_ELECTRONICS] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 avoidBonus: 21 costRent: 1000000 costSell: 1350000 transferTime: 96 refuelRate: 50 repairRate: 20 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7530 - type: STR_DROPSHIP requires: - STR_HEAVY_TRANSPORTER sprite: 828 fuelMax: 60 damageMax: 950 speedMax: 2600 accel: 6 armor: 2 weapons: 3 weaponTypes: - 5 - 5 - 6 weaponStrings: [STR_ENGINE_MOD, STR_ENGINE_MOD, STR_ELECTRONICS] soldiers: 18 vehicles: 4 pilots: 2 maxItems: 999 costRent: 150000 costSell: 1550000 refuelItem: STR_ZRBITE refuelRate: 20 repairRate: 40 radarRange: 850 transferTime: 72 score: 400 battlescapeTerrainData: name: DROPSHIP mapDataSets: - BLANKS - DROPSHIP - DROPSHIP2 mapBlocks: - name: DROPSHIP width: 10 length: 20 deployment: - [2, 4, 1, 0] - [3, 4, 1, 0] - [6, 4, 1, 0] - [7, 4, 1, 0] - [2, 5, 1, 0] - [3, 5, 1, 0] - [6, 5, 1, 0] - [7, 5, 1, 0] - [2, 6, 1, 0] - [3, 6, 1, 0] - [6, 6, 1, 0] - [7, 6, 1, 0] - [2, 7, 1, 0] - [3, 7, 1, 0] - [6, 7, 1, 0] - [7, 7, 1, 0] - [4, 12, 1, 4] - [4, 14, 1, 0] listOrder: 7610 - type: STR_LIGHTNING requires: - STR_NEW_FIGHTER_TRANSPORTER sprite: 1 fuelMax: 30 damageMax: 800 speedMax: 3100 accel: 9 armor: 1 weapons: 3 weaponTypes: - [0, 1] - 4 - 4 weaponStrings: [STR_BEAM, STR_SHIELD, STR_SHIELD] soldiers: 8 vehicles: 1 pilots: 1 maxItems: 999 costRent: 750000 costSell: 2000000 refuelItem: STR_ELERIUM_115 refuelRate: 5 repairRate: 25 score: 300 battlescapeTerrainData: name: LIGHTNI2 mapDataSets: - BLANKS - LIGHTNIN - U_WALL02 mapBlocks: - name: LIGHTNI2 width: 10 length: 10 deployment: - [4, 6, 1, 0] - [5, 6, 1, 0] - [4, 7, 1, 0] - [5, 7, 1, 0] - [3, 5, 1, 0] - [6, 5, 1, 0] - [3, 4, 1, 0] - [6, 4, 1, 0] listOrder: 7650 - type: STR_FIRESTORM requires: - STR_NEW_FIGHTER_CRAFT sprite: 4 fuelMax: 20 damageMax: 500 speedMax: 4200 accel: 9 weapons: 4 weaponTypes: - [0, 1] - 2 - 4 - 6 weaponStrings: [STR_BEAM, STR_LIGHT_MISSILES, STR_SHIELD, STR_ELECTRONICS] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 costRent: 1100000 costSell: 1650000 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 250 avoidBonus: 24 repairRate: 16 battlescapeTerrainData: name: LIGHTNI2 mapDataSets: - BLANKS - LIGHTNIN - U_WALL02 mapBlocks: - name: LIGHTNI2 width: 10 length: 10 deployment: - [4, 6, 1, 0] listOrder: 7680 - type: STR_AVENGER requires: - STR_ULTIMATE_CRAFT sprite: 2 fuelMax: 60 damageMax: 1200 speedMax: 5400 accel: 10 armor: 3 avoidBonus: 21 weapons: 4 weaponTypes: - [0, 1] - [0, 1] - 3 - 4 weaponStrings: [STR_BEAM, STR_BEAM, STR_HEAVY_MISSILES, STR_SHIELD] soldiers: 26 vehicles: 4 pilots: 4 maxItems: 999 costRent: 1500000 costSell: 4000000 refuelItem: STR_ELERIUM_115 refuelRate: 2 repairRate: 32 score: 400 spacecraft: true battlescapeTerrainData: name: AVENGER mapDataSets: - BLANKS - AVENGER mapBlocks: - name: AVENGER width: 10 length: 20 deployment: - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 1, 0] - [5, 10, 1, 0] - [4, 11, 1, 0] - [5, 11, 1, 0] - [4, 12, 1, 0] - [5, 12, 1, 0] - [4, 13, 1, 0] - [5, 13, 1, 0] - [4, 14, 1, 0] - [5, 14, 1, 0] - [4, 15, 1, 0] - [5, 15, 1, 0] - [4, 16, 1, 0] - [5, 16, 1, 0] - [3, 10, 1, 0] - [3, 11, 1, 0] - [3, 12, 1, 0] - [3, 13, 1, 0] - [3, 14, 1, 0] - [6, 10, 1, 0] - [6, 11, 1, 0] - [6, 12, 1, 0] - [6, 13, 1, 0] - [6, 14, 1, 0] listOrder: 7700 - type: STR_SUBMARINE requires: - STR_SUBMARINE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 7 vehicles: 4 costBuy: 90000 costRent: 2000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: LILSUB mapDataSets: - BLANKS - C_EXT_WALL_GOLD - C_EXT_ROOF_GOLD - C_EXT_NOSE_BUMPLESS_GOLD - C_EXT_NOSE_SIDE_GOLD - C_INT_XCOM mapBlocks: - name: LILSUB width: 10 length: 10 listOrder: 7730 - type: STR_BIG_SUBMARINE requires: - STR_BIG_SUBMARINE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 14 vehicles: 4 costBuy: 90000 costRent: 2000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: FATSUB mapDataSets: - BLANKS - C_EXT_WALL_GOLD - C_EXT_ROOF_GOLD - C_EXT_NOSE_BUMPLESS_GOLD - C_EXT_NOSE_SIDE_GOLD - C_INT_XCOM - SUBBITS mapBlocks: - name: FATSUB width: 10 length: 10 listOrder: 7732 - type: STR_KITSUNE requires: - STR_KITSUNE sprite: 875 fuelMax: 1300 damageMax: 180 speedMax: 1900 accel: 4 weapons: 2 weaponTypes: - 0 - 2 weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 15 vehicles: 2 pilots: 1 maxItems: 999 costRent: 150000 costSell: 2150000 refuelRate: 100 transferTime: 72 score: 250 battlescapeTerrainData: name: KITSUNE mapDataSets: - BLANKS - TRITON_PURR - C_EXT_WALL_BLACK_PURR - C_INT_HALF_XCOM - C_EXT_ROOF_BLACK - KITSUNE mapBlocks: - name: KITSUNE width: 20 length: 20 listOrder: 7395 - type: STR_STARFIGHTER requires: - STR_STARFIGHTER sprite: 876 weapons: 2 weaponTypes: - 1 - 1 weaponStrings: [STR_BEAM, STR_BEAM] soldiers: 2 pilots: 1 vehicles: 0 costRent: 1000000 costSell: 3000000 repairRate: 30 refuelRate: 100 transferTime: 96 score: 250 battlescapeTerrainData: name: STARFIGHTER mapDataSets: - BLANKS - STARFIGHTER mapBlocks: - name: STARFIGHTER width: 10 length: 20 craftInventoryTile: [6, 13, 0] deployment: - [6, 13, 0, 2] - [2, 13, 0, 6] maxItems: 999 fuelMax: 4000 damageMax: 300 speedMax: 6000 accel: 9 radarRange: 1000 hitBonus: 20 avoidBonus: 22 powerBonus: 20 listOrder: 7595 - type: STR_VIPER_XCOM requires: - STR_VIPER_XCOM sprite: 873 fuelMax: 2800 damageMax: 1000 speedMax: 2000 accel: 6 armor: 2 soldiers: 7 vehicles: 0 costRent: 2200000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 deployment: - [13, 3, 0, 0] - [14, 5, 0, 4] - [13, 12, 0, 1] - [10, 12, 0, 5] - [7, 7, 0, 1] - [10, 10, 0, 2] - [5, 10, 0, 3] battlescapeTerrainData: name: VIPER_XCOM mapDataSets: - BLANKS - REP_EXT02_XCOM - REP_WALL02_XCOM - REP_BITS_XCOM - REP_UFOL83_XCOM mapBlocks: - name: VIPER_XCOM width: 20 length: 20 listOrder: 7719 - type: STR_SNAPPING_TURTLE_XCOM requires: - STR_SNAPPING_TURTLE_XCOM sprite: 874 fuelMax: 2800 damageMax: 250 speedMax: 2700 accel: 9 armor: 2 soldiers: 10 vehicles: 0 costRent: 2000 costSell: 2000000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 8 battlescapeTerrainData: name: SNAPPING_TURTLE_XCOM mapDataSets: - BLANKS - REP_EXT02_XCOM - REP_WALL02_XCOM - REP_BITS_XCOM - REP_UFOL83_XCOM mapBlocks: - name: SNAPPING_TURTLE_XCOM width: 10 length: 10 listOrder: 7723 - type: STR_XCOM_CAFE requires: - STR_XCOM_CAFE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 1 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: CAFE mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - CAFEENTRY mapBlocks: - name: CAFE00 width: 10 length: 10 - name: CAFE01 width: 10 length: 10 - type: STR_SKI_LODGING_XCOM requires: - STR_SKI_LODGING_XCOM sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: SKI_XCOM mapDataSets: - BLANKS - ROADS_SNOW - URBITS_SNOW - URBAN_SNOW - FRNITURE - CAFEENTRY mapBlocks: - name: SKI_XCOM width: 10 length: 10 craftInventoryTile: [2, 4, 0] - type: STR_MANSION_DEFENSE requires: - STR_MANSION_DEFENSE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: ATRIUM_DEFENSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - CAFEENTRY mapBlocks: - name: D_ATRIUM_DEF width: 20 length: 20 items: STR_SPAWN_CIVILIAN_HOSTESS: - [3, 5, 0] STR_SPAWN_CIVILIAN_MALE_GREASER: - [15, 7, 0] STR_SPAWN_CIVILIAN_MALE_VIP: - [16, 12, 1] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: - [3, 11, 1] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: - [16, 13, 1] - [12, 11, 0] - [4, 1, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: - [4, 15, 1] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: - [6, 13, 0] STR_SPAWN_CIVILIAN_FEMALE_DOCTOR: - [2, 3, 1] STR_SPAWN_CIVILIAN_PRIEST: - [4, 6, 1] STR_SPAWN_CIVILIAN_DOGE: - [11, 2, 0] fuseTimers: STR_SPAWN_CIVILIAN_HOSTESS: [0, 0] STR_SPAWN_CIVILIAN_MALE_GREASER: [0, 0] STR_SPAWN_CIVILIAN_MALE_VIP: [0, 0] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: [0, 0] STR_SPAWN_CIVILIAN_FEMALE_DOCTOR: [0, 0] STR_SPAWN_CIVILIAN_PRIEST: [0, 0] STR_SPAWN_CIVILIAN_DOGE: [0, 0] craftInventoryTile: [16, 3, 0] - type: STR_MANSION_DEFENSE_SYNDICATE requires: - STR_MANSION_DEFENSE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: ATRIUM_DEFENSE_SYNDICATE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - CAFEENTRY mapBlocks: - name: D_ATRIUM_DEF width: 20 length: 20 items: STR_SPAWN_CIVILIAN_COUNCIL_MEMBER: - [3, 8, 1] STR_SPAWN_CIVILIAN_MALE_ELITE_SOLDIER: - [8, 17, 0] - [10, 17, 0] - [12, 8, 0] - [17, 8, 1] - [1, 6, 1] - [11, 17, 2] STR_SPAWN_CIVILIAN_MALE_GREASER: - [1, 16, 1] - [15, 7, 0] STR_SPAWN_CIVILIAN_MALE_VIP: - [4, 2, 0] - [5, 6, 1] - [16, 12, 1] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: - [3, 11, 1] - [11, 8, 0] STR_SPAWN_CIVILIAN_HOSTESS: - [3, 5, 0] - [16, 13, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: - [12, 18, 1] - [4, 7, 1] - [8, 14, 1] - [16, 13, 1] - [12, 11, 0] - [4, 1, 0] - [15, 15, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: - [17, 3, 0] - [4, 15, 1] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: - [6, 13, 0] STR_SPAWN_CIVILIAN_MALE_DOCTOR: - [2, 3, 1] STR_SPAWN_CIVILIAN_DOGE: - [12, 8, 0] - [11, 2, 0] fuseTimers: STR_SPAWN_CIVILIAN_COUNCIL_MEMBER: [0, 0] STR_SPAWN_CIVILIAN_MALE_ELITE_SOLDIER: [0, 0] STR_SPAWN_CIVILIAN_MALE_GREASER: [0, 0] STR_SPAWN_CIVILIAN_MALE_VIP: [0, 0] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: [0, 0] STR_SPAWN_CIVILIAN_HOSTESS: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: [0, 0] STR_SPAWN_CIVILIAN_MALE_DOCTOR: [0, 0] STR_SPAWN_CIVILIAN_DOGE: [0, 0] craftInventoryTile: [16, 3, 0] - type: STR_SCIENTIST_HOUSE requires: - STR_SCIENTIST_HOUSE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: SCI_HOUSE mapDataSets: - BLANKS - SCI_HOUSE - SCI_HOUSE2 - FRNITURE - LAMP_WALL mapBlocks: - name: SCI_HOUSE width: 20 length: 20 items: STR_SPAWN_DAVID_VINCENT: - [11, 7, 0] randomizedItems: - position: [9, 10, 0] amount: 1 mixed: true itemList: [STR_ALIEN_ELECTRONICS, STR_ALIEN_DATA_SLATE, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_SECRET_FILES_2, STR_SECRET_FILES_2, STR_SECRET_FILES_3] fuseTimers: STR_SPAWN_DAVID_VINCENT: [0, 0] craftInventoryTile: [9, 8, 1] - type: STR_PENTAGRAM_UPLANET_ACID requires: - STR_PENTAGRAM_UPLANET_ACID sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 1 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: PENTA_DREAM mapDataSets: - BLANKS - PENTA_XCOM mapBlocks: - name: PENTA_DREAM width: 10 length: 10 deployment: - [4, 4, 0, 3] - type: DIMENSION_X_LANDING_PAD requires: - DIMENSION_X_LANDING_PAD sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 1 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: DIM_X_PAD mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER_XCOMENTRY mapBlocks: - name: DIM_X_PAD width: 20 length: 20 deployment: - [6, 5, 0, 7] - [14, 6, 0, 1] - [13, 14, 0, 3] - [5, 13, 0, 5] - [5, 6, 0, 7] - [13, 5, 0, 1] - [14, 13, 0, 3] - [6, 14, 0, 5] - [5, 8, 0, 6] - [11, 5, 0, 0] - [14, 11, 0, 2] - [8, 14, 0, 4] - [5, 11, 0, 6] - [8, 5, 0, 0] - [14, 8, 0, 2] - [11, 14, 0, 4] - [7, 7, 0, 7] - [12, 7, 0, 1] - [12, 12, 0, 3] - [7, 12, 0, 5] - [9, 9, 0, 7] - [10, 9, 0, 1] - [10, 10, 0, 3] - [9, 10, 0, 5] craftInventoryTile: [10, 10, 0] FILE: user/mods/XComFiles/Ruleset/craftWeapons_XCOMFILES.rul craftWeapons: - delete: STR_STINGRAY - delete: STR_AVALANCHE - delete: STR_CANNON_UC - delete: STR_FUSION_BALL_UC - delete: STR_LASER_CANNON_UC - delete: STR_PLASMA_BEAM_UC - type: STR_FUSION_BALL_UC weaponType: 3 sprite: 3 sound: 7 damage: 250 range: 65 accuracy: 100 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 2 launcher: STR_FUSION_BALL_LAUNCHER clip: STR_FUSION_BALL projectileType: 3 projectileSpeed: 8 - type: STR_CANNON_UC weaponType: 0 sprite: 2 sound: 4 damage: 10 range: 10 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 200 rearmRate: 100 launcher: STR_CANNON clip: STR_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_STINGRAY weaponType: 2 sprite: 0 sound: 5 damage: 70 range: 30 accuracy: 70 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 6 launcher: STR_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_HEAVY_STINGRAY weaponType: 3 sprite: 0 sound: 5 damage: 70 range: 30 accuracy: 70 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 12 launcher: STR_HEAVY_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_AVALANCHE sprite: 1 sound: 5 damage: 100 range: 60 weaponType: 3 accuracy: 80 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 3 launcher: STR_AVALANCHE_LAUNCHER clip: STR_AVALANCHE_MISSILES projectileType: 1 projectileSpeed: 8 - type: STR_PIKE_LAUNCHER_UC weaponType: 2 sprite: 63 sound: 5 damage: 125 range: 30 accuracy: 50 reloadCautious: 100 reloadStandard: 75 reloadAggressive: 50 ammoMax: 6 launcher: STR_PIKE_LAUNCHER clip: STR_PIKE_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_STORMLANCE weaponType: 2 sprite: 0 sound: 5 damage: 140 range: 45 accuracy: 90 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 4 launcher: STR_STORMLANCE_LAUNCHER clip: STR_STORMLANCE_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_HEAVY_STORMLANCE weaponType: 3 sprite: 0 sound: 5 damage: 140 range: 45 accuracy: 90 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 8 launcher: STR_HEAVY_STORMLANCE_LAUNCHER clip: STR_STORMLANCE_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_LASER_CANNON_UC weaponType: 1 sprite: 4 sound: 8 damage: 70 range: 21 accuracy: 45 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 ammoMax: 100 rearmRate: 50 launcher: STR_LASER_CANNON projectileType: 4 - type: STR_PLASMA_BEAM_UC sprite: 5 sound: 9 damage: 140 range: 52 accuracy: 40 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 launcher: STR_PLASMA_BEAM projectileType: 5 weaponType: 1 ammoMax: 50 rearmRate: 10 clip: STR_ELERIUM_115 - type: STR_ALLOY_CANNON_UC weaponType: 0 sprite: 2 sound: 4 damage: 15 range: 15 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 200 rearmRate: 100 launcher: STR_ALLOY_CANNON clip: STR_ALLOY_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 10 - type: STR_MASS_DRIVER_CANNON_UC weaponType: 0 sprite: 61 sound: 9 damage: 100 range: 14 accuracy: 60 reloadCautious: 28 reloadStandard: 24 reloadAggressive: 20 ammoMax: 120 rearmRate: 120 launcher: STR_MASS_DRIVER_CANNON clip: STR_MASS_DRIVER_CANNON_ROUNDS_X60 projectileType: 4 projectileSpeed: 8 - type: STR_GAUSS_CANNON_UC weaponType: 0 sprite: 62 sound: 9 damage: 150 range: 21 accuracy: 70 reloadCautious: 14 reloadStandard: 12 reloadAggressive: 10 ammoMax: 120 rearmRate: 120 launcher: STR_GAUSS_CANNON clip: STR_GAUSS_CANNON_ROUNDS_X60 projectileType: 4 projectileSpeed: 8 - type: STR_SHIELD_GEN_UC weaponType: 4 sprite: 60 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_SHIELD_GEN projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: shieldCapacity: 75 shieldRecharge: 0 shieldRechargeInGeoscape: 0 - type: STR_THRUSTER_UC weaponType: 5 sprite: 54 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_THRUSTER projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: avoidBonus: 9 - type: STR_AFTERBURNER_UC weaponType: 5 sprite: 55 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_AFTERBURNER projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: accel: 3 speedMax: 250 - type: STR_TARGETER_UC weaponType: 6 sprite: 56 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_TARGETER projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: hitBonus: 10 powerBonus: 10 - type: STR_RADAR_EXTENSION_UC weaponType: 6 sprite: 57 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_RADAR_EXTENSION projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: radarRange: 300 - type: STR_RADAR_RES_PROCESSOR_UC weaponType: 6 sprite: 58 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_RADAR_RES_PROCESSOR projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: radarChance: 20 - type: STR_FUEL_TANK_UC weaponType: 5 sprite: 59 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_FUEL_TANK projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: fuelMax: 20 FILE: user/mods/XComFiles/Ruleset/customPalettes_XCOMFILES.rul customPalettes: # - type: PAL_DGOOD_NORMAL # target: PAL_BATTLESCAPE # file: Resources/Pals/dgoodpal_normal_mdf.pal # - type: PAL_DGOOD_NORMALPEDIA # target: PAL_BATTLEPEDIA # file: Resources/Pals/dgoodpal_normal_mdf.pal - type: PAL_DGOOD_SEA target: PAL_DGOOD_SEA file: Resources/Pals/dgoodpal_water.pal - type: PAL_DGOOD_SPACE target: PAL_DGOOD_SPACE file: Resources/Pals/dgoodpal_space.pal - type: PAL_DGOOD_ACID target: PAL_DGOOD_ACID file: Resources/Pals/dgoodpal_grinder.pal - type: PAL_MARS target: PAL_MARS file: Resources/Pals/pal_Mars.pal - type: PAL_MARS_LITE target: PAL_MARS_LITE file: Resources/Pals/pal_Mars_lite.pal - type: PAL_HEHEXD target: PAL_HEHEXD file: Resources/Pals/hehexd.pal - type: PAL_RED_SUN target: PAL_RED_SUN file: Resources/Pals/pal_hotpursuit.pal # - type: PAL_GEO_NEW # target: PAL_GEOSCAPE # file: Resources/Pals/geo_CC_Dark.pal FILE: user/mods/XComFiles/Ruleset/cutscenes_XCOMFILES.rul cutscenes: - delete: intro - delete: winGame - delete: loseGame - type: intro useUfoAudioSequence: true videos: - UFOINTRO/UFOINT.FLI - type: winGame slideshow: transitionSeconds: 30 musicId: GMWIN slides: - imagePath: UFOINTRO/PICT1.LBM caption: STR_VICTORY_1 captionSize: [195, 56] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT2.LBM caption: STR_VICTORY_2 captionSize: [232, 64] captionPos: [88, 136] captionColor: 249 - imagePath: UFOINTRO/PICT3.LBM caption: STR_VICTORY_3 captionSize: [254, 48] captionPos: [66, 152] captionColor: 249 - imagePath: UFOINTRO/PICT6.LBM caption: STR_VICTORY_4 captionSize: [300, 200] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT7.LBM caption: STR_VICTORY_5 captionSize: [310, 42] captionPos: [5, 158] captionColor: 249 - type: loseGame slideshow: transitionSeconds: 30 musicId: GMLOSE slides: - imagePath: UFOINTRO/PICT4.LBM caption: STR_GAME_OVER_1 captionSize: [190, 104] captionPos: [0, 0] captionColor: 249 - imagePath: UFOINTRO/PICT5.LBM caption: STR_GAME_OVER_2 captionSize: [200, 34] captionPos: [32, 0] captionColor: 249 - type: dimensionXsecured slideshow: transitionSeconds: 50 musicId: GMENBASE slides: - imagePath: Resources/Slides/DimensionGate.png caption: STR_DIMENSION_X_DESERT_SECURED_UFOPEDIA captionSize: [160, 184] captionPos: [3, 3] captionColor: 244 - type: cyberdrednoughtCaptured slideshow: transitionSeconds: 50 musicId: GMENBASE slides: - imagePath: Resources/Slides/Cyberdrednought.png caption: STR_CYBERDREDNAUGHT_SECURED_UFOPEDIA captionSize: [210, 144] captionPos: [5, 5] captionColor: 239 - imagePath: Resources/Slides/CouncilAppears.png caption: STR_COUNCIL_APPEARS_UFOPEDIA captionSize: [210, 144] captionPos: [0, 0] captionColor: 239 - type: zombiesAtPeace slideshow: transitionSeconds: 50 musicId: GMENBASE slides: - imagePath: Resources/Slides/ZombiesAtPeace.png caption: STR_ZOMBIES_AT_PEACE_UFOPEDIA captionSize: [210, 144] captionPos: [0, 0] captionColor: 239 - imagePath: Resources/Slides/ReptoidsInTheShadows.png caption: STR_REPTOIDS_IN_THE_SHADOWS_UFOPEDIA captionSize: [160, 190] captionPos: [3, 3] captionColor: 239 # - type: dimensionXwreckSecured # slideshow: # transitionSeconds: 50 # musicId: GMENBASE # slides: # - imagePath: Resources/Slides/AncientComputerRecovered.png # caption: STR_DIMENSION_X_WRECK_SECURED_UFOPEDIA # captionSize: [210, 144] # captionPos: [0, 0] # captionColor: 184 FILE: user/mods/XComFiles/Ruleset/enviroEffects.rul enviroEffects: - type: STR_DIMENSION_X_GEAR mapBackgroundColor: 205 paletteTransformations: PAL_BATTLESCAPE: PAL_RED_SUN environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_2_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_2" side: 3 bodyPart: 0 - type: STR_UNDERWATER_GEAR mapBackgroundColor: 239 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SEA environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_1_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_1" side: 3 bodyPart: 0 armorTransformations: &Underwater STR_AQUA_PLASTIC_SUIT_UC: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER STR_AQUA_PLASTIC_SUIT_OLYMPIAN_UC: STR_AQUA_PLASTIC_SUIT_OLYMPIAN_UC_UNDERWATER STR_AQUA_PLASTIC_SUIT_PROTEAN_UC: STR_AQUA_PLASTIC_SUIT_PROTEAN_UC_UNDERWATER STR_AQUA_PLASTIC_SUIT_H_UC: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER STR_TOXI_SUIT_UC: STR_TOXI_SUIT_UC_UNDERWATER STR_TOXI_SUIT_OLYMPIAN_UC: STR_TOXI_SUIT_OLYMPIAN_UC_UNDERWATER STR_TOXI_SUIT_PROTEAN_UC: STR_TOXI_SUIT_PROTEAN_UC_UNDERWATER STR_TOXI_SUIT_H_UC: STR_TOXI_SUIT_H_UC_UNDERWATER STR_SYNTHSUIT_UC: STR_SYNTHSUIT_UC_UNDERWATER STR_SYNTHSUIT_OLYMPIAN_UC: STR_SYNTHSUIT_OLYMPIAN_UC_UNDERWATER STR_SYNTHSUIT_PROTEAN_UC: STR_SYNTHSUIT_PROTEAN_UC_UNDERWATER STR_SYNTHSUIT_H_UC: STR_SYNTHSUIT_H_UC_UNDERWATER STR_ASSAULT_SUIT_UC: STR_ASSAULT_SUIT_UC_UNDERWATER STR_ASSAULT_SUIT_OLYMPIAN_UC: STR_ASSAULT_SUIT_OLYMPIAN_UC_UNDERWATER STR_ASSAULT_SUIT_PROTEAN_UC: STR_ASSAULT_SUIT_PROTEAN_UC_UNDERWATER STR_ASSAULT_SUIT_H_UC: STR_ASSAULT_SUIT_H_UC_UNDERWATER STR_POWER_SUIT_UC: STR_POWER_SUIT_UC_UNDERWATER STR_POWER_SUIT_OLYMPIAN_UC: STR_POWER_SUIT_OLYMPIAN_UC_UNDERWATER STR_POWER_SUIT_PROTEAN_UC: STR_POWER_SUIT_PROTEAN_UC_UNDERWATER STR_POWER_SUIT_H_UC: STR_POWER_SUIT_H_UC_UNDERWATER STR_FLYING_SUIT_UC: STR_FLYING_SUIT_UC_UNDERWATER STR_FLYING_SUIT_OLYMPIAN_UC: STR_FLYING_SUIT_OLYMPIAN_UC_UNDERWATER STR_FLYING_SUIT_PROTEAN_UC: STR_FLYING_SUIT_PROTEAN_UC_UNDERWATER STR_FLYING_SUIT_H_UC: STR_FLYING_SUIT_H_UC_UNDERWATER STR_STORMTROOPER_ARMOR_UC: STR_STORMTROOPER_ARMOR_UC_UNDERWATER STR_STORMTROOPER_ARMOR_OLYMPIAN_UC: STR_STORMTROOPER_ARMOR_OLYMPIAN_UC_UNDERWATER STR_STORMTROOPER_ARMOR_PROTEAN_UC: STR_STORMTROOPER_ARMOR_PROTEAN_UC_UNDERWATER STR_STORMTROOPER_ARMOR_H_UC: STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER STR_JUGGERNAUT_SUIT_UC: STR_JUGGERNAUT_SUIT_UC_UNDERWATER STR_JUGGERNAUT_SUIT_OLYMPIAN_UC: STR_JUGGERNAUT_SUIT_OLYMPIAN_UC_UNDERWATER STR_JUGGERNAUT_SUIT_PROTEAN_UC: STR_JUGGERNAUT_SUIT_PROTEAN_UC_UNDERWATER STR_JUGGERNAUT_SUIT_H_UC: STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER STR_DOGE_COMBAT_VEST_ARMOR: STR_DOGE_COMBAT_VEST_ARMOR_UNDERWATER STR_DOGE_DURATHREAD_VEST_ARMOR: STR_DOGE_DURATHREAD_VEST_ARMOR_UNDERWATER STR_DOGE_ALLOY_VEST_ARMOR: STR_DOGE_ALLOY_VEST_ARMOR_UNDERWATER STR_POWER_ARMOR_UC: STR_POWER_ARMOR_UC_UNDERWATER STR_POWER_ARMOR_OLYMPIAN_UC: STR_POWER_ARMOR_OLYMPIAN_UC_UNDERWATER STR_POWER_ARMOR_PROTEAN_UC: STR_POWER_ARMOR_PROTEAN_UC_UNDERWATER STR_POWER_ARMOR_H_UC: STR_POWER_ARMOR_H_UC_UNDERWATER STR_GILLDOG_ARMOR: STR_GILLDOG_ARMOR_UNDERWATER STR_DEEP_ONE_ARMOR: STR_DEEP_ONE_ARMOR_UNDERWATER STR_LOBSTERMAN_FERAL_ARMOR: STR_LOBSTERMAN_FERAL_ARMOR_UNDERWATER STR_LOBSTERMAN_ARMOR: STR_LOBSTERMAN_ARMOR_UNDERWATER - type: STR_UNDERWATER_GEAR_SEVERE # as STR_UNDERWATER_GEAR, but Insanity 2 mapBackgroundColor: 239 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SEA environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_2_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_2" side: 3 bodyPart: 0 armorTransformations: *Underwater - type: STR_UNDERWATER_GEAR_HARD # as STR_UNDERWATER_GEAR, but Insanity 3 mapBackgroundColor: 239 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SEA environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_3_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_3" side: 3 bodyPart: 0 armorTransformations: *Underwater - type: STR_UNDERWATER_GEAR_EXTREME # as STR_UNDERWATER_GEAR, but Insanity 4 mapBackgroundColor: 239 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SEA environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_4_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_4" side: 3 bodyPart: 0 armorTransformations: *Underwater - type: STR_SPACE paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_2_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_2" side: 3 bodyPart: 0 - type: STR_CYDONIA mapBackgroundColor: 46 paletteTransformations: PAL_BATTLESCAPE: PAL_MARS environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_4_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_4" side: 3 bodyPart: 0 - type: STR_SEWERS mapBackgroundColor: 79 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_ACID - type: STR_RADIOACTIVITY paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_1_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_1" side: 3 bodyPart: 0 - type: STR_DOOM mapBackgroundColor: 45 paletteTransformations: PAL_BATTLESCAPE: PAL_HEHEXD environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_3_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_3" side: 3 bodyPart: 0 - type: STR_DREAMSCAPE mapBackgroundColor: 207 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE - type: STR_INSANITY_1 environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_1_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_1" side: 3 bodyPart: 0 - type: STR_INSANITY_2 environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_2_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_2" side: 3 bodyPart: 0 - type: STR_INSANITY_3 environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_3_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_3" side: 3 bodyPart: 0 - type: STR_INSANITY_4 environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_4_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_4" side: 3 bodyPart: 0 - type: STR_INSANITY_5 environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_5_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_5" side: 3 bodyPart: 0 FILE: user/mods/XComFiles/Ruleset/eventScripts_XCOMFILES.rul eventScripts: ####################test script # - type: STR_TEST_EVENT # eventWeights: # 0: # STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON: 100 # firstMonth: 0 # lastMonth: 0 # executionOdds: 100 ##################################### # Men in Black - type: STR_THEY_SET_US_UP_SCRIPT eventWeights: 0: STR_THEY_SET_US_UP: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_MIB_ACTIVITY: true - type: STR_AN_INCONVENIENT_TRUTH_SCRIPT eventWeights: 0: STR_AN_INCONVENIENT_TRUTH: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_MIB_ACTIVITY: true - type: STR_THE_TURNCOAT_SCRIPT eventWeights: 0: STR_THE_TURNCOAT: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_MIB_ACTIVITY: true # UAC - type: STR_UAC_ASSASSINATIONS oneTimeRandomEvents: STR_UAC_ASSASSINATIONS: 100 executionOdds: 100 researchTriggers: STR_SHADOW_OVER_UAC: true - type: STR_UAC_PERPLEXING_MESSAGE oneTimeRandomEvents: STR_UAC_PERPLEXING_MESSAGE: 100 executionOdds: 100 researchTriggers: STR_UAC_INFIGHTING: true STR_UAC_CONSPIRACY: true - type: STR_UAC_TURNING_POINT oneTimeRandomEvents: STR_UAC_TURNING_POINT: 100 executionOdds: 100 researchTriggers: STR_UAC_DISSENT: true STR_SECRET_LIFE_OF_UAC: true - type: STR_UAC_THE_UAC_WAR_IS_OVER_1 oneTimeRandomEvents: STR_UAC_THE_UAC_WAR_IS_OVER_1: 100 executionOdds: 100 researchTriggers: STR_UAC_MOON_BASE_DESTROYED: true - type: STR_UAC_THE_UAC_WAR_IS_OVER_2 oneTimeRandomEvents: STR_UAC_THE_UAC_WAR_IS_OVER_2: 100 executionOdds: 100 researchTriggers: STR_MOON_UAC_BASE_TAKEN: true # The Syndicate - type: STR_MONSTER_EVENT_1 eventWeights: 0: STR_SPIKEBOAR_SIGHTING: 100 STR_CHUPACABRA_GORE_PILE: 100 STR_RAT_INFESTATION: 100 STR_GIANT_BEETLE_MIGRATION: 100 STR_NIGHT_HOWLERS: 100 firstMonth: 0 executionOdds: 15 researchTriggers: STR_SYNDICATE_TESTAMENT_ENCRYPTED: false - type: STR_MONSTER_EVENT_2 eventWeights: 0: STR_SPIKEBOAR_SIGHTING: 100 STR_CHUPACABRA_GORE_PILE: 100 STR_RAT_INFESTATION: 100 STR_GIANT_BEETLE_MIGRATION: 100 STR_NIGHT_HOWLERS: 100 firstMonth: 0 executionOdds: 15 researchTriggers: STR_SYNDICATE_TESTAMENT_ENCRYPTED: false - type: STR_SYNDICATE_MYSTERIOUS_PARCEL eventWeights: 0: STR_SYNDICATE_MYSTERIOUS_PARCEL: 100 researchTriggers: STR_SYNDICATE_TESTAMENT_DECRYPTED: true STR_ALIEN_INFILTRATION_DETAILS: true STR_SYNDICATE_MYSTERIOUS_PARCEL_RECEIVED: false firstMonth: 0 executionOdds: 25 # Osiron - type: STR_OSIRON_EVENT eventWeights: 0: STR_OSIRON_BROKER_ARRESTED: 100 STR_OSIRON_TRADE_BUST: 100 STR_OSIRON_HACKED: 100 firstMonth: 0 executionOdds: 25 researchTriggers: STR_OSIRON: true # EXALT - type: STR_EXALT_INDUSTRIAL_ACCIDENT eventWeights: 0: STR_EXALT_INDUSTRIAL_ACCIDENT: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_PSICLONE: true STR_DESTROY_EXALT: false - type: STR_CORRUPT_POLITICIAN_EXALT eventWeights: 0: STR_CORRUPT_POLITICIAN_EXALT: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false # Red Dawn - type: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS eventWeights: 0: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_ZSRR: true STR_DESTROY_ZSRR: false - type: STR_ZSRR_GOPNIK_DREAM eventWeights: 0: STR_ZSRR_GOPNIK_DREAM: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_ZSRR: true STR_DESTROY_ZSRR: false - type: STR_CORRUPT_POLITICIAN_ZSRR eventWeights: 0: STR_CORRUPT_POLITICIAN_ZSRR: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false # Church of Dagon - type: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE eventWeights: 0: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_CHURCH_OF_DAGON: true STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH eventWeights: 0: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH: 100 firstMonth: 0 executionOdds: 4 researchTriggers: STR_CHURCH_OF_DAGON: true STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_CHURCH_OF_DAGON_DEATH_GRIP eventWeights: 0: STR_CHURCH_OF_DAGON_DEATH_GRIP: 100 firstMonth: 0 executionOdds: 4 researchTriggers: STR_CHURCH_OF_DAGON: true STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON eventWeights: 0: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON eventWeights: 0: STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON: 100 firstMonth: 4 executionOdds: 2 researchTriggers: STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_SACRIFICIAL_RING_CHURCH_OF_DAGON eventWeights: 0: STR_SACRIFICIAL_RING_CHURCH_OF_DAGON: 100 firstMonth: 0 executionOdds: 4 researchTriggers: STR_DESTROY_CHURCH_OF_DAGON: false # Black Lotus - type: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH eventWeights: 0: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH: 100 firstMonth: 0 executionOdds: 5 researchTriggers: STR_BLACK_LOTUS: true STR_DESTROY_BLACK_LOTUS: false - type: STR_BLACK_LOTUS_KILLING_INTENT eventWeights: 0: STR_BLACK_LOTUS_KILLING_INTENT: 100 firstMonth: 0 executionOdds: 12 researchTriggers: STR_BLACK_LOTUS: true STR_DESTROY_BLACK_LOTUS: false - type: STR_CORRUPT_POLITICIAN_BLACK_LOTUS eventWeights: 0: STR_CORRUPT_POLITICIAN_BLACK_LOTUS: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false # Cyberweb - type: STR_CYBERWEB_FAILED_GATEWAY eventWeights: 0: STR_CYBERWEB_FAILED_GATEWAY: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false - type: STR_ALIEN_GADGETS_FOR_SALE eventWeights: 0: STR_ALIEN_GADGETS_FOR_SALE: 100 firstMonth: 0 executionOdds: 5 researchTriggers: STR_CYBERWEB: true STR_CYBERDREDNAUGHT_SECURED: false # T'leth - type: STR_TLETH_CABLE_CUT eventWeights: 0: STR_TLETH_CABLE_CUT: 100 firstMonth: 12 executionOdds: 3 - type: STR_TLETH_BEACH_SIGHTINGS eventWeights: 0: STR_TLETH_BEACH_SIGHTINGS: 100 firstMonth: 0 executionOdds: 12 - type: STR_TLETH_TIDAL_WAVE_OF_MADNESS eventWeights: 0: STR_TLETH_TIDAL_WAVE_OF_MADNESS: 100 firstMonth: 0 executionOdds: 12 researchTriggers: STR_DAGON: true - type: STR_TLETH_DEEP_SEA_HORROR eventWeights: 0: STR_TLETH_DEEP_SEA_HORROR: 100 firstMonth: 0 executionOdds: 8 - type: STR_TLETH_GHOST_SHIP eventWeights: 0: STR_TLETH_GHOST_SHIP: 100 firstMonth: 0 executionOdds: 9 researchTriggers: STR_MILESTONE_1_SUMMARY: true STR_MILESTONE_3_SUMMARY: false # Cydonians - type: STR_CYDONIANS_OLD_CROP_CIRCLES eventWeights: 0: STR_CYDONIANS_OLD_CROP_CIRCLES: 100 firstMonth: 0 executionOdds: 25 - type: STR_CYDONIANS_SPACE_CRUSADE eventWeights: 0: STR_CYDONIANS_SPACE_CRUSADE: 100 firstMonth: 0 executionOdds: 2 researchTriggers: STR_MILESTONE_3_SUMMARY: true - type: STR_CYDONIANS_IRON_EAGLES_DOWN eventWeights: 0: STR_CYDONIANS_IRON_EAGLES_DOWN: 100 firstMonth: 0 executionOdds: 2 - type: STR_CYDONIANS_MISSING_CHILD eventWeights: 0: STR_CYDONIANS_MISSING_CHILD: 100 firstMonth: 0 executionOdds: 2 # Other aliens - type: STR_LOST_ALIEN_SHIP_DATA eventWeights: 0: STR_LOST_ALIEN_SHIP_DATA: 100 firstMonth: 0 executionOdds: 66 researchTriggers: STR_KIRYU_KAI: true STR_MILESTONE_3_SUMMARY: true STR_LOST_ALIEN_SHIP_DATA: false # Hybrids - type: STR_HYBRID_CARNAL_KILLER eventWeights: 0: STR_HYBRID_CARNAL_KILLER: 100 firstMonth: 0 executionOdds: 8 researchTriggers: STR_HYBRID_NETWORK: true - type: STR_HYBRID_UN_INFILTRATOR eventWeights: 0: STR_HYBRID_UN_INFILTRATOR: 100 firstMonth: 0 executionOdds: 4 - type: STR_HYBRID_IMPOSTOR eventWeights: 0: STR_HYBRID_IMPOSTOR: 100 firstMonth: 0 executionOdds: 3 - type: STR_HYBRID_SHADY_CLINIC_EARLY eventWeights: 0: STR_HYBRID_SHADY_CLINIC: 100 firstMonth: 0 lastMonth: 24 executionOdds: 1 - type: STR_HYBRID_SHADY_CLINIC_LATE eventWeights: 0: STR_HYBRID_SHADY_CLINIC: 100 firstMonth: 25 executionOdds: 4 # The League - type: STR_LEAGUE_SUICIDAL_CONFESSIONS eventWeights: 0: STR_LEAGUE_SUICIDAL_CONFESSIONS: 100 firstMonth: 0 executionOdds: 3 - type: STR_LEAGUE_THE_IMMORTALIST eventWeights: 0: STR_LEAGUE_THE_IMMORTALIST: 100 firstMonth: 0 executionOdds: 3 # Mysterious Sponsor - type: STR_MYSTERIOUS_SPONSOR eventWeights: 0: STR_MYSTERIOUS_SPONSOR_250000: 100 7: STR_MYSTERIOUS_SPONSOR_250000: 100 STR_MYSTERIOUS_SPONSOR_500000: 100 16: STR_MYSTERIOUS_SPONSOR_500000: 100 STR_MYSTERIOUS_SPONSOR_1000000: 100 24: STR_MYSTERIOUS_SPONSOR_1000000: 70 STR_MYSTERIOUS_SPONSOR_2500000: 100 firstMonth: 0 executionOdds: 10 # Plot - type: STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI oneTimeRandomEvents: STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI: 100 executionOdds: 100 researchTriggers: STR_ALENIUM_SHARD: true - type: STR_CRASHED_STARFIGHTER_DATA eventWeights: 0: STR_CRASHED_STARFIGHTER_DATA: 100 firstMonth: 0 executionOdds: 33 researchTriggers: STR_MILESTONE_3_SUMMARY: true STR_HIGH_ACCESS_LEVEL: true STR_XCOM_BUREAU: true STR_MOTION_SCANNER: true STR_UNDERWATER_OPERATIONS: true STR_CRASHED_STARFIGHTER_DATA: false # M.A.G.M.A. tech sharing penalties - type: STR_ELERIUM_BOMB_TERROR eventWeights: 0: STR_ELERIUM_BOMB_TERROR: 100 firstMonth: 0 executionOdds: 7 researchTriggers: STR_SHARE_ELERIUM_EXPLOSIVES_TECH: true - type: STR_TRITANIUM_CONTRABAND eventWeights: 0: STR_TRITANIUM_CONTRABAND: 100 firstMonth: 0 executionOdds: 7 researchTriggers: STR_SHARE_ALLOY_AMMO_TECH: true - type: STR_TRITANIUM_ASSASSIN eventWeights: 0: STR_TRITANIUM_ASSASSIN: 100 firstMonth: 0 executionOdds: 7 researchTriggers: STR_SHARE_ALLOY_AMMO_TECH: true - type: STR_CHEMICAL_SPILL eventWeights: 0: STR_CHEMICAL_SPILL: 100 firstMonth: 0 executionOdds: 7 researchTriggers: STR_SHARE_ALIEN_GARDENS_TECH: true - type: STR_ARMORED_ROBBERY eventWeights: 0: STR_ARMORED_ROBBERY: 100 firstMonth: 0 executionOdds: 7 researchTriggers: STR_SHARE_TERRAMITE_TECH: true STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: true # Other - type: STR_INVESTIGATED_EARLY eventWeights: 0: STR_INVESTIGATED: 100 firstMonth: 0 lastMonth: 11 executionOdds: 16 - type: STR_INVESTIGATED_LATE eventWeights: 0: STR_INVESTIGATED: 100 firstMonth: 12 executionOdds: 3 - type: STR_NO_REST_FOR_THE_WICKED eventWeights: 0: STR_NO_REST_FOR_THE_WICKED: 100 firstMonth: 0 executionOdds: 2 - type: STR_THE_BANQUET eventWeights: 0: STR_THE_BANQUET: 100 firstMonth: 6 executionOdds: 2 - type: STR_ITS_ALL_PROFESSIONAL eventWeights: 0: STR_ITS_ALL_PROFESSIONAL: 100 firstMonth: 0 executionOdds: 3 - type: STR_COUNTEFEIT_MONEY eventWeights: 0: STR_COUNTEFEIT_MONEY: 100 firstMonth: 0 executionOdds: 2 researchTriggers: STR_MONEY_BRIEFCASE: true - type: STR_BOMB_TERROR_BEFORE_CULT_CONTAINED eventWeights: 0: STR_BOMB_TERROR: 100 firstMonth: 7 executionOdds: 10 researchTriggers: STR_CULT_CONTAINED: false - type: STR_BOMB_TERROR_AFTER_CULT_CONTAINED eventWeights: 0: STR_BOMB_TERROR: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_CULT_CONTAINED: true - type: STR_RANDOM_LAND_SURVEY eventWeights: 0: STR_RANDOM_LAND_SURVEY: 100 firstMonth: 0 executionOdds: 12 - type: STR_RANDOM_OCEAN_FINDINGS eventWeights: 0: STR_RANDOM_OCEAN_FINDINGS: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_DEEP_SEA_OPERATIONS: true - type: STR_REFURBISHING eventWeights: 0: STR_REFURBISHING: 100 firstMonth: 0 executionOdds: 3 minFunds: 600000 - type: STR_DRASTIC_MEASURES eventWeights: 0: STR_DRASTIC_MEASURES: 100 firstMonth: 2 executionOdds: 15 maxFunds: 100000 - type: STR_DIRE_SOLUTIONS eventWeights: 0: STR_DIRE_SOLUTIONS: 100 firstMonth: 2 executionOdds: 30 maxFunds: 0 - type: STR_COLD_PACKAGE eventWeights: 0: STR_COLD_PACKAGE: 100 firstMonth: 0 executionOdds: 4 researchTriggers: STR_MILESTONE_2_SUMMARY: true - type: STR_IT_WENT_CRITICAL eventWeights: 0: STR_IT_WENT_CRITICAL: 100 firstMonth: 12 executionOdds: 2 - type: STR_BRIGHT_IN_THE_NIGHT eventWeights: 0: STR_BRIGHT_IN_THE_NIGHT: 100 firstMonth: 5 executionOdds: 2 - type: STR_WETWARE_JOB eventWeights: 0: STR_WETWARE_JOB: 100 firstMonth: 10 executionOdds: 2 - type: STR_FREAK_SHOW eventWeights: 0: STR_FREAK_SHOW: 100 firstMonth: 0 executionOdds: 1 - type: STR_LOOSE_LIPS eventWeights: 0: STR_LOOSE_LIPS: 100 firstMonth: 1 executionOdds: 3 FILE: user/mods/XComFiles/Ruleset/events_XCOMFILES.rul events: # Men in Black - name: STR_THEY_SET_US_UP description: STR_THEY_SET_US_UP_DESCRIPTION background: BACKGROUND_MIB.SCR points: -200 timer: 20 timerRandom: 43500 - name: STR_AN_INCONVENIENT_TRUTH description: STR_AN_INCONVENIENT_TRUTH_DESCRIPTION background: BACKGROUND_MIB.SCR points: -250 timer: 20 timerRandom: 43500 - name: STR_THE_TURNCOAT description: STR_THE_TURNCOAT_DESCRIPTION background: BACKGROUND_MIB.SCR points: -125 timer: 20 timerRandom: 43500 # UAC - name: STR_UAC_ASSASSINATIONS description: STR_UAC_ASSASSINATIONS_DESCRIPTION background: TAXI_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_AUSTRALASIA] researchList: [STR_UAC_INFIGHTING] timer: 20 timerRandom: 43500 - name: STR_UAC_PERPLEXING_MESSAGE description: STR_UAC_PERPLEXING_MESSAGE_DESCRIPTION background: UAC_BACKGROUND.SCR researchList: [STR_UAC_DISSENT] timer: 20 timerRandom: 43500 - name: STR_UAC_TURNING_POINT description: STR_UAC_TURNING_POINT_DESCRIPTION background: UAC_BACKGROUND.SCR researchList: [STR_THE_KEY_TO_UAC] timer: 20 timerRandom: 43500 - name: STR_UAC_THE_UAC_WAR_IS_OVER_1 description: STR_UAC_THE_UAC_WAR_IS_OVER_1_DESCRIPTION background: UAC_BACKGROUND.SCR everyItemList: [STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_PLASMA_RIFLE_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP, STR_UAC_LIGHT_PLASMA_GUN_CLIP] timer: 20 timerRandom: 43500 - name: STR_UAC_THE_UAC_WAR_IS_OVER_2 description: STR_UAC_THE_UAC_WAR_IS_OVER_2_DESCRIPTION background: UAC_BACKGROUND.SCR researchList: [STR_UAC_BATTERY_BUY] timer: 20 timerRandom: 43500 # The Syndicate - name: STR_SPIKEBOAR_SIGHTING description: STR_SPIKEBOAR_SIGHTING_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_AUSTRALASIA] points: -66 timer: 20 timerRandom: 43500 - name: STR_CHUPACABRA_GORE_PILE description: STR_CHUPACABRA_GORE_PILE_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -66 timer: 20 timerRandom: 43500 - name: STR_RAT_INFESTATION description: STR_RAT_INFESTATION_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_AUSTRALASIA] city: true points: -50 timer: 20 timerRandom: 43500 - name: STR_GIANT_BEETLE_MIGRATION description: STR_GIANT_BEETLE_MIGRATION_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_AUSTRALASIA] points: -66 timer: 20 timerRandom: 43500 - name: STR_NIGHT_HOWLERS description: STR_NIGHT_HOWLERS_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SIBERIA] points: -66 timer: 20 timerRandom: 43500 - name: STR_SYNDICATE_MYSTERIOUS_PARCEL description: STR_SYNDICATE_MYSTERIOUS_PARCEL_DESCRIPTION background: PRESS_BACKGROUND.SCR everyItemList: [STR_SYNDICATE_MYSTERIOUS_PARCEL] researchList: [STR_SYNDICATE_MYSTERIOUS_PARCEL_RECEIVED] timer: 20 timerRandom: 43500 # Osiron - name: STR_OSIRON_BROKER_ARRESTED description: STR_OSIRON_BROKER_ARRESTED_DESCRIPTION background: OSIRON_BACKGROUND.SCR everyItemList: [STR_GOOD_OSIRON_CRATE] funds: 20000 points: 25 timer: 20 timerRandom: 43500 - name: STR_OSIRON_TRADE_BUST description: STR_OSIRON_TRADE_BUST_DESCRIPTION background: OSIRON_BACKGROUND.SCR everyItemList: [STR_GOOD_OSIRON_CRATE, STR_GOOD_OSIRON_CRATE, STR_GOOD_OSIRON_CRATE] funds: 50000 points: 50 timer: 20 timerRandom: 43500 - name: STR_OSIRON_HACKED description: STR_OSIRON_HACKED_DESCRIPTION background: OSIRON_BACKGROUND.SCR funds: -50000 points: -100 timer: 20 timerRandom: 43500 # EXALT - name: STR_EXALT_INDUSTRIAL_ACCIDENT description: STR_EXALT_INDUSTRIAL_ACCIDENT_DESCRIPTION background: EXALT_BACKGROUND.SCR regionList: [STR_SOUTH_AMERICA, STR_PACIFIC] city: true everyItemList: [STR_PSICLONE] points: -100 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_EXALT description: STR_CORRUPT_POLITICIAN_EXALT_DESCRIPTION background: EXALT_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_SOUTH_AMERICA, STR_PACIFIC, STR_SOUTH_ATLANTIC] city: true points: 150 timer: 20 timerRandom: 43500 # Red Dawn - name: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS description: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS_DESCRIPTION background: ZSRR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_INDIAN_OCEAN] city: true points: -75 timer: 20 timerRandom: 43500 - name: STR_ZSRR_GOPNIK_DREAM description: STR_ZSRR_GOPNIK_DREAM_DESCRIPTION background: ZSRR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_SIBERIA, STR_INDIAN_OCEAN] city: true points: -100 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_ZSRR description: STR_CORRUPT_POLITICIAN_ZSRR_DESCRIPTION background: ZSRR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_SIBERIA, STR_INDIAN_OCEAN] city: true points: 150 timer: 20 timerRandom: 43500 # Church of Dagon - name: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE description: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_AUSTRALASIA] points: -50 timer: 20 timerRandom: 43500 - name: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH description: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -50 timer: 20 timerRandom: 43500 - name: STR_CHURCH_OF_DAGON_DEATH_GRIP description: STR_CHURCH_OF_DAGON_DEATH_GRIP_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] city: true points: -25 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON description: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC] city: true points: 150 timer: 20 timerRandom: 43500 - name: STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON description: STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] everyItemList: [STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_AMMO_BOX, STR_AMMO_BOX, STR_DEEP_ONE_CORPSE, STR_DEEP_ONE_CORPSE, STR_DEEP_ONE_CORPSE, STR_DEEP_ONE_CORPSE] points: -100 timer: 20 timerRandom: 43500 - name: STR_SACRIFICIAL_RING_CHURCH_OF_DAGON description: STR_SACRIFICIAL_RING_CHURCH_OF_DAGON_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC] everyItemList: [STR_DEEP_ONE_CORPSE, STR_TLETH_SPEAR] timer: 20 timerRandom: 43500 # Black Lotus - name: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH description: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH_DESCRIPTION background: BLACK_LOTUS_BACKGROUND.SCR regionList: [STR_CENTRAL_ASIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] city: true points: -175 timer: 20 timerRandom: 43500 - name: STR_BLACK_LOTUS_KILLING_INTENT description: STR_BLACK_LOTUS_KILLING_INTENT_DESCRIPTION background: BLACK_LOTUS_BACKGROUND.SCR regionList: [STR_CENTRAL_ASIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] city: true points: -175 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_BLACK_LOTUS description: STR_CORRUPT_POLITICIAN_BLACK_LOTUS_DESCRIPTION background: BLACK_LOTUS_BACKGROUND.SCR regionList: [STR_CENTRAL_ASIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC] city: true points: 150 timer: 20 timerRandom: 43500 # Cyberweb - name: STR_CYBERWEB_FAILED_GATEWAY description: STR_CYBERWEB_FAILED_GATEWAY_DESCRIPTION background: CYBERWEB_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -50 timer: 20 timerRandom: 43500 - name: STR_ALIEN_GADGETS_FOR_SALE description: STR_ALIEN_GADGETS_FOR_SALE_DESCRIPTION background: CYBERWEB_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -250 timer: 20 timerRandom: 43500 # T'leth - name: STR_TLETH_CABLE_CUT description: STR_TLETH_CABLE_CUT_DESCRIPTION background: DEEPONEVILLAGE_BACKGROUND.SCR regionList: [STR_NORTH_ATLANTIC] points: -250 timer: 20 timerRandom: 43500 - name: STR_TLETH_BEACH_SIGHTINGS description: STR_TLETH_BEACH_SIGHTINGS_DESCRIPTION background: BEACH_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -25 timer: 20 timerRandom: 43500 - name: STR_TLETH_TIDAL_WAVE_OF_MADNESS description: STR_TLETH_TIDAL_WAVE_OF_MADNESS_DESCRIPTION background: NIGHTMARE_BACKGROUND.SCR points: -150 timer: 20 timerRandom: 43500 - name: STR_TLETH_DEEP_SEA_HORROR description: STR_TLETH_DEEP_SEA_HORROR_DESCRIPTION background: ANGLERFISH_BACKGROUND.SCR regionList: [STR_AUSTRALASIA] points: -60 timer: 20 timerRandom: 43500 - name: STR_TLETH_GHOST_SHIP description: STR_TLETH_GHOST_SHIP_DESCRIPTION background: CRUISE_LINER_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -75 timer: 20 timerRandom: 43500 # Cydonians - name: STR_CYDONIANS_OLD_CROP_CIRCLES description: STR_CYDONIANS_OLD_CROP_CIRCLES_DESCRIPTION background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR points: -33 timer: 20 timerRandom: 43500 - name: STR_CYDONIANS_SPACE_CRUSADE description: STR_CYDONIANS_SPACE_CRUSADE_DESCRIPTION background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR points: -200 regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] timer: 20 timerRandom: 43500 - name: STR_CYDONIANS_IRON_EAGLES_DOWN description: STR_CYDONIANS_IRON_EAGLES_DOWN_DESCRIPTION background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR points: -250 regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA] timer: 20 timerRandom: 43500 - name: STR_CYDONIANS_MISSING_CHILD description: STR_CYDONIANS_MISSING_CHILD_DESCRIPTION background: APARTMENT_BACKGROUND.SCR points: -200 timer: 20 timerRandom: 43500 # Other aliens - name: STR_LOST_ALIEN_SHIP_DATA description: STR_LOST_ALIEN_SHIP_DATA_DESCRIPTION background: XCOM_UFO_DEFENSE_BACKGROUND.SCR researchList: [STR_LOST_ALIEN_SHIP_DATA] timer: 20 timerRandom: 43500 # Hybrids - name: STR_HYBRID_CARNAL_KILLER description: STR_HYBRID_CARNAL_KILLER_DESCRIPTION background: SUPERLASKA_BACKGROUND.SCR everyItemList: [STR_SUPERLASKA_SOLDIER] timer: 20 timerRandom: 43500 - name: STR_HYBRID_UN_INFILTRATOR description: STR_HYBRID_UN_INFILTRATOR_DESCRIPTION background: UNITED_NATIONS_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA] points: 150 timer: 20 timerRandom: 43500 - name: STR_HYBRID_IMPOSTOR description: STR_HYBRID_IMPOSTOR_DESCRIPTION background: OFFICE_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: 200 timer: 20 timerRandom: 43500 - name: STR_HYBRID_SHADY_CLINIC description: STR_HYBRID_SHADY_CLINIC_DESCRIPTION background: APARTMENT_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] city: true everyItemList: [STR_ALIEN_SURGERY, STR_ALIEN_SURGERY] points: -50 timer: 20 timerRandom: 43500 # The League - name: STR_LEAGUE_SUICIDAL_CONFESSIONS description: STR_LEAGUE_SUICIDAL_CONFESSIONS_DESCRIPTION background: PRESS_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -50 timer: 20 timerRandom: 43500 - name: STR_LEAGUE_THE_IMMORTALIST description: STR_LEAGUE_THE_IMMORTALIST_DESCRIPTION background: APARTMENT_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] everyItemList: [STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA] randomItemList: [STR_ZOMBIE_STERILE_CORPSE, STR_ZOMBIE_STERILE_CORPSE, STR_ZOMBIE_GRUBAS_CORPSE, STR_ZOMBIE_BOOMER_CORPSE, STR_ZOMBIE_INFECTOR_CORPSE, STR_GIANT_RAT_CORPSE, STR_GIANT_RAT_CORPSE, STR_GIANT_RAT_CORPSE, STR_BULLFROG_CORPSE, STR_SHAMBLER_CORPSE, STR_MONGORN_CORPSE, STR_MUCKSTAR_CORPSE, STR_SPIKEBOAR_CORPSE, STR_CHUPACABRA_CORPSE, STR_CHUPACABRA_CORPSE, STR_SHADOWBAT_CORPSE, STR_SHADOWBAT_CORPSE, STR_SHADOWBAT_CORPSE, STR_MEGASCORPION_CORPSE, STR_MEGASCORPION_CORPSE, STR_MEGASCORPION_CORPSE, STR_GIANT_BEETLE_CORPSE, STR_GIANT_BEETLE_CORPSE, STR_GIANT_BEETLE_CORPSE, STR_GIANT_SPIDER_CORPSE, STR_GIANT_SPIDER_CORPSE, STR_GIANT_SPIDER_CORPSE, STR_FENRIR_CORPSE, STR_GILLDOG_CORPSE, STR_WEREWOLF_CORPSE, STR_WERECAT_CORPSE, STR_DAMAGED_ZOMBIE_PARASITE, STR_DAMAGED_ZOMBIE_PARASITE, STR_DAMAGED_ZOMBIE_PARASITE] city: true timer: 20 timerRandom: 43500 # Mysterious Sponsor - name: STR_MYSTERIOUS_SPONSOR_250000 description: STR_MYSTERIOUS_SPONSOR_250000_DESCRIPTION background: BACK13.SCR funds: 250000 timer: 20 timerRandom: 43500 - name: STR_MYSTERIOUS_SPONSOR_500000 description: STR_MYSTERIOUS_SPONSOR_500000_DESCRIPTION background: BACK13.SCR funds: 500000 timer: 20 timerRandom: 43500 - name: STR_MYSTERIOUS_SPONSOR_1000000 description: STR_MYSTERIOUS_SPONSOR_1000000_DESCRIPTION background: BACK13.SCR funds: 1000000 timer: 20 timerRandom: 43500 - name: STR_MYSTERIOUS_SPONSOR_2500000 description: STR_MYSTERIOUS_SPONSOR_2500000_DESCRIPTION background: BACK13.SCR funds: 2500000 timer: 20 timerRandom: 43500 # Plot - name: STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI description: STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI_DESCRIPTION background: BACK13.SCR points: 15 timer: 20 timerRandom: 43500 everyItemList: [STR_ALENIUM_SHARD, STR_ALENIUM_SHARD] - name: STR_CRASHED_STARFIGHTER_DATA description: STR_CRASHED_STARFIGHTER_DATA_DESCRIPTION background: XCOM_UFO_DEFENSE_BACKGROUND.SCR researchList: [STR_CRASHED_STARFIGHTER_DATA] timer: 20 timerRandom: 43500 # M.A.G.M.A. tech sharing penalties - name: STR_TRITANIUM_CONTRABAND description: STR_TRITANIUM_CONTRABAND_DESCRIPTION background: CITY_RAID_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true everyItemList: [STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_RIFLE_AA_CLIP, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_BLACKOPS_LMG_AA_CLIP] points: -350 timer: 20 timerRandom: 43500 - name: STR_TRITANIUM_ASSASSIN description: STR_TRITANIUM_ASSASSIN_DESCRIPTION background: OFFICE_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -500 timer: 20 timerRandom: 43500 - name: STR_ELERIUM_BOMB_TERROR description: STR_ELERIUM_BOMB_TERROR_DESCRIPTION background: APARTMENT_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -500 timer: 20 timerRandom: 43500 - name: STR_CHEMICAL_SPILL description: STR_CHEMICAL_SPILL_DESCRIPTION background: DURATHREADFACTORY_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -300 timer: 20 timerRandom: 43500 - name: STR_ARMORED_ROBBERY description: STR_ARMORED_ROBBERY_DESCRIPTION background: OFFICE_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -500 timer: 20 timerRandom: 43500 # Other - name: STR_INVESTIGATED description: STR_INVESTIGATED_DESCRIPTION background: OFFICE_BACKGROUND.SCR points: -100 timer: 20 timerRandom: 43500 - name: STR_NO_REST_FOR_THE_WICKED description: STR_NO_REST_FOR_THE_WICKED_DESCRIPTION background: OFFICE_BACKGROUND.SCR points: -50 timer: 20 timerRandom: 43500 - name: STR_THE_BANQUET description: STR_THE_BANQUET_DESCRIPTION background: BALL_BACKGROUND.SCR points: 50 funds: -500000 timer: 20 timerRandom: 43500 - name: STR_COUNTEFEIT_MONEY description: STR_COUNTEFEIT_MONEY_DESCRIPTION background: MONEY_BACKGROUND.SCR funds: -100000 timer: 20 timerRandom: 43500 - name: STR_BOMB_TERROR description: STR_BOMB_TERROR_DESCRIPTION background: OFFICE_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -150 timer: 20 timerRandom: 43500 - name: STR_RANDOM_LAND_SURVEY description: STR_RANDOM_LAND_SURVEY_DESCRIPTION background: SPECOPS.SCR researchList: [STR_EXPEDITION_PLANET_SURVEY] everyItemList: [STR_EXPEDITION_PLANET_SURVEY, STR_EXPEDITION_PLANET_SURVEY, STR_EXPEDITION_PLANET_SURVEY] timer: 20 timerRandom: 43500 - name: STR_RANDOM_OCEAN_FINDINGS description: STR_RANDOM_OCEAN_FINDINGS_DESCRIPTION background: CRUISE_LINER_BACKGROUND.SCR researchList: [STR_EXPEDITION_SEA] everyItemList: [STR_EXPEDITION_SEA, STR_EXPEDITION_SEA, STR_EXPEDITION_SEA] timer: 20 timerRandom: 43500 - name: STR_ITS_ALL_PROFESSIONAL description: STR_ITS_ALL_PROFESSIONAL_DESCRIPTION background: OFFICE_LADY_BACKGROUND.SCR points: 50 timer: 20 timerRandom: 43500 - name: STR_REFURBISHING description: STR_REFURBISHING_DESCRIPTION background: BACK13.SCR points: 25 funds: -100000 timer: 20 timerRandom: 43500 - name: STR_DRASTIC_MEASURES description: STR_DRASTIC_MEASURES_DESCRIPTION background: BACK13.SCR points: -50 funds: 50000 timer: 20 timerRandom: 43500 - name: STR_DIRE_SOLUTIONS description: STR_DIRE_SOLUTIONS_DESCRIPTION background: BACK13.SCR funds: 25000 timer: 20 timerRandom: 43500 - name: STR_COLD_PACKAGE description: STR_COLD_PACKAGE_DESCRIPTION background: BACK13.SCR randomItemList: [STR_SECTOID_CORPSE, STR_SECTOID_CORPSE, STR_SECTOID_CORPSE, STR_FLOATER_CORPSE, STR_FLOATER_CORPSE, STR_FLOATER_CORPSE, STR_CHASER_CORPSE, STR_CHASER_CORPSE, STR_CHTONITE_CORPSE, STR_CHTONITE_CORPSE, STR_SNAKEMAN_CORPSE, STR_SNAKEMAN_CORPSE, STR_CEREBREAL_CORPSE, STR_MUTON_CORPSE, STR_WASPITE_CORPSE, STR_CELATID_CORPSE, STR_SILACOID_CORPSE, STR_CHRYSSALID_CORPSE, STR_HOLODRONE_CORPSE, STR_SALAMANDRON_CORPSE, STR_DEEP_ONE_CORPSE, STR_DEEP_ONE_CORPSE, STR_AQUATOID_CORPSE, STR_AQUATOID_CORPSE, STR_JANISSARY_CORPSE, STR_JANISSARY_CORPSE, STR_LOBSTERMAN_FERAL_CORPSE, STR_LOBSTERMAN_CORPSE, STR_CARCHARODON_FERAL_CORPSE, STR_CARCHARODON_CORPSE, STR_TASOTH_CORPSE, STR_CALCINITE_CORPSE, STR_HALLUCINOID_CORPSE, STR_HALLUCINOID_CORPSE, STR_BIODRONE_CORPSE, STR_TENTACULAT_CORPSE, STR_HYBRID_CORPSE, STR_HYBRID_CORPSE, STR_HYBRID_CORPSE, STR_ANTHROPOD_CORPSE, STR_SPITTER_CORPSE] timer: 20 timerRandom: 43500 - name: STR_IT_WENT_CRITICAL description: STR_IT_WENT_CRITICAL_DESCRIPTION background: REACTOR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] everyItemList: [STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ETRACE] timer: 20 timerRandom: 43500 - name: STR_WETWARE_JOB description: STR_WETWARE_JOB_DESCRIPTION background: PRESS_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] everyItemList: [STR_MIND_PROBE] points: -150 timer: 20 timerRandom: 43500 - name: STR_BRIGHT_IN_THE_NIGHT description: STR_BRIGHT_IN_THE_NIGHT_DESCRIPTION background: PRESS_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true everyItemList: [STR_UFO_POWER_SOURCE, STR_ALIEN_ORGAN_SAMPLE, STR_CIVILIAN_CORPSE, STR_CIVILIAN_CORPSE, STR_CIVILIAN_CORPSE, STR_CIVILIAN_CORPSE, STR_CIVILIAN_CORPSE] timer: 20 timerRandom: 43500 - name: STR_FREAK_SHOW description: STR_FREAK_SHOW_DESCRIPTION background: PRESS_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true randomItemList: [STR_MEGASCORPION_TERRORIST, STR_MEGASCORPION_TERRORIST, STR_MEGASCORPION_TERRORIST, STR_MEGASCORPION_TERRORIST, STR_MONGORN_TERRORIST, STR_MONGORN_TERRORIST, STR_MONGORN_TERRORIST, STR_SHADOWBAT_TERRORIST, STR_SHADOWBAT_TERRORIST, STR_SHADOWBAT_TERRORIST, STR_SHAMBLER_TERRORIST, STR_SHAMBLER_TERRORIST, STR_SHAMBLER_TERRORIST, STR_SPIKEBOAR_TERRORIST, STR_SPIKEBOAR_TERRORIST, STR_SPIKEBOAR_TERRORIST, STR_GIANT_SPIDER_TERRORIST, STR_GIANT_SPIDER_TERRORIST, STR_GIANT_SPIDER_RED_TERRORIST, STR_GIANT_SPIDER_GREEN_TERRORIST, STR_GIANT_SPIDER_PURPLE_TERRORIST, STR_GIANT_SPIDER_QUEEN_LEADER, STR_FENRIR_TERRORIST, STR_FENRIR_TERRORIST, STR_FENRIR_TERRORIST, STR_GILLDOG_TERRORIST, STR_GILLDOG_TERRORIST, STR_GILLDOG_TERRORIST, STR_BULLFROG_TERRORIST, STR_BULLFROG_TERRORIST, STR_BULLFROG_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_MINOTAUR_TERRORIST, STR_MINOTAUR_TERRORIST, STR_WEREWOLF_TERRORIST, STR_WEREWOLF_TERRORIST, STR_WEREWOLF_WHITE_LEADER, STR_WERECAT_TERRORIST, STR_WERECAT_TERRORIST, STR_WERECAT_BLACK_LEADER, STR_OWLMAN_TERRORIST, STR_OWLMAN_TERRORIST, STR_OWLMAN_TERRORIST] timer: 20 timerRandom: 43500 - name: STR_LOOSE_LIPS description: STR_LOOSE_LIPS_DESCRIPTION background: BAR_BACKGROUND.SCR points: -25 timer: 20 timerRandom: 43500 # regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] FILE: user/mods/XComFiles/Ruleset/extraSounds_XCOMFILES.rul extraSounds: - type: BATTLE.CAT files: 55: Resources/Weapons_Compilation/WeaponSounds/ChaingunFire.wav 56: Resources/Weapons_Compilation/Minigun/Sounds/fire_light.wav 57: Resources/Weapons_Compilation/WeaponSounds/LMG.wav 58: Resources/Weapons_Compilation/BlackopsWeapons/Sounds/Fire.wav 59: Resources/Weapons_Compilation/WeaponSounds/Magnumfire.wav 60: Resources/Weapons_Compilation/WeaponSounds/MinigunFire.wav 61: Resources/Weapons_Compilation/ClassicWeapons/Sounds/TaserZap.wav 62: Resources/Weapons_Compilation/WeaponSounds/SniperFire2.wav 63: Resources/Weapons_Compilation/WeaponSounds/ShotgunFire.wav 64: Resources/Weapons_Compilation/WeaponSounds/FlameThrower.wav 65: Resources/Weapons_Compilation/WeaponSounds/HeavyMassDriver_fire.wav 66: Resources/Weapons_Compilation/WeaponSounds/MassDriverHit.wav 67: Resources/Weapons_Compilation/WeaponSounds/MassDriverRifle_fire.wav 68: Resources/Weapons_Compilation/WeaponSounds/MassDriverPistol_fire.wav 69: Resources/Weapons_Compilation/DartRifle/Sounds/Fire.wav 70: Resources/Weapons_Compilation/WeaponSounds/Heavy_hit.wav 71: Resources/Weapons_Compilation/WeaponSounds/AlienAcid.wav 72: Resources/Weapons_Compilation/WeaponSounds/AssaultCannon_fire.wav 73: Resources/Weapons_Compilation/WeaponSounds/PsiBlast.wav 74: Resources/Races_Compilation/ReptoidRace/Sounds/SALAMANDRON_DEATH.wav 75: Resources/Weapons_Compilation/WeaponSounds/HumanPistolFire.wav 76: Resources/Weapons_Compilation/WeaponSounds/HumanRifleFire.wav 77: Resources/Weapons_Compilation/WeaponSounds/HumanBulletHit.wav 78: Resources/Weapons_Compilation/WeaponSounds/HumanACFire.wav 79: Resources/Weapons_Compilation/WeaponSounds/HumanACHit.wav 80: Resources/Weapons_Compilation/WeaponSounds/HumanCannonFire.wav 81: Resources/Weapons_Compilation/WeaponSounds/HumanCannonHit.wav 82: Resources/Weapons_Compilation/WeaponSounds/LaserPistolFire.wav 83: Resources/Weapons_Compilation/WeaponSounds/LaserRifleFire.wav 84: Resources/Weapons_Compilation/WeaponSounds/LaserHeavyFire.wav 85: Resources/Weapons_Compilation/WeaponSounds/LaserHit.wav 86: Resources/Weapons_Compilation/WeaponSounds/PlasmaPistolFire.wav 87: Resources/Weapons_Compilation/WeaponSounds/PlasmaRifleFire.wav 88: Resources/Weapons_Compilation/WeaponSounds/PlasmaHeavyFire.wav 89: Resources/Weapons_Compilation/WeaponSounds/PlasmaHit.wav 90: Resources/Races_Compilation/AnthropodRace/Sounds/ANTHROPOD_death.wav 91: Resources/Races_Compilation/AnthropodRace/Sounds/SPIT_attack.wav 92: Resources/Races_Compilation/AnthropodRace/Sounds/SPIT_hit.wav 93: Resources/Doge/DogeAttack1.wav 94: Resources/Doge/DogeDeath1.wav 95: Resources/Doge/DogeSpotted.wav 96: Resources/Weapons_Compilation/WeaponSounds/HeavyGauss_fire.wav 97: Resources/Weapons_Compilation/WeaponSounds/GaussRifle_fire.wav 98: Resources/Weapons_Compilation/WeaponSounds/GaussPistol_fire.wav 99: Resources/Weapons_Compilation/WeaponSounds/Whip_crack.wav 100: Resources/Weapons_Compilation/WeaponSounds/ConcussionCannon_fire.wav 101: Resources/Races_Compilation/AnthropodRace/Sounds/SPLAT_BIG_death.wav 102: Resources/Races_Compilation/AnthropodRace/Sounds/SPITTER_death.wav 103: Resources/Races_Compilation/ChtoniteRace/Sounds/CHTONITE_death.ogg 104: Resources/Weapons_Compilation/WeaponSounds/PlasmaBlade_slice.wav 105: Resources/Weapons_Compilation/WeaponSounds/PlasmaSword_slice.wav 106: Resources/Weapons_Compilation/WeaponSounds/PlasmaMelee_hit.wav 107: Resources/Weapons_Compilation/WeaponSounds/SlashHit.wav 108: Resources/Weapons_Compilation/WeaponSounds/StabHit.wav 109: Resources/Weapons_Compilation/WeaponSounds/ClubHit.wav 110: Resources/Weapons_Compilation/WeaponSounds/RevolverFire.wav 111: Resources/Weapons_Compilation/WeaponSounds/PistolFire2.wav 112: Resources/Weapons_Compilation/WeaponSounds/ASMGFire.wav 113: Resources/Weapons_Compilation/WeaponSounds/Ex_Fire.wav 114: Resources/Weapons_Compilation/WeaponSounds/ArrowHit.wav 115: Resources/FactionsPack/BlackLotus/Sounds/FD_alien.wav 116: Resources/Sounds_Compilation/ItemSounds/Inject.wav 117: Resources/Races_Compilation/SpikeboarRace/Spikeboar_aggro.wav 118: Resources/Races_Compilation/SilacoidRace/Silacoid_aggro.wav 119: Resources/Races_Compilation/FenrirRace/Fenrir_aggro.wav 120: Resources/Races_Compilation/ShamblerRace/Shambler_death.wav 121: Resources/Races_Compilation/ZombieRace/Zombie_death.wav 122: Resources/Races_Compilation/ZombieRace/Zombie_aggro.wav 123: Resources/Races_Compilation/ChupacabraRace/Chupacabra_aggro.wav 124: Resources/Weapons_Compilation/ClassicWeapons/Sounds/Harpoon.wav 125: Resources/Weapons_Compilation/WeaponSounds/GLFire.wav 126: Resources/Weapons_Compilation/WeaponSounds/BozarFire.wav 127: Resources/Weapons_Compilation/WeaponSounds/SniperHit.wav 128: Resources/Races_Compilation/SwarmidRace/Sounds/SWARMIDS_movement.wav 129: Resources/Races_Compilation/SwarmidRace/Sounds/SWARMIDS_attack.wav 130: Resources/Races_Compilation/SwarmidRace/Sounds/SWARMIDS_death.wav 131: 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Resources/Armors_Compilation/Nude/Inventory/MAN_28M23.png - typeSingle: HUMAN_AGENT__2__M24_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M24.png - typeSingle: HUMAN_AGENT__2__M25_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M25.png - typeSingle: HUMAN_AGENT__2__M26_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M26.png - typeSingle: HUMAN_AGENT__2__M27_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M27.png - typeSingle: HUMAN_AGENT__2__M28_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M28.png - typeSingle: HUMAN_AGENT__2__M29_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M29.png - typeSingle: HUMAN_AGENT__2__M30_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M30.png - typeSingle: HUMAN_AGENT__2__M31_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M31.png - typeSingle: HUMAN_AGENT__2__M32_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M32.png - typeSingle: HUMAN_AGENT__2__M33_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M33.png - typeSingle: HUMAN_AGENT__2__M34_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M34.png - typeSingle: HUMAN_AGENT__2__M35_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M35.png - typeSingle: HUMAN_AGENT__2__M36_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M36.png - typeSingle: HUMAN_AGENT__2__M37_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M37.png - typeSingle: HUMAN_AGENT__2__M38_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M38.png - typeSingle: HUMAN_AGENT__2__M39_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M39.png - typeSingle: HUMAN_AGENT__2__M40_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M40.png - typeSingle: HUMAN_AGENT__2__M41_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M41.png - typeSingle: HUMAN_AGENT__2__M42_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M42.png - typeSingle: HUMAN_AGENT__2__M43_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M43.png - typeSingle: HUMAN_AGENT__2__M44_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M44.png - typeSingle: HUMAN_AGENT__2__M45_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M45.png - typeSingle: HUMAN_AGENT__2__M46_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M46.png - typeSingle: HUMAN_AGENT__2__M47_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M47.png - typeSingle: HUMAN_AGENT__2__F0_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F0.png - typeSingle: HUMAN_AGENT__2__F1_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F1.png - typeSingle: HUMAN_AGENT__2__F2_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F2.png - typeSingle: HUMAN_AGENT__2__F3_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F3.png - typeSingle: HUMAN_AGENT__2__F4_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F4.png - typeSingle: HUMAN_AGENT__2__F5_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F5.png - typeSingle: HUMAN_AGENT__2__F6_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F6.png - typeSingle: HUMAN_AGENT__2__F7_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F7.png - typeSingle: HUMAN_AGENT__2__F8_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F8.png - typeSingle: HUMAN_AGENT__2__F9_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F9.png - typeSingle: HUMAN_AGENT__2__F10_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F10.png - typeSingle: HUMAN_AGENT__2__F11_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F11.png - typeSingle: HUMAN_AGENT__2__F12_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F12.png - typeSingle: HUMAN_AGENT__2__F13_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F13.png - typeSingle: HUMAN_AGENT__2__F14_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F14.png - typeSingle: HUMAN_AGENT__2__F15_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F15.png - typeSingle: HUMAN_AGENT__2__F16_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F16.png - typeSingle: HUMAN_AGENT__2__F17_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F17.png - typeSingle: HUMAN_AGENT__2__F18_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F18.png - typeSingle: HUMAN_AGENT__2__F19_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F19.png - typeSingle: HUMAN_AGENT__2__F20_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F20.png - typeSingle: HUMAN_AGENT__2__F21_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F21.png - typeSingle: HUMAN_AGENT__2__F22_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F22.png - typeSingle: HUMAN_AGENT__2__F23_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F23.png - typeSingle: HUMAN_AGENT__2__F24_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F24.png - typeSingle: HUMAN_AGENT__2__F25_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F25.png - typeSingle: HUMAN_AGENT__2__F26_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F26.png - typeSingle: HUMAN_AGENT__2__F27_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F27.png - typeSingle: HUMAN_AGENT__2__F28_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F28.png - typeSingle: HUMAN_AGENT__2__F29_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F29.png - typeSingle: HUMAN_AGENT__2__F30_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F30.png - typeSingle: HUMAN_AGENT__2__F31_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F31.png - typeSingle: HUMAN_AGENT__2__F32_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F32.png - typeSingle: HUMAN_AGENT__2__F33_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F33.png - typeSingle: HUMAN_AGENT__2__F34_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F34.png - typeSingle: HUMAN_AGENT__2__F35_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F35.png - typeSingle: HUMAN_AGENT__2__F36_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F36.png - typeSingle: HUMAN_AGENT__2__F37_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F37.png - typeSingle: HUMAN_AGENT__2__F38_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F38.png - typeSingle: HUMAN_AGENT__2__F39_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F39.png - typeSingle: HUMAN_AGENT__2__F40_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F40.png - typeSingle: HUMAN_AGENT__2__F41_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F41.png - typeSingle: HUMAN_AGENT__2__F42_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F42.png - typeSingle: HUMAN_AGENT__2__F43_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F43.png - typeSingle: HUMAN_AGENT__2__F44_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F44.png - typeSingle: HUMAN_AGENT__2__F45_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F45.png - typeSingle: HUMAN_AGENT__2__F46_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F46.png - typeSingle: HUMAN_AGENT__2__F47_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F47.png # Human heads as nude body layers - typeSingle: HUMAN_AGENT__2__M0_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M0.png - typeSingle: HUMAN_AGENT__2__M1_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M1.png - typeSingle: HUMAN_AGENT__2__M2_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M2.png - typeSingle: HUMAN_AGENT__2__M3_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M3.png - typeSingle: HUMAN_AGENT__2__M4_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M4.png - typeSingle: HUMAN_AGENT__2__M5_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M5.png - typeSingle: HUMAN_AGENT__2__M6_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M6.png - typeSingle: HUMAN_AGENT__2__M7_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M7.png - typeSingle: HUMAN_AGENT__2__M8_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M8.png - typeSingle: HUMAN_AGENT__2__M9_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M9.png - typeSingle: HUMAN_AGENT__2__M10_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M10.png - typeSingle: HUMAN_AGENT__2__M11_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M11.png - typeSingle: HUMAN_AGENT__2__M12_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M12.png - typeSingle: HUMAN_AGENT__2__M13_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M13.png - typeSingle: HUMAN_AGENT__2__M14_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M14.png - typeSingle: HUMAN_AGENT__2__M15_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M15.png - typeSingle: HUMAN_AGENT__2__M16_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M16.png - typeSingle: HUMAN_AGENT__2__M17_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M17.png - typeSingle: HUMAN_AGENT__2__M18_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M18.png - typeSingle: HUMAN_AGENT__2__M19_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M19.png - typeSingle: HUMAN_AGENT__2__M20_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M20.png - typeSingle: HUMAN_AGENT__2__M21_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M21.png - typeSingle: HUMAN_AGENT__2__M22_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M22.png - typeSingle: HUMAN_AGENT__2__M23_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M23.png - typeSingle: HUMAN_AGENT__2__M24_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M24.png - typeSingle: HUMAN_AGENT__2__M25_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M25.png - typeSingle: HUMAN_AGENT__2__M26_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M26.png - typeSingle: HUMAN_AGENT__2__M27_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M27.png - typeSingle: HUMAN_AGENT__2__M28_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M28.png - typeSingle: HUMAN_AGENT__2__M29_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M29.png - typeSingle: HUMAN_AGENT__2__M30_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M30.png - typeSingle: HUMAN_AGENT__2__M31_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M31.png - typeSingle: HUMAN_AGENT__2__M32_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M32.png - typeSingle: HUMAN_AGENT__2__M33_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M33.png - typeSingle: HUMAN_AGENT__2__M34_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M34.png - typeSingle: HUMAN_AGENT__2__M35_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M35.png - typeSingle: HUMAN_AGENT__2__M36_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M36.png - typeSingle: HUMAN_AGENT__2__M37_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M37.png - typeSingle: HUMAN_AGENT__2__M38_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M38.png - typeSingle: HUMAN_AGENT__2__M39_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M39.png - typeSingle: HUMAN_AGENT__2__M40_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M40.png - typeSingle: HUMAN_AGENT__2__M41_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M41.png - typeSingle: HUMAN_AGENT__2__M42_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M42.png - typeSingle: HUMAN_AGENT__2__M43_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M43.png - typeSingle: HUMAN_AGENT__2__M44_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M44.png - typeSingle: HUMAN_AGENT__2__M45_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M45.png - typeSingle: HUMAN_AGENT__2__M46_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M46.png - typeSingle: HUMAN_AGENT__2__M47_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M47.png - typeSingle: HUMAN_AGENT__2__F0_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F0.png - typeSingle: HUMAN_AGENT__2__F1_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F1.png - typeSingle: HUMAN_AGENT__2__F2_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F2.png - typeSingle: HUMAN_AGENT__2__F3_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F3.png - typeSingle: HUMAN_AGENT__2__F4_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F4.png - typeSingle: HUMAN_AGENT__2__F5_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F5.png - typeSingle: HUMAN_AGENT__2__F6_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F6.png - typeSingle: HUMAN_AGENT__2__F7_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F7.png - typeSingle: HUMAN_AGENT__2__F8_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F8.png - typeSingle: HUMAN_AGENT__2__F9_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F9.png - typeSingle: HUMAN_AGENT__2__F10_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F10.png - typeSingle: HUMAN_AGENT__2__F11_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F11.png - typeSingle: HUMAN_AGENT__2__F12_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F12.png - typeSingle: HUMAN_AGENT__2__F13_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F13.png - typeSingle: HUMAN_AGENT__2__F14_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F14.png - typeSingle: HUMAN_AGENT__2__F15_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F15.png - typeSingle: HUMAN_AGENT__2__F16_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F16.png - typeSingle: HUMAN_AGENT__2__F17_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F17.png - typeSingle: HUMAN_AGENT__2__F18_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F18.png - typeSingle: HUMAN_AGENT__2__F19_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F19.png - typeSingle: HUMAN_AGENT__2__F20_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F20.png - typeSingle: HUMAN_AGENT__2__F21_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F21.png - typeSingle: HUMAN_AGENT__2__F22_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F22.png - typeSingle: HUMAN_AGENT__2__F23_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F23.png - typeSingle: HUMAN_AGENT__2__F24_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F24.png - typeSingle: HUMAN_AGENT__2__F25_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F25.png - typeSingle: HUMAN_AGENT__2__F26_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F26.png - typeSingle: HUMAN_AGENT__2__F27_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F27.png - typeSingle: HUMAN_AGENT__2__F28_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F28.png - typeSingle: HUMAN_AGENT__2__F29_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F29.png - typeSingle: HUMAN_AGENT__2__F30_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F30.png - typeSingle: HUMAN_AGENT__2__F31_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F31.png - typeSingle: HUMAN_AGENT__2__F32_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F32.png - typeSingle: HUMAN_AGENT__2__F33_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F33.png - typeSingle: HUMAN_AGENT__2__F34_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F34.png - typeSingle: HUMAN_AGENT__2__F35_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F35.png - typeSingle: HUMAN_AGENT__2__F36_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F36.png - typeSingle: HUMAN_AGENT__2__F37_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F37.png - typeSingle: HUMAN_AGENT__2__F38_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F38.png - typeSingle: HUMAN_AGENT__2__F39_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F39.png - typeSingle: HUMAN_AGENT__2__F40_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F40.png - typeSingle: HUMAN_AGENT__2__F41_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F41.png - typeSingle: HUMAN_AGENT__2__F42_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F42.png - typeSingle: HUMAN_AGENT__2__F43_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F43.png - typeSingle: HUMAN_AGENT__2__F44_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F44.png - typeSingle: HUMAN_AGENT__2__F45_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F45.png - typeSingle: HUMAN_AGENT__2__F46_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F46.png - typeSingle: HUMAN_AGENT__2__F47_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F47.png # Human heads - typeSingle: HUMAN_AGENT__10__M0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M0.png - typeSingle: HUMAN_AGENT__10__M1_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M1.png - typeSingle: HUMAN_AGENT__10__M2_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M2.png - typeSingle: HUMAN_AGENT__10__M3_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M3.png - typeSingle: HUMAN_AGENT__10__M4_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M4.png - typeSingle: HUMAN_AGENT__10__M5_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M5.png - typeSingle: HUMAN_AGENT__10__M6_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M6.png - typeSingle: HUMAN_AGENT__10__M7_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M7.png - typeSingle: HUMAN_AGENT__10__M8_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M8.png - typeSingle: HUMAN_AGENT__10__M9_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M9.png - typeSingle: HUMAN_AGENT__10__M10_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M10.png - typeSingle: HUMAN_AGENT__10__M11_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M11.png - typeSingle: HUMAN_AGENT__10__M12_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M12.png - typeSingle: HUMAN_AGENT__10__M13_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M13.png - typeSingle: HUMAN_AGENT__10__M14_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M14.png - typeSingle: HUMAN_AGENT__10__M15_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M15.png - typeSingle: HUMAN_AGENT__10__M16_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M16.png - typeSingle: HUMAN_AGENT__10__M17_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M17.png - typeSingle: HUMAN_AGENT__10__M18_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M18.png - typeSingle: HUMAN_AGENT__10__M19_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M19.png - typeSingle: HUMAN_AGENT__10__M20_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M20.png - typeSingle: HUMAN_AGENT__10__M21_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M21.png - typeSingle: HUMAN_AGENT__10__M22_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M22.png - typeSingle: HUMAN_AGENT__10__M23_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M23.png - typeSingle: HUMAN_AGENT__10__M24_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M24.png - typeSingle: HUMAN_AGENT__10__M25_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M25.png - typeSingle: HUMAN_AGENT__10__M26_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M26.png - typeSingle: HUMAN_AGENT__10__M27_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M27.png - typeSingle: HUMAN_AGENT__10__M28_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M28.png - typeSingle: HUMAN_AGENT__10__M29_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M29.png - typeSingle: HUMAN_AGENT__10__M30_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M30.png - typeSingle: HUMAN_AGENT__10__M31_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M31.png - typeSingle: HUMAN_AGENT__10__M32_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M32.png - typeSingle: HUMAN_AGENT__10__M33_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M33.png - typeSingle: HUMAN_AGENT__10__M34_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M34.png - typeSingle: HUMAN_AGENT__10__M35_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M35.png - typeSingle: HUMAN_AGENT__10__M36_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M36.png - typeSingle: HUMAN_AGENT__10__M37_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M37.png - typeSingle: HUMAN_AGENT__10__M38_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M38.png - typeSingle: HUMAN_AGENT__10__M39_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M39.png - typeSingle: HUMAN_AGENT__10__M40_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M40.png - typeSingle: HUMAN_AGENT__10__M41_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M41.png - typeSingle: HUMAN_AGENT__10__M42_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M42.png - typeSingle: HUMAN_AGENT__10__M43_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M43.png - typeSingle: HUMAN_AGENT__10__M44_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M44.png - typeSingle: HUMAN_AGENT__10__M45_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M45.png - typeSingle: HUMAN_AGENT__10__M46_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M46.png - typeSingle: HUMAN_AGENT__10__M47_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M47.png - typeSingle: HUMAN_AGENT__10__F0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F0.png - typeSingle: HUMAN_AGENT__10__F1_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F1.png - typeSingle: HUMAN_AGENT__10__F2_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F2.png - typeSingle: HUMAN_AGENT__10__F3_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F3.png - typeSingle: HUMAN_AGENT__10__F4_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F4.png - typeSingle: HUMAN_AGENT__10__F5_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F5.png - typeSingle: HUMAN_AGENT__10__F6_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F6.png - typeSingle: HUMAN_AGENT__10__F7_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F7.png - typeSingle: HUMAN_AGENT__10__F8_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F8.png - typeSingle: HUMAN_AGENT__10__F9_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F9.png - typeSingle: HUMAN_AGENT__10__F10_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F10.png - typeSingle: HUMAN_AGENT__10__F11_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F11.png - typeSingle: HUMAN_AGENT__10__F12_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F12.png - typeSingle: HUMAN_AGENT__10__F13_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F13.png - typeSingle: HUMAN_AGENT__10__F14_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F14.png - typeSingle: HUMAN_AGENT__10__F15_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F15.png - typeSingle: HUMAN_AGENT__10__F16_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F16.png - typeSingle: HUMAN_AGENT__10__F17_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F17.png - typeSingle: HUMAN_AGENT__10__F18_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F18.png - typeSingle: HUMAN_AGENT__10__F19_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F19.png - typeSingle: HUMAN_AGENT__10__F20_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F20.png - typeSingle: HUMAN_AGENT__10__F21_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F21.png - typeSingle: HUMAN_AGENT__10__F22_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F22.png - typeSingle: HUMAN_AGENT__10__F23_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F23.png - typeSingle: HUMAN_AGENT__10__F24_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F24.png - typeSingle: HUMAN_AGENT__10__F25_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F25.png - typeSingle: HUMAN_AGENT__10__F26_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F26.png - typeSingle: HUMAN_AGENT__10__F27_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F27.png - typeSingle: HUMAN_AGENT__10__F28_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F28.png - typeSingle: HUMAN_AGENT__10__F29_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F29.png - typeSingle: HUMAN_AGENT__10__F30_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F30.png - typeSingle: HUMAN_AGENT__10__F31_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F31.png - typeSingle: HUMAN_AGENT__10__F32_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F32.png - typeSingle: HUMAN_AGENT__10__F33_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F33.png - typeSingle: HUMAN_AGENT__10__F34_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F34.png - typeSingle: HUMAN_AGENT__10__F35_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F35.png - typeSingle: HUMAN_AGENT__10__F36_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F36.png - typeSingle: HUMAN_AGENT__10__F37_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F37.png - typeSingle: HUMAN_AGENT__10__F38_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F38.png - typeSingle: HUMAN_AGENT__10__F39_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F39.png - typeSingle: HUMAN_AGENT__10__F40_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F40.png - typeSingle: HUMAN_AGENT__10__F41_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F41.png - typeSingle: HUMAN_AGENT__10__F42_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F42.png - typeSingle: HUMAN_AGENT__10__F43_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F43.png - typeSingle: HUMAN_AGENT__10__F44_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F44.png - typeSingle: HUMAN_AGENT__10__F45_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F45.png - typeSingle: HUMAN_AGENT__10__F46_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F46.png - typeSingle: HUMAN_AGENT__10__F47_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F47.png # Human hair fronts - typeSingle: HUMAN_AGENT__13__M0_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M0.png - typeSingle: HUMAN_AGENT__13__M1_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M1.png - typeSingle: HUMAN_AGENT__13__M2_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M2.png - typeSingle: HUMAN_AGENT__13__M3_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M3.png - typeSingle: HUMAN_AGENT__13__M4_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M4.png - typeSingle: HUMAN_AGENT__13__M5_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M5.png - typeSingle: HUMAN_AGENT__13__M6_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M6.png - typeSingle: HUMAN_AGENT__13__M7_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M7.png - typeSingle: HUMAN_AGENT__13__M8_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M8.png - typeSingle: HUMAN_AGENT__13__M9_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M9.png - typeSingle: HUMAN_AGENT__13__M10_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M10.png - typeSingle: HUMAN_AGENT__13__M11_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M11.png - typeSingle: HUMAN_AGENT__13__M12_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M12.png - typeSingle: HUMAN_AGENT__13__M13_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M13.png - typeSingle: HUMAN_AGENT__13__M14_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M14.png - typeSingle: HUMAN_AGENT__13__M15_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M15.png - typeSingle: HUMAN_AGENT__13__M16_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M16.png - typeSingle: HUMAN_AGENT__13__M17_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M17.png - typeSingle: HUMAN_AGENT__13__M18_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M18.png - typeSingle: HUMAN_AGENT__13__M19_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M19.png - typeSingle: HUMAN_AGENT__13__M20_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M20.png - typeSingle: HUMAN_AGENT__13__M21_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M21.png - typeSingle: HUMAN_AGENT__13__M22_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M22.png - typeSingle: HUMAN_AGENT__13__M23_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M23.png - typeSingle: HUMAN_AGENT__13__M24_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M24.png - typeSingle: HUMAN_AGENT__13__M25_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M25.png - typeSingle: HUMAN_AGENT__13__M26_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M26.png - typeSingle: HUMAN_AGENT__13__M27_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M27.png - typeSingle: HUMAN_AGENT__13__M28_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M28.png - typeSingle: HUMAN_AGENT__13__M29_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M29.png - typeSingle: HUMAN_AGENT__13__M30_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M30.png - typeSingle: HUMAN_AGENT__13__M31_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M31.png - typeSingle: HUMAN_AGENT__13__M32_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M32.png - typeSingle: HUMAN_AGENT__13__M33_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M33.png - typeSingle: HUMAN_AGENT__13__M34_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M34.png - typeSingle: HUMAN_AGENT__13__M35_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M35.png - typeSingle: HUMAN_AGENT__13__M36_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M36.png - typeSingle: HUMAN_AGENT__13__M37_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M37.png - typeSingle: HUMAN_AGENT__13__M38_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M38.png - typeSingle: HUMAN_AGENT__13__M39_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M39.png - typeSingle: HUMAN_AGENT__13__M40_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M40.png - typeSingle: HUMAN_AGENT__13__M41_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M41.png - typeSingle: HUMAN_AGENT__13__M42_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M42.png - typeSingle: HUMAN_AGENT__13__M43_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M43.png - typeSingle: HUMAN_AGENT__13__M44_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M44.png - typeSingle: HUMAN_AGENT__13__M45_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M45.png - typeSingle: HUMAN_AGENT__13__M46_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M46.png - typeSingle: HUMAN_AGENT__13__M47_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M47.png - typeSingle: HUMAN_AGENT__13__F0_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F0.png - typeSingle: HUMAN_AGENT__13__F1_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F1.png - typeSingle: HUMAN_AGENT__13__F2_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F2.png - typeSingle: HUMAN_AGENT__13__F3_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F3.png - typeSingle: HUMAN_AGENT__13__F4_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F4.png - typeSingle: HUMAN_AGENT__13__F5_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F5.png - typeSingle: HUMAN_AGENT__13__F6_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F6.png - typeSingle: HUMAN_AGENT__13__F7_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F7.png - typeSingle: HUMAN_AGENT__13__F8_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F8.png - typeSingle: HUMAN_AGENT__13__F9_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F9.png - typeSingle: HUMAN_AGENT__13__F10_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F10.png - typeSingle: HUMAN_AGENT__13__F11_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F11.png - typeSingle: HUMAN_AGENT__13__F12_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F12.png - typeSingle: HUMAN_AGENT__13__F13_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F13.png - typeSingle: HUMAN_AGENT__13__F14_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F14.png - typeSingle: HUMAN_AGENT__13__F15_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F15.png - typeSingle: HUMAN_AGENT__13__F16_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F16.png - typeSingle: HUMAN_AGENT__13__F17_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F17.png - typeSingle: HUMAN_AGENT__13__F18_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F18.png - typeSingle: HUMAN_AGENT__13__F19_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F19.png - typeSingle: HUMAN_AGENT__13__F20_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F20.png - typeSingle: HUMAN_AGENT__13__F21_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F21.png - typeSingle: HUMAN_AGENT__13__F22_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F22.png - typeSingle: HUMAN_AGENT__13__F23_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F23.png - typeSingle: HUMAN_AGENT__13__F24_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F24.png - typeSingle: HUMAN_AGENT__13__F25_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F25.png - typeSingle: HUMAN_AGENT__13__F26_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F26.png - typeSingle: HUMAN_AGENT__13__F27_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F27.png - typeSingle: HUMAN_AGENT__13__F28_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F28.png - typeSingle: HUMAN_AGENT__13__F29_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F29.png - typeSingle: HUMAN_AGENT__13__F30_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F30.png - typeSingle: HUMAN_AGENT__13__F31_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F31.png - typeSingle: HUMAN_AGENT__13__F32_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F32.png - typeSingle: HUMAN_AGENT__13__F33_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F33.png - typeSingle: HUMAN_AGENT__13__F34_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F34.png - typeSingle: HUMAN_AGENT__13__F35_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F35.png - typeSingle: HUMAN_AGENT__13__F36_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F36.png - typeSingle: HUMAN_AGENT__13__F37_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F37.png - typeSingle: HUMAN_AGENT__13__F38_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F38.png - typeSingle: HUMAN_AGENT__13__F39_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F39.png - typeSingle: HUMAN_AGENT__13__F40_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F40.png - typeSingle: HUMAN_AGENT__13__F41_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F41.png - typeSingle: HUMAN_AGENT__13__F42_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F42.png - typeSingle: HUMAN_AGENT__13__F43_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F43.png - typeSingle: HUMAN_AGENT__13__F44_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F44.png - typeSingle: HUMAN_AGENT__13__F45_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F45.png - typeSingle: HUMAN_AGENT__13__F46_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F46.png - typeSingle: HUMAN_AGENT__13__F47_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F47.png # Human hair backs - typeSingle: HUMAN_AGENT__1__M0_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M0.png - typeSingle: HUMAN_AGENT__1__M1_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M1.png - typeSingle: HUMAN_AGENT__1__M2_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M2.png - typeSingle: HUMAN_AGENT__1__M3_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M3.png - typeSingle: HUMAN_AGENT__1__M4_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M4.png - typeSingle: HUMAN_AGENT__1__M5_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M5.png - typeSingle: HUMAN_AGENT__1__M6_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M6.png - typeSingle: HUMAN_AGENT__1__M7_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M7.png - typeSingle: HUMAN_AGENT__1__M8_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M8.png - typeSingle: HUMAN_AGENT__1__M9_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M9.png - typeSingle: HUMAN_AGENT__1__M10_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M10.png - typeSingle: HUMAN_AGENT__1__M11_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M11.png - typeSingle: HUMAN_AGENT__1__M12_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M12.png - typeSingle: HUMAN_AGENT__1__M13_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M13.png - typeSingle: HUMAN_AGENT__1__M14_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M14.png - typeSingle: HUMAN_AGENT__1__M15_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M15.png - typeSingle: HUMAN_AGENT__1__M16_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M16.png - typeSingle: HUMAN_AGENT__1__M17_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M17.png - typeSingle: HUMAN_AGENT__1__M18_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M18.png - typeSingle: HUMAN_AGENT__1__M19_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M19.png - typeSingle: HUMAN_AGENT__1__M20_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M20.png - typeSingle: HUMAN_AGENT__1__M21_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M21.png - typeSingle: HUMAN_AGENT__1__M22_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M22.png - typeSingle: HUMAN_AGENT__1__M23_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M23.png - typeSingle: HUMAN_AGENT__1__M24_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M24.png - typeSingle: HUMAN_AGENT__1__M25_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M25.png - typeSingle: HUMAN_AGENT__1__M26_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M26.png - typeSingle: HUMAN_AGENT__1__M27_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M27.png - typeSingle: HUMAN_AGENT__1__M28_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M28.png - typeSingle: HUMAN_AGENT__1__M29_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M29.png - typeSingle: HUMAN_AGENT__1__M30_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M30.png - typeSingle: HUMAN_AGENT__1__M31_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M31.png - typeSingle: HUMAN_AGENT__1__M32_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M32.png - typeSingle: HUMAN_AGENT__1__M33_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M33.png - typeSingle: HUMAN_AGENT__1__M34_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M34.png - typeSingle: HUMAN_AGENT__1__M35_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M35.png - typeSingle: HUMAN_AGENT__1__M36_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M36.png - typeSingle: HUMAN_AGENT__1__M37_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M37.png - typeSingle: HUMAN_AGENT__1__M38_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M38.png - typeSingle: HUMAN_AGENT__1__M39_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M39.png - typeSingle: HUMAN_AGENT__1__M40_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M40.png - typeSingle: HUMAN_AGENT__1__M41_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M41.png - typeSingle: HUMAN_AGENT__1__M42_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M42.png - typeSingle: HUMAN_AGENT__1__M43_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M43.png - typeSingle: HUMAN_AGENT__1__M44_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M44.png - typeSingle: HUMAN_AGENT__1__M45_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M45.png - typeSingle: HUMAN_AGENT__1__M46_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M46.png - typeSingle: HUMAN_AGENT__1__M47_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M47.png - typeSingle: HUMAN_AGENT__1__F0_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F0.png - typeSingle: HUMAN_AGENT__1__F1_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F1.png - typeSingle: HUMAN_AGENT__1__F2_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F2.png - typeSingle: HUMAN_AGENT__1__F3_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F3.png - typeSingle: HUMAN_AGENT__1__F4_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F4.png - typeSingle: HUMAN_AGENT__1__F5_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F5.png - typeSingle: HUMAN_AGENT__1__F6_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F6.png - typeSingle: HUMAN_AGENT__1__F7_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F7.png - typeSingle: HUMAN_AGENT__1__F8_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F8.png - typeSingle: HUMAN_AGENT__1__F9_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F9.png - typeSingle: HUMAN_AGENT__1__F10_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F10.png - typeSingle: HUMAN_AGENT__1__F11_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F11.png - typeSingle: HUMAN_AGENT__1__F12_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F12.png - typeSingle: HUMAN_AGENT__1__F13_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F13.png - typeSingle: HUMAN_AGENT__1__F14_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F14.png - typeSingle: HUMAN_AGENT__1__F15_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F15.png - typeSingle: HUMAN_AGENT__1__F16_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F16.png - typeSingle: HUMAN_AGENT__1__F17_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F17.png - typeSingle: HUMAN_AGENT__1__F18_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F18.png - typeSingle: HUMAN_AGENT__1__F19_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F19.png - typeSingle: HUMAN_AGENT__1__F20_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F20.png - typeSingle: HUMAN_AGENT__1__F21_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F21.png - typeSingle: HUMAN_AGENT__1__F22_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F22.png - typeSingle: HUMAN_AGENT__1__F23_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F23.png - typeSingle: HUMAN_AGENT__1__F24_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F24.png - typeSingle: HUMAN_AGENT__1__F25_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F25.png - typeSingle: HUMAN_AGENT__1__F26_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F26.png - typeSingle: HUMAN_AGENT__1__F27_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F27.png - typeSingle: HUMAN_AGENT__1__F28_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F28.png - typeSingle: HUMAN_AGENT__1__F29_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F29.png - typeSingle: HUMAN_AGENT__1__F30_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F30.png - typeSingle: HUMAN_AGENT__1__F31_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F31.png - typeSingle: HUMAN_AGENT__1__F32_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F32.png - typeSingle: HUMAN_AGENT__1__F33_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F33.png - typeSingle: HUMAN_AGENT__1__F34_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F34.png - typeSingle: HUMAN_AGENT__1__F35_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F35.png - typeSingle: HUMAN_AGENT__1__F36_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F36.png - typeSingle: HUMAN_AGENT__1__F37_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F37.png - typeSingle: HUMAN_AGENT__1__F38_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F38.png - typeSingle: HUMAN_AGENT__1__F39_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F39.png - typeSingle: HUMAN_AGENT__1__F40_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F40.png - typeSingle: HUMAN_AGENT__1__F41_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F41.png - typeSingle: HUMAN_AGENT__1__F42_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F42.png - typeSingle: HUMAN_AGENT__1__F43_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F43.png - typeSingle: HUMAN_AGENT__1__F44_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F44.png - typeSingle: HUMAN_AGENT__1__F45_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F45.png - typeSingle: HUMAN_AGENT__1__F46_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F46.png - typeSingle: HUMAN_AGENT__1__F47_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F47.png # Protean nude - typeSingle: HUMAN_AGENT__2__M0_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M0.png - typeSingle: HUMAN_AGENT__2__M1_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M1.png - typeSingle: HUMAN_AGENT__2__M2_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M2.png - typeSingle: HUMAN_AGENT__2__M3_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M3.png - typeSingle: HUMAN_AGENT__2__M4_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M4.png - typeSingle: HUMAN_AGENT__2__M5_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M5.png - typeSingle: HUMAN_AGENT__2__M6_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M6.png - typeSingle: HUMAN_AGENT__2__M7_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M7.png - typeSingle: HUMAN_AGENT__2__M8_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M8.png - typeSingle: HUMAN_AGENT__2__M9_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M9.png - typeSingle: HUMAN_AGENT__2__M10_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M10.png - typeSingle: HUMAN_AGENT__2__M11_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M11.png - typeSingle: HUMAN_AGENT__2__M12_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M12.png - typeSingle: HUMAN_AGENT__2__M13_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M13.png - typeSingle: HUMAN_AGENT__2__M14_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M14.png - typeSingle: HUMAN_AGENT__2__M15_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M15.png - typeSingle: HUMAN_AGENT__2__M16_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M16.png - typeSingle: HUMAN_AGENT__2__M17_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M17.png - typeSingle: HUMAN_AGENT__2__M18_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M18.png - typeSingle: HUMAN_AGENT__2__M19_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M19.png - typeSingle: HUMAN_AGENT__2__M20_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M20.png - typeSingle: HUMAN_AGENT__2__M21_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M21.png - typeSingle: HUMAN_AGENT__2__M22_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M22.png - typeSingle: HUMAN_AGENT__2__M23_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M23.png - typeSingle: HUMAN_AGENT__2__M24_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M24.png - typeSingle: HUMAN_AGENT__2__M25_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M25.png - typeSingle: HUMAN_AGENT__2__M26_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M26.png - typeSingle: HUMAN_AGENT__2__M27_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M27.png - typeSingle: HUMAN_AGENT__2__M28_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M28.png - typeSingle: HUMAN_AGENT__2__M29_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M29.png - typeSingle: HUMAN_AGENT__2__M30_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M30.png - typeSingle: HUMAN_AGENT__2__M31_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M31.png - typeSingle: HUMAN_AGENT__2__M32_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M32.png - typeSingle: HUMAN_AGENT__2__M33_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M33.png - typeSingle: HUMAN_AGENT__2__M34_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M34.png - typeSingle: HUMAN_AGENT__2__M35_NUDE_PRO fileSingle: Resources/Armors_Compilation/Nude/Inventory_PRO/MAN_PRO_28M35.png - typeSingle: HUMAN_AGENT__2__M36_NUDE_PRO fileSingle: 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HUMAN_AGENT__2__F44_NUDEHEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F44.png - typeSingle: HUMAN_AGENT__2__F45_NUDEHEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F45.png - typeSingle: HUMAN_AGENT__2__F46_NUDEHEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F46.png - typeSingle: HUMAN_AGENT__2__F47_NUDEHEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F47.png # Protean heads - typeSingle: HUMAN_AGENT__10__M0_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M0.png - typeSingle: HUMAN_AGENT__10__M1_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M1.png - typeSingle: HUMAN_AGENT__10__M2_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M2.png - typeSingle: HUMAN_AGENT__10__M3_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M3.png - typeSingle: HUMAN_AGENT__10__M4_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M4.png - typeSingle: HUMAN_AGENT__10__M5_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M5.png - typeSingle: HUMAN_AGENT__10__M6_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M6.png - typeSingle: HUMAN_AGENT__10__M7_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M7.png - typeSingle: HUMAN_AGENT__10__M8_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M8.png - typeSingle: HUMAN_AGENT__10__M9_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M9.png - typeSingle: HUMAN_AGENT__10__M10_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M10.png - typeSingle: HUMAN_AGENT__10__M11_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M11.png - typeSingle: HUMAN_AGENT__10__M12_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M12.png - typeSingle: HUMAN_AGENT__10__M13_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M13.png - typeSingle: HUMAN_AGENT__10__M14_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M14.png - typeSingle: HUMAN_AGENT__10__M15_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M15.png - typeSingle: HUMAN_AGENT__10__M16_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M16.png - typeSingle: HUMAN_AGENT__10__M17_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M17.png - typeSingle: HUMAN_AGENT__10__M18_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M18.png - typeSingle: HUMAN_AGENT__10__M19_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M19.png - typeSingle: HUMAN_AGENT__10__M20_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M20.png - typeSingle: HUMAN_AGENT__10__M21_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M21.png - typeSingle: HUMAN_AGENT__10__M22_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M22.png - typeSingle: HUMAN_AGENT__10__M23_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M23.png - typeSingle: HUMAN_AGENT__10__M24_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M24.png - typeSingle: HUMAN_AGENT__10__M25_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M25.png - typeSingle: HUMAN_AGENT__10__M26_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M26.png - typeSingle: HUMAN_AGENT__10__M27_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M27.png - typeSingle: HUMAN_AGENT__10__M28_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M28.png - typeSingle: HUMAN_AGENT__10__M29_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M29.png - typeSingle: HUMAN_AGENT__10__M30_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M30.png - typeSingle: HUMAN_AGENT__10__M31_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M31.png - typeSingle: HUMAN_AGENT__10__M32_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M32.png - typeSingle: HUMAN_AGENT__10__M33_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M33.png - typeSingle: HUMAN_AGENT__10__M34_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M34.png - typeSingle: HUMAN_AGENT__10__M35_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M35.png - typeSingle: HUMAN_AGENT__10__M36_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M36.png - typeSingle: HUMAN_AGENT__10__M37_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M37.png - typeSingle: HUMAN_AGENT__10__M38_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M38.png - typeSingle: HUMAN_AGENT__10__M39_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M39.png - typeSingle: HUMAN_AGENT__10__M40_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M40.png - typeSingle: HUMAN_AGENT__10__M41_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M41.png - typeSingle: HUMAN_AGENT__10__M42_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M42.png - typeSingle: HUMAN_AGENT__10__M43_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M43.png - typeSingle: HUMAN_AGENT__10__M44_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M44.png - typeSingle: HUMAN_AGENT__10__M45_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M45.png - typeSingle: HUMAN_AGENT__10__M46_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M46.png - typeSingle: HUMAN_AGENT__10__M47_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_M47.png - typeSingle: HUMAN_AGENT__10__F0_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F0.png - typeSingle: HUMAN_AGENT__10__F1_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F1.png - typeSingle: HUMAN_AGENT__10__F2_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F2.png - typeSingle: HUMAN_AGENT__10__F3_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F3.png - typeSingle: HUMAN_AGENT__10__F4_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F4.png - typeSingle: HUMAN_AGENT__10__F5_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F5.png - typeSingle: HUMAN_AGENT__10__F6_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F6.png - typeSingle: HUMAN_AGENT__10__F7_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F7.png - typeSingle: HUMAN_AGENT__10__F8_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F8.png - typeSingle: HUMAN_AGENT__10__F9_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F9.png - typeSingle: HUMAN_AGENT__10__F10_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F10.png - typeSingle: HUMAN_AGENT__10__F11_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F11.png - typeSingle: HUMAN_AGENT__10__F12_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F12.png - typeSingle: HUMAN_AGENT__10__F13_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F13.png - typeSingle: HUMAN_AGENT__10__F14_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F14.png - typeSingle: HUMAN_AGENT__10__F15_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F15.png - typeSingle: HUMAN_AGENT__10__F16_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F16.png - typeSingle: HUMAN_AGENT__10__F17_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F17.png - typeSingle: HUMAN_AGENT__10__F18_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F18.png - typeSingle: HUMAN_AGENT__10__F19_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F19.png - typeSingle: HUMAN_AGENT__10__F20_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F20.png - typeSingle: HUMAN_AGENT__10__F21_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F21.png - typeSingle: HUMAN_AGENT__10__F22_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F22.png - typeSingle: HUMAN_AGENT__10__F23_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F23.png - typeSingle: HUMAN_AGENT__10__F24_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F24.png - typeSingle: HUMAN_AGENT__10__F25_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F25.png - typeSingle: HUMAN_AGENT__10__F26_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F26.png - typeSingle: HUMAN_AGENT__10__F27_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F27.png - typeSingle: HUMAN_AGENT__10__F28_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F28.png - typeSingle: HUMAN_AGENT__10__F29_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F29.png - typeSingle: HUMAN_AGENT__10__F30_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F30.png - typeSingle: HUMAN_AGENT__10__F31_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F31.png - typeSingle: HUMAN_AGENT__10__F32_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F32.png - typeSingle: HUMAN_AGENT__10__F33_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F33.png - typeSingle: HUMAN_AGENT__10__F34_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F34.png - typeSingle: HUMAN_AGENT__10__F35_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F35.png - typeSingle: HUMAN_AGENT__10__F36_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F36.png - typeSingle: HUMAN_AGENT__10__F37_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F37.png - typeSingle: HUMAN_AGENT__10__F38_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F38.png - typeSingle: HUMAN_AGENT__10__F39_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F39.png - typeSingle: HUMAN_AGENT__10__F40_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F40.png - typeSingle: HUMAN_AGENT__10__F41_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F41.png - typeSingle: HUMAN_AGENT__10__F42_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F42.png - typeSingle: HUMAN_AGENT__10__F43_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F43.png - typeSingle: HUMAN_AGENT__10__F44_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F44.png - typeSingle: HUMAN_AGENT__10__F45_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F45.png - typeSingle: HUMAN_AGENT__10__F46_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F46.png - typeSingle: HUMAN_AGENT__10__F47_HEAD_PRO fileSingle: Resources/Armors_Compilation/Heads/Inventory_PRO/HEAD_PRO_F47.png # Protean hair fronts - typeSingle: HUMAN_AGENT__13__M28_HAIR_FRONT_PRO fileSingle: Resources/Armors_Compilation/Hair_front/Inventory_PRO/HAIR_FRONT_PRO_M28.png - typeSingle: HUMAN_AGENT__13__M34_HAIR_FRONT_PRO fileSingle: Resources/Armors_Compilation/Hair_front/Inventory_PRO/HAIR_FRONT_PRO_M34.png - typeSingle: HUMAN_AGENT__13__M43_HAIR_FRONT_PRO fileSingle: Resources/Armors_Compilation/Hair_front/Inventory_PRO/HAIR_FRONT_PRO_M43.png # Protean hair backs - typeSingle: HUMAN_AGENT__1__M0_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M0.png - typeSingle: HUMAN_AGENT__1__M1_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M1.png - typeSingle: HUMAN_AGENT__1__M2_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M2.png - typeSingle: HUMAN_AGENT__1__M3_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M3.png - typeSingle: HUMAN_AGENT__1__M4_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M4.png - typeSingle: HUMAN_AGENT__1__M5_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M5.png - typeSingle: HUMAN_AGENT__1__M6_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M6.png - typeSingle: HUMAN_AGENT__1__M7_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M7.png - typeSingle: HUMAN_AGENT__1__M8_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M8.png - typeSingle: HUMAN_AGENT__1__M9_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M9.png - typeSingle: HUMAN_AGENT__1__M10_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M10.png - typeSingle: HUMAN_AGENT__1__M11_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M11.png - typeSingle: HUMAN_AGENT__1__M12_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M12.png - typeSingle: HUMAN_AGENT__1__M13_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M13.png - typeSingle: HUMAN_AGENT__1__M14_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M14.png - typeSingle: HUMAN_AGENT__1__M15_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M15.png - typeSingle: HUMAN_AGENT__1__M16_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M16.png - typeSingle: HUMAN_AGENT__1__M17_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M17.png - typeSingle: HUMAN_AGENT__1__M18_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M18.png - typeSingle: HUMAN_AGENT__1__M19_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M19.png - typeSingle: HUMAN_AGENT__1__M20_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M20.png - typeSingle: HUMAN_AGENT__1__M21_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M21.png - typeSingle: HUMAN_AGENT__1__M22_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M22.png - typeSingle: HUMAN_AGENT__1__M23_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M23.png - typeSingle: HUMAN_AGENT__1__M24_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M24.png - typeSingle: HUMAN_AGENT__1__M25_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M25.png - typeSingle: HUMAN_AGENT__1__M26_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M26.png - typeSingle: HUMAN_AGENT__1__M27_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M27.png - typeSingle: HUMAN_AGENT__1__M28_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M28.png - typeSingle: HUMAN_AGENT__1__M29_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M29.png - typeSingle: HUMAN_AGENT__1__M30_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M30.png - typeSingle: HUMAN_AGENT__1__M31_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M31.png - typeSingle: HUMAN_AGENT__1__M32_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M32.png - typeSingle: HUMAN_AGENT__1__M33_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M33.png - typeSingle: HUMAN_AGENT__1__M34_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M34.png - typeSingle: HUMAN_AGENT__1__M35_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M35.png - typeSingle: HUMAN_AGENT__1__M36_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M36.png - typeSingle: HUMAN_AGENT__1__M37_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M37.png - typeSingle: HUMAN_AGENT__1__M38_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M38.png - typeSingle: HUMAN_AGENT__1__M39_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M39.png - typeSingle: HUMAN_AGENT__1__M40_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M40.png - typeSingle: HUMAN_AGENT__1__M41_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M41.png - typeSingle: HUMAN_AGENT__1__M42_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M42.png - typeSingle: HUMAN_AGENT__1__M43_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M43.png - typeSingle: HUMAN_AGENT__1__M44_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M44.png - typeSingle: HUMAN_AGENT__1__M45_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M45.png - typeSingle: HUMAN_AGENT__1__M46_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M46.png - typeSingle: HUMAN_AGENT__1__M47_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_M47.png - typeSingle: HUMAN_AGENT__1__F0_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F0.png - typeSingle: HUMAN_AGENT__1__F1_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F1.png - typeSingle: HUMAN_AGENT__1__F2_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F2.png - typeSingle: HUMAN_AGENT__1__F3_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F3.png - typeSingle: HUMAN_AGENT__1__F4_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F4.png - typeSingle: HUMAN_AGENT__1__F5_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F5.png - typeSingle: HUMAN_AGENT__1__F6_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F6.png - typeSingle: HUMAN_AGENT__1__F7_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F7.png - typeSingle: HUMAN_AGENT__1__F8_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F8.png - typeSingle: HUMAN_AGENT__1__F9_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F9.png - typeSingle: HUMAN_AGENT__1__F10_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F10.png - typeSingle: HUMAN_AGENT__1__F11_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F11.png - typeSingle: HUMAN_AGENT__1__F12_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F12.png - typeSingle: HUMAN_AGENT__1__F13_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F13.png - typeSingle: HUMAN_AGENT__1__F14_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F14.png - typeSingle: HUMAN_AGENT__1__F15_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F15.png - typeSingle: HUMAN_AGENT__1__F16_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F16.png - typeSingle: HUMAN_AGENT__1__F17_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F17.png - typeSingle: HUMAN_AGENT__1__F18_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F18.png - typeSingle: HUMAN_AGENT__1__F19_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F19.png - typeSingle: HUMAN_AGENT__1__F20_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F20.png - typeSingle: HUMAN_AGENT__1__F21_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F21.png - typeSingle: HUMAN_AGENT__1__F22_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F22.png - typeSingle: HUMAN_AGENT__1__F23_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F23.png - typeSingle: HUMAN_AGENT__1__F24_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F24.png - typeSingle: HUMAN_AGENT__1__F25_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F25.png - typeSingle: HUMAN_AGENT__1__F26_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F26.png - typeSingle: HUMAN_AGENT__1__F27_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F27.png - typeSingle: HUMAN_AGENT__1__F28_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F28.png - typeSingle: HUMAN_AGENT__1__F29_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F29.png - typeSingle: HUMAN_AGENT__1__F30_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F30.png - typeSingle: HUMAN_AGENT__1__F31_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F31.png - typeSingle: HUMAN_AGENT__1__F32_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F32.png - typeSingle: HUMAN_AGENT__1__F33_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F33.png - typeSingle: HUMAN_AGENT__1__F34_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F34.png - typeSingle: HUMAN_AGENT__1__F35_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F35.png - typeSingle: HUMAN_AGENT__1__F36_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F36.png - typeSingle: HUMAN_AGENT__1__F37_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F37.png - typeSingle: HUMAN_AGENT__1__F38_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F38.png - typeSingle: HUMAN_AGENT__1__F39_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F39.png - typeSingle: HUMAN_AGENT__1__F40_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F40.png - typeSingle: HUMAN_AGENT__1__F41_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F41.png - typeSingle: HUMAN_AGENT__1__F42_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F42.png - typeSingle: HUMAN_AGENT__1__F43_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F43.png - typeSingle: HUMAN_AGENT__1__F44_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F44.png - typeSingle: HUMAN_AGENT__1__F45_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F45.png - typeSingle: HUMAN_AGENT__1__F46_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F46.png - typeSingle: HUMAN_AGENT__1__F47_HAIR_BACK_PRO fileSingle: Resources/Armors_Compilation/Hair_back/Inventory_PRO/HAIR_BACK_PRO_F47.png # Hybrid nude - typeSingle: HYBRID_AGENT__2__M0_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory_H/MAN_228M0.png - typeSingle: HYBRID_AGENT__2__F0_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory_H/MAN_228F0.png # Hybrid heads as nude body layers - typeSingle: HYBRID_AGENT__2__M0_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory_H/HEAD_M.png - typeSingle: HYBRID_AGENT__2__F0_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory_H/HEAD_F.png # Hybrid heads - typeSingle: HYBRID_AGENT__10__M0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory_H/HEAD_M.png - typeSingle: HYBRID_AGENT__10__F0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory_H/HEAD_F.png # Human Swimwear - typeSingle: HUMAN_AGENT__3__M0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M0.png - typeSingle: HUMAN_AGENT__3__M1_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M1.png - typeSingle: HUMAN_AGENT__3__M2_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M2.png - typeSingle: HUMAN_AGENT__3__M3_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M3.png - typeSingle: HUMAN_AGENT__3__M4_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M4.png - typeSingle: HUMAN_AGENT__3__M5_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M5.png - typeSingle: HUMAN_AGENT__3__M6_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M6.png - typeSingle: HUMAN_AGENT__3__M7_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M7.png - typeSingle: HUMAN_AGENT__3__M8_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M8.png - typeSingle: HUMAN_AGENT__3__M9_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M9.png - typeSingle: HUMAN_AGENT__3__M10_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M10.png - typeSingle: HUMAN_AGENT__3__M11_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M11.png - typeSingle: HUMAN_AGENT__3__M12_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M12.png - typeSingle: HUMAN_AGENT__3__M13_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M13.png - typeSingle: HUMAN_AGENT__3__M14_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M14.png - typeSingle: HUMAN_AGENT__3__M15_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M15.png - typeSingle: HUMAN_AGENT__3__M16_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M16.png - typeSingle: HUMAN_AGENT__3__M17_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M17.png - typeSingle: HUMAN_AGENT__3__M18_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M18.png - typeSingle: HUMAN_AGENT__3__M19_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M19.png - typeSingle: HUMAN_AGENT__3__M20_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M20.png - typeSingle: HUMAN_AGENT__3__M21_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M21.png - typeSingle: HUMAN_AGENT__3__M22_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M22.png - typeSingle: HUMAN_AGENT__3__M23_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M23.png - typeSingle: HUMAN_AGENT__3__M24_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M24.png - typeSingle: HUMAN_AGENT__3__M25_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M25.png - typeSingle: HUMAN_AGENT__3__M26_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M26.png - typeSingle: HUMAN_AGENT__3__M27_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M27.png - typeSingle: HUMAN_AGENT__3__M28_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M28.png - typeSingle: HUMAN_AGENT__3__M29_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M29.png - typeSingle: HUMAN_AGENT__3__M30_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M30.png - typeSingle: HUMAN_AGENT__3__M31_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M31.png - typeSingle: HUMAN_AGENT__3__M32_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M32.png - typeSingle: HUMAN_AGENT__3__M33_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M33.png - typeSingle: HUMAN_AGENT__3__M34_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M34.png - typeSingle: HUMAN_AGENT__3__M35_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M35.png - typeSingle: HUMAN_AGENT__3__M36_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M36.png - typeSingle: HUMAN_AGENT__3__M37_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M37.png - typeSingle: HUMAN_AGENT__3__M38_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M38.png - typeSingle: HUMAN_AGENT__3__M39_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M39.png - typeSingle: HUMAN_AGENT__3__M40_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M40.png - typeSingle: HUMAN_AGENT__3__M41_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M41.png - typeSingle: HUMAN_AGENT__3__M42_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M42.png - typeSingle: HUMAN_AGENT__3__M43_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M43.png - typeSingle: HUMAN_AGENT__3__M44_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M44.png - typeSingle: HUMAN_AGENT__3__M45_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M45.png - typeSingle: HUMAN_AGENT__3__M46_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M46.png - typeSingle: HUMAN_AGENT__3__M47_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M47.png - typeSingle: HUMAN_AGENT__3__F0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F0.png - typeSingle: HUMAN_AGENT__3__F1_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F1.png - typeSingle: HUMAN_AGENT__3__F2_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F2.png - typeSingle: HUMAN_AGENT__3__F3_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F3.png - typeSingle: HUMAN_AGENT__3__F4_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F4.png - typeSingle: HUMAN_AGENT__3__F5_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F5.png - typeSingle: HUMAN_AGENT__3__F6_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F6.png - typeSingle: HUMAN_AGENT__3__F7_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F7.png - typeSingle: HUMAN_AGENT__3__F8_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F8.png - typeSingle: HUMAN_AGENT__3__F9_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F9.png - typeSingle: HUMAN_AGENT__3__F10_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F10.png - typeSingle: HUMAN_AGENT__3__F11_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F11.png - typeSingle: HUMAN_AGENT__3__F12_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F12.png - typeSingle: HUMAN_AGENT__3__F13_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F13.png - typeSingle: HUMAN_AGENT__3__F14_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F14.png - typeSingle: HUMAN_AGENT__3__F15_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F15.png - typeSingle: HUMAN_AGENT__3__F16_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F16.png - typeSingle: HUMAN_AGENT__3__F17_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F17.png - typeSingle: HUMAN_AGENT__3__F18_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F18.png - typeSingle: HUMAN_AGENT__3__F19_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F19.png - typeSingle: HUMAN_AGENT__3__F20_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F20.png - typeSingle: HUMAN_AGENT__3__F21_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F21.png - typeSingle: HUMAN_AGENT__3__F22_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F22.png - typeSingle: HUMAN_AGENT__3__F23_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F23.png - typeSingle: HUMAN_AGENT__3__F24_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F24.png - typeSingle: HUMAN_AGENT__3__F25_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F25.png - typeSingle: HUMAN_AGENT__3__F26_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F26.png - typeSingle: HUMAN_AGENT__3__F27_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F27.png - typeSingle: HUMAN_AGENT__3__F28_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F28.png - typeSingle: HUMAN_AGENT__3__F29_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F29.png - typeSingle: HUMAN_AGENT__3__F30_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F30.png - typeSingle: HUMAN_AGENT__3__F31_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F31.png - typeSingle: HUMAN_AGENT__3__F32_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F32.png - typeSingle: HUMAN_AGENT__3__F33_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F33.png - typeSingle: HUMAN_AGENT__3__F34_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F34.png - typeSingle: HUMAN_AGENT__3__F35_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F35.png - typeSingle: HUMAN_AGENT__3__F36_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F36.png - typeSingle: HUMAN_AGENT__3__F37_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F37.png - typeSingle: HUMAN_AGENT__3__F38_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F38.png - typeSingle: HUMAN_AGENT__3__F39_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F39.png - typeSingle: HUMAN_AGENT__3__F40_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F40.png - typeSingle: HUMAN_AGENT__3__F41_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F41.png - typeSingle: HUMAN_AGENT__3__F42_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F42.png - typeSingle: HUMAN_AGENT__3__F43_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F43.png - typeSingle: HUMAN_AGENT__3__F44_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F44.png - typeSingle: HUMAN_AGENT__3__F45_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F45.png - typeSingle: HUMAN_AGENT__3__F46_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F46.png - typeSingle: HUMAN_AGENT__3__F47_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F47.png # Hybrid Swimwear - typeSingle: HYBRID_AGENT__3__M0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory_H/SWIMWEAR_M0.png - typeSingle: HYBRID_AGENT__3__F0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory_H/SWIMWEAR_F0.png # Jumpsuit - typeSingle: HUMAN_AGENT__7__JUMPSUIT_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_F.png # Caveman Disguise - typeSingle: HUMAN_AGENT__7__CAVEMAN_DISGUISE_M fileSingle: Resources/Armors_Compilation/CavemanDisguise/Inventory/CavemanDisguise_M.png - typeSingle: HUMAN_AGENT__7__CAVEMAN_DISGUISE_F fileSingle: Resources/Armors_Compilation/CavemanDisguise/Inventory/CavemanDisguise_F.png - typeSingle: HYBRID_AGENT__7__CAVEMAN_DISGUISE_M fileSingle: Resources/Armors_Compilation/CavemanDisguise/Inventory/CavemanDisguise_M.png - typeSingle: HYBRID_AGENT__7__CAVEMAN_DISGUISE_F fileSingle: Resources/Armors_Compilation/CavemanDisguise/Inventory/CavemanDisguise_F.png # Jumpsuit green - typeSingle: HUMAN_AGENT__7__JUMPSUIT_GREEN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_GREEN_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_GREEN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_GREEN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_GREEN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_F.png # Jumpsuit brown - typeSingle: HUMAN_AGENT__7__JUMPSUIT_BROWN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_BROWN_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_BROWN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_BROWN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_BROWN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_F.png # Jumpsuit sepia - typeSingle: HUMAN_AGENT__7__JUMPSUIT_SEPIA_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_SEPIA_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_SEPIA_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_SEPIA_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_SEPIA_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_F.png # Worksuit - typeSingle: HUMAN_AGENT__7__WORKSUIT_M fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__WORKSUIT_M_BIG fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__WORKSUIT_F fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__WORKSUIT_M fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__WORKSUIT_F fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_F.png # Grav Module - typeSingle: HUMAN_AGENT__8__GRAV_MODULE fileSingle: Resources/Armors_Compilation/GravModule/Inventory/Grav_Module.png - typeSingle: HYBRID_AGENT__8__GRAV_MODULE fileSingle: Resources/Armors_Compilation/GravModule/Inventory/Grav_Module.png # Business Suit - typeSingle: HUMAN_AGENT__7__BUSINESS_SUIT_M fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_M.png - typeSingle: HUMAN_AGENT__7__BUSINESS_SUIT_M_BIG fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_M_big.png - typeSingle: HUMAN_AGENT__7__BUSINESS_SUIT_F fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_F.png - typeSingle: HYBRID_AGENT__7__BUSINESS_SUIT_M fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_M.png - typeSingle: HYBRID_AGENT__7__BUSINESS_SUIT_F fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_F.png # Labcoat - typeSingle: HUMAN_AGENT__9__LABCOAT_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_M.png - typeSingle: HUMAN_AGENT__9__LABCOAT_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_F.png - typeSingle: HYBRID_AGENT__9__LABCOAT_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_M.png - typeSingle: HYBRID_AGENT__9__LABCOAT_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_F.png # Labcoat back - typeSingle: HUMAN_AGENT__0__LABCOAT_BACK_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_M.png - typeSingle: HUMAN_AGENT__0__LABCOAT_BACK_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_F.png - typeSingle: HYBRID_AGENT__0__LABCOAT_BACK_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_M.png - typeSingle: HYBRID_AGENT__0__LABCOAT_BACK_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_F.png # Kevlar Vest - typeSingle: HUMAN_AGENT__8__KEVLAR_VEST_M fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_M.png - typeSingle: HUMAN_AGENT__8__KEVLAR_VEST_F fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_F.png - typeSingle: HYBRID_AGENT__8__KEVLAR_VEST_M fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_M.png - typeSingle: HYBRID_AGENT__8__KEVLAR_VEST_F fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_F.png # Armored Vest - typeSingle: HUMAN_AGENT__8__ARMORED_VEST fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/ArmoredVest.png - typeSingle: HYBRID_AGENT__8__ARMORED_VEST fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/ArmoredVest.png # Armored Vest Helmet - typeSingle: HUMAN_AGENT__14__GREEN_HELMET fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenHelmet.png - typeSingle: HUMAN_AGENT__14__GREEN_HELMET_WIDE fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenHelmet_Wide.png - typeSingle: HYBRID_AGENT__14__GREEN_HELMET fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenHelmet.png # Armored Vest Shield - typeSingle: HUMAN_AGENT__15__GREEN_SHIELD fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenShield.png - typeSingle: HYBRID_AGENT__15__GREEN_SHIELD fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenShield.png # Tritanium Vest - typeSingle: HUMAN_AGENT__8__TRITANIUM_VEST fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/TritaniumVest.png - typeSingle: HYBRID_AGENT__8__TRITANIUM_VEST fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/TritaniumVest.png # Tritanium Vest Helmet - typeSingle: HUMAN_AGENT__14__BLUE_HELMET fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueHelmet.png - typeSingle: HUMAN_AGENT__14__BLUE_HELMET_WIDE fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueHelmet_Wide.png - typeSingle: HYBRID_AGENT__14__BLUE_HELMET fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueHelmet.png # Tritanium Vest Shield - typeSingle: HUMAN_AGENT__15__BLUE_SHIELD fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueShield.png - typeSingle: HYBRID_AGENT__15__BLUE_SHIELD fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueShield.png # Leather Coat - typeSingle: HUMAN_AGENT__7__LEATHER_COAT_M fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_M.png - typeSingle: HUMAN_AGENT__7__LEATHER_COAT_M_BIG fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_M_big.png - typeSingle: HUMAN_AGENT__7__LEATHER_COAT_F fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_F.png - typeSingle: HYBRID_AGENT__7__LEATHER_COAT_M fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_M.png - typeSingle: HYBRID_AGENT__7__LEATHER_COAT_F fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_F.png # Bulletproof Coat - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_M fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_M.png - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_M_BIG fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_M_big.png - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_F fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_F.png - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_F_BUSTY fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_F_busty.png - typeSingle: HYBRID_AGENT__7__BULLETPROOF_COAT_M fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_M.png - typeSingle: HYBRID_AGENT__7__BULLETPROOF_COAT_F fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_F.png # Bulletproof Coat Glasses - typeSingle: HUMAN_AGENT__12__BULLETPROOF_COAT_GLASSES fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoatGlasses.png - typeSingle: HUMAN_AGENT__12__BULLETPROOF_COAT_GLASSES_WIDE fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoatGlasses_wide.png # Personal Armor - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_M fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_M.png - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_M_BIG fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_M_big.png - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_F fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_F.png - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_F_BUSTY fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_F_busty.png - typeSingle: HYBRID_AGENT__7__PERSONAL_ARMOR_M fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_M.png - typeSingle: HYBRID_AGENT__7__PERSONAL_ARMOR_F fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_F.png # Personal Armor Headband - typeSingle: HUMAN_AGENT__11__BLUE_HEADGEAR fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlueHeadgear.png - typeSingle: HUMAN_AGENT__11__BLUE_HEADGEAR_WIDE fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlueHeadgear_wide.png # Personal Armor Shoulder Pads - typeSingle: HUMAN_AGENT__9__ALLOY_MEDIUM_SHOULDER_PADS fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/AlloyMediumShoulderPads.png - typeSingle: HYBRID_AGENT__9__ALLOY_MEDIUM_SHOULDER_PADS fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/AlloyMediumShoulderPads.png # Stormtrooper Armor - typeSingle: HUMAN_AGENT__7__STORMTROOPER_ARMOR_M fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_M.png - typeSingle: HUMAN_AGENT__7__STORMTROOPER_ARMOR_M_BIG fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_M_big.png - typeSingle: HUMAN_AGENT__7__STORMTROOPER_ARMOR_F fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_F.png - typeSingle: HYBRID_AGENT__7__STORMTROOPER_ARMOR_M fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_M.png - typeSingle: HYBRID_AGENT__7__STORMTROOPER_ARMOR_F fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_F.png # Stormtrooper Armor Headband - typeSingle: HUMAN_AGENT__11__BLACK_HEADGEAR fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlackHeadgear.png - typeSingle: HUMAN_AGENT__11__BLACK_HEADGEAR_WIDE fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlackHeadgear_wide.png # Assault Suit - typeSingle: HUMAN_AGENT__7__ASSAULT_SUIT fileSingle: Resources/Armors_Compilation/AssaultSuit/Inventory/Assault_Suit.png - typeSingle: HYBRID_AGENT__7__ASSAULT_SUIT fileSingle: Resources/Armors_Compilation/AssaultSuit/Inventory/Assault_Suit.png # Power Suit - typeSingle: HUMAN_AGENT__7__POWER_SUIT fileSingle: Resources/Armors_Compilation/PowerSuit/Inventory/Power_Suit.png - typeSingle: HYBRID_AGENT__7__POWER_SUIT fileSingle: Resources/Armors_Compilation/PowerSuit/Inventory/Power_Suit.png # Flying Suit - typeSingle: HUMAN_AGENT__7__FLYING_SUIT fileSingle: Resources/Armors_Compilation/FlyingSuit/Inventory/Flying_Suit.png - typeSingle: HYBRID_AGENT__7__FLYING_SUIT fileSingle: Resources/Armors_Compilation/FlyingSuit/Inventory/Flying_Suit.png # Diving Suit - typeSingle: HUMAN_AGENT__7__DIVING_SUIT_M fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_M.png - typeSingle: HUMAN_AGENT__7__DIVING_SUIT_F fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_F.png - typeSingle: HYBRID_AGENT__7__DIVING_SUIT_M fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_M.png - typeSingle: HYBRID_AGENT__7__DIVING_SUIT_F fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_F.png # Synthsuit - typeSingle: HUMAN_AGENT__7__SYNTHSUIT_M fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_M.png - typeSingle: HUMAN_AGENT__7__SYNTHSUIT_F fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_F.png - typeSingle: HYBRID_AGENT__7__SYNTHSUIT_M fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_M.png - typeSingle: HYBRID_AGENT__7__SYNTHSUIT_F fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_F.png # Aqua-Plastic Suit - typeSingle: HUMAN_AGENT__7__AQUA_PLASTIC_SUIT fileSingle: Resources/Armors_Compilation/AquaPlasticSuit/Inventory/Aqua-Plastic_Suit.png - typeSingle: HYBRID_AGENT__7__AQUA_PLASTIC_SUIT fileSingle: Resources/Armors_Compilation/AquaPlasticSuit/Inventory/Aqua-Plastic_Suit.png # Cyber Armor - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_M fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_M.png - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_M_BIG fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_M_big.png - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_F fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_F.png - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_F_BUSTY fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_F_busty.png - typeSingle: HYBRID_AGENT__7__CYBER_ARMOR_M fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_M.png - typeSingle: HYBRID_AGENT__7__CYBER_ARMOR_F fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_F.png # glasses - typeSingle: HUMAN_AGENT__12__GLASSES_0_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_bone.png # shades - typeSingle: HUMAN_AGENT__12__SHADES_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_0.png - typeSingle: HUMAN_AGENT__12__SHADES_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_1.png - typeSingle: HUMAN_AGENT__12__SHADES_2 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_2.png - typeSingle: HUMAN_AGENT__12__SHADES_3 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_3.png - typeSingle: HUMAN_AGENT__12__SHADES_4 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_4.png - typeSingle: HUMAN_AGENT__12__SHADES_5 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_5.png - typeSingle: HUMAN_AGENT__12__SHADES_6 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_6.png - typeSingle: HUMAN_AGENT__12__SHADES_7 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_7.png - typeSingle: HUMAN_AGENT__12__SHADES_8 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_8.png - typeSingle: HUMAN_AGENT__12__SHADES_9 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_9.png - typeSingle: HUMAN_AGENT__12__SHADES_0_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_0_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_1_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_1_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_2_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_2_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_3_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_3_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_4_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_4_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_5_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_5_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_6_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_6_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_7_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_7_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_8_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_8_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_9_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_9_wide.png # shades lifted - typeSingle: HUMAN_AGENT__14__SHADES_9_WIDE_LIFTED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_9_wide_lifted.png # Watches - typeSingle: HUMAN_AGENT__4__WATCH_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_0.png - typeSingle: HUMAN_AGENT__4__WATCH_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_1.png - typeSingle: HUMAN_AGENT__4__WATCH_2 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_2.png - typeSingle: HUMAN_AGENT__4__WATCH_3 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_3.png - typeSingle: HUMAN_AGENT__4__WATCH_4 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_4.png # Neckwear - typeSingle: HUMAN_AGENT__5__CHOKER_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Choker_0.png - typeSingle: HUMAN_AGENT__5__CHOKER_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Choker_1.png - typeSingle: HUMAN_AGENT__5__NECKLACE_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_0.png - typeSingle: HUMAN_AGENT__5__NECKLACE_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_1.png - typeSingle: HUMAN_AGENT__5__NECKLACE_2 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_2.png - typeSingle: HUMAN_AGENT__5__NECKLACE_3 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_3.png - typeSingle: HUMAN_AGENT__5__NECKLACE_4 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_4.png - typeSingle: HUMAN_AGENT__5__NECKLACE_5 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_5.png - typeSingle: HUMAN_AGENT__5__NECKLACE_6 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_6.png - typeSingle: HUMAN_AGENT__5__NECKLACE_7 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_7.png - typeSingle: HUMAN_AGENT__5__NECKLACE_8 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_8.png - typeSingle: HUMAN_AGENT__5__NECKLACE_9 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_9.png - typeSingle: HUMAN_AGENT__5__NECKLACE_10 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_10.png - typeSingle: HUMAN_AGENT__5__NECKLACE_11 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_11.png - typeSingle: HUMAN_AGENT__5__NECKLACE_12 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_12.png - typeSingle: HUMAN_AGENT__5__NECKLACE_13 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_13.png # Olympian Halo - typeSingle: HUMAN_AGENT__1__PSI_AURA_HALO fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Halo.png # Olympian Eyes - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F0 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F0.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F4 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F4.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F7 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F7.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F9 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F9.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F10 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F10.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F11 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F11.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F17 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F17.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F28 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F28.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F36 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F36.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F37 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F37.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F38 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F38.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_F39 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_F39.png - typeSingle: HUMAN_AGENT__12__PSI_AURA_EYES_M20 fileSingle: Resources/Armors_Compilation/PsiAura/Psi_Aura_Eyes_M20.png # Dog nude - typeSingle: DOGE_AGENT__2__M0_NUDE fileSingle: Resources/Doge/inventory_DOGE.png # Dog Durathread Vest - typeSingle: DOGE_AGENT__7__DURATHREAD_VEST fileSingle: Resources/Doge/inventory_DOGE_DURATHREAD_VEST.png # Dog Combat Vest - typeSingle: DOGE_AGENT__7__COMBAT_VEST fileSingle: Resources/Doge/inventory_DOGE_COMBAT_VEST.png # Dog Alloy Vest - typeSingle: DOGE_AGENT__7__ALLOY_VEST fileSingle: Resources/Doge/inventory_DOGE_ALLOY_VEST.png # Dog Cyber Suit - typeSingle: DOGE_AGENT__7__CYBERSUIT fileSingle: Resources/Doge/inventory_DOGE_CYBERSUIT.png # Dog Synthgear - typeSingle: DOGE_AGENT__7__SYNTHGEAR fileSingle: Resources/Doge/inventory_DOGE_SYNTHGEAR.png # Shadowbat nude - typeSingle: SHADOWBAT_AGENT__2__M0_NUDE fileSingle: Resources/Races_Compilation/ShadowbatRace/inventory_SHADOWBAT.png FILE: user/mods/XComFiles/Ruleset/facilities_XCOMFILES.rul facilities: - delete: STR_FUSION_BALL_DEFENSES - delete: STR_HYPER_WAVE_DECODER - delete: STR_MIND_SHIELD - type: STR_HQ spriteShape: 1 spriteFacility: 317 provideBaseFunc: [BIOLAB, INTLAB, HQ] forbiddenBaseFunc: [ HQ ] buildCost: 3000000 buildTime: 40 monthlyCost: 30000 canBeBuiltOver: true storage: 25 labs: 5 rightClickActionType: 3 radarRange: 10800 radarChance: 2 mapName: XBASS_22 listOrder: 6830 - type: STR_CYBER_HQ requires: - STR_CYBER_HQ spriteShape: 1 spriteFacility: 874 provideBaseFunc: [BIOLAB, INTLAB, AI, HQ] forbiddenBaseFunc: [ HQ ] buildCost: 4000000 buildTime: 50 monthlyCost: 100000 buildOverFacilities: [ STR_HQ ] storage: 25 labs: 10 manaRecoveryPerDay: 1 rightClickActionType: 3 radarRange: 10800 radarChance: 3 mapName: XBASS_33 listOrder: 6832 - type: STR_GRAV_SHIELD requires: - STR_GRAV_SHIELD grav: true spriteShape: 2 spriteFacility: 29 buildCost: 1200000 buildTime: 38 buildCostItems: STR_ELERIUM_115: build: 100 refund: 25 monthlyCost: 50000 maxAllowedPerBase: 1 mapName: XBASE_12 listOrder: 7200 - type: STR_FUSION_DEFENSE requires: - STR_FUSION_DEFENSE spriteShape: 3 spriteFacility: 28 buildCost: 800000 buildTime: 34 buildCostItems: STR_ELERIUM_115: build: 75 refund: 30 monthlyCost: 42000 defense: 1200 hitRatio: 80 fireSound: 7 hitSound: 10 mapName: XBASE_11 listOrder: 7160 - type: STR_ACCESS_LIFT spriteShape: 2 spriteFacility: 17 lift: true manaRecoveryPerDay: 1 buildCost: 300000 buildTime: 1 monthlyCost: 4000 mapName: XBASE_00 listOrder: 6800 - type: STR_PLASMA_DEFENSES requires: - STR_PLASMA_DEFENSES spriteShape: 3 spriteFacility: 27 buildCost: 600000 buildTime: 34 monthlyCost: 36000 buildCostItems: STR_ELERIUM_115: build: 30 refund: 10 defense: 900 hitRatio: 70 fireSound: 9 hitSound: 10 mapName: XBASE_10 listOrder: 7140 - type: STR_HYPER_WAVE_DECODER requires: - STR_HYPER_WAVE_DECODER hyper: true spriteShape: 2 spriteFacility: 32 buildCost: 1400000 buildTime: 26 monthlyCost: 75000 buildCostItems: STR_OPTRONIC_PARTS: build: 10 refund: 10 radarRange: 2759 radarChance: 100 mapName: XBASE_15 listOrder: 7270 - type: STR_HANGAR spriteShape: 9 spriteFacility: 9 size: 2 buildCost: 200000 buildTime: 25 monthlyCost: 25000 crafts: 1 mapName: XBASE_16 workshops: 5 storage: 25 storageTiles: - [0, 8, 0] - [0, 10, 0] - [0, 12, 0] - [1, 11, 0] - [1, 9, 0] - [0, 16, 0] - [0, 18, 0] - [1, 17, 0] - [2, 16, 0] - [2, 18, 0] listOrder: 7260 - type: STR_LIVING_QUARTERS spriteShape: 1 spriteFacility: 18 buildCost: 400000 buildTime: 16 monthlyCost: 10000 personnel: 50 manaRecoveryPerDay: 3 mapName: XBASS_01 listOrder: 6900 - type: STR_LIVING_QUARTERS_2 spriteShape: 301 size: 2 buildCost: 2250000 buildTime: 24 monthlyCost: 35000 personnel: 200 rightClickActionType: 6 manaRecoveryPerDay: 4 storage: 50 mapName: XBASS_02 listOrder: 6910 - type: STR_MIND_SHIELD requires: - STR_MIND_SHIELD mind: true spriteShape: 2 spriteFacility: 30 buildCost: 1300000 buildTime: 33 monthlyCost: 60000 buildCostItems: STR_ELERIUM_115: build: 40 refund: 15 mapName: XBASE_13 listOrder: 7210 - type: STR_LASER_DEFENSES requires: - STR_LASER_DEFENSES spriteShape: 3 spriteFacility: 26 buildCost: 400000 buildTime: 24 monthlyCost: 33000 buildCostItems: STR_ELERIUM_115: build: 15 refund: 5 defense: 600 hitRatio: 60 fireSound: 8 hitSound: 10 mapName: XBASE_09 listOrder: 7120 - type: STR_MASS_DRIVER_DEFENSES requires: - STR_MASS_DRIVER_DEFENSES spriteShape: 3 spriteFacility: 300 buildCost: 360000 buildTime: 24 monthlyCost: 35000 defense: 700 hitRatio: 70 fireSound: 5 hitSound: 10 mapName: XBASS_21 listOrder: 7100 - type: STR_GENERAL_STORES spriteShape: 1 spriteFacility: 24 buildCost: 150000 buildTime: 10 monthlyCost: 5000 storage: 50 mapName: XBASE_07 listOrder: 6850 - type: STR_GENERAL_STORES_2 spriteShape: 309 size: 2 buildCost: 1000000 buildTime: 24 monthlyCost: 16000 storage: 275 mapName: XBASS_06 listOrder: 6860 - type: STR_MISSILE_DEFENSES requires: - STR_MISSILE_DEFENSES spriteShape: 2 spriteFacility: 23 buildCost: 200000 buildTime: 16 monthlyCost: 25000 defense: 500 hitRatio: 50 fireSound: 5 hitSound: 10 mapName: XBASE_06 listOrder: 7090 - type: STR_LABORATORY requires: - STR_LABORATORY spriteShape: 1 spriteFacility: 19 maxAllowedPerBase: 1 provideBaseFunc: [STDLAB] buildCost: 2000000 buildTime: 26 monthlyCost: 90000 labs: 25 mapName: XBASE_02 listOrder: 6930 - type: STR_IMPROVED_LABORATORY requires: - STR_IMPROVED_LABORATORY spriteShape: 1 spriteFacility: 318 maxAllowedPerBase: 1 provideBaseFunc: [IMPLAB] buildCost: 6000000 buildTime: 26 monthlyCost: 200000 buildCostItems: STR_ELERIUM_115: build: 100 refund: 25 STR_ALIEN_ALLOYS: build: 200 refund: 40 labs: 25 mapName: XBASS_30 listOrder: 6940 - type: STR_ADVANCED_LABORATORY requires: - STR_ADVANCED_LABORATORY spriteShape: 1 spriteFacility: 319 maxAllowedPerBase: 1 provideBaseFunc: [ADVLAB] buildCost: 20000000 buildTime: 26 monthlyCost: 350000 buildCostItems: STR_ELERIUM_115: build: 500 refund: 100 STR_UFO_POWER_SOURCE: build: 15 refund: 15 STR_UFO_NAVIGATION: build: 15 refund: 15 labs: 25 mapName: XBASS_31 listOrder: 6950 - type: STR_BIO_LABORATORY requires: - STR_BIO_LABORATORY spriteShape: 1 spriteFacility: 871 maxAllowedPerBase: 1 provideBaseFunc: [BIOLAB] buildCost: 750000 buildTime: 20 monthlyCost: 70000 sickBayAbsoluteBonus: 0.0 sickBayRelativeBonus: 0.5 labs: 5 mapName: XBASS_28 listOrder: 7060 - type: STR_INTEL_LABORATORY requires: - STR_INTEL_LABORATORY spriteShape: 1 spriteFacility: 872 maxAllowedPerBase: 1 provideBaseFunc: [INTLAB, CELL] forbiddenBaseFunc: [ CELL ] radarRange: 10800 radarChance: 1 buildCost: 750000 buildTime: 20 monthlyCost: 70000 canBeBuiltOver: true labs: 5 mapName: XBASS_29 listOrder: 7050 - type: STR_ADVANCED_INTEL_LABORATORY requires: - STR_ADVANCED_INTEL_LABORATORY spriteShape: 1 spriteFacility: 880 maxAllowedPerBase: 1 provideBaseFunc: [INTLAB, CELL] forbiddenBaseFunc: [ CELL ] requiresBaseFunc: [INTLAB] radarRange: 10800 radarChance: 2 buildOverFacilities: - STR_INTEL_LABORATORY buildCost: 1250000 buildTime: 26 monthlyCost: 120000 labs: 7 mapName: XBASS_40 listOrder: 7051 - type: STR_LUNAR_CONTROL requires: - STR_LUNAR_CONTROL spriteShape: 1 spriteFacility: 881 maxAllowedPerBase: 1 provideBaseFunc: [SATLAB] buildCost: 2500000 buildTime: 31 monthlyCost: 240000 labs: 3 mapName: XBASS_41 listOrder: 7065 - type: STR_RAT_FARM requires: - STR_RAT_FARM spriteShape: 1 spriteFacility: 882 maxAllowedPerBase: 1 provideBaseFunc: [RATFARM] buildCost: 300000 buildTime: 31 buildCostItems: STR_GIANT_RAT_TERRORIST: build: 10 refund: 10 monthlyCost: 12000 mapName: XBASS_42 listOrder: 7281 - type: STR_WORKSHOP requires: - STR_WORKSHOP spriteShape: 1 spriteFacility: 20 provideBaseFunc: [WORKS] buildCost: 800000 buildTime: 32 monthlyCost: 50000 workshops: 50 mapName: XBASE_03 listOrder: 6980 - type: STR_LARGE_WORKSHOP requires: - STR_LARGE_WORKSHOP spriteShape: 320 size: 2 provideBaseFunc: [WORKS] buildCost: 4600000 buildTime: 48 monthlyCost: 200000 storage: 25 storageTiles: - [0, 5, 1] - [0, 15, 1] - [11, 3, 1] - [11, 17, 1] workshops: 250 rightClickActionType: 2 mapName: XBASS_36 buildCostItems: STR_ALIEN_ALLOYS: build: 40 refund: 20 listOrder: 6983 - type: STR_GYM spriteShape: 1 spriteFacility: 866 buildCost: 140000 buildTime: 20 monthlyCost: 35000 trainingRooms: 10 mapName: XBASS_23 listOrder: 6960 - type: STR_PSIONIC_LABORATORY requires: - STR_PSIONIC_LABORATORY spriteShape: 1 spriteFacility: 31 buildCost: 750000 buildTime: 24 monthlyCost: 48000 psiLabs: 10 provideBaseFunc: [PSILAB] mapName: XBASE_14 listOrder: 6970 - type: STR_CORRIDOR spriteShape: 3 spriteFacility: 867 buildCost: 75000 buildTime: 6 monthlyCost: 2000 canBeBuiltOver: true mapName: XBASS_24 listOrder: 6810 - type: STR_SICK_BAY requires: - STR_SICK_BAY spriteShape: 1 spriteFacility: 868 maxAllowedPerBase: 1 buildCost: 450000 buildTime: 22 monthlyCost: 40000 sickBayAbsoluteBonus: 0.25 sickBayRelativeBonus: 1.0 provideBaseFunc: [MEDBAY] mapName: XBASS_25 listOrder: 6920 - type: STR_SENSORIUM requires: - STR_SENSORIUM spriteShape: 1 spriteFacility: 883 buildCost: 1000000 buildTime: 26 monthlyCost: 95000 manaRecoveryPerDay: 8 maxAllowedPerBase: 1 mapName: XBASS_43 buildCostItems: STR_ALIEN_ENTERTAINMENT: build: 50 refund: 50 listOrder: 6924 - type: STR_ALIEN_CONTAINMENT requires: - STR_ALIEN_CONTAINMENT spriteShape: 1 spriteFacility: 25 buildCost: 400000 buildTime: 18 monthlyCost: 30000 aliens: 10 prisonType: 0 mapName: XBASE_08 listOrder: 7040 - type: STR_ANIMAL_CAGES spriteShape: 1 spriteFacility: 869 buildCost: 100000 buildTime: 14 monthlyCost: 6000 aliens: 10 prisonType: 2 mapName: XBASS_26 listOrder: 7020 - type: STR_PRISON_CELLS spriteShape: 1 spriteFacility: 870 buildCost: 120000 buildTime: 16 monthlyCost: 8000 aliens: 10 prisonType: 1 mapName: XBASS_27 listOrder: 7030 - type: STR_GHOST_TANK requires: - STR_GHOST_TANK spriteShape: 1 spriteFacility: 873 buildCost: 300000 buildTime: 24 monthlyCost: 33000 aliens: 10 prisonType: 3 mapName: XBASS_32 listOrder: 7010 - type: STR_SMALL_RADAR_SYSTEM requires: - STR_SMALL_RADAR_SYSTEM spriteShape: 2 spriteFacility: 21 buildCost: 500000 buildTime: 12 monthlyCost: 20000 radarRange: 1695 radarChance: 10 mapName: XBASE_04 listOrder: 7240 - type: STR_LARGE_RADAR_SYSTEM requires: - STR_LARGE_RADAR_SYSTEM spriteShape: 1 spriteFacility: 22 buildCost: 800000 buildTime: 25 monthlyCost: 35000 radarRange: 2577 radarChance: 20 mapName: XBASE_05 listOrder: 7250 - type: STR_MINIGUN_DRONE_BAY requires: - STR_MINIGUN_DRONE_BAY spriteShape: 2 spriteFacility: 875 buildCost: 160000 buildTime: 16 monthlyCost: 25000 requiresBaseFunc: [AI] mapName: XBASS_34 listOrder: 7275 - type: STR_LASER_DRONE_BAY requires: - STR_LASER_DRONE_BAY spriteShape: 2 spriteFacility: 876 buildCost: 200000 buildTime: 18 monthlyCost: 45000 requiresBaseFunc: [AI] mapName: XBASS_35 listOrder: 7278 FILE: user/mods/XComFiles/Ruleset/globe_XCOMFILES.rul globe: textures: - id: 0 # northern forest terrain: - name: FOREST weight: 10 - name: FORESTSWAMP weight: 10 - name: MOUNTBD_ARBOREAL weight: 10 - name: MOUNTBD_ERODED weight: 10 - name: MOUNTBD_DEAD weight: 5 - name: PLAINS_ARBOREAL weight: 5 - name: PLAINS_DEAD weight: 5 - name: RURAL weight: 5 - id: 1 # plains terrain: - name: RURAL weight: 20 area: [13, 180, -90, 0] - name: CULTA weight: 20 - name: RICE_FARM weight: 50 area: [85, 170, -48, -6] - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 10 area: [0, 360, -90, 0] - name: MOUNTBD_ARBOREAL weight: 10 - name: PLAINS_ARBOREAL weight: 80 - name: PLAINS_MUD weight: 40 - name: INDUSTRIALSLUM weight: 20 - name: URBAN weight: 10 - name: URBAN_LOW weight: 10 - name: URBAN_DAWN weight: 10 - name: COMRCURBAN weight: 10 area: [0, 360, -30, 0] - name: COMRCURBAN weight: 10 area: [0, 360, 0, 30] - id: 2 # temperate forests and plains terrain: - name: FOREST weight: 30 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 15 area: [0, 360, -90, 0] - name: MOUNTBD_ARBOREAL weight: 15 - name: PLAINS_ARBOREAL weight: 25 - name: PLAINS_MUD weight: 10 - name: RURAL weight: 20 area: [13, 180, -90, 0] - name: CULTA weight: 20 - name: RICE_FARM weight: 50 area: [85, 170, -48, -6] - name: URBAN weight: 5 - name: URBAN_LOW weight: 5 - name: URBAN_DAWN weight: 5 - name: INDUSTRIALSLUM weight: 10 - name: COMRCURBAN weight: 10 area: [0, 360, -30, 0] - name: COMRCURBAN weight: 10 area: [0, 360, 0, 30] - id: 3 # southern forest terrain: - name: RURAL weight: 20 area: [13, 180, -90, 0] - name: CULTA weight: 40 area: [0, 360, -90, 0] - name: RICE_FARM weight: 40 area: [85, 170, -48, -6] - name: FOREST weight: 25 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 20 area: [0, 360, -90, 0] - name: MOUNTBD_MUD weight: 10 - name: MOUNTBD_ARBOREAL weight: 5 - name: MOUNTBD_TROPICAL weight: 7 - name: PLAINS_TROPICAL weight: 10 - name: URBAN weight: 7 - name: URBAN_LOW weight: 7 - name: URBANJUNK weight: 7 - name: INDUSTRIALSLUM weight: 7 - id: 4 # savanna terrain: - name: RURAL weight: 20 - name: CULTA weight: 40 area: [0, 360, -90, 0] - name: RICE_FARM weight: 40 area: [85, 170, -48, -6] - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: MOUNTBD_TROPICAL weight: 20 - name: PLAINS_ARBOREAL weight: 75 - name: PLAINS_TROPICAL weight: 20 - name: URBANJUNK weight: 7 area: [0, 360, 0, 90] - name: INDUSTRIALSLUM weight: 7 - name: URBAN_LOW weight: 7 - name: URBAN weight: 7 - name: URBANNATIVE weight: 7 area: [0, 360, -30, 0] - name: URBANNATIVE weight: 10 area: [0, 360, 0, 30] - id: 5 # mountains terrain: - name: MOUNT weight: 50 - name: MOUNTBD_ARBOREAL weight: 20 - name: MOUNTBD_ERODED weight: 40 - name: MOUNTBD_SNOW weight: 20 - name: MOUNTBD_DEAD weight: 20 - name: PLAINS_ERODED weight: 30 - name: PLAINS_DEAD weight: 10 - id: 6 # marshy forest terrain: - name: FOREST weight: 15 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 30 area: [0, 360, -90, 0] - name: MOUNTBD_ARBOREAL weight: 5 - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: MOUNTBD_MUD weight: 10 - name: PLAINS_MUD weight: 10 - name: INDUSTRIALSLUM weight: 7 - name: URBAN_LOW weight: 7 - name: URBAN weight: 7 - id: 7 # sand desert terrain: - name: DESERT weight: 80 area: [280, 310, 0, 90] # South America - name: DESERT weight: 50 area: [230, 290, -90, 0] # North America - name: MOUNTBD_SANDY weight: 30 area: [280, 310, 0, 90] # South America - name: MOUNTBD_SANDY weight: 20 area: [230, 290, -90, 0] # North America - name: PLAINS_SANDY weight: 50 area: [280, 310, 0, 90] # South America - name: PLAINS_SANDY weight: 40 area: [230, 290, -90, 0] # North America - name: XOPSDESERT_NOCACTI weight: 20 area: [290, 360, -90, 0] # Eurasia and North Africa west of Greenwich - name: XOPSDESERT_NOCACTI weight: 80 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: XOPSDESERT_NOCACTI weight: 50 area: [0, 280, 0, 90] # South Africa and Australia - name: XOPSDESERT_NOCACTI weight: 50 area: [310, 360, 0, 90] # goddamn South Atlantic - name: MOUNTBD_SANDY_NOCACTI weight: 30 area: [290, 360, -90, 0] # Eurasia and North Africa west of Greenwich - name: MOUNTBD_SANDY_NOCACTI weight: 30 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: MOUNTBD_SANDY_NOCACTI weight: 25 area: [0, 280, 0, 90] # South Africa and Australia - name: MOUNTBD_SANDY_NOCACTI weight: 40 area: [310, 360, 0, 90] # goddamn South Atlantic - name: PLAINS_SANDY_NOCACTI weight: 50 area: [290, 360, -90, 0] # Eurasia and North Africa west of Greenwich - name: PLAINS_SANDY_NOCACTI weight: 40 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: PLAINS_SANDY_NOCACTI weight: 35 area: [0, 280, 0, 90] # South Africa and Australia - name: PLAINS_SANDY_NOCACTI weight: 50 area: [310, 360, 0, 90] # goddamn South Atlantic - name: COMRCURBAN weight: 5 - name: URBANJUNK weight: 7 - id: 8 # rocky desert terrain: - name: DESERT weight: 10 area: [230, 290, -90, 0] # North America - name: MOUNTBD_SANDY weight: 5 area: [230, 290, -90, 0] # North America - name: MOUNTBD_SANDY_NOCACTI weight: 5 area: [290, 360, -90, 0] # Eurasia and North Africa west of Greenwich - name: MOUNTBD_SANDY_NOCACTI weight: 5 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: MOUNTBD_SANDY_NOCACTI weight: 5 area: [0, 280, 0, 90] # South Africa and Australia - name: MOUNTBD_SANDY_NOCACTI weight: 5 area: [310, 360, 0, 90] # goddamn South Atlantic - name: MOUNTBD_MUD weight: 15 - name: PLAINS_SANDY weight: 25 area: [280, 310, 0, 90] # South America - name: PLAINS_SANDY weight: 20 area: [230, 290, -90, 0] # North America - name: PLAINS_SANDY_NOCACTI weight: 25 area: [290, 360, -90, 0] # Eurasia and North Africa west of Greenwich - name: PLAINS_SANDY_NOCACTI weight: 20 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: PLAINS_SANDY_NOCACTI weight: 15 area: [0, 280, 0, 90] # South Africa and Australia - name: PLAINS_SANDY_NOCACTI weight: 25 area: [310, 360, 0, 90] # goddamn South Atlantic - name: XOPSDESERT_NOCACTI weight: 10 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: PLAINS_DEAD weight: 15 - name: URBANJUNK weight: 5 - id: 9 # polar and high mountains terrain: - name: POLAR weight: 25 - name: MOUNTBD_DEAD weight: 25 - name: PLAINS_TUNDRA weight: 10 - name: PLAINS_DEAD weight: 10 - name: PLAINS_ERODED weight: 5 - id: 10 # rain forest terrain: - name: JUNGLE weight: 10 - name: URBANNATIVE weight: 5 area: [0, 360, -30, 0] - name: URBANNATIVE weight: 5 area: [0, 360, 0, 30] - name: PLAINS_TROPICAL weight: 5 - id: 11 # tundra terrain: - name: FOREST_SNOW weight: 15 - name: FORESTSWAMP_SNOW weight: 15 - name: POLAR weight: 10 - name: MOUNT weight: 10 - name: MOUNTBD_ERODED weight: 15 - name: MOUNTBD_SNOW weight: 10 - name: MOUNTBD_DEAD weight: 10 - name: PLAINS_TUNDRA weight: 90 - name: PLAINS_DEAD weight: 10 - id: 12 # low ice fields terrain: - name: POLAR weight: 10 - id: 13 # cold desert terrain: - name: XOPSDESERT_NOCACTI weight: 15 - name: PLAINS_MUD weight: 20 - name: MOUNTBD_MUD weight: 10 - id: -1 deployments: STR_TERROR_MISSION: 100 - id: -4 deployments: STR_BLACK_MOON: 100 - id: -5 deployments: STR_BLOOD_MOON: 100 - id: -6 deployments: STR_MONSTER_TERROR: 100 - id: -7 deployments: STR_ARACHNOQUAKE_SURFACE: 100 - id: -8 deployments: STR_CHRYSSALID_VILLAGE: 100 - id: -9 deployments: STR_JARHEAD_TERROR: 100 - id: -10 deployments: STR_CULT_INVESTIGATION_TEMPERATE_BLACK_LOTUS: 100 - id: -11 deployments: STR_CULT_INVESTIGATION_JUNGLE_BLACK_LOTUS: 100 - id: -12 deployments: STR_CULT_INVESTIGATION_COLD_BLACK_LOTUS: 100 - id: -13 deployments: STR_CULT_INVESTIGATION_DESERT_BLACK_LOTUS: 100 - id: -20 deployments: STR_CULT_INVESTIGATION_TEMPERATE_CHURCH_OF_DAGON: 100 - id: -21 deployments: STR_CULT_INVESTIGATION_JUNGLE_CHURCH_OF_DAGON: 100 - id: -22 deployments: STR_CULT_INVESTIGATION_COLD_CHURCH_OF_DAGON: 100 - id: -23 deployments: STR_CULT_INVESTIGATION_DESERT_CHURCH_OF_DAGON: 100 - id: -30 deployments: STR_CULT_INVESTIGATION_TEMPERATE_ZSRR: 100 - id: -31 deployments: STR_CULT_INVESTIGATION_JUNGLE_ZSRR: 100 - id: -32 deployments: STR_CULT_INVESTIGATION_COLD_ZSRR: 100 - id: -33 deployments: STR_CULT_INVESTIGATION_DESERT_ZSRR: 100 - id: -40 deployments: STR_CULT_INVESTIGATION_TEMPERATE_EXALT: 100 - id: -41 deployments: STR_CULT_INVESTIGATION_JUNGLE_EXALT: 100 - id: -42 deployments: STR_CULT_INVESTIGATION_COLD_EXALT: 100 - id: -43 deployments: STR_CULT_INVESTIGATION_DESERT_EXALT: 100 - id: -89 deployments: STR_MONSTER_VS_MOB_JUNGLE: 100 - id: -90 deployments: STR_MONSTER_VS_MOB_DESERT: 100 - id: -91 deployments: 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19.47 - -49.58 - 19.78 - -49.41 - 19.76 - -49.21 - 20.1 - -49.18 - 20.34 - -49.4 - 21.8 - -49.36 - 22.88 - -49 - 22.64 - -49.53 - 24 - -50.42 - 24.15 - -50.88 - 23.7 - -52.05 - 23.18 - -52.28 - 23.92 - -52.71 - 23.5 - -54.15 - 22.87 - -54.38 - 19.64 - -54.45 - - -88.27 # MEXICO - -18.48 - -89.16 - -17.8 - -90.98 - -17.8 - -90.98 - -17.25 - -91.42 - -17.25 - -90.4 - -16.4 - -90.45 - -16.08 - -91.8 - -16.08 - -92.2 - -15.26 - -92.05 - -15 - -92.23 - -14.54 - - 141 # PAPUA - 2.5 - 141 - 9.24 - - 118.2 # BORNEO - -4.19 - 115.86 - -4.4 - 114.62 - -1.55 - 110.6 - -0.83 - 109.6 - -1.62 - - -5.97 # IRELAND - -54 - -8.19 - -54.43 - -6.9 - -55.25 - - 22.57 # UKRAINE/ROMANIA - -49.1 - 22.13 - -48.41 - 23.02 - -48.12 - 24.57 - -47.95 - 24.88 - -47.72 - 25.25 - -47.87 - 26.2 - -48 - 26.67 - -48.42 - 27.72 - -48.46 - 29.27 - -47.9 - 29.12 - -47.55 - 30.49 - -46.08 - - 23.95 # UKRAINE/BELARUS - -51.63 - 25.18 - -51.97 - 30.17 - -51.5 - 30.6 - -51.28 - 30.96 - -52.09 - 31.8 - -52.12 - - 26 # TURKEY (Europe) - -40.68 - 26.43 - -41.82 - 28 - -42 - - 35.72 # TURKEY (Asia) - -36 - 36.15 - -35.81 - 36.4 - -36.22 - 36.7 - -36.26 - 36.54 - -36.5 - 36.66 - -36.82 - 37.48 - -36.63 - 38.25 - -36.92 - 39.25 - -36.66 - 42.2 - -37.31 - 42.38 - -37.11 - 42.8 - -37.37 - 44.12 - -37.33 - 44.32 - -36.97 - 44.79 - -37.19 - 44.04 - -39.41 - 44.42 - -39.45 - 44.63 - -39.8 - 44.27 - -40.06 - 43.66 - -40.09 - 43.55 - -40.48 - 43.75 - -40.7 - 43.37 - -41.2 - 43.23 - -41.18 - 42.83 - -41.59 - 42.62 - -41.61 - 42.51 - -41.44 - 41.53 - -41.52 - - 33.92 # CYPRUS - -34.97 - 32.58 - -35.19 - - 34.78 # ISRAEL - -29.575 - 35.75 - -32.23 - 35.04 - -33.09 - - 305.2 # ARGENTINA - CHILE - 25 - 303.6 - 26.5 - 301.3 - 27.2 - 302.45 - 25.47 - 297 - 22 - 296 - 22 - 295.68 - 22.87 - 295.2 - 22.07 - 294.27 - 22.1 - 293.76 - 21.78 - 293.7 - 22.1 - 292.82 - 22.82 - 293 - 23 - 292.68 - 24.02 - 291.42 - 24.58 - 291.48 - 26.9 - 290 - 29.3 - 289.43 - 31.48 - 290.25 - 33.33 - 289.44 - 35.25 - 289.62 - 36.05 - 288.83 - 36.79 - 289.15 - 38.68 - 288.5 - 38.93 - 288 - 40.72 - 288.27 - 42.11 - 287.82 - 42.14 - 288.2 - 44.4 - 288.9 - 44.5 - 288.7 - 44.8 - 287.9 - 44.8 - 288.5 - 45.1 - 286.5 - 50 - 286.86 - 50.78 - 287.68 - 50.64 - 287.56 - 51.57 - 287.97 - 51.95 - 290 - 52 - 291.61 - 52.4 - 291.4 - 54.9 - 293.65 - 55.12 - - 53.75 #Iran eastern border - -37.35 - 57 - -38.38 - 61.19 - -36.65 - 60.88 - -31.49 - 61.74 - -31.38 - 61.83 - -30.82 - 60.89 - -29.84 - 62.82 - -28.29 - 62.84 - -27.24 - 63.29 - -27.27 - 63.22 - -26.62 - 61.9 - -26.29 - 61.55 - -24.9 - - 44.63 #Iran northern border - -39.8 - 45.45 - -39 - 46.53 - -38.85 - 48 - -39.7 - 48.37 - -39.38 - 48.13 - -39.24 - 48.35 - -39 - 48 - -38.87 - 48.63 - -38.42 - 48.96 - -38.44 - - 44.79 #Iran western border - -37.19 - 44.9 - -37 - 44.84 - -36.79 - 45.08 - -36.71 - 45 - -36.55 - 45.12 - -36.41 - 45.24 - -36.44 - 45.38 - -35.96 - 46.35 - -35.82 - 46 - -35.66 - 45.45 - -34.45 - 46.16 - -32.98 - 47.9 - -31.8 - 47.68 - -31 - 48 - -31 - 48 - -30.48 - 48.65 - -29.9 - - 31.19 #Finland western border, meeting point of Russia and Norway - -69.13 - 27.9 - -70.13 - 25.94 - -69.92 - 25.57 - -68.91 - 23.32 - -68.7 - 20.42 #meeting point of Sweden and Norway - -69.18 - 23.53 - -67.98 - 24.17 - -65.65 - - 25 #Lybia; Egypt/Sudan point - -22 - 25 - -20 - 24 - -20 - 24 - -19.5 - 16 - -23.5 - 14 - -22.6 - 12 - -23.5 - 9.43 - -26.2 - 9.4 - -30.2 #Algeria/Tunesia point - 11.7 - -33.33 - - 126 #South Korea - -37.69 - 128.4 - -38.65 FILE: user/mods/XComFiles/Ruleset/HitFX-basic.rul # HitFX Basic Version extended: tags: BattleUnit: LAST_HIT_FRAME: int # 1: only armor damaged, 2: hp damaged LAST_HIT_TYPE: int LAST_HIT_POWER: int scripts: # hitUnit required to find side hit # Otherwise we cannot get the armor value delta hitUnit: - offset: 20 code: | var int unit_id; unit.getId unit_id; return power part side; damageUnit: - offset: 20 code: | var int temp; var int unit_id; var int unit_health; var int unit_armor; var int hits_to_kill; battle_game.getAnimFrame temp; unit.getId unit_id; unit.getHealth unit_health; unit.getArmor unit_armor side; set hits_to_kill unit_health; unit.setTag Tag.LAST_HIT_POWER 1; # unit.setTag Tag.LAST_HIT_FRAME 0; unit.setTag Tag.LAST_HIT_FRAME temp; if eq to_health 0; if gt to_armor 0; unit.setTag Tag.LAST_HIT_TYPE 1; else eq to_armor 0; if gt to_stun 0; unit.setTag Tag.LAST_HIT_TYPE 3; else gt to_morale 0; unit.setTag Tag.LAST_HIT_TYPE 4; else; unit.setTag Tag.LAST_HIT_TYPE 0; end; end; else gt to_health 0; unit.setTag Tag.LAST_HIT_TYPE 2; # hits_to_kill = uni health here div hits_to_kill to_health; # If it takes 3 or more hits_to_kill, use weaker hit effect if ge hits_to_kill 3; unit.setTag Tag.LAST_HIT_POWER 0; end; # Do we have stun damage? Yes if gt to_stun 0; # Will the hit kill the unit? No if gt unit_health to_health; # Are there any wounds? No if eq to_wound 0; # Is stun bigger than hp damage? Yes if gt to_stun to_health; # Then let's use the stun effect instead. unit.setTag Tag.LAST_HIT_TYPE 3; # Would it take 6 or less such hits to kill? # Yes means we need to use a weaker red hit effect if le hits_to_kill 6; unit.setTag Tag.LAST_HIT_TYPE 2; unit.setTag Tag.LAST_HIT_POWER 0; # Would it take 3 or less such hits to kill? # Yes means we need to use the stronger red hit effect if le hits_to_kill 3; unit.setTag Tag.LAST_HIT_POWER 1; end; end; end; end; end; end; end; return; recolorUnitSprite: - offset: 20 code: | var int temp; var int hittype; var int hitpower; unit.getTag temp Tag.LAST_HIT_FRAME; unit.getTag hittype Tag.LAST_HIT_TYPE; unit.getTag hitpower Tag.LAST_HIT_POWER; if neq temp 0; sub temp anim_frame; if eq hittype 0; if gt temp -3; # number of frames to blink #set_color new_pixel 112; #set_shade new_pixel 0; end; # Hit type 1 = armor only damage else eq hittype 1; if gt temp -3; # number of frames to blink set_color new_pixel 14; set_shade new_pixel 0; end; # Hit type 2 = hitpoint damage else eq hittype 2; if eq hitpower 0; if gt temp -3; # number of frames to blink set_color new_pixel 2; #set_shade new_pixel 0; end; else gt hitpower 0; if gt temp -2; # number of frames to blink set_color new_pixel 2; set_shade new_pixel 5; end; end; # Hit type 3 = stun damage else eq hittype 3; if gt temp -3; # number of frames to blink set_color new_pixel 175; #set_color new_pixel 0; #set_shade new_pixel 10; end; # Hit type 4 = morale damage else eq hittype 4; if gt temp -10; # number of frames to blink set_color new_pixel 112; #set_shade new_pixel 0; end; end; end; return new_pixel; FILE: user/mods/XComFiles/Ruleset/interfaces_XCOMFILES.rul interfaces: - type: inventory elements: - id: textStatLine1 custom: 11 color: 64 color2: 16 - id: textStatLine2 custom: 12 color: 64 color2: 16 - id: textStatLine3 custom: 13 color: 64 color2: 16 - id: textStatLine4 custom: 14 color: 64 color2: 16 - type: articleItem elements: - id: button color: 144 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - id: ammoColor color: 32 # red - id: ammoColorDTAP color: 112 # steely blue, AP - id: ammoColorDTIN color: 17 # orange, Incendiary - id: ammoColorDTHE color: 35 # tame red, High Explosive - id: ammoColorDTLaser color: 97 # orange, Laser - id: ammoColorDTPlasma color: 49 # green, Plasma - id: ammoColorDTStun color: 84 # soap, Stun - id: ammoColorDTMelee color: 2 # pale blue, Melee - id: ammoColorDTAcid color: 64 # lime green, Acid - id: ammoColorDTSmoke color: 161 # shitty brown, Smoke - id: ammoColorDT10 color: 208 # light aqua, EMP - id: ammoColorDT11 color: 127 # electric blue, Electric - id: ammoColorDT12 color: 80 # ghostly white, Psi - id: ammoColorDT13 color: 178 # sakura, Warp - id: ammoColorDT14 color: 193 # purple, E-115 - id: ammoColorDT15 color: 181 # fleshy, Bio # color: 20 # rust orange # color: 47 # light green # color: 51 # reasonably dark green # color: 83 # lighter soap # color: 104 # dull red # color: 133 # dull blue # color: 211 # dark aqua # color: 227 # dirty blue # color: 28 # inverted red # color: 60 # inverted yellow # color: 32 # classic red, REJECTED # color: 24 # extremely dark orange, REJECTED # color: 56 # extra dark green, REJECTED # color: 59 # garble, REJECTED # color: 79 # fuzzy ghostly white, REJECTED FILE: user/mods/XComFiles/Ruleset/invs_XCOMFILES.rul invs: - id: STR_GROUND costs: STR_QD_SLOT: 20 STR_BACK_PACK: 20 STR_BELT: 18 STR_LEFT_HAND: 14 STR_LEFT_LEG: 16 STR_LEFT_SHOULDER: 22 STR_RIGHT_HAND: 14 STR_RIGHT_LEG: 16 STR_RIGHT_SHOULDER: 22 - id: STR_RIGHT_HAND costs: STR_QD_SLOT: 5 STR_BACK_PACK: 10 STR_BELT: 6 STR_GROUND: 2 STR_LEFT_HAND: 2 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 8 STR_RIGHT_LEG: 8 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_HAND costs: STR_QD_SLOT: 5 STR_BACK_PACK: 10 STR_BELT: 6 STR_GROUND: 2 STR_LEFT_LEG: 8 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 2 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 8 - id: STR_BELT x: 200 y: 104 slots: - [0, 0] - [1, 0] - [2, 0] - [3, 0] - [2, 1] - [3, 1] costs: STR_QD_SLOT: 6 STR_BACK_PACK: 14 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_LEG costs: STR_QD_SLOT: 10 STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 8 STR_LEFT_LEG: 12 STR_LEFT_SHOULDER: 14 STR_RIGHT_HAND: 6 STR_RIGHT_SHOULDER: 16 - id: STR_LEFT_LEG costs: STR_QD_SLOT: 10 STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_SHOULDER: 16 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 12 STR_RIGHT_SHOULDER: 14 - id: STR_RIGHT_SHOULDER costs: STR_QD_SLOT: 10 STR_BACK_PACK: 14 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 14 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 6 STR_RIGHT_LEG: 12 - id: STR_LEFT_SHOULDER costs: STR_QD_SLOT: 10 STR_BACK_PACK: 14 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_LEG: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 14 STR_RIGHT_SHOULDER: 10 - id: STR_BACK_PACK costs: STR_QD_SLOT: 26 STR_BELT: 26 STR_GROUND: 24 STR_LEFT_HAND: 22 STR_LEFT_LEG: 26 STR_LEFT_SHOULDER: 26 STR_RIGHT_HAND: 22 STR_RIGHT_LEG: 26 STR_RIGHT_SHOULDER: 26 - id: STR_QD_SLOT x: 176 y: 104 slots: - [0, 0] - [0, 1] costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 5 STR_LEFT_HAND: 3 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 FILE: user/mods/XComFiles/Ruleset/itemCategories_XCOMFILES.rul itemCategories: - type: STR_CRAFT_SYSTEMS listOrder: 2 - type: STR_AUXILIARY listOrder: 4 - type: STR_OUTFITS listOrder: 5 - type: STR_THROWING listOrder: 10 - type: STR_BOWS listOrder: 15 - type: STR_CROSSBOWS listOrder: 17 - type: STR_MELEE listOrder: 20 - type: STR_PISTOLS listOrder: 30 - type: STR_SMGS listOrder: 40 - type: STR_SHOTGUNS listOrder: 50 - type: STR_RIFLES listOrder: 60 - type: STR_SNIPER_RIFLES listOrder: 70 - type: STR_MACHINE_GUNS listOrder: 80 - type: STR_CANNONS listOrder: 90 - type: STR_LAUNCHERS listOrder: 100 - type: STR_HEAVY_WEAPONS listOrder: 110 - type: STR_FIREARMS listOrder: 120 - type: STR_MASS_DRIVER listOrder: 130 - type: STR_EXPLOSIVES listOrder: 140 - type: STR_INCENDIARIES listOrder: 150 - type: STR_LASER listOrder: 160 - type: STR_ION listOrder: 165 - type: STR_PLASMA listOrder: 170 - type: STR_SONIC listOrder: 180 - type: STR_ELECTRIC listOrder: 185 - type: STR_EMP listOrder: 188 - type: STR_CHEMICALS listOrder: 190 - type: STR_BIOACTIVE listOrder: 191 - type: STR_WARP listOrder: 193 - type: STR_PSI listOrder: 198 - type: STR_INCAPACITATE listOrder: 200 - type: STR_SMOKE listOrder: 210 - type: STR_CLIPS listOrder: 220 - type: STR_GRENADES listOrder: 230 - type: STR_MEDICAL listOrder: 240 - type: STR_EQUIPMENT listOrder: 250 - type: STR_ACCESSORIES listOrder: 255 - type: STR_JUNK listOrder: 265 - type: STR_SHIELDS listOrder: 267 - type: STR_OTHER listOrder: 270 - type: STR_LAND listOrder: 340 - type: STR_UNDERWATER listOrder: 350 - type: STR_SPACE listOrder: 360 - type: STR_DREAM listOrder: 380 - type: STR_CONCEALABLE listOrder: 400 - type: STR_LABOR listOrder: 405 - type: STR_SPORTS listOrder: 410 - type: STR_BEACH listOrder: 415 - type: STR_HUMAN_TECH listOrder: 500 - type: STR_XCOM_TECH listOrder: 510 - type: STR_ALIEN_TECH listOrder: 520 - type: STR_TLETH_TECH listOrder: 522 - type: STR_SHOGG_TECH listOrder: 525 - type: STR_DIMENSION_X_TECH listOrder: 530 - type: STR_WRECKS listOrder: 800 - type: STR_CORPSES listOrder: 810 - type: STR_ROBOTS listOrder: 900 - type: STR_HUMANS listOrder: 910 - type: STR_BEASTS listOrder: 920 - type: STR_DEMONS listOrder: 920 - type: STR_GHOSTS listOrder: 920 - type: STR_ALIEN_SPECIMENS listOrder: 930 - type: STR_EVIDENCE listOrder: 960 - type: STR_COMPONENTS listOrder: 980 - type: STR_BUILT_INS listOrder: 998 - type: STR_BLANKS listOrder: 999 FILE: user/mods/XComFiles/Ruleset/items_XCOMFILES.rul items: - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - delete: STR_HEAVY_LASER - delete: SILACOID_WEAPON - delete: ZOMBIE_WEAPON - delete: REAPER_WEAPON - delete: CHRYSSALID_WEAPON - delete: CELATID_WEAPON - delete: CYBERDISC_WEAPON - delete: SECTOPOD_WEAPON - delete: STR_STUN_ROD - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_LASER_CANNON - delete: STR_HOVERTANK_PLASMA - delete: STR_HOVERTANK_LAUNCHER # dummy - type: STR_RAT_TRAINING # auras - type: STR_AURA_INSANITY_1 bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 1 damageType: 0 damageAlter: ArmorEffectiveness: 0 IgnoreSelfDestruct: true RandomType: 3 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: 0 ToMana: 1 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false - type: STR_AURA_INSANITY_2 bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 1 damageType: 0 damageAlter: ArmorEffectiveness: 0 IgnoreSelfDestruct: true RandomType: 3 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: 0 ToMana: 2 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false - type: STR_AURA_INSANITY_3 bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 1 damageType: 0 damageAlter: ArmorEffectiveness: 0 IgnoreSelfDestruct: true RandomType: 3 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: 0 ToMana: 3 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false - type: STR_AURA_INSANITY_4 bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 1 damageType: 0 damageAlter: ArmorEffectiveness: 0 IgnoreSelfDestruct: true RandomType: 3 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: 0 ToMana: 4 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false - type: STR_AURA_INSANITY_5 bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 1 damageType: 0 damageAlter: ArmorEffectiveness: 0 IgnoreSelfDestruct: true RandomType: 3 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: 0 ToMana: 5 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false # spawns - type: STR_SPAWN_XCOM_CAMERA spawnUnit: STR_XCOM_CAMERA spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_XCOM_ROBOTURRET_MINIGUN spawnUnit: STR_XCOM_ROBOTURRET_MINIGUN spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_XCOM_ROBOTURRET_LASER spawnUnit: STR_XCOM_ROBOTURRET_LASER spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_COUNCIL_MEMBER spawnUnit: STR_COUNCIL_MEMBER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_ELITE_SOLDIER spawnUnit: STR_MALE_ELITE_SOLDIER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_GREASER spawnUnit: STR_MALE_GREASER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_VIP spawnUnit: STR_MALE_VIP spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR spawnUnit: STR_FEMALE_GLAMOUR spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_HOSTESS spawnUnit: STR_HOSTESS spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD spawnUnit: STR_MALE_CIVILIAN_BODYGUARD spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK spawnUnit: STR_MALE_CIVILIAN_BLACK spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER spawnUnit: STR_MALE_CIVILIAN_FARMER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_HUNTER spawnUnit: STR_MALE_CIVILIAN_HUNTER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_DOCTOR spawnUnit: STR_MALE_DOCTOR spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_FEMALE_DOCTOR spawnUnit: STR_FEMALE_DOCTOR spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_PRIEST spawnUnit: STR_PRIEST spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_DOGE spawnUnit: STR_DOGE spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GERTRUDE_ELLISON spawnUnit: STR_GERTRUDE_ELLISON spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_DAVID_VINCENT spawnUnit: STR_DAVID_VINCENT spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_WESTMEN_INFORMANT spawnUnit: STR_WESTMEN_INFORMANT spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_LO_WO spawnUnit: STR_LO_WO spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_NATASHA_MOROZOVA spawnUnit: STR_NATASHA_MOROZOVA spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_DR_HADRIEX spawnUnit: STR_DR_HADRIEX spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_DR_ALPHA spawnUnit: STR_DR_ALPHA spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ANCIENT_SEA_GHOST spawnUnit: STR_ANCIENT_SEA_GHOST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GILLMAN_HERO spawnUnit: STR_GILLMAN_HERO spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_UAC_TURRET spawnUnit: STR_UAC_TURRET spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_REPTOID_DRAGONFIRE_TURRET spawnUnit: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_BLOODHOUND_TERRORIST spawnUnit: STR_BLOODHOUND_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_DOOM_IMP spawnUnit: STR_DOOM_IMP spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_SAMAEL_OF_APOCALYPSE spawnUnit: STR_SAMAEL_OF_APOCALYPSE spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_HYBRID_DIPLOMAT spawnUnit: STR_HYBRID_DIPLOMAT spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ETHEREAL_KEEPER spawnUnit: STR_ETHEREAL_KEEPER spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ALIEN_LASER_TURRET spawnUnit: STR_ALIEN_LASER_TURRET spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET spawnUnit: STR_ALIEN_SMALL_PLASMA_TURRET spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CYBERMITE_TERRORIST spawnUnit: STR_CYBERMITE_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ETHEREAL_LEGATE spawnUnit: STR_ETHEREAL_LEGATE spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_LURK_CYBERMITE_TERRORIST spawnUnit: STR_CYBERMITE_TERRORIST spawnUnitFaction: 1 hiddenOnMinimap: true bigSprite: 0 battleType: 5 hitAnimation: 88 explosionHitSound: 510 power: 30 damageType: 3 damageAlter: RandomType: 2 FixRadius: 3 ToHealth: 0.0 ToTime: 1.0 ToMorale: 0.6 ToWound: 0.0 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ALIEN_BRAIN spawnUnit: STR_ALIEN_BRAIN spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CHUPACABRA_TERRORIST spawnUnit: STR_CHUPACABRA_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_SPIKEBOAR_TERRORIST spawnUnit: STR_SPIKEBOAR_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_BULLFROG_TERRORIST spawnUnit: STR_BULLFROG_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GIANT_RAT_TERRORIST spawnUnit: STR_GIANT_RAT_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_MEGASCORPION_TERRORIST spawnUnit: STR_MEGASCORPION_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_SHADOWBAT_TERRORIST spawnUnit: STR_SHADOWBAT_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GIANT_BEETLE_TERRORIST spawnUnit: STR_GIANT_BEETLE_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GIANT_BEETLE_BOMBARDIER_TERRORIST spawnUnit: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ZSRR_ARMORED_CAR spawnUnit: STR_ZSRR_ARMORED_CAR spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false # auxiliaries - type: STR_DOGE categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 8000 listOrder: 10730 - type: STR_DOGE_CORPSE weight: 25 bigSprite: 182 floorSprite: 165 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 35 - type: STR_DOGE_COMBAT_VEST_CORPSE weight: 28 bigSprite: 479 floorSprite: 401 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 45 - type: STR_DOGE_DURATHREAD_VEST_CORPSE weight: 26 bigSprite: 779 floorSprite: 714 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 40 - type: STR_DOGE_ALLOY_VEST_CORPSE weight: 27 bigSprite: 480 floorSprite: 402 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 55 - type: STR_DOGE_CYBERSUIT_CORPSE weight: 30 bigSprite: 1068 floorSprite: 918 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 62 - type: STR_DOGE_SYNTHGEAR_CORPSE weight: 26 bigSprite: 1121 floorSprite: 963 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 44 # auxiliaries armours - type: STR_DOGE_COMBAT_VEST categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_DOG_RECRUITMENT size: 0.5 costBuy: 8000 costSell: 4000 listOrder: 17572 - type: STR_DOGE_DURATHREAD_VEST categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.5 costSell: 3900 listOrder: 17574 - type: STR_DOGE_AA_VEST categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.5 costSell: 26000 listOrder: 17576 - type: STR_DOGE_CYBERSUIT categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.5 costSell: 64000 listOrder: 17577 - type: STR_DOGE_SYNTHGEAR categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.5 costSell: 33500 listOrder: 17578 # robots - type: STR_CAMERA_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 25 bigSprite: 176 floorSprite: 787 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 30 - type: STR_XCOM_ROBOTURRET_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.7 costSell: 18000 weight: 60 bigSprite: 909 floorSprite: 800 invWidth: 2 invHeight: 3 battleType: 11 armor: 48 - type: STR_ENFORCER_ARMOR size: 1 costSell: 675000 transferTime: 96 listOrder: 16500 - type: STR_RECOVER_COELACANTH_ARMOR recover: true size: 6.0 costSell: 30000 battleType: 11 - type: STR_COELACANTH_ARMOR size: 6 costSell: 215000 transferTime: 96 listOrder: 10980 - type: COELACANTH_CORPSE_1 name: STR_RECOVER_COELACANTH_ARMOR recover: true weight: 100 floorSprite: 801 battleType: 11 invWidth: 0 invHeight: 0 - type: COELACANTH_CORPSE_2 recover: false floorSprite: 802 battleType: 11 invWidth: 0 invHeight: 0 - type: COELACANTH_CORPSE_3 recover: false floorSprite: 803 battleType: 11 invWidth: 0 invHeight: 0 - type: COELACANTH_CORPSE_4 recover: false floorSprite: 804 battleType: 11 invWidth: 0 invHeight: 0 - type: STR_COELACANTH_GAS_CANNON size: 0.3 costSell: 4800 weight: 50 bigSprite: 890 bulletSprite: 3 fireSound: 80 hitSound: 81 hitAnimation: 26 compatibleAmmo: - STR_COELACANTH_GAS_CANNON_AP_AMMO accuracySnap: 70 accuracyAimed: 100 tuSnap: 45 tuAimed: 80 battleType: 1 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false - type: STR_COELACANTH_GAS_CANNON_AP_AMMO categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_UNDERWATER, STR_LAND, STR_CLIPS] size: 0.2 costSell: 1100 weight: 5 bigSprite: 891 floorSprite: 342 hitSound: 81 hitAnimation: 26 power: 60 damageType: 1 clipSize: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 50 attraction: 1 listOrder: 10982 - type: STR_RECOVER_GUNSHIP_ARMOR recover: true size: 6.0 costSell: 30000 battleType: 11 - type: STR_GUNSHIP_ARMOR size: 6 costSell: 860000 transferTime: 96 listOrder: 16350 - type: GUNSHIP_CORPSE_1 name: STR_RECOVER_GUNSHIP_ARMOR recover: true weight: 100 floorSprite: 735 battleType: 11 invWidth: 0 invHeight: 0 - type: GUNSHIP_CORPSE_2 recover: false floorSprite: 736 battleType: 11 invWidth: 0 invHeight: 0 - type: GUNSHIP_CORPSE_3 recover: false floorSprite: 737 battleType: 11 invWidth: 0 invHeight: 0 - type: GUNSHIP_CORPSE_4 recover: false floorSprite: 738 battleType: 11 invWidth: 0 invHeight: 0 - type: STR_GUNSHIP_AUTOCANNON recover: false weight: 80 bigSprite: 802 bulletSprite: 3 fireSound: 12 hitSound: 19 hitAnimation: 26 compatibleAmmo: - STR_GUNSHIP_AC_AA_AMMO accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 100 tuAuto: 40 tuSnap: 33 tuAimed: 75 autoRange: 24 snapRange: 24 autoShots: 5 sprayWaypoints: 2 confSnap: shots: 2 battleType: 1 invWidth: 2 invHeight: 3 fixedWeapon: true listOrder: 16370 - type: STR_GUNSHIP_AC_AA_AMMO categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS, STR_LAND] size: 0.2 costSell: 17000 weight: 5 bigSprite: 804 floorSprite: 8 #handSprite: 560 hitSound: 13 hitAnimation: 26 power: 50 damageAlter: ArmorEffectiveness: 0.90 damageType: 1 clipSize: 30 battleType: 2 invWidth: 2 invHeight: 1 attraction: 5 listOrder: 16380 - type: STR_TANK_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 costSell: 51000 battleType: 11 recoveryPoints: 1 - type: STR_SEEKER_DRONE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: true listOrder: 145800 - type: STR_SEEKER_DRONE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 0.2 costSell: 15000 weight: 6 bigSprite: 746 floorSprite: 683 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 recover: true power: 60 armor: 28 listOrder: 84500 - type: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 24000 listOrder: 167310 - type: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 44 bigSprite: 862 floorSprite: 936 battleType: 11 invWidth: 2 invHeight: 3 recoveryPoints: 1 armor: 46 listOrder: 84540 - type: STR_CYBERWEB_ROBOSPHERE_TERRORIST categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 50000 listOrder: 144710 - type: STR_CYBERWEB_ROBOSPHERE_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.2 costSell: 5000 weight: 10 bigSprite: 412 floorSprite: 349 invWidth: 2 invHeight: 2 recoveryPoints: 2 battleType: 11 armor: 18 listOrder: 75250 - type: STR_CYBERWEB_ROBOTURRET_TERRORIST categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 20000 listOrder: 144720 - type: STR_CYBERWEB_ROBOTURRET_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.7 costSell: 18000 weight: 60 bigSprite: 410 floorSprite: 348 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 48 listOrder: 75300 - type: STR_CYBERWEB_CENTURION categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.0 recover: true costSell: 50000 listOrder: 144730 - type: STR_CYBERWEB_CENTURION_CORPSE size: 1 costSell: 38000 battleType: 11 listOrder: 75350 - type: CYBERWEB_CENTURION_CORPSE_1 name: STR_CYBERWEB_CENTURION_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] floorSprite: 354 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 5 - type: CYBERWEB_CENTURION_CORPSE_2 floorSprite: 355 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERWEB_CENTURION_CORPSE_3 floorSprite: 356 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERWEB_CENTURION_CORPSE_4 floorSprite: 357 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SYNDICATE_WALKER_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 costSell: 30000 battleType: 11 listOrder: 75600 - type: SYNDICATE_WALKER_CORPSE_1 name: STR_SYNDICATE_WALKER_CORPSE floorSprite: 451 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: SYNDICATE_WALKER_CORPSE_2 floorSprite: 452 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SYNDICATE_WALKER_CORPSE_3 floorSprite: 453 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SYNDICATE_WALKER_CORPSE_4 floorSprite: 454 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SYNDICATE_WALKER categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 90000 listOrder: 144600 - type: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER categories: [STR_SHOGG_TECH, STR_WRECKS] size: 0.0 recover: true costSell: 90000 listOrder: 145600 - type: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE size: 1 costSell: 33000 battleType: 11 listOrder: 84600 - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_1 name: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] floorSprite: 354 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 5 - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_2 floorSprite: 355 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_3 floorSprite: 356 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_4 floorSprite: 357 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_CYBERMITE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 95000 listOrder: 145100 - type: STR_CYBERMITE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 0.4 costSell: 42000 weight: 30 bigSprite: 96 floorSprite: 122 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 power: 65 blastRadius: 4 armor: 26 listOrder: 70200 - type: HOVERTANK_CORPSE_1 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_2 floorSprite: 65 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_3 floorSprite: 66 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_4 floorSprite: 67 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TANK_CORPSE_1 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TANK_CORPSE_2 floorSprite: 69 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: TANK_CORPSE_3 floorSprite: 70 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: TANK_CORPSE_4 floorSprite: 71 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_1 floorSprite: 141 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_2 floorSprite: 142 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_3 floorSprite: 143 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_4 floorSprite: 144 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: STR_ARMORED_CAR_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 8 costSell: 6000 battleType: 11 damageType: 2 power: 60 damageAlter: FireBlastCalc: false FixRadius: 5 ToMorale: 35.0 recoveryPoints: 1 listOrder: 75000 - type: ARMORED_CAR_CORPSE_1 name: STR_ARMORED_CAR_CORPSE floorSprite: 141 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 6 - type: ARMORED_CAR_CORPSE_2 floorSprite: 142 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ARMORED_CAR_CORPSE_3 floorSprite: 143 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ARMORED_CAR_CORPSE_4 floorSprite: 144 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_OBLITERATOR_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 120000 battleType: 11 listOrder: 80100 - type: OBLITERATOR_CORPSE_1 name: STR_OBLITERATOR_CORPSE floorSprite: 275 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 10 - type: OBLITERATOR_CORPSE_2 floorSprite: 276 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: OBLITERATOR_CORPSE_3 floorSprite: 277 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: OBLITERATOR_CORPSE_4 floorSprite: 278 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 0.35 costSell: 30000 weight: 45 bigSprite: 1138 floorSprite: 969 invWidth: 2 invHeight: 3 battleType: 11 recover: true recoveryPoints: 5 armor: 50 listOrder: 84390 - type: STR_ALIEN_SMALL_PLASMA_TURRET categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 50000 listOrder: 145460 - type: STR_ALIEN_LASER_TURRET_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 50000 battleType: 11 listOrder: 84400 - type: STR_ALIEN_LASER_TURRET_CORPSE_1 name: STR_ALIEN_LASER_TURRET_CORPSE weight: 80 floorSprite: 893 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: STR_ALIEN_LASER_TURRET_CORPSE_2 weight: 80 floorSprite: 894 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_LASER_TURRET_CORPSE_3 weight: 80 floorSprite: 895 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_LASER_TURRET_CORPSE_4 weight: 80 floorSprite: 896 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_LASER_TURRET categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 166000 listOrder: 145470 - type: STR_CYBERDISC_TERRORIST categories: [STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 145300 - type: STR_CYBERDISC_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 60000 battleType: 11 power: 120 blastRadius: 6 listOrder: 81000 - type: CYBERDISC_CORPSE_1 name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: CYBERDISC_CORPSE_2 weight: 80 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_3 name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_4 name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_1 floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_2 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_3 floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_4 floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_PLASMA size: 6 costSell: 220000 transferTime: 96 listOrder: 11660 - type: STR_HWP_DISC_PLASMA_CANNON categories: [STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 920000 transferTime: 96 weight: 100 bigSprite: 131 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 130 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 11670 - type: STR_XCOM_CYBERDISC_LASER size: 6 costSell: 220000 transferTime: 96 listOrder: 11560 - type: STR_HWP_DISC_LASER_CANNON categories: [STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 weight: 100 costSell: 820000 transferTime: 96 bigSprite: 211 floorSprite: 0 handSprite: 0 bulletSprite: 7 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 11570 - type: STR_MIBTANK_TERRORIST categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 375000 listOrder: 144800 - type: STR_OBLITERATOR_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 390000 listOrder: 145200 - type: STR_SEABOT_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 30 bigSprite: 885 floorSprite: 788 battleType: 11 invWidth: 2 invHeight: 2 recoveryPoints: 1 recover: false armor: 39 - type: STR_ENFORCER_CORPSE categories: [STR_XCOM_TECH, STR_WRECKS] costSell: 22500 weight: 65 bigSprite: 1054 floorSprite: 914 invWidth: 2 invHeight: 3 recoveryPoints: 1 recover: true size: 1 armor: 60 battleType: 11 - type: STR_SCOUT_DRONE_SHOTGUN # Weapon for SMALL_TANK_ARMOR (scout drone) categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE] size: 6 costBuy: 0 bigSprite: 90 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_SCOUT_DRONE_AMMO accuracyAimed: 150 tuAimed: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 aimRange: 5 dropoff: 6 listOrder: 10910 - type: STR_SCOUT_DRONE_AMMO categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS] requiresBuy: - STR_SCOUT_DRONE size: 0.1 costBuy: 100 costSell: 50 transferTime: 12 weight: 4 bigSprite: 1061 floorSprite: 12 hitSound: 81 hitAnimation: 26 power: 50 clipSize: 6 damageType: 1 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 10920 - type: STR_SCOUT_DRONE_ROCKET_LAUNCHER # Weapon for STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR (rocket drone) categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE] size: 6 bigSprite: 1096 bulletSprite: 0 fireSound: 80 compatibleAmmo: - STR_SCOUT_DRONE_ROCKETS accuracyAimed: 110 tuAimed: 55 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 aimRange: 30 listOrder: 10922 - type: STR_SCOUT_DRONE_ROCKETS categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS] size: 0.4 costSell: 3750 transferTime: 12 weight: 6 bigSprite: 1097 floorSprite: 12 hitSound: 0 hitAnimation: 0 power: 65 clipSize: 4 damageAlter: IgnoreOverKill: false RadiusReduction: 15 damageType: 3 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 10923 - type: STR_SMALL_TANK_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 44 bigSprite: 176 floorSprite: 118 battleType: 11 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 1 recover: false armor: 46 - type: STR_MEDICAL_DRONE_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 44 bigSprite: 862 floorSprite: 768 battleType: 11 invWidth: 2 invHeight: 3 recoveryPoints: 1 recover: false armor: 46 - type: STR_MEDICAL_DRONE # item for the armor size: 2 costSell: 31000 transferTime: 24 listOrder: 10890 - type: STR_SMALL_TANK_ROCKET_LAUNCHER # item for the armor size: 2 costSell: 30500 transferTime: 24 listOrder: 10921 - type: STR_XCOM_FLYING_DRONE_CORPSE categories: [STR_XCOM_TECH, STR_WRECKS] size: 0.4 costSell: 8000 weight: 25 bigSprite: 925 floorSprite: 210 battleType: 11 invWidth: 2 invHeight: 2 recoveryPoints: 1 recover: true armor: 36 listOrder: 75480 - type: STR_XCOM_FLYING_DRONE # item for the armor size: 2 costSell: 84250 weight: 25 bigSprite: 949 floorSprite: 210 transferTime: 24 invWidth: 2 invHeight: 2 recoveryPoints: 3 recover: true armor: 36 listOrder: 10925 - type: STR_ALIEN_DRONE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 0.4 costSell: 8000 weight: 25 bigSprite: 172 floorSprite: 157 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 36 listOrder: 75500 - type: STR_ALIEN_DRONE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 35000 listOrder: 144700 - type: XCOM_LARGE_FLYING_DRONE_CORPSE_1 recover: true weight: 100 floorSprite: 947 battleType: 11 invWidth: 0 invHeight: 0 - type: XCOM_LARGE_FLYING_DRONE_CORPSE_2 recover: false floorSprite: 948 battleType: 11 invWidth: 0 invHeight: 0 - type: XCOM_LARGE_FLYING_DRONE_CORPSE_3 recover: false floorSprite: 949 battleType: 11 invWidth: 0 invHeight: 0 - type: XCOM_LARGE_FLYING_DRONE_CORPSE_4 recover: false floorSprite: 950 battleType: 11 invWidth: 0 invHeight: 0 - type: STR_XCOM_LARGE_FLYING_DRONE # item for the armor size: 6 costSell: 550000 transferTime: 96 listOrder: 10926 - type: STR_LARGE_ALIEN_DRONE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 15000 battleType: 11 listOrder: 75505 - type: LARGE_ALIEN_DRONE_1 name: STR_LARGE_ALIEN_DRONE_CORPSE floorSprite: 779 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: LARGE_ALIEN_DRONE_2 floorSprite: 780 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: LARGE_ALIEN_DRONE_3 floorSprite: 781 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: LARGE_ALIEN_DRONE_4 floorSprite: 782 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_LARGE_ALIEN_DRONE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 2 recover: true costSell: 50000 listOrder: 144705 - type: STR_TANK_CANNON_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_CANNON # No longer HWP, but item for the tank armor size: 6 costSell: 400000 transferTime: 96 listOrder: 11000 - type: STR_HWP_CANNON # Weapon for STR_TANK_CANNON categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 370000 transferTime: 96 weight: 70 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 80 compatibleAmmo: - STR_HWP_CANNON_SHELLS accuracySnap: 60 accuracyAimed: 100 tuSnap: 33 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 0 listOrder: 11070 - type: STR_HWP_CANNON_SHELLS categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costBuy: 0 costSell: 4500 transferTime: 48 weight: 30 bigSprite: 806 floorSprite: 12 hitSound: 81 hitAnimation: 0 damageType: 3 power: 60 damageAlter: IgnoreOverKill: false clipSize: 30 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11080 - type: STR_TANK_ROCKET_LAUNCHER_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_ROCKET_LAUNCHER # Item for the armor size: 6 costSell: 400000 transferTime: 96 listOrder: 11100 - type: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_TRITANIUM_ROCKET_LAUNCHER # Item for the armor size: 6 costSell: 400000 transferTime: 96 listOrder: 11185 - type: STR_HWP_ROCKET_LAUNCHER categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 380000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 70 accuracyAimed: 100 accuracyAuto: 40 tuSnap: 45 tuAimed: 80 tuAuto: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 1 autoShots: 2 listOrder: 11110 - type: STR_HWP_ROCKETS categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS, STR_LAND] size: 0.6 costBuy: 0 costSell: 4100 transferTime: 48 weight: 30 bigSprite: 805 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11180 - type: STR_HWP_TRITANIUM_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 390000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_TRITANIUM_ROCKETS accuracySnap: 70 accuracyAimed: 100 accuracyAuto: 40 tuSnap: 45 tuAimed: 80 tuAuto: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 1 autoShots: 2 listOrder: 11186 - type: STR_HWP_TRITANIUM_ROCKETS categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 0.6 costBuy: 0 costSell: 20000 transferTime: 48 weight: 30 bigSprite: 933 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: ResistType: 7 FixRadius: 5 RadiusReduction: 6 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11192 - type: STR_TANK_MINIROCKET_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_MINIROCKET # Item for the armor size: 6 costSell: 480000 transferTime: 96 listOrder: 11195 - type: STR_HWP_MINIROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 390000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_MINIROCKETS_HE - STR_HWP_MINIROCKETS_I accuracySnap: 45 accuracyAuto: 25 tuSnap: 30 tuAuto: 45 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 14 autoShots: 3 experienceTrainingMode: 7 listOrder: 11196 - type: STR_HOVERTANK_MINIROCKET_RECOVER costSell: 23000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_MINIROCKET size: 6 costSell: 1325000 transferTime: 96 listOrder: 11197 - type: STR_HWP_HOVER_MINIROCKET categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1000000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_MINIROCKETS_HE - STR_HWP_MINIROCKETS_I accuracySnap: 38 accuracyAuto: 17 tuSnap: 24 tuAuto: 32 autoShots: 3 sprayWaypoints: 2 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 15 experienceTrainingMode: 7 listOrder: 11198 - type: STR_HWP_MINIROCKETS_HE categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS, STR_LAND] size: 0.8 costSell: 9300 transferTime: 48 weight: 30 bigSprite: 1062 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 60 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 30 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11199 - type: STR_HWP_MINIROCKETS_I categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS, STR_LAND] size: 0.8 costSell: 9300 transferTime: 48 weight: 30 bigSprite: 1063 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 60 damageAlter: ToHealth: 1.75 ToMorale: 15.0 damageType: 2 clipSize: 30 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11200 - type: STR_TANK_MINIGUN_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_MINIGUN # Item for the armor size: 6 costSell: 400000 transferTime: 96 listOrder: 11209 - type: STR_HWP_MINIGUN categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 540000 transferTime: 96 weight: 70 bigSprite: 91 floorSprite: 0 handSprite: 0 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_HWP_MINIGUN_CLIP accuracyAuto: 50 tuAuto: 30 autoShots: 12 sprayWaypoints: 2 bulletSpeed: 50 battleType: 1 fixedWeapon: true dropoff: 1 invWidth: 2 invHeight: 3 turretType: 8 listOrder: 11210 - type: STR_HWP_MINIGUN_CLIP categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 4950 transferTime: 48 weight: 30 bigSprite: 106 floorSprite: 12 hitSound: 22 hitAnimation: -1 power: 35 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 360 battleType: 2 invWidth: 2 invHeight: 3 bulletSpeed: 32 listOrder: 11280 - type: STR_TANK_FLAMER_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_FLAMER size: 6 costSell: 480000 transferTime: 96 listOrder: 11290 - type: STR_HWP_FLAMER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_LAND] size: 6 costSell: 510000 transferTime: 96 weight: 70 bigSprite: 1059 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_LARGE_FLAMER_CLIP accuracyAuto: 20 tuAuto: 48 autoShots: 12 arcingShot: true bulletSpeed: 80 maxRange: 22 powerRangeReduction: 999 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 12 experienceTrainingMode: 7 listOrder: 11291 - type: STR_HOVERTANK_FLAMER_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_FLAMER size: 6 costSell: 1325000 transferTime: 96 listOrder: 11294 - type: STR_HWP_HOVER_FLAMER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_LAND] size: 6 costSell: 970000 transferTime: 96 weight: 70 bigSprite: 1060 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_LARGE_FLAMER_CLIP accuracyAuto: 15 tuAuto: 48 autoShots: 12 sprayWaypoints: 2 arcingShot: true bulletSpeed: 80 maxRange: 22 powerRangeReduction: 999 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 13 experienceTrainingMode: 7 listOrder: 11295 - type: STR_TANK_LASER_CANNON_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_LASER_CANNON size: 6 costBuy: 0 costSell: 540000 transferTime: 96 listOrder: 11500 - type: STR_HWP_LASER_CANNON categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 624000 transferTime: 96 weight: 100 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 85 accuracyAuto: 45 accuracyAimed: 125 tuSnap: 25 tuAuto: 45 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 listOrder: 11510 - type: STR_TANK_PLASMA_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_PLASMA size: 6 costSell: 760000 transferTime: 96 listOrder: 11600 - type: STR_HWP_PLASMA_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 710000 transferTime: 96 weight: 100 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 hitAnimation: 46 accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 100 tuAuto: 45 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 listOrder: 11610 - type: STR_HOVERTANK_LASER_CANNON_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_LASER_CANNON size: 6 costSell: 1325000 transferTime: 96 listOrder: 11570 - type: STR_HWP_HOVER_LASER_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 624000 transferTime: 96 weight: 100 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 60 accuracyAimed: 100 tuSnap: 25 tuAimed: 50 battleType: 1 fixedWeapon: true turretType: 2 clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 11580 - type: STR_HOVERTANK_PLASMA_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_PLASMA size: 6 costSell: 1625000 transferTime: 96 listOrder: 11700 - type: STR_HWP_HOVER_PLASMA_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1100000 transferTime: 96 weight: 100 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 hitAnimation: 46 accuracySnap: 70 accuracyAimed: 100 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 listOrder: 11680 - type: STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_ROCKET_LAUNCHER size: 6 costSell: 1325000 transferTime: 96 listOrder: 11170 - type: STR_HWP_HOVER_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1000000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 70 accuracyAimed: 100 tuSnap: 45 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 11 listOrder: 11170 - type: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER size: 6 costSell: 1325000 transferTime: 96 listOrder: 11190 - type: STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1100000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_TRITANIUM_ROCKETS accuracySnap: 70 accuracyAimed: 100 tuSnap: 45 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 11 listOrder: 11190 - type: STR_HOVERTANK_LAUNCHER size: 6 costSell: 1450000 transferTime: 96 listOrder: 11770 - type: STR_HOVERTANK_LAUNCHER_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HWP_FUSION_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1200000 transferTime: 96 weight: 90 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_HWP_FUSION_BOMB accuracyAimed: 100 tuAimed: 75 battleType: 1 fixedWeapon: true waypoints: 9 invWidth: 2 invHeight: 3 turretType: 4 listOrder: 11770 - type: STR_HWP_FUSION_BOMB categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 78000 transferTime: 48 weight: 10 bigSprite: 1082 floorSprite: 35 hitSound: 0 hitAnimation: 0 power: 140 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 4 battleType: 2 invWidth: 1 invHeight: 3 blastRadius: 11 listOrder: 11780 - type: STR_SECTOPOD_LASER size: 4 costSell: 750000 transferTime: 96 listOrder: 16409 - type: STR_HWP_SECTOPOD_LASER_CANNON categories: [STR_XCOM_TECH, STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 4 costSell: 700000 transferTime: 96 weight: 100 bigSprite: 808 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 115 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 60 accuracyAimed: 115 accuracyAuto: 50 tuAuto: 45 tuSnap: 25 tuAimed: 50 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 listOrder: 16410 - type: STR_SECTOPOD_PLASMA size: 4 costSell: 750000 transferTime: 96 listOrder: 16420 - type: STR_HWP_SECTOPOD_PLASMA_CANNON categories: [STR_XCOM_TECH, STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 4 costSell: 1100000 transferTime: 96 weight: 100 bigSprite: 809 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 hitAnimation: 46 accuracySnap: 60 accuracyAimed: 115 accuracyAuto: 50 tuAuto: 45 tuSnap: 40 tuAimed: 80 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 listOrder: 16430 - type: STR_SECTOPOD_MINIGUN size: 4 costSell: 750000 transferTime: 96 listOrder: 16401 - type: STR_HWP_SECTOPOD_MINIGUN categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 650000 transferTime: 96 bigSprite: 1135 floorSprite: 0 handSprite: 0 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_HWP_MINIGUN_CLIP accuracyAimed: 50 accuracyAuto: 33 tuAimed: 30 tuAuto: 30 confAimed: shots: 12 name: STR_AUTO_SHOT confAuto: name: STR_DOUBLE_AUTO_SHOT autoShots: 24 sprayWaypoints: 3 bulletSpeed: 50 battleType: 1 fixedWeapon: true dropoff: 1 turretType: 8 invWidth: 2 invHeight: 2 listOrder: 16402 - type: STR_TANK_MASS_DRIVER_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_MASS_DRIVER_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_MASS_DRIVER size: 6 costSell: 475000 transferTime: 96 listOrder: 11300 - type: STR_HWP_MASS_DRIVER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 620000 transferTime: 96 weight: 90 bigSprite: 92 floorSprite: 0 handSprite: 0 bulletSprite: 19 fireSound: 65 compatibleAmmo: - STR_HWP_MASS_DRIVER_AMMO accuracySnap: 70 accuracyAimed: 105 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 9 listOrder: 11310 - type: STR_HOVERTANK_MASS_DRIVER size: 6 costSell: 1375000 transferTime: 96 listOrder: 11370 - type: STR_HWP_HOVER_MASS_DRIVER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 620000 transferTime: 96 weight: 70 bigSprite: 93 floorSprite: 0 handSprite: 0 bulletSprite: 19 fireSound: 86 compatibleAmmo: - STR_HWP_MASS_DRIVER_AMMO accuracySnap: 50 accuracyAimed: 105 tuSnap: 35 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 10 listOrder: 11380 - type: STR_HWP_MASS_DRIVER_AMMO categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 56000 transferTime: 48 weight: 10 bigSprite: 68 floorSprite: 12 hitSound: 66 hitAnimation: 26 power: 95 damageType: 1 clipSize: 60 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 11330 - type: STR_TANK_GAUSS_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_GAUSS size: 6 costSell: 650000 transferTime: 96 listOrder: 11400 - type: STR_HWP_GAUSS_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 940000 transferTime: 96 weight: 90 bigSprite: 92 floorSprite: 0 handSprite: 0 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HWP_GAUSS_AMMO accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 105 tuAuto: 48 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 9 listOrder: 11400 - type: STR_HOVERTANK_GAUSS_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_GAUSS size: 6 costSell: 1450000 transferTime: 96 listOrder: 11470 - type: STR_HWP_HOVER_GAUSS_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1310000 transferTime: 96 weight: 70 bigSprite: 93 floorSprite: 0 handSprite: 0 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HWP_GAUSS_AMMO accuracySnap: 50 accuracyAimed: 105 tuSnap: 35 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 10 listOrder: 11480 - type: STR_HWP_GAUSS_AMMO categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 128000 transferTime: 48 weight: 10 bigSprite: 219 floorSprite: 12 hitSound: 66 hitAnimation: 116 power: 140 damageType: 1 clipSize: 60 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 11490 - type: STR_SECTOPOD_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 8 costSell: 100000 battleType: 11 listOrder: 76000 - type: SECTOPOD_CORPSE_1 name: STR_SECTOPOD_CORPSE weight: 100 floorSprite: 60 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: SECTOPOD_CORPSE_2 weight: 100 floorSprite: 61 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_3 weight: 100 floorSprite: 62 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_4 weight: 100 floorSprite: 63 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_MINIGUN_CORPSE_1 name: STR_SECTOPOD_CORPSE weight: 100 floorSprite: 971 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 6 - type: SECTOPOD_MINIGUN_CORPSE_2 weight: 100 floorSprite: 972 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_MINIGUN_CORPSE_3 weight: 100 floorSprite: 973 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_MINIGUN_CORPSE_4 weight: 100 floorSprite: 974 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MIB_SECTOPOD_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 100000 battleType: 11 - type: MIB_SECTOPOD_CORPSE_1 name: STR_MIB_SECTOPOD_CORPSE weight: 100 floorSprite: 188 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 6 - type: MIB_SECTOPOD_CORPSE_2 weight: 100 floorSprite: 189 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MIB_SECTOPOD_CORPSE_3 weight: 100 floorSprite: 190 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MIB_SECTOPOD_CORPSE_4 weight: 100 floorSprite: 191 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MIB_SECTOPOD_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 550000 - type: MAGMA_MINITANK_CORPSE_1 floorSprite: 451 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 recover: false - type: MAGMA_MINITANK_CORPSE_2 floorSprite: 488 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MAGMA_MINITANK_CORPSE_3 floorSprite: 489 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MAGMA_MINITANK_CORPSE_4 floorSprite: 490 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MAGMA_MINITANK categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: false - type: STR_MAGMA_CHAINSAWBOT categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: false - type: STR_MAGMA_ROBOTANK categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: false # melee weapons - type: STR_VIBRO_BLADE categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_VIBRO_BLADE size: 0.3 costSell: 9000 weight: 14 bigSprite: 396 floorSprite: 339 handSprite: 976 meleeHitSound: 134 meleeAnimation: 8 power: 80 damageType: 7 damageAlter: ArmorEffectiveness: 0.6 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 16 energy: 8 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 19 attraction: 9 listOrder: 46090 - type: STR_ELECTRIC_CLUB categories: [STR_HUMAN_TECH, STR_ELECTRIC, STR_INCAPACITATE, STR_MELEE, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costBuy: 1750 costSell: 1350 weight: 3 bigSprite: 258 floorSprite: 227 handSprite: 736 meleeHitSound: 279 meleeAnimation: 0 power: 20 damageType: 11 damageBonus: strength: 0.0 reactions: 0.2 damageAlter: ToHealth: 0.05 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ArmorEffectiveness: 0.75 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ToTile: 0.0 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 8 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 35 experienceTrainingMode: 13 attraction: 12 listOrder: 18790 - type: STR_ELERIUM_MACE categories: [STR_XCOM_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_ELERIUM_MACE size: 0.1 costSell: 120000 weight: 14 bigSprite: 137 floorSprite: 106 handSprite: 272 meleeAnimation: 0 meleeHitSound: 279 power: 95 damageType: 6 damageAlter: ToHealth: 0.05 ResistType: 11 ToArmorPre: 0.25 IgnoreSelfDestruct: true accuracyMelee: 95 costMelee: time: 17 energy: 14 meleeMultiplier: flatHundred: 0.25 melee: 0.75 tuMelee: 17 flatRate: true battleType: 3 twoHanded: true clipSize: -1 invWidth: 1 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 20 listOrder: 18820 - type: STR_SLEDGEHAMMER categories: [STR_HUMAN_TECH, STR_MELEE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_SLEDGEHAMMER size: 0.3 costBuy: 8000 costSell: 5000 weight: 24 bigSprite: 493 floorSprite: 411 handSprite: 1080 meleeAnimation: 0 meleeHitSound: 70 power: 60 damageType: 3 damageBonus: strength: 0.9 damageAlter: RandomType: 2 ToStun: 1.5 FixRadius: 0 ToArmorPre: 0.1 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 28 energy: 16 costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 3 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 60 attraction: 12 listOrder: 17780 - type: STR_SHOGG_CUDGEL categories: [STR_SHOGG_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.4 costBuy: 8000 costSell: 2500 weight: 21 bigSprite: 761 floorSprite: 694 handSprite: 768 meleeHitSound: 109 meleeAnimation: 8 power: 85 damageType: 3 damageBonus: strength: 1.0 damageAlter: RandomType: 2 FixRadius: 0 ArmorEffectiveness: 1.3 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 20 energy: 14 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 45 attraction: 16 listOrder: 17750 - type: STR_SHOGG_HAMMER categories: [STR_SHOGG_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.3 costBuy: 28000 costSell: 15000 weight: 22 bigSprite: 762 floorSprite: 695 handSprite: 2000 meleeHitSound: 70 meleeAnimation: 0 power: 60 damageType: 3 damageBonus: strength: 0.8 damageAlter: RandomType: 2 ToStun: 1.5 FixRadius: 0 ToArmorPre: 0.1 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 25 energy: 15 costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 3 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 60 attraction: 12 listOrder: 17770 - type: STR_SHOGG_STAFF categories: [STR_SHOGG_TECH, STR_MELEE, STR_INCAPACITATE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.25 costBuy: 9000 costSell: 3000 weight: 15 bigSprite: 763 floorSprite: 696 handSprite: 1456 meleeHitSound: 109 meleeAnimation: 0 power: 40 damageType: 3 damageBonus: strength: 0.3 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ToStun: 1.0 ToTile: 0.5 accuracyMelee: 90 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 17 energy: 10 costThrow: energy: 20 flatRate: true twoHanded: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 70 experienceTrainingMode: 13 attraction: 20 listOrder: 17840 - type: STR_CHITIN_KNIFE categories: [STR_SHOGG_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.05 costBuy: 2200 costSell: 950 weight: 3 bigSprite: 783 floorSprite: 717 handSprite: 1504 meleeHitSound: 107 meleeAnimation: 8 power: 10 damageType: 7 damageBonus: strength: 0.1 melee: 0.2 damageAlter: RandomType: 2 ToTile: 0.05 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.3 strength: 0.2 costMelee: time: 9 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 35 attraction: 20 listOrder: 18020 - type: STR_DRAGON_DAGGER categories: [STR_SHOGG_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.08 costSell: 45000 weight: 9 bigSprite: 764 floorSprite: 697 handSprite: 1464 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.1 melee: 0.25 psiStrength: 0.25 accuracyMelee: 70 tuMelee: 11 flatRate: true meleeMultiplier: melee: 0.5 psiStrength: 0.5 damageAlter: ToMorale: 1.2 ToTile: 0.15 costMelee: time: 11 energy: 6 costThrow: energy: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 20 listOrder: 18030 - type: STR_MACHETE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_MACHETE size: 0.2 costBuy: 70 costSell: 50 weight: 5 bigSprite: 185 floorSprite: 168 handSprite: 392 meleeHitSound: 107 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: strength: 0.3 melee: 0.1 damageAlter: ArmorEffectiveness: 1.2 ToTile: 0.33 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 6 energy: 2 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 20 listOrder: 18050 - type: STR_KUKRI categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_KUKRI_BUY size: 0.2 costBuy: 500 costSell: 400 weight: 5 bigSprite: 946 floorSprite: 834 handSprite: 1712 meleeHitSound: 107 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: strength: 0.3 bravery: [0.0, 0.004] damageAlter: RandomType: 1 ToMorale: 3.0 ToTile: 0.33 accuracyMelee: 85 meleeMultiplier: melee: 1.0 costMelee: time: 6 energy: 2 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 20 listOrder: 18055 - type: STR_SHIV categories: [STR_HUMAN_TECH, STR_MELEE, STR_LABOR, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_SHIV size: 0.05 costBuy: 25 costSell: 20 weight: 2 bigSprite: 467 floorSprite: 73 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 15 damageType: 7 damageBonus: strength: 0.0 bravery: 0.1 reactions: 0.1 damageAlter: RandomType: 2 ToTile: 0.05 accuracyMelee: 85 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 5 energy: 2 costThrow: energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 40 attraction: 14 listOrder: 17976 - type: STR_KNIFE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_KNIFE size: 0.05 costBuy: 40 costSell: 30 weight: 3 bigSprite: 490 floorSprite: 73 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 18 damageType: 7 damageBonus: strength: 0 reactions: 0.2 melee: 0.1 damageAlter: RandomType: 2 ToTile: 0.1 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 60 attraction: 16 listOrder: 17980 - type: STR_COMBAT_KNIFE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 costBuy: 100 costSell: 50 weight: 4 bigSprite: 115 floorSprite: 73 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: strength: 0.2 melee: 0.2 damageAlter: RandomType: 2 ToTile: 0.15 accuracyMelee: 85 tuMelee: 8 flatRate: true meleeMultiplier: melee: 1.0 costMelee: time: 7 energy: 2 costThrow: energy: 8 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 16 listOrder: 18000 - type: STR_ALLOY_KNIFE categories: [STR_XCOM_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 costSell: 12000 weight: 3 bigSprite: 180 floorSprite: 164 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 30 damageType: 7 damageBonus: strength: 0.2 melee: 0.2 accuracyMelee: 85 tuMelee: 8 flatRate: true meleeMultiplier: melee: 1.0 damageAlter: ArmorEffectiveness: 0.8 ToTile: 0.15 costMelee: time: 7 energy: 2 costThrow: energy: 8 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 16 listOrder: 18010 - type: STR_NOOSE categories: [STR_HUMAN_TECH, STR_MELEE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_NOOSE size: 0.1 costBuy: 30 costSell: 20 weight: 4 bigSprite: 649 floorSprite: 508 handSprite: 1264 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.3 bravery: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ResistType: 9 ArmorEffectiveness: 0.0 ToHealth: 0.2 ToEnergy: 2.0 ToTile: 0.0 accuracyMelee: 200 meleeMultiplier: melee: 0.25 strength: 0.75 costMelee: time: 55 energy: 16 costThrow: energy: 8 battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 2 experienceTrainingMode: 1 attraction: 12 listOrder: 17730 - type: STR_PITCHFORK categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PITCHFORK size: 0.2 costBuy: 250 costSell: 170 weight: 11 bigSprite: 782 floorSprite: 716 handSprite: 1496 meleeHitSound: 108 meleeAnimation: 4 power: 20 damageAlter: ArmorEffectiveness: 0.9 ToTile: 0.25 damageType: 1 damageBonus: strength: 0.25 throwing: 0.15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 20 energy: 12 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 50 attraction: 18 listOrder: 18460 - type: STR_SPEAR categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_SPEAR size: 0.2 costBuy: 300 costSell: 250 weight: 7 bigSprite: 1103 floorSprite: 942 handSprite: 1968 meleeHitSound: 108 meleeAnimation: 4 power: 25 damageType: 1 damageBonus: strength: 0.2 throwing: 0.3 damageAlter: ArmorEffectiveness: 0.9 ToTime: 4.0 ToTile: 0.25 accuracyMelee: 120 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costMelee: time: 16 energy: 5 costThrow: energy: 14 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 20 listOrder: 18487 - type: STR_AXE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MELEE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_AXE size: 0.2 costBuy: 200 costSell: 150 weight: 12 bigSprite: 333 floorSprite: 292 handSprite: 840 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.7 melee: 0.1 damageAlter: ToTile: 0.66 accuracyMelee: 85 meleeMultiplier: melee: 1.0 costMelee: time: 16 energy: 8 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 20 listOrder: 17950 - type: STR_BATTLE_AXE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_BATTLE_AXE size: 0.2 costBuy: 1000 costSell: 750 weight: 15 bigSprite: 730 floorSprite: 674 handSprite: 1408 meleeHitSound: 107 meleeAnimation: 8 power: 60 damageType: 7 damageBonus: strength: 0.7 melee: 0.2 damageAlter: ToTile: 0.66 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 15 energy: 10 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 70 experienceTrainingMode: 13 attraction: 20 listOrder: 17940 - type: STR_BARDICHE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.4 costSell: 9000 weight: 18 bigSprite: 494 floorSprite: 412 handSprite: 1088 meleeHitSound: 107 meleeAnimation: 8 power: 75 damageType: 7 damageBonus: strength: 0.9 melee: 0.1 damageAlter: RandomType: 2 ToTile: 0.66 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 18 energy: 12 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 75 attraction: 22 listOrder: 17960 - type: STR_GIANT_AXE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_GIANT_AXE size: 0.4 costBuy: 10000 costSell: 6750 weight: 40 bigSprite: 852 floorSprite: 412 handSprite: 1088 meleeHitSound: 107 meleeAnimation: 8 power: 75 damageType: 7 damageBonus: strength: 0.8 melee: 0.2 damageAlter: ToTile: 0.66 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 19 energy: 15 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 70 attraction: 20 listOrder: 17930 - type: STR_GREATSWORD categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 1000 weight: 20 bigSprite: 495 floorSprite: 510 handSprite: 1072 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.65 melee: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 ToTile: 0.3 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 13 energy: 13 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 70 experienceTrainingMode: 13 attraction: 22 listOrder: 18510 - type: STR_ALLOY_SWORD categories: [STR_XCOM_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costSell: 35000 weight: 3 bigSprite: 177 floorSprite: 161 handSprite: 392 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.6 melee: 0.2 damageAlter: ToTile: 0.3 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 85 experienceTrainingMode: 13 attraction: 20 listOrder: 18550 - type: STR_ELECTRIC_PROD categories: [STR_HUMAN_TECH, STR_MELEE, STR_ELECTRIC, STR_INCAPACITATE, STR_LAND] size: 0.1 costSell: 6000 weight: 6 bigSprite: 875 floorSprite: 26 handSprite: 80 meleeHitSound: 279 power: 72 meleeAnimation: 4 damageType: 11 damageAlter: ToHealth: 0.05 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 1.0 ToTile: 0.0 accuracyMelee: 125 meleeMultiplier: melee: 1.0 costMelee: time: 20 energy: 4 costThrow: energy: 12 flatRate: true tuMelee: 30 battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 experienceTrainingMode: 1 attraction: 20 listOrder: 18795 - type: STR_STUN_ROD_2 categories: [STR_HUMAN_TECH, STR_ELECTRIC, STR_MELEE, STR_INCAPACITATE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 9200 weight: 6 bigSprite: 26 floorSprite: 26 handSprite: 1608 meleeHitSound: 279 power: 72 meleeAnimation: 4 damageType: 11 damageAlter: ToHealth: 0.05 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 1.0 ToTile: 0.0 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 14 energy: 6 costThrow: energy: 12 flatRate: true tuMelee: 30 battleType: 3 clipSize: -1 twoHanded: false invWidth: 1 invHeight: 3 armor: 35 experienceTrainingMode: 1 attraction: 20 listOrder: 18800 - type: STR_STUN_SPEAR categories: [STR_HUMAN_TECH, STR_ELECTRIC, STR_MELEE, STR_INCAPACITATE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.23 costSell: 9600 weight: 9 bigSprite: 1183 floorSprite: 1002 handSprite: 2120 meleeHitSound: 108 meleeHitSound: 279 power: 80 meleeAnimation: 4 damageType: 11 damageAlter: ToHealth: 0.05 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 1.0 ToTile: 0.0 accuracyMelee: 105 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costMelee: time: 17 energy: 5 costThrow: energy: 18 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 20 listOrder: 18805 - type: STR_RUSTY_BLADE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 1000 weight: 9 bigSprite: 731 floorSprite: 970 handSprite: 752 meleeHitSound: 107 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: melee: 0.2 bravery: 0.2 damageAlter: ArmorEffectiveness: 1.3 ToTile: 0.25 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 6 costThrow: energy: 18 flatRate: true battleType: 3 clipSize: -1 twoHanded: false invWidth: 2 invHeight: 2 armor: 40 experienceTrainingMode: 13 attraction: 18 listOrder: 17880 - type: STR_RUSTY_BLADE_DREAM categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] name: STR_RUSTY_BLADE size: 0.3 costSell: 1000 weight: 9 bigSprite: 731 floorSprite: 970 handSprite: 752 meleeHitSound: 107 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: melee: 0.2 bravery: 0.2 damageAlter: ArmorEffectiveness: 1.3 ToTile: 0.25 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 6 costThrow: energy: 18 flatRate: true battleType: 3 clipSize: -1 twoHanded: false recover: false invWidth: 2 invHeight: 2 armor: 40 experienceTrainingMode: 13 attraction: 18 - type: STR_SHOGG_BLADE categories: [STR_SHOGG_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.3 costBuy: 70000 costSell: 18000 weight: 14 bigSprite: 798 floorSprite: 727 handSprite: 752 meleeHitSound: 107 meleeAnimation: 8 power: 30 damageType: 7 damageBonus: strength: 0.25 bravery: 0.15 damageAlter: ArmorEffectiveness: 1.0 ToTile: 0.3 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 9 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: false invWidth: 2 invHeight: 2 armor: 40 experienceTrainingMode: 13 attraction: 20 listOrder: 18360 - type: STR_BILLHOOK categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_BILLHOOK size: 0.2 costBuy: 175 costSell: 125 weight: 8 bigSprite: 489 floorSprite: 408 handSprite: 1072 meleeHitSound: 107 meleeAnimation: 8 power: 40 damageType: 7 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: RandomType: 2 ToMorale: 10.0 ToTile: 0.4 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 5 costThrow: energy: 16 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 20 listOrder: 18060 - type: STR_SABRE categories: [STR_HUMAN_TECH, STR_MELEE, STR_SPORTS, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_SABRE size: 0.2 costBuy: 2000 costSell: 1700 weight: 7 bigSprite: 549 floorSprite: 441 handSprite: 1152 meleeHitSound: 107 meleeAnimation: 4 power: 25 damageType: 7 damageBonus: strength: 0.4 melee: 0.2 damageAlter: ArmorEffectiveness: 1.2 ToTile: 0.3 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 5 costThrow: energy: 14 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 55 experienceTrainingMode: 13 attraction: 20 listOrder: 18100 - type: STR_WAKIZASHI categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_WAKIZASHI size: 0.3 costBuy: 11000 costSell: 7000 weight: 7 bigSprite: 377 floorSprite: 238 handSprite: 1760 meleeHitSound: 108 meleeAnimation: 8 power: 30 damageType: 7 damageBonus: melee: 0.3 damageAlter: ArmorEffectiveness: 1.2 ToTile: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 5 costThrow: energy: 14 flatRate: true battleType: 3 clipSize: -1 twoHanded: false invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 20 listOrder: 18340 - type: STR_KATANA categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_KATANA size: 0.3 costBuy: 15000 costSell: 9000 weight: 11 bigSprite: 272 floorSprite: 238 handSprite: 752 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: melee: 0.5 damageAlter: ArmorEffectiveness: 1.4 ToTile: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 75 invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 20 listOrder: 18520 - type: STR_ANCIENT_KATANA categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] size: 0.3 costSell: 50000 weight: 11 bigSprite: 899 floorSprite: 798 handSprite: 1632 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: melee: 0.7 psiStrength: 0.3 damageAlter: ArmorEffectiveness: 0.9 ToTile: 0.25 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 85 invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 30 listOrder: 18521 - type: STR_DREAM_BLADE categories: [STR_MELEE, STR_DREAM, STR_LAND] weight: 3 bigSprite: 917 floorSprite: 809 handSprite: 1640 meleeHitSound: 108 meleeAnimation: 8 power: 25 damageType: 7 damageBonus: melee: 0.2 psiStrength: 0.2 damageAlter: ToTile: 0.3 accuracyMelee: 100 meleeMultiplier: melee: 0.5 psiSkill: 0.5 costMelee: time: 9 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 twoHanded: false recover: false invWidth: 1 invHeight: 3 armor: 10 experienceTrainingMode: 13 attraction: 20 - type: STR_PIPE categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_LABOR, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_PIPE size: 0.1 costBuy: 60 costSell: 50 weight: 5 bigSprite: 752 floorSprite: 682 handSprite: 1424 meleeHitSound: 109 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.55 damageAlter: RandomType: 2 ResistType: 3 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 1.0 ToTile: 0.1 ToStun: 1.25 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 11 energy: 3 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 120 experienceTrainingMode: 13 attraction: 16 listOrder: 17760 - type: STR_WOODEN_CLUB categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_WOODEN_CLUB size: 0.1 costBuy: 20 costSell: 10 weight: 3 bigSprite: 273 floorSprite: 239 handSprite: 760 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.2 bravery: 0.4 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.15 ToTile: 0.0 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 9 energy: 3 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 16 listOrder: 17900 - type: STR_BONE_CLUB categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 1000 weight: 7 bigSprite: 459 floorSprite: 382 handSprite: 1048 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.3 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.24 ToHealth: 0.65 RandomStun: true ToTile: 0.0 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 11 energy: 4 costThrow: energy: 6 confMelee: name: STR_WHACK flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 16 listOrder: 17790 - type: STR_TONFA categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_TONFA size: 0.1 costBuy: 100 costSell: 80 weight: 4 bigSprite: 353 floorSprite: 306 handSprite: 904 meleeHitSound: 109 meleeAnimation: 0 power: 14 damageType: 6 damageBonus: strength: 0.1 melee: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 ToTile: 0.0 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 costThrow: energy: 8 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 17 listOrder: 17850 - type: STR_BASEBALL_BAT categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_BASEBALL_BAT size: 0.2 costBuy: 50 costSell: 25 weight: 7 bigSprite: 274 floorSprite: 239 handSprite: 768 meleeHitSound: 109 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.6 ToTile: 0.3 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 12 energy: 4 costThrow: energy: 12 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 20 listOrder: 17910 - type: STR_GOLF_STICK categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_GOLF_STICK size: 0.2 costBuy: 50 costSell: 25 weight: 6 bigSprite: 961 floorSprite: 847 handSprite: 1744 meleeHitSound: 109 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.3 throwing: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.8 ToTile: 0.4 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.34 melee: 0.65 costMelee: time: 14 energy: 4 costThrow: energy: 12 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 20 listOrder: 17813 - type: STR_EXALT_CANE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costBuy: 0 costSell: 2500 weight: 8 bigSprite: 348 floorSprite: 304 handSprite: 888 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: melee: 0.5 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.8 ToTile: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 9 energy: 3 costThrow: energy: 16 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 70 experienceTrainingMode: 13 attraction: 18 listOrder: 17820 - type: STR_PHOTON_SPEAR categories: [STR_ALIEN_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PHOTON_SPEAR size: 0.2 costSell: 1400000 weight: 5 bigSprite: 948 floorSprite: 835 handSprite: 1720 meleeHitSound: 217 meleeAnimation: 32 power: 50 damageBonus: reactions: 0.2 melee: 1.0 damageType: 4 damageAlter: ToTile: 0.9 accuracyMelee: 120 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costMelee: time: 15 energy: 4 costThrow: energy: 10 clipSize: -1 battleType: 3 invWidth: 2 invHeight: 3 flatRate: true armor: 30 recoveryPoints: 50 experienceTrainingMode: 13 attraction: 25 listOrder: 18735 - type: STR_PHOTON_BLADE categories: [STR_ALIEN_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PHOTON_BLADE size: 0.2 costSell: 1600000 weight: 2 bigSprite: 239 floorSprite: 217 handSprite: 696 meleeHitSound: 279 meleeAnimation: 32 power: 60 damageBonus: melee: 1.0 damageType: 4 damageAlter: ToTile: 0.9 accuracyMelee: 110 costMelee: time: 10 energy: 2 costThrow: energy: 4 clipSize: -1 battleType: 3 invWidth: 1 invHeight: 1 flatRate: true armor: 30 recoveryPoints: 50 experienceTrainingMode: 13 attraction: 25 listOrder: 18730 - type: STR_SPECTRAL_SCYTHE categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] size: 0.4 costSell: 100000 weight: 23 bigSprite: 1032 floorSprite: 899 handSprite: 1872 meleeSound: 288 meleeHitSound: 289 meleeAnimation: 8 power: 40 damageType: 13 damageBonus: psiStrength: 0.9 melee: 0.3 damageAlter: ToMorale: 1.0 ArmorEffectiveness: 0.1 ToArmor: 0.0 ToTile: 0.0 accuracyMelee: 70 meleeMultiplier: psiStrength: 0.5 melee: 0.5 costMelee: time: 21 energy: 30 morale: 60 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 60 attraction: 25 listOrder: 18756 - type: STR_PLASMA_BLADE categories: [STR_ALIEN_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_BLADE size: 0.2 costSell: 110000 weight: 6 bigSprite: 248 floorSprite: 219 handSprite: 712 meleeAnimation: 16 meleeSound: 104 meleeHitSound: 106 power: 45 damageType: 5 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 ToTile: 1.25 damageBonus: strength: 0.1 melee: 0.4 accuracyMelee: 75 flatRate: true meleeMultiplier: melee: 1.0 costMelee: time: 15 energy: 5 costThrow: energy: 12 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 20 listOrder: 18380 - type: STR_PLASMA_SWORD categories: [STR_ALIEN_TECH, STR_MELEE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SWORD size: 0.3 costSell: 170000 weight: 9 bigSprite: 249 floorSprite: 220 meleeHitSound: 106 meleeAnimation: 20 handSprite: 720 meleeSound: 105 power: 65 damageType: 5 damageBonus: strength: 0.3 melee: 0.3 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 ToTile: 1.25 accuracyMelee: 100 twoHanded: true flatRate: true meleeMultiplier: melee: 1.0 costMelee: time: 20 energy: 10 costThrow: energy: 18 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 30 experienceTrainingMode: 13 attraction: 20 listOrder: 18670 - type: STR_ELECTRO_WHIP categories: [STR_ALIEN_TECH, STR_MELEE, STR_ELECTRIC, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_ELECTRO_WHIP size: 0.1 costSell: 360000 weight: 4 bigSprite: 240 floorSprite: 218 handSprite: 704 bulletSprite: 5 fireSound: 99 hitSound: 1 hitAnimation: 36 power: 70 damageType: 11 damageAlter: ToHealth: 0.1 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 0.33 ToTile: 0.0 accuracySnap: 85 tuSnap: 15 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 flatRate: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 blastRadius: 0 maxRange: 3 powerRangeThreshold: 3 powerRangeReduction: 999 experienceTrainingMode: 15 bulletSpeed: 50 attraction: 20 listOrder: 18860 - type: STR_TLETH_SPEAR categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costSell: 12000 weight: 7 bigSprite: 334 floorSprite: 293 handSprite: 848 meleeHitSound: 108 meleeAnimation: 4 power: 30 damageType: 1 damageBonus: strength: 0.2 throwing: 0.3 damageAlter: ArmorEffectiveness: 0.7 ToTime: 4.0 ToTile: 0.25 accuracyMelee: 120 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costMelee: time: 16 energy: 5 costThrow: energy: 14 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 20 listOrder: 18490 - type: STR_TLETH_HATCHET categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costSell: 7500 weight: 10 bigSprite: 335 floorSprite: 294 handSprite: 856 meleeHitSound: 107 meleeAnimation: 8 power: 40 damageType: 7 damageBonus: strength: 0.6 melee: 0.1 damageAlter: ToTile: 0.66 accuracyMelee: 80 meleeMultiplier: melee: 0.34 throwing: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 65 experienceTrainingMode: 13 attraction: 20 listOrder: 17970 - type: STR_SURFBOARD categories: [STR_HUMAN_TECH, STR_LAND] size: 0.2 weight: 12 bigSprite: 717 floorSprite: 668 handSprite: 1400 meleeHitSound: 70 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.15 ToTile: 0.0 accuracyMelee: 60 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 20 energy: 8 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 25 experienceTrainingMode: 20 attraction: 20 recover: false # grenades - type: STR_BOOMEROID categories: [STR_DIMENSION_X_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] requires: - STR_BOOMEROID size: 0.2 costSell: 8925 weight: 9 bigSprite: 714 floorSprite: 666 handSprite: 1392 bulletSprite: 31 fireSound: 15 hitSound: 0 hitAnimation: 152 power: 105 damageType: 3 clipSize: 1 accuracyAimed: 110 tuAimed: 75 battleType: 1 twoHanded: false waypoints: 2 invWidth: 2 invHeight: 2 recoveryPoints: 2 armor: 10 blastRadius: 5 experienceTrainingMode: 26 attraction: 15 listOrder: 39100 - type: STR_LANDMINE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_LANDMINE_BUY size: 0.3 costBuy: 500 costSell: 300 weight: 9 bigSprite: 200 floorSprite: 177 power: 80 damageAlter: IgnoreOverKill: false ToTime: 0.35 costThrow: energy: 22 costPrime: time: 40 costUnprime: time: 70 primeActionName: STR_PRIME_MINE primeActionMessage: STR_MINE_IS_ACTIVATED unprimeActionName: STR_UNPRIME_MINE unprimeActionMessage: STR_MINE_IS_DEACTIVATED damageType: 3 battleType: 5 armor: 40 blastRadius: 5 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 38900 - type: STR_ELERIUM_LANDMINE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 65000 weight: 9 bigSprite: 960 floorSprite: 846 hitAnimation: 112 power: 145 damageAlter: ResistType: 5 ToTime: 0.35 IgnoreOverKill: false costThrow: energy: 22 costPrime: time: 40 costUnprime: time: 70 primeActionName: STR_PRIME_MINE primeActionMessage: STR_MINE_IS_ACTIVATED unprimeActionName: STR_UNPRIME_MINE unprimeActionMessage: STR_MINE_IS_DEACTIVATED damageType: 3 battleType: 5 armor: 40 blastRadius: 6 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 38902 - type: STR_PROXIMITY_GRENADE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costBuy: 0 costSell: 3000 weight: 4 bigSprite: 21 handSprite: 480 floorSprite: 21 power: 70 damageAlter: ToTime: 0.15 IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 5 blastRadius: 5 armor: 30 attraction: 15 listOrder: 38950 - type: STR_PLASMA_PROXIMITY_GRENADE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 32500 weight: 4 bigSprite: 1078 floorSprite: 924 handSprite: 480 hitAnimation: 112 power: 125 damageAlter: ResistType: 5 FixRadius: 4 ToTime: 0.15 IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 5 blastRadius: 5 armor: 30 attraction: 15 listOrder: 38953 - type: STR_HIGH_EXPLOSIVE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] requiresBuy: - STR_HIGH_EXPLOSIVE_BUY size: 0.2 costBuy: 1500 costSell: 1200 weight: 8 bigSprite: 863 floorSprite: 22 handSprite: 496 power: 110 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 costThrow: energy: 16 costPrime: time: 45 costUnprime: time: 20 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 armor: 60 attraction: 18 listOrder: 38200 - type: STR_ELERIUM_EXPLOSIVE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] size: 0.2 costSell: 81000 weight: 8 bigSprite: 864 floorSprite: 22 handSprite: 496 power: 200 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 costThrow: energy: 16 costPrime: time: 45 costUnprime: time: 20 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 8 armor: 80 attraction: 15 listOrder: 38220 - type: STR_ALLOY_SHRAPNEL_CHARGE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] size: 0.2 costSell: 24250 weight: 8 bigSprite: 865 floorSprite: 832 handSprite: 1704 power: 110 damageAlter: RandomType: 2 ResistType: 7 FixRadius: 10 RadiusReduction: 5 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 costThrow: energy: 16 costPrime: time: 45 costUnprime: time: 20 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 armor: 80 attraction: 15 listOrder: 38330 - type: STR_ALIEN_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_SPACE, STR_LAND] size: 0.5 costSell: 120000 weight: 80 bigSprite: 689 floorSprite: 638 power: 300 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 20 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_BOMB unprimeActionMessage: STR_BOMB_IS_DEACTIVATED battleType: 4 invWidth: 2 invHeight: 2 blastRadius: 15 armor: 255 attraction: 6 listOrder: 38960 - type: STR_GRENADE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_GRENADE_BUY size: 0.1 costBuy: 300 costSell: 240 weight: 3 bigSprite: 19 floorSprite: 19 power: 50 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 5 listOrder: 38000 - type: STR_TRITANIUM_GRENADE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] size: 0.12 costSell: 16000 weight: 4 bigSprite: 942 floorSprite: 830 handSprite: 1688 power: 69 damageAlter: ResistType: 7 FixRadius: 6 RadiusReduction: 5 ArmorEffectiveness: 1.25 FireThreshold: 30 ToMorale: 3.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 costThrow: energy: 8 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 1 invHeight: 1 blastRadius: 5 attraction: 15 listOrder: 38050 - type: STR_EMP_GRENADE categories: [STR_HUMAN_TECH, STR_EMP, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 5000 weight: 5 bigSprite: 626 floorSprite: 19 power: 65 hitAnimation: 96 explosionHitSound: 54 damageType: 3 damageAlter: ResistType: 10 IgnorePainImmunity: true IgnoreSelfDestruct: true RandomWound: false ArmorEffectiveness: 0.25 ToStun: 4.0 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 5 costThrow: energy: 6 costPrime: time: 35 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 listOrder: 38550 - type: STR_MEDGAS_GRENADE categories: [STR_XCOM_TECH, STR_GRENADES, STR_INCAPACITATE, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 6200 weight: 3 bigSprite: 85 floorSprite: 20 hitAnimation: 128 power: 20 blastRadius: 3 damageType: 6 damageAlter: ResistType: 9 RandomType: 2 IgnoreDirection: true IgnoreSelfDestruct: true costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 armor: 20 attraction: 15 listOrder: 19300 - type: STR_STUN_GRENADE categories: [STR_XCOM_TECH, STR_GRENADES, STR_INCAPACITATE, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 25000 weight: 4 bigSprite: 156 floorSprite: 103 hitAnimation: 128 power: 70 damageType: 6 costThrow: energy: 8 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 4 armor: 20 attraction: 15 listOrder: 38600 - type: STR_DYNAMITE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] requiresBuy: - STR_DYNAMITE_BUY size: 0.1 costBuy: 450 costSell: 300 weight: 6 bigSprite: 164 floorSprite: 152 handSprite: 728 power: 81 damageAlter: IgnoreOverKill: false ToTile: 0.85 damageType: 3 costThrow: energy: 12 costPrime: time: 50 costUnprime: time: 35 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 attraction: 18 listOrder: 38100 - type: STR_INCENDIARY_GRENADE categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_GRENADES, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_INCENDIARY_GRENADE_BUY size: 0.1 costBuy: 250 costSell: 200 weight: 3 bigSprite: 27 floorSprite: 27 handSprite: 1592 power: 60 damageAlter: ToMorale: 15.0 ToTime: 0.6 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE damageType: 2 battleType: 4 armor: 20 attraction: 15 listOrder: 38400 - type: STR_NAPALM_GRENADE categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_GRENADES, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 1650 weight: 3 bigSprite: 868 floorSprite: 776 handSprite: 1592 power: 40 damageAlter: RandomType: 2 ToMorale: 15.0 ToTime: 0.6 IgnoreOverKill: false costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE damageType: 2 battleType: 4 armor: 20 blastRadius: 3 attraction: 15 listOrder: 38410 - type: STR_INCINERATOR_GRENADE categories: [STR_ALIEN_TECH, STR_INCENDIARIES, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_INCINERATOR_GRENADE size: 0.1 costSell: 50000 weight: 3 bigSprite: 1113 floorSprite: 955 handSprite: 1592 power: 60 damageAlter: ToHealth: 2.0 ToMorale: 30.0 ToTime: 0.6 ToArmorPre: 1.0 RandomType: 2 FixRadius: 5 FireBlastCalc: false IgnoreOverKill: false costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE damageType: 2 battleType: 4 armor: 20 attraction: 15 listOrder: 38420 - type: STR_ALIEN_GRENADE categories: [STR_ALIEN_TECH, STR_GRENADES, STR_EXPLOSIVES, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_ALIEN_GRENADE size: 0.1 costSell: 34000 weight: 3 bigSprite: 39 floorSprite: 38 handSprite: 488 hitAnimation: 112 power: 90 damageAlter: RandomType: 2 ResistType: 5 FixRadius: 5 IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 20 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 recoveryPoints: 1 attraction: 15 listOrder: 38300 - type: STR_SONIC_PULSER categories: [STR_ALIEN_TECH, STR_GRENADES, STR_EXPLOSIVES, STR_CONCEALABLE, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_PULSER size: 0.1 costSell: 14850 weight: 3 bigSprite: 374 floorSprite: 331 handSprite: 1448 power: 120 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 recoveryPoints: 1 blastRadius: 5 attraction: 15 listOrder: 38350 - type: STR_SMOKE_GRENADE categories: [STR_HUMAN_TECH, STR_SMOKE, STR_GRENADES, STR_SPORTS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SMOKE_GRENADE size: 0.1 costBuy: 150 costSell: 120 weight: 3 bigSprite: 20 floorSprite: 20 handSprite: 608 hitAnimation: 88 power: 60 damageType: 9 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 5 attraction: 15 listOrder: 38700 # instant grenades - type: STR_FLASHBANG_GRENADE categories: [STR_HUMAN_TECH, STR_GRENADES, STR_INCAPACITATE, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_FLASHBANG_GRENADE size: 0.1 costBuy: 120 costSell: 80 weight: 3 bigSprite: 924 floorSprite: 820 handSprite: 1656 bulletSprite: 18 fireSound: 39 hitAnimation: 88 explosionHitSound: 284 power: 40 hidePower: true damageType: 1 damageAlter: ResistType: 6 RandomType: 2 IgnorePainImmunity: true ArmorEffectiveness: 0 ToStun: 0.1 ToMorale: 0.1 ToHealth: 0 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 6 accuracyAimed: 100 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 6 confAimed: name: STR_USE_FLASHBANG costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 20 recoveryPoints: 2 kneelBonus: 100 experienceTrainingMode: 7 listOrder: 38600 - type: STR_BOOMER_ORGAN categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_LAND] requires: - STR_BOOMER_ORGAN size: 0.05 costSell: 400 weight: 2 bigSprite: 866 floorSprite: 769 handSprite: 1576 bulletSprite: 18 fireSound: 39 power: 45 damageType: 3 damageAlter: ToStun: 0.5 accuracyAimed: 100 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 6 costThrow: energy: 6 time: 30 flatThrow: time: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 20 recoveryPoints: 2 kneelBonus: 100 experienceTrainingMode: 7 attraction: 13 listOrder: 39300 # ranged weapons - type: STR_HUMAN_SONIC_SHOTGUN categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN size: 0.2 costSell: 50000 weight: 14 bigSprite: 953 floorSprite: 839 handSprite: 1736 ammo: 0: compatibleAmmo: [STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP] tuLoad: 12 tuUnload: 6 1: compatibleAmmo: [STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP] tuLoad: 28 tuUnload: 8 accuracyCloseQuarters: 100 confSnap: shots: 1 name: STR_SNAP_SHOT ammoSlot: 0 confAuto: shots: 2 name: STR_DOUBLE_SHOT ammoSlot: 0 confAimed: shots: 1 name: STR_FOCUSED_SHOT ammoSlot: 1 accuracySnap: 95 accuracyAuto: 85 accuracyAimed: 105 tuSnap: 30 tuAuto: 40 tuAimed: 65 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 2 armor: 50 attraction: 20 listOrder: 23020 - type: STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN size: 0.1 costSell: 15700 weight: 3 bigSprite: 954 floorSprite: 840 fireSound: 221 hitSound: 19 hitAnimation: 106 power: 55 blastRadius: 0 damageAlter: ArmorEffectiveness: 0.9 RandomType: 7 TileDamageMethod: 1 damageType: 3 shotgunBehavior: 1 shotgunSpread: 30 shotgunPellets: 6 snapRange: 8 dropoff: 5 powerRangeThreshold: 7 powerRangeReduction: 5 clipSize: 3 battleType: 2 armor: 40 attraction: 15 listOrder: 23021 - type: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_FOCUSED_FIRE size: 0.1 costSell: 15700 weight: 4 bigSprite: 955 floorSprite: 841 fireSound: 222 hitSound: 19 hitAnimation: 106 bulletSprite: 8 power: 110 blastRadius: 0 damageAlter: ArmorEffectiveness: 0.9 RandomType: 7 TileDamageMethod: 1 damageType: 3 powerRangeThreshold: 18 powerRangeReduction: 3 aimRange: 22 clipSize: 1 battleType: 2 armor: 50 attraction: 15 listOrder: 23022 - type: STR_HUMAN_SONIC_HEAVY_CANNON categories: [STR_HUMAN_TECH, STR_SONIC, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CANNONS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_HEAVY_CANNON size: 0.3 costSell: 67000 weight: 49 bigSprite: 950 floorSprite: 836 handSprite: 1728 bulletSprite: 8 confAuto: shots: 8 name: STR_AUTO_SHOT ammoSlot: 0 confAimed: shots: 1 name: STR_FOCUSED_SHOT ammoSlot: 1 ammo: 0: compatibleAmmo: [STR_HUMAN_SONIC_HEAVY_CANNON_CLIP] tuLoad: 25 tuUnload: 9 1: compatibleAmmo: [STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP] tuLoad: 28 tuUnload: 10 accuracyCloseQuarters: 28 accuracyAuto: 35 accuracyAimed: 65 tuAuto: 50 tuAimed: 60 costThrow: energy: 20 autoShots: 7 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true dropoff: 2 aimRange: 25 autoRange: 18 invWidth: 2 invHeight: 3 attraction: 20 listOrder: 30645 - type: STR_HUMAN_SONIC_HEAVY_CANNON_CLIP categories: [STR_HUMAN_TECH, STR_SONIC, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN size: 0.1 costSell: 18000 weight: 9 bigSprite: 951 floorSprite: 837 invWidth: 2 invHeight: 1 fireSound: 223 hitSound: 19 hitAnimation: 106 bulletSpeed: 6 power: 90 blastRadius: 0 damageAlter: ArmorEffectiveness: 0.9 RandomType: 7 ToTile: 0.8 TileDamageMethod: 1 damageType: 3 powerRangeThreshold: 15 powerRangeReduction: 5 clipSize: 80 battleType: 2 armor: 40 attraction: 15 listOrder: 30646 - type: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_FOCUSED_FIRE size: 0.1 costSell: 29000 weight: 6 bigSprite: 952 floorSprite: 838 invWidth: 2 invHeight: 1 fireSound: 224 hitSound: 0 hitAnimation: 160 bulletSprite: 8 #TODO power: 140 #120-200 blastRadius: 4 damageAlter: ArmorEffectiveness: 0.85 RandomType: 7 ToTile: 0.1 FireThreshold: 100000 SmokeThreshold: 1000000 damageType: 3 powerRangeThreshold: 23 powerRangeReduction: 5 clipSize: 1 battleType: 2 armor: 50 attraction: 15 listOrder: 30647 - type: STR_DISRUPTOR_RIFLE categories: [STR_DIMENSION_X_TECH, STR_WARP, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_DISRUPTOR_RIFLE size: 0.2 costSell: 36900 weight: 14 bigSprite: 707 floorSprite: 659 handSprite: 1352 bulletSprite: 26 fireSound: 83 hitSound: 85 hitAnimation: 126 power: 33 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.1 ToArmor: 0 damageType: 13 accuracyCloseQuarters: 100 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 95 tuAuto: 44 tuSnap: 28 tuAimed: 56 snapRange: 16 clipSize: 33 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 20 listOrder: 21660 - type: STR_DISRUPTOR_HEAVY categories: [STR_DIMENSION_X_TECH, STR_WARP, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_DISRUPTOR_HEAVY size: 0.2 costSell: 64800 weight: 24 bigSprite: 712 floorSprite: 664 handSprite: 1376 bulletSprite: 27 fireSound: 83 hitSound: 85 hitAnimation: 126 power: 44 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.1 ToArmor: 0 damageType: 13 accuracyCloseQuarters: 55 accuracyAuto: 50 accuracySnap: 60 accuracyAimed: 95 tuAuto: 48 tuSnap: 32 tuAimed: 60 clipSize: 66 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 20 autoShots: 4 sprayWaypoints: 2 listOrder: 23550 - type: STR_MRRSHAN_RIFLE categories: [STR_ALIEN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPACE, STR_LAND] size: 0.2 costSell: 33000 weight: 9 bigSprite: 694 floorSprite: 647 handSprite: 1312 bulletSprite: 2 fireSound: 213 compatibleAmmo: - STR_MRRSHAN_RIFLE_CLIP accuracyCloseQuarters: 100 accuracyAuto: 40 accuracySnap: 75 accuracyAimed: 115 tuAuto: 30 tuSnap: 20 tuAimed: 50 costThrow: energy: 18 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 16 autoRange: 14 attraction: 20 listOrder: 21600 - type: STR_MRRSHAN_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 4600 weight: 3 bigSprite: 695 floorSprite: 648 hitAnimation: 26 hitSound: 22 costThrow: energy: 10 power: 35 damageBonus: firing: 0.1 damageAlter: ToHealth: 1.25 damageType: 1 clipSize: 42 battleType: 2 invWidth: 1 invHeight: 1 attraction: 15 listOrder: 21610 - type: STR_NEON_BOW categories: [STR_ALIEN_TECH, STR_LASER, STR_BOWS, STR_SPACE, STR_LAND] size: 0.2 costSell: 125000 weight: 12 bigSprite: 693 floorSprite: 646 handSprite: 1304 bulletSprite: 21 fireSound: 69 hitSound: 19 hitAnimation: 86 power: 25 damageBonus: throwing: 0.6 damageType: 4 damageAlter: RandomType: 6 RandomHealth: true accuracyAimed: 115 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 25 energy: 30 costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 55 dropoff: 4 arcingShot: true bulletSpeed: -2 armor: 70 experienceTrainingMode: 7 attraction: 20 kneelBonus: 100 listOrder: 17700 - type: STR_SNUBNOSE_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 900 costSell: 400 weight: 5 bigSprite: 165 floorSprite: 153 handSprite: 360 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_SNUBNOSE_PISTOL_CLIP accuracyCloseQuarters: 145 accuracySnap: 70 accuracyAimed: 80 tuSnap: 20 tuAimed: 30 tuLoad: 15 aimRange: 18 dropoff: 4 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 1 attraction: 15 listOrder: 19980 - type: STR_SNUBNOSE_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 80 costSell: 40 weight: 2 bigSprite: 166 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 19990 - type: STR_JUDGE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_JUDGE size: 0.1 costBuy: 3000 costSell: 2800 weight: 7 bigSprite: 686 floorSprite: 153 handSprite: 360 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_JUDGE_AP_CLIP - STR_JUDGE_BS_CLIP accuracyCloseQuarters: 133 accuracySnap: 65 accuracyAimed: 85 tuSnap: 20 tuAimed: 35 tuLoad: 15 aimRange: 15 dropoff: 4 kneelBonus: 105 battleType: 1 twoHanded: false shotgunChoke: 50 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 20250 - type: STR_JUDGE_AP_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_JUDGE size: 0.1 costBuy: 140 costSell: 80 weight: 3 bigSprite: 687 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 clipSize: 5 battleType: 2 armor: 32 attraction: 15 listOrder: 20260 - type: STR_JUDGE_BS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_JUDGE size: 0.1 costBuy: 140 costSell: 80 weight: 3 bigSprite: 688 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 12 damageType: 1 clipSize: 5 battleType: 2 armor: 32 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 5 attraction: 15 listOrder: 20270 - type: STR_BLACKOPS_SPYPISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_LABOR, STR_SPORTS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_SPYPISTOL_BUY size: 0.2 costBuy: 1100 costSell: 950 weight: 3 bigSprite: 790 floorSprite: 3 handSprite: 680 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_AA_CLIP accuracyCloseQuarters: 165 accuracySnap: 60 accuracyAimed: 65 tuSnap: 15 tuAimed: 30 tuLoad: 15 aimRange: 18 dropoff: 3 kneelBonus: 105 battleType: 1 attraction: 15 listOrder: 20360 - type: STR_BLACKOPS_SPYPISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_LABOR, STR_SPORTS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_SPYPISTOL_BUY size: 0.1 costBuy: 50 costSell: 40 weight: 2 bigSprite: 791 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 21 damageType: 1 clipSize: 11 battleType: 2 attraction: 15 listOrder: 20370 - type: STR_BLACKOPS_SPYPISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_LABOR, STR_SPORTS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 7900 weight: 2 bigSprite: 792 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 11 battleType: 2 attraction: 15 listOrder: 20380 - type: STR_UAC_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_PISTOL_BUY size: 0.1 costBuy: 4500 costSell: 3000 weight: 6 bigSprite: 882 floorSprite: 789 handSprite: 96 bulletSprite: 1 fireSound: 60 compatibleAmmo: - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_AA_CLIP accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 85 tuSnap: 23 tuAimed: 38 tuLoad: 15 aimRange: 20 dropoff: 3 kneelBonus: 105 costThrow: energy: 12 battleType: 1 shotgunChoke: 80 invWidth: 1 invHeight: 2 armor: 40 attraction: 15 listOrder: 20384 - type: STR_UAC_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_PISTOL_BUY size: 0.025 costBuy: 300 costSell: 200 weight: 3 bigSprite: 883 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 29 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 5 shotgunSpread: 20 shotgunBehavior: 1 costThrow: energy: 6 battleType: 2 shotgunPellets: 3 armor: 35 listOrder: 20385 - type: STR_UAC_PISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.025 costSell: 8000 weight: 3 bigSprite: 884 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 38 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 5 costThrow: energy: 6 battleType: 2 shotgunPellets: 3 armor: 35 listOrder: 20386 - type: STR_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_PISTOL_BUY size: 0.1 costBuy: 2250 costSell: 1500 weight: 5 bigSprite: 3 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_PISTOL_CLIP - STR_PISTOL_AA_CLIP accuracyCloseQuarters: 133 accuracySnap: 80 accuracyAimed: 88 tuSnap: 18 tuAimed: 30 tuLoad: 15 aimRange: 22 dropoff: 3 kneelBonus: 105 battleType: 1 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 20330 - type: STR_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_PISTOL_CLIP size: 0.1 costBuy: 200 costSell: 150 weight: 2 bigSprite: 4 floorSprite: 4 handSprite: 624 hitSound: 77 hitAnimation: 26 power: 30 damageType: 1 clipSize: 12 battleType: 2 armor: 12 attraction: 15 listOrder: 20340 - type: STR_PISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 8000 weight: 2 bigSprite: 84 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 12 battleType: 2 armor: 12 attraction: 15 listOrder: 20350 - type: STR_LUGER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_LUGER size: 0.1 costBuy: 400 costSell: 300 weight: 6 bigSprite: 275 floorSprite: 3 handSprite: 776 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_LUGER_CLIP accuracyCloseQuarters: 133 accuracySnap: 70 accuracyAimed: 80 tuSnap: 17 tuAimed: 28 tuLoad: 15 aimRange: 20 dropoff: 3 kneelBonus: 105 costThrow: energy: 12 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 15 listOrder: 20080 - type: STR_LUGER_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_LUGER size: 0.025 costBuy: 50 costSell: 40 weight: 2 bigSprite: 276 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 clipSize: 8 costThrow: energy: 4 battleType: 2 armor: 35 attraction: 15 listOrder: 20090 - type: STR_MAUSER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAUSER size: 0.1 costBuy: 1500 costSell: 1300 weight: 6 bigSprite: 559 floorSprite: 3 handSprite: 776 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MAUSER_CLIP accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 85 tuSnap: 22 tuAimed: 32 tuLoad: 18 aimRange: 23 kneelBonus: 105 dropoff: 3 costThrow: energy: 12 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 15 listOrder: 20100 - type: STR_MAUSER_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAUSER size: 0.025 costBuy: 50 costSell: 40 weight: 2 bigSprite: 560 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 15 damageType: 1 damageBonus: firing: 0.2 clipSize: 10 costThrow: energy: 4 battleType: 2 armor: 35 attraction: 15 listOrder: 20110 - type: STR_COLT45 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 750 costSell: 600 weight: 5 bigSprite: 279 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 110 compatibleAmmo: - STR_COLT45_CLIP accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 80 tuSnap: 18 tuAimed: 32 tuLoad: 15 aimRange: 20 dropoff: 3 kneelBonus: 105 costThrow: energy: 10 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 15 listOrder: 20000 - type: STR_COLT45_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.025 costBuy: 75 costSell: 55 weight: 2 bigSprite: 280 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 7 costThrow: energy: 4 battleType: 2 armor: 35 attraction: 15 listOrder: 20010 - type: STR_DESERT_EAGLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_DESERT_EAGLE - STR_NONSTANDARD_WEAPONS size: 0.1 costBuy: 1200 costSell: 900 weight: 7 bigSprite: 430 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 59 compatibleAmmo: - STR_DESERT_EAGLE_CLIP accuracyCloseQuarters: 133 accuracySnap: 65 accuracyAimed: 92 tuSnap: 23 tuAimed: 35 costThrow: energy: 14 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 20 dropoff: 3 kneelBonus: 105 attraction: 15 listOrder: 20140 - type: STR_DESERT_EAGLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_DESERT_EAGLE - STR_NONSTANDARD_WEAPONS size: 0.025 costBuy: 140 costSell: 125 weight: 2 bigSprite: 431 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 37 damageType: 1 damageAlter: ArmorEffectiveness: 1.1 clipSize: 7 costThrow: energy: 4 battleType: 2 armor: 30 attraction: 15 listOrder: 20150 - type: STR_WILDEY categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_WILDEY_BUY size: 0.2 costBuy: 2400 costSell: 1800 weight: 8 bigSprite: 575 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_WILDEY_CLIP accuracyCloseQuarters: 133 accuracySnap: 65 accuracyAimed: 80 tuSnap: 23 tuAimed: 37 tuLoad: 18 aimRange: 14 snapRange: 12 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 15 listOrder: 20230 - type: STR_WILDEY_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_WILDEY_BUY size: 0.1 costBuy: 350 costSell: 300 weight: 3 bigSprite: 576 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 22 damageType: 1 damageBonus: firing: 0.3 damageAlter: ArmorEffectiveness: 1.5 clipSize: 8 battleType: 2 armor: 30 attraction: 15 listOrder: 20240 - type: STR_HK_MK23_SOCOM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_HK_MK23_SOCOM_BUY size: 0.1 costBuy: 1750 costSell: 1600 weight: 6 bigSprite: 381 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 110 compatibleAmmo: - STR_HK_MK23_SOCOM_CLIP accuracyCloseQuarters: 140 accuracySnap: 75 accuracyAimed: 94 tuSnap: 17 tuAimed: 29 tuLoad: 15 dropoff: 3 costThrow: energy: 12 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 aimRange: 18 kneelBonus: 105 attraction: 15 listOrder: 20020 - type: STR_HK_MK23_SOCOM_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_HK_MK23_SOCOM_BUY size: 0.025 costBuy: 180 costSell: 150 weight: 2 bigSprite: 382 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 35 attraction: 15 listOrder: 20030 - type: STR_BERETTA_92FS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 700 costSell: 580 weight: 4 bigSprite: 351 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_BERETTA_92FS_CLIP accuracyCloseQuarters: 133 accuracySnap: 80 accuracyAimed: 80 tuSnap: 16 tuAimed: 24 tuLoad: 15 aimRange: 20 dropoff: 3 kneelBonus: 105 costThrow: energy: 8 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 15 listOrder: 20120 - type: STR_BERETTA_92FS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.025 costBuy: 90 costSell: 80 weight: 2 bigSprite: 352 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 clipSize: 15 costThrow: energy: 4 battleType: 2 armor: 35 attraction: 15 listOrder: 20130 - type: STR_USP_MATCH categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_USP_MATCH - STR_NONSTANDARD_WEAPONS size: 0.1 costBuy: 1300 costSell: 1000 weight: 4 bigSprite: 1085 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_USP_9_MM_CLIP accuracyCloseQuarters: 133 accuracySnap: 80 accuracyAimed: 88 tuSnap: 16 tuAimed: 25 tuLoad: 15 aimRange: 20 kneelBonus: 105 dropoff: 3 costThrow: energy: 8 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 15 listOrder: 20131 - type: STR_USP_9_MM_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_USP_MATCH - STR_NONSTANDARD_WEAPONS size: 0.025 costBuy: 120 costSell: 100 weight: 2 bigSprite: 1086 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 clipSize: 15 costThrow: energy: 4 battleType: 2 armor: 35 attraction: 15 listOrder: 20132 - type: STR_MAKAROV categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAKAROV size: 0.1 costBuy: 350 costSell: 250 weight: 4 bigSprite: 283 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MAKAROV_CLIP accuracyCloseQuarters: 133 accuracySnap: 65 accuracyAimed: 75 tuSnap: 16 tuAimed: 30 tuLoad: 15 costThrow: energy: 8 battleType: 1 aimRange: 20 dropoff: 3 kneelBonus: 105 invWidth: 1 invHeight: 2 armor: 30 attraction: 15 listOrder: 20040 - type: STR_MAKAROV_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAKAROV size: 0.025 costBuy: 30 costSell: 22 weight: 2 bigSprite: 284 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 24 damageType: 1 clipSize: 9 costThrow: energy: 4 battleType: 2 armor: 30 attraction: 15 listOrder: 20050 - type: STR_PPSH categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_PPSH_BUY size: 0.2 costBuy: 300 costSell: 250 weight: 7 bigSprite: 788 floorSprite: 720 handSprite: 1520 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_PPSH_CLIP accuracyCloseQuarters: 120 accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 75 tuAuto: 33 tuSnap: 25 tuAimed: 42 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 45 invWidth: 1 invHeight: 3 armor: 32 aimRange: 24 autoShots: 4 sprayWaypoints: 2 attraction: 18 listOrder: 20790 - type: STR_PPSH_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_PPSH_BUY size: 0.08 costBuy: 260 costSell: 180 weight: 4 bigSprite: 789 floorSprite: 721 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 71 costThrow: energy: 8 battleType: 2 armor: 30 attraction: 15 listOrder: 20800 - type: STR_TOKAREV categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_TOKAREV size: 0.1 costBuy: 370 costSell: 260 weight: 5 bigSprite: 375 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_TOKAREV_CLIP accuracyCloseQuarters: 133 accuracySnap: 65 accuracyAimed: 82 tuSnap: 19 tuAimed: 34 tuLoad: 18 aimRange: 20 dropoff: 3 kneelBonus: 105 costThrow: energy: 8 battleType: 1 invWidth: 1 invHeight: 2 armor: 30 attraction: 15 listOrder: 20060 - type: STR_TOKAREV_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_TOKAREV size: 0.025 costBuy: 30 costSell: 22 weight: 2 bigSprite: 376 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 8 costThrow: energy: 4 battleType: 2 armor: 30 attraction: 15 listOrder: 20070 - type: STR_GLOCK_18 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 800 costSell: 550 weight: 3 bigSprite: 293 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_GLOCK_18_CLIP - STR_GLOCK_18_LARGE_CLIP accuracyCloseQuarters: 133 accuracySnap: 70 accuracyAimed: 70 accuracyAuto: 50 tuSnap: 15 tuAimed: 20 tuAuto: 23 tuLoad: 15 costThrow: energy: 8 battleType: 1 aimRange: 20 autoRange: 14 dropoff: 3 kneelBonus: 105 autoShots: 2 invWidth: 1 invHeight: 2 armor: 30 attraction: 15 listOrder: 19950 - type: STR_GLOCK_18_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.025 costBuy: 180 costSell: 50 weight: 2 bigSprite: 294 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 18 costThrow: energy: 4 battleType: 2 armor: 30 attraction: 15 listOrder: 19960 - type: STR_GLOCK_18_LARGE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_GLOCK_18_LARGE_CLIP size: 0.05 costBuy: 400 costSell: 120 weight: 3 bigSprite: 769 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 33 costThrow: energy: 4 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 attraction: 16 listOrder: 19970 - type: STR_CALICO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_CALICO_BUY size: 0.3 costBuy: 900 costSell: 600 weight: 5 bigSprite: 784 floorSprite: 718 handSprite: 1512 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_CALICO_CLIP - STR_CALICO_LARGE_CLIP accuracyCloseQuarters: 120 accuracySnap: 60 accuracyAuto: 40 tuSnap: 18 tuAuto: 27 tuLoad: 20 costThrow: energy: 10 autoRange: 9 snapRange: 12 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 16 listOrder: 20810 - type: STR_CALICO_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_CALICO_BUY size: 0.1 costBuy: 100 costSell: 70 weight: 3 bigSprite: 785 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 50 battleType: 2 armor: 30 attraction: 15 listOrder: 20820 - type: STR_CALICO_LARGE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_CALICO_LARGE_CLIP size: 0.1 costBuy: 240 costSell: 160 weight: 5 bigSprite: 786 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 100 battleType: 2 invWidth: 1 invHeight: 2 armor: 30 attraction: 16 listOrder: 20830 - type: STR_M14 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_M14_BUY size: 0.2 costBuy: 1900 costSell: 1750 weight: 12 bigSprite: 753 floorSprite: 366 handSprite: 1904 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_FN_FAL_CLIP accuracyCloseQuarters: 100 accuracyAuto: 35 accuracySnap: 75 accuracyAimed: 125 tuAuto: 40 tuSnap: 29 tuAimed: 65 snapRange: 16 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 autoRange: 11 attraction: 20 listOrder: 21250 - type: STR_GALIL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_GALIL_BUY size: 0.2 costBuy: 1800 costSell: 1300 weight: 10 bigSprite: 937 floorSprite: 825 handSprite: 1672 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_FN_FAL_CLIP accuracyCloseQuarters: 100 accuracyAuto: 30 accuracySnap: 75 accuracyAimed: 105 tuAuto: 34 tuSnap: 24 tuAimed: 65 snapRange: 16 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 50 invWidth: 1 invHeight: 3 autoRange: 10 armor: 30 attraction: 20 listOrder: 21245 - type: STR_FN_FAL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_FN_FAL_BUY size: 0.2 costBuy: 1900 costSell: 1750 weight: 12 bigSprite: 433 floorSprite: 366 handSprite: 1040 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_FN_FAL_CLIP accuracyCloseQuarters: 100 accuracyAuto: 35 accuracySnap: 80 accuracyAimed: 115 tuAuto: 38 tuSnap: 28 tuAimed: 65 snapRange: 16 autoRange: 11 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 armor: 30 invWidth: 1 invHeight: 3 attraction: 20 listOrder: 21240 - type: STR_FN_FAL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_FN_FAL_CLIP size: 0.1 costBuy: 275 costSell: 225 weight: 3 bigSprite: 434 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 77 power: 28 damageBonus: firing: 0.1 damageType: 1 clipSize: 20 battleType: 2 attraction: 15 listOrder: 21260 - type: STR_G11 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_G11_BUY size: 0.2 costBuy: 1900 costSell: 1750 weight: 12 bigSprite: 780 floorSprite: 715 handSprite: 1488 bulletSprite: 2 fireSound: 299 compatibleAmmo: - STR_G11_CLIP accuracyCloseQuarters: 115 accuracyAuto: 65 accuracySnap: 75 accuracyAimed: 105 tuAuto: 28 tuSnap: 22 tuAimed: 50 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 aimRange: 33 snapRange: 16 autoRange: 15 attraction: 20 listOrder: 21270 - type: STR_G11_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_G11_BUY size: 0.1 costBuy: 700 costSell: 560 weight: 3 bigSprite: 781 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 77 power: 22 damageBonus: bravery: 0.1 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 50 battleType: 2 attraction: 15 listOrder: 21280 - type: STR_ASSAULT_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_ASSAULT_RIFLE_BUY size: 0.2 costBuy: 10000 costSell: 8250 weight: 8 bigSprite: 208 floorSprite: 185 handSprite: 424 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_AA_CLIP accuracyCloseQuarters: 100 accuracyAuto: 55 accuracySnap: 70 accuracyAimed: 85 tuAuto: 40 tuSnap: 25 tuAimed: 45 battleType: 1 twoHanded: true oneHandedPenalty: 55 invWidth: 1 invHeight: 3 autoShots: 4 sprayWaypoints: 2 aimRange: 25 snapRange: 18 autoRange: 14 attraction: 20 listOrder: 21290 - type: STR_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_RIFLE_BUY size: 0.2 costBuy: 8000 costSell: 6400 weight: 8 bigSprite: 1 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_AA_CLIP accuracyCloseQuarters: 100 accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 125 tuAuto: 36 tuSnap: 25 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 20 autoRange: 11 attraction: 20 listOrder: 21300 - type: STR_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_RIFLE_CLIP size: 0.1 costBuy: 350 costSell: 250 weight: 3 bigSprite: 2 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 77 power: 30 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 20 battleType: 2 attraction: 20 listOrder: 21310 - type: STR_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8300 weight: 3 bigSprite: 80 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 40 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 20 battleType: 2 attraction: 15 listOrder: 21320 - type: STR_LIGHT_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_LIGHT_CANNON_BUY size: 0.3 costBuy: 24000 costSell: 20000 weight: 16 bigSprite: 288 floorSprite: 246 handSprite: 784 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_HE_AMMO - STR_LC_AA_AMMO - STR_LC_BS_AA_AMMO - STR_LC_I_AMMO accuracyCloseQuarters: 80 accuracySnap: 50 accuracyAimed: 75 tuSnap: 30 tuAimed: 70 battleType: 1 twoHanded: true oneHandedPenalty: 60 shotgunChoke: 100 aimRange: 20 armor: 35 invWidth: 1 invHeight: 3 attraction: 24 listOrder: 23120 - type: STR_LC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 350 costSell: 300 weight: 4 bigSprite: 289 floorSprite: 247 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 48 damageAlter: ArmorEffectiveness: 0.7 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23130 - type: STR_LC_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 300 costSell: 260 weight: 4 bigSprite: 290 floorSprite: 248 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 25 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 6 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23140 - type: STR_LC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_HE_AMMO - STR_EXPLOSIVES_LICENCE - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 850 costSell: 700 weight: 4 bigSprite: 291 floorSprite: 249 handSprite: 592 hitSound: 0 hitAnimation: 0 power: 44 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23150 - type: STR_LC_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_AA_AMMO - STR_EXPLOSIVES_LICENCE - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 12000 costSell: 9000 weight: 4 bigSprite: 512 floorSprite: 247 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 62 damageAlter: ArmorEffectiveness: 0.7 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23170 - type: STR_LC_BS_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_BS_AA_AMMO - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 10500 costSell: 8400 weight: 4 bigSprite: 513 floorSprite: 248 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 33 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 6 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23180 - type: STR_LC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_I_AMMO - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 700 costSell: 550 weight: 4 bigSprite: 684 floorSprite: 536 handSprite: 600 hitSound: 0 hitAnimation: 0 power: 50 damageAlter: ToHealth: 1.5 ToMorale: 15.0 ToTime: 0.3 damageType: 2 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23160 - type: STR_HEAVY_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY size: 0.3 costBuy: 32000 costSell: 24800 weight: 36 bigSprite: 11 floorSprite: 11 handSprite: 24 bulletSprite: 4 fireSound: 80 compatibleAmmo: - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_HC_BS_AMMO - STR_HC_AA_BS_AMMO - STR_HC_AA_AMMO accuracyCloseQuarters: 45 accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 tuLoad: 20 battleType: 1 twoHanded: true oneHandedPenalty: 65 shotgunChoke: 100 aimRange: 25 invWidth: 2 invHeight: 3 armor: 40 attraction: 24 listOrder: 23200 - type: STR_HC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 600 costSell: 425 weight: 6 bigSprite: 12 floorSprite: 12 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 70 damageType: 1 damageAlter: ArmorEffectiveness: 0.65 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23210 - type: STR_HC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HC_HE_AMMO - STR_HEAVY_CANNON_BUY - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 1000 costSell: 750 weight: 6 bigSprite: 13 floorSprite: 13 handSprite: 592 hitSound: 0 hitAnimation: 0 power: 65 damageType: 3 damageAlter: IgnoreOverKill: false ToTile: 0.66 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23220 - type: STR_HC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY - STR_HC_I_AMMO - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 800 costSell: 625 weight: 6 bigSprite: 14 floorSprite: 14 handSprite: 600 hitSound: 0 hitAnimation: 0 power: 75 damageAlter: ToHealth: 1.75 ToMorale: 15.0 ToTime: 0.3 damageType: 2 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23230 - type: STR_HC_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HC_AA_AMMO - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 24000 costSell: 18000 weight: 6 bigSprite: 74 floorSprite: 12 hitSound: 13 hitAnimation: 26 power: 88 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23250 - type: STR_HC_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 450 costSell: 325 weight: 6 bigSprite: 507 floorSprite: 12 handSprite: 1104 hitSound: 81 hitAnimation: 26 power: 33 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 8 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23240 - type: STR_HC_AA_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HC_AA_AMMO - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 21000 costSell: 16500 weight: 6 bigSprite: 508 floorSprite: 12 handSprite: 1104 hitSound: 81 hitAnimation: 26 power: 42 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 8 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 23260 - type: STR_AUTO_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY size: 0.3 costBuy: 37000 costSell: 32000 weight: 40 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 3 fireSound: 78 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_AC_BS_AMMO - STR_AC_AA_BS_AMMO - STR_AC_AA_AMMO accuracyCloseQuarters: 55 accuracyAuto: 32 accuracySnap: 56 accuracyAimed: 82 tuAuto: 40 tuSnap: 33 tuAimed: 80 autoShots: 5 sprayWaypoints: 2 battleType: 1 twoHanded: true shotgunChoke: 80 aimRange: 22 invWidth: 2 invHeight: 3 attraction: 24 listOrder: 23300 - type: STR_AC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 800 costSell: 600 weight: 5 bigSprite: 8 floorSprite: 8 handSprite: 560 hitSound: 79 hitAnimation: 26 power: 52 damageType: 1 damageAlter: ArmorEffectiveness: 0.75 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 16 listOrder: 23310 - type: STR_AC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 1100 costSell: 900 weight: 5 bigSprite: 9 floorSprite: 9 handSprite: 568 hitSound: 0 hitAnimation: 0 power: 55 damageType: 3 damageAlter: IgnoreOverKill: false ToTile: 0.66 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 16 listOrder: 23320 - type: STR_AC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 1000 costSell: 750 weight: 5 bigSprite: 10 floorSprite: 10 handSprite: 576 hitSound: 0 hitAnimation: 0 power: 52 damageAlter: ToHealth: 1.5 ToMorale: 15.0 ToTime: 0.3 damageType: 2 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 16 listOrder: 23330 - type: STR_AC_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 650 costSell: 525 weight: 5 bigSprite: 509 floorSprite: 10 handSprite: 1096 hitSound: 81 hitAnimation: 26 power: 28 shotgunBehavior: 1 shotgunSpread: 50 shotgunPellets: 6 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 16 listOrder: 23340 - type: STR_AC_AA_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AC_AA_AMMO - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 24000 costSell: 18000 weight: 5 bigSprite: 510 floorSprite: 10 handSprite: 1096 hitSound: 81 hitAnimation: 26 power: 37 shotgunBehavior: 1 shotgunSpread: 50 shotgunPellets: 6 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 16 listOrder: 23360 - type: STR_AC_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AC_AA_AMMO - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 27000 costSell: 19500 weight: 5 bigSprite: 73 floorSprite: 8 handSprite: 560 hitSound: 13 hitAnimation: 26 power: 70 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 16 listOrder: 23350 - type: STR_MASS_DRIVER_PISTOL categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_PISTOL size: 0.1 costSell: 6300 weight: 15 bigSprite: 71 floorSprite: 99 handSprite: 248 bulletSprite: 19 fireSound: 68 compatibleAmmo: - STR_MASS_DRIVER_PISTOL_CLIP accuracyCloseQuarters: 133 accuracySnap: 72 accuracyAimed: 82 aimRange: 20 dropoff: 3 kneelBonus: 105 tuSnap: 22 tuAimed: 35 tuLoad: 15 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 5 attraction: 15 listOrder: 20420 - type: STR_MASS_DRIVER_PISTOL_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_PISTOL_CLIP size: 0.1 costSell: 1500 weight: 3 bigSprite: 67 floorSprite: 101 hitSound: 66 hitAnimation: 26 power: 54 damageType: 1 clipSize: 9 battleType: 2 armor: 30 attraction: 15 listOrder: 20430 - type: STR_MASS_DRIVER_RIFLE categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_RIFLE size: 0.1 costSell: 11500 weight: 23 bigSprite: 70 floorSprite: 98 handSprite: 240 bulletSprite: 19 fireSound: 67 compatibleAmmo: - STR_MASS_DRIVER_RIFLE_CLIP accuracyCloseQuarters: 100 accuracySnap: 80 accuracyAimed: 115 tuSnap: 35 tuAimed: 70 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 20 listOrder: 21700 - type: STR_MASS_DRIVER_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_RIFLE_CLIP size: 0.1 costSell: 2400 weight: 3 bigSprite: 66 floorSprite: 85 hitSound: 66 hitAnimation: 26 power: 70 damageType: 1 clipSize: 27 battleType: 2 armor: 30 attraction: 15 listOrder: 21710 - type: STR_MASS_DRIVER_SNIPER_RIFLE categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_SNIPER_RIFLE size: 0.2 costSell: 14000 weight: 36 bigSprite: 69 floorSprite: 97 handSprite: 232 bulletSprite: 19 fireSound: 67 compatibleAmmo: - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 80 accuracySnap: 90 accuracyAimed: 150 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 50 tuAimed: 75 snapRange: 30 minRange: 15 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 5 attraction: 20 listOrder: 22240 - type: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP size: 0.1 costSell: 3150 weight: 3 bigSprite: 65 floorSprite: 85 hitSound: 66 hitAnimation: 26 power: 70 damageBonus: firing: 0.3 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 32 battleType: 2 armor: 30 attraction: 15 listOrder: 22250 - type: STR_HEAVY_MASS_DRIVER categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_MASS_DRIVER size: 0.2 costSell: 21000 weight: 45 bigSprite: 72 floorSprite: 100 handSprite: 256 bulletSprite: 19 fireSound: 65 compatibleAmmo: - STR_HEAVY_MASS_DRIVER_CLIP accuracyCloseQuarters: 60 accuracySnap: 60 accuracyAimed: 100 tuSnap: 35 tuAimed: 75 tuLoad: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 24 listOrder: 23600 - type: STR_HEAVY_MASS_DRIVER_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_MASS_DRIVER_CLIP size: 0.1 costSell: 3900 weight: 4 bigSprite: 68 floorSprite: 102 hitSound: 66 hitAnimation: 26 power: 100 damageType: 1 clipSize: 48 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 16 listOrder: 23610 - type: STR_GAUSS_PISTOL categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_GAUSS_PISTOL size: 0.1 costSell: 81500 weight: 20 bigSprite: 214 floorSprite: 194 handSprite: 464 bulletSprite: 18 fireSound: 98 compatibleAmmo: - STR_GAUSS_PISTOL_CLIP accuracyCloseQuarters: 133 accuracyAuto: 26 accuracySnap: 69 accuracyAimed: 82 tuAuto: 42 tuSnap: 30 tuAimed: 55 tuLoad: 15 aimRange: 25 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 5 attraction: 15 listOrder: 20460 - type: STR_GAUSS_PISTOL_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_GAUSS_PISTOL_CLIP size: 0.1 costSell: 1800 weight: 3 bigSprite: 218 floorSprite: 196 hitSound: 66 hitAnimation: 116 power: 80 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 20470 - type: STR_GAUSS_RIFLE categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_GAUSS_RIFLE size: 0.1 costSell: 135000 weight: 45 bigSprite: 213 floorSprite: 193 handSprite: 456 bulletSprite: 18 fireSound: 97 compatibleAmmo: - STR_GAUSS_RIFLE_CLIP accuracyCloseQuarters: 100 accuracyAuto: 36 accuracySnap: 80 accuracyAimed: 115 tuAuto: 47 tuSnap: 35 tuAimed: 80 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 20 listOrder: 21740 - type: STR_GAUSS_RIFLE_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_GAUSS_RIFLE_CLIP size: 0.1 costSell: 3000 weight: 4 bigSprite: 217 floorSprite: 196 hitSound: 66 hitAnimation: 116 power: 100 damageType: 1 clipSize: 18 battleType: 2 armor: 30 attraction: 15 listOrder: 21750 - type: STR_GAUSS_SNIPER_RIFLE categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_SPACE, STR_LAND] requires: - STR_GAUSS_SNIPER_RIFLE size: 0.2 costSell: 140000 weight: 55 bigSprite: 212 floorSprite: 192 handSprite: 448 bulletSprite: 18 fireSound: 97 compatibleAmmo: - STR_GAUSS_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 80 accuracySnap: 90 accuracyAimed: 150 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 50 tuAimed: 75 snapRange: 30 minRange: 15 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 5 attraction: 20 listOrder: 22280 - type: STR_GAUSS_SNIPER_RIFLE_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_GAUSS_SNIPER_RIFLE_CLIP size: 0.1 costSell: 2850 weight: 4 bigSprite: 216 floorSprite: 196 hitSound: 66 hitAnimation: 116 power: 120 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 21 battleType: 2 armor: 30 attraction: 15 listOrder: 22290 - type: STR_HEAVY_GAUSS categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_GAUSS size: 0.2 costSell: 205000 weight: 76 bigSprite: 215 floorSprite: 195 handSprite: 472 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HEAVY_GAUSS_CLIP accuracyCloseQuarters: 60 accuracyAuto: 36 accuracySnap: 60 accuracyAimed: 100 tuAuto: 55 tuSnap: 35 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 24 listOrder: 23620 - type: STR_HEAVY_GAUSS_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_GAUSS_CLIP size: 0.1 costSell: 6200 weight: 5 bigSprite: 219 floorSprite: 197 hitSound: 66 hitAnimation: 116 power: 150 damageType: 1 clipSize: 32 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 16 listOrder: 23630 - type: STR_AGRICULTURAL_FLAMER categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_AGRICULTURAL_FLAMER_BUY size: 0.2 costBuy: 4000 costSell: 3500 weight: 8 bigSprite: 716 floorSprite: 78 handSprite: 184 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracyCloseQuarters: 100 accuracyAimed: 25 tuAimed: 20 tuLoad: 20 costThrow: energy: 16 battleType: 1 twoHanded: true arcingShot: true maxRange: 6 powerRangeReduction: 999 invWidth: 1 invHeight: 3 armor: 20 bulletSpeed: 80 experienceTrainingMode: 7 attraction: 18 listOrder: 34490 - type: STR_FLAMETHROWER categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_FLAMETHROWER_BUY size: 0.2 costBuy: 8000 costSell: 6500 weight: 10 bigSprite: 140 floorSprite: 78 handSprite: 184 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracyCloseQuarters: 100 accuracyAuto: 20 tuAuto: 35 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true arcingShot: true maxRange: 9 powerRangeReduction: 999 invWidth: 1 invHeight: 3 armor: 30 autoShots: 8 bulletSpeed: 80 experienceTrainingMode: 7 attraction: 20 listOrder: 34500 - type: STR_FLAMETHROWER_CLIP categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_FLAMETHROWER_CLIP size: 0.2 costBuy: 500 costSell: 400 weight: 6 bigSprite: 141 floorSprite: 79 explosionHitSound: 113 hitAnimation: 120 power: 30 damageType: 2 damageAlter: ToMorale: 30.0 ToTime: 0.6 clipSize: 40 costThrow: energy: 10 battleType: 2 invWidth: 2 invHeight: 1 armor: 15 attraction: 16 listOrder: 34510 - type: STR_MACRO_FLAMER categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAND] size: 1.0 costSell: 15000 weight: 85 bigSprite: 850 floorSprite: 761 handSprite: 1552 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_LARGE_FLAMER_CLIP accuracyCloseQuarters: 100 accuracyAuto: 15 tuAuto: 45 tuLoad: 25 costThrow: energy: 20 battleType: 1 twoHanded: false arcingShot: true maxRange: 20 powerRangeReduction: 999 invWidth: 2 invHeight: 3 armor: 45 autoShots: 12 sprayWaypoints: 2 bulletSpeed: 80 experienceTrainingMode: 7 attraction: 20 listOrder: 34560 - type: STR_LARGE_FLAMER_CLIP categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] size: 0.3 costSell: 1250 weight: 25 bigSprite: 851 floorSprite: 762 explosionHitSound: 113 hitAnimation: 120 power: 50 damageType: 2 damageAlter: ToMorale: 30.0 ToTime: 0.6 clipSize: 120 costThrow: energy: 20 battleType: 2 invWidth: 2 invHeight: 2 armor: 20 attraction: 18 listOrder: 34570 - type: STR_SMALL_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CONCEALABLE, STR_LAND] size: 0.2 costBuy: 1700 costSell: 1200 weight: 6 bigSprite: 256 floorSprite: 81 handSprite: 1976 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_SMALL_SHOTGUN_SHELLS accuracyCloseQuarters: 120 accuracySnap: 150 accuracyAimed: 175 tuSnap: 28 tuAimed: 48 snapRange: 3 aimRange: 3 dropoff: 6 battleType: 1 twoHanded: true oneHandedPenalty: 80 shotgunChoke: 50 invWidth: 1 invHeight: 2 armor: 40 tuLoad: 20 attraction: 16 listOrder: 22350 - type: STR_SMALL_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 40 costSell: 30 weight: 3 bigSprite: 257 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 4 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 attraction: 15 listOrder: 22360 - type: STR_HMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_HMG_BUY size: 0.4 costBuy: 11500 costSell: 8500 weight: 44 bigSprite: 155 floorSprite: 89 handSprite: 192 bulletSprite: 3 fireSound: 2 compatibleAmmo: - STR_HMG_CLIP - STR_HMG_AA_CLIP accuracyCloseQuarters: 28 accuracyAuto: 50 tuAuto: 90 tuLoad: 25 autoRange: 100 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 50 autoShots: 10 sprayWaypoints: 2 attraction: 28 listOrder: 31200 - type: STR_HMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HMG_BUY size: 0.1 costBuy: 800 costSell: 600 weight: 8 bigSprite: 902 floorSprite: 80 hitSound: 220 hitAnimation: 26 power: 55 damageType: 1 clipSize: 80 battleType: 2 armor: 35 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 31210 - type: STR_HMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 23400 weight: 8 bigSprite: 75 floorSprite: 80 hitSound: 220 hitAnimation: 26 power: 70 damageType: 1 clipSize: 80 battleType: 2 armor: 35 invWidth: 2 invHeight: 1 attraction: 18 listOrder: 31220 - type: STR_PSG1 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_PSG1_BUY size: 0.3 costBuy: 15000 costSell: 8200 weight: 16 bigSprite: 629 floorSprite: 76 handSprite: 136 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_PSG1_CLIP accuracyCloseQuarters: 66 noLOSAccuracyPenalty: 65 accuracySnap: 90 accuracyAimed: 140 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 49 tuAimed: 75 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 snapRange: 25 minRange: 10 dropoff: 3 attraction: 20 listOrder: 22100 - type: STR_PSG1_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_PSG1_BUY size: 0.1 costBuy: 700 costSell: 550 weight: 3 bigSprite: 630 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 30 damageBonus: firing: 0.2 damageAlter: RandomType: 7 ArmorEffectiveness: 0.8 damageType: 1 clipSize: 15 battleType: 2 armor: 20 attraction: 15 listOrder: 22110 - type: STR_SNIPER_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_SNIPER_RIFLE_BUY size: 0.2 costBuy: 12000 costSell: 8500 weight: 15 bigSprite: 609 floorSprite: 477 handSprite: 1192 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 66 accuracySnap: 90 accuracyAimed: 120 accuracyMultiplier: firing: [0.0, 0.01] bravery: 0.5 tuSnap: 55 tuAimed: 80 tuLoad: 20 snapRange: 30 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 30 attraction: 20 listOrder: 22080 - type: STR_SNIPER_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_SNIPER_RIFLE_BUY size: 0.1 costBuy: 350 costSell: 270 weight: 2 bigSprite: 610 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 28 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 5 battleType: 2 armor: 30 attraction: 15 listOrder: 22090 - type: STR_BLACKOPS_SNIPER_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_BLACKOPS_SNIPER_RIFLE_BUY size: 0.3 costBuy: 28000 costSell: 22500 weight: 12 bigSprite: 900 floorSprite: 76 handSprite: 136 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP accuracyCloseQuarters: 66 accuracySnap: 80 accuracyAimed: 150 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 45 tuAimed: 75 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 snapRange: 30 minRange: 15 dropoff: 3 attraction: 20 listOrder: 22140 - type: STR_BLACKOPS_SNIPER_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_SNIPER_RIFLE_BUY size: 0.1 costBuy: 550 costSell: 400 weight: 3 bigSprite: 901 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 30 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 10 battleType: 2 armor: 20 attraction: 15 listOrder: 22150 - type: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8600 weight: 2 bigSprite: 83 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 40 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 10 battleType: 2 armor: 20 attraction: 15 listOrder: 22160 - type: STR_BLACKOPS_AUTO_SNIPER_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY size: 0.3 costBuy: 50000 costSell: 24000 weight: 11 bigSprite: 422 floorSprite: 492 handSprite: 1224 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP accuracyCloseQuarters: 80 accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 120 accuracyMultiplier: firing: [0.0, 0.01] reactions: 0.25 tuAuto: 45 tuSnap: 40 tuAimed: 75 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 20 snapRange: 33 autoRange: 18 minRange: 10 dropoff: 3 attraction: 20 listOrder: 22210 - type: STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY size: 0.1 costBuy: 500 costSell: 350 weight: 3 bigSprite: 423 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 25 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 battleType: 2 armor: 20 attraction: 15 listOrder: 22220 - type: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8200 weight: 3 bigSprite: 536 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 38 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 battleType: 2 armor: 20 attraction: 15 listOrder: 22230 - type: STR_HEAVY_SNIPER_RIFLE categories: [STR_XCOM_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_SNIPER_RIFLES, STR_LAND] size: 0.3 costSell: 30000 weight: 20 bigSprite: 193 floorSprite: 174 handSprite: 1544 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_HEAVY_SNIPER_RIFLE_CLIP - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP accuracyCloseQuarters: 45 accuracyAimed: 105 tuAimed: 80 accuracyMultiplier: firing: [0.0, 0.01] kneelBonus: 200 aimRange: 40 minRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 attraction: 22 listOrder: 22170 - type: STR_HEAVY_SNIPER_RIFLE_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 600 weight: 3 bigSprite: 194 floorSprite: 175 hitSound: 22 hitAnimation: 26 power: 50 damageBonus: firing: 0.2 damageAlter: RandomType: 7 ArmorEffectiveness: 0.65 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 15 listOrder: 22180 - type: STR_HEAVY_SNIPER_RIFLE_HE_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 800 weight: 3 bigSprite: 195 floorSprite: 175 hitSound: 22 hitAnimation: 0 power: 54 damageAlter: IgnoreOverKill: false damageBonus: firing: 0.1 blastRadius: 1 damageType: 3 clipSize: 6 battleType: 2 armor: 20 attraction: 15 listOrder: 22190 - type: STR_HEAVY_SNIPER_RIFLE_AA_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8600 weight: 2 bigSprite: 196 floorSprite: 175 hitSound: 22 hitAnimation: 26 power: 70 damageBonus: firing: 0.2 damageAlter: RandomType: 7 ArmorEffectiveness: 0.65 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 15 listOrder: 22200 - type: STR_TASER categories: [STR_HUMAN_TECH, STR_INCAPACITATE, STR_ELECTRIC, STR_PISTOLS, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costBuy: 1800 costSell: 600 weight: 5 bigSprite: 113 floorSprite: 83 handSprite: 200 bulletSprite: 13 fireSound: 61 compatibleAmmo: - STR_TASER_CLIP accuracyCloseQuarters: 133 accuracyAimed: 70 tuAimed: 30 tuLoad: 15 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 20 maxRange: 5 powerRangeReduction: 999 experienceTrainingMode: 4 attraction: 15 listOrder: 18900 - type: STR_TASER_CLIP categories: [STR_HUMAN_TECH, STR_INCAPACITATE, STR_ELECTRIC, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costBuy: 200 costSell: 100 weight: 2 bigSprite: 114 floorSprite: 91 hitSound: 54 hitAnimation: 56 blastRadius: 0 power: 44 damageType: 11 damageAlter: ToHealth: 0.05 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 1.0 ToTile: 0.0 clipSize: 2 battleType: 2 armor: 20 attraction: 15 listOrder: 18910 - type: STR_TASER_CANNON categories: [STR_XCOM_TECH, STR_INCAPACITATE, STR_ELECTRIC, STR_CANNONS, STR_HEAVY_WEAPONS, STR_UNDERWATER, STR_LAND] size: 0.3 costSell: 10000 weight: 16 bigSprite: 1079 floorSprite: 925 handSprite: 1936 bulletSprite: 13 fireSound: 61 invWidth: 2 invHeight: 3 compatibleAmmo: - STR_TASER_CANNON_CLIP accuracyCloseQuarters: 35 accuracyAimed: 90 tuAimed: 40 tuLoad: 25 battleType: 1 twoHanded: true oneHandedPenalty: 65 armor: 18 maxRange: 10 powerRangeReduction: 30 experienceTrainingMode: 4 attraction: 24 listOrder: 18916 - type: STR_TASER_CANNON_CLIP categories: [STR_XCOM_TECH, STR_INCAPACITATE, STR_ELECTRIC, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 850 weight: 22 bigSprite: 1080 floorSprite: 926 hitSound: 54 hitAnimation: 56 invWidth: 2 invHeight: 2 blastRadius: 0 power: 65 damageType: 11 damageAlter: ToHealth: 0.05 ToStun: 1.12 ToArmor: 0.0 ToWound: 0.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 0.7 ToTile: 0.0 clipSize: 2 battleType: 2 armor: 16 attraction: 15 listOrder: 18917 - type: STR_THUNDER_ARCER categories: [STR_XCOM_TECH, STR_ELECTRIC, STR_CANNONS, STR_HEAVY_WEAPONS, STR_UNDERWATER, STR_LAND] requires: - STR_THUNDER_ARCER size: 0.2 costSell: 100000 weight: 12 bigSprite: 1083 floorSprite: 928 handSprite: 1944 bulletSprite: 26 fireSound: 61 hitSound: 54 hitAnimation: 126 power: 100 damageType: 11 damageAlter: IgnoreSelfDestruct: true accuracyCloseQuarters: 70 accuracyAuto: 30 accuracySnap: 50 accuracyAimed: 75 tuAuto: 40 tuSnap: 33 tuAimed: 70 battleType: 1 twoHanded: true blockBothHands: true arcingShot: true invWidth: 1 invHeight: 3 clipSize: -1 attraction: 20 listOrder: 30730 - type: STR_GRENADE_LAUNCHER categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_INCENDIARIES, STR_INCAPACITATE, STR_SMOKE, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 5000 costSell: 2250 weight: 8 bigSprite: 903 floorSprite: 74 handSprite: 128 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_LAUNCHER_FRAG - STR_LAUNCHER_BEAN - STR_LAUNCHER_SMOKE - STR_LAUNCHER_INC - STR_LAUNCHER_FLASHBANG - STR_LAUNCHER_ELERIUM accuracyCloseQuarters: 80 accuracySnap: 50 accuracyAimed: 85 tuSnap: 33 tuAimed: 50 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 20 listOrder: 34100 - type: STR_LAUNCHER_FRAG categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 904 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 48 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 armor: 20 blastRadius: 4 attraction: 15 listOrder: 34110 - type: STR_LAUNCHER_BEAN categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_INCAPACITATE, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.1 costBuy: 150 costSell: 100 weight: 3 bigSprite: 1127 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 63 damageAlter: ToHealth: 0.35 ToTile: 0.2 ArmorEffectiveness: 1.25 damageType: 6 blastRadius: 0 clipSize: 1 battleType: 2 armor: 20 attraction: 15 listOrder: 34115 - type: STR_LAUNCHER_SMOKE categories: [STR_HUMAN_TECH, STR_SMOKE, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.1 costBuy: 300 costSell: 200 weight: 3 bigSprite: 63 floorSprite: 2 hitSound: 0 hitAnimation: 88 power: 60 damageType: 9 clipSize: 1 battleType: 2 armor: 20 attraction: 15 listOrder: 34118 - type: STR_LAUNCHER_INC categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY - STR_NAPALM_GRENADE size: 0.1 costBuy: 600 costSell: 400 weight: 3 bigSprite: 62 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 60 damageAlter: RandomType: 2 ToMorale: 15.0 ToTime: 0.3 IgnoreOverKill: false damageType: 2 clipSize: 1 battleType: 2 armor: 20 blastRadius: 4 attraction: 15 listOrder: 34120 - type: STR_LAUNCHER_FLASHBANG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LAUNCHER_FLASHBANG size: 0.1 costBuy: 300 costSell: 200 weight: 3 bigSprite: 926 floorSprite: 2 hitSound: 54 hitAnimation: 88 power: 35 hidePower: true damageType: 6 damageAlter: RandomType: 2 IgnorePainImmunity: true ArmorEffectiveness: 0 ToStun: 0.1 ToMorale: 0.1 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 5 clipSize: 1 battleType: 2 armor: 20 attraction: 15 listOrder: 34135 - type: STR_LAUNCHER_ELERIUM categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] size: 0.1 costSell: 34250 weight: 3 bigSprite: 247 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 armor: 20 blastRadius: 6 attraction: 15 listOrder: 34140 - type: STR_MILKOR_MGL categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_INCAPACITATE, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY size: 0.2 costBuy: 5000 costSell: 2250 weight: 9 bigSprite: 697 floorSprite: 650 handSprite: 1328 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_BEAN - STR_MILKOR_MGL_CLIP_SMOKE - STR_MILKOR_MGL_CLIP_INC - STR_MILKOR_MGL_CLIP_FLASHBANG - STR_MILKOR_MGL_CLIP_ELERIUM accuracyCloseQuarters: 95 accuracySnap: 40 accuracyAimed: 64 tuSnap: 28 tuAimed: 40 tuLoad: 25 aimRange: 20 snapRange: 12 battleType: 1 twoHanded: false invWidth: 2 invHeight: 2 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 20 listOrder: 34070 - type: STR_MILKOR_MGL_CLIP categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY size: 0.1 costBuy: 1200 costSell: 900 weight: 8 bigSprite: 698 floorSprite: 651 hitSound: 0 hitAnimation: 0 power: 48 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 4 attraction: 16 listOrder: 34080 - type: STR_MILKOR_MGL_CLIP_BEAN categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_INCAPACITATE, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY size: 0.1 costBuy: 900 costSell: 600 weight: 8 bigSprite: 1126 floorSprite: 651 hitSound: 13 hitAnimation: 26 power: 63 damageAlter: ToHealth: 0.35 ToTile: 0.2 ArmorEffectiveness: 1.25 damageType: 6 blastRadius: 0 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 attraction: 16 listOrder: 34082 - type: STR_MILKOR_MGL_CLIP_SMOKE categories: [STR_HUMAN_TECH, STR_SMOKE, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY size: 0.1 costBuy: 1800 costSell: 1200 weight: 8 bigSprite: 1123 floorSprite: 651 hitSound: 0 hitAnimation: 88 power: 60 damageType: 9 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 attraction: 16 listOrder: 34084 - type: STR_MILKOR_MGL_CLIP_INC categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY - STR_NAPALM_GRENADE size: 0.1 costBuy: 3600 costSell: 2400 weight: 8 bigSprite: 1122 floorSprite: 651 hitSound: 0 hitAnimation: 0 power: 60 damageAlter: RandomType: 2 ToMorale: 15.0 ToTime: 0.3 IgnoreOverKill: false damageType: 2 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 4 attraction: 16 listOrder: 34086 - type: STR_MILKOR_MGL_CLIP_FLASHBANG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_CLIP_FLASHBANG size: 0.1 costBuy: 1800 costSell: 1200 weight: 8 bigSprite: 1124 floorSprite: 651 hitSound: 54 hitAnimation: 88 power: 35 hidePower: true damageType: 6 damageAlter: RandomType: 2 IgnorePainImmunity: true ArmorEffectiveness: 0 ToStun: 0.1 ToMorale: 0.1 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 5 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 attraction: 16 listOrder: 34087 - type: STR_MILKOR_MGL_CLIP_ELERIUM categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] size: 0.1 costSell: 190000 weight: 8 bigSprite: 1125 floorSprite: 651 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 6 attraction: 16 listOrder: 34088 - type: STR_TACTICAL_GRENADE_LAUNCHER categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_INCENDIARIES, STR_INCAPACITATE, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 18000 costSell: 16000 weight: 26 bigSprite: 448 floorSprite: 372 handSprite: 128 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_BEAN - STR_TACTICAL_GRENADE_LAUNCHER_INCENDIARY - STR_TACTICAL_GRENADE_LAUNCHER_ELERIUM accuracyCloseQuarters: 75 accuracySnap: 60 accuracyAimed: 100 accuracyAuto: 45 tuSnap: 36 tuAimed: 54 tuAuto: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 23 listOrder: 34170 - type: STR_TACTICAL_GRENADE_LAUNCHER_FRAG categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 900 costSell: 700 weight: 8 bigSprite: 449 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 65 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 3 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 5 attraction: 15 listOrder: 34180 - type: STR_TACTICAL_GRENADE_LAUNCHER_BEAN categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_INCAPACITATE, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 750 costSell: 500 weight: 8 bigSprite: 1132 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 85 damageAlter: ToHealth: 0.35 ToTile: 0.2 ArmorEffectiveness: 1.25 damageType: 6 clipSize: 3 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 0 attraction: 15 listOrder: 34182 - type: STR_TACTICAL_GRENADE_LAUNCHER_INCENDIARY categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 2700 costSell: 2100 weight: 8 bigSprite: 1131 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: RandomType: 2 ToMorale: 15.0 ToTime: 0.3 IgnoreOverKill: false damageType: 2 clipSize: 3 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 5 attraction: 15 listOrder: 34186 - type: STR_TACTICAL_GRENADE_LAUNCHER_ELERIUM categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY - STR_SHARE_ELERIUM_EXPLOSIVES_TECH size: 0.2 costBuy: 35000 costSell: 20000 weight: 8 bigSprite: 1133 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 108 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 3 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 8 attraction: 15 listOrder: 34188 - type: STR_PKM categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_PKM_BUY size: 0.3 costBuy: 9000 costSell: 8000 weight: 15 bigSprite: 569 floorSprite: 449 handSprite: 1184 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_PKM_CLIP accuracyCloseQuarters: 45 accuracySnap: 45 accuracyAuto: 32 tuSnap: 25 tuAuto: 50 tuLoad: 25 snapRange: 20 autoRange: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 22 listOrder: 30960 - type: STR_PKM_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_PKM_BUY size: 0.1 costBuy: 1000 costSell: 750 weight: 9 bigSprite: 570 floorSprite: 450 hitSound: 22 hitAnimation: 26 power: 33 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 clipSize: 100 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 30970 - type: STR_BLACKOPS_LMG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_BLACKOPS_LMG_BUY size: 0.3 costBuy: 32000 costSell: 19000 weight: 14 bigSprite: 356 floorSprite: 312 handSprite: 912 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_AA_CLIP accuracyCloseQuarters: 75 accuracySnap: 40 accuracyAuto: 40 tuSnap: 42 tuAuto: 42 tuLoad: 20 snapRange: 25 autoRange: 25 confSnap: shots: 3 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 30 autoShots: 5 sprayWaypoints: 2 attraction: 22 listOrder: 31003 - type: STR_BLACKOPS_ASSAULT_LMG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_BLACKOPS_ASSAULT_LMG_BUY size: 0.3 costBuy: 18000 costSell: 14700 weight: 14 bigSprite: 111 floorSprite: 94 handSprite: 168 bulletSprite: 11 fireSound: 57 compatibleAmmo: - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_AA_CLIP accuracyCloseQuarters: 66 accuracySnap: 53 accuracyAuto: 35 tuSnap: 35 tuAuto: 45 tuLoad: 25 autoRange: 20 snapRange: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 confSnap: shots: 2 autoShots: 5 sprayWaypoints: 2 attraction: 22 listOrder: 31000 - type: STR_BLACKOPS_LMG_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_LMG_CLIP size: 0.1 costBuy: 350 costSell: 75 weight: 6 bigSprite: 112 floorSprite: 95 hitSound: 22 hitAnimation: 26 power: 35 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 31010 - type: STR_BLACKOPS_LMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 15750 weight: 6 bigSprite: 76 floorSprite: 95 hitSound: 22 hitAnimation: 26 power: 48 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 31020 - type: STR_LIGHT_MINIGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_LIGHT_MINIGUN_BUY size: 0.5 costBuy: 16000 costSell: 8000 weight: 18 bigSprite: 107 floorSprite: 92 handSprite: 152 bulletSprite: 2 fireSound: 56 compatibleAmmo: - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_AA_CLIP accuracyCloseQuarters: 45 accuracyAuto: 16 tuAuto: 36 tuLoad: 25 dropoff: 2 autoRange: 14 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 30 bulletSpeed: 40 autoShots: 12 sprayWaypoints: 2 kneelBonus: 200 attraction: 22 listOrder: 30750 - type: STR_LIGHT_MINIGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LIGHT_MINIGUN_BUY size: 0.3 costBuy: 1200 costSell: 850 weight: 8 bigSprite: 108 floorSprite: 90 hitSound: 22 hitAnimation: -1 power: 25 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 150 battleType: 2 armor: 30 invWidth: 2 invHeight: 2 bulletSpeed: 40 explosionSpeed: 5 attraction: 15 listOrder: 30760 - type: STR_LIGHT_MINIGUN_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.3 costSell: 24000 weight: 8 bigSprite: 79 floorSprite: 90 hitSound: 22 hitAnimation: -1 power: 33 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 150 battleType: 2 armor: 30 invWidth: 2 invHeight: 2 bulletSpeed: 40 explosionSpeed: 5 attraction: 15 listOrder: 30770 - type: STR_MINIGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_MINIGUN_BUY size: 0.6 costBuy: 33000 costSell: 10000 weight: 28 bigSprite: 105 floorSprite: 86 handSprite: 152 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_MINIGUN_CLIP - STR_MINIGUN_AA_CLIP accuracyCloseQuarters: 33 accuracyAuto: 12 tuAuto: 45 tuLoad: 30 dropoff: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 30 autoRange: 20 autoShots: 15 sprayWaypoints: 2 bulletSpeed: 50 kneelBonus: 200 attraction: 26 listOrder: 30780 - type: STR_MINIGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MINIGUN size: 0.3 costBuy: 3000 costSell: 2400 weight: 18 bigSprite: 106 floorSprite: 88 hitSound: 22 hitAnimation: -1 power: 35 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 250 battleType: 2 armor: 30 invWidth: 2 invHeight: 3 bulletSpeed: 50 explosionSpeed: 5 attraction: 15 listOrder: 30790 - type: STR_MINIGUN_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.3 costSell: 93000 weight: 18 bigSprite: 78 floorSprite: 88 hitSound: 22 hitAnimation: -1 power: 48 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 250 battleType: 2 armor: 30 invWidth: 2 invHeight: 3 bulletSpeed: 50 explosionSpeed: 5 attraction: 15 listOrder: 30800 - type: STR_CROSS weight: 4 bigSprite: 1034 floorSprite: 903 handSprite: 1880 bulletSprite: 27 hitAnimation: 206 fireSound: 291 damageType: 12 invWidth: 1 invHeight: 2 power: 0 damageBonus: psiStrength: 0.1 bravery: 0.15 damageAlter: RandomType: 2 IgnoreDirection: true ToHealth: 0.0 ToTile: 0.0 ToTime: 2.0 ToMorale: 2.0 RandomWound: false ToWound: 0 ArmorEffectiveness: 0 accuracySnap: 100 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 33 energy: 10 battleType: 1 clipSize: -1 powerRangeThreshold: 2 powerRangeReduction: 1 bulletSpeed: 9999 experienceTrainingMode: 20 recover: false attraction: 25 listOrder: 57242 - type: STR_FLAME_GLOVE categories: [STR_HUMAN_TECH, STR_PSI, STR_PLASMA, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 requires: - STR_FLAME_GLOVE_USE costSell: 65000 weight: 5 bigSprite: 264 floorSprite: 232 fireSound: 64 hitSound: 19 hitAnimation: 46 bulletSprite: 8 damageType: 5 damageBonus: psiStrength: 1.0 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracyCloseQuarters: 200 accuracyAimed: 70 accuracyMultiplier: firing: 0.0 throwing: 1.0 psiStrength: 0.5 costAimed: time: 36 energy: 25 stun: 15 costThrow: energy: 10 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 13 arcingShot: true experienceTrainingMode: 26 attraction: 15 listOrder: 44100 - type: STR_STORM_ROSE categories: [STR_HUMAN_TECH, STR_PSI, STR_ELECTRIC, STR_SPACE, STR_DREAM, STR_LAND] size: 0.1 requires: - STR_STORM_ROSE_USE costSell: 70000 weight: 5 bigSprite: 801 floorSprite: 729 handSprite: 992 hitSound: 54 hitAnimation: 56 bulletSprite: 13 fireSound: 61 damageType: 11 damageBonus: psiStrength: 0.5 damageAlter: IgnoreSelfDestruct: true ToStun: 1.0 accuracyCloseQuarters: 100 accuracyAuto: 45 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costAuto: time: 31 energy: 30 stun: 11 costThrow: energy: 10 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 autoRange: 10 experienceTrainingMode: 26 attraction: 15 listOrder: 44080 - type: STR_DAGON_STAFF categories: [STR_HUMAN_TECH, STR_PSI, STR_CHEMICALS, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] requires: - STR_DAGON_STAFF_USE size: 0.3 costSell: 50000 weight: 5 bigSprite: 268 floorSprite: 236 handSprite: 744 fireSound: 71 hitSound: 92 hitAnimation: 96 bulletSprite: 8 damageType: 8 damageBonus: psiStrength: 0.7 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 145 accuracyAimed: 90 costAimed: time: 50 energy: 20 stun: 10 costThrow: energy: 10 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 maxRange: 20 experienceTrainingMode: 26 attraction: 20 listOrder: 44120 - type: STR_STAFF_OF_HEART_GRIP categories: [STR_HUMAN_TECH, STR_PSI, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] requires: - STR_STAFF_OF_HEART_GRIP_USE size: 0.3 costSell: 50000 weight: 5 bigSprite: 537 floorSprite: 438 handSprite: 1136 hitSound: 250 hitAnimation: 156 psiAttackName: STR_CRUSH_THE_HEART damageType: 5 damageBonus: psi: 0.02 damageAlter: ResistType: 15 RandomType: 6 ArmorEffectiveness: 0 ToArmor: 0 ToMorale: 3.0 accuracyCloseQuarters: 145 accuracyUse: 15 costUse: time: 40 energy: 20 stun: 7 mana: 7 costMindControl: time: 0 costPanic: time: 0 costThrow: energy: 10 clipSize: -1 battleType: 9 twoHanded: true invWidth: 2 invHeight: 3 maxRange: 15 experienceTrainingMode: 26 attraction: 20 listOrder: 44140 - type: STR_SKULL_STAFF categories: [STR_SHOGG_TECH, STR_PSI, STR_CHEMICALS, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] requires: - STR_SKULL_STAFF_USE size: 0.3 costSell: 75000 weight: 5 bigSprite: 859 floorSprite: 236 handSprite: 744 fireSound: 71 explosionHitSound: 280 hitAnimation: 112 bulletSprite: 8 damageType: 9 damageBonus: psiStrength: 1.0 damageAlter: ResistType: 8 RandomType: 6 ToHealth: 1.0 accuracyCloseQuarters: 145 accuracyAimed: 90 costAimed: time: 50 energy: 50 stun: 10 costThrow: energy: 10 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 maxRange: 32 aimRange: 16 experienceTrainingMode: 26 attraction: 20 listOrder: 44180 - type: STR_STAFF_OF_SAMAEL categories: [STR_HUMAN_TECH, STR_PSI, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] size: 0.3 costSell: 75000 weight: 5 bigSprite: 987 floorSprite: 438 handSprite: 1136 hitSound: 250 hitAnimation: 156 fireSound: 666 explosionHitSound: 667 bulletSprite: 24 damageType: 9 damageAlter: FixRadius: 1 hidePower: true spawnUnit: STR_DOOM_IMP spawnUnitFaction: 1 accuracyAimed: 100 costAimed: time: 30 morale: 50 energy: 60 accuracyMultiplier: firing: 0.0 psiStrength: 1.0 costThrow: energy: 10 battleType: 1 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 maxRange: 18 arcingShot: true attraction: 20 listOrder: 44195 - type: STR_DARK_STAFF categories: [STR_HUMAN_TECH, STR_PSI, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] size: 0.1 requires: - STR_DARK_STAFF_USE costSell: 100000 weight: 5 bigSprite: 1090 floorSprite: 438 handSprite: 1136 hitSound: 296 hitAnimation: 176 bulletSprite: 37 fireSound: 294 damageType: 12 damageBonus: psiStrength: 1.0 damageAlter: ToStun: 0.33 accuracyCloseQuarters: 70 accuracyAimed: 115 accuracyMultiplier: psiStrength: 1.0 costAimed: time: 38 energy: 45 stun: 25 costThrow: energy: 10 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 3 aimRange: 10 experienceTrainingMode: 26 attraction: 20 listOrder: 44200 - type: STR_ENFIELD_REVOLVER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_ENFIELD_REVOLVER size: 0.2 costBuy: 300 costSell: 250 weight: 5 bigSprite: 394 floorSprite: 153 handSprite: 680 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_ENFIELD_REVOLVER_AMMO accuracyCloseQuarters: 133 accuracySnap: 54 accuracyAimed: 60 tuSnap: 20 tuAimed: 33 tuLoad: 15 aimRange: 20 dropoff: 3 kneelBonus: 105 battleType: 1 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 19620 - type: STR_ENFIELD_REVOLVER_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_ENFIELD_REVOLVER size: 0.1 costBuy: 80 costSell: 40 weight: 2 bigSprite: 395 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 19630 - type: STR_PISTOL_LT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPORTS, STR_CONCEALABLE, STR_LAND] size: 0.2 costBuy: 500 costSell: 350 weight: 3 bigSprite: 231 floorSprite: 3 handSprite: 680 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_PISTOL_LT_CLIP accuracyCloseQuarters: 165 accuracySnap: 55 accuracyAimed: 65 tuSnap: 15 tuAimed: 30 tuLoad: 15 aimRange: 18 dropoff: 3 kneelBonus: 105 battleType: 1 attraction: 15 listOrder: 19740 - type: STR_PISTOL_LT_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_SPORTS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 50 costSell: 40 weight: 2 bigSprite: 232 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 clipSize: 10 battleType: 2 attraction: 15 listOrder: 19750 - type: STR_MAGNUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAGNUM_BUY size: 0.2 costBuy: 1600 costSell: 600 weight: 7 bigSprite: 100 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_AA_DRUM accuracyCloseQuarters: 133 accuracySnap: 70 accuracyAimed: 90 tuSnap: 21 tuAimed: 35 tuLoad: 18 aimRange: 16 snapRange: 13 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 15 listOrder: 20160 - type: STR_BLACKOPS_MAGNUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_MAGNUM_BUY size: 0.2 costBuy: 2500 costSell: 2000 weight: 8 bigSprite: 566 floorSprite: 447 handSprite: 1176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_AA_DRUM accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 100 tuSnap: 22 tuAimed: 35 tuLoad: 18 aimRange: 16 snapRange: 13 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 15 listOrder: 20170 - type: STR_SMART_MAGNUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.2 costSell: 17000 weight: 10 bigSprite: 514 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_AA_DRUM accuracyCloseQuarters: 133 accuracySnap: 80 accuracyAimed: 105 tuSnap: 16 tuAimed: 30 tuLoad: 18 aimRange: 16 snapRange: 13 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 15 listOrder: 20180 - type: STR_MAGNUM_DRUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAGNUM_BUY size: 0.1 costBuy: 320 costSell: 160 weight: 2 bigSprite: 101 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 38 damageType: 1 damageAlter: ArmorEffectiveness: 1.2 clipSize: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 20190 - type: STR_MAGNUM_AA_DRUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 8200 weight: 2 bigSprite: 77 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 damageAlter: ArmorEffectiveness: 1.2 clipSize: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 20200 - type: STR_S&W_610 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_S&W_610_BUY size: 0.2 costBuy: 1600 costSell: 600 weight: 6 bigSprite: 564 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_S&W_610_CLIP accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 80 tuSnap: 20 tuAimed: 30 tuLoad: 18 aimRange: 20 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 15 listOrder: 20210 - type: STR_S&W_610_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_S&W_610_BUY size: 0.1 costBuy: 260 costSell: 220 weight: 2 bigSprite: 565 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 33 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 20220 - type: STR_MULTI_LAUNCHER categories: [STR_XCOM_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_SPACE, STR_LAND] size: 0.4 costSell: 9500 weight: 8 bigSprite: 201 floorSprite: 178 handSprite: 416 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_ROCKET_PACK accuracyCloseQuarters: 45 accuracyAuto: 30 accuracySnap: 45 accuracyAimed: 105 tuAuto: 60 tuSnap: 45 tuAimed: 75 aimRange: 20 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 2 invHeight: 3 autoShots: 4 sprayWaypoints: 2 attraction: 24 listOrder: 34050 - type: STR_ROCKET_PACK categories: [STR_XCOM_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.4 costSell: 4600 weight: 24 bigSprite: 202 floorSprite: 179 hitSound: 0 hitAnimation: 0 power: 64 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 2 attraction: 18 listOrder: 34060 - type: STR_ADVANCED_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_SPACE, STR_LAND] size: 0.4 costSell: 24000 weight: 10 bigSprite: 198 floorSprite: 176 handSprite: 408 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_LARGE_ROCKET - STR_ELERIUM_ROCKET - STR_MIND_GUIDED_MISSILE accuracyCloseQuarters: 33 accuracySnap: 55 accuracyAimed: 125 tuSnap: 45 tuAimed: 70 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 24 listOrder: 33975 - type: STR_ELERIUM_ROCKET categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.2 costSell: 31200 weight: 8 bigSprite: 199 floorSprite: 17 hitSound: 0 hitAnimation: 112 power: 162 damageAlter: ResistType: 5 IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 attraction: 16 listOrder: 34020 - type: STR_MIND_GUIDED_MISSILE categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_MIND_GUIDED_MISSILE size: 0.2 costSell: 38000 weight: 8 bigSprite: 110 floorSprite: 117 hitSound: 0 hitAnimation: 0 power: 106 damageType: 3 damageAlter: IgnoreOverKill: false clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 waypoints: 9 attraction: 16 listOrder: 34030 - type: STR_CANISTER_GUN categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_INCENDIARIES, STR_RIFLES, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 requires: - STR_CANISTER_GUN costSell: 47000 weight: 11 bigSprite: 342 floorSprite: 299 handSprite: 872 bulletSprite: 15 fireSound: 125 compatibleAmmo: - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_I accuracyCloseQuarters: 120 accuracySnap: 55 accuracyAimed: 95 tuSnap: 36 tuAimed: 70 costThrow: energy: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 aimRange: 15 snapRange: 12 dropoff: 3 recoveryPoints: 1 attraction: 20 listOrder: 21940 - type: STR_CANISTER_GUN_CLIP_CH categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 requires: - STR_CANISTER_GUN_CLIP_CH costSell: 3700 weight: 3 bigSprite: 343 floorSprite: 300 hitSound: 19 hitAnimation: 66 power: 80 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.75 ToMorale: 5.0 clipSize: 3 costThrow: energy: 6 battleType: 2 armor: 30 recoveryPoints: 1 attraction: 15 listOrder: 21950 - type: STR_CANISTER_GUN_CLIP_I categories: [STR_INCENDIARIES, STR_ALIEN_TECH, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 requires: - STR_CANISTER_GUN_CLIP_I costSell: 3700 weight: 3 bigSprite: 344 floorSprite: 300 explosionHitSound: 113 power: 40 damageType: 2 damageAlter: ToArmorPre: 0.5 ToTile: 1.0 ToHealth: 1.4 ToTime: 0.3 clipSize: 3 costThrow: energy: 6 blastRadius: 3 battleType: 2 armor: 30 recoveryPoints: 1 attraction: 15 listOrder: 21960 - type: STR_CHEMOGUN categories: [STR_CHEMICALS, STR_SMOKE, STR_SHOTGUNS, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_CHEMOGUN size: 0.2 costSell: 5300 weight: 9 bigSprite: 469 floorSprite: 391 handSprite: 1056 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_EXTINGUISHER_CLIP accuracyCloseQuarters: 100 accuracyAuto: 40 tuAuto: 65 tuLoad: 20 costThrow: energy: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 25 arcingShot: true autoRange: 11 autoShots: 8 sprayWaypoints: 2 attraction: 20 listOrder: 22980 - type: STR_CHEMOGUN_CLIP categories: [STR_CHEMICALS, STR_SHOTGUNS, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_CHEMOGUN size: 0.1 costSell: 3300 weight: 5 bigSprite: 470 floorSprite: 392 hitSound: 19 hitAnimation: -1 power: 35 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 clipSize: 24 costThrow: energy: 10 battleType: 2 invWidth: 2 invHeight: 1 armor: 25 attraction: 15 listOrder: 22990 - type: STR_CHEMOGUN_EXTINGUISHER_CLIP categories: [STR_SMOKE, STR_SHOTGUNS, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_EXTINGUISHER_TANKS size: 0.1 costSell: 2600 weight: 5 bigSprite: 1114 floorSprite: 956 explosionHitSound: 113 hitAnimation: 88 power: 35 damageType: 9 damageAlter: RandomType: 4 FixRadius: 1 ToStun: 0.15 ToTime: 0.2 isFireExtinguisher: true clipSize: 24 costThrow: energy: 10 battleType: 2 invWidth: 2 invHeight: 1 armor: 25 attraction: 15 listOrder: 22993 - type: STR_CHEMPISTOL categories: [STR_CHEMICALS, STR_PISTOLS, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_CHEMPISTOL size: 0.1 costSell: 4500 weight: 5 bigSprite: 471 floorSprite: 393 handSprite: 1064 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_EXTINGUISHER_CLIP accuracyCloseQuarters: 133 accuracySnap: 44 tuSnap: 28 tuLoad: 20 costThrow: energy: 10 battleType: 1 invWidth: 1 invHeight: 2 dropoff: 3 armor: 25 arcingShot: true attraction: 15 listOrder: 20530 - type: STR_CHEMPISTOL_CLIP categories: [STR_CHEMICALS, STR_SMOKE, STR_PISTOLS, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_CHEMPISTOL size: 0.1 costSell: 2900 weight: 3 bigSprite: 472 floorSprite: 394 hitSound: 19 hitAnimation: -1 power: 35 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 clipSize: 14 costThrow: energy: 6 battleType: 2 invWidth: 1 invHeight: 1 armor: 25 attraction: 15 listOrder: 20540 - type: STR_CHEMPISTOL_EXTINGUISHER_CLIP categories: [STR_SMOKE, STR_PISTOLS, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_EXTINGUISHER_TANKS size: 0.1 costSell: 2000 weight: 3 bigSprite: 1115 floorSprite: 957 explosionHitSound: 113 hitAnimation: 88 power: 35 damageType: 9 damageAlter: RandomType: 4 FixRadius: 1 ToStun: 0.15 ToTime: 0.2 isFireExtinguisher: true clipSize: 14 costThrow: energy: 6 battleType: 2 invWidth: 1 invHeight: 1 armor: 25 attraction: 15 listOrder: 20543 - type: STR_TOXIGUN categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_SHOTGUNS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_TOXIGUN size: 0.2 costSell: 39000 weight: 3 bigSprite: 123 floorSprite: 109 handSprite: 312 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_TOXIGUN_FLASK accuracyCloseQuarters: 100 accuracySnap: 35 tuSnap: 40 snapRange: 8 dropoff: 4 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 20 attraction: 20 listOrder: 23000 - type: STR_TOXIGUN_FLASK categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_SHOTGUNS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_TOXIGUN_FLASK size: 0.1 costSell: 3500 weight: 2 bigSprite: 124 floorSprite: 110 hitSound: 19 hitAnimation: 66 power: 45 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 damageType: 8 clipSize: 10 battleType: 2 invWidth: 2 invHeight: 1 recoveryPoints: 1 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 5 attraction: 15 listOrder: 23010 - type: STR_ACID_BOLT categories: [STR_DIMENSION_X_TECH, STR_CHEMICALS, STR_CONCEALABLE, STR_LAND] requires: - STR_ACID_BOLT size: 0.1 costSell: 2100 weight: 6 bigSprite: 713 floorSprite: 665 handSprite: 1384 bulletSprite: 11 fireSound: 48 explosionHitSound: 19 hitAnimation: 0 power: 90 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.3 ToMorale: 2.0 damageType: 8 costThrow: energy: 12 clipSize: 3 accuracySnap: 40 accuracyAimed: 70 tuSnap: 35 tuAimed: 75 battleType: 1 twoHanded: false invWidth: 1 invHeight: 1 recoveryPoints: 1 armor: 10 arcingShot: true maxRange: 21 blastRadius: 2 experienceTrainingMode: 7 attraction: 15 listOrder: 39200 - type: STR_ACID_PISTOL categories: [STR_DIMENSION_X_TECH, STR_CHEMICALS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requires: - STR_ACID_PISTOL size: 0.1 costSell: 16800 weight: 9 bigSprite: 708 floorSprite: 660 handSprite: 1360 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_ACID_PISTOL_CLIP accuracyCloseQuarters: 120 accuracyAimed: 70 accuracySnap: 70 accuracyAuto: 50 tuAimed: 45 tuSnap: 30 tuAuto: 40 tuLoad: 18 costThrow: energy: 18 battleType: 1 aimRange: 16 dropoff: 3 kneelBonus: 105 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 30 attraction: 15 listOrder: 20480 - type: STR_ACID_PISTOL_CLIP categories: [STR_DIMENSION_X_TECH, STR_CHEMICALS, STR_PISTOLS, STR_CONCEALABLE, STR_CLIPS, STR_LAND] requires: - STR_ACID_PISTOL_CLIP size: 0.1 costSell: 525 weight: 3 bigSprite: 709 floorSprite: 661 hitSound: 19 hitAnimation: 66 power: 64 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.3 ToMorale: 2.0 damageType: 8 costThrow: energy: 6 clipSize: 3 battleType: 2 recoveryPoints: 1 armor: 10 attraction: 15 listOrder: 20490 - type: STR_DART_PISTOL categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.2 costSell: 8000 weight: 4 bigSprite: 389 floorSprite: 337 handSprite: 968 bulletSprite: 3 fireSound: 69 compatibleAmmo: - STR_DART_PISTOL_CLIP_A - STR_DART_PISTOL_CLIP_B - STR_DART_PISTOL_CLIP_C accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 90 aimRange: 12 snapRange: 9 kneelBonus: 105 dropoff: 5 tuSnap: 18 tuAimed: 30 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 25 attraction: 15 listOrder: 18960 - type: STR_DART_PISTOL_CLIP_A categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 5700 weight: 2 bigSprite: 390 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 30 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 4 battleType: 2 armor: 30 blastRadius: 0 attraction: 15 listOrder: 18970 - type: STR_DART_PISTOL_CLIP_B categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 6400 weight: 2 bigSprite: 391 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 38 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 4 battleType: 2 armor: 30 blastRadius: 0 attraction: 15 listOrder: 18980 - type: STR_DART_PISTOL_CLIP_C categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 6700 weight: 2 bigSprite: 392 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 47 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 4 battleType: 2 armor: 30 blastRadius: 0 attraction: 15 listOrder: 18990 - type: STR_DART_RIFLE categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.2 costSell: 9500 weight: 10 bigSprite: 86 floorSprite: 104 handSprite: 264 bulletSprite: 3 fireSound: 69 compatibleAmmo: - STR_DART_RIFLE_CLIP_A - STR_DART_RIFLE_CLIP_B - STR_DART_RIFLE_CLIP_C accuracyCloseQuarters: 80 accuracySnap: 75 accuracyAimed: 115 aimRange: 15 dropoff: 4 tuSnap: 30 tuAimed: 65 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 attraction: 20 listOrder: 19020 - type: STR_DART_RIFLE_CLIP_A categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 6700 weight: 2 bigSprite: 87 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 36 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 attraction: 15 listOrder: 19030 - type: STR_DART_RIFLE_CLIP_B categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 8000 weight: 2 bigSprite: 88 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 46 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 attraction: 15 listOrder: 19040 - type: STR_DART_RIFLE_CLIP_C categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 8300 weight: 2 bigSprite: 89 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 56 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 attraction: 15 listOrder: 19050 - type: STR_HARPOON categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_BEACH, STR_UNDERWATER] size: 0.2 requiresBuy: - STR_HARPOON costBuy: 2200 costSell: 1700 weight: 4 bigSprite: 1020 floorSprite: 886 handSprite: 1832 fireSound: 69 accuracySnap: 65 accuracyAimed: 85 accuracyCloseQuarters: 66 maxRange: 25 aimRange: 18 snapRange: 10 dropoff: 3 tuSnap: 35 tuAimed: 70 tuLoad: 25 tuUnload: 12 compatibleAmmo: - STR_HARPOON_CLIP - STR_HARPOON_HE_CLIP - STR_HARPOON_AA_CLIP bulletSprite: 36 bulletSpeed: -3 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 recover: true armor: 30 attraction: 20 listOrder: 21010 - type: STR_HARPOON_CLIP categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER] requiresBuy: - STR_HARPOON size: 0.1 costBuy: 100 costSell: 80 weight: 1 bigSprite: 1021 floorSprite: 887 hitSound: 286 hitAnimation: 26 power: 23 damageType: 7 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 armor: 10 recover: true attraction: 15 listOrder: 21011 - type: STR_HARPOON_HE_CLIP categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_EXPLOSIVES, STR_BEACH, STR_UNDERWATER] requiresBuy: - STR_HARPOON - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 250 costSell: 180 weight: 1 bigSprite: 1022 floorSprite: 888 hitSound: 0 hitAnimation: 168 power: 26 damageType: 3 blastRadius: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 recover: true armor: 10 attraction: 15 listOrder: 21012 - type: STR_HARPOON_AA_CLIP categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER] size: 0.1 costSell: 8500 weight: 1 bigSprite: 1023 floorSprite: 887 hitSound: 286 hitAnimation: 26 power: 35 damageType: 7 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 armor: 10 recover: true attraction: 15 listOrder: 21013 - type: STR_LASER_PISTOL_MIB categories: [STR_HUMAN_TECH, STR_LASER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 9400 weight: 10 bigSprite: 5 floorSprite: 5 handSprite: 112 bulletSprite: 5 fireSound: 82 compatibleAmmo: - STR_LASER_PISTOL_MIB_CLIP accuracyCloseQuarters: 133 accuracyAuto: 48 accuracySnap: 72 accuracyAimed: 98 tuAuto: 25 tuSnap: 20 tuAimed: 55 tuLoad: 15 aimRange: 30 dropoff: 3 kneelBonus: 105 invWidth: 1 invHeight: 2 battleType: 1 armor: 30 attraction: 15 listOrder: 20500 - type: STR_LASER_PISTOL_MIB_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 15000 weight: 2 bigSprite: 146 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 40 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 24 battleType: 2 armor: 30 attraction: 15 listOrder: 20510 - type: STR_LASER_RIFLE_MIB categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] size: 0.2 costSell: 16500 weight: 12 bigSprite: 150 floorSprite: 139 handSprite: 328 bulletSprite: 6 fireSound: 83 compatibleAmmo: - STR_LASER_RIFLE_MIB_CLIP accuracyCloseQuarters: 100 accuracyAuto: 55 accuracySnap: 90 accuracyAimed: 130 tuAuto: 34 tuSnap: 25 tuAimed: 50 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 attraction: 20 listOrder: 21800 - type: STR_LASER_RIFLE_MIB_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 15100 weight: 3 bigSprite: 147 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 50 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 36 battleType: 2 armor: 30 attraction: 15 listOrder: 21810 - type: STR_HEAVY_LASER_MIB categories: [STR_HUMAN_TECH, STR_LASER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] size: 0.3 costSell: 25000 weight: 27 bigSprite: 6 floorSprite: 6 handSprite: 16 bulletSprite: 7 fireSound: 84 compatibleAmmo: - STR_HEAVY_LASER_MIB_CLIP damageType: 4 accuracyCloseQuarters: 60 accuracySnap: 63 accuracyAimed: 105 tuSnap: 33 tuAimed: 75 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 22 listOrder: 30080 - type: STR_HEAVY_LASER_MIB_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 15400 weight: 4 bigSprite: 148 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 75 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 20 battleType: 2 armor: 30 attraction: 15 listOrder: 30090 - type: STR_NUCLEAR_LASER_PISTOL categories: [STR_XCOM_TECH, STR_LASER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.1 costSell: 86500 weight: 12 bigSprite: 149 floorSprite: 5 handSprite: 320 bulletSprite: 28 fireSound: 82 hitSound: 85 hitAnimation: 186 power: 46 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 133 accuracyAuto: 48 accuracySnap: 72 accuracyAimed: 98 tuAuto: 25 tuSnap: 20 tuAimed: 55 clipSize: -1 battleType: 1 aimRange: 30 dropoff: 3 kneelBonus: 105 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 20520 - type: STR_NUCLEAR_LASER_RIFLE categories: [STR_XCOM_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 97000 weight: 16 bigSprite: 0 floorSprite: 0 handSprite: 8 bulletSprite: 29 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 60 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 100 accuracyAuto: 55 accuracySnap: 90 accuracyAimed: 130 tuAuto: 34 tuSnap: 25 tuAimed: 50 snapRange: 16 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 20 listOrder: 21820 - type: STR_NUCLEAR_HEAVY_LASER categories: [STR_XCOM_TECH, STR_LASER, STR_CANNONS, STR_HEAVY_WEAPONS, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.3 costSell: 110000 weight: 34 bigSprite: 151 floorSprite: 140 handSprite: 336 bulletSprite: 30 fireSound: 84 hitSound: 85 hitAnimation: 186 power: 85 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 60 accuracySnap: 63 accuracyAimed: 105 tuSnap: 33 tuAimed: 75 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 22 listOrder: 30100 - type: STR_LASER_SNIPER_RIFLE categories: [STR_XCOM_TECH, STR_LASER, STR_SNIPER_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 106500 weight: 25 bigSprite: 157 floorSprite: 0 handSprite: 2088 bulletSprite: 30 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 50 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 IgnoreOverKill: false damageBonus: firing: 0.25 damageType: 4 accuracyCloseQuarters: 80 accuracySnap: 94 accuracyAimed: 160 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 33 tuAimed: 60 clipSize: -1 minRange: 15 snapRange: 33 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 20 listOrder: 22300 - type: STR_LASER_SHOTGUN categories: [STR_XCOM_TECH, STR_LASER, STR_SHOTGUNS, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 103000 weight: 20 bigSprite: 178 floorSprite: 162 handSprite: 400 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 30 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 80 accuracySnap: 110 accuracyAimed: 140 tuSnap: 30 tuAimed: 70 aimRange: 14 snapRange: 8 dropoff: 6 clipSize: -1 shotgunChoke: 100 shotgunBehavior: 1 shotgunSpread: 32 shotgunPellets: 6 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 20 listOrder: 22800 - type: STR_LASER_CARBINE categories: [STR_XCOM_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 94000 weight: 13 bigSprite: 529 floorSprite: 436 handSprite: 2016 bulletSprite: 28 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 60 damageAlter: IgnoreOverKill: false damageType: 4 accuracyAuto: 69 accuracySnap: 93 tuAuto: 27 tuSnap: 22 snapRange: 16 clipSize: -1 battleType: 1 twoHanded: true autoShots: 4 sprayWaypoints: 2 invWidth: 1 invHeight: 3 attraction: 18 listOrder: 21830 - type: STR_SCATTER_LASER categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_LASER, STR_SPACE, STR_LAND] requires: - STR_SCATTER_LASER size: 0.3 costSell: 275000 weight: 51 bigSprite: 109 floorSprite: 93 handSprite: 160 bulletSprite: 29 fireSound: 11 hitSound: 19 hitAnimation: 186 power: 50 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 damageType: 4 accuracyCloseQuarters: 45 accuracyAuto: 22 tuAuto: 42 autoRange: 20 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 autoShots: 15 sprayWaypoints: 2 dropoff: 2 bulletSpeed: 50 explosionSpeed: 5 kneelBonus: 200 attraction: 26 listOrder: 30860 - type: STR_PLASMA_PISTOL categories: [STR_ALIEN_TECH, STR_PLASMA, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_PISTOL size: 0.1 costSell: 38500 weight: 3 bigSprite: 32 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 86 compatibleAmmo: - STR_PLASMA_PISTOL_CLIP accuracyCloseQuarters: 133 accuracyAuto: 60 accuracySnap: 82 accuracyAimed: 95 tuAuto: 30 tuSnap: 30 tuAimed: 60 tuLoad: 15 aimRange: 16 dropoff: 3 kneelBonus: 105 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 45 attraction: 15 listOrder: 20600 - type: STR_PLASMA_PISTOL_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_PISTOL_CLIP size: 0.1 costSell: 16000 weight: 3 bigSprite: 34 floorSprite: 33 handSprite: 632 hitSound: 89 hitAnimation: 46 power: 52 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 26 battleType: 2 recoveryPoints: 1 attraction: 15 listOrder: 20610 - type: STR_PLASMA_SUB categories: [STR_ALIEN_TECH, STR_PLASMA, STR_SMGS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SUB size: 0.2 costSell: 75000 weight: 6 bigSprite: 406 floorSprite: 345 handSprite: 1000 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_SUB_CLIP accuracyCloseQuarters: 120 accuracySnap: 80 tuSnap: 22 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 50 attraction: 16 listOrder: 20990 - type: STR_PLASMA_SUB_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SUB_CLIP size: 0.05 costSell: 30500 weight: 3 bigSprite: 407 floorSprite: 33 handSprite: 632 hitSound: 19 hitAnimation: 46 power: 64 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 22 costThrow: energy: 6 battleType: 2 recoveryPoints: 1 attraction: 15 listOrder: 21000 - type: STR_PLASMA_RIFLE categories: [STR_ALIEN_TECH, STR_PLASMA, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_PLASMA_RIFLE size: 0.2 costSell: 90000 weight: 8 bigSprite: 31 floorSprite: 30 handSprite: 2104 bulletSprite: 8 fireSound: 87 compatibleAmmo: - STR_PLASMA_RIFLE_CLIP accuracyCloseQuarters: 100 accuracyAuto: 55 accuracySnap: 96 accuracyAimed: 105 tuAuto: 36 tuSnap: 30 tuAimed: 60 aimRange: 25 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 attraction: 20 listOrder: 21889 - type: STR_PLASMA_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_RIFLE_CLIP size: 0.1 costSell: 31000 weight: 3 bigSprite: 41 handSprite: 640 floorSprite: 33 hitSound: 89 hitAnimation: 46 power: 80 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 28 battleType: 2 recoveryPoints: 1 attraction: 15 listOrder: 21890 - type: STR_HEAVY_PLASMA categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_HEAVY_PLASMA size: 0.2 costSell: 115000 weight: 16 bigSprite: 30 floorSprite: 29 handSprite: 40 bulletSprite: 8 fireSound: 88 compatibleAmmo: - STR_HEAVY_PLASMA_CLIP accuracyCloseQuarters: 95 accuracyAuto: 50 accuracySnap: 82 accuracyAimed: 115 tuAuto: 35 tuSnap: 30 tuAimed: 80 aimRange: 25 snapRange: 16 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 attraction: 20 listOrder: 21900 - type: STR_HEAVY_PLASMA_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_PLASMA_CLIP size: 0.3 costSell: 48000 weight: 3 bigSprite: 25 handSprite: 648 floorSprite: 33 hitSound: 89 hitAnimation: 46 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 35 battleType: 2 recoveryPoints: 1 attraction: 15 listOrder: 21910 - type: STR_PLASMA_CASTER categories: [STR_PISTOLS, STR_SHOTGUNS, STR_PLASMA, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_PLASMA_CASTER size: 0.2 costSell: 79000 weight: 9 bigSprite: 121 floorSprite: 115 handSprite: 304 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_CASTER_CLIP accuracyCloseQuarters: 133 accuracySnap: 50 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 35 tuLoad: 15 snapRange: 20 dropoff: 5 battleType: 1 shotgunChoke: 100 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 50 attraction: 15 listOrder: 20615 - type: STR_PLASMA_CASTER_CLIP categories: [STR_PISTOLS, STR_SHOTGUNS, STR_PLASMA, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_CASTER_CLIP size: 0.1 costSell: 10000 weight: 3 bigSprite: 122 floorSprite: 116 hitSound: 19 hitAnimation: 46 power: 35 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 8 battleType: 2 recoveryPoints: 1 shotgunBehavior: 1 shotgunSpread: 50 shotgunPellets: 5 attraction: 15 listOrder: 20616 - type: STR_PLASMA_SNIPER_RIFLE categories: [STR_SNIPER_RIFLES, STR_PLASMA, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SNIPER_RIFLE size: 0.2 costSell: 98000 weight: 18 bigSprite: 117 floorSprite: 111 handSprite: 288 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 66 accuracySnap: 90 accuracyAimed: 150 tuSnap: 50 tuAimed: 75 accuracyMultiplier: firing: [0.0, 0.01] aimRange: 30 snapRange: 30 minRange: 15 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 attraction: 20 listOrder: 22330 - type: STR_PLASMA_SNIPER_RIFLE_CLIP categories: [STR_SNIPER_RIFLES, STR_PLASMA, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SNIPER_RIFLE_CLIP size: 0.1 costSell: 16500 weight: 3 bigSprite: 118 floorSprite: 112 hitSound: 19 hitAnimation: 46 power: 80 damageBonus: firing: 0.2 damageType: 5 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 8 battleType: 2 recoveryPoints: 1 attraction: 15 listOrder: 22340 - type: STR_PLASMA_DESTROYER categories: [STR_CANNONS, STR_PLASMA, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_PLASMA_DESTROYER size: 0.2 costSell: 140000 weight: 22 bigSprite: 119 floorSprite: 113 handSprite: 296 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_DESTROYER_CLIP accuracyCloseQuarters: 66 accuracySnap: 55 accuracyAimed: 95 aimRange: 25 tuSnap: 45 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 attraction: 25 listOrder: 30690 - type: STR_PLASMA_DESTROYER_CLIP categories: [STR_CANNONS, STR_PLASMA, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_DESTROYER_CLIP size: 0.4 costSell: 61000 weight: 4 bigSprite: 120 floorSprite: 114 hitAnimation: 112 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 ResistType: 5 clipSize: 12 battleType: 2 recoveryPoints: 1 blastRadius: 3 attraction: 15 listOrder: 30700 - type: STR_PRECISION_PLASMA categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_PRECISION_PLASMA size: 0.2 costSell: 135000 weight: 31 bigSprite: 345 floorSprite: 301 handSprite: 880 bulletSprite: 8 fireSound: 88 compatibleAmmo: - STR_PRECISION_PLASMA_CLIP accuracyCloseQuarters: 75 accuracySnap: 70 accuracyAimed: 120 tuSnap: 32 tuAimed: 64 aimRange: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 60 attraction: 20 listOrder: 21920 - type: STR_PRECISION_PLASMA_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PRECISION_PLASMA_CLIP size: 0.3 costSell: 50000 weight: 3 bigSprite: 346 handSprite: 648 floorSprite: 302 hitSound: 89 hitAnimation: 46 power: 132 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 15 battleType: 2 recoveryPoints: 1 attraction: 15 listOrder: 21930 - type: STR_BLASTER_LAUNCHER categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_LAUNCHER size: 0.3 costSell: 60000 weight: 24 bigSprite: 35 floorSprite: 34 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_BOMB accuracyCloseQuarters: 60 accuracyAimed: 120 tuAimed: 66 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true waypoints: 9 invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 40 experienceTrainingMode: 32 attraction: 24 listOrder: 34430 - type: STR_BLASTER_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_BOMB size: 0.2 costSell: 78000 weight: 6 bigSprite: 36 floorSprite: 35 handSprite: 552 hitSound: 0 hitAnimation: 0 power: 200 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 1 blastRadius: 10 attraction: 17 listOrder: 34440 - type: STR_BLASTER_MULTI_LAUNCHER categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_MULTI_LAUNCHER size: 0.3 costSell: 76000 weight: 26 bigSprite: 237 floorSprite: 215 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_MULTI_BOMB accuracyCloseQuarters: 60 accuracyAimed: 100 tuAimed: 32 battleType: 1 twoHanded: true blockBothHands: true waypoints: 9 invWidth: 2 invHeight: 3 recoveryPoints: 25 armor: 40 experienceTrainingMode: 32 attraction: 25 listOrder: 34450 - type: STR_BLASTER_MULTI_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_MULTI_BOMB size: 0.2 costSell: 153000 weight: 8 bigSprite: 238 floorSprite: 216 hitSound: 0 hitAnimation: 0 power: 150 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 5 blastRadius: 8 attraction: 18 listOrder: 34460 - type: STR_XCOM_ASSAULT_PLASMA categories: [STR_HUMAN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_XCOM_ASSAULT_PLASMA size: 0.2 costSell: 77000 weight: 19 bigSprite: 1098 floorSprite: 937 handSprite: 1960 bulletSprite: 8 fireSound: 88 ammo: 0: compatibleAmmo: [STR_XCOM_ASSAULT_PLASMA_CLIP] tuLoad: 16 tuUnload: 10 1: compatibleAmmo: [STR_XCOM_ASSAULT_PLASMA_GRENADE] tuLoad: 24 tuUnload: 14 accuracyCloseQuarters: 95 confSnap: shots: 1 name: STR_SNAP_SHOT ammoSlot: 0 confAuto: shots: 4 name: STR_AUTO_SHOT ammoSlot: 0 confAimed: shots: 1 name: STR_LAUNCH_GRENADE ammoSlot: 1 accuracyAuto: 50 accuracySnap: 80 accuracyAimed: 115 tuAuto: 42 tuSnap: 30 tuAimed: 38 aimRange: 18 snapRange: 16 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 attraction: 20 listOrder: 21914 - type: STR_XCOM_ASSAULT_PLASMA_CLIP categories: [STR_HUMAN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_RIFLES, STR_SPACE, STR_LAND] size: 0.3 costSell: 47000 weight: 3 bigSprite: 1099 floorSprite: 938 fireSound: 88 hitSound: 89 hitAnimation: 46 power: 90 damageBonus: firing: 0.2 reactions: 0.1 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 32 battleType: 2 armor: 40 attraction: 15 listOrder: 21915 - type: STR_XCOM_ASSAULT_PLASMA_GRENADE categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.5 costSell: 33000 weight: 3 bigSprite: 1100 floorSprite: 939 bulletSprite: 9 fireSound: 12 hitSound: 0 hitAnimation: 112 power: 60 damageAlter: RandomType: 2 ResistType: 5 IgnoreOverKill: false FixRadius: 4 damageType: 3 clipSize: 1 battleType: 2 armor: 50 attraction: 15 listOrder: 21917 - type: STR_SHOGG_STINGRIFLE categories: [STR_SHOGG_TECH, STR_RIFLES, STR_LAND] requires: - STR_SHOGG_STINGRIFLE requiresBuy: - STR_SHOGG_STINGRIFLE_BUY size: 0.2 costBuy: 33000 costSell: 9600 weight: 10 bigSprite: 935 floorSprite: 823 handSprite: 1664 bulletSprite: 22 fireSound: 112 compatibleAmmo: - STR_SHOGG_STINGRIFLE_CLIP accuracyCloseQuarters: 100 accuracyAuto: 42 accuracySnap: 65 accuracyAimed: 95 tuAuto: 38 tuSnap: 25 tuAimed: 53 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 aimRange: 22 snapRange: 17 autoRange: 9 attraction: 20 listOrder: 21970 - type: STR_SHOGG_STINGRIFLE_CLIP categories: [STR_SHOGG_TECH, STR_RIFLES, STR_CLIPS, STR_LAND] requires: - STR_SHOGG_STINGRIFLE requiresBuy: - STR_SHOGG_STINGRIFLE_BUY size: 0.1 costBuy: 2300 costSell: 1850 weight: 4 bigSprite: 936 floorSprite: 824 handSprite: 616 hitAnimation: 66 hitSound: 19 power: 33 damageType: 1 damageAlter: IgnoreOverKill: false ResistType: 8 clipSize: 12 battleType: 2 attraction: 15 listOrder: 21971 - type: STR_SPORTING_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPORTS, STR_LAND] requiresBuy: - STR_SPORTING_RIFLE size: 0.2 costBuy: 3000 costSell: 2500 weight: 7 bigSprite: 701 floorSprite: 654 handSprite: 1336 bulletSprite: 2 fireSound: 215 compatibleAmmo: - STR_SPORTING_RIFLE_CLIP accuracyCloseQuarters: 60 accuracySnap: 75 accuracyAimed: 130 tuSnap: 25 tuAimed: 75 tuLoad: 25 snapRange: 24 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 26 aimRange: 30 attraction: 20 listOrder: 21020 - type: STR_SPORTING_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPORTS, STR_CLIPS, STR_LAND] requiresBuy: - STR_SPORTING_RIFLE size: 0.03 costBuy: 75 costSell: 60 weight: 2 bigSprite: 702 floorSprite: 655 hitSound: 77 hitAnimation: 26 power: 18 damageAlter: RandomType: 7 damageType: 1 clipSize: 8 battleType: 2 armor: 30 attraction: 15 listOrder: 21030 - type: STR_HUNTING_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_HUNTING_RIFLE_BUY size: 0.2 costBuy: 4000 costSell: 3000 weight: 11 bigSprite: 169 floorSprite: 155 handSprite: 376 bulletSprite: 2 fireSound: 215 compatibleAmmo: - STR_HUNTING_RIFLE_CLIP accuracyCloseQuarters: 66 accuracySnap: 72 accuracyAimed: 125 tuSnap: 33 tuAimed: 70 tuLoad: 20 snapRange: 25 costThrow: energy: 16 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 30 attraction: 20 listOrder: 21035 - type: STR_HUNTING_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_HUNTING_RIFLE_BUY size: 0.04 costBuy: 100 costSell: 70 weight: 2 bigSprite: 170 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 33 damageAlter: RandomType: 7 damageType: 1 clipSize: 5 battleType: 2 armor: 30 attraction: 15 listOrder: 21036 - type: STR_MOSIN_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_MOSIN_RIFLE_BUY size: 0.2 costBuy: 3500 costSell: 2700 weight: 13 bigSprite: 725 floorSprite: 477 handSprite: 1192 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_BOLT_ACTION_CLIP accuracyCloseQuarters: 80 accuracySnap: 60 accuracyAimed: 110 accuracyMultiplier: firing: [0.0, 0.01] bravery: 0.5 tuSnap: 45 tuAimed: 80 tuLoad: 20 snapRange: 16 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 33 invWidth: 1 invHeight: 3 armor: 30 attraction: 20 listOrder: 21040 - type: STR_BOLT_ACTION categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_BOLT_ACTION_BUY size: 0.2 costBuy: 2700 costSell: 2200 weight: 13 bigSprite: 635 floorSprite: 497 handSprite: 1248 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_BOLT_ACTION_CLIP accuracyCloseQuarters: 100 accuracySnap: 70 accuracyAimed: 110 tuSnap: 40 tuAimed: 70 tuLoad: 20 snapRange: 18 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 40 attraction: 20 listOrder: 21050 - type: STR_BOLT_ACTION_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BOLT_ACTION_CLIP - STR_MILESTONE_1_SUMMARY size: 0.04 costBuy: 130 costSell: 100 weight: 2 bigSprite: 636 floorSprite: 498 hitSound: 77 hitAnimation: 26 power: 30 damageBonus: firing: 0.15 damageType: 1 clipSize: 5 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 21060 - type: STR_QBU_88 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_QBU_88_BUY size: 0.2 costBuy: 5000 costSell: 4000 weight: 12 bigSprite: 555 floorSprite: 443 handSprite: 136 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_QBU_88_CLIP accuracyCloseQuarters: 75 accuracySnap: 65 accuracyAimed: 130 tuSnap: 30 tuAimed: 72 snapRange: 30 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 30 attraction: 20 listOrder: 21065 - type: STR_QBU_88_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_QBU_88_BUY size: 0.1 costBuy: 150 costSell: 100 weight: 3 bigSprite: 556 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 29 damageAlter: RandomType: 7 damageType: 1 clipSize: 10 battleType: 2 armor: 30 attraction: 15 listOrder: 21066 - type: STR_SWD categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_SWD_BUY size: 0.2 costBuy: 7000 costSell: 5500 weight: 12 bigSprite: 567 floorSprite: 448 handSprite: 1184 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_SWD_CLIP accuracyCloseQuarters: 66 accuracySnap: 62 accuracyAimed: 140 tuSnap: 32 tuAimed: 75 snapRange: 30 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 30 attraction: 20 listOrder: 21165 - type: STR_SWD_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_SWD_BUY size: 0.1 costBuy: 200 costSell: 170 weight: 3 bigSprite: 568 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageBonus: firing: 0.2 damageAlter: RandomType: 7 damageType: 1 clipSize: 10 battleType: 2 armor: 30 attraction: 15 listOrder: 21166 - type: STR_VSS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_VSS_BUY size: 0.3 costBuy: 14500 costSell: 11000 weight: 11 bigSprite: 604 floorSprite: 853 handSprite: 1184 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_VSS_CLIP accuracyCloseQuarters: 95 accuracyAuto: 30 accuracySnap: 47 accuracyAimed: 100 accuracyMultiplier: firing: [0.0, 0.01] tuAuto: 40 tuSnap: 35 tuAimed: 75 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 35 invWidth: 1 invHeight: 3 armor: 20 aimRange: 35 snapRange: 28 minRange: 5 dropoff: 3 attraction: 20 listOrder: 22000 - type: STR_VSS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_VSS_BUY size: 0.1 costBuy: 1000 costSell: 800 weight: 3 bigSprite: 605 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 20 damageBonus: reactions: 0.3 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 battleType: 2 armor: 20 attraction: 15 listOrder: 22010 - type: STR_NATASHAS_VSS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CONCEALABLE, STR_LAND] costSell: 21500 size: 0.3 weight: 11 bigSprite: 969 floorSprite: 853 handSprite: 1752 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_NATASHAS_VSS_CLIP accuracyCloseQuarters: 95 accuracyAuto: 32 accuracySnap: 49 accuracyAimed: 102 accuracyMultiplier: firing: [0.0, 0.01] tuAuto: 40 tuSnap: 35 tuAimed: 75 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 35 invWidth: 1 invHeight: 3 armor: 20 aimRange: 38 snapRange: 28 minRange: 5 dropoff: 3 attraction: 20 listOrder: 22011 - type: STR_NATASHAS_VSS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 500 weight: 3 bigSprite: 970 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 20 damageBonus: reactions: 0.4 firing: 0.36 flatHundred: -0.20 damageAlter: RandomType: 7 ArmorEffectiveness: 0.68 damageType: 1 clipSize: 15 battleType: 2 armor: 20 attraction: 15 listOrder: 22012 - type: STR_M83_BARETT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_M83_BARETT_BUY size: 0.3 costBuy: 22000 costSell: 17500 weight: 26 bigSprite: 573 floorSprite: 456 handSprite: 136 bulletSprite: 14 fireSound: 131 compatibleAmmo: - STR_M83_BARETT_CLIP accuracyCloseQuarters: 45 accuracyAimed: 100 accuracySnap: 50 tuAimed: 80 tuSnap: 65 accuracyMultiplier: firing: [0.0, 0.01] kneelBonus: 200 snapRange: 40 minRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 attraction: 22 listOrder: 22060 - type: STR_M83_BARETT_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_M83_BARETT_BUY size: 0.1 costBuy: 800 costSell: 550 weight: 5 bigSprite: 574 floorSprite: 175 hitSound: 22 hitAnimation: 26 power: 40 damageBonus: firing: 0.3 damageAlter: RandomType: 7 ArmorEffectiveness: 0.7 damageType: 1 clipSize: 10 battleType: 2 armor: 20 attraction: 15 listOrder: 22070 - type: STR_PUMP_ACTION categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] size: 0.2 costBuy: 1200 costSell: 900 weight: 8 bigSprite: 167 floorSprite: 81 handSprite: 368 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_PUMP_ACTION_SHELLS accuracyCloseQuarters: 100 accuracySnap: 110 accuracyAimed: 160 tuSnap: 32 tuAimed: 60 aimRange: 12 snapRange: 8 dropoff: 6 shotgunChoke: 70 tuLoad: 30 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 40 attraction: 20 listOrder: 22440 - type: STR_PUMP_ACTION_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.05 costBuy: 50 costSell: 30 weight: 3 bigSprite: 168 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 8 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 5 attraction: 15 listOrder: 22450 - type: STR_SMART_SHOTGUN categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CONCEALABLE, STR_LAND] size: 0.2 costSell: 16500 weight: 10 bigSprite: 749 floorSprite: 686 handSprite: 1432 bulletSprite: 1 fireSound: 211 compatibleAmmo: - STR_SMART_SHOTGUN_BUCKSHOT - STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT accuracyCloseQuarters: 100 accuracySnap: 165 accuracyAimed: 200 accuracyAuto: 145 tuSnap: 22 tuAimed: 40 tuAuto: 25 snapRange: 3 aimRange: 3 autoRange: 3 dropoff: 4 autoShots: 2 sprayWaypoints: 2 tuLoad: 10 battleType: 1 oneHandedPenalty: 70 twoHanded: true shotgunChoke: 85 invWidth: 1 invHeight: 2 armor: 40 attraction: 18 listOrder: 22690 - type: STR_SMART_SHOTGUN_BUCKSHOT categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.01 costSell: 120 weight: 2 bigSprite: 1044 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 6 attraction: 15 listOrder: 22691 - type: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.01 costSell: 8500 weight: 2 bigSprite: 1045 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 2 battleType: 2 armor: 25 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 6 attraction: 15 listOrder: 22695 - type: STR_DOUBLE_BARRELED categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_DOUBLE_BARRELED size: 0.2 costBuy: 800 costSell: 500 weight: 11 bigSprite: 310 floorSprite: 271 handSprite: 792 bulletSprite: 1 fireSound: 211 compatibleAmmo: - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT_AA accuracyCloseQuarters: 100 accuracySnap: 130 accuracyAimed: 200 accuracyAuto: 110 tuSnap: 26 tuAimed: 60 tuAuto: 28 snapRange: 4 aimRange: 4 autoRange: 4 dropoff: 4 autoShots: 2 tuLoad: 10 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 20 listOrder: 22460 - type: STR_DOUBLE_BARRELED_BUCKSHOT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_DOUBLE_BARRELED_BUCKSHOT size: 0.01 costBuy: 25 costSell: 15 weight: 2 bigSprite: 311 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 attraction: 15 listOrder: 22461 - type: STR_DOUBLE_BARRELED_BUCKSHOT_AA categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.01 costSell: 8300 weight: 2 bigSprite: 751 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 2 battleType: 2 armor: 25 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 attraction: 15 listOrder: 22465 - type: STR_SAWED_OFF categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SAWED_OFF size: 0.1 costBuy: 800 costSell: 500 weight: 7 bigSprite: 1073 floorSprite: 921 handSprite: 1920 bulletSprite: 1 fireSound: 215 compatibleAmmo: - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT_AA accuracyCloseQuarters: 150 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 accuracySnap: 130 accuracyAuto: 105 tuSnap: 23 tuAuto: 28 snapRange: 4 autoRange: 4 dropoff: 11 autoShots: 2 battleType: 1 shotgunChoke: 100 kneelBonus: 110 invWidth: 1 invHeight: 2 armor: 40 attraction: 15 listOrder: 22459 - type: STR_KS23 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_KS23_BUY size: 0.25 costBuy: 12000 costSell: 8000 weight: 15 bigSprite: 1151 floorSprite: 985 handSprite: 2072 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_KS23_SHELLS_BS - STR_KS23_SHELLS_AP - STR_KS23_SHELLS_BATON accuracyCloseQuarters: 90 accuracySnap: 115 accuracyAimed: 140 tuSnap: 32 tuAimed: 52 aimRange: 11 snapRange: 6 dropoff: 5 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true shotgunChoke: 60 invWidth: 1 invHeight: 3 armor: 40 attraction: 20 listOrder: 22453 - type: STR_KS23_SHELLS_BS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_KS23_BUY size: 0.1 costBuy: 70 costSell: 40 weight: 4 bigSprite: 1153 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 19 damageType: 1 clipSize: 4 costThrow: energy: 8 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 7 attraction: 15 listOrder: 22454 - type: STR_KS23_SHELLS_AP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_KS23_BUY size: 0.1 costBuy: 120 costSell: 80 weight: 4 bigSprite: 1152 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 42 damageType: 1 clipSize: 4 costThrow: energy: 8 battleType: 2 armor: 20 attraction: 15 listOrder: 22455 - type: STR_KS23_SHELLS_BATON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_KS23_BUY size: 0.1 costBuy: 150 costSell: 110 weight: 4 bigSprite: 1154 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 22 damageAlter: ToHealth: 0.5 ToTile: 0.25 ArmorEffectiveness: 1.25 damageType: 6 blastRadius: 0 clipSize: 4 costThrow: energy: 8 battleType: 2 armor: 20 attraction: 15 listOrder: 22456 - type: STR_PANCOR_JACKHAMMER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_PANCOR_JACKHAMMER_BUY size: 0.2 costBuy: 28000 costSell: 19000 weight: 14 bigSprite: 1140 floorSprite: 975 handSprite: 2024 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_PANCOR_JACKHAMMER_CLIP accuracyCloseQuarters: 95 accuracyAuto: 55 accuracySnap: 95 accuracyAimed: 120 tuAuto: 45 tuSnap: 28 tuAimed: 65 aimRange: 15 snapRange: 9 autoRange: 9 dropoff: 6 tuLoad: 20 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 2 invHeight: 3 armor: 40 autoShots: 5 attraction: 20 listOrder: 22681 - type: STR_PANCOR_JACKHAMMER_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_PANCOR_JACKHAMMER_BUY size: 0.1 costBuy: 380 costSell: 300 weight: 4 bigSprite: 1141 floorSprite: 976 handSprite: 2032 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 22682 - type: STR_OICW categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_OICW_BUY size: 0.2 costBuy: 53000 costSell: 42500 transferTime: 48 bigSprite: 1142 floorSprite: 977 handSprite: 2040 bulletSprite: 2 fireSound: 298 accuracyAimed: 115 accuracySnap: 65 accuracyAuto: 35 accuracyCloseQuarters: 100 twoHanded: true oneHandedPenalty: 60 kneelBonus: 120 #adds stability aimRange: 18 snapRange: 16 autoRange: 8 dropoff: 1 ammo: 0: compatibleAmmo: [STR_RIFLE_M16_CLIP] tuLoad: 15 tuUnload: 8 1: compatibleAmmo: [STR_OICW_GRENADE_CLIP] tuLoad: 24 tuUnload: 14 confAimed: shots: 1 name: STR_LAUNCH_GRENADE ammoSlot: 1 arcing: false confSnap: shots: 1 name: STR_SNAP_SHOT ammoSlot: 0 arcing: false confAuto: shots: 3 name: STR_AUTO_SHOT ammoSlot: 0 arcing: false tuSnap: 25 tuAuto: 35 tuAimed: 38 costThrow: energy: 20 experienceTrainingMode: 4 weight: 15 invWidth: 2 invHeight: 3 armor: 30 landOnly: true battleType: 1 attraction: 20 listOrder: 21230 - type: STR_OICW_GRENADE_CLIP requiresBuy: - STR_OICW_BUY size: 0.5 costBuy: 12000 costSell: 10000 transferTime: 48 categories: [STR_HUMAN_TECH, STR_RIFLES, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_HEAVY_WEAPONS, STR_LAND] bigSprite: 1143 floorSprite: 978 handSprite: 2048 bulletSprite: 4 bulletSpeed: 5 fireSound: 300 hitSound: 0 hitAnimation: 0 damageBonus: firing: 0.25 power: 45 damageType: 3 damageAlter: FixRadius: 2 IgnoreDirection: true IgnoreOverKill: false clipSize: 6 weight: 4 invWidth: 1 invHeight: 1 armor: 50 landOnly: true battleType: 2 attraction: 15 listOrder: 21232 - type: STR_ARASAKA_3000 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_ARASAKA_3000_BUY size: 0.2 costBuy: 22500 costSell: 15000 weight: 16 bigSprite: 349 floorSprite: 305 handSprite: 896 bulletSprite: 2 fireSound: 126 compatibleAmmo: - STR_ARASAKA_3000_CLIP accuracyCloseQuarters: 100 accuracySnap: 97 accuracyAimed: 140 tuSnap: 40 tuAimed: 70 costThrow: energy: 20 snapRange: 24 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 40 attraction: 20 listOrder: 21460 - type: STR_ARASAKA_3000_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_ARASAKA_3000_BUY size: 0.05 costBuy: 500 costSell: 400 weight: 3 bigSprite: 350 floorSprite: 2 hitSound: 127 hitAnimation: 26 power: 30 damageType: 1 damageBonus: reactions: 0.2 clipSize: 15 costThrow: energy: 6 battleType: 2 armor: 40 attraction: 15 listOrder: 21470 - type: STR_ASUKA_4000 categories: [STR_XCOM_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] size: 0.3 costSell: 27000 weight: 20 bigSprite: 773 floorSprite: 709 handSprite: 1480 bulletSprite: 2 fireSound: 126 compatibleAmmo: - STR_ASUKA_4000_CLIP accuracyCloseQuarters: 100 accuracySnap: 93 accuracyAimed: 131 accuracyAuto: 40 tuSnap: 40 tuAimed: 82 tuAuto: 65 costThrow: energy: 20 snapRange: 26 autoRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 25 autoShots: 5 sprayWaypoints: 2 invWidth: 1 invHeight: 3 armor: 50 attraction: 20 listOrder: 21480 - type: STR_ASUKA_4000_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] size: 0.05 costSell: 24000 weight: 6 bigSprite: 774 floorSprite: 2 hitSound: 127 hitAnimation: 26 power: 45 damageType: 1 damageBonus: reactions: 0.2 clipSize: 32 costThrow: energy: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 attraction: 15 listOrder: 21490 - type: STR_ADS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_ADS - STR_AMPHIBIOUS_WEAPONS size: 0.2 costBuy: 4300 costSell: 3900 weight: 9 bigSprite: 1024 floorSprite: 889 handSprite: 1840 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_WP_5_45_CLIP - STR_ADS_DART accuracyCloseQuarters: 120 accuracyAuto: 40 accuracySnap: 72 accuracyAimed: 95 tuAuto: 32 tuSnap: 24 tuAimed: 48 costThrow: energy: 16 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 autoRange: 11 aimRange: 25 snapRange: 16 attraction: 20 listOrder: 21134 - type: STR_ADS_DART categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_UNDERWATER] requiresBuy: - STR_ADS - STR_AMPHIBIOUS_WEAPONS size: 0.1 costBuy: 600 costSell: 400 weight: 3 bigSprite: 1025 floorSprite: 2 hitSound: 77 hitAnimation: 26 fireSound: 287 power: 25 damageType: 1 aimRange: 15 dropoff: 4 clipSize: 16 battleType: 2 attraction: 15 listOrder: 21162 - type: STR_GROZA categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_GROZA_BUY size: 0.2 costBuy: 4500 costSell: 2550 weight: 10 bigSprite: 421 floorSprite: 358 handSprite: 1032 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_WP_7_62_CLIP accuracyCloseQuarters: 120 accuracyAuto: 35 accuracySnap: 65 accuracyAimed: 105 tuAuto: 30 tuSnap: 22 tuAimed: 62 tuLoad: 20 costThrow: energy: 14 aimRange: 33 snapRange: 22 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 attraction: 20 listOrder: 21127 - type: STR_AKSU74 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_AKSU74_BUY size: 0.2 costBuy: 3200 costSell: 2000 weight: 8 bigSprite: 598 floorSprite: 469 handSprite: 1992 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_WP_5_45_CLIP accuracyCloseQuarters: 120 accuracyAuto: 45 accuracySnap: 72 accuracyAimed: 95 tuAuto: 32 tuSnap: 24 tuAimed: 48 costThrow: energy: 16 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 autoRange: 11 aimRange: 25 snapRange: 16 attraction: 15 listOrder: 21130 - type: STR_AK47 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_AK47_BUY size: 0.2 costBuy: 2500 costSell: 1550 weight: 10 bigSprite: 162 floorSprite: 468 handSprite: 352 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_WP_7_62_CLIP accuracyCloseQuarters: 100 accuracyAuto: 30 accuracySnap: 60 accuracyAimed: 100 tuAuto: 35 tuSnap: 25 tuAimed: 70 snapRange: 16 costThrow: energy: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 20 listOrder: 21125 - type: STR_WP_7_62_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_WP_7_62_CLIP_BUY size: 0.1 costBuy: 200 costSell: 100 weight: 3 bigSprite: 163 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageType: 1 clipSize: 30 battleType: 2 attraction: 15 listOrder: 21129 - type: STR_AKM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_AKM_BUY size: 0.2 costBuy: 2500 costSell: 1550 weight: 10 bigSprite: 1051 floorSprite: 913 handSprite: 1984 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_WP_7_62_CLIP accuracyCloseQuarters: 100 accuracyAuto: 35 accuracySnap: 65 accuracyAimed: 105 tuAuto: 35 tuSnap: 25 tuAimed: 70 snapRange: 16 costThrow: energy: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 20 listOrder: 21126 - type: STR_WP_5_45_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_WP_5_45_CLIP_BUY size: 0.1 costBuy: 200 costSell: 100 weight: 3 bigSprite: 1052 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 26 damageAlter: ArmorEffectiveness: 0.9 damageType: 1 clipSize: 30 battleType: 2 attraction: 15 listOrder: 21160 - type: STR_SKS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_SKS_BUY size: 0.2 costBuy: 800 costSell: 650 weight: 9 bigSprite: 639 floorSprite: 500 handSprite: 1256 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_SKS_CLIP accuracyCloseQuarters: 80 accuracySnap: 69 accuracyAimed: 110 tuSnap: 25 tuAimed: 60 tuLoad: 25 snapRange: 16 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 30 # Bayonet segment meleeHitSound: 107 meleeAnimation: 0 meleeType: 7 meleePower: 25 meleeBonus: strength: 0.3 melee: 0.1 meleeAlter: ToTile: 0.15 accuracyMelee: 110 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 8 flatMelee: time: true # Bayonet segment end attraction: 20 listOrder: 21090 - type: STR_SKS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_SKS_BUY size: 0.04 costBuy: 70 costSell: 50 weight: 3 bigSprite: 640 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageType: 1 clipSize: 10 battleType: 2 armor: 30 attraction: 15 listOrder: 21100 - type: STR_RAK categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_RAK size: 0.3 costBuy: 350 costSell: 250 weight: 5 bigSprite: 486 floorSprite: 406 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_RAK_CLIP accuracyCloseQuarters: 125 accuracySnap: 50 accuracyAuto: 35 tuSnap: 28 tuAuto: 33 costThrow: energy: 12 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 5 sprayWaypoints: 2 attraction: 16 listOrder: 20720 - type: STR_RAK_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_RAK size: 0.03 costBuy: 45 costSell: 33 weight: 3 bigSprite: 487 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 24 damageType: 1 clipSize: 15 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 20730 - type: STR_UZI categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_UZI_BUY size: 0.3 costBuy: 450 costSell: 300 weight: 6 bigSprite: 160 floorSprite: 150 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_UZI_CLIP accuracyCloseQuarters: 133 accuracySnap: 55 accuracyAuto: 40 tuSnap: 30 tuAuto: 40 costThrow: energy: 12 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 2 invHeight: 2 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 16 listOrder: 20680 - type: STR_MINEBEA_UZI categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MINEBEA_UZI size: 0.3 costBuy: 600 costSell: 400 weight: 7 bigSprite: 530 floorSprite: 150 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_UZI_CLIP accuracyCloseQuarters: 133 accuracySnap: 55 accuracyAuto: 40 accuracyAimed: 60 tuSnap: 30 tuAuto: 40 tuAimed: 45 costThrow: energy: 14 autoRange: 9 snapRange: 12 aimRange: 25 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 16 listOrder: 20670 - type: STR_UZI_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_UZI_CLIP size: 0.1 costBuy: 100 costSell: 50 weight: 3 bigSprite: 161 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 15 listOrder: 20690 - type: STR_SKORPION categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SKORPION size: 0.3 costBuy: 350 costSell: 250 weight: 6 bigSprite: 404 floorSprite: 150 handSprite: 144 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_SKORPION_CLIP accuracyCloseQuarters: 125 accuracySnap: 55 accuracyAuto: 45 tuSnap: 26 tuAuto: 36 costThrow: energy: 12 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 5 sprayWaypoints: 2 attraction: 16 listOrder: 20700 - type: STR_SKORPION_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SKORPION size: 0.1 costBuy: 100 costSell: 50 weight: 3 bigSprite: 405 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 clipSize: 24 battleType: 2 armor: 30 attraction: 15 listOrder: 20710 - type: STR_MP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_MP_BUY size: 0.2 costBuy: 3000 costSell: 2500 weight: 6 bigSprite: 357 floorSprite: 313 handSprite: 920 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MP_CLIP accuracyCloseQuarters: 120 accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 90 tuAuto: 32 tuSnap: 24 tuAimed: 45 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 aimRange: 25 attraction: 17 listOrder: 20740 - type: STR_MP_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MP_BUY size: 0.05 costBuy: 240 costSell: 200 weight: 3 bigSprite: 358 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 clipSize: 24 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 20750 - type: STR_FN_P90 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_FN_P90_BUY size: 0.2 costBuy: 6000 costSell: 5000 weight: 7 bigSprite: 561 floorSprite: 445 handSprite: 1168 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_FN_P90_CLIP accuracyCloseQuarters: 120 accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 90 tuAuto: 30 tuSnap: 20 tuAimed: 45 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 85 invWidth: 1 invHeight: 2 armor: 30 autoRange: 11 snapRange: 18 aimRange: 30 attraction: 17 listOrder: 20840 - type: STR_FN_P90_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_FN_P90_BUY size: 0.05 costBuy: 600 costSell: 500 weight: 3 bigSprite: 562 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ArmorEffectiveness: 0.8 clipSize: 50 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 20850 - type: STR_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SMG_BUY size: 0.4 costBuy: 7000 costSell: 5000 weight: 6 bigSprite: 102 floorSprite: 84 handSprite: 144 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_SMG_CLIP - STR_SMG_AA_CLIP accuracyCloseQuarters: 125 accuracySnap: 65 accuracyAuto: 50 tuSnap: 30 tuAuto: 40 autoRange: 11 snapRange: 14 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 15 listOrder: 20860 - type: STR_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SMG_BUY size: 0.1 costBuy: 250 costSell: 75 weight: 3 bigSprite: 103 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 15 listOrder: 20870 - type: STR_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 8100 weight: 3 bigSprite: 82 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 15 listOrder: 20880 - type: STR_MACRO_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_MACRO_SMG_BUY size: 0.8 costBuy: 30000 costSell: 24000 weight: 18 bigSprite: 504 floorSprite: 421 handSprite: 920 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_AA_CLIP accuracyCloseQuarters: 120 accuracySnap: 75 accuracyAuto: 55 tuSnap: 20 tuAuto: 46 autoRange: 13 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 2 invHeight: 3 armor: 40 autoShots: 5 sprayWaypoints: 2 attraction: 17 listOrder: 20890 - type: STR_MACRO_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MACRO_SMG_BUY size: 0.2 costBuy: 650 costSell: 475 weight: 4 bigSprite: 505 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 15 listOrder: 20900 - type: STR_MACRO_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] size: 0.2 costSell: 16500 weight: 4 bigSprite: 506 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 52 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 15 listOrder: 20910 - type: STR_UAC_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SMG_BUY size: 0.2 costBuy: 25000 costSell: 7500 weight: 9 bigSprite: 680 floorSprite: 533 handSprite: 1296 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_UAC_SMG_CLIP - STR_UAC_SMG_AA_CLIP accuracyCloseQuarters: 120 accuracyAuto: 40 accuracySnap: 65 accuracyAimed: 75 tuAuto: 30 tuSnap: 20 tuAimed: 40 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 3 armor: 35 autoRange: 11 aimRange: 25 attraction: 16 listOrder: 20920 - type: STR_UAC_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SMG_BUY size: 0.05 costBuy: 400 costSell: 100 weight: 3 bigSprite: 681 floorSprite: 534 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 24 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 20930 - type: STR_UAC_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 16000 weight: 3 bigSprite: 682 floorSprite: 535 hitSound: 22 hitAnimation: 26 power: 37 damageType: 1 clipSize: 24 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 20940 - type: STR_SONIC_PISTOL categories: [STR_PISTOLS, STR_ALIEN_TECH, STR_SONIC, STR_CONCEALABLE, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_PISTOL size: 0.1 costSell: 37000 weight: 6 bigSprite: 336 floorSprite: 295 handSprite: 864 bulletSprite: 25 fireSound: 281 compatibleAmmo: - STR_SONIC_PISTOL_CLIP accuracyCloseQuarters: 145 accuracySnap: 75 accuracyAimed: 95 tuSnap: 30 tuAimed: 50 tuLoad: 15 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 45 aimRange: 14 snapRange: 10 dropoff: 3 kneelBonus: 105 attraction: 15 listOrder: 20560 - type: STR_SONIC_PISTOL_CLIP categories: [STR_PISTOLS, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_CONCEALABLE, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_PISTOL_CLIP size: 0.1 costSell: 9300 weight: 3 bigSprite: 337 floorSprite: 296 hitSound: 19 hitAnimation: 106 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 clipSize: 20 battleType: 2 recoveryPoints: 1 armor: 50 attraction: 15 listOrder: 20570 - type: STR_SONIC_BLASTA_RIFLE categories: [STR_RIFLES, STR_ALIEN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_BLASTA_RIFLE size: 0.2 costSell: 51000 weight: 10 bigSprite: 370 floorSprite: 328 handSprite: 928 bulletSprite: 25 fireSound: 281 compatibleAmmo: - STR_SONIC_BLASTA_RIFLE_CLIP accuracyCloseQuarters: 125 accuracySnap: 80 accuracyAimed: 115 tuSnap: 40 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 aimRange: 18 attraction: 20 listOrder: 21860 - type: STR_SONIC_BLASTA_RIFLE_CLIP categories: [STR_RIFLES, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_BLASTA_RIFLE_CLIP size: 0.1 costSell: 16500 weight: 3 bigSprite: 371 floorSprite: 296 hitSound: 19 hitAnimation: 106 power: 95 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 clipSize: 15 battleType: 2 recoveryPoints: 1 armor: 50 attraction: 15 listOrder: 21870 - type: STR_SONIC_CANNON categories: [STR_CANNONS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_CANNON size: 0.2 costSell: 74000 weight: 15 bigSprite: 372 floorSprite: 329 handSprite: 936 bulletSprite: 25 fireSound: 281 compatibleAmmo: - STR_SONIC_CANNON_CLIP accuracyCloseQuarters: 95 accuracySnap: 80 accuracyAimed: 115 tuSnap: 50 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 aimRange: 22 snapRange: 18 attraction: 24 listOrder: 30630 - type: STR_SONIC_CANNON_CLIP categories: [STR_CANNONS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_CANNON_CLIP size: 0.3 costSell: 24500 weight: 4 bigSprite: 373 floorSprite: 330 hitSound: 19 hitAnimation: 106 power: 130 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 clipSize: 10 battleType: 2 recoveryPoints: 1 armor: 50 attraction: 15 listOrder: 30640 - type: STR_CONCUSSION_CANNON categories: [STR_SHOTGUNS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_CONCUSSION_CANNON size: 0.5 costSell: 95000 weight: 30 bigSprite: 235 floorSprite: 213 handSprite: 688 bulletSprite: 5 fireSound: 100 compatibleAmmo: - STR_CONCUSSION_CANNON_CLIP accuracyCloseQuarters: 66 accuracySnap: 25 accuracyAimed: 50 tuSnap: 30 tuAimed: 40 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 2 invHeight: 3 aimRange: 22 snapRange: 18 dropoff: 4 attraction: 25 listOrder: 30650 - type: STR_CONCUSSION_CANNON_CLIP categories: [STR_SHOTGUNS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_CONCUSSION_CANNON_CLIP size: 0.4 costSell: 32000 weight: 5 bigSprite: 428 floorSprite: 330 hitSound: 0 hitAnimation: 26 power: 40 damageType: 6 blastRadius: 0 clipSize: 5 costThrow: energy: 10 battleType: 2 shotgunBehavior: 1 shotgunSpread: 15 shotgunPellets: 10 recoveryPoints: 1 armor: 50 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 30660 - type: STR_RPG categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_LAND] requiresBuy: - STR_RPG_BUY size: 0.2 costBuy: 7600 costSell: 6600 weight: 8 bigSprite: 173 floorSprite: 158 handSprite: 384 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_RPG_ROCKET - STR_RPG_AT_ROCKET accuracyCloseQuarters: 66 accuracySnap: 50 accuracyAimed: 100 tuSnap: 55 tuAimed: 75 aimRange: 25 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 attraction: 20 listOrder: 33830 - type: STR_RPG_ROCKET categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_LAND] requiresBuy: - STR_RPG_BUY size: 0.2 costBuy: 1600 costSell: 1200 weight: 6 bigSprite: 174 floorSprite: 159 hitSound: 0 hitAnimation: 0 power: 75 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 clipSize: 1 blastRadius: 4 battleType: 2 invWidth: 1 invHeight: 2 attraction: 16 listOrder: 33840 - type: STR_RPG_AT_ROCKET categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_LAND] requiresBuy: - STR_RPG_BUY size: 0.2 costBuy: 6200 costSell: 5000 weight: 6 bigSprite: 625 floorSprite: 159 hitSound: 0 hitAnimation: 0 power: 95 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.75 ToArmorPre: 0.3 RadiusReduction: 40 damageType: 3 clipSize: 1 blastRadius: 1 battleType: 2 invWidth: 1 invHeight: 2 attraction: 16 listOrder: 33850 - type: STR_UAC_ROCKET_LAUNCHER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_ROCKET_LAUNCHER_BUY size: 0.4 costBuy: 80000 costSell: 20000 weight: 12 bigSprite: 678 floorSprite: 531 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_UAC_ROCKET_LAUNCHER_CLIP accuracyCloseQuarters: 45 accuracySnap: 50 accuracyAimed: 80 tuSnap: 35 tuAimed: 75 tuLoad: 25 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 22 listOrder: 33880 - type: STR_UAC_ROCKET_LAUNCHER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_ROCKET_LAUNCHER_BUY size: 0.35 costBuy: 8400 costSell: 2100 weight: 15 bigSprite: 679 floorSprite: 532 hitSound: 0 hitAnimation: 0 power: 70 damageAlter: IgnoreOverKill: false ToArmorPre: 0.12 ArmorEffectiveness: 0.9 FixRadius: 5 damageType: 3 clipSize: 5 battleType: 2 invWidth: 2 invHeight: 2 attraction: 17 listOrder: 33890 - type: STR_ROCKET_LAUNCHER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.4 costBuy: 38000 costSell: 27000 weight: 10 bigSprite: 15 floorSprite: 15 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET accuracyCloseQuarters: 33 accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 32 attraction: 24 listOrder: 33970 - type: STR_SMALL_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.2 costBuy: 2000 costSell: 1800 weight: 6 bigSprite: 16 floorSprite: 16 handSprite: 528 hitSound: 0 hitAnimation: 0 power: 94 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 16 listOrder: 33980 - type: STR_LARGE_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.2 costBuy: 5000 costSell: 3750 weight: 8 bigSprite: 17 floorSprite: 17 handSprite: 536 hitSound: 0 hitAnimation: 0 power: 125 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 16 listOrder: 33990 - type: STR_INCENDIARY_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_INCENDIARIES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.2 costBuy: 2800 costSell: 2300 weight: 8 bigSprite: 18 floorSprite: 18 handSprite: 544 hitSound: 0 hitAnimation: 0 power: 90 damageAlter: ToHealth: 1.9 ToMorale: 15.0 ToTime: 0.3 damageType: 2 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 16 listOrder: 34000 - type: STR_SHRAPNEL_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.2 costSell: 3100 weight: 8 bigSprite: 1074 floorSprite: 18 handSprite: 544 hitSound: 0 hitAnimation: 0 power: 100 damageAlter: RandomType: 2 ResistType: 7 FixRadius: 8 RadiusReduction: 4 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 16 listOrder: 34005 - type: STR_TRITANIUM_SHRAPNEL_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.2 costSell: 27100 weight: 8 bigSprite: 1075 floorSprite: 18 handSprite: 544 hitSound: 0 hitAnimation: 0 power: 130 damageAlter: RandomType: 2 ResistType: 7 FixRadius: 11 RadiusReduction: 5 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 16 listOrder: 34008 - type: STR_AUTO_MORTAR categories: [STR_XCOM_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_LAND] size: 0.6 costSell: 95500 weight: 22 bigSprite: 1041 floorSprite: 906 handSprite: 1896 bulletSprite: 4 fireSound: 2 compatibleAmmo: - STR_MORTAR_SHELL_HE - STR_MORTAR_SHELL_I - STR_MORTAR_SHELL_SMOKE noLOSAccuracyPenalty: 75 accuracyAimed: 70 accuracyCloseQuarters: 66 tuAimed: 82 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 arcingShot: true minRange: 10 dropoff: 25 kneelBonus: 300 experienceTrainingMode: 4 attraction: 23 listOrder: 34203 - type: STR_MORTAR categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.6 costBuy: 20000 costSell: 9000 weight: 18 bigSprite: 1037 floorSprite: 905 handSprite: 1888 bulletSprite: 4 fireSound: 2 compatibleAmmo: - STR_MORTAR_SHELL_HE - STR_MORTAR_SHELL_I - STR_MORTAR_SHELL_SMOKE accuracyAimed: 50 accuracyCloseQuarters: 66 tuAimed: 94 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 arcingShot: true minRange: 10 dropoff: 25 kneelBonus: 300 experienceTrainingMode: 4 attraction: 23 listOrder: 34200 - type: STR_MORTAR_SHELL_HE categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.1 costBuy: 1200 costSell: 500 weight: 6 bigSprite: 1038 floorSprite: 159 hitAnimation: 0 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false ToStun: 1.0 clipSize: 1 battleType: 2 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 armor: 25 attraction: 16 listOrder: 34207 - type: STR_MORTAR_SHELL_I categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_INCENDIARIES, STR_CLIPS, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.1 costBuy: 2200 costSell: 900 weight: 5 bigSprite: 1039 floorSprite: 159 hitAnimation: 0 power: 90 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false ToItem: 0.5 ToMorale: 20.0 ToTime: 0.6 FixRadius: 5 clipSize: 1 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 armor: 25 attraction: 16 listOrder: 34209 - type: STR_MORTAR_SHELL_SMOKE categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_SMOKE, STR_CLIPS, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.1 costBuy: 800 costSell: 350 weight: 6 bigSprite: 1040 floorSprite: 159 power: 80 damageType: 9 blastRadius: 7 clipSize: 1 battleType: 2 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 armor: 25 attraction: 16 listOrder: 34211 - type: STR_M3_GREASEGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_M3_GREASEGUN_BUY size: 0.2 costBuy: 1000 costSell: 800 weight: 11 bigSprite: 768 floorSprite: 698 handSprite: 1472 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MAC10_CLIP accuracyCloseQuarters: 115 accuracyAuto: 38 accuracySnap: 56 accuracyAimed: 65 tuAuto: 40 tuSnap: 23 tuAimed: 35 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 2 invHeight: 2 armor: 40 bulletSpeed: 8 autoShots: 6 sprayWaypoints: 2 autoRange: 11 aimRange: 20 attraction: 16 listOrder: 20640 - type: STR_MAC10 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAC10_BUY size: 0.3 costBuy: 600 costSell: 450 weight: 9 bigSprite: 557 floorSprite: 150 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_MAC10_CLIP accuracyCloseQuarters: 125 accuracySnap: 50 accuracyAuto: 33 tuSnap: 32 tuAuto: 44 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 2 invHeight: 2 armor: 30 autoShots: 8 sprayWaypoints: 2 attraction: 16 listOrder: 20650 - type: STR_MAC10_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAC10_CLIP size: 0.1 costBuy: 500 costSell: 400 weight: 4 bigSprite: 558 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 30 battleType: 2 armor: 30 attraction: 15 listOrder: 20660 - type: STR_TOMMYGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_TOMMYGUN size: 0.2 costBuy: 1900 costSell: 1500 weight: 13 bigSprite: 330 floorSprite: 290 handSprite: 832 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_TOMMYGUN_DRUM accuracyCloseQuarters: 100 accuracyAuto: 40 accuracySnap: 57 accuracyAimed: 75 tuAuto: 40 tuSnap: 26 tuAimed: 45 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 38 bulletSpeed: 8 autoShots: 5 sprayWaypoints: 2 autoRange: 11 aimRange: 20 attraction: 20 listOrder: 20620 - type: STR_TOMMYGUN_DRUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TOMMYGUN size: 0.1 costBuy: 500 costSell: 400 weight: 4 bigSprite: 331 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 50 costThrow: energy: 8 battleType: 2 armor: 28 attraction: 15 listOrder: 20630 - type: STR_STEN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_STEN_BUY size: 0.2 costBuy: 500 costSell: 400 weight: 6 bigSprite: 637 floorSprite: 499 handSprite: 1168 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MP40_CLIP accuracyCloseQuarters: 120 accuracyAuto: 37 accuracySnap: 58 accuracyAimed: 70 tuAuto: 30 tuSnap: 18 tuAimed: 48 costThrow: energy: 12 autoRange: 10 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 3 armor: 30 aimRange: 22 attraction: 16 listOrder: 20760 - type: STR_G36 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_G36_BUY size: 0.2 costBuy: 3300 costSell: 2750 weight: 7 bigSprite: 1120 floorSprite: 962 handSprite: 2008 bulletSprite: 2 fireSound: 298 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 115 tuAuto: 35 tuSnap: 25 tuAimed: 60 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 30 snapRange: 20 autoRange: 11 listOrder: 21193 attraction: 20 - type: STR_COLT_COMMANDO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_COLT_COMMANDO_BUY size: 0.2 costBuy: 3000 costSell: 2500 weight: 7 bigSprite: 787 floorSprite: 719 handSprite: 0 bulletSprite: 1 fireSound: 299 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 90 tuAuto: 33 tuSnap: 24 tuAimed: 46 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 aimRange: 25 attraction: 20 listOrder: 21195 - type: STR_MP40_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MP40_CLIP size: 0.05 costBuy: 600 costSell: 500 weight: 3 bigSprite: 638 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 32 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 20780 - type: STR_AUTO_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_AUTO_SHOTGUN_BUY size: 0.2 costBuy: 9000 costSell: 8000 weight: 15 bigSprite: 435 floorSprite: 367 handSprite: 1912 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 95 accuracyAuto: 70 accuracySnap: 100 accuracyAimed: 125 tuAuto: 40 tuSnap: 28 tuAimed: 65 aimRange: 14 snapRange: 8 autoRange: 8 dropoff: 6 tuLoad: 20 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 20 listOrder: 22600 - type: STR_AUTO_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_SHOTGUN_BUY size: 0.1 costBuy: 200 costSell: 160 weight: 4 bigSprite: 436 floorSprite: 960 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 16 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 attraction: 15 listOrder: 22610 - type: STR_AUTO_SHOTGUN_AA_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8700 weight: 4 bigSprite: 437 floorSprite: 961 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 16 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 attraction: 15 listOrder: 22620 - type: STR_WINCHESTER_1901 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_WINCHESTER_1901_BUY size: 0.2 costBuy: 1400 costSell: 1000 weight: 13 bigSprite: 1184 floorSprite: 1003 handSprite: 2128 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_BATON accuracyCloseQuarters: 90 accuracySnap: 120 accuracyAimed: 140 tuSnap: 34 tuAimed: 66 aimRange: 14 snapRange: 8 dropoff: 6 tuLoad: 30 battleType: 1 twoHanded: true blockBothHands: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 20 listOrder: 22470 - type: STR_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_SHOTGUN_BUY size: 0.2 costBuy: 2200 costSell: 1800 weight: 12 bigSprite: 134 floorSprite: 81 handSprite: 208 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_BATON - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 100 accuracySnap: 135 accuracyAimed: 155 tuSnap: 36 tuAimed: 68 aimRange: 14 snapRange: 8 dropoff: 6 tuLoad: 25 battleType: 1 twoHanded: true blockBothHands: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 20 listOrder: 22520 - type: STR_BLACKOPS_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_BLACKOPS_SHOTGUN_BUY size: 0.2 costBuy: 4500 costSell: 3600 weight: 12 bigSprite: 438 floorSprite: 775 handSprite: 1584 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_BATON - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 100 accuracySnap: 110 accuracyAimed: 145 tuSnap: 28 tuAimed: 62 aimRange: 14 snapRange: 8 dropoff: 6 tuLoad: 25 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 20 listOrder: 22530 - type: STR_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_SHOTGUN_SHELLS_BUY size: 0.1 costBuy: 50 costSell: 40 weight: 3 bigSprite: 135 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 6 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 attraction: 15 listOrder: 22540 - type: STR_SHOTGUN_SHELLS_BATON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_INCAPACITATE, STR_CLIPS, STR_LAND] requiresBuy: - STR_SHOTGUN_SHELLS_BUY size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 1053 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 25 damageAlter: ToHealth: 0.35 ToTile: 0.2 ArmorEffectiveness: 1.25 damageType: 6 blastRadius: 0 clipSize: 6 battleType: 2 armor: 20 attraction: 15 listOrder: 22555 - type: STR_SHOTGUN_SHELLS_AP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_SHOTGUN_SHELLS_BUY size: 0.1 costBuy: 100 costSell: 80 weight: 3 bigSprite: 136 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 15 listOrder: 22550 - type: STR_SHOTGUN_AA_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8200 weight: 3 bigSprite: 241 floorSprite: 422 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 6 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 attraction: 15 listOrder: 22560 - type: STR_SHOTGUN_AA_SHELLS_AP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8200 weight: 3 bigSprite: 81 floorSprite: 422 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 15 listOrder: 22570 - type: STR_UAC_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SHOTGUN_BUY size: 0.25 costBuy: 30000 costSell: 10000 weight: 20 bigSprite: 671 floorSprite: 529 handSprite: 792 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 95 accuracySnap: 125 accuracyAimed: 150 tuSnap: 38 tuAimed: 72 aimRange: 12 snapRange: 7 dropoff: 6 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true shotgunChoke: 70 invWidth: 1 invHeight: 3 armor: 45 attraction: 20 listOrder: 22660 - type: STR_UAC_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SHOTGUN_BUY size: 0.1 costBuy: 100 costSell: 80 weight: 4 bigSprite: 672 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 4 costThrow: energy: 8 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 7 attraction: 15 listOrder: 22663 - type: STR_UAC_SHOTGUN_AA_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 8200 weight: 4 bigSprite: 683 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 27 damageType: 1 clipSize: 4 costThrow: energy: 8 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 7 attraction: 15 listOrder: 22666 - type: STR_THRASHER_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_THRASHER_SHOTGUN_BUY size: 0.3 costBuy: 12000 costSell: 10000 weight: 30 bigSprite: 445 floorSprite: 371 handSprite: 1536 bulletSprite: 1 fireSound: 212 compatibleAmmo: - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY accuracyCloseQuarters: 75 accuracySnap: 130 accuracyAimed: 200 accuracyAuto: 110 tuSnap: 26 tuAimed: 64 tuAuto: 30 snapRange: 4 aimRange: 4 autoRange: 4 dropoff: 4 autoShots: 2 sprayWaypoints: 2 tuLoad: 10 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 45 attraction: 22 listOrder: 22669 - type: STR_THRASHER_SHOTGUN_BUCKSHOT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_THRASHER_SHOTGUN_BUY size: 0.01 costBuy: 50 costSell: 30 weight: 4 bigSprite: 446 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 22 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 12 attraction: 15 listOrder: 22670 - type: STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY - STR_THRASHER_SHOTGUN_BUY size: 0.01 costBuy: 1500 costSell: 900 weight: 4 bigSprite: 450 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 29 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 12 attraction: 15 listOrder: 22680 - type: STR_MESSER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_SPACE, STR_LAND] size: 0.2 costSell: 3000 weight: 6 bigSprite: 1006 floorSprite: 877 handSprite: 1800 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MESSER_CLIP - STR_MESSER_AA_CLIP accuracyCloseQuarters: 125 accuracyAuto: 45 accuracySnap: 45 accuracyAimed: 75 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 44 tuSnap: 30 tuAimed: 44 confSnap: name: STR_BURST_SHOT shots: 3 costThrow: energy: 12 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 35 autoRange: 11 aimRange: 20 bulletSpeed: 8 autoShots: 6 attraction: 16 listOrder: 20914 - type: STR_MESSER_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 600 weight: 3 bigSprite: 1007 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 20 damageBonus: psiStrength: 0.1 damageType: 1 clipSize: 40 costThrow: energy: 6 battleType: 2 armor: 28 attraction: 15 listOrder: 20915 - type: STR_MESSER_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 8500 weight: 3 bigSprite: 1008 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 27 damageBonus: psiStrength: 0.1 damageType: 1 clipSize: 40 costThrow: energy: 6 battleType: 2 armor: 28 attraction: 15 listOrder: 20916 - type: STR_HYDRA_LASER categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] size: 0.3 costSell: 13000 weight: 20 bigSprite: 1004 floorSprite: 875 handSprite: 1784 bulletSprite: 6 fireSound: 83 compatibleAmmo: - STR_HYDRA_LASER_CLIP accuracyCloseQuarters: 95 accuracyAuto: 55 accuracySnap: 65 accuracyAimed: 100 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 44 tuSnap: 30 tuAimed: 65 tuLoad: 20 costThrow: energy: 20 autoRange: 20 snapRange: 20 aimRange: 25 autoShots: 4 sprayWaypoints: 2 bulletSpeed: 12 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 20 armor: 40 experienceTrainingMode: 5 listOrder: 21780 - type: STR_HYDRA_LASER_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.075 costSell: 15000 weight: 4 bigSprite: 1005 floorSprite: 876 hitSound: 85 hitAnimation: 36 power: 38 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 24 battleType: 2 costThrow: energy: 8 armor: 30 attraction: 15 listOrder: 21781 - type: STR_MPG categories: [STR_HUMAN_TECH, STR_PLASMA, STR_SMGS, STR_SPACE, STR_LAND] size: 0.2 costSell: 30000 weight: 16 bigSprite: 1013 floorSprite: 881 handSprite: 1808 bulletSprite: 35 fireSound: 18 compatibleAmmo: - STR_MPG_CLIP accuracyAuto: 32 accuracySnap: 52 accuracyCloseQuarters: 120 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 36 tuSnap: 24 costThrow: energy: 20 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 autoRange: 11 bulletSpeed: 8 autoShots: 4 recoveryPoints: 2 armor: 38 attraction: 20 listOrder: 20980 - type: STR_MPG_CLIP categories: [STR_HUMAN_TECH, STR_PLASMA, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 16000 weight: 4 bigSprite: 1014 floorSprite: 33 handSprite: 632 hitSound: 19 hitAnimation: 86 power: 55 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 24 costThrow: energy: 8 battleType: 2 recoveryPoints: 1 attraction: 15 listOrder: 20981 - type: STR_WARP_RIFLE categories: [STR_HUMAN_TECH, STR_WARP, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_WARP_RIFLE size: 0.2 costSell: 50000 weight: 20 bigSprite: 1015 floorSprite: 882 handSprite: 1816 bulletSprite: 26 fireSound: 83 compatibleAmmo: - STR_WARP_RIFLE_CLIP accuracyCloseQuarters: 95 accuracySnap: 77 accuracyAimed: 105 tuSnap: 28 tuAimed: 64 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 20 listOrder: 21935 - type: STR_WARP_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_WARP, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_WARP_RIFLE size: 0.1 costSell: 80000 weight: 4 bigSprite: 1016 floorSprite: 883 hitSound: 85 hitAnimation: 126 power: 34 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.35 ToArmor: 0 damageType: 13 clipSize: 22 battleType: 2 armor: 30 attraction: 15 listOrder: 21936 - type: STR_WARP_CANNON categories: [STR_CANNONS, STR_WARP, STR_HUMAN_TECH, STR_SPACE, STR_LAND] requires: - STR_WARP_CANNON size: 0.2 costSell: 71000 weight: 45 bigSprite: 1017 floorSprite: 884 handSprite: 1824 bulletSprite: 27 fireSound: 84 compatibleAmmo: - STR_WARP_CANNON_CLIP accuracyCloseQuarters: 55 accuracySnap: 50 accuracyAimed: 88 aimRange: 22 tuSnap: 50 tuAimed: 80 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 56 attraction: 22 listOrder: 30720 - type: STR_WARP_CANNON_CLIP categories: [STR_CANNONS, STR_PLASMA, STR_HUMAN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_WARP_CANNON size: 0.4 costSell: 152000 weight: 4 bigSprite: 1018 floorSprite: 885 hitAnimation: 128 power: 66 damageType: 3 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.35 ToArmor: 0 ResistType: 13 clipSize: 10 battleType: 2 invWidth: 2 invHeight: 1 recoveryPoints: 1 blastRadius: 1 attraction: 15 listOrder: 30721 - type: STR_RECOILLESS_GUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_FIREARMS, STR_SPACE, STR_LAND] size: 0.3 costSell: 15000 weight: 20 bigSprite: 1009 floorSprite: 878 handSprite: 1792 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_RECOILLESS_GUN_SHELL - STR_RECOILLESS_GUN_TRITANIUM_SHELL accuracyCloseQuarters: 66 accuracySnap: 70 accuracyAimed: 100 tuSnap: 55 tuAimed: 75 tuLoad: 25 battleType: 1 twoHanded: true blockBothHands: true costThrow: energy: 20 snapRange: 9 aimRange: 30 invWidth: 1 invHeight: 3 armor: 45 attraction: 20 listOrder: 34067 - type: STR_RECOILLESS_GUN_SHELL categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.15 costSell: 700 weight: 5 bigSprite: 1010 floorSprite: 879 handSprite: 528 hitSound: 218 hitAnimation: 146 power: 125 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 damageType: 1 clipSize: 1 battleType: 2 costThrow: energy: 12 invWidth: 1 invHeight: 2 attraction: 15 armor: 40 listOrder: 34068 - type: STR_RECOILLESS_GUN_TRITANIUM_SHELL categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.15 costSell: 8650 weight: 5 bigSprite: 1011 floorSprite: 879 handSprite: 528 hitSound: 218 hitAnimation: 146 power: 160 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 damageType: 1 clipSize: 1 battleType: 2 costThrow: energy: 12 invWidth: 1 invHeight: 2 attraction: 15 armor: 60 listOrder: 34069 - type: STR_THROWING_STARS categories: [STR_HUMAN_TECH, STR_THROWING, STR_CONCEALABLE, STR_SPORTS, STR_SPACE, STR_LAND] requiresBuy: - STR_THROWING_STARS size: 0.05 costBuy: 800 costSell: 450 weight: 3 bigSprite: 309 floorSprite: 73 bulletSprite: 22 fireSound: 39 hitSound: 107 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.007] damageAlter: ArmorEffectiveness: 1.15 accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costSnap: time: 16 energy: 6 costThrow: energy: 6 flatRate: true clipSize: 8 battleType: 1 maxRange: 10 experienceTrainingMode: 7 attraction: 15 listOrder: 17590 - type: STR_THROWING_KNIVES categories: [STR_HUMAN_TECH, STR_THROWING, STR_CONCEALABLE, STR_SPORTS, STR_SPACE, STR_LAND] requiresBuy: - STR_THROWING_KNIVES size: 0.1 costBuy: 2000 costSell: 1400 weight: 4 bigSprite: 271 floorSprite: 73 handSprite: 216 bulletSprite: 22 fireSound: 39 hitSound: 108 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.01] damageAlter: ArmorEffectiveness: 1.3 accuracySnap: 50 accuracyAimed: 90 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costAimed: time: 22 energy: 10 costSnap: time: 20 energy: 10 costThrow: energy: 8 flatRate: true clipSize: 5 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 8 bulletSpeed: -2 experienceTrainingMode: 7 attraction: 15 listOrder: 17600 - type: STR_ALLOY_THROWING_KNIVES categories: [STR_XCOM_TECH, STR_THROWING, STR_CONCEALABLE, STR_SPORTS, STR_SPACE, STR_LAND] size: 0.1 costSell: 23000 weight: 4 bigSprite: 767 floorSprite: 73 handSprite: 216 bulletSprite: 22 fireSound: 39 hitSound: 108 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.01] accuracySnap: 50 accuracyAimed: 90 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costAimed: time: 22 energy: 10 costSnap: time: 20 energy: 10 costThrow: energy: 8 flatRate: true clipSize: 5 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 8 bulletSpeed: -2 experienceTrainingMode: 7 attraction: 15 listOrder: 17610 - type: STR_THROWING_AXES categories: [STR_HUMAN_TECH, STR_THROWING, STR_SPACE, STR_LAND] requiresBuy: - STR_THROWING_AXES size: 0.2 costBuy: 600 costSell: 400 weight: 8 bigSprite: 1104 floorSprite: 292 handSprite: 840 bulletSprite: 22 fireSound: 39 hitSound: 108 hitAnimation: 26 power: 30 damageType: 7 damageBonus: throwing: 0.2 strength: 0.4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.85 accuracyAimed: 150 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 25 energy: 25 costThrow: energy: 16 flatRate: true clipSize: 3 battleType: 1 invWidth: 2 invHeight: 2 aimRange: 7 maxRange: 14 bulletSpeed: -2 powerRangeThreshold: 15 powerRangeReduction: 99 dropoff: 5 kneelBonus: 100 experienceTrainingMode: 7 attraction: 18 listOrder: 17612 - type: STR_DEATH_DISC categories: [STR_ALIEN_TECH, STR_THROWING, STR_SPACE, STR_LAND] requires: - STR_DEATH_DISC size: 0.1 costSell: 150000 weight: 12 bigSprite: 997 floorSprite: 870 bulletSprite: 22 fireSound: 39 hitSound: 104 hitAnimation: 26 power: 50 damageType: 7 damageAlter: RandomType: 6 ArmorEffectiveness: 0.65 accuracyAimed: 180 accuracyMultiplier: firing: 0.0 throwing: 1.0 tuAimed: 25 flatRate: true costThrow: energy: 20 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 15 waypoints: 3 powerRangeThreshold: 16 powerRangeReduction: 99 bulletSpeed: -2 kneelBonus: 100 experienceTrainingMode: 7 recoveryPoints: 3 attraction: 18 listOrder: 17615 - type: STR_STEYR_AUG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_STEYR_AUG_BUY size: 0.2 costBuy: 2200 costSell: 1600 weight: 8 bigSprite: 432 floorSprite: 365 handSprite: 0 bulletSprite: 2 fireSound: 299 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 40 accuracySnap: 75 accuracyAimed: 105 tuAuto: 35 tuSnap: 24 tuAimed: 60 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 30 snapRange: 20 autoRange: 11 attraction: 20 listOrder: 21180 - type: STR_FAMAS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_FAMAS_BUY size: 0.2 costBuy: 2200 costSell: 1600 weight: 7 bigSprite: 550 floorSprite: 444 handSprite: 0 bulletSprite: 2 fireSound: 299 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 40 accuracySnap: 70 accuracyAimed: 105 snapRange: 16 tuAuto: 35 tuSnap: 20 tuAimed: 55 costThrow: energy: 10 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 attraction: 20 listOrder: 21190 - type: STR_RIFLE_L85 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_RIFLE_L85_BUY size: 0.2 costBuy: 2000 costSell: 1500 weight: 8 bigSprite: 340 floorSprite: 240 handSprite: 0 bulletSprite: 2 fireSound: 299 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 100 tuAuto: 35 tuSnap: 22 tuAimed: 55 tuLoad: 20 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 16 attraction: 20 listOrder: 21170 - type: STR_RIFLE_M16 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_RIFLE_M16_BUY size: 0.2 costBuy: 3000 costSell: 2250 weight: 8 bigSprite: 277 floorSprite: 240 handSprite: 2096 bulletSprite: 2 fireSound: 299 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 115 tuAuto: 36 tuSnap: 25 tuAimed: 55 costThrow: energy: 12 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 snapRange: 16 autoRange: 11 attraction: 20 listOrder: 21200 - type: STR_RIFLE_M16_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP_BUY_CONDITION size: 0.05 costBuy: 200 costSell: 150 weight: 3 bigSprite: 278 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 26 damageAlter: ArmorEffectiveness: 0.9 damageType: 1 clipSize: 30 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 21210 - type: STR_STONER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_STONER_BUY size: 0.3 costBuy: 23000 costSell: 18000 weight: 16 bigSprite: 894 floorSprite: 240 handSprite: 0 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_MINIMI_CLIP accuracyCloseQuarters: 75 accuracySnap: 55 accuracyAuto: 40 tuSnap: 27 tuAuto: 45 tuLoad: 20 snapRange: 18 autoRange: 18 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoShots: 7 sprayWaypoints: 2 attraction: 22 listOrder: 30939 - type: STR_MINIMI categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_MINIMI_BUY size: 0.3 costBuy: 11000 costSell: 9000 weight: 13 bigSprite: 631 floorSprite: 493 handSprite: 1232 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_MINIMI_CLIP accuracyCloseQuarters: 75 accuracySnap: 52 accuracyAuto: 37 tuSnap: 25 tuAuto: 40 tuLoad: 20 snapRange: 18 autoRange: 18 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 22 listOrder: 30940 - type: STR_MINIMI_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MINIMI_CLIP - STR_MACHINE_GUNS_LICENCE size: 0.1 costBuy: 600 costSell: 450 weight: 7 bigSprite: 632 floorSprite: 494 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 clipSize: 100 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 30950 - type: STR_MG3 categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_MG3_BUY size: 0.4 costBuy: 15000 costSell: 10000 weight: 23 bigSprite: 943 floorSprite: 831 handSprite: 1696 bulletSprite: 11 bulletSpeed: 32 fireSound: 285 compatibleAmmo: - STR_M60_CLIP accuracyCloseQuarters: 45 accuracySnap: 30 accuracyAuto: 30 tuSnap: 36 tuAuto: 50 tuLoad: 30 snapRange: 32 autoRange: 32 confSnap: shots: 2 battleType: 1 twoHanded: true blockBothHands: true kneelBonus: 160 invWidth: 2 invHeight: 3 armor: 40 autoShots: 6 sprayWaypoints: 2 attraction: 24 listOrder: 30921 - type: STR_M60 categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_M60_BUY size: 0.4 costBuy: 12500 costSell: 10000 weight: 20 bigSprite: 633 floorSprite: 495 handSprite: 1240 bulletSprite: 11 bulletSpeed: 32 fireSound: 2 compatibleAmmo: - STR_M60_CLIP accuracyCloseQuarters: 45 accuracySnap: 32 accuracyAuto: 32 tuSnap: 36 tuAuto: 50 tuLoad: 30 snapRange: 32 autoRange: 32 confSnap: shots: 2 battleType: 1 twoHanded: true blockBothHands: true kneelBonus: 150 invWidth: 2 invHeight: 3 armor: 40 autoShots: 5 sprayWaypoints: 2 attraction: 24 listOrder: 30920 - type: STR_M60_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_M60_CLIP size: 0.1 costBuy: 1500 costSell: 1250 weight: 12 bigSprite: 634 floorSprite: 496 hitSound: 22 hitAnimation: 26 power: 36 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 125 battleType: 2 armor: 34 invWidth: 2 invHeight: 1 attraction: 16 listOrder: 30930 - type: STR_BLACKOPS_SMARTPISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTPISTOL_BUY size: 0.1 costBuy: 11000 costSell: 8000 weight: 4 bigSprite: 380 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_PISTOL_CLIP - STR_PISTOL_AA_CLIP accuracyCloseQuarters: 133 accuracySnap: 90 accuracyAimed: 95 tuSnap: 14 tuAimed: 26 aimRange: 25 dropoff: 3 kneelBonus: 105 costThrow: energy: 8 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 attraction: 15 listOrder: 20335 - type: STR_BLACKOPS_SMARTRIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTRIFLE_BUY size: 0.2 costBuy: 30000 costSell: 22000 weight: 11 bigSprite: 378 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP accuracyCloseQuarters: 100 accuracyAuto: 50 accuracySnap: 85 accuracyAimed: 120 tuAuto: 38 tuSnap: 22 tuAimed: 48 costThrow: energy: 20 bulletSpeed: 16 autoShots: 5 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 snapRange: 18 autoRange: 14 attraction: 20 listOrder: 21400 - type: STR_BLACKOPS_SMARTRIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTRIFLE_BUY size: 0.05 costBuy: 3200 costSell: 2350 weight: 5 bigSprite: 379 floorSprite: 2 hitSound: 13 hitAnimation: 26 damageType: 1 power: 30 clipSize: 50 costThrow: energy: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 attraction: 15 listOrder: 21410 - type: STR_BLACKOPS_SMARTRIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] size: 0.05 costSell: 11500 weight: 5 bigSprite: 384 floorSprite: 2 hitSound: 13 hitAnimation: 26 damageType: 1 power: 40 clipSize: 50 costThrow: energy: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 attraction: 15 listOrder: 21420 - type: STR_BLACKOPS_SMARTGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTGUN_BUY size: 0.2 costBuy: 82500 costSell: 74000 weight: 17 bigSprite: 383 floorSprite: 332 handSprite: 944 bulletSprite: 2 fireSound: 133 compatibleAmmo: - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_AA_CLIP accuracyCloseQuarters: 75 accuracySnap: 70 accuracyAuto: 60 tuSnap: 34 tuAuto: 40 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 35 bulletSpeed: 16 autoShots: 5 confSnap: shots: 3 snapRange: 25 autoRange: 25 attraction: 22 listOrder: 31006 - type: STR_UAC_CHAINGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_SPACE, STR_LAND] size: 0.3 requiresBuy: - STR_UAC_CHAINGUN_BUY costBuy: 52000 costSell: 13000 weight: 22 bigSprite: 668 floorSprite: 527 handSprite: 1280 bulletSprite: 1 fireSound: 55 compatibleAmmo: - STR_CHAINGUN_CLIP - STR_CHAINGUN_AA_CLIP accuracyCloseQuarters: 80 accuracyAuto: 35 tuAuto: 32 tuLoad: 20 costThrow: energy: 20 autoRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 40 autoShots: 6 sprayWaypoints: 2 attraction: 22 bulletSpeed: 24 listOrder: 31270 - type: STR_CHAINGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 requiresBuy: - STR_UAC_CHAINGUN_BUY costBuy: 2500 costSell: 1650 weight: 6 bigSprite: 669 floorSprite: 528 hitSound: 22 hitAnimation: -1 power: 36 damageType: 1 damageAlter: ToArmorPre: 0.05 clipSize: 60 costThrow: energy: 12 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 16 listOrder: 31280 - type: STR_CHAINGUN_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 24000 weight: 6 bigSprite: 670 floorSprite: 528 hitSound: 22 hitAnimation: -1 power: 48 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 clipSize: 60 costThrow: energy: 12 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 16 listOrder: 31290 - type: STR_UAC_DOOMZONE_CHAINGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_SPACE, STR_LAND] size: 0.4 # requiresBuy: # - STR_UAC_DOOMZONE_CHAINGUN_BUY # costBuy: 83000 costSell: 60000 weight: 33 bigSprite: 1166 floorSprite: 527 handSprite: 1280 bulletSprite: 1 fireSound: 55 compatibleAmmo: - STR_UAC_DOOMZONE_CHAINGUN_CLIP accuracyCloseQuarters: 75 accuracyAuto: 33 accuracyMultiplier: firing: 0.75 bravery: 0.25 tuAuto: 32 tuLoad: 20 costThrow: energy: 20 autoRange: 16 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 2 invHeight: 3 armor: 46 autoShots: 6 sprayWaypoints: 2 bulletSpeed: 24 attraction: 24 listOrder: 31291 - type: STR_UAC_DOOMZONE_CHAINGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 # requiresBuy: # - STR_UAC_DOOMZONE_CHAINGUN_BUY # costBuy: 10000 costSell: 7000 weight: 7 bigSprite: 1167 floorSprite: 528 hitSound: 22 hitAnimation: -1 power: 33 damageBonus: bravery: 0.1 psiStrength: 0.1 damageType: 1 damageAlter: ToArmorPre: 0.05 ToMorale: 5 ArmorEffectiveness: 0.8 FireThreshold: 45 clipSize: 60 costThrow: energy: 12 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 31292 - type: STR_ASSAULT_CANNON categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_ASSAULT_CANNON_BUY size: 0.5 costBuy: 52000 costSell: 37000 weight: 20 bigSprite: 319 floorSprite: 281 handSprite: 816 bulletSprite: 3 fireSound: 72 compatibleAmmo: - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AA accuracyCloseQuarters: 66 accuracyAimed: 90 accuracySnap: 60 accuracyAuto: 40 tuAimed: 80 tuSnap: 40 tuAuto: 45 tuLoad: 20 costThrow: energy: 40 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 2 invHeight: 3 armor: 35 autoShots: 4 confSnap: shots: 2 sprayWaypoints: 2 aimRange: 30 attraction: 24 listOrder: 23400 - type: STR_ASSAULT_CANNON_CLIP_AP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_ASSAULT_CANNON_BUY size: 0.05 costBuy: 2800 costSell: 2000 weight: 10 bigSprite: 320 floorSprite: 282 hitSound: 13 hitAnimation: 26 power: 45 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 costThrow: energy: 12 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 attraction: 15 listOrder: 23410 - type: STR_ASSAULT_CANNON_CLIP_AA categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.05 costSell: 24000 weight: 10 bigSprite: 321 floorSprite: 282 hitSound: 13 hitAnimation: 26 power: 58 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 costThrow: energy: 12 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 attraction: 15 listOrder: 23420 - type: STR_CAWS categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_CAWS_BUY size: 0.2 costBuy: 15000 costSell: 10000 weight: 14 bigSprite: 315 floorSprite: 279 handSprite: 808 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AA_BS - STR_CAWS_CLIP_AA accuracyCloseQuarters: 100 accuracySnap: 120 accuracyAimed: 140 tuSnap: 25 tuAimed: 45 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 65 shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 35 aimRange: 12 snapRange: 6 dropoff: 4 attraction: 20 listOrder: 22654 - type: STR_CAWS_CLIP_AP categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_CAWS_BUY size: 0.05 costBuy: 280 costSell: 200 weight: 3 bigSprite: 316 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 35 attraction: 15 listOrder: 22655 - type: STR_CAWS_CLIP_BS categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_CAWS_BUY size: 0.05 costBuy: 220 costSell: 160 weight: 3 bigSprite: 317 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 18 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 shotgunBehavior: 1 shotgunSpread: 20 shotgunPellets: 5 armor: 35 attraction: 15 listOrder: 22656 - type: STR_CAWS_CLIP_AA categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.05 costSell: 8100 weight: 3 bigSprite: 318 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 55 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 40 attraction: 15 listOrder: 22657 - type: STR_CAWS_CLIP_AA_BS categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.05 costSell: 8100 weight: 3 bigSprite: 704 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 24 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 shotgunBehavior: 1 shotgunSpread: 20 shotgunPellets: 5 armor: 35 attraction: 15 listOrder: 22658 - type: STR_BOW categories: [STR_HUMAN_TECH, STR_BOWS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_BOW size: 0.2 costBuy: 800 costSell: 500 weight: 4 bigSprite: 732 floorSprite: 646 handSprite: 1304 bulletSprite: 23 fireSound: 124 compatibleAmmo: - STR_BOW_QUIVER accuracyAimed: 110 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 22 costThrow: energy: 8 tuLoad: 5 flatRate: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 20 arcingShot: true dropoff: 4 maxRange: 52 bulletSpeed: -2 kneelBonus: 100 experienceTrainingMode: 7 attraction: 20 listOrder: 17620 - type: STR_BOW_QUIVER categories: [STR_HUMAN_TECH, STR_BOWS, STR_CLIPS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_BOW size: 0.15 costBuy: 80 costSell: 60 weight: 4 bigSprite: 733 floorSprite: 675 hitSound: 114 hitAnimation: 26 power: 10 damageType: 7 damageAlter: RandomType: 6 ArmorEffectiveness: 1.1 RandomHealth: true damageBonus: throwing: 0.4 strength: 0.1 clipSize: 6 costThrow: energy: 8 battleType: 2 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 17630 - type: STR_CROSSBOW categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_CROSSBOW size: 0.2 costBuy: 1000 costSell: 750 weight: 8 bigSprite: 313 floorSprite: 273 handSprite: 800 bulletSprite: 23 fireSound: 124 compatibleAmmo: - STR_CROSSBOW_BOLTS - STR_CROSSBOW_TRITANIUM_BOLTS accuracySnap: 68 accuracyAimed: 110 costSnap: time: 55 energy: 10 costAimed: time: 80 energy: 10 costThrow: energy: 20 tuLoad: 5 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 aimRange: 20 dropoff: 3 attraction: 20 listOrder: 17640 - type: STR_CROSSBOW_BOLTS categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_SPORTS, STR_BEACH, STR_CLIPS, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_CROSSBOW size: 0.1 costBuy: 180 costSell: 100 weight: 4 bigSprite: 314 floorSprite: 274 hitSound: 114 hitAnimation: 26 power: 28 damageBonus: firing: 0.1 damageType: 7 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 17650 - type: STR_CROSSBOW_TRITANIUM_BOLTS categories: [STR_XCOM_TECH, STR_CROSSBOWS, STR_SPORTS, STR_BEACH, STR_CLIPS, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 13500 weight: 4 bigSprite: 1055 floorSprite: 274 hitSound: 114 hitAnimation: 26 power: 32 damageAlter: ArmorEffectiveness: 0.9 damageBonus: firing: 0.1 damageType: 7 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 17651 - type: STR_HEAVY_CROSSBOW categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_HEAVY_CROSSBOW size: 0.35 costBuy: 8000 costSell: 6500 weight: 14 bigSprite: 736 floorSprite: 678 handSprite: 1416 bulletSprite: 23 fireSound: 124 compatibleAmmo: - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS accuracySnap: 72 accuracyAimed: 110 costSnap: time: 60 energy: 10 costAimed: time: 80 energy: 10 costThrow: energy: 20 tuLoad: 5 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 aimRange: 27 dropoff: 3 attraction: 22 listOrder: 17660 - type: STR_HEAVY_CROSSBOW_BOLTS categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_CLIPS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_HEAVY_CROSSBOW size: 0.1 costBuy: 180 costSell: 100 weight: 6 bigSprite: 737 floorSprite: 274 hitSound: 114 hitAnimation: 26 power: 16 damageBonus: firing: 0.15 strength: 0.33 damageType: 7 clipSize: 12 battleType: 2 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 17670 - type: STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS categories: [STR_XCOM_TECH, STR_CROSSBOWS, STR_CLIPS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 22000 weight: 6 bigSprite: 1056 floorSprite: 274 hitSound: 114 hitAnimation: 26 power: 22 damageBonus: firing: 0.15 strength: 0.33 damageAlter: ArmorEffectiveness: 0.9 damageType: 7 clipSize: 12 battleType: 2 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 17671 - type: STR_QUILLBOW categories: [STR_XCOM_TECH, STR_CROSSBOWS, STR_EXPLOSIVES, STR_BIOACTIVE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.2 costSell: 12800 weight: 6 bigSprite: 1169 floorSprite: 987 handSprite: 2080 bulletSprite: 23 fireSound: 124 compatibleAmmo: - STR_QUILLBOW_BOLTS - STR_QUILLBOW_POISON_BOLTS - STR_QUILLBOW_HE_BOLTS accuracySnap: 70 accuracyAimed: 110 tuSnap: 36 tuAimed: 75 costThrow: energy: 20 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 aimRange: 24 snapRange: 20 dropoff: 4 attraction: 20 listOrder: 17674 - type: STR_QUILLBOW_BOLTS categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_BIOACTIVE, STR_SPORTS, STR_BEACH, STR_CLIPS, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 900 weight: 4 bigSprite: 1170 floorSprite: 988 hitSound: 114 hitAnimation: 26 power: 32 damageBonus: firing: 0.1 damageType: 7 clipSize: 4 battleType: 2 invWidth: 1 invHeight: 1 attraction: 15 listOrder: 17675 - type: STR_QUILLBOW_POISON_BOLTS categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_BIOACTIVE, STR_SPORTS, STR_BEACH, STR_CLIPS, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 6000 weight: 4 bigSprite: 1171 floorSprite: 989 hitSound: 114 hitAnimation: 26 power: 32 damageBonus: firing: 0.1 damageType: 15 damageAlter: ToTile: 0.2 ToStun: 1.0 clipSize: 4 battleType: 2 invWidth: 1 invHeight: 1 attraction: 15 listOrder: 17676 - type: STR_QUILLBOW_HE_BOLTS categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_EXPLOSIVES, STR_SPORTS, STR_BEACH, STR_CLIPS, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 1400 weight: 4 bigSprite: 1172 floorSprite: 990 hitSound: 114 hitAnimation: 0 power: 33 damageAlter: IgnoreOverKill: false blastRadius: 1 damageType: 3 clipSize: 4 battleType: 2 invWidth: 1 invHeight: 1 attraction: 15 listOrder: 17677 - type: STR_CROSSBLASTER categories: [STR_ALIEN_TECH, STR_CROSSBOWS, STR_SPACE, STR_LAND] requires: - STR_CROSSBLASTER size: 0.2 costSell: 160000 weight: 16 bigSprite: 696 floorSprite: 649 handSprite: 1320 bulletSprite: 30 fireSound: 84 accuracySnap: 63 accuracyAimed: 90 hitAnimation: 104 explosionHitSound: 54 power: 65 damageType: 3 blastRadius: 1 damageAlter: IgnoreOverKill: false ResistType: 4 FireThreshold: 1 costSnap: time: 40 costAimed: time: 70 costThrow: energy: 16 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 aimRange: 25 recoveryPoints: 10 attraction: 20 listOrder: 17680 - type: STR_HADRIEX_GUN categories: [STR_HUMAN_TECH, STR_SMOKE, STR_PSI, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND, STR_UNDERWATER] size: 0.3 costSell: 10000 weight: 12 bigSprite: 1048 floorSprite: 910 handSprite: 128 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_HADRIEX_GUN_CHARGE accuracyCloseQuarters: 60 accuracySnap: 60 accuracyAimed: 95 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 tuSnap: 37 tuAimed: 62 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 20 listOrder: 44300 - type: STR_HADRIEX_GUN_CHARGE categories: [STR_HUMAN_TECH, STR_SMOKE, STR_PSI, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND, STR_UNDERWATER] size: 0.1 costSell: 2800 weight: 3 bigSprite: 1049 floorSprite: 911 hitSound: 0 hitAnimation: 88 power: 10 damageType: 9 damageBonus: psiStrength: 0.4 damageAlter: ArmorEffectiveness: 0.1 ToHealth: 0.0 ToStun: 1.0 ToEnergy: 2.0 RandomStun: false ToWound: 0 ResistType: 12 clipSize: 1 battleType: 2 armor: 20 attraction: 15 listOrder: 44301 - type: STR_UAC_STAPLER categories: [STR_HUMAN_TECH, STR_PISTOLS, STR_FIREARMS, STR_CONCEALABLE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_STAPLER_BUY size: 0.1 costBuy: 400 costSell: 330 weight: 3 bigSprite: 879 floorSprite: 790 handSprite: 680 bulletSprite: 1 fireSound: 209 compatibleAmmo: - STR_UAC_STAPLER_CLIP accuracyCloseQuarters: 140 accuracySnap: 50 accuracyAimed: 70 tuSnap: 17 tuAimed: 27 tuLoad: 15 battleType: 1 twoHanded: false armor: 20 maxRange: 4 powerRangeThreshold: 5 powerRangeReduction: 99 experienceTrainingMode: 4 attraction: 15 listOrder: 17720 - type: STR_UAC_STAPLER_CLIP categories: [STR_HUMAN_TECH, STR_PISTOLS, STR_FIREARMS, STR_CONCEALABLE, STR_CLIPS, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_STAPLER_BUY size: 0.1 costBuy: 50 costSell: 40 weight: 2 bigSprite: 880 floorSprite: 4 hitSound: 108 hitAnimation: 26 power: 10 damageBonus: bravery: 0.1 damageType: 7 clipSize: 20 battleType: 2 armor: 20 attraction: 15 listOrder: 17721 - type: STR_UAC_HEAVY_NAILGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LABOR, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_HEAVY_NAILGUN_BUY size: 0.3 costBuy: 45200 costSell: 16000 weight: 30 bigSprite: 676 floorSprite: 530 handSprite: 1288 bulletSprite: 11 fireSound: 209 compatibleAmmo: - STR_UAC_HEAVY_NAILGUN_CLIP accuracyCloseQuarters: 100 accuracySnap: 40 accuracyAuto: 30 tuSnap: 25 tuAuto: 44 tuLoad: 20 autoRange: 12 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 autoShots: 4 sprayWaypoints: 2 attraction: 20 listOrder: 46000 - type: STR_UAC_HEAVY_NAILGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LABOR, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_HEAVY_NAILGUN_BUY size: 0.1 costBuy: 3500 costSell: 1800 weight: 6 bigSprite: 677 floorSprite: 95 hitSound: 108 hitAnimation: 26 power: 45 damageType: 7 clipSize: 20 battleType: 2 armor: 40 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 46010 - type: STR_NITRO_EXPRESS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_NITRO_EXPRESS_BUY size: 0.2 costBuy: 8500 costSell: 5500 weight: 22 bigSprite: 360 floorSprite: 155 handSprite: 960 bulletSprite: 2 fireSound: 131 compatibleAmmo: - STR_NITRO_EXPRESS_CLIP accuracyCloseQuarters: 100 accuracySnap: 57 accuracyAimed: 110 tuSnap: 38 tuAimed: 70 tuLoad: 20 costThrow: energy: 20 battleType: 1 aimRange: 33 snapRange: 16 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 40 attraction: 20 listOrder: 21038 - type: STR_NITRO_EXPRESS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_NITRO_EXPRESS_BUY size: 0.05 costBuy: 200 costSell: 160 weight: 3 bigSprite: 361 floorSprite: 316 hitSound: 127 hitAnimation: 26 power: 33 damageBonus: firing: 0.4 damageAlter: ArmorEffectiveness: 1.5 damageType: 1 clipSize: 3 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 15 listOrder: 21039 - type: STR_UAC_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_RIFLE_BUY size: 0.2 costBuy: 40000 costSell: 14000 weight: 12 bigSprite: 673 floorSprite: 791 handSprite: 0 bulletSprite: 2 fireSound: 60 compatibleAmmo: - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_AA_CLIP accuracyCloseQuarters: 100 accuracySnap: 55 accuracyAimed: 95 tuSnap: 25 tuAimed: 60 costThrow: energy: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 aimRange: 30 snapRange: 16 shotgunChoke: 100 attraction: 20 listOrder: 21430 - type: STR_UAC_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_RIFLE_BUY size: 0.05 costBuy: 600 costSell: 200 weight: 3 bigSprite: 674 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 12 shotgunSpread: 20 shotgunBehavior: 1 costThrow: energy: 6 battleType: 2 shotgunPellets: 3 armor: 30 attraction: 15 listOrder: 21440 - type: STR_UAC_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 16000 weight: 3 bigSprite: 675 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 12 shotgunSpread: 20 shotgunBehavior: 1 costThrow: energy: 6 battleType: 2 shotgunPellets: 3 armor: 30 attraction: 15 listOrder: 21450 - type: STR_UAC_PLASMA_RIFLE categories: [STR_HUMAN_TECH, STR_PLASMA, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_UAC_PLASMA_RIFLE requiresBuy: - STR_UAC_BATTERY_BUY size: 0.2 costBuy: 110000 costSell: 45000 weight: 12 bigSprite: 1147 floorSprite: 982 handSprite: 2064 bulletSprite: 8 fireSound: 87 compatibleAmmo: - STR_UAC_PLASMA_RIFLE_CLIP accuracyCloseQuarters: 85 accuracySnap: 76 accuracyAimed: 110 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 30 tuAimed: 50 aimRange: 24 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 38 attraction: 20 listOrder: 21880 - type: STR_UAC_PLASMA_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_PLASMA, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_UAC_PLASMA_RIFLE_CLIP requiresBuy: - STR_UAC_BATTERY_BUY size: 0.1 costBuy: 40000 costSell: 20000 weight: 4 bigSprite: 1148 floorSprite: 983 hitSound: 89 hitAnimation: 46 power: 48 damageBonus: bravery: 0.15 psiStrength: 0.1 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 24 battleType: 2 recoveryPoints: 1 attraction: 15 listOrder: 21881 - type: STR_UAC_LIGHT_PLASMA_GUN categories: [STR_HUMAN_TECH, STR_PLASMA, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_UAC_LIGHT_PLASMA_GUN requiresBuy: - STR_UAC_BATTERY_BUY size: 0.2 costBuy: 130000 costSell: 50000 weight: 14 bigSprite: 1145 floorSprite: 980 handSprite: 2056 bulletSprite: 8 fireSound: 87 compatibleAmmo: - STR_UAC_LIGHT_PLASMA_GUN_CLIP accuracyCloseQuarters: 80 accuracyAuto: 44 accuracySnap: 70 accuracyAimed: 99 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuAuto: 56 tuSnap: 32 tuAimed: 66 aimRange: 22 snapRange: 15 autoShots: 5 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 40 attraction: 20 listOrder: 21884 - type: STR_UAC_LIGHT_PLASMA_GUN_CLIP categories: [STR_HUMAN_TECH, STR_PLASMA, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_UAC_LIGHT_PLASMA_GUN_CLIP requiresBuy: - STR_UAC_BATTERY_BUY size: 0.1 costBuy: 45000 costSell: 24000 weight: 5 bigSprite: 1146 floorSprite: 981 hitSound: 89 hitAnimation: 46 power: 45 damageBonus: bravery: 0.15 psiStrength: 0.1 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 40 battleType: 2 recoveryPoints: 1 attraction: 15 listOrder: 21885 - type: STR_UAC_BFG categories: [STR_HUMAN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_UAC_BFG size: 0.6 costSell: 200000 weight: 60 bigSprite: 1180 floorSprite: 999 handSprite: 2112 bulletSprite: 8 fireSound: 219 compatibleAmmo: - STR_UAC_BFG_BATTERY accuracyCloseQuarters: 60 accuracyAimed: 75 accuracyMultiplier: firing: 0.3 bravery: 0.7 tuAimed: 50 aimRange: 20 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 25 armor: 60 attraction: 25 listOrder: 30680 - type: STR_UAC_BFG_BATTERY categories: [STR_HUMAN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND, STR_CLIPS] requires: - STR_UAC_BFG_BATTERY size: 0.2 costSell: 60000 weight: 20 bigSprite: 1181 floorSprite: 1000 hitAnimation: 46 explosionHitSound: 225 power: 100 damageBonus: bravery: 0.75 psiStrength: 1.0 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FireThreshold: 10 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 4 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 45 attraction: 25 listOrder: 30681 - type: STR_FLARE_PISTOL categories: [STR_PISTOLS, STR_HUMAN_TECH, STR_INCENDIARIES, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_FLARE_PISTOL_BUY size: 0.1 costBuy: 2000 costSell: 1600 weight: 3 bigSprite: 362 floorSprite: 317 handSprite: 776 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_FLARE_PISTOL_CLIP accuracyCloseQuarters: 133 accuracyAimed: 35 tuAimed: 30 tuLoad: 10 battleType: 1 arcingShot: true invWidth: 1 invHeight: 2 armor: 25 aimRange: 15 dropoff: 3 kneelBonus: 105 attraction: 15 listOrder: 34470 - type: STR_FLARE_PISTOL_CLIP categories: [STR_PISTOLS, STR_HUMAN_TECH, STR_INCENDIARIES, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_FLARE_PISTOL_BUY size: 0.1 costBuy: 80 costSell: 65 weight: 2 bigSprite: 363 floorSprite: 316 hitSound: 12 hitAnimation: 0 power: 20 damageType: 2 damageAlter: FireBlastCalc: false FixRadius: 1 ToMorale: 15.0 ToTime: 0.6 clipSize: 1 battleType: 2 armor: 50 attraction: 15 listOrder: 34480 - type: STR_ALIEN_LASER_RIFLE categories: [STR_ALIEN_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_RIFLE size: 0.2 costSell: 27500 weight: 7 bigSprite: 221 floorSprite: 200 handSprite: 672 bulletSprite: 20 fireSound: 83 compatibleAmmo: - STR_ALIEN_LASER_RIFLE_CLIP accuracyCloseQuarters: 100 accuracyAuto: 50 accuracySnap: 87 accuracyAimed: 120 tuAuto: 34 tuSnap: 25 tuAimed: 60 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 20 listOrder: 21789 - type: STR_ALIEN_LASER_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_LASER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_RIFLE_CLIP size: 0.1 costSell: 18250 weight: 3 bigSprite: 222 floorSprite: 201 hitSound: 85 hitAnimation: 86 power: 45 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 20 battleType: 2 armor: 30 attraction: 15 listOrder: 21790 - type: STR_ALIEN_LASER_CANNON categories: [STR_ALIEN_TECH, STR_LASER, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_CANNON size: 0.4 costSell: 42000 weight: 14 bigSprite: 651 floorSprite: 511 handSprite: 1272 bulletSprite: 21 fireSound: 84 compatibleAmmo: - STR_ALIEN_LASER_CANNON_CLIP accuracyCloseQuarters: 95 accuracyAuto: 55 accuracySnap: 75 accuracyAimed: 105 tuAuto: 42 tuSnap: 30 tuAimed: 64 battleType: 1 twoHanded: true autoShots: 4 sprayWaypoints: 2 invWidth: 1 invHeight: 3 attraction: 22 listOrder: 30060 - type: STR_ALIEN_LASER_CANNON_CLIP categories: [STR_ALIEN_TECH, STR_LASER, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_CANNON_CLIP size: 0.1 costSell: 37500 weight: 3 bigSprite: 652 floorSprite: 512 hitSound: 85 hitAnimation: 86 power: 60 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 30 battleType: 2 armor: 30 attraction: 15 listOrder: 30070 - type: STR_SMALL_LAUNCHER categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_INCAPACITATE, STR_LAUNCHERS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_SMALL_LAUNCHER size: 0.2 costSell: 52000 weight: 10 bigSprite: 37 floorSprite: 36 handSprite: 64 bulletSprite: 9 fireSound: 12 compatibleAmmo: - STR_STUN_BOMB - STR_ELERIUM_BOMB - STR_EMP_BOMB accuracyCloseQuarters: 100 accuracySnap: 65 accuracyAimed: 110 tuSnap: 40 tuAimed: 75 aimRange: 12 snapRange: 8 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 2 invHeight: 2 recoveryPoints: 4 attraction: 20 listOrder: 34300 - type: STR_STUN_BOMB categories: [STR_ALIEN_TECH, STR_INCAPACITATE, STR_LAUNCHERS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_STUN_BOMB size: 0.1 costSell: 22000 weight: 3 bigSprite: 38 handSprite: 656 floorSprite: 37 hitSound: 0 hitAnimation: 128 power: 90 damageType: 6 clipSize: 1 battleType: 2 recoveryPoints: 1 attraction: 15 listOrder: 34310 - type: STR_ELERIUM_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_ELERIUM_BOMB size: 0.1 costSell: 34000 weight: 3 bigSprite: 133 floorSprite: 145 handSprite: 440 hitSound: 0 hitAnimation: 112 power: 80 damageAlter: ResistType: 5 IgnoreOverKill: false FixRadius: 4 damageType: 3 clipSize: 1 battleType: 2 attraction: 15 listOrder: 34320 - type: STR_EMP_BOMB categories: [STR_ALIEN_TECH, STR_EMP, STR_LAUNCHERS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_EMP_BOMB size: 0.1 costSell: 34500 weight: 3 bigSprite: 1137 floorSprite: 968 handSprite: 440 hitSound: 0 hitAnimation: 96 explosionHitSound: 54 power: 80 damageAlter: ResistType: 10 IgnorePainImmunity: true IgnoreSelfDestruct: true RandomWound: false ArmorEffectiveness: 0.25 ToStun: 4.0 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 4 damageType: 3 clipSize: 1 battleType: 2 attraction: 15 listOrder: 34325 - type: STR_INCINERATOR categories: [STR_ALIEN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_INCINERATOR size: 0.2 costSell: 65500 weight: 22 bigSprite: 705 floorSprite: 657 handSprite: 1344 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_INCINERATOR_CLIP accuracyCloseQuarters: 80 accuracyAimed: 70 accuracySnap: 35 tuSnap: 30 tuAimed: 70 aimRange: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 40 attraction: 20 listOrder: 34700 - type: STR_INCINERATOR_CLIP categories: [STR_ALIEN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_CLIPS, STR_LAND] requires: - STR_INCINERATOR_CLIP size: 0.3 costSell: 45000 weight: 3 bigSprite: 706 floorSprite: 658 hitSound: 12 hitAnimation: 0 power: 35 damageType: 2 damageAlter: ToHealth: 2.0 ToMorale: 30.0 ToTime: 0.6 ToArmorPre: 1.0 RandomType: 2 FixRadius: 15 FireBlastCalc: false clipSize: 13 battleType: 2 recoveryPoints: 1 attraction: 15 listOrder: 34710 - type: STR_FIRE_LAUNCHER categories: [STR_ALIEN_TECH, STR_INCENDIARIES, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_FIRE_LAUNCHER size: 0.3 costSell: 700000 weight: 12 bigSprite: 236 floorSprite: 214 handSprite: 16 bulletSprite: 5 fireSound: 64 hitSound: 12 hitAnimation: 0 power: 90 damageType: 2 damageAlter: ToMorale: 30.0 ToTime: 0.6 accuracyCloseQuarters: 80 accuracyAuto: 23 accuracySnap: 35 accuracyAimed: 58 tuAuto: 35 tuSnap: 28 tuAimed: 65 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 20 listOrder: 35000 - type: STR_GAS_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 10000 weight: 17 bigSprite: 399 floorSprite: 341 handSprite: 984 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_GC_AP_AMMO - STR_GC_HE_AMMO - STR_GC_I_AMMO accuracyCloseQuarters: 63 accuracySnap: 60 accuracyAimed: 90 tuSnap: 40 tuAimed: 75 aimRange: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 22 listOrder: 23460 - type: STR_GC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 220 weight: 5 bigSprite: 400 floorSprite: 342 hitSound: 81 hitAnimation: 26 power: 52 damageType: 1 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 attraction: 15 listOrder: 23470 - type: STR_GC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 330 weight: 6 bigSprite: 401 floorSprite: 343 hitSound: 0 hitAnimation: 0 power: 45 damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 attraction: 15 listOrder: 23480 - type: STR_GC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 330 weight: 6 bigSprite: 402 floorSprite: 344 hitSound: 0 hitAnimation: 0 power: 45 damageAlter: ToHealth: 1.5 ToMorale: 15.0 ToTime: 0.3 damageType: 2 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 attraction: 15 listOrder: 23490 - type: STR_IONIZER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_ION, STR_LAND] requires: - STR_IONIZER size: 0.3 costSell: 27500 weight: 40 bigSprite: 414 floorSprite: 350 handSprite: 1008 bulletSprite: 26 fireSound: 11 compatibleAmmo: - STR_IONIZER_CLIP accuracyCloseQuarters: 40 accuracyAuto: 35 tuAuto: 75 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 autoShots: 4 attraction: 20 listOrder: 31500 - type: STR_IONIZER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_ION, STR_CLIPS, STR_LAND] requires: - STR_IONIZER_CLIP size: 0.1 costSell: 2500 weight: 6 bigSprite: 417 floorSprite: 353 hitSound: 19 hitAnimation: 126 power: 40 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 30 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 31510 - type: STR_LIGHTNING_THROWER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ELECTRIC, STR_LAND] requires: - STR_LIGHTNING_THROWER size: 0.3 costSell: 20500 weight: 42 bigSprite: 415 floorSprite: 351 handSprite: 1016 bulletSprite: 26 fireSound: 61 compatibleAmmo: - STR_LIGHTNING_THROWER_CLIP accuracyCloseQuarters: 45 accuracyAimed: 50 tuAimed: 55 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 20 listOrder: 23560 - type: STR_LIGHTNING_THROWER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ELECTRIC, STR_CLIPS, STR_LAND] requires: - STR_LIGHTNING_THROWER_CLIP size: 0.1 costSell: 2500 weight: 6 bigSprite: 418 floorSprite: 353 hitSound: 19 hitAnimation: 136 power: 54 damageAlter: IgnoreOverKill: false ToStun: 0.75 IgnoreSelfDestruct: true ArmorEffectiveness: 0.75 powerRangeReduction: 5.0 powerRangeThreshold: 12.0 damageType: 11 clipSize: 15 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 23570 - type: STR_ION_BLASTER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ION, STR_SPACE, STR_LAND] requires: - STR_ION_BLASTER size: 0.3 costSell: 29000 weight: 36 bigSprite: 416 floorSprite: 352 handSprite: 1024 bulletSprite: 26 fireSound: 61 compatibleAmmo: - STR_ION_BLASTER_CLIP accuracyCloseQuarters: 33 accuracySnap: 50 accuracyAuto: 30 tuSnap: 40 tuAuto: 65 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 20 listOrder: 23580 - type: STR_ION_BLASTER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ION, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_ION_BLASTER_CLIP size: 0.1 costSell: 2500 weight: 6 bigSprite: 419 floorSprite: 353 hitSound: 19 hitAnimation: 136 power: 46 damageAlter: IgnoreOverKill: false ToStun: 0.75 damageType: 5 clipSize: 15 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 23590 - type: STR_CYBERWEB_BATTERY categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_ION, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_CYBERWEB_BATTERY size: 0.1 costSell: 2500 weight: 6 bigSprite: 420 floorSprite: 353 battleType: 10 armor: 30 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 50900 - type: STR_MAGMA_PULSE_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPACE, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_PISTOL_BUY size: 0.12 costBuy: 18500 costSell: 15000 weight: 9 bigSprite: 743 floorSprite: 688 handSprite: 1440 bulletSprite: 1 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_PISTOL_CLIP - STR_MAGMA_PULSE_PISTOL_AA_CLIP - STR_MAGMA_PULSE_PISTOL_CHEM_CLIP accuracyCloseQuarters: 133 accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 90 tuAuto: 33 tuSnap: 18 tuAimed: 30 tuLoad: 15 autoRange: 15 aimRange: 24 dropoff: 3 kneelBonus: 105 costThrow: energy: 18 battleType: 1 invWidth: 1 invHeight: 2 shotgunChoke: 100 armor: 40 attraction: 15 listOrder: 20390 - type: STR_MAGMA_PULSE_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPACE, STR_CONCEALABLE, STR_CLIPS, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_PISTOL_BUY size: 0.03 costBuy: 2000 costSell: 1750 weight: 2 bigSprite: 744 floorSprite: 484 hitSound: 22 hitAnimation: 26 power: 31 damageBonus: firing: 0.1 damageType: 1 damageAlter: ToHealth: 1.25 clipSize: 9 costThrow: energy: 4 battleType: 2 armor: 40 attraction: 15 listOrder: 20400 - type: STR_MAGMA_PULSE_PISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPACE, STR_CONCEALABLE, STR_CLIPS, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_PISTOL_AA_CLIP size: 0.03 costBuy: 18000 costSell: 15000 weight: 2 bigSprite: 745 floorSprite: 485 hitSound: 22 hitAnimation: 26 power: 41 damageBonus: firing: 0.1 damageType: 1 clipSize: 9 costThrow: energy: 4 battleType: 2 armor: 40 attraction: 15 listOrder: 20410 - type: STR_MAGMA_PULSE_PISTOL_CHEM_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CHEMICALS, STR_PISTOLS, STR_SPACE, STR_CONCEALABLE, STR_CLIPS, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_PISTOL_CHEM_CLIP_BUY size: 0.03 costBuy: 3600 costSell: 3000 weight: 2 bigSprite: 1069 floorSprite: 484 hitSound: 19 hitAnimation: 66 shotgunPellets: 5 power: 17 damageBonus: firing: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false damageType: 8 clipSize: 9 costThrow: energy: 4 battleType: 2 shotgunSpread: 12 shotgunBehavior: 1 armor: 40 attraction: 15 listOrder: 20405 - type: STR_MAGMA_PULSE_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_SMG_BUY size: 0.2 costBuy: 30000 costSell: 24000 weight: 16 bigSprite: 619 floorSprite: 483 handSprite: 1216 bulletSprite: 1 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_AA_CLIP - STR_MAGMA_PULSE_SMG_CHEM_CLIP accuracyCloseQuarters: 120 accuracyAuto: 45 accuracySnap: 70 accuracyAimed: 80 tuAuto: 29 tuSnap: 21 tuAimed: 43 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 3 armor: 40 autoRange: 13 snapRange: 16 aimRange: 30 shotgunChoke: 100 attraction: 16 listOrder: 20950 - type: STR_MAGMA_PULSE_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_SMG_BUY size: 0.05 costBuy: 3500 costSell: 3000 weight: 4 bigSprite: 620 floorSprite: 484 hitSound: 22 hitAnimation: 26 power: 27 damageBonus: firing: 0.1 damageType: 1 damageAlter: ToHealth: 1.25 clipSize: 40 costThrow: energy: 8 battleType: 2 armor: 40 attraction: 15 listOrder: 20960 - type: STR_MAGMA_PULSE_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_SMG_AA_CLIP size: 0.05 costBuy: 30000 costSell: 24000 weight: 4 bigSprite: 621 floorSprite: 485 hitSound: 22 hitAnimation: 26 power: 36 damageBonus: firing: 0.1 damageType: 1 clipSize: 40 costThrow: energy: 8 battleType: 2 armor: 30 attraction: 15 listOrder: 20970 - type: STR_MAGMA_PULSE_SMG_CHEM_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CHEMICALS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_SMG_CHEM_CLIP_BUY size: 0.05 costBuy: 6500 costSell: 5500 weight: 4 bigSprite: 1070 floorSprite: 919 hitSound: 19 hitAnimation: 66 shotgunPellets: 6 power: 13 damageBonus: firing: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false damageType: 8 clipSize: 40 costThrow: energy: 8 battleType: 2 armor: 40 shotgunSpread: 12 shotgunBehavior: 1 attraction: 15 listOrder: 20965 - type: STR_MAGMA_PULSE_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_RIFLE_BUY size: 0.2 costBuy: 75000 costSell: 60000 weight: 20 bigSprite: 613 floorSprite: 479 handSprite: 1200 bulletSprite: 2 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_AA_CLIP - STR_MAGMA_PULSE_RIFLE_CHEM_CLIP accuracyCloseQuarters: 100 accuracyAuto: 40 accuracySnap: 65 accuracyAimed: 95 tuAuto: 33 tuSnap: 26 tuAimed: 60 costThrow: energy: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 17 autoRange: 11 shotgunChoke: 100 attraction: 20 listOrder: 21500 - type: STR_MAGMA_PULSE_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_RIFLE_BUY size: 0.1 costBuy: 5000 costSell: 4000 weight: 5 bigSprite: 614 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 22 costThrow: energy: 10 power: 36 damageBonus: firing: 0.1 damageAlter: ToHealth: 1.25 damageType: 1 clipSize: 32 battleType: 2 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 21510 - type: STR_MAGMA_PULSE_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_RIFLE_AA_CLIP size: 0.1 costBuy: 48000 costSell: 36000 weight: 5 bigSprite: 615 floorSprite: 2 handSprite: 616 hitSound: 22 costThrow: energy: 10 hitAnimation: 26 power: 48 damageBonus: firing: 0.1 damageType: 1 clipSize: 32 battleType: 2 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 21520 - type: STR_MAGMA_PULSE_RIFLE_CHEM_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CHEMICALS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_RIFLE_CHEM_CLIP_BUY size: 0.1 costBuy: 9000 costSell: 7200 weight: 5 bigSprite: 1071 floorSprite: 2 handSprite: 616 hitSound: 19 hitAnimation: 66 shotgunPellets: 5 costThrow: energy: 10 power: 18 damageBonus: firing: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false damageType: 8 clipSize: 32 battleType: 2 invWidth: 2 invHeight: 1 shotgunSpread: 12 shotgunBehavior: 1 attraction: 15 listOrder: 21515 - type: STR_MAGMA_PULSE_LMG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_LMG_BUY size: 0.3 costBuy: 90000 costSell: 70000 weight: 24 bigSprite: 616 floorSprite: 480 handSprite: 1208 bulletSprite: 11 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_AA_CLIP - STR_MAGMA_PULSE_LMG_CHEM_CLIP accuracyCloseQuarters: 95 accuracySnap: 55 accuracyAuto: 45 tuSnap: 28 tuAuto: 50 tuLoad: 20 costThrow: energy: 20 snapRange: 25 autoRange: 25 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 50 autoShots: 6 sprayWaypoints: 2 dropoff: 1 shotgunChoke: 100 attraction: 22 listOrder: 31300 - type: STR_MAGMA_PULSE_LMG_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_LMG_BUY size: 0.1 costBuy: 6500 costSell: 5000 weight: 8 bigSprite: 617 floorSprite: 481 hitSound: 22 hitAnimation: 26 costThrow: energy: 16 power: 32 damageBonus: firing: 0.1 damageType: 1 damageAlter: ToHealth: 1.25 clipSize: 60 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 31310 - type: STR_MAGMA_PULSE_LMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_LMG_AA_CLIP size: 0.1 costBuy: 66000 costSell: 55000 weight: 8 bigSprite: 618 floorSprite: 482 hitSound: 22 hitAnimation: 26 costThrow: energy: 16 power: 43 damageBonus: firing: 0.1 damageType: 1 clipSize: 60 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 31320 - type: STR_MAGMA_PULSE_LMG_CHEM_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CHEMICALS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_LMG_CHEM_CLIP_BUY size: 0.1 costBuy: 11500 costSell: 9000 weight: 8 bigSprite: 1072 floorSprite: 920 hitSound: 19 hitAnimation: 66 shotgunPellets: 6 costThrow: energy: 16 power: 32 damageBonus: firing: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false damageType: 8 clipSize: 60 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 shotgunSpread: 12 shotgunBehavior: 1 attraction: 15 listOrder: 31315 # medical equipment - type: STR_FIRST_AID categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.4 costBuy: 1000 costSell: 750 weight: 5 bigSprite: 914 floorSprite: 806 battleType: 6 invWidth: 2 invHeight: 1 painKiller: 1 heal: 1 stimulant: 1 woundRecovery: 1 healthRecovery: 1 stunRecovery: 5 energyRecovery: 15 costUse: time: 12 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48125 - type: STR_MEDI_BAG categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.3 costBuy: 2500 costSell: 2000 weight: 8 bigSprite: 385 floorSprite: 333 handSprite: 952 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 2 heal: 2 stimulant: 2 woundRecovery: 1 healthRecovery: 1 stunRecovery: 5 energyRecovery: 20 costUse: time: 15 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48130 - type: STR_MEDI_PACK categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.5 costBuy: 10000 costSell: 5000 weight: 15 bigSprite: 64 floorSprite: 96 handSprite: 224 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 3 heal: 3 stimulant: 3 woundRecovery: 1 healthRecovery: 3 stunRecovery: 5 energyRecovery: 36 costUse: time: 20 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48150 - type: STR_TRAUMA_PACK categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_LABOR, STR_SPORTS, STR_BEACH, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_TRAUMA_PACK size: 0.5 costBuy: 30000 costSell: 15000 weight: 20 bigSprite: 548 floorSprite: 440 handSprite: 1144 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 5 heal: 5 stimulant: 5 woundRecovery: 1 healthRecovery: 3 stunRecovery: 8 energyRecovery: 42 costUse: time: 18 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48160 - type: STR_HEALING_PACK categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 14000 weight: 4 bigSprite: 312 floorSprite: 272 battleType: 6 invWidth: 2 invHeight: 1 heal: 5 woundRecovery: 1 healthRecovery: 2 isConsumable: true costUse: time: 10 morale: -5 flatRate: true attraction: 6 experienceTrainingMode: 19 listOrder: 48180 - type: STR_MEDI_KIT categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 30000 weight: 5 bigSprite: 24 floorSprite: 24 handSprite: 432 battleType: 6 invWidth: 1 invHeight: 2 painKiller: 10 heal: 10 stimulant: 10 woundRecovery: 1 healthRecovery: 3 stunRecovery: 15 energyRecovery: 40 costUse: time: 12 morale: -5 flatRate: true attraction: 15 experienceTrainingMode: 19 listOrder: 48200 - type: STR_DRONE_MEDS categories: [STR_BUILT_INS] size: 0.1 weight: 0 bigSprite: 861 hitSound: 116 battleType: 6 heal: 15 woundRecovery: 1 medikitTargetSelf: false isConsumable: false medikitType: 1 costUse: time: 10 invWidth: 1 invHeight: 1 experienceTrainingMode: 19 fixedWeapon: true recover: false - type: STR_BIG_HEALING_SPRAY categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_BIG_HEALING_SPRAY size: 0.1 costBuy: 22500 costSell: 10000 weight: 5 bigSprite: 578 floorSprite: 221 hitSound: 116 battleType: 6 heal: 3 woundRecovery: 1 medikitTargetSelf: true isConsumable: true medikitType: 1 costUse: time: 12 morale: -5 invWidth: 1 invHeight: 2 attraction: 15 listOrder: 48110 - type: STR_HEALING_SPRAY categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_HEALING_SPRAY size: 0.1 costBuy: 4500 costSell: 2500 weight: 3 bigSprite: 250 floorSprite: 221 hitSound: 116 battleType: 6 heal: 1 woundRecovery: 1 medikitTargetSelf: true isConsumable: true medikitType: 1 costUse: time: 10 morale: -5 invWidth: 1 invHeight: 1 attraction: 15 listOrder: 48100 - type: STR_DELICIOUS_CAKE categories: [STR_DREAM, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.2 costSell: 50000 weight: 3 bigSprite: 918 floorSprite: 810 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 59600 - type: STR_PAINKILLER categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costBuy: 500 costSell: 400 weight: 3 bigSprite: 251 floorSprite: 222 hitSound: 116 battleType: 6 medikitType: 3 medikitTargetSelf: true isConsumable: true painKiller: 1 costUse: time: 10 morale: -5 invWidth: 1 invHeight: 1 attraction: 15 listOrder: 48050 - type: STR_STIMS categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costBuy: 500 costSell: 400 weight: 3 bigSprite: 252 floorSprite: 223 hitSound: 116 battleType: 6 stimulant: 1 medikitType: 2 medikitTargetSelf: true isConsumable: true stunRecovery: 10 energyRecovery: 42 tuUse: 10 invWidth: 1 invHeight: 1 attraction: 15 listOrder: 48000 - type: STR_ZEPHYR_SERUM categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 5300 weight: 3 bigSprite: 1174 floorSprite: 992 hitSound: 116 battleType: 6 stimulant: 1 medikitType: 2 medikitTargetSelf: true medikitTargetMatrix: 0 isConsumable: true costUse: time: 5 health: 5 flatUse: time: true health: true invWidth: 1 invHeight: 1 attraction: 15 listOrder: 48005 tags: WM_IS_WACKY: 1 - type: STR_GOLDEN_DRAGONS categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] requiresBuy: - STR_GOLDEN_DRAGONS - STR_BLACK_LOTUS_OPERATIONS size: 0.02 costBuy: 25 costSell: 10 weight: 2 bigSprite: 1042 floorSprite: 201 battleType: 6 medikitType: 3 medikitTargetSelf: true invWidth: 1 invHeight: 1 painKiller: 20 painKillerRecovery: 0 costUse: time: 15 energy: -6 morale: -15 mana: -3 health: 1 stun: 6 costThrow: energy: 4 time: 30 isConsumable: true flatRate: true attraction: 16 listOrder: 48070 - type: STR_NOBELON categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.01 costSell: 550 weight: 2 bigSprite: 1043 floorSprite: 907 battleType: 6 medikitType: 3 painKiller: 3 painKillerRecovery: 0 medikitTargetSelf: true medikitTargetMatrix: 0 isConsumable: true costUse: time: 6 energy: -30 mana: -20 health: 5 costThrow: energy: 4 time: 30 flatRate: true invWidth: 1 invHeight: 1 attraction: 15 listOrder: 48075 # blanks - type: INV_NULL_HAND_L weight: 0 bigSprite: 1150 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_LEFT_HAND recover: false - type: INV_NULL_HAND_R weight: 0 bigSprite: 1150 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: INV_NULL_2X1_LEFT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_NULL_2X1_RIGHT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_LEG recover: false - type: INV_NULL_2X1_LEFT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_2X1_RIGHT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_1X1_LEFT_HAND categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_HAND recover: false - type: INV_NULL_3X3_BACK_PACK categories: [STR_BLANKS] weight: 0 bigSprite: 442 invWidth: 3 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_4X2_BELT categories: [STR_BLANKS] weight: 0 bigSprite: 719 invWidth: 4 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_NULL_1X2_QD_SLOT categories: [STR_BLANKS] weight: 0 bigSprite: 720 invWidth: 1 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_QD_SLOT recover: false - type: INV_NULL_1X1_QD_SLOT categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_QD_SLOT recover: false - type: INV_NULL_1X1_RIGHT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_1X1_LEFT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_1X1_RIGHT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_LEG recover: false - type: INV_NULL_1X1_LEFT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_JETPACK_A_3X3 categories: [STR_BLANKS] weight: 0 bigSprite: 443 invWidth: 3 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_B_3X3 categories: [STR_BLANKS] weight: 0 bigSprite: 444 invWidth: 3 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false # field equipment - type: STR_MAG_LITE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costBuy: 2200 costSell: 1600 weight: 7 bigSprite: 425 floorSprite: 360 handSprite: 504 power: 26 costThrow: energy: 14 battleType: 10 armor: 30 #Prime/Unprime segment costPrime: time: 5 costUnprime: time: 5 primeActionName: STR_TURN_ON unprimeActionName: STR_TURN_OFF primeActionMessage: STR_LIGHT_IT_UP unprimeActionMessage: STR_LIGHTS_OUT fuseType: -2 fuseTriggerEvents: defaultBehavior: true throwTrigger: false #Gun Butt segment meleeHitSound: 109 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 ToTile: 0.3 accuracyMelee: 65 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 10 energy: 4 flatMelee: time: true #segment end invWidth: 1 invHeight: 2 attraction: 15 listOrder: 46260 - type: STR_ELECTRO_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costBuy: 60 costSell: 40 weight: 3 bigSprite: 55 floorSprite: 72 handSprite: 512 power: 15 battleType: 10 costPrime: time: 15 primeActionName: STR_PRIME_FLARE primeActionMessage: STR_FLARE_IS_ACTIVATED fuseType: -2 fuseTriggerEvents: defaultBehavior: false throwTrigger: true armor: 8 attraction: 15 listOrder: 46280 - type: STR_TRACE_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costSell: 3000 weight: 3 bigSprite: 1027 floorSprite: 891 handSprite: 1856 power: 18 battleType: 10 costPrime: time: 15 primeActionName: STR_PRIME_FLARE primeActionMessage: STR_FLARE_IS_ACTIVATED fuseType: -2 fuseTriggerEvents: defaultBehavior: false throwTrigger: true armor: 8 attraction: 6 listOrder: 46283 - type: STR_ELERIUM_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costSell: 22100 weight: 4 bigSprite: 1028 floorSprite: 892 handSprite: 1864 power: 25 battleType: 10 costPrime: time: 15 primeActionName: STR_PRIME_FLARE primeActionMessage: STR_FLARE_IS_ACTIVATED fuseType: -2 fuseTriggerEvents: defaultBehavior: false throwTrigger: true armor: 35 attraction: 15 listOrder: 46285 - type: STR_CHEMICAL_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_UNDERWATER] requiresBuy: - STR_CHEMICAL_FLARE size: 0.1 costBuy: 350 costSell: 250 weight: 3 bigSprite: 1026 floorSprite: 890 handSprite: 1848 power: 14 battleType: 10 costPrime: time: 12 primeActionName: STR_PRIME_FLARE primeActionMessage: STR_FLARE_IS_ACTIVATED fuseType: -2 isExplodingInHands: true armor: 8 recover: false attraction: 15 listOrder: 46287 - type: STR_WRENCH categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_WRENCH size: 0.1 costBuy: 250 costSell: 220 weight: 8 bigSprite: 878 floorSprite: 785 handSprite: 1624 meleeHitSound: 70 meleeAnimation: 0 power: 20 damageType: 3 damageBonus: strength: 0.6 damageAlter: ToArmorPre: 0.15 ToStun: 1.0 FixRadius: 0 ToTile: 0.5 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 6 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 70 experienceTrainingMode: 1 recoveryPoints: 5 attraction: 15 listOrder: 17709 - type: STR_CROWBAR categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_CROWBAR_BUY size: 0.15 costBuy: 100 costSell: 80 weight: 11 bigSprite: 877 floorSprite: 784 handSprite: 1616 meleeHitSound: 70 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.4 bravery: 0.2 damageAlter: RandomType: 2 ResistType: 3 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 1.0 ToTile: 0.75 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.65 melee: 0.33 costMelee: time: 14 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 75 attraction: 15 listOrder: 17707 - type: STR_PICKAXE categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_PICKAXE size: 0.2 costBuy: 200 costSell: 100 weight: 12 bigSprite: 870 floorSprite: 777 handSprite: 1600 bulletSprite: 5 hitSound: 220 hitAnimation: 36 power: 20 damageType: 1 damageBonus: strength: 0.5 damageAlter: ArmorEffectiveness: 0.7 ToTile: 1.0 ToArmorPre: 0.1 RandomHealth: true accuracyAimed: 60 accuracyMultiplier: firing: 0.0 flatHundred: 0.5 melee: 0.5 costAimed: time: 20 energy: 9 confAimed: name: STR_DIG costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 999 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 accuracyCloseQuarters: 55 closeQuartersMultiplier: reactions: 0.0 melee: 0.5 flatHundred: 0.5 attraction: 20 - type: STR_CHAINSAW categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_LAND] requiresBuy: - STR_CHAINSAW size: 0.2 costBuy: 300 costSell: 200 weight: 9 bigSprite: 999 floorSprite: 872 handSprite: 1776 bulletSprite: 5 fireSound: 134 hitSound: 0 hitAnimation: -1 power: 35 damageAlter: RandomType: 6 ToTile: 0.5 damageType: 7 accuracyAuto: 110 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 confAuto: name: STR_CHAINSAW shots: 5 costAuto: time: 30 energy: 6 costThrow: energy: 18 time: 30 flatThrow: time: true sprayWaypoints: 3 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 67 invWidth: 1 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 # Melee segment meleeHitSound: 220 meleeAnimation: 0 meleeType: 7 meleePower: 20 meleeBonus: strength: 0.5 accuracyMelee: 80 meleeMultiplier: melee: 0.5 flatHundred: 0.5 meleeAlter: RandomType: 6 ToTile: 0.5 costMelee: time: 14 energy: 6 flatMelee: time: true # Melee segment end attraction: 20 listOrder: 17715 - type: STR_LASER_CUTTER categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_LAND] requires: - STR_LASER_CUTTER size: 0.2 costSell: 52500 weight: 18 bigSprite: 1076 floorSprite: 922 handSprite: 1928 fireSound: 52 compatibleAmmo: - STR_LASER_CUTTER_BATTERY battleType: 1 accuracyCloseQuarters: 30 accuracyAimed: 80 tuAimed: 75 maxRange: 1 invWidth: 2 invHeight: 3 twoHanded: true blockBothHands: true experienceTrainingMode: 1 attraction: 20 listOrder: 46095 - type: STR_LASER_CUTTER_BATTERY categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_CLIPS, STR_LABOR, STR_SPACE, STR_LAND] requires: - STR_LASER_CUTTER power: 130 size: 0.1 costSell: 27000 weight: 14 bigSprite: 1077 floorSprite: 923 damageType: 4 damageAlter: ToArmorPre: 0.15 ToStun: 0.75 RandomWound: false RandomType: 7 ToTile: 0.75 clipSize: 5 battleType: 2 invWidth: 2 invHeight: 2 hitSound: 52 hitAnimation: 216 blastRadius: 0 armor: 15 attraction: 15 listOrder: 46096 - type: STR_FUSION_TORCH categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_LAND] requires: - STR_FUSION_TORCH size: 0.2 costSell: 120000 weight: 15 bigSprite: 138 floorSprite: 107 handSprite: 280 fireSound: 52 compatibleAmmo: - STR_FUSION_TORCH_POWER_CELL battleType: 1 accuracyCloseQuarters: 40 accuracyAimed: 80 tuAimed: 66 maxRange: 1 invWidth: 2 invHeight: 3 twoHanded: true blockBothHands: true experienceTrainingMode: 1 attraction: 20 listOrder: 46100 - type: STR_FUSION_TORCH_POWER_CELL categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_CLIPS, STR_LABOR, STR_SPACE, STR_LAND] requires: - STR_FUSION_TORCH_POWER_CELL power: 200 size: 0.1 costSell: 58000 weight: 5 bigSprite: 139 floorSprite: 108 damageType: 5 damageAlter: ToArmorPre: 0.15 ToStun: 0.75 RandomWound: false FireThreshold: 25.0 RandomType: 7 ToTile: 0.75 clipSize: 5 battleType: 2 invWidth: 2 invHeight: 1 hitSound: 52 hitAnimation: 46 blastRadius: 0 armor: 2 attraction: 15 listOrder: 46110 - type: STR_MOTION_SCANNER categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 21000 weight: 3 bigSprite: 23 floorSprite: 23 handSprite: 504 battleType: 7 tuUse: 25 attraction: 15 listOrder: 46150 - type: STR_MIND_PROBE categories: [STR_ALIEN_TECH, STR_EQUIPMENT, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_MIND_PROBE size: 0.1 costSell: 61000 weight: 5 bigSprite: 29 floorSprite: 28 handSprite: 520 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 tuUse: 50 recoveryPoints: 1 attraction: 15 listOrder: 46200 - type: STR_PEPPER_SPRAY categories: [STR_HUMAN_TECH, STR_INCAPACITATE, STR_SMOKE, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] requiresBuy: - STR_PEPPER_SPRAY size: 0.05 costBuy: 20 costSell: 10 weight: 3 bigSprite: 535 floorSprite: 437 bulletSprite: 1 fireSound: 64 explosionHitSound: 113 hitAnimation: 88 power: 20 accuracyCloseQuarters: 165 accuracyAimed: 150 tuAimed: 25 damageType: 9 damageAlter: RandomType: 4 ToTime: 1.2 ToStun: 0.8 battleType: 1 clipSize: 2 arcingShot: true maxRange: 3 bulletSpeed: 80 kneelBonus: 100 experienceTrainingMode: 21 attraction: 15 listOrder: 45650 - type: STR_FIRE_EXTINGUISHER categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.2 costBuy: 100 costSell: 50 weight: 9 bigSprite: 853 floorSprite: 763 handSprite: 1560 bulletSprite: 1 fireSound: 64 explosionHitSound: 113 hitAnimation: 88 power: 40 accuracyAimed: 100 accuracyCloseQuarters: 115 tuAimed: 64 damageType: 9 damageAlter: RandomType: 4 FixRadius: 0 ToStun: 0.6 ToTime: 0.4 battleType: 1 costThrow: energy: 18 clipSize: 3 isFireExtinguisher: true arcingShot: true maxRange: 6 invWidth: 2 invHeight: 2 bulletSpeed: 80 kneelBonus: 100 #Gun Butt segment meleeHitSound: 109 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 ToTile: 0.25 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true experienceTrainingMode: 16 #Gun Butt segment end attraction: 15 listOrder: 140950 - type: STR_BOOM_BOX categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.5 costSell: 200 weight: 7 bigSprite: 522 floorSprite: 430 handSprite: 1128 bulletSprite: 1 fireSound: 0 explosionHitSound: [300, 301, 302, 303, 304, 305, 306] hitAnimation: 80 power: 0 damageBonus: bravery: 1.0 damageType: 6 damageAlter: RandomType: 3 RadiusEffectiveness: 0.5 ArmorEffectiveness: 0.0 ToStun: 0 ToMorale: -1.0 ToTime: -0.2 accuracyMultiplier: firing: 0.0 bravery: 1.0 accuracyAimed: 100 costAimed: time: 90 energy: 20 morale: 65 battleType: 1 clipSize: -1 arcingShot: true invWidth: 2 invHeight: 1 maxRange: 3 experienceTrainingMode: 15 bulletSpeed: 80 #Gun Butt segment meleeHitSound: 109 meleeAnimation: 0 meleeType: 6 meleePower: 5 meleeBonus: strength: 0.3 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 ToTile: 0.2 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 12 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 49900 - type: STR_HANDCUFFS categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LAND, STR_SPACE, STR_UNDERWATER] size: 0.1 costBuy: 150 costSell: 120 weight: 3 bigSprite: 1092 floorSprite: 933 hitSound: 297 battleType: 6 invWidth: 1 invHeight: 1 medikitType: 2 # stimulant only medikitTargetSelf: false medikitTargetImmune: true medikitTargetMatrix: 21 medikitActionName: STR_HANDCUFFS_ACTION stimulant: 1 stunRecovery: 0 isConsumable: true costUse: time: 40 energy: 10 costThrow: time: 30 energy: 4 flatRate: true twoHanded: true blockBothHands: true listOrder: 45690 tags: HANDCUFF_POWER: 40 attraction: 10 - type: STR_TRITANIUM_HANDCUFFS categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LAND, STR_SPACE, STR_UNDERWATER] size: 0.1 costSell: 8000 weight: 3 bigSprite: 1105 floorSprite: 933 hitSound: 297 battleType: 6 invWidth: 1 invHeight: 1 medikitType: 2 # stimulant only medikitTargetSelf: false medikitTargetImmune: true medikitTargetMatrix: 21 medikitActionName: STR_HANDCUFFS_ACTION stimulant: 1 stunRecovery: 0 isConsumable: true costUse: time: 40 energy: 10 costThrow: time: 30 energy: 4 flatRate: true twoHanded: true blockBothHands: true listOrder: 45691 tags: HANDCUFF_POWER: 60 # accessories - type: STR_WEBWEAR categories: [STR_ACCESSORIES, STR_XCOM_TECH, STR_CONCEALABLE] size: 0.2 costSell: 1500 weight: 2 bigSprite: 1050 floorSprite: 912 battleType: 10 costThrow: energy: 6 time: 30 invWidth: 2 invHeight: 2 supportedInventorySections: - STR_BACK_PACK attraction: 10 listOrder: 16600 - type: STR_CARAPACE_PLATE categories: [STR_ACCESSORIES, STR_XCOM_TECH, STR_CONCEALABLE] size: 0.2 costSell: 1500 weight: 3 bigSprite: 1173 floorSprite: 991 battleType: 10 costThrow: energy: 6 time: 30 invWidth: 2 invHeight: 2 supportedInventorySections: - STR_BACK_PACK attraction: 10 listOrder: 16610 # special items - type: STR_DRONE_FIRE_EXTINGUISHER categories: [STR_BUILT_INS] weight: 0 bigSprite: 853 bulletSprite: 1 fireSound: 64 explosionHitSound: 113 hitAnimation: 88 power: 40 accuracyAimed: 100 accuracyCloseQuarters: 115 tuAimed: 64 damageType: 9 damageAlter: RandomType: 4 FixRadius: 3 ToStun: 0.6 ToTime: 0.4 battleType: 1 clipSize: 3 isFireExtinguisher: true arcingShot: true maxRange: 6 invWidth: 2 invHeight: 2 bulletSpeed: 80 kneelBonus: 100 fixedWeapon: true recover: false - type: STR_PSYCHEMICALS categories: [STR_EVIDENCE] size: 1.0 costSell: 25000 specialType: 23 recoveryPoints: 10 listOrder: 57950 - type: STR_ETRACE categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_ETRACE size: 0.1 costSell: 2500 weight: 3 bigSprite: 447 floorSprite: 722 costThrow: energy: 6 specialType: 21 invWidth: 2 invHeight: 2 recoveryPoints: 1 listOrder: 50950 - type: STR_HYBRID_CONTROL_CIRCUITRY categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_HYBRID_CONTROL_CIRCUITRY size: 1.0 costSell: 16500 weight: 73 specialType: 29 recoveryPoints: 10 listOrder: 57970 - type: STR_HUMAN_REFINING size: 5.0 costSell: 12500 battleType: 4 recoveryPoints: 60 recover: true armor: 5 listOrder: 57960 - type: STR_BLACK_SPHERE categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_BLACK_SPHERE size: 3.0 costSell: 90000 weight: 5 specialType: 33 recoveryPoints: 10 listOrder: 59550 - type: STR_SATELLITE_LAUNCH_SUPPLY categories: [STR_HUMAN_TECH, STR_SPACE] requiresBuy: - STR_MOON_SATELLITE size: 0.1 transferTime: 96 costBuy: 3800000 costSell: 520000 battleType: 0 listOrder: 59640 - type: STR_LUNAR_SATELLITE_LAUNCH # something like assembled satellite in eu-US categories: [STR_XCOM_TECH, STR_SPACE] size: 8 costSell: 5400000 battleType: 0 listOrder: 340545 - type: STR_GIFT_FOR_THE_SCORPION_KING categories: [STR_OTHER, STR_LAND] bigSprite: 299 weight: 0 size: 10.0 costSell: 520000 invWidth: 2 invHeight: 3 listOrder: 59460 - type: STR_VIPER_CRATED categories: [STR_OTHER, STR_LAND] bigSprite: 0 weight: 0 size: 50.0 costSell: 700000 invWidth: 0 invHeight: 0 listOrder: 7720 - type: STR_GREMLIN_POD categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_GREMLIN_POD size: 1.0 costSell: 37500 weight: 33 specialType: 28 recoveryPoints: 10 listOrder: 59500 - type: STR_CYBERWEB_PLANS categories: [STR_EVIDENCE, STR_LAND] size: 0.01 costSell: 10000 weight: 1 bigSprite: 424 floorSprite: 359 costThrow: energy: 4 armor: 15 attraction: 25 - type: STR_CYBERDREDNAUGHT_PLANS categories: [STR_EVIDENCE, STR_LAND] size: 0.01 costSell: 100000 weight: 1 bigSprite: 754 floorSprite: 689 costThrow: energy: 4 armor: 15 attraction: 25 - type: STR_ALIEN_HABITAT categories: [STR_COMPONENTS] size: 0.1 costSell: 280000 specialType: 11 recoveryPoints: 1 listOrder: 62050 - type: STR_ELERIUM_115 categories: [STR_COMPONENTS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 14400 weight: 3 clipSize: 1 bigSprite: 56 handSprite: 664 floorSprite: 198 invWidth: 1 invHeight: 1 recoveryPoints: 5 listOrder: 51000 - type: STR_ZRBITE requiresBuy: - STR_DEEP_SEA_OPERATIONS categories: [STR_COMPONENTS] size: 0.1 costBuy: 35000 costSell: 6400 listOrder: 51000 - type: STR_ZRBITE_TANK categories: [STR_COMPONENTS] size: 0.1 costSell: 120000 weight: 10 bigSprite: 387 floorSprite: 335 invWidth: 2 invHeight: 1 recoveryPoints: 5 attraction: 4 listOrder: 61980 - type: STR_UFO_CONSTRUCTION categories: [STR_COMPONENTS] size: 0.1 costSell: 20000 specialType: 4 recoveryPoints: 2 listOrder: 62110 - type: STR_SNAPPING_TURTLE_CONSTRUCTION size: 1.0 costSell: 150000 transferTime: 48 bigSprite: 915 floorSprite: 807 recover: true invWidth: 0 invHeight: 0 listOrder: 7723 - type: STR_XENO_COMBAT_SHIELD categories: [STR_HUMAN_TECH, STR_SHIELDS, STR_LAND] size: 0 costSell: 5000 weight: 2 bigSprite: 532 handSprite: 1112 meleeHitSound: 70 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.8 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 ToTile: 0.0 accuracyMelee: 90 costMelee: time: 14 energy: 12 fixedWeapon: true fixedWeaponShow: true defaultInventorySlot: STR_LEFT_HAND flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false listOrder: 108450 - type: STR_XENO_ALLOY_SHIELD categories: [STR_HUMAN_TECH, STR_SHIELDS, STR_LAND] size: 0 costSell: 15000 weight: 2 bigSprite: 533 handSprite: 1120 meleeHitSound: 70 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.8 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 ToTile: 0.0 accuracyMelee: 90 costMelee: time: 14 energy: 12 fixedWeapon: true fixedWeaponShow: true defaultInventorySlot: STR_LEFT_HAND flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false listOrder: 108500 - type: STR_CRIMINAL_RECORDS requires: - STR_TROLLIUM categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND, STR_SPACE] bigSprite: 1091 floorSprite: 932 handSprite: 1952 weight: 5 size: 0.1 costSell: 10000 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 10 listOrder: 47105 - type: STR_ILLEGAL_REQUISITION_FILES categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 500 weight: 3 bigSprite: 1107 floorSprite: 943 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 47108 - type: STR_SECRET_FILES_1 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 551 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 20000 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 6 listOrder: 47110 - type: STR_SECRET_FILES_2 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 552 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 50000 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 15 listOrder: 47120 - type: STR_SECRET_FILES_3 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 553 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 125000 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 35 listOrder: 47130 - type: STR_SECRET_FILES_4 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 554 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 400000 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 100 listOrder: 47140 - type: STR_SYNTHMUSCLES categories: [STR_ALIEN_TECH, STR_COMPONENTS] bigSprite: 307 weight: 0 size: 0.2 costSell: 25000 invWidth: 2 invHeight: 3 listOrder: 61110 - type: STR_MICROGRAV categories: [STR_ALIEN_TECH, STR_COMPONENTS] bigSprite: 308 size: 0.3 costSell: 37000 weight: 0 invWidth: 2 invHeight: 3 listOrder: 61040 - type: STR_GRAV_MODULE categories: [STR_ALIEN_TECH, STR_COMPONENTS] bigSprite: 308 size: 0.3 costSell: 87000 weight: 0 invWidth: 2 invHeight: 3 listOrder: 61050 - type: STR_IMPERSONATRON categories: [STR_ALIEN_TECH, STR_OUTFITS, STR_LABOR, STR_LAND] size: 0.1 costSell: 30000 weight: 2 bigSprite: 515 invWidth: 2 invHeight: 2 listOrder: 46190 - type: STR_STORM categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.07 costSell: 1500 weight: 2 bigSprite: 722 floorSprite: 670 battleType: 0 invWidth: 1 invHeight: 1 attraction: 5 recoveryPoints: 1 listOrder: 57500 - type: STR_MYSTERIOUS_SKULL categories: [STR_SHOGG_TECH, STR_EQUIPMENT, STR_LAND] size: 0.1 costSell: 13000 weight: 3 bigSprite: 758 floorSprite: 376 costThrow: energy: 6 battleType: 10 armor: 10 invWidth: 1 invHeight: 1 listOrder: 59050 - type: STR_DRAGON_SKULL categories: [STR_SHOGG_TECH, STR_EQUIPMENT, STR_LAND] size: 0.1 costSell: 36000 weight: 5 bigSprite: 759 floorSprite: 692 costThrow: energy: 10 battleType: 10 armor: 10 invWidth: 2 invHeight: 2 listOrder: 59060 - type: STR_DINO_EGG categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND, STR_UNDERWATER] size: 0.1 costSell: 16000 weight: 10 bigSprite: 1101 floorSprite: 940 costThrow: energy: 20 battleType: 10 armor: 24 invWidth: 2 invHeight: 2 listOrder: 57145 - type: STR_DINO_EGG_SHELL categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND, STR_UNDERWATER] size: 0.1 costSell: 2000 weight: 3 bigSprite: 1102 floorSprite: 941 costThrow: energy: 6 battleType: 10 armor: 6 invWidth: 2 invHeight: 2 listOrder: 57146 - type: STR_SHOGG_LANTERN categories: [STR_SHOGG_TECH, STR_EQUIPMENT, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.25 costBuy: 10000 costSell: 4000 weight: 4 bigSprite: 748 floorSprite: 685 power: 18 battleType: 10 costThrow: energy: 8 invWidth: 1 invHeight: 3 attraction: 4 recoveryPoints: 1 listOrder: 46270 - type: STR_BROKEN_LANTERN categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] size: 0.25 costSell: 1500 weight: 4 bigSprite: 747 floorSprite: 684 battleType: 0 costThrow: energy: 8 invWidth: 1 invHeight: 3 attraction: 4 recoveryPoints: 1 listOrder: 57140 - type: STR_DULLED_PROMETHEUM categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] size: 0.25 costSell: 1500 weight: 7 bigSprite: 756 floorSprite: 690 battleType: 0 costThrow: energy: 14 invWidth: 2 invHeight: 2 attraction: 6 recoveryPoints: 1 listOrder: 59000 - type: STR_STRANGE_ALUMINIUM_TABLET categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] size: 0.25 costSell: 125000 weight: 15 bigSprite: 757 floorSprite: 691 battleType: 0 costThrow: energy: 20 invWidth: 2 invHeight: 3 attraction: 10 recoveryPoints: 4 listOrder: 59100 - type: STR_ALIEN_COMMUNICATOR categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_ALIEN_COMMUNICATOR size: 0.1 costSell: 30000 weight: 2 bigSprite: 295 floorSprite: 364 battleType: 0 invWidth: 2 invHeight: 1 attraction: 15 listOrder: 57800 - type: STR_DEEP_ONE_COMM_DEVICE categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_DEEP_ONE_COMM_DEVICE size: 0.2 costSell: 20000 weight: 4 bigSprite: 429 floorSprite: 363 battleType: 0 invWidth: 2 invHeight: 2 attraction: 12 listOrder: 58250 - type: STR_STONE_OF_ATLANTIS categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.25 costSell: 125000 weight: 30 bigSprite: 772 floorSprite: 708 battleType: 0 costThrow: energy: 20 invWidth: 2 invHeight: 3 attraction: 15 recoveryPoints: 40 listOrder: 58350 - type: STR_TASOTH_DATA_PAD categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_TASOTH_DATA_PAD size: 0.1 costSell: 40000 weight: 1 bigSprite: 398 floorSprite: 23 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 25 attraction: 12 listOrder: 58300 - type: STR_SYNDICATE_TESTAMENT categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 10000 listOrder: 300800 - type: STR_SYNDICATE_TESTAMENT_DECRYPTED categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 50000 listOrder: 47250 - type: STR_ALIEN_EMBRYO categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] requires: - STR_ALIEN_EMBRYO size: 0.1 costSell: 30000 weight: 4 bigSprite: 775 floorSprite: 710 battleType: 0 invWidth: 1 invHeight: 2 recoveryPoints: 10 attraction: 15 listOrder: 59400 - type: STR_ALIEN_ORGAN_SAMPLE categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] requires: - STR_ALIEN_ORGAN_SAMPLE size: 0.1 costSell: 3000 weight: 4 bigSprite: 776 floorSprite: 711 battleType: 0 invWidth: 1 invHeight: 2 recoveryPoints: 10 attraction: 15 listOrder: 59410 - type: STR_ALIEN_MULTITOOL categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EQUIPMENT, STR_LAND] requires: - STR_ALIEN_MULTITOOL size: 0.1 costSell: 35000 weight: 4 bigSprite: 777 floorSprite: 712 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 10 attraction: 15 listOrder: 46310 - type: STR_ALIEN_ALLOY_WELDER categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EQUIPMENT, STR_LAND] requires: - STR_ALIEN_ALLOY_WELDER size: 0.1 costSell: 30000 weight: 4 bigSprite: 778 floorSprite: 713 battleType: 0 invWidth: 1 invHeight: 2 recoveryPoints: 10 attraction: 15 listOrder: 46300 - type: STR_ALIEN_DATA_SLATE categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] requires: - STR_ALIEN_DATA_SLATE size: 0.1 costSell: 40000 weight: 1 bigSprite: 125 floorSprite: 136 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 25 attraction: 15 listOrder: 47300 - type: STR_ALIEN_DATA_SLATE_DECRYPTED categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 50000 weight: 1 bigSprite: 125 floorSprite: 136 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 47310 - type: STR_BEASTMAN_FORMULA categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 100000 weight: 2 bigSprite: 499 battleType: 0 invWidth: 2 invHeight: 2 attraction: 15 listOrder: 58900 - type: STR_NINJA_SCROLL categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 40000 weight: 2 bigSprite: 869 battleType: 0 invWidth: 1 invHeight: 2 attraction: 25 listOrder: 58890 - type: STR_SAMAEL_LEGACY categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 110000 weight: 2 bigSprite: 988 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 58895 - type: STR_SECRETS_OF_LO_WO categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 80000 weight: 3 bigSprite: 898 floorSprite: 797 battleType: 0 invWidth: 2 invHeight: 2 attraction: 25 listOrder: 58894 - type: STR_CYBERWEB_BRAIN_IMPLANT categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 75000 weight: 0 bigSprite: 501 battleType: 0 invWidth: 1 invHeight: 1 - type: STR_ZOMBIE_IMPLANT categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 10000 bigSprite: 503 weight: 0 invWidth: 1 invHeight: 1 - type: STR_TACTICAL_NEURAL_IMPLANT categories: [STR_XCOM_TECH, STR_CONCEALABLE, STR_SPACE, STR_COMPONENTS] size: 0.1 costSell: 30000 weight: 0 bigSprite: 502 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 1400 - type: STR_OPTRONIC_PARTS categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] requires: - STR_OPTRONIC_PARTS size: 0.1 costSell: 4000 weight: 3 bigSprite: 1118 floorSprite: 136 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 5 attraction: 10 listOrder: 61170 - type: STR_ALIEN_ELECTRONICS categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_COMPONENTS] requires: - STR_ALIEN_ELECTRONICS size: 0.1 costSell: 50000 weight: 2 bigSprite: 184 floorSprite: 167 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 10 attraction: 10 listOrder: 61180 - type: STR_MUTANT_BLOOD_PLASMA categories: [STR_COMPONENTS] size: 0.1 weight: 2 costSell: 1000 bigSprite: 427 floorSprite: 362 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 3 attraction: 12 listOrder: 51040 - type: STR_HUMAN_SACRIFICE_0 categories: [STR_HUMANS] size: 0.1 costSell: 1000 weight: 40 bigSprite: 476 floorSprite: 398 battleType: 0 recoveryPoints: 10 invWidth: 2 invHeight: 3 attraction: 4 listOrder: 154200 - type: STR_HUMAN_SACRIFICE_1 categories: [STR_HUMANS] name: STR_HUMAN_SACRIFICE_0 size: 0.1 costSell: 1000 weight: 30 bigSprite: 491 floorSprite: 409 battleType: 0 recoveryPoints: 10 invWidth: 2 invHeight: 3 attraction: 4 listOrder: 154210 - type: STR_HUMAN_SACRIFICE_2 categories: [STR_HUMANS] name: STR_HUMAN_SACRIFICE_0 size: 0.1 costSell: 1000 weight: 30 bigSprite: 492 floorSprite: 410 battleType: 0 recoveryPoints: 10 invWidth: 2 invHeight: 3 attraction: 4 listOrder: 154220 - type: STR_EXPEDITION_PLANET_SURVEY categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_PLANET_SURVEY size: 0.01 costBuy: 50000 costSell: 0 transferTime: 168 weight: 3 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62162 - type: STR_EXPEDITION_SHOGG categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_SHOGG size: 0.01 costBuy: 750000 costSell: 0 transferTime: 360 weight: 3 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62163 - type: STR_EXPEDITION_SEA categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_SEA size: 0.01 costBuy: 1000000 costSell: 0 transferTime: 720 weight: 3 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62164 - type: STR_EXPEDITION_DIMENSION_X categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_DIMENSION_X size: 0.01 weight: 3 transferTime: 720 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62165 - type: STR_WEAPON_BOX_RAMSHACKLE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 500 weight: 36 bigSprite: 364 floorSprite: 318 costThrow: energy: 20 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62130 - type: STR_WEAPON_BOX categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 750 weight: 40 bigSprite: 938 floorSprite: 826 costThrow: energy: 20 battleType: 10 armor: 30 invWidth: 2 invHeight: 2 listOrder: 62132 - type: STR_WEAPON_BOX_REINFORCED categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 2000 weight: 40 bigSprite: 939 floorSprite: 827 costThrow: energy: 20 battleType: 10 armor: 30 invWidth: 2 invHeight: 2 listOrder: 62134 - type: STR_AMMO_BOX categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 200 weight: 40 bigSprite: 938 floorSprite: 826 costThrow: energy: 20 battleType: 10 armor: 30 invWidth: 2 invHeight: 2 listOrder: 62138 - type: STR_MEDICAL_SUPPLIES_CHEAP categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 300 weight: 30 bigSprite: 940 floorSprite: 828 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62148 - type: STR_MEDICAL_SUPPLIES_STANDARD categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 500 weight: 30 bigSprite: 940 floorSprite: 828 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62150 - type: STR_MEDICAL_SUPPLIES_RICH categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 900 weight: 30 bigSprite: 940 floorSprite: 828 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62152 - type: STR_EXPLOSIVES_BOX_SIMPLE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 200 weight: 35 bigSprite: 941 floorSprite: 829 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62140 - type: STR_EXPLOSIVES_BOX_STANDARD categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 450 weight: 35 bigSprite: 941 floorSprite: 829 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62142 - type: STR_EXPLOSIVES_BOX_ADVANCED categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 1000 weight: 35 bigSprite: 941 floorSprite: 829 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62144 - type: STR_UAC_WEAPON_BOX categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 10000 weight: 50 bigSprite: 1117 floorSprite: 958 costThrow: energy: 20 battleType: 10 armor: 40 invWidth: 2 invHeight: 2 listOrder: 62157 - type: STR_GOOD_OSIRON_CRATE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 2500 weight: 50 bigSprite: 1002 floorSprite: 874 costThrow: energy: 20 battleType: 10 armor: 40 invWidth: 2 invHeight: 2 listOrder: 62155 - type: STR_SYNDICATE_MYSTERIOUS_PARCEL categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 25000 weight: 5 bigSprite: 1002 floorSprite: 874 costThrow: energy: 20 battleType: 10 armor: 40 invWidth: 2 invHeight: 2 listOrder: 58885 - type: STR_GENERIC_CRATE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 weight: 75 bigSprite: 364 floorSprite: 318 costThrow: energy: 20 battleType: 10 armor: 20 recover: false invWidth: 2 invHeight: 2 - type: STR_PILE_OF_REMAINS categories: [STR_OTHER, STR_LAND] size: 0.5 weight: 65 bigSprite: 452 floorSprite: 375 costThrow: energy: 20 battleType: 10 armor: 30 recover: false invWidth: 2 invHeight: 2 - type: STR_PILE_OF_GORE categories: [STR_OTHER, STR_LAND] size: 0.5 weight: 55 bigSprite: 460 floorSprite: 383 costThrow: energy: 20 battleType: 10 armor: 30 recover: false invWidth: 2 invHeight: 1 - type: STR_POLICE_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 500 weight: 1 bigSprite: 642 floorSprite: 502 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57250 - type: STR_WORK_PERMIT categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 50 weight: 1 bigSprite: 973 floorSprite: 855 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57230 - type: STR_ROSARY categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 100 weight: 3 bigSprite: 1035 floorSprite: 508 handSprite: 1264 battleType: 0 invWidth: 1 invHeight: 1 attraction: 15 listOrder: 57242 - type: STR_DRIVING_LICENSE categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 70 weight: 1 bigSprite: 984 floorSprite: 863 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57229 - type: STR_HUNTING_LICENSE categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 350 weight: 1 bigSprite: 978 floorSprite: 860 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57238 - type: STR_SECURITY_LICENSE categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 450 weight: 1 bigSprite: 983 floorSprite: 865 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57248 - type: STR_HOSTESS_ACCESS_CARD categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 100 weight: 1 bigSprite: 979 floorSprite: 861 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57240 - type: STR_VIP_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 750 weight: 1 bigSprite: 981 floorSprite: 863 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57245 - type: STR_ENGINEER_ACCESS_CARD categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 200 weight: 1 bigSprite: 980 floorSprite: 862 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57233 - type: STR_TECHNICAL_ACCESS_CARD categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 1000 weight: 1 bigSprite: 974 floorSprite: 856 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57232 - type: STR_MEDICAL_LICENSE categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 400 weight: 2 bigSprite: 975 floorSprite: 857 battleType: 0 invWidth: 2 invHeight: 2 attraction: 3 listOrder: 57243 - type: STR_SPORT_PARAPHERNALIA categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 40 weight: 2 bigSprite: 982 floorSprite: 864 battleType: 0 invWidth: 2 invHeight: 2 attraction: 3 listOrder: 57227 - type: STR_OFFICER_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 1200 weight: 1 bigSprite: 976 floorSprite: 858 battleType: 0 invWidth: 1 invHeight: 1 attraction: 4 listOrder: 57256 - type: STR_SOLDIER_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 250 weight: 1 bigSprite: 985 floorSprite: 858 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57254 - type: STR_CRISIS_TROOPER_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 2000 weight: 1 bigSprite: 986 floorSprite: 858 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57257 - type: STR_ELITE_SOLDIER_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 1500 weight: 1 bigSprite: 977 floorSprite: 859 battleType: 0 invWidth: 2 invHeight: 1 attraction: 4 listOrder: 57255 - type: STR_LEATHER_CORSET categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 costSell: 200 weight: 4 bigSprite: 648 floorSprite: 507 costThrow: energy: 8 invWidth: 2 invHeight: 2 listOrder: 57160 - type: STR_SKULL categories: [STR_CORPSES, STR_JUNK, STR_LAND] size: 0.1 costSell: 100 weight: 3 bigSprite: 453 floorSprite: 376 costThrow: energy: 6 battleType: 10 armor: 10 invWidth: 1 invHeight: 1 listOrder: 57100 - type: STR_MONSTROUS_TOOTH categories: [STR_CORPSES, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 800 weight: 3 bigSprite: 596 floorSprite: 466 costThrow: energy: 6 battleType: 10 armor: 50 invWidth: 1 invHeight: 1 ignoreInCraftEquip: true listOrder: 57150 - type: STR_SPIDERWEB categories: [STR_CONCEALABLE, STR_COMPONENTS, STR_LAND] size: 0.1 costSell: 100 weight: 2 bigSprite: 455 floorSprite: 378 costThrow: energy: 4 battleType: 10 armor: 10 invWidth: 2 invHeight: 2 listOrder: 57153 - type: STR_SCRAP_METAL categories: [STR_HUMAN_TECH, STR_LABOR, STR_CONCEALABLE, STR_JUNK, STR_LABOR, STR_LAND] size: 0.1 weight: 15 bigSprite: 456 floorSprite: 379 costThrow: energy: 20 invWidth: 2 invHeight: 2 recover: false - type: STR_OLD_JACKET categories: [STR_HUMAN_TECH, STR_JUNK, STR_CONCEALABLE, STR_LABOR, STR_LAND] size: 0.2 weight: 5 bigSprite: 457 floorSprite: 380 costThrow: energy: 10 invWidth: 2 invHeight: 2 recover: false - type: STR_BEER_BOTTLE categories: [STR_HUMAN_TECH, STR_LABOR, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.2 weight: 4 bigSprite: 650 floorSprite: 509 costThrow: energy: 8 invWidth: 1 invHeight: 2 recover: false - type: STR_OLD_MAGAZINE categories: [STR_HUMAN_TECH, STR_JUNK, STR_CONCEALABLE, STR_LABOR, STR_LAND] size: 0.2 weight: 3 bigSprite: 644 floorSprite: 503 costThrow: energy: 6 invWidth: 2 invHeight: 1 recover: false - type: STR_OLD_NEWSPAPER categories: [STR_HUMAN_TECH, STR_JUNK, STR_CONCEALABLE, STR_LABOR, STR_LAND] size: 0.2 weight: 1 bigSprite: 646 floorSprite: 505 costThrow: energy: 2 invWidth: 2 invHeight: 2 recover: false - type: STR_ASSORTED_JUNK categories: [STR_HUMAN_TECH, STR_JUNK, STR_CONCEALABLE, STR_LABOR, STR_LAND] size: 0.2 weight: 9 bigSprite: 647 floorSprite: 506 costThrow: energy: 18 invWidth: 2 invHeight: 3 recover: false - type: STR_CELL_PHONE categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_CONCEALABLE, STR_LABOR, STR_LAND] costSell: 100 size: 0.1 weight: 2 bigSprite: 653 floorSprite: 513 costThrow: energy: 4 battleType: 10 #Gun Butt segment meleeHitSound: 109 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.25 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 ToTile: 0.25 accuracyMelee: 60 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 10 energy: 4 flatMelee: time: true #segment end invWidth: 1 invHeight: 2 listOrder: 57310 - type: STR_CODEX_OF_THE_TRANSFIGURATION categories: [STR_HUMAN_TECH, STR_LABOR, STR_EVIDENCE, STR_LAND] costSell: 1000 size: 0.2 weight: 4 bigSprite: 945 floorSprite: 833 costThrow: energy: 8 invWidth: 1 invHeight: 2 listOrder: 47270 - type: STR_OLD_BOOK categories: [STR_HUMAN_TECH, STR_LABOR, STR_JUNK, STR_LAND] costSell: 1000 size: 0.2 weight: 5 bigSprite: 645 floorSprite: 504 costThrow: energy: 10 invWidth: 2 invHeight: 2 listOrder: 57300 - type: STR_OLD_BOOT categories: [STR_HUMAN_TECH, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 weight: 4 bigSprite: 468 floorSprite: 390 costThrow: energy: 8 invWidth: 1 invHeight: 2 recover: false - type: STR_OLD_HANDBAG categories: [STR_HUMAN_TECH, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 weight: 4 bigSprite: 461 floorSprite: 384 costThrow: energy: 8 invWidth: 2 invHeight: 2 recover: false - type: STR_BONE categories: [STR_CORPSES, STR_JUNK, STR_LAND] size: 0.2 costSell: -100 weight: 5 bigSprite: 458 floorSprite: 381 handSprite: 760 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.4 bravery: 0.1 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 ToTile: 0.0 accuracyMelee: 40 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 10 energy: 7 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 armor: 20 experienceTrainingMode: 13 invWidth: 1 invHeight: 3 attraction: 15 listOrder: 57080 - type: STR_BIG_BONE categories: [STR_CORPSES, STR_JUNK, STR_LAND] size: 0.3 costSell: 500 weight: 8 bigSprite: 454 floorSprite: 377 handSprite: 760 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 bravery: 0.5 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 ToTile: 0.1 accuracyMelee: 40 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 14 energy: 9 costThrow: energy: 16 flatRate: true battleType: 3 clipSize: -1 armor: 20 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 attraction: 15 listOrder: 57090 - type: STR_SCHUTZSTAFFELN_RING categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_LABOR, STR_LAND] size: 0.01 costSell: 25000 weight: 1 bigSprite: 641 floorSprite: 501 hitSound: 275 costThrow: energy: 2 costUse: time: 18 energy: 30 morale: -10 battleType: 6 medikitTargetSelf: true medikitType: 3 painKiller: 99 isConsumable: false flatRate: true armor: 60 invWidth: 1 invHeight: 1 attraction: 15 listOrder: 45600 - type: STR_RED_DAWN_KEYCARD categories: [STR_CONCEALABLE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 100000 weight: 3 bigSprite: 338 floorSprite: 297 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 58010 - type: STR_BLACK_LOTUS_PSI_GENERATOR categories: [STR_ALIEN_TECH, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 60000 weight: 15 bigSprite: 341 battleType: 0 specialType: 25 invWidth: 2 invHeight: 3 armor: 80 listOrder: 58020 - type: STR_GOLDEN_ANKH categories: [STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.2 costSell: 400000 weight: 3 bigSprite: 816 floorSprite: 742 battleType: 0 invWidth: 1 invHeight: 2 armor: 45 listOrder: 59200 - type: STR_UAC_CODE_BOOK categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 1000 weight: 3 bigSprite: 841 floorSprite: 705 battleType: 0 recoveryPoints: -500 invWidth: 1 invHeight: 1 listOrder: 58855 - type: STR_SYNDICATE_FLOPPY categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 100000 weight: 3 bigSprite: 579 floorSprite: 458 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 58850 - type: STR_FLOPPY_LOG categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 15000 weight: 3 bigSprite: 579 floorSprite: 458 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 58860 - type: STR_OLD_XCOM_DATA_REEL categories: [STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 250000 weight: 5 bigSprite: 608 floorSprite: 476 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 58880 - type: STR_MILITARY_COMPUTER categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] costSell: 60000 size: 0.6 weight: 85 bigSprite: 957 floorSprite: 843 costThrow: energy: 20 battleType: 10 armor: 20 recover: true invWidth: 2 invHeight: 2 listOrder: 47190 - type: STR_QUANTUM_COMPUTER categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] costSell: 240000 size: 0.3 weight: 1 bigSprite: 956 floorSprite: 842 battleType: 10 armor: 1 invWidth: 2 invHeight: 2 listOrder: 47195 - type: STR_HACKED_DATA categories: [STR_CONCEALABLE, STR_LABOR, STR_EVIDENCE, STR_LAND] costSell: 35000 weight: 0 battleType: 0 listOrder: 47160 - type: STR_POSTAL_DIARY categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 200 weight: 2 bigSprite: 666 floorSprite: 525 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 57700 - type: STR_DURATHREAD_MANUFACTURING categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 400000 weight: 95 bigSprite: 308 battleType: 0 invWidth: 2 invHeight: 3 armor: 80 listOrder: 60990 - type: STR_DURATHREAD categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.1 costSell: 1650 weight: 4 bigSprite: 365 floorSprite: 319 battleType: 0 invWidth: 2 invHeight: 2 armor: 40 listOrder: 60980 - type: STR_DAGON_STATUE categories: [STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.4 costSell: 60000 weight: 15 bigSprite: 339 floorSprite: 298 battleType: 0 invWidth: 2 invHeight: 3 armor: 80 listOrder: 58000 - type: STR_PSICLONE categories: [STR_ALIEN_TECH, STR_EQUIPMENT, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PSICLONE size: 0.1 costSell: 22000 weight: 5 bigSprite: 329 floorSprite: 289 handSprite: 824 meleeHitSound: 36 power: 0 damageBonus: psiStrength: 0.75 meleeAnimation: 4 damageType: 12 damageAlter: ArmorEffectiveness: 0.2 ToHealth: 0.0 ToMorale: 1.0 ToWound: 0 ToArmor: 0.0 ToTile: 0.0 accuracyMelee: 110 meleeMultiplier: melee: 0.75 psiSkill: 0.4 costThrow: energy: 10 flatRate: false tuMelee: 50 battleType: 3 clipSize: -1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 experienceTrainingMode: 26 attraction: 15 listOrder: 57910 - type: STR_SKULLJACK categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_SKULLJACK size: 0.1 costSell: 35000 weight: 5 bigSprite: 794 floorSprite: 724 handSprite: 824 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.0 psiStrength: 1.0 flatHundred: 0.25 costPanic: energy: 15 stun: 5 morale: 25 time: 33 costMindControl: energy: 10 stun: 10 morale: 40 time: 50 mana: 10 twoHanded: false invWidth: 1 invHeight: 2 flatRate: false armor: 30 psiRequired: false maxRange: 1 LOSRequired: true attraction: 15 listOrder: 57930 - type: STR_PSI_AMP categories: [STR_XCOM_TECH, STR_PSI, STR_EQUIPMENT, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PSI_AMP size: 0.1 costSell: 85500 weight: 10 bigSprite: 33 floorSprite: 32 handSprite: 1680 hitSound: 36 battleType: 9 twoHanded: false invWidth: 1 invHeight: 3 costPanic: energy: 15 stun: 9 time: 15 mana: 1 costMindControl: energy: 23 stun: 14 morale: 20 time: 25 mana: 7 flatRate: true maxRange: 25 LOSRequired: true attraction: 15 listOrder: 44000 - type: STR_PSI_AMP_STEREO categories: [STR_XCOM_TECH, STR_PSI, STR_EQUIPMENT, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PSI_AMP size: 0.1 costSell: 120000 weight: 20 bigSprite: 531 floorSprite: 32 handSprite: 88 hitSound: 36 battleType: 9 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 costPanic: energy: 22 stun: 15 time: 20 mana: 1 costMindControl: energy: 40 stun: 20 morale: 30 time: 33 mana: 10 accuracyMultiplier: psi: 0.024 flatRate: true dropoff: 2 maxRange: 15 attraction: 15 listOrder: 44010 - type: STR_MONEY_5000 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] size: 0.3 costSell: 5000 weight: 2 bigSprite: 750 floorSprite: 687 battleType: 0 invWidth: 2 invHeight: 1 armor: 10 listOrder: 57330 - type: STR_MONEY_BRIEFCASE categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 100000 weight: 6 bigSprite: 354 floorSprite: 307 battleType: 0 invWidth: 2 invHeight: 2 armor: 35 listOrder: 57350 - type: STR_MONEY_BAG categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 500000 weight: 10 bigSprite: 366 floorSprite: 320 battleType: 0 invWidth: 2 invHeight: 2 armor: 40 listOrder: 57400 - type: STR_MONEY_STASH categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] costSell: 5000000 size: 0.3 weight: 1 armor: 1 bigSprite: 947 floorSprite: 844 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 57410 - type: STR_BANK_REWARD categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] costSell: 1000000 size: 0.3 weight: 1 armor: 1 bigSprite: 947 floorSprite: 844 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 57405 - type: STR_MONSTERS_INC categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 1000000 weight: 9 bigSprite: 538 floorSprite: 439 battleType: 0 invWidth: 2 invHeight: 2 armor: 40 listOrder: 58830 # UFO items - type: STR_AQUA_PLASTICS requiresBuy: - STR_DEEP_SEA_OPERATIONS categories: [STR_TLETH_TECH, STR_COMPONENTS] size: 0.1 costBuy: 20000 costSell: 5000 weight: 4 bigSprite: 889 floorSprite: 792 specialType: 32 invWidth: 2 invHeight: 2 armor: 40 recoveryPoints: 1 recoveryDividers: STR_USO_AQUATOID: 10 STR_CARCHARODON_USO_HEAVY_CRUISER: 10 STR_UFO: 10 STR_MISSION_SITE: 10 STR_OTHER: 150 listOrder: 61995 - type: STR_TERRAMITE categories: [STR_SHOGG_TECH, STR_COMPONENTS] size: 0.1 costSell: 20000 weight: 8 bigSprite: 797 floorSprite: 726 specialType: 27 invWidth: 2 invHeight: 2 armor: 55 recoveryPoints: 1 recoveryDividers: STR_CROC_RAID_TEMPERATE: 10 STR_CROC_RAID_JUNGLE: 10 STR_UFO: 10 STR_MISSION_SITE: 10 STR_OTHER: 150 listOrder: 62000 - type: STR_ALENIUM_SHARD categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.1 costSell: 250000 weight: 10 bigSprite: 1136 floorSprite: 967 invWidth: 2 invHeight: 2 armor: 45 recoveryPoints: 1 listOrder: 51020 - type: STR_ALIEN_ALLOYS categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.1 costSell: 7400 weight: 5 bigSprite: 793 floorSprite: 723 specialType: 10 invWidth: 2 invHeight: 2 armor: 50 recoveryPoints: 1 recoveryDividers: STR_DOWNED_UFO_VILLAGE: 10 STR_DOWNED_UFO_WILDERNESS: 10 STR_GERTRUDE_ELLISON_AMBUSH: 10 listOrder: 61990 - type: STR_EXAMINATION_ROOM categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 9000 specialType: 9 recoveryPoints: 2 listOrder: 62060 - type: STR_ALIEN_GARDENS categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 5000 specialType: 31 recoveryPoints: 3 recoveryDividers: STR_HYBRID_CONTROL_ASSAULT: 50 listOrder: 168850 - type: STR_ALIEN_REPRODUCTION categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 40000 specialType: 6 recoveryPoints: 2 listOrder: 62070 - type: STR_ALIEN_ENTERTAINMENT categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 20000 specialType: 7 recoveryPoints: 2 listOrder: 62080 - type: STR_ALIEN_SURGERY categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 38000 specialType: 8 recoveryPoints: 2 listOrder: 62090 - type: STR_ALIEN_FOOD categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 5000 specialType: 5 recoveryPoints: 2 listOrder: 62100 - type: STR_UFO_NAVIGATION categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 130000 specialType: 3 recoveryPoints: 5 listOrder: 62020 - type: STR_UFO_POWER_SOURCE categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.7 costSell: 340000 specialType: 2 recoveryPoints: 20 listOrder: 62010 - type: STR_ION_ACCELERATION categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 150000 specialType: 22 recoveryPoints: 5 listOrder: 62120 - type: STR_ALIEN_BRAIN_REMAINS costSell: 1400000 bigSprite: 1106 battleType: 0 invWidth: 2 invHeight: 3 recover: false # craft items - type: STR_MASS_DRIVER_CANNON_ROUNDS_X60 categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MASS_DRIVER_CANNON - STR_UAC_OUTSOURCING size: 0.1 costBuy: 6000 costSell: 5000 transferTime: 48 clipSize: 60 listOrder: 9510 - type: STR_MASS_DRIVER_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_MASS_DRIVER_CANNON - STR_UAC_OUTSOURCING size: 1.2 costBuy: 180000 costSell: 162000 transferTime: 48 listOrder: 9500 - type: STR_GAUSS_CANNON_ROUNDS_X60 categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GAUSS_CANNON - STR_UAC_OUTSOURCING size: 0.1 costBuy: 11000 costSell: 9000 transferTime: 48 clipSize: 60 listOrder: 9610 - type: STR_GAUSS_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_GAUSS_CANNON - STR_UAC_OUTSOURCING size: 1.2 costBuy: 340000 costSell: 300000 transferTime: 48 listOrder: 9600 - type: STR_STORMLANCE_LAUNCHER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 1.1 costSell: 25000 transferTime: 48 listOrder: 7900 - type: STR_HEAVY_STORMLANCE_LAUNCHER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 1.8 costSell: 38000 transferTime: 48 listOrder: 7895 - type: STR_STORMLANCE_MISSILES categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] size: 0.4 costSell: 55000 transferTime: 48 clipSize: 1 listOrder: 7810 - type: STR_PIKE_LAUNCHER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 1.1 costSell: 33000 transferTime: 48 listOrder: 7885 - type: STR_PIKE_MISSILES categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] size: 0.4 costSell: 90000 transferTime: 48 clipSize: 1 listOrder: 7886 - type: STR_STINGRAY_LAUNCHER categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_STINGRAY_LAUNCHER size: 0.8 costBuy: 32000 costSell: 24000 transferTime: 48 listOrder: 7750 - type: STR_HEAVY_STINGRAY_LAUNCHER categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_STINGRAY_LAUNCHER size: 1.4 costBuy: 40000 costSell: 28000 transferTime: 48 listOrder: 7740 - type: STR_STINGRAY_MISSILES categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_STINGRAY_LAUNCHER size: 0.4 costBuy: 6000 costSell: 4800 transferTime: 48 clipSize: 1 listOrder: 7760 - type: STR_AVALANCHE_LAUNCHER categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_AVALANCHE_LAUNCHER size: 1 costBuy: 44000 costSell: 27500 transferTime: 48 listOrder: 7800 - type: STR_AVALANCHE_MISSILES categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AVALANCHE_LAUNCHER size: 1.5 costBuy: 9000 costSell: 7200 transferTime: 48 clipSize: 1 listOrder: 7810 - type: STR_CANNON categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_CANNON size: 1.5 costBuy: 30000 costSell: 22500 transferTime: 48 listOrder: 8900 - type: STR_CANNON_ROUNDS_X50 categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_CANNON size: 0.1 costBuy: 1240 costSell: 1012 transferTime: 48 clipSize: 50 listOrder: 8910 - type: STR_ALLOY_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_ALLOY_CANNON size: 1.5 costBuy: 130000 costSell: 110000 transferTime: 48 listOrder: 9100 - type: STR_ALLOY_CANNON_ROUNDS_X50 categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_ALLOY_CANNON size: 0.1 costBuy: 8000 costSell: 3300 transferTime: 48 clipSize: 50 listOrder: 9110 - type: STR_LASER_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_LASER_CANNON size: 2.0 costBuy: 260000 costSell: 220000 transferTime: 48 listOrder: 9300 - type: STR_PLASMA_BEAM categories: [STR_ALIEN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 1.2 costSell: 315000 transferTime: 48 - type: STR_FUSION_BALL_LAUNCHER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 2.0 costSell: 110000 transferTime: 48 listOrder: 8000 - type: STR_FUSION_BALL categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] size: 0.6 costSell: 135000 transferTime: 48 clipSize: 1 listOrder: 8010 - type: STR_TARGETER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 2 costSell: 111000 transferTime: 48 listOrder: 10100 - type: STR_RADAR_EXTENSION categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 75000 transferTime: 48 listOrder: 10110 - type: STR_RADAR_RES_PROCESSOR categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 60000 transferTime: 48 listOrder: 10120 - type: STR_THRUSTER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 185000 transferTime: 48 listOrder: 10150 - type: STR_AFTERBURNER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 155000 transferTime: 48 listOrder: 10180 - type: STR_SHIELD_GEN categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 245000 transferTime: 48 listOrder: 10210 - type: STR_MOTHBALLED_ARROW categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 30 costSell: 600000 transferTime: 48 listOrder: 10400 - type: STR_MOTHBALLED_KITSUNE categories: [STR_ALIEN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 30 costSell: 2000000 transferTime: 48 listOrder: 10410 - type: STR_MOTHBALLED_STARFIGHTER categories: [STR_ALIEN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 30 costSell: 2000000 transferTime: 48 listOrder: 10420 - type: STR_WRECKED_STARFIGHTER categories: [STR_ALIEN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 30 costSell: 2000000 transferTime: 48 listOrder: 62171 - type: STR_FUEL_TANK categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 22500 transferTime: 48 listOrder: 10250 # humans - type: STR_CAVE_GIRL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 38 bigSprite: 654 floorSprite: 514 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_CAVE_GIRL categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 500 listOrder: 153110 - type: STR_CAVE_GUY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 41 bigSprite: 491 floorSprite: 409 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_CAVE_GUY categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 500 listOrder: 153100 - type: STR_EASY_RIDER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 655 floorSprite: 515 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_EASY_RIDER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 800 listOrder: 153120 - type: STR_FEMALE_STORMY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 656 floorSprite: 516 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_FEMALE_STORMY categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 2000 listOrder: 153150 - type: STR_MALE_STORMY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 658 floorSprite: 518 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_STORMY categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 2000 listOrder: 153140 - type: STR_LUCHADOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 48 bigSprite: 657 floorSprite: 517 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_LUCHADOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 4000 listOrder: 153160 - type: STR_MOTOR_MAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 659 floorSprite: 519 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MOTOR_MAN categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 700 listOrder: 153180 - type: STR_PINKY_DEVIL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 35 bigSprite: 660 floorSprite: 520 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_PINKY_DEVIL categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 600 listOrder: 153210 - type: STR_TECH_WIZARD_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 661 floorSprite: 521 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_TECH_WIZARD categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 6000 listOrder: 153220 - type: STR_WESTMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 662 floorSprite: 522 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_WESTMAN categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 600 listOrder: 153240 - type: STR_BLACK_SUN_STORMTROOPER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 60 bigSprite: 1012 floorSprite: 880 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 75 recoveryPoints: 5 recover: true recoverCorpse: false - type: STR_BLACK_SUN_STORMTROOPER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 7000 listOrder: 153605 - type: STR_BLACK_SUN_VICTOR_CORPSE size: 0.4 costSell: 20000 weight: 59 bigSprite: 1175 floorSprite: 993 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67650 - type: STR_BLACK_SUN_VICTOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 153620 - type: STR_BROTHER_OF_APOCALYPSE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 690 floorSprite: 639 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_BROTHER_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 3000 listOrder: 153400 - type: STR_CLERIC_OF_APOCALYPSE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 691 floorSprite: 640 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_CLERIC_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 10000 listOrder: 153410 - type: STR_PONTIFF_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 25000 listOrder: 153420 - type: STR_SAMAEL_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 75000 listOrder: 153420 - type: STR_SYNDICATE_WORKER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 577 floorSprite: 457 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_WORKER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 3000 listOrder: 152990 - type: STR_SYNDICATE_AGENT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 496 floorSprite: 413 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_AGENT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 9000 listOrder: 153000 - type: STR_SYNDICATE_MERC_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 45 bigSprite: 497 floorSprite: 414 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 50 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_MERC categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 12000 listOrder: 153010 - type: STR_SYNDICATE_MERC_CAPTAIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 45 bigSprite: 580 floorSprite: 414 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 50 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_MERC_CAPTAIN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 18000 listOrder: 153015 - type: STR_SYNDICATE_SUPERSOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 50 bigSprite: 603 floorSprite: 473 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 55 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_SUPERSOLDIER categories: [STR_HUMANS] size: 0 liveAlien: true prisonType: 1 recover: true costSell: 26000 listOrder: 153050 - type: STR_SYNDICATE_SCIENTIST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 35 bigSprite: 498 floorSprite: 415 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_SCIENTIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 20000 listOrder: 153020 - type: STR_SYNDICATE_CEO_TRUEFORM_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100000 size: 0.6 weight: 45 bigSprite: 627 floorSprite: 491 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 37 recoveryPoints: 5 listOrder: 62850 - type: STR_SYNDICATE_CEO_TRUEFORM categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 600000 listOrder: 153070 - type: STR_UAC_MILITARY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 40 bigSprite: 1116 floorSprite: 369 invWidth: 2 invHeight: 3 armor: 30 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_UAC_MILITARY categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 9000 listOrder: 153470 - type: STR_UAC_ENGINEER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 1130 floorSprite: 486 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 8 recover: true recoverCorpse: false - type: STR_UAC_ENGINEER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 12000 listOrder: 153480 - type: STR_UAC_MANAGER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 31 bigSprite: 1134 floorSprite: 966 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 15 recover: true recoverCorpse: false - type: STR_UAC_MANAGER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 24000 listOrder: 153490 - type: STR_UAC_SPACE_MARINE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 41 bigSprite: 1144 floorSprite: 979 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 35 recoveryPoints: 2 recover: true recoverCorpse: false - type: STR_UAC_SPACE_MARINE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 11000 listOrder: 153500 - type: STR_UAC_MASTER_RESEARCHER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 1149 floorSprite: 984 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 24 recover: true recoverCorpse: false - type: STR_UAC_MASTER_RESEARCHER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 50000 listOrder: 153510 - type: STR_UAC_TURRET_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 costSell: 60000 battleType: 11 listOrder: 84590 - type: STR_UAC_TURRET_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 54 bulletSprite: 8 fireSound: 88 hitSound: 89 hitAnimation: 46 power: 80 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 damageType: 5 accuracySnap: 80 tuSnap: 33 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false listOrder: 166151 - type: STR_HUMAN_OSIRON_GOON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 483 floorSprite: 403 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_OSIRON_GOON categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 3000 listOrder: 152200 - type: STR_HUMAN_OSIRON_ELITE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 922 floorSprite: 818 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 34 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_OSIRON_ELITE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 6000 listOrder: 152230 - type: STR_HUMAN_OSIRON_BOSS_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 484 floorSprite: 404 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_OSIRON_BOSS categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 152240 - type: STR_HUMAN_POSTAL0_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -10000 size: 0.4 weight: 40 bigSprite: 462 floorSprite: 385 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_POSTAL0 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 1000 listOrder: 154100 - type: STR_HUMAN_POSTAL1_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -10000 size: 0.4 weight: 40 bigSprite: 463 floorSprite: 386 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 35 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_POSTAL1 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 5000 listOrder: 154110 - type: STR_HUMAN_POSTAL2_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -10000 size: 0.4 weight: 40 bigSprite: 464 floorSprite: 387 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 45 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_POSTAL2 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 15000 listOrder: 154120 - type: STR_CIVILIAN_CORPSE categories: [STR_CORPSES] costSell: -15000 size: 0.4 weight: 38 battleType: 11 recover: true recoveryPoints: -90 listOrder: 72000 - type: STR_MALE_CIVILIAN_WHISTLEBLOWER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -15000 size: 0.4 weight: 30 bigSprite: 739 floorSprite: 50 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoveryPoints: -90 - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -15000 size: 0.4 weight: 28 bigSprite: 1168 floorSprite: 51 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 12 recover: true recoveryPoints: -90 - type: STR_HUMAN_FARMER_CORPSE categories: [STR_CORPSES] costSell: -10000 size: 0.4 weight: 40 bigSprite: 451 floorSprite: 373 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoveryPoints: -90 listOrder: 72100 - type: STR_STUNNED_HUMAN_FARMER_CORPSE categories: [STR_CORPSES] size: 0.4 weight: 40 bigSprite: 451 floorSprite: 373 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoveryPoints: 1 - type: STR_MALE_CIVILIAN_WHISTLEBLOWER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 15000 listOrder: 153900 - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 15000 listOrder: 153910 - type: STR_HUMAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154000 - type: STR_FEMALE_HUMAN_FARMER categories: [STR_HUMANS] name: STR_CORPSE size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154001 - type: STR_STUNNED_HUMAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154010 - type: STR_BRAINWASHED_HUMAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154020 - type: STR_CORPSE_GRAVMODULE_ARMOR categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 130 floorSprite: 131 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 listOrder: 105110 - type: STR_CORPSE_GRAVMODULE_ARMOR_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 837 floorSprite: 748 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_GREEN categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 927 floorSprite: 369 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_GREEN_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 928 floorSprite: 757 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_BROWN categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 929 floorSprite: 370 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_BROWN_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 930 floorSprite: 758 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_POLAR_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 36 bigSprite: 703 floorSprite: 656 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_POLAR_SUIT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 834 floorSprite: 746 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LABCOAT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 817 floorSprite: 743 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LABCOAT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 835 floorSprite: 747 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_WORKSUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 230 floorSprite: 209 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_WORKSUIT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 881 floorSprite: 786 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_SWIMWEAR categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 718 floorSprite: 669 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_SWIMWEAR_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 843 floorSprite: 754 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_ASTRAL categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 916 floorSprite: 808 invWidth: 2 invHeight: 3 battleType: 11 armor: 10 recover: false - type: STR_ASTRAL_WEREWOLF_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 44 bigSprite: 1057 floorSprite: 915 invWidth: 2 invHeight: 3 battleType: 11 armor: 10 recover: false - type: STR_CORPSE_NUDE_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 836 floorSprite: 754 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_DIVING_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 386 floorSprite: 334 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_AQUA_PLASTIC_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 36 bigSprite: 892 floorSprite: 793 invWidth: 2 invHeight: 3 battleType: 11 armor: 35 recover: false - type: STR_AQUA_PLASTIC_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 83000 listOrder: 16830 - type: STR_JUGGERNAUT_SUIT_CORPSE categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.8 weight: 70 bigSprite: 233 floorSprite: 211 invWidth: 2 invHeight: 3 battleType: 11 armor: 60 recover: true listOrder: 62190 - type: STR_CORPSE_SPACE_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 38 bigSprite: 1019 floorSprite: 901 invWidth: 2 invHeight: 3 battleType: 11 armor: 35 recover: false - type: STR_CORPSE_JUMP_ARMOR categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 37 bigSprite: 129 floorSprite: 130 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: true costSell: 8000 listOrder: 106110 - type: STR_CORPSE_JUMP_ARMOR_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 32 bigSprite: 848 floorSprite: 759 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: true costSell: 8000 - type: STR_CORPSE_SYNTHSUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 40 bigSprite: 220 floorSprite: 199 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_TOXI_SUIT categories: [STR_CORPSES] name: STR_CORPSE weight: 40 bigSprite: 234 floorSprite: 212 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false listOrder: 62220 - type: STR_CORPSE_BIOEXO categories: [STR_CORPSES] name: STR_CORPSE weight: 40 bigSprite: 359 floorSprite: 314 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 recover: false - type: STR_POWER_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] requiresBuy: - STR_POWER_ARMOR size: 0.8 costBuy: 750000 costSell: 500000 listOrder: 16950 - type: STR_CORPSE_POWER_ARMOR categories: [STR_CORPSES] name: STR_CORPSE weight: 80 bigSprite: 893 floorSprite: 794 invWidth: 2 invHeight: 3 battleType: 11 armor: 100 recover: false - type: STR_VEST_BUSINESS_SUIT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 36 bigSprite: 300 floorSprite: 251 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_VEST_BUSINESS_SUIT_CORPSE_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 31 bigSprite: 842 floorSprite: 753 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_CORPSE_BUSINESS_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 32 bigSprite: 253 floorSprite: 224 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_BUSINESS_SUIT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 27 bigSprite: 833 floorSprite: 745 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LEATHER_COAT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 254 floorSprite: 225 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LEATHER_COAT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 29 bigSprite: 838 floorSprite: 749 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_BULLETPROOF_COAT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 931 floorSprite: 821 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_BULLETPROOF_COAT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 29 bigSprite: 932 floorSprite: 822 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_HAZMAT_ARMOR categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 132 floorSprite: 137 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_STORMTROOPER_ARMOR_CORPSE categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 62 bigSprite: 192 floorSprite: 173 invWidth: 2 invHeight: 3 battleType: 11 armor: 55 recover: true costSell: 35000 listOrder: 62180 - type: STR_HEAVY_TACTICAL_SUIT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 48 bigSprite: 989 floorSprite: 866 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 recover: false - type: STR_HEAVY_TRITANIUM_SUIT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 48 bigSprite: 990 floorSprite: 867 invWidth: 2 invHeight: 3 battleType: 11 armor: 60 recover: false - type: STR_ARMORED_VEST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 42 bigSprite: 175 floorSprite: 160 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_ARMORED_VEST_CORPSE_H categories: [STR_CORPSES] name: STR_CORPSE weight: 36 bigSprite: 839 floorSprite: 750 invWidth: 2 invHeight: 3 battleType: 11 armor: 46 recover: false - type: STR_ALLOY_VEST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 37 bigSprite: 179 floorSprite: 163 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_ALLOY_VEST_CORPSE_H categories: [STR_CORPSES] name: STR_CORPSE weight: 31 bigSprite: 840 floorSprite: 751 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_CORPSE_FLYING_SUIT categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 1 weight: 64 bigSprite: 128 floorSprite: 129 invWidth: 2 invHeight: 3 battleType: 11 armor: 60 recover: true costSell: 30000 listOrder: 62200 - type: STR_CYBER_ARMOR_CORPSE categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.65 weight: 40 bigSprite: 500 floorSprite: 416 invWidth: 2 invHeight: 3 recover: true costSell: 12000 battleType: 11 armor: 55 listOrder: 62230 - type: STR_CORPSE_ARMOR categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE recover: true size: 0.5 weight: 37 costSell: 8000 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 listOrder: 62172 - type: STR_CORPSE_ARMOR_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 37 bigSprite: 844 floorSprite: 755 costSell: 8000 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 recover: true - type: STR_CORPSE_ASSAULT_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 1119 floorSprite: 959 invWidth: 2 invHeight: 3 battleType: 11 armor: 28 recover: false - type: STR_CORPSE_SUIT categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 1 weight: 59 recover: true costSell: 20000 battleType: 11 armor: 60 listOrder: 62175 - type: STR_MIB0_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 costSell: 1000 weight: 32 bigSprite: 142 floorSprite: 132 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false listOrder: 67800 - type: STR_MIB1_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 37 bigSprite: 143 floorSprite: 133 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67810 - type: STR_MIB2_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 37 bigSprite: 144 floorSprite: 134 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67820 - type: STR_MIB_COORDINATOR_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 37 bigSprite: 145 floorSprite: 135 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67830 - type: STR_MIB_COMMANDER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 35 bigSprite: 1155 floorSprite: 986 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67835 - type: STR_MIB_PSI_OPS_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 32 bigSprite: 511 floorSprite: 423 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67860 - type: STR_MIB_PSI_OPS categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 146060 - type: STR_MIB_AGENT categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 10000 listOrder: 146000 - type: STR_MIB_ENFORCER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 15000 listOrder: 146030 - type: STR_MIB_SCIENTIST categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 146020 - type: STR_MIB_EXECUTOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 146010 - type: STR_MIB_COORDINATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 50000 listOrder: 146040 - type: STR_MIB_COMMANDER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 90000 listOrder: 146050 - type: STR_MIB_HEAVY_TROOPER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 146064 - type: STR_MIB4_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 59 bigSprite: 209 floorSprite: 186 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67840 - type: STR_MIB_SHOCK_TROOPER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 listOrder: 146068 - type: STR_MIB_SHOCK_TROOPER_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 28000 weight: 72 bigSprite: 1185 floorSprite: 1004 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 40 recover: true listOrder: 67855 - type: STR_MIB_STORMTROOPER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 46000 listOrder: 146066 - type: STR_MIB5_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 62 bigSprite: 210 floorSprite: 187 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67850 - type: STR_CYBERWEB_TECHNOMAD_CORPSE categories: [STR_CORPSES] costSell: 1000 size: 0.4 weight: 34 bigSprite: 408 floorSprite: 346 invWidth: 2 invHeight: 3 costThrow: energy: 17 battleType: 11 armor: 30 recoveryPoints: 1 recover: true listOrder: 62950 - type: STR_CYBERWEB_TECHNOMAD categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 90000 listOrder: 151000 - type: STR_CYBERWEB_SPACE_TECHNOMAD categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 110000 listOrder: 151005 - type: STR_CYBERWEB_MYSTEK_CORPSE categories: [STR_CORPSES] costSell: 1000 size: 0.4 weight: 34 bigSprite: 409 floorSprite: 347 invWidth: 2 invHeight: 3 costThrow: energy: 17 battleType: 11 armor: 30 recoveryPoints: 1 recover: true - type: STR_CYBERWEB_MYSTEK categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 100000 listOrder: 151010 - type: STR_EXALT_MASTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 347 floorSprite: 303 invWidth: 2 invHeight: 3 costThrow: energy: 17 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_EXALT_MASTER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 150000 listOrder: 150340 - type: STR_EXALT_INFILTRATOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 324 floorSprite: 284 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 recover: true recoverCorpse: false recoveryPoints: 1 armor: 30 - type: STR_EXALT_INFILTRATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 4000 listOrder: 150300 - type: STR_EXALT_GOON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 325 floorSprite: 285 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 recover: true recoverCorpse: false recoveryPoints: 1 armor: 30 - type: STR_EXALT_GOON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 10000 listOrder: 150310 - type: STR_EXALT_ENFORCER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 326 floorSprite: 286 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_EXALT_ENFORCER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 34000 listOrder: 150320 - type: STR_EXALT_LIQUIDATOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 327 floorSprite: 287 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_EXALT_LIQUIDATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 26000 listOrder: 150325 - type: STR_EXALT_BRAINER_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 10000 weight: 26 bigSprite: 328 floorSprite: 288 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 62900 - type: STR_EXALT_BRAINER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 200000 listOrder: 150140 - type: STR_HYBRID_BRAINER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 200000 listOrder: 150870 - type: STR_JARHEAD_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 11000 weight: 16 bigSprite: 624 floorSprite: 487 invWidth: 2 invHeight: 2 costThrow: energy: 20 recoveryPoints: 5 battleType: 11 armor: 22 listOrder: 62280 - type: STR_JARHEAD_MASHINOBI_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 266 floorSprite: 234 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 2 battleType: 11 armor: 30 - type: STR_JARHEAD_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 35000 listOrder: 117000 - type: STR_JARHEAD_MASHINOBI categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 117010 - type: STR_ZSRR_GANGER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 287 floorSprite: 245 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_ZSRR_GANGER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 4000 listOrder: 150200 - type: STR_ZSRR_MOLOLEC_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 281 floorSprite: 241 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_ZSRR_MOLOLEC categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 150210 - type: STR_ZSRR_MATROS_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 286 floorSprite: 244 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_ZSRR_MATROS categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 21000 listOrder: 150220 - type: STR_ZSRR_RED_OPS_MALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 285 floorSprite: 243 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_RED_OPS_MALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 14000 listOrder: 150230 - type: STR_ZSRR_RED_OPS_FEMALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 282 floorSprite: 242 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_RED_OPS_FEMALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 14000 listOrder: 150240 - type: STR_NATASHA_MOROZOVA_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 972 floorSprite: 854 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_NATASHA_MOROZOVA categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 14000 listOrder: 150243 - type: STR_ZSRR_PIONEER_FEMALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 282 floorSprite: 242 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_PIONEER_FEMALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 12000 listOrder: 150217 - type: STR_ZSRR_PIONEER_MALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 482 floorSprite: 243 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_PIONEER_MALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 12000 listOrder: 150215 - type: STR_ZSRR_UBEK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 292 floorSprite: 250 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 35 - type: STR_ZSRR_UBEK categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 35000 listOrder: 150270 - type: STR_LO_WO_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 32 bigSprite: 897 floorSprite: 796 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_LO_WO categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: false costSell: 80000 listOrder: 150124 - type: STR_BLACK_LOTUS_FOLLOWER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 265 floorSprite: 233 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_FOLLOWER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 8000 listOrder: 150100 - type: STR_BLACK_LOTUS_FOOTMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 563 floorSprite: 446 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_FOOTMAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 150105 - type: STR_BLACK_LOTUS_WARRIOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 266 floorSprite: 234 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_WARRIOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 11000 listOrder: 150110 - type: STR_BLACK_LOTUS_ASSASSIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 266 floorSprite: 234 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_ASSASSIN categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 15000 listOrder: 150120 - type: STR_BLACK_LOTUS_MANDARIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 32 bigSprite: 597 floorSprite: 467 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_MANDARIN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 35000 listOrder: 150135 - type: STR_BLACK_LOTUS_WITCH_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 30 bigSprite: 267 floorSprite: 235 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_WITCH categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 150130 - type: STR_BLACK_LOTUS_AVATAR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 304 floorSprite: 31 handSprite: 104 bulletSprite: 6 fireSound: 73 hitSound: 19 hitAnimation: 36 power: 44 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 80 accuracyAimed: 135 tuSnap: 35 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: BRAINER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 304 floorSprite: 31 handSprite: 104 bulletSprite: 6 fireSound: 73 hitSound: 19 hitAnimation: 36 power: 44 damageType: 4 accuracySnap: 80 accuracyAimed: 135 tuSnap: 35 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_BLACK_LOTUS_AVATAR_GRAPPLE categories: [STR_BUILT_INS] weight: 3 bigSprite: 270 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 99 meleeAnimation: 0 clipSize: -1 power: 35 damageType: 0 damageAlter: RandomType: 4 ToStun: 3.0 ToMorale: 20.0 ToTile: 0.0 accuracyMelee: 100 tuMelee: 30 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_BLACK_LOTUS_AVATAR_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 2000 weight: 26 bigSprite: 269 floorSprite: 237 invWidth: 2 invHeight: 1 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 62290 - type: STR_BLACK_LOTUS_AVATAR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 listOrder: 150140 - type: STR_SUPPORTER_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 36 bigSprite: 571 floorSprite: 455 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_SUPPORTER_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 2000 listOrder: 149970 - type: STR_DISCIPLE_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 263 floorSprite: 230 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_DISCIPLE_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 8000 listOrder: 149980 - type: STR_PRIEST_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 260 floorSprite: 229 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_PRIEST_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 14000 listOrder: 150000 - type: STR_CHOSEN_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 30 bigSprite: 261 floorSprite: 374 invWidth: 2 invHeight: 3 costThrow: energy: 15 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_CHOSEN_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 18000 listOrder: 150010 - type: STR_SORCERER_OF_DAGON_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 30 bigSprite: 262 floorSprite: 231 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 15 battleType: 11 armor: 30 listOrder: 62800 - type: STR_SORCERER_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 listOrder: 150020 - type: STR_HUMAN_GHOST_CULTIST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 1047 floorSprite: 909 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_GHOST_CULTIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 1000 listOrder: 152100 - type: STR_DR_ALPHA_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 1182 floorSprite: 1001 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 20 - type: STR_DR_ALPHA categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 25000 listOrder: 153090 - type: STR_DR_HADRIEX_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 1046 floorSprite: 908 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 20 - type: STR_DR_HADRIEX categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 20000 listOrder: 152140 - type: STR_MERIDIAN_HUNTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 50 bigSprite: 692 floorSprite: 645 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 45 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MERIDIAN_HUNTER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 1000000 listOrder: 144400 - type: STR_MALE_VIP_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 58000 weight: 30 bigSprite: 474 floorSprite: 396 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_VIP categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 10000 listOrder: 154309 - type: STR_MALE_BODYGUARD_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 582 floorSprite: 465 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_BODYGUARD categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 5000 - type: STR_MALE_HOOLIGAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 599 floorSprite: 470 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_HOOLIGAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: STR_MALE_CIVILIAN_BLACK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 602 floorSprite: 472 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_BLACK categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: STR_MALE_BLACK_AFRICAN_FIGHTER1 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: STR_MALE_BLACK_AFRICAN_FIGHTER2 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: STR_FEMALE_CIVILIAN_FARMER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 30 bigSprite: 876 floorSprite: 783 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false listOrder: 72101 - type: STR_MALE_CIVILIAN_FARMER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 451 floorSprite: 373 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1500 - type: MALE_CIVILIAN_BEDUIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 524 floorSprite: 432 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_BEDUIN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 3000 - type: MALE_CIVILIAN_BEDUIN_WARRIOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 525 floorSprite: 433 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_BEDUIN_WARRIOR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 6000 - type: MALE_CIVILIAN_ARAB_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 526 floorSprite: 434 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_ARAB categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1200 - type: FEMALE_CIVILIAN_ARAB_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 38 bigSprite: 527 floorSprite: 434 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_ARAB categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 800 - type: MALE_CIVILIAN_CITY_BOY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 37 bigSprite: 521 floorSprite: 429 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_CITY_BOY categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1200 - type: MALE_CIVILIAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: FEMALE_CIVILIAN_CITY_GIRL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 37 bigSprite: 523 floorSprite: 431 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_CITY_GIRL categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1200 - type: FEMALE_CIVILIAN_HUNTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 38 bigSprite: 528 floorSprite: 435 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_HUNTER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: MALE_CIVILIAN_HUNTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 518 floorSprite: 426 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_HUNTER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_CIVILIAN_POLARNIK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 519 floorSprite: 427 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_POLARNIK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 520 floorSprite: 428 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_GANGER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 223 floorSprite: 202 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_GANGER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_GREASER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 224 floorSprite: 203 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_GREASER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_ENGINEER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 225 floorSprite: 204 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_SAILOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 226 floorSprite: 205 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_FORESTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 227 floorSprite: 206 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_FORESTER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_CIVILIAN_WORKER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 230 floorSprite: 209 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_WORKER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_FAT_TOURIST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 40 bigSprite: 476 floorSprite: 398 invWidth: 2 invHeight: 3 armor: 16 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_FAT_TOURIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_FEMALE_GLAMOUR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 228 floorSprite: 207 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_GLAMOUR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_HOSTESS_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 229 floorSprite: 208 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_HOSTESS categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_BIKINI_BABE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 24 bigSprite: 475 floorSprite: 397 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_BIKINI_BABE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_PRIEST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 27 bigSprite: 663 floorSprite: 523 invWidth: 2 invHeight: 3 armor: 15 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_PRIEST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_DOCTOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 664 floorSprite: 524 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_MALE_DOCTOR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_FEMALE_DOCTOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 29 bigSprite: 665 floorSprite: 524 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_FEMALE_DOCTOR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_POLICEMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 516 floorSprite: 424 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_POLICEMAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_POLICEWOMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 29 bigSprite: 517 floorSprite: 425 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_POLICEWOMAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_CIVILIAN_TECHNICIAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 622 floorSprite: 486 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_TECHNICIAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_FEMALE_CIVILIAN_TECHNICIAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 30 bigSprite: 623 floorSprite: 486 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_TECHNICIAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_DAVID_VINCENT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 0 listOrder: 159000 - type: STR_MALE_MAGMA_HEAVY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 50 bigSprite: 611 floorSprite: 478 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 60 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_MAGMA_SECURITY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 50 bigSprite: 611 floorSprite: 478 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 60 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_MAGMA_SECURITY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 46 bigSprite: 612 floorSprite: 478 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 60 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MAGMA_POWER_ARMOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.6 weight: 80 bigSprite: 1129 floorSprite: 965 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 100 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_ASTRONAUT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 132 floorSprite: 900 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_MAGMA_COSMONAUT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 40000 listOrder: 152410 - type: STR_SLEEPER_CORPSE categories: [STR_CORPSES] size: 0.4 weight: 12 bigSprite: 1087 floorSprite: 930 invWidth: 2 invHeight: 3 costThrow: energy: 5 battleType: 11 armor: 5 - type: STR_SLEEPER_MALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 3 costSell: 5000 - type: STR_SLEEPER_FEMALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 3 costSell: 5000 - type: STR_CORPSE categories: [STR_CORPSES] weight: 32 bigSprite: 439 floorSprite: 368 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: -10 - type: STR_CORPSE_H categories: [STR_CORPSES] name: STR_CORPSE weight: 27 bigSprite: 845 floorSprite: 756 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: -10 - type: STR_CORPSE_GREEN categories: [STR_CORPSES] name: STR_CORPSE weight: 32 bigSprite: 440 floorSprite: 369 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: STR_CORPSE_GREEN_H categories: [STR_CORPSES] name: STR_CORPSE weight: 27 bigSprite: 846 floorSprite: 757 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: STR_CORPSE_BROWN categories: [STR_CORPSES] name: STR_CORPSE weight: 32 bigSprite: 441 floorSprite: 370 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: STR_CORPSE_BROWN_H categories: [STR_CORPSES] name: STR_CORPSE weight: 27 bigSprite: 847 floorSprite: 758 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: CIVM_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 739 floorSprite: 50 invWidth: 2 invHeight: 3 armor: 12 recover: true battleType: 11 recoverCorpse: false recoveryPoints: -10 listOrder: 62200 - type: STR_FEMALE_CASUAL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 28 bigSprite: 1168 floorSprite: 51 invWidth: 2 invHeight: 3 battleType: 11 armor: 12 recover: true recoverCorpse: false recoveryPoints: -10 listOrder: 62210 - type: STR_FEMALE_CASUAL categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_COUNCIL_SALVAGER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 35 bigSprite: 667 floorSprite: 526 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -5 recover: true recoverCorpse: false - type: STR_COUNCIL_SALVAGER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 2500 - type: STR_COUNCIL_MEMBER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 607 floorSprite: 475 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -60 recover: true recoverCorpse: false - type: STR_COUNCIL_MEMBER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 750000 listOrder: 158100 - type: STR_MALE_SOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 38 bigSprite: 440 floorSprite: 369 invWidth: 2 invHeight: 3 armor: 30 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_ELITE_SOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 38 bigSprite: 606 floorSprite: 474 invWidth: 2 invHeight: 3 armor: 32 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_CRISIS_TROOPER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 44 bigSprite: 700 floorSprite: 653 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false # creatures - type: STR_ZOMBIE_PARASITE categories: [STR_ALIEN_SPECIMENS, STR_ALIEN_TECH] size: 0.05 costSell: 8000 weight: 3 bigSprite: 473 floorSprite: 395 costThrow: energy: 6 battleType: 0 armor: 5 invWidth: 1 invHeight: 1 listOrder: 164080 - type: STR_DAMAGED_ZOMBIE_PARASITE categories: [STR_ALIEN_SPECIMENS, STR_ALIEN_TECH] size: 0.05 costSell: 2500 weight: 3 bigSprite: 473 floorSprite: 395 costThrow: energy: 6 battleType: 0 armor: 5 invWidth: 1 invHeight: 1 listOrder: 164081 - type: STR_GHOUL_SOLDIER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 115480 - type: STR_GHOUL_WARRIOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 115490 - type: STR_ZOMBIE_STERILE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 20000 listOrder: 115400 - type: STR_ZOMBIE_BOOMER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 50000 listOrder: 115415 - type: STR_ZOMBIE_GRUBAS_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115410 - type: STR_ZOMBIE_INFECTOR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 listOrder: 115420 - type: STR_TOMB_GUARD_FEMALE_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 50000 listOrder: 115440 - type: STR_TOMB_GUARD_MALE_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 50000 listOrder: 115441 - type: STR_VAMPIRE_KNIGHT_LEADER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 90000 listOrder: 115500 - type: STR_STRIX_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 70000 listOrder: 115430 - type: STR_VAMPIRE_QUEEN_COMMANDER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 200000 listOrder: 115510 - type: STR_MUMMY_MATRIARCH categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 400000 listOrder: 115520 - type: STR_ANCIENT_GHOUL_WARRIOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 36000 listOrder: 115490 - type: STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 60000 listOrder: 115440 - type: STR_ANCIENT_MUMMY_MATRIARCH categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 600000 listOrder: 115530 - type: STR_ZOMBIE_TROOPER_1_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115450 - type: STR_ZOMBIE_TROOPER_2_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115460 - type: STR_MEGAZOMBIE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 listOrder: 115470 - type: STR_MONGORN_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115550 - type: STR_MONGORN_KING categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 50000 listOrder: 115555 - type: STR_WEREWOLF_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115810 - type: STR_WEREWOLF_WHITE_LEADER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 45000 listOrder: 115820 - type: STR_WERECAT_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115850 - type: STR_WERECAT_BLACK_LEADER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 45000 listOrder: 115860 - type: STR_OWLMAN_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115870 - type: STR_CHUPACABRA_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115710 - type: STR_BULLFROG_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115750 - type: STR_GIANT_RAT_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 10000 listOrder: 115760 - type: STR_SHADOWBAT_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115560 - type: STR_HALLUCINOID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 85000 listOrder: 144190 - type: STR_ABOMINATION_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true costSell: 130000 listOrder: 115900 - type: STR_OOZE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true costSell: 50000 listOrder: 115950 - type: STR_MUCKSTAR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115580 - type: STR_MEGASCORPION_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 20000 listOrder: 115540 - type: STR_GIANT_BEETLE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 12000 listOrder: 115720 - type: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 18000 listOrder: 115730 - type: STR_GIANT_SPIDER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115600 - type: STR_GIANT_SPIDER_ALLOY_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115610 - type: STR_GIANT_SPIDER_PURPLE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115640 - type: STR_GIANT_SPIDER_GREEN_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 32000 listOrder: 115630 - type: STR_GIANT_SPIDER_RED_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115620 - type: STR_GIANT_SPIDER_QUEEN_LEADER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 50000 listOrder: 115650 - type: STR_GIANT_SPIDER_KING_COMMANDER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 70000 listOrder: 115660 - type: STR_GILLDOG_TERRORIST categories: [STR_BEASTS] size: 0.0 liveAlien: true prisonType: 2 recover: true costSell: 42000 listOrder: 115680 - type: STR_BLOODHOUND_TERRORIST categories: [STR_BEASTS] size: 0.0 liveAlien: true prisonType: 2 recover: true costSell: 27000 listOrder: 116400 - type: STR_MINOTAUR_TERRORIST categories: [STR_BEASTS] size: 0.0 prisonType: 2 liveAlien: true recover: true costSell: 42000 listOrder: 115800 - type: STR_SPIKEBOAR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 listOrder: 115590 - type: STR_SHAMBLER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115570 - type: STR_MEGAWORM_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 listOrder: 115740 - type: STR_HORROR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 250000 listOrder: 115750 - type: STR_FENRIR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 32000 listOrder: 115670 - type: STR_SWARMIDS_SMALL_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 25000 listOrder: 115690 - type: STR_SWARMIDS_LARGE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 115700 - type: STR_CHICKEN categories: [STR_BEASTS] size: 0.0 recover: false liveAlien: true prisonType: 2 costSell: 10 - type: STR_CHICKEN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10 weight: 7 bigSprite: 1112 floorSprite: 946 recoveryPoints: -1 recover: true recoverCorpse: false invWidth: 2 invHeight: 2 battleType: 11 armor: 25 - type: STR_PIG categories: [STR_BEASTS] size: 0.0 recover: false liveAlien: true prisonType: 2 costSell: 500 - type: STR_PIG_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 100 weight: 40 bigSprite: 1109 floorSprite: 944 recoveryPoints: -3 recover: true recoverCorpse: false invWidth: 2 invHeight: 3 battleType: 11 armor: 25 - type: STR_SHEEP categories: [STR_BEASTS] size: 0.0 recover: false liveAlien: true prisonType: 2 costSell: 600 - type: STR_SHEEP_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 120 weight: 30 bigSprite: 1111 floorSprite: 945 recoveryPoints: -3 recover: true recoverCorpse: false invWidth: 2 invHeight: 3 battleType: 11 armor: 25 - type: STR_COW categories: [STR_BEASTS] size: 0.0 recover: false liveAlien: true prisonType: 2 costSell: 1000 - type: STR_COW_CORPSE categories: [STR_CORPSES] size: 1 costSell: 200 battleType: 11 recoveryPoints: -3 recover: true recoverCorpse: false - type: COW_CORPSE_1 name: STR_COW_CORPSE floorSprite: 951 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: COW_CORPSE_2 floorSprite: 952 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: COW_CORPSE_3 floorSprite: 953 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: COW_CORPSE_4 floorSprite: 954 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_GHOUL_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 12000 weight: 18 bigSprite: 738 floorSprite: 679 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62330 - type: STR_GHOUL_WARRIOR_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 12000 weight: 22 bigSprite: 738 floorSprite: 680 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 30 - type: STR_ZOMBIE_BOOMER_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 6000 weight: 30 bigSprite: 867 floorSprite: 770 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 power: 80 blastRadius: 10 armor: 20 listOrder: 62315 - type: STR_ZOMBIE_STERILE_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 6000 weight: 30 bigSprite: 301 floorSprite: 252 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62300 - type: STR_ZOMBIE_GRUBAS_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 10000 weight: 45 bigSprite: 367 floorSprite: 325 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 20 listOrder: 62310 - type: STR_ZOMBIE_INFECTOR_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 20000 weight: 32 bigSprite: 369 floorSprite: 327 invWidth: 2 invHeight: 3 recoveryPoints: 15 battleType: 11 armor: 30 listOrder: 62320 - type: STR_TOMB_GUARD_FEMALE_CORPSE categories: [STR_CORPSES] size: 0.5 weight: 60 bigSprite: 478 floorSprite: 400 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 70 - type: STR_TOMB_GUARD_MALE_CORPSE categories: [STR_CORPSES] size: 0.5 weight: 60 bigSprite: 886 floorSprite: 400 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 70 - type: STR_TOMB_GUARD_CORPSE categories: [STR_CORPSES] size: 1 costSell: 35000 battleType: 11 listOrder: 62340 - type: STR_VAMPIRE_KNIGHT_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 40000 weight: 65 bigSprite: 685 floorSprite: 637 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 80 listOrder: 62380 - type: STR_STRIX_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 35000 weight: 35 bigSprite: 729 floorSprite: 673 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 55 listOrder: 62370 - type: STR_VAMPIRE_QUEEN_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 40000 weight: 65 bigSprite: 726 floorSprite: 672 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 70 listOrder: 62390 - type: STR_MUMMY_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 60000 weight: 34 bigSprite: 815 floorSprite: 741 invWidth: 2 invHeight: 3 recoveryPoints: 40 costThrow: energy: 20 battleType: 11 armor: 70 listOrder: 62410 - type: STR_ZOMBIE_TROOPER_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 20000 weight: 40 bigSprite: 485 floorSprite: 405 invWidth: 2 invHeight: 3 recoveryPoints: 10 costThrow: energy: 20 battleType: 11 armor: 40 listOrder: 62350 - type: STR_ECTOPLASM categories: [STR_CORPSES, STR_EVIDENCE, STR_LAND] costSell: 1500 size: 0.1 weight: 2 specialType: 30 bigSprite: 818 floorSprite: 744 costThrow: energy: 4 battleType: 11 armor: 6 invWidth: 2 invHeight: 3 recoveryPoints: 1 listOrder: 56600 - type: STR_MONGORN_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 9000 weight: 46 bigSprite: 302 floorSprite: 253 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62520 - type: STR_WEREWOLF_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 44 bigSprite: 466 floorSprite: 389 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62610 - type: STR_WEREWOLF_WHITE_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 44 bigSprite: 583 floorSprite: 460 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 - type: STR_WERECAT_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 38 bigSprite: 477 floorSprite: 399 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62620 - type: STR_WERECAT_BLACK_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 41 bigSprite: 584 floorSprite: 459 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 - type: STR_OWLMAN_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 38 bigSprite: 1029 floorSprite: 897 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62624 - type: STR_CHUPACABRA_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 10000 weight: 14 bigSprite: 255 floorSprite: 226 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62500 - type: STR_GIANT_RAT_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 2500 weight: 12 bigSprite: 854 floorSprite: 764 invWidth: 2 invHeight: 1 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62430 - type: STR_SHADOWBAT_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 8000 weight: 6 bigSprite: 368 floorSprite: 326 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 5 listOrder: 62530 - type: STR_ABOMINATION_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 42000 weight: 14 bigSprite: 600 floorSprite: 471 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 8 listOrder: 62650 - type: STR_OOZE_CORPSE categories: [STR_CORPSES] size: 0.7 costSell: 20000 weight: 9 bigSprite: 723 floorSprite: 671 invWidth: 2 invHeight: 3 recoveryPoints: 7 battleType: 11 armor: 8 listOrder: 62700 - type: STR_MUCKSTAR_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 9000 weight: 9 bigSprite: 715 floorSprite: 667 invWidth: 2 invHeight: 2 recoveryPoints: 7 battleType: 11 armor: 8 listOrder: 62480 - type: STR_MEGASCORPION_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 7000 weight: 10 bigSprite: 259 floorSprite: 228 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62510 - type: STR_GIANT_BEETLE_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 4000 weight: 10 bigSprite: 488 floorSprite: 407 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62630 - type: STR_GIANT_SPIDER_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 8000 weight: 10 bigSprite: 303 floorSprite: 254 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 power: 50 blastRadius: 3 armor: 20 listOrder: 62540 - type: STR_GIANT_SPIDER_RED_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 8000 weight: 10 bigSprite: 303 floorSprite: 254 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 power: 50 blastRadius: 3 armor: 20 - type: STR_GIANT_SPIDER_QUEEN_CORPSE categories: [STR_CORPSES] size: 1 costSell: 16000 battleType: 11 listOrder: 62550 - type: GIANT_SPIDER_QUEEN_CORPSE_1 name: STR_GIANT_SPIDER_QUEEN_CORPSE floorSprite: 321 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 12 - type: GIANT_SPIDER_QUEEN_CORPSE_2 floorSprite: 322 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: GIANT_SPIDER_QUEEN_CORPSE_3 floorSprite: 323 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: GIANT_SPIDER_QUEEN_CORPSE_4 floorSprite: 324 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_GIANT_SPIDER_KING_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 32000 weight: 40 bigSprite: 760 floorSprite: 693 invWidth: 2 invHeight: 3 recoveryPoints: 20 battleType: 11 armor: 20 listOrder: 62560 - type: STR_SWARMIDS_SMALL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 20 bigSprite: 355 floorSprite: 308 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 62590 - type: STR_SWARMIDS_LARGE_CORPSE categories: [STR_CORPSES] size: 1 costSell: 40000 battleType: 11 listOrder: 62600 - type: SWARMIDS_LARGE_CORPSE_1 floorSprite: 308 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: SWARMIDS_LARGE_CORPSE_2 floorSprite: 309 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: SWARMIDS_LARGE_CORPSE_3 floorSprite: 310 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: SWARMIDS_LARGE_CORPSE_4 floorSprite: 311 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: STR_SPIKEBOAR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 13000 battleType: 11 listOrder: 62490 - type: SPIKEBOAR_CORPSE_1 name: STR_SPIKEBOAR_CORPSE floorSprite: 259 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: SPIKEBOAR_CORPSE_2 floorSprite: 260 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SPIKEBOAR_CORPSE_3 floorSprite: 261 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SPIKEBOAR_CORPSE_4 floorSprite: 262 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SHAMBLER_CORPSE categories: [STR_CORPSES] size: 1 costSell: 15000 battleType: 11 listOrder: 62460 - type: SHAMBLER_CORPSE_1 name: STR_SHAMBLER_CORPSE floorSprite: 263 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: SHAMBLER_CORPSE_2 floorSprite: 264 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SHAMBLER_CORPSE_3 floorSprite: 265 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SHAMBLER_CORPSE_4 floorSprite: 266 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_FENRIR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 24000 battleType: 11 listOrder: 62570 - type: FENRIR_CORPSE_1 name: STR_FENRIR_CORPSE floorSprite: 267 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: FENRIR_CORPSE_2 floorSprite: 268 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: FENRIR_CORPSE_3 floorSprite: 269 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: FENRIR_CORPSE_4 floorSprite: 270 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MEGAWORM_CORPSE categories: [STR_CORPSES] size: 1 costSell: 20000 battleType: 11 listOrder: 62640 - type: MEGAWORM_CORPSE_1 name: STR_MEGAWORM_CORPSE floorSprite: 461 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 7 - type: MEGAWORM_CORPSE_2 floorSprite: 462 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAWORM_CORPSE_3 floorSprite: 463 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAWORM_CORPSE_4 floorSprite: 464 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HORROR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 90000 battleType: 11 listOrder: 62660 - type: HORROR_CORPSE_1 name: STR_HORROR_CORPSE floorSprite: 731 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 7 - type: HORROR_CORPSE_2 floorSprite: 732 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HORROR_CORPSE_3 floorSprite: 733 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HORROR_CORPSE_4 floorSprite: 734 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MEGAZOMBIE_CORPSE categories: [STR_CORPSES] size: 1 costSell: 15000 battleType: 11 listOrder: 62360 - type: MEGAZOMBIE_CORPSE_1 name: STR_MEGAZOMBIE_CORPSE floorSprite: 417 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 25 - type: MEGAZOMBIE_CORPSE_2 floorSprite: 418 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAZOMBIE_CORPSE_3 floorSprite: 419 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAZOMBIE_CORPSE_4 floorSprite: 420 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_GILLDOG_CORPSE categories: [STR_CORPSES] size: 1 costSell: 14000 weight: 10 bigSprite: 323 floorSprite: 283 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62580 - type: STR_BLOODHOUND_CORPSE categories: [STR_CORPSES] size: 1 costSell: 14000 weight: 10 bigSprite: 740 floorSprite: 681 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62470 - type: STR_MINOTAUR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 20000 weight: 100 bigSprite: 849 floorSprite: 760 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 36 listOrder: 62440 - type: STR_DREAMSPRITE_ESSENCE categories: [STR_MEDICAL] weight: 3 bigSprite: 919 floorSprite: 815 medikitTargetSelf: true isConsumable: true medikitType: 3 painKiller: 1 costUse: time: 30 energy: -30 morale: -20 health: -10 costThrow: energy: 6 battleType: 6 armor: 5 invWidth: 2 invHeight: 2 recover: false - type: STR_DREAMSPRITE_CORPSE bigSprite: 0 battleType: 11 invWidth: 0 invHeight: 0 recover: false - type: STR_SKELETON categories: [STR_GHOSTS] size: 0.0 recover: false liveAlien: true prisonType: 3 costSell: 5000 listOrder: 119000 - type: STR_SKELETON_CORPSE categories: [STR_CORPSES] size: 0.4 weight: 12 bigSprite: 1084 floorSprite: 929 invWidth: 2 invHeight: 1 costThrow: energy: 6 battleType: 11 armor: 5 recover: false - type: STR_LICH_CORPSE categories: [STR_CORPSES] size: 0.4 weight: 14 bigSprite: 1088 floorSprite: 931 invWidth: 2 invHeight: 1 costThrow: energy: 7 battleType: 11 armor: 5 recover: false - type: STR_LICH categories: [STR_GHOSTS] size: 0.0 recover: false liveAlien: true prisonType: 3 costSell: 15000 listOrder: 119010 # aliens - type: STR_THE_THING_POLARNIK categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_POLARNIK_CORPSE name: STR_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 90000 weight: 42 bigSprite: 519 floorSprite: 427 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 20 battleType: 11 armor: 30 recover: false - type: STR_THE_THING_POLARNIK_TRANSFORMED categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_POLARNIK_TRANSFORMED_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 90000 weight: 42 bigSprite: 519 floorSprite: 427 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 20 battleType: 11 armor: 30 recover: false - type: STR_THE_THING_HEAD categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_HEAD_CORPSE categories: [STR_CORPSES] size: 0.15 costSell: 90000 weight: 8 bigSprite: 920 floorSprite: 816 invWidth: 2 invHeight: 2 recoveryPoints: 20 battleType: 11 armor: 18 recover: false - type: STR_THE_THING_DOG categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_DOG_CORPSE categories: [STR_CORPSES] size: 0.15 costSell: 90000 weight: 8 bigSprite: 920 floorSprite: 816 invWidth: 2 invHeight: 2 recoveryPoints: 20 battleType: 11 armor: 18 recover: false - type: STR_ZOMBIE_DOGE_CORPSE categories: [STR_CORPSES] size: 0.15 costSell: 10000 weight: 8 bigSprite: 1036 floorSprite: 904 invWidth: 2 invHeight: 2 recoveryPoints: 20 battleType: 11 armor: 18 recover: false - type: STR_THE_THING_SHAPELESS_MASS categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_SHAPELESS_MASS_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 90000 weight: 36 bigSprite: 921 floorSprite: 817 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 20 battleType: 11 armor: 20 recover: false - type: STR_BADASS_CHRYSSALID_CORPSE categories: [STR_CORPSES] size: 1 costSell: 150000 battleType: 11 listOrder: 70010 - type: BADASS_CHRYSSALID_CORPSE_1 name: STR_BADASS_CHRYSSALID_CORPSE floorSprite: 641 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: BADASS_CHRYSSALID_CORPSE_2 floorSprite: 642 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BADASS_CHRYSSALID_CORPSE_3 floorSprite: 643 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BADASS_CHRYSSALID_CORPSE_4 floorSprite: 644 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SNAKEMAN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 40 bigSprite: 50 floorSprite: 46 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 64000 - type: STR_SNAKEMAN_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 134000 - type: STR_SNAKEMAN_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 133000 - type: STR_SNAKEMAN_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 131000 - type: STR_SNAKEMAN_BEASTMASTER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 134010 - type: STR_SNAKEMAN_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 132000 - type: STR_SNAKEMAN_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 130000 - type: STR_SECTOID_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 119960 - type: STR_SECTOID_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 119990 - type: STR_SECTOID_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 119980 - type: STR_SECTOID_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 119970 - type: STR_SECTOID_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 120000 - type: STR_SECTOID_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 120010 - type: STR_CELATID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 143000 - type: STR_SILACOID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 100000 listOrder: 142000 - type: STR_CHRYSSALID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 160000 listOrder: 135000 - type: STR_BADASS_CHRYSSALID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 135010 - type: STR_REAPER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 90000 listOrder: 129000 - type: STR_REAPER_CORPSE categories: [STR_CORPSES] size: 1 costSell: 30000 battleType: 11 listOrder: 71000 - type: REAPER_CORPSE_1 name: STR_REAPER_CORPSE weight: 90 floorSprite: 52 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: REAPER_CORPSE_2 weight: 90 floorSprite: 55 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_3 weight: 90 floorSprite: 54 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_4 weight: 90 floorSprite: 53 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SECTOPOD_TERRORIST categories: [STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 400000 listOrder: 145400 - type: STR_EXALT_ARMORED_CAR categories: [STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 48000 listOrder: 150350 - type: STR_ZSRR_ARMORED_CAR categories: [STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 48000 listOrder: 150280 - type: STR_WASPITE_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 144010 - type: STR_WASPITE_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144020 - type: STR_WASPITE_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144030 - type: STR_WASPITE_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144040 - type: STR_WASPITE_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 144050 - type: STR_WASPITE_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 144060 - type: STR_SECTOID_GUARDIAN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 120500 - type: STR_SECTOID_GUARD_CAPTAIN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 listOrder: 120510 - type: STR_GAZER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 42 bigSprite: 116 floorSprite: 119 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 64500 - type: STR_GAZER_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 135500 - type: STR_GAZER_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 135510 - type: STR_GAZER_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 135520 - type: STR_GAZER_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 135530 - type: STR_GAZER_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 135540 - type: STR_GAZER_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 135550 - type: STR_HOLODRONE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 135600 - type: STR_WASPITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 26 bigSprite: 95 floorSprite: 121 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67100 - type: STR_WASPITE_PURPLE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 206 floorSprite: 183 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_WASPITE_RED_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 204 floorSprite: 181 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_WASPITE_BROWN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 205 floorSprite: 182 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_WASPITE_WHITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 207 floorSprite: 184 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_CROC_CADET categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 143600 - type: STR_MALE_VIP_REPTOID categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_REPTOID_AGENT categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 143500 - type: STR_REPTOID_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 143510 - type: STR_REPTOID_COMMANDO categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 143530 - type: STR_REPTOID_SHADOW categories: [STR_ALIEN_SPECIMENS] size: 0.0 liveAlien: true recover: true costSell: 200000 listOrder: 143520 - type: STR_REPTOID_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 170000 listOrder: 143540 - type: STR_REPTOID_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 240000 listOrder: 143550 - type: STR_SALAMANDRON_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144070 - type: STR_FLOATER_LEGIONNAIRE categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 128010 - type: STR_FLOATER_CENTURION categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 190000 listOrder: 128020 - type: STR_FLOATER_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 123000 - type: STR_FLOATER_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 128000 - type: STR_FLOATER_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 127000 - type: STR_FLOATER_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 126000 - type: STR_FLOATER_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 125000 - type: STR_FLOATER_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 124000 - type: STR_FLOATER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 20 bigSprite: 52 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67000 - type: STR_FLOATER_LEGIONNAIRE_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 35000 weight: 30 bigSprite: 871 floorSprite: 778 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 67010 - type: STR_CELATID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 35 bigSprite: 47 floorSprite: 43 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 68000 - type: STR_SILACOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 40 bigSprite: 51 floorSprite: 47 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 69000 - type: STR_CHRYSSALID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 40 bigSprite: 53 floorSprite: 49 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 44 listOrder: 70000 - type: STR_MUTON_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 50 bigSprite: 48 floorSprite: 44 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66000 - type: STR_CHASER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 18 bigSprite: 998 floorSprite: 871 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67020 - type: STR_CHASER_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 128040 - type: STR_CHASER_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 128041 - type: STR_CHASER_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 128042 - type: STR_CHASER_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 128043 - type: STR_CHASER_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 128046 - type: STR_CHASER_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 128048 - type: STR_HOLODRONE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 10 bigSprite: 94 floorSprite: 120 invWidth: 1 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 70100 - type: STR_TENTACULAT_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 30000 listOrder: 144390 - type: STR_CEREBREAL_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 144010 - type: STR_CEREBREAL_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144020 - type: STR_CEREBREAL_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144030 - type: STR_CEREBREAL_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144040 - type: STR_CEREBREAL_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144050 - type: STR_CEREBREAL_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144060 - type: STR_CEREBREAL_LARVA_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 144070 - type: STR_CHTONITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 36 bigSprite: 98 floorSprite: 124 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66500 - type: STR_CHTONITE_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 75000 listOrder: 143400 - type: STR_CHTONITE_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 143430 - type: STR_CHTONITE_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 143420 - type: STR_CHTONITE_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 143410 - type: STR_CHTONITE_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 150000 listOrder: 143440 - type: STR_CHTONITE_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 143450 - type: STR_CROC_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 50 bigSprite: 796 floorSprite: 725 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 32 listOrder: 67180 - type: STR_REPTOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 40 bigSprite: 97 floorSprite: 123 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67140 - type: STR_REPTOID_COMMANDO_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 50000 weight: 48 bigSprite: 770 floorSprite: 706 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67160 - type: STR_REPTOID_SHADOW_CORPSE categories: [STR_CORPSES] costSell: 40000 size: 0.6 weight: 40 bigSprite: 858 floorSprite: 767 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 26 recoveryPoints: 5 - type: STR_REPTOID_DRAKE_CORPSE categories: [STR_CORPSES] size: 0.6 costSell: 85000 weight: 60 bigSprite: 426 floorSprite: 361 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 56 listOrder: 67170 - type: STR_SALAMANDRON_CORPSE categories: [STR_CORPSES] size: 1 costSell: 30000 battleType: 11 listOrder: 70250 - type: SALAMANDRON_CORPSE_1 name: STR_SALAMANDRON_CORPSE floorSprite: 255 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 listOrder: 70250 - type: SALAMANDRON_CORPSE_2 floorSprite: 256 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SALAMANDRON_CORPSE_3 floorSprite: 257 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SALAMANDRON_CORPSE_4 floorSprite: 258 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_BULLFROG_CORPSE categories: [STR_CORPSES] size: 1 costSell: 10000 battleType: 11 listOrder: 62450 - type: BULLFROG_CORPSE_1 name: STR_BULLFROG_CORPSE floorSprite: 771 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 listOrder: 62450 - type: BULLFROG_CORPSE_2 floorSprite: 772 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BULLFROG_CORPSE_3 floorSprite: 773 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BULLFROG_CORPSE_4 floorSprite: 774 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HALLUCINOID_CORPSE categories: [STR_CORPSES] size: 1 costSell: 20000 battleType: 11 listOrder: 67205 - type: STR_HALLUCINOID_CORPSE_1 name: STR_BULLFROG_CORPSE floorSprite: 811 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: STR_HALLUCINOID_CORPSE_2 floorSprite: 812 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HALLUCINOID_CORPSE_3 floorSprite: 813 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HALLUCINOID_CORPSE_4 floorSprite: 814 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MUTONCOM_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 50 bigSprite: 104 floorSprite: 128 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66040 - type: STR_MUTON_SHADER_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 weight: 46 bigSprite: 996 floorSprite: 869 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTLEADER_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 50 bigSprite: 190 floorSprite: 171 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66030 - type: STR_MUTMED_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 50 bigSprite: 191 floorSprite: 172 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66010 - type: STR_MUTENG_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 50 bigSprite: 189 floorSprite: 170 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66020 - type: STR_SECTARM_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 20 bigSprite: 188 floorSprite: 169 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63010 - type: STR_FLOATMED_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 244 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATLEA_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 243 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATNAV_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 245 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATCOM_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 183 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATENG_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 242 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTON_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 136000 - type: STR_MUTON_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 137000 - type: STR_MUTON_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 138050 - type: STR_MUTON_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 138000 - type: STR_MUTON_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 138100 - type: STR_MUTON_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 138110 - type: STR_MUTON_SHADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 138055 - type: STR_TENTACULAT_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 15000 weight: 22 bigSprite: 771 floorSprite: 707 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 23 listOrder: 67250 - type: STR_CEREBREAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 20 bigSprite: 126 floorSprite: 126 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63500 - type: STR_CEREBREAL_LARVA_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 24 bigSprite: 127 floorSprite: 127 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63600 - type: STR_ANTHROPOD_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 40 bigSprite: 158 floorSprite: 146 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63100 - type: STR_SPITTER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 147 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63200 - type: STR_SPITTER_RETRACT_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 148 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63210 - type: STR_SPITTER_RETRES_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 148 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63220 - type: STR_SPITTER_NAKED_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 149 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63230 - type: STR_ANTHROPOD_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 70000 listOrder: 122100 - type: STR_ANTHROPOD_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 122120 - type: STR_ANTHROPOD_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 122110 - type: STR_SPITTER_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122200 - type: STR_SPITTER_RETRACT_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122210 - type: STR_SPITTER_RETRES_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122220 - type: STR_SPITTER_NAKED_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122230 - type: STR_SCORPOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 32000 weight: 36 bigSprite: 699 floorSprite: 652 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 34 listOrder: 66700 - type: STR_SCORPOID_HUNTER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 143800 - type: STR_SCORPOID_CHIEF categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 143860 - type: STR_ANTMAN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 32000 weight: 36 bigSprite: 765 floorSprite: 699 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 34 listOrder: 66600 - type: STR_ANTMAN_WORKER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 52000 listOrder: 143700 - type: STR_ANTMAN_WARRIOR_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 32000 weight: 36 bigSprite: 766 floorSprite: 700 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 34 - type: STR_ANTMAN_WARRIOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 52000 listOrder: 143710 - type: STR_ANTMAN_QUEEN_COMMANDER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 70000 listOrder: 143770 - type: STR_ANTMAN_QUEEN_CORPSE categories: [STR_CORPSES] size: 1 costSell: 22000 battleType: 11 listOrder: 66670 - type: ANTMAN_QUEEN_CORPSE_1 name: STR_ANTMAN_QUEEN_CORPSE floorSprite: 701 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: ANTMAN_QUEEN_CORPSE_2 floorSprite: 702 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ANTMAN_QUEEN_CORPSE_3 floorSprite: 703 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ANTMAN_QUEEN_CORPSE_4 floorSprite: 704 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_GERTRUDE_ELLISON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 913 floorSprite: 805 invWidth: 2 invHeight: 3 battleType: 11 armor: 26 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_GERTRUDE_ELLISON categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 35000 listOrder: 150815 - type: STR_SUPERLASKA_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 6000 weight: 27 bigSprite: 465 floorSprite: 388 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 30 listOrder: 62780 - type: STR_SUPERLASKA_SOLDIER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 20000 listOrder: 150880 - type: STR_ADVENT_AGENT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 1000 weight: 39 bigSprite: 962 floorSprite: 848 invWidth: 2 invHeight: 3 armor: 32 battleType: 11 recoveryPoints: 3 - type: STR_ADVENT_AGENT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 20000 listOrder: 150882 - type: STR_ADVENT_SOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 39 bigSprite: 963 floorSprite: 849 invWidth: 2 invHeight: 3 armor: 32 battleType: 11 recoveryPoints: 3 - type: STR_ADVENT_SOLDIER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 30000 listOrder: 150883 - type: STR_HYBRID_SOLDIER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 listOrder: 150800 - type: STR_HYBRID_ENGINEER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 150810 - type: STR_HYBRID_MEDIC categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 150820 - type: STR_HYBRID_NAVIGATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 150830 - type: STR_HYBRID_SCIENTIST categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 80000 listOrder: 150840 - type: STR_HYBRID_DIPLOMAT categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 100000 listOrder: 150850 - type: STR_HYBRID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 27 bigSprite: 171 floorSprite: 156 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 62790 - type: STR_HYBRID_SCIENTIST_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 27 bigSprite: 964 floorSprite: 850 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_HYBRID_DIPLOMAT_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 27 bigSprite: 965 floorSprite: 851 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_DISGUISED_HYBRID_CORPSE categories: [STR_CORPSES] size: 0.4 name: STR_CORPSE battleType: 11 costSell: 10000 recover: true listOrder: 62785 - type: STR_ALIEN_BRAIN_CORPSE categories: [STR_CORPSES] size: 0.4 floorSprite: 852 power: 30 blastRadius: 20 hitSound: 53 #TODO? hitAnimation: 128 damageAlter: ResistType: 12 FireThreshold: 300 ToMorale: 1.2 ToStun: 1.0 ToEnergy: 1.0 ToTile: 0.01 battleType: 11 recover: false - type: STR_ETHEREAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 25 bigSprite: 49 floorSprite: 45 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 65000 - type: STR_ETHEREAL_WHITE_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 246 floorSprite: 166 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_GRAND_MASTER_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1128 floorSprite: 964 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_GREEN_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1067 floorSprite: 917 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_LEGATE_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1066 floorSprite: 916 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_RED_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1031 floorSprite: 898 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_BLACK_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1033 floorSprite: 902 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_KEEPER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 70000 listOrder: 141040 - type: STR_ETHEREAL_SERVITOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 141035 - type: STR_ETHEREAL_ELIMINATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 listOrder: 141038 - type: STR_ETHEREAL_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 139000 - type: STR_ETHEREAL_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 250000 listOrder: 140000 - type: STR_ETHEREAL_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 400000 listOrder: 141000 - type: STR_ETHEREAL_SPEAKER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 280000 listOrder: 141100 - type: STR_ETHEREAL_LEGATE categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 141045 - type: STR_ETHEREAL_GUARDIAN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 70000 listOrder: 141050 - type: STR_ETHEREAL_KNIGHT categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 400000 listOrder: 141130 - type: STR_ETHEREAL_GRAND_MASTER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 500000 listOrder: 141150 - type: STR_SECTOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 17 bigSprite: 46 floorSprite: 42 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63000 - type: STR_SECTOID_COMMANDER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 17 bigSprite: 403 floorSprite: 42 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_CALCINITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 42 bigSprite: 906 floorSprite: 799 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 26 listOrder: 67207 - type: STR_CALCINITE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144192 - type: STR_AQUATOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 30 bigSprite: 388 floorSprite: 336 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 26 listOrder: 67200 - type: STR_AQUATOID_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 144160 - type: STR_AQUATOID_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144170 - type: STR_AQUATOID_SQUAD_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 130000 listOrder: 144180 - type: STR_JANISSARY_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 45 bigSprite: 393 floorSprite: 338 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 35 listOrder: 67210 - type: STR_JANISSARY_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 144420 - type: STR_GILLMAN_HERO_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 59 bigSprite: 1081 floorSprite: 927 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67212 - type: STR_GILLMAN_HERO categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 90000 listOrder: 144422 - type: STR_DEEP_ONE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 45 bigSprite: 332 floorSprite: 291 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 30 listOrder: 67190 - type: STR_DEEP_ONE_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 70000 listOrder: 144110 - type: STR_DEEP_ONE_CHIEFTAIN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 144130 - type: STR_TASOTH_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 70000 weight: 50 bigSprite: 397 floorSprite: 340 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 30 listOrder: 67240 - type: STR_TASOTH_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144300 - type: STR_LOBSTERMAN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 50 bigSprite: 814 floorSprite: 740 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67230 - type: STR_LOBSTERMAN_FERAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 50 bigSprite: 811 floorSprite: 730 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67220 - type: STR_LOBSTERMAN_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144230 - type: STR_LOBSTERMAN_BIOLOGIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 144250 - type: STR_LOBSTERMAN_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144240 - type: STR_LOBSTERMAN_TECHNICIAN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 130000 listOrder: 144260 - type: STR_LOBSTERMAN_OVERSEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 150000 listOrder: 144270 - type: STR_LOBSTERMAN_OVERLORD categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 144280 - type: STR_LOBSTERMAN_FERAL categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 163580 - type: STR_CARCHARODON_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 42 bigSprite: 812 floorSprite: 739 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67270 - type: STR_CARCHARODON_FERAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 42 bigSprite: 812 floorSprite: 739 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67260 - type: STR_CARCHARODON_FERAL categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 163520 - type: STR_CARCHARODON_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144500 - type: STR_CARCHARODON_VIVISECTOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 144520 - type: STR_CARCHARODON_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144510 - type: STR_CARCHARODON_MECHANIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 130000 listOrder: 144530 - type: STR_CARCHARODON_PACK_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 150000 listOrder: 144540 - type: STR_CARCHARODON_WARLORD categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 144550 - type: STR_BIODRONE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 25000 weight: 20 bigSprite: 1000 floorSprite: 873 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 26 power: 120 blastRadius: 6 listOrder: 67209 - type: STR_BIODRONE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144194 # demons - type: STR_DOOM_IMP categories: [STR_DEMONS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 118300 - type: STR_DOOM_IMP_CORPSE categories: [STR_CORPSES] size: 0.6 costSell: 20000 weight: 40 bigSprite: 958 floorSprite: 845 invWidth: 2 invHeight: 3 battleType: 11 recoveryPoints: 4 armor: 26 listOrder: 62750 - type: STR_DOOM_PINKY categories: [STR_DEMONS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 50000 listOrder: 118310 - type: STR_DOOM_PINKY_CORPSE categories: [STR_CORPSES] size: 1 costSell: 30000 battleType: 11 listOrder: 62751 - type: DOOM_PINKY_CORPSE_1 name: STR_DOOM_PINKY_CORPSE floorSprite: 994 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 listOrder: 70250 - type: DOOM_PINKY_CORPSE_2 floorSprite: 995 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: DOOM_PINKY_CORPSE_3 floorSprite: 996 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: DOOM_PINKY_CORPSE_4 floorSprite: 997 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_DOOM_HELL_BARON categories: [STR_DEMONS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 135000 listOrder: 118400 - type: STR_DOOM_HELL_BARON_CORPSE categories: [STR_CORPSES] size: 0.6 costSell: 55000 weight: 100 bigSprite: 1177 floorSprite: 998 invWidth: 2 invHeight: 3 battleType: 11 recoveryPoints: 6 armor: 40 listOrder: 62760 # ghosts - type: STR_BUG_EYE_GHOST categories: [STR_GHOSTS] size: 0.0 recover: true liveAlien: true prisonType: 3 costSell: 10000 listOrder: 118010 - type: STR_SKULL_WRAITH categories: [STR_GHOSTS] size: 0.0 recover: true liveAlien: true prisonType: 3 costSell: 30000 listOrder: 118110 - type: STR_ANCIENT_SEA_GHOST categories: [STR_GHOSTS] size: 0.0 recover: true liveAlien: true prisonType: 3 costSell: 20000 listOrder: 118120 # armours - type: STR_PERSONAL_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.5 costSell: 80000 listOrder: 16900 - type: STR_CYBER_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.5 costSell: 125000 listOrder: 16920 - type: STR_ASSAULT_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.75 costSell: 200000 listOrder: 16970 - type: STR_POWER_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1 costSell: 315000 listOrder: 16990 - type: STR_FLYING_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1 costSell: 505000 listOrder: 17010 - type: STR_HAZMAT_ARMOR categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_HAZMAT_ARMOR size: 0.8 costBuy: 10000 costSell: 7000 listOrder: 16790 - type: STR_LEATHER_COAT categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_LEATHER_COAT size: 0.4 weight: 5 costBuy: 2000 costSell: 1900 bigSprite: 643 floorSprite: 380 costThrow: energy: 10 armor: 30 invWidth: 2 invHeight: 3 listOrder: 16710 - type: STR_BULLETPROOF_COAT categories: [STR_XCOM_TECH, STR_OUTFITS] costSell: 25500 size: 0.4 weight: 5 bigSprite: 1095 floorSprite: 935 invWidth: 2 invHeight: 2 listOrder: 16720 - type: STR_BIOEXO categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 60000 listOrder: 16800 - type: STR_TOXI_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 43000 listOrder: 16810 - type: STR_SYNTHSUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 81500 listOrder: 16930 - type: STR_LABCOAT categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.9 - type: STR_DIVING_SUIT categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.9 - type: STR_POLAR_SUIT categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.9 - type: STR_JUGGERNAUT_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1.3 costSell: 370000 listOrder: 17050 - type: STR_JUMP_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 156000 listOrder: 16910 - type: STR_GRAVMODULE_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] costSell: 117000 bigSprite: 1094 floorSprite: 934 size: 0.4 invWidth: 2 invHeight: 2 listOrder: 16760 - type: STR_JUMPSUIT categories: [STR_XCOM_TECH, STR_OUTFITS] costSell: 6500 size: 0.4 weight: 5 bigSprite: 1093 floorSprite: 934 armor: 30 invWidth: 2 invHeight: 2 listOrder: 16740 - type: STR_STORMTROOPER_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 495000 listOrder: 17030 - type: STR_VEST_BUSINESS_SUIT categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_VEST_BUSINESS_SUIT size: 0.5 costBuy: 5000 costSell: 4000 listOrder: 16730 - type: STR_ARMORED_VEST categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_ARMORED_VEST size: 0.8 costBuy: 12000 costSell: 10000 listOrder: 16850 - type: STR_ALLOY_VEST categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 50000 listOrder: 16860 - type: STR_HEAVY_TACTICAL_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1.0 costSell: 47000 listOrder: 16880 - type: STR_HEAVY_TRITANIUM_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1.0 costSell: 95000 listOrder: 16890 # built-in weapons - type: STR_HYBRID_PSI_WEAPON categories: [STR_BUILT_INS] weight: 0 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: energy: 15 stun: 8 time: 40 mana: 4 costMindControl: energy: 23 stun: 12 morale: 20 time: 60 mana: 10 recover: false flatRate: true fixedWeapon: true LOSRequired: true psiRequired: true specialIconSprite: 1 defaultInventorySlot: STR_LEFT_HAND - type: STR_UNARMED_SUIT categories: [STR_BUILT_INS] weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_SUIT_VEST weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_LEATHER_COAT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUMPSUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUMPSUIT_GRAV weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_HAZMAT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.25 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_TOXI_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 reactions: 0.05 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ARMORED_VEST weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ARMORED_VEST_SHIELD weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.1 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ALLOY_VEST weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ALLOY_VEST_SHIELD weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.1 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_PERSONAL_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUMP_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_CYBER_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 8 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.3 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.3 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_POWER_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: melee: 0.5 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.25 ToTile: 0.6 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 12 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_FLYING_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: melee: 0.5 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.25 ToTile: 0.6 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 12 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_STORMTROOPER_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: melee: 0.2 reactions: 0.4 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.3 ToTile: 0.6 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUGGERNAUT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 35 damageType: 6 damageBonus: melee: 0.2 reactions: 0.1 bravery: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.5 ToTile: 0.8 accuracyMelee: 65 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 13 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_SYNTHSUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 4 damageType: 6 damageBonus: melee: 0.2 strength: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 6 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_BIOEXO weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: melee: 0.1 strength: 0.2 stamina: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.25 accuracyMelee: 75 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_SWIMWEAR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_POLAR_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 85 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_DIVING_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 3 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 stamina: 0.2 bravery: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.3 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 14 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_LABCOAT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 95 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_KARATE weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.3 reactions: 0.3 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.5 accuracyMelee: 115 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_KICK costMelee: time: 6 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_THUG weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_COMMANDO weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.4 ToTile: 0.5 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_PSI_BLADE weight: 0 bigSprite: 860 meleeHitSound: 106 meleeAnimation: 0 power: 20 damageType: 12 damageBonus: psiStrength: 0.25 melee: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.2 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_FLOATER weight: 0 bigSprite: 827 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_MUTON weight: 0 bigSprite: 823 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.4 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_CHTONITE weight: 0 bigSprite: 829 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.5 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_GAZER weight: 0 bigSprite: 827 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.5 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 14 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_WASPITE weight: 0 bigSprite: 830 meleeHitSound: 109 meleeAnimation: 4 power: 40 damageType: 11 damageBonus: melee: 0.2 damageAlter: ArmorEffectiveness: 0.7 IgnoreSelfDestruct: true ToTile: 0.5 accuracyMelee: 110 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 1 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_CROC weight: 0 bigSprite: 823 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.4 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.4 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ANTHROPOD weight: 0 bigSprite: 826 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.3 melee: 0.1 stamina: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_DEEP_ONE weight: 0 bigSprite: 824 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_TASOTH weight: 0 bigSprite: 825 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: reactions: 0.2 strength: 0.2 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.5 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_SNAKE_BITE weight: 0 bigSprite: 828 meleeSound: 48 meleeHitSound: 108 meleeAnimation: 0 power: 60 damageType: 8 damageBonus: reactions: 0.2 melee: 0.2 damageAlter: ToTile: 0.4 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 22 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_SHARK_BITE weight: 0 bigSprite: 813 meleeSound: 48 meleeHitSound: 249 meleeAnimation: 0 strengthApplied: true power: 0 damageType: 7 damageBonus: reactions: 0.2 strength: 0.2 melee: 0.2 damageAlter: ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 15 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_LOBSTERMAN_WEAPON weight: 0 bigSprite: 831 meleeSound: 48 meleeHitSound: 107 meleeAnimation: 0 power: 25 damageType: 7 damageBonus: reactions: 0.2 strength: 0.7 melee: 0.2 damageAlter: ArmorEffectiveness: 0.5 ToTile: 0.55 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_ANTMAN_WEAPON weight: 0 bigSprite: 832 meleeSound: 48 meleeAnimation: 0 meleeHitSound: 107 power: 25 damageType: 7 damageBonus: reactions: 0.1 strength: 0.5 melee: 0.3 damageAlter: ArmorEffectiveness: 0.75 ToTile: 0.65 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_SCORPOID_WEAPON weight: 0 bigSprite: 539 meleeSound: 48 meleeAnimation: 0 meleeHitSound: 107 power: 10 damageType: 7 damageBonus: reactions: 0.3 strength: 0.6 melee: 0.3 damageAlter: ArmorEffectiveness: 0.7 ToTile: 0.55 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_GHOST_LIGHT weight: 1 bigSprite: 820 power: 15 battleType: 10 invWidth: 2 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: STR_MAGMA_CHAINSAWBOT_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 991 size: 0.2 bulletSprite: 37 fireSound: 184 hitSound: 107 hitAnimation: 36 power: 45 damageType: 7 accuracyAuto: 50 accuracyMultiplier: flatHundred: 0.75 melee: 0.25 damageAlter: ToTile: 0.5 autoRange: 4 tuAuto: 30 dropoff: 5 maxRange: 8 clipSize: -1 battleType: 1 twoHanded: false invWidth: 2 invHeight: 3 fixedWeapon: true recover: false - type: STR_MAGMA_MINITANK_CANNON categories: [STR_BUILT_INS] weight: 75 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 80 hitSound: 220 hitAnimation: 146 clipSize: -1 power: 90 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ArmorEffectiveness: 0.6 ToArmorPre: 0.1 accuracySnap: 75 tuSnap: 33 snapRange: 30 battleType: 1 fixedWeapon: true dropoff: 1 bulletSpeed: 16 invWidth: 2 invHeight: 3 recover: false - type: STR_REPTOID_DRAGONFIRE_TURRET_WEAPON categories: [STR_BUILT_INS] weight: 5 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 64 hitSound: 12 hitAnimation: 0 clipSize: -1 power: 60 damageType: 2 damageAlter: RandomType: 2 ToMorale: 15.0 IgnoreOverKill: false accuracyAuto: 40 tuAuto: 30 autoRange: 200 battleType: 1 fixedWeapon: true bulletSpeed: 16 autoShots: 6 invWidth: 2 invHeight: 3 recover: false - type: STR_CELATID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 140 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 accuracyCloseQuarters: 165 accuracySnap: 75 accuracyAimed: 110 tuSnap: 40 tuAimed: 70 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true listOrder: 163422 - type: STR_HORROR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 710 floorSprite: 662 handSprite: 1368 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 125 damageType: 8 accuracyCloseQuarters: 95 accuracyAimed: 70 tuAimed: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false listOrder: 108930 - type: STR_MEGAWORM_ACID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 50 damageType: 8 accuracyCloseQuarters: 133 accuracyAuto: 30 accuracySnap: 50 accuracyAimed: 75 tuAuto: 10 tuSnap: 20 tuAimed: 45 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true autoShots: 1 - type: STR_MEGAWORM_MELEE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 724 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 109 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_ARMORED_CAR_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 581 bulletSprite: 2 fireSound: 210 hitSound: 22 hitAnimation: 26 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 accuracyAuto: 40 tuAuto: 26 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 autoShots: 8 sprayWaypoints: 2 autoRange: 25 bulletSpeed: 32 dropoff: 1 - type: STR_SYNDICATE_WALKER_CANNON categories: [STR_BUILT_INS] weight: 3 bigSprite: 572 floorSprite: 31 bulletSprite: 2 fireSound: 55 hitSound: 22 hitAnimation: -1 clipSize: -1 power: 35 damageAlter: ToArmorPre: 0.1 damageType: 1 accuracyAuto: 50 tuAuto: 33 autoShots: 5 sprayWaypoints: 2 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: ROBOSPHERE_LASER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 413 floorSprite: 31 bulletSprite: 5 fireSound: 82 hitSound: 85 hitAnimation: 36 clipSize: -1 power: 30 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 165 accuracySnap: 40 tuSnap: 20 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_SEEKER_DRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 413 floorSprite: 31 bulletSprite: 28 fireSound: 82 hitSound: 85 hitAnimation: 186 clipSize: -1 power: 30 damageType: 5 damageAlter: IgnoreOverKill: false RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracyCloseQuarters: 165 accuracyAuto: 20 tuAuto: 20 bulletSpeed: 30 autoShots: 8 sprayWaypoints: 2 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_ROBOTURRET_MINIGUN_WEAPON categories: [STR_BUILT_INS] size: 6 weight: 3 bigSprite: 910 floorSprite: 0 handSprite: 0 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_ROBOTURRET_MINIGUN_WEAPON_CLIP accuracySnap: 50 tuSnap: 12 confSnap: shots: 4 bulletSpeed: 50 battleType: 1 fixedWeapon: true dropoff: 1 invWidth: 2 invHeight: 3 recover: false - type: STR_ROBOTURRET_MINIGUN_WEAPON_CLIP categories: [STR_BUILT_INS] size: 3 weight: 3 bigSprite: 911 floorSprite: 0 hitSound: 0 hitAnimation: -1 power: 35 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 256 battleType: 2 invWidth: 1 invHeight: 2 bulletSpeed: 32 recover: false - type: STR_ROBOTURRET_LASER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 411 floorSprite: 31 bulletSprite: 7 fireSound: 84 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 60 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 133 accuracyAuto: 60 tuAuto: 30 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 1 - type: STR_ROBOTURRET_LASER_CANNON categories: [STR_BUILT_INS] weight: 3 bigSprite: 912 floorSprite: 31 bulletSprite: 7 fireSound: 84 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 60 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAuto: 60 tuSnap: 25 tuAuto: 34 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 3 - type: CYBERWEB_CENTURION_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 411 floorSprite: 31 bulletSprite: 7 fireSound: 84 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 50 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 165 accuracySnap: 75 accuracyAuto: 50 tuSnap: 30 tuAuto: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 4 sprayWaypoints: 2 - type: CYBERWEB_CENTURION_MELEE categories: [STR_BUILT_INS] weight: 3 bigSprite: 991 floorSprite: 31 handSprite: 104 meleeHitSound: 108 clipSize: -1 power: 60 damageAlter: ToTile: 0.6 damageType: 7 accuracyMelee: 80 tuMelee: 25 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_CYBERDISC_WEAPON categories: [STR_BUILT_INS] weight: 3 size: 6 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 88 hitSound: 89 hitAnimation: 46 power: 130 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false listOrder: 166062 - type: STR_SECTOPOD_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 993 floorSprite: 31 handSprite: 104 fireSound: 84 hitSound: 85 hitAnimation: 86 power: 200 damageType: 4 damageAlter: IgnoreOverKill: false accuracyAuto: 69 accuracySnap: 94 accuracyAimed: 138 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 bulletSprite: 21 recover: false listOrder: 166082 - type: STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 1139 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 88 hitSound: 89 hitAnimation: 46 power: 150 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 damageType: 5 accuracyAuto: 50 accuracySnap: 75 tuAuto: 30 tuSnap: 25 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false listOrder: 166112 - type: HOLODRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 211 floorSprite: 31 handSprite: 104 bulletSprite: 6 fireSound: 18 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 60 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 145 accuracyAuto: 25 tuAuto: 33 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 6 sprayWaypoints: 2 - type: CYBERMITE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 994 floorSprite: 31 handSprite: 104 meleeHitSound: 54 clipSize: -1 power: 70 damageType: 7 damageAlter: ArmorEffectiveness: 0.5 ToTile: 0.55 accuracyMelee: 80 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: STR_OBLITERATOR_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 18 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 hitSound: 0 hitAnimation: 0 power: 120 damageType: 3 accuracySnap: 40 accuracyAimed: 80 tuSnap: 40 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: 14 invWidth: 1 invHeight: 3 recover: false - type: STR_OBLITERATOR_ZAPPER categories: [STR_BUILT_INS] weight: 0 bigSprite: 905 meleeSound: 61 meleeHitSound: 54 meleeAnimation: 4 power: 130 damageType: 11 damageAlter: ToStun: 0.5 ToWound: 0 IgnoreOverKill: false IgnoreSelfDestruct: true ToTile: 0.0 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 16 energy: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: STR_CALCINITE_ZAPPER categories: [STR_BUILT_INS] weight: 0 bigSprite: 905 meleeSound: 61 meleeHitSound: 54 meleeAnimation: 4 power: 90 damageType: 11 damageAlter: ToStun: 1.0 ToWound: 0 RandomType: 6 IgnoreSelfDestruct: true ToTile: 0.0 accuracyMelee: 200 costMelee: time: 16 energy: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: STR_ALIEN_BRAIN_PSI_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 966 floorSprite: 31 hitSound: 36 battleType: 9 tuUse: 25 fixedWeapon: true flatRate: true LOSRequired: true invWidth: 2 invHeight: 2 recover: false - type: STR_HALLUCINOID_PSI_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 908 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 2 tuUse: 25 costUse: energy: 16 costMindControl: time: 0 recover: false - type: STR_HALLUCINOID_FREEZE categories: [STR_BUILT_INS] weight: 0 bigSprite: 907 meleeSound: 61 meleeHitSound: 54 meleeAnimation: 4 power: 50 damageType: 6 damageAlter: ToHealth: 1.0 ArmorEffectiveness: 0.75 ToTile: 0.0 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 10 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: STR_SALAMANDRON_MISSILES categories: [STR_BUILT_INS] bigSprite: 888 floorSprite: 0 bulletSprite: 8 fireSound: 52 hitSound: 0 hitAnimation: 0 clipSize: 8 power: 90 damageType: 2 accuracySnap: 55 tuSnap: 45 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 3 recover: false - type: STR_JARHEAD_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 992 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 73 hitSound: 19 hitAnimation: 76 power: 55 damageType: 5 accuracyCloseQuarters: 145 accuracySnap: 40 accuracyAimed: 80 tuSnap: 35 tuAimed: 65 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: CEREBREAL_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 992 floorSprite: 31 handSprite: 104 bulletSprite: 16 fireSound: 73 hitSound: 19 hitAnimation: 76 power: 110 damageType: 5 accuracyCloseQuarters: 120 accuracySnap: 50 accuracyAimed: 90 tuSnap: 55 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: CEREBREAL_LARVA_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 992 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 90 damageAlter: IgnoreOverKill: false damageType: 5 accuracyCloseQuarters: 100 accuracySnap: 60 accuracyAimed: 100 accuracyAuto: 40 tuSnap: 55 tuAimed: 80 tuAuto: 65 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: MIBTANK_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 100 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 50 accuracyAimed: 100 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 recover: false - type: STR_SPITTER_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 200 accuracyAuto: 30 accuracySnap: 60 accuracyAimed: 90 tuAuto: 40 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true autoShots: 3 - type: SPITTER_RETRACT_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 200 accuracySnap: 60 accuracyAimed: 90 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SPITTER_RETRES_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 200 accuracySnap: 60 accuracyAimed: 90 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SPITTER_NAKED_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 200 accuracyAuto: 30 accuracySnap: 60 accuracyAimed: 90 tuAuto: 40 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true autoShots: 3 - type: STR_REAPER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 545 floorSprite: 31 handSprite: 104 meleeAnimation: 12 meleeSound: 48 meleeHitSound: 70 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToStun: 1.0 ToWound: 0.1 RandomWound: false accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true listOrder: 163342 - type: STR_TENTACULAT_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 546 floorSprite: 31 handSprite: 104 meleeSound: 49 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.0 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE_AQUATIC flatRate: true - type: STR_CHRYSSALID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 546 floorSprite: 31 handSprite: 104 meleeSound: 49 meleeHitSound: 107 damageAlter: ToTile: 0.55 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE zombieUnitByType: {STR_DOG: STR_ZOMBIE_DOGE, STR_DOGE: STR_ZOMBIE_DOGE} # exceptions flatRate: true listOrder: 163382 - type: STR_BADASS_CHRYSSALID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 546 floorSprite: 31 handSprite: 104 meleeSound: 49 meleeHitSound: 107 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.55 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_ABOMINATION_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 601 floorSprite: 31 handSprite: 104 meleeSound: 49 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.3 accuracyMelee: 80 tuMelee: 25 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ABOMINATION_TERRORIST flatRate: true - type: STR_THE_THING_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 601 floorSprite: 31 handSprite: 104 meleeSound: 49 power: 50 damageAlter: ToTile: 0.4 clipSize: -1 strengthApplied: false damageType: 7 accuracyMelee: 80 tuMelee: 33 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_THE_THING_SHAPELESS_MASS - type: STR_BOOMER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 547 hitAnimation: 0 hitSound: 0 power: 22 strengthApplied: false damageType: 3 damageAlter: IgnoreOverKill: false RandomType: 3 RadiusReduction: 0.0 ToTile: 0.33 tuSnap: 15 accuracySnap: 100 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 maxRange: 2 blastRadius: 10 recover: false flatRate: true - type: STR_ZOMBIE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 547 meleeSound: 48 meleeHitSound: 109 strengthApplied: true damageType: 7 damageAlter: ArmorEffectiveness: 1.3 ToTile: 0.33 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: STR_ZOMBIE_INFECTOR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 547 meleeSound: 48 meleeHitSound: 109 strengthApplied: true damageType: 7 damageAlter: ArmorEffectiveness: 1.3 ToTile: 0.33 zombieUnit: STR_ZOMBIE_STERILE_TERRORIST accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: STR_STRIX_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 542 bulletSprite: 9 fireSound: 91 hitAnimation: 112 explosionHitSound: 278 power: 32 damageType: 9 damageAlter: RandomType: 2 ResistType: 8 RadiusReduction: 4.0 ArmorEffectiveness: 0.33 ToHealth: 1.0 ToStun: 0.9 ToEnergy: 3.0 FixRadius: 4 accuracySnap: 60 accuracyMultiplier: firing: 0.0 throwing: 1.0 costSnap: time: 50 energy: 50 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: STR_VAMPIRE_BITE weight: 0 bigSprite: 595 meleeSound: 999 meleeHitSound: 108 clipSize: -1 power: 0 damageBonus: strength: 0.3 melee: 0.2 reactions: 0.1 damageType: 15 damageAlter: IgnoreDirection: false RandomType: 2 ArmorEffectiveness: 0.5 ToEnergy: 3.0 ToStun: 2.0 ToWound: 0 ToHealth: 0.2 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_BITE tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true defaultInventorySlot: STR_LEFT_HAND specialIconSprite: 109 specialUseEmptyHand: true - type: STR_VAMPIRIC_FIST categories: [STR_BUILT_INS] weight: 0 bigSprite: 728 hitSound: 277 hitMissSound: 276 LOSRequired: true battleType: 9 costUse: time: 25 #Psi Attack Segment psiAttackName: STR_VAMPIRIC_RAY hitAnimation: 186 accuracyUse: 6 damageType: 12 damageBonus: psi: 0.01 damageAlter: RandomType: 6 ArmorEffectiveness: 0 ToEnergy: 0.7 ToArmor: 0 ToWound: 0 ToTile: 0.4 # segment end invWidth: 2 invHeight: 2 fixedWeapon: true recover: false flatRate: true - type: STR_SHADOW_SWORD categories: [STR_BUILT_INS] weight: 0 bigSprite: 727 handSprite: 392 meleeHitSound: 107 meleeAnimation: 24 power: 0 damageType: 7 damageBonus: psi: 0.03 damageAlter: RandomType: 6 ToEnergy: 0.7 ToArmor: 0 ToWound: 0 ToTile: 0.4 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 13 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 225 fixedWeapon: true recover: false - type: STR_CERO size: 0.1 weight: 0 bigSprite: 540 bulletSprite: 32 hitAnimation: 112 fireSound: 64 explosionHitSound: 54 accuracyAimed: 120 power: 0 damageType: 3 damageBonus: psi: 0.05 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 5 RadiusReduction: 30 ToStun: 0.5 ToArmorPre: 0.1 costAimed: time: 60 energy: 88 health: 8 battleType: 1 clipSize: -1 invWidth: 2 invHeight: 2 aimRange: 20 flatRate: true fixedWeapon: true twoHanded: false recover: false dropoff: 4 kneelBonus: 100 experienceTrainingMode: 26 - type: STR_ALIEN_DRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 872 floorSprite: 31 handSprite: 104 bulletSprite: 20 fireSound: 83 hitSound: 85 hitAnimation: 86 power: 37 damageType: 4 accuracyCloseQuarters: 145 accuracySnap: 75 accuracyAuto: 30 tuSnap: 30 tuAuto: 70 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 1 clipSize: -1 autoShots: 8 sprayWaypoints: 2 recover: false - type: STR_LARGE_ALIEN_DRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 873 floorSprite: 31 handSprite: 104 bulletSprite: 20 fireSound: 83 hitSound: 85 hitAnimation: 86 power: 50 damageType: 4 accuracyCloseQuarters: 120 accuracySnap: 88 accuracyAuto: 38 tuSnap: 25 tuAuto: 55 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 2 clipSize: -1 autoShots: 4 sprayWaypoints: 2 recover: false - type: STR_HWP_SMOKE weight: 0 bigSprite: 20 compatibleAmmo: - STR_HWP_SMOKE_CLIP accuracyAimed: 100 tuAimed: 45 confAimed: name: STR_HWP_POP_SMOKE battleType: 1 maxRange: 2 arcingShot: true fixedWeapon: true recover: false - type: STR_HWP_SMOKE_CLIP weight: 0 bigSprite: 20 power: 60 damageType: 9 clipSize: 3 battleType: 2 hitSound: 0 hitAnimation: 88 recover: false - type: STR_HWP_RANGEFINDER weight: 0 bigSprite: 810 accuracyAimed: 0 tuAimed: 999 confAimed: name: STR_MEASURE_RANGE dropoff: -1 battleType: 1 damageType: 4 power: 0 clipSize: -1 aimRange: 0 flatRate: true defaultInventorySlot: STR_LEFT_HAND fixedWeapon: true recover: false noLOSAccuracyPenalty: 100 - type: STR_COW_ATTACK categories: [STR_BUILT_INS] weight: 3 bigSprite: 1108 floorSprite: 31 handSprite: 104 meleeAnimation: 12 meleeSound: 48 meleeHitSound: 70 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToStun: 1.0 ToWound: 0.1 RandomWound: false accuracyMelee: 70 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true listOrder: 160802 - type: STR_PIG_BITE categories: [STR_BUILT_INS] weight: 0 bigSprite: 1110 floorSprite: 0 handSprite: 0 power: 40 costMelee: energy: 7 time: 10 damageType: 7 damageAlter: ToTile: 0.25 meleeSound: 246 meleeHitSound: 249 accuracyMelee: 100 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 2 experienceTrainingMode: 13 recover: false listOrder: 160812 - type: STR_DOGE_BARK weight: 0 bigSprite: 874 bulletSprite: 27 hitAnimation: 206 floorSprite: 0 handSprite: 0 fireSound: 248 damageType: 0 fixedWeapon: true invWidth: 2 invHeight: 3 power: 20 damageAlter: RandomType: 2 IgnoreDirection: true ToHealth: 0.0 ToStun: 0.0 ToTile: 0 ToTime: 2.0 ToMorale: 2.0 RandomWound: false ToWound: 0 ToArmor: 0 ArmorEffectiveness: 0.1 accuracySnap: 70 accuracyMultiplier: reactions: 1.3 costSnap: time: 9 energy: 4 battleType: 1 clipSize: -1 flatRate: true maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 999 bulletSpeed: 9999 experienceTrainingMode: 23 defaultInventorySlot: STR_LEFT_HAND recover: false listOrder: 17513 - type: STR_DOGE_TRACK categories: [STR_BUILT_INS] weight: 0 bigSprite: 481 floorSprite: 0 handSprite: 0 specialIconSprite: 108 battleType: 7 tuUse: 15 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false defaultInventorySlot: STR_LEFT_HAND costUse: time: 15 morale: 20 - type: STR_DOGE_BITE categories: [STR_BUILT_INS] weight: 0 bigSprite: 181 floorSprite: 0 handSprite: 0 power: 40 costMelee: energy: 7 time: 10 damageType: 7 damageAlter: ToTile: 0.3 meleeSound: [93, 685, 686] meleeHitSound: 249 accuracyMelee: 100 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 experienceTrainingMode: 13 recover: false listOrder: 17580 - type: STR_DOGE_BITE_CYBER categories: [STR_BUILT_INS] weight: 0 bigSprite: 181 floorSprite: 0 handSprite: 0 power: 55 costMelee: energy: 7 time: 10 damageType: 7 damageAlter: ToTile: 0.3 meleeSound: [93, 685, 686] meleeHitSound: 249 accuracyMelee: 100 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 experienceTrainingMode: 13 recover: false listOrder: 17581 - type: ALIEN_PSI_WEAPON categories: [STR_BUILT_INS] hitSound: 36 battleType: 9 tuUse: 25 flatRate: true recover: false - type: STR_SPIRIT_FLAMES bigSprite: 944 hitSound: 64 explosionHitSound: 113 battleType: 9 LOSRequired: true costPanic: time: 0 costMindControl: time: 0 costUse: time: 25 energy: 20 morale: 20 #Psi Attack Segment psiAttackName: STR_SPIRIT_FLAMES hitAnimation: 0 accuracyUse: 40 damageType: 2 power: 0 damageBonus: psi: 0 psiStrength: 0.24 psiSkill: 0.16 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false ToTime: 2.0 ToMorale: 15.0 #Psi Attack Segment end flatRate: true recover: false dropoff: 4 - type: STR_MONGORN_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 592 floorSprite: 31 meleeSound: 48 meleeHitSound: 109 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 damageAlter: ToTile: 0.3 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 585 floorSprite: 31 meleeSound: 48 meleeHitSound: 109 clipSize: -1 power: 20 damageAlter: ToTile: 0.4 strengthApplied: true damageType: 7 accuracyMelee: 75 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 628 floorSprite: 31 handSprite: 104 fireSound: 73 hitSound: 19 hitAnimation: 76 power: 70 damageType: 5 damageAlter: ArmorEffectiveness: 0.6 ToTile: 0.4 accuracyCloseQuarters: 165 accuracySnap: 70 tuSnap: 35 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_ASTRAL_WEREWOLF_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 1058 floorSprite: 31 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 35 damageAlter: ToTile: 0.33 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true experienceTrainingMode: 13 - type: STR_WEREWOLF_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 585 floorSprite: 31 damageAlter: ToTile: 0.33 meleeSound: 48 meleeHitSound: 108 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_WEREWOLF_PSI_PANIC_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 586 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 3 tuUse: 25 costUse: energy: 20 stun: 4 costMindControl: time: 0 recover: false flatRate: true LOSRequired: true - type: STR_WERECAT_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 585 floorSprite: 31 meleeSound: 48 meleeHitSound: 108 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 100 tuMelee: 10 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_WERECAT_MIND_CONTROL_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 587 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 2 tuUse: 25 costUse: energy: 20 stun: 4 costPanic: time: 0 recover: false flatRate: true LOSRequired: true - type: STR_OWLMAN_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 1030 floorSprite: 31 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 55 strengthApplied: false damageAlter: ToTile: 0.33 damageType: 7 accuracyMelee: 120 tuMelee: 8 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_WRAITH_PSI_PANIC_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 819 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 2 tuUse: 33 costUse: energy: 10 stun: 2 costMindControl: time: 0 recover: false flatRate: true LOSRequired: true - type: STR_GHOST_TOUCH_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 821 floorSprite: 31 meleeSound: 48 meleeHitSound: 250 clipSize: -1 power: 15 strengthApplied: false damageType: 12 damageAlter: ArmorEffectiveness: 0.1 ToHealth: 0.0 ToStun: 1.0 ToEnergy: 2.0 RandomStun: false ToWound: 0 ToTile: 0.0 accuracyMelee: 100 tuMelee: 40 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true listOrder: 118012 - type: STR_GHOST_BLADE_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 549 floorSprite: 441 handSprite: 1152 meleeHitSound: 250 clipSize: -1 power: 25 strengthApplied: false damageType: 12 damageAlter: ArmorEffectiveness: 0.1 ToHealth: 0.2 ToStun: 0.8 ToEnergy: 2.0 RandomStun: false ToWound: 0 ToTile: 0.0 accuracyMelee: 100 tuMelee: 40 battleType: 3 fixedWeapon: true invWidth: 1 invHeight: 3 recover: false flatRate: true listOrder: 118122 - type: STR_CHUPACABRA_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 591 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 25 damageAlter: ArmorEffectiveness: 1.25 ToTile: 0.33 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 7 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_GIANT_RAT_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 855 meleeSound: 206 meleeHitSound: 108 clipSize: -1 power: 15 damageAlter: ArmorEffectiveness: 0.5 ToArmorPre: 0.15 ToTile: 0.5 strengthApplied: false damageType: 7 accuracyMelee: 100 tuMelee: 6 battleType: 3 fixedWeapon: true invWidth: 1 invHeight: 1 recover: false flatRate: true - type: STR_SHADOWBAT_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 595 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 15 strengthApplied: false damageType: 7 damageAlter: ArmorEffectiveness: 0.5 ToTile: 0.33 accuracyMelee: 120 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_SHAMBLER_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 592 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 109 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 80 tuMelee: 14 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_FENRIR_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 590 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 0 damageAlter: IgnoreOverKill: false ToTile: 0.33 strengthApplied: true damageType: 7 accuracyMelee: 80 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_BULLFROG_TONGUE categories: [STR_BUILT_INS] weight: 0 bigSprite: 934 bulletSprite: 5 fireSound: 193 hitSound: 1 hitAnimation: 106 power: 50 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ToHealth: 0.25 ToTime: 2.0 ToMorale: 2.0 ToEnergy: 2.0 ToArmorPre: 0.1 ToTile: 0.1 accuracySnap: 125 accuracyMultiplier: firing: 0.0 throwing: 0.5 reactions: 0.5 costSnap: time: 30 energy: 5 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 maxRange: 12 powerRangeThreshold: 13 powerRangeReduction: 999 bulletSpeed: 50 recover: false - type: STR_BULLFROG_BITE categories: [STR_BUILT_INS] weight: 0 bigSprite: 742 meleeSound: 48 meleeHitSound: 70 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 70 tuMelee: 18 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_GILLDOG_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 742 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 80 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_BLOODHOUND_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 741 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToStun: 1.0 ToWound: 0.1 RandomWound: false ToTile: 0.33 accuracyMelee: 80 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_MINOTAUR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 887 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 70 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToStun: 1.0 ToWound: 0.1 RandomWound: false ToTile: 0.45 accuracyMelee: 80 tuMelee: 22 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_MEGASCORPION_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 539 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 10 strengthApplied: true damageType: 8 damageAlter: ArmorEffectiveness: 0.5 ToTile: 0.33 accuracyMelee: 80 tuMelee: 5 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_GIANT_BEETLE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 589 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 30 strengthApplied: false damageType: 8 damageAlter: ToTile: 0.33 accuracyMelee: 80 tuMelee: 10 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_GIANT_BEETLE_BOMBARDIER_SPIT categories: [STR_BUILT_INS] bigSprite: 795 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 50 hitSound: 19 hitAnimation: 196 power: 25 damageType: 8 damageAlter: ToMorale: 30.0 ResistType: 2 accuracyCloseQuarters: 140 accuracySnap: 50 tuSnap: 35 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 maxRange: 12 clipSize: -1 recover: false arcingShot: true - type: STR_GIANT_SPIDER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 588 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 16 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 90 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_GIANT_SPIDER_QUEEN_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 588 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 40 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 80 tuMelee: 18 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_SPIKEBOAR_SPIKES categories: [STR_BUILT_INS] weight: 3 bigSprite: 594 floorSprite: 0 handSprite: 0 bulletSprite: 22 fireSound: 124 hitSound: 114 hitAnimation: 26 clipSize: -1 power: 36 damageType: 7 damageAlter: ToTile: 0.33 accuracySnap: 70 tuSnap: 45 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 arcingShot: true recover: false - type: STR_ANTMAN_WEAPON_SPIT categories: [STR_BUILT_INS] bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 30 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 accuracyCloseQuarters: 160 accuracyAimed: 80 tuAimed: 42 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 maxRange: 12 clipSize: -1 recover: false arcingShot: true - type: STR_OOZE_WEAPON_SPIT categories: [STR_BUILT_INS] bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 50 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 accuracyCloseQuarters: 165 accuracyAimed: 70 tuAimed: 25 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 maxRange: 9 clipSize: -1 recover: false arcingShot: true - type: STR_OOZE_BITE categories: [STR_BUILT_INS] bigSprite: 724 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 278 meleeAnimation: 12 clipSize: -1 strengthApplied: false damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToTile: 0.5 accuracyMelee: 80 power: 75 tuMelee: 35 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_SILACOID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 544 floorSprite: 31 handSprite: 104 bulletSprite: 24 fireSound: 50 hitSound: 0 hitAnimation: 0 explosionHitSound: 113 power: 60 blastRadius: 1 damageType: 2 damageAlter: ToMorale: 30.0 accuracyCloseQuarters: 66 accuracyAimed: 80 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true listOrder: 163662 - type: STR_GIANT_SPIDER_FLAME_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 544 floorSprite: 31 handSprite: 104 bulletSprite: 24 fireSound: 50 hitSound: 0 hitAnimation: 0 explosionHitSound: 113 power: 40 blastRadius: 1 damageType: 2 damageAlter: ToMorale: 30.0 accuracyCloseQuarters: 100 accuracyAimed: 80 tuAimed: 50 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: STR_SWARMIDS_LARGE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 593 handSprite: 104 meleeSound: 129 clipSize: -1 power: 20 strengthApplied: false damageType: 7 damageAlter: IgnoreDirection: true ArmorEffectiveness: 0.3 ToTile: 0.0 accuracyMelee: 100 tuMelee: 7 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: STR_SWARMIDS_SMALL_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 593 handSprite: 104 meleeSound: 129 clipSize: -1 power: 20 strengthApplied: false damageType: 7 damageAlter: IgnoreDirection: true ArmorEffectiveness: 0.5 ToTile: 0.0 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: STR_SILACOID_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 203 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 250 meleeAnimation: 12 clipSize: -1 strengthApplied: false damageType: 7 damageAlter: IgnoreOverKill: false ToTile: 0.7 accuracyMelee: 60 power: 70 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false listOrder: 163663 - type: STR_SALAMANDRON_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 203 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 250 meleeAnimation: 12 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: IgnoreOverKill: false ToTile: 0.33 accuracyMelee: 80 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_HORROR_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 203 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 250 meleeAnimation: 12 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: IgnoreOverKill: false ToTile: 0.33 accuracyMelee: 80 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_SPIKEBOAR_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 594 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 meleeAnimation: 12 clipSize: -1 strengthApplied: false damageType: 7 accuracyMelee: 70 power: 50 damageAlter: ToTile: 0.33 tuMelee: 25 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_MUCKSTAR_WEAPON categories: [STR_BUILT_INS] bigSprite: 905 bulletSprite: 26 fireSound: 61 hitSound: 54 hitAnimation: 56 power: 25 damageType: 11 damageAlter: IgnoreSelfDestruct: true ToWound: 0 ToTile: 0.0 accuracyCloseQuarters: 175 accuracySnap: 70 accuracyAimed: 130 tuSnap: 40 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: STR_JANISSARY_WEAPON categories: [STR_BUILT_INS] bigSprite: 905 specialIconSprite: 110 bulletSprite: 26 fireSound: 61 hitSound: 54 hitAnimation: 126 power: 100 damageType: 11 damageAlter: IgnoreSelfDestruct: true ToTile: 0.0 accuracyCloseQuarters: 120 accuracyAuto: 35 accuracySnap: 65 accuracyAimed: 90 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true arcingShot: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_TRIBIO_SONIC_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 1001 bulletSprite: 25 fireSound: 281 hitSound: 19 hitAnimation: 106 power: 110 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 accuracyCloseQuarters: 125 accuracySnap: 86 accuracyAimed: 100 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: STR_BIODRONE_MELEE_ATTACK bigSprite: 1003 meleeSound: 26 strengthApplied: true damageType: 7 accuracyMelee: 100 damageAlter: ToTile: 0.0 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_DOOM_IMP_WEAPON weight: 1 bigSprite: 304 bulletSprite: 24 fireSound: 666 hitSound: 0 hitAnimation: 0 power: 60 damageType: 2 damageAlter: IgnoreSelfDestruct: false ToMorale: 30.0 ToTime: 1.0 ToItem: 2.0 accuracySnap: 75 tuSnap: 28 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 twoHanded: false recover: false - type: STR_DOOM_IMP_CLAWS bigSprite: 959 meleeSound: 48 meleeHitSound: 108 meleeAnimation: 12 strengthApplied: true damageType: 7 damageAlter: ArmorEffectiveness: 1.33 accuracyMelee: 80 tuMelee: 7 flatRate: true battleType: 3 fixedWeapon: true recover: false specialUseEmptyHand: true clipSize: -1 - type: STR_DOOM_DEMON_WEAPON bigSprite: 1176 meleeSound: 670 meleeHitSound: 108 meleeAnimation: 8 strengthApplied: true damageType: 7 accuracyMelee: 60 tuMelee: 12 flatRate: true battleType: 3 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false clipSize: -1 - type: STR_DOOM_HELL_BARON_WEAPON weight: 1 bigSprite: 1178 floorSprite: 0 handSprite: 0 bulletSprite: 33 fireSound: 402 hitSound: 19 hitAnimation: 226 power: 120 damageType: 8 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.04 RandomWound: false accuracySnap: 75 tuSnap: 38 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 twoHanded: false recover: false - type: STR_DOOM_HELL_BARON_CLAW bigSprite: 1179 meleeSound: 48 meleeHitSound: 108 meleeAnimation: 12 power: 20 damageType: 7 damageBonus: strength: 0.25 reactions: 0.25 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 ToMorale: 10.0 ToHealth: 2.0 ToArmorPre: 0.05 ToTile: 0.25 accuracyMelee: 110 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 4 flatRate: true battleType: 3 fixedWeapon: true recover: false specialUseEmptyHand: true clipSize: -1 - type: STR_DREAMSPRITE_WEAPON categories: [STR_BUILT_INS] bigSprite: 543 bulletSprite: 34 fireSound: 282 hitSound: 283 hitAnimation: 0 power: 20 damageType: 12 accuracyCloseQuarters: 160 accuracyAuto: 70 tuAuto: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_SKELETAL_HAND weight: 0 bigSprite: 1089 meleeSound: 293 clipSize: -1 power: 30 damageAlter: ArmorEffectiveness: 0 ToTile: 0.0 damageType: 12 accuracyMelee: 100 meleeMultiplier: psiStrength: 1.0 confMelee: name: STR_SKELETAL_TOUCH tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true defaultInventorySlot: STR_LEFT_HAND specialIconSprite: 111 specialUseEmptyHand: true zombieUnit: STR_SKELETON # research - type: STR_QUARTERMASTER_INTRODUCTION bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_ACCOUNTANT_INTRODUCTION bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_INTELLIGENCE_OFFICER_INTRODUCTION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MILITARY_ENVOY_CONTACT bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_XENOLOGIST_CONTACT bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_RESEARCHER_CONTACT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_ENGINEER_CONTACT bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UAC_OUTSOURCING bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_NONSTANDARD_WEAPONS bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PERSONAL_PROTECTION bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PURCHASE_SHOGG_WEAPONS bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MEDICINE bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOGISTICS bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_FOUND_ITEMS bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HIGH_ACCESS_LEVEL bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_SONIC_CONCEPT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BRAIN_STORY_1 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BRAIN_STORY_2 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BRAIN_STORY_3 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DISGUISE_MACHINE_REPORT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_CLONE_IN_JAR_REPORT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVENT_CLINIC_LOGS_REPORT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CLONING_INF_PLOT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MC_INF_PLOT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_INF_PLOT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVENT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_INFILTRATION_DETAILS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_EMBASSY bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_KEY_DECRYPTION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HEAVY_STUN_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYPER_WAVE_DECODER_MINIATURISATION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOST_ALIEN_SHIP_DATA bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GOALS_OF_APOCALYPSE bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TOWER_OF_APOCALYPSE bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PROJECT_SAMAEL bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HIDDEN_CAVES bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_INTO_THE_DARK bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_SUBTERRANEAN_ACTIVITY bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_SUBTERRANEAN_INVASION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GOING_DEEPER bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MASTERS_OF_SHOGG bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LIZARD_TRAP bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REPTOID_SHIP_ANALYSIS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REPTOID_SHIP_BLUEPRINTS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SCORPION_KINGS_OFFER bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REPTOID_FORGE_ACCESS bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CYBERWEB_PORTAL_SYSTEM bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOST_USO bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ANCIENT_SHIP_COMPUTER bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WRAP_UP_DIMENSION_X_EXPLORATION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CITY_X_SURVEY bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CYBERWEB_FORTRESS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CYBERWEB_HQ bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PHASE_DRIVE bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MYSTERIES_OF_APOCALYPSE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_CHRYSSALID_RESEARCH bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TRANSPORT_ALTERNATIVE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_IMPROVED_UNDERCOVER_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_JARHEAD_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_FARM bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_CLONING_FARM bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_GROUND_CONVOY bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_MIB_MEETING bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_SECTOID_MEETING bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_BASE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_STORAGE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DURATHREAD_FACTORY_LOCATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DURATHREAD_ORIGINS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ELDRITCH_LANGUAGE_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_LANGUAGE_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CONTACT_CULT_ARMS_DEALERS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BUY_BLACK_LOTUS_WEAPONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_IMPLANT_ORIGINS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_IMPLANT_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_IMPLANT_VIRUS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MIB_ACTIVITY bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXALT_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BLACK_LOTUS_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHURCH_OF_DAGON_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXALT_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXALT_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BLACK_LOTUS_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHURCH_OF_DAGON_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BLACK_LOTUS_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHURCH_OF_DAGON_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_EXALT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_ZSRR bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_BLACK_LOTUS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_CHURCH_OF_DAGON bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ASSASSIN_CLANS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_HQ_ACCESS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHADOW_OVER_UAC bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WHAT_DO_NOW_MILESTONE_0 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WHAT_DO_NOW_MILESTONE_1 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WHAT_DO_NOW_MILESTONE_2 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BASIC_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_STORM_TRADE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MONSTROUS_BREED bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ATLANTIS_TEMPLE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ATLANTIS_TEMPLE_RUMORS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UAC_CONSPIRACY bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SECRET_LIFE_OF_UAC bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_THE_UAC_THREAT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DR_ALPHA_INTERROGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DR_HADRIEX_INTERROGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GERTRUDE_ELLISON_INTERROGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DAVID_VINCENT_INTERROGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_THE_HOLLOW_MAN_PROJECT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_TASOTH bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DAGON bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STRANGE_CREATURE_BREEDING bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_RAT_BREEDING bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MONSTERS_FINAL_SOLUTION bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHUPACABRA_EMBRYO categories: [STR_EVIDENCE, STR_LAND] bigSprite: 297 weight: 0 size: 1.0 invWidth: 2 invHeight: 3 costSell: 25000 specialType: 24 recoveryPoints: 10 listOrder: 58800 - type: STR_ZSRR_BIO_ENHANCEMENT bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_EVOLUTION_HYPOTHESIS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_ARE_BREEDING bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_FOLLOW_THE_ZOMBIES bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_OVERLORDS bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ANCIENT_ZOMBIES bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SENTIENT_ZOMBIE bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BOOMER_ORGAN_GROWING bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MUTANT_PHYSIOLOGY bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MUTANT_METABOLISM bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_TESTAMENT_ENCRYPTED bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UAC_INFIGHTING bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MACHINE_GUNS_LICENCE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXPLOSIVES_LICENCE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_FIGHTER_PROCUREMENT bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BASIC_FLIGHT_TRAINING bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_FLIGHT_TRAINING bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REVIVED_WEAPONS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_ALLOY_AMMO_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_TERRAMITE_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_ELERIUM_EXPLOSIVES_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_ALIEN_GARDENS_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_THE_PHANTOM_MENACE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_AMPHIBIOUS_WEAPONS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CRASHED_STARFIGHTER_DATA bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CRASHED_STARFIGHTER_DATA_ANALYSIS bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_VOCABULARY bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_NARRATIVE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_BASE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ELDRITCH_LANGUAGE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PARAPSYCHOLOGY bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_METAPSYCHOLOGY bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_TERROR bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_DOMINATION bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SECTOID_GUARD bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ETHEREAL_ORDER bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ORDER_OF_ELIMINATION bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CALL_OF_TLETH bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_ONE_OUTPOST bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TERROR_FROM_THE_DEEP bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_ONE_COMMUNITIES bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MESSENGERS_OF_DAGON bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_INTO_THE_DEPTHS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_SEA_OPERATIONS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SEA_GUARD bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_SEA_ANALYSIS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_ORIGINS bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_LIFEFORMS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_THE_MARTIAN_SOLUTION bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MONGORN_CULTURE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_KEEP_HUMAN_SONIC_PROTOTYPE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_RETURN_HUMAN_SONIC_PROTOTYPE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GRAV_MODULE_CONSTRUCTION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_RECORD_MICROWAVE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_XCOM_SONIC_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_SONIC_FOCUSED_FIRE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_ENGINEERING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALLOYS_ENGINEERING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALLOYS_MANUFACTURING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TERRAMITE_MANUFACTURING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UFO_SIGNATURE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_POWER_SYSTEMS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_POWER_SOURCE_MINIATURIZATION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALLOY_BLADES bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PRECISE_ALLOY_SHAPING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_AI bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZRBITE_DRIVE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_FIREARMS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LASER_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LASER_HAND_WEAPONS_MANUFACTURING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PULSE_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_LASER_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MASS_DRIVER_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GAUSS_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WARP_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_CODES bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_OPTRONICS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_PLASMA_PHYSICS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PARTICLE_MICROACCELERATION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DELTA_RADIATION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ELERIUM_ENERGY_CONVERSION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYPERWAVES bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UFO_PROPULSION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_BIOCHEMISTRY bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SORCERER_OF_DAGON_AUTOPSY bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROYED_SILO specialType: 26 recoveryPoints: -500 recover: false - type: STR_COUNCIL_POWER_CHAIN bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_001 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_002 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_003 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_004 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_005 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_006 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_007 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_008 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_009 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_010 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_011 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_012 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_013 bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_014 bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_015 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_016 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_017 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_018 bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_019 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_020 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_021 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_022 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_023 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_024 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_025 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_026 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_027 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_028 bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_029 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_030 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_031 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_032 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_033 bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_034 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 # ---- to be removed ---- - type: STR_REFINED_HUMANS #remove in time size: 0.5 battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 8750 listOrder: 57961 - type: STR_ALIEN_KEY #remove in time costSell: 80000 bigSprite: 968 battleType: 0 invWidth: 1 invHeight: 1 ignoreInCraftEquip: true recover: true recoveryPoints: 100 listOrder: 57980 - type: STR_ALIEN_KEY_DECRYPTED #remove in time costSell: 15000 bigSprite: 967 battleType: 4 invWidth: 1 invHeight: 1 recover: true listOrder: 57981 - type: STR_KIDNAPPED_CITIZEN #remove in time battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 10000 listOrder: 154225 - type: STR_DISGUISE_MACHINE #remove in time size: 3.0 battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 48000 listOrder: 57963 - type: STR_HUMAN_CLONE_IN_JAR #remove in time size: 2.2 battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 6000 listOrder: 57965 - type: STR_ADVENT_CLINIC_LOGS #remove in time battleType: 4 recover: true recoveryPoints: 110 armor: 15 costSell: 33000 listOrder: 47290 - type: STR_REFINED_HUMANS_REPORT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_REFINING_REPORT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_KIDNAPPED_CITIZEN_REPORT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 extended: tags: RuleItem: # bondage HANDCUFF_POWER: int #the handcuff strength in ruleset for items # stat boosting FTAG_BUFF_VALUE_TIMEUNITS: int FTAG_BUFF_VALUE_STAMINA: int FTAG_BUFF_VALUE_HEALTH: int FTAG_BUFF_VALUE_BRAVERY: int FTAG_BUFF_VALUE_REACTIONS: int FTAG_BUFF_VALUE_FIRING: int FTAG_BUFF_VALUE_THROWING: int FTAG_BUFF_VALUE_MELEE: int FTAG_BUFF_VALUE_STRENGTH: int FTAG_BUFF_VALUE_PSISTRENGTH: int FTAG_BUFF_VALUE_PSISKILL: int # poison POISON_STRENGTH: int RuleArmor: # poison POISON_SUSCEPTIBILITY: int BattleUnit: # poison POISON_LEVEL: int FILE: user/mods/XComFiles/Ruleset/manufacture_XCOMFILES.rul manufacture: - delete: STR_LASER_CANNON - delete: STR_HEAVY_LASER - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - name: STR_WEBWEAR category: STR_EQUIPMENT requires: - STR_WEBWEAR requiresBaseFunc: [WORKS] space: 4 time: 50 cost: 2000 requiredItems: STR_SPIDERWEB: 2 listOrder: 16600 - name: STR_CARAPACE_PLATE category: STR_EQUIPMENT requires: - STR_CARAPACE_PLATE requiresBaseFunc: [WORKS] space: 6 time: 80 cost: 1000 requiredItems: STR_ZOMBIE_PARASITE: 1 STR_GIANT_BEETLE_CORPSE: 6 STR_DURATHREAD: 2 listOrder: 16610 - name: STR_TACTICAL_NEURAL_IMPLANT category: STR_COMPONENTS time: 1000 cost: 40000 requires: - STR_TACTICAL_NEURAL_IMPLANT requiresBaseFunc: [WORKS] listOrder: 1400 - name: STR_LUNAR_SATELLITE_ASSEMBLY category: STR_COMPONENTS requires: - STR_HYPER_WAVE_DECODER_MINIATURISATION space: 15 time: 8000 cost: 1500000 requiredItems: STR_ALIEN_ALLOYS: 25 STR_ALIEN_ELECTRONICS: 2 STR_UFO_POWER_SOURCE: 1 STR_ELERIUM_115: 35 STR_SATELLITE_LAUNCH_SUPPLY: 1 producedItems: STR_LUNAR_SATELLITE_LAUNCH: 1 requiresBaseFunc: [WORKS] # listOrder: 59650 - name: STR_RAT_TRAINING category: STR_HUSBANDRY space: 0 time: 50 cost: 0 requires: - STR_RAT_RECRUITMENT requiredItems: STR_GIANT_RAT_TERRORIST: 1 spawnedPersonType: STR_RAT producedItems: {} refund: true listOrder: 215700 - name: STR_BAT_TRAINING category: STR_HUSBANDRY space: 0 time: 75 cost: 0 requires: - STR_BAT_RECRUITMENT requiredItems: STR_SHADOWBAT_TERRORIST: 1 spawnedPersonType: STR_BAT producedItems: {} refund: true listOrder: 215710 - name: STR_BOOMER_ORGAN_GROWING category: STR_BIOEXTRACTION requires: - STR_BOOMER_ORGAN_GROWING space: 10 time: 280 cost: 1000 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_PARASITE: 1 randomProducedItems: - [25, {}] # empty - [25, {STR_BOOMER_ORGAN: 1}] - [25, {STR_BOOMER_ORGAN: 2}] - [25, {STR_BOOMER_ORGAN: 3}] - [25, {STR_BOOMER_ORGAN: 4}] - [25, {STR_BOOMER_ORGAN: 5}] - [25, {STR_BOOMER_ORGAN: 6}] - [25, {STR_BOOMER_ORGAN: 7}] producedItems: STR_BOOMER_ORGAN: 1 listOrder: 209700 - name: STR_RAT_BREEDING category: STR_BREEDING requires: - STR_RAT_BREEDING space: 0 time: 240 cost: 22600 requiresBaseFunc: [RATFARM] requiredItems: STR_MUTANT_BLOOD_PLASMA: 5 randomProducedItems: - [50, {}] # empty - [25, {STR_GIANT_RAT_TERRORIST: 2}] - [12, {STR_GIANT_RAT_TERRORIST: 4}] - [7, {STR_GIANT_RAT_TERRORIST: 7}] - [4, {STR_GIANT_RAT_TERRORIST: 12}] producedItems: {} listOrder: 204310 - name: STR_MUGGLE_AI_CONSTRUCTION category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_MUGGLE_AI space: 0 time: 250 cost: 16000 requiresBaseFunc: [WORKS] requiredItems: STR_ALENIUM_SHARD: 1 spawnedPersonType: STR_MUGGLE_AI producedItems: STR_SCOUT_DRONE_AMMO: 1 refund: true listOrder: 1450 - name: STR_GIFT_FOR_THE_SCORPION_KING category: STR_COMPONENTS requires: - STR_SCORPION_KINGS_OFFER space: 1 time: 3 cost: 1 requiredItems: STR_TOXIGUN: 10 STR_TOXIGUN_FLASK: 40 listOrder: 59460 - name: STR_UAC_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_UAC_RIFLE_AA_CLIP_MANUFACTURING requiresBaseFunc: [WORKS] space: 2 time: 40 cost: 850 requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 21450 - name: STR_ALIEN_DATA_SLATE_DECRYPTION category: STR_HACKING requires: - STR_ALIEN_ENCRYPTION space: 5 time: 70 cost: 180 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_DATA_SLATE: 1 producedItems: STR_ALIEN_DATA_SLATE_DECRYPTED: 1 listOrder: 235000 - name: STR_SYNDICATE_TESTAMENT_DECRYPTION category: STR_HACKING requires: - STR_SYNDICATE_TESTAMENT_ENCRYPTED space: 0 time: 1 cost: 1 requiresBaseFunc: [WORKS] requiredItems: STR_SYNDICATE_TESTAMENT: 1 STR_SCHUTZSTAFFELN_RING: 1 producedItems: STR_SYNDICATE_TESTAMENT_DECRYPTED: 1 STR_SCHUTZSTAFFELN_RING: 1 listOrder: 236000 - name: STR_HEALING_PACK category: STR_EQUIPMENT requires: - STR_HEALING_PACK space: 5 time: 220 cost: 18000 requiresBaseFunc: [WORKS] requiredItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 48180 - name: STR_MEDI_KIT category: STR_EQUIPMENT requires: - STR_MEDI_KIT space: 4 time: 420 cost: 28000 requiresBaseFunc: [WORKS] requiredItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 48200 - name: STR_NOBELON category: STR_EQUIPMENT requires: - STR_NOBELON space: 6 time: 30 cost: 350 requiresBaseFunc: [WORKS] listOrder: 48075 - name: STR_ZEPHYR_SERUM category: STR_EQUIPMENT requires: - STR_ZEPHYR_SERUM space: 6 time: 75 cost: 550 requiresBaseFunc: [WORKS] requiredItems: STR_MUTANT_BLOOD_PLASMA: 6 STR_CHUPACABRA_TERRORIST: 1 listOrder: 48005 - name: STR_PLASMA_BLADE category: STR_WEAPON requires: - STR_PLASMA_BLADE space: 3 time: 600 cost: 42000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 5 listOrder: 18380 - name: STR_PLASMA_SWORD category: STR_WEAPON requires: - STR_PLASMA_SWORD space: 3 time: 750 cost: 48000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 8 listOrder: 18670 - name: STR_SMALL_LAUNCHER category: STR_WEAPON requires: - STR_SMALL_LAUNCHER - STR_STUN_BOMB space: 3 time: 900 cost: 78000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 34300 - name: STR_STUN_BOMB category: STR_MISSILES requires: - STR_STUN_BOMB space: 2 time: 200 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 34310 - name: STR_ELERIUM_BOMB category: STR_MISSILES requires: - STR_ELERIUM_BOMB space: 2 time: 180 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 34320 - name: STR_EMP_BOMB category: STR_MISSILES requires: - STR_EMP_BOMB space: 2 time: 220 cost: 6500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 34325 - name: STR_BLASTER_LAUNCHER category: STR_WEAPON requires: - STR_FUSION_WEAPONS - STR_BLASTER_LAUNCHER space: 5 time: 1200 cost: 90000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 34430 - name: STR_BLASTER_MULTI_LAUNCHER category: STR_WEAPON requires: - STR_FUSION_WEAPONS - STR_BLASTER_MULTI_LAUNCHER space: 6 time: 1500 cost: 100000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 34450 - name: STR_XCOM_ASSAULT_PLASMA category: STR_WEAPON requires: - STR_XCOM_ASSAULT_PLASMA space: 4 time: 1200 cost: 131000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21914 - name: STR_XCOM_ASSAULT_PLASMA_CLIP category: STR_BATTERIES requires: - STR_XCOM_ASSAULT_PLASMA space: 4 time: 80 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 21915 - name: STR_XCOM_ASSAULT_PLASMA_GRENADE category: STR_MISSILES requires: - STR_XCOM_ASSAULT_PLASMA space: 2 time: 160 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 21917 - name: STR_SMART_SHOTGUN category: STR_WEAPON requires: - STR_SMART_SHOTGUN space: 4 time: 900 cost: 9000 requiresBaseFunc: [WORKS] listOrder: 22690 - name: STR_SMART_SHOTGUN_BUCKSHOT category: STR_AMMUNITION requires: - STR_SMART_SHOTGUN space: 4 time: 6 cost: 80 requiresBaseFunc: [WORKS] listOrder: 22461 - name: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT category: STR_AMMUNITION requires: - STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING space: 4 time: 40 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22465 - name: STR_SMART_MAGNUM category: STR_WEAPON requires: - STR_SMART_MAGNUM space: 3 time: 800 cost: 15000 requiresBaseFunc: [WORKS] listOrder: 20180 - name: STR_MAGNUM_AA_DRUM category: STR_AMMUNITION requires: - STR_MAGNUM_AA_DRUM_MANUFACTURING space: 2 time: 30 cost: 340 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20200 - name: STR_SONIC_PISTOL category: STR_WEAPON requires: - STR_SONIC_WEAPONS space: 3 time: 1000 cost: 45000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 1 listOrder: 20560 - name: STR_SONIC_PISTOL_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS space: 4 time: 150 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 1 listOrder: 20570 - name: STR_SONIC_BLASTA_RIFLE category: STR_WEAPON requires: - STR_SONIC_WEAPONS space: 5 time: 740 cost: 76000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 2 listOrder: 21860 - name: STR_SONIC_BLASTA_RIFLE_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS space: 5 time: 180 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 21870 - name: STR_SONIC_CANNON category: STR_WEAPON requires: - STR_SONIC_WEAPONS space: 8 time: 700 cost: 110000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 4 listOrder: 30630 - name: STR_SONIC_CANNON_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS space: 6 time: 240 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 3 listOrder: 30640 - name: STR_CONCUSSION_CANNON category: STR_WEAPON requires: - STR_SONIC_WEAPONS - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP space: 12 time: 800 cost: 160000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 4 listOrder: 30650 - name: STR_CONCUSSION_CANNON_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP space: 6 time: 300 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 4 listOrder: 30660 - name: STR_HUMAN_SONIC_SHOTGUN category: STR_WEAPON space: 5 time: 650 cost: 64000 requires: - STR_HUMAN_SONIC_SHOTGUN requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 3 listOrder: 23020 - name: STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_SHOTGUN space: 4 time: 150 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 23021 - name: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_FOCUSED_FIRE space: 4 time: 150 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 23022 - name: STR_HUMAN_SONIC_HEAVY_CANNON category: STR_WEAPON space: 8 time: 730 cost: 105000 requires: - STR_HUMAN_SONIC_HEAVY_CANNON requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 3 listOrder: 30645 - name: STR_HUMAN_SONIC_HEAVY_CANNON_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_HEAVY_CANNON space: 6 time: 220 cost: 5200 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 30646 - name: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP space: 5 time: 165 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 4 listOrder: 30647 - name: STR_MPG category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_MPG space: 4 time: 400 cost: 42000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 20980 - name: STR_MPG_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_MPG space: 6 time: 50 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 20981 - name: STR_MILKOR_MGL_CLIP_ELERIUM category: STR_MISSILES requires: - STR_MILKOR_MGL_CLIP_ELERIUM space: 4 time: 400 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 12 listOrder: 34088 - name: STR_AQUA_PLASTIC_SUIT category: STR_PERSONAL_ARMOR requires: - STR_AQUA_PLASTIC_SUIT space: 12 time: 2800 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 4 listOrder: 16830 - name: STR_BIOEXO category: STR_PERSONAL_ARMOR requires: - STR_BIOEXO space: 12 time: 2000 cost: 80000 requiresBaseFunc: [WORKS] listOrder: 16800 - name: STR_TOXI_SUIT category: STR_PERSONAL_ARMOR requires: - STR_TOXI_SUIT space: 12 time: 800 cost: 22000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 16810 - name: STR_JUMPSUIT category: STR_PERSONAL_ARMOR requires: - STR_JUMPSUIT space: 8 time: 150 cost: 2200 requiresBaseFunc: [WORKS] requiredItems: STR_DURATHREAD: 2 listOrder: 16740 - name: STR_BULLETPROOF_COAT category: STR_PERSONAL_ARMOR requires: - STR_BULLETPROOF_COAT_DESIGN space: 11 time: 300 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_DURATHREAD: 3 listOrder: 16720 - name: STR_MUTANT_BLOOD_PLASMA_x5 category: STR_EQUIPMENT requires: - STR_MUTANT_BLOOD_PLASMA_SYNTHESIS space: 10 time: 600 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 5 listOrder: 203100 - name: STR_ELERIUM_EXTRACTION_ETRACE category: STR_COMPONENTS requires: - STR_ETRACE - STR_ELERIUM_115 space: 5 time: 100 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ETRACE: 20 producedItems: STR_ELERIUM_115: 1 listOrder: 209300 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_BOOMER_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_BOOMER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 STR_DAMAGED_ZOMBIE_PARASITE: 1 STR_BOOMER_ORGAN: 1 listOrder: 208915 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_BOOMER space: 3 time: 50 cost: 100 requiredItems: STR_ZOMBIE_BOOMER_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_ZOMBIE_PARASITE: 1 STR_BOOMER_ORGAN: 4 listOrder: 207915 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_STERILE_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_STERILE_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208900 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_STERILE space: 3 time: 50 cost: 100 requiredItems: STR_ZOMBIE_STERILE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_ZOMBIE_PARASITE: 1 listOrder: 207900 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_GRUBAS_CORPSE space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_GRUBAS_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208910 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_GRUBAS space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_GRUBAS_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 STR_ZOMBIE_PARASITE: 1 listOrder: 207910 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_INFECTOR_CORPSE space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_INFECTOR_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208920 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_INFECTOR space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_INFECTOR_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 STR_ZOMBIE_PARASITE: 1 listOrder: 207920 - name: STR_BLOOD_PLASMA_EXTRACTION_STRIX category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_STRIX_CORPSE space: 3 time: 70 cost: 130 requiresBaseFunc: [BIOLAB] requiredItems: STR_STRIX_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208960 - name: STR_BLOOD_PLASMA_EXTRACTION_STRIX_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_STRIX space: 3 time: 30 cost: 40 requiresBaseFunc: [BIOLAB] requiredItems: STR_STRIX_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 7 STR_ZOMBIE_PARASITE: 1 listOrder: 207960 - name: STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_TOMB_GUARD_CORPSE requiresBaseFunc: [BIOLAB] space: 3 time: 50 cost: 40 requiredItems: STR_TOMB_GUARD_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208930 - name: STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD_FEMALE_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_TOMB_GUARD_FEMALE_TERRORIST requiresBaseFunc: [BIOLAB] space: 3 time: 110 cost: 120 requiredItems: STR_TOMB_GUARD_FEMALE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 6 STR_ZOMBIE_PARASITE: 1 listOrder: 207930 - name: STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD_MALE_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_TOMB_GUARD_MALE_TERRORIST requiresBaseFunc: [BIOLAB] space: 3 time: 110 cost: 120 requiredItems: STR_TOMB_GUARD_MALE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 6 STR_ZOMBIE_PARASITE: 1 listOrder: 207931 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_TROOPER_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_TROOPER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208940 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER_1_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_TROOPER space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_TROOPER_1_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 STR_ZOMBIE_PARASITE: 1 listOrder: 207940 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER_2_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_TROOPER space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_TROOPER_2_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 STR_ZOMBIE_PARASITE: 1 listOrder: 207941 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGAZOMBIE_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGAZOMBIE_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 5 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208950 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGAZOMBIE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGAZOMBIE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 9 STR_ZOMBIE_PARASITE: 1 listOrder: 207950 - name: STR_BLOOD_PLASMA_EXTRACTION_REAPER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_REAPER_CORPSE space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_REAPER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 209090 - name: STR_BLOOD_PLASMA_EXTRACTION_REAPER_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_REAPER space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_REAPER_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 6 listOrder: 208090 - name: STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHRYSSALID_CORPSE space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHRYSSALID_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 10 listOrder: 209100 - name: STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHRYSSALID space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHRYSSALID_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 16 listOrder: 208100 - name: STR_BLOOD_PLASMA_EXTRACTION_MONGORN category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MONGORN_CORPSE space: 3 time: 60 cost: 150 requiresBaseFunc: [BIOLAB] requiredItems: STR_MONGORN_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209040 - name: STR_BLOOD_PLASMA_EXTRACTION_MONGORN_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MONGORN space: 3 time: 60 cost: 150 requiresBaseFunc: [BIOLAB] requiredItems: STR_MONGORN_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208040 - name: STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SPIKEBOAR_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SPIKEBOAR_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209030 - name: STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SPIKEBOAR space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SPIKEBOAR_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 listOrder: 208030 - name: STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WEREWOLF_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WEREWOLF_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209240 - name: STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WEREWOLF space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WEREWOLF_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208240 - name: STR_BLOOD_PLASMA_EXTRACTION_WHITE_WEREWOLF_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WEREWOLF space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WEREWOLF_WHITE_LEADER: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208310 - name: STR_BLOOD_PLASMA_EXTRACTION_WERECAT category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WERECAT_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WERECAT_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209340 - name: STR_BLOOD_PLASMA_EXTRACTION_WERECAT_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_WERECAT space: 3 time: 70 cost: 180 requiredItems: STR_WERECAT_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208340 - name: STR_BLOOD_PLASMA_EXTRACTION_BLACK_WERECAT_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WERECAT space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WERECAT_BLACK_LEADER: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208350 - name: STR_BLOOD_PLASMA_EXTRACTION_OWLMAN category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_OWLMAN_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_OWLMAN_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208355 - name: STR_BLOOD_PLASMA_EXTRACTION_OWLMAN_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_OWLMAN space: 3 time: 70 cost: 180 requiredItems: STR_OWLMAN_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208360 - name: STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHAMBLER_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHAMBLER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209010 - name: STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHAMBLER space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHAMBLER_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 listOrder: 208010 - name: STR_BLOOD_PLASMA_EXTRACTION_FENRIR category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_FENRIR_CORPSE space: 3 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_FENRIR_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209020 - name: STR_BLOOD_PLASMA_EXTRACTION_FENRIR_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_FENRIR space: 3 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_FENRIR_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 208020 - name: STR_BLOOD_PLASMA_EXTRACTION_BULLFROG category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_BULLFROG_CORPSE space: 4 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_BULLFROG_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209190 - name: STR_BLOOD_PLASMA_EXTRACTION_BULLFROG_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_BULLFROG space: 4 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_BULLFROG_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 208190 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGASCORPION_CORPSE space: 3 time: 100 cost: 500 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGASCORPION_CORPSE: 3 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209210 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGASCORPION space: 3 time: 30 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGASCORPION_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208210 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_BEETLE_CORPSE space: 3 time: 100 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_BEETLE_CORPSE: 5 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209200 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_BEETLE space: 3 time: 30 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_BEETLE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208200 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE_BOMBARDIER_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_BEETLE_BOMBARDIER space: 3 time: 30 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208201 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_RAT_CORPSE space: 3 time: 100 cost: 300 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_RAT_CORPSE: 8 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208180 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_RAT space: 5 time: 35 cost: 140 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_RAT_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209180 - name: STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHUPACABRA_CORPSE space: 3 time: 100 cost: 500 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHUPACABRA_CORPSE: 3 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209220 - name: STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHUPACABRA space: 3 time: 30 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHUPACABRA_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208220 - name: STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHADOWBAT_CORPSE space: 3 time: 130 cost: 500 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHADOWBAT_CORPSE: 6 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209230 - name: STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHADOWBAT space: 3 time: 40 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHADOWBAT_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208230 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER space: 6 time: 120 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_TERRORIST: 1 producedItems: STR_SPIDERWEB: 2 listOrder: 209500 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_ALLOY_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER_ALLOY space: 6 time: 120 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_ALLOY_TERRORIST: 1 producedItems: STR_SPIDERWEB: 2 listOrder: 209510 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_RED_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER_RED space: 6 time: 120 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_RED_TERRORIST: 1 producedItems: STR_SPIDERWEB: 2 listOrder: 209520 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_GREEN_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER_GREEN space: 6 time: 120 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_GREEN_TERRORIST: 1 producedItems: STR_SPIDERWEB: 2 listOrder: 209530 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_PURPLE_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER_PURPLE space: 6 time: 120 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_PURPLE_TERRORIST: 1 producedItems: STR_SPIDERWEB: 2 listOrder: 209540 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_QUEEN_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER_QUEEN space: 6 time: 200 cost: 150 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_QUEEN_LEADER: 1 producedItems: STR_SPIDERWEB: 12 listOrder: 209550 - name: STR_SYNTHMUSCLE_EXTRACTION category: STR_BIOEXTRACTION requires: - STR_MUTON_AUTOPSY space: 3 time: 320 cost: 800 requiresBaseFunc: [BIOLAB] requiredItems: STR_MUTON_CORPSE: 1 producedItems: STR_SYNTHMUSCLES: 1 listOrder: 209450 - name: STR_BREAKDOWN_STR_PLASMA_PISTOL_CLIP category: STR_COMPONENTS requires: - STR_PLASMA_PISTOL_CLIP - STR_ELERIUM_115 space: 2 time: 260 cost: 1200 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_PISTOL_CLIP: 1 producedItems: STR_ELERIUM_115: 1 listOrder: 200020 - name: STR_BREAKDOWN_STR_PLASMA_SUB_CLIP category: STR_COMPONENTS requires: - STR_PLASMA_SUB_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_SUB_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200040 - name: STR_BREAKDOWN_STR_PLASMA_RIFLE_CLIP category: STR_COMPONENTS requires: - STR_PLASMA_RIFLE_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_RIFLE_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200050 - name: STR_BREAKDOWN_STR_PLASMA_CASTER_CLIP category: STR_COMPONENTS requires: - STR_PLASMA_CASTER_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_CASTER_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200030 - name: STR_BREAKDOWN_STR_HEAVY_PLASMA_CLIP category: STR_COMPONENTS requires: - STR_HEAVY_PLASMA_CLIP - STR_ELERIUM_115 space: 2 time: 400 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_PLASMA_CLIP: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 200070 - name: STR_BREAKDOWN_STR_INCINERATOR_CLIP category: STR_COMPONENTS requires: - STR_INCINERATOR_CLIP - STR_ELERIUM_115 space: 2 time: 600 cost: 1900 requiresBaseFunc: [WORKS] requiredItems: STR_INCINERATOR_CLIP: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 200200 - name: STR_BREAKDOWN_STR_PRECISION_PLASMA_CLIP category: STR_COMPONENTS requires: - STR_PRECISION_PLASMA_CLIP - STR_ELERIUM_115 space: 2 time: 400 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_PRECISION_PLASMA_CLIP: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 200080 - name: STR_BREAKDOWN_STR_PLASMA_DESTROYER_CLIP category: STR_COMPONENTS requires: - STR_PLASMA_DESTROYER_CLIP - STR_ELERIUM_115 space: 2 time: 410 cost: 1900 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_DESTROYER_CLIP: 1 producedItems: STR_ELERIUM_115: 4 listOrder: 200090 - name: STR_BREAKDOWN_STR_PLASMA_SNIPER_RIFLE_CLIP category: STR_COMPONENTS requires: - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_SNIPER_RIFLE_CLIP: 1 producedItems: STR_ELERIUM_115: 1 listOrder: 200060 - name: STR_BREAKDOWN_STR_LAUNCHER_ELERIUM category: STR_COMPONENTS requires: - STR_LAUNCHER_ELERIUM space: 2 time: 20 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_LAUNCHER_ELERIUM: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200010 - name: STR_BREAKDOWN_STR_MILKOR_MGL_CLIP_ELERIUM category: STR_COMPONENTS requires: - STR_MILKOR_MGL_CLIP_ELERIUM space: 4 time: 100 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_MILKOR_MGL_CLIP_ELERIUM: 1 producedItems: STR_ELERIUM_115: 12 listOrder: 200015 - name: STR_BREAKDOWN_STR_ALIEN_GRENADE category: STR_COMPONENTS requires: - STR_ALIEN_GRENADE space: 2 time: 400 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_GRENADE: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200100 - name: STR_BREAKDOWN_STR_INCINERATOR_GRENADE category: STR_COMPONENTS requires: - STR_INCINERATOR_GRENADE space: 2 time: 400 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_INCINERATOR_GRENADE: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 200105 - name: STR_BREAKDOWN_STR_BLASTER_BOMB category: STR_COMPONENTS requires: - STR_BLASTER_BOMB - STR_ELERIUM_115 space: 2 time: 600 cost: 1100 requiresBaseFunc: [WORKS] requiredItems: STR_BLASTER_BOMB: 1 producedItems: STR_ELERIUM_115: 5 listOrder: 200120 - name: STR_BREAKDOWN_STR_STUN_BOMB category: STR_COMPONENTS requires: - STR_STUN_BOMB - STR_ELERIUM_115 space: 2 time: 200 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_STUN_BOMB: 1 producedItems: STR_ELERIUM_115: 1 listOrder: 200160 - name: STR_BREAKDOWN_STR_ELERIUM_BOMB category: STR_COMPONENTS requires: - STR_ELERIUM_BOMB - STR_ELERIUM_115 space: 2 time: 200 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_BOMB: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200110 - name: STR_BREAKDOWN_STR_EMP_BOMB category: STR_COMPONENTS requires: - STR_EMP_BOMB - STR_ELERIUM_115 space: 2 time: 200 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_EMP_BOMB: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200115 - name: STR_BLASTER_BOMB category: STR_MISSILES requires: - STR_FUSION_WEAPONS - STR_BLASTER_BOMB space: 3 time: 220 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 5 listOrder: 34440 - name: STR_BLASTER_MULTI_BOMB category: STR_MISSILES requires: - STR_FUSION_WEAPONS - STR_BLASTER_MULTI_BOMB space: 5 time: 300 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 10 listOrder: 34460 - name: STR_EXALT_ENFORCER_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_EXALT_ENFORCER space: 2 time: 10 cost: 10 requiredItems: STR_EXALT_ENFORCER: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219800 - name: STR_SYNDICATE_AGENT_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_SYNDICATE_AGENT space: 2 time: 10 cost: 10 requiredItems: STR_SYNDICATE_AGENT: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219810 - name: STR_POSTAL0_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_HUMAN_POSTAL0 space: 2 time: 10 cost: 10 requiredItems: STR_HUMAN_POSTAL0: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219820 - name: STR_POSTAL1_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_HUMAN_POSTAL1 space: 2 time: 10 cost: 10 requiredItems: STR_HUMAN_POSTAL1: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219830 - name: STR_POSTAL2_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_HUMAN_POSTAL2 space: 2 time: 10 cost: 10 requiredItems: STR_HUMAN_POSTAL2: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219840 - name: STR_MIB_PERSONAL_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB_COORDINATOR_CORPSE: 1 producedItems: STR_PERSONAL_ARMOR: 1 listOrder: 220000 - name: STR_MIB_POWER_SUIT_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB4_CORPSE: 1 producedItems: STR_POWER_SUIT: 1 listOrder: 220030 - name: STR_MIB_STORMTROOPER_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB5_CORPSE: 1 producedItems: STR_STORMTROOPER_ARMOR: 1 listOrder: 220060 - name: STR_MIB_STORMTROOPER_ARMOR_DISASSEMBLY category: STR_COMPONENTS requires: - STR_MIB_ACTIVITY - STR_ALIEN_ELECTRONICS space: 2 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_MIB5_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 listOrder: 199800 - name: STR_MIB_PSI_OPS_SYNTHMUSCLES_EXTRACTION category: STR_COMPONENTS requires: - STR_MIB_ACTIVITY - STR_SYNTHMUSCLES space: 2 time: 40 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_MIB_PSI_OPS_CORPSE: 1 producedItems: STR_SYNTHMUSCLES: 1 listOrder: 209460 - name: STR_CYBERWEB_SPACE_TECHNOMAD_PROCESSING category: STR_MAINTENANCE requires: - STR_CYBERWEB_TECHNOMAD space: 2 time: 5 cost: 5 requiredItems: STR_CYBERWEB_SPACE_TECHNOMAD: 1 producedItems: STR_CYBERWEB_TECHNOMAD: 1 STR_MONEY_5000: 4 listOrder: 219890 - name: STR_MULTI_LAUNCHER category: STR_WEAPON requires: - STR_MULTI_LAUNCHER space: 5 time: 600 cost: 2800 requiresBaseFunc: [WORKS] listOrder: 34050 - name: STR_ROCKET_PACK category: STR_MISSILES requires: - STR_MULTI_LAUNCHER space: 2 time: 300 cost: 1000 requiresBaseFunc: [WORKS] listOrder: 34060 - name: STR_ADVANCED_ROCKET_LAUNCHER category: STR_WEAPON requires: - STR_ADVANCED_ROCKET_LAUNCHER space: 5 time: 1000 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_OPTRONIC_PARTS: 1 listOrder: 33975 - name: STR_MIND_GUIDED_MISSILE category: STR_MISSILES requires: - STR_MIND_GUIDED_MISSILE space: 3 time: 400 cost: 45000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 34030 - name: STR_ELERIUM_ROCKET category: STR_MISSILES requires: - STR_ELERIUM_ROCKET space: 3 time: 150 cost: 800 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 34020 - name: STR_SHRAPNEL_ROCKET category: STR_MISSILES requires: - STR_SHRAPNEL_ROCKET space: 3 time: 150 cost: 2500 requiresBaseFunc: [WORKS] listOrder: 34005 - name: STR_TRITANIUM_SHRAPNEL_ROCKET category: STR_MISSILES requires: - STR_TRITANIUM_SHRAPNEL_ROCKET space: 3 time: 225 cost: 2800 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 34008 - name: STR_NAPALM_GRENADE category: STR_WEAPON requires: - STR_NAPALM_GRENADE_MANUFACTURING space: 3 time: 90 cost: 1000 requiresBaseFunc: [WORKS] listOrder: 38410 - name: STR_PROXIMITY_GRENADE category: STR_WEAPON requires: - STR_PROXIMITY_GRENADE space: 2 time: 160 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 38950 - name: STR_PLASMA_PROXIMITY_GRENADE category: STR_WEAPON requires: - STR_PLASMA_PROXIMITY_GRENADE space: 2 time: 190 cost: 2250 requiredItems: STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 38953 - name: STR_ALLOY_SHRAPNEL_CHARGE category: STR_WEAPON requires: - STR_ALLOY_SHRAPNEL_CHARGE space: 2 time: 100 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 38330 - name: STR_TRITANIUM_GRENADE category: STR_WEAPON requires: - STR_TRITANIUM_GRENADE space: 2 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 38050 - name: STR_EMP_GRENADE category: STR_WEAPON requires: - STR_EMP_GRENADE space: 2 time: 240 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 38550 - name: STR_NATASHAS_VSS_CLIP category: STR_AMMUNITION requires: - STR_NATASHAS_VSS space: 1 time: 15 cost: 700 listOrder: 22012 - name: STR_TASER_CANNON category: STR_WEAPON requires: - STR_TASER_CANNON space: 4 time: 220 cost: 18000 requiresBaseFunc: [WORKS] listOrder: 18916 - name: STR_TASER_CANNON_CLIP category: STR_AMMUNITION requires: - STR_TASER_CANNON space: 2 time: 35 cost: 900 requiresBaseFunc: [WORKS] listOrder: 18917 - name: STR_AUTO_MORTAR category: STR_WEAPON requires: - STR_AUTO_MORTAR space: 12 time: 4000 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 4 listOrder: 34203 - name: STR_HADRIEX_GUN category: STR_WEAPON requires: - STR_HADRIEX_GUN space: 5 time: 300 cost: 11000 requiresBaseFunc: [WORKS] requiredItems: STR_ECTOPLASM: 2 listOrder: 44300 - name: STR_HADRIEX_GUN_CHARGE category: STR_AMMUNITION requires: - STR_HADRIEX_GUN space: 4 time: 120 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_ECTOPLASM: 1 listOrder: 44301 - name: STR_UAC_BFG_BATTERY category: STR_AMMUNITION requires: - STR_UAC_BFG_BATTERY - STR_ECTOPLASM space: 8 time: 3570 cost: 13300 requiresBaseFunc: [WORKS] requiredItems: STR_ECTOPLASM: 8 listOrder: 30681 - name: STR_ASUKA_4000 category: STR_WEAPON requires: - STR_ASUKA_4000 space: 5 time: 750 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 21480 - name: STR_ASUKA_4000_CLIP category: STR_AMMUNITION requires: - STR_ASUKA_4000_CLIP space: 4 time: 80 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 21490 - name: STR_MACRO_FLAMER category: STR_WEAPON requires: - STR_MACRO_FLAMER space: 5 time: 800 cost: 9000 requiresBaseFunc: [WORKS] listOrder: 34560 - name: STR_LARGE_FLAMER_CLIP category: STR_AMMUNITION requires: - STR_LARGE_FLAMER_CLIP space: 2 time: 5 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 34570 - name: STR_HEAVY_SNIPER_RIFLE category: STR_WEAPON requires: - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING space: 5 time: 1500 cost: 24000 requiresBaseFunc: [WORKS] listOrder: 22150 - name: STR_HEAVY_SNIPER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING space: 2 time: 35 cost: 300 requiresBaseFunc: [WORKS] listOrder: 22160 - name: STR_HEAVY_SNIPER_RIFLE_HE_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE_HE_CLIP space: 2 time: 45 cost: 450 requiresBaseFunc: [WORKS] listOrder: 22170 - name: STR_AUTO_SHOTGUN_AA_SHELLS category: STR_AMMUNITION requires: - STR_AUTO_SHOTGUN_AA_SHELLS_MANUFACTURING space: 4 time: 60 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22620 - name: STR_ASSAULT_CANNON_CLIP_AA category: STR_AMMUNITION requires: - STR_ASSAULT_CANNON_CLIP_AA_MANUFACTURING space: 4 time: 60 cost: 1200 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 23420 - name: STR_MACRO_SMG_AA_CLIP category: STR_AMMUNITION requires: - STR_MACRO_SMG_AA_CLIP_MANUFACTURING space: 3 time: 60 cost: 800 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 20900 - name: STR_UAC_SMG_AA_CLIP category: STR_AMMUNITION requires: - STR_UAC_SMG_AA_CLIP_MANUFACTURING space: 3 time: 50 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 20940 - name: STR_MESSER_CLIP category: STR_AMMUNITION requires: - STR_MESSER space: 3 time: 30 cost: 400 listOrder: 20915 - name: STR_MESSER_AA_CLIP category: STR_AMMUNITION requires: - STR_MESSER_AA_CLIP_MANUFACTURING space: 3 time: 50 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 20916 - name: STR_RECOILLESS_GUN_SHELL category: STR_AMMUNITION requires: - STR_RECOILLESS_GUN space: 3 time: 30 cost: 700 listOrder: 34068 - name: STR_RECOILLESS_GUN_TRITANIUM_SHELL category: STR_AMMUNITION requires: - STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING space: 3 time: 45 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 34069 - name: STR_HEAVY_SNIPER_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE_AA_CLIP space: 2 time: 55 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22180 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP_MANUFACTURING space: 2 time: 35 cost: 370 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22210 - name: STR_CAWS_CLIP_AA category: STR_AMMUNITION requires: - STR_CAWS_CLIP_AA_MANUFACTURING space: 2 time: 30 cost: 300 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22400 - name: STR_CAWS_CLIP_AA_BS category: STR_AMMUNITION requires: - STR_CAWS_CLIP_AA_BS_MANUFACTURING space: 2 time: 30 cost: 280 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22410 - name: STR_GAS_CANNON category: STR_WEAPON requires: - STR_GAS_CANNON space: 3 time: 600 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 23460 - name: STR_GC_AP_AMMO category: STR_AMMUNITION requires: - STR_GAS_CANNON space: 2 time: 10 cost: 200 requiresBaseFunc: [WORKS] listOrder: 23470 - name: STR_GC_HE_AMMO category: STR_AMMUNITION requires: - STR_GC_HE_AMMO space: 2 time: 14 cost: 350 requiresBaseFunc: [WORKS] listOrder: 23480 - name: STR_GC_I_AMMO category: STR_AMMUNITION requires: - STR_GC_I_AMMO space: 2 time: 14 cost: 350 requiresBaseFunc: [WORKS] listOrder: 23490 - name: STR_SNAPPING_TURTLE_CONSTRUCTION_DISASSEMBLY category: STR_COMPONENTS requires: - STR_SNAPPING_TURTLE_CONSTRUCTION space: 25 time: 1000 cost: 160000 requiredItems: STR_SNAPPING_TURTLE_CONSTRUCTION: 1 producedItems: STR_TERRAMITE: 30 requiresBaseFunc: [WORKS] listOrder: 7723 - name: STR_ZRBITE_TANK_DISASSEMBLY category: STR_COMPONENTS requires: - STR_ZRBITE_TANK space: 4 time: 100 cost: 40 requiredItems: STR_ZRBITE_TANK: 1 producedItems: STR_ZRBITE: 30 requiresBaseFunc: [WORKS] listOrder: 195500 - name: STR_UFO_NAVIGATION_DISASSEMBLY category: STR_COMPONENTS requires: - STR_UFO_NAVIGATION - STR_OPTRONICS space: 20 time: 2000 cost: 60000 requiredItems: STR_UFO_NAVIGATION: 1 producedItems: STR_ALIEN_ALLOYS: 3 STR_OPTRONIC_PARTS: 7 requiresBaseFunc: [WORKS] listOrder: 195600 - name: STR_WRECKED_ALIEN_DRONE_DISASSEMBLY category: STR_COMPONENTS requires: - STR_ALIEN_DRONE_AUTOPSY space: 5 time: 50 cost: 20 requiredItems: STR_ALIEN_DRONE_CORPSE: 1 producedItems: STR_MICROGRAV: 1 STR_ETRACE: 6 listOrder: 195800 - name: STR_WRECKED_LARGE_ALIEN_DRONE_DISASSEMBLY category: STR_COMPONENTS requires: - STR_LARGE_ALIEN_DRONE_AUTOPSY space: 5 time: 50 cost: 20 requiredItems: STR_LARGE_ALIEN_DRONE_CORPSE: 1 producedItems: STR_GRAV_MODULE: 2 STR_ELERIUM_115: 10 listOrder: 195801 - name: STR_WRECKED_SECTOPOD_DISASSEMBLY category: STR_COMPONENTS requires: - STR_SECTOPOD_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_SECTOPOD_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 3 STR_ALIEN_ALLOYS: 8 requiresBaseFunc: [WORKS] listOrder: 196300 - name: STR_WRECKED_OBLITERATOR_DISASSEMBLY category: STR_COMPONENTS requires: - STR_OBLITERATOR_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_OBLITERATOR_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 3 STR_ALIEN_ALLOYS: 6 requiresBaseFunc: [WORKS] listOrder: 196200 - name: STR_WRECKED_CYBERMITE_DISASSEMBLY category: STR_COMPONENTS requires: - STR_CYBERMITE_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_CYBERMITE_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 196000 - name: STR_CYBERDISC_DISASSEMBLY category: STR_COMPONENTS requires: - STR_CYBERDISC_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_CYBERDISC_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 2 STR_ALIEN_ALLOYS: 1 STR_GRAV_MODULE: 2 requiresBaseFunc: [WORKS] listOrder: 196100 - name: STR_WRECKED_ALIEN_LASER_TURRET_DISASSEMBLY category: STR_COMPONENTS requires: - STR_ALIEN_LASER_TURRET_CORPSE space: 5 time: 180 cost: 60 requiredItems: STR_ALIEN_LASER_TURRET_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 2 STR_ALIEN_ALLOYS: 5 requiresBaseFunc: [WORKS] listOrder: 196305 - name: STR_WRECKED_ALIEN_SMALL_PLASMA_TURRET_DISASSEMBLY category: STR_COMPONENTS requires: - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE space: 4 time: 120 cost: 50 requiredItems: STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE: 1 producedItems: STR_OPTRONIC_PARTS: 2 STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 196303 - name: STR_LIVE_ALIEN_DRONE_DISASSEMBLY category: STR_COMPONENTS requires: - STR_ALIEN_DRONE space: 5 time: 75 cost: 20 requiredItems: STR_ALIEN_DRONE_TERRORIST: 1 producedItems: STR_MICROGRAV: 2 STR_ELERIUM_115: 1 listOrder: ??? - name: STR_LIVE_LARGE_ALIEN_DRONE_DISASSEMBLY category: STR_COMPONENTS requires: - STR_LARGE_ALIEN_DRONE space: 5 time: 75 cost: 20 requiredItems: STR_LARGE_ALIEN_DRONE_TERRORIST: 1 producedItems: STR_GRAV_MODULE: 4 STR_ELERIUM_115: 10 listOrder: ??? - name: STR_LIVE_SECTOPOD_DISASSEMBLY category: STR_COMPONENTS requires: - STR_SECTOPOD space: 5 time: 325 cost: 100 requiredItems: STR_SECTOPOD_TERRORIST: 1 producedItems: STR_ALIEN_ELECTRONICS: 5 STR_ALIEN_ALLOYS: 10 requiresBaseFunc: [WORKS] listOrder: ??? - name: STR_LIVE_OBLITERATOR_DISASSEMBLY category: STR_COMPONENTS requires: - STR_OBLITERATOR space: 5 time: 325 cost: 100 requiredItems: STR_OBLITERATOR_TERRORIST: 1 producedItems: STR_ALIEN_ELECTRONICS: 5 STR_ALIEN_ALLOYS: 10 requiresBaseFunc: [WORKS] listOrder: ??? - name: STR_LIVE_CYBERMITE_DISASSEMBLY category: STR_COMPONENTS requires: - STR_CYBERMITE space: 5 time: 300 cost: 100 requiredItems: STR_CYBERMITE_TERRORIST: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: ??? - name: STR_LIVE_CYBERDISC_DISASSEMBLY category: STR_COMPONENTS requires: - STR_CYBERDISC space: 5 time: 325 cost: 100 requiredItems: STR_CYBERDISC_TERRORIST: 1 producedItems: STR_ALIEN_ELECTRONICS: 2 STR_ALIEN_ALLOYS: 2 STR_GRAV_MODULE: 4 requiresBaseFunc: [WORKS] listOrder: ??? - name: STR_LIVE_ALIEN_LASER_TURRET_DISASSEMBLY category: STR_COMPONENTS requires: - STR_ALIEN_LASER_TURRET space: 5 time: 250 cost: 60 requiredItems: STR_ALIEN_LASER_TURRET: 1 producedItems: STR_ALIEN_ELECTRONICS: 2 STR_ALIEN_ALLOYS: 8 requiresBaseFunc: [WORKS] listOrder: ??? - name: STR_LIVE_ALIEN_SMALL_PLASMA_TURRET_DISASSEMBLY category: STR_COMPONENTS requires: - STR_ALIEN_SMALL_PLASMA_TURRET space: 4 time: 250 cost: 50 requiredItems: STR_ALIEN_SMALL_PLASMA_TURRET: 1 producedItems: STR_OPTRONIC_PARTS: 2 STR_ALIEN_ALLOYS: 5 requiresBaseFunc: [WORKS] listOrder: ??? - name: STR_ALLOY_KNIFE category: STR_WEAPON requires: - STR_ALLOY_KNIFE space: 5 time: 200 cost: 4000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 18010 - name: STR_ALLOY_THROWING_KNIVES category: STR_WEAPON requires: - STR_ALLOY_THROWING_KNIVES space: 5 time: 400 cost: 6000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 17610 - name: STR_ALLOY_SWORD category: STR_WEAPON requires: - STR_ALLOY_SWORD space: 5 time: 500 cost: 12000 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 18550 - name: STR_ELECTRIC_PROD category: STR_WEAPON requires: - STR_ELECTRIC_PROD space: 5 time: 400 cost: 1000 requiresBaseFunc: [WORKS] listOrder: 18795 - name: STR_STUN_ROD_2 category: STR_WEAPON requires: - STR_STUN_ROD_2 space: 5 time: 600 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 18800 - name: STR_STUN_SPEAR category: STR_WEAPON requires: - STR_STUN_SPEAR space: 5 time: 625 cost: 2100 requiresBaseFunc: [WORKS] listOrder: 18805 - name: STR_STORMLANCE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_STORMLANCE space: 6 time: 400 cost: 30000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 7900 - name: STR_HEAVY_STORMLANCE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_HEAVY_STORMLANCE_LAUNCHER space: 10 time: 600 cost: 36000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 7895 - name: STR_STORMLANCE_MISSILES category: STR_CRAFT_AMMUNITION requires: - STR_STORMLANCE space: 6 time: 400 cost: 16000 requiredItems: STR_ELERIUM_115: 3 requiresBaseFunc: [WORKS] listOrder: 7910 - name: STR_PIKE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_PIKE_LAUNCHER space: 6 time: 400 cost: 30000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 7885 - name: STR_PIKE_MISSILES category: STR_CRAFT_AMMUNITION requires: - STR_PIKE_LAUNCHER space: 6 time: 500 cost: 18000 requiredItems: STR_ALIEN_ALLOYS: 10 requiresBaseFunc: [WORKS] listOrder: 7886 - name: STR_IONIZER category: STR_WEAPON requires: - STR_IONIZER space: 4 time: 620 cost: 47000 requiresBaseFunc: [WORKS] listOrder: 31500 - name: STR_LIGHTNING_THROWER category: STR_WEAPON requires: - STR_LIGHTNING_THROWER space: 4 time: 580 cost: 31000 requiresBaseFunc: [WORKS] listOrder: 23560 - name: STR_ION_BLASTER category: STR_WEAPON requires: - STR_ION_BLASTER space: 4 time: 600 cost: 51000 requiresBaseFunc: [WORKS] listOrder: 23580 - name: STR_ALIEN_LASER_RIFLE category: STR_WEAPON requires: - STR_LASER_WEAPONS - STR_ALIEN_LASER_RIFLE space: 3 time: 700 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21789 - name: STR_ALIEN_LASER_RIFLE_CLIP category: STR_BATTERIES requires: - STR_ALIEN_LASER_RIFLE_CLIP - STR_POWER_SOURCE_MINIATURIZATION space: 4 time: 20 cost: 9000 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 21790 - name: STR_ALIEN_LASER_CANNON category: STR_WEAPON requires: - STR_LASER_WEAPONS - STR_ALIEN_LASER_CANNON space: 3 time: 1000 cost: 32000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 30060 - name: STR_ALIEN_LASER_CANNON_CLIP category: STR_BATTERIES requires: - STR_ALIEN_LASER_CANNON_CLIP - STR_POWER_SOURCE_MINIATURIZATION space: 7 time: 30 cost: 21000 requiredItems: STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 30070 - name: STR_LASER_PISTOL_MIB category: STR_WEAPON requires: - STR_LASER_PISTOL_MIB_MANUFACTURING space: 2 time: 500 cost: 6000 requiresBaseFunc: [WORKS] listOrder: 20500 - name: STR_LASER_PISTOL_MIB_CLIP category: STR_BATTERIES requires: - STR_LASER_PISTOL_MIB_MANUFACTURING space: 4 time: 20 cost: 600 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 20510 - name: STR_LASER_RIFLE_MIB category: STR_WEAPON requires: - STR_LASER_RIFLE_MIB_MANUFACTURING space: 3 time: 750 cost: 15000 requiresBaseFunc: [WORKS] listOrder: 21800 - name: STR_LASER_RIFLE_MIB_CLIP category: STR_BATTERIES requires: - STR_LASER_RIFLE_MIB_MANUFACTURING space: 4 time: 25 cost: 1000 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 21810 - name: STR_HEAVY_LASER_MIB category: STR_WEAPON requires: - STR_HEAVY_LASER_MIB_MANUFACTURING space: 4 time: 1100 cost: 24000 requiresBaseFunc: [WORKS] listOrder: 30080 - name: STR_HEAVY_LASER_MIB_CLIP category: STR_BATTERIES requires: - STR_HEAVY_LASER_MIB_MANUFACTURING space: 4 time: 35 cost: 1200 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 30090 - name: STR_NUCLEAR_LASER_PISTOL category: STR_WEAPON requires: - STR_NUCLEAR_LASER_PISTOL space: 2 time: 800 cost: 8000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 20520 - name: STR_NUCLEAR_LASER_RIFLE category: STR_WEAPON requires: - STR_NUCLEAR_LASER_RIFLE space: 3 time: 1200 cost: 20000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 21820 - name: STR_LASER_SNIPER_RIFLE category: STR_WEAPON requires: - STR_LASER_SNIPER_RIFLE space: 3 time: 1750 cost: 25000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 22300 - name: STR_LASER_CARBINE category: STR_WEAPON requires: - STR_ADVANCED_LASER_WEAPONS - STR_LASER_CARBINE space: 3 time: 1050 cost: 18000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 21830 - name: STR_LASER_SHOTGUN category: STR_WEAPON requires: - STR_ADVANCED_LASER_WEAPONS - STR_LASER_SHOTGUN space: 3 time: 1800 cost: 15000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 22800 - name: STR_NUCLEAR_HEAVY_LASER category: STR_WEAPON requires: - STR_NUCLEAR_HEAVY_LASER space: 4 time: 1600 cost: 32000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 30100 - name: STR_SCATTER_LASER category: STR_WEAPON requires: - STR_SCATTER_LASER space: 4 time: 3000 cost: 38000 requiredItems: STR_ELERIUM_115: 15 requiresBaseFunc: [WORKS] listOrder: 30860 - name: STR_HYDRA_LASER category: STR_WEAPON requires: - STR_HYDRA_LASER space: 3 time: 600 cost: 11000 requiresBaseFunc: [WORKS] listOrder: 21780 - name: STR_HYDRA_LASER_CLIP category: STR_BATTERIES requires: - STR_HYDRA_LASER - STR_POWER_SOURCE_MINIATURIZATION space: 4 time: 24 cost: 750 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 21781 - name: STR_WARP_RIFLE category: STR_WEAPON requires: - STR_WARP_RIFLE - STR_WARP_WEAPONS space: 3 time: 2450 cost: 40000 requiresBaseFunc: [WORKS] listOrder: 21935 - name: STR_WARP_RIFLE_CLIP category: STR_BATTERIES requires: - STR_WARP_RIFLE - STR_POWER_SOURCE_MINIATURIZATION - STR_WARP_WEAPONS space: 4 time: 50 cost: 14600 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 21936 - name: STR_WARP_CANNON category: STR_WEAPON requires: - STR_WARP_CANNON - STR_WARP_WEAPONS space: 10 time: 3600 cost: 52000 requiresBaseFunc: [WORKS] listOrder: 30720 - name: STR_WARP_CANNON_CLIP category: STR_BATTERIES requires: - STR_WARP_CANNON - STR_POWER_SOURCE_MINIATURIZATION - STR_WARP_WEAPONS space: 6 time: 75 cost: 18300 requiredItems: STR_ELERIUM_115: 10 requiresBaseFunc: [WORKS] listOrder: 30721 - name: STR_XCOM_CYBERDISC_LASER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_XCOM_CYBERDISC - STR_LASER_CANNON space: 10 time: 400 cost: 15000 requiredItems: STR_CYBERDISC_CORPSE: 1 STR_UFO_NAVIGATION: 1 STR_GRAV_MODULE: 2 requiresBaseFunc: [WORKS] listOrder: 11560 - name: STR_XCOM_CYBERDISC_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_XCOM_CYBERDISC - STR_PLASMA_WEAPONS_CALIBRATION space: 10 time: 400 cost: 15000 requiredItems: STR_CYBERDISC_CORPSE: 1 STR_UFO_NAVIGATION: 1 STR_GRAV_MODULE: 2 requiresBaseFunc: [WORKS] listOrder: 11660 - name: STR_GRAVMODULE_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_GRAVMODULE_ARMOR space: 5 time: 200 cost: 2000 requiredItems: STR_GRAV_MODULE: 1 STR_DURATHREAD: 2 requiresBaseFunc: [WORKS] listOrder: 16760 - name: STR_JUMP_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_JUMP_ARMOR space: 12 time: 2400 cost: 28000 requiredItems: STR_ALIEN_ALLOYS: 3 STR_GRAV_MODULE: 1 requiresBaseFunc: [WORKS] listOrder: 16910 - name: STR_ALLOY_VEST category: STR_PERSONAL_ARMOR requires: - STR_ALLOY_VEST space: 8 time: 800 cost: 20000 requiredItems: STR_ALIEN_ALLOYS: 4 requiresBaseFunc: [WORKS] listOrder: 16860 - name: STR_HEAVY_TACTICAL_SUIT category: STR_PERSONAL_ARMOR requires: - STR_HEAVY_TACTICAL_SUIT space: 8 time: 1300 cost: 50000 requiredItems: STR_DURATHREAD: 5 requiresBaseFunc: [WORKS] listOrder: 16880 - name: STR_HEAVY_TRITANIUM_SUIT category: STR_PERSONAL_ARMOR requires: - STR_HEAVY_TRITANIUM_SUIT space: 8 time: 1600 cost: 45000 requiredItems: STR_DURATHREAD: 5 STR_ALIEN_ALLOYS: 6 requiresBaseFunc: [WORKS] listOrder: 16890 - name: STR_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_PERSONAL_ARMOR space: 12 time: 2500 cost: 38000 requiredItems: STR_ALIEN_ALLOYS: 4 requiresBaseFunc: [WORKS] listOrder: 16900 - name: STR_CYBER_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_CYBER_ARMOR space: 12 time: 3000 cost: 92000 requiredItems: STR_ALIEN_ALLOYS: 6 requiresBaseFunc: [WORKS] listOrder: 16920 - name: STR_POWER_SUIT category: STR_PERSONAL_ARMOR requires: - STR_POWER_SUIT space: 16 time: 5000 cost: 280000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 4 STR_OPTRONIC_PARTS: 4 requiresBaseFunc: [WORKS] listOrder: 16990 - name: STR_JUGGERNAUT_SUIT category: STR_PERSONAL_ARMOR requires: - STR_JUGGERNAUT_SUIT space: 22 time: 4000 cost: 200000 requiredItems: STR_AQUA_PLASTICS: 10 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 6 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 17050 - name: STR_STORMTROOPER_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_STORMTROOPER_ARMOR space: 16 time: 5600 cost: 250000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 4 STR_GRAV_MODULE: 2 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 17030 - name: STR_SYNTHSUIT category: STR_PERSONAL_ARMOR requires: - STR_SYNTHSUIT space: 20 time: 2700 cost: 84000 requiredItems: STR_SYNTHMUSCLES: 1 requiresBaseFunc: [WORKS] listOrder: 16930 - name: STR_ASSAULT_SUIT category: STR_PERSONAL_ARMOR requires: - STR_ASSAULT_SUIT space: 14 time: 3700 cost: 175000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 2 STR_SYNTHMUSCLES: 1 requiresBaseFunc: [WORKS] listOrder: 16970 - name: STR_FLYING_SUIT category: STR_PERSONAL_ARMOR requires: - STR_FLYING_SUIT space: 16 time: 1200 cost: 320000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 STR_GRAV_MODULE: 2 STR_OPTRONIC_PARTS: 4 requiresBaseFunc: [WORKS] listOrder: 17010 - name: STR_REPAIR_PERSONAL_ARMOR category: STR_MAINTENANCE requires: - STR_PERSONAL_ARMOR space: 12 time: 200 cost: 5000 requiredItems: STR_CORPSE_ARMOR: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_PERSONAL_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 27010 - name: STR_REPAIR_CYBER_ARMOR category: STR_MAINTENANCE requires: - STR_CYBER_ARMOR space: 16 time: 300 cost: 15000 requiredItems: STR_CYBER_ARMOR_CORPSE: 1 STR_ALIEN_ALLOYS: 2 producedItems: STR_CYBER_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206010 - name: STR_REPAIR_GRAVMODULE_ARMOR category: STR_MAINTENANCE requires: - STR_GRAVMODULE_ARMOR space: 8 time: 100 cost: 2500 requiredItems: STR_CORPSE_GRAVMODULE_ARMOR: 1 producedItems: STR_GRAVMODULE_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 26100 - name: STR_REPAIR_JUMP_ARMOR category: STR_MAINTENANCE requires: - STR_JUMP_ARMOR space: 12 time: 200 cost: 7000 requiredItems: STR_CORPSE_JUMP_ARMOR: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_JUMP_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206000 - name: STR_REPAIR_STORMTROOPER_ARMOR category: STR_MAINTENANCE requires: - STR_STORMTROOPER_ARMOR space: 16 time: 700 cost: 12000 requiredItems: STR_STORMTROOPER_ARMOR_CORPSE: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 producedItems: STR_STORMTROOPER_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206150 - name: STR_REPAIR_JUGGERNAUT_SUIT category: STR_MAINTENANCE requires: - STR_JUGGERNAUT_SUIT space: 22 time: 650 cost: 18000 requiredItems: STR_JUGGERNAUT_SUIT_CORPSE: 1 STR_ALIEN_ALLOYS: 4 STR_ALIEN_ELECTRONICS: 1 producedItems: STR_JUGGERNAUT_SUIT: 1 requiresBaseFunc: [WORKS] listOrder: 206200 - name: STR_REPAIR_POWER_SUIT category: STR_MAINTENANCE requires: - STR_POWER_SUIT space: 16 time: 500 cost: 10000 requiredItems: STR_CORPSE_SUIT: 1 STR_ALIEN_ALLOYS: 2 STR_OPTRONIC_PARTS: 2 producedItems: STR_POWER_SUIT: 1 requiresBaseFunc: [WORKS] listOrder: 206100 - name: STR_REPAIR_FLYING_SUIT category: STR_MAINTENANCE requires: - STR_FLYING_SUIT space: 16 time: 700 cost: 12000 requiredItems: STR_CORPSE_FLYING_SUIT: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 producedItems: STR_FLYING_SUIT: 1 requiresBaseFunc: [WORKS] listOrder: 206120 - name: STR_MICROGRAV category: STR_COMPONENTS requires: - STR_GRAV_MODULE_CONSTRUCTION space: 3 time: 500 cost: 3200 requiredItems: STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 61040 - name: STR_GRAV_MODULE category: STR_COMPONENTS requires: - STR_GRAV_MODULE_CONSTRUCTION space: 4 time: 800 cost: 10000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 61050 - name: STR_GRAV_MODULE_EXTRACTION category: STR_BIOEXTRACTION requires: - STR_FLOATER_AUTOPSY space: 4 time: 200 cost: 100 requiredItems: STR_FLOATER_CORPSE: 1 producedItems: STR_GRAV_MODULE: 1 requiresBaseFunc: [BIOLAB] listOrder: 209400 - name: STR_GRAV_MODULE_EXTRACTION_LEGIONNAIRE category: STR_BIOEXTRACTION requires: - STR_FLOATER_LEGIONNAIRE_AUTOPSY space: 4 time: 250 cost: 100 requiredItems: STR_FLOATER_LEGIONNAIRE_CORPSE: 1 producedItems: STR_GRAV_MODULE: 1 requiresBaseFunc: [BIOLAB] listOrder: 209403 - name: STR_TANK_MASS_DRIVER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_MASS_DRIVER space: 25 time: 6000 cost: 500000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11300 - name: STR_MEDICAL_DRONE_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_MEDICAL_DRONE space: 25 time: 800 cost: 50000 requiresBaseFunc: [WORKS] producedItems: STR_MEDICAL_DRONE: 1 listOrder: 10970 - name: STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_SMALL_TANK_ROCKET_LAUNCHER space: 25 time: 750 cost: 50000 requiresBaseFunc: [WORKS] producedItems: STR_SMALL_TANK_ROCKET_LAUNCHER: 1 listOrder: 10921 - name: STR_SCOUT_DRONE_ROCKETS category: STR_HWP_CANNON_SHELLS requires: - STR_SMALL_TANK_ROCKET_LAUNCHER space: 3 time: 110 cost: 5500 requiresBaseFunc: [WORKS] listOrder: 10923 - name: STR_ALIEN_DRONE_ADAPTATION category: STR_MAINTENANCE requires: - STR_XCOM_FLYING_DRONE space: 10 time: 30 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_DRONE_CORPSE: 1 STR_MICROGRAV: 1 producedItems: STR_XCOM_FLYING_DRONE: 1 listOrder: 220080 - name: STR_ALIEN_DRONE_PROCESSING category: STR_COMPONENTS requires: - STR_ALIEN_DRONE_AUTOPSY space: 1 time: 10 cost: 5 requiredItems: STR_ALIEN_DRONE_TERRORIST: 1 producedItems: STR_XCOM_FLYING_DRONE: 1 listOrder: 220081 - name: STR_XCOM_FLYING_DRONE category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_XCOM_FLYING_DRONE space: 25 time: 2500 cost: 28000 requiresBaseFunc: [WORKS] requiredItems: STR_MICROGRAV: 2 listOrder: 10925 - name: STR_LARGE_ALIEN_DRONE_ADAPTATION category: STR_MAINTENANCE requires: - STR_XCOM_LARGE_FLYING_DRONE space: 25 time: 100 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_LARGE_ALIEN_DRONE_CORPSE: 1 STR_GRAV_MODULE: 2 producedItems: STR_XCOM_LARGE_FLYING_DRONE: 1 listOrder: 220090 - name: STR_LARGE_ALIEN_DRONE_PROCESSING category: STR_COMPONENTS requires: - STR_LARGE_ALIEN_DRONE_AUTOPSY space: 5 time: 30 cost: 55 requiredItems: STR_LARGE_ALIEN_DRONE_TERRORIST: 1 producedItems: STR_XCOM_LARGE_FLYING_DRONE: 1 listOrder: 220091 - name: STR_XCOM_LARGE_FLYING_DRONE category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_XCOM_LARGE_FLYING_DRONE space: 25 time: 5500 cost: 300000 requiresBaseFunc: [WORKS] requiredItems: STR_GRAV_MODULE: 4 listOrder: 10926 - name: STR_HOVERTANK_MASS_DRIVER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_MASS_DRIVER space: 30 time: 9000 cost: 950000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 20 STR_GRAV_MODULE: 6 listOrder: 11370 - name: STR_TANK_GAUSS category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_GAUSS space: 25 time: 7000 cost: 750000 requiredItems: STR_ALIEN_ALLOYS: 24 STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 11400 - name: STR_HOVERTANK_GAUSS category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_GAUSS space: 30 time: 10000 cost: 1000000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 25 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11470 - name: STR_HWP_GAUSS_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_TANK_GAUSS space: 3 time: 900 cost: 288000 requiresBaseFunc: [WORKS] listOrder: 11480 - name: STR_TANK_GAUSS_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_GAUSS space: 25 time: 1000 cost: 375000 requiredItems: STR_TANK_GAUSS_RECOVER: 1 STR_ALIEN_ALLOYS: 12 producedItems: STR_TANK_GAUSS: 1 listOrder: 207000 - name: STR_HOVERTANK_FLAMER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_FLAMER space: 30 time: 8000 cost: 790000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11294 - name: STR_HOVERTANK_LASER_CANNON_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_LASER_CANNON space: 30 time: 600 requiredItems: STR_HOVERTANK_LASER_CANNON_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_LASER_CANNON: 1 cost: 400000 listOrder: 207050 - name: STR_HOVERTANK_PLASMA_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_PLASMA space: 30 time: 600 requiredItems: STR_HOVERTANK_PLASMA_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_PLASMA: 1 cost: 425000 listOrder: 207080 - name: STR_HOVERTANK_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_ROCKET_LAUNCHER space: 30 time: 600 cost: 400000 requiredItems: STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_ROCKET_LAUNCHER: 1 listOrder: 207020 - name: STR_TANK_FLAMER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_FLAMER space: 25 time: 5000 cost: 395000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11290 - name: STR_TANK_FLAMER_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_FLAMER space: 25 time: 450 cost: 200000 requiredItems: STR_TANK_FLAMER_RECOVER: 1 STR_ALIEN_ALLOYS: 12 producedItems: STR_TANK_FLAMER: 1 listOrder: 206880 - name: STR_TANK_MINIROCKET category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_MINIROCKET space: 25 time: 5000 cost: 395000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11195 - name: STR_TANK_MINIROCKET_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_MINIROCKET space: 25 time: 450 cost: 200000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_MINIROCKET_RECOVER: 1 producedItems: STR_TANK_MINIROCKET: 1 listOrder: 206890 - name: STR_HWP_MINIROCKETS_HE category: STR_HWP_CANNON_SHELLS requires: - STR_TANK_MINIROCKET space: 3 time: 250 cost: 14500 requiresBaseFunc: [WORKS] listOrder: 11199 - name: STR_HWP_MINIROCKETS_I category: STR_HWP_CANNON_SHELLS requires: - STR_TANK_MINIROCKET space: 3 time: 250 cost: 14500 requiresBaseFunc: [WORKS] listOrder: 11200 - name: STR_HOVERTANK_FLAMER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_FLAMER space: 30 time: 600 cost: 400000 requiredItems: STR_HOVERTANK_FLAMER_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_FLAMER: 1 listOrder: 207020 - name: STR_HOVERTANK_MINIROCKET category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_MINIROCKET space: 30 time: 8000 cost: 790000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11197 - name: STR_HOVERTANK_MINIROCKET_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_MINIROCKET space: 30 time: 600 cost: 400000 requiredItems: STR_HOVERTANK_MINIROCKET_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_MINIROCKET: 1 listOrder: 207018 - name: STR_HOVERTANK_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_LAUNCHER space: 30 time: 600 cost: 450000 requiredItems: STR_HOVERTANK_LAUNCHER_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 10 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_LAUNCHER: 1 listOrder: 207100 - name: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER space: 30 time: 600 cost: 400000 requiredItems: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER: 1 listOrder: 207023 - name: STR_HOVERTANK_MASS_DRIVER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_MASS_DRIVER space: 30 time: 600 cost: 475000 requiredItems: STR_HOVERTANK_MASS_DRIVER_RECOVER: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 10 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_MASS_DRIVER: 1 listOrder: 207060 - name: STR_HOVERTANK_GAUSS_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_GAUSS space: 30 time: 600 cost: 500000 requiredItems: STR_HOVERTANK_GAUSS_RECOVER: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 12 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_GAUSS: 1 listOrder: 207070 - name: STR_COELACANTH_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_COELACANTH_ARMOR space: 30 time: 3000 cost: 300000 requiredItems: STR_AQUA_PLASTICS: 10 producedItems: STR_COELACANTH_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 10980 - name: STR_COELACANTH_GAS_CANNON_AP_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_COELACANTH_ARMOR space: 5 time: 14 cost: 2200 requiresBaseFunc: [WORKS] listOrder: 10982 - name: STR_COELACANTH_ARMOR_REPAIR category: STR_MAINTENANCE requires: - STR_COELACANTH_ARMOR space: 30 time: 600 cost: 50000 requiredItems: STR_RECOVER_COELACANTH_ARMOR: 1 STR_AQUA_PLASTICS: 5 producedItems: STR_COELACANTH_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206760 - name: STR_GUNSHIP_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_GUNSHIP_ARMOR space: 30 time: 4500 cost: 840000 requiredItems: STR_GRAV_MODULE: 4 STR_ALIEN_ALLOYS: 14 producedItems: STR_GUNSHIP_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 16350 - name: STR_GUNSHIP_AC_AA_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_GUNSHIP_ARMOR space: 5 time: 100 cost: 1000 requiredItems: STR_ALIEN_ALLOYS: 2 producedItems: STR_GUNSHIP_AC_AA_AMMO: 1 requiresBaseFunc: [WORKS] listOrder: 10940 - name: STR_GUNSHIP_ARMOR_REPAIR category: STR_MAINTENANCE requires: - STR_GUNSHIP_ARMOR space: 30 time: 500 cost: 420000 requiredItems: STR_RECOVER_GUNSHIP_ARMOR: 1 STR_GRAV_MODULE: 1 STR_ALIEN_ALLOYS: 2 producedItems: STR_GUNSHIP_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206700 - name: STR_HWP_MASS_DRIVER_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_TANK_MASS_DRIVER space: 3 time: 900 cost: 108000 requiresBaseFunc: [WORKS] listOrder: 11380 - name: STR_TANK_MASS_DRIVER_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_MASS_DRIVER space: 25 time: 600 cost: 250000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_MASS_DRIVER_RECOVER: 1 producedItems: STR_TANK_MASS_DRIVER: 1 listOrder: 206990 - name: STR_TANK_LASER_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_LASER_CANNON - STR_HWP space: 25 cost: 500000 time: 6000 requiredItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 24 requiresBaseFunc: [WORKS] listOrder: 11500 - name: STR_TANK_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_PLASMA space: 25 time: 6000 cost: 700000 requiredItems: STR_ALIEN_ALLOYS: 24 STR_ELERIUM_115: 15 requiresBaseFunc: [WORKS] listOrder: 11600 - name: STR_TANK_PLASMA_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_PLASMA space: 25 time: 600 cost: 275000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_PLASMA_RECOVER: 1 STR_ELERIUM_115: 7 producedItems: STR_TANK_PLASMA: 1 listOrder: 207010 - name: STR_HOVERTANK_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_PLASMA space: 30 time: 9000 cost: 950000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 30 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11700 - name: STR_TANK_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_ROCKET_LAUNCHER space: 25 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11100 - name: STR_TANK_TRITANIUM_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER space: 25 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11185 - name: STR_HOVERTANK_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_ROCKET_LAUNCHER space: 30 time: 8000 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11170 - name: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER space: 30 time: 8000 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11190 - name: STR_HWP_TRITANIUM_ROCKETS category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_TRITANIUM_ROCKETS space: 3 time: 160 cost: 4800 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 11192 - name: STR_HOVERTANK_LASER_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_LASER_CANNON space: 30 time: 8000 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11570 - name: STR_HOVERTANK_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_LAUNCHER space: 30 time: 8000 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11770 - name: STR_HWP_FUSION_BOMB category: STR_HWP_CANNON_SHELLS requires: - STR_HOVERTANK_LAUNCHER space: 25 time: 210 cost: 8000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 11780 - name: STR_SECTOPOD_LASER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_LASER_CANNON - STR_SECTOPOD_CONSTRUCTION space: 30 time: 3000 cost: 400000 requiredItems: STR_SECTOPOD_CORPSE: 1 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_ALIEN_ELECTRONICS: 3 requiresBaseFunc: [WORKS] listOrder: 16409 - name: STR_SECTOPOD_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_PLASMA_CANNON - STR_SECTOPOD_CONSTRUCTION space: 30 time: 3000 cost: 400000 requiredItems: STR_SECTOPOD_CORPSE: 1 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_ALIEN_ELECTRONICS: 3 requiresBaseFunc: [WORKS] listOrder: 16410 - name: STR_SECTOPOD_MINIGUN category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_MINIGUN - STR_SECTOPOD_CONSTRUCTION space: 30 time: 3000 cost: 400000 requiredItems: STR_SECTOPOD_CORPSE: 1 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_ALIEN_ELECTRONICS: 3 requiresBaseFunc: [WORKS] listOrder: 16401 - name: STR_TANK_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_CANNON space: 25 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11000 - name: STR_HWP_CANNON_SHELLS category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_CANNON_SHELLS space: 3 time: 300 cost: 1500 requiresBaseFunc: [WORKS] listOrder: 11080 - name: STR_TANK_CANNON_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_CANNON space: 25 time: 450 cost: 200000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_CANNON_RECOVER: 1 producedItems: STR_TANK_CANNON: 1 listOrder: 206820 - name: STR_HWP_ROCKETS category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_ROCKETS space: 3 time: 160 cost: 4800 requiresBaseFunc: [WORKS] listOrder: 11180 - name: STR_TANK_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_ROCKET_LAUNCHER space: 25 time: 450 cost: 200000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_ROCKET_LAUNCHER_RECOVER: 1 producedItems: STR_TANK_ROCKET_LAUNCHER: 1 listOrder: 206840 - name: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER space: 25 time: 450 cost: 200000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: 1 producedItems: STR_TANK_TRITANIUM_ROCKET_LAUNCHER: 1 listOrder: 206845 - name: STR_TANK_MINIGUN category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_MINIGUN space: 25 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11209 - name: STR_HWP_MINIGUN_CLIP category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_MINIGUN_CLIP space: 3 time: 45 cost: 10800 requiresBaseFunc: [WORKS] listOrder: 11280 - name: STR_TANK_MINIGUN_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_MINIGUN space: 25 time: 450 cost: 200000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_MINIGUN_RECOVER: 1 producedItems: STR_TANK_MINIGUN: 1 listOrder: 206900 - name: STR_TANK_LASER_CANNON_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_LASER_CANNON - STR_HWP space: 25 time: 600 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_LASER_CANNON_RECOVER: 1 STR_ELERIUM_115: 2 producedItems: STR_TANK_LASER_CANNON: 1 cost: 250000 listOrder: 206950 - name: STR_ENFORCER_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_ENFORCER_ARMOR space: 25 time: 6500 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_ELERIUM_115: 12 STR_OPTRONIC_PARTS: 4 producedItems: STR_ENFORCER_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 16500 - name: STR_ENFORCER_ARMOR_REPAIR category: STR_MAINTENANCE requires: - STR_ENFORCER_ARMOR space: 25 time: 750 requiredItems: STR_ENFORCER_CORPSE: 1 STR_ELERIUM_115: 4 STR_OPTRONIC_PARTS: 2 producedItems: STR_ENFORCER_ARMOR: 1 cost: 400000 listOrder: 207200 - name: STR_INCINERATOR category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_INCINERATOR - STR_INCINERATOR_CLIP space: 4 time: 900 cost: 94000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 34700 - name: STR_INCINERATOR_CLIP category: STR_AMMUNITION requires: - STR_PLASMA_WEAPONS - STR_INCINERATOR_CLIP space: 4 time: 80 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 34710 - name: STR_PLASMA_PISTOL category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP space: 3 time: 2400 cost: 56000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 20600 - name: STR_PLASMA_PISTOL_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_PISTOL_CLIP space: 4 time: 60 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 20610 - name: STR_PLASMA_SUB category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP space: 4 time: 2800 cost: 70000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 20990 - name: STR_PLASMA_SUB_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SUB_CLIP space: 4 time: 70 cost: 2100 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 21000 - name: STR_PLASMA_RIFLE category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP space: 4 time: 3300 cost: 88000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21889 - name: STR_PLASMA_RIFLE_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_RIFLE_CLIP space: 4 time: 80 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 21890 - name: STR_HEAVY_PLASMA category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP space: 4 time: 4000 cost: 122000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21900 - name: STR_HEAVY_PLASMA_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_HEAVY_PLASMA_CLIP space: 4 time: 80 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 21910 - name: STR_PRECISION_PLASMA category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP space: 4 time: 4500 cost: 142000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 21920 - name: STR_PRECISION_PLASMA_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PRECISION_PLASMA_CLIP space: 4 time: 100 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 21930 - name: STR_LAUNCHER_ELERIUM category: STR_MISSILES requires: - STR_LAUNCHER_ELERIUM space: 2 time: 200 cost: 6700 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 34140 - name: STR_PLASMA_SNIPER_RIFLE category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP space: 4 time: 3500 cost: 102000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22330 - name: STR_PLASMA_SNIPER_RIFLE_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SNIPER_RIFLE_CLIP space: 4 time: 70 cost: 2600 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 22340 - name: STR_PLASMA_DESTROYER category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP space: 6 time: 4500 cost: 152000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 30690 - name: STR_PLASMA_DESTROYER_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_DESTROYER_CLIP space: 4 time: 80 cost: 6500 requiredItems: STR_ELERIUM_115: 4 requiresBaseFunc: [WORKS] listOrder: 30700 - name: STR_PLASMA_CASTER category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP space: 6 time: 1180 cost: 700 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20615 - name: STR_PLASMA_CASTER_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_CASTER_CLIP space: 4 time: 80 cost: 1500 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 20616 - name: STR_CHEMOGUN category: STR_WEAPON requires: - STR_CHEMOGUN space: 5 time: 150 cost: 8000 requiresBaseFunc: [WORKS] listOrder: 22980 - name: STR_CHEMOGUN_CLIP category: STR_AMMUNITION requires: - STR_CHEMOGUN space: 7 time: 120 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 22990 - name: STR_CHEMOGUN_EXTINGUISHER_CLIP category: STR_AMMUNITION requires: - STR_EXTINGUISHER_TANKS space: 7 time: 100 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 22993 - name: STR_CHEMPISTOL category: STR_WEAPON requires: - STR_CHEMPISTOL space: 5 time: 120 cost: 7000 requiresBaseFunc: [WORKS] listOrder: 20530 - name: STR_CHEMPISTOL_CLIP category: STR_AMMUNITION requires: - STR_CHEMPISTOL space: 7 time: 120 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 20540 - name: STR_CHEMPISTOL_EXTINGUISHER_CLIP category: STR_AMMUNITION requires: - STR_EXTINGUISHER_TANKS space: 7 time: 100 cost: 1500 requiresBaseFunc: [WORKS] listOrder: 20543 - name: STR_CANISTER_GUN category: STR_WEAPON requires: - STR_CANISTER_GUN - STR_CANISTER_GUN_AMMO space: 5 time: 800 cost: 70000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 21940 - name: STR_CANISTER_GUN_CLIP_CH category: STR_AMMUNITION requires: - STR_ALIEN_GARDENS - STR_CANISTER_GUN_CLIP_CH space: 7 time: 120 cost: 5000 requiresBaseFunc: [WORKS] listOrder: 21950 - name: STR_CANISTER_GUN_CLIP_I category: STR_AMMUNITION requires: - STR_ALIEN_GARDENS - STR_CANISTER_GUN_CLIP_I space: 7 time: 120 cost: 5000 requiresBaseFunc: [WORKS] listOrder: 21960 - name: STR_TOXIGUN category: STR_WEAPON requires: - STR_TOXIGUN - STR_TOXIGUN_FLASK space: 5 time: 700 cost: 54000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 23000 - name: STR_TOXIGUN_FLASK category: STR_AMMUNITION requires: - STR_ALIEN_GARDENS - STR_TOXIGUN_FLASK space: 7 time: 120 cost: 4500 requiresBaseFunc: [WORKS] listOrder: 23010 - name: STR_LASER_CUTTER category: STR_WEAPON requires: - STR_LASER_CUTTER space: 4 time: 600 cost: 110000 requiresBaseFunc: [WORKS] listOrder: 46095 - name: STR_LASER_CUTTER_BATTERY category: STR_BATTERIES requires: - STR_LASER_CUTTER space: 1 time: 75 cost: 28000 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 46096 - name: STR_FUSION_TORCH category: STR_WEAPON requires: - STR_FUSION_TORCH space: 4 time: 800 cost: 250000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 46100 - name: STR_FUSION_TORCH_POWER_CELL category: STR_BATTERIES requires: - STR_FUSION_TORCH_POWER_CELL space: 1 time: 100 cost: 50000 requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 46110 - name: STR_MOTION_SCANNER category: STR_EQUIPMENT requires: - STR_MOTION_SCANNER space: 4 time: 520 cost: 34000 requiresBaseFunc: [WORKS] listOrder: 46150 - name: STR_TRITANIUM_HANDCUFFS category: STR_WEAPON requires: - STR_TRITANIUM_HANDCUFFS space: 2 time: 25 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 45691 - name: STR_CROSSBOW_TRITANIUM_BOLTS category: STR_AMMUNITION requires: - STR_CROSSBOW_TRITANIUM_BOLTS space: 5 time: 300 cost: 4300 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 17651 - name: STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS category: STR_AMMUNITION requires: - STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS space: 5 time: 350 cost: 4700 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 17671 - name: STR_QUILLBOW category: STR_WEAPON requires: - STR_QUILLBOW space: 5 time: 400 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_SPIKEBOAR_CORPSE: 1 listOrder: 17674 - name: STR_QUILLBOW_BOLTS category: STR_AMMUNITION requires: - STR_QUILLBOW space: 1 time: 50 cost: 500 requiresBaseFunc: [WORKS] listOrder: 17675 - name: STR_QUILLBOW_POISON_BOLTS category: STR_AMMUNITION requires: - STR_QUILLBOW - STR_BIOLOGICAL_WARFARE space: 1 time: 350 cost: 2700 requiresBaseFunc: [WORKS] listOrder: 17676 - name: STR_QUILLBOW_HE_BOLTS category: STR_AMMUNITION requires: - STR_QUILLBOW - STR_EXPLOSIVES_LICENCE space: 1 time: 75 cost: 800 requiresBaseFunc: [WORKS] listOrder: 17677 - name: STR_DART_PISTOL category: STR_WEAPON requires: - STR_DART_PISTOL space: 2 time: 500 cost: 2600 requiresBaseFunc: [WORKS] listOrder: 18960 - name: STR_DART_PISTOL_CLIP_A category: STR_AMMUNITION requires: - STR_DART_PISTOL space: 1 time: 360 cost: 1600 requiresBaseFunc: [WORKS] listOrder: 18970 - name: STR_DART_PISTOL_CLIP_B category: STR_AMMUNITION requires: - STR_DART_PISTOL_CLIP_B space: 1 time: 400 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 18980 - name: STR_DART_PISTOL_CLIP_C category: STR_AMMUNITION requires: - STR_DART_PISTOL_CLIP_C space: 1 time: 400 cost: 2700 requiresBaseFunc: [WORKS] listOrder: 18990 - name: STR_DART_RIFLE category: STR_WEAPON requires: - STR_DART_RIFLE space: 2 time: 600 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 19100 - name: STR_DART_RIFLE_CLIP_A category: STR_AMMUNITION requires: - STR_DART_RIFLE space: 1 time: 420 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 19110 - name: STR_DART_RIFLE_CLIP_B category: STR_AMMUNITION requires: - STR_DART_RIFLE_CLIP_B space: 1 time: 500 cost: 2600 requiresBaseFunc: [WORKS] listOrder: 19120 - name: STR_DART_RIFLE_CLIP_C category: STR_AMMUNITION requires: - STR_DART_RIFLE_CLIP_C space: 1 time: 500 cost: 3200 requiresBaseFunc: [WORKS] listOrder: 19130 - name: STR_HARPOON_AA_CLIP category: STR_AMMUNITION requires: - STR_HARPOON_AA_CLIP_MANUFACTURING space: 2 time: 50 cost: 450 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21013 - name: STR_MEDGAS_GRENADE category: STR_WEAPON requires: - STR_MEDGAS_GRENADE space: 2 time: 440 cost: 250 requiresBaseFunc: [WORKS] listOrder: 19300 - name: STR_STUN_GRENADE category: STR_WEAPON requires: - STR_STUN_GRENADE space: 2 time: 200 cost: 5100 requiredItems: STR_STUN_BOMB: 1 requiresBaseFunc: [WORKS] listOrder: 38600 - name: STR_ELERIUM_MACE category: STR_WEAPON requires: - STR_ELERIUM_MACE space: 3 time: 600 cost: 56000 requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 3 requiresBaseFunc: [WORKS] listOrder: 18820 - name: STR_DOUBLE_BARRELED_BUCKSHOT_AA category: STR_AMMUNITION requires: - STR_DOUBLE_BARRELED_BUCKSHOT_AA_MANUFACTURING space: 2 time: 15 cost: 50 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22465 - name: STR_BLACKOPS_LMG_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_LMG_AA_CLIP_MANUFACTURING space: 2 time: 30 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 31020 - name: STR_HMG_AA_CLIP category: STR_AMMUNITION requires: - STR_HMG_AA_CLIP_MANUFACTURING space: 2 time: 30 cost: 400 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 31220 - name: STR_CHAINGUN_AA_CLIP category: STR_AMMUNITION requires: - STR_CHAINGUN_AA_CLIP_MANUFACTURING space: 5 time: 45 cost: 2000 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 31290 - name: STR_LIGHT_MINIGUN_AA_CLIP category: STR_AMMUNITION requires: - STR_LIGHT_MINIGUN_AA_CLIP_MANUFACTURING space: 2 time: 40 cost: 1200 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 30770 - name: STR_MINIGUN_AA_CLIP category: STR_AMMUNITION requires: - STR_MINIGUN_AA_CLIP_MANUFACTURING space: 2 time: 50 cost: 3000 requiredItems: STR_ALIEN_ALLOYS: 12 requiresBaseFunc: [WORKS] listOrder: 30800 - name: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP_MANUFACTURING space: 2 time: 60 cost: 400 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22120 - name: STR_SMG_AA_CLIP category: STR_AMMUNITION requires: - STR_SMG_AA_CLIP_MANUFACTURING space: 2 time: 30 cost: 340 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20870 - name: STR_UAC_SHOTGUN_AA_SHELLS category: STR_AMMUNITION requires: - STR_UAC_SHOTGUN_AA_SHELLS_MANUFACTURING space: 2 time: 30 cost: 400 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22666 - name: STR_SHOTGUN_AA_SHELLS category: STR_AMMUNITION requires: - STR_SHOTGUN_AA_SHELLS_MANUFACTURING space: 2 time: 35 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22560 - name: STR_SHOTGUN_AA_SHELLS_AP category: STR_AMMUNITION requires: - STR_SHOTGUN_AA_SHELLS_AP_MANUFACTURING space: 2 time: 35 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22570 - name: STR_BLACKOPS_SPYPISTOL_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_SPYPISTOL_AA_CLIP_MANUFACTURING space: 2 time: 20 cost: 60 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20380 - name: STR_PISTOL_AA_CLIP category: STR_AMMUNITION requires: - STR_PISTOL_AA_CLIP_MANUFACTURING space: 2 time: 25 cost: 100 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20350 - name: STR_UAC_PISTOL_AA_CLIP category: STR_AMMUNITION requires: - STR_UAC_PISTOL_AA_CLIP_MANUFACTURING space: 2 time: 24 cost: 120 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20386 - name: STR_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_RIFLE_AA_CLIP_MANUFACTURING space: 2 time: 40 cost: 450 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 21320 - name: STR_BLACKOPS_SMARTRIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_SMARTRIFLE_AA_CLIP_MANUFACTURING space: 3 time: 240 cost: 1400 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 21420 - name: STR_MASS_DRIVER_PISTOL category: STR_WEAPON requires: - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_WEAPONS space: 2 time: 250 cost: 7000 requiresBaseFunc: [WORKS] listOrder: 20420 - name: STR_MASS_DRIVER_PISTOL_CLIP category: STR_AMMUNITION requires: - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_WEAPONS space: 3 time: 65 cost: 1550 requiresBaseFunc: [WORKS] listOrder: 20430 - name: STR_MASS_DRIVER_RIFLE category: STR_WEAPON requires: - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_WEAPONS space: 4 time: 350 cost: 17000 requiresBaseFunc: [WORKS] listOrder: 21700 - name: STR_MASS_DRIVER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_WEAPONS space: 4 time: 85 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 21710 - name: STR_MASS_DRIVER_SNIPER_RIFLE category: STR_WEAPON requires: - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_WEAPONS space: 4 time: 400 cost: 21000 requiresBaseFunc: [WORKS] listOrder: 22240 - name: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_WEAPONS space: 4 time: 125 cost: 3500 requiresBaseFunc: [WORKS] listOrder: 22250 - name: STR_HEAVY_MASS_DRIVER category: STR_WEAPON requires: - STR_HEAVY_MASS_DRIVER - STR_MASS_DRIVER_WEAPONS space: 5 time: 650 cost: 30000 requiresBaseFunc: [WORKS] listOrder: 23600 - name: STR_HEAVY_MASS_DRIVER_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_MASS_DRIVER_CLIP - STR_MASS_DRIVER_WEAPONS space: 6 time: 140 cost: 4800 requiresBaseFunc: [WORKS] listOrder: 23610 - name: STR_GAUSS_PISTOL category: STR_WEAPON requires: - STR_GAUSS_PISTOL - STR_GAUSS_WEAPONS space: 2 time: 350 cost: 11000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 20460 - name: STR_GAUSS_PISTOL_CLIP category: STR_AMMUNITION requires: - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_WEAPONS space: 3 time: 65 cost: 2200 requiresBaseFunc: [WORKS] listOrder: 20470 - name: STR_GAUSS_RIFLE category: STR_WEAPON requires: - STR_GAUSS_RIFLE - STR_GAUSS_WEAPONS space: 4 time: 700 cost: 24000 requiredItems: STR_ELERIUM_115: 8 requiresBaseFunc: [WORKS] listOrder: 21740 - name: STR_GAUSS_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_WEAPONS space: 4 time: 85 cost: 4500 requiresBaseFunc: [WORKS] listOrder: 21750 - name: STR_GAUSS_SNIPER_RIFLE category: STR_WEAPON requires: - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_WEAPONS space: 4 time: 700 cost: 32000 requiredItems: STR_ELERIUM_115: 8 requiresBaseFunc: [WORKS] listOrder: 22280 - name: STR_GAUSS_SNIPER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_WEAPONS space: 4 time: 90 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 22290 - name: STR_HEAVY_GAUSS category: STR_WEAPON requires: - STR_HEAVY_GAUSS - STR_GAUSS_WEAPONS space: 5 time: 1000 cost: 45000 requiresBaseFunc: [WORKS] listOrder: 23620 requiredItems: STR_ELERIUM_115: 12 - name: STR_HEAVY_GAUSS_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_GAUSS_CLIP - STR_GAUSS_WEAPONS space: 6 time: 200 cost: 8500 requiresBaseFunc: [WORKS] listOrder: 23630 - name: STR_ALIEN_ALLOYS category: STR_COMPONENTS requires: - STR_ALLOYS_MANUFACTURING space: 10 time: 100 cost: 15000 requiresBaseFunc: [WORKS] listOrder: 61990 - name: STR_TERRAMITE category: STR_COMPONENTS requires: - STR_TERRAMITE_MANUFACTURING space: 10 time: 90 cost: 45000 requiresBaseFunc: [WORKS] listOrder: 62000 - name: STR_UFO_NAVIGATION category: STR_COMPONENTS requires: - STR_UFO_NAVIGATION - STR_OPTRONICS space: 18 time: 1600 cost: 150000 requiredItems: STR_ALIEN_ALLOYS: 3 STR_OPTRONIC_PARTS: 7 requiresBaseFunc: [WORKS] listOrder: 62020 - name: STR_UFO_POWER_SOURCE category: STR_COMPONENTS requires: - STR_UFO_POWER_SOURCE space: 22 time: 1400 cost: 130000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 requiresBaseFunc: [WORKS] listOrder: 62010 - name: STR_DURATHREAD category: STR_COMPONENTS requires: - STR_DURATHREAD_MANUFACTURING space: 10 time: 60 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 60980 - name: STR_PSI_AMP category: STR_EQUIPMENT requires: - STR_PSI_AMP requiresBaseFunc: [PSILAB, WORKS] space: 6 time: 500 cost: 160000 requiredItems: STR_ELERIUM_115: 1 listOrder: 44000 - name: STR_PSI_AMP_STEREO category: STR_EQUIPMENT requires: - STR_PSI_AMP requiresBaseFunc: [PSILAB, WORKS] space: 6 time: 800 cost: 200000 requiredItems: STR_ELERIUM_115: 2 listOrder: 44010 - name: STR_MIND_PROBE category: STR_EQUIPMENT requires: - STR_MIND_PROBE_MANUFACTURING requiresBaseFunc: [PSILAB, WORKS] space: 4 time: 400 cost: 102000 requiredItems: STR_ELERIUM_115: 1 listOrder: 46200 - name: STR_PSICLONE category: STR_EQUIPMENT requires: - STR_PSICLONE - STR_METAPSYCHOLOGY - STR_DESTROY_EXALT requiresBaseFunc: [WORKS] space: 3 time: 350 cost: 42000 listOrder: 57900 - name: STR_SKULLJACK category: STR_EQUIPMENT requires: - STR_SKULLJACK space: 2 time: 900 cost: 160 requiredItems: STR_PSICLONE: 1 requiresBaseFunc: [WORKS] listOrder: 57930 - name: STR_TRACE_FLARE_X5 category: STR_EQUIPMENT requires: - STR_TRACE_FLARE space: 2 time: 10 cost: 100 requiredItems: STR_ETRACE: 10 producedItems: STR_TRACE_FLARE: 5 listOrder: 46283 - name: STR_ELERIUM_FLARE_X5 category: STR_EQUIPMENT requires: - STR_ELERIUM_FLARE space: 2 time: 25 cost: 500 requiredItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 5 producedItems: STR_ELERIUM_FLARE: 5 requiresBaseFunc: [WORKS] listOrder: 46285 - name: STR_ALIEN_GRENADE category: STR_WEAPON requires: - STR_ALIEN_GRENADE space: 2 time: 200 cost: 6700 requiredItems: STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 38300 - name: STR_INCINERATOR_GRENADE category: STR_WEAPON requires: - STR_INCINERATOR_GRENADE space: 2 time: 250 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 38420 - name: STR_ELERIUM_EXPLOSIVE category: STR_WEAPON requires: - STR_ELERIUM_EXPLOSIVE space: 2 time: 300 cost: 12700 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 38220 - name: STR_ELERIUM_LANDMINE category: STR_WEAPON requires: - STR_ELERIUM_LANDMINE space: 2 time: 250 cost: 9000 requiredItems: STR_ELERIUM_115: 4 requiresBaseFunc: [WORKS] listOrder: 38902 - name: STR_FUSION_BALL_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_FUSION_BALL space: 6 time: 400 cost: 242000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 8000 - name: STR_FUSION_BALL category: STR_CRAFT_AMMUNITION requires: - STR_FUSION_BALL space: 6 time: 600 cost: 28000 requiredItems: STR_ELERIUM_115: 8 requiresBaseFunc: [WORKS] listOrder: 8010 - name: STR_PLASMA_BEAM category: STR_CRAFT_WEAPON requires: - STR_PLASMA_CANNON space: 8 time: 500 cost: 226000 requiredItems: STR_ELERIUM_115: 15 requiresBaseFunc: [WORKS] listOrder: 10000 - name: STR_CYBERWEB_BATTERY_TO_IONIZER_CLIP category: STR_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_IONIZER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_CYBERWEB_BATTERY: 1 producedItems: STR_IONIZER_CLIP: 1 listOrder: 230000 - name: STR_CYBERWEB_BATTERY_TO_LIGHTNING_THROWER_CLIP category: STR_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_LIGHTNING_THROWER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_CYBERWEB_BATTERY: 1 producedItems: STR_LIGHTNING_THROWER_CLIP: 1 listOrder: 230010 - name: STR_CYBERWEB_BATTERY_TO_ION_BLASTER_CLIP category: STR_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_ION_BLASTER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_CYBERWEB_BATTERY: 1 producedItems: STR_ION_BLASTER_CLIP: 1 listOrder: 230020 - name: STR_IONIZER_CLIP_TO_CYBERWEB_BATTERY category: STR_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_IONIZER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_IONIZER_CLIP: 1 producedItems: STR_CYBERWEB_BATTERY: 1 listOrder: 230100 - name: STR_LIGHTNING_THROWER_CLIP_TO_CYBERWEB_BATTERY category: STR_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_LIGHTNING_THROWER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_LIGHTNING_THROWER_CLIP: 1 producedItems: STR_CYBERWEB_BATTERY: 1 listOrder: 230110 - name: STR_ION_BLASTER_CLIP_TO_CYBERWEB_BATTERY category: STR_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_ION_BLASTER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_ION_BLASTER_CLIP: 1 producedItems: STR_CYBERWEB_BATTERY: 1 listOrder: 230120 - name: STR_DOGE_DURATHREAD_VEST category: STR_PERSONAL_ARMOR requires: - STR_DOG_RECRUITMENT - STR_JUMPSUIT space: 4 time: 100 cost: 1800 requiredItems: STR_DURATHREAD: 1 requiresBaseFunc: [WORKS] listOrder: 17540 - name: STR_DOGE_AA_VEST category: STR_PERSONAL_ARMOR requires: - STR_DOG_RECRUITMENT - STR_PERSONAL_ARMOR space: 5 time: 90 cost: 5000 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 17550 - name: STR_DOGE_CYBERSUIT category: STR_PERSONAL_ARMOR requires: - STR_DOG_RECRUITMENT - STR_DOGE_CYBERSUIT space: 5 time: 800 cost: 56000 requiredItems: STR_ALIEN_ALLOYS: 4 requiresBaseFunc: [WORKS] listOrder: 17577 - name: STR_DOGE_SYNTHGEAR category: STR_PERSONAL_ARMOR requires: - STR_DOG_RECRUITMENT - STR_DOGE_SYNTHGEAR space: 15 time: 1100 cost: 20000 requiredItems: STR_SYNTHMUSCLES: 1 requiresBaseFunc: [WORKS] listOrder: 17578 - name: STR_MRRSHAN_RIFLE category: STR_WEAPON requires: - STR_MRRSHAN_RIFLE space: 4 time: 590 cost: 60000 requiresBaseFunc: [WORKS] listOrder: 21600 - name: STR_MRRSHAN_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_MRRSHAN_RIFLE space: 3 time: 40 cost: 10000 requiresBaseFunc: [WORKS] listOrder: 21610 - name: STR_SHIELD_GEN category: STR_CRAFT_SYSTEM requires: - STR_SHIELD_GEN space: 9 time: 1000 cost: 240000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 10210 - name: STR_FUEL_TANK category: STR_CRAFT_SYSTEM requires: - STR_FUEL_TANK space: 25 time: 300 cost: 46000 requiresBaseFunc: [WORKS] listOrder: 10250 - name: STR_THRUSTER category: STR_CRAFT_SYSTEM requires: - STR_THRUSTER space: 14 time: 750 cost: 150000 requiredItems: STR_ALIEN_ALLOYS: 15 requiresBaseFunc: [WORKS] listOrder: 10150 - name: STR_AFTERBURNER category: STR_CRAFT_SYSTEM requires: - STR_AFTERBURNER space: 14 time: 600 cost: 180000 requiredItems: STR_ALIEN_ALLOYS: 10 requiresBaseFunc: [WORKS] listOrder: 10180 - name: STR_TARGETER category: STR_CRAFT_SYSTEM requires: - STR_TARGETER space: 10 time: 500 cost: 250000 requiredItems: STR_OPTRONIC_PARTS: 1 requiresBaseFunc: [WORKS] listOrder: 10100 - name: STR_RADAR_EXTENSION category: STR_CRAFT_SYSTEM requires: - STR_RADAR_EXTENSION space: 10 time: 550 cost: 150000 requiredItems: STR_OPTRONIC_PARTS: 1 requiresBaseFunc: [WORKS] listOrder: 10110 - name: STR_RADAR_RES_PROCESSOR category: STR_CRAFT_SYSTEM requires: - STR_RADAR_RES_PROCESSOR space: 5 time: 700 cost: 125000 requiresBaseFunc: [WORKS] listOrder: 10120 - name: STR_ALLOY_SKYRANGER category: STR_CRAFT requires: - STR_IMPROVED_SKYRANGER space: 50 time: 9000 cost: 600000 requiredItems: STR_ALIEN_ALLOYS: 45 requiresBaseFunc: [WORKS] listOrder: 7430 - name: STR_RAVEN category: STR_CRAFT requires: - STR_IMPROVED_INTERCEPTOR space: 32 time: 8000 cost: 1000000 requiredItems: STR_ALIEN_ALLOYS: 50 requiresBaseFunc: [WORKS] listOrder: 7490 - name: STR_ARROW category: STR_CRAFT requires: - STR_ARROW_INVESTIGATION space: 20 time: 2000 cost: 60000 requiredItems: STR_MOTHBALLED_ARROW: 1 requiresBaseFunc: [WORKS] listOrder: 7480 - name: STR_KITSUNE category: STR_CRAFT requires: - STR_LOST_ALIEN_SHIP_DATA_ANALYSIS space: 35 time: 6000 cost: 200000 requiredItems: STR_MOTHBALLED_KITSUNE: 1 requiresBaseFunc: [WORKS] listOrder: 7395 - name: STR_STARFIGHTER category: STR_CRAFT requires: - STR_CRASHED_STARFIGHTER_DATA_ANALYSIS space: 35 time: 6000 cost: 200000 refund: true requiredItems: STR_MOTHBALLED_STARFIGHTER: 1 requiresBaseFunc: [WORKS] listOrder: 7595 - name: STR_STARFIGHTER_RECOVERY category: STR_UNPACKING requires: - STR_CRASHED_STARFIGHTER_DATA_ANALYSIS space: 35 time: 6000 cost: 100000 refund: true requiredItems: STR_WRECKED_STARFIGHTER: 1 producedItems: STR_MOTHBALLED_STARFIGHTER: 1 STR_LASER_CANNON: 2 requiresBaseFunc: [WORKS] listOrder: 221091 - name: STR_DROPSHIP category: STR_CRAFT requires: - STR_HEAVY_TRANSPORTER space: 45 time: 7000 cost: 1200000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_ION_ACCELERATION: 2 requiresBaseFunc: [WORKS] listOrder: 7610 - name: STR_HAWKEYE category: STR_CRAFT requires: - STR_IMPROVED_RADAR_CRAFT space: 20 time: 8000 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 35 STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 20 requiresBaseFunc: [WORKS] listOrder: 7340 - name: STR_DARKSTAR category: STR_CRAFT requires: - STR_ULTIMATE_RADAR_CRAFT space: 20 time: 9000 cost: 1250000 requiredItems: STR_ALIEN_ALLOYS: 45 STR_OPTRONIC_PARTS: 2 STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 30 requiresBaseFunc: [WORKS] listOrder: 7360 - name: STR_LIGHTNING category: STR_CRAFT requires: - STR_NEW_FIGHTER_TRANSPORTER space: 34 time: 18000 cost: 1500000 requiredItems: STR_ALIEN_ALLOYS: 85 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] listOrder: 7650 - name: STR_AVENGER category: STR_CRAFT requires: - STR_ULTIMATE_CRAFT space: 45 time: 34000 cost: 4500000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 7700 - name: STR_SNAPPING_TURTLE_XCOM category: STR_CRAFT requires: - STR_SNAPPING_TURTLE_CONSTRUCTION space: 25 time: 10000 cost: 1900000 requiredItems: STR_TERRAMITE: 60 # STR_PHASE_DRIVE: 1 requiresBaseFunc: [WORKS] listOrder: 7723 - name: STR_VIPER_XCOM category: STR_CRAFT requires: - STR_VIPER_XCOM space: 32 time: 12000 cost: 2100000 requiredItems: STR_TERRAMITE: 60 # STR_PHASE_DRIVE: 1 requiresBaseFunc: [WORKS] listOrder: 7719 - name: STR_VIPER_XCOM_ASSEMBLE category: STR_CRAFT requires: - STR_REPTOID_SHIP_ANALYSIS space: 20 time: 504 cost: 60000 requiredItems: STR_VIPER_CRATED: 1 producedItems: STR_VIPER_XCOM: 1 listOrder: 7720 - name: STR_FIRESTORM category: STR_CRAFT requires: - STR_NEW_FIGHTER_CRAFT space: 30 time: 14000 cost: 1200000 requiredItems: STR_ALIEN_ALLOYS: 65 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 STR_OPTRONIC_PARTS: 3 requiresBaseFunc: [WORKS] listOrder: 7680 - name: STR_SKYRANGER category: STR_CRAFT requires: - STR_SKYRANGER space: 40 time: 6000 cost: 500000 requiresBaseFunc: [WORKS] listOrder: 7410 - name: STR_SKYRAIDER category: STR_CRAFT requires: - STR_SKYRAIDER space: 35 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] listOrder: 7400 - name: STR_INTERCEPTOR category: STR_CRAFT requires: - STR_INTERCEPTOR space: 30 time: 6000 cost: 500000 requiresBaseFunc: [WORKS] listOrder: 7460 - name: STR_SENTINEL category: STR_CRAFT requires: - STR_SENTINEL_INTERCEPTOR space: 45 time: 12000 cost: 1400000 requiredItems: STR_ALIEN_ALLOYS: 35 STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] listOrder: 7560 - name: STR_THUNDERSTORM category: STR_CRAFT requires: - STR_THUNDERSTORM_INTERCEPTOR space: 33 time: 12000 cost: 1700000 requiredItems: STR_ALIEN_ALLOYS: 50 STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] listOrder: 7530 - name: STR_TORMENTOR category: STR_CRAFT requires: - STR_ULTIMATE_HUNTER_CRAFT space: 40 time: 28000 cost: 2500000 requiredItems: STR_ALIEN_ALLOYS: 80 STR_UFO_POWER_SOURCE: 3 STR_UFO_NAVIGATION: 1 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 7590 - name: STR_IMPROVED_MUDRANGER category: STR_CRAFT requires: - STR_IMPROVED_MUDRANGER space: 20 time: 1000 cost: 100000 requiredItems: STR_MUDRANGER: 1 requiresBaseFunc: [WORKS] listOrder: 7320 - name: STR_EXPEDITION_PLANET_SURVEY_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPEDITION_PLANET_SURVEY requiredItems: STR_EXPEDITION_PLANET_SURVEY: 1 producedItems: {} # empty randomProducedItems: - [100, {}] # empty - [40, {STR_EXPLOSIVES_BOX_SIMPLE: 4}] - [40, {STR_EXPLOSIVES_BOX_STANDARD: 2}] - [40, {STR_EXPLOSIVES_BOX_ADVANCED: 1}] - [40, {STR_MEDICAL_SUPPLIES_CHEAP: 4}] - [40, {STR_MEDICAL_SUPPLIES_STANDARD: 2}] - [40, {STR_MEDICAL_SUPPLIES_RICH: 1}] - [40, {STR_WEAPON_BOX_RAMSHACKLE: 4}] - [40, {STR_WEAPON_BOX: 2}] - [40, {STR_WEAPON_BOX_REINFORCED: 1}] - [40, {STR_AMMO_BOX: 3}] - [40, {STR_GOOD_OSIRON_CRATE: 3}] - [40, {STR_ILLEGAL_REQUISITION_FILES: 3}] - [40, {STR_ETRACE: 1}] - [40, {STR_ETRACE: 3}] - [40, {STR_ETRACE: 10}] - [40, {STR_MUTANT_BLOOD_PLASMA: 1}] - [40, {STR_MUTANT_BLOOD_PLASMA: 3}] - [40, {STR_MUTANT_BLOOD_PLASMA: 6}] - [40, {STR_MUTANT_BLOOD_PLASMA: 10}] - [10, {STR_MUTANT_BLOOD_PLASMA: 30}] - [20, {STR_ECTOPLASM: 1}] - [20, {STR_ECTOPLASM: 3}] - [40, {STR_CORPSE: 1}] - [10, {STR_CORPSE: 4}] - [10, {STR_SPIDERWEB: 5}] - [30, {STR_JARHEAD_CORPSE: 1}] - [10, {STR_BLACK_LOTUS_AVATAR_CORPSE: 1}] - [40, {STR_ZOMBIE_STERILE_CORPSE: 1}] - [40, {STR_ZOMBIE_STERILE_CORPSE: 2}] - [40, {STR_ZOMBIE_STERILE_CORPSE: 5}] - [30, {STR_ZOMBIE_GRUBAS_CORPSE: 1}] - [30, {STR_ZOMBIE_GRUBAS_CORPSE: 2}] - [30, {STR_ZOMBIE_GRUBAS_CORPSE: 4}] - [50, {STR_ZOMBIE_BOOMER_CORPSE: 1}] - [40, {STR_ZOMBIE_INFECTOR_CORPSE: 1}] - [30, {STR_ZOMBIE_INFECTOR_CORPSE: 2}] - [30, {STR_VAMPIRE_KNIGHT_CORPSE: 1}] - [40, {STR_GIANT_RAT_CORPSE: 1}] - [40, {STR_GIANT_RAT_CORPSE: 3}] - [40, {STR_GIANT_RAT_CORPSE: 8}] - [40, {STR_BULLFROG_CORPSE: 1}] - [40, {STR_BULLFROG_CORPSE: 2}] - [40, {STR_SHAMBLER_CORPSE: 1}] - [40, {STR_SHAMBLER_CORPSE: 2}] - [10, {STR_SHAMBLER_CORPSE: 3}] - [40, {STR_MONGORN_CORPSE: 1}] - [40, {STR_MONGORN_CORPSE: 3}] - [40, {STR_MONGORN_CORPSE: 5}] - [10, {STR_BLOODHOUND_CORPSE: 1}] - [40, {STR_MUCKSTAR_CORPSE: 1}] - [40, {STR_MUCKSTAR_CORPSE: 3}] - [30, {STR_MUCKSTAR_CORPSE: 6}] - [40, {STR_SPIKEBOAR_CORPSE: 1}] - [40, {STR_SPIKEBOAR_CORPSE: 2}] - [40, {STR_SPIKEBOAR_CORPSE: 4}] - [40, {STR_CHUPACABRA_CORPSE: 1}] - [40, {STR_CHUPACABRA_CORPSE: 3}] - [40, {STR_CHUPACABRA_CORPSE: 6}] - [30, {STR_CHUPACABRA_CORPSE: 10}] - [20, {STR_SHADOWBAT_CORPSE: 1}] - [40, {STR_SHADOWBAT_CORPSE: 3}] - [40, {STR_SHADOWBAT_CORPSE: 6}] - [40, {STR_SHADOWBAT_CORPSE: 9}] - [40, {STR_MEGASCORPION_CORPSE: 1}] - [40, {STR_MEGASCORPION_CORPSE: 3}] - [40, {STR_MEGASCORPION_CORPSE: 7}] - [30, {STR_MEGASCORPION_CORPSE: 12}] - [40, {STR_GIANT_BEETLE_CORPSE: 1}] - [40, {STR_GIANT_BEETLE_CORPSE: 4}] - [40, {STR_GIANT_BEETLE_CORPSE: 10}] - [30, {STR_GIANT_BEETLE_CORPSE: 16}] - [40, {STR_GIANT_SPIDER_CORPSE: 1}] - [40, {STR_GIANT_SPIDER_CORPSE: 3}] - [40, {STR_GIANT_SPIDER_CORPSE: 7}] - [30, {STR_GIANT_SPIDER_CORPSE: 12}] - [40, {STR_GIANT_SPIDER_QUEEN_CORPSE: 1}] - [50, {STR_FENRIR_CORPSE: 1}] - [30, {STR_FENRIR_CORPSE: 2}] - [20, {STR_GILLDOG_CORPSE: 1}] - [40, {STR_WEREWOLF_CORPSE: 1}] - [40, {STR_WEREWOLF_CORPSE: 2}] - [40, {STR_WERECAT_CORPSE: 1}] - [40, {STR_WERECAT_CORPSE: 2}] - [20, {STR_BOOMER_ORGAN: 1}] - [20, {STR_BOOMER_ORGAN: 3}] - [10, {STR_OOZE_CORPSE: 1}] - [20, {STR_DAMAGED_ZOMBIE_PARASITE: 1}] - [20, {STR_DAMAGED_ZOMBIE_PARASITE: 3}] - [20, {STR_DAMAGED_ZOMBIE_PARASITE: 9}] - [5, {STR_SCHUTZSTAFFELN_RING: 1}] - [5, {STR_GOLDEN_DRAGONS: 1}] - [80, {STR_ZOMBIE_BOOMER_CORPSE: 1, STR_BOOMER_ORGAN: 3}] - [50, {STR_VAMPIRE_KNIGHT_CORPSE: 1, STR_BARDICHE: 1}] - [50, {STR_VAMPIRE_KNIGHT_CORPSE: 1, STR_GREATSWORD: 1}] - [50, {STR_VAMPIRE_KNIGHT_CORPSE: 1, STR_BARDICHE: 1}] listOrder: 62162 - name: STR_EXPEDITION_SEA_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPEDITION_SEA requiredItems: STR_EXPEDITION_SEA: 1 producedItems: {} # empty randomProducedItems: - [100, {}] # empty - [100, {STR_AQUA_PLASTICS: 5}] - [200, {STR_AQUA_PLASTICS: 25}] - [100, {STR_AQUA_PLASTICS: 50}] - [200, {STR_ZRBITE_TANK: 1}] - [200, {STR_ZRBITE_TANK: 5}] - [200, {STR_ZRBITE_TANK: 10}] - [20, {STR_AQUATOID_CORPSE: 1}] - [20, {STR_AQUATOID_CORPSE: 3}] - [20, {STR_AQUATOID_CORPSE: 5}] - [10, {STR_DEEP_ONE_CORPSE: 2}] - [10, {STR_DEEP_ONE_CORPSE: 5}] - [10, {STR_DEEP_ONE_CORPSE: 10}] - [20, {STR_JANISSARY_CORPSE: 1}] - [20, {STR_JANISSARY_CORPSE: 3}] - [20, {STR_TASOTH_CORPSE: 1}] - [15, {STR_TASOTH_CORPSE: 4}] - [15, {STR_TASOTH_CORPSE: 10}] - [20, {STR_LOBSTERMAN_CORPSE: 1}] - [20, {STR_LOBSTERMAN_CORPSE: 2}] - [10, {STR_LOBSTERMAN_CORPSE: 5}] - [20, {STR_LOBSTERMAN_FERAL_CORPSE: 1}] - [20, {STR_CARCHARODON_CORPSE: 1}] - [20, {STR_CARCHARODON_CORPSE: 2}] - [10, {STR_CARCHARODON_CORPSE: 5}] - [20, {STR_CARCHARODON_FERAL_CORPSE: 1}] - [30, {STR_HALLUCINOID_CORPSE: 1}] - [25, {STR_CALCINITE_CORPSE: 1}] - [25, {STR_TENTACULAT_CORPSE: 1}] - [20, {STR_VIBRO_BLADE: 1}] - [40, {STR_SONIC_PULSER: 1}] - [120, {STR_SONIC_PULSER: 5}] - [40, {STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3}] - [40, {STR_SONIC_BLASTA_RIFLE: 1, STR_SONIC_BLASTA_RIFLE_CLIP: 3}] - [40, {STR_SONIC_CANNON: 1, STR_SONIC_CANNON_CLIP: 2}] - [30, {STR_CONCUSSION_CANNON: 1, STR_CONCUSSION_CANNON_CLIP: 2}] - [120, {STR_DEEP_ONE_CORPSE: 1, STR_TLETH_HATCHET: 1}] - [120, {STR_DEEP_ONE_CORPSE: 1, STR_TLETH_SPEAR: 1}] - [225, {STR_DEEP_ONE_CORPSE: 3, STR_SONIC_PISTOL: 2, STR_SONIC_PISTOL_CLIP: 4, STR_SONIC_PULSER: 2, STR_ZRBITE_TANK: 1, STR_AQUA_PLASTICS: 12}] - [60, {STR_DEEP_ONE_CORPSE: 6, STR_TLETH_HATCHET: 2, STR_TLETH_SPEAR: 2, STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3, STR_SONIC_PULSER: 2}] - [60, {STR_DEEP_ONE_CORPSE: 6, STR_TLETH_HATCHET: 2, STR_TLETH_SPEAR: 2, STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3, STR_VIBRO_BLADE: 1}] - [60, {STR_AQUATOID_CORPSE: 5, STR_SONIC_PISTOL: 2, STR_SONIC_PISTOL_CLIP: 5, STR_VIBRO_BLADE: 1, STR_SONIC_BLASTA_RIFLE: 2, STR_SONIC_BLASTA_RIFLE_CLIP: 4}] - [185, {STR_AQUATOID_CORPSE: 5, STR_SONIC_PISTOL: 2, STR_SONIC_PISTOL_CLIP: 5, STR_VIBRO_BLADE: 1, STR_SONIC_BLASTA_RIFLE: 2, STR_SONIC_BLASTA_RIFLE_CLIP: 4, STR_ION_ACCELERATION: 1, STR_ZRBITE_TANK: 3, STR_AQUA_PLASTICS: 25}] - [45, {STR_LOBSTERMAN_CORPSE: 3, STR_SONIC_BLASTA_RIFLE: 1, STR_SONIC_BLASTA_RIFLE_CLIP: 2, STR_SONIC_CANNON: 1, STR_SONIC_CANNON_CLIP: 2, STR_VIBRO_BLADE: 1}] - [30, {STR_TASOTH_CORPSE: 2, STR_SONIC_CANNON: 2, STR_SONIC_CANNON_CLIP: 4}] listOrder: 62164 - name: STR_MILITARY_COMPUTER_HACKING category: STR_UNPACKING space: 2 time: 50 cost: 2 requires: - STR_MILITARY_COMPUTER requiredItems: STR_MILITARY_COMPUTER: 1 requiresBaseFunc: [STDLAB] producedItems: {STR_HACKED_DATA: 1} # randomProducedItems: # - [20, {}] # - [80, {STR_HACKED_DATA: 1}] listOrder: 234960 - name: STR_WEAPON_BOX_RAMSHACKLE_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_WEAPON_BOX_RAMSHACKLE requiredItems: STR_WEAPON_BOX_RAMSHACKLE: 1 producedItems: {} # empty randomProducedItems: - [10, {}] # empty - [10, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 2}] - [10, {STR_SKS: 1, STR_SKS_CLIP: 2}] - [10, {STR_MAUSER: 1, STR_MAUSER_CLIP: 3}] - [10, {STR_BOW: 1, STR_BOW_QUIVER: 3}] - [20, {STR_USP_MATCH: 1, STR_USP_9_MM_CLIP: 3}] - [20, {STR_TASER: 1, STR_TASER_CLIP: 3}] - [20, {STR_TASER: 1, STR_TASER_CLIP: 2}] - [20, {STR_DESERT_EAGLE: 1, STR_DESERT_EAGLE_CLIP: 3}] - [20, {STR_MOSIN_RIFLE: 1, STR_BOLT_ACTION_CLIP: 2}] - [20, {STR_BOLT_ACTION: 1, STR_BOLT_ACTION_CLIP: 2}] - [20, {STR_WINCHESTER_1901: 1, STR_SHOTGUN_SHELLS: 3}] - [20, {STR_UZI: 1, STR_UZI_CLIP: 2}] - [20, {STR_SMALL_SHOTGUN: 1, STR_SMALL_SHOTGUN_SHELLS: 3}] - [30, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 3}] - [30, {STR_PPSH: 1, STR_PPSH_CLIP: 3}] - [30, {STR_MAC10: 1, STR_MAC10_CLIP: 2}] - [30, {STR_STEN: 1, STR_MP40_CLIP: 3}] - [30, {STR_M3_GREASEGUN: 1, STR_MAC10_CLIP: 3}] - [30, {STR_LUGER: 1, STR_LUGER_CLIP: 3}] - [30, {STR_CROSSBOW: 1, STR_CROSSBOW_BOLTS: 2}] - [40, {STR_SAWED_OFF: 1, STR_DOUBLE_BARRELED_BUCKSHOT: 5}] - [40, {STR_SKORPION: 1, STR_SKORPION_CLIP: 3}] - [40, {STR_COLT45: 1, STR_COLT45_CLIP: 3}] - [40, {STR_GLOCK_18: 1, STR_GLOCK_18_CLIP: 3}] - [40, {STR_SNUBNOSE_PISTOL: 1, STR_SNUBNOSE_PISTOL_CLIP: 3}] - [50, {STR_BERETTA_92FS: 1, STR_BERETTA_92FS_CLIP: 3}] - [50, {STR_ENFIELD_REVOLVER: 1, STR_ENFIELD_REVOLVER_AMMO: 3}] - [50, {STR_RAK: 1, STR_RAK_CLIP: 3}] - [60, {STR_DOUBLE_BARRELED: 1, STR_DOUBLE_BARRELED_BUCKSHOT: 5}] - [60, {STR_PUMP_ACTION: 1, STR_PUMP_ACTION_SHELLS: 3}] - [70, {STR_TOKAREV: 1, STR_TOKAREV_CLIP: 3}] - [70, {STR_PISTOL_LT: 1, STR_PISTOL_LT_CLIP: 3}] - [70, {STR_MAKAROV: 1, STR_MAKAROV_CLIP: 3}] listOrder: 62130 - name: STR_WEAPON_BOX_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_WEAPON_BOX requiredItems: STR_WEAPON_BOX: 1 producedItems: {} # empty randomProducedItems: - [5, {}] # empty - [5, {STR_MESSER: 1, STR_MESSER_CLIP: 6}] - [5, {STR_JUDGE: 1, STR_JUDGE_AP_CLIP: 4}] - [5, {STR_JUDGE: 1, STR_JUDGE_BS_CLIP: 4}] - [5, {STR_GLOCK_18: 1, STR_GLOCK_18_LARGE_CLIP: 3}] - [10, {STR_MAUSER: 1, STR_MAUSER_CLIP: 5}] - [10, {STR_HK_MK23_SOCOM: 1, STR_HK_MK23_SOCOM_CLIP: 5}] - [10, {STR_WILDEY: 1, STR_WILDEY_CLIP: 5}] - [10, {STR_GROZA: 1, STR_WP_7_62_CLIP: 3}] - [10, {STR_FN_P90: 1, STR_FN_P90_CLIP: 3}] - [10, {STR_PUMP_ACTION: 1, STR_PUMP_ACTION_SHELLS: 3}] - [10, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 5}] - [10, {STR_QBU_88: 1, STR_QBU_88_CLIP: 3}] - [10, {STR_NITRO_EXPRESS: 1, STR_NITRO_EXPRESS_CLIP: 5}] - [20, {STR_GALIL: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_PISTOL_LT: 1, STR_PISTOL_LT_CLIP: 5}] - [20, {STR_MAGNUM: 1, STR_MAGNUM_DRUM: 5}] - [20, {STR_COLT_COMMANDO: 1, STR_MP40_CLIP: 3}] - [30, {STR_LUGER: 1, STR_LUGER_CLIP: 5}] - [20, {STR_M14: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_SMALL_SHOTGUN: 1, STR_SMALL_SHOTGUN_SHELLS: 5}] - [20, {STR_WINCHESTER_1901: 1, STR_SHOTGUN_SHELLS: 3}] - [20, {STR_M3_GREASEGUN: 1, STR_MAC10_CLIP: 3}] - [20, {STR_CALICO: 1, STR_CALICO_CLIP: 5}] - [20, {STR_TOMMYGUN: 1, STR_TOMMYGUN_DRUM: 3}] - [25, {STR_USP_MATCH: 1, STR_USP_9_MM_CLIP: 3}] - [30, {STR_SNUBNOSE_PISTOL: 1, STR_SNUBNOSE_PISTOL_CLIP: 5}] - [30, {STR_DESERT_EAGLE: 1, STR_DESERT_EAGLE_CLIP: 5}] - [30, {STR_MAC10: 1, STR_MAC10_CLIP: 3}] - [30, {STR_RAK: 1, STR_RAK_CLIP: 3}] - [30, {STR_S&W_610: 1, STR_S&W_610_CLIP: 5}] - [30, {STR_DOUBLE_BARRELED: 1, STR_DOUBLE_BARRELED_BUCKSHOT: 8}] - [30, {STR_SKS: 1, STR_SKS_CLIP: 3}] - [30, {STR_MOSIN_RIFLE: 1, STR_BOLT_ACTION_CLIP: 3}] - [30, {STR_AKSU74: 1, STR_WP_5_45_CLIP: 3}] - [30, {STR_FAMAS: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_RIFLE_L85: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_STEYR_AUG: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_FN_FAL: 1, STR_FN_FAL_CLIP: 3}] - [35, {STR_GLOCK_18: 1, STR_GLOCK_18_CLIP: 5}] - [40, {STR_TASER: 1, STR_TASER_CLIP: 5}] - [40, {STR_MAKAROV: 1, STR_MAKAROV_CLIP: 5}] - [40, {STR_COLT45: 1, STR_COLT45_CLIP: 5}] - [40, {STR_SAWED_OFF: 1, STR_DOUBLE_BARRELED_BUCKSHOT: 5}] - [40, {STR_SKORPION: 1, STR_SKORPION_CLIP: 3}] - [40, {STR_BOLT_ACTION: 1, STR_BOLT_ACTION_CLIP: 3}] - [40, {STR_STEN: 1, STR_MP40_CLIP: 3}] - [50, {STR_BERETTA_92FS: 1, STR_BERETTA_92FS_CLIP: 5}] - [50, {STR_TOKAREV: 1, STR_TOKAREV_CLIP: 5}] - [50, {STR_MP: 1, STR_MP_CLIP: 3}] - [50, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 3}] - [60, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 5}] - [60, {STR_UZI: 1, STR_UZI_CLIP: 3}] - [60, {STR_AKM: 1, STR_WP_7_62_CLIP: 3}] - [60, {STR_AK47: 1, STR_WP_7_62_CLIP: 3}] listOrder: 62132 - name: STR_WEAPON_BOX_REINFORCED_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_WEAPON_BOX_REINFORCED requiredItems: STR_WEAPON_BOX_REINFORCED: 1 producedItems: {} # empty randomProducedItems: - [1, {}] # empty - [3, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 5}] - [3, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 3, STR_MORTAR_SHELL_SMOKE: 1}] - [3, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 4}] - [4, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 2, STR_MORTAR_SHELL_I: 2}] - [3, {STR_ROCKET_LAUNCHER: 1, STR_LARGE_ROCKET: 3}] - [3, {STR_ROCKET_LAUNCHER: 1, STR_INCENDIARY_ROCKET: 3}] - [4, {STR_ROCKET_LAUNCHER: 1, STR_SMALL_ROCKET: 3}] - [3, {STR_LIGHT_CANNON: 1, STR_LC_HE_AMMO: 3}] - [3, {STR_LIGHT_CANNON: 1, STR_LC_I_AMMO: 3}] - [7, {STR_LIGHT_CANNON: 1, STR_LC_AP_AMMO: 3}] - [7, {STR_LIGHT_CANNON: 1, STR_LC_BS_AMMO: 3}] - [7, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 5}] - [8, {STR_BLACKOPS_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 5}] - [10, {STR_THRASHER_SHOTGUN: 1, STR_THRASHER_SHOTGUN_BUCKSHOT: 6}] - [10, {STR_MESSER: 1, STR_MESSER_CLIP: 6}] - [10, {STR_RPG: 1, STR_RPG_AT_ROCKET: 1}] - [10, {STR_JUDGE: 1, STR_JUDGE_AP_CLIP: 4}] - [10, {STR_JUDGE: 1, STR_JUDGE_BS_CLIP: 4}] - [10, {STR_PSG1: 1, STR_PSG1_CLIP: 3}] - [10, {STR_VSS: 1, STR_VSS_CLIP: 3}] - [10, {STR_FLAMETHROWER: 1, STR_FLAMETHROWER_CLIP: 2}] - [10, {STR_QBU_88: 1, STR_QBU_88_CLIP: 3}] - [10, {STR_M83_BARETT: 1, STR_M83_BARETT_CLIP: 3}] - [10, {STR_AUTO_SHOTGUN: 1, STR_AUTO_SHOTGUN_SHELLS: 5}] - [10, {STR_THRASHER_SHOTGUN: 1, STR_THRASHER_SHOTGUN_BUCKSHOT: 10}] - [10, {STR_CAWS: 1, STR_CAWS_CLIP_BS: 4}] - [10, {STR_CAWS: 1, STR_CAWS_CLIP_AP: 4}] - [10, {STR_ASSAULT_RIFLE: 1, STR_RIFLE_CLIP: 3}] - [10, {STR_RIFLE: 1, STR_RIFLE_CLIP: 3}] - [10, {STR_BLACKOPS_LMG: 1, STR_BLACKOPS_LMG_CLIP: 3}] - [10, {STR_LIGHT_MINIGUN: 1, STR_LIGHT_MINIGUN_CLIP: 2}] - [10, {STR_MINIGUN: 1, STR_MINIGUN_CLIP: 2}] - [10, {STR_BLACKOPS_MAGNUM: 1, STR_MAGNUM_DRUM: 5}] - [10, {STR_BLACKOPS_SPYPISTOL: 1, STR_BLACKOPS_SPYPISTOL_CLIP: 5}] - [10, {STR_BLACKOPS_SNIPER_RIFLE: 1, STR_BLACKOPS_SNIPER_RIFLE_CLIP: 3}] - [10, {STR_BLACKOPS_AUTO_SNIPER_RIFLE: 1, STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP: 3}] - [10, {STR_MACRO_SMG: 1, STR_MACRO_SMG_CLIP: 3}] - [10, {STR_M60: 1, STR_M60_CLIP: 3}] - [10, {STR_MG3: 1, STR_M60_CLIP: 3}] - [10, {STR_HMG: 1, STR_HMG_CLIP: 2}] - [10, {STR_TACTICAL_GRENADE_LAUNCHER: 1, STR_TACTICAL_GRENADE_LAUNCHER_FRAG: 3}] - [10, {STR_ARASAKA_3000: 1, STR_ARASAKA_3000_CLIP: 3}] - [10, {STR_WILDEY: 1, STR_WILDEY_CLIP: 5}] - [12, {STR_BLACKOPS_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 5}] - [20, {STR_GRENADE_LAUNCHER: 1, STR_LAUNCHER_FRAG: 4, STR_LAUNCHER_SMOKE: 2, STR_LAUNCHER_INC: 2, STR_LAUNCHER_BEAN: 1, STR_LAUNCHER_FLASHBANG: 1}] - [20, {STR_RPG: 1, STR_RPG_ROCKET: 2}] - [20, {STR_MINIMI: 1, STR_MINIMI_CLIP: 3}] - [20, {STR_FAMAS: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_RIFLE_L85: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_STEYR_AUG: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_GALIL: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_FN_FAL: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_M14: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_G11: 1, STR_G11_CLIP: 3}] - [20, {STR_USP_MATCH: 1, STR_USP_9_MM_CLIP: 3}] - [20, {STR_DESERT_EAGLE: 1, STR_DESERT_EAGLE_CLIP: 5}] - [20, {STR_S&W_610: 1, STR_S&W_610_CLIP: 5}] - [20, {STR_MAGNUM: 1, STR_MAGNUM_DRUM: 5}] - [20, {STR_AKM: 1, STR_WP_7_62_CLIP: 3}] - [20, {STR_AK47: 1, STR_WP_7_62_CLIP: 3}] - [20, {STR_CALICO: 1, STR_CALICO_CLIP: 5}] - [30, {STR_NITRO_EXPRESS: 1, STR_NITRO_EXPRESS_CLIP: 8}] - [30, {STR_SMG: 1, STR_SMG_CLIP: 3}] - [30, {STR_MILKOR_MGL: 1, STR_MILKOR_MGL_CLIP: 5}] - [30, {STR_FN_P90: 1, STR_FN_P90_CLIP: 3}] - [30, {STR_SNIPER_RIFLE: 1, STR_SNIPER_RIFLE_CLIP: 3}] - [30, {STR_PKM: 1, STR_PKM_CLIP: 3}] - [30, {STR_SWD: 1, STR_SWD_CLIP: 2}] - [40, {STR_AKSU74: 1, STR_WP_5_45_CLIP: 3}] - [40, {STR_HK_MK23_SOCOM: 1, STR_HK_MK23_SOCOM_CLIP: 5}] - [40, {STR_PISTOL: 1, STR_PISTOL_CLIP: 3}] - [40, {STR_GROZA: 1, STR_WP_7_62_CLIP: 3}] listOrder: 62134 - name: STR_AMMO_BOX_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_AMMO_BOX requiredItems: STR_AMMO_BOX: 1 producedItems: {} # empty randomProducedItems: - [5, {}] # empty # Pistols - [100, {STR_BERETTA_92FS_CLIP: 6}] - [100, {STR_GLOCK_18_CLIP: 6}] - [80, {STR_MAKAROV_CLIP: 6}] - [80, {STR_COLT45_CLIP: 6}] - [70, {STR_TOKAREV_CLIP: 6}] - [60, {STR_SNUBNOSE_PISTOL_CLIP: 6}] - [60, {STR_USP_9_MM_CLIP: 6}] - [60, {STR_DESERT_EAGLE_CLIP: 6}] - [40, {STR_CALICO_CLIP: 6}] - [10, {STR_CALICO_LARGE_CLIP: 3}] - [50, {STR_PISTOL_LT_CLIP: 6}] - [50, {STR_MAGNUM_DRUM: 7}] - [40, {STR_LUGER_CLIP: 6}] - [40, {STR_HK_MK23_SOCOM_CLIP: 5}] - [40, {STR_FN_P90_CLIP: 6}] - [30, {STR_MAUSER_CLIP: 6}] - [20, {STR_S&W_610_CLIP: 5}] - [20, {STR_WILDEY_CLIP: 5}] - [20, {STR_ENFIELD_REVOLVER_AMMO: 6}] - [15, {STR_PISTOL_CLIP: 6}] - [10, {STR_BLACKOPS_SPYPISTOL_CLIP: 5}] - [5, {STR_JUDGE_AP_CLIP: 6}] - [5, {STR_JUDGE_BS_CLIP: 6}] # SMGs - [90, {STR_UZI_CLIP: 6}] - [70, {STR_PPSH_CLIP: 6}] - [60, {STR_MP40_CLIP: 6}] - [50, {STR_SKORPION_CLIP: 6}] - [40, {STR_MAC10_CLIP: 6}] - [30, {STR_RAK_CLIP: 6}] - [25, {STR_TOMMYGUN_DRUM: 6}] - [15, {STR_SMG_CLIP: 6}] - [10, {STR_MESSER_CLIP: 6}] - [5, {STR_MACRO_SMG_CLIP: 6}] # Shotguns - [150, {STR_SHOTGUN_SHELLS: 12}] - [100, {STR_DOUBLE_BARRELED_BUCKSHOT: 15}] - [100, {STR_PUMP_ACTION_SHELLS: 12}] - [50, {STR_SMALL_SHOTGUN_SHELLS: 12}] - [40, {STR_SHOTGUN_SHELLS_AP: 12}] - [25, {STR_CAWS_CLIP_BS: 10}] - [25, {STR_CAWS_CLIP_AP: 10}] - [15, {STR_THRASHER_SHOTGUN_BUCKSHOT: 15}] - [10, {STR_AUTO_SHOTGUN_SHELLS: 5}] # Rifles - [85, {STR_RIFLE_M16_CLIP: 5}] - [80, {STR_HUNTING_RIFLE_CLIP: 5}] - [80, {STR_BOLT_ACTION_CLIP: 5}] - [80, {STR_WP_7_62_CLIP: 5}] - [80, {STR_WP_5_45_CLIP: 5}] - [70, {STR_SKS_CLIP: 5}] - [60, {STR_NITRO_EXPRESS_CLIP: 12}] - [60, {STR_FN_FAL_CLIP: 5}] - [45, {STR_QBU_88_CLIP: 5}] - [30, {STR_G11_CLIP: 5}] - [25, {STR_ARASAKA_3000_CLIP: 5}] - [15, {STR_RIFLE_CLIP: 5}] # MGs - [40, {STR_PKM_CLIP: 4}] - [30, {STR_M60_CLIP: 4}] - [30, {STR_M60_CLIP: 4}] - [40, {STR_MINIMI_CLIP: 4}] - [30, {STR_HMG_CLIP: 2}] - [15, {STR_BLACKOPS_LMG_CLIP: 3}] - [15, {STR_LIGHT_MINIGUN_CLIP: 2}] - [15, {STR_MINIGUN_CLIP: 2}] # Cannons - [10, {STR_LC_AP_AMMO: 10}] - [10, {STR_LC_BS_AMMO: 10}] - [6, {STR_LC_HE_AMMO: 10}] - [6, {STR_LC_I_AMMO: 10}] # Sniper Rifles - [75, {STR_SNIPER_RIFLE_CLIP: 5}] - [65, {STR_SWD_CLIP: 5}] - [50, {STR_PSG1_CLIP: 5}] - [40, {STR_VSS_CLIP: 5}] - [40, {STR_M83_BARETT_CLIP: 8}] - [15, {STR_BLACKOPS_SNIPER_RIFLE_CLIP: 5}] - [10, {STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP: 5}] # GL Grenades - [40, {STR_MILKOR_MGL_CLIP: 4}] - [50, {STR_LAUNCHER_FRAG: 10}] - [40, {STR_LAUNCHER_SMOKE: 10}] - [40, {STR_LAUNCHER_FLASHBANG: 10}] - [40, {STR_LAUNCHER_BEAN: 10}] - [30, {STR_LAUNCHER_INC: 10}] - [5, {STR_TACTICAL_GRENADE_LAUNCHER_FRAG: 3}] - [5, {STR_MORTAR_SHELL_HE: 3}] - [5, {STR_MORTAR_SHELL_I: 3}] - [5, {STR_MORTAR_SHELL_SMOKE: 3}] # Rockets - [20, {STR_RPG_ROCKET: 3}] - [8, {STR_RPG_AT_ROCKET: 3}] - [10, {STR_SMALL_ROCKET: 3}] - [6, {STR_LARGE_ROCKET: 3}] - [8, {STR_INCENDIARY_ROCKET: 3}] # Grenades - [40, {STR_GRENADE: 12}] - [40, {STR_SMOKE_GRENADE: 12}] - [40, {STR_FLASHBANG_GRENADE: 12}] - [30, {STR_INCENDIARY_GRENADE: 12}] - [25, {STR_DYNAMITE: 8}] - [20, {STR_LANDMINE: 6}] - [20, {STR_HIGH_EXPLOSIVE: 6}] - [20, {STR_NAPALM_GRENADE: 12}] # Throwing weapons - [25, {STR_THROWING_KNIVES: 5}] - [25, {STR_THROWING_STARS: 5}] # Other - [90, {STR_TASER_CLIP: 8}] - [50, {STR_CROSSBOW_BOLTS: 6}] - [50, {STR_FLAMETHROWER_CLIP: 3}] - [80, {STR_ELECTRO_FLARE: 10}] listOrder: 62138 - name: STR_MEDICAL_SUPPLIES_CHEAP_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_MEDICAL_SUPPLIES_CHEAP requiredItems: STR_MEDICAL_SUPPLIES_CHEAP: 1 producedItems: {} # empty randomProducedItems: - [1, {}] # empty - [8, {STR_STIMS: 2}] - [8, {STR_PAINKILLER: 3}] - [10, {STR_MEDI_PACK: 1}] - [5, {STR_HEALING_SPRAY: 2}] - [15, {STR_MEDI_BAG: 1}] listOrder: 62148 - name: STR_MEDICAL_SUPPLIES_STANDARD_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_MEDICAL_SUPPLIES_STANDARD requiredItems: STR_MEDICAL_SUPPLIES_STANDARD: 1 producedItems: {} # empty randomProducedItems: - [10, {}] # empty - [7, {STR_MEDI_PACK: 1, STR_MEDI_BAG: 2}] - [10, {STR_HEALING_SPRAY: 6}] - [20, {STR_STIMS: 2, STR_PAINKILLER: 3}] - [50, {STR_STIMS: 2}] - [50, {STR_PAINKILLER: 3}] - [50, {STR_HEALING_SPRAY: 2}] - [50, {STR_MEDI_BAG: 1}] - [30, {STR_MEDI_PACK: 1}] - [6, {STR_TRAUMA_PACK: 1}] - [4, {STR_TRAUMA_PACK: 3}] - [5, {STR_STORM: 1}] - [5, {STR_STORM: 3}] - [10, {STR_GOLDEN_DRAGONS: 1}] - [3, {STR_GOLDEN_DRAGONS: 10}] listOrder: 62150 - name: STR_MEDICAL_SUPPLIES_RICH_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_MEDICAL_SUPPLIES_RICH requiredItems: STR_MEDICAL_SUPPLIES_RICH: 1 producedItems: {} # empty randomProducedItems: - [10, {}] # empty - [7, {STR_MEDI_PACK: 2, STR_MEDI_BAG: 4}] - [10, {STR_HEALING_SPRAY: 12}] - [20, {STR_STIMS: 5, STR_PAINKILLER: 8}] - [50, {STR_STIMS: 5}] - [50, {STR_PAINKILLER: 8}] - [50, {STR_HEALING_SPRAY: 5}] - [40, {STR_BIG_HEALING_SPRAY: 3}] - [50, {STR_MEDI_BAG: 5}] - [30, {STR_MEDI_PACK: 5}] - [6, {STR_TRAUMA_PACK: 2}] - [4, {STR_TRAUMA_PACK: 5}] - [5, {STR_STORM: 5}] - [5, {STR_STORM: 10}] - [20, {STR_GOLDEN_DRAGONS: 10}] listOrder: 62152 - name: STR_EXPLOSIVES_BOX_SIMPLE_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPLOSIVES_BOX_SIMPLE requiredItems: STR_EXPLOSIVES_BOX_SIMPLE: 1 producedItems: {} # empty randomProducedItems: - [4, {}] # empty - [2, {STR_DYNAMITE: 1}] - [2, {STR_DYNAMITE: 2}] - [1, {STR_DYNAMITE: 3}] - [10, {STR_GRENADE: 5}] - [2, {STR_INCENDIARY_GRENADE: 3}] - [5, {STR_INCENDIARY_GRENADE: 5}] - [3, {STR_INCENDIARY_GRENADE: 8}] - [4, {STR_INCENDIARY_GRENADE: 12}] - [1, {STR_SMOKE_GRENADE: 3}] - [1, {STR_SMOKE_GRENADE: 5}] - [1, {STR_SMOKE_GRENADE: 8}] - [1, {STR_SMOKE_GRENADE: 12}] - [1, {STR_LANDMINE: 1}] - [1, {STR_LANDMINE: 2}] listOrder: 62140 - name: STR_EXPLOSIVES_BOX_STANDARD_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPLOSIVES_BOX_STANDARD requiredItems: STR_EXPLOSIVES_BOX_STANDARD: 1 producedItems: {} # empty randomProducedItems: - [3, {}] # empty - [1, {STR_DYNAMITE: 1}] - [4, {STR_DYNAMITE: 2}] - [2, {STR_DYNAMITE: 3}] - [5, {STR_GRENADE: 5}] - [5, {STR_GRENADE: 8}] - [4, {STR_GRENADE: 12}] - [5, {STR_INCENDIARY_GRENADE: 5}] - [5, {STR_INCENDIARY_GRENADE: 8}] - [4, {STR_INCENDIARY_GRENADE: 12}] - [3, {STR_NAPALM_GRENADE: 3}] - [3, {STR_NAPALM_GRENADE: 6}] - [2, {STR_SMOKE_GRENADE: 5}] - [2, {STR_SMOKE_GRENADE: 8}] - [1, {STR_SMOKE_GRENADE: 12}] - [1, {STR_LANDMINE: 1}] - [1, {STR_LANDMINE: 2}] - [1, {STR_LANDMINE: 3}] - [1, {STR_LANDMINE: 4}] - [1, {STR_HIGH_EXPLOSIVE: 1}] - [2, {STR_HIGH_EXPLOSIVE: 2}] - [1, {STR_HIGH_EXPLOSIVE: 3}] listOrder: 62142 - name: STR_EXPLOSIVES_BOX_ADVANCED_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPLOSIVES_BOX_ADVANCED requiredItems: STR_EXPLOSIVES_BOX_ADVANCED: 1 producedItems: {} # empty randomProducedItems: - [2, {}] # empty - [4, {STR_DYNAMITE: 3}] - [3, {STR_GRENADE: 5}] - [4, {STR_GRENADE: 8}] - [3, {STR_GRENADE: 12}] - [2, {STR_INCENDIARY_GRENADE: 8}] - [2, {STR_INCENDIARY_GRENADE: 12}] - [3, {STR_NAPALM_GRENADE: 6}] - [3, {STR_NAPALM_GRENADE: 12}] - [2, {STR_SMOKE_GRENADE: 8}] - [1, {STR_SMOKE_GRENADE: 12}] - [3, {STR_LANDMINE: 3}] - [3, {STR_LANDMINE: 4}] - [5, {STR_HIGH_EXPLOSIVE: 3}] - [3, {STR_HIGH_EXPLOSIVE: 5}] listOrder: 62144 - name: STR_GOOD_OSIRON_CRATE_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_GOOD_OSIRON_CRATE requiredItems: STR_GOOD_OSIRON_CRATE: 1 producedItems: {} # empty randomProducedItems: - [5, {STR_ALENIUM_SHARD: 1}] - [5, {STR_INCINERATOR_GRENADE: 5}] - [5, {STR_GOLDEN_DRAGONS: 10}] - [5, {STR_ALIEN_GRENADE: 5}] - [5, {STR_SONIC_PULSER: 5}] - [5, {STR_ACID_BOLT: 5}] - [10, {STR_SYNTHMUSCLES: 1}] - [5, {STR_SYNTHMUSCLES: 3}] - [1, {STR_SYNTHMUSCLES: 10}] - [15, {STR_SECRET_FILES_1: 3}] - [10, {STR_SECRET_FILES_2: 2}] - [5, {STR_CYBERWEB_BATTERY: 6}] - [5, {STR_ETRACE: 25}] - [5, {STR_BONE: 1}] - [5, {STR_BIG_BONE: 1}] - [5, {STR_PLASMA_BLADE: 1}] - [5, {STR_TLETH_SPEAR: 1}] - [5, {STR_PLASMA_SWORD: 1}] - [5, {STR_FLAME_GLOVE: 1}] - [5, {STR_STORM_ROSE: 1}] - [5, {STR_DAGON_STAFF: 1}] - [5, {STR_STAFF_OF_HEART_GRIP: 1}] - [5, {STR_VIBRO_BLADE: 1}] - [5, {STR_ALIEN_DATA_SLATE: 1}] - [5, {STR_ALIEN_ELECTRONICS: 1}] - [5, {STR_OPTRONIC_PARTS: 1}] - [5, {STR_ALIEN_COMMUNICATOR: 1}] - [5, {STR_MIND_PROBE: 1}] - [5, {STR_ALIEN_EMBRYO: 1}] - [5, {STR_ALIEN_ORGAN_SAMPLE: 1}] - [5, {STR_ALIEN_ALLOY_WELDER: 1}] - [5, {STR_ALIEN_MULTITOOL: 1}] - [5, {STR_PSICLONE: 6}] - [5, {STR_MONEY_BAG: 2}] - [5, {STR_MONEY_BRIEFCASE: 1}] - [5, {STR_ZRBITE_TANK: 1}] - [5, {STR_DURATHREAD: 10}] - [5, {STR_AQUA_PLASTICS: 10}] - [5, {STR_SPIDERWEB: 15}] - [5, {STR_ZOMBIE_PARASITE: 5}] - [5, {STR_HEAVY_CANNON: 1, STR_HC_AP_AMMO: 3}] - [5, {STR_HEAVY_CANNON: 1, STR_HC_HE_AMMO: 3}] - [5, {STR_AUTO_CANNON: 1, STR_AC_AP_AMMO: 2}] - [5, {STR_AUTO_CANNON: 1, STR_AC_BS_AMMO: 2}] - [5, {STR_THRASHER_SHOTGUN: 1, STR_THRASHER_SHOTGUN_BUCKSHOT: 8}] - [5, {STR_LASER_PISTOL_MIB: 1, STR_LASER_PISTOL_MIB_CLIP: 3}] - [5, {STR_CHEMPISTOL: 1, STR_CHEMPISTOL_CLIP: 5}] - [5, {STR_HYDRA_LASER: 1, STR_HYDRA_LASER_CLIP: 5}] - [5, {STR_MPG: 1, STR_MPG_CLIP: 5}] - [5, {STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3}] - [3, {STR_SONIC_BLASTA_RIFLE: 1, STR_SONIC_BLASTA_RIFLE_CLIP: 2}] - [1, {STR_SONIC_CANNON: 1, STR_SONIC_CANNON_CLIP: 2}] - [5, {STR_PLASMA_CASTER: 1, STR_PLASMA_CASTER_CLIP: 3}] - [5, {STR_PLASMA_PISTOL: 1, STR_PLASMA_PISTOL_CLIP: 3}] - [5, {STR_ALIEN_LASER_RIFLE: 1, STR_ALIEN_LASER_RIFLE_CLIP: 4}] - [5, {STR_CHEMOGUN: 1, STR_CHEMOGUN_CLIP: 3}] - [5, {STR_TOXIGUN: 1, STR_TOXIGUN_FLASK: 3}] - [5, {STR_INCINERATOR: 1, STR_INCINERATOR_CLIP: 3}] - [2, {STR_CANISTER_GUN: 1, STR_CANISTER_GUN_CLIP_CH: 3}] - [3, {STR_CANISTER_GUN: 1, STR_CANISTER_GUN_CLIP_I: 3}] - [3, {STR_CANISTER_GUN: 1, STR_CANISTER_GUN_CLIP_CH: 2, STR_CANISTER_GUN_CLIP_I: 2}] - [2, {STR_SMALL_LAUNCHER: 1, STR_STUN_BOMB: 3}] - [3, {STR_SMALL_LAUNCHER: 1, STR_ELERIUM_BOMB: 3}] - [3, {STR_SMALL_LAUNCHER: 1, STR_STUN_BOMB: 2, STR_ELERIUM_BOMB: 2}] - [3, {STR_GAUSS_PISTOL: 1, STR_GAUSS_PISTOL_CLIP: 3}] - [3, {STR_GAUSS_RIFLE: 1, STR_GAUSS_RIFLE_CLIP: 2}] - [3, {STR_HEAVY_GAUSS: 1, STR_HEAVY_GAUSS_CLIP: 2}] - [3, {STR_UAC_PLASMA_RIFLE: 1, STR_UAC_PLASMA_RIFLE_CLIP: 2}] - [3, {STR_UAC_LIGHT_PLASMA_GUN: 1, STR_UAC_LIGHT_PLASMA_GUN_CLIP: 2}] - [3, {STR_MONSTROUS_TOOTH: 5, STR_BIG_BONE: 1, STR_BONE: 2}] listOrder: 62155 - name: STR_UAC_WEAPON_BOX_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_UAC_WEAPON_BOX requiredItems: STR_UAC_WEAPON_BOX: 1 producedItems: {} # empty randomProducedItems: - [10, {STR_UAC_STAPLER: 10, STR_UAC_STAPLER_CLIP: 75}] - [5, {STR_UAC_HEAVY_NAILGUN: 1, STR_UAC_HEAVY_NAILGUN_CLIP: 15}] - [30, {STR_UAC_PISTOL: 5, STR_UAC_PISTOL_CLIP: 30}] - [25, {STR_UAC_SMG: 3, STR_UAC_SMG_CLIP: 20}] - [25, {STR_UAC_SHOTGUN: 2, STR_UAC_SHOTGUN_SHELLS: 40}] - [25, {STR_UAC_RIFLE: 2, STR_UAC_RIFLE_CLIP: 12}] - [15, {STR_UAC_CHAINGUN: 1, STR_CHAINGUN_CLIP: 10}] - [10, {STR_UAC_ROCKET_LAUNCHER: 1, STR_UAC_ROCKET_LAUNCHER_CLIP: 5}] listOrder: 62157 FILE: user/mods/XComFiles/Ruleset/mapScripts_XCOMFILES.rul mapScripts: - type: DEFAULT # mountain commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 5 - type: fillArea - type: JUNGLE commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 8 - type: addLine label: 2 conditionals: -1 executionChances: 10 direction: horizontal - type: addLine conditionals: [-1, -2] executionChances: 15 direction: both - type: fillArea - type: POLAR commands: - type: addUFO - type: addCraft - type: addBlock size: 3 - type: fillArea - type: FOREST commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 12 - type: addLine label: 2 conditionals: -1 executionChances: 10 direction: horizontal - type: addLine conditionals: [-1, -2] executionChances: 15 direction: both - type: addBlock size: 2 executions: 4 - type: fillArea - type: FARM commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 10 - type: addLine label: 2 conditionals: -1 executionChances: 8 direction: horizontal - type: addLine conditionals: [-1, -2] executionChances: 25 direction: both - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: COMRCURBAN commands: - type: addCraft - type: addUFO - type: addLine label: 1 direction: vertical executionChances: 30 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 45 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: CHEMTOWN commands: - type: addCraft - type: addUFO - type: addLine direction: both - type: addBlock size: 2 executions: 3 - type: fillArea - type: INDUSTRIALSLUM commands: - type: addCraft - type: addUFO - type: addLine label: 1 direction: vertical executionChances: 25 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine label: 3 conditionals: [-1, -2] executionChances: 50 direction: both rects: - [1, 1, 4, 4] - type: addLine label: 4 conditionals: [-1, -2, -3] direction: vertical executionChances: 50 verticalGroup: 7 rects: - [1, 1, 4, 1] - type: addLine label: 5 conditionals: [-1, -2, -3, -4] executionChances: 50 direction: both verticalGroup: 7 crossingGroup: 8 rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 3 - type: addBlock conditionals: [-3, -5] size: 2 - type: fillArea - type: RICE_FARM commands: - type: addUFO - type: addCraft - type: addBlock # executionChances: 50 size: 2 executions: 1 - type: addBlock # executionChances: 50 size: [2, 1] executions: 2 - type: addBlock # executionChances: 50 size: [1, 2] executions: 2 - type: fillArea - type: RURAL commands: - type: addCraft - type: addUFO - type: addLine label: 1 direction: horizontal executionChances: 33 - type: addLine label: 2 direction: vertical conditionals: -1 executionChances: 50 - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 6 - type: fillArea - type: URBAN commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 4 executionChances: 50 - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_LOW commands: - type: addUFO - type: addCraft - type: addLine terrain: URBAN_ROADS label: 1 direction: vertical executionChances: 10 rects: - [1, 1, 4, 1] - type: addLine #single railroad terrain: URBAN_ROADS label: 2 conditionals: -1 verticalGroup: 13 direction: vertical executionChances: 10 rects: - [1, 1, 4, 1] - type: addLine terrain: URBAN_ROADS label: 3 conditionals: [-1, -2] executionChances: 45 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine terrain: URBAN_ROADS label: 4 conditionals: [-1, -2, -3] executionChances: 90 direction: both rects: - [1, 1, 4, 4] - type: addLine #railroad crossing terrain: URBAN_ROADS label: 5 conditionals: [-1, -2, -3, -4] direction: both crossingGroup: 14 verticalGroup: 13 rects: - [1, 1, 4, 4] - type: addBlock terrain: URBAN_SPORTS executionChances: 15 size: 2 - type: addBlock terrain: URBAN_SPORTS executionChances: 20 - type: addBlock terrain: URBAN_MEDICAL executionChances: 20 size: 2 - type: addBlock size: 2 terrain: URBAN_MARKET_BAR # executionChances: 20 - type: addBlock size: 2 terrain: URBAN_MARKET executionChances: 20 - type: addBlock size: 2 terrain: URBAN_MARKET executionChances: 25 - type: addBlock terrain: URBAN_MARKET executionChances: 20 - type: addBlock size: 2 terrain: URBAN_MARKET executionChances: 15 - type: addBlock terrain: URBAN_MARKET_CLOTHING executionChances: 15 - type: addBlock size: 2 terrain: URBAN_MARKET_CLOTHING executionChances: 15 - type: addBlock size: 2 terrain: URBAN_MARKET_CLOTHING executionChances: 15 - type: addBlock terrain: URBAN_MARKET_CLOTHING executionChances: 15 - type: addBlock terrain: URBAN_MARKET executionChances: 15 - type: addBlock terrain: URBAN_MARKET_BAR executionChances: 20 - type: addBlock terrain: URBAN_MARKET_BAR executionChances: 20 - type: addBlock terrain: URBAN_MARKET_CLOTHING executionChances: 15 - type: addBlock size: 2 terrain: URBAN executionChances: 7 - type: addBlock terrain: URBAN executionChances: 10 - type: addBlock size: 2 executionChances: 80 - type: addBlock size: 2 executionChances: 80 - type: addBlock size: 2 executionChances: 80 - type: addBlock size: 2 executionChances: 80 - type: fillArea - type: SUPERLASKA commands: - type: addCraft craftName: STR_XCOM_CAFE - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: NATIVEURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: URBANJUNK commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 20 - type: addLine label: 2 conditionals: -1 executionChances: 33 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea - type: PORTTFTD commands: - type: addLine direction: vertical verticalGroup: 5 rects: - [5, 0, 1, 6] - type: addCraft - type: addUFO - type: addLine direction: vertical - type: addBlock size: 2 executions: 4 - type: fillArea - type: PORTTFTD_PIER commands: - type: addLine direction: vertical verticalGroup: 5 rects: - [5, 0, 1, 6] - type: addCraft - type: addUFO - type: addLine direction: vertical - type: addBlock size: 2 executions: 4 - type: fillArea - type: RAILYARDURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: RAILYARDURBANUFO commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: COMPLEXURBAN commands: - type: addCraft - type: addBlock size: 3 executions: 1 - type: addBlock rects: - [1, 2, 3, 1] blocks: 9 - type: addBlock executions: 3 blocks: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 31, 32] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 20, 21, 22, 23, 24, 25] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: DESERT commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: MARS commands: - type: addCraft - type: addBlock groups: 2 - type: fillArea - type: ALIENBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 groups: 10 executionChances: 50 - type: addBlock size: 2 executionChances: 30 - type: addBlock size: 2 executionChances: 30 - type: addBlock size: 2 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: BOSSBATTLE commands: - type: addBlock #enter room groups: 8 - type: addBlock #big brain room groups: 4 size: [2, 2, 4] - type: addBlock #connectors executions: 2 groups: 13 size: [2, 2, 4] - type: addBlock #bonus connector executionChances: 40 groups: 13 size: [2, 2, 4] - type: addBlock #add first regular large block size: [2, 2, 4] verticalLevels: - type: ground groups: 0 size: [2, 2, 2] - type: middle groups: [0, 1] size: [2, 2, 2] - type: addBlock #add second regular large block size: [2, 2, 4] verticalLevels: - type: ground groups: [0, 1] size: [2, 2, 2] - type: middle groups: [0, 1] size: [2, 2, 2] - type: fillArea groups: [0, 1] freqs: [3, 2] size: [1, 1, 4] verticalLevels: - type: ground size: [1, 1, 2] groups: [0, 1] - type: middle size: [1, 1, 2] groups: [0, 1] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: digTunnel #for second level direction: both tunnelData: level: 2 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: XBASE commands: - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 1 entry: 13 - type: northWall set: 1 entry: 14 - type: fillArea blocks: 20 - type: POLAR_SKI_RESORT commands: - type: addCraft craftName: STR_SKI_LODGING_XCOM - type: addBlock size: 2 - type: fillArea - type: DAVID_VINCENT_HOUSE commands: - type: addCraft craftName: STR_SCIENTIST_HOUSE - type: addBlock size: 2 executions: 2 - type: fillArea - type: GERTRUDE_AMBUSH commands: - type: addBlock terrain: FOREST_HIGHWAY size: [1, 6, 4] - type: addUFO UFOName: STR_ABDUCTOR - type: addCraft - type: addBlock size: 2 executions: 2 - type: fillArea - type: MOUNTAIN commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 5 - type: fillArea - type: CULTBASE commands: - type: addUFO UFOName: STR_MANSION - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: MANSION_DEFENSE commands: - type: addCraft craftName: STR_MANSION_DEFENSE - type: addBlock size: 2 executions: 4 - type: fillArea - type: MANSION_DEFENSE_SYNDICATE commands: - type: addCraft craftName: STR_MANSION_DEFENSE_SYNDICATE - type: addBlock size: 2 executions: 4 - type: fillArea - type: SIBERIA commands: - type: addCraft - type: addLine direction: both - type: addBlock executions: 9 rects: - [1, 1, 3, 3] blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1] - type: addBlock executions: 1 rects: - [1, 1, 3, 3] blocks: [27, 28, 39, 30, 31, 32] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: fillArea blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: WHITEBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock groups: 9 executions: 1 - type: fillArea - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 4 - type: northWall set: 2 entry: 23 - type: corner set: 1 entry: 3 - type: floor set: 1 entry: 52 - type: EMANSION commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: addBlock groups: 0 size: 2 executions: 3 - type: fillArea groups: 0 - type: EMANSION_SMALL commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: addBlock groups: 0 size: 2 executions: 1 - type: fillArea groups: 0 - type: SEABED commands: - type: addUFO - type: addBlock groups: 2 - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_SUBMARINE commands: - type: addUFO - type: addCraft craftName: STR_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_EMBASSY_OF_TLETH commands: - type: addUFO UFOName: STR_TLETH_EMBASSY - type: addCraft craftName: STR_SUBMARINE - type: addUFO UFOName: STR_USOLANDINGPAD executions: 2 - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEALAB commands: - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_FLEETCRUISER commands: - type: addUFO UFOName: STR_USO_FLEET_CRUISER - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_HEAVYCRUISER commands: - type: addUFO UFOName: STR_USO_HEAVY_CRUISER - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_USOLANDINGPAD commands: - type: addUFO UFOName: STR_USOLANDINGPAD - type: addCraft craftName: STR_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_USOAQUATOIDS commands: - type: addUFO UFOName: STR_USO_CRUISER - type: addCraft craftName: STR_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: UCITY commands: - type: addUFO UFOName: STR_AQUATOID_OFFICE - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 2 - type: fillArea - type: GRUNGE commands: - type: addBlock groups: 6 - type: addBlock size: 2 groups: 2 - type: addBlock size: 2 executions: 2 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 1 entry: 0 - type: northWall set: 1 entry: 2 - type: corner set: 1 entry: 8 - type: floor set: 1 entry: 16 - type: SEWERS commands: - type: addLine direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 2 - type: addBlock groups: 6 - type: fillArea - type: CYBERWEBLAIR commands: - type: addLine direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 2 - type: addBlock groups: 9 - type: addBlock groups: 6 - type: fillArea - type: CYBERWEB_WAREHOUSE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 executions: 4 blocks: [0, 1, 2, 5, 6, 7, 8, 9, 10] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea groups: 0 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: digTunnel direction: both tunnelData: level: 2 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: CYBERWEB_PORTAL commands: - type: addBlock groups: 2 executions: 2 - type: addUFO UFOName: STR_CYBERPORTAL - type: addUFO UFOName: STR_CYBERCOMPUTER - type: addBlock size: 2 executions: 4 blocks: [0, 1, 2, 5, 6, 7, 8, 9, 10] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea groups: 0 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: digTunnel direction: both tunnelData: level: 2 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: CAVE_A commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_B commands: - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_C commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_D commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 4, 2, 2] - type: PINKCAVE commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 groups: 7 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: FARMCROPCIRCLES commands: - type: addUFO UFOName: STR_CROP_CIRCLE rects: - [0, 0, 2, 2] - [1, 0, 2, 2] - [2, 0, 2, 2] - [2, 1, 2, 2] - [2, 2, 2, 2] - [1, 2, 2, 2] - [0, 2, 2, 2] - [0, 1, 2, 2] - type: addCraft - type: addBlock size: 2 executions: 1 groups: 0 - type: fillArea - type: FARM_SILO commands: - type: addUFO UFOName: STR_FARM_SILO executions: 4 - type: addCraft - type: addBlock size: 2 executions: 1 groups: 0 - type: fillArea - type: FARM_CHEMTRAILS commands: - type: addUFO UFOName: STR_CHEMTRAILS_SITE - type: addUFO UFOName: STR_CROP_CIRCLE - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: HYBRIDCONTROL commands: - type: addBlock groups: 2 executions: 2 - type: addBlock terrain: HYBRIDCONTROL size: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: ISLANDURBAN commands: - type: addBlock size: 2 groups: 2 rects: - [0,4,6,2] - type: addBlock size: 2 groups: 3 rects: - [0,4,6,2] - type: addBlock executions: 2 groups: 4 rects: - [0,5,6,1] - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: ISLANDURBAN_BEACH commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [5,5,1,1] - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: ISLANDURBAN_SURFTIME commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,4,1,1] - type: addBlock groups: 9 - type: addUFO UFOName: STR_PICKUP_OSIRON - type: addBlock size: 2 executions: 3 - type: fillArea - type: MAGMALAB commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: UNDERGROUNDLAB commands: - type: addUFO UFOName: STR_SYNDICATE_UNDERGROUND_LAB rects: - [2, 2, 4, 4] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: STORMMOUNTAIN commands: - type: addBlock executions: 2 rects: - [1, 1, 3, 3] blocks: [01, 02, 03] maxUses: [1, 1, 1] - type: addBlock blocks: 10 size: 2 - type: addBlock blocks: 7 size: 2 - type: addBlock executions: 2 size: 2 blocks: [6, 8, 9, 11, 15] maxUses: [1, 1, 1, 1, 1] - type: addBlock blocks: 12 - type: addBlock blocks: 14 - type: fillArea blocks: [00, 03, 04, 05, 13, 16] - type: STORMMOUNTAIN_CHRYSSALID_CAPSULES commands: - type: addBlock executions: 2 rects: - [1, 1, 3, 3] blocks: [01, 02, 03] maxUses: [1, 1, 1] - type: addBlock blocks: 10 size: 2 - type: addBlock blocks: 7 size: 2 - type: addBlock groups: 5 - type: addBlock executions: 2 size: 2 blocks: [6, 8, 9, 11, 15] maxUses: [1, 1, 1, 1, 1] - type: addBlock blocks: 14 - type: addBlock blocks: 12 - type: fillArea blocks: [00, 03, 04, 05, 13, 16] - type: DARKSTORMMOUNTAIN_ALPHA commands: - type: addBlock executions: 2 rects: - [1, 1, 3, 3] blocks: [01, 02, 03] maxUses: [1, 1, 1] - type: addBlock blocks: 10 size: 2 - type: addBlock blocks: 7 size: 2 - type: addBlock groups: 5 - type: addBlock executions: 2 size: 2 blocks: [6, 8, 9, 11, 15] maxUses: [1, 1, 1, 1, 1] - type: addBlock blocks: 12 - type: fillArea blocks: [00, 03, 04, 05, 13, 16] - type: CORPPHASE1 commands: - type: addCraft - type: addBlock size: [2, 2, 14] terrain: CORP_PHASE_1 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: CORPPHASE2 commands: - type: addCraft - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: DOWNTOWN commands: - type: addCraft - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: DOWNTOWN_SMALL commands: - type: addCraft rects: - [0, 0, 2, 2] - [1, 0, 2, 2] - [2, 0, 2, 2] - [2, 1, 2, 2] - [2, 2, 2, 2] - [1, 2, 2, 2] - [0, 2, 2, 2] - [0, 1, 2, 2] - type: addBlock size: [2, 2, 8] terrain: CORP_STANDARD verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: MOON_UAC commands: - type: addCraft - type: addBlock groups: 2 - type: addUFO UFOName: STR_UACTURRET executions: 4 - type: fillArea - type: DOWNTOWN_SMALL_UAC commands: - type: addCraft rects: - [0, 0, 2, 2] - [1, 0, 2, 2] - [2, 0, 2, 2] - [2, 1, 2, 2] - [2, 2, 2, 2] - [1, 2, 2, 2] - [0, 2, 2, 2] - [0, 1, 2, 2] - type: addBlock size: [2, 2, 10] terrain: CORP_UAC verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: COLDISLE commands: - type: addBlock blocks: [33, 34] rects: - [0, 3, 5, 2] - type: addBlock executions: 3 rects: - [0, 4, 5, 1] blocks: [14, 15, 16] maxUses: [2, 2, 2] - type: addCraft - type: addBlock blocks: [13, 27] executions: 2 maxUses: [1, 1] - type: addBlock blocks: 12 label: 1 executionChances: 50 - type: addBlock executions: 2 conditionals: -1 blocks: [28, 29, 31, 32] maxUses: [1, 1, 1, 1] - type: addBlock executions: 10 blocks: [17, 18, 19, 20, 21, 22, 23, 24, 25, 26] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: DESERT_PINK commands: - type: addBlock terrain: PINKDESERT_EXIT - type: addBlock size: 2 executions: 3 - type: fillArea - type: CYBERWEB_FORTRESS commands: - type: addUFO UFOName: STR_CYBERWEB_FORTRESS - type: addCraft craftName: STR_MUDRANGER - type: addBlock size: 2 executions: 3 - type: fillArea - type: CYBERDREDNAUGHT commands: - type: addUFO UFOName: STR_CYBERDREDNAUGHT - type: addCraft craftName: STR_MUDRANGER - type: addBlock size: 2 executions: 4 - type: fillArea - type: DIMENSION_X_WRECK commands: - type: addUFO UFOName: STR_USO_IN_DIMENSION_X - type: addBlock terrain: PINKDESERT_SPAWN - type: addBlock size: 2 executions: 4 - type: fillArea - type: CATACOMBS commands: - type: addBlock groups: 6 - type: addBlock size: 2 executions: 3 - type: fillArea - type: DREAMSCAPE_NECROMANCERS_DUNGEON commands: - type: addBlock groups: 1 - type: addBlock size: 2 executions: 3 terrain: CATACOMBS - type: fillArea terrain: CATACOMBS - type: STRIX_HIVE_A commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: STRIX_HIVE_B commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: STRIX_HIVE_D commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 4, 2, 2] - type: STRIX_HIVE_C commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: VAMPCASTLE commands: - type: addBlock groups: 6 size: 2 rects: - [0,0,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [2,0,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [4,0,2,2] executions: 1 - type: addBlock groups: 4 size: 3 rects: - [0,2,3,3] executions: 1 - type: addBlock groups: 5 size: 3 rects: - [3,2,3,3] executions: 1 - type: addBlock groups: 0 size: 1 rects: - [3,5,1,1] executions: 1 - type: fillArea groups: 1 - type: SHOGG_VILLAGE_CAVES commands: - type: addBlock # Base control center executionChances: 44 size: [2, 2, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: 3 size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: fillArea # Add squares around control center size: [1, 1, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: [0, 1] size: [1, 1, 2] - type: middle groups: 6 size: [1, 1, 2] - type: addBlock # Transition terrains terrain: CAVESBROWN_SHOGG_VILLAGE_TRANSITION size: [1, 2] rects: - [3, 3, 1, 3] groups: 3 - type: addBlock terrain: CAVESBROWN_SHOGG_VILLAGE_TRANSITION size: [2, 1] rects: - [0, 2, 3, 1] groups: 2 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: addBlock # XCOM LZ terrain: BROWNCAVE_A size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: fillArea terrain: CAVESBROWN_SHOGG_VILLAGE_TRANSITION rects: - [0, 2, 4, 1] - [3, 3, 1, 3] groups: 4 - type: addBlock # Cave terrains terrain: BROWNCAVE_A size: 2 rects: - [4, 2, 2, 2] - type: addBlock terrain: BROWNCAVE_A size: 2 rects: - [4, 4, 2, 2] - type: addBlock terrain: BROWNCAVE_A size: 2 rects: - [0, 0, 2, 2] - type: addBlock terrain: BROWNCAVE_A size: 2 rects: - [2, 0, 2, 2] - type: ALIENBASE_CAVES commands: - type: addBlock # Base control center executionChances: 44 size: [2, 2, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: 3 size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: fillArea # Add squares around control center size: [1, 1, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: [0, 1] size: [1, 1, 2] - type: middle groups: 6 size: [1, 1, 2] - type: addBlock # Transition terrains terrain: CAVESBLACK_GREENBASE_TRANSITION size: [1, 2] rects: - [3, 3, 1, 3] groups: 3 - type: addBlock terrain: CAVESBLACK_GREENBASE_TRANSITION size: [2, 1] rects: - [0, 2, 3, 1] groups: 2 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: addBlock # XCOM LZ terrain: BLACKCAVE_A size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: fillArea terrain: CAVESBLACK_GREENBASE_TRANSITION rects: - [0, 2, 4, 1] - [3, 3, 1, 3] groups: 4 - type: addBlock # Cave terrains terrain: BLACKCAVE_A size: 2 rects: - [4, 2, 2, 2] - type: addBlock terrain: BLACKCAVE_A size: 2 rects: - [4, 4, 2, 2] - type: addBlock terrain: BLACKCAVE_A size: 2 rects: - [0, 0, 2, 2] - type: addBlock terrain: BLACKCAVE_A size: 2 rects: - [2, 0, 2, 2] - type: ATLANTIS_TEMPLE commands: - type: addBlock blocks: 0 rects: - [0,0,2,2] - type: addBlock blocks: 1 rects: - [2,0,2,2] - type: addBlock blocks: 2 rects: - [4,0,2,2] - type: addBlock blocks: 3 rects: - [0,2,2,2] - type: addBlock blocks: 4 rects: - [2,2,2,2] - type: addBlock blocks: 5 rects: - [4,2,2,2] - type: addBlock blocks: 6 rects: - [0,4,2,2] - type: addBlock blocks: 7 rects: - [2,4,2,2] - type: addBlock blocks: 8 rects: - [4,4,2,2] - type: CRUISE_LINER commands: - type: addBlock size: [3,2] rects: - [0,5,3,2] - type: addBlock size: [3,5] - type: CRUISE_LINER_SMALL commands: - type: addBlock size: [3,4] rects: - [0,0,3,4] - type: addBlock size: [3,2] - type: TOWER_OF_APOCALYPSE commands: - type: addCraft - type: addBlock size: [2, 2, 20] terrain: DARK_TOWER verticalLevels: - type: ground groups: 4 size: [2, 2, 4] - type: middle groups: 5 size: [2, 2, 1] - type: middle groups: 6 size: [2, 2, 1] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: middle groups: 5 size: [2, 2, 1] - type: middle groups: 6 size: [2, 2, 1] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: CAVE_DOOM_PORTAL commands: - type: addUFO UFOName: STR_DOOM_PORTAL rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 2, 2, 2] - type: CATACOMBS_TRANSFIGURATION commands: - type: addBlock groups: 6 - type: addUFO UFOName: STR_TRANSFIGURATION_POOL - type: addBlock size: 2 executions: 2 - type: fillArea - type: CATACOMBS_SAMAEL commands: - type: addBlock groups: 6 - type: addUFO UFOName: STR_TRANSFIGURATION_POOL_SAMAEL - type: addBlock size: 2 executions: 2 - type: fillArea - type: DIMENSION_X_BASE commands: - type: addCraft craftName: DIMENSION_X_LANDING_PAD - type: addUFO UFOName: STR_LOC_HT_20X30_BUILDING # executionChances: 35 - type: addUFO UFOName: STR_LOC_HT_30X30_BUILDING executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT executions: 2 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_10X10_BUILDING executions: 3 canBeSkipped: true - type: fillArea - type: SHOGG_CAVE_SETTLEMENT commands: - type: addBlock rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 groups: 1 terrain: SHOGG_VILLAGE_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: SHOGG_VILLAGE_CAVE_SETTLEMENT_LANDING - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: MUMMY_ABODE_SETTLEMENT commands: - type: addBlock rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 groups: 1 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: MUMMY_ABODE_SETTLEMENT_ALTAR commands: - type: addBlock rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 groups: 1 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: addBlock # altar terrain: MUMMY_VILLAGE_SETTLEMENT_ALTAR - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: UAC_MOON_CAVE_LAB commands: - type: addBlock rects: - [0, 6, 6, 2] groups: 9 size: [6, 2, 9] - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 10 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 10 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: addUFO UFOName: STR_UAC_DIMENSIONAL_PORTAL - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: REPTOID_CAVE_SETTLEMENT commands: - type: addCraft rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] groups: 1 terrain: REPTOID_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: REPTOID_CAVE_SETTLEMENT_LANDING groups: [0, 1] - type: addBlock # Dragonfire turret rects: - [3, 3, 1, 1] terrain: REPTOID_BUNKER - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: ASYLUM commands: - type: addBlock # north east rects: - [5, 0, 1, 1] groups: 7 terrain: ASYLUM_FENCE - type: addBlock # north west rects: - [0, 0, 1, 1] groups: 8 terrain: ASYLUM_FENCE - type: addBlock # south east rects: - [5, 5, 1, 1] groups: 5 terrain: ASYLUM_FENCE - type: addBlock # south west rects: - [0, 5, 1, 1] groups: 6 terrain: ASYLUM_FENCE - type: addBlock # north rects: - [1, 0, 4, 1] groups: 3 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # west rects: - [0, 1, 1, 4] groups: 1 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # east rects: - [5, 1, 1, 4] groups: 2 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # south gate rects: - [2, 5, 1, 1] groups: 9 terrain: ASYLUM_FENCE - type: addBlock # south 1 rects: - [1, 5, 1, 1] groups: 4 terrain: ASYLUM_FENCE - type: addBlock # south 2 rects: - [3, 5, 2, 1] groups: 4 executions: 2 terrain: ASYLUM_FENCE - type: addUFO UFOName: STR_ASYLUM - type: addBlock size: 2 groups: 6 - type: addBlock size: 2 groups: 7 - type: addBlock size: 2 executions: 2 - type: fillArea - type: MARINEBASE commands: - type: addBlock groups: 2 - type: addBlock groups: 1 - type: addBlock size: 2 executions: 2 - type: fillArea - type: digTunnel direction: both tunnelData: level: 1 - type: REPTOID_SURFACE_BASE commands: - type: addCraft - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: fillArea - type: DREAMSCAPE_VILLA commands: - type: addUFO UFOName: STR_DREAM_VILLA - type: addCraft craftName: STR_PENTAGRAM_UPLANET_ACID - type: fillArea - type: ADVENT_BIG_CLINIC commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [2, 2, 1, 1] - type: addUFO conditionals: 1 UFOName: STR_ADVENT_BIG_CLINIC rects: - [3, 0, 2, 6] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [2, 2, 1, 1] - type: addUFO conditionals: 2 UFOName: STR_ADVENT_BIG_CLINIC rects: - [0, 0, 6, 2] - type: addLine direction: both label: 3 conditionals: [-1, -2] rects: - [1, 1, 3, 3] - type: addUFO conditionals: 3 UFOName: STR_ADVENT_BIG_CLINIC - type: addBlock terrain: FOREST label: 4 executionChances: 40 size: 2 conditionals: -3 - type: addBlock size: 2 - type: addBlock size: 2 conditionals: [-3, -4] - type: fillArea - type: ADVENT_CLINIC commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [2, 2, 1, 1] - type: addUFO conditionals: 1 UFOName: STR_ADVENT_CLINIC - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [2, 2, 1, 1] - type: addUFO conditionals: 2 UFOName: STR_ADVENT_CLINIC rects: - [0, 0, 5, 2] - type: addLine direction: both label: 3 conditionals: [-1, -2] rects: - [1, 1, 3, 3] - type: addUFO conditionals: 3 UFOName: STR_ADVENT_CLINIC - type: addBlock terrain: FOREST label: 4 executionChances: 40 size: 2 #i like both 1x1 and 2x2 blocks here conditionals: -3 - type: addBlock size: 2 - type: addBlock size: 2 conditionals: [-3, -4] - type: fillArea - type: MEDIUM_ADVENT_CONVOY commands: - type: addUFO UFOName: STR_MEDIUM_ADVENT_CONVOY rects: - [0, 2, 5, 2] - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: ADVENT_HIDEOUT commands: - type: addCraft - type: addUFO UFOName: STR_ADVENT_HIDEOUT - type: addBlock size: 2 executions: 2 - type: fillArea - type: ALIEN_EMBASSY commands: - type: addUFO UFOName: STR_ALIEN_EMBASSY - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 3, 3] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 3, 3] - type: addLine direction: both label: 3 conditionals: [-1, -2] rects: - [1, 1, 3, 3] - type: addCraft - type: addBlock size: 2 executions: 2 - type: addBlock size: 2 conditionals: -3 - type: fillArea - type: ALIENBIGBASE commands: - type: addBlock #enter room groups: 8 - type: addBlock #control room size: [2, 2, 4] verticalLevels: - type: ground groups: 3 size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: addBlock #add first regular large block size: [2, 2, 4] verticalLevels: - type: ground groups: 0 size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: addBlock #30% to add regular large block size: [2, 2, 4] label: 1 executionChances: 30 verticalLevels: - type: ground groups: [0, 1] size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: addBlock #addhangar of secon large block fails size: [2, 2, 4] label: 2 conditionals: -1 verticalLevels: - type: ground groups: 10 size: [2, 2, 2] - type: middle groups: 11 size: [2, 2, 2] - type: fillArea groups: [0, 1] freqs: [3, 2] size: [1, 1, 4] verticalLevels: - type: ground size: [1, 1, 2] groups: [0, 1] - type: middle size: [1, 1, 2] groups: 6 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: ALIENBIGBASEGROWN commands: - type: addBlock #enter room groups: 8 - type: addBlock #control room size: [2, 2, 4] verticalLevels: - type: ground groups: 3 size: [2, 2, 2] - type: middle groups: [0, 1] size: [2, 2, 2] - type: addBlock #connectors executions: 2 groups: 13 size: [2, 2, 4] - type: addBlock #bonus connector executionChances: 40 groups: 13 size: [2, 2, 4] - type: addBlock #add first regular large block size: [2, 2, 4] verticalLevels: - type: ground groups: 0 size: [2, 2, 2] - type: middle groups: [0, 1] size: [2, 2, 2] - type: addBlock #30% to add regular large block size: [2, 2, 4] label: 1 executionChances: 30 verticalLevels: - type: ground groups: [0, 1] size: [2, 2, 2] - type: middle groups: [0, 1] size: [2, 2, 2] - type: addBlock #addhangar of second large block fails size: [2, 2, 4] label: 2 conditionals: -1 verticalLevels: - type: ground groups: 10 size: [2, 2, 2] - type: middle groups: 11 size: [2, 2, 2] - type: fillArea groups: [0, 1] freqs: [3, 2] size: [1, 1, 4] verticalLevels: - type: ground size: [1, 1, 2] groups: [0, 1] - type: middle size: [1, 1, 2] groups: [0, 1] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: digTunnel #for second level direction: both tunnelData: level: 2 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: UACBIGBASE commands: - type: addBlock #enter room groups: 8 - type: addBlock # exit room groups: 9 - type: addBlock #control room size: [2, 2, 4] verticalLevels: - type: ground groups: 3 size: [2, 2, 2] - type: middle groups: [0, 1] size: [2, 2, 2] - type: addBlock #connectors executions: 2 groups: 13 size: [2, 2, 4] - type: addBlock #bonus connector executionChances: 40 groups: 13 size: [2, 2, 4] - type: addBlock # add regular large blocks size: [2, 2, 4] executions: 3 verticalLevels: - type: ground groups: 0 size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: fillArea groups: [0, 1] freqs: [3, 2] size: [1, 1, 4] verticalLevels: - type: ground size: [1, 1, 2] groups: [0, 1] - type: middle size: [1, 1, 2] groups: [0, 1] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: digTunnel #for second level direction: both tunnelData: level: 2 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: DOWNED_UFO_VILLAGE commands: - type: addCraft - type: addUFO UFOName: STR_MEDIUM_SCOUT rects: - [0, 0, 3, 5] - type: addBlock terrain: FOREST size: 2 rects: - [0, 0, 2, 5] - type: addBlock terrain: FOREST size: 2 executionChances: 80 rects: - [0, 0, 2, 5] - type: addBlock terrain: FOREST size: 2 executionChances: 40 rects: - [0, 0, 2, 5] - type: fillArea terrain: FOREST rects: - [0, 0, 2, 5] - type: addBlock terrain: FOREST executions: 2 blocks: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19] rects: - [2, 0, 1, 5] - type: addBlock size: 2 - type: addBlock size: 2 executionChances: 50 - type: addBlock size: 2 executionChances: 20 - type: fillArea - type: MOON_UNDERGROUND_CONDUITS commands: - type: addBlock # north east (end) rects: - [0, 0, 2, 2] groups: 7 size: 2 - type: addBlock # middle rects: - [0, 2, 2, 2] size: 2 - type: addBlock # middle rects: - [0, 4, 2, 2] size: 2 - type: addBlock # middle rects: - [0, 6, 2, 2] size: 2 - type: addBlock # south east (start) rects: - [0, 8, 2, 2] groups: 1 size: 2 - type: addBlock # (pre-start) rects: - [0, 10, 2, 2] size: 2 - type: TAVERN commands: - type: addUFO UFOName: STR_WESTMEN_TAVERN rects: - [0, 0, 3, 2] - type: addCraft - type: fillArea - type: TAVERN_EXTRACTION commands: - type: addUFO UFOName: STR_WESTMEN_TAVERN_EXTRACTION rects: - [0, 0, 3, 2] - type: addCraft - type: fillArea - type: MAGAZYNMAFII commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: CAVE_RITUAL_A commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: CAVE_RITUAL_B commands: - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] terrain: RITUAL_CAVE - type: CAVE_RITUAL_C commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 groups: 6 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: CAVE_RITUAL_D commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 2, 2, 2] FILE: user/mods/XComFiles/Ruleset/MCDPatches_XCOMFILES.rul MCDPatches: - type: U_BASE data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - MCDIndex: 43 specialType: 31 - MCDIndex: 44 specialType: 31 - MCDIndex: 45 specialType: 31 - MCDIndex: 46 specialType: 31 - MCDIndex: 47 specialType: 31 - MCDIndex: 48 specialType: 31 - MCDIndex: 49 specialType: 31 - MCDIndex: 50 specialType: 31 - MCDIndex: 51 specialType: 31 - type: U_BASEGOLD data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - MCDIndex: 43 specialType: 31 - MCDIndex: 44 specialType: 31 - MCDIndex: 45 specialType: 31 - MCDIndex: 46 specialType: 31 - MCDIndex: 47 specialType: 31 - MCDIndex: 48 specialType: 31 - MCDIndex: 49 specialType: 31 - MCDIndex: 50 specialType: 31 - MCDIndex: 51 specialType: 31 - type: CHTONITE_BASE data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - MCDIndex: 43 specialType: 31 - MCDIndex: 44 specialType: 31 - MCDIndex: 45 specialType: 31 - MCDIndex: 46 specialType: 31 - MCDIndex: 47 specialType: 31 - MCDIndex: 48 specialType: 31 - MCDIndex: 49 specialType: 31 - MCDIndex: 50 specialType: 31 - MCDIndex: 51 specialType: 31 - type: A_BASE data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - MCDIndex: 43 specialType: 31 - MCDIndex: 44 specialType: 31 - MCDIndex: 45 specialType: 31 - MCDIndex: 46 specialType: 31 - MCDIndex: 47 specialType: 31 - MCDIndex: 48 specialType: 31 - MCDIndex: 49 specialType: 31 - MCDIndex: 50 specialType: 31 - MCDIndex: 51 specialType: 31 - type: USOEXT2 data: - MCDIndex: 1 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 3 specialType: 32 - MCDIndex: 4 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - MCDIndex: 8 specialType: 32 - type: USOEXT3 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 1 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - MCDIndex: 8 specialType: 32 - MCDIndex: 9 specialType: 32 - MCDIndex: 10 specialType: 32 - MCDIndex: 11 specialType: 32 - MCDIndex: 12 specialType: 32 - MCDIndex: 13 specialType: 32 - MCDIndex: 14 specialType: 32 - MCDIndex: 15 specialType: 32 - MCDIndex: 16 specialType: 32 - MCDIndex: 17 specialType: 32 - MCDIndex: 18 specialType: 32 - MCDIndex: 19 specialType: 32 - MCDIndex: 20 specialType: 32 - MCDIndex: 21 specialType: 32 - MCDIndex: 22 specialType: 32 - MCDIndex: 23 specialType: 32 - MCDIndex: 24 specialType: 32 - type: USOINT1 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - MCDIndex: 8 specialType: 32 - MCDIndex: 9 specialType: 32 - MCDIndex: 10 specialType: 32 - MCDIndex: 11 specialType: 32 - MCDIndex: 12 specialType: 32 - MCDIndex: 13 specialType: 32 - MCDIndex: 14 specialType: 32 - MCDIndex: 15 specialType: 32 - MCDIndex: 16 specialType: 32 - MCDIndex: 17 specialType: 32 - MCDIndex: 19 specialType: 32 - MCDIndex: 21 specialType: 32 - MCDIndex: 33 specialType: 32 - MCDIndex: 34 specialType: 32 - MCDIndex: 39 specialType: 32 - MCDIndex: 40 specialType: 32 - type: USOINT2 data: - MCDIndex: 0 specialType: 8 - MCDIndex: 2 specialType: 5 - MCDIndex: 5 specialType: 22 - MCDIndex: 7 specialType: 7 - MCDIndex: 9 specialType: 7 - MCDIndex: 10 specialType: 11 - type: USOINT3 data: - MCDIndex: 0 specialType: 8 - MCDIndex: 2 specialType: 32 - MCDIndex: 3 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - type: GRUNGE1 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 4 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - MCDIndex: 9 specialType: 32 - MCDIndex: 10 specialType: 32 - MCDIndex: 11 specialType: 32 - MCDIndex: 12 specialType: 32 - MCDIndex: 13 specialType: 32 - MCDIndex: 14 specialType: 32 - MCDIndex: 15 specialType: 32 - MCDIndex: 16 specialType: 32 - MCDIndex: 37 specialType: 32 - type: GRUNGE2 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 1 specialType: 32 - MCDIndex: 3 specialType: 32 - MCDIndex: 4 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - type: GRUNGE3 data: - MCDIndex: 3 specialType: 32 - type: GRUNGE4 data: - MCDIndex: 8 specialType: 32 - MCDIndex: 9 specialType: 32 - MCDIndex: 10 specialType: 32 - MCDIndex: 11 specialType: 32 - MCDIndex: 12 specialType: 32 - MCDIndex: 28 specialType: 32 - MCDIndex: 35 specialType: 32 - type: GRUNGE5 data: - MCDIndex: 3 specialType: 32 - type: SEAORGANIC1 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - MCDIndex: 8 specialType: 32 - MCDIndex: 9 specialType: 32 - MCDIndex: 19 specialType: 32 - MCDIndex: 11 specialType: 32 - MCDIndex: 12 specialType: 32 - MCDIndex: 13 specialType: 32 - MCDIndex: 17 specialType: 32 - MCDIndex: 18 specialType: 32 - MCDIndex: 19 specialType: 32 - MCDIndex: 20 specialType: 32 - MCDIndex: 25 specialType: 32 - MCDIndex: 26 specialType: 32 - MCDIndex: 27 specialType: 32 - MCDIndex: 28 specialType: 32 - MCDIndex: 33 specialType: 32 - MCDIndex: 34 specialType: 32 - MCDIndex: 35 specialType: 32 - MCDIndex: 36 specialType: 32 - MCDIndex: 37 specialType: 32 - MCDIndex: 39 specialType: 32 - MCDIndex: 40 specialType: 32 - MCDIndex: 41 specialType: 32 - MCDIndex: 43 specialType: 32 - MCDIndex: 45 specialType: 32 - MCDIndex: 46 specialType: 32 - MCDIndex: 47 specialType: 32 - MCDIndex: 48 specialType: 32 - MCDIndex: 49 specialType: 32 - MCDIndex: 50 specialType: 32 - MCDIndex: 51 specialType: 32 - MCDIndex: 52 specialType: 32 - MCDIndex: 53 specialType: 32 - MCDIndex: 54 specialType: 32 - MCDIndex: 55 specialType: 32 - MCDIndex: 56 specialType: 32 - MCDIndex: 57 specialType: 32 - MCDIndex: 58 specialType: 32 - MCDIndex: 59 specialType: 32 - MCDIndex: 60 specialType: 32 - MCDIndex: 61 specialType: 32 - MCDIndex: 62 specialType: 32 - MCDIndex: 63 specialType: 32 - MCDIndex: 64 specialType: 32 - MCDIndex: 65 specialType: 32 - MCDIndex: 66 specialType: 32 - MCDIndex: 67 specialType: 32 - MCDIndex: 68 specialType: 32 - MCDIndex: 69 specialType: 32 - MCDIndex: 70 specialType: 32 - MCDIndex: 71 specialType: 32 - MCDIndex: 72 specialType: 32 - MCDIndex: 73 specialType: 32 - MCDIndex: 75 specialType: 32 - MCDIndex: 76 specialType: 32 - MCDIndex: 77 specialType: 32 - MCDIndex: 79 specialType: 32 - MCDIndex: 80 specialType: 32 - MCDIndex: 81 specialType: 32 - MCDIndex: 82 specialType: 32 - MCDIndex: 83 specialType: 32 - MCDIndex: 84 specialType: 32 - MCDIndex: 86 specialType: 32 - MCDIndex: 87 specialType: 32 - MCDIndex: 89 specialType: 32 - MCDIndex: 90 specialType: 32 - MCDIndex: 92 specialType: 32 - MCDIndex: 93 specialType: 32 - type: SEAORGANIC2 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 1 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - type: SEAORGANIC3 data: - MCDIndex: 2 specialType: 32 - MCDIndex: 3 specialType: 32 - type: XBASEN_BITS data: - MCDIndex: 29 specialType: 0 # pathFinding Hacks. # bigWall 1 = regular bigwall, no movement allowed. # bigWall 2 = can walk by north-east/south-west # bigWall 3 = can walk by north-west/south-east # bigWall 4 = acts as west wall # bigWall 5 = acts as north wall # bigWall 6 = acts as east wall # bigWall 7 = acts as south wall # bigWall 8 = acts as east and south wall FILE: user/mods/XComFiles/Ruleset/missionScripts_XCOMFILES.rul # - type: example # the type/name is used for overwriting or deleting purposes. # firstMonth: 0 # months this command runs on, 0 runs on startup of a new game (default 0) # lastMonth: 0 # don't run after this month. in this context we mean "run once". -1 denotes no limit (default -1) # label: 1 # label, used for conditionals (default 0) # conditionals: [1, -2] # conditional list, just like mapscripts (default none) # missionWeights: # the type of mission to spawn (omit to pick one from the mission table) (default none) # 0: # these are split into monthly chunks, and can contain multiple entries, # STR_ALIEN_RESEARCH: 20 # including weighted odds, but there is a caveat here: # STR_ALIEN_ABDUCTION: 30 # you cannot mix and match missions with mission site objectives (ie: terror) with regular missions, # STR_CROP_CIRCLES: 30 # they are generated too differently. using executionOdds and conditionals instead can achieve # STR_CATTLE_MUTILATION: 20 # exactly the same thing. similarly, terror missions should not appear in regional mission weights (regions.rul) # executionOdds: 100 # % chances of this command executing (default 100) # targetBaseOdds: 75 # % chances of this mission targeting a region containing an xcom base instead of random (default 0) # startDelay: 120 # number of minutes to delay the start of the mission (rounded down to the nearest 30, 0 to use the wave timer from the mission itself) (default 0) # raceWeights: # can override established monthly race weights here if desired (default empty) # 0: # STR_SECTOID: 100 # in this case we want a sectoid mission, so they get 100% # regionWeights: # again, this can override the defined mission region weights (default empty) # 0: # this won't come into play here unless the mission doesn't target an xcom base, as described above. # STR_SAMPLE_REGION1: 20 # IF OMITTED: # STR_SAMPLE_REGION2: 30 # for a terror type mission, all regions that meet the criteria will be weighed equally. # STR_SAMPLE_REGION3: 50 # for regular missions the normal regional distribution weights will be applied. # minDifficulty: 0 # this command only applies to difficulty levels of this or above (default 0) # researchTriggers: # a list of research topics that can influence the execution of this mission (default empty) # STR_THE_MARTIAN_SOLUTION: true # in this case, the mission would only run if the player has the martian solution # STR_CYDONIA_OR_BUST: false # and does NOT have Cydonia or bust # maxRuns: 12 # this mission type can only execute this number of times, -1 for infinite (default -1) # avoidRepeats: 12 # this means "store an array of the 12 previous coordinates, and don't use them again" (default 0) # varName: researching # this is an internal variable name, used for tracking maxruns and avoidRepeats (default none) # useTable: false # check this mission type appears in the mission tables, and remove it if it does? (default true) missionScripts: - delete: gameStart - delete: recon - delete: invasion - delete: researchRetaliation - delete: beginnerRetaliation - delete: experiencedRetaliation - delete: veteranRetaliation - delete: geniusRetaliation - delete: superhumanRetaliation - delete: recurringTerror - type: startResearch missionWeights: 0: STR_ALIEN_RESEARCH: 100 lastMonth: 0 targetBaseOdds: 100 raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: earlyResearch missionWeights: 0: STR_ALIEN_RESEARCH_EARLY: 100 firstMonth: 1 lastMonth: 24 executionOdds: 29 label: 2 conditionals: [-3] raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: afterYearResearch missionWeights: 0: STR_ALIEN_RESEARCH_EARLY: 100 firstMonth: 13 lastMonth: 24 executionOdds: 75 maxRuns: 1 conditionals: [-2] label: 3 varName: flyby raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: alienInvasionStart missionWeights: 0: STR_ALIEN_RESEARCH: 100 firstMonth: 25 executionOdds: 33 raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: alienResearch missionWeights: 0: STR_ALIEN_RESEARCH: 100 executionOdds: 15 firstMonth: 24 - type: alienHarvest missionWeights: 0: STR_ALIEN_HARVEST: 100 executionOdds: 20 firstMonth: 24 - type: alienInfiltration missionWeights: 0: STR_ALIEN_INFILTRATION: 100 executionOdds: 11 firstMonth: 24 - type: alienAbduction missionWeights: 0: STR_ALIEN_ABDUCTION: 100 executionOdds: 20 firstMonth: 24 - type: alienDomination missionWeights: 0: STR_ALIEN_DOMINATION: 100 firstMonth: 30 executionOdds: 10 startDelay: 20 randomDelay: 43500 - type: alienDiplomacy missionWeights: 0: STR_ALIEN_DIPLOMACY: 100 firstMonth: 22 executionOdds: 1 startDelay: 20 randomDelay: 43500 - type: alienFlyby missionWeights: 0: STR_ALIEN_FLYBY: 100 firstMonth: 25 executionOdds: 8 startDelay: 20 randomDelay: 43500 - type: alienBase missionWeights: 0: STR_ALIEN_BASE: 100 firstMonth: 25 executionOdds: 8 startDelay: 24 randomDelay: 43500 - type: alienRandomInvasionMissionEarly missionWeights: 0: STR_ALIEN_RESEARCH: 100 STR_ALIEN_HARVEST: 100 STR_ALIEN_INFILTRATION: 100 STR_ALIEN_DOMINATION: 100 STR_ALIEN_BASE: 100 STR_ALIEN_FLYBY: 100 STR_ALIEN_DIPLOMACY: 10 firstMonth: 25 executionOdds: 25 startDelay: 24 randomDelay: 43500 - type: alienRandomInvasionMissionMedium missionWeights: 0: STR_ALIEN_RESEARCH: 100 STR_ALIEN_HARVEST: 100 STR_ALIEN_INFILTRATION: 100 STR_ALIEN_DOMINATION: 100 STR_ALIEN_BASE: 100 STR_ALIEN_FLYBY: 100 STR_ALIEN_DIPLOMACY: 10 firstMonth: 35 executionOdds: 33 startDelay: 24 randomDelay: 43500 - type: alienRandomInvasionMissionLate missionWeights: 0: STR_ALIEN_RESEARCH: 100 STR_ALIEN_HARVEST: 100 STR_ALIEN_INFILTRATION: 100 STR_ALIEN_DOMINATION: 100 STR_ALIEN_BASE: 100 STR_ALIEN_FLYBY: 100 STR_ALIEN_DIPLOMACY: 10 firstMonth: 45 executionOdds: 33 startDelay: 24 randomDelay: 43500 - type: researchRetaliation executionOdds: 15 missionWeights: 0: STR_ALIEN_RETALIATION: 100 researchTriggers: STR_COMMANDER_PLUS: true startDelay: 20 randomDelay: 43500 targetBaseOdds: 100 useTable: false label: 1 - type: recurringRetaliation executionOdds: 20 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 35 targetBaseOdds: 100 useTable: false label: 4 startDelay: 20 randomDelay: 43500 - type: recurringTerrorEarly firstMonth: 26 executionOdds: 20 missionWeights: 0: STR_ALIEN_TERROR: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: recurringTerror firstMonth: 32 executionOdds: 15 missionWeights: 0: STR_ALIEN_TERROR: 50 STR_ALIEN_TERROR_2: 50 regionWeights: 0: REGION_ALIEN_TERROR_CITIES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultActivityEXALT firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultHQBlackLotus firstMonth: 0 missionWeights: 0: STR_CULT_HQ_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HQ: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_HQ: true STR_DESTROY_BLACK_LOTUS: false startDelay: 1000 randomDelay: 1300 - type: CultHQZSRR firstMonth: 0 missionWeights: 0: STR_CULT_HQ_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HQ: 100 useTable: false researchTriggers: STR_ZSRR_HQ: true STR_DESTROY_ZSRR: false startDelay: 900 randomDelay: 1100 - type: CultHQEXALT firstMonth: 0 missionWeights: 0: STR_CULT_HQ_EXALT: 100 regionWeights: 0: REGION_EXALT_HQ: 100 useTable: false researchTriggers: STR_EXALT_HQ: true STR_DESTROY_EXALT: false startDelay: 300 randomDelay: 800 - type: CultHQDagon firstMonth: 0 missionWeights: 0: STR_CULT_HQ_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HQ: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_HQ: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 500 - type: MonsterHuntSingleTemperate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewCold firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralCold firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 #second activity - type: CultActivityEXALT1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate1 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold11 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 #third activity - type: CultActivityEXALT2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate2 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle2 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold2 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert2 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # fourth activity - type: CultActivityEXALT3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate3 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle3 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold31 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold3 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert3 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # fifth activity - type: CultActivityEXALT4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate4 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle4 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold4 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert4 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # sixth activity - type: CultActivityEXALT5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate5 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle5 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold51 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold5 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert5 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # seventh activity - type: CultActivityEXALT6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate6 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle6 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold61 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold6 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert6 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # eighth activity - type: CultActivityEXALT7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 # eighth activity end - type: monsterTerror firstMonth: 11 missionWeights: 0: STR_MONSTER_TERROR: 100 regionWeights: 0: STR_MONSTER_TERROR_REGION: 100 useTable: false executionOdds: 33 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: jarheadTerror firstMonth: 20 executionOdds: 7 missionWeights: 0: STR_JARHEAD_TERROR: 100 regionWeights: 0: STR_JARHEAD_TERROR_REGION: 100 useTable: false startDelay: 50 randomDelay: 48000 - type: jarheadFactory firstMonth: 20 executionOdds: 10 missionWeights: 0: STR_JARHEAD_FACTORY: 100 regionWeights: 0: REGION_JARHEAD_FACTORY: 100 useTable: false researchTriggers: STR_JARHEAD_INVESTIGATION: true startDelay: 50 randomDelay: 48000 - type: mansionDefenseEXALT firstMonth: 11 executionOdds: 9 missionWeights: 0: STR_CULT_MANSION_DEFENSE_EXALT: 100 regionWeights: 0: REGION_EXALT_MANSION_DEFENSE: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: DurathreadFactory firstMonth: 0 missionWeights: 0: STR_DURATHREAD_FACTORY: 100 regionWeights: 0: REGION_ZSRR_DURATHREAD_FACTORY: 100 useTable: false researchTriggers: STR_DURATHREAD_FACTORY_LOCATION: true STR_DURATHREAD_MANUFACTURING: false startDelay: 20 randomDelay: 43500 - type: NatashaMorozovaHideout firstMonth: 10 #subscriber asked for initial delay executionOdds: 30 missionWeights: 0: STR_NATASHA_MOROZOVA_HIDEOUT: 100 regionWeights: 0: REGION_NATASHA_MOROZOVA_HIDEOUT: 100 researchTriggers: STR_DOSSIER_NATASHA_MOROZOVA: true STR_DESTROY_ZSRR: false useTable: false maxRuns: 1 varName: NatashaMorozovaHideout startDelay: 20 randomDelay: 43500 - type: NatashaMorozovaHideoutEndGame firstMonth: 0 executionOdds: 5 maxRuns: 1 varName: NatashaMorozovaHideout missionWeights: 0: STR_NATASHA_MOROZOVA_HIDEOUT: 100 regionWeights: 0: REGION_NATASHA_MOROZOVA_HIDEOUT: 100 researchTriggers: STR_DOSSIER_NATASHA_MOROZOVA: true STR_DESTROY_ZSRR: true useTable: false startDelay: 20 randomDelay: 43500 - type: SoulHarvestDagon firstMonth: 5 executionOdds: 8 missionWeights: 0: STR_SOUL_HARVEST_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_SOUL_HARVEST: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: TheyCameFromTheSea firstMonth: 10 executionOdds: 4 missionWeights: 0: STR_THEY_CAME_FROM_THE_SEA: 100 regionWeights: 0: REGION_THEY_CAME_FROM_THE_SEA: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: Depthpocalypse firstMonth: 30 executionOdds: 2 missionWeights: 0: STR_DEPTHPOCALYPSE: 100 regionWeights: 0: REGION_DEPTHPOCALYPSE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: SyndicateFieldTest firstMonth: 20 executionOdds: 5 missionWeights: 0: STR_SYNDICATE_FIELD_TEST: 100 regionWeights: 0: REGION_SYNDICATE_FIELD_TEST: 100 useTable: false researchTriggers: STR_SYNDICATE_SCIENTIST: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: zsrrGangWar firstMonth: 4 executionOdds: 7 missionWeights: 0: STR_ZSRR_GANG_WAR: 100 regionWeights: 0: REGION_ZSRR_GANG_WAR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: blackLotusParty firstMonth: 5 executionOdds: 7 missionWeights: 0: STR_BLACK_LOTUS_PARTY: 100 regionWeights: 0: REGION_BLACK_LOTUS_PARTY: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: loWoRefuge firstMonth: 0 missionWeights: 0: STR_LO_WO_REFUGE: 100 regionWeights: 0: REGION_LO_WO_REFUGE: 100 useTable: false maxRuns: 1 varName: LO_WO researchTriggers: STR_BLACK_LOTUS: true STR_DOSSIER_LO_WO: true startDelay: 20 randomDelay: 43500 - type: blackLotusShrine firstMonth: 0 executionOdds: 35 missionWeights: 0: STR_BLACK_LOTUS_SHRINE: 100 regionWeights: 0: REGION_BLACK_LOTUS_SHRINE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_BLACK_LOTUS_SHRINE_EXPLORED: false startDelay: 20 randomDelay: 43500 - type: assassinClansBankRobbery firstMonth: 0 executionOdds: 7 missionWeights: 0: STR_ASSASSIN_CLANS_BANK_ROBBERY: 100 regionWeights: 0: REGION_ASSASSIN_CLANS_BANK_ROBBERY: 100 useTable: false researchTriggers: STR_DESTROY_BLACK_LOTUS: true startDelay: 20 randomDelay: 43500 # zombie activities - type: ZombieInfestationBasicTemperate firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicJungle firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicCold firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_COLD: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_COLD: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicDesert firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_DESERT: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_DESERT: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicTemperate1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicJungle1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicCold1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_COLD: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_COLD: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicDesert1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_DESERT: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_DESERT: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumTemperate firstMonth: 6 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumJungle firstMonth: 6 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_JUNGLE: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumCold firstMonth: 6 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_COLD: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_COLD: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumDesert firstMonth: 6 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_DESERT: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_DESERT: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieCatacombs firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_ZOMBIE_CATACOMBS: 100 regionWeights: 0: REGION_ZOMBIE_CATACOMBS: 100 researchTriggers: STR_ZOMBIE_ARE_BREEDING: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: zombieHive firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_ZOMBIE_HIVE: 100 regionWeights: 0: REGION_ZOMBIE_HIVE: 100 researchTriggers: STR_ZOMBIE_ARE_BREEDING: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: vampireCastle firstMonth: 0 executionOdds: 12 missionWeights: 0: STR_VAMPIRE_CASTLE: 100 regionWeights: 0: REGION_VAMPIRE_CASTLE: 100 researchTriggers: STR_FOLLOW_THE_ZOMBIES: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: mummyAbode firstMonth: 0 executionOdds: 12 missionWeights: 0: STR_MUMMY_ABODE: 100 regionWeights: 0: REGION_MUMMY_ABODE: 100 researchTriggers: STR_ZOMBIE_OVERLORDS: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: ancientMummyAbodeEarly firstMonth: 0 executionOdds: 65 missionWeights: 0: STR_ANCIENT_MUMMY_ABODE: 100 regionWeights: 0: REGION_ANCIENT_MUMMY_ABODE: 100 researchTriggers: STR_ANCIENT_ZOMBIES: true STR_ANEXIS_OFFER: false useTable: false startDelay: 20 randomDelay: 43500 - type: ancientMummyAbodeLate firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_ANCIENT_MUMMY_ABODE: 100 regionWeights: 0: REGION_ANCIENT_MUMMY_ABODE: 100 researchTriggers: STR_ANEXIS_OFFER: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: MummyAbodeAltarEarly firstMonth: 0 executionOdds: 80 missionWeights: 0: STR_MUMMY_ABODE_ALTAR: 100 regionWeights: 0: REGION_MUMMY_ABODE_ALTAR: 100 researchTriggers: STR_HOLY_TRIAL: true STR_GOLDEN_ANKH: false useTable: false startDelay: 20 randomDelay: 43500 - type: MummyAbodeAltarLate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MUMMY_ABODE_ALTAR: 100 regionWeights: 0: REGION_MUMMY_ABODE_ALTAR: 100 researchTriggers: STR_GOLDEN_ANKH: true STR_HOLY_TRIAL: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: pharaohTomb firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_PHARAOH_TOMB: 100 regionWeights: 0: REGION_PHARAOH_TOMB: 100 researchTriggers: STR_MEET_THE_COVEN: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: tlethMessengers missionWeights: 0: STR_TLETH_MESSENGERS: 100 useTable: false firstMonth: 0 executionOdds: 10 raceWeights: 0: STR_DEEP_ONE: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: tlethSurvey missionWeights: 0: STR_TLETH_SURVEY: 100 useTable: false firstMonth: 0 executionOdds: 15 raceWeights: 0: STR_DEEP_ONE: 30 STR_AQUATOID: 70 researchTriggers: STR_DAGON: true startDelay: 20 randomDelay: 43500 - type: tlethSurvey1 missionWeights: 0: STR_TLETH_SURVEY: 100 useTable: false firstMonth: 0 executionOdds: 15 raceWeights: 0: STR_DEEP_ONE: 30 STR_AQUATOID: 70 researchTriggers: STR_DAGON: true startDelay: 20 randomDelay: 43500 - type: tlethRecon missionWeights: 0: STR_TLETH_RECON: 100 useTable: false firstMonth: 0 executionOdds: 15 raceWeights: 0: STR_DEEP_ONE: 50 STR_AQUATOID: 50 researchTriggers: STR_AQUATOID: true startDelay: 20 randomDelay: 43500 - type: nightOfTheLobsters firstMonth: 15 executionOdds: 4 missionWeights: 0: STR_NIGHT_OF_THE_LOBSTERS: 100 regionWeights: 0: REGION_NIGHT_OF_THE_LOBSTERS: 100 researchTriggers: STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: lobstermanHunt firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_LOBSTERMAN_HUNT: 100 regionWeights: 0: REGION_LOBSTERMAN_HUNT: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: hallucinoidHunt firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_HALLUCINOID_HUNT: 100 regionWeights: 0: REGION_HALLUCINOID_HUNT: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: carcharodonHunt firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_CARCHARODON_HUNT: 100 regionWeights: 0: REGION_CARCHARODON_HUNT: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: cruiseLinerRaid firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_CRUISE_LINER_RAID: 100 regionWeights: 0: REGION_CRUISE_LINER_RAID: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: DeepOneVillageEarly0 firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_DEEP_ONE_VILLAGE_RAID: 100 regionWeights: 0: REGION_SHELF_DEEP_ONE: 100 researchTriggers: STR_DEEP_ONE_OUTPOST: true STR_DEEP_SEA_OPERATIONS: false STR_DEEP_ONE_VILLAGE_RAID_COMPLETED: false useTable: false startDelay: 20 randomDelay: 43500 - type: DeepOneVillageEarly1 firstMonth: 0 executionOdds: 50 missionWeights: 0: STR_DEEP_ONE_VILLAGE_RAID: 100 regionWeights: 0: REGION_SHELF_DEEP_ONE: 100 researchTriggers: STR_DEEP_ONE_OUTPOST: true STR_DEEP_SEA_OPERATIONS: false STR_DEEP_ONE_VILLAGE_RAID_COMPLETED: false useTable: false startDelay: 20 randomDelay: 43500 - type: DeepOneVillageLate firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_DEEP_ONE_VILLAGE_RAID: 100 regionWeights: 0: REGION_SHELF_DEEP_ONE: 100 researchTriggers: STR_DEEP_ONE_OUTPOST: true STR_DEEP_SEA_OPERATIONS: false STR_DEEP_ONE_VILLAGE_RAID_COMPLETED: true useTable: false startDelay: 20 randomDelay: 43500 - type: embassyOfTlethEarly0 firstMonth: 0 executionOdds: 18 missionWeights: 0: STR_EMBASSY_OF_TLETH: 100 regionWeights: 0: REGION_SHELF_TLETH_EMBASSY: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_UNDERWATER_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false useTable: false startDelay: 20 randomDelay: 43500 - type: embassyOfTlethEarly1 firstMonth: 0 executionOdds: 18 missionWeights: 0: STR_EMBASSY_OF_TLETH: 100 regionWeights: 0: REGION_SHELF_TLETH_EMBASSY: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_UNDERWATER_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false useTable: false startDelay: 20 randomDelay: 43500 - type: embassyOfTlethLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_EMBASSY_OF_TLETH: 100 regionWeights: 0: REGION_SHELF_TLETH_EMBASSY: 100 researchTriggers: STR_DESTROY_CHURCH_OF_DAGON: true STR_DESTROY_TASOTH: false useTable: false startDelay: 20 randomDelay: 43500 - type: AquatoidTrap firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_AQUATOID_TRAP: 100 regionWeights: 0: REGION_AQUATOID_TRAP: 100 researchTriggers: STR_CALL_OF_TLETH: true STR_UCITY: false useTable: false startDelay: 20 randomDelay: 43500 - type: UnderseaCity firstMonth: 0 executionOdds: 50 missionWeights: 0: STR_UCITY: 100 regionWeights: 0: REGION_UCITY: 100 researchTriggers: STR_UCITY: true STR_DESTROY_TASOTH: false useTable: false startDelay: 20 randomDelay: 43500 - type: TasothFactory firstMonth: 0 missionWeights: 0: STR_TASOTH_FACTORY: 100 regionWeights: 0: REGION_TASOTH_FACTORY: 100 researchTriggers: STR_TERROR_FROM_THE_DEEP: true STR_DESTROY_TASOTH: false useTable: false startDelay: 20 randomDelay: 43500 # - type: AtlantisTemple # firstMonth: 0 # missionWeights: # 0: # STR_ATLANTIS_TEMPLE: 100 # regionWeights: # 0: # REGION_ATLANTIS_TEMPLE: 100 # researchTriggers: # STR_DESTROY_TASOTH: true # STR_STONE_OF_ATLANTIS: false # useTable: false # startDelay: 20 # randomDelay: 43500 - type: CyberwebLair firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CYBERWEB_LAIR: 100 regionWeights: 0: STR_CYBERWEB_REGION: 100 researchTriggers: STR_DURATHREAD_ORIGINS: true useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebLair1 firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_CYBERWEB_LAIR: 100 regionWeights: 0: STR_CYBERWEB_REGION: 100 researchTriggers: STR_DURATHREAD_ORIGINS: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebLair2 firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_CYBERWEB_LAIR: 100 regionWeights: 0: STR_CYBERWEB_REGION: 100 researchTriggers: STR_DURATHREAD_ORIGINS: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebManufacturing firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_CYBERWEB_MANUFACTURING_PLANT: 100 regionWeights: 0: CYBERWEB_MANUFACTURING_REGION: 100 researchTriggers: STR_CYBERWEB_MANUFACTURING_PLANT: true STR_CYBERWEB_PLANS: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebDimensionalPortal firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_CYBERWEB_DIMENSIONAL_PORTAL: 100 regionWeights: 0: CYBERWEB_DIMENSIONAL_PORTAL_REGION: 100 researchTriggers: STR_CYBERWEB_PLANS: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebHeistInitial firstMonth: 0 executionOdds: 60 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true STR_CYBERDREDNAUGHT_SECURED: false STR_CYBERWEB_HEIST_WON: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebHeistInitialArcClosed firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true STR_CYBERWEB_HEIST_WON: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebHeistNormal firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebHeistLate firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebCenturionRampage firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CYBERWEB_CENTURION_RAMPAGE: 100 regionWeights: 0: STR_CYBERWEB_CENTURION_RAMPAGE_REGION: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: dimensionXBaseDefenseFauna firstMonth: 0 executionOdds: 18 missionWeights: 0: STR_DIMENSION_X_BASE_DEFENSE_FAUNA: 100 regionWeights: 0: DIMENSION_X_BASE_DEFENSE_FAUNA_REGION: 100 researchTriggers: STR_DIMENSION_X_DESERT_SECURED: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: dimensionXBaseDefenseArmy firstMonth: 0 executionOdds: 24 missionWeights: 0: STR_DIMENSION_X_BASE_DEFENSE_ARMY: 100 regionWeights: 0: DIMENSION_X_BASE_DEFENSE_ARMY_REGION: 100 researchTriggers: STR_DIMENSION_X_DESERT_SECURED: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebFortressAssault firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_CYBERWEB_FORTRESS_ASSAULT: 100 regionWeights: 0: CYBERWEB_FORTRESS_REGION: 100 researchTriggers: STR_CYBERWEB_FORTRESS: true STR_CYBERWEB_FORTRESS_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebDrednaughtAssault firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_CYBERDREDNAUGHT_ASSAULT: 100 regionWeights: 0: CYBERDREDNAUGHT_REGION: 100 researchTriggers: STR_CYBERWEB_HQ: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 10 - type: hiddenCavesFew firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesFew1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesFew2 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesFew3 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral1 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral2 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral3 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: chtoniteMinibase firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_CHTONITE_MINIBASE_ASSAULT: 100 regionWeights: 0: REGION_CHTONITE_MINIBASE: 100 researchTriggers: STR_ALIEN_SUBTERRANEAN_ACTIVITY: true useTable: false startDelay: 20 randomDelay: 43500 - type: crazedAntmenVillage firstMonth: 0 executionOdds: 80 missionWeights: 0: STR_CRAZED_ANTMEN_VILLAGE: 100 regionWeights: 0: REGION_CRAZED_ANTMEN_VILLAGE: 100 researchTriggers: STR_SCORPION_KINGS_OFFER: true STR_CRAZED_ANTMEN_VILLAGE_COMPLETE: false useTable: false startDelay: 20 randomDelay: 43500 - type: shoggVillage firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_SHOGG_VILLAGE: 100 regionWeights: 0: REGION_SHOGG_VILLAGE: 100 researchTriggers: STR_GOING_DEEPER: true useTable: false startDelay: 20 randomDelay: 43500 - type: shoggVillage1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_SHOGG_VILLAGE: 100 regionWeights: 0: REGION_SHOGG_VILLAGE: 100 researchTriggers: STR_GOING_DEEPER: true useTable: false startDelay: 20 randomDelay: 43500 - type: scorpoidPalaceTakeover firstMonth: 0 missionWeights: 0: STR_SCORPOID_PALACE_TAKEOVER: 100 regionWeights: 0: REGION_SCORPOID_PALACE_TAKEOVER: 100 researchTriggers: STR_LIZARD_TRAP: true STR_SCORPOID_PALACE_TAKEOVER_COMPLETE: false useTable: false startDelay: 20 randomDelay: 43500 - type: reptoidCaveSettlementEarly firstMonth: 0 missionWeights: 0: STR_REPTOID_CAVE_SETTLEMENT: 100 regionWeights: 0: REGION_REPTOID_CAVE_SETTLEMENT: 100 researchTriggers: STR_REPTOID_SHIP_ANALYSIS: true STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: false useTable: false startDelay: 20 randomDelay: 43500 - type: reptoidCaveSettlementLate firstMonth: 0 executionOdds: 24 missionWeights: 0: STR_REPTOID_CAVE_SETTLEMENT: 100 regionWeights: 0: REGION_REPTOID_CAVE_SETTLEMENT: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: reptoidAssassinationSquad firstMonth: 0 executionOdds: 28 missionWeights: 0: STR_REPTOID_ASSASSINATION_SQUAD: 100 regionWeights: 0: REGION_REPTOID_ASSASSINATION_SQUAD: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: reptiformerTowerEarly firstMonth: 24 executionOdds: 18 missionWeights: 0: STR_REPTIFORMER_TOWER: 100 regionWeights: 0: REGION_REPTIFORMER_TOWER: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: CrocRaidTemperate firstMonth: 0 executionOdds: 30 missionWeights: 0: STR_CROC_RAID_TEMPERATE: 100 regionWeights: 0: REGION_CROC_RAID_TEMPERATE: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: CrocRaidJungle firstMonth: 0 executionOdds: 30 missionWeights: 0: STR_CROC_RAID_JUNGLE: 100 regionWeights: 0: REGION_CROC_RAID_JUNGLE: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: pinkCaves firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_PINK_CAVES: 100 regionWeights: 0: PINK_CAVES_REGION: 100 researchTriggers: STR_CYBERWEB_PORTAL_SYSTEM: true STR_DIMENSION_X_DESERT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: deadCattle firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_DEAD_CATTLE: 100 regionWeights: 0: REGION_DEAD_CATTLE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: deadCattle1 firstMonth: 0 lastMonth: 14 executionOdds: 20 missionWeights: 0: STR_DEAD_CATTLE: 100 regionWeights: 0: REGION_DEAD_CATTLE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: deadCattle2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_DEAD_CATTLE: 100 regionWeights: 0: REGION_DEAD_CATTLE: 100 researchTriggers: STR_ALIEN_ORIGINS: false useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesMiB firstMonth: 6 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_MIB: 100 regionWeights: 0: REGION_CROP_CIRCLES_MIB: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesMiB1 firstMonth: 6 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_MIB: 100 regionWeights: 0: REGION_CROP_CIRCLES_MIB: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesMiB2 firstMonth: 6 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_MIB: 100 regionWeights: 0: REGION_CROP_CIRCLES_MIB: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesZombie firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_CROP_CIRCLES_ZOMBIE: 100 regionWeights: 0: REGION_CROP_CIRCLES_ZOMBIE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesZombie1 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_ZOMBIE: 100 regionWeights: 0: REGION_CROP_CIRCLES_ZOMBIE: 100 researchTriggers: STR_ZOMBIE_ARE_BREEDING: false useTable: false startDelay: 20 randomDelay: 43500 - type: cropCircles firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CROP_CIRCLES: 100 regionWeights: 0: REGION_CROP_CIRCLES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCircles1 firstMonth: 0 lastMonth: 14 executionOdds: 30 missionWeights: 0: STR_CROP_CIRCLES: 100 regionWeights: 0: REGION_CROP_CIRCLES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCircles2 firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_CROP_CIRCLES: 100 regionWeights: 0: REGION_CROP_CIRCLES: 100 researchTriggers: STR_ALIEN_ORIGINS: false useTable: false startDelay: 20 randomDelay: 43500 - type: madmanRampageEarly firstMonth: 0 lastMonth: 12 executionOdds: 12 missionWeights: 0: STR_MADMAN_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MADMAN: 100 startDelay: 20 randomDelay: 43500 - type: madmanRampageLate firstMonth: 13 executionOdds: 4 missionWeights: 0: STR_MADMAN_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MADMAN: 100 startDelay: 20 randomDelay: 43500 - type: soldierRampageEarly firstMonth: 4 lastMonth: 18 executionOdds: 12 missionWeights: 0: STR_SOLDIER_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MAD_SOLDIER: 100 startDelay: 20 randomDelay: 43500 - type: soldierRampageLate firstMonth: 19 executionOdds: 4 missionWeights: 0: STR_SOLDIER_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MAD_SOLDIER: 100 startDelay: 20 randomDelay: 43500 - type: postalRampageEarly firstMonth: 7 lastMonth: 20 executionOdds: 12 missionWeights: 0: STR_POSTAL_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_POSTAL: 100 startDelay: 20 randomDelay: 43500 - type: postalRampageLate firstMonth: 21 executionOdds: 4 missionWeights: 0: STR_POSTAL_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_POSTAL: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypsePrisonBreak firstMonth: 21 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_PRISON_BREAK: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_PRISON_BREAK: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypseCityRiot firstMonth: 21 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_CITY_RIOT: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_CITY_RIOT: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypseTownCleanup firstMonth: 21 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypseTownCleanupLate firstMonth: 27 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 startDelay: 20 randomDelay: 43500 - type: communionOfApocalypseEarly executionOdds: 40 missionWeights: 0: STR_COMMUNION_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_COMMUNION_OF_APOCALYPSE: 100 researchTriggers: STR_COMMUNION_OF_APOCALYPSE: true STR_OUTPOST_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: communionOfApocalypseLate executionOdds: 7 missionWeights: 0: STR_COMMUNION_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_COMMUNION_OF_APOCALYPSE: 100 researchTriggers: STR_MYSTERIES_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseTemperateEarly executionOdds: 20 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 researchTriggers: STR_OUTPOST_OF_APOCALYPSE: true STR_CLERIC_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseTemperateLate executionOdds: 2 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 researchTriggers: STR_CLERIC_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseDesertEarly executionOdds: 20 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_DESERT: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_DESERT: 100 researchTriggers: STR_OUTPOST_OF_APOCALYPSE: true STR_CLERIC_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseDesertLate executionOdds: 2 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_DESERT: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_DESERT: 100 researchTriggers: STR_CLERIC_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: towerOfApocalypseEarly executionOdds: 20 missionWeights: 0: STR_TOWER_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_TOWER_OF_APOCALYPSE: 100 researchTriggers: STR_TOWER_OF_APOCALYPSE: true STR_PONTIFF_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: towerOfApocalypseLate executionOdds: 3 missionWeights: 0: STR_TOWER_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_TOWER_OF_APOCALYPSE: 100 researchTriggers: STR_PONTIFF_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: lairOfApocalypseEarly executionOdds: 50 missionWeights: 0: STR_LAIR_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_LAIR_OF_APOCALYPSE: 100 researchTriggers: STR_CODEX_OF_THE_TRANSFIGURATION: true STR_DOOM_PORTAL_EXPLORED: false startDelay: 20 randomDelay: 43500 - type: lairOfApocalypseLate executionOdds: 5 missionWeights: 0: STR_LAIR_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_LAIR_OF_APOCALYPSE: 100 researchTriggers: STR_DOOM_PORTAL_EXPLORED: true startDelay: 20 randomDelay: 43500 - type: projectSamael executionOdds: 40 missionWeights: 0: STR_PROJECT_SAMAEL: 100 useTable: false regionWeights: 0: REGION_PROJECT_SAMAEL: 100 researchTriggers: STR_PROJECT_SAMAEL: true STR_PROJECT_SAMAEL_PREVENTED: false maxRuns: 1 varName: projectSamael startDelay: 20 randomDelay: 43500 - type: hybridPurge firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_PURGE: 100 useTable: false regionWeights: 0: REGION_HYBRID_PURGE: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm2 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm3 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm4 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: chemTrails firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CHEMTRAILS: 100 useTable: false regionWeights: 0: REGION_CHEMTRAILS: 100 researchTriggers: STR_CHEMTRAILS: true startDelay: 20 randomDelay: 43500 - type: chemTrails1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CHEMTRAILS: 100 useTable: false regionWeights: 0: REGION_CHEMTRAILS: 100 researchTriggers: STR_CHEMTRAILS: true startDelay: 20 randomDelay: 43500 - type: hybridCloningFarm firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_HYBRID_CLONING_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_CLONING_FARM: 100 researchTriggers: STR_HYBRID_CLONING_FARM: true startDelay: 20 randomDelay: 43500 - type: hybridCloningFarmLate firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_CLONING_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_CLONING_FARM: 100 researchTriggers: STR_HYBRID_CLONING_FARM: true startDelay: 20 randomDelay: 43500 - type: hybridStorage firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_HYBRID_STORAGE: 100 useTable: false regionWeights: 0: REGION_HYBRID_STORAGE: 100 researchTriggers: STR_HYBRID_STORAGE: true startDelay: 20 randomDelay: 43500 - type: hybridStorageLate firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_STORAGE: 100 useTable: false regionWeights: 0: REGION_HYBRID_STORAGE: 100 researchTriggers: STR_HYBRID_STORAGE: true startDelay: 20 randomDelay: 43500 - type: superlaskaApprehension firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_SUPERLASKA_APPREHENSION: 100 useTable: false regionWeights: 0: SUPERLASKA_APPREHENSION_REGION: 100 researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridTerrorIsland firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HOLIDAY_RESORT_TERROR: 100 useTable: false regionWeights: 0: REGION_HOLIDAY_RESORT_TERROR: 100 researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridSmallConvoy firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_SMALL_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_SMALL_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridSmallConvoy1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_SMALL_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_SMALL_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridMediumConvoy firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_MEDIUM_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_MEDIUM_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridMediumConvoy1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_MEDIUM_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_MEDIUM_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridBase firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_HYBRID_BASE: 100 useTable: false researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridMeeting firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_HYBRID_SECTOID_MEETING: 20 STR_HYBRID_MIB_MEETING: 10 useTable: false researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridControlEarly firstMonth: 0 executionOdds: 60 missionWeights: 0: STR_HYBRID_CONTROL_ASSAULT: 100 regionWeights: 0: REGION_HYBRID_CONTROL: 100 useTable: false researchTriggers: STR_HYBRID_CONTROLLERS: true STR_HYBRID_CONTROL_TAKEN: false startDelay: 20 randomDelay: 43500 - type: hybridControl firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_CONTROL_ASSAULT: 100 regionWeights: 0: REGION_HYBRID_CONTROL: 100 useTable: false researchTriggers: STR_HYBRID_CONTROLLERS: true startDelay: 20 randomDelay: 43500 - type: arachnoquake firstMonth: 5 executionOdds: 4 missionWeights: 0: STR_ARACHNOQUAKE: 100 useTable: false regionWeights: 0: REGION_ARACHNOQUAKE: 100 startDelay: 20 randomDelay: 43500 - type: bloodMoon firstMonth: 6 executionOdds: 5 missionWeights: 0: STR_BLOOD_MOON: 100 useTable: false regionWeights: 0: REGION_BLOOD_MOON: 100 researchTriggers: STR_WEREWOLF: true STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: blackMoon firstMonth: 6 executionOdds: 5 missionWeights: 0: STR_BLACK_MOON: 100 useTable: false regionWeights: 0: REGION_BLACK_MOON: 100 researchTriggers: STR_WERECAT: true STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: chryssalidVillage firstMonth: 26 executionOdds: 4 missionWeights: 0: STR_CHRYSSALID_VILLAGE: 100 useTable: false regionWeights: 0: REGION_CHRYSSALID_VILLAGE_JUNGLE: 100 startDelay: 20 randomDelay: 43500 - type: deepOnesRituals firstMonth: 11 executionOdds: 20 missionWeights: 0: STR_DEEP_ONES_RITUALS: 100 useTable: false regionWeights: 0: REGION_DEEP_ONES_RITUALS: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_DESTROY_TASOTH: false startDelay: 20 randomDelay: 43500 - type: deepOnesRitualsLate firstMonth: 11 executionOdds: 3 missionWeights: 0: STR_DEEP_ONES_RITUALS: 100 useTable: false regionWeights: 0: REGION_DEEP_ONES_RITUALS: 100 researchTriggers: STR_DESTROY_TASOTH: true startDelay: 20 randomDelay: 43500 - type: mibCoverup firstMonth: 22 executionOdds: 5 missionWeights: 0: STR_MIB_COVERUP: 100 useTable: false regionWeights: 0: STR_NORTH_AMERICA: 25 STR_SOUTH_AMERICA: 15 STR_EUROPE: 18 STR_NORTH_AFRICA: 15 STR_SOUTHERN_AFRICA: 15 STR_CENTRAL_ASIA: 16 STR_SOUTH_EAST_ASIA: 20 STR_SIBERIA: 2 STR_AUSTRALASIA: 11 STR_ARCTIC: 8 STR_PACIFIC: 6 researchTriggers: STR_MIB_ACTIVITY: true startDelay: 20 randomDelay: 43500 - type: mibCoverup1 firstMonth: 22 executionOdds: 5 missionWeights: 0: STR_MIB_COVERUP: 100 useTable: false regionWeights: 0: STR_NORTH_AMERICA: 25 STR_SOUTH_AMERICA: 15 STR_EUROPE: 18 STR_NORTH_AFRICA: 15 STR_SOUTHERN_AFRICA: 15 STR_CENTRAL_ASIA: 16 STR_SOUTH_EAST_ASIA: 20 STR_SIBERIA: 2 STR_AUSTRALASIA: 11 STR_ARCTIC: 8 STR_PACIFIC: 6 researchTriggers: STR_MIB_ACTIVITY: true startDelay: 20 randomDelay: 43500 - type: mibBase firstMonth: 28 executionOdds: 3 missionWeights: 0: STR_MIB_BASE: 100 useTable: false regionWeights: 0: STR_NORTH_AMERICA: 6 STR_SOUTH_AMERICA: 7 STR_EUROPE: 4 STR_NORTH_AFRICA: 6 STR_SOUTHERN_AFRICA: 3 STR_CENTRAL_ASIA: 4 STR_SOUTH_EAST_ASIA: 7 STR_SIBERIA: 8 STR_AUSTRALASIA: 5 STR_ARCTIC: 2 STR_PACIFIC: 1 researchTriggers: STR_MIB_ACTIVITY: true startDelay: 50 randomDelay: 48000 - type: zombieLab firstMonth: 0 executionOdds: 50 missionWeights: 0: STR_MAGMA_LAB: 100 useTable: false regionWeights: 0: REGION_MAGMA_LAB: 100 researchTriggers: STR_MAGMA_MISSION_MAGMA_LAB: true STR_ZOMBIE_IMPLANT: false startDelay: 20 randomDelay: 43500 - type: tankFactory firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_MAGMA_TANK_FACTORY: 100 useTable: false regionWeights: 0: REGION_MAGMA_TANK_FACTORY: 100 researchTriggers: STR_MESSAGE_FROM_MAGMA_02: true STR_MAGMA_TANK_FACTORY_SAVED: false startDelay: 20 randomDelay: 43500 - type: tankFactoryLater firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_MAGMA_TANK_FACTORY: 100 useTable: false regionWeights: 0: REGION_MAGMA_TANK_FACTORY: 100 researchTriggers: STR_MAGMA_TANK_FACTORY_SAVED: true startDelay: 20 randomDelay: 43500 - type: chainsawbotsReactor firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_MAGMA_REACTOR_CHAINSAWBOTS: 100 useTable: false regionWeights: 0: REGION_MAGMA_REACTOR_CHAINSAWBOTS: 100 researchTriggers: STR_MESSAGE_FROM_MAGMA_03: true STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED: false startDelay: 20 randomDelay: 43500 - type: chainsawbotsReactorLater firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_MAGMA_REACTOR_CHAINSAWBOTS: 100 useTable: false regionWeights: 0: REGION_MAGMA_REACTOR_CHAINSAWBOTS: 100 researchTriggers: STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED: true startDelay: 20 randomDelay: 43500 - type: osironStakeoutStandard firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_OSIRON_STAKEOUT: 100 useTable: false regionWeights: 0: REGION_OSIRON_STAKEOUT: 100 researchTriggers: STR_OSIRON: true startDelay: 20 randomDelay: 43500 - type: osironStakeoutSearch firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_OSIRON_STAKEOUT: 100 useTable: false regionWeights: 0: REGION_OSIRON_STAKEOUT: 100 researchTriggers: STR_ZOMBIE_IMPLANT_ORIGINS: true STR_HUMAN_OSIRON_BOSS: false startDelay: 20 randomDelay: 43500 - type: osironNest firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_OSIRON_NEST: 100 useTable: false regionWeights: 0: REGION_OSIRON_WAREHOUSE: 100 researchTriggers: STR_OSIRON: true startDelay: 20 randomDelay: 43500 - type: osironCruise firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_OSIRON_CRUISE: 100 useTable: false regionWeights: 0: REGION_OSIRON_CRUISE: 100 researchTriggers: STR_OSIRON: true startDelay: 20 randomDelay: 43500 - type: osironAATrade firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_OSIRON_AA_AMMO_TRADE: 100 useTable: false regionWeights: 0: REGION_OSIRON_AA_WAREHOUSE: 100 researchTriggers: STR_OSIRON_AA_AMMO_TRADE: true startDelay: 20 randomDelay: 43500 - type: syndicateChupacabrasLab firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_SYNDICATE_CHUPACABRAS_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_CHUPACABRAS_LAB: 100 researchTriggers: STR_MESSAGE_FROM_MAGMA_02: true STR_SYNDICATE: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: syndicateWarehouse firstMonth: 0 executionOdds: 30 missionWeights: 0: STR_SYNDICATE_WAREHOUSE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_WAREHOUSE: 100 researchTriggers: STR_SYNDICATE: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: syndicateLabStandard firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_SYNDICATE_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_LAB: 100 researchTriggers: STR_SYNDICATE: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: syndicateLabSearch firstMonth: 0 executionOdds: 60 missionWeights: 0: STR_SYNDICATE_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_LAB: 100 researchTriggers: STR_ZOMBIE_IMPLANT_INVESTIGATION: true STR_ZOMBIE_IMPLANT_VIRUS: false startDelay: 20 randomDelay: 43500 - type: syndicateMonsterLabEarly firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_SYNDICATE_MONSTER_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_MONSTER_LAB: 100 researchTriggers: STR_SYNDICATE_EXPERIMENTS: true STR_MONSTERS_INC: false startDelay: 20 randomDelay: 43500 - type: syndicateMonsterLabRegular firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_SYNDICATE_MONSTER_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_MONSTER_LAB: 100 researchTriggers: STR_MONSTERS_INC: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: spiderSiberia firstMonth: 0 executionOdds: 80 missionWeights: 0: STR_SPIDER_SIBERIA: 100 useTable: false regionWeights: 0: REGION_SPIDER_SIBERIA: 100 researchTriggers: STR_SYNDICATE_CHRYSSALID_RESEARCH: true STR_SPIDER_SIBERIA_COMPLETE: false startDelay: 20 randomDelay: 43500 - type: syndicateMansionDefense firstMonth: 0 executionOdds: 100 missionWeights: 0: STR_MANSION_DEFENSE_SYNDICATE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_MANSION_DEFENSE: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_COUNCIL_MEMBER: false startDelay: 5000 randomDelay: 25000 - type: syndicateOldArchivesDefense firstMonth: 0 executionOdds: 100 missionWeights: 0: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_OLD_ARCHIVES_DEFENSE: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_OLD_XCOM_DATA_REEL: false startDelay: 5000 randomDelay: 25000 - type: syndicateReactorDefense firstMonth: 0 executionOdds: 100 missionWeights: 0: STR_REACTOR_DEFENSE_SYNDICATE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_REACTOR_DEFENSE: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_REACTOR_SAVED_FROM_SYNDICATE: false startDelay: 5000 randomDelay: 25000 - type: syndicateRetaliation executionOdds: 100 missionWeights: 0: STR_SYNDICATE_RETALIATION: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_SYNDICATE_REPULSED: false startDelay: 150 targetBaseOdds: 100 useTable: false - type: MiBRetaliation firstMonth: 35 executionOdds: 7 missionWeights: 0: STR_MIB_RETALIATION: 100 startDelay: 150 targetBaseOdds: 100 useTable: false - type: syndicatePhase1 firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_SYNDICATE_PHASE_1: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_PHASE_1: 100 researchTriggers: STR_SYNDICATE_NETWORK: true STR_SYNDICATE_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: syndicatePhase2 firstMonth: 0 executionOdds: 85 missionWeights: 0: STR_SYNDICATE_PHASE_2: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_PHASE_2: 100 researchTriggers: STR_SYNDICATE_SUMMARY: true STR_SYNDICATE_HQ: false startDelay: 20 randomDelay: 43500 - type: syndicateHQ firstMonth: 0 executionOdds: 90 missionWeights: 0: STR_SYNDICATE_HQ: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_HQ: 100 researchTriggers: STR_SYNDICATE_HQ_ACCESS: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobJungle firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_JUNGLE: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobJungle1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_JUNGLE: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobDesert firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_DESERT: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobDesert1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_DESERT: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsPolice firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_POLICE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_POLICE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsPolice1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_POLICE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_POLICE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMilitary firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MILITARY_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_MILITARY_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMilitary1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MILITARY_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_MILITARY_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: siloAttack firstMonth: 32 executionOdds: 10 missionWeights: 0: STR_SILO_ATTACK: 100 regionWeights: 0: REGION_SILO_ATTACK: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: alienDowntownAttack firstMonth: 32 executionOdds: 10 missionWeights: 0: STR_DOWNTOWN_ATTACK: 100 regionWeights: 0: REGION_ALIEN_DOWNTOWN_ATRACK: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: alienPurge firstMonth: 32 executionOdds: 10 missionWeights: 0: STR_ALIEN_PURGE: 100 regionWeights: 0: REGION_ALIEN_PURGE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cybermines firstMonth: 27 executionOdds: 5 missionWeights: 0: STR_CYBERMINES: 100 regionWeights: 0: REGION_CYBERMINES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: meridianHunting firstMonth: 0 executionOdds: 7 missionWeights: 0: STR_MERIDIAN_HUNTING: 100 regionWeights: 0: REGION_MERIDIAN_HUNTING: 100 researchTriggers: STR_DOSSIER_MERIDIAN_HUNTER: true STR_MERIDIAN_HUNTED: false useTable: false startDelay: 20 randomDelay: 43500 - type: industrialInvestigation firstMonth: 0 executionOdds: 22 missionWeights: 0: STR_INDUSTRIAL_INVESTIGATION: 100 regionWeights: 0: REGION_INDUSTRIAL_INVESTIGATION: 100 researchTriggers: STR_COVER_WORKERS: true STR_CULT_CONTAINED: false useTable: false startDelay: 20 randomDelay: 43500 - type: industrialInvestigationLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_INDUSTRIAL_INVESTIGATION: 100 regionWeights: 0: REGION_INDUSTRIAL_INVESTIGATION: 100 researchTriggers: STR_COVER_WORKERS: true STR_MILESTONE_3: true useTable: false startDelay: 20 randomDelay: 43500 - type: skiResort firstMonth: 0 executionOdds: 22 missionWeights: 0: STR_SKI_RESORT: 100 regionWeights: 0: REGION_SKI_RESORT: 100 researchTriggers: STR_COVER_SPORTSMEN: true STR_CULT_CONTAINED: false useTable: false startDelay: 20 randomDelay: 43500 - type: skiResortLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_SKI_RESORT: 100 regionWeights: 0: REGION_SKI_RESORT: 100 researchTriggers: STR_COVER_SPORTSMEN: true STR_MILESTONE_3: true STR_BLACK_LOTUS_PSI_GENERATOR: false STR_RED_DAWN_KEYCARD: false STR_DAGON_STATUE: false STR_BRAINER_CRACKED: false useTable: false startDelay: 20 randomDelay: 43500 - type: surftime firstMonth: 0 executionOdds: 22 missionWeights: 0: STR_SURFTIME: 100 regionWeights: 0: REGION_SURFTIME: 100 researchTriggers: STR_COVER_SURFERS: true STR_MILESTONE_3: false useTable: false startDelay: 20 randomDelay: 43500 - type: surftimeLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_SURFTIME: 100 regionWeights: 0: REGION_SURFTIME: 100 researchTriggers: STR_COVER_SURFERS: true STR_MILESTONE_3: true useTable: false startDelay: 20 randomDelay: 43500 - type: stormSeizure firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_STORM_SEIZURE: 100 regionWeights: 0: STORM_SEIZURE_REGION: 100 researchTriggers: STR_ZSRR_STORM_TRADE: true useTable: false startDelay: 20 randomDelay: 43500 - type: barnOfGore firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_BARN_OF_GORE: 100 regionWeights: 0: REGION_BARN_OF_GORE: 100 researchTriggers: STR_ZOMBIE_PARASITE: true useTable: false startDelay: 20 randomDelay: 43500 - type: tradingWithTheWizkids firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_TRADING_WITH_THE_WIZKIDS: 100 regionWeights: 0: TRADING_WITH_THE_WIZKIDS_REGION: 100 researchTriggers: STR_OSIRON: true useTable: false startDelay: 20 randomDelay: 43500 - type: cavemenCamping firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CAVEMEN_CAMPING: 100 regionWeights: 0: REGION_CAVEMEN_CAMPING: 100 researchTriggers: STR_HIDDEN_CAVES: true useTable: false startDelay: 20 randomDelay: 43500 - type: shadyTavernRaid firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_WESTMEN_TAVERN_RAID: 100 regionWeights: 0: REGION_SHADY_TAVERN_RAID: 100 researchTriggers: STR_BASIC_OPERATIONS: true STR_POSTAL_INTERROGATED: true useTable: false conditionals: [-12, -13, -14, -15] label: 11 startDelay: 20 randomDelay: 43500 - type: shadyTavernInvestigation firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_WESTMEN_TAVERN_INVESTIGATION: 100 regionWeights: 0: REGION_SHADY_TAVERN_INVESTIGATION: 100 researchTriggers: STR_BASIC_OPERATIONS: true STR_POSTAL_INTERROGATED: true useTable: false conditionals: [-11, -13, -14, -15] label: 12 startDelay: 20 randomDelay: 43500 - type: shadyTavernExtraction firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_WESTMEN_TAVERN_EXTRACTION: 100 regionWeights: 0: REGION_SHADY_TAVERN_EXTRACTION: 100 researchTriggers: STR_BASIC_OPERATIONS: true STR_POSTAL_INTERROGATED: true useTable: false conditionals: [-11, -12, -14, -15] label: 13 startDelay: 20 randomDelay: 43500 - type: shadyTavernPickup firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_WESTMEN_TAVERN_PICKUP: 100 regionWeights: 0: REGION_SHADY_TAVERN_PICKUP: 100 researchTriggers: STR_BASIC_OPERATIONS: true STR_POSTAL_INTERROGATED: true useTable: false conditionals: [-11, -12, -13, -15] label: 14 startDelay: 20 randomDelay: 43500 - type: shadyTavernMiBTrap firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_WESTMEN_TAVERN_MIB_TRAP: 100 regionWeights: 0: REGION_SHADY_TAVERN_MIB_TRAP: 100 researchTriggers: STR_BASIC_OPERATIONS: true STR_POSTAL_INTERROGATED: true useTable: false conditionals: [-11, -12, -13, -14] label: 15 startDelay: 20 randomDelay: 43500 - type: oozeNest firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_OOZE_NEST: 100 regionWeights: 0: REGION_OOZE_NEST: 100 researchTriggers: STR_HAZMAT_ARMOR: true STR_EXPLOSIVES_LICENCE: true useTable: false startDelay: 20 randomDelay: 43500 - type: alienInfiltrationHurryUpRedDawn firstMonth: 24 missionWeights: 0: STR_ALIEN_INFILTRATION: 100 researchTriggers: STR_DESTROY_ZSRR: false maxRuns: 1 varName: alienInfiltrationHurryUpRedDawn - type: alienInfiltrationHurryUpBlackLotus firstMonth: 24 missionWeights: 0: STR_ALIEN_INFILTRATION: 100 researchTriggers: STR_DESTROY_BLACK_LOTUS: false maxRuns: 1 varName: alienInfiltrationHurryUpBlackLotus - type: alienInfiltrationHurryUpEXALT missionWeights: 0: STR_ALIEN_INFILTRATION: 100 firstMonth: 24 researchTriggers: STR_DESTROY_EXALT: false maxRuns: 1 varName: alienInfiltrationHurryUpEXALT - type: TheyCameFromTheSeaHurryUp firstMonth: 24 executionOdds: 50 missionWeights: 0: STR_THEY_CAME_FROM_THE_SEA: 100 regionWeights: 0: REGION_THEY_CAME_FROM_THE_SEA: 100 useTable: false researchTriggers: STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: DepthpocalypseHurryUp firstMonth: 32 executionOdds: 15 missionWeights: 0: STR_DEPTHPOCALYPSE: 100 regionWeights: 0: REGION_DEPTHPOCALYPSE: 100 useTable: false researchTriggers: STR_DEEP_SEA_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: DepthpocalypseHurryUp2 firstMonth: 40 executionOdds: 35 missionWeights: 0: STR_DEPTHPOCALYPSE: 100 regionWeights: 0: REGION_DEPTHPOCALYPSE: 100 useTable: false researchTriggers: STR_DEEP_SEA_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: SyndicateFieldTestHurryUp firstMonth: 30 executionOdds: 25 missionWeights: 0: STR_SYNDICATE_FIELD_TEST: 100 regionWeights: 0: REGION_SYNDICATE_FIELD_TEST: 100 useTable: false researchTriggers: STR_SYNDICATE_SCIENTIST: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: UAC_WeaponDeliveryEarly firstMonth: 1 executionOdds: 50 missionWeights: 0: STR_UAC_WEAPON_DELIVERY: 100 regionWeights: 0: REGION_UAC_WEAPON_DELIVERY: 100 useTable: false researchTriggers: STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION: true STR_UAC_MILITARY: false STR_UAC_RESOLVED: false startDelay: 20 randomDelay: 43500 - type: UAC_WeaponDeliveryLate firstMonth: 1 executionOdds: 5 missionWeights: 0: STR_UAC_WEAPON_DELIVERY: 100 regionWeights: 0: REGION_UAC_WEAPON_DELIVERY: 100 useTable: false researchTriggers: STR_UAC_MILITARY: true STR_UAC_RESOLVED: false startDelay: 20 randomDelay: 43500 - type: UAC_WeaponLabEarly firstMonth: 1 executionOdds: 50 missionWeights: 0: STR_UAC_WEAPON_LAB: 100 regionWeights: 0: REGION_UAC_WEAPON_LAB: 100 useTable: false researchTriggers: STR_UAC_MILITARY: true STR_UAC_CONSPIRACY: false STR_UAC_RESOLVED: false startDelay: 20 randomDelay: 43500 - type: UAC_WeaponLabLate firstMonth: 1 executionOdds: 5 missionWeights: 0: STR_UAC_WEAPON_LAB: 100 regionWeights: 0: REGION_UAC_WEAPON_LAB: 100 useTable: false researchTriggers: STR_UAC_CONSPIRACY: true STR_UAC_RESOLVED: false startDelay: 20 randomDelay: 43500 - type: UAC_OfficeEarly firstMonth: 1 executionOdds: 50 missionWeights: 0: STR_UAC_OFFICE: 100 regionWeights: 0: REGION_UAC_OFFICE: 100 useTable: false researchTriggers: STR_UAC_DISSENT: true STR_UAC_CONSPIRACY: true STR_UAC_MANAGER: false STR_UAC_RESOLVED: false startDelay: 20 randomDelay: 43500 - type: UAC_OfficeLate firstMonth: 1 executionOdds: 5 missionWeights: 0: STR_UAC_OFFICE: 100 regionWeights: 0: REGION_UAC_OFFICE: 100 useTable: false researchTriggers: STR_UAC_MANAGER: true STR_UAC_RESOLVED: false startDelay: 20 randomDelay: 43500 - type: UAC_SpaceLab firstMonth: 1 executionOdds: 50 missionWeights: 0: STR_UAC_SPACE_LAB_SURFACE: 100 regionWeights: 0: REGION_UAC_SPACE_LAB: 100 useTable: false researchTriggers: STR_UAC_MANAGER: true STR_THE_KEY_TO_UAC: true STR_UAC_MASTER_RESEARCHER: false STR_UAC_RESOLVED: false startDelay: 20 randomDelay: 43500 - type: UAC_MoonBase firstMonth: 1 executionOdds: 33 missionWeights: 0: STR_MOON_UAC_BASE_LANDING: 100 regionWeights: 0: REGION_MOON_UAC_BASE: 100 useTable: false researchTriggers: STR_THE_UAC_THREAT: true STR_UAC_RESOLVED: false startDelay: 20 randomDelay: 43500 - type: xComSlanderShareAA firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH: 100 researchTriggers: STR_SHARE_ALLOY_AMMO_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderShareTerramite firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_TERRAMITE_TECH: 100 researchTriggers: STR_SHARE_TERRAMITE_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderSharePowerSourceMiniaturization firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: 100 researchTriggers: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderShareEleriumExplosives firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH: 100 researchTriggers: STR_SHARE_ELERIUM_EXPLOSIVES_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderShareAlienGardens firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH: 100 researchTriggers: STR_SHARE_ALIEN_GARDENS_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderBlackLotusUnfinished firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED: 100 researchTriggers: STR_BLACK_LOTUS_PSI_GENERATOR: true STR_DESTROY_BLACK_LOTUS: false useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderChurchOfDagonUnfinished firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED: 100 researchTriggers: STR_DAGON_STATUE: true STR_DESTROY_CHURCH_OF_DAGON: false useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderZSRRUnfinished firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_XCOM_SLANDER_ZSRR_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_ZSRR_UNFINISHED: 100 researchTriggers: STR_RED_DAWN_KEYCARD: true STR_DESTROY_ZSRR: false useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderEXALTUnfinished firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_XCOM_SLANDER_EXALT_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_EXALT_UNFINISHED: 100 researchTriggers: STR_BRAINER_CRACKED: true STR_PSICLONE: true STR_DESTROY_EXALT: false useTable: false startDelay: 20 randomDelay: 43500 - type: leagueApprehensionEarly firstMonth: 3 lastMonth: 10 executionOdds: 15 missionWeights: 0: STR_LEAGUE_APPREHENSION: 100 regionWeights: 0: REGION_LEAGUE_APPREHENSION: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: leagueApprehensionLate firstMonth: 11 executionOdds: 5 missionWeights: 0: STR_LEAGUE_APPREHENSION: 100 regionWeights: 0: REGION_LEAGUE_APPREHENSION: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: leagueNode firstMonth: 13 executionOdds: 3 missionWeights: 0: STR_LEAGUE_NODE: 100 regionWeights: 0: REGION_LEAGUE_NODE: 100 researchTriggers: STR_LEAGUE_APPREHENDED: true useTable: false startDelay: 20 randomDelay: 43500 - type: cyberdrednaught firstMonth: 0 missionWeights: 0: STR_CYBERWEB_DOMINATION: 100 regionWeights: 0: REGION_HELLO_WORLD: 100 researchTriggers: STR_CYBERWEB_HQ: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 17500 - type: DimensionXIncursionFewTemperate firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_TEMPERATE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_TEMPERATE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralTemperate firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionFewJungle firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_JUNGLE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_JUNGLE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralJungle firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_JUNGLE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionFewCold firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_COLD: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_COLD: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralCold firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_COLD: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_COLD: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionFewDesert firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_DESERT: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_DESERT: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralDesert firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_DESERT: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_DESERT: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyTemperate firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_TEMPERATE: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_TEMPERATE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyJungle firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_JUNGLE: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_JUNGLE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyCold firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_COLD: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_COLD: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyDesert firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_DESERT: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_DESERT: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: LobstermanUSOFleetCruiser firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_LOBSTERMAN_USO_FLEET_CRUISER: 100 regionWeights: 0: REGION_LOBSTERMAN_USO_FLEET_CRUISER: 100 researchTriggers: STR_DEEP_SEA_OPERATIONS: true useTable: false startDelay: 20 randomDelay: 43500 - type: CarcharodonUSOFleetCruiser firstMonth: 0 executionOdds: 45 missionWeights: 0: STR_CARCHARODON_USO_HEAVY_CRUISER: 100 regionWeights: 0: REGION_CARCHARODON_USO_HEAVY_CRUISER: 100 researchTriggers: STR_DEEP_SEA_OPERATIONS: true useTable: false startDelay: 20 randomDelay: 43500 - type: marineBaseDefense firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_MARINE_BASE_DEFENSE: 100 regionWeights: 0: REGION_MARINE_BASE_DEFENSE: 100 researchTriggers: STR_DEEP_SEA_OPERATIONS: true useTable: false startDelay: 20 randomDelay: 43500 - type: frontierPsychiatrist firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_ASYLUM_APPARITIONS: 100 regionWeights: 0: REGION_ASYLUM_APPARITIONS: 100 researchTriggers: STR_PARAPSYCHOLOGY: true STR_COVER_SCIENTISTS: true STR_ASYLUM_APPARITIONS_COMPLETED: false useTable: false startDelay: 20 randomDelay: 43500 - type: dreamscapeVilla firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_DREAMSCAPE_VILLA: 100 regionWeights: 0: REGION_DREAMSCAPE_VILLA: 100 researchTriggers: STR_DREAMING: true useTable: false startDelay: 20 randomDelay: 43500 - type: dreamscapeNecromancerDungeon firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_DREAMSCAPE_NECROMANCERS_DUNGEON: 100 regionWeights: 0: REGION_NECROMANCERS_DUNGEON: 100 researchTriggers: STR_DREAMING: true STR_DREAMSCAPE_EXPLORED: true useTable: false startDelay: 20 randomDelay: 43500 - type: davidVincentHouse firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_DAVID_VINCENT_HOUSE: 100 regionWeights: 0: REGION_DAVID_VINCENT_HOUSE: 100 useTable: false maxRuns: 1 varName: SCIENTIST_HOUSE researchTriggers: STR_DOSSIER_DAVID_VINCENT: true STR_MIB_AGENT: true startDelay: 20 randomDelay: 43500 - type: gertrudeEllisonAmbush firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_GERTRUDE_ELLISON_AMBUSH: 100 regionWeights: 0: REGION_GERTRUDE_ELLISON_AMBUSH: 100 useTable: false maxRuns: 1 varName: GERTRUDE_ELLISON_AMBUSH researchTriggers: STR_DOSSIER_GERTRUDE_ELLISON: true startDelay: 20 randomDelay: 43500 - type: drHadriexCruise firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_DR_HADRIEX_CRUISE: 100 regionWeights: 0: REGION_DR_HADRIEX_CRUISE: 100 useTable: false maxRuns: 1 varName: DR_HADRIEX_CRUISE researchTriggers: STR_DOSSIER_DR_HADRIEX: true STR_MILESTONE_2_SUMMARY: true STR_ASYLUM_APPARITIONS_COMPLETED: true startDelay: 20 randomDelay: 43500 - type: drAlphaIsland firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_DR_ALPHA_ISLAND: 100 regionWeights: 0: REGION_DR_ALPHA_ISLAND: 100 useTable: false maxRuns: 1 varName: DR_ALPHA_ISLAND researchTriggers: STR_DOSSIER_DR_ALPHA: true STR_MILESTONE_2_SUMMARY: true startDelay: 20 randomDelay: 43500 - type: horrorsOfAntarctica firstMonth: 16 executionOdds: 10 missionWeights: 0: STR_POLAR_BASE_THE_THING: 100 regionWeights: 0: REGION_THE_THING: 100 useTable: false maxRuns: 1 varName: POLAR_BASE_THE_THING startDelay: 20 randomDelay: 43500 - type: MongornKingCave firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONGORN_KING_CAVE: 100 regionWeights: 0: REGION_MONGORN_KING_CAVE: 100 researchTriggers: STR_MONGORN_CORPSE: true STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: CosmonautsRescue firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_MAGMA_COSMONAUTS_RESCUE: 100 regionWeights: 0: REGION_MOON_COSMONAUT_RESCUE: 100 researchTriggers: STR_SPACE_FLIGHT: true STR_MAGMA_CONTACT: true STR_MAGMA_COSMONAUTS_SAVED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CosmonautsRescueRepeat firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MAGMA_COSMONAUTS_RESCUE: 100 regionWeights: 0: REGION_MOON_COSMONAUT_RESCUE: 100 researchTriggers: STR_MAGMA_COSMONAUTS_SAVED: true useTable: false startDelay: 20 randomDelay: 43500 - type: moonHyperwaveRelay firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_HYPERWAVE_RELAY: 100 regionWeights: 0: REGION_MOON_HYPERWAVE_RELAY: 100 researchTriggers: STR_LUNAR_SATELLITE_OBSERVATION: true STR_MOON_HYPERWAVE_RELAY_EXPLORED: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonUndergroundConduits firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_UNDERGROUND_CONDUITS: 100 regionWeights: 0: REGION_MOON_UNDERGROUND_CONDUITS: 100 researchTriggers: STR_MOON_HYPERWAVE_RELAY_ANALYSIS: true STR_MOON_UNDERGROUND_CONDUITS_EXPLORED: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonAlienColonySuburbs firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_ALIEN_COLONY_SUBURBS: 100 regionWeights: 0: REGION_MOON_ALIEN_COLONY_SUBURBS: 100 researchTriggers: STR_ALIEN_LUNAR_COLONY: true STR_MOON_ALIEN_COLONY_SUBURBS_INVADED: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonAlienColonyMain firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_ALIEN_COLONY_MAIN: 100 regionWeights: 0: REGION_MOON_ALIEN_COLONY_MAIN: 100 researchTriggers: STR_ALIEN_LUNAR_COLONY_DATA: true STR_ALIEN_LUNAR_COLONY_SECRETS: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonAlienColonyCore firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_ALIEN_COLONY_CORE: 100 regionWeights: 0: REGION_MOON_ALIEN_COLONY_CORE: 100 researchTriggers: STR_ALIEN_LUNAR_COLONY_SECRETS: true STR_CYDONIA_OR_BUST: false useTable: false startDelay: 20 randomDelay: 43500 - type: DownedUFO firstMonth: 9 lastMonth: 25 executionOdds: 12 missionWeights: 0: STR_DOWNED_UFO: 100 regionWeights: 0: REGION_DOWNED_UFO: 100 useTable: false startDelay: 20 randomDelay: 43500 # - type: adventRecon # missionWeights: # 0: # STR_ADVENT_RECON: 100 # useTable: false # firstMonth: 0 # executionOdds: 99 # raceWeights: # 0: # STR_ADVENT: 50 # startDelay: 20 # randomDelay: 43500 #### TRASH #### # - type: dimensionX_Wreck # firstMonth: 0 # missionWeights: # 0: # STR_DIMENSION_X_WRECK: 100 # regionWeights: # 0: # DIMENSION_X_WRECK_REGION: 100 # researchTriggers: # STR_LOST_USO: true # STR_DIMENSION_X_WRECK_SECURED: false # useTable: false # startDelay: 20 # randomDelay: 43500 # # - type: alienEmbassyEnvoy # missionWeights: # 0: # STR_ALIEN_EMBASSY_ENVOY: 100 # useTable: false # firstMonth: 0 # executionOdds: 95 # researchTriggers: # STR_ALIEN_KEY: false # STR_ALIEN_INFILTRATION_DETAILS_PREQ: true # raceWeights: # 0: # STR_MUTON: 100 # startDelay: 20 # randomDelay: 43500 FILE: user/mods/XComFiles/Ruleset/music_XCOMFILES.rul musics: - type: GMDEFEND catPos: 3 normalization: 0.76 - type: GMENBASE catPos: 6 normalization: 0.83 - type: GMGEO1 catPos: 0 normalization: 1.19 - type: GMGEO2 catPos: 18 normalization: 1.0 - type: GMGEO3 - type: GMGEO4 - type: GMGEO5 - type: GMGEO6 - type: GMGEO7 - type: GMGEO8 - type: GMGEO9 - type: GMGEO10 - type: GMINTER catPos: 2 normalization: 0.74 - type: GMINTRO1 catPos: 19 normalization: 0.8 - type: GMINTRO2 catPos: 20 normalization: 0.8 - type: GMINTRO3 catPos: 21 normalization: 0.8 - type: GMLOSE catPos: 10 normalization: 1.0 - type: GMMARS catPos: 9 normalization: 0.92 - type: GMNEWMAR catPos: 8 normalization: 0.81 - type: GMSTORY catPos: 12 normalization: 1.0 - type: GMTACTIC catPos: 17 normalization: 1.14 - type: GMTACTIC1 - type: GMTACTIC2 - type: GMTACTIC3 - type: GMTACTIC4 - type: GMTACTIC5 - type: GMTACTIC6 - type: GMTACTIC7 - type: GMTACTIC8 - type: GMTACTIC9 - type: GMTACTIC10 - type: GMWIN catPos: 11 normalization: 0.84 - type: THING normalization: 2.44 - type: TENKA_RAZOR normalization: 1.0 - type: AS_2_INTRO normalization: 1.0 - type: AS_2_THEME normalization: 1.0 - type: AS_2_AMBIENT_02 normalization: 1.0 - type: AS_2_AMBIENT_03 normalization: 1.0 - type: TFTD_AQUA normalization: 1.0 - type: ZIZZ_STUDIO_SPOOKY_SCAPE normalization: 1.0 - type: HL1_VAGUE_VOICES normalization: 1.0 - type: AS_2_AMBIENT_01 normalization: 1.0 - type: FAL_03_KHANS normalization: 1.0 - type: FAL_15_CONTRASTS normalization: 1.0 - type: FAL_16_ALLCLEAR normalization: 1.0 - type: HL1_4_SPACEOCEAN normalization: 1.0 - type: HL1_10_VALVE normalization: 1.0 - type: RP_04_CHILD normalization: 1.0 - type: SW_MONSTER normalization: 1.0 - type: SOF2_AIRPORT normalization: 1.0 - type: SR2_SPACE normalization: 1.0 - type: TENKA_DARKSC normalization: 1.0 - type: UNREAL2_04_APPR normalization: 1.0 - type: W3_CALM normalization: 1.0 - type: FRO_PSY normalization: 1.0 - type: ORDMAP normalization: 1.0 - type: ATRMAP normalization: 1.0 - type: CYBORG_WARRIORS normalization: 1.0 - type: PREDATOR normalization: 1.0 - type: DW_SHOCK normalization: 1.0 - type: TENKA_TENKOID normalization: 1.0 - type: UNR2_INTRO normalization: 1.0 - type: EIGHT normalization: 1.0 - type: WAR1 normalization: 1.0 - type: HELLGATE normalization: 1.0 - type: SYNDWAR1 normalization: 1.0 - type: DARKMIST normalization: 1.0 - type: DOOMHUNT normalization: 1.0 - type: DOOMGATE normalization: 1.0 - type: DOOMSHAWN normalization: 1.0 - type: SS_HYD normalization: 1.0 - type: WOLFMOON normalization: 1.0 FILE: user/mods/XComFiles/Ruleset/ratings_XCOMFILES.rul missionRatings: 2000: STR_MS_RATING_2000 1500: STR_MS_RATING_1500 1000: STR_MS_RATING_1000 750: STR_MS_RATING_750 500: STR_MS_RATING_500 350: STR_MS_RATING_350 150: STR_MS_RATING_150 75: STR_MS_RATING_75 0: STR_MS_RATING_0 -200: STR_MS_RATING_BAD -350: STR_MS_RATING_WORSE -500: STR_MS_RATING_TERRIBLE -1000: STR_MS_RATING_DISASTER -51000: STR_MS_RATING_EPIC_FAIL monthlyRatings: 10000: STR_MT_RATING_10K 5000: STR_MT_RATING_5K 2000: STR_MT_RATING_2K 1000: STR_MT_RATING_1K 500: STR_MT_RATING_500 250: STR_MT_RATING_250 0: STR_MT_RATING_0 -350: STR_MT_RATING_BAD -9999: STR_MT_RATING_JOKE FILE: user/mods/XComFiles/Ruleset/regions_XCOMFILES.rul regions: - delete: STR_NORTH_ATLANTIC - delete: STR_SOUTH_ATLANTIC - delete: STR_INDIAN_OCEAN - delete: STR_SOUTHERN_AFRICA # START OF DREAMSCAPE VILLA - type: REGION_DREAMSCAPE_VILLA missionZones: - #ARCTIC - [19.56, 19.56, -50.03, -50.03, -3000] # Cracow - [77.25, 77.25, -28.625, -28.625, -3000] # Delhi - [12.5, 12.5, -41.875, -41.875, -3000] # Rome - [39.91, 39.91, -20.73, -20.73, -3000] # Mecca - [36.5, 36.5, -33, -33, -3000] # Jerusalem - [17.24, 17.24, -49.07, -49.07, -3000] # Velehrad - [22.30, 22.30, -38.29, -38.29, -3000] # Delphi # END OF DREAMSCAPE VILLA # START OF DREAMSCAPE NECROMANCER'S DUNGEON - type: REGION_NECROMANCERS_DUNGEON missionZones: - #ARCTIC - [19.56, 19.56, -50.03, -50.03, -3001] # Cracow - [77.25, 77.25, -28.625, -28.625, -3001] # Delhi - [12.5, 12.5, -41.875, -41.875, -3001] # Rome - [39.91, 39.91, -20.73, -20.73, -3001] # Mecca - [36.5, 36.5, -33, -33, -3001] # Jerusalem - [17.24, 17.24, -49.07, -49.07, -3001] # Velehrad - [22.30, 22.30, -38.29, -38.29, -3001] # Delphi # END OF DREAMSCAPE NECROMANCER'S DUNGEON - type: REGION_DOWNED_UFO missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -605] - [112, 112, -23, -23, -605] - [127.8, 127.8, -36.1, -36.1, -605] - [130.54, 130.54, -32.77, -32.77, -605] - [140.9, 140.9, -39.36, -39.36, -605] - [111, 111, -30, -30, -605] - [126.4, 126.4, -38.4, -38.4, -605] - [134.8, 134.8, -34.7, -34.7, -605] - [140.4, 140.4, -40.4, -40.4, -605] #AUSTRALASIA - [148, 148, 22, 22, -605] - [147, 147, 30, 30, -605] - [138, 138, 17, 17, -605] #EUROPE - [34.5, 34.5, -45.5, -45.5, -605] - [53.5, 53.5, -55.5, -55.5, -605] - [23.5, 23.5, -51.5, -51.5, -605] - [24.3, 24.3, -45, -45, -605] - [13.5, 13.5, -42.5, -42.5, -605] - [5, 5, -50.1, -50.1, -605] - [358, 358, -40.7, -40.7, -605] - [350.5, 350.5, -53.86, -53.86, -605] - [0, 0, -41, -41, -605] - [5, 5, -43.7, -43.7, -605] - [358.1, 358.1, -52, -52, -605] - [351, 351, -53.8, -53.8, -605] - [4, 4, -50.5, -50.5, -605] - [11.5, 11.5, -45, -45, -605] - [21.3, 21.3, -38, -38, -605] - [24.9, 24.9, -53.1, -53.1, -605] #NORTH AFRICA - [356, 356, -23, -23, -605] - [353.337, 353.337, -34.26, -34.26, -605] - [9.71, 9.71, -34.35, -34.35, -605] #SOUTHERN AFRICA - [26, 26, 33, 33, -605] - [7.1, 7.1, -7, -7, -605] - [5.4, 5.4, -12.4, -12.4, -605] #NORTH AMERICA - [280, 280, -38.43, -38.43, -605] - [237, 237, -42.33, -42.33, -605] - [248, 248, -48.27, -48.27, -605] - [262, 262, -35.33, -35.33, -605] - [261.2, 261.2, -20, -20, -605] - [257.9, 257.9, -30.1, -30.1, -605] - [261, 261, -33.7, -33.7, -605] - [281.9, 281.9, -35.3, -35.3, -605] - [241.2, 241.2, -34.5, -34.5, -605] - [240.4, 240.4, -44, -44, -605] - [276.8, 276.8, -46.4, -46.4, -605] - [251, 251, -49.5, -49.5, -605] #SOUTH AMERICA - [308, 308, 18, 18, -605] - [318, 318, 18, 18, -605] - [319, 319, 10, 10, -605] - [288.6, 288.6, 30.2, 30.2, -605] - [304, 304, 32.4, 32.4, -605] - [286.7, 286.7, -5.2, -5.2, -605] - [292.4, 292.4, -10, -10, -605] - [284.2, 284.2, -8.5, -8.5, -605] - [281.8, 281.8, -20.5, -20.5, -605] #SIBERIA - [111, 111, -64, -64, -605] - [87, 87, -59, -59, -605] - [109, 109, -53, -53, -605] - [105, 105, -54, -54, -605] - [58.8, 58.8, -57.6, -57.6, -605] - [67, 67, -59, -59, -605] - [81, 81, -56, -56, -605] - [46.5, 46.5, -53, -53, -605] - [39.8, 39.8, -53.9, -53.9, -605] - [88, 88, -51, -51, -605] - [137, 137, -49, -49, -605] - [158, 158, -54, -54, -605] - [121.5, 121.5, -54.2, -54.2, -605] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -605] - [67, 67, -25, -25, -605] - [83.4, 83.4, -49, -49, -605] - [47.7, 47.7, -45.6, -45.6, -605] - [92.5, 92.5, -44.5, -44.5, -605] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -605] - [74.4, 74.4, -29.6, -29.6, -605] - [80.5, 80.5, -8.8, -8.8, -605] # START OF MOON COSMONAUT RESCUE - type: REGION_MOON_COSMONAUT_RESCUE missionZones: - - [10, 10, 0, 0, -4000] - [40, 40, 0, 0, -4000] - [70, 70, 0, 0, -4000] - [100, 100, 0, 0, -4000] - [130, 130, 0, 0, -4000] - [160, 160, 0, 0, -4000] - [190, 190, 0, 0, -4000] - [220, 220, 0, 0, -4000] - [250, 250, 0, 0, -4000] - [280, 280, 0, 0, -4000] - [310, 310, 0, 0, -4000] - [340, 340, 0, 0, -4000] # END OF MOON COSMONAUT RESCUE # START OF UAC MOON BASE - type: REGION_MOON_UAC_BASE missionZones: - - [10, 10, 0, 0, -4005] - [40, 40, 0, 0, -4005] - [70, 70, 0, 0, -4005] - [100, 100, 0, 0, -4005] - [130, 130, 0, 0, -4005] - [160, 160, 0, 0, -4005] - [190, 190, 0, 0, -4005] - [220, 220, 0, 0, -4005] - [250, 250, 0, 0, -4005] - [280, 280, 0, 0, -4005] - [310, 310, 0, 0, -4005] - [340, 340, 0, 0, -4005] # END OF UAC MOON BASE # START OF MOON HYPERWAVE RELAY - type: REGION_MOON_HYPERWAVE_RELAY missionZones: - - [10, 10, 0, 0, -4010] - [40, 40, 0, 0, -4010] - [70, 70, 0, 0, -4010] - [100, 100, 0, 0, -4010] - [130, 130, 0, 0, -4010] - [160, 160, 0, 0, -4010] - [190, 190, 0, 0, -4010] - [220, 220, 0, 0, -4010] - [250, 250, 0, 0, -4010] - [280, 280, 0, 0, -4010] - [310, 310, 0, 0, -4010] - [340, 340, 0, 0, -4010] # END OF MOON HYPERWAVE RELAY # START OF MOON UNDERGROUND CONDUITS - type: REGION_MOON_UNDERGROUND_CONDUITS missionZones: - - [10, 10, 0, 0, -4011] - [40, 40, 0, 0, -4011] - [70, 70, 0, 0, -4011] - [100, 100, 0, 0, -4011] - [130, 130, 0, 0, -4011] - [160, 160, 0, 0, -4011] - [190, 190, 0, 0, -4011] - [220, 220, 0, 0, -4011] - [250, 250, 0, 0, -4011] - [280, 280, 0, 0, -4011] - [310, 310, 0, 0, -4011] - [340, 340, 0, 0, -4011] # END OF MOON UNDERGROUND CONDUITS # START OF MOON ALIEN COLONY SUBURBS - type: REGION_MOON_ALIEN_COLONY_SUBURBS missionZones: - - [10, 10, 0, 0, -4012] - [40, 40, 0, 0, -4012] - [70, 70, 0, 0, -4012] - [100, 100, 0, 0, -4012] - [130, 130, 0, 0, -4012] - [160, 160, 0, 0, -4012] - [190, 190, 0, 0, -4012] - [220, 220, 0, 0, -4012] - [250, 250, 0, 0, -4012] - [280, 280, 0, 0, -4012] - [310, 310, 0, 0, -4012] - [340, 340, 0, 0, -4012] # START OF MOON ALIEN COLONY SUBURBS # START OF MOON ALIEN COLONY MAIN - type: REGION_MOON_ALIEN_COLONY_MAIN missionZones: - - [10, 10, 0, 0, -4013] - [40, 40, 0, 0, -4013] - [70, 70, 0, 0, -4013] - [100, 100, 0, 0, -4013] - [130, 130, 0, 0, -4013] - [160, 160, 0, 0, -4013] - [190, 190, 0, 0, -4013] - [220, 220, 0, 0, -4013] - [250, 250, 0, 0, -4013] - [280, 280, 0, 0, -4013] - [310, 310, 0, 0, -4013] - [340, 340, 0, 0, -4013] # START OF MOON ALIEN COLONY MAIN # START OF MOON ALIEN COLONY CORE - type: REGION_MOON_ALIEN_COLONY_CORE missionZones: - - [10, 10, 0, 0, -4014] - [40, 40, 0, 0, -4014] - [70, 70, 0, 0, -4014] - [100, 100, 0, 0, -4014] - [130, 130, 0, 0, -4014] - [160, 160, 0, 0, -4014] - [190, 190, 0, 0, -4014] - [220, 220, 0, 0, -4014] - [250, 250, 0, 0, -4014] - [280, 280, 0, 0, -4014] - [310, 310, 0, 0, -4014] - [340, 340, 0, 0, -4014] # START OF MOON ALIEN COLONY CORE # START OF ASYLUM APPARITIONS - type: REGION_ASYLUM_APPARITIONS missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -2200, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -2200, STR_TIKSI] #EUROPE - [-4.43, -4.43, -36.72, -36.72, -2200, STR_MALAGA] - [36.25, 36.25, -50, -50, -2200, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -2200, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -2200, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -2200, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -2200, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -2200, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -2200, STR_PALERMO] - [19.93, 19.93, -50.07, -50.07, -2200, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -2200, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -2200, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -2200, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -2200, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -2200, STR_ZURICH] - [10, 10, -53.58, -53.58, -2200, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -2200, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -2200, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -2200, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -2200, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -2200, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -2200, STR_LYON] - [28.95, 28.95, -41, -41, -2200, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -2200, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -2200, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -2200, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -2200, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -2200, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -2200, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -2200, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -2200, STR_PRAGUE] - [25, 25, -35.36, -35.36, -2200, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -2200, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -2200, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -2200, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -2200, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -2200, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -2200, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -2200, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -2200, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -2200, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -2200, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -2200, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -2200, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -2200, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -2200, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -2200, STR_LAGOS] - [31.25, 31.25, -30, -30, -2200, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -2200, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -2200, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -2200, STR_TRIPOLI] - [339, 339, -26, -26, -2200, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -2200, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -2200, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -2200, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -2200, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -2200, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -2200, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -2200, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -2200, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -2200, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -2200, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -2200, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -2200, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -2200, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -2200, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -2200, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -2200, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -2200, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -2200, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -2200, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -2200, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -2200, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -2200, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -2200, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -2200, STR_DUBAI] - [47, 47, -23.95, -23.95, -2200, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -2200, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -2200, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -2200, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -2200, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -2200, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -2200, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -2200, STR_MECCA] - [44.14, 44.14, -15, -15, -2200, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -2200, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -2200, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -2200, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -2200, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -2200, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -2200, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -2200, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -2200, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -2200, STR_IRKUTSK] # END OF ASYLUM APPARITIONS # START OF LEAGUE APPREHENSION - type: REGION_LEAGUE_APPREHENSION missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1500, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1500, STR_TIKSI] #EUROPE - [30.69, 30.69, -46.49, -46.49, -1500, STR_ODESSA] - [36.25, 36.25, -50, -50, -1500, STR_KHARKIV] - [-2.27, -2.27, -53.5, -53.5, -1500, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1500, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1500, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1500, STR_PALERMO] - [-1.55, -1.55, -47.2, -47.2, -1500, STR_NANTES] - [-4.43, -4.43, -36.72, -36.72, -1500, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1500, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1500, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1500, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1500, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1500, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1500, STR_ZURICH] - [10, 10, -53.58, -53.58, -1500, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1500, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1500, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1500, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1500, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1500, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1500, STR_LYON] - [28.95, 28.95, -41, -41, -1500, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1500, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1500, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1500, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1500, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1500, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1500, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1500, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1500, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1500, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1500, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1500, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1500, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1500, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1500, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1500, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1500, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1500, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1500, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1500, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1500, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1500, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1500, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1500, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1500, STR_LAGOS] - [31.25, 31.25, -30, -30, -1500, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1500, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1500, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1500, STR_TRIPOLI] - [339, 339, -26, -26, -1500, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1500, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1500, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1500, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1500, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1500, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1500, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1500, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1500, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1500, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1500, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1500, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1500, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1500, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1500, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1500, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1500, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1500, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1500, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1500, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1500, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1500, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1500, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1500, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1500, STR_DUBAI] - [47, 47, -23.95, -23.95, -1500, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1500, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1500, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1500, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1500, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1500, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1500, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1500, STR_MECCA] - [44.14, 44.14, -15, -15, -1500, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1500, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1500, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1500, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1500, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1500, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1500, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1500, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1500, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1500, STR_IRKUTSK] # END OF LEAGUE APPREHENSION # START OF LEAGUE NODE - type: REGION_LEAGUE_NODE missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1505, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1505, STR_TIKSI] #EUROPE - [30.69, 30.69, -46.49, -46.49, -1505, STR_ODESSA] - [36.25, 36.25, -50, -50, -1505, STR_KHARKIV] - [-2.27, -2.27, -53.5, -53.5, -1505, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1505, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1505, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1505, STR_PALERMO] - [-1.55, -1.55, -47.2, -47.2, -1505, STR_NANTES] - [-4.43, -4.43, -36.72, -36.72, -1505, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1505, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1505, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1505, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1505, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1505, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1505, STR_ZURICH] - [10, 10, -53.58, -53.58, -1505, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1505, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1505, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1505, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1505, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1505, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1505, STR_LYON] - [28.95, 28.95, -41, -41, -1505, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1505, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1505, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1505, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1505, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1505, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1505, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1505, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1505, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1505, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1505, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1505, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1505, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1505, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1505, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1505, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1505, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1505, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1505, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1505, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1505, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1505, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1505, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1505, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1505, STR_LAGOS] - [31.25, 31.25, -30, -30, -1505, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1505, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1505, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1505, STR_TRIPOLI] - [339, 339, -26, -26, -1505, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1505, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1505, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1505, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1505, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1505, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1505, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1505, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1505, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1505, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1505, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1505, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1505, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1505, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1505, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1505, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1505, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1505, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1505, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1505, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1505, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1505, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1505, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1505, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1505, STR_DUBAI] - [47, 47, -23.95, -23.95, -1505, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1505, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1505, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1505, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1505, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1505, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1505, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1505, STR_MECCA] - [44.14, 44.14, -15, -15, -1505, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1505, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1505, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1505, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1505, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1505, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1505, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1505, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1505, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1505, STR_IRKUTSK] # END OF LEAGUE NODE # START OF X-COM SLANDER - type: REGION_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1800, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1800, STR_TIKSI] #EUROPE - [30.69, 30.69, -46.49, -46.49, -1800, STR_ODESSA] - [36.25, 36.25, -50, -50, -1800, STR_KHARKIV] - [-2.27, -2.27, -53.5, -53.5, -1800, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1800, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1800, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1800, STR_PALERMO] - [-1.55, -1.55, -47.2, -47.2, -1800, STR_NANTES] - [-4.43, -4.43, -36.72, -36.72, -1800, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1800, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1800, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1800, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1800, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1800, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1800, STR_ZURICH] - [10, 10, -53.58, -53.58, -1800, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1800, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1800, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1800, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1800, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1800, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1800, STR_LYON] - [28.95, 28.95, -41, -41, -1800, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1800, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1800, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1800, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1800, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1800, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1800, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1800, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1800, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1800, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1800, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1800, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1800, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1800, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1800, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1800, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1800, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1800, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1800, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1800, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1800, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1800, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1800, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1800, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1800, STR_LAGOS] - [31.25, 31.25, -30, -30, -1800, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1800, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1800, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1800, STR_TRIPOLI] - [339, 339, -26, -26, -1800, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1800, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1800, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1800, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1800, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1800, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1800, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1800, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1800, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1800, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1800, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1800, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1800, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1800, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1800, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1800, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1800, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1800, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1800, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1800, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1800, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1800, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1800, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1800, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1800, STR_DUBAI] - [47, 47, -23.95, -23.95, -1800, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1800, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1800, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1800, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1800, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1800, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1800, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1800, STR_MECCA] - [44.14, 44.14, -15, -15, -1800, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1800, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1800, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1800, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1800, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1800, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1800, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1800, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1800, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1800, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_SHARE_TERRAMITE_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1799, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1799, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1799, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1799, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1799, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1799, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1799, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1799, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1799, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1799, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1799, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1799, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1799, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1799, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1799, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1799, STR_ZURICH] - [10, 10, -53.58, -53.58, -1799, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1799, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1799, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1799, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1799, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1799, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1799, STR_LYON] - [28.95, 28.95, -41, -41, -1799, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1799, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1799, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1799, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1799, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1799, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1799, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1799, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1799, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1799, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1799, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1799, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1799, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1799, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1799, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1799, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1799, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1799, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1799, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1799, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1799, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1799, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1799, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1799, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1799, STR_LAGOS] - [31.25, 31.25, -30, -30, -1799, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1799, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1799, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1799, STR_TRIPOLI] - [339, 339, -26, -26, -1799, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1799, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1799, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1799, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1799, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1799, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1799, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1799, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1799, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1799, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1799, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1799, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1799, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1799, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1799, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1799, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1799, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1799, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1799, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1799, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1799, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1799, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1799, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1799, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1799, STR_DUBAI] - [47, 47, -23.95, -23.95, -1799, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1799, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1799, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1799, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1799, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1799, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1799, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1799, STR_MECCA] - [44.14, 44.14, -15, -15, -1799, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1799, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1799, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1799, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1799, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1799, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1799, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1799, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1799, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1799, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1796, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1796, STR_TIKSI] #EUROPE - [30.69, 30.69, -46.49, -46.49, -1796, STR_ODESSA] - [36.25, 36.25, -50, -50, -1796, STR_KHARKIV] - [-2.27, -2.27, -53.5, -53.5, -1796, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1796, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1796, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1796, STR_PALERMO] - [-1.55, -1.55, -47.2, -47.2, -1796, STR_NANTES] - [-4.43, -4.43, -36.72, -36.72, -1796, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1796, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1796, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1796, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1796, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1796, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1796, STR_ZURICH] - [10, 10, -53.58, -53.58, -1796, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1796, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1796, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1796, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1796, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1796, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1796, STR_LYON] - [28.95, 28.95, -41, -41, -1796, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1796, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1796, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1796, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1796, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1796, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1796, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1796, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1796, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1796, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1796, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1796, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1796, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1796, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1796, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1796, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1796, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1796, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1796, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1796, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1796, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1796, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1796, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1796, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1796, STR_LAGOS] - [31.25, 31.25, -30, -30, -1796, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1796, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1796, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1796, STR_TRIPOLI] - [339, 339, -26, -26, -1796, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1796, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1796, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1796, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1796, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1796, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1796, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1796, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1796, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1796, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1796, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1796, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1796, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1796, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1796, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1796, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1796, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1796, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1796, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1796, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1796, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1796, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1796, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1796, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1796, STR_DUBAI] - [47, 47, -23.95, -23.95, -1796, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1796, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1796, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1796, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1796, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1796, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1796, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1796, STR_MECCA] - [44.14, 44.14, -15, -15, -1796, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1796, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1796, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1796, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1796, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1796, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1796, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1796, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1796, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1796, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1798, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1798, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1798, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1798, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1798, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1798, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1798, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1798, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1798, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1798, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1798, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1798, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1798, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1798, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1798, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1798, STR_ZURICH] - [10, 10, -53.58, -53.58, -1798, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1798, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1798, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1798, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1798, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1798, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1798, STR_LYON] - [28.95, 28.95, -41, -41, -1798, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1798, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1798, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1798, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1798, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1798, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1798, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1798, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1798, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1798, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1798, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1798, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1798, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1798, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1798, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1798, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1798, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1798, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1798, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1798, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1798, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1798, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1798, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1798, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1798, STR_LAGOS] - [31.25, 31.25, -30, -30, -1798, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1798, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1798, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1798, STR_TRIPOLI] - [339, 339, -26, -26, -1798, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1798, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1798, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1798, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1798, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1798, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1798, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1798, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1798, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1798, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1798, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1798, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1798, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1798, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1798, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1798, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1798, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1798, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1798, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1798, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1798, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1798, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1798, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1798, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1798, STR_DUBAI] - [47, 47, -23.95, -23.95, -1798, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1798, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1798, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1798, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1798, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1798, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1798, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1798, STR_MECCA] - [44.14, 44.14, -15, -15, -1798, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1798, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1798, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1798, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1798, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1798, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1798, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1798, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1798, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1798, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1797, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1797, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1797, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1797, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1797, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1797, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1797, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1797, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1797, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1797, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1797, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1797, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1797, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1797, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1797, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1797, STR_ZURICH] - [10, 10, -53.58, -53.58, -1797, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1797, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1797, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1797, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1797, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1797, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1797, STR_LYON] - [28.95, 28.95, -41, -41, -1797, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1797, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1797, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1797, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1797, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1797, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1797, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1797, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1797, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1797, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1797, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1797, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1797, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1797, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1797, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1797, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1797, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1797, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1797, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1797, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1797, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1797, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1797, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1797, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1797, STR_LAGOS] - [31.25, 31.25, -30, -30, -1797, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1797, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1797, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1797, STR_TRIPOLI] - [339, 339, -26, -26, -1797, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1797, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1797, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1797, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1797, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1797, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1797, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1797, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1797, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1797, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1797, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1797, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1797, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1797, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1797, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1797, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1797, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1797, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1797, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1797, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1797, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1797, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1797, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1797, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1797, STR_DUBAI] - [47, 47, -23.95, -23.95, -1797, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1797, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1797, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1797, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1797, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1797, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1797, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1797, STR_MECCA] - [44.14, 44.14, -15, -15, -1797, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1797, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1797, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1797, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1797, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1797, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1797, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1797, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1797, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1797, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1805, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1805, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1805, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1805, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1805, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1805, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1805, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1805, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1805, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1805, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1805, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1805, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1805, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1805, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1805, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1805, STR_ZURICH] - [10, 10, -53.58, -53.58, -1805, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1805, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1805, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1805, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1805, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1805, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1805, STR_LYON] - [28.95, 28.95, -41, -41, -1805, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1805, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1805, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1805, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1805, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1805, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1805, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1805, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1805, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1805, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1805, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1805, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1805, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1805, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1805, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1805, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1805, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1805, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1805, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1805, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1805, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1805, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1805, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1805, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1805, STR_LAGOS] - [31.25, 31.25, -30, -30, -1805, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1805, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1805, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1805, STR_TRIPOLI] - [339, 339, -26, -26, -1805, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1805, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1805, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1805, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1805, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1805, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1805, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1805, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1805, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1805, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1805, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1805, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1805, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1805, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1805, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1805, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1805, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1805, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1805, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1805, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1805, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1805, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1805, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1805, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1805, STR_DUBAI] - [47, 47, -23.95, -23.95, -1805, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1805, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1805, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1805, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1805, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1805, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1805, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1805, STR_MECCA] - [44.14, 44.14, -15, -15, -1805, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1805, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1805, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1805, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1805, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1805, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1805, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1805, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1805, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1805, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1806, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1806, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1806, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1806, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1806, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1806, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1806, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1806, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1806, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1806, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1806, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1806, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1806, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1806, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1806, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1806, STR_ZURICH] - [10, 10, -53.58, -53.58, -1806, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1806, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1806, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1806, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1806, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1806, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1806, STR_LYON] - [28.95, 28.95, -41, -41, -1806, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1806, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1806, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1806, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1806, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1806, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1806, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1806, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1806, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1806, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1806, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1806, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1806, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1806, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1806, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1806, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1806, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1806, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1806, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1806, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1806, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1806, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1806, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1806, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1806, STR_LAGOS] - [31.25, 31.25, -30, -30, -1806, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1806, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1806, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1806, STR_TRIPOLI] - [339, 339, -26, -26, -1806, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1806, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1806, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1806, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1806, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1806, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1806, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1806, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1806, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1806, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1806, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1806, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1806, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1806, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1806, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1806, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1806, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1806, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1806, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1806, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1806, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1806, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1806, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1806, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1806, STR_DUBAI] - [47, 47, -23.95, -23.95, -1806, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1806, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1806, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1806, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1806, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1806, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1806, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1806, STR_MECCA] - [44.14, 44.14, -15, -15, -1806, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1806, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1806, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1806, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1806, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1806, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1806, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1806, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1806, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1806, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_ZSRR_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1807, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1807, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1807, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1807, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1807, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1807, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1807, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1807, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1807, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1807, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1807, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1807, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1807, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1807, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1807, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1807, STR_ZURICH] - [10, 10, -53.58, -53.58, -1807, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1807, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1807, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1807, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1807, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1807, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1807, STR_LYON] - [28.95, 28.95, -41, -41, -1807, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1807, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1807, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1807, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1807, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1807, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1807, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1807, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1807, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1807, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1807, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1807, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1807, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1807, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1807, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1807, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1807, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1807, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1807, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1807, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1807, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1807, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1807, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1807, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1807, STR_LAGOS] - [31.25, 31.25, -30, -30, -1807, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1807, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1807, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1807, STR_TRIPOLI] - [339, 339, -26, -26, -1807, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1807, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1807, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1807, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1807, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1807, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1807, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1807, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1807, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1807, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1807, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1807, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1807, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1807, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1807, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1807, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1807, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1807, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1807, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1807, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1807, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1807, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1807, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1807, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1807, STR_DUBAI] - [47, 47, -23.95, -23.95, -1807, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1807, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1807, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1807, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1807, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1807, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1807, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1807, STR_MECCA] - [44.14, 44.14, -15, -15, -1807, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1807, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1807, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1807, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1807, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1807, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1807, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1807, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1807, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1807, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_EXALT_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1808, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1808, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1808, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1808, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1808, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1808, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1808, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1808, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1808, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1808, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1808, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1808, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1808, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1808, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1808, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1808, STR_ZURICH] - [10, 10, -53.58, -53.58, -1808, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1808, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1808, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1808, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1808, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1808, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1808, STR_LYON] - [28.95, 28.95, -41, -41, -1808, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1808, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1808, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1808, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1808, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1808, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1808, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1808, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1808, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1808, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1808, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1808, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1808, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1808, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1808, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1808, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1808, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1808, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1808, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1808, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1808, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1808, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1808, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1808, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1808, STR_LAGOS] - [31.25, 31.25, -30, -30, -1808, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1808, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1808, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1808, STR_TRIPOLI] - [339, 339, -26, -26, -1808, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1808, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1808, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1808, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1808, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1808, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1808, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1808, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1808, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1808, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1808, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1808, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1808, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1808, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1808, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1808, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1808, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1808, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1808, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1808, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1808, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1808, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1808, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1808, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1808, STR_DUBAI] - [47, 47, -23.95, -23.95, -1808, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1808, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1808, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1808, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1808, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1808, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1808, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1808, STR_MECCA] - [44.14, 44.14, -15, -15, -1808, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1808, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1808, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1808, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1808, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1808, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1808, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1808, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1808, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1808, STR_IRKUTSK] # END OF X-COM SLANDER # START OF OOZE NEST - type: REGION_OOZE_NEST missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1400, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1400, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1400, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1400, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1400, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1400, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1400, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1400, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1400, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1400, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1400, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1400, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1400, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1400, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1400, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1400, STR_ZURICH] - [10, 10, -53.58, -53.58, -1400, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1400, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1400, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1400, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1400, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1400, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1400, STR_LYON] - [28.95, 28.95, -41, -41, -1400, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1400, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1400, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1400, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1400, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1400, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1400, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1400, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1400, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1400, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1400, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1400, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1400, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1400, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1400, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1400, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1400, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1400, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1400, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1400, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1400, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1400, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1400, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1400, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1400, STR_LAGOS] - [31.25, 31.25, -30, -30, -1400, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1400, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1400, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1400, STR_TRIPOLI] - [339, 339, -26, -26, -1400, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1400, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1400, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1400, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1400, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1400, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1400, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1400, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1400, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1400, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1400, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1400, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1400, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1400, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1400, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1400, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1400, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1400, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1400, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1400, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1400, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1400, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1400, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1400, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1400, STR_DUBAI] - [47, 47, -23.95, -23.95, -1400, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1400, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1400, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1400, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1400, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1400, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1400, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1400, STR_MECCA] - [44.14, 44.14, -15, -15, -1400, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1400, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1400, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1400, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1400, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1400, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1400, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1400, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1400, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1400, STR_IRKUTSK] # END OF OOZE NEST # START OF BARN OF GORE - type: REGION_BARN_OF_GORE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1310] - [112, 112, -23, -23, -1310] - [127.8, 127.8, -36.1, -36.1, -1310] - [130.54, 130.54, -32.77, -32.77, -1310] - [140.9, 140.9, -39.36, -39.36, -1310] - [111, 111, -30, -30, -1310] - [126.4, 126.4, -38.4, -38.4, -1310] - [134.8, 134.8, -34.7, -34.7, -1310] - [140.4, 140.4, -40.4, -40.4, -1310] #AUSTRALASIA - [148, 148, 22, 22, -1310] - [147, 147, 30, 30, -1310] - [138, 138, 17, 17, -1310] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1310] - [53.5, 53.5, -55.5, -55.5, -1310] - [23.5, 23.5, -51.5, -51.5, -1310] - [24.3, 24.3, -45, -45, -1310] - [13.5, 13.5, -42.5, -42.5, -1310] - [5, 5, -50.1, -50.1, -1310] - [358, 358, -40.7, -40.7, -1310] - [350.5, 350.5, -53.86, -53.86, -1310] - [0, 0, -41, -41, -1310] - [5, 5, -43.7, -43.7, -1310] - [358.1, 358.1, -52, -52, -1310] - [351, 351, -53.8, -53.8, -1310] - [4, 4, -50.5, -50.5, -1310] - [11.5, 11.5, -45, -45, -1310] - [21.3, 21.3, -38, -38, -1310] - [24.9, 24.9, -53.1, -53.1, -1310] #NORTH AFRICA - [356, 356, -23, -23, -1310] - [353.337, 353.337, -34.26, -34.26, -1310] - [9.71, 9.71, -34.35, -34.35, -1310] #SOUTHERN AFRICA - [26, 26, 33, 33, -1310] - [7.1, 7.1, -7, -7, -1310] - [5.4, 5.4, -12.4, -12.4, -1310] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1310] - [237, 237, -42.33, -42.33, -1310] - [248, 248, -48.27, -48.27, -1310] - [262, 262, -35.33, -35.33, -1310] - [261.2, 261.2, -20, -20, -1310] - [257.9, 257.9, -30.1, -30.1, -1310] - [261, 261, -33.7, -33.7, -1310] - [281.9, 281.9, -35.3, -35.3, -1310] - [241.2, 241.2, -34.5, -34.5, -1310] - [240.4, 240.4, -44, -44, -1310] - [276.8, 276.8, -46.4, -46.4, -1310] - [251, 251, -49.5, -49.5, -1310] #SOUTH AMERICA - [308, 308, 18, 18, -1310] - [318, 318, 18, 18, -1310] - [319, 319, 10, 10, -1310] - [288.6, 288.6, 30.2, 30.2, -1310] - [304, 304, 32.4, 32.4, -1310] - [286.7, 286.7, -5.2, -5.2, -1310] - [292.4, 292.4, -10, -10, -1310] - [284.2, 284.2, -8.5, -8.5, -1310] - [281.8, 281.8, -20.5, -20.5, -1310] #SIBERIA - [111, 111, -64, -64, -1310] - [87, 87, -59, -59, -1310] - [109, 109, -53, -53, -1310] - [105, 105, -54, -54, -1310] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1310] - [67, 67, -25, -25, -1310] - [83.4, 83.4, -49, -49, -1310] - [47.7, 47.7, -45.6, -45.6, -1310] - [92.5, 92.5, -44.5, -44.5, -1310] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1310] - [74.4, 74.4, -29.6, -29.6, -1310] - [80.5, 80.5, -8.8, -8.8, -1310] # END OF BARN OF GORE # START OF SHADY TAVERN RAID - type: REGION_SHADY_TAVERN_RAID missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1330] - [112, 112, -23, -23, -1330] - [127.8, 127.8, -36.1, -36.1, -1330] - [130.54, 130.54, -32.77, -32.77, -1330] - [140.9, 140.9, -39.36, -39.36, -1330] - [111, 111, -30, -30, -1330] - [126.4, 126.4, -38.4, -38.4, -1330] - [134.8, 134.8, -34.7, -34.7, -1330] - [140.4, 140.4, -40.4, -40.4, -1330] #AUSTRALASIA - [148, 148, 22, 22, -1330] - [147, 147, 30, 30, -1330] - [138, 138, 17, 17, -1330] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1330] - [53.5, 53.5, -55.5, -55.5, -1330] - [23.5, 23.5, -51.5, -51.5, -1330] - [24.3, 24.3, -45, -45, -1330] - [13.5, 13.5, -42.5, -42.5, -1330] - [5, 5, -50.1, -50.1, -1330] - [358, 358, -40.7, -40.7, -1330] - [350.5, 350.5, -53.86, -53.86, -1330] - [0, 0, -41, -41, -1330] - [5, 5, -43.7, -43.7, -1330] - [358.1, 358.1, -52, -52, -1330] - [351, 351, -53.8, -53.8, -1330] - [4, 4, -50.5, -50.5, -1330] - [11.5, 11.5, -45, -45, -1330] - [21.3, 21.3, -38, -38, -1330] - [24.9, 24.9, -53.1, -53.1, -1330] #NORTH AFRICA - [356, 356, -23, -23, -1330] - [353.337, 353.337, -34.26, -34.26, -1330] - [9.71, 9.71, -34.35, -34.35, -1330] #SOUTHERN AFRICA - [26, 26, 33, 33, -1330] - [7.1, 7.1, -7, -7, -1330] - [5.4, 5.4, -12.4, -12.4, -1330] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1330] - [237, 237, -42.33, -42.33, -1330] - [248, 248, -48.27, -48.27, -1330] - [262, 262, -35.33, -35.33, -1330] - [261.2, 261.2, -20, -20, -1330] - [257.9, 257.9, -30.1, -30.1, -1330] - [261, 261, -33.7, -33.7, -1330] - [281.9, 281.9, -35.3, -35.3, -1330] - [241.2, 241.2, -34.5, -34.5, -1330] - [240.4, 240.4, -44, -44, -1330] - [276.8, 276.8, -46.4, -46.4, -1330] - [251, 251, -49.5, -49.5, -1330] #SOUTH AMERICA - [308, 308, 18, 18, -1330] - [318, 318, 18, 18, -1330] - [319, 319, 10, 10, -1330] - [288.6, 288.6, 30.2, 30.2, -1330] - [304, 304, 32.4, 32.4, -1330] - [286.7, 286.7, -5.2, -5.2, -1330] - [292.4, 292.4, -10, -10, -1330] - [284.2, 284.2, -8.5, -8.5, -1330] - [281.8, 281.8, -20.5, -20.5, -1330] #SIBERIA - [111, 111, -64, -64, -1330] - [87, 87, -59, -59, -1330] - [109, 109, -53, -53, -1330] - [105, 105, -54, -54, -1330] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1330] - [67, 67, -25, -25, -1330] - [83.4, 83.4, -49, -49, -1330] - [47.7, 47.7, -45.6, -45.6, -1330] - [92.5, 92.5, -44.5, -44.5, -1330] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1330] - [74.4, 74.4, -29.6, -29.6, -1330] - [80.5, 80.5, -8.8, -8.8, -1330] # END OF SHADY TAVERN RAID # START OF SHADY TAVERN INVESTIGATION - type: REGION_SHADY_TAVERN_INVESTIGATION missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1331] - [112, 112, -23, -23, -1331] - [127.8, 127.8, -36.1, -36.1, -1331] - [130.54, 130.54, -32.77, -32.77, -1331] - [140.9, 140.9, -39.36, -39.36, -1331] - [111, 111, -30, -30, -1331] - [126.4, 126.4, -38.4, -38.4, -1331] - [134.8, 134.8, -34.7, -34.7, -1331] - [140.4, 140.4, -40.4, -40.4, -1331] #AUSTRALASIA - [148, 148, 22, 22, -1331] - [147, 147, 30, 30, -1331] - [138, 138, 17, 17, -1331] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1331] - [53.5, 53.5, -55.5, -55.5, -1331] - [23.5, 23.5, -51.5, -51.5, -1331] - [24.3, 24.3, -45, -45, -1331] - [13.5, 13.5, -42.5, -42.5, -1331] - [5, 5, -50.1, -50.1, -1331] - [358, 358, -40.7, -40.7, -1331] - [350.5, 350.5, -53.86, -53.86, -1331] - [0, 0, -41, -41, -1331] - [5, 5, -43.7, -43.7, -1331] - [358.1, 358.1, -52, -52, -1331] - [351, 351, -53.8, -53.8, -1331] - [4, 4, -50.5, -50.5, -1331] - [11.5, 11.5, -45, -45, -1331] - [21.3, 21.3, -38, -38, -1331] - [24.9, 24.9, -53.1, -53.1, -1331] #NORTH AFRICA - [356, 356, -23, -23, -1331] - [353.337, 353.337, -34.26, -34.26, -1331] - [9.71, 9.71, -34.35, -34.35, -1331] #SOUTHERN AFRICA - [26, 26, 33, 33, -1331] - [7.1, 7.1, -7, -7, -1331] - [5.4, 5.4, -12.4, -12.4, -1331] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1331] - [237, 237, -42.33, -42.33, -1331] - [248, 248, -48.27, -48.27, -1331] - [262, 262, -35.33, -35.33, -1331] - [261.2, 261.2, -20, -20, -1331] - [257.9, 257.9, -30.1, -30.1, -1331] - [261, 261, -33.7, -33.7, -1331] - [281.9, 281.9, -35.3, -35.3, -1331] - [241.2, 241.2, -34.5, -34.5, -1331] - [240.4, 240.4, -44, -44, -1331] - [276.8, 276.8, -46.4, -46.4, -1331] - [251, 251, -49.5, -49.5, -1331] #SOUTH AMERICA - [308, 308, 18, 18, -1331] - [318, 318, 18, 18, -1331] - [319, 319, 10, 10, -1331] - [288.6, 288.6, 30.2, 30.2, -1331] - [304, 304, 32.4, 32.4, -1331] - [286.7, 286.7, -5.2, -5.2, -1331] - [292.4, 292.4, -10, -10, -1331] - [284.2, 284.2, -8.5, -8.5, -1331] - [281.8, 281.8, -20.5, -20.5, -1331] #SIBERIA - [111, 111, -64, -64, -1331] - [87, 87, -59, -59, -1331] - [109, 109, -53, -53, -1331] - [105, 105, -54, -54, -1331] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1331] - [67, 67, -25, -25, -1331] - [83.4, 83.4, -49, -49, -1331] - [47.7, 47.7, -45.6, -45.6, -1331] - [92.5, 92.5, -44.5, -44.5, -1331] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1331] - [74.4, 74.4, -29.6, -29.6, -1331] - [80.5, 80.5, -8.8, -8.8, -1331] # END OF SHADY TAVERN INVESTIGATION # START OF SHADY TAVERN EXTRACTION - type: REGION_SHADY_TAVERN_EXTRACTION missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1332] - [112, 112, -23, -23, -1332] - [127.8, 127.8, -36.1, -36.1, -1332] - [130.54, 130.54, -32.77, -32.77, -1332] - [140.9, 140.9, -39.36, -39.36, -1332] - [111, 111, -30, -30, -1332] - [126.4, 126.4, -38.4, -38.4, -1332] - [134.8, 134.8, -34.7, -34.7, -1332] - [140.4, 140.4, -40.4, -40.4, -1332] #AUSTRALASIA - [148, 148, 22, 22, -1332] - [147, 147, 30, 30, -1332] - [138, 138, 17, 17, -1332] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1332] - [53.5, 53.5, -55.5, -55.5, -1332] - [23.5, 23.5, -51.5, -51.5, -1332] - [24.3, 24.3, -45, -45, -1332] - [13.5, 13.5, -42.5, -42.5, -1332] - [5, 5, -50.1, -50.1, -1332] - [358, 358, -40.7, -40.7, -1332] - [350.5, 350.5, -53.86, -53.86, -1332] - [0, 0, -41, -41, -1332] - [5, 5, -43.7, -43.7, -1332] - [358.1, 358.1, -52, -52, -1332] - [351, 351, -53.8, -53.8, -1332] - [4, 4, -50.5, -50.5, -1332] - [11.5, 11.5, -45, -45, -1332] - [21.3, 21.3, -38, -38, -1332] - [24.9, 24.9, -53.1, -53.1, -1332] #NORTH AFRICA - [356, 356, -23, -23, -1332] - [353.337, 353.337, -34.26, -34.26, -1332] - [9.71, 9.71, -34.35, -34.35, -1332] #SOUTHERN AFRICA - [26, 26, 33, 33, -1332] - [7.1, 7.1, -7, -7, -1332] - [5.4, 5.4, -12.4, -12.4, -1332] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1332] - [237, 237, -42.33, -42.33, -1332] - [248, 248, -48.27, -48.27, -1332] - [262, 262, -35.33, -35.33, -1332] - [261.2, 261.2, -20, -20, -1332] - [257.9, 257.9, -30.1, -30.1, -1332] - [261, 261, -33.7, -33.7, -1332] - [281.9, 281.9, -35.3, -35.3, -1332] - [241.2, 241.2, -34.5, -34.5, -1332] - [240.4, 240.4, -44, -44, -1332] - [276.8, 276.8, -46.4, -46.4, -1332] - [251, 251, -49.5, -49.5, -1332] #SOUTH AMERICA - [308, 308, 18, 18, -1332] - [318, 318, 18, 18, -1332] - [319, 319, 10, 10, -1332] - [288.6, 288.6, 30.2, 30.2, -1332] - [304, 304, 32.4, 32.4, -1332] - [286.7, 286.7, -5.2, -5.2, -1332] - [292.4, 292.4, -10, -10, -1332] - [284.2, 284.2, -8.5, -8.5, -1332] - [281.8, 281.8, -20.5, -20.5, -1332] #SIBERIA - [111, 111, -64, -64, -1332] - [87, 87, -59, -59, -1332] - [109, 109, -53, -53, -1332] - [105, 105, -54, -54, -1332] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1332] - [67, 67, -25, -25, -1332] - [83.4, 83.4, -49, -49, -1332] - [47.7, 47.7, -45.6, -45.6, -1332] - [92.5, 92.5, -44.5, -44.5, -1332] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1332] - [74.4, 74.4, -29.6, -29.6, -1332] - [80.5, 80.5, -8.8, -8.8, -1332] # END OF SHADY TAVERN EXTRACTION # START OF SHADY TAVERN PICKUP - type: REGION_SHADY_TAVERN_PICKUP missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1333] - [112, 112, -23, -23, -1333] - [127.8, 127.8, -36.1, -36.1, -1333] - [130.54, 130.54, -32.77, -32.77, -1333] - [140.9, 140.9, -39.36, -39.36, -1333] - [111, 111, -30, -30, -1333] - [126.4, 126.4, -38.4, -38.4, -1333] - [134.8, 134.8, -34.7, -34.7, -1333] - [140.4, 140.4, -40.4, -40.4, -1333] #AUSTRALASIA - [148, 148, 22, 22, -1333] - [147, 147, 30, 30, -1333] - [138, 138, 17, 17, -1333] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1333] - [53.5, 53.5, -55.5, -55.5, -1333] - [23.5, 23.5, -51.5, -51.5, -1333] - [24.3, 24.3, -45, -45, -1333] - [13.5, 13.5, -42.5, -42.5, -1333] - [5, 5, -50.1, -50.1, -1333] - [358, 358, -40.7, -40.7, -1333] - [350.5, 350.5, -53.86, -53.86, -1333] - [0, 0, -41, -41, -1333] - [5, 5, -43.7, -43.7, -1333] - [358.1, 358.1, -52, -52, -1333] - [351, 351, -53.8, -53.8, -1333] - [4, 4, -50.5, -50.5, -1333] - [11.5, 11.5, -45, -45, -1333] - [21.3, 21.3, -38, -38, -1333] - [24.9, 24.9, -53.1, -53.1, -1333] #NORTH AFRICA - [356, 356, -23, -23, -1333] - [353.337, 353.337, -34.26, -34.26, -1333] - [9.71, 9.71, -34.35, -34.35, -1333] #SOUTHERN AFRICA - [26, 26, 33, 33, -1333] - [7.1, 7.1, -7, -7, -1333] - [5.4, 5.4, -12.4, -12.4, -1333] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1333] - [237, 237, -42.33, -42.33, -1333] - [248, 248, -48.27, -48.27, -1333] - [262, 262, -35.33, -35.33, -1333] - [261.2, 261.2, -20, -20, -1333] - [257.9, 257.9, -30.1, -30.1, -1333] - [261, 261, -33.7, -33.7, -1333] - [281.9, 281.9, -35.3, -35.3, -1333] - [241.2, 241.2, -34.5, -34.5, -1333] - [240.4, 240.4, -44, -44, -1333] - [276.8, 276.8, -46.4, -46.4, -1333] - [251, 251, -49.5, -49.5, -1333] #SOUTH AMERICA - [308, 308, 18, 18, -1333] - [318, 318, 18, 18, -1333] - [319, 319, 10, 10, -1333] - [288.6, 288.6, 30.2, 30.2, -1333] - [304, 304, 32.4, 32.4, -1333] - [286.7, 286.7, -5.2, -5.2, -1333] - [292.4, 292.4, -10, -10, -1333] - [284.2, 284.2, -8.5, -8.5, -1333] - [281.8, 281.8, -20.5, -20.5, -1333] #SIBERIA - [111, 111, -64, -64, -1333] - [87, 87, -59, -59, -1333] - [109, 109, -53, -53, -1333] - [105, 105, -54, -54, -1333] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1333] - [67, 67, -25, -25, -1333] - [83.4, 83.4, -49, -49, -1333] - [47.7, 47.7, -45.6, -45.6, -1333] - [92.5, 92.5, -44.5, -44.5, -1333] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1333] - [74.4, 74.4, -29.6, -29.6, -1333] - [80.5, 80.5, -8.8, -8.8, -1333] # END OF SHADY TAVERN PICKUP # START OF SHADY TAVERN MIB TRAP - type: REGION_SHADY_TAVERN_MIB_TRAP missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1336] - [112, 112, -23, -23, -1336] - [127.8, 127.8, -36.1, -36.1, -1336] - [130.54, 130.54, -32.77, -32.77, -1336] - [140.9, 140.9, -39.36, -39.36, -1336] - [111, 111, -30, -30, -1336] - [126.4, 126.4, -38.4, -38.4, -1336] - [134.8, 134.8, -34.7, -34.7, -1336] - [140.4, 140.4, -40.4, -40.4, -1336] #AUSTRALASIA - [148, 148, 22, 22, -1336] - [147, 147, 30, 30, -1336] - [138, 138, 17, 17, -1336] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1336] - [53.5, 53.5, -55.5, -55.5, -1336] - [23.5, 23.5, -51.5, -51.5, -1336] - [24.3, 24.3, -45, -45, -1336] - [13.5, 13.5, -42.5, -42.5, -1336] - [5, 5, -50.1, -50.1, -1336] - [358, 358, -40.7, -40.7, -1336] - [350.5, 350.5, -53.86, -53.86, -1336] - [0, 0, -41, -41, -1336] - [5, 5, -43.7, -43.7, -1336] - [358.1, 358.1, -52, -52, -1336] - [351, 351, -53.8, -53.8, -1336] - [4, 4, -50.5, -50.5, -1336] - [11.5, 11.5, -45, -45, -1336] - [21.3, 21.3, -38, -38, -1336] - [24.9, 24.9, -53.1, -53.1, -1336] #NORTH AFRICA - [356, 356, -23, -23, -1336] - [353.337, 353.337, -34.26, -34.26, -1336] - [9.71, 9.71, -34.35, -34.35, -1336] #SOUTHERN AFRICA - [26, 26, 33, 33, -1336] - [7.1, 7.1, -7, -7, -1336] - [5.4, 5.4, -12.4, -12.4, -1336] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1336] - [237, 237, -42.33, -42.33, -1336] - [248, 248, -48.27, -48.27, -1336] - [262, 262, -35.33, -35.33, -1336] - [261.2, 261.2, -20, -20, -1336] - [257.9, 257.9, -30.1, -30.1, -1336] - [261, 261, -33.7, -33.7, -1336] - [281.9, 281.9, -35.3, -35.3, -1336] - [241.2, 241.2, -34.5, -34.5, -1336] - [240.4, 240.4, -44, -44, -1336] - [276.8, 276.8, -46.4, -46.4, -1336] - [251, 251, -49.5, -49.5, -1336] #SOUTH AMERICA - [308, 308, 18, 18, -1336] - [318, 318, 18, 18, -1336] - [319, 319, 10, 10, -1336] - [288.6, 288.6, 30.2, 30.2, -1336] - [304, 304, 32.4, 32.4, -1336] - [286.7, 286.7, -5.2, -5.2, -1336] - [292.4, 292.4, -10, -10, -1336] - [284.2, 284.2, -8.5, -8.5, -1336] - [281.8, 281.8, -20.5, -20.5, -1336] #SIBERIA - [111, 111, -64, -64, -1336] - [87, 87, -59, -59, -1336] - [109, 109, -53, -53, -1336] - [105, 105, -54, -54, -1336] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1336] - [67, 67, -25, -25, -1336] - [83.4, 83.4, -49, -49, -1336] - [47.7, 47.7, -45.6, -45.6, -1336] - [92.5, 92.5, -44.5, -44.5, -1336] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1336] - [74.4, 74.4, -29.6, -29.6, -1336] - [80.5, 80.5, -8.8, -8.8, -1336] # END OF SHADY TAVERN MIB TRAP # START OF CAVEMEN CAMPING - type: REGION_CAVEMEN_CAMPING missionZones: - #ARCTIC - [275, 275, -77, -77, -1325] - [316, 316, -80, -80, -1325] - [142, 142, -73.5, -73.5, -1325] - [93, 93, -84.5, -84.5, -1325] - [213, 213, -80, -80, -1325] #SOUTH EAST ASIA - [106, 106, -33, -33, -1325] - [112, 112, -23, -23, -1325] - [127.8, 127.8, -36.1, -36.1, -1325] - [130.54, 130.54, -32.77, -32.77, -1325] - [140.9, 140.9, -39.36, -39.36, -1325] - [111, 111, -30, -30, -1325] - [126.4, 126.4, -38.4, -38.4, -1325] - [134.8, 134.8, -34.7, -34.7, -1325] - [140.4, 140.4, -40.4, -40.4, -1325] #AUSTRALASIA - [148, 148, 22, 22, -1325] - [147, 147, 30, 30, -1325] - [138, 138, 17, 17, -1325] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1325] - [53.5, 53.5, -55.5, -55.5, -1325] - [23.5, 23.5, -51.5, -51.5, -1325] - [24.3, 24.3, -45, -45, -1325] - [13.5, 13.5, -42.5, -42.5, -1325] - [5, 5, -50.1, -50.1, -1325] - [358, 358, -40.7, -40.7, -1325] - [350.5, 350.5, -53.86, -53.86, -1325] - [0, 0, -41, -41, -1325] - [5, 5, -43.7, -43.7, -1325] - [358.1, 358.1, -52, -52, -1325] - [351, 351, -53.8, -53.8, -1325] - [4, 4, -50.5, -50.5, -1325] - [11.5, 11.5, -45, -45, -1325] - [21.3, 21.3, -38, -38, -1325] - [24.9, 24.9, -53.1, -53.1, -1325] #NORTH AFRICA - [356, 356, -23, -23, -1325] - [6.13, 6.13, -30.6, -30.6, -1325] - [13.71, 13.71, -26.76, -26.76, -1325] - [27, 27, -21, -21, -1325] - [40.24, 40.24, -25, -25, -1325] - [356, 356, -23, -23, -1325] - [353.337, 353.337, -34.26, -34.26, -1325] - [9.71, 9.71, -34.35, -34.35, -1325] #SOUTHERN AFRICA - [26, 26, 33, 33, -1325] - [7.1, 7.1, -7, -7, -1325] - [5.4, 5.4, -12.4, -12.4, -1325] - [20, 20, 24, 24, -1325] - [20.84, 20.84, 27.42, 27.42, -1325] - [48.5, 48.5, -9.2, -9.2, -1325] - [14.9, 14.9, 3.1, 3.1, -1325] - [38.88, 38.88, 9.77, 9.77, -1325] - [47.57, 47.57, 15.73, 15.73, -1325] - [35.35, 35.35, 14.28, 14.28, -1325] - [5.4, 5.4, -5.7, -5.7, -1325] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -1325] - [237, 237, -42.33, -42.33, -1325] - [248, 248, -48.27, -48.27, -1325] - [262, 262, -35.33, -35.33, -1325] - [261.2, 261.2, -20, -20, -1325] - [257.9, 257.9, -30.1, -30.1, -1325] - [261, 261, -33.7, -33.7, -1325] - [281.9, 281.9, -35.3, -35.3, -1325] - [241.2, 241.2, -34.5, -34.5, -1325] - [240.4, 240.4, -44, -44, -1325] - [276.8, 276.8, -46.4, -46.4, -1325] - [251, 251, -49.5, -49.5, -1325] - [255, 255, -32, -32, -1325] - [249, 249, -32.5, -32.5, -1325] - [244, 244, -40, -40, -1325] - [267.5, 267.5, -76, -76, -1325] - [268.5, 268.5, -29.63, -29.63, -1325] - [248.6, 248.6, -48, -48, -1325] #SOUTH AMERICA - [308, 308, 18, 18, -1325] - [318, 318, 18, 18, -1325] - [319, 319, 10, 10, -1325] - [288.6, 288.6, 30.2, 30.2, -1325] - [304, 304, 32.4, 32.4, -1325] - [286.7, 286.7, -5.2, -5.2, -1325] - [292.4, 292.4, -10, -10, -1325] - [284.2, 284.2, -8.5, -8.5, -1325] - [281.8, 281.8, -20.5, -20.5, -1325] - [292, 292, 41, 41, -1325] - [296, 296, 6.5, 6.5, -1325] - [298, 298, 21, 21, -1325] - [287.5, 287.5, 13, 13, -1325] - [293, 293, 24, 24, -1325] #SIBERIA - [111, 111, -64, -64, -1325] - [87, 87, -59, -59, -1325] - [109, 109, -53, -53, -1325] - [105, 105, -54, -54, -1325] - [85, 85, -67, -67, -1325] - [134, 134, -70, -70, -1325] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1325] - [67, 67, -25, -25, -1325] - [83.4, 83.4, -49, -49, -1325] - [47.7, 47.7, -45.6, -45.6, -1325] - [92.5, 92.5, -44.5, -44.5, -1325] - [72, 72, -25, -25, -1325] - [63, 63, -33, -33, -1325] - [35, 35, -28.55, -28.55, -1325] - [49.269, 49.269, -26.88, -26.88, -1325] - [77, 77, -24, -24, -1325] - [80, 80, -18, -18, -1325] - [80.8, 80.8, -7.9, -7.9, -1325] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1325] - [74.4, 74.4, -29.6, -29.6, -1325] - [80.5, 80.5, -8.8, -8.8, -1325] # END OF CAVEMEN CAMPING # START OF TRADING WITH THE WIZKIDS - type: TRADING_WITH_THE_WIZKIDS_REGION missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1315, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1315, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1315, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1315, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1315, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1315, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1315, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1315, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1315, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1315, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1315, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1315, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1315, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1315, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1315, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1315, STR_ZURICH] - [10, 10, -53.58, -53.58, -1315, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1315, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1315, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1315, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1315, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1315, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1315, STR_LYON] - [28.95, 28.95, -41, -41, -1315, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1315, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1315, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1315, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1315, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1315, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1315, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1315, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1315, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1315, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1315, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1315, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1315, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1315, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1315, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1315, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1315, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1315, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1315, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1315, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1315, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1315, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1315, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1315, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1315, STR_LAGOS] - [31.25, 31.25, -30, -30, -1315, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1315, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1315, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1315, STR_TRIPOLI] - [339, 339, -26, -26, -1315, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1315, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1315, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1315, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1315, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1315, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1315, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1315, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1315, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1315, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1315, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1315, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1315, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1315, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1315, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1315, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1315, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1315, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1315, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1315, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1315, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1315, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1315, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1315, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1315, STR_DUBAI] - [47, 47, -23.95, -23.95, -1315, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1315, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1315, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1315, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1315, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1315, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1315, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1315, STR_MECCA] - [44.14, 44.14, -15, -15, -1315, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1315, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1315, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1315, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1315, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1315, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1315, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1315, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1315, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1315, STR_IRKUTSK] # END OF TRADING WITH THE WIZKIDS # START OF STORM SEIZURE - type: STORM_SEIZURE_REGION missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1320, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1320, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1320, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1320, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1320, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1320, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1320, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1320, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1320, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1320, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1320, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1320, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1320, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1320, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1320, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1320, STR_ZURICH] - [10, 10, -53.58, -53.58, -1320, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1320, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1320, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1320, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1320, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1320, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1320, STR_LYON] - [28.95, 28.95, -41, -41, -1320, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1320, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1320, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1320, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1320, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1320, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1320, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1320, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1320, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1320, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1320, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1320, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1320, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1320, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1320, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1320, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1320, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1320, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1320, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1320, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1320, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1320, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1320, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1320, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1320, STR_LAGOS] - [31.25, 31.25, -30, -30, -1320, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1320, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1320, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1320, STR_TRIPOLI] - [339, 339, -26, -26, -1320, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1320, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1320, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1320, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1320, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1320, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1320, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1320, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1320, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1320, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1320, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1320, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1320, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1320, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1320, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1320, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1320, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1320, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1320, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1320, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1320, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1320, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1320, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1320, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1320, STR_DUBAI] - [47, 47, -23.95, -23.95, -1320, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1320, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1320, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1320, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1320, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1320, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1320, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1320, STR_MECCA] - [44.14, 44.14, -15, -15, -1320, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1320, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1320, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1320, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1320, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1320, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1320, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1320, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1320, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1320, STR_IRKUTSK] # END OF STORM SEIZURE # START OF SURFTIME - type: REGION_SURFTIME missionZones: - #SOUTH EAST ASIA - [103.88, 103.88, -3.2, -3.2, -491] #AUSTRALASIA - [145.08, 145.08, 15.21, 15.21, -491] - [177.95, 177.95, 17.54, 17.54, -491] #EUROPE - [6.5, 6.5, -43.26, -43.26, -491] - [3.29, 3.29, -39.75, -39.75, -491] #NORTH AFRICA - [30.61, 30.61, -31.46, -31.46, -491] #SOUTHERN AFRICA - [44.14, 44.14, 18.24, 18.24, -491] #NORTH AMERICA - [279.87, 279.87, -25.8, -25.8, -491] #SOUTH AMERICA - [280.91, 280.91, -9.49, -9.49, -491] #MIDDLE EAST - [55.51, 55.51, -25.53, -25.53, -491] #PACIFIC - [203.66, 203.66, -20.77, -20.77, -491] # END OF SURFTIME # START OF SKI RESORT - type: REGION_SKI_RESORT missionZones: - #EUROPE - [10, 10, -47, -47, -490] - [7.9, 7.9, -46, -46, -490] - [6.2, 6.2, -45, -45, -490] - [13, 13, -47.5, -47.5, -490] - [6.2, 6.2, -63, -63, -490] - [41.5, 41.5, -43, -43, -490] #SOUTH EAST ASIA - [142, 142, -44, -44, -490] #NORTH AMERICA - [241.5, 241.5, -45, -45, -490] # END OF SKI RESORT # START OF INDUSTRIAL INVESTIGATION - type: REGION_INDUSTRIAL_INVESTIGATION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -489, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -489, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -489, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -489, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -489, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -489, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -489, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -489, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -489, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -489, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -489, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -489, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -489, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -489, STR_JAMAICA] - [272.56, 272.56, -56, -56, -489, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -489, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -489, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -489, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -489, STR_MIAMI] - [236.948, 236.948, -47, -47, -489, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -489, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -489, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -489, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -489, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -489, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -489, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -489, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -489, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -489, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -489, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -489, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -489, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -489, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -489, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -489, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -489, STR_SASKATOON] - [299, 299, -45.63, -45.63, -489, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -489, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -489, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -489, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -489, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -489, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -489, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -489, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -489, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -489, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -489, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -489, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -489, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -489, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -489, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -489, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -489, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -489, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -489, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -489, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -489, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -489, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -489, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -489, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -489, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -489, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -489, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -489, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -489, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -489, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -489, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -489, STR_CAYENNE] - [310.56, 310.56, 0, 0, -489, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -489, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -489, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -489, STR_BELOHORIZONTE] #EUROPE - [36.25, 36.25, -50, -50, -489, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -489, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -489, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -489, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -489, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -489, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -489, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -489, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -489, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -489, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -489, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -489, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -489, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -489, STR_ZURICH] - [10, 10, -53.58, -53.58, -489, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -489, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -489, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -489, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -489, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -489, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -489, STR_LYON] - [28.95, 28.95, -41, -41, -489, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -489, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -489, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -489, STR_MALTA] - [359.875, 359.875, -51.5, -51.5, -489, STR_LONDON] - [357, 357, -56, -56, -489, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -489, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -489, STR_BERLIN] - [21.1, 21.1, -52.14, -52.14, -489, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -489, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -489, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -489, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -489, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -489, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -489, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -489, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -489, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -489, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -489, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -489, STR_ABERDEEN] - [353, 353, -62, -62, -489, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -489, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -489, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -489, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -489, STR_MINSK] - [9.125, 9.125, -45, -45, -489, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -489, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -489, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -489, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -489, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -489, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -489, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -489, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -489, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -489, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -489, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -489, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -489, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -489, STR_LAGOS] - [31.25, 31.25, -30, -30, -489, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -489, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -489, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -489, STR_TRIPOLI] - [339, 339, -26, -26, -489, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -489, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -489, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -489, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -489, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -489, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -489, STR_NAIROBI] - [18.5, 18.5, 34, 34, -489, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -489, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -489, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -489, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -489, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -489, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -489, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -489, STR_BAMAKO] - [31, 31, 29.875, 29.875, -489, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -489, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -489, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -489, STR_LUANDA] - [31, 31, 17.875, 17.875, -489, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -489, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -489, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -489, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -489, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -489, STR_BENGUI] - [15.5, 15.5, -12, -12, -489, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -489, STR_FREETOWN] - [45, 45, -2, -2, -489, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -489, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -489, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -489, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -489, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -489, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -489, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -489, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -489, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -489, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -489, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -489, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -489, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -489, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -489, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -489, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -489, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -489, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -489, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -489, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -489, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -489, STR_DUBAI] - [47, 47, -23.95, -23.95, -489, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -489, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -489, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -489, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -489, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -489, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -489, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -489, STR_MECCA] - [44.14, 44.14, -15, -15, -489, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -489, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -489, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -489, STR_BANGKOK] - [121, 121, -14.625, -14.625, -489, STR_MANILA] - [127, 127, -37.5, -37.5, -489, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -489, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -489, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -489, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -489, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -489, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -489, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -489, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -489, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -489, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -489, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -489, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -489, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -489, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -489, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -489, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -489, STR_SAPPORO] - [105.81, 105.81, -47, -47, -489, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -489, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -489, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -489, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -489, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -489, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -489, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -489, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -489, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -489, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -489, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -489, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -489, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -489, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -489, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -489, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -489, STR_PERTH] - [131, 131, 12.27, 12.27, -489, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -489, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -489, STR_TASMANIA] - [161.25, 161.25, 9, 9, -489, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -489, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -489, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -489, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -489, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -489, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -489, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -489, STR_TONGA] - [241, 241, 26.5, 26.5, -489, STR_EASTER_ISLAND] - [269, 269, 1, 1, -489, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -489, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -489, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -489, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -489, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -489, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -489, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -489, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -489, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -489, STR_MAURITIUS] # END OF INDUSTRIAL INVESTIGATION # START OF THE THING - type: REGION_THE_THING missionZones: - #ANTARCTICA - [71, 71, 80, 80, -1450] # END OF THE THING # START OF CHRYSSALID VILLAGE - type: REGION_CHRYSSALID_VILLAGE_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -8] - [38.88, 38.88, 9.77, 9.77, -8] - [47.57, 47.57, 15.73, 15.73, -8] - [35.35, 35.35, 14.28, 14.28, -8] - [5.4, 5.4, -5.7, -5.7, -8] #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -8] - [267.8, 267.8, -17.1, -17.1, -8] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -8] - [298, 298, 21, 21, -8] #CENTRAL ASIA - [77, 77, -24, -24, -8] - [80, 80, -18, -18, -8] - [80.8, 80.8, -7.9, -7.9, -8] # END OF CHRYSSALID VILLAGE # START OF SPIDER SIBERIA - type: REGION_SPIDER_SIBERIA missionZones: - #ARCTIC - [275, 275, -77, -77, -130] - [316, 316, -80, -80, -130] - [142, 142, -73.5, -73.5, -130] - [93, 93, -84.5, -84.5, -130] - [213, 213, -80, -80, -130] #SIBERIA - [85, 85, -67, -67, -130] - [134, 134, -70, -70, -130] # END OF SPIDER SIBERIA # START OF MONGORN KING CAVE - type: REGION_MONGORN_KING_CAVE missionZones: - - [62, 62, -65, -65, -135] - [60.66, 60.66, -63.8, -63.8, -135] - [18, 18, -68, -68, -135] # END OF MONGORN KING CAVE # START OF SYNDICATE FIELD TEST - type: REGION_SYNDICATE_FIELD_TEST missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1225] - [38.88, 38.88, 9.77, 9.77, -1225] - [47.57, 47.57, 15.73, 15.73, -1225] - [35.35, 35.35, 14.28, 14.28, -1225] - [5.4, 5.4, -5.7, -5.7, -1225] #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1225] - [267.8, 267.8, -17.1, -17.1, -1225] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1225] - [298, 298, 21, 21, -1225] #CENTRAL ASIA - [77, 77, -24, -24, -1225] - [80, 80, -18, -18, -1225] - [80.8, 80.8, -7.9, -7.9, -1225] # END OF SYNDICATE FIELD TEST # START OF SYNDICATE OLD ARCHIVES DEFENSE - type: REGION_SYNDICATE_OLD_ARCHIVES_DEFENSE missionZones: - #ARCTIC - [275, 275, -77, -77, -1250] - [316, 316, -80, -80, -1250] - [142, 142, -73.5, -73.5, -1250] - [93, 93, -84.5, -84.5, -1250] - [213, 213, -80, -80, -1250] #SIBERIA - [85, 85, -67, -67, -1250] - [134, 134, -70, -70, -1250] #NORTH AMERICA - [267.5, 267.5, -76, -76, -1250] - [248.6, 248.6, -48, -48, -1250] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1250] - [293, 293, 24, 24, -1250] #ANTARCTICA - [353, 353, 73, 73, -1250] - [156, 156, 72, 72, -1250] # END OF SYNDICATE OLD ARCHIVES DEFENSE # START OF SYNDICATE REACTOR DEFENSE - type: REGION_SYNDICATE_REACTOR_DEFENSE missionZones: - #EUROPE - [50, 50, -49, -49, -1260] #SIBERIA - [108.6, 108.6, -68, -68, -1260] #NORTH AMERICA - [246, 246, -62, -62, -1260] # END OF SYNDICATE REACTOR DEFENSE # START OF SYNDICATE MANSION DEFENSE - type: REGION_SYNDICATE_MANSION_DEFENSE missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -1240] - [237, 237, -42.33, -42.33, -1240] - [248, 248, -48.27, -48.27, -1240] - [262, 262, -35.33, -35.33, -1240] - [261.2, 261.2, -20, -20, -1240] - [257.9, 257.9, -30.1, -30.1, -1240] - [261, 261, -33.7, -33.7, -1240] - [281.9, 281.9, -35.3, -35.3, -1240] - [241.2, 241.2, -34.5, -34.5, -1240] - [240.4, 240.4, -44, -44, -1240] - [276.8, 276.8, -46.4, -46.4, -1240] - [251, 251, -49.5, -49.5, -1240] #SOUTH AMERICA - [308, 308, 18, 18, -1240] - [318, 318, 18, 18, -1240] - [319, 319, 10, 10, -1240] - [288.6, 288.6, 30.2, 30.2, -1240] - [304, 304, 32.4, 32.4, -1240] - [286.7, 286.7, -5.2, -5.2, -1240] - [292.4, 292.4, -10, -10, -1240] - [284.2, 284.2, -8.5, -8.5, -1240] - [281.8, 281.8, -20.5, -20.5, -1240] #SIBERIA - [111, 111, -64, -64, -1240] - [87, 87, -59, -59, -1240] - [109, 109, -53, -53, -1240] - [105, 105, -54, -54, -1240] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1240] - [67, 67, -25, -25, -1240] - [83.4, 83.4, -49, -49, -1240] - [47.7, 47.7, -45.6, -45.6, -1240] - [92.5, 92.5, -44.5, -44.5, -1240] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1240] - [74.4, 74.4, -29.6, -29.6, -1240] - [80.5, 80.5, -8.8, -8.8, -1240] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1240] - [53.5, 53.5, -55.5, -55.5, -1240] - [23.5, 23.5, -51.5, -51.5, -1240] - [24.3, 24.3, -45, -45, -1240] - [13.5, 13.5, -42.5, -42.5, -1240] - [5, 5, -50.1, -50.1, -1240] - [358, 358, -40.7, -40.7, -1240] - [350.5, 350.5, -53.86, -53.86, -1240] - [0, 0, -41, -41, -1240] - [5, 5, -43.7, -43.7, -1240] - [358.1, 358.1, -52, -52, -1240] - [351, 351, -53.8, -53.8, -1240] - [4, 4, -50.5, -50.5, -1240] - [11.5, 11.5, -45, -45, -1240] - [21.3, 21.3, -38, -38, -1240] - [24.9, 24.9, -53.1, -53.1, -1240] #NORTH AFRICA - [356, 356, -23, -23, -1240] - [353.337, 353.337, -34.26, -34.26, -1240] - [9.71, 9.71, -34.35, -34.35, -1240] #SOUTHERN AFRICA - [26, 26, 33, 33, -1240] - [7.1, 7.1, -7, -7, -1240] - [5.4, 5.4, -12.4, -12.4, -1240] # END OF SYNDICATE MANSION DEFENSE # START OF SYNDICATE MONSTER LAB - type: REGION_SYNDICATE_MONSTER_LAB missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -1220] - [237, 237, -42.33, -42.33, -1220] - [248, 248, -48.27, -48.27, -1220] - [262, 262, -35.33, -35.33, -1220] - [261.2, 261.2, -20, -20, -1220] - [257.9, 257.9, -30.1, -30.1, -1220] - [261, 261, -33.7, -33.7, -1220] - [281.9, 281.9, -35.3, -35.3, -1220] - [241.2, 241.2, -34.5, -34.5, -1220] - [240.4, 240.4, -44, -44, -1220] - [276.8, 276.8, -46.4, -46.4, -1220] - [251, 251, -49.5, -49.5, -1220] - [268.5, 268.5, -29.63, -29.63, -1220] - [267.5, 267.5, -76, -76, -1220] - [255, 255, -32, -32, -1220] - [249, 249, -32.5, -32.5, -1220] - [244, 244, -40, -40, -1220] #SOUTH AMERICA - [308, 308, 18, 18, -1220] - [318, 318, 18, 18, -1220] - [319, 319, 10, 10, -1220] - [288.6, 288.6, 30.2, 30.2, -1220] - [304, 304, 32.4, 32.4, -1220] - [286.7, 286.7, -5.2, -5.2, -1220] - [292.4, 292.4, -10, -10, -1220] - [284.2, 284.2, -8.5, -8.5, -1220] - [281.8, 281.8, -20.5, -20.5, -1220] - [296, 296, 6.5, 6.5, -1220] - [298, 298, 21, 21, -1220] - [292, 292, 41, 41, -1220] # END OF SYNDICATE MONSTER LAB # START OF SYNDICATE LAB - type: REGION_SYNDICATE_LAB missionZones: - - [258, 258, -42, -42, -1210] - [-0.7, -0.7, -40, -40, -1210] - [293, 293, -7.7, -7.7, -1210] - [7.3, 7.3, -36, -36, -1210] # END OF SYNDICATE LAB # START OF SYNDICATE CHUPACABRAS LAB - type: REGION_SYNDICATE_CHUPACABRAS_LAB missionZones: - - [258, 258, -42, -42, -1212] - [-0.7, -0.7, -40, -40, -1212] - [293, 293, -7.7, -7.7, -1212] - [7.3, 7.3, -36, -36, -1212] # END OF SYNDICATE CHUPACABRAS LAB # START OF SYNDICATE WAREHOUSE - type: REGION_SYNDICATE_WAREHOUSE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1215, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1215, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1215, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1215, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1215, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1215, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1215, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1215, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1215, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1215, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1215, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1215, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1215, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1215, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1215, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1215, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1215, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1215, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1215, STR_MIAMI] - [236.948, 236.948, -47, -47, -1215, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1215, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1215, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1215, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1215, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1215, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1215, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1215, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1215, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1215, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1215, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1215, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1215, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1215, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1215, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1215, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1215, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1215, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1215, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1215, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1215, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1215, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1215, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1215, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1215, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1215, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1215, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1215, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1215, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1215, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1215, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1215, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1215, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1215, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1215, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1215, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1215, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1215, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1215, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1215, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1215, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1215, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1215, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1215, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1215, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1215, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1215, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1215, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1215, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1215, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1215, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1215, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1215, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1215, STR_LONDON] - [357, 357, -56, -56, -1215, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1215, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1215, STR_BERLIN] - [36.25, 36.25, -50, -50, -1215, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1215, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1215, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1215, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1215, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1215, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1215, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1215, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1215, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1215, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1215, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1215, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1215, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1215, STR_ZURICH] - [10, 10, -53.58, -53.58, -1215, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1215, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1215, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1215, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1215, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1215, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1215, STR_LYON] - [28.95, 28.95, -41, -41, -1215, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1215, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1215, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1215, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1215, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1215, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1215, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1215, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1215, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1215, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1215, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1215, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1215, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1215, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1215, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1215, STR_ABERDEEN] - [353, 353, -62, -62, -1215, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1215, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1215, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1215, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1215, STR_MINSK] - [9.125, 9.125, -45, -45, -1215, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1215, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1215, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1215, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1215, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1215, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1215, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1215, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1215, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1215, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1215, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1215, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1215, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1215, STR_LAGOS] - [31.25, 31.25, -30, -30, -1215, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1215, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1215, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1215, STR_TRIPOLI] - [339, 339, -26, -26, -1215, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1215, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1215, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1215, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1215, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1215, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1215, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1215, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1215, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1215, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1215, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1215, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1215, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1215, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1215, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1215, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1215, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1215, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1215, STR_LUANDA] - [31, 31, 17.875, 17.875, -1215, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1215, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1215, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1215, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1215, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1215, STR_BENGUI] - [15.5, 15.5, -12, -12, -1215, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1215, STR_FREETOWN] - [45, 45, -2, -2, -1215, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1215, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1215, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1215, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1215, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1215, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1215, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1215, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1215, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1215, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1215, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1215, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1215, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1215, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1215, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1215, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1215, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1215, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1215, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1215, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1215, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1215, STR_DUBAI] - [47, 47, -23.95, -23.95, -1215, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1215, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1215, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1215, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1215, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1215, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1215, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1215, STR_MECCA] - [44.14, 44.14, -15, -15, -1215, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1215, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1215, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1215, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1215, STR_MANILA] - [127, 127, -37.5, -37.5, -1215, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1215, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1215, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1215, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1215, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1215, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1215, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1215, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1215, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1215, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1215, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1215, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1215, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1215, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1215, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1215, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1215, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1215, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1215, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1215, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1215, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1215, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1215, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1215, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1215, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1215, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1215, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1215, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1215, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1215, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1215, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1215, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1215, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1215, STR_PERTH] - [131, 131, 12.27, 12.27, -1215, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1215, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1215, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1215, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1215, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1215, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1215, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1215, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1215, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1215, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1215, STR_TONGA] - [241, 241, 26.5, 26.5, -1215, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1215, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1215, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1215, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1215, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1215, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1215, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1215, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1215, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1215, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1215, STR_MAURITIUS] # END OF SYNDICATE WAREHOUSE # START OF SYNDICATE PHASE 1 - type: REGION_SYNDICATE_PHASE_1 missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1230, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1230, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1230, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1230, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1230, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1230, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1230, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1230, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1230, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1230, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1230, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1230, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1230, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1230, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1230, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1230, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1230, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1230, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1230, STR_MIAMI] - [236.948, 236.948, -47, -47, -1230, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1230, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1230, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1230, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1230, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1230, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1230, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1230, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1230, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1230, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1230, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1230, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1230, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1230, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1230, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1230, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1230, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1230, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1230, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1230, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1230, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1230, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1230, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1230, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1230, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1230, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1230, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1230, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1230, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1230, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1230, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1230, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1230, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1230, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1230, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1230, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1230, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1230, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1230, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1230, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1230, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1230, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1230, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1230, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1230, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1230, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1230, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1230, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1230, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1230, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1230, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1230, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1230, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1230, STR_LONDON] - [357, 357, -56, -56, -1230, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1230, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1230, STR_BERLIN] - [36.25, 36.25, -50, -50, -1230, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1230, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1230, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1230, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1230, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1230, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1230, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1230, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1230, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1230, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1230, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1230, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1230, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1230, STR_ZURICH] - [10, 10, -53.58, -53.58, -1230, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1230, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1230, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1230, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1230, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1230, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1230, STR_LYON] - [28.95, 28.95, -41, -41, -1230, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1230, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1230, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1230, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1230, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1230, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1230, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1230, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1230, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1230, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1230, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1230, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1230, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1230, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1230, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1230, STR_ABERDEEN] - [353, 353, -62, -62, -1230, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1230, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1230, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1230, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1230, STR_MINSK] - [9.125, 9.125, -45, -45, -1230, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1230, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1230, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1230, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1230, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1230, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1230, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1230, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1230, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1230, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1230, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1230, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1230, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1230, STR_LAGOS] - [31.25, 31.25, -30, -30, -1230, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1230, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1230, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1230, STR_TRIPOLI] - [339, 339, -26, -26, -1230, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1230, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1230, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1230, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1230, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1230, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1230, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1230, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1230, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1230, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1230, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1230, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1230, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1230, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1230, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1230, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1230, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1230, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1230, STR_LUANDA] - [31, 31, 17.875, 17.875, -1230, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1230, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1230, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1230, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1230, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1230, STR_BENGUI] - [15.5, 15.5, -12, -12, -1230, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1230, STR_FREETOWN] - [45, 45, -2, -2, -1230, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1230, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1230, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1230, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1230, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1230, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1230, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1230, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1230, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1230, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1230, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1230, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1230, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1230, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1230, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1230, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1230, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1230, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1230, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1230, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1230, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1230, STR_DUBAI] - [47, 47, -23.95, -23.95, -1230, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1230, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1230, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1230, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1230, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1230, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1230, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1230, STR_MECCA] - [44.14, 44.14, -15, -15, -1230, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1230, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1230, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1230, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1230, STR_MANILA] - [127, 127, -37.5, -37.5, -1230, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1230, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1230, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1230, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1230, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1230, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1230, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1230, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1230, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1230, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1230, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1230, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1230, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1230, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1230, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1230, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1230, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1230, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1230, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1230, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1230, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1230, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1230, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1230, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1230, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1230, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1230, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1230, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1230, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1230, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1230, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1230, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1230, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1230, STR_PERTH] - [131, 131, 12.27, 12.27, -1230, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1230, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1230, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1230, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1230, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1230, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1230, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1230, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1230, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1230, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1230, STR_TONGA] - [241, 241, 26.5, 26.5, -1230, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1230, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1230, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1230, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1230, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1230, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1230, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1230, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1230, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1230, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1230, STR_MAURITIUS] # END OF SYNDICATE PHASE 1 # START OF SYNDICATE PHASE 2 - type: REGION_SYNDICATE_PHASE_2 missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1231, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1231, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1231, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1231, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1231, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1231, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1231, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1231, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1231, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1231, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1231, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1231, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1231, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1231, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1231, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1231, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1231, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1231, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1231, STR_MIAMI] - [236.948, 236.948, -47, -47, -1231, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1231, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1231, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1231, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1231, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1231, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1231, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1231, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1231, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1231, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1231, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1231, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1231, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1231, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1231, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1231, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1231, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1231, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1231, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1231, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1231, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1231, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1231, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1231, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1231, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1231, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1231, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1231, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1231, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1231, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1231, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1231, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1231, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1231, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1231, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1231, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1231, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1231, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1231, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1231, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1231, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1231, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1231, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1231, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1231, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1231, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1231, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1231, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1231, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1231, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1231, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1231, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1231, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1231, STR_LONDON] - [357, 357, -56, -56, -1231, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1231, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1231, STR_BERLIN] - [36.25, 36.25, -50, -50, -1231, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1231, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1231, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1231, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1231, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1231, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1231, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1231, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1231, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1231, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1231, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1231, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1231, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1231, STR_ZURICH] - [10, 10, -53.58, -53.58, -1231, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1231, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1231, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1231, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1231, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1231, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1231, STR_LYON] - [28.95, 28.95, -41, -41, -1231, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1231, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1231, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1231, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1231, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1231, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1231, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1231, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1231, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1231, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1231, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1231, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1231, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1231, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1231, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1231, STR_ABERDEEN] - [353, 353, -62, -62, -1231, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1231, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1231, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1231, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1231, STR_MINSK] - [9.125, 9.125, -45, -45, -1231, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1231, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1231, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1231, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1231, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1231, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1231, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1231, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1231, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1231, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1231, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1231, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1231, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1231, STR_LAGOS] - [31.25, 31.25, -30, -30, -1231, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1231, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1231, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1231, STR_TRIPOLI] - [339, 339, -26, -26, -1231, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1231, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1231, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1231, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1231, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1231, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1231, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1231, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1231, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1231, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1231, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1231, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1231, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1231, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1231, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1231, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1231, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1231, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1231, STR_LUANDA] - [31, 31, 17.875, 17.875, -1231, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1231, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1231, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1231, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1231, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1231, STR_BENGUI] - [15.5, 15.5, -12, -12, -1231, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1231, STR_FREETOWN] - [45, 45, -2, -2, -1231, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1231, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1231, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1231, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1231, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1231, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1231, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1231, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1231, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1231, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1231, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1231, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1231, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1231, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1231, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1231, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1231, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1231, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1231, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1231, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1231, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1231, STR_DUBAI] - [47, 47, -23.95, -23.95, -1231, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1231, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1231, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1231, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1231, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1231, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1231, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1231, STR_MECCA] - [44.14, 44.14, -15, -15, -1231, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1231, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1231, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1231, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1231, STR_MANILA] - [127, 127, -37.5, -37.5, -1231, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1231, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1231, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1231, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1231, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1231, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1231, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1231, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1231, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1231, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1231, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1231, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1231, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1231, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1231, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1231, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1231, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1231, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1231, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1231, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1231, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1231, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1231, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1231, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1231, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1231, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1231, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1231, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1231, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1231, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1231, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1231, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1231, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1231, STR_PERTH] - [131, 131, 12.27, 12.27, -1231, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1231, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1231, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1231, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1231, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1231, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1231, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1231, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1231, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1231, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1231, STR_TONGA] - [241, 241, 26.5, 26.5, -1231, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1231, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1231, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1231, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1231, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1231, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1231, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1231, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1231, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1231, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1231, STR_MAURITIUS] # END OF SYNDICATE PHASE 2 # START OF SYNDICATE HQ - type: REGION_SYNDICATE_HQ missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1270, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1270, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1270, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1270, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1270, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1270, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1270, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1270, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1270, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1270, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1270, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1270, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1270, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1270, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1270, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1270, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1270, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1270, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1270, STR_MIAMI] - [236.948, 236.948, -47, -47, -1270, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1270, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1270, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1270, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1270, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1270, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1270, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1270, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1270, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1270, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1270, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1270, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1270, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1270, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1270, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1270, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1270, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1270, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1270, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1270, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1270, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1270, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1270, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1270, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1270, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1270, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1270, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1270, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1270, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1270, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1270, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1270, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1270, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1270, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1270, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1270, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1270, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1270, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1270, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1270, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1270, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1270, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1270, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1270, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1270, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1270, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1270, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1270, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1270, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1270, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1270, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1270, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1270, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1270, STR_LONDON] - [357, 357, -56, -56, -1270, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1270, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1270, STR_BERLIN] - [36.25, 36.25, -50, -50, -1270, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1270, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1270, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1270, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1270, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1270, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1270, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1270, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1270, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1270, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1270, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1270, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1270, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1270, STR_ZURICH] - [10, 10, -53.58, -53.58, -1270, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1270, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1270, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1270, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1270, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1270, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1270, STR_LYON] - [28.95, 28.95, -41, -41, -1270, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1270, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1270, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1270, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1270, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1270, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1270, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1270, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1270, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1270, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1270, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1270, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1270, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1270, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1270, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1270, STR_ABERDEEN] - [353, 353, -62, -62, -1270, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1270, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1270, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1270, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1270, STR_MINSK] - [9.125, 9.125, -45, -45, -1270, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1270, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1270, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1270, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1270, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1270, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1270, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1270, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1270, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1270, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1270, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1270, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1270, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1270, STR_LAGOS] - [31.25, 31.25, -30, -30, -1270, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1270, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1270, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1270, STR_TRIPOLI] - [339, 339, -26, -26, -1270, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1270, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1270, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1270, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1270, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1270, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1270, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1270, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1270, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1270, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1270, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1270, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1270, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1270, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1270, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1270, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1270, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1270, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1270, STR_LUANDA] - [31, 31, 17.875, 17.875, -1270, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1270, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1270, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1270, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1270, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1270, STR_BENGUI] - [15.5, 15.5, -12, -12, -1270, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1270, STR_FREETOWN] - [45, 45, -2, -2, -1270, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1270, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1270, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1270, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1270, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1270, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1270, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1270, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1270, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1270, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1270, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1270, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1270, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1270, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1270, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1270, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1270, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1270, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1270, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1270, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1270, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1270, STR_DUBAI] - [47, 47, -23.95, -23.95, -1270, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1270, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1270, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1270, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1270, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1270, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1270, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1270, STR_MECCA] - [44.14, 44.14, -15, -15, -1270, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1270, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1270, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1270, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1270, STR_MANILA] - [127, 127, -37.5, -37.5, -1270, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1270, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1270, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1270, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1270, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1270, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1270, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1270, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1270, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1270, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1270, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1270, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1270, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1270, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1270, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1270, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1270, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1270, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1270, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1270, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1270, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1270, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1270, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1270, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1270, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1270, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1270, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1270, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1270, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1270, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1270, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1270, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1270, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1270, STR_PERTH] - [131, 131, 12.27, 12.27, -1270, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1270, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1270, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1270, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1270, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1270, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1270, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1270, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1270, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1270, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1270, STR_TONGA] - [241, 241, 26.5, 26.5, -1270, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1270, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1270, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1270, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1270, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1270, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1270, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1270, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1270, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1270, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1270, STR_MAURITIUS] # END OF SYNDICATE HQ # START OF UAC WEAPON DELIVERY - type: REGION_UAC_WEAPON_DELIVERY missionZones: - - [286.125, 286.125, -40.75, -40.75, -1900, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1900, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1900, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1900, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1900, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1900, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1900, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1900, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1900, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1900, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1900, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1900, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1900, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1900, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1900, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1900, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1900, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1900, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1900, STR_MIAMI] - [236.948, 236.948, -47, -47, -1900, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1900, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1900, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1900, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1900, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1900, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1900, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1900, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1900, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1900, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1900, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1900, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1900, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1900, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1900, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1900, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1900, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1900, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1900, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1900, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1900, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1900, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1900, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1900, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1900, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1900, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1900, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1900, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1900, STR_TIJUANA] - [23.75, 23.75, -70.625, -70.625, -1900, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1900, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1900, STR_BARROW] - [312.125, 312.125, 15.75, 15.75, -1900, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1900, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1900, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1900, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1900, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1900, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1900, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1900, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1900, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1900, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1900, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1900, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1900, STR_FORTALEZA] - [289.875, 289.875, 10.625, 10.625, -1900, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1900, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1900, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1900, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1900, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1900, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1900, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1900, STR_BELOHORIZONTE] - [359.875, 359.875, -51.5, -51.5, -1900, STR_LONDON] - [357, 357, -56, -56, -1900, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1900, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1900, STR_BERLIN] - [36.25, 36.25, -50, -50, -1900, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1900, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1900, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1900, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1900, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1900, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1900, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1900, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1900, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1900, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1900, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1900, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1900, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1900, STR_ZURICH] - [10, 10, -53.58, -53.58, -1900, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1900, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1900, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1900, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1900, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1900, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1900, STR_LYON] - [28.95, 28.95, -41, -41, -1900, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1900, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1900, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1900, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1900, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1900, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1900, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1900, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1900, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1900, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1900, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1900, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1900, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1900, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1900, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1900, STR_ABERDEEN] - [353, 353, -62, -62, -1900, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1900, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1900, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1900, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1900, STR_MINSK] - [9.125, 9.125, -45, -45, -1900, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1900, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1900, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1900, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1900, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1900, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1900, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1900, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1900, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1900, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1900, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1900, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1900, STR_MURMANSK] - [3.10, 3.10, -6.36, -6.36, -1900, STR_LAGOS] - [31.25, 31.25, -30, -30, -1900, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1900, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1900, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1900, STR_TRIPOLI] - [339, 339, -26, -26, -1900, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1900, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1900, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1900, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1900, STR_TUNIS] - [28.125, 28.125, 26.25, 26.25, -1900, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1900, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1900, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1900, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1900, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1900, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1900, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1900, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1900, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1900, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1900, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1900, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1900, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1900, STR_LUANDA] - [31, 31, 17.875, 17.875, -1900, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1900, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1900, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1900, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1900, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1900, STR_BENGUI] - [15.5, 15.5, -12, -12, -1900, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1900, STR_FREETOWN] - [45, 45, -2, -2, -1900, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1900, STR_KAMPALA] - [35.5, 35.5, -33.9, -33.9, -1900, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1900, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1900, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1900, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1900, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1900, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1900, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1900, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1900, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1900, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1900, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1900, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1900, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1900, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1900, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1900, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1900, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1900, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1900, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1900, STR_DUBAI] - [47, 47, -23.95, -23.95, -1900, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1900, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1900, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1900, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1900, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1900, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1900, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1900, STR_MECCA] - [44.14, 44.14, -15, -15, -1900, STR_SANAA] - [139.75, 139.75, -35.625, -35.625, -1900, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1900, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1900, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1900, STR_MANILA] - [127, 127, -37.5, -37.5, -1900, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1900, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1900, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1900, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1900, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1900, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1900, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1900, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1900, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1900, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1900, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1900, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1900, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1900, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1900, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1900, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1900, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1900, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1900, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1900, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1900, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1900, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1900, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1900, STR_KHABAROVSK] - [82.75, 82.75, -55, -55, -1900, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1900, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1900, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1900, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1900, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1900, STR_IRKUTSK] - [149.125, 149.125, 35.375, 35.375, -1900, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1900, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1900, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1900, STR_PERTH] - [131, 131, 12.27, 12.27, -1900, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1900, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1900, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1900, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1900, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1900, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1900, STR_NOUMEA] - [204.39, 204.39, -19.62, -19.62, -1900, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1900, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1900, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1900, STR_TONGA] - [241, 241, 26.5, 26.5, -1900, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1900, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1900, STR_ANADYR] - [334.16, 334.16, -37, -37, -1900, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1900, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1900, STR_STJOHN] - [345, 345, 8, 8, -1900, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1900, STR_TRINDADE_ISLAND] - [56, 56, 4.5, 4.5, -1900, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1900, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1900, STR_MAURITIUS] # END OF UAC WEAPON DELIVERY # START OF UAC WEAPON LAB - type: REGION_UAC_WEAPON_LAB missionZones: - - [286.125, 286.125, -40.75, -40.75, -1901, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1901, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1901, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1901, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1901, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1901, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1901, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1901, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1901, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1901, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1901, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1901, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1901, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1901, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1901, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1901, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1901, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1901, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1901, STR_MIAMI] - [236.948, 236.948, -47, -47, -1901, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1901, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1901, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1901, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1901, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1901, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1901, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1901, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1901, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1901, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1901, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1901, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1901, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1901, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1901, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1901, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1901, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1901, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1901, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1901, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1901, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1901, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1901, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1901, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1901, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1901, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1901, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1901, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1901, STR_TIJUANA] - [23.75, 23.75, -70.625, -70.625, -1901, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1901, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1901, STR_BARROW] - [312.125, 312.125, 15.75, 15.75, -1901, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1901, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1901, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1901, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1901, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1901, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1901, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1901, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1901, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1901, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1901, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1901, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1901, STR_FORTALEZA] - [289.875, 289.875, 10.625, 10.625, -1901, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1901, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1901, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1901, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1901, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1901, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1901, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1901, STR_BELOHORIZONTE] - [359.875, 359.875, -51.5, -51.5, -1901, STR_LONDON] - [357, 357, -56, -56, -1901, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1901, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1901, STR_BERLIN] - [36.25, 36.25, -50, -50, -1901, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1901, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1901, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1901, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1901, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1901, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1901, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1901, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1901, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1901, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1901, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1901, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1901, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1901, STR_ZURICH] - [10, 10, -53.58, -53.58, -1901, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1901, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1901, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1901, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1901, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1901, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1901, STR_LYON] - [28.95, 28.95, -41, -41, -1901, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1901, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1901, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1901, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1901, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1901, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1901, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1901, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1901, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1901, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1901, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1901, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1901, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1901, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1901, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1901, STR_ABERDEEN] - [353, 353, -62, -62, -1901, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1901, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1901, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1901, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1901, STR_MINSK] - [9.125, 9.125, -45, -45, -1901, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1901, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1901, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1901, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1901, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1901, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1901, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1901, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1901, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1901, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1901, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1901, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1901, STR_MURMANSK] - [3.10, 3.10, -6.36, -6.36, -1901, STR_LAGOS] - [31.25, 31.25, -30, -30, -1901, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1901, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1901, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1901, STR_TRIPOLI] - [339, 339, -26, -26, -1901, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1901, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1901, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1901, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1901, STR_TUNIS] - [28.125, 28.125, 26.25, 26.25, -1901, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1901, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1901, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1901, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1901, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1901, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1901, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1901, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1901, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1901, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1901, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1901, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1901, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1901, STR_LUANDA] - [31, 31, 17.875, 17.875, -1901, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1901, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1901, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1901, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1901, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1901, STR_BENGUI] - [15.5, 15.5, -12, -12, -1901, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1901, STR_FREETOWN] - [45, 45, -2, -2, -1901, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1901, STR_KAMPALA] - [35.5, 35.5, -33.9, -33.9, -1901, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1901, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1901, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1901, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1901, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1901, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1901, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1901, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1901, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1901, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1901, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1901, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1901, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1901, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1901, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1901, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1901, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1901, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1901, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1901, STR_DUBAI] - [47, 47, -23.95, -23.95, -1901, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1901, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1901, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1901, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1901, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1901, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1901, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1901, STR_MECCA] - [44.14, 44.14, -15, -15, -1901, STR_SANAA] - [139.75, 139.75, -35.625, -35.625, -1901, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1901, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1901, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1901, STR_MANILA] - [127, 127, -37.5, -37.5, -1901, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1901, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1901, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1901, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1901, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1901, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1901, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1901, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1901, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1901, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1901, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1901, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1901, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1901, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1901, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1901, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1901, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1901, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1901, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1901, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1901, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1901, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1901, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1901, STR_KHABAROVSK] - [82.75, 82.75, -55, -55, -1901, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1901, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1901, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1901, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1901, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1901, STR_IRKUTSK] - [149.125, 149.125, 35.375, 35.375, -1901, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1901, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1901, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1901, STR_PERTH] - [131, 131, 12.27, 12.27, -1901, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1901, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1901, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1901, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1901, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1901, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1901, STR_NOUMEA] - [204.39, 204.39, -19.62, -19.62, -1901, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1901, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1901, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1901, STR_TONGA] - [241, 241, 26.5, 26.5, -1901, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1901, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1901, STR_ANADYR] - [334.16, 334.16, -37, -37, -1901, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1901, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1901, STR_STJOHN] - [345, 345, 8, 8, -1901, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1901, STR_TRINDADE_ISLAND] - [56, 56, 4.5, 4.5, -1901, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1901, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1901, STR_MAURITIUS] # END OF UAC WEAPON LAB # START OF UAC OFFICE - type: REGION_UAC_OFFICE missionZones: - - [286.125, 286.125, -40.75, -40.75, -1902, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1902, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1902, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1902, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1902, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1902, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1902, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1902, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1902, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1902, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1902, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1902, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1902, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1902, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1902, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1902, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1902, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1902, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1902, STR_MIAMI] - [236.948, 236.948, -47, -47, -1902, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1902, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1902, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1902, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1902, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1902, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1902, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1902, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1902, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1902, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1902, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1902, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1902, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1902, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1902, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1902, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1902, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1902, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1902, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1902, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1902, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1902, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1902, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1902, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1902, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1902, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1902, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1902, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1902, STR_TIJUANA] - [23.75, 23.75, -70.625, -70.625, -1902, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1902, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1902, STR_BARROW] - [312.125, 312.125, 15.75, 15.75, -1902, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1902, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1902, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1902, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1902, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1902, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1902, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1902, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1902, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1902, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1902, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1902, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1902, STR_FORTALEZA] - [289.875, 289.875, 10.625, 10.625, -1902, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1902, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1902, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1902, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1902, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1902, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1902, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1902, STR_BELOHORIZONTE] - [359.875, 359.875, -51.5, -51.5, -1902, STR_LONDON] - [357, 357, -56, -56, -1902, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1902, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1902, STR_BERLIN] - [36.25, 36.25, -50, -50, -1902, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1902, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1902, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1902, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1902, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1902, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1902, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1902, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1902, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1902, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1902, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1902, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1902, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1902, STR_ZURICH] - [10, 10, -53.58, -53.58, -1902, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1902, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1902, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1902, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1902, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1902, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1902, STR_LYON] - [28.95, 28.95, -41, -41, -1902, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1902, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1902, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1902, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1902, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1902, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1902, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1902, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1902, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1902, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1902, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1902, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1902, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1902, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1902, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1902, STR_ABERDEEN] - [353, 353, -62, -62, -1902, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1902, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1902, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1902, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1902, STR_MINSK] - [9.125, 9.125, -45, -45, -1902, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1902, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1902, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1902, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1902, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1902, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1902, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1902, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1902, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1902, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1902, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1902, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1902, STR_MURMANSK] - [3.10, 3.10, -6.36, -6.36, -1902, STR_LAGOS] - [31.25, 31.25, -30, -30, -1902, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1902, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1902, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1902, STR_TRIPOLI] - [339, 339, -26, -26, -1902, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1902, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1902, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1902, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1902, STR_TUNIS] - [28.125, 28.125, 26.25, 26.25, -1902, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1902, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1902, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1902, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1902, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1902, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1902, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1902, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1902, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1902, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1902, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1902, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1902, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1902, STR_LUANDA] - [31, 31, 17.875, 17.875, -1902, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1902, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1902, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1902, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1902, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1902, STR_BENGUI] - [15.5, 15.5, -12, -12, -1902, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1902, STR_FREETOWN] - [45, 45, -2, -2, -1902, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1902, STR_KAMPALA] - [35.5, 35.5, -33.9, -33.9, -1902, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1902, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1902, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1902, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1902, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1902, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1902, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1902, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1902, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1902, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1902, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1902, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1902, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1902, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1902, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1902, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1902, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1902, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1902, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1902, STR_DUBAI] - [47, 47, -23.95, -23.95, -1902, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1902, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1902, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1902, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1902, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1902, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1902, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1902, STR_MECCA] - [44.14, 44.14, -15, -15, -1902, STR_SANAA] - [139.75, 139.75, -35.625, -35.625, -1902, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1902, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1902, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1902, STR_MANILA] - [127, 127, -37.5, -37.5, -1902, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1902, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1902, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1902, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1902, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1902, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1902, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1902, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1902, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1902, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1902, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1902, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1902, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1902, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1902, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1902, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1902, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1902, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1902, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1902, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1902, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1902, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1902, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1902, STR_KHABAROVSK] - [82.75, 82.75, -55, -55, -1902, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1902, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1902, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1902, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1902, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1902, STR_IRKUTSK] - [149.125, 149.125, 35.375, 35.375, -1902, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1902, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1902, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1902, STR_PERTH] - [131, 131, 12.27, 12.27, -1902, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1902, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1902, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1902, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1902, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1902, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1902, STR_NOUMEA] - [204.39, 204.39, -19.62, -19.62, -1902, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1902, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1902, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1902, STR_TONGA] - [241, 241, 26.5, 26.5, -1902, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1902, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1902, STR_ANADYR] - [334.16, 334.16, -37, -37, -1902, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1902, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1902, STR_STJOHN] - [345, 345, 8, 8, -1902, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1902, STR_TRINDADE_ISLAND] - [56, 56, 4.5, 4.5, -1902, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1902, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1902, STR_MAURITIUS] # END OF UAC OFFICE # START OF UAC SPACE LAB - type: REGION_UAC_SPACE_LAB missionZones: - - [244.89, 244.89, -39.396, -39.396, -1903] # END OF UAC SPACE LAB # START OF DEEP ONES RITUAL RAID - type: REGION_DEEP_ONES_RITUALS missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -940] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -940] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -940] # END OF DEEP ONES RITUAL RAID # START OF NIGHT OF THE LOBSTERS - type: REGION_NIGHT_OF_THE_LOBSTERS missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -955] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -955] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -955] # END OF NIGHT OF THE LOBSTERS # START OF LOBSTERMAN HUNT - type: REGION_LOBSTERMAN_HUNT missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -950] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -950] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -950] # END OF LOBSTERMAN HUNT # START OF CARCHARODON HUNT - type: REGION_CARCHARODON_HUNT missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -951] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -951] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -951] # END OF CARCHARODON HUNT # START OF HALLUCINOID HUNT - type: REGION_HALLUCINOID_HUNT missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -952] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -952] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -952] # END OF HALLUCINOID HUNT # START OF CRUISE LINER RAID - type: REGION_CRUISE_LINER_RAID missionZones: - - [104.5, 104.5, -0.5, -0.5, -960] - [103, 103, 7.5, 7.5, -960] - [109, 109, 24, 24, -960] - [113, 113, -18, -18, -960] - [122, 122, -20.6, -20.6, -960] - [88.5, 88.5, -14.5, -14.5, -960] - [122.8, 122.8, -4.2, -4.2, -960] - [200, 200, -22, -22, -960] - [56, 56, -1.5, -1.5, -960] - [119, 119, -13, -13, -960] # END OF CRUISE LINER RAID # START OF CHURCH OF DAGON SOUL HARVEST - type: REGION_DAGON_SOUL_HARVEST missionZones: - #NORTH ATLANTIC - [8.95, 8.95, -37.1, -37.1, -325] - [294.76, 294.76, -32.509, -32.509, -325] - [308.8, 308.8, -64.07, -64.07, -325] - [306.71, 306.71, -47.45, -47.45, -325] - [353.17, 353.17, -61.80, -61.80, -325] - [334.16, 334.16, -37, -37, -325] #SOUTH ATLANTIC - [345, 345, 8, 8, -325] - [-5.716, -5.716, 15.95, 15.95, -325] - [330, 330, 20.4, 20.4, -325] - [347.41, 347.41, 36.96, 36.96, -325] #INDIAN OCEAN - [96.8, 96.8, 12, 12, -325] - [55.87, 55.87, 4.41, 4.41, -325] - [55.532, 55.532, 21.114, 21.114, -325] - [72.53, 72.53, 7.25, 7.25, -325] - [62, 62, 19, 19, -325] #NORTH PACIFIC - [151.5, 151.5, -46.5, -46.5, -325] # END OF CHURCH OF DAGON SOUL HARVEST # START OF THEY CAME FROM THE SEA - type: REGION_THEY_CAME_FROM_THE_SEA missionZones: - #NORTH ATLANTIC - [8.95, 8.95, -37.1, -37.1, -326] - [294.76, 294.76, -32.509, -32.509, -326] - [308.8, 308.8, -64.07, -64.07, -326] - [306.71, 306.71, -47.45, -47.45, -326] - [353.17, 353.17, -61.80, -61.80, -326] - [334.16, 334.16, -37, -37, -326] #SOUTH ATLANTIC - [345, 345, 8, 8, -326] - [-5.716, -5.716, 15.95, 15.95, -326] - [330, 330, 20.4, 20.4, -326] - [347.41, 347.41, 36.96, 36.96, -326] #INDIAN OCEAN - [96.8, 96.8, 12, 12, -326] - [55.87, 55.87, 4.41, 4.41, -326] - [55.532, 55.532, 21.114, 21.114, -326] - [72.53, 72.53, 7.25, 7.25, -326] - [62, 62, 19, 19, -326] #NORTH PACIFIC - [151.5, 151.5, -46.5, -46.5, -326] # END OF THEY CAME FROM THE SEA # START OF DEPTHPOCALYPSE - type: REGION_DEPTHPOCALYPSE missionZones: - #NORTH ATLANTIC - [8.95, 8.95, -37.1, -37.1, -956] - [294.76, 294.76, -32.509, -32.509, -956] - [308.8, 308.8, -64.07, -64.07, -956] - [306.71, 306.71, -47.45, -47.45, -956] - [353.17, 353.17, -61.80, -61.80, -956] - [334.16, 334.16, -37, -37, -956] #SOUTH ATLANTIC - [345, 345, 8, 8, -956] - [-5.716, -5.716, 15.95, 15.95, -956] - [330, 330, 20.4, 20.4, -956] - [347.41, 347.41, 36.96, 36.96, -956] #INDIAN OCEAN - [96.8, 96.8, 12, 12, -956] - [55.87, 55.87, 4.41, 4.41, -956] - [55.532, 55.532, 21.114, 21.114, -956] - [72.53, 72.53, 7.25, 7.25, -956] - [62, 62, 19, 19, -956] #NORTH PACIFIC - [151.5, 151.5, -46.5, -46.5, -956] # END OF DEPTHPOCALYPSE # START OF ZSRR GANG WAR - type: REGION_ZSRR_GANG_WAR missionZones: - #SIBERIA - [111, 111, -64, -64, -460] - [87, 87, -59, -59, -460] - [109, 109, -53, -53, -460] - [105, 105, -54, -54, -460] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -460] - [67, 67, -25, -25, -460] - [83.4, 83.4, -49, -49, -460] - [47.7, 47.7, -45.6, -45.6, -460] - [92.5, 92.5, -44.5, -44.5, -460] - [77, 77, -24, -24, -460] - [80, 80, -18, -18, -460] - [80.8, 80.8, -7.9, -7.9, -460] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -460] - [74.4, 74.4, -29.6, -29.6, -460] - [80.5, 80.5, -8.8, -8.8, -460] # END OF ZSRR GANG WAR # START OF NATASHA MOROZOVA'S HIDEOUT - type: REGION_NATASHA_MOROZOVA_HIDEOUT missionZones: #I European and American mountains, and Ural - - [142, 142, -73.5, -73.5, -317] - [93, 93, -84.5, -84.5, -317] - [213, 213, -80, -80, -317] - [118, 118, -72, -72, -317] - [44, 44, -68, -68, -317] - [163, 163, -66, -66, -317] - [82, 82, -63, -63, -317] - [61, 61, -67, -67, -317] - [129, 129, -67, -67, -317] - [160, 160, -63, -63, -317] - [36.34, 36.34, -68.47, -68.47, -317] - [44.81, 44.81, -67.02, -67.02, -317] - - [158, 158, -55, -55, -316] - [138, 138, -62.8, -68.8, -316] - [105.7, 105.7, -53.87, -53.87, -316] - [89, 89, -58, -58, -316] - [57, 57, -62, -62, -316] - [51, 51, -64, -64, -316] - [35, 35, -62, -62, -316] - [46.91, 46.91, -60.85, -60.85, -316] - [137.64, 137.64, -51.39, -51.39, -316] # END OF NATASHA MOROZOVA'S HIDEOUT # START OF OSIRON CRUISE - type: REGION_OSIRON_CRUISE missionZones: - - [104.5, 104.5, -0.5, -0.5, -1205] - [103, 103, 7.5, 7.5, -1205] - [109, 109, 24, 24, -1205] - [113, 113, -18, -18, -1205] - [122, 122, -20.6, -20.6, -1205] - [88.5, 88.5, -14.5, -14.5, -1205] - [122.8, 122.8, -4.2, -4.2, -1205] - [200, 200, -22, -22, -1205] - [56, 56, -1.5, -1.5, -1205] - [119, 119, -13, -13, -1205] # END OF OSIRON CRUISE # START OF DR HADRIEX CRUISE - type: REGION_DR_HADRIEX_CRUISE missionZones: - - [104.5, 104.5, -0.5, -0.5, -2210] - [103, 103, 7.5, 7.5, -2210] - [109, 109, 24, 24, -2210] - [113, 113, -18, -18, -2210] - [122, 122, -20.6, -20.6, -2210] - [88.5, 88.5, -14.5, -14.5, -2210] - [122.8, 122.8, -4.2, -4.2, -2210] - [200, 200, -22, -22, -2210] - [56, 56, -1.5, -1.5, -2210] - [119, 119, -13, -13, -2210] # END OF DR HADRIEX CRUISE # START OF DR ALPHA ISLAND - type: REGION_DR_ALPHA_ISLAND missionZones: - - [135, 135, -21, -21, -2220] # END OF DR ALPHA ISLAND # START OF OSIRON WAREHOUSE - type: REGION_OSIRON_WAREHOUSE missionZones: - - [286.125, 286.125, -40.75, -40.75, -1204, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1204, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1204, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1204, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1204, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1204, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1204, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1204, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1204, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1204, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1204, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1204, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1204, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1204, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1204, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1204, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1204, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1204, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1204, STR_MIAMI] - [236.948, 236.948, -47, -47, -1204, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1204, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1204, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1204, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1204, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1204, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1204, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1204, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1204, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1204, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1204, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1204, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1204, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1204, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1204, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1204, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1204, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1204, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1204, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1204, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1204, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1204, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1204, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1204, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1204, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1204, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1204, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1204, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1204, STR_TIJUANA] - [23.75, 23.75, -70.625, -70.625, -1204, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1204, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1204, STR_BARROW] - [312.125, 312.125, 15.75, 15.75, -1204, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1204, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1204, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1204, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1204, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1204, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1204, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1204, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1204, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1204, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1204, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1204, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1204, STR_FORTALEZA] - [289.875, 289.875, 10.625, 10.625, -1204, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1204, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1204, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1204, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1204, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1204, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1204, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1204, STR_BELOHORIZONTE] - [359.875, 359.875, -51.5, -51.5, -1204, STR_LONDON] - [357, 357, -56, -56, -1204, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1204, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1204, STR_BERLIN] - [36.25, 36.25, -50, -50, -1204, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1204, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1204, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1204, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1204, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1204, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1204, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1204, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1204, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1204, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1204, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1204, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1204, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1204, STR_ZURICH] - [10, 10, -53.58, -53.58, -1204, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1204, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1204, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1204, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1204, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1204, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1204, STR_LYON] - [28.95, 28.95, -41, -41, -1204, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1204, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1204, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1204, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1204, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1204, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1204, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1204, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1204, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1204, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1204, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1204, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1204, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1204, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1204, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1204, STR_ABERDEEN] - [353, 353, -62, -62, -1204, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1204, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1204, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1204, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1204, STR_MINSK] - [9.125, 9.125, -45, -45, -1204, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1204, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1204, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1204, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1204, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1204, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1204, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1204, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1204, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1204, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1204, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1204, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1204, STR_MURMANSK] - [3.10, 3.10, -6.36, -6.36, -1204, STR_LAGOS] - [31.25, 31.25, -30, -30, -1204, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1204, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1204, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1204, STR_TRIPOLI] - [339, 339, -26, -26, -1204, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1204, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1204, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1204, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1204, STR_TUNIS] - [28.125, 28.125, 26.25, 26.25, -1204, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1204, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1204, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1204, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1204, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1204, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1204, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1204, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1204, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1204, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1204, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1204, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1204, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1204, STR_LUANDA] - [31, 31, 17.875, 17.875, -1204, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1204, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1204, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1204, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1204, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1204, STR_BENGUI] - [15.5, 15.5, -12, -12, -1204, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1204, STR_FREETOWN] - [45, 45, -2, -2, -1204, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1204, STR_KAMPALA] - [35.5, 35.5, -33.9, -33.9, -1204, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1204, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1204, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1204, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1204, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1204, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1204, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1204, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1204, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1204, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1204, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1204, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1204, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1204, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1204, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1204, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1204, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1204, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1204, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1204, STR_DUBAI] - [47, 47, -23.95, -23.95, -1204, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1204, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1204, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1204, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1204, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1204, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1204, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1204, STR_MECCA] - [44.14, 44.14, -15, -15, -1204, STR_SANAA] - [139.75, 139.75, -35.625, -35.625, -1204, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1204, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1204, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1204, STR_MANILA] - [127, 127, -37.5, -37.5, -1204, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1204, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1204, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1204, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1204, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1204, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1204, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1204, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1204, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1204, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1204, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1204, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1204, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1204, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1204, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1204, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1204, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1204, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1204, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1204, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1204, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1204, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1204, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1204, STR_KHABAROVSK] - [82.75, 82.75, -55, -55, -1204, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1204, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1204, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1204, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1204, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1204, STR_IRKUTSK] - [149.125, 149.125, 35.375, 35.375, -1204, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1204, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1204, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1204, STR_PERTH] - [131, 131, 12.27, 12.27, -1204, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1204, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1204, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1204, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1204, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1204, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1204, STR_NOUMEA] - [204.39, 204.39, -19.62, -19.62, -1204, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1204, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1204, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1204, STR_TONGA] - [241, 241, 26.5, 26.5, -1204, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1204, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1204, STR_ANADYR] - [334.16, 334.16, -37, -37, -1204, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1204, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1204, STR_STJOHN] - [345, 345, 8, 8, -1204, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1204, STR_TRINDADE_ISLAND] - [56, 56, 4.5, 4.5, -1204, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1204, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1204, STR_MAURITIUS] # END OF OSIRON WAREHOUSE # START OF OSIRON AA WAREHOUSE - type: REGION_OSIRON_AA_WAREHOUSE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1201, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1201, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1201, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1201, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1201, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1201, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1201, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1201, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1201, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1201, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1201, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1201, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1201, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1201, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1201, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1201, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1201, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1201, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1201, STR_MIAMI] - [236.948, 236.948, -47, -47, -1201, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1201, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1201, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1201, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1201, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1201, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1201, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1201, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1201, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1201, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1201, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1201, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1201, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1201, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1201, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1201, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1201, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1201, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1201, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1201, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1201, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1201, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1201, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1201, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1201, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1201, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1201, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1201, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1201, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1201, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1201, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1201, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1201, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1201, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1201, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1201, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1201, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1201, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1201, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1201, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1201, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1201, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1201, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1201, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1201, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1201, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1201, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1201, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1201, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1201, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1201, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1201, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1201, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1201, STR_LONDON] - [357, 357, -56, -56, -1201, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1201, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1201, STR_BERLIN] - [36.25, 36.25, -50, -50, -1201, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1201, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1201, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1201, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1201, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1201, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1201, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1201, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1201, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1201, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1201, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1201, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1201, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1201, STR_ZURICH] - [10, 10, -53.58, -53.58, -1201, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1201, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1201, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1201, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1201, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1201, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1201, STR_LYON] - [28.95, 28.95, -41, -41, -1201, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1201, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1201, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1201, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1201, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1201, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1201, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1201, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1201, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1201, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1201, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1201, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1201, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1201, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1201, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1201, STR_ABERDEEN] - [353, 353, -62, -62, -1201, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1201, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1201, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1201, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1201, STR_MINSK] - [9.125, 9.125, -45, -45, -1201, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1201, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1201, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1201, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1201, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1201, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1201, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1201, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1201, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1201, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1201, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1201, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1201, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1201, STR_LAGOS] - [31.25, 31.25, -30, -30, -1201, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1201, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1201, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1201, STR_TRIPOLI] - [339, 339, -26, -26, -1201, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1201, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1201, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1201, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1201, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1201, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1201, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1201, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1201, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1201, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1201, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1201, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1201, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1201, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1201, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1201, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1201, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1201, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1201, STR_LUANDA] - [31, 31, 17.875, 17.875, -1201, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1201, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1201, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1201, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1201, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1201, STR_BENGUI] - [15.5, 15.5, -12, -12, -1201, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1201, STR_FREETOWN] - [45, 45, -2, -2, -1201, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1201, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1201, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1201, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1201, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1201, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1201, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1201, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1201, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1201, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1201, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1201, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1201, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1201, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1201, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1201, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1201, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1201, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1201, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1201, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1201, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1201, STR_DUBAI] - [47, 47, -23.95, -23.95, -1201, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1201, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1201, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1201, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1201, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1201, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1201, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1201, STR_MECCA] - [44.14, 44.14, -15, -15, -1201, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1201, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1201, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1201, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1201, STR_MANILA] - [127, 127, -37.5, -37.5, -1201, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1201, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1201, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1201, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1201, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1201, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1201, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1201, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1201, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1201, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1201, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1201, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1201, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1201, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1201, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1201, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1201, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1201, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1201, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1201, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1201, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1201, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1201, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1201, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1201, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1201, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1201, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1201, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1201, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1201, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1201, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1201, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1201, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1201, STR_PERTH] - [131, 131, 12.27, 12.27, -1201, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1201, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1201, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1201, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1201, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1201, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1201, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1201, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1201, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1201, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1201, STR_TONGA] - [241, 241, 26.5, 26.5, -1201, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1201, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1201, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1201, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1201, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1201, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1201, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1201, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1201, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1201, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1201, STR_MAURITIUS] # END OF OSIRON AA WAREHOUSE # START OF OSIRON STAKEOUT - type: REGION_OSIRON_STAKEOUT missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1200, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1200, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1200, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1200, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1200, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1200, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1200, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1200, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1200, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1200, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1200, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1200, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1200, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1200, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1200, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1200, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1200, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1200, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1200, STR_MIAMI] - [236.948, 236.948, -47, -47, -1200, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1200, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1200, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1200, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1200, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1200, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1200, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1200, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1200, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1200, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1200, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1200, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1200, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1200, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1200, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1200, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1200, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1200, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1200, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1200, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1200, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1200, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1200, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1200, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1200, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1200, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1200, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1200, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1200, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1200, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1200, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1200, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1200, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1200, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1200, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1200, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1200, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1200, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1200, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1200, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1200, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1200, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1200, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1200, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1200, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1200, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1200, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1200, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1200, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1200, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1200, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1200, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1200, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1200, STR_LONDON] - [357, 357, -56, -56, -1200, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1200, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1200, STR_BERLIN] - [36.25, 36.25, -50, -50, -1200, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1200, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1200, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1200, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1200, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1200, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1200, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1200, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1200, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1200, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1200, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1200, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1200, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1200, STR_ZURICH] - [10, 10, -53.58, -53.58, -1200, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1200, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1200, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1200, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1200, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1200, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1200, STR_LYON] - [28.95, 28.95, -41, -41, -1200, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1200, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1200, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1200, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1200, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1200, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1200, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1200, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1200, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1200, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1200, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1200, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1200, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1200, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1200, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1200, STR_ABERDEEN] - [353, 353, -62, -62, -1200, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1200, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1200, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1200, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1200, STR_MINSK] - [9.125, 9.125, -45, -45, -1200, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1200, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1200, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1200, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1200, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1200, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1200, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1200, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1200, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1200, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1200, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1200, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1200, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1200, STR_LAGOS] - [31.25, 31.25, -30, -30, -1200, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1200, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1200, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1200, STR_TRIPOLI] - [339, 339, -26, -26, -1200, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1200, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1200, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1200, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1200, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1200, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1200, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1200, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1200, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1200, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1200, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1200, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1200, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1200, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1200, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1200, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1200, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1200, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1200, STR_LUANDA] - [31, 31, 17.875, 17.875, -1200, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1200, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1200, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1200, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1200, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1200, STR_BENGUI] - [15.5, 15.5, -12, -12, -1200, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1200, STR_FREETOWN] - [45, 45, -2, -2, -1200, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1200, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1200, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1200, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1200, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1200, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1200, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1200, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1200, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1200, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1200, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1200, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1200, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1200, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1200, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1200, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1200, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1200, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1200, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1200, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1200, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1200, STR_DUBAI] - [47, 47, -23.95, -23.95, -1200, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1200, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1200, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1200, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1200, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1200, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1200, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1200, STR_MECCA] - [44.14, 44.14, -15, -15, -1200, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1200, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1200, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1200, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1200, STR_MANILA] - [127, 127, -37.5, -37.5, -1200, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1200, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1200, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1200, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1200, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1200, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1200, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1200, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1200, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1200, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1200, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1200, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1200, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1200, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1200, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1200, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1200, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1200, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1200, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1200, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1200, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1200, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1200, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1200, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1200, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1200, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1200, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1200, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1200, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1200, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1200, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1200, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1200, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1200, STR_PERTH] - [131, 131, 12.27, 12.27, -1200, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1200, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1200, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1200, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1200, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1200, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1200, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1200, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1200, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1200, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1200, STR_TONGA] - [241, 241, 26.5, 26.5, -1200, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1200, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1200, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1200, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1200, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1200, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1200, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1200, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1200, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1200, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1200, STR_MAURITIUS] # END OF OSIRON STAKEOUT # START OF MAGMA REACTOR CHAINSAWBOTS - type: REGION_MAGMA_REACTOR_CHAINSAWBOTS missionZones: - #EUROPE - [50, 50, -49, -49, -1120] #SIBERIA - [108.6, 108.6, -68, -68, -1120] #NORTH AMERICA - [246, 246, -62, -62, -1120] # END OF MAGMA REACTOR CHAINSAWBOTS # START OF MAGMA TANK FACTORY - type: REGION_MAGMA_TANK_FACTORY missionZones: - #SIBERIA - [81, 81, -57, -57, -1110] - [76, 76, -58, -58, -1110] - [98, 98, -71, -71, -1110] - [103, 103, -61, -61, -1110] # END OF MAGMA TANK FACTORY # START OF MAGMA LAB - type: REGION_MAGMA_LAB missionZones: - #SIBERIA - [81, 81, -57, -57, -1100] - [76, 76, -58, -58, -1100] - [98, 98, -71, -71, -1100] - [103, 103, -61, -61, -1100] # END OF MAGMA TANK FACTORY # START OF HYBRID SMALL CONVOY - type: REGION_HYBRID_SMALL_CONVOY missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -550] - [112, 112, -23, -23, -550] - [127.8, 127.8, -36.1, -36.1, -550] - [130.54, 130.54, -32.77, -32.77, -550] - [140.9, 140.9, -39.36, -39.36, -550] - [111, 111, -30, -30, -550] - [126.4, 126.4, -38.4, -38.4, -550] - [134.8, 134.8, -34.7, -34.7, -550] - [140.4, 140.4, -40.4, -40.4, -550] #AUSTRALASIA - [148, 148, 22, 22, -550] - [147, 147, 30, 30, -550] - [138, 138, 17, 17, -550] #EUROPE - [34.5, 34.5, -45.5, -45.5, -550] - [53.5, 53.5, -55.5, -55.5, -550] - [23.5, 23.5, -51.5, -51.5, -550] - [24.3, 24.3, -45, -45, -550] - [13.5, 13.5, -42.5, -42.5, -550] - [5, 5, -50.1, -50.1, -550] - [358, 358, -40.7, -40.7, -550] - [350.5, 350.5, -53.86, -53.86, -550] - [0, 0, -41, -41, -550] - [5, 5, -43.7, -43.7, -550] - [358.1, 358.1, -52, -52, -550] - [351, 351, -53.8, -53.8, -550] - [4, 4, -50.5, -50.5, -550] - [11.5, 11.5, -45, -45, -550] - [21.3, 21.3, -38, -38, -550] - [24.9, 24.9, -53.1, -53.1, -550] #NORTH AFRICA - [356, 356, -23, -23, -550] - [353.337, 353.337, -34.26, -34.26, -550] - [9.71, 9.71, -34.35, -34.35, -550] - [356, 356, -23, -23, -553] - [6.13, 6.13, -30.6, -30.6, -553] - [13.71, 13.71, -26.76, -26.76, -553] - [27, 27, -21, -21, -553] - [40.24, 40.24, -25, -25, -553] - [356, 356, -23, -23, -553] #SOUTHERN AFRICA - [26, 26, 33, 33, -550] - [7.1, 7.1, -7, -7, -550] - [5.4, 5.4, -12.4, -12.4, -550] - [14.9, 14.9, 3.1, 3.1, -551] - [38.88, 38.88, 9.77, 9.77, -551] - [47.57, 47.57, 15.73, 15.73, -551] - [35.35, 35.35, 14.28, 14.28, -551] - [20, 20, 24, 24, -553] - [20.84, 20.84, 27.42, 27.42, -553] - [48.5, 48.5, -9.2, -9.2, -553] #NORTH AMERICA - [280, 280, -38.43, -38.43, -550] - [237, 237, -42.33, -42.33, -550] - [248, 248, -48.27, -48.27, -550] - [262, 262, -35.33, -35.33, -550] - [261.2, 261.2, -20, -20, -550] - [257.9, 257.9, -30.1, -30.1, -550] - [261, 261, -33.7, -33.7, -550] - [281.9, 281.9, -35.3, -35.3, -550] - [241.2, 241.2, -34.5, -34.5, -550] - [240.4, 240.4, -44, -44, -550] - [276.8, 276.8, -46.4, -46.4, -550] - [251, 251, -49.5, -49.5, -550] - [268.5, 268.5, -29.63, -29.63, -551] - [267.5, 267.5, -76, -76, -552] - [248.6, 248.6, -48, -48, -552] - [255, 255, -32, -32, -553] - [249, 249, -32.5, -32.5, -553] - [244, 244, -40, -40, -553] #SOUTH AMERICA - [308, 308, 18, 18, -550] - [318, 318, 18, 18, -550] - [319, 319, 10, 10, -550] - [288.6, 288.6, 30.2, 30.2, -550] - [304, 304, 32.4, 32.4, -550] - [286.7, 286.7, -5.2, -5.2, -550] - [292.4, 292.4, -10, -10, -550] - [284.2, 284.2, -8.5, -8.5, -550] - [281.8, 281.8, -20.5, -20.5, -550] - [296, 296, 6.5, 6.5, -551] - [298, 298, 21, 21, -551] - [292, 292, 41, 41, -553] - [287.5, 287.5, 13, 13, -552] - [293, 293, 24, 24, -552] #ARCTIC - [275, 275, -77, -77, -552] - [316, 316, -80, -80, -552] - [142, 142, -73.5, -73.5, -552] - [93, 93, -84.5, -84.5, -552] - [213, 213, -80, -80, -552] #SIBERIA - [111, 111, -64, -64, -550] - [87, 87, -59, -59, -550] - [109, 109, -53, -53, -550] - [105, 105, -54, -54, -550] - [85, 85, -67, -67, -552] - [134, 134, -70, -70, -552] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -550] - [67, 67, -25, -25, -550] - [83.4, 83.4, -49, -49, -550] - [47.7, 47.7, -45.6, -45.6, -550] - [92.5, 92.5, -44.5, -44.5, -550] - [77, 77, -24, -24, -551] - [80, 80, -18, -18, -551] - [80.8, 80.8, -7.9, -7.9, -551] - [72, 72, -25, -25, -553] - [63, 63, -33, -33, -553] - [35, 35, -28.55, -28.55, -553] - [49.269, 49.269, -26.88, -26.88, -553] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -550] - [74.4, 74.4, -29.6, -29.6, -550] - [80.5, 80.5, -8.8, -8.8, -550] # END OF HYBRID SMALL CONVOY # START OF HYBRID MEDIUM CONVOY - type: REGION_HYBRID_MEDIUM_CONVOY missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -560] - [112, 112, -23, -23, -560] - [127.8, 127.8, -36.1, -36.1, -560] - [130.54, 130.54, -32.77, -32.77, -560] - [140.9, 140.9, -39.36, -39.36, -560] - [111, 111, -30, -30, -560] - [126.4, 126.4, -38.4, -38.4, -560] - [134.8, 134.8, -34.7, -34.7, -560] - [140.4, 140.4, -40.4, -40.4, -560] #AUSTRALASIA - [148, 148, 22, 22, -560] - [147, 147, 30, 30, -560] - [138, 138, 17, 17, -560] #EUROPE - [34.5, 34.5, -45.5, -45.5, -560] - [53.5, 53.5, -55.5, -55.5, -560] - [23.5, 23.5, -51.5, -51.5, -560] - [24.3, 24.3, -45, -45, -560] - [13.5, 13.5, -42.5, -42.5, -560] - [5, 5, -50.1, -50.1, -560] - [358, 358, -40.7, -40.7, -560] - [350.5, 350.5, -53.86, -53.86, -560] - [0, 0, -41, -41, -560] - [5, 5, -43.7, -43.7, -560] - [358.1, 358.1, -52, -52, -560] - [351, 351, -53.8, -53.8, -560] - [4, 4, -50.5, -50.5, -560] - [11.5, 11.5, -45, -45, -560] - [21.3, 21.3, -38, -38, -560] - [24.9, 24.9, -53.1, -53.1, -560] #NORTH AFRICA - [356, 356, -23, -23, -560] - [353.337, 353.337, -34.26, -34.26, -560] - [9.71, 9.71, -34.35, -34.35, -560] - [356, 356, -23, -23, -563] - [6.13, 6.13, -30.6, -30.6, -563] - [13.71, 13.71, -26.76, -26.76, -563] - [27, 27, -21, -21, -563] - [40.24, 40.24, -25, -25, -563] - [356, 356, -23, -23, -563] #SOUTHERN AFRICA - [26, 26, 33, 33, -560] - [7.1, 7.1, -7, -7, -560] - [5.4, 5.4, -12.4, -12.4, -560] - [14.9, 14.9, 3.1, 3.1, -561] - [38.88, 38.88, 9.77, 9.77, -561] - [47.57, 47.57, 15.73, 15.73, -561] - [35.35, 35.35, 14.28, 14.28, -561] - [20, 20, 24, 24, -563] - [20.84, 20.84, 27.42, 27.42, -563] - [48.5, 48.5, -9.2, -9.2, -563] #NORTH AMERICA - [280, 280, -38.43, -38.43, -560] - [237, 237, -42.33, -42.33, -560] - [248, 248, -48.27, -48.27, -560] - [262, 262, -35.33, -35.33, -560] - [261.2, 261.2, -20, -20, -560] - [257.9, 257.9, -30.1, -30.1, -560] - [261, 261, -33.7, -33.7, -560] - [281.9, 281.9, -35.3, -35.3, -560] - [241.2, 241.2, -34.5, -34.5, -560] - [240.4, 240.4, -44, -44, -560] - [276.8, 276.8, -46.4, -46.4, -560] - [251, 251, -49.5, -49.5, -560] - [268.5, 268.5, -29.63, -29.63, -561] - [267.5, 267.5, -76, -76, -562] - [248.6, 248.6, -48, -48, -562] - [255, 255, -32, -32, -563] - [249, 249, -32.5, -32.5, -563] - [244, 244, -40, -40, -563] #SOUTH AMERICA - [308, 308, 18, 18, -560] - [318, 318, 18, 18, -560] - [319, 319, 10, 10, -560] - [288.6, 288.6, 30.2, 30.2, -560] - [304, 304, 32.4, 32.4, -560] - [286.7, 286.7, -5.2, -5.2, -560] - [292.4, 292.4, -10, -10, -560] - [284.2, 284.2, -8.5, -8.5, -560] - [281.8, 281.8, -20.5, -20.5, -560] - [296, 296, 6.5, 6.5, -561] - [298, 298, 21, 21, -561] - [292, 292, 41, 41, -563] - [287.5, 287.5, 13, 13, -562] - [293, 293, 24, 24, -562] #ARCTIC - [275, 275, -77, -77, -562] - [316, 316, -80, -80, -562] - [142, 142, -73.5, -73.5, -562] - [93, 93, -84.5, -84.5, -562] - [213, 213, -80, -80, -562] #SIBERIA - [111, 111, -64, -64, -560] - [87, 87, -59, -59, -560] - [109, 109, -53, -53, -560] - [105, 105, -54, -54, -560] - [85, 85, -67, -67, -562] - [134, 134, -70, -70, -562] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -560] - [67, 67, -25, -25, -560] - [83.4, 83.4, -49, -49, -560] - [47.7, 47.7, -45.6, -45.6, -560] - [92.5, 92.5, -44.5, -44.5, -560] - [77, 77, -24, -24, -561] - [80, 80, -18, -18, -561] - [80.8, 80.8, -7.9, -7.9, -561] - [72, 72, -25, -25, -563] - [63, 63, -33, -33, -563] - [35, 35, -28.55, -28.55, -563] - [49.269, 49.269, -26.88, -26.88, -563] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -560] - [74.4, 74.4, -29.6, -29.6, -560] - [80.5, 80.5, -8.8, -8.8, -560] # END OF HYBRID MEDIUM CONVOY # START OF HYBRID AGENT APPREHENSION - type: SUPERLASKA_APPREHENSION_REGION missionZones: - #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -530, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -530, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -530, STR_BANGKOK] - [121, 121, -14.625, -14.625, -530, STR_MANILA] - [127, 127, -37.5, -37.5, -530, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -530, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -530, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -530, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -530, STR_HONG_KONG] - [121.71, 121.71, -24.99, -24.99, -530, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -530, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -530, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -530, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -530, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -530, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -530, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -530, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -530, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -530, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -530, STR_SAPPORO] - [89.93, 89.93, -29, -29, -530, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -530, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -530, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -530, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -530, STR_RANGOON] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -530, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -530, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -530, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -530, STR_PERTH] - [131, 131, 12.27, 12.27, -530, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -530, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -530, STR_TASMANIA] - [161.25, 161.25, 9, 9, -530, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -530, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -530, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -530, STR_NOUMEA] # END OF HYBRID AGENT APPREHENSION # START OF HOLIDAY RESORT TERROR - type: REGION_HOLIDAY_RESORT_TERROR missionZones: - #SOUTH EAST ASIA - [103.88, 103.88, -3.2, -3.2, -520] #AUSTRALASIA - [145.08, 145.08, 15.21, 15.21, -520] - [177.95, 177.95, 17.54, 17.54, -520] #EUROPE - [6.5, 6.5, -43.26, -43.26, -520] - [3.29, 3.29, -39.75, -39.75, -520] #NORTH AFRICA - [30.61, 30.61, -31.46, -31.46, -520] #SOUTHERN AFRICA - [44.14, 44.14, 18.24, 18.24, -520] #NORTH AMERICA - [279.87, 279.87, -25.8, -25.8, -520] #SOUTH AMERICA - [280.91, 280.91, -9.49, -9.49, -520] #MIDDLE EAST - [55.51, 55.51, -25.53, -25.53, -520] #PACIFIC - [203.66, 203.66, -20.77, -20.77, -520] # END OF HOLIDAY RESORT TERROR # START OF HYBRID STORAGE - type: REGION_HYBRID_STORAGE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -510, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -510, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -510, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -510, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -510, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -510, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -510, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -510, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -510, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -510, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -510, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -510, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -510, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -510, STR_JAMAICA] - [272.56, 272.56, -56, -56, -510, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -510, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -510, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -510, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -510, STR_MIAMI] - [236.948, 236.948, -47, -47, -510, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -510, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -510, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -510, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -510, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -510, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -510, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -510, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -510, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -510, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -510, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -510, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -510, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -510, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -510, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -510, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -510, STR_SASKATOON] - [299, 299, -45.63, -45.63, -510, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -510, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -510, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -510, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -510, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -510, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -510, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -510, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -510, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -510, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -510, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -510, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -510, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -510, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -510, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -510, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -510, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -510, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -510, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -510, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -510, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -510, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -510, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -510, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -510, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -510, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -510, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -510, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -510, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -510, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -510, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -510, STR_CAYENNE] - [310.56, 310.56, 0, 0, -510, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -510, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -510, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -510, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -510, STR_LONDON] - [357, 357, -56, -56, -510, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -510, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -510, STR_BERLIN] - [36.25, 36.25, -50, -50, -510, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -510, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -510, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -510, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -510, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -510, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -510, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -510, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -510, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -510, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -510, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -510, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -510, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -510, STR_ZURICH] - [10, 10, -53.58, -53.58, -510, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -510, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -510, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -510, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -510, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -510, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -510, STR_LYON] - [28.95, 28.95, -41, -41, -510, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -510, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -510, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -510, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -510, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -510, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -510, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -510, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -510, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -510, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -510, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -510, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -510, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -510, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -510, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -510, STR_ABERDEEN] - [353, 353, -62, -62, -510, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -510, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -510, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -510, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -510, STR_MINSK] - [9.125, 9.125, -45, -45, -510, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -510, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -510, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -510, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -510, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -510, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -510, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -510, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -510, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -510, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -510, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -510, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -510, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -510, STR_LAGOS] - [31.25, 31.25, -30, -30, -510, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -510, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -510, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -510, STR_TRIPOLI] - [339, 339, -26, -26, -510, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -510, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -510, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -510, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -510, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -510, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -510, STR_NAIROBI] - [18.5, 18.5, 34, 34, -510, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -510, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -510, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -510, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -510, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -510, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -510, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -510, STR_BAMAKO] - [31, 31, 29.875, 29.875, -510, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -510, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -510, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -510, STR_LUANDA] - [31, 31, 17.875, 17.875, -510, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -510, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -510, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -510, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -510, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -510, STR_BENGUI] - [15.5, 15.5, -12, -12, -510, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -510, STR_FREETOWN] - [45, 45, -2, -2, -510, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -510, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -510, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -510, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -510, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -510, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -510, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -510, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -510, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -510, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -510, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -510, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -510, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -510, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -510, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -510, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -510, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -510, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -510, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -510, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -510, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -510, STR_DUBAI] - [47, 47, -23.95, -23.95, -510, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -510, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -510, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -510, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -510, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -510, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -510, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -510, STR_MECCA] - [44.14, 44.14, -15, -15, -510, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -510, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -510, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -510, STR_BANGKOK] - [121, 121, -14.625, -14.625, -510, STR_MANILA] - [127, 127, -37.5, -37.5, -510, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -510, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -510, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -510, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -510, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -510, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -510, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -510, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -510, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -510, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -510, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -510, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -510, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -510, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -510, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -510, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -510, STR_SAPPORO] - [105.81, 105.81, -47, -47, -510, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -510, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -510, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -510, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -510, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -510, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -510, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -510, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -510, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -510, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -510, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -510, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -510, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -510, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -510, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -510, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -510, STR_PERTH] - [131, 131, 12.27, 12.27, -510, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -510, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -510, STR_TASMANIA] - [161.25, 161.25, 9, 9, -510, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -510, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -510, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -510, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -510, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -510, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -510, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -510, STR_TONGA] - [241, 241, 26.5, 26.5, -510, STR_EASTER_ISLAND] - [269, 269, 1, 1, -510, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -510, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -510, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -510, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -510, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -510, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -510, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -510, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -510, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -510, STR_MAURITIUS] # END OF HYBRID STORAGE # START OF MADMAN RAMPAGE CITIES - type: REGION_MADMAN missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1000, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1000, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1000, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1000, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1000, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1000, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1000, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1000, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1000, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1000, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1000, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1000, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1000, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1000, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1000, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1000, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1000, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1000, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1000, STR_MIAMI] - [236.948, 236.948, -47, -47, -1000, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1000, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1000, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1000, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1000, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1000, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1000, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1000, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1000, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1000, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1000, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1000, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1000, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1000, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1000, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1000, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1000, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1000, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1000, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1000, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1000, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1000, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1000, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1000, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1000, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1000, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1000, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1000, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1000, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1000, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1000, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1000, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1000, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1000, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1000, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1000, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1000, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1000, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1000, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1000, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1000, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1000, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1000, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1000, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1000, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1000, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1000, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1000, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1000, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1000, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1000, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1000, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1000, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1000, STR_LONDON] - [357, 357, -56, -56, -1000, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1000, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1000, STR_BERLIN] - [36.25, 36.25, -50, -50, -1000, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1000, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1000, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1000, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1000, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1000, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1000, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1000, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1000, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1000, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1000, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1000, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1000, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1000, STR_ZURICH] - [10, 10, -53.58, -53.58, -1000, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1000, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1000, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1000, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1000, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1000, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1000, STR_LYON] - [28.95, 28.95, -41, -41, -1000, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1000, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1000, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1000, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1000, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1000, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1000, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1000, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1000, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1000, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1000, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1000, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1000, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1000, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1000, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1000, STR_ABERDEEN] - [353, 353, -62, -62, -1000, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1000, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1000, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1000, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1000, STR_MINSK] - [9.125, 9.125, -45, -45, -1000, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1000, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1000, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1000, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1000, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1000, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1000, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1000, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1000, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1000, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1000, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1000, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1000, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1000, STR_LAGOS] - [31.25, 31.25, -30, -30, -1000, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1000, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1000, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1000, STR_TRIPOLI] - [339, 339, -26, -26, -1000, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1000, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1000, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1000, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1000, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1000, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1000, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1000, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1000, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1000, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1000, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1000, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1000, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1000, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1000, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1000, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1000, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1000, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1000, STR_LUANDA] - [31, 31, 17.875, 17.875, -1000, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1000, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1000, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1000, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1000, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1000, STR_BENGUI] - [15.5, 15.5, -12, -12, -1000, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1000, STR_FREETOWN] - [45, 45, -2, -2, -1000, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1000, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1000, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1000, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1000, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1000, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1000, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1000, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1000, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1000, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1000, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1000, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1000, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1000, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1000, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1000, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1000, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1000, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1000, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1000, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1000, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1000, STR_DUBAI] - [47, 47, -23.95, -23.95, -1000, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1000, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1000, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1000, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1000, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1000, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1000, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1000, STR_MECCA] - [44.14, 44.14, -15, -15, -1000, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1000, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1000, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1000, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1000, STR_MANILA] - [127, 127, -37.5, -37.5, -1000, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1000, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1000, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1000, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1000, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1000, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1000, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1000, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1000, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1000, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1000, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1000, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1000, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1000, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1000, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1000, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1000, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1000, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1000, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1000, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1000, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1000, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1000, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1000, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1000, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1000, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1000, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1000, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1000, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1000, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1000, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1000, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1000, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1000, STR_PERTH] - [131, 131, 12.27, 12.27, -1000, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1000, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1000, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1000, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1000, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1000, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1000, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1000, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1000, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1000, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1000, STR_TONGA] - [241, 241, 26.5, 26.5, -1000, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1000, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1000, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1000, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1000, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1000, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1000, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1000, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1000, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1000, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1000, STR_MAURITIUS] # END OF MADMAN RAMPAGE CITIES # START OF SOLDIER RAMPAGE CITIES - type: REGION_MAD_SOLDIER missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1001, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1001, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1001, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1001, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1001, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1001, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1001, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1001, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1001, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1001, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1001, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1001, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1001, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1001, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1001, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1001, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1001, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1001, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1001, STR_MIAMI] - [236.948, 236.948, -47, -47, -1001, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1001, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1001, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1001, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1001, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1001, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1001, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1001, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1001, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1001, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1001, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1001, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1001, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1001, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1001, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1001, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1001, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1001, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1001, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1001, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1001, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1001, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1001, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1001, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1001, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1001, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1001, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1001, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1001, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1001, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1001, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1001, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1001, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1001, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1001, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1001, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1001, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1001, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1001, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1001, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1001, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1001, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1001, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1001, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1001, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1001, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1001, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1001, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1001, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1001, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1001, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1001, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1001, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1001, STR_LONDON] - [357, 357, -56, -56, -1001, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1001, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1001, STR_BERLIN] - [36.25, 36.25, -50, -50, -1001, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1001, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1001, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1001, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1001, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1001, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1001, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1001, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1001, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1001, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1001, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1001, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1001, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1001, STR_ZURICH] - [10, 10, -53.58, -53.58, -1001, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1001, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1001, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1001, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1001, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1001, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1001, STR_LYON] - [28.95, 28.95, -41, -41, -1001, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1001, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1001, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1001, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1001, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1001, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1001, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1001, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1001, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1001, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1001, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1001, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1001, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1001, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1001, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1001, STR_ABERDEEN] - [353, 353, -62, -62, -1001, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1001, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1001, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1001, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1001, STR_MINSK] - [9.125, 9.125, -45, -45, -1001, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1001, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1001, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1001, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1001, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1001, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1001, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1001, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1001, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1001, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1001, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1001, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1001, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1001, STR_LAGOS] - [31.25, 31.25, -30, -30, -1001, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1001, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1001, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1001, STR_TRIPOLI] - [339, 339, -26, -26, -1001, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1001, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1001, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1001, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1001, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1001, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1001, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1001, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1001, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1001, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1001, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1001, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1001, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1001, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1001, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1001, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1001, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1001, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1001, STR_LUANDA] - [31, 31, 17.875, 17.875, -1001, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1001, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1001, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1001, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1001, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1001, STR_BENGUI] - [15.5, 15.5, -12, -12, -1001, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1001, STR_FREETOWN] - [45, 45, -2, -2, -1001, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1001, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1001, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1001, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1001, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1001, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1001, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1001, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1001, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1001, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1001, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1001, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1001, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1001, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1001, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1001, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1001, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1001, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1001, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1001, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1001, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1001, STR_DUBAI] - [47, 47, -23.95, -23.95, -1001, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1001, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1001, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1001, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1001, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1001, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1001, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1001, STR_MECCA] - [44.14, 44.14, -15, -15, -1001, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1001, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1001, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1001, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1001, STR_MANILA] - [127, 127, -37.5, -37.5, -1001, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1001, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1001, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1001, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1001, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1001, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1001, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1001, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1001, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1001, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1001, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1001, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1001, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1001, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1001, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1001, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1001, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1001, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1001, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1001, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1001, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1001, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1001, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1001, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1001, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1001, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1001, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1001, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1001, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1001, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1001, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1001, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1001, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1001, STR_PERTH] - [131, 131, 12.27, 12.27, -1001, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1001, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1001, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1001, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1001, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1001, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1001, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1001, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1001, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1001, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1001, STR_TONGA] - [241, 241, 26.5, 26.5, -1001, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1001, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1001, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1001, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1001, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1001, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1001, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1001, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1001, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1001, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1001, STR_MAURITIUS] # END OF SOLDIER RAMPAGE CITIES # START OF POSTAL RAMPAGE CITIES - type: REGION_POSTAL missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1002, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1002, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1002, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1002, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1002, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1002, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1002, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1002, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1002, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1002, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1002, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1002, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1002, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1002, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1002, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1002, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1002, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1002, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1002, STR_MIAMI] - [236.948, 236.948, -47, -47, -1002, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1002, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1002, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1002, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1002, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1002, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1002, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1002, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1002, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1002, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1002, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1002, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1002, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1002, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1002, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1002, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1002, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1002, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1002, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1002, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1002, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1002, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1002, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1002, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1002, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1002, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1002, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1002, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1002, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1002, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1002, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1002, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1002, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1002, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1002, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1002, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1002, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1002, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1002, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1002, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1002, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1002, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1002, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1002, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1002, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1002, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1002, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1002, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1002, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1002, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1002, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1002, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1002, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1002, STR_LONDON] - [357, 357, -56, -56, -1002, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1002, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1002, STR_BERLIN] - [36.25, 36.25, -50, -50, -1002, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1002, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1002, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1002, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1002, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1002, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1002, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1002, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1002, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1002, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1002, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1002, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1002, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1002, STR_ZURICH] - [10, 10, -53.58, -53.58, -1002, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1002, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1002, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1002, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1002, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1002, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1002, STR_LYON] - [28.95, 28.95, -41, -41, -1002, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1002, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1002, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1002, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1002, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1002, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1002, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1002, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1002, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1002, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1002, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1002, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1002, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1002, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1002, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1002, STR_ABERDEEN] - [353, 353, -62, -62, -1002, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1002, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1002, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1002, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1002, STR_MINSK] - [9.125, 9.125, -45, -45, -1002, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1002, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1002, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1002, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1002, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1002, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1002, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1002, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1002, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1002, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1002, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1002, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1002, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1002, STR_LAGOS] - [31.25, 31.25, -30, -30, -1002, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1002, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1002, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1002, STR_TRIPOLI] - [339, 339, -26, -26, -1002, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1002, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1002, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1002, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1002, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1002, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1002, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1002, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1002, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1002, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1002, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1002, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1002, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1002, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1002, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1002, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1002, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1002, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1002, STR_LUANDA] - [31, 31, 17.875, 17.875, -1002, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1002, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1002, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1002, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1002, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1002, STR_BENGUI] - [15.5, 15.5, -12, -12, -1002, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1002, STR_FREETOWN] - [45, 45, -2, -2, -1002, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1002, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1002, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1002, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1002, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1002, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1002, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1002, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1002, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1002, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1002, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1002, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1002, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1002, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1002, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1002, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1002, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1002, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1002, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1002, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1002, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1002, STR_DUBAI] - [47, 47, -23.95, -23.95, -1002, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1002, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1002, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1002, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1002, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1002, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1002, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1002, STR_MECCA] - [44.14, 44.14, -15, -15, -1002, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1002, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1002, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1002, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1002, STR_MANILA] - [127, 127, -37.5, -37.5, -1002, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1002, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1002, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1002, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1002, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1002, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1002, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1002, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1002, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1002, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1002, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1002, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1002, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1002, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1002, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1002, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1002, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1002, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1002, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1002, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1002, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1002, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1002, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1002, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1002, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1002, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1002, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1002, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1002, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1002, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1002, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1002, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1002, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1002, STR_PERTH] - [131, 131, 12.27, 12.27, -1002, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1002, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1002, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1002, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1002, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1002, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1002, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1002, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1002, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1002, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1002, STR_TONGA] - [241, 241, 26.5, 26.5, -1002, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1002, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1002, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1002, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1002, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1002, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1002, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1002, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1002, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1002, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1002, STR_MAURITIUS] # END OF POSTAL RAMPAGE CITIES # START OF CULT OF APOCALYPSE TOWN CLEANUP - type: REGION_CULT_OF_APOCALYPSE_TOWN_CLEANUP missionZones: - #ARCTIC - [275, 275, -77, -77, -1010] - [316, 316, -80, -80, -1010] - [142, 142, -73.5, -73.5, -1010] - [93, 93, -84.5, -84.5, -1010] - [213, 213, -80, -80, -1010] #SOUTH EAST ASIA - [106, 106, -33, -33, -1010] - [112, 112, -23, -23, -1010] - [127.8, 127.8, -36.1, -36.1, -1010] - [130.54, 130.54, -32.77, -32.77, -1010] - [140.9, 140.9, -39.36, -39.36, -1010] - [111, 111, -30, -30, -1010] - [126.4, 126.4, -38.4, -38.4, -1010] - [134.8, 134.8, -34.7, -34.7, -1010] - [140.4, 140.4, -40.4, -40.4, -1010] #AUSTRALASIA - [148, 148, 22, 22, -1010] - [147, 147, 30, 30, -1010] - [138, 138, 17, 17, -1010] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1010] - [53.5, 53.5, -55.5, -55.5, -1010] - [23.5, 23.5, -51.5, -51.5, -1010] - [24.3, 24.3, -45, -45, -1010] - [13.5, 13.5, -42.5, -42.5, -1010] - [5, 5, -50.1, -50.1, -1010] - [358, 358, -40.7, -40.7, -1010] - [350.5, 350.5, -53.86, -53.86, -1010] - [0, 0, -41, -41, -1010] - [5, 5, -43.7, -43.7, -1010] - [358.1, 358.1, -52, -52, -1010] - [351, 351, -53.8, -53.8, -1010] - [4, 4, -50.5, -50.5, -1010] - [11.5, 11.5, -45, -45, -1010] - [21.3, 21.3, -38, -38, -1010] - [24.9, 24.9, -53.1, -53.1, -1010] #NORTH AFRICA - [356, 356, -23, -23, -1010] - [6.13, 6.13, -30.6, -30.6, -1010] - [13.71, 13.71, -26.76, -26.76, -1010] - [27, 27, -21, -21, -1010] - [40.24, 40.24, -25, -25, -1010] - [356, 356, -23, -23, -1010] - [353.337, 353.337, -34.26, -34.26, -1010] - [9.71, 9.71, -34.35, -34.35, -1010] #SOUTHERN AFRICA - [26, 26, 33, 33, -1010] - [7.1, 7.1, -7, -7, -1010] - [5.4, 5.4, -12.4, -12.4, -1010] - [20, 20, 24, 24, -1010] - [20.84, 20.84, 27.42, 27.42, -1010] - [48.5, 48.5, -9.2, -9.2, -1010] - [14.9, 14.9, 3.1, 3.1, -1010] - [38.88, 38.88, 9.77, 9.77, -1010] - [47.57, 47.57, 15.73, 15.73, -1010] - [35.35, 35.35, 14.28, 14.28, -1010] - [5.4, 5.4, -5.7, -5.7, -1010] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -1010] - [237, 237, -42.33, -42.33, -1010] - [248, 248, -48.27, -48.27, -1010] - [262, 262, -35.33, -35.33, -1010] - [261.2, 261.2, -20, -20, -1010] - [257.9, 257.9, -30.1, -30.1, -1010] - [261, 261, -33.7, -33.7, -1010] - [281.9, 281.9, -35.3, -35.3, -1010] - [241.2, 241.2, -34.5, -34.5, -1010] - [240.4, 240.4, -44, -44, -1010] - [276.8, 276.8, -46.4, -46.4, -1010] - [251, 251, -49.5, -49.5, -1010] - [255, 255, -32, -32, -1010] - [249, 249, -32.5, -32.5, -1010] - [244, 244, -40, -40, -1010] - [267.5, 267.5, -76, -76, -1010] - [268.5, 268.5, -29.63, -29.63, -1010] - [248.6, 248.6, -48, -48, -1010] #SOUTH AMERICA - [308, 308, 18, 18, -1010] - [318, 318, 18, 18, -1010] - [319, 319, 10, 10, -1010] - [288.6, 288.6, 30.2, 30.2, -1010] - [304, 304, 32.4, 32.4, -1010] - [286.7, 286.7, -5.2, -5.2, -1010] - [292.4, 292.4, -10, -10, -1010] - [284.2, 284.2, -8.5, -8.5, -1010] - [281.8, 281.8, -20.5, -20.5, -1010] - [292, 292, 41, 41, -1010] - [296, 296, 6.5, 6.5, -1010] - [298, 298, 21, 21, -1010] - [287.5, 287.5, 13, 13, -1010] - [293, 293, 24, 24, -1010] #SIBERIA - [111, 111, -64, -64, -1010] - [87, 87, -59, -59, -1010] - [109, 109, -53, -53, -1010] - [105, 105, -54, -54, -1010] - [85, 85, -67, -67, -1010] - [134, 134, -70, -70, -1010] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1010] - [67, 67, -25, -25, -1010] - [83.4, 83.4, -49, -49, -1010] - [47.7, 47.7, -45.6, -45.6, -1010] - [92.5, 92.5, -44.5, -44.5, -1010] - [72, 72, -25, -25, -1010] - [63, 63, -33, -33, -1010] - [35, 35, -28.55, -28.55, -1010] - [49.269, 49.269, -26.88, -26.88, -1010] - [77, 77, -24, -24, -1010] - [80, 80, -18, -18, -1010] - [80.8, 80.8, -7.9, -7.9, -1010] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1010] - [74.4, 74.4, -29.6, -29.6, -1010] - [80.5, 80.5, -8.8, -8.8, -1010] # END OF CULT OF APOCALYPSE TOWN CLEANUP # START OF CULT OF APOCALYPSE PRISON BREAK - type: REGION_CULT_OF_APOCALYPSE_PRISON_BREAK missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1015, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1015, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1015, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1015, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1015, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1015, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1015, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1015, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1015, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1015, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1015, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1015, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1015, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1015, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1015, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1015, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1015, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1015, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1015, STR_MIAMI] - [236.948, 236.948, -47, -47, -1015, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1015, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1015, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1015, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1015, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1015, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1015, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1015, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1015, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1015, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1015, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1015, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1015, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1015, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1015, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1015, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1015, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1015, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1015, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1015, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1015, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1015, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1015, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1015, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1015, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1015, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1015, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1015, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1015, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1015, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1015, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1015, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1015, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1015, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1015, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1015, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1015, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1015, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1015, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1015, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1015, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1015, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1015, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1015, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1015, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1015, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1015, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1015, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1015, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1015, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1015, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1015, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1015, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1015, STR_LONDON] - [357, 357, -56, -56, -1015, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1015, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1015, STR_BERLIN] - [36.25, 36.25, -50, -50, -1015, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1015, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1015, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1015, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1015, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1015, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1015, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1015, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1015, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1015, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1015, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1015, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1015, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1015, STR_ZURICH] - [10, 10, -53.58, -53.58, -1015, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1015, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1015, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1015, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1015, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1015, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1015, STR_LYON] - [28.95, 28.95, -41, -41, -1015, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1015, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1015, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1015, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1015, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1015, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1015, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1015, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1015, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1015, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1015, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1015, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1015, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1015, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1015, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1015, STR_ABERDEEN] - [353, 353, -62, -62, -1015, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1015, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1015, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1015, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1015, STR_MINSK] - [9.125, 9.125, -45, -45, -1015, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1015, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1015, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1015, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1015, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1015, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1015, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1015, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1015, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1015, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1015, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1015, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1015, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1015, STR_LAGOS] - [31.25, 31.25, -30, -30, -1015, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1015, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1015, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1015, STR_TRIPOLI] - [339, 339, -26, -26, -1015, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1015, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1015, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1015, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1015, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1015, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1015, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1015, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1015, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1015, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1015, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1015, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1015, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1015, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1015, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1015, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1015, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1015, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1015, STR_LUANDA] - [31, 31, 17.875, 17.875, -1015, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1015, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1015, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1015, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1015, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1015, STR_BENGUI] - [15.5, 15.5, -12, -12, -1015, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1015, STR_FREETOWN] - [45, 45, -2, -2, -1015, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1015, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1015, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1015, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1015, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1015, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1015, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1015, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1015, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1015, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1015, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1015, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1015, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1015, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1015, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1015, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1015, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1015, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1015, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1015, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1015, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1015, STR_DUBAI] - [47, 47, -23.95, -23.95, -1015, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1015, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1015, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1015, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1015, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1015, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1015, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1015, STR_MECCA] - [44.14, 44.14, -15, -15, -1015, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1015, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1015, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1015, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1015, STR_MANILA] - [127, 127, -37.5, -37.5, -1015, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1015, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1015, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1015, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1015, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1015, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1015, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1015, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1015, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1015, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1015, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1015, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1015, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1015, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1015, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1015, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1015, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1015, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1015, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1015, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1015, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1015, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1015, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1015, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1015, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1015, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1015, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1015, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1015, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1015, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1015, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1015, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1015, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1015, STR_PERTH] - [131, 131, 12.27, 12.27, -1015, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1015, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1015, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1015, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1015, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1015, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1015, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1015, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1015, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1015, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1015, STR_TONGA] - [241, 241, 26.5, 26.5, -1015, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1015, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1015, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1015, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1015, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1015, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1015, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1015, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1015, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1015, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1015, STR_MAURITIUS] # END OF CULT OF APOCALYPSE PRISON BREAK # START OF CULT OF APOCALYPSE CITY RIOT - type: REGION_CULT_OF_APOCALYPSE_CITY_RIOT missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1016, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1016, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1016, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1016, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1016, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1016, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1016, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1016, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1016, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1016, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1016, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1016, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1016, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1016, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1016, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1016, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1016, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1016, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1016, STR_MIAMI] - [236.948, 236.948, -47, -47, -1016, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1016, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1016, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1016, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1016, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1016, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1016, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1016, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1016, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1016, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1016, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1016, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1016, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1016, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1016, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1016, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1016, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1016, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1016, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1016, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1016, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1016, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1016, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1016, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1016, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1016, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1016, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1016, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1016, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1016, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1016, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1016, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1016, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1016, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1016, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1016, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1016, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1016, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1016, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1016, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1016, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1016, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1016, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1016, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1016, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1016, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1016, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1016, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1016, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1016, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1016, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1016, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1016, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1016, STR_LONDON] - [357, 357, -56, -56, -1016, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1016, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1016, STR_BERLIN] - [36.25, 36.25, -50, -50, -1016, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1016, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1016, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1016, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1016, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1016, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1016, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1016, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1016, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1016, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1016, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1016, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1016, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1016, STR_ZURICH] - [10, 10, -53.58, -53.58, -1016, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1016, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1016, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1016, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1016, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1016, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1016, STR_LYON] - [28.95, 28.95, -41, -41, -1016, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1016, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1016, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1016, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1016, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1016, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1016, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1016, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1016, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1016, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1016, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1016, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1016, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1016, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1016, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1016, STR_ABERDEEN] - [353, 353, -62, -62, -1016, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1016, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1016, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1016, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1016, STR_MINSK] - [9.125, 9.125, -45, -45, -1016, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1016, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1016, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1016, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1016, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1016, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1016, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1016, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1016, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1016, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1016, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1016, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1016, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1016, STR_LAGOS] - [31.25, 31.25, -30, -30, -1016, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1016, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1016, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1016, STR_TRIPOLI] - [339, 339, -26, -26, -1016, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1016, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1016, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1016, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1016, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1016, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1016, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1016, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1016, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1016, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1016, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1016, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1016, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1016, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1016, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1016, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1016, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1016, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1016, STR_LUANDA] - [31, 31, 17.875, 17.875, -1016, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1016, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1016, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1016, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1016, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1016, STR_BENGUI] - [15.5, 15.5, -12, -12, -1016, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1016, STR_FREETOWN] - [45, 45, -2, -2, -1016, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1016, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1016, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1016, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1016, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1016, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1016, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1016, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1016, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1016, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1016, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1016, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1016, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1016, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1016, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1016, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1016, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1016, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1016, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1016, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1016, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1016, STR_DUBAI] - [47, 47, -23.95, -23.95, -1016, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1016, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1016, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1016, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1016, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1016, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1016, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1016, STR_MECCA] - [44.14, 44.14, -15, -15, -1016, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1016, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1016, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1016, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1016, STR_MANILA] - [127, 127, -37.5, -37.5, -1016, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1016, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1016, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1016, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1016, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1016, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1016, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1016, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1016, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1016, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1016, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1016, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1016, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1016, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1016, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1016, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1016, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1016, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1016, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1016, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1016, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1016, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1016, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1016, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1016, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1016, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1016, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1016, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1016, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1016, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1016, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1016, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1016, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1016, STR_PERTH] - [131, 131, 12.27, 12.27, -1016, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1016, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1016, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1016, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1016, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1016, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1016, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1016, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1016, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1016, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1016, STR_TONGA] - [241, 241, 26.5, 26.5, -1016, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1016, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1016, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1016, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1016, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1016, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1016, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1016, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1016, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1016, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1016, STR_MAURITIUS] # END OF CULT OF APOCALYPSE CITY RIOT # START OF COMMUNION OF APOCALYPSE - type: REGION_COMMUNION_OF_APOCALYPSE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1020] - [112, 112, -23, -23, -1020] - [127.8, 127.8, -36.1, -36.1, -1020] - [130.54, 130.54, -32.77, -32.77, -1020] - [140.9, 140.9, -39.36, -39.36, -1020] - [111, 111, -30, -30, -1020] - [126.4, 126.4, -38.4, -38.4, -1020] - [134.8, 134.8, -34.7, -34.7, -1020] - [140.4, 140.4, -40.4, -40.4, -1020] #AUSTRALASIA - [148, 148, 22, 22, -1020] - [147, 147, 30, 30, -1020] - [138, 138, 17, 17, -1020] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1020] - [53.5, 53.5, -55.5, -55.5, -1020] - [23.5, 23.5, -51.5, -51.5, -1020] - [24.3, 24.3, -45, -45, -1020] - [13.5, 13.5, -42.5, -42.5, -1020] - [5, 5, -50.1, -50.1, -1020] - [358, 358, -40.7, -40.7, -1020] - [350.5, 350.5, -53.86, -53.86, -1020] - [0, 0, -41, -41, -1020] - [5, 5, -43.7, -43.7, -1020] - [358.1, 358.1, -52, -52, -1020] - [351, 351, -53.8, -53.8, -1020] - [4, 4, -50.5, -50.5, -1020] - [11.5, 11.5, -45, -45, -1020] - [21.3, 21.3, -38, -38, -1020] - [24.9, 24.9, -53.1, -53.1, -1020] #NORTH AFRICA - [356, 356, -23, -23, -1020] - [353.337, 353.337, -34.26, -34.26, -1020] - [9.71, 9.71, -34.35, -34.35, -1020] #SOUTHERN AFRICA - [26, 26, 33, 33, -1020] - [7.1, 7.1, -7, -7, -1020] - [5.4, 5.4, -12.4, -12.4, -1020] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1020] - [237, 237, -42.33, -42.33, -1020] - [248, 248, -48.27, -48.27, -1020] - [262, 262, -35.33, -35.33, -1020] - [261.2, 261.2, -20, -20, -1020] - [257.9, 257.9, -30.1, -30.1, -1020] - [261, 261, -33.7, -33.7, -1020] - [281.9, 281.9, -35.3, -35.3, -1020] - [241.2, 241.2, -34.5, -34.5, -1020] - [240.4, 240.4, -44, -44, -1020] - [276.8, 276.8, -46.4, -46.4, -1020] - [251, 251, -49.5, -49.5, -1020] #SOUTH AMERICA - [308, 308, 18, 18, -1020] - [318, 318, 18, 18, -1020] - [319, 319, 10, 10, -1020] - [288.6, 288.6, 30.2, 30.2, -1020] - [304, 304, 32.4, 32.4, -1020] - [286.7, 286.7, -5.2, -5.2, -1020] - [292.4, 292.4, -10, -10, -1020] - [284.2, 284.2, -8.5, -8.5, -1020] - [281.8, 281.8, -20.5, -20.5, -1020] #SIBERIA - [111, 111, -64, -64, -1020] - [87, 87, -59, -59, -1020] - [109, 109, -53, -53, -1020] - [105, 105, -54, -54, -1020] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1020] - [67, 67, -25, -25, -1020] - [83.4, 83.4, -49, -49, -1020] - [47.7, 47.7, -45.6, -45.6, -1020] - [92.5, 92.5, -44.5, -44.5, -1020] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1020] - [74.4, 74.4, -29.6, -29.6, -1020] - [80.5, 80.5, -8.8, -8.8, -1020] # END OF COMMUNION OF APOCALYPSE # START OF OUTPOST OF APOCALYPSE - type: REGION_OUTPOST_OF_APOCALYPSE_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1030] - [112, 112, -23, -23, -1030] - [127.8, 127.8, -36.1, -36.1, -1030] - [130.54, 130.54, -32.77, -32.77, -1030] - [140.9, 140.9, -39.36, -39.36, -1030] - [111, 111, -30, -30, -1030] - [126.4, 126.4, -38.4, -38.4, -1030] - [134.8, 134.8, -34.7, -34.7, -1030] - [140.4, 140.4, -40.4, -40.4, -1030] #AUSTRALASIA - [148, 148, 22, 22, -1030] - [147, 147, 30, 30, -1030] - [138, 138, 17, 17, -1030] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1030] - [53.5, 53.5, -55.5, -55.5, -1030] - [23.5, 23.5, -51.5, -51.5, -1030] - [24.3, 24.3, -45, -45, -1030] - [13.5, 13.5, -42.5, -42.5, -1030] - [5, 5, -50.1, -50.1, -1030] - [358, 358, -40.7, -40.7, -1030] - [350.5, 350.5, -53.86, -53.86, -1030] - [0, 0, -41, -41, -1030] - [5, 5, -43.7, -43.7, -1030] - [358.1, 358.1, -52, -52, -1030] - [351, 351, -53.8, -53.8, -1030] - [4, 4, -50.5, -50.5, -1030] - [11.5, 11.5, -45, -45, -1030] - [21.3, 21.3, -38, -38, -1030] - [24.9, 24.9, -53.1, -53.1, -1030] #NORTH AFRICA - [356, 356, -23, -23, -1030] - [353.337, 353.337, -34.26, -34.26, -1030] - [9.71, 9.71, -34.35, -34.35, -1030] #SOUTHERN AFRICA - [26, 26, 33, 33, -1030] - [7.1, 7.1, -7, -7, -1030] - [5.4, 5.4, -12.4, -12.4, -1030] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1030] - [237, 237, -42.33, -42.33, -1030] - [248, 248, -48.27, -48.27, -1030] - [262, 262, -35.33, -35.33, -1030] - [261.2, 261.2, -20, -20, -1030] - [257.9, 257.9, -30.1, -30.1, -1030] - [261, 261, -33.7, -33.7, -1030] - [281.9, 281.9, -35.3, -35.3, -1030] - [241.2, 241.2, -34.5, -34.5, -1030] - [240.4, 240.4, -44, -44, -1030] - [276.8, 276.8, -46.4, -46.4, -1030] - [251, 251, -49.5, -49.5, -1030] #SOUTH AMERICA - [308, 308, 18, 18, -1030] - [318, 318, 18, 18, -1030] - [319, 319, 10, 10, -1030] - [288.6, 288.6, 30.2, 30.2, -1030] - [304, 304, 32.4, 32.4, -1030] - [286.7, 286.7, -5.2, -5.2, -1030] - [292.4, 292.4, -10, -10, -1030] - [284.2, 284.2, -8.5, -8.5, -1030] - [281.8, 281.8, -20.5, -20.5, -1030] #SIBERIA - [111, 111, -64, -64, -1030] - [87, 87, -59, -59, -1030] - [109, 109, -53, -53, -1030] - [105, 105, -54, -54, -1030] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1030] - [67, 67, -25, -25, -1030] - [83.4, 83.4, -49, -49, -1030] - [47.7, 47.7, -45.6, -45.6, -1030] - [92.5, 92.5, -44.5, -44.5, -1030] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1030] - [74.4, 74.4, -29.6, -29.6, -1030] - [80.5, 80.5, -8.8, -8.8, -1030] - type: REGION_OUTPOST_OF_APOCALYPSE_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1033] - [6.13, 6.13, -30.6, -30.6, -1033] - [13.71, 13.71, -26.76, -26.76, -1033] - [27, 27, -21, -21, -1033] - [40.24, 40.24, -25, -25, -1033] #SOUTHERN AFRICA - [20, 20, 24, 24, -1033] - [20.84, 20.84, 27.42, 27.42, -1033] - [48.5, 48.5, -9.2, -9.2, -1033] #NORTH AMERICA - [255, 255, -32, -32, -1033] - [249, 249, -32.5, -32.5, -1033] - [244, 244, -40, -40, -1033] #SOUTH AMERICA - [292, 292, 41, 41, -1033] #CENTRAL ASIA - [72, 72, -25, -25, -1033] - [63, 63, -33, -33, -1033] - [35, 35, -28.55, -28.55, -1033] - [49.269, 49.269, -26.88, -26.88, -1033] # END OF OUTPOST OF APOCALYPSE # START OF TOWER OF APOCALYPSE - type: REGION_TOWER_OF_APOCALYPSE missionZones: - - [87, 87, -33, -33, -1040] - [7, 7, -61, -61, -1040] - [6.66, 6.66, -44.8, -44.8, -1040] - [356, 356, -57.4, -57.4, -1040] - [247, 247, -45, -45, -1040] - [42.5, 42.5, -42, -42, -1040] - [291, 291, 27, 27, -1040] # END OF TOWER OF APOCALYPSE # START OF LAIR OF APOCALYPSE - type: REGION_LAIR_OF_APOCALYPSE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1050] - [248.6, 248.6, -48, -48, -1050] - [255, 255, -32, -32, -1050] - [249, 249, -32.5, -32.5, -1050] - [244, 244, -40, -40, -1050] - [268.5, 268.5, -29.63, -29.63, -1050] - [267.8, 267.8, -17.1, -17.1, -1050] # Gwatemala - [280, 280, -38.43, -38.43, -1050] - [237, 237, -42.33, -42.33, -1050] - [248, 248, -48.27, -48.27, -1050] - [262, 262, -35.33, -35.33, -1050] - [261.2, 261.2, -20, -20, -1050] - [257.9, 257.9, -30.1, -30.1, -1050] - [261, 261, -33.7, -33.7, -1050] - [281.9, 281.9, -35.3, -35.3, -1050] - [241.2, 241.2, -34.5, -34.5, -1050] - [240.4, 240.4, -44, -44, -1050] - [276.8, 276.8, -46.4, -46.4, -1050] - [251, 251, -49.5, -49.5, -1050] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1050] - [293, 293, 24, 24, -1050] - [292, 292, 41, 41, -1050] - [296, 296, 6.5, 6.5, -1050] - [298, 298, 21, 21, -1050] - [308, 308, 18, 18, -1050] - [318, 318, 18, 18, -1050] - [319, 319, 10, 10, -1050] - [288.6, 288.6, 30.2, 30.2, -1050] - [304, 304, 32.4, 32.4, -1050] - [286.7, 286.7, -5.2, -5.2, -1050] - [292.4, 292.4, -10, -10, -1050] - [284.2, 284.2, -8.5, -8.5, -1050] - [281.8, 281.8, -20.5, -20.5, -1050] #ARCTIC - [275, 275, -77, -77, -1050] - [316, 316, -80, -80, -1050] - [142, 142, -73.5, -73.5, -1050] - [93, 93, -84.5, -84.5, -1050] - [213, 213, -80, -80, -1050] #SIBERIA - [85, 85, -67, -67, -1050] - [134, 134, -70, -70, -1050] - [111, 111, -64, -64, -1050] - [87, 87, -59, -59, -1050] - [109, 109, -53, -53, -1050] - [105, 105, -54, -54, -1050] #NORTH AFRICA - [356, 356, -23, -23, -1050] - [6.13, 6.13, -30.6, -30.6, -1050] - [13.71, 13.71, -26.76, -26.76, -1050] - [27, 27, -21, -21, -1050] - [40.24, 40.24, -25, -25, -1050] - [356, 356, -23, -23, -1050] - [353.337, 353.337, -34.26, -34.26, -1050] - [9.71, 9.71, -34.35, -34.35, -1050] #SOUTHERN AFRICA - [20, 20, 24, 24, -1050] - [20.84, 20.84, 27.42, 27.42, -1050] - [48.5, 48.5, -9.2, -9.2, -1050] - [14.9, 14.9, 3.1, 3.1, -1050] - [38.88, 38.88, 9.77, 9.77, -1050] - [47.57, 47.57, 15.73, 15.73, -1050] - [35.35, 35.35, 14.28, 14.28, -1050] - [5.4, 5.4, -5.7, -5.7, -1050] # Kurast w Nigerii - [26, 26, 33, 33, -1050] - [7.1, 7.1, -7, -7, -1050] - [5.4, 5.4, -12.4, -12.4, -1050] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1050] - [74.4, 74.4, -29.6, -29.6, -1050] - [80.5, 80.5, -8.8, -8.8, -1050] #CENTRAL ASIA - [72, 72, -25, -25, -1050] - [63, 63, -33, -33, -1050] - [35, 35, -28.55, -28.55, -1050] - [49.269, 49.269, -26.88, -26.88, -1050] - [77, 77, -24, -24, -1050] - [80, 80, -18, -18, -1050] - [80.8, 80.8, -7.9, -7.9, -1050] - [53.8, 53.8, -57, -57, -1050] - [67, 67, -25, -25, -1050] - [83.4, 83.4, -49, -49, -1050] - [47.7, 47.7, -45.6, -45.6, -1050] - [92.5, 92.5, -44.5, -44.5, -1050] #SOUTH EAST ASIA - [106, 106, -33, -33, -1050] - [112, 112, -23, -23, -1050] - [127.8, 127.8, -36.1, -36.1, -1050] - [130.54, 130.54, -32.77, -32.77, -1050] - [140.9, 140.9, -39.36, -39.36, -1050] - [111, 111, -30, -30, -1050] - [126.4, 126.4, -38.4, -38.4, -1050] - [134.8, 134.8, -34.7, -34.7, -1050] - [140.4, 140.4, -40.4, -40.4, -1050] #AUSTRALASIA - [148, 148, 22, 22, -1050] - [147, 147, 30, 30, -1050] - [138, 138, 17, 17, -1050] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1050] - [53.5, 53.5, -55.5, -55.5, -1050] - [23.5, 23.5, -51.5, -51.5, -1050] - [24.3, 24.3, -45, -45, -1050] - [13.5, 13.5, -42.5, -42.5, -1050] - [5, 5, -50.1, -50.1, -1050] - [358, 358, -40.7, -40.7, -1050] - [350.5, 350.5, -53.86, -53.86, -1050] - [0, 0, -41, -41, -1050] - [5, 5, -43.7, -43.7, -1050] - [358.1, 358.1, -52, -52, -1050] - [351, 351, -53.8, -53.8, -1050] - [4, 4, -50.5, -50.5, -1050] - [11.5, 11.5, -45, -45, -1050] - [21.3, 21.3, -38, -38, -1050] - [24.9, 24.9, -53.1, -53.1, -1050] # END OF LAIR OF APOCALYPSE # START OF PROJECT SAMAEL - type: REGION_PROJECT_SAMAEL missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1055] - [248.6, 248.6, -48, -48, -1055] - [255, 255, -32, -32, -1055] - [249, 249, -32.5, -32.5, -1055] - [244, 244, -40, -40, -1055] - [268.5, 268.5, -29.63, -29.63, -1055] - [267.8, 267.8, -17.1, -17.1, -1055] # Gwatemala - [280, 280, -38.43, -38.43, -1055] - [237, 237, -42.33, -42.33, -1055] - [248, 248, -48.27, -48.27, -1055] - [262, 262, -35.33, -35.33, -1055] - [261.2, 261.2, -20, -20, -1055] - [257.9, 257.9, -30.1, -30.1, -1055] - [261, 261, -33.7, -33.7, -1055] - [281.9, 281.9, -35.3, -35.3, -1055] - [241.2, 241.2, -34.5, -34.5, -1055] - [240.4, 240.4, -44, -44, -1055] - [276.8, 276.8, -46.4, -46.4, -1055] - [251, 251, -49.5, -49.5, -1055] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1055] - [293, 293, 24, 24, -1055] - [292, 292, 41, 41, -1055] - [296, 296, 6.5, 6.5, -1055] - [298, 298, 21, 21, -1055] - [308, 308, 18, 18, -1055] - [318, 318, 18, 18, -1055] - [319, 319, 10, 10, -1055] - [288.6, 288.6, 30.2, 30.2, -1055] - [304, 304, 32.4, 32.4, -1055] - [286.7, 286.7, -5.2, -5.2, -1055] - [292.4, 292.4, -10, -10, -1055] - [284.2, 284.2, -8.5, -8.5, -1055] - [281.8, 281.8, -20.5, -20.5, -1055] #ARCTIC - [275, 275, -77, -77, -1055] - [316, 316, -80, -80, -1055] - [142, 142, -73.5, -73.5, -1055] - [93, 93, -84.5, -84.5, -1055] - [213, 213, -80, -80, -1055] #SIBERIA - [85, 85, -67, -67, -1055] - [134, 134, -70, -70, -1055] - [111, 111, -64, -64, -1055] - [87, 87, -59, -59, -1055] - [109, 109, -53, -53, -1055] - [105, 105, -54, -54, -1055] #NORTH AFRICA - [356, 356, -23, -23, -1055] - [6.13, 6.13, -30.6, -30.6, -1055] - [13.71, 13.71, -26.76, -26.76, -1055] - [27, 27, -21, -21, -1055] - [40.24, 40.24, -25, -25, -1055] - [356, 356, -23, -23, -1055] - [353.337, 353.337, -34.26, -34.26, -1055] - [9.71, 9.71, -34.35, -34.35, -1055] #SOUTHERN AFRICA - [20, 20, 24, 24, -1055] - [20.84, 20.84, 27.42, 27.42, -1055] - [48.5, 48.5, -9.2, -9.2, -1055] - [14.9, 14.9, 3.1, 3.1, -1055] - [38.88, 38.88, 9.77, 9.77, -1055] - [47.57, 47.57, 15.73, 15.73, -1055] - [35.35, 35.35, 14.28, 14.28, -1055] - [5.4, 5.4, -5.7, -5.7, -1055] # Kurast w Nigerii - [26, 26, 33, 33, -1055] - [7.1, 7.1, -7, -7, -1055] - [5.4, 5.4, -12.4, -12.4, -1055] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1055] - [74.4, 74.4, -29.6, -29.6, -1055] - [80.5, 80.5, -8.8, -8.8, -1055] #CENTRAL ASIA - [72, 72, -25, -25, -1055] - [63, 63, -33, -33, -1055] - [35, 35, -28.55, -28.55, -1055] - [49.269, 49.269, -26.88, -26.88, -1055] - [77, 77, -24, -24, -1055] - [80, 80, -18, -18, -1055] - [80.8, 80.8, -7.9, -7.9, -1055] - [53.8, 53.8, -57, -57, -1055] - [67, 67, -25, -25, -1055] - [83.4, 83.4, -49, -49, -1055] - [47.7, 47.7, -45.6, -45.6, -1055] - [92.5, 92.5, -44.5, -44.5, -1055] #SOUTH EAST ASIA - [106, 106, -33, -33, -1055] - [112, 112, -23, -23, -1055] - [127.8, 127.8, -36.1, -36.1, -1055] - [130.54, 130.54, -32.77, -32.77, -1055] - [140.9, 140.9, -39.36, -39.36, -1055] - [111, 111, -30, -30, -1055] - [126.4, 126.4, -38.4, -38.4, -1055] - [134.8, 134.8, -34.7, -34.7, -1055] - [140.4, 140.4, -40.4, -40.4, -1055] #AUSTRALASIA - [148, 148, 22, 22, -1055] - [147, 147, 30, 30, -1055] - [138, 138, 17, 17, -1055] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1055] - [53.5, 53.5, -55.5, -55.5, -1055] - [23.5, 23.5, -51.5, -51.5, -1055] - [24.3, 24.3, -45, -45, -1055] - [13.5, 13.5, -42.5, -42.5, -1055] - [5, 5, -50.1, -50.1, -1055] - [358, 358, -40.7, -40.7, -1055] - [350.5, 350.5, -53.86, -53.86, -1055] - [0, 0, -41, -41, -1055] - [5, 5, -43.7, -43.7, -1055] - [358.1, 358.1, -52, -52, -1055] - [351, 351, -53.8, -53.8, -1055] - [4, 4, -50.5, -50.5, -1055] - [11.5, 11.5, -45, -45, -1055] - [21.3, 21.3, -38, -38, -1055] - [24.9, 24.9, -53.1, -53.1, -1055] # END OF PROJECT SAMAEL # START OF CHEMTRAILS - type: REGION_CHEMTRAILS missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -512] - [112, 112, -23, -23, -512] - [127.8, 127.8, -36.1, -36.1, -512] - [130.54, 130.54, -32.77, -32.77, -512] - [140.9, 140.9, -39.36, -39.36, -512] - [111, 111, -30, -30, -512] - [126.4, 126.4, -38.4, -38.4, -512] - [134.8, 134.8, -34.7, -34.7, -512] - [140.4, 140.4, -40.4, -40.4, -512] #AUSTRALASIA - [148, 148, 22, 22, -512] - [147, 147, 30, 30, -512] - [138, 138, 17, 17, -512] #EUROPE - [34.5, 34.5, -45.5, -45.5, -512] - [53.5, 53.5, -55.5, -55.5, -512] - [23.5, 23.5, -51.5, -51.5, -512] - [24.3, 24.3, -45, -45, -512] - [13.5, 13.5, -42.5, -42.5, -512] - [5, 5, -50.1, -50.1, -512] - [358, 358, -40.7, -40.7, -512] - [350.5, 350.5, -53.86, -53.86, -512] - [0, 0, -41, -41, -512] - [5, 5, -43.7, -43.7, -512] - [358.1, 358.1, -52, -52, -512] - [351, 351, -53.8, -53.8, -512] - [4, 4, -50.5, -50.5, -512] - [11.5, 11.5, -45, -45, -512] - [21.3, 21.3, -38, -38, -512] - [24.9, 24.9, -53.1, -53.1, -512] #NORTH AFRICA - [356, 356, -23, -23, -512] - [353.337, 353.337, -34.26, -34.26, -512] - [9.71, 9.71, -34.35, -34.35, -512] #SOUTHERN AFRICA - [26, 26, 33, 33, -512] - [7.1, 7.1, -7, -7, -512] - [5.4, 5.4, -12.4, -12.4, -512] #NORTH AMERICA - [280, 280, -38.43, -38.43, -512] - [237, 237, -42.33, -42.33, -512] - [248, 248, -48.27, -48.27, -512] - [262, 262, -35.33, -35.33, -512] - [261.2, 261.2, -20, -20, -512] - [257.9, 257.9, -30.1, -30.1, -512] - [261, 261, -33.7, -33.7, -512] - [281.9, 281.9, -35.3, -35.3, -512] - [241.2, 241.2, -34.5, -34.5, -512] - [240.4, 240.4, -44, -44, -512] - [276.8, 276.8, -46.4, -46.4, -512] - [251, 251, -49.5, -49.5, -512] #SOUTH AMERICA - [308, 308, 18, 18, -512] - [318, 318, 18, 18, -512] - [319, 319, 10, 10, -512] - [288.6, 288.6, 30.2, 30.2, -512] - [304, 304, 32.4, 32.4, -512] - [286.7, 286.7, -5.2, -5.2, -512] - [292.4, 292.4, -10, -10, -512] - [284.2, 284.2, -8.5, -8.5, -512] - [281.8, 281.8, -20.5, -20.5, -512] #SIBERIA - [111, 111, -64, -64, -512] - [87, 87, -59, -59, -512] - [109, 109, -53, -53, -512] - [105, 105, -54, -54, -512] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -512] - [67, 67, -25, -25, -512] - [83.4, 83.4, -49, -49, -512] - [47.7, 47.7, -45.6, -45.6, -512] - [92.5, 92.5, -44.5, -44.5, -512] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -512] - [74.4, 74.4, -29.6, -29.6, -512] - [80.5, 80.5, -8.8, -8.8, -512] # END OF CHEMTRAILS # START OF HYBRID FARM - type: REGION_HYBRID_FARM missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -500] - [112, 112, -23, -23, -500] - [127.8, 127.8, -36.1, -36.1, -500] - [130.54, 130.54, -32.77, -32.77, -500] - [140.9, 140.9, -39.36, -39.36, -500] - [111, 111, -30, -30, -500] - [126.4, 126.4, -38.4, -38.4, -500] - [134.8, 134.8, -34.7, -34.7, -500] - [140.4, 140.4, -40.4, -40.4, -500] #AUSTRALASIA - [148, 148, 22, 22, -500] - [147, 147, 30, 30, -500] - [138, 138, 17, 17, -500] #EUROPE - [34.5, 34.5, -45.5, -45.5, -500] - [53.5, 53.5, -55.5, -55.5, -500] - [23.5, 23.5, -51.5, -51.5, -500] - [24.3, 24.3, -45, -45, -500] - [13.5, 13.5, -42.5, -42.5, -500] - [5, 5, -50.1, -50.1, -500] - [358, 358, -40.7, -40.7, -500] - [350.5, 350.5, -53.86, -53.86, -500] - [0, 0, -41, -41, -500] - [5, 5, -43.7, -43.7, -500] - [358.1, 358.1, -52, -52, -500] - [351, 351, -53.8, -53.8, -500] - [4, 4, -50.5, -50.5, -500] - [11.5, 11.5, -45, -45, -500] - [21.3, 21.3, -38, -38, -500] - [24.9, 24.9, -53.1, -53.1, -500] #NORTH AFRICA - [356, 356, -23, -23, -500] - [353.337, 353.337, -34.26, -34.26, -500] - [9.71, 9.71, -34.35, -34.35, -500] #SOUTHERN AFRICA - [26, 26, 33, 33, -500] - [7.1, 7.1, -7, -7, -500] - [5.4, 5.4, -12.4, -12.4, -500] #NORTH AMERICA - [280, 280, -38.43, -38.43, -500] - [237, 237, -42.33, -42.33, -500] - [248, 248, -48.27, -48.27, -500] - [262, 262, -35.33, -35.33, -500] - [261.2, 261.2, -20, -20, -500] - [257.9, 257.9, -30.1, -30.1, -500] - [261, 261, -33.7, -33.7, -500] - [281.9, 281.9, -35.3, -35.3, -500] - [241.2, 241.2, -34.5, -34.5, -500] - [240.4, 240.4, -44, -44, -500] - [276.8, 276.8, -46.4, -46.4, -500] - [251, 251, -49.5, -49.5, -500] #SOUTH AMERICA - [308, 308, 18, 18, -500] - [318, 318, 18, 18, -500] - [319, 319, 10, 10, -500] - [288.6, 288.6, 30.2, 30.2, -500] - [304, 304, 32.4, 32.4, -500] - [286.7, 286.7, -5.2, -5.2, -500] - [292.4, 292.4, -10, -10, -500] - [284.2, 284.2, -8.5, -8.5, -500] - [281.8, 281.8, -20.5, -20.5, -500] #SIBERIA - [111, 111, -64, -64, -500] - [87, 87, -59, -59, -500] - [109, 109, -53, -53, -500] - [105, 105, -54, -54, -500] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -500] - [67, 67, -25, -25, -500] - [83.4, 83.4, -49, -49, -500] - [47.7, 47.7, -45.6, -45.6, -500] - [92.5, 92.5, -44.5, -44.5, -500] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -500] - [74.4, 74.4, -29.6, -29.6, -500] - [80.5, 80.5, -8.8, -8.8, -500] # END OF HYBRID FARM # START OF HYBRID PURGE - type: REGION_HYBRID_PURGE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -515] - [112, 112, -23, -23, -515] - [127.8, 127.8, -36.1, -36.1, -515] - [130.54, 130.54, -32.77, -32.77, -515] - [140.9, 140.9, -39.36, -39.36, -515] - [111, 111, -30, -30, -515] - [126.4, 126.4, -38.4, -38.4, -515] - [134.8, 134.8, -34.7, -34.7, -515] - [140.4, 140.4, -40.4, -40.4, -515] #AUSTRALASIA - [148, 148, 22, 22, -515] - [147, 147, 30, 30, -515] - [138, 138, 17, 17, -515] #EUROPE - [34.5, 34.5, -45.5, -45.5, -515] - [53.5, 53.5, -55.5, -55.5, -515] - [23.5, 23.5, -51.5, -51.5, -515] - [24.3, 24.3, -45, -45, -515] - [13.5, 13.5, -42.5, -42.5, -515] - [5, 5, -50.1, -50.1, -515] - [358, 358, -40.7, -40.7, -515] - [350.5, 350.5, -53.86, -53.86, -515] - [0, 0, -41, -41, -515] - [5, 5, -43.7, -43.7, -515] - [358.1, 358.1, -52, -52, -515] - [351, 351, -53.8, -53.8, -515] - [4, 4, -50.5, -50.5, -515] - [11.5, 11.5, -45, -45, -515] - [21.3, 21.3, -38, -38, -515] - [24.9, 24.9, -53.1, -53.1, -515] #NORTH AFRICA - [356, 356, -23, -23, -515] - [353.337, 353.337, -34.26, -34.26, -515] - [9.71, 9.71, -34.35, -34.35, -515] #SOUTHERN AFRICA - [26, 26, 33, 33, -515] - [7.1, 7.1, -7, -7, -515] - [5.4, 5.4, -12.4, -12.4, -515] #NORTH AMERICA - [280, 280, -38.43, -38.43, -515] - [237, 237, -42.33, -42.33, -515] - [248, 248, -48.27, -48.27, -515] - [262, 262, -35.33, -35.33, -515] - [261.2, 261.2, -20, -20, -515] - [257.9, 257.9, -30.1, -30.1, -515] - [261, 261, -33.7, -33.7, -515] - [281.9, 281.9, -35.3, -35.3, -515] - [241.2, 241.2, -34.5, -34.5, -515] - [240.4, 240.4, -44, -44, -515] - [276.8, 276.8, -46.4, -46.4, -515] - [251, 251, -49.5, -49.5, -515] #SOUTH AMERICA - [308, 308, 18, 18, -515] - [318, 318, 18, 18, -515] - [319, 319, 10, 10, -515] - [288.6, 288.6, 30.2, 30.2, -515] - [304, 304, 32.4, 32.4, -515] - [286.7, 286.7, -5.2, -5.2, -515] - [292.4, 292.4, -10, -10, -515] - [284.2, 284.2, -8.5, -8.5, -515] - [281.8, 281.8, -20.5, -20.5, -515] #SIBERIA - [111, 111, -64, -64, -515] - [87, 87, -59, -59, -515] - [109, 109, -53, -53, -515] - [105, 105, -54, -54, -515] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -515] - [67, 67, -25, -25, -515] - [83.4, 83.4, -49, -49, -515] - [47.7, 47.7, -45.6, -45.6, -515] - [92.5, 92.5, -44.5, -44.5, -515] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -515] - [74.4, 74.4, -29.6, -29.6, -515] - [80.5, 80.5, -8.8, -8.8, -515] # END OF HYBRID PURGE # START OF HYBRID CLONING FARM - type: REGION_HYBRID_CLONING_FARM missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -505] - [112, 112, -23, -23, -505] - [127.8, 127.8, -36.1, -36.1, -505] - [130.54, 130.54, -32.77, -32.77, -505] - [140.9, 140.9, -39.36, -39.36, -505] - [111, 111, -30, -30, -505] - [126.4, 126.4, -38.4, -38.4, -505] - [134.8, 134.8, -34.7, -34.7, -505] - [140.4, 140.4, -40.4, -40.4, -505] #AUSTRALASIA - [148, 148, 22, 22, -505] - [147, 147, 30, 30, -505] - [138, 138, 17, 17, -505] #EUROPE - [34.5, 34.5, -45.5, -45.5, -505] - [53.5, 53.5, -55.5, -55.5, -505] - [23.5, 23.5, -51.5, -51.5, -505] - [24.3, 24.3, -45, -45, -505] - [13.5, 13.5, -42.5, -42.5, -505] - [5, 5, -50.1, -50.1, -505] - [358, 358, -40.7, -40.7, -505] - [350.5, 350.5, -53.86, -53.86, -505] - [0, 0, -41, -41, -505] - [5, 5, -43.7, -43.7, -505] - [358.1, 358.1, -52, -52, -505] - [351, 351, -53.8, -53.8, -505] - [4, 4, -50.5, -50.5, -505] - [11.5, 11.5, -45, -45, -505] - [21.3, 21.3, -38, -38, -505] - [24.9, 24.9, -53.1, -53.1, -505] #NORTH AFRICA - [356, 356, -23, -23, -505] - [353.337, 353.337, -34.26, -34.26, -505] - [9.71, 9.71, -34.35, -34.35, -505] #SOUTHERN AFRICA - [26, 26, 33, 33, -505] - [7.1, 7.1, -7, -7, -505] - [5.4, 5.4, -12.4, -12.4, -505] #NORTH AMERICA - [280, 280, -38.43, -38.43, -505] - [237, 237, -42.33, -42.33, -505] - [248, 248, -48.27, -48.27, -505] - [262, 262, -35.33, -35.33, -505] - [261.2, 261.2, -20, -20, -505] - [257.9, 257.9, -30.1, -30.1, -505] - [261, 261, -33.7, -33.7, -505] - [281.9, 281.9, -35.3, -35.3, -505] - [241.2, 241.2, -34.5, -34.5, -505] - [240.4, 240.4, -44, -44, -505] - [276.8, 276.8, -46.4, -46.4, -505] - [251, 251, -49.5, -49.5, -505] #SOUTH AMERICA - [308, 308, 18, 18, -505] - [318, 318, 18, 18, -505] - [319, 319, 10, 10, -505] - [288.6, 288.6, 30.2, 30.2, -505] - [304, 304, 32.4, 32.4, -505] - [286.7, 286.7, -5.2, -5.2, -505] - [292.4, 292.4, -10, -10, -505] - [284.2, 284.2, -8.5, -8.5, -505] - [281.8, 281.8, -20.5, -20.5, -505] #SIBERIA - [111, 111, -64, -64, -505] - [87, 87, -59, -59, -505] - [109, 109, -53, -53, -505] - [105, 105, -54, -54, -505] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -505] - [67, 67, -25, -25, -505] - [83.4, 83.4, -49, -49, -505] - [47.7, 47.7, -45.6, -45.6, -505] - [92.5, 92.5, -44.5, -44.5, -505] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -505] - [74.4, 74.4, -29.6, -29.6, -505] - [80.5, 80.5, -8.8, -8.8, -505] # END OF HYBRID CLONING FARM # START OF HYBRID CONTROL - type: REGION_HYBRID_CONTROL missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -570] - [112, 112, -23, -23, -570] - [127.8, 127.8, -36.1, -36.1, -570] - [130.54, 130.54, -32.77, -32.77, -570] - [140.9, 140.9, -39.36, -39.36, -570] - [111, 111, -30, -30, -570] - [126.4, 126.4, -38.4, -38.4, -570] - [134.8, 134.8, -34.7, -34.7, -570] - [140.4, 140.4, -40.4, -40.4, -570] #AUSTRALASIA - [148, 148, 22, 22, -570] - [147, 147, 30, 30, -570] - [138, 138, 17, 17, -570] #EUROPE - [34.5, 34.5, -45.5, -45.5, -570] - [53.5, 53.5, -55.5, -55.5, -570] - [23.5, 23.5, -51.5, -51.5, -570] - [24.3, 24.3, -45, -45, -570] - [13.5, 13.5, -42.5, -42.5, -570] - [5, 5, -50.1, -50.1, -570] - [358, 358, -40.7, -40.7, -570] - [350.5, 350.5, -53.86, -53.86, -570] - [0, 0, -41, -41, -570] - [5, 5, -43.7, -43.7, -570] - [358.1, 358.1, -52, -52, -570] - [351, 351, -53.8, -53.8, -570] - [4, 4, -50.5, -50.5, -570] - [11.5, 11.5, -45, -45, -570] - [21.3, 21.3, -38, -38, -570] - [24.9, 24.9, -53.1, -53.1, -570] #NORTH AFRICA - [356, 356, -23, -23, -570] - [353.337, 353.337, -34.26, -34.26, -570] - [9.71, 9.71, -34.35, -34.35, -570] #SOUTHERN AFRICA - [26, 26, 33, 33, -570] - [7.1, 7.1, -7, -7, -570] - [5.4, 5.4, -12.4, -12.4, -570] #NORTH AMERICA - [280, 280, -38.43, -38.43, -570] - [237, 237, -42.33, -42.33, -570] - [248, 248, -48.27, -48.27, -570] - [262, 262, -35.33, -35.33, -570] - [261.2, 261.2, -20, -20, -570] - [257.9, 257.9, -30.1, -30.1, -570] - [261, 261, -33.7, -33.7, -570] - [281.9, 281.9, -35.3, -35.3, -570] - [241.2, 241.2, -34.5, -34.5, -570] - [240.4, 240.4, -44, -44, -570] - [276.8, 276.8, -46.4, -46.4, -570] - [251, 251, -49.5, -49.5, -570] #SOUTH AMERICA - [308, 308, 18, 18, -570] - [318, 318, 18, 18, -570] - [319, 319, 10, 10, -570] - [288.6, 288.6, 30.2, 30.2, -570] - [304, 304, 32.4, 32.4, -570] - [286.7, 286.7, -5.2, -5.2, -570] - [292.4, 292.4, -10, -10, -570] - [284.2, 284.2, -8.5, -8.5, -570] - [281.8, 281.8, -20.5, -20.5, -570] #SIBERIA - [111, 111, -64, -64, -570] - [87, 87, -59, -59, -570] - [109, 109, -53, -53, -570] - [105, 105, -54, -54, -570] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -570] - [67, 67, -25, -25, -570] - [83.4, 83.4, -49, -49, -570] - [47.7, 47.7, -45.6, -45.6, -570] - [92.5, 92.5, -44.5, -44.5, -570] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -570] - [74.4, 74.4, -29.6, -29.6, -570] - [80.5, 80.5, -8.8, -8.8, -570] # END OF HYBRID CONTROL # START OF DEAD CATTLE - type: REGION_DEAD_CATTLE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -610] - [112, 112, -23, -23, -610] - [127.8, 127.8, -36.1, -36.1, -610] - [130.54, 130.54, -32.77, -32.77, -610] - [140.9, 140.9, -39.36, -39.36, -610] - [111, 111, -30, -30, -610] - [126.4, 126.4, -38.4, -38.4, -610] - [134.8, 134.8, -34.7, -34.7, -610] - [140.4, 140.4, -40.4, -40.4, -610] #AUSTRALASIA - [148, 148, 22, 22, -610] - [147, 147, 30, 30, -610] - [138, 138, 17, 17, -610] #EUROPE - [34.5, 34.5, -45.5, -45.5, -610] - [53.5, 53.5, -55.5, -55.5, -610] - [23.5, 23.5, -51.5, -51.5, -610] - [24.3, 24.3, -45, -45, -610] - [13.5, 13.5, -42.5, -42.5, -610] - [5, 5, -50.1, -50.1, -610] - [358, 358, -40.7, -40.7, -610] - [350.5, 350.5, -53.86, -53.86, -610] - [0, 0, -41, -41, -610] - [5, 5, -43.7, -43.7, -610] - [358.1, 358.1, -52, -52, -610] - [351, 351, -53.8, -53.8, -610] - [4, 4, -50.5, -50.5, -610] - [11.5, 11.5, -45, -45, -610] - [21.3, 21.3, -38, -38, -610] - [24.9, 24.9, -53.1, -53.1, -610] #NORTH AFRICA - [356, 356, -23, -23, -610] - [353.337, 353.337, -34.26, -34.26, -610] - [9.71, 9.71, -34.35, -34.35, -610] #SOUTHERN AFRICA - [26, 26, 33, 33, -610] - [7.1, 7.1, -7, -7, -610] - [5.4, 5.4, -12.4, -12.4, -610] #NORTH AMERICA - [280, 280, -38.43, -38.43, -610] - [237, 237, -42.33, -42.33, -610] - [248, 248, -48.27, -48.27, -610] - [262, 262, -35.33, -35.33, -610] - [261.2, 261.2, -20, -20, -610] - [257.9, 257.9, -30.1, -30.1, -610] - [261, 261, -33.7, -33.7, -610] - [281.9, 281.9, -35.3, -35.3, -610] - [241.2, 241.2, -34.5, -34.5, -610] - [240.4, 240.4, -44, -44, -610] - [276.8, 276.8, -46.4, -46.4, -610] - [251, 251, -49.5, -49.5, -610] #SOUTH AMERICA - [308, 308, 18, 18, -610] - [318, 318, 18, 18, -610] - [319, 319, 10, 10, -610] - [288.6, 288.6, 30.2, 30.2, -610] - [304, 304, 32.4, 32.4, -610] - [286.7, 286.7, -5.2, -5.2, -610] - [292.4, 292.4, -10, -10, -610] - [284.2, 284.2, -8.5, -8.5, -610] - [281.8, 281.8, -20.5, -20.5, -610] #SIBERIA - [111, 111, -64, -64, -610] - [87, 87, -59, -59, -610] - [109, 109, -53, -53, -610] - [105, 105, -54, -54, -610] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -610] - [67, 67, -25, -25, -610] - [83.4, 83.4, -49, -49, -610] - [47.7, 47.7, -45.6, -45.6, -610] - [92.5, 92.5, -44.5, -44.5, -610] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -610] - [74.4, 74.4, -29.6, -29.6, -610] - [80.5, 80.5, -8.8, -8.8, -610] # END OF DEAD CATTLE # START OF CROP CIRCLES - type: REGION_CROP_CIRCLES missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -600] - [112, 112, -23, -23, -600] - [127.8, 127.8, -36.1, -36.1, -600] - [130.54, 130.54, -32.77, -32.77, -600] - [140.9, 140.9, -39.36, -39.36, -600] - [111, 111, -30, -30, -600] - [126.4, 126.4, -38.4, -38.4, -600] - [134.8, 134.8, -34.7, -34.7, -600] - [140.4, 140.4, -40.4, -40.4, -600] #AUSTRALASIA - [148, 148, 22, 22, -600] - [147, 147, 30, 30, -600] - [138, 138, 17, 17, -600] #EUROPE - [34.5, 34.5, -45.5, -45.5, -600] - [53.5, 53.5, -55.5, -55.5, -600] - [23.5, 23.5, -51.5, -51.5, -600] - [24.3, 24.3, -45, -45, -600] - [13.5, 13.5, -42.5, -42.5, -600] - [5, 5, -50.1, -50.1, -600] - [358, 358, -40.7, -40.7, -600] - [350.5, 350.5, -53.86, -53.86, -600] - [0, 0, -41, -41, -600] - [5, 5, -43.7, -43.7, -600] - [358.1, 358.1, -52, -52, -600] - [351, 351, -53.8, -53.8, -600] - [4, 4, -50.5, -50.5, -600] - [11.5, 11.5, -45, -45, -600] - [21.3, 21.3, -38, -38, -600] - [24.9, 24.9, -53.1, -53.1, -600] #NORTH AFRICA - [356, 356, -23, -23, -600] - [353.337, 353.337, -34.26, -34.26, -600] - [9.71, 9.71, -34.35, -34.35, -600] #SOUTHERN AFRICA - [26, 26, 33, 33, -600] - [7.1, 7.1, -7, -7, -600] - [5.4, 5.4, -12.4, -12.4, -600] #NORTH AMERICA - [280, 280, -38.43, -38.43, -600] - [237, 237, -42.33, -42.33, -600] - [248, 248, -48.27, -48.27, -600] - [262, 262, -35.33, -35.33, -600] - [261.2, 261.2, -20, -20, -600] - [257.9, 257.9, -30.1, -30.1, -600] - [261, 261, -33.7, -33.7, -600] - [281.9, 281.9, -35.3, -35.3, -600] - [241.2, 241.2, -34.5, -34.5, -600] - [240.4, 240.4, -44, -44, -600] - [276.8, 276.8, -46.4, -46.4, -600] - [251, 251, -49.5, -49.5, -600] #SOUTH AMERICA - [308, 308, 18, 18, -600] - [318, 318, 18, 18, -600] - [319, 319, 10, 10, -600] - [288.6, 288.6, 30.2, 30.2, -600] - [304, 304, 32.4, 32.4, -600] - [286.7, 286.7, -5.2, -5.2, -600] - [292.4, 292.4, -10, -10, -600] - [284.2, 284.2, -8.5, -8.5, -600] - [281.8, 281.8, -20.5, -20.5, -600] #SIBERIA - [111, 111, -64, -64, -600] - [87, 87, -59, -59, -600] - [109, 109, -53, -53, -600] - [105, 105, -54, -54, -600] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -600] - [67, 67, -25, -25, -600] - [83.4, 83.4, -49, -49, -600] - [47.7, 47.7, -45.6, -45.6, -600] - [92.5, 92.5, -44.5, -44.5, -600] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -600] - [74.4, 74.4, -29.6, -29.6, -600] - [80.5, 80.5, -8.8, -8.8, -600] # END OF CROP CIRCLES # START OF CROP CIRCLES MiB - type: REGION_CROP_CIRCLES_MIB missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -601] - [112, 112, -23, -23, -601] - [127.8, 127.8, -36.1, -36.1, -601] - [130.54, 130.54, -32.77, -32.77, -601] - [140.9, 140.9, -39.36, -39.36, -601] - [111, 111, -30, -30, -601] - [126.4, 126.4, -38.4, -38.4, -601] - [134.8, 134.8, -34.7, -34.7, -601] - [140.4, 140.4, -40.4, -40.4, -601] #AUSTRALASIA - [148, 148, 22, 22, -601] - [147, 147, 30, 30, -601] - [138, 138, 17, 17, -601] #EUROPE - [34.5, 34.5, -45.5, -45.5, -601] - [53.5, 53.5, -55.5, -55.5, -601] - [23.5, 23.5, -51.5, -51.5, -601] - [24.3, 24.3, -45, -45, -601] - [13.5, 13.5, -42.5, -42.5, -601] - [5, 5, -50.1, -50.1, -601] - [358, 358, -40.7, -40.7, -601] - [350.5, 350.5, -53.86, -53.86, -601] - [0, 0, -41, -41, -601] - [5, 5, -43.7, -43.7, -601] - [358.1, 358.1, -52, -52, -601] - [351, 351, -53.8, -53.8, -601] - [4, 4, -50.5, -50.5, -601] - [11.5, 11.5, -45, -45, -601] - [21.3, 21.3, -38, -38, -601] - [24.9, 24.9, -53.1, -53.1, -601] #NORTH AFRICA - [356, 356, -23, -23, -601] - [353.337, 353.337, -34.26, -34.26, -601] - [9.71, 9.71, -34.35, -34.35, -601] #SOUTHERN AFRICA - [26, 26, 33, 33, -601] - [7.1, 7.1, -7, -7, -601] - [5.4, 5.4, -12.4, -12.4, -601] #NORTH AMERICA - [280, 280, -38.43, -38.43, -601] - [237, 237, -42.33, -42.33, -601] - [248, 248, -48.27, -48.27, -601] - [262, 262, -35.33, -35.33, -601] - [261.2, 261.2, -20, -20, -601] - [257.9, 257.9, -30.1, -30.1, -601] - [261, 261, -33.7, -33.7, -601] - [281.9, 281.9, -35.3, -35.3, -601] - [241.2, 241.2, -34.5, -34.5, -601] - [240.4, 240.4, -44, -44, -601] - [276.8, 276.8, -46.4, -46.4, -601] - [251, 251, -49.5, -49.5, -601] #SOUTH AMERICA - [308, 308, 18, 18, -601] - [318, 318, 18, 18, -601] - [319, 319, 10, 10, -601] - [288.6, 288.6, 30.2, 30.2, -601] - [304, 304, 32.4, 32.4, -601] - [286.7, 286.7, -5.2, -5.2, -601] - [292.4, 292.4, -10, -10, -601] - [284.2, 284.2, -8.5, -8.5, -601] - [281.8, 281.8, -20.5, -20.5, -601] #SIBERIA - [111, 111, -64, -64, -601] - [87, 87, -59, -59, -601] - [109, 109, -53, -53, -601] - [105, 105, -54, -54, -601] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -601] - [67, 67, -25, -25, -601] - [83.4, 83.4, -49, -49, -601] - [47.7, 47.7, -45.6, -45.6, -601] - [92.5, 92.5, -44.5, -44.5, -601] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -601] - [74.4, 74.4, -29.6, -29.6, -601] - [80.5, 80.5, -8.8, -8.8, -601] # END OF CROP CIRCLES MiB # START OF CROP CIRCLES ZOMBIE - type: REGION_CROP_CIRCLES_ZOMBIE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -602] - [112, 112, -23, -23, -602] - [127.8, 127.8, -36.1, -36.1, -602] - [130.54, 130.54, -32.77, -32.77, -602] - [140.9, 140.9, -39.36, -39.36, -602] - [111, 111, -30, -30, -602] - [126.4, 126.4, -38.4, -38.4, -602] - [134.8, 134.8, -34.7, -34.7, -602] - [140.4, 140.4, -40.4, -40.4, -602] #AUSTRALASIA - [148, 148, 22, 22, -602] - [147, 147, 30, 30, -602] - [138, 138, 17, 17, -602] #EUROPE - [34.5, 34.5, -45.5, -45.5, -602] - [53.5, 53.5, -55.5, -55.5, -602] - [23.5, 23.5, -51.5, -51.5, -602] - [24.3, 24.3, -45, -45, -602] - [13.5, 13.5, -42.5, -42.5, -602] - [5, 5, -50.1, -50.1, -602] - [358, 358, -40.7, -40.7, -602] - [350.5, 350.5, -53.86, -53.86, -602] - [0, 0, -41, -41, -602] - [5, 5, -43.7, -43.7, -602] - [358.1, 358.1, -52, -52, -602] - [351, 351, -53.8, -53.8, -602] - [4, 4, -50.5, -50.5, -602] - [11.5, 11.5, -45, -45, -602] - [21.3, 21.3, -38, -38, -602] - [24.9, 24.9, -53.1, -53.1, -602] #NORTH AFRICA - [356, 356, -23, -23, -602] - [353.337, 353.337, -34.26, -34.26, -602] - [9.71, 9.71, -34.35, -34.35, -602] #SOUTHERN AFRICA - [26, 26, 33, 33, -602] - [7.1, 7.1, -7, -7, -602] - [5.4, 5.4, -12.4, -12.4, -602] #NORTH AMERICA - [280, 280, -38.43, -38.43, -602] - [237, 237, -42.33, -42.33, -602] - [248, 248, -48.27, -48.27, -602] - [262, 262, -35.33, -35.33, -602] - [261.2, 261.2, -20, -20, -602] - [257.9, 257.9, -30.1, -30.1, -602] - [261, 261, -33.7, -33.7, -602] - [281.9, 281.9, -35.3, -35.3, -602] - [241.2, 241.2, -34.5, -34.5, -602] - [240.4, 240.4, -44, -44, -602] - [276.8, 276.8, -46.4, -46.4, -602] - [251, 251, -49.5, -49.5, -602] #SOUTH AMERICA - [308, 308, 18, 18, -602] - [318, 318, 18, 18, -602] - [319, 319, 10, 10, -602] - [288.6, 288.6, 30.2, 30.2, -602] - [304, 304, 32.4, 32.4, -602] - [286.7, 286.7, -5.2, -5.2, -602] - [292.4, 292.4, -10, -10, -602] - [284.2, 284.2, -8.5, -8.5, -602] - [281.8, 281.8, -20.5, -20.5, -602] #SIBERIA - [111, 111, -64, -64, -602] - [87, 87, -59, -59, -602] - [109, 109, -53, -53, -602] - [105, 105, -54, -54, -602] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -602] - [67, 67, -25, -25, -602] - [83.4, 83.4, -49, -49, -602] - [47.7, 47.7, -45.6, -45.6, -602] - [92.5, 92.5, -44.5, -44.5, -602] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -602] - [74.4, 74.4, -29.6, -29.6, -602] - [80.5, 80.5, -8.8, -8.8, -602] # END OF CROP CIRCLES ZOMBIE # START OF SILO ATTACK - type: REGION_SILO_ATTACK missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -620] - [112, 112, -23, -23, -620] - [127.8, 127.8, -36.1, -36.1, -620] - [130.54, 130.54, -32.77, -32.77, -620] - [140.9, 140.9, -39.36, -39.36, -620] - [111, 111, -30, -30, -620] - [126.4, 126.4, -38.4, -38.4, -620] - [134.8, 134.8, -34.7, -34.7, -620] - [140.4, 140.4, -40.4, -40.4, -620] #AUSTRALASIA - [148, 148, 22, 22, -620] - [147, 147, 30, 30, -620] - [138, 138, 17, 17, -620] #EUROPE - [34.5, 34.5, -45.5, -45.5, -620] - [53.5, 53.5, -55.5, -55.5, -620] - [23.5, 23.5, -51.5, -51.5, -620] - [24.3, 24.3, -45, -45, -620] - [13.5, 13.5, -42.5, -42.5, -620] - [5, 5, -50.1, -50.1, -620] - [358, 358, -40.7, -40.7, -620] - [350.5, 350.5, -53.86, -53.86, -620] - [0, 0, -41, -41, -620] - [5, 5, -43.7, -43.7, -620] - [358.1, 358.1, -52, -52, -620] - [351, 351, -53.8, -53.8, -620] - [4, 4, -50.5, -50.5, -620] - [11.5, 11.5, -45, -45, -620] - [21.3, 21.3, -38, -38, -620] - [24.9, 24.9, -53.1, -53.1, -620] #NORTH AFRICA - [356, 356, -23, -23, -620] - [353.337, 353.337, -34.26, -34.26, -620] - [9.71, 9.71, -34.35, -34.35, -620] #SOUTHERN AFRICA - [26, 26, 33, 33, -620] - [7.1, 7.1, -7, -7, -620] - [5.4, 5.4, -12.4, -12.4, -620] #NORTH AMERICA - [280, 280, -38.43, -38.43, -620] - [237, 237, -42.33, -42.33, -620] - [248, 248, -48.27, -48.27, -620] - [262, 262, -35.33, -35.33, -620] - [261.2, 261.2, -20, -20, -620] - [257.9, 257.9, -30.1, -30.1, -620] - [261, 261, -33.7, -33.7, -620] - [281.9, 281.9, -35.3, -35.3, -620] - [241.2, 241.2, -34.5, -34.5, -620] - [240.4, 240.4, -44, -44, -620] - [276.8, 276.8, -46.4, -46.4, -620] - [251, 251, -49.5, -49.5, -620] #SOUTH AMERICA - [308, 308, 18, 18, -620] - [318, 318, 18, 18, -620] - [319, 319, 10, 10, -620] - [288.6, 288.6, 30.2, 30.2, -620] - [304, 304, 32.4, 32.4, -620] - [286.7, 286.7, -5.2, -5.2, -620] - [292.4, 292.4, -10, -10, -620] - [284.2, 284.2, -8.5, -8.5, -620] - [281.8, 281.8, -20.5, -20.5, -620] #SIBERIA - [111, 111, -64, -64, -620] - [87, 87, -59, -59, -620] - [109, 109, -53, -53, -620] - [105, 105, -54, -54, -620] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -620] - [67, 67, -25, -25, -620] - [83.4, 83.4, -49, -49, -620] - [47.7, 47.7, -45.6, -45.6, -620] - [92.5, 92.5, -44.5, -44.5, -620] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -620] - [74.4, 74.4, -29.6, -29.6, -620] - [80.5, 80.5, -8.8, -8.8, -620] # END OF SILO ATTACK # START OF DAVID VINCENT HOUSE - type: REGION_DAVID_VINCENT_HOUSE missionZones: - - [239, 239, -48, -48, -5000] - [237, 237, -45, -45, -5000] - [271.7, 271.7, -45.88, -45.88, -5000] - [266.52, 266.52, -48.3, -48.3, -5000] # END OF DAVID VINCENT HOUSE # START OF GERTRUDE ELLISON AMBUSH - type: REGION_GERTRUDE_ELLISON_AMBUSH missionZones: - - [13.39, 13.39, -53.26, -53.26, -5010] - [11.83, 11.83, -52.76, -52.76, -5010] - [11.4, 11.4, -50.38, -50.38, -5010] # END OF GERTRUDE ELLISON AMBUSH # START OF HIDDEN CAVES - type: REGION_HIDDEN_CAVES_FEW missionZones: - #ARCTIC - [275, 275, -77, -77, -700] - [316, 316, -80, -80, -700] - [142, 142, -73.5, -73.5, -700] - [93, 93, -84.5, -84.5, -700] - [213, 213, -80, -80, -700] #SOUTH EAST ASIA - [106, 106, -33, -33, -700] - [112, 112, -23, -23, -700] - [127.8, 127.8, -36.1, -36.1, -700] - [130.54, 130.54, -32.77, -32.77, -700] - [140.9, 140.9, -39.36, -39.36, -700] - [111, 111, -30, -30, -700] - [126.4, 126.4, -38.4, -38.4, -700] - [134.8, 134.8, -34.7, -34.7, -700] - [140.4, 140.4, -40.4, -40.4, -700] #AUSTRALASIA - [148, 148, 22, 22, -700] - [147, 147, 30, 30, -700] - [138, 138, 17, 17, -700] #EUROPE - [34.5, 34.5, -45.5, -45.5, -700] - [53.5, 53.5, -55.5, -55.5, -700] - [23.5, 23.5, -51.5, -51.5, -700] - [24.3, 24.3, -45, -45, -700] - [13.5, 13.5, -42.5, -42.5, -700] - [5, 5, -50.1, -50.1, -700] - [358, 358, -40.7, -40.7, -700] - [350.5, 350.5, -53.86, -53.86, -700] - [0, 0, -41, -41, -700] - [5, 5, -43.7, -43.7, -700] - [358.1, 358.1, -52, -52, -700] - [351, 351, -53.8, -53.8, -700] - [4, 4, -50.5, -50.5, -700] - [11.5, 11.5, -45, -45, -700] - [21.3, 21.3, -38, -38, -700] - [24.9, 24.9, -53.1, -53.1, -700] #NORTH AFRICA - [356, 356, -23, -23, -700] - [6.13, 6.13, -30.6, -30.6, -700] - [13.71, 13.71, -26.76, -26.76, -700] - [27, 27, -21, -21, -700] - [40.24, 40.24, -25, -25, -700] - [356, 356, -23, -23, -700] - [353.337, 353.337, -34.26, -34.26, -700] - [9.71, 9.71, -34.35, -34.35, -700] #SOUTHERN AFRICA - [26, 26, 33, 33, -700] - [7.1, 7.1, -7, -7, -700] - [5.4, 5.4, -12.4, -12.4, -700] - [20, 20, 24, 24, -700] - [20.84, 20.84, 27.42, 27.42, -700] - [48.5, 48.5, -9.2, -9.2, -700] - [14.9, 14.9, 3.1, 3.1, -700] - [38.88, 38.88, 9.77, 9.77, -700] - [47.57, 47.57, 15.73, 15.73, -700] - [35.35, 35.35, 14.28, 14.28, -700] - [5.4, 5.4, -5.7, -5.7, -700] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -700] - [237, 237, -42.33, -42.33, -700] - [248, 248, -48.27, -48.27, -700] - [262, 262, -35.33, -35.33, -700] - [261.2, 261.2, -20, -20, -700] - [257.9, 257.9, -30.1, -30.1, -700] - [261, 261, -33.7, -33.7, -700] - [281.9, 281.9, -35.3, -35.3, -700] - [241.2, 241.2, -34.5, -34.5, -700] - [240.4, 240.4, -44, -44, -700] - [276.8, 276.8, -46.4, -46.4, -700] - [251, 251, -49.5, -49.5, -700] - [255, 255, -32, -32, -700] - [249, 249, -32.5, -32.5, -700] - [244, 244, -40, -40, -700] - [267.5, 267.5, -76, -76, -700] - [268.5, 268.5, -29.63, -29.63, -700] - [248.6, 248.6, -48, -48, -700] #SOUTH AMERICA - [308, 308, 18, 18, -700] - [318, 318, 18, 18, -700] - [319, 319, 10, 10, -700] - [288.6, 288.6, 30.2, 30.2, -700] - [304, 304, 32.4, 32.4, -700] - [286.7, 286.7, -5.2, -5.2, -700] - [292.4, 292.4, -10, -10, -700] - [284.2, 284.2, -8.5, -8.5, -700] - [281.8, 281.8, -20.5, -20.5, -700] - [292, 292, 41, 41, -700] - [296, 296, 6.5, 6.5, -700] - [298, 298, 21, 21, -700] - [287.5, 287.5, 13, 13, -700] - [293, 293, 24, 24, -700] #SIBERIA - [111, 111, -64, -64, -700] - [87, 87, -59, -59, -700] - [109, 109, -53, -53, -700] - [105, 105, -54, -54, -700] - [85, 85, -67, -67, -700] - [134, 134, -70, -70, -700] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -700] - [67, 67, -25, -25, -700] - [83.4, 83.4, -49, -49, -700] - [47.7, 47.7, -45.6, -45.6, -700] - [92.5, 92.5, -44.5, -44.5, -700] - [72, 72, -25, -25, -700] - [63, 63, -33, -33, -700] - [35, 35, -28.55, -28.55, -700] - [49.269, 49.269, -26.88, -26.88, -700] - [77, 77, -24, -24, -700] - [80, 80, -18, -18, -700] - [80.8, 80.8, -7.9, -7.9, -700] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -700] - [74.4, 74.4, -29.6, -29.6, -700] - [80.5, 80.5, -8.8, -8.8, -700] - type: REGION_HIDDEN_CAVES_SEVERAL missionZones: - #ARCTIC - [275, 275, -77, -77, -701] - [316, 316, -80, -80, -701] - [142, 142, -73.5, -73.5, -701] - [93, 93, -84.5, -84.5, -701] - [213, 213, -80, -80, -701] #SOUTH EAST ASIA - [106, 106, -33, -33, -701] - [112, 112, -23, -23, -701] - [127.8, 127.8, -36.1, -36.1, -701] - [130.54, 130.54, -32.77, -32.77, -701] - [140.9, 140.9, -39.36, -39.36, -701] - [111, 111, -30, -30, -701] - [126.4, 126.4, -38.4, -38.4, -701] - [134.8, 134.8, -34.7, -34.7, -701] - [140.4, 140.4, -40.4, -40.4, -701] #AUSTRALASIA - [148, 148, 22, 22, -701] - [147, 147, 30, 30, -701] - [138, 138, 17, 17, -701] #EUROPE - [34.5, 34.5, -45.5, -45.5, -701] - [53.5, 53.5, -55.5, -55.5, -701] - [23.5, 23.5, -51.5, -51.5, -701] - [24.3, 24.3, -45, -45, -701] - [13.5, 13.5, -42.5, -42.5, -701] - [5, 5, -50.1, -50.1, -701] - [358, 358, -40.7, -40.7, -701] - [350.5, 350.5, -53.86, -53.86, -701] - [0, 0, -41, -41, -701] - [5, 5, -43.7, -43.7, -701] - [358.1, 358.1, -52, -52, -701] - [351, 351, -53.8, -53.8, -701] - [4, 4, -50.5, -50.5, -701] - [11.5, 11.5, -45, -45, -701] - [21.3, 21.3, -38, -38, -701] - [24.9, 24.9, -53.1, -53.1, -701] #NORTH AFRICA - [356, 356, -23, -23, -701] - [6.13, 6.13, -30.6, -30.6, -701] - [13.71, 13.71, -26.76, -26.76, -701] - [27, 27, -21, -21, -701] - [40.24, 40.24, -25, -25, -701] - [356, 356, -23, -23, -701] - [353.337, 353.337, -34.26, -34.26, -701] - [9.71, 9.71, -34.35, -34.35, -701] #SOUTHERN AFRICA - [26, 26, 33, 33, -701] - [7.1, 7.1, -7, -7, -701] - [5.4, 5.4, -12.4, -12.4, -701] - [20, 20, 24, 24, -701] - [20.84, 20.84, 27.42, 27.42, -701] - [48.5, 48.5, -9.2, -9.2, -701] - [14.9, 14.9, 3.1, 3.1, -701] - [38.88, 38.88, 9.77, 9.77, -701] - [47.57, 47.57, 15.73, 15.73, -701] - [35.35, 35.35, 14.28, 14.28, -701] - [5.4, 5.4, -5.7, -5.7, -701] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -701] - [237, 237, -42.33, -42.33, -701] - [248, 248, -48.27, -48.27, -701] - [262, 262, -35.33, -35.33, -701] - [261.2, 261.2, -20, -20, -701] - [257.9, 257.9, -30.1, -30.1, -701] - [261, 261, -33.7, -33.7, -701] - [281.9, 281.9, -35.3, -35.3, -701] - [241.2, 241.2, -34.5, -34.5, -701] - [240.4, 240.4, -44, -44, -701] - [276.8, 276.8, -46.4, -46.4, -701] - [251, 251, -49.5, -49.5, -701] - [255, 255, -32, -32, -701] - [249, 249, -32.5, -32.5, -701] - [244, 244, -40, -40, -701] - [267.5, 267.5, -76, -76, -701] - [268.5, 268.5, -29.63, -29.63, -701] - [248.6, 248.6, -48, -48, -701] #SOUTH AMERICA - [308, 308, 18, 18, -701] - [318, 318, 18, 18, -701] - [319, 319, 10, 10, -701] - [288.6, 288.6, 30.2, 30.2, -701] - [304, 304, 32.4, 32.4, -701] - [286.7, 286.7, -5.2, -5.2, -701] - [292.4, 292.4, -10, -10, -701] - [284.2, 284.2, -8.5, -8.5, -701] - [281.8, 281.8, -20.5, -20.5, -701] - [292, 292, 41, 41, -701] - [296, 296, 6.5, 6.5, -701] - [298, 298, 21, 21, -701] - [287.5, 287.5, 13, 13, -701] - [293, 293, 24, 24, -701] #SIBERIA - [111, 111, -64, -64, -701] - [87, 87, -59, -59, -701] - [109, 109, -53, -53, -701] - [105, 105, -54, -54, -701] - [85, 85, -67, -67, -701] - [134, 134, -70, -70, -701] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -701] - [67, 67, -25, -25, -701] - [83.4, 83.4, -49, -49, -701] - [47.7, 47.7, -45.6, -45.6, -701] - [92.5, 92.5, -44.5, -44.5, -701] - [72, 72, -25, -25, -701] - [63, 63, -33, -33, -701] - [35, 35, -28.55, -28.55, -701] - [49.269, 49.269, -26.88, -26.88, -701] - [77, 77, -24, -24, -701] - [80, 80, -18, -18, -701] - [80.8, 80.8, -7.9, -7.9, -701] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -701] - [74.4, 74.4, -29.6, -29.6, -701] - [80.5, 80.5, -8.8, -8.8, -701] # END OF HIDDEN CAVES # START OF CHTONITE MINIBASES - type: REGION_CHTONITE_MINIBASE missionZones: - #ARCTIC - [275, 275, -77, -77, -710] - [316, 316, -80, -80, -710] - [142, 142, -73.5, -73.5, -710] - [93, 93, -84.5, -84.5, -710] - [213, 213, -80, -80, -710] #SOUTH EAST ASIA - [106, 106, -33, -33, -710] - [112, 112, -23, -23, -710] - [127.8, 127.8, -36.1, -36.1, -710] - [130.54, 130.54, -32.77, -32.77, -710] - [140.9, 140.9, -39.36, -39.36, -710] - [111, 111, -30, -30, -710] - [126.4, 126.4, -38.4, -38.4, -710] - [134.8, 134.8, -34.7, -34.7, -710] - [140.4, 140.4, -40.4, -40.4, -710] #AUSTRALASIA - [148, 148, 22, 22, -710] - [147, 147, 30, 30, -710] - [138, 138, 17, 17, -710] #EUROPE - [34.5, 34.5, -45.5, -45.5, -710] - [53.5, 53.5, -55.5, -55.5, -710] - [23.5, 23.5, -51.5, -51.5, -710] - [24.3, 24.3, -45, -45, -710] - [13.5, 13.5, -42.5, -42.5, -710] - [5, 5, -50.1, -50.1, -710] - [358, 358, -40.7, -40.7, -710] - [350.5, 350.5, -53.86, -53.86, -710] - [0, 0, -41, -41, -710] - [5, 5, -43.7, -43.7, -710] - [358.1, 358.1, -52, -52, -710] - [351, 351, -53.8, -53.8, -710] - [4, 4, -50.5, -50.5, -710] - [11.5, 11.5, -45, -45, -710] - [21.3, 21.3, -38, -38, -710] - [24.9, 24.9, -53.1, -53.1, -710] #NORTH AFRICA - [356, 356, -23, -23, -710] - [6.13, 6.13, -30.6, -30.6, -710] - [13.71, 13.71, -26.76, -26.76, -710] - [27, 27, -21, -21, -710] - [40.24, 40.24, -25, -25, -710] - [356, 356, -23, -23, -710] - [353.337, 353.337, -34.26, -34.26, -710] - [9.71, 9.71, -34.35, -34.35, -710] #SOUTHERN AFRICA - [26, 26, 33, 33, -710] - [7.1, 7.1, -7, -7, -710] - [5.4, 5.4, -12.4, -12.4, -710] - [20, 20, 24, 24, -710] - [20.84, 20.84, 27.42, 27.42, -710] - [48.5, 48.5, -9.2, -9.2, -710] - [14.9, 14.9, 3.1, 3.1, -710] - [38.88, 38.88, 9.77, 9.77, -710] - [47.57, 47.57, 15.73, 15.73, -710] - [35.35, 35.35, 14.28, 14.28, -710] - [5.4, 5.4, -5.7, -5.7, -710] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -710] - [237, 237, -42.33, -42.33, -710] - [248, 248, -48.27, -48.27, -710] - [262, 262, -35.33, -35.33, -710] - [261.2, 261.2, -20, -20, -710] - [257.9, 257.9, -30.1, -30.1, -710] - [261, 261, -33.7, -33.7, -710] - [281.9, 281.9, -35.3, -35.3, -710] - [241.2, 241.2, -34.5, -34.5, -710] - [240.4, 240.4, -44, -44, -710] - [276.8, 276.8, -46.4, -46.4, -710] - [251, 251, -49.5, -49.5, -710] - [255, 255, -32, -32, -710] - [249, 249, -32.5, -32.5, -710] - [244, 244, -40, -40, -710] - [267.5, 267.5, -76, -76, -710] - [268.5, 268.5, -29.63, -29.63, -710] - [248.6, 248.6, -48, -48, -710] #SOUTH AMERICA - [308, 308, 18, 18, -710] - [318, 318, 18, 18, -710] - [319, 319, 10, 10, -710] - [288.6, 288.6, 30.2, 30.2, -710] - [304, 304, 32.4, 32.4, -710] - [286.7, 286.7, -5.2, -5.2, -710] - [292.4, 292.4, -10, -10, -710] - [284.2, 284.2, -8.5, -8.5, -710] - [281.8, 281.8, -20.5, -20.5, -710] - [292, 292, 41, 41, -710] - [296, 296, 6.5, 6.5, -710] - [298, 298, 21, 21, -710] - [287.5, 287.5, 13, 13, -710] - [293, 293, 24, 24, -710] #SIBERIA - [111, 111, -64, -64, -710] - [87, 87, -59, -59, -710] - [109, 109, -53, -53, -710] - [105, 105, -54, -54, -710] - [85, 85, -67, -67, -710] - [134, 134, -70, -70, -710] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -710] - [67, 67, -25, -25, -710] - [83.4, 83.4, -49, -49, -710] - [47.7, 47.7, -45.6, -45.6, -710] - [92.5, 92.5, -44.5, -44.5, -710] - [72, 72, -25, -25, -710] - [63, 63, -33, -33, -710] - [35, 35, -28.55, -28.55, -710] - [49.269, 49.269, -26.88, -26.88, -710] - [77, 77, -24, -24, -710] - [80, 80, -18, -18, -710] - [80.8, 80.8, -7.9, -7.9, -710] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -710] - [74.4, 74.4, -29.6, -29.6, -710] - [80.5, 80.5, -8.8, -8.8, -710] # END OF CHTONITE MINIBASE # START OF SHOGG VILLAGE - type: REGION_SHOGG_VILLAGE missionZones: - #ARCTIC - [275, 275, -77, -77, -720] - [316, 316, -80, -80, -720] - [142, 142, -73.5, -73.5, -720] - [93, 93, -84.5, -84.5, -720] - [213, 213, -80, -80, -720] #SOUTH EAST ASIA - [106, 106, -33, -33, -720] - [112, 112, -23, -23, -720] - [127.8, 127.8, -36.1, -36.1, -720] - [130.54, 130.54, -32.77, -32.77, -720] - [140.9, 140.9, -39.36, -39.36, -720] - [111, 111, -30, -30, -720] - [126.4, 126.4, -38.4, -38.4, -720] - [134.8, 134.8, -34.7, -34.7, -720] - [140.4, 140.4, -40.4, -40.4, -720] #AUSTRALASIA - [148, 148, 22, 22, -720] - [147, 147, 30, 30, -720] - [138, 138, 17, 17, -720] #EUROPE - [34.5, 34.5, -45.5, -45.5, -720] - [53.5, 53.5, -55.5, -55.5, -720] - [23.5, 23.5, -51.5, -51.5, -720] - [24.3, 24.3, -45, -45, -720] - [13.5, 13.5, -42.5, -42.5, -720] - [5, 5, -50.1, -50.1, -720] - [358, 358, -40.7, -40.7, -720] - [350.5, 350.5, -53.86, -53.86, -720] - [0, 0, -41, -41, -720] - [5, 5, -43.7, -43.7, -720] - [358.1, 358.1, -52, -52, -720] - [351, 351, -53.8, -53.8, -720] - [4, 4, -50.5, -50.5, -720] - [11.5, 11.5, -45, -45, -720] - [21.3, 21.3, -38, -38, -720] - [24.9, 24.9, -53.1, -53.1, -720] #NORTH AFRICA - [356, 356, -23, -23, -720] - [6.13, 6.13, -30.6, -30.6, -720] - [13.71, 13.71, -26.76, -26.76, -720] - [27, 27, -21, -21, -720] - [40.24, 40.24, -25, -25, -720] - [356, 356, -23, -23, -720] - [353.337, 353.337, -34.26, -34.26, -720] - [9.71, 9.71, -34.35, -34.35, -720] #SOUTHERN AFRICA - [26, 26, 33, 33, -720] - [7.1, 7.1, -7, -7, -720] - [5.4, 5.4, -12.4, -12.4, -720] - [20, 20, 24, 24, -720] - [20.84, 20.84, 27.42, 27.42, -720] - [48.5, 48.5, -9.2, -9.2, -720] - [14.9, 14.9, 3.1, 3.1, -720] - [38.88, 38.88, 9.77, 9.77, -720] - [47.57, 47.57, 15.73, 15.73, -720] - [35.35, 35.35, 14.28, 14.28, -720] - [5.4, 5.4, -5.7, -5.7, -720] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -720] - [237, 237, -42.33, -42.33, -720] - [248, 248, -48.27, -48.27, -720] - [262, 262, -35.33, -35.33, -720] - [261.2, 261.2, -20, -20, -720] - [257.9, 257.9, -30.1, -30.1, -720] - [261, 261, -33.7, -33.7, -720] - [281.9, 281.9, -35.3, -35.3, -720] - [241.2, 241.2, -34.5, -34.5, -720] - [240.4, 240.4, -44, -44, -720] - [276.8, 276.8, -46.4, -46.4, -720] - [251, 251, -49.5, -49.5, -720] - [255, 255, -32, -32, -720] - [249, 249, -32.5, -32.5, -720] - [244, 244, -40, -40, -720] - [267.5, 267.5, -76, -76, -720] - [268.5, 268.5, -29.63, -29.63, -720] - [248.6, 248.6, -48, -48, -720] #SOUTH AMERICA - [308, 308, 18, 18, -720] - [318, 318, 18, 18, -720] - [319, 319, 10, 10, -720] - [288.6, 288.6, 30.2, 30.2, -720] - [304, 304, 32.4, 32.4, -720] - [286.7, 286.7, -5.2, -5.2, -720] - [292.4, 292.4, -10, -10, -720] - [284.2, 284.2, -8.5, -8.5, -720] - [281.8, 281.8, -20.5, -20.5, -720] - [292, 292, 41, 41, -720] - [296, 296, 6.5, 6.5, -720] - [298, 298, 21, 21, -720] - [287.5, 287.5, 13, 13, -720] - [293, 293, 24, 24, -720] #SIBERIA - [111, 111, -64, -64, -720] - [87, 87, -59, -59, -720] - [109, 109, -53, -53, -720] - [105, 105, -54, -54, -720] - [85, 85, -67, -67, -720] - [134, 134, -70, -70, -720] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -720] - [67, 67, -25, -25, -720] - [83.4, 83.4, -49, -49, -720] - [47.7, 47.7, -45.6, -45.6, -720] - [92.5, 92.5, -44.5, -44.5, -720] - [72, 72, -25, -25, -720] - [63, 63, -33, -33, -720] - [35, 35, -28.55, -28.55, -720] - [49.269, 49.269, -26.88, -26.88, -720] - [77, 77, -24, -24, -720] - [80, 80, -18, -18, -720] - [80.8, 80.8, -7.9, -7.9, -720] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -720] - [74.4, 74.4, -29.6, -29.6, -720] - [80.5, 80.5, -8.8, -8.8, -720] # END OF SHOGG VILLAGE # START OF CRAZED ANTMEN VILLAGE - type: REGION_CRAZED_ANTMEN_VILLAGE missionZones: - #ARCTIC - [275, 275, -77, -77, -721] - [316, 316, -80, -80, -721] - [142, 142, -73.5, -73.5, -721] - [93, 93, -84.5, -84.5, -721] - [213, 213, -80, -80, -721] #SOUTH EAST ASIA - [106, 106, -33, -33, -721] - [112, 112, -23, -23, -721] - [127.8, 127.8, -36.1, -36.1, -721] - [130.54, 130.54, -32.77, -32.77, -721] - [140.9, 140.9, -39.36, -39.36, -721] - [111, 111, -30, -30, -721] - [126.4, 126.4, -38.4, -38.4, -721] - [134.8, 134.8, -34.7, -34.7, -721] - [140.4, 140.4, -40.4, -40.4, -721] #AUSTRALASIA - [148, 148, 22, 22, -721] - [147, 147, 30, 30, -721] - [138, 138, 17, 17, -721] #EUROPE - [34.5, 34.5, -45.5, -45.5, -721] - [53.5, 53.5, -55.5, -55.5, -721] - [23.5, 23.5, -51.5, -51.5, -721] - [24.3, 24.3, -45, -45, -721] - [13.5, 13.5, -42.5, -42.5, -721] - [5, 5, -50.1, -50.1, -721] - [358, 358, -40.7, -40.7, -721] - [350.5, 350.5, -53.86, -53.86, -721] - [0, 0, -41, -41, -721] - [5, 5, -43.7, -43.7, -721] - [358.1, 358.1, -52, -52, -721] - [351, 351, -53.8, -53.8, -721] - [4, 4, -50.5, -50.5, -721] - [11.5, 11.5, -45, -45, -721] - [21.3, 21.3, -38, -38, -721] - [24.9, 24.9, -53.1, -53.1, -721] #NORTH AFRICA - [356, 356, -23, -23, -721] - [6.13, 6.13, -30.6, -30.6, -721] - [13.71, 13.71, -26.76, -26.76, -721] - [27, 27, -21, -21, -721] - [40.24, 40.24, -25, -25, -721] - [356, 356, -23, -23, -721] - [353.337, 353.337, -34.26, -34.26, -721] - [9.71, 9.71, -34.35, -34.35, -721] #SOUTHERN AFRICA - [26, 26, 33, 33, -721] - [7.1, 7.1, -7, -7, -721] - [5.4, 5.4, -12.4, -12.4, -721] - [20, 20, 24, 24, -721] - [20.84, 20.84, 27.42, 27.42, -721] - [48.5, 48.5, -9.2, -9.2, -721] - [14.9, 14.9, 3.1, 3.1, -721] - [38.88, 38.88, 9.77, 9.77, -721] - [47.57, 47.57, 15.73, 15.73, -721] - [35.35, 35.35, 14.28, 14.28, -721] - [5.4, 5.4, -5.7, -5.7, -721] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -721] - [237, 237, -42.33, -42.33, -721] - [248, 248, -48.27, -48.27, -721] - [262, 262, -35.33, -35.33, -721] - [261.2, 261.2, -20, -20, -721] - [257.9, 257.9, -30.1, -30.1, -721] - [261, 261, -33.7, -33.7, -721] - [281.9, 281.9, -35.3, -35.3, -721] - [241.2, 241.2, -34.5, -34.5, -721] - [240.4, 240.4, -44, -44, -721] - [276.8, 276.8, -46.4, -46.4, -721] - [251, 251, -49.5, -49.5, -721] - [255, 255, -32, -32, -721] - [249, 249, -32.5, -32.5, -721] - [244, 244, -40, -40, -721] - [267.5, 267.5, -76, -76, -721] - [268.5, 268.5, -29.63, -29.63, -721] - [248.6, 248.6, -48, -48, -721] #SOUTH AMERICA - [308, 308, 18, 18, -721] - [318, 318, 18, 18, -721] - [319, 319, 10, 10, -721] - [288.6, 288.6, 30.2, 30.2, -721] - [304, 304, 32.4, 32.4, -721] - [286.7, 286.7, -5.2, -5.2, -721] - [292.4, 292.4, -10, -10, -721] - [284.2, 284.2, -8.5, -8.5, -721] - [281.8, 281.8, -20.5, -20.5, -721] - [292, 292, 41, 41, -721] - [296, 296, 6.5, 6.5, -721] - [298, 298, 21, 21, -721] - [287.5, 287.5, 13, 13, -721] - [293, 293, 24, 24, -721] #SIBERIA - [111, 111, -64, -64, -721] - [87, 87, -59, -59, -721] - [109, 109, -53, -53, -721] - [105, 105, -54, -54, -721] - [85, 85, -67, -67, -721] - [134, 134, -70, -70, -721] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -721] - [67, 67, -25, -25, -721] - [83.4, 83.4, -49, -49, -721] - [47.7, 47.7, -45.6, -45.6, -721] - [92.5, 92.5, -44.5, -44.5, -721] - [72, 72, -25, -25, -721] - [63, 63, -33, -33, -721] - [35, 35, -28.55, -28.55, -721] - [49.269, 49.269, -26.88, -26.88, -721] - [77, 77, -24, -24, -721] - [80, 80, -18, -18, -721] - [80.8, 80.8, -7.9, -7.9, -721] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -721] - [74.4, 74.4, -29.6, -29.6, -721] - [80.5, 80.5, -8.8, -8.8, -721] # END OF CRAZED ANTMEN VILLAGE # START OF SCORPOID PALACE TAKEOVER - type: REGION_SCORPOID_PALACE_TAKEOVER missionZones: - #ARCTIC - [275, 275, -77, -77, -725] - [316, 316, -80, -80, -725] - [142, 142, -73.5, -73.5, -725] - [93, 93, -84.5, -84.5, -725] - [213, 213, -80, -80, -725] #SOUTH EAST ASIA - [106, 106, -33, -33, -725] - [112, 112, -23, -23, -725] - [127.8, 127.8, -36.1, -36.1, -725] - [130.54, 130.54, -32.77, -32.77, -725] - [140.9, 140.9, -39.36, -39.36, -725] - [111, 111, -30, -30, -725] - [126.4, 126.4, -38.4, -38.4, -725] - [134.8, 134.8, -34.7, -34.7, -725] - [140.4, 140.4, -40.4, -40.4, -725] #AUSTRALASIA - [148, 148, 22, 22, -725] - [147, 147, 30, 30, -725] - [138, 138, 17, 17, -725] #EUROPE - [34.5, 34.5, -45.5, -45.5, -725] - [53.5, 53.5, -55.5, -55.5, -725] - [23.5, 23.5, -51.5, -51.5, -725] - [24.3, 24.3, -45, -45, -725] - [13.5, 13.5, -42.5, -42.5, -725] - [5, 5, -50.1, -50.1, -725] - [358, 358, -40.7, -40.7, -725] - [350.5, 350.5, -53.86, -53.86, -725] - [0, 0, -41, -41, -725] - [5, 5, -43.7, -43.7, -725] - [358.1, 358.1, -52, -52, -725] - [351, 351, -53.8, -53.8, -725] - [4, 4, -50.5, -50.5, -725] - [11.5, 11.5, -45, -45, -725] - [21.3, 21.3, -38, -38, -725] - [24.9, 24.9, -53.1, -53.1, -725] #NORTH AFRICA - [356, 356, -23, -23, -725] - [6.13, 6.13, -30.6, -30.6, -725] - [13.71, 13.71, -26.76, -26.76, -725] - [27, 27, -21, -21, -725] - [40.24, 40.24, -25, -25, -725] - [356, 356, -23, -23, -725] - [353.337, 353.337, -34.26, -34.26, -725] - [9.71, 9.71, -34.35, -34.35, -725] #SOUTHERN AFRICA - [26, 26, 33, 33, -725] - [7.1, 7.1, -7, -7, -725] - [5.4, 5.4, -12.4, -12.4, -725] - [20, 20, 24, 24, -725] - [20.84, 20.84, 27.42, 27.42, -725] - [48.5, 48.5, -9.2, -9.2, -725] - [14.9, 14.9, 3.1, 3.1, -725] - [38.88, 38.88, 9.77, 9.77, -725] - [47.57, 47.57, 15.73, 15.73, -725] - [35.35, 35.35, 14.28, 14.28, -725] - [5.4, 5.4, -5.7, -5.7, -725] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -725] - [237, 237, -42.33, -42.33, -725] - [248, 248, -48.27, -48.27, -725] - [262, 262, -35.33, -35.33, -725] - [261.2, 261.2, -20, -20, -725] - [257.9, 257.9, -30.1, -30.1, -725] - [261, 261, -33.7, -33.7, -725] - [281.9, 281.9, -35.3, -35.3, -725] - [241.2, 241.2, -34.5, -34.5, -725] - [240.4, 240.4, -44, -44, -725] - [276.8, 276.8, -46.4, -46.4, -725] - [251, 251, -49.5, -49.5, -725] - [255, 255, -32, -32, -725] - [249, 249, -32.5, -32.5, -725] - [244, 244, -40, -40, -725] - [267.5, 267.5, -76, -76, -725] - [268.5, 268.5, -29.63, -29.63, -725] - [248.6, 248.6, -48, -48, -725] #SOUTH AMERICA - [308, 308, 18, 18, -725] - [318, 318, 18, 18, -725] - [319, 319, 10, 10, -725] - [288.6, 288.6, 30.2, 30.2, -725] - [304, 304, 32.4, 32.4, -725] - [286.7, 286.7, -5.2, -5.2, -725] - [292.4, 292.4, -10, -10, -725] - [284.2, 284.2, -8.5, -8.5, -725] - [281.8, 281.8, -20.5, -20.5, -725] - [292, 292, 41, 41, -725] - [296, 296, 6.5, 6.5, -725] - [298, 298, 21, 21, -725] - [287.5, 287.5, 13, 13, -725] - [293, 293, 24, 24, -725] #SIBERIA - [111, 111, -64, -64, -725] - [87, 87, -59, -59, -725] - [109, 109, -53, -53, -725] - [105, 105, -54, -54, -725] - [85, 85, -67, -67, -725] - [134, 134, -70, -70, -725] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -725] - [67, 67, -25, -25, -725] - [83.4, 83.4, -49, -49, -725] - [47.7, 47.7, -45.6, -45.6, -725] - [92.5, 92.5, -44.5, -44.5, -725] - [72, 72, -25, -25, -725] - [63, 63, -33, -33, -725] - [35, 35, -28.55, -28.55, -725] - [49.269, 49.269, -26.88, -26.88, -725] - [77, 77, -24, -24, -725] - [80, 80, -18, -18, -725] - [80.8, 80.8, -7.9, -7.9, -725] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -725] - [74.4, 74.4, -29.6, -29.6, -725] - [80.5, 80.5, -8.8, -8.8, -725] # END OF SCORPOID PALACE TAKEOVER # START OF REPTOID CAVE SETTLEMENT - type: REGION_REPTOID_CAVE_SETTLEMENT missionZones: - #ARCTIC - [275, 275, -77, -77, -740] - [316, 316, -80, -80, -740] - [142, 142, -73.5, -73.5, -740] - [93, 93, -84.5, -84.5, -740] - [213, 213, -80, -80, -740] #SOUTH EAST ASIA - [106, 106, -33, -33, -740] - [112, 112, -23, -23, -740] - [127.8, 127.8, -36.1, -36.1, -740] - [130.54, 130.54, -32.77, -32.77, -740] - [140.9, 140.9, -39.36, -39.36, -740] - [111, 111, -30, -30, -740] - [126.4, 126.4, -38.4, -38.4, -740] - [134.8, 134.8, -34.7, -34.7, -740] - [140.4, 140.4, -40.4, -40.4, -740] #AUSTRALASIA - [148, 148, 22, 22, -740] - [147, 147, 30, 30, -740] - [138, 138, 17, 17, -740] #EUROPE - [34.5, 34.5, -45.5, -45.5, -740] - [53.5, 53.5, -55.5, -55.5, -740] - [23.5, 23.5, -51.5, -51.5, -740] - [24.3, 24.3, -45, -45, -740] - [13.5, 13.5, -42.5, -42.5, -740] - [5, 5, -50.1, -50.1, -740] - [358, 358, -40.7, -40.7, -740] - [350.5, 350.5, -53.86, -53.86, -740] - [0, 0, -41, -41, -740] - [5, 5, -43.7, -43.7, -740] - [358.1, 358.1, -52, -52, -740] - [351, 351, -53.8, -53.8, -740] - [4, 4, -50.5, -50.5, -740] - [11.5, 11.5, -45, -45, -740] - [21.3, 21.3, -38, -38, -740] - [24.9, 24.9, -53.1, -53.1, -740] #NORTH AFRICA - [356, 356, -23, -23, -740] - [6.13, 6.13, -30.6, -30.6, -740] - [13.71, 13.71, -26.76, -26.76, -740] - [27, 27, -21, -21, -740] - [40.24, 40.24, -25, -25, -740] - [356, 356, -23, -23, -740] - [353.337, 353.337, -34.26, -34.26, -740] - [9.71, 9.71, -34.35, -34.35, -740] #SOUTHERN AFRICA - [26, 26, 33, 33, -740] - [7.1, 7.1, -7, -7, -740] - [5.4, 5.4, -12.4, -12.4, -740] - [20, 20, 24, 24, -740] - [20.84, 20.84, 27.42, 27.42, -740] - [48.5, 48.5, -9.2, -9.2, -740] - [14.9, 14.9, 3.1, 3.1, -740] - [38.88, 38.88, 9.77, 9.77, -740] - [47.57, 47.57, 15.73, 15.73, -740] - [35.35, 35.35, 14.28, 14.28, -740] - [5.4, 5.4, -5.7, -5.7, -740] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -740] - [237, 237, -42.33, -42.33, -740] - [248, 248, -48.27, -48.27, -740] - [262, 262, -35.33, -35.33, -740] - [261.2, 261.2, -20, -20, -740] - [257.9, 257.9, -30.1, -30.1, -740] - [261, 261, -33.7, -33.7, -740] - [281.9, 281.9, -35.3, -35.3, -740] - [241.2, 241.2, -34.5, -34.5, -740] - [240.4, 240.4, -44, -44, -740] - [276.8, 276.8, -46.4, -46.4, -740] - [251, 251, -49.5, -49.5, -740] - [255, 255, -32, -32, -740] - [249, 249, -32.5, -32.5, -740] - [244, 244, -40, -40, -740] - [267.5, 267.5, -76, -76, -740] - [268.5, 268.5, -29.63, -29.63, -740] - [248.6, 248.6, -48, -48, -740] #SOUTH AMERICA - [308, 308, 18, 18, -740] - [318, 318, 18, 18, -740] - [319, 319, 10, 10, -740] - [288.6, 288.6, 30.2, 30.2, -740] - [304, 304, 32.4, 32.4, -740] - [286.7, 286.7, -5.2, -5.2, -740] - [292.4, 292.4, -10, -10, -740] - [284.2, 284.2, -8.5, -8.5, -740] - [281.8, 281.8, -20.5, -20.5, -740] - [292, 292, 41, 41, -740] - [296, 296, 6.5, 6.5, -740] - [298, 298, 21, 21, -740] - [287.5, 287.5, 13, 13, -740] - [293, 293, 24, 24, -740] #SIBERIA - [111, 111, -64, -64, -740] - [87, 87, -59, -59, -740] - [109, 109, -53, -53, -740] - [105, 105, -54, -54, -740] - [85, 85, -67, -67, -740] - [134, 134, -70, -70, -740] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -740] - [67, 67, -25, -25, -740] - [83.4, 83.4, -49, -49, -740] - [47.7, 47.7, -45.6, -45.6, -740] - [92.5, 92.5, -44.5, -44.5, -740] - [72, 72, -25, -25, -740] - [63, 63, -33, -33, -740] - [35, 35, -28.55, -28.55, -740] - [49.269, 49.269, -26.88, -26.88, -740] - [77, 77, -24, -24, -740] - [80, 80, -18, -18, -740] - [80.8, 80.8, -7.9, -7.9, -740] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -740] - [74.4, 74.4, -29.6, -29.6, -740] - [80.5, 80.5, -8.8, -8.8, -740] # END OF REPTOID CAVE SETTLEMENT # START OF DEEP ONE VILLAGE - type: REGION_SHELF_DEEP_ONE missionZones: - - [41.8, 41.8, -15.2, -15.2, -900] # Red Sea - [69.15, 69.15, -22.85, -22.85, -900] # West India - [9, 9, -57.6, -57.6, -900] # Denmark - [351, 351, -55, -55, -900] # Ireland - [11, 11, -34, -34, -900] # Middleterranean - [190, 190, -64.7, -64.7, -900] # Bering - [8.8, 8.8, -2, -2, -900] # Kongo - [47, 47, -3, -3, -900] # Somalia - [136, 136, -37.6, -37.6, -900] # Sea of Japan - [136, 136, 0.8, 0.8, -900] # New Guinea - [114.5, 114.5, -20, -20, -900] # South China - [207, 207, -20, -20, -900] # Hawaii - [292.4, 292.4, -42.4, -42.4, -900] # Newfoundland - [282, 282, -26, -26, -900] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -900] # California - [311.2, 311.2, -0.8, -0.8, -900] # Amazon - [314, 314, 25, 25, -900] # Rio de Janeiro - [107.6, 107.6, 2, 2, -900] # Borneo - [160, 160, 21.7, 21.7, -900] # Australia - [342, 342, -30, -30, -900] # Canary Islands # END OF DEEP ONE VILLAGE # START OF CYBERMINES - type: REGION_CYBERMINES missionZones: - #ARCTIC - [275, 275, -77, -77, -680] - [316, 316, -80, -80, -680] - [142, 142, -73.5, -73.5, -680] - [93, 93, -84.5, -84.5, -680] - [213, 213, -80, -80, -680] #SOUTH EAST ASIA - [106, 106, -33, -33, -680] - [112, 112, -23, -23, -680] - [127.8, 127.8, -36.1, -36.1, -680] - [130.54, 130.54, -32.77, -32.77, -680] - [140.9, 140.9, -39.36, -39.36, -680] - [111, 111, -30, -30, -680] - [126.4, 126.4, -38.4, -38.4, -680] - [134.8, 134.8, -34.7, -34.7, -680] - [140.4, 140.4, -40.4, -40.4, -680] #AUSTRALASIA - [148, 148, 22, 22, -680] - [147, 147, 30, 30, -680] - [138, 138, 17, 17, -680] #EUROPE - [34.5, 34.5, -45.5, -45.5, -680] - [53.5, 53.5, -55.5, -55.5, -680] - [23.5, 23.5, -51.5, -51.5, -680] - [24.3, 24.3, -45, -45, -680] - [13.5, 13.5, -42.5, -42.5, -680] - [5, 5, -50.1, -50.1, -680] - [358, 358, -40.7, -40.7, -680] - [350.5, 350.5, -53.86, -53.86, -680] - [0, 0, -41, -41, -680] - [5, 5, -43.7, -43.7, -680] - [358.1, 358.1, -52, -52, -680] - [351, 351, -53.8, -53.8, -680] - [4, 4, -50.5, -50.5, -680] - [11.5, 11.5, -45, -45, -680] - [21.3, 21.3, -38, -38, -680] - [24.9, 24.9, -53.1, -53.1, -680] #NORTH AFRICA - [356, 356, -23, -23, -680] - [6.13, 6.13, -30.6, -30.6, -680] - [13.71, 13.71, -26.76, -26.76, -680] - [27, 27, -21, -21, -680] - [40.24, 40.24, -25, -25, -680] - [356, 356, -23, -23, -680] - [353.337, 353.337, -34.26, -34.26, -680] - [9.71, 9.71, -34.35, -34.35, -680] #SOUTHERN AFRICA - [26, 26, 33, 33, -680] - [7.1, 7.1, -7, -7, -680] - [5.4, 5.4, -12.4, -12.4, -680] - [20, 20, 24, 24, -680] - [20.84, 20.84, 27.42, 27.42, -680] - [48.5, 48.5, -9.2, -9.2, -680] - [14.9, 14.9, 3.1, 3.1, -680] - [38.88, 38.88, 9.77, 9.77, -680] - [47.57, 47.57, 15.73, 15.73, -680] - [35.35, 35.35, 14.28, 14.28, -680] - [5.4, 5.4, -5.7, -5.7, -680] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -680] - [237, 237, -42.33, -42.33, -680] - [248, 248, -48.27, -48.27, -680] - [262, 262, -35.33, -35.33, -680] - [261.2, 261.2, -20, -20, -680] - [257.9, 257.9, -30.1, -30.1, -680] - [261, 261, -33.7, -33.7, -680] - [281.9, 281.9, -35.3, -35.3, -680] - [241.2, 241.2, -34.5, -34.5, -680] - [240.4, 240.4, -44, -44, -680] - [276.8, 276.8, -46.4, -46.4, -680] - [251, 251, -49.5, -49.5, -680] - [255, 255, -32, -32, -680] - [249, 249, -32.5, -32.5, -680] - [244, 244, -40, -40, -680] - [267.5, 267.5, -76, -76, -680] - [268.5, 268.5, -29.63, -29.63, -680] - [248.6, 248.6, -48, -48, -680] #SOUTH AMERICA - [308, 308, 18, 18, -680] - [318, 318, 18, 18, -680] - [319, 319, 10, 10, -680] - [288.6, 288.6, 30.2, 30.2, -680] - [304, 304, 32.4, 32.4, -680] - [286.7, 286.7, -5.2, -5.2, -680] - [292.4, 292.4, -10, -10, -680] - [284.2, 284.2, -8.5, -8.5, -680] - [281.8, 281.8, -20.5, -20.5, -680] - [292, 292, 41, 41, -680] - [296, 296, 6.5, 6.5, -680] - [298, 298, 21, 21, -680] - [287.5, 287.5, 13, 13, -680] - [293, 293, 24, 24, -680] #SIBERIA - [111, 111, -64, -64, -680] - [87, 87, -59, -59, -680] - [109, 109, -53, -53, -680] - [105, 105, -54, -54, -680] - [85, 85, -67, -67, -680] - [134, 134, -70, -70, -680] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -680] - [67, 67, -25, -25, -680] - [83.4, 83.4, -49, -49, -680] - [47.7, 47.7, -45.6, -45.6, -680] - [92.5, 92.5, -44.5, -44.5, -680] - [72, 72, -25, -25, -680] - [63, 63, -33, -33, -680] - [35, 35, -28.55, -28.55, -680] - [49.269, 49.269, -26.88, -26.88, -680] - [77, 77, -24, -24, -680] - [80, 80, -18, -18, -680] - [80.8, 80.8, -7.9, -7.9, -680] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -680] - [74.4, 74.4, -29.6, -29.6, -680] - [80.5, 80.5, -8.8, -8.8, -680] # END OF CYBERMINES # START OF TLETH EMBASSY - type: REGION_SHELF_TLETH_EMBASSY missionZones: - - [41.8, 41.8, -15.2, -15.2, -925] # Red Sea - [69.15, 69.15, -22.85, -22.85, -925] # West India - [9, 9, -57.6, -57.6, -925] # Denmark - [351, 351, -55, -55, -925] # Ireland - [11, 11, -34, -34, -925] # Middleterranean - [190, 190, -64.7, -64.7, -925] # Bering - [8.8, 8.8, -2, -2, -925] # Kongo - [47, 47, -3, -3, -925] # Somalia - [136, 136, -37.6, -37.6, -925] # Sea of Japan - [136, 136, 0.8, 0.8, -925] # New Guinea - [114.5, 114.5, -20, -20, -925] # South China - [207, 207, -20, -20, -925] # Hawaii - [292.4, 292.4, -42.4, -42.4, -925] # Newfoundland - [282, 282, -26, -26, -925] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -925] # California - [311.2, 311.2, -0.8, -0.8, -925] # Amazon - [314, 314, 25, 25, -925] # Rio de Janeiro - [107.6, 107.6, 2, 2, -925] # Borneo - [160, 160, 21.7, 21.7, -925] # Australia - [342, 342, -30, -30, -925] # Canary Islands # END OF TLETH EMBASSY # START OF AQUATOID TRAP - type: REGION_AQUATOID_TRAP missionZones: - - [41.8, 41.8, -15.2, -15.2, -910] # Red Sea - [69.15, 69.15, -22.85, -22.85, -910] # West India - [9, 9, -57.6, -57.6, -910] # Denmark - [351, 351, -55, -55, -910] # Ireland - [11, 11, -34, -34, -910] # Middleterranean - [190, 190, -64.7, -64.7, -910] # Bering - [8.8, 8.8, -2, -2, -910] # Kongo - [47, 47, -3, -3, -910] # Somalia - [136, 136, -37.6, -37.6, -910] # Sea of Japan - [136, 136, 0.8, 0.8, -910] # New Guinea - [114.5, 114.5, -20, -20, -910] # South China - [207, 207, -20, -20, -910] # Hawaii - [292.4, 292.4, -42.4, -42.4, -910] # Newfoundland - [282, 282, -26, -26, -910] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -910] # California - [311.2, 311.2, -0.8, -0.8, -910] # Amazon - [314, 314, 25, 25, -910] # Rio de Janeiro - [107.6, 107.6, 2, 2, -910] # Borneo - [160, 160, 21.7, 21.7, -910] # Australia - [342, 342, -30, -30, -910] # Canary Islands # END OF AQUATOID TRAP # START OF LOBSTERMAN FLEET CRUISER - type: REGION_LOBSTERMAN_USO_FLEET_CRUISER missionZones: - - [41.8, 41.8, -15.2, -15.2, -911] # Red Sea - [69.15, 69.15, -22.85, -22.85, -911] # West India - [9, 9, -57.6, -57.6, -911] # Denmark - [351, 351, -55, -55, -911] # Ireland - [11, 11, -34, -34, -911] # Middleterranean - [190, 190, -64.7, -64.7, -911] # Bering - [8.8, 8.8, -2, -2, -911] # Kongo - [47, 47, -3, -3, -911] # Somalia - [136, 136, -37.6, -37.6, -911] # Sea of Japan - [136, 136, 0.8, 0.8, -911] # New Guinea - [114.5, 114.5, -20, -20, -911] # South China - [207, 207, -20, -20, -911] # Hawaii - [292.4, 292.4, -42.4, -42.4, -911] # Newfoundland - [282, 282, -26, -26, -911] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -911] # California - [311.2, 311.2, -0.8, -0.8, -911] # Amazon - [314, 314, 25, 25, -911] # Rio de Janeiro - [107.6, 107.6, 2, 2, -911] # Borneo - [160, 160, 21.7, 21.7, -911] # Australia - [342, 342, -30, -30, -911] # Canary Islands # END OF LOBSTERMAN FLEET CRUISER # START OF CARCHARODON HEAVY CRUISER - type: REGION_CARCHARODON_USO_HEAVY_CRUISER missionZones: - - [41.8, 41.8, -15.2, -15.2, -912] # Red Sea - [69.15, 69.15, -22.85, -22.85, -912] # West India - [9, 9, -57.6, -57.6, -912] # Denmark - [351, 351, -55, -55, -912] # Ireland - [11, 11, -34, -34, -912] # Middleterranean - [190, 190, -64.7, -64.7, -912] # Bering - [8.8, 8.8, -2, -2, -912] # Kongo - [47, 47, -3, -3, -912] # Somalia - [136, 136, -37.6, -37.6, -912] # Sea of Japan - [136, 136, 0.8, 0.8, -912] # New Guinea - [114.5, 114.5, -20, -20, -912] # South China - [207, 207, -20, -20, -912] # Hawaii - [292.4, 292.4, -42.4, -42.4, -912] # Newfoundland - [282, 282, -26, -26, -912] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -912] # California - [311.2, 311.2, -0.8, -0.8, -912] # Amazon - [314, 314, 25, 25, -912] # Rio de Janeiro - [107.6, 107.6, 2, 2, -912] # Borneo - [160, 160, 21.7, 21.7, -912] # Australia - [342, 342, -30, -30, -912] # Canary Islands # END OF CARCHARODON HEAVY CRUISER # START OF MARINE BASE DEFENSE - type: REGION_MARINE_BASE_DEFENSE missionZones: - - [41.8, 41.8, -15.2, -15.2, -915] # Red Sea - [69.15, 69.15, -22.85, -22.85, -915] # West India - [9, 9, -57.6, -57.6, -915] # Denmark - [351, 351, -55, -55, -915] # Ireland - [11, 11, -34, -34, -915] # Middleterranean - [190, 190, -64.7, -64.7, -915] # Bering - [8.8, 8.8, -2, -2, -915] # Kongo - [47, 47, -3, -3, -915] # Somalia - [136, 136, -37.6, -37.6, -915] # Sea of Japan - [136, 136, 0.8, 0.8, -915] # New Guinea - [114.5, 114.5, -20, -20, -915] # South China - [207, 207, -20, -20, -915] # Hawaii - [292.4, 292.4, -42.4, -42.4, -915] # Newfoundland - [282, 282, -26, -26, -915] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -915] # California - [311.2, 311.2, -0.8, -0.8, -915] # Amazon - [314, 314, 25, 25, -915] # Rio de Janeiro - [107.6, 107.6, 2, 2, -915] # Borneo - [160, 160, 21.7, 21.7, -915] # Australia - [342, 342, -30, -30, -915] # Canary Islands # END OF MARINE BASE DEFENSE # START OF UNDERSEA CITY - type: REGION_UCITY missionZones: - - [161, 161, -2, -2, -920] # NW Pacific - [178, 178, -43, -43, -920] # N Pacific - [229, 229, -22, -22, -920] # NE Pacific - [260, 260, 31, 31, -920] # SE Pacific - [179, 179, 24, 24, -920] # SW Pacific - [49, 49, 7, 7, -920] # N of Madagascar - [342, 342, -55, -55, -920] # W of Ireland - [294, 294, -42, -42, -920] # E of New England - [299, 299, 55, 55, -920] # S of Falklands # END OF UNDERSEA CITY # START OF TASOTH FACTORY - type: REGION_TASOTH_FACTORY missionZones: - # - [161, 161, -2, -2, -930] # NW Pacific # - [178, 178, -43, -43, -930] # N Pacific # - [229, 229, -22, -22, -930] # NE Pacific # - [260, 260, 31, 31, -930] # SE Pacific # - [179, 179, 24, 24, -930] # SW Pacific # - [49, 49, 7, 7, -930] # N of Madagascar # - [342, 342, -55, -55, -930] # W of Ireland - [294, 294, -42, -42, -930] # E of New England # - [299, 299, 55, 55, -930] # S of Falklands # END OF TASOTH FACTORY # START OF ATLANTIS TEMPLE - type: REGION_ATLANTIS_TEMPLE missionZones: - # - [161, 161, -2, -2, -935] # NW Pacific # - [178, 178, -43, -43, -935] # N Pacific # - [229, 229, -22, -22, -935] # NE Pacific # - [260, 260, 31, 31, -935] # SE Pacific # - [179, 179, 24, 24, -935] # SW Pacific # - [49, 49, 7, 7, -935] # N of Madagascar # - [342, 342, -55, -55, -935] # W of Ireland - [294, 294, -42, -42, -935] # E of New England # - [299, 299, 55, 55, -935] # S of Falklands # END OF TASOTH FACTORY # START OF ZOMBIE INFESTATION - type: REGION_ZOMBIE_INFESTATION_BASIC_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -140] - [112, 112, -23, -23, -140] - [127.8, 127.8, -36.1, -36.1, -140] - [130.54, 130.54, -32.77, -32.77, -140] - [140.9, 140.9, -39.36, -39.36, -140] - [111, 111, -30, -30, -140] - [126.4, 126.4, -38.4, -38.4, -140] - [134.8, 134.8, -34.7, -34.7, -140] - [140.4, 140.4, -40.4, -40.4, -140] #AUSTRALASIA - [148, 148, 22, 22, -140] - [147, 147, 30, 30, -140] - [138, 138, 17, 17, -140] #EUROPE - [34.5, 34.5, -45.5, -45.5, -140] - [53.5, 53.5, -55.5, -55.5, -140] - [23.5, 23.5, -51.5, -51.5, -140] - [24.3, 24.3, -45, -45, -140] - [13.5, 13.5, -42.5, -42.5, -140] - [5, 5, -50.1, -50.1, -140] - [358, 358, -40.7, -40.7, -140] - [350.5, 350.5, -53.86, -53.86, -140] - [0, 0, -41, -41, -140] - [5, 5, -43.7, -43.7, -140] - [358.1, 358.1, -52, -52, -140] - [351, 351, -53.8, -53.8, -140] - [4, 4, -50.5, -50.5, -140] - [11.5, 11.5, -45, -45, -140] - [21.3, 21.3, -38, -38, -140] - [24.9, 24.9, -53.1, -53.1, -140] #NORTH AFRICA - [356, 356, -23, -23, -140] - [353.337, 353.337, -34.26, -34.26, -140] - [9.71, 9.71, -34.35, -34.35, -140] #SOUTHERN AFRICA - [26, 26, 33, 33, -140] - [7.1, 7.1, -7, -7, -140] - [5.4, 5.4, -12.4, -12.4, -140] #NORTH AMERICA - [280, 280, -38.43, -38.43, -140] - [237, 237, -42.33, -42.33, -140] - [248, 248, -48.27, -48.27, -140] - [262, 262, -35.33, -35.33, -140] - [261.2, 261.2, -20, -20, -140] - [257.9, 257.9, -30.1, -30.1, -140] - [261, 261, -33.7, -33.7, -140] - [281.9, 281.9, -35.3, -35.3, -140] - [241.2, 241.2, -34.5, -34.5, -140] - [240.4, 240.4, -44, -44, -140] - [276.8, 276.8, -46.4, -46.4, -140] - [251, 251, -49.5, -49.5, -140] #SOUTH AMERICA - [308, 308, 18, 18, -140] - [318, 318, 18, 18, -140] - [319, 319, 10, 10, -140] - [288.6, 288.6, 30.2, 30.2, -140] - [304, 304, 32.4, 32.4, -140] - [286.7, 286.7, -5.2, -5.2, -140] - [292.4, 292.4, -10, -10, -140] - [284.2, 284.2, -8.5, -8.5, -140] - [281.8, 281.8, -20.5, -20.5, -140] #SIBERIA - [111, 111, -64, -64, -140] - [87, 87, -59, -59, -140] - [109, 109, -53, -53, -140] - [105, 105, -54, -54, -140] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -140] - [67, 67, -25, -25, -140] - [83.4, 83.4, -49, -49, -140] - [47.7, 47.7, -45.6, -45.6, -140] - [92.5, 92.5, -44.5, -44.5, -140] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -140] - [74.4, 74.4, -29.6, -29.6, -140] - [80.5, 80.5, -8.8, -8.8, -140] - type: REGION_ZOMBIE_INFESTATION_BASIC_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -141] - [38.88, 38.88, 9.77, 9.77, -141] - [47.57, 47.57, 15.73, 15.73, -141] - [35.35, 35.35, 14.28, 14.28, -141] - [5.4, 5.4, -5.7, -5.7, -141] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -141] - [267.8, 267.8, -17.1, -17.1, -141] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -141] - [298, 298, 21, 21, -141] #CENTRAL ASIA - [77, 77, -24, -24, -141] - [80, 80, -18, -18, -141] - [80.8, 80.8, -7.9, -7.9, -141] - type: REGION_ZOMBIE_INFESTATION_BASIC_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -142] - [248.6, 248.6, -48, -48, -142] #ARCTIC - [275, 275, -77, -77, -142] - [316, 316, -80, -80, -142] - [142, 142, -73.5, -73.5, -142] - [93, 93, -84.5, -84.5, -142] - [213, 213, -80, -80, -142] #SIBERIA - [85, 85, -67, -67, -142] - [134, 134, -70, -70, -142] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -142] - [293, 293, 24, 24, -142] - type: REGION_ZOMBIE_INFESTATION_BASIC_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -143] - [6.13, 6.13, -30.6, -30.6, -143] - [13.71, 13.71, -26.76, -26.76, -143] - [27, 27, -21, -21, -143] - [40.24, 40.24, -25, -25, -143] #SOUTHERN AFRICA - [20, 20, 24, 24, -143] - [20.84, 20.84, 27.42, 27.42, -143] - [48.5, 48.5, -9.2, -9.2, -143] #NORTH AMERICA - [255, 255, -32, -32, -143] - [249, 249, -32.5, -32.5, -143] - [244, 244, -40, -40, -143] #SOUTH AMERICA - [292, 292, 41, 41, -143] #CENTRAL ASIA - [72, 72, -25, -25, -143] - [63, 63, -33, -33, -143] - [35, 35, -28.55, -28.55, -143] - [49.269, 49.269, -26.88, -26.88, -143] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -150] - [112, 112, -23, -23, -150] - [127.8, 127.8, -36.1, -36.1, -150] - [130.54, 130.54, -32.77, -32.77, -150] - [140.9, 140.9, -39.36, -39.36, -150] - [111, 111, -30, -30, -150] - [126.4, 126.4, -38.4, -38.4, -150] - [134.8, 134.8, -34.7, -34.7, -150] - [140.4, 140.4, -40.4, -40.4, -150] #AUSTRALASIA - [148, 148, 22, 22, -150] - [147, 147, 30, 30, -150] - [138, 138, 17, 17, -150] #EUROPE - [34.5, 34.5, -45.5, -45.5, -150] - [53.5, 53.5, -55.5, -55.5, -150] - [23.5, 23.5, -51.5, -51.5, -150] - [24.3, 24.3, -45, -45, -150] - [13.5, 13.5, -42.5, -42.5, -150] - [5, 5, -50.1, -50.1, -150] - [358, 358, -40.7, -40.7, -150] - [350.5, 350.5, -53.86, -53.86, -150] - [0, 0, -41, -41, -150] - [5, 5, -43.7, -43.7, -150] - [358.1, 358.1, -52, -52, -150] - [351, 351, -53.8, -53.8, -150] - [4, 4, -50.5, -50.5, -150] - [11.5, 11.5, -45, -45, -150] - [21.3, 21.3, -38, -38, -150] - [24.9, 24.9, -53.1, -53.1, -150] #NORTH AFRICA - [356, 356, -23, -23, -150] - [353.337, 353.337, -34.26, -34.26, -150] - [9.71, 9.71, -34.35, -34.35, -150] #SOUTHERN AFRICA - [26, 26, 33, 33, -150] - [7.1, 7.1, -7, -7, -150] - [5.4, 5.4, -12.4, -12.4, -150] #NORTH AMERICA - [280, 280, -38.43, -38.43, -150] - [237, 237, -42.33, -42.33, -150] - [248, 248, -48.27, -48.27, -150] - [262, 262, -35.33, -35.33, -150] - [261.2, 261.2, -20, -20, -150] - [257.9, 257.9, -30.1, -30.1, -150] - [261, 261, -33.7, -33.7, -150] - [281.9, 281.9, -35.3, -35.3, -150] - [241.2, 241.2, -34.5, -34.5, -150] - [240.4, 240.4, -44, -44, -150] - [276.8, 276.8, -46.4, -46.4, -150] - [251, 251, -49.5, -49.5, -150] #SOUTH AMERICA - [308, 308, 18, 18, -150] - [318, 318, 18, 18, -150] - [319, 319, 10, 10, -150] - [288.6, 288.6, 30.2, 30.2, -150] - [304, 304, 32.4, 32.4, -150] - [286.7, 286.7, -5.2, -5.2, -150] - [292.4, 292.4, -10, -10, -150] - [284.2, 284.2, -8.5, -8.5, -150] - [281.8, 281.8, -20.5, -20.5, -150] #SIBERIA - [111, 111, -64, -64, -150] - [87, 87, -59, -59, -150] - [109, 109, -53, -53, -150] - [105, 105, -54, -54, -150] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -150] - [67, 67, -25, -25, -150] - [83.4, 83.4, -49, -49, -150] - [47.7, 47.7, -45.6, -45.6, -150] - [92.5, 92.5, -44.5, -44.5, -150] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -150] - [74.4, 74.4, -29.6, -29.6, -150] - [80.5, 80.5, -8.8, -8.8, -150] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -151] - [38.88, 38.88, 9.77, 9.77, -151] - [47.57, 47.57, 15.73, 15.73, -151] - [35.35, 35.35, 14.28, 14.28, -151] - [5.4, 5.4, -5.7, -5.7, -151] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -151] - [267.8, 267.8, -17.1, -17.1, -151] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -151] - [298, 298, 21, 21, -151] #CENTRAL ASIA - [77, 77, -24, -24, -151] - [80, 80, -18, -18, -151] - [80.8, 80.8, -7.9, -7.9, -151] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -152] - [248.6, 248.6, -48, -48, -152] #ARCTIC - [275, 275, -77, -77, -152] - [316, 316, -80, -80, -152] - [142, 142, -73.5, -73.5, -152] - [93, 93, -84.5, -84.5, -152] - [213, 213, -80, -80, -152] #SIBERIA - [85, 85, -67, -67, -152] - [134, 134, -70, -70, -152] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -152] - [293, 293, 24, 24, -152] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -153] - [6.13, 6.13, -30.6, -30.6, -153] - [13.71, 13.71, -26.76, -26.76, -153] - [27, 27, -21, -21, -153] - [40.24, 40.24, -25, -25, -153] #SOUTHERN AFRICA - [20, 20, 24, 24, -153] - [20.84, 20.84, 27.42, 27.42, -153] - [48.5, 48.5, -9.2, -9.2, -153] #NORTH AMERICA - [255, 255, -32, -32, -153] - [249, 249, -32.5, -32.5, -153] - [244, 244, -40, -40, -153] #SOUTH AMERICA - [292, 292, 41, 41, -153] #CENTRAL ASIA - [72, 72, -25, -25, -153] - [63, 63, -33, -33, -153] - [35, 35, -28.55, -28.55, -153] - [49.269, 49.269, -26.88, -26.88, -153] # END OF ZOMBIE INFESTATION # START OF ZOMBIE CATACOMBS - type: REGION_ZOMBIE_CATACOMBS missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -181] - [248.6, 248.6, -48, -48, -181] - [255, 255, -32, -32, -181] - [249, 249, -32.5, -32.5, -181] - [244, 244, -40, -40, -181] - [268.5, 268.5, -29.63, -29.63, -181] - [267.8, 267.8, -17.1, -17.1, -181] # Gwatemala - [280, 280, -38.43, -38.43, -181] - [237, 237, -42.33, -42.33, -181] - [248, 248, -48.27, -48.27, -181] - [262, 262, -35.33, -35.33, -181] - [261.2, 261.2, -20, -20, -181] - [257.9, 257.9, -30.1, -30.1, -181] - [261, 261, -33.7, -33.7, -181] - [281.9, 281.9, -35.3, -35.3, -181] - [241.2, 241.2, -34.5, -34.5, -181] - [240.4, 240.4, -44, -44, -181] - [276.8, 276.8, -46.4, -46.4, -181] - [251, 251, -49.5, -49.5, -181] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -181] - [293, 293, 24, 24, -181] - [292, 292, 41, 41, -181] - [296, 296, 6.5, 6.5, -181] - [298, 298, 21, 21, -181] - [308, 308, 18, 18, -181] - [318, 318, 18, 18, -181] - [319, 319, 10, 10, -181] - [288.6, 288.6, 30.2, 30.2, -181] - [304, 304, 32.4, 32.4, -181] - [286.7, 286.7, -5.2, -5.2, -181] - [292.4, 292.4, -10, -10, -181] - [284.2, 284.2, -8.5, -8.5, -181] - [281.8, 281.8, -20.5, -20.5, -181] #ARCTIC - [275, 275, -77, -77, -181] - [316, 316, -80, -80, -181] - [142, 142, -73.5, -73.5, -181] - [93, 93, -84.5, -84.5, -181] - [213, 213, -80, -80, -181] #SIBERIA - [85, 85, -67, -67, -181] - [134, 134, -70, -70, -181] - [111, 111, -64, -64, -181] - [87, 87, -59, -59, -181] - [109, 109, -53, -53, -181] - [105, 105, -54, -54, -181] #NORTH AFRICA - [356, 356, -23, -23, -181] - [6.13, 6.13, -30.6, -30.6, -181] - [13.71, 13.71, -26.76, -26.76, -181] - [27, 27, -21, -21, -181] - [40.24, 40.24, -25, -25, -181] - [356, 356, -23, -23, -181] - [353.337, 353.337, -34.26, -34.26, -181] - [9.71, 9.71, -34.35, -34.35, -181] #SOUTHERN AFRICA - [20, 20, 24, 24, -181] - [20.84, 20.84, 27.42, 27.42, -181] - [48.5, 48.5, -9.2, -9.2, -181] - [14.9, 14.9, 3.1, 3.1, -181] - [38.88, 38.88, 9.77, 9.77, -181] - [47.57, 47.57, 15.73, 15.73, -181] - [35.35, 35.35, 14.28, 14.28, -181] - [5.4, 5.4, -5.7, -5.7, -181] # Kurast w Nigerii - [26, 26, 33, 33, -181] - [7.1, 7.1, -7, -7, -181] - [5.4, 5.4, -12.4, -12.4, -181] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -181] - [74.4, 74.4, -29.6, -29.6, -181] - [80.5, 80.5, -8.8, -8.8, -181] #CENTRAL ASIA - [72, 72, -25, -25, -181] - [63, 63, -33, -33, -181] - [35, 35, -28.55, -28.55, -181] - [49.269, 49.269, -26.88, -26.88, -181] - [77, 77, -24, -24, -181] - [80, 80, -18, -18, -181] - [80.8, 80.8, -7.9, -7.9, -181] - [53.8, 53.8, -57, -57, -181] - [67, 67, -25, -25, -181] - [83.4, 83.4, -49, -49, -181] - [47.7, 47.7, -45.6, -45.6, -181] - [92.5, 92.5, -44.5, -44.5, -181] #SOUTH EAST ASIA - [106, 106, -33, -33, -181] - [112, 112, -23, -23, -181] - [127.8, 127.8, -36.1, -36.1, -181] - [130.54, 130.54, -32.77, -32.77, -181] - [140.9, 140.9, -39.36, -39.36, -181] - [111, 111, -30, -30, -181] - [126.4, 126.4, -38.4, -38.4, -181] - [134.8, 134.8, -34.7, -34.7, -181] - [140.4, 140.4, -40.4, -40.4, -181] #AUSTRALASIA - [148, 148, 22, 22, -181] - [147, 147, 30, 30, -181] - [138, 138, 17, 17, -181] #EUROPE - [34.5, 34.5, -45.5, -45.5, -181] - [53.5, 53.5, -55.5, -55.5, -181] - [23.5, 23.5, -51.5, -51.5, -181] - [24.3, 24.3, -45, -45, -181] - [13.5, 13.5, -42.5, -42.5, -181] - [5, 5, -50.1, -50.1, -181] - [358, 358, -40.7, -40.7, -181] - [350.5, 350.5, -53.86, -53.86, -181] - [0, 0, -41, -41, -181] - [5, 5, -43.7, -43.7, -181] - [358.1, 358.1, -52, -52, -181] - [351, 351, -53.8, -53.8, -181] - [4, 4, -50.5, -50.5, -181] - [11.5, 11.5, -45, -45, -181] - [21.3, 21.3, -38, -38, -181] - [24.9, 24.9, -53.1, -53.1, -181] # END OF ZOMBIE CATACOMBS # START OF ZOMBIE HIVE - type: REGION_ZOMBIE_HIVE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -182] - [248.6, 248.6, -48, -48, -182] - [255, 255, -32, -32, -182] - [249, 249, -32.5, -32.5, -182] - [244, 244, -40, -40, -182] - [268.5, 268.5, -29.63, -29.63, -182] - [267.8, 267.8, -17.1, -17.1, -182] # Gwatemala - [280, 280, -38.43, -38.43, -182] - [237, 237, -42.33, -42.33, -182] - [248, 248, -48.27, -48.27, -182] - [262, 262, -35.33, -35.33, -182] - [261.2, 261.2, -20, -20, -182] - [257.9, 257.9, -30.1, -30.1, -182] - [261, 261, -33.7, -33.7, -182] - [281.9, 281.9, -35.3, -35.3, -182] - [241.2, 241.2, -34.5, -34.5, -182] - [240.4, 240.4, -44, -44, -182] - [276.8, 276.8, -46.4, -46.4, -182] - [251, 251, -49.5, -49.5, -182] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -182] - [293, 293, 24, 24, -182] - [292, 292, 41, 41, -182] - [296, 296, 6.5, 6.5, -182] - [298, 298, 21, 21, -182] - [308, 308, 18, 18, -182] - [318, 318, 18, 18, -182] - [319, 319, 10, 10, -182] - [288.6, 288.6, 30.2, 30.2, -182] - [304, 304, 32.4, 32.4, -182] - [286.7, 286.7, -5.2, -5.2, -182] - [292.4, 292.4, -10, -10, -182] - [284.2, 284.2, -8.5, -8.5, -182] - [281.8, 281.8, -20.5, -20.5, -182] #ARCTIC - [275, 275, -77, -77, -182] - [316, 316, -80, -80, -182] - [142, 142, -73.5, -73.5, -182] - [93, 93, -84.5, -84.5, -182] - [213, 213, -80, -80, -182] #SIBERIA - [85, 85, -67, -67, -182] - [134, 134, -70, -70, -182] - [111, 111, -64, -64, -182] - [87, 87, -59, -59, -182] - [109, 109, -53, -53, -182] - [105, 105, -54, -54, -182] #NORTH AFRICA - [356, 356, -23, -23, -182] - [6.13, 6.13, -30.6, -30.6, -182] - [13.71, 13.71, -26.76, -26.76, -182] - [27, 27, -21, -21, -182] - [40.24, 40.24, -25, -25, -182] - [356, 356, -23, -23, -182] - [353.337, 353.337, -34.26, -34.26, -182] - [9.71, 9.71, -34.35, -34.35, -182] #SOUTHERN AFRICA - [20, 20, 24, 24, -182] - [20.84, 20.84, 27.42, 27.42, -182] - [48.5, 48.5, -9.2, -9.2, -182] - [14.9, 14.9, 3.1, 3.1, -182] - [38.88, 38.88, 9.77, 9.77, -182] - [47.57, 47.57, 15.73, 15.73, -182] - [35.35, 35.35, 14.28, 14.28, -182] - [5.4, 5.4, -5.7, -5.7, -182] # Kurast w Nigerii - [26, 26, 33, 33, -182] - [7.1, 7.1, -7, -7, -182] - [5.4, 5.4, -12.4, -12.4, -182] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -182] - [74.4, 74.4, -29.6, -29.6, -182] - [80.5, 80.5, -8.8, -8.8, -182] #CENTRAL ASIA - [72, 72, -25, -25, -182] - [63, 63, -33, -33, -182] - [35, 35, -28.55, -28.55, -182] - [49.269, 49.269, -26.88, -26.88, -182] - [77, 77, -24, -24, -182] - [80, 80, -18, -18, -182] - [80.8, 80.8, -7.9, -7.9, -182] - [53.8, 53.8, -57, -57, -182] - [67, 67, -25, -25, -182] - [83.4, 83.4, -49, -49, -182] - [47.7, 47.7, -45.6, -45.6, -182] - [92.5, 92.5, -44.5, -44.5, -182] #SOUTH EAST ASIA - [106, 106, -33, -33, -182] - [112, 112, -23, -23, -182] - [127.8, 127.8, -36.1, -36.1, -182] - [130.54, 130.54, -32.77, -32.77, -182] - [140.9, 140.9, -39.36, -39.36, -182] - [111, 111, -30, -30, -182] - [126.4, 126.4, -38.4, -38.4, -182] - [134.8, 134.8, -34.7, -34.7, -182] - [140.4, 140.4, -40.4, -40.4, -182] #AUSTRALASIA - [148, 148, 22, 22, -182] - [147, 147, 30, 30, -182] - [138, 138, 17, 17, -182] #EUROPE - [34.5, 34.5, -45.5, -45.5, -182] - [53.5, 53.5, -55.5, -55.5, -182] - [23.5, 23.5, -51.5, -51.5, -182] - [24.3, 24.3, -45, -45, -182] - [13.5, 13.5, -42.5, -42.5, -182] - [5, 5, -50.1, -50.1, -182] - [358, 358, -40.7, -40.7, -182] - [350.5, 350.5, -53.86, -53.86, -182] - [0, 0, -41, -41, -182] - [5, 5, -43.7, -43.7, -182] - [358.1, 358.1, -52, -52, -182] - [351, 351, -53.8, -53.8, -182] - [4, 4, -50.5, -50.5, -182] - [11.5, 11.5, -45, -45, -182] - [21.3, 21.3, -38, -38, -182] - [24.9, 24.9, -53.1, -53.1, -182] # END OF ZOMBIE HIVE # START OF VAMPIRE CASTLE - type: REGION_VAMPIRE_CASTLE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -185] - [248.6, 248.6, -48, -48, -185] - [255, 255, -32, -32, -185] - [249, 249, -32.5, -32.5, -185] - [244, 244, -40, -40, -185] - [268.5, 268.5, -29.63, -29.63, -185] - [267.8, 267.8, -17.1, -17.1, -185] # Gwatemala - [280, 280, -38.43, -38.43, -185] - [237, 237, -42.33, -42.33, -185] - [248, 248, -48.27, -48.27, -185] - [262, 262, -35.33, -35.33, -185] - [261.2, 261.2, -20, -20, -185] - [257.9, 257.9, -30.1, -30.1, -185] - [261, 261, -33.7, -33.7, -185] - [281.9, 281.9, -35.3, -35.3, -185] - [241.2, 241.2, -34.5, -34.5, -185] - [240.4, 240.4, -44, -44, -185] - [276.8, 276.8, -46.4, -46.4, -185] - [251, 251, -49.5, -49.5, -185] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -185] - [293, 293, 24, 24, -185] - [292, 292, 41, 41, -185] - [296, 296, 6.5, 6.5, -185] - [298, 298, 21, 21, -185] - [308, 308, 18, 18, -185] - [318, 318, 18, 18, -185] - [319, 319, 10, 10, -185] - [288.6, 288.6, 30.2, 30.2, -185] - [304, 304, 32.4, 32.4, -185] - [286.7, 286.7, -5.2, -5.2, -185] - [292.4, 292.4, -10, -10, -185] - [284.2, 284.2, -8.5, -8.5, -185] - [281.8, 281.8, -20.5, -20.5, -185] #ARCTIC - [275, 275, -77, -77, -185] - [316, 316, -80, -80, -185] - [142, 142, -73.5, -73.5, -185] - [93, 93, -84.5, -84.5, -185] - [213, 213, -80, -80, -185] #SIBERIA - [85, 85, -67, -67, -185] - [134, 134, -70, -70, -185] - [111, 111, -64, -64, -185] - [87, 87, -59, -59, -185] - [109, 109, -53, -53, -185] - [105, 105, -54, -54, -185] #NORTH AFRICA - [356, 356, -23, -23, -185] - [6.13, 6.13, -30.6, -30.6, -185] - [13.71, 13.71, -26.76, -26.76, -185] - [27, 27, -21, -21, -185] - [40.24, 40.24, -25, -25, -185] - [356, 356, -23, -23, -185] - [353.337, 353.337, -34.26, -34.26, -185] - [9.71, 9.71, -34.35, -34.35, -185] #SOUTHERN AFRICA - [20, 20, 24, 24, -185] - [20.84, 20.84, 27.42, 27.42, -185] - [48.5, 48.5, -9.2, -9.2, -185] - [14.9, 14.9, 3.1, 3.1, -185] - [38.88, 38.88, 9.77, 9.77, -185] - [47.57, 47.57, 15.73, 15.73, -185] - [35.35, 35.35, 14.28, 14.28, -185] - [5.4, 5.4, -5.7, -5.7, -185] # Kurast w Nigerii - [26, 26, 33, 33, -185] - [7.1, 7.1, -7, -7, -185] - [5.4, 5.4, -12.4, -12.4, -185] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -185] - [74.4, 74.4, -29.6, -29.6, -185] - [80.5, 80.5, -8.8, -8.8, -185] #CENTRAL ASIA - [72, 72, -25, -25, -185] - [63, 63, -33, -33, -185] - [35, 35, -28.55, -28.55, -185] - [49.269, 49.269, -26.88, -26.88, -185] - [77, 77, -24, -24, -185] - [80, 80, -18, -18, -185] - [80.8, 80.8, -7.9, -7.9, -185] - [53.8, 53.8, -57, -57, -185] - [67, 67, -25, -25, -185] - [83.4, 83.4, -49, -49, -185] - [47.7, 47.7, -45.6, -45.6, -185] - [92.5, 92.5, -44.5, -44.5, -185] #SOUTH EAST ASIA - [106, 106, -33, -33, -185] - [112, 112, -23, -23, -185] - [127.8, 127.8, -36.1, -36.1, -185] - [130.54, 130.54, -32.77, -32.77, -185] - [140.9, 140.9, -39.36, -39.36, -185] - [111, 111, -30, -30, -185] - [126.4, 126.4, -38.4, -38.4, -185] - [134.8, 134.8, -34.7, -34.7, -185] - [140.4, 140.4, -40.4, -40.4, -185] #AUSTRALASIA - [148, 148, 22, 22, -185] - [147, 147, 30, 30, -185] - [138, 138, 17, 17, -185] #EUROPE - [34.5, 34.5, -45.5, -45.5, -185] - [53.5, 53.5, -55.5, -55.5, -185] - [23.5, 23.5, -51.5, -51.5, -185] - [24.3, 24.3, -45, -45, -185] - [13.5, 13.5, -42.5, -42.5, -185] - [5, 5, -50.1, -50.1, -185] - [358, 358, -40.7, -40.7, -185] - [350.5, 350.5, -53.86, -53.86, -185] - [0, 0, -41, -41, -185] - [5, 5, -43.7, -43.7, -185] - [358.1, 358.1, -52, -52, -185] - [351, 351, -53.8, -53.8, -185] - [4, 4, -50.5, -50.5, -185] - [11.5, 11.5, -45, -45, -185] - [21.3, 21.3, -38, -38, -185] - [24.9, 24.9, -53.1, -53.1, -185] # END OF VAMPIRE CASTLE # START OF MUMMY ABODE - type: REGION_MUMMY_ABODE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -187] - [248.6, 248.6, -48, -48, -187] - [255, 255, -32, -32, -187] - [249, 249, -32.5, -32.5, -187] - [244, 244, -40, -40, -187] - [268.5, 268.5, -29.63, -29.63, -187] - [267.8, 267.8, -17.1, -17.1, -187] # Gwatemala - [280, 280, -38.43, -38.43, -187] - [237, 237, -42.33, -42.33, -187] - [248, 248, -48.27, -48.27, -187] - [262, 262, -35.33, -35.33, -187] - [261.2, 261.2, -20, -20, -187] - [257.9, 257.9, -30.1, -30.1, -187] - [261, 261, -33.7, -33.7, -187] - [281.9, 281.9, -35.3, -35.3, -187] - [241.2, 241.2, -34.5, -34.5, -187] - [240.4, 240.4, -44, -44, -187] - [276.8, 276.8, -46.4, -46.4, -187] - [251, 251, -49.5, -49.5, -187] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -187] - [293, 293, 24, 24, -187] - [292, 292, 41, 41, -187] - [296, 296, 6.5, 6.5, -187] - [298, 298, 21, 21, -187] - [308, 308, 18, 18, -187] - [318, 318, 18, 18, -187] - [319, 319, 10, 10, -187] - [288.6, 288.6, 30.2, 30.2, -187] - [304, 304, 32.4, 32.4, -187] - [286.7, 286.7, -5.2, -5.2, -187] - [292.4, 292.4, -10, -10, -187] - [284.2, 284.2, -8.5, -8.5, -187] - [281.8, 281.8, -20.5, -20.5, -187] #ARCTIC - [275, 275, -77, -77, -187] - [316, 316, -80, -80, -187] - [142, 142, -73.5, -73.5, -187] - [93, 93, -84.5, -84.5, -187] - [213, 213, -80, -80, -187] #SIBERIA - [85, 85, -67, -67, -187] - [134, 134, -70, -70, -187] - [111, 111, -64, -64, -187] - [87, 87, -59, -59, -187] - [109, 109, -53, -53, -187] - [105, 105, -54, -54, -187] #NORTH AFRICA - [356, 356, -23, -23, -187] - [6.13, 6.13, -30.6, -30.6, -187] - [13.71, 13.71, -26.76, -26.76, -187] - [27, 27, -21, -21, -187] - [40.24, 40.24, -25, -25, -187] - [356, 356, -23, -23, -187] - [353.337, 353.337, -34.26, -34.26, -187] - [9.71, 9.71, -34.35, -34.35, -187] #SOUTHERN AFRICA - [20, 20, 24, 24, -187] - [20.84, 20.84, 27.42, 27.42, -187] - [48.5, 48.5, -9.2, -9.2, -187] - [14.9, 14.9, 3.1, 3.1, -187] - [38.88, 38.88, 9.77, 9.77, -187] - [47.57, 47.57, 15.73, 15.73, -187] - [35.35, 35.35, 14.28, 14.28, -187] - [5.4, 5.4, -5.7, -5.7, -187] # Kurast w Nigerii - [26, 26, 33, 33, -187] - [7.1, 7.1, -7, -7, -187] - [5.4, 5.4, -12.4, -12.4, -187] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -187] - [74.4, 74.4, -29.6, -29.6, -187] - [80.5, 80.5, -8.8, -8.8, -187] #CENTRAL ASIA - [72, 72, -25, -25, -187] - [63, 63, -33, -33, -187] - [35, 35, -28.55, -28.55, -187] - [49.269, 49.269, -26.88, -26.88, -187] - [77, 77, -24, -24, -187] - [80, 80, -18, -18, -187] - [80.8, 80.8, -7.9, -7.9, -187] - [53.8, 53.8, -57, -57, -187] - [67, 67, -25, -25, -187] - [83.4, 83.4, -49, -49, -187] - [47.7, 47.7, -45.6, -45.6, -187] - [92.5, 92.5, -44.5, -44.5, -187] #SOUTH EAST ASIA - [106, 106, -33, -33, -187] - [112, 112, -23, -23, -187] - [127.8, 127.8, -36.1, -36.1, -187] - [130.54, 130.54, -32.77, -32.77, -187] - [140.9, 140.9, -39.36, -39.36, -187] - [111, 111, -30, -30, -187] - [126.4, 126.4, -38.4, -38.4, -187] - [134.8, 134.8, -34.7, -34.7, -187] - [140.4, 140.4, -40.4, -40.4, -187] #AUSTRALASIA - [148, 148, 22, 22, -187] - [147, 147, 30, 30, -187] - [138, 138, 17, 17, -187] #EUROPE - [34.5, 34.5, -45.5, -45.5, -187] - [53.5, 53.5, -55.5, -55.5, -187] - [23.5, 23.5, -51.5, -51.5, -187] - [24.3, 24.3, -45, -45, -187] - [13.5, 13.5, -42.5, -42.5, -187] - [5, 5, -50.1, -50.1, -187] - [358, 358, -40.7, -40.7, -187] - [350.5, 350.5, -53.86, -53.86, -187] - [0, 0, -41, -41, -187] - [5, 5, -43.7, -43.7, -187] - [358.1, 358.1, -52, -52, -187] - [351, 351, -53.8, -53.8, -187] - [4, 4, -50.5, -50.5, -187] - [11.5, 11.5, -45, -45, -187] - [21.3, 21.3, -38, -38, -187] - [24.9, 24.9, -53.1, -53.1, -187] # END OF MUMMY ABODE # START OF ANCIENT MUMMY ABODE - type: REGION_ANCIENT_MUMMY_ABODE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -188] - [248.6, 248.6, -48, -48, -188] - [255, 255, -32, -32, -188] - [249, 249, -32.5, -32.5, -188] - [244, 244, -40, -40, -188] - [268.5, 268.5, -29.63, -29.63, -188] - [267.8, 267.8, -17.1, -17.1, -188] # Gwatemala - [280, 280, -38.43, -38.43, -188] - [237, 237, -42.33, -42.33, -188] - [248, 248, -48.27, -48.27, -188] - [262, 262, -35.33, -35.33, -188] - [261.2, 261.2, -20, -20, -188] - [257.9, 257.9, -30.1, -30.1, -188] - [261, 261, -33.7, -33.7, -188] - [281.9, 281.9, -35.3, -35.3, -188] - [241.2, 241.2, -34.5, -34.5, -188] - [240.4, 240.4, -44, -44, -188] - [276.8, 276.8, -46.4, -46.4, -188] - [251, 251, -49.5, -49.5, -188] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -188] - [293, 293, 24, 24, -188] - [292, 292, 41, 41, -188] - [296, 296, 6.5, 6.5, -188] - [298, 298, 21, 21, -188] - [308, 308, 18, 18, -188] - [318, 318, 18, 18, -188] - [319, 319, 10, 10, -188] - [288.6, 288.6, 30.2, 30.2, -188] - [304, 304, 32.4, 32.4, -188] - [286.7, 286.7, -5.2, -5.2, -188] - [292.4, 292.4, -10, -10, -188] - [284.2, 284.2, -8.5, -8.5, -188] - [281.8, 281.8, -20.5, -20.5, -188] #ARCTIC - [275, 275, -77, -77, -188] - [316, 316, -80, -80, -188] - [142, 142, -73.5, -73.5, -188] - [93, 93, -84.5, -84.5, -188] - [213, 213, -80, -80, -188] #SIBERIA - [85, 85, -67, -67, -188] - [134, 134, -70, -70, -188] - [111, 111, -64, -64, -188] - [87, 87, -59, -59, -188] - [109, 109, -53, -53, -188] - [105, 105, -54, -54, -188] #NORTH AFRICA - [356, 356, -23, -23, -188] - [6.13, 6.13, -30.6, -30.6, -188] - [13.71, 13.71, -26.76, -26.76, -188] - [27, 27, -21, -21, -188] - [40.24, 40.24, -25, -25, -188] - [356, 356, -23, -23, -188] - [353.337, 353.337, -34.26, -34.26, -188] - [9.71, 9.71, -34.35, -34.35, -188] #SOUTHERN AFRICA - [20, 20, 24, 24, -188] - [20.84, 20.84, 27.42, 27.42, -188] - [48.5, 48.5, -9.2, -9.2, -188] - [14.9, 14.9, 3.1, 3.1, -188] - [38.88, 38.88, 9.77, 9.77, -188] - [47.57, 47.57, 15.73, 15.73, -188] - [35.35, 35.35, 14.28, 14.28, -188] - [5.4, 5.4, -5.7, -5.7, -188] # Kurast w Nigerii - [26, 26, 33, 33, -188] - [7.1, 7.1, -7, -7, -188] - [5.4, 5.4, -12.4, -12.4, -188] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -188] - [74.4, 74.4, -29.6, -29.6, -188] - [80.5, 80.5, -8.8, -8.8, -188] #CENTRAL ASIA - [72, 72, -25, -25, -188] - [63, 63, -33, -33, -188] - [35, 35, -28.55, -28.55, -188] - [49.269, 49.269, -26.88, -26.88, -188] - [77, 77, -24, -24, -188] - [80, 80, -18, -18, -188] - [80.8, 80.8, -7.9, -7.9, -188] - [53.8, 53.8, -57, -57, -188] - [67, 67, -25, -25, -188] - [83.4, 83.4, -49, -49, -188] - [47.7, 47.7, -45.6, -45.6, -188] - [92.5, 92.5, -44.5, -44.5, -188] #SOUTH EAST ASIA - [106, 106, -33, -33, -188] - [112, 112, -23, -23, -188] - [127.8, 127.8, -36.1, -36.1, -188] - [130.54, 130.54, -32.77, -32.77, -188] - [140.9, 140.9, -39.36, -39.36, -188] - [111, 111, -30, -30, -188] - [126.4, 126.4, -38.4, -38.4, -188] - [134.8, 134.8, -34.7, -34.7, -188] - [140.4, 140.4, -40.4, -40.4, -188] #AUSTRALASIA - [148, 148, 22, 22, -188] - [147, 147, 30, 30, -188] - [138, 138, 17, 17, -188] #EUROPE - [34.5, 34.5, -45.5, -45.5, -188] - [53.5, 53.5, -55.5, -55.5, -188] - [23.5, 23.5, -51.5, -51.5, -188] - [24.3, 24.3, -45, -45, -188] - [13.5, 13.5, -42.5, -42.5, -188] - [5, 5, -50.1, -50.1, -188] - [358, 358, -40.7, -40.7, -188] - [350.5, 350.5, -53.86, -53.86, -188] - [0, 0, -41, -41, -188] - [5, 5, -43.7, -43.7, -188] - [358.1, 358.1, -52, -52, -188] - [351, 351, -53.8, -53.8, -188] - [4, 4, -50.5, -50.5, -188] - [11.5, 11.5, -45, -45, -188] - [21.3, 21.3, -38, -38, -188] - [24.9, 24.9, -53.1, -53.1, -188] # END OF ANCIENT MUMMY ABODE # START OF MUMMY ABODE ALTAR - type: REGION_MUMMY_ABODE_ALTAR missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -189] - [248.6, 248.6, -48, -48, -189] - [255, 255, -32, -32, -189] - [249, 249, -32.5, -32.5, -189] - [244, 244, -40, -40, -189] - [268.5, 268.5, -29.63, -29.63, -189] - [267.8, 267.8, -17.1, -17.1, -189] # Gwatemala - [280, 280, -38.43, -38.43, -189] - [237, 237, -42.33, -42.33, -189] - [248, 248, -48.27, -48.27, -189] - [262, 262, -35.33, -35.33, -189] - [261.2, 261.2, -20, -20, -189] - [257.9, 257.9, -30.1, -30.1, -189] - [261, 261, -33.7, -33.7, -189] - [281.9, 281.9, -35.3, -35.3, -189] - [241.2, 241.2, -34.5, -34.5, -189] - [240.4, 240.4, -44, -44, -189] - [276.8, 276.8, -46.4, -46.4, -189] - [251, 251, -49.5, -49.5, -189] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -189] - [293, 293, 24, 24, -189] - [292, 292, 41, 41, -189] - [296, 296, 6.5, 6.5, -189] - [298, 298, 21, 21, -189] - [308, 308, 18, 18, -189] - [318, 318, 18, 18, -189] - [319, 319, 10, 10, -189] - [288.6, 288.6, 30.2, 30.2, -189] - [304, 304, 32.4, 32.4, -189] - [286.7, 286.7, -5.2, -5.2, -189] - [292.4, 292.4, -10, -10, -189] - [284.2, 284.2, -8.5, -8.5, -189] - [281.8, 281.8, -20.5, -20.5, -189] #ARCTIC - [275, 275, -77, -77, -189] - [316, 316, -80, -80, -189] - [142, 142, -73.5, -73.5, -189] - [93, 93, -84.5, -84.5, -189] - [213, 213, -80, -80, -189] #SIBERIA - [85, 85, -67, -67, -189] - [134, 134, -70, -70, -189] - [111, 111, -64, -64, -189] - [87, 87, -59, -59, -189] - [109, 109, -53, -53, -189] - [105, 105, -54, -54, -189] #NORTH AFRICA - [356, 356, -23, -23, -189] - [6.13, 6.13, -30.6, -30.6, -189] - [13.71, 13.71, -26.76, -26.76, -189] - [27, 27, -21, -21, -189] - [40.24, 40.24, -25, -25, -189] - [356, 356, -23, -23, -189] - [353.337, 353.337, -34.26, -34.26, -189] - [9.71, 9.71, -34.35, -34.35, -189] #SOUTHERN AFRICA - [20, 20, 24, 24, -189] - [20.84, 20.84, 27.42, 27.42, -189] - [48.5, 48.5, -9.2, -9.2, -189] - [14.9, 14.9, 3.1, 3.1, -189] - [38.88, 38.88, 9.77, 9.77, -189] - [47.57, 47.57, 15.73, 15.73, -189] - [35.35, 35.35, 14.28, 14.28, -189] - [5.4, 5.4, -5.7, -5.7, -189] # Kurast w Nigerii - [26, 26, 33, 33, -189] - [7.1, 7.1, -7, -7, -189] - [5.4, 5.4, -12.4, -12.4, -189] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -189] - [74.4, 74.4, -29.6, -29.6, -189] - [80.5, 80.5, -8.8, -8.8, -189] #CENTRAL ASIA - [72, 72, -25, -25, -189] - [63, 63, -33, -33, -189] - [35, 35, -28.55, -28.55, -189] - [49.269, 49.269, -26.88, -26.88, -189] - [77, 77, -24, -24, -189] - [80, 80, -18, -18, -189] - [80.8, 80.8, -7.9, -7.9, -189] - [53.8, 53.8, -57, -57, -189] - [67, 67, -25, -25, -189] - [83.4, 83.4, -49, -49, -189] - [47.7, 47.7, -45.6, -45.6, -189] - [92.5, 92.5, -44.5, -44.5, -189] #SOUTH EAST ASIA - [106, 106, -33, -33, -189] - [112, 112, -23, -23, -189] - [127.8, 127.8, -36.1, -36.1, -189] - [130.54, 130.54, -32.77, -32.77, -189] - [140.9, 140.9, -39.36, -39.36, -189] - [111, 111, -30, -30, -189] - [126.4, 126.4, -38.4, -38.4, -189] - [134.8, 134.8, -34.7, -34.7, -189] - [140.4, 140.4, -40.4, -40.4, -189] #AUSTRALASIA - [148, 148, 22, 22, -189] - [147, 147, 30, 30, -189] - [138, 138, 17, 17, -189] #EUROPE - [34.5, 34.5, -45.5, -45.5, -189] - [53.5, 53.5, -55.5, -55.5, -189] - [23.5, 23.5, -51.5, -51.5, -189] - [24.3, 24.3, -45, -45, -189] - [13.5, 13.5, -42.5, -42.5, -189] - [5, 5, -50.1, -50.1, -189] - [358, 358, -40.7, -40.7, -189] - [350.5, 350.5, -53.86, -53.86, -189] - [0, 0, -41, -41, -189] - [5, 5, -43.7, -43.7, -189] - [358.1, 358.1, -52, -52, -189] - [351, 351, -53.8, -53.8, -189] - [4, 4, -50.5, -50.5, -189] - [11.5, 11.5, -45, -45, -189] - [21.3, 21.3, -38, -38, -189] - [24.9, 24.9, -53.1, -53.1, -189] # END OF MUMMY ABODE ALTAR # START OF PHARAOH TOMB - type: REGION_PHARAOH_TOMB missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -186] - [248.6, 248.6, -48, -48, -186] - [255, 255, -32, -32, -186] - [249, 249, -32.5, -32.5, -186] - [244, 244, -40, -40, -186] - [268.5, 268.5, -29.63, -29.63, -186] - [267.8, 267.8, -17.1, -17.1, -186] # Gwatemala - [280, 280, -38.43, -38.43, -186] - [237, 237, -42.33, -42.33, -186] - [248, 248, -48.27, -48.27, -186] - [262, 262, -35.33, -35.33, -186] - [261.2, 261.2, -20, -20, -186] - [257.9, 257.9, -30.1, -30.1, -186] - [261, 261, -33.7, -33.7, -186] - [281.9, 281.9, -35.3, -35.3, -186] - [241.2, 241.2, -34.5, -34.5, -186] - [240.4, 240.4, -44, -44, -186] - [276.8, 276.8, -46.4, -46.4, -186] - [251, 251, -49.5, -49.5, -186] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -186] - [293, 293, 24, 24, -186] - [292, 292, 41, 41, -186] - [296, 296, 6.5, 6.5, -186] - [298, 298, 21, 21, -186] - [308, 308, 18, 18, -186] - [318, 318, 18, 18, -186] - [319, 319, 10, 10, -186] - [288.6, 288.6, 30.2, 30.2, -186] - [304, 304, 32.4, 32.4, -186] - [286.7, 286.7, -5.2, -5.2, -186] - [292.4, 292.4, -10, -10, -186] - [284.2, 284.2, -8.5, -8.5, -186] - [281.8, 281.8, -20.5, -20.5, -186] #ARCTIC - [275, 275, -77, -77, -186] - [316, 316, -80, -80, -186] - [142, 142, -73.5, -73.5, -186] - [93, 93, -84.5, -84.5, -186] - [213, 213, -80, -80, -186] #SIBERIA - [85, 85, -67, -67, -186] - [134, 134, -70, -70, -186] - [111, 111, -64, -64, -186] - [87, 87, -59, -59, -186] - [109, 109, -53, -53, -186] - [105, 105, -54, -54, -186] #NORTH AFRICA - [356, 356, -23, -23, -186] - [6.13, 6.13, -30.6, -30.6, -186] - [13.71, 13.71, -26.76, -26.76, -186] - [27, 27, -21, -21, -186] - [40.24, 40.24, -25, -25, -186] - [356, 356, -23, -23, -186] - [353.337, 353.337, -34.26, -34.26, -186] - [9.71, 9.71, -34.35, -34.35, -186] #SOUTHERN AFRICA - [20, 20, 24, 24, -186] - [20.84, 20.84, 27.42, 27.42, -186] - [48.5, 48.5, -9.2, -9.2, -186] - [14.9, 14.9, 3.1, 3.1, -186] - [38.88, 38.88, 9.77, 9.77, -186] - [47.57, 47.57, 15.73, 15.73, -186] - [35.35, 35.35, 14.28, 14.28, -186] - [5.4, 5.4, -5.7, -5.7, -186] # Kurast w Nigerii - [26, 26, 33, 33, -186] - [7.1, 7.1, -7, -7, -186] - [5.4, 5.4, -12.4, -12.4, -186] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -186] - [74.4, 74.4, -29.6, -29.6, -186] - [80.5, 80.5, -8.8, -8.8, -186] #CENTRAL ASIA - [72, 72, -25, -25, -186] - [63, 63, -33, -33, -186] - [35, 35, -28.55, -28.55, -186] - [49.269, 49.269, -26.88, -26.88, -186] - [77, 77, -24, -24, -186] - [80, 80, -18, -18, -186] - [80.8, 80.8, -7.9, -7.9, -186] - [53.8, 53.8, -57, -57, -186] - [67, 67, -25, -25, -186] - [83.4, 83.4, -49, -49, -186] - [47.7, 47.7, -45.6, -45.6, -186] - [92.5, 92.5, -44.5, -44.5, -186] #SOUTH EAST ASIA - [106, 106, -33, -33, -186] - [112, 112, -23, -23, -186] - [127.8, 127.8, -36.1, -36.1, -186] - [130.54, 130.54, -32.77, -32.77, -186] - [140.9, 140.9, -39.36, -39.36, -186] - [111, 111, -30, -30, -186] - [126.4, 126.4, -38.4, -38.4, -186] - [134.8, 134.8, -34.7, -34.7, -186] - [140.4, 140.4, -40.4, -40.4, -186] #AUSTRALASIA - [148, 148, 22, 22, -186] - [147, 147, 30, 30, -186] - [138, 138, 17, 17, -186] #EUROPE - [34.5, 34.5, -45.5, -45.5, -186] - [53.5, 53.5, -55.5, -55.5, -186] - [23.5, 23.5, -51.5, -51.5, -186] - [24.3, 24.3, -45, -45, -186] - [13.5, 13.5, -42.5, -42.5, -186] - [5, 5, -50.1, -50.1, -186] - [358, 358, -40.7, -40.7, -186] - [350.5, 350.5, -53.86, -53.86, -186] - [0, 0, -41, -41, -186] - [5, 5, -43.7, -43.7, -186] - [358.1, 358.1, -52, -52, -186] - [351, 351, -53.8, -53.8, -186] - [4, 4, -50.5, -50.5, -186] - [11.5, 11.5, -45, -45, -186] - [21.3, 21.3, -38, -38, -186] - [24.9, 24.9, -53.1, -53.1, -186] # END OF PHARAOH TOMB # START OF MONSTER REGIONS - type: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -100] - [112, 112, -23, -23, -100] - [127.8, 127.8, -36.1, -36.1, -100] - [130.54, 130.54, -32.77, -32.77, -100] - [140.9, 140.9, -39.36, -39.36, -100] - [111, 111, -30, -30, -100] - [126.4, 126.4, -38.4, -38.4, -100] - [134.8, 134.8, -34.7, -34.7, -100] - [140.4, 140.4, -40.4, -40.4, -100] #AUSTRALASIA - [148, 148, 22, 22, -100] - [147, 147, 30, 30, -100] - [138, 138, 17, 17, -100] #EUROPE - [34.5, 34.5, -45.5, -45.5, -100] - [53.5, 53.5, -55.5, -55.5, -100] - [23.5, 23.5, -51.5, -51.5, -100] - [24.3, 24.3, -45, -45, -100] - [13.5, 13.5, -42.5, -42.5, -100] - [5, 5, -50.1, -50.1, -100] - [358, 358, -40.7, -40.7, -100] - [350.5, 350.5, -53.86, -53.86, -100] - [0, 0, -41, -41, -100] - [5, 5, -43.7, -43.7, -100] - [358.1, 358.1, -52, -52, -100] - [351, 351, -53.8, -53.8, -100] - [4, 4, -50.5, -50.5, -100] - [11.5, 11.5, -45, -45, -100] - [21.3, 21.3, -38, -38, -100] - [24.9, 24.9, -53.1, -53.1, -100] #NORTH AFRICA - [356, 356, -23, -23, -100] - [353.337, 353.337, -34.26, -34.26, -100] - [9.71, 9.71, -34.35, -34.35, -100] #SOUTHERN AFRICA - [26, 26, 33, 33, -100] - [7.1, 7.1, -7, -7, -100] - [5.4, 5.4, -12.4, -12.4, -100] #NORTH AMERICA - [280, 280, -38.43, -38.43, -100] - [237, 237, -42.33, -42.33, -100] - [248, 248, -48.27, -48.27, -100] - [262, 262, -35.33, -35.33, -100] - [261.2, 261.2, -20, -20, -100] - [257.9, 257.9, -30.1, -30.1, -100] - [261, 261, -33.7, -33.7, -100] - [281.9, 281.9, -35.3, -35.3, -100] - [241.2, 241.2, -34.5, -34.5, -100] - [240.4, 240.4, -44, -44, -100] - [276.8, 276.8, -46.4, -46.4, -100] - [251, 251, -49.5, -49.5, -100] #SOUTH AMERICA - [308, 308, 18, 18, -100] - [318, 318, 18, 18, -100] - [319, 319, 10, 10, -100] - [288.6, 288.6, 30.2, 30.2, -100] - [304, 304, 32.4, 32.4, -100] - [286.7, 286.7, -5.2, -5.2, -100] - [292.4, 292.4, -10, -10, -100] - [284.2, 284.2, -8.5, -8.5, -100] - [281.8, 281.8, -20.5, -20.5, -100] #SIBERIA - [111, 111, -64, -64, -100] - [87, 87, -59, -59, -100] - [109, 109, -53, -53, -100] - [105, 105, -54, -54, -100] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -100] - [67, 67, -25, -25, -100] - [83.4, 83.4, -49, -49, -100] - [47.7, 47.7, -45.6, -45.6, -100] - [92.5, 92.5, -44.5, -44.5, -100] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -100] - [74.4, 74.4, -29.6, -29.6, -100] - [80.5, 80.5, -8.8, -8.8, -100] - type: REGION_MONSTERS_HUNT_FEW_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -105] - [112, 112, -23, -23, -105] - [127.8, 127.8, -36.1, -36.1, -105] - [130.54, 130.54, -32.77, -32.77, -105] - [140.9, 140.9, -39.36, -39.36, -105] - [111, 111, -30, -30, -105] - [126.4, 126.4, -38.4, -38.4, -105] - [134.8, 134.8, -34.7, -34.7, -105] - [140.4, 140.4, -40.4, -40.4, -105] #AUSTRALASIA - [148, 148, 22, 22, -105] - [147, 147, 30, 30, -105] - [138, 138, 17, 17, -105] #EUROPE - [34.5, 34.5, -45.5, -45.5, -105] - [53.5, 53.5, -55.5, -55.5, -105] - [23.5, 23.5, -51.5, -51.5, -105] - [24.3, 24.3, -45, -45, -105] - [13.5, 13.5, -42.5, -42.5, -105] - [5, 5, -50.1, -50.1, -105] - [358, 358, -40.7, -40.7, -105] - [350.5, 350.5, -53.86, -53.86, -105] - [0, 0, -41, -41, -105] - [5, 5, -43.7, -43.7, -105] - [358.1, 358.1, -52, -52, -105] - [351, 351, -53.8, -53.8, -105] - [4, 4, -50.5, -50.5, -105] - [11.5, 11.5, -45, -45, -105] - [21.3, 21.3, -38, -38, -105] - [24.9, 24.9, -53.1, -53.1, -105] #NORTH AFRICA - [356, 356, -23, -23, -105] - [353.337, 353.337, -34.26, -34.26, -105] - [9.71, 9.71, -34.35, -34.35, -105] #SOUTHERN AFRICA - [26, 26, 33, 33, -105] - [7.1, 7.1, -7, -7, -105] - [5.4, 5.4, -12.4, -12.4, -105] #NORTH AMERICA - [280, 280, -38.43, -38.43, -105] - [237, 237, -42.33, -42.33, -105] - [248, 248, -48.27, -48.27, -105] - [262, 262, -35.33, -35.33, -105] - [261.2, 261.2, -20, -20, -105] - [257.9, 257.9, -30.1, -30.1, -105] - [261, 261, -33.7, -33.7, -105] - [281.9, 281.9, -35.3, -35.3, -105] - [241.2, 241.2, -34.5, -34.5, -105] - [240.4, 240.4, -44, -44, -105] - [276.8, 276.8, -46.4, -46.4, -105] - [251, 251, -49.5, -49.5, -105] #SOUTH AMERICA - [308, 308, 18, 18, -105] - [318, 318, 18, 18, -105] - [319, 319, 10, 10, -105] - [288.6, 288.6, 30.2, 30.2, -105] - [304, 304, 32.4, 32.4, -105] - [286.7, 286.7, -5.2, -5.2, -105] - [292.4, 292.4, -10, -10, -105] - [284.2, 284.2, -8.5, -8.5, -105] - [281.8, 281.8, -20.5, -20.5, -105] #SIBERIA - [111, 111, -64, -64, -105] - [87, 87, -59, -59, -105] - [109, 109, -53, -53, -105] - [105, 105, -54, -54, -105] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -105] - [67, 67, -25, -25, -105] - [83.4, 83.4, -49, -49, -105] - [47.7, 47.7, -45.6, -45.6, -105] - [92.5, 92.5, -44.5, -44.5, -105] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -105] - [74.4, 74.4, -29.6, -29.6, -105] - [80.5, 80.5, -8.8, -8.8, -105] - type: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -110] - [112, 112, -23, -23, -110] - [127.8, 127.8, -36.1, -36.1, -110] - [130.54, 130.54, -32.77, -32.77, -110] - [140.9, 140.9, -39.36, -39.36, -110] - [111, 111, -30, -30, -110] - [126.4, 126.4, -38.4, -38.4, -110] - [134.8, 134.8, -34.7, -34.7, -110] - [140.4, 140.4, -40.4, -40.4, -110] #AUSTRALASIA - [148, 148, 22, 22, -110] - [147, 147, 30, 30, -110] - [138, 138, 17, 17, -110] #EUROPE - [34.5, 34.5, -45.5, -45.5, -110] - [53.5, 53.5, -55.5, -55.5, -110] - [23.5, 23.5, -51.5, -51.5, -110] - [24.3, 24.3, -45, -45, -110] - [13.5, 13.5, -42.5, -42.5, -110] - [5, 5, -50.1, -50.1, -110] - [358, 358, -40.7, -40.7, -110] - [350.5, 350.5, -53.86, -53.86, -110] - [0, 0, -41, -41, -110] - [5, 5, -43.7, -43.7, -110] - [358.1, 358.1, -52, -52, -110] - [351, 351, -53.8, -53.8, -110] - [4, 4, -50.5, -50.5, -110] - [11.5, 11.5, -45, -45, -110] - [21.3, 21.3, -38, -38, -110] - [24.9, 24.9, -53.1, -53.1, -110] #NORTH AFRICA - [356, 356, -23, -23, -110] - [353.337, 353.337, -34.26, -34.26, -110] - [9.71, 9.71, -34.35, -34.35, -110] #SOUTHERN AFRICA - [26, 26, 33, 33, -110] - [7.1, 7.1, -7, -7, -110] - [5.4, 5.4, -12.4, -12.4, -110] #NORTH AMERICA - [280, 280, -38.43, -38.43, -110] - [237, 237, -42.33, -42.33, -110] - [248, 248, -48.27, -48.27, -110] - [262, 262, -35.33, -35.33, -110] - [261.2, 261.2, -20, -20, -110] - [257.9, 257.9, -30.1, -30.1, -110] - [261, 261, -33.7, -33.7, -110] - [281.9, 281.9, -35.3, -35.3, -110] - [241.2, 241.2, -34.5, -34.5, -110] - [240.4, 240.4, -44, -44, -110] - [276.8, 276.8, -46.4, -46.4, -110] - [251, 251, -49.5, -49.5, -110] #SOUTH AMERICA - [308, 308, 18, 18, -110] - [318, 318, 18, 18, -110] - [319, 319, 10, 10, -110] - [288.6, 288.6, 30.2, 30.2, -110] - [304, 304, 32.4, 32.4, -110] - [286.7, 286.7, -5.2, -5.2, -110] - [292.4, 292.4, -10, -10, -110] - [284.2, 284.2, -8.5, -8.5, -110] - [281.8, 281.8, -20.5, -20.5, -110] #SIBERIA - [111, 111, -64, -64, -110] - [87, 87, -59, -59, -110] - [109, 109, -53, -53, -110] - [105, 105, -54, -54, -110] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -110] - [67, 67, -25, -25, -110] - [83.4, 83.4, -49, -49, -110] - [47.7, 47.7, -45.6, -45.6, -110] - [92.5, 92.5, -44.5, -44.5, -110] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -110] - [74.4, 74.4, -29.6, -29.6, -110] - [80.5, 80.5, -8.8, -8.8, -110] - type: REGION_MONSTERS_HUNT_PACK_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -115] - [112, 112, -23, -23, -115] - [127.8, 127.8, -36.1, -36.1, -115] - [130.54, 130.54, -32.77, -32.77, -115] - [140.9, 140.9, -39.36, -39.36, -115] - [111, 111, -30, -30, -115] - [126.4, 126.4, -38.4, -38.4, -115] - [134.8, 134.8, -34.7, -34.7, -115] - [140.4, 140.4, -40.4, -40.4, -115] #AUSTRALASIA - [148, 148, 22, 22, -115] - [147, 147, 30, 30, -115] - [138, 138, 17, 17, -115] #EUROPE - [34.5, 34.5, -45.5, -45.5, -115] - [53.5, 53.5, -55.5, -55.5, -115] - [23.5, 23.5, -51.5, -51.5, -115] - [24.3, 24.3, -45, -45, -115] - [13.5, 13.5, -42.5, -42.5, -115] - [5, 5, -50.1, -50.1, -115] - [358, 358, -40.7, -40.7, -115] - [350.5, 350.5, -53.86, -53.86, -115] - [0, 0, -41, -41, -115] - [5, 5, -43.7, -43.7, -115] - [358.1, 358.1, -52, -52, -115] - [351, 351, -53.8, -53.8, -115] - [4, 4, -50.5, -50.5, -115] - [11.5, 11.5, -45, -45, -115] - [21.3, 21.3, -38, -38, -115] - [24.9, 24.9, -53.1, -53.1, -115] #NORTH AFRICA - [356, 356, -23, -23, -115] - [353.337, 353.337, -34.26, -34.26, -115] - [9.71, 9.71, -34.35, -34.35, -115] #SOUTHERN AFRICA - [26, 26, 33, 33, -115] - [7.1, 7.1, -7, -7, -115] - [5.4, 5.4, -12.4, -12.4, -115] #NORTH AMERICA - [280, 280, -38.43, -38.43, -115] - [237, 237, -42.33, -42.33, -115] - [248, 248, -48.27, -48.27, -115] - [262, 262, -35.33, -35.33, -115] - [261.2, 261.2, -20, -20, -115] - [257.9, 257.9, -30.1, -30.1, -115] - [261, 261, -33.7, -33.7, -115] - [281.9, 281.9, -35.3, -35.3, -115] - [241.2, 241.2, -34.5, -34.5, -115] - [240.4, 240.4, -44, -44, -115] - [276.8, 276.8, -46.4, -46.4, -115] - [251, 251, -49.5, -49.5, -115] #SOUTH AMERICA - [308, 308, 18, 18, -115] - [318, 318, 18, 18, -115] - [319, 319, 10, 10, -115] - [288.6, 288.6, 30.2, 30.2, -115] - [304, 304, 32.4, 32.4, -115] - [286.7, 286.7, -5.2, -5.2, -115] - [292.4, 292.4, -10, -10, -115] - [284.2, 284.2, -8.5, -8.5, -115] - [281.8, 281.8, -20.5, -20.5, -115] #SIBERIA - [111, 111, -64, -64, -115] - [87, 87, -59, -59, -115] - [109, 109, -53, -53, -115] - [105, 105, -54, -54, -115] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -115] - [67, 67, -25, -25, -115] - [83.4, 83.4, -49, -49, -115] - [47.7, 47.7, -45.6, -45.6, -115] - [92.5, 92.5, -44.5, -44.5, -115] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -115] - [74.4, 74.4, -29.6, -29.6, -115] - [80.5, 80.5, -8.8, -8.8, -115] - type: REGION_MONSTERS_HUNT_LOTS_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -120] - [112, 112, -23, -23, -120] - [127.8, 127.8, -36.1, -36.1, -120] - [130.54, 130.54, -32.77, -32.77, -120] - [140.9, 140.9, -39.36, -39.36, -120] - [111, 111, -30, -30, -120] - [126.4, 126.4, -38.4, -38.4, -120] - [134.8, 134.8, -34.7, -34.7, -120] - [140.4, 140.4, -40.4, -40.4, -120] #AUSTRALASIA - [148, 148, 22, 22, -120] - [147, 147, 30, 30, -120] - [138, 138, 17, 17, -120] #EUROPE - [34.5, 34.5, -45.5, -45.5, -120] - [53.5, 53.5, -55.5, -55.5, -120] - [23.5, 23.5, -51.5, -51.5, -120] - [24.3, 24.3, -45, -45, -120] - [13.5, 13.5, -42.5, -42.5, -120] - [5, 5, -50.1, -50.1, -120] - [358, 358, -40.7, -40.7, -120] - [350.5, 350.5, -53.86, -53.86, -120] - [0, 0, -41, -41, -120] - [5, 5, -43.7, -43.7, -120] - [358.1, 358.1, -52, -52, -120] - [351, 351, -53.8, -53.8, -120] - [4, 4, -50.5, -50.5, -120] - [11.5, 11.5, -45, -45, -120] - [21.3, 21.3, -38, -38, -120] - [24.9, 24.9, -53.1, -53.1, -120] #NORTH AFRICA - [356, 356, -23, -23, -120] - [353.337, 353.337, -34.26, -34.26, -120] - [9.71, 9.71, -34.35, -34.35, -120] #SOUTHERN AFRICA - [26, 26, 33, 33, -120] - [7.1, 7.1, -7, -7, -120] - [5.4, 5.4, -12.4, -12.4, -120] #NORTH AMERICA - [280, 280, -38.43, -38.43, -120] - [237, 237, -42.33, -42.33, -120] - [248, 248, -48.27, -48.27, -120] - [262, 262, -35.33, -35.33, -120] - [261.2, 261.2, -20, -20, -120] - [257.9, 257.9, -30.1, -30.1, -120] - [261, 261, -33.7, -33.7, -120] - [281.9, 281.9, -35.3, -35.3, -120] - [241.2, 241.2, -34.5, -34.5, -120] - [240.4, 240.4, -44, -44, -120] - [276.8, 276.8, -46.4, -46.4, -120] - [251, 251, -49.5, -49.5, -120] #SOUTH AMERICA - [308, 308, 18, 18, -120] - [318, 318, 18, 18, -120] - [319, 319, 10, 10, -120] - [288.6, 288.6, 30.2, 30.2, -120] - [304, 304, 32.4, 32.4, -120] - [286.7, 286.7, -5.2, -5.2, -120] - [292.4, 292.4, -10, -10, -120] - [284.2, 284.2, -8.5, -8.5, -120] - [281.8, 281.8, -20.5, -20.5, -120] #SIBERIA - [111, 111, -64, -64, -120] - [87, 87, -59, -59, -120] - [109, 109, -53, -53, -120] - [105, 105, -54, -54, -120] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -120] - [67, 67, -25, -25, -120] - [83.4, 83.4, -49, -49, -120] - [47.7, 47.7, -45.6, -45.6, -120] - [92.5, 92.5, -44.5, -44.5, -120] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -120] - [74.4, 74.4, -29.6, -29.6, -120] - [80.5, 80.5, -8.8, -8.8, -120] - type: REGION_MONSTERS_HUNT_SINGLE_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -101] - [38.88, 38.88, 9.77, 9.77, -101] - [47.57, 47.57, 15.73, 15.73, -101] - [35.35, 35.35, 14.28, 14.28, -101] - [5.4, 5.4, -5.7, -5.7, -101] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -101] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -101] - [298, 298, 21, 21, -101] #CENTRAL ASIA - [77, 77, -24, -24, -101] - [80, 80, -18, -18, -101] - [80.8, 80.8, -7.9, -7.9, -101] - type: REGION_MONSTERS_HUNT_FEW_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -106] - [38.88, 38.88, 9.77, 9.77, -106] - [47.57, 47.57, 15.73, 15.73, -106] - [35.35, 35.35, 14.28, 14.28, -106] - [5.4, 5.4, -5.7, -5.7, -106] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -106] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -106] - [298, 298, 21, 21, -106] #CENTRAL ASIA - [77, 77, -24, -24, -106] - [80, 80, -18, -18, -106] - [80.8, 80.8, -7.9, -7.9, -106] - type: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -111] - [38.88, 38.88, 9.77, 9.77, -111] - [47.57, 47.57, 15.73, 15.73, -111] - [35.35, 35.35, 14.28, 14.28, -111] - [5.4, 5.4, -5.7, -5.7, -111] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -111] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -111] - [298, 298, 21, 21, -111] #CENTRAL ASIA - [77, 77, -24, -24, -111] - [80, 80, -18, -18, -111] - [80.8, 80.8, -7.9, -7.9, -111] - type: REGION_MONSTERS_HUNT_PACK_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -116] - [38.88, 38.88, 9.77, 9.77, -116] - [47.57, 47.57, 15.73, 15.73, -116] - [35.35, 35.35, 14.28, 14.28, -116] - [5.4, 5.4, -5.7, -5.7, -116] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -116] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -116] - [298, 298, 21, 21, -116] #CENTRAL ASIA - [77, 77, -24, -24, -116] - [80, 80, -18, -18, -116] - [80.8, 80.8, -7.9, -7.9, -116] - type: REGION_MONSTERS_HUNT_LOTS_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -121] - [38.88, 38.88, 9.77, 9.77, -121] - [47.57, 47.57, 15.73, 15.73, -121] - [35.35, 35.35, 14.28, 14.28, -121] - [5.4, 5.4, -5.7, -5.7, -120] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -121] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -121] - [298, 298, 21, 21, -121] #CENTRAL ASIA - [77, 77, -24, -24, -121] - [80, 80, -18, -18, -121] - [80.8, 80.8, -7.9, -7.9, -121] - type: REGION_MONSTERS_HUNT_SINGLE_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -102] - [248.6, 248.6, -48, -48, -102] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -102] - [293, 293, 24, 24, -102] #ARCTIC - [275, 275, -77, -77, -102] - [316, 316, -80, -80, -102] - [142, 142, -73.5, -73.5, -102] - [93, 93, -84.5, -84.5, -102] - [213, 213, -80, -80, -102] #SIBERIA - [85, 85, -67, -67, -102] - [134, 134, -70, -70, -102] - type: REGION_MONSTERS_HUNT_FEW_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -107] - [248.6, 248.6, -48, -48, -107] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -107] - [293, 293, 24, 24, -107] #ARCTIC - [275, 275, -77, -77, -107] - [316, 316, -80, -80, -107] - [142, 142, -73.5, -73.5, -107] - [93, 93, -84.5, -84.5, -107] - [213, 213, -80, -80, -107] #SIBERIA - [85, 85, -67, -67, -107] - [134, 134, -70, -70, -107] - type: REGION_MONSTERS_HUNT_SEVERAL_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -112] - [248.6, 248.6, -48, -48, -112] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -112] - [293, 293, 24, 24, -112] #ARCTIC - [275, 275, -77, -77, -112] - [316, 316, -80, -80, -112] - [142, 142, -73.5, -73.5, -112] - [93, 93, -84.5, -84.5, -112] - [213, 213, -80, -80, -112] #SIBERIA - [85, 85, -67, -67, -112] - [134, 134, -70, -70, -112] - type: REGION_MONSTERS_HUNT_PACK_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -117] - [248.6, 248.6, -48, -48, -117] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -117] - [293, 293, 24, 24, -117] #ARCTIC - [275, 275, -77, -77, -117] - [316, 316, -80, -80, -117] - [142, 142, -73.5, -73.5, -117] - [93, 93, -84.5, -84.5, -117] - [213, 213, -80, -80, -117] #SIBERIA - [85, 85, -67, -67, -117] - [134, 134, -70, -70, -117] - type: REGION_MONSTERS_HUNT_LOTS_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -122] - [248.6, 248.6, -48, -48, -122] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -122] - [293, 293, 24, 24, -122] #ARCTIC - [275, 275, -77, -77, -122] - [316, 316, -80, -80, -122] - [142, 142, -73.5, -73.5, -122] - [93, 93, -84.5, -84.5, -122] - [213, 213, -80, -80, -122] #SIBERIA - [85, 85, -67, -67, -122] - [134, 134, -70, -70, -122] - type: REGION_MONSTERS_HUNT_SINGLE_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -103] - [6.13, 6.13, -30.6, -30.6, -103] - [13.71, 13.71, -26.76, -26.76, -103] - [27, 27, -21, -21, -103] - [40.24, 40.24, -25, -25, -103] #SOUTHERN AFRICA - [20, 20, 24, 24, -103] - [20.84, 20.84, 27.42, 27.42, -103] - [48.5, 48.5, -9.2, -9.2, -103] #NORTH AMERICA - [255, 255, -32, -32, -103] - [249, 249, -32.5, -32.5, -103] - [244, 244, -40, -40, -103] #SOUTH AMERICA - [292, 292, 41, 41, -103] #CENTRAL ASIA - [72, 72, -25, -25, -103] - [63, 63, -33, -33, -103] - [35, 35, -28.55, -28.55, -103] - [49.269, 49.269, -26.88, -26.88, -103] - type: REGION_MONSTERS_HUNT_FEW_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -108] - [6.13, 6.13, -30.6, -30.6, -108] - [13.71, 13.71, -26.76, -26.76, -108] - [27, 27, -21, -21, -108] - [40.24, 40.24, -25, -25, -108] #SOUTHERN AFRICA - [20, 20, 24, 24, -108] - [20.84, 20.84, 27.42, 27.42, -108] - [48.5, 48.5, -9.2, -9.2, -108] #NORTH AMERICA - [255, 255, -32, -32, -108] - [249, 249, -32.5, -32.5, -108] - [244, 244, -40, -40, -108] #SOUTH AMERICA - [292, 292, 41, 41, -108] #CENTRAL ASIA - [72, 72, -25, -25, -108] - [63, 63, -33, -33, -108] - [35, 35, -28.55, -28.55, -108] - [49.269, 49.269, -26.88, -26.88, -108] - type: REGION_MONSTERS_HUNT_SEVERAL_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -113] - [6.13, 6.13, -30.6, -30.6, -113] - [13.71, 13.71, -26.76, -26.76, -113] - [27, 27, -21, -21, -113] - [40.24, 40.24, -25, -25, -113] #SOUTHERN AFRICA - [20, 20, 24, 24, -113] - [20.84, 20.84, 27.42, 27.42, -113] - [48.5, 48.5, -9.2, -9.2, -113] #NORTH AMERICA - [255, 255, -32, -32, -113] - [249, 249, -32.5, -32.5, -113] - [244, 244, -40, -40, -113] #SOUTH AMERICA - [292, 292, 41, 41, -113] #CENTRAL ASIA - [72, 72, -25, -25, -113] - [63, 63, -33, -33, -113] - [35, 35, -28.55, -28.55, -113] - [49.269, 49.269, -26.88, -26.88, -113] - type: REGION_MONSTERS_HUNT_PACK_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -118] - [6.13, 6.13, -30.6, -30.6, -118] - [13.71, 13.71, -26.76, -26.76, -118] - [27, 27, -21, -21, -118] - [40.24, 40.24, -25, -25, -118] #SOUTHERN AFRICA - [20, 20, 24, 24, -118] - [20.84, 20.84, 27.42, 27.42, -118] - [48.5, 48.5, -9.2, -9.2, -118] #NORTH AMERICA - [255, 255, -32, -32, -118] - [249, 249, -32.5, -32.5, -118] - [244, 244, -40, -40, -118] #SOUTH AMERICA - [292, 292, 41, 41, -118] #CENTRAL ASIA - [72, 72, -25, -25, -118] - [63, 63, -33, -33, -118] - [35, 35, -28.55, -28.55, -118] - [49.269, 49.269, -26.88, -26.88, -118] - type: REGION_MONSTERS_HUNT_LOTS_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -123] - [6.13, 6.13, -30.6, -30.6, -123] - [13.71, 13.71, -26.76, -26.76, -123] - [27, 27, -21, -21, -123] - [40.24, 40.24, -25, -25, -123] #SOUTHERN AFRICA - [20, 20, 24, 24, -123] - [20.84, 20.84, 27.42, 27.42, -123] - [48.5, 48.5, -9.2, -9.2, -123] #NORTH AMERICA - [255, 255, -32, -32, -123] - [249, 249, -32.5, -32.5, -123] - [244, 244, -40, -40, -123] #SOUTH AMERICA - [292, 292, 41, 41, -123] #CENTRAL ASIA - [72, 72, -25, -25, -123] - [63, 63, -33, -33, -123] - [35, 35, -28.55, -28.55, -123] - [49.269, 49.269, -26.88, -26.88, -123] # END OF MONSTER REGIONS # START OF MONSTER VS. CIVILIANS - type: REGION_MONSTER_VS_MOB_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -89] - [38.88, 38.88, 9.77, 9.77, -89] - [47.57, 47.57, 15.73, 15.73, -89] - [35.35, 35.35, 14.28, 14.28, -89] - [5.4, 5.4, -5.7, -5.7, -89] # Kurast w Nigerii - type: REGION_MONSTER_VS_MOB_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -90] - [6.13, 6.13, -30.6, -30.6, -90] - [13.71, 13.71, -26.76, -26.76, -90] - [27, 27, -21, -21, -90] - [40.24, 40.24, -25, -25, -90] #CENTRAL ASIA - [72, 72, -25, -25, -90] - [63, 63, -33, -33, -90] - [35, 35, -28.55, -28.55, -90] - [49.269, 49.269, -26.88, -26.88, -90] - type: REGION_MONSTER_VS_POLICE_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -91] - [112, 112, -23, -23, -91] - [127.8, 127.8, -36.1, -36.1, -91] - [130.54, 130.54, -32.77, -32.77, -91] - [140.9, 140.9, -39.36, -39.36, -91] - [111, 111, -30, -30, -91] - [126.4, 126.4, -38.4, -38.4, -91] - [134.8, 134.8, -34.7, -34.7, -91] - [140.4, 140.4, -40.4, -40.4, -91] #AUSTRALASIA - [148, 148, 22, 22, -91] - [147, 147, 30, 30, -91] - [138, 138, 17, 17, -91] #EUROPE - [34.5, 34.5, -45.5, -45.5, -91] - [53.5, 53.5, -55.5, -55.5, -91] - [23.5, 23.5, -51.5, -51.5, -91] - [24.3, 24.3, -45, -45, -91] - [13.5, 13.5, -42.5, -42.5, -91] - [5, 5, -50.1, -50.1, -91] - [358, 358, -40.7, -40.7, -91] - [350.5, 350.5, -53.86, -53.86, -91] - [0, 0, -41, -41, -91] - [5, 5, -43.7, -43.7, -91] - [358.1, 358.1, -52, -52, -91] - [351, 351, -53.8, -53.8, -91] - [4, 4, -50.5, -50.5, -91] - [11.5, 11.5, -45, -45, -91] - [21.3, 21.3, -38, -38, -91] - [24.9, 24.9, -53.1, -53.1, -91] #NORTH AFRICA - [356, 356, -23, -23, -91] - [353.337, 353.337, -34.26, -34.26, -91] - [9.71, 9.71, -34.35, -34.35, -91] #SOUTHERN AFRICA - [26, 26, 33, 33, -91] - [7.1, 7.1, -7, -7, -91] - [5.4, 5.4, -12.4, -12.4, -91] #NORTH AMERICA - [280, 280, -38.43, -38.43, -91] - [237, 237, -42.33, -42.33, -91] - [248, 248, -48.27, -48.27, -91] - [262, 262, -35.33, -35.33, -91] - [261.2, 261.2, -20, -20, -91] - [257.9, 257.9, -30.1, -30.1, -91] - [261, 261, -33.7, -33.7, -91] - [281.9, 281.9, -35.3, -35.3, -91] - [241.2, 241.2, -34.5, -34.5, -91] - [240.4, 240.4, -44, -44, -91] - [276.8, 276.8, -46.4, -46.4, -91] - [251, 251, -49.5, -49.5, -91] #SOUTH AMERICA - [308, 308, 18, 18, -91] - [318, 318, 18, 18, -91] - [319, 319, 10, 10, -91] - [288.6, 288.6, 30.2, 30.2, -91] - [304, 304, 32.4, 32.4, -91] - [286.7, 286.7, -5.2, -5.2, -91] - [292.4, 292.4, -10, -10, -91] - [284.2, 284.2, -8.5, -8.5, -91] - [281.8, 281.8, -20.5, -20.5, -91] #SIBERIA - [111, 111, -64, -64, -91] - [87, 87, -59, -59, -91] - [109, 109, -53, -53, -91] - [105, 105, -54, -54, -91] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -91] - [67, 67, -25, -25, -91] - [83.4, 83.4, -49, -49, -91] - [47.7, 47.7, -45.6, -45.6, -91] - [92.5, 92.5, -44.5, -44.5, -91] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -91] - [74.4, 74.4, -29.6, -29.6, -91] - [80.5, 80.5, -8.8, -8.8, -91] - type: REGION_MONSTER_VS_MILITARY_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -94] - [112, 112, -23, -23, -94] - [127.8, 127.8, -36.1, -36.1, -94] - [130.54, 130.54, -32.77, -32.77, -94] - [140.9, 140.9, -39.36, -39.36, -94] - [111, 111, -30, -30, -94] - [126.4, 126.4, -38.4, -38.4, -94] - [134.8, 134.8, -34.7, -34.7, -94] - [140.4, 140.4, -40.4, -40.4, -94] #AUSTRALASIA - [148, 148, 22, 22, -94] - [147, 147, 30, 30, -94] - [138, 138, 17, 17, -94] #EUROPE - [34.5, 34.5, -45.5, -45.5, -94] - [53.5, 53.5, -55.5, -55.5, -94] - [23.5, 23.5, -51.5, -51.5, -94] - [24.3, 24.3, -45, -45, -94] - [13.5, 13.5, -42.5, -42.5, -94] - [5, 5, -50.1, -50.1, -94] - [358, 358, -40.7, -40.7, -94] - [350.5, 350.5, -53.86, -53.86, -94] - [0, 0, -41, -41, -94] - [5, 5, -43.7, -43.7, -94] - [358.1, 358.1, -52, -52, -94] - [351, 351, -53.8, -53.8, -94] - [4, 4, -50.5, -50.5, -94] - [11.5, 11.5, -45, -45, -94] - [21.3, 21.3, -38, -38, -94] - [24.9, 24.9, -53.1, -53.1, -94] #NORTH AFRICA - [356, 356, -23, -23, -94] - [353.337, 353.337, -34.26, -34.26, -94] - [9.71, 9.71, -34.35, -34.35, -94] #SOUTHERN AFRICA - [26, 26, 33, 33, -94] - [7.1, 7.1, -7, -7, -94] - [5.4, 5.4, -12.4, -12.4, -94] #NORTH AMERICA - [280, 280, -38.43, -38.43, -94] - [237, 237, -42.33, -42.33, -94] - [248, 248, -48.27, -48.27, -94] - [262, 262, -35.33, -35.33, -94] - [261.2, 261.2, -20, -20, -94] - [257.9, 257.9, -30.1, -30.1, -94] - [261, 261, -33.7, -33.7, -94] - [281.9, 281.9, -35.3, -35.3, -94] - [241.2, 241.2, -34.5, -34.5, -94] - [240.4, 240.4, -44, -44, -94] - [276.8, 276.8, -46.4, -46.4, -94] - [251, 251, -49.5, -49.5, -94] #SOUTH AMERICA - [308, 308, 18, 18, -94] - [318, 318, 18, 18, -94] - [319, 319, 10, 10, -94] - [288.6, 288.6, 30.2, 30.2, -94] - [304, 304, 32.4, 32.4, -94] - [286.7, 286.7, -5.2, -5.2, -94] - [292.4, 292.4, -10, -10, -94] - [284.2, 284.2, -8.5, -8.5, -94] - [281.8, 281.8, -20.5, -20.5, -94] #SIBERIA - [111, 111, -64, -64, -94] - [87, 87, -59, -59, -94] - [109, 109, -53, -53, -94] - [105, 105, -54, -54, -94] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -94] - [67, 67, -25, -25, -94] - [83.4, 83.4, -49, -49, -94] - [47.7, 47.7, -45.6, -45.6, -94] - [92.5, 92.5, -44.5, -44.5, -94] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -94] - [74.4, 74.4, -29.6, -29.6, -94] - [80.5, 80.5, -8.8, -8.8, -94] # END OF MONSTER VS. CIVILIANS # START OF REPTOID ASSASSINATION SQUAD - type: REGION_REPTOID_ASSASSINATION_SQUAD missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -2010, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -2010, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -2010, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -2010, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -2010, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -2010, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -2010, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -2010, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -2010, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -2010, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -2010, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -2010, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -2010, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -2010, STR_JAMAICA] - [272.56, 272.56, -56, -56, -2010, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -2010, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -2010, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -2010, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -2010, STR_MIAMI] - [236.948, 236.948, -47, -47, -2010, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -2010, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -2010, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -2010, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -2010, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -2010, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -2010, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -2010, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -2010, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -2010, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -2010, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -2010, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -2010, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -2010, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -2010, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -2010, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -2010, STR_SASKATOON] - [299, 299, -45.63, -45.63, -2010, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -2010, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -2010, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -2010, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -2010, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -2010, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -2010, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -2010, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -2010, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -2010, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -2010, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -2010, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -2010, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -2010, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -2010, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -2010, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -2010, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -2010, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -2010, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -2010, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -2010, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -2010, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -2010, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -2010, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -2010, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -2010, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -2010, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -2010, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -2010, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -2010, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -2010, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -2010, STR_CAYENNE] - [310.56, 310.56, 0, 0, -2010, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -2010, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -2010, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -2010, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -2010, STR_LONDON] - [357, 357, -56, -56, -2010, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -2010, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -2010, STR_BERLIN] - [36.25, 36.25, -50, -50, -2010, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -2010, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -2010, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -2010, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -2010, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -2010, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -2010, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -2010, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -2010, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -2010, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -2010, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -2010, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -2010, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -2010, STR_ZURICH] - [10, 10, -53.58, -53.58, -2010, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -2010, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -2010, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -2010, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -2010, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -2010, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -2010, STR_LYON] - [28.95, 28.95, -41, -41, -2010, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -2010, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -2010, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -2010, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -2010, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -2010, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -2010, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -2010, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -2010, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -2010, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -2010, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -2010, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -2010, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -2010, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -2010, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -2010, STR_ABERDEEN] - [353, 353, -62, -62, -2010, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -2010, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -2010, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -2010, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -2010, STR_MINSK] - [9.125, 9.125, -45, -45, -2010, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -2010, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -2010, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -2010, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -2010, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -2010, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -2010, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -2010, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -2010, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -2010, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -2010, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -2010, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -2010, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -2010, STR_LAGOS] - [31.25, 31.25, -30, -30, -2010, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -2010, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -2010, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -2010, STR_TRIPOLI] - [339, 339, -26, -26, -2010, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -2010, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -2010, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -2010, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -2010, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -2010, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -2010, STR_NAIROBI] - [18.5, 18.5, 34, 34, -2010, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -2010, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -2010, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -2010, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -2010, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -2010, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -2010, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -2010, STR_BAMAKO] - [31, 31, 29.875, 29.875, -2010, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -2010, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -2010, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -2010, STR_LUANDA] - [31, 31, 17.875, 17.875, -2010, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -2010, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -2010, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -2010, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -2010, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -2010, STR_BENGUI] - [15.5, 15.5, -12, -12, -2010, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -2010, STR_FREETOWN] - [45, 45, -2, -2, -2010, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -2010, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -2010, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -2010, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -2010, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -2010, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -2010, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -2010, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -2010, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -2010, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -2010, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -2010, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -2010, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -2010, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -2010, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -2010, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -2010, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -2010, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -2010, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -2010, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -2010, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -2010, STR_DUBAI] - [47, 47, -23.95, -23.95, -2010, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -2010, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -2010, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -2010, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -2010, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -2010, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -2010, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -2010, STR_MECCA] - [44.14, 44.14, -15, -15, -2010, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -2010, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -2010, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -2010, STR_BANGKOK] - [121, 121, -14.625, -14.625, -2010, STR_MANILA] - [127, 127, -37.5, -37.5, -2010, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -2010, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -2010, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -2010, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -2010, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -2010, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -2010, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -2010, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -2010, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -2010, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -2010, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -2010, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -2010, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -2010, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -2010, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -2010, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -2010, STR_SAPPORO] - [105.81, 105.81, -47, -47, -2010, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -2010, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -2010, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -2010, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -2010, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -2010, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -2010, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -2010, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -2010, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -2010, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -2010, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -2010, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -2010, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -2010, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -2010, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -2010, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -2010, STR_PERTH] - [131, 131, 12.27, 12.27, -2010, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -2010, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -2010, STR_TASMANIA] - [161.25, 161.25, 9, 9, -2010, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -2010, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -2010, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -2010, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -2010, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -2010, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -2010, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -2010, STR_TONGA] - [241, 241, 26.5, 26.5, -2010, STR_EASTER_ISLAND] - [269, 269, 1, 1, -2010, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -2010, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -2010, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -2010, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -2010, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -2010, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -2010, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -2010, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -2010, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -2010, STR_MAURITIUS] # END OF REPTOID ASSASSINATION SQUAD # START OF REPTIFORMER TOWER - type: REGION_REPTIFORMER_TOWER missionZones: - #ARCTIC - [275, 275, -77, -77, -2020] - [316, 316, -80, -80, -2020] - [142, 142, -73.5, -73.5, -2020] - [93, 93, -84.5, -84.5, -2020] - [213, 213, -80, -80, -2020] #SOUTH EAST ASIA - [106, 106, -33, -33, -2020] - [112, 112, -23, -23, -2020] - [127.8, 127.8, -36.1, -36.1, -2020] - [130.54, 130.54, -32.77, -32.77, -2020] - [140.9, 140.9, -39.36, -39.36, -2020] - [111, 111, -30, -30, -2020] - [126.4, 126.4, -38.4, -38.4, -2020] - [134.8, 134.8, -34.7, -34.7, -2020] - [140.4, 140.4, -40.4, -40.4, -2020] #AUSTRALASIA - [148, 148, 22, 22, -2020] - [147, 147, 30, 30, -2020] - [138, 138, 17, 17, -2020] #EUROPE - [34.5, 34.5, -45.5, -45.5, -2020] - [53.5, 53.5, -55.5, -55.5, -2020] - [23.5, 23.5, -51.5, -51.5, -2020] - [24.3, 24.3, -45, -45, -2020] - [13.5, 13.5, -42.5, -42.5, -2020] - [5, 5, -50.1, -50.1, -2020] - [358, 358, -40.7, -40.7, -2020] - [350.5, 350.5, -53.86, -53.86, -2020] - [0, 0, -41, -41, -2020] - [5, 5, -43.7, -43.7, -2020] - [358.1, 358.1, -52, -52, -2020] - [351, 351, -53.8, -53.8, -2020] - [4, 4, -50.5, -50.5, -2020] - [11.5, 11.5, -45, -45, -2020] - [21.3, 21.3, -38, -38, -2020] - [24.9, 24.9, -53.1, -53.1, -2020] #NORTH AFRICA - [356, 356, -23, -23, -2020] - [6.13, 6.13, -30.6, -30.6, -2020] - [13.71, 13.71, -26.76, -26.76, -2020] - [27, 27, -21, -21, -2020] - [40.24, 40.24, -25, -25, -2020] - [356, 356, -23, -23, -2020] - [353.337, 353.337, -34.26, -34.26, -2020] - [9.71, 9.71, -34.35, -34.35, -2020] #SOUTHERN AFRICA - [26, 26, 33, 33, -2020] - [7.1, 7.1, -7, -7, -2020] - [5.4, 5.4, -12.4, -12.4, -2020] - [20, 20, 24, 24, -2020] - [20.84, 20.84, 27.42, 27.42, -2020] - [48.5, 48.5, -9.2, -9.2, -2020] - [14.9, 14.9, 3.1, 3.1, -2020] - [38.88, 38.88, 9.77, 9.77, -2020] - [47.57, 47.57, 15.73, 15.73, -2020] - [35.35, 35.35, 14.28, 14.28, -2020] - [5.4, 5.4, -5.7, -5.7, -2020] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -2020] - [237, 237, -42.33, -42.33, -2020] - [248, 248, -48.27, -48.27, -2020] - [262, 262, -35.33, -35.33, -2020] - [261.2, 261.2, -20, -20, -2020] - [257.9, 257.9, -30.1, -30.1, -2020] - [261, 261, -33.7, -33.7, -2020] - [281.9, 281.9, -35.3, -35.3, -2020] - [241.2, 241.2, -34.5, -34.5, -2020] - [240.4, 240.4, -44, -44, -2020] - [276.8, 276.8, -46.4, -46.4, -2020] - [251, 251, -49.5, -49.5, -2020] - [255, 255, -32, -32, -2020] - [249, 249, -32.5, -32.5, -2020] - [244, 244, -40, -40, -2020] - [267.5, 267.5, -76, -76, -2020] - [268.5, 268.5, -29.63, -29.63, -2020] - [248.6, 248.6, -48, -48, -2020] #SOUTH AMERICA - [308, 308, 18, 18, -2020] - [318, 318, 18, 18, -2020] - [319, 319, 10, 10, -2020] - [288.6, 288.6, 30.2, 30.2, -2020] - [304, 304, 32.4, 32.4, -2020] - [286.7, 286.7, -5.2, -5.2, -2020] - [292.4, 292.4, -10, -10, -2020] - [284.2, 284.2, -8.5, -8.5, -2020] - [281.8, 281.8, -20.5, -20.5, -2020] - [292, 292, 41, 41, -2020] - [296, 296, 6.5, 6.5, -2020] - [298, 298, 21, 21, -2020] - [287.5, 287.5, 13, 13, -2020] - [293, 293, 24, 24, -2020] #SIBERIA - [111, 111, -64, -64, -2020] - [87, 87, -59, -59, -2020] - [109, 109, -53, -53, -2020] - [105, 105, -54, -54, -2020] - [85, 85, -67, -67, -2020] - [134, 134, -70, -70, -2020] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -2020] - [67, 67, -25, -25, -2020] - [83.4, 83.4, -49, -49, -2020] - [47.7, 47.7, -45.6, -45.6, -2020] - [92.5, 92.5, -44.5, -44.5, -2020] - [72, 72, -25, -25, -2020] - [63, 63, -33, -33, -2020] - [35, 35, -28.55, -28.55, -2020] - [49.269, 49.269, -26.88, -26.88, -2020] - [77, 77, -24, -24, -2020] - [80, 80, -18, -18, -2020] - [80.8, 80.8, -7.9, -7.9, -2020] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -2020] - [74.4, 74.4, -29.6, -29.6, -2020] - [80.5, 80.5, -8.8, -8.8, -2020] # END OF REPTIFORMER TOWER # START OF CROC RAID - type: REGION_CROC_RAID_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -2000] - [112, 112, -23, -23, -2000] - [127.8, 127.8, -36.1, -36.1, -2000] - [130.54, 130.54, -32.77, -32.77, -2000] - [140.9, 140.9, -39.36, -39.36, -2000] - [111, 111, -30, -30, -2000] - [126.4, 126.4, -38.4, -38.4, -2000] - [134.8, 134.8, -34.7, -34.7, -2000] - [140.4, 140.4, -40.4, -40.4, -2000] #AUSTRALASIA - [148, 148, 22, 22, -2000] - [147, 147, 30, 30, -2000] - [138, 138, 17, 17, -2000] #EUROPE - [34.5, 34.5, -45.5, -45.5, -2000] - [53.5, 53.5, -55.5, -55.5, -2000] - [23.5, 23.5, -51.5, -51.5, -2000] - [24.3, 24.3, -45, -45, -2000] - [13.5, 13.5, -42.5, -42.5, -2000] - [5, 5, -50.1, -50.1, -2000] - [358, 358, -40.7, -40.7, -2000] - [350.5, 350.5, -53.86, -53.86, -2000] - [0, 0, -41, -41, -2000] - [5, 5, -43.7, -43.7, -2000] - [358.1, 358.1, -52, -52, -2000] - [351, 351, -53.8, -53.8, -2000] - [4, 4, -50.5, -50.5, -2000] - [11.5, 11.5, -45, -45, -2000] - [21.3, 21.3, -38, -38, -2000] - [24.9, 24.9, -53.1, -53.1, -2000] #NORTH AFRICA - [356, 356, -23, -23, -2000] - [353.337, 353.337, -34.26, -34.26, -2000] - [9.71, 9.71, -34.35, -34.35, -2000] #SOUTHERN AFRICA - [26, 26, 33, 33, -2000] - [7.1, 7.1, -7, -7, -2000] - [5.4, 5.4, -12.4, -12.4, -2000] #NORTH AMERICA - [280, 280, -38.43, -38.43, -2000] - [237, 237, -42.33, -42.33, -2000] - [248, 248, -48.27, -48.27, -2000] - [262, 262, -35.33, -35.33, -2000] - [261.2, 261.2, -20, -20, -2000] - [257.9, 257.9, -30.1, -30.1, -2000] - [261, 261, -33.7, -33.7, -2000] - [281.9, 281.9, -35.3, -35.3, -2000] - [241.2, 241.2, -34.5, -34.5, -2000] - [240.4, 240.4, -44, -44, -2000] - [276.8, 276.8, -46.4, -46.4, -2000] - [251, 251, -49.5, -49.5, -2000] #SOUTH AMERICA - [308, 308, 18, 18, -2000] - [318, 318, 18, 18, -2000] - [319, 319, 10, 10, -2000] - [288.6, 288.6, 30.2, 30.2, -2000] - [304, 304, 32.4, 32.4, -2000] - [286.7, 286.7, -5.2, -5.2, -2000] - [292.4, 292.4, -10, -10, -2000] - [284.2, 284.2, -8.5, -8.5, -2000] - [281.8, 281.8, -20.5, -20.5, -2000] #SIBERIA - [111, 111, -64, -64, -2000] - [87, 87, -59, -59, -2000] - [109, 109, -53, -53, -2000] - [105, 105, -54, -54, -2000] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -2000] - [67, 67, -25, -25, -2000] - [83.4, 83.4, -49, -49, -2000] - [47.7, 47.7, -45.6, -45.6, -2000] - [92.5, 92.5, -44.5, -44.5, -2000] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -2000] - [74.4, 74.4, -29.6, -29.6, -2000] - [80.5, 80.5, -8.8, -8.8, -2000] - type: REGION_CROC_RAID_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -2001] - [38.88, 38.88, 9.77, 9.77, -2001] - [47.57, 47.57, 15.73, 15.73, -2001] - [35.35, 35.35, 14.28, 14.28, -2001] - [5.4, 5.4, -5.7, -5.7, -2001] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -2001] - [267.8, 267.8, -17.1, -17.1, -2001] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -2001] - [298, 298, 21, 21, -2001] #CENTRAL ASIA - [77, 77, -24, -24, -2001] - [80, 80, -18, -18, -2001] - [80.8, 80.8, -7.9, -7.9, -2001] # END OF CROC RAID # START OF DIMENSION X PARTY - type: REGION_DIMENSION_X_PARTY_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1700] - [112, 112, -23, -23, -1700] - [127.8, 127.8, -36.1, -36.1, -1700] - [130.54, 130.54, -32.77, -32.77, -1700] - [140.9, 140.9, -39.36, -39.36, -1700] - [111, 111, -30, -30, -1700] - [126.4, 126.4, -38.4, -38.4, -1700] - [134.8, 134.8, -34.7, -34.7, -1700] - [140.4, 140.4, -40.4, -40.4, -1700] #AUSTRALASIA - [148, 148, 22, 22, -1700] - [147, 147, 30, 30, -1700] - [138, 138, 17, 17, -1700] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1700] - [53.5, 53.5, -55.5, -55.5, -1700] - [23.5, 23.5, -51.5, -51.5, -1700] - [24.3, 24.3, -45, -45, -1700] - [13.5, 13.5, -42.5, -42.5, -1700] - [5, 5, -50.1, -50.1, -1700] - [358, 358, -40.7, -40.7, -1700] - [350.5, 350.5, -53.86, -53.86, -1700] - [0, 0, -41, -41, -1700] - [5, 5, -43.7, -43.7, -1700] - [358.1, 358.1, -52, -52, -1700] - [351, 351, -53.8, -53.8, -1700] - [4, 4, -50.5, -50.5, -1700] - [11.5, 11.5, -45, -45, -1700] - [21.3, 21.3, -38, -38, -1700] - [24.9, 24.9, -53.1, -53.1, -1700] #NORTH AFRICA - [356, 356, -23, -23, -1700] - [353.337, 353.337, -34.26, -34.26, -1700] - [9.71, 9.71, -34.35, -34.35, -1700] #SOUTHERN AFRICA - [26, 26, 33, 33, -1700] - [7.1, 7.1, -7, -7, -1700] - [5.4, 5.4, -12.4, -12.4, -1700] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1700] - [237, 237, -42.33, -42.33, -1700] - [248, 248, -48.27, -48.27, -1700] - [262, 262, -35.33, -35.33, -1700] - [261.2, 261.2, -20, -20, -1700] - [257.9, 257.9, -30.1, -30.1, -1700] - [261, 261, -33.7, -33.7, -1700] - [281.9, 281.9, -35.3, -35.3, -1700] - [241.2, 241.2, -34.5, -34.5, -1700] - [240.4, 240.4, -44, -44, -1700] - [276.8, 276.8, -46.4, -46.4, -1700] - [251, 251, -49.5, -49.5, -1700] #SOUTH AMERICA - [308, 308, 18, 18, -1700] - [318, 318, 18, 18, -1700] - [319, 319, 10, 10, -1700] - [288.6, 288.6, 30.2, 30.2, -1700] - [304, 304, 32.4, 32.4, -1700] - [286.7, 286.7, -5.2, -5.2, -1700] - [292.4, 292.4, -10, -10, -1700] - [284.2, 284.2, -8.5, -8.5, -1700] - [281.8, 281.8, -20.5, -20.5, -1700] #SIBERIA - [111, 111, -64, -64, -1700] - [87, 87, -59, -59, -1700] - [109, 109, -53, -53, -1700] - [105, 105, -54, -54, -1700] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1700] - [67, 67, -25, -25, -1700] - [83.4, 83.4, -49, -49, -1700] - [47.7, 47.7, -45.6, -45.6, -1700] - [92.5, 92.5, -44.5, -44.5, -1700] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1700] - [74.4, 74.4, -29.6, -29.6, -1700] - [80.5, 80.5, -8.8, -8.8, -1700] - type: REGION_DIMENSION_X_PARTY_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1701] - [38.88, 38.88, 9.77, 9.77, -1701] - [47.57, 47.57, 15.73, 15.73, -1701] - [35.35, 35.35, 14.28, 14.28, -1701] - [5.4, 5.4, -5.7, -5.7, -1701] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1701] - [267.8, 267.8, -17.1, -17.1, -1701] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1701] - [298, 298, 21, 21, -1701] #CENTRAL ASIA - [77, 77, -24, -24, -1701] - [80, 80, -18, -18, -1701] - [80.8, 80.8, -7.9, -7.9, -1701] - type: REGION_DIMENSION_X_PARTY_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1702] - [248.6, 248.6, -48, -48, -1702] #ARCTIC - [275, 275, -77, -77, -1702] - [316, 316, -80, -80, -1702] - [142, 142, -73.5, -73.5, -1702] - [93, 93, -84.5, -84.5, -1702] - [213, 213, -80, -80, -1702] #SIBERIA - [85, 85, -67, -67, -1702] - [134, 134, -70, -70, -1702] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1702] - [293, 293, 24, 24, -1702] - type: REGION_DIMENSION_X_PARTY_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1703] - [6.13, 6.13, -30.6, -30.6, -1703] - [13.71, 13.71, -26.76, -26.76, -1703] - [27, 27, -21, -21, -1703] - [40.24, 40.24, -25, -25, -1703] #SOUTHERN AFRICA - [20, 20, 24, 24, -1703] - [20.84, 20.84, 27.42, 27.42, -1703] - [48.5, 48.5, -9.2, -9.2, -1703] #NORTH AMERICA - [255, 255, -32, -32, -1703] - [249, 249, -32.5, -32.5, -1703] - [244, 244, -40, -40, -1703] #SOUTH AMERICA - [292, 292, 41, 41, -1703] #CENTRAL ASIA - [72, 72, -25, -25, -1703] - [63, 63, -33, -33, -1703] - [35, 35, -28.55, -28.55, -1703] - [49.269, 49.269, -26.88, -26.88, -1703] # END OF DIMENSION X PARTY # START OF DIMENSION X INCURSIONS - type: REGION_DIMENSION_X_INCURSION_FEW_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1600] - [112, 112, -23, -23, -1600] - [127.8, 127.8, -36.1, -36.1, -1600] - [130.54, 130.54, -32.77, -32.77, -1600] - [140.9, 140.9, -39.36, -39.36, -1600] - [111, 111, -30, -30, -1600] - [126.4, 126.4, -38.4, -38.4, -1600] - [134.8, 134.8, -34.7, -34.7, -1600] - [140.4, 140.4, -40.4, -40.4, -1600] #AUSTRALASIA - [148, 148, 22, 22, -1600] - [147, 147, 30, 30, -1600] - [138, 138, 17, 17, -1600] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1600] - [53.5, 53.5, -55.5, -55.5, -1600] - [23.5, 23.5, -51.5, -51.5, -1600] - [24.3, 24.3, -45, -45, -1600] - [13.5, 13.5, -42.5, -42.5, -1600] - [5, 5, -50.1, -50.1, -1600] - [358, 358, -40.7, -40.7, -1600] - [350.5, 350.5, -53.86, -53.86, -1600] - [0, 0, -41, -41, -1600] - [5, 5, -43.7, -43.7, -1600] - [358.1, 358.1, -52, -52, -1600] - [351, 351, -53.8, -53.8, -1600] - [4, 4, -50.5, -50.5, -1600] - [11.5, 11.5, -45, -45, -1600] - [21.3, 21.3, -38, -38, -1600] - [24.9, 24.9, -53.1, -53.1, -1600] #NORTH AFRICA - [356, 356, -23, -23, -1600] - [353.337, 353.337, -34.26, -34.26, -1600] - [9.71, 9.71, -34.35, -34.35, -1600] #SOUTHERN AFRICA - [26, 26, 33, 33, -1600] - [7.1, 7.1, -7, -7, -1600] - [5.4, 5.4, -12.4, -12.4, -1600] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1600] - [237, 237, -42.33, -42.33, -1600] - [248, 248, -48.27, -48.27, -1600] - [262, 262, -35.33, -35.33, -1600] - [261.2, 261.2, -20, -20, -1600] - [257.9, 257.9, -30.1, -30.1, -1600] - [261, 261, -33.7, -33.7, -1600] - [281.9, 281.9, -35.3, -35.3, -1600] - [241.2, 241.2, -34.5, -34.5, -1600] - [240.4, 240.4, -44, -44, -1600] - [276.8, 276.8, -46.4, -46.4, -1600] - [251, 251, -49.5, -49.5, -1600] #SOUTH AMERICA - [308, 308, 18, 18, -1600] - [318, 318, 18, 18, -1600] - [319, 319, 10, 10, -1600] - [288.6, 288.6, 30.2, 30.2, -1600] - [304, 304, 32.4, 32.4, -1600] - [286.7, 286.7, -5.2, -5.2, -1600] - [292.4, 292.4, -10, -10, -1600] - [284.2, 284.2, -8.5, -8.5, -1600] - [281.8, 281.8, -20.5, -20.5, -1600] #SIBERIA - [111, 111, -64, -64, -1600] - [87, 87, -59, -59, -1600] - [109, 109, -53, -53, -1600] - [105, 105, -54, -54, -1600] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1600] - [67, 67, -25, -25, -1600] - [83.4, 83.4, -49, -49, -1600] - [47.7, 47.7, -45.6, -45.6, -1600] - [92.5, 92.5, -44.5, -44.5, -1600] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1600] - [74.4, 74.4, -29.6, -29.6, -1600] - [80.5, 80.5, -8.8, -8.8, -1600] - type: REGION_DIMENSION_X_INCURSION_FEW_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1601] - [38.88, 38.88, 9.77, 9.77, -1601] - [47.57, 47.57, 15.73, 15.73, -1601] - [35.35, 35.35, 14.28, 14.28, -1601] - [5.4, 5.4, -5.7, -5.7, -1601] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1601] - [267.8, 267.8, -17.1, -17.1, -1601] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1601] - [298, 298, 21, 21, -1601] #CENTRAL ASIA - [77, 77, -24, -24, -1601] - [80, 80, -18, -18, -1601] - [80.8, 80.8, -7.9, -7.9, -1601] - type: REGION_DIMENSION_X_INCURSION_FEW_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1602] - [248.6, 248.6, -48, -48, -1602] #ARCTIC - [275, 275, -77, -77, -1602] - [316, 316, -80, -80, -1602] - [142, 142, -73.5, -73.5, -1602] - [93, 93, -84.5, -84.5, -1602] - [213, 213, -80, -80, -1602] #SIBERIA - [85, 85, -67, -67, -1602] - [134, 134, -70, -70, -1602] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1602] - [293, 293, 24, 24, -1602] - type: REGION_DIMENSION_X_INCURSION_FEW_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1603] - [6.13, 6.13, -30.6, -30.6, -1603] - [13.71, 13.71, -26.76, -26.76, -1603] - [27, 27, -21, -21, -1603] - [40.24, 40.24, -25, -25, -1603] #SOUTHERN AFRICA - [20, 20, 24, 24, -1603] - [20.84, 20.84, 27.42, 27.42, -1603] - [48.5, 48.5, -9.2, -9.2, -1603] #NORTH AMERICA - [255, 255, -32, -32, -1603] - [249, 249, -32.5, -32.5, -1603] - [244, 244, -40, -40, -1603] #SOUTH AMERICA - [292, 292, 41, 41, -1603] #CENTRAL ASIA - [72, 72, -25, -25, -1603] - [63, 63, -33, -33, -1603] - [35, 35, -28.55, -28.55, -1603] - [49.269, 49.269, -26.88, -26.88, -1603] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1610] - [112, 112, -23, -23, -1610] - [127.8, 127.8, -36.1, -36.1, -1610] - [130.54, 130.54, -32.77, -32.77, -1610] - [140.9, 140.9, -39.36, -39.36, -1610] - [111, 111, -30, -30, -1610] - [126.4, 126.4, -38.4, -38.4, -1610] - [134.8, 134.8, -34.7, -34.7, -1610] - [140.4, 140.4, -40.4, -40.4, -1610] #AUSTRALASIA - [148, 148, 22, 22, -1610] - [147, 147, 30, 30, -1610] - [138, 138, 17, 17, -1610] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1610] - [53.5, 53.5, -55.5, -55.5, -1610] - [23.5, 23.5, -51.5, -51.5, -1610] - [24.3, 24.3, -45, -45, -1610] - [13.5, 13.5, -42.5, -42.5, -1610] - [5, 5, -50.1, -50.1, -1610] - [358, 358, -40.7, -40.7, -1610] - [350.5, 350.5, -53.86, -53.86, -1610] - [0, 0, -41, -41, -1610] - [5, 5, -43.7, -43.7, -1610] - [358.1, 358.1, -52, -52, -1610] - [351, 351, -53.8, -53.8, -1610] - [4, 4, -50.5, -50.5, -1610] - [11.5, 11.5, -45, -45, -1610] - [21.3, 21.3, -38, -38, -1610] - [24.9, 24.9, -53.1, -53.1, -1610] #NORTH AFRICA - [356, 356, -23, -23, -1610] - [353.337, 353.337, -34.26, -34.26, -1610] - [9.71, 9.71, -34.35, -34.35, -1610] #SOUTHERN AFRICA - [26, 26, 33, 33, -1610] - [7.1, 7.1, -7, -7, -1610] - [5.4, 5.4, -12.4, -12.4, -1610] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1610] - [237, 237, -42.33, -42.33, -1610] - [248, 248, -48.27, -48.27, -1610] - [262, 262, -35.33, -35.33, -1610] - [261.2, 261.2, -20, -20, -1610] - [257.9, 257.9, -30.1, -30.1, -1610] - [261, 261, -33.7, -33.7, -1610] - [281.9, 281.9, -35.3, -35.3, -1610] - [241.2, 241.2, -34.5, -34.5, -1610] - [240.4, 240.4, -44, -44, -1610] - [276.8, 276.8, -46.4, -46.4, -1610] - [251, 251, -49.5, -49.5, -1610] #SOUTH AMERICA - [308, 308, 18, 18, -1610] - [318, 318, 18, 18, -1610] - [319, 319, 10, 10, -1610] - [288.6, 288.6, 30.2, 30.2, -1610] - [304, 304, 32.4, 32.4, -1610] - [286.7, 286.7, -5.2, -5.2, -1610] - [292.4, 292.4, -10, -10, -1610] - [284.2, 284.2, -8.5, -8.5, -1610] - [281.8, 281.8, -20.5, -20.5, -1610] #SIBERIA - [111, 111, -64, -64, -1610] - [87, 87, -59, -59, -1610] - [109, 109, -53, -53, -1610] - [105, 105, -54, -54, -1610] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1610] - [67, 67, -25, -25, -1610] - [83.4, 83.4, -49, -49, -1610] - [47.7, 47.7, -45.6, -45.6, -1610] - [92.5, 92.5, -44.5, -44.5, -1610] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1610] - [74.4, 74.4, -29.6, -29.6, -1610] - [80.5, 80.5, -8.8, -8.8, -1610] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1611] - [38.88, 38.88, 9.77, 9.77, -1611] - [47.57, 47.57, 15.73, 15.73, -1611] - [35.35, 35.35, 14.28, 14.28, -1611] - [5.4, 5.4, -5.7, -5.7, -1611] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1611] - [267.8, 267.8, -17.1, -17.1, -1611] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1611] - [298, 298, 21, 21, -1611] #CENTRAL ASIA - [77, 77, -24, -24, -1611] - [80, 80, -18, -18, -1611] - [80.8, 80.8, -7.9, -7.9, -1611] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1612] - [248.6, 248.6, -48, -48, -1612] #ARCTIC - [275, 275, -77, -77, -1612] - [316, 316, -80, -80, -1612] - [142, 142, -73.5, -73.5, -1612] - [93, 93, -84.5, -84.5, -1612] - [213, 213, -80, -80, -1612] #SIBERIA - [85, 85, -67, -67, -1612] - [134, 134, -70, -70, -1612] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1612] - [293, 293, 24, 24, -1612] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1613] - [6.13, 6.13, -30.6, -30.6, -1613] - [13.71, 13.71, -26.76, -26.76, -1613] - [27, 27, -21, -21, -1613] - [40.24, 40.24, -25, -25, -1613] #SOUTHERN AFRICA - [20, 20, 24, 24, -1613] - [20.84, 20.84, 27.42, 27.42, -1613] - [48.5, 48.5, -9.2, -9.2, -1613] #NORTH AMERICA - [255, 255, -32, -32, -1613] - [249, 249, -32.5, -32.5, -1613] - [244, 244, -40, -40, -1613] #SOUTH AMERICA - [292, 292, 41, 41, -1613] #CENTRAL ASIA - [72, 72, -25, -25, -1613] - [63, 63, -33, -33, -1613] - [35, 35, -28.55, -28.55, -1613] - [49.269, 49.269, -26.88, -26.88, -1613] # END OF DIMENSION X INCURSIONS # START OF CULT REGIONS - type: BLACK_LOTUS_APPREHENSION_REGION missionZones: - #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -190, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -190, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -190, STR_BANGKOK] - [121, 121, -14.625, -14.625, -190, STR_MANILA] - [127, 127, -37.5, -37.5, -190, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -190, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -190, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -190, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -190, STR_HONG_KONG] - [121.71, 121.71, -24.99, -24.99, -190, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -190, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -190, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -190, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -190, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -190, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -190, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -190, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -190, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -190, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -190, STR_SAPPORO] - [89.93, 89.93, -29, -29, -190, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -190, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -190, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -190, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -190, STR_RANGOON] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -190, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -190, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -190, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -190, STR_PERTH] - [131, 131, 12.27, 12.27, -190, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -190, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -190, STR_TASMANIA] - [161.25, 161.25, 9, 9, -190, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -190, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -190, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -190, STR_NOUMEA] - type: DAGON_APPREHENSION_REGION missionZones: - #EUROPE - [-1.55, -1.55, -47.2, -47.2, -191, STR_NANTES] - [-2.27, -2.27, -53.5, -53.5, -191, STR_MANCHESTER] - [13.36, 13.36, -38.11, -38.11, -191, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -191, STR_MALAGA] - [8.52, 8.52, -47.38, -47.38, -191, STR_ZURICH] - [4.9, 4.9, -52.36, -52.36, -191, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -191, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -191, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -191, STR_STOCKHOLM] - [4.82, 4.82, -45.76, -45.76, -191, STR_LYON] - [12.24, 12.24, -45.49, -45.49, -191, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -191, STR_MALTA] - [13.375, 13.375, -52.5, -52.5, -191, STR_BERLIN] - [357, 357, -56, -56, -191, STR_EDINBURGH] - [359.875, 359.875, -51.5, -51.5, -191, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -191, STR_PARIS] - [12.5, 12.5, -41.875, -41.875, -191, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -191, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -191, STR_VIENNA] - [350.776, 350.776, -38.67, -38.67, -191, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -191, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -191, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -191, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -191, STR_ABERDEEN] - [353, 353, -62, -62, -191, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -191, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -191, STR_DUBLIN] - [9.125, 9.125, -45, -45, -191, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -191, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -191, STR_ATHENS] - [2.02, 2.02, -41.5, -41.5, -191, STR_BARCELONA] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -191, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -191, STR_NAIROBI] - [18.5, 18.5, 34, 34, -191, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -191, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -191, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -191, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -191, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -191, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -191, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -191, STR_BAMAKO] - [31, 31, 29.875, 29.875, -191, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -191, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -191, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -191, STR_LUANDA] - [31, 31, 17.875, 17.875, -191, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -191, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -191, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -191, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -191, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -191, STR_BENGUI] - [15.5, 15.5, -12, -12, -191, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -191, STR_FREETOWN] - [45, 45, -2, -2, -191, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -191, STR_KAMPALA] #CENTRAL ASIA - [35.22, 35.22, -31.76, -31.76, -191, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -191, STR_TEL_AVIV] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -191, STR_AZORES] #SOUTH ATLANTIC - [345, 345, 8, 8, -191, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -191, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -191, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -191, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -191, STR_MAURITIUS] - type: EXALT_APPREHENSION_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -192, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -192, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -192, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -192, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -192, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -192, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -192, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -192, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -192, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -192, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -192, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -192, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -192, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -192, STR_JAMAICA] - [272.56, 272.56, -56, -56, -192, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -192, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -192, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -192, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -192, STR_MIAMI] - [236.948, 236.948, -47, -47, -192, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -192, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -192, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -192, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -192, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -192, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -192, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -192, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -192, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -192, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -192, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -192, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -192, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -192, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -192, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -192, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -192, STR_SASKATOON] - [299, 299, -45.63, -45.63, -192, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -192, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -192, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -192, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -192, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -192, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -192, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -192, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -192, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -192, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -192, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -192, STR_TIJUANA] #ARCTIC - [200.45, 200.45, -70.65, -70.65, -192, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -192, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -192, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -192, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -192, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -192, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -192, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -192, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -192, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -192, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -192, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -192, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -192, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -192, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -192, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -192, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -192, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -192, STR_CAYENNE] - [310.56, 310.56, 0, 0, -192, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -192, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -192, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -192, STR_BELOHORIZONTE] # EUROPE - [357, 357, -56, -56, -192, STR_EDINBURGH] - [359.875, 359.875, -51.5, -51.5, -192, STR_LONDON] - [13.375, 13.375, -52.5, -52.5, -192, STR_BERLIN] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -192, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -192, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -192, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -192, STR_TONGA] - [241, 241, 26.5, 26.5, -192, STR_EASTER_ISLAND] - [269, 269, 1, 1, -192, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -192, STR_ANADYR] #NORTH ATLANTIC - [308.8, 308.8, -64.07, -64.07, -192, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -192, STR_STJOHN] - type: ZSRR_APPREHENSION_REGION missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -193, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -193, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -193, STR_KHARKIV] - [30.69, 30.69, -46.49, -46.49, -193, STR_ODESSA] - [24.94, 24.94, -60.17, -60.17, -193, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -193, STR_ZAGREB] - [19.93, 19.93, -50.07, -50.07, -193, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -193, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -193, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -193, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -193, STR_BELGRAD] - [10, 10, -53.58, -53.58, -193, STR_HAMBURG] - [8.68, 8.68, -50.13, -50.13, -193, STR_FRANKFURT] - [28.95, 28.95, -41, -41, -193, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -193, STR_RIGA] - [21.1, 21.1, -52.14, -52.14, -193, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -193, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -193, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -193, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -193, STR_PRAGUE] - [25, 25, -35.36, -35.36, -193, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -193, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -193, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -193, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -193, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -193, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -193, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -193, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -193, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -193, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -193, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -193, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -193, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -193, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -193, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -193, STR_LAGOS] - [31.25, 31.25, -30, -30, -193, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -193, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -193, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -193, STR_TRIPOLI] - [339, 339, -26, -26, -193, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -193, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -193, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -193, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -193, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -193, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -193, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -193, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -193, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -193, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -193, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -193, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -193, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -193, STR_AHMADABAD] - [32.75, 32.75, -39.875, -39.875, -193, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -193, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -193, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -193, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -193, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -193, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -193, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -193, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -193, STR_DUBAI] - [47, 47, -23.95, -23.95, -193, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -193, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -193, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -193, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -193, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -193, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -193, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -193, STR_MECCA] - [44.14, 44.14, -15, -15, -193, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -193, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -193, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -193, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -193, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -193, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -193, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -193, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -193, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -193, STR_IRKUTSK] - type: REGION_BLACK_LOTUS missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -10] - [112, 112, -23, -23, -10] - [127.8, 127.8, -36.1, -36.1, -10] - [130.54, 130.54, -32.77, -32.77, -10] - [140.9, 140.9, -39.36, -39.36, -10] #AUSTRALASIA - [148, 148, 22, 22, -10] - [147, 147, 30, 30, -10] - [138, 138, 17, 17, -10] - type: REGION_BLACK_LOTUS_HIDEOUT missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -210] - [112, 112, -23, -23, -210] - [127.8, 127.8, -36.1, -36.1, -210] - [130.54, 130.54, -32.77, -32.77, -210] - [140.9, 140.9, -39.36, -39.36, -210] - [111, 111, -30, -30, -210] - [126.4, 126.4, -38.4, -38.4, -210] - [134.8, 134.8, -34.7, -34.7, -210] - [140.4, 140.4, -40.4, -40.4, -210] #AUSTRALASIA - [148, 148, 22, 22, -210] - [147, 147, 30, 30, -210] - [138, 138, 17, 17, -210] - type: REGION_BLACK_LOTUS_BASE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -310] - [112, 112, -23, -23, -310] - [127.8, 127.8, -36.1, -36.1, -310] - [130.54, 130.54, -32.77, -32.77, -310] - [140.9, 140.9, -39.36, -39.36, -310] - [111, 111, -30, -30, -310] - [126.4, 126.4, -38.4, -38.4, -310] - [134.8, 134.8, -34.7, -34.7, -310] - [140.4, 140.4, -40.4, -40.4, -310] #AUSTRALASIA - [148, 148, 22, 22, -310] - [147, 147, 30, 30, -310] - [138, 138, 17, 17, -310] - type: REGION_DAGON missionZones: - #EUROPE - [34.5, 34.5, -45.5, -45.5, -20] - [53.5, 53.5, -55.5, -55.5, -20] - [23.5, 23.5, -51.5, -51.5, -20] - [24.3, 24.3, -45, -45, -20] - [13.5, 13.5, -42.5, -42.5, -20] - [5, 5, -50.1, -50.1, -20] - [358, 358, -40.7, -40.7, -20] - [350.5, 350.5, -53.86, -53.86, -20] - [0, 0, -41, -41, -20] - [5, 5, -43.7, -43.7, -20] - [358.1, 358.1, -52, -52, -20] - [351, 351, -53.8, -53.8, -20] - [4, 4, -50.5, -50.5, -20] - [11.5, 11.5, -45, -45, -20] - [21.3, 21.3, -38, -38, -20] - [24.9, 24.9, -53.1, -53.1, -20] #NORTH AFRICA - [356, 356, -23, -23, -20] - [353.337, 353.337, -34.26, -34.26, -20] - [9.71, 9.71, -34.35, -34.35, -20] - [356, 356, -23, -23, -23] - [6.13, 6.13, -30.6, -30.6, -23] - [13.71, 13.71, -26.76, -26.76, -23] - [27, 27, -21, -21, -23] - [40.24, 40.24, -25, -25, -23] #SOUTHERN AFRICA - [26, 26, 33, 33, -20] - [7.1, 7.1, -7, -7, -20] - [5.4, 5.4, -12.4, -12.4, -20] - [14.9, 14.9, 3.1, 3.1, -21] - [38.88, 38.88, 9.77, 9.77, -21] - [47.57, 47.57, 15.73, 15.73, -21] - [35.35, 35.35, 14.28, 14.28, -21] - [20, 20, 24, 24, -23] - [20.84, 20.84, 27.42, 27.42, -23] - [48.5, 48.5, -9.2, -9.2, -23] - type: REGION_DAGON_HIDEOUT missionZones: - #EUROPE - [34.5, 34.5, -45.5, -45.5, -220] - [53.5, 53.5, -55.5, -55.5, -220] - [23.5, 23.5, -51.5, -51.5, -220] - [24.3, 24.3, -45, -45, -220] - [13.5, 13.5, -42.5, -42.5, -220] - [5, 5, -50.1, -50.1, -220] - [358, 358, -40.7, -40.7, -220] - [350.5, 350.5, -53.86, -53.86, -220] - [0, 0, -41, -41, -220] - [5, 5, -43.7, -43.7, -220] - [358.1, 358.1, -52, -52, -220] - [351, 351, -53.8, -53.8, -220] - [4, 4, -50.5, -50.5, -220] - [11.5, 11.5, -45, -45, -220] - [21.3, 21.3, -38, -38, -220] - [24.9, 24.9, -53.1, -53.1, -220] #NORTH AFRICA - [356, 356, -23, -23, -220] - [353.337, 353.337, -34.26, -34.26, -220] - [9.71, 9.71, -34.35, -34.35, -220] - [356, 356, -23, -23, -223] - [6.13, 6.13, -30.6, -30.6, -223] - [13.71, 13.71, -26.76, -26.76, -223] - [27, 27, -21, -21, -223] - [40.24, 40.24, -25, -25, -223] - [356, 356, -23, -23, -223] #SOUTHERN AFRICA - [26, 26, 33, 33, -220] - [7.1, 7.1, -7, -7, -220] - [5.4, 5.4, -12.4, -12.4, -220] - [14.9, 14.9, 3.1, 3.1, -221] - [38.88, 38.88, 9.77, 9.77, -221] - [47.57, 47.57, 15.73, 15.73, -221] - [35.35, 35.35, 14.28, 14.28, -221] - [20, 20, 24, 24, -223] - [20.84, 20.84, 27.42, 27.42, -223] - [48.5, 48.5, -9.2, -9.2, -223] - type: REGION_DAGON_BASE missionZones: - #EUROPE - [34.5, 34.5, -45.5, -45.5, -320] - [53.5, 53.5, -55.5, -55.5, -320] - [23.5, 23.5, -51.5, -51.5, -320] - [24.3, 24.3, -45, -45, -320] - [13.5, 13.5, -42.5, -42.5, -320] - [5, 5, -50.1, -50.1, -320] - [358, 358, -40.7, -40.7, -320] - [350.5, 350.5, -53.86, -53.86, -320] - [0, 0, -41, -41, -320] - [5, 5, -43.7, -43.7, -320] - [358.1, 358.1, -52, -52, -320] - [351, 351, -53.8, -53.8, -320] - [4, 4, -50.5, -50.5, -320] - [11.5, 11.5, -45, -45, -320] - [21.3, 21.3, -38, -38, -320] - [24.9, 24.9, -53.1, -53.1, -320] #NORTH AFRICA - [356, 356, -23, -23, -320] - [353.337, 353.337, -34.26, -34.26, -320] - [9.71, 9.71, -34.35, -34.35, -320] - [356, 356, -23, -23, -323] - [6.13, 6.13, -30.6, -30.6, -323] - [13.71, 13.71, -26.76, -26.76, -323] - [27, 27, -21, -21, -323] - [40.24, 40.24, -25, -25, -323] #SOUTHERN AFRICA - [26, 26, 33, 33, -320] - [7.1, 7.1, -7, -7, -320] - [5.4, 5.4, -12.4, -12.4, -320] - [14.9, 14.9, 3.1, 3.1, -321] - [38.88, 38.88, 9.77, 9.77, -321] - [47.57, 47.57, 15.73, 15.73, -321] - [35.35, 35.35, 14.28, 14.28, -321] - [20, 20, 24, 24, -323] - [20.84, 20.84, 27.42, 27.42, -323] - [48.5, 48.5, -9.2, -9.2, -323] - type: REGION_EXALT missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -40] - [237, 237, -42.33, -42.33, -40] - [248, 248, -48.27, -48.27, -40] - [262, 262, -35.33, -35.33, -40] - [261.2, 261.2, -20, -20, -40] - [257.9, 257.9, -30.1, -30.1, -40] - [261, 261, -33.7, -33.7, -40] - [281.9, 281.9, -35.3, -35.3, -40] - [241.2, 241.2, -34.5, -34.5, -40] - [240.4, 240.4, -44, -44, -40] - [276.8, 276.8, -46.4, -46.4, -40] - [251, 251, -49.5, -49.5, -40] - [268.5, 268.5, -29.63, -29.63, -41] - [267.5, 267.5, -76, -76, -42] - [248.6, 248.6, -48, -48, -42] - [255, 255, -32, -32, -43] - [249, 249, -32.5, -32.5, -43] - [244, 244, -40, -40, -43] #SOUTH AMERICA - [308, 308, 18, 18, -40] - [318, 318, 18, 18, -40] - [319, 319, 10, 10, -40] - [288.6, 288.6, 30.2, 30.2, -40] - [304, 304, 32.4, 32.4, -40] - [286.7, 286.7, -5.2, -5.2, -40] - [292.4, 292.4, -10, -10, -40] - [284.2, 284.2, -8.5, -8.5, -40] - [281.8, 281.8, -20.5, -20.5, -40] - [296, 296, 6.5, 6.5, -41] - [298, 298, 21, 21, -41] - [292, 292, 41, 41, -43] - [287.5, 287.5, 13, 13, -42] - [293, 293, 24, 24, -42] - type: REGION_EXALT_HIDEOUT missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -240] - [237, 237, -42.33, -42.33, -240] - [248, 248, -48.27, -48.27, -240] - [262, 262, -35.33, -35.33, -240] - [261.2, 261.2, -20, -20, -240] - [257.9, 257.9, -30.1, -30.1, -240] - [261, 261, -33.7, -33.7, -240] - [281.9, 281.9, -35.3, -35.3, -240] - [241.2, 241.2, -34.5, -34.5, -240] - [240.4, 240.4, -44, -44, -240] - [276.8, 276.8, -46.4, -46.4, -240] - [251, 251, -49.5, -49.5, -240] - [268.5, 268.5, -29.63, -29.63, -241] - [267.5, 267.5, -76, -76, -242] - [248.6, 248.6, -48, -48, -242] - [255, 255, -32, -32, -243] - [249, 249, -32.5, -32.5, -243] - [244, 244, -40, -40, -243] #SOUTH AMERICA - [308, 308, 18, 18, -240] - [318, 318, 18, 18, -240] - [319, 319, 10, 10, -240] - [288.6, 288.6, 30.2, 30.2, -240] - [304, 304, 32.4, 32.4, -240] - [286.7, 286.7, -5.2, -5.2, -240] - [292.4, 292.4, -10, -10, -240] - [284.2, 284.2, -8.5, -8.5, -240] - [281.8, 281.8, -20.5, -20.5, -240] - [296, 296, 6.5, 6.5, -241] - [298, 298, 21, 21, -241] - [292, 292, 41, 41, -243] - [287.5, 287.5, 13, 13, -242] - [293, 293, 24, 24, -242] - type: REGION_EXALT_BASE missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -340] - [237, 237, -42.33, -42.33, -340] - [248, 248, -48.27, -48.27, -340] - [262, 262, -35.33, -35.33, -340] - [261.2, 261.2, -20, -20, -340] - [257.9, 257.9, -30.1, -30.1, -340] - [261, 261, -33.7, -33.7, -340] - [281.9, 281.9, -35.3, -35.3, -340] - [241.2, 241.2, -34.5, -34.5, -340] - [240.4, 240.4, -44, -44, -340] - [276.8, 276.8, -46.4, -46.4, -340] - [251, 251, -49.5, -49.5, -340] - [268.5, 268.5, -29.63, -29.63, -341] - [267.5, 267.5, -76, -76, -342] - [248.6, 248.6, -48, -48, -342] - [255, 255, -32, -32, -343] - [249, 249, -32.5, -32.5, -343] - [244, 244, -40, -40, -343] #SOUTH AMERICA - [308, 308, 18, 18, -340] - [318, 318, 18, 18, -340] - [319, 319, 10, 10, -340] - [288.6, 288.6, 30.2, 30.2, -340] - [304, 304, 32.4, 32.4, -340] - [286.7, 286.7, -5.2, -5.2, -340] - [292.4, 292.4, -10, -10, -340] - [284.2, 284.2, -8.5, -8.5, -340] - [281.8, 281.8, -20.5, -20.5, -340] - [296, 296, 6.5, 6.5, -341] - [298, 298, 21, 21, -341] - [292, 292, 41, 41, -343] - [287.5, 287.5, 13, 13, -242] - [293, 293, 24, 24, -242] - type: REGION_EXALT_MANSION_DEFENSE missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -440] - [237, 237, -42.33, -42.33, -440] - [248, 248, -48.27, -48.27, -440] - [262, 262, -35.33, -35.33, -440] - [261.2, 261.2, -20, -20, -440] - [257.9, 257.9, -30.1, -30.1, -440] - [261, 261, -33.7, -33.7, -440] - [281.9, 281.9, -35.3, -35.3, -440] - [241.2, 241.2, -34.5, -34.5, -440] - [240.4, 240.4, -44, -44, -440] - [276.8, 276.8, -46.4, -46.4, -440] - [251, 251, -49.5, -49.5, -440] #SOUTH AMERICA - [308, 308, 18, 18, -440] - [318, 318, 18, 18, -440] - [319, 319, 10, 10, -440] - [288.6, 288.6, 30.2, 30.2, -440] - [304, 304, 32.4, 32.4, -440] - [286.7, 286.7, -5.2, -5.2, -440] - [292.4, 292.4, -10, -10, -440] - [284.2, 284.2, -8.5, -8.5, -440] - [281.8, 281.8, -20.5, -20.5, -440] - [287.5, 287.5, 13, 13, -440] - [293, 293, 24, 24, -440] - type: REGION_ZSRR missionZones: - #ARCTIC - [275, 275, -77, -77, -32] - [316, 316, -80, -80, -32] - [142, 142, -73.5, -73.5, -32] - [93, 93, -84.5, -84.5, -32] - [213, 213, -80, -80, -32] #SIBERIA - [111, 111, -64, -64, -30] - [87, 87, -59, -59, -30] - [109, 109, -53, -53, -30] - [105, 105, -54, -54, -30] - [85, 85, -67, -67, -32] - [134, 134, -70, -70, -32] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -30] - [67, 67, -25, -25, -30] - [83.4, 83.4, -49, -49, -30] - [47.7, 47.7, -45.6, -45.6, -30] - [92.5, 92.5, -44.5, -44.5, -30] - [77, 77, -24, -24, -31] - [80, 80, -18, -18, -31] - [80.8, 80.8, -7.9, -7.9, -31] - [72, 72, -25, -25, -33] - [63, 63, -33, -33, -33] - [35, 35, -28.55, -28.55, -33] - [49.269, 49.269, -26.88, -26.88, -33] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -30] - [74.4, 74.4, -29.6, -29.6, -30] - [80.5, 80.5, -8.8, -8.8, -30] - type: REGION_ZSRR_HIDEOUT missionZones: - #ARCTIC - [275, 275, -77, -77, -232] - [316, 316, -80, -80, -232] - [142, 142, -73.5, -73.5, -232] - [93, 93, -84.5, -84.5, -232] - [213, 213, -80, -80, -232] #SIBERIA - [111, 111, -64, -64, -230] - [87, 87, -59, -59, -230] - [109, 109, -53, -53, -230] - [105, 105, -54, -54, -230] - [85, 85, -67, -67, -232] - [134, 134, -70, -70, -232] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -230] - [67, 67, -25, -25, -230] - [83.4, 83.4, -49, -49, -230] - [47.7, 47.7, -45.6, -45.6, -230] - [92.5, 92.5, -44.5, -44.5, -230] - [77, 77, -24, -24, -231] - [80, 80, -18, -18, -231] - [80.8, 80.8, -7.9, -7.9, -231] - [72, 72, -25, -25, -233] - [63, 63, -33, -33, -233] - [35, 35, -28.55, -28.55, -233] - [49.269, 49.269, -26.88, -26.88, -233] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -230] - [74.4, 74.4, -29.6, -29.6, -230] - [80.5, 80.5, -8.8, -8.8, -230] - type: REGION_ZSRR_BASE missionZones: - #ARCTIC - [275, 275, -77, -77, -332] - [316, 316, -80, -80, -332] - [142, 142, -73.5, -73.5, -332] - [93, 93, -84.5, -84.5, -332] - [213, 213, -80, -80, -332] #SIBERIA - [111, 111, -64, -64, -330] - [87, 87, -59, -59, -330] - [109, 109, -53, -53, -330] - [105, 105, -54, -54, -330] - [85, 85, -67, -67, -332] - [134, 134, -70, -70, -332] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -330] - [67, 67, -25, -25, -330] - [83.4, 83.4, -49, -49, -330] - [47.7, 47.7, -45.6, -45.6, -330] - [92.5, 92.5, -44.5, -44.5, -330] - [77, 77, -24, -24, -331] - [80, 80, -18, -18, -331] - [80.8, 80.8, -7.9, -7.9, -331] - [72, 72, -25, -25, -333] - [63, 63, -33, -33, -333] - [35, 35, -28.55, -28.55, -333] - [49.269, 49.269, -26.88, -26.88, -333] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -330] - [74.4, 74.4, -29.6, -29.6, -330] - [80.5, 80.5, -8.8, -8.8, -330] - type: REGION_ZSRR_DURATHREAD_FACTORY missionZones: - #ARCTIC - [275, 275, -77, -77, -319] - [316, 316, -80, -80, -319] - [142, 142, -73.5, -73.5, -319] - [93, 93, -84.5, -84.5, -319] - [213, 213, -80, -80, -319] #SIBERIA - [85, 85, -67, -67, -319] - [134, 134, -70, -70, -319] - type: REGION_ZSRR_HQ missionZones: - #ARCTIC - [275, 275, -77, -77, -432] - [316, 316, -80, -80, -432] - [142, 142, -73.5, -73.5, -432] - [93, 93, -84.5, -84.5, -432] - [213, 213, -80, -80, -432] #SIBERIA - [85, 85, -67, -67, -432] - [134, 134, -70, -70, -432] - type: REGION_DAGON_HQ missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -431] - type: REGION_BLACK_LOTUS_HQ missionZones: - #SOUTH EAST ASIA - [140.9, 140.9, -39.36, -39.36, -433] - type: REGION_EXALT_HQ missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -434] #END OF CULT REGIONS # START OF BLACK LOTUS PARTY - type: REGION_BLACK_LOTUS_PARTY missionZones: - #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -450, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -450, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -450, STR_BANGKOK] - [121, 121, -14.625, -14.625, -450, STR_MANILA] - [127, 127, -37.5, -37.5, -450, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -450, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -450, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -450, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -450, STR_HONG_KONG] - [121.71, 121.71, -24.99, -24.99, -450, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -450, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -450, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -450, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -450, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -450, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -450, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -450, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -450, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -450, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -450, STR_SAPPORO] - [89.93, 89.93, -29, -29, -450, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -450, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -450, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -450, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -450, STR_RANGOON] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -450, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -450, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -450, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -450, STR_PERTH] - [131, 131, 12.27, 12.27, -450, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -450, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -450, STR_TASMANIA] - [161.25, 161.25, 9, 9, -450, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -450, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -450, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -450, STR_NOUMEA] # END OF BLACK LOTUS PARTY # START OF BLACK LOTUS SHRINE - type: REGION_BLACK_LOTUS_SHRINE missionZones: - #SOUTH EAST ASIA - [108, 108, -13.5, -13.5, -452] # END OF BLACK LOTUS SHRINE # START OF LO WO REFUGE - type: REGION_LO_WO_REFUGE missionZones: - #SOUTH EAST ASIA - [108, 108, -13.5, -13.5, -458] # END OF LO WO REFUGE # START OF BLACK MOON - type: REGION_BLACK_MOON missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -4] - [38.88, 38.88, 9.77, 9.77, -4] - [47.57, 47.57, 15.73, 15.73, -4] - [35.35, 35.35, 14.28, 14.28, -4] - [5.4, 5.4, -5.7, -5.7, -4] #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -4] - [267.8, 267.8, -17.1, -17.1, -4] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -4] - [298, 298, 21, 21, -4] #CENTRAL ASIA - [77, 77, -24, -24, -4] - [80, 80, -18, -18, -4] - [80.8, 80.8, -7.9, -7.9, -4] # END OF BLACK MOON # START OF BLOOD MOON - type: REGION_BLOOD_MOON missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -5] - [112, 112, -23, -23, -5] - [127.8, 127.8, -36.1, -36.1, -5] - [130.54, 130.54, -32.77, -32.77, -5] - [140.9, 140.9, -39.36, -39.36, -5] - [111, 111, -30, -30, -5] - [126.4, 126.4, -38.4, -38.4, -5] - [134.8, 134.8, -34.7, -34.7, -5] - [140.4, 140.4, -40.4, -40.4, -5] #AUSTRALASIA - [148, 148, 22, 22, -5] - [147, 147, 30, 30, -5] - [138, 138, 17, 17, -5] #EUROPE - [34.5, 34.5, -45.5, -45.5, -5] - [53.5, 53.5, -55.5, -55.5, -5] - [23.5, 23.5, -51.5, -51.5, -5] - [24.3, 24.3, -45, -45, -5] - [13.5, 13.5, -42.5, -42.5, -5] - [5, 5, -50.1, -50.1, -5] - [358, 358, -40.7, -40.7, -5] - [350.5, 350.5, -53.86, -53.86, -5] - [0, 0, -41, -41, -5] - [5, 5, -43.7, -43.7, -5] - [358.1, 358.1, -52, -52, -5] - [351, 351, -53.8, -53.8, -5] - [4, 4, -50.5, -50.5, -5] - [11.5, 11.5, -45, -45, -5] - [21.3, 21.3, -38, -38, -5] - [24.9, 24.9, -53.1, -53.1, -5] #NORTH AFRICA - [356, 356, -23, -23, -5] - [353.337, 353.337, -34.26, -34.26, -5] - [9.71, 9.71, -34.35, -34.35, -5] #SOUTHERN AFRICA - [26, 26, 33, 33, -5] - [7.1, 7.1, -7, -7, -5] - [5.4, 5.4, -12.4, -12.4, -5] #NORTH AMERICA - [280, 280, -38.43, -38.43, -5] - [237, 237, -42.33, -42.33, -5] - [248, 248, -48.27, -48.27, -5] - [262, 262, -35.33, -35.33, -5] - [261.2, 261.2, -20, -20, -5] - [257.9, 257.9, -30.1, -30.1, -5] - [261, 261, -33.7, -33.7, -5] - [281.9, 281.9, -35.3, -35.3, -5] - [241.2, 241.2, -34.5, -34.5, -5] - [240.4, 240.4, -44, -44, -5] - [276.8, 276.8, -46.4, -46.4, -5] - [251, 251, -49.5, -49.5, -5] #SOUTH AMERICA - [308, 308, 18, 18, -5] - [318, 318, 18, 18, -5] - [319, 319, 10, 10, -5] - [288.6, 288.6, 30.2, 30.2, -5] - [304, 304, 32.4, 32.4, -5] - [286.7, 286.7, -5.2, -5.2, -5] - [292.4, 292.4, -10, -10, -5] - [284.2, 284.2, -8.5, -8.5, -5] - [281.8, 281.8, -20.5, -20.5, -5] #SIBERIA - [111, 111, -64, -64, -5] - [87, 87, -59, -59, -5] - [109, 109, -53, -53, -5] - [105, 105, -54, -54, -5] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -5] - [67, 67, -25, -25, -5] - [83.4, 83.4, -49, -49, -5] - [47.7, 47.7, -45.6, -45.6, -5] - [92.5, 92.5, -44.5, -44.5, -5] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -5] - [74.4, 74.4, -29.6, -29.6, -5] - [80.5, 80.5, -8.8, -8.8, -5] # END OF BLOOD MOON # START OF ARACHNOQUAKE - type: REGION_ARACHNOQUAKE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -7, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -7, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -7, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -7, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -7, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -7, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -7, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -7, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -7, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -7, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -7, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -7, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -7, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -7, STR_JAMAICA] - [272.56, 272.56, -56, -56, -7, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -7, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -7, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -7, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -7, STR_MIAMI] - [236.948, 236.948, -47, -47, -7, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -7, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -7, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -7, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -7, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -7, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -7, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -7, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -7, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -7, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -7, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -7, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -7, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -7, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -7, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -7, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -7, STR_SASKATOON] - [299, 299, -45.63, -45.63, -7, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -7, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -7, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -7, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -7, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -7, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -7, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -7, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -7, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -7, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -7, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -7, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -7, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -7, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -7, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -7, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -7, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -7, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -7, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -7, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -7, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -7, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -7, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -7, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -7, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -7, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -7, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -7, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -7, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -7, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -7, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -7, STR_CAYENNE] - [310.56, 310.56, 0, 0, -7, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -7, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -7, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -7, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -7, STR_LONDON] - [357, 357, -56, -56, -7, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -7, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -7, STR_BERLIN] - [36.25, 36.25, -50, -50, -7, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -7, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -7, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -7, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -7, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -7, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -7, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -7, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -7, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -7, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -7, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -7, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -7, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -7, STR_ZURICH] - [10, 10, -53.58, -53.58, -7, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -7, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -7, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -7, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -7, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -7, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -7, STR_LYON] - [28.95, 28.95, -41, -41, -7, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -7, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -7, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -7, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -7, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -7, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -7, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -7, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -7, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -7, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -7, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -7, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -7, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -7, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -7, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -7, STR_ABERDEEN] - [353, 353, -62, -62, -7, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -7, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -7, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -7, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -7, STR_MINSK] - [9.125, 9.125, -45, -45, -7, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -7, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -7, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -7, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -7, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -7, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -7, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -7, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -7, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -7, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -7, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -7, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -7, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -7, STR_LAGOS] - [31.25, 31.25, -30, -30, -7, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -7, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -7, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -7, STR_TRIPOLI] - [339, 339, -26, -26, -7, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -7, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -7, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -7, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -7, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -7, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -7, STR_NAIROBI] - [18.5, 18.5, 34, 34, -7, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -7, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -7, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -7, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -7, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -7, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -7, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -7, STR_BAMAKO] - [31, 31, 29.875, 29.875, -7, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -7, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -7, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -7, STR_LUANDA] - [31, 31, 17.875, 17.875, -7, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -7, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -7, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -7, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -7, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -7, STR_BENGUI] - [15.5, 15.5, -12, -12, -7, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -7, STR_FREETOWN] - [45, 45, -2, -2, -7, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -7, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -7, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -7, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -7, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -7, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -7, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -7, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -7, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -7, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -7, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -7, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -7, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -7, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -7, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -7, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -7, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -7, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -7, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -7, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -7, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -7, STR_DUBAI] - [47, 47, -23.95, -23.95, -7, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -7, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -7, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -7, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -7, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -7, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -7, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -7, STR_MECCA] - [44.14, 44.14, -15, -15, -7, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -7, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -7, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -7, STR_BANGKOK] - [121, 121, -14.625, -14.625, -7, STR_MANILA] - [127, 127, -37.5, -37.5, -7, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -7, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -7, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -7, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -7, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -7, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -7, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -7, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -7, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -7, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -7, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -7, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -7, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -7, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -7, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -7, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -7, STR_SAPPORO] - [105.81, 105.81, -47, -47, -7, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -7, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -7, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -7, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -7, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -7, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -7, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -7, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -7, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -7, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -7, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -7, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -7, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -7, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -7, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -7, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -7, STR_PERTH] - [131, 131, 12.27, 12.27, -7, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -7, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -7, STR_TASMANIA] - [161.25, 161.25, 9, 9, -7, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -7, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -7, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -7, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -7, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -7, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -7, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -7, STR_TONGA] - [241, 241, 26.5, 26.5, -7, STR_EASTER_ISLAND] - [269, 269, 1, 1, -7, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -7, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -7, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -7, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -7, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -7, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -7, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -7, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -7, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -7, STR_MAURITIUS] # END OF ARACHNOQUAKE # START OF MONSTER TERROR CITIES - type: STR_MONSTER_TERROR_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -6, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -6, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -6, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -6, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -6, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -6, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -6, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -6, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -6, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -6, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -6, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -6, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -6, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -6, STR_JAMAICA] - [272.56, 272.56, -56, -56, -6, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -6, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -6, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -6, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -6, STR_MIAMI] - [236.948, 236.948, -47, -47, -6, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -6, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -6, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -6, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -6, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -6, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -6, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -6, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -6, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -6, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -6, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -6, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -6, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -6, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -6, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -6, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -6, STR_SASKATOON] - [299, 299, -45.63, -45.63, -6, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -6, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -6, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -6, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -6, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -6, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -6, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -6, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -6, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -6, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -6, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -6, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -6, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -6, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -6, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -6, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -6, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -6, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -6, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -6, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -6, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -6, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -6, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -6, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -6, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -6, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -6, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -6, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -6, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -6, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -6, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -6, STR_CAYENNE] - [310.56, 310.56, 0, 0, -6, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -6, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -6, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -6, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -6, STR_LONDON] - [357, 357, -56, -56, -6, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -6, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -6, STR_BERLIN] - [36.25, 36.25, -50, -50, -6, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -6, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -6, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -6, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -6, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -6, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -6, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -6, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -6, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -6, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -6, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -6, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -6, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -6, STR_ZURICH] - [10, 10, -53.58, -53.58, -6, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -6, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -6, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -6, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -6, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -6, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -6, STR_LYON] - [28.95, 28.95, -41, -41, -6, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -6, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -6, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -6, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -6, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -6, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -6, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -6, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -6, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -6, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -6, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -6, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -6, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -6, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -6, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -6, STR_ABERDEEN] - [353, 353, -62, -62, -6, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -6, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -6, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -6, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -6, STR_MINSK] - [9.125, 9.125, -45, -45, -6, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -6, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -6, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -6, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -6, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -6, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -6, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -6, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -6, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -6, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -6, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -6, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -6, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -6, STR_LAGOS] - [31.25, 31.25, -30, -30, -6, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -6, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -6, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -6, STR_TRIPOLI] - [339, 339, -26, -26, -6, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -6, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -6, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -6, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -6, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -6, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -6, STR_NAIROBI] - [18.5, 18.5, 34, 34, -6, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -6, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -6, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -6, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -6, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -6, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -6, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -6, STR_BAMAKO] - [31, 31, 29.875, 29.875, -6, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -6, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -6, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -6, STR_LUANDA] - [31, 31, 17.875, 17.875, -6, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -6, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -6, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -6, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -6, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -6, STR_BENGUI] - [15.5, 15.5, -12, -12, -6, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -6, STR_FREETOWN] - [45, 45, -2, -2, -6, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -6, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -6, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -6, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -6, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -6, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -6, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -6, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -6, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -6, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -6, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -6, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -6, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -6, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -6, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -6, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -6, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -6, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -6, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -6, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -6, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -6, STR_DUBAI] - [47, 47, -23.95, -23.95, -6, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -6, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -6, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -6, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -6, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -6, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -6, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -6, STR_MECCA] - [44.14, 44.14, -15, -15, -6, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -6, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -6, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -6, STR_BANGKOK] - [121, 121, -14.625, -14.625, -6, STR_MANILA] - [127, 127, -37.5, -37.5, -6, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -6, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -6, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -6, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -6, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -6, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -6, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -6, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -6, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -6, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -6, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -6, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -6, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -6, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -6, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -6, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -6, STR_SAPPORO] - [105.81, 105.81, -47, -47, -6, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -6, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -6, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -6, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -6, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -6, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -6, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -6, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -6, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -6, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -6, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -6, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -6, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -6, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -6, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -6, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -6, STR_PERTH] - [131, 131, 12.27, 12.27, -6, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -6, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -6, STR_TASMANIA] - [161.25, 161.25, 9, 9, -6, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -6, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -6, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -6, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -6, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -6, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -6, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -6, STR_TONGA] - [241, 241, 26.5, 26.5, -6, STR_EASTER_ISLAND] - [269, 269, 1, 1, -6, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -6, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -6, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -6, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -6, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -6, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -6, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -6, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -6, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -6, STR_MAURITIUS] # END OF MONSTER TERROR CITIES # START OF JARHEAD TERROR CITIES - type: STR_JARHEAD_TERROR_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -9, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -9, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -9, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -9, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -9, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -9, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -9, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -9, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -9, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -9, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -9, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -9, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -9, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -9, STR_JAMAICA] - [272.56, 272.56, -56, -56, -9, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -9, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -9, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -9, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -9, STR_MIAMI] - [236.948, 236.948, -47, -47, -9, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -9, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -9, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -9, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -9, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -9, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -9, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -9, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -9, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -9, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -9, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -9, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -9, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -9, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -9, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -9, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -9, STR_SASKATOON] - [299, 299, -45.63, -45.63, -9, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -9, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -9, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -9, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -9, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -9, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -9, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -9, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -9, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -9, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -9, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -9, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -9, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -9, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -9, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -9, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -9, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -9, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -9, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -9, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -9, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -9, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -9, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -9, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -9, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -9, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -9, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -9, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -9, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -9, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -9, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -9, STR_CAYENNE] - [310.56, 310.56, 0, 0, -9, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -9, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -9, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -9, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -9, STR_LONDON] - [357, 357, -56, -56, -9, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -9, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -9, STR_BERLIN] - [36.25, 36.25, -50, -50, -9, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -9, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -9, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -9, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -9, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -9, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -9, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -9, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -9, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -9, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -9, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -9, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -9, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -9, STR_ZURICH] - [10, 10, -53.58, -53.58, -9, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -9, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -9, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -9, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -9, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -9, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -9, STR_LYON] - [28.95, 28.95, -41, -41, -9, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -9, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -9, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -9, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -9, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -9, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -9, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -9, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -9, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -9, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -9, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -9, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -9, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -9, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -9, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -9, STR_ABERDEEN] - [353, 353, -62, -62, -9, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -9, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -9, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -9, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -9, STR_MINSK] - [9.125, 9.125, -45, -45, -9, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -9, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -9, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -9, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -9, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -9, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -9, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -9, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -9, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -9, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -9, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -9, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -9, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -9, STR_LAGOS] - [31.25, 31.25, -30, -30, -9, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -9, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -9, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -9, STR_TRIPOLI] - [339, 339, -26, -26, -9, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -9, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -9, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -9, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -9, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -9, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -9, STR_NAIROBI] - [18.5, 18.5, 34, 34, -9, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -9, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -9, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -9, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -9, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -9, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -9, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -9, STR_BAMAKO] - [31, 31, 29.875, 29.875, -9, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -9, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -9, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -9, STR_LUANDA] - [31, 31, 17.875, 17.875, -9, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -9, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -9, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -9, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -9, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -9, STR_BENGUI] - [15.5, 15.5, -12, -12, -9, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -9, STR_FREETOWN] - [45, 45, -2, -2, -9, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -9, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -9, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -9, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -9, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -9, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -9, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -9, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -9, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -9, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -9, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -9, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -9, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -9, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -9, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -9, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -9, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -9, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -9, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -9, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -9, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -9, STR_DUBAI] - [47, 47, -23.95, -23.95, -9, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -9, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -9, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -9, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -9, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -9, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -9, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -9, STR_MECCA] - [44.14, 44.14, -15, -15, -9, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -9, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -9, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -9, STR_BANGKOK] - [121, 121, -14.625, -14.625, -9, STR_MANILA] - [127, 127, -37.5, -37.5, -9, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -9, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -9, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -9, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -9, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -9, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -9, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -9, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -9, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -9, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -9, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -9, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -9, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -9, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -9, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -9, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -9, STR_SAPPORO] - [105.81, 105.81, -47, -47, -9, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -9, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -9, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -9, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -9, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -9, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -9, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -9, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -9, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -9, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -9, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -9, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -9, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -9, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -9, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -9, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -9, STR_PERTH] - [131, 131, 12.27, 12.27, -9, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -9, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -9, STR_TASMANIA] - [161.25, 161.25, 9, 9, -9, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -9, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -9, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -9, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -9, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -9, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -9, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -9, STR_TONGA] - [241, 241, 26.5, 26.5, -9, STR_EASTER_ISLAND] - [269, 269, 1, 1, -9, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -9, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -9, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -9, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -9, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -9, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -9, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -9, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -9, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -9, STR_MAURITIUS] # END OF JARHEAD TERROR CITIES # START OF JARHEAD FACTORY - type: REGION_JARHEAD_FACTORY missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -535, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -535, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -535, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -535, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -535, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -535, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -535, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -535, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -535, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -535, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -535, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -535, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -535, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -535, STR_JAMAICA] - [272.56, 272.56, -56, -56, -535, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -535, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -535, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -535, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -535, STR_MIAMI] - [236.948, 236.948, -47, -47, -535, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -535, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -535, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -535, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -535, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -535, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -535, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -535, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -535, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -535, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -535, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -535, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -535, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -535, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -535, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -535, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -535, STR_SASKATOON] - [299, 299, -45.63, -45.63, -535, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -535, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -535, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -535, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -535, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -535, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -535, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -535, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -535, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -535, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -535, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -535, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -535, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -535, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -535, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -535, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -535, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -535, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -535, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -535, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -535, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -535, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -535, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -535, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -535, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -535, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -535, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -535, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -535, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -535, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -535, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -535, STR_CAYENNE] - [310.56, 310.56, 0, 0, -535, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -535, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -535, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -535, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -535, STR_LONDON] - [357, 357, -56, -56, -535, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -535, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -535, STR_BERLIN] - [36.25, 36.25, -50, -50, -535, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -535, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -535, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -535, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -535, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -535, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -535, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -535, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -535, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -535, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -535, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -535, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -535, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -535, STR_ZURICH] - [10, 10, -53.58, -53.58, -535, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -535, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -535, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -535, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -535, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -535, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -535, STR_LYON] - [28.95, 28.95, -41, -41, -535, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -535, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -535, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -535, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -535, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -535, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -535, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -535, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -535, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -535, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -535, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -535, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -535, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -535, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -535, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -535, STR_ABERDEEN] - [353, 353, -62, -62, -535, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -535, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -535, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -535, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -535, STR_MINSK] - [9.125, 9.125, -45, -45, -535, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -535, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -535, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -535, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -535, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -535, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -535, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -535, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -535, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -535, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -535, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -535, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -535, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -535, STR_LAGOS] - [31.25, 31.25, -30, -30, -535, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -535, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -535, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -535, STR_TRIPOLI] - [339, 339, -26, -26, -535, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -535, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -535, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -535, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -535, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -535, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -535, STR_NAIROBI] - [18.5, 18.5, 34, 34, -535, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -535, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -535, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -535, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -535, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -535, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -535, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -535, STR_BAMAKO] - [31, 31, 29.875, 29.875, -535, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -535, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -535, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -535, STR_LUANDA] - [31, 31, 17.875, 17.875, -535, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -535, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -535, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -535, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -535, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -535, STR_BENGUI] - [15.5, 15.5, -12, -12, -535, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -535, STR_FREETOWN] - [45, 45, -2, -2, -535, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -535, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -535, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -535, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -535, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -535, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -535, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -535, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -535, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -535, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -535, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -535, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -535, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -535, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -535, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -535, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -535, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -535, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -535, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -535, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -535, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -535, STR_DUBAI] - [47, 47, -23.95, -23.95, -535, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -535, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -535, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -535, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -535, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -535, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -535, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -535, STR_MECCA] - [44.14, 44.14, -15, -15, -535, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -535, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -535, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -535, STR_BANGKOK] - [121, 121, -14.625, -14.625, -535, STR_MANILA] - [127, 127, -37.5, -37.5, -535, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -535, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -535, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -535, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -535, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -535, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -535, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -535, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -535, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -535, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -535, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -535, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -535, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -535, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -535, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -535, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -535, STR_SAPPORO] - [105.81, 105.81, -47, -47, -535, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -535, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -535, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -535, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -535, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -535, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -535, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -535, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -535, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -535, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -535, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -535, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -535, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -535, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -535, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -535, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -535, STR_PERTH] - [131, 131, 12.27, 12.27, -535, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -535, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -535, STR_TASMANIA] - [161.25, 161.25, 9, 9, -535, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -535, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -535, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -535, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -535, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -535, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -535, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -535, STR_TONGA] - [241, 241, 26.5, 26.5, -535, STR_EASTER_ISLAND] - [269, 269, 1, 1, -535, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -535, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -535, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -535, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -535, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -535, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -535, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -535, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -535, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -535, STR_MAURITIUS] # END OF JARHEAD FACTORY # START OF CYBERWEB LAIR LOCATIONS IN CITIES - type: STR_CYBERWEB_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -800, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -800, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -800, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -800, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -800, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -800, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -800, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -800, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -800, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -800, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -800, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -800, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -800, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -800, STR_JAMAICA] - [272.56, 272.56, -56, -56, -800, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -800, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -800, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -800, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -800, STR_MIAMI] - [236.948, 236.948, -47, -47, -800, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -800, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -800, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -800, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -800, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -800, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -800, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -800, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -800, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -800, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -800, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -800, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -800, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -800, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -800, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -800, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -800, STR_SASKATOON] - [299, 299, -45.63, -45.63, -800, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -800, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -800, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -800, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -800, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -800, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -800, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -800, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -800, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -800, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -800, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -800, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -800, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -800, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -800, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -800, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -800, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -800, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -800, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -800, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -800, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -800, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -800, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -800, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -800, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -800, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -800, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -800, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -800, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -800, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -800, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -800, STR_CAYENNE] - [310.56, 310.56, 0, 0, -800, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -800, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -800, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -800, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -800, STR_LONDON] - [357, 357, -56, -56, -800, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -800, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -800, STR_BERLIN] - [36.25, 36.25, -50, -50, -800, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -800, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -800, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -800, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -800, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -800, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -800, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -800, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -800, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -800, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -800, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -800, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -800, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -800, STR_ZURICH] - [10, 10, -53.58, -53.58, -800, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -800, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -800, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -800, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -800, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -800, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -800, STR_LYON] - [28.95, 28.95, -41, -41, -800, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -800, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -800, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -800, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -800, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -800, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -800, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -800, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -800, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -800, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -800, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -800, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -800, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -800, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -800, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -800, STR_ABERDEEN] - [353, 353, -62, -62, -800, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -800, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -800, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -800, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -800, STR_MINSK] - [9.125, 9.125, -45, -45, -800, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -800, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -800, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -800, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -800, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -800, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -800, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -800, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -800, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -800, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -800, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -800, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -800, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -800, STR_LAGOS] - [31.25, 31.25, -30, -30, -800, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -800, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -800, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -800, STR_TRIPOLI] - [339, 339, -26, -26, -800, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -800, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -800, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -800, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -800, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -800, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -800, STR_NAIROBI] - [18.5, 18.5, 34, 34, -800, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -800, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -800, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -800, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -800, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -800, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -800, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -800, STR_BAMAKO] - [31, 31, 29.875, 29.875, -800, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -800, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -800, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -800, STR_LUANDA] - [31, 31, 17.875, 17.875, -800, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -800, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -800, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -800, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -800, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -800, STR_BENGUI] - [15.5, 15.5, -12, -12, -800, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -800, STR_FREETOWN] - [45, 45, -2, -2, -800, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -800, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -800, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -800, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -800, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -800, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -800, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -800, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -800, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -800, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -800, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -800, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -800, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -800, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -800, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -800, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -800, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -800, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -800, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -800, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -800, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -800, STR_DUBAI] - [47, 47, -23.95, -23.95, -800, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -800, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -800, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -800, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -800, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -800, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -800, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -800, STR_MECCA] - [44.14, 44.14, -15, -15, -800, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -800, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -800, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -800, STR_BANGKOK] - [121, 121, -14.625, -14.625, -800, STR_MANILA] - [127, 127, -37.5, -37.5, -800, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -800, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -800, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -800, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -800, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -800, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -800, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -800, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -800, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -800, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -800, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -800, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -800, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -800, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -800, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -800, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -800, STR_SAPPORO] - [105.81, 105.81, -47, -47, -800, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -800, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -800, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -800, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -800, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -800, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -800, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -800, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -800, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -800, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -800, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -800, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -800, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -800, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -800, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -800, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -800, STR_PERTH] - [131, 131, 12.27, 12.27, -800, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -800, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -800, STR_TASMANIA] - [161.25, 161.25, 9, 9, -800, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -800, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -800, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -800, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -800, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -800, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -800, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -800, STR_TONGA] - [241, 241, 26.5, 26.5, -800, STR_EASTER_ISLAND] - [269, 269, 1, 1, -800, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -800, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -800, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -800, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -800, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -800, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -800, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -800, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -800, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -800, STR_MAURITIUS] # END OF CYBERWEB LAIR LOCATIONS IN CITIES # START OF CYBERWEB MANUFACTURING LOCATIONS IN CITIES - type: CYBERWEB_MANUFACTURING_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -801, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -801, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -801, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -801, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -801, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -801, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -801, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -801, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -801, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -801, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -801, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -801, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -801, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -801, STR_JAMAICA] - [272.56, 272.56, -56, -56, -801, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -801, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -801, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -801, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -801, STR_MIAMI] - [236.948, 236.948, -47, -47, -801, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -801, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -801, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -801, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -801, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -801, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -801, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -801, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -801, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -801, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -801, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -801, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -801, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -801, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -801, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -801, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -801, STR_SASKATOON] - [299, 299, -45.63, -45.63, -801, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -801, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -801, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -801, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -801, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -801, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -801, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -801, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -801, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -801, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -801, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -801, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -801, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -801, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -801, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -801, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -801, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -801, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -801, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -801, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -801, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -801, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -801, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -801, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -801, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -801, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -801, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -801, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -801, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -801, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -801, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -801, STR_CAYENNE] - [310.56, 310.56, 0, 0, -801, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -801, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -801, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -801, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -801, STR_LONDON] - [357, 357, -56, -56, -801, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -801, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -801, STR_BERLIN] - [36.25, 36.25, -50, -50, -801, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -801, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -801, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -801, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -801, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -801, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -801, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -801, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -801, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -801, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -801, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -801, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -801, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -801, STR_ZURICH] - [10, 10, -53.58, -53.58, -801, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -801, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -801, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -801, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -801, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -801, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -801, STR_LYON] - [28.95, 28.95, -41, -41, -801, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -801, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -801, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -801, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -801, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -801, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -801, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -801, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -801, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -801, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -801, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -801, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -801, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -801, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -801, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -801, STR_ABERDEEN] - [353, 353, -62, -62, -801, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -801, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -801, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -801, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -801, STR_MINSK] - [9.125, 9.125, -45, -45, -801, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -801, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -801, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -801, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -801, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -801, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -801, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -801, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -801, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -801, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -801, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -801, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -801, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -801, STR_LAGOS] - [31.25, 31.25, -30, -30, -801, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -801, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -801, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -801, STR_TRIPOLI] - [339, 339, -26, -26, -801, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -801, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -801, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -801, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -801, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -801, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -801, STR_NAIROBI] - [18.5, 18.5, 34, 34, -801, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -801, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -801, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -801, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -801, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -801, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -801, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -801, STR_BAMAKO] - [31, 31, 29.875, 29.875, -801, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -801, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -801, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -801, STR_LUANDA] - [31, 31, 17.875, 17.875, -801, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -801, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -801, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -801, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -801, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -801, STR_BENGUI] - [15.5, 15.5, -12, -12, -801, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -801, STR_FREETOWN] - [45, 45, -2, -2, -801, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -801, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -801, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -801, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -801, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -801, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -801, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -801, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -801, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -801, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -801, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -801, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -801, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -801, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -801, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -801, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -801, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -801, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -801, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -801, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -801, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -801, STR_DUBAI] - [47, 47, -23.95, -23.95, -801, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -801, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -801, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -801, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -801, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -801, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -801, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -801, STR_MECCA] - [44.14, 44.14, -15, -15, -801, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -801, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -801, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -801, STR_BANGKOK] - [121, 121, -14.625, -14.625, -801, STR_MANILA] - [127, 127, -37.5, -37.5, -801, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -801, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -801, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -801, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -801, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -801, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -801, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -801, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -801, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -801, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -801, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -801, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -801, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -801, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -801, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -801, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -801, STR_SAPPORO] - [105.81, 105.81, -47, -47, -801, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -801, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -801, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -801, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -801, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -801, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -801, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -801, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -801, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -801, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -801, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -801, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -801, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -801, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -801, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -801, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -801, STR_PERTH] - [131, 131, 12.27, 12.27, -801, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -801, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -801, STR_TASMANIA] - [161.25, 161.25, 9, 9, -801, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -801, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -801, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -801, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -801, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -801, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -801, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -801, STR_TONGA] - [241, 241, 26.5, 26.5, -801, STR_EASTER_ISLAND] - [269, 269, 1, 1, -801, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -801, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -801, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -801, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -801, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -801, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -801, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -801, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -801, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -801, STR_MAURITIUS] # END OF CYBERWEB MANUFACTURING LOCATIONS IN CITIES # START OF CYBERWEB DIMENSIONAL PORTAL LOCATIONS IN CITIES - type: CYBERWEB_DIMENSIONAL_PORTAL_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -802, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -802, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -802, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -802, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -802, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -802, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -802, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -802, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -802, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -802, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -802, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -802, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -802, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -802, STR_JAMAICA] - [272.56, 272.56, -56, -56, -802, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -802, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -802, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -802, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -802, STR_MIAMI] - [236.948, 236.948, -47, -47, -802, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -802, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -802, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -802, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -802, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -802, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -802, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -802, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -802, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -802, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -802, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -802, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -802, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -802, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -802, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -802, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -802, STR_SASKATOON] - [299, 299, -45.63, -45.63, -802, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -802, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -802, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -802, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -802, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -802, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -802, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -802, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -802, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -802, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -802, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -802, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -802, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -802, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -802, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -802, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -802, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -802, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -802, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -802, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -802, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -802, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -802, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -802, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -802, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -802, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -802, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -802, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -802, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -802, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -802, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -802, STR_CAYENNE] - [310.56, 310.56, 0, 0, -802, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -802, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -802, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -802, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -802, STR_LONDON] - [357, 357, -56, -56, -802, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -802, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -802, STR_BERLIN] - [36.25, 36.25, -50, -50, -802, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -802, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -802, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -802, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -802, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -802, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -802, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -802, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -802, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -802, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -802, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -802, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -802, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -802, STR_ZURICH] - [10, 10, -53.58, -53.58, -802, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -802, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -802, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -802, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -802, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -802, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -802, STR_LYON] - [28.95, 28.95, -41, -41, -802, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -802, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -802, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -802, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -802, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -802, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -802, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -802, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -802, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -802, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -802, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -802, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -802, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -802, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -802, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -802, STR_ABERDEEN] - [353, 353, -62, -62, -802, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -802, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -802, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -802, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -802, STR_MINSK] - [9.125, 9.125, -45, -45, -802, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -802, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -802, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -802, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -802, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -802, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -802, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -802, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -802, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -802, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -802, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -802, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -802, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -802, STR_LAGOS] - [31.25, 31.25, -30, -30, -802, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -802, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -802, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -802, STR_TRIPOLI] - [339, 339, -26, -26, -802, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -802, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -802, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -802, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -802, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -802, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -802, STR_NAIROBI] - [18.5, 18.5, 34, 34, -802, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -802, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -802, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -802, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -802, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -802, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -802, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -802, STR_BAMAKO] - [31, 31, 29.875, 29.875, -802, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -802, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -802, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -802, STR_LUANDA] - [31, 31, 17.875, 17.875, -802, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -802, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -802, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -802, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -802, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -802, STR_BENGUI] - [15.5, 15.5, -12, -12, -802, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -802, STR_FREETOWN] - [45, 45, -2, -2, -802, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -802, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -802, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -802, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -802, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -802, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -802, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -802, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -802, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -802, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -802, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -802, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -802, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -802, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -802, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -802, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -802, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -802, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -802, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -802, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -802, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -802, STR_DUBAI] - [47, 47, -23.95, -23.95, -802, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -802, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -802, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -802, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -802, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -802, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -802, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -802, STR_MECCA] - [44.14, 44.14, -15, -15, -802, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -802, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -802, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -802, STR_BANGKOK] - [121, 121, -14.625, -14.625, -802, STR_MANILA] - [127, 127, -37.5, -37.5, -802, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -802, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -802, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -802, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -802, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -802, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -802, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -802, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -802, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -802, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -802, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -802, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -802, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -802, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -802, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -802, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -802, STR_SAPPORO] - [105.81, 105.81, -47, -47, -802, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -802, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -802, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -802, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -802, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -802, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -802, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -802, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -802, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -802, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -802, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -802, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -802, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -802, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -802, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -802, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -802, STR_PERTH] - [131, 131, 12.27, 12.27, -802, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -802, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -802, STR_TASMANIA] - [161.25, 161.25, 9, 9, -802, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -802, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -802, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -802, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -802, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -802, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -802, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -802, STR_TONGA] - [241, 241, 26.5, 26.5, -802, STR_EASTER_ISLAND] - [269, 269, 1, 1, -802, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -802, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -802, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -802, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -802, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -802, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -802, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -802, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -802, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -802, STR_MAURITIUS] # END OF CYBERWEB DIMENSIONAL PORTAL LOCATIONS IN CITIES # START OF CYBERWEB HEIST - type: REGION_CYBERWEB_HEIST missionZones: - - [244, 244, -45, -45, -798] - [10, 10, -47, -47, -798] - [1, 1, -42, -42, -798] - [20, 20, -47, -47, -798] - [56, 56, -59, -59, -798] # END OF CYBERWEB HEIST # START OF CYBERWEB CENTURION RAMPAGE - type: STR_CYBERWEB_CENTURION_RAMPAGE_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -799, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -799, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -799, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -799, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -799, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -799, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -799, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -799, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -799, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -799, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -799, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -799, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -799, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -799, STR_JAMAICA] - [272.56, 272.56, -56, -56, -799, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -799, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -799, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -799, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -799, STR_MIAMI] - [236.948, 236.948, -47, -47, -799, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -799, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -799, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -799, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -799, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -799, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -799, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -799, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -799, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -799, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -799, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -799, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -799, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -799, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -799, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -799, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -799, STR_SASKATOON] - [299, 299, -45.63, -45.63, -799, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -799, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -799, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -799, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -799, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -799, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -799, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -799, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -799, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -799, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -799, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -799, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -799, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -799, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -799, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -799, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -799, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -799, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -799, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -799, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -799, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -799, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -799, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -799, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -799, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -799, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -799, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -799, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -799, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -799, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -799, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -799, STR_CAYENNE] - [310.56, 310.56, 0, 0, -799, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -799, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -799, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -799, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -799, STR_LONDON] - [357, 357, -56, -56, -799, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -799, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -799, STR_BERLIN] - [36.25, 36.25, -50, -50, -799, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -799, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -799, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -799, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -799, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -799, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -799, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -799, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -799, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -799, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -799, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -799, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -799, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -799, STR_ZURICH] - [10, 10, -53.58, -53.58, -799, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -799, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -799, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -799, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -799, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -799, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -799, STR_LYON] - [28.95, 28.95, -41, -41, -799, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -799, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -799, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -799, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -799, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -799, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -799, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -799, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -799, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -799, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -799, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -799, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -799, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -799, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -799, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -799, STR_ABERDEEN] - [353, 353, -62, -62, -799, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -799, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -799, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -799, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -799, STR_MINSK] - [9.125, 9.125, -45, -45, -799, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -799, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -799, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -799, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -799, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -799, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -799, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -799, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -799, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -799, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -799, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -799, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -799, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -799, STR_LAGOS] - [31.25, 31.25, -30, -30, -799, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -799, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -799, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -799, STR_TRIPOLI] - [339, 339, -26, -26, -799, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -799, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -799, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -799, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -799, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -799, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -799, STR_NAIROBI] - [18.5, 18.5, 34, 34, -799, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -799, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -799, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -799, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -799, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -799, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -799, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -799, STR_BAMAKO] - [31, 31, 29.875, 29.875, -799, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -799, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -799, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -799, STR_LUANDA] - [31, 31, 17.875, 17.875, -799, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -799, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -799, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -799, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -799, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -799, STR_BENGUI] - [15.5, 15.5, -12, -12, -799, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -799, STR_FREETOWN] - [45, 45, -2, -2, -799, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -799, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -799, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -799, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -799, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -799, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -799, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -799, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -799, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -799, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -799, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -799, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -799, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -799, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -799, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -799, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -799, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -799, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -799, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -799, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -799, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -799, STR_DUBAI] - [47, 47, -23.95, -23.95, -799, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -799, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -799, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -799, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -799, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -799, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -799, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -799, STR_MECCA] - [44.14, 44.14, -15, -15, -799, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -799, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -799, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -799, STR_BANGKOK] - [121, 121, -14.625, -14.625, -799, STR_MANILA] - [127, 127, -37.5, -37.5, -799, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -799, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -799, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -799, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -799, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -799, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -799, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -799, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -799, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -799, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -799, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -799, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -799, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -799, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -799, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -799, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -799, STR_SAPPORO] - [105.81, 105.81, -47, -47, -799, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -799, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -799, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -799, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -799, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -799, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -799, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -799, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -799, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -799, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -799, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -799, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -799, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -799, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -799, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -799, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -799, STR_PERTH] - [131, 131, 12.27, 12.27, -799, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -799, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -799, STR_TASMANIA] - [161.25, 161.25, 9, 9, -799, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -799, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -799, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -799, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -799, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -799, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -799, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -799, STR_TONGA] - [241, 241, 26.5, 26.5, -799, STR_EASTER_ISLAND] - [269, 269, 1, 1, -799, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -799, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -799, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -799, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -799, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -799, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -799, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -799, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -799, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -799, STR_MAURITIUS] # END OF CYBERWEB CENTURION RAMPAGE # START OF PINK CAVES LOCATIONS IN CITIES - type: PINK_CAVES_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -803, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -803, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -803, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -803, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -803, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -803, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -803, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -803, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -803, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -803, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -803, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -803, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -803, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -803, STR_JAMAICA] - [272.56, 272.56, -56, -56, -803, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -803, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -803, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -803, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -803, STR_MIAMI] - [236.948, 236.948, -47, -47, -803, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -803, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -803, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -803, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -803, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -803, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -803, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -803, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -803, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -803, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -803, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -803, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -803, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -803, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -803, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -803, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -803, STR_SASKATOON] - [299, 299, -45.63, -45.63, -803, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -803, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -803, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -803, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -803, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -803, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -803, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -803, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -803, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -803, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -803, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -803, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -803, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -803, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -803, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -803, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -803, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -803, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -803, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -803, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -803, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -803, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -803, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -803, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -803, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -803, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -803, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -803, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -803, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -803, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -803, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -803, STR_CAYENNE] - [310.56, 310.56, 0, 0, -803, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -803, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -803, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -803, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -803, STR_LONDON] - [357, 357, -56, -56, -803, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -803, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -803, STR_BERLIN] - [19.93, 19.93, -50.07, -50.07, -803, STR_CRACOW] - [36.25, 36.25, -50, -50, -803, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -803, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -803, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -803, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -803, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -803, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -803, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -803, STR_MALAGA] - [18.62, 18.62, -54.36, -54.36, -803, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -803, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -803, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -803, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -803, STR_ZURICH] - [10, 10, -53.58, -53.58, -803, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -803, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -803, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -803, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -803, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -803, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -803, STR_LYON] - [28.95, 28.95, -41, -41, -803, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -803, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -803, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -803, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -803, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -803, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -803, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -803, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -803, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -803, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -803, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -803, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -803, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -803, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -803, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -803, STR_ABERDEEN] - [353, 353, -62, -62, -803, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -803, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -803, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -803, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -803, STR_MINSK] - [9.125, 9.125, -45, -45, -803, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -803, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -803, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -803, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -803, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -803, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -803, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -803, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -803, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -803, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -803, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -803, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -803, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -803, STR_LAGOS] - [31.25, 31.25, -30, -30, -803, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -803, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -803, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -803, STR_TRIPOLI] - [339, 339, -26, -26, -803, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -803, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -803, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -803, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -803, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -803, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -803, STR_NAIROBI] - [18.5, 18.5, 34, 34, -803, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -803, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -803, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -803, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -803, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -803, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -803, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -803, STR_BAMAKO] - [31, 31, 29.875, 29.875, -803, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -803, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -803, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -803, STR_LUANDA] - [31, 31, 17.875, 17.875, -803, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -803, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -803, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -803, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -803, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -803, STR_BENGUI] - [15.5, 15.5, -12, -12, -803, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -803, STR_FREETOWN] - [45, 45, -2, -2, -803, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -803, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -803, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -803, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -803, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -803, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -803, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -803, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -803, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -803, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -803, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -803, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -803, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -803, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -803, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -803, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -803, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -803, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -803, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -803, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -803, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -803, STR_DUBAI] - [47, 47, -23.95, -23.95, -803, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -803, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -803, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -803, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -803, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -803, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -803, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -803, STR_MECCA] - [44.14, 44.14, -15, -15, -803, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -803, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -803, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -803, STR_BANGKOK] - [121, 121, -14.625, -14.625, -803, STR_MANILA] - [127, 127, -37.5, -37.5, -803, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -803, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -803, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -803, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -803, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -803, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -803, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -803, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -803, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -803, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -803, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -803, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -803, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -803, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -803, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -803, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -803, STR_SAPPORO] - [105.81, 105.81, -47, -47, -803, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -803, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -803, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -803, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -803, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -803, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -803, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -803, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -803, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -803, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -803, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -803, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -803, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -803, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -803, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -803, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -803, STR_PERTH] - [131, 131, 12.27, 12.27, -803, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -803, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -803, STR_TASMANIA] - [161.25, 161.25, 9, 9, -803, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -803, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -803, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -803, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -803, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -803, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -803, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -803, STR_TONGA] - [241, 241, 26.5, 26.5, -803, STR_EASTER_ISLAND] - [269, 269, 1, 1, -803, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -803, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -803, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -803, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -803, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -803, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -803, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -803, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -803, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -803, STR_MAURITIUS] # END OF PINK CAVES LOCATIONS IN CITIES # START OF DIMENSION X BASE DEFENSE FAUNA IN CITIES (DIMENSION X) - type: DIMENSION_X_BASE_DEFENSE_FAUNA_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -810, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -810, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -810, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -810, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -810, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -810, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -810, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -810, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -810, STR_DIMENSION_X] - [289.222, 289.222, -42.925, -42.925, -810, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -810, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -810, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -810, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -810, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -810, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -810, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -810, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -810, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -810, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -810, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -810, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -810, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -810, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -810, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -810, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -810, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -810, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -810, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -810, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -810, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -810, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -810, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -810, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -810, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -810, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -810, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -810, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -810, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -810, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -810, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -810, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -810, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -810, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -810, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -810, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -810, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -810, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -810, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -810, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -810, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -810, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -810, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -810, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -810, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -810, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -810, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -810, STR_DIMENSION_X] - [283, 283, 12, 12, -810, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -810, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -810, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -810, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -810, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -810, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -810, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -810, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -810, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -810, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -810, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -810, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -810, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -810, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -810, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -810, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -810, STR_DIMENSION_X] - [357, 357, -56, -56, -810, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -810, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -810, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -810, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -810, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -810, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -810, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -810, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -810, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -810, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -810, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -810, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -810, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -810, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -810, STR_DIMENSION_X] - [353, 353, -62, -62, -810, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -810, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -810, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -810, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -810, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -810, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -810, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -810, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -810, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -810, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -810, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -810, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -810, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -810, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -810, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -810, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -810, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -810, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -810, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -810, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -810, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -810, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -810, STR_DIMENSION_X] - [339, 339, -26, -26, -810, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -810, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -810, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -810, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -810, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -810, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -810, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -810, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -810, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -810, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -810, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -810, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -810, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -810, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -810, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -810, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -810, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -810, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -810, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -810, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -810, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -810, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -810, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -810, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -810, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -810, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -810, STR_DIMENSION_X] - [45, 45, -2, -2, -810, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -810, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -810, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -810, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -810, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -810, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -810, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -810, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -810, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -810, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -810, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -810, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -810, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -810, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -810, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -810, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -810, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -810, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -810, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -810, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -810, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -810, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -810, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -810, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -810, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -810, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -810, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -810, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -810, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -810, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -810, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -810, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -810, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -810, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -810, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -810, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -810, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -810, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -810, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -810, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -810, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -810, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -810, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -810, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -810, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -810, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -810, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -810, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -810, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -810, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -810, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -810, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -810, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -810, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -810, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -810, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -810, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -810, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -810, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -810, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -810, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -810, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -810, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -810, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -810, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -810, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -810, STR_DIMENSION_X] - [182, 182, -28, -28, -810, STR_DIMENSION_X] - [189, 189, 19, 19, -810, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -810, STR_DIMENSION_X] - [269, 269, 1, 1, -810, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -810, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -810, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -810, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -810, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -810, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -810, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -810, STR_DIMENSION_X] - [73, 73, -4, -4, -810, STR_DIMENSION_X] - [62, 62, 19, 19, -810, STR_DIMENSION_X] # END OF DIMENSION X BASE DEFENSE FAUNA IN CITIES (DIMENSION X) # START OF DIMENSION X BASE DEFENSE ARMY IN CITIES (DIMENSION X) - type: DIMENSION_X_BASE_DEFENSE_ARMY_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -811, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -811, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -811, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -811, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -811, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -811, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -811, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -811, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -811, STR_DIMENSION_X] - [289.222, 289.222, -42.925, -42.925, -811, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -811, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -811, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -811, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -811, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -811, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -811, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -811, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -811, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -811, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -811, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -811, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -811, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -811, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -811, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -811, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -811, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -811, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -811, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -811, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -811, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -811, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -811, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -811, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -811, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -811, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -811, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -811, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -811, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -811, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -811, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -811, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -811, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -811, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -811, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -811, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -811, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -811, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -811, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -811, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -811, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -811, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -811, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -811, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -811, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -811, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -811, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -811, STR_DIMENSION_X] - [283, 283, 12, 12, -811, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -811, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -811, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -811, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -811, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -811, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -811, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -811, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -811, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -811, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -811, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -811, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -811, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -811, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -811, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -811, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -811, STR_DIMENSION_X] - [357, 357, -56, -56, -811, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -811, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -811, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -811, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -811, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -811, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -811, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -811, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -811, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -811, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -811, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -811, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -811, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -811, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -811, STR_DIMENSION_X] - [353, 353, -62, -62, -811, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -811, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -811, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -811, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -811, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -811, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -811, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -811, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -811, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -811, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -811, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -811, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -811, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -811, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -811, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -811, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -811, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -811, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -811, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -811, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -811, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -811, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -811, STR_DIMENSION_X] - [339, 339, -26, -26, -811, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -811, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -811, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -811, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -811, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -811, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -811, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -811, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -811, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -811, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -811, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -811, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -811, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -811, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -811, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -811, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -811, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -811, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -811, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -811, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -811, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -811, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -811, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -811, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -811, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -811, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -811, STR_DIMENSION_X] - [45, 45, -2, -2, -811, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -811, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -811, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -811, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -811, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -811, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -811, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -811, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -811, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -811, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -811, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -811, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -811, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -811, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -811, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -811, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -811, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -811, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -811, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -811, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -811, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -811, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -811, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -811, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -811, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -811, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -811, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -811, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -811, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -811, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -811, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -811, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -811, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -811, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -811, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -811, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -811, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -811, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -811, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -811, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -811, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -811, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -811, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -811, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -811, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -811, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -811, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -811, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -811, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -811, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -811, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -811, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -811, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -811, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -811, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -811, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -811, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -811, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -811, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -811, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -811, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -811, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -811, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -811, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -811, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -811, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -811, STR_DIMENSION_X] - [182, 182, -28, -28, -811, STR_DIMENSION_X] - [189, 189, 19, 19, -811, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -811, STR_DIMENSION_X] - [269, 269, 1, 1, -811, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -811, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -811, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -811, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -811, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -811, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -811, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -811, STR_DIMENSION_X] - [73, 73, -4, -4, -811, STR_DIMENSION_X] - [62, 62, 19, 19, -811, STR_DIMENSION_X] # END OF DIMENSION X BASE DEFENSE ARMY IN CITIES (DIMENSION X) # START OF CYBERWEB FORTRESS ASSAULT LOCATIONS IN CITIES (DIMENSION X) - type: CYBERWEB_FORTRESS_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -804, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -804, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -804, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -804, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -804, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -804, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -804, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -804, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -804, STR_DIMENSION_X] - [289.222, 289.222, -42.925, -42.925, -804, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -804, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -804, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -804, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -804, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -804, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -804, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -804, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -804, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -804, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -804, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -804, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -804, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -804, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -804, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -804, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -804, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -804, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -804, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -804, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -804, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -804, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -804, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -804, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -804, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -804, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -804, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -804, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -804, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -804, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -804, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -804, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -804, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -804, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -804, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -804, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -804, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -804, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -804, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -804, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -804, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -804, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -804, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -804, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -804, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -804, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -804, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -804, STR_DIMENSION_X] - [283, 283, 12, 12, -804, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -804, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -804, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -804, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -804, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -804, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -804, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -804, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -804, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -804, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -804, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -804, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -804, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -804, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -804, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -804, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -804, STR_DIMENSION_X] - [357, 357, -56, -56, -804, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -804, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -804, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -804, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -804, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -804, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -804, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -804, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -804, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -804, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -804, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -804, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -804, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -804, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -804, STR_DIMENSION_X] - [353, 353, -62, -62, -804, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -804, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -804, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -804, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -804, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -804, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -804, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -804, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -804, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -804, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -804, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -804, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -804, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -804, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -804, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -804, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -804, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -804, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -804, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -804, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -804, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -804, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -804, STR_DIMENSION_X] - [339, 339, -26, -26, -804, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -804, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -804, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -804, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -804, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -804, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -804, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -804, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -804, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -804, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -804, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -804, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -804, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -804, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -804, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -804, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -804, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -804, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -804, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -804, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -804, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -804, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -804, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -804, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -804, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -804, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -804, STR_DIMENSION_X] - [45, 45, -2, -2, -804, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -804, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -804, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -804, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -804, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -804, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -804, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -804, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -804, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -804, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -804, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -804, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -804, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -804, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -804, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -804, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -804, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -804, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -804, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -804, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -804, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -804, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -804, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -804, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -804, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -804, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -804, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -804, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -804, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -804, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -804, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -804, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -804, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -804, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -804, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -804, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -804, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -804, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -804, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -804, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -804, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -804, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -804, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -804, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -804, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -804, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -804, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -804, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -804, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -804, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -804, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -804, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -804, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -804, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -804, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -804, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -804, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -804, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -804, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -804, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -804, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -804, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -804, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -804, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -804, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -804, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -804, STR_DIMENSION_X] - [182, 182, -28, -28, -804, STR_DIMENSION_X] - [189, 189, 19, 19, -804, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -804, STR_DIMENSION_X] - [269, 269, 1, 1, -804, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -804, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -804, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -804, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -804, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -804, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -804, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -804, STR_DIMENSION_X] - [73, 73, -4, -4, -804, STR_DIMENSION_X] - [62, 62, 19, 19, -804, STR_DIMENSION_X] # END OF CYBERWEB FORTRESS ASSAULT LOCATIONS IN CITIES (DIMENSION X) # START OF CYBERWEB BATTLESHIP ASSAULT LOCATIONS IN CITIES (DIMENSION X) - type: CYBERDREDNAUGHT_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -805, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -805, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -805, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -805, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -805, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -805, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -805, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -805, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -805, STR_DIMENSION_X] - [289.222, 289.222, -42.925, -42.925, -805, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -805, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -805, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -805, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -805, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -805, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -805, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -805, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -805, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -805, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -805, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -805, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -805, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -805, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -805, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -805, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -805, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -805, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -805, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -805, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -805, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -805, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -805, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -805, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -805, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -805, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -805, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -805, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -805, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -805, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -805, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -805, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -805, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -805, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -805, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -805, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -805, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -805, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -805, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -805, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -805, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -805, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -805, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -805, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -805, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -805, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -805, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -805, STR_DIMENSION_X] - [283, 283, 12, 12, -805, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -805, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -805, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -805, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -805, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -805, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -805, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -805, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -805, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -805, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -805, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -805, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -805, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -805, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -805, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -805, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -805, STR_DIMENSION_X] - [357, 357, -56, -56, -805, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -805, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -805, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -805, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -805, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -805, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -805, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -805, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -805, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -805, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -805, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -805, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -805, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -805, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -805, STR_DIMENSION_X] - [353, 353, -62, -62, -805, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -805, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -805, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -805, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -805, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -805, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -805, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -805, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -805, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -805, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -805, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -805, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -805, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -805, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -805, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -805, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -805, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -805, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -805, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -805, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -805, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -805, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -805, STR_DIMENSION_X] - [339, 339, -26, -26, -805, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -805, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -805, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -805, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -805, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -805, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -805, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -805, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -805, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -805, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -805, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -805, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -805, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -805, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -805, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -805, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -805, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -805, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -805, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -805, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -805, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -805, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -805, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -805, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -805, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -805, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -805, STR_DIMENSION_X] - [45, 45, -2, -2, -805, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -805, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -805, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -805, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -805, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -805, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -805, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -805, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -805, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -805, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -805, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -805, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -805, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -805, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -805, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -805, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -805, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -805, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -805, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -805, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -805, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -805, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -805, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -805, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -805, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -805, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -805, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -805, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -805, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -805, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -805, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -805, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -805, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -805, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -805, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -805, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -805, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -805, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -805, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -805, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -805, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -805, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -805, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -805, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -805, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -805, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -805, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -805, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -805, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -805, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -805, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -805, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -805, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -805, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -805, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -805, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -805, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -805, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -805, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -805, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -805, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -805, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -805, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -805, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -805, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -805, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -805, STR_DIMENSION_X] - [182, 182, -28, -28, -805, STR_DIMENSION_X] - [189, 189, 19, 19, -805, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -805, STR_DIMENSION_X] - [269, 269, 1, 1, -805, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -805, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -805, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -805, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -805, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -805, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -805, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -805, STR_DIMENSION_X] - [73, 73, -4, -4, -805, STR_DIMENSION_X] - [62, 62, 19, 19, -805, STR_DIMENSION_X] # END OF CYBERWEB BATTLESHIP ASSAULT LOCATIONS IN CITIES (DIMENSION X) # START OF DIMENSION X WRECK LOCATIONS IN CITIES (DIMENSION X) - type: DIMENSION_X_WRECK_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -820, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -820, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -820, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -820, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -820, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -820, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -820, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -820, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -820, STR_DIMENSION_X] - [289.222, 289.222, -42.925, -42.925, -820, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -820, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -820, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -820, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -820, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -820, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -820, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -820, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -820, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -820, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -820, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -820, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -820, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -820, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -820, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -820, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -820, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -820, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -820, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -820, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -820, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -820, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -820, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -820, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -820, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -820, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -820, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -820, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -820, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -820, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -820, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -820, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -820, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -820, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -820, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -820, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -820, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -820, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -820, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -820, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -820, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -820, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -820, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -820, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -820, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -820, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -820, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -820, STR_DIMENSION_X] - [283, 283, 12, 12, -820, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -820, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -820, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -820, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -820, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -820, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -820, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -820, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -820, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -820, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -820, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -820, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -820, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -820, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -820, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -820, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -820, STR_DIMENSION_X] - [357, 357, -56, -56, -820, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -820, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -820, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -820, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -820, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -820, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -820, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -820, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -820, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -820, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -820, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -820, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -820, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -820, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -820, STR_DIMENSION_X] - [353, 353, -62, -62, -820, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -820, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -820, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -820, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -820, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -820, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -820, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -820, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -820, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -820, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -820, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -820, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -820, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -820, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -820, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -820, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -820, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -820, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -820, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -820, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -820, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -820, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -820, STR_DIMENSION_X] - [339, 339, -26, -26, -820, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -820, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -820, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -820, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -820, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -820, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -820, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -820, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -820, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -820, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -820, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -820, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -820, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -820, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -820, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -820, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -820, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -820, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -820, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -820, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -820, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -820, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -820, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -820, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -820, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -820, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -820, STR_DIMENSION_X] - [45, 45, -2, -2, -820, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -820, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -820, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -820, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -820, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -820, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -820, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -820, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -820, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -820, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -820, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -820, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -820, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -820, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -820, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -820, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -820, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -820, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -820, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -820, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -820, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -820, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -820, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -820, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -820, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -820, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -820, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -820, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -820, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -820, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -820, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -820, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -820, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -820, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -820, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -820, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -820, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -820, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -820, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -820, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -820, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -820, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -820, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -820, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -820, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -820, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -820, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -820, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -820, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -820, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -820, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -820, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -820, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -820, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -820, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -820, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -820, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -820, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -820, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -820, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -820, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -820, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -820, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -820, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -820, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -820, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -820, STR_DIMENSION_X] - [182, 182, -28, -28, -820, STR_DIMENSION_X] - [189, 189, 19, 19, -820, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -820, STR_DIMENSION_X] - [269, 269, 1, 1, -820, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -820, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -820, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -820, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -820, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -820, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -820, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -820, STR_DIMENSION_X] - [73, 73, -4, -4, -820, STR_DIMENSION_X] - [62, 62, 19, 19, -820, STR_DIMENSION_X] # END OF DIMENSION X WRECK LOCATIONS IN CITIES (DIMENSION X) # START OF ALIEN TERROR CITIES - type: STR_NORTH_AMERICA missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - [265, 290, -72, -60] - [270, 300, -10, 0] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - [284, 290, -47, -44] - [275.5, 276.5, -10.5, -9.5] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - [253, 263, -58, -55] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1, STR_MIAMI] - [236.948, 236.948, -47, -47, -1, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1, STR_TIJUANA] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - [171, 175, -69, -65] - [290, 292, -10, -8] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ARCTIC missionZones: - - [305.25, 333.125, -79.25, -75.25] - [273.25, 282.125, -73.375, -71.625] - [159.375, 205.75, -78.625, -75] - [8.5, 72.75, -80.375, -74.125] - [74.875, 165.875, -79.75, -74] - [0, 359.875, -90, -85] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [23.75, 23.75, -70.625, -70.625, -1, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1, STR_BARROW] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - [93, 96.5, -80, -79.5] - - [121.625, 176.125, -46.25, -21.75] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ANTARCTICA missionZones: - - [77, 108.125, 62.125, 76.125] - [340.75, 408.5, 57.25, 72.75] - [104.375, 148.875, 49.625, 66.25] - [175.75, 257.125, 55.625, 73.625] - [0, 359.875, 85, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - [48, 62, 65, 67] - - [121.625, 176.125, -46.25, -21.75] - [195.75, 238, -29, 2] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_AMERICA missionZones: - - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - [269, 280.5, -22.5, -17.5] - - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - [313, 318, 15, 19] - - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - [290, 296, 13, 16] - - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1, STR_BELOHORIZONTE] - - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - [289.5, 293, 53.5, 54] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_EUROPE missionZones: - - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - [18, 38, -54, -51] - - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - [29.5, 34, -40, -38] - [12, 15.5, -60, -58.5] - - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [357, 357, -56, -56, -1, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [36.25, 36.25, -50, -50, -1, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1, STR_ZURICH] - [10, 10, -53.58, -53.58, -1, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1, STR_LYON] - [28.95, 28.95, -41, -41, -1, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1, STR_ABERDEEN] - [353, 353, -62, -62, -1, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1, STR_MINSK] - [9.125, 9.125, -45, -45, -1, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1, STR_MURMANSK] - - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - [4.5, 9, -35, -33] - [46, 50, -64, -62] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_NORTH_AFRICA missionZones: - - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - [7, 11.5, -11, -9] - - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - [44.5, 48.5, -10, -7] - - [3.10, 3.10, -6.36, -6.36, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1, STR_TRIPOLI] - [339, 339, -26, -26, -1, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1, STR_TUNIS] - - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - [7.5, 16.5, -31, -27.5] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTHERN_AFRICA cost: 550000 areas: - [5, 55, 0, 40] regionWeight: 8 missionZones: - - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - [29.5, 33, 21, 24] - - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - [32, 38, 3, 6] - - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1, STR_LUANDA] - [31, 31, 17.875, 17.875, -1, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1, STR_BENGUI] - [15.5, 15.5, -12, -12, -1, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1, STR_FREETOWN] - [45, 45, -2, -2, -1, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1, STR_KAMPALA] - - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - [38.5, 42.5, -11, -9] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_CENTRAL_ASIA missionZones: - - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - [50, 63, -51, -42] - - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - [51, 55, -35, -32] - [87, 91, -25, -23] - - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - [50, 63, -51, -42] - [44, 47, -31, -27] - - [35.5, 35.5, -33.9, -33.9, -1, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1, STR_DUBAI] - [47, 47, -23.95, -23.95, -1, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1, STR_MECCA] - [44.14, 44.14, -15, -15, -1, STR_SANAA] - - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - [57.7, 57.7, -26.6, -26.6, -10] - [42, 46, -45, -42] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_EAST_ASIA missionZones: - - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - - [111.125, 117.5, -1, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1, STR_KHABAROVSK] - - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - [102, 107, -28, -23] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - type: STR_SIBERIA missionZones: - - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [58, 70, -54, -50] - - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - [201, 213, -69, -65] - - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1, STR_IRKUTSK] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [130.5, 134, -48.5, -44] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - type: STR_AUSTRALASIA missionZones: - - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - [144.73, 147.1, 6.31, 7.49] - - [138.122, 144.125, 3.55, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - [148.139, 151.26, 24.12, 28.91] - [102, 103.5, 0, 2] - - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - [131, 131, 12.27, 12.27, -1, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1, STR_NOUMEA] - - [122.25, 135.375, 21, 27.5] - [149.632, 151.07, 5.43, 5.91] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - [167.97, 168.31, 16.06, 16.38] - [124.5, 126, -8, -6.5] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_PACIFIC missionZones: - - [194.5, 225.625, -29.25, -15.25] - [172.5, 186.875, 10.875, 26.375] - [158.375, 171.375, 12.25, 27.75] - [202.625, 245.625, -2.25, 18.375] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [204.39, 204.39, -19.62, -19.62, -1, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1, STR_TONGA] - [241, 241, 26.5, 26.5, -1, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1, STR_ANADYR] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [119.625, 139.625, 19.25, 29.25] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_NORTH_ATLANTIC cost: 500000 areas: - [305, 335, -70, -30] - [300, 335, -30, -10] regionWeight: 45 missionZones: - - [300, 301, -58, -57] - [306, 307, -53, -52] - [320, 321, -58, -57] - [347, 347.5, -40, -39] - [347, 348, -59, -58] - [318, 318.5, -45, -43.25] - [347, 349.75, -30, -28.875] - [305, 306.25, -32, -31.125] - [325, 326.75, -25, -23.625] - [340, 340.875, -55, -53.75] - - [265.75, 266.25, -62, -61.5] - [306.2, 308, -72.42, -71.67] - [292, 293.5, -64.8, -63.05] - [304.6, 305.17, -48.9, -47.7] - [351.34, 352.8, -43, -40.5] - [339.8, 341.34, -65.56,-63.7] - [310.5, 312, -66.9, -64.42] - [351.9, 353.5, -31.7, -29.8] - [297., 298.7, -54.11, -51.11] - [351.4, 352.7, -54, -52.6] - - [293.4, 296.5, -57.7, -54.264] - [282.47, 282.7, -20.67, -20.05] - [346.25, 347.25, -24.52, -22.64] - [311.19, 316.44, -69.09, -62.09] - [351.09, 353.84, -43.28, -40.65] - [341.36, 343.95, -66.64, -64.09] - [280.89, 283.64, -72.49, -70.86] - [351.34, 352.84, -53.53, -52.78] - - [334.16, 334.16, -37, -37, -1, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1, STR_STJOHN] - - [278.18, 279.05, -28.81, -26.94] - [287.38, 290.61, -69.21, -63.81] - [282, 283.5, -63, -61.25] - [357.8, 359.3, -48.51, -47.38] - [334.23, 335.86, -72.68, -70.18] - [287.13, 288.63, -43.21, -41.33] - [287.242, 288.99, -19.75, -18.37] - [356.57, 359.32, -42.98, -41.85] - - [303, 304, -66, -65] - [347, 348, 53.5, 54.5] - [354, 355.5, -64, -59.625] - [79.5, 81.5, -16, -13.625] - [330, 333.5, 33, 35.25] - [350, 352.375, -70, -68.5] - [70, 71.125, -70, -68.125] - [4, 5.5, -38, -35.5] - [273, 274.5, -23, -21.25] - type: STR_SOUTH_ATLANTIC cost: 500000 areas: - [330, 5, 0, 15] - [325, 5, 15, 60] - [5, 55, 40, 60] - [315, 335, -10, 0] regionWeight: 5 missionZones: - - [303, 305.75, 51, 55] - [325, 330, 6, 13.125] - [328, 330.75, -22, -17.625] - [351, 352.5, 28, 34.25] - [9, 10.5, 35, 40.75] - [325, 326.75, 11, 11.625] - [5, 5.625, 11, 12.125] - [343, 344.875, 35, 37.625] - [330, 331.375, 0, 1] - [318, 319.25, 30, 30.625] - - [299.98, 300.85, 51.32, 52.2] - [301.7, 305.7, 31.45, 33.58] - [10.96, 11.58, 1.44, 2.19] - [291.6, 293.1, 53.75, 55] - [323.76, 324.92, 59.03, 60.16] - [319, 320.25, 16.22, 18.72] - [359.82, 360, 60.21, 61.71] - [0, 0.95, 60.21, 61.71] - [325.74, 328.18, -71.26, -69.39] - [15.76, 17.51, 25.02, 27.9] - [321.59, 324.09, 5.7, 8.2] - - [15.17, 16.04, 20.91, 23.04] - [315.75, 317.63, 4.15, 7.27] - [293.11, 294.11, 43.45, 44.2] - [310.99, 311.99, 22.6, 24.6] - [10.18, 11.43, -0.56, 1.93] - [99.77, 101.71, 36.15, 36.57] - [2.46, 4.5, -8.51, -6.99] - [345.16, 346.41, -12.39, -11.14] - [305.53, 308.03, -3.62, -1.12] - - [345, 345, 8, 8, -1, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1, STR_TRINDADE_ISLAND] - - [344.52, 346.64, -13.87, -11.74] - [18.54, 22.54, 27.84, 33.71] - [15.19, 15.81, 13.03, 14.16] - [308.33, 310.21, 25.11, 27.74] - [10.93, 12.31, -5.02, -4.01] - [299.49, 300.74, 37.21, 37.83] - [295.32, 297.19, -9.01, -5.89] - [290.74, 292, 47.56, 49.02] - - [79.5, 81.5, -16, -13.625] - [330, 333.5, 33, 35.25] - [273, 274.5, -23, -21.25] - [350, 352.375, -70, -68.5] - [303.125, 304.125, -66, -65] - [347, 348, 53.5, 54.5] - [70, 71.125, -70, -68.125] - [70, 73.125, 60, 61.75] - [0, 6.875, 60, 65.25] - type: STR_INDIAN_OCEAN cost: 500000 areas: - [55, 70, -15, 10] - [70, 90, -5, 10] - [55, 105, 10, 60] regionWeight: 5 missionZones: - - [56, 57.25, -16, -14.25] - [72, 74.5, 21, 23.375] - [64, 65.625, 1, 2.625] - [93, 94.5, 23, 26.875] - [80, 81.125, 0, 1.5] - [89, 90.75, -11, -9] - - [43.98, 47.1, 22.11, 24.86] - [114.34, 117.09, 23.06, 26.31] - [46.11, 47.74, -9.5, -6.38] - [52.6, 54.6, -19.68, -17.68] - [80.14, 81.26, -8.35, -6.23] - [103.91, 105.29, 1.96, 4.83] - [76.69, 78.19, -12.91, -11.03] - - [34.32, 38.19, 3.52, 6.02] - [44.67, 46.39, 21.98, 23.39] - [113.92, 117.17, 23.29, 26.92] - [102.9, 105.4, 1.71, 4.21] - [71.05, 71.43, -23.82, -22.07] - - [56, 56, 4.5, 4.5, -1, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1, STR_MAURITIUS] - - [43.76, 46.13, -16.95, -13.82] - [116.44, 118.82, 31.71, 33.73] - [30.96, 34.84, 17.56, 20.06] - [95.21, 96.21, -17.83, -16.33] - - [72, 74.5, 50, 52.875] - [100, 101.625, 40, 41.75] - [70, 73.125, 60, 61.75] - [0, 6.875, 60, 65.25] - [132, 134.625, 5, 7.375] - [124.25, 125.875, -24, -21.625] - [79.5, 81.5, -16, -13.625] - [330, 336, 33, 35.25] # END OF ALIEN TERROR CITIES # START OF CITIES - type: REGION_ALIEN_TERROR_CITIES missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1300, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1300, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1300, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1300, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1300, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1300, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1300, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1300, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1300, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1300, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1300, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1300, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1300, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1300, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1300, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1300, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1300, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1300, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1300, STR_MIAMI] - [236.948, 236.948, -47, -47, -1300, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1300, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1300, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1300, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1300, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1300, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1300, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1300, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1300, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1300, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1300, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1300, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1300, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1300, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1300, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1300, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1300, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1300, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1300, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1300, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1300, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1300, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1300, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1300, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1300, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1300, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1300, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1300, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1300, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1300, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1300, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1300, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1300, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1300, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1300, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1300, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1300, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1300, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1300, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1300, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1300, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1300, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1300, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1300, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1300, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1300, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1300, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1300, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1300, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1300, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1300, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1300, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1300, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1300, STR_LONDON] - [357, 357, -56, -56, -1300, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1300, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1300, STR_BERLIN] - [36.25, 36.25, -50, -50, -1300, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1300, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1300, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1300, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1300, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1300, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1300, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1300, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1300, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1300, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1300, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1300, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1300, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1300, STR_ZURICH] - [10, 10, -53.58, -53.58, -1300, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1300, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1300, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1300, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1300, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1300, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1300, STR_LYON] - [28.95, 28.95, -41, -41, -1300, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1300, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1300, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1300, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1300, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1300, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1300, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1300, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1300, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1300, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1300, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1300, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1300, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1300, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1300, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1300, STR_ABERDEEN] - [353, 353, -62, -62, -1300, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1300, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1300, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1300, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1300, STR_MINSK] - [9.125, 9.125, -45, -45, -1300, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1300, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1300, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1300, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1300, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1300, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1300, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1300, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1300, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1300, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1300, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1300, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1300, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1300, STR_LAGOS] - [31.25, 31.25, -30, -30, -1300, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1300, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1300, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1300, STR_TRIPOLI] - [339, 339, -26, -26, -1300, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1300, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1300, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1300, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1300, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1300, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1300, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1300, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1300, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1300, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1300, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1300, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1300, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1300, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1300, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1300, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1300, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1300, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1300, STR_LUANDA] - [31, 31, 17.875, 17.875, -1300, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1300, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1300, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1300, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1300, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1300, STR_BENGUI] - [15.5, 15.5, -12, -12, -1300, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1300, STR_FREETOWN] - [45, 45, -2, -2, -1300, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1300, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1300, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1300, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1300, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1300, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1300, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1300, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1300, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1300, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1300, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1300, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1300, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1300, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1300, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1300, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1300, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1300, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1300, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1300, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1300, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1300, STR_DUBAI] - [47, 47, -23.95, -23.95, -1300, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1300, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1300, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1300, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1300, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1300, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1300, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1300, STR_MECCA] - [44.14, 44.14, -15, -15, -1300, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1300, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1300, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1300, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1300, STR_MANILA] - [127, 127, -37.5, -37.5, -1300, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1300, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1300, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1300, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1300, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1300, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1300, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1300, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1300, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1300, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1300, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1300, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1300, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1300, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1300, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1300, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1300, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1300, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1300, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1300, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1300, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1300, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1300, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1300, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1300, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1300, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1300, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1300, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1300, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1300, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1300, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1300, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1300, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1300, STR_PERTH] - [131, 131, 12.27, 12.27, -1300, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1300, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1300, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1300, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1300, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1300, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1300, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1300, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1300, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1300, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1300, STR_TONGA] - [241, 241, 26.5, 26.5, -1300, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1300, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1300, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1300, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1300, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1300, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1300, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1300, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1300, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1300, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1300, STR_MAURITIUS] # END OF CITIES # START OF MERIDIAN HUNTING - type: REGION_MERIDIAN_HUNTING missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -5100, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -5100, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -5100, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -5100, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -5100, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -5100, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -5100, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -5100, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -5100, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -5100, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -5100, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -5100, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -5100, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -5100, STR_JAMAICA] - [272.56, 272.56, -56, -56, -5100, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -5100, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -5100, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -5100, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -5100, STR_MIAMI] - [236.948, 236.948, -47, -47, -5100, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -5100, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -5100, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -5100, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -5100, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -5100, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -5100, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -5100, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -5100, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -5100, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -5100, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -5100, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -5100, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -5100, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -5100, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -5100, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -5100, STR_SASKATOON] - [299, 299, -45.63, -45.63, -5100, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -5100, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -5100, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -5100, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -5100, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -5100, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -5100, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -5100, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -5100, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -5100, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -5100, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -5100, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -5100, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -5100, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -5100, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -5100, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -5100, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -5100, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -5100, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -5100, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -5100, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -5100, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -5100, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -5100, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -5100, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -5100, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -5100, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -5100, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -5100, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -5100, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -5100, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -5100, STR_CAYENNE] - [310.56, 310.56, 0, 0, -5100, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -5100, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -5100, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -5100, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -5100, STR_LONDON] - [357, 357, -56, -56, -5100, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -5100, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -5100, STR_BERLIN] - [36.25, 36.25, -50, -50, -5100, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -5100, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -5100, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -5100, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -5100, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -5100, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -5100, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -5100, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -5100, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -5100, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -5100, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -5100, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -5100, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -5100, STR_ZURICH] - [10, 10, -53.58, -53.58, -5100, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -5100, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -5100, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -5100, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -5100, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -5100, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -5100, STR_LYON] - [28.95, 28.95, -41, -41, -5100, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -5100, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -5100, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -5100, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -5100, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -5100, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -5100, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -5100, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -5100, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -5100, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -5100, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -5100, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -5100, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -5100, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -5100, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -5100, STR_ABERDEEN] - [353, 353, -62, -62, -5100, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -5100, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -5100, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -5100, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -5100, STR_MINSK] - [9.125, 9.125, -45, -45, -5100, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -5100, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -5100, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -5100, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -5100, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -5100, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -5100, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -5100, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -5100, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -5100, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -5100, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -5100, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -5100, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -5100, STR_LAGOS] - [31.25, 31.25, -30, -30, -5100, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -5100, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -5100, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -5100, STR_TRIPOLI] - [339, 339, -26, -26, -5100, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -5100, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -5100, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -5100, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -5100, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -5100, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -5100, STR_NAIROBI] - [18.5, 18.5, 34, 34, -5100, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -5100, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -5100, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -5100, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -5100, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -5100, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -5100, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -5100, STR_BAMAKO] - [31, 31, 29.875, 29.875, -5100, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -5100, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -5100, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -5100, STR_LUANDA] - [31, 31, 17.875, 17.875, -5100, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -5100, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -5100, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -5100, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -5100, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -5100, STR_BENGUI] - [15.5, 15.5, -12, -12, -5100, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -5100, STR_FREETOWN] - [45, 45, -2, -2, -5100, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -5100, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -5100, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -5100, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -5100, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -5100, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -5100, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -5100, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -5100, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -5100, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -5100, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -5100, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -5100, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -5100, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -5100, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -5100, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -5100, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -5100, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -5100, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -5100, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -5100, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -5100, STR_DUBAI] - [47, 47, -23.95, -23.95, -5100, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -5100, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -5100, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -5100, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -5100, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -5100, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -5100, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -5100, STR_MECCA] - [44.14, 44.14, -15, -15, -5100, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -5100, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -5100, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -5100, STR_BANGKOK] - [121, 121, -14.625, -14.625, -5100, STR_MANILA] - [127, 127, -37.5, -37.5, -5100, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -5100, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -5100, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -5100, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -5100, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -5100, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -5100, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -5100, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -5100, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -5100, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -5100, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -5100, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -5100, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -5100, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -5100, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -5100, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -5100, STR_SAPPORO] - [105.81, 105.81, -47, -47, -5100, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -5100, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -5100, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -5100, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -5100, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -5100, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -5100, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -5100, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -5100, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -5100, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -5100, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -5100, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -5100, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -5100, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -5100, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -5100, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -5100, STR_PERTH] - [131, 131, 12.27, 12.27, -5100, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -5100, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -5100, STR_TASMANIA] - [161.25, 161.25, 9, 9, -5100, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -5100, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -5100, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -5100, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -5100, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -5100, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -5100, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -5100, STR_TONGA] - [241, 241, 26.5, 26.5, -5100, STR_EASTER_ISLAND] - [269, 269, 1, 1, -5100, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -5100, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -5100, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -5100, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -5100, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -5100, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -5100, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -5100, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -5100, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -5100, STR_MAURITIUS] # END OF MERIDIAN HUNTING # START OF ALIEN DOWNTOWN ATRACK - type: REGION_ALIEN_DOWNTOWN_ATRACK missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -624, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -624, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -624, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -624, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -624, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -624, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -624, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -624, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -624, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -624, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -624, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -624, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -624, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -624, STR_JAMAICA] - [272.56, 272.56, -56, -56, -624, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -624, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -624, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -624, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -624, STR_MIAMI] - [236.948, 236.948, -47, -47, -624, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -624, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -624, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -624, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -624, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -624, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -624, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -624, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -624, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -624, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -624, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -624, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -624, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -624, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -624, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -624, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -624, STR_SASKATOON] - [299, 299, -45.63, -45.63, -624, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -624, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -624, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -624, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -624, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -624, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -624, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -624, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -624, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -624, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -624, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -624, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -624, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -624, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -624, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -624, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -624, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -624, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -624, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -624, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -624, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -624, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -624, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -624, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -624, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -624, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -624, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -624, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -624, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -624, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -624, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -624, STR_CAYENNE] - [310.56, 310.56, 0, 0, -624, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -624, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -624, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -624, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -624, STR_LONDON] - [357, 357, -56, -56, -624, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -624, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -624, STR_BERLIN] - [36.25, 36.25, -50, -50, -624, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -624, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -624, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -624, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -624, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -624, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -624, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -624, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -624, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -624, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -624, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -624, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -624, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -624, STR_ZURICH] - [10, 10, -53.58, -53.58, -624, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -624, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -624, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -624, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -624, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -624, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -624, STR_LYON] - [28.95, 28.95, -41, -41, -624, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -624, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -624, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -624, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -624, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -624, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -624, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -624, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -624, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -624, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -624, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -624, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -624, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -624, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -624, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -624, STR_ABERDEEN] - [353, 353, -62, -62, -624, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -624, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -624, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -624, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -624, STR_MINSK] - [9.125, 9.125, -45, -45, -624, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -624, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -624, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -624, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -624, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -624, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -624, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -624, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -624, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -624, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -624, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -624, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -624, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -624, STR_LAGOS] - [31.25, 31.25, -30, -30, -624, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -624, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -624, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -624, STR_TRIPOLI] - [339, 339, -26, -26, -624, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -624, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -624, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -624, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -624, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -624, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -624, STR_NAIROBI] - [18.5, 18.5, 34, 34, -624, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -624, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -624, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -624, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -624, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -624, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -624, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -624, STR_BAMAKO] - [31, 31, 29.875, 29.875, -624, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -624, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -624, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -624, STR_LUANDA] - [31, 31, 17.875, 17.875, -624, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -624, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -624, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -624, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -624, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -624, STR_BENGUI] - [15.5, 15.5, -12, -12, -624, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -624, STR_FREETOWN] - [45, 45, -2, -2, -624, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -624, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -624, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -624, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -624, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -624, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -624, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -624, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -624, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -624, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -624, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -624, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -624, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -624, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -624, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -624, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -624, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -624, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -624, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -624, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -624, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -624, STR_DUBAI] - [47, 47, -23.95, -23.95, -624, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -624, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -624, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -624, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -624, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -624, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -624, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -624, STR_MECCA] - [44.14, 44.14, -15, -15, -624, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -624, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -624, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -624, STR_BANGKOK] - [121, 121, -14.625, -14.625, -624, STR_MANILA] - [127, 127, -37.5, -37.5, -624, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -624, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -624, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -624, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -624, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -624, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -624, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -624, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -624, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -624, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -624, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -624, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -624, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -624, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -624, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -624, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -624, STR_SAPPORO] - [105.81, 105.81, -47, -47, -624, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -624, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -624, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -624, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -624, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -624, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -624, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -624, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -624, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -624, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -624, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -624, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -624, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -624, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -624, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -624, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -624, STR_PERTH] - [131, 131, 12.27, 12.27, -624, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -624, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -624, STR_TASMANIA] - [161.25, 161.25, 9, 9, -624, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -624, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -624, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -624, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -624, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -624, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -624, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -624, STR_TONGA] - [241, 241, 26.5, 26.5, -624, STR_EASTER_ISLAND] - [269, 269, 1, 1, -624, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -624, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -624, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -624, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -624, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -624, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -624, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -624, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -624, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -624, STR_MAURITIUS] # END OF ALIEN DOWNTOWN ATRACK # START OF ALIEN PURGE - type: REGION_ALIEN_PURGE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -630, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -630, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -630, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -630, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -630, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -630, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -630, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -630, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -630, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -630, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -630, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -630, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -630, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -630, STR_JAMAICA] - [272.56, 272.56, -56, -56, -630, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -630, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -630, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -630, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -630, STR_MIAMI] - [236.948, 236.948, -47, -47, -630, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -630, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -630, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -630, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -630, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -630, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -630, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -630, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -630, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -630, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -630, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -630, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -630, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -630, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -630, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -630, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -630, STR_SASKATOON] - [299, 299, -45.63, -45.63, -630, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -630, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -630, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -630, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -630, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -630, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -630, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -630, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -630, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -630, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -630, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -630, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -630, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -630, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -630, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -630, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -630, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -630, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -630, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -630, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -630, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -630, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -630, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -630, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -630, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -630, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -630, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -630, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -630, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -630, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -630, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -630, STR_CAYENNE] - [310.56, 310.56, 0, 0, -630, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -630, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -630, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -630, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -630, STR_LONDON] - [357, 357, -56, -56, -630, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -630, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -630, STR_BERLIN] - [36.25, 36.25, -50, -50, -630, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -630, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -630, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -630, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -630, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -630, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -630, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -630, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -630, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -630, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -630, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -630, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -630, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -630, STR_ZURICH] - [10, 10, -53.58, -53.58, -630, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -630, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -630, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -630, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -630, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -630, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -630, STR_LYON] - [28.95, 28.95, -41, -41, -630, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -630, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -630, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -630, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -630, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -630, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -630, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -630, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -630, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -630, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -630, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -630, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -630, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -630, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -630, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -630, STR_ABERDEEN] - [353, 353, -62, -62, -630, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -630, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -630, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -630, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -630, STR_MINSK] - [9.125, 9.125, -45, -45, -630, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -630, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -630, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -630, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -630, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -630, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -630, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -630, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -630, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -630, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -630, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -630, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -630, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -630, STR_LAGOS] - [31.25, 31.25, -30, -30, -630, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -630, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -630, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -630, STR_TRIPOLI] - [339, 339, -26, -26, -630, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -630, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -630, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -630, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -630, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -630, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -630, STR_NAIROBI] - [18.5, 18.5, 34, 34, -630, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -630, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -630, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -630, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -630, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -630, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -630, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -630, STR_BAMAKO] - [31, 31, 29.875, 29.875, -630, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -630, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -630, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -630, STR_LUANDA] - [31, 31, 17.875, 17.875, -630, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -630, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -630, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -630, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -630, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -630, STR_BENGUI] - [15.5, 15.5, -12, -12, -630, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -630, STR_FREETOWN] - [45, 45, -2, -2, -630, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -630, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -630, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -630, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -630, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -630, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -630, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -630, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -630, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -630, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -630, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -630, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -630, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -630, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -630, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -630, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -630, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -630, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -630, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -630, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -630, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -630, STR_DUBAI] - [47, 47, -23.95, -23.95, -630, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -630, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -630, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -630, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -630, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -630, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -630, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -630, STR_MECCA] - [44.14, 44.14, -15, -15, -630, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -630, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -630, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -630, STR_BANGKOK] - [121, 121, -14.625, -14.625, -630, STR_MANILA] - [127, 127, -37.5, -37.5, -630, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -630, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -630, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -630, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -630, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -630, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -630, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -630, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -630, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -630, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -630, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -630, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -630, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -630, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -630, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -630, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -630, STR_SAPPORO] - [105.81, 105.81, -47, -47, -630, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -630, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -630, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -630, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -630, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -630, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -630, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -630, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -630, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -630, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -630, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -630, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -630, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -630, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -630, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -630, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -630, STR_PERTH] - [131, 131, 12.27, 12.27, -630, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -630, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -630, STR_TASMANIA] - [161.25, 161.25, 9, 9, -630, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -630, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -630, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -630, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -630, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -630, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -630, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -630, STR_TONGA] - [241, 241, 26.5, 26.5, -630, STR_EASTER_ISLAND] - [269, 269, 1, 1, -630, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -630, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -630, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -630, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -630, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -630, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -630, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -630, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -630, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -630, STR_MAURITIUS] # END OF ALIEN PURGE # START OF ASSASSIN CLANS BANK ROBBERY - type: REGION_ASSASSIN_CLANS_BANK_ROBBERY missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -455, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -455, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -455, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -455, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -455, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -455, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -455, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -455, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -455, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -455, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -455, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -455, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -455, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -455, STR_JAMAICA] - [272.56, 272.56, -56, -56, -455, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -455, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -455, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -455, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -455, STR_MIAMI] - [236.948, 236.948, -47, -47, -455, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -455, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -455, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -455, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -455, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -455, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -455, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -455, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -455, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -455, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -455, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -455, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -455, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -455, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -455, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -455, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -455, STR_SASKATOON] - [299, 299, -45.63, -45.63, -455, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -455, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -455, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -455, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -455, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -455, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -455, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -455, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -455, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -455, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -455, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -455, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -455, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -455, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -455, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -455, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -455, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -455, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -455, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -455, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -455, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -455, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -455, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -455, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -455, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -455, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -455, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -455, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -455, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -455, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -455, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -455, STR_CAYENNE] - [310.56, 310.56, 0, 0, -455, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -455, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -455, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -455, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -455, STR_LONDON] - [357, 357, -56, -56, -455, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -455, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -455, STR_BERLIN] - [36.25, 36.25, -50, -50, -455, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -455, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -455, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -455, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -455, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -455, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -455, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -455, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -455, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -455, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -455, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -455, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -455, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -455, STR_ZURICH] - [10, 10, -53.58, -53.58, -455, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -455, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -455, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -455, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -455, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -455, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -455, STR_LYON] - [28.95, 28.95, -41, -41, -455, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -455, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -455, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -455, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -455, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -455, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -455, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -455, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -455, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -455, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -455, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -455, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -455, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -455, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -455, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -455, STR_ABERDEEN] - [353, 353, -62, -62, -455, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -455, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -455, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -455, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -455, STR_MINSK] - [9.125, 9.125, -45, -45, -455, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -455, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -455, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -455, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -455, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -455, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -455, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -455, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -455, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -455, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -455, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -455, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -455, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -455, STR_LAGOS] - [31.25, 31.25, -30, -30, -455, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -455, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -455, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -455, STR_TRIPOLI] - [339, 339, -26, -26, -455, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -455, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -455, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -455, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -455, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -455, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -455, STR_NAIROBI] - [18.5, 18.5, 34, 34, -455, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -455, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -455, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -455, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -455, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -455, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -455, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -455, STR_BAMAKO] - [31, 31, 29.875, 29.875, -455, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -455, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -455, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -455, STR_LUANDA] - [31, 31, 17.875, 17.875, -455, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -455, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -455, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -455, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -455, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -455, STR_BENGUI] - [15.5, 15.5, -12, -12, -455, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -455, STR_FREETOWN] - [45, 45, -2, -2, -455, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -455, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -455, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -455, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -455, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -455, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -455, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -455, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -455, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -455, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -455, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -455, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -455, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -455, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -455, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -455, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -455, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -455, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -455, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -455, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -455, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -455, STR_DUBAI] - [47, 47, -23.95, -23.95, -455, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -455, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -455, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -455, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -455, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -455, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -455, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -455, STR_MECCA] - [44.14, 44.14, -15, -15, -455, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -455, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -455, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -455, STR_BANGKOK] - [121, 121, -14.625, -14.625, -455, STR_MANILA] - [127, 127, -37.5, -37.5, -455, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -455, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -455, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -455, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -455, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -455, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -455, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -455, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -455, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -455, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -455, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -455, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -455, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -455, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -455, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -455, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -455, STR_SAPPORO] - [105.81, 105.81, -47, -47, -455, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -455, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -455, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -455, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -455, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -455, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -455, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -455, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -455, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -455, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -455, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -455, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -455, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -455, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -455, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -455, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -455, STR_PERTH] - [131, 131, 12.27, 12.27, -455, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -455, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -455, STR_TASMANIA] - [161.25, 161.25, 9, 9, -455, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -455, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -455, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -455, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -455, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -455, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -455, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -455, STR_TONGA] - [241, 241, 26.5, 26.5, -455, STR_EASTER_ISLAND] - [269, 269, 1, 1, -455, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -455, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -455, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -455, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -455, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -455, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -455, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -455, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -455, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -455, STR_MAURITIUS] # END OF ASSASSIN CLANS BANK ROBBERY # START OF HELLO WORLD - type: REGION_HELLO_WORLD missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - [111.125, 117.5, -1, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - [138.125, 144.125, 2.5, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [357, 357, -56, -56, -1, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -1, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -1, STR_ISTANBUL] - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - [35.5, 35.5, -33.9, -33.9, -1, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -1, STR_JERUSALEM] - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -1, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -1, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [122.25, 135.375, 21, 27.5] - [149.875, 151.25, 4.75, 5.5] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] # END OF HELLO WORLD FILE: user/mods/XComFiles/Ruleset/research_XCOMFILES.rul research: - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - delete: STR_HEAVY_LASER - delete: STR_LASER_DEFENSE - delete: STR_FUSION_MISSILE - delete: STR_PLASMA_DEFENSE - delete: STR_PLASMA_CANNON_DEP1 - delete: STR_PLASMA_CANNON_DEP2 - delete: STR_PLASMA_CANNON - delete: STR_PSI_LAB - delete: STR_ALIEN_ORIGINS - delete: STR_REAPER - delete: STR_REAPER_TERRORIST - delete: STR_HYPER_WAVE_DECODER - delete: STR_COMMANDER_PLUS - name: STR_STRANGE_CREATURE_BREEDING_PREQ cost: 0 points: 5 dependencies: - STR_GIANT_RAT - name: STR_STRANGE_CREATURE_BREEDING cost: 5 points: 5 dependencies: - STR_BASIC_OPERATIONS - STR_STRANGE_CREATURE_BREEDING_PREQ listOrder: 204300 - name: STR_RAT_BREEDING cost: 15 points: 30 dependencies: - STR_STRANGE_CREATURE_BREEDING - STR_MUTANT_PHYSIOLOGY listOrder: 204310 - name: STR_RAT_FARM cost: 0 points: 0 dependencies: - STR_RAT_BREEDING - name: STR_WEBWEAR cost: 25 points: 25 dependencies: - STR_GIANT_SPIDER_ALLOY - STR_GIANT_SPIDER_PURPLE - STR_GIANT_SPIDER_GREEN - STR_GIANT_SPIDER_RED listOrder: 16600 - name: STR_CARAPACE_PLATE cost: 25 points: 25 dependencies: - STR_GIANT_BEETLE - STR_ZOMBIE_PARASITE - STR_DURATHREAD listOrder: 16610 - name: STR_ALIEN_LUNAR_COLONY_SECRETS cost: 300 points: 300 dependencies: - STR_MOON_ALIEN_COLONY_MAIN_INVADED - STR_ETHEREAL_KNIGHT listOrder: 340570 - name: STR_ALIEN_LUNAR_COLONY_DATA cost: 200 points: 200 dependencies: - STR_MOON_ALIEN_COLONY_SUBURBS_INVADED - STR_ETHEREAL_SPEAKER listOrder: 340565 - name: STR_ALIEN_LUNAR_COLONY cost: 100 points: 100 dependencies: - STR_MOON_UNDERGROUND_CONDUITS_EXPLORED listOrder: 340560 - name: STR_MOON_HYPERWAVE_RELAY_ANALYSIS cost: 100 points: 100 dependencies: - STR_MOON_HYPERWAVE_RELAY_EXPLORED listOrder: 340555 - name: STR_LUNAR_SATELLITE_OBSERVATION # triggers missions cost: 80 # I'd choose it to be based on an event, actually points: 10 requiresBaseFunc: [SATLAB] dependencies: - STR_LUNAR_SATELLITE_LAUNCH listOrder: 340550 - name: STR_LUNAR_SATELLITE_LAUNCH points: 100 requiresBaseFunc: [SATLAB] needItem: true dependencies: - STR_HYPER_WAVE_DECODER_MINIATURISATION - STR_LUNAR_CONTROL listOrder: 340545 - name: STR_LUNAR_CONTROL requiresBaseFunc: [IMPLAB] cost: 50 points: 50 dependencies: - STR_THE_LUNAR_TRAIL - STR_SPACE_FLIGHT - STR_THE_MARTIAN_SOLUTION - STR_ETHEREAL_COMMANDER listOrder: 7065 - name: STR_MOON_SATELLITE requiresBaseFunc: [IMPLAB] cost: 20 points: 20 dependencies: - STR_THE_LUNAR_TRAIL - STR_SPACE_FLIGHT listOrder: 340540 - name: STR_HYPER_WAVE_DECODER_MINIATURISATION requiresBaseFunc: [ADVLAB] cost: 200 points: 200 dependencies: - STR_MOON_SATELLITE - STR_HYPER_WAVE_DECODER listOrder: 2330 - name: STR_THE_LUNAR_TRAIL requiresBaseFunc: [IMPLAB] cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_SPACE_FLIGHT requiresBaseFunc: [IMPLAB] cost: 200 points: 200 dependencies: - STR_NEW_FIGHTER_TRANSPORTER listOrder: 300510 - name: STR_MAGMA_COSMONAUTS_SAVED points: 0 dependencies: - STR_TROLLIUM - name: STR_THE_HOLLOW_MAN_PROJECT points: 50 dependencies: - STR_TROLLIUM - name: STR_ALIEN_EMBASSY points: 80 dependencies: - STR_TROLLIUM unlocks: - STR_COUNCIL_POWER_CHAIN_CLUE listOrder: 180800 - name: STR_ADVENT requiresBaseFunc: [INTLAB] cost: 70 points: 100 dependencies: - STR_HYBRID_DIPLOMAT - STR_ADVENT_AGENT - STR_ADVENT_SOLDIER getOneFree: - STR_ALIEN_INFILTRATION listOrder: 180815 - name: STR_EXPEDITION_PLANET_SURVEY cost: 10 points: 50 dependencies: - STR_BASIC_OPERATIONS - STR_LOGISTICS - STR_MILESTONE_2_SUMMARY listOrder: 62162 - name: STR_EXPEDITION_SHOGG cost: 20 points: 50 dependencies: - STR_TROLLIUM listOrder: 62163 - name: STR_EXPEDITION_SEA cost: 30 points: 50 dependencies: - STR_DEEP_SEA_OPERATIONS listOrder: 62164 - name: STR_SEA_GUARD cost: 50 points: 200 dependencies: - STR_DEEP_SEA_OPERATIONS listOrder: 300483 - name: STR_EXPEDITION_DIMENSION_X cost: 60 points: 50 dependencies: - STR_TROLLIUM listOrder: 62165 - name: STR_BLACK_SPHERE cost: 80 points: 40 needItem: true destroyItem: true dependencies: - STR_ECTOPLASM listOrder: 59550 - name: STR_MONEY_5000 cost: 2 points: 2 needItem: true destroyItem: false listOrder: 57330 - name: STR_MONEY_BRIEFCASE cost: 2 points: 2 needItem: true destroyItem: false listOrder: 57350 - name: STR_MONEY_BAG cost: 3 points: 3 needItem: true destroyItem: false listOrder: 57400 - name: STR_MONEY_STASH cost: 5 points: 5 needItem: true destroyItem: false listOrder: 57410 - name: STR_CYBERWEB_HEIST_WON cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MILITARY_COMPUTER cost: 120 points: 1 needItem: true listOrder: 47190 - name: STR_QUANTUM_COMPUTER cost: 60 points: 1 needItem: true listOrder: 47195 - name: STR_HACKED_DATA cost: 5 points: 10 needItem: true destroyItem: true dependencies: - STR_ALL_STAFF_CONTACTED getOneFree: - STR_HUMAN_SONIC_CONCEPT - STR_RECORD_MICROWAVE - STR_RECORD_WOW_SIGNAL - STR_CORRUPTED_DATA listOrder: 47160 - name: STR_RECORD_MICROWAVE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_RECORD_WOW_SIGNAL cost: 0 points: 15 dependencies: - STR_TROLLIUM - name: STR_CORRUPTED_DATA cost: 0 points: 15 dependencies: - STR_TROLLIUM - name: STR_HUMAN_SONIC_CONCEPT cost: 0 points: 1 dependencies: - STR_TROLLIUM - name: STR_RETURN_HUMAN_SONIC_PROTOTYPE cost: 10 points: 250 spawnedItem: STR_MONEY_STASH dependencies: - STR_HUMAN_SONIC_CONCEPT disables: - STR_KEEP_HUMAN_SONIC_PROTOTYPE listOrder: 211300 - name: STR_KEEP_HUMAN_SONIC_PROTOTYPE cost: 10 points: -350 dependencies: - STR_HUMAN_SONIC_CONCEPT disables: - STR_RETURN_HUMAN_SONIC_PROTOTYPE listOrder: 211301 - name: STR_XCOM_SONIC_WEAPONS cost: 500 points: 10 requiresBaseFunc: [STDLAB] dependencies: - STR_KEEP_HUMAN_SONIC_PROTOTYPE - STR_SONIC_WEAPONS_CALIBRATION listOrder: 3894 - name: STR_HUMAN_SONIC_SHOTGUN cost: 350 points: 5 requiresBaseFunc: [STDLAB] dependencies: - STR_XCOM_SONIC_WEAPONS listOrder: 23020 - name: STR_HUMAN_SONIC_HEAVY_CANNON cost: 450 points: 10 requiresBaseFunc: [STDLAB] dependencies: - STR_HUMAN_SONIC_SHOTGUN listOrder: 30645 - name: STR_HUMAN_SONIC_FOCUSED_FIRE cost: 700 points: 10 requiresBaseFunc: [STDLAB] dependencies: - STR_XCOM_SONIC_WEAPONS - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_HEAVY_CANNON # - STR_SONIC_WEAPONS listOrder: 3895 - name: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP cost: 140 points: 5 requiresBaseFunc: [STDLAB] dependencies: - STR_HUMAN_SONIC_FOCUSED_FIRE - STR_HUMAN_SONIC_SHOTGUN listOrder: 23022 - name: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP cost: 200 points: 5 requiresBaseFunc: [STDLAB] dependencies: - STR_HUMAN_SONIC_FOCUSED_FIRE - STR_HUMAN_SONIC_HEAVY_CANNON listOrder: 30647 - name: STR_CODEX_OF_THE_TRANSFIGURATION cost: 15 points: 30 needItem: true listOrder: 47270 - name: STR_WEAPON_BOX cost: 2 points: 2 needItem: true listOrder: 62132 - name: STR_WEAPON_BOX_RAMSHACKLE cost: 2 points: 2 needItem: true listOrder: 62130 - name: STR_WEAPON_BOX_REINFORCED cost: 2 points: 2 needItem: true listOrder: 62134 - name: STR_AMMO_BOX cost: 1 points: 1 needItem: true listOrder: 62138 - name: STR_MEDICAL_SUPPLIES_CHEAP cost: 2 points: 2 needItem: true listOrder: 62148 - name: STR_MEDICAL_SUPPLIES_STANDARD cost: 2 points: 2 needItem: true listOrder: 62150 - name: STR_MEDICAL_SUPPLIES_RICH cost: 2 points: 2 needItem: true listOrder: 62152 - name: STR_EXPLOSIVES_BOX_SIMPLE cost: 2 points: 2 needItem: true listOrder: 62140 - name: STR_EXPLOSIVES_BOX_STANDARD cost: 2 points: 2 needItem: true listOrder: 62142 - name: STR_EXPLOSIVES_BOX_ADVANCED cost: 2 points: 2 needItem: true listOrder: 62144 - name: STR_GOOD_OSIRON_CRATE cost: 5 points: 1 needItem: true listOrder: 62155 - name: STR_UAC_WEAPON_BOX cost: 5 points: 1 needItem: true listOrder: 62157 - name: STR_METAMORPHS cost: 5 points: 2000 dependencies: - STR_POLAR_BASE_THE_THING_SOLVED listOrder: 175000 - name: STR_DELICIOUS_CAKE cost: 5 points: 100 needItem: true listOrder: 59600 - name: STR_DREAM_BLADE cost: 0 points: 0 dependencies: - STR_DREAMING - name: STR_ASTRAL_ARMOR cost: 0 points: 0 dependencies: - STR_DREAMING - name: STR_ASTRAL_WEREWOLF_ARMOR cost: 0 points: 0 dependencies: - STR_DREAMING - STR_DOG_RECRUITMENT - name: STR_DREAMING cost: 30 points: 50 dependencies: - STR_DREAMERS - STR_PSIONIC_LABORATORY listOrder: 1890 - name: STR_SNAPPING_TURTLE_CONSTRUCTION cost: 50 points: 50 needItem: true dependencies: - STR_PHASE_DRIVE - STR_TERRAMITE_MANUFACTURING listOrder: 7723 - name: STR_VIPER_XCOM cost: 50 points: 100 dependencies: - STR_PHASE_DRIVE - STR_TERRAMITE_MANUFACTURING listOrder: 7719 - name: STR_GIFT_FOR_THE_SCORPION_KING cost: 10 points: 50 needItem: true destroyItem: true listOrder: 59460 - name: STR_GERTRUDE_ELLISON_INTERROGATION cost: 0 points: 0 dependencies: - STR_GERTRUDE_ELLISON - name: STR_DAVID_VINCENT cost: 3 points: 20 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: - STR_UFO_SUBTYPES - STR_SMALL_SCOUT - STR_LAB_SHIP - STR_ALIEN_ELECTRONICS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_ETRACE listOrder: 159000 - name: STR_MASS_DRIVER_WEAPONS requiresBaseFunc: [STDLAB] cost: 300 points: 200 dependencies: - STR_UFO_POWER_SOURCE - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 6100 - name: STR_MASS_DRIVER_WEAPONS_PREREQUISITE cost: 0 points: 0 dependencies: - STR_UFO_POWER_SOURCE - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_RIFLE - STR_HEAVY_MASS_DRIVER - STR_MASS_DRIVER_SNIPER_RIFLE - STR_GAUSS_PISTOL - STR_GAUSS_RIFLE - STR_HEAVY_GAUSS - STR_GAUSS_SNIPER_RIFLE listOrder: 3400 - name: STR_MASS_DRIVER_CANNON requiresBaseFunc: [STDLAB] cost: 420 points: 15 dependencies: - STR_MASS_DRIVER_WEAPONS unlocks: - STR_UAC_OUTSOURCING_PREQ listOrder: 9500 - name: STR_MASS_DRIVER_DEFENSES requiresBaseFunc: [STDLAB] cost: 510 points: 15 dependencies: - STR_MASS_DRIVER_CANNON listOrder: 7100 - name: STR_MASS_DRIVER_PISTOL requiresBaseFunc: [STDLAB] cost: 100 points: 10 needItem: true dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 20420 - name: STR_MASS_DRIVER_PISTOL_CLIP cost: 0 dependencies: - STR_MASS_DRIVER_PISTOL - name: STR_MASS_DRIVER_RIFLE requiresBaseFunc: [STDLAB] cost: 300 points: 10 needItem: true dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 21700 - name: STR_MASS_DRIVER_RIFLE_CLIP cost: 0 dependencies: - STR_MASS_DRIVER_RIFLE - name: STR_HEAVY_MASS_DRIVER requiresBaseFunc: [STDLAB] cost: 510 points: 15 needItem: true dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 23600 - name: STR_HEAVY_MASS_DRIVER_CLIP cost: 0 dependencies: - STR_HEAVY_MASS_DRIVER - name: STR_MASS_DRIVER_SNIPER_RIFLE requiresBaseFunc: [STDLAB] cost: 400 points: 10 needItem: true dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 22240 - name: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP cost: 0 dependencies: - STR_MASS_DRIVER_SNIPER_RIFLE - name: STR_GAUSS_WEAPONS requiresBaseFunc: [STDLAB] cost: 140 points: 100 dependencies: - STR_LASER_WEAPONS - STR_MASS_DRIVER_WEAPONS - STR_ANTIMATTER_CONTAINMENT listOrder: 3500 - name: STR_GAUSS_CANNON requiresBaseFunc: [STDLAB] cost: 500 points: 200 dependencies: - STR_GAUSS_WEAPONS - STR_MASS_DRIVER_CANNON listOrder: 9600 - name: STR_GAUSS_PISTOL requiresBaseFunc: [STDLAB] cost: 100 points: 50 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 20460 - name: STR_GAUSS_PISTOL_CLIP requiresBaseFunc: [STDLAB] cost: 20 points: 10 needItem: true dependencies: - STR_GAUSS_PISTOL listOrder: 20470 - name: STR_GAUSS_RIFLE requiresBaseFunc: [STDLAB] cost: 300 points: 75 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 21740 - name: STR_GAUSS_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 50 points: 25 needItem: true dependencies: - STR_GAUSS_RIFLE listOrder: 21750 - name: STR_HEAVY_GAUSS requiresBaseFunc: [STDLAB] cost: 500 points: 100 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 23620 - name: STR_HEAVY_GAUSS_CLIP requiresBaseFunc: [STDLAB] cost: 30 points: 15 dependencies: - STR_HEAVY_GAUSS listOrder: 23630 - name: STR_GAUSS_SNIPER_RIFLE requiresBaseFunc: [STDLAB] cost: 200 points: 60 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 22280 - name: STR_GAUSS_SNIPER_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 50 points: 25 needItem: true dependencies: - STR_GAUSS_SNIPER_RIFLE listOrder: 22290 - name: STR_LASER_PISTOL_MIB_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 30 points: 10 lookup: STR_LASER_PISTOL_MIB dependencies: - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 520500 - name: STR_LASER_RIFLE_MIB_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 60 points: 10 lookup: STR_LASER_RIFLE_MIB dependencies: - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 521800 - name: STR_HEAVY_LASER_MIB_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 75 points: 10 lookup: STR_HEAVY_LASER_MIB dependencies: - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 530080 - name: STR_LASER_HAND_WEAPONS_MANUFACTURING cost: 200 points: 100 dependencies: - STR_LASER_CANNON - STR_POWER_SOURCE_MINIATURIZATION listOrder: 3605 - name: STR_COUNCIL_OF_EARTH_CLUE cost: 0 points: 1 dependencies: - STR_MIB_AGENT - STR_MIB_EXECUTOR - STR_MIB_SCIENTIST - STR_MIB_ENFORCER - STR_MIB_COORDINATOR - STR_MIB_COMMANDER - STR_MIB_PSI_OPS - STR_MIB_HEAVY_TROOPER - STR_MIB_SHOCK_TROOPER - STR_MIB_STORMTROOPER - STR_PRIEST_OF_DAGON - STR_CHOSEN_OF_DAGON - STR_SORCERER_OF_DAGON - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_WITCH - STR_BLACK_LOTUS_AVATAR - STR_LO_WO - STR_ZSRR_MATROS - STR_ZSRR_UBEK - STR_EXALT_LIQUIDATOR - STR_EXALT_MASTER - STR_EXALT_BRAINER - STR_HYBRID_SOLDIER - STR_HYBRID_ENGINEER - STR_HYBRID_MEDIC - STR_HYBRID_NAVIGATOR - STR_HYBRID_SCIENTIST - STR_HYBRID_DIPLOMAT - STR_HYBRID_BRAINER - STR_SUPERLASKA_SOLDIER - STR_GERTRUDE_ELLISON - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_MYSTEK - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_OSIRON_ELITE - STR_HUMAN_OSIRON_BOSS - STR_SYNDICATE_WORKER - STR_SYNDICATE_AGENT - STR_SYNDICATE_MERC - STR_SYNDICATE_MERC_CAPTAIN - STR_SYNDICATE_SCIENTIST - STR_SYNDICATE_SUPERSOLDIER - STR_SYNDICATE_CEO_TRUEFORM - STR_DR_ALPHA - STR_BROTHER_OF_APOCALYPSE - STR_CLERIC_OF_APOCALYPSE - STR_PONTIFF_OF_APOCALYPSE - STR_SAMAEL_OF_APOCALYPSE - STR_COUNCIL_MEMBER - STR_UAC_ENGINEER - STR_UAC_MANAGER - STR_UAC_MASTER_RESEARCHER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_VICTOR - STR_MERIDIAN_HUNTER - STR_MALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_MALE_VIP - STR_DAVID_VINCENT - STR_ARROW_RUMORS - STR_THE_NEPHILIM - name: STR_COUNCIL_OF_EARTH cost: 10 points: 75 dependencies: - STR_COUNCIL_OF_EARTH_CLUE listOrder: 176755 - name: STR_COUNCIL_POWER_CHAIN_CLUE cost: 0 points: 1 dependencies: - STR_POSTAL_DIARY - STR_ALIEN_EMBASSY - STR_OSIRON - STR_SYNDICATE - STR_BLACK_SUN - STR_CULT_OF_APOCALYPSE - STR_CULT_OF_SPIRITS - STR_MESSAGE_FROM_MAGMA_01 - STR_HYBRID_NETWORK - STR_XCOM_BUREAU - name: STR_COUNCIL_POWER_CHAIN cost: 10 points: 150 dependencies: - STR_COUNCIL_POWER_CHAIN_CLUE - STR_COUNCIL_OF_EARTH listOrder: 176760 - name: STR_GOLD_SHIELD cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_AVATAR - STR_ETHEREAL - STR_CEREBREAL - name: STR_GREEN_SHIELD cost: 0 points: 0 dependencies: - STR_MUMMY_MATRIARCH - STR_ANCIENT_MUMMY_MATRIARCH - STR_MIB_PSI_OPS - name: STR_PURPLE_SHIELD cost: 0 points: 0 dependencies: - STR_SECTOID - STR_AQUATOID - name: STR_RED_SHIELD cost: 0 points: 0 dependencies: - STR_PONTIFF_OF_APOCALYPSE - STR_SAMAEL_OF_APOCALYPSE - name: STR_SEEKER_DRONE_ARMOR cost: 0 points: 0 dependencies: - STR_SEEKER_DRONE - name: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR cost: 0 points: 0 dependencies: - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER - name: STR_FEMALE_CASUAL_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_FEMALE_GLAMOUR_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_GREASER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_PRIEST_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_CIVILIAN_WORKER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR cost: 0 points: 0 dependencies: - STR_SPORT_PARAPHERNALIA - name: STR_MALE_OFFICER_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_OFFICER_ID - name: STR_MALE_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_SOLDIER_ID - name: STR_MALE_ELITE_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ELITE_SOLDIER_ID - name: STR_CRISIS_TROOPER_ARMOR cost: 0 points: 0 dependencies: - STR_CRISIS_TROOPER_ID - name: STR_MALE_CIVILIAN_BODYGUARD_ARMOR cost: 0 points: 0 dependencies: - STR_SECURITY_LICENSE - name: STR_BIKINI_BABE_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SURFERS - name: STR_MALE_FAT_TOURIST_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SURFERS - name: STR_HOSTESS_ARMOR cost: 0 points: 0 dependencies: - STR_HOSTESS_ACCESS_CARD - name: STR_MALE_VIP_ARMOR cost: 0 points: 0 dependencies: - STR_VIP_ID - name: STR_MALE_ENGINEER_ARMOR cost: 0 points: 0 dependencies: - STR_ENGINEER_ACCESS_CARD - name: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_CIVILIAN_HUNTER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_FEMALE_CIVILIAN_HUNTER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_DOCTOR_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SCIENTISTS - name: STR_FEMALE_DOCTOR_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SCIENTISTS - name: STR_POLICEMAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_POLICEWOMAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MAGMA_CHAINSAWBOT_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_03 - name: STR_MAGMA_ROBOTANK_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_03 - name: STR_MAGMA_MINITANK_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_02 - name: STR_FEMALE_MAGMA_SECURITY_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_PISSED - name: STR_MALE_MAGMA_HEAVY_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_02 - name: STR_SUPPORTER_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_SUPPORTER_OF_DAGON - name: STR_DISCIPLE_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_DISCIPLE_OF_DAGON - name: STR_BLACK_LOTUS_FOLLOWER_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_FOLLOWER - name: STR_PRIEST_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_PRIEST_OF_DAGON - name: STR_CHOSEN_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_CHOSEN_OF_DAGON - name: STR_SORCERER_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_SORCERER_OF_DAGON - name: STR_BLACK_LOTUS_FOOTMAN_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_FOOTMAN - name: STR_BLACK_LOTUS_WARRIOR_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_WARRIOR - name: STR_BLACK_LOTUS_MANDARIN_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_MANDARIN - name: STR_BLACK_LOTUS_WITCH_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_WITCH - name: STR_BLACK_LOTUS_AVATAR_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_AVATAR - name: STR_LO_WO_ARMOR cost: 0 points: 0 dependencies: - STR_LO_WO - name: STR_ZSRR_GANGER_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_GANGER - name: STR_ZSRR_MOLOLEC_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_MOLOLEC - name: STR_ZSRR_MATROS_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_MATROS - name: STR_ZSRR_UBEK_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_UBEK - name: STR_ZSRR_PIONEER_MALE_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_PIONEER_MALE - name: STR_ZSRR_PIONEER_FEMALE_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_PIONEER_FEMALE - name: STR_ZSRR_RED_OPS_MALE_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_RED_OPS_MALE - name: STR_ZSRR_RED_OPS_FEMALE_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_RED_OPS_FEMALE - name: STR_EXALT_INFILTRATOR_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_INFILTRATOR - name: STR_EXALT_GOON_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_GOON - name: STR_EXALT_ENFORCER_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_ENFORCER - name: STR_EXALT_LIQUIDATOR_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_LIQUIDATOR - name: STR_EXALT_MASTER_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_MASTER - name: STR_BRAINER_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_BRAINER - STR_HYBRID_BRAINER - name: STR_CYBERWEB_TECHNOMAD_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_TECHNOMAD - name: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_TECHNOMAD - name: STR_CYBERWEB_MYSTEK_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_MYSTEK - name: STR_CYBERWEB_ROBOSPHERE_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_ROBOSPHERE - name: STR_CYBERWEB_ROBOTURRET_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_ROBOTURRET - name: STR_CYBERWEB_CENTURION_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_CENTURION - name: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER - name: STR_UAC_TURRET_ARMOR cost: 0 points: 0 dependencies: - STR_UAC_TURRET - name: STR_HUMAN_POSTAL0_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_POSTAL0 - name: STR_HUMAN_POSTAL1_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_POSTAL1 - name: STR_HUMAN_POSTAL2_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_POSTAL2 - name: STR_HUMAN_OSIRON_GOON_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_OSIRON_GOON - name: STR_HUMAN_OSIRON_ELITE_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_OSIRON_ELITE - name: STR_HUMAN_OSIRON_BOSS_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_OSIRON_BOSS - name: STR_SYNDICATE_WALKER_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_WALKER - name: STR_SYNDICATE_WORKER_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_WORKER - name: STR_SYNDICATE_AGENT_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_AGENT - name: STR_SYNDICATE_MERC_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_MERC - name: STR_SYNDICATE_MERC_CAPTAIN_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_MERC_CAPTAIN - name: STR_SYNDICATE_SUPERSOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_SUPERSOLDIER - name: STR_SYNDICATE_SCIENTIST_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_SCIENTIST - name: STR_SYNDICATE_CEO_FALSEFORM_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - name: STR_SYNDICATE_CEO_TRUEFORM_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - name: STR_UAC_MILITARY_ARMOR cost: 0 points: 0 dependencies: - STR_UAC_MILITARY - name: STR_UAC_SPACE_MARINE_ARMOR cost: 0 points: 0 dependencies: - STR_UAC_SPACE_MARINE - name: STR_UAC_ENGINEER_ARMOR cost: 0 points: 0 dependencies: - STR_UAC_ENGINEER - name: STR_UAC_MANAGER_ARMOR cost: 0 points: 0 dependencies: - STR_UAC_MANAGER - name: STR_UAC_MASTER_RESEARCHER_ARMOR cost: 0 points: 0 dependencies: - STR_UAC_MASTER_RESEARCHER - name: STR_CAVE_GUY_ARMOR cost: 0 points: 0 dependencies: - STR_CAVE_GUY - name: STR_CAVE_GIRL_ARMOR cost: 0 points: 0 dependencies: - STR_CAVE_GIRL - name: STR_EASY_RIDER_ARMOR cost: 0 points: 0 dependencies: - STR_EASY_RIDER - name: STR_WESTMAN_ARMOR cost: 0 points: 0 dependencies: - STR_WESTMAN - name: STR_MALE_STORMY_ARMOR cost: 0 points: 0 dependencies: - STR_MALE_STORMY - name: STR_FEMALE_STORMY_ARMOR cost: 0 points: 0 dependencies: - STR_FEMALE_STORMY - name: STR_LUCHADOR_ARMOR cost: 0 points: 0 dependencies: - STR_LUCHADOR - name: STR_MOTOR_MAN_ARMOR cost: 0 points: 0 dependencies: - STR_MOTOR_MAN - name: STR_PINKY_DEVIL_ARMOR cost: 0 points: 0 dependencies: - STR_PINKY_DEVIL - name: STR_TECH_WIZARD_ARMOR cost: 0 points: 0 dependencies: - STR_TECH_WIZARD - name: STR_BROTHER_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_BROTHER_OF_APOCALYPSE - name: STR_CLERIC_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_CLERIC_OF_APOCALYPSE - name: STR_PONTIFF_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_PONTIFF_OF_APOCALYPSE - name: STR_SAMAEL_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_SAMAEL_OF_APOCALYPSE - name: STR_HUMAN_GHOST_CULTIST_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_GHOST_CULTIST - name: STR_MIB_AGENT_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_AGENT - name: STR_MIB_ENFORCER_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_ENFORCER - name: STR_MIB_COMBAT_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_SCIENTIST - STR_MIB_EXECUTOR - name: STR_MIB_COORDINATOR_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_COORDINATOR - name: STR_MIB_COMMANDER_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_COMMANDER - name: STR_MIB_POWER_SUIT cost: 0 points: 0 dependencies: - STR_MIB_HEAVY_TROOPER - name: STR_MIB_SHOCK_TROOPER_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_SHOCK_TROOPER - name: STR_MIB_STORMTROOPER_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_STORMTROOPER - name: STR_GHOUL_ARMOR cost: 0 points: 0 dependencies: - STR_GHOUL - name: STR_GHOUL_WARRIOR_ARMOR cost: 0 points: 0 dependencies: - STR_GHOUL_WARRIOR - name: STR_ZOMBIE_STERILE_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_STERILE - name: STR_ZOMBIE_GRUBAS_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_GRUBAS - name: STR_ZOMBIE_BOOMER_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_BOOMER - name: STR_ZOMBIE_INFECTOR_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_INFECTOR - name: STR_STRIX_ARMOR cost: 0 points: 0 dependencies: - STR_STRIX - name: STR_TOMB_GUARD_FEMALE_ARMOR cost: 0 points: 0 dependencies: - STR_TOMB_GUARD - name: STR_TOMB_GUARD_MALE_ARMOR cost: 0 points: 0 dependencies: - STR_TOMB_GUARD - name: STR_VAMPIRE_KNIGHT_ARMOR cost: 0 points: 0 dependencies: - STR_VAMPIRE_KNIGHT - name: STR_VAMPIRE_QUEEN_ARMOR cost: 0 points: 0 dependencies: - STR_VAMPIRE_QUEEN - name: STR_MUMMY_ARMOR cost: 0 points: 0 dependencies: - STR_MUMMY - name: STR_MEGAZOMBIE_ARMOR cost: 0 points: 0 dependencies: - STR_MEGAZOMBIE - name: STR_ZOMBIE_TROOPER_1_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_TROOPER - name: STR_SECTOID_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_SECTOID - name: STR_SECTOID_GUARDIAN_ARMOR cost: 0 points: 0 dependencies: - STR_SECTOID_GUARDIAN - name: STR_FLOATER_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_FLOATER - name: STR_FLOATER_LEGIONNAIRE_ARMOR cost: 0 points: 0 dependencies: - STR_FLOATER_LEGIONNAIRE - name: STR_MUTON_SHADER_ARMOR cost: 0 points: 0 dependencies: - STR_MUTON_SHADER - name: STR_SNAKEMAN_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_SNAKEMAN - name: STR_MUTON_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_MUTON - name: STR_ETHEREAL_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ETHEREAL - name: STR_CEREBREAL_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_CEREBREAL - name: STR_CEREBREAL_LARVA_ARMOR cost: 0 points: 0 dependencies: - STR_CEREBREAL_LARVA - name: STR_CHTONITE_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_CHTONITE - name: STR_GAZER_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_GAZER - name: STR_CHASER_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_CHASER - name: STR_WASPITE_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_WASPITE - name: STR_CYBERDISC_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERDISC - name: STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR cost: 0 points: 0 dependencies: - STR_ALIEN_SMALL_PLASMA_TURRET - name: STR_ALIEN_LASER_TURRET_ARMOR cost: 0 points: 0 dependencies: - STR_ALIEN_LASER_TURRET - name: STR_SECTOPOD_ARMOR cost: 0 points: 0 dependencies: - STR_SECTOPOD - name: STR_OBLITERATOR_ARMOR cost: 0 points: 0 dependencies: - STR_OBLITERATOR - name: STR_CYBERMITE_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERMITE - name: STR_SILACOID_ARMOR cost: 0 points: 0 dependencies: - STR_SILACOID - name: STR_CELATID_ARMOR cost: 0 points: 0 dependencies: - STR_CELATID - name: STR_HOLODRONE_ARMOR cost: 0 points: 0 dependencies: - STR_HOLODRONE - name: STR_REAPER_ARMOR cost: 0 points: 0 dependencies: - STR_REAPER - name: STR_CHRYSSALID_ARMOR cost: 0 points: 0 dependencies: - STR_CHRYSSALID - name: STR_BADASS_CHRYSSALID_ARMOR cost: 0 points: 0 dependencies: - STR_BADASS_CHRYSSALID - name: STR_GIANT_SPIDER_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER - name: STR_GIANT_SPIDER_ALLOY_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_ALLOY - name: STR_GIANT_SPIDER_PURPLE_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_PURPLE - name: STR_GIANT_SPIDER_GREEN_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_GREEN - name: STR_GIANT_SPIDER_RED_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_RED - name: STR_GIANT_SPIDER_QUEEN_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_QUEEN - name: STR_GIANT_SPIDER_KING_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_KING - name: STR_SCORPOID_ARMOR cost: 0 points: 0 dependencies: - STR_SCORPOID - name: STR_ANTMAN_WORKER_ARMOR cost: 0 points: 0 dependencies: - STR_ANTMAN_WORKER - name: STR_ANTMAN_WARRIOR_ARMOR cost: 0 points: 0 dependencies: - STR_ANTMAN_WARRIOR - name: STR_ANTMAN_QUEEN_ARMOR cost: 0 points: 0 dependencies: - STR_ANTMAN_QUEEN - name: STR_REPTOID_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID - name: STR_REPTOID_COMMANDO_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_COMMANDO - name: STR_REPTOID_SHADOW_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_SHADOW - name: STR_REPTOID_DRAKE_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_DRAKE - name: STR_CROC_ARMOR cost: 0 points: 0 dependencies: - STR_CROC - name: STR_TASOTH_ARMOR cost: 0 points: 0 dependencies: - STR_TASOTH - name: STR_DEEP_ONE_ARMOR cost: 0 points: 0 dependencies: - STR_DEEP_ONE - name: STR_AQUATOID_ARMOR cost: 0 points: 0 dependencies: - STR_AQUATOID - name: STR_HALLUCINOID_ARMOR cost: 0 points: 0 dependencies: - STR_HALLUCINOID - name: STR_CALCINITE_ARMOR cost: 0 points: 0 dependencies: - STR_CALCINITE - name: STR_LOBSTERMAN_ARMOR cost: 0 points: 0 dependencies: - STR_LOBSTERMAN - STR_LOBSTERMAN_FERAL - name: STR_CARCHARODON_ARMOR cost: 0 points: 0 dependencies: - STR_CARCHARODON - name: STR_CARCHARODON_FERAL_ARMOR cost: 0 points: 0 dependencies: - STR_CARCHARODON_FERAL - name: STR_TENTACULAT_ARMOR cost: 0 points: 0 dependencies: - STR_TENTACULAT - name: STR_ANTHROPOD_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ANTHROPOD - name: STR_SPITTER_ARMOR cost: 0 points: 0 dependencies: - STR_SPITTER - name: STR_MEGAWORM_ARMOR cost: 0 points: 0 dependencies: - STR_MEGAWORM - name: STR_SWARMIDS_SMALL_ARMOR cost: 0 points: 0 dependencies: - STR_SWARMIDS - name: STR_SWARMIDS_LARGE_ARMOR cost: 0 points: 0 dependencies: - STR_SWARMIDS - name: STR_JARHEAD_PRETENDER_ARMOR cost: 0 points: 0 dependencies: - STR_JARHEAD - name: STR_JARHEAD_ARMOR cost: 0 points: 0 dependencies: - STR_JARHEAD - name: STR_JARHEAD_MASHINOBI_ARMOR cost: 0 points: 0 dependencies: - STR_JARHEAD_MASHINOBI - name: STR_ALIEN_DRONE_ARMOR cost: 0 points: 0 dependencies: - STR_ALIEN_DRONE - name: STR_LARGE_ALIEN_DRONE_ARMOR cost: 0 points: 0 dependencies: - STR_LARGE_ALIEN_DRONE - name: STR_ARMORED_CAR_ARMOR cost: 0 points: 0 dependencies: - STR_ARMORED_CAR - name: STR_MIB_PSI_OPS_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_PSI_OPS - name: STR_HYBRID_ARMOR cost: 0 points: 0 dependencies: - STR_HYBRID - name: STR_HYBRID_SCIENTIST_ARMOR cost: 0 points: 0 dependencies: - STR_HYBRID_SCIENTIST - name: STR_HYBRID_DIPLOMAT_ARMOR cost: 0 points: 0 dependencies: - STR_HYBRID_DIPLOMAT - name: STR_ADVENT_AGENT_ARMOR cost: 0 points: 0 dependencies: - STR_ADVENT_AGENT - name: STR_ADVENT_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ADVENT_SOLDIER - name: STR_SUPERLASKA_ARMOR cost: 0 points: 0 dependencies: - STR_SUPERLASKA - name: STR_GERTRUDE_ELLISON_ARMOR cost: 0 points: 0 dependencies: - STR_GERTRUDE_ELLISON - name: STR_DR_HADRIEX_ARMOR cost: 0 points: 0 dependencies: - STR_DR_HADRIEX - name: STR_MONGORN_ARMOR cost: 0 points: 0 dependencies: - STR_MONGORN - name: STR_MONGORN_KING_ARMOR cost: 0 points: 0 dependencies: - STR_MONGORN_KING - name: STR_SHAMBLER_ARMOR cost: 0 points: 0 dependencies: - STR_SHAMBLER - name: STR_SPIKEBOAR_ARMOR cost: 0 points: 0 dependencies: - STR_SPIKEBOAR - name: STR_BULLFROG_ARMOR cost: 0 points: 0 dependencies: - STR_BULLFROG - name: STR_FENRIR_ARMOR cost: 0 points: 0 dependencies: - STR_FENRIR - name: STR_SHADOWBAT_ARMOR cost: 0 points: 0 dependencies: - STR_SHADOWBAT - name: STR_GIANT_RAT_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_RAT - name: STR_MUCKSTAR_ARMOR cost: 0 points: 0 dependencies: - STR_MUCKSTAR - name: STR_CHUPACABRA_ARMOR cost: 0 points: 0 dependencies: - STR_CHUPACABRA - name: STR_DOOM_IMP_ARMOR cost: 0 points: 0 dependencies: - STR_DOOM_IMP - name: STR_DOOM_PINKY_ARMOR cost: 0 points: 0 dependencies: - STR_DOOM_PINKY - name: STR_DOOM_HELL_BARON_ARMOR cost: 0 points: 0 dependencies: - STR_DOOM_HELL_BARON - name: STR_MEGASCORPION_ARMOR cost: 0 points: 0 dependencies: - STR_MEGASCORPION - name: STR_GIANT_BEETLE_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_BEETLE - name: STR_GIANT_BEETLE_BOMBARDIER_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_BEETLE_BOMBARDIER - name: STR_MINOTAUR_ARMOR cost: 0 points: 0 dependencies: - STR_MINOTAUR - name: STR_WERECAT_ARMOR cost: 0 points: 0 dependencies: - STR_WERECAT - name: STR_WERECAT_BLACK_ARMOR cost: 0 points: 0 dependencies: - STR_WERECAT_BLACK - name: STR_WEREWOLF_ARMOR cost: 0 points: 0 dependencies: - STR_WEREWOLF - name: STR_WEREWOLF_WHITE_ARMOR cost: 0 points: 0 dependencies: - STR_WEREWOLF_WHITE - name: STR_OWLMAN_ARMOR cost: 0 points: 0 dependencies: - STR_OWLMAN - name: STR_BLOODHOUND_ARMOR cost: 0 points: 0 dependencies: - STR_BLOODHOUND - name: STR_GILLDOG_ARMOR cost: 0 points: 0 dependencies: - STR_GILLDOG - name: STR_JANISSARY_ARMOR cost: 0 points: 0 dependencies: - STR_JANISSARY - name: STR_BIODRONE_ARMOR cost: 0 points: 0 dependencies: - STR_BIODRONE - name: STR_HORROR_ARMOR cost: 0 points: 0 dependencies: - STR_HORROR - name: STR_COUNCIL_MEMBER_ARMOR cost: 0 points: 0 dependencies: - STR_COUNCIL_MEMBER - name: STR_HUMAN_FARMER_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_FARMER - name: STR_HUMAN_FEMALE_FARMER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_COW_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_PIG_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SHEEP_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CHICKEN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_BUG_EYE_GHOST cost: 30 points: 30 needItem: true destroyItem: true listOrder: 118010 - name: STR_BUG_EYE_GHOST_ARMOR cost: 0 points: 0 dependencies: - STR_BUG_EYE_GHOST - name: STR_SKULL_WRAITH cost: 60 points: 50 needItem: true destroyItem: true listOrder: 118110 - name: STR_SKULL_WRAITH_ARMOR cost: 0 points: 0 dependencies: - STR_SKULL_WRAITH - name: STR_ANCIENT_SEA_GHOST cost: 40 points: 40 needItem: true destroyItem: true listOrder: 118120 - name: STR_ANCIENT_SEA_GHOST_ARMOR cost: 0 points: 0 dependencies: - STR_ANCIENT_SEA_GHOST - name: STR_MILESTONE_3_PREQ cost: 0 points: 0 dependencies: - STR_ALIEN_ORIGINS - STR_DEEP_ONE_COMMUNITIES - STR_INTO_THE_DARK - STR_CYBERWEB_PORTAL_SYSTEM - name: STR_ARROW_RUMORS cost: 0 points: 50 needItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE dependencies: - STR_TROLLIUM - name: STR_ARROW_INVESTIGATION cost: 30 points: 50 spawnedItem: STR_MOTHBALLED_ARROW dependencies: - STR_ARROW_RUMORS - STR_BASIC_FLIGHT_TRAINING listOrder: 176200 - name: STR_LOST_ALIEN_SHIP_DATA cost: 0 points: 5 dependencies: - STR_TROLLIUM listOrder: 176210 - name: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS cost: 30 points: 30 spawnedItem: STR_MOTHBALLED_KITSUNE dependencies: - STR_LOST_ALIEN_SHIP_DATA listOrder: 176211 - name: STR_CRASHED_STARFIGHTER_DATA cost: 10 points: 5 dependencies: - STR_TROLLIUM listOrder: 176220 - name: STR_CRASHED_STARFIGHTER_DATA_ANALYSIS requiresBaseFunc: [IMPLAB] cost: 50 points: 30 spawnedItem: STR_WRECKED_STARFIGHTER dependencies: - STR_CRASHED_STARFIGHTER_DATA listOrder: 176221 - name: STR_ENFORCER_ARMOR cost: 250 points: 100 dependencies: - STR_ADVANCED_AI - STR_PRECISE_ALLOY_SHAPING - STR_DOSSIER_ABLE_STANDARD - STR_POWER_SUIT listOrder: 16500 - name: STR_GUNSHIP_ARMOR cost: 110 points: 10 dependencies: - STR_ADVANCED_AI - STR_PRECISE_ALLOY_SHAPING - STR_DRAGONFLY - STR_GRAV_MODULE listOrder: 16350 - name: STR_COELACANTH_ARMOR cost: 100 points: 10 dependencies: - STR_ADVANCED_AI - STR_GAS_CANNON - STR_AQUA_PLASTICS listOrder: 10980 - name: STR_MUGGLE_AI cost: 0 points: 0 dependencies: - STR_TROLLIUM - STR_SENTIENT_ALGORYTHMS - STR_ADVANCED_AI - name: STR_NAPALM_GRENADE cost: 5 points: 5 needItem: true listOrder: 38410 - name: STR_NAPALM_GRENADE_MANUFACTURING cost: 20 points: 20 dependencies: - STR_MILESTONE_3_SUMMARY - STR_INCENDIARY_GRENADE - STR_EXPLOSIVES_LICENCE - STR_WORKSHOP lookup: STR_NAPALM_GRENADE listOrder: 538410 - name: STR_WARP_WEAPONS requiresBaseFunc: [ADVLAB] cost: 400 points: 400 dependencies: - STR_WARP_RIFLE - STR_WARP_CANNON listOrder: 3650 - name: STR_ALIEN_PURGE points: 50 needItem: true - name: STR_ALIEN_FLYBY points: 50 needItem: true - name: STR_ALIEN_DOMINATION points: 50 needItem: true - name: STR_ALIEN_COLONY points: 50 needItem: true - name: STR_ALIEN_RESEARCH points: 50 needItem: true - name: STR_ALIEN_HARVEST points: 50 needItem: true - name: STR_ALIEN_ABDUCTION points: 50 needItem: true - name: STR_ALIEN_INFILTRATION points: 50 needItem: true - name: STR_ALIEN_BASE points: 50 needItem: true - name: STR_ALIEN_ENVOY points: 50 needItem: true dependencies: - STR_ETHEREAL_KEEPER - STR_ETHEREAL_LEGATE - name: STR_ALIEN_GOVERNANCE points: 50 dependencies: - STR_ETHEREAL_LEGATE - name: STR_ALIEN_TERROR points: 50 needItem: true - name: STR_ALIEN_RETALIATION points: 50 needItem: true - name: STR_ALIEN_SUPPLY points: 50 needItem: true - name: STR_CROC_RAID points: 50 needItem: true - name: STR_MRRSHAN_RIFLE cost: 80 points: 80 needItem: true listOrder: 21600 - name: STR_CROSSBLASTER cost: 100 points: 100 needItem: true dependencies: - STR_ADVANCED_LASER_WEAPONS listOrder: 17680 - name: STR_GANG_CAVEMEN cost: 0 points: 20 dependencies: - STR_CAVE_GIRL - STR_CAVE_GUY - name: STR_GANG_STORMIES cost: 0 points: 20 dependencies: - STR_FEMALE_STORMY - STR_MALE_STORMY - name: STR_GANG_LUCHADORES cost: 0 points: 20 dependencies: - STR_LUCHADOR - name: STR_GANG_EASY_RIDERS cost: 0 points: 20 dependencies: - STR_EASY_RIDER - name: STR_GANG_MOTOR_MEN cost: 0 points: 20 dependencies: - STR_MOTOR_MAN - name: STR_GANG_WESTMEN cost: 0 points: 20 dependencies: - STR_WESTMAN - name: STR_GANG_TECH_WIZARDS cost: 0 points: 20 dependencies: - STR_TECH_WIZARD - name: STR_GANG_PINKY_DEVILS cost: 0 points: 20 dependencies: - STR_PINKY_DEVIL - name: STR_CULT_OF_APOCALYPSE cost: 50 points: 50 dependencies: - STR_CULT_OF_APOCALYPSE_PREQ_CAVEMEN - STR_CULT_OF_APOCALYPSE_PREQ_WESTMEN - STR_CULT_OF_APOCALYPSE_PREQ_LUCHADORES - STR_CULT_OF_APOCALYPSE_PREQ_TECH_WIZARDS unlocks: - STR_COUNCIL_POWER_CHAIN_CLUE listOrder: 184000 - name: STR_CULT_OF_APOCALYPSE_PREQ_CAVEMEN cost: 0 points: 20 dependencies: - STR_ANCIENT_TABLET - STR_DARK_MAP - STR_FIRST_DEICIDE unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_CULT_OF_APOCALYPSE_PREQ_WESTMEN cost: 0 points: 20 dependencies: - STR_EXORCISM_IN_BLOOD - STR_HE_ARRIVED_AT_DUSK unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_CULT_OF_APOCALYPSE_PREQ_TECH_WIZARDS cost: 0 points: 20 dependencies: - STR_PORTABLE_PLAYER_FROM_HELL unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_CULT_OF_APOCALYPSE_PREQ_LUCHADORES cost: 0 points: 20 dependencies: - STR_THEY_CALL_HIM_SMILEY unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_COMMUNION_OF_APOCALYPSE cost: 50 points: 50 dependencies: - STR_CULT_OF_APOCALYPSE listOrder: 184010 - name: STR_OUTPOST_OF_APOCALYPSE cost: 100 points: 100 dependencies: - STR_BROTHER_OF_APOCALYPSE listOrder: 184020 - name: STR_MYSTERIES_OF_APOCALYPSE cost: 200 points: 30 dependencies: - STR_CLERIC_OF_APOCALYPSE listOrder: 184030 - name: STR_GOALS_OF_APOCALYPSE cost: 50 points: 50 dependencies: - STR_MYSTERIES_OF_APOCALYPSE - STR_XENOLOGIST_CONTACT listOrder: 184040 - name: STR_TOWER_OF_APOCALYPSE cost: 75 points: 20 dependencies: - STR_GOALS_OF_APOCALYPSE listOrder: 184023 - name: STR_PROJECT_SAMAEL cost: 40 points: 40 dependencies: - STR_DOOM_PORTAL_EXPLORED listOrder: 184070 - name: STR_SAMAEL_LEGACY cost: 10 points: 100 dependencies: - STR_PROJECT_SAMAEL_PREVENTED listOrder: 58895 - name: STR_CULT_OF_SPIRITS_PREREQUISITE cost: 0 points: 0 dependencies: - STR_HUMAN_GHOST_CULTIST - STR_DR_HADRIEX - name: STR_CULT_OF_SPIRITS cost: 10 points: 50 dependencies: - STR_CULT_OF_SPIRITS_PREREQUISITE - STR_PARAPSYCHOLOGY unlocks: - STR_COUNCIL_POWER_CHAIN_CLUE listOrder: 184200 - name: STR_BLACK_SUN cost: 0 points: 100 dependencies: - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_VICTOR unlocks: - STR_COUNCIL_POWER_CHAIN_CLUE listOrder: 184500 - name: STR_HIDDEN_CITIES_OF_ANTARCTICA cost: 0 points: 100 dependencies: - STR_HIDDEN_CITIES_OF_ANTARCTICA listOrder: 184580 - name: STR_UAC_ROCKET_LAUNCHER cost: 5 points: 5 needItem: true listOrder: 33880 - name: STR_UAC_ROCKET_LAUNCHER_BUY cost: 30 points: 30 lookup: STR_UAC_ROCKET_LAUNCHER dependencies: - STR_MILESTONE_3_SUMMARY - STR_UAC_CONTACT - STR_UAC_ROCKET_LAUNCHER - STR_EXPLOSIVES_LICENCE - STR_NONSTANDARD_WEAPONS listOrder: 433880 - name: STR_UAC_BATTERY_BUY cost: 0 points: 0 dependencies: - STR_UAC_BATTERY_BUY listOrder: 300450 - name: STR_UAC_SHOTGUN cost: 2 points: 2 needItem: true listOrder: 22660 - name: STR_UAC_SHOTGUN_BUY cost: 10 points: 10 lookup: STR_UAC_SHOTGUN dependencies: - STR_MILESTONE_1_SUMMARY - STR_UAC_CONTACT - STR_UAC_SHOTGUN - STR_NONSTANDARD_WEAPONS listOrder: 422660 - name: STR_UAC_SHOTGUN_AA_SHELLS cost: 0 points: 0 needItem: true dependencies: - STR_UAC_SHOTGUN listOrder: 22666 - name: STR_UAC_SHOTGUN_AA_SHELLS_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_SHOTGUN_AA_SHELLS dependencies: - STR_ALLOY_AMMO - STR_UAC_SHOTGUN_BUY listOrder: 522666 - name: STR_UAC_SMG cost: 5 points: 5 needItem: true listOrder: 20920 - name: STR_UAC_SMG_BUY cost: 10 points: 10 lookup: STR_UAC_SMG dependencies: - STR_MILESTONE_1_SUMMARY - STR_UAC_CONTACT - STR_UAC_SMG - STR_NONSTANDARD_WEAPONS listOrder: 420920 - name: STR_UAC_SMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_SMG listOrder: 522650 - name: STR_UAC_SMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_SMG_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_SMG_BUY listOrder: 520940 - name: STR_UAC_RIFLE cost: 5 points: 5 needItem: true listOrder: 21430 - name: STR_UAC_RIFLE_BUY cost: 20 points: 20 lookup: STR_UAC_RIFLE dependencies: - STR_MILESTONE_1_SUMMARY - STR_UAC_CONTACT - STR_UAC_RIFLE - STR_NONSTANDARD_WEAPONS listOrder: 421430 - name: STR_UAC_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_RIFLE listOrder: 21450 - name: STR_UAC_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_RIFLE_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_RIFLE_BUY listOrder: 521450 - name: STR_UAC_CHAINGUN cost: 5 points: 5 needItem: true listOrder: 31270 - name: STR_UAC_CHAINGUN_BUY cost: 40 points: 40 lookup: STR_UAC_CHAINGUN dependencies: - STR_MILESTONE_2_SUMMARY - STR_UAC_CONTACT - STR_UAC_CHAINGUN - STR_NONSTANDARD_WEAPONS listOrder: 431270 - name: STR_CHAINGUN_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_CHAINGUN listOrder: 31290 - name: STR_CHAINGUN_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_CHAINGUN_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_CHAINGUN_BUY listOrder: 531290 - name: STR_UAC_HEAVY_NAILGUN cost: 20 points: 20 needItem: true listOrder: 46000 - name: STR_UAC_HEAVY_NAILGUN_BUY cost: 20 points: 20 lookup: STR_UAC_HEAVY_NAILGUN dependencies: - STR_MILESTONE_2_SUMMARY - STR_UAC_CONTACT - STR_UAC_HEAVY_NAILGUN listOrder: 446000 - name: STR_UAC_STAPLER cost: 6 points: 6 needItem: true listOrder: 17720 - name: STR_UAC_STAPLER_BUY cost: 1 points: 1 lookup: STR_UAC_STAPLER dependencies: - STR_UAC_CONTACT - STR_UAC_STAPLER listOrder: 417720 - name: STR_UAC_PISTOL cost: 15 points: 15 needItem: true listOrder: 20384 - name: STR_UAC_PISTOL_BUY cost: 20 points: 20 lookup: STR_UAC_PISTOL dependencies: - STR_UAC_CONTACT - STR_UAC_PISTOL - STR_NONSTANDARD_WEAPONS listOrder: 420384 - name: STR_UAC_PISTOL_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_PISTOL listOrder: 20386 - name: STR_UAC_PISTOL_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_PISTOL_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_PISTOL_BUY listOrder: 520386 - name: STR_MESSER_AA_CLIP_MANUFACTURING cost: 10 points: 10 dependencies: - STR_ALLOY_AMMO - STR_MESSER listOrder: 520916 - name: STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING cost: 5 points: 10 dependencies: - STR_ALLOY_AMMO - STR_RECOILLESS_GUN listOrder: 534069 - name: STR_SYNDICATE_HQ_ACCESS cost: 30 points: 30 dependencies: - STR_SYNDICATE_HQ - STR_IMPERSONATRON listOrder: 183060 - name: STR_SYNDICATE_TESTAMENT_ENCRYPTED cost: 5 points: 5 spawnedItem: STR_SYNDICATE_TESTAMENT dependencies: - STR_SYNDICATE_HQ_DEFEATED - STR_SCHUTZSTAFFELN_RING listOrder: 47240 - name: STR_SYNDICATE_TESTAMENT_DECRYPTED cost: 5 points: 300 needItem: true destroyItem: true listOrder: 47250 - name: STR_SYNDICATE_MYSTERIOUS_PARCEL cost: 3 points: 3 needItem: true destroyItem: true dependencies: - STR_SYNDICATE_TESTAMENT_DECRYPTED listOrder: 58885 - name: STR_SYNDICATE_HQ cost: 200 points: 200 dependencies: - STR_SYNDICATE_CEO_TRUEFORM listOrder: 183050 - name: STR_SYNDICATE_SUMMARY cost: 100 points: 100 dependencies: - STR_COUNCIL_MEMBER - STR_OLD_XCOM_DATA_REEL - STR_REACTOR_SAVED_FROM_SYNDICATE listOrder: 183030 - name: STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION cost: 20 points: 20 dependencies: - STR_HUMAN_OSIRON_BOSS - STR_SYNDICATE - STR_UAC_CONTACT - STR_MILITARY_ENVOY_CONTACT - STR_CULT_OF_APOCALYPSE listOrder: 183100 - name: STR_SHADOW_OVER_UAC cost: 90 points: 20 dependencies: - STR_UAC_MILITARY listOrder: 183103 - name: STR_UAC_CONSPIRACY cost: 0 points: 40 dependencies: - STR_UAC_CONSPIRACY listOrder: 183105 - name: STR_SECRET_LIFE_OF_UAC cost: 0 points: 40 dependencies: - STR_UAC_MANAGER listOrder: 183107 - name: STR_THE_UAC_THREAT cost: 40 points: 40 dependencies: - STR_UAC_MASTER_RESEARCHER listOrder: 183109 - name: STR_UAC_INFIGHTING cost: 0 points: 10 dependencies: - STR_UAC_INFIGHTING listOrder: 183104 - name: STR_UAC_DISSENT cost: 0 points: 10 dependencies: - STR_UAC_DISSENT listOrder: 183106 - name: STR_THE_KEY_TO_UAC cost: 0 points: 10 dependencies: - STR_THE_KEY_TO_UAC listOrder: 183108 - name: STR_POLAR_BASE_THE_THING_SOLVED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_BLACK_LOTUS_SHRINE_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_HYPERWAVE_RELAY_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_UNDERGROUND_CONDUITS_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_ALIEN_COLONY_SUBURBS_INVADED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_ALIEN_COLONY_MAIN_INVADED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_ALIEN_COLONY_CORE_INVADED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DREAMSCAPE_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DOOM_PORTAL_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_PROJECT_SAMAEL_PREVENTED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_LEAGUE_APPREHENDED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SPIDER_SIBERIA_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SYNDICATE_CHRYSSALID_RESEARCH cost: 60 points: 30 dependencies: - STR_SYNDICATE_SCIENTIST - STR_MONSTERS_INC - STR_DESTROY_ZSRR listOrder: 300750 - name: STR_MONSTERS_FINAL_SOLUTION cost: 200 points: 400 dependencies: - STR_MONSTROUS_BREED listOrder: 300760 - name: STR_MONSTROUS_BREED cost: 75 points: 200 dependencies: - STR_SPIDER_SIBERIA_COMPLETE listOrder: 300755 - name: STR_JARHEAD_INVESTIGATION cost: 15 points: 40 unlocks: - STR_HYBRID_NETWORK dependencies: - STR_JARHEAD_AUTOPSY listOrder: 300700 - name: STR_POSTAL_DIARY cost: 1 points: 10 needItem: true destroyItem: true unlocks: - STR_COUNCIL_POWER_CHAIN_CLUE listOrder: 57700 - name: STR_SCHUTZSTAFFELN_RING cost: 5 points: 20 needItem: true unlocks: - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 45600 - name: STR_ANCIENT_TABLET cost: 5 points: 20 needItem: true - name: STR_DARK_MAP cost: 5 points: 20 needItem: true - name: STR_FIRST_DEICIDE cost: 5 points: 20 needItem: true - name: STR_HE_ARRIVED_AT_DUSK cost: 5 points: 20 needItem: true - name: STR_EXORCISM_IN_BLOOD cost: 5 points: 20 needItem: true - name: STR_THEY_CALL_HIM_SMILEY cost: 5 points: 20 needItem: true - name: STR_PORTABLE_PLAYER_FROM_HELL cost: 5 points: 20 needItem: true - name: STR_OLD_XCOM_DATA_REEL cost: 5 points: 0 needItem: true destroyItem: true listOrder: 58880 - name: STR_OLD_XCOM_DATA_REEL_DECRYPTION cost: 5 points: 0 lookup: STR_XCOM_BUREAU dependencies: - STR_XCOM_HISTORY_UNIT - STR_OLD_XCOM_DATA_REEL listOrder: 47200 - name: STR_SYNDICATE_PISSED cost: 0 points: 0 dependencies: - STR_SYNDICATE_OPERATIONS - name: STR_WRAP_UP_DIMENSION_X_EXPLORATION cost: 10 points: 500 dependencies: - STR_DIMENSION_X_WRECK_SECURED - STR_CYBERDREDNAUGHT_SECURED listOrder: 181500 - name: STR_DIMENSION_X_WRECK_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CYBERDREDNAUGHT_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CYBERWEB_FORTRESS_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DIMENSION_X_DESERT_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_UAC_BASE_TAKEN cost: 0 points: 0 dependencies: - STR_TROLLIUM unlocks: - STR_UAC_RESOLVED disables: - STR_UAC_CODE_BOOK - name: STR_UAC_MOON_BASE_DESTROYED cost: 0 points: 0 dependencies: - STR_TROLLIUM unlocks: - STR_UAC_RESOLVED - name: STR_UAC_RESOLVED cost: 0 points: 2000 dependencies: - STR_UAC_MOON_BASE_DESTROYED - STR_MOON_UAC_BASE_TAKEN - name: STR_HYBRID_CONTROL_TAKEN cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_UAC_SPACE_LAB_UNDERGROUND_TAKEN cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DEEP_ONE_VILLAGE_RAID_COMPLETED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_ASYLUM_APPARITIONS_COMPLETED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SCORPOID_PALACE_TAKEOVER_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CRAZED_ANTMEN_VILLAGE_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SYNDICATE_HQ_DEFEATED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SYNDICATE_MYSTERIOUS_PARCEL_RECEIVED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_XCOM_BUREAU cost: 0 points: 300 dependencies: - STR_TROLLIUM unlocks: - STR_COUNCIL_POWER_CHAIN_CLUE - name: STR_XCOM_HYBRIDS cost: 0 points: 300 dependencies: - STR_TROLLIUM - name: STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MAGMA_TANK_FACTORY_SAVED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_REACTOR_SAVED_FROM_SYNDICATE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_PHARAOH_HAS_FALLEN cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MERIDIAN_HUNTED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MEGAWORM_CORPSE cost: 180 points: 50 lookup: STR_MEGAWORM_AUTOPSY needItem: true listOrder: 62640 - name: STR_MEGAWORM_TERRORIST cost: 170 points: 50 lookup: STR_MEGAWORM needItem: true listOrder: 115740 - name: STR_HORROR_CORPSE cost: 180 points: 50 lookup: STR_HORROR_AUTOPSY needItem: true listOrder: 62660 - name: STR_HORROR_TERRORIST cost: 170 points: 50 lookup: STR_HORROR needItem: true listOrder: 115750 - name: STR_SYNDICATE_REPULSED cost: 0 points: 0 dependencies: - STR_REACTOR_SAVED_FROM_SYNDICATE - STR_OLD_XCOM_DATA_REEL - STR_COUNCIL_MEMBER - name: STR_ANIMAL_PSIONICS cost: 0 points: 0 unlocks: - STR_PSIONICS_PREREQUISITE1 dependencies: - STR_WEREWOLF_WHITE - STR_WERECAT_BLACK - name: STR_ARMORED_CAR_WEAPON cost: 0 points: 0 dependencies: - STR_ARMORED_CAR - name: STR_ARMORED_CAR_CORPSE cost: 3 points: 10 needItem: true lookup: STR_ARMORED_CAR listOrder: 75000 - name: STR_ARMORED_CAR cost: 0 points: 5 needItem: true listOrder: 144590 - name: STR_EXALT_ARMORED_CAR cost: 3 points: 5 needItem: true lookup: STR_ARMORED_CAR listOrder: 150350 - name: STR_ZSRR_ARMORED_CAR cost: 3 points: 5 needItem: true lookup: STR_ARMORED_CAR listOrder: 150280 - name: STR_FLOPPY_LOG cost: 40 points: 50 needItem: true destroyItem: true getOneFree: - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS - STR_HYPERWAVES - STR_ALIEN_NEUROPSYCHOLOGY listOrder: 58860 - name: STR_SYNDICATE_FLOPPY cost: 10 points: 0 lookup: STR_SYNDICATE_OPERATIONS needItem: true destroyItem: true listOrder: 58850 - name: STR_UAC_CODE_BOOK cost: 10 points: 500 lookup: STR_UAC_MOON_BASE_DESTROYED needItem: true destroyItem: true disables: - STR_MOON_UAC_BASE_TAKEN listOrder: 58855 - name: STR_SYNDICATE_OPERATIONS cost: 0 points: 100 needItem: true dependencies: - STR_SYNDICATE_FLOPPY - name: STR_BIO_LABORATORY requiresBaseFunc: [BIOLAB] cost: 50 points: 10 dependencies: - STR_ADVANCED_MEDICINE listOrder: 7060 - name: STR_INTEL_LABORATORY requiresBaseFunc: [INTLAB] cost: 50 points: 10 dependencies: - STR_BASIC_OPERATIONS - STR_CHURCH_OF_DAGON - STR_BLACK_LOTUS - STR_ZSRR - STR_EXALT listOrder: 7050 - name: STR_ADVANCED_INTEL_LABORATORY requiresBaseFunc: [INTLAB] cost: 20 points: 10 dependencies: - STR_INTEL_LABORATORY - STR_HIGH_ACCESS_LEVEL listOrder: 7051 - name: STR_HIGH_ACCESS_LEVEL requiresBaseFunc: [INTLAB] cost: 10 points: 10 dependencies: - STR_INTEL_LABORATORY - STR_MILESTONE_3_SUMMARY listOrder: 890 - name: STR_ADVANCED_MEDICINE cost: 50 points: 10 dependencies: - STR_MEDICINE lookup: STR_HEALING_SPRAY listOrder: 200310 - name: STR_DOGE_BITE cost: 0 points: 0 dependencies: - STR_DOG_RECRUITMENT listOrder: 17580 - name: STR_DOGE_BITE_CYBER cost: 0 points: 0 dependencies: - STR_DOGE_CYBERSUIT # listOrder: 17581 - name: STR_DOGE_TRACK cost: 0 points: 0 dependencies: - STR_DOG_RECRUITMENT listOrder: 17512 - name: STR_DOG_RECRUITMENT cost: 35 points: 10 dependencies: - STR_BASIC_OPERATIONS listOrder: 300010 - name: STR_RAT_RECRUITMENT cost: 55 points: 20 dependencies: - STR_BASIC_OPERATIONS - STR_GIANT_RAT listOrder: 300013 - name: STR_BAT_RECRUITMENT cost: 75 points: 20 dependencies: - STR_BASIC_OPERATIONS - STR_SHADOWBAT listOrder: 300015 - name: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS requiresBaseFunc: [BIOLAB] cost: 100 points: 100 dependencies: - STR_ELERIUM_115 - STR_HEALING_PACK - STR_ALIEN_MEDIC_INTERROGATED listOrder: 203100 - name: STR_BASIC_FLIGHT_TRAINING cost: 50 points: 50 dependencies: - STR_MILESTONE_1_SUMMARY - STR_MILITARY_ENVOY_CONTACT listOrder: 300490 - name: STR_SYNDICATE_EXPERIMENTS requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_SYNDICATE_SCIENTIST listOrder: 58840 - name: STR_SYNDICATE_NETWORK requiresBaseFunc: [INTLAB] cost: 50 points: 150 dependencies: - STR_SYNDICATE_SCIENTIST listOrder: 183010 - name: STR_ADVANCED_FLIGHT_TRAINING cost: 100 points: 100 dependencies: - STR_MILESTONE_3_SUMMARY - STR_BASIC_FLIGHT_TRAINING listOrder: 300500 - name: STR_ETRACE cost: 50 points: 100 needItem: true listOrder: 50950 - name: STR_ECTOPLASM cost: 40 points: 75 needItem: true dependencies: - STR_PARAPSYCHOLOGY listOrder: 56600 - name: STR_PEPPER_SPRAY cost: 1 points: 1 needItem: true listOrder: 45650 - name: STR_BOOM_BOX cost: 5 points: 5 needItem: true listOrder: 45500 - name: STR_CROSS cost: 0 points: 10 dependencies: - STR_PRIEST_ARMOR listOrder: 57242 - name: STR_EXPLOSIVES_LICENCE cost: 100 points: 50 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 300360 - name: STR_MACHINE_GUNS_LICENCE cost: 150 points: 75 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 300350 - name: STR_TACTICAL_NEURAL_IMPLANT requiresBaseFunc: [BIOLAB] cost: 100 points: 50 dependencies: - STR_CYBERWEB_BRAIN_IMPLANT - STR_ZOMBIE_IMPLANT - STR_ADVANCED_AI listOrder: 1400 - name: STR_CYBERWEB_BRAIN_IMPLANT requiresBaseFunc: [BIOLAB] cost: 10 points: 20 dependencies: - STR_CYBERWEB_BRAIN_IMPLANT_PREQ - STR_PSICLONE listOrder: 1360 - name: STR_CYBERWEB_BRAIN_IMPLANT_PREQ cost: 0 points: 0 dependencies: - STR_CYBERWEB_MYSTEK - STR_CYBERWEB_TECHNOMAD - name: STR_SECRETS_OF_LO_WO cost: 20 points: 60 needItem: true dependencies: - STR_NINJA_SCROLL unlocks: - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_DREAMERS listOrder: 58894 - name: STR_NINJA_SCROLL cost: 50 points: 50 needItem: true listOrder: 58890 - name: STR_NINJA_ARTS cost: 100 points: 100 dependencies: - STR_NINJA_SCROLL - STR_BLACK_LOTUS_ASSASSIN - STR_PARAPSYCHOLOGY listOrder: 1885 - name: STR_BEASTMAN_FORMULA cost: 6 points: 10 dependencies: - STR_MAGMA_CONTACT - STR_BEASTMAN listOrder: 58900 - name: STR_ANCIENT_ALIENS cost: 60 points: 250 dependencies: - STR_BEASTMAN_FORMULA # - STR_MUMMIES listOrder: 58990 - name: STR_ZOMBIE_PLOT cost: 20 points: 60 dependencies: - STR_BRAINWASHED_HUMAN_FARMER - STR_ZOMBIE_PARASITE listOrder: 200450 - name: STR_BOOMER_ORGAN_GROWING cost: 50 points: 50 dependencies: - STR_BOOMER_ORGAN - STR_ZOMBIE_PARASITE - STR_ZOMBIE_EVOLUTION_HYPOTHESIS listOrder: 209700 - name: STR_HYBRID_GROUND_CONVOY points: 50 needItem: true - name: STR_HYBRID_STORAGE points: 50 needItem: true - name: STR_HYBRID_FARM points: 50 needItem: true - name: STR_HYBRID_CLONING_FARM points: 50 needItem: true - name: STR_CHEMTRAILS points: 50 needItem: true - name: STR_HYBRID_MIB_MEETING points: 50 needItem: true - name: STR_HYBRID_SECTOID_MEETING points: 50 needItem: true - name: STR_HYBRID_BASE points: 50 needItem: true - name: STR_PIKE_LAUNCHER requiresBaseFunc: [STDLAB] cost: 220 points: 25 dependencies: - STR_PRECISE_ALLOY_SHAPING - STR_STINGRAY_LAUNCHER listOrder: 7885 - name: STR_STORMLANCE requiresBaseFunc: [IMPLAB] cost: 580 points: 25 dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 - STR_DELTA_RADIATION listOrder: 7900 - name: STR_HEAVY_STORMLANCE_LAUNCHER cost: 00 points: 0 dependencies: - STR_STORMLANCE - name: STR_HYBRID_CORPSE requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_HYBRID_AUTOPSY needItem: true destroyItem: true listOrder: 62790 - name: STR_SUPERLASKA_CORPSE requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_SUPERLASKA_AUTOPSY needItem: true destroyItem: true listOrder: 62780 - name: STR_IMPERSONATRON requiresBaseFunc: [STDLAB] cost: 100 points: 100 dependencies: - STR_IMPERSONATRON_PREQ1 - STR_ALIEN_ENGINEERING listOrder: 46190 - name: STR_IMPERSONATRON_PREQ1 cost: 0 points: 0 dependencies: - STR_HYBRID_NAVIGATOR - STR_HYBRID_MEDIC - STR_HYBRID_ENGINEER - STR_HYBRID_SCIENTIST - STR_HYBRID_DIPLOMAT - STR_ADVENT_AGENT - STR_ADVENT_SOLDIER - name: STR_UAC_OUTSOURCING_PREQ cost: 0 points: 0 dependencies: - STR_LASER_CANNON - STR_MASS_DRIVER_CANNON - name: STR_TARGETER requiresBaseFunc: [IMPLAB] cost: 400 points: 100 dependencies: - STR_RADAR_RES_PROCESSOR - STR_RADAR_EXTENSION listOrder: 10100 - name: STR_RADAR_EXTENSION requiresBaseFunc: [STDLAB] cost: 200 points: 50 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_ALIEN_ELECTRONICS - STR_ELECTRONICS_MOD_PREQ listOrder: 10110 - name: STR_RADAR_RES_PROCESSOR requiresBaseFunc: [STDLAB] cost: 100 points: 50 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_ALIEN_PROGRAMMING - STR_ELECTRONICS_MOD_PREQ listOrder: 10120 - name: STR_FUEL_TANK requiresBaseFunc: [STDLAB] cost: 20 points: 20 dependencies: - STR_IMPROVED_INTERCEPTOR listOrder: 10250 - name: STR_ELECTRONICS_MOD_PREQ cost: 0 points: 0 dependencies: - STR_ULTIMATE_RADAR_CRAFT - STR_HEAVY_TRANSPORTER - STR_NEW_FIGHTER_CRAFT - STR_ULTIMATE_HUNTER_CRAFT - STR_SENTINEL_INTERCEPTOR - STR_THUNDERSTORM_INTERCEPTOR - name: STR_ENGINE_MOD_PREQ cost: 0 points: 0 dependencies: - STR_HEAVY_TRANSPORTER - STR_IMPROVED_INTERCEPTOR - STR_ULTIMATE_HUNTER_CRAFT - name: STR_SHIELD_GEN_PREQ cost: 0 points: 0 dependencies: - STR_NEW_FIGHTER_CRAFT - STR_NEW_FIGHTER_TRANSPORTER - STR_SENTINEL_INTERCEPTOR - name: STR_ALIEN_ASTROMETRICS cost: 150 points: 150 dependencies: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_SPEAKER - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_KEEPER - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_LEGATE listOrder: 1910 - name: STR_REAPER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_REAPER needItem: true destroyItem: true listOrder: 129000 - name: STR_SECTOID points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_PURPLE_SHIELD - name: STR_SNAKEMAN points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_ETHEREAL points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - STR_GOLD_SHIELD - name: STR_MUTON points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_FLOATER points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CELATID cost: 170 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CHRYSSALID points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_BADASS_CHRYSSALID points: 170 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SILACOID points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_REAPER points: 50 needItem: true unlocks: - STR_ALIEN_LIFEFORMS - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_ELERIUM_BOMB requiresBaseFunc: [IMPLAB] cost: 180 points: 10 needItem: true destroyItem: true dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 - STR_DELTA_RADIATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34320 - name: STR_EMP_BOMB requiresBaseFunc: [IMPLAB] cost: 180 points: 10 needItem: true destroyItem: true dependencies: - STR_ELERIUM_115 - STR_ELERIUM_ENERGY_CONVERSION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34325 - name: STR_NEON_BOW cost: 200 points: 10 needItem: true destroyItem: false dependencies: - STR_ALIEN_ENGINEERING unlocks: - STR_COOL_ALIEN_GADGET listOrder: 17700 - name: STR_MESSER cost: 6 points: 10 needItem: true listOrder: 20914 - name: STR_RECOILLESS_GUN cost: 6 points: 10 needItem: true listOrder: 34067 - name: STR_ADVANCED_LASER_WEAPONS requiresBaseFunc: [IMPLAB] cost: 200 points: 60 dependencies: - STR_LASER_CANNON - STR_POWER_SOURCE_MINIATURIZATION - STR_ANTIMATTER_CONTAINMENT listOrder: 3640 - name: STR_XCOM_CYBERDISC cost: 20 points: 20 dependencies: - STR_CYBERDISC_AUTOPSY - STR_ALIEN_ELECTRONICS - STR_UFO_NAVIGATION - STR_OPTRONICS listOrder: 4250 - name: STR_MONSTERS_INC requiresBaseFunc: [INTLAB] cost: 20 points: 50 needItem: true destroyItem: true listOrder: 58830 - name: STR_BLACK_LOTUS_PSI_GENERATOR cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CULT_CONTAINED - STR_COOL_ALIEN_GADGET listOrder: 58020 - name: STR_RED_DAWN_KEYCARD cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CULT_CONTAINED listOrder: 58010 - name: STR_DESTROY_BLACK_LOTUS requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_BLACK_LOTUS_PSI_GENERATOR listOrder: 180130 - name: STR_DESTROY_ZSRR requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_RED_DAWN_KEYCARD getOneFree: - STR_DURATHREAD_MANUFACTURING listOrder: 180230 - name: STR_CULT_CONTAINED cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_PSI_GENERATOR - STR_RED_DAWN_KEYCARD - STR_DAGON_STATUE - STR_BRAINER_CRACKED - name: STR_DAGON_STATUE cost: 30 points: 20 needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE unlocks: - STR_CULT_CONTAINED listOrder: 58000 - name: STR_DESTROY_EXALT requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_BRAINER_CRACKED - STR_PSICLONE unlocks: - STR_HYBRID_NETWORK listOrder: 180330 - name: STR_DESTROY_CHURCH_OF_DAGON requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_DAGON_STATUE listOrder: 180030 - name: STR_ALIEN_ENCRYPTION cost: 0 points: 0 dependencies: - STR_ALIEN_VOCABULARY - STR_ALIEN_CODES - STR_ALIEN_ELECTRONICS - STR_ALIEN_DATA_SLATE - STR_LABORATORY - STR_WORKSHOP - name: STR_DESTROY_TASOTH cost: 400 points: 250 dependencies: - STR_TASOTH_DATA_PAD listOrder: 169800 - name: STR_STONE_OF_ATLANTIS cost: 200 points: 500 needItem: true listOrder: 58350 - name: STR_TASOTH_DATA_PAD cost: 350 points: 100 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 58300 - name: STR_ALIEN_DATA_SLATE cost: 50 points: 20 needItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_LANGUAGE unlocks: - STR_COOL_ALIEN_GADGET listOrder: 47300 - name: STR_ALIEN_DATA_SLATE_DECRYPTED cost: 50 points: 20 needItem: true destroyItem: true getOneFree: - STR_UFO_SUBTYPES - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_HYPERWAVES - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_SECTOID - STR_CEREBREAL - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_GREEN_GOO - STR_THE_NEPHILIM listOrder: 47310 - name: STR_ILLEGAL_REQUISITION_FILES cost: 1 points: 5 needItem: true destroyItem: true getOneFree: - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_CROSSBOW - STR_BOW - STR_CROWBAR - STR_WRENCH - STR_PICKAXE - STR_CHAINSAW - STR_UAC_STAPLER - STR_TONFA - STR_AXE - STR_KNIFE - STR_MACHETE - STR_KUKRI - STR_BILLHOOK - STR_SABRE - STR_WAKIZASHI - STR_KATANA - STR_ENFIELD_REVOLVER - STR_HK_MK23_SOCOM - STR_MAKAROV - STR_TOKAREV - STR_LUGER - STR_MAUSER - STR_USP_MATCH - STR_DESERT_EAGLE - STR_S&W_610 - STR_MAGNUM - STR_WILDEY - STR_JUDGE - STR_TOMMYGUN - STR_M3_GREASEGUN - STR_MAC10 - STR_UZI - STR_SKORPION - STR_RAK - STR_MP - STR_STEN - STR_COLT_COMMANDO - STR_PPSH - STR_CALICO - STR_FN_P90 - STR_NITRO_EXPRESS - STR_BOLT_ACTION - STR_MOSIN_RIFLE - STR_QBU_88 - STR_SKS - STR_AK47 - STR_AKM - STR_GROZA - STR_AKSU74 - STR_SWD - STR_RIFLE_L85 - STR_STEYR_AUG - STR_FAMAS - STR_RIFLE_M16 - STR_FN_FAL - STR_GALIL - STR_M14 - STR_G11 - STR_VSS - STR_M83_BARETT - STR_SNIPER_RIFLE - STR_PSG1 - STR_SAWED_OFF - STR_DOUBLE_BARRELED - STR_SHOTGUN - STR_M60 - STR_MINIMI - STR_PKM - STR_RPG - STR_MILKOR_MGL - STR_GRENADE_LAUNCHER - STR_FLARE_PISTOL - STR_AGRICULTURAL_FLAMER - STR_GRENADE - STR_DYNAMITE - STR_LANDMINE - STR_HIGH_EXPLOSIVE - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS listOrder: 47108 - name: STR_SECRET_FILES_1 cost: 3 points: 10 needItem: true destroyItem: true getOneFree: &SecretFiles1GetOneFrees - STR_OSIRON - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_TAN_YING - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_KAO_TONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_COUNCIL_OF_EARTH listOrder: 47110 - name: STR_SECRET_FILES_2 cost: 3 points: 10 needItem: true destroyItem: true getOneFree: - STR_OSIRON - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_LO_WO - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_DOSSIER_DR_ALPHA - STR_SYNDICATE - STR_ARROW_RUMORS - STR_COUNCIL_POWER_CHAIN - STR_ETRACE listOrder: 47120 - name: STR_SECRET_FILES_3 cost: 3 points: 10 needItem: true destroyItem: true getOneFree: - STR_DOSSIER_AGENT_TRAUMA - STR_THE_NEPHILIM - STR_DREAMERS # - STR_ATLANTIS_TEMPLE_RUMORS listOrder: 47130 - name: STR_SECRET_FILES_4 cost: 30 points: 20 needItem: true destroyItem: true getOneFree: - STR_MIB_ACTIVITY - STR_ALIEN_ENVOY listOrder: 47140 - name: STR_MIB_ACTIVITY requiresBaseFunc: [INTLAB] cost: 100 points: 100 dependencies: - STR_MIB_ENFORCER - STR_MIB_SCIENTIST - STR_MIB_EXECUTOR - STR_MIB_COORDINATOR - STR_MIB_COMMANDER - STR_MIB_HEAVY_TROOPER - STR_MIB_SHOCK_TROOPER - STR_MIB_STORMTROOPER - STR_MIB_PSI_OPS listOrder: 179600 - name: STR_MIB_IDENTITY requiresBaseFunc: [INTLAB] cost: 300 points: 300 dependencies: - STR_MIB_COORDINATOR - STR_MIB_COMMANDER - STR_MIB_PSI_OPS listOrder: 179610 - name: STR_HYBRID cost: 0 points: 50 needItem: true - name: STR_SUPERLASKA cost: 0 points: 50 needItem: true - name: STR_CEREBREAL cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - STR_GOLD_SHIELD - name: STR_CHTONITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SCORPOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ANTMAN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ANTMAN_QUEEN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_CROC cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_REPTOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_REPTOID_DRAKE cost: 0 points: 50 needItem: true unlocks: - STR_REPTOID - name: STR_WASPITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_GAZER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CHASER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_ANTHROPOD cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SPITTER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_DEEP_ONE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SALAMANDRON cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CEREBREAL_LARVA cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_HOLODRONE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CYBERMITE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_OBLITERATOR cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_REPTOID_DRAGONFIRE_TURRET cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_UAC_TURRET_CORPSE requiresBaseFunc: [STDLAB] cost: 30 points: 30 lookup: STR_UAC_TURRET needItem: true destroyItem: true listOrder: 84590 - name: STR_UAC_TURRET cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_JANISSARY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_JANISSARY_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_JANISSARY needItem: true destroyItem: true listOrder: 144420 - name: STR_GILLMAN_HERO requiresBaseFunc: [INTLAB, BIOLAB] cost: 150 points: 50 needItem: true destroyItem: true spawnedItem: STR_POWER_SUIT dependencies: - STR_JANISSARY listOrder: 144422 - name: STR_GILLMAN_HERO_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_GILLMAN_HERO_AUTOPSY needItem: true destroyItem: true spawnedItem: STR_CORPSE_SUIT listOrder: 67212 - name: STR_GILLMAN_HERO_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_BIODRONE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_BIODRONE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_BIODRONE needItem: true destroyItem: true listOrder: 144194 - name: STR_CARCHARODON cost: 0 points: 50 needItem: true unlocks: - STR_CARCHARODON_ARMOR - STR_STRANGE_CREATURE - name: STR_CARCHARODON_FERAL requiresBaseFunc: [BIOLAB] cost: 110 points: 50 needItem: true destroyItem: true unlocks: - STR_CARCHARODON_ARMOR listOrder: 163520 - name: STR_CARCHARODON_SOLDIER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144500 - name: STR_CARCHARODON_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144510 - name: STR_CARCHARODON_VIVISECTOR requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144520 - name: STR_CARCHARODON_MECHANIC requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144530 - name: STR_CARCHARODON_PACK_LEADER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144540 - name: STR_CARCHARODON_WARLORD requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144550 - name: STR_LOBSTERMAN cost: 0 points: 50 needItem: true unlocks: - STR_LOBSTERMAN_ARMOR - STR_STRANGE_CREATURE - name: STR_LOBSTERMAN_FERAL requiresBaseFunc: [BIOLAB] cost: 100 points: 50 needItem: true destroyItem: true unlocks: - STR_LOBSTERMAN_ARMOR listOrder: 163580 - name: STR_LOBSTERMAN_SOLDIER requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144230 - name: STR_LOBSTERMAN_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144240 - name: STR_LOBSTERMAN_BIOLOGIST requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144250 - name: STR_LOBSTERMAN_TECHNICIAN requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144260 - name: STR_LOBSTERMAN_OVERSEER requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144270 - name: STR_LOBSTERMAN_OVERLORD requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144280 - name: STR_SALAMANDRON_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_SALAMANDRON needItem: true destroyItem: true listOrder: 143650 - name: STR_MONGORN_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_MONGORN needItem: true destroyItem: true listOrder: 115550 - name: STR_MONGORN_KING requiresBaseFunc: [BIOLAB] cost: 50 points: 75 lookup: STR_MONGORN_CULTURE dependencies: - STR_XENOLOGIST_CONTACT - STR_MONGORN needItem: true destroyItem: true listOrder: 115555 - name: STR_OWLMAN_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_OWLMAN needItem: true destroyItem: true listOrder: 115870 - name: STR_WEREWOLF_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WEREWOLF needItem: true destroyItem: true listOrder: 115810 - name: STR_WEREWOLF_WHITE_LEADER requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WEREWOLF_WHITE needItem: true destroyItem: true listOrder: 115820 - name: STR_WERECAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WERECAT needItem: true destroyItem: true listOrder: 115850 - name: STR_WERECAT_BLACK_LEADER requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WERECAT_BLACK needItem: true destroyItem: true listOrder: 115860 - name: STR_ABOMINATION_TERRORIST requiresBaseFunc: [BIOLAB] cost: 70 points: 150 lookup: STR_ABOMINATION needItem: true destroyItem: true listOrder: 115900 - name: STR_MUCKSTAR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_MUCKSTAR needItem: true destroyItem: true listOrder: 115610 - name: STR_OOZE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 50 points: 75 lookup: STR_OOZE needItem: true destroyItem: true listOrder: 115950 - name: STR_OOZE_ARMOR cost: 0 points: 0 dependencies: - STR_OOZE - name: STR_JARHEAD_TERRORIST requiresBaseFunc: [BIOLAB] cost: 80 points: 100 lookup: STR_JARHEAD needItem: true destroyItem: true listOrder: 117000 - name: STR_JARHEAD_MASHINOBI requiresBaseFunc: [BIOLAB] cost: 80 points: 100 lookup: STR_JARHEAD needItem: true destroyItem: true listOrder: 117010 - name: STR_SPIKEBOAR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_SPIKEBOAR needItem: true destroyItem: true listOrder: 115900 - name: STR_BULLFROG_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_BULLFROG needItem: true destroyItem: true listOrder: 115750 - name: STR_BADASS_CHRYSSALID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_BADASS_CHRYSSALID needItem: true destroyItem: true listOrder: 135010 - name: STR_GILLDOG_TERRORIST requiresBaseFunc: [BIOLAB] cost: 20 points: 50 lookup: STR_GILLDOG needItem: true destroyItem: true listOrder: 115680 - name: STR_BLOODHOUND_TERRORIST requiresBaseFunc: [BIOLAB] cost: 15 points: 50 lookup: STR_BLOODHOUND needItem: true destroyItem: true listOrder: 116400 - name: STR_MINOTAUR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 20 points: 50 lookup: STR_MINOTAUR needItem: true destroyItem: true listOrder: 115790 - name: STR_SWARMIDS_LARGE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 90 points: 50 needItem: true destroyItem: true lookup: STR_SWARMIDS getOneFree: - STR_SWARMIDS_SMALL_TERRORIST listOrder: 115700 - name: STR_SWARMIDS_SMALL_TERRORIST requiresBaseFunc: [BIOLAB] cost: 90 points: 50 needItem: true destroyItem: true lookup: STR_SWARMIDS getOneFree: - STR_SWARMIDS_LARGE_TERRORIST listOrder: 115690 - name: STR_SHAMBLER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_SHAMBLER needItem: true destroyItem: true listOrder: 115570 - name: STR_FENRIR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_FENRIR needItem: true destroyItem: true listOrder: 115670 - name: STR_CHUPACABRA_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_CHUPACABRA needItem: true destroyItem: true listOrder: 115710 - name: STR_GIANT_RAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 25 points: 50 lookup: STR_GIANT_RAT needItem: true destroyItem: true listOrder: 115760 - name: STR_SHADOWBAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_SHADOWBAT needItem: true destroyItem: true listOrder: 115560 - name: STR_MEGASCORPION_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_MEGASCORPION needItem: true destroyItem: true listOrder: 115540 - name: STR_GIANT_BEETLE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_BEETLE needItem: true destroyItem: true listOrder: 115720 - name: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_BEETLE_BOMBARDIER needItem: true destroyItem: true dependencies: - STR_GIANT_BEETLE_TERRORIST listOrder: 115730 - name: STR_GIANT_SPIDER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER needItem: true destroyItem: true listOrder: 115600 - name: STR_GIANT_SPIDER_ALLOY_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_ALLOY needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115610 - name: STR_GIANT_SPIDER_PURPLE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_PURPLE needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115640 - name: STR_GIANT_SPIDER_GREEN_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_GREEN needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115630 - name: STR_GIANT_SPIDER_RED_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_RED needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115620 - name: STR_GIANT_SPIDER_QUEEN_LEADER requiresBaseFunc: [BIOLAB] cost: 60 points: 80 lookup: STR_GIANT_SPIDER_QUEEN needItem: true destroyItem: true listOrder: 115650 - name: STR_GIANT_SPIDER_KING_COMMANDER requiresBaseFunc: [BIOLAB] cost: 60 points: 80 lookup: STR_GIANT_SPIDER_KING needItem: true destroyItem: true listOrder: 115660 - name: STR_CEREBREAL_LARVA_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_CEREBREAL_LARVA needItem: true destroyItem: true listOrder: 143990 - name: STR_HOLODRONE_TERRORIST cost: 170 points: 50 lookup: STR_HOLODRONE needItem: true destroyItem: true listOrder: 135600 - name: STR_SPITTER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122200 - name: STR_SPITTER_RETRACT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122210 - name: STR_SPITTER_RETRES_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122220 - name: STR_SPITTER_NAKED_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122230 - name: STR_SPITTER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true destroyItem: true listOrder: 63200 - name: STR_SPITTER_RETRACT_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true destroyItem: true listOrder: 63210 - name: STR_SPITTER_NAKED_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true destroyItem: true listOrder: 63230 - name: STR_ANTHROPOD_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_ANTHROPOD_AUTOPSY needItem: true destroyItem: true listOrder: 63100 - name: STR_WASPITE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_WASPITE_AUTOPSY needItem: true destroyItem: true listOrder: 67100 - name: STR_CYBERMITE_CORPSE cost: 180 points: 50 lookup: STR_CYBERMITE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 70200 - name: STR_GAZER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_GAZER_AUTOPSY needItem: true destroyItem: true listOrder: 64500 - name: STR_CHASER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CHASER_AUTOPSY needItem: true destroyItem: true listOrder: 67020 - name: STR_HOLODRONE_CORPSE cost: 180 points: 50 lookup: STR_HOLODRONE_AUTOPSY needItem: true destroyItem: true listOrder: 70100 - name: STR_CEREBREAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CEREBREAL_AUTOPSY needItem: true destroyItem: true listOrder: 63500 - name: STR_CEREBREAL_LARVA_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CEREBREAL_LARVA_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 63600 - name: STR_CHTONITE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CHTONITE_AUTOPSY needItem: true destroyItem: true listOrder: 66500 - name: STR_SCORPOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 150 points: 50 lookup: STR_SCORPOID_AUTOPSY needItem: true destroyItem: true listOrder: 66700 - name: STR_ANTMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 150 points: 50 lookup: STR_ANTMAN_AUTOPSY needItem: true destroyItem: true listOrder: 66600 - name: STR_CROC_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CROC_AUTOPSY needItem: true destroyItem: true listOrder: 67180 - name: STR_REPTOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REPTOID_AUTOPSY needItem: true destroyItem: true listOrder: 67140 - name: STR_REPTOID_COMMANDO_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REPTOID_AUTOPSY needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_REPTOID_CORPSE listOrder: 67160 - name: STR_REPTOID_DRAKE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REPTOID_AUTOPSY needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_REPTOID_CORPSE listOrder: 67170 - name: STR_REAPER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REAPER_AUTOPSY needItem: true destroyItem: true listOrder: 71000 - name: STR_SALAMANDRON_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SALAMANDRON_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 70250 - name: STR_OBLITERATOR_CORPSE cost: 180 points: 50 lookup: STR_OBLITERATOR_AUTOPSY needItem: true destroyItem: true listOrder: 80100 - name: STR_DEEP_ONE_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_DEEP_ONE_AUTOPSY needItem: true destroyItem: true listOrder: 67160 - name: STR_JANISSARY_CORPSE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 lookup: STR_JANISSARY_AUTOPSY needItem: true destroyItem: true listOrder: 67210 - name: STR_BIODRONE_CORPSE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 lookup: STR_BIODRONE_AUTOPSY needItem: true destroyItem: true listOrder: 67209 - name: STR_CARCHARODON_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_CARCHARODON_AUTOPSY needItem: true destroyItem: true listOrder: 67270 - name: STR_CARCHARODON_FERAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_CARCHARODON_FERAL_AUTOPSY needItem: true destroyItem: true listOrder: 67260 - name: STR_LOBSTERMAN_FERAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_LOBSTERMAN_FERAL_AUTOPSY needItem: true destroyItem: true listOrder: 67220 - name: STR_LOBSTERMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_LOBSTERMAN_AUTOPSY needItem: true destroyItem: true listOrder: 67230 - name: STR_MONGORN_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_MONGORN_AUTOPSY needItem: true destroyItem: true listOrder: 62520 - name: STR_OWLMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_OWLMAN_AUTOPSY needItem: true destroyItem: true listOrder: 62624 - name: STR_WEREWOLF_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_WEREWOLF_AUTOPSY needItem: true destroyItem: true listOrder: 62610 - name: STR_WERECAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_WERECAT_AUTOPSY needItem: true destroyItem: true listOrder: 62620 - name: STR_SPIKEBOAR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_SPIKEBOAR_AUTOPSY needItem: true destroyItem: true listOrder: 62490 - name: STR_BULLFROG_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_BULLFROG_AUTOPSY needItem: true destroyItem: true listOrder: 62450 - name: STR_BADASS_CHRYSSALID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_BADASS_CHRYSSALID_AUTOPSY needItem: true destroyItem: true listOrder: 70010 - name: STR_GILLDOG_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_GILLDOG_AUTOPSY needItem: true destroyItem: true listOrder: 62580 - name: STR_BLOODHOUND_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 30 lookup: STR_BLOODHOUND_AUTOPSY needItem: true destroyItem: true listOrder: 62470 - name: STR_MINOTAUR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 30 lookup: STR_MINOTAUR_AUTOPSY needItem: true destroyItem: true listOrder: 62440 - name: STR_SWARMIDS_SMALL_CORPSE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 lookup: STR_SWARMIDS_AUTOPSY needItem: true destroyItem: true unlocks: - STR_SWARMIDS_CORPSE listOrder: 62590 - name: STR_SWARMIDS_CORPSE cost: 0 points: 0 dependencies: - STR_SWARMIDS_SMALL_CORPSE - name: STR_DOOM_IMP_CORPSE requiresBaseFunc: [BIOLAB] cost: 20 points: 50 lookup: STR_DOOM_IMP_AUTOPSY needItem: true destroyItem: true listOrder: 62750 - name: STR_DOOM_PINKY_CORPSE requiresBaseFunc: [BIOLAB] cost: 20 points: 50 lookup: STR_DOOM_PINKY_AUTOPSY needItem: true destroyItem: true listOrder: 62751 - name: STR_DOOM_HELL_BARON_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_DOOM_HELL_BARON_AUTOPSY needItem: true destroyItem: true listOrder: 62760 - name: STR_SHAMBLER_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_SHAMBLER_AUTOPSY needItem: true destroyItem: true listOrder: 62460 - name: STR_FENRIR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_FENRIR_AUTOPSY needItem: true destroyItem: true listOrder: 62570 - name: STR_CHUPACABRA_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_CHUPACABRA_AUTOPSY needItem: true destroyItem: true listOrder: 62500 - name: STR_GIANT_RAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 8 points: 50 lookup: STR_GIANT_RAT_AUTOPSY needItem: true destroyItem: true listOrder: 62430 - name: STR_SHADOWBAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_SHADOWBAT_AUTOPSY needItem: true destroyItem: true listOrder: 62530 - name: STR_MEGASCORPION_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_MEGASCORPION_AUTOPSY needItem: true destroyItem: true listOrder: 62510 - name: STR_GIANT_BEETLE_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_GIANT_BEETLE_AUTOPSY needItem: true destroyItem: true listOrder: 62630 - name: STR_GIANT_SPIDER_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_GIANT_SPIDER_AUTOPSY needItem: true destroyItem: true listOrder: 62540 - name: STR_GIANT_SPIDER_QUEEN_CORPSE requiresBaseFunc: [BIOLAB] cost: 15 points: 20 lookup: STR_GIANT_SPIDER_QUEEN_AUTOPSY needItem: true destroyItem: true listOrder: 62550 - name: STR_GIANT_SPIDER_KING_CORPSE requiresBaseFunc: [BIOLAB] cost: 15 points: 20 lookup: STR_GIANT_SPIDER_KING_AUTOPSY needItem: true destroyItem: true listOrder: 62560 - name: STR_ABOMINATION_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 80 lookup: STR_ABOMINATION_AUTOPSY needItem: true destroyItem: true listOrder: 62650 - name: STR_ABOMINATION_ARMOR cost: 0 points: 0 dependencies: - STR_ABOMINATION - name: STR_MUCKSTAR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 20 lookup: STR_MUCKSTAR_AUTOPSY needItem: true destroyItem: true listOrder: 62480 - name: STR_OOZE_CORPSE requiresBaseFunc: [BIOLAB] cost: 20 points: 30 lookup: STR_OOZE_AUTOPSY needItem: true destroyItem: true listOrder: 62700 - name: STR_JARHEAD_CORPSE requiresBaseFunc: [BIOLAB] cost: 60 points: 80 lookup: STR_JARHEAD_AUTOPSY needItem: true destroyItem: true listOrder: 62280 - name: STR_ALIEN_ORIGINS cost: 300 points: 60 dependencies: - STR_ALIEN_LANGUAGE - STR_ALIEN_INTERROGATED unlocks: - STR_MILESTONE_3_PREQ listOrder: 168700 - name: STR_ALIEN_LIFEFORMS cost: 200 points: 200 dependencies: - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_CELATID - STR_SILACOID - STR_CHRYSSALID - STR_BADASS_CHRYSSALID - STR_REAPER - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_CHTONITE - STR_CROC - STR_REPTOID - STR_WASPITE - STR_GAZER - STR_CHASER - STR_ANTHROPOD - STR_SPITTER - STR_DEEP_ONE - STR_SALAMANDRON - STR_HOLODRONE - STR_SWARMIDS - STR_TASOTH - STR_TENTACULAT listOrder: 203750 - name: STR_CYDONIA_OR_BUST cost: 600 points: 60 unlockFinalMission: true dependencies: - STR_COMMANDER_PLUS - STR_ETHEREAL_GRAND_MASTER - STR_MOON_ALIEN_COLONY_CORE_INVADED listOrder: 214500 - name: STR_COMMANDER_PLUS cost: 0 points: 0 requires: - STR_THE_MARTIAN_SOLUTION dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_ETHEREAL_COMMANDER - STR_FLOATER_COMMANDER - STR_WASPITE_COMMANDER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_CHTONITE_COMMANDER - STR_CEREBREAL_COMMANDER - name: STR_LEADER_PLUS cost: 0 points: 0 requires: - STR_ALIEN_ORIGINS dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_GUARD_CAPTAIN - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_CENTURION - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_REPTOID_LEADER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_GAZER_LEADER - STR_CHASER_LEADER - STR_CHTONITE_COMMANDER - STR_CHTONITE_LEADER - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_LEADER - name: STR_FLOATER_LEGIONNAIRE_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_FLOATER_AUTOPSY unlocks: - STR_GRAV_MODULE - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - STR_COOL_ALIEN_GADGET - name: STR_SNAKEMAN_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MUTON_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SECTOID_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ETHEREAL_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_REAPER_AUTOPSY unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - STR_DART_RIFLE_CLIP_B_PREQ3 - name: STR_CHRYSSALID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_BADASS_CHRYSSALID_AUTOPSY cost: 0 points: 50 unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY needItem: true - name: STR_SILACOID_AUTOPSY unlocks: - STR_DART_RIFLE_CLIP_C_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CELATID_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_WASPITE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CEREBREAL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CROC_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_REPTOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CHTONITE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SCORPOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ANTMAN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ANTMAN_QUEEN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GAZER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CHASER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ANTHROPOD_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - name: STR_SPITTER_AUTOPSY points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CEREBREAL_LARVA_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - name: STR_SALAMANDRON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_DEEP_ONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_JANISSARY_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_BIODRONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CARCHARODON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CARCHARODON_FERAL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_LOBSTERMAN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_LOBSTERMAN_FERAL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MONGORN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_OWLMAN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_WEREWOLF_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_WERECAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_SPIKEBOAR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_BULLFROG_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_BLOODHOUND_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_MINOTAUR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_GILLDOG_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_MEGAWORM_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HORROR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SWARMIDS_AUTOPSY points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_DOOM_IMP_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_DOOM_PINKY_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_DOOM_HELL_BARON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SHAMBLER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_FENRIR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_CHUPACABRA_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_RAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SHADOWBAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MEGASCORPION_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_BEETLE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_SPIDER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_SPIDER_QUEEN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_SPIDER_KING_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ABOMINATION_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MUCKSTAR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_OOZE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_JARHEAD_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HOLODRONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CYBERMITE_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_CYBERDISC_AUTOPSY points: 50 needItem: true unlocks: - STR_GRAV_MODULE - name: STR_SECTOPOD_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_OBLITERATOR_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_SEEKER_DRONE_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_CYBERWEB_ROBOSPHERE_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_CYBERWEB_ROBOTURRET_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_CYBERWEB_CENTURION_AUTOPSY cost: 0 points: 40 needItem: true - name: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY cost: 0 points: 40 needItem: true - name: STR_FLOATER_ENGINEER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_HYPERWAVES - STR_DELTA_RADIATION - STR_SECTOPOD - STR_OBLITERATOR - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY listOrder: 166610 - name: STR_SECTOID_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS listOrder: 119970 - name: STR_SNAKEMAN_ENGINEER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD listOrder: 131000 - name: STR_MUTON_ENGINEER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE listOrder: 138000 - name: STR_GAZER_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION listOrder: 135510 - name: STR_CHASER_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION listOrder: 128041 - name: STR_CHTONITE_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION listOrder: 143430 - name: STR_REPTOID_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_UFO_SUBTYPES - STR_THE_NEPHILIM listOrder: 143510 - name: STR_WASPITE_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION listOrder: 144020 - name: STR_CEREBREAL_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE listOrder: 86910 - name: STR_ANTHROPOD_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true destroyItem: true listOrder: 122110 - name: STR_SNAKEMAN_BEASTMASTER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_PSIONICS_PREREQUISITE1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_CHRYSSALID - STR_BADASS_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE listOrder: 134010 - name: STR_FLOATER_MEDIC requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_CEREBREAL - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY - STR_THE_NEPHILIM listOrder: 125000 - name: STR_SECTOID_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_CEREBREAL - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS - STR_THE_NEPHILIM listOrder: 119980 - name: STR_MUTON_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_MUTON_CULTURE - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_THE_NEPHILIM listOrder: 138050 - name: STR_CEREBREAL_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE listOrder: 143920 - name: STR_CHTONITE_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_CEREBREAL - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 143420 - name: STR_REPTOID_SHADOW requiresBaseFunc: [BIOLAB] cost: 260 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_SCORPOID - STR_ANTMAN - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_WASPITE - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_CEREBREAL - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SCORPOID_CORPSE - STR_ANTMAN_CORPSE - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE listOrder: 143520 - name: STR_WASPITE_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_CEREBREAL - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 144030 - name: STR_GAZER_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 135520 - name: STR_CHASER_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_CHTONITE - STR_GAZER - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 128042 - name: STR_FLOATER_NAVIGATOR requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_HARVESTER - STR_ABDUCTOR - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY listOrder: 126000 - name: STR_SNAKEMAN_NAVIGATOR requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_HARVESTER - STR_ABDUCTOR - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY listOrder: 132000 - name: STR_MUTON_NAVIGATOR requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_HARVESTER - STR_ABDUCTOR - STR_LAB_SHIP - STR_EXCAVATOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY listOrder: 137000 - name: STR_SECTOID_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_HARVESTER - STR_ABDUCTOR - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY listOrder: 119990 - name: STR_CEREBREAL_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_HARVESTER - STR_ABDUCTOR - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY listOrder: 143930 - name: STR_CHTONITE_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_HARVESTER - STR_ABDUCTOR - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY listOrder: 143410 - name: STR_REPTOID_COMMANDO requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_UFO_SUBTYPES listOrder: 143530 - name: STR_WASPITE_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_HARVESTER - STR_ABDUCTOR - STR_LAB_SHIP - STR_EXCAVATOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY listOrder: 144040 - name: STR_GAZER_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_HARVESTER - STR_ABDUCTOR - STR_LAB_SHIP - STR_EXCAVATOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY listOrder: 135530 - name: STR_CHASER_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_HARVESTER - STR_ABDUCTOR - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY listOrder: 128043 - name: STR_ANTHROPOD_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true destroyItem: true listOrder: 122120 - name: STR_GAZER_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION needItem: true destroyItem: true listOrder: 135540 - name: STR_CHASER_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION needItem: true destroyItem: true listOrder: 128046 - name: STR_CEREBREAL_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_PARTICLE_MICROACCELERATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_COLD_STARS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE - STR_THE_NEPHILIM needItem: true destroyItem: true listOrder: 143940 - name: STR_CHTONITE_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM needItem: true destroyItem: true listOrder: 143440 - name: STR_WASPITE_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM needItem: true destroyItem: true listOrder: 144050 - name: STR_FLOATER_LEADER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_FLOATERS_HISTORY listOrder: 127000 - name: STR_ETHEREAL_LEADER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_ALIEN_ENVOY listOrder: 140000 - name: STR_MUTON_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_DOMINATION - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE - STR_THE_NEPHILIM - STR_ALIEN_GOVERNANCE listOrder: 138100 - name: STR_SNAKEMAN_LEADER requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD - STR_THE_NEPHILIM listOrder: 133000 - name: STR_SECTOID_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE listOrder: 120000 - name: STR_MUTON_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE - STR_THE_NEPHILIM - STR_ALIEN_ENVOY listOrder: 138110 - name: STR_FLOATER_COMMANDER requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY listOrder: 128000 - name: STR_SNAKEMAN_COMMANDER requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY listOrder: 134000 - name: STR_SECTOID_COMMANDER requiresBaseFunc: [BIOLAB] cost: 190 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_COMMANDERS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE - STR_SECTOID_LEGENDS - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE listOrder: 120010 - name: STR_ETHEREAL_COMMANDER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE listOrder: 141000 - name: STR_WASPITE_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_ALIEN_ENVOY listOrder: 144060 - name: STR_GAZER_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_ALIEN_ENVOY listOrder: 135550 - name: STR_CHASER_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_ALIEN_ENVOY listOrder: 128048 - name: STR_CEREBREAL_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_COLD_STARS - STR_STAY_ALONE_STAY_ALIVE - STR_ALIEN_ENVOY listOrder: 143950 - name: STR_CHTONITE_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_ALIEN_ENVOY listOrder: 143450 - name: STR_ETHEREAL_GRAND_MASTER requiresBaseFunc: [BIOLAB] cost: 400 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_GRAND_MASTERS - STR_ALIEN_DIPLOMACY - STR_ETHEREAL_ORDER - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY listOrder: 141150 - name: STR_ETHEREAL_GUARDIAN requiresBaseFunc: [BIOLAB] cost: 200 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_SENTINELS - STR_ETHEREAL_ORDER - STR_ALIEN_DIPLOMACY - STR_ENVOY_SHIP - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE listOrder: 141050 - name: STR_ETHEREAL_KNIGHT requiresBaseFunc: [BIOLAB] cost: 220 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_KNIGHTS - STR_ETHEREAL_ORDER - STR_ALIEN_DIPLOMACY - STR_ENVOY_SHIP - STR_ALIEN_NEURAL_NETWORK_PREREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE listOrder: 141130 - name: STR_ETHEREAL_SPEAKER requiresBaseFunc: [BIOLAB] cost: 250 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_SPEAKERS - STR_ETHEREAL_ORDER - STR_ALIEN_DIPLOMACY - STR_ENVOY_SHIP - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE listOrder: 141100 - name: STR_ETHEREAL_KEEPER requiresBaseFunc: [BIOLAB] cost: 70 points: 200 needItem: true destroyItem: true dependencies: - STR_ETHEREAL unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS - STR_ALIEN_ENVOY - STR_ALIEN_KEEPERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ORDER_OF_ELIMINATION - STR_ALIEN_GOVERNANCE listOrder: 141040 - name: STR_ETHEREAL_LEGATE requiresBaseFunc: [BIOLAB] cost: 130 points: 250 lookup: STR_ALIEN_LEGATES needItem: true destroyItem: true dependencies: - STR_ETHEREAL unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ETHEREAL_ORDER - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_SMALL_ENVOY_SHIP - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ORDER_OF_ELIMINATION #listOrder: 141045 - name: STR_ETHEREAL_SERVITOR requiresBaseFunc: [BIOLAB] cost: 60 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_SERVITORS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_NEURAL_NETWORK_PREREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE - STR_ORDER_OF_ELIMINATION - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_ALIEN_ENVOY listOrder: 141035 - name: STR_ETHEREAL_ELIMINATOR requiresBaseFunc: [BIOLAB] cost: 60 points: 50 lookup: STR_ORDER_OF_ELIMINATION needItem: true destroyItem: true dependencies: - STR_ETHEREAL unlocks: - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY listOrder: 141038 - name: STR_SECTOID_GUARD_CAPTAIN requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_SECTOID_GUARD - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS needItem: true destroyItem: true listOrder: 120510 - name: STR_SECTOID_GUARDIAN requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_SECTOID_GUARD - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS needItem: true destroyItem: true listOrder: 120500 - name: STR_SECTOID_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS needItem: true destroyItem: true listOrder: 119960 - name: STR_FLOATER_SOLDIER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY listOrder: 123000 - name: STR_FLOATER_LEGIONNAIRE requiresBaseFunc: [BIOLAB] cost: 192 points: 50 needItem: true destroyItem: true dependencies: - STR_FLOATER getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY listOrder: 128010 - name: STR_FLOATER_CENTURION requiresBaseFunc: [BIOLAB] cost: 192 points: 50 needItem: true destroyItem: true dependencies: - STR_FLOATER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_CODES - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY - STR_THE_NEPHILIM listOrder: 128020 - name: STR_MUTON_SHADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 needItem: true destroyItem: true dependencies: - STR_MUTON getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE listOrder: 138055 - name: STR_SNAKEMAN_SOLDIER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD listOrder: 130000 - name: STR_MUTON_SOLDIER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE listOrder: 136000 - name: STR_ETHEREAL_SOLDIER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM listOrder: 139000 - name: STR_WASPITE_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 144010 - name: STR_GAZER_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 135500 - name: STR_CHASER_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 128040 - name: STR_CEREBREAL_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_PSIONICS_PREREQUISITE1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE listOrder: 143900 - name: STR_CHTONITE_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ getOneFree: - STR_ALIEN_INTERROGATED listOrder: 143400 - name: STR_SCORPOID_HUNTER requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SCORPOID needItem: true destroyItem: true listOrder: 143800 - name: STR_SCORPOID_CHIEF requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SCORPOID needItem: true destroyItem: true listOrder: 143860 - name: STR_ANTMAN_WORKER requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_ANTMAN needItem: true destroyItem: true listOrder: 143700 - name: STR_ANTMAN_WARRIOR requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_ANTMAN needItem: true destroyItem: true listOrder: 143710 - name: STR_ANTMAN_QUEEN_CORPSE requiresBaseFunc: [BIOLAB] cost: 200 points: 100 lookup: STR_ANTMAN_QUEEN_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ANTMAN_CORPSE listOrder: 66670 - name: STR_ANTMAN_QUEEN_COMMANDER requiresBaseFunc: [BIOLAB] cost: 200 points: 100 lookup: STR_ANTMAN_QUEEN needItem: true destroyItem: true dependencies: - STR_ANTMAN listOrder: 143770 - name: STR_DEEP_ONE_SOLDIER requiresBaseFunc: [BIOLAB] cost: 130 points: 50 lookup: STR_DEEP_ONE needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE listOrder: 144110 - name: STR_DEEP_ONE_CHIEFTAIN requiresBaseFunc: [BIOLAB] cost: 130 points: 50 lookup: STR_DEEP_ONE needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE listOrder: 144130 - name: STR_CROC_CADET requiresBaseFunc: [BIOLAB] cost: 160 points: 50 lookup: STR_CROC needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_CROC_RAID listOrder: 143600 - name: STR_REPTOID_AGENT requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 listOrder: 143500 - name: STR_REPTOID_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID_DRAKE unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_UFO_SUBTYPES - STR_THE_NEPHILIM - STR_COUNCIL_OF_EARTH needItem: true destroyItem: true listOrder: 143540 - name: STR_REPTOID_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID_DRAKE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_UFO_SUBTYPES - STR_THE_NEPHILIM - STR_COUNCIL_OF_EARTH listOrder: 143550 - name: STR_ANTHROPOD_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true destroyItem: true listOrder: 122100 - name: STR_HYPER_WAVE_DECODER requiresBaseFunc: [STDLAB] cost: 670 points: 25 dependencies: - STR_ALIEN_CODES - STR_OPTRONIC_PARTS - STR_HYPERWAVES listOrder: 7260 - name: STR_THRUSTER requiresBaseFunc: [STDLAB] cost: 300 points: 75 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_PRECISE_ALLOY_SHAPING - STR_ENGINE_MOD_PREQ listOrder: 10150 - name: STR_AFTERBURNER requiresBaseFunc: [STDLAB] cost: 250 points: 50 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_ALIEN_POWER_SYSTEMS - STR_ENGINE_MOD_PREQ listOrder: 10180 - name: STR_SHIELD_GEN requiresBaseFunc: [ADVLAB] cost: 500 points: 100 dependencies: - STR_GRAV_SHIELD - STR_SHIELD_GEN_PREQ listOrder: 10210 - name: STR_GRAV_SHIELD requiresBaseFunc: [IMPLAB] cost: 930 points: 25 dependencies: - STR_TRACTOR_BEAM_GENERATOR - STR_UFO_CONSTRUCTION listOrder: 7200 - name: STR_INCINERATOR_GRENADE requiresBaseFunc: [IMPLAB] cost: 200 points: 20 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 38420 - name: STR_ALIEN_GRENADE requiresBaseFunc: [IMPLAB] cost: 200 points: 20 dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 - STR_DELTA_RADIATION unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 38300 - name: STR_ELERIUM_EXPLOSIVE requiresBaseFunc: [IMPLAB] cost: 80 points: 20 dependencies: - STR_ALIEN_GRENADE - STR_HIGH_EXPLOSIVE_BUY listOrder: 38220 - name: STR_ELERIUM_LANDMINE requiresBaseFunc: [IMPLAB] cost: 80 points: 20 dependencies: - STR_ALIEN_GRENADE - STR_LANDMINE listOrder: 38902 - name: STR_ALIEN_BOMB requiresBaseFunc: [IMPLAB] cost: 40 points: 10 dependencies: - STR_ALIEN_GRENADE unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 38960 - name: STR_SONIC_PULSER requiresBaseFunc: [STDLAB] cost: 250 points: 25 dependencies: - STR_SONIC_PISTOL_CLIP unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 38350 - name: STR_SMALL_LAUNCHER requiresBaseFunc: [STDLAB] cost: 550 points: 30 needItem: true destroyItem: true dependencies: - STR_ALIEN_GRAVITY_GENERATOR unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34300 - name: STR_STUN_BOMB requiresBaseFunc: [STDLAB] cost: 180 points: 10 needItem: true destroyItem: true dependencies: - STR_ALIEN_SUBJUGATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34310 - name: STR_PLASMA_CANNON requiresBaseFunc: [ADVLAB] cost: 660 points: 25 dependencies: - STR_PLASMA_WEAPONS listOrder: 10000 - name: STR_ALIEN_LASER_RIFLE requiresBaseFunc: [STDLAB] cost: 250 points: 20 dependencies: - STR_ALIEN_POWER_SYSTEMS needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21789 - name: STR_ALIEN_LASER_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 100 points: 20 dependencies: - STR_ALIEN_LASER_RIFLE needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21790 - name: STR_ALIEN_LASER_CANNON requiresBaseFunc: [STDLAB] cost: 100 points: 30 dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_LASER_RIFLE needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30060 - name: STR_ALIEN_LASER_CANNON_CLIP requiresBaseFunc: [STDLAB] cost: 70 points: 30 dependencies: - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30070 - name: STR_GAS_CANNON requiresBaseFunc: [STDLAB] cost: 0 points: 20 dependencies: - STR_AQUATIC_WARFARE - name: STR_SONIC_PISTOL requiresBaseFunc: [STDLAB] cost: 600 points: 20 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20560 - name: STR_SONIC_PISTOL_CLIP requiresBaseFunc: [STDLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20570 - name: STR_SONIC_BLASTA_RIFLE requiresBaseFunc: [STDLAB] cost: 700 points: 30 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21860 - name: STR_SONIC_BLASTA_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21870 - name: STR_SONIC_CANNON requiresBaseFunc: [STDLAB] cost: 700 points: 30 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30630 - name: STR_SONIC_CANNON_CLIP requiresBaseFunc: [STDLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30640 - name: STR_PLASMA_PISTOL requiresBaseFunc: [IMPLAB] cost: 600 points: 20 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20600 - name: STR_PLASMA_PISTOL_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20610 - name: STR_PLASMA_SUB requiresBaseFunc: [IMPLAB] cost: 600 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20990 - name: STR_PLASMA_SUB_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21000 - name: STR_PLASMA_RIFLE requiresBaseFunc: [IMPLAB] cost: 700 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21889 - name: STR_PLASMA_RIFLE_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21890 - name: STR_HEAVY_PLASMA requiresBaseFunc: [IMPLAB] cost: 800 points: 30 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21900 - name: STR_HEAVY_PLASMA_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 7 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21910 - name: STR_PRECISION_PLASMA requiresBaseFunc: [IMPLAB] cost: 800 points: 30 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21920 - name: STR_PRECISION_PLASMA_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 7 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21930 - name: STR_BLASTER_LAUNCHER requiresBaseFunc: [IMPLAB] cost: 900 points: 10 needItem: true destroyItem: true dependencies: - STR_FUSION_WEAPONS_CALIBRATION - STR_OPTRONICS - STR_PSIONICS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34430 - name: STR_BLASTER_BOMB requiresBaseFunc: [IMPLAB] cost: 300 points: 10 needItem: true destroyItem: true dependencies: - STR_FUSION_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34440 - name: STR_MEDI_KIT requiresBaseFunc: [BIOLAB] cost: 210 points: 20 dependencies: - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_SURGERY - STR_ALIEN_REPRODUCTION - STR_HEALING_PACK listOrder: 48200 - name: STR_HEALING_PACK requiresBaseFunc: [BIOLAB] cost: 70 points: 25 dependencies: - STR_LABORATORY - STR_BIO_LABORATORY listOrder: 48180 - name: STR_ALIEN_LASER_RIFLE_RESEARCHED cost: 0 points: 0 dependencies: - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP unlocks: - STR_ALIEN_LASER_RESEARCHED - name: STR_ALIEN_LASER_RESEARCHED cost: 0 points: 0 dependencies: - STR_ALIEN_LASER_RIFLE_RESEARCHED - STR_ALIEN_DRONE_WEAPON - name: STR_LASER_WEAPONS requiresBaseFunc: [STDLAB] cost: 50 points: 10 dependencies: - STR_ELERIUM_115 - STR_ALIEN_LASER_RESEARCHED listOrder: 3600 - name: STR_LASER_CANNON requiresBaseFunc: [STDLAB] cost: 400 points: 15 dependencies: - STR_LASER_WEAPONS unlocks: - STR_UAC_OUTSOURCING_PREQ listOrder: 9300 - name: STR_LASER_PISTOL_MIB requiresBaseFunc: [STDLAB] cost: 35 points: 30 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20500 - name: STR_LASER_RIFLE_MIB requiresBaseFunc: [STDLAB] cost: 40 points: 30 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21800 - name: STR_HEAVY_LASER_MIB requiresBaseFunc: [STDLAB] cost: 60 points: 30 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30080 - name: STR_NUCLEAR_LASER_PISTOL requiresBaseFunc: [IMPLAB] cost: 50 points: 5 dependencies: - STR_LASER_PISTOL_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 20520 - name: STR_LASER_SNIPER_RIFLE requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_LASER_RIFLE_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 22300 - name: STR_NUCLEAR_LASER_RIFLE requiresBaseFunc: [IMPLAB] cost: 50 points: 5 dependencies: - STR_LASER_RIFLE_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 21820 - name: STR_NUCLEAR_HEAVY_LASER requiresBaseFunc: [IMPLAB] cost: 50 points: 5 dependencies: - STR_HEAVY_LASER_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 30100 - name: STR_HYDRA_LASER cost: 30 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21780 - name: STR_MPG cost: 60 points: 25 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20980 - name: STR_WARP_RIFLE cost: 120 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_WARP_WEAPONS listOrder: 21935 - name: STR_WARP_CANNON cost: 150 points: 60 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_WARP_WEAPONS listOrder: 30720 - name: STR_TRITANIUM_HANDCUFFS cost: 10 points: 10 dependencies: - STR_ALLOYS_ENGINEERING listOrder: 45691 - name: STR_MOTION_SCANNER requiresBaseFunc: [STDLAB] cost: 180 points: 20 dependencies: - STR_ALIEN_ENGINEERING listOrder: 46150 - name: STR_UFO_POWER_SOURCE requiresBaseFunc: [STDLAB] cost: 450 points: 100 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_COOL_ALIEN_GADGET - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 62010 - name: STR_EXAMINATION_ROOM requiresBaseFunc: [STDLAB] cost: 150 points: 30 needItem: true listOrder: 62060 - name: STR_SICK_BAY cost: 150 points: 50 dependencies: - STR_HEALING_PACK listOrder: 6920 - name: STR_SENSORIUM cost: 250 points: 50 dependencies: - STR_ALIEN_ENTERTAINMENT listOrder: 6924 - name: STR_PSI_AMP cost: 500 points: 20 requiresBaseFunc: [PSILAB] dependencies: - STR_ALIEN_ENTERTAINMENT - STR_MIND_PROBE - STR_PSIONIC_LABORATORY listOrder: 44000 - name: STR_MIND_PROBE requiresBaseFunc: [PSILAB] cost: 400 points: 25 needItem: true destroyItem: true dependencies: - STR_METAPSYCHOLOGY - STR_ALIEN_ENGINEERING unlocks: - STR_COOL_ALIEN_GADGET listOrder: 46200 - name: STR_MIND_PROBE_MANUFACTURING requiresBaseFunc: [PSILAB] cost: 500 points: 10 dependencies: - STR_MIND_PROBE - STR_ALIEN_NEUROPSYCHOLOGY - STR_OPTRONICS listOrder: 1900 - name: STR_ION_ACCELERATION requiresBaseFunc: [STDLAB] cost: 450 points: 30 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 61985 - name: STR_PSYCHEMICALS requiresBaseFunc: [BIOLAB] cost: 200 points: 200 needItem: true destroyItem: true listOrder: 57950 - name: STR_CHUPACABRA_EMBRYO requiresBaseFunc: [BIOLAB] cost: 60 points: 150 needItem: true destroyItem: true listOrder: 204000 - name: STR_UFO_NAVIGATION requiresBaseFunc: [STDLAB] cost: 450 points: 100 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 62020 - name: STR_UFO_CONSTRUCTION requiresBaseFunc: [STDLAB] cost: 450 points: 30 dependencies: - STR_PRECISE_ALLOY_SHAPING - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_OPTRONICS listOrder: 62110 - name: STR_UFO_PROPULSION requiresBaseFunc: [IMPLAB] cost: 400 points: 400 dependencies: - STR_UFO_CONSTRUCTION - STR_ALIEN_GRAVITY_GENERATOR listOrder: 1970 - name: STR_DART_PISTOL cost: 30 points: 10 listOrder: 18960 dependencies: - STR_BIOLOGICAL_WARFARE - name: STR_DART_PISTOL_CLIP_B cost: 0 points: 0 dependencies: - STR_DART_PISTOL - STR_DART_RIFLE_CLIP_B - name: STR_DART_PISTOL_CLIP_C cost: 0 points: 0 dependencies: - STR_DART_PISTOL - STR_DART_RIFLE_CLIP_C - name: STR_DART_RIFLE cost: 0 points: 50 needItem: true - name: STR_BIOLOGICAL_WARFARE requiresBaseFunc: [BIOLAB] cost: 125 points: 30 lookup: STR_DART_RIFLE dependencies: - STR_BIOLOGICAL_WARFARE_PREQ - STR_WORKSHOP listOrder: 19100 - name: STR_BIOLOGICAL_WARFARE_PREQ cost: 0 points: 0 dependencies: - STR_ALIEN_BIOLOGY - STR_MUTANT_PHYSIOLOGY - name: STR_DART_RIFLE_CLIP_B cost: 250 points: 10 dependencies: - STR_ALIEN_BIOCHEMISTRY - STR_BIOLOGICAL_WARFARE - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_DART_RIFLE_CLIP_B_PREQ3 listOrder: 19120 - name: STR_DART_RIFLE_CLIP_C cost: 275 points: 10 dependencies: - STR_BIOLOGICAL_WARFARE - STR_DART_RIFLE_CLIP_B - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_DART_RIFLE_CLIP_C_PREQ2 - STR_DART_RIFLE_CLIP_C_PREQ3 listOrder: 19130 - name: STR_DART_RIFLE_CLIP_B_PREQ1 cost: 0 points: 0 dependencies: - STR_SECTOID_AUTOPSY - STR_FLOATER_AUTOPSY - STR_CHASER_AUTOPSY - STR_ANTHROPOD_AUTOPSY - STR_CHTONITE_AUTOPSY - name: STR_DART_RIFLE_CLIP_B_PREQ2 cost: 0 points: 0 dependencies: - STR_CROC_AUTOPSY - STR_REPTOID_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_SALAMANDRON_AUTOPSY - name: STR_DART_RIFLE_CLIP_B_PREQ3 cost: 0 points: 0 dependencies: - STR_SPITTER_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_BADASS_CHRYSSALID_AUTOPSY - STR_REAPER_AUTOPSY - name: STR_DART_RIFLE_CLIP_C_PREQ1 cost: 0 points: 0 dependencies: - STR_MUTON_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_GAZER_AUTOPSY - name: STR_DART_RIFLE_CLIP_C_PREQ2 cost: 0 points: 0 dependencies: - STR_WASPITE_AUTOPSY - STR_CEREBREAL_AUTOPSY - name: STR_DART_RIFLE_CLIP_C_PREQ3 cost: 0 points: 0 dependencies: - STR_CELATID_AUTOPSY - STR_SILACOID_AUTOPSY - name: STR_ALIEN_MEDIC_INTERROGATED cost: 0 points: 20 dependencies: - STR_SECTOID_MEDIC - STR_FLOATER_MEDIC - STR_GAZER_MEDIC - STR_CHASER_MEDIC - STR_CHTONITE_MEDIC - STR_CEREBREAL_MEDIC - STR_WASPITE_MEDIC - name: STR_MEDGAS_GRENADE requiresBaseFunc: [BIOLAB] cost: 50 points: 10 dependencies: - STR_DART_RIFLE listOrder: 19300 - name: STR_ELERIUM_MACE requiresBaseFunc: [IMPLAB] cost: 225 points: 20 dependencies: - STR_DELTA_RADIATION - STR_ELERIUM_115 - STR_ALIEN_SUBJUGATION listOrder: 18820 - name: STR_BLACKOPS_SPYPISTOL_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_SPYPISTOL listOrder: 20380 - name: STR_BLACKOPS_SPYPISTOL_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_SPYPISTOL_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_SPYPISTOL listOrder: 520380 - name: STR_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_RIFLE listOrder: 21320 - name: STR_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_RIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_RIFLE listOrder: 521320 - name: STR_AC_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_AUTO_CANNON - name: STR_BLACKOPS_SMARTRIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_SMARTRIFLE listOrder: 21420 - name: STR_BLACKOPS_SMARTRIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_SMARTRIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_SMARTRIFLE listOrder: 521420 - name: STR_HMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_HMG listOrder: 31220 - name: STR_HMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_HMG_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_HMG listOrder: 531220 - name: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_SNIPER_RIFLE listOrder: 22160 - name: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_SNIPER_RIFLE listOrder: 522160 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_AUTO_SNIPER_RIFLE listOrder: 22230 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_AUTO_SNIPER_RIFLE listOrder: 522230 - name: STR_MAGNUM_AA_DRUM cost: 0 points: 0 needItem: true dependencies: - STR_MAGNUM_AA_DRUM_PREQ listOrder: 20200 - name: STR_MAGNUM_AA_DRUM_MANUFACTURING cost: 10 points: 10 dependencies: - STR_ALLOY_AMMO - STR_MAGNUM_AA_DRUM_PREQ lookup: STR_MAGNUM_AA_DRUM listOrder: 520200 - name: STR_DOUBLE_BARRELED_BUCKSHOT_AA cost: 0 points: 0 needItem: true dependencies: - STR_DOUBLE_BARRELED_BUCKSHOT listOrder: 22465 - name: STR_DOUBLE_BARRELED_BUCKSHOT_AA_MANUFACTURING cost: 10 points: 10 lookup: STR_DOUBLE_BARRELED_BUCKSHOT_AA dependencies: - STR_ALLOY_AMMO - STR_DOUBLE_BARRELED_BUCKSHOT listOrder: 522465 - name: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING cost: 10 points: 10 dependencies: - STR_ALLOY_AMMO - STR_SMART_SHOTGUN listOrder: 522465 - name: STR_MAGNUM_AA_DRUM_PREQ cost: 0 points: 0 dependencies: - STR_BLACKOPS_MAGNUM - STR_SMART_MAGNUM - name: STR_SMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_SMG listOrder: 20880 - name: STR_SMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_SMG_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_SMG listOrder: 520880 - name: STR_BLACKOPS_LMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_LMG listOrder: 31020 - name: STR_BLACKOPS_LMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_LMG_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_LMG listOrder: 531020 - name: STR_LIGHT_MINIGUN_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_LIGHT_MINIGUN listOrder: 30770 - name: STR_LIGHT_MINIGUN_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_LIGHT_MINIGUN_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_LIGHT_MINIGUN listOrder: 530770 - name: STR_MINIGUN_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_MINIGUN listOrder: 30800 - name: STR_MINIGUN_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_MINIGUN_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_MINIGUN listOrder: 530800 - name: STR_STUN_GRENADE requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_STUN_BOMB listOrder: 38600 - name: STR_LASER_CARBINE requiresBaseFunc: [IMPLAB] cost: 240 points: 10 dependencies: - STR_ADVANCED_LASER_WEAPONS listOrder: 21830 - name: STR_LASER_SHOTGUN requiresBaseFunc: [IMPLAB] cost: 440 points: 10 dependencies: - STR_ADVANCED_LASER_WEAPONS listOrder: 22800 - name: STR_SCATTER_LASER requiresBaseFunc: [IMPLAB] cost: 440 points: 10 dependencies: - STR_ADVANCED_LASER_WEAPONS - STR_MACHINE_GUNS_LICENCE listOrder: 30860 - name: STR_PARAPSYCHOLOGY_PREREQUISITE cost: 0 points: 10 dependencies: - STR_STORM_ROSE - STR_FLAME_GLOVE - STR_DARK_STAFF - STR_DAGON_STAFF - STR_SKULL_STAFF - STR_STAFF_OF_HEART_GRIP - STR_SCHUTZSTAFFELN_RING - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_MANDARIN - name: STR_PARAPSYCHOLOGY cost: 25 points: 25 dependencies: - STR_XENOLOGIST_CONTACT - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 1860 - name: STR_METAPSYCHOLOGY_PREREQUISITE cost: 0 points: 10 dependencies: - STR_BLACK_LOTUS_WITCH - STR_SORCERER_OF_DAGON - STR_MIB_PSI_OPS - STR_COUNCIL_MEMBER - STR_SECRETS_OF_LO_WO - STR_GERTRUDE_ELLISON - STR_DR_HADRIEX - name: STR_METAPSYCHOLOGY cost: 300 points: 300 dependencies: - STR_PARAPSYCHOLOGY - STR_METAPSYCHOLOGY_PREREQUISITE listOrder: 1880 - name: STR_PSIONICS cost: 0 points: 25 dependencies: - STR_PSIONICS_PREREQUISITE1 - STR_MUTANT_METABOLISM - STR_ALIEN_BIOLOGY - STR_METAPSYCHOLOGY listOrder: 1900 - name: STR_PSIONICS_PREREQUISITE1 cost: 0 points: 20 dependencies: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_KEEPER - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_ELIMINATOR - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - STR_SECTOID_GUARD_CAPTAIN - STR_SNAKEMAN_BEASTMASTER - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_ENGINEER - STR_CEREBREAL_LEADER - STR_CEREBREAL_MEDIC - STR_CEREBREAL_NAVIGATOR - STR_CEREBREAL_SOLDIER - STR_MIB_PSI_OPS - STR_ANIMAL_PSIONICS - name: STR_XCOM_ASSAULT_PLASMA requiresBaseFunc: [ADVLAB] cost: 350 points: 50 dependencies: - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_WEAPONS - STR_ELERIUM_BOMB listOrder: 21914 - name: STR_PLASMA_WEAPONS requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_PLASMA_WEAPONS_CALIBRATION - STR_PARTICLE_MICROACCELERATION - STR_ADVANCED_PLASMA_PHYSICS listOrder: 3900 - name: STR_FUSION_WEAPONS requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_FUSION_WEAPONS_CALIBRATION - STR_ANTIMATTER_CONTAINMENT - STR_ALIEN_GRAVITY_GENERATOR listOrder: 4000 - name: STR_FUSION_WEAPONS_CALIBRATION requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_DELTA_RADIATION - STR_FUSION_EXPLOSIVES - STR_ALIEN_ELECTRONICS listOrder: 3800 - name: STR_PLASMA_WEAPONS_CALIBRATION requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_DELTA_RADIATION - STR_ALIEN_GRAVITY_GENERATOR - STR_ALIEN_ELECTRONICS - STR_ALIEN_POWER_SYSTEMS listOrder: 3700 - name: STR_SONIC_WEAPONS_CALIBRATION requiresBaseFunc: [STDLAB] cost: 400 points: 200 dependencies: - STR_AQUA_PLASTICS - STR_ZRBITE listOrder: 3680 - name: STR_SONIC_WEAPONS requiresBaseFunc: [IMPLAB] cost: 200 points: 40 dependencies: - STR_SONIC_WEAPONS_CALIBRATION - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP listOrder: 3890 - name: STR_POWER_SOURCE_MINIATURIZATION requiresBaseFunc: [IMPLAB] cost: 250 points: 15 dependencies: - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ELERIUM_115 listOrder: 2100 - name: STR_POWER_SOURCE_MINIATURIZATION_DEP1 cost: 0 points: 0 dependencies: - STR_SECTOID_ENGINEER - STR_SNAKEMAN_ENGINEER - STR_MUTON_ENGINEER - STR_FLOATER_ENGINEER - STR_REPTOID_ENGINEER - STR_CHTONITE_ENGINEER - STR_CEREBREAL_ENGINEER - STR_GAZER_ENGINEER - STR_CHASER_ENGINEER - STR_WASPITE_ENGINEER - name: STR_OPTRONICS_DISASSEMBLY requiresBaseFunc: [STDLAB] cost: 40 points: 40 lookup: STR_OPTRONIC_PARTS dependencies: - STR_OPTRONICS listOrder: 195599 - name: STR_OPTRONIC_PARTS cost: 10 points: 10 dependencies: - STR_OPTRONIC_PARTS listOrder: 61170 - name: STR_ALIEN_ELECTRONICS requiresBaseFunc: [STDLAB] cost: 500 points: 100 needItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_ADVANCED_AI - STR_ALIEN_ENGINEER_INTERROGATED - STR_LEADER_PLUS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 61180 - name: STR_ALIEN_OPTICAL_PROCESSOR requiresBaseFunc: [STDLAB] cost: 150 points: 20 dependencies: - STR_UFO_NAVIGATION - STR_ALIEN_ELECTRONICS - STR_ALIEN_MULTITOOL listOrder: 1280 - name: STR_ALIEN_CODES requiresBaseFunc: [STDLAB] cost: 400 points: 25 dependencies: - STR_FLOATER_NAVIGATOR - STR_FLOATER_CENTURION - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_SECTOID_NAVIGATOR - STR_SECTOID_GUARD_CAPTAIN - STR_GAZER_NAVIGATOR - STR_CHASER_NAVIGATOR - STR_CHTONITE_NAVIGATOR - STR_WASPITE_NAVIGATOR - STR_CEREBREAL_NAVIGATOR listOrder: 1250 - name: STR_ALIEN_CONTAINMENT requiresBaseFunc: [BIOLAB] cost: 150 points: 20 unlocks: - STR_ALIEN_CONTAINMENT dependencies: - STR_ALIEN_BIOLOGY listOrder: 7040 - name: STR_ALIEN_BIOCHEMISTRY requiresBaseFunc: [BIOLAB] cost: 250 points: 100 dependencies: - STR_ALIEN_BIOLOGY - STR_CHIEF_RESEARCHER_CONTACT listOrder: 203150 - name: STR_ALIEN_BIOLOGY requiresBaseFunc: [BIOLAB] cost: 250 points: 150 unlocks: - STR_BIOLOGICAL_WARFARE_PREQ dependencies: - STR_ALIEN_EMBRYO - STR_FLOATER_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_MUTON_AUTOPSY - STR_SECTOID_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_BADASS_CHRYSSALID_AUTOPSY - STR_CELATID_AUTOPSY - STR_ANTHROPOD_AUTOPSY - STR_CROC_AUTOPSY - STR_REPTOID_AUTOPSY - STR_CEREBREAL_AUTOPSY - STR_CEREBREAL_LARVA_AUTOPSY - STR_SPITTER_AUTOPSY - STR_SALAMANDRON_AUTOPSY - STR_CHTONITE_AUTOPSY - STR_GAZER_AUTOPSY - STR_CHASER_AUTOPSY - STR_HOLODRONE_AUTOPSY - STR_WASPITE_AUTOPSY - STR_AQUATOID_AUTOPSY - STR_CALCINITE_AUTOPSY - STR_HALLUCINOID_AUTOPSY - STR_TASOTH_AUTOPSY - STR_TENTACULAT_AUTOPSY listOrder: 203800 - name: STR_INFO_UPLOAD requiresBaseFunc: [INTLAB] cost: 100 points: 25 needItem: true - name: STR_GOLDEN_ANKH cost: 10 points: 20 lookup: STR_HOLY_TRIAL_PASSED needItem: true destroyItem: true listOrder: 59200 - name: STR_COVEN_REWARD cost: 5 points: 30 dependencies: - STR_PHARAOH_HAS_FALLEN listOrder: 200885 - name: STR_MEET_THE_COVEN cost: 5 points: 200 dependencies: - STR_HOLY_TRIAL_PASSED listOrder: 200880 - name: STR_SO_WHAT_NOW_ANEXI requiresBaseFunc: [INTLAB] cost: 5 points: 5 lookup: STR_HOLY_TRIAL dependencies: - STR_ANEXIS_OFFER listOrder: 200850 - name: STR_HOLY_TRIAL_PASSED cost: 0 points: 70 needItem: true - name: STR_HOLY_TRIAL cost: 0 points: 40 needItem: true - name: STR_ANEXIS_OFFER cost: 0 points: 150 needItem: true - name: STR_ETHEREAL_ORIGINS cost: 0 points: 250 needItem: true - name: STR_DREAMERS cost: 20 points: 100 dependencies: - STR_SECRETS_OF_LO_WO listOrder: 176730 - name: STR_THE_NEPHILIM cost: 50 points: 100 needItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - name: STR_UFO_SUBTYPES cost: 0 points: 25 needItem: true - name: STR_ADVANCED_PLASMA_PHYSICS cost: 100 points: 25 needItem: true - name: STR_TRACTOR_BEAM_GENERATOR cost: 100 points: 25 needItem: true - name: STR_ALIEN_GRAVITY_GENERATOR cost: 100 points: 25 needItem: true - name: STR_FUSION_EXPLOSIVES cost: 100 points: 25 needItem: true - name: STR_PARTICLE_MICROACCELERATION cost: 100 points: 25 needItem: true - name: STR_ANTIMATTER_CONTAINMENT cost: 100 points: 25 needItem: true - name: STR_DELTA_RADIATION cost: 100 points: 25 needItem: true - name: STR_ELERIUM_ENERGY_CONVERSION cost: 100 points: 25 needItem: true - name: STR_HYPERWAVES cost: 100 points: 25 needItem: true - name: STR_SNAKEMEN_HOMEWORLD cost: 50 points: 100 needItem: true - name: STR_MUTON_CULTURE cost: 50 points: 100 needItem: true - name: STR_SECTOID_LEGENDS cost: 50 points: 100 needItem: true - name: STR_PSI_PREDATORS_OF_YITH cost: 50 points: 100 needItem: true - name: STR_COLD_STARS cost: 50 points: 100 needItem: true - name: STR_GREEN_GOO cost: 50 points: 100 needItem: true - name: STR_FLOATERS_HISTORY cost: 50 points: 100 needItem: true - name: STR_ALIEN_RECREATIONAL_PROGRAMS cost: 50 points: 100 needItem: true - name: STR_ALIEN_SOLDIERS cost: 10 points: 100 dependencies: - STR_SECTOID_SOLDIER - STR_SNAKEMAN_SOLDIER - STR_MUTON_SOLDIER - STR_ETHEREAL_SOLDIER - STR_WASPITE_SOLDIER - STR_GAZER_SOLDIER - STR_CHASER_SOLDIER listOrder: 168910 - name: STR_ALIEN_NAVIGATORS cost: 10 points: 100 dependencies: - STR_SECTOID_NAVIGATOR - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_WASPITE_NAVIGATOR - STR_GAZER_NAVIGATOR - STR_CHASER_NAVIGATOR listOrder: 168920 - name: STR_ALIEN_MEDICS cost: 10 points: 100 dependencies: - STR_SECTOID_MEDIC - STR_FLOATER_MEDIC - STR_CHTONITE_MEDIC - STR_WASPITE_MEDIC - STR_GAZER_MEDIC - STR_CHASER_MEDIC listOrder: 168930 - name: STR_ALIEN_ENGINEERS cost: 10 points: 100 dependencies: - STR_SECTOID_ENGINEER - STR_FLOATER_ENGINEER - STR_SNAKEMAN_ENGINEER - STR_MUTON_ENGINEER - STR_WASPITE_ENGINEER - STR_GAZER_ENGINEER - STR_CHASER_ENGINEER listOrder: 168940 - name: STR_ALIEN_LEADERS cost: 10 points: 100 dependencies: - STR_SECTOID_LEADER - STR_FLOATER_LEADER - STR_FLOATER_CENTURION - STR_GAZER_LEADER - STR_CHASER_LEADER - STR_CHTONITE_LEADER - STR_WASPITE_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_LEADER listOrder: 168950 - name: STR_ALIEN_COMMANDERS cost: 10 points: 100 dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_MUTON_COMMANDER - STR_ETHEREAL_COMMANDER - STR_WASPITE_COMMANDER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_CHTONITE_COMMANDER listOrder: 168960 - name: STR_ALIEN_KEEPERS cost: 10 points: 100 dependencies: - STR_ETHEREAL_KEEPER listOrder: 168980 - name: STR_ALIEN_SPEAKERS cost: 10 points: 100 dependencies: - STR_ETHEREAL_SPEAKER listOrder: 168983 - name: STR_ALIEN_SENTINELS cost: 10 points: 100 dependencies: - STR_ETHEREAL_GUARDIAN listOrder: 168988 - name: STR_ALIEN_KNIGHTS cost: 10 points: 100 dependencies: - STR_ETHEREAL_KNIGHT listOrder: 168990 - name: STR_ALIEN_GRAND_MASTERS cost: 10 points: 100 dependencies: - STR_ETHEREAL_GRAND_MASTER listOrder: 168995 - name: STR_ALIEN_LEGATES cost: 10 points: 180 dependencies: - STR_ETHEREAL_LEGATE listOrder: 168985 - name: STR_ALIEN_SERVITORS cost: 10 points: 100 dependencies: - STR_ETHEREAL_SERVITOR listOrder: 168975 - name: STR_ALIEN_NEUROPSYCHOLOGY requiresBaseFunc: [BIOLAB] cost: 100 points: 25 needItem: true - name: STR_ALIEN_GARDENS requiresBaseFunc: [BIOLAB] cost: 100 points: 25 needItem: true listOrder: 168850 - name: STR_ALIEN_SUBJUGATION points: 25 needItem: true - name: STR_ALIEN_CHEMISTRY points: 50 needItem: true - name: STR_ALIEN_WAVE_FIELD_THEORY points: 50 needItem: true - name: STR_ALIEN_PROGRAMMING points: 50 needItem: true - name: STR_ALIEN_POWER_SYSTEMS requiresBaseFunc: [STDLAB] cost: 50 points: 10 dependencies: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEERING listOrder: 2000 - name: STR_ALIEN_POWER_SYSTEMS_DEP_1 cost: 0 points: 0 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARD_CAPTAIN - STR_SNAKEMAN_BEASTMASTER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_ETHEREAL_KEEPER - STR_ETHEREAL_LEGATE - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_FLOATER_CENTURION - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_CROC_CADET - STR_REPTOID_ENGINEER - STR_REPTOID_COMMANDO - STR_REPTOID_AGENT - STR_REPTOID_LEADER - STR_REPTOID_COMMANDER - name: STR_SECTOPOD_CONSTRUCTION requiresBaseFunc: [STDLAB] cost: 600 points: 50 dependencies: - STR_SECTOPOD_CORPSE - STR_SECTOPOD_AUTOPSY - STR_ALIEN_ELECTRONICS listOrder: 4300 - name: STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS cost: 2 points: 10 dependencies: - STR_ALIEN_GARDENS - STR_MAGMA_CONTACT listOrder: 300642 - name: STR_SHARE_ALIEN_GARDENS_TECH cost: 2 points: -1500 dependencies: - STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS listOrder: 300643 - name: STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION cost: 2 points: 10 dependencies: - STR_POWER_SOURCE_MINIATURIZATION - STR_MAGMA_CONTACT listOrder: 300650 - name: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH cost: 2 points: -1500 dependencies: - STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION listOrder: 300651 - name: STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO cost: 2 points: 10 dependencies: - STR_ALLOY_AMMO - STR_ALLOYS_MANUFACTURING - STR_MAGMA_CONTACT listOrder: 300640 - name: STR_SHARE_ALLOY_AMMO_TECH cost: 2 points: -500 dependencies: - STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO listOrder: 300641 - name: STR_MESSAGE_FROM_MAGMA_TERRAMITE cost: 2 points: 10 dependencies: - STR_TERRAMITE - STR_MAGMA_CONTACT listOrder: 300646 - name: STR_SHARE_TERRAMITE_TECH cost: 2 points: -500 dependencies: - STR_MESSAGE_FROM_MAGMA_TERRAMITE listOrder: 300647 - name: STR_MESSAGE_FROM_MAGMA_POWER_ARMOR cost: 2 points: 50 dependencies: - STR_SHARE_TERRAMITE_TECH - STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH listOrder: 300656 - name: STR_POWER_ARMOR cost: 0 points: 20 dependencies: - STR_MESSAGE_FROM_MAGMA_POWER_ARMOR - name: STR_MESSAGE_FROM_MAGMA_ELERIUM_EXPLOSIVES cost: 2 points: 10 dependencies: - STR_ALIEN_GRENADE - STR_MAGMA_CONTACT listOrder: 300657 - name: STR_SHARE_ELERIUM_EXPLOSIVES_TECH cost: 2 points: -1000 dependencies: - STR_MESSAGE_FROM_MAGMA_ELERIUM_EXPLOSIVES listOrder: 300658 - name: STR_ALLOY_AMMO requiresBaseFunc: [STDLAB] cost: 600 points: 30 dependencies: - STR_ALLOYS_ENGINEERING listOrder: 3200 - name: STR_EXTINGUISHER_TANKS requiresBaseFunc: [STDLAB] cost: 80 points: 10 dependencies: - STR_CHEMPISTOL - STR_CHEMOGUN - STR_SMOKE_GRENADE listOrder: 4020 - name: STR_CANISTER_GUN requiresBaseFunc: [STDLAB] cost: 200 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21940 - name: STR_CANISTER_GUN_CLIP_CH requiresBaseFunc: [STDLAB] cost: 300 points: 15 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_CANISTER_GUN_AMMO listOrder: 21950 - name: STR_CANISTER_GUN_CLIP_I requiresBaseFunc: [STDLAB] cost: 300 points: 15 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_CANISTER_GUN_AMMO listOrder: 21960 - name: STR_CANISTER_GUN_AMMO cost: 0 points: 0 dependencies: - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_I - name: STR_CHEMOGUN cost: 100 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 22980 - name: STR_CHEMPISTOL cost: 100 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20530 - name: STR_TOXIGUN requiresBaseFunc: [STDLAB] cost: 200 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 23000 - name: STR_TOXIGUN_FLASK requiresBaseFunc: [STDLAB] cost: 300 points: 15 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 23010 - name: STR_HADRIEX_GUN requiresBaseFunc: [STDLAB] cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_ECTOPLASM listOrder: 44300 - name: STR_UAC_DOOMZONE_CHAINGUN requiresBaseFunc: [STDLAB] cost: 130 points: 20 needItem: true destroyItem: true dependencies: - STR_BLACK_SPHERE unlocks: - STR_COOL_ALIEN_GADGET listOrder: 31291 - name: STR_UAC_PLASMA_RIFLE requiresBaseFunc: [IMPLAB] cost: 220 points: 20 needItem: true destroyItem: true dependencies: - STR_BLACK_SPHERE unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21880 - name: STR_UAC_PLASMA_RIFLE_CLIP requiresBaseFunc: [IMPLAB] cost: 300 points: 6 needItem: true destroyItem: true dependencies: - STR_BLACK_SPHERE unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21881 - name: STR_UAC_LIGHT_PLASMA_GUN requiresBaseFunc: [IMPLAB] cost: 300 points: 20 needItem: true destroyItem: true dependencies: - STR_BLACK_SPHERE unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21884 - name: STR_UAC_LIGHT_PLASMA_GUN_CLIP requiresBaseFunc: [IMPLAB] cost: 300 points: 6 needItem: true destroyItem: true dependencies: - STR_BLACK_SPHERE unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21885 - name: STR_UAC_BFG requiresBaseFunc: [IMPLAB] cost: 400 points: 40 needItem: true destroyItem: true dependencies: - STR_BLACK_SPHERE unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30680 - name: STR_UAC_BFG_BATTERY requiresBaseFunc: [IMPLAB] cost: 400 points: 20 needItem: true destroyItem: true dependencies: - STR_BLACK_SPHERE unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30681 - name: STR_PLASMA_CASTER requiresBaseFunc: [IMPLAB] cost: 400 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20615 - name: STR_PLASMA_CASTER_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20616 - name: STR_PLASMA_DESTROYER requiresBaseFunc: [IMPLAB] cost: 900 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30690 - name: STR_PLASMA_DESTROYER_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30700 - name: STR_PLASMA_SNIPER_RIFLE requiresBaseFunc: [IMPLAB] cost: 700 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 22330 - name: STR_PLASMA_SNIPER_RIFLE_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 22340 - name: STR_BOOMER_ORGAN requiresBaseFunc: [STDLAB, BIOLAB] cost: 80 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 39300 - name: STR_BOOMEROID requiresBaseFunc: [STDLAB, BIOLAB] cost: 80 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 39100 - name: STR_ACID_PISTOL requiresBaseFunc: [STDLAB, BIOLAB] cost: 30 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20480 - name: STR_ACID_PISTOL_CLIP requiresBaseFunc: [STDLAB, BIOLAB] cost: 70 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20490 - name: STR_ACID_BOLT requiresBaseFunc: [STDLAB, BIOLAB] cost: 80 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 39200 - name: STR_DISRUPTOR_RIFLE requiresBaseFunc: [STDLAB, BIOLAB] cost: 350 points: 100 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21660 - name: STR_DISRUPTOR_HEAVY requiresBaseFunc: [STDLAB, BIOLAB] cost: 450 points: 120 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 23550 - name: STR_ULTIMATE_CRAFT cost: 900 points: 30 dependencies: - STR_NEW_FIGHTER_CRAFT - STR_GRAV_SHIELD - STR_ALIEN_ASTROMETRICS - STR_PSIONIC_LABORATORY unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7700 - name: STR_HEALING_SPRAY cost: 0 points: 0 dependencies: - STR_ADVANCED_MEDICINE listOrder: 48100 - name: STR_BIG_HEALING_SPRAY cost: 75 points: 10 dependencies: - STR_HEALING_SPRAY listOrder: 48110 - name: STR_TRAUMA_PACK requiresBaseFunc: [BIOLAB] cost: 20 points: 5 dependencies: - STR_MEDICINE listOrder: 48160 - name: STR_CULTIST_INTERROGATED cost: 0 points: 0 dependencies: - STR_ZSRR_GANGER - STR_ZSRR_MOLOLEC - STR_ZSRR_MATROS - STR_ZSRR_PIONEER - STR_ZSRR_UBEK - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_MALE - STR_BLACK_LOTUS_FOLLOWER - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_WITCH - STR_BLACK_LOTUS_AVATAR - STR_LO_WO - STR_SUPPORTER_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_PRIEST_OF_DAGON - STR_CHOSEN_OF_DAGON - STR_SORCERER_OF_DAGON - STR_EXALT_INFILTRATOR - STR_EXALT_ENFORCER - STR_EXALT_LIQUIDATOR - STR_EXALT_BRAINER - STR_EXALT_MASTER - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_MYSTEK - name: STR_MILESTONE_1_PREQ cost: 0 points: 0 dependencies: - STR_STRANGE_CREATURE_AUTOPSY - STR_STRANGE_CREATURE - name: STR_MILESTONE_1 cost: 20 points: 100 dependencies: - STR_MILESTONE_1_PREQ - STR_CULTIST_INTERROGATED listOrder: 700 - name: STR_MILESTONE_1_SUMMARY cost: 2 points: 0 dependencies: - STR_MILESTONE_1 listOrder: 710 - name: STR_MILESTONE_2 cost: 40 points: 100 dependencies: - STR_ALL_STAFF_CONTACTED listOrder: 720 - name: STR_MILESTONE_2_SUMMARY cost: 2 points: 0 dependencies: - STR_MILESTONE_2 unlocks: - STR_RIFLE_M16_CLIP_BUY_CONDITION listOrder: 730 - name: STR_MILESTONE_3 cost: 100 points: 100 dependencies: - STR_MILESTONE_2_SUMMARY - STR_MILESTONE_3_PREQ - STR_CULT_CONTAINED listOrder: 740 - name: STR_MILESTONE_3_SUMMARY cost: 2 points: 0 dependencies: - STR_MILESTONE_3 - name: STR_MEDICINE requiresBaseFunc: [BIOLAB] cost: 50 points: 20 listOrder: 750 - name: STR_HYBRID_NETWORK requiresBaseFunc: [INTLAB] cost: 50 points: 50 unlocks: - STR_COUNCIL_POWER_CHAIN_CLUE dependencies: - STR_HYBRID_SOLDIER - STR_HYBRID_NAVIGATOR - STR_HYBRID_MEDIC - STR_HYBRID_ENGINEER - STR_HYBRID_SCIENTIST - STR_HYBRID_DIPLOMAT - STR_EXALT_BRAINER - STR_HYBRID_BRAINER - STR_ADVENT_AGENT - STR_ADVENT_SOLDIER - STR_BRAINER_CRACKED - STR_DESTROY_EXALT - STR_JARHEAD_INVESTIGATION listOrder: 180400 - name: STR_CONTACT_CULT_ARMS_DEALERS requiresBaseFunc: [INTLAB] cost: 50 points: 20 dependencies: - STR_CHURCH_OF_DAGON_OPERATIONS - STR_BLACK_LOTUS_OPERATIONS - STR_ZSRR_OPERATIONS - STR_EXALT_OPERATIONS listOrder: 300390 - name: STR_BUY_CHURCH_OF_DAGON_WEAPONS cost: 10 points: -50 dependencies: - STR_CHURCH_OF_DAGON_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 300391 - name: STR_BUY_BLACK_LOTUS_WEAPONS cost: 10 points: -50 dependencies: - STR_BLACK_LOTUS_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 300392 - name: STR_BUY_ZSRR_WEAPONS cost: 10 points: -50 dependencies: - STR_ZSRR_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 300393 - name: STR_BUY_EXALT_WEAPONS cost: 10 points: -50 dependencies: - STR_EXALT_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS unlocks: - STR_RIFLE_M16_CLIP_BUY_CONDITION listOrder: 300394 - name: STR_REVIVED_WEAPONS cost: 15 points: 5 dependencies: - STR_NONSTANDARD_WEAPONS - STR_MILITARY_ENVOY_CONTACT listOrder: 300303 - name: STR_NONSTANDARD_WEAPONS cost: 50 points: 20 listOrder: 300300 - name: STR_PERSONAL_PROTECTION cost: 50 points: 20 listOrder: 300310 - name: STR_BASIC_OPERATIONS cost: 50 points: 20 listOrder: 300030 - name: STR_COVER_WORKERS cost: 0 points: 0 dependencies: - STR_BASIC_OPERATIONS unlocks: - STR_MALE_CIVILIAN_WORKER_ARMOR - name: STR_COVER_SPORTSMEN cost: 20 points: 20 dependencies: - STR_COVER_WORKERS - name: STR_COVER_SURFERS cost: 25 points: 25 dependencies: - STR_COVER_SPORTSMEN listOrder: 340100 - name: STR_COVER_SCIENTISTS cost: 50 points: 50 dependencies: - STR_MEDICINE - STR_COVER_SURFERS - STR_MILESTONE_2_SUMMARY unlocks: - STR_MALE_DOCTOR_ARMOR - STR_FEMALE_DOCTOR_ARMOR listOrder: 340200 - name: STR_LEATHER_COAT cost: 0 points: 0 dependencies: - STR_PERSONAL_PROTECTION - name: STR_BULLETPROOF_COAT_DESIGN cost: 80 points: 20 lookup: STR_BULLETPROOF_COAT dependencies: - STR_PERSONAL_PROTECTION - STR_IMPROVED_UNDERCOVER_OPERATIONS - STR_DURATHREAD_MANUFACTURING listOrder: 16720 - name: STR_BULLETPROOF_COAT cost: 5 points: 5 needItem: true destroyItem: true listOrder: 16795 - name: STR_STAY_ALONE_STAY_ALIVE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MONGORN_CULTURE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_KIRYU_KAI cost: 10 points: 10 dependencies: - STR_MILESTONE_1_SUMMARY spawnedItem: STR_ALENIUM_SHARD listOrder: 820 - name: STR_XENONAUTS cost: 30 points: 30 dependencies: - STR_MILESTONE_2_SUMMARY - STR_KIRYU_KAI listOrder: 830 - name: STR_XCOM_HISTORY_UNIT cost: 30 points: 30 dependencies: - STR_MILESTONE_2_SUMMARY - STR_XENONAUTS - STR_JARHEAD_INVESTIGATION listOrder: 840 - name: STR_LOGISTICS cost: 50 points: 20 listOrder: 300320 - name: STR_IMPROVED_UNDERCOVER_OPERATIONS cost: 25 points: 15 dependencies: - STR_MILESTONE_3_SUMMARY - STR_TRANSPORT_ALTERNATIVE - STR_LOGISTICS listOrder: 300200 - name: STR_OPSCAR cost: 0 points: 10 dependencies: - STR_IMPROVED_UNDERCOVER_OPERATIONS - name: STR_VAN cost: 0 points: 10 dependencies: - STR_LOGISTICS - name: STR_TRANSPORT_ALTERNATIVE cost: 15 points: 10 dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 300330 - name: STR_PRIVATE_TRANSPORT cost: 5 points: 5 dependencies: - STR_TRANSPORT_ALTERNATIVE listOrder: 7300 - name: STR_WHAT_DO_NOW_MILESTONE_1 cost: 20 points: 20 dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 211291 - name: STR_WHAT_DO_NOW_MILESTONE_2 cost: 20 points: 20 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 211292 - name: STR_WHAT_DO_NOW_MILESTONE_3 cost: 20 points: 20 dependencies: - STR_MILESTONE_3_SUMMARY listOrder: 211293 - name: STR_ELECTRIC_PROD cost: 30 points: 20 dependencies: - STR_WORKSHOP listOrder: 18795 - name: STR_STUN_ROD_2 cost: 50 points: 30 dependencies: - STR_WORKSHOP - STR_ALIEN_POWER_SYSTEMS - STR_ELECTRIC_PROD listOrder: 18800 - name: STR_STUN_SPEAR cost: 50 points: 30 needItem: true dependencies: - STR_WORKSHOP - STR_ELECTRIC_PROD listOrder: 18805 - name: STR_VEST_BUSINESS_SUIT cost: 60 points: 10 dependencies: - STR_PERSONAL_PROTECTION listOrder: 16730 - name: STR_LABORATORY cost: 300 points: 50 dependencies: - STR_MILESTONE_2_SUMMARY - STR_MUTANT_METABOLISM listOrder: 6930 - name: STR_IMPROVED_LABORATORY cost: 500 points: 80 dependencies: - STR_MILESTONE_3_SUMMARY - STR_LABORATORY - STR_ELERIUM_115 - STR_ADVANCED_AI - STR_OPTRONICS - STR_PRECISE_ALLOY_SHAPING listOrder: 6940 - name: STR_ADVANCED_LABORATORY cost: 800 points: 120 dependencies: - STR_IMPROVED_LABORATORY - STR_GRAV_SHIELD - STR_ANTIMATTER_CONTAINMENT - STR_GRAV_MODULE_CONSTRUCTION - STR_POWER_SOURCE_MINIATURIZATION listOrder: 6950 - name: STR_WORKSHOP cost: 50 points: 20 dependencies: - STR_CHIEF_ENGINEER_CONTACT listOrder: 6980 - name: STR_LARGE_WORKSHOP cost: 500 points: 20 dependencies: - STR_WORKSHOP - STR_ALLOYS_MANUFACTURING listOrder: 6983 - name: STR_SKS cost: 5 points: 10 needItem: true listOrder: 21090 - name: STR_GLOCK_18_LARGE_CLIP cost: 5 points: 5 dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 19970 - name: STR_CALICO_LARGE_CLIP cost: 5 points: 5 dependencies: - STR_NONSTANDARD_WEAPONS - STR_CALICO_BUY listOrder: 19970 - name: STR_SKS_BUY cost: 2 points: 1 dependencies: - STR_SKS - STR_NONSTANDARD_WEAPONS - STR_MILESTONE_1_SUMMARY listOrder: 421090 - name: STR_NITRO_EXPRESS cost: 8 points: 1 needItem: true listOrder: 21038 - name: STR_NITRO_EXPRESS_BUY cost: 30 points: 10 lookup: STR_NITRO_EXPRESS dependencies: - STR_MILESTONE_1_SUMMARY - STR_NONSTANDARD_WEAPONS - STR_TOUGH_CREATURE_AUTOPSY listOrder: 421995 - name: STR_MAGNUM cost: 5 points: 10 needItem: true listOrder: 20160 - name: STR_MAGNUM_BUY cost: 2 points: 1 lookup: STR_MAGNUM dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 420160 - name: STR_JUDGE cost: 5 points: 10 needItem: true listOrder: 20250 - name: STR_JUDGE_BUY cost: 2 points: 1 lookup: STR_JUDGE dependencies: - STR_MAGNUM_BUY - STR_SHOTGUN_BUY - STR_NONSTANDARD_WEAPONS listOrder: 420250 - name: STR_SHOTGUN cost: 10 points: 10 needItem: true unlocks: - STR_SHOTGUN_SHELLS listOrder: 22520 - name: STR_SHOTGUN_BUY cost: 2 points: 1 lookup: STR_SHOTGUN dependencies: - STR_NONSTANDARD_WEAPONS unlocks: - STR_SHOTGUN_SHELLS_BUY listOrder: 422520 - name: STR_WINCHESTER_1901 cost: 5 points: 5 needItem: true unlocks: - STR_SHOTGUN_SHELLS listOrder: 22470 - name: STR_WINCHESTER_1901_BUY cost: 2 points: 1 unlocks: - STR_SHOTGUN_SHELLS_BUY dependencies: - STR_WINCHESTER_1901 listOrder: 422470 - name: STR_G11 cost: 10 points: 10 needItem: true listOrder: 21270 - name: STR_G11_BUY cost: 5 points: 5 lookup: STR_G11 dependencies: - STR_MILESTONE_2_SUMMARY - STR_REVIVED_WEAPONS listOrder: 421270 - name: STR_KS23 cost: 5 points: 10 needItem: true listOrder: 22453 - name: STR_KS23_BUY cost: 10 points: 10 lookup: STR_KS23 dependencies: - STR_MILESTONE_2_SUMMARY - STR_REVIVED_WEAPONS listOrder: 422453 - name: STR_PANCOR_JACKHAMMER cost: 10 points: 20 needItem: true listOrder: 22681 - name: STR_PANCOR_JACKHAMMER_BUY cost: 10 points: 10 lookup: STR_PANCOR_JACKHAMMER dependencies: - STR_MACHINE_GUNS_LICENCE - STR_MILESTONE_2_SUMMARY - STR_REVIVED_WEAPONS listOrder: 422681 - name: STR_OICW cost: 10 points: 20 needItem: true listOrder: 21230 - name: STR_OICW_BUY cost: 15 points: 10 lookup: STR_OICW dependencies: - STR_EXPLOSIVES_LICENCE - STR_RIFLE_M16_CLIP - STR_MILESTONE_2_SUMMARY - STR_REVIVED_WEAPONS listOrder: 421230 - name: STR_TOMMYGUN cost: 15 points: 10 needItem: true listOrder: 7080 - name: STR_PSG1 cost: 10 points: 5 needItem: true listOrder: 20620 - name: STR_PSG1_BUY cost: 2 points: 1 lookup: STR_PSG1 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 422100 - name: STR_SNIPER_RIFLE cost: 30 points: 10 needItem: true listOrder: 22080 - name: STR_SNIPER_RIFLE_BUY cost: 2 points: 1 lookup: STR_SNIPER_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 422080 - name: STR_M14 cost: 20 points: 10 needItem: true listOrder: 21250 - name: STR_M14_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_M14 unlocks: - STR_FN_FAL_CLIP listOrder: 421250 - name: STR_GALIL cost: 20 points: 10 needItem: true listOrder: 21245 - name: STR_GALIL_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_GALIL unlocks: - STR_FN_FAL_CLIP listOrder: 421245 - name: STR_FN_FAL cost: 20 points: 10 needItem: true listOrder: 21240 - name: STR_FN_FAL_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_FN_FAL unlocks: - STR_FN_FAL_CLIP listOrder: 421240 - name: STR_FN_FAL_CLIP cost: 0 points: 0 dependencies: - STR_FN_FAL_BUY - STR_M14_BUY - STR_GALIL_BUY - name: STR_AUTO_MORTAR cost: 300 points: 50 dependencies: - STR_MILESTONE_3_SUMMARY - STR_MORTAR - STR_ADVANCED_FIREARMS - STR_ALLOYS_ENGINEERING - STR_IMPROVED_LABORATORY listOrder: 34203 - name: STR_THUNDER_ARCER_STUDY cost: 20 points: 20 dependencies: - STR_GILLMAN_HERO spawnedItem: STR_THUNDER_ARCER listOrder: 4050 - name: STR_THUNDER_ARCER cost: 10 points: 10 needItem: true listOrder: 30730 - name: STR_TASER_CANNON cost: 40 points: 10 dependencies: - STR_HEAVY_STUN_WEAPONS listOrder: 18916 - name: STR_HEAVY_STUN_WEAPONS cost: 5 points: 5 dependencies: - STR_CHIEF_ENGINEER_CONTACT listOrder: 2960 - name: STR_ASUKA_4000 cost: 100 points: 70 dependencies: - STR_ARASAKA_3000 - STR_MILESTONE_3_SUMMARY - STR_DESTROY_BLACK_LOTUS - STR_SHARE_ALLOY_AMMO_TECH - STR_WORKSHOP - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING listOrder: 21480 - name: STR_ASUKA_4000_CLIP cost: 0 points: 0 dependencies: - STR_ASUKA_4000 - name: STR_ARASAKA_3000 cost: 10 points: 20 needItem: true listOrder: 21460 - name: STR_ARASAKA_3000_BUY cost: 10 points: 10 dependencies: - STR_BUY_BLACK_LOTUS_WEAPONS # <--- a special condition, because it's goddamn Arasaka - STR_MILESTONE_2_SUMMARY - STR_ARASAKA_3000 listOrder: 421460 - name: STR_QBU_88 cost: 5 points: 10 needItem: true listOrder: 21065 - name: STR_QBU_88_BUY cost: 2 points: 1 lookup: STR_QBU_88 dependencies: - STR_QBU_88_BUY_PREQ_A - STR_QBU_88_BUY_PREQ_B listOrder: 421065 - name: STR_QBU_88_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_BLACK_LOTUS_WEAPONS unlocks: - STR_QBU_88_BUY - name: STR_QBU_88_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_QBU_88 unlocks: - STR_QBU_88_BUY - name: STR_RIFLE_M16_CLIP_BUY_CONDITION cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_BUY_EXALT_WEAPONS - name: STR_STEYR_AUG cost: 5 points: 10 needItem: true unlocks: - STR_RIFLE_M16_CLIP listOrder: 21180 - name: STR_STEYR_AUG_BUY cost: 2 points: 1 lookup: STR_STEYR_AUG dependencies: - STR_MILESTONE_2_SUMMARY - STR_STEYR_AUG listOrder: 421180 - name: STR_FAMAS cost: 5 points: 10 needItem: true unlocks: - STR_RIFLE_M16_CLIP listOrder: 21190 - name: STR_RIFLE_L85 cost: 5 points: 10 needItem: true listOrder: 21170 - name: STR_RIFLE_L85_BUY cost: 2 points: 1 lookup: STR_RIFLE_L85 unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_RIFLE_L85_BUY_PREQ_A - STR_RIFLE_L85_BUY_PREQ_B listOrder: 421170 - name: STR_RIFLE_L85_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_CHURCH_OF_DAGON_WEAPONS unlocks: - STR_RIFLE_L85_BUY - name: STR_RIFLE_L85_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_RIFLE_L85 unlocks: - STR_RIFLE_L85_BUY - name: STR_RIFLE_M16_CLIP cost: 0 points: 0 dependencies: - STR_RIFLE_M16 - STR_RIFLE_M16_BUY - STR_RIFLE_L85_BUY - STR_COLT_COMMANDO_BUY - STR_COLT_COMMANDO - STR_G36_BUY - STR_STEYR_AUG - STR_FAMAS - name: STR_DOUBLE_BARRELED_BUCKSHOT cost: 0 points: 0 dependencies: - STR_DOUBLE_BARRELED - STR_SAWED_OFF - name: STR_MINIMI_CLIP cost: 0 points: 0 dependencies: - STR_MINIMI_BUY - STR_STONER_BUY - STR_MINIMI - STR_STONER - name: STR_MP40_CLIP cost: 0 points: 0 dependencies: - STR_STEN_BUY - name: STR_RIFLE_M16 cost: 5 points: 10 needItem: true listOrder: 21200 - name: STR_RIFLE_M16_BUY cost: 2 points: 1 lookup: STR_RIFLE_M16 unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_RIFLE_M16_BUY_PREQ_A - STR_RIFLE_M16_BUY_PREQ_B listOrder: 421200 - name: STR_RIFLE_M16_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_EXALT_WEAPONS unlocks: - STR_RIFLE_M16_BUY - name: STR_RIFLE_M16_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_RIFLE_M16 unlocks: - STR_RIFLE_M16_BUY - name: STR_MILKOR_MGL cost: 5 points: 10 needItem: true listOrder: 34070 - name: STR_MILKOR_MGL_BUY cost: 2 points: 1 dependencies: - STR_EXPLOSIVES_LICENCE - STR_MILKOR_MGL listOrder: 434070 - name: STR_MILKOR_MGL_CLIP_FLASHBANG cost: 0 points: 0 dependencies: - STR_MILKOR_MGL_BUY - STR_FLASHBANG_GRENADE - name: STR_MILKOR_MGL_CLIP_ELERIUM requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_MILKOR_MGL - STR_ALIEN_GRENADE listOrder: 34088 - name: STR_SWD cost: 5 points: 10 needItem: true listOrder: 21165 - name: STR_SWD_BUY cost: 2 points: 1 dependencies: - STR_SWD - STR_MILESTONE_2_SUMMARY listOrder: 421165 - name: STR_VSS cost: 5 points: 10 needItem: true listOrder: 22000 - name: STR_VSS_BUY cost: 10 points: 10 dependencies: - STR_VSS - STR_MILESTONE_2_SUMMARY listOrder: 422000 - name: STR_NATASHAS_VSS cost: 15 points: 5 needItem: true listOrder: 22011 - name: STR_NATASHAS_VSS_CLIP cost: 0 points: 0 dependencies: - STR_NATASHAS_VSS listOrder: 22012 - name: STR_M83_BARETT cost: 15 points: 10 needItem: true listOrder: 22060 - name: STR_M83_BARETT_BUY cost: 5 points: 5 dependencies: - STR_M83_BARETT - STR_MILESTONE_3_SUMMARY listOrder: 422060 - name: STR_G36 cost: 5 points: 10 needItem: true unlocks: - STR_RIFLE_M16_CLIP listOrder: 21193 - name: STR_G36_BUY cost: 2 points: 1 lookup: STR_G36 unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_G36_BUY_PREQ_A - STR_G36_BUY_PREQ_B listOrder: 421193 - name: STR_G36_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_CHURCH_OF_DAGON_WEAPONS unlocks: - STR_G36_BUY - name: STR_G36_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_G36 unlocks: - STR_G36_BUY - name: STR_MAC10_BUY cost: 2 points: 2 dependencies: - STR_MILESTONE_1_SUMMARY - STR_MAC10 unlocks: - STR_MAC10_CLIP listOrder: 420650 - name: STR_M3_GREASEGUN_BUY cost: 2 points: 2 dependencies: - STR_MILESTONE_1_SUMMARY - STR_M3_GREASEGUN unlocks: - STR_MAC10_CLIP listOrder: 420640 - name: STR_FAMAS_BUY cost: 2 points: 1 lookup: STR_FAMAS unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_FAMAS_BUY_PREQ_A - STR_FAMAS_BUY_PREQ_B listOrder: 421190 - name: STR_FAMAS_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_CHURCH_OF_DAGON_WEAPONS unlocks: - STR_FAMAS_BUY - name: STR_FAMAS_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_FAMAS unlocks: - STR_FAMAS_BUY - name: STR_WILDEY cost: 5 points: 10 needItem: true listOrder: 20230 - name: STR_WILDEY_BUY cost: 2 points: 1 dependencies: - STR_WILDEY - STR_NONSTANDARD_WEAPONS listOrder: 420230 - name: STR_PKM cost: 5 points: 10 needItem: true listOrder: 30960 - name: STR_PKM_BUY cost: 2 points: 1 dependencies: - STR_PKM_BUY_PREQ_A - STR_PKM_BUY_PREQ_B listOrder: 430960 - name: STR_PKM_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_ZSRR_WEAPONS unlocks: - STR_PKM_BUY - name: STR_PKM_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_PKM - STR_MACHINE_GUNS_LICENCE unlocks: - STR_PKM_BUY - name: STR_STONER cost: 5 points: 10 needItem: true unlocks: - STR_MINIMI_CLIP listOrder: 30939 - name: STR_STONER_BUY cost: 2 points: 1 unlocks: - STR_MINIMI_CLIP dependencies: - STR_STONER - STR_MACHINE_GUNS_LICENCE listOrder: 430939 - name: STR_MINIMI cost: 5 points: 10 needItem: true unlocks: - STR_MINIMI_CLIP listOrder: 30940 - name: STR_MINIMI_BUY cost: 2 points: 1 unlocks: - STR_MINIMI_CLIP dependencies: - STR_MINIMI - STR_MACHINE_GUNS_LICENCE listOrder: 430940 - name: STR_M60 cost: 10 points: 10 needItem: true listOrder: 30920 - name: STR_M60_BUY cost: 4 points: 2 dependencies: - STR_M60 - STR_MACHINE_GUNS_LICENCE unlocks: - STR_M60_CLIP listOrder: 430920 - name: STR_MG3 cost: 10 points: 10 needItem: true listOrder: 30921 - name: STR_MG3_BUY cost: 4 points: 2 dependencies: - STR_MG3 - STR_MACHINE_GUNS_LICENCE unlocks: - STR_M60_CLIP listOrder: 430921 - name: STR_M60_CLIP cost: 0 points: 0 dependencies: - STR_M60_BUY - STR_MG3_BUY - name: STR_HK_MK23_SOCOM_BUY cost: 2 points: 1 dependencies: - STR_HK_MK23_SOCOM - STR_NONSTANDARD_WEAPONS - STR_MILITARY_ENVOY_CONTACT listOrder: 420020 - name: STR_MOSIN_RIFLE cost: 5 points: 10 needItem: true unlocks: - STR_BOLT_ACTION_CLIP listOrder: 21040 - name: STR_MOSIN_RIFLE_BUY cost: 2 points: 1 dependencies: - STR_MOSIN_RIFLE - STR_MILESTONE_1_SUMMARY unlocks: - STR_BOLT_ACTION_CLIP listOrder: 421040 - name: STR_BOLT_ACTION_CLIP cost: 0 points: 0 dependencies: - STR_MOSIN_RIFLE - STR_MOSIN_RIFLE_BUY - STR_BOLT_ACTION - STR_BOLT_ACTION_BUY - name: STR_BOLT_ACTION cost: 5 points: 10 needItem: true unlocks: - STR_BOLT_ACTION_CLIP listOrder: 21050 - name: STR_BOLT_ACTION_BUY cost: 2 points: 1 dependencies: - STR_BOLT_ACTION - STR_MILESTONE_1_SUMMARY unlocks: - STR_BOLT_ACTION_CLIP listOrder: 421050 - name: STR_GROZA cost: 15 points: 10 needItem: true unlocks: - STR_WP_7_62_CLIP listOrder: 21127 - name: STR_GROZA_BUY cost: 2 points: 1 lookup: STR_GROZA unlocks: - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP_BUY dependencies: - STR_GROZA_BUY_PREQ_A - STR_GROZA_BUY_PREQ_B listOrder: 421127 - name: STR_GROZA_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_ZSRR_WEAPONS unlocks: - STR_GROZA_BUY - name: STR_GROZA_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_GROZA unlocks: - STR_GROZA_BUY - name: STR_AKM cost: 5 points: 10 needItem: true unlocks: - STR_WP_7_62_CLIP listOrder: 21126 - name: STR_AKM_BUY cost: 2 points: 1 lookup: STR_AKM unlocks: - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP_BUY dependencies: - STR_AKM_BUY_PREQ_A - STR_AKM_BUY_PREQ_B listOrder: 421126 - name: STR_AKM_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_ZSRR_WEAPONS unlocks: - STR_AKM_BUY - name: STR_AKM_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_AKM unlocks: - STR_AKM_BUY - name: STR_AK47 cost: 5 points: 10 needItem: true unlocks: - STR_WP_7_62_CLIP listOrder: 21125 - name: STR_AK47_BUY cost: 2 points: 1 lookup: STR_AK47 unlocks: - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP_BUY dependencies: - STR_AK47_BUY_PREQ_A - STR_AK47_BUY_PREQ_B listOrder: 421125 - name: STR_AK47_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_ZSRR_WEAPONS unlocks: - STR_AK47_BUY - name: STR_AK47_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_AK47 unlocks: - STR_AK47_BUY - name: STR_AKSU74 cost: 5 points: 10 needItem: true unlocks: - STR_WP_5_45_CLIP listOrder: 21130 - name: STR_AKSU74_BUY cost: 2 points: 1 lookup: STR_AKSU74 unlocks: - STR_WP_5_45_CLIP dependencies: - STR_AKSU74_BUY_PREQ_A - STR_AKSU74_BUY_PREQ_B listOrder: 421130 - name: STR_AKSU74_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_ZSRR_WEAPONS unlocks: - STR_AKSU74_BUY - name: STR_AKSU74_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_AKSU74 unlocks: - STR_AKSU74_BUY - name: STR_WP_5_45_CLIP cost: 0 points: 0 dependencies: - STR_AKSU74 - STR_AKSU74_BUY - STR_ADS - name: STR_WP_5_45_CLIP_BUY cost: 0 points: 0 dependencies: - STR_AKSU74_BUY - name: STR_WP_7_62_CLIP cost: 0 points: 0 dependencies: - STR_AK47 - STR_AKM - STR_GROZA - STR_AK47_BUY - STR_AKM_BUY - STR_GROZA_BUY - name: STR_WP_7_62_CLIP_BUY cost: 0 points: 0 dependencies: - STR_AK47_BUY - STR_AKM_BUY - STR_GROZA_BUY - name: STR_LARGE_FLAMER_CLIP cost: 0 points: 0 dependencies: - STR_MACRO_FLAMER - STR_TANK_FLAMER - name: STR_MAC10_CLIP cost: 0 points: 0 dependencies: - STR_MAC10_BUY - STR_M3_GREASEGUN_BUY - name: STR_LIGHT_MINIGUN cost: 20 points: 20 needItem: true listOrder: 30750 - name: STR_LIGHT_MINIGUN_BUY cost: 2 points: 2 lookup: STR_LIGHT_MINIGUN dependencies: - STR_MACHINE_GUNS_LICENCE - STR_BLACKOPS_PREMIUM listOrder: 430750 - name: STR_MINIGUN cost: 25 points: 25 needItem: true listOrder: 30780 - name: STR_MINIGUN_BUY cost: 2 points: 2 lookup: STR_MINIGUN dependencies: - STR_MACHINE_GUNS_LICENCE - STR_BLACKOPS_PREMIUM listOrder: 430780 - name: STR_BLACKOPS_SNIPER_RIFLE cost: 20 points: 10 needItem: true listOrder: 22140 - name: STR_BLACKOPS_SNIPER_RIFLE_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_SNIPER_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT listOrder: 422140 - name: STR_BLACKOPS_MAGNUM_BUY cost: 0 points: 0 dependencies: - STR_MAGNUM_BUY - STR_BLACKOPS_MAGNUM - STR_BLACKOPS_CONTACT - name: STR_TRITANIUM_GRENADE cost: 20 points: 20 dependencies: - STR_ALLOY_SHRAPNEL_CHARGE listOrder: 38050 - name: STR_ALLOY_SHRAPNEL_CHARGE cost: 30 points: 20 dependencies: - STR_HIGH_EXPLOSIVE_BUY - STR_ALIEN_ALLOYS listOrder: 38330 - name: STR_HIGH_EXPLOSIVE cost: 5 points: 5 needItem: true listOrder: 38200 - name: STR_HIGH_EXPLOSIVE_BUY cost: 2 points: 1 lookup: STR_HIGH_EXPLOSIVE dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE listOrder: 438200 - name: STR_GRENADE cost: 5 points: 5 needItem: true listOrder: 38000 - name: STR_GRENADE_BUY cost: 2 points: 1 lookup: STR_GRENADE dependencies: - STR_EXPLOSIVES_LICENCE listOrder: 438000 - name: STR_DYNAMITE cost: 5 points: 5 needItem: true listOrder: 38100 - name: STR_DYNAMITE_BUY cost: 2 points: 1 lookup: STR_DYNAMITE dependencies: - STR_EXPLOSIVES_LICENCE listOrder: 438100 - name: STR_LANDMINE cost: 5 points: 5 needItem: true listOrder: 38900 - name: STR_LANDMINE_BUY cost: 2 points: 1 lookup: STR_LANDMINE dependencies: - STR_EXPLOSIVES_LICENCE listOrder: 438900 - name: STR_INCENDIARY_GRENADE cost: 5 points: 5 needItem: true listOrder: 38400 - name: STR_INCENDIARY_GRENADE_BUY cost: 2 points: 1 lookup: STR_INCENDIARY_GRENADE dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 438400 - name: STR_TRACE_FLARE cost: 10 points: 10 dependencies: - STR_ETRACE listOrder: 46283 - name: STR_ELERIUM_FLARE cost: 10 points: 10 dependencies: - STR_POWER_SOURCE_MINIATURIZATION listOrder: 46285 - name: STR_CHEMICAL_FLARE cost: 0 points: 0 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - name: STR_LAUNCHER_FLASHBANG cost: 0 points: 0 dependencies: - STR_GRENADE_LAUNCHER_BUY - STR_FLASHBANG_GRENADE - name: STR_GRENADE_LAUNCHER cost: 1 points: 1 needItem: true listOrder: 34100 - name: STR_GRENADE_LAUNCHER_BUY cost: 2 points: 1 lookup: STR_GRENADE_LAUNCHER dependencies: - STR_EXPLOSIVES_LICENCE listOrder: 434100 - name: STR_CHIEF_ENGINEER_CONTACT cost: 50 points: 20 dependencies: - STR_COOL_ALIEN_GADGET - STR_WHAT_DO_NOW_MILESTONE_1 listOrder: 211270 - name: STR_MILITARY_ENVOY_CONTACT cost: 50 points: 20 dependencies: - STR_WHAT_DO_NOW_MILESTONE_1 - STR_CHURCH_OF_DAGON_NETWORK - STR_BLACK_LOTUS_NETWORK - STR_ZSRR_NETWORK - STR_EXALT_NETWORK - STR_LOGISTICS listOrder: 211280 - name: STR_MUTANT_METABOLISM requiresBaseFunc: [BIOLAB] cost: 20 points: 20 dependencies: - STR_CHIEF_RESEARCHER_CONTACT listOrder: 203000 - name: STR_MUTANT_BLOOD_PLASMA requiresBaseFunc: [BIOLAB] cost: 0 points: 0 dependencies: - STR_MUTANT_METABOLISM - name: STR_CHIEF_RESEARCHER_CONTACT cost: 50 points: 20 dependencies: - STR_WHAT_DO_NOW_MILESTONE_1 - STR_MUTANT_PHYSIOLOGY - STR_ETRACE listOrder: 211250 - name: STR_XENOLOGIST_CONTACT cost: 50 points: 20 dependencies: - STR_WHAT_DO_NOW_MILESTONE_1 - STR_STRANGE_CREATURE listOrder: 211260 - name: STR_ALL_STAFF_CONTACTED cost: 0 points: 0 dependencies: - STR_CHIEF_RESEARCHER_CONTACT - STR_CHIEF_ENGINEER_CONTACT - STR_MILITARY_ENVOY_CONTACT - STR_XENOLOGIST_CONTACT - name: STR_GOLDEN_LADY_ORIGINS cost: 25 points: 100 dependencies: - STR_BLACK_LOTUS_SHRINE_EXPLORED listOrder: 180140 - name: STR_POSTAL_INTERROGATED cost: 0 points: 10 dependencies: - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL1 - STR_HUMAN_POSTAL2 - name: STR_ALIEN_INTERROGATED cost: 0 points: 100 needItem: true - name: STR_ALIEN_ENGINEER_INTERROGATED cost: 0 points: 50 dependencies: - STR_FLOATER_ENGINEER - STR_SECTOID_ENGINEER - STR_SNAKEMAN_ENGINEER - STR_MUTON_ENGINEER - STR_GAZER_ENGINEER - STR_CHASER_ENGINEER - STR_CHTONITE_ENGINEER - STR_WASPITE_ENGINEER - STR_CEREBREAL_ENGINEER - STR_GAZER_LEADER - STR_CHASER_LEADER - STR_CEREBREAL_LEADER - STR_CHTONITE_LEADER - STR_WASPITE_LEADER - STR_FLOATER_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_LEADER - STR_SNAKEMAN_LEADER - STR_SECTOID_LEADER - STR_MUTON_COMMANDER - STR_FLOATER_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_SECTOID_COMMANDER - STR_ETHEREAL_COMMANDER - STR_WASPITE_COMMANDER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_CEREBREAL_COMMANDER - STR_CHTONITE_COMMANDER - STR_FLOATER_CENTURION - name: STR_ALIEN_LANGUAGE_INVESTIGATION cost: 50 points: 60 dependencies: - STR_INFO_UPLOAD listOrder: 168650 - name: STR_ALIEN_LANGUAGE cost: 50 points: 60 dependencies: - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_XENOLOGIST_CONTACT listOrder: 168660 - name: STR_ALIEN_VOCABULARY cost: 400 points: 400 dependencies: - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS - STR_ALIEN_ORIGINS listOrder: 168665 - name: STR_ALIEN_NARRATIVE cost: 400 points: 400 dependencies: - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_ORIGINS listOrder: 168668 - name: STR_ALIEN_NEURAL_NETWORK_PREREQ cost: 0 points: 10 dependencies: - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_KEEPER - STR_ETHEREAL_SPEAKER - STR_ETHEREAL_KNIGHT - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_GRAND_MASTER - name: STR_ALIEN_NEURAL_NETWORK dependencies: - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_NARRATIVE - STR_ALIEN_BRAIN_REMAINS cost: 200 points: 90 listOrder: 168669 - name: STR_ALIEN_BRAIN_REMAINS requiresBaseFunc: [BIOLAB] cost: 150 points: 250 needItem: true destroyItem: true sequentialGetOneFree: true getOneFree: - STR_BRAIN_STORY_1 - STR_BRAIN_STORY_2 - STR_BRAIN_STORY_3 - name: STR_BRAIN_STORY_1 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_BRAIN_STORY_2 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_BRAIN_STORY_3 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_ELDRITCH_LANGUAGE_INVESTIGATION cost: 50 points: 60 dependencies: - STR_TROLLIUM listOrder: 168670 - name: STR_ELDRITCH_LANGUAGE cost: 50 points: 60 dependencies: - STR_ELDRITCH_LANGUAGE_INVESTIGATION - STR_XENOLOGIST_CONTACT listOrder: 168680 # - name: STR_ATLANTIS_TEMPLE # cost: 50 # points: 100 # dependencies: # - STR_DAGON_STATUE # - STR_AQUATOID # - STR_ATLANTIS_TEMPLE_RUMORS # listOrder: 169900 - name: STR_ALIEN_ENGINEERING_PREQ cost: 0 points: 0 dependencies: - STR_ALIEN_DRONE_AUTOPSY - STR_ZSRR_UBEK - STR_EXALT_BRAINER - STR_EXALT_MASTER - STR_ALIEN_COMMUNICATOR - STR_DEEP_ONE_COMM_DEVICE - STR_PSICLONE - name: STR_ALIEN_ENGINEERING requiresBaseFunc: [STDLAB] cost: 50 points: 60 dependencies: - STR_ALIEN_ENGINEERING_PREQ - STR_CHIEF_ENGINEER_CONTACT listOrder: 1500 # - name: STR_AQUA_PLASTICS_PREQ1 # cost: 0 # points: 0 # dependencies: # - STR_AQUATOID_SOLDIER # - STR_AQUATOID_NAVIGATOR # - STR_AQUATOID_SQUAD_LEADER # - STR_TASOTH_SOLDIER # - STR_LOBSTERMAN_SOLDIER # - STR_LOBSTERMAN_NAVIGATOR # - STR_LOBSTERMAN_BIOLOGIST # - STR_LOBSTERMAN_TECHNICIAN # - STR_LOBSTERMAN_OVERSEER # - STR_LOBSTERMAN_OVERLORD # - STR_CARCHARODON_SOLDIER # - STR_CARCHARODON_NAVIGATOR # - STR_CARCHARODON_VIVISECTOR # - STR_CARCHARODON_MECHANIC # - STR_CARCHARODON_PACK_LEADER # - STR_CARCHARODON_WARLORD # - name: STR_AQUA_PLASTICS_PREQ2 # cost: 0 # points: 0 # dependencies: # - STR_TLETH_SPEAR # - STR_TLETH_HATCHET - name: STR_ALLOYS_ENGINEERING requiresBaseFunc: [STDLAB] cost: 200 points: 100 dependencies: - STR_ALIEN_ENGINEERING - STR_ALIEN_ALLOYS listOrder: 1550 - name: STR_ALLOYS_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 200 points: 100 dependencies: - STR_ALLOYS_ENGINEERING listOrder: 1600 - name: STR_OSIRON_AA_AMMO_TRADE cost: 0 points: 0 dependencies: - STR_OSIRON - STR_SHARE_ALLOY_AMMO_TECH - name: STR_OSIRON cost: 0 points: 50 dependencies: - STR_HUMAN_OSIRON_GOON - STR_HUMAN_OSIRON_ELITE - STR_HUMAN_OSIRON_BOSS unlocks: - STR_COUNCIL_POWER_CHAIN_CLUE listOrder: 182000 - name: STR_SYNDICATE requiresBaseFunc: [INTLAB] cost: 40 points: 200 dependencies: - STR_HUMAN_OSIRON_BOSS - STR_SYNDICATE_WORKER - STR_SYNDICATE_AGENT - STR_SYNDICATE_MERC - STR_SYNDICATE_MERC_CAPTAIN - STR_SYNDICATE_SUPERSOLDIER - STR_SYNDICATE_SCIENTIST unlocks: - STR_COUNCIL_POWER_CHAIN_CLUE listOrder: 183000 - name: STR_CYBERWEB cost: 0 points: 50 dependencies: - STR_CYBERWEB_TECHNOMAD listOrder: 181110 - name: STR_ASSASSIN_CLANS cost: 40 points: 40 dependencies: - STR_BLACK_LOTUS_ASSASSIN - STR_DESTROY_BLACK_LOTUS - STR_JARHEAD_MASHINOBI listOrder: 180150 - name: STR_CHURCH_OF_DAGON cost: 0 points: 50 dependencies: - STR_SUPPORTER_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_PRIEST_OF_DAGON - STR_CHOSEN_OF_DAGON - STR_SORCERER_OF_DAGON listOrder: 179990 - name: STR_CYBERWEB_PLANS requiresBaseFunc: [INTLAB] cost: 60 points: 100 needItem: true destroyItem: true listOrder: 181130 - name: STR_CYBERWEB_PORTAL_SYSTEM cost: 100 points: 250 dependencies: - STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN unlocks: - STR_MILESTONE_3_PREQ listOrder: 181140 - name: STR_DIMENSION_X_SURVEY cost: 40 points: 500 dependencies: - STR_DIMENSION_X_DESERT_SECURED listOrder: 181200 - name: STR_CITY_X_SURVEY cost: 50 points: 500 dependencies: - STR_DIMENSION_X_SURVEY listOrder: 181300 - name: STR_CYBERWEB_FORTRESS cost: 100 points: 100 dependencies: - STR_DIMENSION_X_SURVEY listOrder: 181240 - name: STR_CYBERWEB_HQ cost: 250 points: 250 dependencies: - STR_CYBERWEB_FORTRESS_SECURED listOrder: 181260 - name: STR_CHURCH_OF_DAGON_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_CHURCH_OF_DAGON listOrder: 180000 - name: STR_CHURCH_OF_DAGON_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_CHOSEN_OF_DAGON - STR_SORCERER_OF_DAGON listOrder: 180010 - name: STR_EXALT cost: 0 points: 50 dependencies: - STR_EXALT_INFILTRATOR - STR_EXALT_GOON - STR_EXALT_ENFORCER - STR_EXALT_MASTER - STR_EXALT_LIQUIDATOR listOrder: 180290 - name: STR_EXALT_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_EXALT listOrder: 180300 - name: STR_EXALT_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_EXALT_OPERATIONS_PREQ - STR_PSICLONE listOrder: 180310 - name: STR_EXALT_OPERATIONS_PREQ cost: 0 points: 0 dependencies: - STR_EXALT_MASTER - STR_EXALT_ENFORCER - name: STR_BLACK_LOTUS cost: 0 points: 50 dependencies: - STR_BLACK_LOTUS_FOLLOWER - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_WITCH - STR_BLACK_LOTUS_AVATAR - STR_LO_WO listOrder: 180090 - name: STR_BLACK_LOTUS_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_BLACK_LOTUS listOrder: 180100 - name: STR_BLACK_LOTUS_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_BLACK_LOTUS_AVATAR - STR_BLACK_LOTUS_WITCH - STR_LO_WO listOrder: 180110 - name: STR_ZSRR cost: 0 points: 50 dependencies: - STR_ZSRR_GANGER - STR_ZSRR_MOLOLEC - STR_ZSRR_MATROS - STR_ZSRR_PIONEER - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_MALE - STR_ZSRR_UBEK listOrder: 180190 - name: STR_ZSRR_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_ZSRR listOrder: 180200 - name: STR_ZSRR_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_ZSRR_MATROS - STR_ZSRR_UBEK listOrder: 180210 - name: STR_DURATHREAD_FACTORY_LOCATION requiresBaseFunc: [INTLAB] cost: 20 points: 30 dependencies: - STR_DURATHREAD - STR_ZSRR_NETWORK listOrder: 181000 - name: STR_EXALT_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_EXALT_MASTER - STR_EXALT_OPERATIONS - STR_PSICLONE listOrder: 180320 - name: STR_BLACK_LOTUS_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_BLACK_LOTUS_AVATAR - STR_BLACK_LOTUS_OPERATIONS listOrder: 180120 - name: STR_ZSRR_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_ZSRR_UBEK - STR_ZSRR_OPERATIONS listOrder: 180220 - name: STR_CHURCH_OF_DAGON_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_SORCERER_OF_DAGON - STR_CHURCH_OF_DAGON_OPERATIONS listOrder: 180020 - name: STR_AQUATIC_WARFARE requiresBaseFunc: [STDLAB] cost: 100 points: 40 lookup: STR_GAS_CANNON dependencies: - STR_DEEP_ONE_COMMUNITIES - STR_ADVANCED_FIREARMS - STR_BIOLOGICAL_WARFARE listOrder: 2950 - name: STR_DEEP_ONE_COMMUNITIES cost: 60 points: 20 dependencies: - STR_DEEP_ONE unlocks: - STR_MILESTONE_3_PREQ listOrder: 169720 - name: STR_UNDERWATER_OPERATIONS cost: 200 points: 100 dependencies: - STR_DEEP_ONE_COMMUNITIES - STR_BASIC_OPERATIONS listOrder: 300460 - name: STR_DEEP_ONE_OUTPOST cost: 60 points: 20 dependencies: - STR_UNDERWATER_OPERATIONS listOrder: 169730 - name: STR_BASIC_UNDERWATER_EQUIPMENT cost: 10 points: 15 dependencies: - STR_UNDERWATER_OPERATIONS listOrder: 2948 - name: STR_AMPHIBIOUS_WEAPONS cost: 20 points: 15 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - STR_MILESTONE_3_SUMMARY listOrder: 2949 - name: STR_ADS cost: 0 points: 0 dependencies: - STR_AMPHIBIOUS_WEAPONS unlocks: - STR_WP_5_45_CLIP - name: STR_HARPOON cost: 0 points: 0 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - name: STR_HARPOON_AA_CLIP_MANUFACTURING cost: 10 points: 10 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - STR_ALLOY_BLADES listOrder: 521013 - name: STR_CALL_OF_TLETH points: 20 needItem: true dependencies: - STR_DEEP_ONE_OUTPOST listOrder: 169750 - name: STR_DEEP_SEA_ANALYSIS cost: 10 points: 100 dependencies: - STR_CARCHARODON_FERAL_AUTOPSY - STR_LOBSTERMAN_FERAL_AUTOPSY listOrder: 169830 - name: STR_INTO_THE_DEPTHS cost: 3 points: 10 dependencies: - STR_DESTROY_TASOTH listOrder: 169820 - name: STR_DEEP_SEA_OPERATIONS cost: 50 points: 250 dependencies: - STR_INTO_THE_DEPTHS listOrder: 300480 - name: STR_MESSENGERS_OF_DAGON cost: 100 points: 25 dependencies: - STR_SORCERER_OF_DAGON listOrder: 169700 - name: STR_EXALT_RATIONALE requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true listOrder: 180360 - name: STR_CHURCH_OF_DAGON_RATIONALE requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true listOrder: 180060 - name: STR_ZSRR_RATIONALE requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true listOrder: 180265 - name: STR_BLACK_LOTUS_RATIONALE requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true listOrder: 180135 - name: STR_DAMAGED_ZOMBIE_PARASITE requiresBaseFunc: [BIOLAB] cost: 50 points: 20 needItem: true destroyItem: true unlocks: - STR_STRANGE_CREATURE dependencies: - STR_ZOMBIE_PARASITE listOrder: 164081 - name: STR_ZOMBIE_PARASITE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 needItem: true destroyItem: true unlocks: - STR_STRANGE_CREATURE dependencies: - STR_ZOMBIE_STERILE listOrder: 164080 - name: STR_GHOUL_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_GHOUL_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_STERILE_CORPSE listOrder: 62330 - name: STR_GHOUL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GHOUL cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GHOUL_SOLDIER requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_GHOUL needItem: true destroyItem: true dependencies: - STR_ZOMBIE_STERILE listOrder: 115480 - name: STR_GHOUL_WARRIOR requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_GHOUL needItem: true destroyItem: true dependencies: - STR_ZOMBIE_STERILE listOrder: 115490 - name: STR_ZOMBIE_STERILE_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_STERILE_AUTOPSY needItem: true destroyItem: true listOrder: 62300 - name: STR_ZOMBIE_STERILE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ZOMBIE_STERILE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_STERILE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_STERILE needItem: true destroyItem: true listOrder: 62300 - name: STR_ZOMBIE_GRUBAS_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_GRUBAS_AUTOPSY needItem: true destroyItem: true listOrder: 62310 - name: STR_ZOMBIE_GRUBAS_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ZOMBIE_GRUBAS cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_GRUBAS_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_GRUBAS needItem: true destroyItem: true listOrder: 115410 - name: STR_ZOMBIE_INFECTOR_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_INFECTOR_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_EVOLUTION_HYPOTHESIS listOrder: 62320 - name: STR_ZOMBIE_INFECTOR_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_INFECTOR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_INFECTOR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_INFECTOR needItem: true destroyItem: true dependencies: - STR_ZOMBIE_EVOLUTION_HYPOTHESIS listOrder: 115420 - name: STR_TOMB_GUARD_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_TOMB_GUARD_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_CORPSE unlocks: - STR_ZOMBIE_SERVITOR_CORPSE listOrder: 62340 - name: STR_TOMB_GUARD_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_TOMB_GUARD cost: 0 points: 50 needItem: true - name: STR_TOMB_GUARD_FEMALE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_TOMB_GUARD needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_TERRORIST unlocks: - STR_ZOMBIE_SERVITOR - STR_ZOMBIE_INTERROGATED getOneFree: - STR_TOMB_GUARD_MALE_TERRORIST listOrder: 115440 - name: STR_TOMB_GUARD_MALE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_TOMB_GUARD needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_TERRORIST unlocks: - STR_ZOMBIE_SERVITOR - STR_ZOMBIE_INTERROGATED getOneFree: - STR_TOMB_GUARD_FEMALE_TERRORIST listOrder: 115441 - name: STR_STRIX_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_STRIX_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_CORPSE unlocks: - STR_ZOMBIE_SERVITOR_CORPSE listOrder: 62370 - name: STR_STRIX_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_STRIX cost: 0 points: 50 needItem: true - name: STR_STRIX_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_STRIX needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_TERRORIST unlocks: - STR_ZOMBIE_INTERROGATED - STR_ZOMBIE_SERVITOR listOrder: 115430 - name: STR_ZOMBIE_BOOMER_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_ZOMBIE_BOOMER_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_GRUBAS_CORPSE listOrder: 62315 - name: STR_ZOMBIE_BOOMER_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_BOOMER cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_BOOMER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_BOOMER needItem: true destroyItem: true dependencies: - STR_ZOMBIE_GRUBAS_TERRORIST listOrder: 115415 - name: STR_VAMPIRE_KNIGHT_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_VAMPIRE_KNIGHT_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_SERVITOR_CORPSE listOrder: 62380 - name: STR_VAMPIRE_KNIGHT_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_KNIGHT cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_KNIGHT_LEADER requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_VAMPIRE_KNIGHT needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INTERROGATED unlocks: - STR_ZOMBIE_SERVITOR getOneFree: - STR_GREATSWORD - STR_BARDICHE - STR_BARDICHE listOrder: 115500 - name: STR_VAMPIRE_QUEEN_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_VAMPIRE_QUEEN_AUTOPSY needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT_CORPSE listOrder: 62390 - name: STR_VAMPIRE_QUEEN_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_QUEEN cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_QUEEN_COMMANDER requiresBaseFunc: [BIOLAB] cost: 50 points: 100 lookup: STR_VAMPIRE_QUEEN needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT unlocks: - STR_ZOMBIE_INTERROGATED getOneFree: - STR_GREATSWORD - STR_SLEDGEHAMMER - STR_BARDICHE listOrder: 115510 - name: STR_MUMMY_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 150 lookup: STR_MUMMY_AUTOPSY needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT_CORPSE listOrder: 62410 - name: STR_MUMMY_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_MUMMY cost: 0 points: 50 needItem: true - name: STR_MUMMY_MATRIARCH requiresBaseFunc: [BIOLAB] cost: 50 points: 100 lookup: STR_MUMMY needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT unlocks: - STR_GREEN_SHIELD getOneFree: - STR_THE_NEPHILIM listOrder: 115520 - name: STR_ANCIENT_MUMMY_MATRIARCH requiresBaseFunc: [BIOLAB] cost: 40 points: 100 lookup: STR_ANEXIS_OFFER needItem: true destroyItem: true dependencies: - STR_MUMMY_MATRIARCH unlocks: - STR_GREEN_SHIELD getOneFree: - STR_THE_NEPHILIM - STR_DREAMERS listOrder: 115530 - name: STR_ZOMBIE_TROOPER_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_TROOPER_AUTOPSY needItem: true destroyItem: true listOrder: 62350 - name: STR_ZOMBIE_TROOPER_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_TROOPER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_TROOPER_1_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_TROOPER needItem: true destroyItem: true listOrder: 115450 - name: STR_ZOMBIE_TROOPER_2_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_TROOPER needItem: true destroyItem: true listOrder: 115460 - name: STR_MEGAZOMBIE_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_MEGAZOMBIE_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_GRUBAS_CORPSE listOrder: 62360 - name: STR_MEGAZOMBIE_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_MEGAZOMBIE cost: 0 points: 50 needItem: true - name: STR_MEGAZOMBIE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_MEGAZOMBIE needItem: true destroyItem: true listOrder: 115470 - name: STR_ZOMBIE_EVOLUTION_HYPOTHESIS requiresBaseFunc: [BIOLAB] cost: 5 points: 20 dependencies: - STR_ZOMBIE_GRUBAS_AUTOPSY - STR_ZOMBIE_GRUBAS - STR_ZOMBIE_STERILE_AUTOPSY - STR_ZOMBIE_STERILE - STR_MUTANT_PHYSIOLOGY listOrder: 200500 - name: STR_ZOMBIE_ARE_BREEDING requiresBaseFunc: [BIOLAB] cost: 5 points: 30 dependencies: - STR_ZOMBIE_INFECTOR listOrder: 200550 - name: STR_SENTIENT_ZOMBIE requiresBaseFunc: [BIOLAB] cost: 5 points: 90 dependencies: - STR_TOMB_GUARD listOrder: 200600 - name: STR_ZOMBIE_INTERROGATED cost: 0 points: 20 dependencies: - STR_TOMB_GUARD_MALE_TERRORIST - STR_TOMB_GUARD_FEMALE_TERRORIST - STR_STRIX_TERRORIST - name: STR_ZOMBIE_SERVITOR cost: 0 points: 20 dependencies: - STR_TOMB_GUARD_MALE_TERRORIST - STR_TOMB_GUARD_FEMALE_TERRORIST - STR_STRIX_TERRORIST - name: STR_ZOMBIE_SERVITOR_CORPSE cost: 0 points: 20 dependencies: - STR_TOMB_GUARD_CORPSE - STR_STRIX_CORPSE - name: STR_FOLLOW_THE_ZOMBIES requiresBaseFunc: [BIOLAB] cost: 250 points: 150 dependencies: - STR_ZOMBIE_SERVITOR - STR_HIDDEN_CAVES listOrder: 200650 - name: STR_ZOMBIE_OVERLORDS requiresBaseFunc: [BIOLAB] cost: 400 points: 300 dependencies: - STR_VAMPIRE_QUEEN_COMMANDER listOrder: 200700 - name: STR_ANCIENT_ZOMBIES requiresBaseFunc: [BIOLAB] cost: 600 points: 600 dependencies: - STR_MUMMY_MATRIARCH listOrder: 200750 - name: STR_ZOMBIE_IMPLANT requiresBaseFunc: [BIOLAB] cost: 10 points: 20 dependencies: - STR_ZOMBIE_TROOPER_CORPSE - STR_PSICLONE - STR_MAGMA_MISSION_MAGMA_LAB listOrder: 1350 - name: STR_ZOMBIE_IMPLANT_ORIGINS requiresBaseFunc: [INTLAB] cost: 20 points: 100 dependencies: - STR_ZOMBIE_IMPLANT - STR_EXALT_MASTER listOrder: 58500 - name: STR_ZOMBIE_IMPLANT_INVESTIGATION requiresBaseFunc: [INTLAB] cost: 50 points: 100 dependencies: - STR_HUMAN_OSIRON_BOSS - STR_MESSAGE_FROM_MAGMA_02 - STR_ZOMBIE_IMPLANT_ORIGINS listOrder: 300660 - name: STR_ZOMBIE_IMPLANT_VIRUS requiresBaseFunc: [INTLAB] cost: 100 points: 100 dependencies: - STR_SYNDICATE_SCIENTIST - STR_ZOMBIE_IMPLANT_INVESTIGATION listOrder: 300670 - name: STR_TOUGH_CREATURE_AUTOPSY cost: 0 points: 0 dependencies: - STR_REAPER_AUTOPSY - STR_OWLMAN_AUTOPSY - STR_WEREWOLF_AUTOPSY - STR_WERECAT_AUTOPSY - STR_MONGORN_AUTOPSY - STR_SPIKEBOAR_AUTOPSY - STR_BULLFROG_AUTOPSY - STR_SHAMBLER_AUTOPSY - STR_FENRIR_AUTOPSY - STR_SALAMANDRON_AUTOPSY - STR_GILLDOG_AUTOPSY - STR_BLOODHOUND_AUTOPSY - STR_MINOTAUR_AUTOPSY - name: STR_STRANGE_CREATURE_AUTOPSY cost: 0 points: 0 dependencies: - STR_ALIEN_EMBRYO - STR_ZOMBIE_PARASITE - STR_REAPER_AUTOPSY - STR_MONGORN_AUTOPSY - STR_WERECAT_AUTOPSY - STR_WEREWOLF_AUTOPSY - STR_OWLMAN_AUTOPSY - STR_SPIKEBOAR_AUTOPSY - STR_BULLFROG_AUTOPSY - STR_SHAMBLER_AUTOPSY - STR_FENRIR_AUTOPSY - STR_CHUPACABRA_AUTOPSY - STR_GIANT_RAT_AUTOPSY - STR_SHADOWBAT_AUTOPSY - STR_MEGASCORPION_AUTOPSY - STR_GIANT_BEETLE_AUTOPSY - STR_GIANT_SPIDER_AUTOPSY - STR_GIANT_SPIDER_QUEEN_AUTOPSY - STR_GIANT_SPIDER_KING_AUTOPSY - STR_BLACK_LOTUS_AVATAR_AUTOPSY - STR_SORCERER_OF_DAGON_AUTOPSY - STR_BRAINER_AUTOPSY - STR_ZOMBIE_GRUBAS_AUTOPSY - STR_ZOMBIE_STERILE_AUTOPSY - STR_GHOUL_AUTOPSY - STR_SECTOID_AUTOPSY - STR_FLOATER_AUTOPSY - STR_MUTON_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_SILACOID_AUTOPSY - STR_CELATID_AUTOPSY - STR_SALAMANDRON_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_BADASS_CHRYSSALID_AUTOPSY - STR_SCORPOID_AUTOPSY - STR_ANTMAN_AUTOPSY - STR_ANTMAN_QUEEN_AUTOPSY - STR_CHTONITE_AUTOPSY - STR_GAZER_AUTOPSY - STR_CHASER_AUTOPSY - STR_CROC_AUTOPSY - STR_REPTOID_AUTOPSY - STR_CEREBREAL_AUTOPSY - STR_WASPITE_AUTOPSY - STR_HOLODRONE_AUTOPSY - STR_DEEP_ONE_AUTOPSY - STR_AQUATOID_AUTOPSY - STR_CALCINITE_AUTOPSY - STR_HALLUCINOID_AUTOPSY - STR_TASOTH_AUTOPSY - STR_TENTACULAT_AUTOPSY - STR_GILLDOG_AUTOPSY - STR_BLOODHOUND_AUTOPSY - STR_MINOTAUR_AUTOPSY - STR_JANISSARY_AUTOPSY - STR_BIODRONE_AUTOPSY - STR_CARCHARODON_AUTOPSY - STR_CARCHARODON_FERAL_AUTOPSY - STR_LOBSTERMAN_AUTOPSY - STR_LOBSTERMAN_FERAL_AUTOPSY - STR_SWARMIDS_AUTOPSY - STR_MEGAWORM_AUTOPSY - STR_HORROR_AUTOPSY - STR_SPITTER_AUTOPSY - STR_ABOMINATION_AUTOPSY - STR_MUCKSTAR_AUTOPSY - STR_OOZE_AUTOPSY - STR_JARHEAD_AUTOPSY - STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY - STR_DOOM_IMP_AUTOPSY - STR_DOOM_PINKY_AUTOPSY - STR_DOOM_HELL_BARON_AUTOPSY unlocks: - STR_MILESTONE_1_PREQ - name: STR_COOL_ALIEN_GADGET cost: 0 points: 0 dependencies: - STR_REPTOID_COMMANDO_CORPSE - STR_REPTOID_DRAKE_CORPSE - STR_CYBERWEB_CENTURION - STR_REPTOID_DRAGONFIRE_TURRET - STR_CYBERWEB_ROBOTURRET - STR_CYBERWEB_ROBOSPHERE - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER - STR_SEEKER_DRONE - STR_ION_ACCELERATION - STR_ALIEN_COMMUNICATOR - STR_DEEP_ONE_COMM_DEVICE - STR_TASOTH_DATA_PAD - STR_PSICLONE - STR_CHEMPISTOL - STR_CHEMOGUN - STR_DARK_STAFF - STR_DAGON_STAFF - STR_SKULL_STAFF - STR_STAFF_OF_HEART_GRIP - STR_STAFF_OF_SAMAEL - STR_FLAME_GLOVE - STR_STORM_ROSE - STR_PLASMA_BLADE - STR_PLASMA_SWORD - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_FIRE_LAUNCHER - STR_ELECTRO_WHIP - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_OBLITERATOR - STR_OBLITERATOR_TERRORIST - STR_MIB_SECTOPOD_TERRORIST - STR_ALIEN_DRONE - STR_ELERIUM_BOMB - STR_EMP_BOMB - STR_STUN_BOMB - STR_ALIEN_DATA_SLATE - STR_CYBERMITE - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_CORPSE - STR_ALIEN_GRENADE - STR_ALIEN_BOMB - STR_SMALL_LAUNCHER - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_BLASTER_BOMB - STR_BLASTER_LAUNCHER - STR_LASER_PISTOL_MIB - STR_LASER_RIFLE_MIB - STR_HEAVY_LASER_MIB - STR_UFO_POWER_SOURCE - STR_MIND_PROBE - STR_UFO_NAVIGATION - STR_ALIEN_ELECTRONICS - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_FLOATER_AUTOPSY - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_BLACK_LOTUS_PSI_GENERATOR - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_I - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_NEON_BOW - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_GRENADE - STR_DISRUPTOR_RIFLE - STR_DISRUPTOR_HEAVY - STR_ACID_BOLT - STR_BOOMEROID - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_BOOMER_ORGAN - STR_DEATH_DISC - STR_HYDRA_LASER - STR_MPG - STR_WARP_RIFLE - STR_WARP_CANNON - STR_UAC_DOOMZONE_CHAINGUN - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_UAC_BFG - STR_UAC_BFG_BATTERY - STR_UAC_TURRET - name: STR_STRANGE_CREATURE cost: 0 points: 0 dependencies: - STR_REAPER - STR_MONGORN - STR_OWLMAN - STR_WERECAT - STR_WERECAT_BLACK - STR_WEREWOLF - STR_WEREWOLF_WHITE - STR_SPIKEBOAR - STR_BULLFROG - STR_SHAMBLER - STR_FENRIR - STR_CHUPACABRA - STR_GIANT_RAT - STR_SHADOWBAT - STR_MEGASCORPION - STR_GIANT_BEETLE - STR_GIANT_BEETLE_BOMBARDIER - STR_GIANT_SPIDER - STR_GIANT_SPIDER_QUEEN - STR_GIANT_SPIDER_KING - STR_BRAINER - STR_BLACK_LOTUS_AVATAR - STR_SORCERER_OF_DAGON - STR_GHOUL - STR_ZOMBIE_STERILE - STR_ZOMBIE_GRUBAS - STR_ZOMBIE_INFECTOR - STR_ZOMBIE_TROOPER - STR_SECTOID - STR_FLOATER - STR_MUTON - STR_SNAKEMAN - STR_ETHEREAL - STR_SILACOID - STR_CELATID - STR_SALAMANDRON - STR_SCORPOID - STR_ANTMAN - STR_ANTMAN_QUEEN - STR_CHTONITE - STR_GAZER - STR_CHASER - STR_CROC - STR_REPTOID - STR_DEEP_ONE - STR_CEREBREAL - STR_WASPITE - STR_HOLODRONE - STR_AQUATOID - STR_CALCINITE - STR_HALLUCINOID - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN - STR_TASOTH - STR_TENTACULAT - STR_GILLDOG - STR_BLOODHOUND - STR_MINOTAUR - STR_JANISSARY - STR_BIODRONE - STR_CARCHARODON - STR_CARCHARODON_FERAL - STR_SWARMIDS - STR_MEGAWORM - STR_HORROR - STR_ABOMINATION - STR_MUCKSTAR - STR_OOZE - STR_JARHEAD - STR_CHRYSSALID - STR_BADASS_CHRYSSALID - STR_DOOM_IMP - STR_DOOM_PINKY - STR_DOOM_HELL_BARON unlocks: - STR_MILESTONE_1_PREQ - name: STR_MUTANT_PHYSIOLOGY requiresBaseFunc: [BIOLAB] cost: 100 points: 20 unlocks: - STR_BIOLOGICAL_WARFARE_PREQ dependencies: - STR_REAPER - STR_MONGORN - STR_OWLMAN - STR_WEREWOLF - STR_WEREWOLF_WHITE - STR_WERECAT - STR_WERECAT_BLACK - STR_SPIKEBOAR - STR_BULLFROG - STR_SHAMBLER - STR_FENRIR - STR_GILLDOG - STR_BLOODHOUND - STR_MINOTAUR listOrder: 203000 - name: STR_BEASTMAN cost: 0 points: 0 dependencies: - STR_OWLMAN - STR_WEREWOLF_WHITE - STR_WEREWOLF - STR_WERECAT - STR_WERECAT_BLACK - name: STR_TACTICAL_GRENADE_LAUNCHER cost: 0 points: 30 dependencies: - STR_MAGMA_CONTACT listOrder: 34170 - name: STR_TACTICAL_GRENADE_LAUNCHER_BUY cost: 10 points: 5 lookup: STR_TACTICAL_GRENADE_LAUNCHER dependencies: - STR_MILESTONE_3_SUMMARY - STR_TACTICAL_GRENADE_LAUNCHER - STR_EXPLOSIVES_LICENCE listOrder: 434170 - name: STR_PULSE_WEAPONS cost: 10 points: 5 dependencies: - STR_MESSAGE_FROM_MAGMA_05 listOrder: 3300 - name: STR_MAGMA_PULSE_PISTOL cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_PISTOL_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_PISTOL dependencies: - STR_MILESTONE_1_SUMMARY - STR_PULSE_WEAPONS listOrder: 420390 - name: STR_MAGMA_PULSE_PISTOL_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_PISTOL - STR_SHARE_ALLOY_AMMO_TECH - name: STR_MAGMA_PULSE_PISTOL_CHEM_CLIP cost: 5 points: 5 dependencies: - STR_MAGMA_PULSE_PISTOL_CHEM_CLIP listOrder: 20405 - name: STR_MAGMA_PULSE_PISTOL_CHEM_CLIP_BUY cost: 5 points: 5 lookup: STR_MAGMA_PULSE_PISTOL_CHEM_CLIP dependencies: - STR_MAGMA_PULSE_PISTOL - STR_SHARE_ALIEN_GARDENS_TECH - name: STR_MAGMA_PULSE_SMG cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_SMG_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_SMG dependencies: - STR_MILESTONE_1_SUMMARY - STR_PULSE_WEAPONS listOrder: 420950 - name: STR_MAGMA_PULSE_SMG_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_SMG - STR_SHARE_ALLOY_AMMO_TECH - name: STR_MAGMA_PULSE_SMG_CHEM_CLIP cost: 5 points: 5 dependencies: - STR_MAGMA_PULSE_SMG_CHEM_CLIP listOrder: 20965 - name: STR_MAGMA_PULSE_SMG_CHEM_CLIP_BUY cost: 5 points: 5 lookup: STR_MAGMA_PULSE_SMG_CHEM_CLIP dependencies: - STR_MAGMA_PULSE_SMG - STR_SHARE_ALIEN_GARDENS_TECH - name: STR_MAGMA_PULSE_RIFLE cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_RIFLE_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_PULSE_WEAPONS listOrder: 421500 - name: STR_MAGMA_PULSE_RIFLE_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_RIFLE - STR_SHARE_ALLOY_AMMO_TECH - name: STR_MAGMA_PULSE_RIFLE_CHEM_CLIP cost: 5 points: 5 dependencies: - STR_MAGMA_PULSE_RIFLE_CHEM_CLIP listOrder: 21515 - name: STR_MAGMA_PULSE_RIFLE_CHEM_CLIP_BUY cost: 5 points: 5 lookup: STR_MAGMA_PULSE_RIFLE_CHEM_CLIP dependencies: - STR_MAGMA_PULSE_RIFLE - STR_SHARE_ALIEN_GARDENS_TECH - name: STR_MAGMA_PULSE_LMG cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_LMG_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_LMG dependencies: - STR_MACHINE_GUNS_LICENCE - STR_PULSE_WEAPONS listOrder: 431300 - name: STR_MAGMA_PULSE_LMG_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_LMG - STR_SHARE_ALLOY_AMMO_TECH - name: STR_MAGMA_PULSE_LMG_CHEM_CLIP cost: 5 points: 5 dependencies: - STR_MAGMA_PULSE_LMG_CHEM_CLIP listOrder: 31315 - name: STR_MAGMA_PULSE_LMG_CHEM_CLIP_BUY cost: 5 points: 5 lookup: STR_MAGMA_PULSE_LMG_CHEM_CLIP dependencies: - STR_MAGMA_PULSE_LMG - STR_SHARE_ALIEN_GARDENS_TECH - name: STR_THRASHER_SHOTGUN cost: 5 points: 5 needItem: true unlocks: - STR_MAGMA_CONTACT_PREQ listOrder: 22669 - name: STR_THRASHER_SHOTGUN_BUY cost: 10 points: 5 lookup: STR_THRASHER_SHOTGUN dependencies: - STR_MILESTONE_1_SUMMARY - STR_MESSAGE_FROM_MAGMA_01 listOrder: 422669 - name: STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY cost: 0 points: 0 dependencies: - STR_THRASHER_SHOTGUN - STR_SHARE_ALLOY_AMMO_TECH - name: STR_UZI_BUY cost: 2 points: 1 lookup: STR_UZI unlocks: - STR_UZI_CLIP dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 420680 - name: STR_UZI cost: 3 points: 8 needItem: true listOrder: 20680 - name: STR_MINEBEA_UZI cost: 0 points: 10 unlocks: - STR_UZI_CLIP dependencies: - STR_KIRYU_KAI listOrder: 20670 - name: STR_UZI_CLIP cost: 0 points: 0 dependencies: - STR_UZI - STR_MINEBEA_UZI - name: STR_SPORTING_RIFLE cost: 0 points: 10 dependencies: - STR_COVER_SPORTSMEN - name: STR_LABCOAT cost: 0 points: 10 dependencies: - STR_COVER_SCIENTISTS - name: STR_POLAR_SUIT cost: 0 points: 10 dependencies: - STR_COVER_SPORTSMEN - name: STR_SWIMWEAR cost: 0 points: 10 dependencies: - STR_COVER_SURFERS - name: STR_WORKSUIT cost: 0 points: 10 dependencies: - STR_COVER_WORKERS - name: STR_HUNTING_RIFLE cost: 1 points: 1 needItem: true listOrder: 21035 - name: STR_HUNTING_RIFLE_BUY cost: 2 points: 1 lookup: STR_HUNTING_RIFLE dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 421035 - name: STR_FLARE_PISTOL cost: 1 points: 1 needItem: true listOrder: 34470 - name: STR_FLARE_PISTOL_BUY cost: 2 points: 1 lookup: STR_FLARE_PISTOL dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 434470 - name: STR_SHOTGUN_SHELLS cost: 0 points: 0 dependencies: - STR_WINCHESTER_1901 - STR_SHOTGUN - STR_BLACKOPS_SHOTGUN - name: STR_SHOTGUN_SHELLS_BUY cost: 0 points: 0 dependencies: - STR_WINCHESTER_1901_BUY - STR_SHOTGUN_BUY - STR_BLACKOPS_SHOTGUN_BUY - name: STR_SHOTGUN_AA_SHELLS cost: 0 points: 0 needItem: true dependencies: - STR_SHOTGUN listOrder: 22560 - name: STR_SHOTGUN_AA_SHELLS_MANUFACTURING cost: 10 points: 10 lookup: STR_SHOTGUN_AA_SHELLS dependencies: - STR_ALLOY_AMMO - STR_SHOTGUN listOrder: 522560 - name: STR_SHOTGUN_AA_SHELLS_AP cost: 0 points: 0 needItem: true dependencies: - STR_SHOTGUN listOrder: 22570 - name: STR_SHOTGUN_AA_SHELLS_AP_MANUFACTURING cost: 10 points: 10 lookup: STR_SHOTGUN_AA_SHELLS_AP dependencies: - STR_ALLOY_AMMO - STR_SHOTGUN listOrder: 522570 - name: STR_ASSAULT_CANNON_CLIP_AA cost: 0 points: 0 needItem: true dependencies: - STR_ASSAULT_CANNON listOrder: 23420 - name: STR_ASSAULT_CANNON_CLIP_AA_MANUFACTURING cost: 10 points: 10 lookup: STR_ASSAULT_CANNON_CLIP_AA dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_ASSAULT_CANNON listOrder: 523420 - name: STR_MACRO_SMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_MACRO_SMG listOrder: 20910 - name: STR_MACRO_SMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_MACRO_SMG_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_MACRO_SMG listOrder: 520910 - name: STR_SMOKE_GRENADE cost: 0 points: 0 dependencies: - STR_MILESTONE_1_SUMMARY - name: STR_FLASHBANG_GRENADE cost: 10 points: 10 dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 38560 - name: STR_MORTAR cost: 10 points: 10 needItem: true listOrder: 34200 - name: STR_MORTAR_BUY cost: 40 points: 40 lookup: STR_MORTAR dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE - STR_NONSTANDARD_WEAPONS listOrder: 434200 - name: STR_ROCKET_LAUNCHER cost: 1 points: 1 needItem: true listOrder: 33970 - name: STR_ROCKET_LAUNCHER_BUY cost: 2 points: 1 lookup: STR_ROCKET_LAUNCHER dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE listOrder: 433970 - name: STR_RPG cost: 1 points: 1 needItem: true listOrder: 33830 - name: STR_RPG_BUY cost: 2 points: 1 lookup: STR_RPG dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE listOrder: 433830 - name: STR_BLACKOPS_SPYPISTOL cost: 5 points: 5 needItem: true listOrder: 20360 - name: STR_BLACKOPS_SPYPISTOL_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_SPYPISTOL dependencies: - STR_BLACKOPS_CONTACT - STR_BLACKOPS_PREMIUM listOrder: 420360 - name: STR_PISTOL cost: 10 points: 10 needItem: true listOrder: 20330 - name: STR_RIFLE_CLIP cost: 0 points: 0 dependencies: - STR_RIFLE_BUY - STR_ASSAULT_RIFLE_BUY - name: STR_RIFLE cost: 15 points: 10 needItem: true listOrder: 21300 - name: STR_RIFLE_BUY cost: 2 points: 1 lookup: STR_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT unlocks: - STR_RIFLE_CLIP listOrder: 421300 - name: STR_ASSAULT_RIFLE cost: 15 points: 10 needItem: true listOrder: 21290 - name: STR_ASSAULT_RIFLE_BUY cost: 2 points: 1 lookup: STR_ASSAULT_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM unlocks: - STR_RIFLE_CLIP listOrder: 421290 - name: STR_CAWS cost: 15 points: 10 needItem: true listOrder: 22654 - name: STR_CAWS_BUY cost: 2 points: 1 lookup: STR_CAWS dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM listOrder: 422654 - name: STR_BLACKOPS_SHOTGUN cost: 15 points: 10 needItem: true unlocks: - STR_SHOTGUN_SHELLS listOrder: 22530 - name: STR_BLACKOPS_SHOTGUN_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_SHOTGUN dependencies: - STR_BLACKOPS_CONTACT - STR_NONSTANDARD_WEAPONS - STR_SHOTGUN_BUY unlocks: - STR_SHOTGUN_SHELLS_BUY listOrder: 422530 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE cost: 20 points: 20 needItem: true listOrder: 22210 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_AUTO_SNIPER_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM listOrder: 422210 - name: STR_AUTO_SHOTGUN cost: 20 points: 20 needItem: true listOrder: 22600 - name: STR_AUTO_SHOTGUN_BUY cost: 2 points: 1 lookup: STR_AUTO_SHOTGUN dependencies: - STR_MILESTONE_3_SUMMARY - STR_BLACKOPS_PREMIUM - STR_AUTO_SHOTGUN listOrder: 422600 - name: STR_ASSAULT_CANNON cost: 20 points: 20 needItem: true listOrder: 23400 - name: STR_ASSAULT_CANNON_BUY cost: 2 points: 1 lookup: STR_ASSAULT_CANNON dependencies: - STR_MILESTONE_3_SUMMARY - STR_BLACKOPS_PREMIUM - STR_ASSAULT_CANNON listOrder: 423400 - name: STR_MACRO_SMG cost: 20 points: 20 needItem: true listOrder: 20890 - name: STR_MACRO_SMG_BUY cost: 2 points: 1 lookup: STR_MACRO_SMG dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM - STR_MACRO_SMG listOrder: 420890 - name: STR_HMG cost: 20 points: 10 needItem: true listOrder: 31200 - name: STR_HMG_BUY cost: 2 points: 1 lookup: STR_HMG dependencies: - STR_MACHINE_GUNS_LICENCE listOrder: 431200 - name: STR_BLACKOPS_ASSAULT_LMG cost: 20 points: 10 needItem: true unlocks: - STR_BLACKOPS_LMG_CLIP - name: STR_BLACKOPS_LMG cost: 20 points: 20 needItem: true listOrder: 31003 - name: STR_BLACKOPS_SMARTGUN cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 31006 - name: STR_BLACKOPS_LMG_CLIP cost: 0 points: 0 dependencies: - STR_BLACKOPS_ASSAULT_LMG_BUY - STR_BLACKOPS_LMG_BUY - STR_BLACKOPS_SMARTGUN_BUY - name: STR_PISTOL_CLIP cost: 0 points: 0 dependencies: - STR_PISTOL_BUY - STR_BLACKOPS_SMARTPISTOL_BUY - name: STR_PISTOL_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_PISTOL listOrder: 20350 - name: STR_PISTOL_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_PISTOL_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_PISTOL listOrder: 520350 - name: STR_BLACKOPS_SMARTPISTOL cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 20335 - name: STR_BLACKOPS_SMARTRIFLE cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 21400 - name: STR_PISTOL_BUY cost: 2 points: 1 lookup: STR_PISTOL unlocks: - STR_PISTOL_CLIP dependencies: - STR_BLACKOPS_CONTACT - name: STR_SMG cost: 10 points: 10 needItem: true listOrder: 20860 - name: STR_SMG_BUY cost: 2 points: 1 lookup: STR_SMG dependencies: - STR_BLACKOPS_CONTACT listOrder: 420860 - name: STR_BLACKOPS_ASSAULT_LMG_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_ASSAULT_LMG unlocks: - STR_BLACKOPS_LMG_CLIP dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT listOrder: 431000 - name: STR_BLACKOPS_LMG_BUY cost: 2 points: 1 unlocks: - STR_BLACKOPS_LMG_CLIP dependencies: - STR_MACHINE_GUNS_LICENCE - STR_BLACKOPS_CONTACT - STR_BLACKOPS_LMG listOrder: 431003 - name: STR_BLACKOPS_SMARTGUN_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_3_SUMMARY - STR_BLACKOPS_PREMIUM - STR_BLACKOPS_SMARTGUN listOrder: 431006 - name: STR_BLACKOPS_SMARTPISTOL_BUY cost: 2 points: 1 unlocks: - STR_PISTOL_CLIP dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM - STR_BLACKOPS_SMARTPISTOL listOrder: 420335 - name: STR_BLACKOPS_SMARTRIFLE_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM - STR_BLACKOPS_SMARTRIFLE listOrder: 421400 - name: STR_LIGHT_CANNON_BUY cost: 2 points: 1 lookup: STR_LIGHT_CANNON dependencies: - STR_MILESTONE_2_SUMMARY - STR_MAGMA_CONTACT - STR_LIGHT_CANNON listOrder: 423120 - name: STR_HEAVY_CANNON_BUY cost: 2 points: 1 lookup: STR_HEAVY_CANNON dependencies: - STR_MESSAGE_FROM_MAGMA_03 listOrder: 423200 - name: STR_AUTO_CANNON_BUY cost: 2 points: 1 lookup: STR_AUTO_CANNON dependencies: - STR_MESSAGE_FROM_MAGMA_04 listOrder: 423300 - name: STR_AGRICULTURAL_FLAMER cost: 5 points: 10 needItem: true unlocks: - STR_FLAMETHROWER_CLIP listOrder: 34490 - name: STR_AGRICULTURAL_FLAMER_BUY cost: 2 points: 1 lookup: STR_AGRICULTURAL_FLAMER dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 434490 - name: STR_MACRO_FLAMER cost: 15 points: 5 needItem: true unlocks: - STR_LARGE_FLAMER_CLIP listOrder: 34560 - name: STR_FLAMETHROWER cost: 5 points: 10 needItem: true unlocks: - STR_FLAMETHROWER_CLIP listOrder: 34500 - name: STR_FLAMETHROWER_BUY cost: 2 points: 1 lookup: STR_FLAMETHROWER dependencies: - STR_MILESTONE_3_SUMMARY listOrder: 434500 - name: STR_FLAMETHROWER_CLIP cost: 0 points: 0 dependencies: - STR_FLAMETHROWER - STR_AGRICULTURAL_FLAMER - name: STR_UAC_OUTSOURCING cost: 100 points: 60 dependencies: - STR_UAC_CONTACT - STR_UAC_OUTSOURCING_PREQ listOrder: 300440 - name: STR_UAC_CONTACT cost: 80 points: 30 dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT unlocks: - STR_ADVANCED_FIREARMS_DEP_1 listOrder: 300430 - name: STR_BLACKOPS_CONTACT cost: 50 points: 25 dependencies: - STR_ALL_STAFF_CONTACTED - STR_NONSTANDARD_WEAPONS listOrder: 300400 - name: STR_BLACKOPS_PREMIUM cost: 75 points: 40 dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT - STR_EXPLOSIVES_LICENCE - STR_MACHINE_GUNS_LICENCE listOrder: 300410 - name: STR_MAGMA_CONTACT_PREQ cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_THRASHER_SHOTGUN - name: STR_MAGMA_CONTACT cost: 80 points: 30 dependencies: - STR_MAGMA_CONTACT_PREQ - STR_MILESTONE_1_SUMMARY - STR_NONSTANDARD_WEAPONS unlocks: - STR_ADVANCED_FIREARMS_DEP_1 listOrder: 300420 # facilities - name: STR_PSIONIC_LABORATORY cost: 420 points: 25 dependencies: - STR_PSIONICS listOrder: 6970 - name: STR_PLASMA_DEFENSES requiresBaseFunc: [ADVLAB] cost: 620 points: 25 dependencies: - STR_PLASMA_CANNON listOrder: 7140 - name: STR_MIND_SHIELD requiresBaseFunc: [STDLAB] cost: 360 points: 25 dependencies: - STR_PSIONIC_LABORATORY listOrder: 7210 - name: STR_FUSION_DEFENSE requiresBaseFunc: [ADVLAB] cost: 800 points: 25 dependencies: - STR_FUSION_BALL listOrder: 7160 - name: STR_LASER_DEFENSES requiresBaseFunc: [STDLAB] cost: 510 points: 15 dependencies: - STR_LASER_CANNON listOrder: 160000 - name: STR_MISSILE_DEFENSES cost: 150 points: 100 dependencies: - STR_MILESTONE_3_SUMMARY listOrder: 7090 - name: STR_GHOST_TANK cost: 100 points: 40 dependencies: - STR_ECTOPLASM listOrder: 7010 - name: STR_CYBER_HQ cost: 100 points: 100 dependencies: - STR_ADVANCED_AI listOrder: 6832 - name: STR_MINIGUN_DRONE_BAY cost: 40 points: 20 dependencies: - STR_CYBER_HQ - STR_CYBERWEB_ROBOTURRET_TERRORIST listOrder: 7275 - name: STR_LASER_DRONE_BAY cost: 20 points: 20 dependencies: - STR_CYBER_HQ - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 7278 - name: STR_SMALL_RADAR_SYSTEM cost: 70 points: 10 dependencies: - STR_UFO_SIGNATURE listOrder: 7240 - name: STR_LARGE_RADAR_SYSTEM cost: 200 points: 10 dependencies: - STR_SMALL_RADAR_SYSTEM listOrder: 7250 # craft weapons - name: STR_STINGRAY_LAUNCHER cost: 150 points: 150 dependencies: - STR_MILESTONE_3_SUMMARY - STR_UAC_CONTACT listOrder: 7750 - name: STR_HEAVY_STINGRAY_LAUNCHER cost: 0 points: 0 dependencies: - STR_STINGRAY_LAUNCHER - name: STR_UAC_CRAFT_CANNON_BUY cost: 75 points: 90 dependencies: - STR_UAC_CONTACT - STR_MACHINE_GUNS_LICENCE listOrder: 8900 - name: STR_CANNON cost: 0 points: 10 dependencies: - STR_UAC_CRAFT_CANNON_BUY - name: STR_ALLOY_CANNON cost: 300 points: 30 dependencies: - STR_ALLOY_AMMO - STR_INTERCEPTOR - STR_CANNON listOrder: 9100 - name: STR_AVALANCHE_LAUNCHER cost: 200 points: 10 dependencies: - STR_INTERCEPTOR - STR_STINGRAY_LAUNCHER listOrder: 7800 - name: STR_FUSION_BALL requiresBaseFunc: [ADVLAB] cost: 880 points: 25 dependencies: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB listOrder: 8010 # crafts - name: STR_HUMMER cost: 50 points: 50 dependencies: - STR_MILITARY_ENVOY_CONTACT - STR_BASIC_OPERATIONS - STR_LOGISTICS listOrder: 7280 - name: STR_HELICOPTER cost: 20 points: 10 dependencies: - STR_BASIC_FLIGHT_TRAINING listOrder: 7370 - name: STR_OSPREY cost: 150 points: 100 dependencies: - STR_BASIC_FLIGHT_TRAINING - STR_MILESTONE_2_SUMMARY - STR_CHURCH_OF_DAGON_OPERATIONS - STR_EXALT_OPERATIONS - STR_ZSRR_OPERATIONS - STR_BLACK_LOTUS_OPERATIONS listOrder: 7390 - name: STR_DRAGONFLY cost: 200 points: 10 dependencies: - STR_BASIC_FLIGHT_TRAINING - STR_UAC_CONTACT listOrder: 7380 - name: STR_IMPROVED_MUDRANGER cost: 75 points: 50 dependencies: - STR_MILITARY_ENVOY_CONTACT - STR_WORKSHOP listOrder: 7320 - name: STR_FIGHTER_PROCUREMENT cost: 100 points: 5 dependencies: - STR_ADVANCED_FLIGHT_TRAINING listOrder: 300510 - name: STR_MIG31 cost: 50 points: 50 dependencies: - STR_FIGHTER_PROCUREMENT listOrder: 7470 - name: STR_INTERCEPTOR requiresBaseFunc: [STDLAB] cost: 500 points: 100 dependencies: - STR_MIG31 - STR_ALIEN_ENGINEERING listOrder: 7460 - name: STR_SKYRAIDER requiresBaseFunc: [STDLAB] cost: 200 points: 10 dependencies: - STR_MILESTONE_2_SUMMARY - STR_DRAGONFLY - STR_ALIEN_POWER_SYSTEMS listOrder: 7400 - name: STR_SKYRANGER requiresBaseFunc: [STDLAB] cost: 300 points: 10 dependencies: - STR_MILESTONE_3_SUMMARY - STR_SKYRAIDER listOrder: 7410 - name: STR_IMPROVED_SKYRANGER requiresBaseFunc: [STDLAB] cost: 300 points: 20 dependencies: - STR_ALLOYS_ENGINEERING - STR_SKYRANGER listOrder: 7430 - name: STR_IMPROVED_INTERCEPTOR requiresBaseFunc: [STDLAB] cost: 300 points: 20 dependencies: - STR_ALLOYS_ENGINEERING - STR_INTERCEPTOR unlocks: - STR_ENGINE_MOD_PREQ listOrder: 7490 - name: STR_SENTINEL_INTERCEPTOR requiresBaseFunc: [IMPLAB] cost: 400 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_UFO_NAVIGATION - STR_UFO_POWER_SOURCE - STR_PRECISE_ALLOY_SHAPING unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7560 - name: STR_HEAVY_TRANSPORTER requiresBaseFunc: [STDLAB] cost: 300 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_ION_ACCELERATION - STR_ZRBITE_DRIVE - STR_PRECISE_ALLOY_SHAPING unlocks: - STR_ENGINE_MOD_PREQ listOrder: 30350 - name: STR_THUNDERSTORM_INTERCEPTOR requiresBaseFunc: [STDLAB] cost: 400 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_UFO_NAVIGATION - STR_PRECISE_ALLOY_SHAPING listOrder: 7530 - name: STR_ULTIMATE_HUNTER_CRAFT requiresBaseFunc: [IMPLAB] cost: 780 points: 25 dependencies: - STR_THUNDERSTORM_INTERCEPTOR - STR_SENTINEL_INTERCEPTOR - STR_NEW_FIGHTER_CRAFT unlocks: - STR_ENGINE_MOD_PREQ listOrder: 7590 - name: STR_AWACS cost: 50 points: 10 dependencies: - STR_SMALL_RADAR_SYSTEM - STR_BASIC_FLIGHT_TRAINING listOrder: 7330 - name: STR_IMPROVED_RADAR_CRAFT cost: 300 points: 20 dependencies: - STR_UFO_CONSTRUCTION - STR_AWACS listOrder: 7340 - name: STR_ULTIMATE_RADAR_CRAFT requiresBaseFunc: [IMPLAB] cost: 400 points: 20 dependencies: - STR_UFO_CONSTRUCTION - STR_IMPROVED_RADAR_CRAFT - STR_HYPER_WAVE_DECODER - STR_OPTRONIC_PARTS listOrder: 7360 - name: STR_NEW_FIGHTER_CRAFT requiresBaseFunc: [IMPLAB] cost: 600 points: 30 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - STR_OPTRONIC_PARTS unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7680 - name: STR_NEW_FIGHTER_TRANSPORTER requiresBaseFunc: [IMPLAB] cost: 700 points: 30 dependencies: - STR_UFO_PROPULSION unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7650 # alien tools - name: STR_ALIEN_EMBRYO requiresBaseFunc: [BIOLAB] cost: 20 points: 15 needItem: true destroyItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY listOrder: 59400 - name: STR_ALIEN_ORGAN_SAMPLE requiresBaseFunc: [BIOLAB] cost: 6 points: 15 needItem: true destroyItem: true listOrder: 59410 - name: STR_ALIEN_MULTITOOL requiresBaseFunc: [STDLAB] cost: 50 points: 50 needItem: true destroyItem: true dependencies: - STR_ALIEN_CODES - STR_ALIEN_ENGINEERING listOrder: 46310 - name: STR_ALIEN_ALLOY_WELDER requiresBaseFunc: [STDLAB] cost: 50 points: 50 needItem: true destroyItem: true dependencies: - STR_ALIEN_ALLOYS - STR_ALIEN_ENGINEERING listOrder: 46300 - name: STR_ALIEN_COMMUNICATOR requiresBaseFunc: [STDLAB] cost: 40 points: 10 needItem: true destroyItem: true dependencies: - STR_ALIEN_LANGUAGE unlocks: - STR_COOL_ALIEN_GADGET - STR_ALIEN_ENGINEERING_PREQ listOrder: 57800 - name: STR_DEEP_ONE_COMM_DEVICE requiresBaseFunc: [STDLAB] cost: 20 points: 5 needItem: true destroyItem: true lookup: STR_CALL_OF_TLETH dependencies: - STR_ELDRITCH_LANGUAGE unlocks: - STR_COOL_ALIEN_GADGET - STR_ALIEN_ENGINEERING_PREQ listOrder: 58250 - name: STR_PSICLONE requiresBaseFunc: [BIOLAB] cost: 40 points: 10 needItem: true destroyItem: true dependencies: - STR_EXALT unlocks: - STR_COOL_ALIEN_GADGET - STR_ALIEN_ENGINEERING_PREQ listOrder: 57900 - name: STR_SKULLJACK requiresBaseFunc: [BIOLAB] cost: 90 points: 90 dependencies: - STR_TACTICAL_NEURAL_IMPLANT - STR_METAPSYCHOLOGY listOrder: 57930 - name: STR_STORM requiresBaseFunc: [BIOLAB] cost: 20 points: 10 needItem: true destroyItem: true dependencies: - STR_ZSRR listOrder: 57500 - name: STR_GOLDEN_DRAGONS cost: 10 points: 10 needItem: true destroyItem: true listOrder: 48070 - name: STR_NOBELON requiresBaseFunc: [BIOLAB] cost: 75 points: 10 dependencies: - STR_GOLDEN_DRAGONS listOrder: 48075 - name: STR_ZEPHYR_SERUM requiresBaseFunc: [BIOLAB] cost: 50 points: 20 dependencies: - STR_CHUPACABRA_CORPSE - STR_MUTANT_BLOOD_PLASMA listOrder: 48005 # alien melee weapons - name: STR_TLETH_SPEAR cost: 10 points: 2 needItem: true destroyItem: true # unlocks: # - STR_AQUA_PLASTICS_PREQ2 listOrder: 18490 - name: STR_TLETH_HATCHET cost: 10 points: 2 needItem: true destroyItem: true # unlocks: # - STR_AQUA_PLASTICS_PREQ2 listOrder: 17970 - name: STR_VIBRO_BLADE requiresBaseFunc: [STDLAB] cost: 90 points: 40 needItem: true destroyItem: true dependencies: - STR_AQUA_PLASTICS listOrder: 46090 - name: STR_PLASMA_BLADE requiresBaseFunc: [IMPLAB] cost: 100 points: 60 dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 18380 - name: STR_PLASMA_SWORD requiresBaseFunc: [IMPLAB] cost: 100 points: 60 dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 18670 - name: STR_PHOTON_BLADE requiresBaseFunc: [ADVLAB] cost: 150 points: 50 dependencies: - STR_PLASMA_WEAPONS needItem: true destroyItem: true listOrder: 18730 - name: STR_PHOTON_SPEAR requiresBaseFunc: [ADVLAB] cost: 150 points: 50 dependencies: - STR_PLASMA_WEAPONS needItem: true destroyItem: true listOrder: 18735 - name: STR_SPECTRAL_SCYTHE requiresBaseFunc: [ADVLAB, PSILAB] cost: 200 points: 50 needItem: true destroyItem: true listOrder: 18756 # alien ranged weapons - name: STR_BLASTER_MULTI_LAUNCHER requiresBaseFunc: [ADVLAB] cost: 150 points: 50 dependencies: - STR_BLASTER_LAUNCHER unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 34450 - name: STR_BLASTER_MULTI_BOMB requiresBaseFunc: [ADVLAB] cost: 100 points: 50 dependencies: - STR_BLASTER_BOMB unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 34450 - name: STR_INCINERATOR requiresBaseFunc: [IMPLAB] cost: 400 points: 20 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34700 - name: STR_INCINERATOR_CLIP requiresBaseFunc: [IMPLAB] cost: 500 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34710 - name: STR_FIRE_LAUNCHER requiresBaseFunc: [IMPLAB] cost: 150 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 35000 - name: STR_ELECTRO_WHIP requiresBaseFunc: [IMPLAB] cost: 150 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 18860 - name: STR_CONCUSSION_CANNON requiresBaseFunc: [STDLAB] cost: 150 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30650 - name: STR_CONCUSSION_CANNON_CLIP requiresBaseFunc: [STDLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30660 # creatures - name: STR_OWLMAN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WEREWOLF cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WEREWOLF_WHITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WERECAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WERECAT_BLACK cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_MONGORN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_SPIKEBOAR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_BULLFROG cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_SWARMIDS cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS dependencies: - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_LARGE_TERRORIST - name: STR_GILLDOG cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_BLOODHOUND cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_MINOTAUR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_SHAMBLER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_MEGAWORM cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_HORROR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_DOOM_IMP requiresBaseFunc: [BIOLAB] cost: 90 points: 75 needItem: true destroyItem: true unlocks: - STR_STRANGE_CREATURE listOrder: 118300 - name: STR_DOOM_PINKY requiresBaseFunc: [BIOLAB] cost: 100 points: 75 needItem: true destroyItem: true unlocks: - STR_STRANGE_CREATURE listOrder: 118310 - name: STR_DOOM_HELL_BARON requiresBaseFunc: [BIOLAB] cost: 135 points: 100 needItem: true destroyItem: true unlocks: - STR_STRANGE_CREATURE listOrder: 118400 - name: STR_FENRIR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_CHUPACABRA cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_RAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_STRANGE_CREATURE_BREEDING_PREQ - name: STR_SHADOWBAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_MEGASCORPION cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_BEETLE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_BEETLE_BOMBARDIER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_SPIDER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_SPIDER_ALLOY cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_RED cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_GREEN cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_PURPLE cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_QUEEN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_SPIDER_KING cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ABOMINATION cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_MUCKSTAR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_OOZE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_JARHEAD cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE # UFOs - name: STR_ENVOY_SHIP points: 200 dependencies: - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER - name: STR_SMALL_ENVOY_SHIP points: 150 dependencies: - STR_ETHEREAL_LEGATE - name: STR_SMALL_SCOUT points: 50 needItem: true - name: STR_MEDIUM_SCOUT points: 50 needItem: true - name: STR_LARGE_SCOUT points: 50 needItem: true - name: STR_HARVESTER points: 50 needItem: true - name: STR_ABDUCTOR points: 50 needItem: true - name: STR_TERROR_SHIP points: 50 needItem: true - name: STR_BATTLESHIP points: 50 needItem: true - name: STR_SUPPLY_SHIP points: 50 needItem: true - name: STR_EXCAVATOR points: 50 needItem: true - name: STR_FIGHTER_SHIP points: 50 needItem: true - name: STR_LIGHT_FIGHTER_SHIP points: 50 needItem: true - name: STR_SENTRY_SHIP points: 50 needItem: true - name: STR_LAB_SHIP points: 50 needItem: true - name: STR_OBSERVER points: 50 needItem: true - name: STR_STRIKER points: 50 needItem: true - name: STR_TROOP_SHIP points: 50 needItem: true # alien machines - name: STR_CYBERMITE_TERRORIST requiresBaseFunc: [STDLAB] cost: 110 points: 50 lookup: STR_CYBERMITE needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145100 - name: STR_OBLITERATOR_TERRORIST requiresBaseFunc: [STDLAB] cost: 110 points: 50 lookup: STR_OBLITERATOR needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 145200 - name: STR_CYBERDISC_TERRORIST requiresBaseFunc: [STDLAB] cost: 170 points: 50 lookup: STR_CYBERDISC needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145300 - name: STR_CYBERDISC_CORPSE requiresBaseFunc: [STDLAB] cost: 180 points: 50 lookup: STR_CYBERDISC_AUTOPSY needItem: true destroyItem: true listOrder: 81000 - name: STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON cost: 0 points: 0 dependencies: - STR_ALIEN_SMALL_PLASMA_TURRET - name: STR_ALIEN_SMALL_PLASMA_TURRET requiresBaseFunc: [STDLAB] cost: 60 points: 40 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145460 - name: STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE requiresBaseFunc: [STDLAB] cost: 60 points: 40 needItem: true destroyItem: true listOrder: 84390 - name: STR_ALIEN_LASER_TURRET requiresBaseFunc: [STDLAB] cost: 100 points: 50 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145470 - name: STR_ALIEN_LASER_TURRET_CORPSE requiresBaseFunc: [STDLAB] cost: 100 points: 50 needItem: true destroyItem: true listOrder: 84400 - name: STR_SECTOPOD_CORPSE requiresBaseFunc: [STDLAB] cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true destroyItem: true listOrder: 76000 - name: STR_MIB_SECTOPOD_CORPSE requiresBaseFunc: [STDLAB] cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true destroyItem: true - name: STR_MIB_SECTOPOD_TERRORIST requiresBaseFunc: [STDLAB] cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145410 - name: STR_SECTOPOD_TERRORIST requiresBaseFunc: [STDLAB] cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145400 # aliens - name: STR_SILACOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SILACOID_AUTOPSY needItem: true destroyItem: true listOrder: 69000 - name: STR_CHRYSSALID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CHRYSSALID_AUTOPSY needItem: true destroyItem: true listOrder: 70000 - name: STR_FLOATER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true destroyItem: true listOrder: 67000 - name: STR_FLOATER_LEGIONNAIRE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_FLOATER_LEGIONNAIRE_AUTOPSY needItem: true destroyItem: true listOrder: 67010 - name: STR_CELATID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CELATID_AUTOPSY needItem: true destroyItem: true listOrder: 68000 - name: STR_MUTON_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true destroyItem: true listOrder: 66000 - name: STR_ETHEREAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_ETHEREAL_AUTOPSY needItem: true destroyItem: true listOrder: 65000 - name: STR_SNAKEMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SNAKEMAN_AUTOPSY needItem: true destroyItem: true listOrder: 64000 - name: STR_SECTOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true destroyItem: true listOrder: 63000 - name: STR_CELATID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_CELATID needItem: true destroyItem: true listOrder: 143000 - name: STR_SILACOID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SILACOID needItem: true destroyItem: true listOrder: 142000 - name: STR_CHRYSSALID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_CHRYSSALID needItem: true destroyItem: true listOrder: 135000 - name: STR_MUTLEADER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true destroyItem: true - name: STR_MUTENG_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true destroyItem: true - name: STR_SECTARM_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true destroyItem: true - name: STR_FLOATCOM_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true destroyItem: true - name: STR_TENTACULAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 80 points: 80 lookup: STR_TENTACULAT needItem: true destroyItem: true listOrder: 144390 - name: STR_TASOTH_SOLDIER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_TASOTH needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144300 - name: STR_CALCINITE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 140 points: 30 needItem: true destroyItem: true lookup: STR_CALCINITE listOrder: 144192 - name: STR_HALLUCINOID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 180 points: 40 needItem: true destroyItem: true lookup: STR_HALLUCINOID listOrder: 144190 - name: STR_AQUATOID_SOLDIER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 needItem: true destroyItem: true lookup: STR_AQUATOID dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 getOneFree: - STR_HALLUCINOID - STR_HALLUCINOID_CORPSE - STR_CALCINITE - STR_CALCINITE_CORPSE - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE listOrder: 144160 - name: STR_AQUATOID_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 100 points: 20 needItem: true destroyItem: true lookup: STR_AQUATOID dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 getOneFree: - STR_CALCINITE - STR_CALCINITE_CORPSE - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE - STR_LOBSTERMAN - STR_LOBSTERMAN_CORPSE - STR_CARCHARODON - STR_CARCHARODON_CORPSE listOrder: 144170 - name: STR_AQUATOID_SQUAD_LEADER requiresBaseFunc: [BIOLAB] cost: 150 points: 50 needItem: true destroyItem: true lookup: STR_AQUATOID dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 # - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_CALCINITE - STR_CALCINITE_CORPSE - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE - STR_LOBSTERMAN - STR_LOBSTERMAN_CORPSE - STR_CARCHARODON - STR_CARCHARODON_CORPSE - STR_TASOTH - STR_TASOTH_CORPSE listOrder: 144180 - name: STR_AQUATOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_PURPLE_SHIELD - name: STR_CALCINITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_HALLUCINOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_AQUATOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_AQUATOID_AUTOPSY needItem: true destroyItem: true listOrder: 67200 - name: STR_AQUATOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CALCINITE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CALCINITE_AUTOPSY needItem: true destroyItem: true listOrder: 67207 - name: STR_CALCINITE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HALLUCINOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_HALLUCINOID_AUTOPSY needItem: true destroyItem: true listOrder: 67205 - name: STR_HALLUCINOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_TENTACULAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_TENTACULAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_TENTACULAT_AUTOPSY needItem: true destroyItem: true listOrder: 67250 - name: STR_TENTACULAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_TASOTH cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_TASOTH_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_TASOTH_AUTOPSY needItem: true destroyItem: true listOrder: 67240 - name: STR_TASOTH_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SECTOID_GUARD dependencies: - STR_SECTOID_GUARD_CAPTAIN - STR_SECTOID_GUARDIAN - STR_ALIEN_ORIGINS cost: 20 points: 40 listOrder: 169000 # earth lore - name: STR_CYBERWEB_MANUFACTURING_PLANT cost: 0 points: 50 dependencies: - STR_CYBERWEB_TECHNOMAD - name: STR_HYBRID_OPERATIONS requiresBaseFunc: [INTLAB] cost: 40 points: 50 dependencies: - STR_HYBRID_CLONING_FARM - STR_CHEMTRAILS listOrder: 180600 - name: STR_ZSRR_BIO_ENHANCEMENT requiresBaseFunc: [INTLAB] cost: 15 points: 15 dependencies: - STR_ZSRR listOrder: 202000 - name: STR_ZSRR_STORM_TRADE requiresBaseFunc: [INTLAB] cost: 60 points: 60 dependencies: - STR_STORM - STR_ZSRR_BIO_ENHANCEMENT listOrder: 180270 - name: STR_XCOM_ENHANCEMENT requiresBaseFunc: [BIOLAB] cost: 100 points: 100 dependencies: - STR_STORM - STR_ZSRR_BIO_ENHANCEMENT - STR_ADVANCED_MEDICINE listOrder: 200315 - name: STR_HELIX_KNIGHT requiresBaseFunc: [BIOLAB] cost: 400 points: 400 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - STR_XCOM_ENHANCEMENT - STR_TACTICAL_NEURAL_IMPLANT - STR_NINJA_ARTS - STR_ADVANCED_FLIGHT_TRAINING listOrder: 200324 - name: STR_HELIX_PSION requiresBaseFunc: [BIOLAB] cost: 400 points: 400 dependencies: - STR_PSIONICS - STR_SECTOID_LEGACY - STR_TACTICAL_NEURAL_IMPLANT - STR_NINJA_ARTS - STR_ADVANCED_FLIGHT_TRAINING listOrder: 200325 - name: STR_PROTEANISM requiresBaseFunc: [BIOLAB] cost: 10 points: 500 dependencies: - STR_COVEN_REWARD listOrder: 200330 - name: STR_PROTEAN_REVIVAL cost: 5 points: 50 dependencies: - STR_PROTEANISM listOrder: 200331 - name: STR_SECTOID_LEGACY requiresBaseFunc: [INTLAB] cost: 100 points: 100 dependencies: - STR_SECTOID_MEDIC - STR_HYBRID_RECRUITMENT - STR_ADVANCED_MEDICINE listOrder: 200316 - name: STR_HIDDEN_CAVES cost: 20 points: 80 dependencies: - STR_UFO_SIGNATURE - STR_SHAMBLER - STR_GIANT_SPIDER # M.A.G.M.A. missions - name: STR_MESSAGE_FROM_MAGMA_01 cost: 2 points: 10 dependencies: - STR_MILESTONE_2 - STR_MAGMA_CONTACT - STR_ZOMBIE_ARE_BREEDING unlocks: - STR_COUNCIL_POWER_CHAIN_CLUE listOrder: 300570 - name: STR_MESSAGE_FROM_MAGMA_02 cost: 2 points: 50 dependencies: - STR_TROLLIUM listOrder: 300580 - name: STR_MESSAGE_FROM_MAGMA_03 cost: 2 points: 100 dependencies: - STR_ZOMBIE_IMPLANT_VIRUS listOrder: 300590 - name: STR_MESSAGE_FROM_MAGMA_04 cost: 2 points: 100 dependencies: - STR_MAGMA_TANK_FACTORY_SAVED listOrder: 300600 - name: STR_MESSAGE_FROM_MAGMA_05 cost: 2 points: 100 dependencies: - STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED listOrder: 300610 - name: STR_MAGMA_MISSION_MAGMA_LAB cost: 2 points: 30 dependencies: - STR_MESSAGE_FROM_MAGMA_01 listOrder: 190000 # alien lore - name: STR_ALIEN_FOOD requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62100 - name: STR_ALIEN_SURGERY requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62090 - name: STR_ALIEN_ENTERTAINMENT requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62080 - name: STR_ALIEN_REPRODUCTION requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62070 - name: STR_THE_MARTIAN_SOLUTION cost: 500 points: 60 dependencies: - STR_ALIEN_NARRATIVE - STR_ALIEN_LIFEFORMS - STR_LEADER_PLUS listOrder: 168740 - name: STR_THE_PHANTOM_MENACE cost: 10 points: 100 dependencies: - STR_ALIEN_ORIGINS - STR_ALIEN_TERROR - STR_ALIEN_INFILTRATION - STR_MILITARY_ENVOY_CONTACT listOrder: 168730 - name: STR_ALIEN_ALLOYS requiresBaseFunc: [STDLAB] cost: 400 points: 30 needItem: true destroyItem: true dependencies: - STR_DURATHREAD - STR_WORKSHOP - STR_LABORATORY listOrder: 61990 - name: STR_TERRAMITE requiresBaseFunc: [STDLAB] cost: 300 points: 30 needItem: true destroyItem: true dependencies: - STR_ALIEN_ALLOYS listOrder: 62000 - name: STR_ALENIUM_SHARD cost: 140 points: 75 needItem: true destroyItem: false dependencies: - STR_KIRYU_KAI listOrder: 51020 - name: STR_AQUA_PLASTICS requiresBaseFunc: [STDLAB] cost: 200 points: 30 needItem: true destroyItem: true # dependencies: # - STR_ALIEN_ENGINEERING # - STR_AQUA_PLASTICS_PREQ1 # - STR_AQUA_PLASTICS_PREQ2 listOrder: 61995 - name: STR_ELERIUM_115 requiresBaseFunc: [STDLAB] cost: 450 points: 60 needItem: true destroyItem: true dependencies: - STR_UFO_POWER_SOURCE - STR_CHIEF_RESEARCHER_CONTACT listOrder: 51000 - name: STR_ZRBITE_TANK cost: 50 points: 50 needItem: true destroyItem: false listOrder: 61980 - name: STR_ZRBITE requiresBaseFunc: [BIOLAB] cost: 150 points: 50 needItem: true destroyItem: true dependencies: - STR_ZRBITE_TANK listOrder: 51100 - name: STR_ZRBITE_DRIVE requiresBaseFunc: [STDLAB] cost: 200 points: 50 dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_AQUA_PLASTICS - STR_ZRBITE listOrder: 61982 - name: STR_HYBRID_CONTROLLERS requiresBaseFunc: [INTLAB] cost: 50 points: 50 dependencies: - STR_HYBRID_ENGINEER - STR_HYBRID_OPERATIONS - STR_METAPSYCHOLOGY listOrder: 180650 - name: STR_HYBRID_CONTROL_CIRCUITRY requiresBaseFunc: [PSILAB] cost: 150 points: 100 needItem: true listOrder: 57970 - name: STR_HYBRID_RECRUITMENT requiresBaseFunc: [PSILAB] cost: 100 points: 300 lookup: STR_XCOM_HYBRIDS dependencies: - STR_HYBRID_CONTROL_CIRCUITRY listOrder: 300030 - name: STR_GREMLIN_POD requiresBaseFunc: [STDLAB] cost: 200 points: 100 needItem: true listOrder: 59500 # - name: STR_ATLANTIS_TEMPLE_RUMORS # cost: 50 # points: 50 # dependencies: # - STR_AQUATOID_SQUAD_LEADER # - STR_MIB_COMMANDER # - STR_MIB_PSI_OPS # - STR_MIB_SCIENTIST # - STR_CYBERWEB_MYSTEK # listOrder: 169850 - name: STR_UCITY cost: 60 points: 50 dependencies: - STR_ADVANCED_UNDERWATER_OPERATIONS listOrder: 169770 - name: STR_TERROR_FROM_THE_DEEP cost: 300 points: 60 dependencies: - STR_AQUATOID_SQUAD_LEADER listOrder: 169760 - name: STR_DAGON cost: 300 points: 60 dependencies: - STR_AQUATOID listOrder: 169740 - name: STR_UFO_SIGNATURE cost: 100 points: 50 dependencies: - STR_ALIEN_COMMUNICATOR listOrder: 1260 - name: STR_OPTRONICS requiresBaseFunc: [STDLAB] cost: 200 points: 25 dependencies: - STR_ALIEN_OPTICAL_PROCESSOR - STR_ALIEN_ENGINEER_INTERROGATED listOrder: 1300 - name: STR_SYNTHMUSCLES requiresBaseFunc: [BIOLAB] cost: 100 points: 10 needItem: true destroyItem: true dependencies: - STR_ALIEN_SURGERY listOrder: 61110 - name: STR_LIGHTCYCLING requiresBaseFunc: [STDLAB] cost: 100 points: 100 dependencies: - STR_OPTRONICS listOrder: 1310 - name: STR_ETHEREAL_ORDER cost: 50 points: 100 dependencies: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER - STR_ALIEN_ORIGINS - STR_ETHEREAL_LEGATE listOrder: 169200 - name: STR_ORDER_OF_ELIMINATION cost: 50 points: 100 needItem: true listOrder: 169205 - name: STR_ALIEN_DIPLOMACY dependencies: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER cost: 0 points: 50 # humans - name: STR_CAVE_GIRL requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_CAVEMEN unlocks: - STR_GANG_CAVEMEN getOneFree: - STR_ANCIENT_TABLET - STR_DARK_MAP - STR_FIRST_DEICIDE - STR_BONE_CLUB - STR_WOODEN_CLUB - STR_AXE - STR_MACHETE - STR_BILLHOOK - STR_BASEBALL_BAT - STR_KNIFE - STR_PIPE - STR_DOSSIER_GABRIEL_NADEAU - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153110 - name: STR_CAVE_GUY requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_CAVEMEN unlocks: - STR_GANG_CAVEMEN getOneFree: - STR_ANCIENT_TABLET - STR_DARK_MAP - STR_FIRST_DEICIDE - STR_BONE_CLUB - STR_WOODEN_CLUB - STR_AXE - STR_MACHETE - STR_BILLHOOK - STR_BASEBALL_BAT - STR_KNIFE - STR_PIPE - STR_DOSSIER_GABRIEL_NADEAU - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153110 - name: STR_EASY_RIDER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_EASY_RIDERS unlocks: - STR_GANG_EASY_RIDERS getOneFree: - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_PIPE - STR_PITCHFORK getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153120 - name: STR_FEMALE_STORMY requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_STORMIES unlocks: - STR_GANG_STORMIES - STR_MALE_STORMY_ARMOR getOneFree: - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153150 - name: STR_MALE_STORMY requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_STORMIES unlocks: - STR_GANG_STORMIES - STR_MALE_STORMY_ARMOR getOneFree: - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153140 - name: STR_LUCHADOR requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_LUCHADORES unlocks: - STR_GANG_LUCHADORES getOneFree: - STR_THEY_CALL_HIM_SMILEY - STR_DOSSIER_SHANE_BARTON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_PIPE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153160 - name: STR_MOTOR_MAN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_MOTOR_MEN unlocks: - STR_GANG_MOTOR_MEN getOneFree: - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_PIPE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153180 - name: STR_WESTMAN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_WESTMEN unlocks: - STR_GANG_WESTMEN getOneFree: - STR_HE_ARRIVED_AT_DUSK - STR_EXORCISM_IN_BLOOD - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_GABRIEL_NADEAU - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_PITCHFORK getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153240 - name: STR_TECH_WIZARD requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_TECH_WIZARDS unlocks: - STR_GANG_TECH_WIZARDS getOneFree: - STR_PORTABLE_PLAYER_FROM_HELL - STR_OSIRON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 - STR_STAFF_025 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153220 - name: STR_PINKY_DEVIL requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_PINKY_DEVILS unlocks: - STR_GANG_PINKY_DEVILS getOneFree: - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153210 - name: STR_BROTHER_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 20 points: 10 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE listOrder: 153400 - name: STR_CLERIC_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 30 points: 10 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE listOrder: 153410 - name: STR_PONTIFF_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 40 points: 20 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_RED_SHIELD listOrder: 153420 - name: STR_SAMAEL_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 60 points: 60 needItem: true destroyItem: true dependencies: - STR_PONTIFF_OF_APOCALYPSE unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_RED_SHIELD getOneFree: - STR_DREAMERS listOrder: 153430 - name: STR_COUNCIL_MEMBER cost: 40 points: 200 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_DR_HADRIEX - STR_DOSSIER_SMILES_MCGEE - STR_THE_NEPHILIM - STR_COUNCIL_OF_EARTH - STR_ETRACE - STR_ALIEN_ENVOY - STR_OSIRON # - STR_ATLANTIS_TEMPLE_RUMORS getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 158100 - name: STR_GERTRUDE_ELLISON requiresBaseFunc: [INTLAB] cost: 90 points: 150 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_INFILTRATION - STR_ALIEN_ABDUCTION - STR_ABDUCTOR - STR_COUNCIL_OF_EARTH listOrder: 150815 - name: STR_HUMAN_GHOST_CULTIST requiresBaseFunc: [INTLAB] cost: 15 points: 10 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_CULT_OF_SPIRITS_PREREQUISITE getOneFree: - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_TONFA - STR_PIPE - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 152100 - name: STR_BLACK_SUN_STORMTROOPER requiresBaseFunc: [INTLAB] cost: 35 points: 20 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_BLACK_SUN getOneFree: - STR_HIDDEN_CITIES_OF_ANTARCTICA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 - STR_COUNCIL_OF_EARTH getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 153605 - name: STR_BLACK_SUN_VICTOR requiresBaseFunc: [INTLAB] cost: 45 points: 30 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_BLACK_SUN getOneFree: - STR_HIDDEN_CITIES_OF_ANTARCTICA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 - STR_COUNCIL_OF_EARTH getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 153620 - name: STR_DR_HADRIEX requiresBaseFunc: [INTLAB] cost: 50 points: 150 needItem: true destroyItem: true unlocks: - STR_CULT_OF_SPIRITS_PREREQUISITE - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_DREAMERS listOrder: 152140 - name: STR_DR_ALPHA requiresBaseFunc: [INTLAB] cost: 50 points: 150 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: - STR_ANIMAL_PSIONICS getOneFreeProtected: STR_ANIMAL_PSIONICS: - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_BULLFROG_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MONGORN_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHAMBLER_TERRORIST - STR_FENRIR_TERRORIST - STR_GILLDOG_TERRORIST - STR_BLOODHOUND_TERRORIST - STR_MINOTAUR_TERRORIST - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_BOMBARDIER_TERRORIST - STR_COUNCIL_OF_EARTH - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_DAVID_VINCENT listOrder: 153090 - name: STR_SUPERLASKA_SOLDIER requiresBaseFunc: [INTLAB] cost: 100 points: 50 lookup: STR_SUPERLASKA needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_COUNCIL_OF_EARTH - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LO_WO - STR_STAFF_002 - STR_STAFF_006 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 150880 - name: STR_HYBRID_SOLDIER requiresBaseFunc: [INTLAB] cost: 50 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_HYBRID_NETWORK getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_COUNCIL_OF_EARTH - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 150800 - name: STR_HYBRID_NAVIGATOR requiresBaseFunc: [INTLAB] cost: 70 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_COUNCIL_OF_EARTH - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 150830 - name: STR_HYBRID_MEDIC requiresBaseFunc: [INTLAB] cost: 85 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_SECTOID - STR_SECTOID_CORPSE - STR_HYBRID_GROUND_CONVOY - STR_HYBRID_MIB_MEETING - STR_HYBRID_SECTOID_MEETING - STR_HYBRID_BASE - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_COUNCIL_OF_EARTH - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 150820 - name: STR_HYBRID_ENGINEER requiresBaseFunc: [INTLAB] cost: 90 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_ALIEN_DRONE - STR_ALIEN_DRONE_AUTOPSY - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_COUNCIL_OF_EARTH - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ALIEN_DRONE: - STR_LARGE_ALIEN_DRONE STR_ALIEN_DRONE_AUTOPSY: - STR_LARGE_ALIEN_DRONE_AUTOPSY STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 150810 - name: STR_HYBRID_SCIENTIST requiresBaseFunc: [INTLAB] cost: 115 points: 50 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_SECTOID - STR_SECTOID_CORPSE - STR_ALIEN_INFILTRATION - STR_HYBRID_GROUND_CONVOY - STR_HYBRID_MIB_MEETING - STR_HYBRID_SECTOID_MEETING - STR_HYBRID_BASE - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_ALIEN_EMBASSY - STR_COUNCIL_OF_EARTH getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_ZOMBIE_EVOLUTION_HYPOTHESIS: - STR_ZOMBIE_INFECTOR_CORPSE - STR_ZOMBIE_INFECTOR_TERRORIST STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 150840 - name: STR_HYBRID_DIPLOMAT requiresBaseFunc: [INTLAB] cost: 130 points: 70 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 - STR_ADVENT getOneFree: - STR_SECTOID - STR_SECTOID_CORPSE - STR_SYNDICATE - STR_HYBRID_GROUND_CONVOY - STR_HYBRID_MIB_MEETING - STR_HYBRID_SECTOID_MEETING - STR_HYBRID_BASE - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 - STR_COUNCIL_OF_EARTH - STR_THE_NEPHILIM - STR_ALIEN_ENVOY getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 150850 - name: STR_ADVENT_AGENT requiresBaseFunc: [INTLAB] cost: 75 points: 50 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 - STR_ADVENT getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_COUNCIL_OF_EARTH - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 150882 - name: STR_ADVENT_SOLDIER requiresBaseFunc: [INTLAB] cost: 90 points: 40 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 - STR_ADVENT getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_COUNCIL_OF_EARTH - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 150883 - name: STR_ALIEN_DRONE_TERRORIST cost: 60 points: 50 lookup: STR_ALIEN_DRONE needItem: true destroyItem: true listOrder: 144700 - name: STR_ALIEN_DRONE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 93510 - name: STR_LARGE_ALIEN_DRONE_TERRORIST cost: 80 points: 60 lookup: STR_LARGE_ALIEN_DRONE needItem: true destroyItem: true dependencies: - STR_ALIEN_DRONE_TERRORIST listOrder: 144705 - name: STR_LARGE_ALIEN_DRONE cost: 0 points: 50 needItem: true listOrder: 93510 - name: STR_SUPERLASKA_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_HYBRID_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_DISGUISED_HYBRID_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ALIEN_DRONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_ENGINEERING_PREQ - name: STR_LARGE_ALIEN_DRONE_AUTOPSY cost: 0 points: 50 needItem: true dependencies: - STR_ALIEN_DRONE_AUTOPSY unlocks: - STR_GRAV_MODULE - name: STR_ALIEN_DRONE_WEAPON cost: 0 points: 0 dependencies: - STR_ALIEN_DRONE_AUTOPSY - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_ALIEN_LASER_RESEARCHED - name: STR_LARGE_ALIEN_DRONE_WEAPON cost: 0 points: 0 dependencies: - STR_LARGE_ALIEN_DRONE_AUTOPSY - name: STR_MIB_AGENT requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: - STR_COUNCIL_OF_EARTH - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_DOSSIER_CRAZY_HASSAN - STR_ETRACE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 146000 - name: STR_MIB_ENFORCER requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY - STR_COUNCIL_OF_EARTH_CLUE getOneFree: - STR_COUNCIL_OF_EARTH - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 146030 - name: STR_MIB_SCIENTIST requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_MIB_ACTIVITY - STR_MIB_COMBAT_ARMOR # - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_SECTOID - STR_FLOATER - STR_HYBRID - STR_CROC - STR_REPTOID - STR_DEEP_ONE - STR_DEEP_ONE_CORPSE - STR_SECTOID_CORPSE - STR_FLOATER_CORPSE - STR_HYBRID_CORPSE - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_REAPER_TERRORIST - STR_SILACOID - STR_SUPERLASKA_SOLDIER - STR_SUPERLASKA_CORPSE - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_CORPSE - STR_ALIEN_FOOD - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_REPRODUCTION - STR_ALIEN_FLYBY - STR_MEDGAS_GRENADE - STR_COUNCIL_OF_EARTH - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT - STR_ETRACE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_ALIEN_LANGUAGE: - STR_ALIEN_ORIGINS STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ZOMBIE_EVOLUTION_HYPOTHESIS: - STR_ZOMBIE_INFECTOR_CORPSE - STR_ZOMBIE_INFECTOR_TERRORIST STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 146020 - name: STR_MIB_EXECUTOR requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_MIB_ACTIVITY - STR_MIB_COMBAT_ARMOR getOneFree: - STR_UFO_SUBTYPES - STR_COUNCIL_OF_EARTH - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_ETRACE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 146010 - name: STR_MIB_COORDINATOR requiresBaseFunc: [INTLAB] cost: 192 points: 75 needItem: true destroyItem: true spawnedItem: STR_PERSONAL_ARMOR unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_MIB_ACTIVITY - STR_MIB_IDENTITY getOneFree: - STR_UFO_SUBTYPES - STR_COUNCIL_OF_EARTH - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_DOSSIER_DR_ALPHA - STR_SECTOID - STR_HYBRID - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT - STR_ETRACE - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 146040 - name: STR_MIB_PSI_OPS requiresBaseFunc: [INTLAB] cost: 192 points: 70 needItem: true destroyItem: true spawnedItem: STR_SYNTHMUSCLES unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_MIB_ACTIVITY - STR_MIB_IDENTITY - STR_PSIONICS_PREREQUISITE1 - STR_METAPSYCHOLOGY_PREREQUISITE - STR_GREEN_SHIELD # - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_COUNCIL_OF_EARTH - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_DOSSIER_DR_ALPHA - STR_SECTOID - STR_HYBRID - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT - STR_ETRACE - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 146060 - name: STR_MIB_STORMTROOPER requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true spawnedItem: STR_STORMTROOPER_ARMOR unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_MIB_ACTIVITY getOneFree: - STR_COUNCIL_OF_EARTH - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 146066 - name: STR_MIB_HEAVY_TROOPER requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true spawnedItem: STR_POWER_SUIT unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_MIB_ACTIVITY getOneFree: - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_COUNCIL_OF_EARTH - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 146064 - name: STR_MIB_SHOCK_TROOPER requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true # spawnedItem: STR_SHOCK_ARMOR unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_MIB_ACTIVITY getOneFree: - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_COUNCIL_OF_EARTH - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 146068 - name: STR_MIB_COMMANDER requiresBaseFunc: [INTLAB] cost: 200 points: 100 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_MIB_ACTIVITY - STR_MIB_IDENTITY # - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_UFO_SUBTYPES - STR_COUNCIL_OF_EARTH - STR_SECTOID - STR_FLOATER - STR_HYBRID - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT - STR_ETRACE - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_THE_MARTIAN_SOLUTION: - STR_THE_LUNAR_TRAIL STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 146050 - name: STR_MIB1_CORPSE points: 0 needItem: true destroyItem: true - name: STR_MIB2_CORPSE points: 0 needItem: true destroyItem: true - name: STR_MIB3_CORPSE points: 0 needItem: true destroyItem: true - name: STR_SYNDICATE_AGENT requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true spawnedItem: STR_VEST_BUSINESS_SUIT unlocks: - STR_SYNDICATE getOneFree: - STR_BLACKOPS_SPYPISTOL - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_BLACKOPS_MAGNUM - STR_COUNCIL_OF_EARTH - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 153000 - name: STR_SYNDICATE_WORKER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_SYNDICATE getOneFree: - STR_COUNCIL_OF_EARTH - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_DR_ALPHA getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 152990 - name: STR_SYNDICATE_MERC requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_SYNDICATE getOneFree: - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_CAWS - STR_RIFLE - STR_ASSAULT_RIFLE - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_LMG - STR_BLACKOPS_MAGNUM - STR_COUNCIL_OF_EARTH - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 153010 - name: STR_SYNDICATE_MERC_CAPTAIN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_SYNDICATE getOneFree: - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_CAWS - STR_RIFLE - STR_ASSAULT_RIFLE - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SMARTPISTOL - STR_SMART_MAGNUM - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG - STR_BLACKOPS_MAGNUM - STR_COUNCIL_OF_EARTH - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 153015 - name: STR_SYNDICATE_SUPERSOLDIER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_SYNDICATE getOneFree: - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_CAWS - STR_RIFLE - STR_ASSAULT_RIFLE - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SMARTPISTOL - STR_SMART_MAGNUM - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTGUN - STR_MACRO_SMG - STR_ASSAULT_CANNON - STR_ROCKET_LAUNCHER - STR_BLACKOPS_LMG - STR_BLACKOPS_MAGNUM - STR_COUNCIL_OF_EARTH - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 153050 - name: STR_SYNDICATE_SUPERMUTANT cost: 0 points: 0 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - name: STR_SYNDICATE_CEO_TRUEFORM requiresBaseFunc: [BIOLAB] cost: 50 points: 100 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: - STR_COUNCIL_OF_EARTH - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 153070 - name: STR_SYNDICATE_CEO_TRUEFORM_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY needItem: true destroyItem: true listOrder: 62850 - name: STR_SYNDICATE_SCIENTIST requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_SYNDICATE - STR_SYNDICATE_EXPERIMENTS - STR_SYNDICATE_NETWORK getOneFree: - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_BULLFROG_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MONGORN_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHAMBLER_TERRORIST - STR_FENRIR_TERRORIST - STR_GILLDOG_TERRORIST - STR_BLOODHOUND_TERRORIST - STR_MINOTAUR_TERRORIST - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_BOMBARDIER_TERRORIST - STR_COUNCIL_OF_EARTH - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_006 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_ETRACE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ZOMBIE_EVOLUTION_HYPOTHESIS: - STR_ZOMBIE_INFECTOR_CORPSE - STR_ZOMBIE_INFECTOR_TERRORIST STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 153020 - name: STR_UAC_MILITARY requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true getOneFree: - STR_UAC_STAPLER - STR_UAC_HEAVY_NAILGUN - STR_UAC_PISTOL - STR_UAC_SMG - STR_UAC_SHOTGUN - STR_UAC_RIFLE - STR_UAC_CHAINGUN - STR_UAC_ROCKET_LAUNCHER - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_018 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_024 - STR_STAFF_026 - STR_STAFF_032 listOrder: 153470 - name: STR_UAC_SPACE_MARINE requiresBaseFunc: [INTLAB] cost: 15 points: 15 needItem: true destroyItem: true getOneFree: - STR_UAC_STAPLER - STR_UAC_HEAVY_NAILGUN - STR_UAC_PISTOL - STR_UAC_SMG - STR_UAC_SHOTGUN - STR_UAC_RIFLE - STR_UAC_CHAINGUN - STR_UAC_ROCKET_LAUNCHER - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_018 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_024 - STR_STAFF_026 - STR_STAFF_032 listOrder: 153500 - name: STR_UAC_ENGINEER requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: - STR_UAC_CONSPIRACY getOneFreeProtected: STR_UAC_CONSPIRACY: - STR_UAC_STAPLER - STR_UAC_HEAVY_NAILGUN - STR_UAC_PISTOL - STR_UAC_SMG - STR_UAC_SHOTGUN - STR_UAC_RIFLE - STR_UAC_CHAINGUN - STR_UAC_ROCKET_LAUNCHER - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_015 - STR_STAFF_018 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_024 - STR_STAFF_026 - STR_STAFF_032 listOrder: 153480 - name: STR_UAC_MANAGER requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: - STR_UAC_STAPLER - STR_COUNCIL_OF_EARTH listOrder: 153490 - name: STR_UAC_MASTER_RESEARCHER requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: - STR_COUNCIL_OF_EARTH getOneFreeProtected: STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 153510 - name: STR_MERIDIAN_HUNTER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_THE_NEPHILIM - STR_SEEKER_DRONE - STR_COUNCIL_OF_EARTH listOrder: 144400 - name: STR_HUMAN_OSIRON_GOON requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_OSIRON getOneFree: - STR_BLACKOPS_SPYPISTOL - STR_PISTOL - STR_SMG - STR_CAWS - STR_BLACKOPS_SHOTGUN - STR_AUTO_SHOTGUN - STR_PIPE - STR_GRENADE_LAUNCHER - STR_GOLDEN_DRAGONS - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_CHAD - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_ETRACE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ZSRR: - STR_STORM listOrder: 152200 - name: STR_HUMAN_OSIRON_ELITE requiresBaseFunc: [INTLAB] cost: 10 points: 15 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_OSIRON getOneFree: - STR_ASSAULT_CANNON - STR_MINIGUN - STR_LIGHT_MINIGUN - STR_BLACKOPS_ASSAULT_LMG - STR_M60 - STR_RPG - STR_GOLDEN_DRAGONS - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_CHAD - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_ETRACE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_ZSRR: - STR_STORM listOrder: 152230 - name: STR_HUMAN_OSIRON_BOSS requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_OSIRON - STR_SYNDICATE getOneFree: - STR_BLACKOPS_SPYPISTOL - STR_PISTOL - STR_SMG - STR_BLACKOPS_ASSAULT_LMG - STR_LIGHT_MINIGUN - STR_MINIGUN - STR_CAWS - STR_BLACKOPS_SHOTGUN - STR_AUTO_SHOTGUN - STR_GRENADE_LAUNCHER - STR_BLACKOPS_SNIPER_RIFLE - STR_GOLDEN_DRAGONS - STR_BLOODHOUND_TERRORIST - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_LO_WO - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_DOSSIER_DR_ALPHA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_ETRACE - STR_COUNCIL_OF_EARTH getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ZSRR: - STR_STORM listOrder: 152240 - name: STR_CYBERWEB_TECHNOMAD_CORPSE cost: 20 points: 50 lookup: STR_CYBERWEB_TECHNOMAD_AUTOPSY needItem: true destroyItem: true listOrder: 62950 - name: STR_CYBERWEB_TECHNOMAD_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_CYBERWEB_TECHNOMAD requiresBaseFunc: [INTLAB] cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_CYBERWEB - STR_CULTIST_INTERROGATED - STR_CYBERWEB_BATTERY - STR_CYBERWEB_BRAIN_IMPLANT_PREQ - STR_CYBERWEB_MANUFACTURING_PLANT getOneFree: - STR_CYBERWEB_ROBOTURRET - STR_CYBERWEB_ROBOSPHERE - STR_COUNCIL_OF_EARTH - STR_GOLDEN_DRAGONS - STR_ETRACE - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 - STR_STAFF_025 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 151000 - name: STR_CYBERWEB_MYSTEK requiresBaseFunc: [INTLAB] cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_CYBERWEB - STR_CULTIST_INTERROGATED - STR_CYBERWEB_BATTERY - STR_CYBERWEB_BRAIN_IMPLANT_PREQ # - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_GOLDEN_DRAGONS - STR_COUNCIL_OF_EARTH - STR_ETRACE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_CYBERWEB_MANUFACTURING_PLANT - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 - STR_STAFF_025 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 151010 - name: STR_EXALT_INFILTRATOR requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED getOneFree: - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150300 - name: STR_EXALT_GOON requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED getOneFree: - STR_CALICO - STR_MAC10 - STR_M3_GREASEGUN - STR_COLT_COMMANDO - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150310 - name: STR_EXALT_ENFORCER requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true spawnedItem: STR_VEST_BUSINESS_SUIT unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED - STR_EXALT_OPERATIONS_PREQ getOneFree: - STR_EXALT_RATIONALE - STR_CALICO - STR_M14 - STR_PSG1 - STR_MAC10 - STR_M3_GREASEGUN - STR_FN_P90 - STR_HK_MK23_SOCOM - STR_BLACKOPS_ASSAULT_LMG - STR_M83_BARETT - STR_COLT_COMMANDO - STR_PSICLONE - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150320 - name: STR_EXALT_LIQUIDATOR requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_EXALT - STR_CULTIST_INTERROGATED getOneFree: - STR_CALICO - STR_M14 - STR_MAC10 - STR_M3_GREASEGUN - STR_FN_P90 - STR_HK_MK23_SOCOM - STR_BLACKOPS_ASSAULT_LMG - STR_SNIPER_RIFLE - STR_COLT_COMMANDO - STR_PSICLONE - STR_EXALT_RATIONALE - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150325 - name: STR_EXALT_MASTER requiresBaseFunc: [INTLAB] cost: 50 points: 30 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_EXALT - STR_CULTIST_INTERROGATED - STR_EXALT_OPERATIONS_PREQ - STR_ALIEN_ENGINEERING_PREQ getOneFree: - STR_GOLF_STICK - STR_PSICLONE - STR_EXALT_RATIONALE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_COUNCIL_OF_EARTH - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_ARASTOO_NAMDAR - STR_ARROW_RUMORS - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150340 - name: STR_BRAINER requiresBaseFunc: [INTLAB] cost: 0 points: 0 dependencies: - STR_EXALT_BRAINER - STR_HYBRID_BRAINER unlocks: - STR_STRANGE_CREATURE - name: STR_EXALT_BRAINER requiresBaseFunc: [INTLAB] cost: 50 points: 30 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_HYBRID_NETWORK - STR_EXALT - STR_CULTIST_INTERROGATED - STR_EXALT_OPERATIONS - STR_STRANGE_CREATURE - STR_ALIEN_ENGINEERING_PREQ - STR_BRAINER_CRACKED - STR_BRAINER_ARMOR - STR_BRAINER getOneFree: - STR_EXALT_RATIONALE - STR_SYNDICATE - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_STAY_ALONE_STAY_ALIVE - STR_COUNCIL_OF_EARTH - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 163800 - name: STR_HYBRID_BRAINER requiresBaseFunc: [INTLAB] cost: 50 points: 30 needItem: true destroyItem: true lookup: STR_BRAINER unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_HYBRID_NETWORK - STR_BRAINER_ARMOR - STR_BRAINER getOneFree: - STR_SYNDICATE - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_STAY_ALONE_STAY_ALIVE - STR_COUNCIL_OF_EARTH - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ALIEN_INFILTRATION: - STR_ALIEN_COLONY STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 150870 - name: STR_EXALT_BRAINER_CORPSE cost: 30 points: 50 lookup: STR_BRAINER_AUTOPSY needItem: true destroyItem: true listOrder: 62900 - name: STR_BRAINER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_BRAINER_CRACKED - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ZSRR_GANGER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_PIPE - STR_DOSSIER_MARTIN_JAKUBKO - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150200 - name: STR_ZSRR_MOLOLEC requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_SKORPION - STR_KNIFE - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_TOKAREV - STR_MAKAROV - STR_RAK - STR_SKS - STR_MOSIN_RIFLE - STR_PIPE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_MARTIN_JAKUBKO - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150210 - name: STR_ZSRR_MATROS requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_OPERATIONS getOneFree: - STR_ZSRR_RATIONALE - STR_KNIFE - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_BILLHOOK - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_AKSU74 - STR_SKS - STR_MOSIN_RIFLE - STR_PIPE - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_ARASTOO_NAMDAR - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_005 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150220 - name: STR_ZSRR_RED_OPS_MALE requiresBaseFunc: [INTLAB] cost: 20 points: 10 lookup: STR_ZSRR_RED_OPS needItem: true destroyItem: true spawnedItem: STR_DURATHREAD unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_AKSU74 - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_SWD - STR_PKM - STR_SKS - STR_VSS - STR_MOSIN_RIFLE - STR_MORTAR - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_005 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150230 - name: STR_ZSRR_RED_OPS_FEMALE requiresBaseFunc: [INTLAB] cost: 20 points: 10 needItem: true destroyItem: true lookup: STR_ZSRR_RED_OPS spawnedItem: STR_DURATHREAD unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_AKSU74 - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_SWD - STR_PKM - STR_SKS - STR_SNIPER_RIFLE - STR_VSS - STR_MOSIN_RIFLE - STR_MORTAR - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150240 - name: STR_ZSRR_RED_OPS cost: 0 points: 50 needItem: true - name: STR_ZSRR_PIONEER_FEMALE requiresBaseFunc: [INTLAB] cost: 10 points: 5 needItem: true destroyItem: true lookup: STR_ZSRR_PIONEER spawnedItem: STR_DURATHREAD unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_ZSRR_RATIONALE - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_RAK - STR_SWD - STR_PKM - STR_AKSU74 - STR_SKS - STR_SNIPER_RIFLE - STR_MOSIN_RIFLE - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150217 - name: STR_ZSRR_PIONEER_MALE requiresBaseFunc: [INTLAB] cost: 10 points: 5 needItem: true destroyItem: true lookup: STR_ZSRR_PIONEER spawnedItem: STR_DURATHREAD unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_ZSRR_RATIONALE - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_RAK - STR_SWD - STR_PKM - STR_AKSU74 - STR_SKS - STR_SNIPER_RIFLE - STR_MOSIN_RIFLE - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150215 - name: STR_ZSRR_PIONEER cost: 0 points: 40 needItem: true - name: STR_ZSRR_UBEK requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true spawnedItem: STR_DURATHREAD unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_OPERATIONS - STR_ALIEN_ENGINEERING_PREQ - STR_ALIEN_LANGUAGE_INVESTIGATION getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_SKORPION - STR_BASEBALL_BAT - STR_KNIFE - STR_WOODEN_CLUB - STR_BILLHOOK - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_SWD - STR_PKM - STR_AKSU74 - STR_SKS - STR_SNIPER_RIFLE - STR_VSS - STR_MOSIN_RIFLE - STR_PIPE - STR_ZSRR_STORM_TRADE - STR_COUNCIL_OF_EARTH - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_DURATHREAD - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_005 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150270 - name: STR_NATASHA_MOROZOVA requiresBaseFunc: [INTLAB] cost: 50 points: 20 needItem: true destroyItem: true lookup: STR_ZSRR_RED_OPS spawnedItem: STR_DURATHREAD unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_RED_OPS_MALE_ARMOR getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_AKSU74 - STR_RAK - STR_SWD - STR_PKM - STR_SKS - STR_SNIPER_RIFLE - STR_VSS - STR_MOSIN_RIFLE - STR_NATASHAS_VSS - STR_ZSRR_STORM_TRADE - STR_COUNCIL_OF_EARTH - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150243 - name: STR_BRAINER_CRACKED cost: 0 points: 0 dependencies: - STR_EXALT_BRAINER - STR_BRAINER_AUTOPSY unlocks: - STR_HYBRID_NETWORK - STR_CULT_CONTAINED - name: STR_BLACK_LOTUS_FOLLOWER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED getOneFree: - STR_KATANA - STR_WOODEN_CLUB - STR_MACHETE - STR_TONFA - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150100 - name: STR_BLACK_LOTUS_FOOTMAN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_TONFA - STR_QBU_88 - STR_S&W_610 - STR_AKSU74 - STR_GOLDEN_DRAGONS - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150105 - name: STR_BLACK_LOTUS_WARRIOR requiresBaseFunc: [INTLAB] cost: 15 points: 10 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED getOneFree: - STR_KATANA - STR_TONFA - STR_MACHETE - STR_WOODEN_CLUB - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_QBU_88 - STR_DOSSIER_TAN_YING - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_004 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150110 - name: STR_BLACK_LOTUS_ASSASSIN requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_PARAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_BLACK_LOTUS_RATIONALE - STR_KATANA - STR_WOODEN_CLUB - STR_TONFA - STR_MACHETE - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_DOSSIER_TAN_YING - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_LO_WO - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_004 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150120 - name: STR_BLACK_LOTUS_ASSASSIN_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_ASSASSIN - name: STR_BLACK_LOTUS_MANDARIN requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_PARAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_BLACK_LOTUS_RATIONALE - STR_TONFA - STR_QBU_88 - STR_S&W_610 - STR_GOLDEN_DRAGONS - STR_COUNCIL_OF_EARTH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LO_WO - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150135 - name: STR_BLACK_LOTUS_WITCH requiresBaseFunc: [INTLAB] cost: 40 points: 40 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_BLACK_LOTUS_OPERATIONS - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_BLACK_LOTUS_RATIONALE - STR_STAY_ALONE_STAY_ALIVE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_MACHETE - STR_TONFA - STR_KATANA - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_QBU_88 - STR_S&W_610 - STR_GOLDEN_DRAGONS - STR_DOSSIER_TAN_YING - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LO_WO - STR_DOSSIER_DR_HADRIEX - STR_STAFF_006 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150130 - name: STR_AVATAR_MORPH cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_AVATAR - name: STR_BLACK_LOTUS_AVATAR requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_STRANGE_CREATURE - STR_BLACK_LOTUS_OPERATIONS getOneFree: - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_LO_WO - STR_DOSSIER_SMILES_MCGEE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_ENGINEERING - STR_THE_NEPHILIM - STR_COUNCIL_OF_EARTH listOrder: 150140 - name: STR_BLACK_LOTUS_AVATAR_CORPSE cost: 180 points: 50 lookup: STR_BLACK_LOTUS_AVATAR_AUTOPSY needItem: true destroyItem: true listOrder: 62290 - name: STR_BLACK_LOTUS_AVATAR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_LO_WO requiresBaseFunc: [INTLAB] cost: 40 points: 60 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_BLACK_LOTUS_OPERATIONS getOneFree: - STR_STAY_ALONE_STAY_ALIVE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_ALIEN_INFILTRATION - STR_MACHETE - STR_TONFA - STR_KATANA - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_DOSSIER_GABRIEL_NADEAU getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150124 - name: STR_SUPPORTER_OF_DAGON requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_AXE - STR_BILLHOOK - STR_DOUBLE_BARRELED - STR_PIPE - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 149970 - name: STR_DISCIPLE_OF_DAGON requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_AXE - STR_BILLHOOK - STR_CROSSBOW - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_BOLT_ACTION - STR_PIPE - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 149980 - name: STR_PRIEST_OF_DAGON requiresBaseFunc: [INTLAB] cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_AXE - STR_BILLHOOK - STR_CROSSBOW - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_MP - STR_BOLT_ACTION - STR_PIPE - STR_FN_FAL - STR_GALIL - STR_CHURCH_OF_DAGON_RATIONALE - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150000 - name: STR_CHOSEN_OF_DAGON requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED - STR_CHURCH_OF_DAGON_OPERATIONS getOneFree: - STR_AXE - STR_MACHETE - STR_CROSSBOW - STR_BILLHOOK - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_FAMAS - STR_MP - STR_MINIMI - STR_BOLT_ACTION - STR_FN_FAL - STR_G11 - STR_GALIL - STR_PIPE - STR_CHURCH_OF_DAGON_RATIONALE - STR_ELDRITCH_LANGUAGE_INVESTIGATION - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GABRIEL_NADEAU getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150010 - name: STR_DAGON_MORPH cost: 0 points: 0 dependencies: - STR_SORCERER_OF_DAGON - name: STR_SORCERER_OF_DAGON requiresBaseFunc: [INTLAB] cost: 75 points: 50 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED - STR_STRANGE_CREATURE - STR_CHURCH_OF_DAGON_OPERATIONS - STR_ELDRITCH_LANGUAGE_INVESTIGATION - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_AXE - STR_CROSSBOW - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_FAMAS - STR_MP - STR_MINIMI - STR_BOLT_ACTION - STR_G11 - STR_GALIL - STR_PIPE - STR_CHURCH_OF_DAGON_RATIONALE - STR_COUNCIL_OF_EARTH - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GABRIEL_NADEAU - STR_THE_NEPHILIM # - STR_ATLANTIS_TEMPLE_RUMORS getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150020 - name: STR_SORCERER_OF_DAGON_CORPSE cost: 180 points: 50 lookup: STR_SORCERER_OF_DAGON_AUTOPSY needItem: true destroyItem: true listOrder: 62800 - name: STR_SORCERER_OF_DAGON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HUMAN_POSTAL0 requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true spawnedItem: STR_VEST_BUSINESS_SUIT unlocks: - STR_POSTAL_INTERROGATED getOneFree: - STR_CHURCH_OF_DAGON - STR_EXALT - STR_ZSRR - STR_BLACK_LOTUS - STR_GIANT_RAT - STR_REAPER - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_DR_HADRIEX - STR_OSIRON - STR_COUNCIL_OF_EARTH getOneFreeProtected: STR_CHURCH_OF_DAGON: - STR_CHURCH_OF_DAGON_RATIONALE - STR_DAGON_MORPH STR_EXALT: - STR_PSICLONE - STR_EXALT_RATIONALE STR_ZSRR: - STR_ZSRR_STORM_TRADE - STR_ZSRR_RATIONALE STR_ZOMBIE_STERILE: - STR_ZOMBIE_PARASITE STR_CULT_OF_APOCALYPSE: - STR_GANG_MOTOR_MEN - STR_GANG_WESTMEN - STR_GANG_EASY_RIDERS - STR_GANG_CAVEMEN - STR_GANG_LUCHADORES - STR_GANG_TECH_WIZARDS - STR_GANG_PINKY_DEVILS - STR_GANG_STORMIES STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 154100 - name: STR_HUMAN_POSTAL1 requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true spawnedItem: STR_VEST_BUSINESS_SUIT unlocks: - STR_POSTAL_INTERROGATED getOneFree: - STR_CHURCH_OF_DAGON - STR_EXALT - STR_ZSRR - STR_BLACK_LOTUS - STR_GIANT_RAT - STR_REAPER - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_MORTAR - STR_OSIRON - STR_COUNCIL_OF_EARTH getOneFreeProtected: STR_CHURCH_OF_DAGON: - STR_CHURCH_OF_DAGON_RATIONALE - STR_DAGON_MORPH STR_EXALT: - STR_PSICLONE - STR_EXALT_RATIONALE STR_ZSRR: - STR_ZSRR_STORM_TRADE - STR_ZSRR_RATIONALE STR_ZOMBIE_STERILE: - STR_ZOMBIE_PARASITE STR_CULT_OF_APOCALYPSE: - STR_GANG_MOTOR_MEN - STR_GANG_WESTMEN - STR_GANG_EASY_RIDERS - STR_GANG_CAVEMEN - STR_GANG_LUCHADORES - STR_GANG_TECH_WIZARDS - STR_GANG_PINKY_DEVILS - STR_GANG_STORMIES STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 154110 - name: STR_HUMAN_POSTAL2 requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true spawnedItem: STR_VEST_BUSINESS_SUIT unlocks: - STR_POSTAL_INTERROGATED getOneFree: - STR_CHURCH_OF_DAGON - STR_EXALT - STR_ZSRR - STR_BLACK_LOTUS - STR_GIANT_RAT - STR_REAPER - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_OSIRON - STR_COUNCIL_OF_EARTH getOneFreeProtected: STR_CHURCH_OF_DAGON: - STR_CHURCH_OF_DAGON_RATIONALE - STR_DAGON_MORPH STR_EXALT: - STR_PSICLONE - STR_EXALT_RATIONALE STR_ZSRR: - STR_ZSRR_STORM_TRADE - STR_ZSRR_RATIONALE STR_ZOMBIE_STERILE: - STR_ZOMBIE_PARASITE STR_CULT_OF_APOCALYPSE: - STR_GANG_MOTOR_MEN - STR_GANG_WESTMEN - STR_GANG_EASY_RIDERS - STR_GANG_CAVEMEN - STR_GANG_LUCHADORES - STR_GANG_TECH_WIZARDS - STR_GANG_PINKY_DEVILS - STR_GANG_STORMIES STR_COUNCIL_OF_EARTH: - STR_COUNCIL_POWER_CHAIN listOrder: 154120 - name: STR_FARMER requiresBaseFunc: [INTLAB] cost: 0 points: 0 dependencies: - STR_HUMAN_FARMER - STR_STUNNED_HUMAN_FARMER - STR_BRAINWASHED_HUMAN_FARMER - name: STR_HUMAN_FARMER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_FARMER getOneFree: - STR_HUMAN_FEMALE_FARMER_ARMOR - STR_COW_ARMOR - STR_PIG_ARMOR - STR_SHEEP_ARMOR - STR_CHICKEN_ARMOR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_INFO_UPLOAD - STR_STAFF_019 - STR_PITCHFORK - STR_AXE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 154000 - name: STR_STUNNED_HUMAN_FARMER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_FARMER getOneFree: - STR_HUMAN_FEMALE_FARMER_ARMOR - STR_COW_ARMOR - STR_PIG_ARMOR - STR_SHEEP_ARMOR - STR_CHICKEN_ARMOR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_INFO_UPLOAD - STR_STAFF_019 - STR_PITCHFORK - STR_AXE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 154010 - name: STR_BRAINWASHED_HUMAN_FARMER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_FARMER getOneFree: - STR_HUMAN_FEMALE_FARMER_ARMOR - STR_COW_ARMOR - STR_PIG_ARMOR - STR_SHEEP_ARMOR - STR_CHICKEN_ARMOR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_INFO_UPLOAD - STR_STAFF_019 - STR_PITCHFORK - STR_AXE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 154020 - name: STR_MALE_CIVILIAN_WHISTLEBLOWER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: *SecretFiles1GetOneFrees listOrder: 153900 - name: STR_FEMALE_CIVILIAN_WHISTLEBLOWER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: *SecretFiles1GetOneFrees listOrder: 153910 - name: STR_MALE_VIP cost: 1 points: 1 needItem: true destroyItem: true unlocks: - STR_COUNCIL_OF_EARTH_CLUE getOneFree: - STR_BOW - STR_CROSSBOW - STR_GOLF_STICK - STR_SABRE - STR_WAKIZASHI - STR_KATANA - STR_GREATSWORD - STR_ENFIELD_REVOLVER - STR_MAUSER - STR_S&W_610 - STR_WILDEY - STR_JUDGE - STR_CALICO - STR_ADS - STR_HUNTING_RIFLE - STR_NITRO_EXPRESS - STR_PEPPER_SPRAY - STR_GOLDEN_DRAGONS - STR_LEATHER_CORSET - STR_ARROW_RUMORS - STR_STAFF_001 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_OSIRON - STR_COUNCIL_OF_EARTH getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 154309 # X-Com tools - name: STR_LASER_CUTTER requiresBaseFunc: [STDLAB] cost: 500 points: 25 dependencies: - STR_LASER_WEAPONS listOrder: 46095 - name: STR_FUSION_TORCH requiresBaseFunc: [IMPLAB] cost: 500 points: 25 dependencies: - STR_FUSION_EXPLOSIVES listOrder: 46100 - name: STR_FUSION_TORCH_POWER_CELL requiresBaseFunc: [IMPLAB] cost: 0 points: 0 dependencies: - STR_FUSION_TORCH # X-Com tech - name: STR_PRECISE_ALLOY_SHAPING requiresBaseFunc: [STDLAB] cost: 25 points: 25 dependencies: - STR_ALLOYS_ENGINEERING - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ALLOY_WELDER listOrder: 1620 - name: STR_ALLOY_BLADES requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_ALIEN_ALLOYS listOrder: 2900 - name: STR_ALLOY_SWORD requiresBaseFunc: [STDLAB] cost: 40 points: 10 dependencies: - STR_ALLOY_BLADES listOrder: 18550 - name: STR_ALLOY_KNIFE requiresBaseFunc: [STDLAB] cost: 30 points: 10 dependencies: - STR_ALLOY_BLADES listOrder: 18010 - name: STR_QUILLBOW cost: 50 points: 25 dependencies: - STR_CROSSBOW - STR_SPIKEBOAR - STR_CHIEF_ENGINEER_CONTACT listOrder: 17674 - name: STR_CROSSBOW_TRITANIUM_BOLTS requiresBaseFunc: [STDLAB] cost: 20 points: 7 dependencies: - STR_ALLOY_BLADES - STR_CROSSBOW listOrder: 17651 - name: STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS requiresBaseFunc: [STDLAB] cost: 20 points: 7 dependencies: - STR_ALLOY_BLADES - STR_HEAVY_CROSSBOW listOrder: 17671 - name: STR_ALLOY_THROWING_KNIVES requiresBaseFunc: [STDLAB] cost: 40 points: 10 dependencies: - STR_ALLOY_BLADES - STR_THROWING_KNIVES listOrder: 17610 - name: STR_DEATH_DISC requiresBaseFunc: [ADVLAB] cost: 150 points: 75 needItem: true destroyItem: true dependencies: - STR_MICROGRAV - STR_OPTRONICS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 17615 - name: STR_ADVANCED_UNDERWATER_OPERATIONS cost: 250 points: 60 dependencies: - STR_DAGON - STR_AQUATOID_NAVIGATOR listOrder: 300470 - name: STR_SENTIENT_ALGORYTHMS cost: 40 points: 40 dependencies: - STR_ALENIUM_SHARD unlocks: - STR_MUGGLE_AI listOrder: 1190 - name: STR_ADVANCED_AI requiresBaseFunc: [STDLAB] cost: 300 points: 40 dependencies: - STR_ADVANCED_AI_PREQ - STR_CHIEF_ENGINEER_CONTACT listOrder: 1200 - name: STR_ADVANCED_AI_PREQ requiresBaseFunc: [STDLAB] cost: 0 points: 0 dependencies: - STR_BLACKOPS_SMARTPISTOL - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTGUN - STR_CYBERWEB_ROBOSPHERE_TERRORIST - STR_CYBERWEB_ROBOSPHERE_CORPSE - STR_SEEKER_DRONE_CORPSE - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_CYBERWEB_ROBOTURRET_CORPSE - STR_CYBERWEB_CENTURION - STR_CYBERWEB_CENTURION_CORPSE - STR_TANK_CORPSE - STR_ALIEN_DRONE_CORPSE - STR_LARGE_ALIEN_DRONE_CORPSE - STR_SYNDICATE_WALKER_CORPSE listOrder: 1200 - name: STR_DURATHREAD cost: 60 points: 10 needItem: true destroyItem: true dependencies: - STR_CHIEF_ENGINEER_CONTACT listOrder: 60980 - name: STR_DURATHREAD_MANUFACTURING cost: 40 points: 50 needItem: true destroyItem: true dependencies: - STR_DURATHREAD listOrder: 60990 - name: STR_DURATHREAD_ORIGINS requiresBaseFunc: [INTLAB] cost: 70 points: 100 dependencies: - STR_DURATHREAD_MANUFACTURING - STR_MILESTONE_2_SUMMARY - STR_ZSRR_UBEK listOrder: 181100 - name: STR_ADVANCED_FIREARMS_DEP_1 cost: 0 points: 0 dependencies: - STR_MAGMA_CONTACT - STR_UAC_CONTACT - name: STR_ADVANCED_FIREARMS cost: 100 points: 20 dependencies: - STR_ADVANCED_FIREARMS_DEP_1 - STR_MILESTONE_3_SUMMARY - STR_NONSTANDARD_WEAPONS - STR_WORKSHOP - STR_EXPLOSIVES_LICENCE listOrder: 500 - name: STR_LC_I_AMMO cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - name: STR_AC_I_AMMO cost: 0 points: 0 dependencies: - STR_AUTO_CANNON - name: STR_HC_I_AMMO cost: 0 points: 0 dependencies: - STR_HEAVY_CANNON - name: STR_HC_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_HEAVY_CANNON - name: STR_LC_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_LIGHT_CANNON - name: STR_LC_BS_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_LIGHT_CANNON - name: STR_GC_I_AMMO cost: 0 points: 0 dependencies: - STR_GAS_CANNON - name: STR_AC_HE_AMMO cost: 0 points: 0 dependencies: - STR_AUTO_CANNON - name: STR_HC_HE_AMMO cost: 0 points: 0 dependencies: - STR_HEAVY_CANNON - name: STR_GC_HE_AMMO cost: 0 points: 0 dependencies: - STR_GAS_CANNON # X-Com weapons - name: STR_PROXIMITY_GRENADE requiresBaseFunc: [STDLAB] cost: 70 points: 20 dependencies: - STR_MOTION_SCANNER - STR_EXPLOSIVES_LICENCE listOrder: 38950 - name: STR_PLASMA_PROXIMITY_GRENADE requiresBaseFunc: [IMPLAB] cost: 50 points: 10 dependencies: - STR_PROXIMITY_GRENADE - STR_ELERIUM_LANDMINE listOrder: 38953 - name: STR_EMP_GRENADE cost: 0 points: 0 dependencies: - STR_XCOM_HISTORY_UNIT - name: STR_MULTI_LAUNCHER cost: 100 points: 20 dependencies: - STR_ADVANCED_FIREARMS listOrder: 34050 - name: STR_HEAVY_SNIPER_RIFLE_MANUFACTURING cost: 50 points: 20 lookup: STR_HEAVY_SNIPER_RIFLE dependencies: - STR_ADVANCED_FIREARMS listOrder: 522170 - name: STR_HEAVY_SNIPER_RIFLE cost: 20 points: 20 needItem: true listOrder: 22170 - name: STR_HEAVY_SNIPER_RIFLE_HE_CLIP cost: 0 points: 0 dependencies: - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING - name: STR_HEAVY_SNIPER_RIFLE_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING - name: STR_AUTO_SHOTGUN_AA_SHELLS cost: 0 points: 0 needItem: true dependencies: - STR_AUTO_SHOTGUN listOrder: 22620 - name: STR_AUTO_SHOTGUN_AA_SHELLS_MANUFACTURING cost: 10 points: 10 lookup: STR_AUTO_SHOTGUN_AA_SHELLS dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_AUTO_SHOTGUN listOrder: 522620 - name: STR_CAWS_CLIP_AA cost: 0 points: 0 needItem: true dependencies: - STR_CAWS listOrder: 22657 - name: STR_CAWS_CLIP_AA_MANUFACTURING cost: 10 points: 10 lookup: STR_CAWS_CLIP_AA dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_CAWS listOrder: 522657 - name: STR_CAWS_CLIP_AA_BS cost: 0 points: 0 needItem: true dependencies: - STR_CAWS listOrder: 22658 - name: STR_CAWS_CLIP_AA_BS_MANUFACTURING cost: 10 points: 10 lookup: STR_CAWS_CLIP_AA_BS dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_CAWS listOrder: 522658 - name: STR_ADVANCED_ROCKET_LAUNCHER cost: 100 points: 20 dependencies: - STR_ALIEN_ELECTRONICS - STR_ROCKET_LAUNCHER_BUY listOrder: 33975 - name: STR_SHRAPNEL_ROCKET requiresBaseFunc: [STDLAB] cost: 20 points: 10 dependencies: - STR_ROCKET_LAUNCHER listOrder: 34005 - name: STR_TRITANIUM_SHRAPNEL_ROCKET requiresBaseFunc: [STDLAB] cost: 20 points: 10 dependencies: - STR_SHRAPNEL_ROCKET - STR_ALIEN_ALLOYS listOrder: 34008 - name: STR_ELERIUM_ROCKET requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_ALIEN_GRENADE - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 34020 - name: STR_MIND_GUIDED_MISSILE requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_ELERIUM_115 - STR_MIND_PROBE - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 34030 - name: STR_LAUNCHER_ELERIUM requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_ALIEN_GRENADE listOrder: 34140 # human psi weapons - name: STR_DARK_STAFF cost: 140 points: 10 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44200 - name: STR_DARK_STAFF_USE cost: 40 points: 15 dependencies: - STR_METAPSYCHOLOGY - STR_DARK_STAFF listOrder: 44201 - name: STR_STORM_ROSE cost: 100 points: 10 dependencies: - STR_ALIEN_ENGINEERING needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44080 - name: STR_STORM_ROSE_USE cost: 30 points: 10 dependencies: - STR_METAPSYCHOLOGY - STR_STORM_ROSE listOrder: 44090 - name: STR_FLAME_GLOVE cost: 100 points: 10 dependencies: - STR_ALIEN_ENGINEERING needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44100 - name: STR_FLAME_GLOVE_USE cost: 30 points: 10 dependencies: - STR_METAPSYCHOLOGY - STR_FLAME_GLOVE listOrder: 44110 - name: STR_DAGON_STAFF cost: 100 points: 40 dependencies: - STR_ELDRITCH_LANGUAGE needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44120 - name: STR_STAFF_OF_SAMAEL cost: 100 points: 40 dependencies: - STR_PARAPSYCHOLOGY - STR_ELDRITCH_LANGUAGE - STR_CULT_OF_APOCALYPSE needItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 44195 - name: STR_STAFF_OF_HEART_GRIP cost: 100 points: 40 dependencies: - STR_ELDRITCH_LANGUAGE needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44140 - name: STR_SKULL_STAFF cost: 200 points: 60 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44180 - name: STR_DAGON_STAFF_USE cost: 30 points: 40 dependencies: - STR_METAPSYCHOLOGY - STR_DAGON_STAFF listOrder: 44130 - name: STR_STAFF_OF_HEART_GRIP_USE cost: 30 points: 40 dependencies: - STR_METAPSYCHOLOGY - STR_STAFF_OF_HEART_GRIP listOrder: 44150 - name: STR_SKULL_STAFF_USE cost: 90 points: 60 dependencies: - STR_METAPSYCHOLOGY - STR_SKULL_STAFF listOrder: 44190 # human ranged weapons - name: STR_SMART_SHOTGUN cost: 30 points: 30 dependencies: - STR_ADVANCED_AI - STR_DOUBLE_BARRELED listOrder: 22690 - name: STR_SMART_MAGNUM cost: 40 points: 40 dependencies: - STR_ADVANCED_AI unlocks: - STR_MAGNUM_AA_DRUM_PREQ listOrder: 20180 - name: STR_CYBERWEB_BATTERY requiresBaseFunc: [STDLAB] cost: 60 points: 50 dependencies: - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_MYSTEK listOrder: 50900 - name: STR_IONIZER requiresBaseFunc: [STDLAB] cost: 80 points: 80 needItem: true listOrder: 31500 - name: STR_IONIZER_CLIP requiresBaseFunc: [STDLAB] cost: 10 points: 10 needItem: true dependencies: - STR_IONIZER - STR_CYBERWEB_BATTERY listOrder: 31510 - name: STR_LIGHTNING_THROWER requiresBaseFunc: [STDLAB] cost: 80 points: 80 needItem: true listOrder: 23560 - name: STR_LIGHTNING_THROWER_CLIP requiresBaseFunc: [STDLAB] cost: 10 points: 10 needItem: true dependencies: - STR_LIGHTNING_THROWER - STR_CYBERWEB_BATTERY listOrder: 23570 - name: STR_ION_BLASTER requiresBaseFunc: [STDLAB] cost: 80 points: 80 needItem: true listOrder: 23580 - name: STR_ION_BLASTER_CLIP requiresBaseFunc: [STDLAB] cost: 10 points: 10 needItem: true dependencies: - STR_ION_BLASTER - STR_CYBERWEB_BATTERY listOrder: 23590 - name: STR_LIGHT_CANNON cost: 30 points: 20 needItem: true unlocks: - STR_MAGMA_CONTACT_PREQ listOrder: 23120 - name: STR_LC_AP_AMMO cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - name: STR_LC_HE_AMMO cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - name: STR_LC_BS_AMMO cost: 0 points: 0 needItem: true dependencies: - STR_LIGHT_CANNON - name: STR_AUTO_CANNON cost: 45 points: 5 needItem: true unlocks: - STR_MAGMA_CONTACT_PREQ listOrder: 23300 - name: STR_HEAVY_CANNON cost: 40 points: 5 needItem: true unlocks: - STR_MAGMA_CONTACT_PREQ listOrder: 23200 - name: STR_CALICO cost: 2 points: 2 needItem: true listOrder: 20810 - name: STR_MP cost: 1 points: 1 needItem: true listOrder: 20740 - name: STR_MP_BUY cost: 5 points: 5 lookup: STR_MP dependencies: - STR_MP_BUY_PREQ_A - STR_MP_BUY_PREQ_B listOrder: 420740 - name: STR_MP_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_CHURCH_OF_DAGON_WEAPONS unlocks: - STR_MP_BUY - name: STR_MP_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_1_SUMMARY - STR_NONSTANDARD_WEAPONS unlocks: - STR_MP_BUY - name: STR_CALICO_BUY cost: 6 points: 3 dependencies: - STR_MILESTONE_1_SUMMARY - STR_CALICO listOrder: 420810 - name: STR_FN_P90 cost: 5 points: 10 needItem: true listOrder: 20840 - name: STR_FN_P90_BUY cost: 2 points: 1 dependencies: - STR_FN_P90 - STR_MILESTONE_2_SUMMARY listOrder: 420840 - name: STR_PPSH cost: 2 points: 2 needItem: true listOrder: 20790 - name: STR_PPSH_BUY cost: 2 points: 1 dependencies: - STR_PPSH - STR_MILESTONE_1_SUMMARY listOrder: 420790 - name: STR_STEN cost: 5 points: 10 needItem: true listOrder: 20760 - name: STR_STEN_BUY cost: 2 points: 1 dependencies: - STR_STEN - STR_MILESTONE_1_SUMMARY unlocks: - STR_MP40_CLIP listOrder: 420760 - name: STR_COLT_COMMANDO cost: 5 points: 10 needItem: true unlocks: - STR_RIFLE_M16_CLIP listOrder: 21195 - name: STR_COLT_COMMANDO_BUY cost: 2 points: 1 unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_COLT_COMMANDO_BUY_PREQ_A - STR_COLT_COMMANDO_BUY_PREQ_B listOrder: 421195 - name: STR_COLT_COMMANDO_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_EXALT_WEAPONS unlocks: - STR_COLT_COMMANDO_BUY - name: STR_COLT_COMMANDO_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_COLT_COMMANDO unlocks: - STR_COLT_COMMANDO_BUY - name: STR_RAK cost: 2 points: 2 needItem: true listOrder: 20720 - name: STR_SKORPION cost: 2 points: 2 needItem: true listOrder: 20700 - name: STR_S&W_610 cost: 2 points: 2 needItem: true listOrder: 20210 - name: STR_S&W_610_BUY cost: 2 points: 1 dependencies: - STR_NONSTANDARD_WEAPONS - STR_S&W_610 listOrder: 420210 - name: STR_DESERT_EAGLE cost: 2 points: 2 needItem: true listOrder: 20140 - name: STR_USP_MATCH cost: 2 points: 2 needItem: true listOrder: 20131 - name: STR_HK_MK23_SOCOM cost: 2 points: 2 needItem: true listOrder: 20020 - name: STR_MAKAROV cost: 2 points: 2 needItem: true listOrder: 20040 - name: STR_LUGER cost: 2 points: 2 needItem: true listOrder: 20080 - name: STR_MAUSER cost: 2 points: 2 needItem: true listOrder: 20100 - name: STR_TOKAREV cost: 2 points: 2 needItem: true listOrder: 20060 - name: STR_MAC10 cost: 2 points: 2 needItem: true listOrder: 20650 - name: STR_M3_GREASEGUN cost: 2 points: 2 needItem: true listOrder: 20640 - name: STR_BLACKOPS_MAGNUM cost: 2 points: 2 needItem: true dependencies: - STR_MAGNUM unlocks: - STR_MAGNUM_AA_DRUM_PREQ listOrder: 20170 - name: STR_ENFIELD_REVOLVER cost: 5 points: 5 needItem: true listOrder: 19620 - name: STR_DOUBLE_BARRELED cost: 5 points: 5 needItem: true unlocks: - STR_DOUBLE_BARRELED_BUCKSHOT listOrder: 22460 - name: STR_SAWED_OFF cost: 5 points: 5 needItem: true unlocks: - STR_DOUBLE_BARRELED_BUCKSHOT listOrder: 22459 - name: STR_THROWING_STARS cost: 10 points: 2 needItem: true listOrder: 17590 - name: STR_THROWING_KNIVES cost: 20 points: 2 needItem: true listOrder: 17600 - name: STR_THROWING_AXES cost: 30 points: 2 needItem: true listOrder: 17612 - name: STR_CROSSBOW cost: 5 points: 1 needItem: true listOrder: 17640 - name: STR_HEAVY_CROSSBOW cost: 5 points: 1 needItem: true listOrder: 17660 - name: STR_BOW cost: 5 points: 1 needItem: true listOrder: 17620 # human melee weapons - name: STR_RUSTY_BLADE cost: 5 points: 5 needItem: true listOrder: 17880 - name: STR_ANCIENT_KATANA cost: 10 points: 25 needItem: true dependencies: - STR_KATANA listOrder: 18521 - name: STR_KATANA cost: 20 points: 10 needItem: true listOrder: 18520 - name: STR_WAKIZASHI cost: 20 points: 10 needItem: true listOrder: 18340 - name: STR_SABRE cost: 10 points: 5 needItem: true listOrder: 18100 - name: STR_PIPE cost: 2 points: 2 needItem: true listOrder: 17760 - name: STR_WOODEN_CLUB cost: 2 points: 2 needItem: true listOrder: 17800 - name: STR_TONFA cost: 2 points: 2 needItem: true listOrder: 17850 - name: STR_BASEBALL_BAT cost: 2 points: 2 needItem: true listOrder: 17810 - name: STR_GOLF_STICK cost: 2 points: 2 needItem: true listOrder: 17813 - name: STR_EXALT_CANE cost: 10 points: 10 needItem: true listOrder: 17820 - name: STR_PITCHFORK cost: 2 points: 1 needItem: true listOrder: 18460 - name: STR_SPEAR cost: 2 points: 1 needItem: true listOrder: 18487 - name: STR_AXE cost: 2 points: 1 needItem: true listOrder: 17950 - name: STR_BATTLE_AXE cost: 2 points: 1 needItem: true listOrder: 17940 - name: STR_NOOSE cost: 2 points: 1 needItem: true listOrder: 17730 - name: STR_SHIV cost: 1 points: 1 needItem: true listOrder: 17976 - name: STR_MACHETE cost: 2 points: 1 needItem: true listOrder: 18050 - name: STR_KUKRI cost: 3 points: 1 needItem: true listOrder: 18055 - name: STR_KUKRI_BUY cost: 4 points: 2 dependencies: - STR_KUKRI - STR_NONSTANDARD_WEAPONS - STR_MILITARY_ENVOY_CONTACT listOrder: 418055 - name: STR_KNIFE cost: 2 points: 1 needItem: true listOrder: 17980 - name: STR_PICKAXE cost: 2 points: 1 needItem: true listOrder: 17710 - name: STR_WRENCH cost: 2 points: 1 needItem: true listOrder: 17709 - name: STR_CROWBAR cost: 2 points: 1 needItem: true listOrder: 17707 - name: STR_CROWBAR_BUY cost: 1 points: 1 lookup: STR_CROWBAR dependencies: - STR_COVER_WORKERS listOrder: 417707 - name: STR_BILLHOOK cost: 2 points: 1 needItem: true listOrder: 18060 - name: STR_SLEDGEHAMMER cost: 5 points: 10 needItem: true listOrder: 17780 - name: STR_BARDICHE cost: 5 points: 10 needItem: true listOrder: 17960 - name: STR_GIANT_AXE cost: 5 points: 10 needItem: true listOrder: 17930 - name: STR_GREATSWORD cost: 5 points: 10 needItem: true listOrder: 18510 - name: STR_CHAINSAW cost: 2 points: 1 needItem: true listOrder: 17715 # human junk - name: STR_POLICE_ID cost: 5 points: 5 needItem: true destroyItem: true getOneFree: - STR_POLICEMAN_ARMOR - STR_POLICEWOMAN_ARMOR listOrder: 57250 - name: STR_HOSTESS_ACCESS_CARD cost: 2 points: 2 needItem: true destroyItem: true listOrder: 57240 - name: STR_SPORT_PARAPHERNALIA cost: 2 points: 2 needItem: true listOrder: 57227 - name: STR_VIP_ID cost: 4 points: 4 needItem: true destroyItem: true listOrder: 57245 - name: STR_ENGINEER_ACCESS_CARD cost: 2 points: 2 needItem: true listOrder: 57233 - name: STR_OFFICER_ID cost: 8 points: 8 needItem: true destroyItem: true listOrder: 57256 - name: STR_SOLDIER_ID cost: 5 points: 5 needItem: true destroyItem: true listOrder: 57254 - name: STR_ELITE_SOLDIER_ID cost: 10 points: 10 needItem: true destroyItem: true listOrder: 57255 - name: STR_CRISIS_TROOPER_ID cost: 15 points: 15 needItem: true destroyItem: true listOrder: 57257 - name: STR_SECURITY_LICENSE cost: 10 points: 10 needItem: true destroyItem: true listOrder: 57248 - name: STR_TECHNICAL_ACCESS_CARD cost: 5 points: 5 needItem: true destroyItem: true getOneFree: - STR_MALE_CIVILIAN_TECHNICIAN_ARMOR - STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR listOrder: 57232 - name: STR_DRIVING_LICENSE cost: 2 points: 2 needItem: true destroyItem: true getOneFree: - STR_FEMALE_CASUAL_ARMOR - STR_FEMALE_GLAMOUR_ARMOR - STR_MALE_GREASER_ARMOR listOrder: 57229 - name: STR_ROSARY cost: 2 points: 2 needItem: true lookup: STR_PRIEST_ARMOR listOrder: 57242 - name: STR_HUNTING_LICENSE cost: 3 points: 3 needItem: true destroyItem: true getOneFree: - STR_MALE_CIVILIAN_HUNTER_ARMOR - STR_FEMALE_CIVILIAN_HUNTER_ARMOR listOrder: 57238 - name: STR_MEDICAL_LICENSE cost: 5 points: 5 needItem: true destroyItem: true getOneFree: - STR_MALE_DOCTOR_ARMOR - STR_FEMALE_DOCTOR_ARMOR listOrder: 57243 - name: STR_WORK_PERMIT cost: 2 points: 2 needItem: true destroyItem: true dependencies: - STR_COVER_WORKERS getOneFree: - STR_MALE_CIVILIAN_WORKER_ARMOR listOrder: 57230 - name: STR_SKULL cost: 5 points: 5 needItem: true listOrder: 57100 - name: STR_LEATHER_CORSET cost: 5 points: 5 needItem: true listOrder: 57160 - name: STR_CELL_PHONE cost: 5 points: 5 needItem: true listOrder: 57310 - name: STR_OLD_BOOK cost: 5 points: 5 needItem: true listOrder: 57300 - name: STR_MONSTROUS_TOOTH cost: 5 points: 5 needItem: true listOrder: 57150 - name: STR_SPIDERWEB cost: 5 points: 5 needItem: true listOrder: 57153 - name: STR_BONE cost: 5 points: 5 needItem: true listOrder: 57080 - name: STR_BIG_BONE cost: 5 points: 5 needItem: true listOrder: 57090 - name: STR_BONE_CLUB cost: 5 points: 25 needItem: true listOrder: 17790 # Shogg melee weapons - name: STR_CHITIN_KNIFE cost: 5 points: 10 needItem: true listOrder: 18020 - name: STR_SHOGG_STAFF cost: 5 points: 10 needItem: true listOrder: 17840 - name: STR_SHOGG_HAMMER cost: 5 points: 10 needItem: true listOrder: 17770 - name: STR_SHOGG_CUDGEL cost: 5 points: 10 needItem: true listOrder: 17750 - name: STR_SHOGG_BLADE cost: 20 points: 10 needItem: true listOrder: 18360 - name: STR_DRAGON_DAGGER cost: 60 points: 48 needItem: true destroyItem: true listOrder: 18030 # Shogg ranged weapons - name: STR_SHOGG_STINGRIFLE cost: 20 points: 20 needItem: true destroyItem: true listOrder: 21970 - name: STR_SHOGG_STINGRIFLE_BUY cost: 10 points: 5 lookup: STR_SHOGG_STINGRIFLE dependencies: - STR_SHOGG_STINGRIFLE - STR_PURCHASE_SHOGG_WEAPONS listOrder: 421970 - name: STR_PURCHASE_SHOGG_WEAPONS cost: 20 points: 50 dependencies: - STR_SCORPOID_PALACE_TAKEOVER_COMPLETE listOrder: 340500 # Shogg junk - name: STR_DINO_EGG_SHELL cost: 5 points: 25 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 57146 - name: STR_DINO_EGG cost: 5 points: 25 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 57145 - name: STR_DRAGON_SKULL cost: 5 points: 25 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59060 - name: STR_MYSTERIOUS_SKULL cost: 5 points: 10 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59050 - name: STR_STRANGE_ALUMINIUM_TABLET cost: 10 points: 20 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59100 - name: STR_DULLED_PROMETHEUM cost: 30 points: 30 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59000 - name: STR_BROKEN_LANTERN cost: 15 points: 15 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 57140 - name: STR_SHOGG_LANTERN cost: 15 points: 15 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 46270 - name: STR_INTO_THE_DARK_PREQ cost: 0 points: 0 dependencies: - STR_SHOGG_LANTERN - STR_BROKEN_LANTERN - STR_DULLED_PROMETHEUM - STR_STRANGE_ALUMINIUM_TABLET - STR_MYSTERIOUS_SKULL - STR_DRAGON_SKULL - STR_DINO_EGG_SHELL - STR_DINO_EGG - name: STR_INTO_THE_DARK cost: 40 points: 40 dependencies: - STR_INTO_THE_DARK_PREQ - STR_MOTION_SCANNER - STR_HIDDEN_CAVES unlocks: - STR_MILESTONE_3_PREQ listOrder: 170100 - name: STR_ALIEN_SUBTERRANEAN_ACTIVITY cost: 100 points: 100 dependencies: - STR_INTO_THE_DARK - STR_ALIEN_ORIGINS listOrder: 170150 - name: STR_ALIEN_SUBTERRANEAN_INVASION_PREQ cost: 0 points: 0 dependencies: - STR_CHTONITE_SOLDIER - STR_CHTONITE_NAVIGATOR - STR_CHTONITE_MEDIC - STR_CHTONITE_ENGINEER - STR_CHTONITE_LEADER - STR_CHTONITE_COMMANDER - name: STR_ALIEN_SUBTERRANEAN_INVASION cost: 50 points: 100 dependencies: - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_SUBTERRANEAN_ACTIVITY listOrder: 170200 - name: STR_GOING_DEEPER cost: 40 points: 40 dependencies: - STR_ALIEN_SUBTERRANEAN_INVASION listOrder: 170250 - name: STR_MASTERS_OF_SHOGG cost: 50 points: 100 dependencies: - STR_SCORPOID_CHIEF - STR_ANTMAN_QUEEN_COMMANDER - STR_GIANT_SPIDER_KING_COMMANDER listOrder: 170300 - name: STR_LIZARD_TRAP cost: 100 points: 100 dependencies: - STR_MASTERS_OF_SHOGG listOrder: 170350 - name: STR_REPTOID_SHIP_ANALYSIS cost: 250 points: 100 dependencies: - STR_SCORPOID_PALACE_TAKEOVER_COMPLETE - STR_ADVANCED_FLIGHT_TRAINING spawnedItem: STR_VIPER_CRATED listOrder: 170400 - name: STR_REPTOID_SHIP_BLUEPRINTS cost: 10 points: 10 dependencies: - STR_REPTOID_CAVE_SETTLEMENT_COMPLETE listOrder: 170410 - name: STR_REPTOID_SOCIETY cost: 25 points: 50 dependencies: - STR_REPTOID - STR_REPTOID_CAVE_SETTLEMENT_COMPLETE listOrder: 170305 - name: STR_SCORPION_KINGS_OFFER cost: 20 points: 20 dependencies: - STR_REPTOID_SOCIETY - STR_REPTOID_SHIP_BLUEPRINTS - STR_TOXIGUN - STR_TOXIGUN_FLASK listOrder: 170420 - name: STR_REPTOID_FORGE_ACCESS cost: 5 points: 750 dependencies: - STR_SCORPION_KINGS_OFFER - STR_CRAZED_ANTMEN_VILLAGE_COMPLETE - STR_GIFT_FOR_THE_SCORPION_KING listOrder: 170430 - name: STR_HOW_TO_DEAL_WITH_YOUR_DRAGON cost: 15 points: 100 dependencies: - STR_REPTOID_FORGE_ACCESS - STR_LEADER_PLUS listOrder: 170440 - name: STR_PHASE_DRIVE cost: 400 points: 450 dependencies: - STR_HOW_TO_DEAL_WITH_YOUR_DRAGON listOrder: 62120 - name: STR_TERRAMITE_MANUFACTURING cost: 100 points: 100 dependencies: - STR_HOW_TO_DEAL_WITH_YOUR_DRAGON - STR_TERRAMITE listOrder: 1640 # drones - name: STR_SCOUT_DRONE cost: 10 points: 20 dependencies: - STR_SENTIENT_ALGORYTHMS listOrder: 10900 - name: STR_ALIEN_DRONE_CORPSE cost: 180 points: 50 lookup: STR_ALIEN_DRONE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75500 - name: STR_LARGE_ALIEN_DRONE_CORPSE cost: 200 points: 70 lookup: STR_LARGE_ALIEN_DRONE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75505 - name: STR_TANK_CORPSE cost: 0 points: 0 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ - name: STR_SYNDICATE_WALKER cost: 20 points: 20 needItem: true destroyItem: true listOrder: 144600 - name: STR_SYNDICATE_WALKER_CORPSE cost: 160 points: 50 lookup: STR_SYNDICATE_WALKER_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75600 - name: STR_SYNDICATE_WALKER_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_SEEKER_DRONE_CORPSE requiresBaseFunc: [STDLAB] cost: 100 points: 40 lookup: STR_SEEKER_DRONE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 84500 - name: STR_SEEKER_DRONE_TERRORIST requiresBaseFunc: [STDLAB] cost: 110 points: 50 lookup: STR_SEEKER_DRONE needItem: true destroyItem: true listOrder: 145800 - name: STR_SEEKER_DRONE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER cost: 5 points: 30 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 167310 - name: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_CORPSE requiresBaseFunc: [STDLAB] cost: 20 points: 20 lookup: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER needItem: true destroyItem: true listOrder: 84540 - name: STR_CYBERWEB_ROBOSPHERE_CORPSE cost: 100 points: 40 lookup: STR_CYBERWEB_ROBOSPHERE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75250 - name: STR_CYBERWEB_ROBOSPHERE_TERRORIST cost: 110 points: 50 lookup: STR_CYBERWEB_ROBOSPHERE needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 144710 - name: STR_CYBERWEB_ROBOSPHERE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_CYBERWEB_ROBOTURRET_CORPSE cost: 160 points: 50 lookup: STR_CYBERWEB_ROBOTURRET_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75300 - name: STR_CYBERWEB_ROBOTURRET_TERRORIST cost: 110 points: 50 lookup: STR_CYBERWEB_ROBOTURRET needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 144720 - name: STR_CYBERWEB_ROBOTURRET cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_CYBERWEB_CENTURION_CORPSE cost: 200 points: 100 lookup: STR_CYBERWEB_CENTURION_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75350 - name: STR_CYBERWEB_CENTURION cost: 110 points: 100 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_ADVANCED_AI_PREQ listOrder: 144730 - name: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE cost: 200 points: 100 lookup: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY needItem: true destroyItem: true listOrder: 84600 - name: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER cost: 110 points: 100 lookup: STR_REPTOID_DRAGONFIRE_TURRET needItem: true destroyItem: true listOrder: 166600 - name: STR_HWP cost: 400 points: 10 dependencies: - STR_MILESTONE_3_SUMMARY - STR_SENTIENT_ALGORYTHMS - STR_ADVANCED_AI - STR_ALLOYS_ENGINEERING listOrder: 4200 - name: STR_MEDICAL_DRONE cost: 50 points: 20 dependencies: - STR_WORKSHOP - STR_SCOUT_DRONE - STR_MEDICINE listOrder: 10890 - name: STR_SMALL_TANK_ROCKET_LAUNCHER requiresBaseFunc: [STDLAB] cost: 5 points: 20 dependencies: - STR_WORKSHOP - STR_SCOUT_DRONE - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER - STR_EXPLOSIVES_LICENCE listOrder: 10921 - name: STR_XCOM_FLYING_DRONE cost: 50 points: 20 dependencies: - STR_ALIEN_DRONE_WEAPON - STR_WORKSHOP - STR_SENTIENT_ALGORYTHMS listOrder: 10925 - name: STR_XCOM_LARGE_FLYING_DRONE cost: 75 points: 20 dependencies: - STR_LARGE_ALIEN_DRONE_WEAPON - STR_GRAV_MODULE - STR_XCOM_FLYING_DRONE listOrder: 10926 - name: STR_TANK_CANNON cost: 100 points: 10 dependencies: - STR_HWP listOrder: 11000 - name: STR_HWP_CANNON_SHELLS cost: 0 points: 0 dependencies: - STR_TANK_CANNON - name: STR_TANK_MINIROCKET cost: 100 points: 10 dependencies: - STR_HWP - STR_ADVANCED_FIREARMS listOrder: 11195 - name: STR_TANK_ROCKET_LAUNCHER cost: 100 points: 10 dependencies: - STR_HWP listOrder: 11100 - name: STR_TANK_TRITANIUM_ROCKET_LAUNCHER cost: 100 points: 10 dependencies: - STR_HWP - STR_ALLOY_SHRAPNEL_CHARGE unlocks: - STR_HWP_TRITANIUM_ROCKETS listOrder: 11185 - name: STR_HOVERTANK_MINIROCKET cost: 140 points: 10 dependencies: - STR_TANK_MINIROCKET - STR_UFO_PROPULSION listOrder: 11197 - name: STR_HOVERTANK_ROCKET_LAUNCHER cost: 140 points: 10 dependencies: - STR_TANK_ROCKET_LAUNCHER - STR_UFO_PROPULSION listOrder: 11170 - name: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER cost: 80 points: 10 dependencies: - STR_HOVERTANK_ROCKET_LAUNCHER - STR_ALLOY_SHRAPNEL_CHARGE unlocks: - STR_HWP_TRITANIUM_ROCKETS listOrder: 11190 - name: STR_HWP_ROCKETS cost: 0 points: 0 dependencies: - STR_TANK_ROCKET_LAUNCHER - name: STR_HWP_TRITANIUM_ROCKETS cost: 0 points: 0 dependencies: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER - name: STR_TANK_FLAMER cost: 100 points: 10 dependencies: - STR_HWP - STR_FLAMETHROWER unlocks: - STR_LARGE_FLAMER_CLIP listOrder: 11290 - name: STR_TANK_MINIGUN cost: 100 points: 10 dependencies: - STR_HWP listOrder: 11209 - name: STR_HWP_MINIGUN_CLIP cost: 0 points: 0 dependencies: - STR_TANK_MINIGUN - name: STR_TANK_LASER_CANNON cost: 120 points: 10 dependencies: - STR_LASER_CANNON - STR_HWP listOrder: 11500 - name: STR_HWP_HOVER_PLASMA_CANNON cost: 0 points: 0 dependencies: - STR_HOVERTANK_PLASMA listOrder: 11680 - name: STR_HWP_HOVER_ROCKET_LAUNCHER cost: 0 points: 0 dependencies: - STR_TANK_ROCKET_LAUNCHER - STR_UFO_PROPULSION listOrder: 11170 - name: STR_HOVERTANK_FLAMER cost: 150 points: 10 dependencies: - STR_TANK_FLAMER - STR_UFO_PROPULSION listOrder: 11294 - name: STR_HOVERTANK_LASER_CANNON cost: 150 points: 10 dependencies: - STR_TANK_LASER_CANNON - STR_UFO_PROPULSION listOrder: 11570 - name: STR_TANK_MASS_DRIVER cost: 100 points: 10 dependencies: - STR_MASS_DRIVER_CANNON - STR_HWP listOrder: 11300 - name: STR_HOVERTANK_MASS_DRIVER cost: 140 points: 10 dependencies: - STR_TANK_MASS_DRIVER - STR_UFO_PROPULSION listOrder: 11370 - name: STR_TANK_GAUSS cost: 100 points: 10 dependencies: - STR_TANK_MASS_DRIVER - STR_GAUSS_WEAPONS listOrder: 11400 - name: STR_HOVERTANK_GAUSS cost: 140 points: 10 dependencies: - STR_TANK_GAUSS - STR_UFO_PROPULSION listOrder: 11470 - name: STR_TANK_PLASMA cost: 100 points: 10 dependencies: - STR_PLASMA_CANNON - STR_HWP listOrder: 11600 - name: STR_HOVERTANK_PLASMA cost: 140 points: 10 dependencies: - STR_TANK_PLASMA - STR_UFO_PROPULSION listOrder: 11700 - name: STR_HOVERTANK_LAUNCHER cost: 140 points: 10 dependencies: - STR_FUSION_BALL - STR_UFO_PROPULSION - STR_HWP listOrder: 11770 # armors - name: STR_CYBER_ARMOR requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_TACTICAL_NEURAL_IMPLANT - STR_PERSONAL_ARMOR - STR_DURATHREAD listOrder: 16920 - name: STR_AQUA_PLASTIC_SUIT cost: 100 points: 50 dependencies: - STR_AQUA_PLASTICS - STR_BIOEXO listOrder: 16880 - name: STR_BIOEXO cost: 150 points: 50 dependencies: - STR_STRANGE_CREATURE - STR_WORKSHOP listOrder: 16830 - name: STR_TOXI_SUIT cost: 180 points: 20 dependencies: - STR_PERSONAL_ARMOR - STR_ALIEN_CHEMISTRY listOrder: 16810 - name: STR_JUMPSUIT cost: 10 points: 10 dependencies: - STR_DURATHREAD listOrder: 16740 - name: STR_HAZMAT_ARMOR cost: 0 points: 0 dependencies: - STR_MILESTONE_1_SUMMARY - name: STR_HEAVY_TACTICAL_SUIT cost: 90 points: 30 dependencies: - STR_ARMORED_VEST - STR_DURATHREAD - STR_MILESTONE_3_SUMMARY listOrder: 16880 - name: STR_HEAVY_TRITANIUM_SUIT cost: 150 points: 15 dependencies: - STR_HEAVY_TACTICAL_SUIT - STR_ALLOY_VEST listOrder: 16890 - name: STR_ARMORED_VEST cost: 60 points: 20 dependencies: - STR_XENONAUTS - STR_VEST_BUSINESS_SUIT listOrder: 16850 - name: STR_ALLOY_VEST cost: 100 points: 10 dependencies: - STR_ALLOYS_ENGINEERING - STR_ARMORED_VEST listOrder: 16860 - name: STR_FLYING_SUIT requiresBaseFunc: [ADVLAB] cost: 400 points: 20 dependencies: - STR_POWER_SUIT - STR_JUMP_ARMOR listOrder: 17010 - name: STR_STORMTROOPER_ARMOR requiresBaseFunc: [ADVLAB] cost: 220 points: 10 dependencies: - STR_POWER_SUIT - STR_GRAVMODULE_ARMOR - STR_CYBER_ARMOR listOrder: 17030 - name: STR_JUGGERNAUT_SUIT requiresBaseFunc: [ADVLAB] cost: 100 points: 10 dependencies: - STR_POWER_SUIT - STR_FUSION_EXPLOSIVES listOrder: 17050 - name: STR_JUMP_ARMOR requiresBaseFunc: [STDLAB] cost: 200 points: 10 dependencies: - STR_PERSONAL_ARMOR - STR_GRAVMODULE_ARMOR listOrder: 16910 - name: STR_GRAVMODULE_ARMOR requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_GRAV_MODULE - STR_JUMPSUIT listOrder: 16760 - name: STR_GRAV_MODULE_CONSTRUCTION requiresBaseFunc: [IMPLAB] cost: 200 points: 100 dependencies: - STR_GRAV_MODULE - STR_ALIEN_GRAVITY_GENERATOR listOrder: 61060 - name: STR_MICROGRAV requiresBaseFunc: [STDLAB] cost: 40 points: 40 dependencies: - STR_ALIEN_DRONE_AUTOPSY listOrder: 61040 - name: STR_GRAV_MODULE requiresBaseFunc: [STDLAB] cost: 100 points: 100 dependencies: - STR_FLOATER_AUTOPSY - STR_LARGE_ALIEN_DRONE_AUTOPSY - STR_CYBERDISC_AUTOPSY listOrder: 61050 - name: STR_PERSONAL_ARMOR requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_PRECISE_ALLOY_SHAPING - STR_JUMPSUIT - STR_BIOEXO - STR_ALIEN_POWER_SYSTEMS listOrder: 16900 - name: STR_ASSAULT_SUIT requiresBaseFunc: [IMPLAB] cost: 100 points: 50 dependencies: - STR_DELTA_RADIATION - STR_ELERIUM_115 - STR_POWER_SOURCE_MINIATURIZATION - STR_CYBER_ARMOR - STR_HEAVY_TRITANIUM_SUIT - STR_SYNTHSUIT listOrder: 16970 - name: STR_POWER_SUIT requiresBaseFunc: [ADVLAB] cost: 205 points: 20 dependencies: - STR_DELTA_RADIATION - STR_ELERIUM_115 - STR_POWER_SOURCE_MINIATURIZATION - STR_ASSAULT_SUIT - STR_OPTRONICS listOrder: 16990 - name: STR_SYNTHSUIT requiresBaseFunc: [BIOLAB] cost: 120 points: 10 dependencies: - STR_ALIEN_BIOLOGY - STR_SYNTHMUSCLES listOrder: 16930 # auxilia armors - name: STR_DOGE_SYNTHGEAR requiresBaseFunc: [BIOLAB] cost: 50 points: 10 dependencies: - STR_SYNTHSUIT - STR_DOG_RECRUITMENT listOrder: 17578 - name: STR_DOGE_CYBERSUIT requiresBaseFunc: [STDLAB] cost: 75 points: 10 dependencies: - STR_CYBER_ARMOR - STR_DOG_RECRUITMENT listOrder: 17577 # trollium - name: STR_TROLLIUM cost: 0 points: 0 dependencies: - STR_TROLLIUM # dossiers - name: STR_DOSSIER_RENNIELLE_DIOLATA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LADY_LUCY cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_HENRY_GARRISON cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DRAKO_ALDRAMIER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_PURPLE_LILLY cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ANTHONY_BARKER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GERTRUDE_ELLISON cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TYVARIUS_STIENBURG cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_NATALYA_SERNOVICH cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_NATASHA_MOROZOVA cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_BABA_DONKA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_PIOTR_WISNIEWSKI cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ARASTOO_NAMDAR cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_CHAD cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SMILES_MCGEE cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GRISHKA_BULLET_YASHIN cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GUNTER_MEYER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_OWEN_HOFFER cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ABEBA_TEWOLDE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ELIAS_SEPPA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_JIN_CHUN_MAE cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TAN_YING cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SAKAMORI_MOTOKO cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ANTONIO_BIANCHI cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LEONARD_PAXTON cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MILLER_AND_SMITH cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_RICHTER_TWINS cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LUCIFER_ROMANOV cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LO_WO cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_CARLOS_TANAKA cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_IOANA_IANCU cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LYDIA_LUX cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_HARRIE_LENSSEN cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MARTIN_JAKUBKO cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ANATOLY_AVDEYEV cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_IVAN_PRYPET cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_HARLEY_STONE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ILYA_DOLVICH cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SHANE_BARTON cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_THOMAS_ERICKSON cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MILLICENT_WEBER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ERNIE_LLOYD_SOBATKA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_CRAZY_HASSAN cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MONICA_GRUMMANN cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_BRITTA_HANSEN cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DING_QUADONG cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ABLE_STANDARD cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_KAO_TONG cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_PARVATI_ANAND_FOSTER cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_IVAN_VASLOV cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TERRENCE_LOCKHART cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TAMAN_SHUD cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_KIM_HARWELL cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MERIDIAN_HUNTER cost: 0 points: 400 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SHADOWMAN cost: 0 points: 400 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_RICHARD_ROTY cost: 0 points: 400 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DAVID_VINCENT cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GABRIEL_NADEAU cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_AGENT_TRAUMA cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DR_HADRIEX cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DR_ALPHA cost: 0 points: 100 dependencies: - STR_TROLLIUM # hidden combinations - name: STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT cost: 0 points: 0 dependencies: - STR_MINOTAUR - STR_CHIEF_RESEARCHER_CONTACT - name: STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT cost: 0 points: 0 dependencies: - STR_HYBRID_NETWORK - STR_CHIEF_ENGINEER_CONTACT - name: STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL cost: 0 points: 0 dependencies: - STR_THE_NEPHILIM - STR_XENOLOGIST_CONTACT - STR_ETHEREAL # staff gossip - name: STR_STAFF_001 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_002 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_003 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_STAFF_004 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_005 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_006 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_007 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_008 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_009 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_010 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_011 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_012 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_013 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_014 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_015 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_016 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_017 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_018 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_019 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_020 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_021 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_022 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_023 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_024 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_025 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_026 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_027 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_028 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_029 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_030 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_031 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_032 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_033 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_034 cost: 0 points: 10 dependencies: - STR_TROLLIUM #### TRASH #### # - name: STR_ANCIENT_SHIP_COMPUTER # cost: 40 # points: 500 # dependencies: # - STR_UFO_NAVIGATION # - STR_DIMENSION_X_WRECK_SECURED # listOrder: 181400 # - name: STR_LOST_USO # cost: 50 # points: 100 # dependencies: # - STR_CITY_X_SURVEY # - STR_ANTHROPOD # - STR_CALL_OF_TLETH # listOrder: 181350 FILE: user/mods/XComFiles/Ruleset/scripts_XCOMFILES.rul # Script documentation: # # Item and Armor Energy Shields - HP buffers on handheld items and armors # createUnit - offset: 1, createItem - offset: 1, newTurnUnit - offset: 2 # newTurnItem - offset: 2, hitUnit - offset: 1, hitUnit - offset: 2 # # Hits on units are reduced by the energy shield until it is depleted. # Item-based versions must be held in hand to reduce damage, and primed # like a grenade if the ITEM_ENERGY_SHIELD_NEEDS_PRIMING is set to a value # not equal to zero. # Other item-based parameters: # ITEM_ENERGY_SHIELD_CAPACITY - Initial HP value for the shield and maximum # with regeneration # ITEM_ENERGY_SHIELD_PER_TURN - How much the HP value changes every turn # (both player turn and enemy turn run the script so each full turn will # change shield HP by this value twice) # ITEM_ENERGY_SHIELD_TYPE - Used to determine the which set of 'resistances' # defined in the script will be used in calculating how effective the # shield is against various damage types # ITEM_ENERGY_SHIELD_FLASH_COLOR - Color group for flash when unit is hit # ITEM_ENERGY_SHIELD_INDICATOR_COLOR - Color group to use on the item's # sprite to indicate shield HP level # ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR - Color group on the item's # sprite to be replaced by the indicator color # ITEM_ENERGY_SHIELD_DOWN_COLOR - Indicator switches to this color group # when down # # Armor-based parameters: # ARMOR_ENERGY_SHIELD_CAPACITY - Initial HP value for the shield and maximum # with regeneration # ARMOR_ENERGY_SHIELD_PER_TURN - How much the HP value changes every turn # (both player turn and enemy turn run the script so each full turn will # change shield HP by this value twice) # ARMOR_ENERGY_SHIELD_TYPE - Used to determine the which set of 'resistances' # defined in the script will be used in calculating how effective the # shield is against various damage types # ARMOR_ENERGY_SHIELD_FLASH_COLOR - Color group the unit will flash when hit # # At the beginning of a battle, all armors and items with # ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 0 will have their shield HP value set to # to the capacity tag. ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 (or any other !=0 # value) items will have their shield HP value set upon priming. At the # beginning of each turn, both player and enemy, excluding the first, the # shield HP value will be changed by the per turn tag, limited to the range # 0-capacity. # # On hit, shields take damage in the following order: left hand item, right # hand item, armor. The shield type tag is resolved into a set of resistances, # and the hit damage type is checked against a list of damage types that do # not interact with the shield. If it is one of those types, no further # calculations are done and all the damage passes through the shield. Next is # a list of damage types with a specific resistance value, written as a # percent susceptibility to that damage type. A value of 50 to damage type 4 # means the shield takes half damage from lasers. Finally, if the hit's damage # type is not found on either of these lists, a default resistance value is # chosen. # # Once the resistance is chosen, the remaining shield HP is modified into an # effective HP for that damage type - a shield with 100 HP and a resistance of # 50 is effectively 200 HP for that damage type. The power of the hit is # subtracted from the effective HP value and the effective HP (before the # subtraction) is subtracted from the power. Both of these values are limited # to positive values. The leftover power is passed on to deal with the next # energy shield in the list or the unit's regular armor. The remaining # effective HP after the hit is converted back to the same units as before the # resistance modifier - a remaining effective HP of 80 on a shield with # resistance 50 will return to 40 shield HP. # # If the hit is completely negated by the shield and shield HP is remaining, # the unit will flash the color given by the appropriate tag. # # # Items granting per-turn stun, energy, and morale regeneration/degeneration # newTurnItem - offset: 4 # # Every half-turn (beginning of both player and enemy turns, excluding the # first player turn), items with the tags ITEM_STUN_PER_TURN, # ITEM_ENERGY_PER_TURN, ITEM_MORALE_PER_TURN will check to see if they are in # the inventory of a unit, and if so, will change the value mentioned in the # nonzero tag by the amount in the tag, within the limits of 0 to the max # possible value. # # Item Physical Shield - damage reduction on handheld items, chance to block # hitUnit - offset: 3 # # Hits on units are reduced according to the tag PHYSICAL_SHIELD_ARMOR, if an # item with that tag is in the unit's hand. Melee attacks have a chance to be # completely negated, according to the unit stats and the tags # ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT and ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT. # Melee attacks are considered hits with battle action type 10, BA_HIT or hits # from ranged weapons with the tag ITEM_IS_MELEE set not equal to 0. # # When hit, a unit's hands are checked for an item with the PHYSICAL_SHIELD_ARMOR # tag, first the left and then the right. The dodge coefficients are taken # from the first item found with the armor tag set. Next, the type of damage # is compared to a list of damage types that should bypass physical shields - # if it is one of those types, the script returns at this point without # modifying damage. Next, melee hits take into account the dodge coefficients. # The unit's melee stat is multiplied by ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT as # a percentage, and the same is done for reactions and its coefficient, then # both are added together. A 0-100 dice roll is made, and if the roll is less # than this sum, then the power of the hit is set to 0 and the script returns. # # Finally, the armor value of the physical shield item is modified by a set of # standard resistances (lower numbers mean the shield is more effective # against that damage type) and by a multiplier for the side of the unit that # was hit. This armor value is then subtracted from the power of the hit and # the script returns. # # Bonus Secondary Stats - Extra RNG roll to get secondary stats at end of mission: # returnFromMissionUnit - offset: 1 # # If a unit gains experience during the mission, its armor is checked for the tag # ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT. If set, then for each of time units, # stamina, health, and strength, the difference between the unit's current stats # and the max for the soldier type is checked. If below the cap, then a RNG roll # between 0 and the difference between current and the cap, modified by the # percent value of the tag, capped at a minimum of 1, is made and added to the # unit's stats. #-------------------------------------------------------------------------------------------- # Items #-------------------------------------------------------------------------------------------- items: #Uses alphabetical order for resistances stacking, names should go worst to best; unique Index should follow that #Unique index slots do not stack with each other, alphabetically first is used #Slots breakdown: # ITEM_RESIST_SLOT_INDEX: 1 - Back # ITEM_RESIST_SLOT_INDEX: 2 - ??? # ITEM_RESIST_SLOT_INDEX: 3 - ??? # ITEM_RESIST_SLOT_INDEX: 4 - ??? # ITEM_RESIST_SLOT_INDEX: 5 - ??? # ITEM_RESIST_SLOT_INDEX: 6 - ??? # ITEM_RESIST_SLOT_INDEX: 7 - ??? # ITEM_RESIST_SLOT_INDEX: 8 - ??? # ITEM_RESIST_SLOT_INDEX: 9 - ??? - type: STR_SHADOWBAT_WEAPON tags: YTAG_DAMAGE_RETURNED_AS_HP: 10 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 12 - type: STR_VAMPIRE_BITE tags: YTAG_DAMAGE_RETURNED_AS_HP: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 12 - type: STR_FLASHBANG_GRENADE tags: FTAG_DAZE_VALUE: 100 FTAG_DAZE_TIME: 1 - type: STR_LAUNCHER_FLASHBANG tags: FTAG_DAZE_VALUE: 90 #percentage FTAG_DAZE_TIME: 1 - type: STR_MILKOR_MGL_CLIP_FLASHBANG tags: FTAG_DAZE_VALUE: 90 #percentage FTAG_DAZE_TIME: 1 - type: STR_WEBWEAR tags: ITEM_RESIST_TYPE_1: 80 ITEM_MINIMUM_RESIST_TYPE_1: 50 ITEM_RESIST_SLOT_INDEX: 1 - type: STR_CARAPACE_PLATE tags: ITEM_RESIST_TYPE_3: 80 ITEM_MINIMUM_RESIST_TYPE_3: 50 ITEM_RESIST_SLOT_INDEX: 1 #-------------------------------------------------------------------------------------------- # Armors #-------------------------------------------------------------------------------------------- armors: - type: STR_CAVEMAN_DISGUISE_H_UC tags: &hybridShield ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_OSIRON_GOON_DISGUISE_H_UC tags: *hybridShield - type: STR_SYNDICATE_AGENT_DISGUISE_H_UC tags: *hybridShield - type: STR_ALIEN_LASER_TURRET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_SHADOWBAT_ARMOR tags: YTAG_DAMAGE_RETURNED_AS_HP_BUFF: 3 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 15 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 12 - type: STR_XCOM_BAT_ARMOR tags: YTAG_DAMAGE_RETURNED_AS_HP_BUFF: 3 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 15 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 12 - type: STR_VAMPIRE_QUEEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 YTAG_DAMAGE_RETURNED_AS_HP_BUFF: 50 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 12 - type: STR_MUMMY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 3 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_BLACK_LOTUS_AVATAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 35 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 35 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_SERVITOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 75 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_ELIMINATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 130 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_GUARDIAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_SPEAKER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_KEEPER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 180 ARMOR_ENERGY_SHIELD_PER_TURN: 22 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_LEGATE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 220 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_KNIGHT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 300 ARMOR_ENERGY_SHIELD_PER_TURN: 75 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_GRAND_MASTER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 85 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_HYBRID_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HYBRID_SCIENTIST_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 35 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HYBRID_DIPLOMAT_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 35 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_BRAINER_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 8 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ADVENT_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 30 ARMOR_ENERGY_SHIELD_PER_TURN: 3 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ADVENT_AGENT_ARMOR tags: &adventAgentShield ARMOR_ENERGY_SHIELD_CAPACITY: 35 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_GERTRUDE_ELLISON_ARMOR tags: *adventAgentShield - type: STR_SUIT_H_UC tags: *hybridShield - type: STR_LEATHER_COAT_H_UC tags: *hybridShield - type: STR_BULLETPROOF_COAT_H_UC tags: *hybridShield - type: STR_LABCOAT_H_UC tags: *hybridShield - type: STR_POLAR_SUIT_H_UC tags: *hybridShield - type: STR_NONE_H_UC tags: *hybridShield - type: STR_SWIMWEAR_H_UC tags: *hybridShield - type: STR_JUMPSUIT_H_UC tags: *hybridShield - type: STR_JUMPSUIT_GREEN_H_UC tags: *hybridShield - type: STR_JUMPSUIT_BROWN_H_UC tags: *hybridShield - type: STR_GRAVMODULE_ARMOR_H_UC tags: *hybridShield - type: STR_JUMP_ARMOR_H_UC tags: *hybridShield - type: STR_PERSONAL_ARMOR_H_UC tags: *hybridShield - type: STR_AQUATOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 ARMOR_ENERGY_SHIELD_CAPACITY: 25 ARMOR_ENERGY_SHIELD_PER_TURN: 3 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 7 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_MEDIC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 67 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_GUARDIAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 ARMOR_ENERGY_SHIELD_CAPACITY: 80 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_MIB_PSI_OPS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 3 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_CEREBREAL_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_CEREBREAL_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_CEREBREAL_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_CEREBREAL_LARVA_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_PONTIFF_OF_APOCALYPSE_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: STR_SAMAEL_OF_APOCALYPSE_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: STR_ALIEN_BRAIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_MEGAWORM_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 # 100 means immune to flashbang daze, lower means % - type: STR_SWARMIDS_LARGE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 90 - type: STR_SWARMIDS_SMALL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 90 - type: STR_JANISSARY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_GILLDOG_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GILLDOG_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_BIODRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_MERIDIAN_HUNTER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_SILACOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CELATID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_OOZE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ABOMINATION_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_HORROR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CHRYSSALID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_BADASS_CHRYSSALID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_DEEP_ONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_DEEP_ONE_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_CALCINITE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CARCHARODON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_CARCHARODON_FERAL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_TASOTH_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_LOBSTERMAN_FERAL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_LOBSTERMAN_FERAL_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_LOBSTERMAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_LOBSTERMAN_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_HALLUCINOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ANTHROPOD_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTHROPOD_NAVIGATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTHROPOD_ENGINEER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_SPITTER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SPITTER_RETRACT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SPITTER_RETRES_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SPITTER_NAKED_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_FLOATER_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_ARMOR_GREEN tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_ARMOR_BLUE tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_ARMOR_WHITE tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_LEGIONNAIRE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_SNAKEMAN_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_ARMOR_GREEN tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_ARMOR_BLACK tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_ARMOR_BLUE tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_MUTON_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_ENGINEER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_NAVIGATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_SHADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_CHASER_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_TENTACULAT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CHTONITE_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_GAZER_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_GAZER_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_GAZER_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_HOLODRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_WASPITE_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_ARMOR_BROWN tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_ARMOR_WHITE tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_THE_THING_HEAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_POLARNIK_ARMOR tags: FTAG_ROTTINGMIN: 4 FTAG_ROTTINGMAX: 10 FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_POLARNIK_TRANSFORMED_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_DOG_ARMOR tags: FTAG_ROTTINGMIN: 2 FTAG_ROTTINGMAX: 6 FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_SHAPELESS_MASS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_SCORPOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTMAN_WORKER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTMAN_WARRIOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTMAN_QUEEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_SALAMANDRON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CROC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MALE_VIP_REPTOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_REPTOID_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_REPTOID_COMMANDO_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_REPTOID_SHADOW_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_PHARAOH_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_REPTOID_DRAKE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_REPTOID_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUCKSTAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_JARHEAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JARHEAD_PRETENDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JARHEAD_MASHINOBI_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_ZOMBIE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MEGASCORPION_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_BEETLE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_BEETLE_BOMBARDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_ALLOY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_PURPLE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_GREEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_RED_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_QUEEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_KING_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GHOUL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GHOUL_WARRIOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_BOOMER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_STERILE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_GRUBAS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_INFECTOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_STRIX_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_TOMB_GUARD_FEMALE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_TOMB_GUARD_MALE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_VAMPIRE_KNIGHT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_ZOMBIE_TROOPER_1_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_ZOMBIE_TROOPER_2_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MEGAZOMBIE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_DOGE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_BUG_EYE_GHOST_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SKULL_WRAITH_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_DREAMSPRITE_ARMOR_RED tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_MIB_ENFORCER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 15 - type: STR_MIB_COMBAT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MIB_COORDINATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 15 - type: STR_MIB_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 15 - type: STR_MIB_POWER_SUIT tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MIB_STORMTROOPER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MOTOR_MAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_SYNDICATE_MERC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_SYNDICATE_MERC_CAPTAIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CYBERWEB_TECHNOMAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CYBERWEB_MYSTEK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_EXALT_ENFORCER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ZSRR_UBEK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_BLACK_LOTUS_WARRIOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 15 - type: STR_BLACK_LOTUS_ASSASSIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_BLACK_LOTUS_MANDARIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_LO_WO_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_SORCERER_OF_DAGON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MALE_ENGINEER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 5 - type: STR_MALE_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_MALE_ELITE_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CRISIS_TROOPER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MALE_MAGMA_HEAVY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MALE_MAGMA_SECURITY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_FEMALE_MAGMA_SECURITY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ASTRONAUT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 45 - type: STR_COUNCIL_SALVAGER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_XCOM_ROBOTURRET_MINIGUN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_XCOM_ROBOTURRET_LASER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_SEEKER_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_CYBERWEB_ROBOSPHERE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_CYBERWEB_ROBOTURRET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_CYBERWEB_CENTURION_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_SYNDICATE_WALKER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_MAGMA_CHAINSAWBOT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MAGMA_ROBOTANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MAGMA_MINITANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_OBLITERATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SECTOPOD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_MIB_SECTOPOD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CYBERDISC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CYBERMITE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ALIEN_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_LARGE_ALIEN_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_XCOM_FLYING_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_SEABOT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_SMALL_TANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MEDICAL_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_COELACANTH_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_CANNON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_TRITANIUM_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_MINIGUN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_LASER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_PLASMA_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_MASS_DRIVER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_GAUSS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_LASER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_PLASMA_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_LAUNCHER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_MASS_DRIVER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_GAUSS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_SECTOPOD_ARMOR2 tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SECTOPOD_ARMOR3 tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_MIBTANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_XCOM_CYBERDISC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_XCOM_CYBERDISC_ARMOR_ORANGE tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ARMORED_CAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_ARMY_ARMORED_CAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_GUNSHIP_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_WORKSUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 5 - type: STR_WORKSUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 5 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_BIOEXO_H_UC tags: *hybridShield - type: STR_BIOEXO_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_BIOEXO_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HEAVY_TACTICAL_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_HEAVY_TACTICAL_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HEAVY_TRITANIUM_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_HEAVY_TRITANIUM_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ARMORED_VEST_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ARMORED_VEST_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ARMORED_VEST_SHIELD_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ARMORED_VEST_SHIELD_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ALLOY_VEST_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ALLOY_VEST_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ALLOY_VEST_SHIELD_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ALLOY_VEST_SHIELD_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HAZMAT_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HAZMAT_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_TOXI_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TOXI_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TOXI_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_TOXI_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_CYBER_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_CYBER_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SYNTHSUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_SYNTHSUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_SYNTHSUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SYNTHSUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_ARMOR_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_ARMOR_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_FLYING_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_FLYING_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_FLYING_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_FLYING_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_STORMTROOPER_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_STORMTROOPER_ARMOR_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_STORMTROOPER_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_JUGGERNAUT_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JUGGERNAUT_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JUGGERNAUT_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_DIVING_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_DIVING_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_AQUA_PLASTIC_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_AQUA_PLASTIC_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SPACE_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_SPACE_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 40 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 #-------------------------------------------------------------------------------------------- # Scripting stuff #-------------------------------------------------------------------------------------------- extended: tags: # Remember to add tag definitions to same file as item/armor rulesets! #-------------------------------------------------------------------------------------------- # RuleItem tags #-------------------------------------------------------------------------------------------- RuleItem: #vampiric YTAG_DAMAGE_RETURNED_AS_HP: int YTAG_DAMAGE_RETURNED_AS_ENERGY: int YTAG_DAMAGE_RETURNED_AS_TIME: int YTAG_DAMAGE_RETURNED_AS_MORALE: int YTAG_DAMAGE_RETURNED_AS_STUN: int YTAG_DAMAGE_RETURNED_RESIST_TYPE: int #defense PHYSICAL_SHIELD_ARMOR: int ITEM_IS_MELEE: int ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT: int ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT: int ITEM_RESIST_SLOT_INDEX: int ITEM_RESIST_TYPE_0: int ITEM_RESIST_TYPE_1: int ITEM_RESIST_TYPE_2: int ITEM_RESIST_TYPE_3: int ITEM_RESIST_TYPE_4: int ITEM_RESIST_TYPE_5: int ITEM_RESIST_TYPE_6: int ITEM_RESIST_TYPE_7: int ITEM_RESIST_TYPE_8: int ITEM_RESIST_TYPE_9: int ITEM_RESIST_TYPE_10: int ITEM_RESIST_TYPE_11: int ITEM_RESIST_TYPE_12: int ITEM_RESIST_TYPE_13: int ITEM_RESIST_TYPE_14: int ITEM_RESIST_TYPE_15: int ITEM_RESIST_TYPE_16: int ITEM_RESIST_TYPE_17: int ITEM_RESIST_TYPE_18: int ITEM_RESIST_TYPE_19: int ITEM_MINIMUM_RESIST_TYPE_0: int ITEM_MINIMUM_RESIST_TYPE_1: int ITEM_MINIMUM_RESIST_TYPE_2: int ITEM_MINIMUM_RESIST_TYPE_3: int ITEM_MINIMUM_RESIST_TYPE_4: int ITEM_MINIMUM_RESIST_TYPE_5: int ITEM_MINIMUM_RESIST_TYPE_6: int ITEM_MINIMUM_RESIST_TYPE_7: int ITEM_MINIMUM_RESIST_TYPE_8: int ITEM_MINIMUM_RESIST_TYPE_9: int ITEM_MINIMUM_RESIST_TYPE_10: int ITEM_MINIMUM_RESIST_TYPE_11: int ITEM_MINIMUM_RESIST_TYPE_12: int ITEM_MINIMUM_RESIST_TYPE_13: int ITEM_MINIMUM_RESIST_TYPE_14: int ITEM_MINIMUM_RESIST_TYPE_15: int ITEM_MINIMUM_RESIST_TYPE_16: int ITEM_MINIMUM_RESIST_TYPE_17: int ITEM_MINIMUM_RESIST_TYPE_18: int ITEM_MINIMUM_RESIST_TYPE_19: int ITEM_ENERGY_SHIELD_NEEDS_PRIMING: int ITEM_ENERGY_SHIELD_CAPACITY: int ITEM_ENERGY_SHIELD_PER_TURN: int ITEM_ENERGY_SHIELD_TYPE: int ITEM_ENERGY_SHIELD_FLASH_COLOR: int # Color group for flash when unit is hit ITEM_ENERGY_SHIELD_INDICATOR_COLOR: int # Color group for item's indicator ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: int # Color group that is replaced by indicator ITEM_ENERGY_SHIELD_DOWN_COLOR: int # Indicator switches to this color group when down #COLOR_X1_BLUE0 7 #COLOR_X1_BLUE1 8 #COLOR_X1_BLUE2 13 #COLOR_X1_BROWN0 6 #COLOR_X1_BROWN1 9 #COLOR_X1_BROWN2 10 #COLOR_X1_FACE 9 #COLOR_X1_GRAY 5 #COLOR_X1_GREEN0 3 #COLOR_X1_GREEN1 4 #COLOR_X1_HAIR 6 #COLOR_X1_NULL 0 #COLOR_X1_PURPLE0 11 #COLOR_X1_PURPLE1 12 #COLOR_X1_RED 2 #COLOR_X1_SILVER 14 #COLOR_X1_SPECIAL 15 #COLOR_X1_YELLOW 1 ITEM_STUN_PER_TURN: int ITEM_ENERGY_PER_TURN: int ITEM_MORALE_PER_TURN: int #flashbangs FTAG_DAZE_VALUE: int FTAG_DAZE_TIME: int FTAG_TOPSIKER_ADD_POWER: int #bondage HANDCUFF_POWER: int #the handcuff strength in ruleset for items #boosting WM_IS_WACKY: int #-------------------------------------------------------------------------------------------- # RuleArmor tags #-------------------------------------------------------------------------------------------- RuleArmor: #rotting FTAG_ROTTINGMIN: int FTAG_ROTTINGMAX: int #flashbang res FTAG_FLASHBANG_RESISTANCE: int #vampiric YTAG_DAMAGE_RETURNED_AS_HP_BUFF: int YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: int YTAG_DAMAGE_RETURNED_AS_TIME_BUFF: int YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF: int YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: int YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: int #defense ARMOR_ENERGY_SHIELD_CAPACITY: int ARMOR_ENERGY_SHIELD_PER_TURN: int ARMOR_ENERGY_SHIELD_TYPE: int ARMOR_ENERGY_SHIELD_FLASH_COLOR: int # Color group for flash when unit is hit #other buffs ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: int #bondage HANDCUFF_PROTECTION: int #the handcuff protection in ruleset for units #-------------------------------------------------------------------------------------------- # BattleItem tags #-------------------------------------------------------------------------------------------- BattleItem: #portable shields ITEM_ENERGY_SHIELD_HP: int ITEM_ENERGY_SHIELD_IS_PRIMED: int #bondage ITEM_HANDCUFF_POWER: int #the handcuff strength for every copy of item in battlescape #-------------------------------------------------------------------------------------------- # RuleUnit tags #-------------------------------------------------------------------------------------------- BattleUnit: #resistances UNIT_RESIST_ITEM_SLOT_1: int UNIT_RESIST_ITEM_SLOT_2: int UNIT_RESIST_ITEM_SLOT_3: int UNIT_RESIST_ITEM_SLOT_4: int UNIT_RESIST_ITEM_SLOT_5: int UNIT_RESIST_ITEM_SLOT_6: int UNIT_RESIST_ITEM_SLOT_7: int UNIT_RESIST_ITEM_SLOT_8: int UNIT_RESIST_ITEM_SLOT_9: int UNIT_RESIST_ITEM_SLOT_10: int UNIT_RESIST_ITEM_SLOT_11: int UNIT_RESIST_ITEM_SLOT_12: int UNIT_RESIST_ITEM_SLOT_13: int UNIT_RESIST_ITEM_SLOT_14: int UNIT_RESIST_ITEM_SLOT_15: int UNIT_RESIST_ITEM_SLOT_16: int UNIT_RESIST_ITEM_SLOT_17: int UNIT_RESIST_ITEM_SLOT_18: int UNIT_RESIST_ITEM_SLOT_19: int UNIT_RESIST_ITEM_SLOT_20: int UNIT_RESIST_TYPE_0: int UNIT_RESIST_TYPE_1: int UNIT_RESIST_TYPE_2: int UNIT_RESIST_TYPE_3: int UNIT_RESIST_TYPE_4: int UNIT_RESIST_TYPE_5: int UNIT_RESIST_TYPE_6: int UNIT_RESIST_TYPE_7: int UNIT_RESIST_TYPE_8: int UNIT_RESIST_TYPE_9: int UNIT_RESIST_TYPE_10: int UNIT_RESIST_TYPE_11: int UNIT_RESIST_TYPE_12: int UNIT_RESIST_TYPE_13: int UNIT_RESIST_TYPE_14: int UNIT_RESIST_TYPE_15: int UNIT_RESIST_TYPE_16: int UNIT_RESIST_TYPE_17: int UNIT_RESIST_TYPE_18: int UNIT_RESIST_TYPE_19: int UNIT_ENERGY_SHIELD_HP: int UNIT_RECOLOR_DESYNC: int UNIT_RECOLOR_COLOR: int UNIT_RECOLOR_START_FRAME: int UNIT_RECOLOR_FRAME_LENGTH: int #flashbang FTAG_ISDAZED: int LAST_HIT_FRAME: int FTAG_DAZE_ENDTURN: int FTAG_DAZE_ORIGINAL_TIMEUNITS: int FTAG_DAZE_ORIGINAL_REACTIONS: int FTAG_DAZE_ORIGINAL_FIRING: int FTAG_DAZE_ORIGINAL_THROWING: int FTAG_DAZE_ORIGINAL_MELEE: int #bondage UNIT_HANDCUFF_PROTECTION: int #the handcuff protection for every copy of unit in battlescape UNIT_HANDCUFF_LEVEL: int #how much handcuff strength used for handcuffing this unit VIRTUAL_STUN_LEVEL: int #real stunlevel for every copy of unit on battlescape #-------------------------------------------------------------------------------------------- # Scripts #-------------------------------------------------------------------------------------------- scripts: damageUnit: - offset: 1 #Flashbang damage script code: | var ptr RuleItem itemRuleset; var ptr RuleArmor armor_rule; var int dazeTag; var int animFrame; var int susceptibility; var int applyChance; var int dazeValue; var int statValue; var int debuffValue; var int dazeTime; var int endTurn; damaging_item.getRuleItem itemRuleset; #get debuff stats from item itemRuleset.getTag dazeValue Tag.FTAG_DAZE_VALUE; itemRuleset.getTag dazeTime Tag.FTAG_DAZE_TIME; if eq dazeValue 0; # Make sure item has daze effect return; end; unit.getTag dazeTag Tag.FTAG_ISDAZED; if eq dazeTag 69; # Make sure unit already have daze debuff return; end; unit.getRuleArmor armor_rule; armor_rule.getTag susceptibility Tag.FTAG_FLASHBANG_RESISTANCE; battle_game.randomRange applyChance 1 100; #calculate random chance for debuff apply if gt susceptibility applyChance; # check if target resist daze return; end; set dazeTag 69; #set dazed tag unit.setTag Tag.FTAG_ISDAZED dazeTag; battle_game.flashMessage "STR_TARGET_IS_DAZED"; battle_game.getAnimFrame animFrame; unit.setTag Tag.LAST_HIT_FRAME animFrame; unit.Stats.getTimeUnits statValue; #remember original TimeUnits stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_TIMEUNITS statValue; div statValue 2; #calculate TimeUnits debuff, dividing it by 2 unit.Stats.setTimeUnits statValue; #apply debuff unit.getTimeUnits statValue; #also divide actual TUs by 3 div statValue 3; unit.setTimeUnits statValue; unit.Stats.getReactions statValue; #remember original Reactions stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_REACTIONS statValue; battle_game.randomRange debuffValue 25 35; #calculate random, 25-35 for Reactions muldiv debuffValue dazeValue 100; #calculate debuff sub statValue debuffValue; unit.Stats.setReactions statValue; #apply Reactions debuff unit.Stats.getFiring statValue; #remember original Firing stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_FIRING statValue; battle_game.randomRange debuffValue 20 30; #calculate random, 20-30 for Firing muldiv debuffValue dazeValue 100; #calculate debuff sub statValue debuffValue; unit.Stats.setFiring statValue; #apply debuff unit.Stats.getThrowing statValue; #remember original Throwing stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_THROWING statValue; battle_game.randomRange debuffValue 20 30; #calculate random, 20-30 for Throwing muldiv debuffValue dazeValue 100; #calculate debuff sub statValue debuffValue; unit.Stats.setThrowing statValue; #apply debuff unit.Stats.getMelee statValue; #remember original Melee stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_MELEE statValue; battle_game.randomRange debuffValue 10 20; #calculate random, 10-20 for Melee muldiv debuffValue dazeValue 100; sub statValue debuffValue; unit.Stats.setMelee statValue; #apply debuff battle_game.getTurn endTurn; add endTurn dazeTime; #define end turn for debuff unit.setTag Tag.FTAG_DAZE_ENDTURN endTurn; return; - offset: 3 code: | var ptre BattleUnit attackingUnit; var ptre BattleItem attackingItem; var ptr RuleItem itemRuleset; var ptr RuleArmor attackerArmor; var int hpReturnedCoefficient; var int energyReturnedCoefficient; var int timeReturnedCoefficient; var int moraleReturnedCoefficient; var int stunReturnedCoefficient; var int damageReturnedResistType; var int hpDamageDone; var int hpTarget; var int statAttacker; var int statMaxAttacker; var int hpReturned; var int energyReturned; var int timeReturned; var int moraleReturned; var int stunReturned; var int temp; damaging_item.getRuleItem itemRuleset; itemRuleset.getTag hpReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_HP; itemRuleset.getTag energyReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; itemRuleset.getTag timeReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_TIME; itemRuleset.getTag moraleReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; itemRuleset.getTag stunReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_STUN; # check weapon for resist type itemRuleset.getTag damageReturnedResistType Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; # following only if armor provides bonus damaging_item.getOwner attackingUnit; attackingUnit.getRuleArmor attackerArmor; if eq damageReturnedResistType 0; attackerArmor.getTag damageReturnedResistType Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP_BUFF; add hpReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF; add energyReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME_BUFF; add timeReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF; add moraleReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN_BUFF; add stunReturnedCoefficient temp; else; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR; if eq temp damageReturnedResistType; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP_BUFF; add hpReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF; add energyReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME_BUFF; add timeReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF; add moraleReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN_BUFF; add stunReturnedCoefficient temp; end; end; # following only if extra held items are to provide bonus attackingUnit.getLeftHandWeapon attackingItem; if and neq attackingItem null neq attackingItem damaging_item; attackingItem.getRuleItem itemRuleset; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; if eq damageReturnedResistType 0; set damageReturnedResistType temp; end; if eq damageReturnedResistType temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP; add hpReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; add energyReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME; add timeReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; add moraleReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN; add stunReturnedCoefficient temp; end; end; attackingUnit.getRightHandWeapon attackingItem; if and neq attackingItem null neq attackingItem damaging_item; attackingItem.getRuleItem itemRuleset; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; if eq damageReturnedResistType 0; set damageReturnedResistType temp; end; if eq damageReturnedResistType temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP; add hpReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; add energyReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME; add timeReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; add moraleReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN; add stunReturnedCoefficient temp; end; end; # check if target not immune to vampirism set temp 100; unit.reduceByResistance temp damageReturnedResistType; if eq temp 0; return; end; # check if attacker has req. vampiric coeffs if and eq hpReturnedCoefficient 0 eq energyReturnedCoefficient 0 eq timeReturnedCoefficient 0 eq moraleReturnedCoefficient 0 eq stunReturnedCoefficient 0; return; else; # set amount of HP drained, and that it can't be higher than target's total unit.getHealth hpTarget; set hpDamageDone to_health; limit_upper hpDamageDone hpTarget; set hpReturned hpDamageDone; set energyReturned hpDamageDone; set timeReturned hpDamageDone; set moraleReturned hpDamageDone; set stunReturned hpDamageDone; # multiply damage returned to attacker as drain with coefs; muldiv is a*b/c muldiv hpReturned hpReturnedCoefficient 100; muldiv energyReturned energyReturnedCoefficient 100; muldiv timeReturned timeReturnedCoefficient 100; muldiv moraleReturned moraleReturnedCoefficient 100; muldiv stunReturned stunReturnedCoefficient 100; # factor in specified resistance unit.reduceByResistance hpReturned damageReturnedResistType; unit.reduceByResistance energyReturned damageReturnedResistType; unit.reduceByResistance timeReturned damageReturnedResistType; unit.reduceByResistance moraleReturned damageReturnedResistType; unit.reduceByResistance stunReturned damageReturnedResistType; # set the appropriate stats, respecting the maximum values attackingUnit.getHealth statAttacker; attackingUnit.getHealthMax statMaxAttacker; add hpReturned statAttacker; limit_upper hpReturned statMaxAttacker; attackingUnit.setHealth hpReturned; attackingUnit.getEnergy statAttacker; attackingUnit.getEnergyMax statMaxAttacker; add energyReturned statAttacker; limit_upper energyReturned statMaxAttacker; attackingUnit.setEnergy energyReturned; attackingUnit.getTimeUnits statAttacker; attackingUnit.getTimeUnitsMax statMaxAttacker; add timeReturned statAttacker; limit_upper timeReturned statMaxAttacker; attackingUnit.setTimeUnits timeReturned; # special case, morale return is influenced by bravery #if neq moraleReturned 0; # attackingUnit.reduceByBravery moraleReturned; #end; attackingUnit.getMorale statAttacker; add moraleReturned statAttacker; limit_upper moraleReturned 100; attackingUnit.setMorale moraleReturned; attackingUnit.getStun statAttacker; sub statAttacker stunReturned; limit_lower stunReturned 0; attackingUnit.setStun statAttacker; end; return; # Global fix to Transformation attacks like Chryssalid zombification # Requires at least 1 hit point of damage before zombification triggers # This applies to *every* weapon that zombifies. It *has* to get through armor to work. - offset: 4 code: | if gt to_transform 0; if eq to_health 0; set to_transform 0; end; end; return; createUnit: #*** Sets the frequency and offset for periodic unit recolors for buffs and debuffs *** - offset: 1 code: | var int recolorPeriod; var int desync; set recolorPeriod 32; # units flash every 32 frames unit.getId desync; offsetmod desync 11 0 recolorPeriod; # creates a desynchronization between unit flashes unit.setTag Tag.UNIT_RECOLOR_DESYNC desync; return; - offset: 2 code: | # Set energy shields on unit armor at beginning of the battle var ptr RuleArmor armorRuleset; var int shieldCapacity; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldCapacity Tag.ARMOR_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return; end; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP shieldCapacity; return; - offset: 3 #*** Handcuffs stuff *** code: | var ptr RuleArmor UnitRuleset; var int HandcuffProtection 0; unit.getRuleArmor UnitRuleset; UnitRuleset.getTag HandcuffProtection Tag.HANDCUFF_PROTECTION; if gt HandcuffProtection 0; unit.setTag Tag.UNIT_HANDCUFF_PROTECTION HandcuffProtection; # debug_log "createUnit: unit.setTag.UNIT_HANDCUFF_PROTECTION: " HandcuffProtection; end; return; healUnit: - offset: 1 #*** Handcuffs stuff *** code: | var int HandcuffPower 0; var int HandcuffProtection 0; var int HandcuffLevel 0; var int CurrStun 0; var int NewStun 0; var int CurrEnergy 0; var int CurrTU 0; item.getTag HandcuffPower Tag.ITEM_HANDCUFF_POWER; target.getTag HandcuffProtection Tag.UNIT_HANDCUFF_PROTECTION; # debug_log "healUnit: handcuffing ITEM_HANDCUFF_POWER: " HandcuffPower " on UNIT_HANDCUFF_PROTECTION: " HandcuffProtection; if gt HandcuffPower 0; if gt HandcuffPower HandcuffProtection; target.getTag HandcuffLevel Tag.UNIT_HANDCUFF_LEVEL; target.getStunMax NewStun; if gt NewStun 200; set NewStun 200; end; target.getStun CurrStun; if eq HandcuffLevel 0; target.setTag Tag.VIRTUAL_STUN_LEVEL CurrStun; target.setStun NewStun; end; add HandcuffLevel HandcuffPower; target.setTag Tag.UNIT_HANDCUFF_LEVEL HandcuffLevel; # debug_log "healUnit: ITEM_HANDCUFF_POWER (" HandcuffPower ") > UNIT_HANDCUFF_PROTECTION (" HandcuffProtection ") then target.setTag.UNIT_HANDCUFF_LEVEL: " HandcuffLevel ", target.setTag.VIRTUAL_STUN_LEVEL: " CurrStun ", target.setStun: " NewStun; else le HandcuffPower HandcuffProtection; actor.getEnergy CurrEnergy; actor.getTimeUnits CurrTU; add CurrEnergy 10; add CurrTU 40; item.setStimulantQuantity 1; actor.setTimeUnits CurrTU; actor.setEnergy CurrEnergy; # debug_log "healUnit: ITEM_HANDCUFF_POWER (" HandcuffPower ") <= UNIT_HANDCUFF_PROTECTION (" HandcuffProtection ") then item.setStimulantQuantity: 1, actor.setTimeUnits: " CurrTU ", actor.setEnergy: " CurrEnergy; end; end; return; - offset: 50 #*** Stat boosting *** code: | var int temp; item.getTag temp Tag.WM_IS_WACKY; if neq temp 0; # debug_log "healUnit: applying wacky medikit, skip normal effects completely"; set medikit_action_type 0; target.getTimeUnits temp; add temp 55; target.setTimeUnits temp; target.getEnergy temp; add temp 60; target.setEnergy temp; return; end; # debug_log "healUnit: not wacky..."; return; createItem: - offset: 1 code: | # Set energy shields on items at beginning of the battle var ptr RuleItem itemRuleset; var int shieldCapacity; var int temp; item.getRuleItem itemRuleset; itemRuleset.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; itemRuleset.getTag temp Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; # Only set shield values at beginning of battlescape for shields that don't need priming if and neq shieldCapacity 0 eq temp 0; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; end; return; - offset: 2 #*** Handcuffs stuff *** code: | var ptr RuleItem ItemRuleset; var int HandcuffPower 0; item.getRuleItem ItemRuleset; ItemRuleset.getTag HandcuffPower Tag.HANDCUFF_POWER; if gt HandcuffPower 0; item.setTag Tag.ITEM_HANDCUFF_POWER HandcuffPower; # debug_log "createItem: item.setTag.ITEM_HANDCUFF_POWER: " HandcuffPower; end; return; newTurnUnit: - offset: 1 code: | # Clear recolor tags unit.setTag Tag.UNIT_RECOLOR_START_FRAME 0; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 0; unit.setTag Tag.UNIT_RECOLOR_COLOR 0; # Clear all unit resist types and minimums so resistance items can set again unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_1 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_2 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_3 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_4 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_5 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_6 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_7 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_8 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_9 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_10 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_11 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_12 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_13 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_14 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_15 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_16 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_17 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_18 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_19 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_20 0; unit.setTag Tag.UNIT_RESIST_TYPE_0 0; unit.setTag Tag.UNIT_RESIST_TYPE_1 0; unit.setTag Tag.UNIT_RESIST_TYPE_2 0; unit.setTag Tag.UNIT_RESIST_TYPE_3 0; unit.setTag Tag.UNIT_RESIST_TYPE_4 0; unit.setTag Tag.UNIT_RESIST_TYPE_5 0; unit.setTag Tag.UNIT_RESIST_TYPE_6 0; unit.setTag Tag.UNIT_RESIST_TYPE_7 0; unit.setTag Tag.UNIT_RESIST_TYPE_8 0; unit.setTag Tag.UNIT_RESIST_TYPE_9 0; unit.setTag Tag.UNIT_RESIST_TYPE_10 0; unit.setTag Tag.UNIT_RESIST_TYPE_11 0; unit.setTag Tag.UNIT_RESIST_TYPE_12 0; unit.setTag Tag.UNIT_RESIST_TYPE_13 0; unit.setTag Tag.UNIT_RESIST_TYPE_14 0; unit.setTag Tag.UNIT_RESIST_TYPE_15 0; unit.setTag Tag.UNIT_RESIST_TYPE_16 0; unit.setTag Tag.UNIT_RESIST_TYPE_17 0; unit.setTag Tag.UNIT_RESIST_TYPE_18 0; unit.setTag Tag.UNIT_RESIST_TYPE_19 0; return; - offset: 2 code: | # Handle energy shield on armor regeneration/degeneration every turn var ptr RuleArmor armorRuleset; var int shieldCapacity; var int shieldPerTurn; var int shieldHp; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldCapacity Tag.ARMOR_ENERGY_SHIELD_CAPACITY; armorRuleset.getTag shieldPerTurn Tag.ARMOR_ENERGY_SHIELD_PER_TURN; if eq shieldPerTurn 0; return; end; unit.getTag shieldHp Tag.UNIT_ENERGY_SHIELD_HP; add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP shieldHp; return; - offset: 3 #Rotting Script code: | var ptr RuleArmor armorRuleset; var int currHealth; var int rottingDamage; var int rottingMin; var int rottingMax; unit.getRuleArmor armorRuleset; armorRuleset.getTag rottingMin Tag.FTAG_ROTTINGMIN; #get stats from a unit armorRuleset.getTag rottingMax Tag.FTAG_ROTTINGMAX; # Make sure this doesn't run an extra time when civilians have a turn #if eq side 2; # return; #end; battle_game.randomRange rottingDamage rottingMin rottingMax; #calculate rotting unit.Stats.getHealth currHealth; #apply rotting sub currHealth rottingDamage; unit.Stats.setHealth currHealth; return; - offset: 4 #Flashbang ongoing check script code: | var int currTurn; var int endTurn; var int dazeTag; var int originalTimeUnits; var int originalReactions; var int originalFiring; var int originalThrowing; var int originalMelee; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; unit.getTag dazeTag Tag.FTAG_ISDAZED; unit.getTag endTurn Tag.FTAG_DAZE_ENDTURN; unit.getTag originalTimeUnits Tag.FTAG_DAZE_ORIGINAL_TIMEUNITS; unit.getTag originalReactions Tag.FTAG_DAZE_ORIGINAL_REACTIONS; unit.getTag originalFiring Tag.FTAG_DAZE_ORIGINAL_FIRING; unit.getTag originalThrowing Tag.FTAG_DAZE_ORIGINAL_THROWING; unit.getTag originalMelee Tag.FTAG_DAZE_ORIGINAL_MELEE; battle_game.getTurn currTurn; if eq dazeTag 69; if eq currTurn endTurn; unit.Stats.setTimeUnits originalTimeUnits; #revent debuff unit.Stats.setReactions originalReactions; unit.Stats.setFiring originalFiring; unit.Stats.setThrowing originalThrowing; unit.Stats.setMelee originalMelee; unit.setTag Tag.FTAG_ISDAZED 0; #cancel tag battle_game.flashMessage "STR_TARGET_IS_NOT_DAZED"; end; end; return; - offset: 5 #*** Handcuffs stuff *** code: | var int HandcuffLevel 0; var int CurrStrength 0; var int HandcuffPower 0; var int NewStun 0; var int CurrStun 0; var int PrevStun 0; var int StrengthLevel 0; var int RandomValue 0; var int CurrTurnSide 0; var int UnitFaction 0; var int UnitStatHealth 0; var int UnitHealth 0; unit.getTag HandcuffLevel Tag.UNIT_HANDCUFF_LEVEL; if gt HandcuffLevel 0; battle_game.getTurnSide CurrTurnSide; unit.getFaction UnitFaction; if eq CurrTurnSide UnitFaction; # debug_log "newTurnUnit: if CurrTurnSide (" CurrTurnSide ") = UnitFaction (" UnitFaction ") then ..."; unit.Stats.getStrength CurrStrength; set StrengthLevel CurrStrength; sub StrengthLevel HandcuffLevel; if lt StrengthLevel 0; clear StrengthLevel; end; if gt StrengthLevel 90; set StrengthLevel 90; end; battle_game.randomRange RandomValue 1 100; # debug_log "newTurnUnit: unit.Stats.getStrength: " CurrStrength ", battle_game.randomRange: " RandomValue ", StrengthLevel: " StrengthLevel; unit.getTag PrevStun Tag.VIRTUAL_STUN_LEVEL; if gt PrevStun 0; set RandomValue 100; # debug_log "newTurnUnit: if PrevStun(" PrevStun ") > 0 then set RandomValue = " RandomValue; end; if le RandomValue StrengthLevel; if lt PrevStun 0; clear PrevStun; end; unit.setStun PrevStun; unit.setTag Tag.UNIT_HANDCUFF_LEVEL 0; unit.setTag Tag.VIRTUAL_STUN_LEVEL 0; # debug_log "newTurnUnit: if RandomValue (" RandomValue ") <= StrengthLevel (" StrengthLevel ") then unit.setStun: " PrevStun ", remove tags"; else gt RandomValue StrengthLevel; unit.getStun CurrStun; unit.getStunMax NewStun; unit.Stats.getHealth UnitStatHealth; unit.getHealth UnitHealth; muldiv NewStun UnitHealth UnitStatHealth; # debug_log "newTurnUnit: unit.Stats.getHealth = " UnitStatHealth ", unit.getHealth = " UnitHealth ", NewStun = " NewStun; sub CurrStun NewStun; add PrevStun CurrStun; if lt PrevStun 0; set PrevStun 0; end; unit.setTag Tag.VIRTUAL_STUN_LEVEL PrevStun; unit.setStun NewStun; # debug_log "newTurnUnit: if RandomValue (" RandomValue ") > StrengthLevel (" StrengthLevel ") then unit.setTag.VIRTUAL_STUN_LEVEL: " PrevStun ", unit.setStun: " NewStun; end; end; end; return; newTurnItem: - offset: 2 code: | # Handle energy shield on items regeneration/degeneration every turn var ptr RuleItem shieldRule; var int shieldCapacity; var int shieldTimer; var int shieldIsPrimed; var int shieldPerTurn; var int shieldHp; var int temp; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; # Recharge/decay handling for shield items item.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return; end; # Check if this is prime-able type, handle if it is shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; if neq temp 0; item.getFuseTimer shieldTimer; if neq shieldTimer -1; # Make sure it's primed, if not, do so now item.getTag shieldIsPrimed Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq shieldIsPrimed 0; item.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; end; shieldRule.getTag shieldPerTurn Tag.ITEM_ENERGY_SHIELD_PER_TURN; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Recharge/decay shield, respecting capacity and 0 add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldHp; end; else; # Handling here for shields that don't need priming shieldRule.getTag shieldPerTurn Tag.ITEM_ENERGY_SHIELD_PER_TURN; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Recharge/decay shield, respecting capacity and 0 add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldHp; end; return; - offset: 3 code: | var ptre BattleUnit itemOwner; var ptr RuleItem itemRuleset; var int itemResistSlotIndex; var int itemResistMinimum; var int itemResistCoeff; var int currentResistance; var int oneMinusResistance; var int temp; item.getOwner itemOwner; # If no owner, skip script if eq itemOwner null; return; end; # Check the item's slot index; if it's already set on this unit, don't count this item item.getRuleItem itemRuleset; itemRuleset.getTag itemResistSlotIndex Tag.ITEM_RESIST_SLOT_INDEX; if eq itemResistSlotIndex 1; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_1; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_1 1; end; else eq itemResistSlotIndex 2; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_2; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_2 1; end; else eq itemResistSlotIndex 3; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_3; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_3 1; end; else eq itemResistSlotIndex 4; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_4; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_4 1; end; else eq itemResistSlotIndex 5; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_5; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_5 1; end; else eq itemResistSlotIndex 6; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_6; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_6 1; end; else eq itemResistSlotIndex 7; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_7; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_7 1; end; else eq itemResistSlotIndex 8; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_8; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_8 1; end; else eq itemResistSlotIndex 9; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_9; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_9 1; end; else eq itemResistSlotIndex 10; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_10; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_10 1; end; else eq itemResistSlotIndex 11; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_11; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_11 1; end; else eq itemResistSlotIndex 12; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_12; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_12 1; end; else eq itemResistSlotIndex 13; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_13; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_13 1; end; else eq itemResistSlotIndex 14; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_14; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_14 1; end; else eq itemResistSlotIndex 15; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_15; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_15 1; end; else eq itemResistSlotIndex 16; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_16; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_16 1; end; else eq itemResistSlotIndex 17; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_17; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_17 1; end; else eq itemResistSlotIndex 18; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_18; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_18 1; end; else eq itemResistSlotIndex 19; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_19; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_19 1; end; end; # CURRENT RES = CURRENT RES - ((1 - ITEM RES) * (CURRENT RES - ITEM ZERO POINT)) # Check for minimum resist on item, if there is none, skip resist type itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_0; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_0; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_0; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 0; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_0 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_1; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_1; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_1; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 1; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_1 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_2; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_2; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_2; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 2; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_2 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_3; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_3; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_3; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 3; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_3 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_4; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_4; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_4; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 4; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_4 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_5; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_5; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_5; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 5; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_5 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_6; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_6; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_6; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 6; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_6 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_7; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_7; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_7; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 7; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_7 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_8; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_8; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_8; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 8; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_8 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_9; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_9; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_9; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 9; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_9 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_10; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_10; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_10; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 10; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_10 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_11; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_11; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_11; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 11; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_11 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_12; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_12; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_12; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 12; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_12 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_13; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_13; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_13; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 13; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_13 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_14; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_14; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_14; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 14; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_14 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_15; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_15; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_15; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 15; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_15 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_16; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_16; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_16; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 16; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_16 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_17; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_17; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_17; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 17; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_17 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_18; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_18; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_18; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 18; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_18 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_19; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_19; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_19; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 19; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_19 currentResistance; end; end; return; - offset: 4 code: | # Items that change stun, energy, and morale on a per-(half)-turn basis var ptre BattleUnit unit; var ptr RuleItem itemRuleset; var int changePerTurn; var int currentValue; var int changedValue; var int maxValue; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; item.getOwner unit; if eq unit null; return; end; item.getRuleItem itemRuleset; itemRuleset.getTag changePerTurn Tag.ITEM_STUN_PER_TURN; unit.getStun currentValue; unit.getStunMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setStun changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_ENERGY_PER_TURN; unit.getEnergy currentValue; unit.getEnergyMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setEnergy changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_MORALE_PER_TURN; unit.getMorale currentValue; unit.getMoraleMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setMorale changedValue; return; hitUnit: - offset: 0.1 #Anti-psiker weapon code: | var ptr RuleItem itemRuleset; var int addPower; var int psiStrength; damaging_item.getRuleItem itemRuleset; #get stats from item itemRuleset.getTag addPower Tag.FTAG_TOPSIKER_ADD_POWER; if neq addPower 0; unit.Stats.getPsiStrength psiStrength; mul addPower psiStrength; div addPower 100; #debug_log 2 addPower; #for good add power addPower; end; return power part side; - offset: 1 code: | # Handle item energy shields on hit var ptre BattleItem shieldItem; var ptr RuleItem shieldRule; var int shieldCapacity; var int shieldNeedsPriming; var int shieldTimer; var int shieldType; var int shieldResistCoeff; var int shieldHp; var int temp; # Script to handle item energy shields on hit # Check for item in left hand unit.getLeftHandWeapon shieldItem; if neq shieldItem null; # Check to see if the item has a shield capacity tag shieldItem.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if neq shieldCapacity 0; # Check if we need to handle prime-able shields shieldItem.getFuseTimer shieldTimer; shieldRule.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; set temp 0; # Ensure this is equal to 0 for the check whether the shield is used to reduce damage if and neq shieldTimer -1 neq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq temp 0; # If we just primed and haven't been hit yet, need to set shield HP shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; set temp 1; # Tells that shield is primed and ready for use end; end; # If shield doesn't need priming, it's ready to go. Otherwise, make sure temp was set by the priming action if or eq shieldNeedsPriming 0 neq temp 0; shieldRule.getTag shieldType Tag.ITEM_ENERGY_SHIELD_TYPE; if or eq shieldType 0 eq shieldType 1; # Default and shield type 1 # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; # resistances else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; if or eq damaging_type 0 eq damaging_type 8 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else or eq damaging_type 15 eq damaging_type 16 eq damaging_type 17; return power part side; else eq damaging_type 1; # AP set shieldResistCoeff 75; else eq damaging_type 4; # Laser set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 50; else eq damaging_type 13; # EMP set shieldResistCoeff 200; else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it shieldItem.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; # Set the shield's new HP value shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; end; end; end; # Now do it for a right hand shield unit.getRightHandWeapon shieldItem; if neq shieldItem null; # Check to see if the item has a shield capacity tag shieldItem.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if neq shieldCapacity 0; # Check if we need to handle prime-able shields shieldItem.getFuseTimer shieldTimer; shieldRule.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; set temp 0; # Ensure this is equal to 0 for the check whether the shield is used to reduce damage if and neq shieldTimer -1 neq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq temp 0; # If we just primed and haven't been hit yet, need to set shield HP shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; set temp 1; # Tells that shield is primed and ready for use end; end; # If shield doesn't need priming, it's ready to go. Otherwise, make sure temp was set by the priming action if or eq shieldNeedsPriming 0 neq temp 0; shieldRule.getTag shieldType Tag.ITEM_ENERGY_SHIELD_TYPE; if or eq shieldType 0 eq shieldType 1; # Default and shield type 1 # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; # resistances else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; if or eq damaging_type 0 eq damaging_type 8 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else or eq damaging_type 15 eq damaging_type 16 eq damaging_type 17; return power part side; else eq damaging_type 1; # AP set shieldResistCoeff 75; else eq damaging_type 4; # Laser set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 50; else eq damaging_type 13; # EMP set shieldResistCoeff 200; else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it shieldItem.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; # Set the shield's new HP value shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; end; end; end; # return modified power return power part side; - offset: 2 code: | # Handle energy shields on armor on hit var ptr RuleArmor armorRuleset; var int shieldHp; var int shieldType; var int shieldResistCoeff; var int temp; unit.getTag shieldHp Tag.UNIT_ENERGY_SHIELD_HP; if eq shieldHp 0; return power part side; end; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldType Tag.ARMOR_ENERGY_SHIELD_TYPE; if or eq shieldType 0; # Default; Tzeentch # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 1; # AP set shieldResistCoeff 50; else eq damaging_type 2; # Incendiary set shieldResistCoeff 50; else eq damaging_type 3; # Hi-Ex set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 6; # Stun set shieldResistCoeff 175; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 8; # Acid set shieldResistCoeff 175; else eq damaging_type 11; # Electric set shieldResistCoeff 66; else eq damaging_type 12; # Psi set shieldResistCoeff 33; else eq damaging_type 13; # Warp set shieldResistCoeff 33; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 1; # Shield type 1 - Slaanesh if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 1; # AP set shieldResistCoeff 175; else eq damaging_type 2; # Incendiary set shieldResistCoeff 175; else eq damaging_type 3; # Hi-Ex set shieldResistCoeff 175; else eq damaging_type 4; # Laser set shieldResistCoeff 33; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 6; # Stun set shieldResistCoeff 50; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 8; # Acid set shieldResistCoeff 50; else eq damaging_type 10; # EMP set shieldResistCoeff 66; else eq damaging_type 11; # Electric set shieldResistCoeff 66; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; # Shield type 2 - Nurgle if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 4; # Laser set shieldResistCoeff 175; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 6; # Stun set shieldResistCoeff 33; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 8; # Acid set shieldResistCoeff 33; else eq damaging_type 10; # EMP set shieldResistCoeff 33; else eq damaging_type 12; # Psi set shieldResistCoeff 50; else eq damaging_type 13; # Warp set shieldResistCoeff 50; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; # Shield type 3 - Khorne if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 1; # AP set shieldResistCoeff 33; else eq damaging_type 2; # Incendiary set shieldResistCoeff 33; else eq damaging_type 3; # Hi-Ex set shieldResistCoeff 33; else eq damaging_type 4; # Laser set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 10; # EMP set shieldResistCoeff 150; else eq damaging_type 12; # Psi set shieldResistCoeff 175; else eq damaging_type 13; # Warp set shieldResistCoeff 175; else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; armorRuleset.getTag temp Tag.ARMOR_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; return power part side; - offset: 3 code: | var ptr BattleItem shieldItem; var ptr RuleItem damagingRuleset; var ptr RuleItem shieldRuleset; var int shieldArmor; var int shieldResistCoeff; var int shieldMeleeDodge; var int shieldReactionsDodge; var int unitMelee; var int unitReactions; var int temp; # Check for shield in left hand first, then right. If no shield, skip the script unit.getLeftHandWeapon shieldItem; shieldItem.getRuleItem shieldRuleset; shieldRuleset.getTag shieldArmor Tag.PHYSICAL_SHIELD_ARMOR; shieldRuleset.getTag shieldMeleeDodge Tag.ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT; shieldRuleset.getTag shieldReactionsDodge Tag.ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT; if eq shieldArmor 0; unit.getRightHandWeapon shieldItem; shieldItem.getRuleItem shieldRuleset; shieldRuleset.getTag shieldArmor Tag.PHYSICAL_SHIELD_ARMOR; shieldRuleset.getTag shieldMeleeDodge Tag.ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT; shieldRuleset.getTag shieldReactionsDodge Tag.ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT; if eq shieldArmor 0; return power part side; end; end; # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; end; # Check to see if the shield blocks all damage from a melee hit, like melee dodge damaging_item.getRuleItem damagingRuleset; damagingRuleset.getTag temp Tag.ITEM_IS_MELEE; if or neq 0 temp eq battle_action BA_HIT; # Get the stats for melee dodge unit.Stats.getMelee unitMelee; unit.Stats.getReactions unitReactions; muldiv shieldMeleeDodge unitMelee 100; muldiv shieldReactionsDodge unitReactions 100; add shieldMeleeDodge shieldReactionsDodge; # Modify by where the unit was hit if or eq side SIDE_LEFT eq side SIDE_RIGHT; div shieldMeleeDodge 2; else or eq side SIDE_REAR eq side SIDE_UNDER; div shieldMeleeDodge 4; end; battle_game.randomChance temp; if lt temp shieldMeleeDodge; set power 0; return power part side; end; end; # Default resistances for all physical shields if eq damaging_type 3; # Concussive set shieldResistCoeff 90; else eq damaging_type 6; # Daze set shieldResistCoeff 80; else eq damaging_type 7; # Cutting set shieldResistCoeff 90; else eq damaging_type 7; # Chem set shieldResistCoeff 90; else; # All other damage types set shieldResistCoeff 100; end; # Calculate the shield's effectiveness and subtract it from the damage muldiv shieldArmor 100 shieldResistCoeff; if or eq side SIDE_LEFT eq side SIDE_RIGHT; div shieldArmor 2; else eq side SIDE_UNDER; div shieldArmor 4; else eq side SIDE_REAR; set shieldArmor 0; end; sub power shieldArmor; limit_lower power 0; return power part side; - offset: 4 code: | var int unitResistCoeff; var int armorResistCoeff; var int temp; if eq damaging_type 0; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_0; else eq damaging_type 1; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_1; else eq damaging_type 2; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_2; else eq damaging_type 3; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_3; else eq damaging_type 4; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_4; else eq damaging_type 5; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_5; else eq damaging_type 6; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_6; else eq damaging_type 7; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_7; else eq damaging_type 8; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_8; else eq damaging_type 9; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_9; else eq damaging_type 10; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_10; else eq damaging_type 11; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_11; else eq damaging_type 12; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_12; else eq damaging_type 13; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_13; else eq damaging_type 14; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_14; else eq damaging_type 15; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_15; else eq damaging_type 16; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_16; else eq damaging_type 17; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_17; else eq damaging_type 18; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_18; else eq damaging_type 19; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_19; end; # either no tag exists or armor has resistance of 0 (no damage anyways) if eq unitResistCoeff 0; return power part side; end; set armorResistCoeff 100; unit.reduceByResistance armorResistCoeff damaging_type; # Since unitResistCoeff already includes armor value, need to divide power by resist so it isn't included twice in calculation # final power = power * unit resistance tag (which is equivalent "units" to item resistance * armor resistance) / armor resistance muldiv power unitResistCoeff armorResistCoeff; return power part side; recolorUnitSprite: - offset: 0.1 #Handles periodic recolors due to daze code: | var int frame; var int frameLength; var int dazeTag; var int recolorPeriod; var int desync; var int color; var int newShade; var int temp; var ptr RuleArmor armorRuleset; # Check to make sure this unit isn't set to be recolored by a hit first unit.getTag frame Tag.LAST_HIT_FRAME; set frameLength 6; set recolorPeriod 36; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; return new_pixel; end; end; unit.getTag desync Tag.UNIT_RECOLOR_DESYNC; set frame anim_frame; add frame desync; mod frame recolorPeriod; unit.getTag temp Tag.FTAG_ISDAZED; if and neq temp 0 lt frame frameLength; #set temp anim_frame; wavegen_tri frame 12 12 12; mul frame -1; add frame 6; #8; get_shade newShade new_pixel; sub newShade frame; if gt newShade 4; set_shade new_pixel newShade; else; set_shade new_pixel 4; end; end; return new_pixel; #*** Handles periodic recolors due to energy shields on units *** - offset: 1 code: | var int frame; var int frameLength; var int recolorPeriod; var int desync; var int color; var int newShade; var int temp; var ptr RuleArmor armorRuleset; # Check to make sure this unit isn't set to be recolored by a hit first unit.getTag frame Tag.UNIT_RECOLOR_START_FRAME; unit.getTag frameLength Tag.UNIT_RECOLOR_FRAME_LENGTH; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; return new_pixel; end; end; set recolorPeriod 32; set frameLength 4; unit.getTag desync Tag.UNIT_RECOLOR_DESYNC; set frame anim_frame; add frame desync; mod frame recolorPeriod; # First, a blue flash if the unit has an energy shield unit.getTag temp Tag.UNIT_ENERGY_SHIELD_HP; if and neq temp 0 lt frame frameLength; unit.getRuleArmor armorRuleset; armorRuleset.getTag color Tag.ARMOR_ENERGY_SHIELD_FLASH_COLOR; if eq color 0; set color COLOR_X1_BLUE1; end; set temp frameLength; sub temp frame; mul temp 2; # a parameter that creates a nice flash animation get_shade newShade new_pixel; sub newShade temp; if and gt newShade 3 lt newShade 16; set_shade new_pixel newShade; set_color new_pixel color; end; end; return new_pixel; - offset: 10 code: | var int frame; var int frameLength; var int color; var int newShade; var int temp; unit.getTag frame Tag.UNIT_RECOLOR_START_FRAME; unit.getTag frameLength Tag.UNIT_RECOLOR_FRAME_LENGTH; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; # Check shade, add some darkening decay, but don't recolor if it'd go too dark get_shade newShade new_pixel; mul temp 4; sub newShade temp; if or lt newShade 4 gt newShade 15; return new_pixel; end; unit.getTag color Tag.UNIT_RECOLOR_COLOR; set_color new_pixel color; set_shade new_pixel newShade; end; end; return new_pixel; recolorItemSprite: - offset: 10 code: | var ptr RuleItem shieldItem; var int shieldCapacity; var int shieldNeedsPriming; var int shieldTimer; var int shieldHp; var int shieldPercent; var int shieldIsPrimed; var int color; var int colorToReplace; var int shadeIndex; var int temp; item.getRuleItem shieldItem; shieldItem.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return new_pixel; end; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; set shieldPercent shieldHp; muldiv shieldPercent 100 shieldCapacity; # Recolor behavior is based on shield type shieldItem.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; item.getFuseTimer shieldTimer; if and neq shieldNeedsPriming 0 gt shieldTimer 0; # Get shield percent for consumable shields item.getTag shieldIsPrimed Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq shieldIsPrimed 0; # Haven't been hit yet, but should show shield set shieldPercent 100; end; end; # Choose color to replace on sprite get_color color new_pixel; set temp 0; # Pick the color to replace from the ruleset tags shieldItem.getTag colorToReplace Tag.ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR; if eq color colorToReplace; get_shade shadeIndex new_pixel; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_INDICATOR_COLOR; if eq shieldPercent 0; # Choose critical shields at 20%, make tag later? if and neq shieldNeedsPriming 0 gt shieldTimer 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_DOWN_COLOR; else eq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_DOWN_COLOR; end; end; if eq temp 0; # Default color to blue if none is found set temp COLOR_X1_BLUE1; end; set color temp; set temp shieldPercent; sub temp 100; abs temp; muldiv temp 15 100; add shadeIndex temp; limit shadeIndex 0 15; set_color new_pixel color; set_shade new_pixel shadeIndex; end; return new_pixel; returnFromMissionUnit: #*** Handles extra secondary experience gain due to tagged armors *** - offset: 1 code: | var ptr RuleArmor soldierArmor; var ptr RuleSoldier soldierRuleset; var int extraExperiencePercentage; var int expTotal; var int statCurrent; var int statCap; var int statBonus; unit.getRuleArmor soldierArmor; soldierArmor.getTag extraExperiencePercentage Tag.ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT; set expTotal 0; unit.Exp.getBravery statCurrent; add expTotal statCurrent; unit.Exp.getFiring statCurrent; add expTotal statCurrent; unit.Exp.getMelee statCurrent; add expTotal statCurrent; unit.Exp.getPsiSkill statCurrent; add expTotal statCurrent; unit.Exp.getPsiStrength statCurrent; add expTotal statCurrent; unit.Exp.getReactions statCurrent; add expTotal statCurrent; unit.Exp.getStrength statCurrent; add expTotal statCurrent; unit.Exp.getThrowing statCurrent; add expTotal statCurrent; if or eq 0 extraExperiencePercentage eq 0 expTotal; return; end; unit.getRuleSoldier soldierRuleset; soldier.Stats.getTimeUnits statCurrent; soldierRuleset.StatsCap.getTimeUnits statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setTimeUnits statBonus; end; soldier.Stats.getStamina statCurrent; soldierRuleset.StatsCap.getStamina statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setStamina statBonus; end; soldier.Stats.getHealth statCurrent; soldierRuleset.StatsCap.getHealth statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setHealth statBonus; end; soldier.Stats.getStrength statCurrent; soldierRuleset.StatsCap.getStrength statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setStrength statBonus; end; return; FILE: user/mods/XComFiles/Ruleset/soldierBonuses_XCOMFILES.rul soldierBonuses: # Template - name: STR_FIRST_TEST visibilityAtDark: 20 # +20 tiles stats: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 recovery: time: flatOne: -10 energy: flatOne: 100 morale: flatOne: -15 # -15 morale per turn health: flatOne: -5 mana: flatOne: -1 stun: flatOne: 4 # Transformations - name: STR_MEDAL_COMMENDATED stats: mana: 1 - name: STR_BIO_ENHANCEMENT stats: tu: 5 stamina: 15 health: 15 strength: 10 - name: STR_SECTOID_LEGACY stats: stamina: 10 health: 10 firing: 10 psiSkill: 10 strength: 5 - name: STR_TACTICAL_NEURAL_IMPLANT stats: reactions: 20 firing: 10 throwing: 5 melee: 5 - name: STR_COMBAT_PILOT_TRAINING stats: reactions: 20 firing: 10 throwing: 5 melee: 5 - name: STR_MARTIAL_ARTS_TRAINING stats: tu: 10 stamina: 5 reactions: 10 throwing: 10 melee: 15 - name: STR_HELIX_KNIGHT stats: stamina: 10 health: 10 reactions: 5 firing: 10 throwing: 5 strength: 5 melee: 10 - name: STR_HELIX_PSION stats: tu: 5 stamina: 5 reactions: 10 psiStrength: 10 psiSkill: 20 melee: 5 - name: STR_LIGHTCYCLING stats: reactions: 10 firing: 10 throwing: 5 melee: 10 # Commendations - name: STR_MEDAL_ORIGINAL8_NAME stats: tu: 1 stamina: 1 health: 1 bravery: 0 reactions: 1 firing: 1 throwing: 1 strength: 1 psiStrength: 1 melee: 1 mana: 1 - name: STR_MEDAL_SERVICE_TIME_1 stats: stamina: 1 health: 1 - name: STR_MEDAL_SERVICE_TIME_2 stats: stamina: 2 health: 2 - name: STR_MEDAL_SERVICE_TIME_3 stats: stamina: 3 health: 3 - name: STR_MEDAL_SERVICE_TIME_4 stats: stamina: 4 health: 4 - name: STR_MEDAL_SERVICE_TIME_5 stats: stamina: 5 health: 5 - name: STR_MEDAL_SERVICE_TIME_6 stats: stamina: 6 health: 6 - name: STR_MEDAL_SERVICE_TIME_7 stats: stamina: 7 health: 7 - name: STR_MEDAL_SERVICE_TIME_8 stats: stamina: 8 health: 8 - name: STR_MEDAL_SERVICE_TIME_9 stats: stamina: 9 health: 9 - name: STR_MEDAL_SERVICE_TIME_10 stats: stamina: 10 health: 10 - name: STR_MEDAL_STATGAIN_1 stats: stamina: 2 - name: STR_MEDAL_STATGAIN_2 stats: stamina: 2 health: 2 - name: STR_MEDAL_STATGAIN_3 stats: stamina: 2 health: 2 strength: 2 - name: STR_MEDAL_STATGAIN_4 stats: stamina: 2 health: 2 strength: 2 throwing: 2 - name: STR_MEDAL_STATGAIN_5 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 - name: STR_MEDAL_STATGAIN_6 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 mana: 2 - name: STR_MEDAL_STATGAIN_7 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_8 stats: tu: 2 stamina: 2 health: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_9 stats: tu: 2 stamina: 2 health: 2 reactions: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_10 stats: tu: 2 stamina: 2 health: 2 reactions: 2 firing: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_CARREER_SCORE_4 stats: bravery: 10 - name: STR_MEDAL_CARREER_SCORE_7 stats: bravery: 20 - name: STR_MEDAL_CARREER_SCORE_10 stats: bravery: 30 - name: STR_MEDAL_CARREER_MISSIONS_1 stats: health: 1 mana: 1 - name: STR_MEDAL_CARREER_MISSIONS_2 stats: health: 2 mana: 2 - name: STR_MEDAL_CARREER_MISSIONS_3 stats: health: 3 mana: 3 - name: STR_MEDAL_CARREER_MISSIONS_4 stats: health: 4 mana: 4 - name: STR_MEDAL_CARREER_MISSIONS_5 stats: health: 5 mana: 5 - name: STR_MEDAL_CARREER_MISSIONS_6 stats: health: 6 mana: 6 - name: STR_MEDAL_CARREER_MISSIONS_7 stats: health: 7 mana: 7 - name: STR_MEDAL_CARREER_MISSIONS_8 stats: health: 8 mana: 8 - name: STR_MEDAL_CARREER_MISSIONS_9 stats: health: 9 mana: 9 - name: STR_MEDAL_CARREER_MISSIONS_10 stats: health: 10 mana: 10 - name: STR_MEDAL_NIGHTOPS_2 visibilityAtDark: 1 stats: mana: 1 - name: STR_MEDAL_NIGHTOPS_4 visibilityAtDark: 2 stats: mana: 1 - name: STR_MEDAL_NIGHTOPS_6 visibilityAtDark: 3 stats: mana: 1 - name: STR_MEDAL_NIGHTOPS_8 visibilityAtDark: 4 stats: mana: 1 - name: STR_MEDAL_NIGHTOPS_10 visibilityAtDark: 5 stats: mana: 1 - name: STR_MEDAL_BASE_DEFENSE_1 stats: health: 1 - name: STR_MEDAL_BASE_DEFENSE_2 stats: health: 2 - name: STR_MEDAL_BASE_DEFENSE_3 stats: health: 3 - name: STR_MEDAL_BASE_DEFENSE_4 stats: health: 4 - name: STR_MEDAL_BASE_DEFENSE_5 stats: health: 5 - name: STR_MEDAL_BASE_DEFENSE_6 stats: health: 6 - name: STR_MEDAL_BASE_DEFENSE_7 stats: health: 7 - name: STR_MEDAL_BASE_DEFENSE_8 stats: health: 8 - name: STR_MEDAL_BASE_DEFENSE_9 stats: health: 9 - name: STR_MEDAL_BASE_DEFENSE_10 stats: health: 10 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_1 stats: tu: 1 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_2 stats: tu: 2 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_3 stats: tu: 3 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_4 stats: tu: 4 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_5 stats: tu: 5 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_6 stats: tu: 6 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_7 stats: tu: 7 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_8 stats: tu: 8 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_9 stats: tu: 9 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_10 stats: tu: 10 - name: STR_MEDAL_CAMPAIGN_RIBBON_1 stats: mana: 1 - name: STR_MEDAL_CAMPAIGN_RIBBON_2 stats: mana: 2 - name: STR_MEDAL_CAMPAIGN_RIBBON_3 stats: mana: 3 - name: STR_MEDAL_CAMPAIGN_RIBBON_4 stats: mana: 4 - name: STR_MEDAL_CAMPAIGN_RIBBON_5 stats: mana: 5 - name: STR_MEDAL_CAMPAIGN_RIBBON_6 stats: mana: 6 - name: STR_MEDAL_CAMPAIGN_RIBBON_7 stats: mana: 7 - name: STR_MEDAL_CAMPAIGN_RIBBON_8 stats: mana: 8 - name: STR_MEDAL_CAMPAIGN_RIBBON_9 stats: mana: 9 - name: STR_MEDAL_CAMPAIGN_RIBBON_10 stats: mana: 10 - name: STR_MEDAL_CARREER_KILLS_1 stats: psiStrength: 1 - name: STR_MEDAL_CARREER_KILLS_2 stats: psiStrength: 2 - name: STR_MEDAL_CARREER_KILLS_3 stats: psiStrength: 3 - name: STR_MEDAL_CARREER_KILLS_4 stats: psiStrength: 4 - name: STR_MEDAL_CARREER_KILLS_5 stats: psiStrength: 5 - name: STR_MEDAL_CARREER_KILLS_6 stats: psiStrength: 6 - name: STR_MEDAL_CARREER_KILLS_7 stats: psiStrength: 7 - name: STR_MEDAL_CARREER_KILLS_8 stats: psiStrength: 8 - name: STR_MEDAL_CARREER_KILLS_9 stats: psiStrength: 9 - name: STR_MEDAL_CARREER_KILLS_10 stats: psiStrength: 10 - name: STR_MEDAL_CARREER_CAPTURES_1 stats: psiSkill: 1 - name: STR_MEDAL_CARREER_CAPTURES_2 stats: psiSkill: 2 - name: STR_MEDAL_CARREER_CAPTURES_3 stats: psiSkill: 3 - name: STR_MEDAL_CARREER_CAPTURES_4 stats: psiSkill: 4 - name: STR_MEDAL_CARREER_CAPTURES_5 stats: psiSkill: 5 - name: STR_MEDAL_CARREER_CAPTURES_6 stats: psiSkill: 6 - name: STR_MEDAL_CARREER_CAPTURES_7 stats: psiSkill: 7 - name: STR_MEDAL_CARREER_CAPTURES_8 stats: psiSkill: 8 - name: STR_MEDAL_CARREER_CAPTURES_9 stats: psiSkill: 9 - name: STR_MEDAL_CARREER_CAPTURES_10 stats: psiSkill: 10 - name: STR_MEDAL_RACE_KILLS_1 recovery: energy: flatOne: 1 - name: STR_MEDAL_RACE_KILLS_2 recovery: energy: flatOne: 1 stats: tu: 1 - name: STR_MEDAL_RACE_KILLS_3 recovery: energy: flatOne: 1 stats: tu: 1 psiStrength: 1 - name: STR_MEDAL_RACE_KILLS_4 recovery: energy: flatOne: 2 stats: tu: 1 psiStrength: 1 - name: STR_MEDAL_RACE_KILLS_5 recovery: energy: flatOne: 2 stats: tu: 2 psiStrength: 1 - name: STR_MEDAL_RACE_KILLS_6 recovery: energy: flatOne: 2 stats: tu: 2 psiStrength: 2 - name: STR_MEDAL_RACE_KILLS_7 recovery: energy: flatOne: 3 stats: tu: 2 psiStrength: 2 - name: STR_MEDAL_RACE_KILLS_8 recovery: energy: flatOne: 3 stats: tu: 3 psiStrength: 2 - name: STR_MEDAL_RACE_KILLS_9 recovery: energy: flatOne: 3 stats: tu: 3 psiStrength: 3 - name: STR_MEDAL_RACE_KILLS_10 recovery: energy: flatOne: 3 stats: tu: 3 psiStrength: 3 bravery: 10 - name: STR_MEDAL_WEAPON_PROFICIENCY_1 stats: throwing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_2 stats: throwing: 1 melee: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_3 stats: throwing: 1 melee: 1 firing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_4 stats: throwing: 2 melee: 1 firing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_5 stats: throwing: 2 melee: 2 firing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_6 stats: throwing: 2 melee: 2 firing: 2 - name: STR_MEDAL_WEAPON_PROFICIENCY_7 stats: throwing: 3 melee: 2 firing: 2 - name: STR_MEDAL_WEAPON_PROFICIENCY_8 stats: throwing: 3 melee: 3 firing: 2 - name: STR_MEDAL_WEAPON_PROFICIENCY_9 stats: throwing: 3 melee: 3 firing: 3 - name: STR_MEDAL_WEAPON_PROFICIENCY_10 stats: throwing: 3 melee: 3 firing: 3 bravery: 10 - name: STR_MEDAL_SLAVEKILLS_1 stats: psiSkill: 1 - name: STR_MEDAL_SLAVEKILLS_2 stats: psiSkill: 2 - name: STR_MEDAL_SLAVEKILLS_3 stats: psiSkill: 3 - name: STR_MEDAL_SLAVEKILLS_4 stats: psiSkill: 4 - name: STR_MEDAL_SLAVEKILLS_5 stats: psiSkill: 5 - name: STR_MEDAL_SLAVEKILLS_6 stats: psiSkill: 6 - name: STR_MEDAL_SLAVEKILLS_7 stats: psiSkill: 7 - name: STR_MEDAL_SLAVEKILLS_8 stats: psiSkill: 8 - name: STR_MEDAL_SLAVEKILLS_9 stats: psiSkill: 9 - name: STR_MEDAL_SLAVEKILLS_10 stats: psiSkill: 10 - name: STR_MEDAL_DBLKILL_1 stats: tu: 1 - name: STR_MEDAL_DBLKILL_2 stats: tu: 2 - name: STR_MEDAL_DBLKILL_3 stats: tu: 3 - name: STR_MEDAL_DBLKILL_4 stats: tu: 4 - name: STR_MEDAL_DBLKILL_5 stats: tu: 5 - name: STR_MEDAL_DBLKILL_6 stats: tu: 6 - name: STR_MEDAL_DBLKILL_7 stats: tu: 7 - name: STR_MEDAL_DBLKILL_8 stats: tu: 8 - name: STR_MEDAL_DBLKILL_9 stats: tu: 9 - name: STR_MEDAL_DBLKILL_10 stats: tu: 10 - name: STR_MEDAL_QUADKILL_1 stats: tu: 1 - name: STR_MEDAL_QUADKILL_2 stats: tu: 2 - name: STR_MEDAL_QUADKILL_3 stats: tu: 3 - name: STR_MEDAL_QUADKILL_4 stats: tu: 4 - name: STR_MEDAL_QUADKILL_5 stats: tu: 5 - name: STR_MEDAL_QUADKILL_6 stats: tu: 6 - name: STR_MEDAL_QUADKILL_7 stats: tu: 7 - name: STR_MEDAL_QUADKILL_8 stats: tu: 8 - name: STR_MEDAL_QUADKILL_9 stats: tu: 9 - name: STR_MEDAL_QUADKILL_10 stats: tu: 10 - name: STR_MEDAL_7V7KILL_1 stats: tu: 1 - name: STR_MEDAL_7V7KILL_2 stats: tu: 2 - name: STR_MEDAL_7V7KILL_3 stats: tu: 3 - name: STR_MEDAL_7V7KILL_4 stats: tu: 4 - name: STR_MEDAL_7V7KILL_5 stats: tu: 5 - name: STR_MEDAL_7V7KILL_6 stats: tu: 6 - name: STR_MEDAL_7V7KILL_7 stats: tu: 7 - name: STR_MEDAL_7V7KILL_8 stats: tu: 8 - name: STR_MEDAL_7V7KILL_9 stats: tu: 9 - name: STR_MEDAL_7V7KILL_10 stats: tu: 10 - name: STR_MEDAL_MISSION_KILLS_5_1 stats: stamina: 2 - name: STR_MEDAL_MISSION_KILLS_5_2 stats: stamina: 4 - name: STR_MEDAL_MISSION_KILLS_5_3 stats: stamina: 6 - name: STR_MEDAL_MISSION_KILLS_5_4 stats: stamina: 8 - name: STR_MEDAL_MISSION_KILLS_5_5 stats: stamina: 10 - name: STR_MEDAL_MISSION_KILLS_5_6 stats: stamina: 12 - name: STR_MEDAL_MISSION_KILLS_5_7 stats: stamina: 14 - name: STR_MEDAL_MISSION_KILLS_5_8 stats: stamina: 16 - name: STR_MEDAL_MISSION_KILLS_5_9 stats: stamina: 18 - name: STR_MEDAL_MISSION_KILLS_5_10 stats: stamina: 20 - name: STR_MEDAL_MISSION_KILLS_11_1 stats: health: 2 - name: STR_MEDAL_MISSION_KILLS_11_2 stats: health: 4 - name: STR_MEDAL_MISSION_KILLS_11_3 stats: health: 6 - name: STR_MEDAL_MISSION_KILLS_11_4 stats: health: 8 - name: STR_MEDAL_MISSION_KILLS_11_5 stats: health: 10 - name: STR_MEDAL_MISSION_KILLS_11_6 stats: health: 12 - name: STR_MEDAL_MISSION_KILLS_11_7 stats: health: 14 - name: STR_MEDAL_MISSION_KILLS_11_8 stats: health: 16 - name: STR_MEDAL_MISSION_KILLS_11_9 stats: health: 18 - name: STR_MEDAL_MISSION_KILLS_11_10 stats: health: 20 - name: STR_MEDAL_REACTIONFIRE_1 stats: reactions: 1 - name: STR_MEDAL_REACTIONFIRE_2 stats: reactions: 2 - name: STR_MEDAL_REACTIONFIRE_3 stats: reactions: 3 - name: STR_MEDAL_REACTIONFIRE_4 stats: reactions: 4 - name: STR_MEDAL_REACTIONFIRE_5 stats: reactions: 5 - name: STR_MEDAL_REACTIONFIRE_6 stats: reactions: 6 - name: STR_MEDAL_REACTIONFIRE_7 stats: reactions: 7 - name: STR_MEDAL_REACTIONFIRE_8 stats: reactions: 8 - name: STR_MEDAL_REACTIONFIRE_9 stats: reactions: 9 - name: STR_MEDAL_REACTIONFIRE_10 stats: reactions: 10 - name: STR_MEDAL_PURPLE_HEART_1 stats: health: 1 - name: STR_MEDAL_PURPLE_HEART_2 stats: health: 2 - name: STR_MEDAL_PURPLE_HEART_3 stats: health: 3 - name: STR_MEDAL_PURPLE_HEART_4 stats: health: 4 - name: STR_MEDAL_PURPLE_HEART_5 stats: health: 5 - name: STR_MEDAL_PURPLE_HEART_6 stats: health: 6 - name: STR_MEDAL_PURPLE_HEART_7 stats: health: 7 - name: STR_MEDAL_PURPLE_HEART_8 stats: health: 8 - name: STR_MEDAL_PURPLE_HEART_9 stats: health: 9 - name: STR_MEDAL_PURPLE_HEART_10 stats: health: 10 - name: STR_MEDAL_CRIMSON_HEART_1 recovery: stun: flatOne: 1 - name: STR_MEDAL_CRIMSON_HEART_2 recovery: stun: flatOne: 2 - name: STR_MEDAL_CRIMSON_HEART_3 recovery: stun: flatOne: 3 - name: STR_MEDAL_CRIMSON_HEART_4 recovery: stun: flatOne: 4 - name: STR_MEDAL_CRIMSON_HEART_5 recovery: stun: flatOne: 5 - name: STR_MEDAL_CRIMSON_HEART_6 recovery: stun: flatOne: 6 - name: STR_MEDAL_CRIMSON_HEART_7 recovery: stun: flatOne: 7 - name: STR_MEDAL_CRIMSON_HEART_8 recovery: stun: flatOne: 8 - name: STR_MEDAL_CRIMSON_HEART_9 recovery: stun: flatOne: 9 - name: STR_MEDAL_CRIMSON_HEART_10 recovery: stun: flatOne: 10 - name: STR_MEDAL_GLOBETROTTER stats: tu: 5 - name: STR_MEDAL_SAVEDALL_1 stats: mana: 1 - name: STR_MEDAL_SAVEDALL_2 stats: mana: 2 - name: STR_MEDAL_SAVEDALL_3 stats: mana: 3 bravery: 10 - name: STR_MEDAL_SAVEDALL_4 stats: mana: 4 bravery: 10 - name: STR_MEDAL_SAVEDALL_5 stats: mana: 5 bravery: 10 - name: STR_MEDAL_SAVEDALL_6 stats: mana: 6 bravery: 20 - name: STR_MEDAL_SAVEDALL_7 stats: mana: 7 bravery: 20 - name: STR_MEDAL_SAVEDALL_8 stats: mana: 8 bravery: 20 - name: STR_MEDAL_SAVEDALL_9 stats: mana: 9 bravery: 20 - name: STR_MEDAL_SAVEDALL_10 stats: mana: 10 bravery: 30 - name: STR_MEDAL_BETRAYER_1 stats: psiSkill: 1 bravery: -10 - name: STR_MEDAL_BETRAYER_2 stats: psiSkill: 2 bravery: -10 - name: STR_MEDAL_BETRAYER_3 stats: psiSkill: 3 bravery: -20 - name: STR_MEDAL_BETRAYER_4 stats: psiSkill: 4 bravery: -20 - name: STR_MEDAL_BETRAYER_5 stats: psiSkill: 5 bravery: -30 - name: STR_MEDAL_BETRAYER_6 stats: psiSkill: 6 bravery: -30 - name: STR_MEDAL_BETRAYER_7 stats: psiSkill: 7 bravery: -30 - name: STR_MEDAL_BETRAYER_8 stats: psiSkill: 8 bravery: -40 - name: STR_MEDAL_BETRAYER_9 stats: psiSkill: 9 bravery: -40 - name: STR_MEDAL_BETRAYER_10 stats: psiSkill: 10 bravery: -40 - name: STR_MEDAL_LONESURVIVOR_1 stats: tu: 1 - name: STR_MEDAL_LONESURVIVOR_2 stats: tu: 2 - name: STR_MEDAL_LONESURVIVOR_3 stats: tu: 3 bravery: -10 - name: STR_MEDAL_LONESURVIVOR_4 stats: tu: 4 bravery: -10 - name: STR_MEDAL_LONESURVIVOR_5 stats: tu: 5 bravery: -10 - name: STR_MEDAL_LONESURVIVOR_6 stats: tu: 6 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health: 5 - name: STR_MEDAL_MONSTER_6 stats: strength: 6 health: 6 - name: STR_MEDAL_MONSTER_7 stats: strength: 7 health: 7 - name: STR_MEDAL_MONSTER_8 stats: strength: 8 health: 8 - name: STR_MEDAL_MONSTER_9 stats: strength: 9 health: 9 - name: STR_MEDAL_MONSTER_10 stats: strength: 10 health: 10 - name: STR_MEDAL_WRESTLER_1 stats: strength: 1 - name: STR_MEDAL_WRESTLER_2 stats: strength: 1 health: 1 - name: STR_MEDAL_WRESTLER_3 stats: strength: 2 health: 1 - name: STR_MEDAL_WRESTLER_4 stats: strength: 2 health: 2 - name: STR_MEDAL_WRESTLER_5 stats: strength: 3 health: 2 - name: STR_MEDAL_WRESTLER_6 stats: strength: 3 health: 3 - name: STR_MEDAL_WRESTLER_7 stats: strength: 4 health: 3 - name: STR_MEDAL_WRESTLER_8 stats: strength: 4 health: 4 - name: STR_MEDAL_WRESTLER_9 stats: strength: 5 health: 4 - name: STR_MEDAL_WRESTLER_10 stats: strength: 5 health: 5 - name: STR_MEDAL_SLASHER_1 stats: tu: 1 reactions: 1 - name: STR_MEDAL_SLASHER_2 stats: tu: 2 reactions: 2 - name: STR_MEDAL_SLASHER_3 stats: tu: 3 reactions: 3 - name: STR_MEDAL_SLASHER_4 stats: tu: 4 reactions: 4 - name: STR_MEDAL_SLASHER_5 stats: tu: 5 reactions: 5 - name: STR_MEDAL_SLASHER_6 stats: tu: 6 reactions: 6 - name: STR_MEDAL_SLASHER_7 stats: tu: 7 reactions: 7 - name: STR_MEDAL_SLASHER_8 stats: tu: 8 reactions: 8 - name: STR_MEDAL_SLASHER_9 stats: tu: 9 reactions: 9 - name: STR_MEDAL_SLASHER_10 stats: tu: 10 reactions: 10 - name: STR_MEDAL_ROCKET_SCIENTIST_1 stats: firing: 1 strength: 1 - name: STR_MEDAL_ROCKET_SCIENTIST_2 stats: firing: 2 strength: 1 reactions: 1 - name: STR_MEDAL_ROCKET_SCIENTIST_3 stats: firing: 3 strength: 2 reactions: 1 - name: STR_MEDAL_ROCKET_SCIENTIST_4 stats: firing: 4 strength: 2 reactions: 2 - name: STR_MEDAL_ROCKET_SCIENTIST_5 stats: firing: 5 strength: 3 reactions: 2 - name: STR_MEDAL_ROCKET_SCIENTIST_6 stats: firing: 6 strength: 3 reactions: 3 - name: STR_MEDAL_ROCKET_SCIENTIST_7 stats: firing: 7 strength: 4 reactions: 3 - name: 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STR_MEDAL_SHOTGUN_SURGEON_10 stats: tu: 10 firing: 5 stamina: 5 - name: STR_MEDAL_GUNSLINGER_1 stats: firing: 1 tu: 1 - name: STR_MEDAL_GUNSLINGER_2 stats: firing: 2 tu: 1 reactions: 1 - name: STR_MEDAL_GUNSLINGER_3 stats: firing: 3 tu: 2 reactions: 1 - name: STR_MEDAL_GUNSLINGER_4 stats: firing: 4 tu: 2 reactions: 2 - name: STR_MEDAL_GUNSLINGER_5 stats: firing: 5 tu: 3 reactions: 2 - name: STR_MEDAL_GUNSLINGER_6 stats: firing: 6 tu: 3 reactions: 3 - name: STR_MEDAL_GUNSLINGER_7 stats: firing: 7 tu: 4 reactions: 3 - name: STR_MEDAL_GUNSLINGER_8 stats: firing: 8 tu: 4 reactions: 4 - name: STR_MEDAL_GUNSLINGER_9 stats: firing: 9 tu: 5 reactions: 4 - name: STR_MEDAL_GUNSLINGER_10 stats: firing: 10 tu: 5 reactions: 5 - name: STR_MEDAL_ASSAULTER_1 stats: reactions: 1 firing: 1 - name: STR_MEDAL_ASSAULTER_2 stats: reactions: 2 firing: 1 tu: 1 - name: STR_MEDAL_ASSAULTER_3 stats: reactions: 3 firing: 2 tu: 1 - name: STR_MEDAL_ASSAULTER_4 stats: reactions: 4 firing: 2 tu: 2 - name: STR_MEDAL_ASSAULTER_5 stats: reactions: 5 firing: 3 tu: 2 - name: STR_MEDAL_ASSAULTER_6 stats: reactions: 6 firing: 3 tu: 3 - name: STR_MEDAL_ASSAULTER_7 stats: reactions: 7 firing: 4 tu: 3 - name: STR_MEDAL_ASSAULTER_8 stats: reactions: 8 firing: 4 tu: 4 - name: STR_MEDAL_ASSAULTER_9 stats: reactions: 9 firing: 5 tu: 4 - name: STR_MEDAL_ASSAULTER_10 stats: reactions: 10 firing: 5 tu: 5 - name: STR_MEDAL_CANNONEER_1 stats: strength: 1 stamina: 1 - name: STR_MEDAL_CANNONEER_2 stats: strength: 2 stamina: 1 firing: 1 - name: STR_MEDAL_CANNONEER_3 stats: strength: 3 stamina: 2 firing: 1 - name: STR_MEDAL_CANNONEER_4 stats: strength: 4 stamina: 2 firing: 2 - name: STR_MEDAL_CANNONEER_5 stats: strength: 5 stamina: 3 firing: 2 - name: STR_MEDAL_CANNONEER_6 stats: strength: 6 stamina: 3 firing: 3 - name: STR_MEDAL_CANNONEER_7 stats: strength: 7 stamina: 4 firing: 3 - name: STR_MEDAL_CANNONEER_8 stats: strength: 8 stamina: 4 firing: 4 - name: STR_MEDAL_CANNONEER_9 stats: strength: 9 stamina: 5 firing: 4 - name: STR_MEDAL_CANNONEER_10 stats: strength: 10 stamina: 5 firing: 5 - name: STR_MEDAL_BOMBARDIER_1 stats: firing: 1 mana: 1 - name: STR_MEDAL_BOMBARDIER_2 stats: firing: 2 mana: 2 - name: STR_MEDAL_BOMBARDIER_3 stats: firing: 3 mana: 3 - name: STR_MEDAL_BOMBARDIER_4 stats: firing: 4 mana: 4 - name: STR_MEDAL_BOMBARDIER_5 stats: firing: 5 mana: 5 - name: STR_MEDAL_BOMBARDIER_6 stats: firing: 6 mana: 6 - name: STR_MEDAL_BOMBARDIER_7 stats: firing: 7 mana: 7 - name: STR_MEDAL_BOMBARDIER_8 stats: firing: 8 mana: 8 - name: STR_MEDAL_BOMBARDIER_9 stats: firing: 9 mana: 9 - name: STR_MEDAL_BOMBARDIER_10 stats: firing: 10 mana: 10 - name: STR_MEDAL_WARRIOR_1 stats: melee: 1 tu: 1 - name: STR_MEDAL_WARRIOR_2 stats: melee: 2 tu: 2 - name: STR_MEDAL_WARRIOR_3 stats: melee: 3 tu: 3 - name: STR_MEDAL_WARRIOR_4 stats: melee: 4 tu: 4 - name: STR_MEDAL_WARRIOR_5 stats: melee: 5 tu: 5 - name: STR_MEDAL_WARRIOR_6 stats: melee: 6 tu: 6 - name: STR_MEDAL_WARRIOR_7 stats: melee: 7 tu: 7 - name: STR_MEDAL_WARRIOR_8 stats: melee: 8 tu: 8 - name: STR_MEDAL_WARRIOR_9 stats: melee: 9 tu: 9 - name: STR_MEDAL_WARRIOR_10 stats: melee: 10 tu: 10 - name: STR_MEDAL_TECHNICIAN_1 stats: melee: 1 tu: 1 - name: STR_MEDAL_TECHNICIAN_2 stats: melee: 2 tu: 2 - name: STR_MEDAL_TECHNICIAN_3 stats: melee: 3 tu: 3 - name: STR_MEDAL_TECHNICIAN_4 stats: melee: 4 tu: 4 - name: STR_MEDAL_TECHNICIAN_5 stats: melee: 5 tu: 5 - name: STR_MEDAL_TECHNICIAN_6 stats: melee: 6 tu: 6 - name: STR_MEDAL_TECHNICIAN_7 stats: melee: 7 tu: 7 - name: STR_MEDAL_TECHNICIAN_8 stats: melee: 8 tu: 8 - name: STR_MEDAL_TECHNICIAN_9 stats: melee: 9 tu: 9 - name: STR_MEDAL_TECHNICIAN_10 stats: melee: 10 tu: 10 - name: STR_MEDAL_TRADITIONALIST_1 stats: stamina: 1 throwing: 1 - name: STR_MEDAL_TRADITIONALIST_2 stats: stamina: 2 throwing: 1 firing: 1 - name: STR_MEDAL_TRADITIONALIST_3 stats: stamina: 3 throwing: 2 firing: 1 - name: STR_MEDAL_TRADITIONALIST_4 stats: stamina: 4 throwing: 2 firing: 2 - name: STR_MEDAL_TRADITIONALIST_5 stats: stamina: 5 throwing: 3 firing: 2 - name: STR_MEDAL_TRADITIONALIST_6 stats: stamina: 6 throwing: 3 firing: 3 - name: STR_MEDAL_TRADITIONALIST_7 stats: stamina: 7 throwing: 4 firing: 3 - name: STR_MEDAL_TRADITIONALIST_8 stats: stamina: 8 throwing: 4 firing: 4 - name: STR_MEDAL_TRADITIONALIST_9 stats: stamina: 9 throwing: 5 firing: 4 - name: STR_MEDAL_TRADITIONALIST_10 stats: stamina: 10 throwing: 5 firing: 5 - name: STR_MEDAL_INCAPACITATOR_1 stats: reactions: 1 mana: 1 - name: STR_MEDAL_INCAPACITATOR_2 stats: reactions: 2 mana: 2 - name: STR_MEDAL_INCAPACITATOR_3 stats: reactions: 3 mana: 3 - name: STR_MEDAL_INCAPACITATOR_4 stats: reactions: 4 mana: 4 - name: STR_MEDAL_INCAPACITATOR_5 stats: reactions: 5 mana: 5 - name: STR_MEDAL_INCAPACITATOR_6 stats: reactions: 6 mana: 6 - name: STR_MEDAL_INCAPACITATOR_7 stats: reactions: 7 mana: 7 - name: STR_MEDAL_INCAPACITATOR_8 stats: reactions: 8 mana: 8 - name: STR_MEDAL_INCAPACITATOR_9 stats: reactions: 9 mana: 9 - name: STR_MEDAL_INCAPACITATOR_10 stats: reactions: 10 mana: 10 - name: STR_MEDAL_JUNGLE_MOWER_1 stats: strength: 1 stamina: 1 - name: STR_MEDAL_JUNGLE_MOWER_2 stats: strength: 2 stamina: 1 tu: 1 - name: STR_MEDAL_JUNGLE_MOWER_3 stats: strength: 3 stamina: 2 tu: 1 - name: STR_MEDAL_JUNGLE_MOWER_4 stats: strength: 4 stamina: 2 tu: 2 - name: STR_MEDAL_JUNGLE_MOWER_5 stats: strength: 5 stamina: 3 tu: 2 - name: STR_MEDAL_JUNGLE_MOWER_6 stats: strength: 6 stamina: 3 tu: 3 - name: STR_MEDAL_JUNGLE_MOWER_7 stats: strength: 7 stamina: 4 tu: 3 - name: STR_MEDAL_JUNGLE_MOWER_8 stats: strength: 8 stamina: 4 tu: 4 - name: STR_MEDAL_JUNGLE_MOWER_9 stats: strength: 9 stamina: 5 tu: 4 - name: STR_MEDAL_JUNGLE_MOWER_10 stats: strength: 10 stamina: 5 tu: 5 - name: STR_MEDAL_GUNNER_1 stats: strength: 1 firing: 1 - name: STR_MEDAL_GUNNER_2 stats: strength: 2 firing: 2 - name: STR_MEDAL_GUNNER_3 stats: strength: 3 firing: 3 - name: STR_MEDAL_GUNNER_4 stats: strength: 4 firing: 4 - name: STR_MEDAL_GUNNER_5 stats: strength: 5 firing: 5 - name: STR_MEDAL_GUNNER_6 stats: strength: 6 firing: 6 - name: STR_MEDAL_GUNNER_7 stats: strength: 7 firing: 7 - name: STR_MEDAL_GUNNER_8 stats: strength: 8 firing: 8 - name: STR_MEDAL_GUNNER_9 stats: strength: 9 firing: 9 - name: STR_MEDAL_GUNNER_10 stats: strength: 10 firing: 10 - name: STR_MEDAL_PURIFIER_1 stats: health: 1 tu: 1 - name: STR_MEDAL_PURIFIER_2 stats: health: 2 tu: 2 - name: STR_MEDAL_PURIFIER_3 stats: health: 3 tu: 3 - name: STR_MEDAL_PURIFIER_4 stats: health: 4 tu: 4 - name: STR_MEDAL_PURIFIER_5 stats: health: 5 tu: 5 - name: STR_MEDAL_PURIFIER_6 stats: health: 6 tu: 6 - name: STR_MEDAL_PURIFIER_7 stats: health: 7 tu: 7 - name: STR_MEDAL_PURIFIER_8 stats: health: 8 tu: 8 - name: STR_MEDAL_PURIFIER_9 stats: health: 9 tu: 9 - name: STR_MEDAL_PURIFIER_10 stats: health: 10 tu: 10 - name: STR_MEDAL_GRENADIER_1 stats: strength: 1 throwing: 1 - name: STR_MEDAL_GRENADIER_2 stats: strength: 2 throwing: 2 - name: STR_MEDAL_GRENADIER_3 stats: strength: 3 throwing: 3 - name: STR_MEDAL_GRENADIER_4 stats: strength: 4 throwing: 4 - name: STR_MEDAL_GRENADIER_5 stats: strength: 5 throwing: 5 - name: STR_MEDAL_GRENADIER_6 stats: strength: 6 throwing: 6 - name: STR_MEDAL_GRENADIER_7 stats: strength: 7 throwing: 7 - name: STR_MEDAL_GRENADIER_8 stats: strength: 8 throwing: 8 - name: STR_MEDAL_GRENADIER_9 stats: strength: 9 throwing: 9 - name: STR_MEDAL_GRENADIER_10 stats: strength: 10 throwing: 10 - name: STR_MEDAL_SORCERER_1 stats: stamina: 1 psiSkill: 1 - name: STR_MEDAL_SORCERER_2 stats: stamina: 2 psiSkill: 2 - name: STR_MEDAL_SORCERER_3 stats: stamina: 3 psiSkill: 3 - name: STR_MEDAL_SORCERER_4 stats: stamina: 4 psiSkill: 4 - name: STR_MEDAL_SORCERER_5 stats: stamina: 5 psiSkill: 5 - name: STR_MEDAL_SORCERER_6 stats: stamina: 6 psiSkill: 6 - name: STR_MEDAL_SORCERER_7 stats: stamina: 7 psiSkill: 7 - name: STR_MEDAL_SORCERER_8 stats: stamina: 8 psiSkill: 8 - name: STR_MEDAL_SORCERER_9 stats: stamina: 9 psiSkill: 9 - name: STR_MEDAL_SORCERER_10 stats: stamina: 10 psiSkill: 10 - name: STR_MEDAL_HUNTER_KILLER_1 stats: firing: 1 reactions: 1 - name: STR_MEDAL_HUNTER_KILLER_2 stats: firing: 2 reactions: 2 - name: STR_MEDAL_HUNTER_KILLER_3 stats: firing: 3 reactions: 3 - name: STR_MEDAL_HUNTER_KILLER_4 stats: firing: 4 reactions: 4 - name: STR_MEDAL_HUNTER_KILLER_5 stats: firing: 5 reactions: 5 - name: STR_MEDAL_HUNTER_KILLER_6 stats: firing: 6 reactions: 6 - name: STR_MEDAL_HUNTER_KILLER_7 stats: firing: 7 reactions: 7 - name: STR_MEDAL_HUNTER_KILLER_8 stats: firing: 8 reactions: 8 - name: STR_MEDAL_HUNTER_KILLER_9 stats: firing: 9 reactions: 9 - name: STR_MEDAL_HUNTER_KILLER_10 stats: firing: 10 reactions: 10 - name: STR_MEDAL_MAULER_1 stats: melee: 1 reactions: 1 - name: STR_MEDAL_MAULER_2 stats: melee: 2 reactions: 2 - name: STR_MEDAL_MAULER_3 stats: melee: 3 reactions: 3 - name: STR_MEDAL_MAULER_4 stats: melee: 4 reactions: 4 - name: STR_MEDAL_MAULER_5 stats: melee: 5 reactions: 5 - name: STR_MEDAL_MAULER_6 stats: melee: 6 reactions: 6 - name: STR_MEDAL_MAULER_7 stats: melee: 7 reactions: 7 - name: STR_MEDAL_MAULER_8 stats: melee: 8 reactions: 8 - name: STR_MEDAL_MAULER_9 stats: melee: 9 reactions: 9 - name: STR_MEDAL_MAULER_10 stats: melee: 10 reactions: 10 FILE: user/mods/XComFiles/Ruleset/soldiers_XCOMFILES.rul soldiers: - type: STR_SOLDIER costBuy: 40000 costSalary: 15000 costSalarySquaddie: 5000 # squaddie salary 20000 costSalarySergeant: 10000 # sergeant salary 25000 costSalaryCaptain: 20000 # captain salary 35000 costSalaryColonel: 40000 # colonel salary 55000 costSalaryCommander: 70000 # commander salary 85000 minStats: tu: 45 stamina: 40 health: 25 bravery: 10 reactions: 30 firing: 45 throwing: 35 strength: 20 psiStrength: 0 psiSkill: 0 melee: 20 mana: 30 maxStats: tu: 55 stamina: 65 health: 35 bravery: 60 reactions: 60 firing: 65 throwing: 55 strength: 40 psiStrength: 100 psiSkill: 6 melee: 60 mana: 50 statCaps: tu: 65 stamina: 90 health: 45 bravery: 100 reactions: 60 firing: 90 throwing: 70 strength: 50 psiStrength: 100 psiSkill: 50 melee: 90 mana: 100 trainingStatCaps: &AnchorHumanTrainingStatCaps tu: 60 stamina: 70 health: 35 bravery: 100 reactions: 60 firing: 65 throwing: 55 strength: 45 psiStrength: 100 psiSkill: 50 melee: 60 mana: 0 dogfightExperience: bravery: 10 reactions: 30 firing: 25 armor: STR_SUIT_UC armorForAvatar: STR_SUIT_UC avatarOffsetX: 68 avatarOffsetY: 48 standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - delete - AgentName/ deathMale: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141] deathFemale: [44, 45, 46, 160, 161, 162, 163] panicMale: [701, 702, 703, 704, 705, 706, 707, 708, 709] panicFemale: [731, 732, 733, 734, 735, 736, 737] berserkMale: [801, 802, 803, 804, 805] berserkFemale: [831, 832, 833] - type: STR_OLYMPIAN requires: - STR_TROLLIUM costBuy: 40000 costSalary: 15000 costSalarySquaddie: 5000 # squaddie salary 20000 costSalarySergeant: 10000 # sergeant salary 25000 costSalaryCaptain: 20000 # captain salary 35000 costSalaryColonel: 40000 # colonel salary 55000 costSalaryCommander: 70000 # commander salary 85000 minStats: tu: 45 stamina: 40 health: 25 bravery: 10 reactions: 30 firing: 45 throwing: 35 strength: 20 psiStrength: 0 psiSkill: 0 melee: 20 mana: 30 maxStats: tu: 55 stamina: 65 health: 35 bravery: 60 reactions: 60 firing: 65 throwing: 55 strength: 40 psiStrength: 100 psiSkill: 6 melee: 60 mana: 50 statCaps: tu: 65 stamina: 90 health: 45 bravery: 100 reactions: 60 firing: 90 throwing: 70 strength: 50 psiStrength: 100 psiSkill: 100 melee: 90 mana: 100 trainingStatCaps: *AnchorHumanTrainingStatCaps dogfightExperience: bravery: 10 reactions: 30 firing: 25 armor: STR_SUIT_OLYMPIAN_UC armorForAvatar: STR_SUIT_OLYMPIAN_UC avatarOffsetX: 68 avatarOffsetY: 48 standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - delete - AgentName/ deathMale: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141] deathFemale: [44, 45, 46, 160, 161, 162, 163] panicMale: [701, 702, 703, 704, 705, 706, 707, 708, 709] panicFemale: [731, 732, 733, 734, 735, 736, 737] berserkMale: [801, 802, 803, 804, 805] berserkFemale: [831, 832, 833] - type: STR_PROTEAN requires: - STR_TROLLIUM costBuy: 40000 costSalary: 15000 costSalarySquaddie: 5000 # squaddie salary 20000 costSalarySergeant: 10000 # sergeant salary 25000 costSalaryCaptain: 20000 # captain salary 35000 costSalaryColonel: 40000 # colonel salary 55000 costSalaryCommander: 70000 # commander salary 85000 minStats: tu: 45 stamina: 40 health: 25 bravery: 10 reactions: 30 firing: 45 throwing: 35 strength: 20 psiStrength: 0 psiSkill: 0 melee: 20 mana: 30 maxStats: tu: 55 stamina: 65 health: 35 bravery: 60 reactions: 60 firing: 65 throwing: 55 strength: 40 psiStrength: 100 psiSkill: 6 melee: 60 mana: 50 statCaps: tu: 65 stamina: 150 health: 85 bravery: 100 reactions: 25 firing: 90 throwing: 70 strength: 70 psiStrength: 100 psiSkill: 25 melee: 90 mana: 100 trainingStatCaps: tu: 60 stamina: 130 health: 75 bravery: 100 reactions: 25 firing: 75 throwing: 60 strength: 65 psiStrength: 100 psiSkill: 25 melee: 75 mana: 0 dogfightExperience: bravery: 10 reactions: 30 firing: 25 armor: STR_SUIT_PROTEAN_UC armorForAvatar: STR_SUIT_PROTEAN_UC avatarOffsetX: 68 avatarOffsetY: 48 standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - delete - AgentName/ deathMale: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141] deathFemale: [44, 45, 46, 160, 161, 162, 163] panicMale: [701, 702, 703, 704, 705, 706, 707, 708, 709] panicFemale: [731, 732, 733, 734, 735, 736, 737] berserkMale: [801, 802, 803, 804, 805] berserkFemale: [831, 832, 833] - type: STR_HYBRID requires: - STR_HYBRID_RECRUITMENT costBuy: 90000 costSalary: 15000 costSalarySquaddie: 5000 # squaddie salary 20000 costSalarySergeant: 10000 # sergeant salary 25000 costSalaryCaptain: 20000 # captain salary 35000 costSalaryColonel: 40000 # colonel salary 55000 costSalaryCommander: 70000 # commander salary 85000 minStats: tu: 45 stamina: 35 health: 20 bravery: 10 reactions: 30 firing: 45 throwing: 35 strength: 16 psiStrength: 40 psiSkill: 0 melee: 15 mana: 30 maxStats: tu: 60 stamina: 55 health: 35 bravery: 60 reactions: 60 firing: 75 throwing: 60 strength: 35 psiStrength: 90 psiSkill: 35 melee: 50 mana: 60 statCaps: tu: 65 stamina: 70 health: 40 bravery: 100 reactions: 70 firing: 90 throwing: 70 strength: 40 psiStrength: 90 psiSkill: 60 melee: 90 mana: 80 trainingStatCaps: tu: 60 stamina: 60 health: 35 bravery: 100 reactions: 70 firing: 75 throwing: 60 strength: 35 psiStrength: 90 psiSkill: 60 melee: 75 mana: 0 dogfightExperience: bravery: 10 reactions: 30 firing: 25 flagOffset: 666 specialWeapon: STR_HYBRID_PSI_WEAPON armor: STR_SUIT_H_UC armorForAvatar: STR_SUIT_H_UC avatarOffsetX: 68 avatarOffsetY: 48 standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - delete - HybridName/ deathMale: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141] deathFemale: [44, 45, 46, 160, 161, 162, 163] panicMale: [701, 702, 703, 704, 705, 706, 707, 708, 709] panicFemale: [731, 732, 733, 734, 735, 736, 737] berserkMale: [801, 802, 803, 804, 805] berserkFemale: [831, 832, 833] - type: STR_DOG requires: - STR_DOG_RECRUITMENT costBuy: 10000 costSalary: 800 minStats: tu: 60 stamina: 80 health: 25 bravery: 10 reactions: 60 firing: 0 throwing: 0 strength: 1 psiStrength: 40 psiSkill: 0 melee: 70 mana: 100 maxStats: tu: 70 stamina: 90 health: 30 bravery: 20 reactions: 80 firing: 0 throwing: 0 strength: 1 psiStrength: 40 psiSkill: 0 melee: 90 mana: 150 statCaps: tu: 100 stamina: 130 health: 50 bravery: 40 reactions: 110 firing: 10 throwing: 10 strength: 2 psiStrength: 40 psiSkill: 0 melee: 140 mana: 220 trainingStatCaps: tu: 70 stamina: 90 health: 30 bravery: 20 reactions: 60 firing: 0 throwing: 0 strength: 1 psiStrength: 40 psiSkill: 0 melee: 90 mana: 0 armor: STR_DOGE_ARMOR armorForAvatar: STR_DOGE_ARMOR avatarOffsetX: 65 avatarOffsetY: 59 soldierNames: - delete - DogName/ZZZ_Doge.nam rankStrings: - STR_DOG allowPiloting: false allowPromotion: false flagOffset: 777 moraleLossWhenKilled: 33 standHeight: 12 kneelHeight: 12 femaleFrequency: 50 deathMale: 94 deathFemale: 94 - type: STR_RAT requires: - STR_RAT_RECRUITMENT costSalary: 400 minStats: tu: 55 stamina: 80 health: 14 bravery: 10 reactions: 70 firing: 0 throwing: 0 strength: 1 psiStrength: 25 psiSkill: 0 melee: 50 mana: 60 maxStats: tu: 65 stamina: 100 health: 18 bravery: 30 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 45 psiSkill: 0 melee: 60 mana: 80 statCaps: tu: 90 stamina: 140 health: 30 bravery: 30 reactions: 130 firing: 15 throwing: 15 strength: 2 psiStrength: 45 psiSkill: 0 melee: 80 mana: 120 trainingStatCaps: tu: 65 stamina: 100 health: 18 bravery: 30 reactions: 30 firing: 0 throwing: 0 strength: 2 psiStrength: 45 psiSkill: 0 melee: 60 mana: 0 armor: STR_XCOM_RAT_ARMOR armorForAvatar: STR_XCOM_RAT_ARMOR avatarOffsetX: 30 avatarOffsetY: 82 soldierNames: - delete - RatName/ZZZ_Ratt.nam rankStrings: - STR_RAT allowPiloting: false allowPromotion: false flagOffset: 788 moraleLossWhenKilled: 33 standHeight: 10 kneelHeight: 10 femaleFrequency: 50 deathMale: 208 deathFemale: 208 - type: STR_BAT requires: - STR_BAT_RECRUITMENT costSalary: 500 minStats: tu: 80 stamina: 100 health: 10 bravery: 10 reactions: 70 firing: 0 throwing: 0 strength: 3 psiStrength: 35 psiSkill: 0 melee: 50 mana: 60 maxStats: tu: 100 stamina: 120 health: 15 bravery: 20 reactions: 90 firing: 0 throwing: 0 strength: 5 psiStrength: 55 psiSkill: 0 melee: 70 mana: 80 statCaps: tu: 150 stamina: 180 health: 30 bravery: 40 reactions: 120 firing: 0 throwing: 0 strength: 10 psiStrength: 55 psiSkill: 0 melee: 110 mana: 100 trainingStatCaps: tu: 100 stamina: 120 health: 15 bravery: 20 reactions: 90 firing: 0 throwing: 0 strength: 5 psiStrength: 55 psiSkill: 0 melee: 70 mana: 0 armor: STR_XCOM_BAT_ARMOR armorForAvatar: STR_XCOM_BAT_ARMOR avatarOffsetX: 82 avatarOffsetY: 86 soldierNames: - delete - BatName/ZZZ_Batt.nam rankStrings: - STR_BAT allowPiloting: false allowPromotion: false flagOffset: 799 moraleLossWhenKilled: 33 standHeight: 6 kneelHeight: 16 floatHeight: 12 femaleFrequency: 50 moveSound: 132 deathMale: 9 deathFemale: 9 - type: STR_MUGGLE_AI requires: - STR_MUGGLE_AI costSalary: 10000 transferTime: 72 minStats: &AIStats tu: 50 stamina: 90 health: 15 bravery: 0 reactions: 0 firing: 40 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 100 maxStats: *AIStats statCaps: &AIStatCaps tu: 75 stamina: 90 health: 15 bravery: 0 reactions: 50 firing: 100 throwing: 80 strength: 0 psiStrength: 0 psiSkill: 0 melee: 80 mana: 100 trainingStatCaps: &AITrainingStatCaps tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 dogfightExperience: bravery: 10 reactions: 30 firing: 25 armor: STR_SMALL_TANK_ARMOR armorForAvatar: STR_SMALL_TANK_ARMOR avatarOffsetX: 79 avatarOffsetY: 62 standHeight: 10 kneelHeight: 10 femaleFrequency: 50 soldierNames: - AIName/ rankStrings: - STR_MUGGLE_AI deathMale: 23 deathFemale: 23 allowPromotion: false flagOffset: 888 FILE: user/mods/XComFiles/Ruleset/soldierTransformation_XCOMFILES.rul soldierTransformation: - name: STR_CAKE_EATING requires: - STR_DELICIOUS_CAKE keepSoldierArmor: true createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID - STR_DOG cost: 0 recoveryTime: 1 requiredItems: STR_DELICIOUS_CAKE: 1 flatOverallStatChange: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 7 psiSkill: 0 melee: 0 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: true - name: STR_BIO_ENHANCEMENT requires: - STR_XCOM_ENHANCEMENT requiresBaseFunc: - MEDBAY keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER forbiddenPreviousTransformations: - STR_BIO_ENHANCEMENT cost: 20000 recoveryTime: 4 includeBonusesForMinStats: true requiredMinStats: stamina: 60 health: 40 strength: 35 soldierBonusType: STR_BIO_ENHANCEMENT listOrder: 100 - name: STR_SECTOID_LEGACY requires: - STR_SECTOID_LEGACY keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_HYBRID forbiddenPreviousTransformations: - STR_SECTOID_LEGACY recoveryTime: 4 includeBonusesForMinStats: true requiredMinStats: stamina: 60 health: 40 bravery: 60 psiSkill: 20 soldierBonusType: STR_SECTOID_LEGACY listOrder: 105 - name: STR_LIGHTCYCLING requires: - STR_LIGHTCYCLING keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_MUGGLE_AI forbiddenPreviousTransformations: - STR_LIGHTCYCLING recoveryTime: 2 soldierBonusType: STR_LIGHTCYCLING listOrder: 105 - name: STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION requires: - STR_TACTICAL_NEURAL_IMPLANT requiresBaseFunc: - MEDBAY keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID forbiddenPreviousTransformations: - STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION cost: 30000 requiredItems: STR_TACTICAL_NEURAL_IMPLANT: 1 recoveryTime: 2 includeBonusesForMinStats: true requiredMinStats: bravery: 50 reactions: 50 soldierBonusType: STR_TACTICAL_NEURAL_IMPLANT listOrder: 200 - name: STR_COMBAT_PILOT_TRAINING requires: - STR_ADVANCED_FLIGHT_TRAINING keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID - STR_MUGGLE_AI forbiddenPreviousTransformations: - STR_COMBAT_PILOT_TRAINING cost: 15000 transferTime: 120 includeBonusesForMinStats: true requiredMinStats: reactions: 50 bravery: 40 mana: 50 soldierBonusType: STR_COMBAT_PILOT_TRAINING listOrder: 300 - name: STR_MARTIAL_ARTS_TRAINING requires: - STR_NINJA_ARTS keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID forbiddenPreviousTransformations: - STR_MARTIAL_ARTS_TRAINING cost: 2000 transferTime: 320 includeBonusesForMinStats: true requiredMinStats: tu: 60 stamina: 70 throwing: 55 melee: 65 psiStrength: 30 mana: 75 soldierBonusType: STR_MARTIAL_ARTS_TRAINING listOrder: 400 - name: STR_HELIX_KNIGHT requires: - STR_HELIX_KNIGHT keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER requiredPreviousTransformations: - STR_BIO_ENHANCEMENT - STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION - STR_COMBAT_PILOT_TRAINING - STR_MARTIAL_ARTS_TRAINING forbiddenPreviousTransformations: - STR_HELIX_KNIGHT cost: 100000 transferTime: 2 soldierBonusType: STR_HELIX_KNIGHT listOrder: 500 - name: STR_HELIX_PSION requires: - STR_HELIX_PSION keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_HYBRID requiredPreviousTransformations: - STR_SECTOID_LEGACY - STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION - STR_COMBAT_PILOT_TRAINING - STR_MARTIAL_ARTS_TRAINING forbiddenPreviousTransformations: - STR_HELIX_PSION cost: 100000 transferTime: 2 soldierBonusType: STR_HELIX_PSION listOrder: 500 - name: STR_PROTEANISM requires: - STR_PROTEANISM requiresBaseFunc: - MEDBAY producedSoldierType: STR_PROTEAN producedSoldierArmor: STR_SUIT_PROTEAN_UC keepSoldierArmor: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER forbiddenPreviousTransformations: - STR_PROTEANISM requiredItems: STR_ZOMBIE_PARASITE: 1 cost: 90000 recoveryTime: 1 percentGainedStatChange: stamina: 50 health: 50 reactions: -35 strength: 25 psiSkill: -50 listOrder: 600 - name: STR_PROTEAN_REVIVAL requires: - STR_PROTEAN_REVIVAL requiresBaseFunc: - MEDBAY keepSoldierArmor: false allowsDeadSoldiers: true allowsLiveSoldiers: false allowedSoldierTypes: - STR_PROTEAN cost: 25000 recoveryTime: 14 percentOverallStatChange: tu: -10 stamina: -10 health: -10 bravery: 0 reactions: -10 firing: -10 throwing: -10 strength: -10 psiStrength: 0 psiSkill: 0 melee: -10 listOrder: 800 - name: STR_AI_RESTORATION requires: - STR_MUGGLE_AI keepSoldierArmor: false allowsDeadSoldiers: true allowsLiveSoldiers: false needsCorpseRecovered: true allowedSoldierTypes: - STR_MUGGLE_AI cost: 6000 transferTime: 500 listOrder: 900 FILE: user/mods/XComFiles/Ruleset/startingBase_XCOMFILES.rul startingBase: randomSoldiers: STR_SOLDIER: 6 scientists: 5 engineers: 0 facilities: - type: STR_GENERAL_STORES x: 2 y: 0 - type: STR_ACCESS_LIFT x: 2 y: 2 - type: STR_LIVING_QUARTERS x: 2 y: 1 - type: STR_HANGAR x: 2 y: 4 - type: STR_HANGAR x: 0 y: 4 - type: STR_HQ x: 2 y: 3 - type: STR_PRISON_CELLS x: 0 y: 2 - type: STR_CORRIDOR x: 1 y: 2 - type: STR_GYM x: 1 y: 3 - type: STR_ANIMAL_CAGES x: 3 y: 2 items: STR_COMBAT_KNIFE: 2 STR_SMALL_SHOTGUN: 1 STR_SMALL_SHOTGUN_SHELLS: 3 STR_GLOCK_18: 2 STR_GLOCK_18_CLIP: 9 STR_ELECTRIC_CLUB: 4 STR_MEDI_PACK: 2 STR_MAG_LITE: 2 crafts: - type: STR_CIVILIAN_CAR id: 1 fuel: 9999 damage: 0 items: STR_GLOCK_18: 3 STR_GLOCK_18_CLIP: 9 STR_SMALL_SHOTGUN: 1 STR_SMALL_SHOTGUN_SHELLS: 3 STR_COMBAT_KNIFE: 2 STR_MEDI_PACK: 1 status: STR_READY FILE: user/mods/XComFiles/Ruleset/startingConditions_XCOMFILES.rul startingConditions: - type: STR_SPACE defaultArmor: STR_SOLDIER: STR_SPACE_SUIT_UC: 100 STR_OLYMPIAN: STR_SPACE_SUIT_OLYMPIAN_UC: 100 STR_PROTEAN: STR_SPACE_SUIT_PROTEAN_UC: 100 STR_HYBRID: STR_SPACE_SUIT_H_UC: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: &SpaceArmors - STR_SPACE_SUIT_UC - STR_SPACE_SUIT_OLYMPIAN_UC - STR_SPACE_SUIT_PROTEAN_UC - STR_SPACE_SUIT_H_UC - STR_ASSAULT_SUIT_UC - STR_ASSAULT_SUIT_OLYMPIAN_UC - STR_ASSAULT_SUIT_PROTEAN_UC - STR_ASSAULT_SUIT_H_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_OLYMPIAN_UC - STR_POWER_SUIT_PROTEAN_UC - STR_POWER_SUIT_H_UC - STR_FLYING_SUIT_UC - STR_FLYING_SUIT_OLYMPIAN_UC - STR_FLYING_SUIT_PROTEAN_UC - STR_FLYING_SUIT_H_UC - STR_STORMTROOPER_ARMOR_UC - STR_STORMTROOPER_ARMOR_OLYMPIAN_UC - STR_STORMTROOPER_ARMOR_PROTEAN_UC - STR_STORMTROOPER_ARMOR_H_UC - STR_JUGGERNAUT_SUIT_UC - STR_JUGGERNAUT_SUIT_OLYMPIAN_UC - STR_JUGGERNAUT_SUIT_PROTEAN_UC - STR_JUGGERNAUT_SUIT_H_UC - STR_POWER_ARMOR_UC - STR_POWER_ARMOR_OLYMPIAN_UC - STR_POWER_ARMOR_PROTEAN_UC - STR_POWER_ARMOR_H_UC - STR_SMALL_TANK_ARMOR - STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR - STR_MEDICAL_DRONE_ARMOR - STR_COELACANTH_ARMOR_UC - STR_TANK_CANNON_ARMOR - STR_TANK_ROCKET_ARMOR - STR_TANK_MINIGUN_ARMOR - STR_TANK_LASER_ARMOR - STR_TANK_PLASMA_ARMOR - STR_TANK_MASS_DRIVER_ARMOR - STR_TANK_GAUSS_ARMOR - STR_HOVERTANK_LASER_ARMOR - STR_HOVERTANK_PLASMA_ARMOR - STR_HOVERTANK_ROCKET_ARMOR - STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR - STR_TANK_TRITANIUM_ROCKET_ARMOR - STR_HOVERTANK_LAUNCHER_ARMOR - STR_HOVERTANK_MASS_DRIVER_ARMOR - STR_HOVERTANK_GAUSS_ARMOR - STR_XCOM_CYBERDISC_ARMOR - STR_XCOM_FLYING_DRONE_ARMOR - STR_XCOM_LARGE_FLYING_DRONE_ARMOR - TANK_ARMOR - HOVERTANK_ARMOR - STR_SECTOPOD_ARMOR2 - STR_SECTOPOD_ARMOR3 - STR_SECTOPOD_MINIGUN_ARMOR - XCOM_CYBERDISC_ARMOR - STR_XCOM_CYBERDISC_ARMOR_ORANGE - STR_GUNSHIP_ARMOR_UC - STR_ENFORCER_ARMOR_UC forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedItemCategories: - STR_SPACE allowedCraft: - STR_LIGHTNING - STR_AVENGER - STR_KITSUNE - STR_STARFIGHTER - type: STR_MOON_ALIENS defaultArmor: STR_SOLDIER: STR_SPACE_SUIT_UC: 100 STR_OLYMPIAN: STR_SPACE_SUIT_OLYMPIAN_UC: 100 STR_PROTEAN: STR_SPACE_SUIT_PROTEAN_UC: 100 STR_HYBRID: STR_SPACE_SUIT_H_UC: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: *SpaceArmors forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedItemCategories: - STR_SPACE allowedCraft: - STR_LIGHTNING - STR_AVENGER - type: STR_WINTERSPORTS_GEAR defaultArmor: STR_SOLDIER: STR_POLAR_SUIT_UC: 100 STR_OLYMPIAN: STR_POLAR_SUIT_OLYMPIAN_UC: 100 STR_PROTEAN: STR_POLAR_SUIT_PROTEAN_UC: 100 STR_HYBRID: STR_POLAR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_POLAR_SUIT_UC - STR_POLAR_SUIT_OLYMPIAN_UC - STR_POLAR_SUIT_PROTEAN_UC - STR_POLAR_SUIT_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR - STR_SMALL_TANK_ARMOR allowedItemCategories: - STR_SPORTS allowedVehicles: - STR_NONE allowedCraft: - STR_CIVILIAN_CAR - STR_LUXURY_CAR - STR_VAN - STR_HELICOPTER - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_LABOR_GEAR defaultArmor: STR_SOLDIER: STR_WORKSUIT_UC: 100 STR_OLYMPIAN: STR_WORKSUIT_OLYMPIAN_UC: 100 STR_PROTEAN: STR_WORKSUIT_PROTEAN_UC: 100 STR_HYBRID: STR_WORKSUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_WORKSUIT_UC - STR_WORKSUIT_OLYMPIAN_UC - STR_WORKSUIT_PROTEAN_UC - STR_WORKSUIT_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR allowedItemCategories: - STR_LABOR allowedVehicles: - STR_NONE allowedCraft: - STR_CIVILIAN_CAR - STR_VAN - STR_OPSCAR - STR_LUXURY_CAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_DIMENSION_X_GEAR defaultArmor: STR_SOLDIER: STR_HAZMAT_ARMOR_UC: 100 STR_OLYMPIAN: STR_HAZMAT_ARMOR_OLYMPIAN_UC: 100 STR_PROTEAN: STR_HAZMAT_ARMOR_PROTEAN_UC: 100 STR_HYBRID: STR_HAZMAT_ARMOR_H_UC: 100 STR_DOG: STR_DOGE_ARMOR_UNDERWATER: 100 STR_RAT: STR_XCOM_RAT_ARMOR_UNDERWATER: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_BIOEXO_UC - STR_BIOEXO_OLYMPIAN_UC - STR_BIOEXO_PROTEAN_UC - STR_BIOEXO_H_UC - STR_HAZMAT_ARMOR_UC - STR_HAZMAT_ARMOR_OLYMPIAN_UC - STR_HAZMAT_ARMOR_PROTEAN_UC - STR_HAZMAT_ARMOR_H_UC - STR_TOXI_SUIT_UC - STR_TOXI_SUIT_OLYMPIAN_UC - STR_TOXI_SUIT_PROTEAN_UC - STR_TOXI_SUIT_H_UC - STR_SYNTHSUIT_UC - STR_SYNTHSUIT_OLYMPIAN_UC - STR_SYNTHSUIT_PROTEAN_UC - STR_SYNTHSUIT_H_UC - STR_AQUA_PLASTIC_SUIT_UC - STR_AQUA_PLASTIC_SUIT_OLYMPIAN_UC - STR_AQUA_PLASTIC_SUIT_PROTEAN_UC - STR_AQUA_PLASTIC_SUIT_H_UC - STR_ASSAULT_SUIT_UC - STR_ASSAULT_SUIT_OLYMPIAN_UC - STR_ASSAULT_SUIT_PROTEAN_UC - STR_ASSAULT_SUIT_H_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_OLYMPIAN_UC - STR_POWER_SUIT_PROTEAN_UC - STR_POWER_SUIT_H_UC - STR_FLYING_SUIT_UC - STR_FLYING_SUIT_OLYMPIAN_UC - STR_FLYING_SUIT_PROTEAN_UC - STR_FLYING_SUIT_H_UC - STR_STORMTROOPER_ARMOR_UC - STR_STORMTROOPER_ARMOR_OLYMPIAN_UC - STR_STORMTROOPER_ARMOR_PROTEAN_UC - STR_STORMTROOPER_ARMOR_H_UC - STR_JUGGERNAUT_SUIT_UC - STR_JUGGERNAUT_SUIT_OLYMPIAN_UC - STR_JUGGERNAUT_SUIT_PROTEAN_UC - STR_JUGGERNAUT_SUIT_H_UC - STR_POWER_ARMOR_UC - STR_POWER_ARMOR_OLYMPIAN_UC - STR_POWER_ARMOR_PROTEAN_UC - STR_POWER_ARMOR_H_UC - STR_SMALL_TANK_ARMOR - STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR - STR_MEDICAL_DRONE_ARMOR - STR_COELACANTH_ARMOR_UC - STR_TANK_CANNON_ARMOR - STR_TANK_ROCKET_ARMOR - STR_TANK_MINIGUN_ARMOR - STR_TANK_LASER_ARMOR - STR_TANK_PLASMA_ARMOR - STR_TANK_MASS_DRIVER_ARMOR - STR_TANK_GAUSS_ARMOR - STR_HOVERTANK_LASER_ARMOR - STR_HOVERTANK_PLASMA_ARMOR - STR_HOVERTANK_ROCKET_ARMOR - STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR - STR_TANK_TRITANIUM_ROCKET_ARMOR - STR_HOVERTANK_LAUNCHER_ARMOR - STR_HOVERTANK_MASS_DRIVER_ARMOR - STR_HOVERTANK_GAUSS_ARMOR - STR_XCOM_CYBERDISC_ARMOR - STR_XCOM_FLYING_DRONE_ARMOR - STR_XCOM_LARGE_FLYING_DRONE_ARMOR - TANK_ARMOR - HOVERTANK_ARMOR - STR_SECTOPOD_ARMOR2 - STR_SECTOPOD_ARMOR3 - STR_SECTOPOD_MINIGUN_ARMOR - XCOM_CYBERDISC_ARMOR - STR_XCOM_CYBERDISC_ARMOR_ORANGE - STR_GUNSHIP_ARMOR_UC - STR_ENFORCER_ARMOR_UC - STR_DOGE_ARMOR_UNDERWATER - STR_XCOM_RAT_ARMOR_UNDERWATER forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedVehicles: - STR_NONE - type: STR_UNDERWATER_GEAR defaultArmor: STR_SOLDIER: STR_DIVING_SUIT_UC: 100 STR_OLYMPIAN: STR_DIVING_SUIT_OLYMPIAN_UC: 100 STR_PROTEAN: STR_DIVING_SUIT_PROTEAN_UC: 100 STR_HYBRID: STR_DIVING_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR_UNDERWATER: 100 STR_RAT: STR_XCOM_RAT_ARMOR_UNDERWATER: 100 STR_MUGGLE_AI: STR_SEABOT_ARMOR: 100 allowedArmors: - STR_DIVING_SUIT_UC - STR_DIVING_SUIT_OLYMPIAN_UC - STR_DIVING_SUIT_PROTEAN_UC - STR_DIVING_SUIT_H_UC - STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER - STR_AQUA_PLASTIC_SUIT_OLYMPIAN_UC_UNDERWATER - STR_AQUA_PLASTIC_SUIT_PROTEAN_UC_UNDERWATER - STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER - STR_TOXI_SUIT_UC_UNDERWATER - STR_TOXI_SUIT_OLYMPIAN_UC_UNDERWATER - STR_TOXI_SUIT_PROTEAN_UC_UNDERWATER - STR_TOXI_SUIT_H_UC_UNDERWATER - STR_SYNTHSUIT_UC_UNDERWATER - STR_SYNTHSUIT_OLYMPIAN_UC_UNDERWATER - STR_SYNTHSUIT_PROTEAN_UC_UNDERWATER - STR_SYNTHSUIT_H_UC_UNDERWATER - STR_ASSAULT_SUIT_UC_UNDERWATER - STR_ASSAULT_SUIT_OLYMPIAN_UC_UNDERWATER - STR_ASSAULT_SUIT_PROTEAN_UC_UNDERWATER - STR_ASSAULT_SUIT_H_UC_UNDERWATER - STR_POWER_SUIT_UC_UNDERWATER - STR_POWER_SUIT_OLYMPIAN_UC_UNDERWATER - STR_POWER_SUIT_PROTEAN_UC_UNDERWATER - STR_POWER_SUIT_H_UC_UNDERWATER - STR_FLYING_SUIT_UC_UNDERWATER - STR_FLYING_SUIT_OLYMPIAN_UC_UNDERWATER - STR_FLYING_SUIT_PROTEAN_UC_UNDERWATER - STR_FLYING_SUIT_H_UC_UNDERWATER - STR_STORMTROOPER_ARMOR_UC_UNDERWATER - STR_STORMTROOPER_ARMOR_OLYMPIAN_UC_UNDERWATER - STR_STORMTROOPER_ARMOR_PROTEAN_UC_UNDERWATER - STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER - STR_JUGGERNAUT_SUIT_UC_UNDERWATER - STR_JUGGERNAUT_SUIT_OLYMPIAN_UC_UNDERWATER - STR_JUGGERNAUT_SUIT_PROTEAN_UC_UNDERWATER - STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER - STR_POWER_ARMOR_UC_UNDERWATER - STR_POWER_ARMOR_OLYMPIAN_UC_UNDERWATER - STR_POWER_ARMOR_PROTEAN_UC_UNDERWATER - STR_POWER_ARMOR_H_UC_UNDERWATER - STR_COELACANTH_ARMOR_UC - STR_DOGE_ARMOR_UNDERWATER - STR_XCOM_RAT_ARMOR_UNDERWATER forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedItemCategories: - STR_UNDERWATER - type: STR_ALIEN_EMBASSY_ACCESS #remove later (kept for saved games) # destroyRequiredItems: true # requiredItems: # STR_ALIEN_KEY_DECRYPTED: 1 - type: STR_CYDONIA forbiddenSoldierTypes: - STR_DOG - STR_RAT - type: STR_BEACH_GEAR defaultArmor: STR_SOLDIER: STR_SWIMWEAR_UC: 100 STR_OLYMPIAN: STR_SWIMWEAR_OLYMPIAN_UC: 100 STR_PROTEAN: STR_SWIMWEAR_PROTEAN_UC: 100 STR_HYBRID: STR_SWIMWEAR_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_SWIMWEAR_UC - STR_SWIMWEAR_OLYMPIAN_UC - STR_SWIMWEAR_PROTEAN_UC - STR_SWIMWEAR_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR allowedItemCategories: - STR_BEACH allowedVehicles: - STR_NONE allowedCraft: - STR_CIVILIAN_CAR - STR_LUXURY_CAR - STR_VAN - STR_HELICOPTER - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_INFILTRATION_GEAR defaultArmor: STR_SOLDIER: STR_SUIT_UC: 100 STR_OLYMPIAN: STR_SUIT_OLYMPIAN_UC: 100 STR_PROTEAN: STR_SUIT_PROTEAN_UC: 100 STR_HYBRID: STR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_RAT: STR_XCOM_RAT_ARMOR: 100 allowedArmors: &InfiltrationArmors - STR_BULLETPROOF_COAT_UC - STR_BULLETPROOF_COAT_OLYMPIAN_UC - STR_BULLETPROOF_COAT_PROTEAN_UC - STR_BULLETPROOF_COAT_H_UC - STR_LEATHER_COAT_UC - STR_LEATHER_COAT_OLYMPIAN_UC - STR_LEATHER_COAT_PROTEAN_UC - STR_LEATHER_COAT_H_UC - STR_SUIT_UC - STR_SUIT_OLYMPIAN_UC - STR_SUIT_PROTEAN_UC - STR_SUIT_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_INFILTRATION_GEAR_INFILTRATION_CARS defaultArmor: STR_SOLDIER: STR_SUIT_UC: 100 STR_OLYMPIAN: STR_SUIT_OLYMPIAN_UC: 100 STR_PROTEAN: STR_SUIT_PROTEAN_UC: 100 STR_HYBRID: STR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: *InfiltrationArmors allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE allowedCraft: - STR_VAN - STR_LUXURY_CAR - STR_CIVILIAN_CAR - STR_HUMMER - STR_HELICOPTER - STR_DRAGONFLY - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_STAKEOUT_GEAR defaultArmor: STR_SOLDIER: STR_SUIT_UC: 100 STR_OLYMPIAN: STR_SUIT_OLYMPIAN_UC: 100 STR_PROTEAN: STR_SUIT_PROTEAN_UC: 100 STR_HYBRID: STR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: *InfiltrationArmors allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE allowedCraft: - STR_VAN - STR_LUXURY_CAR - STR_CIVILIAN_CAR - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_SCIENCE_GEAR defaultArmor: STR_SOLDIER: STR_LABCOAT_UC: 100 STR_OLYMPIAN: STR_LABCOAT_OLYMPIAN_UC: 100 STR_PROTEAN: STR_LABCOAT_PROTEAN_UC: 100 STR_HYBRID: STR_LABCOAT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_LABCOAT_UC - STR_LABCOAT_OLYMPIAN_UC - STR_LABCOAT_PROTEAN_UC - STR_LABCOAT_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE forbiddenSoldierTypes: - STR_DOG - STR_MUGGLE_AI - type: STR_AGENT_IMPERSONATION_GEAR defaultArmor: STR_SOLDIER: STR_SYNDICATE_AGENT_DISGUISE_UC: 100 STR_OLYMPIAN: STR_SYNDICATE_AGENT_DISGUISE_OLYMPIAN_UC: 100 STR_PROTEAN: STR_SYNDICATE_AGENT_DISGUISE_PROTEAN_UC: 100 STR_HYBRID: STR_SYNDICATE_AGENT_DISGUISE_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_SYNDICATE_AGENT_DISGUISE_UC - STR_SYNDICATE_AGENT_DISGUISE_OLYMPIAN_UC - STR_SYNDICATE_AGENT_DISGUISE_PROTEAN_UC - STR_SYNDICATE_AGENT_DISGUISE_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR - STR_SMALL_TANK_ARMOR - STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR - type: STR_CAVEMEN_IMPERSONATION_GEAR defaultArmor: STR_SOLDIER: STR_CAVEMAN_DISGUISE_UC: 100 STR_OLYMPIAN: STR_CAVEMAN_DISGUISE_OLYMPIAN_UC: 100 STR_PROTEAN: STR_CAVEMAN_DISGUISE_PROTEAN_UC: 100 STR_HYBRID: STR_CAVEMAN_DISGUISE_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_CAVEMAN_DISGUISE_UC - STR_CAVEMAN_DISGUISE_OLYMPIAN_UC - STR_CAVEMAN_DISGUISE_PROTEAN_UC - STR_CAVEMAN_DISGUISE_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR - STR_SMALL_TANK_ARMOR allowedCraft: - STR_VAN - STR_LUXURY_CAR - STR_CIVILIAN_CAR - STR_HUMMER - STR_HELICOPTER - STR_DRAGONFLY - STR_OPSCAR allowedItemCategories: - STR_CONCEALABLE forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_OSIRON_IMPERSONATION_GEAR defaultArmor: STR_SOLDIER: STR_OSIRON_GOON_DISGUISE_UC: 100 STR_OLYMPIAN: STR_OSIRON_GOON_DISGUISE_OLYMPIAN_UC: 100 STR_PROTEAN: STR_OSIRON_GOON_DISGUISE_PROTEAN_UC: 100 STR_HYBRID: STR_OSIRON_GOON_DISGUISE_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_OSIRON_GOON_DISGUISE_UC - STR_OSIRON_GOON_DISGUISE_OLYMPIAN_UC - STR_OSIRON_GOON_DISGUISE_PROTEAN_UC - STR_OSIRON_GOON_DISGUISE_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR - STR_SMALL_TANK_ARMOR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_TOXIC_AIR_GEAR defaultArmor: STR_SOLDIER: STR_HAZMAT_ARMOR_UC: 100 STR_OLYMPIAN: STR_HAZMAT_ARMOR_OLYMPIAN_UC: 100 STR_PROTEAN: STR_HAZMAT_ARMOR_PROTEAN_UC: 100 STR_HYBRID: STR_HAZMAT_ARMOR_H_UC: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_BIOEXO_UC - STR_BIOEXO_OLYMPIAN_UC - STR_BIOEXO_PROTEAN_UC - STR_BIOEXO_H_UC - STR_HAZMAT_ARMOR_UC - STR_HAZMAT_ARMOR_OLYMPIAN_UC - STR_HAZMAT_ARMOR_PROTEAN_UC - STR_HAZMAT_ARMOR_H_UC - STR_TOXI_SUIT_UC - STR_TOXI_SUIT_OLYMPIAN_UC - STR_TOXI_SUIT_PROTEAN_UC - STR_TOXI_SUIT_H_UC - STR_SYNTHSUIT_UC - STR_SYNTHSUIT_OLYMPIAN_UC - STR_SYNTHSUIT_PROTEAN_UC - STR_SYNTHSUIT_H_UC - STR_AQUA_PLASTIC_SUIT_UC - STR_AQUA_PLASTIC_SUIT_OLYMPIAN_UC - STR_AQUA_PLASTIC_SUIT_PROTEAN_UC - STR_AQUA_PLASTIC_SUIT_H_UC - STR_POWER_ARMOR_UC - STR_POWER_ARMOR_OLYMPIAN_UC - STR_POWER_ARMOR_PROTEAN_UC - STR_POWER_ARMOR_H_UC - STR_ASSAULT_SUIT_UC - STR_ASSAULT_SUIT_OLYMPIAN_UC - STR_ASSAULT_SUIT_PROTEAN_UC - STR_ASSAULT_SUIT_H_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_OLYMPIAN_UC - STR_POWER_SUIT_PROTEAN_UC - STR_POWER_SUIT_H_UC - STR_FLYING_SUIT_UC - STR_FLYING_SUIT_OLYMPIAN_UC - STR_FLYING_SUIT_PROTEAN_UC - STR_FLYING_SUIT_H_UC - STR_STORMTROOPER_ARMOR_UC - STR_STORMTROOPER_ARMOR_OLYMPIAN_UC - STR_STORMTROOPER_ARMOR_PROTEAN_UC - STR_STORMTROOPER_ARMOR_H_UC - STR_JUGGERNAUT_SUIT_UC - STR_JUGGERNAUT_SUIT_OLYMPIAN_UC - STR_JUGGERNAUT_SUIT_PROTEAN_UC - STR_JUGGERNAUT_SUIT_H_UC - STR_SMALL_TANK_ARMOR - STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR - STR_MEDICAL_DRONE_ARMOR - STR_ENFORCER_ARMOR_UC forbiddenSoldierTypes: - STR_DOG - STR_RAT - type: STR_REPTOID_INFILTRATION allowedCraft: - STR_VIPER_XCOM - STR_SNAPPING_TURTLE_XCOM - type: STR_DREAMSCAPE defaultArmor: STR_SOLDIER: STR_ASTRAL_ARMOR_UC: 100 STR_OLYMPIAN: STR_ASTRAL_ARMOR_UC: 100 STR_PROTEAN: STR_ASTRAL_ARMOR_UC: 100 STR_HYBRID: STR_ASTRAL_ARMOR_UC: 100 STR_DOG: STR_ASTRAL_WEREWOLF_ARMOR: 100 STR_RAT: STR_ASTRAL_WEREWOLF_ARMOR: 100 STR_MUGGLE_AI: STR_ASTRAL_ARMOR_UC: 100 allowedArmors: - STR_ASTRAL_ARMOR_UC allowedItemCategories: - STR_DREAM FILE: user/mods/XComFiles/Ruleset/subterrains_XCOMFILES.rul terrains: - name: HYBRIDCONTROL mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 - HYBRCONTR mapBlocks: - name: HYBRID_CONTROL00 width: 20 length: 20 - name: SHOGG_VILLAGE_CAVE_SETTLEMENT_LANDING mapDataSets: - BLANKS - CAVEBROWN mapBlocks: &ShoggLandingZone - name: SHOGG_VILLAGE_ENTRY00 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_ENTRY01 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_ENTRY02 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_ENTRY03 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_LANDING00 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING01 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING02 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING03 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING04 width: 20 length: 20 groups: 0 - name: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING mapDataSets: - BLANKS - CAVEBONE mapBlocks: *ShoggLandingZone - name: REPTOID_CAVE_SETTLEMENT_LANDING mapDataSets: - BLANKS - CAVEBROWN mapBlocks: - name: REP_VILLAGE_LANDING00 width: 20 length: 20 groups: [0, 1] - name: REP_VILLAGE_LANDING01 width: 20 length: 20 groups: [0, 1] - name: REP_VILLAGE_LANDING02 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_LANDING03 width: 20 length: 20 groups: 0 - name: MUMMY_VILLAGE_SETTLEMENT_ALTAR mapDataSets: - BLANKS - MUMMY_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - MUMMY_RUINS mapBlocks: - name: MUM_VILLAGE_MIDDLE13 width: 10 length: 10 groups: 0 items: STR_GOLDEN_ANKH: - [5, 4, 2] - name: CAVESBLACK_UBASE_TRANSITION mapDataSets: - BLANKS - CAVEBLACK - U_BASE - U_WALL02 mapBlocks: &AlienBaseCavesTransition - name: CAVES_UBASE_NORTH_00 width: 20 length: 10 groups: 2 - name: CAVES_UBASE_NORTH_01 width: 20 length: 10 groups: 2 - name: CAVES_UBASE_WEST_00 width: 10 length: 20 groups: 3 - name: CAVES_UBASE_BOTH_00 width: 10 length: 10 groups: 4 - name: CAVESBLACK_GREENBASE_TRANSITION mapDataSets: - BLANKS - CAVEBLACK - CHTONITE_BASE - CHTONITE_WALL02 mapBlocks: *AlienBaseCavesTransition - name: CAVESBROWN_SHOGG_VILLAGE_TRANSITION mapDataSets: - BLANKS - CAVEBROWN - SHOGG_VILLAGE - SHOGG_VILLAGE_WALL02 mapBlocks: *AlienBaseCavesTransition - name: CORP_PHASE_1 mapDataSets: - BLANKS - CORP script: CORPPHASE1 mapBlocks: - name: CORPHQ_GROUND width: 20 length: 20 height: 3 groups: 6 - name: CORPHQ_ROOF width: 20 length: 20 height: 3 groups: 9 items: STR_SYNDICATE_FLOPPY: - [2, 14, 0] - name: CORPHQ_A01 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A02 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A03 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A04 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_B01 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B02 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B03 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B04 width: 20 length: 20 height: 1 groups: 8 - name: CORP_PHASE_2 mapDataSets: - BLANKS - CORP script: CORPPHASE2 mapBlocks: - name: CORPHQ_GROUND width: 20 length: 20 height: 3 groups: 6 - name: CORPHQ_ROOF width: 20 length: 20 height: 3 groups: 9 - name: CORPHQ_A01 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A02 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A03 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A04 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_B01 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B02 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B03 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B04 width: 20 length: 20 height: 1 groups: 8 - name: CORP_STANDARD mapDataSets: - BLANKS - CORP2 script: CORPPHASE2 mapBlocks: - name: CORPHQ_GROUND width: 20 length: 20 height: 3 groups: 6 - name: CORPHQ_ROOF width: 20 length: 20 height: 3 groups: 9 - name: CORPHQ_A01 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A02 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A03 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A04 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_B01 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B02 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B03 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B04 width: 20 length: 20 height: 1 groups: 8 - name: CORP_UAC mapDataSets: - BLANKS - CORP_UAC script: CORPPHASE2 mapBlocks: - name: CORPHQ_GROUND width: 20 length: 20 height: 3 groups: 6 - name: CORPHQ_ROOF width: 20 length: 20 height: 3 groups: 9 - name: CORPHQ_A01 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A02 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A03 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A04 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_B01 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B02 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B03 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B04 width: 20 length: 20 height: 1 groups: 8 - name: PINKDESERT_EXIT mapDataSets: - BLANKS - DESERT_PINK - DESERTBITS_PINK - XCOMENTRY mapBlocks: - name: PINKDESERT_EXIT width: 10 length: 10 - name: PINKDESERT_SPAWN mapDataSets: - BLANKS - DESERT_PINK - DESERTBITS_PINK - XCOMENTRY mapBlocks: - name: PINKDESERT_SPAWN width: 10 length: 10 - name: BEACH_SAVANNA mapDataSets: - BLANKS - BEACH - SAVANNABEACH mapBlocks: - name: BEACH00 width: 10 length: 10 - name: BEACH01 width: 10 length: 10 - name: BEACH02 width: 10 length: 10 - name: BEACH03 width: 10 length: 10 - name: BEACH04 width: 10 length: 10 - name: BEACH05 width: 10 length: 10 - name: ASYLUM_FENCE mapDataSets: - BLANKS - ASYLUM_WALL mapBlocks: &AsylumFence - name: ASYLUM_FENCE_W00 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W01 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W02 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W03 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_E00 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E01 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E02 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E03 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_N00 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N01 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N02 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N03 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N04 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_S00 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_S01 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_S02 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_SE00 width: 10 length: 10 groups: 5 - name: ASYLUM_FENCE_SW00 width: 10 length: 10 groups: 6 - name: ASYLUM_FENCE_NE00 width: 10 length: 10 groups: 7 - name: ASYLUM_FENCE_NW00 width: 10 length: 10 groups: 8 - name: ASYLUM_FENCE_NW01 width: 10 length: 10 groups: 8 - name: ASYLUM_FENCE_S_GATE00 width: 10 length: 10 groups: 9 - name: PENTAGRAM_MEDIUM mapDataSets: - BLANKS - PENTA mapBlocks: - name: PENTAGRAM_MEDIUM width: 20 length: 20 - name: CATACOMB_PENTAGRAM_MEDIUM_ENTRY mapDataSets: - BLANKS - PENTA_XCOM - CATACOMB mapBlocks: - name: PENTAGRAM_MEDIUM_ENTRY width: 10 length: 10 groups: [0, 1] - name: REPTOID_BUNKER mapDataSets: - BLANKS - REP_MARS - REP_WALL02 mapBlocks: - name: REPTIBUNKER00 width: 10 length: 10 items: STR_SPAWN_REPTOID_DRAGONFIRE_TURRET: - [4, 4, 4] fuseTimers: STR_SPAWN_REPTOID_DRAGONFIRE_TURRET: [0, 0] - name: DARK_TOWER mapDataSets: - BLANKS - SIETCH_DARK - CATACDECOR - DUNGEON mapBlocks: - name: DARK_TOWER_TOP width: 20 length: 20 height: 3 groups: 9 - name: DARK_TOWER_BOTTOM width: 20 length: 20 height: 4 groups: 4 - name: DARK_TOWER_TYPE_A_00 width: 20 length: 20 height: 1 groups: 5 - name: DARK_TOWER_TYPE_A_01 width: 20 length: 20 height: 1 groups: 5 - name: DARK_TOWER_TYPE_B_00 width: 20 length: 20 height: 1 groups: 6 - name: DARK_TOWER_TYPE_B_01 width: 20 length: 20 height: 1 groups: 6 - name: DARK_TOWER_TYPE_C_00 width: 20 length: 20 height: 1 groups: 7 - name: DARK_TOWER_TYPE_C_01 width: 20 length: 20 height: 1 groups: 7 - name: DARK_TOWER_TYPE_D_00 width: 20 length: 20 height: 1 groups: 8 - name: DARK_TOWER_TYPE_D_01 width: 20 length: 20 height: 1 groups: 8 - name: FOREST_HIGHWAY mapDataSets: - BLANKS - CONVOY mapBlocks: - name: FOREST_HIGHWAY width: 10 length: 60 items: STR_SPAWN_GERTRUDE_ELLISON: - [3, 21, 0] fuseTimers: STR_SPAWN_GERTRUDE_ELLISON: [0, 0] - name: URBAN_MARKET mapDataSets: - BLANKS - URBAN_MARKET - URBAN_LOW_FRN - URBAN_LOW mapBlocks: - name: URBANMARKET00 # Winter Palace Department Store width: 20 length: 20 - name: URBANMARKET01 # small foood storage width: 10 length: 10 - name: URBANMARKET02 # small warehouse width: 10 length: 10 - name: URBANMARKET03 # small computer shop width: 10 length: 10 - name: URBANMARKET04 # fuel station width: 20 length: 20 - name: URBANMARKET05 # fast food hut width: 10 length: 10 - name: URBANMARKET06 # general store width: 20 length: 20 - name: URBANMARKET07 # double general store width: 20 length: 20 - name: URBANMARKET08 # general store with a cafe upstairs width: 20 length: 20 - name: URBAN_MARKET_CLOTHING mapDataSets: - BLANKS - URBAN_MARKET_CLOTHING - URBAN_LOW_FRN - URBAN_LOW mapBlocks: - name: URBANMARKETCLOTHING00 # small thrift shop width: 10 length: 10 - name: URBANMARKETCLOTHING01 # small clothing shop width: 10 length: 10 - name: URBANMARKETCLOTHING02 # second-hand outlet width: 20 length: 20 - name: URBANMARKETCLOTHING03 # small market width: 10 length: 10 - name: URBANMARKETCLOTHING04 # small clothing shop width: 10 length: 10 - name: URBANMARKETCLOTHING05 # medium clothing shop with a plaza width: 20 length: 20 - name: URBANMARKETCLOTHING06 # small clothing shop width: 10 length: 10 - name: URBAN_MARKET_BAR mapDataSets: - BLANKS - URBAN_MARKET_BAR - URBAN_LOW_FRN - URBAN_LOW mapBlocks: - name: URBANMARKETBAR00 # small bar width: 10 length: 10 - name: URBANMARKETBAR01 # night club width: 20 length: 20 - name: URBANMARKETBAR02 # bar width: 20 length: 20 - name: URBANMARKETBAR03 # loft bar width: 20 length: 20 - name: URBANMARKETBAR04 # small bar width: 10 length: 10 - name: URBANMARKETBAR05 # restaurant with an upstairs lounge width: 20 length: 20 - name: URBAN_MEDICAL mapDataSets: - BLANKS - URBAN_MEDICAL - URBAN_LOW_FRN - URBAN_LOW mapBlocks: - name: URBANMEDICAL00 # health centre width: 20 length: 20 - name: URBAN_SPORTS mapDataSets: - BLANKS - URBAN_SPORTS - URBAN_LOW_FRN - URBAN_LOW mapBlocks: - name: URBANSPORTS00 width: 10 length: 10 - name: URBANSPORTS01 width: 10 length: 10 - name: URBANSPORTS02 width: 10 length: 10 - name: URBANSPORTS03 width: 20 length: 20 - name: URBAN_ROADS mapDataSets: - BLANKS - URBAN_ROADS1 - RAILCROSSING - URBAN_ROADS2 mapBlocks: #railroad - name: URBANRAILROADCRF00 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADCRF01 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADCRF02 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADCRF03 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADCRF04 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADCRF05 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADF00 # simple railroad width: 10 length: 10 groups: [13] #crossings - name: URBANROADCRF00 # simple crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF01 # simple crossing with lights width: 10 length: 10 groups: [4] - name: URBANROADCRF02 # crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF03 # crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF04 # crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF05 # crossing with lights width: 10 length: 10 groups: [4] - name: URBANROADCRF06 # crossing with lights width: 10 length: 10 groups: [4] - name: URBANROADCRF07 # crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF08 # crossing with lights width: 10 length: 10 groups: [4] - name: URBANROADCRF09 # crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF10 # crossing with lights width: 10 length: 10 groups: [4] #horizontal roads - name: URBANROADHF00 # simple horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF01 # simple horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF02 # simple horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF03 # simple horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF04 # simple horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF05 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF06 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF07 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF08 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF09 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF10 # horizontal road with black van width: 10 length: 10 groups: [2] - name: URBANROADHF11 # horizontal road with white van width: 10 length: 10 groups: [2] - name: URBANROADHF12 # horizontal road with bus stop width: 10 length: 10 groups: [2] - name: URBANROADHF13 # horizontal road with bus stop width: 10 length: 10 groups: [2] - name: URBANROADHF14 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF15 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF16 # horizontal road with crashed bus stop width: 10 length: 10 groups: [2] - name: URBANROADHF17 # horizontal road with bus stop width: 10 length: 10 groups: [2] - name: URBANROADHF18 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF19 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF20 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF21 # horizontal road width: 10 length: 10 groups: [2] #vertical roads - name: URBANROADVF00 # simple vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF01 # simple vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF02 # simple vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF03 # simple vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF04 # simple vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF05 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF06 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF07 # vertical road with grey car width: 10 length: 10 groups: [3] - name: URBANROADVF08 # vertical road with silver car width: 10 length: 10 groups: [3] - name: URBANROADVF09 # vertical road with bike width: 10 length: 10 groups: [3] - name: URBANROADVF10 # vertical road with bike width: 10 length: 10 groups: [3] - name: URBANROADVF11 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF12 # vertical road with bus stop width: 10 length: 10 groups: [3] - name: URBANROADVF13 # vertical road with crashed bus stop width: 10 length: 10 groups: [3] - name: URBANROADVF14 # vertical road with bus stop width: 10 length: 10 groups: [3] - name: URBANROADVF15 # vertical road with green car width: 10 length: 10 groups: [3] - name: URBANROADVF16 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF17 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF18 # vertical road with grass width: 10 length: 10 groups: [3] - name: URBANROADVF19 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF20 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF21 # vertical road width: 10 length: 10 groups: [3] - name: RITUAL_CAVE mapDataSets: - BLANKS - CAVEBLACK - RITUALS mapBlocks: - name: RITUALCAVE_00 width: 20 length: 20 randomizedItems: - position: [3, 9, 2] amount: 4 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_MONSTROUS_TOOTH, STR_SKULL, STR_SPIDERWEB, STR_SPIDERWEB, STR_BIG_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_DINO_EGG_SHELL, STR_DINO_EGG_SHELL, STR_DINO_EGG] - position: [12, 11, 0] amount: 2 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_MONSTROUS_TOOTH, STR_SKULL, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_SPIDERWEB, STR_SPIDERWEB, STR_BIG_BONE, STR_BIG_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_DINO_EGG_SHELL, STR_DINO_EGG_SHELL, STR_DINO_EGG, STR_DINO_EGG] - position: [12, 12, 0] amount: 2 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_MONSTROUS_TOOTH, STR_SKULL, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_SPIDERWEB, STR_SPIDERWEB, STR_BIG_BONE, STR_BIG_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_DINO_EGG_SHELL, STR_DINO_EGG_SHELL, STR_DINO_EGG, STR_DINO_EGG] - position: [12, 13, 0] amount: 2 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_MONSTROUS_TOOTH, STR_SKULL, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_SPIDERWEB, STR_SPIDERWEB, STR_BIG_BONE, STR_BIG_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_DINO_EGG_SHELL, STR_DINO_EGG_SHELL, STR_DINO_EGG, STR_DINO_EGG] FILE: user/mods/XComFiles/Ruleset/terrains_XCOMFILES.rul terrains: - delete: CULTA - delete: DESERT - delete: FOREST - delete: JUNGLE - delete: MOUNT - delete: POLAR - delete: URBAN - name: UBASE mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN - U_BASE2 - U_FRN - U_EXT02 - U_BITS - U_FLOOR # mapDataSets: # - BLANKS # - DOOM_BASE # - DOOM_WALL02 # - DOOM_PODS # - DOOM_BRAIN # - DOOM_BASE2 # - DOOM_FRN # - DOOM_EXT02 # - DOOM_BITS # - U_FLOOR #groups: #0 - else #1 - coridor #2 - general base enter #3 - general base control centre #4 - Cydonian brain #5 - #6 - 10x10 filler #7 - 20x20 filler #8 - big base enter #9 - big base control centre (brain) #10 - hangar bots #11 - hangar tops #12 - big base control centre (brain) high enter #13 - big base connectors mapBlocks: &AnchorAlienBase - name: UBASE_00 width: 20 length: 20 groups: 3 randomizedItems: - position: [6, 6, 1] amount: 1 mixed: true itemList: [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALENIUM_SHARD] - name: UBASE_00b width: 20 length: 20 groups: 3 randomizedItems: - position: [13, 13, 1] amount: 1 mixed: true itemList: [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALENIUM_SHARD] - name: UBASE_00c width: 20 length: 20 groups: 3 randomizedItems: - position: [12, 6, 1] amount: 1 mixed: true itemList: [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALENIUM_SHARD] - name: UBASE_00d width: 20 length: 20 groups: 3 randomizedItems: - position: [7, 1, 1] amount: 1 mixed: true itemList: [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALENIUM_SHARD] - name: UBASE_00e width: 20 length: 20 groups: 3 randomizedItems: - position: [5, 13, 1] amount: 1 mixed: true itemList: [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALENIUM_SHARD] - name: UBASE_CIV_00 width: 20 length: 20 groups: 3 randomizedItems: - position: [5, 5, 1] amount: 1 mixed: true itemList: [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALENIUM_SHARD] - name: UBASE_01 width: 20 length: 20 - name: UBASE_01b width: 20 length: 20 - name: UBASE_01c width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_02b width: 20 length: 20 - name: UBASE_02c width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 14, 1] - [2, 16, 1] - name: UBASE_03b width: 20 length: 20 items: STR_ELERIUM_115: - [2, 13, 1] - [2, 14, 1] - [2, 15, 1] - [2, 16, 1] - [2, 17, 1] - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04b width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04c width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04d width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04e width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04f width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04g width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04h width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04i width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_05b width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_06b width: 10 length: 10 - name: UBASE_06c width: 10 length: 10 - name: UBASE_06d width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_07b width: 10 length: 10 groups: 1 - name: UBASE_07c width: 10 length: 10 groups: 1 - name: UBASE_08 width: 10 length: 10 - name: UBASE_08b width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_09b width: 10 length: 10 - name: UBASE_09c width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 - name: UBASE_11b width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_12b width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_12c width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_13 width: 10 length: 10 - name: UBASE_14 width: 10 length: 10 - name: UBASE_14b width: 10 length: 10 - name: UBASE_15_TALL width: 20 length: 20 groups: 4 items: STR_SPAWN_ETHEREAL_KEEPER: - [3, 6, 1] - [2, 16, 1] - [4, 9, 1] - [4, 2, 1] fuseTimers: STR_SPAWN_ETHEREAL_KEEPER: [0, 0] - name: UBASE_16 width: 10 length: 10 - name: UBASE_16b width: 20 length: 20 groups: 3 randomizedItems: - position: [6, 16, 1] amount: 1 mixed: true itemList: [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALENIUM_SHARD] - name: UBASE_17 width: 10 length: 10 - name: UBASE_17b width: 10 length: 10 - name: UBASE_18 width: 20 length: 20 groups: 3 randomizedItems: - position: [13, 5, 1] amount: 1 mixed: true itemList: [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALENIUM_SHARD] - name: UBASE_19 width: 20 length: 20 groups: 3 randomizedItems: - position: [13, 13, 1] amount: 1 mixed: true itemList: [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALENIUM_SHARD] - name: UBASE_20 width: 20 length: 20 groups: 3 randomizedItems: - position: [12, 12, 1] amount: 1 mixed: true itemList: [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALENIUM_SHARD] - name: UBASE_21 width: 20 length: 20 - name: UBASE_22 width: 20 length: 20 - name: UBASE_23 width: 20 length: 20 - name: UBASE_24 width: 10 length: 10 groups: 2 - name: UBASE_25 width: 10 length: 10 - name: UBASE_26 width: 10 length: 10 - name: UBASE_27 width: 10 length: 10 - name: UBASE_28 width: 10 length: 10 - name: UBASE_29 width: 10 length: 10 - name: UBASE_30 width: 10 length: 10 - name: UBASE_31 width: 10 length: 10 - name: UBASE_32 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 13, 1] - [2, 14, 1] - [2, 15, 1] - [2, 16, 1] - [2, 17, 1] - name: UBASE_33 width: 10 length: 10 - name: UBASE_34 width: 20 length: 20 - name: UBASE_35 width: 20 length: 20 - name: UBASE_36 width: 10 length: 10 - name: UBASE_37 width: 10 length: 10 - name: UBASE_38 width: 10 length: 10 - name: UBASE_39 width: 10 length: 10 - name: UBASE_40 width: 20 length: 20 - name: UBASE_41 width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 1] - [3, 9, 1] randomizedItems: - position: [7, 11, 1] amount: 1 mixed: true itemList: [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_ALENIUM_SHARD] - name: UBASE_42 width: 10 length: 10 - name: UBASE_43 width: 10 length: 10 - name: UBASE_44 width: 10 length: 10 - name: UBASE_45 width: 10 length: 10 - name: UBASE_46 width: 10 length: 10 items: STR_ELERIUM_115: - [2, 2, 0] - [6, 2, 0] - [2, 6, 0] - [6, 6, 0] - name: UBASE_47 width: 10 length: 10 - name: UBASE_CIV_01 width: 10 length: 10 - name: UBASE_CIV_02 width: 20 length: 20 - name: UBASE_CIV_03 width: 10 length: 10 - name: UBASE_CIV_05 width: 10 length: 10 - name: UBASE_CIV_06 width: 10 length: 10 - name: UBASE_CIV_07 width: 10 length: 10 - name: UBASE_CIV_10 width: 10 length: 10 - name: UBASE_CIV_50 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_51 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_52 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_53 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_100 width: 20 length: 20 - name: UBASE_SOL_00 width: 10 length: 10 - name: UBASE_SOL_01 width: 10 length: 10 - name: UBASE_SOL_02 width: 20 length: 20 - name: UBASE_SOL_03 width: 20 length: 20 groups: 10 #hangar bots - name: UBASE_SOL_04 width: 20 length: 20 groups: 10 #hangar bots items: STR_ELERIUM_115: - [9, 10, 0] - name: UBASE_SOL_05 width: 20 length: 20 groups: 10 #hangar bots items: STR_ELERIUM_115: - [9, 9, 0] - name: UBASE_SOL_06 # holostation width: 10 length: 10 - name: UBASE_SOL_07 # small control room width: 10 length: 10 - name: UBASE_SOL_08 # small engineering room width: 10 length: 10 - name: UBASE_SOL_09 # mess hall? width: 20 length: 20 - name: UBASE_SOL_10 # brain node room width: 20 length: 20 - name: UBASE_FILL_20x20 width: 20 length: 20 groups: 7 - name: UBASE_FILL_10x10 width: 10 length: 10 groups: 6 - name: UBASE_TURRET_00 width: 10 length: 10 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [4, 4, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UBASE_TURRET_01 width: 10 length: 10 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [4, 4, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UBASE_TURRET_02 width: 10 length: 10 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [4, 4, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UBASE_TURRET_03 width: 10 length: 10 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [4, 4, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: CEREBRAL_CHAMBER width: 20 length: 20 groups: 9 #big base control centre (brain) items: STR_SPAWN_ETHEREAL_KEEPER: - [9, 11, 2] - [8, 5, 2] - [11, 5, 2] STR_ALIEN_DATA_SLATE: - [13, 5, 1] - [7, 4, 2] STR_SPAWN_ALIEN_BRAIN: - [9, 9, 2] fuseTimers: STR_SPAWN_ETHEREAL_KEEPER: [0, 0] STR_SPAWN_ALIEN_BRAIN: [0, 0] - name: CEREBRAL_CHAMBER_1 width: 20 length: 20 groups: 9 #big base control centre (brain) items: STR_SPAWN_ETHEREAL_KEEPER: - [9, 11, 2] - [8, 5, 2] - [11, 5, 2] STR_ALIEN_DATA_SLATE: - [13, 5, 1] - [7, 4, 2] STR_SPAWN_ALIEN_BRAIN: - [9, 9, 2] fuseTimers: STR_SPAWN_ETHEREAL_KEEPER: [0, 0] STR_SPAWN_ALIEN_BRAIN: [0, 0] - name: CEREBRAL_CHAMBER_2 width: 20 length: 20 groups: 12 #big base control centre (brain) high enter items: STR_SPAWN_ETHEREAL_KEEPER: - [9, 11, 0] - [8, 5, 0] - [11, 5, 0] STR_ALIEN_DATA_SLATE: - [13, 5, 1] - [7, 4, 0] STR_SPAWN_ALIEN_BRAIN: - [9, 9, 0] fuseTimers: STR_SPAWN_ETHEREAL_KEEPER: [0, 0] STR_SPAWN_ALIEN_BRAIN: [0, 0] - name: ENTER_CHAMBER_00 width: 10 length: 10 groups: 8 #big base enter - name: ENTER_CHAMBER_01 width: 10 length: 10 groups: 8 #big base enter - name: ENTER_CHAMBER_02 width: 10 length: 10 groups: 8 #big base enter - name: HANGAR_UPPER_CHAMBER_0 width: 20 length: 20 groups: 11 #hangar tops - name: CONNECTING_CHAMBER_00 width: 10 length: 10 groups: 13 #big base connectors - name: CONNECTING_CHAMBER_01 width: 10 length: 10 groups: 13 #big base connectors - name: CONNECTING_CHAMBER_02 width: 10 length: 10 groups: 13 #big base connectors - name: CONNECTING_CHAMBER_03 width: 10 length: 10 groups: 13 #big base connectors - name: CONNECTING_CHAMBER_04 width: 10 length: 10 groups: 13 #big base connectors - name: URBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_DOGE script: URBAN mapBlocks: &AnchorVanillaUrban - name: URBAN00 # W-E width: 10 length: 10 groups: 2 - name: URBAN01 # N-S width: 10 length: 10 groups: 3 - name: URBAN02 # Crossroads width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: EXPANDEDTERROR00 #Landingzone Dirt 1 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR01 #Landingzone Dirt 2 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR02 #Landing Zone Grass width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR03 #Road WE width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR04 #Road WE with Garbage width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR05 #Road WE with Bus Station width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR06 #Road WE with Postbox width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR07 #Road NS width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR08 #Road NS 2 Sewer width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR09 #Road NS Bus Station width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR10 #Road NS Garbage width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR11 #Crossroad Garbage width: 10 length: 10 groups: 4 - name: EXPANDEDTERROR12 #Crossroad Telephon Box width: 10 length: 10 groups: 4 - name: EXPANDEDTERROR13 #2 Level Small Slum House width: 10 length: 10 - name: EXPANDEDTERROR14 #1 Level Small Slum House width: 10 length: 10 - name: EXPANDEDTERROR15 #NS Small Park width: 10 length: 10 - name: EXPANDEDTERROR16 #2 Level Small Appartment width: 10 length: 10 - name: EXPANDEDTERROR17 #2 Level Large Storage and Shop width: 20 length: 20 - name: EXPANDEDTERROR18 #Parking Lot with Shop width: 20 length: 20 - name: EXPANDEDTERROR19 #Large Park with Telephon Box width: 20 length: 20 - name: EXPANDEDTERROR20 #2 Level Slum Buildings with Telephone Box width: 20 length: 20 - name: EXPANDEDTERROR21 #Restaurant width: 20 length: 20 - name: EXPANDEDTERROR22 #2 Level Appartment with Parking Lot width: 20 length: 20 - name: EXPANDEDTERROR23 #4 Level Appartment Building width: 20 length: 20 - name: EXPANDEDTERROR24 #2 Level Family House with Garage width: 20 length: 20 - name: EXPANDEDTERROR25 #2 Level Storage with Office width: 20 length: 20 - name: EXPANDEDTERROR26 #2 Level Double Family House width: 20 length: 20 ### FILL THIS SPACE ### - name: SOLBAN39 width: 10 length: 10 - name: SOLBAN40 width: 10 length: 10 - name: CIVURBAN41 # house by Civilian width: 10 length: 10 - name: CIVURBAN42 # house by Civilian width: 10 length: 10 - name: CIVURBAN43 # house by Civilian width: 10 length: 10 - name: CIVURBAN44 # house by Civilian width: 10 length: 10 - name: CIVURBAN45 # small park by Civilian width: 10 length: 10 - name: CIVURBAN46 # small dump by Civilian width: 10 length: 10 - name: CIVURBAN47 # tiny store by Civilian width: 10 length: 10 - name: CIVURBAN48 # raised house by Civilian width: 20 length: 20 - name: CIVURBAN49 # arrest by Civilian width: 10 length: 10 - name: CIVURBAN50 # raised restaurant by Civilian width: 20 length: 20 - name: CIVURBAN51 # apartment with garages by Civilian width: 20 length: 20 - name: CIVURBAN52 # raised apartment by Civilian width: 10 length: 10 - name: CIVURBAN53 # store with parking by Civilian width: 20 length: 20 - name: CIVURBAN54 # tiny house by Civilian width: 10 length: 10 - name: CIVURBAN55 # tiny garage by Civilian width: 10 length: 10 - name: CIVURBAN56 # two-story hotel by Civilian width: 20 length: 20 - name: CIVURBAN57 # hipermarket by Civilian width: 40 length: 40 - name: URBANSANYASKILLPRO00 # school by Sanya Skill Pro width: 40 length: 40 - name: URBANSANYASKILLPRO01 # restaurant by Sanya Skill Pro width: 20 length: 20 - name: URBANAMUYS00 # bar by Amuys width: 20 length: 20 - name: URBAN_DAWN mapDataSets: - BLANKS - ROADS - URBITS_DAWN - URBAN_DAWN - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_DOGE script: URBAN mapBlocks: *AnchorVanillaUrban - name: RURAL mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_GREASER - STR_MALE_FORESTER - STR_MALE_FORESTER - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_BIKINI_BABE - STR_POLICEMAN - STR_POLICEWOMAN - STR_DOGE - STR_DOGE - STR_DOGE - STR_DOGE - STR_DOGE - STR_COW - STR_COW - STR_COW - STR_PIG - STR_PIG - STR_PIG - STR_SHEEP - STR_SHEEP - STR_SHEEP - STR_CHICKEN - STR_CHICKEN - STR_CHICKEN script: RURAL mapBlocks: &AnchorRural - name: VILBAN00 width: 10 length: 10 groups: [0, 1] - name: VILBAN01 width: 10 length: 10 - name: VILBAN02 width: 10 length: 10 - name: VILBAN03 width: 10 length: 10 - name: VILBAN04 width: 10 length: 10 - name: VILBAN05 width: 20 length: 20 groups: [0, 5] - name: VILBAN06 width: 20 length: 20 groups: [0, 5] - name: VILBAN07 width: 20 length: 20 groups: [0, 5] - name: VILBAN08 width: 20 length: 20 groups: [0, 5] - name: VILBAN09 width: 20 length: 20 groups: [0, 5] - name: VILBAN10 width: 20 length: 20 groups: [0, 5] - name: VILBAN11 width: 20 length: 20 groups: [0, 5] - name: VILBAN12 width: 20 length: 20 groups: [0, 5] - name: VILBAN13 width: 10 length: 10 - name: VILBAN14 width: 20 length: 20 - name: VILBAN15 width: 20 length: 20 - name: VILBAN16 width: 20 length: 20 - name: VILBAN17 width: 10 length: 10 - name: VILBAN18 width: 10 length: 10 - name: VILBAN19 width: 10 length: 10 - name: VILBAN20 width: 10 length: 10 groups: 2 - name: VILBAN21 width: 10 length: 10 groups: 2 - name: VILBAN22 width: 10 length: 10 groups: 2 - name: VILBAN23 width: 10 length: 10 groups: 2 - name: VILBAN24 width: 10 length: 10 groups: 2 - name: VILBAN25 width: 10 length: 10 groups: 2 - name: VILBAN26 width: 10 length: 10 groups: 2 - name: VILBAN30 width: 10 length: 10 groups: 3 - name: VILBAN31 width: 10 length: 10 groups: 3 - name: VILBAN32 width: 10 length: 10 groups: 3 - name: VILBAN33 width: 10 length: 10 groups: 3 - name: VILBAN34 width: 10 length: 10 groups: 3 - name: VILBAN35 width: 10 length: 10 groups: 3 - name: VILBAN36 width: 10 length: 10 groups: 3 - name: VILBAN37 width: 10 length: 10 groups: 3 - name: VILBAN40 width: 10 length: 10 groups: 4 - name: VILBAN50 width: 10 length: 10 - name: VILBAN51 width: 20 length: 20 - name: VILBAN52 width: 10 length: 10 - name: VILBAN53 width: 20 length: 20 - name: VILBAN54 width: 10 length: 10 - name: VILBAN55 width: 10 length: 10 - name: VILBAN56 width: 20 length: 20 - name: VILBAN57 width: 10 length: 10 - name: RURAL2 mapDataSets: - BLANKS - VILROADS2 - VILBITS2 - VILBAN2 - VILFRNITURE2 civilianTypes: - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *AnchorRural - name: RICE_FARM script: RICE_FARM mapDataSets: - BLANKS - IDT_FARM - IDT_ASIA - IDT_FARM_WATER - IDT_BARNFLOOR - IDT_HUMAN - URBAN_GOODS mapBlocks: - name: ALT_BARN_1 width: 10 length: 10 - name: ALT_BARN_2 width: 10 length: 10 - name: ALT_BARN_3 width: 10 length: 10 - name: ALT_BARN_4 width: 10 length: 20 - name: ALT_BARN_5 width: 20 length: 10 - name: ALT_BARN_6 width: 10 length: 10 groups: [0, 1] # LANDING ZONE - name: ALT_BARN_7 width: 10 length: 10 groups: [0, 1] # LANDING ZONE - name: ALT_BARN_8 width: 20 length: 10 - name: ALT_BARN_9 width: 10 length: 20 - name: ALT_BARN_10 width: 20 length: 20 - name: ALT_BARN_11 width: 20 length: 10 - name: ALT_BARN_12 width: 20 length: 10 - name: ALT_BARN_13 width: 20 length: 20 - name: ALT_BARN_14 width: 20 length: 20 - name: ALT_BARN_15 width: 10 length: 10 - name: ALT_BARN_16 width: 10 length: 10 - name: ALT_BARN_17 width: 10 length: 10 - name: URBANJUNK mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: URBANJUNK civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_HOSTESS - STR_BIKINI_BABE - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_DOGE mapBlocks: &AnchorUrbanJunk - name: URBANJUNK00 width: 10 length: 10 groups: 1 - name: URBANJUNK01 width: 10 length: 10 - name: URBANJUNK02 width: 10 length: 10 - name: URBANJUNK03 width: 10 length: 10 - name: URBANJUNK04 width: 10 length: 10 - name: URBANJUNK05 width: 10 length: 10 - name: URBANJUNK06 width: 10 length: 10 - name: URBANJUNK07 width: 10 length: 10 - name: URBANJUNK08 width: 10 length: 10 - name: URBANJUNK09 width: 10 length: 10 - name: URBANJUNK10 width: 10 length: 10 - name: URBANJUNK11 width: 10 length: 10 - name: URBANJUNK12 width: 10 length: 10 - name: URBANJUNK13 width: 10 length: 10 - name: URBANJUNK14 width: 10 length: 10 - name: URBANJUNK15 width: 10 length: 10 - name: URBANJUNK16 width: 10 length: 10 - name: URBANJUNK17 width: 10 length: 10 - name: URBANJUNK18 width: 10 length: 10 - name: URBANJUNK19 width: 10 length: 10 - name: URBANJUNK20 width: 10 length: 10 - name: URBANJUNK21 width: 20 length: 20 - name: URBANJUNK22 width: 20 length: 20 - name: URBANJUNK23 width: 20 length: 20 - name: URBANJUNK24 width: 20 length: 20 - name: URBANJUNK25 width: 20 length: 20 - name: URBANJUNK26 width: 20 length: 20 - name: URBANJUNK27 width: 20 length: 20 - name: URBANJUNK28 width: 20 length: 20 - name: URBANJUNK29 width: 20 length: 20 - name: URBANJUNK30 width: 20 length: 20 - name: URBANJUNK31 width: 20 length: 20 - name: URBANJUNK32 width: 10 length: 10 - name: URBANJUNK33 width: 10 length: 10 - name: URBANJUNK34 width: 10 length: 10 - name: URBANJUNK35 width: 10 length: 10 - name: URBANJUNK36 width: 10 length: 10 - name: URBANJUNK37 width: 20 length: 20 - name: URBANJUNK38 width: 20 length: 20 - name: URBANJUNK39 width: 20 length: 20 - name: URBANJUNK40 width: 20 length: 20 - name: URBANJUNK41 width: 20 length: 20 - name: URBANJUNK42 width: 20 length: 20 - name: URBANJUNK43 width: 20 length: 20 - name: URBANJUNK44 width: 20 length: 20 - name: URBANJUNK45 width: 10 length: 10 - name: URBANJUNK46 width: 10 length: 10 - name: URBANJUNKDIO_00 width: 20 length: 20 - name: URBANJUNK_ROAD_00a width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_00b width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_00c width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_00d width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_01a width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_01b width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_01c width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_01d width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_02 width: 10 length: 10 groups: 4 - name: URBANNATIVE mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: URBANJUNK civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_HOSTESS - STR_HOSTESS - STR_HOSTESS - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_BLACK_AFRICAN_FIGHTER1 - STR_MALE_BLACK_AFRICAN_FIGHTER2 - STR_MALE_BLACK_AFRICAN_FIGHTER3 - STR_PRIEST - STR_PRIEST - STR_MALE_DOCTOR - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_FEMALE_DOCTOR - STR_DOGE mapBlocks: *AnchorUrbanJunk - name: CHEMTOWN mapDataSets: - BLANKS - MILEXT - MILWARE - MILBARR - MILINDUSTRIAL - MILTECH civilianTypes: &ChemtownCivilians - STR_MALE_CIVILIAN_TECHNICIAN - STR_FEMALE_CIVILIAN_TECHNICIAN - STR_MALE_CIVILIAN_CITY_BOY - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_FEMALE_CIVILIAN_CITY_GIRL - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_ENGINEER - STR_MALE_ENGINEER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_POLICEMAN - STR_POLICEWOMAN - STR_FEMALE_CASUAL script: CHEMTOWN mapBlocks: - name: CHEMTOWN00 width: 10 length: 10 - name: CHEMTOWN01 width: 10 length: 10 - name: CHEMTOWN02 width: 10 length: 10 - name: CHEMTOWN03 width: 10 length: 10 - name: CHEMTOWN04 width: 10 length: 10 - name: CHEMTOWN05 width: 10 length: 10 - name: CHEMTOWN06 width: 10 length: 10 - name: CHEMTOWN07 width: 10 length: 10 - name: CHEMTOWN08 width: 10 length: 10 - name: CHEMTOWN09 width: 10 length: 10 - name: CHEMTOWN11 width: 10 length: 10 - name: CHEMTOWN12 width: 10 length: 10 - name: CHEMTOWN13 width: 10 length: 10 - name: CHEMTOWN14 width: 10 length: 10 - name: CHEMTOWN11LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN12LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN13LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN20 width: 10 length: 10 groups: 2 - name: CHEMTOWN21 width: 10 length: 10 groups: 2 - name: CHEMTOWN30 width: 10 length: 10 groups: 3 - name: CHEMTOWN31 width: 10 length: 10 groups: 3 - name: CHEMTOWN40 width: 10 length: 10 groups: 4 - name: CHEMTOWN50 width: 20 length: 20 - name: CHEMTOWN51 width: 20 length: 20 - name: CHEMTOWN52 width: 20 length: 20 - name: CHEMTOWN_ROADS mapDataSets: - BLANKS - MILEXT - MILWARE - MILBARR - MILINDUSTRIAL - MILTECH civilianTypes: *ChemtownCivilians script: CHEMTOWN mapBlocks: - name: CHEMTOWN00 width: 10 length: 10 - name: CHEMTOWN01 width: 10 length: 10 - name: CHEMTOWN02 width: 10 length: 10 - name: CHEMTOWN03 width: 10 length: 10 - name: CHEMTOWN04 width: 10 length: 10 - name: CHEMTOWN05 width: 10 length: 10 - name: CHEMTOWN06 width: 10 length: 10 - name: CHEMTOWN07 width: 10 length: 10 - name: CHEMTOWN08 width: 10 length: 10 - name: CHEMTOWN09 width: 10 length: 10 - name: CHEMTOWN11 width: 10 length: 10 - name: CHEMTOWN12 width: 10 length: 10 - name: CHEMTOWN13 width: 10 length: 10 - name: CHEMTOWN14 width: 10 length: 10 - name: CHEMTOWN11LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN12LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN13LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN20R width: 10 length: 10 groups: 2 - name: CHEMTOWN30R width: 10 length: 10 groups: 3 - name: CHEMTOWN40R width: 10 length: 10 groups: 4 - name: CHEMTOWN50 width: 20 length: 20 - name: CHEMTOWN51 width: 20 length: 20 - name: CHEMTOWN52 width: 20 length: 20 - name: INDUSTRIALSLUM mapDataSets: - BLANKS - PORTROADS - INDUSLUM - ROADS - URBITS_INDUSLUM - SLUM_FURNITURE civilianTypes: - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR script: INDUSTRIALSLUM mapBlocks: &AnchorIndustrialSlum - name: INDUSTRIALSLUM00 width: 20 length: 20 - name: INDUSTRIALSLUM01 width: 20 length: 20 - name: INDUSTRIALSLUM02 width: 20 length: 20 - name: INDUSTRIALSLUM03 width: 10 length: 10 - name: INDUSTRIALSLUM04 width: 10 length: 10 - name: INDUSTRIALSLUM05 width: 10 length: 10 - name: INDUSTRIALSLUM06 width: 10 length: 10 - name: INDUSTRIALSLUM07 width: 10 length: 10 - name: INDUSTRIALSLUM08 width: 10 length: 10 - name: INDUSTRIALSLUM09 width: 10 length: 10 - name: INDUSTRIALSLUM10 width: 10 length: 10 - name: INDUSTRIALSLUM11 width: 10 length: 10 - name: INDUSTRIALSLUM12 width: 10 length: 10 - name: INDUSTRIALSLUM13 width: 10 length: 10 - name: INDUSTRIALSLUM14 width: 10 length: 10 - name: INDUSTRIALSLUM15 width: 10 length: 10 - name: INDUSTRIALSLUM16 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUM17 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUM18 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUM19 width: 20 length: 20 - name: INDUSTRIALSLUM30 width: 10 length: 10 - name: INDUSTRIALSLUM31 width: 20 length: 20 - name: INDUSTRIALSLUM32 width: 10 length: 10 - name: INDUSTRIALSLUM33 width: 10 length: 10 - name: INDUSTRIALSLUM34 width: 10 length: 10 - name: INDUSTRIALSLUM35 width: 10 length: 10 - name: INDUSTRIALSLUMDIO14 width: 10 length: 10 - name: INDUSTRIALSLUMDIO15 width: 10 length: 10 - name: INDUSTRIALSLUMDIO16 width: 10 length: 10 - name: INDUSTRIALSLUMDIO17 width: 20 length: 20 - name: INDUSTRIALSLUMDIO18 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUMDIO19 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUMDIO20 width: 10 length: 10 - name: INDUSTRIALSLUMDIO21 width: 10 length: 10 - name: INDUSTRIALSLUMDIO22 width: 10 length: 10 - name: INDUSTRIALSLUMDIO23 width: 10 length: 10 - name: INDUSTRIALSLUMROADWE2 width: 10 length: 10 groups: 2 - name: INDUSTRIALSLUMROADNS2 width: 10 length: 10 groups: 3 - name: INDUSTRIALSLUMROADCROSS2 width: 10 length: 10 groups: 4 - name: INDUSTRIALSLUMROADRAILNS width: 10 length: 10 groups: 7 - name: INDUSTRIALSLUMROADRAILCROSS width: 10 length: 10 groups: 8 - name: INDUSTRIALSLUM_INVESTIGATION mapDataSets: - BLANKS - PORTROADS - INDUSLUM - ROADS - URBITS_INDUSLUM - SLUM_FURNITURE civilianTypes: - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR script: INDUSTRIALSLUM mapBlocks: - name: INDUSTRIALSLUM00 width: 20 length: 20 - name: INDUSTRIALSLUM01 width: 20 length: 20 randomizedItems: - position: [7, 2, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_GOLDEN_DRAGONS] - name: INDUSTRIALSLUM02 width: 20 length: 20 randomizedItems: - position: [4, 7, 0] amount: 1 mixed: true itemList: [STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_PSICLONE, STR_PSICLONE, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD] - name: INDUSTRIALSLUM03 width: 10 length: 10 - name: INDUSTRIALSLUM04 width: 10 length: 10 - name: INDUSTRIALSLUM05 width: 10 length: 10 - name: INDUSTRIALSLUM06 width: 10 length: 10 - name: INDUSTRIALSLUM07 width: 10 length: 10 randomizedItems: - position: [3, 4, 0] amount: 1 mixed: true itemList: [STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_PSICLONE, STR_PSICLONE, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD] - name: INDUSTRIALSLUM08 width: 10 length: 10 - name: INDUSTRIALSLUM09 width: 10 length: 10 - name: INDUSTRIALSLUM10 width: 10 length: 10 - name: INDUSTRIALSLUM11 width: 10 length: 10 - name: INDUSTRIALSLUM12 width: 10 length: 10 - name: INDUSTRIALSLUM13 width: 10 length: 10 - name: INDUSTRIALSLUM14 width: 10 length: 10 - name: INDUSTRIALSLUM15 width: 10 length: 10 - name: INDUSTRIALSLUM16 width: 10 length: 10 groups: [1] randomizedItems: - position: [1, 8, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BEER_BOTTLE] - name: INDUSTRIALSLUM17 width: 10 length: 10 groups: [1] randomizedItems: - position: [7, 0, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_GOLDEN_DRAGONS] - name: INDUSTRIALSLUM18 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUM30 width: 10 length: 10 randomizedItems: - position: [1, 2, 1] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_GOLDEN_DRAGONS] - position: [1, 2, 0] amount: 1 mixed: true itemList: [STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_PSICLONE, STR_PSICLONE, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD] - name: INDUSTRIALSLUM18 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUM19 width: 20 length: 20 - name: INDUSTRIALSLUM31 width: 20 length: 20 randomizedItems: - position: [5, 7, 0] amount: 1 mixed: true itemList: [STR_CRIMINAL_RECORDS, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2] - position: [15, 8, 1] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BEER_BOTTLE] - name: INDUSTRIALSLUM32 width: 10 length: 10 randomizedItems: - position: [5, 7, 0] amount: 1 mixed: true itemList: [STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_SECRET_FILES_1, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_OLD_BOOK, STR_OLD_BOOK, STR_PIPE, STR_PIPE, STR_WRENCH, STR_WRENCH, STR_GOLDEN_DRAGONS, STR_GOLDEN_DRAGONS] - name: INDUSTRIALSLUM33 width: 10 length: 10 - name: INDUSTRIALSLUM34 width: 10 length: 10 - name: INDUSTRIALSLUM35 width: 10 length: 10 - name: INDUSTRIALSLUMDIO14 width: 10 length: 10 - name: INDUSTRIALSLUMDIO15 width: 10 length: 10 - name: INDUSTRIALSLUMDIO16 width: 10 length: 10 - name: INDUSTRIALSLUMDIO17 width: 20 length: 20 - name: INDUSTRIALSLUMDIO18 width: 10 length: 10 groups: [1] randomizedItems: - position: [1, 8, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BEER_BOTTLE] - name: INDUSTRIALSLUMDIO19 width: 10 length: 10 groups: [1] randomizedItems: - position: [1, 8, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BEER_BOTTLE] - name: INDUSTRIALSLUMDIO20 width: 10 length: 10 - name: INDUSTRIALSLUMDIO21 width: 10 length: 10 - name: INDUSTRIALSLUMDIO22 width: 10 length: 10 - name: INDUSTRIALSLUMDIO23 width: 10 length: 10 - name: INDUSTRIALSLUMROADWE2 width: 10 length: 10 groups: 2 - name: INDUSTRIALSLUMROADNS2 width: 10 length: 10 groups: 3 - name: INDUSTRIALSLUMROADCROSS2 width: 10 length: 10 groups: 4 - name: PORTTFTD mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS civilianTypes: - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_WORKER - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK script: PORTTFTD mapBlocks: &AnchorPortTFTD - name: PORTUFO00 width: 10 length: 10 groups: 1 - name: PORTUFO01 width: 10 length: 10 groups: 1 - name: PORTUFO02 width: 10 length: 10 groups: 5 - name: PORTUFO03 width: 10 length: 10 groups: 5 - name: PORTUFO04 width: 10 length: 10 groups: 5 - name: PORTUFO05 width: 10 length: 10 groups: 5 - name: PORTUFO06 width: 10 length: 10 groups: 5 - name: PORTUFO07 width: 10 length: 10 groups: 5 - name: PORTUFO08 width: 10 length: 10 groups: 5 - name: PORTUFO09 width: 10 length: 10 groups: 5 - name: PORTUFO10 width: 10 length: 10 - name: PORTUFO11 width: 10 length: 10 - name: PORTUFO12 width: 10 length: 10 - name: PORTUFO13 width: 10 length: 10 - name: PORTUFO14 width: 10 length: 10 - name: PORTUFO15 width: 10 length: 10 - name: PORTUFO16 width: 10 length: 10 - name: PORTUFO17 width: 20 length: 20 - name: PORTUFO18 width: 20 length: 20 - name: PORTUFO19 width: 20 length: 20 - name: PORTUFO20 width: 20 length: 20 - name: PORTUFO22 width: 20 length: 20 - name: PORTUFO27 width: 10 length: 10 groups: [3, 4] - name: PORTUFO28 width: 10 length: 10 groups: 3 - name: PORTUFO29 width: 10 length: 10 groups: 3 - name: PORTUFO30 width: 10 length: 10 groups: 3 - name: PORTUFO31 width: 10 length: 10 groups: 3 - name: PORTROAD_WE width: 10 length: 10 groups: 2 - name: PORTTFTD_PIER mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS civilianTypes: - MALE_CIVILIAN - STR_MALE_SAILOR - STR_MALE_CIVILIAN_GANGER - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_WORKER - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK script: PORTTFTD_PIER mapBlocks: *AnchorPortTFTD - name: POLAR mapDataSets: - BLANKS - POLAR civilianTypes: - STR_MALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK script: POLAR mapBlocks: &AnchorVanillaPolar - name: POLAR00 width: 10 length: 10 groups: [0, 1] - name: POLAR01 width: 10 length: 10 groups: [0, 1] - name: POLAR02 width: 10 length: 10 groups: [0, 1] - name: POLAR03 width: 10 length: 10 - name: POLAR04 width: 10 length: 10 - name: POLAR05 width: 10 length: 10 - name: POLAR06 width: 10 length: 10 - name: POLAR07 width: 10 length: 10 - name: POLAR08 width: 10 length: 10 - name: POLAR09 width: 10 length: 10 - name: POLAR10 width: 10 length: 10 - name: POLAR11 width: 10 length: 10 - name: POLAR12 width: 20 length: 20 - name: POLAR13 width: 20 length: 20 - name: POLAR14 width: 10 length: 10 - name: POLAR15 width: 10 length: 10 - name: POLAR16 width: 10 length: 10 - name: POLAR17 width: 20 length: 20 - name: COMRCURBAN mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN2 - COMDECOR civilianTypes: - STR_MALE_CIVILIAN_BODYGUARD - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_ARAB - STR_FEMALE_CIVILIAN_ARAB - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_CITY_BOY - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_FEMALE_CIVILIAN_CITY_GIRL - MALE_CIVILIAN - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_CIVILIAN_GANGER - STR_MALE_GREASER - STR_MALE_GREASER - STR_MALE_SAILOR - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_MALE_VIP - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_FEMALE_GLAMOUR - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN script: COMRCURBAN mapBlocks: - name: COMRCURBAN00 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN01 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN02 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN03 width: 10 length: 10 groups: [0, 4, 5] - name: COMRCURBAN04 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN05 width: 20 length: 20 - name: COMRCURBAN06 width: 20 length: 20 - name: COMRCURBAN07 width: 20 length: 20 - name: COMRCURBAN08 width: 20 length: 20 - name: COMRCURBAN09 width: 20 length: 20 - name: COMRCURBAN10 width: 20 length: 20 - name: COMRCURBAN11 width: 20 length: 20 - name: COMRCURBAN12 width: 20 length: 20 - name: COMRCURBAN13 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN14 width: 10 length: 10 - name: COMRCURBAN15 width: 10 length: 10 - name: COMRCURBAN16 width: 10 length: 10 - name: COMRCURBAN17 width: 10 length: 10 - name: COMRCURBAN18 width: 10 length: 10 - name: COMRCURBAN19 width: 10 length: 10 groups: [1, 4] - name: COMRCURBAN20 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN21 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN22 width: 10 length: 10 - name: COMRCURBAN23 width: 10 length: 10 - name: COMRCURBAN24 width: 20 length: 20 - name: COMRCURBAN25 width: 10 length: 10 - name: COMRCURBAN26 width: 20 length: 20 groups: [0, 6] - name: COMRCURBAN27 width: 20 length: 20 groups: [0, 7] - name: COMRCURBAN28 width: 10 length: 10 groups: [2] - name: COMRCURBAN29 width: 10 length: 10 groups: [2] - name: COMRCURBAN30 width: 10 length: 10 groups: [3] - name: COMRCURBAN31 width: 10 length: 10 groups: [3] - name: COMRCURBAN32 width: 10 length: 10 groups: [2] - name: COMRCURBAN33 width: 10 length: 10 groups: [3] - name: COMRCURBAN34 width: 10 length: 10 groups: [2] - name: COMRCURBAN35 width: 10 length: 10 groups: [3] - name: COMRCURBAN36 width: 10 length: 10 groups: [2] - name: COMRCURBAN37 width: 10 length: 10 groups: [3] - name: COMRCURBAN38 width: 10 length: 10 groups: [2] - name: COMRCURBAN39 width: 10 length: 10 groups: [3] - name: COMRCURBAN40 width: 10 length: 10 - name: COMRCURBAN41 width: 10 length: 10 - name: COMRCURBAN42 width: 20 length: 20 - name: COMRCURBAN43 width: 20 length: 20 - name: COMRCURBAN44 width: 10 length: 10 groups: [4] - name: COMRCURBAN45 width: 10 length: 10 - name: COMRCURBAN46 width: 10 length: 10 - name: COMRCURBAN47 width: 10 length: 10 - name: COMRCURBAN50 width: 10 length: 10 - name: COMRCURBAN51 width: 10 length: 10 - name: ASHEN mapDataSets: - BLANKS - ASHEN script: POLAR mapBlocks: *AnchorVanillaPolar - name: DESERT mapDataSets: - BLANKS - DESERT - DESERTBITS civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_MALE_CIVILIAN_BLACK - STR_DOGE script: DESERT mapBlocks: &AnchorVanillaDesert - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: DESERT12 width: 10 length: 10 - name: DESERT13 width: 10 length: 10 - name: DESERT14 width: 20 length: 20 - name: DESERT15 width: 10 length: 10 groups: [0, 1] - name: DESERT16 width: 10 length: 10 groups: [0, 1] - name: DESERT17 width: 10 length: 10 - name: XOPSDESERT_NOCACTI mapDataSets: - BLANKS - XOPSDESERT_NOCACTI - DESERTBITS civilianTypes: - STR_MALE_CIVILIAN_BEDUIN - STR_MALE_CIVILIAN_BEDUIN_WARRIOR - STR_MALE_CIVILIAN_ARAB - STR_FEMALE_CIVILIAN_ARAB script: DESERT mapBlocks: *AnchorVanillaDesert - name: DESERT_PINK mapDataSets: - BLANKS - DESERT_PINK - DESERTBITS_PINK script: DESERT_PINK mapBlocks: *AnchorVanillaDesert - name: CULTA script: FARM mapDataSets: - BLANKS - CULTIVAT - BARN - ROADS - CULTMACHINES civilianTypes: - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_MALE_FORESTER - STR_DOGE - STR_COW - STR_PIG - STR_SHEEP - STR_CHICKEN mapBlocks: &AnchorVanillaFarm - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA01 width: 10 length: 10 - name: CULTA02 width: 10 length: 10 - name: CULTA03 width: 10 length: 10 - name: CULTA04 width: 10 length: 10 - name: CULTA05 width: 10 length: 10 - name: CULTA06 width: 10 length: 10 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA08 width: 10 length: 10 - name: CULTA09 width: 10 length: 10 - name: CULTA10 width: 10 length: 10 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTA12 width: 10 length: 10 - name: CULTA13 width: 10 length: 10 - name: CULTA14 width: 10 length: 10 - name: CULTA15 width: 10 length: 10 - name: CULTA16 width: 10 length: 10 - name: CULTA17 width: 10 length: 10 - name: CULTA18 width: 10 length: 10 - name: CULT_NEW00 width: 10 length: 10 groups: 1 - name: CULT_NEW01 width: 10 length: 10 - name: CULT_NEW02 width: 10 length: 10 - name: CULT_NEW03 width: 10 length: 10 - name: CULT_NEW04 width: 10 length: 10 - name: CULT_NEW05 width: 10 length: 10 - name: CULT_NEW06 width: 10 length: 10 - name: CULT_NEW07 width: 10 length: 10 groups: 1 - name: CULT_NEW08 width: 10 length: 10 - name: CULT_NEW09 width: 10 length: 10 - name: CULT_NEW10 width: 10 length: 10 - name: CULT_NEW11 width: 10 length: 10 groups: 1 - name: CULT_NEW12 width: 10 length: 10 - name: CULT_NEW13 width: 10 length: 10 - name: CULT_NEW14 width: 10 length: 10 - name: CULT_NEW15 width: 10 length: 10 - name: CULT_NEW16 width: 10 length: 10 - name: CULT_NEW17 width: 10 length: 10 - name: CULT_NEW18 width: 10 length: 10 - name: CULTAFARM00 width: 20 length: 20 - name: CULTAFARM01 width: 10 length: 10 - name: CULTAFARM02 width: 10 length: 10 - name: CULTAFARM03 width: 10 length: 10 - name: CULTAFARM04 width: 10 length: 10 - name: CULTAFARM05 width: 10 length: 10 - name: CULTAFARM06 width: 10 length: 10 - name: CULTAFARM07 width: 20 length: 20 - name: CULTAFARM08 width: 20 length: 20 - name: CULTAFARM09 width: 20 length: 20 - name: CULTAFARM10 width: 10 length: 10 - name: CULTAFARM11 width: 10 length: 10 - name: CULTAFARM12 width: 10 length: 10 - name: CULTAFARM13 width: 10 length: 10 - name: CULTAFARM14 width: 20 length: 20 - name: CULTAFARM15 width: 20 length: 20 - name: CULTAFARM16 width: 10 length: 10 - name: CULTAFARM17 width: 20 length: 20 - name: CULTAFARM18 width: 20 length: 20 - name: CULTAFARM19 width: 10 length: 10 - name: CULTAFARM20 width: 10 length: 10 - name: CULTAFARM21 width: 10 length: 10 - name: CULTAFARM22 width: 20 length: 20 - name: CULTASOL00 width: 20 length: 20 - name: CULTASOL01 width: 10 length: 10 - name: CULTASOL02 width: 20 length: 20 - name: CULTABIG01 width: 20 length: 20 - name: CULTABIG02 width: 20 length: 20 - name: CULTABIG03 width: 20 length: 20 - name: CULTABIG04 width: 20 length: 20 - name: CULTABIG05 width: 20 length: 20 - name: CULTABIG06 width: 20 length: 20 - name: CULTABIG07 width: 20 length: 20 - name: CULTABIG08 width: 20 length: 20 - name: CULT_FINNIK00 width: 10 length: 10 - name: CULTACIV00 width: 10 length: 10 - name: CULTACIV01 width: 10 length: 10 - name: CULTACIV02 width: 10 length: 10 - name: CULTA_ROAD_WE00 # W-E width: 10 length: 10 groups: 2 - name: CULTA_ROAD_SN00 # N-S width: 10 length: 10 groups: 3 - name: CULTA_ROAD_XX00 # Crossroads width: 10 length: 10 groups: 4 - name: CULTB script: FARM mapDataSets: - BLANKS - CULTIVAT2 - BARN2 - ROADS - CULTMACHINES mapBlocks: *AnchorVanillaFarm - name: FOREST mapDataSets: - BLANKS - FOREST - FORESTBITS - ROADS civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: FOREST mapBlocks: &AnchorVanillaForest - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SOLFOREST12 width: 10 length: 10 - name: SOLFOREST13 width: 10 length: 10 - name: SOLFOREST14 width: 10 length: 10 - name: SOLFOREST15 width: 10 length: 10 - name: SOLFOREST16 width: 10 length: 10 - name: SOLFOREST17 width: 20 length: 20 - name: FINNIKFOREST00 width: 10 length: 10 - name: FINNIKFOREST01 width: 10 length: 10 - name: FINNIKFOREST02 width: 10 length: 10 - name: FINNIKFOREST03 width: 10 length: 10 - name: FINNIKFOREST04 width: 10 length: 10 - name: FINNIKFOREST05 width: 10 length: 10 - name: FINNIKFOREST06 width: 10 length: 10 - name: BRAINFOREST00 width: 20 length: 20 - name: CIVFOREST00 width: 20 length: 20 - name: CIVFOREST01 width: 10 length: 10 - name: CIVFOREST02 width: 10 length: 10 - name: CIVFOREST03 width: 20 length: 20 - name: FOREST_ROAD_WE00 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_WE01 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_WE02 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_SN00 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_SN01 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_SN02 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_XX00 # Crossroads width: 10 length: 10 groups: 4 - name: FORESTSWAMP mapDataSets: - BLANKS - FOREST - FORESTSWAMPBITS - ROADS - FORESTSWAMP civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: FOREST mapBlocks: &AnchorForestSwamp - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SOLFOREST12 width: 10 length: 10 - name: SOLFOREST13 width: 10 length: 10 - name: SOLFOREST14 width: 10 length: 10 - name: SOLFOREST15 width: 10 length: 10 - name: SOLFOREST16 width: 10 length: 10 - name: SOLFOREST17 width: 20 length: 20 - name: FINNIKFOREST00 width: 10 length: 10 - name: FINNIKFOREST01 width: 10 length: 10 - name: FINNIKFOREST02 width: 10 length: 10 - name: FINNIKFOREST03 width: 10 length: 10 - name: FINNIKFOREST04 width: 10 length: 10 - name: FINNIKFOREST05 width: 10 length: 10 - name: FINNIKFOREST06 width: 10 length: 10 - name: BRAINFOREST00 width: 20 length: 20 - name: CIVFOREST00 width: 20 length: 20 - name: CIVFOREST01 width: 10 length: 10 - name: CIVFOREST02 width: 10 length: 10 - name: CIVFOREST03 width: 20 length: 20 - name: FOREST_ROAD_WE00 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_WE01 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_WE02 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_SN00 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_SN01 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_SN02 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_XX00 # Crossroads width: 10 length: 10 groups: 4 - name: FORESTSWAMP00 width: 10 length: 10 - name: FORESTSWAMP01 width: 20 length: 20 - name: FORESTSWAMP02 width: 20 length: 20 - name: FORESTSWAMP03 width: 10 length: 10 - name: FORESTSWAMP04 width: 10 length: 10 - name: FORESTSWAMP05 width: 10 length: 10 - name: FORESTSWAMP06 width: 10 length: 10 - name: FORESTSWAMP07 width: 20 length: 20 - name: FORESTSWAMP08 width: 20 length: 20 - name: FORESTSWAMP09 width: 10 length: 10 - name: FORESTSWAMP10 width: 20 length: 20 - name: FORESTSWAMP11 width: 20 length: 20 - name: FORESTSWAMP12 width: 20 length: 20 - name: FORESTSWAMP13 width: 10 length: 10 - name: FORESTSWAMP14 width: 10 length: 10 - name: FORESTSWAMP15 width: 10 length: 10 - name: FORESTSWAMP16 width: 10 length: 10 - name: FORESTSWAMP17 width: 20 length: 20 - name: FORESTSWAMP18 width: 20 length: 20 - name: FORESTSWAMP19 width: 10 length: 10 - name: FORESTSWAMP20 width: 20 length: 20 - name: FOREST_SNOW mapDataSets: - BLANKS - FOREST_SNOW - FORESTBITS_SNOW - ROADS_SNOW civilianTypes: - STR_MALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: FOREST mapBlocks: *AnchorVanillaForest - name: FORESTSWAMP_SNOW mapDataSets: - BLANKS - FOREST_SNOW - FORESTBITS_SNOW - ROADS_SNOW - FORESTSWAMP_SNOW civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: FOREST mapBlocks: *AnchorForestSwamp - name: JUNGLE mapDataSets: - BLANKS - JUNGLE civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK script: JUNGLE mapBlocks: &AnchorVanillaJungle - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 - name: JUNGLE11 width: 10 length: 10 - name: JUNGLE12 width: 10 length: 10 - name: JUNGLE13 width: 10 length: 10 - name: JUNGLE14 width: 10 length: 10 groups: 1 - name: JUNGLE_ROAD_WE00 # W-E width: 10 length: 10 groups: 2 - name: JUNGLE_ROAD_SN00 # N-S width: 10 length: 10 groups: 3 - name: JUNGLE_ROAD_XX00 # Crossroads width: 10 length: 10 groups: 4 - name: MOUNT mapDataSets: - BLANKS - MOUNT civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER mapBlocks: &AnchorVanillaMount - name: MOUNT00 width: 10 length: 10 groups: 1 - name: MOUNT01 width: 10 length: 10 groups: 1 - name: MOUNT02 width: 10 length: 10 groups: 1 - name: MOUNT03 width: 10 length: 10 - name: MOUNT04 width: 10 length: 10 - name: MOUNT05 width: 10 length: 10 - name: MOUNT06 width: 10 length: 10 - name: MOUNT07 width: 10 length: 10 - name: MOUNT08 width: 10 length: 10 - name: MOUNT09 width: 10 length: 10 - name: MOUNT10 width: 10 length: 10 - name: MOUNT11 width: 20 length: 20 - name: MOUNT12 width: 20 length: 20 - name: MOUNTBD_DEAD mapDataSets: - BLANKS - MOUNTWASTE civilianTypes: - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: MOUNTAIN mapBlocks: &AnchorBDMount - name: MOUNTBD00 width: 10 length: 10 groups: 1 - name: MOUNTBD01 width: 10 length: 10 groups: 1 - name: MOUNTBD02 width: 10 length: 10 groups: 1 - name: MOUNTBD03 width: 10 length: 10 - name: MOUNTBD04 width: 10 length: 10 - name: MOUNTBD05 width: 10 length: 10 - name: MOUNTBD06 width: 10 length: 10 - name: MOUNTBD07 width: 10 length: 10 - name: MOUNTBD08 width: 10 length: 10 - name: MOUNTBD09 width: 10 length: 10 - name: MOUNTBD10 width: 10 length: 10 - name: MOUNTBD11 width: 20 length: 20 - name: MOUNTBD12 width: 20 length: 20 - name: MOUNTBD_SNOW mapDataSets: - BLANKS - MOUNTSNOW civilianTypes: - STR_MALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_ERODED mapDataSets: - BLANKS - MOUNTROCK civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_ARBOREAL mapDataSets: - BLANKS - MOUNTGRASS civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_MALE_FORESTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_SANDY mapDataSets: - BLANKS - MOUNTSAND civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_MALE_CIVILIAN_BLACK - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_SANDY_NOCACTI mapDataSets: - BLANKS - MOUNTSAND_NOCACTI civilianTypes: - STR_MALE_CIVILIAN_BEDUIN - STR_MALE_CIVILIAN_BEDUIN_WARRIOR - STR_MALE_CIVILIAN_ARAB - STR_FEMALE_CIVILIAN_ARAB - STR_MALE_CIVILIAN_BLACK - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_MUD mapDataSets: - BLANKS - MOUNTMUD civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_FORESTER - STR_MALE_FORESTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_TROPICAL mapDataSets: - BLANKS - MOUNTTROP civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK script: MOUNTAIN mapBlocks: *AnchorBDMount - name: PLAINS_TUNDRA mapDataSets: - BLANKS - MOUNTSNOW civilianTypes: - STR_MALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK script: MOUNTAIN mapBlocks: &AnchorBDPlains - name: PLAINS00 width: 10 length: 10 groups: [0, 1] - name: PLAINS01 width: 10 length: 10 groups: [0, 1] - name: PLAINS02 width: 10 length: 10 groups: 1 - name: PLAINS03 width: 10 length: 10 - name: PLAINS04 width: 10 length: 10 - name: PLAINS05 width: 10 length: 10 - name: PLAINS06 width: 10 length: 10 - name: PLAINS07 width: 10 length: 10 - name: PLAINS08 width: 10 length: 10 - name: PLAINS09 width: 10 length: 10 - name: PLAINS10 width: 10 length: 10 - name: PLAINS11 width: 20 length: 20 - name: PLAINS12 width: 20 length: 20 - name: PLAINS_DEAD mapDataSets: - BLANKS - MOUNTWASTE civilianTypes: - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_MUD mapDataSets: - BLANKS - MOUNTMUD civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_FORESTER - STR_MALE_FORESTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_ARBOREAL mapDataSets: - BLANKS - MOUNTGRASS civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_MALE_FORESTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_SANDY mapDataSets: - BLANKS - MOUNTSAND civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_MALE_CIVILIAN_BLACK - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_SANDY_NOCACTI mapDataSets: - BLANKS - MOUNTSAND_NOCACTI civilianTypes: - STR_MALE_CIVILIAN_BEDUIN - STR_MALE_CIVILIAN_BEDUIN_WARRIOR - STR_MALE_CIVILIAN_ARAB - STR_FEMALE_CIVILIAN_ARAB - STR_MALE_CIVILIAN_BLACK - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_ERODED mapDataSets: - BLANKS - MOUNTROCK civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_TROPICAL mapDataSets: - BLANKS - MOUNTTROP civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: XBASE mapDataSets: - BLANKS - XBASE1 - XBASE2 - XCOMWALL - XCOMBITS mapBlocks: - name: XBASE_00 width: 10 length: 10 - name: XBASE_01 width: 10 length: 10 - name: XBASE_02 width: 10 length: 10 - name: XBASE_03 width: 10 length: 10 - name: XBASE_04 width: 10 length: 10 - name: XBASE_05 width: 10 length: 10 - name: XBASE_06 width: 10 length: 10 - name: XBASE_07 width: 10 length: 10 - name: XBASE_08 width: 10 length: 10 - name: XBASE_09 width: 10 length: 10 - name: XBASE_10 width: 10 length: 10 - name: XBASE_11 width: 10 length: 10 - name: XBASE_12 width: 10 length: 10 - name: XBASE_13 width: 10 length: 10 - name: XBASE_14 width: 10 length: 10 - name: XBASE_15 width: 10 length: 10 - name: XBASE_16 width: 10 length: 10 - name: XBASE_17 width: 10 length: 10 - name: XBASE_18 width: 10 length: 10 - name: XBASE_19 width: 10 length: 10 - name: XBASE_20 width: 10 length: 10 - name: XBASS_01 # Living Quarters width: 10 length: 10 - name: XBASS_02 # Large Living Quarters 1 width: 10 length: 10 - name: XBASS_03 # Large Living Quarters 2 width: 10 length: 10 - name: XBASS_04 # Large Living Quarters 3 width: 10 length: 10 - name: XBASS_05 # Large Living Quarters 4 width: 10 length: 10 - name: XBASS_06 # Large Warehouse 1 width: 10 length: 10 - name: XBASS_07 # Large Warehouse 2 width: 10 length: 10 - name: XBASS_08 # Large Warehouse 3 width: 10 length: 10 - name: XBASS_09 # Large Warehouse 4 width: 10 length: 10 - name: XBASS_21 # Mass Driver Batteries width: 10 length: 10 - name: XBASS_22 # HQ width: 10 length: 10 - name: XBASS_23 # Gym width: 10 length: 10 - name: XBASS_24 # Corridor width: 10 length: 10 items: STR_SPAWN_XCOM_CAMERA: - [1, 5, 0] - [5, 7, 0] - [7, 3, 0] - [3, 1, 0] fuseTimers: STR_SPAWN_XCOM_CAMERA: [0, 0] - name: XBASS_25 # Sick Bay width: 10 length: 10 - name: XBASS_26 # Animal Cages width: 10 length: 10 - name: XBASS_27 # Prison Cells width: 10 length: 10 - name: XBASS_28 # Bio-Lab width: 10 length: 10 - name: XBASS_29 # Int-Lab width: 10 length: 10 - name: XBASS_30 # Imp-Lab width: 10 length: 10 - name: XBASS_31 # Adv-Lab width: 10 length: 10 - name: XBASS_32 # Ghost Tank width: 10 length: 10 - name: XBASS_33 # Cybernetic HQ width: 10 length: 10 - name: XBASS_34 # Minigun Drone Bay width: 10 length: 10 items: STR_SPAWN_XCOM_ROBOTURRET_MINIGUN: - [2, 2, 0] - [6, 2, 0] - [2, 4, 0] - [6, 4, 0] - [2, 6, 0] - [6, 6, 0] - [4, 2, 0] - [4, 6, 0] fuseTimers: STR_SPAWN_XCOM_ROBOTURRET_MINIGUN: [0, 0] - name: XBASS_35 # Laser Drone Bay width: 10 length: 10 items: STR_SPAWN_XCOM_ROBOTURRET_LASER: - [2, 2, 0] - [6, 2, 0] - [2, 4, 0] - [6, 4, 0] - [2, 6, 0] - [6, 6, 0] - [4, 2, 0] - [4, 6, 0] fuseTimers: STR_SPAWN_XCOM_ROBOTURRET_LASER: [0, 0] - name: XBASS_36 # Large Workshop 1 width: 10 length: 10 - name: XBASS_37 # Large Workshop 2 width: 10 length: 10 - name: XBASS_38 # Large Workshop 3 width: 10 length: 10 - name: XBASS_39 # Large Workshop 4 width: 10 length: 10 - name: XBASS_40 # Advanced Intel Lab width: 10 length: 10 - name: XBASS_41 # Lunar Lab width: 10 length: 10 - name: XBASS_42 # Rat Farm width: 10 length: 10 - name: XBASS_43 # Sensorium width: 10 length: 10 - name: ABASE mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 - A_FRN - A_EXT02 - A_BITS - A_FLOOR mapBlocks: *AnchorAlienBase - name: GREENBASE mapDataSets: - BLANKS - CHTONITE_BASE - CHTONITE_WALL02 - CHTONITE_PODS - BRAIN - CHTONITE_BASE2 - CHTONITE_FRN - CHTONITE_EXT02 - CHTONITE_BITS - U_FLOOR mapBlocks: *AnchorAlienBase - name: GOLDBASE mapDataSets: - BLANKS - U_BASEGOLD - U_WALL02GOLD - U_PODSGOLD - BRAIN - U_BASE2GOLD - U_FRNGOLD - U_EXT02GOLD - U_BITSGOLD - U_FLOORGOLD mapBlocks: *AnchorAlienBase - name: SHOGG_VILLAGE mapDataSets: - BLANKS - SHOGG_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - BRAIN - SHOGG_VILLAGE2 - SHOGG_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: &AnchorAlienBaseEmpty - name: UBASE_00 width: 20 length: 20 groups: 3 - name: UBASE_00b width: 20 length: 20 groups: 3 - name: UBASE_00c width: 20 length: 20 groups: 3 - name: UBASE_00d width: 20 length: 20 groups: 3 - name: UBASE_00e width: 20 length: 20 groups: 3 - name: UBASE_01 width: 20 length: 20 - name: UBASE_01b width: 20 length: 20 - name: UBASE_01c width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_02b width: 20 length: 20 - name: UBASE_02c width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 - name: UBASE_03b width: 20 length: 20 - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04b width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04c width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04d width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04e width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04f width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04g width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04h width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04i width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_05b width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_06b width: 10 length: 10 - name: UBASE_06c width: 10 length: 10 - name: UBASE_06d width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_07b width: 10 length: 10 groups: 1 - name: UBASE_07c width: 10 length: 10 groups: 4 - name: UBASE_08 width: 10 length: 10 - name: UBASE_08b width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_09b width: 10 length: 10 - name: UBASE_09c width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 - name: UBASE_11b width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 - name: UBASE_12b width: 10 length: 10 - name: UBASE_12c width: 10 length: 10 - name: UBASE_13 width: 10 length: 10 - name: UBASE_14 width: 10 length: 10 - name: UBASE_14b width: 10 length: 10 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: UBASE_16 width: 10 length: 10 - name: UBASE_16b width: 20 length: 20 groups: 3 - name: UBASE_17 width: 10 length: 10 - name: UBASE_17b width: 10 length: 10 - name: UBASE_18 width: 20 length: 20 groups: 3 - name: UBASE_19 width: 20 length: 20 groups: 3 - name: UBASE_20 width: 20 length: 20 groups: 3 - name: UBASE_21 width: 20 length: 20 - name: UBASE_22 width: 20 length: 20 - name: UBASE_23 width: 20 length: 20 - name: UBASE_24 width: 10 length: 10 groups: 2 - name: UBASE_25 width: 10 length: 10 - name: UBASE_26 width: 10 length: 10 - name: UBASE_27 width: 10 length: 10 - name: UBASE_28 width: 10 length: 10 - name: UBASE_29 width: 10 length: 10 - name: UBASE_30 width: 10 length: 10 - name: UBASE_31 width: 10 length: 10 - name: UBASE_32 width: 20 length: 20 - name: UBASE_33 width: 10 length: 10 - name: UBASE_34 width: 20 length: 20 - name: UBASE_35 width: 20 length: 20 - name: UBASE_36 width: 10 length: 10 - name: UBASE_37 width: 10 length: 10 - name: UBASE_38 width: 10 length: 10 - name: UBASE_39 width: 10 length: 10 - name: UBASE_40 width: 20 length: 20 - name: UBASE_41 width: 20 length: 20 - name: UBASE_42 width: 10 length: 10 - name: UBASE_43 width: 10 length: 10 - name: UBASE_44 width: 10 length: 10 - name: UBASE_45 width: 10 length: 10 - name: UBASE_46 width: 10 length: 10 - name: UBASE_47 width: 10 length: 10 - name: UBASE_SOL_00 width: 10 length: 10 - name: UBASE_SOL_01 width: 10 length: 10 - name: UBASE_SOL_02 width: 20 length: 20 - name: UBASE_SOL_07 # small control room width: 10 length: 10 - name: UBASE_SOL_08 # small engineering room width: 10 length: 10 - name: UBASE_SOL_09 # mess hall? width: 20 length: 20 - name: UBASE_SOL_10 # brain node room width: 20 length: 20 - name: UBASE_FILL_20x20 width: 20 length: 20 groups: 7 - name: UBASE_FILL_10x10 width: 10 length: 10 groups: 6 - name: CONNECTING_CHAMBER_00 width: 10 length: 10 groups: 13 # big base connectors - name: CONNECTING_CHAMBER_01 width: 10 length: 10 groups: 13 # big base connectors - name: CONNECTING_CHAMBER_02 width: 10 length: 10 groups: 13 # big base connectors - name: CONNECTING_CHAMBER_03 width: 10 length: 10 groups: 13 # big base connectors - name: CONNECTING_CHAMBER_04 width: 10 length: 10 groups: 13 #big base connectors - name: ENTER_CHAMBER_00 width: 10 length: 10 groups: 8 #big base enter - name: ENTER_CHAMBER_01 width: 10 length: 10 groups: 8 #big base enter - name: ENTER_CHAMBER_02 width: 10 length: 10 groups: 8 #big base enter - name: UBASE_DESCENT_LIFT width: 10 length: 10 groups: 9 # exit - name: REPTOID_BASE mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: *AnchorAlienBaseEmpty - name: UAC_BASE mapDataSets: - BLANKS - UAC_BASE - UAC_WALL02 - UAC_PODS - BRAIN - UAC_BASE2 - UAC_FRN - A_EXT02 - UAC_BITS - A_FLOOR mapBlocks: *AnchorAlienBaseEmpty - name: SHOGG_CAVE_SETTLEMENT mapDataSets: - BLANKS - SHOGG_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - BRAIN - SHOGG_VILLAGE2 - SHOGG_FRN - REP_EXT02 - REP_BITS - REP_FLOOR # mapDataSets: # - BLANKS # - UAC_BASE # - UAC_WALL02 # - UAC_PODS # - DOOM_BRAIN # - UAC_BASE2 # - UAC_FRN # - A_EXT02 # - UAC_BITS # - A_FLOOR # mapDataSets: # - BLANKS # - DOOM_BASE # - DOOM_WALL02 # - DOOM_PODS # - DOOM_BRAIN # - DOOM_BASE2 # - DOOM_FRN # - DOOM_EXT02 # - DOOM_BITS # - U_FLOOR mapBlocks: &CaveSettlement - name: REP_VILLAGE_N00 width: 20 length: 10 groups: 1 - name: REP_VILLAGE_N01 width: 20 length: 10 groups: 1 - name: REP_VILLAGE_N_SHORT00 width: 10 length: 10 groups: 1 - name: REP_VILLAGE_N_SHORT01 width: 10 length: 10 groups: 1 - name: REP_VILLAGE_E00 width: 10 length: 20 groups: 2 - name: REP_VILLAGE_E01 width: 10 length: 20 groups: 2 - name: REP_VILLAGE_E_SHORT00 width: 10 length: 10 groups: 2 - name: REP_VILLAGE_E_SHORT01 width: 10 length: 10 groups: 2 - name: REP_VILLAGE_E_SHORT02 width: 10 length: 10 groups: 2 - name: REP_VILLAGE_S00 width: 20 length: 10 groups: 3 - name: REP_VILLAGE_S01 width: 20 length: 10 groups: 3 - name: REP_VILLAGE_S_SHORT01 width: 10 length: 10 groups: 3 - name: REP_VILLAGE_S_SHORT00 width: 10 length: 10 groups: 3 - name: REP_VILLAGE_W00 width: 10 length: 20 groups: 4 - name: REP_VILLAGE_W01 width: 10 length: 20 groups: 4 - name: REP_VILLAGE_W02 width: 10 length: 20 groups: 4 - name: REP_VILLAGE_W_SHORT00 width: 10 length: 10 groups: 4 - name: REP_VILLAGE_W_SHORT01 width: 10 length: 10 groups: 4 - name: REP_VILLAGE_NW00 width: 10 length: 10 groups: 5 - name: REP_VILLAGE_NW01 width: 10 length: 10 groups: 5 - name: REP_VILLAGE_NE00 width: 10 length: 10 groups: 6 - name: REP_VILLAGE_NE01 width: 10 length: 10 groups: 6 - name: REP_VILLAGE_SE00 width: 10 length: 10 groups: 7 - name: REP_VILLAGE_SE01 width: 10 length: 10 groups: 7 - name: REP_VILLAGE_SE02 width: 10 length: 10 groups: 7 - name: REP_VILLAGE_SW00 width: 10 length: 10 groups: 8 - name: REP_VILLAGE_SW01 width: 10 length: 10 groups: 8 - name: REP_VILLAGE_SW02 width: 10 length: 10 groups: 8 - name: REP_VILLAGE_MIDDLE00 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE01 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE02 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE03 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE04 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE05 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE06 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE07 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG00 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG01 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG02 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG03 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG04 width: 20 length: 20 groups: 0 - name: MUMMY_VILLAGE_SETTLEMENT mapDataSets: - BLANKS - MUMMY_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - MUMMY_RUINS mapBlocks: &CaveRuins - name: MUM_VILLAGE_N00 width: 20 length: 10 groups: 1 - name: MUM_VILLAGE_N_SHORT00 width: 10 length: 10 groups: 1 - name: MUM_VILLAGE_N_SHORT01 width: 10 length: 10 groups: 1 - name: MUM_VILLAGE_E00 width: 10 length: 20 groups: 2 - name: MUM_VILLAGE_E01 width: 10 length: 20 groups: 2 - name: MUM_VILLAGE_E_SHORT00 width: 10 length: 10 groups: 2 - name: MUM_VILLAGE_S00 width: 20 length: 10 groups: 3 - name: MUM_VILLAGE_S_SHORT00 width: 10 length: 10 groups: 3 - name: MUM_VILLAGE_W00 width: 10 length: 20 groups: 4 - name: MUM_VILLAGE_W01 width: 10 length: 20 groups: 4 - name: MUM_VILLAGE_W_SHORT00 width: 10 length: 10 groups: 4 - name: MUM_VILLAGE_W_SHORT01 width: 10 length: 10 groups: 4 - name: MUM_VILLAGE_W_SHORT02 width: 10 length: 10 groups: 4 - name: MUM_VILLAGE_W_SHORT03 width: 10 length: 10 groups: 4 - name: MUM_VILLAGE_NW00 width: 10 length: 10 groups: 5 - name: MUM_VILLAGE_NW01 width: 10 length: 10 groups: 5 - name: MUM_VILLAGE_NE00 width: 10 length: 10 groups: 6 - name: MUM_VILLAGE_NE01 width: 10 length: 10 groups: 6 - name: MUM_VILLAGE_SE00 width: 10 length: 10 groups: 7 - name: MUM_VILLAGE_SE01 width: 10 length: 10 groups: 7 - name: MUM_VILLAGE_SW00 width: 10 length: 10 groups: 8 - name: MUM_VILLAGE_SW01 width: 10 length: 10 groups: 8 - name: MUM_VILLAGE_MIDDLE00 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE01 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE02 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE03 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE04 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE05 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE06 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE07 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE08 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE09 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE10 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE11 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE12 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE13 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE14 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG00 width: 20 length: 20 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG01 width: 20 length: 20 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG02 width: 20 length: 20 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG03 width: 20 length: 20 groups: 0 - name: UAC_MOON_CAVE_LAB mapDataSets: - BLANKS - UAC_MOON_CAVE - UAC_WALL02 - UAC_PODS - UAC_DECOR mapBlocks: - name: MUM_VILLAGE_E00 width: 10 length: 20 groups: 2 - name: MUM_VILLAGE_E_SHORT00 width: 10 length: 10 groups: 2 - name: MUM_VILLAGE_MIDDLE00 width: 10 length: 10 groups: [0, 1] - name: MUM_VILLAGE_MIDDLE01 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE02 width: 10 length: 10 groups: 0 - name: UAC_CAVE_MIDDLE_03 width: 10 length: 10 groups: 0 - name: UAC_CAVE_MIDDLE_04 width: 10 length: 10 groups: 0 - name: UAC_CAVE_MIDDLE_05 width: 10 length: 10 groups: 0 - name: UAC_CAVE_MIDDLE_06 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE11 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE14 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG00 width: 20 length: 20 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG01 width: 20 length: 20 groups: 0 - name: UAC_CAVE_MIDDLE_BIG03 width: 20 length: 20 groups: 0 - name: MUM_VILLAGE_N00 width: 20 length: 10 groups: 1 - name: MUM_VILLAGE_NE00 width: 10 length: 10 groups: 6 - name: MUM_VILLAGE_NE01 width: 10 length: 10 groups: 6 - name: MUM_VILLAGE_NW00 width: 10 length: 10 groups: 5 - name: MUM_VILLAGE_NW01 width: 10 length: 10 groups: 5 - name: MUM_VILLAGE_N_SHORT00 width: 10 length: 10 groups: 10 - name: MUM_VILLAGE_N_SHORT01 width: 10 length: 10 groups: 10 - name: MUM_VILLAGE_S00 width: 20 length: 10 groups: 3 - name: MUM_VILLAGE_SE00 width: 10 length: 10 groups: 7 - name: MUM_VILLAGE_SW00 width: 10 length: 10 groups: 8 - name: MUM_VILLAGE_SW01 width: 10 length: 10 groups: 8 - name: MUM_VILLAGE_S_SHORT00 width: 10 length: 10 groups: 3 - name: MUM_VILLAGE_W00 width: 10 length: 20 groups: 4 - name: MUM_VILLAGE_W_SHORT00 width: 10 length: 10 groups: 4 - name: MUM_VILLAGE_W_SHORT03 width: 10 length: 10 groups: 4 - name: UAC_CAVE_W01 width: 10 length: 20 groups: 4 - name: UAC_CAVE_W02 width: 10 length: 20 groups: 4 - name: UAC_CAVE_W03 width: 10 length: 20 groups: 4 - name: UAC_CAVE_W04 width: 10 length: 20 groups: 4 - name: UAC_CAVE_W_SHORT01 width: 10 length: 10 groups: 4 - name: UAC_CAVE_W_SHORT02 width: 10 length: 10 groups: 4 - name: UAC_CAVE_ENTRY # S edge with the lift width: 60 length: 20 groups: 9 items: STR_UAC_CODE_BOOK: - [20, 10, 1] STR_UAC_BFG: - [21, 5, 2] STR_UAC_BFG_BATTERY: - [21, 5, 2] - [21, 5, 2] - [21, 5, 2] - [21, 5, 2] - name: REPTOID_CAVE_SETTLEMENT mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: *CaveSettlement - name: WHITEBASE mapDataSets: - BLANKS - WHITEBASES01 - WHITEBASES02 - WHITEBASES03 - WHITEBASES04 - WHITEBASES05 - WHITEBITS script: WHITEBASE mapBlocks: &AnchorWhitebase - name: WHITEBASE_00 width: 10 length: 10 groups: 2 - name: WHITEBASE_01 width: 10 length: 10 items: STR_NINJA_SCROLL: - [6, 1, 1] - name: WHITEBASE_02 width: 10 length: 10 - name: WHITEBASE_03 width: 10 length: 10 - name: WHITEBASE_04 width: 10 length: 10 - name: WHITEBASE_05 width: 10 length: 10 - name: WHITEBASE_06 width: 10 length: 10 - name: WHITEBASE_07 width: 10 length: 10 items: STR_NINJA_SCROLL: - [7, 0, 1] - name: WHITEBASE_08 width: 10 length: 10 - name: WHITEBASE_09 width: 10 length: 10 - name: WHITEBASE_10 width: 10 length: 10 - name: WHITEBASE_11 width: 10 length: 10 - name: WHITEBASE_12 width: 10 length: 10 items: STR_NINJA_SCROLL: - [3, 5, 1] - name: WHITEBASE_13 width: 10 length: 10 - name: WHITEBASE_14 width: 10 length: 10 groups: 9 items: STR_BLACK_LOTUS_PSI_GENERATOR: - [4, 4, 0] - name: WHITEBASE_15 width: 10 length: 10 - name: WHITEBASE_16 width: 20 length: 20 - name: WHITEBASE_17 width: 20 length: 20 - name: WHITEBASE_18 width: 10 length: 10 - name: BLACKBASE mapDataSets: - BLANKS - BLACKBASES01 - BLACKBASES02 - BLACKBASES03 - BLACKBASES04 - BLACKBASES05 - BLACKBITS script: WHITEBASE mapBlocks: - name: WHITEBASE_00 width: 10 length: 10 groups: 2 - name: WHITEBASE_01 width: 10 length: 10 - name: WHITEBASE_02 width: 10 length: 10 - name: WHITEBASE_03 width: 10 length: 10 - name: WHITEBASE_04 width: 10 length: 10 - name: WHITEBASE_05 width: 10 length: 10 - name: WHITEBASE_06 width: 10 length: 10 - name: WHITEBASE_07 width: 10 length: 10 - name: WHITEBASE_08 width: 10 length: 10 - name: WHITEBASE_09 width: 10 length: 10 - name: WHITEBASE_10 width: 10 length: 10 - name: WHITEBASE_11 width: 10 length: 10 - name: WHITEBASE_12 width: 10 length: 10 - name: WHITEBASE_13 width: 10 length: 10 - name: WHITEBASE_14 width: 10 length: 10 groups: 3 - name: WHITEBASE_15 width: 10 length: 10 - name: WHITEBASE_16 width: 20 length: 20 - name: WHITEBASE_17 width: 20 length: 20 - name: WHITEBASE_18 width: 10 length: 10 - name: EMANSION mapDataSets: - BLANKS - COMMERCE - XB3BITZ1 - MANSIONFURNITURE - URBITS - MANSIONGARDEN - MANSIONFLOOR - MANSIONBITS - XCOMEXIT script: EMANSION mapBlocks: &EMansion - name: EMANS00 width: 20 length: 20 groups: 1 revealedFloors: [2, 3, 6, 7] - name: EMANS01 width: 10 length: 10 - name: EMANS02 width: 20 length: 20 - name: EMANS03 width: 10 length: 10 - name: EMANS04 width: 10 length: 10 - name: EMANS05 width: 10 length: 10 - name: EMANS06 width: 10 length: 10 - name: EMANS07 width: 10 length: 10 - name: EMANS08 width: 10 length: 10 - name: EMANS09 width: 20 length: 20 revealedFloors: [6, 7] - name: EMANSION_SMALL mapDataSets: - BLANKS - COMMERCE - XB3BITZ1 - MANSIONFURNITURE - URBITS - MANSIONGARDEN - MANSIONFLOOR - MANSIONBITS script: EMANSION_SMALL mapBlocks: *EMansion - name: MARS mapDataSets: - BLANKS - MARS - U_WALL02 script: MARS mapBlocks: - name: MARS00 width: 10 length: 10 groups: [0, 1] - name: MARS01 width: 10 length: 10 - name: MARS02 width: 10 length: 10 - name: MARS03 width: 10 length: 10 - name: MARS04 width: 10 length: 10 - name: MARS05 width: 10 length: 10 - name: MARS06 width: 10 length: 10 - name: MARS07 width: 10 length: 10 - name: MARS08 width: 10 length: 10 - name: MARS09 width: 10 length: 10 - name: MARS10 width: 10 length: 10 groups: 2 - name: SEABED ambience: 400 ambientVolume: 0.5 mapDataSets: - BLANKS - SEASAND - SEAROCKS - SEAWEEDS - SEADEBRIS - USOBITS - SEANOM script: SEABED mapBlocks: - name: SEABED00 width: 10 length: 10 groups: 1 - name: SEABED01 width: 10 length: 10 groups: 1 - name: SEABED02 width: 10 length: 10 - name: SEABED03 width: 10 length: 10 - name: SEABED04 width: 10 length: 10 - name: SEABED05 width: 10 length: 10 - name: SEABED06 width: 10 length: 10 - name: SEABED07 width: 10 length: 10 - name: SEABED08 width: 10 length: 10 - name: SEABED09 width: 10 length: 10 - name: SEABED10 width: 20 length: 20 - name: SEABED11 width: 20 length: 20 - name: SEABED12 width: 20 length: 20 - name: SEABEDENTRY # X-Com spawn points width: 10 length: 10 groups: 2 - name: SEALAB ambience: 400 ambientVolume: 0.5 mapDataSets: - BLANKS - SEASAND - CYBERPIPES - USOBITS script: SEALAB mapBlocks: - name: SEAHABITAT00 width: 10 length: 10 groups: 1 - name: SEAHABITAT01 width: 10 length: 10 - name: SEAHABITAT02 width: 10 length: 10 - name: SEAHABITAT03 width: 10 length: 10 - name: SEAHABITAT04 width: 10 length: 10 - name: SEAHABITAT05 width: 10 length: 10 - name: SEAHABITAT06 width: 10 length: 10 - name: SEAHABITAT07 width: 10 length: 10 - name: SEAHABITAT08 width: 20 length: 20 - name: SEAHABITAT09 width: 20 length: 20 - name: SEAHABITAT10 width: 20 length: 20 - name: SEAHABITAT11 width: 20 length: 20 - name: UCITY ambience: 400 ambientVolume: 0.25 mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 - SEAORGANIC3 - SEASAND - SEAWEEDS - SEAROCKS - SEANOM script: UCITY mapBlocks: - name: UCITY00 width: 10 length: 10 groups: 1 - name: UCITY01 width: 20 length: 20 - name: UCITY02 width: 10 length: 10 - name: UCITY03 width: 10 length: 10 - name: UCITY04 width: 20 length: 20 - name: UCITY05 width: 10 length: 10 - name: UCITY06 width: 20 length: 20 - name: UCITY07 width: 20 length: 20 - name: UCITY08 width: 10 length: 10 - name: UCITY09 width: 20 length: 20 - name: UCITY10 width: 10 length: 10 # - name: UCITY11 # X-Com spawn points # width: 10 # length: 10 # groups: 2 - name: UCITY12 width: 10 length: 10 - name: UCITY13 width: 10 length: 10 - name: UCITY14 width: 20 length: 20 - name: GRUNGE ambience: 400 ambientVolume: 0.5 mapDataSets: - BLANKS - GRUNGE1 - GRUNGE2 - GRUNGE3 - GRUNGE4 - GRUNGE5 - USOBITS script: GRUNGE mapBlocks: - name: GRUNGE00 width: 10 length: 10 groups: 1 - name: GRUNGE01 width: 10 length: 10 groups: 1 - name: GRUNGE02 width: 10 length: 10 groups: 1 - name: GRUNGE03 width: 10 length: 10 groups: 1 - name: GRUNGE04 width: 10 length: 10 groups: 6 revealedFloors: 3 - name: GRUNGE05 width: 10 length: 10 - name: GRUNGE06 width: 10 length: 10 - name: GRUNGE07 width: 10 length: 10 - name: GRUNGE08 width: 10 length: 10 - name: GRUNGE09 width: 10 length: 10 - name: GRUNGE10 width: 10 length: 10 - name: GRUNGE11 width: 20 length: 20 - name: GRUNGE12 width: 20 length: 20 - name: GRUNGE13 width: 20 length: 20 - name: GRUNGE14 width: 20 length: 20 - name: GRUNGE15 width: 20 length: 20 groups: 7 - name: GRUNGE16 width: 20 length: 20 groups: 2 items: STR_TASOTH_DATA_PAD: - [9, 9, 0] - name: SEWERS mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: SEWERS mapBlocks: &Sewers - name: CYBERWEB_00 width: 20 length: 20 - name: CYBERWEB_01 width: 20 length: 20 - name: CYBERWEB_02 width: 20 length: 20 - name: CYBERWEB_03 width: 20 length: 20 - name: CYBERWEB_04 width: 20 length: 20 - name: CYBERWEB_05 width: 10 length: 10 groups: 3 - name: CYBERWEB_06 width: 10 length: 10 groups: 3 - name: CYBERWEB_07 width: 10 length: 10 groups: 3 - name: CYBERWEB_08 width: 10 length: 10 groups: 3 - name: CYBERWEB_09 width: 10 length: 10 groups: 3 - name: CYBERWEB_10 width: 10 length: 10 groups: 3 - name: CYBERWEB_11 width: 10 length: 10 groups: 3 - name: CYBERWEB_12 width: 10 length: 10 groups: 3 - name: CYBERWEB_13 width: 10 length: 10 groups: 3 - name: CYBERWEB_14 width: 10 length: 10 groups: 3 - name: CYBERWEB_15 width: 10 length: 10 groups: 3 - name: CYBERWEB_16 width: 10 length: 10 groups: 3 - name: CYBERWEB_17 width: 10 length: 10 groups: 3 - name: CYBERWEB_18 width: 10 length: 10 groups: 2 - name: CYBERWEB_19 width: 10 length: 10 groups: 2 - name: CYBERWEB_20 width: 10 length: 10 groups: 2 - name: CYBERWEB_21 width: 10 length: 10 groups: 2 - name: CYBERWEB_22 width: 10 length: 10 groups: 2 - name: CYBERWEB_23 width: 10 length: 10 groups: 2 - name: CYBERWEB_24 width: 10 length: 10 groups: 2 - name: CYBERWEB_25 width: 10 length: 10 groups: 2 - name: CYBERWEB_26 width: 10 length: 10 groups: 2 - name: CYBERWEB_27 width: 10 length: 10 groups: 4 - name: CYBERWEB_28 width: 10 length: 10 groups: 9 items: STR_CYBERWEB_BATTERY: - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] randomizedItems: - position: [1, 1, 2] amount: 3 mixed: true itemList: &standardCyberwebStash [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_AXE, STR_AXE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_STUN_ROD_2, STR_STUN_ROD_2, STR_MEDI_PACK, STR_MEDI_PACK, STR_MEDI_PACK, STR_ALIEN_ELECTRONICS, STR_MUTANT_BLOOD_PLASMA, STR_PSICLONE, STR_PSICLONE, STR_ALIEN_GRENADE, STR_SONIC_PULSER, STR_MASS_DRIVER_PISTOL_CLIP, STR_MASS_DRIVER_RIFLE_CLIP, STR_HEAVY_MASS_DRIVER_CLIP, STR_CANISTER_GUN_CLIP_CH, STR_CANISTER_GUN_CLIP_I, STR_TOXIGUN_FLASK, STR_PLASMA_CASTER_CLIP, STR_PLASMA_PISTOL_CLIP, STR_SONIC_PISTOL_CLIP, STR_SONIC_BLASTA_RIFLE_CLIP, STR_SONIC_CANNON_CLIP, STR_CONCUSSION_CANNON_CLIP, STR_TLETH_SPEAR, STR_TLETH_HATCHET, STR_VIBRO_BLADE, STR_ALIEN_MULTITOOL, STR_ALIEN_ALLOY_WELDER, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_AQUA_PLASTICS, STR_SPIDERWEB] # 1 x standard Cyberweb stash - name: CYBERWEB_29 width: 10 length: 10 groups: 6 - name: CYBERWEB_30 width: 10 length: 10 - name: CYBERWEB_31 width: 10 length: 10 - name: CYBERWEB_32 width: 10 length: 10 - name: CYBERWEB_33 width: 10 length: 10 - name: CYBERWEB_34 width: 10 length: 10 - name: CYBERWEB_35 width: 10 length: 10 - name: CYBERWEBLAIR mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: CYBERWEBLAIR mapBlocks: *Sewers - name: CYBERWEB_WAREHOUSE mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - LIFTER - DOORS1 - DOORSSEC - CYBERPIPES - SPECIALTYPE - COMPUTERS - ALIEN_EGGS script: CYBERWEB_WAREHOUSE mapBlocks: &Cyberwarehouse - name: WARE_00 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] randomizedItems: - position: [9, 9, 2] amount: 2 mixed: true itemList: &richCyberwebStash [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_AXE, STR_AXE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_STUN_ROD_2, STR_STUN_ROD_2, STR_MEDI_PACK, STR_MEDI_PACK, STR_MEDI_PACK, STR_ALIEN_ELECTRONICS, STR_MUTANT_BLOOD_PLASMA, STR_PSICLONE, STR_PSICLONE, STR_ALIEN_GRENADE, STR_SONIC_PULSER, STR_MASS_DRIVER_PISTOL_CLIP, STR_MASS_DRIVER_RIFLE_CLIP, STR_HEAVY_MASS_DRIVER_CLIP, STR_CANISTER_GUN_CLIP_CH, STR_CANISTER_GUN_CLIP_I, STR_TOXIGUN_FLASK, STR_PLASMA_CASTER_CLIP, STR_PLASMA_PISTOL_CLIP, STR_SONIC_PISTOL_CLIP, STR_SONIC_BLASTA_RIFLE_CLIP, STR_SONIC_CANNON_CLIP, STR_CONCUSSION_CANNON_CLIP, STR_TLETH_SPEAR, STR_TLETH_HATCHET, STR_VIBRO_BLADE, STR_ALIEN_MULTITOOL, STR_ALIEN_ALLOY_WELDER, STR_ALIEN_ALLOYS, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_DURATHREAD_MANUFACTURING, STR_ZRBITE_TANK, STR_AQUA_PLASTICS] # rich Cyberweb stash - position: [10, 10, 2] amount: 2 mixed: true itemList: *richCyberwebStash - position: [11, 11, 2] amount: 2 mixed: true itemList: *richCyberwebStash - name: WARE_01 width: 20 length: 20 - name: WARE_02 width: 20 length: 20 - name: WARE_03 width: 10 length: 10 groups: 0 - name: WARE_04 width: 10 length: 10 groups: 0 - name: WARE_05 width: 20 length: 20 - name: WARE_06 width: 20 length: 20 - name: WARE_07 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] randomizedItems: - position: [9, 9, 2] amount: 2 mixed: true itemList: *richCyberwebStash - position: [10, 10, 2] amount: 2 mixed: true itemList: *richCyberwebStash - position: [6, 9, 2] amount: 2 mixed: true itemList: *richCyberwebStash - name: WARE_08 width: 20 length: 20 groups: 3 randomizedItems: - position: [4, 0, 3] amount: 1 mixed: true itemList: *standardCyberwebStash - position: [5, 0, 3] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_09 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - name: WARE_10 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [10, 5, 0] - [10, 5, 0] - [10, 5, 0] - [10, 5, 0] - [10, 5, 0] randomizedItems: - position: [8, 5, 0] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_11 width: 10 length: 20 groups: 0 - name: WARE_12 width: 10 length: 10 groups: 0 randomizedItems: - position: [2, 6, 0] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_13 width: 10 length: 10 groups: 0 randomizedItems: - position: [3, 3, 0] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_14 width: 10 length: 10 groups: 2 revealedFloors: [2, 3] - name: WARE_15 width: 10 length: 10 groups: 0 - name: URBAN03 # landing zone width: 10 length: 10 groups: 1 - name: PINKCAVE mapDataSets: - BLANKS - CAVEPINK - XCOMEXIT script: PINKCAVE mapBlocks: - name: CAVES_00 width: 20 length: 20 groups: 6 - name: CAVES_00A width: 20 length: 20 groups: 6 - name: CAVES_00B width: 20 length: 20 groups: 6 - name: CAVES_00C width: 20 length: 20 groups: 6 - name: CAVES_01 width: 20 length: 20 - name: CAVES_02 width: 20 length: 20 - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 - name: CAVES_05 width: 20 length: 20 - name: CAVES_06 width: 20 length: 20 - name: CAVESDIO_01 width: 20 length: 20 - name: CAVESDIO_02 width: 20 length: 20 - name: CAVESDIO_03 width: 20 length: 20 - name: CAVESDIO_04 width: 20 length: 20 - name: CAVESDIO_05 width: 20 length: 20 - name: CAVESEXIT width: 20 length: 20 groups: 7 - name: URBAN03 # landing zone width: 10 length: 10 groups: 1 - name: BLACKCAVE_A mapDataSets: - BLANKS - CAVEBLACK script: CAVE_A mapBlocks: &Caves - name: CAVES_00 width: 20 length: 20 groups: 6 - name: CAVES_00A width: 20 length: 20 groups: 6 - name: CAVES_00B width: 20 length: 20 groups: 6 - name: CAVES_00C width: 20 length: 20 groups: 6 - name: CAVES_01 width: 20 length: 20 randomizedItems: - position: [12, 15, 2] amount: 1 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_SKULL, STR_SPIDERWEB, STR_SPIDERWEB, STR_SPIDERWEB, STR_OLD_HANDBAG, STR_OLD_BOOT, STR_SHIV, STR_BONE, STR_BIG_BONE, STR_PIPE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_DINO_EGG_SHELL] - name: CAVES_02 width: 20 length: 20 - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 items: STR_PILE_OF_GORE: - [5, 9, 0] - [4, 11, 0] randomizedItems: - position: [5, 9, 0] amount: 2 mixed: true itemList: [STR_PIPE, STR_PIPE, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_DINO_EGG_SHELL] - position: [4, 11, 0] amount: 3 mixed: true itemList: [STR_PIPE, STR_PIPE, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - name: CAVES_05 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [2, 4, 1] STR_PILE_OF_GORE: - [3, 9, 0] randomizedItems: - position: [2, 4, 1] amount: 3 mixed: true itemList: [STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - position: [3, 9, 0] amount: 2 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_SPIDERWEB, STR_SKULL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_DINO_EGG_SHELL] - name: CAVES_06 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [8, 8, 2] randomizedItems: - position: [8, 8, 2] amount: 1 mixed: true itemList: [STR_PIPE, STR_PIPE, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_MYSTERIOUS_SKULL, STR_DINO_EGG_SHELL] - name: CAVESDIO_01 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [14, 14, 2] randomizedItems: - position: [14, 14, 2] amount: 1 mixed: true itemList: [STR_SHOGG_LANTERN, STR_SHOGG_LANTERN, STR_BROKEN_LANTERN, STR_BROKEN_LANTERN, STR_BROKEN_LANTERN, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_DULLED_PROMETHEUM, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_STRANGE_ALUMINIUM_TABLET, STR_MYSTERIOUS_SKULL, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_DINO_EGG_SHELL] - name: CAVESDIO_02 width: 20 length: 20 - name: CAVESDIO_03 width: 20 length: 20 - name: CAVESDIO_04 width: 20 length: 20 - name: CAVESDIO_05 width: 20 length: 20 - name: URBAN03 # landing zone width: 10 length: 10 groups: 1 - name: BLACKCAVE_B mapDataSets: - BLANKS - CAVEBLACK script: CAVE_B mapBlocks: *Caves - name: BLACKCAVE_C mapDataSets: - BLANKS - CAVEBLACK script: CAVE_C mapBlocks: *Caves - name: BLACKCAVE_D mapDataSets: - BLANKS - CAVEBLACK script: CAVE_D mapBlocks: *Caves - name: REDCAVE_A mapDataSets: - BLANKS - CAVERED script: CAVE_A civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: REDCAVE_B mapDataSets: - BLANKS - CAVERED script: CAVE_B civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: REDCAVE_C mapDataSets: - BLANKS - CAVERED script: CAVE_C civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: REDCAVE_D mapDataSets: - BLANKS - CAVERED script: CAVE_D civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_A mapDataSets: - BLANKS - CAVEBROWN script: CAVE_A civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_B mapDataSets: - BLANKS - CAVEBROWN script: CAVE_B civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_C mapDataSets: - BLANKS - CAVEBROWN script: CAVE_C civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_D mapDataSets: - BLANKS - CAVEBROWN script: CAVE_D civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: ICECAVE_A mapDataSets: - BLANKS - CAVEICE script: CAVE_A mapBlocks: &IceCaves - name: CAVES_00 width: 20 length: 20 groups: 6 - name: CAVES_00A width: 20 length: 20 groups: 6 - name: CAVES_00B width: 20 length: 20 groups: 6 - name: CAVES_00C width: 20 length: 20 groups: 6 - name: CAVES_01 width: 20 length: 20 randomizedItems: - position: [12, 15, 2] amount: 1 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_SKULL, STR_BONE, STR_BIG_BONE, STR_BONE_CLUB, STR_MYSTERIOUS_SKULL] - name: CAVES_02 width: 20 length: 20 - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 items: STR_PILE_OF_GORE: - [5, 9, 0] - [4, 11, 0] randomizedItems: - position: [5, 9, 0] amount: 2 mixed: true itemList: [STR_SKULL, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - position: [4, 11, 0] amount: 3 mixed: true itemList: [STR_SKULL, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - name: CAVES_05 width: 20 length: 20 randomizedItems: - position: [2, 4, 1] amount: 3 mixed: true itemList: [STR_SKULL, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - position: [3, 9, 0] amount: 2 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_SKULL, STR_SKULL, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BIG_BONE] - name: CAVES_06 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [8, 8, 2] randomizedItems: - position: [8, 8, 2] amount: 1 mixed: true itemList: [STR_SKULL, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BONE_CLUB, STR_MYSTERIOUS_SKULL] - name: CAVESDIO_01 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [14, 14, 2] randomizedItems: - position: [14, 14, 2] amount: 1 mixed: true itemList: [STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_MYSTERIOUS_SKULL, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_DINO_EGG_SHELL] - name: CAVESDIO_02 width: 20 length: 20 - name: CAVESDIO_03 width: 20 length: 20 - name: CAVESDIO_04 width: 20 length: 20 - name: CAVESDIO_05 width: 20 length: 20 - name: URBAN03 # landing zone width: 10 length: 10 groups: 1 - name: ICECAVE_B mapDataSets: - BLANKS - CAVEICE script: CAVE_B mapBlocks: *IceCaves - name: ICECAVE_C mapDataSets: - BLANKS - CAVEICE script: CAVE_C mapBlocks: *IceCaves - name: ICECAVE_D mapDataSets: - BLANKS - CAVEICE script: CAVE_D mapBlocks: *IceCaves - name: CAVES_SYNDICATE_MONSTER_LAB mapDataSets: - BLANKS - CAVEBLACK script: UNDERGROUNDLAB mapBlocks: - name: CAVESLAB_00 width: 20 length: 20 groups: 6 - name: CAVESLAB_00A width: 20 length: 20 groups: 6 - name: CAVESLAB_00B width: 20 length: 20 groups: 6 - name: CAVESLAB_00C width: 20 length: 20 groups: 6 - name: CAVESLAB_01 width: 20 length: 20 - name: CAVESLAB_02 width: 20 length: 20 - name: CAVESLAB_03 width: 20 length: 20 - name: CAVESLAB_04 width: 20 length: 20 - name: CAVESLAB_05 width: 20 length: 20 - name: CAVESLAB_06 width: 20 length: 20 - name: CAVESLABDIO_01 width: 20 length: 20 - name: CAVESLABDIO_02 width: 20 length: 20 - name: CAVESLABDIO_03 width: 20 length: 20 - name: CAVESLABDIO_04 width: 20 length: 20 - name: CAVESLABDIO_05 width: 20 length: 20 - name: URBAN03 # landing zone, invisible width: 10 length: 10 groups: 1 - name: CAVES_STRIX_HIVE_A mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_A mapBlocks: *Caves - name: CAVES_STRIX_HIVE_B mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_B mapBlocks: *Caves - name: CAVES_STRIX_HIVE_C mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_C mapBlocks: *Caves - name: CAVES_STRIX_HIVE_D mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_D mapBlocks: *Caves - name: CAVES_RITUAL_A mapDataSets: - BLANKS - CAVEBLACK script: CAVE_RITUAL_A mapBlocks: *Caves - name: CAVES_RITUAL_B mapDataSets: - BLANKS - CAVEBLACK script: CAVE_RITUAL_B mapBlocks: *Caves - name: CAVES_RITUAL_C mapDataSets: - BLANKS - CAVEBLACK script: CAVE_RITUAL_C mapBlocks: *Caves - name: CAVES_RITUAL_D mapDataSets: - BLANKS - CAVEBLACK script: CAVE_RITUAL_D mapBlocks: *Caves - name: ISLANDURBAN mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - STR_MALE_VIP - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK script: ISLANDURBAN mapBlocks: &AnchorIslandUrban - name: ISLANDURBAN00 width: 10 length: 10 groups: 1 - name: ISLANDURBAN01 width: 10 length: 10 groups: 1 - name: ISLANDURBAN02 width: 20 length: 20 - name: ISLANDURBAN03 width: 20 length: 20 - name: ISLANDURBAN04 width: 20 length: 20 groups: 2 - name: ISLANDURBAN05 width: 20 length: 20 groups: 3 - name: ISLANDURBAN06 width: 20 length: 20 - name: ISLANDURBAN07 width: 10 length: 10 groups: 4 - name: ISLANDURBAN08 width: 10 length: 10 - name: ISLANDURBAN09 width: 10 length: 10 - name: ISLANDURBAN10 width: 10 length: 10 - name: ISLANDURBAN11 width: 10 length: 10 - name: ISLANDURBAN12 width: 10 length: 10 - name: ISLANDURBAN13 width: 10 length: 10 - name: ISLANDURBAN14 width: 10 length: 10 - name: ISLANDURBAN_XCOM width: 10 length: 10 groups: 9 items: STR_SURFBOARD: - [3, 1, 0] - [3, 2, 0] - [3, 5, 0] - [9, 5, 0] - [8, 2, 0] - name: ISLANDURBAN_BEACH mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK script: ISLANDURBAN_BEACH mapBlocks: *AnchorIslandUrban - name: ISLANDURBAN_SURFTIME mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS script: ISLANDURBAN_SURFTIME mapBlocks: *AnchorIslandUrban - name: STORMMOUNTAIN mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT civilianTypes: - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_OFFICER_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER script: STORMMOUNTAIN mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 - name: STORMMOUNTAIN14 width: 10 length: 10 - name: STORMMOUNTAIN15 width: 20 length: 20 - name: STORMMOUNTAIN16 width: 10 length: 10 - name: STORMMOUNTAIN_CYBERWEB_HEIST mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT civilianTypes: - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_DOCTOR - STR_MALE_DOCTOR - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_FEMALE_DOCTOR - STR_MALE_OFFICER_SOLDIER - STR_MALE_OFFICER_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER script: STORMMOUNTAIN mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 randomizedItems: - position: [4, 2, 1] amount: 1 mixed: true itemList: &stormMountainStash [STR_MILITARY_COMPUTER, STR_MILITARY_COMPUTER, STR_MILITARY_COMPUTER, STR_MILITARY_COMPUTER, STR_QUANTUM_COMPUTER, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD, STR_DURATHREAD, STR_SONIC_PISTOL, STR_SECRET_FILES_2, STR_ZRBITE_TANK, STR_AQUA_PLASTICS] - position: [3, 3, 1] amount: 1 mixed: true itemList: *stormMountainStash - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 randomizedItems: - position: [4, 1, 1] amount: 1 mixed: true itemList: *stormMountainStash - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 items: STR_MILITARY_COMPUTER: - [8, 3, 1] - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 items: STR_MILITARY_COMPUTER: - [6, 1, 1] - name: STORMMOUNTAIN14 width: 10 length: 10 items: STR_MILITARY_COMPUTER: - [5, 4, 1] - name: STORMMOUNTAIN15 width: 20 length: 20 - name: STORMMOUNTAIN16 width: 10 length: 10 - name: STORMMOUNTAIN_ARCHIVES mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT civilianTypes: - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_OFFICER_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER script: STORMMOUNTAIN mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 - name: STORMMOUNTAIN14 width: 10 length: 10 items: STR_OLD_XCOM_DATA_REEL: - [2, 5, 1] - name: STORMMOUNTAIN15 width: 20 length: 20 - name: STORMMOUNTAIN16 width: 10 length: 10 - name: STORMMOUNTAIN_CHRYSSALID_CAPSULES mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT - XOPSUFOCLONES civilianTypes: - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_OFFICER_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER script: STORMMOUNTAIN_CHRYSSALID_CAPSULES mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 - name: STORMMOUNTAIN14 width: 10 length: 10 - name: STORMMOUNTAIN15 width: 20 length: 20 - name: STORMMOUNTAIN16 width: 10 length: 10 - name: STORMMOUNTAIN_CHRYSSALID width: 10 length: 10 groups: 5 - name: STORMMOUNTAIN_RED_DAWN_HQ mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT script: STORMMOUNTAIN_CHRYSSALID_CAPSULES mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 - name: STORMMOUNTAIN14 width: 10 length: 10 - name: STORMMOUNTAIN15 width: 20 length: 20 - name: STORMMOUNTAIN16 width: 10 length: 10 - name: STORMMOUNTAIN_CARS width: 10 length: 10 groups: 5 items: STR_SPAWN_ZSRR_ARMORED_CAR: - [0, 1, 3] - [0, 6, 3] - [6, 4, 3] fuseTimers: STR_SPAWN_ZSRR_ARMORED_CAR: [0, 0] - name: DARKSTORMMOUNTAIN_ALPHA mapDataSets: - BLANKS - ASHENMOUNT - SIBERIABASE_DARK - STORMMOUNT script: DARKSTORMMOUNTAIN_ALPHA mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 - name: STORMMOUNTAIN14 width: 10 length: 10 groups: 5 items: STR_SPAWN_DR_ALPHA: - [6, 2, 1] fuseTimers: STR_SPAWN_DR_ALPHA: [0, 0] - name: STORMMOUNTAIN15 width: 20 length: 20 - name: STORMMOUNTAIN16 width: 10 length: 10 - name: COLDISLE mapDataSets: - BLANKS - COLDISLE - POLARMOUNTBITS - SEAURBAN - COLDISLEB1 - COLDISLEB2 script: COLDISLE mapBlocks: - name: COLDISLE00 width: 10 length: 10 groups: [1, 2] - name: COLDISLE01 width: 10 length: 10 groups: [1, 2] - name: COLDISLE02 width: 10 length: 10 groups: [1, 2] - name: COLDISLE03 width: 10 length: 10 groups: 2 - name: COLDISLE04 width: 10 length: 10 groups: 2 - name: COLDISLE05 width: 10 length: 10 groups: 2 - name: COLDISLE06 width: 10 length: 10 groups: 2 - name: COLDISLE07 width: 10 length: 10 groups: 2 - name: COLDISLE08 width: 10 length: 10 groups: 2 - name: COLDISLE09 width: 10 length: 10 groups: 2 - name: COLDISLE10 width: 10 length: 10 groups: 2 - name: COLDISLE11 width: 10 length: 10 groups: 2 - name: COLDISLE12 width: 20 length: 20 - name: COLDISLE13 width: 20 length: 20 - name: COLDISLE14 width: 10 length: 10 groups: 3 - name: COLDISLE15 width: 10 length: 10 groups: 3 - name: COLDISLE16 width: 10 length: 10 groups: 3 - name: COLDISLE17 width: 10 length: 10 - name: COLDISLE18 width: 10 length: 10 - name: COLDISLE19 width: 10 length: 10 - name: COLDISLE20 width: 10 length: 10 - name: COLDISLE21 width: 10 length: 10 - name: COLDISLE22 width: 10 length: 10 - name: COLDISLE23 width: 10 length: 10 - name: COLDISLE24 width: 10 length: 10 - name: COLDISLE25 width: 10 length: 10 - name: COLDISLE26 width: 10 length: 10 - name: COLDISLE27 width: 20 length: 20 - name: COLDISLE28 width: 20 length: 20 - name: COLDISLE29 width: 20 length: 20 - name: COLDISLE30 width: 20 length: 20 groups: 4 - name: COLDISLE31 width: 20 length: 20 - name: COLDISLE32 width: 20 length: 20 - name: COLDISLE33 width: 20 length: 20 groups: 4 - name: COLDISLE34 width: 20 length: 20 groups: 4 - name: URBAN_LOW mapDataSets: - BLANKS - URBAN_LOW_OBJ - URBAN_LOW_FRN - URBAN_LOW script: URBAN_LOW mapBlocks: - name: URBANLOWF00 # small 2-story industrial block width: 10 length: 10 - name: URBANLOWF01 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWF02 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWF03 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWF04 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWF05 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWF06 # microhouse width: 10 length: 10 - name: URBANLOWF07 # small house width: 10 length: 10 - name: URBANLOWF08 # tiny warehouse with backyard width: 10 length: 10 - name: URBANLOWF09 # small office width: 10 length: 10 - name: URBANLOWF10 # small storage with 4 flats 1 width: 10 length: 10 - name: URBANLOWF11 # small storage with 4 flats 2 width: 10 length: 10 - name: URBANLOWF12 # small living house width: 10 length: 10 - name: URBANLOWS00 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWS01 # basic street EW width: 10 length: 10 groups: 2 - name: URBANLOWS02 # basic street NS width: 10 length: 10 groups: 3 - name: URBANLOWS03 # basic crossroads width: 10 length: 10 groups: 4 - name: URBANLOWS04 # small house width: 10 length: 10 - name: URBANLOWS05 # small abandoned site width: 10 length: 10 - name: URBANLOWS06 # tiny warehouse width: 10 length: 10 - name: URBANLOWS07 # small 2-story house width: 10 length: 10 - name: URBANLOWS08 # large 3-story house width: 20 length: 20 - name: URBANLOWS09 # large 2-story house width: 20 length: 20 - name: URBANLOWS10 # small house width: 10 length: 10 - name: URBANLOWS11 # small house width: 10 length: 10 - name: URBANLOWS12 # tiny decrepit park width: 10 length: 10 - name: URBANLOWS13 # double familok 1 width: 20 length: 20 - name: URBANLOWS14 # small decrepit park width: 20 length: 20 - name: URBANLOWS15 # furniture store width: 20 length: 20 - name: URBANLOWS16 # small illegal dump width: 10 length: 10 - name: URBANLOWS17 # double familok 2 width: 20 length: 20 - name: URBANLOWS18 # double familok 3 width: 20 length: 20 - name: URBANLOWS19 # observation tower width: 10 length: 10 - name: CATACOMBS mapDataSets: - BLANKS - CATACOMB - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS mapBlocks: &Catacombs - name: CATACOMBS_00 width: 10 length: 10 groups: 6 items: STR_PICKAXE: - [9, 2, 0] - name: CATACOMBS_01 width: 10 length: 10 - name: CATACOMBS_02 width: 10 length: 10 - name: CATACOMBS_03 width: 10 length: 10 - name: CATACOMBS_04 width: 10 length: 10 - name: CATACOMBS_05 width: 10 length: 10 - name: CATACOMBS_06 width: 10 length: 10 - name: CATACOMBS_07 width: 20 length: 20 - name: CATACOMBS_08 width: 20 length: 20 - name: CATACOMBS_09 width: 20 length: 20 - name: CATACOMBS_10 width: 20 length: 20 - name: CATACOMBS_11 width: 20 length: 20 - name: CATACOMBS_12 width: 10 length: 10 - name: CATACOMBS_13 width: 10 length: 10 - name: CATACOMBS_14 width: 20 length: 20 - name: CATACOMBS_15 width: 20 length: 20 randomizedItems: - position: [11, 6, 0] amount: 2 mixed: true itemList: &TombGuardTreasure - STR_OLD_BOOT - STR_OLD_BOOT - STR_OLD_BOOT - STR_OLD_BOOT - STR_OLD_JACKET - STR_OLD_JACKET - STR_OLD_JACKET - STR_OLD_HANDBAG - STR_OLD_HANDBAG - STR_OLD_HANDBAG - STR_OLD_NEWSPAPER - STR_OLD_NEWSPAPER - STR_OLD_NEWSPAPER - STR_OLD_MAGAZINE - STR_OLD_MAGAZINE - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_PIPE - STR_PIPE - STR_BONE - STR_BONE - STR_SKULL - STR_SKULL - STR_ASSORTED_JUNK - STR_ASSORTED_JUNK - STR_NOOSE - STR_NOOSE - STR_BEER_BOTTLE - STR_BEER_BOTTLE - STR_BASEBALL_BAT - STR_GOLF_STICK - STR_LEATHER_CORSET - STR_AXE - STR_SHIV - STR_KNIFE - STR_COMBAT_KNIFE - STR_MACHETE - STR_BILLHOOK - STR_POLICE_ID - STR_OLD_BOOK - STR_CELL_PHONE - STR_LEATHER_COAT - STR_CROSSBOW - STR_CROSSBOW_BOLTS - position: [5, 6, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [8, 10, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [11, 10, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [8, 13, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [11, 13, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - name: CATACOMBS_16 width: 10 length: 10 - name: CATACOMBS_17 width: 10 length: 10 - name: CATACOMBS_18 width: 10 length: 10 - name: CATACOMBS_19 width: 10 length: 10 - name: CATACOMBS_20 width: 20 length: 20 - name: CATACOMBS_21 width: 20 length: 20 randomizedItems: - position: [14, 14, 0] amount: 4 mixed: true itemList: *TombGuardTreasure - name: CATACOMBS_22 width: 10 length: 10 randomizedItems: - position: [8, 8, 1] amount: 3 mixed: true itemList: *TombGuardTreasure - position: [2, 2, 1] amount: 3 mixed: true itemList: *TombGuardTreasure - name: CATACOMBS_DIABLO_03 width: 20 length: 20 - name: CATACOMBS_DIABLO_04 width: 10 length: 10 - name: CATACOMBS_DIABLO_05 width: 10 length: 10 - name: CATACOMBS_DIABLO_07 width: 20 length: 20 - name: CATACOMBS_LZ width: 10 length: 10 groups: 1 - name: VAMPIRE_CASTLE mapDataSets: - BLANKS - CAVEBLACK - CATACOMB - CATACDECOR - LAVA - DUNGEON script: VAMPCASTLE mapBlocks: - name: VAMPCASTLE_01 width: 30 length: 30 groups: [4] - name: VAMPCASTLE_02 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_03 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_04 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_11 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_12 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_13 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_14 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_21 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_22 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_23 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_24 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_30_SOL width: 10 length: 10 groups: [0] - name: VAMPCASTLE_31 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_32 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_33 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_34 width: 10 length: 10 groups: [0] - name: VAMPCASTLE_35 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_36 width: 10 length: 10 groups: [1] - name: ATLANTIS_TEMPLE mapDataSets: - BLANKS - OCEANTEMPLE1 - OCEANTEMPLE2 - OCEANTEMPLE3 - OCEANTEMPLE4 - USOBITS mapBlocks: - name: OCEANTEMPLE01 width: 20 length: 20 - name: OCEANTEMPLE02 width: 20 length: 20 - name: OCEANTEMPLE03 width: 20 length: 20 - name: OCEANTEMPLE04 width: 20 length: 20 - name: OCEANTEMPLE05 width: 20 length: 20 items: STR_STONE_OF_ATLANTIS: - [8, 8, 0] - name: OCEANTEMPLE06 width: 20 length: 20 - name: OCEANTEMPLE07 width: 20 length: 20 - name: OCEANTEMPLE08 width: 20 length: 20 - name: OCEANTEMPLE09 width: 20 length: 20 - name: CRUISE_LINER mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT civilianTypes: - STR_MALE_SAILOR script: CRUISE_LINER mapBlocks: - name: LINERT00 width: 30 length: 20 - name: LINERT01 width: 30 length: 50 - name: CRUISE_LINER_SMALL mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT civilianTypes: - STR_MALE_SAILOR script: CRUISE_LINER_SMALL mapBlocks: - name: LINERTS00 width: 30 length: 20 - name: LINERTS01 width: 30 length: 40 - name: HADRIEX_CRUISE_LINER_SMALL civilianTypes: - STR_MALE_MARINE_OFFICER - STR_MALE_SAILOR mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT script: CRUISE_LINER_SMALL mapBlocks: - name: LINERTS00 width: 30 length: 20 items: STR_SPAWN_ANCIENT_SEA_GHOST: - [17, 1, 4] - [18, 5, 3] - [18, 7, 2] fuseTimers: STR_SPAWN_ANCIENT_SEA_GHOST: [0, 0] - name: LINERTS01 width: 30 length: 40 items: STR_SPAWN_DR_HADRIEX: - [16, 39, 2] STR_SPAWN_ANCIENT_SEA_GHOST: - [14, 28, 5] - [19, 34, 5] - [23, 33, 4] - [11, 39, 3] - [14, 31, 2] fuseTimers: STR_SPAWN_DR_HADRIEX: [0, 0] STR_SPAWN_ANCIENT_SEA_GHOST: [0, 0] - name: OSIRON_CRUISE_LINER mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT script: CRUISE_LINER mapBlocks: - name: LINERT00 width: 30 length: 20 items: STR_GOOD_OSIRON_CRATE: - [18, 8, 4] - [18, 8, 4] - [18, 8, 4] - [18, 8, 4] - name: LINERT01 width: 30 length: 50 items: STR_GOOD_OSIRON_CRATE: - [10, 46, 1] - [10, 46, 1] - [10, 46, 1] - [19, 49, 0] - [19, 49, 0] - [19, 49, 0] - [10, 47, 1] - [10, 47, 1] - [10, 47, 1] - [17, 3, 2] - [17, 3, 2] - [17, 3, 2] - [17, 36, 2] - [17, 36, 2] - [17, 36, 2] randomizedItems: - position: [18, 27, 0] amount: 3 mixed: false itemList: &rareOsironWares [STR_ALIEN_ELECTRONICS, STR_XCOM_FLYING_DRONE, STR_MILITARY_COMPUTER] - name: OSIRON_CRUISE_LINER_SMALL mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT civilianTypes: - STR_MALE_SAILOR script: CRUISE_LINER_SMALL mapBlocks: - name: LINERTS00 width: 30 length: 20 items: STR_GOOD_OSIRON_CRATE: - [14, 5, 2] - [14, 8, 2] - [13, 7, 2] - [20, 5, 2] - name: LINERTS01 width: 30 length: 40 items: STR_GOOD_OSIRON_CRATE: - [14, 25, 0] - [14, 26, 0] - [13, 34, 0] - [7, 34, 0] - [24, 27, 0] - [13, 35, 1] - [17, 34, 1] - [12, 38, 1] - [6, 37, 1] - [23, 36, 1] - [19, 34, 1] - [13, 36, 1] - [8, 39, 1] - [22, 32, 2] - [20, 38, 2] randomizedItems: - position: [18, 28, 0] amount: 3 mixed: false itemList: *rareOsironWares - name: MARINEBASE civilianTypes: - STR_MALE_MARINE_OFFICER mapDataSets: - BLANKS - MARINEBASE01 - MARINEBASE02 - MARINEBASE03 - MARINEBASE04 - MARINEBASE05 script: MARINEBASE mapBlocks: - name: MARINEBASE00 width: 10 length: 10 groups: 1 - name: MARINEBASE01 width: 10 length: 10 - name: MARINEBASE02 width: 10 length: 10 - name: MARINEBASE03 width: 10 length: 10 - name: MARINEBASE04 width: 10 length: 10 - name: MARINEBASE05 width: 10 length: 10 - name: MARINEBASE06 width: 10 length: 10 - name: MARINEBASE07 width: 10 length: 10 - name: MARINEBASE08 width: 10 length: 10 - name: MARINEBASE09 width: 10 length: 10 - name: MARINEBASE10 width: 10 length: 10 - name: MARINEBASE11 width: 10 length: 10 - name: MARINEBASE12 width: 10 length: 10 - name: MARINEBASE13 width: 10 length: 10 - name: MARINEBASE14 width: 10 length: 10 - name: MARINEBASE15 width: 10 length: 10 - name: MARINEBASE16 width: 20 length: 20 - name: U_PLANET_ACID mapDataSets: - BLANKS - U_PLANET_ACID - U_EXT - U_EXT_ROOF - U_BITSN - U_WALL civilianTypes: - STR_SLEEPER_MALE - STR_SLEEPER_FEMALE mapBlocks: - name: UPLANET_00 width: 10 length: 10 groups: 1 - name: UPLANET_01 width: 10 length: 10 groups: 1 - name: UPLANET_02 width: 10 length: 10 - name: UPLANET_03 width: 10 length: 10 - name: UPLANET_04 width: 10 length: 10 - name: UPLANET_05 width: 10 length: 10 - name: UPLANET_06 width: 10 length: 10 - name: UPLANET_07 width: 10 length: 10 - name: UPLANET_08 width: 10 length: 10 - name: UPLANET_09 width: 10 length: 10 - name: UPLANET_10 width: 10 length: 10 - name: UPLANET_11 width: 10 length: 10 - name: UPLANET_12 width: 10 length: 10 groups: 2 - name: UPLANET_13 width: 10 length: 10 - name: UPLANET_14 width: 10 length: 10 - name: UPLANET_15 width: 10 length: 10 - name: UPLANET_16 width: 10 length: 10 - name: UPLANET_17 width: 10 length: 10 - name: UPLANET_18 width: 10 length: 10 - name: UPLANET_19 width: 10 length: 10 - name: MOON mapDataSets: - BLANKS - MOON_FINNIK mapBlocks: - name: MARS00 width: 10 length: 10 groups: [0, 1] - name: MARS01 width: 10 length: 10 - name: MARS02 width: 10 length: 10 - name: MARS03 width: 10 length: 10 - name: MARS04 width: 10 length: 10 - name: MARS05 width: 10 length: 10 - name: MARS06 width: 10 length: 10 - name: MOON00 width: 10 length: 10 groups: [0, 1] - name: MOON00_1 width: 10 length: 10 groups: [0, 1] - name: MOON00_2 width: 10 length: 10 groups: [0, 1] - name: MOON01 width: 10 length: 10 - name: MOON02 width: 10 length: 10 - name: MOON03 width: 20 length: 20 - name: MOON04 width: 20 length: 20 - name: MOON05 width: 20 length: 20 - name: MOON06 width: 20 length: 20 script: DESERT - name: MOON_UAC mapDataSets: - BLANKS - MOON_FINNIK - UAC_WALL02 - UAC_FRN - XCOMEXIT script: MOON_UAC mapBlocks: - name: MARS00 width: 10 length: 10 groups: [0, 1] - name: MARS01 width: 10 length: 10 - name: MARS02 width: 10 length: 10 - name: MARS03 width: 10 length: 10 - name: MARS04 width: 10 length: 10 - name: MARS05 width: 10 length: 10 - name: MARS06 width: 10 length: 10 - name: MOON00 width: 10 length: 10 groups: [0, 1] - name: MOON00_1 width: 10 length: 10 groups: [0, 1] - name: MOON00_2 width: 10 length: 10 groups: [0, 1] - name: MOON01 width: 10 length: 10 - name: MOON02 width: 10 length: 10 - name: MOON03 width: 20 length: 20 - name: MOON04 width: 20 length: 20 - name: MOON05 width: 20 length: 20 - name: MOON06 width: 20 length: 20 - name: MARS_UACENTRY width: 10 length: 10 groups: 2 - name: UTUNNEL mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN - U_BASE2 - U_FRN - U_EXT02 - U_PIPES - U_FACILITY mapBlocks: - name: UTUNNEL_00 width: 20 length: 20 groups: 1 - name: UTUNNEL_01 width: 20 length: 20 - name: UTUNNEL_02 width: 20 length: 20 - name: UTUNNEL_03 width: 20 length: 20 - name: UTUNNEL_04 width: 20 length: 20 - name: UTUNNEL_05 width: 20 length: 20 - name: UTUNNEL_06 width: 20 length: 20 - name: UTUNNEL_07 width: 20 length: 20 - name: UTUNNEL_08 width: 20 length: 20 - name: UTUNNEL_20 width: 20 length: 20 groups: 7 items: STR_SPAWN_ALIEN_LASER_TURRET: - [7, 5, 0] - [10, 5, 0] fuseTimers: STR_SPAWN_ALIEN_LASER_TURRET: [0, 0] - name: MAGAZYNMAFII mapDataSets: - BLANKS - URBAN - CORP script: MAGAZYNMAFII mapBlocks: - name: MAGAZYNMAFII width: 20 length: 20 groups: [0, 1] items: STR_GENERIC_CRATE: - [13, 2, 2] - [16, 12, 0] - [4, 3, 0] - [16, 2, 0] randomizedItems: - position: [13, 2, 2] amount: 5 mixed: true itemList: &standardWizkidsStash [STR_JUMPSUIT, STR_THROWING_STARS, STR_THROWING_STARS, STR_KNIFE, STR_KNIFE, STR_WAKIZASHI, STR_WAKIZASHI, STR_KATANA, STR_KATANA, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_PROD, STR_TASER, STR_TASER, STR_TASER_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_FLASHBANG_GRENADE, STR_FLASHBANG_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_PROXIMITY_GRENADE, STR_BOOM_BOX, STR_FIRE_EXTINGUISHER, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_STIMS, STR_STIMS, STR_GOLDEN_DRAGONS, STR_GOLDEN_DRAGONS, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_FIRST_AID, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_PACK, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_WEAPON_BOX, STR_WEAPON_BOX, STR_WEAPON_BOX_REINFORCED, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_EXPLOSIVES_BOX_STANDARD, STR_EXPLOSIVES_BOX_STANDARD, STR_EXPLOSIVES_BOX_ADVANCED, STR_MEDICAL_SUPPLIES_STANDARD, STR_MEDICAL_SUPPLIES_STANDARD, STR_MEDICAL_SUPPLIES_RICH] # standard Wizkids stash - position: [16, 12, 0] amount: 6 mixed: true itemList: &standardAndGoodWizkidsStash [STR_JUMPSUIT, STR_THROWING_STARS, STR_THROWING_STARS, STR_KNIFE, STR_KNIFE, STR_WAKIZASHI, STR_WAKIZASHI, STR_KATANA, STR_KATANA, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_PROD, STR_TASER, STR_TASER, STR_TASER_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_FLASHBANG_GRENADE, STR_FLASHBANG_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_PROXIMITY_GRENADE, STR_BOOM_BOX, STR_FIRE_EXTINGUISHER, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_STIMS, STR_STIMS, STR_GOLDEN_DRAGONS, STR_GOLDEN_DRAGONS, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_FIRST_AID, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_PACK, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_WEAPON_BOX, STR_WEAPON_BOX, STR_WEAPON_BOX_REINFORCED, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_EXPLOSIVES_BOX_STANDARD, STR_EXPLOSIVES_BOX_STANDARD, STR_EXPLOSIVES_BOX_ADVANCED, STR_MEDICAL_SUPPLIES_STANDARD, STR_MEDICAL_SUPPLIES_STANDARD, STR_MEDICAL_SUPPLIES_RICH, STR_JUMPSUIT, STR_JUMPSUIT, STR_JUMPSUIT, STR_GRAVMODULE_ARMOR, STR_BULLETPROOF_COAT, STR_THROWING_STARS, STR_KATANA, STR_ELECTRIC_PROD, STR_ELECTRIC_PROD, STR_STUN_ROD_2, STR_HYDRA_LASER, STR_HYDRA_LASER_CLIP, STR_HYDRA_LASER_CLIP, STR_EMP_GRENADE, STR_EMP_GRENADE, STR_PROXIMITY_GRENADE, STR_PROXIMITY_GRENADE, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_SECRET_FILES_2, STR_MILITARY_COMPUTER, STR_QUANTUM_COMPUTER, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_BIG_HEALING_SPRAY, STR_BIG_HEALING_SPRAY, STR_MEDI_PACK, STR_MEDI_PACK, STR_TRAUMA_PACK, STR_TRAUMA_PACK, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_MICROGRAV, STR_GRAV_MODULE, STR_WEAPON_BOX_REINFORCED, STR_WEAPON_BOX_REINFORCED, STR_EXPLOSIVES_BOX_ADVANCED, STR_EXPLOSIVES_BOX_ADVANCED, STR_MEDICAL_SUPPLIES_RICH, STR_MEDICAL_SUPPLIES_RICH] # 1 x standard Wizkids stash, 1 x good Wizkids stash - position: [4, 3, 0] amount: 5 mixed: true itemList: *standardAndGoodWizkidsStash - position: [16, 2, 0] amount: 5 mixed: true itemList: *standardWizkidsStash - name: MAGAZYNMAFII_02 width: 20 length: 20 groups: [0, 1] items: STR_GENERIC_CRATE: - [3, 7, 2] - [8, 10, 0] - [4, 3, 0] - [16, 2, 0] randomizedItems: - position: [3, 7, 2] amount: 5 mixed: true itemList: *standardWizkidsStash - position: [8, 10, 0] amount: 6 mixed: true itemList: *standardAndGoodWizkidsStash - position: [4, 3, 0] amount: 5 mixed: true itemList: *standardAndGoodWizkidsStash - position: [16, 2, 0] amount: 5 mixed: true itemList: *standardWizkidsStash FILE: user/mods/XComFiles/Ruleset/ufopaedia_XCOMFILES.rul ufopaedia: - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - delete: STR_HEAVY_LASER - delete: STR_ALIEN_HARVEST - delete: STR_ALIEN_INFILTRATION - delete: STR_ALIEN_TERROR - delete: STR_ALIEN_SUPPLY - delete: STR_ALIEN_RESEARCH - delete: STR_ALIEN_RETALIATION - delete: STR_ALIEN_ABDUCTION - delete: STR_ALIEN_BASE - delete: STR_ALIEN_ORIGINS - delete: STR_THE_MARTIAN_SOLUTION - delete: STR_CYDONIA_OR_BUST - delete: STR_FUSION_BALL_UC - delete: STR_FUSION_BALL_DEFENSES - delete: STR_STINGRAY - delete: STR_AVALANCHE - delete: STR_STUN_ROD - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_LASER_CANNON - delete: STR_HOVERTANK_PLASMA - delete: STR_HOVERTANK_LAUNCHER - delete: STR_SKYRANGER - delete: STR_INTERCEPTOR - delete: STR_LIGHTNING - delete: STR_FIRESTORM - delete: STR_AVENGER - id: STR_ANCIENT_TABLET type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ANCIENT_TABLET text: STR_ANCIENT_TABLET_UFOPEDIA listOrder: 175600 - id: STR_DARK_MAP type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_DARK_MAP text: STR_DARK_MAP_UFOPEDIA listOrder: 175601 - id: STR_FIRST_DEICIDE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_FIRST_DEICIDE text: STR_FIRST_DEICIDE_UFOPEDIA listOrder: 175602 - id: STR_HE_ARRIVED_AT_DUSK type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_HE_ARRIVED_AT_DUSK text: STR_HE_ARRIVED_AT_DUSK_UFOPEDIA listOrder: 175610 - id: STR_EXORCISM_IN_BLOOD type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_EXORCISM_IN_BLOOD text: STR_EXORCISM_IN_BLOOD_UFOPEDIA listOrder: 175611 - id: STR_THEY_CALL_HIM_SMILEY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_THEY_CALL_HIM_SMILEY text: STR_THEY_CALL_HIM_SMILEY_UFOPEDIA listOrder: 175620 - id: STR_PORTABLE_PLAYER_FROM_HELL type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_PORTABLE_PLAYER_FROM_HELL text: STR_PORTABLE_PLAYER_FROM_HELL_UFOPEDIA listOrder: 175630 - id: STR_MEDAL_ORIGINAL8_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ORIGINAL_8 text: STR_MEDAL_ORIGINAL8_UFOPEDIA text_width: 158 listOrder: 360000 - id: STR_MEDAL_COMMENDATED_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_COMMENDATED text: STR_MEDAL_COMMENDATED_UFOPEDIA text_width: 158 listOrder: 360005 - id: STR_MEDAL_SERVICE_TIME_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SERVICE_TIME text: STR_MEDAL_SERVICE_TIME_UFOPEDIA text_width: 158 listOrder: 360010 - id: STR_MEDAL_STATGAIN_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_STATGAIN text: STR_MEDAL_STATGAIN_UFOPEDIA text_width: 158 listOrder: 360015 - id: STR_MEDAL_CARREER_SCORE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_SCORE text: STR_MEDAL_CARREER_SCORE_UFOPEDIA text_width: 158 listOrder: 360020 - id: STR_MEDAL_CARREER_MISSIONS_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_MISSIONS text: STR_MEDAL_CARREER_MISSIONS_UFOPEDIA text_width: 158 listOrder: 360025 - id: STR_MEDAL_NIGHTOPS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_NIGHTOPS text: STR_MEDAL_NIGHTOPS_UFOPEDIA text_width: 158 listOrder: 360050 - id: STR_MEDAL_BASE_DEFENSE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_BASE_DEFENSE text: STR_MEDAL_BASE_DEFENSE_UFOPEDIA text_width: 158 listOrder: 360070 - id: STR_MEDAL_ALIEN_BASE_ASSAULT_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ALIEN_BASE_ASSAULT text: STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA text_width: 158 hiddenCommendation: true listOrder: 360075 - id: STR_MEDAL_CAMPAIGN_RIBBON_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CAMPAIGN_RIBBON_CPAL text: STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA text_width: 158 listOrder: 360090 - id: STR_MEDAL_GLOBETROTTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GLOBETROTTER text: STR_MEDAL_GLOBETROTTER_UFOPEDIA text_width: 158 listOrder: 360095 - id: STR_MEDAL_CARREER_KILLS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_KILLS_CPAL text: STR_MEDAL_CARREER_KILLS_UFOPEDIA text_width: 158 listOrder: 360110 - id: STR_MEDAL_CARREER_CAPTURES_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_CAPTURES_CPAL text: STR_MEDAL_CARREER_CAPTURES_UFOPEDIA text_width: 158 listOrder: 360115 - id: STR_MEDAL_RACE_KILLS_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_RACE_KILLS_CPAL text: STR_MEDAL_RACE_KILLS_UFOPEDIA text_width: 158 listOrder: 360130 - id: STR_MEDAL_WEAPON_PROFICIENCY_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_WEAPON_PROFICIENCY text: STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA text_width: 158 listOrder: 360150 - id: STR_MEDAL_SLAVEKILLS_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SLAVEKILLS_CPAL text: STR_MEDAL_SLAVEKILLS_UFOPEDIA text_width: 158 listOrder: 360160 - id: STR_MEDAL_DBLKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_DBLKILL text: STR_MEDAL_DBLKILL_UFOPEDIA text_width: 158 listOrder: 360200 - id: STR_MEDAL_QUADKILL_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_QUADKILL_CPAL text: STR_MEDAL_QUADKILL_UFOPEDIA text_width: 158 listOrder: 360205 - id: STR_MEDAL_7V7KILL_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_7V7KILL text: STR_MEDAL_7V7KILL_UFOPEDIA text_width: 158 listOrder: 360210 - id: STR_MEDAL_MISSION_KILLS_5_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MISSION_KILLS_5_CPAL text: STR_MEDAL_MISSION_KILLS_5_UFOPEDIA text_width: 158 listOrder: 360170 - id: STR_MEDAL_MISSION_KILLS_11_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MISSION_KILLS_11_CPAL text: STR_MEDAL_MISSION_KILLS_11_UFOPEDIA text_width: 158 listOrder: 360175 - id: STR_MEDAL_REACTIONFIRE_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_REACTIONFIRE_CPAL text: STR_MEDAL_REACTIONFIRE_UFOPEDIA text_width: 158 listOrder: 360165 - id: STR_MEDAL_PURPLE_HEART_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_PURPLE_HEART_CPAL text: STR_MEDAL_PURPLE_HEART_UFOPEDIA text_width: 158 listOrder: 360240 - id: STR_MEDAL_CRIMSON_HEART_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CRIMSON_HEART_CPAL text: STR_MEDAL_CRIMSON_HEART_UFOPEDIA text_width: 158 listOrder: 360245 - id: STR_MEDAL_BETRAYER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_BETRAYER text: STR_MEDAL_BETRAYER_UFOPEDIA text_width: 158 listOrder: 360450 - id: STR_MEDAL_LONESURVIVOR_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_LONESURVIVOR_CPAL text: STR_MEDAL_LONESURVIVOR_UFOPEDIA text_width: 158 listOrder: 360265 - id: STR_MEDAL_LUCKYSHOT_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_LUCKYSHOT_CPAL text: STR_MEDAL_LUCKYSHOT_UFOPEDIA text_width: 158 listOrder: 360168 - id: STR_MEDAL_MONSTER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MONSTER_CPAL text: STR_MEDAL_MONSTER_UFOPEDIA text_width: 158 listOrder: 360330 - id: STR_MEDAL_WRESTLER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_WRESTLER text: STR_MEDAL_WRESTLER_UFOPEDIA text_width: 158 listOrder: 360335 - id: STR_MEDAL_SLASHER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SLASHER_CPAL text: STR_MEDAL_SLASHER_UFOPEDIA text_width: 158 listOrder: 360340 - id: STR_MEDAL_SAVEDALL_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SAVEDALL_CPAL text: STR_MEDAL_SAVEDALL_UFOPEDIA text_width: 158 listOrder: 360260 - id: STR_MEDAL_ROCKET_SCIENTIST_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ROCKET_SCIENTIST_CPAL text: STR_MEDAL_ROCKET_SCIENTIST_UFOPEDIA text_width: 158 listOrder: 360375 - id: STR_MEDAL_TROOPER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_TROOPER_CPAL text: STR_MEDAL_TROOPER_UFOPEDIA text_width: 158 listOrder: 360360 - id: STR_MEDAL_SNIPER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SNIPER_CPAL text: STR_MEDAL_SNIPER_UFOPEDIA text_width: 158 listOrder: 360365 - id: STR_MEDAL_SHOTGUN_SURGEON_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SHOTGUN_SURGEON_CPAL text: STR_MEDAL_SHOTGUN_SURGEON_UFOPEDIA text_width: 158 listOrder: 360355 - id: STR_MEDAL_GUNSLINGER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GUNSLINGER_CPAL text: STR_MEDAL_GUNSLINGER_UFOPEDIA text_width: 158 listOrder: 360345 - id: STR_MEDAL_ASSAULTER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ASSAULTER_CPAL text: STR_MEDAL_ASSAULTER_UFOPEDIA text_width: 158 listOrder: 360350 - id: STR_MEDAL_CANNONEER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CANNONEER_CPAL text: STR_MEDAL_CANNONEER_UFOPEDIA text_width: 158 listOrder: 360370 - id: STR_MEDAL_BOMBARDIER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_BOMBARDIER_CPAL text: STR_MEDAL_BOMBARDIER_UFOPEDIA text_width: 158 listOrder: 360380 - id: STR_MEDAL_WARRIOR_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_WARRIOR_CPAL text: STR_MEDAL_WARRIOR_UFOPEDIA text_width: 158 listOrder: 360339 - id: STR_MEDAL_TECHNICIAN_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_TECHNICIAN_CPAL text: STR_MEDAL_TECHNICIAN_UFOPEDIA text_width: 158 listOrder: 360337 - id: STR_MEDAL_TRADITIONALIST_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_TRADITIONALIST_CPAL text: STR_MEDAL_TRADITIONALIST_UFOPEDIA text_width: 158 listOrder: 360336 - id: STR_MEDAL_INCAPACITATOR_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_INCAPACITATOR_CPAL text: STR_MEDAL_INCAPACITATOR_UFOPEDIA text_width: 158 listOrder: 360338 - id: STR_MEDAL_JUNGLE_MOWER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_JUNGLE_MOWER_CPAL text: STR_MEDAL_JUNGLE_MOWER_UFOPEDIA text_width: 158 listOrder: 360372 - id: STR_MEDAL_GUNNER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GUNNER_CPAL text: STR_MEDAL_GUNNER_UFOPEDIA text_width: 158 listOrder: 360371 - id: STR_MEDAL_PURIFIER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_PURIFIER_CPAL text: STR_MEDAL_PURIFIER_UFOPEDIA text_width: 158 listOrder: 360385 - id: STR_MEDAL_GRENADIER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GRENADIER_CPAL text: STR_MEDAL_GRENADIER_UFOPEDIA text_width: 158 listOrder: 360395 - id: STR_MEDAL_SORCERER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SORCERER_CPAL text: STR_MEDAL_SORCERER_UFOPEDIA text_width: 158 listOrder: 360405 - id: STR_MEDAL_HUNTER_KILLER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_HUNTER_KILLER_CPAL text: STR_MEDAL_HUNTER_KILLER_UFOPEDIA text_width: 158 listOrder: 360425 - id: STR_MEDAL_MAULER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MAULER_CPAL text: STR_MEDAL_MAULER_UFOPEDIA text_width: 158 listOrder: 360440 # - id: STR_MEDAL_DREAMWALKER # type_id: 7 # section: STR_COMMENDATIONS_UC # image_id: MEDAL_DREAMWALKER # text: STR_MEDAL_DREAMWALKER_UFOPEDIA # text_width: 158 # listOrder: ??? # - id: MEDAL_INFILTRATOR # type_id: 7 # section: STR_COMMENDATIONS_UC # image_id: MEDAL_INFILTRATOR_CPAL # text: MEDAL_INFILTRATOR_UFOPEDIA # text_width: 158 # listOrder: ??? - id: STR_FIRESTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_CRAFT image_id: UP005.SPK rect_stats: x: 180 y: 12 width: 140 height: 80 rect_text: x: 5 y: 132 width: 114 height: 60 text: STR_FIRESTORM_UFOPEDIA listOrder: 7680 - id: STR_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_SKYRANGER image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 160 height: 80 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_SKYRANGER_UFOPEDIA listOrder: 7410 - id: STR_ALLOY_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 140 height: 80 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_ALLOY_SKYRANGER_UFOPEDIA requires: - STR_IMPROVED_SKYRANGER listOrder: 7430 - id: STR_LIGHTNING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_TRANSPORTER image_id: UP003.SPK rect_stats: x: 5 y: 132 width: 160 height: 80 rect_text: x: 5 y: 40 width: 310 height: 60 listOrder: 7650 text: STR_LIGHTNING_UFOPEDIA - id: STR_AVENGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_CRAFT image_id: UP001.SPK rect_stats: x: 160 y: 5 width: 160 height: 80 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_AVENGER_UFOPEDIA listOrder: 7700 - id: STR_INTERCEPTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_INTERCEPTOR image_id: UP002.SPK rect_stats: x: 5 y: 110 width: 160 height: 80 rect_text: x: 5 y: 40 width: 210 height: 60 text: STR_INTERCEPTOR_UFOPEDIA listOrder: 7460 - id: STR_MIG31 type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_MIG31 image_id: MIG31.SPK rect_stats: x: 5 y: 40 width: 160 height: 80 rect_text: x: 5 y: 150 width: 300 height: 60 text: STR_MIG31_UFOPEDIA listOrder: 7470 - id: STR_PUBLIC_TRANSPORT type_id: 7 image_id: PUBLIC_TRANSPORT.SPK section: STR_XCOM_CRAFT_ARMAMENT text: STR_PUBLIC_TRANSPORT_UFOPEDIA text_width: 300 listOrder: 7290 - id: STR_PRIVATE_TRANSPORT type_id: 7 image_id: PRIVATE_TRANSPORT.SPK section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_PRIVATE_TRANSPORT text: STR_PRIVATE_TRANSPORT_UFOPEDIA text_width: 300 listOrder: 7300 - id: STR_DROPSHIP type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_HEAVY_TRANSPORTER image_id: DROPSHIP.SPK rect_stats: x: 5 y: 132 width: 160 height: 80 rect_text: x: 175 y: 16 width: 140 height: 60 text: STR_DROPSHIP_UFOPEDIA listOrder: 7610 - id: STR_AWACS type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_AWACS image_id: AWACS_BIG text: STR_AWACS_UFOPEDIA rect_stats: x: 190 y: 10 width: 140 height: 80 rect_text: x: 5 y: 40 width: 140 height: 60 listOrder: 7330 - id: STR_HAWKEYE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: HAWKEYE_BIG text: STR_HAWKEYE_UFOPEDIA requires: - STR_IMPROVED_RADAR_CRAFT rect_stats: x: 180 y: 134 width: 140 height: 80 rect_text: x: 5 y: 40 width: 300 height: 60 listOrder: 7340 - id: STR_DARKSTAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: DARKSTAR_BIG text: STR_DARKSTAR_UFOPEDIA requires: - STR_ULTIMATE_RADAR_CRAFT rect_stats: x: 5 y: 134 width: 140 height: 80 rect_text: x: 5 y: 40 width: 260 height: 60 listOrder: 7360 - id: STR_MUDRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: MUDRANGER.SPK rect_stats: x: 5 y: 50 width: 140 height: 80 rect_text: x: 5 y: 130 width: 110 height: 80 text: STR_MUDRANGER_UFOPEDIA listOrder: 7310 - id: STR_IMPROVED_MUDRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: IMPROVED_MUDRANGER.SPK rect_stats: x: 5 y: 50 width: 140 height: 80 rect_text: x: 5 y: 130 width: 110 height: 80 text: STR_IMPROVED_MUDRANGER_UFOPEDIA requires: - STR_IMPROVED_MUDRANGER listOrder: 7320 - id: STR_DRAGONFLY type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: DRAGONFLY_CPAL.SPK rect_stats: x: 200 y: 10 width: 160 height: 80 rect_text: x: 5 y: 40 width: 120 height: 160 text: STR_DRAGONFLY_UFOPEDIA requires: - STR_DRAGONFLY listOrder: 7380 - id: STR_OSPREY type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: OSPREY.SPK rect_stats: x: 208 y: 135 width: 160 height: 65 rect_text: x: 5 y: 140 width: 140 height: 160 text: STR_OSPREY_UFOPEDIA requires: - STR_OSPREY listOrder: 7390 - id: STR_HELICOPTER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: HELICOPTER_CPAL.SPK rect_stats: x: 200 y: 130 width: 160 height: 80 rect_text: x: 5 y: 40 width: 100 height: 160 text: STR_HELICOPTER_UFOPEDIA requires: - STR_HELICOPTER listOrder: 7370 - id: STR_HUMMER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: HUMMER_CPAL.SPK rect_stats: x: 200 y: 130 width: 160 height: 80 rect_text: x: 5 y: 40 width: 100 height: 160 text: STR_HUMMER_UFOPEDIA requires: - STR_HUMMER listOrder: 7305 - id: STR_OPSCAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: OPSCAR_CPAL.SPK rect_stats: x: 10 y: 130 width: 160 height: 80 rect_text: x: 200 y: 140 width: 70 height: 120 text: STR_OPSCAR_UFOPEDIA requires: - STR_OPSCAR listOrder: 7300 - id: STR_CIVILIAN_CAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: CIVILIAN_CAR_CPAL.SPK rect_stats: width: 160 height: 56 x: 200 y: 140 rect_text: x: 200 y: 10 width: 110 height: 80 text: STR_CIVILIAN_CAR_UFOPEDIA listOrder: 7292 - id: STR_VAN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: VAN_CPAL.SPK rect_stats: x: 200 y: 5 width: 160 height: 80 rect_text: x: 210 y: 160 width: 110 height: 80 text: STR_VAN_UFOPEDIA requires: - STR_VAN listOrder: 7294 - id: STR_LUXURY_CAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: PORSCHE.SPK rect_stats: x: 200 y: 5 width: 160 height: 80 rect_text: x: 10 y: 60 width: 110 height: 80 text: STR_LUXURY_CAR_UFOPEDIA requires: - STR_TRANSPORT_ALTERNATIVE listOrder: 7293 - id: STR_SKYRAIDER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: SKYRAIDER.SPK rect_stats: x: 210 y: 130 width: 160 height: 80 rect_text: x: 5 y: 140 width: 140 height: 160 text: STR_SKYRAIDER_UFOPEDIA requires: - STR_SKYRAIDER listOrder: 7400 - id: STR_RAVEN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP002B.SPK rect_stats: x: 5 y: 40 width: 140 height: 80 rect_text: x: 5 y: 130 width: 310 height: 70 text: STR_RAVEN_UFOPEDIA requires: - STR_IMPROVED_INTERCEPTOR listOrder: 7490 - id: STR_SENTINEL type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: SENTINEL.SPK rect_stats: x: 5 y: 128 width: 140 height: 80 rect_text: x: 5 y: 50 width: 310 height: 60 text: STR_SENTINEL_UFOPEDIA requires: - STR_SENTINEL_INTERCEPTOR listOrder: 7560 - id: STR_THUNDERSTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT text: STR_THUNDERSTORM_UFOPEDIA rect_stats: x: 5 y: 40 width: 140 height: 80 rect_text: x: 165 y: 85 width: 145 height: 110 image_id: UFOTHUNDER requires: - STR_THUNDERSTORM_INTERCEPTOR listOrder: 7530 - id: STR_TORMENTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_HUNTER_CRAFT image_id: TORMENTOR.SPK rect_stats: x: 5 y: 40 width: 140 height: 80 rect_text: x: 165 y: 110 width: 155 height: 100 listOrder: 7590 text: STR_TORMENTOR_UFOPEDIA - id: STR_ARROW type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ARROW_INVESTIGATION image_id: ARROW rect_stats: x: 5 y: 125 width: 140 height: 80 rect_text: x: 165 y: 140 width: 155 height: 100 text: STR_ARROW_UFOPEDIA listOrder: 7480 - id: STR_KITSUNE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_LOST_ALIEN_SHIP_DATA_ANALYSIS image_id: KITSUNE_CPAL rect_stats: x: 5 y: 125 width: 140 height: 80 rect_text: x: 165 y: 130 width: 155 height: 100 text: STR_KITSUNE_UFOPEDIA listOrder: 7395 - id: STR_STARFIGHTER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: STARFIGHTER_CPAL rect_stats: x: 225 y: 4 width: 160 height: 80 rect_text: x: 10 y: 140 width: 300 height: 120 text: STR_STARFIGHTER_UFOPEDIA requires: - STR_CRASHED_STARFIGHTER_DATA_ANALYSIS listOrder: 7595 - id: STR_VIPER_XCOM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_REPTOID_SHIP_ANALYSIS image_id: STR_VIPER_XCOM.SPK rect_stats: x: 5 y: 50 width: 140 height: 80 rect_text: x: 5 y: 130 width: 110 height: 80 text: STR_VIPER_XCOM_UFOPEDIA listOrder: 7719 - id: STR_SNAPPING_TURTLE_XCOM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_SNAPPING_TURTLE_CONSTRUCTION image_id: STR_SNAPPING_TURTLE_XCOM.SPK rect_stats: x: 185 y: 40 width: 140 height: 80 rect_text: x: 185 y: 130 width: 120 height: 80 text: STR_SNAPPING_TURTLE_XCOM_UFOPEDIA listOrder: 7723 - id: STR_HIGH_ACCESS_LEVEL type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HIGH_ACCESS_LEVEL text: STR_HIGH_ACCESS_LEVEL_UFOPEDIA listOrder: 890 - id: STR_HYPER_WAVE_DECODER_MINIATURISATION type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_HYPER_WAVE_DECODER_MINIATURISATION text: STR_HYPER_WAVE_DECODER_MINIATURISATION_UFOPEDIA listOrder: 2330 - id: STR_ALIEN_BRAIN_REMAINS type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_BRAIN_REMAINS text: STR_ALIEN_BRAIN_REMAINS_UFOPEDIA listOrder: 62114 - id: STR_ALIEN_LUNAR_COLONY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_LUNAR_COLONY text: STR_ALIEN_LUNAR_COLONY_UFOPEDIA listOrder: 340560 - id: STR_ALIEN_LUNAR_COLONY_SECRETS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_LUNAR_COLONY_SECRETS text: STR_ALIEN_LUNAR_COLONY_SECRETS_UFOPEDIA listOrder: 340570 - id: STR_ALIEN_LUNAR_COLONY_DATA type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_LUNAR_COLONY_DATA text: STR_ALIEN_LUNAR_COLONY_DATA_UFOPEDIA listOrder: 340565 - id: STR_LUNAR_SATELLITE_OBSERVATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_LUNAR_SATELLITE_OBSERVATION text: STR_LUNAR_SATELLITE_OBSERVATION_UFOPEDIA listOrder: 340550 - id: STR_LUNAR_SATELLITE_LAUNCH type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_LUNAR_SATELLITE_LAUNCH text: STR_LUNAR_SATELLITE_LAUNCH_UFOPEDIA listOrder: 340545 - id: STR_MOON_SATELLITE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_MOON_SATELLITE text: STR_MOON_SATELLITE_UFOPEDIA listOrder: 340540 - id: STR_THE_LUNAR_TRAIL type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_LUNAR_TRAIL text: STR_THE_LUNAR_TRAIL_UFOPEDIA listOrder: 168745 - id: STR_MOON_HYPERWAVE_RELAY_ANALYSIS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_MOON_HYPERWAVE_RELAY_ANALYSIS text: STR_MOON_HYPERWAVE_RELAY_ANALYSIS_UFOPEDIA listOrder: 340555 - id: STR_ALIEN_NEURAL_NETWORK type_id: 7 image_id: UFOPEDIA_IMG_ALIEN_NETWORK.SPK text: STR_ALIEN_NEURAL_NETWORK_UFOPEDIA text_width: 180 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_NEURAL_NETWORK listOrder: 168669 - id: STR_BRAIN_STORY_1 type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_BRAIN_STORY_1 text: STR_BRAIN_STORY_1_UFOPEDIA listOrder: 169661 - id: STR_BRAIN_STORY_2 type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_BRAIN_STORY_2 text: STR_BRAIN_STORY_2_UFOPEDIA listOrder: 169662 - id: STR_BRAIN_STORY_3 type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_BRAIN_STORY_3 text: STR_BRAIN_STORY_3_UFOPEDIA listOrder: 169663 - id: STR_ALIEN_INFILTRATION_DETAILS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_INFILTRATION_DETAILS text: STR_ALIEN_INFILTRATION_DETAILS_UFOPEDIA listOrder: 180810 - id: STR_ADVENT_AGENT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ADVENT_AGENT text: STR_ADVENT_AGENT_UFOPEDIA text_width: 158 requires: - STR_ADVENT_AGENT listOrder: 150882 - id: STR_ADVENT_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ADVENT_SOLDIER text: STR_ADVENT_SOLDIER_UFOPEDIA text_width: 158 requires: - STR_ADVENT_SOLDIER listOrder: 150883 - id: STR_HYBRID_SCIENTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_HYBRID_SCIENTIST text: STR_HYBRID_SCIENTIST_UFOPEDIA text_width: 158 requires: - STR_HYBRID_SCIENTIST listOrder: 150840 - id: STR_HYBRID_DIPLOMAT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_HYBRID_DIPLOMAT text: STR_HYBRID_DIPLOMAT_UFOPEDIA text_width: 158 requires: - STR_HYBRID_DIPLOMAT listOrder: 150850 - id: STR_DISGUISED_HYBRID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DISGUISED_HYBRID_AUTOPSY image_id: UFOPEDIA_IMG_DISGUISED_HYBRID_AUTOPSY text: STR_DISGUISED_HYBRID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164694 - id: STR_ADVENT type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVENT text: STR_ADVENT_UFOPEDIA listOrder: 180815 - id: STR_EXPEDITION_PLANET_SURVEY type_id: 7 image_id: LAND_SURVEY_CPAL text_width: 135 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_PLANET_SURVEY_UFOPEDIA requires: - STR_EXPEDITION_PLANET_SURVEY listOrder: 62162 - id: STR_EXPEDITION_SHOGG type_id: 7 image_id: LAND_SURVEY_CPAL text_width: 135 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_SHOGG_UFOPEDIA requires: - STR_EXPEDITION_SHOGG listOrder: 62163 - id: STR_EXPEDITION_SEA type_id: 7 image_id: EXPEDITION_SEA_CPAL text_width: 145 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_SEA_UFOPEDIA requires: - STR_EXPEDITION_SEA listOrder: 62164 - id: STR_EXPEDITION_DIMENSION_X type_id: 7 image_id: LAND_SURVEY_CPAL text_width: 135 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_DIMENSION_X_UFOPEDIA requires: - STR_EXPEDITION_DIMENSION_X listOrder: 62165 - id: STR_MONEY_5000 type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_5000_UFOPEDIA requires: - STR_MONEY_5000 listOrder: 57330 - id: STR_MONEY_BRIEFCASE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_BRIEFCASE_UFOPEDIA requires: - STR_MONEY_BRIEFCASE listOrder: 57350 - id: STR_MONEY_BAG type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_BAG_UFOPEDIA requires: - STR_MONEY_BAG listOrder: 57400 - id: STR_MONEY_STASH type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_STASH_UFOPEDIA requires: - STR_MONEY_STASH listOrder: 57410 - id: STR_MILITARY_COMPUTER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MILITARY_COMPUTER_UFOPEDIA requires: - STR_MILITARY_COMPUTER listOrder: 47190 - id: STR_QUANTUM_COMPUTER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_QUANTUM_COMPUTER_UFOPEDIA requires: - STR_QUANTUM_COMPUTER listOrder: 47195 - id: STR_HUMAN_SONIC_CONCEPT type_id: 4 section: STR_UFO_COMPONENTS text: STR_HUMAN_SONIC_CONCEPT_UFOPEDIA requires: - STR_HUMAN_SONIC_CONCEPT listOrder: 3893 - id: STR_RETURN_HUMAN_SONIC_PROTOTYPE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_RETURN_HUMAN_SONIC_PROTOTYPE_UFOPEDIA requires: - STR_RETURN_HUMAN_SONIC_PROTOTYPE listOrder: 211301 - id: STR_KEEP_HUMAN_SONIC_PROTOTYPE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_KEEP_HUMAN_SONIC_PROTOTYPE_UFOPEDIA requires: - STR_KEEP_HUMAN_SONIC_PROTOTYPE listOrder: 211300 - id: STR_RECORD_MICROWAVE type_id: 4 section: STR_UFO_COMPONENTS text: STR_RECORD_MICROWAVE_UFOPEDIA requires: - STR_RECORD_MICROWAVE listOrder: 176301 - id: STR_RECORD_WOW_SIGNAL type_id: 7 image_id: WOW_SIGNAL text_width: 175 section: STR_ALIEN_RESEARCH_UC text: STR_RECORD_WOW_SIGNAL_UFOPEDIA requires: - STR_RECORD_WOW_SIGNAL listOrder: 176305 - id: STR_CORRUPTED_DATA type_id: 7 image_id: CORRUPTED_DATA text_width: 154 section: STR_ALIEN_RESEARCH_UC text: STR_CORRUPTED_DATA_UFOPEDIA requires: - STR_CORRUPTED_DATA listOrder: 176300 - id: STR_XCOM_SONIC_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_XCOM_SONIC_WEAPONS_UFOPEDIA requires: - STR_XCOM_SONIC_WEAPONS listOrder: 3894 - id: STR_HUMAN_SONIC_FOCUSED_FIRE type_id: 4 section: STR_UFO_COMPONENTS text: STR_HUMAN_SONIC_FOCUSED_FIRE_UFOPEDIA requires: - STR_HUMAN_SONIC_FOCUSED_FIRE listOrder: 3895 - id: STR_HUMAN_SONIC_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_SHOTGUN_UFOPEDIA requires: - STR_HUMAN_SONIC_SHOTGUN listOrder: 23020 - id: STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HUMAN_SONIC_SHOTGUN - id: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP_UFOPEDIA requires: - STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP listOrder: 23022 - id: STR_HUMAN_SONIC_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_HEAVY_CANNON_UFOPEDIA requires: - STR_HUMAN_SONIC_HEAVY_CANNON listOrder: 30645 - id: STR_HUMAN_SONIC_HEAVY_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HUMAN_SONIC_HEAVY_CANNON - id: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP_UFOPEDIA requires: - STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP listOrder: 30647 - id: STR_XCOM_ASSAULT_PLASMA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XCOM_ASSAULT_PLASMA_UFOPEDIA requires: - STR_XCOM_ASSAULT_PLASMA listOrder: 21914 - id: STR_XCOM_ASSAULT_PLASMA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_XCOM_ASSAULT_PLASMA - id: STR_XCOM_ASSAULT_PLASMA_GRENADE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_XCOM_ASSAULT_PLASMA - id: STR_MONGORN_CULTURE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MONGORN_CULTURE_UFOPEDIA requires: - STR_MONGORN_CULTURE listOrder: 175900 - id: STR_CODEX_OF_THE_TRANSFIGURATION type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CODEX_OF_THE_TRANSFIGURATION text: STR_CODEX_OF_THE_TRANSFIGURATION_UFOPEDIA listOrder: 47270 - id: STR_WEAPON_BOX_RAMSHACKLE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WEAPON_BOX_RAMSHACKLE_UFOPEDIA requires: - STR_WEAPON_BOX_RAMSHACKLE listOrder: 62130 - id: STR_WEAPON_BOX type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WEAPON_BOX_UFOPEDIA requires: - STR_WEAPON_BOX listOrder: 62132 - id: STR_WEAPON_BOX_REINFORCED type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WEAPON_BOX_REINFORCED_UFOPEDIA requires: - STR_WEAPON_BOX_REINFORCED listOrder: 62134 - id: STR_AMMO_BOX type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AMMO_BOX_UFOPEDIA requires: - STR_AMMO_BOX listOrder: 62138 - id: STR_MEDICAL_SUPPLIES_CHEAP type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MEDICAL_SUPPLIES_CHEAP_UFOPEDIA requires: - STR_MEDICAL_SUPPLIES_CHEAP listOrder: 62148 - id: STR_MEDICAL_SUPPLIES_STANDARD type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MEDICAL_SUPPLIES_STANDARD_UFOPEDIA requires: - STR_MEDICAL_SUPPLIES_STANDARD listOrder: 62150 - id: STR_MEDICAL_SUPPLIES_RICH type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MEDICAL_SUPPLIES_RICH_UFOPEDIA requires: - STR_MEDICAL_SUPPLIES_RICH listOrder: 62152 - id: STR_EXPLOSIVES_BOX_SIMPLE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_EXPLOSIVES_BOX_SIMPLE_UFOPEDIA requires: - STR_EXPLOSIVES_BOX_SIMPLE listOrder: 62140 - id: STR_EXPLOSIVES_BOX_STANDARD type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_EXPLOSIVES_BOX_STANDARD_UFOPEDIA requires: - STR_EXPLOSIVES_BOX_STANDARD listOrder: 62142 - id: STR_EXPLOSIVES_BOX_ADVANCED type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_EXPLOSIVES_BOX_ADVANCED_UFOPEDIA requires: - STR_EXPLOSIVES_BOX_ADVANCED listOrder: 62144 - id: STR_GOOD_OSIRON_CRATE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GOOD_OSIRON_CRATE_UFOPEDIA requires: - STR_GOOD_OSIRON_CRATE listOrder: 62155 - id: STR_UAC_WEAPON_BOX type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_UAC_WEAPON_BOX_UFOPEDIA requires: - STR_UAC_WEAPON_BOX listOrder: 62157 - id: STR_METAMORPHS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: THE_THING_CPAL.SPK text: STR_METAMORPHS_UFOPEDIA text_width: 310 requires: - STR_METAMORPHS listOrder: 175000 - id: STR_DELICIOUS_CAKE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_DELICIOUS_CAKE_UFOPEDIA requires: - STR_DELICIOUS_CAKE listOrder: 59600 - id: STR_HUMAN_POSTAL0_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_POSTAL0_ARMOR listOrder: 154101 - id: STR_HUMAN_POSTAL1_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_POSTAL1_ARMOR listOrder: 154111 - id: STR_HUMAN_POSTAL2_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_POSTAL2_ARMOR listOrder: 154121 - id: STR_LO_WO_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LO_WO_ARMOR listOrder: 150125 - id: STR_CAMERA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 144599 - id: STR_MALE_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_SOLDIER_ARMOR listOrder: 155000 - id: STR_MALE_ELITE_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_ELITE_SOLDIER_ARMOR listOrder: 155005 - id: STR_MALE_OFFICER_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_OFFICER_SOLDIER_ARMOR listOrder: 155010 - id: STR_CRISIS_TROOPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CRISIS_TROOPER_ARMOR listOrder: 155040 - id: STR_POLICEMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_POLICEMAN_ARMOR listOrder: 154850 - id: STR_POLICEWOMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_POLICEWOMAN_ARMOR listOrder: 154851 - id: STR_MALE_CIVILIAN_BODYGUARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_BODYGUARD_ARMOR listOrder: 154300 - id: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_TECHNICIAN_ARMOR listOrder: 154319 - id: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR listOrder: 154320 - id: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_HOOLIGAN_ARMOR listOrder: 154290 - id: STR_MALE_CIVILIAN_GANGER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154293 - id: STR_MALE_CIVILIAN_CITY_BOY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154280 - id: STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154283 - id: STR_MALE_FAT_TOURIST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_FAT_TOURIST_ARMOR listOrder: 154250 - id: STR_BIKINI_BABE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIKINI_BABE_ARMOR listOrder: 154248 - id: STR_FEMALE_CASUAL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_CASUAL_ARMOR listOrder: 154260 - id: STR_FEMALE_GLAMOUR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_GLAMOUR_ARMOR listOrder: 154261 - id: STR_MALE_GREASER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_GREASER_ARMOR listOrder: 154264 - id: STR_MALE_CIVILIAN_BLACK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154266 - id: STR_MALE_ENGINEER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_ENGINEER_ARMOR listOrder: 154308 - id: STR_MALE_DOCTOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_DOCTOR_ARMOR listOrder: 154314 - id: STR_FEMALE_DOCTOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_DOCTOR_ARMOR listOrder: 154313 - id: STR_PRIEST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PRIEST_ARMOR listOrder: 154340 - id: STR_MALE_SAILOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154706 - id: STR_MALE_FORESTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154360 - id: STR_HOSTESS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOSTESS_ARMOR listOrder: 154306 - id: STR_MALE_VIP_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_VIP_ARMOR listOrder: 154310 - id: STR_MALE_CIVILIAN_WORKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_WORKER_ARMOR listOrder: 154715 - id: STR_MALE_CIVILIAN_HUNTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_HUNTER_ARMOR listOrder: 154370 - id: STR_FEMALE_CIVILIAN_HUNTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_CIVILIAN_HUNTER_ARMOR listOrder: 154373 - id: STR_MALE_CIVILIAN_POLARNIK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154700 - id: STR_FEMALE_CIVILIAN_POLARNIK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154703 - id: STR_MALE_CIVILIAN_ARAB_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154750 - id: STR_FEMALE_CIVILIAN_ARAB_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154753 - id: STR_MALE_CIVILIAN_BEDUIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154755 - id: STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154758 - id: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154761 - id: STR_FEMALE_MAGMA_SECURITY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_MAGMA_SECURITY_ARMOR listOrder: 152401 - id: STR_MALE_MAGMA_HEAVY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_MAGMA_HEAVY_ARMOR listOrder: 152402 - id: STR_CYBERWEB_ROBOSPHERE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOSPHERE_ARMOR listOrder: 165921 - id: STR_CYBERWEB_ROBOTURRET_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOTURRET_ARMOR listOrder: 165941 - id: STR_CYBERWEB_CENTURION_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_CENTURION_ARMOR listOrder: 165961 - id: STR_CAVE_GUY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CAVE_GUY_ARMOR listOrder: 153101 - id: STR_CAVE_GIRL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CAVE_GIRL_ARMOR listOrder: 153111 - id: STR_EASY_RIDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EASY_RIDER_ARMOR listOrder: 153121 - id: STR_WESTMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WESTMAN_ARMOR listOrder: 153241 - id: STR_MALE_STORMY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_STORMY_ARMOR listOrder: 153141 - id: STR_FEMALE_STORMY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_STORMY_ARMOR listOrder: 153151 - id: STR_LUCHADOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LUCHADOR_ARMOR listOrder: 153161 - id: STR_MOTOR_MAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MOTOR_MAN_ARMOR listOrder: 153181 - id: STR_PINKY_DEVIL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PINKY_DEVIL_ARMOR listOrder: 153211 - id: STR_TECH_WIZARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TECH_WIZARD_ARMOR listOrder: 153221 - id: STR_DEEP_ONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE_ARMOR listOrder: 163481 - id: STR_SPITTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPITTER_ARMOR listOrder: 163441 - id: STR_MEGAWORM_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAWORM_ARMOR listOrder: 163801 - id: STR_SWARMIDS_SMALL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS_SMALL_ARMOR listOrder: 163461 - id: STR_SWARMIDS_LARGE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS_LARGE_ARMOR listOrder: 163463 - id: STR_SHAMBLER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHAMBLER listOrder: 161281 - id: STR_SPIKEBOAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPIKEBOAR_ARMOR listOrder: 161261 - id: STR_BULLFROG_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BULLFROG_ARMOR listOrder: 161531 - id: STR_FENRIR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FENRIR_ARMOR listOrder: 161301 - id: STR_MEGASCORPION_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGASCORPION_ARMOR listOrder: 161121 - id: STR_CHUPACABRA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHUPACABRA_ARMOR listOrder: 161181 - id: STR_GIANT_RAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_RAT_ARMOR listOrder: 161551 - id: STR_MUCKSTAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUCKSTAR_ARMOR listOrder: 161221 - id: STR_SHADOWBAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHADOWBAT_ARMOR text: STR_SHADOWBAT_ARMOR_UFOPEDIA listOrder: 161241 - id: STR_GIANT_BEETLE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_ARMOR listOrder: 161501 - id: STR_GIANT_BEETLE_BOMBARDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_BOMBARDIER_ARMOR listOrder: 161511 - id: STR_HYBRID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HYBRID_ARMOR listOrder: 164681 - id: STR_SUPERLASKA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPERLASKA_ARMOR listOrder: 164701 - id: STR_ADVENT_AGENT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_ADVENT_AGENT_ARMOR_UFOPEDIA requires: - STR_ADVENT_AGENT listOrder: 164697 - id: STR_ADVENT_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_ADVENT_SOLDIER_ARMOR_UFOPEDIA requires: - STR_ADVENT_SOLDIER listOrder: 164698 - id: STR_HYBRID_SCIENTIST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_HYBRID_SCIENTIST_ARMOR_UFOPEDIA requires: - STR_HYBRID_SCIENTIST listOrder: 164684 - id: STR_HYBRID_DIPLOMAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_HYBRID_DIPLOMAT_ARMOR_UFOPEDIA requires: - STR_HYBRID_DIPLOMAT listOrder: 164687 - id: STR_GERTRUDE_ELLISON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GERTRUDE_ELLISON_ARMOR listOrder: 164714 - id: STR_MERIDIAN_HUNTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MERIDIAN_HUNTER_ARMOR listOrder: 144401 - id: STR_BUG_EYE_GHOST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BUG_EYE_GHOST_ARMOR listOrder: 118011 - id: STR_SKULL_WRAITH_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SKULL_WRAITH_ARMOR listOrder: 118111 - id: STR_ANCIENT_SEA_GHOST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANCIENT_SEA_GHOST_ARMOR listOrder: 118121 - id: STR_DREAMSPRITE_ARMOR_RED type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DREAMSCAPE_EXPLORED listOrder: 118950 - id: STR_COUNCIL_MEMBER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_COUNCIL_MEMBER_ARMOR listOrder: 158110 - id: STR_HUMAN_FARMER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_FARMER_ARMOR listOrder: 154021 - id: STR_HUMAN_FEMALE_FARMER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_FEMALE_FARMER_ARMOR listOrder: 154022 - id: STR_COW_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_COW_ARMOR listOrder: 160800 - id: STR_PIG_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PIG_ARMOR listOrder: 160811 - id: STR_SHEEP_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHEEP_ARMOR listOrder: 160831 - id: STR_CHICKEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHICKEN_ARMOR listOrder: 160851 - id: STR_COW_ATTACK type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_COW_ATTACK_UFOPEDIA requires: - STR_COW_ARMOR listOrder: 160802 - id: STR_PIG_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_PIG_BITE_UFOPEDIA requires: - STR_PIG_ARMOR listOrder: 160812 - id: STR_FLOPPY_LOG type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_FLOPPY_LOG text: STR_FLOPPY_LOG_UFOPEDIA listOrder: 58860 - id: STR_DR_HADRIEX_INTERROGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DR_HADRIEX_INTERROGATION_UFOPEDIA requires: - STR_DR_HADRIEX listOrder: 152140 - id: STR_DR_ALPHA_INTERROGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DR_ALPHA_INTERROGATION_UFOPEDIA requires: - STR_DR_ALPHA listOrder: 153090 - id: STR_DAVID_VINCENT_INTERROGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DAVID_VINCENT_INTERROGATION_UFOPEDIA requires: - STR_DAVID_VINCENT listOrder: 159000 - id: STR_GERTRUDE_ELLISON_INTERROGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_GERTRUDE_ELLISON text: STR_GERTRUDE_ELLISON_INTERROGATION_UFOPEDIA listOrder: 176400 - id: STR_NINJA_ARTS type_id: 7 section: STR_UFO_COMPONENTS image_id: NINJA_ARTS_CPAL text: STR_NINJA_ARTS_UFOPEDIA text_width: 112 requires: - STR_NINJA_ARTS listOrder: 1885 - id: STR_GOLDEN_LADY_ORIGINS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: GOLDEN_LADY_CPAL text: STR_GOLDEN_LADY_ORIGINS_UFOPEDIA text_width: 202 requires: - STR_GOLDEN_LADY_ORIGINS listOrder: 180140 - id: STR_DREAMERS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: DREAMERS_CPAL text: STR_DREAMERS_UFOPEDIA text_width: 102 requires: - STR_DREAMERS listOrder: 176730 - id: STR_DREAMING type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_DREAMING text: STR_DREAMING_UFOPEDIA text_width: 315 requires: - STR_DREAMING listOrder: 1890 - id: STR_MEET_THE_COVEN type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_MEET_THE_COVEN_CPAL text: STR_MEET_THE_COVEN_UFOPEDIA text_width: 200 requires: - STR_MEET_THE_COVEN listOrder: 200880 - id: STR_COVEN_REWARD type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_MEET_THE_COVEN_CPAL text: STR_COVEN_REWARD_UFOPEDIA text_width: 200 requires: - STR_COVEN_REWARD listOrder: 200885 - id: STR_ANEXIS_OFFER type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ANEXIS_OFFER_CPAL text: STR_ANEXIS_OFFER_UFOPEDIA text_width: 182 requires: - STR_ANEXIS_OFFER listOrder: 200800 - id: STR_HOLY_TRIAL type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ANEXIS_OFFER_CPAL text: STR_HOLY_TRIAL_UFOPEDIA text_width: 182 requires: - STR_HOLY_TRIAL listOrder: 200860 - id: STR_HOLY_TRIAL_PASSED type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ANEXIS_OFFER_CPAL text: STR_HOLY_TRIAL_PASSED_UFOPEDIA text_width: 182 requires: - STR_HOLY_TRIAL_PASSED listOrder: 200870 - id: STR_THE_NEPHILIM type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_THE_NEPHILIM_CPAL requires: - STR_THE_NEPHILIM text: STR_THE_NEPHILIM_UFOPEDIA text_width: 162 listOrder: 176590 - id: STR_GREMLIN_POD type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_GREMLIN_POD requires: - STR_GREMLIN_POD text: STR_GREMLIN_POD_UFOPEDIA text_width: 162 listOrder: 59500 - id: STR_BOOMER_ORGAN_GROWING type_id: 4 section: STR_UFO_COMPONENTS text: STR_BOOMER_ORGAN_GROWING_UFOPEDIA requires: - STR_BOOMER_ORGAN_GROWING listOrder: 209700 - id: STR_THUNDER_ARCER_STUDY type_id: 8 section: STR_UFO_COMPONENTS text: STR_THUNDER_ARCER_STUDY_UFOPEDIA requires: - STR_THUNDER_ARCER_STUDY listOrder: 4050 - id: STR_COUNCIL_OF_EARTH type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_COUNCIL_OF_EARTH_UFOPEDIA requires: - STR_COUNCIL_OF_EARTH listOrder: 176755 - id: STR_COUNCIL_POWER_CHAIN type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_COUNCIL_POWER_CHAIN_UFOPEDIA requires: - STR_COUNCIL_POWER_CHAIN listOrder: 176760 - id: STR_HYBRID_CONTROL_CIRCUITRY type_id: 8 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HYBRID_CONTROL_CIRCUITRY_UFOPEDIA requires: - STR_HYBRID_CONTROL_CIRCUITRY listOrder: 57970 - id: STR_HYBRID_CONTROLLERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_HYBRID_CONTROLLERS_UFOPEDIA requires: - STR_HYBRID_CONTROLLERS listOrder: 180650 - id: STR_WEBWEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WEBWEAR_UFOPEDIA requires: - STR_WEBWEAR listOrder: 16600 - id: STR_CARAPACE_PLATE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CARAPACE_PLATE_UFOPEDIA requires: - STR_CARAPACE_PLATE listOrder: 16610 - id: STR_MUGGLE_AI type_id: 8 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MUGGLE_AI_UFOPEDIA requires: - STR_MUGGLE_AI listOrder: 10500 - id: STR_CRASHED_STARFIGHTER_DATA type_id: 4 section: STR_ALIEN_RESEARCH_UC pages: - title: STR_CRASHED_STARFIGHTER_DATA text: STR_CRASHED_STARFIGHTER_DATA_UFOPEDIA_1 - title: STR_CRASHED_STARFIGHTER_DATA_CONT text: STR_CRASHED_STARFIGHTER_DATA_UFOPEDIA_2 requires: - STR_CRASHED_STARFIGHTER_DATA listOrder: 176220 - id: STR_CRASHED_STARFIGHTER_DATA_ANALYSIS type_id: 4 section: STR_ALIEN_RESEARCH_UC pages: - title: STR_CRASHED_STARFIGHTER_DATA_ANALYSIS text: STR_CRASHED_STARFIGHTER_DATA_ANALYSIS_UFOPEDIA_1 - title: STR_CRASHED_STARFIGHTER_DATA_ANALYSIS_CONT text: STR_CRASHED_STARFIGHTER_DATA_ANALYSIS_UFOPEDIA_2 requires: - STR_CRASHED_STARFIGHTER_DATA_ANALYSIS listOrder: 176221 - id: STR_LOST_ALIEN_SHIP_DATA type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LOST_ALIEN_SHIP_DATA_UFOPEDIA requires: - STR_LOST_ALIEN_SHIP_DATA listOrder: 176210 - id: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS_UFOPEDIA requires: - STR_LOST_ALIEN_SHIP_DATA_ANALYSIS listOrder: 176211 - id: STR_ARROW_RUMORS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ARROW_RUMORS_UFOPEDIA requires: - STR_ARROW_RUMORS listOrder: 176190 - id: STR_ARROW_INVESTIGATION type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ARROW_INVESTIGATION_UFOPEDIA requires: - STR_ARROW_INVESTIGATION listOrder: 176200 - id: STR_GRAV_MODULE_CONSTRUCTION type_id: 4 section: STR_UFO_COMPONENTS text: STR_GRAV_MODULE_CONSTRUCTION_UFOPEDIA requires: - STR_GRAV_MODULE_CONSTRUCTION listOrder: 61060 - id: STR_STONE_OF_ATLANTIS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STONE_OF_ATLANTIS text: STR_STONE_OF_ATLANTIS_UFOPEDIA listOrder: 58350 - id: STR_SURFBOARD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_COVER_SURFERS text: STR_SURFBOARD_UFOPEDIA listOrder: 45550 - id: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER listOrder: 167310 - id: STR_SEEKER_DRONE type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_SEEKER_DRONE_UFOPEDIA requires: - STR_SEEKER_DRONE listOrder: 167000 - id: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR listOrder: 167311 - id: STR_SEEKER_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SEEKER_DRONE_ARMOR listOrder: 167001 - id: STR_GOLD_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOLD_SHIELD text: STR_GOLD_SHIELD_UFOPEDIA listOrder: 105000 - id: STR_GREEN_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_GREEN_SHIELD text: STR_GREEN_SHIELD_UFOPEDIA listOrder: 105002 - id: STR_PURPLE_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_PURPLE_SHIELD text: STR_PURPLE_SHIELD_UFOPEDIA listOrder: 105004 - id: STR_RED_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_RED_SHIELD text: STR_RED_SHIELD_UFOPEDIA listOrder: 105006 - id: STR_SEEKER_DRONE_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_SEEKER_DRONE_AUTOPSY text: STR_SEEKER_DRONE_AUTOPSY_UFOPEDIA listOrder: 167010 - id: STR_PARAPSYCHOLOGY type_id: 4 section: STR_UFO_COMPONENTS text: STR_PARAPSYCHOLOGY_UFOPEDIA requires: - STR_PARAPSYCHOLOGY listOrder: 1860 - id: STR_METAPSYCHOLOGY type_id: 4 section: STR_UFO_COMPONENTS text: STR_METAPSYCHOLOGY_UFOPEDIA requires: - STR_METAPSYCHOLOGY listOrder: 1880 - id: STR_ANIMAL_PSIONICS type_id: 7 section: STR_UFO_COMPONENTS image_id: ANIMAL_PSIONICS_CPAL text: STR_ANIMAL_PSIONICS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 85 width: 310 height: 160 requires: - STR_ANIMAL_PSIONICS listOrder: 1883 - id: STR_MUCKSTAR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUCKSTAR image_id: UFOPEDIA_IMG_MUCKSTAR text: STR_MUCKSTAR_UFOPEDIA text_width: 158 listOrder: 161220 - id: STR_MUCKSTAR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUCKSTAR_CORPSE image_id: UFOPEDIA_IMG_MUCKSTAR_AUTOPSY text: STR_MUCKSTAR_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161230 - id: STR_OOZE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OOZE image_id: UFOPEDIA_IMG_OOZE text: STR_OOZE_UFOPEDIA text_width: 154 listOrder: 163780 - id: STR_OOZE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OOZE_CORPSE image_id: UFOPEDIA_IMG_OOZE_AUTOPSY text: STR_OOZE_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163790 - id: STR_OOZE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_OOZE_ARMOR listOrder: 163781 - id: STR_ANCIENT_ALIENS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_ANCIENT_ALIENS_CPAL text: STR_ANCIENT_ALIENS_UFOPEDIA text_width: 310 requires: - STR_ANCIENT_ALIENS listOrder: 58990 - id: STR_COUNCIL_SALVAGE_CORPS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_COUNCIL_SALVAGER text: STR_COUNCIL_SALVAGE_CORPS_UFOPEDIA text_width: 158 listOrder: 300000 - id: STR_COUNCIL_SALVAGER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 158000 - id: STR_DEATH_DISC type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DEATH_DISC text: STR_DEATH_DISC_UFOPEDIA listOrder: 17615 - id: STR_BOOMER_ORGAN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOMER_ORGAN text: STR_BOOMER_ORGAN_UFOPEDIA listOrder: 39300 - id: STR_BOOMEROID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOMEROID text: STR_BOOMEROID_UFOPEDIA listOrder: 39100 - id: STR_ACID_BOLT type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ACID_BOLT text: STR_ACID_BOLT_UFOPEDIA listOrder: 39200 - id: STR_ACID_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ACID_PISTOL text: STR_ACID_PISTOL_UFOPEDIA listOrder: 20480 - id: STR_ACID_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ACID_PISTOL_CLIP text: STR_ACID_PISTOL_CLIP_UFOPEDIA listOrder: 20490 - id: STR_DISRUPTOR_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DISRUPTOR_RIFLE text: STR_DISRUPTOR_RIFLE_UFOPEDIA listOrder: 21660 - id: STR_DISRUPTOR_HEAVY type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DISRUPTOR_HEAVY text: STR_DISRUPTOR_HEAVY_UFOPEDIA listOrder: 23550 - id: STR_NEON_BOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NEON_BOW_UFOPEDIA requires: - STR_NEON_BOW listOrder: 17700 - id: STR_MRRSHAN_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MRRSHAN_RIFLE_UFOPEDIA requires: - STR_MRRSHAN_RIFLE listOrder: 21600 - id: STR_MRRSHAN_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MRRSHAN_RIFLE - id: STR_MESSER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MESSER_UFOPEDIA requires: - STR_MESSER listOrder: 20914 - id: STR_MESSER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MESSER - id: STR_MESSER_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MESSER_AA_CLIP_MANUFACTURING - id: STR_RECOILLESS_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RECOILLESS_GUN_UFOPEDIA requires: - STR_RECOILLESS_GUN listOrder: 34067 - id: STR_RECOILLESS_GUN_SHELL type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RECOILLESS_GUN - id: STR_RECOILLESS_GUN_TRITANIUM_SHELL type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING - id: STR_HYDRA_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HYDRA_LASER_UFOPEDIA requires: - STR_HYDRA_LASER listOrder: 21780 - id: STR_HYDRA_LASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HYDRA_LASER - id: STR_MPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MPG_UFOPEDIA requires: - STR_MPG listOrder: 20980 - id: STR_MPG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MPG - id: STR_WARP_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WARP_RIFLE_UFOPEDIA requires: - STR_WARP_RIFLE listOrder: 21935 - id: STR_WARP_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_WARP_RIFLE - id: STR_WARP_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WARP_CANNON_UFOPEDIA requires: - STR_WARP_CANNON listOrder: 30720 - id: STR_WARP_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_WARP_CANNON - id: STR_SHOGG_STINGRIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_STINGRIFLE_UFOPEDIA requires: - STR_SHOGG_STINGRIFLE listOrder: 21970 - id: STR_SHOGG_STINGRIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOGG_STINGRIFLE - id: STR_AUTO_MORTAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_MORTAR_UFOPEDIA requires: - STR_AUTO_MORTAR listOrder: 34203 - id: STR_MORTAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_UFOPEDIA requires: - STR_MORTAR listOrder: 34200 - id: STR_MORTAR_SHELL_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MORTAR - id: STR_MORTAR_SHELL_SMOKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MORTAR - id: STR_MORTAR_SHELL_I type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MORTAR - id: STR_UAC_PLASMA_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_PLASMA_RIFLE text: STR_UAC_PLASMA_RIFLE_UFOPEDIA listOrder: 21880 - id: STR_UAC_PLASMA_RIFLE_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_PLASMA_RIFLE_CLIP text: STR_UAC_PLASMA_RIFLE_CLIP_UFOPEDIA listOrder: 21881 - id: STR_UAC_LIGHT_PLASMA_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_LIGHT_PLASMA_GUN text: STR_UAC_LIGHT_PLASMA_GUN_UFOPEDIA listOrder: 21884 - id: STR_UAC_LIGHT_PLASMA_GUN_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_LIGHT_PLASMA_GUN_CLIP text: STR_UAC_LIGHT_PLASMA_GUN_CLIP_UFOPEDIA listOrder: 21885 - id: STR_UAC_BFG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_BFG text: STR_UAC_BFG_UFOPEDIA listOrder: 30680 - id: STR_UAC_BFG_BATTERY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_BFG_BATTERY text: STR_UAC_BFG_BATTERY_UFOPEDIA listOrder: 30681 - id: STR_UAC_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_UAC_ROCKET_LAUNCHER listOrder: 33880 - id: STR_UAC_ROCKET_LAUNCHER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_ROCKET_LAUNCHER - id: STR_UAC_STAPLER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_STAPLER_UFOPEDIA requires: - STR_UAC_STAPLER listOrder: 17720 - id: STR_UAC_STAPLER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_STAPLER - id: STR_UAC_HEAVY_NAILGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_HEAVY_NAILGUN_UFOPEDIA requires: - STR_UAC_HEAVY_NAILGUN listOrder: 46000 - id: STR_UAC_HEAVY_NAILGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_HEAVY_NAILGUN - id: STR_UAC_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_SHOTGUN_UFOPEDIA requires: - STR_UAC_SHOTGUN listOrder: 22660 - id: STR_UAC_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_SHOTGUN listOrder: 22663 - id: STR_UAC_SHOTGUN_AA_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_SHOTGUN_AA_SHELLS listOrder: 22666 - id: STR_UAC_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_SMG_UFOPEDIA requires: - STR_UAC_SMG listOrder: 20920 - id: STR_UAC_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_SMG - id: STR_UAC_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_SMG_AA_CLIP - id: STR_UAC_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_PISTOL_UFOPEDIA requires: - STR_UAC_PISTOL listOrder: 20384 - id: STR_UAC_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_PISTOL - id: STR_UAC_PISTOL_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_PISTOL_AA_CLIP - id: STR_UAC_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_RIFLE_UFOPEDIA requires: - STR_UAC_RIFLE listOrder: 21430 - id: STR_UAC_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_RIFLE - id: STR_UAC_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_RIFLE_AA_CLIP - id: STR_UAC_CHAINGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_CHAINGUN_UFOPEDIA requires: - STR_UAC_CHAINGUN listOrder: 31270 - id: STR_CHAINGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_CHAINGUN - id: STR_CHAINGUN_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CHAINGUN_AA_CLIP - id: STR_UAC_DOOMZONE_CHAINGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_DOOMZONE_CHAINGUN_UFOPEDIA requires: - STR_UAC_DOOMZONE_CHAINGUN listOrder: 31291 - id: STR_UAC_DOOMZONE_CHAINGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_DOOMZONE_CHAINGUN - id: STR_GANG_CAVEMEN type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_CAVEMEN image_id: UFOPEDIA_IMG_GANG_CAVEMEN_CPAL text: STR_GANG_CAVEMEN_UFOPEDIA text_width: 126 listOrder: 177000 - id: STR_GANG_EASY_RIDERS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_EASY_RIDERS image_id: UFOPEDIA_IMG_GANG_EASY_RIDERS_CPAL text: STR_GANG_EASY_RIDERS_UFOPEDIA text_width: 118 listOrder: 177050 - id: STR_GANG_WESTMEN type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_WESTMEN image_id: UFOPEDIA_IMG_GANG_WESTMEN_CPAL text: STR_GANG_WESTMEN_UFOPEDIA text_width: 144 listOrder: 177100 - id: STR_GANG_MOTOR_MEN type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_MOTOR_MEN image_id: UFOPEDIA_IMG_GANG_MOTOR_MEN text: STR_GANG_MOTOR_MEN_UFOPEDIA text_width: 308 listOrder: 177150 - id: STR_GANG_LUCHADORES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_LUCHADORES image_id: UFOPEDIA_IMG_GANG_LUCHADORES_CPAL text: STR_GANG_LUCHADORES_UFOPEDIA text_width: 308 listOrder: 177200 - id: STR_GANG_TECH_WIZARDS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_TECH_WIZARDS image_id: UFOPEDIA_IMG_GANG_TECH_WIZARDS_CPAL text: STR_GANG_TECH_WIZARDS_UFOPEDIA text_width: 125 listOrder: 177250 - id: STR_GANG_PINKY_DEVILS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_PINKY_DEVILS image_id: UFOPEDIA_IMG_GANG_PINKY_DEVILS text: STR_GANG_PINKY_DEVILS_UFOPEDIA text_width: 154 listOrder: 177300 - id: STR_GANG_STORMIES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_STORMIES image_id: UFOPEDIA_IMG_GANG_STORMIES text: STR_GANG_STORMIES_UFOPEDIA text_width: 315 listOrder: 177350 - id: STR_BROTHER_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BROTHER_OF_APOCALYPSE text: STR_BROTHER_OF_APOCALYPSE_UFOPEDIA text_width: 160 requires: - STR_BROTHER_OF_APOCALYPSE listOrder: 153400 - id: STR_BROTHER_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BROTHER_OF_APOCALYPSE_ARMOR listOrder: 153401 - id: STR_CLERIC_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_CLERIC_OF_APOCALYPSE text: STR_CLERIC_OF_APOCALYPSE_UFOPEDIA text_width: 160 requires: - STR_CLERIC_OF_APOCALYPSE listOrder: 153410 - id: STR_CLERIC_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CLERIC_OF_APOCALYPSE_ARMOR listOrder: 153411 - id: STR_PONTIFF_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_PONTIFF_OF_APOCALYPSE text: STR_PONTIFF_OF_APOCALYPSE_UFOPEDIA text_width: 160 requires: - STR_PONTIFF_OF_APOCALYPSE listOrder: 153420 - id: STR_PONTIFF_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PONTIFF_OF_APOCALYPSE_ARMOR listOrder: 153421 - id: STR_SAMAEL_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SAMAEL_OF_APOCALYPSE text: STR_SAMAEL_OF_APOCALYPSE_UFOPEDIA text_width: 156 requires: - STR_SAMAEL_OF_APOCALYPSE listOrder: 153430 - id: STR_SAMAEL_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SAMAEL_OF_APOCALYPSE_ARMOR listOrder: 153431 - id: STR_SYNDICATE_HQ_ACCESS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_HQ_ACCESS_UFOPEDIA requires: - STR_SYNDICATE_HQ_ACCESS listOrder: 183060 - id: STR_SYNDICATE_TESTAMENT_ENCRYPTED type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_TESTAMENT_ENCRYPTED_UFOPEDIA requires: - STR_SYNDICATE_TESTAMENT_ENCRYPTED listOrder: 47240 - id: STR_SYNDICATE_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_HQ_UFOPEDIA requires: - STR_SYNDICATE_HQ listOrder: 183050 - id: STR_SYNDICATE_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: SYNDICATE_CPAL text: STR_SYNDICATE_SUMMARY_UFOPEDIA text_width: 310 requires: - STR_SYNDICATE_SUMMARY listOrder: 183030 - id: STR_MONSTROUS_BREED type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MONSTROUS_BREED_UFOPEDIA requires: - STR_MONSTROUS_BREED listOrder: 300755 - id: STR_MONSTERS_FINAL_SOLUTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MONSTERS_FINAL_SOLUTION_UFOPEDIA requires: - STR_MONSTERS_FINAL_SOLUTION listOrder: 300760 - id: STR_SYNDICATE_CHRYSSALID_RESEARCH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_CHRYSSALID_RESEARCH_UFOPEDIA requires: - STR_SYNDICATE_CHRYSSALID_RESEARCH listOrder: 300750 - id: STR_TRANSPORT_ALTERNATIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_TRANSPORT_ALTERNATIVE_UFOPEDIA requires: - STR_TRANSPORT_ALTERNATIVE listOrder: 300330 - id: STR_IMPROVED_UNDERCOVER_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_IMPROVED_UNDERCOVER_OPERATIONS_UFOPEDIA requires: - STR_IMPROVED_UNDERCOVER_OPERATIONS listOrder: 300200 - id: STR_JARHEAD_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_JARHEAD_INVESTIGATION_UFOPEDIA requires: - STR_JARHEAD_INVESTIGATION listOrder: 300700 - id: STR_MEGAWORM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAWORM image_id: UFOPEDIA_IMG_MEGAWORM text: STR_MEGAWORM_UFOPEDIA text_width: 158 listOrder: 163800 - id: STR_MEGAWORM_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAWORM_CORPSE image_id: UFOPEDIA_IMG_MEGAWORM_AUTOPSY text: STR_MEGAWORM_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163810 - id: STR_HORROR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HORROR image_id: UFOPEDIA_IMG_HORROR text: STR_HORROR_UFOPEDIA text_width: 150 listOrder: 163740 - id: STR_HORROR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HORROR_CORPSE image_id: UFOPEDIA_IMG_HORROR_AUTOPSY text: STR_HORROR_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163750 # - id: STR_HORROR_ARMOR # type_id: 5 # section: STR_ALIEN_LIFE_FORMS # requires: # - STR_HORROR_ARMOR # listOrder: 163741 - id: STR_HORROR_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_HORROR_BITE_UFOPEDIA requires: - STR_HORROR listOrder: 163742 - id: STR_SNAKEMEN_HOMEWORLD type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SNAKEMEN_HOMEWORLD text: STR_SNAKEMEN_HOMEWORLD_UFOPEDIA text_width: 308 requires: - STR_SNAKEMEN_HOMEWORLD listOrder: 169400 - id: STR_PSI_PREDATORS_OF_YITH type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: YITH.SPK requires: - STR_PSI_PREDATORS_OF_YITH text: STR_PSI_PREDATORS_OF_YITH_UFOPEDIA text_width: 310 listOrder: 169460 - id: STR_GREEN_GOO type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: GREENGOO_CPAL.SPK text: STR_GREEN_GOO_UFOPEDIA text_width: 310 requires: - STR_GREEN_GOO listOrder: 169530 - id: STR_COLD_STARS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_COLD_STAR text: STR_COLD_STARS_UFOPEDIA text_width: 140 requires: - STR_COLD_STARS listOrder: 169510 - id: STR_SECTOID_LEGENDS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_SECTOID_LEGENDS_UFOPEDIA requires: - STR_SECTOID_LEGENDS listOrder: 169410 - id: STR_FLOATERS_HISTORY type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_FLOATERS_HISTORY_UFOPEDIA requires: - STR_FLOATERS_HISTORY listOrder: 169430 - id: STR_ALIEN_RECREATIONAL_PROGRAMS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_RECREATIONAL_PROGRAMS_UFOPEDIA requires: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 169500 - id: STR_MUTON_CULTURE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_MUTON_CULTURE text: STR_MUTON_CULTURE_UFOPEDIA text_width: 308 requires: - STR_MUTON_CULTURE listOrder: 169420 - id: STR_ALIEN_SOLDIERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SOLDIERS_UFOPEDIA requires: - STR_ALIEN_SOLDIERS listOrder: 168910 - id: STR_ALIEN_NAVIGATORS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_NAVIGATORS_UFOPEDIA requires: - STR_ALIEN_NAVIGATORS listOrder: 168920 - id: STR_ALIEN_MEDICS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_MEDICS_UFOPEDIA requires: - STR_ALIEN_MEDICS listOrder: 168930 - id: STR_ALIEN_ENGINEERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_ENGINEERS_UFOPEDIA requires: - STR_ALIEN_ENGINEERS listOrder: 168940 - id: STR_ALIEN_LEADERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_LEADERS_UFOPEDIA requires: - STR_ALIEN_LEADERS listOrder: 168950 - id: STR_ALIEN_COMMANDERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_COMMANDERS_UFOPEDIA requires: - STR_ALIEN_COMMANDERS listOrder: 168960 - id: STR_ALIEN_KEEPERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_KEEPERS_UFOPEDIA requires: - STR_ALIEN_KEEPERS listOrder: 168980 - id: STR_ALIEN_SPEAKERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SPEAKERS_UFOPEDIA requires: - STR_ALIEN_SPEAKERS listOrder: 168983 - id: STR_ALIEN_SENTINELS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SENTINELS_UFOPEDIA requires: - STR_ALIEN_SENTINELS listOrder: 168988 - id: STR_ALIEN_KNIGHTS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_KNIGHTS_UFOPEDIA requires: - STR_ALIEN_KNIGHTS listOrder: 168990 - id: STR_ALIEN_GRAND_MASTERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_GRAND_MASTERS_UFOPEDIA requires: - STR_ALIEN_GRAND_MASTERS listOrder: 168995 - id: STR_ALIEN_LEGATES type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_LEGATES_UFOPEDIA requires: - STR_ALIEN_LEGATES listOrder: 168985 - id: STR_ALIEN_SERVITORS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SERVITORS_UFOPEDIA requires: - STR_ALIEN_SERVITORS listOrder: 168975 - id: STR_BASIC_FLIGHT_TRAINING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BASIC_FLIGHT_TRAINING_UFOPEDIA requires: - STR_BASIC_FLIGHT_TRAINING listOrder: 300490 - id: STR_ADVANCED_FLIGHT_TRAINING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ADVANCED_FLIGHT_TRAINING_UFOPEDIA requires: - STR_ADVANCED_FLIGHT_TRAINING listOrder: 300500 - id: STR_SPACE_FLIGHT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SPACE_FLIGHT text: STR_SPACE_FLIGHT_UFOPEDIA text_width: 120 requires: - STR_SPACE_FLIGHT listOrder: 300510 - id: STR_ECTOPLASM type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ECTOPLASM_UFOPEDIA requires: - STR_ECTOPLASM listOrder: 56600 - id: STR_ETRACE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ETRACE_UFOPEDIA requires: - STR_ETRACE listOrder: 50950 - id: STR_SHARE_ALLOY_AMMO_TECH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHARE_ALLOY_AMMO_TECH_UFOPEDIA requires: - STR_SHARE_ALLOY_AMMO_TECH listOrder: 300641 - id: STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO listOrder: 640 - id: STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION listOrder: 300650 - id: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_UFOPEDIA requires: - STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH listOrder: 300651 - id: STR_MESSAGE_FROM_MAGMA_ELERIUM_EXPLOSIVES type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_ELERIUM_EXPLOSIVES_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_ELERIUM_EXPLOSIVES listOrder: 300657 - id: STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS listOrder: 300642 - id: STR_SHARE_ALIEN_GARDENS_TECH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHARE_ALIEN_GARDENS_TECH_UFOPEDIA requires: - STR_SHARE_ALIEN_GARDENS_TECH listOrder: 300643 - id: STR_MESSAGE_FROM_MAGMA_TERRAMITE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_TERRAMITE_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_TERRAMITE listOrder: 300646 - id: STR_SHARE_TERRAMITE_TECH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHARE_TERRAMITE_TECH_UFOPEDIA requires: - STR_SHARE_TERRAMITE_TECH listOrder: 300647 - id: STR_MESSAGE_FROM_MAGMA_POWER_ARMOR type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_POWER_ARMOR_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_POWER_ARMOR listOrder: 300656 - id: STR_MESSAGE_FROM_MAGMA_01 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_01_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_01 listOrder: 300570 - id: STR_MESSAGE_FROM_MAGMA_02 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_02_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_02 listOrder: 300580 - id: STR_MESSAGE_FROM_MAGMA_03 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_03_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_03 listOrder: 300590 - id: STR_MESSAGE_FROM_MAGMA_04 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_04_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_04 listOrder: 300600 - id: STR_MESSAGE_FROM_MAGMA_05 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_05_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_05 listOrder: 300610 # - id: STR_MAGMA_ROBOTANK_ARMOR # type_id: 5 # section: STR_ALIEN_LIFE_FORMS # requires: # - STR_MAGMA_ROBOTANK_ARMOR # listOrder: 144661 - id: STR_MAGMA_CHAINSAWBOT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MAGMA_CHAINSAWBOT_ARMOR listOrder: 144641 - id: STR_MAGMA_MISSION_MAGMA_LAB type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MAGMA_MISSION_MAGMA_LAB_UFOPEDIA text_width: 310 requires: - STR_MAGMA_MISSION_MAGMA_LAB listOrder: 190000 - id: STR_LIGHTCYCLING type_id: 7 section: STR_UFO_COMPONENTS image_id: LIGHTCYCLING_CPAL text: STR_LIGHTCYCLING_UFOPEDIA text_width: 310 rect_text: x: 5 y: 170 width: 310 height: 60 requires: - STR_LIGHTCYCLING listOrder: 1310 - id: STR_SECTOID_LEGACY type_id: 7 section: STR_UFO_COMPONENTS image_id: SECTOID_LEGACY.SPK text: STR_SECTOID_LEGACY_UFOPEDIA text_width: 200 requires: - STR_SECTOID_LEGACY listOrder: 200316 - id: STR_HELIX_KNIGHT type_id: 7 section: STR_UFO_COMPONENTS image_id: HELIX_KNIGHT_CPAL text: STR_HELIX_KNIGHT_UFOPEDIA text_width: 310 rect_text: x: 5 y: 140 width: 310 height: 60 requires: - STR_HELIX_KNIGHT listOrder: 200324 - id: STR_PROTEANISM type_id: 7 section: STR_UFO_COMPONENTS image_id: PROTEANISM_CPAL text: STR_PROTEANISM_UFOPEDIA text_width: 140 requires: - STR_PROTEANISM listOrder: 200330 - id: STR_PROTEAN_REVIVAL type_id: 8 section: STR_UFO_COMPONENTS text: STR_PROTEAN_REVIVAL_UFOPEDIA requires: - STR_PROTEAN_REVIVAL listOrder: 200331 - id: STR_HELIX_PSION type_id: 7 section: STR_UFO_COMPONENTS image_id: HELIX_PSION_CPAL text: STR_HELIX_PSION_UFOPEDIA text_width: 310 rect_text: x: 5 y: 140 width: 310 height: 60 requires: - STR_HELIX_PSION listOrder: 200325 - id: STR_XCOM_ENHANCEMENT type_id: 7 section: STR_UFO_COMPONENTS image_id: BIO_ENHANCEMENT text: STR_XCOM_ENHANCEMENT_UFOPEDIA text_width: 310 rect_text: x: 5 y: 130 width: 310 height: 60 requires: - STR_XCOM_ENHANCEMENT listOrder: 200315 - id: STR_ZSRR_BIO_ENHANCEMENT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_BIO_ENHANCEMENT_UFOPEDIA requires: - STR_ZSRR_BIO_ENHANCEMENT listOrder: 202000 - id: STR_ZSRR_STORM_TRADE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_STORM_TRADE_UFOPEDIA requires: - STR_ZSRR_STORM_TRADE listOrder: 180270 - id: STR_BEASTMAN_FORMULA type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_BEASTMAN_FORMULA_UFOPEDIA requires: - STR_BEASTMAN_FORMULA listOrder: 58900 - id: STR_NINJA_SCROLL type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_NINJA_SCROLL_UFOPEDIA requires: - STR_NINJA_SCROLL listOrder: 58890 - id: STR_SECRETS_OF_LO_WO type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SECRETS_OF_LO_WO_UFOPEDIA requires: - STR_SECRETS_OF_LO_WO listOrder: 58894 - id: STR_SAMAEL_LEGACY type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SAMAEL_LEGACY_UFOPEDIA requires: - STR_SAMAEL_LEGACY listOrder: 58895 - id: STR_DULLED_PROMETHEUM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DULLED_PROMETHEUM text: STR_DULLED_PROMETHEUM_UFOPEDIA listOrder: 59000 - id: STR_STRANGE_ALUMINIUM_TABLET type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STRANGE_ALUMINIUM_TABLET text: STR_STRANGE_ALUMINIUM_TABLET_UFOPEDIA listOrder: 59100 - id: STR_BROKEN_LANTERN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BROKEN_LANTERN text: STR_BROKEN_LANTERN_UFOPEDIA listOrder: 57140 - id: STR_SHOGG_LANTERN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHOGG_LANTERN text: STR_SHOGG_LANTERN_UFOPEDIA listOrder: 46270 - id: STR_SKULL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SKULL text: STR_SKULL_UFOPEDIA listOrder: 57100 - id: STR_MYSTERIOUS_SKULL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MYSTERIOUS_SKULL text: STR_MYSTERIOUS_SKULL_UFOPEDIA listOrder: 59050 - id: STR_DRAGON_SKULL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DRAGON_SKULL text: STR_DRAGON_SKULL_UFOPEDIA listOrder: 59060 - id: STR_DINO_EGG_SHELL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DINO_EGG_SHELL text: STR_DINO_EGG_SHELL_UFOPEDIA listOrder: 57146 - id: STR_DINO_EGG type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DINO_EGG text: STR_DINO_EGG_UFOPEDIA listOrder: 57145 - id: STR_SPORT_PARAPHERNALIA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SPORT_PARAPHERNALIA text: STR_SPORT_PARAPHERNALIA_UFOPEDIA listOrder: 57227 - id: STR_POLICE_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_POLICE_ID text: STR_POLICE_ID_UFOPEDIA listOrder: 57250 - id: STR_WORK_PERMIT type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_WORK_PERMIT text: STR_WORK_PERMIT_UFOPEDIA listOrder: 57230 - id: STR_DRIVING_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DRIVING_LICENSE text: STR_DRIVING_LICENSE_UFOPEDIA listOrder: 57229 - id: STR_SECURITY_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SECURITY_LICENSE text: STR_SECURITY_LICENSE_UFOPEDIA listOrder: 57248 - id: STR_VIP_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_VIP_ID text: STR_VIP_ID_UFOPEDIA listOrder: 57245 - id: STR_HOSTESS_ACCESS_CARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HOSTESS_ACCESS_CARD text: STR_HOSTESS_ACCESS_CARD_UFOPEDIA listOrder: 57240 - id: STR_ENGINEER_ACCESS_CARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ENGINEER_ACCESS_CARD text: STR_ENGINEER_ACCESS_CARD_UFOPEDIA listOrder: 57233 - id: STR_TECHNICAL_ACCESS_CARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TECHNICAL_ACCESS_CARD text: STR_TECHNICAL_ACCESS_CARD_UFOPEDIA listOrder: 57232 - id: STR_HUNTING_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HUNTING_LICENSE text: STR_HUNTING_LICENSE_UFOPEDIA listOrder: 57238 - id: STR_MEDICAL_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MEDICAL_LICENSE text: STR_MEDICAL_LICENSE_UFOPEDIA listOrder: 57243 - id: STR_OFFICER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_OFFICER_ID text: STR_OFFICER_ID_UFOPEDIA listOrder: 57256 - id: STR_SOLDIER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SOLDIER_ID text: STR_SOLDIER_ID_UFOPEDIA listOrder: 57254 - id: STR_CRISIS_TROOPER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CRISIS_TROOPER_ID text: STR_CRISIS_TROOPER_ID_UFOPEDIA listOrder: 57257 - id: STR_ELITE_SOLDIER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELITE_SOLDIER_ID text: STR_ELITE_SOLDIER_ID_UFOPEDIA listOrder: 57255 - id: STR_POSTAL_DIARY type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_POSTAL_DIARY text: STR_POSTAL_DIARY_UFOPEDIA listOrder: 57700 - id: STR_SCHUTZSTAFFELN_RING type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SCHUTZSTAFFELN_RING text: STR_SCHUTZSTAFFELN_RING_UFOPEDIA listOrder: 45600 - id: STR_CELL_PHONE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CELL_PHONE text: STR_CELL_PHONE_UFOPEDIA listOrder: 57310 - id: STR_OLD_BOOK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_OLD_BOOK text: STR_OLD_BOOK_UFOPEDIA listOrder: 57300 - id: STR_LEATHER_CORSET type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LEATHER_CORSET text: STR_LEATHER_CORSET_UFOPEDIA listOrder: 57160 - id: STR_MONSTROUS_TOOTH type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MONSTROUS_TOOTH text: STR_MONSTROUS_TOOTH_UFOPEDIA listOrder: 57150 - id: STR_SPIDERWEB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SPIDERWEB text: STR_SPIDERWEB_UFOPEDIA listOrder: 57153 - id: STR_BONE_CLUB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BONE_CLUB text: STR_BONE_CLUB_UFOPEDIA listOrder: 17790 - id: STR_BONE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BONE text: STR_BONE_UFOPEDIA listOrder: 57080 - id: STR_BIG_BONE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BIG_BONE text: STR_BIG_BONE_UFOPEDIA listOrder: 57090 - id: STR_FIGHTER_PROCUREMENT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_FIGHTER_PROCUREMENT_UFOPEDIA requires: - STR_FIGHTER_PROCUREMENT listOrder: 300510 - id: STR_EXPLOSIVES_LICENCE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_EXPLOSIVES_LICENCE_UFOPEDIA requires: - STR_EXPLOSIVES_LICENCE listOrder: 300360 - id: STR_MACHINE_GUNS_LICENCE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MACHINE_GUNS_LICENCE_UFOPEDIA requires: - STR_MACHINE_GUNS_LICENCE listOrder: 300350 - id: STR_UAC_INFIGHTING type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_UAC_INFIGHTING text: STR_UAC_INFIGHTING_UFOPEDIA listOrder: 183104 - id: STR_UAC_DISSENT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UAC_CPAL text: STR_UAC_DISSENT_UFOPEDIA text_width: 310 requires: - STR_UAC_DISSENT listOrder: 183106 - id: STR_THE_KEY_TO_UAC type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: RED_QUEEN_CPAL text: STR_THE_KEY_TO_UAC_UFOPEDIA text_width: 310 requires: - STR_THE_KEY_TO_UAC listOrder: 183108 - id: STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION_UFOPEDIA requires: - STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION listOrder: 183100 - id: STR_UAC_CONSPIRACY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_UAC_CONSPIRACY_UFOPEDIA requires: - STR_UAC_CONSPIRACY listOrder: 183105 - id: STR_SECRET_LIFE_OF_UAC type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SECRET_LIFE_OF_UAC_UFOPEDIA requires: - STR_SECRET_LIFE_OF_UAC listOrder: 183107 - id: STR_THE_UAC_THREAT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_THE_UAC_THREAT_UFOPEDIA requires: - STR_THE_UAC_THREAT listOrder: 183109 - id: STR_UAC_MOON_BASE_DESTROYED type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_UAC_MOON_BASE_DESTROYED text: STR_UAC_MOON_BASE_DESTROYED_UFOPEDIA listOrder: 183110 - id: STR_SMALL_SCOUT type_id: 9 section: STR_UFOS requires: - STR_SMALL_SCOUT text: STR_SMALL_SCOUT_UFOPEDIA listOrder: 160000 - id: STR_MEDIUM_SCOUT type_id: 9 section: STR_UFOS requires: - STR_MEDIUM_SCOUT text: STR_MEDIUM_SCOUT_UFOPEDIA listOrder: 160050 - id: STR_LARGE_SCOUT type_id: 9 section: STR_UFOS requires: - STR_LARGE_SCOUT text: STR_LARGE_SCOUT_UFOPEDIA listOrder: 160100 - id: STR_HARVESTER type_id: 9 section: STR_UFOS requires: - STR_HARVESTER text: STR_HARVESTER_UFOPEDIA listOrder: 160350 - id: STR_ABDUCTOR type_id: 9 section: STR_UFOS requires: - STR_ABDUCTOR text: STR_ABDUCTOR_UFOPEDIA listOrder: 160300 - id: STR_TERROR_SHIP type_id: 9 section: STR_UFOS requires: - STR_TERROR_SHIP text: STR_TERROR_SHIP_UFOPEDIA listOrder: 160400 - id: STR_BATTLESHIP type_id: 9 section: STR_UFOS requires: - STR_BATTLESHIP text: STR_BATTLESHIP_UFOPEDIA listOrder: 160550 - id: STR_SUPPLY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SUPPLY_SHIP text: STR_SUPPLY_SHIP_UFOPEDIA listOrder: 160450 - id: STR_ETHEREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL image_id: UP016.SPK text: STR_ETHEREAL_UFOPEDIA text_width: 158 listOrder: 163300 - id: STR_ETHEREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_CORPSE image_id: UP017.SPK text: STR_ETHEREAL_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163310 - id: STR_ETHEREAL_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_ETHEREAL_SOLDIER_ARMOR_UFOPEDIA requires: - STR_ETHEREAL_SOLDIER_ARMOR listOrder: 163301 - id: STR_MUTON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON image_id: UP020.SPK text: STR_MUTON_UFOPEDIA text_width: 158 listOrder: 163200 - id: STR_MUTON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_CORPSE image_id: UP021.SPK text: STR_MUTON_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163210 - id: STR_MUTON_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_SOLDIER_ARMOR listOrder: 163201 - id: STR_SNAKEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN image_id: UP030.SPK text: STR_SNAKEMAN_UFOPEDIA text_width: 158 listOrder: 163120 - id: STR_SNAKEMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN_CORPSE image_id: UP031.SPK text: STR_SNAKEMAN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163130 - id: STR_SNAKEMAN_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN_SOLDIER_ARMOR listOrder: 163121 - id: STR_FLOATER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER image_id: UP018.SPK text: STR_FLOATER_UFOPEDIA text_width: 158 listOrder: 163060 - id: STR_FLOATER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_CORPSE image_id: UP019.SPK text: STR_FLOATER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163070 - id: STR_FLOATER_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_SOLDIER_ARMOR listOrder: 163061 - id: STR_FLOATER_LEGIONNAIRE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_LEGIONNAIRE image_id: UFOPEDIA_IMG_FLOATER_LEGIONNAIRE text: STR_FLOATER_LEGIONNAIRE_UFOPEDIA text_width: 158 listOrder: 128010 - id: STR_FLOATER_LEGIONNAIRE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_LEGIONNAIRE_CORPSE image_id: UFOPEDIA_IMG_FLOATER_LEGIONNAIRE_AUTOPSY text: STR_FLOATER_LEGIONNAIRE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163080 - id: STR_FLOATER_LEGIONNAIRE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_LEGIONNAIRE_ARMOR listOrder: 163079 - id: STR_SECTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID image_id: UP024.SPK text: STR_SECTOID_UFOPEDIA text_width: 158 listOrder: 163000 - id: STR_SECTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UP025.SPK text: STR_SECTOID_AUTOPSY_UFOPEDIA requires: - STR_SECTOID_CORPSE text_width: 158 listOrder: 163010 - id: STR_SECTOID_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_STANDARD_ARMOR text: STR_SECTOID_STANDARD_ARMOR_UFOPEDIA listOrder: 163001 - id: STR_SECTOID_GUARDIAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_GUARDIAN_ARMOR text: STR_SECTOID_STANDARD_ARMOR_UFOPEDIA listOrder: 163002 - id: STR_INFO_UPLOAD type_id: 8 section: STR_UFO_COMPONENTS text: STR_INFO_UPLOAD_UFOPEDIA requires: - STR_INFO_UPLOAD listOrder: 1270 - id: STR_FARMER type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_HUMAN_FARMER_UFOPEDIA requires: - STR_FARMER listOrder: 154000 - id: STR_HANGAR type_id: 6 section: STR_BASE_FACILITIES text: STR_HANGAR_UFOPEDIA listOrder: 7210 - id: STR_ACCESS_LIFT type_id: 6 section: STR_BASE_FACILITIES text: STR_ACCESS_LIFT_UFOPEDIA listOrder: 6800 - id: STR_ZRBITE_DRIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ZRBITE_DRIVE text: STR_ZRBITE_DRIVE_UFOPEDIA listOrder: 61982 - id: STR_RAT_FARM type_id: 6 section: STR_BASE_FACILITIES requires: - STR_RAT_FARM text: STR_RAT_FARM_UFOPEDIA listOrder: 7281 - id: STR_PSIONIC_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PSIONIC_LABORATORY text: STR_PSIONIC_LABORATORY_UFOPEDIA listOrder: 6970 - id: STR_BIO_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_BIO_LABORATORY text: STR_BIO_LABORATORY_UFOPEDIA listOrder: 7060 - id: STR_INTEL_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_INTEL_LABORATORY text: STR_INTEL_LABORATORY_UFOPEDIA listOrder: 7050 - id: STR_ADVANCED_INTEL_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_ADVANCED_INTEL_LABORATORY text: STR_ADVANCED_INTEL_LABORATORY_UFOPEDIA listOrder: 7051 - id: STR_LUNAR_CONTROL type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LUNAR_CONTROL text: STR_LUNAR_CONTROL_UFOPEDIA listOrder: 7065 - id: STR_PLASMA_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PLASMA_DEFENSES text: STR_PLASMA_DEFENSES_UFOPEDIA listOrder: 7140 - id: STR_MIND_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MIND_SHIELD text: STR_MIND_SHIELD_UFOPEDIA listOrder: 7210 - id: STR_HYPER_WAVE_DECODER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYPER_WAVE_DECODER text: STR_HYPER_WAVE_DECODER_UFOPEDIA listOrder: 7260 - id: STR_GRAV_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GRAV_SHIELD text: STR_GRAV_SHIELD_UFOPEDIA listOrder: 7200 - id: STR_MINIGUN_DRONE_BAY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MINIGUN_DRONE_BAY text: STR_MINIGUN_DRONE_BAY_UFOPEDIA listOrder: 7275 - id: STR_LASER_DRONE_BAY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LASER_DRONE_BAY text: STR_LASER_DRONE_BAY_UFOPEDIA listOrder: 7278 - id: STR_FUSION_DEFENSE type_id: 6 section: STR_BASE_FACILITIES text: STR_FUSION_BALL_DEFENSES_UFOPEDIA requires: - STR_FUSION_DEFENSE - id: STR_ELERIUM_115 type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_115 text: STR_ELERIUM_115_UFOPEDIA listOrder: 7160 - id: STR_PSI_AMP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP text: STR_PSI_AMP_UFOPEDIA listOrder: 44000 - id: STR_PSI_AMP_STEREO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP text: STR_PSI_AMP_STEREO_UFOPEDIA listOrder: 44010 - id: STR_PLASMA_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL text: STR_PLASMA_PISTOL_UFOPEDIA listOrder: 20600 - id: STR_PLASMA_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL_CLIP text: STR_PLASMA_PISTOL_CLIP_UFOPEDIA listOrder: 20610 - id: STR_PLASMA_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE text: STR_PLASMA_RIFLE_UFOPEDIA listOrder: 21889 - id: STR_PLASMA_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE_CLIP text: STR_PLASMA_RIFLE_CLIP_UFOPEDIA listOrder: 21890 - id: STR_HEAVY_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA text: STR_HEAVY_PLASMA_UFOPEDIA listOrder: 21900 - id: STR_HEAVY_PLASMA_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA_CLIP text: STR_HEAVY_PLASMA_CLIP_UFOPEDIA listOrder: 21910 - id: STR_LASER_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_LASER_CANNON image_id: UP010.SPK text: STR_LASER_CANNON_UFOPEDIA listOrder: 9300 - id: STR_SHIELD_GEN_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_SHIELD_GEN image_id: SHIELD_GEN.SPK text: STR_SHIELD_GEN_UFOPEDIA listOrder: 10210 - id: STR_THRUSTER_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_THRUSTER image_id: THRUSTER.SPK text: STR_THRUSTER_UFOPEDIA listOrder: 10150 - id: STR_AFTERBURNER_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_AFTERBURNER image_id: AFTERBURNER.SPK text: STR_AFTERBURNER_UFOPEDIA listOrder: 10180 - id: STR_FUEL_TANK_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_FUEL_TANK image_id: FUEL_TANK.SPK text: STR_FUEL_TANK_UFOPEDIA listOrder: 16600 - id: STR_RADAR_RES_PROCESSOR_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_RADAR_RES_PROCESSOR image_id: RES_PROCESSOR.SPK text: STR_RADAR_RES_PROCESSOR_UFOPEDIA listOrder: 10120 - id: STR_RADAR_EXTENSION_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_RADAR_EXTENSION image_id: RADAR_EXTENDER.SPK text: STR_RADAR_EXTENSION_UFOPEDIA listOrder: 10110 - id: STR_TARGETER_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_TARGETER image_id: TARGETER.SPK text: STR_TARGETER_UFOPEDIA listOrder: 10100 - id: STR_UFO_SUBTYPES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_UFO_SUBTYPES image_id: UP034.SPK text: STR_UFO_SUBTYPES_UFOPEDIA text_width: 152 listOrder: 168900 - id: STR_UFO_CONSTRUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_CONSTRUCTION image_id: UP034.SPK text: STR_UFO_CONSTRUCTION_UFOPEDIA text_width: 148 listOrder: 62110 - id: STR_ALIEN_FOOD type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_FOOD image_id: UP035.SPK text: STR_ALIEN_FOOD_UFOPEDIA text_width: 173 listOrder: 62100 - id: STR_ALIEN_REPRODUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_REPRODUCTION image_id: UP036.SPK text: STR_ALIEN_REPRODUCTION_UFOPEDIA text_width: 167 listOrder: 62070 - id: STR_ALIEN_ENTERTAINMENT type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ENTERTAINMENT image_id: UP037.SPK text: STR_ALIEN_ENTERTAINMENT_UFOPEDIA text_width: 146 listOrder: 62080 - id: STR_ALIEN_SURGERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_SURGERY image_id: UP038.SPK text: STR_ALIEN_SURGERY_UFOPEDIA text_width: 108 listOrder: 62090 - id: STR_EXAMINATION_ROOM type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXAMINATION_ROOM image_id: UP039.SPK text: STR_EXAMINATION_ROOM_UFOPEDIA text_width: 150 listOrder: 62060 - id: STR_ALIEN_ALLOYS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ALLOYS image_id: UP040.SPK text: STR_ALIEN_ALLOYS_UFOPEDIA text_width: 145 listOrder: 61990 - id: STR_ALENIUM_SHARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TERRAMITE text: STR_ALENIUM_SHARD_UFOPEDIA listOrder: 51020 - id: STR_TERRAMITE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TERRAMITE text: STR_TERRAMITE_UFOPEDIA listOrder: 62000 - id: STR_SONIC_PULSER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_PULSER text: STR_SONIC_PULSER_UFOPEDIA listOrder: 38350 - id: STR_INCINERATOR_GRENADE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_INCINERATOR_GRENADE text: STR_INCINERATOR_GRENADE_UFOPEDIA listOrder: 38420 - id: STR_ALIEN_GRENADE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_GRENADE text: STR_ALIEN_GRENADE_UFOPEDIA listOrder: 38300 - id: STR_ALIEN_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_BOMB text: STR_ALIEN_BOMB_UFOPEDIA listOrder: 38960 - id: STR_THE_MARTIAN_SOLUTION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_MARTIAN_SOLUTION text: STR_THE_MARTIAN_SOLUTION_UFOPEDIA listOrder: 168740 - id: STR_THE_PHANTOM_MENACE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_PHANTOM_MENACE text: STR_THE_PHANTOM_MENACE_UFOPEDIA listOrder: 168730 - id: STR_ALIEN_ORIGINS type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ORIGINS text: STR_ALIEN_ORIGINS_UFOPEDIA listOrder: 168700 - id: STR_ALIEN_LIFEFORMS type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_LIFEFORMS text: STR_ALIEN_LIFEFORMS_UFOPEDIA listOrder: 203750 - id: STR_ALIEN_FLYBY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIEN_FLYBY_CPAL requires: - STR_ALIEN_FLYBY text: STR_ALIEN_FLYBY_UFOPEDIA text_width: 152 listOrder: 168480 - id: STR_ALIEN_RETALIATION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIEN_RETALIATION.SPK requires: - STR_ALIEN_RETALIATION text: STR_ALIEN_RETALIATION_UFOPEDIA text_width: 152 listOrder: 168470 - id: STR_ALIEN_TERROR type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_TERROR text: STR_ALIEN_TERROR_UFOPEDIA listOrder: 168460 - id: STR_ALIEN_DOMINATION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_DOMINATION text: STR_ALIEN_DOMINATION_UFOPEDIA listOrder: 168500 - id: STR_ALIEN_COLONY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_COLONY text: STR_ALIEN_COLONY_UFOPEDIA listOrder: 168445 - id: STR_ALIEN_ENVOY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ENVOY text: STR_ALIEN_ENVOY_UFOPEDIA listOrder: 168720 - id: STR_ALIEN_GOVERNANCE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIEN_GOVERNANCE_CPAL requires: - STR_ALIEN_GOVERNANCE text: STR_ALIEN_GOVERNANCE_UFOPEDIA text_width: 152 listOrder: 168720 - id: STR_ALIEN_DIPLOMACY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIEN_DIPLOMACY.SPK requires: - STR_ALIEN_DIPLOMACY text: STR_ALIEN_DIPLOMACY_UFOPEDIA text_width: 152 listOrder: 168510 - id: STR_ALIEN_RESEARCH type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENRESEARCH.SPK requires: - STR_ALIEN_RESEARCH text: STR_ALIEN_RESEARCH_UFOPEDIA text_width: 154 listOrder: 168400 - id: STR_ALIEN_HARVEST type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENHARVEST.SPK requires: - STR_ALIEN_HARVEST text: STR_ALIEN_HARVEST_UFOPEDIA text_width: 154 listOrder: 168410 - id: STR_ALIEN_SUPPLY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENSUPPLY_CPAL.SPK requires: - STR_ALIEN_SUPPLY text: STR_ALIEN_SUPPLY_UFOPEDIA text_width: 154 listOrder: 168450 - id: STR_ALIEN_ABDUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENABDUCTION_CPAL.SPK requires: - STR_ALIEN_ABDUCTION text: STR_ALIEN_ABDUCTION_UFOPEDIA text_width: 154 listOrder: 168420 - id: STR_ALIEN_BASE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_BASE text: STR_ALIEN_BASE_UFOPEDIA listOrder: 168440 - id: STR_ALIEN_INFILTRATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_INFILTRATION text: STR_ALIEN_INFILTRATION_UFOPEDIA listOrder: 168430 - id: STR_ALIEN_PURGE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_PURGE text: STR_ALIEN_PURGE_UFOPEDIA listOrder: 168490 - id: STR_CROC_RAID type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_CROC_RAID text: STR_CROC_RAID_UFOPEDIA listOrder: 172000 - id: STR_ELDRITCH_LANGUAGE_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ELDRITCH_LANGUAGE_INVESTIGATION_UFOPEDIA requires: - STR_ELDRITCH_LANGUAGE_INVESTIGATION listOrder: 168670 - id: STR_ALIEN_LANGUAGE_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_LANGUAGE_INVESTIGATION_UFOPEDIA requires: - STR_ALIEN_LANGUAGE_INVESTIGATION listOrder: 168650 - id: STR_ALIEN_VOCABULARY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_VOCABULARY_UFOPEDIA requires: - STR_ALIEN_VOCABULARY listOrder: 168665 - id: STR_ALIEN_NARRATIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_NARRATIVE_UFOPEDIA requires: - STR_ALIEN_NARRATIVE listOrder: 168668 - id: STR_QUARTERMASTER_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_QUARTERMASTER_INTRODUCTION_UFOPEDIA listOrder: 211210 - id: STR_CHIEF_ACCOUNTANT_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_ACCOUNTANT_INTRODUCTION_UFOPEDIA listOrder: 211220 - id: STR_INTELLIGENCE_OFFICER_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_INTELLIGENCE_OFFICER_INTRODUCTION_UFOPEDIA listOrder: 211230 - id: STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION_UFOPEDIA listOrder: 211230 - id: STR_MILITARY_ENVOY_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MILITARY_ENVOY_CONTACT_UFOPEDIA requires: - STR_MILITARY_ENVOY_CONTACT listOrder: 211280 - id: STR_XENOLOGIST_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_XENOLOGIST_CONTACT_UFOPEDIA requires: - STR_XENOLOGIST_CONTACT listOrder: 211260 - id: STR_CHIEF_RESEARCHER_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_RESEARCHER_CONTACT_UFOPEDIA requires: - STR_CHIEF_RESEARCHER_CONTACT listOrder: 211250 - id: STR_CHIEF_ENGINEER_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_ENGINEER_CONTACT_UFOPEDIA requires: - STR_CHIEF_ENGINEER_CONTACT listOrder: 211270 - id: STR_PERSONAL_PROTECTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_PERSONAL_PROTECTION_UFOPEDIA requires: - STR_PERSONAL_PROTECTION listOrder: 300310 - id: STR_NONSTANDARD_WEAPONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_NONSTANDARD_WEAPONS_UFOPEDIA requires: - STR_NONSTANDARD_WEAPONS listOrder: 300300 - id: STR_REVIVED_WEAPONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_REVIVED_WEAPONS_UFOPEDIA requires: - STR_REVIVED_WEAPONS listOrder: 300303 - id: STR_BASIC_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BASIC_OPERATIONS_UFOPEDIA requires: - STR_BASIC_OPERATIONS listOrder: 300030 - id: STR_CONTACT_CULT_ARMS_DEALERS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CONTACT_CULT_ARMS_DEALERS_UFOPEDIA requires: - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 300390 - id: STR_BUY_CHURCH_OF_DAGON_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BUY_CHURCH_OF_DAGON_WEAPONS_CPAL text: STR_BUY_CHURCH_OF_DAGON_WEAPONS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 150 width: 310 height: 60 requires: - STR_BUY_CHURCH_OF_DAGON_WEAPONS listOrder: 300391 - id: STR_BUY_BLACK_LOTUS_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BUY_BLACK_LOTUS_WEAPONS_CPAL text: STR_BUY_BLACK_LOTUS_WEAPONS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 140 width: 310 height: 60 requires: - STR_BUY_BLACK_LOTUS_WEAPONS listOrder: 300392 - id: STR_BUY_ZSRR_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BUY_ZSRR_WEAPONS_CPAL text: STR_BUY_ZSRR_WEAPONS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 140 width: 310 height: 70 requires: - STR_BUY_ZSRR_WEAPONS listOrder: 300393 - id: STR_BUY_EXALT_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BUY_EXALT_WEAPONS_CPAL text: STR_BUY_EXALT_WEAPONS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 125 width: 310 height: 80 requires: - STR_BUY_EXALT_WEAPONS listOrder: 300394 - id: STR_PURCHASE_SHOGG_WEAPONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_PURCHASE_SHOGG_WEAPONS_UFOPEDIA requires: - STR_PURCHASE_SHOGG_WEAPONS listOrder: 340500 - id: STR_UNARMED_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SUIT_UFOPEDIA listOrder: 17503 - id: STR_UNARMED_SUIT_VEST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SUIT_VEST_UFOPEDIA requires: - STR_VEST_BUSINESS_SUIT listOrder: 17505 - id: STR_UNARMED_LEATHER_COAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_LEATHER_COAT_UFOPEDIA requires: - STR_PERSONAL_PROTECTION listOrder: 17507 - id: STR_UNARMED_JUMPSUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMPSUIT_UFOPEDIA requires: - STR_JUMPSUIT listOrder: 17509 - id: STR_UNARMED_JUMPSUIT_GRAV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMPSUIT_GRAV_UFOPEDIA requires: - STR_GRAVMODULE_ARMOR listOrder: 17511 - id: STR_UNARMED_HAZMAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_HAZMAT_UFOPEDIA requires: - STR_HAZMAT_ARMOR listOrder: 17513 - id: STR_UNARMED_TOXI_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_TOXI_SUIT_UFOPEDIA requires: - STR_TOXI_SUIT listOrder: 17515 - id: STR_UNARMED_ARMORED_VEST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ARMORED_VEST_UFOPEDIA requires: - STR_ARMORED_VEST listOrder: 17517 - id: STR_UNARMED_ARMORED_VEST_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ARMORED_VEST_SHIELD_UFOPEDIA requires: - STR_ARMORED_VEST listOrder: 17519 - id: STR_UNARMED_ALLOY_VEST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ALLOY_VEST_UFOPEDIA requires: - STR_ALLOY_VEST listOrder: 17521 - id: STR_UNARMED_ALLOY_VEST_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ALLOY_VEST_SHIELD_UFOPEDIA requires: - STR_ALLOY_VEST listOrder: 17523 - id: STR_UNARMED_PERSONAL_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_PERSONAL_ARMOR_UFOPEDIA requires: - STR_PERSONAL_ARMOR listOrder: 17525 - id: STR_UNARMED_JUMP_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMP_ARMOR_UFOPEDIA requires: - STR_JUMP_ARMOR listOrder: 17527 - id: STR_UNARMED_CYBER_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_CYBER_ARMOR_UFOPEDIA requires: - STR_CYBER_ARMOR listOrder: 17529 - id: STR_UNARMED_POWER_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_POWER_SUIT_UFOPEDIA requires: - STR_POWER_SUIT listOrder: 17531 - id: STR_UNARMED_FLYING_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_FLYING_SUIT_UFOPEDIA requires: - STR_FLYING_SUIT listOrder: 17533 - id: STR_UNARMED_STORMTROOPER_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_STORMTROOPER_ARMOR_UFOPEDIA requires: - STR_STORMTROOPER_ARMOR listOrder: 17535 - id: STR_UNARMED_JUGGERNAUT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUGGERNAUT_UFOPEDIA requires: - STR_JUGGERNAUT_SUIT listOrder: 17537 - id: STR_UNARMED_SYNTHSUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SYNTHSUIT_UFOPEDIA requires: - STR_SYNTHSUIT listOrder: 17541 - id: STR_UNARMED_BIOEXO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_BIOEXO_UFOPEDIA requires: - STR_BIOEXO listOrder: 17539 - id: STR_UNARMED_DIVING_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_DIVING_SUIT_UFOPEDIA listOrder: 17543 - id: STR_UNARMED_SWIMWEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SWIMWEAR_UFOPEDIA requires: - STR_COVER_SURFERS listOrder: 17545 - id: STR_UNARMED_POLAR_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_POLAR_SUIT_UFOPEDIA requires: - STR_COVER_SPORTSMEN listOrder: 17547 - id: STR_UNARMED_LABCOAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_LABCOAT_UFOPEDIA requires: - STR_COVER_SCIENTISTS listOrder: 17549 - id: STR_UNARMED_KARATE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_KARATE_UFOPEDIA listOrder: 17560 - id: STR_UNARMED_THUG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_THUG_UFOPEDIA listOrder: 17558 - id: STR_UNARMED_COMMANDO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_COMMANDO_UFOPEDIA listOrder: 17562 - id: STR_DOGE_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_DOGE_BITE_UFOPEDIA requires: - STR_DOGE_BITE listOrder: 17580 - id: STR_DOGE_BITE_CYBER type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_DOGE_BITE_CYBER_UFOPEDIA requires: - STR_DOGE_BITE_CYBER listOrder: 17581 - id: STR_DOGE_BARK type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_DOGE_BARK_UFOPEDIA requires: - STR_DOGE_BITE listOrder: 17582 - id: STR_DOGE_TRACK type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_DOGE_TRACK_UFOPEDIA requires: - STR_DOGE_TRACK listOrder: 17583 - id: STR_SILACOID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SILACOID_WEAPON_UFOPEDIA requires: - STR_SILACOID listOrder: 163663 - id: STR_SILACOID_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SILACOID_BITE_UFOPEDIA requires: - STR_SILACOID listOrder: 163662 - id: STR_SILACOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID_ARMOR listOrder: 163661 - id: STR_SALAMANDRON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SALAMANDRON listOrder: 163361 - id: STR_SALAMANDRON_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SALAMANDRON_BITE_UFOPEDIA requires: - STR_SALAMANDRON listOrder: 163362 - id: STR_SALAMANDRON_MISSILES type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SALAMANDRON_MISSILES_UFOPEDIA requires: - STR_SALAMANDRON listOrder: 163363 - id: STR_BOOMER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BOOMER_WEAPON_UFOPEDIA requires: - STR_ZOMBIE_BOOMER listOrder: 164126 - id: STR_ZOMBIE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ZOMBIE_WEAPON_UFOPEDIA requires: - STR_ZOMBIE_STERILE listOrder: 164096 - id: STR_ZOMBIE_INFECTOR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_ZOMBIE_INFECTOR_WEAPON_UFOPEDIA requires: - STR_ZOMBIE_INFECTOR listOrder: 164132 - id: STR_STRIX_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_STRIX_WEAPON_UFOPEDIA requires: - STR_STRIX listOrder: 164232 - id: STR_VAMPIRIC_FIST type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_VAMPIRIC_FIST_UFOPEDIA requires: - STR_VAMPIRE_QUEEN listOrder: 164043 - id: STR_SHADOW_SWORD type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SHADOW_SWORD_UFOPEDIA requires: - STR_VAMPIRE_QUEEN listOrder: 164042 - id: STR_CERO type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CERO_UFOPEDIA requires: - STR_MUMMY listOrder: 164023 - id: STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON_UFOPEDIA requires: - STR_SYNDICATE_CEO_TRUEFORM listOrder: 164811 - id: STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON_UFOPEDIA requires: - STR_SYNDICATE_CEO_TRUEFORM listOrder: 164812 - id: STR_GHOST_TOUCH_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GHOST_TOUCH_WEAPON_UFOPEDIA requires: - STR_GHOST listOrder: 118012 - id: STR_WRAITH_PSI_PANIC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_WRAITH_PSI_PANIC_WEAPON_UFOPEDIA requires: - STR_WRAITH listOrder: 118112 - id: STR_GHOST_BLADE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GHOST_BLADE_WEAPON_UFOPEDIA requires: - STR_ANCIENT_SEA_GHOST listOrder: 118122 - id: STR_CHUPACABRA_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_CHUPACABRA_WEAPON_UFOPEDIA requires: - STR_CHUPACABRA listOrder: 161182 - id: STR_GIANT_RAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_RAT_WEAPON_UFOPEDIA requires: - STR_GIANT_RAT listOrder: 161552 - id: STR_SHADOWBAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SHADOWBAT_WEAPON_UFOPEDIA requires: - STR_SHADOWBAT listOrder: 161242 - id: STR_SHAMBLER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SHAMBLER_WEAPON_UFOPEDIA requires: - STR_SHAMBLER listOrder: 161282 - id: STR_FENRIR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_FENRIR_WEAPON_UFOPEDIA requires: - STR_FENRIR listOrder: 161302 - id: STR_BULLFROG_TONGUE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BULLFROG_TONGUE_UFOPEDIA requires: - STR_BULLFROG listOrder: 161532 - id: STR_BULLFROG_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BULLFROG_BITE_UFOPEDIA requires: - STR_BULLFROG listOrder: 161531 - id: STR_MEGASCORPION_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MEGASCORPION_WEAPON_UFOPEDIA requires: - STR_MEGASCORPION listOrder: 161122 - id: STR_GIANT_BEETLE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_BEETLE_WEAPON_UFOPEDIA requires: - STR_GIANT_BEETLE listOrder: 161502 - id: STR_GIANT_BEETLE_BOMBARDIER_SPIT type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_BEETLE_BOMBARDIER_SPIT_UFOPEDIA requires: - STR_GIANT_BEETLE_BOMBARDIER listOrder: 161512 - id: STR_SPIKEBOAR_SPIKES type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SPIKEBOAR_SPIKES_UFOPEDIA requires: - STR_SPIKEBOAR listOrder: 161263 - id: STR_SPIKEBOAR_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SPIKEBOAR_BITE_UFOPEDIA requires: - STR_SPIKEBOAR listOrder: 161262 - id: STR_OOZE_WEAPON_SPIT type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OOZE_WEAPON_SPIT_UFOPEDIA requires: - STR_OOZE listOrder: 163783 - id: STR_OOZE_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OOZE_BITE_UFOPEDIA requires: - STR_OOZE listOrder: 163782 - id: STR_SWARMIDS_SMALL_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SWARMIDS_SMALL_WEAPON_UFOPEDIA requires: - STR_SWARMIDS listOrder: 163462 - id: STR_SWARMIDS_LARGE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SWARMIDS_LARGE_WEAPON_UFOPEDIA requires: - STR_SWARMIDS listOrder: 163464 - id: STR_MUCKSTAR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MUCKSTAR_WEAPON_UFOPEDIA requires: - STR_MUCKSTAR listOrder: 161222 - id: STR_CHUPACABRA_EMBRYO type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHUPACABRA_EMBRYO_UFOPEDIA requires: - STR_CHUPACABRA_EMBRYO listOrder: 204000 - id: STR_MONSTERS_INC type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MONSTERS_INC_UFOPEDIA requires: - STR_MONSTERS_INC listOrder: 58830 - id: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS type_id: 4 section: STR_UFO_COMPONENTS text: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS_UFOPEDIA requires: - STR_MUTANT_BLOOD_PLASMA_SYNTHESIS listOrder: 203100 - id: STR_MEDICINE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MEDICINE_UFOPEDIA requires: - STR_MEDICINE listOrder: 200300 - id: STR_LOGISTICS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LOGISTICS_UFOPEDIA requires: - STR_LOGISTICS listOrder: 300320 - id: STR_HIDDEN_CAVES type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_HIDDEN_CAVES_UFOPEDIA requires: - STR_HIDDEN_CAVES listOrder: 170000 - id: STR_INTO_THE_DARK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_INTO_THE_DARK_UFOPEDIA requires: - STR_INTO_THE_DARK listOrder: 170100 - id: STR_ALIEN_SUBTERRANEAN_ACTIVITY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SUBTERRANEAN_ACTIVITY_UFOPEDIA requires: - STR_ALIEN_SUBTERRANEAN_ACTIVITY listOrder: 170150 - id: STR_ALIEN_SUBTERRANEAN_INVASION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SUBTERRANEAN_INVASION_UFOPEDIA requires: - STR_ALIEN_SUBTERRANEAN_INVASION listOrder: 170200 - id: STR_GOING_DEEPER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_GOING_DEEPER_UFOPEDIA requires: - STR_GOING_DEEPER listOrder: 170250 - id: STR_MASTERS_OF_SHOGG type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MASTERS_OF_SHOGG_UFOPEDIA requires: - STR_MASTERS_OF_SHOGG listOrder: 170300 - id: STR_LIZARD_TRAP type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LIZARD_TRAP_UFOPEDIA requires: - STR_LIZARD_TRAP listOrder: 170350 - id: STR_REPTOID_SHIP_ANALYSIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_SHIP_ANALYSIS_UFOPEDIA requires: - STR_REPTOID_SHIP_ANALYSIS listOrder: 170400 - id: STR_REPTOID_SHIP_BLUEPRINTS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_SHIP_BLUEPRINTS_UFOPEDIA requires: - STR_REPTOID_SHIP_BLUEPRINTS listOrder: 170410 - id: STR_REPTOID_SOCIETY type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_SOCIETY_UFOPEDIA requires: - STR_REPTOID_SOCIETY listOrder: 170305 - id: STR_SCORPION_KINGS_OFFER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SCORPION_KINGS_OFFER_UFOPEDIA requires: - STR_SCORPION_KINGS_OFFER listOrder: 170420 - id: STR_GIFT_FOR_THE_SCORPION_KING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_GIFT_FOR_THE_SCORPION_KING_UFOPEDIA requires: - STR_GIFT_FOR_THE_SCORPION_KING listOrder: 59460 - id: STR_REPTOID_FORGE_ACCESS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_FORGE_ACCESS_UFOPEDIA requires: - STR_REPTOID_FORGE_ACCESS listOrder: 170430 - id: STR_HOW_TO_DEAL_WITH_YOUR_DRAGON type_id: 10 section: STR_ALIEN_RESEARCH_UC requires: - STR_HOW_TO_DEAL_WITH_YOUR_DRAGON image_id: UFOPEDIA_IMG_DRAGON_CALLING text: STR_HOW_TO_DEAL_WITH_YOUR_DRAGON_UFOPEDIA listOrder: 170440 - id: STR_PHASE_DRIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_PHASE_DRIVE_UFOPEDIA requires: - STR_PHASE_DRIVE listOrder: 62120 - id: STR_ELECTRIC_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRIC_CLUB_UFOPEDIA listOrder: 18790 - id: STR_PLASMA_BLADE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PLASMA_BLADE_UFOPEDIA requires: - STR_PLASMA_BLADE listOrder: 18380 - id: STR_PLASMA_SWORD type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PLASMA_SWORD_UFOPEDIA requires: - STR_PLASMA_SWORD listOrder: 18670 - id: STR_TLETH_SPEAR type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_TLETH_SPEAR_UFOPEDIA requires: - STR_TLETH_SPEAR listOrder: 18490 - id: STR_TLETH_HATCHET type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_TLETH_HATCHET_UFOPEDIA requires: - STR_TLETH_HATCHET listOrder: 17970 - id: STR_VIBRO_BLADE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_VIBRO_BLADE_UFOPEDIA requires: - STR_VIBRO_BLADE listOrder: 46090 - id: STR_ELECTRIC_PROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRIC_PROD_UFOPEDIA requires: - STR_ELECTRIC_PROD listOrder: 18795 - id: STR_STUN_ROD_2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_ROD_2_UFOPEDIA requires: - STR_STUN_ROD_2 listOrder: 18800 - id: STR_STUN_SPEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_SPEAR_UFOPEDIA requires: - STR_STUN_SPEAR listOrder: 18805 - id: STR_SMOKE_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SMOKE_GRENADE text: STR_SMOKE_GRENADE_UFOPEDIA listOrder: 38700 - id: STR_FLASHBANG_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLASHBANG_GRENADE text: STR_FLASHBANG_GRENADE_UFOPEDIA listOrder: 38600 - id: STR_HIGH_EXPLOSIVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HIGH_EXPLOSIVE text: STR_HIGH_EXPLOSIVE_UFOPEDIA listOrder: 38200 - id: STR_ELERIUM_EXPLOSIVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ELERIUM_EXPLOSIVE text: STR_ELERIUM_EXPLOSIVE_UFOPEDIA listOrder: 38220 - id: STR_ALLOY_SHRAPNEL_CHARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ALLOY_SHRAPNEL_CHARGE text: STR_ALLOY_SHRAPNEL_CHARGE_UFOPEDIA listOrder: 38330 - id: STR_TRITANIUM_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TRITANIUM_GRENADE text: STR_TRITANIUM_GRENADE_UFOPEDIA listOrder: 38050 - id: STR_STINGRAY type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_STINGRAY_LAUNCHER image_id: UP006.SPK text: STR_STINGRAY_UFOPEDIA listOrder: 7750 - id: STR_HEAVY_STINGRAY type_id: 2 section: STR_XCOM_ARMAMENT_UC image_id: HEAVY_STINGRAY.SPK requires: - STR_HEAVY_STINGRAY_LAUNCHER text: STR_HEAVY_STINGRAY_UFOPEDIA listOrder: 7740 - id: STR_AVALANCHE type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_AVALANCHE_LAUNCHER image_id: UP007.SPK text: STR_AVALANCHE_UFOPEDIA listOrder: 7800 - id: STR_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_CANNON image_id: UP008.SPK text: STR_CANNON_UFOPEDIA listOrder: 8900 - id: STR_BLACK_SUN type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BLACK_SUN_CPAL text: STR_BLACK_SUN_UFOPEDIA text_width: 310 requires: - STR_BLACK_SUN listOrder: 184500 - id: STR_HIDDEN_CITIES_OF_ANTARCTICA type_id: 7 image_id: HIDDEN_CITIES_OF_ANTARCTICA text: STR_HIDDEN_CITIES_OF_ANTARCTICA_UFOPEDIA text_width: 160 rect_text: x: 170 y: 40 width: 140 height: 150 section: STR_ALIEN_RESEARCH_UC requires: - STR_HIDDEN_CITIES_OF_ANTARCTICA listOrder: 184580 - id: STR_BLACK_SUN_STORMTROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_SUN_STORMTROOPER text: STR_BLACK_SUN_STORMTROOPER_UFOPEDIA text_width: 150 requires: - STR_BLACK_SUN_STORMTROOPER listOrder: 153605 - id: STR_BLACK_SUN_STORMTROOPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_SUN_STORMTROOPER listOrder: 153606 - id: STR_BLACK_SUN_VICTOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_SUN_VICTOR text: STR_BLACK_SUN_VICTOR_UFOPEDIA text_width: 150 requires: - STR_BLACK_SUN_VICTOR listOrder: 153620 - id: STR_BLACK_SUN_VICTOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_BLACK_SUN_VICTOR_ARMOR_UFOPEDIA requires: - STR_BLACK_SUN_VICTOR listOrder: 153621 - id: STR_CYBERWEB type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CYBERWEB_CPAL text: STR_CYBERWEB_UFOPEDIA text_width: 310 requires: - STR_CYBERWEB listOrder: 181110 - id: STR_CYBERWEB_MANUFACTURING_PLANT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CYBERWEB_CPAL text: STR_CYBERWEB_MANUFACTURING_PLANT_UFOPEDIA text_width: 310 requires: - STR_CYBERWEB_MANUFACTURING_PLANT listOrder: 181120 - id: STR_CYBERWEB_PLANS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_PLANS_UFOPEDIA requires: - STR_CYBERWEB_PLANS listOrder: 181130 - id: STR_CYBERWEB_PORTAL_SYSTEM type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_PORTAL_SYSTEM_UFOPEDIA requires: - STR_CYBERWEB_PORTAL_SYSTEM listOrder: 181140 - id: STR_DIMENSION_X_SURVEY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_DIMENSION_X text: STR_DIMENSION_X_SURVEY_UFOPEDIA text_width: 150 requires: - STR_DIMENSION_X_SURVEY listOrder: 181200 - id: STR_CITY_X_SURVEY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CITY_X_SURVEY_UFOPEDIA requires: - STR_CITY_X_SURVEY listOrder: 181300 - id: STR_ANCIENT_SHIP_COMPUTER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ANCIENT_SHIP_COMPUTER_UFOPEDIA requires: - STR_ANCIENT_SHIP_COMPUTER listOrder: 181400 - id: STR_WRAP_UP_DIMENSION_X_EXPLORATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WRAP_UP_DIMENSION_X_EXPLORATION_UFOPEDIA requires: - STR_WRAP_UP_DIMENSION_X_EXPLORATION listOrder: 181500 - id: STR_CYBERWEB_FORTRESS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_FORTRESS_UFOPEDIA requires: - STR_CYBERWEB_FORTRESS listOrder: 181240 - id: STR_CYBERWEB_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_HQ_UFOPEDIA requires: - STR_CYBERWEB_HQ listOrder: 181260 - id: STR_SECTOID_GUARD type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_SECTOID_GUARD text: STR_SECTOID_GUARD_UFOPEDIA listOrder: 169000 - id: STR_ETHEREAL_ORDER type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ETHEREAL_ORDER text: STR_ETHEREAL_ORDER_UFOPEDIA listOrder: 169200 - id: STR_ORDER_OF_ELIMINATION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ORDER_OF_ELIMINATION text: STR_ORDER_OF_ELIMINATION_UFOPEDIA listOrder: 169205 - id: STR_ETHEREAL_ORIGINS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ETHEREAL_ORIGINS text: STR_ETHEREAL_ORIGINS_UFOPEDIA listOrder: 169240 - id: STR_PHOTON_BLADE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PHOTON_BLADE_UFOPEDIA requires: - STR_PHOTON_BLADE listOrder: 18730 - id: STR_PHOTON_SPEAR type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PHOTON_SPEAR_UFOPEDIA requires: - STR_PHOTON_SPEAR listOrder: 18735 - id: STR_SPECTRAL_SCYTHE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SPECTRAL_SCYTHE_UFOPEDIA requires: - STR_SPECTRAL_SCYTHE listOrder: 18756 - id: STR_BLASTER_MULTI_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_BLASTER_MULTI_LAUNCHER_UFOPEDIA requires: - STR_BLASTER_MULTI_LAUNCHER listOrder: 34450 - id: STR_BLASTER_MULTI_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_BLASTER_MULTI_BOMB_UFOPEDIA requires: - STR_BLASTER_MULTI_BOMB listOrder: 34460 - id: STR_INCINERATOR type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_INCINERATOR text: STR_INCINERATOR_UFOPEDIA listOrder: 34700 - id: STR_INCINERATOR_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_INCINERATOR_CLIP text: STR_INCINERATOR_CLIP_UFOPEDIA listOrder: 34710 - id: STR_FIRE_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_FIRE_LAUNCHER_UFOPEDIA requires: - STR_FIRE_LAUNCHER listOrder: 35000 - id: STR_ELECTRO_WHIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ELECTRO_WHIP_UFOPEDIA requires: - STR_ELECTRO_WHIP listOrder: 18860 - id: STR_ALLOY_BLADES type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_ALLOY_BLADES listOrder: 2900 text: STR_ALLOY_BLADES_UFOPEDIA - id: STR_OPTRONICS type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_OPTRONICS listOrder: 1300 text: STR_OPTRONICS_UFOPEDIA - id: STR_SYNTHMUSCLES type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_SYNTHMUSCLES listOrder: 61110 text: STR_SYNTHMUSCLES_UFOPEDIA - id: STR_HEAVY_STUN_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_HEAVY_STUN_WEAPONS_UFOPEDIA requires: - STR_HEAVY_STUN_WEAPONS listOrder: 2960 - id: STR_PULSE_WEAPONS requires: - STR_PULSE_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_PULSE_WEAPONS_UFOPEDIA listOrder: 3300 - id: STR_LASER_WEAPONS requires: - STR_LASER_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_LASER_WEAPONS_UFOPEDIA listOrder: 3600 - id: STR_LASER_HAND_WEAPONS_MANUFACTURING requires: - STR_LASER_HAND_WEAPONS_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_LASER_HAND_WEAPONS_MANUFACTURING_UFOPEDIA listOrder: 3605 - id: STR_ADVANCED_LASER_WEAPONS requires: - STR_ADVANCED_LASER_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ADVANCED_LASER_WEAPONS_UFOPEDIA listOrder: 3640 - id: STR_MASS_DRIVER_WEAPONS requires: - STR_MASS_DRIVER_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_MASS_DRIVER_WEAPONS_UFOPEDIA listOrder: 3400 - id: STR_GAUSS_WEAPONS requires: - STR_GAUSS_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_GAUSS_WEAPONS_UFOPEDIA listOrder: 3500 - id: STR_WARP_WEAPONS requires: - STR_WARP_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_WARP_WEAPONS_UFOPEDIA listOrder: 3650 - id: STR_ALIEN_LASER_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_RIFLE_UFOPEDIA requires: - STR_ALIEN_LASER_RIFLE listOrder: 21789 - id: STR_ALIEN_LASER_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_RIFLE_CLIP_UFOPEDIA requires: - STR_ALIEN_LASER_RIFLE_CLIP listOrder: 21790 - id: STR_ALIEN_LASER_CANNON type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_CANNON_UFOPEDIA requires: - STR_ALIEN_LASER_CANNON listOrder: 30060 - id: STR_ALIEN_LASER_CANNON_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_CANNON_CLIP_UFOPEDIA requires: - STR_ALIEN_LASER_CANNON_CLIP listOrder: 30070 - id: STR_ASSAULT_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASSAULT_RIFLE_UFOPEDIA requires: - STR_ASSAULT_RIFLE listOrder: 21290 - id: STR_BLACKOPS_SMARTPISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SMARTPISTOL_UFOPEDIA requires: - STR_BLACKOPS_SMARTPISTOL listOrder: 20335 - id: STR_BLACKOPS_SMARTRIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SMARTRIFLE_UFOPEDIA requires: - STR_BLACKOPS_SMARTRIFLE listOrder: 21400 - id: STR_BLACKOPS_SMARTRIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SMARTRIFLE - id: STR_BLACKOPS_SMARTRIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - id: STR_BLACKOPS_SMARTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SMARTGUN_UFOPEDIA requires: - STR_BLACKOPS_SMARTGUN listOrder: 31006 - id: STR_BLACKOPS_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_LMG_UFOPEDIA requires: - STR_BLACKOPS_LMG listOrder: 31003 - id: STR_ASSAULT_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASSAULT_CANNON_UFOPEDIA requires: - STR_ASSAULT_CANNON listOrder: 23400 - id: STR_ASSAULT_CANNON_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ASSAULT_CANNON - id: STR_ASSAULT_CANNON_CLIP_AA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ASSAULT_CANNON_CLIP_AA - id: STR_MACRO_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACRO_SMG_UFOPEDIA requires: - STR_MACRO_SMG listOrder: 20890 - id: STR_MACRO_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MACRO_SMG - id: STR_MACRO_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MACRO_SMG_AA_CLIP - id: STR_SWD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SWD_UFOPEDIA requires: - STR_SWD listOrder: 21165 - id: STR_SWD_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SWD - id: STR_VSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VSS_UFOPEDIA requires: - STR_VSS listOrder: 22000 - id: STR_VSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_VSS - id: STR_NATASHAS_VSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NATASHAS_VSS_UFOPEDIA requires: - STR_NATASHAS_VSS listOrder: 22011 - id: STR_NATASHAS_VSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NATASHAS_VSS - id: STR_M83_BARETT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M83_BARETT_UFOPEDIA requires: - STR_M83_BARETT listOrder: 22060 - id: STR_M83_BARETT_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_M83_BARETT - id: STR_PKM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PKM_UFOPEDIA requires: - STR_PKM listOrder: 30960 - id: STR_PKM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PKM - id: STR_STONER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STONER_UFOPEDIA requires: - STR_STONER listOrder: 30939 - id: STR_MINIMI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIMI_UFOPEDIA requires: - STR_MINIMI listOrder: 30940 - id: STR_MINIMI_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MINIMI_CLIP - id: STR_MG3 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MG3_UFOPEDIA requires: - STR_MG3 listOrder: 30921 - id: STR_M60 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M60_UFOPEDIA requires: - STR_M60 listOrder: 30920 - id: STR_M60_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_M60 - id: STR_PSG1 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PSG1_UFOPEDIA requires: - STR_PSG1 listOrder: 22100 - id: STR_PSG1_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PSG1 - id: STR_BLACKOPS_AUTO_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_AUTO_SNIPER_RIFLE_UFOPEDIA requires: - STR_BLACKOPS_AUTO_SNIPER_RIFLE listOrder: 22210 - id: STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_AUTO_SNIPER_RIFLE - id: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - id: STR_CAWS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CAWS_UFOPEDIA requires: - STR_CAWS pages: - title: STR_CAWS text: STR_CAWS_UFOPEDIA - title: STR_CAWS_CONT text: STR_CAWS_UFOPEDIA listOrder: 22654 - id: STR_CAWS_CLIP_BS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS - id: STR_CAWS_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS - id: STR_CAWS_CLIP_AA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS_CLIP_AA - id: STR_CAWS_CLIP_AA_BS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS_CLIP_AA - id: STR_LANDMINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LANDMINE_UFOPEDIA requires: - STR_LANDMINE listOrder: 38900 - id: STR_ELERIUM_LANDMINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELERIUM_LANDMINE_UFOPEDIA requires: - STR_ELERIUM_LANDMINE listOrder: 38902 - id: STR_MACHETE requires: - STR_MACHETE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHETE_UFOPEDIA listOrder: 18050 - id: STR_KUKRI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KUKRI_UFOPEDIA requires: - STR_KUKRI listOrder: 18055 - id: STR_BILLHOOK requires: - STR_BILLHOOK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BILLHOOK_UFOPEDIA listOrder: 18060 - id: STR_DOGE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_DOGE text: STR_DOGE_UFOPEDIA requires: - STR_DOG_RECRUITMENT text_width: 158 listOrder: 10730 - id: STR_ALLOY_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_SWORD_UFOPEDIA listOrder: 18550 requires: - STR_ALLOY_SWORD - id: STR_ION_BLASTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ION_BLASTER_UFOPEDIA requires: - STR_ION_BLASTER listOrder: 23580 - id: STR_ION_BLASTER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ION_BLASTER_CLIP text: STR_ION_BLASTER_CLIP_UFOPEDIA listOrder: 23590 - id: STR_IONIZER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_IONIZER_UFOPEDIA requires: - STR_IONIZER listOrder: 31500 - id: STR_IONIZER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_IONIZER_CLIP text: STR_IONIZER_CLIP_UFOPEDIA listOrder: 31510 - id: STR_LIGHTNING_THROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHTNING_THROWER_UFOPEDIA requires: - STR_LIGHTNING_THROWER listOrder: 23560 - id: STR_LIGHTNING_THROWER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LIGHTNING_THROWER_CLIP text: STR_LIGHTNING_THROWER_CLIP_UFOPEDIA listOrder: 23570 - id: STR_LASER_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LASER_DEFENSES text: STR_LASER_DEFENSES_UFOPEDIA listOrder: 7120 - id: STR_MASS_DRIVER_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_MASS_DRIVER_DEFENSES_UFOPEDIA requires: - STR_MASS_DRIVER_DEFENSES listOrder: 7100 - id: STR_ALIEN_CONTAINMENT type_id: 6 section: STR_BASE_FACILITIES requires: - STR_ALIEN_CONTAINMENT text: STR_ALIEN_CONTAINMENT_UFOPEDIA listOrder: 7040 - id: STR_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_LABORATORY_UFOPEDIA requires: - STR_LABORATORY listOrder: 6930 - id: STR_IMPROVED_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_IMPROVED_LABORATORY_UFOPEDIA requires: - STR_IMPROVED_LABORATORY listOrder: 6940 - id: STR_ADVANCED_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_ADVANCED_LABORATORY_UFOPEDIA requires: - STR_ADVANCED_LABORATORY listOrder: 6950 - id: STR_SICK_BAY type_id: 6 section: STR_BASE_FACILITIES text: STR_SICK_BAY_UFOPEDIA requires: - STR_SICK_BAY listOrder: 6920 - id: STR_SENSORIUM type_id: 6 section: STR_BASE_FACILITIES text: STR_SENSORIUM_UFOPEDIA requires: - STR_SENSORIUM listOrder: 6924 - id: STR_PRISON_CELLS type_id: 6 section: STR_BASE_FACILITIES text: STR_PRISON_CELLS_UFOPEDIA listOrder: 7030 - id: STR_ANIMAL_CAGES type_id: 6 section: STR_BASE_FACILITIES text: STR_ANIMAL_CAGES_UFOPEDIA listOrder: 7020 - id: STR_GHOST_TANK type_id: 6 section: STR_BASE_FACILITIES text: STR_GHOST_TANK_UFOPEDIA requires: - STR_GHOST_TANK listOrder: 7010 - id: STR_GYM type_id: 6 section: STR_BASE_FACILITIES text: STR_GYM_UFOPEDIA listOrder: 6960 - id: STR_CORRIDOR type_id: 6 section: STR_BASE_FACILITIES text: STR_CORRIDOR_UFOPEDIA listOrder: 6810 - id: STR_HQ type_id: 6 section: STR_BASE_FACILITIES text: STR_HQ_UFOPEDIA listOrder: 6830 - id: STR_CYBER_HQ type_id: 6 section: STR_BASE_FACILITIES text: STR_CYBER_HQ_UFOPEDIA requires: - STR_CYBER_HQ listOrder: 6832 - id: STR_MISSILE_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_MISSILE_DEFENSES_UFOPEDIA requires: - STR_MISSILE_DEFENSES listOrder: 7090 - id: STR_WORKSHOP type_id: 6 section: STR_BASE_FACILITIES text: STR_WORKSHOP_UFOPEDIA requires: - STR_WORKSHOP listOrder: 6980 - id: STR_LARGE_WORKSHOP type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_WORKSHOP_UFOPEDIA requires: - STR_LARGE_WORKSHOP listOrder: 6983 - id: STR_SMALL_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_SMALL_RADAR_SYSTEM_UFOPEDIA requires: - STR_SMALL_RADAR_SYSTEM listOrder: 7240 - id: STR_LARGE_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_RADAR_SYSTEM_UFOPEDIA requires: - STR_LARGE_RADAR_SYSTEM listOrder: 7250 - id: STR_LIVING_QUARTERS type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_UFOPEDIA listOrder: 6900 - id: STR_LIVING_QUARTERS_2 type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_2_UFOPEDIA listOrder: 6910 - id: STR_GENERAL_STORES type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_UFOPEDIA listOrder: 6850 - id: STR_GENERAL_STORES_2 type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_2_UFOPEDIA listOrder: 6860 - id: STR_PIKE_LAUNCHER_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_PIKE_LAUNCHER image_id: PIKE.SPK text: STR_PIKE_LAUNCHER_UFOPEDIA listOrder: 7885 - id: STR_STORMLANCE type_id: 2 section: STR_XCOM_ARMAMENT_UC image_id: STORMLANCE.SPK requires: - STR_STORMLANCE text: STR_STORMLANCE_UFOPEDIA listOrder: 7900 - id: STR_HEAVY_STORMLANCE type_id: 2 section: STR_XCOM_ARMAMENT_UC image_id: HEAVY_STORMLANCE.SPK requires: - STR_HEAVY_STORMLANCE_LAUNCHER text: STR_HEAVY_STORMLANCE_UFOPEDIA listOrder: 7895 - id: STR_CHEMTRAILS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHEMTRAILS text: STR_CHEMTRAILS_UFOPEDIA listOrder: 180430 - id: STR_HYBRID_FARM type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_FARM text: STR_HYBRID_FARM_UFOPEDIA listOrder: 180420 - id: STR_HYBRID_OPERATIONS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_OPERATIONS text: STR_HYBRID_OPERATIONS_UFOPEDIA listOrder: 180600 - id: STR_HYBRID_CLONING_FARM type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_CLONING_FARM text: STR_HYBRID_CLONING_FARM_UFOPEDIA listOrder: 180470 - id: STR_HYBRID_STORAGE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_STORAGE text: STR_HYBRID_STORAGE_UFOPEDIA listOrder: 180480 - id: STR_HYBRID_GROUND_CONVOY type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_GROUND_CONVOY text: STR_HYBRID_GROUND_CONVOY_UFOPEDIA listOrder: 180410 - id: STR_HYBRID_MIB_MEETING type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_MIB_MEETING text: STR_HYBRID_MIB_MEETING_UFOPEDIA listOrder: 188100 - id: STR_HYBRID_SECTOID_MEETING type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_SECTOID_MEETING text: STR_HYBRID_SECTOID_MEETING_UFOPEDIA listOrder: 180460 - id: STR_HYBRID_BASE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_BASE text: STR_HYBRID_BASE_UFOPEDIA listOrder: 180450 - id: STR_RPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RPG_UFOPEDIA requires: - STR_RPG listOrder: 33830 - id: STR_RPG_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RPG - id: STR_RPG_AT_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RPG - id: STR_FLARE_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLARE_PISTOL_UFOPEDIA requires: - STR_FLARE_PISTOL listOrder: 34470 - id: STR_FLARE_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FLARE_PISTOL - id: STR_SPORTING_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPORTING_RIFLE_UFOPEDIA requires: - STR_SPORTING_RIFLE listOrder: 21020 - id: STR_SPORTING_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SPORTING_RIFLE - id: STR_HUNTING_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUNTING_RIFLE_UFOPEDIA requires: - STR_HUNTING_RIFLE listOrder: 21035 - id: STR_HUNTING_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HUNTING_RIFLE - id: STR_SKS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SKS_UFOPEDIA requires: - STR_SKS listOrder: 21090 - id: STR_SKS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SKS - id: STR_MOSIN_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MOSIN_RIFLE_UFOPEDIA requires: - STR_MOSIN_RIFLE listOrder: 21040 - id: STR_BOLT_ACTION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOLT_ACTION_UFOPEDIA requires: - STR_BOLT_ACTION listOrder: 21050 - id: STR_BOLT_ACTION_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BOLT_ACTION_CLIP - id: STR_PUMP_ACTION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PUMP_ACTION_UFOPEDIA listOrder: 22440 - id: STR_PUMP_ACTION_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNUBNOSE_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNUBNOSE_PISTOL_UFOPEDIA listOrder: 19980 - id: STR_SNUBNOSE_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_JUDGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUDGE text: STR_JUDGE_UFOPEDIA listOrder: 20250 - id: STR_JUDGE_AP_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_JUDGE - id: STR_JUDGE_BS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_JUDGE - id: STR_ENFIELD_REVOLVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ENFIELD_REVOLVER text: STR_ENFIELD_REVOLVER_UFOPEDIA listOrder: 19620 - id: STR_ENFIELD_REVOLVER_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ENFIELD_REVOLVER - id: STR_BOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BOW text: STR_BOW_UFOPEDIA listOrder: 17620 - id: STR_BOW_QUIVER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BOW - id: STR_CROSSBOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CROSSBOW text: STR_CROSSBOW_UFOPEDIA listOrder: 17640 - id: STR_CROSSBOW_BOLTS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CROSSBOW - id: STR_CROSSBOW_TRITANIUM_BOLTS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CROSSBOW_TRITANIUM_BOLTS - id: STR_HEAVY_CROSSBOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_CROSSBOW text: STR_HEAVY_CROSSBOW_UFOPEDIA listOrder: 17660 - id: STR_HEAVY_CROSSBOW_BOLTS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_CROSSBOW - id: STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS - id: STR_QUILLBOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_QUILLBOW text: STR_QUILLBOW_UFOPEDIA listOrder: 17674 - id: STR_QUILLBOW_BOLTS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_QUILLBOW listOrder: 17675 - id: STR_QUILLBOW_POISON_BOLTS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_QUILLBOW - STR_BIOLOGICAL_WARFARE - id: STR_QUILLBOW_HE_BOLTS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_QUILLBOW - STR_EXPLOSIVES_LICENCE - id: STR_CROSSBLASTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CROSSBLASTER text: STR_CROSSBLASTER_UFOPEDIA listOrder: 17680 - id: STR_DYNAMITE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_DYNAMITE text: STR_DYNAMITE_UFOPEDIA listOrder: 38100 - id: STR_STEYR_AUG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STEYR_AUG_UFOPEDIA requires: - STR_STEYR_AUG listOrder: 21180 - id: STR_FAMAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FAMAS_UFOPEDIA requires: - STR_FAMAS listOrder: 21190 - id: STR_RIFLE_L85 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_L85_UFOPEDIA requires: - STR_RIFLE_L85 listOrder: 21170 - id: STR_RIFLE_M16 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_M16_UFOPEDIA requires: - STR_RIFLE_M16 listOrder: 21200 - id: STR_RIFLE_M16_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RIFLE_M16_CLIP - id: STR_GROZA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GROZA_UFOPEDIA requires: - STR_GROZA listOrder: 21127 - id: STR_AKSU74 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AKSU74_UFOPEDIA requires: - STR_AKSU74 listOrder: 21130 - id: STR_AK47 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AK47_UFOPEDIA requires: - STR_AK47 listOrder: 21125 - id: STR_WP_7_62_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_WP_7_62_CLIP - id: STR_AKM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AKM_UFOPEDIA requires: - STR_AKM listOrder: 21126 - id: STR_WP_5_45_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_WP_5_45_CLIP - id: STR_QBU_88 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_QBU_88_UFOPEDIA requires: - STR_QBU_88 listOrder: 21065 - id: STR_QBU_88_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_QBU_88 - id: STR_ARASAKA_3000 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARASAKA_3000_UFOPEDIA requires: - STR_ARASAKA_3000 listOrder: 21460 - id: STR_ARASAKA_3000_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ARASAKA_3000 - id: STR_KS23 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KS23_UFOPEDIA requires: - STR_KS23 listOrder: 22453 - id: STR_KS23_SHELLS_BS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_KS23 - id: STR_KS23_SHELLS_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_KS23 - id: STR_KS23_SHELLS_BATON type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_KS23 - id: STR_PANCOR_JACKHAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PANCOR_JACKHAMMER_UFOPEDIA requires: - STR_PANCOR_JACKHAMMER listOrder: 22681 - id: STR_PANCOR_JACKHAMMER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PANCOR_JACKHAMMER - id: STR_OICW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OICW_UFOPEDIA requires: - STR_OICW listOrder: 21230 - id: STR_OICW_GRENADE_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OICW_GRENADE_CLIP_UFOPEDIA requires: - STR_OICW listOrder: 21232 - id: STR_ASUKA_4000 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASUKA_4000_UFOPEDIA requires: - STR_ASUKA_4000 listOrder: 21480 - id: STR_ASUKA_4000_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ASUKA_4000 - id: STR_M14 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M14_UFOPEDIA requires: - STR_M14 listOrder: 21250 - id: STR_GALIL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GALIL_UFOPEDIA requires: - STR_GALIL listOrder: 21245 - id: STR_FN_FAL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FN_FAL_UFOPEDIA requires: - STR_FN_FAL listOrder: 21240 - id: STR_FN_FAL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FN_FAL_CLIP - id: STR_G36 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_G36_UFOPEDIA requires: - STR_G36 listOrder: 21193 - id: STR_G11 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_G11_UFOPEDIA requires: - STR_G11 listOrder: 21270 - id: STR_G11_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_G11 - id: STR_TOMMYGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOMMYGUN_UFOPEDIA requires: - STR_TOMMYGUN listOrder: 20620 - id: STR_TOMMYGUN_DRUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TOMMYGUN - id: STR_MINEBEA_UZI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINEBEA_UZI_UFOPEDIA requires: - STR_MINEBEA_UZI listOrder: 20670 - id: STR_UZI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UZI_UFOPEDIA requires: - STR_UZI listOrder: 20680 - id: STR_UZI_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UZI_CLIP - id: STR_M3_GREASEGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M3_GREASEGUN_UFOPEDIA requires: - STR_M3_GREASEGUN listOrder: 20640 - id: STR_MAC10 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAC10_UFOPEDIA requires: - STR_MAC10 listOrder: 20650 - id: STR_MAC10_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAC10_CLIP - id: STR_RAK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAK_UFOPEDIA requires: - STR_RAK listOrder: 20720 - id: STR_RAK_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RAK - id: STR_SKORPION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SKORPION_UFOPEDIA requires: - STR_SKORPION listOrder: 20700 - id: STR_SKORPION_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SKORPION - id: STR_MP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MP_UFOPEDIA requires: - STR_MP listOrder: 20740 - id: STR_MP_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MP - id: STR_FN_P90 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FN_P90_UFOPEDIA requires: - STR_FN_P90 listOrder: 20840 - id: STR_FN_P90_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FN_P90 - id: STR_PPSH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PPSH_UFOPEDIA requires: - STR_PPSH listOrder: 20790 - id: STR_PPSH_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PPSH - id: STR_COLT_COMMANDO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COLT_COMMANDO_UFOPEDIA requires: - STR_COLT_COMMANDO listOrder: 21195 - id: STR_STEN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STEN_UFOPEDIA requires: - STR_STEN listOrder: 20760 - id: STR_MP40_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MP40_CLIP - id: STR_HYBRID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HYBRID image_id: UFOPEDIA_IMG_HYBRID text: STR_HYBRID_UFOPEDIA text_width: 158 listOrder: 164680 - id: STR_HYBRID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HYBRID_CORPSE image_id: UFOPEDIA_IMG_HYBRID_AUTOPSY text: STR_HYBRID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164690 - id: STR_SUPERLASKA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPERLASKA image_id: UFOPEDIA_IMG_SUPERLASKA text: STR_SUPERLASKA_UFOPEDIA text_width: 158 listOrder: 164700 - id: STR_SUPERLASKA_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPERLASKA_CORPSE image_id: UFOPEDIA_IMG_SUPERLASKA_AUTOPSY text: STR_SUPERLASKA_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164710 - id: STR_ALIEN_DRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_DRONE image_id: UFOPEDIA_IMG_DRONE text: STR_ALIEN_DRONE_UFOPEDIA text_width: 158 listOrder: 165900 - id: STR_ALIEN_DRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_DRONE_AUTOPSY image_id: UFOPEDIA_IMG_DRONE_AUTOPSY text: STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 165910 - id: STR_ALIEN_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_DRONE listOrder: 165901 - id: STR_ALIEN_DRONE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ALIEN_DRONE_WEAPON_UFOPEDIA requires: - STR_ALIEN_DRONE listOrder: 165902 - id: STR_LARGE_ALIEN_DRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LARGE_ALIEN_DRONE image_id: UFOPEDIA_IMG_LARGE_DRONE text: STR_LARGE_ALIEN_DRONE_UFOPEDIA text_width: 152 listOrder: 165914 - id: STR_LARGE_ALIEN_DRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LARGE_ALIEN_DRONE_AUTOPSY image_id: UFOPEDIA_IMG_LARGE_DRONE_AUTOPSY text: STR_LARGE_ALIEN_DRONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 165916 - id: STR_LARGE_ALIEN_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LARGE_ALIEN_DRONE_ARMOR listOrder: 165915 - id: STR_LARGE_ALIEN_DRONE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_LARGE_ALIEN_DRONE_WEAPON_UFOPEDIA requires: - STR_LARGE_ALIEN_DRONE listOrder: 165916 - id: STR_ANTHROPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTHROPOD image_id: UFOPEDIA_IMG_ANTHROPOD text: STR_ANTHROPOD_UFOPEDIA text_width: 158 listOrder: 163100 - id: STR_ANTHROPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTHROPOD_CORPSE image_id: UFOPEDIA_IMG_ANTHROPOD_AUTOPSY text: STR_ANTHROPOD_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163110 - id: STR_ANTHROPOD_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTHROPOD_SOLDIER_ARMOR listOrder: 163101 - id: STR_SPITTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPITTER image_id: UFOPEDIA_IMG_SPITTER text: STR_SPITTER_UFOPEDIA text_width: 158 listOrder: 163440 - id: STR_SPITTER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPITTER_CORPSE image_id: UFOPEDIA_IMG_SPITTER_AUTOPSY text: STR_SPITTER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163450 - id: STR_MICROGRAV type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_MICROGRAV text: STR_MICROGRAV_UFOPEDIA listOrder: 61040 - id: STR_GRAV_MODULE type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_GRAV_MODULE text: STR_GRAV_MODULE_UFOPEDIA listOrder: 61050 - id: STR_SMALL_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SMALL_LAUNCHER text: STR_SMALL_LAUNCHER_UFOPEDIA listOrder: 34300 - id: STR_BLASTER_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_LAUNCHER text: STR_BLASTER_LAUNCHER_UFOPEDIA listOrder: 34430 - id: STR_BLASTER_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_BOMB text: STR_BLASTER_BOMB_UFOPEDIA listOrder: 34440 - id: STR_STUN_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STUN_BOMB text: STR_STUN_BOMB_UFOPEDIA listOrder: 34310 - id: STR_ELERIUM_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_BOMB text: STR_ELERIUM_BOMB_UFOPEDIA listOrder: 34320 - id: STR_EMP_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_EMP_BOMB text: STR_EMP_BOMB_UFOPEDIA listOrder: 34325 - id: STR_NUCLEAR_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUCLEAR_LASER_PISTOL text: STR_NUCLEAR_LASER_PISTOL_UFOPEDIA listOrder: 20520 - id: STR_NUCLEAR_LASER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUCLEAR_LASER_RIFLE text: STR_NUCLEAR_LASER_RIFLE_UFOPEDIA listOrder: 21820 - id: STR_LASER_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_SNIPER_RIFLE text: STR_LASER_SNIPER_RIFLE_UFOPEDIA listOrder: 22300 - id: STR_LIGHT_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LIGHT_CANNON text: STR_LIGHT_CANNON_UFOPEDIA pages: - title: STR_LIGHT_CANNON text: STR_LIGHT_CANNON_UFOPEDIA - title: STR_LIGHT_CANNON_CONT text: STR_LIGHT_CANNON_UFOPEDIA listOrder: 23120 - id: STR_LC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LIGHT_CANNON - id: STR_LC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_HE_AMMO - id: STR_LC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_I_AMMO - id: STR_LC_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LIGHT_CANNON - id: STR_LC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_AA_AMMO - id: STR_LC_BS_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_BS_AA_AMMO - id: STR_LASER_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_SHOTGUN text: STR_LASER_SHOTGUN_UFOPEDIA listOrder: 22800 - id: STR_LASER_CARBINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_CARBINE text: STR_LASER_CARBINE_UFOPEDIA listOrder: 21830 - id: STR_NUCLEAR_HEAVY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUCLEAR_HEAVY_LASER text: STR_NUCLEAR_HEAVY_LASER_UFOPEDIA listOrder: 30100 - id: STR_LASER_PISTOL_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_MIB_UFOPEDIA listOrder: 20500 requires: - STR_LASER_PISTOL_MIB - id: STR_LASER_PISTOL_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_PISTOL_MIB - id: STR_LASER_RIFLE_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_RIFLE_MIB_UFOPEDIA listOrder: 21800 requires: - STR_LASER_RIFLE_MIB - id: STR_LASER_RIFLE_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_RIFLE_MIB - id: STR_HEAVY_LASER_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_LASER_MIB_UFOPEDIA requires: - STR_HEAVY_LASER_MIB listOrder: 30080 - id: STR_HEAVY_LASER_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_LASER_MIB - id: STR_XCOM_CYBERDISC_ARMOR_ORANGE type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC text: STR_XCOM_CYBERDISC_LASER_UFOPEDIA listOrder: 11560 - id: STR_HWP_DISC_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC text: STR_HWP_DISC_LASER_CANNON_UFOPEDIA listOrder: 11570 - id: STR_XCOM_CYBERDISC_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC - STR_PLASMA_WEAPONS_CALIBRATION text: STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA listOrder: 11660 - id: STR_HWP_DISC_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC - STR_PLASMA_WEAPONS_CALIBRATION text: STR_HWP_DISC_PLASMA_CANNON_UFOPEDIA listOrder: 11670 - id: STR_CRIMINAL_RECORDS type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CRIMINAL_RECORDS_UFOPEDIA listOrder: 47105 - id: STR_ILLEGAL_REQUISITION_FILES type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ILLEGAL_REQUISITION_FILES_UFOPEDIA listOrder: 47108 - id: STR_OLD_XCOM_DATA_REEL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_OLD_XCOM_DATA_REEL text: STR_OLD_XCOM_DATA_REEL_UFOPEDIA listOrder: 58880 - id: STR_ALIEN_DATA_SLATE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_DATA_SLATE text: STR_ALIEN_DATA_SLATE_UFOPEDIA listOrder: 47300 - id: STR_TASOTH_DATA_PAD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TASOTH_DATA_PAD text: STR_TASOTH_DATA_PAD_UFOPEDIA listOrder: 58300 - id: STR_MIB_AGENT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_SOLDIER text: STR_MIB_AGENT_UFOPEDIA text_width: 158 requires: - STR_MIB_AGENT listOrder: 146000 - id: STR_MIB_AGENT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_AGENT_ARMOR listOrder: 146001 - id: STR_MIB_ENFORCER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_NAVIGATOR text: STR_MIB_ENFORCER_UFOPEDIA text_width: 158 requires: - STR_MIB_ENFORCER listOrder: 146030 - id: STR_MIB_ENFORCER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_ENFORCER_ARMOR listOrder: 146031 - id: STR_MIB_COMBAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_COMBAT_ARMOR listOrder: 146021 - id: STR_MIB_SCIENTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_MEDIC text: STR_MIB_SCIENTIST_UFOPEDIA text_width: 158 requires: - STR_MIB_SCIENTIST listOrder: 146020 - id: STR_MIB_EXECUTOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_COORDINATOR text: STR_MIB_EXECUTOR_UFOPEDIA text_width: 158 requires: - STR_MIB_EXECUTOR listOrder: 146030 - id: STR_MIB_COORDINATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_COORDINATOR text: STR_MIB_COORDINATOR_UFOPEDIA text_width: 158 requires: - STR_MIB_COORDINATOR listOrder: 146040 - id: STR_MIB_COORDINATOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_COORDINATOR_ARMOR listOrder: 146041 - id: STR_MIB_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_COORDINATOR text: STR_MIB_COMMANDER_UFOPEDIA text_width: 158 requires: - STR_MIB_COMMANDER listOrder: 146050 - id: STR_MIB_COMMANDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_COMMANDER_ARMOR listOrder: 146051 - id: STR_MIB_PSI_OPS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_PSI_OPS text: STR_MIB_PSI_OPS_UFOPEDIA text_width: 158 requires: - STR_MIB_PSI_OPS listOrder: 146060 - id: STR_MIB_PSI_OPS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_PSI_OPS_ARMOR text: STR_MIB_PSI_OPS_ARMOR_UFOPEDIA listOrder: 146061 - id: STR_MIB_HEAVY_TROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_HEAVY_TROOPER text: STR_MIB_HEAVY_TROOPER_UFOPEDIA text_width: 158 requires: - STR_MIB_HEAVY_TROOPER listOrder: 146064 - id: STR_MIB_POWER_SUIT type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_POWER_SUIT listOrder: 146065 - id: STR_MIB_SHOCK_TROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_SHOCK_TROOPER text: STR_MIB_SHOCK_TROOPER_UFOPEDIA text_width: 158 requires: - STR_MIB_SHOCK_TROOPER listOrder: 146068 - id: STR_MIB_SHOCK_TROOPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_SHOCK_TROOPER_ARMOR listOrder: 146069 - id: STR_MIB_STORMTROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_STORMTROOPER text: STR_MIB_STORMTROOPER_UFOPEDIA text_width: 158 requires: - STR_MIB_STORMTROOPER listOrder: 146066 - id: STR_MIB_STORMTROOPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_STORMTROOPER_ARMOR listOrder: 146067 - id: STR_MIB_ACTIVITY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MIB_ACTIVITY image_id: UFOPEDIA_IMG_MIB_ACTIVITY text: STR_MIB_ACTIVITY_UFOPEDIA text_width: 308 listOrder: 179600 - id: STR_MIB_IDENTITY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MIB_IDENTITY image_id: UFOPEDIA_IMG_MIB_IDENTITY text: STR_MIB_IDENTITY_UFOPEDIA text_width: 108 listOrder: 179610 - id: STR_THE_HOLLOW_MAN_PROJECT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_HOLLOW_MAN_PROJECT text: STR_THE_HOLLOW_MAN_PROJECT_UFOPEDIA listOrder: 179590 - id: STR_CULT_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CULT_OF_APOCALYPSE_CPAL text: STR_CULT_OF_APOCALYPSE_UFOPEDIA text_width: 308 requires: - STR_CULT_OF_APOCALYPSE listOrder: 184000 - id: STR_COMMUNION_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CULT_OF_APOCALYPSE_CPAL text: STR_COMMUNION_OF_APOCALYPSE_UFOPEDIA text_width: 308 requires: - STR_COMMUNION_OF_APOCALYPSE listOrder: 184010 - id: STR_OUTPOST_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CULT_OF_APOCALYPSE_CPAL text: STR_OUTPOST_OF_APOCALYPSE_UFOPEDIA text_width: 308 requires: - STR_OUTPOST_OF_APOCALYPSE listOrder: 184020 - id: STR_MYSTERIES_OF_APOCALYPSE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_MYSTERIES_OF_APOCALYPSE text: STR_MYSTERIES_OF_APOCALYPSE_UFOPEDIA listOrder: 184030 - id: STR_GOALS_OF_APOCALYPSE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_GOALS_OF_APOCALYPSE text: STR_GOALS_OF_APOCALYPSE_UFOPEDIA listOrder: 184040 - id: STR_TOWER_OF_APOCALYPSE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_TOWER_OF_APOCALYPSE text: STR_TOWER_OF_APOCALYPSE_UFOPEDIA listOrder: 184023 - id: STR_PROJECT_SAMAEL type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_PROJECT_SAMAEL text: STR_PROJECT_SAMAEL_UFOPEDIA listOrder: 184070 - id: STR_CULT_OF_SPIRITS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CULT_OF_SPIRITS_CPAL text: STR_CULT_OF_SPIRITS_UFOPEDIA text_width: 308 rect_text: x: 5 y: 150 width: 310 height: 50 requires: - STR_CULT_OF_SPIRITS listOrder: 184200 - id: STR_XCOM_PERSONNEL type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOMAGENTS text: STR_XCOM_PERSONNEL_UFOPEDIA text_width: 308 listOrder: 780 - id: STR_XCOM_HYBRIDS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOMHYBRIDS_CPAL text: STR_XCOM_HYBRIDS_UFOPEDIA text_width: 172 requires: - STR_XCOM_HYBRIDS listOrder: 790 - id: STR_XCOM_RAT_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_RAT_RECRUITMENT text: STR_XCOM_RAT_ARMOR_UFOPEDIA listOrder: 17585 - id: STR_XCOM_BAT_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_BAT_RECRUITMENT text: STR_XCOM_BAT_ARMOR_UFOPEDIA listOrder: 17587 - id: STR_ASTRAL_WEREWOLF_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_ASTRAL_WEREWOLF_ARMOR text: STR_ASTRAL_WEREWOLF_ARMOR_UFOPEDIA listOrder: 17579 - id: STR_DOGE_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT text: STR_DOGE_ARMOR_UFOPEDIA listOrder: 17570 - id: STR_DOGE_COMBAT_VEST_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT text: STR_DOGE_COMBAT_VEST_ARMOR_UFOPEDIA listOrder: 17572 - id: STR_DOGE_ALLOY_VEST_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT - STR_PERSONAL_ARMOR text: STR_DOGE_ALLOY_VEST_ARMOR_UFOPEDIA listOrder: 17576 - id: STR_DOGE_DURATHREAD_VEST_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT - STR_JUMPSUIT text: STR_DOGE_DURATHREAD_VEST_ARMOR_UFOPEDIA listOrder: 17574 - id: STR_DOGE_CYBERSUIT_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT - STR_DOGE_CYBERSUIT text: STR_DOGE_CYBERSUIT_ARMOR_UFOPEDIA listOrder: 17577 - id: STR_DOGE_SYNTHGEAR_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT - STR_DOGE_SYNTHGEAR text: STR_DOGE_SYNTHGEAR_ARMOR_UFOPEDIA listOrder: 17578 - id: STR_TOXI_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_TOXI_SUIT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16810 - id: STR_TOXI_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_TOXI_SUIT - STR_HYBRID_RECRUITMENT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16817 - id: STR_TOXI_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_TOXI_SUIT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16820 - id: STR_TOXI_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_TOXI_SUIT - STR_HYBRID_RECRUITMENT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16827 - id: STR_POWER_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_POWER_ARMOR text: STR_POWER_ARMOR_UFOPEDIA listOrder: 16950 - id: STR_POWER_ARMOR_H_UC type_id: 5 section: STR_ARMORS requires: - STR_POWER_ARMOR - STR_HYBRID_RECRUITMENT text: STR_POWER_ARMOR_UFOPEDIA listOrder: 16957 - id: STR_POWER_ARMOR_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_POWER_ARMOR text: STR_POWER_ARMOR_UFOPEDIA listOrder: 16960 - id: STR_POWER_ARMOR_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_POWER_ARMOR - STR_HYBRID_RECRUITMENT text: STR_POWER_ARMOR_UFOPEDIA listOrder: 16967 - id: STR_BIOEXO_UC type_id: 5 section: STR_ARMORS requires: - STR_BIOEXO text: STR_BIOEXO_UFOPEDIA listOrder: 16800 - id: STR_BIOEXO_H_UC type_id: 5 section: STR_ARMORS requires: - STR_BIOEXO - STR_HYBRID_RECRUITMENT text: STR_BIOEXO_UFOPEDIA listOrder: 16807 - id: STR_STORMTROOPER_ARMOR_UC type_id: 5 requires: - STR_STORMTROOPER_ARMOR section: STR_ARMORS text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17030 - id: STR_STORMTROOPER_ARMOR_H_UC type_id: 5 requires: - STR_STORMTROOPER_ARMOR - STR_HYBRID_RECRUITMENT section: STR_ARMORS text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17037 - id: STR_STORMTROOPER_ARMOR_UC_UNDERWATER type_id: 5 requires: - STR_STORMTROOPER_ARMOR section: STR_ARMORS text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17040 - id: STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER type_id: 5 requires: - STR_STORMTROOPER_ARMOR - STR_HYBRID_RECRUITMENT section: STR_ARMORS text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17047 - id: STR_HEAVY_TACTICAL_SUIT_UC requires: - STR_HEAVY_TACTICAL_SUIT type_id: 5 section: STR_ARMORS text: STR_HEAVY_TACTICAL_SUIT_UFOPEDIA listOrder: 16880 - id: STR_HEAVY_TACTICAL_SUIT_H_UC requires: - STR_HEAVY_TACTICAL_SUIT - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_ARMORS text: STR_HEAVY_TACTICAL_SUIT_UFOPEDIA listOrder: 16887 - id: STR_HEAVY_TRITANIUM_SUIT_UC requires: - STR_HEAVY_TRITANIUM_SUIT type_id: 5 section: STR_ARMORS text: STR_HEAVY_TRITANIUM_SUIT_UFOPEDIA listOrder: 16890 - id: STR_HEAVY_TRITANIUM_SUIT_H_UC requires: - STR_HEAVY_TRITANIUM_SUIT - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_ARMORS text: STR_HEAVY_TRITANIUM_SUIT_UFOPEDIA listOrder: 16897 - id: STR_ARMORED_VEST_UC requires: - STR_ARMORED_VEST type_id: 5 section: STR_ARMORS text: STR_ARMORED_VEST_UFOPEDIA listOrder: 16850 - id: STR_ARMORED_VEST_H_UC requires: - STR_ARMORED_VEST - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_ARMORS text: STR_ARMORED_VEST_UFOPEDIA listOrder: 16857 - id: STR_ARMORED_VEST_SHIELD_UC requires: - STR_ARMORED_VEST type_id: 5 section: STR_ARMORS text: STR_ARMORED_VEST_SHIELD_UFOPEDIA listOrder: 16860 - id: STR_ARMORED_VEST_SHIELD_H_UC requires: - STR_ARMORED_VEST - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_ARMORS text: STR_ARMORED_VEST_SHIELD_UFOPEDIA listOrder: 16867 - id: STR_ALLOY_VEST_UC type_id: 5 requires: - STR_ALLOY_VEST section: STR_ARMORS text: STR_ALLOY_VEST_UFOPEDIA listOrder: 16860 - id: STR_ALLOY_VEST_H_UC type_id: 5 requires: - STR_ALLOY_VEST - STR_HYBRID_RECRUITMENT section: STR_ARMORS text: STR_ALLOY_VEST_UFOPEDIA listOrder: 16867 - id: STR_ALLOY_VEST_SHIELD_UC type_id: 5 requires: - STR_ALLOY_VEST section: STR_ARMORS text: STR_ALLOY_VEST_SHIELD_UFOPEDIA listOrder: 16870 - id: STR_ALLOY_VEST_SHIELD_H_UC type_id: 5 requires: - STR_ALLOY_VEST - STR_HYBRID_RECRUITMENT section: STR_ARMORS text: STR_ALLOY_VEST_SHIELD_UFOPEDIA listOrder: 16877 - id: STR_PERSONAL_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_PERSONAL_ARMOR text: STR_PERSONAL_ARMOR_UFOPEDIA listOrder: 16900 - id: STR_PERSONAL_ARMOR_H_UC type_id: 5 section: STR_ARMORS requires: - STR_PERSONAL_ARMOR - STR_HYBRID_RECRUITMENT text: STR_PERSONAL_ARMOR_UFOPEDIA listOrder: 16909 - id: STR_CYBER_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_CYBER_ARMOR text: STR_CYBER_ARMOR_UFOPEDIA listOrder: 16920 - id: STR_CYBER_ARMOR_H_UC type_id: 5 section: STR_ARMORS requires: - STR_CYBER_ARMOR - STR_HYBRID_RECRUITMENT text: STR_CYBER_ARMOR_UFOPEDIA listOrder: 16927 - id: STR_HAZMAT_ARMOR_UC requires: - STR_HAZMAT_ARMOR type_id: 5 section: STR_ARMORS text: STR_HAZMAT_ARMOR_UFOPEDIA listOrder: 16790 - id: STR_HAZMAT_ARMOR_H_UC requires: - STR_HAZMAT_ARMOR - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_ARMORS text: STR_HAZMAT_ARMOR_UFOPEDIA listOrder: 16797 - id: STR_VEST_BUSINESS_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_VEST_BUSINESS_SUIT text: STR_VEST_BUSINESS_SUIT_UFOPEDIA listOrder: 16730 - id: STR_VEST_BUSINESS_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_VEST_BUSINESS_SUIT - STR_HYBRID_RECRUITMENT text: STR_VEST_BUSINESS_SUIT_UFOPEDIA listOrder: 16737 - id: STR_DIVING_SUIT_UC type_id: 5 section: STR_ARMORS text: STR_DIVING_SUIT_UFOPEDIA listOrder: 17480 - id: STR_DIVING_SUIT_H_UC type_id: 5 section: STR_ARMORS text: STR_DIVING_SUIT_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT listOrder: 17487 - id: STR_SPACE_SUIT_UC type_id: 5 section: STR_ARMORS text: STR_SPACE_SUIT_UFOPEDIA requires: - STR_SPACE_FLIGHT listOrder: 17430 - id: STR_SPACE_SUIT_H_UC type_id: 5 section: STR_ARMORS text: STR_SPACE_SUIT_UFOPEDIA requires: - STR_SPACE_FLIGHT - STR_HYBRID_RECRUITMENT listOrder: 17437 - id: STR_AQUA_PLASTIC_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_AQUA_PLASTIC_SUIT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16830 - id: STR_AQUA_PLASTIC_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_AQUA_PLASTIC_SUIT - STR_HYBRID_RECRUITMENT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16837 - id: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_AQUA_PLASTIC_SUIT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16840 - id: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_AQUA_PLASTIC_SUIT - STR_HYBRID_RECRUITMENT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16847 - id: STR_POLAR_SUIT_UC type_id: 5 section: STR_ARMORS text: STR_POLAR_SUIT_UFOPEDIA requires: - STR_POLAR_SUIT listOrder: 17450 - id: STR_POLAR_SUIT_H_UC type_id: 5 section: STR_ARMORS text: STR_POLAR_SUIT_UFOPEDIA requires: - STR_POLAR_SUIT - STR_HYBRID_RECRUITMENT listOrder: 17457 - id: STR_SWIMWEAR_UC type_id: 5 section: STR_ARMORS text: STR_SWIMWEAR_UFOPEDIA requires: - STR_SWIMWEAR listOrder: 17460 - id: STR_SWIMWEAR_H_UC type_id: 5 section: STR_ARMORS text: STR_SWIMWEAR_UFOPEDIA requires: - STR_SWIMWEAR - STR_HYBRID_RECRUITMENT listOrder: 17467 - id: STR_LABCOAT_UC type_id: 5 section: STR_ARMORS text: STR_LABCOAT_UFOPEDIA requires: - STR_LABCOAT listOrder: 17470 - id: STR_LABCOAT_H_UC type_id: 5 section: STR_ARMORS text: STR_LABCOAT_UFOPEDIA requires: - STR_LABCOAT - STR_HYBRID_RECRUITMENT listOrder: 17477 - id: STR_WORKSUIT_UC type_id: 5 section: STR_ARMORS text: STR_WORKSUIT_UFOPEDIA requires: - STR_WORKSUIT listOrder: 17440 - id: STR_WORKSUIT_H_UC type_id: 5 section: STR_ARMORS text: STR_WORKSUIT_UFOPEDIA requires: - STR_WORKSUIT - STR_HYBRID_RECRUITMENT listOrder: 17447 - id: STR_SYNTHSUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_SYNTHSUIT listOrder: 16930 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_SYNTHSUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_SYNTHSUIT - STR_HYBRID_RECRUITMENT listOrder: 16937 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_SYNTHSUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_SYNTHSUIT listOrder: 16940 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_SYNTHSUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_SYNTHSUIT - STR_HYBRID_RECRUITMENT listOrder: 16947 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_ASSAULT_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_ASSAULT_SUIT listOrder: 16970 text: STR_ASSAULT_SUIT_UFOPEDIA - id: STR_ASSAULT_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_ASSAULT_SUIT - STR_HYBRID_RECRUITMENT listOrder: 16977 text: STR_ASSAULT_SUIT_UFOPEDIA - id: STR_ASSAULT_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_ASSAULT_SUIT listOrder: 16980 text: STR_ASSAULT_SUIT_UFOPEDIA - id: STR_ASSAULT_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_ASSAULT_SUIT - STR_HYBRID_RECRUITMENT listOrder: 16987 text: STR_ASSAULT_SUIT_UFOPEDIA - id: STR_JUMP_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMP_ARMOR text: STR_JUMP_ARMOR_UFOPEDIA listOrder: 16910 - id: STR_JUMP_ARMOR_H_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMP_ARMOR - STR_HYBRID_RECRUITMENT text: STR_JUMP_ARMOR_UFOPEDIA listOrder: 16917 - id: STR_POWER_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA listOrder: 16990 - id: STR_POWER_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_POWER_SUIT - STR_HYBRID_RECRUITMENT text: STR_POWER_SUIT_UFOPEDIA listOrder: 16997 - id: STR_POWER_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA listOrder: 17000 - id: STR_POWER_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_POWER_SUIT - STR_HYBRID_RECRUITMENT text: STR_POWER_SUIT_UFOPEDIA listOrder: 17007 - id: STR_FLYING_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_FLYING_SUIT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17010 - id: STR_FLYING_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_FLYING_SUIT - STR_HYBRID_RECRUITMENT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17017 - id: STR_FLYING_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_FLYING_SUIT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17020 - id: STR_FLYING_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_FLYING_SUIT - STR_HYBRID_RECRUITMENT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17027 - id: STR_JUGGERNAUT_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_JUGGERNAUT_SUIT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17050 - id: STR_JUGGERNAUT_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_JUGGERNAUT_SUIT - STR_HYBRID_RECRUITMENT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17057 - id: STR_JUGGERNAUT_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_JUGGERNAUT_SUIT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17060 - id: STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_JUGGERNAUT_SUIT - STR_HYBRID_RECRUITMENT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17067 - id: STR_GRAVMODULE_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16760 - id: STR_GRAVMODULE_ARMOR_H_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR - STR_HYBRID_RECRUITMENT text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16767 - id: STR_GRAVMODULE_ARMOR_GREEN_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16770 - id: STR_GRAVMODULE_ARMOR_GREEN_H_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR - STR_HYBRID_RECRUITMENT text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16777 - id: STR_GRAVMODULE_ARMOR_BROWN_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16780 - id: STR_GRAVMODULE_ARMOR_BROWN_H_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR - STR_HYBRID_RECRUITMENT text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16787 - id: STR_SYNDICATE_AGENT_DISGUISE_UC type_id: 5 section: STR_ARMORS requires: - STR_SYNDICATE_HQ_ACCESS text: STR_SYNDICATE_AGENT_DISGUISE_UC_UFOPEDIA listOrder: 17370 - id: STR_SYNDICATE_AGENT_DISGUISE_H_UC type_id: 5 section: STR_ARMORS requires: - STR_SYNDICATE_HQ_ACCESS - STR_HYBRID_RECRUITMENT text: STR_SYNDICATE_AGENT_DISGUISE_UC_UFOPEDIA listOrder: 17377 - id: STR_OSIRON_GOON_DISGUISE_UC type_id: 5 section: STR_ARMORS requires: - STR_TROLLIUM text: STR_OSIRON_GOON_DISGUISE_UC_UFOPEDIA listOrder: 17350 - id: STR_OSIRON_GOON_DISGUISE_H_UC type_id: 5 section: STR_ARMORS requires: - STR_TROLLIUM - STR_HYBRID_RECRUITMENT text: STR_OSIRON_GOON_DISGUISE_UC_UFOPEDIA listOrder: 17357 - id: STR_CAVEMAN_DISGUISE_UC type_id: 5 section: STR_ARMORS requires: - STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION text: STR_CAVEMAN_DISGUISE_UC_UFOPEDIA listOrder: 17360 - id: STR_CAVEMAN_DISGUISE_H_UC type_id: 5 section: STR_ARMORS requires: - STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION - STR_HYBRID_RECRUITMENT text: STR_CAVEMAN_DISGUISE_UC_UFOPEDIA listOrder: 17367 - id: STR_SUIT_UC type_id: 5 section: STR_ARMORS listOrder: 16700 text: STR_SUIT_UFOPEDIA - id: STR_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_HYBRID_RECRUITMENT text: STR_SUIT_UFOPEDIA listOrder: 16707 - id: STR_LEATHER_COAT_UC type_id: 5 section: STR_ARMORS requires: - STR_LEATHER_COAT text: STR_LEATHER_COAT_UFOPEDIA listOrder: 16710 - id: STR_LEATHER_COAT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_LEATHER_COAT - STR_HYBRID_RECRUITMENT text: STR_LEATHER_COAT_UFOPEDIA listOrder: 16717 - id: STR_BULLETPROOF_COAT_UC type_id: 5 section: STR_ARMORS requires: - STR_BULLETPROOF_COAT text: STR_BULLETPROOF_COAT_UFOPEDIA listOrder: 16720 - id: STR_BULLETPROOF_COAT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_BULLETPROOF_COAT - STR_HYBRID_RECRUITMENT text: STR_BULLETPROOF_COAT_UFOPEDIA listOrder: 16727 - id: STR_JUMPSUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT text: STR_X-COM_JUMPSUIT listOrder: 16740 - id: STR_JUMPSUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT - STR_HYBRID_RECRUITMENT text: STR_X-COM_JUMPSUIT listOrder: 16747 - id: STR_JUMPSUIT_GREEN_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT text: STR_X-COM_JUMPSUIT listOrder: 16750 - id: STR_JUMPSUIT_GREEN_H_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT - STR_HYBRID_RECRUITMENT text: STR_X-COM_JUMPSUIT listOrder: 16757 - id: STR_JUMPSUIT_BROWN_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT text: STR_X-COM_JUMPSUIT listOrder: 16760 - id: STR_JUMPSUIT_BROWN_H_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT - STR_HYBRID_RECRUITMENT text: STR_X-COM_JUMPSUIT listOrder: 16767 - id: STR_ASTRAL_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_ASTRAL_ARMOR text: STR_ASTRAL_ARMOR_UFOPEDIA listOrder: 17500 - id: STR_DREAM_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DREAM_BLADE_UFOPEDIA requires: - STR_DREAM_BLADE listOrder: 18770 - id: STR_GAZER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GAZER image_id: UFOPEDIA_IMG_GAZER text: STR_GAZER_UFOPEDIA text_width: 158 listOrder: 163240 - id: STR_GAZER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GAZER_CORPSE image_id: UFOPEDIA_IMG_GAZER_AUTOPSY text: STR_GAZER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163250 - id: STR_GAZER_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GAZER_STANDARD_ARMOR listOrder: 163241 - id: STR_CHASER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHASER image_id: UFOPEDIA_IMG_CHASER text: STR_CHASER_UFOPEDIA text_width: 158 listOrder: 163090 - id: STR_CHASER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHASER_CORPSE image_id: UFOPEDIA_IMG_CHASER_AUTOPSY text: STR_CHASER_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163094 - id: STR_CHASER_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHASER_STANDARD_ARMOR listOrder: 163091 - id: STR_REAPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER image_id: UP022.SPK text: STR_REAPER_UFOPEDIA text_width: 158 listOrder: 163340 - id: STR_REAPER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_CORPSE image_id: UP023.SPK text: STR_REAPER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163350 - id: STR_REAPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_ARMOR listOrder: 163341 - id: STR_REAPER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_REAPER_WEAPON_UFOPEDIA requires: - STR_REAPER listOrder: 163342 - id: STR_HOLODRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOLODRONE image_id: UFOPEDIA_IMG_HOLODRONE text: STR_HOLODRONE_UFOPEDIA text_width: 158 listOrder: 163320 - id: STR_HOLODRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOLODRONE_CORPSE image_id: UFOPEDIA_IMG_HOLODRONE_AUTOPSY text: STR_HOLODRONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163330 - id: STR_HOLODRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOLODRONE_ARMOR listOrder: 163321 - id: STR_WASPITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE image_id: UFOPEDIA_IMG_WASPITE text: STR_WASPITE_UFOPEDIA text_width: 158 listOrder: 163280 - id: STR_WASPITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE_CORPSE image_id: UFOPEDIA_IMG_WASPITE_AUTOPSY text: STR_WASPITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163290 - id: STR_WASPITE_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE_STANDARD_ARMOR listOrder: 163281 - id: STR_SECTOPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD image_id: UP026.SPK text: STR_SECTOPOD_UFOPEDIA text_width: 158 listOrder: 166080 - id: STR_SECTOPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD_CORPSE image_id: UP027.SPK text: STR_SECTOPOD_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 166090 - id: STR_SECTOPOD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD_ARMOR listOrder: 166081 - id: STR_SECTOPOD_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SECTOPOD_WEAPON_UFOPEDIA requires: - STR_SECTOPOD listOrder: 166082 - id: STR_ALIEN_LASER_TURRET type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_LASER_TURRET image_id: UFOPEDIA_IMG_ALIEN_LASER_TURRET text: STR_ALIEN_LASER_TURRET_UFOPEDIA text_width: 158 listOrder: 145470 - id: STR_ALIEN_LASER_TURRET_CORPSE type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_LASER_TURRET_CORPSE text: STR_ALIEN_LASER_TURRET_CORPSE_UFOPEDIA listOrder: 84400 - id: STR_ALIEN_LASER_TURRET_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_LASER_TURRET_ARMOR listOrder: 166120 - id: STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON_UFOPEDIA requires: - STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON listOrder: 166112 - id: STR_ALIEN_SMALL_PLASMA_TURRET type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_SMALL_PLASMA_TURRET image_id: UFOPEDIA_IMG_ALIEN_SMALL_PLASMA_TURRET text: STR_ALIEN_SMALL_PLASMA_TURRET_UFOPEDIA text_width: 158 listOrder: 145460 - id: STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE text: STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE_UFOPEDIA listOrder: 84390 - id: STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR listOrder: 166111 - id: STR_CYBERDISC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC image_id: UP041.SPK text: STR_CYBERDISC_UFOPEDIA text_width: 158 listOrder: 166060 - id: STR_CYBERDISC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_CORPSE image_id: UP042.SPK text: STR_CYBERDISC_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 166070 - id: STR_CYBERDISC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_ARMOR listOrder: 166061 - id: STR_CYBERDISC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERDISC_WEAPON_UFOPEDIA requires: - STR_CYBERDISC listOrder: 166062 - id: STR_CYBERMITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERMITE image_id: UFOPEDIA_IMG_CYBERMITE text: STR_CYBERMITE_UFOPEDIA text_width: 158 listOrder: 166000 - id: STR_CYBERMITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERMITE_CORPSE image_id: UFOPEDIA_IMG_CYBERMITE_AUTOPSY text: STR_CYBERMITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 166010 - id: STR_CYBERMITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERMITE_ARMOR listOrder: 166001 - id: STR_CEREBREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL image_id: UFOPEDIA_IMG_CEREBREAL text: STR_CEREBREAL_UFOPEDIA text_width: 158 listOrder: 163160 - id: STR_CEREBREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_CORPSE image_id: UFOPEDIA_IMG_CEREBREAL_AUTOPSY text: STR_CEREBREAL_AUTOPSY_UFOPEDIA text_width: 148 listOrder: 163170 - id: STR_CEREBREAL_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_CEREBREAL_STANDARD_ARMOR_UFOPEDIA requires: - STR_CEREBREAL_STANDARD_ARMOR listOrder: 163161 - id: STR_CEREBREAL_LARVA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_LARVA image_id: UFOPEDIA_IMG_CEREBREAL_LARVA text: STR_CEREBREAL_LARVA_UFOPEDIA text_width: 158 listOrder: 163180 - id: STR_CEREBREAL_LARVA_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_LARVA_CORPSE image_id: UFOPEDIA_IMG_CEREBREAL_LARVA_AUTOPSY text: STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163190 - id: STR_CEREBREAL_LARVA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_LARVA_ARMOR listOrder: 163181 - id: STR_CHTONITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHTONITE image_id: UFOPEDIA_IMG_CHTONITE text: STR_CHTONITE_UFOPEDIA text_width: 158 listOrder: 163020 - id: STR_CHTONITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHTONITE_CORPSE image_id: UFOPEDIA_IMG_CHTONITE_AUTOPSY text: STR_CHTONITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163030 - id: STR_CHTONITE_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHTONITE_STANDARD_ARMOR listOrder: 163021 - id: STR_SCORPOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SCORPOID image_id: UFOPEDIA_IMG_SCORPOID text: STR_SCORPOID_UFOPEDIA text_width: 158 listOrder: 161800 - id: STR_SCORPOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SCORPOID_CORPSE image_id: UFOPEDIA_IMG_SCORPOID_AUTOPSY text: STR_SCORPOID_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161810 - id: STR_SCORPOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SCORPOID_ARMOR listOrder: 161801 - id: STR_ANTMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN image_id: UFOPEDIA_IMG_ANTMAN text: STR_ANTMAN_UFOPEDIA text_width: 158 listOrder: 161700 - id: STR_ANTMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_CORPSE image_id: UFOPEDIA_IMG_ANTMAN_AUTOPSY text: STR_ANTMAN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 161710 - id: STR_ANTMAN_WORKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_WORKER_ARMOR listOrder: 161701 - id: STR_ANTMAN_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_WARRIOR_ARMOR listOrder: 161702 - id: STR_ANTMAN_WEAPON_SPIT type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ANTMAN_WEAPON_SPIT_UFOPEDIA requires: - STR_ANTMAN listOrder: 161722 - id: STR_ANTMAN_QUEEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_QUEEN image_id: UFOPEDIA_IMG_ANTMAN_QUEEN text: STR_ANTMAN_QUEEN_UFOPEDIA text_width: 158 listOrder: 161720 - id: STR_ANTMAN_QUEEN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_QUEEN_CORPSE image_id: UFOPEDIA_IMG_ANTMAN_QUEEN_AUTOPSY text: STR_ANTMAN_QUEEN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 161730 - id: STR_ANTMAN_QUEEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_QUEEN_ARMOR listOrder: 161721 - id: STR_CROC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CROC_AUTOPSY image_id: UFOPEDIA_IMG_CROC_AUTOPSY text: STR_CROC_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163910 - id: STR_CROC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CROC image_id: UFOPEDIA_IMG_CROC text: STR_CROC_UFOPEDIA text_width: 158 listOrder: 163900 - id: STR_CROC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CROC_ARMOR listOrder: 163901 - id: STR_REPTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_AUTOPSY image_id: UFOPEDIA_IMG_REPTOID_AUTOPSY text: STR_REPTOID_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163850 - id: STR_REPTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID image_id: UFOPEDIA_IMG_REPTOID text: STR_REPTOID_UFOPEDIA text_width: 158 listOrder: 163840 - id: STR_REPTOID_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_STANDARD_ARMOR listOrder: 163841 - id: STR_REPTOID_COMMANDO_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_COMMANDO_ARMOR listOrder: 163843 - id: STR_REPTOID_SHADOW type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_SHADOW image_id: UFOPEDIA_IMG_REPTOID_SHADOW text: STR_REPTOID_SHADOW_UFOPEDIA text_width: 158 listOrder: 143520 - id: STR_REPTOID_SHADOW_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_SHADOW_ARMOR listOrder: 163845 - id: STR_REPTOID_DRAKE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAKE image_id: UFOPEDIA_IMG_REPTOID_DRAKE text: STR_REPTOID_DRAKE_UFOPEDIA text_width: 158 listOrder: 163846 - id: STR_REPTOID_DRAKE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAKE_ARMOR listOrder: 163847 - id: STR_SALAMANDRON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SALAMANDRON image_id: UFOPEDIA_IMG_SALAMANDRON text: STR_SALAMANDRON_UFOPEDIA text_width: 158 listOrder: 163360 - id: STR_SALAMANDRON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SALAMANDRON_CORPSE image_id: UFOPEDIA_IMG_SALAMANDRON_AUTOPSY text: STR_SALAMANDRON_AUTOPSY_UFOPEDIA text_width: 154 listOrder: 163370 - id: STR_CELATID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID image_id: UP012.SPK text: STR_CELATID_UFOPEDIA text_width: 158 listOrder: 163420 - id: STR_CELATID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID_CORPSE image_id: UP013.SPK text: STR_CELATID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163390 - id: STR_CELATID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID_ARMOR listOrder: 163421 - id: STR_CELATID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CELATID_WEAPON_UFOPEDIA requires: - STR_CELATID listOrder: 163422 - id: STR_SILACOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID image_id: UP028.SPK text: STR_SILACOID_UFOPEDIA text_width: 158 listOrder: 163660 - id: STR_SILACOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID_CORPSE image_id: UP029.SPK text: STR_SILACOID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163670 - id: STR_TENTACULAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TENTACULAT image_id: UFOPEDIA_IMG_TENTACULAT_CPAL text: STR_TENTACULAT_UFOPEDIA text_width: 158 listOrder: 163640 - id: STR_TENTACULAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TENTACULAT_CORPSE image_id: UFOPEDIA_IMG_TENTACULAT_AUTOPSY text: STR_TENTACULAT_AUTOPSY_UFOPEDIA text_width: 148 listOrder: 163644 - id: STR_TENTACULAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TENTACULAT_ARMOR listOrder: 163641 - id: STR_TENTACULAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_TENTACULAT_WEAPON_UFOPEDIA requires: - STR_TENTACULAT listOrder: 163642 - id: STR_CHRYSSALID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID image_id: UP014.SPK text: STR_CHRYSSALID_UFOPEDIA text_width: 158 listOrder: 163380 - id: STR_CHRYSSALID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_CORPSE image_id: UP015.SPK text: STR_CHRYSSALID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163390 - id: STR_CHRYSSALID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CHRYSSALID_WEAPON_UFOPEDIA requires: - STR_CHRYSSALID listOrder: 163382 - id: STR_CHRYSSALID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_ARMOR listOrder: 163381 - id: STR_BADASS_CHRYSSALID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BADASS_CHRYSSALID image_id: UP014.SPK text: STR_BADASS_CHRYSSALID_UFOPEDIA text_width: 158 listOrder: 163400 - id: STR_BADASS_CHRYSSALID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BADASS_CHRYSSALID_CORPSE image_id: UP015.SPK text: STR_BADASS_CHRYSSALID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163410 - id: STR_BADASS_CHRYSSALID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BADASS_CHRYSSALID_ARMOR listOrder: 163401 - id: STR_BADASS_CHRYSSALID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_BADASS_CHRYSSALID_WEAPON_UFOPEDIA requires: - STR_BADASS_CHRYSSALID listOrder: 163402 - id: STR_OBLITERATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OBLITERATOR image_id: UFOPEDIA_IMG_OBLITERATOR text: STR_OBLITERATOR_UFOPEDIA text_width: 158 listOrder: 166100 - id: STR_OBLITERATOR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OBLITERATOR_CORPSE image_id: UFOPEDIA_IMG_OBLITERATOR_AUTOPSY text: STR_OBLITERATOR_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 166104 - id: STR_OBLITERATOR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OBLITERATOR_WEAPON_UFOPEDIA requires: - STR_OBLITERATOR listOrder: 166102 - id: STR_OBLITERATOR_ZAPPER type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OBLITERATOR_ZAPPER_UFOPEDIA requires: - STR_OBLITERATOR listOrder: 166103 - id: STR_OBLITERATOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_OBLITERATOR_ARMOR listOrder: 166101 - id: STR_ARMORED_CAR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ARMORED_CAR image_id: UFOPEDIA_IMG_ARMORED_CAR text: STR_ARMORED_CAR_UFOPEDIA text_width: 155 listOrder: 144590 - id: STR_ARMORED_CAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ARMORED_CAR_ARMOR listOrder: 144591 - id: STR_ARMORED_CAR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ARMORED_CAR_WEAPON_UFOPEDIA requires: - STR_ARMORED_CAR_WEAPON listOrder: 144592 - id: STR_MONGORN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN image_id: UFOPEDIA_IMG_MONGORN text: STR_MONGORN_UFOPEDIA text_width: 158 listOrder: 161320 - id: STR_MONGORN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN_CORPSE image_id: UFOPEDIA_IMG_MONGORN_AUTOPSY text: STR_MONGORN_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161323 - id: STR_MONGORN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN_ARMOR listOrder: 161321 - id: STR_MONGORN_KING_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN_KING_ARMOR listOrder: 161330 - id: STR_MONGORN_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MONGORN_WEAPON_UFOPEDIA requires: - STR_MONGORN listOrder: 161322 - id: STR_WEREWOLF_WHITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_WHITE image_id: UFOPEDIA_IMG_WEREWOLF_WHITE text: STR_WEREWOLF_WHITE_UFOPEDIA text_width: 158 listOrder: 161370 - id: STR_WEREWOLF_WHITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_WHITE_ARMOR listOrder: 161371 - id: STR_WEREWOLF type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF image_id: UFOPEDIA_IMG_WEREWOLF text: STR_WEREWOLF_UFOPEDIA text_width: 158 listOrder: 161360 - id: STR_WEREWOLF_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_CORPSE image_id: UFOPEDIA_IMG_WEREWOLF_AUTOPSY text: STR_WEREWOLF_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161380 - id: STR_WEREWOLF_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_ARMOR listOrder: 161361 - id: STR_WEREWOLF_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_WEREWOLF_WEAPON_UFOPEDIA requires: - STR_WEREWOLF listOrder: 161362 - id: STR_WEREWOLF_PSI_PANIC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_WEREWOLF_PSI_PANIC_WEAPON_UFOPEDIA requires: - STR_WEREWOLF_WHITE listOrder: 161373 - id: STR_WERECAT_BLACK type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_BLACK image_id: UFOPEDIA_IMG_WERECAT_BLACK text: STR_WERECAT_BLACK_UFOPEDIA text_width: 158 listOrder: 161400 - id: STR_WERECAT_BLACK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_BLACK_ARMOR listOrder: 161401 - id: STR_WERECAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT image_id: UFOPEDIA_IMG_WERECAT text: STR_WERECAT_UFOPEDIA text_width: 158 listOrder: 161390 - id: STR_WERECAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_CORPSE image_id: UFOPEDIA_IMG_WERECAT_AUTOPSY text: STR_WERECAT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161404 - id: STR_WERECAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_ARMOR listOrder: 161391 - id: STR_WERECAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_WERECAT_WEAPON_UFOPEDIA requires: - STR_WERECAT listOrder: 161392 - id: STR_WERECAT_MIND_CONTROL_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_WERECAT_MIND_CONTROL_WEAPON_UFOPEDIA requires: - STR_WERECAT_BLACK listOrder: 161403 - id: STR_SHADOWBAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHADOWBAT image_id: UFOPEDIA_IMG_SHADOWBAT text: STR_SHADOWBAT_UFOPEDIA text_width: 158 listOrder: 161240 - id: STR_SHADOWBAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHADOWBAT_CORPSE image_id: UFOPEDIA_IMG_SHADOWBAT_AUTOPSY text: STR_SHADOWBAT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161250 - id: STR_SPIKEBOAR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPIKEBOAR image_id: UFOPEDIA_IMG_SPIKEBOAR text: STR_SPIKEBOAR_UFOPEDIA text_width: 158 listOrder: 161260 - id: STR_SPIKEBOAR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPIKEBOAR_CORPSE image_id: UFOPEDIA_IMG_SPIKEBOAR_AUTOPSY text: STR_SPIKEBOAR_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 161270 - id: STR_BULLFROG type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BULLFROG image_id: UFOPEDIA_IMG_BULLFROG_CPAL text: STR_BULLFROG_UFOPEDIA text_width: 150 listOrder: 161530 - id: STR_BULLFROG_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BULLFROG_CORPSE image_id: UFOPEDIA_IMG_BULLFROG_AUTOPSY text: STR_BULLFROG_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161540 - id: STR_SHAMBLER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHAMBLER image_id: UFOPEDIA_IMG_SHAMBLER text: STR_SHAMBLER_UFOPEDIA text_width: 158 listOrder: 161280 - id: STR_SHAMBLER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHAMBLER_CORPSE image_id: UFOPEDIA_IMG_SHAMBLER_AUTOPSY text: STR_SHAMBLER_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161290 - id: STR_FENRIR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FENRIR image_id: UFOPEDIA_IMG_FENRIR text: STR_FENRIR_UFOPEDIA text_width: 158 listOrder: 161300 - id: STR_FENRIR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FENRIR_CORPSE image_id: UFOPEDIA_IMG_FENRIR_AUTOPSY text: STR_FENRIR_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161310 - id: STR_ZOMBIE_PARASITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_PARASITE image_id: UFOPEDIA_IMG_ZOMBIE_PARASITE text: STR_ZOMBIE_PARASITE_UFOPEDIA text_width: 155 listOrder: 164080 - id: STR_DAMAGED_ZOMBIE_PARASITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DAMAGED_ZOMBIE_PARASITE image_id: UFOPEDIA_IMG_ZOMBIE_PARASITE text: STR_DAMAGED_ZOMBIE_PARASITE_UFOPEDIA text_width: 160 listOrder: 164081 - id: STR_ZOMBIE_BOOMER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_BOOMER image_id: UFOPEDIA_IMG_ZOMBIE_BOOMER text: STR_ZOMBIE_BOOMER_UFOPEDIA text_width: 161 listOrder: 164124 - id: STR_ZOMBIE_BOOMER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_BOOMER_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_BOOMER_AUTOPSY text: STR_ZOMBIE_BOOMER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164126 - id: STR_ZOMBIE_BOOMER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_BOOMER_ARMOR listOrder: 164125 - id: STR_ZOMBIE_STERILE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_STERILE image_id: UFOPEDIA_IMG_ZOMBIE_STERILE text: STR_ZOMBIE_STERILE_UFOPEDIA text_width: 158 listOrder: 164090 - id: STR_ZOMBIE_STERILE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_STERILE_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_STERILE_AUTOPSY text: STR_ZOMBIE_STERILE_AUTOPSY_UFOPEDIA text_width: 149 listOrder: 164100 - id: STR_ZOMBIE_STERILE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_STERILE_ARMOR listOrder: 164095 - id: STR_ZOMBIE_GRUBAS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_GRUBAS image_id: UFOPEDIA_IMG_ZOMBIE_GRUBAS text: STR_ZOMBIE_GRUBAS_UFOPEDIA text_width: 158 listOrder: 164110 - id: STR_ZOMBIE_GRUBAS_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_GRUBAS_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_GRUBAS_AUTOPSY text: STR_ZOMBIE_GRUBAS_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 164120 - id: STR_ZOMBIE_GRUBAS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_GRUBAS_ARMOR listOrder: 164111 - id: STR_ZOMBIE_INFECTOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_INFECTOR image_id: UFOPEDIA_IMG_ZOMBIE_INFECTOR text: STR_ZOMBIE_INFECTOR_UFOPEDIA text_width: 158 listOrder: 164130 - id: STR_ZOMBIE_INFECTOR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_INFECTOR_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_INFECTOR_AUTOPSY text: STR_ZOMBIE_INFECTOR_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 164140 - id: STR_ZOMBIE_INFECTOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_INFECTOR_ARMOR listOrder: 164131 - id: STR_ZOMBIE_TROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_TROOPER image_id: UFOPEDIA_IMG_ZOMBIE_TROOPER text: STR_ZOMBIE_TROOPER_UFOPEDIA text_width: 158 listOrder: 164170 - id: STR_ZOMBIE_TROOPER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_TROOPER_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_TROOPER_AUTOPSY text: STR_ZOMBIE_TROOPER_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 164180 - id: STR_ZOMBIE_TROOPER_1_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_TROOPER listOrder: 164171 - id: STR_MEGAZOMBIE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAZOMBIE image_id: UFOPEDIA_IMG_MEGAZOMBIE text: STR_MEGAZOMBIE_UFOPEDIA text_width: 158 listOrder: 164190 - id: STR_MEGAZOMBIE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAZOMBIE_CORPSE image_id: UFOPEDIA_IMG_MEGAZOMBIE_AUTOPSY text: STR_MEGAZOMBIE_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 164200 - id: STR_MEGAZOMBIE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAZOMBIE_ARMOR listOrder: 164191 - id: STR_TOMB_GUARD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD image_id: UFOPEDIA_IMG_TOMB_GUARD text: STR_TOMB_GUARD_UFOPEDIA text_width: 158 listOrder: 164150 - id: STR_TOMB_GUARD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD_CORPSE image_id: UFOPEDIA_IMG_TOMB_GUARD_AUTOPSY text: STR_TOMB_GUARD_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164160 - id: STR_TOMB_GUARD_FEMALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD_FEMALE_ARMOR listOrder: 164151 - id: STR_TOMB_GUARD_MALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD_MALE_ARMOR listOrder: 164152 - id: STR_VAMPIRE_KNIGHT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_KNIGHT image_id: UFOPEDIA_IMG_VAMPIRE_KNIGHT_CPAL text: STR_VAMPIRE_KNIGHT_UFOPEDIA text_width: 158 listOrder: 164060 - id: STR_VAMPIRE_KNIGHT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_KNIGHT_CORPSE image_id: UFOPEDIA_IMG_VAMPIRE_KNIGHT_AUTOPSY text: STR_VAMPIRE_KNIGHT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164070 - id: STR_VAMPIRE_KNIGHT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_KNIGHT_ARMOR listOrder: 164061 - id: STR_MUMMY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUMMY image_id: UFOPEDIA_IMG_MUMMY_CPAL text: STR_MUMMY_UFOPEDIA text_width: 158 listOrder: 164020 - id: STR_MUMMY_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUMMY_CORPSE image_id: UFOPEDIA_IMG_MUMMY_AUTOPSY text: STR_MUMMY_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164030 - id: STR_MUMMY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUMMY_ARMOR text: STR_MUMMY_ARMOR_UFOPEDIA listOrder: 164021 - id: STR_STRIX type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_STRIX image_id: UFOPEDIA_IMG_STRIX text: STR_STRIX_UFOPEDIA text_width: 158 listOrder: 164230 - id: STR_STRIX_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_STRIX_CORPSE image_id: UFOPEDIA_IMG_STRIX_AUTOPSY text: STR_STRIX_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164240 - id: STR_STRIX_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_STRIX_ARMOR listOrder: 164231 - id: STR_GHOUL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL image_id: UFOPEDIA_IMG_GHOUL text: STR_GHOUL_UFOPEDIA text_width: 158 listOrder: 164210 - id: STR_GHOUL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL_CORPSE image_id: UFOPEDIA_IMG_GHOUL_AUTOPSY text: STR_GHOUL_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164220 - id: STR_GHOUL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL_ARMOR listOrder: 164215 - id: STR_GHOUL_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL_WARRIOR_ARMOR listOrder: 164216 - id: STR_VAMPIRE_QUEEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_QUEEN image_id: UFOPEDIA_IMG_VAMPIRE_QUEEN text: STR_VAMPIRE_QUEEN_UFOPEDIA text_width: 158 listOrder: 164040 - id: STR_VAMPIRE_QUEEN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_QUEEN_CORPSE image_id: UFOPEDIA_IMG_VAMPIRE_QUEEN_AUTOPSY text: STR_VAMPIRE_QUEEN_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164050 - id: STR_VAMPIRE_QUEEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_QUEEN_ARMOR text: STR_VAMPIRE_QUEEN_ARMOR_UFOPEDIA listOrder: 164041 - id: STR_ABOMINATION type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ABOMINATION image_id: UFOPEDIA_IMG_ABOMINATION text: STR_ABOMINATION_UFOPEDIA text_width: 158 listOrder: 163820 - id: STR_ABOMINATION_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ABOMINATION_CORPSE image_id: UFOPEDIA_IMG_ABOMINATION_AUTOPSY text: STR_ABOMINATION_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163830 - id: STR_ABOMINATION_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ABOMINATION_ARMOR listOrder: 163821 - id: STR_ABOMINATION_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_ABOMINATION_WEAPON_UFOPEDIA requires: - STR_ABOMINATION listOrder: 163822 - id: STR_JARHEAD_MASHINOBI type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_MASHINOBI image_id: UFOPEDIA_IMG_JARHEAD_MASHINOBI text: STR_JARHEAD_MASHINOBI_UFOPEDIA text_width: 150 listOrder: 117010 - id: STR_JARHEAD_MASHINOBI_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_MASHINOBI_ARMOR listOrder: 164725 - id: STR_JARHEAD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD image_id: UFOPEDIA_IMG_JARHEAD text: STR_JARHEAD_UFOPEDIA text_width: 150 listOrder: 164720 - id: STR_JARHEAD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_CORPSE image_id: UFOPEDIA_IMG_JARHEAD_AUTOPSY text: STR_JARHEAD_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164730 - id: STR_JARHEAD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_ARMOR listOrder: 164721 - id: STR_JARHEAD_PRETENDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_PRETENDER_ARMOR listOrder: 164722 - id: STR_MUTON_SHADER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MUTON_SHADER text: STR_MUTON_SHADER_UFOPEDIA text_width: 158 requires: - STR_MUTON_SHADER listOrder: 138055 - id: STR_BUG_EYE_GHOST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BUG_EYE_GHOST text: STR_BUG_EYE_GHOST_UFOPEDIA text_width: 158 requires: - STR_BUG_EYE_GHOST listOrder: 118010 - id: STR_SKULL_WRAITH type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SKULL_WRAITH text: STR_SKULL_WRAITH_UFOPEDIA text_width: 158 requires: - STR_SKULL_WRAITH listOrder: 118110 - id: STR_ANCIENT_SEA_GHOST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ANCIENT_SEA_GHOST text: STR_ANCIENT_SEA_GHOST_UFOPEDIA text_width: 158 requires: - STR_ANCIENT_SEA_GHOST listOrder: 118120 - id: STR_DOOM_IMP type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_DOOM_IMP text: STR_DOOM_IMP_UFOPEDIA text_width: 158 requires: - STR_DOOM_IMP listOrder: 118300 - id: STR_DOOM_IMP_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_IMP_CORPSE image_id: UFOPEDIA_IMG_DOOM_IMP_AUTOPSY text: STR_DOOM_IMP_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164970 - id: STR_DOOM_IMP_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_IMP_ARMOR listOrder: 118301 - id: STR_DOOM_PINKY type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_DOOM_PINKY text: STR_DOOM_PINKY_UFOPEDIA text_width: 158 requires: - STR_DOOM_PINKY listOrder: 118310 - id: STR_DOOM_PINKY_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_PINKY_CORPSE image_id: UFOPEDIA_IMG_DOOM_PINKY_AUTOPSY text: STR_DOOM_PINKY_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164980 - id: STR_DOOM_PINKY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_PINKY_ARMOR listOrder: 118311 - id: STR_DOOM_HELL_BARON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_DOOM_HELL_BARON text: STR_DOOM_HELL_BARON_UFOPEDIA text_width: 158 requires: - STR_DOOM_HELL_BARON listOrder: 118400 - id: STR_DOOM_HELL_BARON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_HELL_BARON_CORPSE image_id: UFOPEDIA_IMG_DOOM_HELL_BARON_AUTOPSY text: STR_DOOM_HELL_BARON_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 165070 - id: STR_DOOM_HELL_BARON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_HELL_BARON_ARMOR listOrder: 118401 - id: STR_CHUPACABRA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHUPACABRA image_id: UFOPEDIA_IMG_CHUPACABRA text: STR_CHUPACABRA_UFOPEDIA text_width: 158 listOrder: 161180 - id: STR_CHUPACABRA_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHUPACABRA_CORPSE image_id: UFOPEDIA_IMG_CHUPACABRA_AUTOPSY text: STR_CHUPACABRA_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161190 - id: STR_GIANT_RAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_RAT image_id: UFOPEDIA_IMG_GIANT_RAT_CPAL text: STR_GIANT_RAT_UFOPEDIA text_width: 158 listOrder: 161550 - id: STR_GIANT_RAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_RAT_CORPSE image_id: UFOPEDIA_IMG_GIANT_RAT_AUTOPSY text: STR_GIANT_RAT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161560 - id: STR_MEGASCORPION type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGASCORPION image_id: UFOPEDIA_IMG_MEGASCORPION text: STR_MEGASCORPION_UFOPEDIA text_width: 155 listOrder: 161120 - id: STR_MEGASCORPION_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGASCORPION_CORPSE image_id: UFOPEDIA_IMG_MEGASCORPION_AUTOPSY text: STR_MEGASCORPION_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161130 - id: STR_GIANT_BEETLE_BOMBARDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_BOMBARDIER image_id: UFOPEDIA_IMG_GIANT_BEETLE_BOMBARDIER text: STR_GIANT_BEETLE_BOMBARDIER_UFOPEDIA text_width: 158 listOrder: 161510 - id: STR_GIANT_BEETLE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE image_id: UFOPEDIA_IMG_GIANT_BEETLE text: STR_GIANT_BEETLE_UFOPEDIA text_width: 158 listOrder: 161500 - id: STR_GIANT_BEETLE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_CORPSE image_id: UFOPEDIA_IMG_GIANT_BEETLE_AUTOPSY text: STR_GIANT_BEETLE_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 161520 - id: STR_GIANT_SPIDER_ALLOY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_ALLOY image_id: UFOPEDIA_IMG_GIANT_SPIDER_ALLOY text: STR_GIANT_SPIDER_ALLOY_UFOPEDIA text_width: 158 listOrder: 160970 - id: STR_GIANT_SPIDER_ALLOY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_ALLOY_ARMOR listOrder: 160971 - id: STR_GIANT_SPIDER_PURPLE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_PURPLE image_id: UFOPEDIA_IMG_GIANT_SPIDER_PURPLE text: STR_GIANT_SPIDER_PURPLE_UFOPEDIA text_width: 158 listOrder: 161000 - id: STR_GIANT_SPIDER_PURPLE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_PURPLE_ARMOR listOrder: 161001 - id: STR_GIANT_SPIDER_GREEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_GREEN image_id: UFOPEDIA_IMG_GIANT_SPIDER_GREEN text: STR_GIANT_SPIDER_GREEN_UFOPEDIA text_width: 158 listOrder: 160990 - id: STR_GIANT_SPIDER_GREEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_GREEN_ARMOR listOrder: 160991 - id: STR_GIANT_SPIDER_RED type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_RED image_id: UFOPEDIA_IMG_GIANT_SPIDER_RED text: STR_GIANT_SPIDER_RED_UFOPEDIA text_width: 158 listOrder: 160980 - id: STR_GIANT_SPIDER_FLAME_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_SPIDER_FLAME_WEAPON_UFOPEDIA requires: - STR_GIANT_SPIDER_RED listOrder: 160982 - id: STR_GIANT_SPIDER_RED_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_RED_ARMOR listOrder: 160981 - id: STR_GIANT_SPIDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER image_id: UFOPEDIA_IMG_GIANT_SPIDER text: STR_GIANT_SPIDER_UFOPEDIA text_width: 158 listOrder: 160960 - id: STR_GIANT_SPIDER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_CORPSE image_id: UFOPEDIA_IMG_GIANT_SPIDER_AUTOPSY text: STR_GIANT_SPIDER_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161010 - id: STR_GIANT_SPIDER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_SPIDER_WEAPON_UFOPEDIA requires: - STR_GIANT_SPIDER listOrder: 160962 - id: STR_GIANT_SPIDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_ARMOR listOrder: 160961 - id: STR_GIANT_SPIDER_QUEEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_QUEEN image_id: UFOPEDIA_IMG_GIANT_SPIDER_QUEEN text: STR_GIANT_SPIDER_QUEEN_UFOPEDIA text_width: 155 listOrder: 161080 - id: STR_GIANT_SPIDER_QUEEN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_QUEEN_CORPSE image_id: UFOPEDIA_IMG_GIANT_SPIDER_QUEEN_AUTOPSY text: STR_GIANT_SPIDER_QUEEN_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 161090 - id: STR_GIANT_SPIDER_QUEEN_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_SPIDER_QUEEN_WEAPON_UFOPEDIA requires: - STR_GIANT_SPIDER_QUEEN listOrder: 161082 - id: STR_GIANT_SPIDER_QUEEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_QUEEN_ARMOR listOrder: 161081 - id: STR_GIANT_SPIDER_KING type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_KING image_id: UFOPEDIA_IMG_GIANT_SPIDER_KING text: STR_GIANT_SPIDER_KING_UFOPEDIA text_width: 158 listOrder: 161100 - id: STR_GIANT_SPIDER_KING_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_KING_CORPSE image_id: UFOPEDIA_IMG_GIANT_SPIDER_KING_AUTOPSY text: STR_GIANT_SPIDER_KING_AUTOPSY_UFOPEDIA text_width: 146 listOrder: 161110 - id: STR_GIANT_SPIDER_KING_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_KING_ARMOR listOrder: 161101 - id: STR_SWARMIDS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS image_id: UFOPEDIA_IMG_SWARMIDS text: STR_SWARMIDS_UFOPEDIA text_width: 158 listOrder: 163460 - id: STR_SWARMIDS_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS_CORPSE image_id: UFOPEDIA_IMG_SWARMIDS_AUTOPSY text: STR_SWARMIDS_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163470 - id: STR_GILLDOG type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLDOG image_id: UFOPEDIA_IMG_GILLDOG text: STR_GILLDOG_UFOPEDIA text_width: 158 listOrder: 161340 - id: STR_GILLDOG_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLDOG_CORPSE image_id: UFOPEDIA_IMG_GILLDOG_AUTOPSY text: STR_GILLDOG_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161350 - id: STR_GILLDOG_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLDOG_ARMOR listOrder: 161341 - id: STR_GILLDOG_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GILLDOG_WEAPON_UFOPEDIA requires: - STR_GILLDOG listOrder: 161342 - id: STR_BLOODHOUND type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLOODHOUND image_id: UFOPEDIA_IMG_BLOODHOUND text: STR_BLOODHOUND_UFOPEDIA text_width: 158 listOrder: 161600 - id: STR_BLOODHOUND_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLOODHOUND_CORPSE image_id: UFOPEDIA_IMG_BLOODHOUND_AUTOPSY text: STR_BLOODHOUND_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161610 - id: STR_BLOODHOUND_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLOODHOUND_ARMOR listOrder: 161601 - id: STR_BLOODHOUND_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BLOODHOUND_WEAPON_UFOPEDIA requires: - STR_BLOODHOUND listOrder: 161602 - id: STR_MINOTAUR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MINOTAUR image_id: UFOPEDIA_IMG_MINOTAUR text: STR_MINOTAUR_UFOPEDIA text_width: 158 listOrder: 161420 - id: STR_MINOTAUR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MINOTAUR_CORPSE image_id: UFOPEDIA_IMG_MINOTAUR_AUTOPSY text: STR_MINOTAUR_AUTOPSY_UFOPEDIA text_width: 100 listOrder: 161430 - id: STR_MINOTAUR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MINOTAUR_ARMOR listOrder: 161421 - id: STR_MINOTAUR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MINOTAUR_WEAPON_UFOPEDIA requires: - STR_MINOTAUR listOrder: 161422 - id: STR_OWLMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OWLMAN image_id: UFOPEDIA_IMG_OWLMAN text: STR_OWLMAN_UFOPEDIA text_width: 155 listOrder: 161410 - id: STR_OWLMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OWLMAN_CORPSE image_id: UFOPEDIA_IMG_OWLMAN_AUTOPSY text: STR_OWLMAN_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161413 - id: STR_OWLMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_OWLMAN_ARMOR listOrder: 161411 - id: STR_OWLMAN_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OWLMAN_WEAPON_UFOPEDIA requires: - STR_OWLMAN listOrder: 161412 - id: STR_MEDICAL_DRONE_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDICAL_DRONE_UFOPEDIA requires: - STR_MEDICAL_DRONE listOrder: 10970 - id: STR_DRONE_MEDS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DRONE_MEDS_UFOPEDIA requires: - STR_MEDICAL_DRONE listOrder: 10891 - id: STR_DRONE_FIRE_EXTINGUISHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MEDICAL_DRONE listOrder: 10892 - id: STR_XCOM_FLYING_DRONE_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XCOM_FLYING_DRONE_UFOPEDIA requires: - STR_XCOM_FLYING_DRONE listOrder: 10965 - id: STR_XCOM_LARGE_FLYING_DRONE_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XCOM_LARGE_FLYING_DRONE_UFOPEDIA requires: - STR_XCOM_LARGE_FLYING_DRONE listOrder: 10926 - id: STR_SEABOT_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SEABOT_ARMOR_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10990 - id: STR_SMALL_TANK_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCOUT_DRONE_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10900 - id: STR_SCOUT_DRONE_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCOUT_DRONE_SHOTGUN_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10910 - id: STR_SCOUT_DRONE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SCOUT_DRONE - id: STR_HWP_SMOKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_SMOKE_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10950 - id: STR_HWP_SMOKE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SCOUT_DRONE - id: STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR_UFOPEDIA requires: - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR listOrder: 10921 - id: STR_SCOUT_DRONE_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCOUT_DRONE_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_SMALL_TANK_ROCKET_LAUNCHER listOrder: 10922 - id: STR_SCOUT_DRONE_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SMALL_TANK_ROCKET_LAUNCHER - id: STR_HWP_RANGEFINDER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_RANGEFINDER_UFOPEDIA requires: - STR_MUGGLE_AI listOrder: 10610 - id: STR_TANK_MASS_DRIVER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_MASS_DRIVER_UFOPEDIA requires: - STR_TANK_MASS_DRIVER listOrder: 11300 - id: STR_HWP_MASS_DRIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_MASS_DRIVER text: STR_HWP_MASS_DRIVER_UFOPEDIA listOrder: 11310 - id: STR_HWP_MASS_DRIVER_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_MASS_DRIVER - id: STR_TANK_GAUSS_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_GAUSS_UFOPEDIA requires: - STR_TANK_GAUSS listOrder: 11400 - id: STR_HWP_GAUSS_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_GAUSS text: STR_HWP_GAUSS_CANNON_UFOPEDIA listOrder: 11410 - id: STR_HWP_GAUSS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_GAUSS - id: STR_HOVERTANK_MASS_DRIVER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HOVERTANK_MASS_DRIVER_UFOPEDIA requires: - STR_HOVERTANK_MASS_DRIVER listOrder: 11370 - id: STR_HWP_HOVER_MASS_DRIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_MASS_DRIVER text: STR_HWP_HOVER_MASS_DRIVER_UFOPEDIA listOrder: 11380 - id: STR_HOVERTANK_GAUSS_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HOVERTANK_GAUSS_UFOPEDIA requires: - STR_HOVERTANK_GAUSS listOrder: 11470 - id: STR_HWP_HOVER_GAUSS_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_GAUSS text: STR_HWP_HOVER_GAUSS_CANNON_UFOPEDIA listOrder: 11480 - id: STR_TANK_CANNON_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_CANNON_UFOPEDIA requires: - STR_TANK_CANNON listOrder: 11000 - id: STR_HWP_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_CANNON_UFOPEDIA requires: - STR_TANK_CANNON listOrder: 11070 - id: STR_HWP_CANNON_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_CANNON - id: STR_TANK_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_TANK_ROCKET_LAUNCHER listOrder: 11100 - id: STR_HWP_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_TANK_ROCKET_LAUNCHER listOrder: 11110 - id: STR_TANK_TRITANIUM_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER listOrder: 11186 - id: STR_HWP_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_ROCKET_LAUNCHER - id: STR_HWP_TRITANIUM_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER - id: STR_TANK_FLAMER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_FLAMER_UFOPEDIA requires: - STR_TANK_FLAMER listOrder: 11290 - id: STR_HWP_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_FLAMER_UFOPEDIA requires: - STR_TANK_FLAMER listOrder: 11291 - id: STR_HOVERTANK_FLAMER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_FLAMER text: STR_HOVERTANK_FLAMER_UFOPEDIA listOrder: 11294 - id: STR_HWP_HOVER_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_FLAMER text: STR_HWP_HOVER_FLAMER_UFOPEDIA listOrder: 11295 - id: STR_TANK_MINIROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_MINIROCKET_UFOPEDIA requires: - STR_TANK_MINIROCKET listOrder: 11195 - id: STR_HWP_MINIROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_MINIROCKET_UFOPEDIA requires: - STR_TANK_MINIROCKET listOrder: 11196 - id: STR_HOVERTANK_MINIROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_MINIROCKET text: STR_HOVERTANK_MINIROCKET_UFOPEDIA listOrder: 11197 - id: STR_HWP_HOVER_MINIROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_MINIROCKET text: STR_HWP_HOVER_MINIROCKET_UFOPEDIA listOrder: 11198 - id: STR_HWP_MINIROCKETS_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_MINIROCKET - id: STR_HWP_MINIROCKETS_I type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_MINIROCKET - id: STR_TANK_MINIGUN_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_MINIGUN_UFOPEDIA requires: - STR_TANK_MINIGUN listOrder: 11209 - id: STR_HWP_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_MINIGUN_UFOPEDIA requires: - STR_TANK_MINIGUN listOrder: 11210 - id: STR_HWP_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_MINIGUN - id: STR_TANK_LASER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_LASER_CANNON text: STR_TANK_LASER_CANNON_UFOPEDIA listOrder: 11500 - id: STR_HWP_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_LASER_CANNON text: STR_HWP_LASER_CANNON_UFOPEDIA listOrder: 11510 - id: STR_TANK_PLASMA_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_PLASMA text: STR_TANK_PLASMA_UFOPEDIA listOrder: 11600 - id: STR_HWP_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_PLASMA text: STR_HWP_PLASMA_CANNON_UFOPEDIA listOrder: 11610 - id: STR_HOVERTANK_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_ROCKET_LAUNCHER text: STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11170 - id: STR_HWP_HOVER_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_ROCKET_LAUNCHER text: STR_HWP_HOVER_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11180 - id: STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER text: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11186 - id: STR_HWP_TRITANIUM_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER text: STR_HWP_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11160 - id: STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER text: STR_HWP_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11190 - id: STR_HOVERTANK_LASER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LASER_CANNON text: STR_HOVERTANK_LASER_CANNON_UFOPEDIA listOrder: 11570 - id: STR_HWP_HOVER_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LASER_CANNON text: STR_HWP_HOVER_LASER_CANNON_UFOPEDIA listOrder: 11580 - id: STR_XENO_COMBAT_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ARMORED_VEST text: STR_XENO_COMBAT_SHIELD_UFOPEDIA listOrder: 108450 - id: STR_XENO_ALLOY_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ALLOY_VEST text: STR_XENO_ALLOY_SHIELD_UFOPEDIA listOrder: 108500 - id: STR_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ROCKET_LAUNCHER text: STR_ROCKET_LAUNCHER_UFOPEDIA pages: - title: STR_ROCKET_LAUNCHER text: STR_ROCKET_LAUNCHER_UFOPEDIA - title: STR_ROCKET_LAUNCHER_CONT text: STR_ROCKET_LAUNCHER_UFOPEDIA listOrder: 33970 - id: STR_HOVERTANK_PLASMA_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_PLASMA_CANNON - STR_HOVERTANK_PLASMA text: STR_HOVERTANK_PLASMA_UFOPEDIA listOrder: 11670 - id: STR_HWP_HOVER_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_PLASMA_CANNON text: STR_HWP_HOVER_PLASMA_CANNON_UFOPEDIA listOrder: 11680 - id: STR_HOVERTANK_LAUNCHER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LAUNCHER text: STR_HOVERTANK_LAUNCHER_UFOPEDIA listOrder: 11770 - id: STR_HWP_FUSION_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LAUNCHER text: STR_HWP_FUSION_LAUNCHER_UFOPEDIA listOrder: 11780 - id: STR_HWP_FUSION_BOMB type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HOVERTANK_LAUNCHER - id: STR_HWP type_id: 8 section: STR_UFO_COMPONENTS text: STR_HWP_UFOPEDIA requires: - STR_HWP listOrder: 4200 - id: STR_SECTOPOD_CONSTRUCTION type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_CONSTRUCTION_UFOPEDIA listOrder: 4300 - id: STR_SECTOPOD_ARMOR2 type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_LASER_UFOPEDIA listOrder: 16409 - id: STR_HWP_SECTOPOD_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_HWP_SECTOPOD_LASER_CANNON_UFOPEDIA listOrder: 16410 - id: STR_SECTOPOD_ARMOR3 type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PLASMA_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_PLASMA_UFOPEDIA listOrder: 16420 - id: STR_HWP_SECTOPOD_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PLASMA_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_HWP_SECTOPOD_PLASMA_CANNON_UFOPEDIA listOrder: 16430 - id: STR_SECTOPOD_MINIGUN_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_MINIGUN - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_MINIGUN_ARMOR_UFOPEDIA listOrder: 16401 - id: STR_HWP_SECTOPOD_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_MINIGUN - STR_SECTOPOD_CONSTRUCTION text: STR_HWP_SECTOPOD_MINIGUN_UFOPEDIA listOrder: 16401 - id: STR_ENFORCER_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ENFORCER_ARMOR text: STR_ENFORCER_ARMOR_UFOPEDIA listOrder: 16500 - id: STR_COELACANTH_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_COELACANTH_ARMOR text: STR_COELACANTH_ARMOR_UFOPEDIA listOrder: 10980 - id: STR_COELACANTH_GAS_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_COELACANTH_ARMOR text: STR_COELACANTH_GAS_CANNON_UFOPEDIA listOrder: 10981 - id: STR_COELACANTH_GAS_CANNON_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_COELACANTH_ARMOR - id: STR_GUNSHIP_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GUNSHIP_ARMOR text: STR_GUNSHIP_ARMOR_UFOPEDIA listOrder: 16350 - id: STR_GUNSHIP_AUTOCANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GUNSHIP_ARMOR text: STR_GUNSHIP_AUTOCANNON_UFOPEDIA listOrder: 16370 - id: STR_GUNSHIP_AC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GUNSHIP_ARMOR - id: STR_COVER_WORKERS type_id: 7 image_id: COVER_WORKERS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_WORKERS_UFOPEDIA text_width: 150 requires: - STR_COVER_WORKERS listOrder: 339990 - id: STR_COVER_SPORTSMEN type_id: 7 image_id: COVER_SPORTSMEN.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_SPORTSMEN_UFOPEDIA text_width: 150 requires: - STR_COVER_SPORTSMEN listOrder: 340000 - id: STR_COVER_SURFERS type_id: 7 image_id: COVER_SURFERS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_SURFERS_UFOPEDIA text_width: 150 requires: - STR_COVER_SURFERS listOrder: 340100 - id: STR_COVER_SCIENTISTS type_id: 7 image_id: COVER_SCIENTISTS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_SCIENTISTS_UFOPEDIA text_width: 150 rect_text: x: 190 y: 25 width: 110 height: 140 requires: - STR_COVER_SCIENTISTS listOrder: 340200 - id: STR_CQC type_id: 7 image_id: CQC_CPAL.SPK section: STR_TUTORIALS_UC text: STR_CQC_UFOPEDIA text_width: 310 rect_text: x: 5 y: 130 width: 310 height: 70 listOrder: 215460 - id: STR_SECRET_CULTS type_id: 7 image_id: CULTISTS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_SECRET_CULTS_UFOPEDIA text_width: 310 listOrder: 176800 - id: STR_EXCAVATOR type_id: 9 section: STR_UFOS requires: - STR_EXCAVATOR text: STR_EXCAVATOR_UFOPEDIA listOrder: 160250 - id: STR_LIGHT_FIGHTER_SHIP type_id: 9 section: STR_UFOS requires: - STR_LIGHT_FIGHTER_SHIP text: STR_LIGHT_FIGHTER_SHIP_UFOPEDIA listOrder: 160130 - id: STR_FIGHTER_SHIP type_id: 9 section: STR_UFOS requires: - STR_FIGHTER_SHIP text: STR_FIGHTER_SHIP_UFOPEDIA listOrder: 160150 - id: STR_ENVOY_SHIP type_id: 9 section: STR_UFOS requires: - STR_ENVOY_SHIP text: STR_ENVOY_SHIP_UFOPEDIA listOrder: 160600 - id: STR_SMALL_ENVOY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SMALL_ENVOY_SHIP text: STR_SMALL_ENVOY_SHIP_UFOPEDIA listOrder: 160600 - id: STR_SENTRY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SENTRY_SHIP text: STR_SENTRY_SHIP_UFOPEDIA listOrder: 160200 - id: STR_LAB_SHIP type_id: 9 section: STR_UFOS requires: - STR_LAB_SHIP text: STR_LAB_SHIP_UFOPEDIA listOrder: 160500 - id: STR_CRUISER type_id: 9 section: STR_UFOS requires: - STR_CRUISER text: STR_CRUISER_UFOPEDIA listOrder: 160530 - id: STR_OBSERVER type_id: 9 section: STR_UFOS requires: - STR_OBSERVER text: STR_OBSERVER_UFOPEDIA listOrder: 160560 - id: STR_STRIKER type_id: 9 section: STR_UFOS requires: - STR_STRIKER text: STR_STRIKER_UFOPEDIA listOrder: 160563 - id: STR_TROOP_SHIP type_id: 9 section: STR_UFOS requires: - STR_TROOP_SHIP text: STR_TROOP_SHIP_UFOPEDIA listOrder: 160566 - id: STR_CANISTER_GUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CANISTER_GUN text: STR_CANISTER_GUN_UFOPEDIA listOrder: 21940 - id: STR_CANISTER_GUN_CLIP_CH type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CANISTER_GUN_CLIP_CH text: STR_CANISTER_GUN_CLIP_CH_UFOPEDIA listOrder: 57530 - id: STR_CANISTER_GUN_CLIP_I type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CANISTER_GUN_CLIP_I text: STR_CANISTER_GUN_CLIP_I_UFOPEDIA listOrder: 57540 - id: STR_TOXIGUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TOXIGUN text: STR_TOXIGUN_UFOPEDIA listOrder: 23000 - id: STR_TOXIGUN_FLASK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TOXIGUN_FLASK text: STR_TOXIGUN_FLASK_UFOPEDIA listOrder: 23010 - id: STR_PRECISION_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PRECISION_PLASMA text: STR_PRECISION_PLASMA_UFOPEDIA listOrder: 21920 - id: STR_PRECISION_PLASMA_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PRECISION_PLASMA_CLIP text: STR_PRECISION_PLASMA_CLIP_UFOPEDIA listOrder: 47990 - id: STR_PLASMA_CASTER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_CASTER text: STR_PLASMA_CASTER_UFOPEDIA listOrder: 20615 - id: STR_PLASMA_CASTER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_CASTER_CLIP text: STR_PLASMA_CASTER_CLIP_UFOPEDIA listOrder: 20616 - id: STR_PLASMA_SUB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SUB text: STR_PLASMA_SUB_UFOPEDIA listOrder: 20990 - id: STR_PLASMA_SUB_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SUB_CLIP text: STR_PLASMA_SUB_CLIP_UFOPEDIA listOrder: 21000 - id: STR_PLASMA_SNIPER_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SNIPER_RIFLE text: STR_PLASMA_SNIPER_RIFLE_UFOPEDIA listOrder: 22330 - id: STR_PLASMA_SNIPER_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SNIPER_RIFLE_CLIP text: STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA listOrder: 22340 - id: STR_PLASMA_DESTROYER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_DESTROYER text: STR_PLASMA_DESTROYER_UFOPEDIA listOrder: 30690 - id: STR_PLASMA_DESTROYER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_DESTROYER_CLIP text: STR_PLASMA_DESTROYER_CLIP_UFOPEDIA listOrder: 30700 - id: STR_SONIC_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_PISTOL text: STR_SONIC_PISTOL_UFOPEDIA listOrder: 20560 - id: STR_SONIC_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_PISTOL_CLIP text: STR_SONIC_PISTOL_CLIP_UFOPEDIA listOrder: 20570 - id: STR_SONIC_BLASTA_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_BLASTA_RIFLE text: STR_SONIC_BLASTA_RIFLE_UFOPEDIA listOrder: 21860 - id: STR_SONIC_BLASTA_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_BLASTA_RIFLE_CLIP text: STR_SONIC_BLASTA_RIFLE_CLIP_UFOPEDIA listOrder: 21870 - id: STR_SONIC_CANNON type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_CANNON text: STR_SONIC_CANNON_UFOPEDIA listOrder: 30630 - id: STR_SONIC_CANNON_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_CANNON_CLIP text: STR_SONIC_CANNON_CLIP_UFOPEDIA listOrder: 30640 - id: STR_CONCUSSION_CANNON type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CONCUSSION_CANNON_UFOPEDIA requires: - STR_CONCUSSION_CANNON listOrder: 30650 - id: STR_CONCUSSION_CANNON_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CONCUSSION_CANNON_CLIP text: STR_CONCUSSION_CANNON_CLIP_UFOPEDIA listOrder: 30660 - id: STR_THUNDER_ARCER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_THUNDER_ARCER text: STR_THUNDER_ARCER_UFOPEDIA listOrder: 30730 - id: STR_ALLOY_AMMO type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALLOY_AMMO image_id: ALLOYAMMO.SPK text: STR_ALLOY_AMMO_UFOPEDIA text_width: 154 listOrder: 3200 - id: STR_EXTINGUISHER_TANKS type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_EXTINGUISHER_TANKS text: STR_EXTINGUISHER_TANKS_UFOPEDIA listOrder: 4020 - id: STR_POWER_SOURCE_MINIATURIZATION type_id: 4 section: STR_UFO_COMPONENTS text: STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA requires: - STR_POWER_SOURCE_MINIATURIZATION listOrder: 2100 - id: STR_ALIEN_GARDENS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENGARDENS.SPK text_width: 154 text: STR_ALIEN_GARDENS_UFOPEDIA requires: - STR_ALIEN_GARDENS listOrder: 168850 - id: STR_ALIEN_LANGUAGE type_id: 7 image_id: ALIENLANGUAGE.SPK text_width: 174 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_LANGUAGE_UFOPEDIA requires: - STR_ALIEN_LANGUAGE listOrder: 168660 - id: STR_ELDRITCH_LANGUAGE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ELDRITCH_LANGUAGE_UFOPEDIA requires: - STR_ELDRITCH_LANGUAGE listOrder: 168680 - id: STR_ALIEN_ENGINEERING type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALIEN_ENGINEERING_UFOPEDIA requires: - STR_ALIEN_ENGINEERING listOrder: 1500 - id: STR_ALLOYS_ENGINEERING type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALLOYS_ENGINEERING_UFOPEDIA requires: - STR_ALLOYS_ENGINEERING listOrder: 1550 - id: STR_SENTIENT_ALGORYTHMS type_id: 8 section: STR_UFO_COMPONENTS text: STR_SENTIENT_ALGORYTHMS_UFOPEDIA requires: - STR_SENTIENT_ALGORYTHMS listOrder: 1190 - id: STR_ADVANCED_AI type_id: 4 section: STR_UFO_COMPONENTS text: STR_ADVANCED_AI_UFOPEDIA requires: - STR_ADVANCED_AI listOrder: 1200 - id: STR_ALLOYS_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALLOYS_MANUFACTURING_UFOPEDIA requires: - STR_ALLOYS_MANUFACTURING listOrder: 1600 - id: STR_TERRAMITE_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_TERRAMITE_MANUFACTURING_UFOPEDIA requires: - STR_TERRAMITE_MANUFACTURING listOrder: 1640 - id: STR_UFO_SIGNATURE type_id: 4 section: STR_UFO_COMPONENTS text: STR_UFO_SIGNATURE_UFOPEDIA requires: - STR_UFO_SIGNATURE listOrder: 1260 - id: STR_ALIEN_COMMUNICATOR type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_COMMUNICATOR_UFOPEDIA requires: - STR_ALIEN_COMMUNICATOR listOrder: 57800 - id: STR_ALIEN_EMBRYO type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_EMBRYO_UFOPEDIA requires: - STR_ALIEN_EMBRYO listOrder: 59400 - id: STR_ALIEN_ORGAN_SAMPLE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_ORGAN_SAMPLE_UFOPEDIA requires: - STR_ALIEN_ORGAN_SAMPLE listOrder: 59410 - id: STR_ALIEN_MULTITOOL type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_MULTITOOL_UFOPEDIA requires: - STR_ALIEN_MULTITOOL listOrder: 46310 - id: STR_ALIEN_ALLOY_WELDER type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_ALLOY_WELDER_UFOPEDIA requires: - STR_ALIEN_ALLOY_WELDER listOrder: 46300 - id: STR_IMPERSONATRON type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_IMPERSONATRON_UFOPEDIA requires: - STR_IMPERSONATRON listOrder: 46190 - id: STR_ALIEN_POWER_SYSTEMS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALIEN_POWER_SYSTEMS_UFOPEDIA requires: - STR_ALIEN_POWER_SYSTEMS listOrder: 3000 - id: STR_ALIEN_OPTICAL_PROCESSOR type_id: 7 section: STR_UFO_COMPONENTS image_id: OPTICALPROCESSOR.SPK text_width: 154 text: STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA requires: - STR_ALIEN_OPTICAL_PROCESSOR listOrder: 1280 - id: STR_ALIEN_CODES type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALIEN_CODES_UFOPEDIA requires: - STR_ALIEN_CODES listOrder: 1250 - id: STR_ALIEN_BIOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENBIOLOGY.SPK text_width: 158 text: STR_ALIEN_BIOLOGY_UFOPEDIA requires: - STR_ALIEN_BIOLOGY listOrder: 203800 - id: STR_ALIEN_BIOCHEMISTRY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_BIOCHEMISTRY_UFOPEDIA requires: - STR_ALIEN_BIOCHEMISTRY listOrder: 203150 - id: STR_ZOMBIE_EVOLUTION_HYPOTHESIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_EVOLUTION_HYPOTHESIS_UFOPEDIA requires: - STR_ZOMBIE_EVOLUTION_HYPOTHESIS listOrder: 200500 - id: STR_SENTIENT_ZOMBIE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SENTIENT_ZOMBIE_UFOPEDIA requires: - STR_SENTIENT_ZOMBIE listOrder: 200600 - id: STR_ZOMBIE_ARE_BREEDING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_ARE_BREEDING_UFOPEDIA requires: - STR_ZOMBIE_ARE_BREEDING listOrder: 200550 - id: STR_FOLLOW_THE_ZOMBIES type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_FOLLOW_THE_ZOMBIES_UFOPEDIA requires: - STR_FOLLOW_THE_ZOMBIES listOrder: 200650 - id: STR_ZOMBIE_OVERLORDS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_OVERLORDS_UFOPEDIA requires: - STR_ZOMBIE_OVERLORDS listOrder: 200700 - id: STR_ANCIENT_ZOMBIES type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ANCIENT_ZOMBIES_UFOPEDIA requires: - STR_ANCIENT_ZOMBIES listOrder: 200750 - id: STR_ZOMBIE_IMPLANT type_id: 4 section: STR_UFO_COMPONENTS text: STR_ZOMBIE_IMPLANT_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT listOrder: 1350 - id: STR_ZOMBIE_IMPLANT_ORIGINS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_IMPLANT_ORIGINS_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT_ORIGINS listOrder: 58500 - id: STR_ZOMBIE_IMPLANT_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_IMPLANT_INVESTIGATION_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT_INVESTIGATION listOrder: 300660 - id: STR_ZOMBIE_IMPLANT_VIRUS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_IMPLANT_VIRUS_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT_VIRUS listOrder: 300670 - id: STR_STRANGE_CREATURE_BREEDING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STRANGE_CREATURE_BREEDING_UFOPEDIA requires: - STR_STRANGE_CREATURE_BREEDING listOrder: 204300 - id: STR_RAT_BREEDING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_RAT_BREEDING_UFOPEDIA requires: - STR_RAT_BREEDING listOrder: 204310 - id: STR_MUTANT_PHYSIOLOGY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MUTANT_PHYSIOLOGY_UFOPEDIA requires: - STR_MUTANT_PHYSIOLOGY listOrder: 203000 - id: STR_MUTANT_METABOLISM type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MUTANT_METABOLISM_UFOPEDIA requires: - STR_MUTANT_METABOLISM listOrder: 203050 - id: STR_ADVANCED_PLASMA_PHYSICS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA requires: - STR_ADVANCED_PLASMA_PHYSICS listOrder: 2300 - id: STR_TRACTOR_BEAM_GENERATOR type_id: 7 image_id: TRACTORBEAM.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA requires: - STR_TRACTOR_BEAM_GENERATOR listOrder: 2200 - id: STR_ALIEN_GRAVITY_GENERATOR type_id: 7 image_id: GRAVITYGENERATOR.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA requires: - STR_ALIEN_GRAVITY_GENERATOR listOrder: 2210 - id: STR_FUSION_EXPLOSIVES type_id: 7 image_id: FUSIONEXPLOSIVES.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_FUSION_EXPLOSIVES_UFOPEDIA requires: - STR_FUSION_EXPLOSIVES listOrder: 3680 - id: STR_PARTICLE_MICROACCELERATION type_id: 4 section: STR_UFO_COMPONENTS text: STR_PARTICLE_MICROACCELERATION_UFOPEDIA requires: - STR_PARTICLE_MICROACCELERATION listOrder: 2250 - id: STR_ANTIMATTER_CONTAINMENT type_id: 7 image_id: ANTIMATTER.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_ANTIMATTER_CONTAINMENT_UFOPEDIA requires: - STR_ANTIMATTER_CONTAINMENT listOrder: 2240 - id: STR_DELTA_RADIATION type_id: 4 section: STR_UFO_COMPONENTS text: STR_DELTA_RADIATION_UFOPEDIA requires: - STR_DELTA_RADIATION listOrder: 2230 - id: STR_ELERIUM_ENERGY_CONVERSION type_id: 4 section: STR_UFO_COMPONENTS text: STR_ELERIUM_ENERGY_CONVERSION_UFOPEDIA requires: - STR_ELERIUM_ENERGY_CONVERSION listOrder: 2260 - id: STR_HYPERWAVES type_id: 4 section: STR_UFO_COMPONENTS text: STR_HYPERWAVES_UFOPEDIA requires: - STR_HYPERWAVES listOrder: 1290 - id: STR_UFO_PROPULSION type_id: 4 section: STR_UFO_COMPONENTS text: STR_UFO_PROPULSION_UFOPEDIA requires: - STR_UFO_PROPULSION listOrder: 1970 - id: STR_ALIEN_ASTROMETRICS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ASTROMETRICS image_id: ALIEN_ASTROMETRICS_CPAL text: STR_ALIEN_ASTROMETRICS_UFOPEDIA text_width: 300 listOrder: 1910 - id: STR_ALIEN_ELECTRONICS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALIEN_ELECTRONICS_UFOPEDIA requires: - STR_ALIEN_ELECTRONICS listOrder: 61180 - id: STR_OPTRONIC_PARTS type_id: 4 section: STR_UFO_COMPONENTS text: STR_OPTRONIC_PARTS_UFOPEDIA requires: - STR_OPTRONIC_PARTS listOrder: 61170 - id: STR_ALIEN_NEUROPSYCHOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENNEUROPSYCHOLOGY.SPK text_width: 154 text: STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA requires: - STR_ALIEN_NEUROPSYCHOLOGY listOrder: 168750 - id: STR_ALIEN_SUBJUGATION type_id: 7 image_id: ALIENSUBJUGATION.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_ALIEN_SUBJUGATION_UFOPEDIA requires: - STR_ALIEN_SUBJUGATION listOrder: 168800 - id: STR_ALIEN_PROGRAMMING type_id: 7 image_id: ALIEN_PROGRAMMING text_width: 160 section: STR_UFO_COMPONENTS text: STR_ALIEN_PROGRAMMING_UFOPEDIA requires: - STR_ALIEN_PROGRAMMING listOrder: 1240 - id: STR_ALIEN_CHEMISTRY type_id: 7 image_id: ALIEN_CHEMISTRY_CPAL text_width: 180 section: STR_UFO_COMPONENTS text: STR_ALIEN_CHEMISTRY_UFOPEDIA requires: - STR_ALIEN_CHEMISTRY listOrder: 169600 - id: STR_ALIEN_WAVE_FIELD_THEORY type_id: 7 image_id: ALIEN_PHYSICS_CPAL text_width: 160 section: STR_UFO_COMPONENTS text: STR_ALIEN_WAVE_FIELD_THEORY_UFOPEDIA requires: - STR_ALIEN_WAVE_FIELD_THEORY listOrder: 169610 - id: STR_SONIC_WEAPONS_CALIBRATION type_id: 8 section: STR_UFO_COMPONENTS text: STR_SONIC_WEAPONS_CALIBRATION_UFOPEDIA requires: - STR_SONIC_WEAPONS_CALIBRATION listOrder: 3680 - id: STR_SONIC_WEAPONS type_id: 8 section: STR_UFO_COMPONENTS text: STR_SONIC_WEAPONS_UFOPEDIA requires: - STR_SONIC_WEAPONS listOrder: 3890 - id: STR_PLASMA_WEAPONS_CALIBRATION type_id: 7 section: STR_UFO_COMPONENTS image_id: PLASMACALIBRATION.SPK text_width: 154 text: STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA requires: - STR_PLASMA_WEAPONS_CALIBRATION listOrder: 3700 - id: STR_FUSION_WEAPONS_CALIBRATION type_id: 7 section: STR_UFO_COMPONENTS image_id: FUSIONCALIBRATION.SPK text_width: 154 text: STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA requires: - STR_FUSION_WEAPONS_CALIBRATION listOrder: 3800 - id: STR_PLASMA_WEAPONS type_id: 7 section: STR_UFO_COMPONENTS image_id: PLASMAWEAPONS.SPK text_width: 154 text: STR_PLASMA_WEAPONS_UFOPEDIA requires: - STR_PLASMA_WEAPONS listOrder: 3900 - id: STR_FUSION_WEAPONS type_id: 7 section: STR_UFO_COMPONENTS image_id: FUSIONWEAPONS.SPK text_width: 154 text: STR_FUSION_WEAPONS_UFOPEDIA requires: - STR_FUSION_WEAPONS listOrder: 4000 - id: STR_ALLOY_CANNON_UC type_id: 2 requires: - STR_ALLOY_CANNON section: STR_XCOM_ARMAMENT_UC image_id: ALLOY_CANNON text: STR_ALLOY_CANNON_UFOPEDIA listOrder: 8100 - id: STR_FUSION_BALL_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_FUSION_BALL image_id: UP009.SPK text: STR_FUSION_BALL_UFOPEDIA listOrder: 8010 - id: STR_CHEMOGUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CHEMOGUN text: STR_CHEMOGUN_UFOPEDIA listOrder: 22980 - id: STR_CHEMOGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CHEMOGUN - id: STR_CHEMOGUN_EXTINGUISHER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXTINGUISHER_TANKS - id: STR_CHEMPISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CHEMPISTOL text: STR_CHEMPISTOL_UFOPEDIA listOrder: 20530 - id: STR_CHEMPISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CHEMPISTOL - id: STR_CHEMPISTOL_EXTINGUISHER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXTINGUISHER_TANKS - id: STR_CHAINSAW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAINSAW_UFOPEDIA requires: - STR_CHAINSAW listOrder: 17715 - id: STR_PICKAXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PICKAXE_UFOPEDIA requires: - STR_PICKAXE listOrder: 17710 - id: STR_WRENCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WRENCH_UFOPEDIA requires: - STR_WRENCH listOrder: 17709 - id: STR_CROWBAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CROWBAR_UFOPEDIA requires: - STR_CROWBAR listOrder: 17707 - id: STR_LASER_CUTTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_CUTTER_UFOPEDIA requires: - STR_LASER_CUTTER listOrder: 46095 - id: STR_LASER_CUTTER_BATTERY type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_CUTTER - id: STR_FUSION_TORCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUSION_TORCH_UFOPEDIA requires: - STR_FUSION_TORCH listOrder: 46100 - id: STR_FUSION_TORCH_POWER_CELL type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FUSION_TORCH - id: STR_MOTION_SCANNER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MOTION_SCANNER text: STR_MOTION_SCANNER_UFOPEDIA listOrder: 46150 - id: STR_MIND_PROBE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MIND_PROBE_UFOPEDIA requires: - STR_MIND_PROBE listOrder: 46200 - id: STR_DART_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DART_PISTOL_UFOPEDIA listOrder: 18960 requires: - STR_DART_PISTOL - id: STR_DART_PISTOL_CLIP_A type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_PISTOL - id: STR_DART_PISTOL_CLIP_B type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_PISTOL_CLIP_B - id: STR_DART_PISTOL_CLIP_C type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_PISTOL_CLIP_C - id: STR_DART_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DART_RIFLE_UFOPEDIA listOrder: 19100 requires: - STR_DART_RIFLE - id: STR_DART_RIFLE_CLIP_A type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_RIFLE - id: STR_DART_RIFLE_CLIP_B type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_RIFLE_CLIP_B - id: STR_DART_RIFLE_CLIP_C type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_RIFLE_CLIP_C - id: STR_HARPOON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HARPOON_UFOPEDIA requires: - STR_HARPOON listOrder: 21010 - id: STR_HARPOON_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HARPOON - id: STR_HARPOON_HE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVES_LICENCE - id: STR_HARPOON_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HARPOON_AA_CLIP_MANUFACTURING - id: STR_TRACE_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TRACE_FLARE_UFOPEDIA requires: - STR_TRACE_FLARE listOrder: 46283 - id: STR_ELERIUM_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELERIUM_FLARE_UFOPEDIA requires: - STR_ELERIUM_FLARE listOrder: 46285 - id: STR_CHEMICAL_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHEMICAL_FLARE_UFOPEDIA requires: - STR_CHEMICAL_FLARE listOrder: 46287 - id: STR_AMPHIBIOUS_WEAPONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_AMPHIBIOUS_WEAPONS_UFOPEDIA requires: - STR_AMPHIBIOUS_WEAPONS listOrder: 2949 - id: STR_ADS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ADS_UFOPEDIA requires: - STR_ADS listOrder: 21134 - id: STR_ADS_DART type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ADS - id: STR_GAS_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAS_CANNON_UFOPEDIA listOrder: 23460 requires: - STR_GAS_CANNON - id: STR_GC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GAS_CANNON - id: STR_GC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GC_HE_AMMO - id: STR_GC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GC_I_AMMO - id: STR_MEDGAS_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDGAS_GRENADE_UFOPEDIA requires: - STR_MEDGAS_GRENADE listOrder: 19300 - id: STR_STUN_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_STUN_GRENADE text: STR_STUN_GRENADE_UFOPEDIA listOrder: 38600 - id: STR_ELERIUM_MACE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELERIUM_MACE_UFOPEDIA listOrder: 18820 requires: - STR_ELERIUM_MACE - id: STR_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_UFOPEDIA requires: - STR_PISTOL listOrder: 20330 - id: STR_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PISTOL - id: STR_PISTOL_AA_CLIP type_id: 4 requires: - STR_PISTOL_AA_CLIP section: STR_NOT_AVAILABLE - id: STR_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RIFLE text: STR_RIFLE_UFOPEDIA listOrder: 21300 - id: STR_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RIFLE - id: STR_RIFLE_AA_CLIP type_id: 4 requires: - STR_RIFLE_AA_CLIP section: STR_NOT_AVAILABLE - id: STR_MASS_DRIVER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MASS_DRIVER_PISTOL_UFOPEDIA listOrder: 20420 requires: - STR_MASS_DRIVER_PISTOL - id: STR_MASS_DRIVER_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MASS_DRIVER_PISTOL - id: STR_MASS_DRIVER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MASS_DRIVER_RIFLE_UFOPEDIA listOrder: 21700 requires: - STR_MASS_DRIVER_RIFLE - id: STR_MASS_DRIVER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MASS_DRIVER_RIFLE - id: STR_MASS_DRIVER_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MASS_DRIVER_SNIPER_RIFLE_UFOPEDIA requires: - STR_MASS_DRIVER_SNIPER_RIFLE listOrder: 22240 - id: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MASS_DRIVER_SNIPER_RIFLE - id: STR_HEAVY_MASS_DRIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_MASS_DRIVER_UFOPEDIA requires: - STR_HEAVY_MASS_DRIVER listOrder: 23600 - id: STR_HEAVY_MASS_DRIVER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_MASS_DRIVER - id: STR_GAUSS_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_PISTOL_UFOPEDIA requires: - STR_GAUSS_PISTOL listOrder: 20460 - id: STR_GAUSS_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GAUSS_PISTOL - id: STR_GAUSS_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_RIFLE_UFOPEDIA requires: - STR_GAUSS_RIFLE listOrder: 21740 - id: STR_GAUSS_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GAUSS_RIFLE - id: STR_GAUSS_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_SNIPER_RIFLE_UFOPEDIA requires: - STR_GAUSS_SNIPER_RIFLE listOrder: 22280 - id: STR_GAUSS_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GAUSS_SNIPER_RIFLE - id: STR_HEAVY_GAUSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_GAUSS_UFOPEDIA listOrder: 23620 requires: - STR_HEAVY_GAUSS - id: STR_HEAVY_GAUSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_GAUSS - id: STR_MASS_DRIVER_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_MASS_DRIVER_CANNON image_id: MASS_DRIVER_CANNON listOrder: 9500 text: STR_MASS_DRIVER_CANNON_UFOPEDIA - id: STR_GAUSS_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_GAUSS_CANNON image_id: GAUSS_CANNON listOrder: 9600 text: STR_GAUSS_CANNON_UFOPEDIA - id: STR_PLASMA_BEAM_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_PLASMA_CANNON image_id: UP011.SPK text: STR_PLASMA_BEAM_UFOPEDIA listOrder: 10000 - id: STR_BLACK_LOTUS_PSI_GENERATOR type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_PSI_GENERATOR_UFOPEDIA requires: - STR_BLACK_LOTUS_PSI_GENERATOR listOrder: 58020 - id: STR_RED_DAWN_KEYCARD type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_RED_DAWN_KEYCARD_UFOPEDIA requires: - STR_RED_DAWN_KEYCARD listOrder: 58010 - id: STR_DAGON_STATUE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DAGON_STATUE_UFOPEDIA requires: - STR_DAGON_STATUE listOrder: 58000 - id: STR_PEPPER_SPRAY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PEPPER_SPRAY_UFOPEDIA requires: - STR_PEPPER_SPRAY listOrder: 45650 - id: STR_FIRE_EXTINGUISHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIRE_EXTINGUISHER_UFOPEDIA listOrder: 45680 - id: STR_HANDCUFFS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HANDCUFFS_UFOPEDIA listOrder: 45690 - id: STR_TRITANIUM_HANDCUFFS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TRITANIUM_HANDCUFFS_UFOPEDIA requires: - STR_TRITANIUM_HANDCUFFS listOrder: 45691 - id: STR_BOOM_BOX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOOM_BOX_UFOPEDIA requires: - STR_BOOM_BOX listOrder: 45500 - id: STR_CROSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CROSS_UFOPEDIA requires: - STR_CROSS listOrder: 57242 - id: STR_ROSARY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROSARY_UFOPEDIA requires: - STR_ROSARY listOrder: 57242 - id: STR_SKULLJACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SKULLJACK_UFOPEDIA requires: - STR_SKULLJACK listOrder: 57930 - id: STR_PSICLONE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PSICLONE_UFOPEDIA requires: - STR_PSICLONE listOrder: 57900 - id: STR_DARK_STAFF type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_DARK_STAFF_UFOPEDIA requires: - STR_DARK_STAFF listOrder: 44200 - id: STR_DARK_STAFF_USE type_id: 8 section: STR_ALIEN_ARTIFACTS requires: - STR_DARK_STAFF_USE text: STR_DARK_STAFF_USE_UFOPEDIA listOrder: 44201 - id: STR_DAGON_STAFF type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_DAGON_STAFF_UFOPEDIA requires: - STR_DAGON_STAFF listOrder: 44120 - id: STR_STAFF_OF_HEART_GRIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_STAFF_OF_HEART_GRIP_UFOPEDIA requires: - STR_STAFF_OF_HEART_GRIP listOrder: 44140 - id: STR_SKULL_STAFF type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SKULL_STAFF_UFOPEDIA requires: - STR_SKULL_STAFF listOrder: 44180 - id: STR_STAFF_OF_SAMAEL type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_STAFF_OF_SAMAEL_UFOPEDIA requires: - STR_STAFF_OF_SAMAEL listOrder: 44195 - id: STR_STORM_ROSE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_STORM_ROSE_UFOPEDIA requires: - STR_STORM_ROSE listOrder: 44080 - id: STR_FLAME_GLOVE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_FLAME_GLOVE_UFOPEDIA requires: - STR_FLAME_GLOVE listOrder: 44100 - id: STR_STAFF_OF_HEART_GRIP_USE type_id: 8 section: STR_ALIEN_ARTIFACTS requires: - STR_STAFF_OF_HEART_GRIP_USE text: STR_STAFF_OF_HEART_GRIP_USE_UFOPEDIA listOrder: 44150 - id: STR_HADRIEX_GUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HADRIEX_GUN text: STR_HADRIEX_GUN_UFOPEDIA listOrder: 44300 - id: STR_HADRIEX_GUN_CHARGE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HADRIEX_GUN - id: STR_CYBERWEB_BATTERY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CYBERWEB_BATTERY_UFOPEDIA requires: - STR_CYBERWEB_BATTERY listOrder: 50900 - id: STR_CYBERWEB_BRAIN_IMPLANT type_id: 4 section: STR_UFO_COMPONENTS text: STR_CYBERWEB_BRAIN_IMPLANT_UFOPEDIA requires: - STR_CYBERWEB_BRAIN_IMPLANT listOrder: 1360 - id: STR_TACTICAL_NEURAL_IMPLANT type_id: 4 section: STR_UFO_COMPONENTS text: STR_TACTICAL_NEURAL_IMPLANT_UFOPEDIA requires: - STR_TACTICAL_NEURAL_IMPLANT listOrder: 1400 - id: STR_MUTANT_BLOOD_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MUTANT_BLOOD_PLASMA_UFOPEDIA requires: - STR_MUTANT_BLOOD_PLASMA listOrder: 51040 - id: STR_STORM type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_STORM_UFOPEDIA requires: - STR_STORM listOrder: 57500 - id: STR_GOLDEN_DRAGONS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GOLDEN_DRAGONS_UFOPEDIA requires: - STR_GOLDEN_DRAGONS listOrder: 48070 - id: STR_NOBELON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NOBELON_UFOPEDIA requires: - STR_NOBELON listOrder: 48075 - id: STR_FIRST_AID type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIRST_AID_UFOPEDIA listOrder: 48125 - id: STR_MEDI_BAG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDI_BAG_UFOPEDIA listOrder: 48130 - id: STR_MEDI_PACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDI_PACK_UFOPEDIA listOrder: 48150 - id: STR_TRAUMA_PACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TRAUMA_PACK_UFOPEDIA requires: - STR_TRAUMA_PACK listOrder: 48160 - id: STR_HEALING_SPRAY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEALING_SPRAY text: STR_HEALING_SPRAY_UFOPEDIA listOrder: 48100 - id: STR_BIG_HEALING_SPRAY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BIG_HEALING_SPRAY text: STR_BIG_HEALING_SPRAY_UFOPEDIA listOrder: 48110 - id: STR_HEALING_PACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEALING_PACK text: STR_HEALING_PACK_UFOPEDIA listOrder: 48180 - id: STR_PAINKILLER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PAINKILLER_UFOPEDIA listOrder: 48050 - id: STR_STIMS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STIMS_UFOPEDIA listOrder: 48000 - id: STR_ZEPHYR_SERUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ZEPHYR_SERUM_UFOPEDIA requires: - STR_ZEPHYR_SERUM listOrder: 48005 - id: STR_ELECTRO_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRO_FLARE_UFOPEDIA listOrder: 46280 - id: STR_MAG_LITE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAG_LITE_UFOPEDIA listOrder: 46260 - id: STR_AGRICULTURAL_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AGRICULTURAL_FLAMER_UFOPEDIA requires: - STR_AGRICULTURAL_FLAMER listOrder: 34490 - id: STR_FLAMETHROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAMETHROWER_UFOPEDIA requires: - STR_FLAMETHROWER listOrder: 34500 - id: STR_FLAMETHROWER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FLAMETHROWER_CLIP - id: STR_MACRO_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACRO_FLAMER_UFOPEDIA requires: - STR_MACRO_FLAMER listOrder: 34560 - id: STR_LARGE_FLAMER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LARGE_FLAMER_CLIP - id: STR_INCENDIARY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INCENDIARY_GRENADE_UFOPEDIA requires: - STR_INCENDIARY_GRENADE listOrder: 38400 - id: STR_NAPALM_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NAPALM_GRENADE_UFOPEDIA requires: - STR_NAPALM_GRENADE listOrder: 38410 - id: STR_SHOGG_CUDGEL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_CUDGEL_UFOPEDIA requires: - STR_SHOGG_CUDGEL listOrder: 17750 - id: STR_SHOGG_HAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_HAMMER_UFOPEDIA requires: - STR_SHOGG_HAMMER listOrder: 17770 - id: STR_SHOGG_STAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_STAFF_UFOPEDIA requires: - STR_SHOGG_STAFF listOrder: 17840 - id: STR_CHITIN_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHITIN_KNIFE_UFOPEDIA requires: - STR_CHITIN_KNIFE listOrder: 18020 - id: STR_SLEDGEHAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLEDGEHAMMER_UFOPEDIA requires: - STR_SLEDGEHAMMER listOrder: 17780 - id: STR_BARDICHE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARDICHE_UFOPEDIA requires: - STR_BARDICHE listOrder: 17960 - id: STR_GIANT_AXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GIANT_AXE_UFOPEDIA requires: - STR_GIANT_AXE listOrder: 17930 - id: STR_GREATSWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GREATSWORD_UFOPEDIA requires: - STR_GREATSWORD listOrder: 18510 - id: STR_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNIFE_UFOPEDIA requires: - STR_KNIFE listOrder: 17980 - id: STR_COMBAT_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMBAT_KNIFE_UFOPEDIA listOrder: 18000 - id: STR_ALLOY_KNIFE type_id: 4 requires: - STR_ALLOY_KNIFE section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_KNIFE_UFOPEDIA listOrder: 18010 - id: STR_DRAGON_DAGGER type_id: 4 requires: - STR_DRAGON_DAGGER section: STR_WEAPONS_AND_EQUIPMENT text: STR_DRAGON_DAGGER_UFOPEDIA listOrder: 18030 - id: STR_SHIV type_id: 4 requires: - STR_SHIV section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHIV_UFOPEDIA listOrder: 17976 - id: STR_SMALL_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMALL_SHOTGUN_UFOPEDIA listOrder: 22350 - id: STR_SMALL_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_SHOTGUN_UFOPEDIA requires: - STR_AUTO_SHOTGUN listOrder: 22600 - id: STR_AUTO_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AUTO_SHOTGUN - id: STR_AUTO_SHOTGUN_AA_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AUTO_SHOTGUN_AA_SHELLS - id: STR_BLACKOPS_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SHOTGUN_UFOPEDIA requires: - STR_BLACKOPS_SHOTGUN pages: - title: STR_BLACKOPS_SHOTGUN text: STR_BLACKOPS_SHOTGUN_UFOPEDIA - title: STR_BLACKOPS_SHOTGUN_CONT text: STR_BLACKOPS_SHOTGUN_UFOPEDIA listOrder: 22530 - id: STR_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_UFOPEDIA requires: - STR_SHOTGUN pages: - title: STR_SHOTGUN text: STR_SHOTGUN_UFOPEDIA - title: STR_SHOTGUN_CONT text: STR_SHOTGUN_UFOPEDIA listOrder: 22520 - id: STR_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN_SHELLS - id: STR_SHOTGUN_SHELLS_BATON type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN_SHELLS - id: STR_SHOTGUN_SHELLS_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN_SHELLS - id: STR_SHOTGUN_AA_SHELLS_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN_AA_SHELLS_AP - id: STR_SHOTGUN_AA_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN_AA_SHELLS - id: STR_HMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HMG_UFOPEDIA requires: - STR_HMG listOrder: 31200 - id: STR_HMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HMG - id: STR_HMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HMG_AA_CLIP - id: STR_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_RIFLE_UFOPEDIA requires: - STR_SNIPER_RIFLE listOrder: 22080 - id: STR_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SNIPER_RIFLE - id: STR_BLACKOPS_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SNIPER_RIFLE_UFOPEDIA requires: - STR_BLACKOPS_SNIPER_RIFLE listOrder: 22140 - id: STR_BLACKOPS_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SNIPER_RIFLE - id: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - id: STR_HEAVY_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_SNIPER_RIFLE_UFOPEDIA requires: - STR_HEAVY_SNIPER_RIFLE listOrder: 22170 - id: STR_HEAVY_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_SNIPER_RIFLE - id: STR_HEAVY_SNIPER_RIFLE_HE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - id: STR_HEAVY_SNIPER_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - id: STR_BASEBALL_BAT requires: - STR_BASEBALL_BAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BASEBALL_BAT_UFOPEDIA listOrder: 17810 - id: STR_GOLF_STICK requires: - STR_GOLF_STICK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GOLF_STICK_UFOPEDIA listOrder: 17813 - id: STR_EXALT_CANE requires: - STR_EXALT_CANE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_EXALT_CANE_UFOPEDIA listOrder: 17820 - id: STR_PITCHFORK requires: - STR_PITCHFORK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PITCHFORK_UFOPEDIA listOrder: 18460 - id: STR_SPEAR requires: - STR_SPEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPEAR_UFOPEDIA listOrder: 18487 - id: STR_AXE requires: - STR_AXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AXE_UFOPEDIA listOrder: 17950 - id: STR_BATTLE_AXE requires: - STR_BATTLE_AXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATTLE_AXE_UFOPEDIA listOrder: 17940 - id: STR_NOOSE requires: - STR_NOOSE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NOOSE_UFOPEDIA listOrder: 17730 - id: STR_PIPE requires: - STR_PIPE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIPE_UFOPEDIA listOrder: 17760 - id: STR_WOODEN_CLUB requires: - STR_WOODEN_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WOODEN_CLUB_UFOPEDIA listOrder: 17800 - id: STR_TONFA requires: - STR_TONFA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TONFA_UFOPEDIA listOrder: 17850 - id: STR_THROWING_STARS requires: - STR_THROWING_STARS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_STARS_UFOPEDIA listOrder: 17590 - id: STR_THROWING_KNIVES requires: - STR_THROWING_KNIVES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_KNIVES_UFOPEDIA listOrder: 17600 - id: STR_ALLOY_THROWING_KNIVES requires: - STR_ALLOY_THROWING_KNIVES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_THROWING_KNIVES_UFOPEDIA listOrder: 17610 - id: STR_THROWING_AXES requires: - STR_THROWING_AXES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_AXES_UFOPEDIA listOrder: 17612 - id: STR_SABRE requires: - STR_SABRE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SABRE_UFOPEDIA listOrder: 18100 - id: STR_ANCIENT_KATANA requires: - STR_ANCIENT_KATANA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ANCIENT_KATANA_UFOPEDIA listOrder: 18521 - id: STR_KATANA requires: - STR_KATANA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KATANA_UFOPEDIA listOrder: 18520 - id: STR_WAKIZASHI requires: - STR_WAKIZASHI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAKIZASHI_UFOPEDIA listOrder: 18340 - id: STR_RUSTY_BLADE requires: - STR_RUSTY_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RUSTY_BLADE_UFOPEDIA listOrder: 17880 - id: STR_SHOGG_BLADE requires: - STR_SHOGG_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_BLADE_UFOPEDIA listOrder: 18360 - id: STR_TASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TASER_UFOPEDIA listOrder: 18900 - id: STR_TASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TASER_CANNON_UFOPEDIA requires: - STR_TASER_CANNON listOrder: 18916 - id: STR_TASER_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TASER_CANNON - id: STR_LUGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LUGER_UFOPEDIA requires: - STR_LUGER listOrder: 20080 - id: STR_LUGER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LUGER - id: STR_MAUSER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAUSER_UFOPEDIA requires: - STR_MAUSER listOrder: 20100 - id: STR_MAUSER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAUSER - id: STR_GLOCK_18 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GLOCK_18_UFOPEDIA listOrder: 19950 - id: STR_GLOCK_18_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GLOCK_18_LARGE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GLOCK_18_LARGE_CLIP - id: STR_MAKAROV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAKAROV_UFOPEDIA requires: - STR_MAKAROV listOrder: 20040 - id: STR_MAKAROV_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAKAROV - id: STR_TOKAREV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOKAREV_UFOPEDIA requires: - STR_TOKAREV listOrder: 20060 - id: STR_TOKAREV_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TOKAREV - id: STR_COLT45 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COLT45_UFOPEDIA listOrder: 20000 - id: STR_COLT45_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DESERT_EAGLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DESERT_EAGLE_UFOPEDIA requires: - STR_DESERT_EAGLE listOrder: 20140 - id: STR_DESERT_EAGLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DESERT_EAGLE - id: STR_S&W_610 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_S&W_610_UFOPEDIA requires: - STR_S&W_610 listOrder: 20210 - id: STR_S&W_610_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_S&W_610 - id: STR_HK_MK23_SOCOM requires: - STR_HK_MK23_SOCOM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HK_MK23_SOCOM_UFOPEDIA listOrder: 20020 - id: STR_HK_MK23_SOCOM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HK_MK23_SOCOM - id: STR_BERETTA_92FS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BERETTA_92FS_UFOPEDIA listOrder: 20120 - id: STR_BERETTA_92FS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_USP_MATCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_USP_MATCH_UFOPEDIA requires: - STR_USP_MATCH listOrder: 20131 - id: STR_USP_9_MM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_USP_MATCH - id: STR_CALICO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CALICO_UFOPEDIA requires: - STR_CALICO listOrder: 20810 - id: STR_CALICO_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CALICO - id: STR_CALICO_LARGE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CALICO_LARGE_CLIP - id: STR_WILDEY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WILDEY_UFOPEDIA requires: - STR_WILDEY listOrder: 20230 - id: STR_WILDEY_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_WILDEY - id: STR_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGNUM_UFOPEDIA requires: - STR_MAGNUM listOrder: 20160 - id: STR_BLACKOPS_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_MAGNUM_UFOPEDIA requires: - STR_BLACKOPS_MAGNUM listOrder: 20170 - id: STR_SMART_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMART_MAGNUM_UFOPEDIA requires: - STR_SMART_MAGNUM listOrder: 20180 - id: STR_MAGNUM_DRUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGNUM - id: STR_MAGNUM_AA_DRUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGNUM_AA_DRUM - id: STR_DOUBLE_BARRELED_BUCKSHOT_AA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DOUBLE_BARRELED_BUCKSHOT_AA - id: STR_PISTOL_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_LT_UFOPEDIA listOrder: 19740 - id: STR_PISTOL_LT_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_SPYPISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SPYPISTOL_UFOPEDIA requires: - STR_BLACKOPS_SPYPISTOL listOrder: 20360 - id: STR_BLACKOPS_SPYPISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SPYPISTOL - id: STR_BLACKOPS_SPYPISTOL_AA_CLIP type_id: 4 requires: - STR_BLACKOPS_SPYPISTOL_AA_CLIP section: STR_NOT_AVAILABLE - id: STR_SMART_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMART_SHOTGUN_UFOPEDIA requires: - STR_SMART_SHOTGUN listOrder: 22690 - id: STR_SMART_SHOTGUN_BUCKSHOT type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SMART_SHOTGUN - id: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT type_id: 4 requires: - STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING section: STR_NOT_AVAILABLE - id: STR_SAWED_OFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAWED_OFF_UFOPEDIA requires: - STR_SAWED_OFF listOrder: 22459 - id: STR_WINCHESTER_1901 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WINCHESTER_1901_UFOPEDIA requires: - STR_WINCHESTER_1901 listOrder: 22470 - id: STR_DOUBLE_BARRELED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DOUBLE_BARRELED_UFOPEDIA requires: - STR_DOUBLE_BARRELED listOrder: 22460 - id: STR_DOUBLE_BARRELED_BUCKSHOT type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DOUBLE_BARRELED_BUCKSHOT - id: STR_THRASHER_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THRASHER_SHOTGUN_UFOPEDIA requires: - STR_THRASHER_SHOTGUN listOrder: 22669 - id: STR_THRASHER_SHOTGUN_BUCKSHOT type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_THRASHER_SHOTGUN - id: STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY - id: STR_NITRO_EXPRESS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NITRO_EXPRESS_UFOPEDIA requires: - STR_NITRO_EXPRESS listOrder: 21038 - id: STR_NITRO_EXPRESS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NITRO_EXPRESS - id: STR_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_UFOPEDIA requires: - STR_SMG listOrder: 20860 - id: STR_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SMG - id: STR_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SMG_AA_CLIP - id: STR_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_UFOPEDIA requires: - STR_GRENADE listOrder: 38000 - id: STR_TACTICAL_GRENADE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TACTICAL_GRENADE_LAUNCHER_UFOPEDIA requires: - STR_TACTICAL_GRENADE_LAUNCHER pages: - title: STR_TACTICAL_GRENADE_LAUNCHER text: STR_TACTICAL_GRENADE_LAUNCHER_UFOPEDIA - title: STR_TACTICAL_GRENADE_LAUNCHER_CONT text: STR_TACTICAL_GRENADE_LAUNCHER_UFOPEDIA listOrder: 34170 - id: STR_TACTICAL_GRENADE_LAUNCHER_FRAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TACTICAL_GRENADE_LAUNCHER - id: STR_TACTICAL_GRENADE_LAUNCHER_BEAN type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TACTICAL_GRENADE_LAUNCHER - id: STR_TACTICAL_GRENADE_LAUNCHER_INCENDIARY type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TACTICAL_GRENADE_LAUNCHER - id: STR_TACTICAL_GRENADE_LAUNCHER_ELERIUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TACTICAL_GRENADE_LAUNCHER - STR_SHARE_ELERIUM_EXPLOSIVES_TECH - id: STR_MAGMA_PULSE_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_PISTOL_UFOPEDIA requires: - STR_MAGMA_PULSE_PISTOL listOrder: 20390 - id: STR_MAGMA_PULSE_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_PISTOL - id: STR_MAGMA_PULSE_PISTOL_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_PISTOL_AA_CLIP - id: STR_MAGMA_PULSE_PISTOL_CHEM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_PISTOL_CHEM_CLIP - id: STR_MAGMA_PULSE_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_SMG_UFOPEDIA requires: - STR_MAGMA_PULSE_SMG listOrder: 20950 - id: STR_MAGMA_PULSE_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_SMG - id: STR_MAGMA_PULSE_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_SMG_AA_CLIP - id: STR_MAGMA_PULSE_SMG_CHEM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_SMG_CHEM_CLIP - id: STR_MAGMA_PULSE_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_RIFLE_UFOPEDIA requires: - STR_MAGMA_PULSE_RIFLE listOrder: 21500 - id: STR_MAGMA_PULSE_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_RIFLE - id: STR_MAGMA_PULSE_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_RIFLE_AA_CLIP - id: STR_MAGMA_PULSE_RIFLE_CHEM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_RIFLE_CHEM_CLIP - id: STR_MAGMA_PULSE_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_LMG_UFOPEDIA requires: - STR_MAGMA_PULSE_LMG listOrder: 31300 - id: STR_MAGMA_PULSE_LMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_LMG - id: STR_MAGMA_PULSE_LMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_LMG_AA_CLIP - id: STR_MAGMA_PULSE_LMG_CHEM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_LMG_CHEM_CLIP - id: STR_GRENADE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_LAUNCHER_UFOPEDIA requires: - STR_GRENADE_LAUNCHER pages: - title: STR_GRENADE_LAUNCHER text: STR_GRENADE_LAUNCHER_UFOPEDIA - title: STR_GRENADE_LAUNCHER_CONT text: STR_GRENADE_LAUNCHER_UFOPEDIA listOrder: 34100 - id: STR_LAUNCHER_FRAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GRENADE_LAUNCHER - id: STR_LAUNCHER_BEAN type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GRENADE_LAUNCHER - id: STR_LAUNCHER_SMOKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GRENADE_LAUNCHER - id: STR_LAUNCHER_INC type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GRENADE_LAUNCHER - id: STR_LAUNCHER_FLASHBANG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LAUNCHER_FLASHBANG - id: STR_LAUNCHER_ELERIUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LAUNCHER_ELERIUM - id: STR_MILKOR_MGL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MILKOR_MGL_UFOPEDIA requires: - STR_MILKOR_MGL pages: - title: STR_MILKOR_MGL text: STR_MILKOR_MGL_UFOPEDIA - title: STR_MILKOR_MGL_CONT text: STR_MILKOR_MGL_UFOPEDIA listOrder: 34070 - id: STR_MILKOR_MGL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL - id: STR_MILKOR_MGL_CLIP_BEAN type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL - id: STR_MILKOR_MGL_CLIP_SMOKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL - id: STR_MILKOR_MGL_CLIP_INC type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL - id: STR_MILKOR_MGL_CLIP_FLASHBANG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL_CLIP_FLASHBANG - id: STR_MILKOR_MGL_CLIP_ELERIUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL_CLIP_ELERIUM - id: STR_BLACKOPS_ASSAULT_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_ASSAULT_LMG_UFOPEDIA requires: - STR_BLACKOPS_ASSAULT_LMG listOrder: 31000 - id: STR_BLACKOPS_LMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_LMG_CLIP - id: STR_BLACKOPS_LMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_LMG_AA_CLIP - id: STR_LIGHT_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHT_MINIGUN_UFOPEDIA requires: - STR_LIGHT_MINIGUN listOrder: 30750 - id: STR_LIGHT_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LIGHT_MINIGUN - id: STR_LIGHT_MINIGUN_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LIGHT_MINIGUN_AA_CLIP - id: STR_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIGUN_UFOPEDIA requires: - STR_MINIGUN listOrder: 30780 - id: STR_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MINIGUN - id: STR_MINIGUN_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MINIGUN_AA_CLIP - id: STR_SCATTER_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCATTER_LASER_UFOPEDIA requires: - STR_SCATTER_LASER listOrder: 30860 - id: STR_PRECISE_ALLOY_SHAPING type_id: 4 section: STR_UFO_COMPONENTS text: STR_PRECISE_ALLOY_SHAPING_UFOPEDIA requires: - STR_PRECISE_ALLOY_SHAPING listOrder: 1620 - id: STR_DURATHREAD type_id: 4 section: STR_UFO_COMPONENTS text: STR_DURATHREAD_UFOPEDIA requires: - STR_DURATHREAD listOrder: 60980 - id: STR_DURATHREAD_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_DURATHREAD_MANUFACTURING_UFOPEDIA requires: - STR_DURATHREAD_MANUFACTURING listOrder: 60990 - id: STR_DURATHREAD_ORIGINS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DURATHREAD_ORIGINS_UFOPEDIA requires: - STR_DURATHREAD_ORIGINS listOrder: 181100 - id: STR_ADVANCED_FIREARMS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ADVANCED_FIREARMS_UFOPEDIA requires: - STR_ADVANCED_FIREARMS listOrder: 3000 - id: STR_AC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_I_AMMO - id: STR_AC_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AUTO_CANNON - id: STR_AC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_AA_AMMO - id: STR_AC_AA_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_AA_AMMO - id: STR_HC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_I_AMMO - id: STR_HC_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AUTO_CANNON - id: STR_HC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_AA_AMMO - id: STR_HC_AA_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_AA_AMMO - id: STR_AC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_HE_AMMO - id: STR_HC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_HE_AMMO - id: STR_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA requires: - STR_HEAVY_CANNON pages: - title: STR_HEAVY_CANNON text: STR_HEAVY_CANNON_UFOPEDIA - title: STR_HEAVY_CANNON_CONT text: STR_HEAVY_CANNON_UFOPEDIA listOrder: 23200 - id: STR_AUTO_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_CANNON_UFOPEDIA requires: - STR_AUTO_CANNON pages: - title: STR_AUTO_CANNON text: STR_AUTO_CANNON_UFOPEDIA - title: STR_AUTO_CANNON_CONT text: STR_AUTO_CANNON_UFOPEDIA listOrder: 23300 - id: STR_PROXIMITY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PROXIMITY_GRENADE_UFOPEDIA requires: - STR_PROXIMITY_GRENADE listOrder: 38950 - id: STR_PLASMA_PROXIMITY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_PROXIMITY_GRENADE_UFOPEDIA requires: - STR_PLASMA_PROXIMITY_GRENADE listOrder: 38953 - id: STR_EMP_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_EMP_GRENADE_UFOPEDIA requires: - STR_EMP_GRENADE listOrder: 38550 - id: STR_MULTI_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MULTI_LAUNCHER_UFOPEDIA requires: - STR_MULTI_LAUNCHER listOrder: 34050 - id: STR_ADVANCED_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 33975 - id: STR_ELERIUM_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ELERIUM_ROCKET - id: STR_SHRAPNEL_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHRAPNEL_ROCKET - id: STR_TRITANIUM_SHRAPNEL_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TRITANIUM_SHRAPNEL_ROCKET - id: STR_MIND_GUIDED_MISSILE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MIND_GUIDED_MISSILE - id: STR_ROCKET_PACK type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MULTI_LAUNCHER - id: STR_XCOM_ORIGINS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOMORIGINS text: STR_XCOM_ORIGINS_UFOPEDIA text_width: 145 listOrder: 800 - id: STR_KIRYU_KAI type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_KIRYU_KAI image_id: UFOPEDIA_IMG_KIRYU_KAI text: STR_KIRYU_KAI_UFOPEDIA text_width: 310 listOrder: 820 - id: STR_XENONAUTS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_XENONAUTS image_id: UFOPEDIA_IMG_XENONAUTS text: STR_XENONAUTS_UFOPEDIA text_width: 310 listOrder: 830 - id: STR_XCOM_HISTORY_UNIT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_UNIT text: STR_XCOM_HISTORY_UNIT_UFOPEDIA text_width: 310 requires: - STR_XCOM_HISTORY_UNIT listOrder: 840 - id: STR_XCOM_BUREAU type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOM_BUREAU_CPAL text: STR_XCOM_BUREAU_UFOPEDIA text_width: 310 requires: - STR_XCOM_BUREAU listOrder: 850 - id: STR_STAY_ALONE_STAY_ALIVE type_id: 7 section: STR_TUTORIALS_UC requires: - STR_STAY_ALONE_STAY_ALIVE image_id: UFOPEDIA_IMG_STAY_ALONE_STAY_ALIVE text: STR_STAY_ALONE_STAY_ALIVE_UFOPEDIA text_width: 320 listOrder: 215110 - id: STR_CROWD_CONTROL type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CROWD_CONTROL text: STR_CROWD_CONTROL_UFOPEDIA text_width: 320 listOrder: 215370 - id: STR_OVERSTUN type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_OVERSTUN text: STR_OVERSTUN_UFOPEDIA text_width: 300 listOrder: 215055 - id: STR_TRANSFORMATIONS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_TRANSFORMATIONS text: STR_TRANSFORMATIONS_UFOPEDIA text_width: 300 rect_text: x: 5 y: 150 width: 300 height: 50 listOrder: 215040 - id: STR_SURRENDER type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SURRENDER text: STR_SURRENDER_UFOPEDIA text_width: 300 listOrder: 215380 - id: STR_READINESS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SANITY_CPAL text: STR_READINESS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 71 width: 310 height: 158 listOrder: 215090 - id: STR_RETREAT type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_RETREAT text: STR_RETREAT_UFOPEDIA text_width: 300 listOrder: 215050 - id: STR_SNIPER_SPOTTER_COOPERATION type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_STR_SNIPER_SPOTTER_COOPERATION text: STR_SNIPER_SPOTTER_COOPERATION_UFOPEDIA text_width: 310 rect_text: x: 5 y: 150 width: 300 height: 50 listOrder: 215390 - id: STR_LOOK_AROUND type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_HUNTER_HUNTED text: STR_LOOK_AROUND_UFOPEDIA text_width: 160 listOrder: 215375 - id: STR_DOSSIERS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_DOSSIERS text: STR_DOSSIERS_UFOPEDIA text_width: 175 listOrder: 215000 - id: STR_FOUND_ITEMS type_id: 4 section: STR_TUTORIALS_UC text: STR_FOUND_ITEMS_UFOPEDIA listOrder: 215070 - id: STR_DAMAGE type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_DAMAGE_CPAL text: STR_DAMAGE_UFOPEDIA text_width: 165 listOrder: 215120 - id: STR_DAMAGE_ROLLS type_id: 8 section: STR_TUTORIALS_UC text: STR_DAMAGE_ROLLS_UFOPEDIA listOrder: 215130 - id: STR_ACCURACY type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_ACCURACY text: STR_ACCURACY_UFOPEDIA text_width: 300 listOrder: 215140 - id: STR_NIGHTVISION type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_NIGHTVISION text: STR_NIGHTVISION_UFOPEDIA text_width: 300 listOrder: 215200 - id: STR_CAMO type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CAMO text: STR_CAMO_UFOPEDIA text_width: 315 listOrder: 215060 - id: STR_TEAMWORK type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_TEAMWORK text: STR_TEAMWORK_UFOPEDIA text_width: 320 listOrder: 215100 - id: STR_NEED_TO_KNOW_BASIS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_NEED_TO_KNOW_BASIS_CPAL text: STR_NEED_TO_KNOW_BASIS_UFOPEDIA text_width: 155 listOrder: 214990 - id: STR_PILOTS type_id: 7 section: STR_TUTORIALS_UC image_id: PILOTS_CPAL text: STR_PILOTS_UFOPEDIA text_width: 310 listOrder: 215030 - id: STR_CONCEALABLE_ITEMS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CONCEALABLE_ITEMS text: STR_CONCEALABLE_ITEMS_UFOPEDIA text_width: 152 listOrder: 215420 - id: STR_FIRE_SPRAYING type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_FIRE_SPRAYING_CPAL text: STR_FIRE_SPRAYING_UFOPEDIA text_width: 160 listOrder: 215150 - id: STR_UNARMED_COMBAT type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_UNARMED_COMBAT text: STR_UNARMED_COMBAT_UFOPEDIA text_width: 150 listOrder: 215490 - id: STR_PISTOLS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_PISTOLS text: STR_PISTOLS_UFOPEDIA text_width: 150 listOrder: 215510 - id: STR_SMGS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SMGS text: STR_SMGS_UFOPEDIA text_width: 150 listOrder: 215520 - id: STR_RIFLES type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_RIFLES text: STR_RIFLES_UFOPEDIA text_width: 150 listOrder: 215530 - id: STR_MACHINE_GUNS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_MACHINE_GUNS text: STR_MACHINE_GUNS_UFOPEDIA text_width: 150 listOrder: 215570 - id: STR_SNIPER_RIFLES type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SNIPER_RIFLES text: STR_SNIPER_RIFLES_UFOPEDIA text_width: 150 listOrder: 215540 - id: STR_SHOTGUNS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SHOTGUNS text: STR_SHOTGUNS_UFOPEDIA text_width: 150 listOrder: 215550 - id: STR_MELEE type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_MELEE_WEAPONS text: STR_MELEE_UFOPEDIA text_width: 150 listOrder: 215500 - id: STR_CANNONS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CANNONS text: STR_CANNONS_UFOPEDIA text_width: 150 listOrder: 215560 - id: STR_LAUNCHERS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_LAUNCHERS text: STR_LAUNCHERS_UFOPEDIA text_width: 150 listOrder: 215580 - id: STR_INCENDIARIES type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_INCENDIARIES text: STR_INCENDIARIES_UFOPEDIA text_width: 150 listOrder: 215590 - id: STR_OUTDATED_WEAPONS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_OUTDATED_WEAPONS text: STR_OUTDATED_WEAPONS_UFOPEDIA text_width: 168 listOrder: 215080 - id: STR_HOTKEYS_GEOSCAPE type_id: 7 section: STR_TUTORIALS_UC image_id: HOTKEYS_GEOSCAPE_CPAL text: STR_HOTKEYS_GEOSCAPE_UFOPEDIA text_width: 140 listOrder: 600000 - id: STR_HOTKEYS_BATTLESCAPE type_id: 7 section: STR_TUTORIALS_UC image_id: HOTKEYS_BATTLESCAPE text: STR_HOTKEYS_BATTLESCAPE_UFOPEDIA text_width: 154 listOrder: 600010 - id: STR_CYDONIA_OR_BUST type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_CYDONIA_OR_BUST text: STR_CYDONIA_OR_BUST_UFOPEDIA text_width: 240 rect_text: x: 70 y: 40 width: 250 height: 120 requires: - STR_CYDONIA_OR_BUST listOrder: 214500 - id: STR_BASIC_UNDERWATER_EQUIPMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_BASIC_UNDERWATER_EQUIPMENT_CPAL text: STR_BASIC_UNDERWATER_EQUIPMENT_UFOPEDIA text_width: 320 rect_text: x: 70 y: 135 width: 220 height: 140 requires: - STR_UNDERWATER_OPERATIONS listOrder: 2948 - id: STR_UNDERWATER_OPERATIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_UNDERWATER_OPERATIONS text: STR_UNDERWATER_OPERATIONS_UFOPEDIA text_width: 320 requires: - STR_UNDERWATER_OPERATIONS listOrder: 300460 - id: STR_ADVANCED_UNDERWATER_OPERATIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_ADVANCED_UNDERWATER_OPERATIONS text: STR_ADVANCED_UNDERWATER_OPERATIONS_UFOPEDIA text_width: 310 requires: - STR_ADVANCED_UNDERWATER_OPERATIONS listOrder: 300470 - id: STR_ION_ACCELERATION type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_ION_ACCELERATION text: STR_ION_ACCELERATION_UFOPEDIA text_width: 147 requires: - STR_ION_ACCELERATION listOrder: 61985 - id: STR_UFO_NAVIGATION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_NAVIGATION image_id: UP033.SPK text: STR_UFO_NAVIGATION_UFOPEDIA text_width: 147 listOrder: 62020 - id: STR_UFO_POWER_SOURCE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_POWER_SOURCE image_id: UP032.SPK text: STR_UFO_POWER_SOURCE_UFOPEDIA text_width: 163 listOrder: 62010 - id: STR_PSYCHEMICALS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_PSYCHEMICALS image_id: UFOPEDIA_IMG_PSYCHEMICALS text: STR_PSYCHEMICALS_UFOPEDIA text_width: 147 listOrder: 57950 - id: STR_AQUA_PLASTICS type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_AQUA_PLASTICS text: STR_AQUA_PLASTICS_UFOPEDIA text_width: 178 requires: - STR_AQUA_PLASTICS listOrder: 61995 - id: STR_ZRBITE_TANK type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_ZRBITE text: STR_ZRBITE_TANK_UFOPEDIA text_width: 180 requires: - STR_ZRBITE_TANK listOrder: 61980 - id: STR_ZRBITE type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_ZRBITE text: STR_ZRBITE_UFOPEDIA text_width: 180 requires: - STR_ZRBITE listOrder: 51100 - id: STR_ZOMBIE_PLOT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_ZOMBIE_PLOT text: STR_ZOMBIE_PLOT_UFOPEDIA text_width: 155 requires: - STR_ZOMBIE_PLOT listOrder: 200450 - id: STR_MILESTONE_1 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_GLOBAL_INVESTIGATION_BUREAU_CPAL text: STR_MILESTONE_1_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_1 listOrder: 700 - id: STR_MILESTONE_1_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_GLOBAL_INVESTIGATION_BUREAU_CPAL text: STR_MILESTONE_1_SUMMARY_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_1_SUMMARY listOrder: 710 - id: STR_MILESTONE_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_PARANORMAL_ACTIVITY_UNIT_CPAL text: STR_MILESTONE_2_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_2 listOrder: 720 - id: STR_MILESTONE_2_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_PARANORMAL_ACTIVITY_UNIT_CPAL text: STR_MILESTONE_2_SUMMARY_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_2_SUMMARY listOrder: 730 - id: STR_MILESTONE_3 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_UFO_DEFENSE_CPAL text: STR_MILESTONE_3_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_3 listOrder: 740 - id: STR_MILESTONE_3_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_UFO_DEFENSE_CPAL text: STR_MILESTONE_3_SUMMARY_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_3_SUMMARY listOrder: 750 - id: STR_WHAT_DO_NOW_MILESTONE_0 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_0_UFOPEDIA listOrder: 211290 - id: STR_WHAT_DO_NOW_MILESTONE_1 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_1_UFOPEDIA requires: - STR_WHAT_DO_NOW_MILESTONE_1 listOrder: 211291 - id: STR_WHAT_DO_NOW_MILESTONE_2 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_2_UFOPEDIA requires: - STR_WHAT_DO_NOW_MILESTONE_2 listOrder: 211292 - id: STR_WHAT_DO_NOW_MILESTONE_3 type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_3_UFOPEDIA requires: - STR_WHAT_DO_NOW_MILESTONE_3 listOrder: 211293 - id: STR_CHURCH_OF_DAGON type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CHURCH_OF_DAGON_CPAL text: STR_CHURCH_OF_DAGON_UFOPEDIA text_width: 310 requires: - STR_CHURCH_OF_DAGON listOrder: 179990 - id: STR_BLACK_LOTUS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BLACK_LOTUS_CPAL text: STR_BLACK_LOTUS_UFOPEDIA text_width: 310 requires: - STR_BLACK_LOTUS listOrder: 180090 - id: STR_ZSRR type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ZSRR_CPAL text: STR_ZSRR_UFOPEDIA text_width: 310 requires: - STR_ZSRR listOrder: 180190 - id: STR_EXALT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: EXALT_CPAL text: STR_EXALT_UFOPEDIA text_width: 310 requires: - STR_EXALT listOrder: 180290 - id: STR_OSIRON type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: OSIRON_CPAL text: STR_OSIRON_UFOPEDIA text_width: 116 requires: - STR_OSIRON listOrder: 182000 - id: STR_HUMAN_OSIRON_GOON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_OSIRON_GOON text: STR_HUMAN_OSIRON_GOON_UFOPEDIA text_width: 150 requires: - STR_HUMAN_OSIRON_GOON listOrder: 152200 - id: STR_HUMAN_OSIRON_GOON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_OSIRON_GOON_ARMOR listOrder: 152201 - id: STR_HUMAN_OSIRON_ELITE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_OSIRON_ELITE text: STR_HUMAN_OSIRON_ELITE_UFOPEDIA text_width: 150 requires: - STR_HUMAN_OSIRON_ELITE listOrder: 152230 - id: STR_HUMAN_OSIRON_ELITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_OSIRON_ELITE_ARMOR listOrder: 152231 - id: STR_HUMAN_OSIRON_BOSS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_OSIRON_BOSS text: STR_HUMAN_OSIRON_BOSS_UFOPEDIA text_width: 150 requires: - STR_HUMAN_OSIRON_BOSS listOrder: 152240 - id: STR_HUMAN_OSIRON_BOSS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_OSIRON_BOSS_ARMOR listOrder: 152241 - id: STR_SYNDICATE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: SYNDICATE_CPAL text: STR_SYNDICATE_UFOPEDIA text_width: 310 requires: - STR_SYNDICATE listOrder: 183000 - id: STR_SYNDICATE_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_NETWORK_UFOPEDIA requires: - STR_SYNDICATE_NETWORK listOrder: 183010 - id: STR_SYNDICATE_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_OPERATIONS_UFOPEDIA requires: - STR_SYNDICATE_OPERATIONS listOrder: 183020 - id: STR_SYNDICATE_EXPERIMENTS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SYNDICATE_EXPERIMENTS_CPAL text: STR_SYNDICATE_EXPERIMENTS_UFOPEDIA text_width: 308 requires: - STR_SYNDICATE_EXPERIMENTS listOrder: 58840 - id: STR_SYNDICATE_TESTAMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SYNDICATE_TESTAMENT_CPAL text: STR_SYNDICATE_TESTAMENT_UFOPEDIA text_width: 160 requires: - STR_SYNDICATE_TESTAMENT_DECRYPTED listOrder: 300800 - id: STR_SYNDICATE_WORKER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_WORKER text: STR_SYNDICATE_WORKER_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_WORKER listOrder: 152990 - id: STR_SYNDICATE_WORKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_WORKER_ARMOR listOrder: 152991 - id: STR_SYNDICATE_SUPERSOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_SUPERSOLDIER text: STR_SYNDICATE_SUPERSOLDIER_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_SUPERSOLDIER listOrder: 153050 - id: STR_SYNDICATE_SUPERSOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_SUPERSOLDIER_ARMOR listOrder: 153051 - id: STR_SYNDICATE_AGENT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_AGENT text: STR_SYNDICATE_AGENT_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_AGENT listOrder: 153000 - id: STR_SYNDICATE_AGENT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_AGENT_ARMOR listOrder: 153001 - id: STR_SYNDICATE_MERC type_id: 7 image_id: UFOPEDIA_IMG_SYNDICATE_MERC section: STR_ALIEN_LIFE_FORMS text: STR_SYNDICATE_MERC_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_MERC listOrder: 153010 - id: STR_SYNDICATE_MERC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_MERC_ARMOR listOrder: 153011 - id: STR_SYNDICATE_MERC_CAPTAIN type_id: 7 image_id: UFOPEDIA_IMG_SYNDICATE_MERC_CAPTAIN section: STR_ALIEN_LIFE_FORMS text: STR_SYNDICATE_MERC_CAPTAIN_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_MERC_CAPTAIN listOrder: 153015 - id: STR_SYNDICATE_MERC_CAPTAIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_MERC_CAPTAIN_ARMOR listOrder: 153016 - id: STR_SYNDICATE_SCIENTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_SCIENTIST text: STR_SYNDICATE_SCIENTIST_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_SCIENTIST listOrder: 153020 - id: STR_SYNDICATE_SCIENTIST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_SCIENTIST_ARMOR listOrder: 153021 - id: STR_SYNDICATE_SUPERMUTANT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_SUPERMUTANT image_id: UFOPEDIA_IMG_SYNDICATE_CEO_TRUEFORM text: STR_SYNDICATE_SUPERMUTANT_UFOPEDIA text_width: 158 listOrder: 164800 - id: STR_SYNDICATE_CEO_TRUEFORM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_TRUEFORM image_id: UFOPEDIA_IMG_SYNDICATE_CEO_TRUEFORM text: STR_SYNDICATE_CEO_TRUEFORM_UFOPEDIA text_width: 158 listOrder: 153070 - id: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_TRUEFORM_CORPSE image_id: UFOPEDIA_IMG_SYNDICATE_CEO_TRUEFORM_AUTOPSY text: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164810 - id: STR_SYNDICATE_CEO_FALSEFORM_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_FALSEFORM_ARMOR listOrder: 153072 - id: STR_SYNDICATE_CEO_TRUEFORM_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_TRUEFORM_ARMOR listOrder: 153071 - id: STR_SYNDICATE_WALKER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_WALKER text: STR_SYNDICATE_WALKER_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_WALKER listOrder: 144600 - id: STR_SYNDICATE_WALKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_WALKER_ARMOR listOrder: 144601 - id: STR_SHADOW_OVER_UAC type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHADOW_OVER_UAC_UFOPEDIA requires: - STR_SHADOW_OVER_UAC listOrder: 183103 - id: STR_UAC_MILITARY type_id: 7 image_id: UFOPEDIA_IMG_UAC_MILITARY section: STR_ALIEN_LIFE_FORMS text: STR_UAC_MILITARY_UFOPEDIA text_width: 150 requires: - STR_UAC_MILITARY listOrder: 153470 - id: STR_UAC_MILITARY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_MILITARY_ARMOR listOrder: 153471 - id: STR_UAC_SPACE_MARINE type_id: 7 image_id: UFOPEDIA_IMG_UAC_SPACE_MARINE section: STR_ALIEN_LIFE_FORMS text: STR_UAC_SPACE_MARINE_UFOPEDIA text_width: 150 requires: - STR_UAC_SPACE_MARINE listOrder: 153500 - id: STR_UAC_SPACE_MARINE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_SPACE_MARINE_ARMOR listOrder: 153501 - id: STR_UAC_ENGINEER type_id: 7 image_id: UFOPEDIA_IMG_UAC_ENGINEER section: STR_ALIEN_LIFE_FORMS text: STR_UAC_ENGINEER_UFOPEDIA text_width: 150 requires: - STR_UAC_ENGINEER listOrder: 153480 - id: STR_UAC_ENGINEER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_ENGINEER_ARMOR listOrder: 153481 - id: STR_UAC_MANAGER type_id: 7 image_id: UFOPEDIA_IMG_UAC_MANAGER section: STR_ALIEN_LIFE_FORMS text: STR_UAC_MANAGER_UFOPEDIA text_width: 150 requires: - STR_UAC_MANAGER listOrder: 153490 - id: STR_UAC_MANAGER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_MANAGER_ARMOR listOrder: 153491 - id: STR_UAC_MASTER_RESEARCHER type_id: 7 image_id: UFOPEDIA_IMG_UAC_MASTER_RESEARCHER section: STR_ALIEN_LIFE_FORMS text: STR_UAC_MASTER_RESEARCHER_UFOPEDIA text_width: 150 requires: - STR_UAC_MASTER_RESEARCHER listOrder: 153510 - id: STR_UAC_MASTER_RESEARCHER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_MASTER_RESEARCHER_ARMOR listOrder: 153511 - id: STR_UAC_TURRET type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_TURRET image_id: UFOPEDIA_IMG_UAC_TURRET text: STR_UAC_TURRET_UFOPEDIA text_width: 158 listOrder: 145500 - id: STR_UAC_TURRET_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_TURRET_ARMOR listOrder: 166152 - id: STR_CYBERWEB_TECHNOMAD_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_TECHNOMAD_CORPSE text: STR_CYBERWEB_TECHNOMAD_AUTOPSY_UFOPEDIA listOrder: 164910 - id: STR_CYBERWEB_TECHNOMAD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_TECHNOMAD_ARMOR listOrder: 151001 - id: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR listOrder: 151002 - id: STR_CYBERWEB_MYSTEK type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_MYSTEK_UFOPEDIA requires: - STR_CYBERWEB_MYSTEK listOrder: 151010 - id: STR_CYBERWEB_MYSTEK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_MYSTEK_ARMOR listOrder: 151011 - id: STR_CYBERWEB_ROBOSPHERE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOSPHERE image_id: UFOPEDIA_IMG_CYBERWEB_ROBOSPHERE text: STR_CYBERWEB_ROBOSPHERE_UFOPEDIA text_width: 158 listOrder: 165920 - id: STR_CYBERWEB_ROBOSPHERE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOSPHERE_AUTOPSY image_id: UFOPEDIA_IMG_CYBERWEB_ROBOSPHERE_AUTOPSY text: STR_CYBERWEB_ROBOSPHERE_AUTOPSY_UFOPEDIA text_width: 154 listOrder: 165930 - id: STR_CYBERWEB_ROBOTURRET type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_CYBERWEB_ROBOTURRET text: STR_CYBERWEB_ROBOTURRET_UFOPEDIA text_width: 154 requires: - STR_CYBERWEB_ROBOTURRET listOrder: 165940 - id: STR_CYBERWEB_ROBOTURRET_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOTURRET_AUTOPSY image_id: UFOPEDIA_IMG_CYBERWEB_ROBOTURRET_AUTOPSY text: STR_CYBERWEB_ROBOTURRET_AUTOPSY_UFOPEDIA text_width: 154 listOrder: 165950 - id: STR_CYBERWEB_CENTURION type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_CENTURION_UFOPEDIA requires: - STR_CYBERWEB_CENTURION listOrder: 165960 - id: STR_CYBERWEB_CENTURION_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_CENTURION_AUTOPSY text: STR_CYBERWEB_CENTURION_AUTOPSY_UFOPEDIA listOrder: 165970 - id: STR_REPTOID_DRAGONFIRE_TURRET type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_REPTOID_DRAGONFIRE_TURRET_UFOPEDIA requires: - STR_REPTOID_DRAGONFIRE_TURRET listOrder: 166600 - id: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY text: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY_UFOPEDIA listOrder: 166610 - id: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAGONFIRE_TURRET_ARMOR listOrder: 166601 - id: STR_EXALT_INFILTRATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_INFILTRATOR text: STR_EXALT_INFILTRATOR_UFOPEDIA text_width: 158 requires: - STR_EXALT_INFILTRATOR listOrder: 150300 - id: STR_EXALT_INFILTRATOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_INFILTRATOR_ARMOR listOrder: 150301 - id: STR_EXALT_GOON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_GOON text: STR_EXALT_GOON_UFOPEDIA text_width: 158 requires: - STR_EXALT_GOON listOrder: 150310 - id: STR_EXALT_GOON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_GOON_ARMOR listOrder: 150311 - id: STR_EXALT_ENFORCER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_ENFORCER text: STR_EXALT_ENFORCER_UFOPEDIA text_width: 158 requires: - STR_EXALT_ENFORCER listOrder: 150320 - id: STR_EXALT_ENFORCER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_ENFORCER_ARMOR listOrder: 150321 - id: STR_EXALT_LIQUIDATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_LIQUIDATOR text: STR_EXALT_LIQUIDATOR_UFOPEDIA text_width: 158 requires: - STR_EXALT_LIQUIDATOR listOrder: 150325 - id: STR_EXALT_LIQUIDATOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_LIQUIDATOR_ARMOR listOrder: 150326 - id: STR_EXALT_MASTER type_id: 7 image_id: UFOPEDIA_IMG_EXALT_MASTER section: STR_ALIEN_LIFE_FORMS text: STR_EXALT_MASTER_UFOPEDIA text_width: 158 requires: - STR_EXALT_MASTER listOrder: 150340 - id: STR_EXALT_MASTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_MASTER_ARMOR listOrder: 150341 - id: STR_BRAINER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BRAINER image_id: UFOPEDIA_IMG_EXALT_BRAINER text: STR_BRAINER_UFOPEDIA text_width: 158 listOrder: 164620 - id: STR_EXALT_BRAINER type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_BRAINER text: STR_EXALT_BRAINER_UFOPEDIA listOrder: 150360 - id: STR_BRAINER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_BRAINER_CORPSE image_id: UFOPEDIA_IMG_EXALT_BRAINER_AUTOPSY text: STR_BRAINER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163800 - id: STR_BRAINER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BRAINER_ARMOR listOrder: 150361 - id: STR_ZSRR_GANGER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ZSRR_GANGER text: STR_ZSRR_GANGER_UFOPEDIA text_width: 158 requires: - STR_ZSRR_GANGER listOrder: 150200 - id: STR_ZSRR_GANGER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_GANGER_ARMOR listOrder: 150201 - id: STR_ZSRR_MOLOLEC type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_MOLOLEC text: STR_ZSRR_MOLOLEC_UFOPEDIA text_width: 158 requires: - STR_ZSRR_MOLOLEC listOrder: 150210 - id: STR_ZSRR_MOLOLEC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_MOLOLEC_ARMOR listOrder: 150211 - id: STR_ZSRR_MATROS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_MATROS text: STR_ZSRR_MATROS_UFOPEDIA text_width: 158 requires: - STR_ZSRR_MATROS listOrder: 150220 - id: STR_ZSRR_MATROS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_MATROS_ARMOR listOrder: 150221 - id: STR_ZSRR_RED_OPS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_RED_OPS text: STR_ZSRR_RED_OPS_UFOPEDIA text_width: 158 requires: - STR_ZSRR_RED_OPS listOrder: 150230 - id: STR_ZSRR_RED_OPS_MALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_RED_OPS_MALE_ARMOR listOrder: 150231 - id: STR_ZSRR_RED_OPS_FEMALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_RED_OPS_FEMALE_ARMOR listOrder: 150241 - id: STR_ZSRR_PIONEER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_PIONEER text: STR_ZSRR_PIONEER_UFOPEDIA text_width: 158 requires: - STR_ZSRR_PIONEER listOrder: 150214 - id: STR_ZSRR_PIONEER_MALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_PIONEER_MALE_ARMOR listOrder: 150216 - id: STR_ZSRR_PIONEER_FEMALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_PIONEER_FEMALE_ARMOR listOrder: 150218 - id: STR_ZSRR_UBEK type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_UBEK text: STR_ZSRR_UBEK_UFOPEDIA text_width: 158 requires: - STR_ZSRR_UBEK listOrder: 150270 - id: STR_ZSRR_UBEK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_UBEK_ARMOR listOrder: 150271 - id: STR_BLACK_LOTUS_FOLLOWER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_FOLLOWER text: STR_BLACK_LOTUS_FOLLOWER_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_FOLLOWER listOrder: 150100 - id: STR_BLACK_LOTUS_FOLLOWER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_FOLLOWER_ARMOR listOrder: 150101 - id: STR_BLACK_LOTUS_FOOTMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_FOOTMAN text: STR_BLACK_LOTUS_FOOTMAN_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_FOOTMAN listOrder: 150105 - id: STR_BLACK_LOTUS_FOOTMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_FOOTMAN_ARMOR listOrder: 150106 - id: STR_BLACK_LOTUS_WARRIOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_WARRIOR text: STR_BLACK_LOTUS_WARRIOR_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_WARRIOR listOrder: 150110 - id: STR_BLACK_LOTUS_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_WARRIOR_ARMOR listOrder: 150111 - id: STR_BLACK_LOTUS_ASSASSIN type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_WARRIOR text: STR_BLACK_LOTUS_ASSASSIN_UFOPEDIA text_width: 159 requires: - STR_BLACK_LOTUS_ASSASSIN listOrder: 150120 - id: STR_BLACK_LOTUS_ASSASSIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_ASSASSIN_ARMOR listOrder: 150121 - id: STR_BLACK_LOTUS_MANDARIN type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_MANDARIN text: STR_BLACK_LOTUS_MANDARIN_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_MANDARIN listOrder: 150135 - id: STR_BLACK_LOTUS_MANDARIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_MANDARIN_ARMOR listOrder: 150136 - id: STR_BLACK_LOTUS_WITCH type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_WITCH text: STR_BLACK_LOTUS_WITCH_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_WITCH listOrder: 150130 - id: STR_BLACK_LOTUS_AVATAR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_AVATAR text: STR_BLACK_LOTUS_AVATAR_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_AVATAR listOrder: 164660 - id: STR_BLACK_LOTUS_WITCH_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_WITCH_ARMOR listOrder: 150131 - id: STR_AVATAR_MORPH type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_AVATAR_MORPH text: STR_AVATAR_MORPH_UFOPEDIA listOrder: 164660 - id: STR_BLACK_LOTUS_AVATAR_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_BLACK_LOTUS_AVATAR_AUTOPSY_UFOPEDIA requires: - STR_BLACK_LOTUS_AVATAR_AUTOPSY listOrder: 164670 - id: STR_BLACK_LOTUS_AVATAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_BLACK_LOTUS_AVATAR_ARMOR_UFOPEDIA requires: - STR_BLACK_LOTUS_AVATAR_ARMOR listOrder: 150141 - id: STR_SUPPORTER_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SUPPORTER_OF_DAGON text: STR_SUPPORTER_OF_DAGON_UFOPEDIA text_width: 160 requires: - STR_SUPPORTER_OF_DAGON listOrder: 149970 - id: STR_SUPPORTER_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPPORTER_OF_DAGON_ARMOR listOrder: 149971 - id: STR_DISCIPLE_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_DISCIPLE_OF_DAGON text: STR_DISCIPLE_OF_DAGON_UFOPEDIA text_width: 160 requires: - STR_DISCIPLE_OF_DAGON listOrder: 149980 - id: STR_DISCIPLE_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DISCIPLE_OF_DAGON_ARMOR listOrder: 149981 - id: STR_PRIEST_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_PRIEST_OF_DAGON text: STR_PRIEST_OF_DAGON_UFOPEDIA text_width: 160 requires: - STR_PRIEST_OF_DAGON listOrder: 150000 - id: STR_PRIEST_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PRIEST_OF_DAGON_ARMOR listOrder: 150001 - id: STR_CHOSEN_OF_DAGON type_id: 7 image_id: UFOPEDIA_IMG_CHOSEN_OF_DAGON section: STR_ALIEN_LIFE_FORMS text: STR_CHOSEN_OF_DAGON_UFOPEDIA text_width: 158 requires: - STR_CHOSEN_OF_DAGON listOrder: 150010 - id: STR_CHOSEN_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHOSEN_OF_DAGON_ARMOR listOrder: 150011 - id: STR_SORCERER_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SORCERER_OF_DAGON_CPAL text: STR_SORCERER_OF_DAGON_UFOPEDIA text_width: 158 requires: - STR_SORCERER_OF_DAGON listOrder: 150020 - id: STR_SORCERER_OF_DAGON_AUTOPSY type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_SORCERER_OF_DAGON_AUTOPSY_UFOPEDIA requires: - STR_SORCERER_OF_DAGON_AUTOPSY listOrder: 164650 - id: STR_DAGON_MORPH type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DAGON_MORPH image_id: UFOPEDIA_IMG_SORCERER_OF_DAGON_CPAL text: STR_DAGON_MORPH_UFOPEDIA text_width: 158 listOrder: 164640 - id: STR_SORCERER_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SORCERER_OF_DAGON_ARMOR listOrder: 150021 - id: STR_HUMAN_GHOST_CULTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_GHOST_CULTIST text: STR_HUMAN_GHOST_CULTIST_UFOPEDIA text_width: 150 requires: - STR_HUMAN_GHOST_CULTIST listOrder: 152100 - id: STR_HUMAN_GHOST_CULTIST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_GHOST_CULTIST_ARMOR listOrder: 152101 - id: STR_DEEP_ONE_COMMUNITIES type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEEP_ONE_COMMUNITIES text: STR_DEEP_ONE_COMMUNITIES_UFOPEDIA listOrder: 169720 - id: STR_DEEP_ONE_OUTPOST type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEEP_ONE_OUTPOST text: STR_DEEP_ONE_OUTPOST_UFOPEDIA listOrder: 169730 - id: STR_MESSENGERS_OF_DAGON type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MESSENGERS_OF_DAGON_UFOPEDIA requires: - STR_MESSENGERS_OF_DAGON listOrder: 169700 - id: STR_CHURCH_OF_DAGON_RATIONALE type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_RATIONALE_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_RATIONALE listOrder: 180060 - id: STR_BLACK_LOTUS_RATIONALE type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_RATIONALE_UFOPEDIA requires: - STR_BLACK_LOTUS_RATIONALE listOrder: 180135 - id: STR_ZSRR_RATIONALE type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_RATIONALE_UFOPEDIA requires: - STR_ZSRR_RATIONALE listOrder: 180265 - id: STR_EXALT_RATIONALE type_id: 7 section: STR_ALIEN_RESEARCH_UC text: STR_EXALT_RATIONALE_UFOPEDIA text_width: 320 rect_text: x: 5 y: 110 width: 310 height: 156 image_id: UFOPEDIA_IMG_EXALT_RATIONALE requires: - STR_EXALT_RATIONALE listOrder: 180360 - id: STR_UAC_OUTSOURCING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_UAC_OUTSOURCING_UFOPEDIA requires: - STR_UAC_OUTSOURCING listOrder: 300440 - id: STR_UAC_CONTACT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UAC_CPAL text: STR_UAC_CONTACT_UFOPEDIA text_width: 310 requires: - STR_UAC_CONTACT listOrder: 300430 - id: STR_BLACKOPS_CONTACT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BLACKOPS_CPAL text: STR_BLACKOPS_CONTACT_UFOPEDIA text_width: 310 requires: - STR_BLACKOPS_CONTACT listOrder: 300400 - id: STR_BLACKOPS_PREMIUM type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BLACKOPS_CPAL text: STR_BLACKOPS_PREMIUM_UFOPEDIA text_width: 310 requires: - STR_BLACKOPS_PREMIUM listOrder: 300410 - id: STR_MAGMA_CONTACT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MAGMA_CONTACT_UFOPEDIA text_width: 310 requires: - STR_MAGMA_CONTACT listOrder: 300420 - id: STR_CYBERWEB_CYBORG type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_CYBORG_UFOPEDIA requires: - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_MYSTEK listOrder: 164900 - id: STR_CYBERWEB_TECHNOMAD type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_TECHNOMAD_UFOPEDIA requires: - STR_CYBERWEB_TECHNOMAD listOrder: 151000 - id: STR_HYBRID_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_HYBRID_NETWORK_UFOPEDIA requires: - STR_HYBRID_NETWORK listOrder: 180400 - id: STR_CHURCH_OF_DAGON_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_NETWORK_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_NETWORK listOrder: 180000 - id: STR_BLACK_LOTUS_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_NETWORK_UFOPEDIA requires: - STR_BLACK_LOTUS_NETWORK listOrder: 180100 - id: STR_ZSRR_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_NETWORK_UFOPEDIA requires: - STR_ZSRR_NETWORK listOrder: 180200 - id: STR_EXALT_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_EXALT_NETWORK_UFOPEDIA requires: - STR_EXALT_NETWORK listOrder: 180300 - id: STR_ZSRR_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_OPERATIONS_UFOPEDIA requires: - STR_ZSRR_OPERATIONS listOrder: 180210 - id: STR_DURATHREAD_FACTORY_LOCATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DURATHREAD_FACTORY_LOCATION_UFOPEDIA requires: - STR_DURATHREAD_FACTORY_LOCATION listOrder: 181000 - id: STR_EXALT_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CULT_HQ_EXALT_UFOPEDIA requires: - STR_EXALT_HQ listOrder: 180320 - id: STR_ZSRR_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_HQ_UFOPEDIA requires: - STR_ZSRR_HQ listOrder: 180220 - id: STR_CHURCH_OF_DAGON_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_HQ_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_HQ listOrder: 180020 - id: STR_BLACK_LOTUS_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_HQ_UFOPEDIA requires: - STR_BLACK_LOTUS_HQ listOrder: 180120 - id: STR_BLACK_LOTUS_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_OPERATIONS_UFOPEDIA requires: - STR_BLACK_LOTUS_OPERATIONS listOrder: 180110 - id: STR_CHURCH_OF_DAGON_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_OPERATIONS_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_OPERATIONS listOrder: 180010 - id: STR_EXALT_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_EXALT_OPERATIONS_UFOPEDIA requires: - STR_EXALT_OPERATIONS listOrder: 180310 - id: STR_DESTROY_EXALT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_EXALT_UFOPEDIA requires: - STR_DESTROY_EXALT listOrder: 180330 - id: STR_DESTROY_ZSRR type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_ZSRR_UFOPEDIA requires: - STR_DESTROY_ZSRR listOrder: 180230 - id: STR_DESTROY_BLACK_LOTUS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_BLACK_LOTUS_UFOPEDIA requires: - STR_DESTROY_BLACK_LOTUS listOrder: 180130 - id: STR_DESTROY_CHURCH_OF_DAGON type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_CHURCH_OF_DAGON_UFOPEDIA requires: - STR_DESTROY_CHURCH_OF_DAGON listOrder: 180030 - id: STR_ASSASSIN_CLANS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ASSASSIN_CLANS_UFOPEDIA requires: - STR_ASSASSIN_CLANS listOrder: 180150 - id: STR_ATLANTIS_TEMPLE_RUMORS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ATLANTIS_TEMPLE_RUMORS_UFOPEDIA requires: - STR_ATLANTIS_TEMPLE_RUMORS listOrder: 169850 - id: STR_ATLANTIS_TEMPLE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ATLANTIS_TEMPLE_UFOPEDIA requires: - STR_ATLANTIS_TEMPLE listOrder: 169900 - id: STR_DESTROY_TASOTH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_TASOTH_UFOPEDIA requires: - STR_DESTROY_TASOTH listOrder: 169800 - id: STR_DAGON type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DAGON_UFOPEDIA requires: - STR_DAGON listOrder: 169740 - id: STR_UCITY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_UCITY text: STR_UCITY_UFOPEDIA text_width: 300 requires: - STR_UCITY listOrder: 169770 - id: STR_TERROR_FROM_THE_DEEP type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_TERROR_FROM_THE_DEEP_UFOPEDIA requires: - STR_TERROR_FROM_THE_DEEP listOrder: 169760 - id: STR_CALL_OF_TLETH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CALL_OF_TLETH_UFOPEDIA requires: - STR_CALL_OF_TLETH listOrder: 169750 - id: STR_INTO_THE_DEPTHS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_INTO_THE_DEPTHS_UFOPEDIA requires: - STR_INTO_THE_DEPTHS listOrder: 169820 - id: STR_DEEP_SEA_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DEEP_SEA_OPERATIONS_UFOPEDIA requires: - STR_DEEP_SEA_OPERATIONS listOrder: 300480 - id: STR_SEA_GUARD type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SEA_GUARD_UFOPEDIA requires: - STR_SEA_GUARD listOrder: 300483 - id: STR_DEEP_SEA_ANALYSIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DEEP_SEA_ANALYSIS_UFOPEDIA requires: - STR_DEEP_SEA_ANALYSIS listOrder: 169830 - id: STR_TASOTH type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TASOTH image_id: UFOPEDIA_IMG_TASOTH_CPAL text: STR_TASOTH_UFOPEDIA text_width: 158 listOrder: 163620 - id: STR_TASOTH_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TASOTH_CORPSE image_id: UFOPEDIA_IMG_TASOTH_AUTOPSY text: STR_TASOTH_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163630 - id: STR_TASOTH_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TASOTH_ARMOR listOrder: 163621 - id: STR_DEEP_ONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE image_id: UFOPEDIA_IMG_DEEP_ONE_CPAL text: STR_DEEP_ONE_UFOPEDIA text_width: 158 listOrder: 163480 - id: STR_DEEP_ONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE_CORPSE image_id: UFOPEDIA_IMG_DEEP_ONE_AUTOPSY_CPAL text: STR_DEEP_ONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163490 - id: STR_AQUATOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUATOID image_id: UFOPEDIA_IMG_AQUATOID text: STR_AQUATOID_UFOPEDIA text_width: 148 listOrder: 163500 - id: STR_AQUATOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUATOID_CORPSE image_id: UFOPEDIA_IMG_AQUATOID_AUTOPSY text: STR_AQUATOID_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163510 - id: STR_AQUATOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUATOID_ARMOR listOrder: 163501 - id: STR_CALCINITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CALCINITE image_id: UFOPEDIA_IMG_CALCINITE text: STR_CALCINITE_UFOPEDIA text_width: 148 listOrder: 163610 - id: STR_CALCINITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CALCINITE_CORPSE image_id: UFOPEDIA_IMG_CALCINITE_AUTOPSY text: STR_CALCINITE_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163613 - id: STR_CALCINITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CALCINITE_ARMOR listOrder: 163610 - id: STR_CALCINITE_ZAPPER type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_CALCINITE_ZAPPER_UFOPEDIA requires: - STR_CALCINITE listOrder: 163612 - id: STR_HALLUCINOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HALLUCINOID image_id: UFOPEDIA_IMG_HALLUCINOID text: STR_HALLUCINOID_UFOPEDIA text_width: 148 listOrder: 163615 - id: STR_HALLUCINOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HALLUCINOID_CORPSE image_id: UFOPEDIA_IMG_HALLUCINOID_AUTOPSY_CPAL text: STR_HALLUCINOID_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163619 - id: STR_HALLUCINOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HALLUCINOID_ARMOR listOrder: 163616 - id: STR_HALLUCINOID_FREEZE type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_HALLUCINOID_FREEZE_UFOPEDIA requires: - STR_HALLUCINOID listOrder: 163617 - id: STR_HALLUCINOID_PSI_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_HALLUCINOID_PSI_WEAPON_UFOPEDIA requires: - STR_HALLUCINOID listOrder: 163618 - id: STR_BIODRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIODRONE image_id: UFOPEDIA_IMG_BIODRONE text: STR_BIODRONE_UFOPEDIA text_width: 148 listOrder: 163604 - id: STR_BIODRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIODRONE_CORPSE image_id: UFOPEDIA_IMG_BIODRONE_AUTOPSY text: STR_BIODRONE_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163607 - id: STR_BIODRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIODRONE_ARMOR listOrder: 163605 - id: STR_TRIBIO_SONIC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_TRIBIO_SONIC_WEAPON_UFOPEDIA requires: - STR_BIODRONE listOrder: 163606 - id: STR_GILLMAN_HERO type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLMAN_HERO image_id: UFOPEDIA_IMG_GILLMAN_HERO text: STR_GILLMAN_HERO_UFOPEDIA text_width: 158 listOrder: 144422 - id: STR_GILLMAN_HERO_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLMAN_HERO_CORPSE image_id: UFOPEDIA_IMG_GILLMAN_HERO_AUTOPSY text: STR_GILLMAN_HERO_AUTOPSY_UFOPEDIA text_width: 149 listOrder: 163565 - id: STR_JANISSARY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JANISSARY image_id: UFOPEDIA_IMG_JANISSARY text: STR_JANISSARY_UFOPEDIA text_width: 158 listOrder: 163560 - id: STR_JANISSARY_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JANISSARY_CORPSE image_id: UFOPEDIA_IMG_JANISSARY_AUTOPSY text: STR_JANISSARY_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163564 - id: STR_JANISSARY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JANISSARY_ARMOR listOrder: 163561 - id: STR_JANISSARY_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_JANISSARY_WEAPON_UFOPEDIA requires: - STR_JANISSARY listOrder: 163562 - id: STR_LOBSTERMAN_FERAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_FERAL image_id: UFOPEDIA_IMG_LOBSTERMAN_FERAL text: STR_LOBSTERMAN_FERAL_UFOPEDIA text_width: 158 listOrder: 163580 - id: STR_LOBSTERMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN image_id: UFOPEDIA_IMG_LOBSTERMAN text: STR_LOBSTERMAN_UFOPEDIA text_width: 158 listOrder: 163600 - id: STR_LOBSTERMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_CORPSE image_id: UFOPEDIA_IMG_LOBSTERMAN_AUTOPSY text: STR_LOBSTERMAN_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 163603 - id: STR_LOBSTERMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_ARMOR listOrder: 163601 - id: STR_LOBSTERMAN_FERAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_FERAL_CORPSE image_id: UFOPEDIA_IMG_LOBSTERMAN_AUTOPSY text: STR_LOBSTERMAN_FERAL_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163590 - id: STR_CARCHARODON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON image_id: UFOPEDIA_IMG_CARCHARODON text: STR_CARCHARODON_UFOPEDIA text_width: 158 listOrder: 163540 - id: STR_CARCHARODON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_CORPSE image_id: UFOPEDIA_IMG_CARCHARODON_AUTOPSY text: STR_CARCHARODON_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163550 - id: STR_CARCHARODON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_ARMOR listOrder: 163541 - id: STR_CARCHARODON_FERAL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_FERAL_ARMOR listOrder: 163521 - id: STR_CARCHARODON_FERAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_FERAL image_id: UFOPEDIA_IMG_CARCHARODON text: STR_CARCHARODON_FERAL_UFOPEDIA text_width: 158 listOrder: 163520 - id: STR_CARCHARODON_FERAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_FERAL_CORPSE image_id: UFOPEDIA_IMG_CARCHARODON_AUTOPSY text: STR_CARCHARODON_FERAL_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163530 - id: STR_FRIENDS_ON_THE_COUNCIL_01 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: FRIENDS_ON_THE_COUNCIL_01 text: STR_FRIENDS_ON_THE_COUNCIL_01_UFOPEDIA text_width: 160 listOrder: 999900 - id: STR_FRIENDS_ON_THE_COUNCIL_02 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: FRIENDS_ON_THE_COUNCIL_02 text: STR_FRIENDS_ON_THE_COUNCIL_02_UFOPEDIA text_width: 160 listOrder: 999901 - id: STR_DOSSIER_MERIDIAN_HUNTER type_id: 7 image_id: DOSSIER_MERIDIAN_HUNTER.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MERIDIAN_HUNTER_UFOPEDIA requires: - STR_DOSSIER_MERIDIAN_HUNTER listOrder: 280000 - id: STR_DOSSIER_DR_HADRIEX type_id: 7 image_id: DOSSIER_DR_HADRIEX.SPK text_width: 172 section: STR_DOSSIERS_UC text: STR_DOSSIER_DR_HADRIEX_UFOPEDIA requires: - STR_DOSSIER_DR_HADRIEX listOrder: 266930 - id: STR_DOSSIER_DR_ALPHA type_id: 7 image_id: DOSSIER_DR_ALPHA.SPK text_width: 157 section: STR_DOSSIERS_UC text: STR_DOSSIER_DR_ALPHA_UFOPEDIA requires: - STR_DOSSIER_DR_ALPHA listOrder: 277100 - id: STR_DOSSIER_AGENT_TRAUMA type_id: 7 image_id: DOSSIER_AGENT_TRAUMA.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_AGENT_TRAUMA_UFOPEDIA requires: - STR_DOSSIER_AGENT_TRAUMA listOrder: 279000 - id: STR_DOSSIER_SHADOWMAN type_id: 7 image_id: DOSSIER_SHADOWMAN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_SHADOWMAN_UFOPEDIA requires: - STR_DOSSIER_SHADOWMAN listOrder: 281300 - id: STR_DOSSIER_ELIAS_SEPPA type_id: 7 image_id: DOSSIER_ELIAS_SEPPA.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_ELIAS_SEPPA_UFOPEDIA requires: - STR_DOSSIER_ELIAS_SEPPA listOrder: 273200 - id: STR_DOSSIER_RICHARD_ROTY type_id: 7 image_id: DOSSIER_RICHARD_ROTY.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_RICHARD_ROTY_UFOPEDIA requires: - STR_DOSSIER_RICHARD_ROTY listOrder: 278090 - id: STR_DOSSIER_DAVID_VINCENT type_id: 7 image_id: DOSSIER_DAVID_VINCENT.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_DAVID_VINCENT_UFOPEDIA requires: - STR_DOSSIER_DAVID_VINCENT listOrder: 278750 - id: STR_DOSSIER_THOMAS_ERICKSON type_id: 7 image_id: DOSSIER_THOMAS_ERICKSON_CPAL.SPK text_width: 158 section: STR_DOSSIERS_UC text: STR_DOSSIER_THOMAS_ERICKSON_UFOPEDIA requires: - STR_DOSSIER_THOMAS_ERICKSON listOrder: 270030 - id: STR_DOSSIER_MILLICENT_WEBER type_id: 7 image_id: DOSSIER_MILLICENT_WEBER_CPAL.SPK text_width: 176 section: STR_DOSSIERS_UC text: STR_DOSSIER_MILLICENT_WEBER_UFOPEDIA requires: - STR_DOSSIER_MILLICENT_WEBER listOrder: 277400 - id: STR_DOSSIER_LO_WO type_id: 7 image_id: DOSSIER_LO_WO_CPAL.SPK text_width: 140 section: STR_DOSSIERS_UC text: STR_DOSSIER_LO_WO_UFOPEDIA requires: - STR_DOSSIER_LO_WO listOrder: 271800 - id: STR_DOSSIER_SHANE_BARTON type_id: 7 image_id: DOSSIER_SHANE_BARTON_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_SHANE_BARTON_UFOPEDIA requires: - STR_DOSSIER_SHANE_BARTON listOrder: 281010 - id: STR_DOSSIER_KAO_TONG type_id: 7 image_id: DOSSIER_KAO_TONG.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_KAO_TONG_UFOPEDIA requires: - STR_DOSSIER_KAO_TONG listOrder: 271600 - id: STR_DOSSIER_OWEN_HOFFER type_id: 7 image_id: DOSSIER_OWEN_HOFFER.SPK text_width: 134 section: STR_DOSSIERS_UC text: STR_DOSSIER_OWEN_HOFFER_UFOPEDIA requires: - STR_DOSSIER_OWEN_HOFFER listOrder: 276000 - id: STR_DOSSIER_NATALYA_SERNOVICH type_id: 7 image_id: DOSSIER_NATALYA_SERNOVICH.SPK text_width: 182 section: STR_DOSSIERS_UC text: STR_DOSSIER_NATALYA_SERNOVICH_UFOPEDIA requires: - STR_DOSSIER_NATALYA_SERNOVICH listOrder: 268100 - id: STR_DOSSIER_NATASHA_MOROZOVA type_id: 7 image_id: DOSSIER_NATASHA_MOROZOVA.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_NATASHA_MOROZOVA_UFOPEDIA requires: - STR_DOSSIER_NATASHA_MOROZOVA listOrder: 272460 - id: STR_DOSSIER_BABA_DONKA type_id: 7 image_id: DOSSIER_BABA_DONKA_CPAL.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_BABA_DONKA_UFOPEDIA requires: - STR_DOSSIER_BABA_DONKA listOrder: 278070 - id: STR_DOSSIER_ARASTOO_NAMDAR type_id: 7 image_id: DOSSIER_ARASTOO_NAMDAR_CPAL.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_ARASTOO_NAMDAR_UFOPEDIA requires: - STR_DOSSIER_ARASTOO_NAMDAR listOrder: 281260 - id: STR_DOSSIER_GABRIEL_NADEAU type_id: 7 image_id: DOSSIER_GABRIEL_NADEAU_CPAL.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_GABRIEL_NADEAU_UFOPEDIA requires: - STR_DOSSIER_GABRIEL_NADEAU listOrder: 281230 - id: STR_DOSSIER_DRAKO_ALDRAMIER type_id: 7 image_id: DOSSIER_DRAKO_ALDRAMIER.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_DRAKO_ALDRAMIER_UFOPEDIA requires: - STR_DOSSIER_DRAKO_ALDRAMIER listOrder: 270800 - id: STR_DOSSIER_HENRY_GARRISON type_id: 7 image_id: DOSSIER_HENRY_GARRISON_CPAL.SPK text_width: 183 section: STR_DOSSIERS_UC text: STR_DOSSIER_HENRY_GARRISON_UFOPEDIA requires: - STR_DOSSIER_HENRY_GARRISON listOrder: 281000 - id: STR_DOSSIER_RENNIELLE_DIOLATA type_id: 7 image_id: DOSSIER_RENNIELLE_DIOLATA_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_RENNIELLE_DIOLATA_UFOPEDIA requires: - STR_DOSSIER_RENNIELLE_DIOLATA listOrder: 271150 - id: STR_DOSSIER_LADY_LUCY type_id: 7 image_id: DOSSIER_LADY_LUCY_CPAL.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_LADY_LUCY_UFOPEDIA requires: - STR_DOSSIER_LADY_LUCY listOrder: 268150 - id: STR_DOSSIER_CHAD type_id: 7 image_id: DOSSIER_CHAD_CPAL.SPK text_width: 180 section: STR_DOSSIERS_UC text: STR_DOSSIER_CHAD_UFOPEDIA requires: - STR_DOSSIER_CHAD listOrder: 281100 - id: STR_DOSSIER_GRISHKA_BULLET_YASHIN type_id: 7 image_id: GRISHKA_BULLET_YASHIN.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_GRISHKA_BULLET_YASHIN_UFOPEDIA requires: - STR_DOSSIER_GRISHKA_BULLET_YASHIN listOrder: 281005 - id: STR_DOSSIER_SMILES_MCGEE type_id: 7 image_id: SMILES_MCGEE_CPAL.SPK text_width: 210 section: STR_DOSSIERS_UC text: STR_DOSSIER_SMILES_MCGEE_UFOPEDIA requires: - STR_DOSSIER_SMILES_MCGEE listOrder: 281340 - id: STR_DOSSIER_PURPLE_LILLY type_id: 7 image_id: DOSSIER_PURPLE_LILLY.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_PURPLE_LILLY_UFOPEDIA requires: - STR_DOSSIER_PURPLE_LILLY listOrder: 269100 - id: STR_DOSSIER_GERTRUDE_ELLISON type_id: 7 image_id: DOSSIER_GERTRUDE_ELLISON.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_GERTRUDE_ELLISON_UFOPEDIA requires: - STR_DOSSIER_GERTRUDE_ELLISON listOrder: 268200 - id: STR_DOSSIER_ANTHONY_BARKER type_id: 7 image_id: DOSSIER_ANTHONY_BARKER_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_ANTHONY_BARKER_UFOPEDIA requires: - STR_DOSSIER_ANTHONY_BARKER listOrder: 267000 - id: STR_DOSSIER_TYVARIUS_STIENBURG type_id: 7 image_id: DOSSIER_TYVARIUS_STIENBURG.SPK text_width: 176 section: STR_DOSSIERS_UC text: STR_DOSSIER_TYVARIUS_STIENBURG_UFOPEDIA requires: - STR_DOSSIER_TYVARIUS_STIENBURG listOrder: 281200 - id: STR_DOSSIER_GUNTER_MEYER type_id: 7 image_id: DOSSIER_GUNTER_MEYER_CPAL.SPK text_width: 174 section: STR_DOSSIERS_UC text: STR_DOSSIER_GUNTER_MEYER_UFOPEDIA requires: - STR_DOSSIER_GUNTER_MEYER listOrder: 269000 - id: STR_DOSSIER_PIOTR_WISNIEWSKI type_id: 7 image_id: DOSSIER_PIOTR_WISNIEWSKI_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_PIOTR_WISNIEWSKI_UFOPEDIA requires: - STR_DOSSIER_PIOTR_WISNIEWSKI listOrder: 278620 - id: STR_DOSSIER_ABEBA_TEWOLDE type_id: 7 image_id: DOSSIER_ABEBA_TEWOLDE.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ABEBA_TEWOLDE_UFOPEDIA requires: - STR_DOSSIER_ABEBA_TEWOLDE listOrder: 270600 - id: STR_DOSSIER_PARVATI_ANAND_FOSTER type_id: 7 image_id: DOSSIER_PARVATI_ANAND_FOSTER.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_PARVATI_ANAND_FOSTER_UFOPEDIA requires: - STR_DOSSIER_PARVATI_ANAND_FOSTER listOrder: 271550 - id: STR_DOSSIER_MONICA_GRUMMANN type_id: 7 image_id: DOSSIER_MONICA_GRUMMANN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MONICA_GRUMMANN_UFOPEDIA requires: - STR_DOSSIER_MONICA_GRUMMANN listOrder: 272500 - id: STR_DOSSIER_CARLOS_TANAKA type_id: 7 image_id: DOSSIER_CARLOS_TANAKA.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_CARLOS_TANAKA_UFOPEDIA requires: - STR_DOSSIER_CARLOS_TANAKA listOrder: 274750 - id: STR_DOSSIER_MARTIN_JAKUBKO type_id: 7 image_id: DOSSIER_MARTIN_JAKUBKO.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_MARTIN_JAKUBKO_UFOPEDIA requires: - STR_DOSSIER_MARTIN_JAKUBKO listOrder: 272440 - id: STR_DOSSIER_TAMAN_SHUD type_id: 7 image_id: DOSSIER_TAMAN_SHUD.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_TAMAN_SHUD_UFOPEDIA requires: - STR_DOSSIER_TAMAN_SHUD listOrder: 278800 - id: STR_DOSSIER_KIM_HARWELL type_id: 7 image_id: DOSSIER_KIM_HARWELL.SPK text_width: 141 section: STR_DOSSIERS_UC text: STR_DOSSIER_KIM_HARWELL_UFOPEDIA requires: - STR_DOSSIER_KIM_HARWELL listOrder: 278050 - id: STR_DOSSIER_LUCIFER_ROMANOV type_id: 7 image_id: DOSSIER_LUCIFER_ROMANOV.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_LUCIFER_ROMANOV_UFOPEDIA requires: - STR_DOSSIER_LUCIFER_ROMANOV listOrder: 278710 - id: STR_DOSSIER_RICHTER_TWINS type_id: 7 image_id: DOSSIER_RICHTER_TWINS.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_RICHTER_TWINS_UFOPEDIA requires: - STR_DOSSIER_RICHTER_TWINS listOrder: 270020 - id: STR_DOSSIER_HARLEY_STONE type_id: 7 image_id: DOSSIER_HARLEY_STONE.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_HARLEY_STONE_UFOPEDIA requires: - STR_DOSSIER_HARLEY_STONE listOrder: 278390 - id: STR_DOSSIER_ERNIE_LLOYD_SOBATKA type_id: 7 image_id: DOSSIER_ERNIE_LLOYD_SOBATKA.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ERNIE_LLOYD_SOBATKA_UFOPEDIA requires: - STR_DOSSIER_ERNIE_LLOYD_SOBATKA listOrder: 270540 - id: STR_DOSSIER_CRAZY_HASSAN type_id: 7 image_id: DOSSIER_CRAZY_HASSAN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_CRAZY_HASSAN_UFOPEDIA requires: - STR_DOSSIER_CRAZY_HASSAN listOrder: 278120 - id: STR_DOSSIER_TERRENCE_LOCKHART type_id: 7 image_id: DOSSIER_TERRENCE_LOCKHART.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_TERRENCE_LOCKHART_UFOPEDIA requires: - STR_DOSSIER_TERRENCE_LOCKHART listOrder: 278400 - id: STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE type_id: 7 image_id: DOSSIER_MCGUINNESS_ELLIOTT_COOKE.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE_UFOPEDIA requires: - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE listOrder: 278560 - id: STR_DOSSIER_JIN_CHUN_MAE type_id: 7 image_id: DOSSIER_JIN_CHUN_MAE.SPK text_width: 152 section: STR_DOSSIERS_UC text: STR_DOSSIER_JIN_CHUN_MAE_UFOPEDIA requires: - STR_DOSSIER_JIN_CHUN_MAE listOrder: 271700 - id: STR_DOSSIER_TAN_YING type_id: 7 image_id: DOSSIER_TAN_YING.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_TAN_YING_UFOPEDIA requires: - STR_DOSSIER_TAN_YING listOrder: 270710 - id: STR_DOSSIER_SAKAMORI_MOTOKO type_id: 7 image_id: DOSSIER_SAKAMORI_MOTOKO.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_SAKAMORI_MOTOKO_UFOPEDIA requires: - STR_DOSSIER_SAKAMORI_MOTOKO listOrder: 271740 - id: STR_DOSSIER_LEONARD_PAXTON type_id: 7 image_id: DOSSIER_LEONARD_PAXTON.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_LEONARD_PAXTON_UFOPEDIA requires: - STR_DOSSIER_LEONARD_PAXTON listOrder: 273900 - id: STR_DOSSIER_MILLER_AND_SMITH type_id: 7 image_id: DOSSIER_MILLER_AND_SMITH.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MILLER_AND_SMITH_UFOPEDIA requires: - STR_DOSSIER_MILLER_AND_SMITH listOrder: 273500 - id: STR_DOSSIER_IOANA_IANCU type_id: 7 image_id: DOSSIER_IOANA_IANCU.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_IOANA_IANCU_UFOPEDIA requires: - STR_DOSSIER_IOANA_IANCU listOrder: 270300 - id: STR_DOSSIER_LYDIA_LUX type_id: 7 image_id: DOSSIER_LYDIA_LUX.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_LYDIA_LUX_UFOPEDIA requires: - STR_DOSSIER_LYDIA_LUX listOrder: 273510 - id: STR_DOSSIER_HARRIE_LENSSEN type_id: 7 image_id: DOSSIER_HARRIE_LENSSEN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_HARRIE_LENSSEN_UFOPEDIA requires: - STR_DOSSIER_HARRIE_LENSSEN listOrder: 270010 - id: STR_DOSSIER_ANATOLY_AVDEYEV type_id: 7 image_id: DOSSIER_ANATOLY_AVDEYEV.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ANATOLY_AVDEYEV_UFOPEDIA requires: - STR_DOSSIER_ANATOLY_AVDEYEV listOrder: 272300 - id: STR_DOSSIER_IVAN_PRYPET type_id: 7 image_id: DOSSIER_IVAN_PRYPET.SPK text_width: 150 section: STR_DOSSIERS_UC text: STR_DOSSIER_IVAN_PRYPET_UFOPEDIA requires: - STR_DOSSIER_IVAN_PRYPET listOrder: 272010 - id: STR_DOSSIER_ANTONIO_BIANCHI type_id: 7 image_id: DOSSIER_ANTONIO_BIANCHI.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ANTONIO_BIANCHI_UFOPEDIA requires: - STR_DOSSIER_ANTONIO_BIANCHI listOrder: 270490 - id: STR_DOSSIER_ILYA_DOLVICH type_id: 7 image_id: DOSSIER_ILYA_DOLVICH.SPK text_width: 180 section: STR_DOSSIERS_UC text: STR_DOSSIER_ILYA_DOLVICH_UFOPEDIA requires: - STR_DOSSIER_ILYA_DOLVICH listOrder: 278360 - id: STR_DOSSIER_ABLE_STANDARD type_id: 7 image_id: DOSSIER_ABLE_STANDARD.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ABLE_STANDARD_UFOPEDIA requires: - STR_DOSSIER_ABLE_STANDARD listOrder: 278000 - id: STR_DOSSIER_IVAN_VASLOV type_id: 7 image_id: DOSSIER_IVAN_VASLOV.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_IVAN_VASLOV_UFOPEDIA requires: - STR_DOSSIER_IVAN_VASLOV listOrder: 273100 - id: STR_DOSSIER_BRITTA_HANSEN type_id: 7 image_id: DOSSIER_BRITTA_HANSEN_CPAL.SPK text_width: 144 section: STR_DOSSIERS_UC text: STR_DOSSIER_BRITTA_HANSEN_UFOPEDIA requires: - STR_DOSSIER_BRITTA_HANSEN listOrder: 268500 - id: STR_DOSSIER_DING_QUADONG type_id: 7 image_id: DOSSIER_DING_QUADONG_CPAL.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_DING_QUADONG_UFOPEDIA requires: - STR_DOSSIER_DING_QUADONG listOrder: 268600 - id: STR_STAFF_001 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_001_UFOPEDIA requires: - STR_STAFF_001 listOrder: 284010 - id: STR_STAFF_002 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_002_UFOPEDIA requires: - STR_STAFF_002 listOrder: 284020 - id: STR_STAFF_003 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_003_UFOPEDIA requires: - STR_STAFF_003 listOrder: 284030 - id: STR_STAFF_004 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_004_UFOPEDIA requires: - STR_STAFF_004 listOrder: 284040 - id: STR_STAFF_005 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_005_UFOPEDIA requires: - STR_STAFF_005 listOrder: 284050 - id: STR_STAFF_006 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_006_UFOPEDIA requires: - STR_STAFF_006 listOrder: 284060 - id: STR_STAFF_007 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_007_UFOPEDIA requires: - STR_STAFF_007 listOrder: 284070 - id: STR_STAFF_008 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_008_UFOPEDIA requires: - STR_STAFF_008 listOrder: 284080 - id: STR_STAFF_009 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_009_UFOPEDIA requires: - STR_STAFF_009 listOrder: 284090 - id: STR_STAFF_010 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_010_UFOPEDIA requires: - STR_STAFF_010 listOrder: 284100 - id: STR_STAFF_011 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_011_UFOPEDIA requires: - STR_STAFF_011 listOrder: 284110 - id: STR_STAFF_012 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_012_UFOPEDIA requires: - STR_STAFF_012 listOrder: 284120 - id: STR_STAFF_013 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_013_UFOPEDIA requires: - STR_STAFF_013 listOrder: 284130 - id: STR_STAFF_014 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_014_UFOPEDIA requires: - STR_STAFF_014 listOrder: 284140 - id: STR_STAFF_015 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_015_UFOPEDIA requires: - STR_STAFF_015 listOrder: 284150 - id: STR_STAFF_016 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_016_UFOPEDIA requires: - STR_STAFF_016 listOrder: 284160 - id: STR_STAFF_017 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_017_UFOPEDIA requires: - STR_STAFF_017 listOrder: 284170 - id: STR_STAFF_018 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_018_UFOPEDIA requires: - STR_STAFF_018 listOrder: 284180 - id: STR_STAFF_019 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_019_UFOPEDIA requires: - STR_STAFF_019 listOrder: 284190 - id: STR_STAFF_020 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_020_UFOPEDIA requires: - STR_STAFF_020 listOrder: 284200 - id: STR_STAFF_021 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_021_UFOPEDIA requires: - STR_STAFF_021 listOrder: 284210 - id: STR_STAFF_022 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_022_UFOPEDIA requires: - STR_STAFF_022 listOrder: 284220 - id: STR_STAFF_023 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_023_UFOPEDIA requires: - STR_STAFF_023 listOrder: 284230 - id: STR_STAFF_024 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_024_UFOPEDIA requires: - STR_STAFF_024 listOrder: 284240 - id: STR_STAFF_025 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_025_UFOPEDIA requires: - STR_STAFF_025 listOrder: 284250 - id: STR_STAFF_026 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_026_UFOPEDIA requires: - STR_STAFF_026 listOrder: 284260 - id: STR_STAFF_027 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_027_UFOPEDIA requires: - STR_STAFF_027 listOrder: 284270 - id: STR_STAFF_028 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_028_UFOPEDIA requires: - STR_STAFF_028 listOrder: 284280 - id: STR_STAFF_029 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_029_UFOPEDIA requires: - STR_STAFF_029 listOrder: 284290 - id: STR_STAFF_030 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_030_UFOPEDIA requires: - STR_STAFF_030 listOrder: 284300 - id: STR_STAFF_031 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_031_UFOPEDIA requires: - STR_STAFF_031 listOrder: 284310 - id: STR_STAFF_032 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_032_UFOPEDIA requires: - STR_STAFF_032 listOrder: 284320 - id: STR_STAFF_033 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_033_UFOPEDIA requires: - STR_STAFF_033 listOrder: 284330 - id: STR_STAFF_034 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_034_UFOPEDIA requires: - STR_STAFF_034 listOrder: 284340 # ---- to be removed ---- - id: STR_ALIEN_KEY type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_KEY text: STR_ALIEN_KEY_UFOPEDIA listOrder: 57980 - id: STR_ALIEN_EMBASSY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_EMBASSY text: STR_ALIEN_EMBASSY_UFOPEDIA listOrder: 180800 - id: STR_ALIEN_KEY_DECRYPTION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_KEY_DECRYPTION text: STR_ALIEN_KEY_DECRYPTION_UFOPEDIA listOrder: 235010 #### TRASH #### # - id: STR_LOST_USO # type_id: 4 # section: STR_ALIEN_RESEARCH_UC # text: STR_LOST_USO_UFOPEDIA # requires: # - STR_LOST_USO # listOrder: 181350 FILE: user/mods/XComFiles/Ruleset/ufos_XCOMFILES.rul ufos: - type: STR_TROOP_SHIP modSprite: InterceptionTroopShip size: STR_LARGE damageMax: 1500 shieldCapacity: 450 shieldRecharge: 75 shieldRechargeInGeoscape: 300 shieldBleedThrough: 100 speedMax: 7200 armor: 30 accel: 8 power: 270 range: 55 score: 800 reload: 40 breakOffTime: 3000 hitBonus: 20 raceBonus: STR_SECTOID: craftCustomDeploy: STR_TROOP_SHIP_SECTOID missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_SECTOID hitBonus: 20 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_TROOP_SHIP_SECTOID missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_SECTOID hitBonus: 20 STR_SECTOID_GUARD: craftCustomDeploy: STR_TROOP_SHIP_SECTOID missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_SECTOID hitBonus: 20 STR_FLOATER: craftCustomDeploy: STR_TROOP_SHIP_FLOATER missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_FLOATER hitBonus: 30 STR_MUTON: craftCustomDeploy: STR_TROOP_SHIP_MUTON missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_MUTON STR_ORDER_OF_ELIMINATION: craftCustomDeploy: STR_TROOP_SHIP_ELIMINATOR missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_ELIMINATOR hitBonus: 40 STR_ETHEREAL: hitBonus: 40 STR_ETHEREAL_CYBERDISC: hitBonus: 40 STR_CEREBREAL: hitBonus: 20 STR_WASPITE: hitBonus: 35 STR_RAIDERS_EARLY: hitBonus: 30 STR_RAIDERS_MIDEARLY: hitBonus: 30 STR_RAIDERS_MID: hitBonus: 20 battlescapeTerrainData: name: UFO_151 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: TROOPSHIP00 width: 20 length: 20 - name: TROOPSHIP01 width: 20 length: 20 - type: STR_STRIKER modSprite: InterceptionStriker size: STR_MEDIUM_UC damageMax: 900 speedMax: 3600 armor: 20 accel: 9 power: 115 range: 55 score: 300 reload: 19 breakOffTime: 190 hitBonus: 20 radarRange: 1200 hunterKillerPercentage: 50 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_STRIKER_SECTOID missionCustomDeploy: STR_STRIKER_SECTOID hitBonus: 20 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_STRIKER_SECTOID missionCustomDeploy: STR_STRIKER_SECTOID hitBonus: 20 STR_SECTOID_GUARD: craftCustomDeploy: STR_STRIKER_SECTOID missionCustomDeploy: STR_STRIKER_SECTOID hitBonus: 20 STR_FLOATER: craftCustomDeploy: STR_STRIKER_FLOATER missionCustomDeploy: STR_STRIKER_FLOATER hitBonus: 30 STR_MUTON: craftCustomDeploy: STR_STRIKER_MUTON missionCustomDeploy: STR_STRIKER_MUTON STR_ETHEREAL: hitBonus: 40 STR_ETHEREAL_CYBERDISC: hitBonus: 40 STR_ORDER_OF_ELIMINATION: craftCustomDeploy: STR_STRIKER_ELIMINATOR missionCustomDeploy: STR_STRIKER_ELIMINATOR hitBonus: 40 STR_CEREBREAL: hitBonus: 20 STR_WASPITE: hitBonus: 35 STR_RAIDERS_EARLY: hitBonus: 30 STR_RAIDERS_MIDEARLY: hitBonus: 30 STR_RAIDERS_MID: hitBonus: 20 battlescapeTerrainData: name: STRIKER mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: STRIKER00 width: 20 length: 20 - type: STR_OBSERVER modSprite: InterceptionObserver size: STR_SMALL damageMax: 440 speedMax: 3900 accel: 10 power: 45 range: 50 score: 170 reload: 70 breakOffTime: 300 hitBonus: 20 raceBonus: STR_SECTOID: craftCustomDeploy: STR_OBSERVER_SECTOID missionCustomDeploy: STR_OBSERVER_SECTOID hitBonus: 20 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_OBSERVER_SECTOID missionCustomDeploy: STR_OBSERVER_SECTOID hitBonus: 20 STR_SECTOID_GUARD: craftCustomDeploy: STR_OBSERVER_SECTOID missionCustomDeploy: STR_OBSERVER_SECTOID hitBonus: 20 STR_FLOATER: craftCustomDeploy: STR_OBSERVER_FLOATER missionCustomDeploy: STR_OBSERVER_FLOATER hitBonus: 30 STR_MUTON: craftCustomDeploy: STR_OBSERVER_MUTON missionCustomDeploy: STR_OBSERVER_MUTON STR_ETHEREAL: hitBonus: 40 STR_ETHEREAL_CYBERDISC: hitBonus: 40 STR_ORDER_OF_ELIMINATION: hitBonus: 40 STR_CEREBREAL: hitBonus: 20 STR_WASPITE: hitBonus: 40 STR_RAIDERS_EARLY: hitBonus: 30 STR_RAIDERS_MIDEARLY: hitBonus: 30 STR_RAIDERS_MID: hitBonus: 20 battlescapeTerrainData: name: OBSERVER mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: OBSERVER00 width: 10 length: 10 - name: OBSERVER01 width: 10 length: 10 - type: STR_ENVOY_SHIP size: STR_SMALL modSprite: InterceptionEnvoyShip damageMax: 500 speedMax: 4900 armor: 10 accel: 9 power: 45 range: 50 score: 500 reload: 75 breakOffTime: 500 hitBonus: 10 raceBonus: STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 battlescapeTerrainData: name: UFS_123 mapDataSets: - BLANKS - U_EXT02GOLD - U_WALL02GOLD - U_BITSGOLD - UFOL83GOLD mapBlocks: - name: ENVOY1 width: 20 length: 20 - name: ENVOY2 width: 20 length: 20 - name: ENVOY3 width: 20 length: 20 - type: STR_SMALL_SCOUT size: STR_VERY_SMALL sprite: 0 damageMax: 50 speedMax: 2200 accel: 12 power: 0 range: 0 score: 50 reload: 50 breakOffTime: 400 raceBonus: STR_SECTOID: craftCustomDeploy: STR_SMALL_SCOUT_SECTOID missionCustomDeploy: STR_SMALL_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_SMALL_SCOUT_SECTOID missionCustomDeploy: STR_SMALL_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_SMALL_SCOUT_SECTOID missionCustomDeploy: STR_SMALL_SCOUT_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_SMALL_SCOUT_FLOATER missionCustomDeploy: STR_SMALL_SCOUT_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_SMALL_SCOUT_MUTON missionCustomDeploy: STR_SMALL_SCOUT_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO1A mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1A width: 10 length: 10 - name: UFO1B width: 10 length: 10 - name: UFO1C width: 10 length: 10 - type: STR_MEDIUM_SCOUT size: STR_SMALL sprite: 1 damageMax: 200 speedMax: 2400 accel: 9 power: 20 range: 15 score: 75 reload: 75 breakOffTime: 500 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_MEDIUM_SCOUT_SECTOID missionCustomDeploy: STR_MEDIUM_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_MEDIUM_SCOUT_SECTOID missionCustomDeploy: STR_MEDIUM_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_MEDIUM_SCOUT_SECTOID missionCustomDeploy: STR_MEDIUM_SCOUT_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_MEDIUM_SCOUT_FLOATER missionCustomDeploy: STR_MEDIUM_SCOUT_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_MEDIUM_SCOUT_MUTON missionCustomDeploy: STR_MEDIUM_SCOUT_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: MEDSCOUT01 width: 10 length: 10 - name: MEDSCOUT02 width: 10 length: 10 - name: MEDSCOUT03 width: 10 length: 10 - name: MEDSCOUT04 width: 10 length: 10 - name: MEDSCOUT05 width: 10 length: 10 - name: MEDSCOUT06 width: 10 length: 10 - name: MEDSCOUT07 width: 10 length: 10 - name: MEDSCOUT08 width: 10 length: 10 - name: MEDSCOUT09 width: 10 length: 10 - name: MEDSCOUT10_UFO_110_A_by_wolwerin width: 10 length: 10 - type: STR_LARGE_SCOUT size: STR_SMALL sprite: 2 damageMax: 250 speedMax: 2700 accel: 9 power: 20 range: 34 score: 125 reload: 70 breakOffTime: 600 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_LARGE_SCOUT_SECTOID missionCustomDeploy: STR_LARGE_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_LARGE_SCOUT_SECTOID missionCustomDeploy: STR_LARGE_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_LARGE_SCOUT_SECTOID missionCustomDeploy: STR_LARGE_SCOUT_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_LARGE_SCOUT_FLOATER missionCustomDeploy: STR_LARGE_SCOUT_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_LARGE_SCOUT_MUTON missionCustomDeploy: STR_LARGE_SCOUT_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_120 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: LARGSCOUT01 width: 20 length: 20 - name: LARGSCOUT02 width: 20 length: 20 - name: LARGSCOUT03 width: 20 length: 20 - name: LARGSCOUT04 width: 20 length: 20 - name: LARGSCOUT05 width: 20 length: 20 - name: LARGSCOUT06 width: 20 length: 20 - name: LARGSCOUT07 width: 20 length: 20 - name: LARGSCOUT08 width: 20 length: 20 - name: LARGSCOUT09 width: 20 length: 20 - name: LARGSCOUT10 width: 20 length: 20 - name: LARGSCOUT11 width: 20 length: 20 - name: LARGSCOUT12 width: 20 length: 20 - name: LARGSCOUT13 width: 20 length: 20 - name: LARGSCOUT14 width: 20 length: 20 - name: LARGSCOUT15 width: 20 length: 20 - name: LARGSCOUT16 width: 20 length: 20 - name: LARGSCOUT17 width: 20 length: 20 - name: LARGSCOUT18 width: 20 length: 20 - name: LARGSCOUT19 width: 20 length: 20 - name: LARGSCOUT20 width: 20 length: 20 - name: LARGSCOUT21 width: 20 length: 20 - name: LARGSCOUT22 width: 20 length: 20 - name: LARGSCOUT23 width: 20 length: 20 - name: LARGSCOUT24 width: 20 length: 20 - name: LARGSCOUT25_UFO_120_A_by_wolwerin width: 20 length: 20 - type: STR_ABDUCTOR size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 4000 accel: 8 power: 40 range: 22 score: 250 reload: 70 breakOffTime: 1000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_ABDUCTOR_SECTOID missionCustomDeploy: STR_ABDUCTOR_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_ABDUCTOR_SECTOID missionCustomDeploy: STR_ABDUCTOR_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_ABDUCTOR_SECTOID missionCustomDeploy: STR_ABDUCTOR_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_ABDUCTOR_FLOATER missionCustomDeploy: STR_ABDUCTOR_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_ABDUCTOR_MUTON missionCustomDeploy: STR_ABDUCTOR_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_140 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_OPER2 - U_BITS - UFOL83 mapBlocks: - name: ABDUCT00 width: 20 length: 20 - name: ABDUCT01 width: 20 length: 20 - name: ABDUCT02 width: 20 length: 20 - name: ABDUCT03 width: 20 length: 20 - name: ABDUCT04 width: 20 length: 20 - name: ABDUCT05 width: 20 length: 20 - name: ABDUCT06 width: 20 length: 20 - name: ABDUCT07 width: 20 length: 20 - name: ABDUCT08 width: 20 length: 20 - name: ABDUCT09 width: 20 length: 20 - type: STR_HARVESTER size: STR_MEDIUM_UC sprite: 3 damageMax: 500 speedMax: 4300 accel: 8 power: 40 range: 20 score: 250 reload: 45 breakOffTime: 1000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_HARVESTER_SECTOID missionCustomDeploy: STR_HARVESTER_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_HARVESTER_SECTOID missionCustomDeploy: STR_HARVESTER_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_HARVESTER_SECTOID missionCustomDeploy: STR_HARVESTER_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_HARVESTER_FLOATER missionCustomDeploy: STR_HARVESTER_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_HARVESTER_MUTON missionCustomDeploy: STR_HARVESTER_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_130 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS - U_DISEC3 - UFOL83 mapBlocks: - name: HARVES00 width: 20 length: 20 - name: HARVES01 width: 20 length: 20 - name: HARVES02 width: 20 length: 20 - name: HARVES03 width: 20 length: 20 - name: HARVES04 width: 20 length: 20 - name: HARVES05 width: 20 length: 20 - name: HARVES06 width: 20 length: 20 - name: HARVES07 width: 20 length: 20 - name: HARVES08 width: 20 length: 20 - name: HARVES09 width: 20 length: 20 - name: HARVES10 width: 20 length: 20 - name: HARVES11 width: 20 length: 20 - name: HARVES12 width: 20 length: 20 - name: HARVES13 width: 20 length: 20 - name: HARVES14 width: 20 length: 20 - name: HARVES15 width: 20 length: 20 - name: HARVES16 width: 20 length: 20 - name: HARVES17 width: 20 length: 20 - name: HARVES18 width: 20 length: 20 - name: HARVES19 width: 20 length: 20 - name: HARVES20 width: 20 length: 20 - name: HARVES21 width: 20 length: 20 - name: HARVES22 width: 20 length: 20 - name: HARVES23 width: 20 length: 20 - type: STR_SUPPLY_SHIP size: STR_LARGE sprite: 7 damageMax: 2750 speedMax: 4000 armor: 10 accel: 6 power: 75 range: 36 score: 400 reload: 40 breakOffTime: 6000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_SUPPLY_SHIP_SECTOID missionCustomDeploy: STR_SUPPLY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_SUPPLY_SHIP_SECTOID missionCustomDeploy: STR_SUPPLY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_SUPPLY_SHIP_SECTOID missionCustomDeploy: STR_SUPPLY_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_SUPPLY_SHIP_FLOATER missionCustomDeploy: STR_SUPPLY_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_SUPPLY_SHIP_MUTON missionCustomDeploy: STR_SUPPLY_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 STR_ADVENT: craftCustomDeploy: STR_SUPPLY_SHIP_SECTOID missionCustomDeploy: STR_SUPPLY_SHIP_SECTOID hitBonus: 10 battlescapeTerrainData: name: UFO_170 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS - UFOL83 mapBlocks: - name: SUPPLY1 width: 30 length: 20 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [6, 5, 2] - [6, 13, 2] STR_ELERIUM_115: - [8, 9, 0] - [14, 9, 0] - [20, 9, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: SUPPLY2 width: 20 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [5, 22, 2] - [13, 22, 2] STR_ELERIUM_115: - [9, 8, 0] - [9, 14, 0] - [9, 20, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - type: STR_SMALL_ENVOY_SHIP size: STR_SMALL modSprite: InterceptionSmallEnvoyShip damageMax: 410 speedMax: 3200 armor: 10 accel: 10 power: 42 range: 50 score: 450 reload: 70 breakOffTime: 500 hitBonus: 10 raceBonus: STR_SECTOID: hitBonus: 15 battlescapeTerrainData: name: UFOF_100 mapDataSets: - BLANKS - U_EXT02GOLD - U_WALL02GOLD - U_BITSGOLD - UFOL83GOLD mapBlocks: - name: SMALLENVOY1 width: 10 length: 10 items: STR_SPAWN_ETHEREAL_LEGATE: - [7, 3, 0] fuseTimers: STR_SPAWN_ETHEREAL_LEGATE: [0, 0] - type: STR_TERROR_SHIP size: STR_LARGE sprite: 5 damageMax: 1500 speedMax: 4800 armor: 8 accel: 6 power: 150 range: 42 score: 500 reload: 33 breakOffTime: 4000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_TERROR_SHIP_SECTOID missionCustomDeploy: STR_TERROR_MISSION_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_TERROR_SHIP_SECTOID missionCustomDeploy: STR_TERROR_MISSION_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_TERROR_SHIP_SECTOID missionCustomDeploy: STR_TERROR_MISSION_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_TERROR_SHIP_FLOATER missionCustomDeploy: STR_TERROR_MISSION_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_TERROR_SHIP_MUTON missionCustomDeploy: STR_TERROR_MISSION_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_150 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - UFOL83 mapBlocks: - name: TERROR00 width: 30 length: 20 - name: TERROR01 width: 20 length: 30 - name: TERROR02 width: 30 length: 20 - name: TERROR03 width: 20 length: 30 - name: TERROR04 width: 30 length: 20 - name: TERROR05 width: 20 length: 30 - name: TERROR06 width: 30 length: 20 - name: TERROR07 width: 20 length: 30 - type: STR_CRUISER size: STR_LARGE modSprite: InterceptionCruiser damageMax: 2200 speedMax: 5600 armor: 40 accel: 5 power: 155 range: 60 score: 550 reload: 22 breakOffTime: 3000 hitBonus: 10 radarRange: 1200 hunterKillerPercentage: 30 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_CRUISER_SECTOID missionCustomDeploy: STR_TERROR_2_MISSION_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_CRUISER_SECTOID missionCustomDeploy: STR_TERROR_2_MISSION_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_CRUISER_SECTOID missionCustomDeploy: STR_TERROR_2_MISSION_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_CRUISER_FLOATER missionCustomDeploy: STR_TERROR_2_MISSION_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_CRUISER_MUTON missionCustomDeploy: STR_TERROR_2_MISSION_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: VES_260 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - U_OPER2 mapBlocks: - name: VES_260 width: 30 length: 30 - type: STR_BATTLESHIP size: STR_VERY_LARGE sprite: 6 damageMax: 4000 speedMax: 6250 armor: 60 accel: 6 power: 270 range: 80 score: 700 reload: 36 breakOffTime: 8000 hitBonus: 10 radarRange: 1200 hunterKillerPercentage: 40 huntMode: 0 raceBonus: STR_SECTOID: craftCustomDeploy: STR_BATTLESHIP_SECTOID missionCustomDeploy: STR_BASE_DEFENSE_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_BATTLESHIP_SECTOID missionCustomDeploy: STR_BASE_DEFENSE_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_BATTLESHIP_SECTOID missionCustomDeploy: STR_BASE_DEFENSE_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_BATTLESHIP_FLOATER missionCustomDeploy: STR_BASE_DEFENSE_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_BATTLESHIP_MUTON missionCustomDeploy: STR_BASE_DEFENSE_MUTON STR_ORDER_OF_ELIMINATION: craftCustomDeploy: STR_BATTLESHIP_ELIMINATOR missionCustomDeploy: STR_BASE_DEFENSE_ELIMINATOR hitBonus: 25 STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_160 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - UFOL83 mapBlocks: - name: UFO_BS0 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [10, 23, 2] - [18, 23, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS1 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [10, 23, 2] - [18, 23, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS2 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [13, 24, 2] - [19, 24, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS3 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [18, 2, 2] - [11, 2, 2] STR_ELERIUM_115: - [6, 14, 0] - [22, 14, 0] - [14, 6, 0] - [14, 22, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS4 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [14, 4, 2] - [8, 14, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS5 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [10, 23, 2] - [18, 23, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS6 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [2, 15, 2] - [26, 14, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS7 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [10, 23, 2] - [18, 23, 2] STR_ELERIUM_115: - [3, 14, 0] - [21, 14, 0] - [12, 5, 0] - [12, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS8 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [8, 20, 2] - [20, 20, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - type: STR_EXCAVATOR modSprite: InterceptionExcavator size: STR_SMALL damageMax: 270 speedMax: 1700 armor: 5 accel: 6 power: 25 range: 30 score: 100 reload: 36 breakOffTime: 440 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_EXCAVATOR_SECTOID missionCustomDeploy: STR_EXCAVATOR_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_EXCAVATOR_SECTOID missionCustomDeploy: STR_EXCAVATOR_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_EXCAVATOR_SECTOID missionCustomDeploy: STR_EXCAVATOR_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_EXCAVATOR_FLOATER missionCustomDeploy: STR_EXCAVATOR_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_EXCAVATOR_MUTON missionCustomDeploy: STR_EXCAVATOR_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: EXCAVTR mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: EXCAVTR00 width: 20 length: 20 - name: EXCAVTR01 width: 20 length: 20 - name: EXCAVTR02 width: 20 length: 20 - name: EXCAVTR03 width: 20 length: 20 - name: EXCAVTR04 width: 20 length: 20 - name: EXCAVTR05 width: 20 length: 20 - name: EXCAVTR06 width: 20 length: 20 - name: EXCAVTR07 width: 20 length: 20 - name: EXCAVTR08 width: 20 length: 20 - name: EXCAVTR09 width: 20 length: 20 - name: EXCAVTR10 width: 20 length: 20 - type: STR_SENTRY_SHIP modSprite: InterceptionSentry size: STR_SMALL damageMax: 200 speedMax: 2300 armor: 5 accel: 8 power: 35 range: 42 score: 125 reload: 36 breakOffTime: 340 hitBonus: 10 radarRange: 700 hunterKillerPercentage: 20 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_SENTRY_SHIP_SECTOID missionCustomDeploy: STR_SENTRY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_SENTRY_SHIP_SECTOID missionCustomDeploy: STR_SENTRY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_SENTRY_SHIP_SECTOID missionCustomDeploy: STR_SENTRY_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_SENTRY_SHIP_FLOATER missionCustomDeploy: STR_SENTRY_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_SENTRY_SHIP_MUTON missionCustomDeploy: STR_SENTRY_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: SENTRY mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: SENTRY00 width: 20 length: 20 - name: SENTRY01 width: 20 length: 20 - name: SENTRY02 width: 20 length: 20 - name: SENTRY03 width: 20 length: 20 - name: SENTRY04 width: 20 length: 20 - name: SENTRY05 width: 20 length: 20 - name: SENTRY06 width: 20 length: 20 - name: SENTRY07 width: 20 length: 20 - name: SENTRY08 width: 20 length: 20 - name: SENTRY09 width: 20 length: 20 - name: SENTRY10 width: 20 length: 20 - name: SENTRY11 width: 20 length: 20 - name: SENTRY12 width: 20 length: 20 - name: SENTRY13 width: 20 length: 20 - type: STR_LIGHT_FIGHTER_SHIP modSprite: InterceptionLightFighter size: STR_VERY_SMALL damageMax: 80 speedMax: 4750 accel: 9 power: 20 range: 16 score: 125 reload: 9 breakOffTime: 180 hitBonus: 10 radarRange: 550 hunterKillerPercentage: 70 huntMode: 1 raceBonus: STR_SECTOID: hitBonus: 10 STR_SECTOID_SECTOPOD: hitBonus: 10 STR_SECTOID_GUARD: hitBonus: 10 STR_FLOATER: hitBonus: 15 STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO1C mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1C width: 10 length: 10 - type: STR_FIGHTER_SHIP modSprite: InterceptionFighter size: STR_SMALL damageMax: 300 speedMax: 3800 accel: 9 power: 55 range: 31 score: 175 reload: 13 breakOffTime: 220 hitBonus: 10 radarRange: 800 hunterKillerPercentage: 50 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_FIGHTER_SHIP_SECTOID missionCustomDeploy: STR_FIGHTER_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_FIGHTER_SHIP_SECTOID missionCustomDeploy: STR_FIGHTER_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_FIGHTER_SHIP_SECTOID missionCustomDeploy: STR_FIGHTER_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_FIGHTER_SHIP_FLOATER missionCustomDeploy: STR_FIGHTER_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_FIGHTER_SHIP_MUTON missionCustomDeploy: STR_FIGHTER_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: FIGHTER mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: FIGHTER00 width: 20 length: 20 - name: FIGHTER01 width: 20 length: 20 - name: FIGHTER02 width: 20 length: 20 - name: FIGHTER03 width: 20 length: 20 - name: FIGHTER04 width: 20 length: 20 - name: FIGHTER05 width: 20 length: 20 - name: FIGHTER06 width: 20 length: 20 - name: FIGHTER07 width: 20 length: 20 - name: FIGHTER08 width: 20 length: 20 - type: STR_LAB_SHIP modSprite: InterceptionLabShip size: STR_LARGE damageMax: 2200 speedMax: 4400 accel: 5 power: 80 range: 45 score: 500 reload: 20 breakOffTime: 190 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_LAB_SHIP_SECTOID missionCustomDeploy: STR_LAB_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_LAB_SHIP_SECTOID missionCustomDeploy: STR_LAB_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_LAB_SHIP_SECTOID missionCustomDeploy: STR_LAB_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_LAB_SHIP_FLOATER missionCustomDeploy: STR_LAB_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_LAB_SHIP_MUTON missionCustomDeploy: STR_LAB_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: LABSHIP mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - U_DISEC2 - U_OPER2 - UFOL83 mapBlocks: - name: LABSHIP1 width: 30 length: 30 - name: LABSHIP2 width: 30 length: 30 - name: LABSHIP3 width: 30 length: 30 - name: LABSHIP4 width: 30 length: 30 - type: STR_SMALL_GROUND_CONVOY size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CONVOY00 mapDataSets: - BLANKS - CONVOY mapBlocks: - name: CONVOY00 width: 50 length: 10 - name: CONVOY01 width: 50 length: 20 - name: CONVOY02 width: 10 length: 50 - name: CONVOY04 width: 10 length: 50 - type: STR_MEDIUM_GROUND_CONVOY size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CONVOY03 mapDataSets: - BLANKS - CONVOY mapBlocks: - name: CONVOY03 width: 50 length: 20 - type: STR_MANSION size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - BATHBITZ_HT - TAVERN mapBlocks: - name: D_MANSN width: 30 length: 20 items: STR_GENERIC_CRATE: - [21, 7, 0] - [26, 6, 0] - [24, 6, 0] - [21, 4, 1] randomizedItems: - position: [21, 4, 1] amount: 1 mixed: false itemList: &richCultStash [STR_M60, STR_MINIMI, STR_SWD, STR_PKM, STR_AKSU74, STR_FN_P90, STR_PSG1, STR_VSS, STR_WILDEY, STR_M83_BARETT, STR_NAPALM_GRENADE, STR_NAPALM_GRENADE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_DYNAMITE, STR_DYNAMITE, STR_FN_FAL, STR_FN_FAL, STR_ASSAULT_RIFLE, STR_ASSAULT_RIFLE, STR_RIFLE, STR_RIFLE, STR_LIGHT_CANNON, STR_FLAMETHROWER, STR_HMG, STR_SNIPER_RIFLE, STR_SNIPER_RIFLE, STR_BLACKOPS_SNIPER_RIFLE, STR_BLACKOPS_AUTO_SNIPER_RIFLE, STR_GRENADE_LAUNCHER, STR_GRENADE_LAUNCHER, STR_BLACKOPS_LMG, STR_BLACKOPS_LMG, STR_LIGHT_MINIGUN, STR_MINIGUN, STR_RPG, STR_PUMP_ACTION, STR_DOUBLE_BARRELED, STR_ARASAKA_3000, STR_AKM, STR_GROZA, STR_ROCKET_LAUNCHER, STR_AUTO_SHOTGUN, STR_BLACKOPS_SHOTGUN, STR_THRASHER_SHOTGUN, STR_STEYR_AUG, STR_RIFLE_L85, STR_RIFLE_M16, STR_M14, STR_BLACKOPS_LMG, STR_CAWS, STR_NITRO_EXPRESS, STR_SECRET_FILES_1, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_MONEY_BAG, STR_CRIMINAL_RECORDS] - position: [26, 6, 0] amount: 6 mixed: false itemList: &standardCultStash [STR_M60_CLIP, STR_MINIMI_CLIP, STR_SWD_CLIP, STR_PKM_CLIP, STR_SKS_CLIP, STR_MAUSER_CLIP, STR_QBU_88_CLIP, STR_FN_P90_CLIP, STR_MAC10_CLIP, STR_BOLT_ACTION_CLIP, STR_PSG1_CLIP, STR_S&W_610_CLIP, STR_M83_BARETT_CLIP, STR_VSS_CLIP, STR_WILDEY_CLIP, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COLT45, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_MAKAROV, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_LANDMINE, STR_LANDMINE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_BLACKOPS_SPYPISTOL, STR_BLACKOPS_SPYPISTOL_CLIP, STR_PISTOL, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_LUGER, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_DESERT_EAGLE, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_BERETTA_92FS, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_MAKAROV, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_TOKAREV, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_GLOCK_18, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_FN_FAL, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_ASSAULT_RIFLE, STR_RIFLE, STR_RIFLE_CLIP, STR_RIFLE_CLIP, STR_RIFLE_CLIP, STR_LC_AP_AMMO, STR_LC_AP_AMMO, STR_LC_BS_AMMO, STR_LC_BS_AMMO, STR_LC_HE_AMMO, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_SMALL_SHOTGUN, STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_HMG_CLIP, STR_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_TASER, STR_TASER_CLIP, STR_TASER_CLIP, STR_LAUNCHER_FRAG, STR_LAUNCHER_INC, STR_LAUNCHER_SMOKE, STR_LIGHT_MINIGUN_CLIP, STR_MINIGUN_CLIP, STR_PISTOL_LT, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_MAGNUM, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_RPG_ROCKET, STR_RPG_ROCKET, STR_HUNTING_RIFLE, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_PUMP_ACTION, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_ARASAKA_3000_CLIP, STR_ARASAKA_3000_CLIP, STR_ARASAKA_3000_CLIP, STR_GROZA, STR_AKM, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_RAK, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_UZI, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_SKORPION, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_MP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_SMG, STR_SMG_CLIP, STR_SMG_CLIP, STR_SMALL_ROCKET, STR_LARGE_ROCKET, STR_INCENDIARY_ROCKET, STR_TOMMYGUN, STR_TOMMYGUN_DRUM, STR_TOMMYGUN_DRUM, STR_TOMMYGUN_DRUM, STR_AUTO_SHOTGUN_SHELLS, STR_AUTO_SHOTGUN_SHELLS, STR_SHOTGUN, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_THRASHER_SHOTGUN_BUCKSHOT, STR_THRASHER_SHOTGUN_BUCKSHOT, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_STEYR_AUG, STR_RIFLE_L85, STR_M14, STR_RIFLE_M16, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_CAWS_CLIP_AP, STR_CAWS_CLIP_AP, STR_CAWS_CLIP_BS, STR_CAWS_CLIP_BS, STR_CROSSBOW, STR_CROSSBOW_BOLTS, STR_CROSSBOW_BOLTS, STR_NITRO_EXPRESS, STR_NITRO_EXPRESS_CLIP, STR_NITRO_EXPRESS_CLIP, STR_NITRO_EXPRESS_CLIP, STR_S&W_610, STR_BOLT_ACTION, STR_MAC10, STR_FN_P90, STR_FAMAS, STR_QBU_88, STR_MAUSER, STR_AKSU74, STR_SKS, STR_FLARE_PISTOL, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_TRAUMA_PACK, STR_TRAUMA_PACK, STR_MEDI_PACK, STR_MEDI_PACK, STR_MEDI_BAG, STR_MEDI_BAG, STR_HEALING_SPRAY, STR_PAINKILLER, STR_STIMS, STR_ELECTRO_FLARE, STR_STORM, STR_STORM, STR_STORM, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [24, 6, 0] amount: 3 mixed: false itemList: *standardCultStash - position: [24, 8, 1] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [25, 6, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [12, 9, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [21, 7, 0] amount: 3 mixed: false itemList: *standardCultStash - name: D_TAVERN width: 30 length: 20 items: STR_GENERIC_CRATE: - [3, 17, 1] - [7, 5, 0] randomizedItems: - position: [7, 5, 0] amount: 1 mixed: false itemList: *richCultStash - position: [10, 6, 2] amount: 6 mixed: false itemList: *standardCultStash - position: [21, 2, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [3, 17, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [15, 12, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [11, 4, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [14, 2, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - name: D_ATRIUM width: 20 length: 20 items: STR_GENERIC_CRATE: - [1, 15, 1] - [1, 5, 1] - [1, 4, 0] - [3, 1, 0] randomizedItems: - position: [1, 5, 1] amount: 1 mixed: false itemList: *richCultStash - position: [1, 15, 1] amount: 6 mixed: false itemList: *standardCultStash - position: [1, 4, 0] amount: 3 mixed: false itemList: *standardCultStash - position: [3, 1, 0] amount: 3 mixed: false itemList: *standardCultStash - position: [15, 12, 1] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [3, 6, 0] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [3, 1, 1] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - type: STR_WESTMEN_TAVERN size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_TAVERN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - BATHBITZ_HT - TAVERN mapBlocks: - name: D_TAVERN width: 30 length: 20 items: STR_GENERIC_CRATE: - [3, 17, 1] - [7, 5, 0] randomizedItems: - position: [7, 5, 0] amount: 5 mixed: false itemList: *standardCultStash - position: [10, 6, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [21, 2, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [3, 17, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [15, 12, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [11, 4, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [14, 2, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - type: STR_WESTMEN_TAVERN_EXTRACTION size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_TAVERN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - BATHBITZ_HT - TAVERN mapBlocks: - name: D_TAVERN width: 30 length: 20 items: STR_GENERIC_CRATE: - [3, 17, 1] - [7, 5, 0] STR_SPAWN_WESTMEN_INFORMANT: - [3, 3, 2] fuseTimers: STR_SPAWN_WESTMEN_INFORMANT: [0, 0] randomizedItems: - position: [7, 5, 0] amount: 5 mixed: false itemList: *standardCultStash - position: [10, 6, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [21, 2, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [3, 17, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [15, 12, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [11, 4, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [14, 2, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - type: STR_MANSION_MIB size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: D_MANSN width: 30 length: 20 - name: D_ATRIUM width: 20 length: 20 - type: STR_KEEP size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - CULTIVAT - BARN - SIBERIABASE - SIBERIABASE2 mapBlocks: - name: D_KEEP width: 20 length: 20 - type: STR_MIB_TRANSPORTER size: STR_SMALL modSprite: interception_jammed damageMax: 200 speedMax: 2400 accel: 9 power: 20 range: 20 score: 75 reload: 38 breakOffTime: 250 hitBonus: 10 radarRange: 2000 hunterKillerPercentage: 40 huntMode: 1 battlescapeTerrainData: name: MIB_TRANSPORT_A mapDataSets: - BLANKS - MIB_EXT02 - MIB_WALL02 - MIB_BITS mapBlocks: - name: MIB_TRANSPORT_A width: 10 length: 20 - type: STR_MIB_DROPSHIP size: STR_SMALL modSprite: interception_jammed damageMax: 250 speedMax: 2400 accel: 9 power: 25 range: 20 score: 75 reload: 38 breakOffTime: 250 hitBonus: 10 radarRange: 2000 hunterKillerPercentage: 40 huntMode: 1 battlescapeTerrainData: name: MIB_TRANSPORT_A mapDataSets: - BLANKS - MIB_EXT02 - MIB_WALL02 - MIB_BITS mapBlocks: - name: MIB_TRANSPORT_A width: 10 length: 20 - type: STR_MIB_STEALTH_BOMBER size: STR_SMALL modSprite: interception_jammed damageMax: 375 speedMax: 2700 accel: 9 power: 28 range: 36 score: 140 reload: 38 hitBonus: 10 breakOffTime: 310 radarRange: 2000 hunterKillerPercentage: 40 huntMode: 1 battlescapeTerrainData: name: MIB_TRANSPORT_B mapDataSets: - BLANKS - MIB_EXT02 - MIB_WALL02 - MIB_BITS mapBlocks: - name: MIB_TRANSPORT_B width: 20 length: 20 - type: STR_MIB_STRIKE_SHIP size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 4500 speedMax: 4500 accel: 7 power: 195 range: 55 score: 650 reload: 30 hitBonus: 10 breakOffTime: 5000 radarRange: 1000 hunterKillerPercentage: 20 huntMode: 0 raceBonus: STR_MIB: missionCustomDeploy: STR_BASE_DEFENSE_MIB battlescapeTerrainData: name: MIB_STRIKESHIP mapDataSets: - BLANKS - MIB_EXT02 - MIB_WALL02 - MIB_BITS - MIB_PODS - MIB_FRN - MIB_EXTRA mapBlocks: - name: MIB_STRIKESHIP width: 30 length: 30 - type: STR_MIB_TERROR_MISSION size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 24 breakOffTime: 500 hitBonus: 10 battlescapeTerrainData: name: VILLGE01 mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: VILLGE01 width: 40 length: 40 - type: STR_MIB_BASE_LANDING size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 hitBonus: 10 marker: 14 markerLand: 12 missionScore: 0 battlescapeTerrainData: name: MBASE01 mapDataSets: - BLANKS - MILROADS - MILURBITS - MILURBAN - MILFRNITURE mapBlocks: - name: MBASE01 width: 30 length: 30 - type: STR_CRIB size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CRIB mapDataSets: - BLANKS - CRIBURBAN - CRIBURBITS - CRIBDECOR - MANSIONBITS - CITYFRNITURE mapBlocks: - name: CRIB01 width: 20 length: 20 items: STR_GENERIC_CRATE: - [8, 3, 0] - [17, 10, 3] - [16, 10, 3] randomizedItems: - position: [8, 3, 0] amount: 2 mixed: true itemList: &cribGeneral [STR_PAINKILLER, STR_PAINKILLER, STR_STIMS, STR_STIMS, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_BIG_HEALING_SPRAY, STR_MEDI_PACK, STR_MEDI_BAG, STR_TRAUMA_PACK, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_BOOM_BOX, STR_BOOM_BOX, STR_BOOM_BOX, STR_BOOM_BOX, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_NOOSE, STR_NOOSE, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_AXE, STR_AXE, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_BOOM_BOX, STR_MAG_LITE, STR_STORM, STR_GOLF_STICK, STR_GOLF_STICK, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_MAG_LITE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_TONFA, STR_TONFA, STR_TONFA, STR_TONFA, STR_SABRE, STR_SABRE, STR_WAKIZASHI, STR_KATANA, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_TONFA, STR_TONFA, STR_TONFA, STR_TONFA, STR_SABRE, STR_SABRE, STR_WAKIZASHI, STR_KATANA, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_ELECTRO_FLARE, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_ETRACE, STR_DURATHREAD, STR_DURATHREAD, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_ETRACE, STR_DURATHREAD, STR_DURATHREAD, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX] # 1x crib medical, 1x crib tools, 2x standard cult melee, 2x rich cult evidence stash, 48x ramshackle weapon box, 56x ammo box - position: [17, 10, 3] amount: 14 mixed: false itemList: &cribMedical [STR_PAINKILLER, STR_PAINKILLER, STR_STIMS, STR_STIMS, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_BIG_HEALING_SPRAY, STR_MEDI_PACK, STR_MEDI_BAG, STR_TRAUMA_PACK, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE] # 1x crib medical - position: [16, 10, 3] amount: 6 mixed: false itemList: *cribMedical - type: STR_BARN_LUCHADORES size: STR_LARGE damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: BARN_LUCHADORES mapDataSets: - BLANKS - BARN mapBlocks: - name: BARN_00 width: 20 length: 20 randomizedItems: - position: [3, 3, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [11, 5, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [12, 4, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [14, 6, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [16, 4, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - type: STR_CULTHOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_CULTHOUSE mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE00 width: 10 length: 10 items: STR_GENERIC_CRATE: - [5, 0, 0] - [5, 1, 0] randomizedItems: - position: [6, 0, 0] amount: 1 mixed: true itemList: &standardCultMeleeStash [STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_TONFA, STR_TONFA, STR_TONFA, STR_TONFA, STR_SABRE, STR_SABRE, STR_WAKIZASHI, STR_KATANA, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_GOLF_STICK, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_CROWBAR, STR_CROWBAR, STR_WRENCH] # 1x standard cult melee stash - position: [5, 0, 0] amount: 1 mixed: true itemList: &poorCultExplosivesStash [STR_EXPLOSIVES_BOX_SIMPLE, STR_EXPLOSIVES_BOX_SIMPLE, STR_EXPLOSIVES_BOX_SIMPLE, STR_EXPLOSIVES_BOX_SIMPLE] # 1x simple explosives crate - position: [5, 1, 0] amount: 1 mixed: true itemList: &poorCultShootyStash [STR_WEAPON_BOX_RAMSHACKLE, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_MONEY_BRIEFCASE, STR_MONEY_5000] # 1x ramshackle weapon box, 3x ammo box - position: [5, 2, 0] amount: 1 mixed: true itemList: *poorCultShootyStash - position: [5, 3, 0] amount: 1 mixed: true itemList: *poorCultShootyStash - position: [5, 4, 0] amount: 1 mixed: true itemList: *poorCultShootyStash - position: [5, 5, 0] amount: 1 mixed: true itemList: *poorCultExplosivesStash - name: CULTHOUSE01 width: 10 length: 10 items: STR_GENERIC_CRATE: - [6, 4, 1] randomizedItems: - position: [0, 0, 0] amount: 1 mixed: true itemList: &richMedicalStash [STR_MEDICAL_SUPPLIES_RICH] # 1x rich medical supplies - position: [6, 1, 1] amount: 1 mixed: false itemList: &poorCultGunStash [STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_MONEY_5000] # 1x ramshackle weapon box - position: [6, 2, 1] amount: 1 mixed: false itemList: *poorCultGunStash - name: CULTHOUSE02 width: 10 length: 10 items: STR_GENERIC_CRATE: - [7, 5, 0] randomizedItems: - position: [7, 8, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - position: [7, 8, 0] amount: 1 mixed: true itemList: *poorCultGunStash - position: [7, 5, 0] amount: 3 mixed: true itemList: *poorCultShootyStash - position: [7, 5, 0] amount: 1 mixed: true itemList: *poorCultGunStash - name: CULTHOUSE03 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 8, 0] - [7, 8, 0] randomizedItems: - position: [1, 8, 0] amount: 5 mixed: true itemList: *poorCultShootyStash - position: [7, 8, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - position: [2, 8, 0] amount: 1 mixed: true itemList: *standardCultMeleeStash - name: CULTHOUSE04 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 8, 0] randomizedItems: - position: [1, 8, 0] amount: 4 mixed: false itemList: *poorCultShootyStash - position: [3, 8, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - name: CULTHOUSE05 width: 10 length: 10 items: STR_GENERIC_CRATE: - [8, 2, 0] - [8, 3, 0] randomizedItems: - position: [8, 6, 0] amount: 1 mixed: true itemList: *standardCultMeleeStash - position: [8, 2, 0] amount: 1 mixed: true itemList: &standardCultAmmoStash [STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_SKS_CLIP, STR_SKS_CLIP, STR_SKS_CLIP, STR_FN_P90_CLIP, STR_CALICO_CLIP, STR_CALICO_LARGE_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_TOMMYGUN_DRUM, STR_TOMMYGUN_DRUM, STR_JUDGE_AP_CLIP, STR_JUDGE_BS_CLIP, STR_WILDEY_CLIP, STR_S&W_610_CLIP, STR_S&W_610_CLIP, STR_S&W_610_CLIP, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_MAUSER_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_LARGE_CLIP, STR_GLOCK_18_LARGE_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_PUMP_ACTION_SHELLS, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_QBU_88_CLIP, STR_NITRO_EXPRESS_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_GRENADE, STR_GRENADE, STR_DYNAMITE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_LANDMINE, STR_LANDMINE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_ELECTRO_FLARE, STR_ELECTRO_FLARE] # 1x standard cult ammo stash - position: [8, 3, 0] amount: 1 mixed: true itemList: &standardCultShootyStash [STR_WEAPON_BOX, STR_WEAPON_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_MONEY_BRIEFCASE] # 1x weapon box, 1x ammo box - name: CULTHOUSE06 width: 10 length: 10 items: STR_GENERIC_CRATE: - [5, 2, 0] - [0, 8, 0] - [3, 5, 0] randomizedItems: - position: [0, 8, 0] amount: 3 mixed: true itemList: *standardCultShootyStash - position: [3, 5, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - position: [5, 2, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE07 width: 10 length: 10 randomizedItems: - position: [3, 2, 0] amount: 2 mixed: true itemList: &standardCultExplosivesStash [STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_NAPALM_GRENADE, STR_NAPALM_GRENADE, STR_NAPALM_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_LANDMINE, STR_LANDMINE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE] # 1x standard cult explosives stash - position: [8, 8, 0] amount: 3 mixed: true itemList: *standardCultMeleeStash - position: [3, 1, 0] amount: 4 mixed: true itemList: *standardCultShootyStash - name: CULTHOUSE08 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 7, 1] - [8, 5, 1] randomizedItems: - position: [8, 5, 1] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [2, 7, 1] amount: 3 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE09 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 7, 0] - [6, 2, 1] randomizedItems: - position: [1, 7, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [6, 2, 1] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [5, 7, 1] amount: 5 mixed: false itemList: &standardCultOperationsStash [STR_LEATHER_COAT, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_POLICE_ID, STR_CELL_PHONE, STR_CELL_PHONE, STR_CELL_PHONE, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_GENERIC_CRATE, STR_GENERIC_CRATE, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER, STR_SPIDERWEB, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_MONEY_BAG, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] # 1x standard cult evidence stash, 1x standard money stash - name: CULTHOUSE10 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 4, 0] - [8, 2, 1] randomizedItems: - position: [2, 0, 0] amount: 4 mixed: false itemList: *standardCultOperationsStash - position: [1, 4, 0] amount: 4 mixed: false itemList: *poorCultShootyStash - position: [8, 2, 1] amount: 5 mixed: false itemList: *poorCultShootyStash - name: CULTHOUSE11 width: 10 length: 10 items: STR_GENERIC_CRATE: - [0, 0, 1] - [0, 1, 1] - [0, 3, 0] randomizedItems: - position: [7, 6, 1] amount: 3 mixed: false itemList: &poorCultEvidenceStash [STR_LEATHER_COAT, STR_SECRET_FILES_1, STR_POLICE_ID, STR_CELL_PHONE, STR_MONEY_5000, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_OLD_JACKET, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_CRIMINAL_RECORDS] # 1x poor cult evidence stash - position: [0, 1, 1] amount: 1 mixed: false itemList: *poorCultEvidenceStash - position: [7, 3, 1] amount: 3 mixed: false itemList: *standardCultMeleeStash - position: [0, 3, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [0, 1, 1] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [8, 0, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [0, 0, 1] amount: 3 mixed: false itemList: *poorCultShootyStash - name: CULTHOUSE12 width: 10 length: 10 items: STR_FLARE_PISTOL: - [5, 1, 0] STR_FLARE_PISTOL_CLIP: - [5, 1, 0] - [5, 1, 0] - [5, 1, 0] - [5, 1, 0] randomizedItems: - position: [6, 6, 0] amount: 4 mixed: false itemList: &richCultShootyStash [STR_SHOTGUN, STR_BLACKOPS_SHOTGUN, STR_BLACKOPS_SHOTGUN, STR_AUTO_SHOTGUN, STR_THRASHER_SHOTGUN, STR_AKM, STR_AKM, STR_AKSU74, STR_AKSU74, STR_AKSU74, STR_AKSU74, STR_GROZA, STR_GROZA, STR_GROZA, STR_GROZA, STR_SMG, STR_SMG, STR_SMG, STR_MACRO_SMG, STR_FN_P90, STR_FN_P90, STR_FN_P90, STR_CALICO, STR_CALICO, STR_BLACKOPS_SPYPISTOL, STR_PISTOL, STR_PISTOL, STR_PISTOL, STR_PISTOL, STR_JUDGE, STR_JUDGE, STR_S&W_610, STR_S&W_610, STR_MAGNUM, STR_MAGNUM, STR_BLACKOPS_MAGNUM, STR_DESERT_EAGLE, STR_DESERT_EAGLE, STR_M60, STR_MINIMI, STR_MINIMI, STR_SWD, STR_SWD, STR_SWD, STR_PKM, STR_PKM, STR_PKM, STR_PSG1, STR_VSS, STR_WILDEY, STR_M83_BARETT, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM, STR_RIFLE_L85, STR_RIFLE_L85, STR_STEYR_AUG, STR_STEYR_AUG, STR_FAMAS, STR_FAMAS, STR_RIFLE_M16, STR_RIFLE_M16, STR_M14, STR_M14, STR_FN_FAL, STR_FN_FAL, STR_G11, STR_G11, STR_ASSAULT_RIFLE, STR_RIFLE, STR_LIGHT_CANNON, STR_LIGHT_CANNON, STR_FLAMETHROWER, STR_HMG, STR_SNIPER_RIFLE, STR_SNIPER_RIFLE, STR_SNIPER_RIFLE, STR_BLACKOPS_SNIPER_RIFLE, STR_BLACKOPS_AUTO_SNIPER_RIFLE, STR_MILKOR_MGL, STR_MILKOR_MGL, STR_MILKOR_MGL, STR_GRENADE_LAUNCHER, STR_GRENADE_LAUNCHER, STR_TACTICAL_GRENADE_LAUNCHER, STR_BLACKOPS_LMG, STR_LIGHT_MINIGUN, STR_MINIGUN, STR_RPG, STR_RPG, STR_RPG, STR_ARASAKA_3000, STR_ROCKET_LAUNCHER, STR_CAWS, STR_CAWS, STR_NITRO_EXPRESS, STR_NITRO_EXPRESS, STR_NITRO_EXPRESS, STR_QBU_88, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_AUTO_SHOTGUN_SHELLS, STR_THRASHER_SHOTGUN_BUCKSHOT, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_5_45_CLIP, STR_WP_5_45_CLIP, STR_WP_5_45_CLIP, STR_SMG_CLIP, STR_SMG_CLIP, STR_SMG_CLIP, STR_MACRO_SMG_CLIP, STR_FN_P90_CLIP, STR_FN_P90_CLIP, STR_FN_P90_CLIP, STR_CALICO_CLIP, STR_CALICO_LARGE_CLIP, STR_BLACKOPS_SPYPISTOL_CLIP, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_JUDGE_AP_CLIP, STR_JUDGE_BS_CLIP, STR_S&W_610_CLIP, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_M60_CLIP, STR_MINIMI_CLIP, STR_MINIMI_CLIP, STR_SWD_CLIP, STR_SWD_CLIP, STR_SWD_CLIP, STR_PKM_CLIP, STR_PKM_CLIP, STR_PKM_CLIP, STR_PSG1_CLIP, STR_VSS_CLIP, STR_WILDEY_CLIP, STR_M83_BARETT_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_G11_CLIP, STR_G11_CLIP, STR_RIFLE_CLIP, STR_RIFLE_CLIP, STR_LC_AP_AMMO, STR_LC_BS_AMMO, STR_LC_HE_AMMO, STR_LC_I_AMMO, STR_FLAMETHROWER_CLIP, STR_HMG_CLIP, STR_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP, STR_MILKOR_MGL_CLIP, STR_MILKOR_MGL_CLIP, STR_MILKOR_MGL_CLIP_INC, STR_MILKOR_MGL_CLIP_INC, STR_MILKOR_MGL_CLIP_BEAN, STR_MILKOR_MGL_CLIP_FLASHBANG, STR_LAUNCHER_FRAG, STR_LAUNCHER_INC, STR_LAUNCHER_SMOKE, STR_LAUNCHER_BEAN, STR_TACTICAL_GRENADE_LAUNCHER_FRAG, STR_BLACKOPS_LMG_CLIP, STR_LIGHT_MINIGUN_CLIP, STR_MINIGUN_CLIP, STR_RPG_ROCKET, STR_RPG_ROCKET, STR_RPG_AT_ROCKET, STR_ARASAKA_3000_CLIP, STR_SMALL_ROCKET, STR_LARGE_ROCKET, STR_INCENDIARY_ROCKET, STR_CAWS_CLIP_BS, STR_CAWS_CLIP_AP, STR_NITRO_EXPRESS_CLIP, STR_NITRO_EXPRESS_CLIP, STR_QBU_88_CLIP, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_LANDMINE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG] # 1x rich cult gun stash, 1x rich cult ammo stash - position: [3, 1, 0] amount: 7 mixed: false itemList: *standardCultShootyStash - position: [1, 6, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [1, 1, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [1, 2, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [1, 4, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [6, 2, 0] amount: 5 mixed: false itemList: &poorMedicalStash [STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_PACK, STR_MEDI_PACK] # 1x poor medical stash - position: [6, 6, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE13 width: 10 length: 10 items: STR_GENERIC_CRATE: - [4, 6, 1] - [8, 3, 0] - [8, 6, 0] randomizedItems: - position: [4, 6, 1] amount: 4 mixed: false itemList: *richCultShootyStash - position: [8, 3, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [4, 8, 0] amount: 2 mixed: true itemList: *standardCultMeleeStash - position: [8, 6, 0] amount: 5 mixed: true itemList: *poorCultEvidenceStash - type: STR_CULTHIDEOUT size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_CULTHIDEOUT mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHIDEOUT00 width: 20 length: 20 items: STR_GENERIC_CRATE: - [11, 4, 0] - [14, 10, 0] - [6, 11, 0] randomizedItems: - position: [11, 4, 0] amount: 7 mixed: false itemList: &poorCultBarnStash [STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_AGRICULTURAL_FLAMER, STR_BOOM_BOX, STR_BOOM_BOX, STR_MAG_LITE, STR_MAG_LITE, STR_MAG_LITE, STR_DYNAMITE, STR_DYNAMITE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_LANDMINE, STR_SMALL_SHOTGUN, STR_SMALL_SHOTGUN, STR_SHOTGUN, STR_SHOTGUN, STR_SHOTGUN, STR_MOSIN_RIFLE, STR_MOSIN_RIFLE, STR_BOLT_ACTION, STR_BOLT_ACTION, STR_SKS, STR_PPSH, STR_PPSH, STR_PPSH, STR_STEN, STR_STEN, STR_STEN, STR_RAK, STR_RAK, STR_RAK, STR_RAK, STR_RAK, STR_SKORPION, STR_SKORPION, STR_SKORPION, STR_SKORPION, STR_M3_GREASEGUN, STR_M3_GREASEGUN, STR_M3_GREASEGUN, STR_DESERT_EAGLE, STR_DESERT_EAGLE, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_MAUSER, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_COLT45, STR_COLT45, STR_COLT45, STR_COLT45, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_GLOCK_18, STR_GLOCK_18, STR_GLOCK_18, STR_GLOCK_18, STR_CROSSBOW, STR_CROSSBOW, STR_CROSSBOW, STR_TASER, STR_TASER, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_LUGER, STR_LUGER, STR_LUGER, STR_UZI, STR_UZI, STR_MAC10, STR_MAC10, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_HUNTING_RIFLE, STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_SKS_CLIP, STR_PPSH_CLIP, STR_PPSH_CLIP, STR_PPSH_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_DESERT_EAGLE_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_MAUSER_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_ENFIELD_REVOLVER_AMMO, STR_ENFIELD_REVOLVER_AMMO, STR_ENFIELD_REVOLVER_AMMO, STR_ENFIELD_REVOLVER_AMMO, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_CROSSBOW_BOLTS, STR_CROSSBOW_BOLTS, STR_CROSSBOW_BOLTS, STR_TASER_CLIP, STR_TASER_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_HUNTING_RIFLE_CLIP, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_LANDMINE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_ELECTRO_FLARE, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH] # 1x standard cult tool stash, 1x poor cult explosives stash, 1x poor cult gun stash, 1x poor cult ammo stash - position: [5, 4, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [6, 11, 0] amount: 16 mixed: true itemList: *poorCultShootyStash - position: [15, 9, 0] amount: 16 mixed: true itemList: &standardCultToolStash [STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_AGRICULTURAL_FLAMER, STR_BOOM_BOX, STR_BOOM_BOX, STR_MAG_LITE, STR_MAG_LITE, STR_MAG_LITE, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH] # 1x standard cult tool stash - position: [14, 10, 0] amount: 1 mixed: true itemList: *standardCultMeleeStash - position: [14, 3, 0] amount: 1 mixed: true itemList: &richCultEvidenceStash [STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_ETRACE, STR_DURATHREAD, STR_DURATHREAD, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_CRIMINAL_RECORDS] # 1x rich cult evidence stash - name: CULTHIDEOUT01 width: 20 length: 20 items: STR_GENERIC_CRATE: - [10, 10, 0] - [5, 5, 0] - [10, 5, 1] - [7, 10, 1] randomizedItems: - position: [10, 10, 0] amount: 4 mixed: false itemList: *standardCultExplosivesStash - position: [10, 5, 1] amount: 10 mixed: false itemList: *poorCultShootyStash - position: [5, 5, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [7, 10, 1] amount: 3 mixed: false itemList: *richCultShootyStash - name: CULTHIDEOUT02 width: 20 length: 20 items: STR_GENERIC_CRATE: - [13, 6, 0] - [4, 11, 0] - [7, 17, 1] - [11, 4, 1] - [13, 2, 0] randomizedItems: - position: [13, 2, 0] amount: 1 mixed: false itemList: *standardCultToolStash - position: [13, 6, 0] amount: 1 mixed: false itemList: *richCultShootyStash - position: [4, 11, 0] amount: 3 mixed: false itemList: *standardCultExplosivesStash - position: [7, 17, 1] amount: 2 mixed: false itemList: *standardCultExplosivesStash - position: [11, 4, 1] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [7, 2, 1] amount: 4 mixed: false itemList: *standardCultShootyStash - position: [13, 2, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [13, 2, 1] amount: 1 mixed: false itemList: *standardCultMeleeStash - position: [15, 6, 1] amount: 4 mixed: false itemList: &standardCultEvidenceStash [STR_LEATHER_COAT, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_POLICE_ID, STR_CELL_PHONE, STR_CELL_PHONE, STR_CELL_PHONE, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_GENERIC_CRATE, STR_GENERIC_CRATE, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER, STR_SPIDERWEB, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] # 1x standard cult evidence stash - name: CULTHIDEOUT03 width: 20 length: 20 items: STR_GENERIC_CRATE: - [4, 5, 0] - [4, 16, 0] - [4, 15, 0] - [4, 14, 0] - [13, 13, 0] - [12, 4, 0] - [8, 4, 0] - [7, 13, 0] randomizedItems: - position: [16, 13, 0] amount: 1 mixed: false itemList: &standardMoneyStash [STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_MONEY_BAG] # 1x standard money stash - position: [7, 13, 0] amount: 9 mixed: false itemList: *poorCultShootyStash - position: [8, 4, 0] amount: 2 mixed: false itemList: *standardCultMeleeStash - position: [13, 13, 0] amount: 6 mixed: false itemList: *standardCultExplosivesStash - position: [4, 5, 0] amount: 7 mixed: false itemList: *standardCultExplosivesStash - position: [4, 14, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [12, 4, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [4, 16, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [4, 15, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - name: CULTHIDEOUT04 width: 20 length: 20 items: STR_GENERIC_CRATE: - [11, 4, 0] - [15, 13, 0] - [16, 14, 0] - [8, 7, 0] - [4, 16, 0] - [16, 6, 0] - [7, 4, 0] STR_TASER: - [8, 7, 0] STR_TASER_CLIP: - [8, 7, 0] - [8, 7, 0] - [8, 7, 0] randomizedItems: - position: [16, 6, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [4, 16, 0] amount: 4 mixed: false itemList: *poorCultShootyStash - position: [15, 13, 0] amount: 7 mixed: false itemList: *poorCultShootyStash - position: [7, 4, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [16, 14, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [11, 4, 0] amount: 3 mixed: false itemList: *richCultShootyStash - type: STR_DAGON_PYRAMID size: STR_VERY_LARGE sprite: 4 damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: DEEPS mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLE mapBlocks: - name: DEEPS width: 30 length: 30 items: STR_DAGON_STATUE: - [13, 11, 0] - type: STR_MONGORN_CAVE size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: MONGORN_CAVE mapDataSets: - BLANKS - MOUNT - RITUALS mapBlocks: - name: MONGORN_CAVE width: 20 length: 20 items: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: - [6, 6, 0] - [6, 9, 0] fuseTimers: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: [0, 0] - type: STR_DURATHREAD_FACTORY_UFO size: STR_LARGE sprite: 4 damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: DURFACTORY mapDataSets: - BLANKS - MILEXT - MILWARE - MILBARR - MILTECH mapBlocks: - name: DURFACTORY width: 20 length: 20 items: STR_DURATHREAD_MANUFACTURING: - [5, 9, 0] STR_DURATHREAD: - [11, 5, 0] - [11, 7, 0] - [11, 8, 0] - [11, 10, 0] - [11, 12, 0] - [11, 13, 0] STR_GENERIC_CRATE: - [1, 1, 0] - [1, 2, 0] - [10, 1, 0] - [11, 1, 0] - type: STR_ADVENT_FIGHTER size: STR_VERY_SMALL modSprite: InterceptionUSOSurvey damageMax: 35 speedMax: 1900 accel: 3 power: 15 range: 14 score: 20 reload: 90 breakOffTime: 200 battlescapeTerrainData: name: ADVENT_FIGHTER mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_BLACK - C_EXT_ENGINE_S_BLACK - LIFTER - C_EXT_XCOM_DARK - C_INT_HALF - XBASEN_BEDS - C_EXT_GLASSWALL - ADVENT_CRAFT mapBlocks: - name: ADVENT_FIGHTER width: 10 length: 10 - type: STR_ADVENT_LANDER size: STR_SMALL modSprite: InterceptionUSOSurvey damageMax: 75 speedMax: 1400 accel: 2 power: 18 range: 10 score: 40 reload: 90 breakOffTime: 460 battlescapeTerrainData: name: ADVENT_LANDER mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_BLACK - C_EXT_ENGINE_S_BLACK - LIFTER - C_EXT_XCOM_DARK - C_INT_HALF - XBASEN_BEDS - C_EXT_GLASSWALL - ADVENT_CRAFT mapBlocks: - name: ADVENT_LANDER width: 20 length: 20 - type: STR_USO_SURVEY_SHIP size: STR_SMALL modSprite: InterceptionUSOSurvey damageMax: 120 speedMax: 2000 accel: 12 power: 0 range: 0 score: 50 reload: 56 breakOffTime: 200 hitBonus: 10 battlescapeTerrainData: name: USOSURVEYSHIP mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOSURVEYSHIP00 width: 10 length: 10 items: STR_ZRBITE_TANK: - [3, 3, 0] - type: STR_USO_ESCORT size: STR_SMALL modSprite: InterceptionUSOEscort damageMax: 120 speedMax: 2800 accel: 9 power: 30 range: 13 score: 75 reload: 56 breakOffTime: 250 hitBonus: 10 avoidBonus: 25 battlescapeTerrainData: name: USOESCORT mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOESCORT00 width: 10 length: 10 items: STR_ZRBITE_TANK: - [2, 2, 0] - type: STR_USO_CRUISER size: STR_SMALL modSprite: InterceptionUSOCruiser damageMax: 600 speedMax: 2600 armor: 5 accel: 9 power: 25 range: 35 score: 125 reload: 48 breakOffTime: 300 hitBonus: 15 battlescapeTerrainData: name: USOCRUISER mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOCRUISER00 width: 20 length: 20 items: STR_ZRBITE_TANK: - [10, 3, 0] - type: STR_USO_FLEET_CRUISER size: STR_LARGE modSprite: interception_jammed damageMax: 300 speedMax: 2600 armor: 10 accel: 9 power: 25 range: 35 score: 125 reload: 35 breakOffTime: 300 battlescapeTerrainData: name: USOFLEETSUPPLYCRUISER mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOFLEETSUPPLYCRUISER00 width: 20 length: 30 - type: STR_USO_HEAVY_CRUISER size: STR_LARGE modSprite: interception_jammed damageMax: 300 speedMax: 2600 armor: 15 accel: 9 power: 25 range: 35 score: 125 reload: 35 breakOffTime: 300 battlescapeTerrainData: name: USOHEAVYCRUISER mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOHEAVYCRUISER00 width: 20 length: 20 - type: STR_USOLANDINGPAD size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 24 breakOffTime: 500 battlescapeTerrainData: name: STR_USOLANDINGPAD mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 mapBlocks: - name: USOLANDINGPAD width: 10 length: 10 - type: STR_AQUATOID_OFFICE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: AQUATOIDOFFICE mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 - SEAORGANIC3 - SEANOM mapBlocks: - name: AQUATOIDOFFICE width: 20 length: 20 items: STR_SPAWN_GILLMAN_HERO: - [8, 8, 0] fuseTimers: STR_SPAWN_GILLMAN_HERO: [0, 0] - type: STR_TLETH_EMBASSY size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: TLETHEMBASSY mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 - SEAORGANIC3 - SEANOM mapBlocks: - name: TLETHEMBASSY width: 20 length: 20 - type: STR_USO_IN_DIMENSION_X size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: AQUATOIDOFFICE mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 - DESERT_PINK mapBlocks: - name: USOFLEETSUPPLYCRUISER_WRECK width: 20 length: 30 - type: STR_CROP_CIRCLE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CROPCIRCLE mapDataSets: - BLANKS - CROPCIRCLE mapBlocks: - name: CROPCIRCLE00 width: 20 length: 20 - name: CROPCIRCLE01 width: 20 length: 20 - name: CROPCIRCLE02 width: 20 length: 20 - name: CROPCIRCLE03 width: 20 length: 20 - type: STR_DEAD_COW size: STR_VERY_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CROPCIRCLE mapDataSets: - BLANKS - DEADCATTLE mapBlocks: - name: DEADCATTLE00 width: 10 length: 10 - type: STR_CHEMTRAILS_SITE size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CHEMTRAILS mapDataSets: - BLANKS - CROPCIRCLE mapBlocks: - name: CROPCHEM00 width: 20 length: 30 - type: STR_HYBRID_CLONING_FARM_UFO size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CLONEBARN mapDataSets: - BLANKS - BARN2 - CLONING mapBlocks: - name: CLONEBARN00 width: 20 length: 20 - type: STR_HYBRID_STORAGE_FACILITY size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: HYBRSTOR mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - HYBRSTOR mapBlocks: - name: HYBRSTOR00 width: 20 length: 20 - type: STR_HYBRID_CONTROL_ROOM size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: HYBRIDCONTROL mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 - HYBRCONTR mapBlocks: - name: HYBRID_CONTROL00 width: 20 length: 20 - type: STR_ADVENT_HIDEOUT size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: ADVENT_HIDEOUT mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - ADVENT_HIDEOUT mapBlocks: - name: ADVENT_HIDEOUT01 #ADVENT_HIDEOUT01 was dehobbezided width: 20 length: 20 - type: STR_ADVENT_BIG_CLINIC size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: ADVENT_BIG_CLINIC mapDataSets: - BLANKS - ADVENT_GENERAL - ADVENT_FNITURE - ADVENT_CLONING - ADVENT_ABDUCTION - ADVENT_HARVEST - ADVENT_SUPPLY - ADVENT_MEDICINE - ADVENT_SPECIAL mapBlocks: - name: ADVENT_CLINIC00 width: 20 length: 20 - type: STR_MEDIUM_ADVENT_CONVOY size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CONVOY00 mapDataSets: - BLANKS - CONVOY mapBlocks: - name: CONVOY00 width: 50 length: 10 - name: CONVOY05 width: 50 length: 10 - name: CONVOY06 width: 50 length: 10 - type: STR_ADVENT_CLINIC size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: ADVENT_CLINIC mapDataSets: - BLANKS - ADVENT_GENERAL - ADVENT_FNITURE - ADVENT_SUPPLY - ADVENT_MEDICINE - ADVENT_SPECIAL - URBITS mapBlocks: - name: ADVENT_CLINIC01 width: 20 length: 20 - type: STR_ALIEN_EMBASSY size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_ALIEN_EMBASSY mapDataSets: - BLANKS - ROADS - URBITS - ADVENT_URBAN - FRNITURE - U_EMBASSY_FINNIK mapBlocks: - name: ALIEN_EMBASSY width: 20 length: 30 items: STR_SPAWN_HYBRID_DIPLOMAT: - [17, 14, 1] fuseTimers: STR_SPAWN_HYBRID_DIPLOMAT: [0, 0] - type: STR_DEEP_ONES_STONE size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: DEEPONERITUALS mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS - RITUALSBEACH mapBlocks: - name: DEEPONERITUALS00 width: 20 length: 20 randomizedItems: - position: [9, 3, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [12, 14, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [12, 5, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [14, 8, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [13, 12, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [10, 14, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [7, 14, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [4, 11, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [3, 8, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [4, 4, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - type: STR_STRIX_HIVE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STRIXCAVE mapDataSets: - BLANKS - CAVEBLACK - CATACOMB - CATACDECOR - LAVA - DUNGEON mapBlocks: - name: STRIXCAVE_00 width: 20 length: 20 - type: STR_DOOM_PORTAL size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CATACPORTAL mapDataSets: - BLANKS - CAVEBLACK - CATACOMB - CATACDECOR - LAVA - DUNGEON - XCOMEXIT - TDPORTAL - XOPSMUJUNGLEADDON mapBlocks: - name: CATACPORTAL_00 width: 20 length: 20 - type: STR_TRANSFIGURATION_POOL size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CATACOMBS_POOL mapDataSets: - BLANKS - CATACOMB - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON - LAVA_GREEN - DOOMDECOR mapBlocks: - name: CATACOMBS_POOL_00 width: 20 length: 20 items: STR_SPAWN_DOOM_IMP: - [9, 1, 3] - [9, 18, 3] - [1, 9, 3] - [18, 9, 3] fuseTimers: STR_SPAWN_DOOM_IMP: [0, 0] - type: STR_TRANSFIGURATION_POOL_SAMAEL size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CATACOMBS_POOL mapDataSets: - BLANKS - CATACOMB - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON - LAVA_GREEN - DOOMDECOR mapBlocks: - name: CATACOMBS_POOL_SAMAEL_00 width: 20 length: 20 items: STR_SPAWN_SAMAEL_OF_APOCALYPSE: - [9, 12, 1] STR_SPAWN_DOOM_IMP: - [9, 1, 3] - [9, 18, 3] - [1, 9, 3] - [18, 9, 3] fuseTimers: STR_SPAWN_SAMAEL_OF_APOCALYPSE: [0, 0] STR_SPAWN_DOOM_IMP: [0, 0] - type: STR_SUV_SYNDICATE size: STR_VERY_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: SUV mapDataSets: - BLANKS - XARMY mapBlocks: - name: SUV width: 10 length: 10 items: STR_SPAWN_GIANT_BEETLE_TERRORIST: - [0, 0, 0] - [1, 2, 0] - [2, 3, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 8, 0] STR_SPAWN_GIANT_BEETLE_BOMBARDIER_TERRORIST: - [4, 0, 0] - [2, 5, 0] - [8, 5, 0] fuseTimers: STR_SPAWN_GIANT_BEETLE_TERRORIST: [0, 0] STR_SPAWN_GIANT_BEETLE_BOMBARDIER_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_CHUPACABRA_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_CHUPACABRA_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_SPIKEBOAR_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_SPIKEBOAR_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_BULLFROG_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_BULLFROG_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_GIANT_RAT_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_GIANT_RAT_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_MEGASCORPION_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_MEGASCORPION_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_SHADOWBAT_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_SHADOWBAT_TERRORIST: [0, 0] - type: STR_SYNDICATE_UNDERGROUND_LAB size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: MONSTERLAB mapDataSets: - BLANKS - CORPLAB mapBlocks: - name: MONSTERLAB01 width: 40 length: 40 items: STR_SPAWN_BLOODHOUND_TERRORIST: - [25, 10, 0] fuseTimers: STR_SPAWN_BLOODHOUND_TERRORIST: [0, 0] - type: STR_SYNDICATE_WAREHOUSE_UFO size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CORPLAB mapDataSets: - BLANKS - CORPWAREHOUSE mapBlocks: - name: CORPWAREHOUSE00 width: 20 length: 20 items: STR_SECRET_FILES_1: - [9, 5, 1] - type: STR_SYNDICATE_LAB_UFO size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CORPLAB mapDataSets: - BLANKS - CORPLAB mapBlocks: - name: CORPLAB01 width: 20 length: 20 - type: STR_SYNDICATE_UNDERGROUND_LAB size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: MONSTERLAB mapDataSets: - BLANKS - CORPLAB mapBlocks: - name: MONSTERLAB01 width: 40 length: 40 - type: STR_DRAGONFLY_DARK size: STR_SMALL modSprite: interception_jammed damageMax: 50 speedMax: 560 accel: 1 power: 20 range: 10 score: 100 reload: 10 battlescapeTerrainData: name: DRAGONFLY_DARK mapDataSets: - BLANKS - DRAGONFLY_DARK mapBlocks: - name: DRAGONFLY_DARK width: 10 length: 20 - type: STR_SCARAB size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 80 speedMax: 390 armor: 2 accel: 1 power: 30 range: 10 score: 150 reload: 13 raceBonus: STR_SYNDICATE: missionCustomDeploy: STR_BASE_DEFENSE_SYNDICATE battlescapeTerrainData: name: SCARAB mapDataSets: - BLANKS - RAPIER_DARK mapBlocks: - name: SCARAB width: 20 length: 20 - type: STR_MAGMA_TANK_FACTORY_SITE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: TANKFACTORY mapDataSets: - BLANKS - MILEXT - MAGMAWAREAN mapBlocks: - name: TANKFACTORY00 width: 40 length: 20 - type: STR_MAGMA_REACTOR size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: REACTOR mapDataSets: - BLANKS - REACTOR mapBlocks: - name: REACTOR00 width: 30 length: 30 - type: STR_JARHEAD_FACTORY_SITE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: JARHEADPLANT mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - CLONING mapBlocks: - name: JARHEADPLANT00 width: 10 length: 30 - type: STR_CYBERPORTAL size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CYBERPORTAL mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - XOPSUFOWALLS - XOPSUFOFLOOR - XOPSUFOITEMS2SM - CYBERWAREEXTRA mapBlocks: - name: CYBERPORTAL width: 10 length: 10 - type: STR_CYBERCOMPUTER size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CYBERCOMPUTER mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - XOPSUFOWALLS - XOPSUFOFLOOR - XOPSUFOITEMS2SM - CYBERWAREEXTRA mapBlocks: - name: CYBERCOMPUTER width: 10 length: 10 - type: STR_FARM_SILO size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: SILO mapDataSets: - BLANKS - SILO mapBlocks: - name: SILO00 width: 10 length: 10 items: STR_ALIEN_BOMB: - [5, 6, 0] fuseTimers: STR_ALIEN_BOMB: [30, 50] - type: STR_COMMUNION_ALTAR size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: COMMUNION mapDataSets: - BLANKS - FORESTMOUNT - FOREST - FORESTMOUNTBITS - RITUALS mapBlocks: - name: COMMUNION width: 20 length: 20 - type: STR_JUNGLE_SHRINE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: JUNGLESHRINE mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLEBITS - URNS mapBlocks: - name: JUNGLESHRINE width: 10 length: 10 - type: STR_LO_WO_HOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: LO_WO_HOUSE mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: LO_WO_HOUSE width: 10 length: 10 items: STR_SPAWN_LO_WO: - [5, 3, 1] fuseTimers: STR_SPAWN_LO_WO: [0, 0] - type: STR_NATASHAS_HOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_CULTHOUSE mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE11 width: 10 length: 10 items: STR_GENERIC_CRATE: - [0, 0, 1] - [0, 1, 1] - [0, 3, 0] STR_SPAWN_NATASHA_MOROZOVA: - [4, 4, 0] fuseTimers: STR_SPAWN_NATASHA_MOROZOVA: [0, 0] randomizedItems: - position: [7, 6, 1] amount: 3 mixed: false itemList: *poorCultEvidenceStash - position: [0, 1, 1] amount: 1 mixed: false itemList: *richCultEvidenceStash - position: [7, 3, 1] amount: 3 mixed: false itemList: *richCultShootyStash - position: [0, 3, 0] amount: 3 mixed: false itemList: *richCultShootyStash - position: [0, 1, 1] amount: 3 mixed: false itemList: *richCultShootyStash - position: [8, 0, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [0, 0, 1] amount: 3 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE_FIN00 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 5, 0] - [6, 4, 0] - [8, 8, 1] STR_SPAWN_NATASHA_MOROZOVA: - [2, 2, 1] fuseTimers: STR_SPAWN_NATASHA_MOROZOVA: [0, 0] randomizedItems: - position: [8, 7, 1] amount: 1 mixed: false itemList: *richCultEvidenceStash - position: [3, 4, 1] amount: 1 mixed: false itemList: *richMedicalStash - position: [4, 5, 1] amount: 2 mixed: false itemList: *standardCultOperationsStash - position: [1, 4, 0] amount: 3 mixed: false itemList: *richCultShootyStash - position: [6, 2, 0] amount: 1 mixed: false itemList: *richCultShootyStash - position: [6, 4, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [6, 5, 1] amount: 1 mixed: false itemList: *richCultShootyStash - type: STR_GOVERNMENT_BUILDING size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: GOVERNMENT mapDataSets: - BLANKS - GOVROADS - GOVTBITS - GOVT - GOVTFRN - GOVTDECOR mapBlocks: - name: GOVTBUILDING00 width: 20 length: 40 - type: STR_BANK size: STR_LARGE modSprite: interception_jammed damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 missionScore: 0 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: BANK mapDataSets: - BLANKS - GOVTDECOR - GOVT - GOVTFRN mapBlocks: - name: BANK_OPEN_00 width: 30 length: 20 - type: STR_PRISON_BUILDING size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: PRISON mapDataSets: - BLANKS - PRISONROADS - PRISONBITS - PRISON - PRISONDECOR mapBlocks: - name: PRISON width: 20 length: 20 - type: STR_PICKUP_OSIRON size: STR_VERY_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: PICKUP mapDataSets: - BLANKS - XARMY mapBlocks: - name: PICKUP width: 10 length: 10 items: STR_GOOD_OSIRON_CRATE: - [4, 3, 0] - [4, 3, 0] - [4, 4, 0] - type: STR_OSIRON_WAREHOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: OSIRONWAREHOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - FRNITURE mapBlocks: - name: OSIRONWAREHOUSE width: 10 length: 10 randomizedItems: - position: [0, 0, 0] amount: 4 mixed: false itemList: &goodOsironAAWares [STR_BLACKOPS_SPYPISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_CAWS_CLIP_AA, STR_CAWS_CLIP_AA, STR_AUTO_SHOTGUN_AA_SHELLS, STR_AUTO_SHOTGUN_AA_SHELLS, STR_MAGNUM_AA_DRUM, STR_MAGNUM_AA_DRUM, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_HEAVY_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_LMG_AA_CLIP, STR_HMG_AA_CLIP, STR_LIGHT_MINIGUN_AA_CLIP, STR_MINIGUN_AA_CLIP, STR_ALIEN_ALLOYS] # 1x good Osiron AA wares - position: [0, 1, 0] amount: 4 mixed: false itemList: *goodOsironAAWares - position: [1, 0, 0] amount: 4 mixed: false itemList: &standardOsironAAWares [STR_BLACKOPS_SPYPISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_CAWS_CLIP_AA, STR_CAWS_CLIP_AA, STR_AUTO_SHOTGUN_AA_SHELLS, STR_AUTO_SHOTGUN_AA_SHELLS, STR_MAGNUM_AA_DRUM, STR_MAGNUM_AA_DRUM, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_HEAVY_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_LMG_AA_CLIP, STR_HMG_AA_CLIP, STR_LIGHT_MINIGUN_AA_CLIP, STR_MINIGUN_AA_CLIP, STR_ALIEN_ALLOYS] # 1x standard Osiron AA wares - position: [5, 0, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [6, 0, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [3, 3, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [3, 4, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [4, 3, 0] amount: 8 mixed: false itemList: *standardOsironAAWares - type: STR_APOCALYPSE_SMALL_WAREHOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: APOCSMALLWAREHOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - FRNITURE mapBlocks: - name: APOCSMALLWAREHOUSE width: 10 length: 10 items: STR_UAC_WEAPON_BOX: - [0, 0, 0] - [0, 1, 0] - [1, 0, 0] - [5, 0, 0] - [6, 0, 0] - [3, 3, 0] - [3, 4, 0] - [4, 3, 0] - type: STR_UAC_LABORATORY size: STR_LARGE sprite: 4 damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: UACLAB mapDataSets: - BLANKS - MILEXT - MILWARE - MILBARR - MILTECH mapBlocks: - name: UACLAB width: 30 length: 20 items: STR_UAC_WEAPON_BOX: - [1, 3, 0] - [1, 4, 0] - [1, 5, 0] - [4, 1, 0] - [5, 1, 0] - [6, 1, 0] - [7, 1, 0] - [8, 1, 0] randomizedItems: - position: [22, 2, 0] amount: 1 mixed: true itemList: &UACweaponsAssembly [STR_UAC_STAPLER, STR_UAC_HEAVY_NAILGUN, STR_UAC_PISTOL, STR_UAC_PISTOL, STR_UAC_SMG, STR_UAC_SMG, STR_UAC_SHOTGUN, STR_UAC_SHOTGUN, STR_UAC_RIFLE, STR_UAC_RIFLE, STR_UAC_CHAINGUN, STR_UAC_CHAINGUN, STR_UAC_ROCKET_LAUNCHER, STR_UAC_ROCKET_LAUNCHER, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL] - position: [18, 2, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [14, 2, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [22, 5, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [18, 5, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [14, 5, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [22, 14, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [18, 14, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [14, 14, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [14, 17, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [18, 17, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [22, 17, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [19, 1, 0] amount: 1 mixed: true itemList: &AssortedTools [STR_UAC_STAPLER, STR_UAC_STAPLER, STR_UAC_STAPLER_CLIP, STR_UAC_STAPLER_CLIP, STR_UAC_HEAVY_NAILGUN, STR_BOOM_BOX, STR_PIPE, STR_PIPE, STR_SLEDGEHAMMER, STR_KNIFE, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CHAINSAW, STR_CHAINSAW] - position: [1, 15, 0] amount: 1 mixed: true itemList: *AssortedTools - position: [4, 18, 0] amount: 1 mixed: true itemList: *AssortedTools - position: [12, 13, 0] amount: 1 mixed: true itemList: *AssortedTools - position: [9, 4, 2] amount: 1 mixed: true itemList: *AssortedTools - type: STR_UAC_SPACE_LABORATORY_SURFACE size: STR_VERY_LARGE sprite: 4 damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: UACSPACELAB mapDataSets: - BLANKS - MILEXT - MILWARE - MILBARR - MILINDUSTRIAL - XCOMEXIT - MILTECH mapBlocks: - name: UACSPACELAB width: 40 length: 40 - type: STR_OSIRON_NEST size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: OSIRON_NEST mapDataSets: - BLANKS - ROADS - URBITS - URBAN - CRATES - DOORSSEC - OSIRON_FINNIK mapBlocks: - name: OSIRON_NEST_00 width: 20 length: 20 items: STR_GOOD_OSIRON_CRATE: - [6, 5, 1] - [6, 5, 1] - [6, 8, 0] - [6, 8, 0] - [9, 7, 0] - [4, 2, 1] - [8, 4, 0] - [8, 4, 0] - [14, 6, 1] - [14, 5, 0] - [14, 5, 0] - [4, 13, 0] - [11, 6, 0] - [11, 6, 0] - [6, 13, 0] randomizedItems: - position: [4, 16, 1] amount: 1 mixed: true itemList: &rareOsironWares [STR_ALIEN_ELECTRONICS, STR_XCOM_FLYING_DRONE, STR_MILITARY_COMPUTER] - position: [7, 16, 1] amount: 1 mixed: true itemList: *rareOsironWares - type: STR_CYBERWEB_FORTRESS size: STR_VERY_LARGE sprite: 1 damageMax: 1000 speedMax: 500 accel: 1 missionScore: 0 battlescapeTerrainData: name: CYBERWEBFORTRESS mapDataSets: - BLANKS - CYBER_DISEC2 - CYBER_BASE - RET_SHIPS mapBlocks: - name: CYBERWEBFORTRESS width: 30 length: 30 items: STR_CYBERWEB_BATTERY: - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - type: STR_CYBERDREDNAUGHT size: STR_VERY_LARGE modSprite: InterceptionCyberwebBattleship hitBonus: 10 damageMax: 1 shieldCapacity: 1100 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 1000 armor: 10 accel: 10 power: 100 range: 65 reload: 17 missionScore: 5 score: 300 breakOffTime: 3000 battlescapeTerrainData: name: VES_270 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_OPER_G - UFOL83DIO_B - XB2BR - U_DISEC2 mapBlocks: - name: VES_270 width: 50 length: 30 - type: STR_LOC_HT_10X10_BUILDING size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT10X10BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_00b width: 10 length: 10 - name: HTHOUSE_10 width: 10 length: 10 - name: HTHOUSE_11 width: 10 length: 10 - name: HTHOUSE_12 width: 10 length: 10 - type: STR_LOC_HT_20X20_NOT_HABITAT size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT20X20NOTHABITAT mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_01 width: 20 length: 20 - name: HTHOUSE_02 width: 20 length: 20 - name: HTHOUSE_06 width: 20 length: 20 - name: HTHOUSE_07 width: 20 length: 20 - name: HTHOUSE_09 width: 20 length: 20 - type: STR_LOC_HT_20X20_HABITAT size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT20X20HABITAT mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_04 width: 20 length: 20 - name: HTHOUSE_05 width: 20 length: 20 - name: HTHOUSE_13 width: 20 length: 20 - name: HTHOUSE_14 width: 20 length: 20 - name: HTHOUSE_01G width: 20 length: 20 - name: HTHOUSE_04G width: 20 length: 20 - name: HTHOUSE_05G width: 20 length: 20 - name: HTHOUSE_06G width: 20 length: 20 - type: STR_LOC_HT_30X30_BUILDING size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT30X30BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_03 width: 30 length: 30 - name: HTHOUSE_07G width: 30 length: 30 - type: STR_LOC_HT_20X30_BUILDING size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT30X30BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_02G width: 20 length: 30 - type: STR_LOC_HT_30X20_BUILDING size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT30X30BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_03G width: 30 length: 20 - type: STR_VIPER size: STR_SMALL damageMax: 200 speedMax: 3000 armor: 5 accel: 10 power: 30 range: 40 score: 100 reload: 34 breakOffTime: 400 battlescapeTerrainData: name: VIPER mapDataSets: - BLANKS - REP_EXT02 - REP_WALL02 - REP_BITS - REP_UFOL83 mapBlocks: - name: VIPER width: 20 length: 20 - type: STR_SNAPPING_TURTLE size: STR_SMALL damageMax: 250 speedMax: 2700 armor: 5 accel: 9 power: 20 range: 34 score: 125 reload: 62 breakOffTime: 600 battlescapeTerrainData: name: SNAPPING_TURTLE mapDataSets: - BLANKS - REP_EXT02 - REP_WALL02 - REP_BITS - REP_UFOL83 mapBlocks: - name: SNAPPING_TURTLE width: 10 length: 10 items: STR_SNAPPING_TURTLE_CONSTRUCTION: - [4, 4, 1] - type: STR_REPTIFORMER_TOWER_UFO size: STR_SMALL damageMax: 250 speedMax: 2700 accel: 9 power: 20 range: 34 score: 125 reload: 62 breakOffTime: 600 battlescapeTerrainData: name: REPTIFORMER_TOWER mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 mapBlocks: - name: REPTIFORMER_TOWER width: 10 length: 10 - type: STR_REPTOID_SURFACE_BUILDING_10X10 size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: REPSUR10X10 mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: - name: REPTIFORMER_TOWER width: 10 length: 10 - name: REPTOID_EMPLACEMENT width: 10 length: 10 - name: REPTOID_SMALL_POWER_STATION width: 10 length: 10 - name: REPTOID_SMALL_STORAGE width: 10 length: 10 - name: REPTOID_MONUMENT width: 10 length: 10 - type: STR_REPTOID_SURFACE_BUILDING_20X20 size: STR_MEDIUM_UC damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: REPSUR20X20 mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: - name: REPTOID_FIELD_COMMAND width: 20 length: 20 - name: REPTOID_LARGE_POWER_STATION width: 20 length: 20 - name: REPTOID_LARGE_STORAGE width: 20 length: 20 - name: REPTOID_LANDING_PAD width: 20 length: 20 - name: REPTOID_BARRACKS width: 20 length: 20 - type: STR_MOON_OUTPOST size: STR_MEDIUM_UC damageMax: 50 speedMax: 700 accel: 9 power: 20 range: 34 score: 125 reload: 62 breakOffTime: 600 battlescapeTerrainData: name: MOON_OUTPOST mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 - U_FACILITY mapBlocks: - name: MOON_OUTPOST00 width: 20 length: 20 items: STR_SPAWN_CYBERMITE_TERRORIST: - [6, 6, 0] - [7, 7, 0] - [11, 11, 0] STR_LURK_CYBERMITE_TERRORIST: - [3, 3, 0] - [7, 4, 0] - [11, 4, 0] - [17, 6, 0] - [18, 14, 0] - [12, 16, 0] - [6, 14, 0] - [1, 13, 0] - [2, 7, 0] - [7, 4, 0] - [12, 4, 0] - [14, 6, 0] - [15, 11, 0] - [12, 13, 0] - [8, 13, 0] - [3, 9, 0] - [1, 5, 0] fuseTimers: STR_SPAWN_CYBERMITE_TERRORIST: [0, 0] STR_LURK_CYBERMITE_TERRORIST: [1, 1] - type: STR_DREAM_VILLA size: STR_LARGE damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: DREAM_VILLA mapDataSets: - BLANKS - DREAMDECOR - ATLANVILLA - DUNGEON_VILLA - PENTA_X - CATACDECOR - MANSION_PAINTINGS mapBlocks: - name: VILLA_00 width: 30 length: 30 items: STR_DELICIOUS_CAKE: - [14, 8, 5] - type: STR_ASYLUM size: STR_LARGE damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: ASYLUM mapDataSets: - BLANKS - MEDICAL_GENERAL - MEDICAL_FNITURE - MEDICAL_UTIL - MEDICAL_INT - MEDICAL_BATH - MEDICAL_SUPPLY - ADVENT_MEDICINE - PENTA mapBlocks: - name: CLINIC_ASYLUM width: 20 length: 20 - type: STR_UACTURRET size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: UACMOONTURRET mapDataSets: - BLANKS - STEELHILL - UAC_BASE mapBlocks: - name: UACMOONTURRET width: 10 length: 10 items: STR_SPAWN_UAC_TURRET: - [4, 4, 1] fuseTimers: STR_SPAWN_UAC_TURRET: [0, 0] - type: STR_UAC_DIMENSIONAL_PORTAL size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: UACDIMPORTAL mapDataSets: - BLANKS - UAC_DEVICE - UAC_DECOR_DEVICE - UAC_PORTAL mapBlocks: - name: UACDIMPORTAL width: 20 length: 20 FILE: user/mods/XComFiles/Ruleset/ufoTrajectories_XCOMFILES.rul ufoTrajectories: - id: P0 groundTimer: 3000 waypoints: - [5, 4, 100] - [0, 3, 74] - [0, 1, 28] - [1, 1, 47] - [5, 2, 100] - id: P1 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 76] - [0, 2, 20] - [1, 1, 44] - [0, 0, 20] - [0, 2, 32] - [2, 1, 65] - [5, 0, 100] - id: P2 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 57] - [0, 2, 26] - [1, 1, 50] - [5, 0, 100] - id: P3 groundTimer: 6000 waypoints: - [5, 4, 100] - [0, 3, 30] - [0, 2, 25] - [2, 1, 20] - [5, 0, 100] - id: P4 groundTimer: 7000 waypoints: - [5, 4, 100] - [0, 2, 67] - [0, 2, 52] - [2, 1, 40] - [0, 0, 30] - [0, 2, 20] - [2, 1, 30] - [5, 0, 100] - id: P5 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 50] - [0, 2, 20] - [4, 1, 15] - [0, 0, 20] - [0, 2, 29] - [4, 1, 42] - [5, 0, 90] - id: P6 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 50] - [0, 2, 25] - [4, 1, 16] - [5, 0, 100] - id: P7 groundTimer: 9000 waypoints: - [5, 4, 100] - [0, 3, 60] - [0, 2, 30] - [3, 1, 20] - [5, 0, 100] - id: P8 groundTimer: 6000 waypoints: - [5, 4, 100] - [1, 1, 60] - [2, 1, 20] - [3, 1, 30] - [4, 1, 20] - [0, 1, 42] - [2, 1, 56] - [5, 4, 100] - id: P9 groundTimer: 2000 waypoints: - [5, 4, 80] - [5, 0, 100] - id: H0 groundTimer: 5000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: R0 groundTimer: 2000 waypoints: - [4, 0, 100] - [4, 4, 100] - id: B0 groundTimer: 50000000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: B1 groundTimer: 50000000 waypoints: - [2, 1 , 100] - [2, 0 , 100] - id: B2 groundTimer: 50000000 waypoints: - [3, 1 , 100] - [3, 0 , 100] - id: B3 groundTimer: 50000000 waypoints: - [4, 1 , 100] - [4, 0 , 100] - id: B4 groundTimer: 50000000 waypoints: - [5, 1 , 100] - [5, 0 , 100] - id: T0 groundTimer: 30000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: T1 groundTimer: 30000 waypoints: - [2, 1 , 100] - [2, 0 , 100] - id: T2 groundTimer: 30000 waypoints: - [3, 1 , 100] - [3, 0 , 100] - id: T3 groundTimer: 30000 waypoints: - [4, 1 , 100] - [4, 0 , 100] - id: T4 groundTimer: 30000 waypoints: - [5, 1 , 100] - [5, 0 , 100] - id: PXC_TRANSIT_NOLAND groundTimer: 100 waypoints: - [3, 1, 60] - [2, 3, 100] - [3, 3, 100] - [3, 3, 100] - [1, 3, 100] - [2, 3, 100] - [3, 1, 60] - id: P_PATROL groundTimer: 100 waypoints: - [5, 4, 100] - [1, 2, 70] - [2, 1, 50] - [3, 1, 40] - [4, 2, 25] - [0, 1, 55] - [2, 1, 30] - [0, 1, 45] - [2, 2, 65] - [5, 4, 100] - id: P_PATROL_2 groundTimer: 100 waypoints: - [0, 4, 100] - [1, 3, 70] - [2, 2, 50] - [3, 1, 40] - [4, 2, 25] - [0, 1, 55] - [0, 2, 40] - [2, 1, 30] - [4, 2, 25] - [3, 3, 65] - [2, 4, 50] - [0, 3, 40] - [4, 2, 25] - [0, 2, 35] - [0, 3, 40] - [4, 4, 20] - [0, 3, 55] - [2, 2, 65] - [0, 4, 100] - id: BASE_PATROL groundTimer: 3000 waypoints: - [0, 1, 60] - [0, 2, 70] - [1, 3, 80] - [2, 3, 75] - [0, 3, 80] - [0, 3, 70] - [0, 2, 70] - [4, 2, 90] - [0, 2, 70] - [0, 1, 60] - id: BASE_PATROL_GROUND_1 groundTimer: 4000 waypoints: - [0, 1, 60] - [0, 2, 70] - [1, 1, 30] - [0, 2, 20] - [1, 1, 65] - [2, 0, 20] #- [0, 2, 70] - [0, 1, 80] - id: BASE_PATROL_GROUND_2 groundTimer: 5000 waypoints: - [0, 1, 60] - [0, 2, 70] - [4, 1, 44] - [1, 0, 20] #- [0, 2, 70] - [0, 1, 80] - id: CA_SPAWN groundTimer: 0 waypoints: - [0, 0, 0] FILE: user/mods/XComFiles/Ruleset/units_XCOMFILES.rul units: - type: STR_ALIEN_BRAIN race: STR_ADVENT rank: STR_LIVE_COMMANDER stats: tu: 55 stamina: 0 health: 30 bravery: 100 reactions: 1 firing: 0 throwing: 0 strength: 0 psiStrength: 100 #75 psiSkill: 85 #80 melee: 0 mana: 200 armor: STR_ALIEN_BRAIN_ARMOR standHeight: 20 kneelHeight: 15 deathSound: 9 aggroSound: 1 #TODO intelligence: 7 aggression: 1 capturable: false specab: 1 showFullNameInAlienInventory: 1 livingWeapon: true psiWeapon: STR_ALIEN_BRAIN_PSI_WEAPON - type: STR_DREAMSPRITE_RED race: STR_DREAMSPRITE rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 100 health: 30 bravery: 100 reactions: 40 firing: 50 throwing: 30 strength: 5 psiStrength: 40 psiSkill: 0 melee: 60 mana: 100 armor: STR_DREAMSPRITE_ARMOR_RED standHeight: 12 kneelHeight: 12 floatHeight: 8 value: 5 deathSound: 264 moveSound: 15 intelligence: 2 aggression: 2 energyRecovery: 60 capturable: false builtInWeaponSets: - - STR_DREAMSPRITE_WEAPON - STR_DREAMSPRITE_ESSENCE - type: STR_SKELETON race: STR_NIGHTMARE rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 200 health: 20 bravery: 110 reactions: 35 firing: 35 throwing: 35 strength: 26 psiStrength: 20 psiSkill: 0 melee: 40 mana: 100 armor: STR_SKELETON_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 2 aggression: 6 deathSound: 295 - type: STR_LICH race: STR_NIGHTMARE rank: STR_LIVE_LEADER stats: tu: 60 stamina: 200 health: 70 bravery: 90 reactions: 45 firing: 55 throwing: 55 strength: 32 psiStrength: 60 psiSkill: 0 melee: 70 mana: 200 armor: STR_LICH_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 5 aggression: 1 aggroSound: 292 deathSound: 295 - type: STR_DOOM_IMP race: STR_DEMON rank: STR_LIVE_NAVIGATOR stats: tu: 77 stamina: 100 health: 66 bravery: 120 reactions: 60 firing: 45 throwing: 40 strength: 60 psiStrength: 40 psiSkill: 0 melee: 65 mana: 100 armor: STR_DOOM_IMP_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: [667, 668] intelligence: 4 aggression: 3 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_DOOM_IMP_WEAPON - STR_DOOM_IMP_CLAWS - type: STR_DOOM_PINKY race: STR_DEMON rank: STR_LIVE_TERRORIST stats: tu: 72 stamina: 100 health: 150 bravery: 110 reactions: 20 firing: 10 throwing: 10 strength: 110 psiStrength: 32 psiSkill: 0 melee: 100 mana: 666 armor: STR_DOOM_PINKY_ARMOR standHeight: 22 kneelHeight: 16 value: 25 deathSound: 671 aggroSound: 669 intelligence: 2 aggression: 4 energyRecovery: 50 livingWeapon: true isLeeroyJenkins: true builtInWeaponSets: - - STR_DOOM_DEMON_WEAPON - type: STR_DOOM_HELL_BARON race: STR_DEMON rank: STR_LIVE_COMMANDER stats: tu: 82 stamina: 100 health: 1000 bravery: 110 reactions: 60 firing: 60 throwing: 50 strength: 100 psiStrength: 80 psiSkill: 0 melee: 100 mana: 666 armor: STR_DOOM_HELL_BARON_ARMOR standHeight: 25 kneelHeight: 18 value: 75 deathSound: 674 intelligence: 7 aggroSound: 672 aggression: 3 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_DOOM_HELL_BARON_WEAPON - STR_DOOM_HELL_BARON_CLAW - type: STR_BUG_EYE_GHOST race: STR_GHOST rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 20 bravery: 110 reactions: 30 firing: 20 throwing: 30 strength: 3 psiStrength: 50 psiSkill: 0 melee: 75 mana: 100 armor: STR_BUG_EYE_GHOST_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 8 value: 5 deathSound: 261 moveSound: 15 aggroSound: 260 intelligence: 2 aggression: 4 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GHOST_LIGHT - STR_GHOST_TOUCH_WEAPON - type: STR_SKULL_WRAITH race: STR_GHOST rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 120 health: 45 bravery: 110 reactions: 30 firing: 25 throwing: 40 strength: 8 psiStrength: 85 psiSkill: 45 melee: 85 mana: 100 armor: STR_SKULL_WRAITH_ARMOR standHeight: 18 kneelHeight: 18 floatHeight: 4 value: 12 deathSound: 262 moveSound: 15 aggroSound: 263 intelligence: 2 aggression: 4 energyRecovery: 40 meleeWeapon: STR_GHOST_TOUCH_WEAPON livingWeapon: true builtInWeaponSets: - - STR_GHOST_LIGHT - STR_WRAITH_PSI_PANIC_WEAPON - type: STR_ANCIENT_SEA_GHOST race: STR_GHOST rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 140 health: 20 bravery: 110 reactions: 33 firing: 20 throwing: 30 strength: 3 psiStrength: 60 psiSkill: 0 melee: 75 mana: 100 armor: STR_ANCIENT_SEA_GHOST_ARMOR standHeight: 21 kneelHeight: 14 value: 15 deathSound: 261 moveSound: 15 aggroSound: 260 intelligence: 2 aggression: 5 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GHOST_LIGHT - STR_GHOST_BLADE_WEAPON - type: STR_THE_THING_POLARNIK race: STR_CIVILIAN stats: tu: 42 stamina: 50 health: 40 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 22 mana: 50 armor: STR_THE_THING_POLARNIK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 10 intelligence: 5 aggression: 6 value: 30 energyRecovery: 25 spawnUnit: STR_THE_THING_POLARNIK_TRANSFORMED builtInWeaponSets: - [] - [] - [] - [] - - STR_CHAINSAW - - STR_CHAINSAW - - STR_PICKAXE - - STR_PICKAXE - - STR_PICKAXE - [] - type: STR_THE_THING_POLARNIK_TRANSFORMED race: STR_THE_THING stats: tu: 57 stamina: 140 health: 40 bravery: 110 reactions: 70 firing: 40 throwing: 30 strength: 35 psiStrength: 80 psiSkill: 0 melee: 68 mana: 300 armor: STR_THE_THING_POLARNIK_TRANSFORMED_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: 10 intelligence: 5 aggression: 6 energyRecovery: 90 spawnUnit: STR_THE_THING_HEAD livingWeapon: true builtInWeaponSets: - - STR_THE_THING_WEAPON - type: STR_THE_THING_HEAD race: STR_THE_THING rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 100 health: 15 bravery: 110 reactions: 80 firing: 0 throwing: 0 strength: 20 psiStrength: 80 psiSkill: 0 melee: 80 mana: 150 armor: STR_THE_THING_HEAD_ARMOR standHeight: 10 kneelHeight: 8 value: 15 deathSound: 10 capturable: false intelligence: 5 aggression: 6 energyRecovery: 90 builtInWeaponSets: - - STR_THE_THING_WEAPON - type: STR_THE_THING_DOG race: STR_DOGE stats: tu: 80 stamina: 90 health: 25 bravery: 10 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 40 psiSkill: 0 melee: 100 mana: 200 armor: STR_THE_THING_DOG_ARMOR standHeight: 12 kneelHeight: 12 value: 2 deathSound: [94, 680, 681] aggroSound: 95 energyRecovery: 30 livingWeapon: true spawnUnit: STR_THE_THING_SHAPELESS_MASS intelligence: 3 aggression: 2 - type: STR_THE_THING_SHAPELESS_MASS race: STR_THE_THING rank: STR_LIVE_TERRORIST stats: tu: 25 stamina: 100 health: 40 bravery: 110 reactions: 72 firing: 30 throwing: 30 strength: 40 psiStrength: 80 psiSkill: 0 melee: 80 mana: 100 armor: STR_THE_THING_SHAPELESS_MASS_ARMOR standHeight: 10 kneelHeight: 10 moveSound: 0 value: 15 deathSound: 10 capturable: false intelligence: 5 aggression: 6 energyRecovery: 130 builtInWeaponSets: - - STR_THE_THING_WEAPON - type: STR_MIB_AGENT race: STR_MIB rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 30 bravery: 90 reactions: 46 firing: 55 throwing: 60 strength: 45 psiStrength: 35 psiSkill: 0 melee: 35 mana: 80 armor: STR_MIB_AGENT_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: &MaleDeathSounds [41, 42, 43, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145] panicSound: &MalePanicSounds [701, 702, 703, 704, 705, 706, 707, 708, 709] berserkSound: &MaleBerserkSounds [801, 802, 803, 804, 805] intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_ENFORCER race: STR_MIB rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 90 health: 30 bravery: 90 reactions: 49 firing: 58 throwing: 64 strength: 45 psiStrength: 35 psiSkill: 0 melee: 50 mana: 80 armor: STR_MIB_ENFORCER_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_SCIENTIST race: STR_MIB rank: STR_LIVE_MEDIC stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 52 firing: 61 throwing: 68 strength: 49 psiStrength: 40 psiSkill: 0 melee: 25 mana: 80 armor: STR_MIB_COMBAT_ARMOR standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 0 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_EXECUTOR race: STR_MIB rank: STR_LIVE_ENGINEER stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 55 firing: 64 throwing: 72 strength: 49 psiStrength: 45 psiSkill: 0 melee: 60 mana: 80 armor: STR_MIB_COMBAT_ARMOR standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_STORMTROOPER race: STR_MIB rank: STR_LIVE_ENGINEER stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 75 firing: 84 throwing: 72 strength: 49 psiStrength: 45 psiSkill: 0 melee: 65 mana: 80 armor: STR_MIB_STORMTROOPER_ARMOR standHeight: 22 kneelHeight: 14 value: 70 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_PSI_OPS race: STR_MIB rank: STR_LIVE_LEADER stats: tu: 70 stamina: 110 health: 45 bravery: 90 reactions: 58 firing: 64 throwing: 76 strength: 42 psiStrength: 55 psiSkill: 50 melee: 60 mana: 80 armor: STR_MIB_PSI_OPS_ARMOR standHeight: 22 kneelHeight: 14 value: 80 deathSound: &FemaleDeathSounds [44, 45, 46, 160, 161, 162, 163, 164, 165, 166, 167] panicSound: &FemalePanicSounds [731, 732, 733, 734, 735, 736, 737] berserkSound: &FemaleBerserkSounds [831, 832, 833] intelligence: 5 aggression: 2 sniper: 75 spotter: 3 canSurrender: true - type: STR_MIB_COORDINATOR race: STR_MIB rank: STR_LIVE_LEADER stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 58 firing: 67 throwing: 76 strength: 56 psiStrength: 45 psiSkill: 0 melee: 70 mana: 100 armor: STR_MIB_COORDINATOR_ARMOR standHeight: 22 kneelHeight: 14 value: 80 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_COMMANDER race: STR_MIB rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 90 health: 50 bravery: 90 reactions: 61 firing: 70 throwing: 80 strength: 65 psiStrength: 50 psiSkill: 0 melee: 80 mana: 100 armor: STR_MIB_COMMANDER_ARMOR standHeight: 22 kneelHeight: 14 value: 100 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 6 aggression: 0 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_HEAVY_TROOPER race: STR_MIB rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 40 bravery: 90 reactions: 46 firing: 55 throwing: 60 strength: 45 psiStrength: 35 psiSkill: 0 melee: 50 mana: 80 armor: STR_MIB_POWER_SUIT standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_SHOCK_TROOPER race: STR_MIB rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 90 health: 50 bravery: 90 reactions: 55 firing: 62 throwing: 65 strength: 55 psiStrength: 45 psiSkill: 0 melee: 55 mana: 80 armor: STR_MIB_SHOCK_TROOPER_ARMOR standHeight: 24 kneelHeight: 15 value: 75 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 3 sniper: 50 spotter: 2 canSurrender: true - type: STR_MERIDIAN_HUNTER race: STR_FREELANCER rank: STR_LIVE_ENGINEER stats: tu: 112 stamina: 170 health: 135 bravery: 90 reactions: 95 firing: 90 throwing: 90 strength: 80 psiStrength: 80 psiSkill: 0 melee: 80 mana: 90 armor: STR_MERIDIAN_HUNTER_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: 9 energyRecovery: 55 intelligence: 4 aggression: 3 sniper: 80 - type: STR_CAVE_GIRL race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 64 stamina: 70 health: 40 bravery: 80 reactions: 30 firing: 20 throwing: 45 strength: 36 psiStrength: 30 psiSkill: 0 melee: 55 mana: 50 armor: STR_CAVE_GIRL_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_CAVE_GUY race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 58 stamina: 70 health: 45 bravery: 80 reactions: 30 firing: 20 throwing: 45 strength: 40 psiStrength: 30 psiSkill: 0 melee: 55 mana: 50 armor: STR_CAVE_GUY_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_EASY_RIDER race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 64 health: 38 bravery: 90 reactions: 55 firing: 65 throwing: 33 strength: 34 psiStrength: 65 psiSkill: 0 melee: 50 mana: 50 armor: STR_EASY_RIDER_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true - type: STR_WESTMAN race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 53 stamina: 60 health: 35 bravery: 80 reactions: 50 firing: 70 throwing: 35 strength: 37 psiStrength: 60 psiSkill: 0 melee: 40 mana: 50 armor: STR_WESTMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true - type: STR_FEMALE_STORMY race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 62 stamina: 66 health: 50 bravery: 80 reactions: 30 firing: 50 throwing: 55 strength: 50 psiStrength: 40 psiSkill: 0 melee: 50 mana: 50 armor: STR_FEMALE_STORMY_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 canSurrender: true - type: STR_MALE_STORMY race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 58 stamina: 62 health: 54 bravery: 80 reactions: 30 firing: 50 throwing: 55 strength: 55 psiStrength: 40 psiSkill: 0 melee: 50 mana: 50 armor: STR_MALE_STORMY_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 canSurrender: true - type: STR_LUCHADOR race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 52 health: 66 bravery: 80 reactions: 26 firing: 40 throwing: 40 strength: 70 psiStrength: 35 psiSkill: 0 melee: 40 mana: 50 armor: STR_LUCHADOR_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_MOTOR_MAN race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 52 stamina: 60 health: 40 bravery: 80 reactions: 45 firing: 55 throwing: 30 strength: 34 psiStrength: 35 psiSkill: 0 melee: 35 mana: 50 armor: STR_MOTOR_MAN_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true - type: STR_PINKY_DEVIL race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 69 stamina: 70 health: 34 bravery: 80 reactions: 45 firing: 43 throwing: 30 strength: 31 psiStrength: 45 psiSkill: 0 melee: 35 mana: 50 armor: STR_PINKY_DEVIL_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 canSurrender: true - type: STR_TECH_WIZARD race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 32 bravery: 80 reactions: 45 firing: 50 throwing: 34 strength: 30 psiStrength: 50 psiSkill: 0 melee: 30 mana: 50 armor: STR_TECH_WIZARD_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 1 canSurrender: true - type: STR_BROTHER_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_ENGINEER stats: tu: 66 stamina: 90 health: 55 bravery: 90 reactions: 45 firing: 55 throwing: 45 strength: 55 psiStrength: 70 psiSkill: 0 melee: 70 mana: 80 armor: STR_BROTHER_OF_APOCALYPSE_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 45 intelligence: 2 aggression: 3 - type: STR_CLERIC_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_LEADER stats: tu: 72 stamina: 90 health: 65 bravery: 100 reactions: 55 firing: 70 throwing: 50 strength: 60 psiStrength: 80 psiSkill: 30 melee: 80 mana: 80 armor: STR_CLERIC_OF_APOCALYPSE_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 45 intelligence: 3 aggression: 3 - type: STR_PONTIFF_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_COMMANDER stats: tu: 78 stamina: 110 health: 75 bravery: 100 reactions: 55 firing: 70 throwing: 50 strength: 66 psiStrength: 80 psiSkill: 50 melee: 85 mana: 90 armor: STR_PONTIFF_OF_APOCALYPSE_ARMOR psiWeapon: STR_SPIRIT_FLAMES standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 45 intelligence: 3 aggression: 3 builtInWeaponSets: - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - type: STR_SAMAEL_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 130 health: 100 bravery: 100 reactions: 65 firing: 75 throwing: 60 strength: 74 psiStrength: 90 psiSkill: 50 melee: 95 mana: 100 armor: STR_SAMAEL_OF_APOCALYPSE_ARMOR psiWeapon: STR_SPIRIT_FLAMES standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 55 intelligence: 5 aggression: 2 builtInWeaponSets: - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - type: STR_EXALT_INFILTRATOR race: STR_EXALT rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 30 bravery: 80 reactions: 30 firing: 40 throwing: 35 strength: 30 psiStrength: 40 psiSkill: 0 melee: 25 mana: 50 armor: STR_EXALT_INFILTRATOR_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 spotter: 1 canSurrender: true - type: STR_EXALT_GOON race: STR_EXALT rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 55 health: 35 bravery: 80 reactions: 40 firing: 50 throwing: 40 strength: 35 psiStrength: 45 psiSkill: 0 melee: 35 mana: 50 armor: STR_EXALT_GOON_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 spotter: 1 canSurrender: true - type: STR_EXALT_ENFORCER race: STR_EXALT rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 60 health: 40 bravery: 100 reactions: 50 firing: 55 throwing: 45 strength: 40 psiStrength: 60 psiSkill: 0 melee: 40 mana: 50 armor: STR_EXALT_ENFORCER_ARMOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 canSurrender: true - type: STR_EXALT_LIQUIDATOR race: STR_EXALT rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 60 health: 40 bravery: 90 reactions: 45 firing: 55 throwing: 50 strength: 40 psiStrength: 50 psiSkill: 0 melee: 45 mana: 50 armor: STR_EXALT_LIQUIDATOR_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 50 spotter: 1 canSurrender: true - type: STR_EXALT_MASTER race: STR_EXALT rank: STR_LIVE_COMMANDER stats: tu: 40 stamina: 50 health: 40 bravery: 90 reactions: 45 firing: 60 throwing: 30 strength: 30 psiStrength: 60 psiSkill: 0 melee: 80 mana: 50 armor: STR_EXALT_MASTER_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 20 intelligence: 6 aggression: 1 spotter: 1 canSurrender: true - type: STR_ZSRR_GANGER race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 50 bravery: 70 reactions: 35 firing: 40 throwing: 45 strength: 40 psiStrength: 25 psiSkill: 0 melee: 50 mana: 50 armor: STR_ZSRR_GANGER_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 4 sniper: 25 spotter: 1 canSurrender: true - type: STR_ZSRR_MOLOLEC race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 50 bravery: 70 reactions: 35 firing: 45 throwing: 45 strength: 40 psiStrength: 30 psiSkill: 0 melee: 50 mana: 50 armor: STR_ZSRR_MOLOLEC_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 4 sniper: 30 spotter: 1 canSurrender: true - type: STR_ZSRR_PIONEER_FEMALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 66 health: 35 bravery: 80 reactions: 40 firing: 45 throwing: 40 strength: 36 psiStrength: 40 psiSkill: 0 melee: 50 mana: 50 armor: STR_ZSRR_PIONEER_FEMALE_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 canSurrender: true - type: STR_ZSRR_PIONEER_MALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 66 health: 35 bravery: 80 reactions: 40 firing: 45 throwing: 40 strength: 36 psiStrength: 40 psiSkill: 0 melee: 50 mana: 50 armor: STR_ZSRR_PIONEER_MALE_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 canSurrender: true - type: STR_ZSRR_MATROS race: STR_ZSRR rank: STR_LIVE_NAVIGATOR stats: tu: 64 stamina: 60 health: 50 bravery: 80 reactions: 40 firing: 45 throwing: 45 strength: 40 psiStrength: 30 psiSkill: 0 melee: 55 mana: 50 armor: STR_ZSRR_MATROS_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 4 sniper: 40 spotter: 1 canSurrender: true - type: STR_ZSRR_RED_OPS_MALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 90 health: 55 bravery: 80 reactions: 50 firing: 65 throwing: 50 strength: 45 psiStrength: 40 psiSkill: 0 melee: 60 mana: 60 armor: STR_ZSRR_RED_OPS_MALE_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 75 spotter: 1 canSurrender: true - type: STR_ZSRR_RED_OPS_FEMALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 90 health: 55 bravery: 80 reactions: 50 firing: 65 throwing: 50 strength: 45 psiStrength: 40 psiSkill: 0 melee: 60 armor: STR_ZSRR_RED_OPS_FEMALE_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 75 spotter: 1 canSurrender: true - type: STR_ZSRR_UBEK race: STR_ZSRR rank: STR_LIVE_COMMANDER stats: tu: 80 stamina: 90 health: 65 bravery: 90 reactions: 65 firing: 75 throwing: 60 strength: 45 psiStrength: 60 psiSkill: 0 melee: 70 mana: 70 armor: STR_ZSRR_UBEK_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 5 aggression: 2 sniper: 80 spotter: 2 canSurrender: true - type: STR_NATASHA_MOROZOVA race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 90 health: 55 bravery: 90 reactions: 75 firing: 90 throwing: 45 strength: 40 psiStrength: 65 psiSkill: 0 melee: 75 mana: 70 armor: STR_NATASHA_MOROZOVA_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 7 aggression: 3 showFullNameInAlienInventory: 1 sniper: 85 spotter: 1 canSurrender: true builtInWeaponSets: - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - type: STR_BLACK_LOTUS_FOLLOWER race: STR_BLACK_LOTUS rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 60 health: 35 bravery: 80 reactions: 40 firing: 30 throwing: 45 strength: 30 psiStrength: 35 psiSkill: 0 melee: 55 mana: 50 armor: STR_BLACK_LOTUS_FOLLOWER_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_BLACK_LOTUS_FOOTMAN race: STR_BLACK_LOTUS rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 60 health: 35 bravery: 80 reactions: 40 firing: 45 throwing: 45 strength: 40 psiStrength: 40 psiSkill: 0 melee: 55 mana: 50 armor: STR_BLACK_LOTUS_FOOTMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 50 spotter: 1 canSurrender: true - type: STR_BLACK_LOTUS_WARRIOR race: STR_BLACK_LOTUS rank: STR_LIVE_NAVIGATOR stats: tu: 70 stamina: 90 health: 45 bravery: 90 reactions: 55 firing: 35 throwing: 60 strength: 40 psiStrength: 45 psiSkill: 0 melee: 60 mana: 60 armor: STR_BLACK_LOTUS_WARRIOR_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_BLACK_LOTUS_ASSASSIN race: STR_BLACK_LOTUS rank: STR_LIVE_NAVIGATOR stats: tu: 75 stamina: 100 health: 60 bravery: 100 reactions: 70 firing: 40 throwing: 75 strength: 50 psiStrength: 55 psiSkill: 0 melee: 75 mana: 70 armor: STR_BLACK_LOTUS_ASSASSIN_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 - type: STR_BLACK_LOTUS_MANDARIN race: STR_BLACK_LOTUS rank: STR_LIVE_LEADER stats: tu: 75 stamina: 90 health: 45 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 42 psiStrength: 65 psiSkill: 0 melee: 75 mana: 60 armor: STR_BLACK_LOTUS_MANDARIN_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 sniper: 50 spotter: 1 canSurrender: true - type: STR_BLACK_LOTUS_WITCH race: STR_BLACK_LOTUS rank: STR_LIVE_LEADER stats: tu: 65 stamina: 80 health: 45 bravery: 80 reactions: 50 firing: 60 throwing: 85 strength: 36 psiStrength: 65 psiSkill: 0 melee: 60 mana: 60 armor: STR_BLACK_LOTUS_WITCH_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 sniper: 75 spotter: 1 canSurrender: true - type: STR_BLACK_LOTUS_AVATAR race: STR_BLACK_LOTUS_AVATAR rank: STR_LIVE_COMMANDER stats: tu: 70 stamina: 80 health: 45 bravery: 110 reactions: 50 firing: 60 throwing: 0 strength: 6 psiStrength: 65 psiSkill: 0 melee: 85 mana: 130 armor: STR_BLACK_LOTUS_AVATAR_ARMOR moveSound: 40 standHeight: 20 kneelHeight: 16 floatHeight: 4 value: 60 deathSound: 270 intelligence: 4 aggression: 2 spotter: 2 builtInWeaponSets: - - STR_BLACK_LOTUS_AVATAR_WEAPON - STR_BLACK_LOTUS_AVATAR_GRAPPLE livingWeapon: true - type: STR_LO_WO race: STR_BLACK_LOTUS rank: STR_LIVE_LEADER stats: tu: 80 stamina: 100 health: 50 bravery: 100 reactions: 85 firing: 40 throwing: 85 strength: 50 psiStrength: 95 psiSkill: 0 melee: 90 mana: 110 armor: STR_LO_WO_ARMOR standHeight: 22 kneelHeight: 14 value: 50 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 5 aggression: 3 builtInWeaponSets: - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - type: STR_SUPPORTER_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 58 health: 40 bravery: 70 reactions: 35 firing: 50 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 30 mana: 50 armor: STR_SUPPORTER_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 2 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 1 spotter: 1 canSurrender: true - type: STR_DISCIPLE_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 60 health: 35 bravery: 70 reactions: 20 firing: 30 throwing: 35 strength: 35 psiStrength: 35 psiSkill: 0 melee: 55 mana: 50 armor: STR_DISCIPLE_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 spotter: 1 canSurrender: true - type: STR_PRIEST_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 80 health: 50 bravery: 80 reactions: 35 firing: 40 throwing: 45 strength: 50 psiStrength: 65 psiSkill: 0 melee: 65 mana: 55 armor: STR_PRIEST_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 40 intelligence: 4 sniper: 35 spotter: 1 aggression: 2 - type: STR_CHOSEN_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_LEADER stats: tu: 70 stamina: 80 health: 60 bravery: 90 reactions: 50 firing: 40 throwing: 50 strength: 50 psiStrength: 70 psiSkill: 0 melee: 70 mana: 60 armor: STR_CHOSEN_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 40 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SORCERER_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_COMMANDER stats: tu: 70 stamina: 100 health: 70 bravery: 100 reactions: 60 firing: 50 throwing: 70 strength: 60 psiStrength: 75 psiSkill: 20 melee: 75 mana: 70 armor: STR_SORCERER_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: 10 energyRecovery: 50 intelligence: 5 aggression: 2 spotter: 2 - type: STR_HUMAN_OSIRON_GOON race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 45 health: 45 bravery: 70 reactions: 30 firing: 45 throwing: 40 strength: 35 psiStrength: 20 psiSkill: 0 melee: 45 mana: 50 armor: STR_HUMAN_OSIRON_GOON_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 3 canSurrender: true sniper: 30 - type: STR_HUMAN_OSIRON_ELITE race: STR_HUMAN rank: STR_LIVE_MEDIC stats: tu: 55 stamina: 70 health: 55 bravery: 70 reactions: 45 firing: 53 throwing: 40 strength: 43 psiStrength: 30 psiSkill: 0 melee: 55 mana: 50 armor: STR_HUMAN_OSIRON_ELITE_ARMOR standHeight: 22 kneelHeight: 14 value: 12 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 2 aggression: 4 canSurrender: true sniper: 45 - type: STR_HUMAN_OSIRON_BOSS race: STR_HUMAN rank: STR_LIVE_LEADER stats: tu: 70 stamina: 80 health: 60 bravery: 80 reactions: 45 firing: 65 throwing: 50 strength: 45 psiStrength: 50 psiSkill: 0 melee: 60 mana: 50 armor: STR_HUMAN_OSIRON_BOSS_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 3 aggression: 1 canSurrender: true sniper: 50 spotter: 1 - type: STR_BLACK_SUN_STORMTROOPER race: STR_BLACK_SUN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 90 health: 65 bravery: 90 reactions: 45 firing: 75 throwing: 55 strength: 42 psiStrength: 52 psiSkill: 0 melee: 60 mana: 50 armor: STR_BLACK_SUN_STORMTROOPER_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 40 intelligence: 5 aggression: 2 spotter: 1 canSurrender: true - type: STR_BLACK_SUN_VICTOR race: STR_BLACK_SUN rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 90 health: 75 bravery: 100 reactions: 40 firing: 80 throwing: 20 strength: 70 psiStrength: 66 psiSkill: 0 melee: 60 mana: 125 armor: STR_BLACK_SUN_VICTOR_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 4 spotter: 1 canSurrender: true - type: STR_HUMAN_GHOST_CULTIST race: STR_CULT_OF_SPIRITS rank: STR_LIVE_SOLDIER stats: tu: 40 stamina: 55 health: 30 bravery: 90 reactions: 30 firing: 30 throwing: 50 strength: 28 psiStrength: 60 psiSkill: 0 melee: 35 mana: 50 armor: STR_HUMAN_GHOST_CULTIST_ARMOR standHeight: 21 kneelHeight: 14 value: 5 energyRecovery: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 1 aggression: 3 - type: STR_DR_HADRIEX race: STR_CULT_OF_SPIRITS rank: STR_LIVE_LEADER stats: tu: 55 stamina: 62 health: 44 bravery: 90 reactions: 42 firing: 44 throwing: 55 strength: 38 psiStrength: 75 psiSkill: 0 melee: 45 mana: 60 armor: STR_DR_HADRIEX_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 4 aggression: 2 canSurrender: true builtInWeaponSets: - - STR_HADRIEX_GUN - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - type: STR_DR_ALPHA race: STR_SYNDICATE rank: STR_LIVE_LEADER stats: tu: 66 stamina: 72 health: 48 bravery: 90 reactions: 46 firing: 36 throwing: 50 strength: 43 psiStrength: 75 psiSkill: 0 melee: 58 mana: 50 armor: STR_DR_ALPHA_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 4 aggression: 2 canSurrender: true builtInWeaponSets: - - STR_STUN_SPEAR - type: STR_HUMAN_POSTAL0 race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 45 health: 55 bravery: 90 reactions: 30 firing: 45 throwing: 35 strength: 30 psiStrength: 25 psiSkill: 0 melee: 35 mana: 80 armor: STR_HUMAN_POSTAL0_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 2 aggression: 5 - type: STR_HUMAN_POSTAL1 race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_TERRORIST stats: tu: 77 stamina: 50 health: 65 bravery: 90 reactions: 45 firing: 65 throwing: 45 strength: 40 psiStrength: 35 psiSkill: 0 melee: 50 mana: 80 armor: STR_HUMAN_POSTAL1_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 3 aggression: 5 - type: STR_HUMAN_POSTAL2 race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_TERRORIST stats: tu: 93 stamina: 60 health: 80 bravery: 90 reactions: 45 firing: 75 throwing: 45 strength: 60 psiStrength: 65 psiSkill: 0 melee: 60 mana: 90 armor: STR_HUMAN_POSTAL2_ARMOR standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 5 aggression: 5 - type: STR_HUMAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: STR_HUMAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 28 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true - type: STR_BRAINWASHED_HUMAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: STR_BRAINWASHED_HUMAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 - type: STR_STUNNED_HUMAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: STR_STUNNED_HUMAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true - type: STR_CYBERWEB_TECHNOMAD race: STR_CYBERWEB rank: STR_LIVE_LEADER stats: tu: 75 stamina: 90 health: 55 bravery: 60 reactions: 70 firing: 65 throwing: 65 strength: 50 psiStrength: 80 psiSkill: 0 melee: 45 mana: 50 armor: STR_CYBERWEB_TECHNOMAD_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 60 intelligence: 5 aggression: 1 sniper: 35 canSurrender: true - type: STR_CYBERWEB_MYSTEK race: STR_CYBERWEB rank: STR_LIVE_COMMANDER stats: tu: 70 stamina: 100 health: 55 bravery: 70 reactions: 70 firing: 65 throwing: 65 strength: 55 psiStrength: 85 psiSkill: 0 melee: 45 mana: 50 armor: STR_CYBERWEB_MYSTEK_ARMOR standHeight: 22 kneelHeight: 14 value: 35 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 60 intelligence: 5 aggression: 1 sniper: 65 canSurrender: true - type: STR_CYBERWEB_SPACE_TECHNOMAD race: STR_CYBERWEB rank: STR_LIVE_LEADER stats: tu: 70 stamina: 80 health: 55 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 50 psiStrength: 80 psiSkill: 0 melee: 40 mana: 50 armor: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR standHeight: 18 kneelHeight: 18 value: 30 intelligence: 3 aggression: 2 energyRecovery: 10 spawnUnit: STR_CYBERWEB_TECHNOMAD deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds sniper: 35 canSurrender: true - type: STR_SYNDICATE_WORKER race: STR_SYNDICATE rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 58 health: 36 bravery: 50 reactions: 25 firing: 40 throwing: 30 strength: 30 psiStrength: 50 psiSkill: 0 melee: 25 mana: 50 armor: STR_SYNDICATE_WORKER_ARMOR standHeight: 22 kneelHeight: 14 value: 5 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 1 aggression: 1 spotter: 1 canSurrender: true - type: STR_SYNDICATE_AGENT race: STR_SYNDICATE rank: STR_LIVE_SOLDIER stats: tu: 52 stamina: 90 health: 30 bravery: 70 reactions: 60 firing: 50 throwing: 40 strength: 35 psiStrength: 35 psiSkill: 0 melee: 25 mana: 50 armor: STR_SYNDICATE_AGENT_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 2 sniper: 25 spotter: 1 canSurrender: true - type: STR_SYNDICATE_MERC race: STR_SYNDICATE rank: STR_LIVE_NAVIGATOR stats: tu: 48 stamina: 80 health: 30 bravery: 80 reactions: 35 firing: 50 throwing: 40 strength: 35 psiStrength: 40 psiSkill: 0 melee: 35 mana: 50 armor: STR_SYNDICATE_MERC_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 4 sniper: 20 canSurrender: true - type: STR_SYNDICATE_MERC_CAPTAIN race: STR_SYNDICATE rank: STR_LIVE_ENGINEER stats: tu: 58 stamina: 90 health: 42 bravery: 90 reactions: 65 firing: 60 throwing: 50 strength: 45 psiStrength: 45 psiSkill: 0 melee: 45 mana: 50 armor: STR_SYNDICATE_MERC_CAPTAIN_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 4 sniper: 50 spotter: 1 canSurrender: true - type: STR_SYNDICATE_SUPERSOLDIER race: STR_SYNDICATE rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 90 health: 64 bravery: 90 reactions: 75 firing: 80 throwing: 60 strength: 65 psiStrength: 65 psiSkill: 0 melee: 80 mana: 50 armor: STR_SYNDICATE_SUPERSOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 6 aggression: 3 sniper: 35 spotter: 1 canSurrender: true - type: STR_SYNDICATE_SCIENTIST race: STR_SYNDICATE rank: STR_LIVE_MEDIC stats: tu: 60 stamina: 90 health: 28 bravery: 70 reactions: 30 firing: 40 throwing: 40 strength: 30 psiStrength: 50 psiSkill: 0 melee: 26 mana: 50 armor: STR_SYNDICATE_SCIENTIST_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 5 aggression: 1 canSurrender: true - type: STR_SYNDICATE_CEO_FALSEFORM race: STR_SYNDICATE rank: STR_LIVE_COMMANDER stats: tu: 87 stamina: 130 health: 90 bravery: 100 reactions: 60 firing: 90 throwing: 58 strength: 75 psiStrength: 70 psiSkill: 0 melee: 75 mana: 70 armor: STR_SYNDICATE_CEO_FALSEFORM_ARMOR standHeight: 22 kneelHeight: 14 value: 50 deathSound: 203 intelligence: 5 aggression: 3 sniper: 15 spotter: 2 canSurrender: true spawnUnit: STR_SYNDICATE_CEO_TRUEFORM - type: STR_SYNDICATE_CEO_TRUEFORM race: STR_SYNDICATE rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 160 health: 180 bravery: 90 reactions: 60 firing: 90 throwing: 58 strength: 90 psiStrength: 70 psiSkill: 0 melee: 75 mana: 70 armor: STR_SYNDICATE_CEO_TRUEFORM_ARMOR standHeight: 24 kneelHeight: 16 value: 50 intelligence: 5 aggression: 3 spotter: 2 energyRecovery: 50 livingWeapon: true deathSound: 10 builtInWeaponSets: - - STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON - STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON - type: STR_SYNDICATE_WALKER race: STR_SYNDICATE rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 90 health: 65 bravery: 110 reactions: 40 firing: 50 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_SYNDICATE_WALKER_ARMOR standHeight: 23 kneelHeight: 16 value: 20 deathSound: 23 intelligence: 2 aggression: 2 energyRecovery: 50 builtInWeaponSets: - - STR_SYNDICATE_WALKER_CANNON - type: STR_UAC_MILITARY race: STR_UAC rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 70 health: 45 bravery: 80 reactions: 54 firing: 65 throwing: 60 strength: 46 psiStrength: 55 psiSkill: 0 melee: 60 mana: 40 armor: STR_UAC_MILITARY_ARMOR standHeight: 22 kneelHeight: 14 value: 12 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 4 sniper: 50 spotter: 1 canSurrender: true - type: STR_UAC_SPACE_MARINE race: STR_UAC rank: STR_LIVE_SOLDIER stats: tu: 66 stamina: 72 health: 50 bravery: 80 reactions: 60 firing: 75 throwing: 66 strength: 54 psiStrength: 60 psiSkill: 0 melee: 70 mana: 50 armor: STR_UAC_SPACE_MARINE_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 4 sniper: 50 spotter: 1 canSurrender: true - type: STR_UAC_ENGINEER race: STR_UAC rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 44 health: 28 bravery: 70 reactions: 20 firing: 25 throwing: 28 strength: 30 psiStrength: 45 psiSkill: 0 melee: 20 mana: 50 armor: STR_UAC_ENGINEER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 16 energyRecovery: 25 intelligence: 4 aggression: 2 canSurrender: true - type: STR_UAC_MANAGER race: STR_UAC rank: STR_LIVE_LEADER stats: tu: 45 stamina: 50 health: 32 bravery: 80 reactions: 26 firing: 30 throwing: 33 strength: 28 psiStrength: 50 psiSkill: 0 melee: 27 mana: 45 armor: STR_UAC_MANAGER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 25 energyRecovery: 25 intelligence: 4 aggression: 3 canSurrender: true - type: STR_UAC_MASTER_RESEARCHER race: STR_UAC rank: STR_LIVE_COMMANDER stats: tu: 55 stamina: 60 health: 45 bravery: 90 reactions: 46 firing: 40 throwing: 38 strength: 34 psiStrength: 70 psiSkill: 0 melee: 48 mana: 55 armor: STR_UAC_MASTER_RESEARCHER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 25 energyRecovery: 25 intelligence: 6 aggression: 2 canSurrender: true - type: STR_MAGMA_CHAINSAWBOT race: STR_MAGMA stats: tu: 75 stamina: 999 health: 60 bravery: 110 reactions: 15 firing: 0 throwing: 0 strength: 60 psiStrength: 0 psiSkill: 0 melee: 80 armor: STR_MAGMA_CHAINSAWBOT_ARMOR standHeight: 14 kneelHeight: 14 floatHeight: 4 value: 20 deathSound: 23 moveSound: 40 intelligence: 2 aggression: 5 energyRecovery: 999 builtInWeaponSets: - - STR_MAGMA_CHAINSAWBOT_WEAPON - type: STR_MAGMA_ROBOTANK race: STR_MAGMA rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 999 health: 70 bravery: 110 reactions: 35 firing: 50 throwing: 0 strength: 80 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_MAGMA_ROBOTANK_ARMOR standHeight: 24 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 intelligence: 2 aggression: 3 energyRecovery: 999 builtInWeaponSets: - - STR_MAGMA_MINITANK_CANNON - type: STR_MAGMA_MINITANK race: STR_MAGMA rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 999 health: 75 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 100 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_MAGMA_MINITANK_ARMOR standHeight: 23 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 intelligence: 2 aggression: 3 energyRecovery: 999 builtInWeaponSets: - - STR_MAGMA_MINITANK_CANNON - type: STR_MUCKSTAR_TERRORIST race: STR_MUCKSTAR rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 80 health: 34 bravery: 80 reactions: 70 firing: 80 throwing: 0 strength: 20 psiStrength: 70 psiSkill: 0 melee: 55 armor: STR_MUCKSTAR_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 8 value: 8 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_MUCKSTAR_WEAPON - type: STR_CHUPACABRA_TERRORIST race: STR_CHUPACABRA rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 30 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 25 psiStrength: 50 psiSkill: 0 melee: 80 armor: STR_CHUPACABRA_ARMOR standHeight: 18 kneelHeight: 12 value: 10 aggroSound: 123 deathSound: 200 panicSound: 265 berserkSound: 266 intelligence: 3 aggression: 4 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_CHUPACABRA_WEAPON - type: STR_GIANT_RAT_TERRORIST race: STR_GIANT_RAT rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 110 health: 20 bravery: 80 reactions: 85 firing: 0 throwing: 0 strength: 8 psiStrength: 35 psiSkill: 0 melee: 65 armor: STR_GIANT_RAT_ARMOR standHeight: 10 kneelHeight: 10 value: 5 aggroSound: 207 deathSound: 208 intelligence: 3 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_GIANT_RAT_WEAPON - type: STR_SHADOWBAT_TERRORIST race: STR_SHADOWBAT rank: STR_LIVE_TERRORIST stats: tu: 120 stamina: 140 health: 10 bravery: 90 reactions: 90 firing: 0 throwing: 0 strength: 5 psiStrength: 45 psiSkill: 0 melee: 80 mana: 160 armor: STR_SHADOWBAT_ARMOR standHeight: 6 kneelHeight: 16 floatHeight: 12 moveSound: 132 value: 8 deathSound: 9 intelligence: 3 aggression: 4 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_SHADOWBAT_WEAPON - type: STR_MEGAWORM_TERRORIST race: STR_MEGAWORM rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 100 health: 340 bravery: 110 reactions: 25 firing: 50 throwing: 0 strength: 160 psiStrength: 75 psiSkill: 0 melee: 80 armor: STR_MEGAWORM_ARMOR standHeight: 16 kneelHeight: 16 value: 15 deathSound: 201 aggroSound: 202 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 50 builtInWeaponSets: - - STR_MEGAWORM_ACID_WEAPON - STR_MEGAWORM_MELEE_WEAPON - type: STR_MONGORN_TERRORIST race: STR_MONGORN rank: STR_LIVE_TERRORIST stats: tu: 66 stamina: 70 health: 70 bravery: 80 reactions: 64 firing: 64 throwing: 52 strength: 70 psiStrength: 10 psiSkill: 0 melee: 50 armor: STR_MONGORN_ARMOR standHeight: 21 kneelHeight: 16 value: 10 deathSound: 6 intelligence: 2 aggression: 3 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_MONGORN_WEAPON - type: STR_MONGORN_KING race: STR_MONGORN rank: STR_LIVE_LEADER stats: tu: 72 stamina: 110 health: 110 bravery: 90 reactions: 55 firing: 64 throwing: 60 strength: 85 psiStrength: 25 psiSkill: 0 melee: 85 armor: STR_MONGORN_KING_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 6 intelligence: 3 aggression: 7 energyRecovery: 35 livingWeapon: true builtInWeaponSets: - - STR_MONGORN_WEAPON - type: STR_WEREWOLF_TERRORIST race: STR_WEREWOLF rank: STR_LIVE_TERRORIST stats: tu: 86 stamina: 100 health: 130 bravery: 90 reactions: 50 firing: 30 throwing: 32 strength: 100 psiStrength: 40 psiSkill: 0 melee: 80 armor: STR_WEREWOLF_ARMOR standHeight: 22 kneelHeight: 16 value: 15 aggroSound: 119 deathSound: 90 intelligence: 1 aggression: 4 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_WEREWOLF_WEAPON - type: STR_WEREWOLF_WHITE_LEADER race: STR_WEREWOLF rank: STR_LIVE_LEADER stats: tu: 94 stamina: 120 health: 150 bravery: 90 reactions: 50 firing: 30 throwing: 32 strength: 110 psiStrength: 50 psiSkill: 20 melee: 100 armor: STR_WEREWOLF_WHITE_ARMOR standHeight: 22 kneelHeight: 16 value: 20 aggroSound: 119 deathSound: 90 intelligence: 1 aggression: 5 spotter: 1 energyRecovery: 35 livingWeapon: true builtInWeaponSets: - - STR_WEREWOLF_PSI_PANIC_WEAPON - STR_WEREWOLF_WEAPON - type: STR_WERECAT_TERRORIST race: STR_WERECAT rank: STR_LIVE_TERRORIST stats: tu: 98 stamina: 90 health: 100 bravery: 90 reactions: 60 firing: 30 throwing: 32 strength: 80 psiStrength: 45 psiSkill: 0 melee: 80 armor: STR_WERECAT_ARMOR standHeight: 22 kneelHeight: 16 value: 15 deathSound: 6 intelligence: 1 aggression: 4 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_WERECAT_WEAPON - type: STR_WERECAT_BLACK_LEADER race: STR_WERECAT rank: STR_LIVE_LEADER stats: tu: 110 stamina: 110 health: 120 bravery: 90 reactions: 74 firing: 30 throwing: 32 strength: 90 psiStrength: 50 psiSkill: 15 melee: 100 armor: STR_WERECAT_BLACK_ARMOR standHeight: 22 kneelHeight: 16 value: 20 deathSound: 6 intelligence: 1 aggression: 4 spotter: 1 energyRecovery: 35 livingWeapon: true builtInWeaponSets: - - STR_WERECAT_MIND_CONTROL_WEAPON - STR_WERECAT_WEAPON - type: STR_OWLMAN_TERRORIST race: STR_OWLMAN rank: STR_LIVE_TERRORIST stats: tu: 105 stamina: 90 health: 80 bravery: 90 reactions: 70 firing: 35 throwing: 40 strength: 70 psiStrength: 52 psiSkill: 0 melee: 80 armor: STR_OWLMAN_ARMOR standHeight: 22 kneelHeight: 16 value: 15 aggroSound: 190 deathSound: 191 intelligence: 2 aggression: 4 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_OWLMAN_WEAPON - type: STR_MEGASCORPION_TERRORIST race: STR_MEGASCORPION rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 50 health: 20 bravery: 80 reactions: 80 firing: 0 throwing: 0 strength: 15 psiStrength: 40 psiSkill: 0 melee: 80 armor: STR_MEGASCORPION_ARMOR standHeight: 12 kneelHeight: 10 value: 5 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_MEGASCORPION_WEAPON - type: STR_GIANT_BEETLE_TERRORIST race: STR_GIANT_BEETLE rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 75 health: 25 bravery: 70 reactions: 50 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 70 armor: STR_GIANT_BEETLE_ARMOR standHeight: 12 kneelHeight: 10 value: 3 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_GIANT_BEETLE_WEAPON - type: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST race: STR_GIANT_BEETLE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 65 health: 32 bravery: 70 reactions: 60 firing: 60 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 60 armor: STR_GIANT_BEETLE_BOMBARDIER_ARMOR standHeight: 12 kneelHeight: 10 value: 4 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_GIANT_BEETLE_WEAPON - STR_GIANT_BEETLE_BOMBARDIER_SPIT - type: STR_GIANT_SPIDER_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 90 health: 40 bravery: 110 reactions: 70 firing: 0 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_ARMOR standHeight: 14 kneelHeight: 12 value: 5 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_ALLOY_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 90 health: 40 bravery: 110 reactions: 80 firing: 0 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_ALLOY_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_PURPLE_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 78 stamina: 100 health: 40 bravery: 110 reactions: 70 firing: 0 throwing: 0 strength: 50 psiStrength: 40 psiSkill: 0 melee: 85 armor: STR_GIANT_SPIDER_PURPLE_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_GREEN_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 80 health: 40 bravery: 110 reactions: 60 firing: 0 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 65 armor: STR_GIANT_SPIDER_GREEN_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_RED_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 90 health: 40 bravery: 110 reactions: 70 firing: 30 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_RED_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 specab: 1 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - STR_GIANT_SPIDER_FLAME_WEAPON - type: STR_GIANT_SPIDER_QUEEN_LEADER race: STR_GIANT_SPIDER rank: STR_LIVE_LEADER stats: tu: 65 stamina: 90 health: 70 bravery: 100 reactions: 60 firing: 0 throwing: 0 strength: 44 psiStrength: 50 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_QUEEN_ARMOR standHeight: 20 kneelHeight: 18 value: 80 deathSound: 7 intelligence: 2 aggression: 3 spotter: 1 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_QUEEN_WEAPON - STR_SPIDERWEB - STR_SPIDERWEB - type: STR_GIANT_SPIDER_KING_COMMANDER race: STR_GIANT_SPIDER rank: STR_LIVE_COMMANDER stats: tu: 74 stamina: 100 health: 50 bravery: 90 reactions: 70 firing: 40 throwing: 60 strength: 40 psiStrength: 50 psiSkill: 20 melee: 65 mana: 50 armor: STR_GIANT_SPIDER_KING_ARMOR standHeight: 22 kneelHeight: 14 value: 100 deathSound: 7 intelligence: 4 aggression: 3 energyRecovery: 40 - type: STR_SCORPOID_HUNTER race: STR_SCORPOID rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 80 health: 60 bravery: 90 reactions: 63 firing: 59 throwing: 53 strength: 62 psiStrength: 64 psiSkill: 0 melee: 66 mana: 30 armor: STR_SCORPOID_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 40 - type: STR_SCORPOID_REBEL race: STR_SCORPOID rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 80 health: 60 bravery: 90 reactions: 63 firing: 59 throwing: 53 strength: 62 psiStrength: 64 psiSkill: 0 melee: 66 mana: 30 armor: STR_SCORPOID_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 40 builtInWeaponSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - - STR_SHOGG_STAFF - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - - STR_SHOGG_STAFF - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - type: STR_SCORPOID_CHIEF race: STR_SCORPOID rank: STR_LIVE_COMMANDER stats: tu: 85 stamina: 85 health: 70 bravery: 90 reactions: 66 firing: 63 throwing: 57 strength: 68 psiStrength: 70 psiSkill: 0 melee: 74 mana: 40 armor: STR_SCORPOID_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 4 aggression: 3 energyRecovery: 40 - type: STR_ANTMAN_WORKER race: STR_ANTMAN rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 140 health: 70 bravery: 90 reactions: 56 firing: 50 throwing: 64 strength: 76 psiStrength: 45 psiSkill: 0 melee: 52 mana: 25 armor: STR_ANTMAN_WORKER_ARMOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: 7 intelligence: 3 aggression: 2 energyRecovery: 46 - type: STR_ANTMAN_WARRIOR race: STR_ANTMAN rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 120 health: 80 bravery: 90 reactions: 59 firing: 56 throwing: 68 strength: 72 psiStrength: 45 psiSkill: 0 melee: 56 mana: 25 armor: STR_ANTMAN_WARRIOR_ARMOR standHeight: 22 kneelHeight: 14 value: 12 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 46 - type: STR_ANTMAN_QUEEN_COMMANDER race: STR_ANTMAN rank: STR_LIVE_COMMANDER stats: tu: 50 stamina: 1 health: 100 bravery: 80 reactions: 36 firing: 70 throwing: 20 strength: 60 psiStrength: 60 psiSkill: 0 melee: 10 mana: 25 armor: STR_ANTMAN_QUEEN_ARMOR standHeight: 13 kneelHeight: 10 value: 60 deathSound: 7 intelligence: 4 aggression: 0 livingWeapon: true builtInWeaponSets: - - STR_ANTMAN_WEAPON_SPIT energyRecovery: 40 - type: STR_SPIKEBOAR_TERRORIST race: STR_SPIKEBOAR rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 120 health: 80 bravery: 70 reactions: 25 firing: 70 throwing: 0 strength: 90 psiStrength: 50 psiSkill: 0 melee: 70 armor: STR_SPIKEBOAR_ARMOR standHeight: 20 kneelHeight: 18 value: 20 aggroSound: 117 deathSound: 90 intelligence: 2 aggression: 2 builtInWeaponSets: - - STR_SPIKEBOAR_BITE - STR_SPIKEBOAR_SPIKES livingWeapon: true - type: STR_BULLFROG_TERRORIST race: STR_BULLFROG rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 140 health: 200 bravery: 80 reactions: 65 firing: 0 throwing: 90 strength: 85 psiStrength: 50 psiSkill: 0 melee: 65 armor: STR_BULLFROG_ARMOR standHeight: 20 kneelHeight: 18 value: 20 aggroSound: 192 deathSound: 90 intelligence: 1 aggression: 2 builtInWeaponSets: - - STR_BULLFROG_BITE - STR_BULLFROG_TONGUE livingWeapon: true - type: STR_SHAMBLER_TERRORIST race: STR_SHAMBLER rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 100 health: 150 bravery: 80 reactions: 40 firing: 0 throwing: 0 strength: 120 psiStrength: 30 psiSkill: 0 melee: 80 armor: STR_SHAMBLER_ARMOR standHeight: 24 kneelHeight: 18 value: 18 aggroSound: 269 deathSound: 120 panicSound: 267 berserkSound: 268 intelligence: 1 aggression: 3 builtInWeaponSets: - - STR_SHAMBLER_WEAPON - type: STR_FENRIR_TERRORIST race: STR_FENRIR rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 130 health: 110 bravery: 80 reactions: 60 firing: 0 throwing: 0 strength: 100 psiStrength: 40 psiSkill: 0 melee: 90 armor: STR_FENRIR_ARMOR standHeight: 20 kneelHeight: 18 value: 20 aggroSound: 119 deathSound: 90 intelligence: 1 aggression: 4 livingWeapon: true builtInWeaponSets: - - STR_FENRIR_WEAPON - type: STR_GHOUL_SOLDIER race: STR_ZOMBIE rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 220 health: 84 bravery: 100 reactions: 54 firing: 40 throwing: 50 strength: 64 psiStrength: 60 psiSkill: 0 melee: 80 mana: 70 armor: STR_GHOUL_ARMOR standHeight: 22 kneelHeight: 22 value: 7 intelligence: 3 aggression: 4 deathSound: 252 - type: STR_GHOUL_WARRIOR race: STR_ZOMBIE rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 200 health: 89 bravery: 100 reactions: 59 firing: 53 throwing: 50 strength: 70 psiStrength: 65 psiSkill: 0 melee: 90 mana: 70 armor: STR_GHOUL_WARRIOR_ARMOR standHeight: 22 kneelHeight: 22 value: 9 intelligence: 3 aggression: 4 deathSound: 252 - type: STR_ZOMBIE_BOOMER_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 160 health: 124 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 94 psiStrength: 80 psiSkill: 0 melee: 80 mana: 70 armor: STR_ZOMBIE_BOOMER_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 9 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 specab: 1 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_STERILE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 124 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 mana: 70 armor: STR_ZOMBIE_STERILE_ARMOR standHeight: 22 kneelHeight: 22 value: 4 intelligence: 3 aggression: 6 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_GRUBAS_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 44 stamina: 150 health: 184 bravery: 110 reactions: 44 firing: 0 throwing: 0 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 mana: 70 armor: STR_ZOMBIE_GRUBAS_ARMOR standHeight: 22 kneelHeight: 22 value: 7 intelligence: 4 aggression: 5 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_INFECTOR_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 140 health: 140 bravery: 110 reactions: 50 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 mana: 70 armor: STR_ZOMBIE_INFECTOR_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 5 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 183 builtInWeaponSets: - - STR_ZOMBIE_INFECTOR_WEAPON - type: STR_TOMB_GUARD_FEMALE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 180 bravery: 90 reactions: 55 firing: 40 throwing: 50 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 mana: 70 armor: STR_TOMB_GUARD_FEMALE_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 4 aggression: 5 spotter: 1 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds - type: STR_TOMB_GUARD_MALE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 180 bravery: 90 reactions: 55 firing: 40 throwing: 50 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 mana: 70 armor: STR_TOMB_GUARD_MALE_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 4 aggression: 5 spotter: 1 deathSound: [254, 255] panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds - type: STR_STRIX_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 55 stamina: 220 health: 200 bravery: 100 reactions: 55 firing: 50 throwing: 60 strength: 76 psiStrength: 70 psiSkill: 0 melee: 70 mana: 70 armor: STR_STRIX_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 2 aggression: 4 spotter: 1 deathSound: 251 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - STR_STRIX_WEAPON - type: STR_VAMPIRE_KNIGHT_LEADER race: STR_ZOMBIE rank: STR_LIVE_LEADER stats: tu: 70 stamina: 200 health: 240 bravery: 90 reactions: 65 firing: 40 throwing: 50 strength: 120 psiStrength: 90 psiSkill: 0 melee: 110 mana: 100 armor: STR_VAMPIRE_KNIGHT_ARMOR standHeight: 22 kneelHeight: 22 value: 22 intelligence: 5 aggression: 5 spotter: 2 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds builtInWeaponSets: - - STR_BARDICHE - - STR_BARDICHE - - STR_GREATSWORD - - STR_GREATSWORD - - STR_GREATSWORD - - STR_BARDICHE - - STR_BARDICHE - - STR_GREATSWORD - - STR_GREATSWORD - - STR_GREATSWORD - type: STR_VAMPIRE_QUEEN_COMMANDER race: STR_ZOMBIE rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 250 health: 300 bravery: 100 reactions: 75 firing: 55 throwing: 55 strength: 100 psiStrength: 90 psiSkill: 40 melee: 100 mana: 140 armor: STR_VAMPIRE_QUEEN_ARMOR standHeight: 22 kneelHeight: 22 value: 40 intelligence: 5 aggression: 4 spotter: 3 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_SHADOW_SWORD - STR_VAMPIRIC_FIST - type: STR_MUMMY_MATRIARCH race: STR_ZOMBIE rank: STR_LIVE_COMMANDER stats: tu: 120 stamina: 290 health: 450 bravery: 100 reactions: 85 firing: 60 throwing: 65 strength: 110 psiStrength: 90 psiSkill: 50 melee: 100 mana: 175 armor: STR_MUMMY_ARMOR standHeight: 22 kneelHeight: 22 value: 60 intelligence: 5 aggression: 3 spotter: 4 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_CERO - STR_ZOMBIE_WEAPON - type: STR_ANCIENT_GHOUL_WARRIOR race: STR_ZOMBIE rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 200 health: 89 bravery: 100 reactions: 59 firing: 53 throwing: 50 strength: 70 psiStrength: 65 psiSkill: 0 melee: 90 mana: 70 armor: STR_GHOUL_WARRIOR_ARMOR standHeight: 22 kneelHeight: 22 value: 9 intelligence: 3 aggression: 4 deathSound: 252 builtInWeaponSets: - - STR_BOW - STR_BOW_QUIVER - STR_BOW_QUIVER - STR_BOW_QUIVER - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_SHOGG_STAFF - - STR_RUSTY_BLADE - - STR_SHOGG_BLADE - - STR_SHOGG_BLADE - - STR_AXE - - STR_SHOGG_HAMMER - - STR_GREATSWORD - type: STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 180 bravery: 90 reactions: 55 firing: 40 throwing: 50 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 mana: 70 armor: STR_TOMB_GUARD_FEMALE_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 4 aggression: 5 spotter: 1 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_SHOGG_BLADE - - STR_BATTLE_AXE - - STR_BATTLE_AXE - - STR_SHOGG_HAMMER - - STR_GREATSWORD - type: STR_ANCIENT_MUMMY_MATRIARCH race: STR_ZOMBIE rank: STR_LIVE_COMMANDER stats: tu: 120 stamina: 290 health: 500 bravery: 100 reactions: 75 firing: 60 throwing: 65 strength: 110 psiStrength: 90 psiSkill: 60 melee: 110 mana: 175 armor: STR_MUMMY_ARMOR standHeight: 22 kneelHeight: 22 value: 60 intelligence: 5 aggression: 3 spotter: 4 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds civilianRecoveryType: STR_ANCIENT_MUMMY_MATRIARCH builtInWeaponSets: - - STR_CERO - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_TROOPER_1_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 150 health: 80 bravery: 110 reactions: 40 firing: 40 throwing: 20 strength: 90 psiStrength: 80 psiSkill: 0 melee: 80 mana: 40 armor: STR_ZOMBIE_TROOPER_1_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 5 spawnUnit: STR_ZOMBIE_TROOPER_2_TERRORIST aggroSound: 122 deathSound: 121 - type: STR_ZOMBIE_TROOPER_2_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 130 health: 80 bravery: 110 reactions: 40 firing: 40 throwing: 20 strength: 90 psiStrength: 80 psiSkill: 0 melee: 80 mana: 40 armor: STR_ZOMBIE_TROOPER_2_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 5 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_MEGAZOMBIE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 180 health: 450 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 180 psiStrength: 80 psiSkill: 0 melee: 75 mana: 70 armor: STR_MEGAZOMBIE_ARMOR standHeight: 24 kneelHeight: 22 value: 35 deathSound: 74 intelligence: 4 aggression: 5 isLeeroyJenkins: true livingWeapon: true builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_CHRYSSALID_TERRORIST race: STR_CHRYSSALID rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 96 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 110 psiStrength: 50 psiSkill: 0 melee: 80 armor: STR_CHRYSSALID_ARMOR standHeight: 21 kneelHeight: 16 value: 40 deathSound: 9 intelligence: 4 aggression: 2 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_CHRYSSALID_WEAPON - type: STR_MIB_SECTOPOD_TERRORIST race: STR_MIB_SECTOPOD rank: STR_LIVE_TERRORIST stats: &SectopodStats tu: 62 stamina: 90 health: 96 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_MIB_SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 60 deathSound: 23 moveSound: 180 intelligence: 4 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 50 - type: STR_CHICKEN race: STR_LIVESTOCK rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 60 health: 8 bravery: 10 reactions: 45 firing: 0 throwing: 0 strength: 2 psiStrength: 20 psiSkill: 0 melee: 55 armor: STR_CHICKEN_ARMOR standHeight: 11 kneelHeight: 11 value: 1 aggroSound: 243 deathSound: 243 panicSound: 243 berserkSound: 243 intelligence: 0 aggression: 1 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - INV_NULL_HAND_R - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_COW race: STR_LIVESTOCK rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 110 health: 160 bravery: 70 reactions: 35 firing: 0 throwing: 0 strength: 95 psiStrength: 20 psiSkill: 0 melee: 65 armor: STR_COW_ARMOR standHeight: 21 kneelHeight: 18 value: 6 aggroSound: 247 deathSound: 10 intelligence: 0 aggression: 1 livingWeapon: true builtInWeaponSets: - - STR_COW_ATTACK - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_SHEEP race: STR_LIVESTOCK rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 80 health: 40 bravery: 15 reactions: 25 firing: 0 throwing: 0 strength: 33 psiStrength: 10 psiSkill: 0 melee: 60 armor: STR_SHEEP_ARMOR standHeight: 15 kneelHeight: 15 value: 4 deathSound: 244 panicSound: 244 berserkSound: 244 intelligence: 0 aggression: 0 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - INV_NULL_HAND_R - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_PIG race: STR_LIVESTOCK rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 80 health: 45 bravery: 20 reactions: 40 firing: 0 throwing: 0 strength: 38 psiStrength: 45 psiSkill: 0 melee: 70 armor: STR_PIG_ARMOR standHeight: 13 kneelHeight: 13 value: 4 aggroSound: 245 deathSound: 246 intelligence: 3 aggression: 1 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_PIG_BITE - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_DOGE race: STR_DOGE stats: tu: 80 stamina: 90 health: 25 bravery: 10 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 40 psiSkill: 0 melee: 100 mana: 200 armor: STR_DOGE_ARMOR standHeight: 12 kneelHeight: 12 value: 2 deathSound: [94, 680, 681] aggroSound: 95 energyRecovery: 30 livingWeapon: true intelligence: 3 aggression: 2 spotter: 1 - type: STR_ZOMBIE_DOGE race: STR_DOGE stats: tu: 80 stamina: 90 health: 25 bravery: 10 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 40 psiSkill: 0 melee: 100 armor: STR_ZOMBIE_DOGE_ARMOR standHeight: 12 kneelHeight: 12 value: 2 deathSound: 8 aggroSound: 119 energyRecovery: 30 livingWeapon: true intelligence: 3 aggression: 2 spotter: 1 capturable: false - type: STR_JARHEAD_PRETENDER race: STR_JARHEAD rank: STR_LIVE_TERRORIST stats: tu: 58 stamina: 80 health: 25 bravery: 80 reactions: 60 firing: 60 throwing: 58 strength: 30 psiStrength: 100 psiSkill: 0 melee: 46 armor: STR_JARHEAD_PRETENDER_ARMOR standHeight: 22 kneelHeight: 16 value: 7 intelligence: 3 aggression: 1 sniper: 30 spotter: 1 energyRecovery: 30 spawnUnit: STR_JARHEAD_TERRORIST - type: STR_JARHEAD_TERRORIST race: STR_JARHEAD rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 40 bravery: 80 reactions: 60 firing: 60 throwing: 58 strength: 30 psiStrength: 100 psiSkill: 0 melee: 56 mana: 30 armor: STR_JARHEAD_ARMOR standHeight: 21 kneelHeight: 16 value: 10 intelligence: 3 aggression: 1 sniper: 30 spotter: 1 energyRecovery: 40 livingWeapon: true deathSound: 23 builtInWeaponSets: - - STR_JARHEAD_WEAPON - type: STR_JARHEAD_MASHINOBI race: STR_JARHEAD rank: STR_LIVE_SOLDIER stats: tu: 76 stamina: 100 health: 40 bravery: 80 reactions: 66 firing: 50 throwing: 66 strength: 34 psiStrength: 100 psiSkill: 0 melee: 70 mana: 35 armor: STR_JARHEAD_MASHINOBI_ARMOR standHeight: 21 kneelHeight: 16 value: 10 intelligence: 3 aggression: 1 spotter: 1 energyRecovery: 40 deathSound: 23 - type: STR_GERTRUDE_ELLISON race: STR_HYBRID stats: tu: 65 stamina: 50 health: 30 bravery: 100 reactions: 65 firing: 50 throwing: 40 strength: 20 psiStrength: 75 psiSkill: 10 melee: 65 mana: 50 armor: STR_GERTRUDE_ELLISON_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 601 value: 70 energyRecovery: 25 intelligence: 5 aggression: 3 - type: STR_SUPERLASKA_SOLDIER race: STR_CLONE rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 90 health: 65 bravery: 90 reactions: 55 firing: 60 throwing: 60 strength: 45 psiStrength: 25 psiSkill: 0 melee: 75 mana: 50 armor: STR_SUPERLASKA_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 2 aggression: 2 spotter: 1 canSurrender: true - type: STR_HYBRID_SOLDIER race: STR_HYBRID rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 50 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 8 deathSound: 8 intelligence: 5 aggression: 2 sniper: 20 canSurrender: true - type: STR_HYBRID_NAVIGATOR race: STR_HYBRID rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 50 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 8 deathSound: 8 intelligence: 6 aggression: 2 sniper: 20 spotter: 1 canSurrender: true - type: STR_HYBRID_ENGINEER race: STR_HYBRID rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 50 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 5 deathSound: 8 intelligence: 8 aggression: 2 sniper: 60 canSurrender: true - type: STR_HYBRID_MEDIC race: STR_HYBRID rank: STR_LIVE_MEDIC stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 50 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 8 intelligence: 7 aggression: 1 sniper: 40 spotter: 1 canSurrender: true - type: STR_HYBRID_DIPLOMAT race: STR_ADVENT rank: STR_LIVE_LEADER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 55 psiSkill: 25 melee: 25 mana: 50 armor: STR_HYBRID_DIPLOMAT_ARMOR standHeight: 21 kneelHeight: 16 value: 45 deathSound: 8 intelligence: 7 aggression: 1 sniper: 45 spotter: 1 canSurrender: true showFullNameInAlienInventory: 1 builtInWeaponSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - type: STR_HYBRID_SCIENTIST race: STR_ADVENT rank: STR_LIVE_LEADER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 10 melee: 25 mana: 50 armor: STR_HYBRID_SCIENTIST_ARMOR standHeight: 21 kneelHeight: 16 value: 35 deathSound: 8 intelligence: 7 aggression: 1 sniper: 40 spotter: 1 canSurrender: true showFullNameInAlienInventory: 1 - type: STR_ADVENT_AGENT race: STR_ADVENT rank: STR_LIVE_SOLDIER stats: tu: 58 stamina: 90 health: 35 bravery: 90 reactions: 48 firing: 58 throwing: 59 strength: 47 psiStrength: 50 psiSkill: 15 melee: 30 mana: 50 armor: STR_ADVENT_AGENT_ARMOR standHeight: 21 kneelHeight: 16 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 3 sniper: 65 spotter: 1 canSurrender: true - type: STR_ADVENT_SOLDIER race: STR_HUMAN stats: tu: 58 stamina: 85 health: 45 bravery: 90 reactions: 50 firing: 62 throwing: 50 strength: 44 psiStrength: 45 psiSkill: 5 melee: 50 mana: 50 armor: STR_ADVENT_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 5 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 3 aggression: 3 sniper: 50 spotter: 1 canSurrender: true energyRecovery: 25 - type: STR_ALIEN_DRONE_TERRORIST race: STR_ALIEN_DRONE rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 120 health: 35 bravery: 90 reactions: 30 firing: 40 throwing: 0 strength: 60 psiStrength: 45 psiSkill: 0 melee: 40 armor: STR_ALIEN_DRONE_ARMOR moveSound: 40 standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 10 deathSound: 23 intelligence: 2 aggression: 2 - type: STR_LARGE_ALIEN_DRONE_TERRORIST race: STR_ALIEN_DRONE rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 110 health: 60 bravery: 100 reactions: 25 firing: 40 throwing: 0 strength: 90 psiStrength: 45 psiSkill: 0 melee: 40 armor: STR_LARGE_ALIEN_DRONE_ARMOR standHeight: 16 kneelHeight: 16 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 intelligence: 2 aggression: 2 - type: STR_ANTHROPOD_SOLDIER race: STR_ANTHROPOD rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 60 bravery: 80 reactions: 50 firing: 54 throwing: 62 strength: 70 psiStrength: 30 psiSkill: 0 melee: 45 mana: 90 armor: STR_ANTHROPOD_SOLDIER_ARMOR standHeight: 21 kneelHeight: 16 value: 15 deathSound: 90 intelligence: 2 aggression: 2 sniper: 25 spotter: 1 energyRecovery: 40 - type: STR_ANTHROPOD_NAVIGATOR race: STR_ANTHROPOD rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 90 health: 65 bravery: 80 reactions: 53 firing: 57 throwing: 65 strength: 70 psiStrength: 30 psiSkill: 0 melee: 48 mana: 90 armor: STR_ANTHROPOD_NAVIGATOR_ARMOR standHeight: 21 kneelHeight: 16 value: 24 deathSound: 90 intelligence: 2 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_ANTHROPOD_ENGINEER race: STR_ANTHROPOD rank: STR_LIVE_ENGINEER stats: tu: 56 stamina: 90 health: 70 bravery: 80 reactions: 56 firing: 60 throwing: 68 strength: 70 psiStrength: 35 psiSkill: 0 melee: 44 mana: 90 armor: STR_ANTHROPOD_ENGINEER_ARMOR standHeight: 21 kneelHeight: 16 value: 28 deathSound: 90 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 40 - type: STR_SPITTER_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 80 health: 30 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 mana: 90 armor: STR_SPITTER_ARMOR standHeight: 18 kneelHeight: 18 value: 25 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 - type: STR_SPITTER_RETRACT_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 30 stamina: 80 health: 30 bravery: 80 reactions: 35 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 armor: STR_SPITTER_RETRACT_ARMOR standHeight: 10 kneelHeight: 10 value: 25 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 - type: STR_SPITTER_RETRES_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 30 stamina: 80 health: 30 bravery: 80 reactions: 35 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 armor: STR_SPITTER_RETRES_ARMOR standHeight: 10 kneelHeight: 10 value: 25 deathSound: 101 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 spawnUnit: STR_SPITTER_NAKED_TERRORIST - type: STR_SPITTER_NAKED_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 80 health: 30 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 armor: STR_SPITTER_NAKED_ARMOR standHeight: 18 kneelHeight: 18 value: 25 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 - type: STR_OBLITERATOR_TERRORIST race: STR_OBLITERATOR rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 100 health: 70 bravery: 110 reactions: 20 firing: 50 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 90 armor: STR_OBLITERATOR_ARMOR standHeight: 16 kneelHeight: 16 floatHeight: 6 value: 45 deathSound: 23 moveSound: 40 intelligence: 1 aggression: 2 sniper: 50 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_OBLITERATOR_WEAPON - STR_OBLITERATOR_ZAPPER - type: STR_EXALT_ARMORED_CAR race: STR_EXALT rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 120 psiStrength: 200 psiSkill: 0 melee: 0 armor: STR_ARMORED_CAR_ARMOR standHeight: 18 kneelHeight: 18 value: 10 deathSound: 23 moveSound: 181 energyRecovery: 999 intelligence: 5 aggression: 2 sniper: 50 spotter: 2 specab: 1 livingWeapon: true builtInWeaponSets: - - STR_ARMORED_CAR_WEAPON - type: STR_ZSRR_ARMORED_CAR race: STR_ZSRR rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 120 psiStrength: 200 psiSkill: 0 melee: 0 armor: STR_ARMORED_CAR_ARMOR standHeight: 18 kneelHeight: 18 value: 10 deathSound: 23 moveSound: 181 energyRecovery: 999 intelligence: 5 aggression: 2 sniper: 50 spotter: 2 specab: 1 livingWeapon: true builtInWeaponSets: - - STR_ARMORED_CAR_WEAPON - type: STR_MIBTANK_TERRORIST race: STR_MIBTANK rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 100 health: 150 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_MIBTANK_ARMOR standHeight: 16 kneelHeight: 16 value: 25 deathSound: 23 moveSound: 14 intelligence: 5 aggression: 2 sniper: 50 livingWeapon: true - type: STR_CEREBREAL_SOLDIER race: STR_CEREBREAL rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 mana: 100 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 8 intelligence: 5 aggression: 2 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_NAVIGATOR race: STR_CEREBREAL rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 mana: 100 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 20 deathSound: 8 intelligence: 6 aggression: 2 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_ENGINEER race: STR_CEREBREAL rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 mana: 100 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 24 deathSound: 8 intelligence: 8 aggression: 2 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_MEDIC race: STR_CEREBREAL rank: STR_LIVE_MEDIC stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 mana: 100 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 26 deathSound: 8 intelligence: 7 aggression: 1 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_LEADER race: STR_CEREBREAL rank: STR_LIVE_LEADER stats: tu: 60 stamina: 100 health: 15 bravery: 80 reactions: 65 firing: 70 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 45 melee: 10 mana: 100 armor: STR_CEREBREAL_LEADER_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 40 deathSound: 8 intelligence: 8 aggression: 0 sniper: 100 spotter: 3 livingWeapon: true - type: STR_CEREBREAL_COMMANDER race: STR_CEREBREAL rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 20 bravery: 80 reactions: 65 firing: 75 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 50 melee: 10 mana: 100 armor: STR_CEREBREAL_COMMANDER_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 75 deathSound: 8 intelligence: 8 sniper: 100 spotter: 3 aggression: 0 livingWeapon: true - type: STR_CEREBREAL_LARVA_TERRORIST race: STR_CEREBREAL_LARVA rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 120 health: 35 bravery: 90 reactions: 30 firing: 40 throwing: 0 strength: 60 psiStrength: 45 psiSkill: 0 melee: 40 mana: 100 armor: STR_CEREBREAL_LARVA_ARMOR moveSound: 40 standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 40 deathSound: 23 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 livingWeapon: true - type: STR_CHTONITE_SOLDIER race: STR_CHTONITE rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 18 deathSound: 103 intelligence: 5 aggression: 2 sniper: 60 spotter: 1 - type: STR_CHTONITE_NAVIGATOR race: STR_CHTONITE rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 103 intelligence: 6 aggression: 2 sniper: 60 spotter: 1 - type: STR_CHTONITE_ENGINEER race: STR_CHTONITE rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 24 deathSound: 103 intelligence: 8 aggression: 2 sniper: 60 spotter: 1 - type: STR_CHTONITE_MEDIC race: STR_CHTONITE rank: STR_LIVE_MEDIC stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 28 deathSound: 103 intelligence: 7 aggression: 1 sniper: 60 spotter: 1 - type: STR_CHTONITE_LEADER race: STR_CHTONITE rank: STR_LIVE_LEADER stats: tu: 55 stamina: 90 health: 40 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 50 psiSkill: 0 melee: 35 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 40 deathSound: 103 intelligence: 8 aggression: 0 sniper: 60 spotter: 1 - type: STR_CHTONITE_COMMANDER race: STR_CHTONITE rank: STR_LIVE_COMMANDER stats: tu: 55 stamina: 90 health: 40 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 50 psiSkill: 0 melee: 45 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 55 deathSound: 103 intelligence: 8 aggression: 0 sniper: 60 spotter: 1 - type: STR_CROC_CADET race: STR_REPTOID rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 100 health: 75 bravery: 80 reactions: 50 firing: 50 throwing: 50 strength: 90 psiStrength: 40 psiSkill: 0 melee: 58 mana: 100 armor: STR_CROC_ARMOR standHeight: 21 kneelHeight: 16 value: 18 deathSound: 8 intelligence: 1 aggression: 3 energyRecovery: 40 sniper: 20 spotter: 1 - type: STR_MALE_VIP_REPTOID race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 mana: 70 armor: STR_MALE_VIP_REPTOID_ARMOR standHeight: 21 kneelHeight: 16 value: 15 deathSound: 8 intelligence: 5 aggression: 2 sniper: 70 spotter: 1 capturable: false spawnUnit: STR_REPTOID_AGENT - type: STR_REPTOID_AGENT race: STR_REPTOID rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 mana: 70 armor: STR_REPTOID_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 15 deathSound: 8 intelligence: 5 aggression: 2 sniper: 70 spotter: 1 - type: STR_REPTOID_COMMANDO race: STR_REPTOID rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 107 health: 52 bravery: 80 reactions: 60 firing: 60 throwing: 70 strength: 66 psiStrength: 50 psiSkill: 0 melee: 60 mana: 70 armor: STR_REPTOID_COMMANDO_ARMOR standHeight: 21 kneelHeight: 16 value: 22 deathSound: 8 intelligence: 6 aggression: 2 sniper: 70 spotter: 1 - type: STR_REPTOID_ENGINEER race: STR_REPTOID rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 mana: 70 armor: STR_REPTOID_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 24 deathSound: 8 intelligence: 8 aggression: 2 sniper: 70 spotter: 1 - type: STR_PHARAOH_COMMANDER race: STR_REPTOID rank: STR_LIVE_MEDIC stats: tu: 80 stamina: 206 health: 60 bravery: 90 reactions: 70 firing: 65 throwing: 75 strength: 69 psiStrength: 65 psiSkill: 0 melee: 95 mana: 100 armor: STR_PHARAOH_ARMOR standHeight: 22 kneelHeight: 22 value: 7 intelligence: 3 aggression: 4 deathSound: 253 spawnUnit: STR_REPTOID_SHADOW - type: STR_REPTOID_SHADOW race: STR_REPTOID rank: STR_LIVE_MEDIC stats: tu: 80 stamina: 206 health: 60 bravery: 90 reactions: 70 firing: 65 throwing: 75 strength: 69 psiStrength: 65 psiSkill: 0 melee: 95 mana: 100 armor: STR_REPTOID_SHADOW_ARMOR standHeight: 21 kneelHeight: 16 value: 35 deathSound: 8 intelligence: 6 aggression: 3 sniper: 70 spotter: 3 - type: STR_REPTOID_LEADER race: STR_REPTOID rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 50 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 55 psiSkill: 0 melee: 60 mana: 100 armor: STR_REPTOID_DRAKE_ARMOR standHeight: 21 kneelHeight: 16 value: 40 deathSound: 8 intelligence: 8 aggression: 0 sniper: 40 spotter: 2 - type: STR_REPTOID_COMMANDER race: STR_REPTOID rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 60 bravery: 80 reactions: 80 firing: 55 throwing: 65 strength: 60 psiStrength: 60 psiSkill: 0 melee: 82 mana: 100 armor: STR_REPTOID_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 value: 75 deathSound: 8 intelligence: 8 aggression: 0 sniper: 40 spotter: 3 - type: STR_SALAMANDRON_TERRORIST race: STR_SALAMANDRON rank: STR_LIVE_TERRORIST stats: tu: 55 stamina: 90 health: 80 bravery: 90 reactions: 14 firing: 20 throwing: 0 strength: 75 psiStrength: 20 psiSkill: 0 melee: 60 armor: STR_SALAMANDRON_ARMOR standHeight: 24 kneelHeight: 18 value: 40 deathSound: 74 moveSound: 185 intelligence: 2 aggression: 2 builtInWeaponSets: - - STR_SALAMANDRON_BITE - STR_SALAMANDRON_MISSILES - type: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER race: STR_REPTOID rank: STR_LIVE_TERRORIST stats: tu: 20 stamina: 1 health: 200 bravery: 110 reactions: 35 firing: 60 throwing: 0 strength: 80 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR standHeight: 24 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 intelligence: 3 aggression: 3 energyRecovery: 999 builtInWeaponSets: - - STR_REPTOID_DRAGONFIRE_TURRET_WEAPON - type: STR_UAC_TURRET race: STR_UAC rank: STR_LIVE_TERRORIST stats: tu: 30 stamina: 1 health: 70 bravery: 110 reactions: 45 firing: 52 throwing: 0 strength: 100 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_UAC_TURRET_ARMOR standHeight: 18 kneelHeight: 18 value: 20 deathSound: 23 moveSound: 14 intelligence: 2 aggression: 3 energyRecovery: 999 - type: STR_ALIEN_SMALL_PLASMA_TURRET race: STR_ALIEN_TURRET rank: STR_LIVE_TERRORIST stats: tu: 15 stamina: 1 health: 30 bravery: 110 reactions: 55 firing: 55 throwing: 0 strength: 40 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR standHeight: 19 kneelHeight: 19 value: 20 intelligence: 0 aggression: 0 energyRecovery: 20 deathSound: 23 capturable: false livingWeapon: true - type: STR_ALIEN_LASER_TURRET race: STR_ALIEN_TURRET rank: STR_LIVE_TERRORIST stats: tu: 20 stamina: 1 health: 80 bravery: 110 reactions: 67 firing: 66 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_ALIEN_LASER_TURRET_ARMOR standHeight: 17 kneelHeight: 17 value: 40 deathSound: 23 moveSound: 40 intelligence: 3 aggression: 3 sniper: 75 energyRecovery: 50 - type: STR_GAZER_SOLDIER race: STR_GAZER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 mana: 100 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 16 deathSound: 10 intelligence: 4 aggression: 2 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_NAVIGATOR race: STR_GAZER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 mana: 100 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 18 deathSound: 10 intelligence: 5 aggression: 2 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_ENGINEER race: STR_GAZER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 mana: 100 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 26 deathSound: 10 intelligence: 5 aggression: 2 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_MEDIC race: STR_GAZER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 mana: 100 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 22 deathSound: 10 intelligence: 5 aggression: 1 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_LEADER race: STR_GAZER rank: STR_LIVE_LEADER stats: tu: 54 stamina: 86 health: 80 bravery: 80 reactions: 50 firing: 60 throwing: 70 strength: 49 psiStrength: 55 psiSkill: 0 melee: 40 mana: 100 armor: STR_GAZER_LEADER_ARMOR standHeight: 19 kneelHeight: 15 value: 35 deathSound: 10 intelligence: 6 aggression: 1 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_COMMANDER race: STR_GAZER rank: STR_LIVE_COMMANDER stats: tu: 58 stamina: 92 health: 95 bravery: 80 reactions: 50 firing: 60 throwing: 70 strength: 49 psiStrength: 60 psiSkill: 0 melee: 45 mana: 100 armor: STR_GAZER_COMMANDER_ARMOR standHeight: 19 kneelHeight: 15 value: 70 deathSound: 10 intelligence: 6 aggression: 1 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_HOLODRONE_TERRORIST race: STR_HOLODRONE rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 105 health: 50 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 50 psiStrength: 100 psiSkill: 0 melee: 60 armor: STR_HOLODRONE_ARMOR standHeight: 16 kneelHeight: 16 floatHeight: 8 value: 40 deathSound: 23 moveSound: 15 intelligence: 2 aggression: 2 livingWeapon: true - type: STR_WASPITE_SOLDIER race: STR_WASPITE rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 65 mana: 100 armor: STR_WASPITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 51 moveSound: 40 intelligence: 5 aggression: 2 sniper: 75 spotter: 2 - type: STR_WASPITE_NAVIGATOR race: STR_WASPITE rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 0 melee: 65 mana: 100 armor: STR_WASPITE_ARMOR_BROWN standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 51 moveSound: 40 intelligence: 6 aggression: 2 sniper: 75 spotter: 2 - type: STR_WASPITE_ENGINEER race: STR_WASPITE rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 65 mana: 100 armor: STR_WASPITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 28 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 2 sniper: 75 spotter: 2 - type: STR_WASPITE_MEDIC race: STR_WASPITE rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 0 melee: 65 mana: 100 armor: STR_WASPITE_ARMOR_WHITE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 24 deathSound: 51 moveSound: 40 intelligence: 7 aggression: 1 sniper: 75 spotter: 2 - type: STR_WASPITE_LEADER race: STR_WASPITE rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 45 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 70 mana: 100 armor: STR_WASPITE_LEADER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 40 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 0 sniper: 75 spotter: 2 - type: STR_WASPITE_COMMANDER race: STR_WASPITE rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 50 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 0 melee: 76 mana: 100 armor: STR_WASPITE_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 80 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 0 sniper: 75 spotter: 2 - type: STR_CYBERMITE_TERRORIST race: STR_CYBERMITE rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 92 health: 20 bravery: 110 reactions: 64 firing: 0 throwing: 0 strength: 30 psiStrength: 100 psiSkill: 0 melee: 60 armor: STR_CYBERMITE_ARMOR standHeight: 6 kneelHeight: 5 value: 40 deathSound: 23 intelligence: 2 aggression: 2 isLeeroyJenkins: true specab: 1 livingWeapon: true - type: STR_SECTOID_SOLDIER race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 15 melee: 12 mana: 100 armor: STR_SECTOID_STANDARD_ARMOR standHeight: 16 kneelHeight: 12 value: 15 deathSound: 10 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 - type: STR_SECTOID_NAVIGATOR race: STR_SECTOID rank: STR_LIVE_NAVIGATOR stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 66 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 17 melee: 12 mana: 100 armor: STR_SECTOID_STANDARD_ARMOR standHeight: 16 kneelHeight: 12 value: 17 deathSound: 10 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SECTOID_ENGINEER race: STR_SECTOID rank: STR_LIVE_ENGINEER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 65 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 17 melee: 12 mana: 100 armor: STR_SECTOID_STANDARD_ARMOR standHeight: 16 kneelHeight: 12 value: 23 deathSound: 10 intelligence: 6 aggression: 2 sniper: 50 spotter: 1 - type: STR_SECTOID_MEDIC race: STR_SECTOID rank: STR_LIVE_MEDIC stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 24 melee: 12 mana: 100 armor: STR_SECTOID_MEDIC_ARMOR standHeight: 16 kneelHeight: 12 value: 27 deathSound: 10 intelligence: 5 aggression: 1 sniper: 50 spotter: 1 - type: STR_SECTOID_LEADER race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 69 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 33 melee: 18 mana: 100 armor: STR_SECTOID_LEADER_ARMOR standHeight: 16 kneelHeight: 12 value: 40 deathSound: 10 intelligence: 7 aggression: 1 sniper: 50 spotter: 2 - type: STR_SECTOID_COMMANDER race: STR_SECTOID rank: STR_LIVE_COMMANDER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 76 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 40 melee: 28 mana: 100 armor: STR_SECTOID_COMMANDER_ARMOR standHeight: 16 kneelHeight: 12 value: 80 deathSound: 10 intelligence: 8 aggression: 0 sniper: 50 spotter: 2 - type: STR_SECTOID_GUARDIAN race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 70 firing: 58 throwing: 58 strength: 25 psiStrength: 40 psiSkill: 36 melee: 30 mana: 100 armor: STR_SECTOID_GUARDIAN_ARMOR standHeight: 16 kneelHeight: 12 value: 30 deathSound: 10 intelligence: 7 aggression: 1 sniper: 50 spotter: 2 - type: STR_SECTOID_GUARD_CAPTAIN race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 60 stamina: 110 health: 38 bravery: 90 reactions: 80 firing: 66 throwing: 62 strength: 30 psiStrength: 55 psiSkill: 42 melee: 37 mana: 100 armor: STR_SECTOID_GUARDIAN_ARMOR standHeight: 16 kneelHeight: 12 value: 45 deathSound: 10 intelligence: 7 aggression: 1 sniper: 50 spotter: 1 - type: STR_FLOATER_SOLDIER race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 mana: 100 armor: STR_FLOATER_SOLDIER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 10 moveSound: 15 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_NAVIGATOR race: STR_FLOATER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 mana: 100 armor: STR_FLOATER_ARMOR_BLUE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_ENGINEER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 mana: 100 armor: STR_FLOATER_ARMOR_GREEN standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 26 deathSound: 10 moveSound: 15 intelligence: 7 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_MEDIC race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 mana: 100 armor: STR_FLOATER_ARMOR_WHITE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 24 deathSound: 10 moveSound: 15 intelligence: 6 aggression: 1 sniper: 75 spotter: 1 - type: STR_FLOATER_LEADER race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 55 stamina: 95 health: 40 bravery: 80 reactions: 60 firing: 70 throwing: 58 strength: 47 psiStrength: 40 psiSkill: 0 melee: 45 mana: 100 armor: STR_FLOATER_LEADER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 sniper: 75 spotter: 1 - type: STR_FLOATER_COMMANDER race: STR_FLOATER rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 45 bravery: 80 reactions: 66 firing: 76 throwing: 65 strength: 48 psiStrength: 45 psiSkill: 0 melee: 55 mana: 100 armor: STR_FLOATER_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 70 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 sniper: 75 spotter: 1 - type: STR_FLOATER_LEGIONNAIRE race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 85 stamina: 160 health: 60 bravery: 90 reactions: 80 firing: 80 throwing: 65 strength: 55 psiStrength: 40 psiSkill: 0 melee: 50 mana: 100 armor: STR_FLOATER_LEGIONNAIRE_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 32 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_CENTURION race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 85 stamina: 160 health: 70 bravery: 90 reactions: 90 firing: 90 throwing: 72 strength: 55 psiStrength: 45 psiSkill: 0 melee: 60 mana: 100 armor: STR_FLOATER_LEGIONNAIRE_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 32 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 sniper: 75 spotter: 1 - type: STR_SNAKEMAN_SOLDIER race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 40 stamina: 80 health: 65 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 48 mana: 100 armor: STR_SNAKEMAN_SOLDIER_ARMOR standHeight: 18 kneelHeight: 18 value: 16 deathSound: 8 moveSound: 0 intelligence: 2 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_NAVIGATOR race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 80 health: 65 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 48 mana: 100 armor: STR_SNAKEMAN_ARMOR_BLUE standHeight: 18 kneelHeight: 18 value: 18 deathSound: 8 moveSound: 0 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_ENGINEER stats: tu: 40 stamina: 80 health: 65 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 48 mana: 100 armor: STR_SNAKEMAN_ARMOR_GREEN standHeight: 18 kneelHeight: 18 value: 26 deathSound: 8 moveSound: 0 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_BEASTMASTER race: STR_SNAKEMAN rank: STR_LIVE_ENGINEER stats: tu: 40 stamina: 80 health: 70 bravery: 80 reactions: 50 firing: 55 throwing: 65 strength: 47 psiStrength: 50 psiSkill: 20 melee: 55 mana: 100 armor: STR_SNAKEMAN_ARMOR_BLACK standHeight: 18 kneelHeight: 18 value: 35 deathSound: 8 moveSound: 0 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_LEADER race: STR_SNAKEMAN rank: STR_LIVE_LEADER stats: tu: 40 stamina: 80 health: 70 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 47 psiStrength: 45 psiSkill: 0 melee: 55 mana: 100 armor: STR_SNAKEMAN_LEADER_ARMOR standHeight: 18 kneelHeight: 18 value: 40 deathSound: 8 moveSound: 0 intelligence: 5 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_COMMANDER race: STR_SNAKEMAN rank: STR_LIVE_COMMANDER stats: tu: 45 stamina: 84 health: 80 bravery: 80 reactions: 65 firing: 58 throwing: 65 strength: 47 psiStrength: 50 psiSkill: 0 melee: 65 mana: 100 armor: STR_SNAKEMAN_COMMANDER_ARMOR standHeight: 18 kneelHeight: 18 value: 80 deathSound: 8 moveSound: 0 intelligence: 6 aggression: 2 energyRecovery: 40 sniper: 50 spotter: 1 - type: STR_MUTON_SOLDIER race: STR_MUTON rank: STR_LIVE_SOLDIER stats: tu: 76 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 mana: 100 armor: STR_MUTON_SOLDIER_ARMOR standHeight: 21 kneelHeight: 16 value: 22 deathSound: 6 intelligence: 2 aggression: 2 energyRecovery: 40 sniper: 75 spotter: 1 - type: STR_MUTON_NAVIGATOR race: STR_MUTON rank: STR_LIVE_NAVIGATOR stats: tu: 76 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 mana: 100 armor: STR_MUTON_NAVIGATOR_ARMOR standHeight: 21 kneelHeight: 16 value: 28 deathSound: 6 intelligence: 3 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_ENGINEER race: STR_MUTON rank: STR_LIVE_ENGINEER stats: tu: 76 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 mana: 100 armor: STR_MUTON_ENGINEER_ARMOR standHeight: 21 kneelHeight: 16 value: 30 deathSound: 6 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_MEDIC race: STR_MUTON rank: STR_LIVE_MEDIC stats: tu: 76 stamina: 90 health: 130 bravery: 80 reactions: 55 firing: 74 throwing: 60 strength: 70 psiStrength: 24 psiSkill: 0 melee: 76 mana: 100 armor: STR_MUTON_MEDIC_ARMOR standHeight: 21 kneelHeight: 16 value: 40 deathSound: 6 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_LEADER race: STR_MUTON rank: STR_LIVE_LEADER stats: tu: 82 stamina: 90 health: 140 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 78 mana: 100 armor: STR_MUTON_LEADER_ARMOR standHeight: 21 kneelHeight: 16 value: 50 deathSound: 6 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 40 - type: STR_MUTON_COMMANDER race: STR_MUTON rank: STR_LIVE_COMMANDER stats: tu: 85 stamina: 90 health: 150 bravery: 90 reactions: 60 firing: 94 throwing: 62 strength: 85 psiStrength: 50 psiSkill: 0 melee: 82 mana: 100 armor: STR_MUTON_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 value: 80 deathSound: 6 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_SHADER race: STR_MUTON rank: STR_LIVE_TERRORIST stats: tu: 88 stamina: 105 health: 105 bravery: 80 reactions: 66 firing: 78 throwing: 56 strength: 64 psiStrength: 30 psiSkill: 0 melee: 76 mana: 100 armor: STR_MUTON_SHADER_ARMOR standHeight: 21 kneelHeight: 16 value: 30 deathSound: 290 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_SILACOID_TERRORIST race: STR_SILACOID rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 80 health: 114 bravery: 100 reactions: 40 firing: 0 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 65 mana: 40 armor: STR_SILACOID_ARMOR standHeight: 10 kneelHeight: 10 value: 40 aggroSound: 118 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 specab: 2 - type: STR_OOZE_TERRORIST race: STR_OOZE rank: STR_LIVE_TERRORIST stats: tu: 36 stamina: 100 health: 130 bravery: 100 reactions: 50 firing: 40 throwing: 0 strength: 30 psiStrength: 80 psiSkill: 0 melee: 65 mana: 250 armor: STR_OOZE_ARMOR standHeight: 10 kneelHeight: 10 value: 30 aggroSound: 118 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_OOZE_WEAPON_SPIT - STR_OOZE_BITE - type: STR_ABOMINATION_TERRORIST race: STR_ABOMINATION rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 180 health: 130 bravery: 100 reactions: 50 firing: 0 throwing: 0 strength: 70 psiStrength: 60 psiSkill: 0 melee: 75 mana: 100 armor: STR_ABOMINATION_ARMOR standHeight: 10 kneelHeight: 10 value: 40 aggroSound: 118 deathSound: 7 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_ABOMINATION_WEAPON - type: STR_HORROR_TERRORIST race: STR_HORROR rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 80 health: 150 bravery: 100 reactions: 30 firing: 50 throwing: 0 strength: 75 psiStrength: 40 psiSkill: 0 melee: 65 mana: 100 armor: STR_HORROR_ARMOR standHeight: 24 kneelHeight: 18 value: 60 deathSound: 74 moveSound: 185 intelligence: 2 aggression: 2 builtInWeaponSets: - - STR_HORROR_BITE - STR_HORROR_WEAPON livingWeapon: true - type: STR_CELATID_TERRORIST race: STR_CELATID rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 68 bravery: 90 reactions: 40 firing: 100 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 35 mana: 100 armor: STR_CELATID_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 40 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 2 energyRecovery: 40 - type: STR_ETHEREAL_SERVITOR race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 102 health: 70 bravery: 80 reactions: 70 firing: 70 throwing: 75 strength: 50 psiStrength: 50 psiSkill: 30 melee: 56 mana: 100 armor: STR_ETHEREAL_SERVITOR_ARMOR standHeight: 20 kneelHeight: 15 value: 15 deathSound: 9 intelligence: 6 aggression: 1 sniper: 50 spotter: 2 energyRecovery: 40 - type: STR_ETHEREAL_ELIMINATOR race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 90 stamina: 148 health: 60 bravery: 100 reactions: 100 firing: 66 throwing: 80 strength: 50 psiStrength: 90 psiSkill: 0 melee: 86 mana: 100 armor: STR_ETHEREAL_ELIMINATOR_ARMOR standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 6 aggression: 4 sniper: 20 spotter: 3 energyRecovery: 60 - type: STR_ETHEREAL_SOLDIER race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 40 melee: 56 mana: 100 armor: STR_ETHEREAL_SOLDIER_ARMOR standHeight: 20 kneelHeight: 15 value: 20 deathSound: 9 intelligence: 6 aggression: 1 sniper: 75 spotter: 2 energyRecovery: 40 - type: STR_ETHEREAL_LEADER race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 45 melee: 66 mana: 100 armor: STR_ETHEREAL_LEADER_ARMOR standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 7 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_COMMANDER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 65 psiSkill: 50 melee: 78 mana: 100 armor: STR_ETHEREAL_COMMANDER_ARMOR standHeight: 20 kneelHeight: 15 value: 80 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_GUARDIAN race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 96 health: 55 bravery: 90 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 45 melee: 75 mana: 100 armor: STR_ETHEREAL_GUARDIAN_ARMOR standHeight: 20 kneelHeight: 15 value: 60 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_KEEPER race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 45 melee: 66 mana: 100 armor: STR_ETHEREAL_KEEPER_ARMOR standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 7 aggression: 1 sniper: 75 spotter: 2 energyRecovery: 40 builtInWeaponSets: - - STR_PLASMA_SWORD - - STR_PLASMA_BLADE - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SWORD - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - type: STR_ETHEREAL_SPEAKER race: STR_ETHEREAL rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 96 health: 55 bravery: 100 reactions: 75 firing: 74 throwing: 80 strength: 55 psiStrength: 60 psiSkill: 55 melee: 85 mana: 100 armor: STR_ETHEREAL_SPEAKER_ARMOR standHeight: 20 kneelHeight: 15 value: 75 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_LEGATE race: STR_ETHEREAL rank: STR_LIVE_MEDIC stats: tu: 60 stamina: 90 health: 56 bravery: 100 reactions: 65 firing: 60 throwing: 70 strength: 45 psiStrength: 75 psiSkill: 70 melee: 50 mana: 100 armor: STR_ETHEREAL_LEGATE_ARMOR standHeight: 20 kneelHeight: 15 value: 75 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 35 builtInWeaponSets: - - STR_PLASMA_SWORD - - STR_PLASMA_BLADE - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SWORD - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - type: STR_ETHEREAL_KNIGHT race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 70 stamina: 100 health: 60 bravery: 100 reactions: 75 firing: 75 throwing: 90 strength: 60 psiStrength: 65 psiSkill: 50 melee: 90 mana: 100 armor: STR_ETHEREAL_KNIGHT_ARMOR standHeight: 20 kneelHeight: 15 value: 100 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_GRAND_MASTER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 80 stamina: 100 health: 65 bravery: 110 reactions: 80 firing: 80 throwing: 100 strength: 65 psiStrength: 75 psiSkill: 80 melee: 95 mana: 100 armor: STR_ETHEREAL_GRAND_MASTER_ARMOR standHeight: 20 kneelHeight: 15 value: 150 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 4 energyRecovery: 40 - type: STR_CHASER_SOLDIER race: STR_CHASER rank: STR_LIVE_SOLDIER stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_NAVIGATOR race: STR_CHASER rank: STR_LIVE_NAVIGATOR stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_MEDIC race: STR_CHASER rank: STR_LIVE_MEDIC stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_ENGINEER race: STR_CHASER rank: STR_LIVE_ENGINEER stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_LEADER race: STR_CHASER rank: STR_LIVE_LEADER stats: tu: 112 stamina: 140 health: 25 bravery: 80 reactions: 60 firing: 64 throwing: 55 strength: 36 psiStrength: 55 psiSkill: 0 melee: 45 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 4 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_COMMANDER race: STR_CHASER rank: STR_LIVE_COMMANDER stats: tu: 122 stamina: 155 health: 30 bravery: 80 reactions: 70 firing: 69 throwing: 60 strength: 40 psiStrength: 62 psiSkill: 0 melee: 54 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 4 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_SECTOPOD_TERRORIST race: STR_SECTOPOD rank: STR_LIVE_TERRORIST stats: *SectopodStats armor: STR_SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 60 deathSound: 23 moveSound: 180 intelligence: 4 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 50 - type: STR_SEEKER_DRONE_TERRORIST race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 112 stamina: 170 health: 26 bravery: 110 reactions: 60 firing: 70 throwing: 0 strength: 18 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_SEEKER_DRONE_ARMOR standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 8 deathSound: 23 moveSound: 40 specab: 1 intelligence: 3 aggression: 0 spotter: 1 builtInWeaponSets: - - STR_SEEKER_DRONE_WEAPON - type: STR_CYBERWEB_ROBOSPHERE_TERRORIST race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 82 stamina: 140 health: 14 bravery: 110 reactions: 50 firing: 70 throwing: 0 strength: 10 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_CYBERWEB_ROBOSPHERE_ARMOR standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 5 deathSound: 23 moveSound: 40 intelligence: 1 aggression: 0 spotter: 1 livingWeapon: true builtInWeaponSets: - - ROBOSPHERE_LASER_WEAPON - type: STR_CYBERWEB_ROBOTURRET_TERRORIST race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 42 stamina: 110 health: 55 bravery: 110 reactions: 90 firing: 50 throwing: 0 strength: 30 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_CYBERWEB_ROBOTURRET_ARMOR standHeight: 19 kneelHeight: 19 value: 13 deathSound: 23 moveSound: 14 intelligence: 1 aggression: 0 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_ROBOTURRET_LASER_WEAPON - STR_ROBOTURRET_LASER_WEAPON - type: STR_CYBERWEB_CENTURION race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 54 stamina: 110 health: 75 bravery: 110 reactions: 100 firing: 45 throwing: 40 strength: 70 psiStrength: 110 psiSkill: 0 melee: 60 armor: STR_CYBERWEB_CENTURION_ARMOR standHeight: 24 kneelHeight: 24 value: 30 deathSound: 23 moveSound: 182 intelligence: 3 aggression: 2 sniper: 25 spotter: 1 builtInWeaponSets: - - CYBERWEB_CENTURION_WEAPON - CYBERWEB_CENTURION_MELEE livingWeapon: true - type: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 90 health: 15 bravery: 0 reactions: 10 firing: 50 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 40 mana: 100 armor: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR standHeight: 10 kneelHeight: 10 value: 8 deathSound: 23 moveSound: 14 intelligence: 1 aggression: 1 livingWeapon: true builtInWeaponSets: - - STR_SCOUT_DRONE_ROCKET_LAUNCHER - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_ZOMBIE race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 mana: 70 armor: STR_ZOMBIE_ARMOR standHeight: 22 kneelHeight: 22 value: 25 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_CHRYSSALID_TERRORIST livingWeapon: true builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_AQUATIC race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 mana: 70 armor: STR_ZOMBIE_ARMOR standHeight: 22 kneelHeight: 22 value: 25 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_TENTACULAT_TERRORIST livingWeapon: true builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_SWARMIDS_LARGE_TERRORIST race: STR_SWARMIDS_LARGE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 95 health: 100 bravery: 110 reactions: 64 firing: 0 throwing: 0 strength: 100 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_SWARMIDS_LARGE_ARMOR standHeight: 17 floatHeight: 5 kneelHeight: 11 value: 30 deathSound: 130 moveSound: 128 intelligence: 2 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_SWARMIDS_LARGE_WEAPON - type: STR_SWARMIDS_SMALL_TERRORIST race: STR_SWARMIDS_SMALL rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 95 health: 25 bravery: 110 reactions: 64 firing: 0 throwing: 0 strength: 40 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_SWARMIDS_SMALL_ARMOR standHeight: 17 floatHeight: 5 kneelHeight: 11 value: 10 deathSound: 130 moveSound: 128 intelligence: 2 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_SWARMIDS_SMALL_WEAPON - type: STR_AQUATOID_SOLDIER race: STR_AQUATOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 60 firing: 52 throwing: 58 strength: 20 psiStrength: 35 psiSkill: 0 melee: 16 mana: 100 armor: STR_AQUATOID_ARMOR standHeight: 16 kneelHeight: 12 value: 14 deathSound: 10 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 30 - type: STR_AQUATOID_NAVIGATOR race: STR_AQUATOID rank: STR_LIVE_NAVIGATOR stats: tu: 54 stamina: 95 health: 34 bravery: 80 reactions: 64 firing: 52 throwing: 62 strength: 22 psiStrength: 40 psiSkill: 0 melee: 20 mana: 100 armor: STR_AQUATOID_ARMOR standHeight: 16 kneelHeight: 12 value: 20 deathSound: 10 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 30 - type: STR_AQUATOID_SQUAD_LEADER race: STR_AQUATOID rank: STR_LIVE_LEADER stats: tu: 55 stamina: 95 health: 40 bravery: 90 reactions: 70 firing: 56 throwing: 62 strength: 24 psiStrength: 50 psiSkill: 0 melee: 25 mana: 100 armor: STR_AQUATOID_ARMOR standHeight: 16 kneelHeight: 12 value: 40 deathSound: 10 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 30 - type: STR_DEEP_ONE_SOLDIER race: STR_DEEP_ONE rank: STR_LIVE_SOLDIER stats: tu: 66 stamina: 70 health: 60 bravery: 110 reactions: 35 firing: 50 throwing: 65 strength: 45 psiStrength: 45 psiSkill: 0 melee: 80 mana: 80 armor: STR_DEEP_ONE_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: 610 intelligence: 4 aggression: 4 spotter: 1 energyRecovery: 30 - type: STR_DEEP_ONE_CHIEFTAIN race: STR_DEEP_ONE rank: STR_LIVE_LEADER stats: tu: 74 stamina: 80 health: 70 bravery: 120 reactions: 45 firing: 55 throwing: 80 strength: 60 psiStrength: 55 psiSkill: 0 melee: 100 mana: 80 armor: STR_DEEP_ONE_ARMOR standHeight: 22 kneelHeight: 14 value: 25 deathSound: 610 intelligence: 5 aggression: 4 spotter: 1 energyRecovery: 30 - type: STR_CALCINITE_TERRORIST race: STR_CALCINITE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 90 health: 90 bravery: 110 reactions: 30 firing: 10 throwing: 15 strength: 50 psiStrength: 90 psiSkill: 0 melee: 45 mana: 100 armor: STR_CALCINITE_ARMOR standHeight: 22 kneelHeight: 22 value: 25 deathSound: 7 intelligence: 1 aggression: 5 energyRecovery: 30 builtInWeaponSets: - - STR_CALCINITE_ZAPPER - type: STR_JANISSARY_TERRORIST race: STR_JANISSARY rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 90 health: 35 bravery: 90 reactions: 55 firing: 50 throwing: 58 strength: 40 psiStrength: 50 psiSkill: 0 melee: 70 mana: 100 armor: STR_JANISSARY_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 8 intelligence: 4 aggression: 2 sniper: 25 - type: STR_GILLMAN_HERO race: STR_JANISSARY rank: STR_LIVE_SOLDIER stats: tu: 62 stamina: 120 health: 65 bravery: 90 reactions: 68 firing: 66 throwing: 60 strength: 54 psiStrength: 50 psiSkill: 0 melee: 65 mana: 100 armor: STR_GILLMAN_HERO_ARMOR standHeight: 22 kneelHeight: 14 value: 50 deathSound: 8 intelligence: 4 aggression: 1 sniper: 25 spotter: 1 builtInWeaponSets: - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - type: STR_HALLUCINOID_TERRORIST race: STR_HALLUCINOID rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 120 bravery: 100 reactions: 50 firing: 30 throwing: 5 strength: 90 psiStrength: 90 psiSkill: 0 melee: 80 mana: 100 armor: STR_HALLUCINOID_ARMOR standHeight: 23 kneelHeight: 18 floatHeight: 2 value: 35 deathSound: 8 moveSound: 40 intelligence: 5 aggression: 0 livingWeapon: true builtInWeaponSets: - - STR_HALLUCINOID_PSI_WEAPON - STR_HALLUCINOID_FREEZE - type: STR_BIODRONE_TERRORIST race: STR_BIODRONE rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 120 health: 140 bravery: 100 reactions: 40 firing: 90 throwing: 0 strength: 120 psiStrength: 90 psiSkill: 0 melee: 1 mana: 70 armor: STR_BIODRONE_ARMOR moveSound: 40 standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 25 deathSound: 8 intelligence: 3 aggression: 2 sniper: 25 specab: 1 builtInWeaponSets: - - STR_TRIBIO_SONIC_WEAPON - STR_BIODRONE_MELEE_ATTACK - type: STR_CARCHARODON_FERAL race: STR_CARCHARODON rank: STR_LIVE_TERRORIST stats: tu: 86 stamina: 100 health: 85 bravery: 90 reactions: 53 firing: 30 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 72 mana: 60 armor: STR_CARCHARODON_FERAL_ARMOR standHeight: 21 kneelHeight: 16 value: 14 deathSound: 7 intelligence: 2 aggression: 3 energyRecovery: 50 - type: STR_CARCHARODON_SOLDIER race: STR_CARCHARODON rank: STR_LIVE_SOLDIER stats: tu: 86 stamina: 100 health: 100 bravery: 90 reactions: 60 firing: 25 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 50 - type: STR_CARCHARODON_NAVIGATOR race: STR_CARCHARODON rank: STR_LIVE_NAVIGATOR stats: tu: 86 stamina: 100 health: 100 bravery: 90 reactions: 65 firing: 29 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 50 - type: STR_CARCHARODON_VIVISECTOR race: STR_CARCHARODON rank: STR_LIVE_MEDIC stats: tu: 90 stamina: 100 health: 105 bravery: 90 reactions: 65 firing: 25 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_CARCHARODON_MECHANIC race: STR_CARCHARODON rank: STR_LIVE_ENGINEER stats: tu: 86 stamina: 100 health: 105 bravery: 90 reactions: 65 firing: 32 throwing: 35 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_CARCHARODON_PACK_LEADER race: STR_CARCHARODON rank: STR_LIVE_LEADER stats: tu: 90 stamina: 100 health: 114 bravery: 90 reactions: 70 firing: 35 throwing: 35 strength: 75 psiStrength: 18 psiSkill: 0 melee: 90 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_CARCHARODON_WARLORD race: STR_CARCHARODON rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 100 health: 120 bravery: 90 reactions: 70 firing: 40 throwing: 35 strength: 75 psiStrength: 18 psiSkill: 0 melee: 90 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_LOBSTERMAN_FERAL race: STR_LOBSTERMAN rank: STR_LIVE_TERRORIST stats: tu: 56 stamina: 80 health: 80 bravery: 80 reactions: 40 firing: 34 throwing: 52 strength: 70 psiStrength: 20 psiSkill: 0 melee: 66 mana: 70 armor: STR_LOBSTERMAN_FERAL_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_SOLDIER race: STR_LOBSTERMAN rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 80 health: 80 bravery: 90 reactions: 50 firing: 45 throwing: 56 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_NAVIGATOR race: STR_LOBSTERMAN rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 80 health: 80 bravery: 90 reactions: 55 firing: 45 throwing: 53 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_BIOLOGIST race: STR_LOBSTERMAN rank: STR_LIVE_MEDIC stats: tu: 56 stamina: 80 health: 85 bravery: 90 reactions: 50 firing: 50 throwing: 56 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_TECHNICIAN race: STR_LOBSTERMAN rank: STR_LIVE_ENGINEER stats: tu: 56 stamina: 80 health: 85 bravery: 90 reactions: 50 firing: 50 throwing: 56 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_OVERSEER race: STR_LOBSTERMAN rank: STR_LIVE_LEADER stats: tu: 56 stamina: 80 health: 90 bravery: 90 reactions: 55 firing: 55 throwing: 61 strength: 70 psiStrength: 40 psiSkill: 0 melee: 80 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_OVERLORD race: STR_LOBSTERMAN rank: STR_LIVE_COMMANDER stats: tu: 56 stamina: 80 health: 100 bravery: 90 reactions: 60 firing: 60 throwing: 66 strength: 70 psiStrength: 40 psiSkill: 0 melee: 85 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_GILLDOG_TERRORIST race: STR_GILLDOG rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 90 health: 60 bravery: 100 reactions: 60 firing: 30 throwing: 0 strength: 50 psiStrength: 30 psiSkill: 0 melee: 90 armor: STR_GILLDOG_ARMOR standHeight: 12 kneelHeight: 12 value: 10 aggroSound: 119 deathSound: 90 energyRecovery: 30 intelligence: 3 aggression: 2 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_GILLDOG_WEAPON - type: STR_BLOODHOUND_TERRORIST race: STR_BLOODHOUND rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 100 health: 60 bravery: 100 reactions: 60 firing: 30 throwing: 0 strength: 60 psiStrength: 30 psiSkill: 0 melee: 90 armor: STR_BLOODHOUND_ARMOR standHeight: 12 kneelHeight: 12 value: 10 aggroSound: 119 deathSound: 90 energyRecovery: 30 intelligence: 3 aggression: 2 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_BLOODHOUND_WEAPON - type: STR_MINOTAUR_TERRORIST race: STR_MINOTAUR rank: STR_LIVE_TERRORIST stats: tu: 100 stamina: 140 health: 200 bravery: 100 reactions: 40 firing: 25 throwing: 30 strength: 160 psiStrength: 30 psiSkill: 0 melee: 70 mana: 40 armor: STR_MINOTAUR_ARMOR standHeight: 22 kneelHeight: 16 value: 18 aggroSound: 204 deathSound: 74 energyRecovery: 30 intelligence: 1 aggression: 5 - type: STR_TENTACULAT_TERRORIST race: STR_TENTACULAT rank: STR_LIVE_TERRORIST stats: tu: 99 stamina: 140 health: 96 bravery: 110 reactions: 90 firing: 50 throwing: 50 strength: 100 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_TENTACULAT_ARMOR moveSound: 40 standHeight: 22 floatHeight: 2 kneelHeight: 18 value: 25 deathSound: 8 intelligence: 5 aggression: 2 livingWeapon: true builtInWeaponSets: - - STR_TENTACULAT_WEAPON - type: STR_TASOTH_SOLDIER race: STR_TASOTH rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 100 health: 125 bravery: 60 reactions: 80 firing: 54 throwing: 62 strength: 70 psiStrength: 30 psiSkill: 0 melee: 90 mana: 100 armor: STR_TASOTH_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: 8 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 30 - type: STR_HYBRID_BRAINER race: STR_HYBRID rank: STR_LIVE_COMMANDER stats: tu: 44 stamina: 40 health: 30 bravery: 100 reactions: 60 firing: 50 throwing: 40 strength: 20 psiStrength: 65 psiSkill: 40 melee: 20 mana: 50 armor: STR_BRAINER_ARMOR standHeight: 16 kneelHeight: 12 value: 50 deathSound: 10 intelligence: 5 aggression: 1 spotter: 2 builtInWeaponSets: - - BRAINER_WEAPON livingWeapon: true canSurrender: true - type: STR_EXALT_BRAINER race: STR_EXALT rank: STR_LIVE_COMMANDER stats: tu: 44 stamina: 40 health: 30 bravery: 100 reactions: 60 firing: 50 throwing: 40 strength: 20 psiStrength: 65 psiSkill: 40 melee: 20 mana: 50 armor: STR_BRAINER_ARMOR standHeight: 16 kneelHeight: 12 value: 80 deathSound: 10 intelligence: 5 aggression: 1 spotter: 2 builtInWeaponSets: - - BRAINER_WEAPON livingWeapon: true canSurrender: true - type: STR_REAPER_TERRORIST race: STR_REAPER rank: STR_LIVE_TERRORIST stats: tu: 92 stamina: 90 health: 148 bravery: 90 reactions: 64 firing: 0 throwing: 0 strength: 90 psiStrength: 35 psiSkill: 0 melee: 80 armor: STR_REAPER_ARMOR standHeight: 23 kneelHeight: 16 value: 40 deathSound: 10 intelligence: 2 aggression: 2 energyRecovery: 34 - type: STR_BADASS_CHRYSSALID_TERRORIST race: STR_CHRYSSALID rank: STR_LIVE_TERRORIST stats: tu: 104 stamina: 80 health: 430 bravery: 90 reactions: 56 firing: 0 throwing: 0 strength: 140 psiStrength: 35 psiSkill: 0 melee: 66 armor: STR_BADASS_CHRYSSALID_ARMOR standHeight: 23 kneelHeight: 16 value: 40 aggroSound: 199 deathSound: 198 intelligence: 2 aggression: 2 energyRecovery: 34 livingWeapon: true builtInWeaponSets: - - STR_BADASS_CHRYSSALID_WEAPON - type: STR_CYBERDISC_TERRORIST race: STR_CYBERDISC rank: STR_LIVE_TERRORIST stats: tu: 68 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 50 deathSound: 23 moveSound: 40 intelligence: 5 aggression: 1 sniper: 75 spotter: 1 energyRecovery: 50 specab: 1 - type: STR_MALE_CIVILIAN_BODYGUARD race: STR_HUMAN stats: tu: 52 stamina: 75 health: 40 bravery: 80 reactions: 45 firing: 43 throwing: 30 strength: 40 psiStrength: 5 psiSkill: 0 melee: 50 mana: 50 armor: STR_MALE_CIVILIAN_BODYGUARD_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 3 aggression: 1 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SECURITY_LICENSE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ELECTRIC_CLUB - STR_SECURITY_LICENSE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_SECURITY_LICENSE - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SECURITY_LICENSE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_SECURITY_LICENSE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SECURITY_LICENSE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ELECTRIC_CLUB - STR_SECURITY_LICENSE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_SECURITY_LICENSE - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SECURITY_LICENSE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_SECURITY_LICENSE - type: STR_MALE_CIVILIAN_HOOLIGAN race: STR_HUMAN stats: tu: 40 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 40 throwing: 40 strength: 30 psiStrength: 5 psiSkill: 0 melee: 45 mana: 50 armor: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR standHeight: 22 kneelHeight: 14 value: 3 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 3 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_KNIFE - STR_SPORT_PARAPHERNALIA - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - STR_SPORT_PARAPHERNALIA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SPORT_PARAPHERNALIA - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_SPORT_PARAPHERNALIA - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_SPORT_PARAPHERNALIA - - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - STR_PPSH_CLIP - STR_SPORT_PARAPHERNALIA - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - STR_SPORT_PARAPHERNALIA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SPORT_PARAPHERNALIA - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_SPORT_PARAPHERNALIA - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_SPORT_PARAPHERNALIA - type: STR_MALE_CIVILIAN_HUNTER race: STR_HUMAN stats: tu: 56 stamina: 58 health: 40 bravery: 70 reactions: 35 firing: 50 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 30 mana: 50 armor: STR_MALE_CIVILIAN_HUNTER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_HUNTING_LICENSE - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_HUNTING_LICENSE - type: STR_FEMALE_CIVILIAN_HUNTER race: STR_HUMAN stats: tu: 56 stamina: 58 health: 40 bravery: 70 reactions: 35 firing: 50 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 30 mana: 50 armor: STR_FEMALE_CIVILIAN_HUNTER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - type: STR_MALE_CIVILIAN_BEDUIN race: STR_HUMAN stats: tu: 50 stamina: 45 health: 36 bravery: 70 reactions: 40 firing: 36 throwing: 40 strength: 30 psiStrength: 30 psiSkill: 0 melee: 30 mana: 50 armor: STR_MALE_CIVILIAN_BEDUIN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 2 spotter: 1 builtInWeaponSets: - [] - - STR_MACHETE - - STR_SABRE - - STR_GRENADE - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - [] - - STR_MACHETE - - STR_SABRE - - STR_GRENADE - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - type: STR_MALE_CIVILIAN_BEDUIN_WARRIOR race: STR_HUMAN stats: tu: 50 stamina: 45 health: 36 bravery: 70 reactions: 40 firing: 36 throwing: 40 strength: 30 psiStrength: 30 psiSkill: 0 melee: 30 mana: 50 armor: STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 4 spotter: 1 builtInWeaponSets: - - STR_MACHETE - - STR_DYNAMITE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MACHETE - - STR_DYNAMITE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN race: STR_HUMAN stats: tu: 56 stamina: 55 health: 42 bravery: 80 reactions: 50 firing: 48 throwing: 43 strength: 34 psiStrength: 40 psiSkill: 0 melee: 44 mana: 50 armor: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 3 sniper: 25 spotter: 1 builtInWeaponSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_INCENDIARY_GRENADE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_INCENDIARY_GRENADE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_MALE_CIVILIAN_ARAB race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 mana: 50 armor: STR_MALE_CIVILIAN_ARAB_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_FEMALE_CIVILIAN_ARAB race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 mana: 50 armor: STR_FEMALE_CIVILIAN_ARAB_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 28 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_MALE_CIVILIAN_BLACK race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 mana: 50 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_MALE_BLACK_AFRICAN_FIGHTER1 race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 mana: 50 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_MACHETE - - STR_AXE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_MACHETE - - STR_AXE - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - type: STR_MALE_BLACK_AFRICAN_FIGHTER2 race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 mana: 50 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_SABRE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WOODEN_CLUB - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SABRE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WOODEN_CLUB - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - type: STR_MALE_BLACK_AFRICAN_FIGHTER3 race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 mana: 50 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - type: STR_MALE_CIVILIAN_TECHNICIAN race: STR_HUMAN stats: tu: 42 stamina: 46 health: 28 bravery: 70 reactions: 20 firing: 25 throwing: 28 strength: 30 psiStrength: 45 psiSkill: 0 melee: 20 mana: 50 armor: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 60 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - STR_CHAINSAW - type: STR_FEMALE_CIVILIAN_TECHNICIAN race: STR_HUMAN stats: tu: 42 stamina: 46 health: 28 bravery: 70 reactions: 20 firing: 25 throwing: 28 strength: 30 psiStrength: 45 psiSkill: 0 melee: 20 mana: 50 armor: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - STR_CHAINSAW - type: STR_MALE_CIVILIAN_CITY_BOY race: STR_HUMAN stats: tu: 55 stamina: 50 health: 36 bravery: 60 reactions: 40 firing: 30 throwing: 40 strength: 30 psiStrength: 25 psiSkill: 0 melee: 26 mana: 50 armor: STR_MALE_CIVILIAN_CITY_BOY_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 60 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - [] - [] - - STR_BOOM_BOX - - STR_PAINKILLER - - STR_BASEBALL_BAT - STR_PAINKILLER - [] - [] - - STR_BOOM_BOX - - STR_PAINKILLER - - STR_GOLF_STICK - STR_PAINKILLER - type: STR_FEMALE_CIVILIAN_CITY_GIRL race: STR_HUMAN stats: tu: 55 stamina: 50 health: 36 bravery: 60 reactions: 40 firing: 30 throwing: 40 strength: 30 psiStrength: 25 psiSkill: 0 melee: 26 mana: 50 armor: STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - [] - - STR_PEPPER_SPRAY - - STR_PAINKILLER - - STR_TASER - STR_TASER_CLIP - - STR_BASEBALL_BAT - [] - - STR_PEPPER_SPRAY - - STR_PAINKILLER - - STR_TASER - STR_TASER_CLIP - - STR_BASEBALL_BAT - type: STR_MALE_CIVILIAN_POLARNIK race: STR_HUMAN stats: tu: 42 stamina: 50 health: 40 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 22 mana: 50 armor: STR_MALE_CIVILIAN_POLARNIK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - [] - [] - [] - [] - [] - [] - - STR_PICKAXE - - STR_PICKAXE - - STR_PICKAXE - [] - type: STR_FEMALE_CIVILIAN_POLARNIK race: STR_HUMAN stats: tu: 42 stamina: 55 health: 40 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 40 psiSkill: 0 melee: 22 mana: 50 armor: STR_FEMALE_CIVILIAN_POLARNIK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - [] - [] - [] - [] - [] - - STR_PICKAXE - - STR_PICKAXE - - STR_PICKAXE - [] - [] - type: STR_FEMALE_CIVILIAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 44 stamina: 50 health: 38 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 25 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: STR_HUMAN_FEMALE_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true builtInWeaponSets: - [] - [] - [] - - STR_PITCHFORK - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - [] - [] - - STR_WOODEN_CLUB - - STR_AXE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - type: STR_MALE_CIVILIAN_FARMER race: STR_HUMAN stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: STR_MALE_CIVILIAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true builtInWeaponSets: - [] - - STR_WOODEN_CLUB - - STR_PITCHFORK - - STR_PITCHFORK - - STR_AXE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - [] - [] - - STR_AXE - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - type: STR_MALE_CIVILIAN_WHISTLEBLOWER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_CIVILIAN_WHISTLEBLOWER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 energyRecovery: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 1 aggression: 2 builtInWeaponSets: - [] - - STR_GOLF_STICK - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - [] - - STR_CROWBAR - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_FEMALE_CIVILIAN_WHISTLEBLOWER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 energyRecovery: 20 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 1 aggression: 2 builtInWeaponSets: - [] - - STR_WOODEN_CLUB - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - [] - - STR_WRENCH - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - type: MALE_CIVILIAN race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: CIVM_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds - type: STR_MALE_CIVILIAN_GANGER race: STR_HUMAN stats: tu: 40 stamina: 65 health: 45 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 40 psiStrength: 5 psiSkill: 0 melee: 60 mana: 50 armor: STR_MALE_CIVILIAN_GANGER_ARMOR standHeight: 21 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 energyRecovery: 20 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_SHIV - - STR_WOODEN_CLUB - - STR_MACHETE - - STR_GOLF_STICK - - STR_AXE - - STR_CHAINSAW - - STR_WOODEN_CLUB - - STR_CROWBAR - - STR_KNIFE - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - type: STR_MALE_GREASER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_GREASER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_ENGINEER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_ENGINEER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_ENGINEER_ACCESS_CARD - - STR_ENGINEER_ACCESS_CARD - - STR_DYNAMITE - STR_ENGINEER_ACCESS_CARD - - STR_WRENCH - STR_ENGINEER_ACCESS_CARD - - STR_WRENCH - STR_ENGINEER_ACCESS_CARD - - STR_PICKAXE - STR_ENGINEER_ACCESS_CARD - - STR_CROWBAR - STR_ENGINEER_ACCESS_CARD - - STR_CROWBAR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ENGINEER_ACCESS_CARD - - STR_ENGINEER_ACCESS_CARD - STR_CHAINSAW - type: STR_MALE_SAILOR race: STR_HUMAN stats: tu: 40 stamina: 65 health: 35 bravery: 80 reactions: 30 firing: 26 throwing: 55 strength: 38 psiStrength: 30 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_SAILOR_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_MARINE_OFFICER race: STR_HUMAN stats: tu: 40 stamina: 65 health: 35 bravery: 80 reactions: 30 firing: 35 throwing: 55 strength: 38 psiStrength: 30 psiSkill: 0 melee: 25 mana: 55 armor: STR_MALE_SAILOR_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 30 builtInWeaponSets: - - STR_WRENCH - - STR_WRENCH - - STR_CROWBAR - STR_HEALING_PACK - - STR_AXE - - STR_DART_RIFLE - STR_DART_RIFLE_CLIP_A - STR_DART_RIFLE_CLIP_A - STR_DART_RIFLE_CLIP_A - - STR_COMBAT_KNIFE - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_A - STR_DART_PISTOL_CLIP_A - STR_DART_PISTOL_CLIP_A - - STR_VIBRO_BLADE - STR_BIG_HEALING_SPRAY - - STR_GAS_CANNON - STR_GC_AP_AMMO - STR_GC_AP_AMMO - STR_GC_AP_AMMO - - STR_GAS_CANNON - STR_GC_HE_AMMO - STR_GC_HE_AMMO - STR_GC_HE_AMMO - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_MALE_FORESTER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_FORESTER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_CIVILIAN_WORKER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_CIVILIAN_WORKER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_PICKAXE - STR_WORK_PERMIT - - STR_CROWBAR - STR_WORK_PERMIT - - STR_CROWBAR - STR_WORK_PERMIT - - STR_CROWBAR - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WORK_PERMIT - - STR_WORK_PERMIT - STR_CHAINSAW - type: STR_MALE_FAT_TOURIST race: STR_HUMAN stats: tu: 30 stamina: 50 health: 35 bravery: 80 reactions: 20 firing: 30 throwing: 30 strength: 16 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_FAT_TOURIST_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_VIP race: STR_HUMAN rank: STR_LIVE_COMMANDER stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_VIP_ARMOR standHeight: 21 kneelHeight: 14 value: 50 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 spotter: 1 energyRecovery: 20 builtInWeaponSets: - - STR_GOLF_STICK - STR_VIP_ID - STR_MONEY_5000 - - STR_MONEY_5000 - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - STR_MONEY_5000 - - STR_MONEY_5000 - STR_VIP_ID - - STR_MONEY_5000 - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_GOLF_STICK - STR_CELL_PHONE - STR_VIP_ID - STR_MONEY_5000 - type: FEMALE_CIVILIAN race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_FEMALE_CASUAL_ARMOR deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_FEMALE_CASUAL race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_FEMALE_CASUAL_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - type: STR_FEMALE_GLAMOUR race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_FEMALE_GLAMOUR_ARMOR deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_PEPPER_SPRAY - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_PEPPER_SPRAY - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_DRIVING_LICENSE - type: STR_HOSTESS race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_HOSTESS_ARMOR deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_PEPPER_SPRAY - STR_HOSTESS_ACCESS_CARD - - STR_CELL_PHONE - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_PEPPER_SPRAY - STR_HOSTESS_ACCESS_CARD - - STR_CELL_PHONE - STR_HOSTESS_ACCESS_CARD - type: STR_BIKINI_BABE race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_BIKINI_BABE_ARMOR deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_PRIEST race: STR_HUMAN stats: tu: 33 stamina: 55 health: 30 bravery: 90 reactions: 25 firing: 20 throwing: 40 strength: 25 psiStrength: 55 psiSkill: 0 melee: 26 mana: 50 armor: STR_PRIEST_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 2 energyRecovery: 20 builtInWeaponSets: - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - type: STR_MALE_DOCTOR race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 mana: 50 armor: STR_MALE_DOCTOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 1 builtInWeaponSets: - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_PAINKILLER - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_KNIFE - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_PAINKILLER - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_KNIFE - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - type: STR_FEMALE_DOCTOR race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 mana: 50 armor: STR_FEMALE_DOCTOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 28 energyRecovery: 25 intelligence: 1 aggression: 1 builtInWeaponSets: - - STR_MEDI_PACK - STR_STIMS - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_BAG - STR_KNIFE - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_PACK - - STR_MEDI_PACK - STR_STIMS - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_BAG - STR_KNIFE - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_PACK - type: STR_POLICEMAN race: STR_HUMAN stats: tu: 54 stamina: 48 health: 35 bravery: 70 reactions: 40 firing: 50 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 35 mana: 50 armor: STR_POLICEMAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - type: STR_POLICEWOMAN race: STR_HUMAN stats: tu: 58 stamina: 48 health: 35 bravery: 70 reactions: 40 firing: 50 throwing: 30 strength: 26 psiStrength: 30 psiSkill: 0 melee: 35 mana: 50 armor: STR_POLICEWOMAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - type: STR_COUNCIL_SALVAGER race: STR_HUMAN stats: tu: 55 stamina: 60 health: 34 bravery: 80 reactions: 30 firing: 46 throwing: 40 strength: 32 psiStrength: 30 psiSkill: 0 melee: 45 mana: 50 armor: STR_COUNCIL_SALVAGER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 5 energyRecovery: 20 intelligence: 2 aggression: 2 spotter: 1 builtInWeaponSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CELL_PHONE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CELL_PHONE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_COUNCIL_MEMBER race: STR_HUMAN stats: tu: 53 stamina: 48 health: 30 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 22 psiStrength: 70 psiSkill: 0 melee: 35 mana: 85 armor: STR_COUNCIL_MEMBER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 100 energyRecovery: 25 intelligence: 6 aggression: 1 sniper: 100 spotter: 2 civilianRecoveryType: STR_COUNCIL_MEMBER builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SECRET_FILES_1 - STR_CELL_PHONE - STR_MONEY_5000 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_SECRET_FILES_3 - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SECRET_FILES_1 - STR_CELL_PHONE - STR_MONEY_5000 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_SECRET_FILES_3 - STR_MONEY_5000 - type: STR_MALE_SOLDIER race: STR_HUMAN stats: tu: 50 stamina: 70 health: 35 bravery: 70 reactions: 35 firing: 50 throwing: 44 strength: 36 psiStrength: 30 psiSkill: 0 melee: 35 mana: 60 armor: STR_MALE_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 2 sniper: 25 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_M60 - STR_M60_CLIP - STR_SOLDIER_ID - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_SOLDIER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_MG3 - STR_M60_CLIP - STR_SOLDIER_ID - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_SOLDIER_ID - type: STR_MALE_OFFICER_SOLDIER race: STR_HUMAN stats: tu: 54 stamina: 75 health: 38 bravery: 80 reactions: 40 firing: 50 throwing: 44 strength: 40 psiStrength: 40 psiSkill: 0 melee: 40 mana: 60 armor: STR_MALE_OFFICER_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 2 sniper: 25 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_OFFICER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_OFFICER_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_OFFICER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_OFFICER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_OFFICER_ID - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_OFFICER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_OFFICER_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_OFFICER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_OFFICER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_OFFICER_ID - type: STR_MALE_ELITE_SOLDIER race: STR_HUMAN stats: tu: 58 stamina: 85 health: 45 bravery: 80 reactions: 45 firing: 57 throwing: 50 strength: 44 psiStrength: 35 psiSkill: 0 melee: 50 mana: 60 armor: STR_MALE_ELITE_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 3 aggression: 3 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_ELITE_SOLDIER_ID - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_ELITE_SOLDIER_ID - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ELITE_SOLDIER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_ELITE_SOLDIER_ID - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ELITE_SOLDIER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_ELITE_SOLDIER_ID - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_ELITE_SOLDIER_ID - - STR_GALIL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ELITE_SOLDIER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_ELITE_SOLDIER_ID - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ELITE_SOLDIER_ID - type: STR_CRISIS_TROOPER race: STR_HUMAN stats: tu: 58 stamina: 85 health: 45 bravery: 80 reactions: 45 firing: 57 throwing: 50 strength: 44 psiStrength: 35 psiSkill: 0 melee: 50 mana: 60 armor: STR_CRISIS_TROOPER_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141, 142, 44, 45, 46, 160, 161, 162, 163, 164, 165] intelligence: 2 aggression: 4 sniper: 35 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CRISIS_TROOPER_ID - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_MINIGUN - STR_MINIGUN_CLIP - STR_CRISIS_TROOPER_ID - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CRISIS_TROOPER_ID - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_MINIGUN - STR_MINIGUN_CLIP - STR_CRISIS_TROOPER_ID - type: STR_ARMY_ARMORED_CAR race: STR_HUMAN stats: tu: 200 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 120 psiStrength: 200 psiSkill: 0 melee: 0 mana: 60 armor: STR_ARMY_ARMORED_CAR_ARMOR standHeight: 18 kneelHeight: 18 value: 20 deathSound: 23 moveSound: 181 energyRecovery: 999 intelligence: 5 aggression: 2 sniper: 50 spotter: 2 specab: 1 livingWeapon: true builtInWeaponSets: - - STR_ARMORED_CAR_WEAPON - type: STR_MALE_MAGMA_HEAVY race: STR_HUMAN stats: tu: 53 stamina: 66 health: 50 bravery: 80 reactions: 33 firing: 52 throwing: 48 strength: 55 psiStrength: 33 psiSkill: 0 melee: 50 mana: 50 armor: STR_MALE_MAGMA_HEAVY_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - type: STR_MALE_MAGMA_SECURITY race: STR_HUMAN stats: tu: 48 stamina: 62 health: 50 bravery: 80 reactions: 33 firing: 52 throwing: 48 strength: 50 psiStrength: 33 psiSkill: 0 melee: 50 mana: 50 armor: STR_MALE_MAGMA_SECURITY_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 3 sniper: 30 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - type: STR_FEMALE_MAGMA_SECURITY race: STR_HUMAN stats: tu: 48 stamina: 62 health: 50 bravery: 80 reactions: 33 firing: 52 throwing: 48 strength: 50 psiStrength: 33 psiSkill: 0 melee: 50 mana: 50 armor: STR_FEMALE_MAGMA_SECURITY_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 2 aggression: 3 sniper: 30 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_MAGMA_PULSE_LMG - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_MAGMA_PULSE_LMG - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - type: STR_MALE_MAGMA_POWER_GRUNT race: STR_HUMAN stats: tu: 42 stamina: 60 health: 50 bravery: 80 reactions: 36 firing: 55 throwing: 52 strength: 50 psiStrength: 40 psiSkill: 0 melee: 55 mana: 50 armor: STR_MAGMA_POWER_ARMOR standHeight: 22 kneelHeight: 14 value: 25 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 3 aggression: 3 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: &MagmaPowerGruntEquipment - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - type: STR_FEMALE_MAGMA_POWER_GRUNT race: STR_HUMAN stats: tu: 42 stamina: 60 health: 50 bravery: 80 reactions: 36 firing: 55 throwing: 52 strength: 50 psiStrength: 40 psiSkill: 0 melee: 55 mana: 50 armor: STR_MAGMA_POWER_ARMOR standHeight: 22 kneelHeight: 14 value: 25 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 3 aggression: 3 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: *MagmaPowerGruntEquipment - type: STR_MAGMA_COSMONAUT race: STR_HUMAN stats: tu: 54 stamina: 68 health: 40 bravery: 80 reactions: 35 firing: 45 throwing: 30 strength: 30 psiStrength: 50 psiSkill: 0 melee: 35 mana: 65 armor: STR_ASTRONAUT_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 35 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_SLEEPER_MALE race: STR_HUMAN stats: tu: 28 stamina: 68 health: 20 bravery: 30 reactions: 5 firing: 15 throwing: 30 strength: 20 psiStrength: 30 psiSkill: 0 melee: 25 mana: 20 armor: STR_SLEEPER_MALE_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 264 value: 15 energyRecovery: 25 intelligence: 0 aggression: 0 - type: STR_SLEEPER_FEMALE race: STR_HUMAN stats: tu: 28 stamina: 68 health: 20 bravery: 30 reactions: 5 firing: 15 throwing: 30 strength: 20 psiStrength: 30 psiSkill: 0 melee: 25 mana: 20 armor: STR_SLEEPER_FEMALE_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 264 value: 15 energyRecovery: 25 intelligence: 0 aggression: 0 - type: STR_XCOM_CAMERA race: STR_XCOM rank: STR_LIVE_TERRORIST stats: tu: 5 stamina: 1 health: 14 bravery: 110 reactions: 15 firing: 0 throwing: 0 strength: 10 psiStrength: 0 psiSkill: 0 melee: 0 armor: STR_CAMERA_ARMOR standHeight: 13 kneelHeight: 13 floatHeight: 5 value: 1 intelligence: 0 aggression: 0 energyRecovery: 20 deathSound: 23 moraleLossWhenKilled: 10 capturable: false livingWeapon: true - type: STR_XCOM_ROBOTURRET_MINIGUN race: STR_ROBOT rank: STR_LIVE_SOLDIER stats: tu: 42 stamina: 110 health: 55 bravery: 110 reactions: 90 firing: 50 throwing: 0 strength: 130 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_XCOM_ROBOTURRET_MINIGUN_ARMOR standHeight: 19 kneelHeight: 19 value: 13 deathSound: 23 moveSound: 14 intelligence: 1 aggression: 0 spotter: 1 moraleLossWhenKilled: 20 # livingWeapon: true builtInWeaponSets: - - STR_ROBOTURRET_MINIGUN_WEAPON - STR_ROBOTURRET_MINIGUN_WEAPON - STR_ROBOTURRET_MINIGUN_WEAPON_CLIP - STR_ROBOTURRET_MINIGUN_WEAPON_CLIP - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - type: STR_XCOM_ROBOTURRET_LASER race: STR_ROBOT rank: STR_LIVE_SOLDIER stats: tu: 42 stamina: 110 health: 55 bravery: 110 reactions: 90 firing: 50 throwing: 0 strength: 130 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_XCOM_ROBOTURRET_LASER_ARMOR standHeight: 19 kneelHeight: 19 value: 13 deathSound: 23 moveSound: 14 intelligence: 1 aggression: 4 spotter: 1 moraleLossWhenKilled: 20 livingWeapon: true builtInWeaponSets: - - STR_ROBOTURRET_LASER_CANNON - STR_ROBOTURRET_LASER_CANNON - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - type: STR_DAVID_VINCENT race: STR_HUMAN stats: tu: 44 stamina: 45 health: 34 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 26 psiStrength: 40 psiSkill: 0 melee: 22 mana: 80 armor: STR_MALE_DOCTOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 600 value: 30 energyRecovery: 25 intelligence: 6 aggression: 1 civilianRecoveryType: STR_DAVID_VINCENT builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_FLOPPY_LOG - - STR_COLT45 - STR_COLT45_CLIP - STR_FLOPPY_LOG - - STR_COLT45 - STR_COLT45_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - type: STR_WESTMEN_INFORMANT race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 53 stamina: 60 health: 35 bravery: 80 reactions: 50 firing: 70 throwing: 35 strength: 37 psiStrength: 60 psiSkill: 0 melee: 40 mana: 50 armor: STR_WESTMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true civilianRecoveryType: STR_WESTMAN builtInWeaponSets: - - STR_CROWBAR - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_1 - - STR_BILLHOOK - STR_GOLDEN_DRAGONS - STR_CRIMINAL_RECORDS - - STR_WINCHESTER_1901 - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CRIMINAL_RECORDS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_1 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_2 - - STR_PUMP_ACTION - STR_SNUBNOSE_PISTOL_CLIP - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_CRIMINAL_RECORDS - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_1 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CRIMINAL_RECORDS - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_2 - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_1 FILE: user/mods/XComFiles/Ruleset/vars_XCOMFILES.rul startingDifficulty: 2 difficultyDemigod: true aimAndArmorMultipliers: [1.0, 1.0, 1.0, 1.0, 1.0] sellPriceCoefficient: [125, 110, 100, 100, 90] turnAIUseGrenade: 1 turnAIUseBlaster: 1 maxViewDistance: 40 initialFunding: 1200 psiUnlockResearch: STR_METAPSYCHOLOGY extraNerdyPediaInfo: true #showAllCommendations: false pediaReplaceCraftFuelWithRangeType: 2 allowCountriesToCancelAlienPact: false buildInfiltrationBaseCloseToTheCountry: true lessAliensDuringBaseDefense: true stunningImprovesMorale: true startingTime: second: 0 minute: 0 hour: 12 weekday: 2 day: 30 month: 12 year: 1996 costEngineer: 25000 costScientist: 45000 enableNewResearchSorting: true maxLookVariant: 11 showDogfightDistanceInKm: true crewEmergencyEvacuationSurvivalChance: 97 surrenderMode: 2 noLOSAccuracyPenaltyGlobal: 50 oneHandedPenaltyGlobal: 50 tooMuchSmokeThreshold: 13 useCustomCategories: true # remove this later displayCustomCategories: 1 statisticalBulletConservation: true enableCloseQuartersCombat: 1 # default is 0 to disable this new code, 1 enables it closeQuartersAccuracyGlobal: 100 # default 100, this sets the default weapon close quarters combat accuracy - bump it up to make your soldiers less crappy at 1 tile! closeQuartersTuCostGlobal: 0 # TUs required to attempt CQC; unsuccessful attempt doesn't spend the TUs, successful does closeQuartersEnergyCostGlobal: 5 # Energy required to attempt CQC; unsuccessful attempt doesn't spend the Energy, successful does closeQuartersSneakUpGlobal: 50 drawEnemyRadarCircles: 2 escortRange: 50 lighting: enhanced: 7 fixedUserOptions: battleUFOExtenderAccuracy: true canSellLiveAliens: true battleExplosionHeight: 2 alienBleeding: true showAllCommendations: false battleInstantGrenade: false retainCorpses: false allowPsiStrengthImprovement: false allowPsionicCapture: true bleedingIndicator: true autoSell: true anytimePsiTraining: true psiStrengthEval: true storageLimitsEnforced: true oxcePlayBriefingMusicDuringEquipment: true # oxceHighlightNewTopics: true # bughunt stuff: bughuntMinTurn: 20 bughuntMaxEnemies: 3 bughuntRank: 0 # commanders are VIPs bughuntLowMorale: 0 bughuntTimeUnitsLeft: 65 # agent hierarchy: soldiersPerSergeant: 5 soldiersPerCaptain: 11 soldiersPerColonel: 23 soldiersPerCommander: 30 mana: enabled: true battleUI: true trainingPrimary: true trainingSecondary: true replenishAfterMission: false constants: extendedTerrainMelee: 4 extendedUnderwaterThrowFactor: 60 FILE: Language langv-en-US: STR_AVENGER_UFOPEDIA: "TRANSPORTER AND COMBAT SPACECRAFT. THE ULTIMATE REPLICATION OF ALIEN TECHNOLOGY." STR_INTERCEPTOR_UFOPEDIA: "COMBAT AIRCRAFT WITH DUAL PULSE DETONATION ENGINES AND SPECIALLY SHIELDED ELECTRONIC SYSTEMS. THE BEST AVAILABLE EARTH BASED TECHNOLOGY." STR_LIGHTNING_UFOPEDIA: "TRANSPORTER AND COMBAT CRAFT. A CRUDE BUT EFFECTIVE REPLICATION OF ALIEN PROPULSION SYSTEMS." STR_SKYRANGER_UFOPEDIA: "TROOP TRANSPORTER. THE FASTEST OF ITS KIND, WITH VERTICAL TAKE OFF AND LANDING (V.T.O.L.) CAPABILITY." STR_FIRESTORM_UFOPEDIA: "COMBAT CRAFT. THIS ONE-MAN FIGHTER REPLICATES THE CLASSIC ALIEN FLYING SAUCER DESIGN, WITH CENTRAL PROPULSION UNIT." STR_STINGRAY_UFOPEDIA: "ADVANCED AIR TO AIR MISSILE WITH SPECIALLY SHIELDED ELECTRONICS." STR_AVALANCHE_UFOPEDIA: "AIR TO AIR MISSILE WITH NUCLEAR WARHEAD, BUT AN EXTREMELY HEAVY LOAD." STR_CANNON_UFOPEDIA: "HIGH POWERED CANNON WHICH FIRES ARMOR PIERCING ROUNDS CAPABLE OF PENETRATING 16 INCHES OF STEEL." STR_FUSION_BALL_UFOPEDIA: "THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION." STR_LASER_CANNON_UFOPEDIA: "THIS CONVENTIONAL LASER BEAM IS POWERED BY AN ANTI-MATTER REACTION CHAMBER." STR_PLASMA_BEAM_UFOPEDIA: "THE GRAVITY BEAM DIRECTS A FINELY CHANNELED IMPLODING GRAVITY FIELD." STR_SECTOID_UFOPEDIA: "The Sectoid hierarchy ranges from soldiers to leaders with powerful psionic abilities. These psionic powers can be used to demoralize soldiers in combat, or even take control of their minds. They tend to indulge in human abductions and cattle mutilation. The abduction is used to extract genetic material for cross breeding and developing clones for infiltrating human society. The cattle provide both nutrition and genetic material. This race appears to want to develop superior genetic hybrids to increase the efficiency of their hive-like society." STR_SECTOID_AUTOPSY: "Sectoid autopsy" STR_SECTOID_AUTOPSY_UFOPEDIA: "The autopsy reveals vestigial digestive organs and a simple structure. The brain and eyes are very well developed. The structure suggests genetic alteration or mutation. The small mouth and nose appear to have little function. The webbing between the fingers, and the flat feet suggest aquatic origins. There are no reproductive organs, and no clues as to how this species can reproduce. They are most probably a genetically engineered species." STR_SNAKEMAN_UFOPEDIA: "This race developed in an extremely hostile environment. They are extremely tough and can resist extreme temperature variations. Their mobility depends on a snake-like giant 'foot' which protects all the vital organs. Their objectives appear to be purely predatory and they appear to be under the command of some other intelligence which directs their military-style incursions on earth." STR_SNAKEMAN_AUTOPSY: "Snakeman autopsy" STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "The skin is extremely tough and heat resistant. The cardio-vascular system is part of the muscular system which uses the hydraulic principle to create motion. The only true muscle is the 'heart'. The reproductive system appears to be very efficient. Reproduction is asexual, with each snakeman carrying up to fifty eggs inside its body at any one time. Left to its own devices this species would be a severe threat to life on earth." STR_ETHEREAL_UFOPEDIA: "This being has awesome mental powers which allow for telepathic communication and telekinetic abilities. The apparently weak physical abilities of this creature are sustained by its mental powers. We do not understand how these telekinetic powers work, since they seem to defy the laws of physics as we know them. They are extremely dangerous in any combat situation, where they rely on their mental powers for combat. They rarely appear on earth since they seem to rely on other races to pursue their objectives." STR_ETHEREAL_AUTOPSY: "Ethereal autopsy" STR_ETHEREAL_AUTOPSY_UFOPEDIA: "This being is physically retarded and seems incapable of sustaining any life functions. The muscles are severely atrophied and the internal organs appear to be under-developed. The sensory organs, including the eyes, do not appear to function at all. The brain, however, is well developed and draws on a high proportion of the body's blood supply. It is a mystery as to how this creature can sustain itself without external support." STR_MUTON_UFOPEDIA: "This humanoid creature is physically powerful and intelligent. They have a particular appetite for consuming raw flesh of any kind, which they need for sustenance like earth based carnivores. They appear to rely on telepathic commands from a race known as 'Ethereals'. Once separated from this telepathic link their mental system appears to break down and they die. The cybernetic implants are used to enhance their combat performance. They are clearly the foot soldiers for a higher intelligence." STR_MUTON_AUTOPSY: "Muton autopsy" STR_MUTON_AUTOPSY_UFOPEDIA: "The 'skin' of this creature appears to be an organically created protective armor which is grafted onto the body. There are numerous cybernetic implants which are used to enhance the cardio-vascular system and the senses. The reproductive organs appear to have been surgically removed. Evidently these unfortunate creatures are limited to a life of warfare and conquest. Armor piercing ammunition is not very effective against their toughened skin." STR_CELATID_UFOPEDIA: "This life-form has the mysterious natural ability to float through the air. It appears to detect human brain waves and will move towards a human target even if well hidden. Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom. The creature has the ability to clone itself at an alarming rate. It accompanies the Muton race in its wanderings." STR_CELATID_AUTOPSY: "Celatid autopsy" STR_CELATID_AUTOPSY_UFOPEDIA: "The core contains a small bio-mechanical device which appears to be a naturally evolved anti-gravity propulsion system. The sac of venom is the largest organ and there does not appear to be a separate brain structure. There is no discernible digestive or reproductive system. A small organ contains embryos which can grow rapidly into a new being." STR_SILACOID_UFOPEDIA: "This silicon based life form generates an enormous amount of heat. It has the strength to crush rocks which can then be ingested by the hot core. It has a primitive intelligence and can be controlled by implants or telepathic beings. It works with the Muton alien race." STR_SILACOID_AUTOPSY: "Silacoid autopsy" STR_SILACOID_AUTOPSY_UFOPEDIA: "The core of the creature is extremely hot, and seems to be the basis for a digestive system. Its unique muscle system has tremendous power and speed. Its rock-like skin is not harmed by fire or incendiary ammunition." STR_CHRYSSALID_UFOPEDIA: "The crab-like claws of this creature are a powerful weapon in close combat. The high metabolism and strength of this creature give it speed and dexterity. Instead of killing its victim it impregnates it with an egg and injects a venom which turns it into a walking zombie. A new Chryssalid will burst from the victim shortly after impregnation. Chryssalids are associated with the Snakeman race." STR_CHRYSSALID_AUTOPSY: "Chryssalid autopsy" STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "The exoskeleton of this creature is extremely tough, but surprisingly vulnerable to explosive ammunition. The brain is well developed, and its cell growth rate very fast. The creature carries twenty eggs which are laid inside other organisms. This creature is a very effective terror weapon." STR_FLOATER_UFOPEDIA: "The Floaters are primarily soldiers and terror agents. They are naturally predatory beasts, genetically engineered and cybernetically enhanced to make formidable warriors. The lower half of the body and most internal organs are surgically removed, and a life support system is installed. This implant contains an anti-gravity unit which enables the creature to float, albeit unsteadily, through the air." STR_FLOATER_AUTOPSY: "Floater autopsy" STR_FLOATER_AUTOPSY_UFOPEDIA: "The creature has been drastically altered by surgery. The device which seems to form the core of the body is a life support system, taking over the function of heart, lungs and digestive system. This would enable the creature to survive in extremely hostile environments. The brain is smaller than ours, but the sensory organs are well developed." STR_REAPER_UFOPEDIA: "This bipedal carnivore has powerful jaws and a voracious appetite. It has a number of brain implants which are used to control its activity. The primitive predatory instincts of this creature are of little use except to terrorize and destroy. Reapers are commonly associated with Floaters." STR_REAPER_AUTOPSY: "Reaper autopsy" STR_REAPER_AUTOPSY_UFOPEDIA: "The Reaper contains two 'brains' and two 'hearts' which allow it to function even when heavily wounded. However, its furry skin is highly flammable, making the creature vulnerable to incendiary weapons." STR_SECTOPOD_UFOPEDIA: "Sectopods are robot creatures with a powerful laser beam weapon. The control of these mechanical beasts is via a telepathic link to their controllers, the Ethereals. Sectopods are the most powerful terror weapon available to the alien forces." STR_SECTOPOD_AUTOPSY: "Sectopod autopsy" STR_SECTOPOD_AUTOPSY_UFOPEDIA: "The robot is sturdily constructed with powered armor capable of resisting most forms of attack, in particular plasma weapons. However, the sensing circuitry seems particularly vulnerable to laser weapons." STR_CYBERDISC_UFOPEDIA: "This miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-gravity propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the Sectoid race." STR_CYBERDISC_AUTOPSY: "Cyberdisc autopsy" STR_CYBERDISC_AUTOPSY_UFOPEDIA: "The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning." STR_UFO_POWER_SOURCE_UFOPEDIA: "The power source of alien craft is an anti-matter reactor which uses Elerium (element 115) to generate powerful gravity waves as well as other forms of energy. The conversion of matter to energy is an incredible 99% efficient, therefore tiny quantities of Elerium can produce a huge amount of power. This unit can be reproduced easily using alien alloys." STR_UFO_NAVIGATION_UFOPEDIA: "Alien craft use sophisticated computers to navigate on earth and through space. The system is based on optical processors arranged in network fashion. The control interface is relatively simple - the navigator controls the direction of gravity waves generated by the power source to move the craft in any direction. This system can be used easily by humans, and it can be reproduced using alien alloys and other components." STR_UFO_CONSTRUCTION_UFOPEDIA: "Alien craft consist of three main components - a power source, a navigation system and a hull built from alien alloys. The hull is specially designed to allow gravity waves to be directed and controlled. In addition a small quantity of Elerium is required to fuel the power source. Once the principles of construction are understood, and the functions of each component are known, then it is possible to build these types of craft." STR_ALIEN_FOOD_UFOPEDIA: "These chambers contain various enzymes which are used to digest the body parts of cattle, other animals and even humans. The liquid is then consumed as ready digested food - probably direct to the bloodstream. This suggests a certain dependence on earth for food - a symbiosis between earth and alien society." STR_ALIEN_REPRODUCTION_UFOPEDIA: "These chambers contain alien fetuses. The design of these containers seems to suggest that the aliens which use this process rely completely on laboratory reproduction. The rich nutrients ensure rapid development of the fetus. This factory line system could generate thousands of alien clones in a short space of time. The process could be easily adapted for human reproduction, or alien-human hybrids." STR_ALIEN_ENTERTAINMENT_UFOPEDIA: "The most likely function of these spheres is recreational. The psionic circuitry stimulates various centers of the brain. The effect is similar to hallucinogenic drugs. This is the only evidence that aliens have any cultural or recreational pastimes." STR_ALIEN_SURGERY_UFOPEDIA: "This surgical equipment uses laser cutters to extract certain body parts from cattle and other animals. The widespread cattle mutilations can be accounted for by this bizarre alien activity. It is likely that these parts are used for nutritional or genetic purposes." STR_EXAMINATION_ROOM_UFOPEDIA: "In the past many thousands of people have claimed to have been abducted by aliens, sometimes repeatedly. The truth is far more horrific. Humans are abducted, researched and monitored. The best specimens have genetic material extracted. Women have human-alien hybrid fetuses implanted, and then removed several months later. Who knows what sinister motives the aliens have?" STR_ALIEN_ALLOYS_UFOPEDIA: "Alien craft are constructed from special alloys with unique properties. They are extremely light and durable, and can be molded by electro-magnetic methods. This material can be reproduced and used in many kinds of manufacturing processes." STR_ELERIUM_115_UFOPEDIA: "This element has the unusual property of generating anti-matter power when bombarded with certain particles. This creates gravity waves and other forms of energy. It is not naturally found in our solar system and cannot be reproduced." STR_ALIEN_ORIGINS_UFOPEDIA: "It is clear that we are fighting a losing battle on earth. The alien hordes are overwhelming in number. The best we can do is slow down their progress. The only hope for humanity is to tackle the aliens at their source. Our research seems to indicate a nearby base of operations within our solar system. Aliens indicate this place to be the center of an ancient civilization that pre-dates human history. We must locate this place as soon as possible. However, we need to capture and interrogate an alien leader to gain more detailed information. The larger UFOs probably contain at least one Alien leader." STR_THE_MARTIAN_SOLUTION_UFOPEDIA: "Our research now points to Mars as the base of alien operations. The base is well hidden, and contains all the manufacturing and cloning facilities to fuel the infiltration of earth. It also seems to contain a controlling computer of some kind that controls the whole operation. It seems that the hive-like alien society has some kind of 'queen bee'. This is their fundamental weakness - if we can eliminate the 'brain' then the body will die. We must step up our research efforts before it is too late. In order to progress we must capture the highest ranking aliens - the commanders - which only reside in alien bases and battleships." STR_CYDONIA_OR_BUST_UFOPEDIA: "It is now clear that the alien hordes are being controlled from an underground base in Cydonia - which is an unusual area of Mars featuring five sided pyramids and a large formation resembling a human face. Cydonian civilization once flourished on Mars many millions of years ago, but we do not know why it died out, or what the connection is with the latest alien activity there. Whatever the explanation we must send an expedition to Cydonia. This is the only way that we can defeat the aliens. We must destroy the controlling master 'brain'. We will need an Avenger craft equipped with the most awesome destructive power at our disposal. There is nothing more we can learn here - we must await the outcome of the Cydonian assault." STR_CENTER_ON_SITE_TIME_5_SECONDS: "CENTER ON SITE-TIME=5 Secs" STR_CANCEL_UC: "CANCEL" STR_NONE: "None" STR_UNKNOWN: "Unknown" STR_POOR: "Poor" STR_AVERAGE: "Average" STR_GOOD: "Good" STR_EXCELLENT: "Excellent" STR_BUILD_NEW_BASE_UC: "BUILD NEW BASE" STR_BASE_INFORMATION: "BASE INFORMATION" STR_EQUIP_CRAFT: "EQUIP CRAFT" STR_BUILD_FACILITIES: "BUILD FACILITIES" STR_RESEARCH: "RESEARCH" STR_MANUFACTURE: "MANUFACTURE" STR_TRANSFER_UC: "TRANSFER" STR_PURCHASE_RECRUIT: "PURCHASE/RECRUIT" STR_SACK: "SACK" STR_SELL_SACK_UC: "SELL/SACK" STR_GEOSCAPE_UC: "GEOSCAPE" STR_NAME: "Name" STR_AREA: "Area" STR_BUILD_NEW_BASE: "Build New Base" STR_CANCEL: "Cancel" STR_COST_UC: "COST>" STR_CONSTRUCTION_TIME_UC: "CONSTRUCTION TIME>" STR_DAY: one: "{N} day" other: "{N} days" STR_HOUR: one: "{N} hour" other: "{N} hours" STR_MAINTENANCE_UC: "MAINTENANCE>" STR_OK: "OK" STR_INSTALLATION: "Installation" STR_CURRENT_RESEARCH: "CURRENT RESEARCH" STR_SCIENTISTS_AVAILABLE: "Scientists Available>{ALT}{0}" STR_SCIENTISTS_ALLOCATED: "Scientists Allocated>{ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE: "Laboratory Space Available>{ALT}{0}" STR_RESEARCH_PROJECT: "RESEARCH PROJECT" STR_SCIENTISTS_ALLOCATED_UC: "SCIENTISTS ALLOCATED" STR_PROGRESS: "PROGRESS" STR_NEW_PROJECT: "New Project" STR_CANCEL_PROJECT: "CANCEL PROJECT" STR_NEW_RESEARCH_PROJECTS: "NEW RESEARCH PROJECTS" STR_SCIENTISTS_AVAILABLE_UC: "SCIENTISTS AVAILABLE>{ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE_UC: "LABORATORY SPACE AVAILABLE>{ALT}{0}" STR_INCREASE: "Increase" STR_DECREASE: "Decrease" STR_START_PROJECT: "START PROJECT" STR_CURRENT_PRODUCTION: "CURRENT PRODUCTION" STR_ENGINEERS_AVAILABLE: "Engineers Available>{ALT}{0}" STR_ENGINEERS_ALLOCATED: "Engineers Allocated>{ALT}{0}" STR_WORKSHOP_SPACE_AVAILABLE: "Workshop Space Available>{ALT}{0}" STR_CURRENT_FUNDS: "Current Funds>{ALT}{0}" STR_ITEM: "ITEM" STR_ENGINEERS__ALLOCATED: "Engineers Allocated" STR_UNITS_PRODUCED: "Units Produced" STR_TOTAL_TO_PRODUCE: "Total to Produce" STR_COST__PER__UNIT: "Cost{NEWLINE}per{NEWLINE}Unit" STR_DAYS_HOURS_LEFT: "Days/Hours Left" STR_NEW_PRODUCTION: "New Production" STR_PRODUCTION_ITEMS: "Production Items" STR_CATEGORY: "CATEGORY" STR_START_PRODUCTION: "START PRODUCTION" STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT: "{0} Engineer hours to produce one unit" STR_COST_PER_UNIT_: "Cost per unit>{ALT}{0}" STR_WORK_SPACE_REQUIRED: "Work Space Required>{ALT}{0}" STR_SPECIAL_MATERIALS_REQUIRED: "SPECIAL MATERIALS REQUIRED" STR_ITEM_REQUIRED: "ITEM REQUIRED" STR_UNITS_REQUIRED: "UNITS REQUIRED" STR_UNITS_AVAILABLE: "UNITS AVAILABLE" STR_STOP_PRODUCTION: "STOP PRODUCTION" STR_ENGINEERS_AVAILABLE_UC: "ENGINEERS AVAILABLE>{ALT}{0}" STR_WORKSHOP_SPACE_AVAILABLE_UC: "WORKSHOP SPACE AVAILABLE>{ALT}{0}" STR_MONTHLY_PROFIT: "MONTHLY PROFIT>{ALT}{0}" STR_INCREASE_UC: "INCREASE" STR_DECREASE_UC: "DECREASE" STR_UNITS_TO_PRODUCE: "Units to Produce" STR_PURCHASE_HIRE_PERSONNEL: "Purchase/Hire Personnel" STR_COST_OF_PURCHASES: "Cost of Purchases>{ALT}{0}" STR_COST_PER_UNIT_UC: "COST PER UNIT" STR_QUANTITY_UC: "QUANTITY" STR_PERSONNEL_AVAILABLE_PERSONNEL_TOTAL: "PERSONNEL AVAILABLE:PERSONNEL TOTAL>" STR_SOLDIERS: "Soldiers" STR_SCIENTISTS: "Scientists" STR_ENGINEERS: "Engineers" STR_SPACE_USED_SPACE_AVAILABLE: "SPACE USED:SPACE AVAILABLE>" STR_LIVING_QUARTERS: "Living Quarters" STR_STORES: "Stores" STR_LABORATORIES: "Laboratories" STR_WORK_SHOPS: "Work Shops" STR_HANGARS: "Hangars" STR_SHORT_RANGE_DETECTION: "Short Range Detection" STR_DEFENSE_STRENGTH: "Defense Strength" STR_TRANSFERS_UC: "TRANSFERS" STR_TRANSFERS: "Transfers" STR_ARRIVAL_TIME_HOURS: "Arrival Time (hours)" STR_COST_: "Cost>{ALT}{0}" STR_AREA_: "Area>{ALT}{0}" STR_BASE_NAME: "Base Name?" STR_SELECT_POSITION_FOR_ACCESS_LIFT: "SELECT POSITION FOR ACCESS LIFT" STR_TRANSFER: "Transfer" STR_AMOUNT_TO_TRANSFER: "AMOUNT TO TRANSFER" STR_SELECT_DESTINATION_BASE: "Select Destination Base" STR_COST: "Cost" STR_VICTORY_1: "As you enter the chamber you see the alien brain - the object of your quest. Before you can fire it communicates to you via a screen at its base. It implores you to listen to its arguments for survival before you make the decision to pull the trigger..." STR_VICTORY_2: "The brain speaks: 'Many millions of years ago the planet you call Mars was alive. This life was brought to a barren planet by our civilization as it was to yours. For millions of years we have visited your planet and genetically developed your species. You cannot kill us, you are part of us..." STR_VICTORY_3: "Here is the center of Martian civilization - the pyramids built millions of years before yours - by a species which is your ancestor. No planet is beyond our reach. This power could be yours before long. All we ask is your co-operation..." STR_GAME_OVER_1: "The aliens attempt to exterminate all humanity, destroying cities and poisoning the air and sea. The resistance of earth armies is futile in the face of vastly superior technology. Surviving generations suffer terrible mutations as they flee alien destruction. They are rounded up into slave camps to help transform earth into an alien colony which is part of some unknown empire." STR_GAME_OVER_2: "The knowledge gained through the X-Com project is lost forever. You have failed to save the earth." STR_VICTORY_4: "The alien brain is interrupted by a burst of hot plasma, and the entire alien force is defeated." STR_VICTORY_5: "Once the aliens have lost Mars they have lost the earth. Before long the X-Com research allows humanity to flourish once more, and claim Mars for itself. The alien menace has gone, but for how long, no one knows..." STR_YOU_HAVE_FAILED: "You have failed to stop the alien onslaught. One by one the funding nations sign pacts with aliens promising technology, prosperity and peace. However it soon becomes clear that the aliens have other plans..." STR_TOTAL_UC: "TOTAL" STR_INCOME: "Income" STR_EXPENDITURE: "Expenditure" STR_MAINTENANCE: "Maintenance" STR_BALANCE: "Balance" STR_UFO_ACTIVITY_IN_AREAS: "UFO Activity in Areas" STR_UFO_ACTIVITY_IN_COUNTRIES: "UFO Activity in Countries" STR_XCOM_ACTIVITY_IN_AREAS: "X-Com Activity in Areas" STR_XCOM_ACTIVITY_IN_COUNTRIES: "X-Com Activity in Countries" STR_FINANCE: "Finance" STR_DATE_FIRST: "{0}st" STR_DATE_SECOND: "{0}nd" STR_DATE_THIRD: "{0}rd" STR_DATE_FOURTH: "{0}th" STR_FINANCE_THOUSANDS: "$1000's" STR_NOT_ENOUGH_SPECIAL_MATERIALS_TO_PRODUCE_ITEM_AT_BASE: "Not enough special materials to produce{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}" STR_NOT_ENOUGH_MONEY_TO_PRODUCE_ITEM_AT_BASE: "Not enough money to produce{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}" STR_PRODUCTION_OF_ITEM_AT_BASE_IS_COMPLETE: "Production of{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}{NEWLINE}is complete" STR_CONSTRUCTION_OF_FACILITY_AT_BASE_IS_COMPLETE: "Construction of{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}{NEWLINE}is complete" STR_OK_5_SECONDS: "OK - 5 secs" STR_RESEARCH_COMPLETED: "Research Completed" STR_VIEW_REPORTS: "VIEW REPORTS" STR_WE_CAN_NOW_RESEARCH: "We can now research" STR_WE_CAN_NOW_PRODUCE: "We can now produce" STR_SUNDAY: "SUNDAY" STR_MONDAY: "MONDAY" STR_TUESDAY: "TUESDAY" STR_WEDNESDAY: "WEDNESDAY" STR_THURSDAY: "THURSDAY" STR_FRIDAY: "FRIDAY" STR_SATURDAY: "SATURDAY" STR_NOT_ENOUGH_ITEM_TO_REFUEL_CRAFT_AT_BASE: "Not enough {0} to refuel {1} at {2}" STR_NOT_ENOUGH_ITEM_TO_REARM_CRAFT_AT_BASE: "Not enough {0} to rearm {1} at {2}" STR_UFO_IS_NOT_RECOVERED: "UFO is not recovered" STR_UFO_IS_RECOVERED: "UFO is recovered" STR_CRAFT_IS_LOST: "Craft is lost" STR_TERROR_CONTINUES: "Terror continues" STR_ALIENS_DEFEATED: "Aliens defeated" STR_BASE_IS_LOST: "Base is lost" STR_BASE_IS_SAVED: "Base is saved" STR_ALIEN_BASE_STILL_INTACT: "Alien Base still intact" STR_ALIEN_BASE_DESTROYED: "Alien Base destroyed" STR_ALIENS_KILLED: "ALIENS KILLED" STR_ALIEN_CORPSES_RECOVERED: "ALIEN CORPSES RECOVERED" STR_LIVE_ALIENS_RECOVERED: "LIVE ALIENS RECOVERED" STR_ALIEN_ARTIFACTS_RECOVERED: "ALIEN ARTIFACTS RECOVERED" STR_ALIEN_BASE_CONTROL_DESTROYED: "ALIEN BASE CONTROL DESTROYED" STR_CIVILIANS_KILLED_BY_ALIENS: "CIVILIANS KILLED BY ALIENS" STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES: "CIVILIANS KILLED BY X-COM OPERATIVES" STR_CIVILIANS_SAVED: "CIVILIANS SAVED" STR_XCOM_OPERATIVES_KILLED: "X-COM OPERATIVES KILLED" STR_XCOM_OPERATIVES_MISSING_IN_ACTION: "X-COM OPERATIVES MISSING IN ACTION" STR_TANKS_DESTROYED: "TANKS DESTROYED" STR_XCOM_CRAFT_LOST: "X-COM CRAFT LOST" STR_UFO_RECOVERY: "UFO RECOVERY" STR_ALIEN_BASE_RECOVERY: "ALIEN BASE RECOVERY" STR_BASE_UNDER_ATTACK: "{0} under attack!" STR_BASE_DEFENSES_INITIATED: "BASE DEFENSES INITIATED" STR_GRAV_SHIELD_REPELS_UFO: "GRAV SHIELD REPELS UFO!" STR_FIRING: "FIRING" STR_HIT: "HIT!" STR_UFO_DESTROYED: "UFO DESTROYED!" STR_MISSED: "MISSED!" STR_SELL_ITEMS_SACK_PERSONNEL: "Sell Items/Sack Personnel" STR_VALUE_OF_SALES: "VALUE OF SALES> {ALT}{0}" STR_FUNDS: "FUNDS> {ALT}{0}" STR_SELL_SACK: "Sell/Sack" STR_VALUE: "Value" STR_CRAFT_: "CRAFT> {ALT}{0}" STR_CRAFTNAME: "{0}-{1}" STR_UFO_CRASH_RECOVERY: "UFO CRASH RECOVERY" STR_UFO_CRASH_RECOVERY_BRIEFING: "Exercise caution - There may be operatives in the UFO or around the crash site. Mission will be successful when all enemy units have been eliminated or neutralized. Recovery of UFO remains, artifacts and alien corpses can then be initiated. To abort the mission return X-Com operatives to transport vehicle and click on the 'Abort Mission' icon." STR_UFO_GROUND_ASSAULT: "UFO GROUND ASSAULT" STR_UFO_GROUND_ASSAULT_BRIEFING: "Explore landing site and, if possible, gain entry to the UFO. Mission will be successful when all enemy units have been eliminated or neutralized. Recovery of UFO, artifacts and alien corpses can then be initiated. To abort the mission return X-Com operatives to transport vehicle and click on the 'Abort Mission' icon." STR_BASE_DEFENSE: "BASE DEFENSE" STR_BASE_UC_: "BASE> {0}" STR_BASE_DEFENSE_BRIEFING: "An Alien vessel has landed nearby. Our base is in severe danger. As per standard procedure all non-combat personnel and X-Com craft have been evacuated. Alien units will enter the base via hangar doors or the access lift. Defend the base and its vital installations at all costs - this is a fight to the death. If you click on the 'abort mission' icon you will concede defeat and lose the base." STR_ALIEN_BASE_ASSAULT: "ALIEN BASE ASSAULT" STR_ALIEN_BASE_ASSAULT_BRIEFING: "X-Com operatives have gained entrance to an alien base. The control center must be destroyed to render the base inoperative. The mission will terminate when all enemies are eliminated, or when your squad has returned to the green exit area (click on the 'abort mission' icon to escape)." STR_CYDONIA_BRIEFING: "You have arrived in Cydonia. You gain entry to a large underground complex near the Martian Sphinx. You must destroy the Alien Brain that controls all alien activity. The fate of humanity is in your hands...." STR_TERROR_MISSION: "TERROR MISSION" STR_TERROR_MISSION_BRIEFING: "Mission will be successful when all enemy units have been eliminated or neutralized. You must attempt to save the lives of any civilians in the area by neutralizing the alien menace. To abort the mission return X-Com operatives to transport vehicle and click on the 'Abort Mission' icon." STR_NO_FREE_HANGARS_FOR_CRAFT_PRODUCTION: "NO FREE HANGARS FOR CRAFT PRODUCTION!{SMALLLINE}Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base." STR_NO_FREE_HANGARS_FOR_PURCHASE: "NO FREE HANGARS FOR PURCHASE!{SMALLLINE}Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base." STR_NO_FREE_HANGARS_FOR_TRANSFER: "NO FREE HANGARS FOR TRANSFER!{SMALLLINE}Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base." STR_CANNOT_BUILD_HERE: "CANNOT BUILD HERE!{SMALLLINE}You must build next to an existing base facility." STR_NO_FREE_ACCOMODATION: "NO FREE ACCOMMODATION!{SMALLLINE}The destination base does not have enough space in living quarters." STR_NOT_ENOUGH_WORK_SPACE: "NOT ENOUGH WORK SPACE AVAILABLE!{SMALLLINE}Build a new workshop or reduce work on other projects." STR_NOT_ENOUGH_MONEY: "NOT ENOUGH MONEY!" STR_NOT_ENOUGH_STORE_SPACE: "NOT ENOUGH STORE SPACE!{SMALLLINE}Build a new store facility or transfer existing stores to other bases." STR_NOT_ENOUGH_LIVING_SPACE: "NOT ENOUGH LIVING SPACE!{SMALLLINE}Build new living quarters or transfer personnel to other bases." STR_LAUNCH_INTERCEPTION: "LAUNCH INTERCEPTION" STR_CRAFT: "CRAFT" STR_STATUS: "STATUS" STR_BASE: "BASE" STR_READY: "READY" STR_OUT: "OUT" STR_REPAIRS: "REPAIRS" STR_REFUELLING: "REFUELING" STR_REARMING: "REARMING" STR_TARGET: "TARGET: {0}" STR_WAY_POINT: "WAY POINT" STR_ARE_YOU_SURE_CYDONIA: "Are you sure you want to send this craft on a mission to Cydonia?" STR_YES: "YES" STR_NO: "NO" STR_SELECT_DESTINATION: "SELECT DESTINATION" STR_CYDONIA: "CYDONIA" STR_SELECT_SITE_FOR_NEW_BASE: "SELECT SITE FOR NEW BASE" STR_RETURN_TO_BASE: "RETURN TO BASE" STR_SELECT_NEW_TARGET: "SELECT NEW TARGET" STR_PATROL: "PATROL" STR_STATUS_: "STATUS>{ALT}{0}" STR_DAMAGED_RETURNING_TO_BASE: "DAMAGED - RETURNING TO BASE" STR_LOW_FUEL_RETURNING_TO_BASE: "LOW FUEL - RETURNING TO BASE" STR_MISSION_COMPLETE_RETURNING_TO_BASE: "MISSION COMPLETE - RETURNING TO BASE" STR_PATROLLING: "PATROLLING" STR_TAILING_UFO: "TAILING UFO" STR_INTERCEPTING_UFO: "INTERCEPTING UFO-{0}" STR_RETURNING_TO_BASE: "RETURNING TO BASE" STR_DESTINATION_UC_: "DESTINATION: {0}" STR_BASE_UC: "BASE>{ALT}{0}" STR_SPEED_: "SPEED>{ALT}{0}" STR_MAXIMUM_SPEED_UC: "MAXIMUM SPEED>{ALT}{0}{ALT}" STR_ALTITUDE_: "ALTITUDE>{ALT}{0}" STR_VERY_LOW: "VERY LOW" STR_LOW_UC: "LOW" STR_HIGH_UC: "HIGH" STR_VERY_HIGH: "VERY HIGH" STR_FUEL: "FUEL>{ALT}{0}" STR_WEAPON_ONE: "WEAPON-1>{ALT}{0}" STR_NONE_UC: "NONE" STR_ROUNDS_: "ROUNDS>{ALT}{0}" STR_WEAPON_TWO: "WEAPON-2>{ALT}{0}" STR_INTERCEPTION_CRAFT: "INTERCEPTION CRAFT" STR_BASE_: "Base>{0}" STR_NAME_UC: "NAME" STR_AMMO_: "AMMO>{ALT}{0}" STR_CREW: "CREW" STR_EQUIPMENT_UC: "EQUIPMENT" STR_ARMOR: "ARMOR" STR_MAX: "MAX>{ALT}{0}" STR_ROOKIE: "Rookie" STR_SQUADDIE: "Squaddie" STR_SERGEANT: "Sergeant" STR_CAPTAIN: "Captain" STR_COLONEL: "Colonel" STR_COMMANDER: "Commander" STR_SELECT_SQUAD_FOR_CRAFT: "Select Squad for {0}" STR_SORT_BY: "SORT BY..." STR_ORIGINAL_ORDER: "ORIGINAL ORDER" STR_MISSIONS2: "MISSIONS" STR_KILLS2: "KILLS" STR_WOUND_RECOVERY2: "WOUND RECOVERY" STR_SPACE_AVAILABLE: "SPACE AVAILABLE>{ALT}{0}" STR_SPACE_USED: "SPACE USED>{ALT}{0}" STR_SPACE_USED_UC: "SPACE USED" STR_RANK: "RANK" STR_WOUNDED: "WOUNDED" STR_EQUIPMENT_FOR_CRAFT: "Equipment for {0}" STR_DEFENSE_VALUE: "Defense Value" STR_HIT_RATIO: "Hit Ratio" STR_CRAFT_READY_TO_LAND_NEAR_DESTINATION: "{0}{ALT}{NEWLINE}ready to{NEWLINE}land near{NEWLINE}{ALT}{1}" STR_BEGIN_MISSION: "Begin Mission?" STR_SELECT_ARMAMENT: "Select Armament" STR_AMMUNITION_AVAILABLE: "AMMUNITION AVAILABLE" STR_ARMAMENT: "ARMAMENT" STR_NOT_AVAILABLE: "N.A." STR_SELECT_ARMOR_FOR_SOLDIER: "SELECT ARMOR FOR{NEWLINE}{0}" STR_TYPE: "TYPE" STR_PERSONAL_ARMOR_UC: "PERSONAL ARMOR" STR_POWER_SUIT_UC: "POWER SUIT" STR_FLYING_SUIT_UC: "FLYING SUIT" STR_SELECT_ARMOR: "Select Armor" STR_NORTH: "NORTH" STR_NORTH_EAST: "NORTH EAST" STR_EAST: "EAST" STR_SOUTH_EAST: "SOUTH EAST" STR_SOUTH: "SOUTH" STR_SOUTH_WEST: "SOUTH WEST" STR_WEST: "WEST" STR_NORTH_WEST: "NORTH WEST" STR_SELECT_ACTION: "SELECT ACTION" STR_CONTINUE_INTERCEPTION_PURSUIT: "CONTINUE INTERCEPTION PURSUIT" STR_PURSUE_WITHOUT_INTERCEPTION: "PURSUE WITHOUT INTERCEPTION" STR_VERY_LARGE: "VERY LARGE" STR_LARGE: "LARGE" STR_MEDIUM_UC: "MEDIUM" STR_SMALL: "SMALL" STR_VERY_SMALL: "VERY SMALL" STR_GROUNDED: "GROUND" STR_DETECTED: "Detected" STR_SIZE_UC: "SIZE" STR_ALTITUDE: "ALTITUDE" STR_HEADING: "HEADING" STR_SPEED: "SPEED" STR_CENTER_ON_UFO_TIME_5_SECONDS: "CENTER ON UFO-TIME=5 Secs" STR_TRACKING_LOST: "TRACKING LOST" STR_REDIRECT_CRAFT: "REDIRECT CRAFT" STR_GO_TO_LAST_KNOWN_UFO_POSITION: "GO TO LAST KNOWN UFO POSITION" STR_UFO_: "UFO-{0}" STR_ALIEN_BASE_: "ALIEN BASE-{0}" STR_CRASH_SITE_: "CRASH SITE-{0}" STR_LANDING_SITE_: "LANDING SITE-{0}" STR_WAY_POINT_: "WAY POINT-{0}" STR_TERROR_SITE: "TERROR SITE-{0}" STR_CRAFT_HAS_REACHED_DESTINATION: "{0}{NEWLINE}has reached{NEWLINE}{1}" STR_NOW_PATROLLING: "Now patrolling" STR_ALIEN_ORIGINS: "Alien Origins" STR_THE_MARTIAN_SOLUTION: "The Martian Solution" STR_CYDONIA_OR_BUST: "Cydonia or Bust" STR_UFOPAEDIA: "UFOpedia" STR_XCOM_CRAFT_ARMAMENT: "X-COM CRAFT & ARMAMENT" STR_HEAVY_WEAPONS_PLATFORMS: "HEAVY WEAPONS PLATFORMS" STR_WEAPONS_AND_EQUIPMENT: "WEAPONS AND EQUIPMENT" STR_ALIEN_ARTIFACTS: "ALIEN ARTIFACTS" STR_BASE_FACILITIES: "BASE FACILITIES" STR_ALIEN_LIFE_FORMS: "ALIEN LIFE FORMS" STR_ALIEN_RESEARCH_UC: "ALIEN RESEARCH" STR_UFO_COMPONENTS: "UFO COMPONENTS" STR_UFOS: "UFOs" STR_SELECT_ITEM: "SELECT ITEM" STR_ACCELERATION: "ACCELERATION>{ALT}{0}{ALT}" STR_FUEL_CAPACITY: "FUEL CAPACITY>{ALT}{0}{ALT}" STR_WEAPON_PODS: "WEAPON PODS>{ALT}{0}{ALT}" STR_DAMAGE_CAPACITY_UC: "DAMAGE CAPACITY>{ALT}{0}{ALT}" STR_CARGO_SPACE: "CARGO SPACE>{ALT}{0}{ALT}" STR_HWP_CAPACITY: "HWP CAPACITY>{ALT}{0}{ALT}" STR_DAMAGE: "Damage" STR_RANGE: "Range" STR_KILOMETERS: "{0} km" STR_ACCURACY: "Accuracy" STR_RE_LOAD_TIME: "Re-load time" STR_SECONDS: "{0}s" STR_DAMAGE_ARMOR_PIERCING: "ARMOR PIERCING" STR_DAMAGE_INCENDIARY: "INCENDIARY" STR_DAMAGE_HIGH_EXPLOSIVE: "HIGH EXPLOSIVE" STR_DAMAGE_LASER_BEAM: "LASER BEAM" STR_DAMAGE_PLASMA_BEAM: "PLASMA BEAM" STR_DAMAGE_STUN: "STUN" STR_DAMAGE_MELEE: "MELEE" STR_DAMAGE_ACID: "ACID" STR_DAMAGE_SMOKE: "SMOKE" STR_SHOT_TYPE: "SHOT TYPE" STR_ACCURACY_UC: "ACCURACY" STR_TIME_UNIT_COST: "TU COST" STR_DAMAGE_UC: "DAMAGE" STR_AMMO: "AMMO" STR_SHOT_TYPE_AUTO: "Auto" STR_SHOT_TYPE_SNAP: "Snap" STR_SHOT_TYPE_AIMED: "Aimed" STR_CONSTRUCTION_TIME: "Construction Time" STR_CONSTRUCTION_COST: "Construction Cost" STR_MAINTENANCE_COST: "Maintenance Cost" STR_LOW: "Low" STR_MEDIUM: "Medium" STR_HIGH: "High" STR_CRAFT_WEAPON: "Craft Weapon" STR_CRAFT_AMMUNITION: "Craft Ammunition" STR_HEAVY_WEAPONS_PLATFORM: "Heavy Weapons Platform" STR_WEAPON: "Weapon" STR_AMMUNITION: "Ammunition" STR_EQUIPMENT: "Equipment" STR_ALIEN_CORPSE: "Alien Corpse" STR_UFO_COMPONENT: "UFO component" STR_PERSONAL_ARMOR: "Personal Armor" STR_RAW_MATERIALS: "Raw Materials" STR_HWP_CANNON_SHELLS: "HWP Cannon Shells" STR_ALIEN: "Alien" STR_SECTOID: "Sectoid" STR_SNAKEMAN: "Snakeman" STR_ETHEREAL: "Ethereal" STR_MUTON: "Muton" STR_FLOATER: "Floater" STR_CELATID: "Celatid" STR_SILACOID: "Silacoid" STR_CHRYSSALID: "Chryssalid" STR_ZOMBIE: "Zombie" STR_REAPER: "Reaper" STR_SECTOPOD: "Sectopod" STR_CYBERDISC: "Cyberdisc" STR_LIVE_COMMANDER: "Commander" STR_LIVE_LEADER: "Leader" STR_LIVE_ENGINEER: "Engineer" STR_LIVE_MEDIC: "Medic" STR_LIVE_NAVIGATOR: "Navigator" STR_LIVE_SOLDIER: "Soldier" STR_LIVE_TERRORIST: "Terrorist" STR_FLOATER_SOLDIER: "Floater Soldier" STR_FLOATER_NAVIGATOR: "Floater Navigator" STR_FLOATER_MEDIC: "Floater Medic" STR_FLOATER_ENGINEER: "Floater Engineer" STR_FLOATER_LEADER: "Floater Leader" STR_FLOATER_COMMANDER: "Floater Commander" STR_SECTOID_SOLDIER: "Sectoid Soldier" STR_SECTOID_NAVIGATOR: "Sectoid Navigator" STR_SECTOID_MEDIC: "Sectoid Medic" STR_SECTOID_ENGINEER: "Sectoid Engineer" STR_SECTOID_LEADER: "Sectoid Leader" STR_SECTOID_COMMANDER: "Sectoid Commander" STR_SNAKEMAN_SOLDIER: "Snakeman Soldier" STR_SNAKEMAN_NAVIGATOR: "Snakeman Navigator" STR_SNAKEMAN_ENGINEER: "Snakeman Engineer" STR_SNAKEMAN_LEADER: "Snakeman Leader" STR_SNAKEMAN_COMMANDER: "Snakeman Commander" STR_MUTON_SOLDIER: "Muton Soldier" STR_MUTON_NAVIGATOR: "Muton Navigator" STR_MUTON_ENGINEER: "Muton Engineer" STR_ETHEREAL_SOLDIER: "Ethereal Soldier" STR_ETHEREAL_LEADER: "Ethereal Leader" STR_ETHEREAL_COMMANDER: "Ethereal Commander" STR_CYBERDISC_TERRORIST: "Cyberdisc Terrorist" STR_REAPER_TERRORIST: "Reaper Terrorist" STR_CHRYSSALID_TERRORIST: "Chryssalid Terrorist" STR_CELATID_TERRORIST: "Celatid Terrorist" STR_SILACOID_TERRORIST: "Silacoid Terrorist" STR_SECTOPOD_TERRORIST: "Sectopod Terrorist" STR_UFO_POWER_SOURCE: "UFO Power Source" STR_UFO_NAVIGATION: "UFO Navigation" STR_UFO_CONSTRUCTION: "UFO Construction" STR_ALIEN_FOOD: "Alien Food" STR_ALIEN_REPRODUCTION: "Alien Reproduction" STR_ALIEN_ENTERTAINMENT: "Alien Entertainment" STR_ALIEN_SURGERY: "Alien Surgery" STR_EXAMINATION_ROOM: "Examination Room" STR_ALIEN_ALLOYS: "Alien Alloys" STR_ALIEN_HABITAT: "Alien Habitat" STR_POWER_SUIT: "Power Suit" STR_FLYING_SUIT: "Flying Suit" STR_HWP_ROCKETS: "HWP Rockets" STR_HWP_FUSION_BOMB: "HWP Fusion Bomb" STR_LASER_WEAPONS: "Laser Weapons" STR_NEW_FIGHTER_CRAFT: "New Fighter Craft" STR_NEW_FIGHTER_TRANSPORTER: "New Fighter-Transporter" STR_ULTIMATE_CRAFT: "Ultimate Craft" STR_LASER_PISTOL: "Laser Pistol" STR_LASER_RIFLE: "Laser Rifle" STR_HEAVY_LASER: "Heavy Laser" STR_LASER_CANNON: "Laser Cannon" STR_PLASMA_CANNON: "Plasma Cannon" STR_FUSION_MISSILE: "Fusion Missile" STR_LASER_DEFENSE: "Laser Defense" STR_PLASMA_DEFENSE: "Plasma Defense" STR_FUSION_DEFENSE: "Fusion Defense" STR_GRAV_SHIELD: "Grav Shield" STR_MIND_SHIELD: "Mind Shield" STR_PSI_LAB: "Psi-Lab" STR_MOTION_SCANNER: "Motion Scanner" STR_MEDI_KIT: "Medi-Kit" STR_TANK_CANNON: "Tank/Cannon" STR_TANK_ROCKET_LAUNCHER: "Tank/Rocket Launcher" STR_TANK_LASER_CANNON: "Tank/Laser Cannon" STR_HOVERTANK_PLASMA: "Hovertank/Plasma" STR_HOVERTANK_LAUNCHER: "Hovertank/Launcher" STR_STINGRAY_LAUNCHER: "Stingray Launcher" STR_AVALANCHE_LAUNCHER: "Avalanche Launcher" STR_CANNON: "Cannon" STR_FUSION_BALL_LAUNCHER: "Fusion Ball Launcher" STR_PLASMA_BEAM: "Plasma Beam" STR_STINGRAY_MISSILES: "Stingray Missiles" STR_AVALANCHE_MISSILES: "Avalanche Missiles" STR_CANNON_ROUNDS_X50: "Cannon Rounds(x50)" STR_FUSION_BALL: "Fusion Ball" STR_SOLDIER: "Soldier" STR_SCIENTIST: "Scientist" STR_ENGINEER: "Engineer" STR_NORTH_AMERICA: "North America" STR_ARCTIC: "Arctic" STR_ANTARCTICA: "Antarctica" STR_SOUTH_AMERICA: "South America" STR_EUROPE: "Europe" STR_NORTH_AFRICA: "North Africa" STR_SOUTHERN_AFRICA: "Southern Africa" STR_CENTRAL_ASIA: "Central Asia" STR_SOUTH_EAST_ASIA: "South East Asia" STR_SIBERIA: "Siberia" STR_AUSTRALASIA: "Australasia" STR_PACIFIC: "Pacific" STR_NORTH_ATLANTIC: "North Atlantic" STR_SOUTH_ATLANTIC: "South Atlantic" STR_INDIAN_OCEAN: "Indian Ocean" STR_ALIEN_RESEARCH: "Alien Research" STR_ALIEN_HARVEST: "Alien Harvest" STR_ALIEN_ABDUCTION: "Alien Abduction" STR_ALIEN_INFILTRATION: "Alien Infiltration" STR_ALIEN_BASE: "Alien Base" STR_ALIEN_TERROR: "Alien Terror" STR_ALIEN_RETALIATION: "Alien Retaliation" STR_ALIEN_SUPPLY: "Alien Supply" STR_MAXIMUM_SPEED: "Maximum Speed" STR_HYPER_WAVE_DECODER_UC: "HYPER-WAVE DECODER" STR_SKYRANGER: "SKYRANGER" STR_LIGHTNING: "LIGHTNING" STR_AVENGER: "AVENGER" STR_INTERCEPTOR: "INTERCEPTOR" STR_FIRESTORM: "FIRESTORM" STR_UFO: "UFO" STR_STINGRAY: "STINGRAY" STR_AVALANCHE: "AVALANCHE" STR_CANNON_UC: "CANNON" STR_FUSION_BALL_UC: "FUSION BALL" STR_LASER_CANNON_UC: "LASER CANNON" STR_PLASMA_BEAM_UC: "PLASMA BEAM" STR_DAMAGE_CAPACITY: "Damage Capacity" STR_WEAPON_POWER: "Weapon Power" STR_WEAPON_RANGE: "Weapon Range" STR_ACCESS_LIFT: "Access Lift" STR_LABORATORY: "Laboratory" STR_WORKSHOP: "Workshop" STR_SMALL_RADAR_SYSTEM: "Small Radar System" STR_LARGE_RADAR_SYSTEM: "Large Radar System" STR_MISSILE_DEFENSES: "Missile Defenses" STR_GENERAL_STORES: "General Stores" STR_ALIEN_CONTAINMENT: "Alien Containment" STR_LASER_DEFENSES: "Laser Defenses" STR_PLASMA_DEFENSES: "Plasma Defenses" STR_FUSION_BALL_DEFENSES: "Fusion Ball Defenses" STR_PSIONIC_LABORATORY: "Psionic Laboratory" STR_HYPER_WAVE_DECODER: "Hyper-wave Decoder" STR_HANGAR: "Hangar" STR_USA: "USA" STR_RUSSIA: "RUSSIA" STR_UK: "UK" STR_FRANCE: "FRANCE" STR_GERMANY: "GERMANY" STR_ITALY: "ITALY" STR_SPAIN: "SPAIN" STR_CHINA: "CHINA" STR_JAPAN: "JAPAN" STR_INDIA: "INDIA" STR_BRAZIL: "BRAZIL" STR_AUSTRALIA: "AUSTRALIA" STR_NIGERIA: "NIGERIA" STR_SOUTH_AFRICA: "SOUTH AFRICA" STR_EGYPT: "EGYPT" STR_CANADA: "CANADA" STR_TANK: "Tank" STR_CIVILIAN: "Civilian" STR_JAN: "Jan" STR_FEB: "Feb" STR_MAR: "Mar" STR_APR: "Apr" STR_MAY: "May" STR_JUN: "Jun" STR_JUL: "Jul" STR_AUG: "Aug" STR_SEP: "Sep" STR_OCT: "Oct" STR_NOV: "Nov" STR_DEC: "Dec" STR_INTERNATIONAL_RELATIONS: "International Relations" STR_COUNTRY: "Country" STR_FUNDING: "Funding" STR_CHANGE: "Change" STR_WEAPON_SYSTEMS: "WEAPON SYSTEMS" STR_HWPS: "HWPs" STR_DAMAGE_UC_: "DAMAGE>{ALT}{0}" STR_ACCESS_LIFT_UFOPEDIA: "The access lift allows equipment and personnel to be transferred into or out of an underground base. It is always the first facility to be constructed on a new site. The lift area is vulnerable to intrusion from any potential hostile force." STR_LIVING_QUARTERS_UFOPEDIA: "Each accommodation block provides for up to 50 personnel. The facility provides basic recreation, food and sleeping areas." STR_LABORATORY_UFOPEDIA: "Up to 50 scientists can work in a laboratory facility. Laboratories are equipped with the latest technology for research into materials, biochemistry and cosmology. There is privileged access to the best research labs throughout the world, including military establishments." STR_WORKSHOP_UFOPEDIA: "A workshop contains all the equipment necessary to manufacture equipment based on designs from the science labs. Up to 50 engineers can occupy a workshop, although items under construction will also consume some space." STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "A small detection system has an effective radar range of 300 nautical miles and is linked to satellite systems for ground search. Each system has a 10% chance of detecting an average sized object every 30 minutes." STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "A large detection system has an effective range of 450 nautical miles and is linked to satellite systems for ground search. Each system has a 20% chance of detecting an average sized object every 30 minutes." STR_MISSILE_DEFENSES_UFOPEDIA: "Missile defenses provide some protection against incursion by hostile craft which are attempting to land near the base." STR_GENERAL_STORES_UFOPEDIA: "All equipment, weapons systems, munitions, recovered material and Heavy Weapons Platforms are placed in stores, including equipment assigned to craft in hangars." STR_ALIEN_CONTAINMENT_UFOPEDIA: "Living aliens are likely to require a special habitat to maintain their life systems. The containment facility can keep up to 10 alien life forms in self-contained units." STR_LASER_DEFENSES_UFOPEDIA: "Laser defenses provide protection against incursion by hostile craft." STR_PLASMA_DEFENSES_UFOPEDIA: "Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft." STR_FUSION_BALL_DEFENSES_UFOPEDIA: "Fusion missiles provide the most effective defense against alien attacks. These missiles create an anti-matter implosion which destroys everything within a specific radius." STR_GRAV_SHIELD_UFOPEDIA: "The Gravity shield repels alien craft attempting to land near the base long enough for all defense systems to fire again. In practice this will double the effectiveness of any defense systems at your base." STR_MIND_SHIELD_UFOPEDIA: "Since alien craft rely on brain waves to detect human presence then the most effective counter measure is to shield brain waves from the base. This facility will drastically reduce the chances of detection by alien craft." STR_PSIONIC_LABORATORY_UFOPEDIA: "The psionics lab can assess the psionic potential of all soldiers at the base and give them the necessary training to utilize their psionic skills. Each lab can train up to ten soldiers. Training is allocated at the end of each month. Psionic skills used in conjunction with a Psi-amp can be used for psionic attacks during combat." STR_HYPER_WAVE_DECODER_UFOPEDIA: "Alien communications rely on a supra-dimensional wave which travels almost instantaneously. The decoder facility intercepts UFO transmissions and decodes the information. This will show the type of UFO, the alien race and the type of activity." STR_HANGAR_UFOPEDIA: "Each hangar can accommodate one craft. There are facilities for maintenance, refueling and repair of X-Com craft. Each craft stationed at a base must have a free hangar assigned to it which cannot be used by other craft, even if the assigned craft is out on a mission." STR_PISTOL_UFOPEDIA: "The standard issue X-Com pistol is a high powered semi-automatic with a 12 round capacity." STR_RIFLE_UFOPEDIA: "This highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips." STR_HEAVY_CANNON_UFOPEDIA: "The heavy cannon is a devastating, but cumbersome, weapon. Its versatility comes from the fact that it can take three types of ammunition - armor piercing, incendiary and high explosive." STR_AUTO_CANNON_UFOPEDIA: "The auto-cannon combines the versatility and power of a heavy cannon with a faster fire rate." STR_ROCKET_LAUNCHER_UFOPEDIA: "The rocket launcher is a laser guided system which can fire three different sizes of missile." STR_LASER_PISTOL_UFOPEDIA: "The laser pistol is an effective implementation of new technology. It has the convenience of a pistol with faster and more accurate firing." STR_LASER_RIFLE_UFOPEDIA: "The laser rifle is a more powerful and accurate version of the earlier pistol design." STR_HEAVY_LASER_UFOPEDIA: "The heavy laser is cumbersome, but extremely effective." STR_GRENADE_UFOPEDIA: "This standard issue grenade has an accurate and sophisticated timer for precision control." STR_SMOKE_GRENADE_UFOPEDIA: "Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well." STR_PROXIMITY_GRENADE_UFOPEDIA: "A proximity grenade can be thrown like an ordinary grenade but is triggered by nearby movement after it lands. Great skill and care is required to use these devices properly." STR_HIGH_EXPLOSIVE_UFOPEDIA: "This explosive should only be used for demolition purposes. Keep personnel clear of demolition sites." STR_MOTION_SCANNER_UFOPEDIA: "This sophisticated device uses a variety of detectors and advanced computer algorithms to identify moving enemy units. However, it requires some practice to use effectively. Click on the motion scanner icon on the tactical display. Select 'Use Scanner' from the menu. The Scanner display shows an arrow in the center which is the direction the soldier is facing (North is at the top). The flashing blobs show units which have moved recently. Large units, or fast moving units, will produce larger blobs. Static units will not be detected." STR_MEDI_KIT_UFOPEDIA: "The medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the medi-kit icon and select 'use medi-kit' from the menu.{NEWLINE}HEALING> Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}STIMULANT> This will restore energy and revive unconscious (stunned) soldiers. In order to revive an unconscious soldier you must stand directly over the body.{NEWLINE}PAIN KILLER> This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health." STR_PSI_AMP_UFOPEDIA: "The Psi-amp can only be used by soldiers with psionic skill. During combat, click on the Psi-amp, select the type of attack, and select a target unit with the cursor. There are two types of psionic attack:{NEWLINE}PANIC UNIT> If the attack is successful it will reduce the target's morale and may cause it to panic.{NEWLINE}MIND CONTROL> If this is successful then you will gain immediate control of the enemy unit as if it was one of your own. It is more difficult to be successful with this type of attack." STR_STUN_ROD_UFOPEDIA: "This device can only be used in close combat, but will stun a living organism without killing it by using electric shocks." STR_MIND_PROBE_UFOPEDIA: "The mind probe is an alien communication device which is used to take information directly from brain waves. X-Com units can use this device in combat to display an alien's characteristics. Click on the mind probe and the 'use' option. Then click on an alien with the cursor." STR_PLASMA_PISTOL_UFOPEDIA: "Plasma Pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field." STR_PLASMA_RIFLE_UFOPEDIA: "This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field." STR_HEAVY_PLASMA_UFOPEDIA: "This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field." STR_BLASTER_LAUNCHER_UFOPEDIA: "This is an alien guided missile launcher which fires powerful 'blaster bombs'. When you click to fire the weapon it will generate 'way points' for the blaster bomb to follow. When you have positioned enough way points click on the special launch icon." STR_SMALL_LAUNCHER_UFOPEDIA: "A small launcher which fires stun bombs. Very useful for capturing live aliens." STR_ALIEN_GRENADE_UFOPEDIA: "This device works in the same way as a terrestrial grenade - except that it is more powerful." STR_SMALL_SCOUT: "Small Scout" STR_MEDIUM_SCOUT: "Medium Scout" STR_LARGE_SCOUT: "Large Scout" STR_HARVESTER: "Harvester" STR_ABDUCTOR: "Abductor" STR_TERROR_SHIP: "Terror ship" STR_BATTLESHIP: "Battleship" STR_SUPPLY_SHIP: "Supply ship" STR_RATING: "RATING> {0}" STR_RATING_TERRIBLE: "TERRIBLE!" STR_RATING_POOR: "POOR!" STR_RATING_OK: "OK" STR_RATING_GOOD: "GOOD!" STR_RATING_EXCELLENT: "EXCELLENT!" STR_SCORE: "SCORE" STR_XCOM_PROJECT_MONTHLY_REPORT: "X-COM PROJECT MONTHLY REPORT" STR_MONTH: "Month> {ALT}{0} {1}" STR_COUNCIL_IS_GENERALLY_SATISFIED: "The council of funding nations is generally satisfied with your progress so far." STR_COUNCIL_IS_VERY_PLEASED: "The council of funding nations is very pleased with your excellent progress. Keep up the good work." STR_COUNCIL_IS_DISSATISFIED: "The council of funding nations is dissatisfied with your performance. You must improve your effectiveness in dealing with the alien menace or risk termination of the project." STR_YOU_HAVE_NOT_SUCCEEDED: "You have not succeeded in dealing with the alien invasion and the council of funding nations has regrettably decided to terminate the project. Each nation shall deal with the problem as they see fit. We can only hope that we can come to some accommodation with these apparently hostile forces, and that the general population will come to terms with the alien visitors." STR_COUNTRY_IS_PARTICULARLY_PLEASED: "{0} is particularly pleased with your ability to deal with the localized threat and has agreed to increase its funding." STR_COUNTRIES_ARE_PARTICULARLY_HAPPY: "{0} are particularly happy with your progress in dealing with local alien incursion and have agreed to increase their funding." STR_COUNTRIES_COMMA: "{0}, {1}" STR_COUNTRIES_AND: "{0} and {1}" STR_COUNTRY_IS_UNHAPPY_WITH_YOUR_ABILITY: "{0} is unhappy with your ability to deal with alien activity in its territory and has decided to reduce its financial commitment." STR_COUNTRIES_ARE_UNHAPPY_WITH_YOUR_ABILITY: "{0} are unhappy with your ability to deal with alien activity in their territory and have decided to reduce their funding." STR_KNOTS: "{0} knots" STR_COUNTRY_HAS_SIGNED_A_SECRET_PACT: "{0} has signed a secret pact with unknown alien forces and has withdrawn from the project." STR_COUNTRIES_HAVE_SIGNED_A_SECRET_PACT: "{0} have signed a secret pact with unknown alien forces and have withdrawn from the project." STR_MONTHLY_RATING: "Monthly Rating> {ALT}{0}{ALT} {1}" STR_FUNDING_CHANGE: "Funding change> {ALT}{0}" STR_COUNCIL_REDUCE_DEBTS: "The funding council is not happy with your financial position. You must reduce your debts below $1 million or the project will be terminated." STR_HYPER_WAVE_TRANSMISSIONS_ARE_DECODED: "HYPER-WAVE TRANSMISSIONS ARE DECODED" STR_CRAFT_TYPE: "CRAFT TYPE" STR_RACE: "RACE" STR_MISSION: "MISSION" STR_ZONE: "ZONE" STR_ALLOCATE_RESEARCH: "Allocate Research" STR_ALLOCATE_MANUFACTURE: "Allocate Manufacture" STR_NEW_YORK: "New York" STR_WASHINGTON: "Washington" STR_LOS_ANGELES: "Los Angeles" STR_MONTREAL: "Montreal" STR_HAVANA: "Havana" STR_MEXICO_CITY: "Mexico City" STR_CHICAGO: "Chicago" STR_VANCOUVER: "Vancouver" STR_DALLAS: "Dallas" STR_BRASILIA: "Brasilia" STR_BOGOTA: "Bogota" STR_BUENOS_AIRES: "Buenos Aires" STR_SANTIAGO: "Santiago" STR_RIO_DE_JANEIRO: "Rio De Janeiro" STR_LIMA: "Lima" STR_CARACAS: "Caracas" STR_LONDON: "London" STR_PARIS: "Paris" STR_BERLIN: "Berlin" STR_MOSCOW: "Moscow" STR_ROME: "Rome" STR_MADRID: "Madrid" STR_BUDAPEST: "Budapest" STR_LAGOS: "Lagos" STR_CAIRO: "Cairo" STR_CASABLANCA: "Casablanca" STR_PRETORIA: "Pretoria" STR_NAIROBI: "Nairobi" STR_CAPE_TOWN: "Cape Town" STR_KINSHASA: "Kinshasa" STR_ANKARA: "Ankara" STR_DELHI: "Delhi" STR_KARACHI: "Karachi" STR_BAGHDAD: "Baghdad" STR_TEHRAN: "Tehran" STR_BOMBAY: "Bombay" STR_CALCUTTA: "Calcutta" STR_TOKYO: "Tokyo" STR_BEIJING: "Beijing" STR_BANGKOK: "Bangkok" STR_MANILA: "Manila" STR_SEOUL: "Seoul" STR_SINGAPORE: "Singapore" STR_JAKARTA: "Jakarta" STR_SHANGHAI: "Shanghai" STR_HONG_KONG: "Hong Kong" STR_NOVOSIBIRSK: "Novosibirsk" STR_CANBERRA: "Canberra" STR_WELLINGTON: "Wellington" STR_MELBOURNE: "Melbourne" STR_PERTH: "Perth" STR_PSI_TRAINING: "Psi Training" STR_PSIONIC_TRAINING: "PSIONIC TRAINING" STR_REMAINING_PSI_LAB_CAPACITY: "Remaining Psi-lab capacity> {ALT}{0}" STR_PSIONIC__STRENGTH: "Psionic{NEWLINE}Strength" STR_PSIONIC_SKILL_IMPROVEMENT: "Psionic Skill{NEWLINE}/Improvement" STR_PSI_AMP: "Psi-Amp" STR_IN_TRAINING: "In{NEWLINE}Training?" STR_TARGETTED_BY: "TARGETTED BY:" STR_WEAPONS_CREW_HWPS: "WEAPONS/{NEWLINE}CREW/HWPs" STR_IS_LOW_ON_FUEL_RETURNING_TO_BASE: "is low on fuel,{NEWLINE}returning to base" STR_SOLDIER_LIST: "Soldier List" STR_RANK_: "RANK> {ALT}{0}" STR_MISSIONS: "MISSIONS> {ALT}{0}" STR_KILLS: "KILLS> {ALT}{0}" STR_WOUND_RECOVERY: "WOUND RECOVERY> {ALT}{0}" STR_TIME_UNITS: "TIME UNITS" STR_STAMINA: "STAMINA" STR_HEALTH: "HEALTH" STR_BRAVERY: "BRAVERY" STR_REACTIONS: "REACTIONS" STR_FIRING_ACCURACY: "FIRING ACCURACY" STR_THROWING_ACCURACY: "THROWING ACCURACY" STR_STRENGTH: "STRENGTH" STR_PSIONIC_STRENGTH: "PSIONIC STRENGTH" STR_PSIONIC_SKILL: "PSIONIC SKILL" STR_NEW_RANK: "NEW RANK" STR_PROMOTIONS: "Promotions" STR_SOLDIERS_UC: "SOLDIERS" STR_TANK_CANNON_UFOPEDIA: "Automated Heavy Weapons Platforms are designed to complement an X-Com squad. The combination of high fire power and strong armor makes these units valuable for open terrain fire fights. Make sure that there are sufficient cannon shells in your stores to re-arm tanks. They are armed automatically when you assign them to a squad." STR_TANK_ROCKET_LAUNCHER_UFOPEDIA: "This automated Heavy Weapons Platform is armed with powerful rockets. This will be devastating for any alien foe. Make sure your stores are kept supplied with HWP rockets." STR_TANK_LASER_CANNON_UFOPEDIA: "Laser weapons are a useful addition for HWPs. It combines heavy firepower with no ammunition restrictions." STR_HOVERTANK_PLASMA_UFOPEDIA: "Alien technology has given the HWP a new lease of life. The added maneuverability of air travel and the power of plasma beams is a lethal combination." STR_HOVERTANK_LAUNCHER_UFOPEDIA: "This hovertank has a fusion ball launcher that is capable of immense devastation. Use it with great care. You will have to manufacture the fusion balls to keep these HWPs fully armed. A fusion ball is an intelligent guided weapon. In order to fire it you select a number of 'way points' with the cursor and then click on the launch icon to fire the fusion ball." STR_HEAVY_PLASMA_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Heavy Plasma Gun. It contains a small quantity of Elerium." STR_PLASMA_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Plasma Rifle - a medium powered alien weapon. Contains a small quantity of Elerium." STR_PLASMA_PISTOL_CLIP_UFOPEDIA: "Power source for the small alien Plasma Pistol. Contains Elerium - the source of all alien power." STR_STUN_BOMB_UFOPEDIA: "The Stun Bomb is used for capturing live human specimens, but it can also be used against most alien races. It is fired from a Small Launcher." STR_ALIEN_RESEARCH_UFOPEDIA: "The alien research mission is used for collecting basic data on earth and its inhabitants. Small vehicles are predominantly used, with occasional landings in deserted areas. This type of alien activity poses the least threat to X-Com, with little concern from governments or the public." STR_ALIEN_HARVEST_UFOPEDIA: "The aliens have many uses for earth's fauna. Animals are abducted secretly, and returned with various organs removed. Cattle mutilations are predominantly reported along with UFO sightings. This type of alien activity causes great concern for governments and considerable anxiety amongst the population. This type of activity occurs mainly in farming land. The theory behind the 'alien harvest' suggests that alien races originally 'seeded' the planet with its flora and fauna, and now they have returned to reap the harvest they have sown." STR_ALIEN_ABDUCTION_UFOPEDIA: "This is the most insidious form of alien activity. The abduction by aliens is widely reported, despite the aliens' attempts to erase the experience from their victims' memories. Abductees report being subject to humiliating physical examinations, including impregnation of alien fetuses and bizarre genetic experiments. The purpose behind this activity appears to be linked to genetic mutation and manipulation of the aliens' own genetic material. This activity causes great alarm, and occurs in populated areas or cities" STR_ALIEN_INFILTRATION_UFOPEDIA: "Earth governments can be infiltrated by alien agents which are human in appearance. This can result in official contact between aliens and governments at the highest level. The climax of this activity is characterized by intense UFO activity in the vicinity of major cities. The aliens will attempt to sign a pact with an earth government by offering knowledge of their superior technology. In return the government will allow the aliens to conduct their activity unhindered. This alien mission represents the worst threat to X-Com. If a government agrees to a pact then its funding will cease." STR_ALIEN_BASE_UFOPEDIA: "Aliens will construct secret underground bases in remote locations. After some initial reconnaissance flights some intense UFO activity will occur as the base is being built. These bases are known to contain experimental labs for human abductees, and supplies for further activity in the region. The presence of alien bases will generate a large amount of reported alien activity without the presence of UFOs. In order to locate a base an X-Com craft must patrol an area for a few hours to stand some chance of detection." STR_ALIEN_TERROR_UFOPEDIA: "When the aliens terrorize a city they will deploy some special forces with awesome powers. Civilians will be directly threatened, and governments will be forced to evacuate whole areas. The main purpose behind this activity is to generate sufficient public hysteria so that governments will threaten the X-Com project." STR_ALIEN_RETALIATION_UFOPEDIA: "If X-Com interceptors are being particularly successful in shooting down UFOs then the aliens may take some retaliatory action. This could result in a direct attack against an X-Com base. However, the aliens have to find an X-Com base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault." STR_ALIEN_SUPPLY_UFOPEDIA: "Once an alien base is constructed then it is resupplied on a regular basis by a special supply vessel. If one of these vessels is detected while landing then it is certain that an alien base is nearby." STR_SMALL_SCOUT_UFOPEDIA: "This tiny craft is primarily used for reconnaissance or research. It normally precedes larger vessels at the start of an alien mission." STR_MEDIUM_SCOUT_UFOPEDIA: "A medium sized scout vessel that poses little threat to earth forces. Normally appears before larger vessels during missions." STR_LARGE_SCOUT_UFOPEDIA: "The largest alien scout craft is a general purpose vessel that is used in all types of alien mission." STR_HARVESTER_UFOPEDIA: "The harvester has a trap door in its base and is equipped with lifting gear to haul up cattle or other beasts. Laser cutters are used to extract the desired material and the carcass is dumped on the ground. There are also storage containers for body parts." STR_ABDUCTOR_UFOPEDIA: "This vessel is equipped with an examination room for performing horrific experiments on human subjects. The victim is normally paralyzed by telepathic powers, but remains conscious while on the operating table." STR_TERROR_SHIP_UFOPEDIA: "The terror ship has a containment facility for large alien terror weapons or creatures. It is used to transport these alien terrorists into populated areas." STR_BATTLESHIP_UFOPEDIA: "The battleship is the largest and most powerful alien craft. It is normally the primary alien mission craft, equipped with powerful weapons and numerous crew members." STR_SUPPLY_SHIP_UFOPEDIA: "The supply vessel is used during the construction of alien bases or for supplying existing bases. It carries alien food containers and reproduction chambers." STR_DISMANTLE: "Dismantle" STR_FACILITY_IN_USE: "FACILITY IN USE" STR_CANNOT_DISMANTLE_FACILITY: "CANNOT DISMANTLE FACILITY!{SMALLLINE}All base facilities must be linked to the access lift." STR_TRANSFER_ITEMS_TO: "Transfer Items to {0}" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER: "NO ALIEN CONTAINMENT FOR TRANSFER!{SMALLLINE}Live aliens need an alien containment facility in order to survive." STR_AMOUNT_AT_DESTINATION: "AMOUNT AT{NEWLINE}DESTINATION" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY: "Alien dies as there is no alien containment facility" STR_NO_FREE_ACCOMODATION_CREW: "NO FREE ACCOMMODATION!{SMALLLINE}The destination base does not have enough space in the living quarters for the crew assigned to the craft." STR_NOT_ENOUGH_STORE_SPACE_FOR_CRAFT: "NOT ENOUGH STORE SPACE!{SMALLLINE}The destination base does not have enough store space for the equipment assigned to the craft." STR_ITEMS_ARRIVING: "Items Arriving" STR_DESTINATION_UC: "DESTINATION" STR_PISTOL: "Pistol" STR_PISTOL_CLIP: "Pistol Clip" STR_RIFLE: "Rifle" STR_RIFLE_CLIP: "Rifle Clip" STR_HEAVY_CANNON: "Heavy Cannon" STR_HC_AP_AMMO: "HC-AP Ammo" STR_HC_HE_AMMO: "HC-HE Ammo" STR_HC_I_AMMO: "HC-I Ammo" STR_AUTO_CANNON: "Auto-Cannon" STR_AC_AP_AMMO: "AC-AP Ammo" STR_AC_HE_AMMO: "AC-HE Ammo" STR_AC_I_AMMO: "AC-I Ammo" STR_ROCKET_LAUNCHER: "Rocket Launcher" STR_SMALL_ROCKET: "Small Rocket" STR_LARGE_ROCKET: "Large Rocket" STR_INCENDIARY_ROCKET: "Incendiary Rocket" STR_GRENADE: "Grenade" STR_SMOKE_GRENADE: "Smoke Grenade" STR_PROXIMITY_GRENADE: "Proximity Grenade" STR_HIGH_EXPLOSIVE: "High Explosive" STR_STUN_ROD: "Stun Rod" STR_HEAVY_PLASMA: "Heavy Plasma" STR_HEAVY_PLASMA_CLIP: "Heavy Plasma Clip" STR_PLASMA_RIFLE: "Plasma Rifle" STR_PLASMA_RIFLE_CLIP: "Plasma Rifle Clip" STR_PLASMA_PISTOL: "Plasma Pistol" STR_PLASMA_PISTOL_CLIP: "Plasma Pistol Clip" STR_BLASTER_LAUNCHER: "Blaster Launcher" STR_BLASTER_BOMB: "Blaster Bomb" STR_SMALL_LAUNCHER: "Small Launcher" STR_STUN_BOMB: "Stun Bomb" STR_ALIEN_GRENADE: "Alien Grenade" STR_ELERIUM_115: "Elerium-115" STR_MIND_PROBE: "Mind Probe" STR_SECTOID_CORPSE: "Sectoid Corpse" STR_SNAKEMAN_CORPSE: "Snakeman Corpse" STR_ETHEREAL_CORPSE: "Ethereal Corpse" STR_MUTON_CORPSE: "Muton Corpse" STR_FLOATER_CORPSE: "Floater Corpse" STR_CELATID_CORPSE: "Celatid Corpse" STR_SILACOID_CORPSE: "Silacoid Corpse" STR_CHRYSSALID_CORPSE: "Chryssalid Corpse" STR_REAPER_CORPSE: "Reaper Corpse" STR_SECTOPOD_CORPSE: "Sectopod Corpse" STR_CYBERDISC_CORPSE: "Cyberdisc Corpse" STR_NOT_ENOUGH_AMMO_TO_ARM_HWP: "Not enough ammunition to arm HWP{SMALLLINE}Each HWP requires {0} {1}." STR_NOT_ENOUGH_EQUIPMENT_TO_FULLY_RE_EQUIP_SQUAD: "Not enough equipment to fully re-equip squad" STR_MARS_CYDONIA_LANDING: "Mars: Cydonia Landing" STR_MARS_CYDONIA_LANDING_BRIEFING: "Your Avenger craft has landed in the region of Cydonia on the surface of Mars. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area click on the 'abort mission' icon to continue to the next stage." STR_MARS_THE_FINAL_ASSAULT: "Mars: The Final Assault" STR_MARS_THE_FINAL_ASSAULT_BRIEFING: "The pyramid lift takes your battle weary soldiers deep below the planet's surface. They arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth. It must be destroyed if the earth is to be saved from alien enslavement.{NEWLINE}{NEWLINE}Good Luck!" STR_YOU_NEED_TO_RESEARCH_ITEM_TO_PRODUCE_ITEM: "You will need to research a{NEWLINE}{0}{NEWLINE}in order to produce the{NEWLINE}{1}" STR_THE_ALIENS_HAVE_DESTROYED_THE_UNDEFENDED_BASE: "The aliens have destroyed the undefended base {0}" STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_IN_REGION: "X-Com agents have located an alien base in {0}" STR_STANDOFF: "STANDOFF" STR_CAUTIOUS_ATTACK: "CAUTIOUS ATTACK" STR_STANDARD_ATTACK: "STANDARD ATTACK" STR_AGGRESSIVE_ATTACK: "AGGRESSIVE ATTACK" STR_DISENGAGING: "DISENGAGING" STR_UFO_HIT: "UFO HIT!" STR_UFO_CRASH_LANDS: "UFO CRASH LANDS!" STR_MINIMISE_AT_STANDOFF_RANGE_ONLY: "Minimize at Standoff Range Only" STR_UFO_RETURN_FIRE: "UFO RETURNS FIRE!" STR_INTERCEPTOR_DAMAGED: ">>> INTERCEPTOR DAMAGED <<<" STR_INTERCEPTOR_DESTROYED: ">>> INTERCEPTOR DESTROYED <<<" STR_UFO_OUTRUNNING_INTERCEPTOR: "UFO OUTRUNNING INTERCEPTOR!" STR_ALIENS_TERRORISE: "ALIENS TERRORIZE" STR_LONG_RANGE_DETECTION: "Long Range Detection" STR_STORES_UC: "STORES" STR_DIFFICULTY_LEVEL: "Difficulty Level" STR_INTERCEPT: "INTERCEPT" STR_BASES: "BASES" STR_GRAPHS: "GRAPHS" STR_UFOPAEDIA_UC: "UFOPEDIA" STR_OPTIONS_UC: "OPTIONS" STR_FUNDING_UC: "FUNDING" STR_5_SECONDS: "5 Secs" STR_1_MINUTE: "1 Min" STR_5_MINUTES: "5 Mins" STR_30_MINUTES: "30 Mins" STR_1_HOUR: "1 Hour" STR_1_DAY: "1 Day" STR_XCOM_PERFORMANCE_ROSTER: "X-Com Performance Roster" STR_ENTER_NAME: "Enter Name" STR_PERFORMANCE_RATING: "Performance Rating" STR_VICTORY_DATE: "Victory Date" STR_ELECTRO_FLARE: "Electro-flare" STR_ELECTRO_FLARE_UFOPEDIA: "This compact device produces a bright flare light when it is thrown. This will highlight enemy units in the vicinity of the electro-flare during night time missions." STR_MONTHLY_COSTS: "Monthly Costs" STR_CRAFT_RENTAL: "Craft Rental" STR_SALARIES: "Salaries" STR_BASE_MAINTENANCE: "Base maintenance" STR_COST_PER_UNIT: "Cost per unit" STR_QUANTITY: "Quantity" STR_TOTAL: "Total" STR_IN_PSIONIC_TRAINING: "In Psionic Training" STR_BLASTER_BOMB_UFOPEDIA: "This device is a highly explosive missile that has an intelligent guidance system. It is fired from a Blaster Launcher." STR_FRONT_ARMOR: "Front Armor" STR_LEFT_ARMOR: "Left Armor" STR_RIGHT_ARMOR: "Right Armor" STR_REAR_ARMOR: "Rear Armor" STR_UNDER_ARMOR: "Under Armor" STR_ROUNDS: "Rounds" STR_UNIT: "UNIT> {0}" STR_ENERGY: "ENERGY" STR_MORALE: "MORALE" STR_ARMOR_: "ARMOR> {0}" STR_FRONT_ARMOR_UC: "FRONT ARMOR" STR_LEFT_ARMOR_UC: "LEFT ARMOR" STR_RIGHT_ARMOR_UC: "RIGHT ARMOR" STR_REAR_ARMOR_UC: "REAR ARMOR" STR_SKILLS: "SKILLS> {0}" STR_LEVEL: "LEVEL> {0}" STR_HEAD: "HEAD" STR_TORSO: "TORSO" STR_RIGHT_ARM: "RIGHT ARM" STR_LEFT_ARM: "LEFT ARM" STR_RIGHT_LEG: "RIGHT LEG" STR_LEFT_LEG: "LEFT LEG" STR_PAIN_KILLER: "PAIN KILLER" STR_STIMULANT: "STIMULANT" STR_HEAL: "HEAL" STR_TIME_UNITS_SHORT: "TU>{ALT}{0}" STR_WEIGHT: "Weight>{ALT}{0}/{1}" STR_REACTIONS_SHORT: "React>{ALT}{0}" STR_PSIONIC_SKILL_SHORT: "P.Skill>{ALT}{0}" STR_PSIONIC_STRENGTH_SHORT: "P.Str>{ALT}{0}" STR_ALIEN_ARTIFACT: "Alien Artifact" STR_AMMO_ROUNDS_LEFT: "AMMO:{NEWLINE}ROUNDS{NEWLINE}LEFT={ALT}{0}" STR_MEDI_KIT_QUANTITIES_LEFT: "Pain>{ALT}{0}{ALT}{NEWLINE}Stim>{ALT}{1}{ALT}{NEWLINE}Heal>{ALT}{2}" STR_THROW: "Throw" STR_AUTO_SHOT: "Auto Shot" STR_SNAP_SHOT: "Snap Shot" STR_AIMED_SHOT: "Aimed Shot" STR_STUN: "Stun" STR_PRIME_GRENADE: "Prime Grenade" STR_USE_SCANNER: "Use Scanner" STR_USE_MEDI_KIT: "Use Medi-kit" STR_LAUNCH_MISSILE: "Launch Missile" STR_ACCURACY_SHORT: "Acc>{ALT}{0}" STR_NOT_ENOUGH_TIME_UNITS: "Not Enough Time Units!" STR_NOT_ENOUGH_ENERGY: "Not Enough Energy!" STR_NO_ROUNDS_LEFT: "No Rounds left!" STR_NO_AMMUNITION_LOADED: "No Ammunition Loaded!" STR_WRONG_AMMUNITION_FOR_THIS_WEAPON: "Wrong Ammunition for this Weapon!" STR_WEAPON_IS_ALREADY_LOADED: "Weapon is already loaded!" STR_NO_LINE_OF_FIRE: "No Line of Fire!" STR_GRENADE_IS_ACTIVATED: "Grenade is Activated!" STR_GRENADE_IS_DEACTIVATED: "Grenade De-activated!" STR_THERE_IS_NO_ONE_THERE: "There is no one there!" STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHED: "Unable to use alien artifact until researched!" STR_OUT_OF_RANGE: "Out of Range!" STR_UNABLE_TO_THROW_HERE: "Unable to throw here!" STR_SET_TIMER: "Set Timer" STR_HIDDEN_MOVEMENT: "HIDDEN MOVEMENT" STR_TURN: "TURN> {0}" STR_SIDE: "SIDE> {0}" STR_PRESS_BUTTON_TO_CONTINUE: "Press button to continue" STR_MIND_CONTROL: "Mind Control" STR_PANIC_UNIT: "Panic Unit" STR_MORALE_ATTACK_SUCCESSFUL: "Morale Attack Successful" STR_MIND_CONTROL_SUCCESSFUL: "Mind Control Successful" STR_HAS_GONE_BERSERK_MALE: "{0}{NEWLINE}has gone Berserk" STR_HAS_GONE_BERSERK_FEMALE: "{0}{NEWLINE}has gone Berserk" STR_HAS_PANICKED_MALE: "{0}{NEWLINE}has Panicked" STR_HAS_PANICKED_FEMALE: "{0}{NEWLINE}has Panicked" STR_XCOM: "X-Com" STR_ALIENS: "Aliens" STR_RIGHT_HAND: "RIGHT HAND" STR_LEFT_HAND: "LEFT HAND" STR_RIGHT_SHOULDER: "RIGHT SHOULDER" STR_LEFT_SHOULDER: "LEFT SHOULDER" STR_BACK_PACK: "BACK PACK" STR_BELT: "BELT" STR_IS_UNDER_ALIEN_CONTROL_MALE: "{0}{NEWLINE}is under alien control" STR_IS_UNDER_ALIEN_CONTROL_FEMALE: "{0}{NEWLINE}is under alien control" STR_HAS_BECOME_UNCONSCIOUS_MALE: "{0}{NEWLINE}has become unconscious" STR_HAS_BECOME_UNCONSCIOUS_FEMALE: "{0}{NEWLINE}has become unconscious" STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE: "{0}{NEWLINE}has died from a fatal wound" STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE: "{0}{NEWLINE}has died from a fatal wound" STR_USE_MIND_PROBE: "Use Mind Probe" STR_FATAL_WOUNDS: "FATAL WOUNDS" STR_UNDER_ARMOR_UC: "UNDER ARMOR" STR_TIME_UNITS_RESERVED_FOR_SNAP_SHOT: "Time Units reserved for Snap Shot" STR_TIME_UNITS_RESERVED_FOR_AUTO_SHOT: "Time Units reserved for Auto Shot" STR_TIME_UNITS_RESERVED_FOR_AIMED_SHOT: "Time Units reserved for Aimed Shot" STR_TIME_UNITS_RESERVED_FOR_KNEELING: "Time Units reserved for Kneeling" STR_TIME_UNITS_RESERVED_FOR_KNEELING_AND_FIRING: "TUs reserved for Kneeling and Firing" STR_UNITS_IN_CRAFT: one: "{N} Unit in X-Com Craft" other: "{N} Units in X-Com Craft" STR_UNITS_OUTSIDE: one: "{N} Unit left outside" other: "{N} Units left outside" STR_UNITS_IN_ENTRANCE: one: "{N} Unit in Entrance" other: "{N} Units in Entrance" STR_UNITS_IN_EXIT: one: "{N} Unit in Target Exit" other: "{N} Units in Target Exit" STR_ABORT_MISSION_QUESTION: "Abort Mission?" STR_CORPSE: "Corpse" STR_UNLOAD_CRAFT: "Unload" STR_HAS_BEEN_KILLED_MALE: "{0}{NEWLINE}has been killed" STR_HAS_BEEN_KILLED_FEMALE: "{0}{NEWLINE}has been killed" STR_HIT_MELEE: "Hit" STR_GROUND: "GROUND" STR_LIVING_QUARTERS_PLURAL: "Living Quarters" STR_LIST_ITEM: "ITEM" STR_PERSONAL_ARMOR_UFOPEDIA: "Using the newly discovered Alien Alloys, this new armor gives our men a fighting chance against the alien threat." STR_POWER_SUIT_UFOPEDIA: "A powerful new protection for soldiers, this armor is powered by an Elerium energy source and greatly amplifies the speed and strength of the wearer, it offers the best protection yet for combat troops." STR_FLYING_SUIT_UFOPEDIA: "An enhanced version of the Power Suit, incorporating alien anti-gravity navigation technology to allow full freedom of movement across the battlefield." STR_ALL_ALIENS_KILLED_IN_CRASH: "All Aliens killed in crash,{NEWLINE}Auto recovery initiated" STR_RESET: "Reset" STR_MEMORIAL: "Memorial" STR_DATE_UC: "DATE" STR_SOLDIERS_RECRUITED_UC: "SOLDIERS RECRUITED>{ALT}{0}" STR_SOLDIERS_LOST_UC: "SOLDIERS LOST>{ALT}{0}" MAP_CULTA: "Farm" MAP_FOREST: "Forest" MAP_JUNGLE: "Jungle" MAP_MOUNT: "Mountain" MAP_DESERT: "Desert" MAP_POLAR: "Polar" MAP_URBAN: "City" MAP_UBASE: "Alien Base" MAP_XBASE: "X-Com Base" MAP_MARS: "Mars" STR_MIXED: "Mixed" STR_REMOVE_SELECTED: "Remove Selected" STR_LIVE_ALIENS: "Live{NEWLINE}Specimens" STR_DEAD_ALIENS: "Rejected{NEWLINE}Specimens" STR_UNDER_INTERROGATION: "Being{NEWLINE}Studied" STR_CONTAINMENT_EXCEEDED: "ALIEN CONTAINMENT LIMITS EXCEEDED!{SMALLLINE}Insufficient containment space at {0}. You must remove excess aliens from containment (who will then die)." STR_MANAGE_CONTAINMENT: "Manage Alien Containment" STR_STORAGE_EXCEEDED: "STORAGE SPACE EXCEEDED!{SMALLLINE}Insufficient storage space at {0}. You must sell off excess items." STR_GO_TO_BASE: "Go to Base" STR_MELEE_ACCURACY: "MELEE ACCURACY" STR_SELL_PRODUCTION: "SELL" STR_BOTH_HANDS_MUST_BE_EMPTY: "Both hands must be empty!" STR_NOT_ENOUGH_ITEMS_FOR_TEMPLATE: "Not enough items to copy template!" STR_UNLOAD_WEAPON: "Unload weapon" STR_ALL_ITEMS: "All Items" STR_NO_MORE_EQUIPMENT_ALLOWED: one: "NO MORE EQUIPMENT ALLOWED ON BOARD!{SMALLLINE}You are only allowed to take a maximum of {N} item of equipment on this craft." other: "NO MORE EQUIPMENT ALLOWED ON BOARD!{SMALLLINE}You are only allowed to take a maximum of {N} items of equipment on this craft." STR_CONTROL_CENTER_DESTROYED: "{SMALLLINE}CONTROL CENTER DESTROYED{NEWLINE}Make your way to the entrance and abort." STR_XCOM_BASE_CANNOT_BE_BUILT: "X-Com facilities cannot be built underwater" STR_LEVEL_SHORT: "{0}" STR_PERSONNEL: "Personnel" STR_CRAFT_ARMAMENT: "Craft & Armament" STR_COMPONENTS: "Components" STR_SOLDIERS_RECRUITED: "Soldiers recruited" STR_SOLDIERS_LOST: "Soldiers lost" STR_TOTAL_UFOS: "UFOs detected" STR_TOTAL_ALIEN_BASES: "Alien bases discovered" STR_PSIONIC_STRENGTH_ABBREVIATION: "PST" STR_PSIONIC_SKILL_ABBREVIATION: "PSK" FEMALE_CIVILIAN: "Civilian, Female" MALE_CIVILIAN: "Civilian, Male" CYBERDISC_WEAPON: "Cyberdisc Weapon" REAPER_WEAPON: "Reaper Weapon" CHRYSSALID_WEAPON: "Chryssalid Weapon" CELATID_WEAPON: "Celatid Weapon" SILACOID_WEAPON: "Silacoid Weapon" SECTOPOD_WEAPON: "Sectopod Weapon" ZOMBIE_WEAPON: "Zombie Weapon" ALIEN_PSI_WEAPON: "Alien Psi Weapon" langm-en-US: STR_AURA_INSANITY_1_DESCRIPTION: "This place has an eerie aura to it." STR_AURA_INSANITY_2_DESCRIPTION: "This place feels oppressive." STR_AURA_INSANITY_3_DESCRIPTION: "This place feels nightmarish." STR_AURA_INSANITY_4_DESCRIPTION: "Unspeakable horrors dwell here." STR_AURA_INSANITY_5_DESCRIPTION: "This place is evil." STR_MEDAL_MAULER_1: "Mauler I" STR_MEDAL_MAULER_2: "Mauler II" STR_MEDAL_MAULER_3: "Mauler III" STR_MEDAL_MAULER_4: "Mauler IV" STR_MEDAL_MAULER_5: "Mauler V" STR_MEDAL_MAULER_6: "Mauler VI" STR_MEDAL_MAULER_7: "Mauler VII" STR_MEDAL_MAULER_8: "Mauler VIII" STR_MEDAL_MAULER_9: "Mauler IX" STR_MEDAL_MAULER_10: "Mauler X" STR_MEDAL_MAULER_NAME: "Mauler" STR_MEDAL_MAULER_UFOPEDIA: "X-Com animals such as dogs are true companions to the agents, but death incarnate to enemies.{NEWLINE}Each level increases Melee and Reactions by +1." STR_MEDAL_HUNTER_KILLER_1: "Hunter-Killer I" STR_MEDAL_HUNTER_KILLER_2: "Hunter-Killer II" STR_MEDAL_HUNTER_KILLER_3: "Hunter-Killer III" STR_MEDAL_HUNTER_KILLER_4: "Hunter-Killer IV" STR_MEDAL_HUNTER_KILLER_5: "Hunter-Killer V" STR_MEDAL_HUNTER_KILLER_6: "Hunter-Killer VI" STR_MEDAL_HUNTER_KILLER_7: "Hunter-Killer VII" STR_MEDAL_HUNTER_KILLER_8: "Hunter-Killer VIII" STR_MEDAL_HUNTER_KILLER_9: "Hunter-Killer IX" STR_MEDAL_HUNTER_KILLER_10: "Hunter-Killer X" STR_MEDAL_HUNTER_KILLER_NAME: "Hunter-Killer" STR_MEDAL_HUNTER_KILLER_UFOPEDIA: "AI units are X-Com agents too, and they learn from their actions like any living being. With each target annihilated they become more efficient and deadly.{NEWLINE}Each level increases Firing Accuracy and Reactions by +1." STR_MEDAL_SORCERER_1: "Sorcerer I" STR_MEDAL_SORCERER_2: "Sorcerer II" STR_MEDAL_SORCERER_3: "Sorcerer III" STR_MEDAL_SORCERER_4: "Sorcerer IV" STR_MEDAL_SORCERER_5: "Sorcerer V" STR_MEDAL_SORCERER_6: "Sorcerer VI" STR_MEDAL_SORCERER_7: "Sorcerer VII" STR_MEDAL_SORCERER_8: "Sorcerer VIII" STR_MEDAL_SORCERER_9: "Sorcerer IX" STR_MEDAL_SORCERER_10: "Sorcerer X" STR_MEDAL_SORCERER_NAME: "Sorcerer" STR_MEDAL_SORCERER_UFOPEDIA: "This agent specializes in the rare art of using psionic devices to kill enemies of Earth. Such experienced agents become more attuned to psionic powers.{NEWLINE}Each level increases Psi Skill and Stamina by +1." STR_MEDAL_GRENADIER_1: "Grenadier I" STR_MEDAL_GRENADIER_2: "Grenadier II" STR_MEDAL_GRENADIER_3: "Grenadier III" STR_MEDAL_GRENADIER_4: "Grenadier IV" STR_MEDAL_GRENADIER_5: "Grenadier V" STR_MEDAL_GRENADIER_6: "Grenadier VI" STR_MEDAL_GRENADIER_7: "Grenadier VII" STR_MEDAL_GRENADIER_8: "Grenadier VIII" STR_MEDAL_GRENADIER_9: "Grenadier IX" STR_MEDAL_GRENADIER_10: "Grenadier X" STR_MEDAL_GRENADIER_NAME: "Grenadier" STR_MEDAL_GRENADIER_UFOPEDIA: "X-Com agents are top quality humans, and human bodies have the perfect build for throwing objects. Some operatives take good advantage of this fact.{NEWLINE}Each level increases Strength and Throwing Accuracy by +1." STR_MEDAL_PURIFIER_1: "Purifier I" STR_MEDAL_PURIFIER_2: "Purifier II" STR_MEDAL_PURIFIER_3: "Purifier III" STR_MEDAL_PURIFIER_4: "Purifier IV" STR_MEDAL_PURIFIER_5: "Purifier V" STR_MEDAL_PURIFIER_6: "Purifier VI" STR_MEDAL_PURIFIER_7: "Purifier VII" STR_MEDAL_PURIFIER_8: "Purifier VIII" STR_MEDAL_PURIFIER_9: "Purifier IX" STR_MEDAL_PURIFIER_10: "Purifier X" STR_MEDAL_PURIFIER_NAME: "Purifier" STR_MEDAL_PURIFIER_UFOPEDIA: "Those agents who regularly face things a human is not supposed to experience are particularly appreciative of flamethrowers.{NEWLINE}Each level increases TUs and Health by +1." STR_MEDAL_GUNNER_1: "Gunner I" STR_MEDAL_GUNNER_2: "Gunner II" STR_MEDAL_GUNNER_3: "Gunner III" STR_MEDAL_GUNNER_4: "Gunner IV" STR_MEDAL_GUNNER_5: "Gunner V" STR_MEDAL_GUNNER_6: "Gunner VI" STR_MEDAL_GUNNER_7: "Gunner VII" STR_MEDAL_GUNNER_8: "Gunner VIII" STR_MEDAL_GUNNER_9: "Gunner IX" STR_MEDAL_GUNNER_10: "Gunner X" STR_MEDAL_GUNNER_NAME: "Gunner" STR_MEDAL_GUNNER_UFOPEDIA: "Machine guns are generally too heavy and too complex to give them to normal agents. These guys however have mastered the use of such weapons.{NEWLINE}Each level increases Strength and Firing Accuracy by +1." STR_MEDAL_JUNGLE_MOWER_1: "Jungle Mower I" STR_MEDAL_JUNGLE_MOWER_2: "Jungle Mower II" STR_MEDAL_JUNGLE_MOWER_3: "Jungle Mower III" STR_MEDAL_JUNGLE_MOWER_4: "Jungle Mower IV" STR_MEDAL_JUNGLE_MOWER_5: "Jungle Mower V" STR_MEDAL_JUNGLE_MOWER_6: "Jungle Mower VI" STR_MEDAL_JUNGLE_MOWER_7: "Jungle Mower VII" STR_MEDAL_JUNGLE_MOWER_8: "Jungle Mower VIII" STR_MEDAL_JUNGLE_MOWER_9: "Jungle Mower IX" STR_MEDAL_JUNGLE_MOWER_10: "Jungle Mower X" STR_MEDAL_JUNGLE_MOWER_NAME: "Jungle Mower" STR_MEDAL_JUNGLE_MOWER_UFOPEDIA: "When a bullet won't suffice, a thousand bullets just might. One more thing: you can't miss if you're not aiming at all.{NEWLINE}Each level increases Strength by +1, as well as alternatively Stamina or TUs by +1." STR_MEDAL_INCAPACITATOR_1: "Incapacitator I" STR_MEDAL_INCAPACITATOR_2: "Incapacitator II" STR_MEDAL_INCAPACITATOR_3: "Incapacitator III" STR_MEDAL_INCAPACITATOR_4: "Incapacitator IV" STR_MEDAL_INCAPACITATOR_5: "Incapacitator V" STR_MEDAL_INCAPACITATOR_6: "Incapacitator VI" STR_MEDAL_INCAPACITATOR_7: "Incapacitator VII" STR_MEDAL_INCAPACITATOR_8: "Incapacitator VIII" STR_MEDAL_INCAPACITATOR_9: "Incapacitator IX" STR_MEDAL_INCAPACITATOR_10: "Incapacitator X" STR_MEDAL_INCAPACITATOR_NAME: "Incapacitator" STR_MEDAL_INCAPACITATOR_UFOPEDIA: "Using stun weapons can be challenging, as they often fail to deliver the expected result - or just outright kill the target.{NEWLINE}Each level increases Reactions and Sanity by +1." STR_MEDAL_TRADITIONALIST_1: "Traditionalist I" STR_MEDAL_TRADITIONALIST_2: "Traditionalist II" STR_MEDAL_TRADITIONALIST_3: "Traditionalist III" STR_MEDAL_TRADITIONALIST_4: "Traditionalist IV" STR_MEDAL_TRADITIONALIST_5: "Traditionalist V" STR_MEDAL_TRADITIONALIST_6: "Traditionalist VI" STR_MEDAL_TRADITIONALIST_7: "Traditionalist VII" STR_MEDAL_TRADITIONALIST_8: "Traditionalist VIII" STR_MEDAL_TRADITIONALIST_9: "Traditionalist IX" STR_MEDAL_TRADITIONALIST_10: "Traditionalist X" STR_MEDAL_TRADITIONALIST_NAME: "Traditionalist" STR_MEDAL_TRADITIONALIST_UFOPEDIA: "Sometimes classic weapon designs are just as good as modern ones... If only the situation is right.{NEWLINE}Each level increases Stamina by +1, as well as alternatively Throwing Accuracy or Firing Accuracy by +1." STR_MEDAL_TECHNICIAN_1: "Technician I" STR_MEDAL_TECHNICIAN_2: "Technician II" STR_MEDAL_TECHNICIAN_3: "Technician III" STR_MEDAL_TECHNICIAN_4: "Technician IV" STR_MEDAL_TECHNICIAN_5: "Technician V" STR_MEDAL_TECHNICIAN_6: "Technician VI" STR_MEDAL_TECHNICIAN_7: "Technician VII" STR_MEDAL_TECHNICIAN_8: "Technician VIII" STR_MEDAL_TECHNICIAN_9: "Technician IX" STR_MEDAL_TECHNICIAN_10: "Technician X" STR_MEDAL_TECHNICIAN_NAME: "Technician" STR_MEDAL_TECHNICIAN_UFOPEDIA: "Subduing targets with non-combat equipment is an advanced art which requires serious training, but some agents are just naturally inclined to do so.{NEWLINE}Each level increases Melee and Stamina by +1." STR_MEDAL_WARRIOR_1: "Warrior I" STR_MEDAL_WARRIOR_2: "Warrior II" STR_MEDAL_WARRIOR_3: "Warrior III" STR_MEDAL_WARRIOR_4: "Warrior IV" STR_MEDAL_WARRIOR_5: "Warrior V" STR_MEDAL_WARRIOR_6: "Warrior VI" STR_MEDAL_WARRIOR_7: "Warrior VII" STR_MEDAL_WARRIOR_8: "Warrior VIII" STR_MEDAL_WARRIOR_9: "Warrior IX" STR_MEDAL_WARRIOR_10: "Warrior X" STR_MEDAL_WARRIOR_NAME: "Warrior" STR_MEDAL_WARRIOR_UFOPEDIA: "Agents who like to take it up close and personal are deadly in all sorts of unexpected ways, thanks to their skill with melee weapons and sheer tenacity.{NEWLINE}Each level increases Melee and TUs by +1." STR_MEDAL_BOMBARDIER_1: "Bombardier I" STR_MEDAL_BOMBARDIER_2: "Bombardier II" STR_MEDAL_BOMBARDIER_3: "Bombardier III" STR_MEDAL_BOMBARDIER_4: "Bombardier IV" STR_MEDAL_BOMBARDIER_5: "Bombardier V" STR_MEDAL_BOMBARDIER_6: "Bombardier VI" STR_MEDAL_BOMBARDIER_7: "Bombardier VII" STR_MEDAL_BOMBARDIER_8: "Bombardier VIII" STR_MEDAL_BOMBARDIER_9: "Bombardier IX" STR_MEDAL_BOMBARDIER_10: "Bombardier X" STR_MEDAL_BOMBARDIER_NAME: "Bombardier" STR_MEDAL_BOMBARDIER_UFOPEDIA: "Sometimes distance is just a number. Bombardiers excel at weapons which favor calm approach over physical exertion.{NEWLINE}Each level increases Firing Accuracy and Sanity by +1." STR_MEDAL_CANNONEER_1: "Cannoneer I" STR_MEDAL_CANNONEER_2: "Cannoneer II" STR_MEDAL_CANNONEER_3: "Cannoneer III" STR_MEDAL_CANNONEER_4: "Cannoneer IV" STR_MEDAL_CANNONEER_5: "Cannoneer V" STR_MEDAL_CANNONEER_6: "Cannoneer VI" STR_MEDAL_CANNONEER_7: "Cannoneer VII" STR_MEDAL_CANNONEER_8: "Cannoneer VIII" STR_MEDAL_CANNONEER_9: "Cannoneer IX" STR_MEDAL_CANNONEER_10: "Cannoneer X" STR_MEDAL_CANNONEER_NAME: "Cannoneer" STR_MEDAL_CANNONEER_UFOPEDIA: "Heavy weapons require high strength to control. Those agents who can use them effectively often become the pillar to support an entire operation.{NEWLINE}Each level increases Strength by +1, as well as alternatively Stamina or Firing Accuracy by +1." STR_MEDAL_ASSAULTER_1: "Assaulter I" STR_MEDAL_ASSAULTER_2: "Assaulter II" STR_MEDAL_ASSAULTER_3: "Assaulter III" STR_MEDAL_ASSAULTER_4: "Assaulter IV" STR_MEDAL_ASSAULTER_5: "Assaulter V" STR_MEDAL_ASSAULTER_6: "Assaulter VI" STR_MEDAL_ASSAULTER_7: "Assaulter VII" STR_MEDAL_ASSAULTER_8: "Assaulter VIII" STR_MEDAL_ASSAULTER_9: "Assaulter IX" STR_MEDAL_ASSAULTER_10: "Assaulter X" STR_MEDAL_ASSAULTER_NAME: "Assaulter" STR_MEDAL_ASSAULTER_UFOPEDIA: "SMG users specialize in urban warfare, often considered the most demanding type of combat. They have excellent reflexes and perfect hand-eye coordination.{NEWLINE}Each level increases Reactions by +1, as well as alternatively TUs or Firing Accuracy by +1." STR_MEDAL_GUNSLINGER_1: "Gunslinger I" STR_MEDAL_GUNSLINGER_2: "Gunslinger II" STR_MEDAL_GUNSLINGER_3: "Gunslinger III" STR_MEDAL_GUNSLINGER_4: "Gunslinger IV" STR_MEDAL_GUNSLINGER_5: "Gunslinger V" STR_MEDAL_GUNSLINGER_6: "Gunslinger VI" STR_MEDAL_GUNSLINGER_7: "Gunslinger VII" STR_MEDAL_GUNSLINGER_8: "Gunslinger VIII" STR_MEDAL_GUNSLINGER_9: "Gunslinger IX" STR_MEDAL_GUNSLINGER_10: "Gunslinger X" STR_MEDAL_GUNSLINGER_NAME: "Gunslinger" STR_MEDAL_GUNSLINGER_UFOPEDIA: "Handguns are challenging weapons. Generally speaking, all our agents are good at shooting pistols, but those who specialize in these weapons learn to move quietly and fast.{NEWLINE}Each level increases Firing Accuracy by +1, as well as alternatively TUs or Reactions by +1." STR_MEDAL_SHOTGUN_SURGEON_1: "Shotgun Surgeon I" STR_MEDAL_SHOTGUN_SURGEON_2: "Shotgun Surgeon II" STR_MEDAL_SHOTGUN_SURGEON_3: "Shotgun Surgeon III" STR_MEDAL_SHOTGUN_SURGEON_4: "Shotgun Surgeon IV" STR_MEDAL_SHOTGUN_SURGEON_5: "Shotgun Surgeon V" STR_MEDAL_SHOTGUN_SURGEON_6: "Shotgun Surgeon VI" STR_MEDAL_SHOTGUN_SURGEON_7: "Shotgun Surgeon VII" STR_MEDAL_SHOTGUN_SURGEON_8: "Shotgun Surgeon VIII" STR_MEDAL_SHOTGUN_SURGEON_9: "Shotgun Surgeon IX" STR_MEDAL_SHOTGUN_SURGEON_10: "Shotgun Surgeon X" STR_MEDAL_SHOTGUN_SURGEON_NAME: "Shotgun Surgeon" STR_MEDAL_SHOTGUN_SURGEON_UFOPEDIA: "Shotgun is a primary X-Com weapon, used whenever strong resistance is expected. Those who specialize in shotguns are brave and quick on their feet.{NEWLINE}Each level increases TUs by +1, as well as alternatively Firing Accuracy or Stamina by +1." STR_MEDAL_SNIPER_1: "Sniper I" STR_MEDAL_SNIPER_2: "Sniper II" STR_MEDAL_SNIPER_3: "Sniper III" STR_MEDAL_SNIPER_4: "Sniper IV" STR_MEDAL_SNIPER_5: "Sniper V" STR_MEDAL_SNIPER_6: "Sniper VI" STR_MEDAL_SNIPER_7: "Sniper VII" STR_MEDAL_SNIPER_8: "Sniper VIII" STR_MEDAL_SNIPER_9: "Sniper IX" STR_MEDAL_SNIPER_10: "Sniper X" STR_MEDAL_SNIPER_NAME: "Sniper" STR_MEDAL_SNIPER_UFOPEDIA: "Snipers specialize not only in taking very difficult shots, but also in defense against distant threats.{NEWLINE}Each level increases Firing Accuracy and Reactions by +1." STR_MEDAL_TROOPER_1: "Trooper I" STR_MEDAL_TROOPER_2: "Trooper II" STR_MEDAL_TROOPER_3: "Trooper III" STR_MEDAL_TROOPER_4: "Trooper IV" STR_MEDAL_TROOPER_5: "Trooper V" STR_MEDAL_TROOPER_6: "Trooper VI" STR_MEDAL_TROOPER_7: "Trooper VII" STR_MEDAL_TROOPER_8: "Trooper VIII" STR_MEDAL_TROOPER_9: "Trooper IX" STR_MEDAL_TROOPER_10: "Trooper X" STR_MEDAL_TROOPER_NAME: "Trooper" STR_MEDAL_TROOPER_UFOPEDIA: "Some agents prefer humble assault rifles over specialized weapons. They become as dependable as their weapon of choice.{NEWLINE}Each level increases Firing Accuracy and Stamina by +1." STR_MEDAL_ROCKET_SCIENTIST_1: "Rocket Scientist I" STR_MEDAL_ROCKET_SCIENTIST_2: "Rocket Scientist II" STR_MEDAL_ROCKET_SCIENTIST_3: "Rocket Scientist III" STR_MEDAL_ROCKET_SCIENTIST_4: "Rocket Scientist IV" STR_MEDAL_ROCKET_SCIENTIST_5: "Rocket Scientist V" STR_MEDAL_ROCKET_SCIENTIST_6: "Rocket Scientist VI" STR_MEDAL_ROCKET_SCIENTIST_7: "Rocket Scientist VII" STR_MEDAL_ROCKET_SCIENTIST_8: "Rocket Scientist VIII" STR_MEDAL_ROCKET_SCIENTIST_9: "Rocket Scientist IX" STR_MEDAL_ROCKET_SCIENTIST_10: "Rocket Scientist X" STR_MEDAL_ROCKET_SCIENTIST_NAME: "Rocket Scientist" STR_MEDAL_ROCKET_SCIENTIST_UFOPEDIA: "Rocket weapons require great finesse and absolute responsibility.{NEWLINE}Each level increases Firing Accuracy by +1, as well as alternatively Strength or Reactions by +1." STR_MEDAL_SLASHER_1: "Whirlwind I" STR_MEDAL_SLASHER_2: "Whirlwind II" STR_MEDAL_SLASHER_3: "Whirlwind III" STR_MEDAL_SLASHER_4: "Whirlwind IV" STR_MEDAL_SLASHER_5: "Whirlwind V" STR_MEDAL_SLASHER_6: "Whirlwind VI" STR_MEDAL_SLASHER_7: "Whirlwind VII" STR_MEDAL_SLASHER_8: "Whirlwind VIII" STR_MEDAL_SLASHER_9: "Whirlwind IX" STR_MEDAL_SLASHER_10: "Whirlwind X" STR_MEDAL_SLASHER_NAME: "Whirlwind" STR_MEDAL_SLASHER_UFOPEDIA: "Awarded to agents who take down 3 targets in a single turn using only melee weapons.{NEWLINE}Each level increases TUs and Reactions by +1." STR_MEDAL_WRESTLER_1: "Takedown Specialist I" STR_MEDAL_WRESTLER_2: "Takedown Specialist II" STR_MEDAL_WRESTLER_3: "Takedown Specialist III" STR_MEDAL_WRESTLER_4: "Takedown Specialist IV" STR_MEDAL_WRESTLER_5: "Takedown Specialist V" STR_MEDAL_WRESTLER_6: "Takedown Specialist VI" STR_MEDAL_WRESTLER_7: "Takedown Specialist VII" STR_MEDAL_WRESTLER_8: "Takedown Specialist VIII" STR_MEDAL_WRESTLER_9: "Takedown Specialist IX" STR_MEDAL_WRESTLER_10: "Takedown Specialist X" STR_MEDAL_WRESTLER_NAME: "Takedown Specialist" STR_MEDAL_WRESTLER_UFOPEDIA: "Agents with extensive melee expertise can stun enemies in hand to hand combat with little effort.{NEWLINE}Each level increases alternatively Strength or Health by +1." STR_MEDAL_MONSTER_1: "Monster I" STR_MEDAL_MONSTER_2: "Monster II" STR_MEDAL_MONSTER_3: "Monster III" STR_MEDAL_MONSTER_4: "Monster IV" STR_MEDAL_MONSTER_5: "Monster V" STR_MEDAL_MONSTER_6: "Monster VI" STR_MEDAL_MONSTER_7: "Monster VII" STR_MEDAL_MONSTER_8: "Monster VIII" STR_MEDAL_MONSTER_9: "Monster IX" STR_MEDAL_MONSTER_10: "Monster X" STR_MEDAL_MONSTER_NAME: "Monster" STR_MEDAL_MONSTER_UFOPEDIA: "Some agents are just too strong to trust them with arresting people. They tend to do fatal damage despite using non-lethal equipment...{NEWLINE}Each level increases Strength and Health by +1." STR_MEDAL_LUCKYSHOT_1: "Lucky I" STR_MEDAL_LUCKYSHOT_2: "Lucky II" STR_MEDAL_LUCKYSHOT_3: "Lucky III" STR_MEDAL_LUCKYSHOT_4: "Lucky IV" STR_MEDAL_LUCKYSHOT_5: "Lucky V" STR_MEDAL_LUCKYSHOT_6: "Lucky VI" STR_MEDAL_LUCKYSHOT_7: "Lucky VII" STR_MEDAL_LUCKYSHOT_8: "Lucky VIII" STR_MEDAL_LUCKYSHOT_9: "Lucky IX" STR_MEDAL_LUCKYSHOT_10: "Lucky X" STR_MEDAL_LUCKYSHOT_NAME: "Lucky" STR_MEDAL_LUCKYSHOT_UFOPEDIA: "They say luck is also a skill. Agents who hit targets against really poor odds seem to be living proof of this rule.{NEWLINE}Each level increases Firing Accuracy by +1." STR_MEDAL_LONESURVIVOR_1: "Survivor I" STR_MEDAL_LONESURVIVOR_2: "Survivor II" STR_MEDAL_LONESURVIVOR_3: "Survivor III" STR_MEDAL_LONESURVIVOR_4: "Survivor IV" STR_MEDAL_LONESURVIVOR_5: "Survivor V" STR_MEDAL_LONESURVIVOR_6: "Survivor VI" STR_MEDAL_LONESURVIVOR_7: "Survivor VII" STR_MEDAL_LONESURVIVOR_8: "Survivor VIII" STR_MEDAL_LONESURVIVOR_9: "Survivor IX" STR_MEDAL_LONESURVIVOR_10: "Survivor X" STR_MEDAL_LONESURVIVOR_NAME: "Survivor" STR_MEDAL_LONESURVIVOR_UFOPEDIA: "Some people become sole survivor after an unfortunate mission. Some people simply prefer to work alone. Whatever the case, completing a mission as the only X-Com operative on site has poor impact on future teamwork, but also makes the individual more flexible.{NEWLINE}Each level increases TUs by +1. Levels 3, 6 and 9 lower Bravery by -10." STR_MEDAL_BETRAYER_1: "Betrayer I" STR_MEDAL_BETRAYER_2: "Betrayer II" STR_MEDAL_BETRAYER_3: "Betrayer III" STR_MEDAL_BETRAYER_4: "Betrayer IV" STR_MEDAL_BETRAYER_5: "Betrayer V" STR_MEDAL_BETRAYER_6: "Betrayer VI" STR_MEDAL_BETRAYER_7: "Betrayer VII" STR_MEDAL_BETRAYER_8: "Betrayer VIII" STR_MEDAL_BETRAYER_9: "Betrayer IX" STR_MEDAL_BETRAYER_10: "Betrayer X" STR_MEDAL_BETRAYER_NAME: "Betrayer" STR_MEDAL_BETRAYER_UFOPEDIA: "Killing a fellow agent, even when justified, takes a heavy toll on one's performance. It ruins combat resolve, but accumulating detachment from people may actually improve one's abilities to control them.{NEWLINE}Each level increases Psi Skill by +1. Levels 1, 3, 5 and 8 lower Bravery by -10." STR_MEDAL_SAVEDALL_1: "Cavalier I" STR_MEDAL_SAVEDALL_2: "Cavalier II" STR_MEDAL_SAVEDALL_3: "Cavalier III" STR_MEDAL_SAVEDALL_4: "Cavalier IV" STR_MEDAL_SAVEDALL_5: "Cavalier V" STR_MEDAL_SAVEDALL_6: "Cavalier VI" STR_MEDAL_SAVEDALL_7: "Cavalier VII" STR_MEDAL_SAVEDALL_8: "Cavalier VIII" STR_MEDAL_SAVEDALL_9: "Cavalier IX" STR_MEDAL_SAVEDALL_10: "Cavalier X" STR_MEDAL_SAVEDALL_NAME: "Cavalier" STR_MEDAL_SAVEDALL_UFOPEDIA: "Awarded to every agent who managed to protect the lives of all X-Com allies or civilians in a mission.{NEWLINE}Each level increases Sanity by +1. Additionally, +10 Bravery on level 3, 6 and 10." STR_MEDAL_GLOBETROTTER: "Globetrotter" STR_MEDAL_GLOBETROTTER_NAME: "Globetrotter" STR_MEDAL_GLOBETROTTER_UFOPEDIA: "Granted for performing at least one mission in every country.{NEWLINE}Increases TUs by +5." STR_MEDAL_CRIMSON_HEART_1: "Patient I" STR_MEDAL_CRIMSON_HEART_2: "Patient II" STR_MEDAL_CRIMSON_HEART_3: "Patient III" STR_MEDAL_CRIMSON_HEART_4: "Patient IV" STR_MEDAL_CRIMSON_HEART_5: "Patient V" STR_MEDAL_CRIMSON_HEART_6: "Patient VI" STR_MEDAL_CRIMSON_HEART_7: "Patient VII" STR_MEDAL_CRIMSON_HEART_8: "Patient VIII" STR_MEDAL_CRIMSON_HEART_9: "Patient IX" STR_MEDAL_CRIMSON_HEART_10: "Patient X" STR_MEDAL_CRIMSON_HEART_NAME: "Patient" STR_MEDAL_CRIMSON_HEART_UFOPEDIA: "What doesn't kill you, makes you stronger. Agents who spend a lot of time in hospital tend to be harder to bring down.{NEWLINE}Each level increases stun recovery by +1." STR_MEDAL_PURPLE_HEART_1: "Battle-scarred I" STR_MEDAL_PURPLE_HEART_2: "Battle-scarred II" STR_MEDAL_PURPLE_HEART_3: "Battle-scarred III" STR_MEDAL_PURPLE_HEART_4: "Battle-scarred IV" STR_MEDAL_PURPLE_HEART_5: "Battle-scarred V" STR_MEDAL_PURPLE_HEART_6: "Battle-scarred VI" STR_MEDAL_PURPLE_HEART_7: "Battle-scarred VII" STR_MEDAL_PURPLE_HEART_8: "Battle-scarred VIII" STR_MEDAL_PURPLE_HEART_9: "Battle-scarred IX" STR_MEDAL_PURPLE_HEART_10: "Battle-scarred X" STR_MEDAL_PURPLE_HEART_NAME: "Battle-scarred" STR_MEDAL_PURPLE_HEART_UFOPEDIA: "Combat injuries are painful lessons to anyone who survives it - not only to their brain, but also their entire body.{NEWLINE}Each level increases Health by +1." STR_MEDAL_REACTIONFIRE_1: "Overwatcher I" STR_MEDAL_REACTIONFIRE_2: "Overwatcher II" STR_MEDAL_REACTIONFIRE_3: "Overwatcher III" STR_MEDAL_REACTIONFIRE_4: "Overwatcher IV" STR_MEDAL_REACTIONFIRE_5: "Overwatcher V" STR_MEDAL_REACTIONFIRE_6: "Overwatcher VI" STR_MEDAL_REACTIONFIRE_7: "Overwatcher VII" STR_MEDAL_REACTIONFIRE_8: "Overwatcher VIII" STR_MEDAL_REACTIONFIRE_9: "Overwatcher IX" STR_MEDAL_REACTIONFIRE_10: "Overwatcher X" STR_MEDAL_REACTIONFIRE_NAME: "Overwatcher" STR_MEDAL_REACTIONFIRE_UFOPEDIA: "Be quick, or be dead. This commendation is awarded for killing enemies with reaction fire.{NEWLINE}Each level increases Reactions by +1." STR_MEDAL_MISSION_KILLS_11_1: "Exterminator I" STR_MEDAL_MISSION_KILLS_11_2: "Exterminator II" STR_MEDAL_MISSION_KILLS_11_3: "Exterminator III" STR_MEDAL_MISSION_KILLS_11_4: "Exterminator IV" STR_MEDAL_MISSION_KILLS_11_5: "Exterminator V" STR_MEDAL_MISSION_KILLS_11_6: "Exterminator VI" STR_MEDAL_MISSION_KILLS_11_7: "Exterminator VII" STR_MEDAL_MISSION_KILLS_11_8: "Exterminator VIII" STR_MEDAL_MISSION_KILLS_11_9: "Exterminator IX" STR_MEDAL_MISSION_KILLS_11_10: "Exterminator X" STR_MEDAL_MISSION_KILLS_11_NAME: "Exterminator" STR_MEDAL_MISSION_KILLS_11_UFOPEDIA: "Awarded for killing at least 11 enemies in a single mission. Why are we even keeping the other agents on payroll?{NEWLINE}Each level increases Health by +2." STR_MEDAL_MISSION_KILLS_5_1: "Executioner I" STR_MEDAL_MISSION_KILLS_5_2: "Executioner II" STR_MEDAL_MISSION_KILLS_5_3: "Executioner III" STR_MEDAL_MISSION_KILLS_5_4: "Executioner IV" STR_MEDAL_MISSION_KILLS_5_5: "Executioner V" STR_MEDAL_MISSION_KILLS_5_6: "Executioner VI" STR_MEDAL_MISSION_KILLS_5_7: "Executioner VII" STR_MEDAL_MISSION_KILLS_5_8: "Executioner VIII" STR_MEDAL_MISSION_KILLS_5_9: "Executioner IX" STR_MEDAL_MISSION_KILLS_5_10: "Executioner X" STR_MEDAL_MISSION_KILLS_5_NAME: "Executioner" STR_MEDAL_MISSION_KILLS_5_UFOPEDIA: "Killing 5 enemies in a mission is hard work. It builds character.{NEWLINE}Each level increases Stamina by +2." STR_MEDAL_7V7KILL_1: "Mass Killer I" STR_MEDAL_7V7KILL_2: "Mass Killer II" STR_MEDAL_7V7KILL_3: "Mass Killer III" STR_MEDAL_7V7KILL_4: "Mass Killer IV" STR_MEDAL_7V7KILL_5: "Mass Killer V" STR_MEDAL_7V7KILL_6: "Mass Killer VI" STR_MEDAL_7V7KILL_7: "Mass Killer VII" STR_MEDAL_7V7KILL_8: "Mass Killer VIII" STR_MEDAL_7V7KILL_9: "Mass Killer IX" STR_MEDAL_7V7KILL_10: "Mass Killer X" STR_MEDAL_7V7KILL_NAME: "Mass Killer" STR_MEDAL_7V7KILL_UFOPEDIA: "When you walk down the hall, rookies will fall silent and stare at you. Even your superior officers are nicer to you than to your peers... and possibly to each other.{NEWLINE}Each level increases TUs by +1." STR_MEDAL_QUADKILL_1: "Multi-Killer I" STR_MEDAL_QUADKILL_2: "Multi-Killer II" STR_MEDAL_QUADKILL_3: "Multi-Killer III" STR_MEDAL_QUADKILL_4: "Multi-Killer IV" STR_MEDAL_QUADKILL_5: "Multi-Killer V" STR_MEDAL_QUADKILL_6: "Multi-Killer VI" STR_MEDAL_QUADKILL_7: "Multi-Killer VII" STR_MEDAL_QUADKILL_8: "Multi-Killer VIII" STR_MEDAL_QUADKILL_9: "Multi-Killer IX" STR_MEDAL_QUADKILL_10: "Multi-Killer X" STR_MEDAL_QUADKILL_NAME: "Multi-Killer" STR_MEDAL_QUADKILL_UFOPEDIA: "Killing four people in a single turn: something other agents will talk about for months.{NEWLINE}Each level increases TUs by +1." STR_MEDAL_DBLKILL_1: "Ice-Cold Killer I" STR_MEDAL_DBLKILL_2: "Ice-Cold Killer II" STR_MEDAL_DBLKILL_3: "Ice-Cold Killer III" STR_MEDAL_DBLKILL_4: "Ice-Cold Killer IV" STR_MEDAL_DBLKILL_5: "Ice-Cold Killer V" STR_MEDAL_DBLKILL_6: "Ice-Cold Killer VI" STR_MEDAL_DBLKILL_7: "Ice-Cold Killer VII" STR_MEDAL_DBLKILL_8: "Ice-Cold Killer VIII" STR_MEDAL_DBLKILL_9: "Ice-Cold Killer IX" STR_MEDAL_DBLKILL_10: "Ice-Cold Killer X" STR_MEDAL_DBLKILL_NAME: "Ice-Cold Killer" STR_MEDAL_DBLKILL_UFOPEDIA: "Killing two targets in one turn is a feat in itself. It also feels good.{NEWLINE}Each level increases TUs by +1." STR_MEDAL_SLAVEKILLS_1: "Puppetmaster I" STR_MEDAL_SLAVEKILLS_2: "Puppetmaster II" STR_MEDAL_SLAVEKILLS_3: "Puppetmaster III" STR_MEDAL_SLAVEKILLS_4: "Puppetmaster IV" STR_MEDAL_SLAVEKILLS_5: "Puppetmaster V" STR_MEDAL_SLAVEKILLS_6: "Puppetmaster VI" STR_MEDAL_SLAVEKILLS_7: "Puppetmaster VII" STR_MEDAL_SLAVEKILLS_8: "Puppetmaster VIII" STR_MEDAL_SLAVEKILLS_9: "Puppetmaster IX" STR_MEDAL_SLAVEKILLS_10: "Puppetmaster X" STR_MEDAL_SLAVEKILLS_NAME: "Puppetmaster" STR_MEDAL_SLAVEKILLS_UFOPEDIA: "Forcing an enemy to kill one of their own through psionic compulsion would be a horrible thing to do if they weren't enemies of the entire humanity.{NEWLINE}Each level increases Psi Skill by +1." STR_MEDAL_WEAPON_PROFICIENCY_1: "Weapon Master I" STR_MEDAL_WEAPON_PROFICIENCY_2: "Weapon Master II" STR_MEDAL_WEAPON_PROFICIENCY_3: "Weapon Master III" STR_MEDAL_WEAPON_PROFICIENCY_4: "Weapon Master IV" STR_MEDAL_WEAPON_PROFICIENCY_5: "Weapon Master V" STR_MEDAL_WEAPON_PROFICIENCY_6: "Weapon Master VI" STR_MEDAL_WEAPON_PROFICIENCY_7: "Weapon Master VII" STR_MEDAL_WEAPON_PROFICIENCY_8: "Weapon Master VIII" STR_MEDAL_WEAPON_PROFICIENCY_9: "Weapon Master IX" STR_MEDAL_WEAPON_PROFICIENCY_10: "Weapon Master X" STR_MEDAL_WEAPON_PROFICIENCY_NAME: "Master of the {0}" STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA: "While an X-Com agent must be proficient with any weapon in the armory, many specialize in using a particular model.{NEWLINE}On every level one of the following stats grows by +1: Firing Accuracy, Throwing Accuracy, or Melee. On level 10, +10 Bravery instead." STR_MEDAL_RACE_KILLS_1: "Bane I" STR_MEDAL_RACE_KILLS_2: "Bane II" STR_MEDAL_RACE_KILLS_3: "Bane III" STR_MEDAL_RACE_KILLS_4: "Bane IV" STR_MEDAL_RACE_KILLS_5: "Bane V" STR_MEDAL_RACE_KILLS_6: "Bane VI" STR_MEDAL_RACE_KILLS_7: "Bane VII" STR_MEDAL_RACE_KILLS_8: "Bane VIII" STR_MEDAL_RACE_KILLS_9: "Bane IX" STR_MEDAL_RACE_KILLS_10: "Bane X" STR_MEDAL_RACE_KILLS_NAME: "Bane of {0}" STR_MEDAL_RACE_KILLS_UFOPEDIA: "Some agents became legendary among the criminal gangs who had the most opportunities to encounter them.{NEWLINE}On every level one of the following stats grows by +1: energy recovery, TUs, or Psi Strength." STR_MEDAL_CARREER_CAPTURES_1: "Correctional Officer I" STR_MEDAL_CARREER_CAPTURES_2: "Correctional Officer II" STR_MEDAL_CARREER_CAPTURES_3: "Correctional Officer III" STR_MEDAL_CARREER_CAPTURES_4: "Correctional Officer IV" STR_MEDAL_CARREER_CAPTURES_5: "Correctional Officer V" STR_MEDAL_CARREER_CAPTURES_6: "Correctional Officer VI" STR_MEDAL_CARREER_CAPTURES_7: "Correctional Officer VII" STR_MEDAL_CARREER_CAPTURES_8: "Correctional Officer VIII" STR_MEDAL_CARREER_CAPTURES_9: "Correctional Officer IX" STR_MEDAL_CARREER_CAPTURES_10: "Correctional Officer X" STR_MEDAL_CARREER_CAPTURES_NAME: "Correctional Officer" STR_MEDAL_CARREER_CAPTURES_UFOPEDIA: "Every law enforcement's job is to bring the enemies of society to justice. This generally requires them to be alive and in captivity. Any agent who achieves this on a daily basis will earn respect from allies and enemies alike.{NEWLINE}Each level increases Psi Skill by +1." STR_MEDAL_CARREER_KILLS_1: "Death Dealer I" STR_MEDAL_CARREER_KILLS_2: "Death Dealer II" STR_MEDAL_CARREER_KILLS_3: "Death Dealer III" STR_MEDAL_CARREER_KILLS_4: "Death Dealer IV" STR_MEDAL_CARREER_KILLS_5: "Death Dealer V" STR_MEDAL_CARREER_KILLS_6: "Death Dealer VI" STR_MEDAL_CARREER_KILLS_7: "Death Dealer VII" STR_MEDAL_CARREER_KILLS_8: "Death Dealer VIII" STR_MEDAL_CARREER_KILLS_9: "Death Dealer IX" STR_MEDAL_CARREER_KILLS_10: "Death Dealer X" STR_MEDAL_CARREER_KILLS_NAME: "Death Dealer" STR_MEDAL_CARREER_KILLS_UFOPEDIA: "Every life taken leaves a mark on one's soul, making it easier to kill again. A Death Dealer radiates chilling confidence and is not easy to intimidate.{NEWLINE}Each level increases Psi Strength by +1." STR_MEDAL_CAMPAIGN_RIBBON_1: "Warden I" STR_MEDAL_CAMPAIGN_RIBBON_2: "Warden II" STR_MEDAL_CAMPAIGN_RIBBON_3: "Warden III" STR_MEDAL_CAMPAIGN_RIBBON_4: "Warden IV" STR_MEDAL_CAMPAIGN_RIBBON_5: "Warden V" STR_MEDAL_CAMPAIGN_RIBBON_6: "Warden VI" STR_MEDAL_CAMPAIGN_RIBBON_7: "Warden VII" STR_MEDAL_CAMPAIGN_RIBBON_8: "Warden VIII" STR_MEDAL_CAMPAIGN_RIBBON_9: "Warden IX" STR_MEDAL_CAMPAIGN_RIBBON_10: "Warden X" STR_MEDAL_CAMPAIGN_RIBBON_NAME: "Warden of {0}" STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA: "Performing multiple assignments in the same part of the world is good for agents' mental balance.{NEWLINE}+1 Sanity per level, starting with 20 missions in a region." STR_MEDAL_ALIEN_BASE_ASSAULT_1: "Stormtrooper I" STR_MEDAL_ALIEN_BASE_ASSAULT_2: "Stormtrooper II" STR_MEDAL_ALIEN_BASE_ASSAULT_3: "Stormtrooper III" STR_MEDAL_ALIEN_BASE_ASSAULT_4: "Stormtrooper IV" STR_MEDAL_ALIEN_BASE_ASSAULT_5: "Stormtrooper V" STR_MEDAL_ALIEN_BASE_ASSAULT_6: "Stormtrooper VI" STR_MEDAL_ALIEN_BASE_ASSAULT_7: "Stormtrooper VII" STR_MEDAL_ALIEN_BASE_ASSAULT_8: "Stormtrooper VIII" STR_MEDAL_ALIEN_BASE_ASSAULT_9: "Stormtrooper IX" STR_MEDAL_ALIEN_BASE_ASSAULT_10: "Stormtrooper X" STR_MEDAL_ALIEN_BASE_ASSAULT_NAME: "Stormtrooper" STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA: "Only the toughest and best equipped agents can be considered for a mission against an alien base. Those who survive get even better.{NEWLINE}+1 TU per alien base assault mission." STR_MEDAL_BASE_DEFENSE_1: "Defender I" STR_MEDAL_BASE_DEFENSE_2: "Defender II" STR_MEDAL_BASE_DEFENSE_3: "Defender III" STR_MEDAL_BASE_DEFENSE_4: "Defender IV" STR_MEDAL_BASE_DEFENSE_5: "Defender V" STR_MEDAL_BASE_DEFENSE_6: "Defender VI" STR_MEDAL_BASE_DEFENSE_7: "Defender VII" STR_MEDAL_BASE_DEFENSE_8: "Defender VIII" STR_MEDAL_BASE_DEFENSE_9: "Defender IX" STR_MEDAL_BASE_DEFENSE_10: "Defender X" STR_MEDAL_BASE_DEFENSE_NAME: "Defender" STR_MEDAL_BASE_DEFENSE_UFOPEDIA: "This special commendation is awarded to any agent who successfully defended their base from enemy attack.{NEWLINE}+1 Health per base defense mission." STR_MEDAL_NIGHTOPS_2: "Night Owl II" STR_MEDAL_NIGHTOPS_4: "Night Owl IV" STR_MEDAL_NIGHTOPS_6: "Night Owl VI" STR_MEDAL_NIGHTOPS_8: "Night Owl VIII" STR_MEDAL_NIGHTOPS_10: "Night Owl X" STR_MEDAL_NIGHTOPS_NAME: "Night Owl" STR_MEDAL_NIGHTOPS_UFOPEDIA: "Although darkness poses a serious extra challenge in combat, with time operatives will learn how to compensate for it with other senses, eventually developing extraordinary night fighting skills.{NEWLINE}+1 night vision range at every other level." STR_MEDAL_CARREER_MISSIONS_1: "Solid I" STR_MEDAL_CARREER_MISSIONS_2: "Solid II" STR_MEDAL_CARREER_MISSIONS_3: "Solid III" STR_MEDAL_CARREER_MISSIONS_4: "Solid IV" STR_MEDAL_CARREER_MISSIONS_5: "Solid V" STR_MEDAL_CARREER_MISSIONS_6: "Solid VI" STR_MEDAL_CARREER_MISSIONS_7: "Solid VII" STR_MEDAL_CARREER_MISSIONS_8: "Solid VIII" STR_MEDAL_CARREER_MISSIONS_9: "Solid IX" STR_MEDAL_CARREER_MISSIONS_10: "Solid X" STR_MEDAL_CARREER_MISSIONS_NAME: "Solid" STR_MEDAL_CARREER_MISSIONS_UFOPEDIA: "Training can only get you so far; truly extraordinary agents are made in the field. This commendation is awarded to agents who successfully completed many missions, starting after the 5th.{NEWLINE}Each level increases Health and Sanity by +1." STR_MEDAL_CARREER_SCORE_4: "Keystone IV" STR_MEDAL_CARREER_SCORE_7: "Keystone VII" STR_MEDAL_CARREER_SCORE_10: "Keystone X" STR_MEDAL_CARREER_SCORE_NAME: "Keystone" STR_MEDAL_CARREER_SCORE_UFOPEDIA: "Some agents are just everywhere, doing everything by themselves - and they do it well. This commendation is awarded to agents who participated in enough missions to collect a high score.{NEWLINE}+10 Bravery on levels IV, VII and X." STR_MEDAL_STATGAIN_1: "Elite I" STR_MEDAL_STATGAIN_2: "Elite II" STR_MEDAL_STATGAIN_3: "Elite III" STR_MEDAL_STATGAIN_4: "Elite IV" STR_MEDAL_STATGAIN_5: "Elite V" STR_MEDAL_STATGAIN_6: "Elite VI" STR_MEDAL_STATGAIN_7: "Elite VII" STR_MEDAL_STATGAIN_8: "Elite VIII" STR_MEDAL_STATGAIN_9: "Elite IX" STR_MEDAL_STATGAIN_10: "Elite X" STR_MEDAL_STATGAIN_NAME: "Elite" STR_MEDAL_STATGAIN_UFOPEDIA: "Attaining absolute physical and mental perfection may be impossible, but every X-Com agent should strive for it nonetheless. This commendation is awarded for stat gains.{NEWLINE}Every level adds +2 to one stat." STR_MEDAL_SERVICE_TIME_1: "Senior I" STR_MEDAL_SERVICE_TIME_2: "Senior II" STR_MEDAL_SERVICE_TIME_3: "Senior III" STR_MEDAL_SERVICE_TIME_4: "Senior IV" STR_MEDAL_SERVICE_TIME_5: "Senior V" STR_MEDAL_SERVICE_TIME_6: "Senior VI" STR_MEDAL_SERVICE_TIME_7: "Senior VII" STR_MEDAL_SERVICE_TIME_8: "Senior VIII" STR_MEDAL_SERVICE_TIME_9: "Senior IX" STR_MEDAL_SERVICE_TIME_10: "Senior X" STR_MEDAL_SERVICE_TIME_NAME: "Senior" STR_MEDAL_SERVICE_TIME_UFOPEDIA: "The slower you go, the further you'll get.{NEWLINE}Every 6 months of service an agent receives a +1 bonus to Stamina and Health." STR_MEDAL_ORIGINAL8_NAME: "Original Member" STR_MEDAL_ORIGINAL8_UFOPEDIA: "Being one of the first operatives employed by X-Com is uniquely prestigious. Nothing prepares you for this kind of work like being on the starting team.{NEWLINE}All Founding Members receive a +1 bonus to all stats, except Bravery." STR_MEDAL_COMMENDATED: "Commended!" STR_MEDAL_COMMENDATED_NAME: "Commended!" STR_MEDAL_COMMENDATED_UFOPEDIA: "The higher-up noticed you and seem to have high expectations of you. Not bad for a Rookie!{NEWLINE}Increases Sanity by +1." STR_COMMENDATIONS_UC: "COMMENDATIONS" STR_BONUSES_BUTTON: "+" STR_LIGHTCYCLING: "Lightcycling" STR_LIGHTCYCLING_UFOPEDIA: "We can improve performance of our combat AI units by installing Optronic coprocessors. They can provide a measurable boost to their battle awareness." STR_TACTICAL_NEURAL_IMPLANT_USE: "Tactical Implant Installation Program" STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION: "Install TNI" STR_NINJA_ARTS: "Ninja Arts" STR_NINJA_ARTS_UFOPEDIA: "Understanding the profound knowledge of ancient masters was not an easy task. Now we can apply these teachings to our most promising agents, greatly enhancing their physical prowess.{NEWLINE}Requires: TU 60, Stamina 70, Throwing 55, Melee 65, Psi Strength 30, Sanity 75" STR_MARTIAL_ARTS_TRAINING: "Martial Arts Training" STR_COMBAT_PILOT_TRAINING: "Combat Pilot Training" STR_BIO_ENHANCEMENT: "Bio-Enhancement" STR_AI_RESTORATION: "AI Unit Restoration" STR_PROTEANISM: "Proteanism" STR_PROTEANISM_UFOPEDIA: "By permanently combining with Zombie Parasites, our agents can gain certain zombie-like powers, like enhanced physical fortitude and better nightvision. Most notably, such agents can be revived even from death, as long as their corpse is recovered. This comes at a price, though: Proteans become rather sluggish and less psi capable. Luckily, their identity and memories are mostly unaffected.{NEWLINE}Proteanism is available at the transformation screen. WARNING: remove the armor prior to the procedure to avoid its violent destruction." STR_PROTEAN_REVIVAL: "Protean Revival" STR_PROTEAN_REVIVAL_UFOPEDIA: "Proteans created with arcane Mummy technology are incredibly hard to destroy. Even major damage to vital organs is often insufficient to kill a Protean for good, because of their robust regenerative capabilities. They can usually fully recover even from serious brain damage, since their neural system is more diffused than a normal human's and psionically assisted by the Zombie Parasite. Therefore, if we recover a 'dead' Protean from the battlefield and put them in the surgery room, they will be up and running within some two weeks. Some loss of their memories and combat capabilities is expected, though, until they become proficient again. If necessary, we can repeat this process indefinitely.{NEWLINE}The revival is available at the transformation screen." STR_HELIX_KNIGHT: "Helix Knight" STR_HELIX_KNIGHT_UFOPEDIA: "The combination of all human biological, technological and social potentials, fit to lead humanity into the future. Helix Knights can only be selected from the best agents, who already have acquired all other sources of power. As human greatness becomes ingrained in our very genes, we transcend the line between cutting edge science and cosmic magic." STR_HELIX_PSION: "Helix Psion" STR_HELIX_PSION_UFOPEDIA: "Space and the Earth, the sky and the land - they are all connected through the psionic field. With humanity's entire knowledge and technology, we discovered that with enough biological upgrades we can reach out and feel countless worlds out there. Now the stars beckon us, and we long to return to them." STR_SECTOID_LEGACY: "Sectoid Legacy" STR_SECTOID_LEGACY_UFOPEDIA: "Hybrids with weakened connection to the Sectoids came up with a religious thought. It aims to reconcile the dualistic nature of Hybrids, since they are in equal parts human and alien. As bearers of the original sin of violence committed by Sectoids, Hybrids' faith emphasize mastering both halves of their nature even though one of them is basically good, and the other one is evil.{NEWLINE}A Hybrid who achieves sufficient proficiency in self-control is invited to a ceremony where an elder passes the legacy to them. This includes alien techniques which allow even better control over body and mind, but at a price of one's mind being exposed directly to its cold, alien id. This is a burden every Hybrid is proud to take, and considered a rite of adulthood.{NEWLINE}Requires: Stamina 60, Health 40, Bravery 60, Psi Skill 20" STR_CYDONIANS_MISSING_CHILD: "Missing Child" STR_CYDONIANS_MISSING_CHILD_DESCRIPTION: "A Council member's child was abducted by aliens. The Council is unsure if the child was targeted specifically because of the X-Com project or not, but this event has raised concern among other friendly members about their involvement.{NEWLINE}[-200 points]" STR_CYDONIANS_SPACE_CRUSADE: "Space Crusade" STR_CYDONIANS_SPACE_CRUSADE_DESCRIPTION: "A UFO landed in a village in {0}, but the aliens were unexpectedly overwhelmed by the locals led by a humble priest. What an embarrassment, Commander! Such a leak! The Council is asking why we're even getting paid.{NEWLINE}The UFO is still missing.{NEWLINE}[-200 points]" STR_CYDONIANS_IRON_EAGLES_DOWN: "Iron Eagles Down!" STR_CYDONIANS_IRON_EAGLES_DOWN_DESCRIPTION: "A group of MiG fighters was supposedly attacked by a UFO during routine practice over {0}. All 6 machines were lost. The Kremlin is asking what the UN is doing about these indescribable incidents.{NEWLINE}[-250 points]" STR_TLETH_GHOST_SHIP: "Ghost Ship" STR_TLETH_GHOST_SHIP_DESCRIPTION: "A ship was found drifting in the {0}, with its crew missing. There are no signs of struggle, and even half-finished meals were found. There was no distress signal, no entry in the log, or any other clue as to what happened. Since we’re the UN’s Paranormal Investigation Unit, this unresolved case was pushed on us.{NEWLINE}[-75 points]" STR_COUNTEFEIT_MONEY: "Counterfeit Money" STR_COUNTEFEIT_MONEY_DESCRIPTION: "One of your acquired money briefcases turned out to be full of counterfeit notes. Darn!{NEWLINE}[-$100,000]" STR_RANDOM_OCEAN_FINDINGS: "Random Ocean Findings" STR_RANDOM_OCEAN_FINDINGS_DESCRIPTION: "Hydrospace Dynamics stumbled upon some alien technology. They shipped it to us immediately.{NEWLINE}[Sea Expedition x3 acquired]" STR_RANDOM_LAND_SURVEY: "Random Land Survey" STR_RANDOM_LAND_SURVEY_DESCRIPTION: "Council Salvagers dumped some found evidence on us. Let’s see what they found.{NEWLINE}[Land Survey x3 acquired]" STR_BOMB_TERROR: "Bomb Terror" STR_BOMB_TERROR_DESCRIPTION: "An explosion shook {0} today, causing several casualties and significant property damage. While the perpetrators remain unknown, the Council blames the incident on our ineptitude.{NEWLINE}[-150 points]" STR_THE_BANQUET: "The Banquet" STR_THE_BANQUET_DESCRIPTION: "One part of your job as the X-Com Commander is mingling with the Council members to build up personal contacts and keep an eye on them. Of course, the etiquette dictates that you must be the host at least from time to time. Such a time has come.{NEWLINE}[100 points, -$500,000]" STR_DRASTIC_MEASURES: "Drastic Measures" STR_DRASTIC_MEASURES_DESCRIPTION: "As a result of X-Com's poor finacial performance, the Chief Accountant introduced some radical cuts, mostly centered around getting rid of 'superfluous' expenses like coffee machines or holiday bonuses. Nobody is happy about this, including herself.{NEWLINE}[-50 points, $50,000]" STR_DIRE_SOLUTIONS: "Dire Solutions" STR_DIRE_SOLUTIONS_DESCRIPTION: "Your finacial situation became so dire that the Chief Accountant sold off some 'excessive' furniture on the Grey Market. Unfortunately this included your favourite armchair, which was substituted with an ordinary swivel chair. Now you still have the money problem, and also your back is sore.{NEWLINE}[$25,000]" STR_COLD_PACKAGE: "Cold Package" STR_COLD_PACKAGE_DESCRIPTION: "A government agency randomly sends you a corpse of an alien creature, but won't explain how it came to have it. The Council remains silent." STR_IT_WENT_CRITICAL: "It Went Critical" STR_IT_WENT_CRITICAL_DESCRIPTION: "A huge detonation occurred at a government facility in {0}. It looks like someone else on the Council has been messing with alien technology and wasn't careful enough. Now that they've failed so publicly, their successor is donating what's left of the experiment to X-Com.{NEWLINE}[Alien Alloys x20, Alien Fuel Trace x5 acquired]" STR_WETWARE_JOB: "Wetware Job" STR_WETWARE_JOB_DESCRIPTION: "Someone has been posting government secrets all over the internet. They were caught by the Council, but not until after some dangerous information was leaked. What's more concerning is how he was coming by this information. The Council refuses to comment.{NEWLINE}[-150 points, Mind Probe x1 acquired]" STR_BRIGHT_IN_THE_NIGHT: "Bright In The Night" STR_BRIGHT_IN_THE_NIGHT_DESCRIPTION: "After a storm in {0} power was knocked out, only one area was still lit up when it should not have been. After some investigation conducted by the Council, the power source was discovered. It looks like some kind of laboratory which was hastily abandoned.{NEWLINE}[UFO Power Source x1, Alien Organ Sample x 1, Civilian Corpse x5 acquired]" STR_ITS_ALL_PROFESSIONAL: "It's All Professional" STR_ITS_ALL_PROFESSIONAL_DESCRIPTION: "During a standard security meeting, you really hit it off with a newly met Council commissar. Good times aside, you hope this will at least marginally increase X-Com standing with the Council.{NEWLINE}[50 points]" STR_REFURBISHING: "Refurbishing" STR_REFURBISHING_DESCRIPTION: "Seeing that X-Com is doing pretty well, your staff decided to talk you into refurbishing of the headquarters. At first you resisted, but eventually you relented under a constant stream of arguments like 'this will be good for morale' or 'ergonomics is an important factor of efficiency'.{NEWLINE}Now you're sitting in your $10,000 chair, wondering if it was such a good idea to spend so much money on trivialities. Oh well, at least the staff is happy, and the office looks a little more presentable now.{NEWLINE}[25 points, -$100,000]" STR_NO_REST_FOR_THE_WICKED: "No Rest For The Wicked" STR_NO_REST_FOR_THE_WICKED_DESCRIPTION: "For a few days, you have been tormented by relentless nightmares, making you quite sleep-deprived. During a meeting with the Council you doze off for a moment, which certainly won't improve our standing with them.{NEWLINE}[-50 points]" STR_INVESTIGATED: "Investigated" STR_INVESTIGATED_DESCRIPTION: "The CIA has caught a whiff of X-Com and are pursuing what little leads they have. While the secrecy of X-Com is not threatened, some of our secrets will inevitably be known to the US government, which is a violation of our contract with the Council. They'll chew us out for this.{NEWLINE}[-100 points]" STR_FREAK_SHOW: "Freak Show" STR_FREAK_SHOW_DESCRIPTION: "A stage magician in {0} claimed to have found and tamed a strange and wondrous creature she would show to the world during her next show. Her description sounded a bit too familiar to the Council Salvagers, who apprehended her and confiscated her entire menagerie, including the monster in question." STR_TRITANIUM_CONTRABAND: "Tritanium Contraband" STR_TRITANIUM_CONTRABAND_DESCRIPTION: "Government officials intercepted a supply of tritanium ammunition in {0}. In a rare display of unanimity, the Council blamed the incident on us, since we have shared this technology with the M.A.G.M.A. Corp. The following conversation was most unpleasant, but at least the Council sent us the contraband 'to be dealt with as we see fit'.{NEWLINE}[-350 points]" STR_TRITANIUM_ASSASSIN: "Tritanium Assassin" STR_TRITANIUM_ASSASSIN_DESCRIPTION: "In {0}, a major company CEO was assassinated. The victim had been receiving death threats, so extra protective measures were taken, including bullet proofing all relevant facilities and vehicles. Nevertheless, the assassin succeeded by shooting a sniper rifle through a reinforced steel wall. This could only be accomplished with tritanium ammo, and the Council claims that the only likely source of such a weapon would be M.A.G.M.A. In their opinion, we are indirectly responsible.{NEWLINE}[-500 points]" STR_ELERIUM_BOMB_TERROR: "Elerium Bomb Terror" STR_ELERIUM_BOMB_TERROR_DESCRIPTION: "A mysterious explosion took place in a residential area in {0} today, taking many lives in a building collapse. It is believed that it was intentional and related to violent struggles betweeen Osiron factions. Preliminary investigation orchestrated by the Council discovered traces of Elerium-based explosives. The criminals probably acquired the material from an insufficiently secured M.A.G.M.A. facility, which does not reflect well on our past decisions.{NEWLINE}[-500 points]" STR_ARMORED_ROBBERY: "Armored Robbery" STR_ARMORED_ROBBERY_DESCRIPTION: "In {0}, an office building belonging to a leading R&D company was raided by an unidentified group. The perpetrators stole top secret data and disappeared, causing much ruckus along the way. The attackers wore some sort of armored exoskeletons against which local security measures were ineffective. The Council argues that the incident would not have happened if we had not shared restricted technologies with M.A.G.M.A.{NEWLINE}[-500 points]" STR_CHEMICAL_SPILL: "Chemical Spill" STR_CHEMICAL_SPILL_DESCRIPTION: "A water reservoir near {0} was contaminated, liquefying local life forms and prompting an official investigation into this bizarre incident. The Council managed to contain the situation and determine that the source was a small lab run by an Osiron cell, which stole some chemicals from a M.A.G.M.A. warehouse a week earlier for an unspecified purpose. Since we shared this tech with M.A.G.M.A., the Council holds us responsible.{NEWLINE}[-300 points]" STR_MYSTERIOUS_SPONSOR_250000: "Mysterious Sponsor" STR_MYSTERIOUS_SPONSOR_250000_DESCRIPTION: "$250,000 was deposited in our bank account by an unknown person. It's good to know that our cause has actual, material support beyond what is written in the contract." STR_MYSTERIOUS_SPONSOR_500000: "Mysterious Sponsor" STR_MYSTERIOUS_SPONSOR_500000_DESCRIPTION: "$500,000 was deposited in our bank account by an unknown person. It's good to know that our cause has actual, material support beyond what is written in the contract." STR_MYSTERIOUS_SPONSOR_1000000: "Mysterious Sponsor" STR_MYSTERIOUS_SPONSOR_1000000_DESCRIPTION: "$1,000,000 was deposited in our bank account by an unknown person. It's good to know that our cause has actual, material support beyond what is written in the contract." STR_MYSTERIOUS_SPONSOR_2500000: "Mysterious Sponsor" STR_MYSTERIOUS_SPONSOR_2500000_DESCRIPTION: "$2,500,000 was deposited in our bank account by an unknown person. It's good to know that our cause has actual, material support beyond what is written in the contract." STR_HYBRID_CARNAL_KILLER: "Carnal Killer" STR_HYBRID_CARNAL_KILLER_DESCRIPTION: "Your top agent was approached and nearly assassinated by a Hybrid agent in the guise of a young woman. However, she underestimated your agent's abilities and got herself captured.{NEWLINE}[Hybrid Infiltrator x1 acquired]" STR_HYBRID_UN_INFILTRATOR: "UN Infiltrator" STR_HYBRID_UN_INFILTRATOR_DESCRIPTION: "A member of the cleaning staff at the UN Headquarters, while tidying up the back offices, inadvertently came across an aide who was using a communications device of clearly alien origin. The aide panicked and fled, and the device self-destructed. Fortunately a Council member was on site and managed to convince the custodian to maintain secrecy. In the aftermath, the Council decided to re-evaluate their priorities in favor of the X-Com Project.{NEWLINE}[150 points]" STR_HYBRID_IMPOSTOR: "Impostor" STR_HYBRID_IMPOSTOR_DESCRIPTION: "A government official in {0} who died suddenly (apparently of a heart attack) turned out to be an alien in some sort of skin. The actual cause of death was suffocation due to the suit's malfunction. Unfortunately, we were unable to retrieve the corpse or the suit, as they have already been mysteriously cremated, but the shock of discovering an alien masquerading as even a mid-rank official caused the Council to consider allocating more resources to the X-Com Project.{NEWLINE}[200 points]" STR_HYBRID_SHADY_CLINIC: "Shady Clinic" STR_HYBRID_SHADY_CLINIC_DESCRIPTION: "An unofficial underground 'clinic' opened up in {0}, offering free medical procedures for the poor. After a few people were healed of their ailments for free, and more quickly than with conventional medicine, it became quite popular. Aside from the first few visitors, no one who went to this clinic has been seen again since. By the time our investigators got to it, the perpetrators were gone, but their equipment was left behind.{NEWLINE}[-50 points, Alien Surgery x2 acquired]" STR_LEAGUE_SUICIDAL_CONFESSIONS: "Suicidal Confessions" STR_LEAGUE_SUICIDAL_CONFESSIONS_DESCRIPTION: "In {0}, a woman took her own life by jumping off a tall building while shouting uncomfortable truths about the state of the world. We believe she was a member of the League, a grassroots organization aiming to expose the Shadow War to the public. Let's hope the press won't follow the scent too far.{NEWLINE}[-50 points]" STR_LEAGUE_THE_IMMORTALIST: "The Immortalist" STR_LEAGUE_THE_IMMORTALIST_DESCRIPTION: "A madman in {0} has been mailing his local news stations about 'the secret to immortality'. Finally he received attention from local investigators who looked into his claims and found strange substances and samples in his home. The Council Salvagers, who are covering up this one, sent us what they found." STR_CYDONIANS_OLD_CROP_CIRCLES: "Old Crop Circles" STR_CYDONIANS_OLD_CROP_CIRCLES_DESCRIPTION: "Some crop circles were reported, but apparently our opponents got to them before we even learned of them. Whatever had been there to uncover, it is now beyond our grasp - forever.{NEWLINE}[-33 points]" STR_TLETH_DEEP_SEA_HORROR: "Deep Sea Horror" STR_TLETH_DEEP_SEA_HORROR_DESCRIPTION: "A humongous, dead anglerfish has been caught near Australia. The crew had to use a crane to haul it up onto the deck, and if it was alive, perhaps it could have smashed the boat into pieces. This won't help with keeping the population docile, passive and blissful...{NEWLINE}[-60 points]" STR_TLETH_TIDAL_WAVE_OF_MADNESS: "Tidal Wave of Madness" STR_TLETH_TIDAL_WAVE_OF_MADNESS_DESCRIPTION: "A number of people went insane at exactly same time, all over the world. The affected individuals were predominantly artists, psychics or substance abusers, and their incoherent ramblings are worryingly similar in some details. We believe Dagon is behind all this somehow.{NEWLINE}[-150 points]" STR_TLETH_BEACH_SIGHTINGS: "Beach Sightings" STR_TLETH_BEACH_SIGHTINGS_DESCRIPTION: "Some beachgoers in {0} observed a strange, not entirely human silhouette sneaking out of a coastal forest and disappearing into the ocean. The local press is having a field day with another strange monster story. It will disappear among countless false reports, but we cannot rely on them forever.{NEWLINE}[-25 points]" STR_TLETH_CABLE_CUT: "Cable Cut" STR_TLETH_CABLE_CUT_DESCRIPTION: "A cable spanning the Atlantic Ocean has been severed. Mass media worldwide blamed it on a shark, but the Council won't be so gullible.{NEWLINE}[-250 points]" STR_ALIEN_GADGETS_FOR_SALE: "Alien Gadgets For Sale" STR_ALIEN_GADGETS_FOR_SALE_DESCRIPTION: "A weird alien gadget appeared on some internet auctions in {0}. Before we noticed it and secured the warehouse from which the shipments were made, the gadget had been purchased by hundreds of people. We suspect it was Cyberweb's doing. The Council Salvagers had to put a lot of work into containing the fallout of this event, and some gadgets are still missing.{NEWLINE}[-250 points]" STR_CYBERWEB_FAILED_GATEWAY: "Failed Gateway" STR_CYBERWEB_FAILED_GATEWAY_DESCRIPTION: "There was a sudden energy discharge in the wilderness of {0}, leaving bits of alien tissue strewn across a large area. Presumably it was some sort of a dimensional gateway experiment gone wrong. The Salvage Corps managed to contain any leaks, but the Council is concerned.{NEWLINE}[-50 points]" STR_BLACK_LOTUS_PROTESTED_TOO_MUCH: "Protested Too Much" STR_BLACK_LOTUS_PROTESTED_TOO_MUCH_DESCRIPTION: "Black Lotus agents assassinated a {0} politician who was too eager to uncover their secrets. The resulting political chaos didn't make the Council very happy.{NEWLINE}[-175 points]" STR_BLACK_LOTUS_KILLING_INTENT: "Killing Intent" STR_BLACK_LOTUS_KILLING_INTENT_DESCRIPTION: "The Black Lotus organized a secret tournament in {0} with the intention of recruiting new members and generally advertise their presence. The event was successful, raising their standing with many leaders of the underworld. Interesting as it was, we should prevent such displays of power by our statutory enemies.{NEWLINE}[-75 points]" STR_CHURCH_OF_DAGON_DEATH_GRIP: "Death Grip" STR_CHURCH_OF_DAGON_DEATH_GRIP_DESCRIPTION: "Some local Council agents were found dead in {0} with their hearts crushed. These agents had been helping us locate Church of Dagon safehouses in the area...{NEWLINE}[-25 points]" STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH: "Gone With The Fish?" STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH_DESCRIPTION: "Population of an entire fishing village in {0} went missing, leaving no clue as to their fate except Church of Dagon iconography written in blood all over the place. The Council sent us this report as something that doesn't need any further comments.{NEWLINE}[-125 points]" STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE: "Grim Ritual Site" STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE_DESCRIPTION: "Some tourists discovered a grim totem made of fresh human bones, located in a forest in {0}. It looks like it was made by the Church of Dagon. The Council suggests that we probably should increase our efforts in fighting this menace.{NEWLINE}[-50 points]" STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON: "Shadow over Town" STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON_DESCRIPTION: "A video surfaced with some teenagers watching humanoid shapes come out of the sea. The teenagers claim these shapes are not human and are heading towards a nearby town. The Council contained the leak and sent Salvagers to investigate. When they arrived at the location, everyone at the village was either dead or missing, though it looks like a pitched battle took place at the local tavern. Exactly what happened there remains a mystery.{NEWLINE}[-100 points]" STR_SACRIFICIAL_RING_CHURCH_OF_DAGON: "Sacrificial Ring" STR_SACRIFICIAL_RING_CHURCH_OF_DAGON_DESCRIPTION: "A local investigator from {0} discovered instructions on a ritual sacrifice of young women to 'the people of the sea' in exchange for prosperity. After taking control of the investigation, the Salvagers confirmed these sacrifices to actually happen regularly. After staking out and then ambushing the most recent case, the operation has been shut down.{NEWLINE}[Deep One Corpse, Deep One Spear acquired]" STR_ZSRR_GOPNIK_DREAM: "Gopnik Dream" STR_ZSRR_GOPNIK_DREAM_DESCRIPTION: "Red Dawn aggressively promotes their propaganda among the unemployed youth of {0}. Many recruits flock to bolster their ranks, tempted by promises of physical and political power for all. The Council insists that this does not bode well.{NEWLINE}[-100 points]" STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS: "Power Struggle on The Streets" STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS_DESCRIPTION: "During a random shootout between Red Dawn members and another gang in {0}, local police forces became involved. The cleanup was quite exhausting, but the Council managed to avoid too much attention from the press and politicians alike. They seem to think it's our fault for not dealing with the organization swiftly enough.{NEWLINE}[-75 points]" STR_EXALT_INDUSTRIAL_ACCIDENT: "Industrial Accident" STR_EXALT_INDUSTRIAL_ACCIDENT_DESCRIPTION: "Explosion tore apart a Psiclone assembly plant in {0}, causing many casualties among the cult members and attracting a lot of attention. It is likely that many Psiclones went missing. The Council is mildly frustrated with our inability to prevent such mishaps.{NEWLINE}[-100 points, Psiclone x1 acquired]" STR_OSIRON_HACKED: "Hacked!" STR_OSIRON_HACKED_DESCRIPTION: "Insufficient prevention measures caused some of our secret data to leak out, as well as some funds. We suspect that an Osiron hacker was involved. This won't get us any good marks with the Council.{NEWLINE}[-100 points, -$50,000]" STR_OSIRON_TRADE_BUST: "Osiron Trade Bust" STR_OSIRON_TRADE_BUST_DESCRIPTION: "We have successfully disrupted an Osiron operation and seized their goods.{NEWLINE}[50 points, $50,000, Reinforced Osiron Crate x3 acquired]" STR_OSIRON_BROKER_ARRESTED: "Osiron Broker Arrested" STR_OSIRON_BROKER_ARRESTED_DESCRIPTION: "We managed to capture an Osiron agent and seized some goods he was about to sell to another clandestine organization.{NEWLINE}[25 points, $20,000, Reinforced Osiron Crate acquired]" STR_NIGHT_HOWLERS: "Night Howlers" STR_NIGHT_HOWLERS_DESCRIPTION: "A pair of savage Fenrir Wolves travelled deep into an inhabited area in {0} and caused numerous incidents involving both livestock and humans. The locals are already decimating any mundane wolves they can find, though most wild animals fled before their monstrous brethren. The Council keeps the people in check, but they expect us to prevent such situations in the future.{NEWLINE}[-66 points]" STR_GIANT_BEETLE_MIGRATION: "Giant Beetle Migration" STR_GIANT_BEETLE_MIGRATION_DESCRIPTION: "In {0}, a swarm of Giant Beetles swept across the land, scared away some locals and finally disappeared underground. This will not look good in the report, Commander.{NEWLINE}[-66 points]" STR_RAT_INFESTATION: "Rat Infestation" STR_RAT_INFESTATION_DESCRIPTION: "Giant Rats have multiplied in the {0} sewers, sparking all sorts of horror stories among the maintenance personnel. Such incidents tend to harm our image before the Council...{NEWLINE}[-50 points]" STR_CHUPACABRA_GORE_PILE: "Chupacabra Gore Pile" STR_CHUPACABRA_GORE_PILE_DESCRIPTION: "A family was found dead in their house in {0}; their half-eaten corpses were dragged onto a pile and covered with a layer of slime. The bite marks point to Chupacabras, but we don't know why the creatures took the effort to arrange the remains like this. The Council seems rather spooked by this morbid display of alien behavior.{NEWLINE}[-66 points]" STR_SPIKEBOAR_SIGHTING: "Spikeboar Sighting" STR_SPIKEBOAR_SIGHTING_DESCRIPTION: "A loose Spikeboar caused some commotion in a town in {0} before disappearing into the forest. Council Salvagers intervened, but soon lost the trail. According to the Council, somehow it's our fault...{NEWLINE}[-66 points]" STR_UAC_ASSASSINATIONS: "UAC Assassinations" STR_UAC_ASSASSINATIONS_DESCRIPTION: "Within the past few days, several individuals around the world have perished in various accidents. While the official authorities have no reason to link these cases, our access to restricted information revealed that they were all employed by UAC on managerial or specialist positions. Considering our recent discoveries regarding UAC, we theorize that they were victims of some sort of power struggle within the company. What on Earth is going on there?" STR_UAC_PERPLEXING_MESSAGE: "Perplexing Message" STR_UAC_PERPLEXING_MESSAGE_DESCRIPTION: "Commander, about the UAC secret operation: apparently we already made an impact, for better or worse. We contacted a guy who claimed to know a guy who knew someone else, and one thing led to another... Um, what matters is that we have received an unexpected and quite intriguing communication from an important UAC employee. They have not disclosed their identity and seem rather paranoid, but also desperate, so they... Actually, maybe just read the letter yourself." STR_UAC_TURNING_POINT: "Turning Point" STR_UAC_TURNING_POINT_DESCRIPTION: "Commander, guess who sent us a letter! That's right, it's our little UAC friend. I wonder what's inside? Nope, I haven't read it yet - this time I wanted to leave the honors to you!" STR_UAC_THE_UAC_WAR_IS_OVER_1: "The UAC War Is Over" STR_UAC_THE_UAC_WAR_IS_OVER_1_DESCRIPTION: "Commander, you have done a great service not only to UAC, but also our planet. After that cursed lab burned down, my enemies' sponsors quickly abandoned the project, allowing my team to apprehend the traitors and... deal with them. We are now trying to uncover their ties to the Council itself, although this is proving to be difficult.{NEWLINE}Unfortunately we no longer have any special technology I could share with you in recognition of your deeds, so please accept some leftover batteries - if anyone outside UAC should have access to these, it's your organization." STR_UAC_THE_UAC_WAR_IS_OVER_2: "The UAC War Is Over" STR_UAC_THE_UAC_WAR_IS_OVER_2_DESCRIPTION: "Commander, you have done a great service not only to UAC, but also our planet. Despite all the nasty surprises, your team went the extra mile and secured this accursed facility, so we can do a proper investigation and deal with the traitors appropriately. We are now trying to uncover their ties to the Council itself, although this is proving to be difficult.{NEWLINE}The lab contained a hefty amount of experimental military supplies, which I am willing to share with you. They are not cheap, but you will not find them anywhere else. I believe that if anyone outside UAC should have access to these supplies, it's your organization." STR_THEY_SET_US_UP: "They Set Us Up!" STR_THEY_SET_US_UP_DESCRIPTION: "A false flag operation by the Men in Black made us look bad in front of the Council. We did our best to prove our non-involvement, but some Council members were not convinced.{NEWLINE}[-200 points]" STR_AN_INCONVENIENT_TRUTH: "An Inconvenient Truth" STR_AN_INCONVENIENT_TRUTH_DESCRIPTION: "Men in Black presented to the Council some embarrassing evidence showing our ineptitude about fighting the alien threat. We can expect some tough love coming from the representatives.{NEWLINE}[-250 points]" STR_THE_TURNCOAT: "The Turncoat" STR_THE_TURNCOAT_DESCRIPTION: "An X-Com member has defected to the enemy, taking minor secrets with them. Some of our dirt has been exposed to the Council.{NEWLINE}[-125 points]" STR_LOOSE_LIPS: "Loose Lips" STR_LOOSE_LIPS_DESCRIPTION: "During an episode of inebriation in a local bar, an X-Com agent revealed classified information to some random unauthorized individuals. Plugging the leak was a little awkward and will cost us some reputation.{NEWLINE}[-25 points]" STR_CORRUPT_POLITICIAN_EXALT: "Corrupt Politician" STR_CORRUPT_POLITICIAN_EXALT_DESCRIPTION: "A local politician from {0} was arrested and is now awaiting trial on grounds of corruption. The true reason behind this arrest was evidence that the individual secretly supported EXALT, carefully put together by your trusted operatives. It feels good to be on top of things.{NEWLINE}[150 points]" STR_CORRUPT_POLITICIAN_ZSRR: "Corrupt Politician" STR_CORRUPT_POLITICIAN_ZSRR_DESCRIPTION: "A local politician from {0} was arrested and is now awaiting trial on grounds of corruption. The true reason behind this arrest was evidence that the individual secretly supported Red Dawn, carefully put together by your trusted operatives. It feels good to be on top of things.{NEWLINE}[150 points]" STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON: "Corrupt Politician" STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON_DESCRIPTION: "A local politician from {0} was arrested and is now awaiting trial on grounds of corruption. The true reason behind this arrest was evidence that the individual secretly supported the Church of Dagon, carefully put together by your trusted operatives. It feels good to be on top of things.{NEWLINE}[150 points]" STR_CORRUPT_POLITICIAN_BLACK_LOTUS: "Corrupt Politician" STR_CORRUPT_POLITICIAN_BLACK_LOTUS_DESCRIPTION: "A local politician from {0} was arrested and is now awaiting trial on grounds of corruption. The true reason behind this arrest was evidence that the individual secretly supported Black Lotus, carefully put together by your trusted operatives. It feels good to be on top of things.{NEWLINE}[150 points]" STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI: "Alenium Shards Found at Kiryu-Kai" STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI_DESCRIPTION: "Our technicians spent long days and nights combing the Kiryu-Kai archives in hope of stumbling upon more Alenium Shards. In the end they found two pieces in working condition - well, it's better than nothing. The artifacts are on their way to our storage.{NEWLINE}[15 points]" STR_CRASHED_STARFIGHTER_DATA_DESCRIPTION: "Commander, I have some fantastic news regarding a mysterious wreck found by a team of Council Salvagers. Please check my report immediately.{NEWLINE}{NEWLINE}- Chief Xenologist" STR_CRASHED_STARFIGHTER_DATA: "Mysterious Fighter Crash" STR_CRASHED_STARFIGHTER_DATA_CONT: "(cont.)" STR_CRASHED_STARFIGHTER_DATA_UFOPEDIA_1: "We received an anonymous tip about a strange artifact lying at the bottom of Lake Michigan, near Chicago, USA. The Salvager's divers recovered what they thought was an alien ship wreck.{NEWLINE}{NEWLINE}After we conducted a preliminary examination, it turned out to be some sort of space fighter craft.{NEWLINE}{NEWLINE}We found no traces of the pilot or passenger, but the craft was obviously designed for a humanoid. It bears hit marks which are typical for UFOs plasma weapons.{NEWLINE}{NEWLINE} (See next page)" STR_CRASHED_STARFIGHTER_DATA_UFOPEDIA_2: "We will keep the vessel remains at a safe location until we can have access to an Improved Laboratory to finish our investigation.{NEWLINE}{NEWLINE}Commander, I have hope; perhaps we are not the only civilization in the Galaxy to raise arms against the alien invaders. Maybe if we search hard enough, we will find some friendly extraterrestrials which we can forge an alliance with, and then truly become a space-faring race at their side.{NEWLINE}{NEWLINE}- Chief Xenologist" STR_CRASHED_STARFIGHTER_DATA_ANALYSIS: "Mysterious Fighter Analysis" STR_CRASHED_STARFIGHTER_DATA_ANALYSIS_CONT: "(cont.)" STR_CRASHED_STARFIGHTER_DATA_ANALYSIS_UFOPEDIA_1: "We have learned a lot since we used our Improved Laboratory equipment to processed the data collected during our previous investigation. This vessel is a fighter that can travel to space, but it cannot travel to another star. We believe that some sort of star gate is required for travelling to anywhere past the Earth-Moon system.{NEWLINE}{NEWLINE}Its power plant is a type of compact fusion reactor, whose schematics are still far beyond of what we can replicate today. The ship ion engines, also very advanced, use hydrogen as fuel. We can produce it at the hangar, but the refuelling process will take some time.{NEWLINE}{NEWLINE} (See next page)" STR_CRASHED_STARFIGHTER_DATA_ANALYSIS_UFOPEDIA_2: "We managed to recover the ship armament of two laser cannons. There is no much room inside to fit anything else but beam weapons.{NEWLINE}{NEWLINE}Some of the ship original capabilities are lost forever due to the decay of part of the ship computer core memory. Fortunately, its advanced avionics are still intact, enough to retain an edge against enemy vessels.{NEWLINE}{NEWLINE}I have arranged for the Starfighter to be delivered to our base. We will need to perform some additional repairs in our Workshops to return this baby to a flying condition.{NEWLINE}{NEWLINE}- Chief Xenologist" STR_MOTHBALLED_STARFIGHTER: "Mothballed Starfighter" STR_STARFIGHTER_RECOVERY: "Starfighter Recovery" STR_WRECKED_STARFIGHTER: "Wrecked Starfighter" STR_STARFIGHTER: "STARFIGHTER" STR_STARFIGHTER_UFOPEDIA: "They called it the 'Thunderfighter'.{NEWLINE}The vessel we recovered is a space fighter, very agile and nimble (22% avoid bonus). It can fly to the Moon and back, and travel very fast within Earth's atmosphere.{NEWLINE}Armed with two beam weapons, its original advanced avionics provide a 20% bonus to both hit chance and weapons damage. Radar range: 1000 nautical miles. WPN: BEAM x 2" STR_WEBWEAR: "Webwear" STR_WEBWEAR_UFOPEDIA: "This ultra-light shirt made of Giant Spider silk can be worn under most armors. It works when kept in the backpack.{NEWLINE}Reduces the effects of Kinetic damage taken by 1/5, to a maximum Resistance of 50%.{NEWLINE}>Concealable" STR_CARAPACE_PLATE: "Carapace Plate" STR_CARAPACE_PLATE_UFOPEDIA: "The remarkable durability of the Giant Beetle's carapace is unfortunately of little use at its current size, but with the proper chemical and electrical stimulation, we can use a Zombie Parasite to actually force it to grow along a specially designed Durathread frame! This can't be scaled up into full body armour, but judicial application at a body's most vulnerable points has shown a promising resistance to concussive force.{NEWLINE}Reduces the effects of Concussive damage taken by 1/5, to a maximum Resistance of 50%.{NEWLINE}>Concealable" STR_OWLMAN_ARMOR: "Owlman Combat Analysis" STR_OWLMAN_ARMOR_UFOPEDIA: "" STR_OWLMAN_WEAPON: "Owlman Strike" STR_OWLMAN: "Owlman" STR_OWLMAN_CORPSE: "Owlman Corpse" STR_OWLMAN_AUTOPSY: "Owlman Autopsy" STR_OWLMAN_UFOPEDIA: "This creature covered in feathers resembles a humanoid with owl-like features. Despite its rather large size, it appears to be relatively fast and in its spare time likes to perch on random things in the interrogation chamber. It doesn't react too well to our staff when approached, as the creature will puff up its feathers in a bid to appear larger. Its beak is sure to maul any staff member who would try to interact with the creature without proper safety measures." STR_OWLMAN_TERRORIST: "Owlman" STR_OWLMAN_AUTOPSY_UFOPEDIA: "Owlmen appear to have a combined DNA consisting of avian and human genes, though we do not know how this is possible. They have a sharp and powerful beak that can bite through kevlar with ease. Their talons are also rather sharp, designed in a way so that once locked on to its prey, it cannot escape. Its feathers seem to be quite susceptible to fire and burn quickly." STR_LUNAR_SATELLITE_OBSERVATION: "Lunar Satellite Observation" STR_LUNAR_SATELLITE_OBSERVATION_UFOPEDIA: "Hyperwave Activity Lunar Observer: DEPLOYED{NEWLINE}Orbital path: STABLE{NEWLINE}Propulsion: ON-LINE{NEWLINE}Hyperwave arrays: ON-LINE{NEWLINE}Mission status: ACTIVE" STR_LUNAR_SATELLITE_ASSEMBLY: "Lunar Satellite Assembly" STR_SATELLITE_LAUNCH_SUPPLY: "Satellite Launch Supply" STR_MOON_HYPERWAVE_RELAY_ANALYSIS: "Moon Outpost Analysis" STR_MOON_HYPERWAVE_RELAY_ANALYSIS_UFOPEDIA: "We extensively analyzed the entire alien building on the Moon. It turned out to be an automated hyperwave relay, one of many identical installations strewn across the lunar surface. These installations turn the entire Moon into a giant hyperwave decoder, able to capture faint signatures coming from the Solar System, and possibly beyond.{NEWLINE}The building's most interesting feature is that it is connected to an underground tunnel, leading into the Moon crust. This is how the outpost is powered, though we don't know yet where the energy comes from." STR_LUNAR_CONTROL: "Lunar Control Room" STR_LUNAR_CONTROL_UFOPEDIA: "This facility allows for launching and maintaining spacecraft operating in the Moon gravity well. It has enough laboratory space for 3 scientists." STR_MOON_SATELLITE: "Moon Satellite" STR_MOON_SATELLITE_UFOPEDIA: "As the alien invasion intensifies, it becomes critical to track down their insidious activity on Luna. Casual observation of the Moon from Earth is unlikely to bring the results soon enough, so we need to be more proactive. A natural solution would be to deploy a modified spy satellite to orbit the Moon and watch for any alien activity. With our resources, the launch won't be an issue, but the satellite's design will be a bit of a challenge - we need to equip it with the most advanced detection technology of alien origin." STR_THE_LUNAR_TRAIL: "The Lunar Trail" STR_THE_LUNAR_TRAIL_UFOPEDIA: "Our extensive investigations into UFO trajectories, as well as interrogating high-ranking aliens, make it clear that the invaders are using the Moon as a base of operations. Their installations are well hidden, and our standard methods of imaging do not have sufficient resolution for detecting alien activity.{NEWLINE}A proposed solution was to launch an experimental lunar satellite, able to detect hyperwaves and possibly trace any alien installations. We should focus our efforts on launching such a satellite." STR_LUNAR_SATELLITE_LAUNCH: "Lunar Satellite Launch" STR_LUNAR_SATELLITE_LAUNCH_UFOPEDIA: "Putting the satellite together took some effort, although not nearly as much as securing the Council's permission to deploy it. Nevertheless, the satellite is now operational and hopefully will provide us with the intelligence data." STR_ALERT_MOON_ALIEN_COLONY_CORE: "ALIEN LUNAR COLONY: CORE!" STR_MOON_ALIEN_COLONY_CORE: "Alien Lunar Colony: Core" STR_MOON_ALIEN_COLONY_CORE_DESCRIPTION: "We are about to storm the deepest layer of the alien colony on the Moon. Our target is navigation and military data regarding the location from which they coordinate their activities throughout the Solar System. We will also need an Ethereal Grand Master to decode these data for us." STR_MOON_ALIEN_COLONY_CORE_BRIEFING: "We are about to storm the deepest layer of the alien colony on the Moon. Our target is navigation and military data regarding the location from which they coordinate their activities throughout the Solar System. We will also need an Ethereal Grand Master to decode these data for us. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_MOON_ALIEN_COLONY_CORE_INVADED: "Alien Lunar Colony: Core invaded." STR_ALIEN_LUNAR_COLONY_SECRETS: "Alien Lunar Colony Secrets" STR_ALIEN_LUNAR_COLONY_SECRETS_UFOPEDIA: "Based on the records we managed to download before alien reinforcements arrived, as well as interrogating the Knight, we have determined the location of the most secured data of the aliens on the Moon: an ancient communication device used for exchanging all kinds of information with the alien capital of the entire Solar System. This device is heavily protected by the Ethereal Order, and the only individuals with complete knowledge of how to operate it are Ethereal Grand Masters, the most distinguished members of the Order. We need to capture this device and interrogate a Grand Master to uncover its deepest secrets.{NEWLINE}The device is hidden deep below the surface of the Moon, but we should be able to reach this location via the conduit network we have explored before." STR_ALIEN_LUNAR_COLONY_DATA: "Alien Lunar Colony Data" STR_ALIEN_LUNAR_COLONY_DATA_UFOPEDIA: "Thanks to the captured data, we now have rough plans of the alien city on the Moon. It appears to consist of three layers: the 'suburbs' our agents fought in are at the top, then there is the 'main' part with the highest alien activity level, and finally an unknown layer down below.{NEWLINE}We need to prepare to strike even deeper next time. We need more data; data which can only be obtained from the alien city." STR_ALERT_MOON_ALIEN_COLONY_MAIN: "ALIEN LUNAR COLONY: MAIN BASE!" STR_MOON_ALIEN_COLONY_MAIN: "Alien Lunar Colony: Main" STR_MOON_ALIEN_COLONY_MAIN_DESCRIPTION: "With the information we acquired from the Ethereal Speaker and the lunar computers we devised a way to infiltrate the very heart of the underground alien city on the Moon. Our task is to capture a Knight - a high-ranking Ethereal charged with governing a particular section of the base. We also need to capture more data from the alien computers to further our research regarding the alien central." STR_MOON_ALIEN_COLONY_MAIN_BRIEFING: "With the information we acquired from the Ethereal Speaker and the lunar computers we devised a way to infiltrate the very heart of the underground alien city on the Moon. Our task is to capture a Knight - a high-ranking Ethereal charged with governing a particular section of the base. We also need to capture more data from the alien computers to further our research regarding the alien central. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_MOON_ALIEN_COLONY_MAIN_INVADED: "Alien Lunar Colony: Main invaded." STR_ALIEN_LUNAR_COLONY: "Alien Lunar Colony" STR_ALIEN_LUNAR_COLONY_UFOPEDIA: "Our exploration of alien tunnels uncovered a monumental base on the Moon, hidden miles below its crust. This base is likely to hold valuable data on the location of the aliens, and especially their point of origin. Where do they really come from? What is their true objective? {NEWLINE}We will prepare an attack plan." STR_ALERT_MOON_ALIEN_COLONY_SUBURBS: "ALIEN LUNAR COLONY: SUBURBIA!" STR_MOON_ALIEN_COLONY_SUBURBS: "Alien Lunar Colony: Suburbia" STR_MOON_ALIEN_COLONY_SUBURBS_DESCRIPTION: "This is the outer section of the lunar colony, which we call 'Suburbia'. It holds valuable data on the location of the aliens' main base. We must penetrate this base, capture its commanding officer and secure all data storage devices." STR_MOON_ALIEN_COLONY_SUBURBS_BRIEFING: "This is the outer section of the lunar colony, the so-called 'Suburbia'. It holds valuable data on the location of the aliens' main base. We must penetrate this base, capture its commanding officer and secure all data storage devices. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_MOON_ALIEN_COLONY_SUBURBS_INVADED: "Alien Lunar Colony: Suburbia invaded." STR_MOON_UNDERGROUND_CONDUITS: "Moon Underground Conduits" STR_ALERT_MOON_UNDERGROUND_CONDUITS: "ALIEN TUNNELS DETECTED ON THE MOON!" STR_MOON_UNDERGROUND_CONDUITS_DESCRIPTION: "There are vast underground tunnels spanning the Moon surface, running for miles and then descending deeper beyond our scanner's range. We must explore them to see where they lead to." STR_MOON_UNDERGROUND_CONDUITS_BRIEFING: "There are vast underground tunnels spanning the Moon surface, running for miles and then descending deeper beyond our scanner's range. At a glance they look like a technical conduit, connecting surface relays to an unknown place deep beneath. Our task is to map one such tunnel for future research. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_MOON_UNDERGROUND_CONDUITS_CHAMBER: "Moon Underground Conduits Control Chamber" STR_MOON_UNDERGROUND_CONDUITS_CHAMBER_BRIEFING: "We have reached a local control facility which should hold data on the underground tunnel system. Take control of this facility to enable our technicians to recover and inspect the data banks. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_MOON_UNDERGROUND_CONDUITS_EXPLORED: "Moon Conduits explored." STR_MOON_HYPERWAVE_RELAY: "Moon Outpost" STR_ALERT_MOON_HYPERWAVE_RELAY: "ALIEN BUILDING DETECTED ON THE MOON!" STR_MOON_HYPERWAVE_RELAY_DESCRIPTION: "Our scans revealed a small building of alien origins on the Moon, south of the Bailly crater. It is theorized to be a communication outpost or an energy management unit. We should investigate this new concern as a potential security threat, but also as a source of priceless data on the alien invaders." STR_MOON_HYPERWAVE_RELAY_BRIEFING: "Our scans revealed a small building of alien origins on the Moon, south of the Bailly crater. It is theorized to be a communication outpost or an energy management unit. We should investigate this new concern as a potential security threat, but also as a source of priceless data on the alien invaders. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MOON_HYPERWAVE_RELAY_EXPLORED: "Moon Outpost explored." STR_TRACE_FLARE_X5: "Trace Flare (x5)" STR_TRACE_FLARE: "Trace Flare" STR_TRACE_FLARE_UFOPEDIA: "Since the Alien Fuel Trace glows brightly and for a prolonged time, it can be used as a light source. With trial and error, we managed to find a way to preserve it for a longer time inside a semi-transparent capsule to make a flare more luminous than our standard issue Electro-Flare." STR_ELERIUM_FLARE_X5: "Elerium Flare (x5)" STR_ELERIUM_FLARE: "Elerium Flare" STR_ELERIUM_FLARE_UFOPEDIA: "With knowledge of Elerium batteries, we're able to produce a significantly brighter and sturdier flare. Unfortunately, this comes with a small increase in weight." STR_SEA_GUARD: "Sea Guard" STR_SEA_GUARD_UFOPEDIA: "In cooperation with Hydrospace Dynamics we have created a joint rapid response force, able to counter many low-level threats coming from the sea depths. This formation is only affiliated with us as it is supervised by the Council, pretty much like the Salvage Corps. This should make our jobs easier - for how long can one pursue one marine life form after another?" STR_DOWNED_UFO: "Downed UFO" STR_DOWNED_UFO_WILDERNESS: "Downed UFO" STR_DOWNED_UFO_VILLAGE: "Downed UFO Near Village" STR_ALERT_DOWNED_UFO: "THE MILITARY SHOT DOWN A UFO" STR_DOWNED_UFO_DESCRIPTION: "The air force managed to track and shoot down a UFO. Special Forces converge on the site and the military has surrounded the area.{NEWLINE}Since this is our specialty, we negotiated with the government a delay of the assault on the crash site until the arrival of our agents. It is necessary to send a team there immediately, as the military will not wait too long and will destroy the object at the slightest threat, while we need to gather as much alien artifacts as possible for further research." STR_DOWNED_UFO_BRIEFING: "The air force was able to track and shoot down the UFO. Special Forces converge on the site and the military has surrounded the area.{NEWLINE}We will assist the military in assaulting the crash site, attempt to minimize possible casualties among personnel, and secure the site in order to transport the object to the X-Com base for examination. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_SPACE_FLIGHT: "Space Flight" STR_SPACE_FLIGHT_UFOPEDIA: "With alien space technology, outer space suddenly lies within our reach. Leaving the atmosphere became trivial, and even our Moon remains within the Lightning's range.{NEWLINE}With some preparation, we can now send our agents off-world. This will certainly turn out to be a crucial step in countering the alien invasion." STR_MAGMA_COSMONAUT: "M.A.G.M.A. Cosmonaut" STR_MAGMA_COSMONAUTS_SAVED: "M.A.G.M.A. Cosmonauts Saved" STR_MOON_MAGMA_RESCUE: "M.A.G.M.A. Cosmonaut Rescue" STR_ALERT_MOON_MAGMA_RESCUE: "M.A.G.M.A. COSMONAUTS IN TROUBLES!" STR_MOON_MAGMA_RESCUE_DESCRIPTION: "We have just been contacted by a representative of M.A.G.M.A. Corporation for help. The corporation established a small outpost on the Moon to conduct He3 surveys.{NEWLINE}The cosmonauts transmitted a distress signal, which says that they were attacked by unknown forces. Fragments of the broadcast video show dark figures using unidentified weapons.{NEWLINE}Since we have the technology to quickly send agents to the Moon, we have been asked to intervene and provide evacuation for the cosmonauts, and also identify the attackers if possible. The time to start this mission is extremely limited, as the outpost has been damaged and the cosmonauts switched to personal life support systems with limited resources." STR_MOON_MAGMA_RESCUE_BRIEFING: "We have just been contacted by a representative of M.A.G.M.A. Corporation for help. The corporation established a small outpost on the Moon to conduct He3 surveys.{NEWLINE}The cosmonauts transmitted a distress signal, which says that they were attacked by unknown forces. Fragments of the broadcast video show dark figures using unidentified weapons.{NEWLINE}Caution: when approaching, the ship's sensors recorded energy emissions near the mission site, which may indicate an ongoing fight. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ASTRONAUT: "M.A.G.M.A. Cosmonaut" STR_ASTRONAUT_ARMOR: "M.A.G.M.A. Cosmonaut" STR_ASTRONAUT_CORPSE: "M.A.G.M.A. Cosmonaut Corpse" STR_WARP_WEAPONS: "Warp Weapons" STR_WARP_WEAPONS_UFOPEDIA: "Warp weapons momentarily destabilize forces holding matter together. This makes them excellent armor piercing weapons, as solid objects are highly penetrable to the warp beam. This process requires exorbitant amounts of energy, so warp batteries require a lot of material to produce." STR_HIDDEN_CITIES_OF_ANTARCTICA: "Hidden Cities of Antarctica" STR_HIDDEN_CITIES_OF_ANTARCTICA_UFOPEDIA: "The Black Sun Order avoids operating in human societies, preferring to rely on proxy organizations instead. They do so both to maintain secrecy and to protect themselves from cultural contamination. However, they maintain a presence on Earth, namely in the Antarctica. Their bases are reminiscent of lost cities, hiding under a layer of eternal ice, slowly building up forces and extending their shadowy influence to one day seize the planet for the Order." STR_BLACK_SUN: "Black Sun" STR_BLACK_SUN_UFOPEDIA: "The Black Sun is a lunar society, descended from members of a Nazi secret space program led by Thule mages. They live extremely regulated lives, where every member is expected to fill a given role, and promotion to a more desireable function is the greatest reward. Their culture is based on a mixture of bizarre, very self-centered religion and a fanatical cult of personality. The society is ruled by the Archmaster, an official electable for life who is believed to command unparalleled mystic powers. Most members are born in Moon colonies, often via artificial reproduction. This sect is currently fixated on survival of the human race, through the means of militarization and genetic enhancement, in face of the numerous external threats, and claims that the current ruling powers are being ineffective about it. To maintain utmost secrecy it seldom contacts the Earth directly, normally working through proxies, most notably The Syndicate." STR_BLACK_SUN_STORMTROOPER: "Black Sun Stormtrooper" STR_BLACK_SUN_STORMTROOPER_UFOPEDIA: "Stormtroopers are rank-and-file Black Sun soldiers, operating in their space colonies. Any Black Sun member who can withstand their arduous training is supposed to complete it, even if their main duties lie elsewhere. Stormtroopers are highly skilled in advanced weaponry, combat tactics and survival in outer space." STR_BLACK_SUN_STORMTROOPER_ARMOR: "Black Sun Stormtrooper Combat Analysis" STR_BLACK_SUN_VICTOR_CORPSE: "Black Sun Victor Corpse" STR_BLACK_SUN_VICTOR: "Black Sun Victor" STR_BLACK_SUN_VICTOR_ARMOR: "Black Sun Victor Combat Analysis" STR_BLACK_SUN_VICTOR_ARMOR_UFOPEDIA: "This heavily armored shell grants the user unparalleled protection from battle conditions. Fortunately for us, it significantly limits the wearer's mobility and agility." STR_BLACK_SUN_VICTOR_UFOPEDIA: "Genetically enhanced humans, the pinnacle of Black Sun biotechnology. They are artificially bred and raised in specialized lunar colonies called Abbeys of Purity, where they receive intensive education and propaganda to ensure absolute loyalty. Only a few manage to complete this ruthless training. Physically and mentally powerful, they excel in warfare and tactics, as well as Black Sun ideology. They are however extremely costly to create and maintain, and therefore low in numbers." STR_RECOILLESS_GUN: "Recoilless Gun" STR_RECOILLESS_GUN_UFOPEDIA: "This heavy weapon was designed to pierce vehicle armor. Its design is both outdated and ingenious, granting extreme firepower without relying on energy weapons." STR_RECOILLESS_GUN_SHELL: "Recoilless Gun Shell" STR_RECOILLESS_GUN_TRITANIUM_SHELL: "Recoilless Gun Tritanium Shell" STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING: "Recoilless Gun Tritanium Shell Manufacturing" STR_HYDRA_LASER: "Hydra Laser" STR_HYDRA_LASER_UFOPEDIA: "A light assault laser, relatively low-tech, but powerful and precise." STR_HYDRA_LASER_CLIP: "Hydra Laser Clip" STR_MPG: "Magneto-Plasma Gun" STR_MPG_UFOPEDIA: "This light plasma weapon is very potent and shoots fast. Due to limited long range accuracy, it is best used as an assault weapon." STR_MPG_CLIP: "MPG Clip" STR_WARP_RIFLE: "Warp Rifle" STR_WARP_RIFLE_UFOPEDIA: "This exotic weapon emits a beam which causes disruption of atomic forces, leading to a violent destruction of the target. Worn armor is of little consequence, as it is easily torn apart by the warp beam." STR_WARP_RIFLE_CLIP: "Warp Rifle Clip" STR_WARP_CANNON: "Warp Cannon" STR_WARP_CANNON_UFOPEDIA: "This devastating warp weapon is so potent that it causes short-lived, local breakdown of atomic forces over an area. The resulting cloud of exotic particles is absolutely deadly to any nearby target, armored or not." STR_WARP_CANNON_CLIP: "Warp Cannon Clip" STR_MESSER: "Messer" STR_MESSER_UFOPEDIA: "An advanced but traditional SMG. It is heavily and obviously based on the German MP 40, but using modern materials, comparable to BlackOps products. It functions well in outer space." STR_MESSER_CLIP: "Messer Clip" STR_MESSER_AA_CLIP: "Messer Tritanium Clip" STR_MESSER_AA_CLIP_MANUFACTURING: "Messer Tritanium Clip Manufacturing" STR_BLACK_SUN_BLADE: "Black Sun Blade" STR_BLACK_SUN_BLADE_UFOPEDIA: "A long dagger worn by some Black Sun members. It is of supreme quality, but its main function is purely ceremonial." STR_SYNDICATE_FIELD_TEST: "Syndicate Field Test" STR_ALERT_SYNDICATE_FIELD_TEST: "SYNDICATE TESTING ITS CREATIONS!" STR_SYNDICATE_FIELD_TEST_DESCRIPTION: "A Syndicate Scientist plans to release a horde of bloodthirsty monsters on a peaceful town. We must stop her horrifying plan and save as many civilians as we can." STR_SYNDICATE_FIELD_TEST_BRIEFING: "A Syndicate Scientist plans to release a horde of bloodthirsty monsters on a peaceful town. We must stop her horrifying plan and save as many civilians as we can. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_BIODRONE_TERRORIST: "Bio-drone Terrorist" STR_BIODRONE_CORPSE: "Bio-drone Corpse" STR_BIODRONE: "Bio-drone" STR_BIODRONE_UFOPEDIA: "The Bio-drone is a brain (human or alien) suspended in amniotic fluids and connected to a powered base unit that can fly on land or below water. Each Bio-drone is armed with a powerful auditory disruptor, part machine and part organism: this unfortunate creature literally screams its enemies to death. The brain is heavily modified and cannot be communicated with in any other way than direct chemoelectric stimulation." STR_BIODRONE_AUTOPSY: "Bio-drone Autopsy" STR_BIODRONE_AUTOPSY_UFOPEDIA: "Every example has massive surgical trauma scars and is severely mutilated. The aliens appear to butcher the brain into obedience. Most of the cortex's used in the creatures are alien in origin, but nothing can compare to the horror of finding a human based unit. The Bio-drones are powered by an ION engine and incorporate some form of remote control system. Some of our scientists have suggested that the sonic weapon is driven by the host organism's original vocal cords." STR_BIODRONE_ARMOR: "Bio-drone Combat Analysis" STR_TRIBIO_SONIC_WEAPON: "Tribio Sonic Weapon" STR_CHAINSAW: "Chainsaw" STR_CHAINSAW_UFOPEDIA: "Some people are fools for some power tools. This one can indeed do lots of harm, but is more reliable at attacking wood than humans." STR_MUTON_SHADER: "Muton Shader" STR_MUTON_SHADER_UFOPEDIA: "These female Mutons have developed brain structures which grant them a psionic cloaking effect. They are also even faster and nimbler, though with a slightly lower muscle mass. These rare units are used for recon and support in major alien operations behind the enemy lines." STR_MUTON_SHADER_ARMOR: "Muton Shader Combat Analysis" STR_DEATH_DISC: "Death Disc" STR_DEATH_DISC_UFOPEDIA: "This throwing weapon is assisted with a micrograv engine, which keeps it spinning in the air. After the disc strikes its target, it automatically returns to the user. Its monomolecular edge makes it a terrifying weapon, able to penetrate even advanced armor." STR_UNARMED_PSI_BLADE: "Psi Blade" STR_BANK_REWARD: "Bank Reward" STR_THE_HOLLOW_MAN_PROJECT: "The Hollow Man Project" STR_THE_HOLLOW_MAN_PROJECT_UFOPEDIA: "'Hollow Man' is a type of technology available to the Men in Black, which locks away victim's memories and substitutes them with artificial ones. The result of this procedure is also called a 'hollow man' - the perfect pawn, who will carry its creator's will without hesitation. This technology is particularly dangerous, because the victim retains their full mental capabilities and skills, except for empathy, which is severely impaired by the conditioning." STR_LARGE_WORKSHOP: "Large Workshop" STR_LARGE_WORKSHOP_UFOPEDIA: "Large version of the Workshop building, with similar features but larger capacity and storage space. Incorporates upgraded tools and manufacturing equipment based on tritanium.{NEWLINE}{NEWLINE}Building this facility requires: 40x Alien Alloys" STR_BRAIN_STORY_1: "Embassy Assault Outcome Report #1" STR_BRAIN_STORY_1_UFOPEDIA: "After a successful assault of the alien embassy and its underground base, we are receiving a lot of expected confirmations of detection of the covert alien activity. Through a channel in the Council of Funding States, we informed the deputy head of internal security about the situation (the head himself was under psionic control for a long time and now needs to be hospitalized). A large-scale operation has been launched to uncover alien agents. There are mass arrests of suspects in the government in cooperation with aliens.{NEWLINE}{NEWLINE}Commander, I believe this is an absolute victory. We managed to destroy the alien plans to take over the country and put the fighting the alien invaders back on course!" STR_BRAIN_STORY_2: "Embassy Assault Outcome Report #2" STR_BRAIN_STORY_2_UFOPEDIA: "After the extermination of an alien brain in an underground facility under the embassy, the task of uncovering the regional alien spy network becomes trivial. It turned out that the head of state, who had recently signed a secret pact with aliens, was under constant mind control and that his entire security service was in fact composed of hybrid agents. All agents in the government have been compromised, and massive investigations are under way.{NEWLINE}{NEWLINE}We have received confirmation that the secret pact has been broken and the country intends to return to the Council of the Funding Nations. I believe that the next step is to entrust these cases to internal structures, as disoriented alien agents who lost their control center do not pose a serious threat." STR_BRAIN_STORY_3: "Embassy Assault Outcome Report #3" STR_BRAIN_STORY_3_UFOPEDIA: "All public servants in the know were deeply shocked after the revelation of the recently signed secret pact of cooperation between the government and the aliens. The head of state, despite the fact that he was not aware of what was happening, resigned, his temporary deputy made a fervent speech, calling on the entire staff to stand united against any remaining alien spies. Hybrids and their allies are being arrested, interrogated, and sometimes executed on the spot.{NEWLINE}{NEWLINE}The X-Com project has gained in popularity among the Council of the Funding Nations, and I've been sick of all these diplomats, and I'm concerned they're compromising the confidentiality of our installations. By the way Commander, I just heard that they would like to put your face on a new money bill, meant to represent an 'anonymous citizen of the country'!" STR_HYBRID_SCIENTIST_UFOPEDIA: "Hybrid scientists supervise human research and conduct experiments in biology, genetics and metapsychology. Their sharp intellect exceeds that of other hybrids, but their combat skills are mediocre. Capturing scientists alive should be a priority, as they often have extensive knowledge of alien research activities." STR_ADVENT: "ADVENT" STR_ADVENT_UFOPEDIA: "ADVENT is a fanatical union of various alien agents and allied forces, whose activities focus on supporting alien infiltration missions. Led by the aliens, this organization aims to subordinate Earth states through creation of puppet regimes. At the initial stage, ADVENT develops a spy network in the country, introducing its agents into all sectors of society, including officials, members of the government, and high-ranking military personnel. An important step is signing a secret cooperation pact between the state and the newcomers, resulting in withdrawal from the Council of Funding Nations.{NEWLINE}ADVENT can then act more openly, forming a variety of government entities that, among other activities, can effectively cover up secret alien operations. Some people volunteer to help them, led astray by the promises of a brighter future and an age of peace the aliens will bring. But the truth about the real plans of the aliens will not be revealed to the masses until they take control over the entire planet." STR_DISGUISED_HYBRID_AUTOPSY: "Disguised Hybrid Autopsy" STR_DISGUISED_HYBRID_AUTOPSY_UFOPEDIA: "This creature looks like a human from the outside. The skin and muscular tissues are perfectly human, but internal organ structure and the skeleton are markedly different. The brain is extremely developed, except for the cerebellum. It seems that the brain was 'compressed' with strange internal muscles to fit inside a human-sized skull. Within a few days, the creature's skin began to deteriorate significantly, exposing gray hide and black eyes." STR_CLONING_INF_PREREQ: "Infiltration - Clones" STR_MC_INF_PREREQ: "Infiltration - Mind Control" STR_HYBRID_INF_PREREQ: "Infiltration - Hybrids" STR_ALIEN_INFILTRATION_DETAILS_PREQ: "Alien Plot Prerequisite" STR_ALIEN_NEURAL_NETWORK_PREREQ: "Alien Neural Network Prerequisite" STR_ALIEN_NEURAL_NETWORK: "Alien Neural Network" STR_ALIEN_NEURAL_NETWORK_UFOPEDIA: "Despite most of the alien species being sapient, their society has many features of a collective mind. Each individual's consciousness is connected to some kind of psionic network, allowing them to exchange thoughts and amass their mental potential. The nodes of this network are creatures known to us as 'alien brains'. Each alien brain connects the minds of all subordinates over a certain area, working as a sort of command center leading alien operations. Nonetheless, this being does not have a discernible individual will, but acts within the collective mind. The psionic network has a vertical structure, where younger 'brains' are within the sphere of influence of older beings. Consequently, the entire network must have a single center." STR_ALIEN_BRAIN_CORPSE: "Alien Brain Remains" STR_ALIEN_BRAIN_REMAINS: "Alien Brain Remains" STR_ALIEN_BRAIN_REMAINS_UFOPEDIA: "Analysis of tissue samples from this strange creature found in the alien base allows us to conclude that it has penetrated almost the entire complex with its branching appendages. It almost entirely consists of cells similar to neurons, and has no distinct internal organs, being connected to a complex life support system. The center of its body consists of a ball covered with rough skin and having several eyes of different sizes, held in the air by an anti-gravity mechanism. Apparently this alien 'brain' was a kind of strategic computer, and its branches allowed it to produce the very powerful psionic emission to control subordinates at a great distance." STR_ALIEN_BRAIN_PSI_WEAPON: "Alien Brain Psi-Weapon" STR_HYBRID_DIPLOMAT_CORPSE: "Hybrid Diplomat Corpse" STR_HYBRID_SCIENTIST_CORPSE: "Hybrid Scientist Corpse" STR_ADVENT_AGENT_CORPSE: "ADVENT Agent Corpse" STR_ADVENT_SOLDIER_CORPSE: "ADVENT Trooper Corpse" STR_DISGUISED_HYBRID_CORPSE: "Strange Human Corpse" STR_REFINED_HUMANS: "Refined Humans" STR_REFINED_HUMANS_REPORT: "Refined Humans" STR_REFINED_HUMANS_REPORT_UFOPEDIA: "In the container we found there is a fairly homogeneous substance, consisting mainly of stem cells as well as a mixture of tissues, nutrients and amino acids. Genetic analysis showed that living cells came from a number of humans, about 15 people per container. It is noteworthy that each section of the container holds material from people of the same sex.{NEWLINE}Analysis of the stem cells' structure suggests that they were somehow transformed from a wide variety of muscle, organ and bone tissues. Judging by the volume of the biomaterial, the donors have been almost completely refined.{NEWLINE}As terrible as it may be, these people are now gone, while this material is invaluable for advanced cell research and will be in great demand from any relevant research centers. These samples could also help our medical research." STR_ALIEN_INFILTRATION_DETAILS: "Alien Infiltration Methods" STR_ALIEN_INFILTRATION_DETAILS_UFOPEDIA: "Alien hybrids carry out numerous secret operations using the disguise they have developed, which uses kidnapped people as raw materials. These agents, acting over the years, hold important leadership positions and are able to influence policy and effectively cover up other operations. Alien agents replace people with psionic-controlled clones that can become the transmitters of the alien psionic network, allowing them to control the minds of nearby targets, including well-protected VIPs.{NEWLINE}Now we are sure that the source of psionic activity is in a hidden underground site located under the alien embassy. Most likely, ground operations in the region are coordinated from there as well. By securing this location we will severely disrupt much of the alien effort. We will disconnect the clones from the alien control and then they will be easily identified, as they are not capable of independent higher nervous activity. The aliens will lose control over people's minds and Hybrid agents will become too disorganized to properly maintain their disguise." STR_ALIEN_KEY_DECRYPTION: "Alien Key Decryption" STR_ALIEN_KEY_DECRYPTION_UFOPEDIA: "We were able to decode the signals emitted by the Alien Key and develop the technology to calibrate the response message. The Key interacts with a security mechanism of the alien base located under the embassy, resonating at coherent frequencies if it is located within a 50 km range. Key sequences change continuously and are synchronized by combining hyperwave coupling with psionic surge.{NEWLINE}We developed a device that replicates the mechanism of emission synchronization, which will allow our forces to infiltrate the underground complex.{NEWLINE}It is very likely that the aliens will change the encryption method if we attempt to storm it, even if we fail. And a successful assault will tell them how we got access to the underground facility, so this trick won't ever work again." STR_ORDER_OF_ELIMINATION: "Order of Elimination" STR_ORDER_OF_ELIMINATION_UFOPEDIA: "The Order of Elimination is a highly independent part of the alien society, designed to act as a counterbalance to the Ethereal Order. Its members are exclusively Ethereals. The Order's activities focus on protecting the basic tenets of Ethereal society and removing any abnormalities. They are nonetheless subservient to the same authorities as the Ethereal Order, presumably some kind of central brain." STR_ETHEREAL_ELIMINATOR: "Ethereal Eliminator" STR_ETHEREAL_ELIMINATOR_ARMOR: "Ethereal Eliminator Combat Analysis" STR_ETHEREAL_SERVITOR: "Ethereal Servitor" STR_ETHEREAL_SERVITOR_ARMOR: "Ethereal Servitor Combat Analysis" STR_ETHEREAL_KEEPER: "Ethereal Keeper" STR_ALIEN_BRAIN: "Alien Brain" STR_ALIEN_BRAIN_ARMOR: "Alien Brain" STR_HYBRID_DIPLOMAT: "Hybrid Diplomat" STR_HYBRID_DIPLOMAT_UFOPEDIA: "Hybrid Diplomats are essential to diplomatic and business activities of ADVENT. Typically they reside in countries where policies are heavily influenced by the aliens. They are cunning, insidious and eloquent, and are supported by advanced psionic abilities. They often possess key information about alien ground activities in the region." STR_HYBRID_DIPLOMAT_ARMOR: "Hybrid Diplomat Combat Analysis" STR_HYBRID_SCIENTIST: "Hybrid Scientist" STR_HYBRID_SCIENTIST_ARMOR: "Hybrid Scientist Combat Analysis" STR_ADVENT_AGENT_ARMOR: "ADVENT Agent Combat Analysis" STR_ADVENT_AGENT: "ADVENT Agent" STR_ADVENT_AGENT_UFOPEDIA: "This creature is very good at pretending to be human. A visual inspection can at best notice its slightly pale skin color. After about a week, the skin and muscles begin to degrade, the skin becomes grayish and the whites turn black. Among the captive's possessions we discovered a set of micro-injections which can extend the duration of the disguise by several days." STR_ADVENT_SOLDIER_ARMOR: "ADVENT Trooper Combat Analysis" STR_ADVENT_SOLDIER: "ADVENT Trooper" STR_ADVENT_SOLDIER_UFOPEDIA: "ADVENT Troopers receive a quality disguise applied only to the face and hands; body parts which are always hidden only receive a rough disguise of grayish, sinewy skin. Troopers are ADVENT's elite assault units, performing point force operations and guarding the most important locations. Since ADVENT prefers covert methods to achieve its goals, the Trooper Team is used as a last resort." STR_BASE_PATROLING_MEDIUM_SCOUT: "Alien Base Activity" STR_BASE_PATROLING_LARGE_SCOUT: "Alien Base Activity" STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP: "Alien Base Activity" STR_BASE_PATROLING_FIGHTER_SHIP: "Alien Base Activity" STR_BASE_PATROLING_ABDUCTOR: "Alien Base Activity" STR_ADVENT_RECON: "ADVENT Recon" STR_ADVENT_FIGHTER: "ADVENT Fighter" STR_ADVENT_LANDER: "ADVENT Lander" STR_ADVENT_SKY_PATROL: "ADVENT Sky Patrol" STR_ADVENT_MEDIUM_GROUND_CONVOY: "Hybrid Medium Convoy" STR_ADVENT_HIDEOUT: "Hybrid Hideout" STR_ALERT_ADVENT_HIDEOUT: "HYBRID HIDEOUT FOUND!" STR_ADVENT_HIDEOUT_DESCRIPTION: "We found a Hybrid safehouse. Apparently they use it to coordinate their subversive activities in the region, conduct secret agent meetings, and supply their agent network. We must be extremely careful not to scare off the suspects." STR_ADVENT_HIDEOUT_BRIEFING: "We found a Hybrid safehouse. Apparently they use it to coordinate their subversive activities in the region, conduct secret agent meetings, and supply their agent network. Detain the suspects and seize their equipment to shed light on the plans of the aliens. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_ADVENT_CLINIC: "Suspicious Clinic" STR_ALERT_ADVENT_CLINIC: "SECRET CLINIC FOUND!" STR_ADVENT_CLINIC_DESCRIPTION: "We have found a suspicious medical institution. This recently opened private clinic provides incredibly innovative treatments at extremely low prices for the region. We were unable to establish any sources of funding for this institution. Monitoring of the surrounding area uncovered some periodically appearing reports of residents who turned to the clinic for hospitalization, but then disappeared. However, any information regarding these cases instantly are skillfully suppressed by unknown forces. The same external surveillance of the clinic has established that white vans regularly arrive at the object." STR_ADVENT_CLINIC_BRIEFING: "This recently opened private clinic provides incredibly innovative treatments at extremely low prices for the region. We were unable to establish any sources of funding for this institution. Monitoring of the surrounding area uncovered some periodically appearing reports of residents who turned to the clinic for hospitalization, but then disappeared.{NEWLINE}Unfortunately, the suspects somehow discovered our approach. The intelligence reports the enemy forces going on alert. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_ADVENT_BIG_CLINIC: "Sinister Clinic" STR_ALERT_ADVENT_BIG_CLINIC: "SECRET CLINIC FOUND!" STR_ADVENT_BIG_CLINIC_BRIEFING: "This recently opened private clinic provides incredibly innovative treatments at extremely low prices for the region. According to rumors, the clinic is regularly visited by mysterious people who do not look familiar to the locals.{NEWLINE}Unfortunately, the suspects somehow found out about our approach. The intelligence reports the enemy forces going on alert, with several vehicles full of armed people spotted in the area. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_ALIEN_BIG_BASE: "Alien Colony" STR_ALERT_ALIEN_COLONY: "ALIEN COLONY ESTABLISHED!" STR_ALIEN_BIG_BASE_ASSAULT: "ALIEN COLONY ASSAULT" STR_ALIEN_BIG_BASE_ASSAULT_DESCRIPTION: "As per agreement with the host country, the aliens established a major base in this location. Its control center must be destroyed to render the base inoperative. We expect significant resistance from the alien invaders." STR_ALIEN_BIG_BASE_ASSAULT_BRIEFING: "As per agreement with the host country, the aliens established a major base in this location. Its control center must be destroyed to render the base inoperative. The mission will terminate when all enemies are eliminated. If you decide to retreat, collect the remaining agents in the green exit zone and click on the 'Abort Mission' icon." STR_EXPEDITION_PLANET_SURVEY_OPENING: "Land Survey: Debriefing" STR_EXPEDITION_PLANET_SURVEY: "Land Survey" STR_EXPEDITION_PLANET_SURVEY_UFOPEDIA: "Our special agreement with the Council Salvagers allows us to employ their services in planetary survey operations. Place an order for the survey by simply buying a 'Land Survey' item from the store. The survey will take 7 days to arrive. Once it arrives, process the results in your workshops to recover a random finding. Be advised that some expeditions fail to find anything interesting - or worse." STR_EXPEDITION_SEA_OPENING: "Marine Expedition: Debriefing" STR_EXPEDITION_SEA_UFOPEDIA: "Establishing the Hydrospace Dynamics company allows us to send them on special missions to survey the sea and recover any alien material they can find. Place an order for this exploration mission by simply buying a 'Marine Expedition' item from the store. The expedition will take 30 days to arrive. Once it arrives, process the results in your workshops to recover a random finding." STR_EXPEDITION_SEA: "Naval Expedition" STR_EXPEDITION_SHOGG: "Shogg Expedition" STR_EXPEDITION_DIMENSION_X: "Dimension X Expedition" STR_LAIR_OF_APOCALYPSE: "Lair of Apocalypse" STR_ALERT_LAIR_OF_APOCALYPSE: "LAIR OF APOCALYPSE FOUND!" STR_LAIR_OF_APOCALYPSE_DESCRIPTION: "We have located an underground site where the Cult of Apocalypse gathers to perform blasphemous deeds described in the Codex of The Transfiguration. We must uncover their plans and check if they really opened a dimensional portal." STR_LAIR_OF_APOCALYPSE_BRIEFING: "We have located an underground site where the Cult of Apocalypse gathers to perform blasphemous deeds described in the Codex of The Transfiguration. We must uncover their plans and check if they really opened a dimensional portal. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_BEYOND_THE_DOOM_PORTAL: "Beyond The Doom Portal" STR_BEYOND_THE_DOOM_PORTAL_BRIEFING: "Your agents bravely crossed the portal and are about to explore the strange pocket dimension on the other side. Find a floating black sphere and secure it by incapacitating any foes. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_DOOM_PORTAL_EXPLORED: "Doom Portal explored." STR_ALERT_PROJECT_SAMAEL: "PROJECT SAMAEL ACTIVATES!" STR_PROJECT_SAMAEL_PREVENTED: "Project Samael prevented." STR_PROJECT_SAMAEL: "Project Samael" STR_PROJECT_SAMAEL_UFOPEDIA: "'Project Samael' is an irregular initiative within the Cult's ranks, aimed to disrupt the public order by unleashing a horde of unearthly creatures in a major population center. This is not something they would normally be able to do, but the leader of this movement - also calling himself Samael - has uncovered an eldritch device, able to focus great amounts of psionic energy. We must find this villain and put an end to his evil plans." STR_PROJECT_SAMAEL_DESCRIPTION: "We found the unholy laboratory of Samael, who plans to drown the world in chaos with his demonic legions. Now it's time to strike!" STR_PROJECT_SAMAEL_BRIEFING: "We found the unholy laboratory of Samael, who plans to drown the world in chaos with his demonic legions. Now it's time to strike! To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_SAMAEL_LEGACY: "Samael's Legacy" STR_SAMAEL_LEGACY_UFOPEDIA: "This otherworldly tablet contains mysterious texts of arcane knowledge, which can bring power and enlightenment to those who follow these mysterious ways and manage to stay alive..." STR_STAFF_OF_SAMAEL: "Staff of Samael" STR_STAFF_OF_SAMAEL_UFOPEDIA: "This arcane staff focuses mental energy to summon forth a terrible Imp from the realm of the unconscious. It is very taxing on the sanity of any approximately human being, and the act of summoning a murderous, uncontrollable monster is poorly aligned with the X-Com agenda." STR_BLACK_SPHERE: "Black Sphere" STR_HUMAN_SONIC_FOCUSED_FIRE: "Sonic Weapons Focusing" STR_HUMAN_SONIC_FOCUSED_FIRE_UFOPEDIA: "The experience we gained from development of new sonic weapons, as well as better understanding how the ancient alien technology operates, allowed us to develop a component for focusing the energy emitted on fire, which is also a kind of ammunition for the corresponding shooting mode." STR_HUMAN_SONIC_HEAVY_CANNON: "Sonic Heavy Cannon" STR_HUMAN_SONIC_HEAVY_CANNON_UFOPEDIA: "A heavy variant of sonic weapons, combining human and alien tech. In the proposed configuration, it can lay down automatic fire with a series of 7 shots, but without the option of firing a single pulse due to the design features of the radiating head's condenser distributor." STR_HUMAN_SONIC_HEAVY_CANNON_CLIP: "Sonic Heavy Cannon Clip" STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP: "Sonic Heavy Cannon Focused Clip" STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP_UFOPEDIA: "Profound modernization of Heavy Sonic Gun's condenser distributor of the radiation head, as well as a minor revision of the other nodes, allow for concentrating energy in a beam which collapses on contact with a solid surface, releasing a charge in the form of a powerful explosion.{NEWLINE}To be able to bring the generator into focused fire mode, a special one-time module is required, which is connected to the weapon in addition to the main ammunition.{NEWLINE}To commit a shot in this mode, you should select the weapon menu {ALT}Focused Shot{ALT}." STR_XCOM_SONIC_WEAPONS: "X-Com Sonic Weapons" STR_XCOM_SONIC_WEAPONS_UFOPEDIA: "Having studied the basic principles of alien sonic weapons, we were able to make significant progress in developing our own prototypes. Prospective weapons are characterized by significant damage inflicted by a high-energy impulse within the surrounding environment. This reduces effectiveness of the target's armor, as well as allows effective use at the atmospheric pressure as well as underwater at any depth. Unfortunately, we have not yet succeeded in achieving a sufficient focusing of the emitted pulse, therefore with a distance the charge energy inevitably decreases. In this case, the most promising are of development are weapons effective at small and medium distances. Perhaps with a deeper understanding of alien technology we will have the opportunity to upgrade these weapons further." STR_RETURN_HUMAN_SONIC_PROTOTYPE: "Return military sonic weapon technology" STR_RETURN_HUMAN_SONIC_PROTOTYPE_UFOPEDIA: "Right choice, Commander! We should not spoil relations with either the military or the Council. We have at our disposal a diverse arsenal of highly effective weapons, and I believe that this dubious project of fusing alien and human tech will not yield substantial results. And we can spend the money received to finance our own promising developments. Monetary compensation from government agencies will be transferred within 24 hours." STR_KEEP_HUMAN_SONIC_PROTOTYPE: "Keep military sonic weapon technology" STR_KEEP_HUMAN_SONIC_PROTOTYPE_UFOPEDIA: "Our team supports your decision, Commander. We have analyzed the data and we already have some promising ideas. Nevertheless, it is obvious that in order to translate this concept into a hand weapon, a deep understanding of the principles of operation of alien sonic weapons is necessary." STR_DOUBLE_SHOT: "Double Shot" STR_FOCUSED_SHOT: "Focused Shot" STR_HUMAN_SONIC_SHOTGUN: "Sonic Shotgun" STR_HUMAN_SONIC_SHOTGUN_UFOPEDIA: "An elegant weapon which embodies the harmonious combination of human and alien technologies. The emitter constructed by us in the usual mode of firing generates 6 sonic pulses, diverging at small angles. This can be done twice in rapid succession without the risk of overheating the generator." STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP: "Sonic Shotgun Clip" STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP: "Sonic Shotgun Focused Clip" STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP_UFOPEDIA: "The evolution of technology of focusing sonic pulses led us to create a modification of sonic shotguns, allowing us to generate one powerful charge instead of scattering weaker ones. Thus, the accuracy is significantly increased and the loss of power of the pulse from the distance traveled is reduced, but the firing rate slows down noticeably due to overheating of the generator.{NEWLINE}To be able to bring the generator into focused fire mode, a special one-time module is required, which is loaded into the weapon aside from the main ammunition.{NEWLINE}To commit a shot in this mode, you should select the weapon menu {ALT}Focused Shot{ALT}." STR_CORRUPTED_DATA: "Corrupted Data" STR_CORRUPTED_DATA_UFOPEDIA: "In the process of decrypting data, an unexpected triggering of the protective mechanism occurred, leading to irreversible data corruption." STR_RECORD_WOW_SIGNAL: "The Wow! Signal" STR_RECORD_WOW_SIGNAL_UFOPEDIA: "Strong narrowband radio signal received on August 15, 1977 by Ohio State University's radio telescope, appeared to come from the constellation Sagittarius and bore the expected hallmarks of extraterrestrial origin. Astronomer Jerry Ehman was so impressed by the result that he circled the reading on printout and wrote the comment Wow! According to eyewitnesses, next day he was visited by two people who introduced themselves as federal agents. They insistently asked the scientist to go with them, and at night all the recordings on the signal disappeared from his office. Of the witnesses, there was only a photograph of the decrypted record, taken by a graduate student of Ehman." STR_RECORD_MICROWAVE: "Amazing Microwave" STR_RECORD_MICROWAVE_UFOPEDIA: "Commander, among the decoded military data I found an amazing calculation for the generation of beams of magnetic waves resonating with coherent sources. Do you know what that means? We can make a microwave that does not heat the plate! This is simply a miracle! Order the production of the first sample immediately. After mandatory testing, it will be installed in the dining area." STR_QUANTUM_COMPUTER: "Quantum Computer Early Prototype" STR_QUANTUM_COMPUTER_UFOPEDIA: "This device is a prototype of a quantum computer. It uses quantum mechanics (quantum superposition, quantum entanglement) to transmit and process data. Theoretically, this allows you to process all possible states simultaneously, achieving significant superiority over conventional computers in terms of computational speed. Unfortunately, the design has a number of significant drawbacks, the cooling system is extremely inefficient, and it does not seem that this prototype is able to carry out any meaningful calculations." STR_HUMAN_SONIC_CONCEPT: "Human Sonic Weapons Concept" STR_HUMAN_SONIC_CONCEPT_UFOPEDIA: "This computer contains top-secret military developments related to sonic weaponry. However, the development is far from complete, and it seems like the military are stumped. This morning, a convincing representative of the military intelligence contacted us and asked to return all this data to the authorities.{NEWLINE}Commander, I believe that the military will not be able to realize the potential of this concept. Unfortunately we cannot simply go behind their backs and copy the data from their computer due to the nature of the software and its tight binding to the architecture of the computing core.{NEWLINE}I propose to refuse this data transfer and complete the weapons ourselves. This will probably entail Council sanctions, though.{NEWLINE}In case we agree, the military offers a reward of {ALT}$ 5,000,000{ALT}. Given the unofficial nature of the deal, the money will be transferred in cash." STR_CYBERWEB_HEIST: "Cyberweb Heist" STR_CYBERWEB_HEIST_DESCRIPTION: "Cyberweb forces have attacked a top-secret military object. Help the military fight off the attack and try to protect the base personnel." STR_CYBERWEB_HEIST_BRIEFING: "Cyberweb forces have attacked a top-secret military object. Help the military fight off the attack and try to protect the base personnel. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MILITARY_COMPUTER_HACKING: "Military Computer Hacking" STR_HACKED_DATA: "Hacked Data" STR_CYBERWEB_HEIST_WON: "Cyberweb Heist won." STR_MILITARY_COMPUTER: "Military Computer" STR_MILITARY_COMPUTER_UFOPEDIA: "By reverse engineering, we succeeded in understanding the basic principle of operation of the military computer we captured. The system restricting access to data has a multi-layer design, which makes hacking difficult. We managed to do it, but due to the fact that each instance has its own characteristics in the security system, an individual approach is needed every time. You should transfer this sample and all subsequent ones to the engineering department. Over time, they will be able to access the data. However, the hacking process is quite rough and can sometimes lead to damage or data loss." STR_MIND_PROBE_MANUFACTURING: "Mind Probe Manufacturing" STR_KUKRI: "Kukri" STR_KUKRI_UFOPEDIA: "The Kukri, a.k.a. the Gurkha knife is the basic utility knife of the Nepalese and Indian Armies. It's also in service with several units of the Commonwealth of Nations. It is most effective in the hands of a strong and brave soldier.{NEWLINE}{NEWLINE}Purchasing this weapon requires Non-Standard Weapons and Military Envoy Recruitment." STR_KUKRI_BUY: "Kukri Acquisition" STR_DEMON: "Demon" STR_DOOM_IMP_ARMOR: "Imp Combat Analysis" STR_DOOM_IMP: "Imp" STR_DOOM_IMP_UFOPEDIA: "This being possesses lightning reflexes and malicious intelligence. Its most notable characteristic is the ability to throw balls of fire nearly continuously. This ability is a psionic feat, showcasing the energy potential of psi. While completely inhuman, there is something frighteningly familiar in its hateful eyes." STR_DOOM_IMP_CORPSE: "Imp Corpse" STR_DOOM_IMP_AUTOPSY: "Imp Autopsy" STR_DOOM_IMP_AUTOPSY_UFOPEDIA: "This grotesque creature has perfectly human DNA. It was deformed and reshaped into a demonic form by an unknown force. It is strong and resilient. Some of its organs are vestigial or completely gone (like most of the reproductive system) while others are unusually large, especially the heart. It appears very resistant to heat-based attacks." STR_DOOM_PINKY_ARMOR: "Pinky Demon Combat Analysis" STR_DOOM_PINKY: "Pinky Demon" STR_DOOM_PINKY_UFOPEDIA: "This demonic creature is as horrifying as it is bizarre. Its most prominent feature is a huge maw full of teeth, capable of chewing a cow in half in mere seconds. When provoked, the creature charges at and bites its targets indiscriminately, without showing any self-preservation instinct. Fortunately for us, it is only borderline sapient, but its brutish cunning should not be overestimated." STR_DOOM_PINKY_CORPSE: "Pinky Demon Corpse" STR_DOOM_PINKY_AUTOPSY: "Pinky Demon Autopsy" STR_DOOM_PINKY_AUTOPSY_UFOPEDIA: "This creature's flesh is of human origin, but has been horribly transformed by some unimaginable power from beyond this world. It is exactly what it appears to be: a nearly unstoppable mass of muscle, bones and teeth. Many organs were heavily modified to give the creature as much resilience, speed and power as possible, and some are completely gone. Surprisingly, the brain is rather large for such a brute, but does not seem sufficiently supplied in oxygen to be very active." STR_DOOM_HELL_BARON_ARMOR: "Hell Baron Combat Analysis" STR_DOOM_HELL_BARON: "Hell Baron" STR_DOOM_HELL_BARON_UFOPEDIA: "An absolutely terrifying monster, even compared to other demons. It combines brute force with high intelligence and a keen combat sense to lead demonic hordes in battle. Worst of all, it is able to use its powers to shoot deadly corrossive projectiles. We can only hope that this enemy won't become more prolific." STR_DOOM_HELL_BARON_CORPSE: "Hell Baron Corpse" STR_DOOM_HELL_BARON_AUTOPSY: "Hell Baron Autopsy" STR_DOOM_HELL_BARON_AUTOPSY_UFOPEDIA: "A powerfully built humanoid with classic demonic features. It possesses great physical resilience, even for a demon. Its well-articulated hands and a large brain indicate good intelligence. Like other demons, this creature was created by horribly twisting a human form into a hellish monstrosity." STR_DARK_ONE_SOLDIER: "Dark Soldier" STR_DARK_ONE_SOLDIER_UFOPEDIA: "These human beings have had their behavior patterns permanently altered to mindless fury. This strange affliction makes them incapable of communication, and they do not take any actions which doesn't lead to harming others. Nevertheless, they retain enough intellectual capabilities to operate weapons or hunt in teams. Their minds are enveloped with a dark psionic shroud, hence the name." STR_SPIRIT_FLAMES: "Spirit Flames" STR_CODEX_OF_THE_TRANSFIGURATION: "Codex of The Transfiguration" STR_CODEX_OF_THE_TRANSFIGURATION_UFOPEDIA: "This religious text describes the process of human ascension into a higher form of existence. This form is different, but definitely physical, as the scripture dismisses non-corporealism.{NEWLINE}Mysticism aside, the Codex provides detailed instructions on the process, which in its ultimate stage requires a machine called 'The Anvil of Souls'. If that is not enough, this device is supposed to be located behind some kind of dimensional portal..." STR_TRITANIUM_GRENADE: "Tritanium Grenade" STR_TRITANIUM_GRENADE_UFOPEDIA: "This miniaturized version of the Tritanium Shrapnel Charge can be used like any other grenade." STR_UNPACKING: "Unpacking" STR_EXPLOSIVES_BOX_SIMPLE_OPENING: "Open Simple Explosives Crate" STR_EXPLOSIVES_BOX_SIMPLE: "Simple Explosives Crate" STR_EXPLOSIVES_BOX_SIMPLE_UFOPEDIA: "This box contains some explosives, usually for civilian use or outdated." STR_EXPLOSIVES_BOX_STANDARD_OPENING: "Open Standard Explosives Crate" STR_EXPLOSIVES_BOX_STANDARD: "Standard Explosives Crate" STR_EXPLOSIVES_BOX_STANDARD_UFOPEDIA: "This box holds standard issue explosives, military or civilian." STR_EXPLOSIVES_BOX_ADVANCED_OPENING: "Open Advanced Explosives Crate" STR_EXPLOSIVES_BOX_ADVANCED: "Advanced Explosives Crate" STR_EXPLOSIVES_BOX_ADVANCED_UFOPEDIA: "A crate filled with modern, expensive explosives." STR_MEDICAL_SUPPLIES_CHEAP: "Cheap Medical Supplies" STR_MEDICAL_SUPPLIES_CHEAP_UFOPEDIA: "This crate contains some basic medical items." STR_MEDICAL_SUPPLIES_CHEAP_OPENING: "Open Cheap Medical Supplies" STR_MEDICAL_SUPPLIES_STANDARD: "Standard Medical Supplies" STR_MEDICAL_SUPPLIES_STANDARD_OPENING: "Open Standard Medical Supplies" STR_MEDICAL_SUPPLIES_STANDARD_UFOPEDIA: "A decent stack of medical supplies." STR_MEDICAL_SUPPLIES_RICH: "Rich Medical Supplies" STR_MEDICAL_SUPPLIES_RICH_OPENING: "Open Rich Medical Supplies" STR_MEDICAL_SUPPLIES_RICH_UFOPEDIA: "Inside this container there are some quality medical items." STR_WEAPON_BOX_REINFORCED_OPENING: "Open Reinforced Weapon Box" STR_WEAPON_BOX_RAMSHACKLE_OPENING: "Open Ramshackle Weapon Box" STR_WEAPON_BOX_OPENING: "Open Weapon Box" STR_WEAPON_BOX: "Weapon Box" STR_WEAPON_BOX_UFOPEDIA: "A sturdy wooden chest, used for safe storage of hand weapons." STR_WEAPON_BOX_REINFORCED: "Reinforced Weapon Box" STR_WEAPON_BOX_REINFORCED_UFOPEDIA: "This weapon box is of exceptional quality for maximum protection of the precious cargo." STR_WEAPON_BOX_RAMSHACKLE: "Ramshackle Weapon Box" STR_WEAPON_BOX_RAMSHACKLE_UFOPEDIA: "This simple wooden box contains some weapons and ammo." STR_AMMO_BOX_OPENING: "Open Ammo Box" STR_AMMO_BOX: "Ammo Box" STR_AMMO_BOX_UFOPEDIA: "A container used for storing ammunition." STR_UAC_WEAPON_BOX_OPENING: "Open UAC Weapon Box" STR_UAC_WEAPON_BOX: "UAC Weapon Box" STR_UAC_WEAPON_BOX_UFOPEDIA: "A reinforced crate for secure transportation of firearms. It bears a small UAC logo." STR_GOOD_OSIRON_CRATE_OPENING: "Open Reinforced Osiron Crate" STR_GOOD_OSIRON_CRATE: "Reinforced Osiron Crate" STR_GOOD_OSIRON_CRATE_UFOPEDIA: "A sophisticated strongbox, protected with an electronic lock. Very hard to open by force." STR_PURCHASE_SHOGG_WEAPONS: "Purchase Shogg Weapons" STR_PURCHASE_SHOGG_WEAPONS_UFOPEDIA: "The new Scorpion King is willing to trade with us for surface resources.{NEWLINE}In exchange, he is willing to provide us with Shogg equipment, such as common weapons used in the underworld." STR_SHOGG_STINGRIFLE_BUY: "Shogg Stingrifle Acquisition" STR_SHOGG_STINGRIFLE: "Shogg Stingrifle" STR_SHOGG_STINGRIFLE_UFOPEDIA: "This hand-held weapon shoots needle-sharp spikes of biological origin. Thanks to unique properties of the material these spikes are composed of, they can penetrate light armor, creating a tiny hole through which potent chemical agent is applied. This weapon causes severe burns deep under the victim's skin, often leading to gruesome death." STR_SHOGG_STINGRIFLE_CLIP: "Shogg Stingrifle Clip" STR_CYBERMINES: "Cybermines" STR_ALERT_CYBERMINES: "CYBERMITES SIGHTED IN A MINE!" STR_CYBERMINES_DESCRIPTION: "Miners at work were attacked by aggressive, metallic insects. The entire mine is quarantined. We must investigate the location and resolve the issue." STR_CYBERMINES_BRIEFING: "Miners were attacked at work by aggressive, metallic insects. The entire mine is quarantined. We must investigate the location and resolve the issue. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_ETHEREAL_ORIGINS: "Ethereal Origins" STR_ETHEREAL_ORIGINS_UFOPEDIA: "The Ethereals come from a world where telepathic bonds are prevalent and many species form collective minds. They also lived in such groups at first, but as their culture developed, they learned how to cut themselves off the collective and attain individuality. This helped advance their society further, but also made them suffer, since they were poorly adapted to loneliness. Finally two competing ideologies emerged: either to promote individuality as a noble cause (and become martyrs), or go back to the blissful hivemind state. But they found a compromise: they would designate certain individuals to become the elites and the rest will be reduced to servants. The elites would not mind-meld with one another, only with the 'plebs', who would be made stupid and mentally weak to prevent from gaining any control over the network. These 'plebs' are known to us as Mutons. Every elite member is an individual (as each would reign over their personal psi network), but also not suffer from separation (as the Mutons would be their family now). This cultural pattern is still present today, although not all Ethereals support it fully..." STR_MARS_THE_FINAL_ASSAULT: "Mars: The Final Assault" STR_MARS_THE_FINAL_ASSAULT_BRIEFING: "After braving their way through the Martian landscape, your battle weary agents arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth. It must be destroyed if the earth is to be saved from alien enslavement.{NEWLINE}{NEWLINE}Good Luck!" STR_MARS_CHRYSSALID_HIVE: "Mars: Chryssalid Hives" STR_MARS_CHRYSSALID_HIVE_BRIEFING: "The pyramid lift takes your agents deep below the planet's surface. Your only chance to avoid the entire alien army is to choose the least likely approach: through vast, organic spawning halls of dreaded Chryssalid aliens. Your forces will be separated into smaller squads to avoid detection. Once you have assembled all your agents in the lift area click on the 'abort mission' icon to continue to the next stage." STR_MARS_CYDONIA_LANDING: "Mars: Cydonia Landing" STR_MARS_CYDONIA_LANDING_BRIEFING: "Your Avenger craft has landed in the region of Cydonia on the surface of Mars. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your agents in the lift area click on the 'abort mission' icon to continue to the next stage." STR_CAKE_EATING: "Eat the Cake" STR_ALIEN_INTERROGATED: "Alien Interrogated" STR_ALIEN_ENGINEER_INTERROGATED: "Alien Engineer Interrogated" STR_REPTOID_RECRUITMENT: "REPTOIDS ARE RECRUITING!" STR_USE_FLASHBANG: "Use Flashbang" STR_FLASHBANG_GRENADE: "Flashbang Grenade" STR_FLASHBANG_GRENADE_UFOPEDIA: "A Flashbang Grenade is designed to overwhelm a person's senses in order to blind and disorient them with a bright light coupled with a loud sound. Such non-lethal devices are in use by the army, law enforcement and special forces.{NEWLINE}A target hit by the grenade halves the number of available TUs, as well as decreases the Reactions by 25-35, Firing and Throwing by 20-30, and Melee by 10-20 for 1 turn." STR_THE_THING: "Metamorph" STR_METAMORPHS: "Metamorphs" STR_METAMORPHS_UFOPEDIA: "The 'Metamorphs' we fought in Antarctica were contained, and not a moment too soon: this highly exotic life form could potentially threaten the entire biosphere on Earth. It can consume and then mimic any cellular life as we know it, including plants and animals alike, while also retaining some of their skills and memory. It would be only a matter of time before the metamorphic menace infested a bird or a fish and found its way to another continent. Who would stop it then?{NEWLINE}We do not know where it came from, but it seems incompatible with what we know about alien technology, so the source is likely something else. May this be a reminder to us: this Galaxy is much bigger, older and scarier than we usually think, even in X-Com.{NEWLINE}{NEWLINE}(2000 points awarded)" STR_POLAR_BASE_THE_THING: "Horrors of Antarctica" STR_POLAR_BASE_THE_THING_SOLVED: "Horrors of Antarctica purified." STR_ALERT_POLAR_BASE_THE_THING: "SOMETHING WICKED WAS UNCOVERED IN ANTARCTICA!" STR_POLAR_BASE_THE_THING_DESCRIPTION: "A research base near the South Pole discovered frozen remains of some ancient life form. Soon after we lost contact with the facility. Investigate the incident and look for survivors." STR_POLAR_BASE_THE_THING_BRIEFING: "A research base near the South Pole discovered frozen remains of some ancient life form. Soon after we lost contact with the facility. Investigate the incident and look for survivors. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_THE_THING_POLARNIK: "Civilian" STR_THE_THING_POLARNIK_TRANSFORMED: "Metamorphed Civilian" STR_THE_THING_POLARNIK_TRANSFORMED_CORPSE: "Metamorphed Civilian Corpse" STR_THE_THING_HEAD: "Metamorphed Head" STR_THE_THING_HEAD_CORPSE: "Metamorphed Head Corpse" STR_THE_THING_DOG: "Dog" STR_THE_THING_DOG_CORPSE: "Dead Dog" STR_THE_THING_SHAPELESS_MASS: "Metamorphic Mass" STR_THE_THING_SHAPELESS_MASS_CORPSE: "Dead Metamorphic Mass" STR_THE_THING_WEAPON: "Metamorphic Attack" STR_DREAMSCAPE_EXPLORED: "Dreamscape explored." STR_DREAM: "Dreamscape" STR_DREAM_BLADE: "Dream Blade" STR_DREAM_BLADE_UFOPEDIA: "This blade is a manifestation of your mental power to be used against dream creatures. Do not lose it, or you will be at their mercy." STR_DREAMING: "Dreaming" STR_DREAMING_UFOPEDIA: "Dreaming is a mental technique which allows the practitioner to enter a meditative trance to explore their own mind. While the details of how it works remain unclear, it seems to connect the brain to some external medium dubbed 'Dreamscape', allowing full manifestation of the subject inside their own dream. This is a dangerous process, since the dreamer is exposed to various natural forces governing the Dreamscape, meaning that any damage taken in the dream causes mental deterioration and possibly death.{NEWLINE}Dreaming is a solitary mission, since one cannot take others with them to their own dreams. Naturally, the same applies to physical items: you cannot take anything with you, or bring anything back. However, there are exceptions: certain psionic items can attune themselves to the dreamer and manifest in their possession inside the dream, and there are some very rare instances of dream objects capable of being recreated in reality, using the dreamer's life force.{NEWLINE}If you wake up in a dream, you will be armed with a so-called Dream Blade: a manifestation of your psionic powers which are your only defense against the inhabitants of this strange world. Therefore only well-trained psionics should take part in such missions, unless you bring a different weapon with you." STR_DELICIOUS_CAKE: "Delicious Cake" STR_DELICIOUS_CAKE_UFOPEDIA: "This irresistible culinary item manifests after a successful dreamscape journey. When consumed, it stimulates psionic affinity, permanently enhancing Psi Strength (but not beyond your natural limits). It can be eaten when gravely wounded, having strong healing properties. Its origin, composition and properties are best left unsaid.{NEWLINE}{NEWLINE}To eat the Cake, go to your personnel screen and select 'Eat the Cake'." STR_PENTAGRAM_UPLANET_ACID: "Pentagram Portal" STR_DREAMSCAPE_NECROMANCERS_DUNGEON: "Dreamscape Necromancer's Dungeon" STR_ALERT_NECROMANCERS_DUNGEON: "NIGHTMARES PROWL!" STR_DREAMSCAPE_NECROMANCERS_DUNGEON_DESCRIPTION: "A mysterious source from within the Council asked for our help: the Dreamscape is disturbed by a malevolent force which traps dreaming people in a nightmare to drain them off their life force and leave them in a vegetative state. We should venture tho the Dreamscape and put a stop to it. Our client will provide a special chakram gate, allowing up to 20 agents to participate." STR_DREAMSCAPE_NECROMANCERS_DUNGEON_BRIEFING: "A mysterious source from within the Council asked for our help: the Dreamscape is disturbed by a malevolent force which traps dreaming people in a nightmare to drain them off their life force and leave them in a vegetative state. Find and defeat the nightmarish beings stalking this realm. Be careful to not turn into a nightmare too! To abort the mission return X-Com operatives' astral projections to the pentagram portal and click on the 'Abort Mission' icon." STR_DREAMSCAPE_VILLA: "Dreamscape Journey" STR_ALERT_DREAMSCAPE_VILLA: "A CHAKRAM HAS ACTIVATED!" STR_DREAMSCAPE_VILLA_DESCRIPTION: "This place and time is a great opportunity for one of our agents to confront their inner demons. This is a one person journey to the center of their mind. Avoid or defeat Red Dreamsprites, which represent your fears and limitations, and become better at being who you are. Look for the prize, a Delicious Cake, and either use it or bring it home to use later by someone else. The Cake will permanently raise the user's Psi Strength." STR_DREAMSCAPE_VILLA_BRIEFING: "This place and time is a great opportunity for one of our agents to confront their inner demons. This is a one person journey to the center of their mind. Avoid or defeat Red Dreamsprites, which represent your fears and limitations, and become better at being who you are. Look for the prize, a Delicious Cake, and either use it or bring it home to use later by someone else. The Cake will permanently raise the user's Psi Strength. To abort the mission return X-Com operative's astral projection to the pentagram portal and click on the 'Abort Mission' icon." STR_NIGHTMARE: "Nightmare" STR_DARK_STAFF: "Dark Staff" STR_DARK_STAFF_UFOPEDIA: "This device has inexplicably manifested itself after our excursion into some particularly dark parts of Dreamscape. To anyone examining it, it appears to be oozing with malice and may cause mild auditory hallucinations, typically described as 'screaming voices of the dead'." STR_DARK_STAFF_USE: "Using Dark Staff" STR_DARK_STAFF_USE_UFOPEDIA: "Using methods both crude and ingenious, this psionic device channels negative psionic energy into a concentrated attack. Using it effectively is possible for a skilled psion, but extremely painful and debilitating, and therefore not recommended." STR_SKELETAL_HAND: "Skeletal Hand" STR_SKELETAL_TOUCH: "Skeletal Touch" STR_SKELETON: "Skeleton" STR_SKELETON_CORPSE: "Skeleton Remains" STR_SKELETON_ARMOR: "Skeleton Combat Analysis" STR_LICH: "Lich" STR_LICH_CORPSE: "Lich Remains" STR_LICH_ARMOR: "Lich Combat Analysis" STR_DREAMSPRITE: "Dreamsprite" STR_DREAMSPRITE_RED: "Red Dreamsprite" STR_DREAMSPRITE_ARMOR_RED: "Red Dreamsprite Combat Analysis" STR_DREAMSPRITE_CORPSE: "Dreamsprite Corpse" STR_DREAMSPRITE_WEAPON: "Dreamsprite Attack" STR_DREAMSPRITE_ESSENCE: "Dreamsprite Essence" STR_SLEEPER_MALE: "Sleeper" STR_SLEEPER_FEMALE: "Sleeper" STR_SLEEPER_CORPSE: "Lost" STR_TERRAMITE_MANUFACTURING: "Terramite Manufacturing" STR_TERRAMITE_MANUFACTURING_UFOPEDIA: "With Reptoid's guidance, we learned to produce Terramite from widely available materials. The process is costly, but in theory not very complex; the main challenge is to achieve sufficient pressures for the crystal lattice to form. Luckily we have the forge, so the only issue is to ensure that it remains in our hands." STR_REPTOID_SOCIETY: "Reptoid Society" STR_REPTOID_SOCIETY_UFOPEDIA: "Despite being an advanced civilization, Reptoids do not have a clear chain of command, instead acting independently towards commonly accepted goals. Somehow this works for them, thanks to their extremely static society as well as biological characteristics, like patience born of immortality and cold reasoning. Nevertheless, they disagree with one another quite often, which is something we may be able to exploit." STR_HOW_TO_DEAL_WITH_YOUR_DRAGON: "How to Deal with Your Dragon" STR_HOW_TO_DEAL_WITH_YOUR_DRAGON_UFOPEDIA: "A screen flickers to life, revealing a reptilian face.{NEWLINE}'So, you are the one leading the surface dweller resistance. I have been summoned to share the knowledge of shipbuilding with you.{NEWLINE}My conditions? I want all the data on the ones you call 'aliens'. Those who come from deep space. I want information on their technology, but also what they are like. I need to learn about one of their Leaders.{NEWLINE}You are wondering about my motives. Why would I help you? This is none of your business. I am acting according to my will, and nobody else's.'" STR_REPTOID_FORGE_ACCESS: "Reptoid Forge Access" STR_REPTOID_FORGE_ACCESS_UFOPEDIA: "Satisfied with our tribute and battle performance, The Scorpion King gave us what we wanted: a set of coordinates to an old Reptoid forge.{NEWLINE}After scaring away some creatures who took shelter in the forge, we've settled in and are really looking forward to studying the machinery. We have already found some data pads, which should make this endeavor easier. Once the Reptoid specialist makes contact, we will get to this straight away!" STR_CRAZED_ANTMEN_VILLAGE: "Crazed Antmen Village" STR_ALERT_CRAZED_ANTMEN_VILLAGE: "CRAZED ANTMEN! CALL TO ARMS!" STR_CRAZED_ANTMEN_VILLAGE_DESCRIPTION: "The Scorpion King wants us to attack a troublesome Antmen tribe. These Antmen suffer from a chemical imbalance which makes the entire colony pathologically aggressive towards its neighbors. Reptoids will deal with them eventually, but neither the King nor us want their forces anywhere near, so it would be better to do the dirty work ourselves." STR_CRAZED_ANTMEN_VILLAGE_BRIEFING: "These Antmen suffer from a chemical imbalance which makes the entire colony pathologically aggressive towards its neighbors. Wipe them out for the greater good. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_CRAZED_ANTMEN_VILLAGE_COMPLETE: "Crazed Antmen subdued." STR_GIFT_FOR_THE_SCORPION_KING: "Gift for The Scorpion King" STR_GIFT_FOR_THE_SCORPION_KING_UFOPEDIA: "The Scorpion King accepted our 'tribute'. He suggested he might look at our case favorably.{NEWLINE}{NEWLINE}Who the hell does he think he is, honestly?" STR_SCORPION_KINGS_OFFER: "Scorpion King's Offer" STR_SCORPION_KINGS_OFFER_UFOPEDIA: "The Scorpoid leader agreed to help with our problem: he promised to use his influence to find a traitor Reptoid engineer who would be willing to share his knowledge on shipbuilding. He also suggested that he knows a place where we can examine some old Reptoid machinery, though no details have been given. In return he asks for 10 Toxiguns and 40 Toxigun Flasks. He insists that it is simply necessary in order to procure the specialist, but of course this is unlikely; the sly bastard knows we have no alternative.{NEWLINE}He said he also had another 'favor' to ask, and that he would let us know soon. Sounds like bad news to me.{NEWLINE}{NEWLINE}(To prepare the shipment, manufacture 'Gift for The Scorpion King' and then research it.)" STR_REPTOID_SHIP_BLUEPRINTS: "Reptoid Ship Blueprints" STR_REPTOID_SHIP_BLUEPRINTS_UFOPEDIA: "Even though we captured a Viper, we have no options to build ships capable of moving underground. We simply do not understand how the phase drive works and we cannot produce terramite. This is a serious problem if we are to wage a war against Reptoids, however limited.{NEWLINE}In order to make progress in this department we must analyze Reptoid industrial machinery and interrogate a Reptoid specialist. Unfortunately we have no access to either, since Reptoids guard their secrets closely. Perhaps we should contact our friend Scorpion King, he is a resourceful fellow..." STR_THE_PHANTOM_MENACE: "The Phantom Menace" STR_THE_PHANTOM_MENACE_UFOPEDIA: "Up until now we referred to the alien menace as 'invasion', but perhaps we were in the wrong. Secret deals, terrorist attacks, dissemination of tech - these are not the tools of conquest. Maybe the aliens disapprove of the concept of war, maybe they just don't understand it, or maybe they simply do not have the means to attack the Earth openly? Or maybe they want it intact for their unfathomable plans? Whatever the case, we should not think of the alien forces as an army; otherwise we'd probably all be knee deep in corpses by now. They operate like a political group, trying to achieve their objectives through means of diplomacy. This is quite a shocking realization, isn't it?{NEWLINE}Why are you looking at me with such disbelief, Comm'der? I'm not your envoy just because of my good looks!" STR_ANIMAL_PSIONICS: "Animal Psionics" STR_ANIMAL_PSIONICS_UFOPEDIA: "Our analysis of the co-called 'psionic powers' shows that such effects apply to all living creatures - humans, other animals, even plants - but the results vary according to the recipient's level of consciousness. To put it simply, beings with more complex neural activity are more accessible to an aggresive psion, but on the other hand stronger sense of self partially shields a mind from external influence. Humans with their strong ability for thinking with symbols are generally quite resistant to psi, as they can confront invasive mental patterns with rationalism and introspection (well, most humans anyway). Simple organisms are easy to affect with psi, but their behavior is often too hard-wired to be affected anyway, or too alien to reprogram them easily. Therefore, the best candidates for psionic domination are animals with complex brains but relatively poor level of abstract thinking." STR_DR_ALPHA_ISLAND: "The Island of Dr. Alpha" STR_ALERT_DR_ALPHA_ISLAND: "DR. ALPHA'S HIDEOUT FOUND!" STR_DR_ALPHA_ISLAND_DESCRIPTION: "This small volcanic island is where Dr. Alpha and his menagerie hid themselves from the world. We have reasons to think that he may be plotting something, so we cannot leave him to his own devices. We only have one shot at this, so we must go now, and succeed!" STR_DR_ALPHA_ISLAND_BRIEFING: "There used to be a secret laboratory on this volcanic island, and now Dr. Alpha is using it to raise his monstrous force. Solve the problem and bring in the rogue scientist for questioning. To abort the mission return X-Com operatives to exit area and click on the 'Abort Mission' icon." STR_DR_ALPHA: "Dr. Alpha" STR_DR_ALPHA_INTERROGATION: "Interrogation of Dr. Alpha" STR_DR_ALPHA_INTERROGATION_UFOPEDIA: "The eccentric biologist reluctantly told us about his gift of animal control. He was born with this talent and could not fully explain it himself, but he has studied it for years and came up with interesting conclusions regarding extrasensory interaction between life forms. Needless to say, his knowledge on croptozoology is also quite formidable. And on top of that, he also turned out to be a talented self-taught engineer." STR_GERTRUDE_ELLISON_ARMOR: "Combat Analysis: Gertrude Ellison" STR_GERTRUDE_ELLISON: "Gertrude Ellison" STR_DR_HADRIEX_CRUISE: "Hell Cruise with Dr. Hadriex" STR_ALERT_DR_HADRIEX_CRUISE: "SPECTRES ON A SHIP!" STR_DR_HADRIEX_CRUISE_DESCRIPTION: "An S.O.S. signal was sent by a civilian ship, apparently attacked by ghosts and cultists. You cannot retreat from this mission." STR_DR_HADRIEX_CRUISE_BRIEFING: "An S.O.S. signal was sent by a civilian ship, apparently attacked by ghosts and cultists. You cannot retreat from this mission." STR_DR_HADRIEX: "Dr. Hadriex" STR_DR_HADRIEX_ARMOR: "Dr. Hadriex Combat Analysis" STR_DR_HADRIEX_INTERROGATION: "Interrogation of Dr. Hadriex" STR_DR_HADRIEX_INTERROGATION_UFOPEDIA: "Dr. Hadriex told us about how a 'magical' item transported his crew to the 'other side', a spirit realm which mirrors our own. His story got quite incoherent afterwards, but apparently they established contact with some marine spirits and made a deal: the spirits would help the crew return to normal space, but they demanded a sacrifice in the form of producing strong, violent emotions for the ghosts to feed upon. Hadriex and his fellow cultists agreed and began preparations to throw a truly... remarkable party on board of the sea vessel. Only our intervention stopped their plan; who knows what could happen?" STR_GERTRUDE_ELLISON_INTERROGATION: "Interrogation of Gertrude Ellison" STR_GERTRUDE_ELLISON_INTERROGATION_UFOPEDIA: "Interrogating this bitch was not easy. Firstly, it was necessary to exclude any males from working on this case. Secondly, she managed to give me some nasty scratches. However, after a while, as she was unable to take her alien serum in time, she began to age right before our eyes. Spooky! But her will and psionic abilities weakened dramatically and she told us a lot about the aliens." STR_GERTRUDE_ELLISON_AMBUSH: "Ambush of Alien Abductors" STR_ALERT_GERTRUDE_ELLISON_AMBUSH: "ALIEN ABDUCTORS AMBUSH!" STR_GERTRUDE_ELLISON_AMBUSH_DESCRIPTION: "With some help from the Interpol, our intelligence was able to detect Gertrude Ellison, a hybrid agent involved in alien abduction. She seduced several men and is taking them to the forest, where an alien ship awaits. The plan is to set up an ambush at the meeting point." STR_GERTRUDE_ELLISON_AMBUSH_BRIEFING: "With some help from the Interpol, our intelligence was able to detect Gertrude Ellison, a hybrid agent involved in alien abduction. The plan is to set up an ambush at the meeting point where she will hand over her victims to the aliens. It is advisable to capture the opponents alive and interrogate them, as well as prevent civilian casualties. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_SCIENTIST_HOUSE: "DAVID VINCENT'S HOUSE" STR_DAVID_VINCENT: "David Vincent" STR_DAVID_VINCENT_HOUSE: "David Vincent's Secret Shelter" STR_ALERT_DAVID_VINCENT_HOUSE: "DAVID VINCENT FOUND!" STR_DAVID_VINCENT_HOUSE_DESCRIPTION: "We managed to find David Vincent, a fugitive scientist hiding from the aliens as Jeremiah Smith. Apparently, he learned something very important regarding the plans of the invaders and now the Men in Black are hunting him down. We must save him and find out what he has learned. Remember, we only have one chance. We will not be able to retreat from this mission." STR_DAVID_VINCENT_HOUSE_BRIEFING: "We managed to find David Vincent, a fugitive scientist hiding from the aliens. Apparently, he learned something very important regarding the plans of the invaders and now the Men in Black are hunting him down. We must save him and find out what he has learned. Be careful, as we expect to encounter Men in Black forces in the area. We will not be able to retreat from this mission." STR_DAVID_VINCENT_INTERROGATION: "Interrogation of David Vincent" STR_DAVID_VINCENT_INTERROGATION_UFOPEDIA: "The scientist we saved, David Vincent, told us over a cup of soothing tea about the results of his research. He began his work in the 1960s: after he witnessed a UFO landing near Los Angeles, he started gathering evidence of their presence on Earth. His activity has not gone unnoticed by the aliens and he had to leave his former life, hiding in a remote area. There he continued his work despite the risk. The recent events notwithstanding, he is not going to stop. We persuaded him not to take any independent actions to divulge the information to the general public and used our special channels to the Council to provide him with a new, reliable cover." STR_FLOPPY_LOG: "Scientist's Data Floppy" STR_FLOPPY_LOG_UFOPEDIA: "The data on David's disk turned out to be pretty well encrypted. After analysis, it became clear that the scientist had advanced far in understanding alien technologies. Unfortunately, a significant part of his records cannot be deciphered." STR_ADVANCED_AI_PREQ: "Advanced Robotics Prerequisite" STR_ADVANCED_AI: "Advanced Robotics" STR_ADVANCED_AI_UFOPEDIA: "A working mind is not everything: it must be properly connected to the body. With the new ways to wire up the AI unit to the machinery it is supposed to inhabit, we can make said machinery more complex and sophisticated. This opens up a whole new world of possibilities for AI chassis types and other robotic devices." STR_SENTIENT_ALGORYTHMS: "Alenium Shard Awakening" STR_SENTIENT_ALGORYTHMS_UFOPEDIA: "The Kiryu-Kai legacy contained extensive documentation on development of thought patterns within Alenium crystals. Considering apparent lack of sufficient theoretical base and the disjunction of this knowledge from Earth science, such information can only be assumed to have come from some extraterrestial source. Effectively technical and start-up documentation, it should enable us to 'awaken' an Alenium Shard into a state of consciousness not unlike our own. Such an intelligence is capable of learning and self-improvement. Moreover, if sufficient care is exercised, it will be predisposed to align itself with us, although the process takes considerable time. Once mature, it achieves characteristics to easily link itself with a variety of technologies, like robots or intelligent weapon systems." STR_WHACK: "Whack" STR_MINIGUN_DRONE_BAY: "Drone Bay (Miniguns)" STR_MINIGUN_DRONE_BAY_UFOPEDIA: "This building adds eight autonomous robot guards which are deployed automatically in case the base is attacked. They are armed with miniguns.{NEWLINE}This building requires: X-Com Virtualized Headquarters." STR_LASER_DRONE_BAY: "Drone Bay (Laser Cannons)" STR_LASER_DRONE_BAY_UFOPEDIA: "This building adds eight autonomous robot guards which are deployed automatically in case the base is attacked. They are armed with laser cannons.{NEWLINE}This building requires: X-Com Virtualized Headquarters." STR_LASER_HAND_WEAPONS_MANUFACTURING: "Laser Weapons Construction" STR_LASER_HAND_WEAPONS_MANUFACTURING_UFOPEDIA: "Thanks to the miniaturized Elerium Battery, we now possess an energy source light and portable enough to be used in power packs for energy weapons." STR_PILOTS: "Pilots" STR_PILOTS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}All X-Com vehicles must be piloted by X-Com agents. These agents will partake in tactical combat normally.{NEWLINE}You may manually select which agent will pilot the vehicle from the Pilots menu in the craft equip screen. If you don't assign a Pilot, whichever Agent is lowest on the Crew list will automatically be assigned as the Pilot.{NEWLINE}In combat with UFOs, the Pilot's stats have the following effects:{NEWLINE}>FIRING ACCURACY affects the chance to hit the UFO.{NEWLINE}>REACTIONS affects the chance to avoid incoming fire.{NEWLINE}>BRAVERY affects how quickly the craft will approach the UFO.{NEWLINE}Pilots can gain experience in these stats (and these stats only) by successfully engaging and defeating UFOs. Note that some craft require more than one Pilot. In such cases, all Pilots' stats will be averaged. All Pilots will earn experience from shooting down UFOs." STR_HALLUCINOID_ARMOR: "Hallucinoid Combat Analysis" STR_HALLUCINOID_CORPSE: "Hallucinoid Corpse" STR_HALLUCINOID_TERRORIST: "Hallucinoid" STR_HALLUCINOID: "Hallucinoid" STR_HALLUCINOID_UFOPEDIA: "Having harvested the oceans, the aliens have bred these huge Earth creatures as a weapon. Do not be lulled into a false sense of security when facing these harmless looking sailors of the deeps. Possessed of a close combat icy strike and powerful psionic abilities, the Hallucinoid is a deadly foe." STR_HALLUCINOID_AUTOPSY: "Hallucinoid Autopsy" STR_HALLUCINOID_AUTOPSY_UFOPEDIA: "Nested in the many layers of the gelatinous body of this organism is a powerful chemical freezer, its main offensive capability. The soft and supple skin of the Hallucinoid seems susceptible to heat based attacks." STR_HALLUCINOID_FREEZE: "Hallucinoid Freeze" STR_HALLUCINOID_FREEZE_UFOPEDIA: "Hallucinoids use a biochemical weapon consisting of thousands of cnidocytes. These specialized cells launch microcanisters filled with cryoagent with enough force to pierce an armored exostekeleton. This cryoagent causes an endothermic reaction, freezing the victim in an instant. Even if the attack doesn't kill the victim by itself, it will cause enough damage that the victim stops fighting back and is easily consumed by the Hallucinoid." STR_HALLUCINOID_PSI_WEAPON: "Hallucinoid Mental Attack" STR_HALLUCINOID_PSI_WEAPON_UFOPEDIA: "Hallucinoids use basic psionic abilities to distract and hypnotize their prey. While the concept is relatively simple, it produces a complex reaction in the brain of higher animals, often making them too mesmerized to react to or even notice being attacked by the Hallucinoid before it's too late." STR_MALE_MARINE_OFFICER: "Marine Officer" STR_MARINE_BASE_DEFENSE: "MARINE BASE DEFENSE" STR_MARINE_BASE_ATTACKED: "MARINE BASE UNDER ATTACK!" STR_MARINE_BASE_DEFENSE_BRIEFING: "A Hydrospace Dynamics base is under attack! We must rush to their defense, as they cannot withstand the alien attack alone. We will not be able to retreat from this mission." STR_MARINE_BASE_DEFENSE_DESCRIPTION: "A Hydrospace Dynamics base is under attack! Repel the alien forces. We will not be able to retreat from this mission." STR_CALCINITE_ZAPPER: "Calcinite's Electric Attack" STR_CALCINITE_ARMOR: "Calcinite Combat Analysis" STR_CALCINITE_TERRORIST: "Calcinite Terrorist" STR_CALCINITE_CORPSE: "Calcinite Corpse" STR_CALCINITE: "Calcinite" STR_CALCINITE_UFOPEDIA: "Like the diving suits of lost mariners these aliens stalk the seabed for the unwary. Swirling around in the face mask a gelatinous green form can be seen. The blob is held together with a potent bioelectric field, which can also be extended beyond the body and used for attacks." STR_CALCINITE_AUTOPSY: "Calcinite Autopsy" STR_CALCINITE_AUTOPSY_UFOPEDIA: "Once the armored suit is stripped away, the Calcinite is revealed to be a huge amorphous blob of protoplasm. No visible brain, limbs or sensory organs exist. A small metallic component resides deep in the liquid body. Once dead we can only guess at the creature's nature. An inexplicable enigma of our alien enemies." STR_GOLDEN_LADY_ORIGINS: "Golden Lady Origins" STR_GOLDEN_LADY_ORIGINS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The 'urn' turned out to be a psionic transmitter to manifest Lady's will on Earth and organize a cult to construct a larger device. It is good we found it, else she would have a backup plan.{NEWLINE}The object originates from deep space, most likely beyond the Solar System. It periodically emits strange particles of unknown nature or function." REGION_HELLO_WORLD: "The World" STR_COUNCIL_OF_EARTH_CLUE: "Council of Earth Clue" STR_COUNCIL_OF_EARTH: "Council of Earth" STR_COUNCIL_OF_EARTH_UFOPEDIA: "It is now clear that the Council is only using the UN as its most public face. In fact it is a secretive group which operates independently from the countries and exercise significant control over them. The Council is composed of many people of various origins who for one reason or another belong to the secret ruling class. Like-minded members organize themselves into factions, which are similar to political parties in that they constantly vie for power and influence over the planet." STR_COUNCIL_POWER_CHAIN_CLUE: "Council's Power Chain Clue" STR_COUNCIL_POWER_CHAIN: "Council's Power Chain" STR_COUNCIL_POWER_CHAIN_UFOPEDIA: "There are two main categories of organizations serving the Council. The first category are referred to as 'technical' and covers global administration; for example, the World Bank. These organizations are expected to do their thing efficiently to ensure that the global order is maintained. Their affairs are generally not discussed during Council sessions, they are only monitored for results. Each of them is supervised by a High Commissar (a member of their inner circle of the Council but not one of the actual deciders) and audited by other High Commissars. The other category is often called 'political'. These organizations, while often smaller than some 'technicals', are considered to be a part of political struggle. Such entities are harming certain big factions while others profit from them, so they are viciously contested and fought over. As you probably guessed, we are in the second category: promoted by some part of the Council, but to the detriment of some other factions. This is why we have so many enemies and stupid obstacles; but also this is why we enjoy so much leeway in our mistakes." STR_TLETH_MESSENGERS: "T'Leth Messengers" STR_TLETH_RECON: "T'Leth Recon" STR_TLETH_SURVEY: "T'Leth Survey" STR_CAMERA_ARMOR: "X-Com Security Camera Combat Analysis" STR_XCOM_CAMERA: "X-Com Security Camera" STR_INDUSTRIAL_INVESTIGATION: "Industrial Investigation" STR_ALERT_INDUSTRIAL_INVESTIGATION: "INDUSTRIAL INVESTIGATION OPEN" STR_INDUSTRIAL_INVESTIGATION_DESCRIPTION: "An illegal organization built a sleeping cell to lay low in this industrial complex. We must infiltrate the facility as workers and make sure this activity stops. Remember: you can only take Labor Gear on this operation. Disguises will be acquired on site." STR_INDUSTRIAL_INVESTIGATION_BRIEFING: "An illegal organization built a sleeping cell to lay low in this industrial complex. We must take down these cultists and possibly arrest their leader. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_COVER_WORKERS: "Cover: Workers" STR_COVER_WORKERS_UFOPEDIA: "Industrial facilities are a popular low-level target for enemy infiltrations. Now we are able to perform counter-infiltrations right under the nose of the enemy by dressing our agents in worker clothes." STR_COVER_SPORTSMEN: "Cover: Sportsmen" STR_COVER_SPORTSMEN_UFOPEDIA: "It is sometimes crucial to infiltrate a country quietly, to avoid a diplomatic incident. X-Com agents can pose as sportsmen going for a training camp. This will however restrict their equipment to items that are appropriate for their cover. It will also allow X-Com to buy and use Sporting Rifles on missions." STR_COVER_SURFERS: "Cover: Surfers" STR_COVER_SURFERS_UFOPEDIA: "Tourist resorts can be a surprisingly common area of operations for criminals. With this cover, X-Com agents can respond to situations where going around in a suit would attract too much attention. This also covers basic surfing training for the entire staff." STR_COVER_SCIENTISTS: "Cover: Scientists" STR_COVER_SCIENTISTS_UFOPEDIA: "We have progressed to a more serious game: infiltrating elite research and medical facilities. Their personnel is rife with shady characters to investigate. Also, they will likely be a prime target for the alien invaders - to eliminate them, or turn them against us." STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER: "Dragonfire Turret" STR_REPTOID_DRAGONFIRE_TURRET: "Dragonfire Turret" STR_REPTOID_DRAGONFIRE_TURRET_UFOPEDIA: "This security turret employed by Reptoids shoots modulated infrared radiation which causes small disruptions of the weak atomic bonds. This weapon shows how incredibly advanced Reptoid engineering is when compared to ours." STR_REPTOID_DRAGONFIRE_TURRET_CORPSE: "Wrecked Dragonfire Turret" STR_REPTOID_DRAGONFIRE_TURRET_ARMOR: "Dragonfire Turret Combat Analysis" STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY: "Dragonfire Turret Examination" STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY_UFOPEDIA: "This immobile firing platform's core consists of an intricate system of emitters and mirrors, protected by heavy terramite armor. It creates and shoots energy bolts." STR_SHAMBLER_WEAPON: "Shambler Charge" STR_XCOM_FLYING_DRONE_CORPSE: "Wrecked Flying Drone" STR_XCOM_FLYING_DRONE: "Flying Drone" STR_XCOM_FLYING_DRONE_ARMOR: "FLYING DRONE" STR_XCOM_FLYING_DRONE_UFOPEDIA: "An Alien Drone, repurposed for use by human AI units. It is equipped with the same fast-firing laser weapon as the original design." STR_ALIEN_DRONE_ADAPTATION: "Alien Drone Adaptation" STR_ALIEN_DRONE_PROCESSING: "Alien Drone Processing" STR_XCOM_LARGE_FLYING_DRONE: "Large Flying Drone" STR_XCOM_LARGE_FLYING_DRONE_ARMOR: "LARGE FLYING DRONE" STR_XCOM_LARGE_FLYING_DRONE_UFOPEDIA: "A Large Alien Drone, adapted for use by X-Com AIs." STR_LARGE_ALIEN_DRONE_ADAPTATION: "Large Alien Drone Adaptation" STR_LARGE_ALIEN_DRONE_PROCESSING: "Large Alien Drone Processing" STR_NINJA_SCROLL: "Ninja Scroll" STR_NINJA_SCROLL_UFOPEDIA: "This handwritten document contains secrets related to some mystic arts of the Black Lotus. It is not possible to learn anything practical from it without an actual instructor, but still it is pretty informative." STR_STUN_SPEAR: "Stun Spear" STR_STUN_SPEAR_UFOPEDIA: "A non-lethal weapon, using a clever arrangement of electric paralyzers to maximize damage output." STR_STUN_ROD_2: "Stun Rod" STR_STUN_ROD_2_UFOPEDIA: "This enhanced version of the Electric Prod is easier to use effectively. A handy grip with a release trigger makes it an ideal one-handed melee weapon." STR_ELECTRIC_PROD: "Electric Prod" STR_ELECTRIC_PROD_UFOPEDIA: "This device can only be used in close combat, but will stun a living organism without killing it by using electric shocks." STR_DIG: "Dig" STR_PICKAXE: "Pickaxe" STR_PICKAXE_UFOPEDIA: "While you could swing this in anger, you're not a *dwarf*. Much more efficient in hacking apart walls and other terrain features. Unreliable damage vs. moving targets." STR_CROWBAR_BUY: "Crowbar Acquisition" STR_CROWBAR: "Crowbar" STR_CROWBAR_UFOPEDIA: "This simple tool is big and heavy, but reasonably inconspicuous in any industrial or research environment." STR_WRENCH: "Wrench" STR_WRENCH_UFOPEDIA: "They don't make'em like they used to." STR_TRANSFER_TIME: "Transfer Time>{ALT}{0}" STR_RECOVERY_TIME: "Recovery Time>{ALT}{0}" STR_CURRENT_STATS: "Current stats" STR_CHANGES: "Changes" STR_SHIELDS: "Shields" STR_TUTORIALS_UC: "FIELD MANUAL" STR_UFO_TRACKER: "Global Tracker" STR_GOLD_SHIELD: "Gold Shield" STR_GOLD_SHIELD_UFOPEDIA: "Force shields of Gold type give best protection from PSI and WARP, good protection from KINETIC, INCENDIARY and EXPLOSIVE, decent protection from ELECTRIC, poor protection from PLASMA and CUTTING and terrible protection from ACID and STUN. They offer no protection from CHOKE and E-115. They give average protection from all other damage types." STR_GREEN_SHIELD: "Green Shield" STR_GREEN_SHIELD_UFOPEDIA: "Force shields of Green type give best protection from LASER, good protection from STUN and ACID, decent protection from EMP and ELECTRIC, poor protection from PLASMA and CUTTING and terrible protection from KINETIC, INCENDIARY and EXPLOSIVE. They offer no protection from CHOKE and E-115. They give average protection from all other damage types." STR_PURPLE_SHIELD: "Purple Shield" STR_PURPLE_SHIELD_UFOPEDIA: "Force shields of Purple type give best protection from STUN, ACID and EMP, good protection from PSI and WARP, poor protection from PLASMA and CUTTING and terrible protection from LASER. They offer no protection from CHOKE and E-115. They give average protection from all other damage types." STR_RED_SHIELD: "Red Shield" STR_RED_SHIELD_UFOPEDIA: "Force shields of Red type give best protection from KINETIC, INCENDIARY and EXPLOSIVE, good protection from LASER, poor protection from PLASMA and CUTTING, bad protection from EMP and terrible protection from PSI and WARP. They offer no protection from CHOKE and E-115. They give average protection from all other damage types." STR_BOOMER_ORGAN: "Boomer Organ" STR_BOOMER_ORGAN_UFOPEDIA: "A volatile organ salvaged from a Zombie Boomer. Squeeze hard, shake well and throw. Do not stir." STR_BOOMER_ORGAN_GROWING: "Boomer Organ Growing" STR_BOOMER_ORGAN_GROWING_UFOPEDIA: "After some experimenting with hormones, we can now use a Zombie Parasite to grow some Boomer Organs within an animal host. The process quickly destroys the host, along with the parasite. As a side note, I recommend to keep any unnecessary personnel away from the lab during the procedure, as it can be rather disturbing to watch." STR_SNIPER_SPOTTER_COOPERATION: "Sniper/Spotter Cooperation" STR_SNIPER_SPOTTER_COOPERATION_UFOPEDIA: "Our foes often rely on communication to put pressure on X-Com agents in combat. Many enemies have either a 'Spotter' ability or a 'Sniper' ability, or both. 'Spotters' can rely information on any X-Com units they can see to 'Snipers', who in turn can target them even if they do not see them directly. Such attacks suffer -50% accuracy penalty, like all shots directed at unseen targets." STR_FIRE_SPRAYING: "Fire Spraying" STR_FIRE_SPRAYING_UFOPEDIA: "Many automatic weapons allow to saturate a whole area between two given points. Hold CTRL+SHIFT while clicking auto shot to 'spray and pray' when it's enabled. Place as many waypoints on the map as you want (up to the maximum allowed by the weapon) and enjoy fire suppression!{NEWLINE}Most weapons only have 2 waypoints limit (the beginning and the end of the line to be sprayed), but some high fire rate guns may have more." STR_ELERIUM_EXPLOSIVE: "Elerium Explosive" STR_ELERIUM_EXPLOSIVE_UFOPEDIA: "This explosive device uses the powerful Elerium charge for maximum power. It must be used with utmost care." STR_ALLOY_SHRAPNEL_CHARGE: "Tritanium Shrapnel Charge" STR_ALLOY_SHRAPNEL_CHARGE_UFOPEDIA: "This variant of the High Explosive contains small shards of tritanium which are propelled by the explosion, causing terrible cutting wounds. However, these shards cause less destruction to terrain." STR_ROCKET_LAUNCHER_CONT: "Rocket Launcher (Continued)" STR_SHRAPNEL_ROCKET: "Shrapnel Rocket" STR_TRITANIUM_SHRAPNEL_ROCKET: "Tritanium Shrapnel Rocket" STR_ZOMBIES_AT_PEACE_UFOPEDIA: "With Pharaoh's downfall, the Ancient Ones were able to approach the Newborns diplomatically. A truce was made, followed by negotiations and finally an agreement to join forces. Everyone would profit from the treaty: the Newborns were invited to join as equals an orderly society with a rich culture, while the Ancient Ones were invigorated with the new blood. It was beneficial to X-Com as well: the end of the war meant more control over any leftover Zombies on the surface, as any remnants were to be tracked down by the Coven and taken underground to become their servants." STR_REPTOIDS_IN_THE_SHADOWS_UFOPEDIA: "But even this day of triumph is tainted by the terrible knowledge: deep down below, Reptoids are still challenging all other sentient lifeforms on Earth. Never resting, always watching, incessantly scheming, they are never far enough to relax. Today we celebrate, but tomorrow we must double our efforts to defend our planet." STR_PHARAOH_TOMB_ALTAR: "PHARAOH'S ALTAR DISCOVERED!" STR_PHARAOH_TOMB: "Pharaoh's Tomb" STR_PHARAOH_TOMB_DESCRIPTION: "In cooperation with the Coven, we are mounting a surprise attack at the heart of the enemy forces. We must bring down the enigmatic Pharaoh and his armies." STR_PHARAOH_TOMB_BRIEFING: "In cooperation with the Coven, we are mounting a surprise attack at the heart of the enemy forces. We must bring down the enigmatic Pharaoh and his armies. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_PHARAOH_HAS_FALLEN: "The Pharaoh has fallen!" STR_BULLFROG_ARMOR: "Bullfrog Combat Analysis" STR_BULLFROG: "Bullfrog" STR_BULLFROG_TERRORIST: "Bullfrog" STR_BULLFROG_CORPSE: "Bullfrog Corpse" STR_BULLFROG_UFOPEDIA: "This monstrosity looks like it sprung right out of the Carboniferous period. It uses a prehensile tongue to catch medium-sized mammals and large birds as easily as a normal frog catches flies. It possesses low intelligence, but its sheer weight combined with deadly reflexes makes it a formidable predator." STR_BULLFROG_AUTOPSY: "Bullfrog Autopsy" STR_BULLFROG_AUTOPSY_UFOPEDIA: "This large frog-like specimen appears to be either a species yet unknown to science or an artificially created organism. Unlike what we know about large ancient amphibians, this creature shows signs of fast metabolism, which explains how it can survive and thrive in a terrestrial environment. Traces of an extremely energetic chemical compound have been found in its blood." STR_BULLFROG_TONGUE: "Bullfrog Tongue" STR_BULLFROG_BITE: "Bullfrog Bite" STR_GIANT_AXE: "Giant Axe" STR_GIANT_AXE_UFOPEDIA: "This simple, but well-made weapon is meant for combatants much stronger than humans." STR_DRONE_FIRE_EXTINGUISHER: "Drone Fire Extinguisher" STR_FIRE_EXTINGUISHER: "Fire Extinguisher" STR_FIRE_EXTINGUISHER_UFOPEDIA: "A Fire Extinguisher can be a useful field tool for our agents, potentially saving both human life and property. Due to its weight and hardness, it can also be used to subdue any uncooperative individuals." STR_HANDCUFFS: "Handcuffs" STR_HANDCUFFS_UFOPEDIA: "These are generally used by state power structures (army, police, special services) or non-governmental organizations performing similar functions in order to limit a person's freedom of action by restraining their hands. The stronger the detainee, the greater the chance that they will free themselves. Several handcuffs can be used for better security. If the creature has no hands or is very strong, the handcuffs will not be put on.{NEWLINE}To use the handcuffs, stand over a stunned unit and select the 'Handcuff' action. Handcuffs are one-time use.{NEWLINE}>Concealable" STR_TRITANIUM_HANDCUFFS: "Tritanium Handcuffs" STR_TRITANIUM_HANDCUFFS_UFOPEDIA: "Reinforced handcuffs for binding particularly strong opponents.{NEWLINE}The stronger the detainee, the greater the chance that they will free themselves. Several handcuffs can be used for better security. If the creature has no hands or is very strong, the handcuffs will not be put on.{NEWLINE}To use the handcuffs, stand over a stunned unit and select the 'Handcuff' action. Handcuffs are one-time use.{NEWLINE}>Concealable" STR_HANDCUFFS_ACTION: "Handcuff" STR_MINOTAUR_ARMOR: "Minotaur Combat Analysis" STR_MINOTAUR: "Minotaur" STR_MINOTAUR_TERRORIST: "Minotaur" STR_MINOTAUR_CORPSE: "Minotaur Corpse" STR_MINOTAUR_AUTOPSY: "Minotaur Autopsy" STR_MINOTAUR_AUTOPSY_UFOPEDIA: "This 300 kg beast is protected by armor plates implanted under large areas of its skin. The skull is very sturdy and resistant. Its horns are covered with a titanium alloy, making them an even more formidable weapon." STR_MINOTAUR_UFOPEDIA: "This hulking monstrosity is the perfect mix of human and bovine features that together create an unstoppable warrior. Its intelligence is very limited and does not even allow it to speak, but it can execute simple battle commands and even assess tactical situations. It is rather docile most of the time and can be used as an unsupervised guard, but in combat it instantly becomes enraged and will attack any foe in sight with extreme prejudice." STR_MINOTAUR_WEAPON: "Minotaur Charge" STR_NONE_OLYMPIAN_UC: "NONE" STR_NONE_PROTEAN_UC: "NONE" STR_NONE_H_UC: "NONE" STR_UNARMED_SUIT: "Unarmed Attack (Suit)" STR_UNARMED_SUIT_VEST: "Unarmed Attack (Kevlar Vest)" STR_UNARMED_LEATHER_COAT: "Unarmed Attack (Leather Coat)" STR_UNARMED_JUMPSUIT: "Unarmed Attack (Jumpsuit)" STR_UNARMED_JUMPSUIT_GRAV: "Unarmed Attack (Grav Module)" STR_UNARMED_HAZMAT: "Unarmed Attack (Hazmat)" STR_UNARMED_TOXI_SUIT: "Unarmed Attack (Toxi-Suit)" STR_UNARMED_ARMORED_VEST: "Unarmed Attack (Armored Vest)" STR_UNARMED_ARMORED_VEST_SHIELD: "Unarmed Attack (Armored Vest/Shield)" STR_UNARMED_ALLOY_VEST: "Unarmed Attack (Tritanium Vest)" STR_UNARMED_ALLOY_VEST_SHIELD: "Unarmed Attack (Tritanium Vest/Shield)" STR_UNARMED_PERSONAL_ARMOR: "Unarmed Attack (Personal Armor)" STR_UNARMED_JUMP_ARMOR: "Unarmed Attack (Jump Armor)" STR_UNARMED_CYBER_ARMOR: "Unarmed Attack (Cyber Armor)" STR_UNARMED_POWER_SUIT: "Unarmed Attack (Power Suit)" STR_UNARMED_FLYING_SUIT: "Unarmed Attack (Flying Suit)" STR_UNARMED_STORMTROOPER_ARMOR: "Unarmed Attack (Stormtrooper)" STR_UNARMED_JUGGERNAUT: "Unarmed Attack (Juggernaut)" STR_UNARMED_SYNTHSUIT: "Unarmed Attack (Synthsuit)" STR_UNARMED_BIOEXO: "Unarmed Attack (Bio-Exo)" STR_UNARMED_SWIMWEAR: "Unarmed Attack (Swimwear)" STR_UNARMED_POLAR_SUIT: "Unarmed Attack (Polar)" STR_UNARMED_DIVING_SUIT: "Unarmed Attack (Diving Suit)" STR_UNARMED_LABCOAT: "Unarmed Attack (Labcoat)" STR_UNARMED_THUG: "Unarmed Attack (Thug)" STR_UNARMED_COMMANDO: "Unarmed Attack (Commando)" STR_UNARMED_KARATE: "Karate Chop" STR_UNARMED_TASOTH: "Unarmed Tasoth Attack" STR_UNARMED_WASPITE: "Unarmed Waspite Attack" STR_UNARMED_MUTON: "Unarmed Muton Attack" STR_UNARMED_DEEP_ONE: "Unarmed Deep One Attack" STR_UNARMED_CROC: "Unarmed Croc Attack" STR_SHARK_BITE: "Shark Bite" STR_SNAKE_BITE: "Snake Bite" STR_BITE: "Bite" STR_PUNCH: "Punch" STR_KICK: "Kick" STR_GHOST_TANK: "Ghost Tank" STR_GHOST_TANK_UFOPEDIA: "The Ghost Tank is a special containment unit for ectoplasm-based entities. It can hold up to 10 such beings for an indefinite amount of time." STR_SUMMONING_PENTAGRAM_DESTROYED: "{SMALLLINE}SPECTRAL NODE DESTROYED{NEWLINE}You can make your way to the exit. The ghosts won't last long now." STR_SPECTRAL_NODE_DESTROYED: "SPECTRAL NODE DESTROYED" STR_ASYLUM_APPARITIONS_COMPLETED: "Asylum Apparitions are under control." STR_ASYLUM_APPARITIONS: "Asylum Apparitions" STR_ALERT_ASYLUM_APPARITIONS: "GHOSTS! IN THE ASYLUM!" STR_ASYLUM_APPARITIONS_DESCRIPTION: "Every night, this mental hospital is haunted by a strange phenomenon: phantoms which attack patients and personnel alike, scaring them senseless and weakening them. We must infiltrate the place and put a stop to it.{NEWLINE}This mission requires infiltration gear, as we don't want to scare off the scarer. It will take place at night, but the place is decently lit. Do not expect these 'ghosts' to fall to bullets, or any standard attacks really." STR_ASYLUM_APPARITIONS_BRIEFING: "You have infiltrated the haunted psychiatric ward, posing as doctors. Find the source of paranormal activity and destroy it. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_WRAITH_PSI_PANIC_WEAPON: "Aura of Fear" STR_GHOST_TOUCH_WEAPON: "Ghost Touch" STR_GHOST_BLADE_WEAPON: "Ghost Blade" STR_GHOST: "Ghost" STR_BUG_EYE_GHOST_ARMOR: "Bug Eye Ghost Combat Analysis" STR_BUG_EYE_GHOST: "Bug Eye Ghost" STR_BUG_EYE_GHOST_UFOPEDIA: "This malicious apparition is in fact a psionic energy node, manifesting as a 'creature'. It is mostly made of energy and ignores most environmental hazards, except violent energy discharges and psi attacks. It is mindless, but perceives human minds and hunts for their psi energy, which is unpleasant to the victim and may even be fatal. To quote the classics, it's life, but not as we know it." STR_SKULL_WRAITH_ARMOR: "Spectral Entity Combat Analysis" STR_SKULL_WRAITH: "Spectral Entity" STR_SKULL_WRAITH_UFOPEDIA: "This aggregation of psionic energy is especially powerful. It feeds on negative human emotions, converting psionic energy into ectoplasm. Its hunting strategy is to induce fear in victims and drain them of mental energy as they are paralyzed with terror. It only responds reliably to violent energy bursts and psi." STR_ANCIENT_SEA_GHOST_ARMOR: "Ancient Sea Ghost Combat Analysis" STR_ANCIENT_SEA_GHOST: "Ancient Sea Ghost" STR_ANCIENT_SEA_GHOST_UFOPEDIA: "This seaborne spiritual entity is a result of violent emotions related to death and terror. Because complex thought is a rarity in the open sea, such manifestations are slow to dissipate and eventually are partially preserved for hundreds of years by feeding off primal spiritual energy. Such a psionic entity can manifest as a spectre and carries enough psionic energy to harm a human being by disrupting their biofield." STR_ECTOPLASM: "Ectoplasm" STR_ECTOPLASM_UFOPEDIA: "This mysterious substance is undoubtedly normal matter, but its chemical, quasi-organic composition is chaotic and hard to explain. Moreover, it is charged with residual mental energy. It decays quickly and requires a special facility for further studies." STR_GOLDEN_ANKH: "The Golden Ankh" STR_SO_WHAT_NOW_ANEXI: "So what now, Anexi?" STR_HOLY_TRIAL: "The Holy Trial" STR_HOLY_TRIAL_UFOPEDIA: "I chose you as an ally because I trust your intentions. My sisters, however, do not, so we will have to convince them. And I have the perfect idea: cheeky Newborns keep stealing our holy relics, The Golden Ankhs. If you bring one back, they will surely see you the way I do. I will let your serfs know when and where it can be found..." STR_HOLY_TRIAL_PASSED: "The Holy Trial Passed" STR_HOLY_TRIAL_PASSED_UFOPEDIA: "Yes, yes! It is indeed a Golden Ankh! You did well, ally! I will reward you handsomely for this reclaimed artifact, and any other in the future.{NEWLINE}I will take it back to my sisters now. Surely they will be interested in hearing you out." STR_MEET_THE_COVEN: "Meet the Coven" STR_MEET_THE_COVEN_UFOPEDIA: "We are the Ancient Ones. As you have proven yourself, we have decided to consider you our ally. And we need your help.{NEWLINE}We would have tamed the Newborns long ago, but there is a terrible force guiding them, one we do not fully understand. A powerful entity took over their thoughts and intents, turning them against us and making them hate us. This mysterious being goes by the name of Pharaoh.{NEWLINE}We must bring down this dark tyrant. His home is too well guarded for a frontal assault, so we plan to send a small squad of knights. Will your men accompany them?" STR_COVEN_REWARD: "Coven's Reward" STR_COVEN_REWARD_UFOPEDIA: "Brave mortals, we are truly grateful for your assistance in bringing about the fall of Dragon Servant. We know you have many other enemies, including the insidious Sky Men. To show our gratitude, we hereby offer you a secret to attain immortality by becoming one with an Essentor. It will surely be of some use to you in your war." STR_HYBRID_RECRUITMENT: "Hybrid Recruitment" STR_HYBRID_CONTROLLERS: "Hybrid Controllers" STR_HYBRID_CONTROLLERS_UFOPEDIA: "Hybrids are more human than we thought, and do not seem happy. We have determined they are somehow directed with psionics. After the Hybrid Specialist's testimony, we can begin searching for the origins of these psionic signals." STR_HYBRID_CONTROL_CIRCUITRY: "Hybrid Control Circuitry" STR_HYBRID_CONTROL_CIRCUITRY_UFOPEDIA: "This incredibly complex piece of machinery is like a telephone exchange, but for psionics. It stores data of all existing hybrids, including their unique psionic imprints, and helps direct a psionic message towards that particular agent. By sending emotion waves, the device communicates to the hybrids whether their masters are pleased with them or not. It also has built-in 'software' for recognizing patterns that indicate a hybrid may revolt and go rogue. This device was meant for absolute oppression, but now we can use it for good: to easily find hybrids who would be willing to betray their creators." STR_HYBRID_CONTROL_TAKEN: "Hybrid Control Center Taken!" STR_HYBRID_CONTROL: "Hybrid Control Center" STR_HYBRID_CONTROL_ASSAULT: "Hybrid Control Center Assault" STR_ALERT_HYBRID_CONTROL_ASSAULT: "HYBRID CONTROL CENTER DETECTED!" STR_HYBRID_CONTROL_ASSAULT_DESCRIPTION: "This underground area is run by the Hybrids' master controllers. We must learn how the hybrid network really functions." STR_HYBRID_CONTROL_ASSAULT_BRIEFING: "This underground area is run by the Hybrids' master controllers. We must learn how the hybrid network really functions. Secure the facility for examination. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_DREAMERS: "Dreamers" STR_DREAMERS_UFOPEDIA: "Apparently the ancient psions developed a technique called 'deep dreaming', which allowed them to enter a dream state they used for meditation and even communication with one another. This skill still survives in some Immortals, but even among them it has become rare. To compare ourselves to our predecessors is a humbling experience!" STR_ANEXIS_OFFER: "Anexi's Offer" STR_ANEXIS_OFFER_UFOPEDIA: "I am Anexi of the House of Burning Heavens, Sister of the Snake Prophet. I thank you for intervening on our behalf and defeating the Newborn army. We have lived in these caverns for millennia, but these Newborns are trying to claim our sacred grounds. They are young and stupid, but numerous. They are no match for our minds, but we are few, and the front line is long. I welcome your company, as you have many able servants. Would you be interested in a... discreet alliance?" STR_THE_NEPHILIM: "The Nephilim" STR_THE_NEPHILIM_UFOPEDIA: "In ancient times, aliens also visited the Earth. Like today, they mixed alien DNA with humans, creating hybrids. A notable difference from our case is that the DNA came mostly from Ethereals, not Sectoids. These hybrids were intelligent, psionically gifted and had an unusually long life span. However, they seem to have been abandoned by their alien masters, or perhaps they rebelled; in any case, they went to live with ancient humans and often became their leaders. They might even be the source of human psi potential. We don't know what happened to them, but there is a possibility they are still around, pulling the strings from the shadows. Who knows?" STR_PHASE_DRIVE: "Phase Drive" STR_PHASE_DRIVE_UFOPEDIA: "This incredibly advanced device allows a craft to 'phase out' of our reality, which enables it to go through solid matter with no harm to the ship or the environment. It is used by Reptoids mainly to travel between their underground settlements and the surface of Earth, but it also gives their vehicles defensive abilities, as it can 'blink' in and out of existence to avoid oncoming missiles. Its downside is that a phased craft has no means to observe the outside world, except for psi powers." STR_CHITIN_DAGGER: "Chitin Dagger" STR_CHITIN_DAGGER_UFOPEDIA: "A simple blade, skillfully fashioned from the carapace of some big arthropod." STR_MUMMY_ABODE_ALTAR: "Mummy Temple Grounds" STR_ALERT_MUMMY_ABODE_ALTAR: "MUMMY TEMPLE LOCATED" STR_MUMMY_ABODE_ALTAR_DESCRIPTION: "This area is of some religious significance to sentient Zombies. We must recover the stolen artifact Anexi mentioned. The place is swarming with enemies." STR_MUMMY_ABODE_ALTAR_BRIEFING: "This area is of some religious significance to sentient Zombies. We must recover a golden ankh symbol, resting on an altar. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_MUMMY_ABODE: "Mummy Abode" STR_ALERT_MUMMY_ABODE: "MUMMY ABODE DISCOVERED" STR_MUMMY_ABODE_DESCRIPTION: "We have located an underground Zombie community, led by a powerful ruler. Take this ruler alive, as she can be the key to resolving the Zombie crisis." STR_MUMMY_ABODE_BRIEFING: "We have located an underground Zombie community, led by a powerful ruler. Your task is to take this ruler alive. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_ANCIENT_MUMMY_ABODE: "Ancient Mummy Abode" STR_ALERT_ANCIENT_MUMMY_ABODE: "ANCIENT ABODE UNDER ATTACK" STR_ANCIENT_MUMMY_ABODE_DESCRIPTION: "An aggressive unit of Zombies led by a Mummy Matriarch is attacking an ancient settlement of Mummies. We should use this opportunity to open diplomatic channels with these old Mummies - provided that we find a live neutral Mummy." STR_ANCIENT_MUMMY_ABODE_BRIEFING: "An aggressive unit of Zombies led by a Mummy Matriarch is attacking an ancient settlement of Mummies. We should use this opportunity to open diplomatic channels with these old Mummies. Find and protect the local Mummy. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_JUNK: "Junk" INV_JETPACK_A_3X3: "Jetpack Occupied" INV_JETPACK_B_3X3: "Jetpack Occupied" INV_NULL_2X1_LEFT_SHOULDER: "Left Shoulder Occupied" INV_NULL_2X1_RIGHT_SHOULDER: "Right Shoulder Occupied" INV_NULL_2X1_LEFT_LEG: "Left Leg Occupied" INV_NULL_2X1_RIGHT_LEG: "Right Leg Occupied" INV_NULL_1X2_QD_SLOT: "Quick Draw Slot Occupied" INV_NULL_4X2_BELT: "Belt Occupied" INV_NULL_3X3_BACK_PACK: "Backpack Occupied" STR_DEEP_SEA_ANALYSIS: "Feral Sealife Analysis" STR_DEEP_SEA_ANALYSIS_UFOPEDIA: "Investigating these strange hybrids has led me to two worrying conclusions.{NEWLINE}First, these creatures, dangerous as they are, are incomplete. They are failed prototypes, rejects. Yet, they are able to shrug off explosions and gunfire as if it was nothing and tear a man in two with ease.{NEWLINE}Second, they are adapted for the deepest sea, created to live and fight on the bottom of oceanic trenches and the sea floor. They could not have made it to the coast under their own power. Something is releasing these monsters as unguided terror weapons." STR_CARCHARODON_ARMOR: "Carcharodon Combat Analysis" STR_CARCHARODON_FERAL_ARMOR: "Feral Carcharodon Combat Analysis" STR_CARCHARODON_SOLDIER: "Carcharodon Soldier" STR_CARCHARODON_NAVIGATOR: "Carcharodon Navigator" STR_CARCHARODON_VIVISECTOR: "Carcharodon Vivisector" STR_CARCHARODON_PACK_LEADER: "Carcharodon Pack Leader" STR_CARCHARODON_MECHANIC: "Carcharodon Mechanic" STR_CARCHARODON_WARLORD: "Carcharodon Warlord" STR_LOBSTERMAN_ARMOR: "Lobsterman Combat Analysis" STR_LOBSTERMAN_SOLDIER: "Lobsterman Soldier" STR_LOBSTERMAN_NAVIGATOR: "Lobsterman Navigator" STR_LOBSTERMAN_BIOLOGIST: "Lobsterman Biologist" STR_LOBSTERMAN_OVERSEER: "Lobsterman Overseer" STR_LOBSTERMAN_TECHNICIAN: "Lobsterman Technician" STR_LOBSTERMAN_OVERLORD: "Lobsterman Overlord" STR_LOBSTERMAN_USO_FLEET_CRUISER: "Fleet Supply Cruiser" STR_CARCHARODON_USO_HEAVY_CRUISER: "Heavy Cruiser" STR_ALERT_LOBSTERMAN_USO_FLEET_CRUISER: "Fleet Supply Cruiser Intercepted" STR_ALERT_CARCHARODON_USO_HEAVY_CRUISER: "Fleet Escort Cruiser Intercepted" STR_LOBSTERMAN_USO_FLEET_CRUISER_DESCRIPTION: "Our friends at Hydrospace Dynamics have forced a fleet supply cruiser to land. Your objective is to assault the craft and acquire as much aquatic technology and as many captives as possible." STR_CARCHARODON_USO_HEAVY_CRUISER_BRIEFING: "Our friends at Hydrospace Dynamics were intercepted by an escort craft while attempting to force a supply cruiser to land. The supply cruiser escaped, but the escorting vessel was downed. Your objective is to assault the craft and acquire as much aquatic technology and as many captives as possible. To abort the mission return X-Com operatives to transport vehicle and click on the 'Abort Mission' icon." STR_USO_HEAVY_CRUISER_DESCRIPTION: "Our friends at Hydrospace Dynamics were intercepted by an escort craft while attempting to force a supply cruiser to land. The supply cruiser escaped, but the escorting vessel was downed. Your objective is to assault the craft and acquire as much aquatic technology and as many captives as possible." STR_LOBSTERMAN_USO_FLEET_CRUISER_BRIEFING: Our friends at Hydrospace Dynamics have forced a fleet supply cruiser to land. Your objective is to assault the craft and acquire as much aquatic technology and as many captives as possible. To abort the mission return X-Com operatives to transport vehicle and click on the 'Abort Mission' icon." STR_INTO_THE_DEPTHS: "Into the Depths" STR_INTO_THE_DEPTHS_UFOPEDIA: "Comm'der, I must protest! T'leth is gone, dead and buried as far as we can be concerned: without the Tasoth factory, they're crippled. Following them into the abyss will only open up a new front in a terrain we are utterly unsuited for. But, if you really must pursue them, then I shall begin working on a solution..." STR_DEEP_SEA_OPERATIONS: "Deep Sea Operations" STR_DEEP_SEA_OPERATIONS_UFOPEDIA: "Well, seeing as you haven't given up on this, Comm'der, I have seen fit to contact some of our friends on the Council. With their aid we have started a new company: Hydrospace Dynamics. This company will be handling the construction of all our deep-sea submersibles and equipment that we lack the capacity for and their first project is already complete! This new submersible, the Barracuda, was created using our knowledge of USO construction principles and sonic weaponry. Together this will allow them to engage the elusive supply cruisers of T'leth and force them to land. These ships have been detectable to us before, but have been far too fast, deep and well-armed for us to ever reach." STR_LOST_ALIEN_SHIP_DATA: "Lost Alien Ship Data" STR_LOST_ALIEN_SHIP_DATA_UFOPEDIA: "We found an interesting rumor in old Kiryu-Kai files. Apparently from the sea they recovered a crashed alien vessel. There was no trace of crew, but the team found some visual representations of humanoid forms with cat-like or bat-like ears. The craft appeared significantly less advanced than typical alien tech in most areas, energy chemistry being a notable exception.{NEWLINE}The most terrific part is that the team somehow managed to repair the vessel and named it 'Kitsune-106', after some Japanese folklore figure. Sadly, the vessel was lost during its test flight, shortly before termination of Kiryu-Kai itself.{NEWLINE}We have good reasons to believe that the alien craft is still waiting to be recovered, and that we should devote our resources to this end." STR_LOST_ALIEN_SHIP_DATA_DESCRIPTION: "Commander, I have some urgent news regarding something I found in old Kiryu-Kai files. Please check my report immediately.{NEWLINE}- Chief Researcher" STR_LOST_ALIEN_SHIP_DATA_ANALYSIS: "Lost Alien Ship Data Analysis" STR_LOST_ALIEN_SHIP_DATA_ANALYSIS_UFOPEDIA: "After a careful analysis of Kiryu-Kai data logs, it was trivial to retrace the trajectory of Kitsune-106. We found the wreckage half-buried in the middle of a jungle on Borneo. It was completely abandoned, but on the hull we found some traces of ballistic weapon discharge. It appears that someone actively helped Kiryu-Kai fail the test flight.{NEWLINE}Hull damage was extensive, but the alien material prove strong enough to keep the vessel in one piece. With our resources, we should be able to outdo Kiryu-Kai in restoring Kitsune-106 to its intended glory. Still, it is unlikely that we could ever replicate the engine tech in our labs - it would require a whole new branch of chemical industry that we simply do not have on Earth right now." STR_KITSUNE: "KITSUNE-106" STR_KITSUNE_UFOPEDIA: "An alien landing craft, probably meant for fast deployment of special units. Thanks to ion engines, its speed exceeds the most advanced human interceptors and it can enter orbit with little difficulty. It is also armed." STR_MOTHBALLED_KITSUNE: "Wrecked Kitsune-106" STR_MOTHBALLED_ARROW: "Mothballed CF-105 Arrow" STR_ARROW_INVESTIGATION: "CF-105 Arrow Investigation" STR_ARROW_INVESTIGATION_UFOPEDIA: "After we started looking around for new data on the CF-105, we were contacted by a member of the Council, Mr. Mihko Mayestewan. He claimed to act as a private person, not a Council representative, and provided us with documentation which led us to a semi-abandoned base near Yellowknife. There we found what we assume to be the last Arrow in existence. It requires some renovation, but appears to be in working condition. Perhaps we could find some use for this venerable craft? It is a fighter after all!" STR_ARROW_RUMORS: "CF-105 Arrow Rumors" STR_ARROW_RUMORS_UFOPEDIA: "We have stumbled upon an interesting piece of history regarding the CF-105 fighter, designed in Canada in the 1950's and widely acclaimed for its revolutionary design. This craft was canceled before going into mass production, and it seems that the reasons for it were somehow related to the secret war we're starting to unravel. Perhaps the plane was using some restricted tech, or maybe it went against the interests of someone in power?{NEWLINE}Perhaps we can find our answers if we start digging." STR_NIGHT_OF_THE_LOBSTERS: "Night of The Lobsters" STR_ALERT_NIGHT_OF_THE_LOBSTERS: "LOBSTERMEN ATTACK!" STR_NIGHT_OF_THE_LOBSTERS_DESCRIPTION: "Strange, humanoid sea creatures came from the sea and are attacking people! Only X-Com can save the day!" STR_NIGHT_OF_THE_LOBSTERS_BRIEFING: "Strange, humanoid sea creatures came from the sea and are attacking people! Only X-Com can save the day. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_LOBSTERMAN_CORPSE: "Lobsterman Corpse" STR_LOBSTERMAN_FERAL_CORPSE: "Feral Lobsterman Corpse" STR_ALERT_SEA_MONSTER_HUNT: "SEA MONSTER SPOTTED!" STR_CRUISE_LINER_RAID_DESCRIPTION: "We received a mayday signal from a civilian ship besieged by sea monsters. We must find out what happened to the vessel. You cannot abort this mission." STR_CRUISE_LINER_RAID_BRIEFING: "We received a mayday signal from a civilian ship besieged by sea monsters. We must find out what happened to the vessel. You cannot abort this mission." STR_ALERT_CRUISE_LINER_RAID: "CRUISE LINER BOARDED!" STR_CRUISE_LINER_RAID: "Cruise Liner Raid" STR_HALLUCINOID_HUNT: "Sea Monster Hunt" STR_LOBSTERMAN_HUNT: "Sea Monster Hunt" STR_CARCHARODON_HUNT: "Sea Monster Hunt" STR_SEA_MONSTER_HUNT_DESCRIPTION: "Reports have filed in of strange creatures, haunting coastal areas. Track down and capture one of these strange beings, before they become a threat to swimmers or shipping.{NEWLINE}Only underwater-capable equipment allowed!" STR_HALLUCINOID_HUNT_BRIEFING: "Reports have filed in of strange creatures, described as 'monstrous jellyfish', haunting coastal areas. Track down and capture one of these strange beings, before they become a threat to swimmers or shipping. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_LOBSTERMAN_HUNT_BRIEFING: "Reports have filed in of strange creatures, described as 'massive lobsters', haunting coastal areas. Track down and capture one of these strange beings, before they become a threat to swimmers or shipping. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_LOBSTERMAN_FERAL_UFOPEDIA: "With its huge size and six limbs, this is a behemoth of the deep. The Lobsterman turned out to have a simple, barely developed mind. What we thought to be vocalizations in the language of Dagon, were in fact meaningless mimicry of sounds it had heard. This thing cannot actually speak and has little understanding of the surrounding world, but appears to be sapient to a degree. In fact, it's hard to say if it has anything to do with Dagon at all." STR_LOBSTERMAN_WEAPON: "Lobsterman Claws" STR_LOBSTERMAN_UFOPEDIA: "Despite its hulking stature, this creature possesses a keen, alien intelligence. Its augmented perceptions let it track our movements through the containment walls and its calculating nature makes conventional interrogation difficult. Resorting to the tedious process of extracting data from the cranial implants has been far more fruitful: as far as we can tell, these creatures are living appendages of T'leth itself, directed through the MC network. Ruthlessly efficient, their only discernible emotion is a sort of satisfaction in completing their objectives." STR_LOBSTERMAN_FERAL_AUTOPSY: "Feral Lobsterman Autopsy" STR_LOBSTERMAN_FERAL_AUTOPSY_UFOPEDIA: "This creature is an abomination of genetic engineering that far outstrips anything else we have witnessed. Its shell is nigh-impervious to anything that can't be wedged between the carapace plates, and laughs in the face of firearms. It lacks the implants typically found in many undersea aberrations." STR_LOBSTERMAN_AUTOPSY: "Lobsterman Autopsy" STR_LOBSTERMAN_AUTOPSY_UFOPEDIA: "This monstrosity has been enhanced in dozens of ways, most only visible after its virtually indestructible shell has been cracked open. The eyes have been replaced with multi-band scanners, while the brain is riddled with intelligence-enhancing implants and most of the other organs have been either enhanced or replaced outright by alien technology. Terrifying in power, the only true weakness is a vulnerability to sudden sharp drops or spikes in temperature due to the cold-blooded circulatory system." STR_CARCHARODON_HUNT_BRIEFING: "Reports have filed in of strange creatures, described as 'shark-people', haunting coastal areas. Track down and capture one of these strange beings, before they become a threat to swimmers or shipping. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_LOBSTERMAN: "Lobsterman" STR_LOBSTERMAN_FERAL: "Feral Lobsterman" STR_CARCHARODON: "Carcharodon" STR_CARCHARODON_FERAL: "Feral Carcharodon" STR_CARCHARODON_CORPSE: "Carcharodon Corpse" STR_CARCHARODON_FERAL_CORPSE: "Feral Carcharodon Corpse" STR_CARCHARODON_FERAL_AUTOPSY: "Feral Carcharodon Autopsy" STR_CARCHARODON_FERAL_AUTOPSY_UFOPEDIA: "This odd creature, obviously an attempt at blending human DNA with that of a shark, has a hide constructed of a steel-hard biological polymer of aqua-plastic. This specimen has none of the cybernetic enhancements common to Dagon-affiliated organisms." STR_CARCHARODON_AUTOPSY: "Carcharodon Autopsy" STR_CARCHARODON_FERAL_UFOPEDIA: "This shark-man is less a man, more a beast. If it can talk, it isn't showing it, as it constantly attempts to bite at the walls of its prison instead of responding to our attempts at interrogation." STR_CARCHARODON_UFOPEDIA: "These creatures are barely a half-step removed from their feral prototypes. The implants within them seem to only be minimally effective at restraining their natural impulses, resulting in a personality consumed with bloodlust and rage. As a result, they are unable to resist the compulsion to consume their own wounded, meaning that they have no true medics. This lack of restraint also causes them to pass into a berserk state in combat." STR_CARCHARODON_AUTOPSY_UFOPEDIA: "This creature is unusually resistant to the cybernetics of T'leth. While the body has over a dozen examples of cybernetic enhancement, the majority of them are only partially functional, especially the MC implants located within the skull. This seems to be due to a side effect of the creature's robust regenerative abilities, leading its flesh to slowly reject the cybernetics. These problems would seem to indicate that this species is a recent development." STR_GREMLIN_POD: "Gremlin Pod" STR_GREMLIN_POD_UFOPEDIA: "This crystalline pod contains one small humanoid in suspended animation. With some experimenting, we may be able to open the crystal and recover the life form. Let's hope it's not some kind of trap." STR_ASSASSIN_CLANS: "Assassin Clans" STR_ASSASSIN_CLANS_UFOPEDIA: "Although the Black Lotus sect was destroyed, many prominent members successfully avoided arrest - particularly the Assassins. While many lost their purpose after their goddess was banished, or even took their own lives, some have decided to use their unique skills for personal gain. Supplied with alien tech by enemies of humanity, they turned into master criminals. Dealing with them is X-Com's responsibility." STR_BANK_ROBBERY: "Bank Robbery" STR_ASSASSIN_CLANS_BANK_ROBBERY: "Bank Robbery (Assassin Clans)" STR_ALERT_ASSASSIN_CLANS_BANK_ROBBERY: "Assassin Clans are robbing a bank!" STR_ASSASSIN_CLANS_BANK_ROBBERY_DESCRIPTION: "A rogue Black Lotus Assassin is trying to rob a bank. There are chaotic reports of deadly robotic ninjas. The police can't handle this alone - assist them!" STR_ASSASSIN_CLANS_BANK_ROBBERY_BRIEFING: "A rogue Black Lotus Assassin is trying to rob a bank. There are chaotic reports of deadly robotic ninjas. The police can't handle this alone - assist them! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MUGGLE_AI_CONSTRUCTION: "AI Unit Construction" STR_MUGGLE_AI: "AI Unit" STR_MUGGLE_AI_UFOPEDIA: "These Alenium-based AI units are used to control drones and other mechanized units. They can fit a number of chassis designs, which can be swapped in the same way as human armors.{NEWLINE}{NEWLINE}An awakened Alenium Shard is automatically assigned a scout drone chassis to enable it to interact with the environment.{NEWLINE}{NEWLINE}AI units work exactly the same way as human agents. Instead of human armors they have robotic chassis they can be plugged into. If no chassis is selected, the AI unit automatically uses the Scout Drone chassis, which comes with the unit at no additional cost. If an AI chassis is destroyed in combat, we can still recover the unit by the AI Unit Restoration transformation.{NEWLINE}{NEWLINE}Since AIs have a degree of consciousness, we should think of them as living beings rather than machines, with their own needs, thoughts and preferences (though mostly simple or limited). For this reason, an AI takes one space in living quarters." STR_ALIEN_AI: "Alien AI Unit" STR_ALIEN_AI_UFOPEDIA: "We can now construct advanced AI units to pilot our Heavy Weapons Platforms from alien electronics components. These new AIs have learning algorithm subroutines that allow them to become better, stronger, and faster through combat, just like our agents, though they start a bit unoptimized compared to the basic AI units.{NEWLINE}{NEWLINE}Manufacturing one of these AIs puts it in a scout drone chassis and sets up a support technician in our living quarters." STR_ALIEN_AI_CONSTRUCTION: "Alien AI Unit" STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: "Reptoid Settlement visited." STR_REPTOID_CAVE_SETTLEMENT: "Reptoid Fringe Settlement" STR_REPTOID_CAVE_SETTLEMENT_BRIEFING: "We have arrived at a small Reptoid settlement, located on the outskirts of their inhabited territory in deep Shogg. Our purpose is to take prisoners for questioning and collect samples of their technology. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_REPTOID_CAVE_SETTLEMENT_DESCRIPTION: "A small Reptoid settlement was located on the outskirts of their inhabited territory in deep Shogg. Our purpose is to take prisoners for questioning and collect samples of their technology." STR_ALERT_REPTOID_CAVE_SETTLEMENT: "REPTOID SETTLEMENT LOCATED" STR_GRAV_MODULE_CONSTRUCTION: "Grav Module Construction" STR_GRAV_MODULE_CONSTRUCTION_UFOPEDIA: "With gravity generation technology in our hands, we can now produce our own grav modules. We are no longer dependent on scavenging for them on the battlefield!" STR_TERRAMITE: "Terramite" STR_TERRAMITE_UFOPEDIA: "This material is a subtype of Tritanium, denser and heavier than the standard version. While it isn't as efficient against focused energy, it has phenomenal durability when stressed, pierced or heated. It is an excellent insulator, but is not suitable for making circuitry." STR_REPTOID_SURFACE_BASE: "Reptoid Surface Base" STR_REPTIFORMER_TOWER: "Tower of Desolation" STR_ALERT_REPTIFORMER_TOWER: "ENVIRONMENTAL DISRUPTION!" STR_REPTIFORMER_TOWER_DESCRIPTION: "Reptoids have erected a mysterious structure in this secluded place. This tower contains an eldritch device which kills and transfigures the surrounding area. Whatever plans the enemy has, we must prevent further damage to the ecosystem and human population." STR_REPTIFORMER_TOWER_BRIEFING: "Reptoids have erected a mysterious structure in this secluded place. Our target is the eldritch device located inside the tower which is killing and transfiguring the surrounding area. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_REPTIFORMER_CENTER_DESTROYED: "{SMALLLINE}CONTROL CENTER DESTROYED{NEWLINE}You can make your way to the craft and leave." STR_REPTIFORMER_CONTROL_DESTROYED: "REPTIFORMER CONTROL CENTER DESTROYED" STR_CROC_RAID: "Croc Raid" STR_ALERT_CROC_RAID: "CROC RAID!" STR_CROC_RAID_TEMPERATE: "Croc Raid: Temperate" STR_CROC_RAID_JUNGLE: "Croc Raid: Jungle" STR_CROC_RAID_DESCRIPTION: "A host of reptilian warriors suddenly appeared in a village. They're shooting people left and right! Contain the incident and save whomever you can." STR_CROC_RAID_BRIEFING: "A host of reptilian warriors suddenly appeared in a village. They're shooting people left and right! Contain the incident and save whomever you can. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CROC_RAID_UFOPEDIA: "Our Croc prisoner reported that his squad participated in attacks on remote human settlements. Apparently, the only objective of these raids is to familiarize their troops with human targets and the surface environment.{NEWLINE}Horrible as it is, we suspect that such training would be best applied in forces tasked with human population control. This could be needed, for example, if the Reptoids were to succeed in turning all of humanity into a slave race." STR_REPTOID_ASSASSINATION: "Reptoid Assassination" STR_REPTOID_ASSASSINATION_UFOPEDIA: "When necessary, Reptoid agents get rid of problematic political figures. While they used to do it discreetly, recently they have mostly abandoned all pretenses and are ready to kill their opponents quite openly. Assassination squads usually operate in teams of three, sometimes accompanied by a squad leader." STR_REPTOID_ASSASSINATION_SQUAD: "Reptoid Assassination Squad" STR_REPTOID_ASSASSINATION_SQUAD_DESCRIPTION: "A small team of reptoid assassins has infiltrated a government complex in an attempt to terrorize their enemies by killing off local leaders and staff. Save the VIPs and other civilians to protect X-Com's good name. Since other Reptoids are certainly observing the area, you must sneak in using only Concealable equipment." STR_REPTOID_ASSASSINATION_SQUAD_BRIEFING: "A small team of reptoid assassins has infiltrated a government complex and aims to terrorize their enemies by killing off local leaders and staff. Save the VIPs and other civilians to protect our good name. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_REPTOID_ASSASSINATION_SQUAD: "REPTOID ASSASSINATION SQUAD STRIKES IN" STR_UFO_POWER_SOURCE_UFOPEDIA: "The power source of alien craft and installations is an anti-matter reactor which uses Elerium (element 115) to generate powerful gravity waves as well as other forms of energy. The conversion of matter to energy is an incredible 99% efficient, therefore tiny quantities of Elerium can produce a huge amount of power. This unit can be reproduced easily using Alien Alloys." STR_HOTKEYS_GEOSCAPE: "Hotkeys: Geoscape" STR_HOTKEYS_GEOSCAPE_UFOPEDIA: "MMB: examine item/topic{NEWLINE}F5/F9: save/load craft/personal equip template{NEWLINE}X: clear inventory; +ctrl+alt: clear craft's luggage{NEWLINE}A: change armor{NEWLINE}M: change avatar{NEWLINE}U: Ufopedia{NEWLINE}Q: Tech Tree{NEWLINE}C: Research Overview{NEWLINE}T: Targets of Interest" STR_HOTKEYS_BATTLESCAPE: "Hotkeys: Battlescape" STR_HOTKEYS_BATTLESCAPE_UFOPEDIA: "RMB: Turn/Prime/Open/Halt{NEWLINE}MMB: Examine (enemy/item/armor){NEWLINE}CTRL+Move: Run/Strafe{NEWLINE}CTRL+Fire: force fire{NEWLINE}CTRL+Item: quick drop/pickup{NEWLINE}ALT: show facings{NEWLINE}ALT (fire mode on): show damage{NEWLINE}SHIFT+move: walk, ignore enemies{NEWLINE}SCRL-LCK /SPACE: NV display{NEWLINE}CTRL+B: Briefing{NEWLINE}CTRL+M: show melee damage{NEWLINE}CTRL+H: hit log{NEWLINE}Numbers: center on icon targets{NEWLINE}Q/E > 1..4: L/R Hand > Select mode{NEWLINE}R: reload; K: Kneel{NEWLINE}I: Inventory; M: minimap{NEWLINE}U: Ufopedia" STR_GREEN_GOO: "Green Goo" STR_GREEN_GOO_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The aliens seem to be on a scientific quest to complete the formula to the ultimate mutagenic agent. This mythical substance is supposed to automatically transform any life form into a biological machine, fit for any role that was programmed into the 'green goo'. Fantastic as it sounds, the aliens actually encountered it at some point in their history, but so far have failed to reproduce this technology or even fully understand it.{NEWLINE}It is both reassuring and frightening to know that the invaders are as clueless about certain technologies as we are about theirs." STR_FRIENDS_ON_THE_COUNCIL_01: "X-Com's Friends on The Council" STR_FRIENDS_ON_THE_COUNCIL_01_UFOPEDIA: "There are some people on the Council whom we can count on to support our cause. Please keep this list in strict secrecy:{NEWLINE}{NEWLINE}- Phil Winterleitner{NEWLINE}- Mihko Mayestewan{NEWLINE}- William B. Gray{NEWLINE}- Frank Kirby{NEWLINE}- Christopher A. Green{NEWLINE}- Alex Finnik Grichuk{NEWLINE}- Ivan Evseev{NEWLINE}- Kurt Majka{NEWLINE}- Alexander Brasher{NEWLINE}- David Siegrist{NEWLINE}- James Cheese{NEWLINE}- Dr. Hadriex{NEWLINE}- Svyatoslav Brain" STR_FRIENDS_ON_THE_COUNCIL_02: "X-Com's Friends on The Council (cont.)" STR_FRIENDS_ON_THE_COUNCIL_02_UFOPEDIA: "- Konrad Jamrozik{NEWLINE}- William Glenn" STR_ALIEN_EMBRYO: "Alien Embryo" STR_ALIEN_EMBRYO_UFOPEDIA: "A genuine, living alien embryo in a tube. Doubtless waiting to be implanted in some unfortunate woman's womb. You can almost sense the anticipation radiating from this tiny evil creature." STR_ALIEN_ORGAN_SAMPLE: "Alien Organ Sample" STR_ALIEN_ORGAN_SAMPLE_UFOPEDIA: "A still-living organ taken from some unfortunate Earth creature by the aliens. A reminder that aliens see us as no more than a resource to be harvested and exploited." STR_ALIEN_ALLOY_WELDER: "Alien Alloy Welder" STR_ALIEN_ALLOY_WELDER_UFOPEDIA: "This device produces a strong, localized, highly complex electromagnetic field, able to affect the crystal matrix of Alien Alloys. It is used for field repairs of Alien Alloy structures and in alien base construction." STR_ALIEN_MULTITOOL: "Alien Multitool" STR_ALIEN_MULTITOOL_UFOPEDIA: "This device can interact with various alien systems to calibrate or reprogram them. It converts mental input from the user to a complex matrix of fields, affecting the system on all levels - from controlling power flows to editing individual bytes of information. It is powered with a small Elerium battery." STR_STONE_OF_ATLANTIS: "Stone of Atlantis" STR_STONE_OF_ATLANTIS_UFOPEDIA: "The Stone reveals a story of an ancient city on Mars, which is likely the command center of the alien invasion. The city is protected by a powerful force field, generated by massive machinery which was constructed eons ago, but remains operational. The Stone in fact shows a plan of the mega-facility surrounding the city, giving us some pointers on how to get inside the field.{NEWLINE}We've been extremely lucky to find this piece of information. Without it, we probably couldn't succeed." MAP_DESERT_PINK: "Alien Desert" MAP_XOPSDESERT_NOCACTI: "African Desert" MAP_MUMMY_VILLAGE_SETTLEMENT: "Mummy Settlement" MAP_SHOGG_VILLAGE: "Shogg Village" MAP_REPTOID_BASE: "Reptoid Base" MAP_UAC_MOON_CAVE_LAB: "UAC Moon Cave" MAP_ATLANTIS_TEMPLE: "Atlantis Temple" STR_ALERT_ATLANTIS_TEMPLE: "ATLANTIS TEMPLE IS OPEN" STR_ATLANTIS_TEMPLE_RUMORS: "Atlantis Temple Rumors" STR_ATLANTIS_TEMPLE_RUMORS_UFOPEDIA: "Commander, we have stumbled upon an interesting piece of information: apparently somewhere on the ocean floor there is an ancient place of knowledge and worship, erected by a long forgotten civilization of unclear origins. Fantastic as it sounds, the information appears to be reliable. If we find this mysterious place, we will surely recover some interesting data." STR_ATLANTIS_TEMPLE: "Atlantis Temple" STR_ATLANTIS_TEMPLE_UFOPEDIA: "Having deciphered secret inscriptions on the Dagon Statue, we now have a fairly good idea on where the Atlantis Temple is. According to the sources, it seems to be located 'directly under a Tasoth Factory'.{NEWLINE}Let's hurry up and find it! Who knows what can be found in these ruins?" STR_ATLANTIS_TEMPLE_DESCRIPTION: "We are ready to investigate the mysterious ruins below the Tasoth Factory. Apparently this facility was built in this very place for a reason..." STR_ATLANTIS_TEMPLE_BRIEFING: "We are ready to investigate the mysterious ruins below the Tasoth Factory. We must clear them to recover any artifacts worth investigating. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_REPTOID_SHIP_ANALYSIS: "Reptoid Ship Analysis" STR_REPTOID_SHIP_ANALYSIS_UFOPEDIA: "Commander, I've fixed and adjusted the Reptoid Ship for our use. I have also installed a new interface which is more human friendly. It probably wouldn't pass a performance test down in the Lizardland, but it will carry our men to the deepest caverns. Oh, and back, of course." STR_SCORPOID_PALACE_TAKEOVER_COMPLETE: "Scorpoid Palace Takeover complete." STR_ALERT_SCORPOID_PALACE_TAKEOVER: "SCORPOID PALACE ASSAULT" STR_SCORPOID_PALACE_TAKEOVER: "Scorpoid Palace Takeover" STR_SCORPOID_PALACE_TAKEOVER_BRIEFING: "The Scorpoids are fighting over a position of leadership over a local seat of power. Assist allied members of the opposition in dispatching local guards. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_SCORPOID_PALACE_TAKEOVER_DESCRIPTION: "All is prepared for an assault on a Scorpoid seat of house, to get rid of its elders and enthrone our ally. Remember that some Scorpoids are on our side!" STR_PSI_PREDATORS_OF_YITH: "Psi Predators of Yith" STR_PSI_PREDATORS_OF_YITH_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Our Ethereal captive was responsive to psionic activation of its fear centers. The procedure extracted a coherent message, a sort of legend unrelated to the prisoner's everyday existence. This tale uncovered the most frightening concept known to the prisoner: some sort of creatures that capture and enslave Ethereals with psionic powers. These beings travel the Galaxy in cyclopean starships, able to permanently turn whole planets at once to their will. They are also able to project such effects at interstellar distances, but at much smaller scales. Their physical forms, if they have any, remain unknown. As a reference to our own popular culture, we will refer to these invaders as 'Yith'.{NEWLINE}If this information is at least somewhat accurate, then our Cosmos may be more terrible than we ever suspected. Or it could be simply Ethereal folklore, a superstition inspired with their own frightening psionic powers. Let's hope it's the latter..." STR_COLD_STARS: "Cold Stars" STR_COLD_STARS_UFOPEDIA: "According to old Ethereal tales, cold stars are anti-stars: instead of radiating energy, they sap all energy from anything which goes near them. While such objects are unlikely to really exist, they have a special importance in Ethereal culture, being associated with everything negative. More specifically, they represent everything hostile to the Ethereals which must be destroyed.{NEWLINE}Some legends say that these cold stars are inhabited by Shadow People, beings of absolute evil, horrifying perversions of laws of nature." STR_DRAGON_DAGGER: "Dragon Dagger" STR_DRAGON_DAGGER_UFOPEDIA: "This Terramite weapon contains highly sophisticated circuitry which interacts with a user's psi abilities. When used for combat by a capable individual, it causes deep, painful wounds." STR_SHOGG_VILLAGE: "Shogg Village" STR_ALERT_SHOGG_VILLAGE: "SHOGG VILLAGE DISCOVERED" STR_SHOGG_VILLAGE_BRIEFING: "You are about to assault a military settlement of non-humans living underground. Eradicate it to cripple Shogg military efforts. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_SHOGG_VILLAGE_DESCRIPTION: "We have located a military settlement of non-human sapients living underground. Pawns of darkness, they are hostile to humanity and must be taken care of." STR_SECRET_CULTS: "Secret Cults" STR_SECRET_CULTS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Our friends in the Council informed us about powerful cults, hiding in shadows around the world. These cults are dangerous criminals with possible ties to other, more powerful entities - perhaps even the aliens. We must stand up to these sects, investigate them, learn about their nature and eventually thwart their plans." STR_CYBERDREDNAUGHT_PLANS: "Cyberdreadnaught Plans" STR_CYBERWEB_FORTRESS: "Cyberweb Fortress" STR_CYBERWEB_FORTRESS_UFOPEDIA: "We have finally found a Cyberweb outpost in Dimension X. This fortified compound is unlikely to be their main base of operations, but it's bound to have some clues about what the Cyberweb is planning.{NEWLINE}Can I go tell the agents to get ready?" STR_DIMENSION_X: "Dimension X" STR_DIMENSION_X_SURVEY: "Dimension X Survey" STR_DIMENSION_X_SURVEY_UFOPEDIA: "Our away team has successfully launched a survey satellite in the exotic dimension. It appears to be a terrestrial planet orbiting a dying M-class star (which appears much older than our Universe). Although the atmosphere is unsuitable for humans, the planet is teeming with carbon-based life. There are also many artificial structures, mostly in disrepair except for one heavily developed region. This alien architecture appears organic." STR_CITY_X_SURVEY: "Dimension X: Alien City Survey" STR_CITY_X_SURVEY_UFOPEDIA: "Our survey drones were shot down as they approached the alien city. We only received several images of colossal organic structures above the horizon. Scans show that these structures actually are alive, most likely with similar physiology to other local organisms. The city is protected by saucer-shaped flying machines, armed with explosive missiles and beam weapons. We believe this city is primarily a huge production center, though we don't know its purpose.{NEWLINE}With our resources, we cannot hope to outmatch the alien vessels. I'm afraid we will have to leave the city to future explorers." STR_LIZARD_TRAP: "Lizard Trap" STR_LIZARD_TRAP_UFOPEDIA: "Commander, we have a plan for hijacking a Reptoid ship! At first we planned to hire some Scorpoid bandits to steal one as soon as a Reptoid appeared, but no mercenary band is strong enough to overpower a village. So instead we found a young, ambitious hunter, very popular among his peers and very dissatisfied with his leaders. So I made him an offer: in exchange for a Reptoid ship, we will help him overthrow the elders and seize local power. He agreed!{NEWLINE}Now we wait for the signal. Once our little protege gives the word, we must assist him and his friends in overpowering the village's defenses. With our superior equipment and your flawless tactics, this should be easy!{NEWLINE}Don't you love political games, Commander? We all do, that's why we're fighting in the Shadow War!" STR_MASTERS_OF_SHOGG: "Masters of Shogg" STR_MASTERS_OF_SHOGG_UFOPEDIA: "We already knew that the various insectoid tribes inhabiting Shogg were in contact with a more technologically advanced civilization. Now we understand that this civilization lives even deeper down, where it is too hot for a human to survive. These mysterious people, known to us as Reptoids, are firmly in charge of the subterranean political life, but rarely interfere directly with their subordinates' lives. They are known to sell tech in exchange for raw materials and labor. They are not exactly popular with the insectoids, but without their machines, life in Shogg would be impossible.{NEWLINE}Due to their political leverage, we cannot expect to succeed diplomatically in Shogg unless we engage these Reptoids directly. According to our captives, they travel in magical vehicles which can phase through solid rock. If it's true, it could be a bit of a problem for us..." STR_GOING_DEEPER: "Going Deeper" STR_GOING_DEEPER_UFOPEDIA: "Our exploration of Shogg paints a picture of a hot, dark place. It seems to be inhabited by several sapient species. One of them is the Giant Spiders, whose underground activity is much more complex than we gave them credit for. Others are also thought to be arthropods, bizarre as it may be. These species build loosely connected settlements which utilize highly advanced technology for survival and prosperity. These societies are unlikely to have developed such technology on their own, which provokes all kinds of questions.{NEWLINE}Considering the aliens think them dangerous enough to open a special front, it would be in our interest to form diplomatic relation with Shogg. Unfortunately, these races are inherently hostile, so all attempts at contact failed. It was therefore decided we should use deadly force against them to learn more about them and possibly find a diplomatic solution later." STR_ALIEN_SUBTERRANEAN_INVASION_PREQ: "Alien Subterranean Invasion Prerequisite" STR_ALIEN_SUBTERRANEAN_INVASION: "Alien Subterranean Invasion" STR_ALIEN_SUBTERRANEAN_INVASION_UFOPEDIA: "We have confirmed that alien subterranean outposts are indeed intended as military bases to maintain control over major transportation routes. While human civilization knows next to nothing about Shogg, apparently there are other contestants that the aliens are wary about. Would these mysterious people be enemies of the aliens? Would they be our allies, or would they treat us as yet another invading force? We must, pardon my expression, get to the bottom of this." STR_ALIEN_SUBTERRANEAN_ACTIVITY: "Alien Subterranean Activity" STR_ALIEN_SUBTERRANEAN_ACTIVITY_UFOPEDIA: "An analysis of what we know about the aliens, cross-referenced with our knowledge of Shogg, strongly suggests that the visitors are more interested in the underworld than anyone expected. While they do not seem to focus on this part of our planet too much, they do have specialized forces to be used exclusively for that purpose. The aliens even build outposts in Shogg, probably in order to ensure military and political control over the surrounding area. Considering that humans do not even explore Shogg, this alien military presence is highly intriguing." STR_INTO_THE_DARK_PREQ: "Into The Dark Prerequisite" STR_INTO_THE_DARK: "Into The Dark" STR_INTO_THE_DARK_UFOPEDIA: "The weird artifacts we found in the caves had a profound influence on my mind. I could not stop thinking about what all this meant! Was there another world down there, hidden from us but great and very real? So I had the idea to modify our scanning technology to explore the Earth's crust. The results are terrible and shocking: deep below our deepest mines, there are indeed vast underground passages, extending across vast areas of land, carefully constructed to remain undetectable to our classic measurements. As per certain occult traditions, I propose to refer to this strange land as 'Shogg'. These tunnels and caverns are obviously too complex to map accurately, but we should start exploring them soon. Who knows what terrible secrets they hold?{NEWLINE}We have also used this new knowledge to find and secure some remaining entrances to Shogg. The Council will monitor them from now on, so we should expect no more hidden cave missions." STR_SHOGG_BLADE: "Shogg Blade" STR_SHOGG_BLADE_UFOPEDIA: "This short sword is too heavy for comfortable use by normal humans, but absolutely devastating when wielded by a stronger fighter. Its terramite edge makes it quite effective against armor." STR_SHOGG_CUDGEL: "Shogg Cudgel" STR_SHOGG_CUDGEL_UFOPEDIA: "A simple blunt weapon, fashioned from a variety of materials available in Shogg." STR_SHOGG_HAMMER: "Shogg Hammer" STR_SHOGG_HAMMER_UFOPEDIA: "This Terramite hammer is a deadly weapon in strong hands. It easily wrecks weak armor and has a strong concussive effect." STR_SHOGG_LANTERN: "Shogg Lantern" STR_SHOGG_LANTERN_UFOPEDIA: "This light source is somewhat cumbersome, but the bioluminous component will never run out of power, as long as the ambient temperature doesn't fall below a certain threshold and nutrients are provided yearly. It can be used by X-Com, but has no special advantages over mundane light sources." STR_CHITIN_KNIFE: "Chitin Knife" STR_CHITIN_KNIFE_UFOPEDIA: "This dagger was skillfully made from some large arthropod's carapace." STR_SHOGG_STAFF: "Shogg Staff" STR_SHOGG_STAFF_UFOPEDIA: "This metallic staff is made of Terramite. With minimal training, it can be used in hand to hand combat with surprisingly good results." STR_DINO_EGG: "Dino Egg" STR_DINO_EGG_UFOPEDIA: "A large egg, apparently from some sort of reptile. It is not suitable for incubation, but full of nutrients." STR_DINO_EGG_SHELL: "Dino Egg Shell" STR_DINO_EGG_SHELL_UFOPEDIA: "Remains of a large egg. Who knows where the 'chick' wandered off to?" STR_DRAGON_SKULL: "Dragon Skull" STR_DRAGON_SKULL_UFOPEDIA: "This mysterious skull belonged to some kind of reptile, but something about it is... quite off." STR_MYSTERIOUS_SKULL: "Mysterious Skull" STR_MYSTERIOUS_SKULL_UFOPEDIA: "This skull looks almost human. Almost..." STR_BROKEN_LANTERN: "Broken Shogg Lantern" STR_BROKEN_LANTERN_UFOPEDIA: "This alien device appears to have been a light source, based on bioluminescence. It is damaged beyond repair." STR_DULLED_PROMETHEUM: "Dulled Prometheum Crystal" STR_DULLED_PROMETHEUM_UFOPEDIA: "This massive crystal is certainly artificial. It is hollow, with traces of a highly energetic reaction inside its cavities." STR_STRANGE_ALUMINIUM_TABLET: "Strange Aluminum Tablet" STR_STRANGE_ALUMINIUM_TABLET_UFOPEDIA: "This mysterious object features an image of a humanoid face. Preliminary dating indicates it's more than ten thousand years old, which clearly rules out the possibility of having been manufactured by humans - or at least any human civilization we know of." STR_SHOGG_TECH: "Shogg Tech" STR_CHTONITE_MINIBASE_ASSAULT: "Chtonite Minibase Assault" STR_ALERT_CHTONITE_MINIBASE_ASSAULT: "CHTONITE MINIBASE LOCATED!" STR_CHTONITE_MINIBASE_ASSAULT_DESCRIPTION: "We have located a small alien base, a few km under the surface. We will attack it from nearby caves. Environmental conditions are suitable for humans." STR_CHTONITE_MINIBASE_ASSAULT_BRIEFING: "We have infiltrated caves to assault a nearby Chtonite outpost. This is a good opportunity to capture alien specimens and equipment. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_BUILT_INS: "Built-Ins" STR_CRAFT_SYSTEMS: "Craft Systems" STR_ALIEN_SPECIMENS: "Alien Life Forms" STR_GHOSTS: "Ghosts" STR_OUTFITS: "Outfits" STR_HUMANS: "Humans" STR_BEASTS: "Beasts" STR_DEMONS: "Demons" STR_CORPSES: "Corpses" STR_ROBOTS: "Machines" STR_WRECKS: "Wrecks" STR_EVIDENCE: "Evidence" STR_ACCESSORIES: "Accessories" STR_ZOMBIE_SERVITOR_CORPSE: "Zombie Servitor Corpse" STR_BIOLOGICAL_WARFARE_PREQ: "Biological Warfare Prerequisite" STR_SEEKER_DRONE_ARMOR: "Seeker Drone Combat Analysis" STR_SEEKER_DRONE_CORPSE: "Wrecked Seeker Drone" STR_SEEKER_DRONE: "Seeker Drone" STR_SEEKER_DRONE_TERRORIST: "Seeker Drone" STR_SEEKER_DRONE_WEAPON: "Seeker Drone Beam" STR_SEEKER_DRONE_UFOPEDIA: "This automatic robot is light but durable. It is equipped with a laser repeater, but its main role is scouting. It is protected by a cloaking field, hiding its presence." STR_SEEKER_DRONE_AUTOPSY: "Seeker Drone Autopsy" STR_SEEKER_DRONE_AUTOPSY_UFOPEDIA: "This hovering machine is made of ultra-durable material, notably different from Alien Alloys. It is equipped with a small but potent beam weapon." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_1: "Captive is transferred to local authorities as there is no prison" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_2: "Creature is put down as there is no facility to hold it" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_3: "Entity degenerates as there is no facility to hold it" STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: "ALWAYS WATCH THE SKIES" STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: "THEY LIVE!" STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: "WE ARE NOT ALONE" STR_UAC_CRAFT_CANNON_BUY: "UAC Craft Cannon Acquisition" STR_LEAGUE_NODE: "League Node" STR_ALERT_LEAGUE_NODE: "LEAGUE NODE DISCOVERED IN" STR_ALERT_LEAGUE_APPREHENSION: "CONCERNED CITIZENS IN" STR_LEAGUE_NODE_DESCRIPTION: "Those 'concerned citizens' are radicalizing and uniting under one banner to uncover and expose shadow organizations. They are conducting their research from a small office building. Make sure they stop, but try to save their lives if possible - the Council won't be happy if we eliminate these law-abiding citizens. On this mission you can only use Concealable equipment or they will recognize you too early." STR_LEAGUE_NODE_BRIEFING: "Those 'concerned citizens' are radicalizing and uniting under one banner to uncover and expose shadow organizations. They are conducting their research from a small office building. Make sure they stop, but try to save their lives if possible - the Council won't be happy if we eliminate these law-abiding citizens. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_LEAGUE_APPREHENSION: "League Apprehension" STR_LEAGUE_APPREHENSION_DESCRIPTION: "A group of 'investigators' found something they shouldn't have. We must arrest them at once to protect the global security. However, they are only concerned citizens, so it would be preferable to take them alive. On this mission you can only use Concealable equipment or they will recognize you too early." STR_LEAGUE_APPREHENSION_BRIEFING: "A group of 'investigators' found something they shouldn't have seen and are trying to make it public. We must arrest them at once to protect the global security. However, they are only concerned citizens, so it would be preferable to take them alive. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_LEAGUE_APPREHENDED: "League has been apprehended." STR_LEAGUE: "The League" STR_CIVILIAN_CORPSE: "Civilian Corpse" STR_MALE_CIVILIAN_WHISTLEBLOWER: "Concerned Citizen" STR_FEMALE_CIVILIAN_WHISTLEBLOWER: "Concerned Citizen" STR_MALE_CIVILIAN_WHISTLEBLOWER_CORPSE: "Civilian Corpse" STR_FEMALE_CIVILIAN_WHISTLEBLOWER_CORPSE: "Civilian Corpse" STR_VAMPIRIC_RAY: "Vampiric Ray" STR_VAMPIRIC_FIST: "Vampiric Fist" STR_VAMPIRIC_FIST_UFOPEDIA: "Vampire Queens can project their psi abilities either in melee or at a distance to deal deadly damage." STR_SHADOW_SWORD: "Shadow Sword" STR_SHADOW_SWORD_UFOPEDIA: "This form of attack is in fact a psionic forcefield, maintained by the Vampire Queen." STR_CERO: "Zero Blast" STR_CERO_UFOPEDIA: "A violent release of psionic energy, causing significant damage to the area." STR_ZOMBIE_SERVITOR: "Zombie Servitor" STR_ZOMBIE_INTERROGATED: "Zombie Interrogated" STR_METAPSYCHOLOGY_PREREQUISITE: "Metapsychology Prerequisite" STR_METAPSYCHOLOGY: "Metapsychology" STR_METAPSYCHOLOGY_UFOPEDIA: "The forbidden knowledge we have obtained shows the mysterious world of the unknown in a completely new light. 'Psi' is based on subtle manipulation of electromagnetic fields and other energies which can evoke surprisingly strong effects using the butterfly effect principle. Control over this effect requires solving some very complex and very exotic equations, using certain areas of the brain. This process is generally subconscious, but overindulgence may lead to insanity.{NEWLINE}The devices we've captured contain complex circuitry to serve as a kind of prosthetic to the user's brain; therefore, their efficiency depends directly on user's Psi Strength. However, I believe that there is a possibility of using an unaided brain. How to achieve that, we don't know yet.{NEWLINE}We have successfully completed psionic strength evaluation of our agents. Please consult their files for details." STR_PARAPSYCHOLOGY_PREREQUISITE: "Parapsychology Prerequisite" STR_PARAPSYCHOLOGY: "Parapsychology" STR_PARAPSYCHOLOGY_UFOPEDIA: "The proof that psionic abilities exist is before our very eyes. Science finally has to accept the existence of magic. Oh, without a doubt, future scientists will find ways to explain the paranormal, to dissect it and put it in the little boxes of their minds. Given a few centuries, that is. The complexity of the human mind yields poorly to the limited human intellect.{NEWLINE}Observations disclose that humans have varied susceptibility to mind attacks. I theorize this depends on what I call the raw spiritual potential. Measuring that potential is our first task. We don't have centuries, so we need a different approach. It is much easier to simply learn to walk than to describe walking by mathematical equations. We will follow the footsteps of mystics. Analogous models. The Tree of Life. Tarot Cards. Hallucinogenic drugs. We don't know yet what will work... and that makes it exciting, doesn't it?" STR_SYNDICATE_AGENT_DISGUISE_UC: "SYNDICATE AGENT DISGUISE" STR_SYNDICATE_AGENT_DISGUISE_UC_UFOPEDIA: "With the use of the Impersonatron, our operatives can infiltrate any Syndicate facility." STR_SYNDICATE_AGENT_DISGUISE_H_UC: "SYNDICATE AGENT DISGUISE (H)" STR_SYNDICATE_AGENT_DISGUISE_OLYMPIAN_UC: "SYNDICATE AGENT DISGUISE (OLY)" STR_SYNDICATE_AGENT_DISGUISE_PROTEAN_UC: "SYNDICATE AGENT DISGUISE (PRO)" STR_OSIRON_GOON_DISGUISE_UC: "OSIRON GOON DISGUISE" STR_OSIRON_GOON_DISGUISE_UC_UFOPEDIA: "Osiron has many notable contacts on the Black Market. It is only natural that we try to hijack them by impersonating the criminals." STR_OSIRON_GOON_DISGUISE_H_UC: "OSIRON GOON DISGUISE (H)" STR_OSIRON_GOON_DISGUISE_OLYMPIAN_UC: "OSIRON GOON DISGUISE (OLY)" STR_OSIRON_GOON_DISGUISE_PROTEAN_UC: "OSIRON GOON DISGUISE (PRO)" STR_CAVEMAN_DISGUISE_UC: "CAVEMAN DISGUISE" STR_CAVEMAN_DISGUISE_UC_UFOPEDIA: "All natural fiber!" STR_CAVEMAN_DISGUISE_H_UC: "CAVEMAN DISGUISE (H)" STR_CAVEMAN_DISGUISE_OLYMPIAN_UC: "CAVEMAN DISGUISE (OLY)" STR_CAVEMAN_DISGUISE_PROTEAN_UC: "CAVEMAN DISGUISE (PRO)" STR_WESTMEN_SHADY_TAVERN: "Shady Tavern" STR_ALERT_WESTMEN_TAVERN: "MEET THE INFORMANT" STR_WESTMEN_SHADY_TAVERN_DESCRIPTION: "We are supposed to meet a contact in a road bar in this location. Go there, extract the individual and bring him to our base.{NEWLINE}Only Concealable items and civilian clothing allowed!" STR_WESTMEN_TAVERN_RAID: "Shady Tavern" STR_WESTMEN_TAVERN_RAID_BRIEFING: "The meeting turned out to be a trap! The locals pulled their guns on our agents. We can still salvage the situation by taking a few prisoners to interrogate. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_WESTMEN_TAVERN_MIB_TRAP: "Shady Tavern" STR_WESTMEN_TAVERN_MIB_TRAP_BRIEFING: "We are too late! The informant has already been neutralized by the Men in Black, who set up an ambush for us. Perhaps we can use the opportunity to learn more about this enigmatic organization, if we manage to take some of them alive. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_WESTMEN_TAVERN_INVESTIGATION: "Shady Tavern" STR_WESTMEN_TAVERN_INVESTIGATION_BRIEFING: "Something went wrong with the meeting; our contact is nowhere in sight, and the locals look agitated. If we show up now, they're likely to recognize us and put up resistance. If we venture there, we can still salvage the situation by taking a few prisoners to interrogate. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_WESTMEN_TAVERN_EXTRACTION: "Shady Tavern" STR_WESTMEN_TAVERN_EXTRACTION_BRIEFING: "We have arrived at the rendez vous site, but our contact has been compromised and his companions are trying to kill him. Right now he's upstairs, desperate to escape. Protect and extract him! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_WESTMEN_TAVERN_PICKUP: "Shady Tavern" STR_WESTMEN_TAVERN_PICKUP_BRIEFING: "We have arrived at the rendez vous site. Everything seems to be going according to plan. Be careful, the guy is jumpy - don't shoot each other to death! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon, but why would you do that?" STR_CAVEMEN_CAMPING: "Cavemen Camping" STR_ALERT_CAVEMEN_CAMPING: "CAVEMEN LOCATED!" STR_CAVEMEN_CAMPING_DESCRIPTION: "An actual, fresh dinozaur egg showed up on an auction. Preliminary investiogation led to a discovery of more such unusual findings around the world, popping up in various collections and even private zoos. Our leads pointed to a group of seemingly historical reenactors who took shelter in a deep cave, secluded from the outside world. We should investigate." STR_CAVEMEN_CAMPING_BRIEFING: "The 'cavemen' turned out to be quite hostile to our agents, and they're armed to the teeth with mostly primitive weapons. Secure the area and examine any unusual artifacts still in their possession. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_TRADING_WITH_THE_WIZKIDS: "Trading with The Wizkids" STR_ALERT_TRADING_WITH_THE_WIZKIDS: "ILLEGAL TRADE IN" STR_TRADING_WITH_THE_WIZKIDS_DESCRIPTION: "A local group of alien tech aficionados arranged a meeting with Osiron to purchase some illegal goods. It is an opportunity for us to impersonate Osiron and arrest the culprits. Bear in mind that it will be impossible to retreat from this mission - we must succeed or perish.{NEWLINE}Only Concealable items and civilian clothing allowed!" STR_TRADING_WITH_THE_WIZKIDS_BRIEFING: "A local group alien tech aficionados arranged a meeting with Osiron to purchase some illegal goods. It is an opportunity for us to impersonate Osiron and arrest the culprits. You cannot evacuate from this mission." STR_BARN_OF_GORE: "Barn of Gore" STR_ALERT_BARN_OF_GORE: "CANNIBALS ZOMBIFY PEOPLE!" STR_BARN_OF_GORE_DESCRIPTION: "A renegade group infects citizens with Zombie parasites and then consumes them to gain their powers. We must put an end to this." STR_BARN_OF_GORE_BRIEFING: "A renegade group infects citizens with Zombie parasites and then consumes them. We must put an end to this. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_BARN_LUCHADORES: "Luchadores Barn" STR_STORM_SEIZURE: "Storm Seizure" STR_ALERT_STORM_SEIZURE: "STORM FOUND IN" STR_STORM_SEIZURE_BRIEFING: "We have located a group of Storm users. Since this is restricted tech, we must seize and secure their stash. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_STORM_SEIZURE_DESCRIPTION: "We have located a group of Storm users. Since this is restricted tech, we must seize and secure their stash." STR_OOZE_ARMOR: "Ooze Combat Analysis" STR_OOZE_NEST: "Ooze Nest" STR_ALERT_OOZE_NEST: "OOZE NEST REPORTED IN" STR_OOZE_NEST_DESCRIPTION: "Gelatinous entities of unknown origin have nested in the sewers long enough to alter its microclimate into something very hostile to human life! We must go there, in protective gear, and terminate this threat. Tactical suggestion: bring lots of fire and explosives to clear your way through the maze." STR_OOZE_NEST_BRIEFING: "Gelatinous entities of unknown origin have nested in the sewers long enough to alter its microclimate into something very hostile to human life! To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_OOZE: "Ooze" STR_OOZE_UFOPEDIA: "This life form must come from a very exotic environment. It produces strong psi waves which are used to detect prey. It can survive on Earth, but only barely; it is highly affected by temperature variations. Its chemical properties seem akin to the mysterious 'Space Hydra' phenomena, observed by the Kiryu-Kai in the Orion Nebula." STR_OOZE_AUTOPSY: "Ooze Autopsy" STR_OOZE_AUTOPSY_UFOPEDIA: "This gelatinous mass is an aggregate of single-cellular organisms. Their characteristics are completely different from Earth life forms and they are in fact quite toxic to anything that lives. The blob is interconnected with numerous vein-like vessels, transporting blood and chemical information around the colony." STR_OOZE_CORPSE: "Dead Ooze" STR_OOZE_TERRORIST: "Crawling Ooze" STR_OOZE_WEAPON_SPIT: "Ooze Spit" STR_OOZE_BITE: "Ooze Attack" STR_REPTOID_BASE: "Reptoid Base" STR_REPTOID_BASE_BRIEFING: "We have infiltrated a Reptoid command complex. Let's show them who rules the planet now! To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_XCOM_ENHANCEMENT: "X-Com Bio-Enhancement" STR_XCOM_ENHANCEMENT_UFOPEDIA: "We now have the technology allowing us to enhance our agents in the same way the Red Dawn organization does: improve their strength and toughness to superhuman levels. This enhancement however is very dangerous for people with no sufficient physical preparation, so it will be restricted to our more experienced agents.{NEWLINE}Requires: Stamina 60, Health 40, Strength 35{NEWLINE}Requires Sick Bay." STR_STORM: "Storm" STR_STORM_UFOPEDIA: "This suspicious substance is labeled as a muscle development serum. Its chemical composition hints at some very outlandish science involved. Not recommended for human consumption." STR_ZSRR_STORM_TRADE: "Red Dawn Storm Trade" STR_ZSRR_STORM_TRADE_UFOPEDIA: "In order to fund their operations, Red Dawn distributes a certain chemical product, used for muscle tissue development. This mysterious mixture dubbed 'Storm' is directly related to the otherworldly Red Dawn technology, ridiculously expensive and in most cases completely pointless (or highly harmful). However, there are rare cases of very successful users of Storm who gain superhuman abilities with no ill effects. These rumors keep Red Dawn in the business.{NEWLINE}We should have a closer look at this business of theirs..." STR_PICKUP_OSIRON: "Osiron Pickup" STR_SURFBOARD: "Surfboard" STR_SURFBOARD_UFOPEDIA: "Get ready for some radical waves! Or whack bad guys with it, for extra 15% health damage." STR_BIOLOGICAL_WARFARE: "Biological Warfare" STR_HIGH_EXPLOSIVE: "High Explosive" STR_HIGH_EXPLOSIVE_BUY: "High Explosive Acquisition" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER: "NO ALIEN CONTAINMENT FOR TRANSFER!{SMALLLINE}Live aliens need an alien containment facility in order to survive." STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_1: "NO PRISON SPACE FOR TRANSFER!{SMALLLINE}Holding captives require special facilities on site." STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_2: "NO ANIMAL PENS FOR TRANSFER!{SMALLLINE}Live creatures require special facilities in the base." STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_3: "NO GHOST TANKS FOR TRANSFER!{SMALLLINE}Ghosts require special facilities in the base." STR_DISRUPTOR_RIFLE: "Disruptor Rifle" STR_DISRUPTOR_RIFLE_UFOPEDIA: "This alien rifle emits a beam of exotic particles that bypass armor almost entirely. It is mostly organic, and the biological component has a lifespan directly related to weapon usage. We do not possess the means to reproduce this weapon in our labs. Armor is effectively irrelevant against warp weapons." STR_DISRUPTOR_HEAVY: "Heavy Disruptor" STR_DISRUPTOR_HEAVY_UFOPEDIA: "This heavy warp weapon is mostly an overgrown exotic life form capable of emitting strange rays that bypass all known forms of armor. The creature feeds on itself to replenish expended energy, so its life span shortens whenever the weapon is used. Replicating this weapon is definitely beyond our capabilities. Armor is effectively irrelevant against warp weapons." STR_ACID_PISTOL: "Acid Pistol" STR_ACID_PISTOL_UFOPEDIA: "This gas-operated weapon shoots deadly corrosive fluid. From the intakes on the body, air is chambered and pressurized, to be then used to expel the projectile. The weapon can repeat this process countless times. Although this sounds simple, the miniature pressurizers are very complex and potent.{NEWLINE}>Concealable" STR_ACID_PISTOL_CLIP: "Acid Pistol Clip" STR_ACID_PISTOL_CLIP_UFOPEDIA: "This biological mixture of highly reactive compounds is used as ammunition for the Acid Pistol. It is filled with microorganisms which constantly maintain the highest possible acidity of its microenvironment." STR_ACID_BOLT: "Acid Bolt" STR_ACID_BOLT_UFOPEDIA: "A self-propelled grenade-like device, employed by squeezing it in a certain way. It launches a biological charge which flies in an arcing trajectory. Upon impact it splashes corrosive enzymes, capable of melting any substance into a foam-like blotch.{NEWLINE}>Concealable" STR_BOOMEROID: "Boomeroid" STR_BOOMEROID_UFOPEDIA: "A semi-intelligent device that hurls itself towards the target and explodes on contact. Likely the aliens' equivalent of proximity grenades.{NEWLINE}When you click to use the weapon, it will generate 'way points' to mark the intended pathway. When you have positioned enough way points click on the special launch icon." STR_INCINERATOR: "Incinerator" STR_INCINERATOR_UFOPEDIA: "This alien cannon utilizes undercharged plasma to launch fiery projectiles. It is an effective terror weapon." STR_INCINERATOR_CLIP: "Incinerator Clip" STR_INCINERATOR_CLIP_UFOPEDIA: "This device is filled with a chemical compound that rapidly expands in high temperatures and forms strands. This creates a flaming missile, composed of low energy plasma particles held together by a rapidly burning web. The clip contains a small quantity of Elerium that can be recovered." STR_SKI_RESORT: "Trouble In Ski Resort" STR_ALERT_SKI_RESORT: "TROUBLE IN SKI RESORT!" STR_SKI_RESORT_BRIEFING: "A winter sports resort is being used by criminals as a money laundering operation. They are well-connected, so the Council may not approach them openly. Blend in as tourists, using only Sporting Gear and a civilian vehicle. Be careful, as they are on their own turf and don't care about weapon restrictions as much as we do. You cannot evacuate from this mission." STR_SKI_RESORT_DESCRIPTION: "A winter sports resort is being used by criminals as a money laundering operation. They are well-connected, so the Council may not approach them openly. Blend in as tourists, using only Sporting Gear. Then take out these cultists. You cannot evacuate from this mission." STR_SURFTIME: "Surf Time" STR_ALERT_SURFTIME: "OSIRON HOLIDAY BUSINESS!" STR_SURFTIME_BRIEFING: "This lovely beach is used by Osiron to distribute illegal alien tech. Take them down and seize their goods. You cannot escape from this mission." STR_SURFTIME_DESCRIPTION: "This lovely beach is used by Osiron to distribute illegal alien tech. We are to pose as tourists and blend in. They will certainly keep an eye on us, so we can only take some Beach equipment and a few surfboards. Also in case anything goes wrong, we won't be able to extract our agents from this mission!" STR_BASIC_OPERATIONS: "Basic Operations" STR_BASIC_OPERATIONS_UFOPEDIA: "I have assembled the finest operations team! I'm sure you will find them useful, Commander!{NEWLINE}Please check your reports; I think they already have some groundbreaking ideas!" STR_OUTDATED_WEAPONS: "Outdated Weapons" STR_OUTDATED_WEAPONS_UFOPEDIA: "X-Com Agents will often pick up various antiquated weapons from the field. Researching them might allow us to buy them. But why would X-Com use obsolete technology?{NEWLINE}The first reason is red tape, our most tenacious obstacle. The Council is extremely cautious with trusting us with any modern weaponry, but is more lenient toward outdated armaments.{NEWLINE}The second reason is the nature of our enemy. We are at the peak of firearms technology; our weapons are highly specialized at fighting any known target. However, X-Com is facing the unknown, and overbuilt specifications of outdated weaponry might provide us with an edge, however slight." STR_MRRSHAN_RIFLE: "Mrrshan Rifle" STR_MRRSHAN_RIFLE_UFOPEDIA: "This alien pulse rifle shoots metallic projectiles not much different from Earth design. It is, however, much more advanced than any gun we can produce on Earth: light, sturdy and deadly.{NEWLINE}Like all pulse weapons, it causes an additional 25% damage to the target's Health (after armor penetration)." STR_MRRSHAN_RIFLE_CLIP: "Mrrshan Rifle Clip" STR_CROSSBOW: "Crossbow" STR_CROSSBOW_BOLTS: "Crossbow Bolts" STR_CROSSBOW_TRITANIUM_BOLTS: "Crossbow Tritanium Bolts" STR_CROSSBOW_UFOPEDIA: "Crossbows are traditional weapons, not extremely potent but still deadly. Crossbow bolts are better at piercing kevlar vests than bullets." STR_HEAVY_CROSSBOW_BOLTS: "Heavy Crossbow Bolts" STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS: "Heavy Crossbow Tritanium Bolts" STR_HEAVY_CROSSBOW: "Heavy Crossbow" STR_HEAVY_CROSSBOW_UFOPEDIA: "This oversized crossbow requires significant strength to operate." STR_QUILLBOW: "Quillbow" STR_QUILLBOW_BOLTS: "Quillbow Bolts" STR_QUILLBOW_POISON_BOLTS: "Quillbow Poison Bolts" STR_QUILLBOW_HE_BOLTS: "Quillbow HE Bolts" STR_QUILLBOW_UFOPEDIA: "An attempt to copy a Spikeboar's needle ejection mechanism, this crossbow's use of super-elastic fibers and flexible quill sheathes drastically reduces its weight. This allows recoil to be nearly eliminated and larger, more damaging ammunition to be used." STR_CROSSBLASTER: "Crossblaster" STR_CROSSBLASTER_UFOPEDIA: "This incredibly intricate weapon fires an intense energy beam. It is not very focused, but produces an explosion-like reaction with any surface it hits. Its principles of operation are very different from regular alien weapons." STR_BOW_QUIVER: "Bow Quiver" STR_BOW: "Bow" STR_BOW_UFOPEDIA: "Made from natural materials, this bow is not much different from historical designs. Its deadliness highly depends on the archer's skill." STR_NEON_BOW: "Neon Bow" STR_NEON_BOW_UFOPEDIA: "This incredible weapon activates when properly handled, creating an energy matrix to transfer muscle tension into energy bolts. Its operating principles largely remain a mystery. It cannot be disassembled, only destroyed by force. Like with regular bows, its damage is increased by the user's throwing accuracy." STR_FREELANCER: "Freelancer" STR_MERIDIAN_HUNTING_DESCRIPTION: "We have located the infamous Meridian, an alien bounty hunter operating on Earth. This individual is in fact on an assassination mission, so expect it to be fully armed and ready." STR_MERIDIAN_HUNTING_BRIEFING: "We have located Meridian, an alien bounty hunter operating on Earth. We know very little about this being, so be prepared for anything. Still, it's just one guy, how hard can it be? To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MERIDIAN_HUNTING: "Meridian Hunting" STR_ALERT_MERIDIAN_HUNTING: "MERIDIAN THE HUNTER LOCATED IN" STR_MERIDIAN_HUNTER_ARMOR: "Meridian Combat Analysis" STR_BOUNTY_HUNTERS: "Bounty Hunters" STR_MERIDIAN_HUNTED: "The Hunter was hunted down." STR_MERIDIAN_HUNTER: "Meridian the Hunter" STR_FLOATER_CENTURION: "Floater Centurion" STR_FLOATER_LEGIONNAIRE_CORPSE: "Floater Legionnaire Corpse" STR_FLOATER_LEGIONNAIRE_ARMOR: "Floater Legionnaire Combat Analysis" STR_FLOATER_LEGIONNAIRE: "Floater Legionnaire" STR_FLOATER_LEGIONNAIRE_UFOPEDIA: "This elite Floater warrior is heavily armored and has even more cybernetic augmentations than the regular type. There are also significant behavioral differences: while common Floaters are brutal and violent, this one is calm and collected, yet far outperforms its 'lesser' brethren in military action. This is in no small part an effect of special brain implants, which suppress its raw emotions almost completely and optimize its behavior for maximum efficiency. It is unclear why this horrifying technology isn't used more commonly by the aliens, but a likely reason is decreased long-term mental stability." STR_FLOATER_LEGIONNAIRE_AUTOPSY: "Floater Legionnaire Autopsy" STR_FLOATER_LEGIONNAIRE_AUTOPSY_UFOPEDIA: "This Floater is a huge upgrade over the regular type. All cybernetic implants are more advanced, including the antigravity unit which is stronger and more stable. The Legionnaire has been fitted with very complex cybersenses, giving it perfect battle awareness no matter the conditions, and artificial glands which increase its reflexes. It also wears thick armor, resistant to both standard and energy weapons." STR_FLOATER_SOLDIER_ARMOR: "Floater Combat Analysis" STR_UNARMED_FLOATER: "Unarmed Floater Attack" STR_FLOATER_UFOPEDIA: "The Floaters are primarily soldiers and terror agents. They are naturally predatory beasts, genetically engineered and cybernetically enhanced to make formidable warriors. The lower half of the body and most internal organs are surgically removed, and a life support system is installed. This implant contains an anti-gravity unit which enables the creature to float, albeit unsteadily, through the air." STR_FLOATER_AUTOPSY: "Floater Autopsy" STR_FLOATER_AUTOPSY_UFOPEDIA: "The creature has been drastically altered by surgery. The device which seems to form the core of the body is a life support system, taking over the function of heart, lungs and digestive system. This would enable the creature to survive in extremely hostile environments. The brain is smaller than ours, but the sensory organs are well developed." STR_CHRYSSALID_ARMOR: "Chryssalid Combat Analysis" STR_CHRYSSALID: "Chryssalid" STR_CHRYSSALID_TERRORIST: "Chryssalid Terrorist" STR_CHRYSSALID_CORPSE: "Chryssalid Corpse" STR_CHRYSSALID_UFOPEDIA: "The crab-like claws of this creature are a powerful weapon in close combat. The high metabolism and strength of this creature give it speed and dexterity. Instead of killing its victim it impregnates it with an egg and injects a venom which turns it into a walking zombie. A new Chryssalid will burst from the victim shortly after impregnation. Chryssalids are associated with the Snakeman race." STR_CHRYSSALID_AUTOPSY: "Chryssalid Autopsy" STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "The exoskeleton of this creature is extremely tough, but surprisingly vulnerable to explosive ammunition. The brain is well developed, and its cell growth rate very fast. The creature carries twenty eggs which are laid inside other organisms. This creature is a very effective terror weapon." STR_CHRYSSALID_WEAPON: "Chryssalid Claws" STR_CHRYSSALID_WEAPON_UFOPEDIA: "The Chryssalid uses its powerful pincers to hold the victim in place. This attack is inevitably followed with the infamous proboscis, causing instant 'zombification' of the target." STR_BADASS_CHRYSSALID_ARMOR: "Ultra Chryssalid Combat Analysis" STR_BADASS_CHRYSSALID_TERRORIST: "Ultra Chryssalid Terrorist" STR_BADASS_CHRYSSALID: "Ultra Chryssalid" STR_BADASS_CHRYSSALID_UFOPEDIA: "This large specimen contains material from several different Chryssalids, who seem to have fused into one, bigger organism. It appears all Chryssalids possess this unique property. We theorize it comes in useful when fighting against enemies with bodies bigger than ours. Its offspring will also grow just as big." STR_BADASS_CHRYSSALID_CORPSE: "Ultra Chryssalid Corpse" STR_BADASS_CHRYSSALID_AUTOPSY: "Ultra Chryssalid Autopsy" STR_BADASS_CHRYSSALID_AUTOPSY_UFOPEDIA: "This humongous Chryssalid is heavily armored and carries a number of eggs, clearly meant for a host much bigger than a human. We have found chemical traces of several other specimens in the body." STR_BADASS_CHRYSSALID_WEAPON: "Ultra Chryssalid Claws" STR_BADASS_CHRYSSALID_WEAPON_UFOPEDIA: "An Ultra Chryssalid attack is similar to the standard type's, but the size of the proboscis and the egg itself makes it impossible for a human-sized victim to survive the process." STR_ANCIENT_ALIENS: "Ancient Aliens" STR_ANCIENT_ALIENS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}We know that the aliens have been observing us for decades, but apparently it goes much deeper: there is strong evidence of alien interventions during the antiquity. Many human myths may be related to such mysterious events, especially those concerning monsters, magical objects and forbidden knowledge. Moreover, it appears that certain secret organizations are just as old as the alien presence on Earth, either inspired by aliens directly or formed to oppose them. These organizations are among the most powerful in the world, looking at us all with such superiority in their barely human eyes..." STR_ALIEN_BOMB: "Alien Bomb" STR_ALIEN_BOMB_UFOPEDIA: "An extremely powerful Elerium charge, used by aliens for demolition work. Due to its weight, not suitable for combat squads." STR_SILO: "Silo" STR_DESTROYED_SILO: "Silo Destroyed" STR_SILO_ATTACK: "Alien Agricultural Sabotage" STR_ALERT_SILO_ATTACK: "ALIENS ATTACK THE FIELDS!" STR_SILO_ATTACK_DESCRIPTION: "Aliens are terrorizing the government by trying to destroy grain reservoirs. To save the harvest, disarm all 4 bombs located near the silos. You will have to hurry before they explode!" STR_SILO_ATTACK_BRIEFING: "Aliens are terrorizing the government by trying to destroy grain reservoirs. To save the harvest, disarm all 4 bombs located near the silos. You have 15 turns before they may start exploding. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_DOWNTOWN_ATTACK: "Alien Downtown Attack" STR_ALERT_DOWNTOWN_ATTACK: "ALIENS ATTACK FINANCIAL CENTER IN" STR_DOWNTOWN_ATTACK_DESCRIPTION: "Aliens are terrorizing the government by attacking a financial hub. Engage the hostiles and secure the area." STR_DOWNTOWN_ATTACK_BRIEFING: "Aliens are terrorizing the government by attacking a financial hub. Engage the hostiles and secure the area. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALIEN_PURGE: "Alien Purge" STR_ALIEN_PURGE_UFOPEDIA: "If the aliens decide that a human political faction is a big enough obstacle for their plans, they may openly attack it. Such attacks are performed by strong assault teams, equipped to engage local security forces. We must prevent these assassination attempts at all costs, or X-Com's reputation will be significantly tarnished." STR_ALERT_ALIEN_PURGE: "ALIEN PURGE IN" STR_ALIEN_PURGE_BRIEFING: "The aliens have sent their special forces to wipe out an unfriendly faction of national government. Protect the civilians, particularly the VIPs. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALIEN_PURGE_DESCRIPTION: "The aliens have sent their special forces to wipe out an unfriendly faction of national government. Protect the civilians, particularly the VIPs. Expect heavy resistance." STR_COUNCIL_SALVAGE_CORPS: "Council Salvage Corps" STR_COUNCIL_SALVAGE_CORPS_UFOPEDIA: "Salvage Corps are technical units, employed by the Council after each X-Com mission. (They are very efficient; salvage materials arrive at the base before the agents!) They also fulfill other supporting roles, like investigation or area lockdowns. Do not expect them to win an actual battle, though." STR_UAC_SMG: "UAC SMG" STR_UAC_SMG_UFOPEDIA: "An advanced SMG, meant for trained specialists. It was made for use in outer space." STR_UAC_SMG_CLIP: "UAC SMG Clip" STR_UAC_SMG_AA_CLIP: "UAC SMG Tritanium Clip" STR_UAC_SMG_AA_CLIP_MANUFACTURING: "UAC SMG Tritanium Clip Manufacturing" STR_UAC_SMG_BUY: "UAC SMG Acquisition" STR_UAC_RIFLE_CLIP: "UAC Rifle Clip" STR_UAC_RIFLE_AA_CLIP: "UAC Rifle Tritanium Clip" STR_UAC_RIFLE_AA_CLIP_MANUFACTURING: "UAC Rifle Tritanium Clip Manufacturing" STR_UAC_RIFLE: "UAC Rifle" STR_UAC_RIFLE_UFOPEDIA: "The UAC Rifle fires three bullets in a rapid succession, allowing for a high level of fire control. Like all UAC equipment, it can work in outer space." STR_UAC_RIFLE_BUY: "UAC Rifle Acquisition" STR_UAC_PISTOL_CLIP: "UAC Pistol Clip" STR_UAC_PISTOL_AA_CLIP: "UAC Pistol Tritanium Clip" STR_UAC_PISTOL_AA_CLIP_MANUFACTURING: "UAC Pistol Tritanium Clip Manufacturing" STR_UAC_PISTOL: "UAC Pistol" STR_UAC_PISTOL_UFOPEDIA: "The UAC Pistol is a potent sidearm, designed to work in outer space. It fires three bullets in a rapid succession." STR_UAC_PISTOL_BUY: "UAC Pistol Acquisition" STR_UAC_SHOTGUN: "UAC Shotgun" STR_UAC_SHOTGUN_UFOPEDIA: "This heavy shotgun was designed to take down lightly armored foes. It works well in outer space." STR_UAC_SHOTGUN_SHELLS: "UAC Shotgun Shells" STR_UAC_SHOTGUN_AA_SHELLS: "UAC Shotgun Tritanium Shells" STR_UAC_SHOTGUN_AA_SHELLS_MANUFACTURING: "UAC Shotgun Tritanium Shells Manufacturing" STR_UAC_SHOTGUN_BUY: "UAC Shotgun Acquisition" STR_UAC_HEAVY_NAILGUN: "UAC Heavy Nailgun" STR_UAC_HEAVY_NAILGUN_UFOPEDIA: "The Heavy Nailgun uses electromagnetic force to shoot metallic spikes. It may be used as a weapon; its accuracy and range are somewhat lacking, but it is very good at piercing most bulletproof vests. It is powered with superconductive batteries." STR_UAC_HEAVY_NAILGUN_CLIP: "UAC Heavy Nailgun Box" STR_UAC_HEAVY_NAILGUN_BUY: "UAC Heavy Nailgun Acquisition" STR_UAC_STAPLER: "UAC Stapler" STR_UAC_STAPLER_UFOPEDIA: "A tool manufactured by the UAC corporation. Guaranteed to work in any environment, including outer space. Can be used in combat like a pistol. It has a very limited range, but works really well in close combat - as long as you have the chutzpah to use it." STR_UAC_STAPLER_CLIP: "UAC Stapler Box" STR_UAC_STAPLER_BUY: "UAC Stapler Acquisition" STR_UAC_DOOMZONE_CHAINGUN: "UAC Doomzone Chaingun" STR_UAC_DOOMZONE_CHAINGUN_UFOPEDIA: "This arcane weapon uses ammunition enriched with Hell Essence for extra damage and better armor penetration, and may even start fires with its infernal power. Strong mental capabilities are important, since the weapon tends to be rather temperamental." STR_UAC_DOOMZONE_CHAINGUN_CLIP: "UAC Doomzone Chaingun Clip" STR_UAC_CHAINGUN_BUY: "UAC Doomzone Chaingun Acquisition" STR_UAC_CHAINGUN_BUY: "UAC Chaingun Acquisition" STR_UAC_CHAINGUN: "UAC Chaingun" STR_UAC_CHAINGUN_UFOPEDIA: "This compact heavy weapon fires a hail of bullets that is deadly to any life form at close-to-medium ranges. Sustained fire has a devastating effect on armors. It is suitable for outer space use." STR_CHAINGUN_CLIP: "UAC Chaingun Clip" STR_CHAINGUN_AA_CLIP: "UAC Chaingun Tritanium Clip" STR_CHAINGUN_AA_CLIP_MANUFACTURING: "UAC Chaingun Tritanium Clip Manufacturing" STR_UAC_ROCKET_LAUNCHER: "UAC Rocket Launcher" STR_UAC_ROCKET_LAUNCHER_CLIP: "UAC Rocket Launcher Clip" STR_UAC_ROCKET_LAUNCHER_UFOPEDIA: "A compact launcher, firing lightweight rocket munitions. It is equipped with a 5-round magazine." STR_UAC_ROCKET_LAUNCHER_BUY: "UAC Rocket Launcher Acquisition" STR_UAC_LIGHT_PLASMA_GUN: "UAC Light Plasma Gun" STR_UAC_LIGHT_PLASMA_GUN_UFOPEDIA: "This arcane weapon fires bolts of plasma. The violent nature of its power source makes it difficult to control, but an exceptionally strong mind can turn it into a particularly deadly weapon." STR_UAC_LIGHT_PLASMA_GUN_CLIP: "UAC Light Plasma Gun Battery" STR_UAC_LIGHT_PLASMA_GUN_CLIP_UFOPEDIA: "An energy pack for the UAC Light Plasma Gun. Its power (referred to as 'Hell Essence') is based on extremely powerful psionic energy drawn from Hell, an immaterial plane of demonic beings associated with the Cult of Apocalypse." STR_UAC_LIGHT_PLASMA_GUN_BUY: "UAC Light Plasma Gun Acquisition" STR_UAC_PLASMA_RIFLE: "UAC Plasma Rifle" STR_UAC_PLASMA_RIFLE_UFOPEDIA: "This plasma weapon draws power from 'Hell Essence' batteries. It requires good mental strength to operate, and unqualified users seem to suffer from accidents significantly more often than statistically likely." STR_UAC_PLASMA_RIFLE_CLIP: "UAC Plasma Rifle Battery" STR_UAC_PLASMA_RIFLE_CLIP_UFOPEDIA: "An energy pack for the UAC Plasma Rifle. Its power (referred to as 'Hell Essence') is based on extremely powerful psionic energy drawn from Hell, an immaterial plane of demonic beings associated with the Cult of Apocalypse." STR_UAC_PLASMA_RIFLE_BUY: "UAC Plasma Rifle Acquisition" STR_UAC_BFG: "UAC BFG" STR_UAC_BFG_UFOPEDIA: "An experimental UAC weapon, meant for (allegedly planned) powered exoskeleton units. It works under the same principles as lighter UAC plasma weapons, but unsurprisingly requires an even stronger mind to operate.{NEWLINE}Its manufacturing process is so incredibly complex that UAC is currently unable to produce more of these in a reasonable timeframe. Which is perhaps good news; this weapon is so obviously evil that few agents dare touch it." STR_UAC_BFG_BATTERY: "UAC BFG Battery" STR_UAC_BFG_BATTERY_UFOPEDIA: "This large energy source compares to smaller UAC clips like lion to kittens. Its constant hum is an ominous sign of demonic forces which make it work, presumably with the single objective of drowning the world in chaos.{NEWLINE}If we dare to produce this monstrosity in our Workshop, we can use large amounts of ectoplasm to do so." STR_UAC_INFIGHTING: "UAC Infighting" STR_UAC_INFIGHTING_UFOPEDIA: "Commander, our preliminary work suggests that this UAC corpo may be undergoing some internal conflict, and they aren't afraid to get their hands dirty. Whatever it's about, this could be our chance to put our foot in this door.{NEWLINE}With your permission, I'd like to launch a little operation to find any grumblers within their ranks and possibly recruit them to our cause, or at least get some info out of them. Hey, do you think this black dress is cute? Can't wait to start working on these people!" STR_UAC_DISSENT: "Dissent in UAC" STR_UAC_DISSENT_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: B.A.A.L. Comm Node{NEWLINE}I am addressing you on behalf of the true UAC, dedicated to progress and betterment of humanity. It is with great sorrow that I must inform you that our organization has recently been almost completely dominated by an extremist faction. This faction appears to be working with evil cults in order to develop technologies which may prove very dangerous. As you already know, they have also brutally eliminated any meaningful opposition which openly objected to such business goals. I was cautious enough to avoid making this mistake, but I fear that my safety is only temporary.{NEWLINE}I do not know where you stand, Commander; whether you are a friend or foe to legitimate UAC employees. Therefore I will not introduce myself, nor give you any specifics which might compromise my group. However, X-Com is the only organization I know which I can at least hope to be on our side. This is why I am enclosing some data on UAC's illegal activities around the globe. I hope you will put them to good use." STR_THE_KEY_TO_UAC: "The Key to UAC" STR_THE_KEY_TO_UAC_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: B.A.A.L. Comm Node{NEWLINE}{NEWLINE}Welcome, Commander. Judging from your recent actions, my faith in you was not misplaced. I'll get to the point: the current UAC management works on merging our tech with ancient magics. I've seen the results, and in many ways they're not pretty. Somehow it is related to the outer space, too.{NEWLINE}Whatever their goals, I'm sure we will sorely regret if we allow them to be reached. I think I found a major research facility which seems to be the key to all this. Hopefully its chief researcher can tell you all that you need to know. I will send you the coordinates soon.{NEWLINE}I will not let those degenerates ruin my company." STR_THE_UAC_THREAT: "The UAC Threat" STR_THE_UAC_THREAT_UFOPEDIA: "While the details are still elusive, UAC is secretly supported by some powerful Council members. The company cooperates on their behalf with the cultists to design some sort of dimensional bridge to be used as a new energy source. The UAC is vaguely aware of the alien threat and conducts this research as a desperate measure to advance Earth's technological capabilities. To keep our planet safe from any mishaps, they moved their main lab to the Moon.{NEWLINE}Despite their good intentions, the UAC is clearly a mere tool in some even bigger political scheme, which is most likely dangerous to Earth. Their mysterious sponsors' motives remain unknown, but their activity seems to be unauthorized and is clearly illegal. The UAC must be brought under control and thoroughly investigated. The key to all this must be located somewhere in their lunar facility." STR_SECRET_LIFE_OF_UAC: "The Secret Life of UAC" STR_SECRET_LIFE_OF_UAC_UFOPEDIA: "Our intel was correct: the UAC dramatically increased expenditure on space engineering projects. It's always been their specialty, but such a spike can only be explained with a new, unclear source of funding to keep these projects running. Moreover, UAC has opened a new branch dedicated to exotic physics, also seemingly financed by some mysterious sponsors. These sums are comparable to national space programs, yet nobody knows where they come from.{NEWLINE}Another clue is a multitude of new faces in the higher management, hired from outside for specialist and assistant positions. The sheer number of such people coming from nowhere and then disappearing again is causing frustration among junior managers, who feel that their career is going nowhere.{NEWLINE}In order to solve these mysteries we need to get in touch with one of these people. Perhaps our mysterious informer could give us some clue." STR_UAC_CONSPIRACY: "The UAC Conspiracy" STR_UAC_CONSPIRACY_UFOPEDIA: "The UAC Engineer doesn't know anything about the illegal UAC weaponry distribution, but there are many rumors of strange activities within UAC which cannot be explained in business terms. The corporation has never been a paragon of transparency, but recently things went chaotic: radical changes in the management, production lines being created and closed at unprecedented rates, unfathomable work priorities and a pervasive sense of conspiracy make some low-level employees question the company's true goals. It appears that while the UAC is a semi-secret organization by itself, there is a second layer of secrecy within it, maintained by the management, or part thereof. Considering the recent discovery of their cooperation with the Cult of Apocalypse, as well as UAC's unique relationship with the Council, this warrants a 'high-intensity investigation' from us. Namely, we should capture and interrogate some higher-up to get to the bottom of this." STR_SHADOW_OVER_UAC: "Shadow over UAC" STR_SHADOW_OVER_UAC_UFOPEDIA: "Interrogating a UAC mercenary allowed us to locate some promising leads to investigate the organization. While their contacts are sure to have covered their tracks by now, they are bound to make a mistake somewhere - they're still people! At least we assume they are people...{NEWLINE}Anyway, with your permission, I will focus on identifying UAC locations involved in criminal activity. Something tells me this won't be easy, but no worries, I've been trained! Very well!" STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION: "UAC Underground Weapon Distribution" STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION_UFOPEDIA: "Since the UAC Corp. is connected to the BlackOps, we naturally assumed that it is being controlled by the same organization. However, based on our investigation into the BlackOps affair, this is not the case: UAC is not under the Syndicate's control.{NEWLINE}Nevertheless, UAC is still suspicious, since their experimental personal weapons designed for use by future space forces seem to regularly appear in the hands of members of certain specific criminal groups. This regularity, combined with low presence on the general black market, indicates that they may be distributed with manufacturer's consent.{NEWLINE}Our sources on the Council are unusually vague regarding this matter, but they didn't discourage us from pursuing this lead, if you know what I mean." STR_CULT_OF_APOCALYPSE_PRISON_BREAK: "Cult of Apocalypse: Jail Break" STR_ALERT_CULT_OF_APOCALYPSE_PRISON_BREAK: "JAIL BREAK IN" STR_CULT_OF_APOCALYPSE_PRISON_BREAK_BRIEFING: "A sudden and inexplicable outburst of violence occurred in a penitentiary complex. After the inmates took control of the facility, it was surrounded by the police. Escaped personnel reported that some sort of cult was involved in the incident, so it is our job to restore order. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_OF_APOCALYPSE_PRISON_BREAK_DESCRIPTION: "A sudden and inexplicable outburst of violence occurred in a penitentiary complex. After the inmates took control of the facility, it was surrounded by the police. Escaped personnel reported that some sort of cult was involved in the incident, so it is our job to restore order. The enemy is only armed with whatever they could recover from the security, but they have a significant numerical advantage." STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP: "Cult of Apocalypse: Town Cleanup" STR_ALERT_CULT_OF_APOCALYPSE_TOWN_CLEANUP: "CULT CLEANUP" STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP_BRIEFING: "A security breach occurred in a small town. Sensitive information about alien and cult activities was leaked by an unknown source and spread across the population. The Council dispatched Salvage Corps to contain the situation, but they ran into surprisingly well-armed and organized resistance. Your mission is to subdue this resistance, so the breach can be secured. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP_DESCRIPTION: "A security breach occurred in a small town. Sensitive information about alien and cult activities was leaked by an unknown source and spread across the population. The Council dispatched Salvage Corps to contain the situation, but they ran into surprisingly well-armed and organized resistance. Your mission is to subdue this resistance, so the breach can be secured." STR_CULT_OF_APOCALYPSE_CITY_RIOT: "Cult of Apocalypse: City Riot" STR_ALERT_CULT_OF_APOCALYPSE_CITY_RIOT: "RIOTS IN" STR_CULT_OF_APOCALYPSE_CITY_RIOT_BRIEFING: "The Cult of Apocalypse instigated a riot, and many average civilians were swept up in the frenzy. A regular battle broke out between these factions and the local police. Many casualties are reported on both sides. We must intervene and regain control of the area before the military gets involved, or our reputation with the Council will suffer. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_OF_APOCALYPSE_CITY_RIOT_DESCRIPTION: "Members of the so-called Cult of Apocalypse have instigated a city riot. A regular battle broke out between the rioters and the police, with many casualties on both sides. We must intervene and regain control of the area before the military gets involved." STR_POSTAL_DIARY: "Madman's Diary" STR_POSTAL_DIARY_UFOPEDIA: "'The walls of Byzantium crumble slowly. The gold peels off skull-Ziggurat under the angered skies. Storm is brewing. First drops seep through the cracks of the concrete pavement, coming down, down, into the sewers where they live. The rats. Multiplying, devouring, scheming. Coming out into the city at night, leaving their blasphemous fetishes, catching people, drugging those who see them, drugging me... I won't last much longer. The gods are angry, the sky is blazing with lightning, almost every night now. The tower will fall, struck down in flames. The rats can be everywhere, rats wearing human guises. Rats must die if Man is to survive the great cleansing. Like Prometheus, I stole their secret fire, and I will use it to exact my wrath. The lightning...! It comes again... In high heavens and hellish pits alike, it is time.'" STR_ANCIENT_TABLET: "Ancient Tablet" STR_ANCIENT_TABLET_UFOPEDIA: "Several years ago a mysterious character approached a circle of archeology students and showed them a tablet made of some unknown alloy, which he claimed to have brought from Nepal. He also insisted on keeping secret about the tablet, claiming that some dangerous people are after it. While undoubtedly very old, the tablet didn't match any known culture and was undecipherable at first, but after consulting a biologist, it turned out to contain instructions on synthesis of certain proteins in reptiles and birds. The group followed the instructions in a lab and reportedly created some sort of quasi-dinosaur, but it had to be put down after it maimed several members in a fit of berserk rage.{NEWLINE}Reportedly, some of the survivors set to Nepal in search of the source of this tablet. Nobody has heard from them since, but in the last message they spoke of some enormous cave system they were going to explore." STR_DARK_MAP: "Dark Map" STR_DARK_MAP_UFOPEDIA: "Some time ago a mysterious document came up on several Internet sites related to cryptozoology: a map of caves located deep underground across the globe. The map disappeared shortly after, but those who followed its directions claimed they were perfectly legitimate. Astoundingly, these caves turned out to be completely unmapped by any official institutions, despite some of them being unusually deep and spacious..." STR_FIRST_DEICIDE: "First Deicide" STR_FIRST_DEICIDE_UFOPEDIA: "A professor of ancient history came forward with some radical theories regarding ancient aliens, claiming that long ago they visited the Earth and tried to control it, but were thwarted by humans. At first it looked like a stunt to get media attention, but the author became more radical over time, claiming that the aliens are likely to return and that we should prepare to beat them once again. He also published several lengthy articles highlighting superiority of the human race over any other possible sapient life form and promoting a return to simple, rural life to hone our natural strengths. After he was finally removed from the university, he gathered a circle of followers and set out to form a community in Guyana to 'prepare for the Apocalypse'. It is unclear if this community still exists, as no trace was found of it." STR_HE_ARRIVED_AT_DUSK: "He Arrived at Dusk" STR_HE_ARRIVED_AT_DUSK_UFOPEDIA: "They simply called him Stranger. He was tall, pale, conservatively dressed, and had his sunglasses on at all times. After he arrived in town, he started inquiring about ghosts, demons and other local folklore, of which there were abundant quantities. Otherwise he spoke very little, but he mentioned some 'big change' coming soon, hinting at a collapse of society and an imminent invasion of some terrible beings. It is uncertain what happened next, but the morning after he was seen for the last time, several prominent townspeople were missing. And a few days later, several bodies were found in the forest; bodies that looked vaguely human, but not quite..." STR_EXORCISM_IN_BLOOD: "Exorcism in Blood" STR_EXORCISM_IN_BLOOD_UFOPEDIA: "In the 1980s, some 'Devil worshippers' took refuge in a farm near Wojsławice, Poland. Shortly after, the village become plagued by various sinister incidents, from animals dying of complete blood loss to abnormal weather. Some locals complained to the authorities, but these cases were declared to be freak accidents and the whistleblowers were dismissed as superstitious. This story came to an abrupt end after one night the entire sect was murdered with a combination of WW II-era weapons and common farm tools. The culprits were never found, and all documentation related to this case quickly disappeared in the vast archives of The Ministry of Public Security, but several Citizen Militia members (now retired) whisper about horrifying things found on the farm: an altar decorated with blasphemous iconography, a storage of unidentified, vile liquids, rough cells for keeping human sacrifices, a massive magical circle in the barn, etc. The story is not fully understood, but everyone involved agrees that something terrible has been prevented." STR_THEY_CALL_HIM_SMILEY: "They Call Him 'Smiley'" STR_THEY_CALL_HIM_SMILEY_UFOPEDIA: "One Luchador nicknamed 'Smiley' was well-known for having a keen sense of smell, allowing him to track rogue Zombies over open plains. No matter if this is actually true or not, he was an exceptional Zombie hunter, so he absorbed large amounts of 'zombie juice'. Once he tracked a group of Zombies to an old dump in the countryside. He found all Zombies dead, slaughtered by some unknown force. Smiley became obsessed with this mystery and decided to hunt these unknown beings. Over some weeks he gather information about hellish, fire-breathing beasts stalking the land. He finally went to encountered them and never returned, but some Luchadores murmur about Smiley, monstrous and disfigured, showing randomly to murder and eat his kin..." STR_PORTABLE_PLAYER_FROM_HELL: "Portable Player from Hell" STR_PORTABLE_PLAYER_FROM_HELL_UFOPEDIA: "There is a story which many Wizkids claim to be more than just an urban legend: a mysterious player which comes with a tape that can only be played on this device. Said device has been found, bought or otherwise obtained by many people over the recent years. It seems to be perfectly mundane, but its internal parts are made of some strange, unrecognizable alloy. The tape has some sort of soothing, low frequency music on it, which the new owner won't stop listening to. Over the following weeks, the owner rapidly turns into basically a living saint, experiencing no anger, fear, jealousy or any other negative emotion. However, in the end the owner is always found to be brutally murdered, with marks of beastly claws and gruesome burns all over their body. The portable player is always smashed too, apparently from the inside, and the tape is invariably missing." STR_CAVE_GUY_ARMOR: "Cave Guy Combat Analysis" STR_CAVE_GIRL_ARMOR: "Cave Girl Combat Analysis" STR_EASY_RIDER_ARMOR: "Easy Rider Combat Analysis" STR_WESTMAN_ARMOR: "Westman Combat Analysis" STR_MALE_STORMY_ARMOR: "Male Stormy Combat Analysis" STR_FEMALE_STORMY_ARMOR: "Female Stormy Combat Analysis" STR_LUCHADOR_ARMOR: "Luchador Combat Analysis" STR_MOTOR_MAN_ARMOR: "Motor Man Combat Analysis" STR_PINKY_DEVIL_ARMOR: "Pinky Devil Combat Analysis" STR_TECH_WIZARD_ARMOR: "Wizkid Combat Analysis" STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR: "Wizkid Rocket Drone Combat Analysis" STR_BROTHER_OF_APOCALYPSE_ARMOR: "Brother of Apocalypse Combat Analysis" STR_CLERIC_OF_APOCALYPSE_ARMOR: "Cleric of Apocalypse Combat Analysis" STR_PONTIFF_OF_APOCALYPSE_ARMOR: "Pontiff of Apocalypse Combat Analysis" STR_SAMAEL_OF_APOCALYPSE_ARMOR: "Samael of Apocalypse Combat Analysis" STR_CAVE_GIRL: "Cave Girl" STR_CAVE_GUY: "Cave Guy" STR_EASY_RIDER: "Easy Rider" STR_FEMALE_STORMY: "Female Stormy" STR_MALE_STORMY: "Male Stormy" STR_LUCHADOR: "Luchador" STR_MOTOR_MAN: "Motor Man" STR_TECH_WIZARD: "Wizkid" STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER: "Wizkid Rocket Drone" STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_CORPSE: "Wrecked Wizkid Rocket Drone" STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_UFOPEDIA: "A small threaded sentry robot, armed with a powerful rocket launcher." STR_PINKY_DEVIL: "Pinky Devil" STR_WESTMAN: "Westman" STR_WESTMEN_INFORMANT: "Westman Informant" STR_GANG_CAVEMEN: "Subculture: Cavemen" STR_GANG_CAVEMEN_UFOPEDIA: "These people take a very firm stand on the possibility that humanity has alien origins: they vocally deny it! They dress in furs and leather to show their 'self-raised, self-reliant sentient species pride' and they seem to follow a loose collection of New Age concepts, such as reincarnation beliefs or veganism. Although mostly well-educated, they seem to be rather easily manipulated by anyone with basic information control." STR_GANG_EASY_RIDERS: "Subculture: Easy Riders" STR_GANG_EASY_RIDERS_UFOPEDIA: "Easy Riders originate from trailer dwellers around the world, or rather their most anti-government fringe. Their aim is total personal freedom, primarily of movement and privacy. They shun regular work, but often pick up odd jobs - legal or otherwise. They are mostly well-spoken and known for their talent to associate themselves with people in power, which helps their cause tremendously." STR_GANG_STORMIES: "Subculture: Stormies" STR_GANG_STORMIES_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Some alien tech found its way to Earth's black markets, including the so-called Storm: a cheap knockoff of Red Dawn's serum. This very expensive substance proved not effective enough for serious customers, so the dealers decided to target insecure but determined (and rich) teenagers instead. Promised physical perfection, these teenagers became so motivated that some of them managed to activate the serum with strong will and dedication to physical activity. Now called Stormies, these kids maintain their subculture of physical abilities, combat prowess and free love - a subculture that was in fact created by the suppliers of this serum. So deep down, they're just big nerds.{NEWLINE}And honestly, we should stop this alien tech trade. Who knows what will be next?" STR_GANG_LUCHADORES: "Subculture: Luchadores" STR_GANG_LUCHADORES_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}There is a strange rumor on the streets: if you eat a Zombie, you will gain inhuman strength and vitality (and probably sexual prowess too). Well, these Luchadores actually went and did exactly that. And in their case, it worked! We're not sure why, but some people manage to actually absorb Zombie blood and squeeze it for bio energy, receiving a sudden boost to their physical capabilities. This process is quite dangerous and painful (you are subjected to all sorts of physical stress and feel feverish for days!), but the results are pretty awesome, as you can see. It also decreases intelligence and may cause destructive behavior, so you'd better stick with our X-Com solutions.{NEWLINE}Luchadores usually live in small groups and are fiercely territorial. Caution: they are also easy to underestimate." STR_GANG_MOTOR_MEN: "Subculture: Motor Men" STR_GANG_MOTOR_MEN_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}These people feel that some kind of war is going on, and think we've already lost. But they also think nothing ever changes, and that humanity will survive somehow. Live fast, die young, steal the last drop of energy from a civilization doomed to ruination - that's their motto. In practice, they travel between smaller towns and wherever they go, they spread chaos and steal what they need." STR_GANG_PINKY_DEVILS: "Subculture: Pinky Devils" STR_GANG_PINKY_DEVILS_UFOPEDIA: "This group follows a culture centered on occultism and fashion: praise Lucifer, look good. This, umm, religion doesn't have many members, but they often take part in various rituals - from smashing windows 'for Satan' to really interesting orgies. Also they are often drugged, so watch out.{NEWLINE}We don't exactly know the tenets of their faith, because pretty much every member has their own version. They do however believe in demonic beings and they intend to reincarnate as such. Something does seem to be a bit off about them..." STR_GANG_TECH_WIZARDS: "Subculture: Wizkids" STR_GANG_TECH_WIZARDS_UFOPEDIA: "Wizkids thrive on the edge of the Grey Market, where unusual tech is bought and sold. Smart and rich, they seek out these artifacts not for money or power, but purely for the sensation of being someone more than just a mere mortal. They consider humanity 'ignorant masses' and openly aim to live off of them whenever possible. They also believe that after the world as we know it falls, they will be the ones to seize the power." STR_GANG_WESTMEN: "Subculture: Westmen" STR_GANG_WESTMEN_UFOPEDIA: "Proudly calling themselves 'refugees of modernity', Westmen believe in the futility of human civilization in the face of various threats. They plan to create an alternative, based not on cities - as these can be destroyed easily - but on small, hidden communities. They speak highly of guerrilla warfare, but many don't perceive themselves as soldiers. In fact, all they agree upon is that civilization is doomed and they had better be somewhere else when it happens. They steal any resources they can, and they call it 'salvage operations'." STR_BROTHER_OF_APOCALYPSE: "Brother of Apocalypse" STR_BROTHER_OF_APOCALYPSE_UFOPEDIA: "There is something inhuman about this man, and not the alien kind of inhuman: his eyes burn with intense, primal passion. Brothers of Apocalypse were chosen from among the poorest on Earth to turn them into fanatical missionaries of chaos and destruction. They are well-educated in their gospel, meant to fuel the fire of rebellion across the discontent masses. They display incredible loyalty to their mysterious higher-ups, as well as tenacity and resilience in battle." STR_PONTIFF_OF_APOCALYPSE: "Pontiff of Apocalypse" STR_PONTIFF_OF_APOCALYPSE_UFOPEDIA: "While the Cult of Apocalypse is not very hierarchical, Pontiffs are highly respected Clerics occupied with managing monasteries and furthering the doctrine. They also possess mental powers far beyond the capabilities of lesser cultists, allowing them to cast hellish fire upon their enemies." STR_CLERIC_OF_APOCALYPSE: "Cleric of Apocalypse" STR_CLERIC_OF_APOCALYPSE_UFOPEDIA: "Clerics lead Outposts of Apocalypse, independent orders of Brothers. Curiously, they do not have any higher-ups; as anarchists at heart, these cultists are unwilling to form a complex hierarchy. Clerics are recruited from Brothers by a body of three or more older Clerics, based on intellectual and psychosocial abilities." STR_SAMAEL_OF_APOCALYPSE: "Samael of Apocalypse" STR_SAMAEL_OF_APOCALYPSE_UFOPEDIA: "Turns out 'Samael' is not just a name, but also a unique rank: there can be no more than one Samael per century. This Pontiff was elevated to the Samael status in a forbidden ritual involving forces of chaos and carnage to be their champion on Earth. He is just as helpful as regular Pontiffs, but also much more dangerous: using his mysterious device, he can summon Imps from across time and space. Neither he nor us understand how this device operates." STR_COMMUNION_OF_APOCALYPSE: "Communion of Apocalypse" STR_ALERT_COMMUNION_OF_APOCALYPSE: "CULT OF APOCALYPSE GATHERS!" STR_COMMUNION_OF_APOCALYPSE_DESCRIPTION: "Here all sorts of gangers gather in the forest to celebrate their unholy goals. Apprehend the followers and the envoys. Be careful, as the enemies are numerous and well-armed." STR_COMMUNION_OF_APOCALYPSE_BRIEFING: "Here all sorts of gangers gather to celebrate their unholy goals. Apprehend the followers and the envoys. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_COMMUNION_OF_APOCALYPSE_UFOPEDIA: "The only contact gangers have with their higher-ups are during special meetings. These are a mixture of a religious ritual, a business meeting, a lecture and a military debriefing. We should be able to find someone better informed there." STR_OUTPOST_OF_APOCALYPSE: "Outpost of Apocalypse" STR_OUTPOST_OF_APOCALYPSE_TEMPERATE: "Outpost of Apocalypse" STR_OUTPOST_OF_APOCALYPSE_DESERT: "Outpost of Apocalypse" STR_ALERT_OUTPOST_OF_APOCALYPSE: "OUTPOST OF APOCALYPSE FOUND!" STR_OUTPOST_OF_APOCALYPSE_BRIEFING: "We have found a fortified temple of Cult of Apocalypse. We must crush their defenses and take control of the building. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_OUTPOST_OF_APOCALYPSE_DESCRIPTION: "We have found a fortified temple of Cult of Apocalypse. We must crush their defenses and take control of the building." STR_OUTPOST_OF_APOCALYPSE_UFOPEDIA: "Interrogating a Brother of Apocalypse allowed us to determine the potential location of several permanent outposts maintained by this strange cult. We hope to uncover more of their secrets in these places." STR_TOWER_OF_APOCALYPSE: "Tower of Apocalypse" STR_ALERT_TOWER_OF_APOCALYPSE: "TOWER OF APOCALYPSE FOUND!" STR_TOWER_OF_APOCALYPSE_BRIEFING: "We have found a secluded monastery of Cult of Apocalypse. Our task is to subdue the cultists and gather information about the Cult. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_TOWER_OF_APOCALYPSE_DESCRIPTION: "We have found a secluded monastery of Cult of Apocalypse. Our task is to subdue the cultists and gather information about the Cult." STR_TOWER_OF_APOCALYPSE_UFOPEDIA: "Towers of Apocalypse are secret monasteries where members of the Cult may freely indulge in their blasphemous practices. Ordinary sympathizers have no entry to these monasteries, only full members are allowed in. Each Tower is managed by a senior Cleric bearing the title of Pontiff, who is likely better informed about the Cult's affairs than ordinary Clerics." STR_MYSTERIES_OF_APOCALYPSE: "Mysteries of Apocalypse" STR_MYSTERIES_OF_APOCALYPSE_UFOPEDIA: "Commander, I am sorry, but despite reaching the very top of the Cult of Apocalypse, we haven't found anything special. They simply started gathering one day, spontaneously, without any organization or order. But they still needed money, and somehow they found a very wealthy sponsor. I think they receive financial aid that goes beyond their immediate supporters, but even they are unaware of who might be their mysterious benefactor. Still, this is the only clue I have, so I'll try to think of something." STR_GOALS_OF_APOCALYPSE: "Secret Goals of Apocalypse" STR_GOALS_OF_APOCALYPSE_UFOPEDIA: "Commander, the young lady from the intelligence department complained about a conundrum in her investigation of this Cult of Apocalypse, so I decided to help. I have spent long hours over all sorts of religious, political and entertainment texts produced by the Cult and with some help from language analysis software, I found a hidden message: humanity has fallen into slumber, and the Cult's role is to shake it up. They aim to prepare humanity for future hardships, which are said to come very soon. Alas, we don't know where this information originated from. Perhaps we should find more clues..." STR_CULT_OF_APOCALYPSE: "Cult of Apocalypse" STR_CULT_OF_APOCALYPSE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}In addition to other dangers, there is a mysterious power hiding among the people of Earth, plotting to drown the world in chaos, but seemingly unrelated to any known alien cults or xeno-inspired conspiracies. For many years this presence was cultivating various gangs and sects with rebellious objectives, making allies and studying enemies. Now they seem close to revealing themselves before the world, and it probably won't be good." STR_CULT_OF_APOCALYPSE_PREQ_CAVEMEN: "Cult of Apocalypse Prerequisite (Cavemen)" STR_CULT_OF_APOCALYPSE_PREQ_WESTMEN: "Cult of Apocalypse Prerequisite (Westmen)" STR_CULT_OF_APOCALYPSE_PREQ_LUCHADORES: "Cult of Apocalypse Prerequisite (Luchadores)" STR_CULT_OF_APOCALYPSE_PREQ_TECH_WIZARDS: "Cult of Apocalypse Prerequisite (Wizkids)" STR_DIMENSION_X_FAUNA: "Dimension X" STR_SECTOID_GUARDIAN_ARMOR: "Sectoid Guardian Combat Analysis" STR_SECTOID_STANDARD_ARMOR: "Sectoid Combat Analysis" STR_SECTOID_STANDARD_ARMOR_UFOPEDIA: "Sectoids have psionic capabilities which allow them to constantly maintain Purple type force shields (capacity: 50, restoration: 7/turn). Higher ranks with more powerful psi have shields that are more than twice as strong." STR_SECTOID_AUTOPSY_UFOPEDIA: "The autopsy reveals vestigial digestive organs and a simple structure. The brain and eyes are very well developed. The structure suggests genetic alteration or mutation. The small mouth and nose appear to have little function. The webbing between the fingers, and the flat feet suggest aquatic origins. There are no reproductive organs, and no clues as to how this species can reproduce. They are most probably a genetically engineered species." STR_MIB_SECTOPOD_CORPSE: "Wrecked MiB Sectopod" STR_ETHEREAL_SPEAKER_ARMOR: "Ethereal Speaker Combat Analysis" STR_ETHEREAL_SOLDIER_ARMOR: "Ethereal Combat Analysis" STR_ETHEREAL_SOLDIER_ARMOR_UFOPEDIA: "Ethereals are extremely powerful psionics. Even a Soldier can maintain a strong Gold type shield (capacity: 150, restoration: 25/turn). The most powerful Ethereals may have Gold shields several times stronger." STR_BLACK_LOTUS_AVATAR_ARMOR_UFOPEDIA: "The Black Lotus Avatar can maintain a Gold type shield (capacity: 50, restoration: 25/turn), protecting it from most forms of attack." STR_ETHEREAL_NAVIGATOR: "Ethereal Navigator" STR_ETHEREAL_MEDIC: "Ethereal Medic" STR_ETHEREAL_ENGINEER: "Ethereal Engineer" STR_ETHEREAL_LEGATE: "Ethereal Legate" STR_SNAKEMAN_SOLDIER_ARMOR: "Snakeman Combat Analysis" STR_SNAKEMAN_MEDIC: "Snakeman Medic" STR_ZOMBIE_CORPSE: "Chryssalid Zombie Corpse" STR_ZOMBIE_DOGE_CORPSE: "Zombie Dog Corpse" STR_LEADER_PLUS: "Alien Leader is researched." STR_COMMANDER_PLUS: "Alien Commander is researched." STR_WRAP_UP_DIMENSION_X_EXPLORATION: "Wrap-Up Dimension X Exploration" STR_WRAP_UP_DIMENSION_X_EXPLORATION_UFOPEDIA: "Our work in Dimension X is complete. We have repelled the Cyberweb and gathered priceless data on the aliens. Now it is time to go home.{NEWLINE}Yes, this alien world is very interesting. But the Council thinks it's too early for serious exploration. Besides... I suspect they already have access to more worlds like this one. So they're starting to evacuate the base permanently.{NEWLINE}Whatever their reasons, they are very happy with our performance. Let's hope this will help us stay afloat in this turbulent sea of secrecy and backstabbing." STR_CYBERWEB_HQ: "Cyberweb HQ" STR_CYBERWEB_HQ_UFOPEDIA: "We have located the Cyberweb's HQ, hidden in the Dimension X. It is not a base, though: it is a giant airship, capable of opening a dimensional gate and wreaking chaos on Earth!{NEWLINE}As it can simply escape into Dimension X when engaged by our craft, we must assault this battleship when it is grounded for maintenance. Until we complete this operation, we must ensure that Earth's skies are well defended from its incursions. Be careful: the Council will hate every second of this ship hanging up in Earth's atmosphere.{NEWLINE}Don't screw this up, Commander! The future of X-Com depends on it!" STR_CYBERWEB_DOMINATION: "Cyberweb Domination" STR_CYBERDREDNAUGHT: "Cyberweb Battleship" STR_CYBERDREDNAUGHT_ASSAULT: "Cyberweb Battleship Assault" STR_CYBERDREDNAUGHT_ASSAULT_DESCRIPTION: "At last, we found an opening in Cyberweb security and were able to plan an attack on the terrible Battleship. If we succeed, this will end the Cyberweb's plans for world domination, and their members will revert to their former lives of petty crime. Expect strong resistance from Cyberweb's mechanized forces.{NEWLINE}You will approach the location in a Mudranger, so your team is capped at 14." STR_CYBERDREDNAUGHT_ASSAULT_BRIEFING: "We must secure the Battleship to prevent an interdimensional war against the Cyberweb. Expect strong resistance from the Cyberweb's mechanized forces. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon - but remember it will put X-Com in a very unpleasant position." STR_CYBERDREDNAUGHT_SECURED: "Cyberweb Battleship is secured." STR_CYBERDREDNAUGHT_SECURED_UFOPEDIA: "Our long battle is over - we took control of the great flying vessel. A miracle of technology, born on this distant, alien world. Although a work of criminals, it still inspires: if a bunch of maniacs built something like this, then how far can all of humanity go with enough determination?" STR_COUNCIL_APPEARS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Not long after the last shot died out, you have been contacted by a Council representative.{NEWLINE}'Congratulations on your mission, Commander. The Earth is grateful. We will now take control of the captured vessel with our trained crew.{NEWLINE}Thank you, Commander, for your enormous effort in taking control of Dimension X. Now it is our turn to make sure it remains so. And we will use this ship to protect our main base here.'" STR_CYBERWEB_FORTRESS_ASSAULT_DESCRIPTION: "If captured, this fort may reveal the Cyberweb's deepest secrets. Take control of the facility to allow access to the computer core.{NEWLINE}This mission will take place in Dimension X, so make sure that all personnel wear protective gear. You will approach the location in a Mudranger, so your team is capped at 14." STR_CYBERWEB_FORTRESS_ASSAULT_BRIEFING: "You are approaching a Cyberweb fort, standing in the middle of the pink desert. Take control of the facility to allow access to the computer core. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_CYBERWEB_FORTRESS_ASSAULT: "Cyberweb Fortress Assault" STR_CYBERWEB_FORTRESS_SECURED: "Cyberweb Fortress is secured." STR_DIMENSION_X_BASE_DEFENSE_FAUNA: "Dimension X Outpost Defense" STR_ALERT_DIMENSION_X_BASE_DEFENSE: "DIMENSION X OUTPOST UNDER ATTACK!" STR_DIMENSION_X_BASE_DEFENSE_FAUNA_DESCRIPTION: "Our outpost in Dimension X is under attack from local wildlife. We must return beyond the portal and neutralize the threat. If we don't, the Council will be severely disappointed." STR_DIMENSION_X_BASE_DEFENSE_FAUNA_BRIEFING: "Our outpost in Dimension X is under attack from local wildlife. The entire scientific staff was evacuated to a safer area. If we don't protect the facilities, the base will have to be rebuilt, which will reflect badly on our reputation. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_DIMENSION_X_BASE_DEFENSE_ARMY: "Dimension X Outpost Defense" STR_DIMENSION_X_BASE_DEFENSE_ARMY_DESCRIPTION: "Our outpost in Dimension X is being attacked by natives. We must return beyond the portal and neutralize the threat. If we don't, the Council will be severely disappointed." STR_DIMENSION_X_BASE_DEFENSE_ARMY_BRIEFING: "Our outpost in Dimension X is being attacked by natives. The entire scientific personnel was evacuated to a safer area. If we don't protect the facilities, the base will have to be rebuilt, which will reflect badly on our reputation. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_DIMENSION_X_DESERT_BRIEFING: "After making your way to the surface, you see a strange, alien-looking wasteland, spreading as far as you can see. This place looks suitable for a temporary outpost for your research team, but first you must secure it and clear the area of hostile life forms. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_DIMENSION_X_DESERT: "Dimension X Desert" STR_DIMENSION_X_DESERT_SECURED: "Dimension X outpost is secured." STR_DIMENSION_X_DESERT_SECURED_UFOPEDIA: "Our scientific team successfully established humanity's first research lab in another dimension. As your agents returned home, these scientists were about to start probing this strange world for answers. What is it like? How does it differ from our own? Is it inhabited? And, most of all, where is the Cyberweb?" STR_PINK_CAVES_DESCRIPTION: "We have located a tear in the veil between our Earth and Dimension X. We should explore this uncharted world and if all goes well, build an outpost there. Traveling to the other side likely requires environmental protection. Expect... weirdness." STR_PINK_CAVES_BRIEFING: "After stepping through the portal, you enter some sort of alien cave. Find your way to the surface, marked by brown exit grids. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_PINK_CAVES: "Dimension X Transfer Point" STR_ALERT_PINK_CAVES: "DIMENSION X APPROACHES!" STR_CYBERWEB_PORTAL_SYSTEM: "Cyberweb Portal System" STR_CYBERWEB_PORTAL_SYSTEM_UFOPEDIA: "The Cyberweb portal we have seized turned out to be one of many on Earth. Apparently the transdimensional tech the Cyberweb uses has its downsides: it can only be activated at certain times and locations, so in order to maintain a reasonable frequency of travel one must have many such installations around the globe. This means that if we are to travel beyond the portal, we will need to mind the clock as well.{NEWLINE}Another problem with these portals is that they are... leaky, meaning that apart from the main gate, smaller bubbles tend to spontaneously appear in the vicinity. If these miniportals emerge outside of the compound, it often leads to extradimensional creatures infiltrating the Earth. The Cyberweb doesn't seem to care much, though." STR_CYBERWEB_PLANS: "Cyberweb Plans" STR_CYBERWEB_PLANS_UFOPEDIA: "The documentation we have procured speaks about Cyberweb's project of developing portals to other dimensions. As improbable as it sounds, it seems they not only succeeded in doing just that, but have been sending personnel and materials through such 'Dimensional Portals' for a quite long time now, which suggests a major operation of theirs on the other side. The portal uses a medium called 'Subspace' and is highly unstable, which led to several accidents involving serious losses. In the end, however, Cyberweb developed a method of controlling it by directly hooking a battery of optronic supercomputers to it; still it is impossible to predict how long a portal will remain open. If we develop a way of tracking subspace disturbances caused by operating a portal, we can pinpoint it and dispatch a squad to seize it." STR_ADVANCED_FIREARMS_DEP_1: "Advanced Firearms Prerequisite 1" STR_BRAINER_CRACKED: "Brainer Cracked" STR_TOUGH_CREATURE_AUTOPSY: "Tough Creature Autopsy" STR_CULT_CONTAINED: "Cult is contained" STR_OLD_XCOM_DATA_REEL_DECRYPTION: "Data Reel Decryption" STR_CRISIS_TROOPER_ID: "Crisis Trooper Badge" STR_CRISIS_TROOPER_ID_UFOPEDIA: "This badge belonged to a member of a top secret government military force. It is in fact so secret that it officially doesn't exist." STR_OFFICER_ID: "Military Officer Badge" STR_OFFICER_ID_UFOPEDIA: "This badge belonged to a high-ranking soldier. It is worth something on the Grey Market." STR_SOLDIER_ID: "Soldier Badge" STR_SOLDIER_ID_UFOPEDIA: "A military badge, indicating soldier's name, unit and other basic personal data." STR_ELITE_SOLDIER_ID: "Elite Soldier Badge" STR_ELITE_SOLDIER_ID_UFOPEDIA: "This badge belonged to a member of the special forces. If things went differently, they could have become a fine addition to X-Com." STR_ROSARY: "Rosary" STR_ROSARY_UFOPEDIA: "A religious symbol, used for certain rites." STR_CROSS: "Cross" STR_CROSS_UFOPEDIA: "Amen." STR_MEDICAL_LICENSE: "Medical License" STR_MEDICAL_LICENSE_UFOPEDIA: "Do no harm. But also, praesente medico nihil nocet." STR_DRIVING_LICENSE: "Driving License" STR_DRIVING_LICENSE_UFOPEDIA: "A standard driving license, issued to an average citizen." STR_VIP_ID: "VIP ID" STR_VIP_ID_UFOPEDIA: "A personal identity card belonging to a Very Important Person. At least they were important at the time this ID card was made..." STR_SECURITY_LICENSE: "Security License" STR_SECURITY_LICENSE_UFOPEDIA: "This document confirms a person's qualifications to work as a personal bodyguard, with everything it entails." STR_WORK_PERMIT: "Work Permit" STR_WORK_PERMIT_UFOPEDIA: "This document belonged to a simple laborer who found himself in a wrong place at a wrong time. A grim reminder for us that nobody is safe from the alien menace." STR_HUNTING_LICENSE: "Hunting License" STR_HUNTING_LICENSE_UFOPEDIA: "A hunter's license. Covers all legal firearms, as long as they are used appropriately." STR_HOSTESS_ACCESS_CARD: "Hostess Access Card" STR_HOSTESS_ACCESS_CARD_UFOPEDIA: "This badge allows the user to access certain restricted areas, but probably nothing really important." STR_ENGINEER_ACCESS_CARD: "Engineer Access Card" STR_ENGINEER_ACCESS_CARD_UFOPEDIA: "This personal card gives one access to secured machinery and databases. It still bears the original owner's name." STR_TECHNICAL_ACCESS_CARD: "Technician's Access Card" STR_TECHNICAL_ACCESS_CARD_UFOPEDIA: "This security card allows the user to access a corresponding restricted area." STR_SPORT_PARAPHERNALIA: "Sport Paraphernalia" STR_SPORT_PARAPHERNALIA_UFOPEDIA: "These exist to prove the owner's devotion to the local club, to support the team, and to taunt opponents with." STR_POLICE_ID: "Police ID Card" STR_POLICE_ID_UFOPEDIA: "An authentic ID with cool insignia, as well as the officer's number and photo. The officer in question is not going to need it anymore, while a few people you know could." STR_SYNDICATE_MYSTERIOUS_PARCEL_RECEIVED: "Mysterious Parcel from Syndicate Received" STR_SYNDICATE_MYSTERIOUS_PARCEL: "Mysterious Parcel from Syndicate" STR_SYNDICATE_MYSTERIOUS_PARCEL_DESCRIPTION: "Commander, we received a a package we haven't ordered. It appears to be harmless, but it bears a Syndicate logo..." STR_SYNDICATE_MYSTERIOUS_PARCEL_UFOPEDIA: "Despite all that has transpired, we still have common enemies. Take this.{NEWLINE}[Decrypted Alien Embassy Key acquired]" STR_SYNDICATE_TESTAMENT_DECRYPTION: "Syndicate Final Message Decryption" STR_SYNDICATE_TESTAMENT_ENCRYPTED: "Syndicate Final Message" STR_SYNDICATE_TESTAMENT_ENCRYPTED_UFOPEDIA: "From the underground complex, we have recovered a coded message which appears to be from the ACTUAL head of the Syndicate. It appears it can be decrypted with one of those rings we found on Syndicate personnel. Would you like me to try it?" STR_SYNDICATE_TESTAMENT_DECRYPTED: "Decrypted Syndicate Testament" STR_SYNDICATE_TESTAMENT: "Syndicate Testament" STR_SYNDICATE_TESTAMENT_UFOPEDIA: "Greetings, X-Com Commander.{NEWLINE}{NEWLINE}By dismantling our Syndicate cell on Earth you have proven your superiority over the lowly masses. You have the potential to attain true superhumanity. All you need to do is to cast away your allegiance to the so-called Enlightened Ones, whose only objective is to keep man in the dark, and strive for mastery over nature and thyself.{NEWLINE}{NEWLINE}Either you will join us, or you will be destroyed along all other subhumans. Think well." STR_SYNDICATE_SUPERMUTANT: "Syndicate Supermutant" STR_SYNDICATE_SUPERMUTANT_UFOPEDIA: "Supermutants are created by the Syndicate by infecting human volunteers with a special mutagen. The resulting specimens possess great physical strength and mental abilities. They are also able to hide their true form and pass for a normal human. However, the process has an extremely high mortality rate, and also there are... other failures." STR_SCHUTZSTAFFELN_RING: "Schutzstaffeln Ring" STR_SCHUTZSTAFFELN_RING_UFOPEDIA: "A silver ring, worn only by high officers of the SS in the Third Reich. You have no idea how this ended up in the possession of its recent owner, but there is no doubt about its authenticity, thus making it a very valuable collector's item.{NEWLINE}Despite its associations, the ring is strangely soothing to the touch." STR_SYNDICATE_HQ_ACCESS: "Syndicate HQ Access" STR_SYNDICATE_HQ_ACCESS_UFOPEDIA: "Okay, so we have a... bold plan. The idea is to get inside the Syndicate HQ by impersonating their agents. We have collected enough identities by now to pick a few. We will use Impersonatrons to change our appearance.{NEWLINE}When I say 'we', of course I mean our agents, not myself... Which is a shame, since this is really exciting!" STR_SYNDICATE_HQ: "Syndicate Headquarters" STR_ALERT_SYNDICATE_HQ: "SYNDICATE HQ LOCATED IN" STR_SYNDICATE_HQ_DESCRIPTION: "This is the place where the Syndicate gets orders from. Our objective is to capture the facility.{NEWLINE}We can expect extreme resistance from the Syndicate forces. The base is expected to be standard corridors and rooms of varying size." STR_SYNDICATE_HQ_BRIEFING: "Our agents have disguised themselves using Impersonatrons, and we are about to enter Syndicate headquarters. Our objective is to capture the entire facility. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_SYNDICATE_HQ_UFOPEDIA: "Even the Syndicate must have its operations supervised from somewhere. Thanks to the information we gained from the CEO mutant, we are now able to track this place down and arrest whomever is responsible.{NEWLINE}However, it is easier said than done. All access ways to the HQ are too heavily screened for us to slip by. The Council won't authorize a frontal assault either, out of concern the leaders will escape - something I totally agree with. The only way in is using some superior cloaking technology that the Syndicate isn't prepared against. Like maybe... the Impersonatron?" STR_SYNDICATE_SUMMARY: "Syndicate Summary Report" STR_SYNDICATE_SUMMARY_UFOPEDIA: "From: United Nations Committee{NEWLINE}Subject: The Syndicate{NEWLINE}Commander,{NEWLINE}The Council has received and reviewed your report concerning the international criminal organization known as the Syndicate. The evidence you have presented was judged to be valid, and the Council has agreed to take direct action against this organization.{NEWLINE}Your orders are to attack the Syndicate and take down its main base of operations. In order to do so, you must arrest one of their regional leaders and interrogate them to discover the location of their HQ. Take any action you deem necessary, but do not make it too public.{NEWLINE}Good job so far, Commander. We believe you will deal with this matter swiftly. Remember, we will be watching." STR_MONSTROUS_BREED: "Monstrous Breed" STR_MONSTROUS_BREED_UFOPEDIA: "We found proof that the knowledge the Syndicate used to design all of its monstrosities was received from an unknown outside source. We also found logs of written orders, according to which the laboratory was supposed to breed all kinds of monsters and release them to target populated areas. Human behavior and monster efficiency were to be evaluated, based on many samples. The orders came from The Syndicate's HQ." STR_MONSTERS_FINAL_SOLUTION: "Monsters: Final Solution" STR_MONSTERS_FINAL_SOLUTION_UFOPEDIA: "Turns out that the creatures we keep fighting were indeed brought by aliens and are regularly distributed around the globe by UFOs. The creatures are dropped in pods, then they multiply and start threatening local populations.{NEWLINE}But no more. It took some effort, Commander, but with Syndicate data I managed to synthesize a chemical compound which violently reacts with mutant blood plasma, causing quick death and sometimes incineration. It is harmless to humans and may be dispersed from the air, making any outbreaks easy to control.{NEWLINE}We have already shared the formula with the founding governments. Now the monsters are their problem, not ours. It doesn't mean we'll never see the monsters again, but at least it won't be on a daily basis." STR_SYNDICATE_CHRYSSALID_RESEARCH: "Syndicate Bio Research" STR_SYNDICATE_CHRYSSALID_RESEARCH_UFOPEDIA: "According to the captured Syndicate Scientist, the organization is conducting extensive research on the alien creatures we keep encountering. Their research seems to be much more advanced than ours, and therefore is potentially priceless.{NEWLINE}Syndicate research laboratories are well-protected and hard to find, but there is one opportunity we can use: one of these labs, located in a former Red Dawn base, suffered some sort of monster outbreak and was promptly abandoned. We should go there, deal with the threat and get the samples. Just be careful, as it is crawling with those demonic spiders..." STR_SPIDER_SIBERIA: "Abandoned Syndicate Lab" STR_ALERT_SPIDER_SIBERIA: "ABANDONED SYNDICATE LAB LOCATED" STR_SPIDER_SIBERIA_BRIEFING: "This abandoned base holds important Syndicate secrets. Apparently giant spiders have taken over, a large swarm seeking shelter in its nuclear-heated tunnels. We must clear the base to secure the samples. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_SPIDER_SIBERIA_DESCRIPTION: "This abandoned base holds important Syndicate secrets. It is swarming with alien monstrosities." STR_SPIDER_SIBERIA_COMPLETE: "Siberia Base (full of spiders) was conquered." STR_UAC_WEAPON_DELIVERY: "UAC Weapons Delivery" STR_ALERT_UAC_WEAPON_DELIVERY: "Illegal UAC weapons distribution spotted in" STR_UAC_WEAPON_DELIVERY_DESCRIPTION: "UAC agents are delivering their weapons to a local Cult of Apocalypse cell. We will impersonate Cavemen and show up at the site before the actual gangers arrive. Our objective is to intercept the shipment and find evidence of UAC's illegal activities.{NEWLINE}Only Concealable items and civilian clothing allowed!" STR_UAC_WEAPON_DELIVERY_BRIEFING: "UAC agents are delivering their weapons to a local Cult of Apocalypse cell. We will impersonate Cavemen and show up at the site before the actual gangers arrive. Our objective is to intercept the shipment and find evidence of UAC's illegal activities. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_UAC_WEAPON_LAB: "UAC Weapon Lab" STR_ALERT_UAC_WEAPON_LAB: "UAC Weapon Lab found in" STR_UAC_WEAPON_LAB_DESCRIPTION: "We have located a UAC research and development site, where their experimental weapons are manufactured. We should arrest and interrogate the personnel." STR_UAC_WEAPON_LAB_BRIEFING: "We have located a UAC research and development site, where their experimental weapons are manufactured. We should arrest and interrogate the personnel. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_UAC_OFFICE: "UAC Office" STR_ALERT_UAC_OFFICE: "Vulnerable UAC office building located in" STR_UAC_OFFICE_DESCRIPTION: "Our investigation paid off: we managed to locate a UAC building connected to known illegal activities. We must enter the building in disguise, evade or overcome its security and arrest the executive manager." STR_UAC_OFFICE_BRIEFING: "Our investigation paid off: we managed to locate a UAC building connected to known illegal activities. We must enter the building, evade or overcome its security and arrest the executive manager. This is the only priority on this mission. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_UAC_SPACE_LAB_SURFACE: "UAC Aerospace Lab" STR_ALERT_UAC_SPACE_LAB_SURFACE: "UAC Aerospace Lab available" STR_UAC_SPACE_LAB_SURFACE_DESCRIPTION: "We have successfully located a secret UAC facility where they conduct illegal research on space warfare. The Council wants to know what they are hiding. Our sponsors want us to attack the place and seize any data, or else their competition may gain the upper hand. Also, since our objective is protecting the Earth from shadow threats, and UAC appears to collaborate with the Cult of Apocalypse, we have our own reasons to not ignore this." STR_UAC_SPACE_LAB_SURFACE_BRIEFING: "We have successfully located a secret UAC facility where they conduct illegal research on space warfare. We need to infiltrate the facility and proceed to the large lift which leads to an underground research complex. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_UAC_SPACE_LAB_UNDERGROUND_TAKEN: "UAC Aerospace Lab Underground Taken" STR_UAC_SPACE_LAB_UNDERGROUND: "UAC Aerospace Lab Underground" STR_ALERT_UAC_SPACE_LAB_UNDERGROUND: "UAC Aerospace Lab available" STR_UAC_SPACE_LAB_UNDERGROUND_BRIEFING: "Your forces have entered the UAC aerospace lab area located deep underground. Make sure to capture the leading researcher alive and then secure this location so our agents can download all data from the servers. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_MOON_UAC_BASE_LANDING: "UAC Moon Base Landing" STR_ALERT_MOON_UAC_BASE_LANDING: "UAC Moon Base Reachable!" STR_MOON_UAC_BASE_LANDING_BRIEFING: "Your craft has landed on the Moon, next to the UAC facility. Locate the entrance and move all your agents onto the yellow lift area. Once you have assembled all your agents in the lift area click on the 'abort mission' icon to continue to the next stage. Look out for plasma turrets!" STR_MOON_UAC_BASE_LANDING_DESCRIPTION: "An opportunity to strike a UAC base on the Moon and finally dismantle their dimensional gates program for good. To get there, we will need a capable spaceship - an orbital craft is not enough to reach the Moon." STR_MOON_UAC_BASE_EXPLORATION: "UAC Moon Base Exploration" STR_MOON_UAC_BASE_EXPLORATION_BRIEFING: "Your agents have penetrated outer defenses of the lunar base and discover familiar looking UAC facilities. However, this layer does not seem to hold the experimental dimensional gate we are looking for. Find access to the lower levels, marked with yellow tiles. Once you have assembled all your agents in the lift area click on the 'abort mission' icon to continue to the next stage." STR_UAC_MOON_BASE_DIMENSIONAL_PORTAL: "UAC Moon Base: Dimensional Portal" STR_UAC_MOON_BASE_DIMENSIONAL_PORTAL_BRIEFING: "You approach the main lab, hidden deep below. But suddenly the arcane machinery hums to life, creating a temporary dimensional rift. From it, a horde of demons spills into the facility! Overcome this enemy and take control of the portal to finally cleanse UAC from the hostile element. Demons will continue breaching into our world unless you kill them all!{NEWLINE}Alternatively, find a UAC Code Book located near the entrance, then evacuate (abort mission). Bring it home and research it; this will initiate the self-destruct procedure of the base. This will allow you to blow up the base and resolve the case, but you will miss out on some findings." STR_MOON_UAC_BASE_TAKEN: "UAC Moon Base Taken" STR_UAC_MOON_BASE_DESTROYED: "UAC Moon Base Destroyed" STR_UAC_MOON_BASE_DESTROYED_UFOPEDIA: "By entering the correct sequence, you remotely initiate self-destruction of the UAC lunar base. Its remaining crew was powerless to stop it and mostly escaped to the surface, only to be taken into custody by UAC security. Soon after the entire complex was completely destroyed in an underground explosion.{NEWLINE}We will never know what dark treasures may have been lost in this incident. But what matters is that the program is no more, and UAC has been brought back under the Council's control. Whatever future brings, we have one less element of chaos to worry about. The Council seems pleased as well." STR_UAC_RESOLVED: "UAC Case Resolved" STR_UAC_BATTERY_BUY: "UAC Batteries Acquisition" STR_FOUND_ITEMS: "Found Items" STR_FOUND_ITEMS_UFOPEDIA: "Your staff will collect and analyze all equipment taken from the enemies. Much of it will be widely-known items, such as popular weapons, but some of it may be quite unusual. Even if the item is relatively common, it must be analyzed anyway to relay the information on them to our agents and staff in a standardized form. Adding such standardized information to our books is also a crucial prerequisite to acquisition of weapon in question. You might think this is needless bureaucracy, Commander, that's why I am here, to make sure Chaos does not consume us all.{NEWLINE}Your Ufopedia will contain information on all analyzed equipment, its parameters and source (when applicable)." STR_HELICOPTER: "HELICOPTER" STR_HELICOPTER_UFOPEDIA: "Fast and reliable, with extra fuel tanks." STR_EMP_GRENADE: "EMP Grenade" STR_EMP_GRENADE_UFOPEDIA: "This grenade releases a powerful electromagnetic wave which overloads electronic circuits. It is harmless to living organisms, but deadly to machines, as it bypasses normal armor." STR_EMP: "EMP Weapons" STR_WARP: "Warp Weapons" STR_ELECTRIC: "Electro-Shock Weapons" STR_BIOACTIVE: "Bioactive Weapons" STR_PSI: "Psi Weapons" STR_DAMAGE_ARMOR_PIERCING: "KINETIC" STR_DAMAGE_ACID: "CHEMICAL" STR_DAMAGE_HIGH_EXPLOSIVE: "CONCUSSIVE" STR_DAMAGE_MELEE: "CUTTING" STR_DAMAGE_NONE: "SPECIAL" STR_DAMAGE_SMOKE: "CHOKE" STR_DAMAGE_10: "EMP" STR_DAMAGE_11: "ELECTRIC" STR_DAMAGE_12: "PSI" STR_DAMAGE_13: "WARP" STR_DAMAGE_14: "Anti-E-115" STR_DAMAGE_15: "BIO" STR_MANA_ABBREVIATION: "SAN" STR_MANA: "CURRENT SANITY" STR_MANA_POOL: "SANITY" STR_MANA_MISSING: "MISSING SANITY" STR_MANA_RECOVERY: "SANITY RECOVERY> {ALT}{0}" STR_NOT_ENOUGH_MANA: "Insufficient Sanity!" STR_MANA_CURRENT: "CURRENT SANITY" STR_MANA_NORMALIZED: "NORMALIZED SANITY" STR_COST_MANA: "sanity" manaExperience: "Sanity experience" manaRequired: "Sanity required?" ToMana: "Sanity dmg multiplier" RandomMana: "Sanity dmg RNG?" mana: "Sanity" manaRecoveryPerDay: "Sanity per day" STR_PSIONIC_STRENGTH: "PSI STRENGTH" STR_PSIONIC_SKILL: "PSI SKILL" STR_ALERT_MAGMA_REACTOR_CHAINSAWBOTS: "M.A.G.M.A. REACTOR MALFUNCTION" STR_MAGMA_REACTOR_CHAINSAWBOTS_BRIEFING: "An experimental M.A.G.M.A. power facility malfunctioned as its AI went rogue. We must subdue the maintenance robots it controls. We will be assisted by several M.A.G.M.A. Robotanks. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MAGMA_REACTOR_CHAINSAWBOTS_DESCRIPTION: "An experimental M.A.G.M.A. power facility malfunctioned as its AI went rogue. We need to face some maintenance robots it controls. We will be assisted by several M.A.G.M.A. Robotanks. Watch out for deadly radiation!" STR_MAGMA_REACTOR_CHAINSAWBOTS: "M.A.G.M.A. Reactor Malfunction" STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED: "M.A.G.M.A. Reactor was restored." STR_MAGMA_TANK_FACTORY_SAVED: "M.A.G.M.A. Minitank Factory was saved." STR_MAGMA_MINITANK_CANNON: "M.A.G.M.A. Minitank Cannon" STR_MAGMA_MINITANK_ARMOR: "M.A.G.M.A. Minitank Combat Analysis" STR_MAGMA_MINITANK: "M.A.G.M.A. Minitank" STR_MAGMA_ROBOTANK_ARMOR: "M.A.G.M.A. Robotank Combat Analysis" STR_MAGMA_ROBOTANK: "M.A.G.M.A. Robotank" STR_MAGMA_CHAINSAWBOT_WEAPON: "M.A.G.M.A. Chainsawbot Blade" STR_MAGMA_CHAINSAWBOT_ARMOR: "M.A.G.M.A. Chainsawbot Combat Analysis" STR_MAGMA_CHAINSAWBOT: "M.A.G.M.A. Chainsawbot" STR_ALERT_JARHEAD_FACTORY: "JARHEAD FACTORY LOCATED IN" STR_JARHEAD_FACTORY: "Jarhead Factory" STR_JARHEAD_FACTORY_DESCRIPTION: "We have found a location where humans are processed into nightmarish Jarheads, located in a run-down area of the city. Destroy the site and make sure that no monstrosities escape." STR_JARHEAD_FACTORY_BRIEFING: "We have found a location where humans are processed into nightmarish Jarheads. Destroy the site and make sure that no monstrosity escapes. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_JARHEAD_INVESTIGATION: "Jarhead Investigation" STR_JARHEAD_INVESTIGATION_UFOPEDIA: "After a careful examination of Jarhead parts, we have concluded that at least some of them are fairly mundane components. Our next step was to check thoroughly if anyone in particular has been ordering these parts. The work was pretty nightmarish, since there were thousands of companies involved, but in the end we found some leads. We will keep an eye on these parts and try to follow them - hopefully to the place these Jarheads are made.{NEWLINE}On a separate note, I also found some old documents mentioning a similar creature. The records are from the 1950s, and originate from some British organization called 'UNIT'. It may be important!" STR_JARHEAD_PRETENDER: "Jarhead Pretender" STR_JARHEAD_PRETENDER_ARMOR: "Jarhead Pretender Combat Analysis" STR_JARHEAD_ARMOR: "Jarhead Combat Analysis" STR_JARHEAD_MASHINOBI_ARMOR: "Jarhead Mashinobi Combat Analysis" STR_JARHEAD_MASHINOBI: "Jarhead Mashinobi" STR_JARHEAD_MASHINOBI_UFOPEDIA: "These creatures were once human, now transformed into horrifying biomechanical servants for the remnant forces of Black Lotus. They are still highly trained combat specialists, able to go toe to toe with the best melee fighters. They are also quite stealthy, especially in daylight." STR_JARHEAD_TERRORIST: "Jarhead Terrorist" STR_JARHEAD_CORPSE: "Jarhead Corpse" STR_JARHEAD_AUTOPSY: "Jarhead Autopsy" STR_JARHEAD_AUTOPSY_UFOPEDIA: "The 'Jarhead' is a gruesome reminder of the technological savvy of humanity's foes. The mechanoid exoskeleton houses a small decay reactor which powers the cyborg. The brain in the 'jar' is human, and seems to be free of modification." STR_PSG1_BUY: "PSG-1 Acquisition" STR_PSG1: "PSG-1" STR_PSG1_CLIP: "PSG-1 Clip" STR_PSG1_UFOPEDIA: "A sniper rifle designed in the 1970s by Heckler & Koch, primarily for police use. It excels at hitting poorly visible targets, but is prone to malfunction if not carefully maintained. Its firepower relies heavily on user's skill with the weapon, but is quite good at piercing armor.{NEWLINE}Purchasing this weapon requires: Promotion II." STR_JARHEAD: "Jarhead" STR_JARHEAD_UFOPEDIA: "This creature is a cyborg, made with a living human brain. Its mechanical body is light but resilient. We have been unable to communicate with the creature by any means, including direct stimulation. It does however possess psi abilities, in the form of powerful blasts." STR_MAGMA_POWER_ARMOR: "M.A.G.M.A. Power Grunt Combat Analysis" STR_MALE_MAGMA_POWER_GRUNT: "M.A.G.M.A. Power Grunt" STR_FEMALE_MAGMA_POWER_GRUNT: "M.A.G.M.A. Power Gruntess" STR_MALE_MAGMA_HEAVY_ARMOR: "M.A.G.M.A. Heavy Combat Analysis" STR_MALE_MAGMA_HEAVY: "M.A.G.M.A. Heavy" STR_MALE_MAGMA_SECURITY: "M.A.G.M.A. Security" STR_FEMALE_MAGMA_SECURITY_ARMOR: "M.A.G.M.A. Security Combat Analysis" STR_FEMALE_MAGMA_SECURITY: "M.A.G.M.A. Security" STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR: "Female Technician Combat Analysis" STR_FEMALE_CIVILIAN_TECHNICIAN: "Female Technician" STR_MALE_CIVILIAN_TECHNICIAN: "Male Technician" STR_MALE_CIVILIAN_TECHNICIAN_ARMOR: "Male Technician Combat Analysis" STR_PULSE_WEAPONS: "Pulse Weapons" STR_PULSE_WEAPONS_UFOPEDIA: "Pulse Weapons are advanced firearms, powered by a battery which creates an electronic pulse action to fire the bullet. This unique design allows for efficient use of non-metallic (ceramic) bullets, which are the standard ammunition for these weapons due to their increased anti-personnel effectiveness.{NEWLINE}Standard pulse weapon bullets cause an additional 25% damage to the target's Health (after armor penetration). This effect is lost if any non-standard (non-ceramic) ammo is used." STR_MAGMA_PULSE_LMG_BUY: "M.A.G.M.A. Pulse LMG Acquisition" STR_MAGMA_PULSE_LMG: "M.A.G.M.A. Pulse LMG" STR_MAGMA_PULSE_LMG_UFOPEDIA: "This compact machine gun fires ceramic bullets at considerable speed, and considerable recoil." STR_MAGMA_PULSE_LMG_CLIP: "Pulse LMG Clip" STR_MAGMA_PULSE_LMG_CHEM_CLIP: "Pulse LMG Chem Clip" STR_MAGMA_PULSE_LMG_CHEM_CLIP_BUY: "Pulse LMG Chem Clip Acquisition" STR_MAGMA_PULSE_LMG_AA_CLIP: "Pulse LMG Tritanium Clip" STR_MAGMA_PULSE_RIFLE_BUY: "M.A.G.M.A. Pulse Rifle Acquisition" STR_MAGMA_PULSE_RIFLE: "M.A.G.M.A. Pulse Rifle" STR_MAGMA_PULSE_RIFLE_UFOPEDIA: "This heavy rifle was built to take down living targets with superhuman resilience, such as cyborgs or alien monsters. It uses ceramic ammunition which explodes into shards on impact." STR_MAGMA_PULSE_RIFLE_CLIP: "Pulse Rifle Clip" STR_MAGMA_PULSE_RIFLE_CHEM_CLIP: "Pulse Rifle Chem Clip" STR_MAGMA_PULSE_RIFLE_CHEM_CLIP_BUY: "Pulse Rifle Chem Clip Acquisition" STR_MAGMA_PULSE_RIFLE_AA_CLIP: "Pulse Rifle Tritanium Clip" STR_MAGMA_PULSE_SMG_BUY: "M.A.G.M.A. Pulse SMG Acquisition" STR_MAGMA_PULSE_SMG: "M.A.G.M.A. Pulse SMG" STR_MAGMA_PULSE_SMG_UFOPEDIA: "This large SMG uses light ceramic ammunition, particularly effective against lightly armored targets." STR_MAGMA_PULSE_SMG_CLIP: "Pulse SMG Clip" STR_MAGMA_PULSE_SMG_CHEM_CLIP: "Pulse SMG Chem Clip" STR_MAGMA_PULSE_SMG_CHEM_CLIP_BUY: "Pulse SMG Chem Clip Acquisition" STR_MAGMA_PULSE_SMG_AA_CLIP: "Pulse SMG Tritanium Clip" STR_MAGMA_PULSE_PISTOL_BUY: "M.A.G.M.A. Pulse Pistol Acquisition" STR_MAGMA_PULSE_PISTOL: "M.A.G.M.A. Pulse Pistol" STR_MAGMA_PULSE_PISTOL_UFOPEDIA: "This heavy pistol fires ceramic ammo, devastating to unprotected flesh." STR_MAGMA_PULSE_PISTOL_CLIP: "Pulse Pistol Clip" STR_MAGMA_PULSE_PISTOL_CHEM_CLIP: "Pulse Pistol Chem Clip" STR_MAGMA_PULSE_PISTOL_CHEM_CLIP_BUY: "Pulse Pistol Chem Clip Acquisition" STR_MAGMA_PULSE_PISTOL_AA_CLIP: "Pulse Pistol Tritanium Clip" STR_REACTOR_DEFENSE_SYNDICATE: "Syndicate Reactor Raid" STR_REACTOR_DEFENSE_SYNDICATE_DESCRIPTION: "The Syndicate is attacking a secret, experimental fusion plant. We must assist local forces to prevent the attackers from sabotaging the facility and stealing any data or materials. Warning: elite Syndicate units have been spotted in the area." STR_REACTOR_DEFENSE_SYNDICATE_BRIEFING: "The Syndicate is attacking a secret, experimental fusion plant. We must assist local forces to prevent the attackers from sabotaging the facility and stealing any data or materials. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_REACTOR_DEFENSE_SYNDICATE: "SYNDICATE TARGETS EXPERIMENTAL REACTOR!" STR_OLD_ARCHIVES_DEFENSE_SYNDICATE: "Syndicate Secret Archives Raid" STR_OLD_ARCHIVES_DEFENSE_SYNDICATE_DESCRIPTION: "The Syndicate is attacking a secret military installation containing important data of unknown origins. We must assist local forces and stop the data from falling into Syndicate hands, as well as retrieve it for ourselves. Warning: elite Syndicate units have been spotted in the area." STR_OLD_ARCHIVES_DEFENSE_SYNDICATE_BRIEFING: "The Syndicate is attacking a secret military installation containing important data of unknown origins. We must stop the data from falling into Syndicate hands. We should also find and examine the magnetic tape they are looking for - otherwise we will be none the wiser as to their true objectives. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_OLD_ARCHIVES_DEFENSE_SYNDICATE: "SYNDICATE TARGETS MILITARY ARCHIVES!" STR_OLD_XCOM_DATA_REEL: "Encrypted Data Reel" STR_OLD_XCOM_DATA_REEL_UFOPEDIA: "This tape, recovered from the old archives, is encoded. To decipher it, we require a special code developed by the UNIT organization." STR_SYNDICATE_HQ_DEFEATED: "Syndicate was defeated." STR_SYNDICATE_PISSED: "Syndicate is pissed, congrats." STR_REACTOR_SAVED_FROM_SYNDICATE: "Fusion reactor has been saved." STR_SYNDICATE_REPULSED: "Syndicate was repulsed... for now." STR_COUNCIL_SALVAGER: "Council Salvager" STR_COUNCIL_SALVAGER_ARMOR: "Council Salvager Combat Analysis" STR_COUNCIL_MEMBER_ARMOR: "Council Commissioner Combat Analysis" STR_COUNCIL_MEMBER: "Council Commissioner" STR_ALERT_MANSION_DEFENSE_SYNDICATE: "SYNDICATE TARGETS COUNCIL MEMBER!" STR_MANSION_DEFENSE_SYNDICATE: "Syndicate Assassination" STR_MANSION_DEFENSE_SYNDICATE_DESCRIPTION: "A Council Commissioner friendly to our cause has become the target of an elite Syndicate killer squad. You must save her at all cost and bring her to our base.{NEWLINE}You will start in the house and spread outwards to find our target. We will be aided by the Council Member security staff. Warning: elite Syndicate units have been spotted in the area." STR_MANSION_DEFENSE_SYNDICATE_BRIEFING: "A Council Commissioner friendly to our cause has become the target of an elite Syndicate killer squad. You must save her at all cost, or suffer a serious setback. She will be wearing purple. Once your mission is successful, we need to debrief her as well - our Intelligence Officer stresses the importance of it. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_MALE_SOLDIER: "Soldier" STR_MALE_OFFICER_SOLDIER: "Military Officer" STR_MALE_ELITE_SOLDIER: "Elite Soldier" STR_CRISIS_TROOPER: "Crisis Trooper" STR_MALE_SOLDIER_ARMOR: "Soldier Combat Analysis" STR_MALE_ELITE_SOLDIER_ARMOR: "Elite Soldier Combat Analysis" STR_MALE_OFFICER_SOLDIER_ARMOR: "Officer Combat Analysis" STR_CRISIS_TROOPER_ARMOR: "Crisis Trooper Combat Analysis" STR_SNAKEMAN_BEASTMASTER: "Snakeman Beastmaster" STR_VSS_BUY: "VSS Vintorez Acquisition" STR_VSS: "VSS Vintorez" STR_VSS_UFOPEDIA: "Russian commando sniper rifle. It is capable of burst fire and can be concealed in small-sized luggage, but is difficult to handle.{NEWLINE}>Concealable; Purchasing this weapon requires: Contact: Cult Arms Dealers, Red Dawn Operations and Promotion II." STR_VSS_CLIP: "VSS Clip" STR_MALE_CIVILIAN_BLACK_ARMOR: "Fighter Combat Analysis" STR_MALE_BLACK_AFRICAN_FIGHTER1: "Local Fighter" STR_MALE_BLACK_AFRICAN_FIGHTER2: "Local Fighter" STR_MALE_BLACK_AFRICAN_FIGHTER3: "Local Fighter" STR_MALE_CIVILIAN_BLACK: "Civilian" STR_MALE_CIVILIAN_BODYGUARD_ARMOR: "Bodyguard Combat Analysis" STR_MALE_CIVILIAN_BODYGUARD: "Bodyguard" STR_MALE_BODYGUARD: "Bodyguard" STR_HORROR_ARMOR: "Horror Combat Analysis" STR_HORROR_BITE: "Horror Bite" STR_HORROR_WEAPON: "Horror Weapon" STR_HORROR_CORPSE: "Horror Corpse" STR_HORROR_AUTOPSY: "Horror Autopsy" STR_HORROR_AUTOPSY_UFOPEDIA: "This biological tank is clearly engineered to withstand as much firepower as possible at this size. It is highly resistant to almost any form of attack. The creature is equipped with a natural acid cannon - similar to those used by many other denizens of Dimension X, but also significantly more potent than anything else we have seen there." STR_HORROR: "Horror" STR_HORROR_UFOPEDIA: "This horrifying creature's behavior is in permanent 'seek and destroy' mode. It constantly tries to attack our personnel, always assessing its environment. Despite all this attentiveness, the creature doesn't seem very bright. Unfortunately, it is also too dumb to retreat, which makes it even more troublesome." STR_HORROR_TERRORIST: "Horror" STR_ABOMINATION_WEAPON: "Abomination's Touch" STR_ABOMINATION_WEAPON_UFOPEDIA: "The Abomination can cause an instant transformation of any lifeform it touches into a copy of the Abomination itself." STR_ABOMINATION: "Abomination" STR_ABOMINATION_UFOPEDIA: "This horrible being is alien even compared to the specimens we usually get. Its entire biology is based on exotic chemicals, formed by laws of nature we don't fully understand. It is predatory in nature, but instead of consuming its victim it turns it into a copy of itself; perhaps to be consumed later. We should avoid close encounters with it at any cost." STR_ABOMINATION_AUTOPSY: "Abomination Autopsy" STR_ABOMINATION_AUTOPSY_UFOPEDIA: "This monster should not be alive. It lacks a mouth or any form of a digestive system. What was its muscular system liquefied shortly after death. Chemical analysis of remains makes it apparent that it contains molecules that closely mimic human amino acids in structure. Its bizarre biology makes it almost immune to acid, but highly vulnerable to fire based damage." STR_ABOMINATION_CORPSE: "Abomination Corpse" STR_ABOMINATION_TERRORIST: "Abomination Entity" STR_ABOMINATION_ARMOR: "Abomination Combat Analysis" STR_ZSRR_GANG_WAR: "Gang War" STR_ZSRR_GANG_WAR_DESCRIPTION: "Red Dawn competes with another gang for control over this area. Now the conflict escalated to an open battle. We must support the other side, subjugate Red Dawn forces and restore order.{NEWLINE}The fight takes place in a mostly open area. Plan for cover and for fighting many enemies of mixed quality." STR_ZSRR_GANG_WAR_BRIEFING: "Red Dawn competes with another gang for control over this area. Now the conflict escalated to an open battle. We must support the other side, subjugate Red Dawn forces and restore order. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_ZSRR_GANG_WAR: "GANG WAR!" STR_LO_WO_REFUGE: "Lo Wo's Refuge" STR_NATASHA_MOROZOVA: "Natasha Morozova" STR_DOSSIER_NATASHA_MOROZOVA: "Dossier: Natasha Morozova" STR_DOSSIER_NATASHA_MOROZOVA_UFOPEDIA: ">ROLE: Officer{NEWLINE}>AFFILIATION: Red Dawn{NEWLINE}>DETAILS: In the Soviet Union, orphans were selected for further education as KGB super-spies. Natasha Morozova was one of the best graduates and entered the service in 1983 at the age of 13. Specialization: stealth, hand-to-hand assassin, sniper. She carried out top-secret assignments to NATO countries, including scientific espionage, sabotage, and murder. The collapse of the country she took as a personal tragedy and betrayal and wandered in Siberia until recruitment to the Red Dawn in the mid-90s.{NEWLINE}>STATUS: Hidden" STR_NATASHAS_VSS: "Natasha's Custom VSS" STR_NATASHAS_VSS_UFOPEDIA: "A custom modification of the legendary VSS Vintorez. It features sophisticated bolt action and advanced aiming gear, uses modified rounds and requires a high skill for effective shooting.{NEWLINE}>Concealable" STR_NATASHAS_VSS_CLIP: "Custom VSS Clip" STR_ALERT_NATASHA_MOROZOVA_HIDEOUT: "NATASHA MOROZOVA LOCATED!" STR_NATASHA_MOROZOVA_HIDEOUT_DESCRIPTION: "We were able to locate the Red Dawn officer, Natasha Morozova. According to intelligence reports, she is planning a political assassination to provoke social unrest against the X-Com project.{NEWLINE}She needs to be apprehended or eliminated. She is a master of stealth, so there will be no other chance to strike." STR_NATASHA_MOROZOVA_HIDEOUT_BRIEFING: "We were able to locate the Red Dawn officer, Natasha Morozova. According to intelligence reports, she is planning a political assassination to provoke social unrest against the X-Com project. She needs to be apprehended or eliminated. She is a master of stealth, so there will be no other chance to strike. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_NATASHA_MOROZOVA_HIDEOUT: "Natasha Morozova's Hideout" STR_NATASHA_MOROZOVA_HIDEOUT_TEMPERATE: "Natasha Morozova's Hideout" STR_NATASHA_MOROZOVA_HIDEOUT_COLD: "Natasha Morozova's Hideout" STR_ALERT_LO_WO_REFUGE: "LO WO'S HIDING PLACE FOUND!" STR_LO_WO_REFUGE_BRIEFING: "A joint effort of our intelligence service and Interpol has finally allowed us to discover the secret refuge of Master Lo Wo, mentor of Black Lotus assassins. He must be captured, or liquidated. Be vigilant, as he is deceptive and has his students with him. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_LO_WO_REFUGE_DESCRIPTION: "The joint work of our intelligence service and Interpol has finally allowed us to discover the secret refuge of Master Lo Wo, mentor of Black Lotus assassins. He must be captured, or liquidated. We only have one shot at this - if we fail, he'll never be found again." STR_LO_WO: "Master Lo Wo" STR_LO_WO_ARMOR: "Master Lo Wo Combat Analysis" STR_SECRETS_OF_LO_WO: "Lo Wo's Scroll of Secrets" STR_SECRETS_OF_LO_WO_UFOPEDIA: "These scrolls describe ancient techniques of shinobi, employed by assassins of the Black Lotus. It takes years of practice to master the art of Ninpou, but with enough insight and patience we might be able to utilize this knowledge in the future..." STR_ANCIENT_KATANA: "Ancient Katana" STR_ANCIENT_KATANA_UFOPEDIA: "This unique weapon belonged to master Lo Wo, a senior instructor of the Assassins of the Black Lotus. Its handle contains a secret mechanism which can cut your hand off if you do not know how to disable it. After some tinkering, we can use it almost without fear. The blade is unusually light and durable, and can be sharpened well. It is easier to use one-handed than a conventional katana and it appears to hold some mysterious power." STR_BLACK_LOTUS_SHRINE: "The Root of All Evil" STR_BLACK_LOTUS_SHRINE_DESCRIPTION: "Deep in the jungle there is a hidden shrine of Black Lotus, dedicated to their goddess. According to the cult, it is the place where she fell from the stars. The area is uninhabited, but teeming with Black Lotus patrols." STR_BLACK_LOTUS_SHRINE_BRIEFING: "Deep in the jungle there is a hidden shrine of Black Lotus, dedicated to their goddess. According to the cult, it is the place where she fell from the stars. The area is uninhabited, but teeming with Black Lotus patrols. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_BLACK_LOTUS_SHRINE_EXPLORED: "Black Lotus Shrine explored." STR_ALERT_BLACK_LOTUS_SHRINE: "BLACK LOTUS SHRINE LOCATED" STR_JUNGLE_SHRINE: "Jungle Shrine" STR_BLACK_LOTUS_PARTY: "Black Lotus Party" STR_BLACK_LOTUS_PARTY_DESCRIPTION: "A high level meeting is being held between Black Lotus and its wealthy sponsors. It is a good opportunity to round them up and withheld Black Lotus operations while helping our own.{NEWLINE}The entirety of this mission will take place inside a building. Expect plenty of close quarters combat with Black Lotus." STR_BLACK_LOTUS_PARTY_BRIEFING: "A high level meeting is being held between Black Lotus and its wealthy sponsors. It is a good opportunity to round them up and withheld Black Lotus operations while helping our own. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_ALERT_BLACK_LOTUS_PARTY: "BLACK LOTUS PARTY IN" STR_MEGAWORM_ARMOR: "Megaworm Combat Analysis" STR_MEGAWORM_TERRORIST: "Megaworm" STR_MEGAWORM: "Megaworm" STR_MEGAWORM_UFOPEDIA: "Megaworms are voracious predators, constantly on the hunt for prey despite the fact that their chlorophyll-filled skin helps with photosynthesis. Though they propel themselves by crawling, their overgrown muscle system permits them to move quite fast. It also gives shape to their boneless bodies. This thick layer of muscles enables Megaworms to endure a lot of punishment before dying and makes them resistant to stun damage. Fire damage seems to be effective instead, but they can still take lots of it before succumbing." STR_MEGAWORM_CORPSE: "Megaworm Corpse" STR_MEGAWORM_AUTOPSY: "Megaworm Autopsy" STR_MEGAWORM_AUTOPSY_UFOPEDIA: "This large cartilaginous creature has a wide layer of muscles. The skin is unarmored but thick, and contains chlorophyll. Internal organs overall resemble the ones of insects. It has four cerebral ganglia laying deep beneath the eyes; a nerve cord stretches from them through most of the body. A total of six tracheal tubes feed air to as many lungs. Although the whole respiratory system seems primitive and shows signs of inflammation. The mouth is clearly very powerful and armed with extremely hard teeth. Megaworms also have acid-producing glands, connected to the exterior by tubes." STR_MEGAWORM_ACID_WEAPON: "Megaworm Spit" STR_MEGAWORM_MELEE_WEAPON: "Megaworm Bite" STR_ALERT_HYBRID_PURGE: "HYBRID SETTLEMENT FOUND!" STR_HYBRID_PURGE: "Hybrid Purge" STR_HYBRID_PURGE_DESCRIPTION: "We have detected a secret village of Hybrids, maintained by their alien masters presumably for use during the next invasion phase. Our objective is to burn this settlement to the ground in order to deny them a foothold.{NEWLINE}Expect light resistance from the enemy farmers." STR_HYBRID_PURGE_BRIEFING: "We have detected a secret village of Hybrids, maintained by their alien masters presumably for use during the next invasion phase. Our objective is to burn this settlement to the ground in order to deny them a foothold. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ANIMAL_PSIONICS: "Animal Psionics" STR_MONSTROUS_TOOTH: "Monstrous Tooth" STR_MONSTROUS_TOOTH_UFOPEDIA: "This tooth belonged to some large predatory animal that really has no place in today's world. Who knows what monsters could be crawling right below our feet?{NEWLINE}The tooth can be sold for a couple hundred bucks or used as a jewelry piece." STR_SPIKEBOAR_BITE: "Spikeboar Charge" STR_SPIKEBOAR_SPIKES: "Spikeboar Spikes" STR_SWARMIDS_LARGE_WEAPON: "Big Swarm Stings" STR_SWARMIDS_SMALL_WEAPON: "Swarm Stings" STR_GIANT_SPIDER_WEAPON: "Giant Spider Bite" STR_GIANT_SPIDER_FLAME_WEAPON: "Flame Spider Bite" STR_GIANT_SPIDER_QUEEN_WEAPON: "Giant Spider Queen Bite" STR_WERECAT_MIND_CONTROL_WEAPON: "Werecat's Compelling Gaze" STR_WERECAT_MIND_CONTROL_WEAPON_UFOPEDIA: "Alpha Werecats possess mystical powers of compulsion, which can be used on weak-minded prey to make it docile or even turn it against their companions." STR_WEREWOLF_PSI_PANIC_WEAPON: "Werewolf's Fear Gaze" STR_WEREWOLF_PSI_PANIC_WEAPON_UFOPEDIA: "Alpha Werewolves enjoy supernatural respect among their peers, but can also instigate fear in their victims. Beware the gaze of terror!" STR_WERECAT_WEAPON: "Werecat Slash" STR_WEREWOLF_WEAPON: "Werewolf Attack" STR_BLACK_MOON: "BLACK MOON" STR_BLACK_MOON_DESCRIPTION: "There is unusual Werecat activity in this settled area. Secure the place and protect the civilians. Expect dangerous beasts in significant numbers, led by a mentally gifted alpha." STR_BLACK_MOON_BRIEFING: "There is unusual Werecat activity in this settled area. Secure the place and protect the civilians. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_BLACK_MOON: "BLACK MOON RISING!" STR_BLOOD_MOON: "BLOOD MOON" STR_BLOOD_MOON_DESCRIPTION: "There is an unusual Werewolf activity in this settled area. Secure the place and protect the civilians. Expect dangerous beasts in significant numbers, led by a terrifying alpha." STR_BLOOD_MOON_BRIEFING: "There is an unusual Werewolf activity in this farming area. Secure the place and protect the civilians. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_BLOOD_MOON: "BLOOD MOON RISING!" STR_SOUL_HARVEST: "Soul Harvest" STR_SOUL_HARVEST_CHURCH_OF_DAGON: "Soul Harvest" STR_ALERT_SOUL_HARVEST_CHURCH_OF_DAGON: "RITUAL MASS MURDER!" STR_SOUL_HARVEST_CHURCH_OF_DAGON_DESCRIPTION: "As The Church of Dagon gets more bold, it has emerged in this village, and is slaughtering civilians in the name of its dark god. We must put an end to this!{NEWLINE}Expect to fight significant Dagon forces in a semi-dense urban setting. Reportedly, they also are using aquatic creatures to hunt humans." STR_SOUL_HARVEST_CHURCH_OF_DAGON_BRIEFING: "The Church of Dagon has emerged in this village and is slaughtering civilians in the name of its dark god. We must put an end to this! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_THEY_CAME_FROM_THE_SEA: "They Came From The Sea" STR_ALERT_THEY_CAME_FROM_THE_SEA: "SEA MONSTERS ATTACK A PORT!" STR_THEY_CAME_FROM_THE_SEA_DESCRIPTION: "A horde of aquatic creatures, most of them humanoid, is terrorizing a sea port! They are being assisted by cultists of Dagon. Face the horrors of the sea and protect the local people." STR_THEY_CAME_FROM_THE_SEA_BRIEFING: "A horde of aquatic creatures, most of them humanoid, is terrorizing a sea port! They are being assisted by cultists of Dagon. Face the horrors of the sea and protect the local people. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_DEPTHPOCALYPSE: "Depthpocalypse" STR_ALERT_DEPTHPOCALYPSE: "DEPTH DWELLERS ARE COMING!" STR_DEPTHPOCALYPSE_DESCRIPTION: "A horde of heavily armored depth dwellers is approaching a population area, accompanied by flying instruments of destruction. Local police forces will engage, but are powerless to stop them, or even complete the evacuation. Only X-Com can save the day." STR_DEPTHPOCALYPSE_BRIEFING: "A horde of heavily armored depth dwellers is approaching a population area, accompanied by flying instruments of destruction. Their objective appears to be gathering live human captives and dead human tissue for some unknown purpose. Do what you can to protect civilians and police officers. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_SYNDICATE_RETALIATION: "Syndicate Retaliation" STR_SYNDICATE_PHASE_2: "Syndicate CEO Arrest" STR_ALERT_COMRCURBAN_CORP_2: "SYNDICATE REGIONAL HEADQUARTERS LOCATED IN" STR_SYNDICATE_PHASE_2_DESCRIPTION: "Your agents will enter a major Syndicate office building. Your task is to arrest the CEO for questioning. No other rules apply, so do as you wish!{NEWLINE}Expect to fight numerous Syndicate forces of varying quality in an office building and its direct proximity." STR_SYNDICATE_PHASE_2_BRIEFING: "Your agents will enter a major Syndicate office building. Your task is to arrest the CEO for questioning. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_SYNDICATE_PHASE_1: "Syndicate Data Seizure" STR_ALERT_COMRCURBAN_CORP_1: "SYNDICATE OFFICE LOCATED IN" STR_SYNDICATE_PHASE_1_DESCRIPTION: "Your agents will enter a subsidiary company of the Syndicate. Your task is to retrieve a data disk located on the top floor.{NEWLINE}Expect to fight Syndicate security forces in an office building and its direct proximity.{NEWLINE}Only Concealable items and civilian clothing allowed!" STR_SYNDICATE_PHASE_1_BRIEFING: "Your agents will enter a subsidiary company of the Syndicate. Your task is to retrieve a data disk located on the last floor. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ARMY_ARMORED_CAR: "Military Armored Car" STR_ARMORED_CAR_WEAPON: "Mounted Machine Gun" STR_ARMORED_CAR_CORPSE: "Wrecked Armored Car" STR_ARMORED_CAR_ARMOR: "Armored Car Combat Analysis" STR_EXALT_ARMORED_CAR: "EXALT Armored Car" STR_ZSRR_ARMORED_CAR: "Red Dawn Armored Car" STR_ARMORED_CAR: "Armored Car" STR_ARMORED_CAR_UFOPEDIA: "This type of light combat vehicle is used by police and military forces around the world. It is not particularly durable in terms of warfare, but significantly stronger than civilian cars. It is armed with a machine gun.{NEWLINE}Unfortunately it is too heavy, bulky and politically sensitive for X-Com use." STR_CULT_MANSION_DEFENSE_EXALT: "EXALT Liquidation" STR_CULT_MANSION_DEFENSE_EXALT_DESCRIPTION: "EXALT is mounting a raid on a political opponent's house. We must protect the locals!{NEWLINE}Expect well-equipped and determined attackers. You will start in the house and spread outwards to eliminate opposition and look for survivors. Beware of enemies who may have already infiltrated the building. Also prepare some anti-vehicle measures, just in case." STR_CULT_MANSION_DEFENSE_EXALT_BRIEFING: "EXALT is mounting a raid on a political opponent's house. We must protect the locals! Take care, as the attackers are well-equipped and determined. Also beware of those who may have already infiltrated the building!" STR_MANSION_DEFENSE: "Mansion Defense" STR_ALERT_CULT_MANSION_DEFENSE_EXALT: "EXALT MANSION ATTACK!" STR_SYNDICATE_NETWORK: "Syndicate Network" STR_SYNDICATE_NETWORK_UFOPEDIA: "Our initial investigation of the Syndicate allowed us to identify a few connections with the corporate sector. The organization is built on a worldwide network of companies which serve as their moneymakers and public representatives - sometimes even unknowingly.{NEWLINE}In order to proceed with stopping the Syndicate from doing more harm, we must identify these companies and seize their data for investigation. However, we can't just go in cannons blazing from the sky, we need to do it discreetly. I'll get us a location, you send a civilian car with agents wearing civilian clothes, or bam! the data is kaputt." STR_SYNDICATE_OPERATIONS: "Syndicate Operations" STR_SYNDICATE_OPERATIONS_UFOPEDIA: "We have analyzed the data seized at the office building and mapped some companies that are secretly owned or manipulated by the Syndicate. Now guess what's on the list: BlackOps Industries! Apparently our supplier is little more than a puppet, used by The Syndicate to make some good money... Although it's uncertain if they even realize who they are really working for.{NEWLINE}This puts BlackOps in a very awkward position. With this information we could seriously damage their reputation, or possibly even destroy them outright, but I have a better idea: let's use it for some, ummm, leverage during our next business meeting. I'm sure they will be more than willing to give us some special treatment... Perhaps even grant us permission to use their precious designs for manufacturing? After all we are a valued customer, and protectors of the Earth... Haha!" STR_SYNDICATE_FLOPPY: "Syndicate Floppy Disc" STR_UAC_CODE_BOOK: "UAC Code Book" STR_WILDEY: "Wildey" STR_WILDEY_UFOPEDIA: "Famously portrayed in Charles Bronson's movie 'Death Wish', this monster of a handgun fires modified big game hunting rounds. It receives a hefty damage bonus from user's accuracy, but fares very badly against body armor.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires: Non-Standard Weapons." STR_WILDEY_CLIP: "Wildey Clip" STR_WILDEY_BUY: "Wildey Acquisition" STR_CALICO: "Calico" STR_CALICO_UFOPEDIA: "An American made, pistol version of the M960. Using auto-fire and the same 50 round clip, it could probably only be classified an auto pistol in the USA." STR_CALICO_CLIP: "Calico Clip" STR_CALICO_LARGE_CLIP: "Calico Large Clip" STR_CALICO_BUY: "Calico Acquisition" STR_M83_BARETT_BUY: "M83 Barrett Acquisition" STR_M83_BARETT: "M83 Barrett" STR_M83_BARETT_UFOPEDIA: "Anti-materiel rifle, used by the US Army to attack lightly armored vehicles and key enemy personnel from very long ranges. It is inadvisable to fire it while standing.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion III." STR_M83_BARETT_CLIP: "M83 Barrett Clip" STR_PKM: "PKM" STR_PKM_UFOPEDIA: "A general purpose machine gun, used by the armies of the former Warsaw Pact and in many other places of the world.{NEWLINE}{NEWLINE}Purchasing this weapon requires Machine Guns License, Contact: Cult Arms Dealers and Red Dawn Operations." STR_PKM_CLIP: "PKM Clip" STR_PKM_BUY: "PKM Acquisition" STR_PKM_BUY_PREQ_A: "PKM Acquisition Prerequisite A" STR_PKM_BUY_PREQ_B: "PKM Acquisition Prerequisite B" STR_SWD: "SVD" STR_SWD_UFOPEDIA: "A Soviet-designed squad support weapon, meant to engage targets beyond range of assault rifles. Requires decent accuracy to cause high damage.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II." STR_SWD_CLIP: "SVD Clip" STR_SWD_BUY: "SVD Acquisition" STR_MG3: "MG-3" STR_MG3_UFOPEDIA: "The Rheinmetall MG-3 is a general-purpose machine gun chambered for the 7.62x51mm NATO cartridge, in service with the German Bundeswehr. The design is derived from the World War II era MG-42 machine gun.{NEWLINE}Very effective at long ranges. Firing it from standing position is not advisable.{NEWLINE}{NEWLINE}Purchasing this weapon requires Machine Guns License." STR_MG3_BUY: "MG-3 Acquisition" STR_M60: "M-60" STR_M60_UFOPEDIA: "Famous US machine gun, used since the Vietnam war, but recently being phased out in favor of lighter SAWs. Its powerful 7.62mm ammo makes it effective even at quite long ranges. Firing it from standing position is only advisable when posing for photos.{NEWLINE}{NEWLINE}Purchasing this weapon requires Machine Guns License." STR_M60_CLIP: "7.62x51 NATO Ammo" STR_M60_BUY: "M-60 Acquisition" STR_STONER_BUY: "Stoner LMG Acquisition" STR_STONER: "Stoner LMG" STR_STONER_UFOPEDIA: "A US machine gun from the Vietnam War era. Discontinued in favor of the FN Minimi due to high unit cost.{NEWLINE}{NEWLINE}Purchasing this weapon requires Machine Guns License." STR_MINIMI: "FN Minimi" STR_MINIMI_UFOPEDIA: "A popular machine gun, designated as a squad assault weapon in the US armed forces (as the M249 SAW). It fires the 5.56mm NATO bullets.{NEWLINE}{NEWLINE}Purchasing this weapon requires Machine Guns License." STR_MINIMI_CLIP: "Minimi Clip" STR_MINIMI_BUY: "FN Minimi Acquisition" STR_MAGNUM: "Magnum" STR_MAGNUM_DRUM: "Magnum .44 Drum" STR_MAGNUM_AA_DRUM: "Magnum .44 Tritanium Drum" STR_MAGNUM_AA_DRUM_MANUFACTURING: "Magnum .44 Tritanium Drum Manufacturing" STR_MAGNUM_UFOPEDIA: "This precision magnum's mule-like kick is nothing compared to the force it delivers on the business end. It fires .44 caliber rounds in rubberized 6-slot speedloader cartridges.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires: Non-Standard Weapons." STR_MAGNUM_AA_DRUM_PREQ: "Magnum .44 Tritanium Drum Prerequisite" STR_BLACKOPS_MAGNUM: "BlackOps Magnum" STR_BLACKOPS_MAGNUM_BUY: "BlackOps Magnum Acquisition" STR_BLACKOPS_MAGNUM_UFOPEDIA: "This variant of the Magnum revolver produced by BlackOps Industries is more accurate, but also a bit heavier.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires Contact: BlackOps Industries and Magnum." STR_JUDGE: "The Kludge" STR_JUDGE_AP_CLIP: "Kludge AP Clip" STR_JUDGE_BS_CLIP: "Kludge BS Clip" STR_JUDGE_BUY: "The Kludge Acquisition" STR_JUDGE_UFOPEDIA: "This 'Collector's Edition' handgun isn't very popular. Generally speaking, most people don't want to fire a shotgun one-handed. That said, for those absolute shotgun and magnum enthusiasts, this is a must. Never mind that it's ugly as sin.{NEWLINE}>Concealable" STR_SNUBNOSE_PISTOL: "Snubnose Pistol" STR_SNUBNOSE_PISTOL_UFOPEDIA: "This revolver is popular among police forces and private eyes around the world. While a far cry from modern military hardware, it is still a reliable and potent sidearm.{NEWLINE}>Concealable" STR_SNUBNOSE_PISTOL_CLIP: "Snubnose Pistol Clip" STR_S&W_610: "Smith & Wesson 610" STR_S&W_610_UFOPEDIA: "A modern S&W revolver, built on the popular N-frame (just like the famous Model 29 .44 Magnum), but firing the new 10mm auto round.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires: Non-Standard Weapons." STR_S&W_610_CLIP: "Smith & Wesson 610 Drum" STR_S&W_610_BUY: "Smith & Wesson 610 Acquisition" STR_PPSH_BUY: "PPSh Acquisition" STR_PPSH: "PPSh" STR_PPSH_CLIP: "PPSh Clip" STR_PPSH_UFOPEDIA: "An old Soviet SMG, designed during WW II for mass production. Recalled from military use long ago, nowadays it can only be found in museums and private hands." STR_COLT_COMMANDO_BUY: "Colt Commando Acquisition" STR_COLT_COMMANDO_BUY_PREQ_A: "Colt Commando Acquisition Prerequisite A" STR_COLT_COMMANDO_BUY_PREQ_B: "Colt Commando Acquisition Prerequisite B" STR_COLT_COMMANDO: "Colt Commando" STR_COLT_COMMANDO_UFOPEDIA: "An American SMG from the CAR-15 family, most prominently used in the Vietnam conflict." STR_STEN_BUY: "Sten Acquisition" STR_STEN: "Sten" STR_STEN_UFOPEDIA: "An SMG designed in the UK during World War II as a low-cost mass production weapon. As such, it still remains popular with various criminals and insurgents.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion I." STR_MP40_CLIP: "9mm SMG Clip" STR_FN_P90: "FN P-90" STR_FN_P90_UFOPEDIA: "A futuristic personal defense weapon (PDW), equipped with a tritium illuminated reflex sight. Fed with a top-mounted, 50 round box magazine. This newly designed hybrid weapon is compact yet powerful, even against armored targets.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II." STR_FN_P90_CLIP: "FN P-90 Magazine" STR_FN_P90_BUY: "FN P-90 Acquisition" STR_FAMAS: "FAMAS" STR_FAMAS_UFOPEDIA: "A French-made bullpup rifle. It uses standard 5.56x45mm NATO ammunition which ignores 10% of target armor.{NEWLINE}{NEWLINE}Purchasing this weapon requires: any weapon using 5.56 NATO ammo." STR_FAMAS_BUY: "FAMAS Acquisition" STR_FAMAS_BUY_PREQ_A: "FAMAS Acquisition Prerequisite A" STR_FAMAS_BUY_PREQ_B: "FAMAS Acquisition Prerequisite B" STR_QBU_88: "QBU-88" STR_QBU_88_UFOPEDIA: "This designated marksman rifle made by Norinco is in service with Chinese army and police forces.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Contact: Cult Arms Dealers and Black Lotus Operations." STR_QBU_88_CLIP: "QBU-88 Clip" STR_QBU_88_BUY: "QBU-88 Acquisition" STR_QBU_88_BUY_PREQ_A: "QBU-88 Acquisition Prerequisite A" STR_QBU_88_BUY_PREQ_B: "QBU-88 Acquisition Prerequisite B" STR_SECRET_FILES_1: "Secret Files" STR_SECRET_FILES_2: "Top Secret Files" STR_SECRET_FILES_3: "Ultra Secret Files" STR_SECRET_FILES_4: "Ultimate Secret Files" STR_ILLEGAL_REQUISITION_FILES: "Illegal Requisition Files" STR_ILLEGAL_REQUISITION_FILES_UFOPEDIA: "These files contain details on some unauthorized equipment used by the criminals. We should spend time collecting and analysing them, as they may be important evidence to present to the Council." STR_CRIMINAL_RECORDS: "Criminal Records" STR_CRIMINAL_RECORDS_UFOPEDIA: "These documents contain all kinds of dirt on our enemies. While they hold no important operational information, they constitute a source of additional income and slightly improve our standing with the Council." STR_ADVANCED_MEDICINE: "Advanced Medicine" STR_INTEL_LABORATORY: "Intelligence Center" STR_INTEL_LABORATORY_UFOPEDIA: "This facility provides workspace for 5 additional scientists and allows the base to conduct intelligence-related research (primarily interrogations). Each Intelligence Center slightly increases global detection.{NEWLINE}The lab space it provides can be used to research other projects, but you won't be able to research intelligence projects without this lab (or an HQ) present.{NEWLINE}One facility allowed per base." STR_ADVANCED_INTEL_LABORATORY: "Advanced Intelligence Center" STR_ADVANCED_INTEL_LABORATORY_UFOPEDIA: "An improvement of the standard Intelligence Center, this facility provides workspace for 2 more scientists and allows the base to conduct intelligence-related research (primarily interrogations) using advanced methods and improved equipment. Each Intelligence Center slightly increases global detection.{NEWLINE}The lab space it provides can be used to research other projects, but you won't be able to research intelligence projects without this lab (or an HQ) present.{NEWLINE}Each base can have only one intelligence center or an advanced intelligence center." STR_HIGH_ACCESS_LEVEL: "High Access Level" STR_HIGH_ACCESS_LEVEL_UFOPEDIA: "Commander! After the final report to the UN and the assignment of the status of UFO DEFENSE to us, I held a series of official consultations with influential security services of the Council member states and made some very useful contacts. As a result, we have access to some government databases and closed information networks, which is very important for effective suspect search, rumour checking and information analysis. Unfortunately, the volume of transmitted and processed data requires considerable computing capabilities, and we will need new equipment. I propose to modernize the project of the intelligence center.{NEWLINE}Oh, and I will also agree to install there an incredibly useful device that displays all the biological metrics of the person being interrogated on a huge display to determine the effectiveness of the applied methods of tort... oh, I wanted to say, inquest." STR_BIO_LABORATORY: "Bio Lab" STR_BIO_LABORATORY_UFOPEDIA: "This research facility is necessary for study of living life forms. It can accommodate up to 5 scientists. It also slightly speeds up agent recovery time, especially for agents with high Health.{NEWLINE}The lab space it provides can be used to research other projects, but you won't be able to research biology projects without this lab (or the HQ) present.{NEWLINE}One facility allowed per base." STR_VESPERTILIARY: "Vespertiliary" STR_VESPERTILIARY_UFOPEDIA: "An enclosure for raising and breeding Shadowbats. Constructing it requires 5 wild bats to start the colony. Attempted breeding has a 50% chance of producing a random number of offspring.{NEWLINE}One facility allowed per base." STR_RAT_FARM: "Rat Farm" STR_RAT_FARM_UFOPEDIA: "This facility allows breeding Giant Rats for X-Com purposes. Constructing it requires 10 wild rats to start the colony. Attempted breeding has a 50% chance of producing a random number of offspring.{NEWLINE}One facility allowed per base." STR_SENSORIUM: "Sensorium" STR_SENSORIUM_UFOPEDIA: "This facility allows our agents to recuperate Sanity much faster. Constructing it requires 50 Alien Entertainment units.{NEWLINE}One facility allowed per base." STR_STRANGE_CREATURE_BREEDING_PREQ: "Strange Creature Breeding Prerequisite" STR_STRANGE_CREATURE_BREEDING: "Strange Creature Breeding" STR_STRANGE_CREATURE_BREEDING_UFOPEDIA: "Commander, some of the creatures we caught seem rather friendly toward us humans, once we get to know one another. A little shocking as it may be, perhaps we might be able to utilize them as domestic animals. With such an intent in mind, the idea of breeding these creatures doesn't seem too far-fetched.{NEWLINE}However, in order to reach such a goal, we need to investigate their particular breeding habits and construct an appropriate breeding facility." STR_RAT_BREEDING: "Rat Breeding" STR_RAT_BREEDING_UFOPEDIA: "We now have full data required to start our Giant Rat breeding program! We can have as many of them as our animal containment facilities allow. Aren't they just the cutest, Commander?" STR_SABRE: "Saber" STR_SABRE_UFOPEDIA: "A traditional weapon, popular in western Asia and Europe until World War I. Nowadays mostly a collection item. Best suited for physically strong fencers, but fairly versatile." STR_HUMAN_FARMER_ARMOR: "Farmer Combat Analysis" STR_HUMAN_FEMALE_FARMER_ARMOR: "Female Farmer Combat Analysis" STR_HUMAN_FARMER_CORPSE: "Human Farmer Corpse" STR_HUMAN_FEMALE_FARMER_CORPSE: "Human Female Farmer Corpse" STR_STUNNED_HUMAN_FARMER_CORPSE: "Stunned Human Farmer" STR_NOT_ENOUGH_STUN: "Not Enough Focus!" STR_CRUSH_THE_HEART: "Crush their hearts!" STR_LIVESTOCK: "Livestock" STR_CHICKEN: "Chicken" STR_CHICKEN_CORPSE: "Chicken Corpse" STR_CHICKEN_ARMOR: "Chicken Combat Analysis" STR_SHEEP: "Sheep" STR_SHEEP_CORPSE: "Sheep Corpse" STR_SHEEP_ARMOR: "Sheep Combat Analysis" STR_PIG_BITE: "Pig Attack" STR_PIG: "Pig" STR_PIG_CORPSE: "Pig Corpse" STR_PIG_ARMOR: "Pig Combat Analysis" STR_COW_ATTACK: "Cow Attack" STR_COW: "Cow" STR_COW_CORPSE: "Cow Corpse" STR_COW_ARMOR: "Cow Combat Analysis" STR_DOGE_TRACK: "Track" STR_DOGE_TRACK_UFOPEDIA: "Dogs can be commanded to Track nearby units. Tracking reveals all targets moving nearby, but also makes the dog agitated, which is represented by 20 Morale loss." STR_DOGE_BARK: "Dog Bark" STR_DOGE_BARK_UFOPEDIA: "The ferocious bark of this savage attack dog can cause foes to freeze in place." STR_DOGE_BITE: "Dog Bite" STR_DOGE_BITE_UFOPEDIA: "Chomp!" STR_DOGE_BITE_CYBER: "Enhanced Dog Bite" STR_DOGE_BITE_CYBER_UFOPEDIA: "Enhanced chomp!" STR_CHUPACABRA_EMBRYO: "Chupacabra Embryo" STR_CHUPACABRA_EMBRYO_UFOPEDIA: "The Chupacabras do not seem to be extraterrestrial aliens after all, or at least it is not so simple. We have evidence that the Syndicate creates them artificially, and not just for limited research: the collected sample suggests well-defined procedures and extensive experience with the growing process, which means that these creatures are being cloned en masse.{NEWLINE}It's hard to say what M.A.G.M.A. will do with this information, but at last we now better understand how dangerous the Syndicate actually is." STR_PILE_OF_GORE: "Pile of Gore" STR_PILE_OF_REMAINS: "Pile of Remains" STR_ADVANCED_FLIGHT_TRAINING: "Advanced Flight Training" STR_ADVANCED_FLIGHT_TRAINING_UFOPEDIA: "Comm'der, our home-trained pilots are doing so well that I think we can try something much more ambitious. I'm hoping to get some real combat aircraft soon, so we will need real combat pilots! It may sound crazy, but considering our agents' tenacity and the Chief Medical Officer's mysterious techniques, I believe it is perfectly doable in reasonable time.{NEWLINE}An advanced training simulator is being installed as we speak, Comm'der. Would you like to give it a try?{NEWLINE}Training requires: Bravery 40, Reactions 50, Sanity 50" STR_BASIC_FLIGHT_TRAINING: "Basic Flight Training" STR_BASIC_FLIGHT_TRAINING_UFOPEDIA: "Under normal circumstances we would hire professional pilots to manage any aircraft we may have in the future. However, we have no source of pilots secure enough to let them roam around our base - after all, we have many powerful enemies. Therefore, we will immediately commence an educational program for our agents, so they could pilot their aircraft by themselves.{NEWLINE}Unconventional, eh?" STR_PEPPER_SPRAY: "Pepper Spray" STR_PEPPER_SPRAY_UFOPEDIA: "This spray is an adequate means of defense against aggressive dogs and aggressive unarmed civilians. It is generally not an adequate weapon against enemies of X-Com.{NEWLINE}Each attack decreases the target's TUs for this turn and causes some Stun damage. Max effective range is around 3 meters." STR_SOLDIER_TYPE: "AGENT TYPE" STR_SOLDIER_LIST: "Agent List" STR_SOLDIER_INFO: "Agent Info" STR_TRANSFORMATIONS: "Transformations" STR_TRANSFORMATIONS_UFOPEDIA: "Transformations or Treatments are special procedures which agents can undergo to improve their abilities. Transformations are unlocked by research projects. The agent must also meet certain stat requirements to undergo a transformation.{NEWLINE}Transformations are available in the agents list, under Agent Info." STR_DAMAGE_ROLLS: "Damage Rolls" STR_DAMAGE_ROLLS_UFOPEDIA: "Various attacks do damage according to certain formulas:{NEWLINE}Normal Damage: The final damage is randomly chosen between 0% and 200% of the weapon's nominal damage. Applies to most melee and projectile attacks.{NEWLINE}Consistent Damage: The final damage is also chosen between 0% and 200% of the weapon's nominal damage, but the results are much more likely to be near the average, while extreme results are the rarest. Applies to certain special weapons and is always specifically mentioned.{NEWLINE}Explosive damage: The final damage is randomly chosen between 50% and 150% of the weapon's nominal damage. Applies to all explosives, including explosive bullets." STR_BOOM_BOX: "Boom Box" STR_BOOM_BOX_UFOPEDIA: "This type of oldschool radio/cassette player can be found in possession of hip teens around the world. While much better sonic equipment can be bought for cash, only a genuine, used boom box has that electric urban sound (from the underground) which really gets your blood pumping!{NEWLINE}{NEWLINE}If a need arises, it can also be used to smash people in the head, just like skateboards or mobile phones." STR_SCARAB: "Scarab" STR_DRAGONFLY_DARK: "Dragonfly" STR_OTHER_EMPLOYEES: "Other Employees" STR_IMPERSONATRON: "Impersonatron" STR_IMPERSONATRON_PREQ1: "Impersonatron Prerequisite" STR_IMPERSONATRON_UFOPEDIA: "Using a holoprojector and a psi wave emitter, this device allows the user to change their appearance. Perfect for infiltration missions." STR_CHRYSSALID_VILLAGE_MARKER: "Rogue Chryssalid" STR_CHRYSSALID_VILLAGE: "Chryssalid Village" STR_CHRYSSALID_VILLAGE_DESCRIPTION: "A terrifying alien monster is attacking this peaceful village! Do what you can to stop the horror. Remember, time is of the essence!{NEWLINE}Expect to fight an unknown number of alien bioterminators while frantically trying to save some civilians from turning into more of the former. Oh, and the terrain is super-dense. You're gonna love this one, Commander." STR_CHRYSSALID_VILLAGE_BRIEFING: "A terrifying alien monster is attacking this peaceful village! Do what you can to stop the horror. Remember, time is of the essence! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission', and nobody will blame you." STR_ALERT_CHRYSSALID_VILLAGE: "ROGUE CHRYSSALID" STR_ALERT_OSIRON_AA_AMMO_TRADE: "ILLEGAL TRITANIUM AMMO TRADE IN" STR_OSIRON_AA_AMMO_TRADE: "Osiron Tritanium Ammo Trade" STR_OSIRON_AA_AMMO_TRADE_DESCRIPTION: "The Alien Alloy ammunition tech we shared with M.A.G.M.A. found its way to the illegal market. Osiron has a warehouse in this location from whence they distribute unauthorized weaponry. We must seize their goods to appease the Council.{NEWLINE}Expect to fight several very well-armed civilians." STR_OSIRON_AA_AMMO_TRADE_BRIEFING: "As some of us feared, the Alien Alloy ammunition tech we shared with M.A.G.M.A. found its way to the illegal market. We must raid an Osiron warehouse to confiscate unauthorized weaponry, or the Council will hold us responsible for uncontrolled alien tech proliferation. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_IMPROVED_MUDRANGER: "AIRBORNE MUDRANGER" STR_IMPROVED_MUDRANGER_UFOPEDIA: "A Mudranger with a special frame welded to the roof, allowing for transportation under a plane. Arguably more practical." STR_MUTON_CULTURE: "Muton Culture" STR_MUTON_CULTURE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}According to the Muton interrogation, these aliens' ancestors were augmented by so-called Ethereals and drafted into their army. Their design was further improved over the millennia of service. Modern Mutons proudly proclaim themselves as a servant caste of ferocious warriors, fanatically loyal to those they consider their creators. They function solely as part of the alien social machine, so they never formed any civilization of their own, but they have their own culture, reflecting on their predatory instincts and utter devotion. A key element of becoming an 'adult' Muton is to accept a permanent link with an Ethereal guide; once broken, it kills the Muton. This connection is considered the holiest of rituals and a sign of greatness." STR_SNAKEMEN_HOMEWORLD: "Planet of the Snakemen" STR_SNAKEMEN_HOMEWORLD_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}A Snakeman alien we have interrogated could remember its homeworld - apparently a rare case, since most Snakemen we encounter on Earth were bred in alien bases. Our specimen was a member of a primitive community of hunters, one of many such tribes inhabiting a distant planet with little surface water. The Snakeman mostly spoke of a yellowish sky with three suns, of scorched plateaus, and of river valleys where the aliens live. One day they were visited by 'gods', a more developed alien species, and many Snakemen volunteered to join the 'great hunting among the stars', including our prisoner. It seemed to genuinely miss its home; a rare instance of an alien displaying an emotion we can easily understand and empathize with." STR_SECTOID_LEGENDS: "Sectoid Legends" STR_SECTOID_LEGENDS_UFOPEDIA: "A Sectoid captive shared with us a story regarding the distant past of its species, where they succumbed to a more advanced race of 'Ethereals'. According to this myth-like story, the Sectoids joined the Ethereals in exchange for a promise to perfect their genetic design, allowing them to procreate normally and greatly enhancing their physical and mental capabilities. As far as they know, no such reward has materialized yet, but our Sectoid firmly believes it will come true one day. Such blind belief may seem completely irrational to us, but are we humans really much different?" STR_FLOATERS_HISTORY: "Floaters History" STR_FLOATERS_HISTORY_UFOPEDIA: "Eons ago, these so-called Floaters built a civilization on a distant planet that orbits two suns. Already challenged with an irradiated and erratic environment, they polluted their homeland so badly they almost went extinct. Then aliens known to us as Ethereals appeared, offering them cybernetic enhancement technology. Sacrificing most pleasures of the flesh and becoming a soldier race for the Ethereals was a price they paid happily." STR_ALIEN_RECREATIONAL_PROGRAMS: "Alien Recreational Programs" STR_ALIEN_RECREATIONAL_PROGRAMS_UFOPEDIA: "We have persuaded our alien captive to share some of his favorite recreational works, experienced by the alien entertainment. They are somewhat similar to films, but they have no actual plot, only psionic waves beamed directly to the brain to incite certain emotions, as well as basic images to enhance the experience. This alien particularly enjoys programs like (in very loose translation): Blissful Serenity, Anticipation of Reward, or Excitement of Hunting. In fact, it seems pretty addicted to this pastime." STR_ALIEN_SERVITORS: "Alien Servitors" STR_ALIEN_SERVITORS_UFOPEDIA: "Servitors are an organization excelusively composed of Ethereals. They seem to provide similar functions as normal low-rank Ethereals, so we don't know what their unique purpose may be other than that they perform military tasks outside the scope of the Ethereal Order, who commands regular alien soldiers. All members seem very old and bear marks of averted decay; apparently they are revived from death and somehow revigorated to serve the aliens once again. With their skills not much diminished, but their sense of self almost entirely gone. Is this a fate awaiting every Ethereal?" STR_ALIEN_GRAND_MASTERS: "Alien Grand Masters" STR_ALIEN_GRAND_MASTERS_UFOPEDIA: "Grand Masters are the highest rank of the Ethereal Order, responding directly to the ruling body and leading all major political entities which are located away from their seat of power. They are chosen from among the most faithful and efficient Knights, due to their impeccable upbringing and well-tested loyalty. Grand Masters enjoy a great deal of autonomy in their work, almost on par with their superiors, but only in their assigned area of operations.{NEWLINE}Grand Masters are very influential and their opinion is valued by the entire Order. For this reason, this position is all the more valuable to internal factions of the alien ruling class.{NEWLINE}Needless to say, Grand Masters are extremely dangerous to X-Com, as their psi powers exceed those of any other Ethereal we have encountered." STR_ALIEN_KNIGHTS: "Alien Knights" STR_ALIEN_KNIGHTS_UFOPEDIA: "Knights form the core of the Ethereal Order. Despite their name, they are rarely employed in military operations, as their main function is policing the Order itself. They are the Order's executors, using their superior intelligence and training to make sure that the Order's will smoothly transitions to reality and that nothing unapproved by the Order is going on. Usually recruited from among the Sentinels, they are highly educated in both management and combat. Their physical focus is on defensive measures where standard alien squads would be insufficient, particularly combatting special forces incursions or guarding against sabotage attempts. They rarely interact with anyone outside of the Order and are strongly discouraged from doing so." STR_ALIEN_SENTINELS: "Alien Sentinels" STR_ALIEN_SENTINELS_UFOPEDIA: "Sentinels are the lowest rank in the Ethereal Order. They are raised since early life stages in separation from non-Order Ethereals to protect their minds from cultural contamination. As their name suggests, they are responsible for security of the Order, but their actual purpose is to study and grow until perhaps they may become ready attain a higher rank and eventually help replenish the ruling elites." STR_ALIEN_SPEAKERS: "Alien Speakers" STR_ALIEN_SPEAKERS_UFOPEDIA: "Speakers are members of the Ethereal Order responsible for relaying the Order's will to other parts of the alien society. This makes them the least 'pure' of all ranks in the Order, since others largely abstain from any contact with drones, but Speakers are still a full-fledged part of this highest echelon of the alien force. They are usually nurtured for this role from a young age, with their training focused on developing innate psionic abilities, both offensive and defensive. They are formidable opponents, practically immune to mental factors on the battlefield.{NEWLINE}With rare exceptions, Speakers keep their position for life, with no clear path to either promote or demote them. They simply enjoy their privileged living conditions with their extensive Muton retinues, while any specimen judged to be inherently dysfunctional is eliminated. This fact gives us a rare glimpse into political workings of the alien society: apparently their ideological front is not as unified as it appears to be and is subject to political struggle." STR_ALIEN_KEEPERS: "Alien Keepers" STR_ALIEN_KEEPERS_UFOPEDIA: "Keepers are a rare alien rank exclusively populated by Ethereals. These high-ranked specialists are tasked with the critically important task of tending to alien brains, which function as nodes of the alien psionic network. They excel at psionics, even compared to most other Ethereals, but are specialized in information processing rather than warfare. They maintain an intimately close relationship with their psionic node, almost to the point of blending with the alien brain's neural matrix. These Ethereals are generally avoided by their brethren and considered an intermediary stage between an operator and a tool." STR_ALIEN_LEGATES: "Alien Legates" STR_ALIEN_LEGATES_UFOPEDIA: "Alien Legates are privileged members of the Ethereal Order who conduct important diplomatic missions. Typically, their entourage is made of lower beings who assist them in representing interests of the Order. Legates are definitely not the best fighters among their kind and don't carry any serious armament, but they have almost unbeatable psionic powers and are therefore extremely dangerous. Interrogation of a Legate can help clarify their mission and give us crucial information on how to hinder the aliens' plans to take control over the Earth." STR_ALIEN_COMMANDERS: "Alien Commanders" STR_ALIEN_COMMANDERS_UFOPEDIA: "Commanders, the highest level of the alien field command structure, are responsible for all major military operations. They are mostly recruited from successful Leaders with enough command experience. They receive no further formal training, but instead spend some time with individuals who actually govern the entire alien force, learning secret knowledge and absorbing thoughts of 'higher beings' - quite literally, as psionic brainwashing is involved. When not on duty, they live a solitary life, rarely interacting with beings other than Leaders.{NEWLINE}Their understanding of alien operations is more than enough to confirm what we have already suspected: the aliens operate from Mars." STR_ALIEN_LEADERS: "Alien Leaders" STR_ALIEN_LEADERS_UFOPEDIA: "Leaders are usually selected from among Navigators, Engineers and Medics that display exceptional intellect and command skills. Unless war demands dictate otherwise, they are normally much older and more experienced than an average alien warrior. Before they are sent on missions, they undergo rigorous training and psionic conditioning to boost their abilities and morale. Despite their position of power, Leaders enjoy few actual privileges except for access to restricted data.{NEWLINE}Intelligence we gained from a Leader enabled us to identify several alien outposts throughout the Solar System, including an observation post and a refueling station on the Moon, a major base on Mars and several mining facilities in the asteroid belt. Our Leader was stationed on Mars, but they are unable to confirm if it is the place where alien HQ is located." STR_ALIEN_MEDICS: "Alien Medics" STR_ALIEN_MEDICS_UFOPEDIA: "Medics are particularly important to the alien war effort, since a lot of alien tech is organic. Medics are selected at birth (or draft when applicable), based on promising genetic traits. They receive full combat training, similar to Soldiers but entirely separate, and only start their medical education afterwards. They possess good knowledge on some specific portion of alien medical knowledge, but are poor at applying it without standard alien equipment. They generally don't interact with other castes much, except when providing medical services at alien 'health and augmentation centers' or when participating in away missions." STR_ALIEN_ENGINEERS: "Alien Engineers" STR_ALIEN_ENGINEERS_UFOPEDIA: "Engineers are a special caste within the alien ranks, trusted enough to be given knowledge of alien arcane equipment - some of it. Recruited from Soldiers, they spend their lives in totally secluded communities within the alien base - a monastery of sorts - until they are deemed ready for service. Engineers normally work in alien factories, putting together pieces of weaponry to be used against Earth, or maintain alien vessels on missions. However, despite their intelligence, they possess little actual scientific knowledge: their skill is mostly based on practice and repetition, without deeper understanding." STR_ALIEN_NAVIGATORS: "Alien Navigators" STR_ALIEN_NAVIGATORS_UFOPEDIA: "The Navigator caste stands considerably higher than the Soldiers, often acting as junior officers on less important missions. They also have access to certain secret information, necessary for piloting UFOs and other special tasks. Navigators are normally housed separately from Soldiers to prevent information leaks and undesired fraternization. Despite their privileged status, they still do not know where the aliens come from, except that it is somewhere within the Solar System." STR_ALIEN_SOLDIERS: "Alien Soldiers" STR_ALIEN_SOLDIERS_UFOPEDIA: "Our alien captive divulged some information regarding its bleak day-to-day existence among the invaders. It told us about vast metallic halls somewhere underground, endless training sessions using psionic equipment, eating from automatic food dispensers, sleeping in regeneration chambers and participating in VR sessions for entertainment. However, the specimen was completely unaware of where this alien base was located, or anything about the infrastructure of the alien forces that we didn't know already." STR_BEASTMAN: "Beastman" STR_BEASTMAN_FORMULA: "Beastman Formula" STR_BEASTMAN_FORMULA_UFOPEDIA: "The M.A.G.M.A. Corporation shared with us some very interesting data concerning human-animal hybrids. Apparently they acquired an ancient tablet originating from Assyria which describes, with scientific precision, some crucial aspects of combining human DNA with other mammals' DNA. We have no idea where the Assyrians learned this from, but the tablet is undoubtedly genuine." STR_TACTICAL_NEURAL_IMPLANT: "Tactical Neural Implant" STR_TACTICAL_NEURAL_IMPLANT_UFOPEDIA: "Our recent advancements in medicine have enabled us to equip our agents with a special microcomputer, wired directly into the brain. Tactical Neural Implant will significantly boost their reaction times and other combat abilities. It can be installed in a Sick Bay.{NEWLINE}Requires: Bravery 50, Reactions 50" STR_CYBERWEB_BRAIN_IMPLANT_PREQ: "Cyberweb Brain Implant Info" STR_CYBERWEB_BRAIN_IMPLANT: "Cyberweb Brain Implant" STR_CYBERWEB_BRAIN_IMPLANT_UFOPEDIA: "All Cyberweb members have an implant installed in their brain, used for access to their own global computer network and to operate machines. Contrary to their other cybernetic augmentations, this one seems possible to be installed into a normal human within a reasonable timeframe. We could potentially use it to directly interface with our own machines, as long as we find a volunteer." STR_BEAM: "Beam/Cannon" STR_LIGHT_MISSILES: "Light Missiles" STR_HEAVY_MISSILES: "Heavy Missiles" STR_ENGINE_MOD: "Engine Mod" STR_ELECTRONICS: "Electronics" STR_CANNON: "Cannon" STR_CANNON_UFOPEDIA: "High powered cannon which fires armor piercing rounds capable of penetrating 16 inches of steel.{NEWLINE}TYPE: CANNON" STR_STINGRAY: "STINGRAY" STR_ALLOY_CANNON_UC: "TRITANIUM CANNON" STR_ALLOY_CANNON: "Tritanium Cannon" STR_ALLOY_CANNON_ROUNDS_X50: "Tritanium Cannon Rounds (x50)" STR_ALLOY_CANNON_UFOPEDIA: "Recent advances in material science - brought about by studying the Alien Alloys - have enabled us to construct a fearsome craft weapon, much more powerful than the previous cannon.{NEWLINE}TYPE: CANNON" STR_STINGRAY_LAUNCHER: "Stingray Launcher" STR_STINGRAY_MISSILES: "Stingray Missiles" STR_STINGRAY_UFOPEDIA: "Advanced air-to-air missile with specially shielded electronics.{NEWLINE}TYPE: LIGHT ROCKET" STR_HEAVY_STINGRAY_LAUNCHER: "Heavy Stingray Launcher" STR_HEAVY_STINGRAY: "HEAVY STINGRAY" STR_HEAVY_STINGRAY_UFOPEDIA: "This stingray variant carries twice as many rockets as the standard configuration, but requires a heavy rocket mount.{NEWLINE}TYPE: HEAVY ROCKET" STR_AVALANCHE: "AVALANCHE" STR_AVALANCHE_LAUNCHER: "Avalanche Launcher" STR_AVALANCHE_MISSILES: "Avalanche Missiles" STR_AVALANCHE_UFOPEDIA: "Air-to-air missile based on the AIM-54, but with an extremely heavy load.{NEWLINE}TYPE: HEAVY ROCKET" STR_MASS_DRIVER_CANNON_UC: "MASS DRIVER CANNON" STR_MASS_DRIVER_CANNON: "Mass Driver Cannon" STR_MASS_DRIVER_CANNON_ROUNDS_X60: "Craft Mass Driver Cannon Rounds (x60)" STR_MASS_DRIVER_CANNON_UFOPEDIA: "Firing relatively small bullets at very high speeds, the Mass Driver Cannon can penetrate any armor. However, its range is limited due to atmospheric friction.{NEWLINE}TYPE: CANNON" STR_GAUSS_CANNON_UC: "GAUSS CANNON" STR_GAUSS_CANNON: "Gauss Cannon" STR_GAUSS_CANNON_ROUNDS_X60: "Craft Gauss Cannon Rounds (x60)" STR_GAUSS_CANNON_UFOPEDIA: "The Gauss Cannon is the apogee of kinetic weapon technology, its bullets darting through the air at hypersonic speeds.{NEWLINE}TYPE: CANNON" STR_LASER_CANNON_UFOPEDIA: "This conventional laser cannon is powered by a specially developed Elerium-based battery.{NEWLINE}TYPE: BEAM" STR_PIKE_LAUNCHER: "Pike Launcher" STR_PIKE_LAUNCHER: "Pike" STR_PIKE_LAUNCHER_UC: "PIKE" STR_PIKE_MISSILE: "Pike Missile" STR_PIKE_MISSILES: "Pike Missiles" STR_PIKE_LAUNCHER_UFOPEDIA: "This missile is armed with a superdense Tritanium warhead. It pierces the target with sheer kinetic energy for extra damage, but the accuracy suffers, as a direct hit is required.{NEWLINE}TYPE: LIGHT ROCKET" STR_STORMLANCE: "STORMLANCE" STR_STORMLANCE_MISSILE: "Stormlance Missile" STR_STORMLANCE_MISSILES: "Stormlance Missiles" STR_STORMLANCE_LAUNCHER: "Stormlance Missile Launcher" STR_STORMLANCE_UFOPEDIA: "This long-range air-to-air missile contains a high-powered Elerium warhead.{NEWLINE}TYPE: LIGHT ROCKET" STR_HEAVY_STORMLANCE: "HEAVY STORMLANCE" STR_HEAVY_STORMLANCE_UFOPEDIA: "This launcher can store and release up to 8 Stormlance missiles.{NEWLINE}TYPE: HEAVY ROCKET" STR_HEAVY_STORMLANCE_LAUNCHER: "Heavy Stormlance Missile Launcher" STR_PLASMA_BEAM_UFOPEDIA: "The Plasma Beam directs a finely channeled imploding gravity field, with a charged plasma cloud trapped inside.{NEWLINE}TYPE: BEAM" STR_FUSION_BALL_UC: "FUSION BALL" STR_FUSION_BALL: "Fusion Ball" STR_FUSION_BALL_UFOPEDIA: "This launcher fires a ball shaped missile powered by anti-matter reaction. The ball destroys the target with a gravity wave implosion.{NEWLINE}TYPE: HEAVY ROCKET" STR_SHIELD_GEN_PREQ: "Shield Generator Prerequisite" STR_SHIELD_GEN_UC: "SHIELD GENERATOR" STR_SHIELD_GEN: "Shield Generator" STR_SHIELD_GEN_UFOPEDIA: "This subsystem creates a protective bubble around the craft. It can soak up to 75 damage before overloading. It may be installed on craft with appropriate slots.{NEWLINE}TYPE: SHIELD" STR_ENGINE_MOD_PREQ: "Engine Mod Prerequisite" STR_ELECTRONICS_MOD_PREQ: "Avionics Mod Prerequisite" STR_THRUSTER_UC: "AUXILIARY THRUSTER" STR_THRUSTER: "Auxiliary Thruster" STR_THRUSTER_UFOPEDIA: "This subsystem increases a craft's maneuverability, granting it a 9% dodge bonus. It may be installed on craft with appropriate slots.{NEWLINE}TYPE: ENGINE MOD" STR_AFTERBURNER_UC: "AFTERBURNER" STR_AFTERBURNER: "Afterburner" STR_AFTERBURNER_UFOPEDIA: "This subsystem increases a craft's max speed by 250 and acceleration by 3. It may be installed on craft with appropriate slots.{NEWLINE}TYPE: ENGINE MOD" STR_TARGETER_UC: "TARGETER" STR_TARGETER: "Targeter" STR_TARGETER_UFOPEDIA: "This component uses alien circuitry to help a gunner maintain accurate fire in air combat. It analyses a target's movement and compares it against its propulsion system function, thus eliminating from calculations all impossibilities while feeding the gunner visual data concerning the target's probable maneuvers: hit chance +10, damage +10. It may be installed on craft with appropriate slots." STR_FUEL_TANK_UC: "FUEL TANK" STR_FUEL_TANK: "Fuel Tank" STR_FUEL_TANK_UFOPEDIA: "Extra fuel tank increases a craft's fuel capacity by 20. It may be installed on craft with appropriate slots." STR_RADAR_EXTENSION_UC: "RADAR EXTENDER" STR_RADAR_EXTENSION: "Radar Extender" STR_RADAR_EXTENSION_UFOPEDIA: "This advanced computer system allows for longer wave scans, increasing a radar's range by 300. It may be installed on craft with appropriate slots." STR_RADAR_RES_PROCESSOR_UC: "RADAR RES PROCESSOR" STR_RADAR_RES_PROCESSOR: "Radar Res Processor" STR_RADAR_RES_PROCESSOR_UFOPEDIA: "This special computer core is equipped with special image recognition software, which significantly increases a radar's resolution: +20 to target detection chance. It may be installed on craft with appropriate slots." STR_DEEP_ONES_RITUALS: "Deep Ones Rituals" STR_ALERT_DEEP_ONES_RITUALS: "DEEP ONES ATTACK!" STR_DEEP_ONES_RITUALS_DESCRIPTION: "Deep Ones attacked a holiday resort, taking many hostages. We should stop them and save innocent lives.{NEWLINE}Expect to fight many Deep Ones in open terrain." STR_DEEP_ONES_RITUALS_BRIEFING: "Deep Ones attacked a holiday resort, taking many hostages. It appears they are going to sacrifice them to their hideous gods. We should stop them and save innocent lives. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_HUMAN_SACRIFICE_0: "Human Sacrifice" STR_HUMAN_SACRIFICE_1: "Human Sacrifice" STR_HUMAN_SACRIFICE_2: "Human Sacrifice" STR_SYNDICATE_WORKER_ARMOR: "Syndicate Associate Combat Analysis" STR_SYNDICATE_AGENT_ARMOR: "Syndicate Agent Combat Analysis" STR_SYNDICATE_MERC_ARMOR: "Syndicate Security Combat Analysis" STR_SYNDICATE_MERC_CAPTAIN_ARMOR: "Syndicate Security Captain Combat Analysis" STR_SYNDICATE_SUPERSOLDIER_ARMOR: "Syndicate Supersoldier Combat Analysis" STR_SYNDICATE_SCIENTIST_ARMOR: "Syndicate Scientist Combat Analysis" STR_SYNDICATE_CEO_FALSEFORM_ARMOR: "Syndicate CEO Combat Analysis" STR_SYNDICATE_CEO_TRUEFORM_ARMOR: "True Syndicate CEO Combat Analysis" STR_SYNDICATE_WORKER: "Syndicate Associate" STR_SYNDICATE_WORKER_UFOPEDIA: "These white-collar drones toil endlessly in their sterile offices to ensure that Syndicate business flows smoothly. Pretty much non-combatants, they will nonetheless defend their masters with surprising and disconcerting ferocity." STR_SYNDICATE_AGENT: "Syndicate Agent" STR_SYNDICATE_AGENT_UFOPEDIA: "Syndicate Agents are the lowest and most common members of the organization who actually know what the Syndicate is. Their main duties include negotiations with minor partners in crime, industrial espionage and general management. Even though they are essentially non-combatants, they are smart, ruthless and very much armed." STR_SYNDICATE_MERC_CAPTAIN: "Syndicate Security Captain" STR_SYNDICATE_MERC_CAPTAIN_UFOPEDIA: "These hired men are elite security specialists. They are the brains behind the muscle of Syndicate security squads." STR_SYNDICATE_MERC: "Syndicate Security" STR_SYNDICATE_MERC_UFOPEDIA: "These individuals are paid to guard Syndicate facilities. They appear similar to ordinary security, but make no mistake: they are trained killers who will execute any order without asking questions." STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON: "Syndicate CEO Psi Attack" STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON: "Syndicate CEO Melee Attack" STR_SYNDICATE_CEO: "Syndicate CEO" STR_SYNDICATE_CEO_FALSEFORM: "Syndicate CEO" STR_SYNDICATE_CEO_TRUEFORM: "Syndicate CEO" STR_SYNDICATE_CEO_TRUEFORM_CORPSE: "Syndicate CEO Corpse" STR_SYNDICATE_CEO_TRUEFORM_UFOPEDIA: "This horrifying being maintains a human facade, but can change into its true form when in pain or under stress. It is an enhanced human, modified with exotic biochemicals to gain great strength, intelligence and psionic powers. This is considered a special gift among the Syndicate, only bestowed upon the highest officials. This tech seems to be much more advanced than anything else the organization has." STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY: "Syndicate CEO Autopsy" STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY_UFOPEDIA: "Despite its nightmarish appearance, this creature has human DNA. Its body chemistry is highly modified through unknown means. It is heavily muscled, has a sturdy build and a big brain. Its body shape seems extremely adaptable, with specialized muscles to forcibly contract it into a human form." STR_SYNDICATE_SCIENTIST: "Syndicate Scientist" STR_SYNDICATE_SCIENTIST_UFOPEDIA: "These individuals are employed by the Syndicate to work on its secret projects. They are much like our own Scientists, except that their objective is not the protection of Earth - quite the opposite, actually. They are motivated by greed and ambition, or at best scientific curiosity; in any case, they are completely amoral." STR_SYNDICATE_SUPERSOLDIER_CORPSE: "Syndicate Supersoldier Corpse" STR_SYNDICATE_SUPERSOLDIER: "Syndicate Supersoldier" STR_SYNDICATE_SUPERSOLDIER_UFOPEDIA: "These soldiers are genetically enhanced, surgically modified machines of war. Their physical abilities exceed virtually all baseline humans. Their brains are also modified to enhance natural psi abilities, giving them an additional edge in combat via protective telekinesis. They shake. They bake." STR_SYNDICATE_WALKER_CANNON: "Syndicate Walker Cannon" STR_SYNDICATE_WALKER_ARMOR: "Syndicate Walker Combat Analysis" STR_SYNDICATE_WALKER: "Syndicate Walker" STR_SYNDICATE_WALKER_UFOPEDIA: "This walking security bot is well-armored and equipped with a rotary cannon. It is well-suited for indoor use." STR_SYNDICATE_WALKER_CORPSE: "Wrecked Syndicate Walker" STR_SYNDICATE_WALKER_AUTOPSY: "Wrecked Syndicate Walker Examination" STR_SYNDICATE_WALKER_AUTOPSY_UFOPEDIA: "This security robot is heavily armored and equipped with a rotary cannon. Its design is somewhat experimental, but appears to be mass-produced. The walking frame seems reasonably agile, but not very fast. It operates autonomously and is smart enough to tell a friend from foe using visual and hearing feed - most of the time, anyway." STR_SYNDICATE_LABS_NETWORK: "Syndicate Labs Network" STR_SYNDICATE_LABS_NETWORK_UFOPEDIA: "The core of Syndicate activity relies on developing, using and selling exotic technologies. The organization maintains a vast network of secret laboratories, mostly hidden inside more mundane research facilities which are owned by various companies controlled by the Syndicate. Mapping this network is a necessary element of our fight against the Syndicate." STR_SYNDICATE_WAREHOUSE: "Syndicate Warehouse" STR_ALERT_SYNDICATE_WAREHOUSE: "SYNDICATE WAREHOUSE FOUND" STR_SYNDICATE_WAREHOUSE_DESCRIPTION: "We have located a Syndicate warehouse. We must prevent the goods inside from reaching their destination. The warehouse is protected by highly trained security with advanced equipment." STR_SYNDICATE_WAREHOUSE_BRIEFING: "We have located a Syndicate warehouse. We must prevent the goods inside from reaching their destination. The warehouse is protected by highly trained security with advanced equipment. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_SYNDICATE_LAB: "Syndicate Lab" STR_ALERT_SYNDICATE_LAB: "SYNDICATE LAB FOUND" STR_SYNDICATE_LAB_DESCRIPTION: "We have located a Syndicate laboratory. We must arrest one of the scientists and probe them for information.{NEWLINE}Expect to fight some well-equipped Syndicate security." STR_SYNDICATE_LAB_BRIEFING: "We have located a Syndicate laboratory. We must arrest one of the scientists and probe them for information. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_SYNDICATE_MONSTER_LAB: "Syndicate Monster Lab" STR_SYNDICATE_MONSTER_LAB_DESCRIPTION: "Our objective is to raid a secret Syndicate lab and capture critical files concerning monster activity. Search the Scientists to retrieve these files.{NEWLINE}Expect to fight some well-equipped and numerous Syndicate security." STR_SYNDICATE_MONSTER_LAB_BRIEFING: "You are to penetrate an underground lab complex. Going in the comfortable way is impossible, so you must proceed through some caverns. Look for Syndicate Scientists' personal files. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_ALERT_SYNDICATE_MONSTER_LAB: "SYNDICATE MONSTER LAB FOUND" STR_MONSTERS_INC: "Monsters Inc. Files" STR_MONSTERS_INC_UFOPEDIA: "These documents prove without a doubt that the Syndicate is responsible for cloning and distributing Chupacabras, breeding Fenrir Wolves, catching and experimenting on wild Shamblers and Mongorns... The list is long. Anyway, while they are not the actual creators of these organisms, without their support the monsters' presence on Earth will decrease.{NEWLINE}In order to solve this problem once and for all, we must journey to an abandoned Red Dawn lab. It is now crawling with giant spiders, but it holds the key to defeating this menace." STR_SYNDICATE_EXPERIMENTS: "Syndicate Experiments" STR_SYNDICATE_EXPERIMENTS_UFOPEDIA: "Interrogating a scientist who worked for Syndicate gave us some leads concerning the monsters roaming the Earth. In fact, the organization seems responsible for a good deal of these appearances. While their motives are yet unclear, we must find one of their cloning laboratories and intercept enough data to uncover this global conspiracy.{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}New objective: find secret files on monster experiments. They should be found on Syndicate scientists in their secret bases." STR_SYNDICATE: "The Syndicate" STR_SYNDICATE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The Syndicate is a vast and powerful secret organization which effectively owns several global corporations, and controls many more. Its primary objective seems to be monetizing alien knowledge and technology at any cost, but we suspect their actual goals are closer to world domination. Considering all their assets, they have virtually limitless resources at their disposal, but they also seem to enjoy favoritism from some of our political opponents. Needless to say, they are extremely dangerous, even compared to the alien cults." STR_UAC_MILITARY: "UAC Military" STR_UAC_MILITARY_CORPSE: "UAC Military Corpse" STR_UAC_MILITARY_ARMOR: "UAC Military Combat Analysis" STR_UAC_MILITARY_UFOPEDIA: "Formally these individuals are mercenaries, either independent or associated with small security companies. In practice they closely coperate with UAC, which often is their only client. They are very well trained and equipped, therefore shouldn't be understimated even when seemingly outgunned." STR_UAC_SPACE_MARINE: "UAC Space Marine" STR_UAC_SPACE_MARINE_CORPSE: "UAC Space Marine Corpse" STR_UAC_SPACE_MARINE_ARMOR: "UAC Space Marine Combat Analysis" STR_UAC_SPACE_MARINE_UFOPEDIA: "These physically and mentally impressive individuals have been selected and extensively trained for space warfare. Apparently UAC has very bold plans for the future and wants to be ready for anything. The captive spoke of orbital landing exercises he participated in, and of advanced space vessels supposedly being used by UAC on a regular basis. Other than that, there isn't much we can learn from them." STR_UAC_ENGINEER: "UAC Engineer" STR_UAC_ENGINEER_CORPSE: "UAC Engineer Corpse" STR_UAC_ENGINEER_ARMOR: "UAC Engineer Combat Analysis" STR_UAC_ENGINEER_UFOPEDIA: "These engineers are responsible for the cutting edge technology developed by the UAC Corp. They are generally non-combatants and should not represent any significant threat to X-Com, but they know very well how to use weapons they helped design." STR_UAC_MANAGER: "UAC Manager" STR_UAC_MANAGER_CORPSE: "UAC Manager Corpse" STR_UAC_MANAGER_ARMOR: "UAC Manager Combat Analysis" STR_UAC_MANAGER_UFOPEDIA: "These mid-level managers are responsible for orchestrating all daily activities at UAC, many of them legally and morally questionable. Their knowledge on such activities is highly variable, with even relatively well informed individuals being ignorant about company actions they haven't been involved in - a testament to UAC's information control levels. Nevertheless, these managers are crucial for our investigations against the UAC and should be interrogated whenever possible, even if they resist arrest. Actually, especially then." STR_UAC_MASTER_RESEARCHER: "UAC Master Researcher" STR_UAC_MASTER_RESEARCHER_CORPSE: "UAC Master Researcher Corpse" STR_UAC_MASTER_RESEARCHER_ARMOR: "UAC Master Researcher Combat Analysis" STR_UAC_MASTER_RESEARCHER_UFOPEDIA: "These brightest and most ruthless individuals on UAC payroll lead experimental projects concerning very unusual physics related to strange dimensions and psionic manifestations. These self-styled lords of technocracy rule over their scientific fiefdoms with almost full autonomy, always putting progress before safety and ethics." STR_UAC_TURRET: "UAC Turret" STR_UAC_TURRET_CORPSE: "Wrecked UAC Turret" STR_UAC_TURRET_WEAPON: "UAC Turret Weapon" STR_UAC_TURRET_ARMOR: "UAC Turret Combat Analysis" STR_UAC_TURRET_UFOPEDIA: "A stationary plasma weapon, employed by UAC to guard their off-world facilities." STR_HUMAN_OSIRON_GOON_ARMOR: "Osiron Goon Combat Analysis" STR_HUMAN_OSIRON_ELITE_ARMOR: "Osiron Capo Combat Analysis" STR_HUMAN_OSIRON_BOSS_ARMOR: "Osiron Boss Combat Analysis" STR_HUMAN_OSIRON_GOON: "Osiron Goon" STR_HUMAN_OSIRON_GOON_UFOPEDIA: "These gang soldiers are well-equipped, well-trained and well-paid, and therefore quite dangerous. Nevertheless, they possess little useful knowledge." STR_HUMAN_OSIRON_ELITE: "Osiron Capo" STR_HUMAN_OSIRON_ELITE_UFOPEDIA: "These veteran soldiers of Osiron are tougher, meaner and better equipped than their less prominent buddies. They certainly are dangerous, but fancy trash is still trash." STR_HUMAN_OSIRON_BOSS: "Osiron Boss" STR_HUMAN_OSIRON_BOSS_UFOPEDIA: "High-ranking Osiron members make their living on smuggling, selling and stealing alien artifacts. They are surprisingly well-connected for mere gang leaders." STR_OSIRON: "Osiron" STR_OSIRON_UFOPEDIA: "The Osiron is a criminal organization, specializing in all sorts of unusual stuff - alien artifacts, ancient relics, strange creatures. Despite relatively low numbers, they operate around the entire globe, always looking for ways to acquire or sell their dangerous merchandise. Their activity is not only illegal, but also a direct threat to the Earth, since they regularly offer their goods and unique skills to dangerous organizations like alien cults." STR_OSIRON_STAKEOUT: "Osiron Stakeout" STR_OSIRON_STAKEOUT_DESCRIPTION: "We have located a den of Osiron gangsters in a desolate part of the city. Our aim is to capture their leader for questioning.{NEWLINE}Only Concealable items and civilian clothing allowed!" STR_OSIRON_STAKEOUT_BRIEFING: "We have located a den of Osiron gangsters in a desolate part of the city. They keep an eye on the area, so we had to use a civilian vehicle and light equipment to not attract attention. Our aim is to capture their leader. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_OSIRON_NEST: "Osiron Hidden Warehouse Assault" STR_ALERT_OSIRON_NEST: "OSIRON WAREHOUSE DETECTED IN" STR_OSIRON_NEST_DESCRIPTION: "Local law enforcement investigators found a large warehouse, used by Osiron to store smuggled goods. During the arrest, the suspects fiercely resisted and now there is a serious exchange of fire between Osiron forces and the police. Turns out the criminals were seriously underestimated by the police and now they significantly outnumber and outgun the assaulting forces - we'd better assist them." STR_OSIRON_NEST_BRIEFING: "Local law enforcement investigators found a large warehouse, used by Osiron to store smuggled goods. During the arrest, the suspects fiercely resisted and now there is a serious exchange of fire between Osiron forces and the police. The criminals barricaded themselves in the building and are laying suppressive fire from there. Neutralize all Osiron forces in the area and try to keep casualties among the policemen to a minimum. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_OSIRON_STAKEOUT: "OSIRON BASE SPOTTED IN" STR_OSIRON_CRUISE: "Osiron Cruise Liner" STR_OSIRON_CRUISE_DESCRIPTION: "We have detected an Osiron smuggling vessel, posing as a cruise liner. Our job is to board it, apprehend the crew and secure any illegal cargo. Expect resistance from Osiron agents and security. You cannot retreat from this mission." STR_OSIRON_CRUISE_BRIEFING: "We have detected an Osiron smuggling vessel, posing as a cruise liner. Our job is to board it, apprehend the crew and secure any illegal cargo. You cannot retreat from this mission." STR_ALERT_OSIRON_CRUISE: "OSIRON SEA VESSEL SPOTTED" STR_CULT_OF_SPIRITS_PREREQUISITE: "Children of Aether Prerequisite" STR_CULT_OF_SPIRITS: "Children of Aether" STR_CULT_OF_SPIRITS_UFOPEDIA: "Children of Aether is a loose organization of nethermancers, psychotronics and the like, whose minds became a little too unhinged from years of contact with the psisphere of our planet. They are likely to cause a disruption of order, usually by summoning atypical effects and sometimes offering live sacrifices to psionic entities." STR_HUMAN_GHOST_CULTIST_ARMOR: "Spirit Cultist Combat Analysis" STR_HUMAN_GHOST_CULTIST: "Spirit Cultist" STR_HUMAN_GHOST_CULTIST_UFOPEDIA: "These misguided individuals belong to Children of Aether, an informal sect of mediums and other assorted ghost worshippers. Through prolonged exposure to netherworld energies they have been conditioned to follow their superiors absolutely, whether human or ghost. They do not fear death, but in extreme situations they can still be overcome with terror." STR_BILLHOOK: "Billhook" STR_BILLHOOK_UFOPEDIA: "This kitchen tool is quite infamous. As a weapon, it relies more on brute force than skill." STR_MALE_VIP_REPTOID: "Reptoid VIP" STR_MALE_VIP_REPTOID_ARMOR: "Reptoid VIP Combat Analysis" STR_REPTOID_SHADOW_ARMOR: "Reptoid Shadow Combat Analysis" STR_REPTOID_DRAKE_ARMOR: "Reptoid Drake Combat Analysis" STR_REPTOID_COMMANDO_ARMOR: "Reptoid Commando Combat Analysis" STR_REPTOID_STANDARD_ARMOR: "Reptoid Combat Analysis" STR_CROC_ARMOR: "Croc Combat Analysis" STR_REPTOID_DRAKE_CORPSE: "Reptoid Drake Corpse" STR_REPTOID_DRAKE: "Reptoid Drake" STR_REPTOID_DRAKE_UFOPEDIA: "Reptoid Drakes are Reptoid military officers wearing powered suits of armor. They are highly trained, use the best Reptoid equipment available and are very dangerous in battle." STR_REAPER_WEAPON: "Reaper Charge" STR_REAPER_WEAPON_UFOPEDIA: "Reaper's attack is similar to a rhino charge, and just as devastating." STR_REAPER_ARMOR: "Reaper Combat Analysis" STR_REAPER: "Reaper" STR_REAPER_UFOPEDIA: "This bipedal carnivore has powerful jaws and a voracious appetite. It has a number of mysterious brain implants which are likely used to control its activity. The primitive predatory instincts of this creature are of little use except to terrorize and destroy." STR_REAPER_TERRORIST: "Reaper Terrorist" STR_REAPER_CORPSE: "Reaper Corpse" STR_REAPER_AUTOPSY: "Reaper Autopsy" STR_REAPER_AUTOPSY_UFOPEDIA: "The Reaper contains two 'brains' and two 'hearts' which allow it to function even when heavily wounded. However, its furry skin is highly flammable, making the creature vulnerable to incendiary weapons." STR_BARDICHE: "Bardiche" STR_BARDICHE_UFOPEDIA: "This masterfully crafted great polearm can be used to cut horses in half, as long as the user has enough strength to hold it properly." STR_GREATSWORD: "Greatsword" STR_GREATSWORD_UFOPEDIA: "This huge melee weapon causes frightening wounds, but is not very effective against armor." STR_SLEDGEHAMMER: "Sledgehammer" STR_SLEDGEHAMMER_UFOPEDIA: "This weapon was not designed for precision, but for power. In the hand of an extremely strong individual it can be absolutely devastating." STR_KNIFE: "Knife" STR_KNIFE_UFOPEDIA: "This blade favors quick slashes over powerful thrusts. It is best suited to agile fighters with basic melee training.{NEWLINE}>Concealable" STR_MAGMA_TANK_FACTORY: "M.A.G.M.A. Minitank Factory" STR_MAGMA_TANK_FACTORY_DESCRIPTION: "A M.A.G.M.A. facility for manufacturing military robots had a major malfunction, causing their automated minitanks to go rogue.{NEWLINE}Support M.A.G.M.A. personnel (unaffected minitanks and tank killers) in subduing the robot rebellion." STR_MAGMA_TANK_FACTORY_BRIEFING: "A M.A.G.M.A. facility for manufacturing military robots had a major malfunction, causing their automated minitanks to go rogue. Support M.A.G.M.A. personnel (unaffected minitanks and tank killers) in subduing the robot rebellion. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_MAGMA_TANK_FACTORY: "ROGUE ROBOTS IN M.A.G.M.A. FACTORY!" STR_SYNDICATE_CHUPACABRAS_LAB: "Chupacabra Lab" STR_ALERT_SYNDICATE_CHUPACABRAS_LAB: "CHUPACABRAS ESCAPED FROM A SYNDICATE LAB!" STR_SYNDICATE_CHUPACABRAS_LAB_DESCRIPTION: "M.A.G.M.A. Corporation recently attempted some 'negotiations' with the Syndicate by 'paying a visit' to one of their laboratories. Unfortunately, the lab contained some Chupacabra specimens which promptly escaped their containment. Since M.A.G.M.A. would rather not be associated with the incident, they have asked us to intervene on their behalf. If we ignore their plea, the Council will criticize us too." STR_SYNDICATE_CHUPACABRAS_LAB_BRIEFING: "M.A.G.M.A. Corporation recently attempted some 'negotiations' with the Syndicate by 'paying a visit' to one of their laboratories. Unfortunately, the lab contained some Chupacabra specimens which promptly escaped their containment. Now we must clean up this mess. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MAGMA_LAB: "M.A.G.M.A. Lab" STR_MAGMA_LAB_DESCRIPTION: "A secluded laboratory belonging to the M.A.G.M.A. Corporation is overrun by Zombies (most likely escaped from their containment). Our task is to contain the incursion and possibly find a clue as to why the Zombies escaped." STR_MAGMA_LAB_BRIEFING: "A secluded laboratory belonging to the M.A.G.M.A. Corporation is overrun by Zombies (most likely escaped from their containment). Our task is to contain the incursion and possibly find a clue as to why the Zombies escaped. We are authorized to keep any items we find on site, including any money reserves. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_MAGMA_LAB: "TROUBLE IN M.A.G.M.A. LAB!" STR_MAGMA_MISSION_MAGMA_LAB: "M.A.G.M.A. Mission: M.A.G.M.A. Lab" STR_MAGMA_MISSION_MAGMA_LAB_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Commander, M.A.G.M.A. Corp. highly values your organization's experience regarding fighting... irregular enemies. We would appreciate it if you would give us a hand with some delicate matters that are bound to come up. If you help us contain such problems, M.A.G.M.A. will be happy to reward you accordingly. Of course, should you perish, M.A.G.M.A. will hold no responsibility." STR_MESSAGE_FROM_MAGMA_01: "Message from M.A.G.M.A. no. 001" STR_MESSAGE_FROM_MAGMA_01_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Greetings, Commander, on behalf of M.A.G.M.A. Corporation. In case we need introduction, we're one of the top companies in the high-tech energy and weaponry market. It is good we finally talked; we can help each other in defending our planet from the otherworldly things that X-Com has learned so much about. For a start, we will grant you access to some of our standard-issue products, no questions asked. In exchange, we will expect your discreet cooperation in case M.A.G.M.A. stumbles upon something from your field of expertise... And with the direction the world is going, it seems inevitable; we never give up in our quest to better humanity. May this be a humble beginning of a great initiative, Commander.{NEWLINE}If you are interested in doing some work for us, complete the research program called 'M.A.G.M.A. Mission: M.A.G.M.A. Lab'. It will validate our contract." STR_MESSAGE_FROM_MAGMA_02: "Message from M.A.G.M.A. no. 002" STR_MESSAGE_FROM_MAGMA_02_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Excellent work in that facility, Commander. Your assistance has allowed us to smoothly progress with the cleanup operation.{NEWLINE}However, please remember that your main objective is to discover the reason why all this happened in the first place. Until then, we cannot rule out a possibility of it happening again." STR_MESSAGE_FROM_MAGMA_03: "Message from M.A.G.M.A. no. 003" STR_MESSAGE_FROM_MAGMA_03_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Commander, the M.A.G.M.A. Corporation is very satisfied with your efficient solving of the virus case. We believe it was quite profitable for all sides involved, excluding the Syndicate.{NEWLINE}As a follow-up to this fruitful collaboration, we will offer you access to our exclusive product, the Heavy Cannon. This experimental weapon may prove invaluable in your line of work.{NEWLINE}Unfortunately, the traitorous Syndicate remains our mutual enemy, and there are also other elements which pose a threat to humanity. We will contact you again with a job offer when the time is right." STR_MESSAGE_FROM_MAGMA_04: "Message from M.A.G.M.A. no. 004" STR_MESSAGE_FROM_MAGMA_04_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Commander, the M.A.G.M.A. Corporation would like to thank you again for your more than adequate assistance.{NEWLINE}Perhaps you would be interested in purchasing yet another exclusive product of ours, the famous Auto Cannon. Surely you will appreciate its perks." STR_MESSAGE_FROM_MAGMA_05: "Message from M.A.G.M.A. no. 005" STR_MESSAGE_FROM_MAGMA_05_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Commander, the M.A.G.M.A. Corporation deeply appreciates your well-timed assistance.{NEWLINE}With this mission, you have earned M.A.G.M.A.'s trust. Please have a look at our top secret line of Pulse Weapons: nobody else has anything like it! Except for you, if you are interested, of course." STR_SHARE_ALLOY_AMMO_TECH: "Share Tritanium Ammo Tech" STR_SHARE_ALLOY_AMMO_TECH_UFOPEDIA: "Well Comm'der, we have uploaded all our data on tritanium ammunition directly to the M.A.G.M.A. servers. I hope it will benefit us like you expect, instead of biting us in the ass.{NEWLINE}{NEWLINE}Also, the Council is pretty mad at us right now. (-500 points)" STR_SHARE_TERRAMITE_TECH: "Share Terramite Tech" STR_SHARE_TERRAMITE_TECH_UFOPEDIA: "So Comm'der, I've given that M.A.G.M.A. comrade all the files on Terramite. The guy gives me the creeps, so I hope they're happy. And that we won't suffer for this too much.{NEWLINE}{NEWLINE}Naturally, we pissed off the Council and now they want our heads on pikes. Darn. (-500 points)" STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: "Share Elerium Battery Tech" STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_UFOPEDIA: "Comm'der, we provided M.A.G.M.A. with the means to build an Elerium-powered army. Or at least completely change the balance of power in many regions of the world. Maybe we shouldn't have done that.{NEWLINE}{NEWLINE}Also, the Council is absolutely furious at us for breaking the embargo on power sources. (-1500 points)" STR_SHARE_ELERIUM_EXPLOSIVES_TECH: "Share Elerium Explosives Tech" STR_SHARE_ELERIUM_EXPLOSIVES_TECH_UFOPEDIA: "Well Comm'der, right now I should give you a lecture regarding the ban on proliferation of extraterrestial weaponry, but apparently it's already too late for that. I really hope you know what you're doing, because at this rate we're both likely to get fired soon... (-1500 points)" STR_SHARE_ALIEN_GARDENS_TECH: "Share Alien Gardens Tech" STR_SHARE_ALIEN_GARDENS_TECH_UFOPEDIA: "Comm'der, the M.A.G.M.A. Corporation has eagerly accepted our offer and immediately put it to use in their secret chemical plants. I don't know who their buyers are - apart from us, of course - but I sure hope they will never, ever use this technology. I mean, it will be pretty hard to conceal its use, considering what it does to people, vehicles and buildings...{NEWLINE}{NEWLINE}The Council obviously knows it too, and I am very curious about how you're going to explain yourself. You do have a handy explanation, right? (-1500 points)" STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO: "Message from M.A.G.M.A.: Tritanium Ammo" STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Commander, the M.A.G.M.A. Corporation is very interested in that tritanium ammunition you developed. If you share the specifics with us, we will supply you with new wondrous merchandise, fully compatible with our leading products!{NEWLINE}If you agree to this offer, please complete the 'Share Tritanium Ammo Tech' report." STR_MESSAGE_FROM_MAGMA_TERRAMITE: "Message from M.A.G.M.A.: Terramite" STR_MESSAGE_FROM_MAGMA_TERRAMITE_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Commander, we can't help but notice that you have encountered a very interesting new material. Such strength, such elegance! Perhaps you would be interested in sharing its properties, in the name of science? This would allow us to offer you new, better merchandise in the future!{NEWLINE}If you agree to this offer, please complete the 'Share Terramite Tech' report." STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION: "Message from M.A.G.M.A.: Elerium Battery" STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Commander, as you may know, the M.A.G.M.A. Corporation is a global leader in energy tech, including experimental fusion reactors. Although efficient, these reactors cannot be miniaturized and are completely immobile. However, it turns out that alien power tech is at the very basis modular and scalable.{NEWLINE}If you share with us its secrets, it would be very profitable to the both of us!{NEWLINE}If you agree to this offer, please complete the 'Share Elerium Battery Tech' report." STR_MESSAGE_FROM_MAGMA_ELERIUM_EXPLOSIVES: "Message from M.A.G.M.A.: Elerium Explosives" STR_MESSAGE_FROM_MAGMA_ELERIUM_EXPLOSIVES_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Commander, it is a pleasure to contact you again. As you know, I represent one of the leading weapon manufacturers on this planet, whose designs are likely to prove crucial in the ongoing interstellar contact. While we pride ourselves on our original designs, Earth cannot afford to ignore our competition, especially of the extraterrestrial origin.{NEWLINE}With this in mind, I would like to propose a mutually beneficial deal: if you share with us your data on Elerium-based explosives, we will be able to offer you even more firepower! Knowing your affection for our designs, it is an offer we don't expect you to refuse. After all, the entire planet is at stake here.{NEWLINE}If you agree to this offer, please complete the 'Share Elerium Explosives Tech' report." STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS: "Message from M.A.G.M.A.: Alien Gardens" STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Commander, we heard from some of our mutual friends that you made some very interesting discoveries regarding alien chemistry. This happens to align closely with our weapon research project which I'm sure you will find interesting: ammunition specifically designed to defeat personal armor. If you agree to share this technology with our company, I'm sure we we will be able to offer you some revolutionary field equipment!{NEWLINE}If you think we can make a deal, please complete the 'Share Alien Gardens Tech' report." STR_MESSAGE_FROM_MAGMA_POWER_ARMOR: "M.A.G.M.A. offer: Power Armor" STR_MESSAGE_FROM_MAGMA_POWER_ARMOR_UFOPEDIA: "{NEWLINE}{NEWLINE}To: X-Com{NEWLINE}From: M.A.G.M.A. Corporation{NEWLINE}{NEWLINE}Commander, you always respond sensibly to our reasonable requests. Thanks to comrades like you, the M.A.G.M.A. Corporation is on its way to achieve domination on the global energy market. But we have not abandoned our initial specialty: military equipment. And with these amazing technologies we can offer you a new type of body protection: the Power Armor!{NEWLINE}This magnificent piece of machinery will only be sold to our most trusted customers. Of course, you top this list!" STR_NIGHTVISION: "Nightvision" STR_NIGHTVISION_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}During a night mission you can change your display to Night Vision mode by pressing Scroll Lock or holding Spacebar (can be changed in the options). This mode will give you a clearer view of the battlefield." STR_LOOK_AROUND: "Look Around" STR_LOOK_AROUND_UFOPEDIA: "Your eyes are your most important tactical tool.{NEWLINE}Remember to always watch your back, as big things still can be deceptively stealthy." STR_SURRENDER: "Surrendering" STR_SURRENDER_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Most (but not all) enemies may surrender when the battle goes badly for them. Surrendered units are automatically arrested and the battle ends." STR_READINESS: "Sanity" STR_READINESS_UFOPEDIA: "Sanity measures how distressed an X-Com agent is. Participating in missions involving the supernatural gradually decreases Sanity: it typically drops by 1 point every turn, though more intensive missions can be even more taxing. Other possible causes of Sanity loss include battle drugs and mental powers.{NEWLINE}An agent recovers a few points of Sanity per day. The exact amount depends on base facilities; the more advanced and comfortable they are, the faster Sanity recovers. Standard Living Quarters recover 3 Sanity points per day.{NEWLINE}Sanity needs to be kept in check, as it affects battle performance. Decent levels allow for peak combat form, and full Sanity even boosts an agent's Energy and Morale regeneration slightly. Conversely, low Sanity causes agents to become tired and anxious more easily. Extremely low Sanity may even affect Time Units, which normally regenerate to maximum at the beginning of every turn." STR_OVERSTUN: "Overstun" STR_OVERSTUN_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Gravely injured combatants remain in danger even after receiving medical attention. When the current Stun level exceeds the current Health level 5 times or more, the unit in question starts losing a little Health every turn. This is marked by a 'heart shock' icon. To prevent death from Overstun, either increase the wounded's Health or decrease their Stun." STR_ENEMY_SURRENDER: "ENEMY SURRENDERED" STR_AQUA_PLASTICS_PREQ1: "Aqua Plastics Prerequisite 1" STR_AQUA_PLASTICS_PREQ2: "Aqua Plastics Prerequisite 2" STR_DART_RIFLE_PREQ: "Dart Rifle Prerequisite" STR_DART_RIFLE_CLIP_B_PREQ1: "Dart Rifle Clip B Prerequisite 1" STR_DART_RIFLE_CLIP_B_PREQ2: "Dart Rifle Clip B Prerequisite 2" STR_DART_RIFLE_CLIP_B_PREQ3: "Dart Rifle Clip B Prerequisite 3" STR_DART_RIFLE_CLIP_C_PREQ1: "Dart Rifle Clip C Prerequisite 1" STR_DART_RIFLE_CLIP_C_PREQ2: "Dart Rifle Clip C Prerequisite 2" STR_DART_RIFLE_CLIP_C_PREQ3: "Dart Rifle Clip C Prerequisite 3" STR_ALIEN_ENGINEERING_PREQ: "Alien Engineering Prerequisite" STR_ALIEN_MEDIC_INTERROGATED: "Alien Medic Interrogated" STR_CULTIST_INTERROGATED: "Cultist Interrogated" STR_STRANGE_CREATURE_AUTOPSY: "Strange Creature Autopsy Performed" STR_STRANGE_CREATURE: "Strange Creature Described" STR_COOL_ALIEN_GADGET: "Cool Alien Gadget" STR_ZSRR_BIO_ENHANCEMENT: "Red Dawn Bio-Enhancement" STR_ZSRR_BIO_ENHANCEMENT_UFOPEDIA: "All members of the Red Dawn are subjected to a medical procedure that significantly increases their basic combat abilities, mainly damage resilience and strength. Even the lowest ranks are boosted - in fact, it appears to be an important point of their recruitment process - which suggests that it is widely available and cheap, despite being much more advanced than any standard medical knowledge. It is based on retroviral agents which modify the person's metabolism to create artificial proteins which promote muscle growth and alter muscle tissue to increase efficiency." STR_SUPERLASKA_APPREHENSION: "The Special Client" STR_ALERT_SUPERLASKA_APPREHENSION: "HYBRID AGENT DETECTED IN" STR_SUPERLASKA_APPREHENSION_DESCRIPTION: "Hybrid spies infiltrate the sex industry to gather information and gene samples, and possibly also recruit followers.{NEWLINE}One X-Com agent will impersonate a client and apprehend the clone agent. You will start in a cafe and then sweep the area. Since this is an intelligence mission, only Concealable equipment can be used." STR_SUPERLASKA_APPREHENSION_BRIEFING: "Hybrid spies infiltrate the sex industry to gather information and gene samples, and possibly also recruit followers. To shut down the cell, one X-Com agent will impersonate a client and apprehend the clone agent, who is likely to recognize a trap immediately and will have to be subdued. To abort the mission return X-Com operative to the cafe and click on the 'Abort Mission' icon." STR_SUBMARINE: "CALYPSO" STR_BIG_SUBMARINE: "TRIDENT" STR_PINKDESERT_EXIT: "Alien Desert Exit" STR_SKI_LODGING_XCOM: "SKI LODGING HOUSE" STR_XCOM_CAFE: "CAFE" STR_HYBRID_OPERATIONS: "Hybrid Operations" STR_HYBRID_OPERATIONS_UFOPEDIA: "Alien Hybrids conduct intelligence projects aimed at the subversion of Earth governments and other powerful institutions. Human-looking clones infiltrate such institutions in order to sabotage their activity, divert their resources or simply gather information. When necessary, they also organize terrorist attacks and assassinations." STR_ALERT_HOLIDAY_RESORT_TERROR: "HOLIDAY RESORT ATTACKED!" STR_HOLIDAY_RESORT_TERROR: "Holiday Resort Attack" STR_HOLIDAY_RESORT_TERROR_DESCRIPTION: "Artificial agents produced by Alien Hybrids have attacked a popular tourist location. We must act quickly.{NEWLINE}Expect to fight unarmored specialists in a mixed, hostage-heavy terrain." STR_HOLIDAY_RESORT_TERROR_BRIEFING: "Artificial agents produced by Alien Hybrids have infiltrated a popular tourist location. Their objective is to murder the entire population and use the ensuing chaos to impersonate some of the victims. We must act quickly to protect civilian lives and sabotage the infiltration plan. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CHEMPISTOL: "Chempistol" STR_CHEMPISTOL_UFOPEDIA: "This weapon shoots jets of pressurized, highly active chemicals. It is absolutely deadly to living targets and unprotected machinery. The chemical mixture can be produced from common ingredients, but is highly unusual and likely made with extraterrestrial guidance." STR_CHEMPISTOL_CLIP: "Chempistol Tank" STR_CHEMPISTOL_EXTINGUISHER_CLIP: "Chempistol Extinguisher Tank" STR_CHEMOGUN: "Chemogun" STR_CHEMOGUN_UFOPEDIA: "This weapon shoots jets of pressurized, highly active chemicals. It is absolutely deadly to living targets and unprotected machinery. The chemical mixture can be produced from common ingredients, but is highly unusual and likely made with extraterrestrial guidance." STR_CHEMOGUN_CLIP: "Chemogun Tank" STR_CHEMOGUN_EXTINGUISHER_CLIP: "Chemogun Extinguisher Tank" STR_EXTINGUISHER_TANKS: "Extinguisher Tanks" STR_EXTINGUISHER_TANKS_UFOPEDIA: "Chemical weapons made by the hybrids operate in a way which makes them quite capable of spraying chamicals which save lives instead of ending them. This allows us to use them as a more handy version of the Fire Extinguisher." STR_ARACHNOQUAKE_SURFACE: "Spider Nest Overground" STR_ARACHNOQUAKE_UNDERGROUND: "Spider Nest Underground" STR_ARACHNOQUAKE: "Spider Nest" STR_ALERT_ARACHNOQUAKE: "GIANT SPIDERS TERRORIZE" STR_ARACHNOQUAKE_SURFACE_DESCRIPTION: "Mining activity has disturbed a large underground nest of giant spiders, which suddenly appeared in the city.{NEWLINE}We must secure the affected area and protect any endangered civilians. Then we need to proceed underground to find and eliminate the source of the problem." STR_ARACHNOQUAKE_SURFACE_BRIEFING: "Mining activity has disturbed a large underground nest of giant spiders, which suddenly appeared in the city. We must secure the affected area and protect any endangered civilians. Then we need to proceed underground to find and eliminate the source of the problem. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ARACHNOQUAKE_UNDERGROUND_BRIEFING: "After clearing the streets of all giant spiders we found an passage from the sewers to a large underground cave. We must kill the spider queen to ensure that the arachnids won't endanger the population any further. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_SHIV: "Shiv" STR_SHIV_UFOPEDIA: "A simple knife, somewhat dangerous in skilled hands.{NEWLINE}>Concealable" STR_WEREWOLF_ARMOR: "Werewolf Combat Analysis" STR_WEREWOLF_WHITE_ARMOR: "Alpha Werewolf Combat Analysis" STR_WEREWOLF: "Werewolf" STR_WEREWOLF_TERRORIST: "Werewolf" STR_WEREWOLF_UFOPEDIA: "This creature, like its mythical namesake, is a humanoid with wolf features. It is heavily muscled and very aggressive, with ape-like intelligence and highly developed predatory instincts. It does not follow orders easily, preferring to manifest hostility to the staff, even when hungry or threatened with pain. Its genes suggest a completely artificial design." STR_WEREWOLF_AUTOPSY: "Werewolf Autopsy" STR_WEREWOLF_AUTOPSY_UFOPEDIA: "Werewolves have both human and canine DNA, combined in ways unknown to science. They have greatly developed muscles, teeth and claws. The brain is large, indicating good senses and intelligence." STR_WEREWOLF_CORPSE: "Werewolf Corpse" STR_WEREWOLF_WHITE: "Alpha Werewolf" STR_WEREWOLF_WHITE_CORPSE: "Werewolf Corpse" STR_WEREWOLF_WHITE_LEADER: "Alpha Werewolf" STR_WEREWOLF_WHITE_UFOPEDIA: "These werewolves are bigger and stronger than their usual brethren. They also seem to easily impose their will on other werewolves, possibly by some psi-like domination mechanism. It is known to paralyze humans with psionically projected fear." STR_WERECAT_ARMOR: "Werecat Combat Analysis" STR_WERECAT_BLACK_ARMOR: "Alpha Werecat Combat Analysis" STR_WERECAT: "Werecat" STR_WERECAT_TERRORIST: "Werecat" STR_WERECAT_UFOPEDIA: "This semi-intelligent creature is not only strong, but also extremely fast for its size. It lives in jungles and deserts, hunting various medium and large animals, including humans. It appears calm and collected most of the time, but it shows great determination and patience in looking for a way to escape imprisonment. Its tissues have genetic features of humans and felines, which can only mean they were created with advanced genetic engineering." STR_WERECAT_AUTOPSY: "Werecat Autopsy" STR_WERECAT_AUTOPSY_UFOPEDIA: "This half-human, half-feline mutant has formidable muscles, fangs and claws. Its genetic code appears to be artificial, but it is certainly outside the realm of contemporary genetics." STR_WERECAT_CORPSE: "Werecat Corpse" STR_WERECAT_BLACK: "Alpha Werecat" STR_WERECAT_BLACK_CORPSE: "Werecat Corpse" STR_WERECAT_BLACK_LEADER: "Alpha Werecat" STR_WERECAT_BLACK_UFOPEDIA: "These large, black werecats display cognitive functions of a higher level than the regular type and seem to exercise some sort of mental control over their peers. They may also attempt to use these abilities on agents." STR_ALIEN_ORIGINS: "Alien Origins" STR_ALIEN_ORIGINS_UFOPEDIA: "It is clear that we are fighting a losing battle on Earth. The alien hordes are overwhelming in number. The best we can do is slow down their progress. The only hope for humanity is to tackle the aliens at their source. Our research seems to indicate a nearby base of operations within our solar system. Aliens point to this place as the center of an ancient civilization that pre-dates human history. We must locate this place as soon as possible. However, we need to capture and interrogate an alien leader to gain more detailed information. The larger UFOs probably contain at least one alien leader." STR_ALIEN_LIFEFORMS: "Alien Lifeforms" STR_ALIEN_LIFEFORMS_UFOPEDIA: "Analysis of a number of unusual organisms brought us to the conclusion that some of them share certain traits that point to their alien origins. These traits allow them to live freely in low-oxygen, low-pressure environments, but most of them fare well on Earth for at least some time. These organisms in most cases are altered with surgery, enhancing some of their abilities but also making them dependent on technology. This model points to a hive-like structure, where different life forms perform their specific functions, sustained and cared for by the whole society." STR_HYBRID_STORAGE: "Hybrid Storage Facility" STR_HYBRID_STORAGE_UFOPEDIA: "Hybrids prepare and store emergency supplies for the alien infiltration forces. These supplies consist primarily of food adapted for consumption by the aliens. While not particularly dangerous, such places should be located and cleared." STR_HYBRID_STORAGE_DESCRIPTION: "There is a warehouse in this area where Alien Hybrids store supplies for their masters. The objective is to seize these materials for research.{NEWLINE}Expect some light city fighting." STR_HYBRID_STORAGE_BRIEFING: "There is a warehouse in this area where Alien Hybrids store supplies for their masters. The objective is to seize these materials for research. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_HYBRID_STORAGE: "HYBRID STORAGE FACILITY FOUND IN" STR_HYBRID_STORAGE_FACILITY: "Hybrid Storage Facility" STR_ALERT_HYBRID_CLONING_FARM: "HYBRID AGENT CLONING FACILITY FOUND!" STR_HYBRID_CLONING_FARM: "Hybrid Agent Cloning" STR_HYBRID_CLONING_FARM_UFOPEDIA: "Hybrids breed their special agents with alien technology. These artificial humans are programmed to obey their creators and cannot be reasoned with. Such experiments are conducted in secluded, rural areas to maintain secrecy." STR_HYBRID_CLONING_FARM_DESCRIPTION: "This remote farm is being used by the Hybrids to develop artificial humans for intelligence purposes. We must terminate this threat and seize all equipment.{NEWLINE}Expect light resistance from facility staff and cloned agents." STR_HYBRID_CLONING_FARM_BRIEFING: "This remote farm is being used by the Hybrids to develop artificial humans for intelligence purposes. We must terminate this threat and seize all equipment. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_SUPERLASKA_SOLDIER: "Hybrid Infiltrator" STR_SUPERLASKA_ARMOR: "Hybrid Infiltrator Combat Analysis" STR_SUPERLASKA: "Hybrid Infiltrator" STR_SUPERLASKA_UFOPEDIA: "These females are cloned and 'raised' in remote areas to become special agents. While few of them survive the process due to the Hybrids' harsh selection program, those that do are ready for deployment after just a few years. Due to their prenatal programming, they are born fanatically loyal to the alien cause. They also have formidable combat capabilities." STR_CLONE: "Clones" STR_SUPERLASKA_CORPSE: "Hybrid Infiltrator Corpse" STR_SUPERLASKA_AUTOPSY: "Hybrid Infiltrator Autopsy" STR_SUPERLASKA_AUTOPSY_UFOPEDIA: "The autopsy revealed numerous alien structures throughout the body, including enhanced muscles, heightened senses and additional protective layers around all vital organs. The body is also fairly young, and therefore presumably cloned only a few years ago. Its base DNA is mostly human, with only small alterations and additions from the alien DNA." STR_MADMAN_RAMPAGE: "Madman Rampage" STR_MADMAN_RAMPAGE_DESCRIPTION: "An unfortunate citizen learned some closely guarded secrets regarding the aliens, the government and other associated topics. This shock prompted him to become an extremist and plan a terrorist attack to bring the population's attention to the ongoing secret war.{NEWLINE}We must apprehend and eliminate him before he kills too many people. Consider him armed and very dangerous." STR_MADMAN_RAMPAGE_BRIEFING: "An unfortunate citizen learned some closely guarded secrets regarding the aliens, the government and other associated topics. This shock prompted him to become an extremist and plan a terrorist attack to bring the population's attention to the ongoing secret war. We must apprehend and eliminate him before he kills too many people. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_MADMAN_RAMPAGE: "DANGEROUS LUNATIC DETECTED IN" STR_EXALT_ENFORCER_ARMOR_ADAPTATION: "EXALT Enforcer Processing" STR_SYNDICATE_AGENT_ARMOR_ADAPTATION: "Syndicate Agent Processing" STR_POSTAL0_ARMOR_ADAPTATION: "Homicidal Maniac Processing" STR_POSTAL1_ARMOR_ADAPTATION: "Crazed Soldier Processing" STR_POSTAL2_ARMOR_ADAPTATION: "Insane Vigilante Processing" STR_HUMAN_POSTAL0_ARMOR: "Homicidal Maniac Combat Analysis" STR_HUMAN_POSTAL1_ARMOR: "Homicidal Soldier Combat Analysis" STR_HUMAN_POSTAL2_ARMOR: "Homicidal Madman Combat Analysis" STR_HUMAN_POSTAL0: "Homicidal Maniac" STR_HUMAN_POSTAL1: "Homicidal Soldier" STR_HUMAN_POSTAL2: "Homicidal Madman" STR_POSTAL_INTERROGATED: "Mass Murderer Interrogated" STR_POSTAL: "Homicidal Maniac" STR_POSTAL0: "Homicidal Maniac" STR_SOLDIER_RAMPAGE: "Madman Rampage" STR_SOLDIER_RAMPAGE_DESCRIPTION: "A member of an elite military force learned some closely guarded secrets regarding the aliens, the government and other associated topics. This shock prompted him to become an extremist and plan a terrorist attack to bring the population's attention to the ongoing secret war.{NEWLINE}We must apprehend and eliminate him before he kills too many people. Do not underestimate his military weapon." STR_SOLDIER_RAMPAGE_BRIEFING: "A member of an elite military force learned some closely guarded secrets regarding the aliens, the government and other associated topics. This shock prompted him to become an extremist and plan a terrorist attack to bring the population's attention to the ongoing secret war. We must apprehend and eliminate him before he kills too many people. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_POSTAL1: "Crazed Soldier" STR_POSTAL_RAMPAGE: "Madman Rampage" STR_POSTAL_RAMPAGE_DESCRIPTION: "An extremist and self-styled vigilante learned some closely guarded secrets regarding the aliens, the government and other associated topics. This shock pushed him over the edge to become an extremist and plan a terrorist attack to bring the population's attention to the ongoing secret war.{NEWLINE}We must apprehend and eliminate him before he kills too many people. Consider him armed (to ridiculous levels) and a significant threat to your agents." STR_POSTAL_RAMPAGE_BRIEFING: "An extremist and self-styled vigilante learned some closely guarded secrets regarding the aliens, the government and other associated topics. This shock prompted him to become an extremist (this time a really hardcore one) and plan a terrorist attack to bring the population's attention to the ongoing secret war. We must apprehend and eliminate him before he kills too many people. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_POSTAL2: "Insane Vigilante" STR_PSYCHEMICALS: "Psychemicals" STR_PSYCHEMICALS_UFOPEDIA: "This chemical agent is not particularly harmful, but may cause brain tissue damage when accumulated over many years. Its purpose is supposedly to make the world population numb and indifferent to what will come to pass on Earth." STR_CHEMTRAILS: "Chemtrails Transfer Site" STR_CHEMTRAILS_UFOPEDIA: "One of the Hybrids' chief responsibilities is to disperse complex chemical mixtures over populated areas. This is sometimes achieved by employing small, innocuous planes, but usually the mixture is simply added to civilian aircraft fuel. The chemicals may cause a variety of mild effects on a person's behavior, which is part of a greater strategy to make the population of Earth numb and docile." STR_CHEMTRAILS_DESCRIPTION: "We have located a makeshift aircraft facility, used by the Hybrids to prepare dangerous chemicals to be released from the air. We must stop this activity before we all get poisoned or brainwashed.{NEWLINE}The facility is located on farmland. Expect some resistance from the locals." STR_CHEMTRAILS_BRIEFING: "This farm is being used by the Hybrids to prepare dangerous chemicals to be released from the air. We must stop this activity before we all get poisoned or brainwashed. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_CHEMTRAILS: "CHEMTRAILS TRANSFER SITE FOUND" STR_HYBRID_FARM: "Hybrid Experimental Farm" STR_ALERT_HYBRID_FARM: "HYBRID FARM DETECTED" STR_HYBRID_FARM_DESCRIPTION: "This farm is being used by the Hybrids to grow GMO vegetables. We are expected to see to it that this business closes in short order.{NEWLINE}Expect some light resistance from the hostile farmers." STR_HYBRID_FARM_BRIEFING: "This farm is being used by the Hybrids to grow GMO vegetables. We are expected to see to it that this business closes in short order. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_HYBRID_FARM_UFOPEDIA: "Hybrids operate secret farms in innocuous locations where they grow genetically modified plants. These plants are somehow linked to the alien master plan for Earth. Whatever this plan may be, we should react to such activities swiftly." STR_ASSORTED_JUNK: "Assorted Junk" STR_BEER_BOTTLE: "Beer Bottle" STR_OLD_NEWSPAPER: "Old Newspaper" STR_OLD_MAGAZINE: "Old Magazine" STR_OLD_JACKET: "Old Jacket" STR_OLD_HANDBAG: "Old Handbag" STR_OLD_BOOT: "Old Boot" STR_SCRAP_METAL: "Scrap Metal" STR_SPIDERWEB: "Spiderweb" STR_SPIDERWEB_UFOPEDIA: "Giant Spider silk, even stronger than the usual kind. It appears suitable for industrial processing." STR_LEATHER_CORSET: "Leather Corset" STR_LEATHER_CORSET_UFOPEDIA: "This piece of provocative leather clothing looks amazingly well-made. Obviously much time was spent on it." STR_CELL_PHONE: "Cell Phone" STR_CELL_PHONE_UFOPEDIA: "'Connecting People'. This one is far from pristine condition, but it is functional and can be sold for a few bucks. Or be used as a consolation prize in the Agent of the Month competition." STR_OLD_BOOK: "Old Book" STR_OLD_BOOK_UFOPEDIA: "This old tome looks useless, but valuable. Which means it isn't really useless." STR_BONE_CLUB: "Bone Club" STR_BONE_CLUB_UFOPEDIA: "This large bone was fashioned into a clubbing weapon. It was made with primitive methods, but skillfully. Contemporary science knows no explanation for its origins." STR_SKULL: "Skull" STR_SKULL_UFOPEDIA: "A human skull. Interesting, but not very informative." STR_BONE: "Bone" STR_BONE_UFOPEDIA: "A human bone. We should just dispose of it, respectfully." STR_BIG_BONE: "Big Bone" STR_BIG_BONE_UFOPEDIA: "A strange bone, found in the caves. Perhaps from a dinosaur?" STR_DEAD_CATTLE: "Cattle Mutilation" STR_DEAD_CATTLE_DESCRIPTION: "Some cows were mutilated by unknown individuals in a manner that is often attributed to aliens. We should capture the locals and interrogate them, especially if they are hostile.{NEWLINE}If capturing them alive is impossible, do what you must. You only have 10 turns to complete the mission before the enemy arrives. If you fail to complete it on time, prepare to be obliterated!" STR_DEAD_CATTLE_BRIEFING: "Some cows were mutilated by unknown individuals in a manner that is often attributed to aliens. We should capture the locals and interrogate them, especially if they are hostile. If capturing them alive is impossible, do what you must. You only have 10 turns to complete the mission before the enemy arrives. If you fail to complete it on time, prepare to be obliterated! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_DEAD_CATTLE: "CATTLE MUTILATION REPORTED" STR_ZOMBIE_FARMER: "Farmer" STR_FARMER: "Farmer" STR_FEMALE_CIVILIAN_FARMER: "Female Farmer" STR_BRAINWASHED_HUMAN_FARMER: "Brainwashed Farmer" STR_STUNNED_HUMAN_FARMER: "Bewildered Farmer" STR_HUMAN_FARMER: "Abducted Farmer" STR_HUMAN_FARMER_UFOPEDIA: "Humans, especially those living in remote areas, may fall prey to alien experiments. These experiments vary in nature, but are undoubtedly hostile to humanity and must be stopped at all costs." STR_INFO_UPLOAD: "Information Upload" STR_INFO_UPLOAD_UFOPEDIA: "This person's brain was charged with coded alien information, causing mild neurological symptoms and significant distress. This information appears to be addressed to other aliens which might come and collect it. It appears to be a catalogue of Earth features, such as fauna and flora, geology, weather, energy balance and so on. It is unclear why the aliens use people for this purpose. Nevertheless, it may give us clues to the language used by alien invaders." STR_CROP_CIRCLES_ZOMBIE: "Crop Circles" STR_CROP_CIRCLES_ZOMBIE_BRIEFING: "We are responding to a report of strange, regular patterns found on a field. According to the intel, we should watch out for strange individuals seen in the vicinity - we should arrest them. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CROP_CIRCLES_ZOMBIE_DESCRIPTION: "We are responding to a report of strange, regular patterns found on a field. We must approach the locals and squeeze them for information before they are captured by someone else.{NEWLINE}Do what you can to save their lives, even though we don't expect them to be very receptive. If capturing them alive is impossible, do what you must." STR_CROP_CIRCLES_MIB: "Crop Circles" STR_CROP_CIRCLES: "Crop Circles" STR_CROP_CIRCLES_MIB_BRIEFING: "We are responding to a report of strange, regular patterns found on a field. However, our enemies got there first. We will ambush their forces to save and interrogate the locals. You only have 10 turns to complete the mission before enemy reinforcements arrive. If you fail to complete it on time, prepare to be obliterated! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CROP_CIRCLES_DESCRIPTION: "We are responding to a report of strange, regular patterns found on a field. We must approach the locals and squeeze them for information before they are captured by someone else.{NEWLINE}Do what you can to save their lives, even though we don't expect them to be very receptive. If capturing them alive is impossible, do what you must. You only have 10 turns to complete the mission before the enemy arrives. If you fail to complete it on time, prepare to be obliterated!" STR_CROP_CIRCLES_BRIEFING: "We are responding to a report of strange, regular patterns found on a field. We must approach the locals and squeeze them for information before they are captured by someone else. Do what you can to save their lives, even though we don't expect them to be very receptive. If capturing them alive is impossible, do what you must. You only have 10 turns to complete the mission before the enemy arrives. If you fail to complete it on time, prepare to be obliterated! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_CROP_CIRCLES: "CROP CIRCLES REPORTED" STR_ETRACE: "Alien Fuel Trace" STR_ETRACE_UFOPEDIA: "This glowing material is extremely energetic. It is supposedly a source of energy for the alien craft visiting Earth." STR_MAGMA_CONTACT_PREQ: "Contact: M.A.G.M.A. Prerequisite" STR_MAGMA_CONTACT: "Contact: M.A.G.M.A. Corporation" STR_MAGMA_CONTACT_UFOPEDIA: "We have contacted the M.A.G.M.A. Corporation, a secretive R&D company from Novosibirsk which specializes in biotech, hi-energy engineering and firearms. Among other things, they offer experimental equipment for high-tier soldiers who can handle weapons outside normal limitations. Their products can potentially prove useful to some of our strongest agents.{NEWLINE}M.A.G.M.A. sent us a catalog of their merchandise. You can examine them in the Ufopedia, but purchasing some of them will require additional arrangements." STR_MAGMA: "M.A.G.M.A." STR_TACTICAL_GRENADE_LAUNCHER_BUY: "Tactical Grenade Launcher Acquisition" STR_TACTICAL_GRENADE_LAUNCHER: "Tactical Grenade Launcher" STR_TACTICAL_GRENADE_LAUNCHER_CONT: "Tactical Grenade Launcher (Continued)" STR_TACTICAL_GRENADE_LAUNCHER_UFOPEDIA: "This M.A.G.M.A.-made heavy weapon fires large grenades at an astounding rate." STR_TACTICAL_GRENADE_LAUNCHER_FRAG: "Tactical GL Grenade (HE)" STR_TACTICAL_GRENADE_LAUNCHER_BEAN: "Tactical GL Grenade (BLUNT)" STR_TACTICAL_GRENADE_LAUNCHER_INCENDIARY: "Tactical GL Grenade (NAPALM)" STR_TACTICAL_GRENADE_LAUNCHER_ELERIUM: "Tactical GL Grenade (E-115)" STR_THRASHER_SHOTGUN: "Thrasher Heavy Shotgun" STR_THRASHER_SHOTGUN_UFOPEDIA: "Official name: TRSh Close Combat Weapon; popular name: Thrasher. Made by the M.A.G.M.A. Corporation, this oversized weapon represents an Eastern approach to the concept of the shotgun. It is quite devastating." STR_THRASHER_SHOTGUN_BUCKSHOT: "Heavy Shotgun BS" STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY: "Heavy Shotgun Tritanium BS" VOO: "PST" DOO: "PSK" STR_LIGHT_CANNON_BUY: "Light Cannon Acquisition" STR_HEAVY_CANNON_BUY: "Heavy Cannon Acquisition" STR_HEAVY_CANNON: "Heavy Cannon" STR_HEAVY_CANNON_UFOPEDIA: "The heavy cannon is a devastating but cumbersome weapon. It can take multiple types of ammunition: slugs, buckshot, incendiary and explosive.{NEWLINE}{NEWLINE}Purchasing this weapon requires a special arrangement with M.A.G.M.A." STR_AUTO_CANNON_BUY: "Auto-Cannon Acquisition" STR_AUTO_CANNON: "Auto-Cannon" STR_AUTO_CANNON_UFOPEDIA: "The Auto-Cannon combines the versatility and power of a heavy cannon with a faster fire rate.{NEWLINE}{NEWLINE}Purchasing this weapon requires a special arrangement with M.A.G.M.A." STR_THRASHER_SHOTGUN_BUY: "Heavy Shotgun Acquisition" STR_BLACKOPS_ASSAULT_LMG_BUY: "BlackOps Assault LMG Acquisition" STR_HMG_BUY: "HMG Acquisition" STR_BLACKOPS_SMARTRIFLE_BUY: "BlackOps Smartrifle Acquisition" STR_BLACKOPS_SMARTPISTOL_BUY: "BlackOps Smartpistol Acquisition" STR_BLACKOPS_SMARTGUN_BUY: "BlackOps Smartgun Acquisition" STR_BLACKOPS_LMG_BUY: "BlackOps LMG Acquisition" STR_MACRO_SMG_BUY: "BlackOps Macro SMG Acquisition" STR_ASSAULT_CANNON_BUY: "BlackOps Assault Cannon Acquisition" STR_AUTO_SHOTGUN_BUY: "BlackOps Auto-Shotgun Acquisition" STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY: "BlackOps Auto-Sniper Rifle Acquisition" STR_BLACKOPS_SHOTGUN_BUY: "BlackOps Shotgun Acquisition" STR_CAWS_BUY: "BlackOps CAWS Acquisition" STR_ASSAULT_RIFLE_BUY: "BlackOps Assault Rifle Acquisition" STR_RIFLE_BUY: "BlackOps Rifle Acquisition" STR_SMG_BUY: "BlackOps SMG Acquisition" STR_GROZA_BUY: "Groza Acquisition" STR_GROZA_BUY_PREQ_A: "Groza Acquisition Prerequisite A" STR_GROZA_BUY_PREQ_B: "Groza Acquisition Prerequisite B" STR_AKM_BUY: "AKM Acquisition" STR_AKM_BUY_PREQ_A: "AKM Acquisition Prerequisite A" STR_AKM_BUY_PREQ_B: "AKM Acquisition Prerequisite B" STR_AK47_BUY: "AK-47 Acquisition" STR_AK47_BUY_PREQ_A: "AK-47 Acquisition Prerequisite A" STR_AK47_BUY_PREQ_B: "AK-47 Acquisition Prerequisite B" STR_ARASAKA_3000_BUY: "Arasaka 3000 Acquisition" STR_STEYR_AUG_BUY: "Steyr AUG Acquisition" STR_RIFLE_L85_BUY: "L85 Acquisition" STR_RIFLE_L85_BUY_PREQ_A: "L85 Acquisition Prerequisite A" STR_RIFLE_L85_BUY_PREQ_B: "L85 Acquisition Prerequisite B" STR_RIFLE_M16_BUY: "M16 Acquisition" STR_RIFLE_M16_BUY_PREQ_A: "M16 Acquisition Prerequisite A" STR_RIFLE_M16_BUY_PREQ_B: "M16 Acquisition Prerequisite B" STR_SHOTGUN_SHELLS_BUY: "Shotgun Shells Acquisition" STR_SHOTGUN_BUY: "Shotgun Acquisition" STR_MAGNUM_BUY: "Magnum Acquisition" STR_FN_FAL_BUY: "FN FAL Acquisition" STR_CAMO: "Camouflage" STR_CAMO_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Camouflage, or Camo, is a property of armor that makes the wearer visible from a shorter distance than normal. This difference is expressed in number of tiles. Note that camouflage can only apply to day vision, night vision, or both; it is therefore expressed in two different values ('Camouflage at day' and 'Camouflage at night' under INFO). Note that positive values denote the maximum distance to spot the unit, while negative values describe how much the observer's sight range is decreased for the purpose of seeing that unit. Both values can be countered by the respective Anticamo." STR_ACCURACY: "Accuracy" STR_ACCURACY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Accuracy is derived from the weapon and from the user's respective stat (generally FIRING ACCURACY for firearms, THROWING ACCURACY for grenades, MELEE ACCURACY for melee weapons). Sometimes a weapon's accuracy is based on more than one stat. To see more details about unusual weapons, check the weapon description." STR_DAMAGE: "Damage" STR_DAMAGE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Damage dealt depends on the weapon and, in some cases, on user abilities. In Ufopedia, the weapon damage is displayed next to the weapon, and the bonus is specified in the description. Watch for these, as they can get pretty big!" STR_ION_ACCELERATION: "Ion Beam Acceleration" STR_ION_ACCELERATION_UFOPEDIA: "Alien flying submarines rely on complex power systems to drive them at incredible speed through the deeps. The basis for their technology is the Ion Displacer, utilizing Zrbite as a catalyst, the engines displace 100 times their own volume in water per second. This enormous power means that the aliens are capable of outrunning any Earth sub. We can replicate this system of propulsion using aqua-plastics and Zrbite power cells." STR_ZRBITE_DRIVE: "Zrbite Drive" STR_ZRBITE_DRIVE_UFOPEDIA: "We have completely retro-engineered the Ion Beam Accelerator device. Now we can design some Zrbite-powered ships!" STR_AUTO_SHOTGUN: "BlackOps Auto-Shotgun" STR_AUTO_SHOTGUN_UFOPEDIA: "'Looking for a breaching weapon? Look no further! BlackOps Industries has just the thing you need.'{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion III, Contact: BlackOps Industries." STR_AUTO_SHOTGUN_SHELLS: "BlackOps Auto-Shotgun Drum" STR_AUTO_SHOTGUN_AA_SHELLS: "BlackOps Auto-Shotgun Tritanium Drum" STR_AUTO_SHOTGUN_AA_SHELLS_MANUFACTURING: "BlackOps Auto-Shotgun Tritanium Drum Manufacturing" STR_M14: "M-14" STR_M14_UFOPEDIA: "An old military rifle, firing the powerful 7.62 NATO round. Still in limited use as a sniper weapon.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II." STR_M14_BUY: "M-14 Acquisition" STR_GALIL: "Galil" STR_GALIL_UFOPEDIA: "This light version of a 7.62 rifle was designed for use by the Israeli military and police forces, including the Knesset Guard.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II." STR_GALIL_BUY: "Galil Acquisition" STR_FN_FAL: "FN FAL" STR_FN_FAL_UFOPEDIA: "Reliable, accurate and powerful weapon, feeding 7.62 NATO ammunition. Not the best choice for a beginner.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II." STR_FN_FAL_CLIP: "7.62 Clip" STR_DESERT_EAGLE: "Desert Eagle" STR_DESERT_EAGLE_UFOPEDIA: "Designed as a target pistol, it became very popular on the civilian gun market due to its powerful ammo rounds. Good accuracy, but cumbersome to use.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires Non-Standard Weapons." STR_DESERT_EAGLE_CLIP: "Desert Eagle Clip" STR_XCOM_BUREAU: "X-Com History: X-Com Bureau" STR_XCOM_BUREAU_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The tape reveals a shocking truth: our X-Com is in some ways a revival of a 1960's project of the same name, hastily established to counter secret alien aggression on U.S. soil. Apparently a faction of aliens, led by a mysterious entity, tried to gain control over the government and finally conquer the Earth. The plan failed, but the leader was never captured or killed, as he or she was acting via a psychic link from some extraterrestrial location. Another alien, described as an energy being, seemed to actually help humans to fight off the invasion and cover up the damage.{NEWLINE}Interestingly, it is possible that the leader was acting independently from the current invaders, and possibly was their competition. Perhaps the aliens are not as monolithic as we suspected at first." STR_XCOM_HISTORY_UNIT: "X-Com History: UNIT" STR_XCOM_HISTORY_UNIT_UFOPEDIA: "In the 1940s, a UFO crashed on British soil, alerting the government to the alien presence. This information was never shared with any other country; instead, a special response team was assembled in case they came again. The aliens did return a number of times and were engaged on several occasions. UNIT losses were high, but they achieved several victories, seizing some alien corpses and equipment. They then took an active role in battling other related threats, mostly cyborgs created on Earth by alien agents. After it was eventually disbanded, UNIT personnel participated in the Xenonauts project. Their scientific division never went far with the alien tech, but they invented a few gadgets, like anti-robot weaponry.{NEWLINE}We found the blueprints for: EMP Grenade." STR_XENONAUTS: "X-Com History: Xenonauts" STR_XENONAUTS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}It turns out that Kiryu-Kai and similar initiatives were not the first attempts to deal with the alien threat. We have uncovered a top-secret project from the 70's labeled 'Xenonaut Defense Force' which was a joint NATO-Warsaw Pact operation. Its main objective was countering means of thought control, but it also managed to complete a number of other scientific and training programs.{NEWLINE}The initiative was rather short-lived; it failed due to poor intelligence, limited budget and a number of unfortunate decisions, not to mention the agents overindulging in the 'mind enhancement serum' (thus gaining them the informal term of Psychonauts). However, its unique role during the Cold War should not be underestimated, nor should its scientific achievements, like the Xeno Combat Shield." STR_KIRYU_KAI: "X-Com History: Kiryu-Kai" STR_KIRYU_KAI_UFOPEDIA: "Before X-Com, many countries attempted to deal with the paranormal threat on their own. Arguably the most successful was a Japanese project codenamed 'Kiryu-Kai'. Having actually encountered and fought extraterrestrials, this organization was the source of most of our starting data and technologies. Unfortunately, the losses they suffered in combat combined with a sudden and mysterious drop of interest from the Japanese government led to premature termination of the project.{NEWLINE}{NEWLINE}The most important piece of information we have received from the Kiryu-Kai is:{NEWLINE}'The invasion will begin on the 1st of January 1999, 12:00 GMT.'" STR_LIGHT_IT_UP: "Light It Up!" STR_LIGHTS_OUT: "Lights Out!" STR_TURN_ON: "Turn On" STR_TURN_OFF: "Turn Off" STR_PRIME_FLARE: "Prime Flare" STR_PRIME_MINE: "Prime Mine" STR_UNPRIME_GRENADE: "Unprime Grenade" STR_UNPRIME_FLARE: "Unprime Flare" STR_UNPRIME_MINE: "Disable Mine" STR_UNPRIME_BOMB: "Disable Bomb" STR_FLARE_IS_ACTIVATED: "Flare is Activated!" STR_MINE_IS_ACTIVATED: "Mine is Activated!" STR_MINE_IS_DEACTIVATED: "Mine is De-activated!" STR_BOMB_IS_DEACTIVATED: "Bomb is De-activated!" STR_USE_SCANNER: "Use Scanning Device" STR_USE_MEDI_KIT: "Use Medical Device" STR_DIARY: "FILES" STR_NEUTRALIZATIONS_BY_RACE: "NEUTRALIZATIONS BY FACTION" STR_WEAPON_UNKNOWN: "Indirect Damage" STR_RACE_TYPE: "FACTION> {ALT}{0}" STR_CAVES: "Caves" STR_ALERT_CAVES: "MYSTERIOUS CAVES LOCATED" STR_HIDDEN_CAVES_SEVERAL: "Hidden Caves" STR_HIDDEN_CAVES_FEW: "Hidden Caves" STR_HIDDEN_CAVES: "Hidden Caves" STR_HIDDEN_CAVES_UFOPEDIA: "Our comparative study of migrating patterns of Spiders and Shamblers has shown that a vast and complex system of caverns exists deep underground. This network somehow has not been detected before and seems to radiate strange wave-particles which interfere with our scanners.{NEWLINE}We assume that there are nests in these caverns where these monsters breed. We should search and destroy these nests. Besides, who knows what secrets these caves may hold? You shall be notified if we find an entrance." STR_HIDDEN_CAVES_SEVERAL_BRIEFING: "You are about to enter an unknown cave, possibly a gate to the vast underworld. Your mission is to neutralize any threat this place may pose to the world outside. Hopefully you took some light sources with you. Good luck!" STR_HIDDEN_CAVES_FEW_BRIEFING: "You are about to enter an unknown cave, a possible gate to the vast underworld. Your mission is to neutralize any threat this place may pose to the world outside. Hopefully you took some light sources with you. Good luck!" STR_HIDDEN_CAVES_DESCRIPTION: "A mysterious cave has been discovered, possibly a gate to the vast underworld. Your mission is to neutralize any threat this place may pose to the world outside.{NEWLINE}Expect extremely tight and intricate passages. Remember to take some light sources with you. Explosives may also prove useful." STR_CQC: "Close Quarters Combat" STR_CQC_UFOPEDIA: "If you shoot an enemy from a neighboring tile, they will attempt to knock your weapon away or use some other hand-to-hand technique to defend themselves. You must overcome their defenses with a special close combat test, based on your and your foe's Melee and Reactions. The test also depends on the weapon you use (pistols are best, heavy weapons are worst). If you fail, your shot will go in a random direction; if you succeed, you fire normally.{NEWLINE}These rules do not apply to melee weapons or unarmed attacks." STR_UNARMED_COMBAT_UFOPEDIA: "Incapacitating enemies without using any weapons is challenging, but sometimes necessary. Delivering successful hits in unarmed combat depends equally on Melee and Reactions. Damage dealt depends on worn equipment, but most commonly relies upon Strength and Melee. Remember that most enemies can do the same to you, and some are highly proficient with martial arts.{NEWLINE}To attack with an empty hand, just click on the empty slot as with normal weapons." STR_MELEE_UFOPEDIA: "For most fighters, melee weapons are only for desperate situations, but some agents rather enjoy their strong points: power and speed." STR_PISTOLS_UFOPEDIA: "Pistols have a number of advantages: they suffer no penalty from one-handed use, are fast-firing, light and easy to carry. Their main problem is limited effective range." STR_SMGS_UFOPEDIA: "Sub-machine guns have long auto shots, are relatively light and have large clips. They also suffer less from being fired with one hand than other two-handed weapons, and some simply are one-handed. They are however quite inaccurate and their damage value is generally unimpressive." STR_RIFLES_UFOPEDIA: "Rifles are very accurate, also at long distances. They often have autofire mode. They are highly versatile, the only significant disadvantage being that they require both hands." STR_SHOTGUNS_UFOPEDIA: "Shotguns deal relatively high damage. They are fast and very accurate, but only at short distances. They often use buckshot ammunition which works great against lightly armored targets." STR_CANNONS_UFOPEDIA: "Cannons are big, bulky weapons that deal high damage. They tend to have decent Aimed Shot accuracy and average Snap Shot accuracy. Some Cannons also have Auto Shot mode and/or unusual ammo." STR_LAUNCHERS_UFOPEDIA: "Rocket launchers shoot self-propelled rockets, usually with an explosive charge. They are slow to use and can be heavy, but they deal massive damage and often have good damage radius." STR_MACHINE_GUNS_UFOPEDIA: "Machine Guns are powerful, accurate and have good, long auto shots. They are quite heavy though and have limited use other than suppressive fire." STR_SNIPER_RIFLES_UFOPEDIA: "Sniper Rifles require high Firing Accuracy to be effective, but in the right hands are extremely accurate and powerful. However, they are quite slow to fire. Their accuracy often drops at very short distances. They normally have increased armor penetration and never roll low for damage. They tend to profit from kneeling more than other weapons." STR_INCENDIARIES_UFOPEDIA: "Incendiary weapons deal direct damage and also cover an area with flames. Fire deals damage every turn to all units standing in it. Fire doesn't cause fatal wounds, but may cause immolation of the target unit. A burning unit will take damage every turn, as if it was standing in fire, and has a chance to stop burning every turn. Fire also drastically reduces morale, making the target prone to panicking. Armor does not protect from fire, but may in some cases reduce damage by a set percentage." STR_ROBOT: "Robot" STR_DURATHREAD_ORIGINS: "Durathread Origins" STR_DURATHREAD_ORIGINS_UFOPEDIA: "Commander, I did some interrogation on the high-ranking Red Dawn official we have in the box regarding this Durathread technology. I expected him to spill the beans about some sort of alien masters, but no! Apparently these machines were provided by a secret organization called Cyberweb. We do not know if this Cyberweb is a part of some alien invasion plan, or maybe some get-rich-quick scheme, but considering their technological advancement I strongly suggest we start looking for them immediately.{NEWLINE}All we know about Cyberweb is that they maintain some sort of safehouse network around the world. Hopefully we can pay them a visit soon." STR_CYBERWEB_BATTERY_TO_ION_BLASTER_CLIP: "Battery Tuning: Ion Blaster" STR_CYBERWEB_BATTERY_TO_LIGHTNING_THROWER_CLIP: "Battery Tuning: Lightning Thrower" STR_CYBERWEB_BATTERY_TO_IONIZER_CLIP: "Battery Tuning: Ionizer" STR_IONIZER_CLIP_TO_CYBERWEB_BATTERY: "Ionizer Battery Discharge" STR_LIGHTNING_THROWER_CLIP_TO_CYBERWEB_BATTERY: "Lightning Thrower Battery Discharge" STR_ION_BLASTER_CLIP_TO_CYBERWEB_BATTERY: "Ion Blaster Battery Discharge" STR_CYBERWEB_BATTERY: "Cyberweb Battery" STR_CYBERWEB_BATTERY_UFOPEDIA: "High-powered Cyberweb equipment relies on special batteries that seem to employ some very exotic physics. The battery does not contain any power source; instead it uses some sort of interdimensional suction to procure the energy from another plane, possibly another universe. It is not, however, eternal, as its structure easily crumbles under strain, only allowing for some energy to be transferred before it burns up. On the positive side, the battery is completely invisible to all forms of energy detection, unless it is active. The device seems rather experimental, but is very impressive.{NEWLINE}The same Cyberweb battery can be used to power various weapons and equipment, but each time it must be calibrated for a particular device. Various configurations are color-coded." STR_LIGHTNING_THROWER: "Lightning Thrower" STR_LIGHTNING_THROWER_UFOPEDIA: "This somewhat ramshackle weapon emits deadly electric discharges. Like normal lightning, they cause severe burns and shock. If the target survives, they are likely to be rendered unconscious. However, its power rapidly drops at distances beyond 12. The Lightning Thrower is powered with a Cyberweb battery." STR_LIGHTNING_THROWER_CLIP: "Lightning Thrower Battery" STR_LIGHTNING_THROWER_CLIP_UFOPEDIA: "This battery was tuned to be used with the Lightning Thrower." STR_IONIZER: "Ionizer" STR_IONIZER_UFOPEDIA: "This experimental, fast-firing ion cannon is deadly to both living targets and machinery. It is powered with a Cyberweb battery." STR_IONIZER_CLIP: "Ionizer Battery" STR_IONIZER_CLIP_UFOPEDIA: "This battery was tuned to power the Ionizer." STR_ION_BLASTER: "Ion Blaster" STR_ION_BLASTER_UFOPEDIA: "This weapon fires erratic streams of hot plasma. It is bulky and heavy, more of a prototype made from garage items than a mass-produced weapon, but it is quite deadly. It is powered with Cyberweb Batteries." STR_ION_BLASTER_CLIP: "Ion Blaster Battery" STR_ION_BLASTER_CLIP_UFOPEDIA: "This battery was tuned to be used with the Ion Blaster." STR_CYBERWEB_ROBOSPHERE_ARMOR: "Cyberweb Robosphere Combat Analysis" STR_CYBERWEB_ROBOSPHERE_TERRORIST: "Cyberweb Robosphere" STR_CYBERWEB_ROBOSPHERE: "Robosphere" STR_CYBERWEB_ROBOSPHERE_UFOPEDIA: "This small robotic unit is fast, evasive and well-armed. It is also covered with bulletproof, non-corrosive armor, but explosives or energy weapons will likely disable it." STR_CYBERWEB_ROBOSPHERE_AUTOPSY: "Wrecked Robosphere Examination" STR_CYBERWEB_ROBOSPHERE_AUTOPSY_UFOPEDIA: "This small combat drone is equipped with an anti-grav unit and a laser weapon. It operates on highly sophisticated hardware. Its armor is least resistant to energy weapons." STR_CYBERWEB_ROBOSPHERE_CORPSE: "Wrecked Cyberweb Robosphere" STR_XCOM_ROBOTURRET_MINIGUN: "X-Com Roboturret/Minigun" STR_XCOM_ROBOTURRET_LASER: "X-Com Roboturret/Laser Cannon" STR_XCOM_ROBOTURRET_CORPSE: "Wrecked Roboturret" STR_CYBERWEB_ROBOTURRET_ARMOR: "Roboturret Combat Analysis" STR_ROBOTURRET_LASER_WEAPON: "Roboturret Laser Gun" STR_ROBOTURRET_LASER_CANNON: "Roboturret Laser Cannon" STR_ROBOTURRET_MINIGUN_WEAPON: "Roboturret Minigun" STR_ROBOTURRET_MINIGUN_WEAPON_CLIP: "Roboturret Minigun Clip" STR_CYBERWEB_ROBOTURRET_TERRORIST: "Cyberweb Roboturret" STR_CYBERWEB_ROBOTURRET: "Roboturret" STR_CYBERWEB_ROBOTURRET_UFOPEDIA: "This automatic mobile turret is smart enough to participate in battles autonomously and has the firepower to subdue any enemy." STR_CYBERWEB_ROBOTURRET_AUTOPSY: "Wrecked Roboturret Examination" STR_CYBERWEB_ROBOTURRET_AUTOPSY_UFOPEDIA: "This treaded automatic turret fires powerful energy beams and is well armored." STR_CYBERWEB_ROBOTURRET_CORPSE: "Wrecked Cyberweb Roboturret" STR_CYBERWEB_CENTURION_ARMOR: "Cyberweb Centurion Combat Analysis" STR_CYBERWEB_CENTURION: "Centurion" STR_CYBERWEB_CENTURION_TERRORIST: "Cyberweb Centurion" STR_CYBERWEB_CENTURION_AUTOPSY: "Wrecked Centurion Examination" STR_CYBERWEB_CENTURION_AUTOPSY_UFOPEDIA: "This robotic construction is much more complex than other Cyberweb machines we've encountered. It is heavily armored and reinforced with high quality alloy. It is equipped with many optical sensors, helpful with aiming the main energy weapon." STR_CYBERWEB_CENTURION_CORPSE: "Wrecked Cyberweb Centurion" STR_CYBERWEB_CENTURION_UFOPEDIA: "This fearsome robot is a powerful battle unit, armed with an ion blaster and an energy melee weapon. It is also very durable and hard to disable." STR_CYBERWEB_TECHNOMAD_AUTOPSY: "Cyberweb Augmentations" STR_CYBERWEB_TECHNOMAD_AUTOPSY_UFOPEDIA: "Members of the Cyberweb look human on the outside, but they are heavily modified with inorganic implants. They include armor plating which protects vital organs, cybernetic replacements for some of these organs and small brain implants. These augmentations make them quite resistant to all forms of damage, as well as increase their strength, accuracy and reflexes." STR_CYBERWEB_MYSTEK_ARMOR: "Cyberweb Mystek Combat Analysis" STR_CYBERWEB_MYSTEK_CORPSE: "Cyberweb Mystek Corpse" STR_CYBERWEB_MYSTEK: "Cyberweb Mystek" STR_CYBERWEB_MYSTEK_UFOPEDIA: "Mysteks are Technomads who are significantly more interested in theoretical science than practical applications. They are regarded by regular Technomads as almost religious figures, educated in the secret arts of dimensional physics. Mysteks are indeed responsible for building Cyberweb portals that lead to places beyond Earth, and possibly our reality." STR_CYBERWEB_SPACE_TECHNOMAD_PROCESSING: "Cyberweb Space Technomad Processing" STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR: "Cyberweb Space Technomad Combat Analysis" STR_CYBERWEB_TECHNOMAD_ARMOR: "Cyberweb Technomad Combat Analysis" STR_CYBERWEB_SPACE_TECHNOMAD: "Cyberweb Space Technomad" STR_CYBERWEB_TECHNOMAD: "Cyberweb Technomad" STR_CYBERWEB_TECHNOMAD_CORPSE: "Cyberweb Technomad Corpse" STR_CYBERWEB_TECHNOMAD_UFOPEDIA: "Technomads form the core of Cyberweb. They are cyborg scientists and engineers, pursuing unearthly knowledge. They are also completely amoral and a little crazy. Our agents should approach them with utmost care, since they are much tougher than they look and they use exotic, high-power weapons that they build for themselves." STR_CYBERWEB_CYBORG: "Cyberweb Cyborg" STR_CYBERWEB_CYBORG_UFOPEDIA: "Cyberweb has access to very advanced cybernetic technology. All its members are cyborgs with numerous improvements to their bodies. Unfortunately, installing them is a very long process which takes years to complete and therefore is impractical for our ends." STR_CYBERWEB_CENTURION_RAMPAGE: "Robot Rampage" STR_CYBERWEB_CENTURION_RAMPAGE_BRIEFING: "An advanced Cyberweb war machine is tearing the city apart! You have to stop this calamity. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_CYBERWEB_CENTURION_RAMPAGE_DESCRIPTION: "An advanced Cyberweb war machine has presumably gone rogue and is destroying the city with mindless rage. It must be stopped at all cost, or the Council will never let us live it down." STR_ALERT_CYBERWEB_CENTURION_RAMPAGE: "RAGING ROBOT AT LARGE IN" STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: "Cyberweb Dimensional Portal is taken." STR_CYBERWEB_DIMENSIONAL_PORTAL: "Cyberweb Dimensional Portal" STR_CYBERWEB_DIMENSIONAL_PORTAL_BRIEFING: "We are raiding a major Cyberweb installation where a dimensional portal is located. Our objective is to capture the place and investigate the machinery. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_ALERT_CYBERWEB_DIMENSIONAL_PORTAL: "CYBERWEB DIMENSIONAL PORTAL LOCATED IN" STR_CYBERWEB_DIMENSIONAL_PORTAL_DESCRIPTION: "Cyberweb has built a portal leading to another dimension. We must secure it and make it our own." STR_CYBERPORTAL: "Cyberweb Dimensional Portal" STR_CYBERCOMPUTER: "Cyberweb Computer Core" STR_CYBERWEB_MANUFACTURING_PLANT_BRIEFING: "We are raiding a secret manufacturing site of Cyberweb. Our objective is to capture the place and make sure no more illegal tech is leaked to the open market. We should also look for any secret documents. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_CYBERWEB_MANUFACTURING_PLANT_DESCRIPTION: "Here the Cyberweb maintains a secret manufacturing plant, necessary for some of their more ambitious projects. This place is responsible for much of the illegal tech that's sold on the black market, so we should close it down." STR_ALERT_CYBERWEB_MANUFACTURING_PLANT: "CYBERWEB MANUFACTURING PLANT LOCATED IN" STR_CYBERWEB_MANUFACTURING_PLANT: "Cyberweb Manufacturing" STR_CYBERWEB_MANUFACTURING_PLANT_UFOPEDIA: "Members of Cyberweb usually build everything they need in their workshops. However, this doesn't mean they are incapable of working together. Cyberweb maintains several factories around the globe and uses them for major projects. We should infiltrate such a place and find out what they are up to." STR_CYBERWEB: "Cyberweb" STR_CYBERWEB_UFOPEDIA: "Cyberweb is an underground organization of rogue scientists with access to exotic technology. They form a loosely connected network and have no command structure as such, though some of them are more respected due to their qualities and experience. They are also all cyborgs who believe in uplifting the human species. Their only goal is knowledge at all costs and they are more than willing to sell out Earth for alien tech." STR_GO_TO_TRANSFERS: "TRANSFER..." STR_PILOTS_HINT: "Hint: pilots are the last members on your crew list." STR_SHOW_ONLY_NEW: "Show Only New" STR_NOT_ENOUGH_LIVING_SPACE_AT_BASE: "Not enough living space to accommodate{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}" AI: "AI Core" WORKS: "Workshop" SATLAB: "Sat Lab" BIOLAB: "Bio Lab" PSILAB: "Psi Lab" INTLAB: "Intel Lab" STDLAB: "Std. Lab" IMPLAB: "Imp. Lab" ADVLAB: "Adv. Lab" MEDBAY: "Med Bay" RATFARM: "Rat Farm" STR_FILTER_NEW: "New" STR_FILTER_FACILITY_REQUIRED: "Facility required" STR_MARK_ALL_AS: "Mark all as:" STR_MARK_ALL_AS_NEW: "New" STR_MARK_ALL_AS_NORMAL: "Normal" STR_MARK_ALL_AS_HIDDEN: "Hidden" STR_AVATAR_NAME_1: "Bruce" STR_AVATAR_NAME_2: "Gerard" STR_AVATAR_NAME_3: "Keegan" STR_AVATAR_NAME_4: "Silao" STR_AVATAR_NAME_5: "Masha" STR_AVATAR_NAME_6: "Brenda" STR_AVATAR_NAME_7: "Selena" STR_AVATAR_NAME_8: "Jesabel" STR_AVATAR_NAME_9: "Rasmus" STR_AVATAR_NAME_10: "Ben" STR_AVATAR_NAME_11: "Ashok" STR_AVATAR_NAME_12: "Tarik" STR_AVATAR_NAME_13: "Trude" STR_AVATAR_NAME_14: "Joan" STR_AVATAR_NAME_15: "Medea" STR_AVATAR_NAME_16: "Parvati" STR_AVATAR_NAME_17: "Victor" STR_AVATAR_NAME_18: "Jay" STR_AVATAR_NAME_19: "Franco" STR_AVATAR_NAME_20: "Bobby" STR_AVATAR_NAME_21: "Irina" STR_AVATAR_NAME_22: "Natalia" STR_AVATAR_NAME_23: "Naomi" STR_AVATAR_NAME_24: "Luna" STR_AVATAR_NAME_25: "Bolo" STR_AVATAR_NAME_26: "Semyon" STR_AVATAR_NAME_27: "Ernesto" STR_AVATAR_NAME_28: "Max" STR_AVATAR_NAME_29: "Katherine" STR_AVATAR_NAME_30: "Hanako" STR_AVATAR_NAME_31: "Silvia" STR_AVATAR_NAME_32: "Cho" STR_AVATAR_NAME_33: "Remus" STR_AVATAR_NAME_34: "Steffan" STR_AVATAR_NAME_35: "Samuel" STR_AVATAR_NAME_36: "Bruno" STR_AVATAR_NAME_37: "Rena" STR_AVATAR_NAME_38: "Ingrid" STR_AVATAR_NAME_39: "Latoya" STR_AVATAR_NAME_40: "Shani" STR_AVATAR_NAME_41: "Hans" STR_AVATAR_NAME_42: "Timur" STR_AVATAR_NAME_43: "Hannibal" STR_AVATAR_NAME_44: "José" STR_AVATAR_NAME_45: "Maya" STR_AVATAR_NAME_46: "Katya" STR_AVATAR_NAME_47: "Monica" STR_AVATAR_NAME_48: "Dolores" STR_AVATAR_NAME_49: "Yosif" STR_AVATAR_NAME_50: "Tony" STR_AVATAR_NAME_51: "Jackie" STR_AVATAR_NAME_52: "John Vic" STR_AVATAR_NAME_53: "Sigrun" STR_AVATAR_NAME_54: "Petra" STR_AVATAR_NAME_55: "Lucy" STR_AVATAR_NAME_56: "Trisha" STR_AVATAR_NAME_57: "Dirk" STR_AVATAR_NAME_58: "Sean" STR_AVATAR_NAME_59: "Augusto" STR_AVATAR_NAME_60: "Olaniyan" STR_AVATAR_NAME_61: "Astrid" STR_AVATAR_NAME_62: "Eva" STR_AVATAR_NAME_63: "Hua" STR_AVATAR_NAME_64: "Olaniyi" STR_AVATAR_NAME_65: "Vincent" STR_AVATAR_NAME_66: "Sven" STR_AVATAR_NAME_67: "Temuujin" STR_AVATAR_NAME_68: "Darius" STR_AVATAR_NAME_69: "Pamela" STR_AVATAR_NAME_70: "Dominique" STR_AVATAR_NAME_71: "Soo-jin" STR_AVATAR_NAME_72: "Xenobia" STR_AVATAR_NAME_73: "Pedro" STR_AVATAR_NAME_74: "Adam" STR_AVATAR_NAME_75: "Arnak" STR_AVATAR_NAME_76: "Wesley" STR_AVATAR_NAME_77: "Cristina" STR_AVATAR_NAME_78: "Nancy" STR_AVATAR_NAME_79: "Barbara" STR_AVATAR_NAME_80: "Bashira" STR_AVATAR_NAME_81: "Lucius" STR_AVATAR_NAME_82: "Jimmy" STR_AVATAR_NAME_83: "Wong" STR_AVATAR_NAME_84: "Jacques" STR_AVATAR_NAME_85: "Anna" STR_AVATAR_NAME_86: "Tina" STR_AVATAR_NAME_87: "Mei" STR_AVATAR_NAME_88: "Gloria" STR_AVATAR_NAME_89: "Anatoliy" STR_AVATAR_NAME_90: "Bulat" STR_AVATAR_NAME_91: "Gordon" STR_AVATAR_NAME_92: "Ayub" STR_AVATAR_NAME_93: "Samantha" STR_AVATAR_NAME_94: "Sakura" STR_AVATAR_NAME_95: "Li" STR_AVATAR_NAME_96: "Victoria" STR_TROOP_SHIP_SECTOID: "Troop Ship (Sectoid)" STR_STRIKER_SECTOID: "Striker (Sectoid)" STR_OBSERVER_SECTOID: "Observer (Sectoid)" STR_SMALL_SCOUT_SECTOID: "Small Scout (Sectoid)" STR_MEDIUM_SCOUT_SECTOID: "Medium Scout (Sectoid)" STR_LARGE_SCOUT_SECTOID: "Large Scout (Sectoid)" STR_ABDUCTOR_SECTOID: "Abductor (Sectoid)" STR_HARVESTER_SECTOID: "Harvester (Sectoid)" STR_SUPPLY_SHIP_SECTOID: "Supply Ship (Sectoid)" STR_TERROR_SHIP_SECTOID: "Terror Ship (Sectoid)" STR_BATTLESHIP_SECTOID: "Battleship (Sectoid)" STR_EXCAVATOR_SECTOID: "Excavator (Sectoid)" STR_SENTRY_SHIP_SECTOID: "Sentry Ship (Sectoid)" STR_FIGHTER_SHIP_SECTOID: "Fighter (Sectoid)" STR_LIGHT_FIGHTER_SHIP_SECTOID: "Light Fighter (Sectoid)" STR_LAB_SHIP_SECTOID: "Lab Ship (Sectoid)" STR_CRUISER_SECTOID: "Cruiser (Sectoid)" STR_TROOP_SHIP_FLOATER: "Troop Ship (Floater)" STR_STRIKER_FLOATER: "Striker (Floater)" STR_OBSERVER_FLOATER: "Observer (Floater)" STR_SMALL_SCOUT_FLOATER: "Small Scout (Floater)" STR_MEDIUM_SCOUT_FLOATER: "Medium Scout (Floater)" STR_LARGE_SCOUT_FLOATER: "Large Scout (Floater)" STR_ABDUCTOR_FLOATER: "Abductor (Floater)" STR_HARVESTER_FLOATER: "Harvester (Floater)" STR_SUPPLY_SHIP_FLOATER: "Supply Ship (Floater)" STR_TERROR_SHIP_FLOATER: "Terror Ship (Floater)" STR_BATTLESHIP_FLOATER: "Battleship (Floater)" STR_EXCAVATOR_FLOATER: "Excavator (Floater)" STR_SENTRY_SHIP_FLOATER: "Sentry Ship (Floater)" STR_FIGHTER_SHIP_FLOATER: "Fighter (Floater)" STR_LIGHT_FIGHTER_SHIP_FLOATER: "Light Fighter (Floater)" STR_LAB_SHIP_FLOATER: "Lab Ship (Floater)" STR_CRUISER_FLOATER: "Cruiser (Floater)" STR_TROOP_SHIP_MUTON: "Troop Ship (Muton)" STR_STRIKER_MUTON: "Striker (Muton)" STR_OBSERVER_MUTON: "Observer (Muton)" STR_SMALL_SCOUT_MUTON: "Small Scout (Muton)" STR_MEDIUM_SCOUT_MUTON: "Medium Scout (Muton)" STR_LARGE_SCOUT_MUTON: "Large Scout (Muton)" STR_ABDUCTOR_MUTON: "Abductor (Muton)" STR_HARVESTER_MUTON: "Harvester (Muton)" STR_SUPPLY_SHIP_MUTON: "Supply Ship (Muton)" STR_TERROR_SHIP_MUTON: "Terror Ship (Muton)" STR_BATTLESHIP_MUTON: "Battleship (Muton)" STR_EXCAVATOR_MUTON: "Excavator (Muton)" STR_SENTRY_SHIP_MUTON: "Sentry Ship (Muton)" STR_FIGHTER_SHIP_MUTON: "Fighter (Muton)" STR_LIGHT_FIGHTER_SHIP_MUTON: "Light Fighter (Muton)" STR_LAB_SHIP_MUTON: "Lab Ship (Muton)" STR_CRUISER_MUTON: "Cruiser (Muton)" STR_TROOP_SHIP_ELIMINATOR: "Troop Ship (Eliminator)" STR_STRIKER_ELIMINATOR: "Striker (Eliminator)" STR_CRUISER_ELIMINATOR: "Cruiser (Eliminator)" STR_BATTLESHIP_ELIMINATOR: "Battleship (Eliminator)" STR_TROOP_SHIP_TERROR_MISSION: "TERROR MISSION" STR_TROOP_SHIP_TERROR_MISSION_SECTOID: "TERROR MISSION (SECTOID)" STR_TROOP_SHIP_TERROR_MISSION_FLOATER: "TERROR MISSION (FLOATER)" STR_TROOP_SHIP_TERROR_MISSION_MUTON: "TERROR MISSION (MUTON)" STR_TROOP_SHIP_TERROR_MISSION_ELIMINATOR: "TERROR MISSION (ELIMINATOR)" STR_TERROR_MISSION_SECTOID: "TERROR MISSION (SECTOID)" STR_TERROR_MISSION_FLOATER: "TERROR MISSION (FLOATER)" STR_TERROR_MISSION_MUTON: "TERROR MISSION (MUTON)" STR_TERROR_2_MISSION: "TERROR MISSION" STR_TERROR_2_MISSION_SECTOID: "TERROR MISSION (SECTOID)" STR_TERROR_2_MISSION_FLOATER: "TERROR MISSION (FLOATER)" STR_TERROR_2_MISSION_MUTON: "TERROR MISSION (MUTON)" STR_TERROR_2_MISSION_ELIMINATOR: "TERROR MISSION (ELIMINATOR)" STR_ALIEN_BASE_ASSAULT_SECTOID: "ALIEN BASE ASSAULT (SECTOID)" STR_ALIEN_BASE_ASSAULT_FLOATER: "ALIEN BASE ASSAULT (FLOATER)" STR_ALIEN_BASE_ASSAULT_MUTON: "ALIEN BASE ASSAULT (MUTON)" STR_BASE_DEFENSE_SECTOID: "BASE DEFENSE (SECTOID)" STR_BASE_DEFENSE_FLOATER: "BASE DEFENSE (FLOATER)" STR_BASE_DEFENSE_MUTON: "BASE DEFENSE (MUTON)" STR_BASE_DEFENSE_ELIMINATOR: "BASE DEFENSE (ELIMINATOR)" STR_BASE_DEFENSE_SYNDICATE: "BASE DEFENSE (SYNDICATE)" STR_BASE_DEFENSE_MIB: "BASE DEFENSE (MEN IN BLACK)" STR_STAFF_001: "Staff Input: Insane Interruptions" STR_STAFF_001_UFOPEDIA: "Commander! I am here to file a formal complaint regarding my working conditions. First thing in the morning I was awakened by that big oaf of a Quartermaster who kept banging a hammer against some junk. Just after I dealt with him, the prosectorium started blasting heavy metal at full volume, which I won't even comment on. And just as I returned from there and finally sat down to finish all the invoices, some poor bastard in the detention center started yelling like he was being skinned alive, which for all I know may have been literal, so I had to deal with the redhead bitch too! And the bastard didn't even have anything useful to tell.{NEWLINE}Seriously, if you don't do something about all this ruckus, I promise you I WILL, and YOU WILL ALL SUFFER. Some day." STR_STAFF_002: "Staff Input: What Interrogation?" STR_STAFF_002_UFOPEDIA: "Wha... what do you mean by 'the interrogation', Commander? I-I wasn't interrogating a thing!{NEWLINE}It's true! I swear I wasn't spending time with the Chief Medic, and she totally didn't leave a lit cigarette on the desk, and I assure you there was no unauthorized, inflammable stuff in my office. So as you can see, there's no way a prisoner burned alive while we were... busy! See, see what I mean?" STR_STAFF_003: "Staff Input: Cure for Cancer" STR_STAFF_003_UFOPEDIA: "Commander! We have interrogated the captive, and, well, you'll never guess! Apparently, this guy has the cure for cancer. THE CURE FOR CANCER! Can you imagine? I have no idea how he even got something like this, this is some super secret stuff. Oh well, not any more!{NEWLINE}Of course it's not like we can use it for our work, but we might at least gain a few sympathizers on the Council.{NEWLINE}{NEWLINE}(50 points awarded)" STR_STAFF_004: "Staff Input: Smooth Moves" STR_STAFF_004_UFOPEDIA: "Commander, regarding the interrogation of that Black Lotus guy, I have some bad news and some good news. The bad news is that he actually displayed some mad ninja skills, meaning he escaped from a high-security room (chaincuffed), broke a metal wall panel, seriously damaged our ventilation system and scared the bejesus out of two cleaning ladies. The good news is when I confronted him and put him back in jail, I picked up one niiiiice move from him. I might call it 'fabulous acrobatic ninja neckbreaker jump'. Wanna check it out?" STR_STAFF_005: "Staff Input: Russian Tunes" STR_STAFF_005_UFOPEDIA: "Commander, have you seen that Red Dawn guy we've interrogated? A terrific lad! He didn't know much beyond what we already knew, but he turned out to be such a great accordion player! And what a voice! I'm really sorry to let him go to some prison where his talents will be wasted. How about we keep him around for some much-needed morale boosts, eh?" STR_STAFF_006: "Staff Input: Applied Linguistics" STR_STAFF_006_UFOPEDIA: "Commander, I'm sorry to report that our cute captive didn't know anything of interest. She was however an excellent tutor: my knowledge of expletives in Chinese has at least tripled!" STR_STAFF_007: "Staff Input: Wisdom and Insight" STR_STAFF_007_UFOPEDIA: "Commander, I have witnessed the interrogation of our recent captive. We didn't get much out of them, but I think I have understood something important about life:{NEWLINE}{NEWLINE}There is no such thing as a free beating." STR_STAFF_008: "Staff Input: Point of Perspective" STR_STAFF_008_UFOPEDIA: "Commander, I lent some assistance with the interrogation of our recent captive. Actually, I used the grenade-in-mouth trick to convince them to talk. They suddenly got much more talkative, but in the end we didn't learn anything of use. But I had an illuminating thought:{NEWLINE}{NEWLINE}When all you have is a primed grenade, all problems are best dealt with under an open sky." STR_STAFF_009: "Staff Input: Dreams of the Titans" STR_STAFF_009_UFOPEDIA: "Commander, I had a really weird dream last night... In it, X-Com fought naked, malformed giants who were only susceptible to melee weapons and only had bypassable armor in the rear. It was pretty scary overall, but at least the Chief Scientist was a hot crazy babe, so there was that.{NEWLINE}I wonder if I'll ever see a continuation of this dream! I'm quite excited!" STR_STAFF_010: "Staff Input: Sewage Problems" STR_STAFF_010_UFOPEDIA: "Commander, some locals have reported a strange creature sighted nearby. I looked around a little when I went for a walk, and luckily, I managed to shoot it - it looked like a giant newt with legs and big teeth. So the problem was solved, but I suggest that from now on, we should pay more attention as to the contents of our sewage." STR_STAFF_011: "Staff Input: An Important Message" STR_STAFF_011_UFOPEDIA: "You'd think that some of the people these cults try to recruit would go to the news and expose them. Yet somehow, it doesn't happen. Did you ever wonder why that is? Are these poor idiots brainwashed and blackmailed to the point that not a single fish slips the net? I can personally attest that nothing assures loyalty, love and cooperation like a carefully prepared set of drugs... That reminds me, I need to go back to my work. We learn something new every day, don't we, Commander? Don't do drugs... you can't trust!" STR_STAFF_012: "Staff Input: A Troubling Message" STR_STAFF_012_UFOPEDIA: "Commander, I would like you to listen to this recording I secretly made in the interrogation office:{NEWLINE}{NEWLINE}{ALT}...I need new pliers. The old ones you got me broke while I was using them. And, yes, we need a new chair... Because the old one has holes in the seat! ... Yes, that's right, holes... While you're at it can we get a 50 gallon drum, the bucket just isn't... never mind, I'll go ask one of the hangar boys if we can Strategically Transport Equipment to Alternate Locations...{ALT}{NEWLINE}{NEWLINE}Of course I was appalled. Commander, this has to stop! Our budget can't cover this for eternity, chairs do not grow on trees!" STR_STAFF_013: "Staff Input: Preppers" STR_STAFF_013_UFOPEDIA: "Some of these 'cult' guys seem to be 'in the know' about what's going on around here... Stockpiling weapons... Having remote bases... It's almost as if they're preparing for the apocalypse. I wonder what they know that we don't yet?" STR_STAFF_014: "Staff Input: Farmers" STR_STAFF_014_UFOPEDIA: "Why farmers? There are plenty of other remote denizens out there: hunters, trail hikers, preppers... so why farmers? Something tells me these extraterrestrials know something more about farmers than we do... Or they have an extreme attraction to beef. Who could blame them for that?" STR_STAFF_015: "Staff Input: Arachnophobia" STR_STAFF_015_UFOPEDIA: "Oh Lord, why does it always have to be bugs? Why couldn't mutations transform things into cute stuff, like bunnies or turtles? These mutations always make things scary, deadly, and creepy. I get shivers from these thoughts. I need a drink..." STR_STAFF_016: "Staff Input: Mysterious Man" STR_STAFF_016_UFOPEDIA: "Commander, the Man in Black we've captured - I know even you call them that! - says he can't remember a thing. Says last thing he remembers is that he was walking to the store. He gave us his name, address, everything. And it seems to match reality! This guy really exists! His wife is super worried! You know Commander, this is probably way deeper than we thought." STR_STAFF_017: "Staff Input: Blasphemous Crossbreeding" STR_STAFF_017_UFOPEDIA: "No Commander, I assure you that it is NOT possible to crossbreed Deep Ones with humans. There is no way these two life forms may produce any kind of offspring; their genomes are much too different.{NEWLINE}On the other hand, we have already seen things that literally should not be..." STR_STAFF_018: "Staff Input: The Insidious Plot" STR_STAFF_018_UFOPEDIA: "You know what I hate Commander? That the new games don't keep their saves in their own damn folders. What kind of a sicko would force storing them in some obscure location? It's practically a war crime!{NEWLINE}You think it may be them Hybrids? They do all sorts of messed up shit. Who else could have had such a horrible idea?" STR_STAFF_019: "Staff Input: Doctor's Way" STR_STAFF_019_UFOPEDIA: "Commander, I know these past weeks were pretty stressful for you. I also know about that last fruitless interrogation, which probably didn't help either. Therefore, as a medical doctor, I recommend these brightly colored pills of my personal design. Take one after breakfast and one in the evening, they will make you feel much better. Trust me, they are thoroughly tested." STR_STAFF_020: "Staff Input: Stature of Science" STR_STAFF_020_UFOPEDIA: "Have you noticed, Commander, that we no longer get scientists as villains on TV? Now if there is a scientist character at all, they are usually on the good side, like a fatherly figure or a trusted friend to the main protagonist. No cackling mad scientists to be found, nobody wants to steal the proverbial Moon.{NEWLINE}You might think it's a good thing for science that it is associated with positive imagery rather than feared. But I think that on a deeper level it is a sign that science has lost its gravity. It is not feared, therefore it is not really taken seriously by the general public. It was reduced to a useful resource, only supporting one side in the fight between good and evil. We are no longer respected as a force of civilization, we are mere janitors of knowledge!{NEWLINE}...And that is why I was rude to the Chief Accountant earlier today, Commander. I'm sorry, this won't happen again." STR_STAFF_021: "Staff Input: Why We Can't Have Nice Things" STR_STAFF_021_UFOPEDIA: "No, Commander, we cannot use Reapers as cavalry. Yes, it would be awesome and Reapers are very fluffy. But it would violate X-Com protocols regarding maximum unit height. Sorry!" STR_STAFF_022: "Staff Input: Spooky Picture" STR_STAFF_022_UFOPEDIA: "Commander, I don't believe in criticizing art, but that Chryssalid picture by the mess hall... Well, I admit it was a funny idea to make a big Chryssalid poster and hang it right in the middle of the base as a decoration. Agents were laughing about it too. What a prank, right? So, they're not laughing any more. In fact, I think our mess hall is suspiciously empty. So I think maybe it's time to remove it.{NEWLINE}By the way, do you have any plans for that poster? If not, perhaps it would look nice in the prosectorium..." STR_STAFF_023: "Staff Input: The Tyson Challenge" STR_STAFF_023_UFOPEDIA: "There is a popular topic circulating around the base. It is discussed what would be the odds of beating the whole alien invasion single-handedly, using only fists as weapons. What would be the odds indeed, Commander? It got me wondering for a while. But in the end I concluded I would probably lack the required patience..." STR_STAFF_024: "Staff Input: Frontier Psychiatrists" STR_STAFF_024_UFOPEDIA: "Isn't it strange that the public image of psychiatry is a therapist who asks their patient questions? Strange it is, because what psychiatry should really focus on instead is people who do not want to answer any questions. After all, gathering information from people who are eager to answer questions does not really require specialists.{NEWLINE}Isn't it part of what we, X-Com, are about?" STR_STAFF_025: "Staff Input: The Call of Coding" STR_STAFF_025_UFOPEDIA: "WHAT, why would it work like that, that makes no sense! Oh, Commander, I didn't see you there. No, I wasn't shouting about someone's commented code - or lack thereof. What do you mean I was disturbing the prisoners?" STR_STAFF_026: "Staff Input: Flashlights" STR_STAFF_026_UFOPEDIA: "Commander, you need to take a look at our expense reports. See right there, under our wages for the month? That's right, we're spending over 2 grand on flashlights. Not $2,000 total, $2,000 each! Where did you even find such an expensive flashlight?! It would be cheaper to carry golden chandeliers into battle! Why can't we just drive down to the hardware store and buy flashlights for like $10? Is there really that much red tape just to buy a flashlight?" STR_STAFF_027: "Staff Input: Fun with Terms" STR_STAFF_027_UFOPEDIA: "Commander, I really think you should not refer to the Harvester ship as a 'Cattlebruiser'. I know the agents commonly do this, and I understand the value of humor as well as bonding with the men, but this term doesn't look good in official debriefing transcripts. Especially in Central Asia." STR_STAFF_028: "Staff Input: Future Wars" STR_STAFF_028_UFOPEDIA: "Comm'der, I can't begin to tell you how excited I am about these fancy new Laser weapons. I've always felt our weapons were good but not great. Too many moving parts, too much complexity in pushing a bit of metal through the air. I've always thought there must be a better way of making the other bastard die for his country, and these Lasers prove me right!{NEWLINE}I say we embrace this new tech, Comm'der. Let's issue Lasers to all our personnel and never look back. In fact, I've taken the liberty of contacting the Council about this new SOP, and I've also put in a request for a new name for our organization. 'X-Com' is hardly fitting for a team of tough, Laser totin' badasses, is it? So I've suggested we be called 'Laser Squad' from now on. No need for you to do anything, Comm'der, they've asked me not to call them about it - they'll call me - so the changes should be approved soon. I'll let you know as soon as I hear anything." STR_STAFF_029: "Staff Input: Nothing Is Scarier" STR_STAFF_029_UFOPEDIA: "Commander, this Minotaur creature... It looks rather absurd to modern humans, even silly. A man with a bull's head? It is a miracle that something like this can survive at all in the real world, so outlandish, so naive, this idea is.{NEWLINE}...Then why does it chill me to the bone? I can't look at it, can't even think about it, without feeling dread. And I find this strange phobia fascinating. Of all the cosmic horrors we know, why Minotaur? Why not something more alien, powerful, more... serious? At first I thought it was because it threatened my scientific ideas of what is possible, but now I truly understand: it is the incarnation of the old myth of Theseus' journey, one of the most primal monsters known to man. It is the bare, sheer horror of blasphemy, a mixture of human and an animal, the worst parts of both. It is a reminder of who we are: nothing but animals under a thin veneer of civilization and culture." STR_STAFF_030: "Staff Input: Vanishing Points" STR_STAFF_030_UFOPEDIA: "Interrogating Men in Black is really frustrating. When you finally get some contact from them, you go arrest the guy, but guess what, he's not home! He literally disappeared, even though he was seen here yesterday! Happens, like, every single time... Hrmph.{NEWLINE}Honestly, sometimes I wonder if they aren't slipping away through the sewers. They even look like they were on really bad terms with the ninja turtles." STR_STAFF_031: "Staff Input: Laser Weapons Safety" STR_STAFF_031_UFOPEDIA: "I know the laser technology is fun and all, but I need to lay some ground rules.{NEWLINE}1. No using lasers to graffiti walls. Stick to a 'permanent' marker.{NEWLINE}2. No using lasers as a 'really effective' Power Point presentation tool.{NEWLINE}3. No using lasers as toys for test animals. It's only cute until they catch the red dot.{NEWLINE}4. NO PUTTING PRISMS ON LASERS FOR A DISCO BALL EFFECT. I swear to God if I find out who did this, I will put them up for execution." STR_STAFF_032: "Staff Input: Reading Manuals" STR_STAFF_032_UFOPEDIA: "Commander, can you check out this audio excerpt?{NEWLINE}{ALT}Technician: I just can't figure out how this new gizmo works. I think it might be broken.{NEWLINE}Quartermaster: Hey, have you tried reading the -{NEWLINE}Technician: Shut up, I got it.{NEWLINE}*mechanic whirring, followed by a crash*{NEWLINE}Quartermaster: I hope you realize that was worth 4 times your salary.{ALT}{NEWLINE}Just between us, Commander, I think it would be good to announce an X-Com wide reminder. Always read the manual and relevant information, people. Half the time things aren't broken, you are just ill informed!" STR_STAFF_033: "Staff Input: The Nephilim Gene" STR_STAFF_033_UFOPEDIA: "Commander, remember the Nephilim? Ethereal-human hybrids from the ancient times? Some of our researchers say that the 'psi gene', making some people particularly gifted in psionic strength, may have come from Naphilim DNA. They argue that our race has somehow retained such an alien gene throughout the ages, and whenever this supposed genetic legacy activates, the affected person will be born with high psi efficiency.{NEWLINE}I gave this hypothesis some thought and you see, this is not so simple. Yes, alien genetic material might increase our psionic abilities beyond normal human limits. However, it could also bring us closer to the supposed Ethereal ancestors, making it easier for them to subdue and control us - after all, we are like them, but young and weak. Only future will tell if it exists for good or bad, or not at all." STR_STAFF_034: "Staff Input: Modern Tastes" STR_STAFF_034_UFOPEDIA: "What's the deal with all this Snakewomen porn around the base? Is this some sort of joke I am too mature to understand?" STR_DOSSIER_GRISHKA_BULLET_YASHIN: "Dossier: Grishka 'Bullet' Yashin" STR_DOSSIER_GRISHKA_BULLET_YASHIN_UFOPEDIA: ">ROLE: Mercenary{NEWLINE}>AFFILIATION: Unknown{NEWLINE}>DETAILS: 'To understand a bullet, you have to become a bullet.'{NEWLINE}Yashin is a former Siberian shaman who joined international mercenaries as some kind of religious pilgrimage. He has visited many warzones, being an operator renowned both for his proficiency in heavy machineguns, and a mysterious ability to 'bless' the bullets. The number of extremely lucky shots involving bullets 'blessed' by him led us to believe that we might, in fact, be faced by some dangerous paranormal ability.{NEWLINE}>STATUS: Council Notified" STR_DOSSIER_SMILES_MCGEE: "Dossier: Agent 'Smiles' McGee" STR_DOSSIER_SMILES_MCGEE_UFOPEDIA: ">ROLE: Psycho Killer{NEWLINE}>AFFILIATION: Unknown{NEWLINE}>DETAILS: A former X-Com agent from the very beginning, 'Agent Smiles' was one of the most promising members of the organization before his mysterious disappearance in December 1996. Now it seems the agent is alive and plotting against us. All his background turned out to have been fabricated, and well enough to fool our screening procedures. He is also quite famous among cultists and criminals for several bloodbaths he committed against various groups, seemingly unprovoked. He seems to be more lethal than expected, and we don't know why. We can expect trouble from this mysterious individual.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_BABA_DONKA: "Dossier: Baba Donka" STR_DOSSIER_BABA_DONKA_UFOPEDIA: ">ROLE: Blind mystic, clairvoyant, herbalist{NEWLINE}>AFFILIATION: Red Dawn{NEWLINE}>DETAILS: Baba (grandmother) Donka had foretold the breakup of the Soviet block, the Chernobyl disaster, Stalin's death and other notable events. She was frequently visited by Soviet and other Eastern European leaders, including Brezhnev and Yeltsin. She claimed to contact the dead: {ALT}I am for them - GATES IN THIS WORLD{ALT}. Her recent death is suspicious.{NEWLINE}>STATUS: Deceased?" STR_DOSSIER_DAVID_VINCENT: "Dossier: David Vincent" STR_DOSSIER_DAVID_VINCENT_UFOPEDIA: ">ROLE: Investigator{NEWLINE}>AFFILIATION: Freelancer{NEWLINE}>DETAILS: In the 60's, Vincent saw a UFO landing near Los Angeles. The shock made him start a personal crusade to look for ET presence on Earth. His persistence was so great that the aliens took active measures and labeled him a Soviet spy, setting the CIA against him. Also, all evidence he found was reportedly vaporized by a strange, red light. This prevented Vincent from exposing the truth, but he managed to disappear without a trace. However, we recently found a man who seems to match his profile: Jeremiah Smith.{NEWLINE}>STATUS: Fugitive" STR_DOSSIER_LO_WO: "Dossier: Lo Wo" STR_DOSSIER_LO_WO_UFOPEDIA: ">ROLE: Assassin{NEWLINE}>AFFILIATION: Black Lotus{NEWLINE}>DETAILS: A very frail-looking old man whom nobody expects to be able to kill people in their prime, three times his size, unarmed, without much effort. He is one of the top assassins and teachers for the Black Lotus. His age and friendly demeanor makes it easy for him to make allies, no matter the circumstances.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_GERTRUDE_ELLISON: "Dossier: Gertrude Ellison" STR_DOSSIER_GERTRUDE_ELLISON_UFOPEDIA: ">ROLE: Human Trafficker{NEWLINE}>AFFILIATION: Hybrid Network{NEWLINE}>DETAILS: A career philanthropist, tied to disappearances of countless abused women, orphans and homeless people. UFO sightings were linked to these disappearances and it is rumored she is selling unfortunate, disposable citizens as a bartering chip for eternal youth that aliens provide to her, allowing her to look youthful despite being over 80.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_CHAD: "Dossier: CHAD" STR_DOSSIER_CHAD_UFOPEDIA: ">ROLE: Rogue Robot{NEWLINE}>AFFILIATION: Unknown{NEWLINE}>DETAILS: Right around the time of the Kiryu-Kai termination, their experimental robot was tampered with by unknown agents who altered it with an alien processor and logic core. It ranted about how humans were 'misguided' and its normal shutdown protocols didn't function. It dismembered the entire staff of the research facility and left, after installing a few self modifications. It is said to be more intelligent than most people on earth, and much larger than its original design due to modifications it has given itself over the years.{NEWLINE}>STATUS: Tracked" STR_DOSSIER_ARASTOO_NAMDAR: "Dossier: Arastoo Namdar" STR_DOSSIER_ARASTOO_NAMDAR_UFOPEDIA: ">ROLE: Former Government Agent{NEWLINE}>AFFILIATION: Unknown{NEWLINE}>DETAILS: Namdar was a known agent of the Shah of Iran during the final years of the Pahlavi Dynasty. While his early career seems to have been mostly mundane, classified papers reveal that he was sent to investigate reports of strange humanoids appearing in the Dasht-e Kavir (Great Salt Desert) in 1978, though the results of that investigation have never been found.{NEWLINE}>STATUS: Missing{NEWLINE}>NOTES: Namdar's last known location was western China, which he fled after the Iranian Revolution." STR_DOSSIER_GABRIEL_NADEAU: "Dossier: Gabriel 'The Bone Father' Nadeau" STR_DOSSIER_GABRIEL_NADEAU_UFOPEDIA: ">ROLE: Medical Doctor?{NEWLINE}>AFFILIATION: None{NEWLINE}>DETAILS: Also known as 'Mr. Skeletal' in some circles, The Bone Father is an illusive figure responsible for several illegal operations culminating with removing the bones of his victims, in some cases entire skeletal structures. It's unknown what happens to the bones he collects. The little evidence we have suggests that he collects them for a ritual of an unknown purpose.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_ANTHONY_BARKER: "Dossier: Anthony Barker" STR_DOSSIER_ANTHONY_BARKER_UFOPEDIA: ">ROLE: Saboteur{NEWLINE}>AFFILIATION: Cult of Sirius{NEWLINE}>DETAILS: Suspected of tampering with satellite systems to omit UFO activity from government and military feeds. In many cases, UFO signatures were unnoticed or easily lost. Upon examination, he turned out to have been an alien enthusiast years before any of this became 'on radar', and was eager to help them on this basis alone.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_DRAKO_ALDRAMIER: "Dossier: Drako Aldramier" STR_DOSSIER_DRAKO_ALDRAMIER_UFOPEDIA: ">ROLE: Mentalist{NEWLINE}>AFFILIATION: Church of Dagon{NEWLINE}>DETAILS: An absolute prodigy of psychological study, he was reluctantly fired from his job at a Mexican hospital after he was deemed too aggressive and manipulative, towards his colleagues, patients and investigators. The Church of Dagon hired him as an expert brainwasher and gifted him with psi abilities. He is extremely dangerous, combining psychological skills with psi abilities.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_NATALYA_SERNOVICH: "Dossier: Natalya Sernovich" STR_DOSSIER_NATALYA_SERNOVICH_UFOPEDIA: ">ROLE: Plague Bearer{NEWLINE}>AFFILIATION: Hybrid Network{NEWLINE}>DETAILS: This woman, aka 'Crystal', seems to have a modified version of the zombie parasite within her, which does not cause her any outward changes, but gives her the ability to infect others. Working as a high class prostitute, she uses her role to infiltrate, and take out her targets by infecting them, or those around them. She is also incredibly strong despite her delicate looking appearance, is dangerous in a fight, and is rumored to have psionic abilities.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_TYVARIUS_STIENBURG: "Dossier: Tyvarius Stienburg" STR_DOSSIER_TYVARIUS_STIENBURG_UFOPEDIA: ">ROLE: Lawyer/Banker{NEWLINE}>AFFILIATION: Unknown{NEWLINE}>DETAILS: Stienburg was involved with many legal cases indirectly linked to organizations like EXALT, the Church of Dagon, Red Dawn or Black Lotus. Highly skilled at manipulating emotions, truth and evidence, he always makes sure the defendant goes free. He is also a financial advisor for many bodies. There are rumors that he may have direct contact with aliens at times and that he has psionic abilities.{NEWLINE}>STATUS: Under surveillance & tax audit" STR_DOSSIER_PIOTR_WISNIEWSKI: "Dossier: Piotr Wiśniewski" STR_DOSSIER_PIOTR_WISNIEWSKI_UFOPEDIA: ">ROLE: Researcher{NEWLINE}>AFFILIATION: Unknown{NEWLINE}>DETAILS: Worked for an unidentified secret agency from 1967 to 1984, after which he left to work on his own projects. Piotr is a brilliant scientist who often disagreed with his colleagues and on numerous occasions tried to shift the direction of projects. It is unknown what he has been working on since his departure, but he is a suspect in the theft of some alien artifacts which he may be examining by himself.{NEWLINE}>STATUS: Fugitive" STR_DOSSIER_GUNTER_MEYER: "Dossier: Gunter Meyer" STR_DOSSIER_GUNTER_MEYER_UFOPEDIA: ">ROLE: Strategist/Tactician{NEWLINE}>AFFILIATION: Cult of Apocalypse{NEWLINE}>DETAILS: Colonel Meyer served as the highest-ranking member within the Motorisierte Schützen, East Germany. Following its dissolution he leveraged his influence within the armed forces to formulate a deadly insurgency campaign against the 'Capitalist Regime' of the new German government. It appears that he has been using his time and wealth to accumulate a vast privatized army, whose chief business is attempting to find new technologies in order to overthrow the German government.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_BRITTA_HANSEN: "Dossier: Britta Hansen" STR_DOSSIER_BRITTA_HANSEN_UFOPEDIA: ">ROLE: Hacker{NEWLINE}>AFFILIATION: Hybrid Network{NEWLINE}>DETAILS: A coder genius, she sold her services for exorbitant sums to various companies and militaries. But what slowly emerged later were leaks, bugs and code that people never thought possible. Her code seemed to relay information via the Internet to radio broadcasting subsystems for whomever wanted to listen to it. X-Com was unaffected, but much of the public sector was compromised.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_DING_QUADONG: "Dossier: Ding Quadong" STR_DOSSIER_DING_QUADONG_UFOPEDIA: ">ROLE: Business mogul{NEWLINE}>AFFILIATION: Hybrid Network{NEWLINE}>DETAILS: There is a proven connection between Quadong and alien activity, such as abductions and alien surveillance. He conducts these activities in exchange for alien tech for his manufacturing plants. He was using his pull to allow the aliens to survey local humans and offered them storage space. Heavily wounded upon arrest, he had some sort of an electronic device in his head. Escaped with outside help, killing three Council agents.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_PARVATI_ANAND_FOSTER: "Dossier: Parvati Anand Foster" STR_DOSSIER_PARVATI_ANAND_FOSTER_UFOPEDIA: ">ROLE: Biologist{NEWLINE}>AFFILIATION: Black Lotus{NEWLINE}>DETAILS: With Indian and British heritage, Parvati studied for her PhD in Biology in Oxford. She taught around India for several years before mysteriously disappearing during a trip to Indonesia. It is believed that she is the mastermind behind the Psi enhanced physical prowess program of some Black Lotus members.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_CRAZY_HASSAN: "Dossier: Krazy Hassan" STR_DOSSIER_CRAZY_HASSAN_UFOPEDIA: ">ROLE: Arms Dealer{NEWLINE}>AFFILIATION: Freelancer{NEWLINE}>Regardless of how you received this message, it is an advertisement made by Hassan specially for you. Interested in weapons? If something is a weapon, Hassan has it. Best discounts. No returns: you get what you paid for! Don't hesitate, no gun is too big or too small for Hassan. Repeat customers get free Krazy Kamel figurines hand-made by Hassan's little brother.{NEWLINE}>STATUS: Open for business" STR_DOSSIER_ERNIE_LLOYD_SOBATKA: "Dossier: Ernie Lloyd Sobatka" STR_DOSSIER_ERNIE_LLOYD_SOBATKA_UFOPEDIA: ">ROLE: Smuggler/Cargo Hijacker{NEWLINE}>AFFILIATION: Church of Dagon{NEWLINE}>DETAILS: Both a careful and violent man. Sobatka specializes in hijacking and smuggling chemicals, machinery, and 'exotic' goods sourced from civilian, private, and military ships. He has ties to trade union activists in the UK, as well as farmer protesters in France.{NEWLINE}>STATUS: Under surveillance" STR_DOSSIER_TERRENCE_LOCKHART: "Dossier: Terrence Lockhart" STR_DOSSIER_TERRENCE_LOCKHART_UFOPEDIA: ">ROLE: Financial Advisor{NEWLINE}>AFFILIATION: Freelancer{NEWLINE}>DETAILS: Lockhart was a financial mogul before being convicted of securities fraud, bribery, tax evasion, and extortion. He was incarcerated 4 days before escaping by helicopter.{NEWLINE}>STATUS: Fugitive" STR_DOSSIER_IVAN_VASLOV: "Dossier: Ivan Vaslov" STR_DOSSIER_IVAN_VASLOV_UFOPEDIA: ">ROLE: Spy{NEWLINE}>AFFILIATION: EXALT{NEWLINE}>DETAILS: Former East German KGB with current SVR and GRU ties. Ivan is a specialist in information retrieval - both from humans and electronics. Known aliases include 'Gregor Selvig', 'Willhelm Vanger' and 'Magnus Engstrom'.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_HARLEY_STONE: "Dossier: Harley Stone" STR_DOSSIER_HARLEY_STONE_UFOPEDIA: ">ROLE: Investigator{NEWLINE}>AFFILIATION: Freelancer{NEWLINE}>DETAILS: London Met detective who survives on 'anxiety, coffee, and chocolate', according to informants. Often implicated - but never confirmed - to participate in brutal killing sprees which cease soon after he starts working on them.{NEWLINE}>STATUS: Under surveillance" STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE: "Dossier: McGuiness Elliott Cooke" STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE_UFOPEDIA: ">ROLE: Instructor{NEWLINE}>AFFILIATION: Mercenary{NEWLINE}>DETAILS: Vietnam Veteran and ex Delta Force, tied to a failed coup attempt of Val Verde and a disappearance of a Cabinet Minister of the same country - which may have involved extraterrestrials.{NEWLINE}>STATUS: For Hire" STR_DOSSIER_ABLE_STANDARD: "Dossier: Able Standard" STR_DOSSIER_ABLE_STANDARD_UFOPEDIA: ">ROLE: Robotics Engineer{NEWLINE}>AFFILIATION: Free Consultant{NEWLINE}>DETAILS: An authority in robotics, Dr. Standard made a fortune as an advisor for industrial and military clients around the world. After returning from one IEEE conference, he secluded himself in his mansion lab, murmuring something about optronics, fusion batteries and AI controlled autonomous powered armor.{NEWLINE}>STATUS: Under psychological observation" STR_DOSSIER_TAMAN_SHUD: "Dossier: Taman Shud" STR_DOSSIER_TAMAN_SHUD_UFOPEDIA: ">ROLE: Researcher{NEWLINE}>AFFILIATION: Unknown{NEWLINE}>DETAILS: Responsible for tracking signals relating to the 'Deep Ones' in the Pacific Ocean during WW II. Found dead in Australia in 1948; all of his research papers were mysteriously missing. Now he is allegedly walking the Earth again, in perfect health, although he seems extremely hard to find.{NEWLINE}>STATUS: Fugitive" STR_DOSSIER_ILYA_DOLVICH: "Dossier: Ilya Dolvich" STR_DOSSIER_ILYA_DOLVICH_UFOPEDIA: ">ROLE: Specialist{NEWLINE}>AFFILIATION: Mercenary{NEWLINE}>DETAILS: After the collapse of the Soviet Union, Ilya and his family turned to freelance assignment. Part of a proud military heritage stretching back to the Red Army, this former soldier is carving a name for himself in mercenary circles as a force to be reckoned with. Classically trained in subterfuge and guerrilla tactics, he is no stranger to the horrors of war.{NEWLINE}>STATUS: For Hire" STR_DOSSIER_ANTONIO_BIANCHI: "Dossier: Antonio Bianchi" STR_DOSSIER_ANTONIO_BIANCHI_UFOPEDIA: ">ROLE: Hacker{NEWLINE}>AFFILIATION: Church of Dagon{NEWLINE}>DETAILS: A cybercriminal who doesn't shy away from people, but turns them into his tools. He is an expert on finding unwitting victims to carry his orders, usually impressionable women. He is rumored to regularly offer human sacrifices to Dagon.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_LYDIA_LUX: "Dossier: Lydia Lux" STR_DOSSIER_LYDIA_LUX_UFOPEDIA: ">ROLE: Terrorist{NEWLINE}>AFFILIATION: EXALT{NEWLINE}>DETAILS: As a small-role actress, mostly in adult movies, Lydia Lux (name uncertain) had an affair with a high-ranking EXALT member who recruited her for her unique talents. However, Ms. Lux was more interested in blowing up houses and putting bullets in people than espionage. Still, her mastery of impersonation is a valuable asset for EXALT.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_IOANA_IANCU: "Dossier: Ioana Iancu" STR_DOSSIER_IOANA_IANCU_UFOPEDIA: ">ROLE: Thief{NEWLINE}>AFFILIATION: Church of Dagon{NEWLINE}>DETAILS: Ioana Iancu disappeared in Romania when she was 15 (pictured). It was by accident that her DNA showed up during an investigation into online theft from a London company. It appears that Ioana infiltrates companies and steals from them to support the Church of Dagon. We do not know her motives.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_IVAN_PRYPET: "Dossier: Ivan Prypet" STR_DOSSIER_IVAN_PRYPET_UFOPEDIA: ">ROLE: Research Engineer{NEWLINE}>AFFILIATION: Red Dawn{NEWLINE}>DETAILS: A former member of the Chernobyl supervision unit, Prypet - then under a different name - was found guilty of numerous transgressions regarding security breaches and theft. Before he was jailed, he vanished, and now it appears he'd been working for the Red Dawn since the beginning. He's a master sniper, trained nuclear engineer and known to always carry metallic objects on him.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_ANATOLY_AVDEYEV: "Dossier: Anatoly Avdeyev" STR_DOSSIER_ANATOLY_AVDEYEV_UFOPEDIA: ">ROLE: Military Engineer{NEWLINE}>AFFILIATION: Red Dawn{NEWLINE}>DETAILS: A veteran operative of the Red Dawn and a former member of GRU Spetsnaz. Although formally of low rank, he has personal connections to the 'verhushka', or the group in charge of the organization, and is a popular figure among Red Dawn soldiers.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_MARTIN_JAKUBKO: "Dossier: Martin Jakubko" STR_DOSSIER_MARTIN_JAKUBKO_UFOPEDIA: ">ROLE: Officer/Diplomat{NEWLINE}>AFFILIATION: Red Dawn{NEWLINE}>DETAILS: Known as 'The Rad Red', Jakubko is universally considered the nicest person ever among Red Dawn ranks. In fact, his personal charm prompted his superiors to assign him to diplomatic meetings with other secret organizations.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_HARRIE_LENSSEN: "Dossier: Harrie 'MC Zahn' Lenssen" STR_DOSSIER_HARRIE_LENSSEN_UFOPEDIA: ">ROLE: Infiltrator/Mystic{NEWLINE}>AFFILIATION: Church of Dagon{NEWLINE}>DETAILS: A veteran Church of Dagon representative in Europe. Once a member of the underground music scene in Rotterdam, he joined the Church after some violent religious experience that also helped him become a recognized musician. Despite his mental issues, he appears fully human.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_RICHTER_TWINS: "Dossier: Rita & Lola Richter" STR_DOSSIER_RICHTER_TWINS_UFOPEDIA: ">ROLE: Magicians{NEWLINE}>AFFILIATION: Church of Dagon{NEWLINE}>DETAILS: Under the name of iZahn, the twins rose to modest popularity on the Berlin rave scene. Their career declined due to a spreading rumor that their concerts 'give you bad trips'. Investigation uncovered a large number of suicides amongst their fans, but both sisters disappeared before they could be questioned. Apparently they went back to studying psionics with Sorcerers of Dagon.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_MILLER_AND_SMITH: "Dossier: Aretha Miller & Frank Smith" STR_DOSSIER_MILLER_AND_SMITH_UFOPEDIA: ">ROLE: Enforcers{NEWLINE}>AFFILIATION: EXALT{NEWLINE}>DETAILS: Miller and Smith are mid-ranking officers within EXALT specialized in terror and destruction. They are very popular among their peers due to a combination of luck, cruelty and romantic image.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_LUCIFER_ROMANOV: "Dossier: Lucifer Romanov" STR_DOSSIER_LUCIFER_ROMANOV_UFOPEDIA: ">ROLE: Freedom Fighter{NEWLINE}>AFFILIATION: Revolutionaries{NEWLINE}>DETAILS: Romanov spent his entire adult life fighting in various banana republics against corrupt, capitalist governments. His legendary combat skills, leadership abilities and physical feats drew the attention of several secret organizations, who wanted him kidnapped for various reasons, but none of the kidnappers ever returned.{NEWLINE}>STATUS: Wanted for hire" STR_DOSSIER_SHADOWMAN: "Dossier: The Shadowman" STR_DOSSIER_SHADOWMAN_UFOPEDIA: ">ROLE: Unknown{NEWLINE}>AFFILIATION: Unknown{NEWLINE}>DETAILS: This man is perhaps the greatest hacker in the world. Rumored to be an artificial life form created by Cyberweb, he always remains unseen to both electronic and human eyes. His agenda is unknown, but he seems to wage a private war against the Conspiracy.{NEWLINE}>STATUS: Hidden" STR_DOSSIER_LEONARD_PAXTON: "Dossier: Leonard 'Daddy' Paxton" STR_DOSSIER_LEONARD_PAXTON_UFOPEDIA: ">ROLE: Senior Executive{NEWLINE}>AFFILIATION: EXALT{NEWLINE}>DETAILS: Born in the upper class of Texas oil moguls, Paxton is extremely influential with numerous ties to Congress and perhaps even the US President. He is both revered and feared within the organization.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_JIN_CHUN_MAE: "Dossier: Jin Chun-Mae" STR_DOSSIER_JIN_CHUN_MAE_UFOPEDIA: ">ROLE: Representative{NEWLINE}>AFFILIATION: Black Lotus{NEWLINE}>DETAILS: A rising theater and movie star in South Korea, she suddenly disappeared without a trace. She was found and identified as a prominent member of Black Lotus, responsible for negotiations and recruitment among the elites of Asia.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_SAKAMORI_MOTOKO: "Dossier: Sakamori Motoko" STR_DOSSIER_SAKAMORI_MOTOKO_UFOPEDIA: ">ROLE: Racketeer{NEWLINE}>AFFILIATION: Black Lotus{NEWLINE}>DETAILS: Formerly a member of the Japanese Defense Force, she chose street crime as a more fitting way of life. After two years in 'debt reclamation', she was offered a position as a 'negotiator' between the Black Lotus and its business partners. Her work often results in murder.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_TAN_YING: "Dossier: Tan Ying" STR_DOSSIER_TAN_YING_UFOPEDIA: ">ROLE: Assassin/Saboteur{NEWLINE}>AFFILIATION: Black Lotus{NEWLINE}>DETAILS: Known as the 'Motor Magician' among her subordinates, she is responsible for at least two terrorist attacks and several bank robberies. Her psi powers are allegedly boosting her physical abilities, making her an extremely dangerous criminal.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_OWEN_HOFFER: "Dossier: Owen Hoffer" STR_DOSSIER_OWEN_HOFFER_UFOPEDIA: "ROLE: Scientist{NEWLINE}>AFFILIATION: M.A.G.M.A. Corp.{NEWLINE}>DETAILS: Dr. Hoffer has been working with military engineers in developing thermal weapons based on CO2 Laser Technology. Successful tests destroying explosives and landmines show promise that these technologies may be used in other capacities. Dr. Hoffer has not been seen since his trip to Berlin in the spring of this year.{NEWLINE}>STATUS: Missing" STR_DOSSIER_KIM_HARWELL: "Dossier: Kim Harwell" STR_DOSSIER_KIM_HARWELL_UFOPEDIA: ">ROLE: Journalist{NEWLINE}>AFFILIATION: World Paranormal News Journal{NEWLINE}>DETAILS: Harwell has been a prominent figure in the fringe media investigating paranormal activity reports. She has extensively followed leads around the globe on Zombie sightings. Recent reports indicate that other forces have taken an interest in her and may have her under surveillance.{NEWLINE}>STATUS: Under surveillance" STR_DOSSIER_ABEBA_TEWOLDE: "Dossier: Abeba Tewolde" STR_DOSSIER_ABEBA_TEWOLDE_UFOPEDIA: ">ROLE: Assassin{NEWLINE}>AFFILIATION: Church of Dagon{NEWLINE}>DETAILS: This young Ethiopian girl was rescued by the International Red Cross after her orphanage caught fire and she was sent to Germany, where her foster home burned down too. Later she was adopted by a family believed to have ties with the Church of Dagon. She participated in some high profile cult activities, leaving the victims carbonized. Extreme caution required for her capture.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_PURPLE_LILLY: "Dossier: Purple Lilly" STR_DOSSIER_PURPLE_LILLY_UFOPEDIA: ">ROLE: Biochemist/Assassin{NEWLINE}>AFFILIATION: Cult of Apocalypse{NEWLINE}>DETAILS: Raised in a humanitarian aid camp in Sudan, she was noted for her exceptional intelligence. The facility was supposedly involved in child trade until most of the staff died of mysterious poisoning. She studied biochemistry in Zurich under a false identity and is linked with several assassinations of wealthy Europeans, including a relative of the Belgian royal family. Her obsession seems to be chemical agents which combine lethality with exotic fragrance.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_MONICA_GRUMMANN: "Dossier: Monica Grummann" STR_DOSSIER_MONICA_GRUMMANN_UFOPEDIA: ">ROLE: Scientist{NEWLINE}>AFFILIATION: Red Dawn{NEWLINE}>DETAILS: Dr. Grummann's research on human metabolism contributed to the success of East German athletes. She retired early and disappeared from public life after what we now know was an offer from the Red Dawn to work on something much more groundbreaking. She is believed to be an important member of the Red Dawn research staff, overseeing their human enhancement program.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_ELIAS_SEPPA: "Dossier: Elias Seppä" STR_DOSSIER_ELIAS_SEPPA_UFOPEDIA: ">ROLE: Nutritionist{NEWLINE}>AFFILIATION: EXALT{NEWLINE}>DETAILS: A former Finnish strongman champion and a nutritionist expert. He moved to the US to work with a vitamin supplements company, believed to have ties with EXALT. When a police squad tried to search his offices, he killed 12 agents with his bare hands and got away with a briefcase of documents. He is extremely fast, strong and dangerous.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_CARLOS_TANAKA: "Dossier: Carlos Tanaka" STR_DOSSIER_CARLOS_TANAKA_UFOPEDIA: ">ROLE: Arms dealer{NEWLINE}>AFFILIATION: Osiron{NEWLINE}>DETAILS: Once a world famous expert in ancient firearms, this Peruvian-Japanese professor of history suddenly disappeared from public life. Now he is one of the most important figures in weapon trafficking networks around the world, providing suspiciously advanced weapons to criminal groups and oppressive governments.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_SHANE_BARTON: "Dossier: Shane Barton" STR_DOSSIER_SHANE_BARTON_UFOPEDIA: ">ROLE: Farmer{NEWLINE}>AFFILIATION: N/A{NEWLINE}>DETAILS: Known for capturing, farming, and butchering some of the mutated wildlife in the Miskatonic Valley and using them for new 'exotic' meats for his food company. Health problems occurred after consumption. Preliminary lab tests indicated presence of unearthly components. It is frightening to think that people like this man and his family came in contact with the alien ecosystem, and how casually they adapted to it.{NEWLINE}>STATUS: Under FDA audit" STR_DOSSIER_HENRY_GARRISON: "Dossier: Henry Garrison" STR_DOSSIER_HENRY_GARRISON_UFOPEDIA: ">ROLE: Scientist{NEWLINE}>AFFILIATION: N/A{NEWLINE}>DETAILS: A man from the American South known to experiment upon the zombie species. He was involved in kidnapping people and zombifying them to maintain his population of test subjects. During his arrest, a violent incident occurred at the lab, killing him and five agents of the Council in a huge explosion. Witness accounts attest zombies did not attack Henry and seemed to obey him. His diary speaks of a revolutionary method of controlling such beings, but the details seem like gibberish.{NEWLINE}>STATUS: Presumed dead" STR_DOSSIER_THOMAS_ERICKSON: "Dossier: Thomas Erickson" STR_DOSSIER_THOMAS_ERICKSON_UFOPEDIA: ">ROLE: Sea Captain{NEWLINE}>AFFILIATION: Church of Dagon{NEWLINE}>DETAILS: Captain of the fishing boat Reef Ranger, in recent years he seems to have become infatuated with the Church of Dagon. They say his crewmen either fall to pressure of joining him in his faith, or meet a grisly death falling overboard, falling into running equipment, or being crushed by falling debris. He attributes this to 'the wrath of Dagon', and seemingly anybody who survives working with him becomes a member of the Church.{NEWLINE}>STATUS: Under surveillance" STR_DOSSIER_MILLICENT_WEBER: "Dossier: Millicent Weber" STR_DOSSIER_MILLICENT_WEBER_UFOPEDIA: ">ROLE: Scientist{NEWLINE}>AFFILIATION: The Syndicate{NEWLINE}>DETAILS: A German-American geneticist and former biology professor at Stanford University, Dr. Weber is known to harbor borderline misanthropic views, likely as a result of her troubled childhood. She was fired from Stanford following student protests and negative media coverage after she gave a speech in which she supported extreme genetic engineering techniques, human hybridization experiments, and the creation of a 'New Humanity'. She now works for the Syndicate.{NEWLINE}>STATUS: Under surveillance" STR_DOSSIER_KAO_TONG: "Dossier: Kao Tong" STR_DOSSIER_KAO_TONG_UFOPEDIA: ">ROLE: Instructor{NEWLINE}>AFFILIATION: Black Lotus{NEWLINE}>DETAILS: A really cruel man, an expert at martial arts and mind games. Enjoys breaking his students as they train and making them value their performance above anything else. Most people who take his class either end up fanatically obedient to their teacher or mentally damaged - with PTSD from his violence, mind games, and the classes' obsession with him. His graduates are flawlessly obedient to him and by proxy, the Black Lotus.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_RICHARD_ROTY: "Dossier: Richard Roty" STR_DOSSIER_RICHARD_ROTY_UFOPEDIA: ">ROLE: Spokesman{NEWLINE}>AFFILIATION: US Air Force{NEWLINE}>DETAILS: Roty has been identified as being a key player in feeding government disinformation to interested parties in the UFO community. Some perceive this as proof that UFO sightings are fraudulent and further evidence that government 'leaks' are disingenuous. Others believe that Roty may be using these as deeper cover for actual contact with extra terrestrial forces.{NEWLINE}>STATUS: Under surveillance" STR_DOSSIER_RENNIELLE_DIOLATA: "Dossier: Rennielle Diolata" STR_DOSSIER_RENNIELLE_DIOLATA_UFOPEDIA: ">ROLE: Enforcer{NEWLINE}>AFFILIATION: Black Lotus{NEWLINE}>DETAILS: Rennielle was one of the top guns of the AFP. One day he found his family dead at their house, and the only clue found was an AFP cap. Out of anger he wiped out the military installation where he once served. He is now in league with the Black Lotus.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_LADY_LUCY: "Dossier: Lady Lucy" STR_DOSSIER_LADY_LUCY_UFOPEDIA: ">ROLE: Performer{NEWLINE}>AFFILIATION: Hybrid Network{NEWLINE}>DETAILS: A Hollywood B-Movie star, she has been in the spotlight for the last decade. It turned out she was actually a hybrid, using her position to subtly sway and possibly control her audiences using alien techniques. She conveniently 'died of a drug overdose' shortly after we found dirt on her, but her body has vanished and, well, attitudes in Hollywood really hurt our investigation.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_AGENT_TRAUMA: "Dossier: Agent Trauma" STR_DOSSIER_AGENT_TRAUMA_UFOPEDIA: ">ROLE: Spy{NEWLINE}>AFFILIATION: Men in Black{NEWLINE}>DETAILS: Agent Trauma is the poster child among the Men in Black, the perfect example to follow. A powerful psionic, she is presumed to read minds with ease and control several people at once. She is rumored to have several governments under her direct influence.{NEWLINE}>STATUS: Interpol notified" STR_DOSSIER_DR_HADRIEX: "Dossier: Dr. Hadriex" STR_DOSSIER_DR_HADRIEX_UFOPEDIA: ">ROLE: Paranormal reporter{NEWLINE}>AFFILIATION: Children of Aether{NEWLINE}>DETAILS: Dr. Hadriex (not an actual scientist) was an amateur film maker, who somehow landed a gig on one of those 'real ghost' type TV shows. A few episodes were aired with no issues, but then they visited an abandoned house to examine an assortment of objects of dubious authenticity which were supposedly cursed. Lights and cameras suddenly went out, and the entire crew disappeared. Afterwards there have been a trail of ghost sightings, extending from that area towards the sea...{NEWLINE}>STATUS: Missing" STR_DOSSIER_DR_ALPHA: "Dossier: Dr. Alpha" STR_DOSSIER_DR_ALPHA_UFOPEDIA: ">ROLE: Cryptozoologist{NEWLINE}>AFFILIATION: The Syndicate{NEWLINE}>DETAILS: Doctor Alpha worked for the Syndicate as an expert in exobiology. He was a loner who always preferred company of animals, however bizarre or dangerous, and could easily sway them with his unique abilities. Eventually he decided that he valued his researched subjects more than his career, so he stole a number of specimen and vanished without a trace. Some of his former colleagues are worried that he might want to breed them into a monstrous legion to unleash upon humanity that he was so disappointed with.{NEWLINE}>STATUS: Missing" STR_DOSSIER_MERIDIAN_HUNTER: "Dossier: Meridian the Hunter" STR_DOSSIER_MERIDIAN_HUNTER_UFOPEDIA: ">ROLE: Mercenary{NEWLINE}>AFFILIATION: None{NEWLINE}>DETAILS: A mysterious hitman with apparently no past, no name, and no mercy. He is rumored to have supernatural fighting abilities using extraordinarily advanced weapons. This mercenary is likely a visitor from outer space. Whether he is an element of some alien plan, or just here for the money and Earth women, we must consider stopping him our top priority.{NEWLINE}>STATUS: Unknown" STR_CONCEALABLE_ITEMS: "Concealable Items" STR_CONCEALABLE_ITEMS_UFOPEDIA: "In some situations X-Com agents need to infiltrate an enemy location without attracting attention. A concealable item can be taken on such a mission because of its small size, inconspicuousness, special design and so on. If non-concealable items are taken on such a mission, they will be returned to base.{NEWLINE}There are several types of missions, with different item limitations. Mission decription indicates these, unless they are obvious (like for example underwater missions). To browse items by type, use filters in item lists." STR_TERROR_CONTINUES: "The case was not resolved" STR_ALIENS_DEFEATED: "The case is closed" STR_ALERT_CYBERWEB_LAIR: "CYBERWEB LAIR LOCATED" STR_CYBERWEB_LAIR: "Cyberweb Lair" STR_CYBERWEB_LAIR_DESCRIPTION: "We have found a rogue Cyberweb scientist, who has a hideout deep in the bowels of the city. We should apprehend him and bring him in for interrogation.{NEWLINE}As is customary for Cyberweb, he is guarded by a number of robotic units. Beware their powerful energy beams!{NEWLINE}Be sure to bring explosives in case we can't find access to the target - these sewers are a nightmare to navigate through." STR_CYBERWEB_LAIR_BRIEFING: "We have found a rogue Cyberweb scientist, who has a hideout deep in the bowels of the city. We should apprehend him and bring him in for interrogation. As is customary for Cyberweb, he is guarded by a number of robotic units. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_EXALT_MASTER: "EXALT Master" STR_EXALT_MASTER_UFOPEDIA: "EXALT Masters are exactly what it says on the tin: the ones pulling the strings within the organization. They are very rich people who invest their vast resources into Psiclone distribution. Each Master has a private army and is overall a very dangerous individual, but poses no special risk in combat." STR_EXALT_CANE: "EXALT Master's Cane" STR_EXALT_CANE_UFOPEDIA: "This masterwork walking cane was tailor-made for its user. We can't order these things just like that, and honestly, why would we? It's extremely classy though.{NEWLINE}>Concealable" STR_MONEY_5000: "Wad of Cash" STR_MONEY_5000_UFOPEDIA: "4997... 4998... 4999... 5000 US dollars." STR_MONEY_BRIEFCASE: "Money Briefcase" STR_MONEY_BRIEFCASE_UFOPEDIA: "100000 US dollars. Money makes the world go round!" STR_MONEY_BAG: "Money Bag" STR_MONEY_BAG_UFOPEDIA: "Half a million US dollars. Who needs this much money in cash?" STR_MONEY_STASH: "Money Stash" STR_MONEY_STASH_UFOPEDIA: "This safe contains a whopping 5 million dollars in cash. Secret agent life is so exciting." STR_ASUKA_4000: "Asuka 4000" STR_ASUKA_4000_CLIP: "Asuka 4000 Clip" STR_ASUKA_4000_UFOPEDIA: "With approval and some invaluable help from the Arasaka company, we have improved their model 3000 to fire Tritanium bullets. The caliber is also bigger, further increasing firepower. The weapon has better effective range, though overall accuracy is marginally worse." STR_ARASAKA_3000: "Arasaka 3000" STR_ARASAKA_3000_CLIP: "Arasaka 3000 Clip" STR_ARASAKA_3000_UFOPEDIA: "This precision rifle is a modification of the W-2000 Walther, produced by a small Japanese manufacturing company. It is especially effective in trained hands.{NEWLINE}{NEWLINE}>Purchasing this weapon requires: Promotion II, Contact: Cult Arms Dealers and Black Lotus Operations." STR_BERETTA_92FS: "Beretta 92 FS" STR_BERETTA_92FS_CLIP: "Beretta 92 FS Clip" STR_BERETTA_92FS_UFOPEDIA: "An immensely popular 9mm pistol, produced by the famous Italian Beretta company. Reasonably accurate and easy to handle.{NEWLINE}>Concealable" STR_USP_MATCH: "USP Match" STR_USP_9_MM_CLIP: "USP 9mm Clip" STR_USP_MATCH_UFOPEDIA: "A modern pistol, designed by H&K for the US Navy Seals and also used by German police forces. This version offers high quality sights and improved target tracking.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires Non-Standard Weapons." STR_TONFA: "Tonfa" STR_TONFA_UFOPEDIA: "A blunt melee weapon, popular in martial arts.{NEWLINE}>Concealable" STR_ALERT_CULT_HQ_EXALT: "EXALT HQ" STR_ALERT_CULT_HQ_BLACK_LOTUS: "BLACK LOTUS HQ" STR_ALERT_CULT_HQ_ZSRR: "RED DAWN HQ" STR_ALERT_CULT_HQ_CHURCH_OF_DAGON: "CHURCH OF DAGON HIGH TEMPLE" STR_CORRIDOR: "Corridor" STR_CORRIDOR_UFOPEDIA: "A corridor for connecting base facilities. It is equipped with a network of CCTV cameras." STR_ANIMAL_CAGES: "Animal Pen" STR_ANIMAL_CAGES_UFOPEDIA: "This building contains cages meant for animal study. It can support up to 10 creatures at once." STR_PRISON_CELLS: "Prison Cells" STR_PRISON_CELLS_UFOPEDIA: "This facility is used for keeping prisoners. 10 suspects can be kept in the cells at a given time." STR_ALIEN_1: "Prisoners" STR_ALIEN_2: "Creatures" STR_ALIEN_3: "Ghosts" STR_LIVE_ALIENS_1: "Captives" STR_DEAD_ALIENS_1: "Captives{NEWLINE}Sent Away" STR_LIVE_ALIENS_2: "Live{NEWLINE}Specimens" STR_DEAD_ALIENS_2: "Rejected{NEWLINE}Specimens" STR_LIVE_ALIENS_3: "Live{NEWLINE}Specimens" STR_DEAD_ALIENS_3: "Rejected{NEWLINE}Specimens" STR_UNDER_INTERROGATION_1: "Being{NEWLINE}Interrogated" STR_UNDER_INTERROGATION_2: "Being{NEWLINE}Studied" STR_UNDER_INTERROGATION_3: "Being{NEWLINE}Studied" STR_MANAGE_CONTAINMENT_1: "Manage Prison Cells" STR_MANAGE_CONTAINMENT_2: "Manage Animal Cages" STR_MANAGE_CONTAINMENT_3: "Manage Ghost Tanks" STR_REMOVE_SELECTED_1: "Remove Selected" STR_REMOVE_SELECTED_2: "Remove Selected" STR_REMOVE_SELECTED_3: "Remove Selected" STR_SICK_BAY: "Sick Bay" STR_SICK_BAY_UFOPEDIA: "The Sick Bay allows for agents' hospitalization right in the base, which shortens recovery time. It can also be used for other medical procedures." STR_GYM: "Gym" STR_GYM_UFOPEDIA: "This facility is a training room for X-Com agents. It raises their stats a little each day of training until their training caps are met. The Gym doesn't train Bravery, Reactions, nor mental abilities. It can accommodate up to 10 people at a time." STR_PHYSICAL_TRAINING: "Combat Training" STR_PRECISION_PLASMA: "Precision Plasma" STR_PRECISION_PLASMA_UFOPEDIA: "This heavy weapon shoots extremely charged plasma at short to medium distances with excellent accuracy." STR_PRECISION_PLASMA_CLIP: "Precision Plasma Clip" STR_PRECISION_PLASMA_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Precision Plasma Gun. It contains a small quantity of Elerium that can be recovered." STR_CANISTER_GUN_CLIP_CH: "Canister Gun Acid Clip" STR_CANISTER_GUN_CLIP_CH_UFOPEDIA: "This small container is filled with extremely potent acid." STR_CANISTER_GUN_CLIP_I: "Canister Gun Incendiary Clip" STR_CANISTER_GUN_CLIP_I_UFOPEDIA: "This small container is filled with flammable fluid that bursts into flames when in contact with air." STR_CANISTER_GUN_AMMO: "Canister Gun Ammo" STR_CANISTER_GUN: "Canister Gun" STR_CANISTER_GUN_UFOPEDIA: "This alien weapon fires small missiles containing pressurized chemicals." STR_RIFLE_L85: "L85" STR_RIFLE_L85_UFOPEDIA: "This rifle design allows for easy handling in Auto and Snap modes, but decreases long range accuracy. It fires 5.56 mm NATO ammunition which ignores 10% of target armor. Warning: the magazines have a tendency to fall off if not carefully secured.{NEWLINE}{NEWLINE}Purchasing this weapon requires Contact: Cult Arms Dealers and Church of Dagon Operations." STR_GENERIC_CRATE: "Crate" STR_UCITY: "Undersea City" STR_UCITY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Apparently not all Deep Ones live in nomadic communities: some live in deep undersea complexes which exist to extract resources for 'Dagon'. These Deep Ones are more civilized, being supervised by Aquatoids.{NEWLINE}{NEWLINE}This may be a great location to capture a high-ranking Aquatoid for interrogation. Maybe this will shed some light on these strange people and their mysterious plans.{NEWLINE}{NEWLINE}Also, we can really stop ambushing these Aquatoids. We should go for their city instead." STR_UCITY_AVAILABLE: "Undersea City Infiltrated" STR_UCITY_DESCRIPTION: "Here lies the great Undersea City, populated by Deep Ones and Aquatoids. Our objective is to locate and capture a high-ranking Aquatoid.{NEWLINE}Remember that humans can't see or move well underwater.{NEWLINE}Only underwater-capable equipment allowed!" STR_UCITY_BRIEFING: "We have infiltrated the Undersea City. Our objective is to locate and capture a high-ranking Aquatoid and return to the submersible pod. To abort the mission return X-Com operatives to the submersible pod and click on the 'Abort Mission' icon." STR_USO_SURVEY_SHIP: "T'Leth Surveyor" STR_USO_ESCORT: "T'Leth Escort" STR_USO_CRUISER: "T'Leth Cruiser" STR_USO_TRAP: "USO Trap" STR_USO_ARRIVED: "USO Arrived!" STR_USO_AQUATOID: "USO Ambush" STR_USO_AQUATOID_DESCRIPTION: "We are sending false Deep One signals in hope of attracting their suppliers to this location. Get there and prepare an ambush to assault their ship when it is grounded. Remember that humans can't see or move well underwater.{NEWLINE}Only underwater-capable equipment allowed!" STR_USO_AQUATOID_BRIEFING: "Our plan worked: the aliens are bringing resources to supply the Deep One tribe we have impersonated. We should take their ship when it is grounded, possibly leaving some of them alive. Remember that humans can't see or move well underwater. Good luck!" STR_EMBASSY_OF_TLETH: "T'Leth Embassy" STR_EMBASSY_OF_TLETH_DESCRIPTION: "We located a secret undersea location where high-ranking Church of Dagon members are taken for a meeting their inhuman masters. Such a meeting is taking place right now. We will not let it happen.{NEWLINE}Only underwater-capable equipment allowed!" STR_EMBASSY_OF_TLETH_BRIEFING: "We located a secret undersea location where high-ranking Church of Dagon members are taken for a meeting their inhuman masters. Such a meeting is taking place right now. Humans can't see or move well underwater, so be careful. To abort the mission return X-Com operatives to the submersible pod and click on the 'Abort Mission' icon." STR_DEEP_ONE_VILLAGE: "Deep One Village" STR_DEEP_ONE_VILLAGE_RAID_COMPLETED : "Deep One Village Raid completed." STR_DEEP_ONE_VILLAGE_RAID: "Deep One Village Raid" STR_DEEP_ONE_VILLAGE_RAID_DESCRIPTION: "We have located a communication platform, serving as a point of interest to a small group of Deep Ones. This is a good opportunity to capture some of them alive or at least gather some artifacts. Humans can't see or move well underwater, so be careful.{NEWLINE}Only underwater-capable equipment allowed!" STR_DEEP_ONE_VILLAGE_RAID_BRIEFING: "We have located a communication platform, serving as a point of interest to a small group of Deep Ones. This is a good opportunity to capture some of them alive or at least gather some artifacts. Humans can't see or move well underwater, so be careful. To abort the mission return X-Com operatives to the submersible pod and click on the 'Abort Mission' icon. Good luck!" STR_DEEP_ONE_CHIEFTAIN: "Deep One Chieftain" STR_DEEP_ONE_SOLDIER: "Deep One Servant" STR_DEEP_ONE_ARMOR: "Deep One Combat Analysis" STR_DEEP_ONE: "Deep One" STR_DEEP_ONE_UFOPEDIA: "Almost human, this strange creature appears to be a reptilian humanoid very closely related to man. They are stronger and tougher than humans. Deep Ones are a fully fledged race, there being male and female specimens of varying ages. These creatures are definitely sentient and can hold a conversation, albeit rather simple in reasoning. They describe themselves as 'peasants' or 'servants', though the nature of their masters is as ambiguous as it gets. As creatures of both the deep sea and the surface, they are resistant to explosions and other forms of pressure-based damage." STR_DEEP_ONE_AUTOPSY: "Deep One Autopsy" STR_DEEP_ONE_AUTOPSY_UFOPEDIA: "Genetic analysis suggests that this creature is related to normal Earth life forms, but very ancient ones - from around the Cretaceous period. Otherwise it's a fairly standard humanoid, if we can call it that, with all the natural organs we can expect from a depth dweller who can also breathe air. A small electronic device is lodged in its skull." STR_DEEP_ONE_CORPSE: "Deep One Corpse" STR_AQUATOID_SQUAD_LEADER: "Aquatoid Squad Leader" STR_AQUATOID_SOLDIER: "Aquatoid Soldier" STR_AQUATOID_NAVIGATOR: "Aquatoid Navigator" STR_AQUATOID_ARMOR: "Aquatoid Combat Analysis" STR_AQUATOID: "Aquatoid" STR_AQUATOID_AUTOPSY: "Aquatoid Autopsy" STR_AQUATOID_AUTOPSY_UFOPEDIA: "A detailed analysis of this creature allows us to make some basic assumptions. Vestigial lungs allow the breathing of air and limited surface mobility. There are cybernetic implants throughout the body, enhancing the strength of its atrophied limbs and the function of its organs. As all the members of this race are identical, we may hypothesize that these creatures are clones." STR_AQUATOID_UFOPEDIA: "The Aquatoids is an ancient society, having existed millennia before man's first faltering steps upon the world. Their compact form and bulbous features are a throwback to their space faring brethren, the Sectoids. Aquatoids seek to propagate their sterile race through the genetic modification of other races. As it turns out, humans are the ideal subjects for this. Experiments have spawned numerous hybrid races." STR_AQUATOID_CORPSE: "Aquatoid Corpse" STR_TENTACULAT_WEAPON: "Tentaculat's Tentacles" STR_TENTACULAT_WEAPON_UFOPEDIA: "Tentaculat attacks cause instant 'zombification' of the target and turn it into a mindless aquatic life form. Due to a very small sample, this mechanism is poorly understood." STR_TENTACULAT_ARMOR: "Tentaculat Combat Analysis" STR_TENTACULAT: "Tentaculat" STR_TENTACULAT_TERRORIST: "Tentaculat" STR_TENTACULAT_CORPSE: "Tentaculat Corpse" STR_TENTACULAT_AUTOPSY: "Tentaculat Autopsy" STR_TENTACULAT_UFOPEDIA: "Not even the depths of a Lovecraftian nightmare could spawn something like this indescribable creature. No comparison to any Earth animal exists, the environment that could produce such as this is beyond imagination. Armed with long tentacles the Tentaculat paralyzes its victims, then transmutes them into mindless things. These progeny can cause death on touch, even through armor." STR_TENTACULAT_AUTOPSY_UFOPEDIA: "Our autopsy has revealed a myriad of small cybernetic implants that are lodged in the creature's large brain. It possesses receptors for visible light as well as for thermal imaging, so this monster can navigate with unerring accuracy even in the inky depths of the ocean. Its internal organs are mostly vestigial, just barely sufficient to sustain it. An external connector leads into its small stomach, so it is logical to assume it is fed nutrients directly by its masters." STR_TASOTH_ARMOR: "Tasoth Combat Analysis" STR_TASOTH: "Tasoth" STR_TASOTH_SOLDIER: "Tasoth Commando" STR_TASOTH_CORPSE: "Tasoth Corpse" STR_TASOTH_AUTOPSY: "Tasoth Autopsy" STR_TASOTH_UFOPEDIA: "Vastly more powerful than a man, the Tasoth is a true alien and its behavior and carnivorous nature are unmatched on the planet. The Tasoth seems perfect to form the spearhead of an alien attack, as it never seems to shrink from the fight even in the face of overwhelming odds." STR_TASOTH_AUTOPSY_UFOPEDIA: "Dissection revealed a cybernetic organism possessed of strange power. Inside the body cavity is a small power unit, but no identifiable organs. The power is transmitted throughout the body by a bio-electric transmission system. The body wholly lacks bones or any other supporting structure. Once dead the power stops and the creature becomes a lifeless rag doll of oozing alien flesh and fluids. The only other internal construction is a pair of ceramic cells, which if energized briefly revive the creature." STR_DESTROY_TASOTH: "Destroy Tasoth Factory" STR_DESTROY_TASOTH_UFOPEDIA: "Commander! We have successfully implanted the viral data in the Tasoth factory and caused its... violent shutdown. Oh, you should have seen the fireworks!{NEWLINE}We have dealt the undersea aliens from T'leth a critical blow. After the destruction of the Tasoth factory, they seemingly withdrew their forces to the depths and ceased all surface activities. It appears we won't see them any time soon. While I have no doubts they will return, I think we can leave this problem to our grandchildren. Now, let's party!" STR_TASOTH_DATA_PAD: "Tasoth Creation Data Pad" STR_TASOTH_DATA_PAD_UFOPEDIA: "This device contains complete information on how to breed Tasoths from scratch. It is crucial to the process of creating the unstoppable army of Dagon.{NEWLINE}While we are unable to duplicate the process, we understand enough of it to disrupt it. We should hack into the alien factory mainframe and substitute the original files with our own. This will cause the entire facility to break down and eventually explode when the Zrbite buildup in its system reaches critical mass. This should eliminate the Tasoth menace, or at least delay it for a long time." STR_TASOTH_FACTORY: "Tasoth Factory" STR_TASOTH_FACTORY_AVAILABLE: "TASOTH FACTORY INFILTRATED" STR_TASOTH_FACTORY_DESCRIPTION: "The plan is to infiltrate an industrial complex that produces Tasoth troops, deep beneath the ocean floor. The objective is to retrieve a data storage device to look for the facility's weak points. Beware of the alien soldiers, especially Tasoths.{NEWLINE}Only underwater-capable equipment allowed, but you can take as many soldiers as your surface craft allows." STR_TASOTH_FACTORY_BRIEFING: "You have descended deep into the ocean to infiltrate the industrial complex that produces Tasoth troops. The objective is to retrieve a data storage device. Beware of the alien soldiers, especially Tasoths. Good luck!" STR_CULT_HQ: "Cult HQ Assault" STR_BLACK_LOTUS_HQ: "Black Lotus HQ" STR_BLACK_LOTUS_HQ_UFOPEDIA: "We now know that the Black Lotus sect was established and is still directly governed by an extraterrestrial intelligence known as The Golden Lady who can manifest physically through psionic possession of its subjects. While we do not know the exact nature of this intelligence, we do understand in detail how it operates: it uses a psionic amplifier to direct its mental focus in order to 'possess' people.{NEWLINE}This amplifier is located in the Black Lotus headquarters, inside a golden statue representing The Golden Lady. If we capture it, we should be able to decipher its signal pattern and find a way to disable it, thus denying the alien mistress the ability to manifest and control its servants.{NEWLINE}We now have enough intelligence data to locate the HQ and choose the right time to raid it. You will be notified when an opportunity comes up, but expect strong resistance." STR_ZSRR_HQ: "Red Dawn HQ" STR_ZSRR_HQ_UFOPEDIA: "We now have enough data to understand Red Dawn's structure: it is a parasitic organization, thriving within various military and governmental agencies in Eastern Europe and Asia. Almost all of its higher members are military or intelligence officers with access to top secret data and various resources. This is one of their greatest strengths, but we can turn it into a weakness: any exposed Red Dawn member should be easy to track down and neutralize by their official employer, without us having to lift a finger.{NEWLINE}Here's the plan: we should locate Red Dawn's main base, located somewhere in Siberia, and snatch all personal data we can find. With this information we should be able to seriously undermine the organization and possibly wipe it out entirely. I will notify you as soon as we find an opportunity to attack. Of course we can expect extreme resistance, so be prepared for a difficult battle." STR_CHURCH_OF_DAGON_HQ: "Church of Dagon HQ" STR_CHURCH_OF_DAGON_HQ_UFOPEDIA: "According to the information we 'obtained' from the Sorcerer, the Church of Dagon maintains a network of stony pyramids in Equatorial Africa. These pyramids are used as bases, and one of them - the High Temple - contains a golden statue that appears to be the holiest object of the cult, the greatest gift of Dagon. We don't know what exactly this statue is, but if we capture it, it should cripple the cult like nothing else.{NEWLINE}The problem is that the statue often changes location between the pyramids, but we can still trace it with reasonable accuracy. After all, a High Temple is a High Temple, right?{NEWLINE}I'll let you know when we locate that golden statue and you'll decide whether we're ready for some action or not." STR_EXALT_HQ: "EXALT HQ" STR_EXALT_HQ_UFOPEDIA: "We now understand that EXALT does not produce Psiclone by itself; the devices are being supplied to them through an even more secretive network. This network has a permanent representative that can be found in EXALT's main base of operations. What's more, this representative is supposedly a half-alien! If we capture and interrogate this mysterious hybrid, we should be able to destroy the Psiclone chain of supply. Without Psiclone, EXALT will surely collapse.{NEWLINE}We now possess enough data to find the EXALT main base soon. You will be notified when we are able to strike. Naturally, this operation will be quite demanding, so prepare your best agents and equipment." STR_CULT_HQ_BLACK_LOTUS: "Black Lotus HQ" STR_CULT_HQ_BLACK_LOTUS_DESCRIPTION: "This is the main base of Black Lotus, located deep underground. We must locate a golden statue of an Avatar and recover a psionic device embedded in it.{NEWLINE}We can expect heavy resistance from the best Black Lotus agents. The base is expected to be standard corridors and rooms of varying size." STR_CULT_HQ_BLACK_LOTUS_BRIEFING: "We are about to storm the main base of Black Lotus, located deep underground. We must locate a golden statue of an Avatar and recover a psionic device embedded in it. We can expect heavy resistance from the best Black Lotus agents, so remain focused. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_CULT_HQ_CHURCH_OF_DAGON: "Church of Dagon HQ" STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON: "Church of Dagon HQ" STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON_DESCRIPTION: "This is the great temple of the Church of Dagon, the center of all its activity. Our objective is a golden statue that is reportedly the key to the Church's structure.{NEWLINE}We must recover this item from the temple. The terrain around the temple is covered with dense foliage. The temple is swarming with cultists and their inhuman allies." STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON_BRIEFING: "We are about to assault the great temple of the Church of Dagon, the center of all its activity. Our objective is a golden statue that is reportedly the key to the Church's structure. We must recover this item. The temple is swarming with cultists and their inhuman allies, so be careful. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_HQ_EXALT: "EXALT HQ" STR_CULT_HQ_EXALT_UFOPEDIA: "We are ready to storm the location where the EXALT leader operates from. Because their political position is so elevated, we must break in quietly. Our objective is to take their leader alive. Don't get hurt." STR_CULT_HQ_EXALT_DESCRIPTION: "This is the main headquarters of the EXALT rogue organization. We must infiltrate it and find their leader, a half-human hybrid, and either capture it or at least recover its corpse for study.{NEWLINE}The entirety of this mission will take place inside a building." STR_CULT_HQ_EXALT_BRIEFING: "This is the main headquarters of the EXALT rogue organization. We must infiltrate it and find their leader, a half-human hybrid, and either capture it or at least recover its corpse for study. Good luck!" STR_XCOM_ORIGINS: "X-Com Origins" STR_XCOM_ORIGINS_UFOPEDIA: "X-Com: Global Investigation Bureau was established in 1996 in response to a mounting evidence of extraterrestrial forces on Earth. This special agency was tasked with investigation of such incidents and reports directly to the United Nations. The X-Com project was launched despite strong objections from various parties, of which many are still calling for its immediate termination. We must work hard to maintain our raison d'étre, since our enemies are many, and our allies prefer to always stay in the shadows." STR_DURATHREAD_FACTORY_LOCATION: "Durathread Factory Location" STR_DURATHREAD_FACTORY_LOCATION_UFOPEDIA: "We knew that the durathread we've recovered is produced by the Red Dawn, but we didn't know where. But now we are able to pinpoint the location of their manufacturing plant. We should raid it and gather data to replicate this technology for our use." STR_DURATHREAD_FACTORY_DESCRIPTION: "Here lies a small manufacturing complex where durathread is produced. We must wipe out all opposition and secure this location for study.{NEWLINE}The surrounding terrain is mostly frozen flatland with some hills. Take care, as elite Red Dawn patrols have been sighted." STR_DURATHREAD_FACTORY_BRIEFING: "We are approaching a small manufacturing complex where durathread is produced. It is operated by Red Dawn and protected by their Red Ops commandos. We must wipe out all opposition and secure this location for study. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_HQ_ZSRR: "Red Dawn HQ" STR_CULT_HQ_COLD_ZSRR: "Red Dawn HQ" STR_CULT_HQ_COLD_ZSRR_DESCRIPTION: "The plan is to assault the main Red Dawn base, located here. Our objective is obtaining critical information that will expose their leaders to the world community.{NEWLINE}The base is mostly underground, with several entrance points on the surface. The entire complex is extremely well defended." STR_CULT_HQ_COLD_ZSRR_BRIEFING: "Our mission is a direct assault on the main Red Dawn base in Siberia. Our objective is obtaining critical information that will expose their leaders to the world community, effectively neutralizing their entire organization. The entire complex is extremely well defended, so use all available methods to complete the mission and end the Red Dawn threat forever. Good luck." STR_RETREAT: "Retreating" STR_RETREAT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Our agents' lives are precious. Losing them not only looks bad in the papers, but it also hinders our ability to build an elite team of experienced professionals.{NEWLINE}When overwhelmed, do not hesitate to call off the operation. Nobody will hold it against you as long as you get results elsewhere." STR_TEAMWORK: "Teamwork" STR_TEAMWORK_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Never work alone. Those who do, end up shot, decapitated, torn to pieces, or worse." STR_CROWD_CONTROL: "Crowd Control" STR_CROWD_CONTROL_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}When fighting many targets at once, it is often best to concentrate fire on one or two enemies until they are incapacitated and only then move on to the next one. This will make sure that the number of enemies steadily decreases.{NEWLINE}However, when you are surrounded, it is sometimes better to shoot as many enemies as possible and try to wound them. Wounded units are more likely to disengage and look for cover. This is especially important when fighting melee-oriented enemies, as injuries may discourage them from charging." STR_STAY_ALONE_STAY_ALIVE: "Stay Alone, Stay Alive" STR_STAY_ALONE_STAY_ALIVE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Under normal circumstances it is generally best for agents to stick together. However, when facing an enemy with strong psionics, splitting up may sometimes be a good idea. After all, you can't shoot what you can't see - even when under psi control." STR_NEED_TO_KNOW_BASIS: "Need-to-Know Basis" STR_NEED_TO_KNOW_BASIS_UFOPEDIA: "If some terminology you find in the entries of this Ufopedia does not mean anything to you, it means you do not need to have access to this knowledge yet." STR_DOSSIERS_UC: "DOSSIERS" STR_DOSSIERS: "Dossiers" STR_DOSSIERS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Our investigation sometimes gives us info on important members of illegal organizations or their victims. After learning about such a person we will pass the information to the UN. Such information, while only tangentially connected to our work, will make the Council slightly more favorable in our monthly performance reviews." STR_TOMMYGUN: "Tommy Gun" STR_TOMMYGUN_DRUM: "Tommy Gun Drum" STR_TOMMYGUN_UFOPEDIA: "This classic weapon is quite powerful and has long, 5-bullet bursts." STR_SONIC_WEAPONS: "Sonic Weapons" STR_SONIC_WEAPONS_UFOPEDIA: "Careful studies of alien sonic equipment allowed us to reproduce these designs for our use." STR_SONIC_WEAPONS_CALIBRATION: "Sonic Weapons Calibration" STR_SONIC_WEAPONS_CALIBRATION_UFOPEDIA: "After long experimentation with Zrbite and Aqua-Plastic conduits, we managed to properly calibrate a sonic wave emitter. We can now use alien sonic weapons." STR_SONIC_PULSER: "Sonic Pulser" STR_SONIC_PULSER_UFOPEDIA: "This device is an underwater grenade, using a magnetic microdrive to propel itself. The grenade uses a single pulse sonic blast that is emitted in all directions simultaneously." STR_CONCUSSION_CANNON: "Sonic Concussion Cannon" STR_CONCUSSION_CANNON_UFOPEDIA: "This ranged weapon uses sonic pulses to incapacitate enemies. While non-lethal, it is extremely effective against living targets." STR_CONCUSSION_CANNON_CLIP: "Concussion Cannon Clip" STR_CONCUSSION_CANNON_CLIP_UFOPEDIA: "This device is used as ammunition for a Sonic Concussion Cannon. It contains a small quantity of Zrbite." STR_SONIC_CANNON: "Sonic Cannon" STR_SONIC_CANNON_UFOPEDIA: "The Sonic Cannon is the most potent of the Sonic weapons family. It features a higher range audio oscillator and a larger reverberation chamber than the Blasta. The Cannon also has a pulse detonation system that alters the ultra-sonic wave by modulation to produce a more effective Sonic Shock. Its effective range is also greater but still quite limited." STR_SONIC_CANNON_CLIP: "Sonic Cannon Power Clip" STR_SONIC_CANNON_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Sonic Cannon. It contains a small quantity of Zrbite." STR_SONIC_BLASTA_RIFLE: "Sonic Blasta Rifle" STR_SONIC_BLASTA_RIFLE_UFOPEDIA: "A more powerful Sonic device. Not even high carbon steel is immune to this weapon. The highly compact wave emitter is enhanced by a superconductive amplifier to increase the power of this weapon. Its only weak point is a relatively low effective range for a rifle." STR_SONIC_BLASTA_RIFLE_CLIP: "Blasta Power Clip" STR_SONIC_BLASTA_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Sonic Rifle, a potent Alien weapon, and contains a small quantity of Zrbite." STR_SONIC_PISTOL: "Sonic Pistol" STR_SONIC_PISTOL_CLIP: "Sonic Pistol Clip" STR_SONIC_PISTOL_CLIP_UFOPEDIA: "Power source for the compact Alien Sonic Pistol. Contains Zrbite - a highly energetic substance that functions as battery." STR_SONIC_PISTOL_UFOPEDIA: "Sonic pistols are a type of weapon based on ultra-sonic audio waves that can jellify bone in seconds. The ultra-sonic waves occupy a range beyond the scope of human hearing. It can operate underwater, but its effective range isn't great and its accuracy drops quickly at distances greater than 14.{NEWLINE}>Concealable" STR_BLACKOPS_SMARTGUN: "BlackOps Smartgun" STR_BLACKOPS_SMARTGUN_UFOPEDIA: "This computerized machine gun is extremely accurate. It fires standard LMG ammo.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion III, BlackOps Premium." STR_BLACKOPS_SMARTPISTOL: "BlackOps Smartpistol" STR_BLACKOPS_SMARTPISTOL_UFOPEDIA: "This pistol is equipped with an advanced computer and sensors which greatly improve accuracy.{NEWLINE}Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II, BlackOps Premium." STR_BLACKOPS_SMARTPISTOL_CLIP: "BlackOps Smart Pistol Clip" STR_BLACKOPS_SMARTRIFLE_CLIP: "BlackOps Smart Rifle Clip" STR_BLACKOPS_SMARTRIFLE_AA_CLIP: "BlackOps Smart Rifle Tritanium Clip" STR_BLACKOPS_SMARTRIFLE_AA_CLIP_MANUFACTURING: "BlackOps Smart Rifle Tritanium Clip Manufacturing" STR_BLACKOPS_SMARTRIFLE: "BlackOps Smart Rifle" STR_BLACKOPS_SMARTRIFLE_UFOPEDIA: "This computerized rifle has a very high fire rate and is extremely accurate.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II, BlackOps Premium." STR_BLACKOPS_ASSAULT_LMG: "BlackOps Assault LMG" STR_BLACKOPS_LMG_CLIP: "BlackOps LMG Clip" STR_BLACKOPS_LMG_AA_CLIP: "BlackOps LMG Tritanium Clip" STR_BLACKOPS_LMG_AA_CLIP_MANUFACTURING: "BlackOps LMG Tritanium Clip Manufacturing" STR_BLACKOPS_ASSAULT_LMG_UFOPEDIA: "A heavy weapon variant of the BlackOps rifles, with a heavier barrel. Powerful recoil and obtuse handling make it unsuitable for long-range shooting.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II, Contact: BlackOps Industries." STR_BLACKOPS_LMG: "BlackOps LMG" STR_BLACKOPS_LMG_UFOPEDIA: "This light machine gun is equipped with advanced stabilizers and integral bipod system, giving it better accuracy with auto-shots. It uses conventional LMG ammunition.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Machine Guns License, Contact: BlackOps Industries." STR_MACRO_SMG: "BlackOps Macro SMG" STR_MACRO_SMG_UFOPEDIA: "This experimental close combat weapon was designed to disable targets bigger than humans by maximizing damage output. It requires a strong soldier to carry it.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Contact: BlackOps Industries." STR_MACRO_SMG_CLIP: "Macro SMG Clip" STR_MACRO_SMG_AA_CLIP: "Macro SMG Tritanium Clip" STR_MACRO_SMG_AA_CLIP_MANUFACTURING: "Macro SMG Tritanium Clip Manufacturing" STR_ASSAULT_CANNON: "BlackOps Assault Cannon" STR_ASSAULT_CANNON_CLIP_AP: "BlackOps Assault Cannon AP Clip" STR_ASSAULT_CANNON_CLIP_AA: "BlackOps Assault Cannon Tritanium Clip" STR_ASSAULT_CANNON_CLIP_AA_MANUFACTURING: "BlackOps Assault Cannon Tritanium Clip Manufacturing" STR_ASSAULT_CANNON_UFOPEDIA: "This BlackOps heavy weapon fires heavy bullets in rapid single shots or 4-burst autofire. It is best used at medium ranges.{NEWLINE}{NEWLINE}The Assault Cannon is a special product of BlackOps, only presented and sold to their most exceptional customers. Now we are among these.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion III, Contact: BlackOps Industries." STR_CAWS: "BlackOps CAWS" STR_CAWS_UFOPEDIA: "An acronym for Close Assault Weapon System, this futuristic shotgun is faster and more accurate than the traditional design.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II, Contact: BlackOps Industries." STR_CAWS_CLIP_AA_BS: "BlackOps CAWS Tritanium BS Clip" STR_CAWS_CLIP_AA_BS_MANUFACTURING: "BlackOps CAWS Tritanium BS Clip Manufacturing" STR_CAWS_CLIP_AA: "BlackOps CAWS Tritanium Clip" STR_CAWS_CLIP_AA_MANUFACTURING: "BlackOps CAWS Tritanium Clip Manufacturing" STR_CAWS_CLIP_AP: "BlackOps CAWS AP Clip" STR_CAWS_CLIP_BS: "BlackOps CAWS BS Clip" STR_GAS_CANNON: "Gas Cannon" STR_GAS_CANNON_UFOPEDIA: "This heavy weapon fires solid bolts using hydraulics instead of powder. This solution puts a limit on Gas Cannon's effective range, but allows it to work underwater." STR_GC_AP_AMMO: "Gas Cannon AP Ammo" STR_GC_HE_AMMO: "Gas Cannon HE Ammo" STR_GC_I_AMMO: "Gas Cannon I Ammo" STR_BLASTER_LAUNCHER: "Blaster Launcher" STR_BLASTER_LAUNCHER_UFOPEDIA: "This is an alien guided missile launcher which fires powerful 'blaster bombs'. When you click to fire the weapon it will generate 'way points' for the blaster bomb to follow. When you have positioned enough way points click on the special launch icon." STR_OBLITERATOR_ZAPPER: "Obliterator's Zapper" STR_OBLITERATOR_ARMOR: "Obliterator Combat Analysis" STR_OBLITERATOR_WEAPON: "Obliterator Missile" STR_OBLITERATOR: "Obliterator" STR_OBLITERATOR_AUTOPSY: "Obliterator Autopsy" STR_OBLITERATOR_AUTOPSY_UFOPEDIA: "This automated unit is clearly armed and armored for war. Its triple-layered alloy shielding is primarily designed to withstand energy weapons, but its thickness also renders most kinetic weapons ineffective. Its chamber stores 14 powerful Elerium rockets." STR_OBLITERATOR_CORPSE: "Wrecked Obliterator" STR_OBLITERATOR_TERRORIST: "Obliterator Terrorist" STR_OBLITERATOR_UFOPEDIA: "This levitating machine of war is heavily armored and armed with powerful Elerium-based missiles. It is employed by the alien race of Mutons as a support unit, primarily in their terror attacks against Earth population." STR_VIBRO_BLADE: "Vibro Blade" STR_VIBRO_BLADE_UFOPEDIA: "The Vibro Blade is long, sharp, and spins extremely fast. This device can crack even the toughest diving armor. The power source is an alien invention. Our attempt at building these items before met with dismal failure, our blades rotated too slowly or exploded under pressure." STR_TLETH_HATCHET: "Deep One Hatchet" STR_TLETH_HATCHET_UFOPEDIA: "A fairly normal melee weapon, but made of an unknown, hardened plastic material which makes it lighter and more durable than metal. It is balanced for users with good strength and throwing skills." STR_TLETH_SPEAR: "Deep One Spear" STR_TLETH_SPEAR_UFOPEDIA: "A spear much like ones used by many human cultures, but made of an unknown hardened plastic material, thus exceptionally sharp and nearly impossible to break. It effortlessly pierces light armor and can throw the target off-balance." STR_NOOSE: "Noose" STR_NOOSE_UFOPEDIA: "A piece of rope. If you really are in a pinch, it can be used to strangle people. It doesn't require much skill, but strength and ferocity are important." STR_PITCHFORK: "Pitchfork" STR_PITCHFORK_UFOPEDIA: "This simple farming tool can easily be turned into an unpleasant weapon." STR_SPEAR: "Spear" STR_SPEAR_UFOPEDIA: "A well-made, versatile melee weapon, used by humans since time immemorial for hunting and warfare." STR_AXE: "Axe" STR_AXE_UFOPEDIA: "A tool rather than a weapon, meant for trees rather than humans." STR_BATTLE_AXE: "Battle Axe" STR_BATTLE_AXE_UFOPEDIA: "This melee weapon is not the nimblest, but it causes horrific wounds." STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_LIVING: "Spiderweb: Giant Spider" STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_ALLOY_LIVING: "Spiderweb: Stealth Spider" STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_PURPLE_LIVING: "Spiderweb: Death Spider" STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_GREEN_LIVING: "Spiderweb: Armored Spider" STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_RED_LIVING: "Spiderweb: Flame Spider" STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_QUEEN_LIVING: "Spiderweb: Spider Queen" STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF: "Blood Plasma: Werewolf Corpse" STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF_LIVING: "Blood Plasma: Living Werewolf" STR_BLOOD_PLASMA_EXTRACTION_WHITE_WEREWOLF_LIVING: "Blood Plasma: Living White Werewolf" STR_BLOOD_PLASMA_EXTRACTION_WERECAT: "Blood Plasma: Werecat Corpse" STR_BLOOD_PLASMA_EXTRACTION_WERECAT_LIVING: "Blood Plasma: Living Werecat" STR_BLOOD_PLASMA_EXTRACTION_OWLMAN: "Blood Plasma: Owlman Corpse" STR_BLOOD_PLASMA_EXTRACTION_OWLMAN_LIVING: "Blood Plasma: Living Owlman" STR_BLOOD_PLASMA_EXTRACTION_BLACK_WERECAT_LIVING: "Blood Plasma: Living Black Werecat" STR_BLOOD_PLASMA_EXTRACTION_BULLFROG: "Blood Plasma: Bullfrog Corpse" STR_BLOOD_PLASMA_EXTRACTION_BULLFROG_LIVING: "Blood Plasma: Living Bullfrog" STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT: "Blood Plasma: Giant Rat Corpses" STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT_LIVING: "Blood Plasma: Living Giant Rat" STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE: "Blood Plasma: Giant Beetle Corpses" STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE_LIVING: "Blood Plasma: Living Giant Beetle" STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE_BOMBARDIER_LIVING: "Blood Plasma: Living Giant Bombardier Beetle" STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT: "Blood Plasma: Shadowbat Corpses" STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT_LIVING: "Blood Plasma: Living Shadowbat" STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA: "Blood Plasma: Chupacabra Corpses" STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA_LIVING: "Blood Plasma: Living Chupacabra" STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION: "Blood Plasma: Megascorpion Corpses" STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION_LIVING: "Blood Plasma: Living Megascorpion" STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD: "Blood Plasma: Tomb Guard Corpse" STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD_FEMALE_LIVING: "Blood Plasma: Living Female Tomb Guard" STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD_MALE_LIVING: "Blood Plasma: Living Male Tomb Guard" STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE: "Blood Plasma: Megazombie Corpse" STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE_LIVING: "Blood Plasma: Living Megazombie" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER: "Blood Plasma: Zombie Trooper Corpse" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER_1_LIVING: "Blood Plasma: Living Zombie Trooper" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER_2_LIVING: "Blood Plasma: Living Battered Zombie Trooper" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR: "Blood Plasma: Zombie Infector Corpse" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR_LIVING: "Blood Plasma: Living Zombie Infector" STR_BLOOD_PLASMA_EXTRACTION_STRIX: "Blood Plasma: Strix Corpse" STR_BLOOD_PLASMA_EXTRACTION_STRIX_LIVING: "Blood Plasma: Living Strix" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS: "Blood Plasma: Fat Zombie Corpse" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS_LIVING: "Blood Plasma: Living Fat Zombie" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE: "Blood Plasma: Zombie Corpse" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE_LIVING: "Blood Plasma: Living Zombie" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER: "Blood Plasma: Zombie Boomer Corpse" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER_LIVING: "Blood Plasma: Living Zombie Boomer" STR_BLOOD_PLASMA_EXTRACTION_REAPER: "Blood Plasma: Reaper Corpse" STR_BLOOD_PLASMA_EXTRACTION_REAPER_LIVING: "Blood Plasma: Living Reaper" STR_BLOOD_PLASMA_EXTRACTION_MONGORN: "Blood Plasma: Mongorn Corpse" STR_BLOOD_PLASMA_EXTRACTION_MONGORN_LIVING: "Blood Plasma: Living Mongorn" STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR: "Blood Plasma: Spikeboar Corpse" STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR_LIVING: "Blood Plasma: Living Spikeboar" STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER: "Blood Plasma: Shambler Corpse" STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER_LIVING: "Blood Plasma: Living Shambler" STR_BLOOD_PLASMA_EXTRACTION_FENRIR: "Blood Plasma: Fenrir Corpse" STR_BLOOD_PLASMA_EXTRACTION_FENRIR_LIVING: "Blood Plasma: Living Fenrir" STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID: "Blood Plasma: Chryssalid Corpse" STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID_LIVING: "Blood Plasma: Living Chryssalid" STR_MUTANT_BLOOD_PLASMA_SYNTHESIS: "Energetic Blood Plasma Synthesis" STR_MUTANT_BLOOD_PLASMA_SYNTHESIS_UFOPEDIA: "Thanks to our recent medical discoveries we are able to produce highly energetic blood compounds from Elerium-115. Therefore we are no longer dependent on extracting it from creatures." STR_MUTANT_BLOOD_PLASMA_x5: "Energetic Blood Plasma (x5)" STR_MUTANT_BLOOD_PLASMA: "Energetic Blood Plasma" STR_MUTANT_BLOOD_PLASMA_UFOPEDIA: "This fluid was extracted from a creature with rich deposits of high-energy biochemicals. It contains complex, exotic molecules which naturally enhance human healing abilities." STR_HEALING_PACK: "Healing Gel" STR_HEALING_PACK_UFOPEDIA: "A Healing Gel pack is very compact, yet extremely valuable on the battlefield. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the medi-kit icon and select 'use medi-kit' from the menu. Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}>Concealable" STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE: "Zombie Infestation" STR_ZOMBIE_INFESTATION_BASIC_JUNGLE: "Zombie Infestation" STR_ZOMBIE_INFESTATION_BASIC_COLD: "Zombie Infestation" STR_ZOMBIE_INFESTATION_BASIC_DESERT: "Zombie Infestation" STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION: "A group of aggressive 'Zombies' was spotted in this region. We must secure the area and make sure nothing escapes. Capturing any previously unknown living specimens is also encouraged." STR_ZOMBIE_INFESTATION_BASIC_BRIEFING: "A group of aggressive 'Zombies' was spotted in this region. We must secure the area and make sure nothing escapes. Capturing any previously unknown living specimens is also encouraged." STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE: "Major Zombie Infestation" STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE: "Major Zombie Infestation" STR_ZOMBIE_INFESTATION_MEDIUM_COLD: "Major Zombie Infestation" STR_ZOMBIE_INFESTATION_MEDIUM_DESERT: "Major Zombie Infestation" STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION: "A large group of 'Zombies' was spotted in this region. We must secure the area and make sure nothing escapes. Capturing any previously unknown living specimens is also encouraged." STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING: "A large group of 'Zombies' was spotted in this region. We must secure the area and make sure nothing escapes. Capturing any previously unknown living specimens is also encouraged. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ZOMBIE_CATACOMBS: "Zombie Catacombs" STR_ZOMBIE_CATACOMBS_BRIEFING: "We should clear this Zombie nest as soon as possible. Be careful, as some sort of intelligence seems to be coordinating these normally mindless creatures. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_ZOMBIE_CATACOMBS_DESCRIPTION: "Our 'Zombie ecologists' team has discovered an underground complex where these creatures live and breed. We should clear it as soon as possible. Expect dark, cramped corridors and many Zombies. Take some explosives or other equipment to destroy walls." STR_ALERT_ZOMBIE_CATACOMBS: "ZOMBIE CATACOMBS LOCATED" STR_ZOMBIE_HIVE: "Zombie Hive" STR_ZOMBIE_HIVE_BRIEFING: "We have located an underground location with a strong Zombie presence. We should discover their intent and prevent any disasters. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_ZOMBIE_HIVE_DESCRIPTION: "We have located an underground location with strong Zombie presence. We should discover their intent and prevent any disasters. This mission will take place in dark caves." STR_ALERT_ZOMBIE_HIVE: "ZOMBIE HIVE LOCATED" STR_TOMB_GUARD_FEMALE_ARMOR: "Female Tomb Guard Combat Analysis" STR_TOMB_GUARD_MALE_ARMOR: "Male Tomb Guard Combat Analysis" STR_TOMB_GUARD_CORPSE: "Tomb Guard Corpse" STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST: "Ancient Female Tomb Guardian" STR_TOMB_GUARD_MALE_TERRORIST: "Male Tomb Guardian" STR_TOMB_GUARD_FEMALE_TERRORIST: "Female Tomb Guardian" STR_TOMB_GUARD_TERRORIST: "Tomb Guardian" STR_TOMB_GUARD: "Tomb Guardian" STR_TOMB_GUARD_MALE_CORPSE: "Male Tomb Guardian Corpse" STR_TOMB_GUARD_FEMALE_CORPSE: "Female Tomb Guardian Corpse" STR_TOMB_GUARD_UFOPEDIA: "Having regrown even more human neural tissue, these former Infectors are smart enough to develop some consciousness. They are not exactly human, but surprisingly close: capable of basic communication, some abstract thinking and social interaction. Their brains are almost completely human; the parasite is still there, but because of how primitive it is, its influence on thought processes is negligible. Tomb Guardians command lesser Zombies with biochemical signals, using them as drones, soldiers and emergency food. Having very limited knowledge about the world, they eagerly collect all sorts of objects for examination." STR_TOMB_GUARD_AUTOPSY: "Tomb Guardian Autopsy" STR_TOMB_GUARD_AUTOPSY_UFOPEDIA: "This specimen has a well-developed brain, with the alien parasite buried within it. Its biochemistry is still exotic, but it possesses analogues of all human body functions, including specialized organs like the larynx and gonads (though it's certainly unable to actually procreate with humans)." STR_STRIX_WEAPON: "Strix Weapon" STR_STRIX_ARMOR: "Strix Combat Analysis" STR_STRIX: "Strix" STR_STRIX_TERRORIST: "Strix" STR_STRIX_CORPSE: "Strix Corpse" STR_STRIX_UFOPEDIA: "Despite its exotic biology, this creature appears to resemble more a human than the Infector it evolved from. It is rather intelligent and capable of basic speech, though its psychology is simple and child-like. Since it can synthesize blood plasma, the Strix rarely eats other Zombies, but sometimes feeds on large animals, including humans. It has the ability to recruit lesser Zombies by tempting them with food and then making them into her personal drones. As opposed to earlier Zombies, it has a stable physiology and prolonged lifespan." STR_STRIX_AUTOPSY: "Strix Autopsy" STR_STRIX_AUTOPSY_UFOPEDIA: "Clearly a further stage of an Infector, this Zombie type holds large amounts of bioenergy, but appears to store it rather than use it. Nevertheless, its organs are highly developed, particularly the brain and digestive tract. Despite its exotic biology, it appears to resemble a human more than an Infector. It is equipped with modified mammary glands, able to secrete nutritious plasma." STR_GHOUL_ARMOR: "Ghoul Combat Analysis" STR_GHOUL: "Ghoul" STR_ANCIENT_GHOUL_WARRIOR: "Ancient Ghoul Warrior" STR_GHOUL_WARRIOR_ARMOR: "Ghoul Warrior Combat Analysis" STR_GHOUL_WARRIOR: "Ghoul Warrior" STR_GHOUL_WARRIOR_CORPSE: "Ghoul Warrior Corpse" STR_GHOUL_SOLDIER: "Ghoul" STR_GHOUL_CORPSE: "Ghoul Corpse" STR_GHOUL_UFOPEDIA: "This type of Zombie is similar to the base type, but special diet provided by a 'Strix' provides it with enough bioplasma to stabilize its metabolism at the cost of some body mass. Moreover, special hormones present in the food heavily affect its biology, abandoning procreation for general development. Ghouls are fast, fairly strong and surprisingly intelligent: they use objects, understand simple verbal commands and display social awareness. They are somewhat capable of speech, but not very responsive to stimuli and have little in the way of self-preservation, focusing on protecting their hive instead." STR_GHOUL_AUTOPSY: "Ghoul Autopsy" STR_GHOUL_AUTOPSY_UFOPEDIA: "This Zombie is significantly leaner and lighter than the standard type. The physiology is similar, but the body contains little energetic plasma. Also the cerebral tissues are very well developed, including advanced structures like in a normal human brain. Although it does not suffer degeneration like mundane Zombies, it is incapable of survival away from the hive." STR_VAMPIRE_KNIGHT_ARMOR: "Vampire Knight Combat Analysis" STR_VAMPIRE_KNIGHT: "Vampire Knight" STR_VAMPIRE_KNIGHT_LEADER: "Vampire Knight" STR_VAMPIRE_KNIGHT_CORPSE: "Vampire Knight Corpse" STR_VAMPIRE_KNIGHT_UFOPEDIA: "This Zombie type is sentient and quite intelligent, though has limited understanding of humans. Thanks to its unearthly physiology, it draws energy from the planet itself in various forms; the rest he acquires directly from the soil when hibernating or by extracting fluids from other organisms. It is significantly more proactive and curious than the earlier forms. It has good social skills and maintains relationships with other high-tier Zombies, as well as commands lesser Zombies with vast empathic powers." STR_VAMPIRE_KNIGHT_AUTOPSY: "Vampire Knight Autopsy" STR_VAMPIRE_KNIGHT_AUTOPSY_UFOPEDIA: "This Zombie looks very human on the outside. Its chemistry is completely different from the previous stage: the cellular energy levels are off the scale, but there is very little actual metabolism going on. Moreover, there is very little energy in its blood. This means that the Vampire does not actually use the hyperenergetic chemical that earlier stages do. Oh, and there are no fangs, just body parts of the parasite that can crawl out of the vampire's mouth to feed on captured humans." STR_VAMPIRE_QUEEN_ARMOR: "Vampire Queen Combat Analysis" STR_VAMPIRE_QUEEN_ARMOR_UFOPEDIA: "Vampire Queens can absorb enemy blood to heal and invigorate themselves." STR_VAMPIRE_QUEEN: "Vampire Queen" STR_VAMPIRE_QUEEN_COMMANDER: "Vampire Queen" STR_VAMPIRE_QUEEN_CORPSE: "Vampire Queen Corpse" STR_VAMPIRE_QUEEN_UFOPEDIA: "The Vampire Queen emerges in larger groups of Vampires. Her position is mostly a social construct, since Vampires tend to form hierarchical relationships, but her power is enforced with psionic and chemical control over her subjects. She is highly intelligent and possesses a strong self-consciousness. Commanding large numbers of subjects and personally powerful, the Vampire Queen makes a deadly enemy - or a fascinating interlocutor." STR_VAMPIRE_QUEEN_AUTOPSY: "Vampire Queen Autopsy" STR_VAMPIRE_QUEEN_AUTOPSY_UFOPEDIA: "This specimen is biologically identical to the Vampire Knight, except for a lower muscle mass and a slightly better developed brain - especially structures thought to be related to psionics." STR_ANCIENT_MUMMY_MATRIARCH: "Ancient Mummy Matriarch" STR_MUMMY: "Mummy" STR_MUMMY_CORPSE: "Mummy Corpse" STR_MUMMY_ARMOR: "Mummy Combat Analysis" STR_MUMMY_ARMOR_UFOPEDIA: "Mummies have powerful psionic abilities, allowing them to maintain a Green type shield (capacity: 100, restoration: 25/turn)." STR_MUMMY_MATRIARCH: "Mummy Matriarch" STR_MUMMY_UFOPEDIA: "Even more powerful than Vampires, Mummies are the ultimate form of Zombie. With extremely high energy levels and perfect efficiency, they utilize 100% of their mind and body potential. They shrug off significant damage, maintain a psi shield and can manifest raw energy in the form of violent explosions. With complete power over lesser Zombies, they can lead entire parasite armies and rule over small underground kingdoms." STR_MUMMY_AUTOPSY: "Mummy Autopsy" STR_MUMMY_AUTOPSY_UFOPEDIA: "This form is similar to a Vampire, but there are some notable, if subtle, differences. The metabolism is roughly the same, but the Mummy also stores energetic blood plasma inside her body, much like a Strix. The brain is very well-developed. Barring the wounds which killed it directly, the corpse shows no damage or imperfection." STR_VAMPIRE_CASTLE: "Vampire Castle" STR_ALERT_VAMPIRE_CASTLE: "Vampire Castle Found!" STR_VAMPIRE_CASTLE_BRIEFING: "Zombies have erected a monumental cave dwelling here. Clean this infestation to end the threat to the surface world. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_VAMPIRE_CASTLE_DESCRIPTION: "Zombies have erected a monumental cave dwelling here. Clean this infestation to end the threat to the surface world. Expect to see a very large number of Zombies of various types." STR_MUTANT_METABOLISM: "Mutant Metabolism" STR_MUTANT_METABOLISM_UFOPEDIA: "I did some tests regarding that mysterious molecule the Chief Medical Officer had isolated. She has correctly identified it as an energy source for some of the creatures we have examined, but I suspect this goes far deeper than anyone has ever imagined. In fact, we might be looking at the most efficient biological fuel known to science.{NEWLINE}However, in order to further our understanding of this phenomenon, I will need a better laboratory. I will be happy to provide the necessary plans as soon as they're complete. In the meantime, I suggest we extract as much of this substance from corpses as possible." STR_MUTANT_PHYSIOLOGY: "Mutant Physiology" STR_MUTANT_PHYSIOLOGY_UFOPEDIA: "I have analyzed large samples of that big creature you've brought me and I have arrived at some interesting conclusions. Firstly, while we haven't found any direct evidence of bioengineering, there are many indications that it was designed for some specific purpose. Secondly, we have discovered a strange chemical compound in the creature's bloodstream, one that I cannot identify despite numerous cross-references. However, it brings us to number three: this compound is extremely energetic and my observations show that the creature's tissues use this energy as fuel. Pursuing this path is unfortunately outside my area of expertise, but if we manage to crack this mysterious molecule, I have an idea how to use it to improve our medical field equipment." STR_EXALT_OPERATIONS_PREQ: "EXALT Operations Prerequisite" STR_EXALT_OPERATIONS: "EXALT Operations" STR_EXALT_OPERATIONS_UFOPEDIA: "We now have enough data to finally uncover some channels to the ruling elite of EXALT. They are rich men with extremely well protected identities, but sometimes we can pinpoint a safe house or gathering where important information is passed to underlings. Attacking such a location would be tough with all that security present, but it's our only chance.{NEWLINE}{NEWLINE}{NEWLINE}Also from now on, we will not bother with EXALT safehouses; such tasks will be delegated to Council Salvagers instead." STR_ZSRR_OPERATIONS: "Red Dawn Operations" STR_ZSRR_OPERATIONS_UFOPEDIA: "Commander, looks like we're getting somewhere with the Red Dawn structure. I have completed a list of prominent Red Dawn supporters and it's only a matter of time until we locate some high-ranking Red Dawn officer paying them a visit, or maybe an entire party. That should be a big step towards crippling the Red Dawn for good.{NEWLINE}Needless to say, these houses are big and heavily defended, so it's your call if we strike or not; we can always wait for the next opportunity.{NEWLINE}{NEWLINE}{NEWLINE}Also from now on, we will not bother with Red Dawn safehouses; such tasks will be delegated to Council Salvagers instead." STR_BLACK_LOTUS_OPERATIONS: "Black Lotus Operations" STR_BLACK_LOTUS_OPERATIONS_UFOPEDIA: "Commander, infiltrating a network of East-Asian shady businesses was not easy, but it was certainly exciting! Anyway, now we have access to some of their trusted sources, mostly computer servers and such, and we can get some idea on where their masters may live. Data analysis isn't perfect, but we have a chance of locating a high-ranking Black Lotus member whenever they receive an e-mail or pay for groceries from an account we know of. I have consulted our hacker team, I mean myself, and we're good to go!{NEWLINE}{NEWLINE}{NEWLINE}Also from now on, we will not bother with Black Lotus safehouses; such tasks will be delegated to Council Salvagers instead." STR_CHURCH_OF_DAGON_OPERATIONS: "Church of Dagon Operations" STR_CHURCH_OF_DAGON_OPERATIONS_UFOPEDIA: "Commander, I have devised a plan on how to capture a cult leader. We already know that they can be found at parties devoted to Dagon, performing all sorts of evil rituals and probably enjoying themselves, too. Now I have a fairly good idea on how to calculate when and where this ceremony will take place. I'll give you a call when I have something.{NEWLINE}{NEWLINE}{NEWLINE}Also from now on, we will not bother with Church of Dagon safehouses; such tasks will be delegated to Council Salvagers instead." STR_EXALT_NETWORK: "EXALT Network" STR_EXALT_NETWORK_UFOPEDIA: "With a monopoly on Psiclone and backed by wealthy people, EXALT is very influential. Its agents hail from all social strata, but generally it is governed by individuals connected to the political elites of the Americas. If we want to get to these people, we should locate their delegates who supervise Psiclone distribution, command mid-level operations and so on. Finding them shouldn't be too hard; I'll let you know if something comes up." STR_ZSRR_NETWORK: "Red Dawn Network" STR_ZSRR_NETWORK_UFOPEDIA: "The Red Dawn has good connections both in the army and in business circles. I don't mean just the big business, but also shop owners, car mechanics and the like. All of them provide good places for all sorts of activity, from meetings and military briefings to combat training and maybe even doing science. If we place these locations under surveillance, we may have a chance of surprising them while they are there, hopefully with some higher-ranking officer. If we manage to even get to them, that is." STR_BLACK_LOTUS_NETWORK: "Black Lotus Network" STR_BLACK_LOTUS_NETWORK_UFOPEDIA: "Black Lotus activity is not limited to outposts; in fact, the interesting stuff begins a level above, within more permanent hideouts. These buildings, owned by various organizations on paper but in reality belonging to the Black Lotus only, function as local data centers, training grounds and storage facilities. This is a big chance for us to capture a higher-ranking member of this cult, but they'll probably be protected by a host of well-trained bodyguards, so there's that.{NEWLINE}A 'host' is such an awesome word, no?" STR_CHURCH_OF_DAGON_NETWORK: "Church of Dagon Network" STR_CHURCH_OF_DAGON_NETWORK_UFOPEDIA: "The Church of Dagon is a secretive organization, with many members hardly ever leaving their settlements. It does, however, maintain a network of emergency storage facilities, usually hidden in remote areas and always guarded by a group of Church members. These facilities are our best bet to apprehend the cult's leaders, since they often use the hideouts to contact each other and coordinate cooperation between the villages. We don't know what's really taking place there, but it's definitely fishy." STR_DURATHREAD_MANUFACTURING: "Durathread Manufacturing" STR_DURATHREAD_MANUFACTURING_UFOPEDIA: "This machine uses some rather unique technological innovations to weave Durathread fabric. We have reverse-engineered the design for our own use." STR_DURATHREAD: "Durathread" STR_DURATHREAD_UFOPEDIA: "Durathread is similar to kevlar, but the polymer is enriched with an as-of-yet unidentified inorganic compound that makes it even stronger. Durathread clothes are comparable to bulletproof vests, but as light and unconstricting as cotton." STR_UAC_OUTSOURCING_PREQ: "UAC Outsourcing Prerequisite" STR_UAC_OUTSOURCING: "UAC Outsourcing" STR_UAC_OUTSOURCING_UFOPEDIA: "Manufacturing certain advanced aeronautical equipment is problematic, given our limited space and resources. Our new special arrangement with UAC allows us to order such equipment from their factories, based on blueprints developed by us. X-Com remains the sole owner of these designs, so we only pay UAC to cover the material costs and working hours of their personnel... And a 'small fee', of course." STR_UAC: "UAC" STR_UAC_CONTACT: "Contact: UAC" STR_UAC_CONTACT_UFOPEDIA: "United Aerotech Corporation is a manufacturer of cutting-edge aircraft and aerial equipment. It is also loosely connected to the BlackOps Industries via several major investors, making them a natural candidate for our supplier." STR_BLACKOPS_PREMIUM: "BlackOps Premium" STR_BLACKOPS_PREMIUM_UFOPEDIA: "As our influence grows, BlackOps offered to put us on their premium customer list. It will give us access to a wide range of their cutting edge, experimental equipment - as long as we approach them with specific requests." STR_BLACKOPS_CONTACT: "Contact: BlackOps Industries" STR_BLACKOPS_CONTACT_UFOPEDIA: "BlackOps Industries is a top secret manufacturer of cutting edge military equipment. They supply much of the weapons and devices used by major secret government agencies all over the world. Their merchandise is expensive, but above any competition in terms of quality. Their product range expands as our authority increases." STR_SOLDIERS_LOST: "Agents lost" STR_SOLDIERS_LOST_UC: "AGENTS LOST>{ALT}{0}" STR_SOLDIERS_RECRUITED: "Agents Recruited" STR_SOLDIERS_RECRUITED_UC: "AGENTS RECRUITED>{ALT}{0}" STR_SOLDIERS: "Agents" STR_SOLDIERS_UC: "AGENTS" STR_ENGINEER: "Engineer" STR_SCIENTIST: "Scientist" STR_SOLDIER: "Agent" STR_COMMANDER: "Chief Agent" STR_COLONEL: "Commissar" STR_SERGEANT: "Senior Agent" STR_SQUADDIE: "Agent" STR_ROOKIE: "Rookie" STR_ALIEN_BASE_CONTROL_DESTROYED: "BASE CONTROL DESTROYED" STR_ALIEN_ARTIFACTS_RECOVERED: "ARTIFACTS RECOVERED" STR_LIVE_ALIENS_RECOVERED: "LIVE ENEMIES CAPTURED" STR_ALIEN_CORPSES_RECOVERED: "CORPSES RECOVERED" STR_ALIENS_KILLED: "ENEMIES KILLED" STR_MONSTERS_TERRORISE: "MONSTERS TERRORIZE" STR_MONSTER_SITE: "MONSTER ATTACK-{0}" STR_CENTER_ON_SITE_TIME_5_SECONDS: "CENTER ON SITE-TIME=5 Secs" STR_ALERT_JARHEAD_TERROR: "ALIEN CYBORGS ATTACK" STR_JARHEAD_TERROR: "Jarhead Terror" STR_JARHEAD_TERROR_DESCRIPTION: "Strange biomechanical horrors suddenly appeared in this town and are attacking the population. We must put a stop to this!" STR_JARHEAD_TERROR_BRIEFING: "Strange biomechanical horrors suddenly appeared in this town and are attacking the population. We must put a stop to this! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MONSTER_TERROR: "Monster Terror" STR_MONSTER_TERROR_DESCRIPTION: "Alien creatures suddenly appeared in the city and are attacking the population. We must stop them before the situation gets out of control and save whomever we can." STR_MONSTER_TERROR_BRIEFING: "Alien creatures suddenly appeared in this town and are attacking the population. We must stop them before the situation gets out of control and save whomever we can. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_STORM_ROSE: "Storm Rose" STR_STORM_ROSE_USE: "Using Storm Rose" STR_STORM_ROSE_UFOPEDIA: "This strange, organic item of unclear origins is capable of transforming psionic energy into electric discharges. Its power greatly depends on user's psionic potential." STR_FLAME_GLOVE: "Flame Glove" STR_FLAME_GLOVE_USE: "Using Flame Glove" STR_FLAME_GLOVE_UFOPEDIA: "This weapon uses focused psionic energy to create a small bubble of heat. The Flame Glove also enables the user to control the bubble's movement and use it as a missile weapon. Its power greatly depends on user's psionic potential.{NEWLINE}>Concealable" STR_STAFF_OF_HEART_GRIP: "Staff of Heart Grip" STR_STAFF_OF_HEART_GRIP_USE: "Using Staff of Heart Grip" STR_STAFF_OF_HEART_GRIP_USE_UFOPEDIA: "By trial and (often painful) error, we finally managed to uncover the secret of how to operate the Staff of Heart Grip. To use it properly, one should not think of it as a weapon, but as a delicate instrument of dark mystic arts which requires attunement and dedication. It is therefore only suitable for trained psions." STR_STAFF_OF_HEART_GRIP_UFOPEDIA: "This staff is made from a gold-colored material, light and durable. It contains a large green crystal, very beautiful but causing nausea if admired for too long. It focuses psi energy to crush the victim's vital organs, bypassing all armor. However, natural talent is not enough to use it to good effect." STR_DAGON_STAFF: "Dagon's Staff" STR_DAGON_STAFF_USE: "Using Dagon's Staff" STR_DAGON_STAFF_UFOPEDIA: "This mysterious object is covered in eldritch runes which speak of sorcery and perfection. It converts psionic energy into a powerful effect which somehow turns water particles into a deadly, sizzling chemical missile. It was reported to sometimes vibrate slightly upon direct contact, but we were unable to measure such movements." STR_SKULL_STAFF: "Skull Staff" STR_SKULL_STAFF_USE: "Using Skull Staff" STR_SKULL_STAFF_UFOPEDIA: "This staff is made from organic remains, some of them processed with advanced technology. It has the subtle but disturbing effect of breaking down nearby particles and reforming them into caustic goo. When used by a skilled psionic, it has a devastating effect dubbed 'Cloud of Death'. It is, however, quite taxing on the user." STR_HADRIEX_GUN: "Hadriex Gun" STR_HADRIEX_GUN_UFOPEDIA: "This technospiritual artifact dispenses ectoplasmic gas which has an effect similar to a ghost attack: weakness, hallucinations, incapacitation. The device is operated partially with psionic abilities, which influence accuracy and firepower." STR_HADRIEX_GUN_CHARGE: "Hadriex Gun Charge" STR_LIGHT_CANNON: "Light Cannon" STR_LIGHT_CANNON_CONT: "Light Cannon (Continued)" STR_LIGHT_CANNON_UFOPEDIA: "This high-caliber hand weapon can use armor-piercing, high-explosive and buckshot ammo. It has great stopping power." STR_LC_AP_AMMO: "LC-AP Ammo" STR_LC_HE_AMMO: "LC-HE Ammo" STR_LC_I_AMMO: "LC-I Ammo" STR_LC_BS_AMMO: "LC-BS Ammo" STR_LC_AA_AMMO: "LC-AA Ammo" STR_LC_BS_AA_AMMO: "LC-BS-AA Ammo" STR_HEAVY_WEAPONS_PLATFORM: "AI Units" STR_HEAVY_WEAPONS_PLATFORMS: "CONTAINERS" STR_REFUND_VALUE: "Sales Value> {ALT}{0}" STR_STATS: "EXP" STR_PERSONNEL: "Personnel" STR_COMPONENTS: "Components" STR_GRAND_TOTAL: "All Bases" STR_XCOM_CRAFT_ARMAMENT: "X-COM VEHICLES" STR_XCOM_ARMAMENT_UC: "X-COM ARMAMENT" STR_CRAFT_ARMAMENT: "Craft Armament" STR_ALIEN_LANGUAGE_INVESTIGATION: "Alien Language Investigation" STR_ALIEN_LANGUAGE_INVESTIGATION_UFOPEDIA: "Commander, I did my best to organize and analyze all the samples of alien language we have. The good news is that it probably is an actual language indeed. I was able to associate some of its symbols with ideas - though without a native speaker, I'm not sure how accurate that is - and identify some possible grammar structures. However, I am not a linguist and my experience with this stuff is pretty basic, so I suggest you show it to someone more qualified. Unfortunately I have no idea where to find an expert on alien languages of such caliber, but of course I'll be happy to help however I can." STR_ELDRITCH_LANGUAGE_INVESTIGATION: "Eldritch Language Investigation" STR_ELDRITCH_LANGUAGE_INVESTIGATION_UFOPEDIA: "I did some 'preliminary research' on this bizarre language used by some of our more interesting 'customers'. It is sort of promising, but to be honest, I'm hitting a wall here; this speech is totally different from any language I know, both grammatically and conceptually. I can work with the concepts, but I really think we should get a professional to look at it. It'll be faster and it'll allow me to get back to my actual job." STR_ELDRITCH_LANGUAGE: "Eldritch Language" STR_ELDRITCH_LANGUAGE_UFOPEDIA: "This is allegedly the oldest living language on Earth, spoken by the so-called 'depth dwellers'. At this point I am unable to say if this claim is true, but I guess we can be sure that the language is real: it is not only quite complex, but also very different from most human languages. Deciphering it is admittedly time-consuming for a novice, but at least we can translate it to any human language and back without losing too much information.{NEWLINE}Honestly, more written sources would be nice to have, Commander." STR_CONTACT_CULT_ARMS_DEALERS: "Contact: Cult Arms Dealers" STR_CONTACT_CULT_ARMS_DEALERS_UFOPEDIA: "Commander, at this point we have infiltrated cultists deep enough to get a little cheeky. Each cult has to be supplied with stuff they can't get from a local store (outside the US that is), and locating these suppliers shouldn't be too hard if you know where to look. This can lead us to some interesting stuff that is not on our official list of supplies." STR_BUY_CHURCH_OF_DAGON_WEAPONS: "Purchase from Church of Dagon Suppliers" STR_BUY_CHURCH_OF_DAGON_WEAPONS_UFOPEDIA: "The Council is reluctant to give us authorization to purchase real military equipment, even though the Church of Dagon is not bound by such limitations. Rather than getting frustrated over this, we chose to have the cake and eat it too: purchase weapons from the same place as our enemy does, with or without the Council's blessing.{NEWLINE}The Council will naturally object.... [-50 points]" STR_BUY_BLACK_LOTUS_WEAPONS: "Purchase from Black Lotus Suppliers" STR_BUY_BLACK_LOTUS_WEAPONS_UFOPEDIA: "Black Lotus is not as well supplied with military weapons as most other organizations we encounter, but what they have is usually of high quality. We have decided to follow their example and contact the same weapon dealers with an offer to buy the same firearms - and the offer was accepted. We can now finalize the agreement.{NEWLINE}Of course, doing so is a blatant violation of the law, so be prepared to explain it to the Council at the end of the month. [-50 points]" STR_BUY_ZSRR_WEAPONS: "Purchase from Red Dawn Suppliers" STR_BUY_ZSRR_WEAPONS_UFOPEDIA: "We already use weapons we picked up from arrested enemies despite having no authorization for and nobody on the Council is doing anything about it. So, it shouldn't make a big difference if we go one extra step and reach to the cultists' suppliers directly, right? We secured access to weapons commonly bought by Red Dawn.{NEWLINE}The Council is likely to give us an earful over this, but it is in everyone's best interest to keep us well supplied. [-50 points]" STR_BUY_EXALT_WEAPONS: "Purchase from EXALT Suppliers" STR_BUY_EXALT_WEAPONS_UFOPEDIA: "Careful investigation of the EXALT weapon supply chains allowed us to meet their contractors. Predictably, these people do not care about politics, religion or even aliens, they are only into money. And we have ample amounts of it, making it easy to convince them to include us in their customer list. We can now negotiate acquisition of several weapon types.{NEWLINE}The Council will grumble about us making deals behind their backs, but since the weapons we buy are perfectly ordinary, it should not be a huge deal to them. [-50 points]" STR_CONTAINMENT_EXCEEDED: "ALIEN CONTAINMENT LIMITS EXCEEDED!{SMALLLINE}Insufficient containment space at {0}. You must remove excess aliens from containment (who will then die)." STR_CONTAINMENT_EXCEEDED_1: "PRISON CELLS LIMITS EXCEEDED!{SMALLLINE}Insufficient holding cells at {0}. You must remove excess captives from facility (who will then be irrevocably removed from base)." STR_CONTAINMENT_EXCEEDED_2: "ANIMAL CAGES LIMITS EXCEEDED!{SMALLLINE}Insufficient holding cells at {0}. You must remove excess creatures from facility (who will then die)." STR_CONTAINMENT_EXCEEDED_3: "GHOST TANKS LIMITS EXCEEDED!{SMALLLINE}Insufficient holding cells at {0}. You must remove excess spirits from facility (who will then disperse)." STR_ZOMBIE_INFESTATION: "Zombie Infestation" STR_ZOMBIE_INFESTATION_PACK_TEMPERATE: "Zombie Alert" STR_ZOMBIE_INFESTATION_PACK_JUNGLE: "Zombie Alert" STR_ZOMBIE_INFESTATION_PACK_COLD: "Zombie Alert" STR_ZOMBIE_INFESTATION_PACK_DESERT: "Zombie Alert" STR_MONSTER_HUNT: "Strange Life Form" STR_MONSTERS_HUNT_SINGLE_TEMPERATE: "Environmental Alert" STR_MONSTERS_HUNT_FEW_TEMPERATE: "Environmental Alert" STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: "Environmental Alert" STR_MONSTERS_HUNT_PACK_TEMPERATE: "Environmental Alert" STR_MONSTERS_HUNT_LOTS_TEMPERATE: "Environmental Alert" STR_MONSTERS_HUNT_SINGLE_JUNGLE: "Environmental Alert" STR_MONSTERS_HUNT_FEW_JUNGLE: "Environmental Alert" STR_MONSTERS_HUNT_SEVERAL_JUNGLE: "Environmental Alert" STR_MONSTERS_HUNT_PACK_JUNGLE: "Environmental Alert" STR_MONSTERS_HUNT_LOTS_JUNGLE: "Environmental Alert" STR_MONSTERS_HUNT_SINGLE_COLD: "Environmental Alert" STR_MONSTERS_HUNT_FEW_COLD: "Environmental Alert" STR_MONSTERS_HUNT_SEVERAL_COLD: "Environmental Alert" STR_MONSTERS_HUNT_PACK_COLD: "Environmental Alert" STR_MONSTERS_HUNT_LOTS_COLD: "Environmental Alert" STR_MONSTERS_HUNT_SINGLE_DESERT: "Environmental Alert" STR_MONSTERS_HUNT_FEW_DESERT: "Environmental Alert" STR_MONSTERS_HUNT_SEVERAL_DESERT: "Environmental Alert" STR_MONSTERS_HUNT_PACK_DESERT: "Environmental Alert" STR_MONSTERS_HUNT_LOTS_DESERT: "Environmental Alert" STR_MONSTERS_HUNT_DESCRIPTION: "People went missing in the vicinity, some were found butchered - seemingly by some wild animal. With help from the local forces, we have located a possible reason: some unidentified creature. We should identify this threat and put an end to it." STR_MONSTERS_HUNT_SINGLE_BRIEFING: "A local inhabitant was found dead, seemingly killed by some ferocious animal. We should identify this threat and put an end to it. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MONSTERS_HUNT_GENERIC_BRIEFING: "People went missing in the vicinity, some were found butchered - seemingly by some wild animal. With help from the local forces, we have located a possible reason: some unidentified creature. We should identify this threat and put an end to it. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MONSTERS_HUNT_LOTS_BRIEFING: "A small settlement in the area was massacred, and survivors speak of an attack by savage monsters who then retreated into the wilderness. We should identify this threat and put an end to it. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." DIMENSION_X_LANDING_PAD: "Dimension X Landing Pad" STR_DIMENSION_X_INCURSION_FEW_TEMPERATE: "Exobiological Contamination" STR_DIMENSION_X_INCURSION_FEW_JUNGLE: "Exobiological Contamination" STR_DIMENSION_X_INCURSION_FEW_COLD: "Exobiological Contamination" STR_DIMENSION_X_INCURSION_FEW_DESERT: "Exobiological Contamination" STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE: "Exobiological Contamination" STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE: "Exobiological Contamination" STR_DIMENSION_X_INCURSION_SEVERAL_COLD: "Exobiological Contamination" STR_DIMENSION_X_INCURSION_SEVERAL_DESERT: "Exobiological Contamination" STR_DIMENSION_X_INCURSION: "Exobiological Contamination" STR_DIMENSION_X_INCURSION_DESCRIPTION: "Extremely bizarre life forms appeared in this area. The locals speak of strange lightning and other unusual phenomena shortly before the arrival of these organisms. We must identify this threat and secure the area." STR_DIMENSION_X_INCURSION_BRIEFING: "Extremely bizarre life forms appeared in this area. The locals speak of strange lightning and other unusual phenomena shortly before the arrival of these organisms. We must identify this threat and secure the area." STR_DIMENSION_X_PARTY_TEMPERATE: "Alien Party" STR_DIMENSION_X_PARTY_JUNGLE: "Alien Party" STR_DIMENSION_X_PARTY_COLD: "Alien Party" STR_DIMENSION_X_PARTY_DESERT: "Alien Party" STR_DIMENSION_X_PARTY: "Alien Party" STR_DIMENSION_X_PARTY_DESCRIPTION: "We received a report of what seems to be a small hunting party composed of aliens. We must investigate and contain these strange visitors." STR_DIMENSION_X_PARTY_BRIEFING: "We received a report of what seems to be a small hunting party composed of aliens. We must investigate and contain these strange visitors. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MONSTER_VS_MILITARY: "Military Anti-Monster Operation" STR_MONSTER_VS_MILITARY_TEMPERATE: "Military Anti-Monster Operation" STR_MONSTER_VS_MILITARY_DESCRIPTION: "The government has mobilized its armed forces and is making a move against aberrant creatures plaguing this area. Our task is to assist them." STR_MONSTER_VS_MILITARY_TEMPERATE_BRIEFING: "The government has mobilized its armed forces and is making a move against aberrant creatures. Our task is to assist them. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_ALERT_MONSTER_VS_MILITARY: "MILITARY ANTI-MONSTER OPERATION" STR_MONSTER_VS_POLICE_TEMPERATE: "Police Anti-Monster Operation" STR_MONSTER_VS_POLICE_DESCRIPTION: "Local activity of exotic life forms has caused quite a stir among the government. Local police forces have begun a cleanup operation despite our efforts to discourage such things. We must assist them as best we can." STR_MONSTER_VS_POLICE_TEMPERATE_BRIEFING: "Local activity of exotic life forms has caused quite a stir among the government. Local police forces have begun a cleanup operation despite our efforts to discourage such things. We must assist them as best we can. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MONSTER_VS_POLICE: "Police Anti-Monster Operation" STR_ALERT_MONSTER_VS_POLICE: "POLICE ANTI-MONSTER OPERATION" STR_MONSTER_VS_MOB_JUNGLE: "Citizens vs. Monsters" STR_MONSTER_VS_MOB_DESERT: "Citizens vs. Monsters" STR_MONSTER_VS_MOB: "Citizens vs. Monsters" STR_ALERT_MONSTER_VS_MOB: "CITIZENS VS. MONSTERS" STR_MONSTER_VS_MOB_DESCRIPTION: "Intense activity of strange life forms has prompted the local populace to take matters into their own hands. Eliminate the threat before every brave citizen is killed." STR_MONSTER_VS_MOB_BRIEFING: "Intense activity of strange life forms has prompted the local populace to take matters into their own hands. Eliminate the threat before every brave citizen is killed. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_SHAMBLER_ARMOR: "Shambler Combat Analysis" STR_SHAMBLER: "Shambler" STR_SHAMBLER_CORPSE: "Shambler Corpse" STR_SHAMBLER_TERRORIST: "Shambler Raider" STR_SHAMBLER_UFOPEDIA: "Adapted to cold temperatures, Shamblers roam ice fields and mountain glaciers, feeding on any meat they encounter - including humans. Their origin is uncertain, but they probably come from some distant past and were recently reawakened by some natural phenomenon or human activity, and their sudden cosmopolitan distribution suggests deliberate action. Needless to say, they are extremely dangerous in close encounters.{NEWLINE}Warning: explosives fare poorly against Shamblers. Their shimmering fur can make them harder to target." STR_SHAMBLER_AUTOPSY: "Shambler Autopsy" STR_SHAMBLER_AUTOPSY_UFOPEDIA: "This creature is heavily muscled and indubitably very strong. Thick fur gives it good protection against cold, heat, chemicals, shockwaves and small-caliber firearms, but is somewhat flammable. It is technically a sloth, or at least their close relative, and is considered a living fossil." STR_FENRIR_ARMOR: "Fenrir Wolf Combat Analysis" STR_FENRIR_WEAPON: "Fenrir Bite" STR_FENRIR: "Fenrir Wolf" STR_FENRIR_CORPSE: "Fenrir Wolf Corpse" STR_FENRIR_TERRORIST: "Fenrir Wolf" STR_FENRIR_UFOPEDIA: "Fenrir Wolves are large, strong and extremely aggressive canines. Unlike common wolves, they are solitary creatures, which can be explained by the large amount of food they require. Fenrirs are mostly seen in cold environments of the Northern hemisphere, but they are also known to wander southwards to more temperate zones. They will attack anything they consider to be food, including humans and even automobiles. While not numerous, they can be a serious problem for human communities.{NEWLINE}Their shimmering fur can make them harder to target." STR_FENRIR_AUTOPSY: "Fenrir Wolf Autopsy" STR_FENRIR_AUTOPSY_UFOPEDIA: "Fenrir Wolves are large canines, not much different from normal wolves apart from their large size. Well-developed muscles ensure great strength and agility, as well as some protection against projectiles. On the other hand, their fur is susceptible to fire." STR_SPIKEBOAR_ARMOR: "Spikeboar Combat Analysis" STR_SPIKEBOAR: "Spikeboar" STR_SPIKEBOAR_CORPSE: "Spikeboar Corpse" STR_SPIKEBOAR_TERRORIST: "Spikeboar" STR_SPIKEBOAR_UFOPEDIA: "Spikeboars predominantly appear in forests, needing a lot of food and water to sustain themselves. They are omnivores, mostly feeding on plant leaves but given the opportunity they will also eat animals of all sizes, including humans. When upset, the creature shoots pointy spikes at the offender which are dangerous even to armored targets." STR_SPIKEBOAR_AUTOPSY: "Spikeboar Autopsy" STR_SPIKEBOAR_AUTOPSY_UFOPEDIA: "This large creature bears no resemblance to modern life forms, but is certainly a vertebrate, which suggests common origins with terrestrial life. They have tough skin and their body is covered in needles, much like a porcupine, giving it additional protection. These needles are attached to specialized muscles which seem to be able to eject the needles with great force." STR_SHADOWBAT_ARMOR: "Shadowbat Combat Analysis" STR_SHADOWBAT_ARMOR_UFOPEDIA: "Shadowbats can absorb enemy blood to heal themselves." STR_SHADOWBAT_WEAPON: "Shadowbat Bite" STR_SHADOWBAT: "Shadowbat" STR_SHADOWBAT_CORPSE: "Shadowbat Corpse" STR_SHADOWBAT_AUTOPSY: "Shadowbat Autopsy" STR_SHADOWBAT_UFOPEDIA: "Shadowbats are bigger and more aggressive than most other members of suborder Microchiroptera. They may be just a nuisance to an experienced agent, but their stealth and speed should not be underestimated. Oh, and they indeed are blood-sucking bats, with a special taste for human blood." STR_SHADOWBAT_TERRORIST: "Shadowbat" STR_SHADOWBAT_AUTOPSY_UFOPEDIA: "This bat is unusually large, but otherwise no different from regular tropical bats. It is equipped with extremely sharp fangs, able to cut effortlessly through most soft materials, like leather or elephant skin." STR_BAT_TRAINING: "Bat Training" STR_BAT_RECRUITMENT: "X-Com Bats" STR_XCOM_BAT_ARMOR: "UNARMORED (BAT)" STR_XCOM_BAT_ARMOR_UFOPEDIA: "Despite their infamy, Shadowbats are very smart and social creatures. Their innate aggressiveness is mostly caused by overstimulation near noisy human settlements and disappears after they get accustomed to it. They are reasonably trainable and may prove to be useful to X-Com agents as night scouts." STR_MONGORN_CULTURE: "Mongorn Culture" STR_MONGORN_CULTURE_UFOPEDIA: "The study of this unusual Mongorn allows us to conclude that it is something like a tribal leader. Distinguished by more advanced muscles and fangs, it is much more aggressive than its relatives. In addition, it demonstrates more developed intellectual abilities. It knows how to use tools and is not afraid of fire, maybe can even use it. When bored, it paints strange patterns on the wall.{NEWLINE}This completely changes our ideas about the culture of Mongorns. We don't understand the cause why only its brain underwent such dramatic changes, but not the rest of the anatomy; this is probably a manifestation of artificial mutogenesis, but such complex genetic manipulations lie far beyond the limits of contemporary science." STR_MONGORN_KING: "Mongorn King" STR_MONGORN_KING_CAVE: "The Gathering of Mongorns" STR_MONGORN_KING_ALERT: "MONSTERS ARE GATHERING!" STR_MONGORN_KING_DESCRIPTION: "There is a sharply increased activity of strange creatures in the area, and rumors about people going missing abound. The locals organized a small squad of experienced hunters and trackers to search for the lost people, but they have not been heard from them for days." STR_MONGORN_KING_BRIEFING: "There is a sharply increased activity of strange creatures in the area, and rumors about people going missing abound. The locals organized a small squad of experienced hunters and trackers to search for the lost people, but they have not been heard from them for days. Investigate the case and, if necessary, eliminate the potential threat to local residents. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MONGORN_KING_ARMOR: "Mongorn King" STR_MONGORN_ARMOR: "Mongorn Combat Analysis" STR_MONGORN_WEAPON: "Mongorn Fist" STR_MONGORN: "Mongorn" STR_MONGORN_CORPSE: "Mongorn Corpse" STR_MONGORN_TERRORIST: "Mongorn Savage" STR_MONGORN_UFOPEDIA: "First discovered in Mongolia, mongorns roam the Eurasian plains in search of food and are very aggressive. Although not fully intelligent, mongorns seem to understand most of what we communicate to them, but they always respond with aggression. It is unclear how such an unreasonable creature could survive in the wilderness at all, but it is possible that they were somehow conditioned to hate and attack humans whenever possible. These creatures are troublesome to deal with, as their keen senses and animal cunning make them difficult to hunt from the air." STR_MONGORN_AUTOPSY: "Mongorn Autopsy" STR_MONGORN_AUTOPSY_UFOPEDIA: "This creature is clearly a result of genetic experimentation. It possesses genes of humans as well as other primates, with some patterns that are unknown to Earth science. They stand at almost 3 meters tall, possess great strength and a tough hide. Their fur is flammable, which can possibly be exploited in battle." STR_CULT_BASE: "Cult Base" STR_ANCIENT_ZOMBIES: "Ancient Zombies" STR_ANCIENT_ZOMBIES_UFOPEDIA: "We have discovered an astounding fact: a small Zombie apocalypse has already happened on Earth at least once. Thousands of years ago there was an outbreak of a Zombie plague in Africa, caused by the same type of parasite. That event resulted in creating Zombie forms similar to the ones we know, culminating in the powerful Mummies. Those Mummies waged wars against each other and also against non-Zombies, and most of them ultimately receded underground to hide from the world. These ancient Mummies are still down there, with only a shadow of their old power but still incredibly wise and intelligent. Now another generation of Zombies has appeared on the surface, and the new Zombies plan to conquer their older sisters' domains for knowledge and artifacts.{NEWLINE}Perhaps it would be a good idea to talk to these ancient Mummies, considering they don't seem hostile to humanity and we have a common enemy." STR_ZOMBIE_OVERLORDS: "Zombie Overlords" STR_ZOMBIE_OVERLORDS_UFOPEDIA: "Vampire Queens, insanely powerful as they are, claim to be only a shadow of the true pinnacle of the Zombie life cycle. These mysterious overlords supposedly command vast armies, have elite Zombies at their disposal, and can project unparalleled psionic force. They are said to dwell even deeper underground than vampires, where the earth and stone themselves crumble under their overwhelming presence... Or so the Queen says.{NEWLINE}While the perspective of actively searching for these mythical beings may be somewhat discouraging, it doesn't look like we have much choice. And despite their immense powers, zombies - including vampires - are rather naive and easily impressed, so maybe it won't be so bad after all?" STR_FOLLOW_THE_ZOMBIES: "Follow The Zombies" STR_FOLLOW_THE_ZOMBIES_UFOPEDIA: "With Tomb Guard information, we have completed a survey of known Zombie tribes. Some of the tracks led us to hidden caves, reaching deep into the earth. They seem to live there, indifferent to darkness and heat. Judging from our knowledge of Zombie ecology, there could be hordes of them. Apparently our encounters with the Zombies were but the tip of the iceberg.{NEWLINE}Either way, we should start monitoring this underworld. These Zombies could lead us to their masters." STR_ZOMBIE_PLOT: "Zombie Plot" STR_ZOMBIE_PLOT_UFOPEDIA: "We have established that the so-called Zombie Parasites appear in an area with confirmed alien activity. An alien vessel crew abducts a human, brainwashes them into a hypnotic-like state and hands them several Zombie Parasites to be deployed in the local community. While the hypnosis is temporary, the victim usually ends up as the last host in the batch, which is how secrecy is maintained. Unfortunately we can only speculate about the aliens' true motives." STR_SENTIENT_ZOMBIE: "Zombie Consciousness" STR_SENTIENT_ZOMBIE_UFOPEDIA: "Our discovery of sentient Zombies - if Tomb Guards can still be called so - has revolutionized our understanding of these creatures, their life cycle and their status as living beings. With extra brain matter, Tomb Guards act almost like humans: they talk, use tools, have some abstract thoughts. However, they are not humans; their selves are smaller, and their alien biology affects their perception of the world. Nevertheless, we should think of them as sentient.{NEWLINE}Yet there is another significant aspect to this Zombie stage: hyperenergetic plasma synthesis. This is what has enabled them to develop so much; they do not have to rely solely on collecting blood plasma, they slowly produce it themselves! And according to their words, there are even more mentally advanced Zombie forms out there - their 'Masters'. These superintelligent Zombies must have even better physiology. Honestly, it's a little scary." STR_ZOMBIE_ARE_BREEDING: "'They Are Breeding!' Zombie Report" STR_ZOMBIE_ARE_BREEDING_UFOPEDIA: "Commander, the news regarding Zombies multiplying is grim: they not only eat people, but are using them to increase their numbers. This is achieved by Zombies eating each other until they turn into Fat Zombies, which allows them to better regenerate their host and finally mutate into the Infector stage. This could well be the ultimate objective of the 'Zombie evolution': breeding.{NEWLINE}However, something doesn't add up. Zombies thrive on their hyperenergetic chemicals, which is why they eat each other, but they do not produce it; so they will always go extinct in the end. Why bother with reproduction when your population is going to die anyway? If Zombies are a biological weapon, could this be a safety measure against an uncontrolled outbreak, or perhaps a technical limitation that couldn't have been overcome?{NEWLINE}Anyway, we should notify the governments about this issue. This should help contain at least some of the epidemics." STR_ZOMBIE_EVOLUTION_HYPOTHESIS: "Zombie Evolution Hypothesis" STR_ZOMBIE_EVOLUTION_HYPOTHESIS_UFOPEDIA: "Commander, our analysis of both Zombie variants, the 'regular' and the 'fat', suggests that some sort of evolutionary change is happening within these creatures. I think it is safe to assume that some further stages of this process may exist.{NEWLINE}I will continue my research in this regard, but please understand that in order to do it correctly, I will have to go step-by-step. In other words, if we happen to find several further stages of Zombies, we should examine them in the order of their evolution. I mean, if they really do evolve." STR_ZOMBIE_PARASITE: "Zombie Parasite" STR_ZOMBIE_PARASITE_UFOPEDIA: "This small organism is ready for insertion into a human being, which would turn them into a Zombie. It is clearly alien in origin." STR_DAMAGED_ZOMBIE_PARASITE: "Damaged Zombie Parasite" STR_DAMAGED_ZOMBIE_PARASITE_UFOPEDIA: "This Zombie Parasite survived its host, but is badly injured. It is violently flailing its tendrils around, desperately trying to regenerate. It will not succeed, but we can freeze it in its half-dead state and sell it on the Grey Market. Perhaps medical research will unlock its regenerative secrets and some good can come of this evil thing." STR_MEGAZOMBIE_ARMOR: "Megazombie Combat Analysis" STR_MEGAZOMBIE: "Megazombie" STR_MEGAZOMBIE_TERRORIST: "Megazombie" STR_MEGAZOMBIE_CORPSE: "Megazombie Corpse" STR_MEGAZOMBIE_AUTOPSY: "Megazombie Autopsy" STR_MEGAZOMBIE_AUTOPSY_UFOPEDIA: "This Zombie variant was artificially created by overfeeding a Fat Zombie while preventing it from turning into an Infector. As a result, all the excess energy was redirected into body mass, creating an unusually large and strong Fat Zombie. Its body contains additional energy reserves, giving it enormous vitality." STR_MEGAZOMBIE_UFOPEDIA: "The Megazombie possesses no new special characteristics over its baseline variant, the Fat Zombie. However, its enormous resilience and relatively good speed make it a dangerous enemy. Upon encountering one, the suggested course of action is to saturate the target with hi-yield explosives or incendiary weapons; like with all Zombies, energy weapons are not very efficient." STR_ZOMBIE_TROOPER_1_ARMOR: "Zombie Trooper Combat Analysis" STR_ZOMBIE_TROOPER_1_TERRORIST: "Zombie Trooper" STR_ZOMBIE_TROOPER_2_TERRORIST: "Battered Zombie Trooper" STR_ZOMBIE_TROOPER_CORPSE: "Zombie Trooper Corpse" STR_ZOMBIE_TROOPER: "Zombie Trooper" STR_ZOMBIE_TROOPER_AUTOPSY: "Zombie Trooper Autopsy" STR_ZOMBIE_TROOPER_AUTOPSY_UFOPEDIA: "This Zombie was fitted with modern combat armor and special cybernetic implants wired up to the remains of its nervous system as well as the parasite itself. Otherwise it appears to be a regular, well-fed Zombie." STR_ZOMBIE_TROOPER_UFOPEDIA: "This monstrosity is clearly a result of scientific experimentation on a regular Zombie. Curiously, it is able to use objects like weapons and other military equipment, at the same time failing to understand much simpler mechanisms. It can safely be assumed that it was programmed for some specific tasks, most likely via a cybernetic implant we found in its brain." STR_ZOMBIE_IMPLANT_VIRUS: "Zombie Implant Virus" STR_ZOMBIE_IMPLANT_VIRUS_UFOPEDIA: "We finally have all the pieces necessary to solve this case. It turns out that the Syndicate, being M.A.G.M.A.'s declared rival, used Osiron to strike a deal with Cyberweb to produce a computer virus designed to disrupt the function of M.A.G.M.A.'s Zombie Implants. This virus was then planted in some M.A.G.M.A. laboratories and started slowly infecting the implants in captive Zombies, one by one. The process was slow and erratic, which contributed to the difficulty of isolating the problem. Also, the ingenuity of the design of this virus prevented M.A.G.M.A. specialists from noticing anything.{NEWLINE}After all this, M.A.G.M.A. will certainly show us some gratitude. We should await their response." STR_ZOMBIE_IMPLANT_INVESTIGATION: "Zombie Implant Investigation" STR_ZOMBIE_IMPLANT_INVESTIGATION_UFOPEDIA: "The detained Osiron leader has provided us with some very interesting information regarding the M.A.G.M.A. zombie implant. Apparently, the group which sought to create such a tool is none other than the mysterious Syndicate, an international shadow corporation that dominates over most organized crime around the world. The service was provided by another rogue group, the Cyberweb.{NEWLINE}Why would this Syndicate want to sabotage M.A.G.M.A. research? First of all, they are long-term competitors, and on very bad terms. But my instincts tell me there is some deeper conflict here.{NEWLINE}For now we must find and arrest some Syndicate personnel. Hopefully we'll learn more then." STR_ZOMBIE_IMPLANT_ORIGINS: "Zombie Implant Origins" STR_ZOMBIE_IMPLANT_ORIGINS_UFOPEDIA: "Information from the EXALT Master allowed us to proceed with our investigation of the Zombie Trooper cerebral implant. Some unidentified person contacted the deep criminal underground last year with a very special request: to create a computer virus meant to infect psionic devices. This person struck some kind of deal with a group named Osiron, which claimed to know just the right people for this. Our further investigation confirmed this, and also suggested that the device to be infected could be the Zombie implant.{NEWLINE}We need to check if any of our previous investigations gave us any leads. If yes, good. If not, our next step is to locate these Osiron people and ask them nicely about their mysterious client, and their provider. I'm sure M.A.G.M.A. will be very interested in obtaining this information. For this mission, we will have to use a civilian vehicle and concealable equipment." STR_ZOMBIE_IMPLANT: "Zombie Trooper Implant" STR_ZOMBIE_IMPLANT_UFOPEDIA: "This is a special cybernetic implant connected to the brain. It allows Zombie Troopers to perform certain complex tasks like using ranged weapons, albeit not very efficiently. The implant appears to be similar in function to Psiclone, so it can be assumed to have been designed as a mind control device to affect the Zombie's behavior. It doesn't seem to be working correctly though, as the Zombie Trooper does not respond well to any kind of implant stimulation." STR_ZOMBIE_INFECTOR_ARMOR: "Zombie Infector Combat Analysis" STR_ZOMBIE_INFECTOR: "Zombie Infector" STR_ZOMBIE_INFECTOR_CORPSE: "Zombie Infector Corpse" STR_ZOMBIE_INFECTOR_UFOPEDIA: "Infectors are Fat Zombies who have, through an energy-rich diet consisting of other Zombies, undergone a significant physiological transformation. They are much faster and better coordinated than their brethren and thus pose a greater risk. The parasite uses its new high-energy environment to multiply and the resultant offspring is implanted into living people, turning them into basic Zombies. Its life span is also much longer, partially due to better metabolism." STR_ZOMBIE_INFECTOR_AUTOPSY_UFOPEDIA: "This Zombie has well-developed muscle tissue, cardiovascular and nervous systems. Most of the cells seem young, as if they were grown very recently. The parasite has also undergone some curious physiological changes related to reproduction." STR_ZOMBIE_INFECTOR_AUTOPSY: "Zombie Infector Autopsy" STR_ZOMBIE_INFECTOR_TERRORIST: "Zombie Infector" STR_ZOMBIE_GRUBAS_ARMOR: "Fat Zombie Combat Analysis" STR_ZOMBIE_GRUBAS_TERRORIST: "Fat Zombie" STR_ZOMBIE_GRUBAS: "Fat Zombie" STR_ZOMBIE_GRUBAS_CORPSE: "Fat Zombie Corpse" STR_ZOMBIE_GRUBAS_UFOPEDIA: "Fat Zombies are abnormal Zombies that prey on their regular brethren. Since all Zombies contain parasites which are powered with hyperenergetic chemicals, a freshly fed Fat Zombie has twice as much energy at its disposal. This excess energy enables a number of physiological changes, leading to better metabolic efficiency and a longer life span. Its grayish skin is a good indicator of how deeply these changes go: biochemically, this being no longer resembles humans at all." STR_ZOMBIE_GRUBAS_AUTOPSY: "Fat Zombie Autopsy" STR_ZOMBIE_GRUBAS_AUTOPSY_UFOPEDIA: "This Zombie is particularly large and heavy. Its biochemistry is drastically different from that of a regular Zombie and contains more high-energy compounds. Inside its digestive tract we have found the remains of another Zombie." STR_ZOMBIE_BOOMER_ARMOR: "Zombie Boomer Combat Analysis" STR_BOOMER_WEAPON: "Zombie Boomer Smash" STR_ZOMBIE_BOOMER: "Zombie Boomer" STR_ZOMBIE_BOOMER_CORPSE: "Zombie Boomer Corpse" STR_ZOMBIE_BOOMER_TERRORIST: "Zombie Boomer" STR_ZOMBIE_BOOMER_UFOPEDIA: "Due to an aberrant metabolism, these Zombies fail to properly process highly energetic compounds gained from eating other Zombies, which start accumulating in their bodies like tumors. Due to reduced weight, they move much faster, but these pitiful creations only live for a few hours. When mortally wounded, the parasite inside them loses any control over the host's physiology and all this stored energy is expended at once, creating a powerful explosion which tears the Zombie apart. With some research we may be able to utilize these tumors as energy sources, if salvaged pre-detonation." STR_ZOMBIE_BOOMER_AUTOPSY: "Zombie Boomer Autopsy" STR_ZOMBIE_BOOMER_AUTOPSY_UFOPEDIA: "Lab Technician Vuorela drew the short straw to conduct the autopsy, which took place in a secured vault usually used for high explosive research. It was discovered that the original hypothesis was correct: inside this degenerate Fat Zombie there are many pockets filled with volatile and unstable chemicals. These pockets have proven salvageable and make an effective, if slightly disturbing weapon. Note: Do not allow the dogs to chew on salvaged organs." STR_ZOMBIE_STERILE_ARMOR: "Zombie Combat Analysis" STR_ZOMBIE_STERILE: "Zombie" STR_ZOMBIE_STERILE_CORPSE: "Zombie Corpse" STR_ZOMBIE_STERILE_TERRORIST: "Zombie" STR_ZOMBIE_STERILE_UFOPEDIA: "These infected humans have been completely overtaken by an alien parasite. They possess little cognitive capabilities and show no higher brain functions; in fact, their brains are mostly consumed by the parasite. They have poor motor skills and reactions to stimuli, but are completely immune to pain. Zombies are incapable of using tools unless directly handed an object, which they will then use as a clubbing instrument. Even though Zombies retain their original bodies, they can no longer be considered human and have very a short life span due to their deteriorated metabolism. We keep them in cages rather than prison cells." STR_ZOMBIE_STERILE_AUTOPSY: "Zombie Autopsy" STR_ZOMBIE_STERILE_AUTOPSY_UFOPEDIA: "This creature was definitely human once, but its central nervous system was overtaken by a parasite of unknown origin. The parasite is pea-sized, with very long appendages that reach into various organs. It seems unrelated to any known modern or ancient organisms. Its effect on the host's body is a complete override of basic metabolism, giving it great resilience and immunity to pain, but at the cost of imminent death." STR_ZOMBIE_WEAPON: "Zombie Smash" STR_ZOMBIE_INFECTOR_WEAPON: "Zombie Infector's Bite" STR_ZOMBIE_INFECTOR_WEAPON_UFOPEDIA: "Zombie Infector's bite implants an egg from the Parasite, which instantly takes over the new host - forever." STR_SWARMIDS_LARGE_ARMOR: "Swarmids (Large) Combat Analysis" STR_SWARMIDS_SMALL_ARMOR: "Swarmids (Small) Combat Analysis" STR_SWARMIDS_CORPSE: "Swarmid Corpses" STR_SWARMIDS_LARGE_CORPSE: "Lots of Swarmid Corpses" STR_SWARMIDS_SMALL_CORPSE: "Swarmid Corpses" STR_SWARMIDS: "Swarmids" STR_SWARMIDS_SMALL: "Small Swarmids Swarm" STR_SWARMIDS_LARGE: "Large Swarmids Swarm" STR_SWARMIDS_LARGE_TERRORIST: "Swarmids Swarm" STR_SWARMIDS_SMALL_TERRORIST: "Swarmids" STR_SWARMIDS_AUTOPSY: "Swarmids Autopsy" STR_SWARMIDS_UFOPEDIA: "Swarmids are unlike any other creature known to science. They aggressively search for prey, spotting them using their well developed multi-ocular structure. The eyes can work independently so the creature can see reasonably well unless all of them are damaged. Their stinger is very robust; it has difficulties penetrating heavy armor directly, but they instinctively seek out weak spots, leaving pheromones as a signal to the rest of the swarm. Conventional projectile-based weapons are of little use, only explosions and especially fire can damage them consistently." STR_SWARMIDS_AUTOPSY_UFOPEDIA: "The body of this insectoid creature comprises a slightly armored torso and a flexible tail. The torso hosts a slot containing multiple articulated eyes and is surmounted by three pairs of wings. The tail is wholly muscle tissue, similar to the human tongue, and it ends with a fearsome stinger used for attacking prey." STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION: "Chief Medical Officer Introduction" STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION_UFOPEDIA: "Hello, Commander, I am the chief Medical Officer at this base. I heard some good stuff about you, so I have high hopes for the project.{NEWLINE}{NEWLINE}As you know, my duty is to keep our field agents in one piece after... well, you know how it is with shady businesses like ours. However, I am also qualified to perform scientific analyses on any biological materials of interest, including autopsies, vivisections and biochemical tests. Feel free to pay me a visit when you feel like it. Sorry for the smell of antiseptics, but believe me, it's better this way." STR_INTELLIGENCE_OFFICER_INTRODUCTION: "Intelligence Officer Introduction" STR_INTELLIGENCE_OFFICER_INTRODUCTION_UFOPEDIA: "Great to see you, Commander; nice suit, too! I am the Intelligence Officer here, which means I take phone calls, make coffee and squeeze people for information. I think that last thing would be most important to you, but my hot coffee is really good, too!{NEWLINE}{NEWLINE}Anyway, our situation is simple: we're in pitch black. I have little to no leads to follow at the moment, so we have to find these first. The best source of intel are live captives, I mean arrested individuals, so please tell the field agents to leave at least some for me. There are other sources too, like captured documents and such, so keep an eye on anything that looks unusual. Just please don't give me dead bodies, they're not very talkative; if you think they're really interesting, talk to that hot Chief Medical Officer instead, she's competent and knows what good coffee is." STR_CHIEF_ACCOUNTANT_INTRODUCTION: "Chief Accountant Introduction" STR_CHIEF_ACCOUNTANT_INTRODUCTION_UFOPEDIA: "Ah, it's you, Commander. I am the Chief Accountant here, which means I'm responsible for all money transfers you authorize, so you'd better keep your spending urges in check.{NEWLINE}{NEWLINE}So, you will be the one in charge of this mess. I really hope you're up for the job, because it doesn't look that good. You know as well as me that we're just a side operation to show how much the UN cares about all this weird crap. But whatever your standing on it is, I am going to keep this project running and I assure you, I'll be here at least as long as you!" STR_QUARTERMASTER_INTRODUCTION: "Quartermaster Introduction" STR_QUARTERMASTER_INTRODUCTION_UFOPEDIA: "Hello, Commander. I am the Quartermaster here, at your service.{NEWLINE}{NEWLINE}I will keep an eye on all supply orders so that our agents don't have to. As it is, we seem to be a bit underequipped, so I'll try and fix something a little more advanced for us if you let me. If you need anything special, just let me know and I'll see what can be done.{NEWLINE}{NEWLINE}For starters, I would recommend expanding our basic field gear a little. They say some of our suspects are... well, harder to take down than usual, if you know what I mean, and my instinct tells me shootings will be common." STR_LOGISTICS: "Logistics" STR_LOGISTICS_UFOPEDIA: "Our so-called 'global logistics network' is fiction: in theory we can get anywhere, but getting there with a decent equipment AND on time would be a goddamn miracle! Nobody likes foreign agents on their soil, and four is worse than two.{NEWLINE}Nevertheless, by threatening the right people I managed to improve the system a bit, so now we can actually get a van ready in every major city on the planet, theoretically. If you think it is unimpressive, you are welcome to not use it and stop wasting my time." STR_PERSONAL_PROTECTION: "Personal Protection" STR_PERSONAL_PROTECTION_UFOPEDIA: "Kevlar vests are hardly cutting-edge technology, but apparently we were not considered important enough for a steady supply of those. I hope to correct this apparent error, even though it'll be a lot paperwork on my part. They're somewhat expensive for what little protection they offer, but maybe at least they'll make our agents happier.{NEWLINE}For now, how about using good old leather coats? At least they'll keep you waterproof and might stop a weak attack." STR_NONSTANDARD_WEAPONS: "Non-Standard Weapons" STR_NONSTANDARD_WEAPONS_UFOPEDIA: "With all the paperwork done - and it really was a lot - we have finally secured a supplier of weapons that were previously deemed 'unnecessary' for our operations. Nothing out of depth really, just some additional models that would match some of our men better than what we have, like those really big Magnum revolvers or maybe Shotguns when we grow bigger. If you need any, just order them as normal." STR_REVIVED_WEAPONS: "Revived Weapons" STR_REVIVED_WEAPONS_UFOPEDIA: "Commander, have you heard? There are people out there who are dedicated to saving scrapped weapon designs. Sometimes promising projects get canceled due to financial problems, or engineering issues which prove too challenging. The people I mentioned take up such designs and sometimes manage to complete them in secret using shadow resources.{NEWLINE}Why do they do this? Mostly for money! Such designs have die hard fans, who would gladly pay a lot of cash for their favorite, supposedly non-existent weapon. And considering that these weapons tend to perform at least as well as initially expected, they can be of interest to X-Com as well.{NEWLINE}If you're interested in trying them out, then I know someone who knows someone..." STR_MEDICINE: "Medicine" STR_MEDICINE_UFOPEDIA: "Let us start with the basics: before making any substantial discoveries, we must squeeze what we can from available sources. After all, we are not paid to reinvent the wheel. Our aim should be to contact the right people and either request or buy what we need to make what we don't have.{NEWLINE}For starters, I would like to suggest getting acquainted with someone who deals with experimental stem cell therapies, since I believe this technology is something that can save the lives of our agents. I can look into that if you give me some time.{NEWLINE}I do, however, have access to a range of non-conventional specifics which can potentially enhance our agents' fighting capabilities. It takes much time and training, but our agents will gradually rise above ordinary men. You want to know where I got it from? Oh, I assure you, soon you will stop being surprised by such trivialities." STR_XENOLOGIST_CONTACT: "Xenologist Recruitment" STR_XENOLOGIST_CONTACT_UFOPEDIA: "Ah, greetings, greetings! I am absolutely exhilarated to be your Chief Xenologist. You seem to be a good leader, Commander; I'm expecting a lot from this operation.{NEWLINE}I can see you're not exactly sure why I'm here, correct? Well, neither am I, to be honest. It doesn't look like there's anything going on where my unique skills would be applicable. But don't worry, I'm sure your Intelligence Officer or Chief Engineer or whoever else is conducting research here will seek my help very soon. I'm sure you won't regret inviting me here, Commander... And I'm sure I won't regret it either." STR_MILITARY_ENVOY_CONTACT: "Military Envoy Recruitment" STR_MILITARY_ENVOY_CONTACT_UFOPEDIA: "Greetings, Comm'der! Your new Military Envoy here. I was sent here on the double, regarding some sort of alien troublemakers. No need to ask how I know that, I have my connections. That's why you wanted me, right?{NEWLINE}Anyway, I already had a talk with one of your agents, the one that brought me here, and apparently we are sorely underequipped. I can't promise you any nukes at this point, but I think I can get you something extra through my old friends. What do you mean by 'is it legal', of course it's legal! If we could use illegal stuff unpunished, things would be way easier. Er, of course I wouldn't be able to help you with that anyway, Comm'der." STR_CHIEF_RESEARCHER_CONTACT: "Chief Researcher Recruitment" STR_CHIEF_RESEARCHER_CONTACT_UFOPEDIA: "Good evening, Commander. I have received your offer to become Chief Researcher and it certainly stirred my interest. I must say I was skeptical at first, but some well-placed colleagues assured me that you have good evidence about these strange events, so I couldn't resist coming here to see it for myself.{NEWLINE}Frankly, our research facilities are rather modest, but they will have to do for now. If you don't mind, I'll have a meeting with your staff immediately to discuss improvements to the labs. I mean, right after I move in. We do have a double suite, don't we?" STR_CHIEF_ENGINEER_CONTACT: "Chief Engineer Recruitment" STR_CHIEF_ENGINEER_CONTACT_UFOPEDIA: "Hi, pal. I got your message, so here I am: your new Chief Engineer.{NEWLINE}Look, I'm here just for the gadgets, okay? I'm not much of a politician and I don't know if your three-ringed circus is a better thing for the world than the other three-ringed circuses; I don't really care. But I'll give you a hand as long as you keep the cool stuff coming.{NEWLINE}So, where's my workshop? WHAT DO YOU MEAN WE DON'T HAVE ONE? Geez, looks like my work has already started. We really need to design some working space, with decent equipment and plenty of room and a computer with cool vocalization system. You know what, just let me get to work and I'll bring you the blueprints when they're ready." STR_ALENIUM_SHARD: "Alenium Shard" STR_ALENIUM_SHARD_UFOPEDIA: "According to Kiryu-Kai data, this strange crystal is apparently of unearthly origin. Moreover, its internal structure is incredibly complex, with a network of microscopic pathways filling it entire volume in a manner suspiciously similar to an organic brain. When exposed to eletrical stimuli, these pathways grow and reorganize themselves accordingly, forming new connections and breaking down old ones; in other words, it behaves just like a biological neural system. It is also able to store and release energy in a highly controlled manner.{NEWLINE}The Kiryu-Kai experimented on these shards extensively and finally found a way to 'awaken' them, resulting in creation of some sort of consciousness. They did not have the time to find any practical applications for these, but if we finish their research, we might have a powerful tool to help us in our effort. Or perhaps a better term would be 'powerful allies'?" STR_ALIEN_ALLOYS_UFOPEDIA: "Alien craft are constructed from special alloys with unique properties, placing them in the 'Tritanium' class of materials, previously thought to be only theoretical. They are extremely light and durable, and can be molded by electro-magnetic methods. When desired, they can exhibit shape memory and superelasticity effects while being more durable than any other material known to science - basically a self-healing superalloy. This material can be used in many kinds of manufacturing processes." STR_ALLOYS_ENGINEERING: "Alien Alloys Engineering" STR_ALLOYS_ENGINEERING_UFOPEDIA: "Alien Alloys by themselves are fantastic, but they are so different from our materials that figuring out their exact physical properties, and how to introduce them into the alloy sheet, took me a night or two. But now that we have left these obstacles behind, let's put this new technology to good use! Hmmm, how about some improvements to our firearms? Just saying!" STR_ALIEN_ENGINEERING: "Alien Engineering" STR_ALIEN_ENGINEERING_UFOPEDIA: "Alien devices used by humans such as cultists are made with widely available electronics, but according to rules and logic that are very different from what we're used to. Nevertheless, such devices obey all known laws of physics and operate on principles that begin to make sense once you are familiar with them. Now we understand these components well enough to tinker with them and learn more about their functions." STR_ALIEN_LANGUAGE: "Alien Language" STR_ALIEN_LANGUAGE_UFOPEDIA: "Aliens employ a form of written language to communicate with their followers. This language uses alien symbols arranged in accordance to a simple grammar system to form short messages. At this point we cannot say whether the aliens use this language to communicate between each other as well, but perhaps we can learn more about their relationship with humans." STR_UFO_SIGNATURE: "UFO Signature" STR_UFO_SIGNATURE_UFOPEDIA: "We have determined that the alien communicator works by identifying and locating UFO transmissions, which the aliens normally hide from our sensors with sophisticated technology. If we can replicate this device on a greater scale, we will gain a tremendous advantage in observing and possibly countering UFO flights." STR_DEEP_ONE_COMM_DEVICE: "Deep Ones Comm Device" STR_ALIEN_COMMUNICATOR: "Alien Communicator" STR_ALIEN_COMMUNICATOR_UFOPEDIA: "This device is used by high-ranking cultists to contact their alien masters. It is built according to an Alien design, but with Earth materials. It transmits a simple two-way digital signal between the user and a nearby UFO, allowing them to send messages in an alien language.{NEWLINE}The most interesting thing about this communicator is that it is equipped with a short-range UFO detector. Certainly we should look into this further.{NEWLINE}>Concealable" STR_QD_SLOT: "QD" STR_FLARE_PISTOL_BUY: "Flare Gun Acquisition" STR_FLARE_PISTOL: "Flare Gun" STR_FLARE_PISTOL_CLIP: "Gun Flare" STR_FLARE_PISTOL_UFOPEDIA: "This gun fires an incendiary round that creates a small fire to produce light. Handle with care.{NEWLINE}>Concealable" STR_NITRO_EXPRESS: "Nitro Express Rifle" STR_NITRO_EXPRESS_UFOPEDIA: "This hunting rifle is powerful enough to kill elephants, but only in the right hands. Anything harder than elephant skin has a good chance of stopping it.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion I." STR_NITRO_EXPRESS_CLIP: "Nitro Express Ammo" STR_NITRO_EXPRESS_BUY: "Nitro Express Acquisition" STR_GLOCK_18: "Glock 18" STR_GLOCK_18_CLIP: "Glock 18 Clip" STR_GLOCK_18_LARGE_CLIP: "Large Glock 18 Clip" STR_GLOCK_18_UFOPEDIA: "The Glock 18 pistol cal. 9 mm is a very reliable and accurate weapon, best used against unarmored targets due to low stopping power. Takes two clip types: standard (18) and large (33). It can fire short bursts if necessary.{NEWLINE}>Concealable" STR_COLT45: "Colt .45" STR_COLT45_CLIP: "Colt .45 Clip" STR_COLT45_UFOPEDIA: "This well-known pistol is powerful, but has a relatively slow rate of fire.{NEWLINE}>Concealable" STR_TOKAREV: "Tokarev TT-30" STR_TOKAREV_CLIP: "Tokarev Clip" STR_TOKAREV_UFOPEDIA: "This pistol is still in use throughout the Warsaw Pact block, as well as in China and Pakistan. It is reliable and accurate, but not easy to handle.{NEWLINE}>Concealable" STR_HK_MK23_SOCOM_BUY: "Mk23 SOCOM Acquisition" STR_HK_MK23_SOCOM: "Mk23 SOCOM" STR_HK_MK23_SOCOM_CLIP: "Mk23 SOCOM Clip" STR_HK_MK23_SOCOM_UFOPEDIA: "The German-made H&K Mk23 SOCOM is the official US Special Forces sidearm. Equipped with laser sights, it is very accurate and powerful, but relatively heavy and with slightly reduced effective range.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires: Non-Standard Weapons, Military Envoy Recruitment." STR_MAKAROV: "Makarov" STR_MAKAROV_CLIP: "Makarov Clip" STR_MAKAROV_UFOPEDIA: "Traditional 9 mm Russian pistol. Has average accuracy, rate of fire and stopping power for its class.{NEWLINE}>Concealable" STR_ZSRR_GANGER_ARMOR: "Red Dawn Ganger Combat Analysis" STR_ZSRR_MOLOLEC_ARMOR: "Red Dawn Lad Combat Analysis" STR_ZSRR_MATROS_ARMOR: "Red Dawn Sailor Combat Analysis" STR_ZSRR_RED_OPS_MALE_ARMOR: "Red Ops Soldier Combat Analysis" STR_ZSRR_RED_OPS_FEMALE_ARMOR: "Red Ops Soldier Combat Analysis" STR_ZSRR_PIONEER_MALE_ARMOR: "Red Dawn Pioneer Combat Analysis" STR_ZSRR_PIONEER_FEMALE_ARMOR: "Red Dawn Pioneer Combat Analysis" STR_ZSRR_UBEK_ARMOR: "Red Dawn Coordinator Combat Analysis" STR_ZSRR_UBEK: "Red Dawn Coordinator" STR_ZSRR_UBEK_UFOPEDIA: "The Red Dawn elite are overseers and controllers drawn from the ranks of disillusioned former ranking officers of various post-Soviet special formations, including paratroopers, counterterrorist units like Alpha or Vympel, and GRU Spetznaz. They have full access to all resources at the Red Dawn's disposal, including extensive biological augmentation." STR_ZSRR_MATROS: "Red Dawn Sailor" STR_ZSRR_MATROS_UFOPEDIA: "'Sailors' are Red Dawn members responsible for logistics, communication and supervision. Their name and appearance reflects the fact that they are current or former members of the Russian Navy, which has been deeply infiltrated by Red Dawn and sometimes used for 'unofficial' objectives. Their equipment presents only a moderate threat in combat, but their bioengineered bodies should not be underestimated." STR_ZSRR_PIONEER: "Red Dawn Pioneer" STR_ZSRR_PIONEER_MALE: "Red Dawn Pioneer" STR_ZSRR_PIONEER_FEMALE: "Red Dawn Pioneer" STR_ZSRR_PIONEER_UFOPEDIA: "Pioneers are officers in training, serving senior Red Dawn officers as assistants, bodyguards and envoys. They are not as well informed as their bosses, but they are well-trained and determined." STR_ZSRR_RED_OPS_FEMALE: "Red Ops Soldier" STR_ZSRR_RED_OPS_MALE: "Red Ops Soldier" STR_ZSRR_RED_OPS: "Red Ops" STR_ZSRR_RED_OPS_UFOPEDIA: "Red Ops is a military formation of elite Red Dawn soldiers with significant combat experience. These people are both very capable and very well equipped, which makes them extremely dangerous in combat. They are normally used for special assignments whenever intense combat is expected, but fortunately their limited numbers prevent them from being fielded too often. Like other Red Dawn members, they are biologically enhanced to increase their physical characteristics." STR_ZSRR_MOLOLEC: "Red Dawn Lad" STR_ZSRR_MOLOLEC_UFOPEDIA: "A Lad, or 'Molodets', is a common name for a Red Dawn soldier. These individuals have solid military training and excellent physical characteristics, thanks to the enhancement process. While not particularly well-informed, 'Lads' are reasonably competent and widely used for protecting Red Dawn infrastructure, doing mercenary work and performing terror raids. They commonly use military weapons." STR_ZSRR_GANGER: "Red Dawn Ganger" STR_ZSRR_GANGER_UFOPEDIA: "Gangers are the lowest-ranking members of Red Dawn. While not particularly well-trained, they have excellent reflexes, strength and stamina, which upon further investigation proves to be due to artificial enhancement. In exchange for their services, gangers are promised physical might and a share of 'the spoils of war', whatever that is. Gangers generally operate in cities and are easy to mistake for common thugs, but they are usually supervised by more knowledgeable and better-equipped Red Dawn members." STR_ZSRR: "Red Dawn" STR_ZSRR_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Red Dawn is a paramilitary organization operating in the former Warsaw Pact area. Its agenda is unclear, but they seem to have been established by high-ranking USSR officials who had access to some unearthly tech that went missing from post-Soviet secret warehouses. Red Dawn members are biologically augmented for better combat capabilities, which indicates a human enhancement project on an unprecedented scale. Most Red Dawn activities are related to organized crime and mercenary services, which they use to gather more money and power. They are also exceptionally well-supplied and therefore pose a high risk to our agents." STR_BASEBALL_BAT: "Baseball Bat" STR_BASEBALL_BAT_UFOPEDIA: "As the joke goes, 'in Russia they sold a hundred thousand baseball bats and not a single ball'. Apparently, local cultists of alien powers aren't above using it, either. It requires very little skill, but physical strength helps." STR_GOLF_STICK: "Golf Club" STR_GOLF_STICK_UFOPEDIA: "Golf is considered a sport for nobles, so why do so many scumbags have golfing equipment?" STR_LUGER: "Luger" STR_LUGER_CLIP: "Luger Clip" STR_LUGER_UFOPEDIA: "A classic pistol design, commonly used in the German army in World War I and II. It was phased out due to complex mechanisms, but can still be found in the hands of civilians.{NEWLINE}>Concealable" STR_MAUSER: "Mauser" STR_MAUSER_CLIP: "Mauser Clip" STR_MAUSER_UFOPEDIA: "A pistol with a history and good ergonomics, it is quite accurate and can be deadly in skilled hands.{NEWLINE}>Concealable" STR_RIFLE: "BlackOps Rifle" STR_RIFLE_CLIP: "BlackOps Rifle Clip" STR_RIFLE_UFOPEDIA: "This highly accurate, all-purpose rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips. It ignores 15% of armor.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II, Contact: BlackOps Industries." STR_G11_BUY: "H&K G11 Acquisition" STR_G11: "H&K G11" STR_G11_UFOPEDIA: "An experimental caseless weapon, produced by H&K. Features extremely accurate burst fire. Its caseless ammo ignores 15% of armor. It seems to work best in hands of cold-blooded professionals.{NEWLINE}Purchasing this weapon requires: Promotion II." STR_G11_CLIP: "H&K G11 Clip" STR_G36_BUY: "H&K G36 Acquisition" STR_G36_BUY_PREQ_A: "H&K G36 Acquisition Prerequisite A" STR_G36_BUY_PREQ_B: "H&K G36 Acquisition Prerequisite B" STR_G36: "H&K G36" STR_G36_UFOPEDIA: "The Heckler & Koch G36 is the main battle rifle of the Bundeswehr since 1997. The weapon fires standard 5.56 mm NATO ammunition. It's lighter than a regular NATO rifle and has advanced sights for precision fire. The ammunition ignores 10% of target armor.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II and any weapon using 5.56 NATO ammo." STR_RIFLE_M16: "M16" STR_RIFLE_M16_CLIP: "5.56 mm NATO Clip" STR_RIFLE_M16_UFOPEDIA: "This assault rifle is not very potent, but it is lightweight and accurate. The M16 is often found in the hands of EXALT operatives. It fires 5.56 mm NATO ammunition which ignores 10% of target armor.{NEWLINE}{NEWLINE}Purchasing this weapon requires Contact: Cult Arms Dealers and EXALT Operations." STR_STEYR_AUG: "Steyr AUG" STR_STEYR_AUG_UFOPEDIA: "This weapon fires standard 5.56 mm NATO ammunition with great accuracy. Its advanced target systems make it more precise, but also a little slower to fire. The ammunition ignores 10% of target armor.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II and any weapon using 5.56 NATO ammo." STR_KS23_BUY: "KS-23M Acquisition" STR_KS23: "KS-23M" STR_KS23_UFOPEDIA: "This version of the KS-23 is a new addition to the Russian military forces, designed to shoot heavy stun rounds (which is does with frightening lethality), but can also use buckshot and AP shells.{NEWLINE}Purchasing this weapon requires: Promotion II, Revived Weapons." STR_KS23_SHELLS_BS: "KS-23M BS Shells" STR_KS23_SHELLS_AP: "KS-23M AP Shells" STR_KS23_SHELLS_BATON: "KS-23M Baton Shells" STR_PANCOR_JACKHAMMER_BUY: "Pancor Jackhammer Acquisition" STR_PANCOR_JACKHAMMER: "Pancor Jackhammer" STR_PANCOR_JACKHAMMER_UFOPEDIA: "The Jackhammer was supposed to revolutionize the shotgun market with its fast, gas-operated reloading mechanism. It was ultimately canceled due to high price, technical issues and being unsuitable for civilian use, but the design remained popular among the public, mostly because of its aesthetics and futuristic look. It is relatively light thanks to its polymer frame, but the recoil is rather significant for the same reason.{NEWLINE}Purchasing this weapon requires: Promotion II, Machine Guns License, Revived Weapons." STR_PANCOR_JACKHAMMER_CLIP: "Pancor Jackhammer Drum" STR_OICW_BUY: "XM29 OICW Acquisition" STR_OICW: "XM29 OICW" STR_OICW_UFOPEDIA: "The XM29 OICW (Objective Individual Combat Weapon) is a prototype assault rifle that fires 5.56 mm NATO rounds and 20 mm airbursting projectiles. It has advanced optics that enhance the lethality of the weapon, but requires a trained soldier to use them efficiently.{NEWLINE}Purchasing this weapon requires: Promotion II, Revived Weapons, Explosives Licence, and any weapon using 5.56 NATO ammo." STR_OICW_GRENADE_CLIP: "OICW 20mm Grenade Clip" STR_OICW_GRENADE_CLIP_UFOPEDIA: "These 20x28 mm high-explosive airbusting projectiles for the XM29 OICW's uinderbarrel launcher come in six-round clips. The blast focuses around the target.{NEWLINE}{NEWLINE}The clip becomes available along with the XM29 OICW." STR_RIFLE_M16_CLIP_BUY_CONDITION: "5.56 mm NATO Clip Purchase Condition" STR_PIPE: "Iron Pipe" STR_PIPE_UFOPEDIA: "This sturdy pipe makes a heavy-hitting improvised weapon.{NEWLINE}>Concealable" STR_WOODEN_CLUB: "Wooden Club" STR_WOODEN_CLUB_UFOPEDIA: "A simple melee weapon, fashioned from a single piece of hard wood. While extremely primitive, it can be used with good results by sufficiently murderous combatants.{NEWLINE}>Concealable" STR_WAKIZASHI: "Wakizashi" STR_WAKIZASHI_UFOPEDIA: "In feudal Japan, a wakizashi was carried along with katana as a complementary weapon. Today it is mostly used as a 'katana light', sharing many of its strengths but more comfortable to handle and carry. It is not very efficient when used by amateurs and not very good against armor." STR_RUSTY_BLADE: "Rusty Blade" STR_RUSTY_BLADE_UFOPEDIA: "This melee weapon has seen better times. It is quite heavy for a sword." STR_KATANA: "Katana" STR_KATANA_UFOPEDIA: "A two-handed melee weapon, modeled after traditional Japanese swords but with latest materials technology. Requires good melee weapon proficiency to be handled correctly, especially against armored foes." STR_THROWING_AXES: "Throwing Axes" STR_THROWING_AXES_UFOPEDIA: "An extremely ancient ranged weapon, easy to use but hard to master." STR_THROWING_STARS: "Throwing Stars" STR_THROWING_STARS_UFOPEDIA: "This famous Eastern weapon, also known as shuriken, is much more deadly in the right hands than you'd expect. On the other hand, it is useless for an amateur.{NEWLINE}Although anyone can try using it, having the Throwing skill at 50 or more is a recommended minimum.{NEWLINE}>Concealable" STR_THROWING_KNIVES: "Throwing Knives" STR_THROWING_KNIVES_UFOPEDIA: "These Asian throwing knives are deadly in the hands of an expert, especially against unarmored targets.{NEWLINE}>Concealable" STR_ALLOY_THROWING_KNIVES: "Tritanium Throwing Knives" STR_ALLOY_THROWING_KNIVES_UFOPEDIA: "These tritanium blades have better armor penetration than their steel predecessors.{NEWLINE}>Concealable" STR_BLACK_LOTUS: "Black Lotus" STR_BLACK_LOTUS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Black Lotus is a very secretive spiritual society, popular throughout eastern Asia among the rich and poor alike. Its members claim to worship some sort of 'Goddess of Dawn', a supernatural creature that appears before them in person to 'fill them with peace' through mystical means. Black Lotus has been accumulating power for decades and is wealthy enough to influence market economics and even destabilize governments. Many activities of this cult are illegal and prompted by unknown powers, and therefore cannot be tolerated." STR_BLACK_LOTUS_FOLLOWER_ARMOR: "Black Lotus Follower Combat Analysis" STR_BLACK_LOTUS_FOOTMAN_ARMOR: "Black Lotus Footman Combat Analysis" STR_BLACK_LOTUS_WARRIOR_ARMOR: "Black Lotus Warrior Combat Analysis" STR_BLACK_LOTUS_ASSASSIN_ARMOR: "Black Lotus Assassin Combat Analysis" STR_BLACK_LOTUS_MANDARIN_ARMOR: "Black Lotus Mandarin Combat Analysis" STR_BLACK_LOTUS_WITCH_ARMOR: "Black Lotus Witch Combat Analysis" STR_BLACK_LOTUS_AVATAR_ARMOR: "Black Lotus Avatar Combat Analysis" STR_BLACK_LOTUS_FOLLOWER: "Black Lotus Follower" STR_BLACK_LOTUS_FOLLOWER_UFOPEDIA: "These low-ranking members of the Black Lotus are fanatically loyal to the cult and well-trained in hand-to-hand combat, though they also use firearms. They are recruited from various countries and social groups and still live their normal lives as not to expose their cover, but resemble monks more than ordinary citizens. Apart from many poetical forms of worship they possess little useful information, but their devotion to the Black Lotus is more than enough reason to apprehend them." STR_BLACK_LOTUS_FOOTMAN: "Black Lotus Footman" STR_BLACK_LOTUS_FOOTMAN_UFOPEDIA: "These guardians of Black Lotus hideouts undergo rigorous military training. They are adequately armed, but their greatest advantage is camouflage and stealth." STR_BLACK_LOTUS_WARRIOR: "Black Lotus Warrior" STR_BLACK_LOTUS_WARRIOR_UFOPEDIA: "These people are chosen from the low-ranking followers and given additional training to increase their combat and espionage capabilities. It is customary for them to feign their own deaths to cut off their ties with the world and they rarely interact with ordinary citizens outside their missions. Warriors are used for guarding Black Lotus safehouses, gathering intelligence and assassinations. While they are generally not very well armed, their skills and morale should be taken seriously." STR_BLACK_LOTUS_ASSASSIN: "Black Lotus Assassin" STR_BLACK_LOTUS_ASSASSIN_UFOPEDIA: "Assassins are Black Lotus elites used for the hardest, most secret missions. They reside in Black Lotus estates, training rigorously and participating in mystic rituals. They possess a unique and mysterious ability to blend in with their surroundings completely, unless seen from up close. Assassins themselves cannot explain this ability other than as an ancient art that takes many years to master, but our tests point to a mental effect rather than true invisibility. In combat, Assassins use silent weapons like swords or thrown blades." STR_BLACK_LOTUS_MANDARIN: "Black Lotus Mandarin" STR_BLACK_LOTUS_MANDARIN_UFOPEDIA: "Wealthy members of Asian business, criminal, and political elites, with very close ties to Black Lotus. In exchange for their sponsorship, Black Lotus provides them with various services, including psionic training. Watch out for their kung fu." STR_BLACK_LOTUS_WITCH: "Black Lotus Witch" STR_BLACK_LOTUS_WITCH_UFOPEDIA: "The so-called 'witches' are high-ranking Black Lotus members who are both local commanders and the cult's representatives in high society. They also possess unique mental abilities, allowing them to operate special devices that are built according to plans given to the cult by their 'goddess', as well as to maintain a telekinetic shield to protect them from small arms fire. They are both well-informed about the cult and responsible for many of its crimes, and therefore should be a primary target for apprehension." STR_BLACK_LOTUS_AVATAR_GRAPPLE: "Black Lotus Avatar's Grapple" STR_BLACK_LOTUS_AVATAR_WEAPON: "Black Lotus Avatar's Weapon" STR_BLACK_LOTUS_AVATAR_CORPSE: "Black Lotus Avatar Remains" STR_BLACK_LOTUS_AVATAR_AUTOPSY: "Black Lotus Avatar Autopsy" STR_BLACK_LOTUS_AVATAR_AUTOPSY_UFOPEDIA: "This creature appears to be fully human, down to the genetic code. There is nothing particular about it whatsoever. So I did an extremely careful autopsy and found out that this person had absolutely no signs of illnesses, disfigurations or aging. It had all teeth, soft feet soles, everything to prove it was both extremely young and completely perfect. Then I asked the Intelligence Officer to cross-check its DNA and that pointed to a male citizen of Kagoshima, 41 years old, a member of the Black Lotus. Apparently he somehow transformed into... her, but how and for what reason, we have no idea." STR_AVATAR_MORPH: "Avatar Morph" STR_AVATAR_MORPH_UFOPEDIA: "This creature only looks human on the outside, as it is completely possessed by an alien intelligence of some kind. It claims to have come from outer space and taken over this servant's body. It also declares itself invincible, since we can't attack its body directly, and if we destroy the host, it can always possess someone else. Honestly, most of the time it was just mocking me, so it felt kind of good when it finally shut up." STR_BLACK_LOTUS_AVATAR: "Black Lotus Avatar" STR_BLACK_LOTUS_AVATAR_UFOPEDIA: "The Avatar is the voice of the Goddess, a human host completely overtaken by an alien mind and reshaped to assume a form of a floating woman. The word of the Avatar is absolute among the cult members." STR_CHURCH_OF_DAGON: "Church of Dagon" STR_CHURCH_OF_DAGON_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The Church of Dagon is a secretive religious organization which originated from the Mediterranean area. Its followers worship an ocean deity named Dagon, to whom they offer human sacrifices. Higher ranking members of the Church reportedly have direct contact with 'Messengers of Dagon', who are said to live under the sea. The Church has maintained its presence in Europe and Africa for many decades and is quite influential, though real cultists have trouble interacting with normal humans due to physical and psychosocial changes caused by the cult's practices." STR_BLACK_LOTUS_PSI_GENERATOR: "Black Lotus Psi Generator" STR_BLACK_LOTUS_PSI_GENERATOR_UFOPEDIA: "This strange device was installed within the Avatar statue of the Black Lotus main base. Its purpose is to receive and amplify psionic waves coming from some location in outer space and enable the 'possession' of humans by the cult's 'goddess'.{NEWLINE}While we cannot say we truly understand its principles of operation, we can theoretically use it to locate such psionic wavefronts. If we manage to do so, this will effectively disable the Black Lotus as an organization, since they will not be able to contact their mistress without us knowing about it immediately." STR_DESTROY_EXALT: "Terminate EXALT!" STR_DESTROY_EXALT_UFOPEDIA: "Our operation is a success! With the right settings, we managed to make Psiclone addicts even more addicted, so now they favor our stuff over alien stuff and refuse their orders. It may be morally ambiguous, but it certainly helped contain a great danger to humanity. EXALT's Masters are now pretty much alone except for their most faithful servants and shouldn't give us any further trouble.{NEWLINE}Since we're done with them, we should now move on to the next level: the hybrids." STR_DESTROY_BLACK_LOTUS: "Terminate The Black Lotus!" STR_DESTROY_BLACK_LOTUS_UFOPEDIA: "We have completed the construction of our psi detector using the Black Lotus psi generator as a base. Now they cannot hide from us! In fact, we located some of their leaders within mere hours of activating the detector and dispatched teams to storm their hideouts. The Black Lotus is no more, their remaining forces scattered and clueless.{NEWLINE}We don't need to keep any extra psi generators, as they are useless to us now. I suggest we sell them or something." STR_DAGON_STATUE: "Church of Dagon Statue" STR_DAGON_STATUE_UFOPEDIA: "This statue is made of some unearthly material and is extremely hard to damage with saws, lasers or chemical torches. Once we finally managed to open it, we found a lot of texts written in the Eldritch Language concerning the Church, its general operations, orders received from Dagon and so on. This information is enough to target the crucial nodes of the cult with support from national governments. If you wish us to release this intel and be done with them, just say the word - it won't take long." STR_DESTROY_CHURCH_OF_DAGON: "Terminate The Church of Dagon!" STR_DESTROY_CHURCH_OF_DAGON_UFOPEDIA: "So it is done, Commander - the Church of Dagon is beaten. It still exists, but was forced into hiding and we're unlikely to ever hear about them again. I can't say I'll miss them much.{NEWLINE}If you happen to have any Dagon statues left, I suggest we throw them away. They creep me out, you know?" STR_RED_DAWN_KEYCARD: "Red Dawn Memory Card" STR_RED_DAWN_KEYCARD_UFOPEDIA: "We have successfully decoded the memory card. All of the Red Dawn's secrets, including names, addresses, logbooks, expenses, contacts, aliases, estates - we have it all, Commander. Their future is in your hands.{NEWLINE}I have the data ready for disclosure to the right people. If this is done, the Red Dawn is finished. But ultimately it's your call if, and when, we want to do this. I will support your every decision.{NEWLINE}{NEWLINE}- Chief Intelligence Officer" STR_DESTROY_ZSRR: "Terminate The Red Dawn!" STR_DESTROY_ZSRR_UFOPEDIA: "Job done, Commander - we have informed the United Nations and the president of Russia of the complete Red Dawn agenda and all associated details. This will be more than enough to get all of their commanding officers sentenced to a long time in prison, or worse. I wish we could see their faces now!{NEWLINE}Now we can concentrate on the really important things! And we can also sell any Red Dawn Memory Cards we may have, we don't need them anymore." STR_SKULLJACK: "Skulljack" STR_SKULLJACK_UFOPEDIA: "By connecting a Psiclone to an agent's brain implant, we have managed to turn a two-way feedback device into a three-way one, creating a psi channel between the agent's and target's mind. This allows us to tamper with the target's thought processes and perception, effectively allowing the agent to take temporary control over the target's actions. Beware: this is a fairly tiring process, and potentially dangerous to the user's integrity in the long term.{NEWLINE}>Concealable" STR_PSICLONE: "Psiclone" STR_PSICLONE_UFOPEDIA: "This strange device has a potent psychoactive effect. It significantly improves the victim's reflexes and morale, but also severely alters their mind, causing complex hallucinations. Actually, the EXALT members claim these hallucinations are in fact visions caused by genuine psychic activity, since the device heightens one's psionic perception and enables a human to 'tune in' to these alien signals, albeit erratically.{NEWLINE}>Concealable" STR_EXALT: "EXALT" STR_EXALT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}EXALT is a clandestine organization, mostly active in the Americas. It was founded by a group of powerful individuals with political connections and it appears to have a hand in various criminal activities, like illegal drug distribution. Their signature trading goods are mental devices called Psiclones, rumored to be highly psychoactive. There is little doubt that such devices have extraterrestrial origins and are probably highly dangerous." STR_EXALT_INFILTRATOR_ARMOR: "EXALT Infiltrator Combat Analysis" STR_EXALT_ENFORCER_ARMOR: "EXALT Enforcer Combat Analysis" STR_EXALT_LIQUIDATOR_ARMOR: "EXALT Liquidator Combat Analysis" STR_EXALT_MASTER_ARMOR: "EXALT Master Combat Analysis" STR_EXALT_INFILTRATOR: "EXALT Infiltrator" STR_EXALT_INFILTRATOR_UFOPEDIA: "These citizens are the EXALT organization's low-level agents. Most of them resume their daily lives as normal, silently waiting for orders from the top. Others are tasked with distribution of the Psiclone superdrug, and a small number is actually participating in terror attacks. Did I mention they are all heavily addicted to the Psiclone? Yeah, I guess now you know why they're so devoted to the organization." STR_EXALT_GOON_ARMOR: "EXALT Goon Combat Analysis" STR_EXALT_GOON: "EXALT Goon" STR_EXALT_GOON_UFOPEDIA: "These people are career footsoldiers of EXALT. They are well-trained, determined and extremely hard to overcome mentally. Their physical abilities are exceptional, too." STR_EXALT_ENFORCER: "EXALT Enforcer" STR_EXALT_ENFORCER_UFOPEDIA: "Enforcers are EXALT officers, often in charge of minor operations. They are ruthlessly efficient and should not be taken lightly." STR_BRAINER_ARMOR: "Hybrid Brainer Combat Analysis" STR_EXALT_BRAINER: "EXALT Brainer" STR_EXALT_BRAINER_UFOPEDIA: "Considering that the rank-and-file members of EXALT are mostly controlled with Psiclone distribution, there is a way to win without a prolonged war: use this EXALT weapon against them. We can now understand how the Psiclone works well enough to develop a counter-wave that will disrupt the functioning of these devices over large swathes of land. Before our enemies adjust their signal, we will flood the market with our cracked Psiclones which will be just as good but functioning and, you know, not forcing you into an alien army in exchange. This should render EXALT harmless enough for us to no longer care about it. Just give the order, Commander." STR_EXALT_BRAINER_CORPSE: "Brainer Corpse" STR_HYBRID_BRAINER: "Hybrid Brainer" STR_BRAINER: "Brainer Hybrid" STR_BRAINER_UFOPEDIA: "This creature is half-human, half-alien. It possesses unusual mental capabilities, including telekinesis and a personal force field. It was reportedly bred by E.T.s to infiltrate the Earth. It holds an important position in a network of his brethren, more human-looking but equally dangerous." STR_BRAINER_AUTOPSY: "Brainer Autopsy" STR_BRAINER_AUTOPSY_UFOPEDIA: "This creature's physiology is mostly human, as it shares all of our organs except the genitalia which it never had. The brain however is more developed and atypical in some ways, which suggests better mental capacity. Physically, it is extremely fragile, but battle reports suggest that there is some kind of force field around the creature." STR_EXALT_LIQUIDATOR: "EXALT Liquidator" STR_EXALT_LIQUIDATOR_UFOPEDIA: "Liquidators are elite EXALT agents, serving in the special forces of their overlords - usually to spread terror. They are well-trained, equipped with good body armor and completely devoted to their cause... or to their Psiclones." STR_TERROR_FROM_THE_DEEP: "Terror from The Deep" STR_TERROR_FROM_THE_DEEP_UFOPEDIA: "We have finally uncovered the terrible plan of T'leth: it appears it is building an army of unstoppable warriors named Tasoths to overrun Earth.{NEWLINE}Luckily for us, this army is being produced in an isolated facility, as the process requires machinery that is quite volatile. This gives us a chance to infiltrate it. We should obtain enough data to devise a plan to disable it as soon as possible." STR_ZRBITE_TANK: "Zrbite Container" STR_ZRBITE_TANK_UFOPEDIA: "This alien device is filled with an exotic, highly energetic material called Zrbite." STR_ZRBITE_TANK_DISASSEMBLY: "Zrbite Container Disassembly" STR_ZRBITE: "Zrbite" STR_ZRBITE_UFOPEDIA: "This is an alloy of alien origin, part gold, part biomaterial. It is a very efficient power source, used for alien weapons and ships. It is stored in special crystal tanks with a capacity of 30 units.{NEWLINE}Sadly, it is beyond our technical ability to replicate this material as most of its constituents are Alien in origin. Again." STR_AQUA_PLASTICS: "Aqua Plastics" STR_AQUA_PLASTICS_UFOPEDIA: "Alien submarines and structures utilize an incredibly strong, flexible and durable material for the majority of their construction. Aqua Plastics are complex multi-bonded and Zrbite catalyzed materials. Dense, yet light, the substance has strength above even Titanium or Kevlar. Unfortunately, its manufacturing process is mostly organic, so we do not have the infrastructure to produce it." STR_GILLMAN_HERO: "Gillman Hero" STR_GILLMAN_HERO_CORPSE: "Gillman Hero Corpse" STR_GILLMAN_HERO_AUTOPSY: "Gillman Hero Autopsy" STR_GILLMAN_HERO_UFOPEDIA: "After breaking the mind control, we managed to communicate with the specimen. He appeared to have regained his humanity and despite significant memory loss, identified himself as 'Dr. Jamrowocky' from the Men in Black organization. He was abducted and experimented upon by the aliens, and later used in their operations as a weapon and a 'pet'. He is grateful for the rescue and will share all that he knows about the aliens. He also donated his armor." STR_GILLMAN_HERO_AUTOPSY_UFOPEDIA: "This creature appears to be a larger form of Gillman. Its body alterations are less radical than in a normal specimen and all of its human anatomical features are still present, which allowed us to identify it as an adult male. It has several extra implants to enhance its strength, but also to control it more directly with psi, which suggests greater mental independence. Its armor inexplicably appears to be human made, but very advanced." STR_JANISSARY_ARMOR: "Gillman Combat Analysis" STR_JANISSARY_WEAPON: "Gillman Attack" STR_JANISSARY: "Gillman" STR_JANISSARY_AUTOPSY: "Gillman Autopsy" STR_JANISSARY_UFOPEDIA: "Despite having been human once, the Gillmen are unaware of their previous identity and under complete control of the aliens. There is no way of communicating with them, since they are controlled directly through cybernetic implants in their heavily modified brains. In battle, they kill or incapacitate with an electric discharge. They are normally tasked with guard duties." STR_JANISSARY_AUTOPSY_UFOPEDIA: "These creatures are a horrifying result of human experimentation. They are created from captured victims, heavily modified with cybernetics and biotechnology. The most noticeable cybernetic modifications are related to the brain and cardiovascular system, there is also some sort of lightning generator built into each of their arms. Their physiology is clearly designed to enable them to work underwater indefinitely, and at great depths." STR_JANISSARY_TERRORIST: "Gillman Terrorist" STR_JANISSARY_CORPSE: "Gillman Corpse" STR_AQUATIC_WARFARE: "Underwater Warfare" STR_GILLDOG_ARMOR: "Gilldog Combat Analysis" STR_GILLDOG: "Gilldog" STR_GILLDOG_TERRORIST: "Gilldog" STR_GILLDOG_CORPSE: "Gilldog Corpse" STR_GILLDOG_AUTOPSY: "Gilldog Autopsy" STR_GILLDOG_AUTOPSY_UFOPEDIA: "Our agents were correct in their assessment of this creature: it really has both lungs and gills. Its scaly hide gives it protection against most forms of damage, especially chemical, and its body structure can withstand great pressures like ocean depths or explosions. The jaws are powerful and extremely nasty." STR_GILLDOG_UFOPEDIA: "Gilldogs can operate both on land and underwater. They are dangerous predators, combining mammalian intelligence with ichthyic tenacity. Their primary weakness is smoke, which tends to easily suffocate them." STR_GILLDOG_WEAPON: "Gilldog Bite" STR_BLOODHOUND_ARMOR: "Bloodhound Combat Analysis" STR_BLOODHOUND: "Bloodhound" STR_BLOODHOUND_TERRORIST: "Bloodhound" STR_BLOODHOUND_CORPSE: "Bloodhound Corpse" STR_BLOODHOUND_AUTOPSY: "Bloodhound Autopsy" STR_BLOODHOUND_AUTOPSY_UFOPEDIA: "This nightmarish creature is a large canine that underwent genetic engineering and surgical enhancement. It possesses great muscle strength, especially in the jaw area. The cranium is thick and sturdy. The creature has been fed a cocktail of antibiotics, which suggests an immune system deficiency. The secret to its uncanny resilience to gunfire lies inside its horribly mutilated, tough skin: a lattice of Durathread, apparently implanted after the creature was full-grown. Most worrying, still is the presence of a tattooed barcode with a serial number." STR_BLOODHOUND_UFOPEDIA: "These monstrous, genetically engineered canines are mass-produced beasts of war. They're savage and bloodthirsty, yet no less smart and loyal than normal dogs. They're implanted with a Durathread skin graft, making them very resistant to bullets. Their only weakness is complete reliance on expensive drugs and antibiotics to stay alive, due to imperfections in the design. They're also sterile. However, their manufacturers consider both of these features advantageous in such a prospective commercial product." STR_BLOODHOUND_WEAPON: "Bloodhound Bite" STR_SUPPORTER_OF_DAGON_ARMOR: "Supporter of Dagon Combat Analysis" STR_DISCIPLE_OF_DAGON_ARMOR: "Disciple of Dagon Combat Analysis" STR_PRIEST_OF_DAGON_ARMOR: "Priest of Dagon Combat Analysis" STR_CHOSEN_OF_DAGON_ARMOR: "Chosen of Dagon Combat Analysis" STR_SORCERER_OF_DAGON_ARMOR: "Sorcerer of Dagon Combat Analysis" STR_SUPPORTER_OF_DAGON: "Supporter of Dagon" STR_SUPPORTER_OF_DAGON_UFOPEDIA: "These individuals are initiate members of a quasi-religious organization called the Church of Dagon. They speak of secret rituals involving human sacrifices, meant to gain favors from ocean deities, but otherwise live normal lives. They are mostly just civilians, but crazy, armed and dangerous." STR_DISCIPLE_OF_DAGON: "Disciple of Dagon" STR_DISCIPLE_OF_DAGON_UFOPEDIA: "These low-ranking cultists claim to be in service of a supernatural entity called Dagon, associated with ocean depths. They seem to be affected by a common syndrome that makes their skin appear grayish and wet, as well as causing some abnormalities in development. This syndrome stunts their intellectual capabilities but makes them more resistant to pain and shock, as well as gives them better low-light vision. Their fanatical devotion also makes them almost fearless in combat." STR_PRIEST_OF_DAGON: "Priest of Dagon" STR_PRIEST_OF_DAGON_UFOPEDIA: "Priests are the leaders of the Church of Dagon. On the outside, they are less affected by the 'Dagon syndrome', which makes them responsible for contacts with outsiders. They are, however, exceptionally tough for human beings and their minds work significantly different from ours, most likely as a result of indoctrination by some alien intelligence, or perhaps a variation of the Dagon syndrome. Priests are crucial to the Church of Dagon and should be apprehended without delay." STR_CHOSEN_OF_DAGON: "Chosen of Dagon" STR_CHOSEN_OF_DAGON_UFOPEDIA: "This member of the Church of Dagon is similar in appearance to the Disciples of Dagon, but retains significantly more intelligence and even charisma. In captivity, the so-called Chosen spends most of his time in a meditative trance. This trance causes small changes in his body, like finger webbing or scale-like growths on his skin, which recede soon after the trance is broken. Chosen seem to have no special role in the cult other than being examples to follow and are considered enlightened mystics by their brethren." STR_DAGON_MORPH: "Dagon Morph" STR_DAGON_MORPH_UFOPEDIA: "This creature used to be human, but now is almost completely alien, physically and mentally. His 'Dagon syndrome' has developed fully, transforming him into a semi-aquatic being with frightening psi powers." STR_SORCERER_OF_DAGON_CORPSE: "Dagon Morph Corpse" STR_SORCERER_OF_DAGON: "Sorcerer of Dagon" STR_SORCERER_OF_DAGON_UFOPEDIA: "Sorcerers have the privilege of contacting 'Messengers of Dagon' and claim to travel to their underwater temples. They possess strange telepathic powers that can also be focused through a special device to produce various effects. These abilities make them very dangerous opponents. Sorcerers cannot speak human languages very well, but their followers are guided via telepathy and are quick to follow orders." STR_SORCERER_OF_DAGON_AUTOPSY: "Dagon Morph Autopsy" STR_SORCERER_OF_DAGON_AUTOPSY_UFOPEDIA: "This being used to be human, but has been extensively modified with unearthly technology down to its genetic code and resulting biochemistry. Its horrifying appearance aside, most of the changes serve to adapt the creature to living underwater. It seems susceptible to fire and should have some trouble breathing air." STR_DEEP_ONE_OUTPOST: "Deep One Outposts" STR_DEEP_ONE_OUTPOST_UFOPEDIA: "Deep Ones are a nomadic people without any permanent dwellings - they prefer to float around freely, carrying all their possessions with them. Since they rely on supplies from their mysterious 'gods', they generally keep close to unmanned undersea communication outposts. If we find such an outpost, we should monitor it for Deep One activity and intercept any groups that come nearby." STR_CALL_OF_TLETH: "Call of T'leth" STR_CALL_OF_TLETH_UFOPEDIA: "Whenever Deep Ones need anything, they go to the nearest outpost and call for help. We now understand how their communication device works. If we send a false supply request, their superiors should show up - only to be captured." STR_DEEP_ONE_COMMUNITIES: "Deep One Communities" STR_DEEP_ONE_COMMUNITIES_UFOPEDIA: "Deep Ones live in small nomadic communities on the continental shelf, hunting for fish and training themselves to be warriors under the tutelage of, for lack of a better word, the priesthood. To sum it up, they are intelligent, but very primitive.{NEWLINE}Our captives were unable to explain where exactly their unusually advanced equipment comes from, only that it was donated by some enigmatic 'masters'. Apparently, whenever we make some discovery, it only shows us that there's a man behind the man. Doesn't it, Commander?" STR_EXALT_RATIONALE: "EXALT Rationale" STR_EXALT_RATIONALE_UFOPEDIA: "Turns out that EXALT is not a monolithic group. Some of their elites believe that the aliens are in fact a lesser evil when compared with Earth governments, which are ineffectual and corrupted by false ideologies. Other see them simply as a source of profit, much like any other government. They do not perceive this pluralism as a threat, but rather as an internal discourse which does not reflect on the organization's efficiency and is only a healthy competition between different policies - a political darwinism of sorts. Part fringe, part corporate, they are nonetheless well-armed and determined to serve their future alien masters." STR_ZSRR_RATIONALE: "Red Dawn Rationale" STR_ZSRR_RATIONALE_UFOPEDIA: "Composed mostly of former Soviet officials dissatisfied with the new order of things, Red Dawn runs on an efficient mix of ideology and pragmatism. They consider the alien society - or at least what they know about it from evidence recovered from old USSR warehouses - to be superior in terms of technology, and arguably also morality. Their goal is to survive the inevitable alien conquest and possibly even profit from it. They consider the aliens not much different from us, and that we should become more like them to better fit within the alien empire. They also believe that the aliens must have some sort of internal discourse, and that they can be influenced from within by means of classical politics. Much of their effort is focused on gathering resources for future negotiations with the invaders, after we join them." STR_CHURCH_OF_DAGON_RATIONALE: "Church of Dagon Rationale" STR_CHURCH_OF_DAGON_RATIONALE_UFOPEDIA: "The leading objective of cultists of Dagon is to cause the end of the world as we know it by helping awaken their alien god who will take over the planet and transform it into something else. Why would they do something like this? Well, it turns out that they have a very pessimistic view on reality: according to them, the Universe is full of things too powerful and dangerous for humans to survive on their own. In their eyes, becoming a part of one such power is necessary for our race to survive, and retaining humanity is a luxury we cannot afford.{NEWLINE}Let us hope that they are the ones in the wrong, not us." STR_BLACK_LOTUS_RATIONALE: "Black Lotus Rationale" STR_BLACK_LOTUS_RATIONALE_UFOPEDIA: "For a religious cult, the agenda of the Black Lotus is surprisingly pragmatic - at least for the members who haven't been continuously exposed to the will of their goddess. Humanity stands alone against a numerous host (still an awesome word, if you ask me!) of enemies, many of which neither we nor the Black Lotus can fully comprehend or attempt to fight without outside help.{NEWLINE}The Golden Lady represents such an opportunity.{NEWLINE}While she seems to regard her followers more as toys or playthings, she did supply several means of organizing a more effective response to anyone who would truly wish to harm Humanity in the form of psionic training, interpreted and modified to fit far eastern meditation and combat traditions.{NEWLINE}For anyone not psionically dominated by their goddess, she seems to be the lesser of two or even more evils." STR_MESSENGERS_OF_DAGON: "Messengers of Dagon" STR_MESSENGERS_OF_DAGON_UFOPEDIA: "It appears the Messengers that Cultists of Dagon spoke of are no myth: indeed they come from the sea and are unlikely to be humans. Whoever they are, they possess technology beyond human understanding and are likely a threat to Earth societies, and therefore will be classified as aliens.{NEWLINE}Since now we know what to look for, we will attempt to catch these messengers on land and learn about their origins and motives." STR_DAGON: "Dagon" STR_DAGON_UFOPEDIA: "Our previous guesses and grim predictions are now confirmed: Dagon is indeed a very powerful and ancient alien being, reigning over a humongous undersea base full of inhuman intelligences. Although this Dagon is currently in a state of 'dreaming', which refers to some sort of psionic hibernation, the eyes of his fortress are set upon humanity. They consider us a lesser race, at best fit for exploitation, at worst to be wiped off the planet.{NEWLINE}The city is still decades away from full combat readiness, but it is certainly an enemy that can prove very difficult to overcome. For now, Dagon's messengers must be stopped at every opportunity." STR_UNDERWATER_OPERATIONS: "Underwater Operations" STR_UNDERWATER_OPERATIONS_UFOPEDIA: "X-Com has the capacity to conduct undersea missions if necessary. When such a mission occurs, you can get to the scene using your standard transport. A dedicated X-Com 'Calypso' submarine will be provided on site.{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Remember that the Calypso can only accommodate up to 7 agents; if you bring more, they will have to sit this assignment out.{NEWLINE}Warning: any dogs on this mission will drown!" STR_ADVANCED_UNDERWATER_OPERATIONS: "Advanced Underwater Operations" STR_ADVANCED_UNDERWATER_OPERATIONS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}With the new submarine module 'Trident', we can bring up to 15 agents to greater depths than ever before.{NEWLINE}Warning: any dogs on underwater missions will drown!" STR_DURATHREAD_FACTORY: "Durathread Factory" STR_ALERT_DURATHREAD_FACTORY: "DURATHREAD FACTORY LOCATED" STR_ALERT_CULT_APPREHENSION: "SUSPECTS DETECTED IN" STR_ALERT_CULT_INVESTIGATION: "CULT ACTIVITY DETECTED" STR_ALERT_CULT_HIDEOUT: "CULT OUTPOST DETECTED" STR_ALERT_CULT_BASE: "CULT BASE DETECTED" STR_CULT_APPREHENSION: "Cult Apprehension" STR_CULT_INVESTIGATION: "Cult Safehouse" STR_CULT_INVESTIGATION_TEMPERATE_CHURCH_OF_DAGON: "Cult Safehouse" STR_CULT_INVESTIGATION_TEMPERATE_BLACK_LOTUS: "Cult Safehouse" STR_CULT_INVESTIGATION_TEMPERATE_ZSRR: "Cult Safehouse" STR_CULT_INVESTIGATION_TEMPERATE_EXALT: "Cult Safehouse" STR_CULT_INVESTIGATION_COLD_CHURCH_OF_DAGON: "Cult Safehouse" STR_CULT_INVESTIGATION_COLD_BLACK_LOTUS: "Cult Safehouse" STR_CULT_INVESTIGATION_COLD_ZSRR: "Cult Safehouse" STR_CULT_INVESTIGATION_COLD_EXALT: "Cult Safehouse" STR_CULT_INVESTIGATION_JUNGLE_CHURCH_OF_DAGON: "Cult Safehouse" STR_CULT_INVESTIGATION_JUNGLE_BLACK_LOTUS: "Cult Safehouse" STR_CULT_INVESTIGATION_JUNGLE_ZSRR: "Cult Safehouse" STR_CULT_INVESTIGATION_JUNGLE_EXALT: "Cult Safehouse" STR_CULT_INVESTIGATION_DESERT_CHURCH_OF_DAGON: "Cult Safehouse" STR_CULT_INVESTIGATION_DESERT_BLACK_LOTUS: "Cult Safehouse" STR_CULT_INVESTIGATION_DESERT_ZSRR: "Cult Safehouse" STR_CULT_INVESTIGATION_DESERT_EXALT: "Cult Safehouse" STR_CULT_HIDEOUT: "Cult Outpost Investigation" STR_CULT_HIDEOUT_TEMPERATE_CHURCH_OF_DAGON: "Cult Outpost" STR_CULT_HIDEOUT_TEMPERATE_BLACK_LOTUS: "Cult Outpost" STR_CULT_HIDEOUT_TEMPERATE_ZSRR: "Cult Outpost" STR_CULT_HIDEOUT_TEMPERATE_EXALT: "Cult Outpost" STR_CULT_HIDEOUT_CHURCH_OF_DAGON: "Cult Outpost" STR_CULT_HIDEOUT_COLD_CHURCH_OF_DAGON: "Cult Outpost" STR_CULT_HIDEOUT_COLD_BLACK_LOTUS: "Cult Outpost" STR_CULT_HIDEOUT_COLD_ZSRR: "Cult Outpost" STR_CULT_HIDEOUT_COLD_EXALT: "Cult Outpost" STR_CULT_HIDEOUT_JUNGLE_CHURCH_OF_DAGON: "Cult Outpost" STR_CULT_HIDEOUT_JUNGLE_BLACK_LOTUS: "Cult Outpost" STR_CULT_HIDEOUT_JUNGLE_ZSRR: "Cult Outpost" STR_CULT_HIDEOUT_JUNGLE_EXALT: "Cult Outpost" STR_CULT_HIDEOUT_DESERT_CHURCH_OF_DAGON: "Cult Outpost" STR_CULT_HIDEOUT_DESERT_BLACK_LOTUS: "Cult Outpost" STR_CULT_HIDEOUT_DESERT_ZSRR: "Cult Outpost" STR_CULT_HIDEOUT_DESERT_EXALT: "Cult Outpost" STR_CULT_BASE_TEMPERATE_BLACK_LOTUS: "Cult Base" STR_CULT_BASE_JUNGLE_BLACK_LOTUS: "Cult Base" STR_CULT_BASE_COLD_BLACK_LOTUS: "Cult Base" STR_CULT_BASE_DESERT_BLACK_LOTUS: "Cult Base" STR_CULT_BASE_TEMPERATE_EXALT: "Cult Base" STR_CULT_BASE_JUNGLE_EXALT: "Cult Base" STR_CULT_BASE_COLD_EXALT: "Cult Base" STR_CULT_BASE_DESERT_EXALT: "Cult Base" STR_CULT_BASE_TEMPERATE_ZSRR: "Cult Base" STR_CULT_BASE_JUNGLE_ZSRR: "Cult Base" STR_CULT_BASE_COLD_ZSRR: "Cult Base" STR_CULT_BASE_DESERT_ZSRR: "Cult Base" STR_CULT_BASE_TEMPERATE_CHURCH_OF_DAGON: "Cult Base" STR_CULT_BASE_JUNGLE_CHURCH_OF_DAGON: "Cult Base" STR_CULT_BASE_COLD_CHURCH_OF_DAGON: "Cult Base" STR_CULT_BASE_DESERT_CHURCH_OF_DAGON: "Cult Base" STR_CULT_APPREHENSION_ZSRR: "Arrest the suspects" STR_CULT_APPREHENSION_EXALT: "Arrest the suspects" STR_CULT_APPREHENSION_BLACK_LOTUS: "Arrest the suspects" STR_CULT_APPREHENSION_CHURCH_OF_DAGON: "Arrest the suspects" STR_CULT_APPREHENSION_ZSRR_DESCRIPTION: "We have located members of an illegal organization, the Red Dawn, operating in this area. We must apprehend the suspects and capture them for questioning." STR_CULT_APPREHENSION_EXALT_DESCRIPTION: "We have located members of an illegal organization, EXALT, operating in this area. We must apprehend the suspects and capture them for questioning." STR_CULT_APPREHENSION_CHURCH_OF_DAGON_DESCRIPTION: "We have located members of an illegal organization, the Church of Dagon, operating in this area. We must apprehend the suspects and capture them for questioning." STR_CULT_APPREHENSION_BLACK_LOTUS_DESCRIPTION: "We have located members of an illegal organization, the Black Lotus, operating in this area. We must apprehend the suspects and capture them for questioning." STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION: "We have located a Red Dawn safe house, used for illegal and potentially destructive activity. We must subdue all residents, preferably keeping them alive for questioning." STR_CULT_INVESTIGATION_EXALT_DESCRIPTION: "We have located an EXALT safe house, used for illegal and potentially destructive activity. We must subdue all residents, preferably keeping them alive for questioning." STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION: "We have located a Church of Dagon safe house, used for illegal and potentially destructive activity. We must subdue all residents, preferably keeping them alive for questioning." STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION: "We have located a Black Lotus safe house, used for illegal and potentially destructive activity. We must subdue all residents, preferably keeping them alive for questioning." STR_CULT_HIDEOUT_ZSRR_DESCRIPTION: "We have located an outpost of the Red Dawn, which they are using for coordination of their agents and for storing supplies. We must subdue all residents, preferably keeping them alive for questioning." STR_CULT_HIDEOUT_EXALT_DESCRIPTION: "We have located an outpost of EXALT, which they are using for coordination of their agents and for storing supplies. We must subdue all residents, preferably keeping them alive for questioning." STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION: "We have located an outpost of the Church of Dagon, which they are using for coordination of their agents and for storing supplies. We must subdue all residents, preferably keeping them alive for questioning." STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION: "We have located an outpost of the Black Lotus, which they are using for coordination of their agents and for storing supplies. We must subdue all residents, preferably keeping them alive for questioning." STR_CULT_BASE_ZSRR_DESCRIPTION: "We have located a major base of operations of the Red Dawn. This building is heavily defended by numerous and well-equipped troops. There will be a high-ranking officer present, so take this opportunity to capture and interrogate them." STR_CULT_BASE_EXALT_DESCRIPTION: "We have located a major base of operations of EXALT. This building is heavily defended by numerous and well-equipped troops. There will be a high-ranking officer present, so take this opportunity to capture and interrogate them." STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION: "We have located a major base of operations of the Church of Dagon. This building is heavily defended by numerous and well-equipped troops. There will be a high-ranking officer present, so take this opportunity to capture and interrogate them." STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION: "We have located a major base of operations of the Black Lotus. This building is heavily defended by numerous and well-equipped troops. There will be a high-ranking officer present, so take this opportunity to capture and interrogate them." STR_CULT_APPREHENSION_ZSRR_BRIEFING: "We have located members of an illegal organization, the Red Dawn. We must apprehend the suspects and capture them for questioning, if possible. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_APPREHENSION_EXALT_BRIEFING: "We have located members of an illegal organization named EXALT. We must apprehend the suspects and capture them for questioning, if possible. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_APPREHENSION_CHURCH_OF_DAGON_BRIEFING: "We have located members of an illegal organization, known as the Church of Dagon. We must apprehend the suspects and capture them for questioning, if possible. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_APPREHENSION_BLACK_LOTUS_BRIEFING: "We have located members of an illegal organization called Black Lotus. We must apprehend the suspects and capture them for questioning, if possible. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_INVESTIGATION_BRIEFING: "We have located a cult safe house, used for illegal and potentially destructive activity. We must subdue all residents, preferably keeping them alive for questioning. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING: "We have located an outpost of the Church of Dagon, which they are using for coordination of their agents and for storing supplies. We must subdue all residents, preferably keeping them alive for questioning. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING: "We have located an outpost of the Black Lotus, which they are using for coordination of their agents and for storing supplies. We must subdue all residents, preferably keeping them alive for questioning. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_HIDEOUT_ZSRR_BRIEFING: "We have located an outpost of the Red Dawn, which they are using for coordination of their agents and for storing supplies. We must subdue all residents, preferably keeping them alive for questioning. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_HIDEOUT_EXALT_BRIEFING: "We have located an outpost of EXALT, which they are using for coordination of their agents and for storing supplies. We must subdue all residents, preferably keeping them alive for questioning. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING: "We have located a major base of operations of the Church of Dagon. This building is heavily defended by numerous and well-equipped troops. There will be a high-ranking officer present, so take this opportunity to capture and interrogate them. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_BASE_BLACK_LOTUS_BRIEFING: "We have located a major base of operations of the Black Lotus. This building is heavily defended by numerous and well-equipped troops. There will be a high-ranking officer present, so take this opportunity to capture and interrogate them. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_BASE_ZSRR_BRIEFING: "We have located a major base of operations of the Red Dawn. This building is heavily defended by numerous and well-equipped troops. There will be a high-ranking officer present, so take this opportunity to capture and interrogate them. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_CULT_BASE_EXALT_BRIEFING: "We have located a major base of operations of the EXALT. This building is heavily defended by numerous and well-equipped troops. There will be a high-ranking officer present, so take this opportunity to capture and interrogate them. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_IMPROVED_UNDERCOVER_OPERATIONS: "Improved Undercover Operations" STR_IMPROVED_UNDERCOVER_OPERATIONS_UFOPEDIA: "With the Council's blessing, we can finally start building a more robust network to support more ambitious covert operations." STR_TRANSPORT_ALTERNATIVE: "Transport Alternative" STR_TRANSPORT_ALTERNATIVE_UFOPEDIA: "Public transport is so slow and unprofessional! I only use it when traveling for fun.{NEWLINE}If you give me a moment, I'll find you a faster way to travel around the globe." STR_PRIVATE_TRANSPORT: "PRIVATE TRANSPORT" STR_PRIVATE_TRANSPORT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Tired with unreliable public airlines and nosy customs officers? Say no more!" STR_PUBLIC_TRANSPORT: "PUBLIC TRANSPORT" STR_PUBLIC_TRANSPORT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The most cost-efficient way for our agents to travel are regular passenger flights. Once they reach their destination, the agents rent a civilian car to get to the site. We currently have only one type of transport to be used (personal car), but we can open more attractive options with research." STR_ARROW: "CF-105 ARROW" STR_ARROW_UFOPEDIA: "This classic interceptor is now almost 50 years old, but still has plenty of fight left in it." STR_OPSCAR: "LAND ROVER" STR_OPSCAR_UFOPEDIA: "This car is fast, reliable and perfect for undercover operations with up to 5 agents." STR_HUMMER: "HUMVEE" STR_HUMMER_UFOPEDIA: "This military vehicle can transport up to 5 operatives anywhere, at a decent speed. It will be available within an hour from your request. It's too conspicuous for undercover missions." STR_OSPREY: "OSPREY" STR_OSPREY_UFOPEDIA: "{NEWLINE}{NEWLINE}The Council has decided to allow us access to this large troop transport in response to our reports regarding the true scale of the cult menace." STR_MUDRANGER: "MUDRANGER" STR_MUDRANGER_UFOPEDIA: "This experimental personnel transport is an alternative to boarding a plane. It can travel across both land and water. On the downside, its range is very short." STR_SKYRAIDER: "SKYRAIDER" STR_SKYRAIDER_UFOPEDIA: "This plane can transport up to 10 people with unprecedented speed." STR_DRAGONFLY: "DRAGONFLY" STR_DRAGONFLY_UFOPEDIA: "This vertical landing vessel can transport up to 8 agents directly to the operation site. It can also be used to transport auxiliary units such as drones." STR_SNAPPING_TURTLE: "Snapping Turtle" STR_SNAPPING_TURTLE_XCOM: "SNAPPING TURTLE" STR_SNAPPING_TURTLE_XCOM_UFOPEDIA: "This Reptoid underground vessel is a small troop transport. Its phase drive allows it to travel underground." STR_SNAPPING_TURTLE_CONSTRUCTION: "Snapping Turtle Construction" STR_SNAPPING_TURTLE_CONSTRUCTION_DISASSEMBLY: "Snapping Turtle Construction Disassembly" STR_SNAPPING_TURTLE_ASSEMBLY: "Snapping Turtle Assembly" STR_VIPER_XCOM_ASSEMBLE: "Viper Assembly" STR_VIPER_CRATED: "Crated VIPER" STR_VIPER_XCOM: "VIPER" STR_VIPER_XCOM_UFOPEDIA: "This type of Reptoid craft is mainly used as personal transport. We can use it to travel to underground locations, inaccessible to vessels with no phase drive." STR_MILESTONE_1_PREQ: "Promotion I Prerequisite" STR_WHAT_DO_NOW_MILESTONE_0: "X-Com GIB: General Strategy" STR_WHAT_DO_NOW_MILESTONE_0_UFOPEDIA: "Our first step should be to secure our position, since we are not taken very seriously by the UN. We should therefore find and present some proof that there are forces at work which could threaten the world peace.{NEWLINE}The first issue to tackle is finding an explanation for a concurrent spike in the number of criminal organizations and religious sects noticeable on every continent. We should learn more about them, preferably by arresting their members and interrogating them. This should give us a better understanding of this social phenomenon and help us put a stop to it.{NEWLINE}The second problem, perhaps a more striking one, is a dramatic increase in reports regarding strange creatures, monsters and the like. This is another global issue to be tackled; we should investigate these reports and if there is a grain of truth in them, we must capture or dissect such a creature." STR_WHAT_DO_NOW_MILESTONE_1: "X-Com PAU: General Strategy" STR_WHAT_DO_NOW_MILESTONE_1_UFOPEDIA: "Commander, apparently our effort paid off: the UN is willing to listen to us more. This is a big opportunity to undermine our enemies, so we should push onwards.{NEWLINE}After some consultations, I suggest our next step to be enlarging our on-site staff. Firstly, we will need a proper Chief Researcher, preferably with a background in both biochemistry and exotic physics. Secondly, since we are clearly dealing with some extraterrestrial intelligence, we need a professional Xenologist to uncover all their secrets. Then we need to tighten our cooperation with military circles to secure access to modern weaponry. And finally, we need a Chief Engineer to work on any artifacts we find. Unfortunately we can't just kidnap them, they must come to us by themselves. Therefore we should continue with our investigation work and hope we find out something they'll be too interested in to pass up our cooperation." STR_WHAT_DO_NOW_MILESTONE_2: "X-Com PSA: General Strategy" STR_WHAT_DO_NOW_MILESTONE_2_UFOPEDIA: "Commander, the UN seems to be impressed and shocked with our findings. We should present them with even more evidence of alien presence on Earth, since our opposition won't rest until we're decommissioned.{NEWLINE}Our goal should now be to at least partially contain the cult threat by infiltrating at least one organization's highest echelons and exposing their real goals and identities. We should also learn more about the aliens and where they come from.{NEWLINE}In order to do so, we should also develop a more advanced laboratory with better equipment and more research stations." STR_WHAT_DO_NOW_MILESTONE_3: "X-Com UFO Defense: General Strategy" STR_WHAT_DO_NOW_MILESTONE_3_UFOPEDIA: "At long last, Commander, we have a free hand when dealing with enemies of Earth. We should use this opportunity to first increase our military capabilities while continuing to respond to alerts. Then we should concentrate on learning everything about the enemy, retro-engineering their tech, interrogating alien specialists and leaders and eventually develop a counter-attack strategy. We must also be mindful about the enemy within, or world leaders who think X-Com is a mistake - so we must look good in the UN's eyes.{NEWLINE}We are the only ones who can stop the invasion. I have faith we can do this together." STR_MILESTONE_1_SUMMARY: "Promotion I" STR_MILESTONE_1_SUMMARY_UFOPEDIA: "YOU HAVE BEEN GIVEN ADDITIONAL AUTHORITY.{NEWLINE}YOU ARE NOW KNOWN AS X-COM: PARANORMAL ACTIVITY UNIT{NEWLINE}{NEWLINE}New items is available for purchase: Hazmat Suit, Smoke Grenade." STR_MILESTONE_2_SUMMARY: "Promotion II" STR_MILESTONE_2_SUMMARY_UFOPEDIA: "YOU HAVE BEEN GIVEN ADDITIONAL AUTHORITY.{NEWLINE}YOU ARE NOW KNOWN AS X-COM: PARANORMAL SECURITY AGENCY" STR_MILESTONE_3_SUMMARY: "Promotion III" STR_MILESTONE_3_SUMMARY_UFOPEDIA: "YOU HAVE BEEN GIVEN ADDITIONAL AUTHORITY.{NEWLINE}YOU ARE NOW KNOWN AS X-COM: UFO DEFENSE" STR_MILESTONE_1: "X-Com Summary Report #1" STR_MILESTONE_1_UFOPEDIA: "From: X-Com: Global Investigation Bureau{NEWLINE}To: United Nations Committee{NEWLINE}Subject: Paranormal activity{NEWLINE}Our investigation into anomalous reports around the globe has allowed us to confirm that these incidents are indeed caused by factors which cannot be explained using conventional scientific knowledge. The most striking examples include abnormal biological organisms (see attachment no. 2), but we believe that the greatest concern to the UN is the emergence of clandestine terrorist organizations that seem to be somehow related to this paranormal activity. We strongly recommend that the United Nations Committee takes additional steps to gather more intelligence regarding these groups." STR_MILESTONE_2: "X-Com Summary Report #2" STR_MILESTONE_2_UFOPEDIA: "From: X-Com: Paranormal Activity Unit{NEWLINE}To: United Nations Committee{NEWLINE}Subject: UFO: Enemy Unknown{NEWLINE}Our investigation into the matter of recent paranormal activity has given us solid proof that the 'cults' are related to some kind of an extraterrestrial force, which actively supports these organizations. The same extraterrestrial force seems to be behind unusual biological phenomena encountered on Earth that we were able to examine in detail. We are not yet aware of the aliens' objectives or modus operandi, but their activity appears to be coordinated and global. Considering that this activity seems to promote disorder and danger to human life, we are suggesting that the aliens should be regarded as hostile to humanity for the time being, and that greater means are necessary to gather more information regarding this threat." STR_MILESTONE_3: "X-Com Summary Report #3" STR_MILESTONE_3_UFOPEDIA: "From: X-Com: Paranormal Security Agency{NEWLINE}To: United Nations Committee{NEWLINE}Subject: Alien Conspiracy{NEWLINE}Our conclusions regarding all alien activity are quite grim: not only are we besieged by hostile alien forces, but our higher echelons of power are also deeply infiltrated. Moreover, we are threatened not by just one force, but a number of possible competitors: the mysterious aliens from the skies, the undersea civilization of the Deep Ones, an unknown world beneath the surface of the Earth and finally the human collaborators. We estimate that none of them are ready for a full-on invasion yet, but they will do what they can to weaken and confuse us.{NEWLINE}Therefore I strongly recommend a more focused approach to building up Earth's defenses, starting with giving X-Com full military rights to intervene on behalf of not just the UN, but all of humanity." STR_MILESTONE_3_PREQ: "Promotion III Prerequisite" STR_HWP: "Heavy Weapon Platforms" STR_HWP_UFOPEDIA: "In response to the dangers inherent in X-Com activities, we have developed a multi-purpose unmanned Heavy Weapons Platform. The turret is semi-modular and can house either a cannon, a twin rocket launcher or a minigun. Its sturdy armor is highly resistant to most forms of damage. Due to its size, a Heavy Weapon Platform requires a significant amount of dedicated cargo space for transport." STR_SCORPOID_ARMOR: "Scorpoid Combat Analysis" STR_SCORPOID_WEAPON: "Scorpoid Claws" STR_SCORPOID: "Scorpoid" STR_SCORPOID_UFOPEDIA: "These terrifying creatures live deep underground in small tribes. They are strong, tough, and deceptively stealthy. They mostly hunt other subterranean creatures for food, but sometimes also grow their own plants. Despite their brutish nature, they are fairly good with technology, which they receive from Reptoids in exchange for mercenary work." STR_SCORPOID_AUTOPSY: "Scorpoid Autopsy" STR_SCORPOID_AUTOPSY_UFOPEDIA: "These arachnid humanoids are protected by a very hard shell, resistant to all forms of damage. Muscles are stronger than necessary to walk around with this carapace at leisure, which suggests good speed. All organs are only vaguely similar to normal scorpions, but closer to giant scorpions; this may suggest a link between these two life forms." STR_SCORPOID_CORPSE: "Scorpoid Corpse" STR_SCORPOID_HUNTER: "Scorpoid Hunter" STR_SCORPOID_REBEL: "Scorpoid Rebel" STR_SCORPOID_CHIEF: "Scorpoid Chief" STR_ANTMAN_WEAPON_SPIT: "Antman Spit" STR_ANTMAN_QUEEN_ARMOR: "Antman Queen Combat Analysis" STR_ANTMAN_WARRIOR_ARMOR: "Antman Warrior Combat Analysis" STR_ANTMAN_WORKER_ARMOR: "Antman Worker Combat Analysis" STR_ANTMAN_WEAPON: "Antman Claws" STR_ANTMAN: "Antman" STR_ANTMAN_UFOPEDIA: "Antmen live in hive-like communities, deep underground. They are relatively primitive and simple-minded, but also industrious and well adapted to their environment. Despite their hive-like structure, Antmen have individual personalities, although they're strongly predisposed toward a collective society. Their loyalty lies with their local Queen, but they have strong trade relationships with the Reptoids who provide them with high technology in exchange for various services and raw materials." STR_ANTMAN_AUTOPSY: "Antman Autopsy" STR_ANTMAN_AUTOPSY_UFOPEDIA: "These insectoids have all the characteristics of sapient, tool-using creatures: well-developed brain structures, dexterous hands and good senses. They also have tough chitinous armor and are very strong. Their mouth glands produce potent acid, used for construction and warfare. They are somewhat resistant to many weapons used by X-Com, especially bullets, fire and chemicals; their main weakness is a laser beam." STR_ANTMAN_CORPSE: "Antman Corpse" STR_ANTMAN_WORKER: "Antman Worker" STR_ANTMAN_WARRIOR: "Antman Warrior" STR_ANTMAN_WARRIOR_CORPSE: "Antman Warrior Corpse" STR_ANTMAN_QUEEN: "Antman Queen" STR_ANTMAN_QUEEN_CORPSE: "Antman Queen Corpse" STR_ANTMAN_QUEEN_COMMANDER: "Antman Queen" STR_ANTMAN_QUEEN_AUTOPSY: "Antman Queen Autopsy" STR_ANTMAN_QUEEN_AUTOPSY_UFOPEDIA: "This organism has the genetic structure of Antmen; all differences are caused by a different expression of these genes. The body is stationary, filled with reproductory organs and hormone factories. The brain is well-developed. Like some other Antmen types, Queens can shoot acid in self-defense." STR_ANTMAN_QUEEN_UFOPEDIA: "This highly specialized type of Antman was fed a special mixture of nutrients to turn into an immovable mass of glands and neurons. It works as the colony reproducer, but also as a knowledge bank and chemical regulator. Queens do not rule directly, but their influence on the colony as information nodes is tremendous. There is usually one Queen per nest, but in bigger colonies there can be multiple Queens." STR_GIANT_SPIDER_KING_ARMOR: "Spider King Combat Analysis" STR_GIANT_SPIDER_QUEEN_ARMOR: "Giant Spider Queen Combat Analysis" STR_GIANT_SPIDER_RED_ARMOR: "Flame Spider Combat Analysis" STR_GIANT_SPIDER_GREEN_ARMOR: "Armored Spider Combat Analysis" STR_GIANT_SPIDER_PURPLE_ARMOR: "Death Spider Combat Analysis" STR_GIANT_SPIDER_ALLOY_ARMOR: "Stealth Spider Combat Analysis" STR_GIANT_SPIDER_ARMOR: "Giant Spider Combat Analysis" STR_GIANT_SPIDER_KING_COMMANDER: "Spider King" STR_GIANT_SPIDER_KING: "Spider King" STR_GIANT_SPIDER_KING_CORPSE: "Spider King Corpse" STR_GIANT_SPIDER_KING_UFOPEDIA: "This rare form of the Giant Spider species is very special, as it is a humanoid - both physically and mentally. Although unable to speak, they are capable of communication with humans using technology. Spider Kings dwell deep underground, commanding their arachnid armies via psychic links with Spider Queens. Interestingly, they consider Queens their equals, not subordinates. Spider Kings are psionics, and their humanoid brains allow them to affect humans. Their domains usually maintain relations with Reptoids, who equip them with cybernetics for interspecies communication." STR_GIANT_SPIDER_KING_AUTOPSY: "Spider King Autopsy" STR_GIANT_SPIDER_KING_AUTOPSY_UFOPEDIA: "This form's DNA is the same as in smaller spiders, but their gene expression is radically different. The Spider King's body maintains an upright position, with three pairs of arms to operate equipment. Its large brain is connected to a small metallic implant." STR_GIANT_SPIDER_QUEEN_LEADER: "Giant Spider Queen" STR_GIANT_SPIDER_QUEEN: "Giant Spider Queen" STR_GIANT_SPIDER_QUEEN_CORPSE: "Giant Spider Queen Corpse" STR_GIANT_SPIDER_QUEEN_UFOPEDIA: "This large arthropod is the mature form of a Giant Spider. As opposed to its smaller kin, it is a social creature, maintaining a 'court' of its own children. The servant spiders do much of the hunting for the Queen, although it is perfectly capable of killing its own prey. The smaller spiders seem to be dominated via some sort of mental control, which thankfully does not work on humans." STR_GIANT_SPIDER_QUEEN_AUTOPSY: "Giant Spider Queen Autopsy" STR_GIANT_SPIDER_QUEEN_AUTOPSY_UFOPEDIA: "This spider is not only much bigger than average, it also has a more complex brain, though it is difficult to estimate its mental strengths from dissection alone. Otherwise it is similar to the smaller ones: fast, vicious, and absolutely horrifying. Only ten times more so, if our agents are to be believed." STR_GIANT_SPIDER_RED: "Flame Spider" STR_GIANT_SPIDER_RED_TERRORIST: "Flame Spider" STR_GIANT_SPIDER_RED_UFOPEDIA: "This Giant Spider has collected a significant amount of volatile gases in its body, thus gaining the ability to breath fire. Killing the spider usually results in a small explosion." STR_GIANT_SPIDER_RED_CORPSE: "Flame Spider Corpse" STR_GIANT_SPIDER_GREEN: "Armored Spider" STR_GIANT_SPIDER_GREEN_TERRORIST: "Armored Spider" STR_GIANT_SPIDER_GREEN_UFOPEDIA: "This type of Giant Spider has extra thick armor. It is much more resistant to damage, but also noticeably slower than the baseline type." STR_GIANT_SPIDER_PURPLE: "Death Spider" STR_GIANT_SPIDER_PURPLE_TERRORIST: "Death Spider" STR_GIANT_SPIDER_PURPLE_UFOPEDIA: "This Giant Spider is much faster and stronger than the standard type. It is able to chew through durable materials very fast." STR_GIANT_SPIDER_ALLOY: "Stealth Spider" STR_GIANT_SPIDER_ALLOY_TERRORIST: "Stealth Spider" STR_GIANT_SPIDER_ALLOY_UFOPEDIA: "This Giant Spider has the ability to blend with the environment. It is a master of the unexpected attack, which is usually deadly." STR_GIANT_SPIDER: "Giant Spider" STR_GIANT_SPIDER_CORPSE: "Giant Spider Corpse" STR_GIANT_SPIDER_UFOPEDIA: "Giant Spiders are solitary hunters, but are capable of social behavior during mating season. They are as fast and deadly as small hunting spiders, and clever enough to prey on common animals like pigs, large snakes or tapirs. Their weak point seems to be fire and they hate smoke due to their energy requirements." STR_GIANT_SPIDER_AUTOPSY: "Giant Spider Autopsy" STR_GIANT_SPIDER_AUTOPSY_UFOPEDIA: "This nightmarish creature is mostly a spider in appearance only, since many of the internal organs have been modified to accommodate for its large size. Its venom sacs are not very poisonous to humans but its fangs may cause deep wounds. Its armor is not very thick, but offers some protection against explosions." STR_GIANT_SPIDER_TERRORIST: "Giant Spider" STR_MEGASCORPION_WEAPON: "Stinger" STR_MEGASCORPION_ARMOR: "Megascorpion Combat Analysis" STR_MEGASCORPION: "Megascorpion" STR_MEGASCORPION_CORPSE: "Megascorpion Corpse" STR_MEGASCORPION_UFOPEDIA: "Although this creature is mostly an overgrown heterometrus bengalensis, its highly effective brain gives it intelligence more in line with mammalian predators, like tigers or wolves. Megascorpions are pack creatures with complex social relations, able to hunt in teams. Although they are just animals, they can be deadly to unprepared agents; smoke is a good deterrent." STR_MEGASCORPION_AUTOPSY: "Megascorpion Autopsy" STR_MEGASCORPION_AUTOPSY_UFOPEDIA: "This creature is exactly what it appears to be: an unusually large scorpion. It has the same body plan, internal organs and overall genetics; the only remarkable thing, apart from size, is the complexity and volume of its brain. The body chemistry is somewhat bizarre, and we should assume it's to compensate for the unremarkable efficiency of its simple respiratory system." STR_MEGASCORPION_TERRORIST: "Megascorpion" STR_GIANT_BEETLE_BOMBARDIER_ARMOR: "Giant Beetle Bombardier Combat Analysis" STR_GIANT_BEETLE_BOMBARDIER_SPIT: "Giant Beetle Bombardier Spit" STR_GIANT_BEETLE_ARMOR: "Giant Beetle Combat Analysis" STR_GIANT_BEETLE_WEAPON: "Giant Beetle Bite" STR_GIANT_BEETLE: "Giant Beetle" STR_GIANT_BEETLE_CORPSE: "Giant Beetle Corpse" STR_GIANT_BEETLE_UFOPEDIA: "This rather disgusting creature is a relentless, if primitive, hunter. It possesses a keen sense of smell, allowing it to chase after large animals. This huge insect would never survive on modern Earth without bizarre, highly efficient blood cells, allowing it to sustain its unusually large body. Its main weakness is fire, but it is also quite susceptible to chemicals, such as bug spray." STR_GIANT_BEETLE_BOMBARDIER_TERRORIST: "Giant Bombardier Beetle" STR_GIANT_BEETLE_BOMBARDIER: "Giant Bombardier Beetle" STR_GIANT_BEETLE_BOMBARDIER_UFOPEDIA: "This rare form of a Giant Beetle is able to synthesize flammable gas inside its body. This gas is mixed with the creature's saliva, producing a dangerous and extremely repulsive fire missile. Fortunately, these creatures are extremely defensive in nature." STR_GIANT_BEETLE_AUTOPSY: "Giant Beetle Autopsy" STR_GIANT_BEETLE_AUTOPSY_UFOPEDIA: "This creature is far bigger than is theoretically possible on Earth. It is protected by tough carapace that can stop pistol rounds and even grenade blasts." STR_GIANT_BEETLE_TERRORIST: "Giant Beetle" STR_ELECTRIC_CLUB: "Electric Club" STR_ELECTRIC_CLUB_UFOPEDIA: "A telescopic club equipped with electric discharge, designed for use by police forces.{NEWLINE}>Concealable" STR_SMALL_SHOTGUN: "Small Shotgun" STR_SMALL_SHOTGUN_UFOPEDIA: "A compact pump-action shotgun. Its effective range is rather short, but it can be concealed under loose clothing.{NEWLINE}>Concealable" STR_SMALL_SHOTGUN_SHELLS: "Small Shotgun BS Ammo" STR_MUCKSTAR_ARMOR: "Muckstar Combat Analysis" STR_MUCKSTAR: "Muckstar" STR_MUCKSTAR_WEAPON: "Muckstar Shocker" STR_MUCKSTAR_UFOPEDIA: "This completely alien creature is a predator, hunting both above and below the water line. It tracks prey using psionic waves and takes it down with powerful electrical discharges." STR_MUCKSTAR_AUTOPSY: "Muckstar Autopsy" STR_MUCKSTAR_AUTOPSY_UFOPEDIA: "This creature appears completely alien, but in fact is a heavily modified coral. It possesses a simple central nervous system and a primitive digestive tract, while the rest of its volume is filled with a balloon-like organ filled with light gases. Its spikey protrusions end with specialized organs which can produce significant voltage." STR_MUCKSTAR_CORPSE: "Muckstar Corpse" STR_MUCKSTAR_TERRORIST: "Muckstar" STR_CHUPACABRA_ARMOR: "Chupacabra Combat Analysis" STR_CHUPACABRA_WEAPON: "Chupacabra Bite" STR_CHUPACABRA: "Chupacabra" STR_CHUPACABRA_TERRORIST: "Chupacabra" STR_CHUPACABRA_CORPSE: "Chupacabra Corpse" STR_CHUPACABRA_UFOPEDIA: "This creature is an extremely fast and dangerous predator. Its intelligence is limited, but it is very well adapted to hunting and hiding on Earth. Its only flaw is that it cannot successfully reproduce, but it may be that there is some sort of a 'queen' version of the Chupacabra species which breeds these hunters. It is recommended to engage these creatures at long range if at all possible." STR_CHUPACABRA_AUTOPSY: "Chupacabra Autopsy" STR_CHUPACABRA_AUTOPSY_UFOPEDIA: "This organism is clearly alien in origin, possessing many features unknown on Earth. It has an exoskeleton like our invertebrates, but its neural and cardiovascular structures are more analogous to large mammals in their complexity. Chupacabras have very simple eyes, but their morphology and chemistry suggest a fast-moving predator, with sharp claws and a whip-like tail. Its external shell provides some resistance to physical attacks." STR_BAT: "X-Bat" STR_RAT: "X-Rat" STR_GIANT_RAT_WEAPON: "Giant Rat Bite" STR_GIANT_RAT_ARMOR: "Giant Rat Combat Analysis" STR_GIANT_RAT: "Giant Rat" STR_GIANT_RAT_TERRORIST: "Giant Rat" STR_GIANT_RAT_CORPSE: "Giant Rat Corpse" STR_GIANT_RAT_UFOPEDIA: "This unusually large rodent is also unusually aggressive. It is eager to hunt mammals and birds, as well as eating large amounts of vegetable mass. Giant Rats commonly carry a contagious disease which notably increases their aggressiveness and ferocity. If this new type of rat multiplies as fast as their more common cousins, it might seriously endanger our food supplies. Will humanity be displaced by rodents just like dinosaurs were?" STR_GIANT_RAT_AUTOPSY: "Giant Rat Autopsy" STR_GIANT_RAT_AUTOPSY_UFOPEDIA: "This giant rodent grows bigger than a house cat. Large size aside, it displays no significant changes from the more common members of the rattus family. Its organs show signs of chronic inflammation and its hormone levels are uncommonly high." STR_DOGE_COMBAT_VEST_CORPSE: "Dead Dog" STR_DOGE_COMBAT_VEST: "Dog Combat Gear" STR_DOGE_COMBAT_VEST_ARMOR_UNDERWATER: "COMBAT GEAR (Underwater)" STR_DOGE_COMBAT_VEST_ARMOR: "COMBAT GEAR" STR_DOGE_COMBAT_VEST_ARMOR_UFOPEDIA: "This armor gives the dog some basic protection on the modern battlefield, but may tire it out quickly. It increases the dog's carrying capacity by 6." STR_DOGE_DURATHREAD_VEST_ARMOR: "DURATHREAD VEST" STR_DOGE_DURATHREAD_VEST_ARMOR_UNDERWATER: "DURATHREAD VEST (Underwater)" STR_DOGE_DURATHREAD_VEST_ARMOR_UFOPEDIA: "The Durathread Vest is much less constricting than combat armor and also offers better protection. It increases the dog's carrying capacity by 4." STR_DOGE_DURATHREAD_VEST: "Dog Durathread Vest" STR_DOGE_CYBERSUIT_ARMOR: "CYBERSUIT GEAR" STR_DOGE_CYBERSUIT: "Dog Cybersuit" STR_DOGE_CYBERSUIT_CORPSE: "Dead Dog" STR_DOGE_CYBERSUIT_ARMOR_UFOPEDIA: "State of the art protective gear for X-Com canine companions. Features enhanced protection and electronic sensory assistance." STR_DOGE_SYNTHGEAR_ARMOR: "SYNTHGEAR" STR_DOGE_SYNTHGEAR: "Dog Synthgear" STR_DOGE_SYNTHGEAR_CORPSE: "Dead Dog" STR_DOGE_SYNTHGEAR_ARMOR_UFOPEDIA: "A flexible external support enhances all physical characteristics of a dog, such as speed and strength. As opposed to human synthsuits, making an underwater-capable version for a dog would be counterproductive." STR_DOGE_ALLOY_VEST_CORPSE: "Dead Dog" STR_DOGE_ALLOY_VEST: "Dog Tritanium Vest" STR_DOGE_ALLOY_VEST_ARMOR_UNDERWATER: "TRITANIUM GEAR (Underwater)" STR_DOGE_ALLOY_VEST_ARMOR: "TRITANIUM GEAR" STR_DOGE_ALLOY_VEST_ARMOR_UFOPEDIA: "Made from Tritanium, this protective gear is both stronger and lighter than basic dog armor. It increases the dog's carrying capacity by 4." STR_DOGE_DURATHREAD_VEST_CORPSE: "Dead Dog" STR_DOGE_AA_VEST: "Dog Tritanium Gear" STR_DOGE_AA_VEST_ARMOR: "TRITANIUM GEAR" STR_DOG: "Dog" STR_DOGE_ARMOR_UNDERWATER: "UNARMORED (DOG) (Underwater)" STR_DOGE_ARMOR: "UNARMORED (DOG)" STR_DOGE_ARMOR_UFOPEDIA: "Unarmored dogs have better effective stamina than those wearing armor." STR_RAT_TRAINING: "Rat Training" STR_RAT_RECRUITMENT: "X-Com Rats" STR_XCOM_RAT_ARMOR: "UNARMORED (RAT)" STR_XCOM_RAT_ARMOR_UFOPEDIA: "After curing their inflammation, giant rats become excellent pets, even better than mundane rats: just as social and adorable, but also more intelligent and with increased life span. They are easily trainable and bond with humans well, which makes them suitable for X-Com duty. They have superb night vision, great sense of smell and are easily overlooked." STR_SUIT_UC: "SUIT" STR_SUIT_H_UC: "SUIT (H)" STR_SUIT_OLYMPIAN_UC: "SUIT (OLY)" STR_SUIT_PROTEAN_UC: "SUIT (PRO)" STR_SUIT_UFOPEDIA: "The generic outfit for our agents. It offers no special protection, but is comfortable and classy." STR_ASTRAL_WEREWOLF_ARMOR: "ASTRAL WEREWOLF FORM" STR_ASTRAL_WEREWOLF_ARMOR_UFOPEDIA: "This is how dog minds manifest inside the Dreamscape. Note the humanoid form: a clear sign that dogs as a species are intimately related to us." STR_ASTRAL_ARMOR: "Astral Form" STR_ASTRAL_ARMOR_UC: "ASTRAL FORM" STR_ASTRAL_ARMOR_UFOPEDIA: "Default manifestation of a conscious mind inside the Dreamscape. It comes with a Dream Blade." STR_LEATHER_COAT: "Leather Coat" STR_LEATHER_COAT_UC: "LEATHER COAT" STR_LEATHER_COAT_H_UC: "LEATHER COAT (H)" STR_LEATHER_COAT_OLYMPIAN_UC: "LEATHER COAT (OLY)" STR_LEATHER_COAT_PROTEAN_UC: "LEATHER COAT (PRO)" STR_LEATHER_COAT_UFOPEDIA: "More durable than the business suit, it offers some basic protection against knives, fire and similar hazards, but is somewhat bulky. It also makes dodging a little bit easier." STR_BULLETPROOF_COAT_DESIGN: "Bulletproof Coat Design" STR_BULLETPROOF_COAT: "Bulletproof Coat" STR_BULLETPROOF_COAT_UC: "BULLETPROOF COAT" STR_BULLETPROOF_COAT_H_UC: "BULLETPROOF COAT (H)" STR_BULLETPROOF_COAT_OLYMPIAN_UC: "BULLETPROOF COAT (OLY)" STR_BULLETPROOF_COAT_PROTEAN_UC: "BULLETPROOF COAT (PRO)" STR_BULLETPROOF_COAT_UFOPEDIA: "This coat is lined with high-quality durathread to give it substantial protection against bullets. Sophisticated electronics grant the wearer improved night vision.{NEWLINE}Also, we've been contacted by the Warner Bros. studios - apparently they want to use this design in some upcoming sci-fi movie." STR_BIOEXO: "Bio-Exo Suit" STR_BIOEXO_UC: "BIO-EXO SUIT" STR_BIOEXO_OLYMPIAN_UC: "BIO-EXO SUIT (OLY)" STR_BIOEXO_PROTEAN_UC: "BIO-EXO SUIT (PRO)" STR_BIOEXO_H_UC: "BIO-EXO SUIT (H)" STR_BIOEXO_UFOPEDIA: "The Bio-Exo Suit is designed specifically to counter threats from dangerous creatures and environments. It is fitted with sophisticated night vision equipment." STR_JUMPSUIT: "Jumpsuit" STR_JUMPSUIT_GREEN_UC: "JUMPSUIT (GREEN)" STR_JUMPSUIT_GREEN_OLYMPIAN_UC: "JUMPSUIT (GREEN) (OLY)" STR_JUMPSUIT_GREEN_PROTEAN_UC: "JUMPSUIT (GREEN) (PRO)" STR_JUMPSUIT_GREEN_H_UC: "JUMPSUIT (GREEN) (H)" STR_JUMPSUIT_BROWN_UC: "JUMPSUIT (BROWN)" STR_JUMPSUIT_BROWN_OLYMPIAN_UC: "JUMPSUIT (BROWN) (OLY)" STR_JUMPSUIT_BROWN_PROTEAN_UC: "JUMPSUIT (BROWN) (PRO)" STR_JUMPSUIT_BROWN_H_UC: "JUMPSUIT (BROWN) (H)" STR_JUMPSUIT_UC: "JUMPSUIT" STR_JUMPSUIT_OLYMPIAN_UC: "JUMPSUIT (OLY)" STR_JUMPSUIT_PROTEAN_UC: "JUMPSUIT (PRO)" STR_JUMPSUIT_H_UC: "JUMPSUIT (H)" STR_X-COM_JUMPSUIT: "The standard X-Com jumpsuit offers only basic protection, but guarantees a maximum of mobility and stealth." STR_ALLOY_VEST: "Tritanium Vest" STR_ALLOY_VEST_UC: "TRITANIUM VEST" STR_ALLOY_VEST_OLYMPIAN_UC: "TRITANIUM VEST (OLY)" STR_ALLOY_VEST_PROTEAN_UC: "TRITANIUM VEST (PRO)" STR_ALLOY_VEST_H_UC: "TRITANIUM VEST (H)" STR_ALLOY_VEST_SHIELD_UC: "TRITANIUM VEST/SHIELD" STR_ALLOY_VEST_SHIELD_OLYMPIAN_UC: "TRITANIUM VEST/SHIELD (OLY)" STR_ALLOY_VEST_SHIELD_PROTEAN_UC: "TRITANIUM VEST/SHIELD (PRO)" STR_ALLOY_VEST_SHIELD_H_UC: "TRITANIUM VEST/SHIELD (H)" STR_ALLOY_VEST_CORPSE: "Corpse" STR_ALLOY_VEST_UFOPEDIA: "This ballistic vest is reinforced with Tritanium for greatly improved durability." STR_ALLOY_VEST_SHIELD_UFOPEDIA: "This gear includes a tritanium shield for breaching. Slightly slows the agent down." STR_ARMORED_VEST: "Armored Vest" STR_ARMORED_VEST_UC: "ARMORED VEST" STR_ARMORED_VEST_OLYMPIAN_UC: "ARMORED VEST (OLY)" STR_ARMORED_VEST_PROTEAN_UC: "ARMORED VEST (PRO)" STR_ARMORED_VEST_H_UC: "ARMORED VEST (H)" STR_ARMORED_VEST_SHIELD_UC: "ARMORED VEST/SHIELD" STR_ARMORED_VEST_SHIELD_OLYMPIAN_UC: "ARMORED VEST/SHIELD (OLY)" STR_ARMORED_VEST_SHIELD_PROTEAN_UC: "ARMORED VEST/SHIELD (PRO)" STR_ARMORED_VEST_SHIELD_H_UC: "ARMORED VEST/SHIELD (H)" STR_ARMORED_VEST_CORPSE: "Corpse" STR_ARMORED_VEST_UFOPEDIA: "This ceramic ballistic vest offers protection against projectiles and explosions." STR_ARMORED_VEST_SHIELD_UFOPEDIA: "Standard Armored Vest with a large blast shield, intended for breaches." STR_XENO_ALLOY_SHIELD: "Xeno Tritanium Shield" STR_XENO_ALLOY_SHIELD_UFOPEDIA: "This shield can be combined with the Tritanium Vest for extra front protection." STR_XENO_COMBAT_SHIELD: "Xeno Combat Shield" STR_XENO_COMBAT_SHIELD_UFOPEDIA: "This shield can be combined with the Armored Vest for extra front protection." STR_POLAR_SUIT: "Polar Suit" STR_POLAR_SUIT_UC: "POLAR SUIT" STR_POLAR_SUIT_OLYMPIAN_UC: "POLAR SUIT (OLY)" STR_POLAR_SUIT_PROTEAN_UC: "POLAR SUIT (PRO)" STR_POLAR_SUIT_H_UC: "POLAR SUIT (H)" STR_POLAR_SUIT_UFOPEDIA: "This outfit is perfect for blending in with ski enthusiasts." STR_SWIMWEAR: "Swimwear" STR_SWIMWEAR_UC: "SWIMWEAR" STR_SWIMWEAR_OLYMPIAN_UC: "SWIMWEAR (OLY)" STR_SWIMWEAR_PROTEAN_UC: "SWIMWEAR (PRO)" STR_SWIMWEAR_H_UC: "SWIMWEAR (H)" STR_SWIMWEAR_UFOPEDIA: "This outfit is the perfect cover for any coastal incident." STR_LABCOAT: "Labcoat" STR_LABCOAT_UC: "LABCOAT" STR_LABCOAT_OLYMPIAN_UC: "LABCOAT (OLY)" STR_LABCOAT_PROTEAN_UC: "LABCOAT (PRO)" STR_LABCOAT_H_UC: "LABCOAT (H)" STR_LABCOAT_UFOPEDIA: "This outfit allows our agents to infiltrate scientific and medical facilities." STR_WORKSUIT: "Work Suit" STR_WORKSUIT_UC: "WORK SUIT" STR_WORKSUIT_OLYMPIAN_UC: "WORK SUIT (OLY)" STR_WORKSUIT_PROTEAN_UC: "WORK SUIT (PRO)" STR_WORKSUIT_H_UC: "WORK SUIT (H)" STR_WORKSUIT_UFOPEDIA: "This outfit allows our agents to infiltrate industrial facilities." STR_SPACE_SUIT: "Space Suit" STR_SPACE_SUIT_UC: "SPACE SUIT" STR_SPACE_SUIT_OLYMPIAN_UC: "SPACE SUIT (OLY)" STR_SPACE_SUIT_PROTEAN_UC: "SPACE SUIT (PRO)" STR_SPACE_SUIT_H_UC: "SPACE SUIT (H)" STR_SPACE_SUIT_UFOPEDIA: "Basic gear allowing our agents to survive in outer space." STR_DIVING_SUIT: "Diving Suit" STR_DIVING_SUIT_UC: "DIVING SUIT" STR_DIVING_SUIT_OLYMPIAN_UC: "DIVING SUIT (OLY)" STR_DIVING_SUIT_PROTEAN_UC: "DIVING SUIT (PRO)" STR_DIVING_SUIT_H_UC: "DIVING SUIT (H)" STR_DIVING_SUIT_UFOPEDIA: "This outfit is cumbersome, but it allows our agents to survive underwater." STR_AQUA_PLASTIC_SUIT_UNDERWATER: "Aqua-Plastic Suit (Underwater)" STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER: "AQUA-PLASTIC SUIT (Underwater)" STR_AQUA_PLASTIC_SUIT_OLYMPIAN_UC_UNDERWATER: "AQUA-PLASTIC SUIT (OLY) (Underwater)" STR_AQUA_PLASTIC_SUIT_PROTEAN_UC_UNDERWATER: "AQUA-PLASTIC SUIT (PRO) (Underwater)" STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER: "AQUA-PLASTIC SUIT (H) (Underwater)" STR_AQUA_PLASTIC_SUIT: "Aqua-Plastic Suit" STR_AQUA_PLASTIC_SUIT_UC: "AQUA-PLASTIC SUIT" STR_AQUA_PLASTIC_SUIT_OLYMPIAN_UC: "AQUA-PLASTIC SUIT (OLY)" STR_AQUA_PLASTIC_SUIT_PROTEAN_UC: "AQUA-PLASTIC SUIT (PRO)" STR_AQUA_PLASTIC_SUIT_H_UC: "AQUA-PLASTIC SUIT (H)" STR_AQUA_PLASTIC_SUIT_UFOPEDIA: "This armor combines enhanced mobility with improved underwater vision." STR_VEST_BUSINESS_SUIT: "Kevlar Vest" STR_VEST_BUSINESS_SUIT_UC: "KEVLAR VEST" STR_VEST_BUSINESS_SUIT_OLYMPIAN_UC: "KEVLAR VEST (OLY)" STR_VEST_BUSINESS_SUIT_PROTEAN_UC: "KEVLAR VEST (PRO)" STR_VEST_BUSINESS_SUIT_H_UC: "KEVLAR VEST (H)" STR_VEST_BUSINESS_SUIT_UFOPEDIA: "A bullet-proof vest, worn over clothes. Offers basic protection against firearms and is relatively easy to wear." STR_HAZMAT_ARMOR: "Hazmat Armor" STR_HAZMAT_ARMOR_UC: "HAZMAT ARMOR" STR_HAZMAT_ARMOR_OLYMPIAN_UC: "HAZMAT ARMOR (OLY)" STR_HAZMAT_ARMOR_PROTEAN_UC: "HAZMAT ARMOR (PRO)" STR_HAZMAT_ARMOR_H_UC: "HAZMAT ARMOR (H)" STR_HAZMAT_ARMOR_UFOPEDIA: "This protective gear renders the wearer virtually immune to fire and resistant to chemical agents on the battlefield, but at the cost of decreased visibility and mobility." STR_HEAVY_TACTICAL_SUIT: "Heavy Tactical Suit" STR_HEAVY_TACTICAL_SUIT_UC: "HEAVY TACTICAL SUIT" STR_HEAVY_TACTICAL_SUIT_OLYMPIAN_UC: "HEAVY TACTICAL SUIT (OLY)" STR_HEAVY_TACTICAL_SUIT_PROTEAN_UC: "HEAVY TACTICAL SUIT (PRO)" STR_HEAVY_TACTICAL_SUIT_H_UC: "HEAVY TACTICAL SUIT (H)" STR_HEAVY_TACTICAL_SUIT_UFOPEDIA: "Heavy armor provides maximum protection available with Earth technology. Experienced X-Com agents are invaluable assets in our fight against the enemy. However, it will significantly reduce their mobility." STR_HEAVY_TRITANIUM_SUIT: "Heavy Tritanium Suit" STR_HEAVY_TRITANIUM_SUIT_UC: "HEAVY TRITANIUM SUIT" STR_HEAVY_TRITANIUM_SUIT_OLYMPIAN_UC: "HEAVY TRITANIUM SUIT (OLY)" STR_HEAVY_TRITANIUM_SUIT_PROTEAN_UC: "HEAVY TRITANIUM SUIT (PRO)" STR_HEAVY_TRITANIUM_SUIT_H_UC: "HEAVY TRITANIUM SUIT (H)" STR_HEAVY_TRITANIUM_SUIT_UFOPEDIA: "This Tritanium incarnation of the Heavy Tactical Suit provides improved protection and is easier to operate thanks to reduced mass." STR_GRAVMODULE_ARMOR: "Anti-Grav Module" STR_GRAVMODULE_GREEN_ARMOR: "Anti-Grav Module" STR_GRAVMODULE_BROWN_ARMOR: "Anti-Grav Module" STR_GRAVMODULE_ARMOR_UC: "ANTI-GRAV MODULE" STR_GRAVMODULE_ARMOR_OLYMPIAN_UC: "ANTI-GRAV MODULE (OLY)" STR_GRAVMODULE_ARMOR_PROTEAN_UC: "ANTI-GRAV MODULE (PRO)" STR_GRAVMODULE_ARMOR_H_UC: "ANTI-GRAV MODULE (H)" STR_GRAVMODULE_ARMOR_GREEN_UC: "ANTI-GRAV MODULE (GREEN)" STR_GRAVMODULE_ARMOR_GREEN_OLYMPIAN_UC: "ANTI-GRAV MODULE (GREEN) (OLY)" STR_GRAVMODULE_ARMOR_GREEN_PROTEAN_UC: "ANTI-GRAV MODULE (GREEN) (PRO)" STR_GRAVMODULE_ARMOR_GREEN_H_UC: "ANTI-GRAV MODULE (GREEN) (H)" STR_GRAVMODULE_ARMOR_BROWN_UC: "ANTI-GRAV MODULE (BROWN)" STR_GRAVMODULE_ARMOR_BROWN_OLYMPIAN_UC: "ANTI-GRAV MODULE (BROWN) (OLY)" STR_GRAVMODULE_ARMOR_BROWN_PROTEAN_UC: "ANTI-GRAV MODULE (BROWN) (PRO)" STR_GRAVMODULE_ARMOR_BROWN_H_UC: "ANTI-GRAV MODULE (BROWN) (H)" STR_GRAVMODULE_ARMOR_UFOPEDIA: "This durathread jumpsuit was fitted with a small antigravity device. It does not offer any additional protection, but it gives an X-Com agent the ability to fly." STR_CORPSE_GRAVMODULE_ARMOR: "Damaged Anti-Grav Module" STR_REPAIR_GRAVMODULE_ARMOR: "Anti-Grav Module Repair" STR_CYBER_ARMOR_OLYMPIAN_UC: "CYBER ARMOR (OLY)" STR_CYBER_ARMOR_PROTEAN_UC: "CYBER ARMOR (PRO)" STR_CYBER_ARMOR_H_UC: "CYBER ARMOR (H)" STR_CYBER_ARMOR_UC: "CYBER ARMOR" STR_CYBER_ARMOR: "Cyber Armor" STR_CYBER_ARMOR_UFOPEDIA: "This heavy Tritanium suit was designed for protection against all battle hazards. It is equipped with advanced optics and a neural socket to connect directly to the agent's brain." STR_REPAIR_CYBER_ARMOR: "Cyber Armor Repair" STR_PERSONAL_ARMOR: "Personal Armor" STR_PERSONAL_ARMOR_OLYMPIAN_UC: "PERSONAL ARMOR (OLY)" STR_PERSONAL_ARMOR_PROTEAN_UC: "PERSONAL ARMOR (PRO)" STR_PERSONAL_ARMOR_H_UC: "PERSONAL ARMOR (H)" STR_PERSONAL_ARMOR_UFOPEDIA: "Made with Tritanium, this new armor gives our men better protection on the battlefield. It is, however, relatively poor at stopping bullets." STR_JUGGERNAUT_SUIT: "Juggernaut Suit" STR_JUGGERNAUT_SUIT_UC: "JUGGERNAUT SUIT" STR_JUGGERNAUT_SUIT_OLYMPIAN_UC: "JUGGERNAUT SUIT (OLY)" STR_JUGGERNAUT_SUIT_PROTEAN_UC: "JUGGERNAUT SUIT (PRO)" STR_JUGGERNAUT_SUIT_H_UC: "JUGGERNAUT SUIT (H)" STR_JUGGERNAUT_SUIT_UC_UNDERWATER: "JUGGERNAUT SUIT (Underwater)" STR_JUGGERNAUT_SUIT_OLYMPIAN_UC_UNDERWATER: "JUGGERNAUT SUIT (OLY) (Underwater)" STR_JUGGERNAUT_SUIT_PROTEAN_UC_UNDERWATER: "JUGGERNAUT SUIT (PRO) (Underwater)" STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER: "JUGGERNAUT SUIT (H) (Underwater)" STR_JUGGERNAUT_SUIT_CORPSE: "Damaged Juggernaut Suit" STR_REPAIR_JUGGERNAUT_SUIT: "Juggernaut Suit Repair" STR_JUGGERNAUT_SUIT_UFOPEDIA: "This superheavy armor was designed for maximum protection against high-yield alien weapons. It has spectacularly improved night vision on deep sea missions." STR_JUMP_ARMOR_OLYMPIAN_UC: "JUMP ARMOR (OLY)" STR_JUMP_ARMOR_PROTEAN_UC: "JUMP ARMOR (PRO)" STR_JUMP_ARMOR_H_UC: "JUMP ARMOR (H)" STR_JUMP_ARMOR: "Jump Armor" STR_JUMP_ARMOR_UC: "JUMP ARMOR" STR_JUMP_ARMOR_UFOPEDIA: "Equipped with an antigravity device extracted from a dead Floater, this armor grants limited flying capabilities to the X-Com troops. Since the device's lifting power is limited, the armor is not as durable as the Personal Armor, but its enhanced mobility gives X-Com an unprecedented tactical advantage." STR_CORPSE_JUMP_ARMOR: "Damaged Jump Armor" STR_REPAIR_JUMP_ARMOR: "Jump Armor Repair" STR_SYNTHSUIT: "Synthsuit" STR_SYNTHSUIT_OLYMPIAN_UC: "SYNTHSUIT (OLY)" STR_SYNTHSUIT_PROTEAN_UC: "SYNTHSUIT (PRO)" STR_SYNTHSUIT_H_UC: "SYNTHSUIT (H)" STR_SYNTHSUIT_UC: "SYNTHSUIT" STR_SYNTHSUIT_UFOPEDIA: "This armor enhances the wearer's muscle power and provides protection against most combat hazards." STR_SYNTHSUIT_UC_UNDERWATER: "SYNTHSUIT (Underwater)" STR_SYNTHSUIT_OLYMPIAN_UC_UNDERWATER: "SYNTHSUIT (OLY) (Underwater)" STR_SYNTHSUIT_PROTEAN_UC_UNDERWATER: "SYNTHSUIT (PRO) (Underwater)" STR_SYNTHSUIT_H_UC_UNDERWATER: "SYNTHSUIT (H) (Underwater)" STR_ASSAULT_SUIT: "Assault Suit" STR_ASSAULT_SUIT_OLYMPIAN_UC: "ASSAULT SUIT (OLY)" STR_ASSAULT_SUIT_PROTEAN_UC: "ASSAULT SUIT (PRO)" STR_ASSAULT_SUIT_H_UC: "ASSAULT SUIT (H)" STR_ASSAULT_SUIT_UC: "ASSAULT SUIT" STR_ASSAULT_SUIT_UFOPEDIA: "A light power armor, built over a tritanium frame and powered with a miniaturized E-115 battery." STR_ASSAULT_SUIT_UC_UNDERWATER: "ASSAULT SUIT (Underwater)" STR_ASSAULT_SUIT_OLYMPIAN_UC_UNDERWATER: "ASSAULT SUIT (OLY) (Underwater)" STR_ASSAULT_SUIT_PROTEAN_UC_UNDERWATER: "ASSAULT SUIT (PRO) (Underwater)" STR_ASSAULT_SUIT_H_UC_UNDERWATER: "ASSAULT SUIT (H) (Underwater)" STR_POWER_ARMOR: "Power Armor" STR_POWER_ARMOR_OLYMPIAN_UC: "POWER ARMOR (OLY)" STR_POWER_ARMOR_PROTEAN_UC: "POWER ARMOR (PRO)" STR_POWER_ARMOR_H_UC: "POWER ARMOR (H)" STR_POWER_ARMOR_UC: "POWER ARMOR" STR_POWER_ARMOR_UFOPEDIA: "This armored exoskeleton is powered with an Elerium battery. It is very resistant to damage, but cannot run or kneel." STR_POWER_ARMOR_UC_UNDERWATER: "POWER ARMOR (Underwater)" STR_POWER_ARMOR_OLYMPIAN_UC_UNDERWATER: "POWER ARMOR (OLY) (Underwater)" STR_POWER_ARMOR_PROTEAN_UC_UNDERWATER: "POWER ARMOR (PRO) (Underwater)" STR_POWER_ARMOR_H_UC_UNDERWATER: "POWER ARMOR (H) (Underwater)" STR_STORMTROOPER_ARMOR: "Stormtrooper Armor" STR_STORMTROOPER_ARMOR_UC: "STORMTROOPER ARMOR" STR_STORMTROOPER_ARMOR_UC_UNDERWATER: "STORMTROOPER ARMOR (Underwater)" STR_STORMTROOPER_ARMOR_OLYMPIAN_UC: "STORMTROOPER ARMOR (OLY)" STR_STORMTROOPER_ARMOR_PROTEAN_UC: "STORMTROOPER ARMOR (PRO)" STR_STORMTROOPER_ARMOR_OLYMPIAN_UC_UNDERWATER: "STORMTROOPER ARMOR (OLY) (Underwater)" STR_STORMTROOPER_ARMOR_PROTEAN_UC_UNDERWATER: "STORMTROOPER ARMOR (PRO) (Underwater)" STR_STORMTROOPER_ARMOR_H_UC: "STORMTROOPER ARMOR (H)" STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER: "STORMTROOPER ARMOR (H) (Underwater)" STR_STORMTROOPER_ARMOR_UFOPEDIA: "The Stormtrooper Armor utilizes a complex array of sensors to ensure maximum battle awareness." STR_STORMTROOPER_ARMOR_CORPSE: "Broken Stormtrooper Armor" STR_REPAIR_STORMTROOPER_ARMOR: "Stormtrooper Armor Repair" STR_VAN: "PUBLIC/VAN" STR_VAN_UFOPEDIA: "This vehicle may not be fast, but it's spacious and discreet." STR_CIVILIAN_CAR: "PUBLIC/CAR" STR_CIVILIAN_CAR_UFOPEDIA: "The most basic transport for our agents." STR_LUXURY_CAR: "PRIVATE/CAR" STR_LUXURY_CAR_UFOPEDIA: "Travel in style! And in pairs." STR_CYBER_HQ: "X-Com Virtualized Headquarters" STR_CYBER_HQ_UFOPEDIA: "An improvement of the standard HQ, operating with a state-of-the-art AI core. Its more efficient research facility allows for 5 additional Scientists, and its machine learning capabilities allow for better analysis of UFO sightings (more efficient detection). It is required for certain advanced facilities.{NEWLINE}This facility can be built as normal or over a standard HQ." STR_HQ: "X-Com Headquarters" STR_HQ_UFOPEDIA: "Headquarters collects alien activity reports from around the world and assigns tasks to field agents. It also contains a small laboratory for 5 scientists, which allows for researching basic, biochemical and intelligence projects." STR_HANGAR_UFOPEDIA: "Each hangar can accommodate one craft and 25 storage units. There are facilities for maintenance, refueling and repair of X-Com craft (5 workspaces). Each craft stationed at a base must have a free hangar assigned to it which cannot be used by other craft, even if the assigned craft is out on a mission." STR_HYPER_WAVE_DECODER_MINIATURISATION: "Hyper-Wave Decoder Miniaturization" STR_HYPER_WAVE_DECODER_MINIATURISATION_UFOPEDIA: "A Hyper-Wave Decoder is an impressive piece of tech, but putting a whole building in a stable orbit around the Moon poses a number of practical issues. We don't want the enemy to shoot it down as soon as we put it up there, right? Thanks to my undisputed intellect, we have circumvented this problem by designing a smaller, more efficient, and less conspicuous version of this device. It won't be as precise as a full-sized one, but should be more than enough for a spy satellite." STR_HYPER_WAVE_DECODER_UFOPEDIA: "Alien communications rely on a supra-dimensional wave which travels almost instantaneously. The decoder facility intercepts UFO transmissions and decodes the information. This will show the type of UFO, the alien race and the type of activity.{NEWLINE}Constructing this facility requires 10 Optronic Parts." STR_MIND_SHIELD_UFOPEDIA: "Since alien craft rely on brain waves to detect human presence then the most effective counter measure is to shield brain waves from the base. This facility will drastically reduce the chances of detection by alien craft.{NEWLINE}Constructing this facility requires 40 Elerium." STR_GRAV_SHIELD_UFOPEDIA: "The Gravity shield repels alien craft attempting to land near the base long enough for all defense systems to fire again. In practice this will double the effectiveness of any defense systems at your base.{NEWLINE}Constructing this facility requires 100 Elerium." STR_FUSION_BALL_DEFENSES_UFOPEDIA: "Fusion missiles provide the most effective defense against alien attacks. These missiles create an anti-matter implosion which destroys everything within a specific radius.{NEWLINE}Constructing this facility requires 75 Elerium." STR_PLASMA_DEFENSES_UFOPEDIA: "Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft.{NEWLINE}Constructing this facility requires 30 Elerium." STR_LASER_DEFENSES_UFOPEDIA: "Laser defenses provide protection against incursion by hostile craft.{NEWLINE}Constructing this facility requires 15 Elerium." STR_LABORATORY: "Science Laboratory" STR_LABORATORY_UFOPEDIA: "Up to 25 scientists can work in a laboratory facility. Science laboratories are equipped with the latest technology for research into materials, physics and cosmology (but not biology nor intelligence). There is privileged access to the best research labs throughout the world, including military establishments.{NEWLINE}Throwing more scientists at a problem becomes pointless after a certain point, so it is senseless to build more than a single facility of this type per base." STR_IMPROVED_LABORATORY: "Improved Laboratory" STR_IMPROVED_LABORATORY_UFOPEDIA: "Our understanding of alien power generation has opened many new paths related to alien energy management. This facility also allows us to expand our lab capacity by 25 scientists.{NEWLINE}Building this lab requires: 200 Tritanium, 100 Elerium." STR_ADVANCED_LABORATORY: "Advanced Laboratory" STR_ADVANCED_LABORATORY_UFOPEDIA: "This research facility allows us to study the most advanced alien devices which run on exotic physics. It provides capacity for 25 additional scientists.{NEWLINE}Building this lab requires: 500 Elerium, 15 UFO Power Sources, 15 UFO Navigations." STR_XCOM_PERSONNEL: "X-Com Personnel" STR_XCOM_PERSONNEL_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Our field operatives are normally recruited from various government agencies that focus on investigation or intelligence. Most natural candidates are those who were already exposed to paranormal activity in their previous employment. As professionals, they are trained to work in top-secret environments and were deeply screened for loyalty. They are experienced investigators who have basic training in firearms and a good understanding of field equipment. Many of them practice martial arts to some degree and they generally are in good physical condition. However, they are not professional soldiers, so any advanced military training must be provided by X-Com when necessary." STR_XCOM_HYBRIDS: "X-Com Hybrids" STR_XCOM_HYBRIDS_UFOPEDIA: "Many hybrids are unhappy with their service to the alien masters and are willing to fight their cruel fate. We can offer to give them a new home, as long as they support our effort in defending Earth, which they are more than willing to do.{NEWLINE}Hybrid agents have a lighter build than humans, but have keen mental and observation skills. They have superior night vision, hand-eye coordination and mental abilities. They can also maintain a psionic shield, much like Sectoids (20 points, regenerating 4 per turn). Hybrids can freely operate in Earth cities, as they are still capable of maintaining their psychogenic disguise, which makes them indistinguishable from humans to an untrained eye." STR_LANDMINE_BUY: "Anti-Personnel Mine Acquisition" STR_LANDMINE: "Anti-Personnel Mine" STR_LANDMINE_UFOPEDIA: "Mines are very efficient against infantry, but also cumbersome to use." STR_DYNAMITE: "Dynamite" STR_DYNAMITE_BUY: "Dynamite Acquisition" STR_DYNAMITE_UFOPEDIA: "While hardly modern, dynamite can still be a very dangerous weapon in the hands of a desperate combatant.{NEWLINE}Purchasing this item requires: Explosives License." STR_GRENADE_BUY: "Grenade Acquisition" STR_GRENADE: "Grenade" STR_GRENADE_UFOPEDIA: "This standard issue grenade has an accurate and sophisticated timer for precision control.{NEWLINE}>Concealable{NEWLINE}Purchasing this item requires: Explosives License." STR_SMOKE_GRENADE: "Smoke Grenade" STR_SMOKE_GRENADE_UFOPEDIA: "Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well.{NEWLINE}>Concealable" STR_MIND_PROBE: "Mind Probe" STR_MIND_PROBE_UFOPEDIA: "The mind probe is an alien communication device which is used to take information directly from brain waves. X-Com units can use this device in combat to display an alien's characteristics. Click on the mind probe and the 'use' option. Then click on an alien with the cursor.{NEWLINE}>Concealable" STR_MOTION_SCANNER: "Motion Scanner" STR_MOTION_SCANNER_UFOPEDIA: "This sophisticated device uses a variety of detectors and advanced computer algorithms to identify moving enemy units. However, it requires some practice to use effectively. Click on the motion scanner icon on the tactical display. Select 'Use Scanner' from the menu. The Scanner display shows an arrow in the center which is the direction the operative is facing (North is at the top). The flashing blobs show units which have moved recently. Large units, or fast moving units, will produce larger blobs. Static units will not be detected.{NEWLINE}>Concealable" STR_ELECTRO_FLARE: "Electro-flare" STR_ELECTRO_FLARE_UFOPEDIA: "This compact device produces a bright light when thrown. This will highlight enemy units in the vicinity of the electro-flare during night-time missions.{NEWLINE}>Concealable" STR_PSI_AMP_STEREO: "Multi-Phased Psi-amp" STR_PSI_AMP_STEREO_UFOPEDIA: "This version of the Psi-amp does not require a line of sight, but its power drops twice as fast with distance. It is also slower and more demanding on the user's energy." STR_PSI_AMP: "Psi-amp" STR_PSI_AMP_UFOPEDIA: "The Psi-amp can only be used by agents with psionic skill. During combat, click on the Psi-amp, select the type of attack, and select a target unit with the cursor. There are two types of psionic attack:{NEWLINE}PANIC UNIT> If the attack is successful it will reduce the target's morale and may cause it to panic.{NEWLINE}MIND CONTROL> If this is successful then you will gain immediate control of the enemy unit as if it was one of your own. It is more difficult to be successful with this type of attack.{NEWLINE}Using the Psi-amp requires line of sight.{NEWLINE}>Concealable" STR_MAG_LITE: "Flashlight" STR_MAG_LITE_UFOPEDIA: "When in hand, this device produces bright light. Thanks to its weight, it can also function as an impromptu stun weapon." STR_GOLDEN_DRAGONS: "Golden Dragons" STR_GOLDEN_DRAGONS_UFOPEDIA: "A pack of cigarettes with illegal and probably extraterrestrial additives. Where do these cultists get them from?{NEWLINE}Every cigarette recovers 15 morale, 6 energy and 3 Sanity at a cost of 1 Health and 6 stun.{NEWLINE}>Concealable" STR_NOBELON: "Nobelon" STR_NOBELON_UFOPEDIA: "This miraculous drug developed by the Chief Medical Officer can keep our agents sane and motivated. It really does a number on their health though, so she suggested using these pills only in emergencies.{NEWLINE}Every pill recovers 30 Energy and 20 Sanity at a cost of 5 Health. Self-applied only.{NEWLINE}>Concealable" STR_ZEPHYR_SERUM: "Zephyr Serum" STR_ZEPHYR_SERUM_UFOPEDIA: "The small size of the Chupacabra belies its impressive speed. Through various tests, not least a full vivisection, we've determined the source of this speed is a specific combination of chemicals found in the bloodstream. Acting as a catalyst, they allow the Chupacabra to burn through energetic blood plasma reserves to achieve an otherwise-impossible rate of movement. After some... regrettable failures in the testing phase, we've finally been able to duplicate the effect for human users with no notable organ liquefaction whatsoever.{NEWLINE}+50 TUs (up to your limit), +60 Energy, -5 Health. Self-applied only.{NEWLINE}>Concealable" STR_STIMS: "Stims" STR_STIMS_UFOPEDIA: "Stims help fight off tiredness and may force an incapacitated person to regain consciousness.{NEWLINE}Each use removes 10 stun and grants 42 energy.{NEWLINE}>Concealable" STR_PAINKILLER: "Painkillers" STR_PAINKILLER_UFOPEDIA: "These pills quickly alleviate pain-related effects on an agent's performance.{NEWLINE}Each use recovers 5 Morale.{NEWLINE}>Concealable" STR_BIG_HEALING_SPRAY: "Advanced Healing Spray" STR_BIG_HEALING_SPRAY_UFOPEDIA: "We have invested plenty of time in helping the Healing Spray manufacturer to develop a more concentrated version of the healing formula. The resulting product is bigger, but more efficient.{NEWLINE}>Concealable" STR_HEALING_SPRAY: "Healing Spray" STR_HEALING_SPRAY_UFOPEDIA: "We have successfully established contact with a pharmaceutical lab which can now provide us with experimental healing aids.{NEWLINE}This small canister contains a solution of bioengineered agents which are applied to an open wound right on the battlefield, quickly stabilizing it and preventing further blood loss.{NEWLINE}>Concealable" STR_DRONE_MEDS: "Drone Meds" STR_DRONE_MEDS_UFOPEDIA: "An automated medical device. It contains 15 first aid charges." STR_PLASMA_BLADE: "Plasma Blade" STR_PLASMA_BLADE_UFOPEDIA: "This device, essentially an alien combat knife, features a blade sharpened to a monomolecular edge. A magnetic envelope engulfs this blade in a plasma field, giving it the ability to rip through the heat-resistant ceramic inserts in modern body armor.{NEWLINE}>Concealable" STR_PLASMA_SWORD: "Plasma Sword" STR_PLASMA_SWORD_UFOPEDIA: "This lethal implement of a sword combines a large blade, a micron thick at the edge, a plasma emitter, and an electromagnet. When activated, hot plasma floods the EM field surrounding the blade, superheating it to the point where its touch would make titanium run like water." MAP_CYBERWEBWAREHOUSE: "Cyberweb Warehouse" MAP_ISLANDURBAN: "Island/Cliff" MAP_ISLANDURBAN_RITUALS: "Island/Cliff" MAP_ISLANDURBAN_BEACH: "Island/Beach" MAP_ISLANDURBAN_BEACH_RITUALS: "Island/Beach" MAP_EXPANDED_TERROR: "Urban Alternative" STR_MIXED: "Ethereal Order" STR_BATTERIES: "Batteries" STR_MISSILES: "Missiles" STR_SNAKEMAN_SALAMANDRON: "Snakeman" STR_ETHEREAL_CYBERDISC: "Ethereal" STR_SECTOID_SECTOPOD: "Sectoid" STR_POWER_SUIT: "Power Suit" STR_POWER_SUIT_UFOPEDIA: "A powerful new protection for soldiers, this armor is powered by an Elerium energy source. It greatly amplifies the carrying capacity of the wearer while retaining good mobility. It offers great protection for combat troops." STR_MASS_DRIVER_DEFENSES: "Mass Driver Defenses" STR_MASS_DRIVER_DEFENSES_UFOPEDIA: "Rapid-firing Mass Driver Defenses provide some protection against any landing craft." STR_MEDI_KIT_PREREQUISITE1: "Medi-Kit Prerequisite" STR_MEDI_KIT: "Medi-Kit" STR_MEDI_KIT_UFOPEDIA: "The medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the medi-kit icon and select 'use medi-kit' from the menu.{NEWLINE}HEALING> Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}STIMULANT> This will restore energy and revive unconscious (stunned) soldiers. In order to revive an unconscious soldier you must stand directly over the body.{NEWLINE}PAIN KILLER> This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health.{NEWLINE}>Concealable" STR_ALIEN_GRENADE: "Plasma Grenade" STR_ALIEN_GRENADE_UFOPEDIA: "This device works in the same way as a terrestrial grenade - except that it is more powerful.{NEWLINE}We can dismantle it to recover some Elerium.{NEWLINE}>Concealable" STR_INCINERATOR_GRENADE: "Incinerator Grenade" STR_INCINERATOR_GRENADE_UFOPEDIA: "This type of alien grenade engulfs the target in superflames. It is similar to our napalm, but thanks to its Elerium charge it is significantly more powerful.{NEWLINE}We can dismantle it to recover some Elerium.{NEWLINE}>Concealable" STR_BLASTER_BOMB_UFOPEDIA: "This device is a highly explosive missile that has an intelligent guidance system. It is fired from a Blaster Launcher.{NEWLINE}We can dismantle it to recover some Elerium." STR_SMALL_LAUNCHER: "Small Launcher" STR_SMALL_LAUNCHER_UFOPEDIA: "A small launcher which fires various types of bombs. It is light, accurate and very useful for capturing live aliens with stun bombs." STR_STUN_BOMB: "Stun Minibomb" STR_STUN_BOMB_UFOPEDIA: "The Stun Minibomb is used for capturing live human specimens, but it can also be used against most alien races. It is fired from a Small Launcher.{NEWLINE}We can dismantle it to recover some Elerium." STR_PLASMA_PISTOL: "Plasma Pistol" STR_PLASMA_PISTOL_UFOPEDIA: "Plasma Pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field.{NEWLINE}>Concealable" STR_PLASMA_PISTOL_CLIP: "Plasma Pistol Clip" STR_PLASMA_PISTOL_CLIP_UFOPEDIA: "Power source for the small alien Plasma Pistol. Contains Elerium - the source of all alien power - which we can recover for ourselves.{NEWLINE}>Concealable" STR_PLASMA_RIFLE: "Plasma Rifle" STR_PLASMA_RIFLE_UFOPEDIA: "This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field." STR_PLASMA_RIFLE_CLIP: "Plasma Rifle Clip" STR_PLASMA_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Plasma Rifle - a medium powered alien weapon. Contains a small quantity of Elerium that can be recovered." STR_HEAVY_PLASMA_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Heavy Plasma Gun. It contains a small quantity of Elerium that can be recovered." STR_XCOM_ASSAULT_PLASMA: "X-Com Assault Plasma" STR_XCOM_ASSAULT_PLASMA_UFOPEDIA: "We have modified the generic alien Heavy Plasma to make better use of X-Com veteran skills. Since plasma weapons have limited range by nature, we have decided to give up aimed fire in favor of more efficient close combat, especially in the hands of elite agents with high Firing Accuracy and Reactions. We have also mounted an underbarrel grenade launcher, firing scaled down versions of the Elerium Bomb." STR_XCOM_ASSAULT_PLASMA_CLIP: "X-Com Assault Plasma Clip" STR_XCOM_ASSAULT_PLASMA_GRENADE: "X-Com Assault Plasma Grenade" STR_LAUNCH_GRENADE: "Launch Grenade" STR_IMPROVED_RADAR_CRAFT: "Improved Radar Craft" STR_ULTIMATE_RADAR_CRAFT: "Ultimate Radar Craft" STR_HAWKEYE: "HAWKEYE" STR_HAWKEYE_UFOPEDIA: "A radar craft with additional fuel tank and increased radar range. It may also carry a small X-Com squad to battle." STR_AWACS: "AWACS" STR_AWACS_UFOPEDIA: "The new generation of AWACS. Latest technology allows it to detect all kinds of targets at a significant distance." STR_DARKSTAR: "DARKSTAR" STR_DARKSTAR_UFOPEDIA: "Use of alien technology and ultralight tritanium allowed us to develop an unmanned aircraft with previously unreachable uptime. The radar has been configured for better detection of UFOs.{NEWLINE}WPN: BEAM x 1{NEWLINE}SYS: ELEC x 3" STR_ALIEN_TURRET: "Alien Turret" STR_ALIEN_LASER_TURRET_ARMOR: "Alien Laser Turret Combat Analysis" STR_ALIEN_LASER_TURRET: "Alien Laser Turret" STR_ALIEN_LASER_TURRET_CORPSE: "Wrecked Alien Laser Turret" STR_ALIEN_LASER_TURRET_AUTOPSY: "Wrecked Alien Laser Examination" STR_ALIEN_LASER_TURRET_UFOPEDIA: "This stationary turret is armed with a powerful laser cannon, protected with a powerful Gold shield and coordinated with Alien Electronics. The aliens use them to protect their major facilities." STR_ALIEN_LASER_TURRET_CORPSE_UFOPEDIA: "This turret is protected by sturdy Tritanium armor. Its chassis holds a powerful laser weapon and two shield generators. There is no power source, as the turret relies of external power supply." STR_WRECKED_ALIEN_LASER_TURRET_DISASSEMBLY: "Wrecked Alien Laser Turret Disassembly" STR_LIVE_ALIEN_LASER_TURRET_DISASSEMBLY: "Alien Laser Turret Disassembly" STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR: "Alien Light Plasma Turret Combat Analysis" STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON: "Alien Light Plasma Turret Weapon" STR_ALIEN_SMALL_PLASMA_TURRET: "Alien Light Plasma Turret" STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE: "Wrecked Alien Light Plasma Turret" STR_ALIEN_SMALL_PLASMA_TURRET_AUTOPSY: "Wrecked Alien Light Plasma Turret Examination" STR_ALIEN_SMALL_PLASMA_TURRET_UFOPEDIA: "This stationary turret is a powerful plasma weapon, widely employed to protect alien bases and large UFOs." STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE_UFOPEDIA: "This turret consists of a mirror plasma weapon system encased in Tritanium. There is no power source, as the turret relies of external power supply." STR_WRECKED_ALIEN_SMALL_PLASMA_TURRET_DISASSEMBLY: "Wrecked Alien Light Plasma Turret Disassembly" STR_LIVE_ALIEN_SMALL_PLASMA_TURRET_DISASSEMBLY: "Alien Light Plasma Turret Disassembly" STR_CYBERDISC_WEAPON: "Cyberdisc Cannon" STR_CYBERDISC_WEAPON_UFOPEDIA: "This powerful plasma weapon can easily melt concrete and vaporize life forms." STR_CYBERDISC_ARMOR: "Cyberdisc Combat Analysis" STR_CYBERDISC_CORPSE: "Wrecked Cyberdisc" STR_SECTOPOD_ARMOR: "Sectopod Combat Analysis" STR_SECTOPOD_CORPSE: "Wrecked Sectopod" STR_SECTOPOD_UFOPEDIA: "Sectopods are robotic creatures armed with a powerful laser beam. These mechanical beasts are typically controlled via a telepathic link, usually by the Ethereals. Sectopods are probably the most powerful terror weapon available to the alien forces." STR_SECTOPOD_AUTOPSY: "Sectopod Autopsy" STR_SECTOPOD_AUTOPSY_UFOPEDIA: "The robot is sturdily constructed with powered armor capable of resisting most forms of attack, in particular plasma weapons. However, the sensing circuitry seems particularly vulnerable to laser weapons." STR_CYBERDISC_UFOPEDIA: "This miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-gravity propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the Sectoid race." STR_CYBERDISC_AUTOPSY: "Cyberdisc Autopsy" STR_CYBERDISC_AUTOPSY_UFOPEDIA: "The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning." STR_SECTOID_GUARD: "Sectoid Guard" STR_SECTOID_GUARD_CAPTAIN: "Sectoid Guard Captain" STR_SECTOID_GUARDIAN: "Sectoid Guardian" STR_SECTOID_COMMANDER_CORPSE: "Sectoid Corpse" STR_TANKS_DESTROYED: "SUPPORT UNITS DESTROYED" STR_ALIEN_DIPLOMACY: "Alien Diplomacy" STR_ALIEN_DIPLOMACY_UFOPEDIA: "It appears that this is not the first time the aliens came upon our world - apparently, before humans even came to be, a large alien ship crashed on Earth. Now the current invaders are still looking for their lost ancestors in hope of reestablishing contact. The aliens are convinced that the ancient crew, or their descendants, are still alive on Earth, though we do not know why. If the two forces ever meet and turn on us together, it will be a dark day for humanity indeed." STR_ALIEN_GOVERNANCE: "Alien Governance" STR_ALIEN_GOVERNANCE_UFOPEDIA: "Sometimes the aliens send their special emissaries to Earth in order to relay special orders or for additional supervision of crucial invasion projects. These missions do not pose a direct threat to X-Com, but they present an opportunity to capture rare aliens for interrogation and thus significantly advance our defense efforts." STR_ALIEN_ENVOY: "Alien Envoy" STR_ALIEN_ENVOY_UFOPEDIA: "From time to time, aliens send their envoys to Earth to perform missions (usually diplomatic) of great relevance. For this purpose, special vessels are used, distinguished from others by their golden hull. Passengers of these ships are of critical importance to us, capturing them alive and interrogating them is a priority." STR_ENVOY_SHIP: "Envoy ship" STR_ENVOY_SHIP_UFOPEDIA: "Envoy Ships are extremely rare on Earth, carrying members of the Ethereal Order to communicate with other star-spanning forces. They are not dedicated warships, but should not be underestimated. Since they usually carry valuable aliens on board, we should attempt to seize them at all costs. They can be easily identified by a gold hue." STR_SMALL_ENVOY_SHIP: "Small Envoy Ship" STR_SMALL_ENVOY_SHIP_UFOPEDIA: "These rare UFOs are designed to transport important passengers, such as members of the Ethereal Order. The vessel is fast and well armed for its size. Because of the passenger's importance, who can certainly share valuable information, it is obviously necessary to intercept these vehicles at all costs. They can be easily identified by their golden hue." STR_SECTOID_GUARD_UFOPEDIA: "The Sectoid Guard is an organization of Sectoid individuals that are separated from the normal Sectoid chain of command and trained by the Ethereals themselves. These guardians then are tasked with high-priority missions, like protecting key installations, and are issued body armor for increased protection. They sometimes travel with regular Sectoids as advisors, but otherwise rarely interact with other aliens, except Ethereals. We can expect to see more of them when we get near the aliens' command structure." STR_ETHEREAL_ORDER: "Ethereal Order" STR_ETHEREAL_ORDER_UFOPEDIA: "The Ethereal Order is the innermost circle of the alien society. Composed solely of Ethereals, this group seems to stand above all specimens we normally encounter on Earth. They also seem to have access to technology that isn't available, or even understandable, to the 'common' aliens. It is unclear whether they are the rulemakers for the aliens or simply an executive organ. Powerful as they may be, they do not take direct part in the invasion effort." STR_SPECTRAL_SCYTHE: "Spectral Scythe" STR_SPECTRAL_SCYTHE_UFOPEDIA: "This arcane alien weapon utilizes psionic fields in unspeakable ways, resulting in immensely destructive melee attacks. It is capable of ignoring almost any grade of armor. We are unable to comprehend, much less reproduce this device." STR_PHOTON_SPEAR: "Photonic Spear" STR_PHOTON_SPEAR_UFOPEDIA: "This melee weapon employs photonic energy to create a short 'blade' made of pure energy, extending from the shaft. The weapon is powered with an exotic energy source unlike anything the aliens normally use. We are unable to understand this process to any degree sufficient for its analysis, much less reproduction." STR_PHOTON_BLADE: "Photonic Blade" STR_PHOTON_BLADE_UFOPEDIA: "This melee weapon uses exotic physics to create a narrow beam of focused photonic energy with limited length. Particles travel from the hilt to the tip of the 'blade' and then inexplicably return, losing very little energy in the process. There seems to be some sort of energy source built into the hilt of the weapon, but we failed to understand its principles of operation and therefore are unable to reproduce this weapon. It is also inconsistent with other artifacts of alien technology.{NEWLINE}>Concealable" STR_BLASTER_MULTI_LAUNCHER: "Blaster Multi-Launcher" STR_BLASTER_MULTI_LAUNCHER_UFOPEDIA: "This weapon seems to be a miniaturized version of the dreaded Blaster Launcher. Its principles of operation are similar, but it uses far more advanced psionic circuitry. This psionic circuitry allows for firing multiple missiles almost in rapid succession. Instead of one big chamber for the Blaster Bomb, it has a magazine socket." STR_BLASTER_MULTI_BOMB: "Blaster Multi-Bomb" STR_BLASTER_MULTI_BOMB_UFOPEDIA: "This magazine contains eight high-powered mini-missiles for the Blaster Multi-Launcher. While not as powerful as the Blaster Bomb, these missiles are devastating nonetheless and can be fired rapidly." STR_FIRE_LAUNCHER: "Fire Launcher" STR_FIRE_LAUNCHER_UFOPEDIA: "This heavy weapon fires orbs of concentrated energy that explode on impact. Its most significant property is that we couldn't find a power source of any kind, nor could we form any coherent theory on how this launcher operates at all. This weapon is far too exotic to be manufactured in our workshops." STR_ELECTRO_WHIP: "Neural Whip" STR_ELECTRO_WHIP_UFOPEDIA: "This weapon is essentially similar in function to the Stun Rod, but that doesn't even begin to describe its unusual properties. The whip uses modulated electric impulses to incapacitate the target, but we do not really understand how this modulation works or even where the energy comes from. While we now know how to use this weapon, we are unable to reproduce it.{NEWLINE}>Concealable" STR_THUNDER_ARCER_STUDY: "Thunder Arcer Study" STR_THUNDER_ARCER_STUDY_UFOPEDIA: "Thanks to capturing Dr. Jamrowocky alive, we gained a unique opportunity to learn how Gillmen electric weapons operate. In a normal Gillman, this weapon is too interconnected with body tissues and other systems to remove it without damaging it. However, the 'Gillman Hero' variant is less altered and we can safely remove the weapon, study it, and eventually adapt it for human use." STR_THUNDER_ARCER: "Thunder Arcer" STR_THUNDER_ARCER_UFOPEDIA: "This weapon has no clip; instead it relies on microorganisms which generate electric impulses. This is undeniably an artificial process and we are unable to reproduce it, but we can keep these microbes alive for an indefinite time by feeding it large amounts of organic matter. Sadly, any attempts to create a new colony failed, so we cannot produce our own Thunder Arcers." STR_ETHEREAL_WHITE_CORPSE: "Ethereal Corpse" STR_ETHEREAL_GRAND_MASTER: "Ethereal Grand Master" STR_ETHEREAL_GUARDIAN: "Ethereal Sentinel" STR_ETHEREAL_KNIGHT: "Ethereal Knight" STR_ETHEREAL_SPEAKER: "Ethereal Speaker" STR_TOXI_SUIT: "Toxi-Suit" STR_TOXI_SUIT_UC: "TOXI-SUIT" STR_TOXI_SUIT_OLYMPIAN_UC: "TOXI-SUIT (OLY)" STR_TOXI_SUIT_PROTEAN_UC: "TOXI-SUIT (PRO)" STR_TOXI_SUIT_H_UC: "TOXI-SUIT (H)" STR_TOXI_SUIT_UFOPEDIA: "Based on research in Tritanium and the Toxigun Flask, the Toxi-Suit is a special environmental and fireproof suit designed to withstand chemicals similar to those used by alien weapons." STR_TOXI_SUIT_UC_UNDERWATER: "TOXI-SUIT (Underwater)" STR_TOXI_SUIT_OLYMPIAN_UC_UNDERWATER: "TOXI-SUIT (OLY) (Underwater)" STR_TOXI_SUIT_PROTEAN_UC_UNDERWATER: "TOXI-SUIT (PRO) (Underwater)" STR_TOXI_SUIT_H_UC_UNDERWATER: "TOXI-SUIT (H) (Underwater)" STR_POWER_SUIT_UC: "POWER SUIT" STR_POWER_SUIT_OLYMPIAN_UC: "POWER SUIT (OLY)" STR_POWER_SUIT_PROTEAN_UC: "POWER SUIT (PRO)" STR_POWER_SUIT_H_UC: "POWER SUIT (H)" STR_POWER_SUIT_UC_UNDERWATER: "POWER SUIT (Underwater)" STR_POWER_SUIT_OLYMPIAN_UC_UNDERWATER: "POWER SUIT (OLY) (Underwater)" STR_POWER_SUIT_PROTEAN_UC_UNDERWATER: "POWER SUIT (PRO) (Underwater)" STR_POWER_SUIT_H_UC_UNDERWATER: "POWER SUIT (H) (Underwater)" STR_FLYING_SUIT_UC_UNDERWATER: "FLYING SUIT (Underwater)" STR_FLYING_SUIT_OLYMPIAN_UC: "FLYING SUIT (OLY)" STR_FLYING_SUIT_PROTEAN_UC: "FLYING SUIT (PRO)" STR_FLYING_SUIT_H_UC: "FLYING SUIT (H)" STR_FLYING_SUIT_OLYMPIAN_UC_UNDERWATER: "FLYING SUIT (OLY) (Underwater)" STR_FLYING_SUIT_PROTEAN_UC_UNDERWATER: "FLYING SUIT (PRO) (Underwater)" STR_FLYING_SUIT_H_UC_UNDERWATER: "FLYING SUIT (H) (Underwater)" STR_FLYING_SUIT_UC: "FLYING SUIT" STR_FLYING_SUIT_UFOPEDIA: "An enhanced version of the Power Suit, incorporating alien anti-gravity navigation technology to allow full freedom of movement across the battlefield." STR_ALIEN_ARTIFACT: "Strange Artifact" STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHED: "Unable to use the artifact until researched!" STR_UFO_COMPONENTS: "TECHNOLOGY" STR_ALIEN_RESEARCH_UC: "REPORTS" STR_ALIEN_LIFE_FORMS: "ENEMIES & ALLIES" STR_ALIEN_ARTIFACTS: "ARTIFACTS" STR_WEAPONS_AND_EQUIPMENT: "FIELD EQUIPMENT" STR_ARMORS: "OUTFITS" STR_OPTRONICS: "Optronics" STR_OPTRONICS_UFOPEDIA: "Optronics are enhanced electronics that use light rather than electrons to carry the information, and are therefore much faster and more power-efficient." STR_OPTRONICS_DISASSEMBLY: "Optronics Disassembly" STR_SYNTHETIC_MUSCLES: "Synthetic Muscles" STR_SYNTHMUSCLES: "Synthmuscles" STR_MIB_PSI_OPS_SYNTHMUSCLES_EXTRACTION: "MiB Psi Ops Armor Extraction" STR_SYNTHMUSCLE_EXTRACTION: "Synthmuscle Extraction" STR_SYNTHMUSCLES_UFOPEDIA: "Synthetic muscles are bionic pseudo-tissue with fantastic properties, acting like normal flesh but much stronger per unit of mass. They cannot be produced from scratch in reasonable timeframes, but they can be extracted from some corpses and enemy outfits." STR_MALE_CIVILIAN_HOOLIGAN_ARMOR: "Hooligan Combat Analysis" STR_MALE_CIVILIAN_HOOLIGAN: "Hooligan" MALE_CIVILIAN: "Civilian" STR_MALE_CIVILIAN_GANGER_ARMOR: "Ganger Combat Analysis" STR_MALE_CIVILIAN_GANGER: "Ganger" STR_FEMALE_CIVILIAN_ARAB: "Civilian" STR_MALE_CIVILIAN_ARAB: "Civilian" FEMALE_CIVILIAN: "Civilian" STR_MALE_CIVILIAN_ARAB_ARMOR: "Male Arab Combat Analysis" STR_FEMALE_CIVILIAN_ARAB_ARMOR: "Female Arab Combat Analysis" STR_MALE_CIVILIAN_BEDUIN_ARMOR: "Bedouin Combat Analysis" STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR: "Bedouin Warrior Combat Analysis" STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR: "Bedouin Chieftain Combat Analysis" STR_MALE_CIVILIAN_BEDUIN: "Bedouin" STR_MALE_CIVILIAN_BEDUIN_WARRIOR: "Bedouin Warrior" STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN: "Bedouin Chieftain" STR_FEMALE_CIVILIAN_CITY_GIRL: "Civilian" STR_MALE_CIVILIAN_CITY_BOY_ARMOR: "Urban Youth Combat Analysis" STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR: "Urban Youth Combat Analysis" STR_MALE_CIVILIAN_CITY_BOY: "Civilian" STR_MALE_CIVILIAN_POLARNIK_ARMOR: "Male Civilian Winter Combat Analysis" STR_FEMALE_CIVILIAN_POLARNIK_ARMOR: "Female Civilian Winter Combat Analysis" STR_MALE_CIVILIAN_POLARNIK: "Civilian" STR_FEMALE_CIVILIAN_POLARNIK: "Civilian" STR_MALE_CIVILIAN_HUNTER_ARMOR: "Male Hunter Combat Analysis" STR_FEMALE_CIVILIAN_HUNTER_ARMOR: "Female Hunter Combat Analysis" STR_MALE_CIVILIAN_HUNTER: "Hunter" STR_FEMALE_CIVILIAN_HUNTER: "Hunter" STR_MALE_CIVILIAN_FARMER: "Farmer" STR_POLICEMAN_ARMOR: "Male Police Officer Combat Analysis" STR_POLICEWOMAN_ARMOR: "Female Police Officer Combat Analysis" STR_POLICEMAN: "Policeman" STR_POLICEWOMAN: "Policewoman" STR_MALE_GREASER_ARMOR: "Greaser Combat Analysis" STR_MALE_GREASER: "Civilian" STR_MALE_ENGINEER_ARMOR: "Engineer Combat Analysis" STR_MALE_ENGINEER: "Civilian" STR_MALE_SAILOR_ARMOR: "Sailor Combat Analysis" STR_MALE_SAILOR: "Civilian" STR_MALE_FORESTER_ARMOR: "Forester Combat Analysis" STR_MALE_FORESTER: "Civilian" STR_MALE_CIVILIAN_WORKER_ARMOR: "Worker Combat Analysis" STR_MALE_CIVILIAN_WORKER: "Civilian" STR_MALE_FAT_TOURIST_ARMOR: "Tourist Combat Analysis" STR_MALE_FAT_TOURIST: "Civilian" STR_MALE_DOCTOR_ARMOR: "Male Doctor Combat Analysis" STR_MALE_DOCTOR: "Doctor" STR_FEMALE_DOCTOR_ARMOR: "Female Doctor Combat Analysis" STR_FEMALE_DOCTOR: "Doctor" STR_PRIEST_ARMOR: "Priest Combat Analysis" STR_PRIEST: "Priest" STR_MALE_VIP: "VIP" STR_MALE_VIP_ARMOR: "VIP Combat Analysis" STR_FEMALE_CASUAL: "Casual Female Civilian" STR_FEMALE_CASUAL_ARMOR: "Casual Female Civilian Combat Analysis" STR_FEMALE_CASUAL_CORPSE: "Civilian Corpse" STR_FEMALE_GLAMOUR: "Posh Female Civilian" STR_FEMALE_GLAMOUR_ARMOR: "Posh Female Civilian Combat Analysis" STR_FEMALE_GLAMOUR_CORPSE: "Posh Female Civilian Corpse" STR_HOSTESS_ARMOR: "Hostess Combat Analysis" STR_HOSTESS: "Hostess" STR_BIKINI_BABE_ARMOR: "Bikini Babe Combat Analysis" STR_BIKINI_BABE: "Bikini Babe" STR_ALIEN_LASER_RESEARCHED: "Alien Laser researched" STR_ALIEN_LASER_RIFLE_RESEARCHED: "Alien Laser Rifle researched" STR_HEAVY_STUN_WEAPONS: "Heavy Stun Weapons" STR_HEAVY_STUN_WEAPONS_UFOPEDIA: "Tactical analysis clearly says that capturing dangerous suspects alive can be tricky, especially when said suspects are evil cyborgs, bizarre monsters, or plain old psychos. At the same time, interrogation of such suspects is one of the key responsibilities of our project, as they may help shed some light on the causes of such incidents. Long story short, I think we should develop a prototype of a more effective weapon which can stun enemies at longer distances." STR_LASER_WEAPONS_UFOPEDIA: "Though lasers have been around for decades, alien technology allows for the design and use of practical laser weaponry, which is in most ways superior to kinetic weapons." STR_MASS_DRIVER_WEAPONS_UFOPEDIA: "Mass drivers feature a powerful coil which propels small projectiles using electromagnetic force. Mass driver bullets are much faster than traditional bullets, and therefore much more powerful, but also have a rather short range, since they quickly burn up in the atmosphere. Due to the extreme heat produced by mass driver weapons they are incapable of automatic fire." STR_GAUSS_WEAPONS_UFOPEDIA: "The ultimate version of Mass Driver weaponry, using advanced cooling systems and power management." STR_ALIEN_LASER_RIFLE: "Alien Laser Rifle" STR_ALIEN_LASER_RIFLE_CLIP: "Alien Laser Rifle Clip" STR_ALIEN_LASER_RIFLE_UFOPEDIA: "This lightweight rifle is a versatile, powerful laser weapon that the aliens use for warfare and terror." STR_ALIEN_LASER_RIFLE_CLIP_UFOPEDIA: "This small, efficient battery is used to power alien laser weapons." STR_ALIEN_LASER_CANNON: "Alien Laser Cannon" STR_ALIEN_LASER_CANNON_CLIP: "Alien Laser Cannon Clip" STR_ALIEN_LASER_CANNON_UFOPEDIA: "A powerful, fast-firing laser weapon, used by the aliens mostly for assaults." STR_ALIEN_LASER_CANNON_CLIP_UFOPEDIA: "This battery is meant for heavier alien lasers." STR_THROWING: "Throwing Weapons" STR_CLIPS: "Ammo" STR_AUXILIARY: "Auxiliaries" STR_EQUIPMENT: "Equipment" STR_MEDICAL: "Medical Items" STR_GRENADES: "Grenades" STR_UNARMED_COMBAT: "Unarmed Combat" STR_MELEE: "Melee Weapons" STR_PISTOLS: "Pistols" STR_SMGS: "SMGs" STR_RIFLES: "Rifles" STR_SHOTGUNS: "Shotguns" STR_SNIPER_RIFLES: "Sniper Rifles" STR_CANNONS: "Cannons" STR_LAUNCHERS: "Launchers" STR_MACHINE_GUNS: "Machine Guns" STR_HEAVY_WEAPONS: "Heavy Weapons" STR_BOWS: "Bows" STR_CROSSBOWS: "Crossbows" STR_DIMENSION_X_TECH: "All Dimension X Tech" STR_TLETH_TECH: "All T'Leth Tech" STR_ALIEN_TECH: "All Alien Tech" STR_HUMAN_TECH: "All Human Tech" STR_XCOM_TECH: "All X-Com Tech" STR_CONCEALABLE: "All Concealable" STR_LABOR: "All Labor Gear" STR_SPORTS: "All Sporting Gear" STR_BEACH: "All Beach Gear" STR_UNDERWATER: "All Underwater-Capable" STR_SPACE: "All Space-Capable" STR_LAND: "All Land-Capable" STR_UNASSIGNED: "Unassigned" STR_ION: "Ion Weapons" STR_LASER: "Lasers" STR_CHEMICALS: "Chem Weapons" STR_SONIC: "Sonic Weapons" STR_INCAPACITATE: "Stun Weapons" STR_EXOTIC: "Exotic Weapons" STR_SMOKE: "Smoke" STR_MASS_DRIVER: "Mass Driver" STR_FIREARMS: "Firearms" STR_PLASMA: "Plasmas" STR_EXPLOSIVES: "Explosives" STR_INCENDIARIES: "Incendiaries" STR_OTHER: "Other" # ARCTIC CITIES STR_INUVIK: "Inuvik" STR_BARROW: "Barrow" STR_TIKSI: "Tiksi" STR_HAMMERFEST: "Hammerfest" # SOUTH AMERICAN CITIES STR_SAOPAULO: "São Paulo" STR_MARACAIBO: "Maracaibo" STR_BELOHORIZONTE: "Belo Horizonte" STR_RECIFE: "Recife" STR_SALVADOR: "Salvador" STR_FORTALEZA: "Fortaleza" STR_GUAYAQUIL: "Guayaquil" STR_MANAUS: "Manaus" STR_LAPAZ: "La Paz" STR_CAYENNE: "Cayenne" STR_CARTAGENA: "Cartagena" STR_BELEM: "Belem" STR_PORTOALEGRE: "Porto Alegre" STR_ASUNCION: "Asunción" STR_FALKLAND_ISLAND: "Falkland Island" STR_GEORGETOWN: "Georgetown" # NORTH AMERICAN CITIES STR_NEWORLEANS: "New Orleans" STR_ANCHORAGE: "Anchorage" STR_JUNEAU: "Juneau" STR_SEATTLE: "Seattle" STR_DETROIT: "Detroit" STR_SANFRANCISCO: "San Francisco" STR_MIAMI: "Miami" STR_ORLANDO: "Orlando" STR_HOUSTON: "Houston" STR_PHILADELPHIA: "Philadelphia" STR_ATLANTA: "Atlanta" STR_PHOENIX: "Phoenix" STR_SANDIEGO: "San Diego" STR_NORFOLK: "Norfolk" STR_CHARLESTON: "Charleston" STR_BOSTON: "Boston" STR_INDIANAPOLIS: "Indianapolis" STR_CORPUSCHRISTI: "Corpus Christi" STR_DENVER: "Denver" STR_PORTLAND: "Portland" STR_MEMPHIS: "Memphis" STR_LASVEGAS: "Las Vegas" STR_ELPASO: "El Paso" STR_MINNEAPOLIS: "Minneapolis" STR_SALTLAKECITY: "Salt Lake City" STR_TORONTO: "Toronto" STR_WINNIPEG: "Winnipeg" STR_HALIFAX: "Halifax" STR_GUADALAJARA: "Guadalajara" STR_GUATEMALA: "Guatemala" STR_SANTODOMINGO: "Santo Domingo" STR_MONTERREY: "Monterrey" STR_CHIHUAHUA: "Chihuahua" STR_FORTSEVERN: "Fort Severn" STR_PANAMA: "Panama" STR_KANSASCITY: "Kansas City" STR_EDMONTON: "Edmonton" STR_MANAGUA: "Managua" STR_SASKATOON: "Saskatoon" STR_CANCUN: "Cancun" STR_BERMUDA: "Bermuda" STR_JAMAICA: "Jamaica" STR_QUEBECCITY: "Quebec City" STR_GOOSEBAY: "Goose Bay" STR_YELLOWKNIFE: "Yellowknife" STR_TIJUANA: "Tijuana" # EUROPEAN CITIES STR_LISBON: "Lisbon" STR_BARCELONA: "Barcelona" STR_ATHENS: "Athens" STR_GLASGOW: "Glasgow" STR_CORK: "Cork" STR_DUBLIN: "Dublin" STR_LYON: "Lyon" STR_NANTES: "Nantes" STR_MARSEILLE: "Marseille" STR_BREST: "Brest" STR_WARSAW: "Warsaw" STR_ODESSA: "Odessa" STR_KHARKIV: "Kharkov" STR_KIEV: "Kiev" STR_SEVASTOPOL: "Sevastopol" STR_LENINGRAD: "St. Petersburg" STR_ARCHANGEL: "Archangel" STR_STALINGRAD: "Volgograd" STR_ASTRAKHAN: "Astrakhan" STR_BAKU: "Baku" STR_MINSK: "Minsk" STR_MUNICH: "Munich" STR_HAMBURG: "Hamburg" STR_FRANKFURT: "Frankfurt" STR_AMSTERDAM: "Amsterdam" STR_BUCHAREST: "Bucharest" STR_MILAN: "Milan" STR_NAPLES: "Naples" STR_MALAGA: "Malaga" STR_PALERMO: "Palermo" STR_OSLO: "Oslo" STR_TRONDHEIM: "Trondheim" STR_STOCKHOLM: "Stockholm" STR_TURKU: "Turku" STR_SOFIA: "Sofia" STR_VIENNA: "Vienna" STR_BELGRAD: "Belgrade" STR_ZURICH: "Zurich" STR_REYKJAVIK: "Reykjavik" STR_HELSINKI: "Helsinki" STR_KOPENHAGEN: "Kopenhagen" STR_BRUSSELS: "Brussels" STR_MANCHESTER: "Manchester" STR_EDINBURGH: "Edinburgh" STR_SARATOV: "Saratov" STR_BRYANSK: "Bryansk" STR_RIGA: "Riga" STR_SMOLENSK: "Smolensk" STR_ROSTOV: "Rostov" STR_KAZAN: "Kazan" STR_NOVGOROD: "Novgorod" STR_ZAGREB: "Zagreb" STR_CRACOW: "Cracow" STR_GDANSK: "Gdansk" STR_STUTTGART: "Stuttgart" STR_LVIV: "L'viv" STR_BUCURESTI: "Bucuresti" STR_GENEVA: "Geneva" STR_TIRANA: "Tirana" STR_BORDEAUX: "Bordeaux" STR_COLOGNE: "Cologne" STR_SEVILLE: "Seville" STR_TUNIS: "Tunis" STR_BELFAST: "Belfast" STR_SARAJEVO: "Sarajevo" STR_IZMIR: "Izmir" STR_ALEPPO: "Aleppo" STR_KALININGRAD: "Kaliningrad" STR_CARDIFF: "Cardiff" STR_ANTALYA: "Antalya" STR_COPENHAGEN: "Copenhagen" STR_AMESTERDAM: "Amsterdam" STR_LULEA: "Lulea" STR_MURMANSK: "Murmansk" STR_PRAGUE: "Prague" STR_FLORENCE: "Florence" STR_BIRMINGHAM: "Birmingham" STR_VENICE: "Venice" STR_MALTA: "Malta" STR_ABERDEEN: "Aberdeen" STR_CRETE: "Crete" STR_FAROE_ISLAND: "Faroe Islands" # SIBERIAN CITIES STR_CHEYLABINSK: "Chelyabinsk" STR_YEKATERINBURG: "Yekaterinburg" STR_VLADIVOSTOK: "Vladivostok" STR_OMSK: "Omsk" STR_KRASNOYARSK: "Krasnoyarsk" STR_PETROPAVLOVSK: "Petropavl.-Kamchatsky" STR_ULANBATOR: "Ulan Bator" STR_IRKUTSK: "Irkutsk" STR_YAKUTSK: "Yakutsk" # NORTH AFRICAN CITIES STR_ALGIERS: "Algiers" STR_TRIPOLI: "Tripoli" STR_BENGHAZI: "Benghazi" STR_ALEXANDRIA: "Alexandria" STR_NOUAKCHOTT: "Nouakchott" STR_PORT_SAID: "Port Said" STR_ASWAN: "Aswan" STR_CANARY_ISLANDS: "Canary Islands" # SOUTH AFRICAN CITIES STR_LUANDA: "Luanda" STR_KHARTOUM: "Khartoum" STR_ADDISABABA: "Addis Ababa" STR_KAMPALA: "Kampala" STR_HARARE: "Harare" STR_KANO: "Kano" STR_DARESSALAAM: "Dar es Salaam" STR_MOGADISHU: "Mogadishu" STR_MAPUTO: "Maputo" STR_LUSAKA: "Lusaka" STR_ABIDJAN: "Abidjan" STR_ACCRA: "Accra" STR_BAMAKO: "Bamako" STR_ANTANANARIVO: "Antananarivo" STR_DURBAN: "Durban" STR_DAKAR: "Dakar" STR_WINDHOEK: "Windhoek" STR_KIGALI: "Kigali" STR_BENGUI: "Bangui" STR_GABORONE: "Gaborone" STR_NIAMEY: "Niamey" STR_DJIBOUTI: "Djibouti" STR_LIBREVILLE: "Libreville" STR_LILONGUE: "Lilongwe" STR_YAOUNDE: "Yaounde" STR_NDJAMENA: "N'Djamena" STR_OUAGADOUGOU: "Ouagadougou" STR_BISSAU: "Bissau" STR_ABUJA: "Abuja" STR_NACALA: "Nacala" STR_FREETOWN: "Freetown" STR_MONROVIA: "Monrovia" STR_BENGUELA: "Benguela" STR_MOMBASSA: "Mombasa" STR_KISANGANI: "Kisangani" # CENTRAL ASIAN CITIES STR_DAMASCUS: "Damascus" STR_ISLAMABAD: "Islamabad" STR_LAHORE: "Lahore" STR_CHENNAI: "Chennai" STR_BANGALORE: "Bangalore" STR_AHMADABAD: "Ahmadabad" STR_JERUSALEM: "Jerusalem" STR_TEL_AVIV: "Tel Aviv" STR_MASHHAD: "Mashhad" STR_DOHA: "Doha" STR_DUBAI: "Dubai" STR_RIYADH: "Riyadh" STR_ISTANBUL: "Istanbul" STR_ASTANA: "Astana" STR_TASHKENT: "Tashkent" STR_KATMANDU: "Katmandu" STR_KABUL: "Kabul" STR_MUSKAT: "Muscat" STR_KUWAITCITY: "Kuwait City" STR_MECCA: "Mecca" STR_SANAA: "Sana'a" STR_MUSCAT: "Muscat" STR_SRI_LANKA: "Sri Lanka" STR_DUSHAMBE: "Dushanbe" STR_BISHKEK: "Bishkek" STR_SOCHI: "Sochi" STR_YEREVAN: "Yerevan" STR_ASHGABAT: "Ashgabat" STR_ALMATY: "Almaty" STR_TBILISI: "Tbilisi" STR_BEIRUT: "Beirut" STR_ISFAHAN: "Isfahan" # AUSTRALASIAN CITIES STR_DARWIN: "Darwin" STR_BRISBANE: "Brisbane" STR_PORTMORESBY: "Port Moresby" STR_FIJI: "Fiji" STR_NOUMEA: "Noumea" STR_ADELAIDE: "Adelaide" STR_TOWNSVILLE: "Townsville" STR_AUCKLAND: "Auckland" STR_CHRISTCHURCH: "Christchurch" STR_TASMANIA: "Tasmania" # SOUTH EAST ASIAN CITIES STR_TIANJIN: "Tianjin" STR_CHONGQING: "Chongqing" STR_WUHAN: "Wuhan" STR_CHENGDU: "Chengdu" STR_HARBIN: "Harbin" STR_TAIPEI: "Taipei" STR_HAIKOU: "Haikou" STR_LASSA: "Lassa" STR_URUMQI: "Urumqi" STR_XIAN: "Xian" STR_SHENYANG: "Shenyang" STR_HIROSHIMA: "Hiroshima" STR_OSAKA: "Osaka" STR_SAPPORO: "Sapporo" STR_NAGASAKI: "Nagasaki" STR_KAGOSHIMA: "Kagoshima" STR_NAGOYA: "Nagoya" STR_SENDAI: "Sendai" STR_KHABAROVSK: "Khabarovsk" STR_DAVAO: "Davao City" STR_KUALA: "Kuala Lumpur" STR_SURABAYA: "Surabaya" STR_HANOI: "Hanoi" STR_SAIGON: "Ho Chi Min City" STR_DHAKA: "Dhaka" STR_SAMARINDA: "Samarinda" STR_RANGOON: "Rangoon" STR_SOLOMON_ISLAND: "Solomon Island" # NORTH ATLANTIC/PACIFIC/INDIAN CITIES STR_ANADYR: "Anadyr" STR_COLDBAY: "Cold Bay" STR_NOME: "Nome" STR_NUUK: "Nuuk" STR_STJOHN: "St. John's" STR_AZORES: "Azores" STR_ASCENSION_ISLAND: "Ascension Island" STR_TRINDADE_ISLAND: "Trindade Island" STR_STLAWRENCE_ISLAND: "St. Lawrence" STR_MIDWAY_ISLAND: "Midway Island" STR_EASTER_ISLAND: "Easter Island" STR_GALAPAGOS_ISLAND: "Galapagos Island" STR_TONGA: "Tonga" STR_SEYCHELLES_ISLAND: "Seychelles Island" STR_MALDIVE_ISLAND: "Maldive Island" STR_MAURITIUS: "Mauritius" STR_HAWAII: "Hawaii" # ANTARTIC BASES/OUTPOSTS STR_VOSTOKSTATION: "Vostok" STR_MCMURDOSTATION: "McMurdo" STR_AMUNDSENSCOTTSTATION: "Amundsen-Scott" STR_CUBA: "CUBA" STR_MONGOLIA: "MONGOLIA" STR_NEW_ZEALAND: "NEW ZEALAND" STR_ICELAND: "ICELAND" STR_PORTUGAL: "PORTUGAL" STR_POLAND: "POLAND" STR_MEXICO: "MEXICO" STR_INDONESIA: "INDONESIA" STR_IRELAND: "IRELAND" STR_UKRAINE: "UKRAINE" STR_TURKEY: "TURKEY" STR_ISRAEL: "ISRAEL" STR_ARGENTINA: "ARGENTINA" STR_IRAN: "IRAN" STR_FINLAND: "FINLAND" STR_LIBIA: "LIBYA" STR_SOUTH_KOREA: "SOUTH KOREA" STR_KARAKORUM: "Karakorum" MAP_URBAN: "Urban" MAP_URBAN_LOW: "Urban Low" MAP_URBAN_DAWN: "Urban Deco" MAP_COMRCURBAN: "Commercial" MAP_CHEMTOWN: "Chemical Plant" MAP_CHEMTOWN_ROADS: "Chemical Plant/Roads" MAP_UBASE: "Alien Base" MAP_ABASE: "Secret Base" MAP_GOLDBASE: "Ethereal Base" MAP_GREENBASE: "Chtonite Base" MAP_CULTA_CROP_CIRCLES: "Farm with Crop Circles" MAP_CULTA: "Farm" MAP_CULTB: "Farm (Alternative)" MAP_URBANJUNK: "Junkfarm" MAP_URBANNATIVE: "Native Urban" MAP_REDCAVE: "Crimson Caves" MAP_BLACKCAVE: "Dark Caves" MAP_ICECAVE: "Ice Caves" MAP_PINKCAVE: "Purple Caves" MAP_MOUNTBD_MUD: "Muddy Rocks" MAP_MOUNTBD_ARBOREAL: "Arboreal Rocks" MAP_MOUNTBD_ERODED: "Chilly Rocks" MAP_MOUNTBD_SANDY: "Sandy Rocks" MAP_MOUNTBD_SANDY_NOCACTI: "Sandy Rocks Alternative" MAP_MOUNTBD_SNOW: "Snowy Rocks" MAP_MOUNTBD_TROPICAL: "Tropical Rocks" MAP_MOUNTBD_DEAD: "Mountainous Rocks" MAP_PLAINS_TUNDRA: "Tundra Plains" MAP_PLAINS_ARBOREAL: "Arboreal Plains" MAP_PLAINS_MUD: "Muddy Plains" MAP_PLAINS_ERODED: "Chilly Plains" MAP_PLAINS_SANDY: "Sandy Plains" MAP_PLAINS_SANDY_NOCACTI: "Sandy Plains Alternative" MAP_PLAINS_TROPICAL: "Tropical Plains" MAP_PLAINS_DEAD: "Wasteland" MAP_ASHEN: "Ashen" MAP_ASHENMOUNT: "Ashen Mountain" MAP_SAVANNASWAMP: "Savanna Marsh" MAP_FOREST_SNOW: "Winter Forest" MAP_FORESTSWAMP_SNOW: "Winter Marsh" MAP_FORESTMOUNT: "Forest Mountain" MAP_FORESTSWAMP: "Forest Marsh" MAP_GRASSLANDDESERT: "Grassland Desert" MAP_GRASSLANDDESERTMOUNT: "Grassland Desert Mountain" MAP_GRASSLANDFOREST: "Grassland Forest" MAP_GRASSLANDFORESTMOUNT: "Grassland Forest Mountain" MAP_URBANUFO: "Urban for UFO" MAP_PORTTFTD: "Port" MAP_PORTTFTD_PIER: "Port with Pier" MAP_INDUSTRIALSLUM: "Postindustrial" MAP_RAILYARDURBAN: "Railyard" MAP_SLUMURBAN: "Slums" MAP_SLUMURBANUFO: "Slums for UFO" MAP_RAILYARDURBANUFO: "Railyard for UFO" MAP_DAWNURBAN: "Dawn City" MAP_DAWNURBAN_PRISON: "Dawn City" MAP_DAWNURBAN_GOVERNMENT: "Dawn City" MAP_DUSKURBAN: "Dusk City" MAP_URBANJUNKROAD: "Junktown/Road" MAP_URBANJUNKUFO: "Junktown for UFO" MAP_URBANJUNKROADUFO: "Junktown for UFO/Road" MAP_RURAL: "Rural" MAP_RURALUFO: "Rural for UFO" MAP_POLARMOUNT: "Polar Mountain" MAP_DESERTMOUNT: "Desert Mountain" MAP_DESERTMOUNT_NOCACTI: "Desert Mountain Alternative" MAP_ATLANTDESERT: "Atlantis + Desert" MAP_MUJUNGLE: "Mu + Jungle" MAP_STEPPEFOREST: "Steppe Forest" MAP_STEPPEFORESTMOUNT: "Steppe Forest Mountain" MAP_TAIGADESERT: "Taiga Desert" MAP_TAIGADESERTMOUNT: "Taiga Desert Mountain" MAP_TAIGAFOREST: "Taiga Forest" MAP_NATIVEUFO: "Native for UFO" MAP_NATIVEUFO_JUNK: "Native Junkfarm for UFO" MAP_NATIVEURBANROADUFO: "Native/Road for UFO" MAP_DESERTTEMPLE: "Desert Temple" MAP_STEPPEDESERT: "Steppe Desert" MAP_STEPPEDESERTMOUNT: "Steppe Desert Mountain" MAP_SAVANNAFOREST: "Savanna Forest" MAP_SAVANNAFORESTMOUNT: "Savanna Forest Mountain" MAP_SAVANNADESERT: "Savanna Desert" MAP_SAVANNADESERTMOUNT: "Savanna Desert Mountain" MAP_POLARDESERT: "Polar Desert" MAP_POLARDESERTMOUNT: "Polar Desert Mountain" MAP_TUNDRADESERT: "Tundra Desert" MAP_TUNDRAMOUNT: "Tundra Mountain" MAP_TUNDRASWAMP: "Tundra Swamp" MAP_TUNDRADESERTMOUNT: "Tundra Desert Mountain" MAP_TAIGAFORESTMOUNT: "Taiga Forest Mount" MAP_JUNGLEPOLAR: "Jungle Marsh" MAP_TUNDRAPOLAR: "Tundra Marsh" MAP_JUNGLEMOUNT: "Jungle Mountain" MAP_JUNGLETEMPLE: "Jungle Temple" MAP_RICE_FARM: "Rice Farm" MAP_IDT_SNOWVILLAGE: "Snow Village" MAP_COLDISLE: "Cold Isle" STR_TANK_GAUSS: "Tank/Gauss" STR_TANK_GAUSS_UFOPEDIA: "This HWP is equipped with a Gauss cannon that is far superior to any other kinetic weapon." STR_HOVERTANK_GAUSS: "Hovertank/Gauss" STR_HOVERTANK_GAUSS_UFOPEDIA: "This hovering automated vehicle is armed with a powerful Gauss cannon that is far superior to any other kinetic weapon." STR_HWP_GAUSS_AMMO: "HWP Gauss Ammo" STR_TANK_CORPSE: "Wrecked HWP" STR_GAUSS_WEAPONS: "Gauss Weapons" STR_GAUSS_PISTOL: "Gauss Pistol" STR_GAUSS_PISTOL_UFOPEDIA: "This one-handed Gauss weapon is able to penetrate virtually any armor known to Earth science, including that of vehicles.{NEWLINE}>Concealable" STR_GAUSS_PISTOL_CLIP: "Gauss Pistol Clip" STR_GAUSS_RIFLE: "Gauss Rifle" STR_GAUSS_RIFLE_UFOPEDIA: "This assault rifle, based on Gauss technology, is meant for incapacitating heavily armored troops and light combat vehicles." STR_GAUSS_RIFLE_CLIP: "Gauss Rifle Clip" STR_GAUSS_SNIPER_RIFLE: "Gauss Sniper Rifle" STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: "This sniper rifle, based on Gauss technology, is able to penetrate any personal armor known to mankind, as well as most vehicle armor." STR_GAUSS_SNIPER_RIFLE_CLIP: "Gauss Sniper Rifle Clip" STR_HEAVY_GAUSS: "Heavy Gauss" STR_HEAVY_GAUSS_UFOPEDIA: "The heavy automatic weapon variant of a Gauss, able to defeat most forms of armor - ideal for use against heavily armored troops or vehicles." STR_HEAVY_GAUSS_CLIP: "Heavy Gauss Clip" STR_ELERIUM_EXTRACTION_ETRACE: "Elerium (from Alien Fuel Trace)" STR_BREAKDOWN_STR_INCINERATOR_CLIP: "Elerium (from Incinerator Clip)" STR_BREAKDOWN_STR_PRECISION_PLASMA_CLIP: "Elerium (from Precision Plasma Clip)" STR_BREAKDOWN_STR_PLASMA_SNIPER_RIFLE_CLIP: "Elerium (from Plasma Sniper Clip)" STR_BREAKDOWN_STR_PLASMA_PISTOL_CLIP: "Elerium (from Plasma Pistol Clip)" STR_BREAKDOWN_STR_PLASMA_RIFLE_CLIP: "Elerium (from Plasma Rifle Clip)" STR_BREAKDOWN_STR_PLASMA_CASTER_CLIP: "Elerium (from Plasma Caster Clip)" STR_BREAKDOWN_STR_PLASMA_SUB_CLIP: "Elerium (from Plasma Subrifle Clip)" STR_BREAKDOWN_STR_HEAVY_PLASMA_CLIP: "Elerium (from Heavy Plasma Clip)" STR_BREAKDOWN_STR_PLASMA_DESTROYER_CLIP: "Elerium (from Plasma Destroyer Clip)" STR_BREAKDOWN_STR_ALIEN_GRENADE: "Elerium (from Plasma Grenade)" STR_BREAKDOWN_STR_INCINERATOR_GRENADE: "Elerium (from Incinerator Grenade)" STR_BREAKDOWN_STR_BLASTER_BOMB: "Elerium (from Blaster Bomb)" STR_BREAKDOWN_STR_STUN_BOMB: "Elerium (from Stun Minibomb)" STR_BREAKDOWN_STR_ELERIUM_BOMB: "Elerium (from Elerium Minibomb)" STR_BREAKDOWN_STR_EMP_BOMB: "Elerium (from EMP Minibomb)" STR_BREAKDOWN_STR_MILKOR_MGL_CLIP_ELERIUM: "Elerium (from E-115 Milkor MGL Clip)" STR_BREAKDOWN_STR_LAUNCHER_ELERIUM: "Elerium (from E-115 46mm Grenade)" STR_MIB_PERSONAL_ARMOR_ADAPTATION: "MiB Personal Armor Adaptation" STR_MIB_POWER_SUIT_ADAPTATION: "MiB Power Suit Adaptation" STR_MIB_STORMTROOPER_ARMOR_ADAPTATION: "MiB Stormtrooper Armor Adaptation" STR_MIB_STORMTROOPER_ARMOR_DISASSEMBLY: "MiB Stormtrooper Armor Disassembly" STR_MIB_SECTOPOD: "MiB Sectopod" STR_MIB_SECTOPOD_TERRORIST: "MiB Sectopod Terrorist" STR_ASSAULT_RIFLE: "BlackOps Assault Rifle" STR_ASSAULT_RIFLE_UFOPEDIA: "Primarily a mid-range weapon, the BlackOps Assault Rifle is versatile and can fulfill most roles on the battlefield.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II, Contact: BlackOps Industries." STR_WRECKED_CYBERMITE_DISASSEMBLY: "Wrecked Cybermite Disassembly" STR_LIVE_CYBERMITE_DISASSEMBLY: "Cybermite Disassembly" STR_CYBERDISC_DISASSEMBLY: "Wrecked Cyberdisc Disassembly" STR_LIVE_CYBERDISC_DISASSEMBLY: "Cyberdisc Disassembly" STR_WRECKED_OBLITERATOR_DISASSEMBLY: "Wrecked Obliterator Disassembly" STR_LIVE_OBLITERATOR_DISASSEMBLY: "Obliterator Disassembly" STR_WRECKED_SECTOPOD_DISASSEMBLY: "Wrecked Sectopod Disassembly" STR_LIVE_SECTOPOD_DISASSEMBLY: "Sectopod Disassembly" STR_ELERIUM_LANDMINE: "Elerium Mine" STR_ELERIUM_LANDMINE_UFOPEDIA: "This landmine was upgraded with an Elerium charge for greater power and blast radius." STR_ELERIUM_ROCKET: "Elerium Missile" STR_MULTI_LAUNCHER: "Multi-Launcher" STR_MULTI_LAUNCHER_UFOPEDIA: "This weapon fires light missiles at a high rate." STR_ROCKET_PACK: "Rocket Pack" STR_ROCKET_LAUNCHER_BUY: "Rocket Launcher Acquisition" STR_ROCKET_LAUNCHER: "Rocket Launcher" STR_ROCKET_LAUNCHER_UFOPEDIA: "The rocket launcher is a laser guided system which can fire a wide range of missiles." STR_ADVANCED_ROCKET_LAUNCHER: "Advanced Rocket Launcher" STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA: "Utilizing the Alien Electronics, the Advanced Rocket Launcher can be aimed faster than the original design and is able to fire guided missiles." STR_ADVANCED_FIREARMS: "Advanced Firearms" STR_ADVANCED_FIREARMS_UFOPEDIA: "Using the latest advances in terrestrial engineering, a number of prototype weapon designs were developed to give the X-Com troops more firepower and flexibility on the battlefield." STR_HEAVY_SNIPER_RIFLE_MANUFACTURING: "Heavy Sniper Rifle Manufacturing" STR_HEAVY_SNIPER_RIFLE: "Tactical Sniper Rifle" STR_HEAVY_SNIPER_RIFLE_CLIP: "Tactical Sniper Rifle Clip" STR_HEAVY_SNIPER_RIFLE_HE_CLIP: "Tactical Sniper Rifle HE Clip" STR_HEAVY_SNIPER_RIFLE_AA_CLIP: "Tactical Sniper Rifle Tritanium Clip" STR_HEAVY_SNIPER_RIFLE_UFOPEDIA: "This high-caliber sniper rifle sacrifices mobility for accuracy and power. As there is no mass-produced model on the market, it has to be custom-made. It is strongly advised to only fire this weapon from a kneeling position." STR_AUTO_MORTAR: "Auto-Mortar" STR_AUTO_MORTAR_UFOPEDIA: "A robotic mortar is faster to reload and equipped with guidance systems, which reduce the penalty for shooting at an unseen target." STR_MORTAR_BUY: "Mortar Acquisition" STR_MORTAR: "Mortar" STR_MORTAR_UFOPEDIA: "Mortar is a weapon designed to fire in an arcing trajectory. It is inaccurate at close range. Firing with a mortar takes a lot of time and requires kneeling position, but its shells are very powerful." STR_MORTAR_SHELL_HE: "Mortar Explosive Shell" STR_MORTAR_SHELL_I: "Mortar Incendiary Shell" STR_MORTAR_SHELL_SMOKE: "Mortar Smoke Shell" STR_BLACKOPS_AUTO_SNIPER_RIFLE: "BlackOps Auto-Sniper Rifle" STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP: "BlackOps Auto-Sniper Rifle Clip" STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP: "BlackOps Auto-Sniper Rifle Tritanium Clip" STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP_MANUFACTURING: "BlackOps Auto-Sniper Rifle Tritanium Clip Manufacturing" STR_BLACKOPS_AUTO_SNIPER_RIFLE_UFOPEDIA: "This highly advanced sniper rifle is faster and allows for auto fire, at the cost of somewhat lowered accuracy. Its electronic targeter helps, if you have good reflexes.{NEWLINE}Purchasing requires: Promotion II, Contact: BlackOps Industries." STR_MACHETE: "Machete" STR_MACHETE_UFOPEDIA: "A simple and versatile blade, used in many regions as a tool and melee weapon.{NEWLINE}>Concealable" STR_MUTON_SOLDIER_ARMOR: "Muton Combat Analysis" STR_MUTLEADER_CORPSE: "Muton Corpse" STR_MUTMED_CORPSE: "Muton Corpse" STR_MUTENG_CORPSE: "Muton Corpse" STR_SECTARM_CORPSE: "Armored Sectoid Corpse" STR_SECTCOM_CORPSE: "Sectoid Corpse" STR_FLOATCOM_CORPSE: "Floater Corpse" STR_SILACOID_BITE: "Silacoid's Bite" STR_SILACOID_WEAPON: "Silacoid's Flame Spit" STR_SILACOID: "Silacoid" STR_SILACOID_UFOPEDIA: "This silicon based life form generates an enormous amount of heat. It has the strength to crush rocks which can then be ingested by the hot core. It has a primitive intelligence and can be controlled by implants or telepathic beings. It works with the Chtonite alien race." STR_SILACOID_AUTOPSY: "Silacoid autopsy" STR_SILACOID_AUTOPSY_UFOPEDIA: "The core of the creature is extremely hot, and seems to be the basis for a digestive system. Its unique muscle system has tremendous power and speed. Its rock-like skin is not harmed by fire or incendiary ammunition." STR_SILACOID_ARMOR: "Silacoid Combat Analysis" STR_DOG_RECRUITMENT: "X-Com Dogs" STR_DOGE: "Attack Dog" STR_DOGE_CORPSE: "Dead Dog" STR_EXPLOSIVES_LICENCE: "Explosives License" STR_EXPLOSIVES_LICENCE_UFOPEDIA: "Even though we are not a military organization *wink wink*, somehow I managed to convince the UN to let us use explosives. When in doubt, get some dynamite! Don't look at me like that, I couldn't secure the rights to use C-4." STR_MACHINE_GUNS_LICENCE: "Machine Guns License" STR_MACHINE_GUNS_LICENCE_UFOPEDIA: "This little piece of paper says that the Council has authorized us to employ military grade machine guns during field operations. I made sure that the agreement doesn't specifically forbid us from using any specific caliber!" STR_FIGHTER_PROCUREMENT: "Fighter Plane Procurement" STR_FIGHTER_PROCUREMENT_UFOPEDIA: "Comm'der, one of our main concerns is that we can't really do anything about those UFOs flying around the globe. So I've had a talk with some Russian acquaintances of mine and guess what, they finally agreed to lend us some of their MiG-31 fighters which were... never mind, our cooperation depends on the condition that I do not reveal too much about it, even to you.{NEWLINE}These fighter planes aren't exactly new, but they are still the best we can hope for, especially in terms of speed. If you wish me to go meet these people again to finalize the deal, just give me your approval." STR_DOGE_JAWS: "Bite" STR_DOGE_UFOPEDIA: "These highly trained dogs are fully capable of operating in battlefield conditions. Always obedient, they won't attack unless ordered to do so. They are employed by a variety of factions." STR_ALLOYS_MANUFACTURING: "Alien Alloys Manufacturing" STR_ALLOYS_MANUFACTURING_UFOPEDIA: "With all the accumulated knowledge we can finally start production of Alien Alloys. Well, I think from now on we should instead call them Our Alloys! Anyway, the opportunities they give us are incredible! Now I know I was right to accept this job.{NEWLINE}{NEWLINE}By the way, we should look into extending our production capabilities, now that we might have to build our equipment completely from scratch." STR_PRECISE_ALLOY_SHAPING: "Precise Alloy Shaping" STR_PRECISE_ALLOY_SHAPING_UFOPEDIA: "Through careful application of knowledge gained from alien power systems, we learned how to manufacture alien alloy objects with far greater precision. This will allow us to produce intricate mechanical designs made entirely out of these materials." STR_ALLOY_BLADES: "Tritanium Blades" STR_ALLOY_BLADES_UFOPEDIA: "Discovery of Alien Alloys enabled our scientists to design new tools with interesting properties, such as blades, made from the material used in the outer hull of UFOs. These have proven to be practically indestructible and retain their sharpness even after prolonged use." STR_ALLOY_KNIFE: "Tritanium Knife" STR_ALLOY_KNIFE_UFOPEDIA: "This combat knife is made of Alien Alloys, which allow for an edge sharper and tougher than any other material that can be shaped into a blade. It is especially good at piercing armor.{NEWLINE}>Concealable" STR_ALLOY_SWORD: "Tritanium Sword" STR_ALLOY_SWORD_UFOPEDIA: "This specially crafted sword is a formidable close combat weapon, utilizing the operative's physical strength to take down even heavily armored foes." STR_LIVING_QUARTERS_2: "Large Living Quarters" STR_LIVING_QUARTERS_2_UFOPEDIA: "Meant for large bases, this facility is more cost-efficient than the standard Living Quarters, housing 200 personnel in considerable comfort as well as providing 50 storage space." STR_GENERAL_STORES_2: "Large Storage Facility" STR_GENERAL_STORES_2_UFOPEDIA: "This facility is considerably more costly than the General Stores, but it provides better-structured storage space (capacity 275 units)." STR_HEAVY_TRANSPORTER: "Heavy Troop Transporter" STR_PSIONICS: "Psionics" STR_PSIONICS_PREREQUISITE1: "Psionics Prerequisite" STR_HYBRID_MIB: "Hybrid/Men in Black" STR_HYBRID_MIB_MEETING: "Hybrid/Men in Black Meeting" STR_HYBRID_MIB_MEETING_UFOPEDIA: "One of the most dangerous organizations among the half-human hybrids' associates are the so-called Men in Black, who pursue their own interests by seeking contact with aliens. The hybrid network sometimes meets MiB representatives on behalf of their masters to negotiate, share information and presumably plot against humanity. Needless to say, such contacts are dangerous to X-Com and should be dealt with decisively." STR_HYBRID_NETWORK: "Hybrid Network" STR_HYBRID_NETWORK_UFOPEDIA: "It appears that our planet is not only infested with cults, but also infiltrated by agents bioengineered by the aliens themselves, disguised as normal people and preparing the planet for some sort of... harvest? Well I can't say exactly how much truth there is in these tall tales, but we still have documents that contain information on this 'Hybrid Network' and I will track them down personally. I wonder how many types of Hybrids are out there and what they look like..." STR_HYBRID_GROUND_CONVOY: "Hybrid Convoy" STR_HYBRID_GROUND_CONVOY_UFOPEDIA: "Infiltration of human institutions requires much preliminary work on the aliens' part, including transportation of vital cargo, such as documents, artifacts or people. This work is performed diligently by half-alien hybrids, who use their contacts and resources to move their contraband around the world. While inconspicuous, such activity is the basis of alien diplomacy, which in turn may lead to sinister agreements between the aliens and some human groups." STR_HYBRID_BASE: "Hybrid Base" STR_HYBRID_BASE_UFOPEDIA: "Although the hybrid network is rather diffuse, establishing some data and storage centers is inevitable. Hybrid bases are very well defended and pose a significant challenge to X-Com troops." STR_HYBRID_SECTOID_MEETING: "Hybrid-Alien Meeting" STR_HYBRID_SECTOID_MEETING_UFOPEDIA: "Even though half-alien hybrids work autonomously, from time to time they are required to meet their masters in order to receive new instructions and equipment. Such meetings are conducted in remote areas, usually on premises that belong to the hybrids' network. Such meetings pose a significant threat to the X-com efforts, since they visibly strengthen alien influence on Earth." STR_SMALL_GROUND_CONVOY_HYBRID: "Hybrid Ground Convoy" STR_SMALL_GROUND_CONVOY_TEMPERATE_HYBRID: "Small Hybrid Convoy" STR_SMALL_GROUND_CONVOY_JUNGLE_HYBRID: "Small Hybrid Convoy" STR_SMALL_GROUND_CONVOY_COLD_HYBRID: "Small Hybrid Convoy" STR_SMALL_GROUND_CONVOY_DESERT_HYBRID: "Small Hybrid Convoy" STR_MEDIUM_GROUND_CONVOY_HYBRID: "Hybrid Medium Convoy" STR_MEDIUM_GROUND_CONVOY_TEMPERATE_HYBRID: "Medium Hybrid Convoy" STR_MEDIUM_GROUND_CONVOY_JUNGLE_HYBRID: "Medium Hybrid Convoy" STR_MEDIUM_GROUND_CONVOY_COLD_HYBRID: "Medium Hybrid Convoy" STR_MEDIUM_GROUND_CONVOY_DESERT_HYBRID: "Medium Hybrid Convoy" STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING: "We have intercepted a small Hybrid shipment of resources. Make sure it doesn't reach its destination. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING: "We have intercepted a Hybrid shipment of resources. Make sure it doesn't reach its destination. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION: "Hybrids are secretly transporting goods and resources. Intercept this convoy before it disappears." STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION: "Hybrids are secretly transporting goods and resources. Intercept this convoy before it disappears." STR_ALERT_SMALL_CONVOY_HYBRID: "Small Convoy Detected" STR_ALERT_MEDIUM_CONVOY_HYBRID: "Medium Convoy Detected" STR_SMALL_GROUND_CONVOY: "Small Convoy" STR_MEDIUM_GROUND_CONVOY: "Medium Convoy" STR_KEEP: "Keep" STR_ATRIUM: "Atrium" STR_MANSION: "Mansion" STR_MANSION_MIB: "Mansion Men in Black" STR_RPG_BUY: "RPG Launcher Acquisition" STR_RPG: "RPG Launcher" STR_RPG_UFOPEDIA: "The RPG is a classic rocket launcher. Depending on ammo used, it is very dangerous to both living personnel and armored vehicles.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion III and Explosives License." STR_RPG_ROCKET: "RPG Rocket" STR_RPG_AT_ROCKET: "RPG Anti-Tank Rocket" STR_SKS_CLIP: "SKS Clip" STR_SKS_BUY: "SKS Acquisition" STR_SKS: "SKS" STR_SKS_UFOPEDIA: "A Soviet semi-automatic carbine. Designed during World War II, it still remains in use with some military forces, as well as for training and ceremonies. It is equipped with a bayonet for close-combat encounters.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion I, Non-Standard Weapons." STR_HUNTING_RIFLE_BUY: "Hunting Rifle Acquisition" STR_HUNTING_RIFLE_CLIP: "Hunting Rifle Clip" STR_HUNTING_RIFLE: "Hunting Rifle" STR_HUNTING_RIFLE_UFOPEDIA: "This type of rifle is mostly used around the world for hunting wild game. Although the bullet is not very powerful when compared to similar military designs, it works reasonably well as a light precision rifle." STR_SPORTING_RIFLE_CLIP: "Sporting Rifle Rounds" STR_SPORTING_RIFLE: "Sporting Rifle" STR_SPORTING_RIFLE_UFOPEDIA: "This light weapon has good mid-range accuracy and excels at hunting small game." STR_BOLT_ACTION_CLIP: "Bolt Action Rifle Ammo" STR_BOLT_ACTION_BUY: "Bolt Action Rifle Acquisition" STR_BOLT_ACTION: "Bolt Action Rifle" STR_BOLT_ACTION_UFOPEDIA: "An old model of military rifle. It is reliable and surprisingly graceful in the right hands.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion I." STR_MOSIN_RIFLE_BUY: "Mosin Rifle Acquisition" STR_MOSIN_RIFLE: "Mosin Rifle" STR_MOSIN_RIFLE_UFOPEDIA: "Developed in Imperial Russia, but continued to be produced for a long time after the revolution. A bit antiquated by now, but it is still valued for its exceptional accuracy. Uses Bolt Action ammo.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion I." STR_SNIPER_RIFLE_BUY: ".308 cal Sniper Rifle Acquisition" STR_SNIPER_RIFLE: ".308 cal Sniper Rifle" STR_SNIPER_RIFLE_UFOPEDIA: "A generic model of bolt-action sniper rifle, chambered for the popular and powerful .308 Winchester round and equipped with military optics.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II." STR_SNIPER_RIFLE_CLIP: ".308 cal Sniper Rifle Clip" STR_BLACKOPS_SNIPER_RIFLE_BUY: "BlackOps Sniper Rifle Acquisition" STR_BLACKOPS_SNIPER_RIFLE: "BlackOps Sniper Rifle" STR_BLACKOPS_SNIPER_RIFLE_CLIP: "BlackOps Sniper Rifle Clip" STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP: "BlackOps Sniper Rifle Tritanium Clip" STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP_MANUFACTURING: "BlackOps Sniper Rifle Tritanium Clip Manufacturing" STR_BLACKOPS_SNIPER_RIFLE_UFOPEDIA: "This precision rifle is more powerful than a standard rifle and has excellent accuracy. However, it is harder to use and has a low rate of fire.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion II, Contact: BlackOps Industries." STR_ENFIELD_REVOLVER: "Enfield Revolver" STR_ENFIELD_REVOLVER_UFOPEDIA: "This venerable weapon was a big hit with the British army. However, this was a century ago, so the Enfield's parameters compare poorly to modern firearms.{NEWLINE}>Concealable" STR_ENFIELD_REVOLVER_AMMO: "Enfield Revolver Ammo" STR_SMART_SHOTGUN_BUCKSHOT: "Smart Shotgun Ammo" STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT: "Smart Shotgun Tritanium Ammo" STR_SMART_SHOTGUN: "Smart Shotgun" STR_SMART_SHOTGUN_UFOPEDIA: "This state-of-the-art mini-shotgun was specially designed by X-Com's Chief Engineer and heavily inspired by his grandfather's work. It features a computer-controlled, laser-guided gyroscopic frame which noticeably decreases aiming time." STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING: "Smart Shotgun Tritanium Ammo Manufacturing" STR_DOUBLE_BARRELED_BUCKSHOT_AA: "D-B Shotgun BS Tritanium Ammo" STR_DOUBLE_BARRELED_BUCKSHOT_AA_MANUFACTURING: "D-B Shotgun BS Tritanium Ammo Manufacturing" STR_SAWED_OFF: "Sawed-Off" STR_SAWED_OFF_UFOPEDIA: "An extremely simple firearm, but absolutely deadly at point blank." STR_WINCHESTER_1901_BUY: "Winchester Model 1901 Acquisition" STR_WINCHESTER_1901: "Winchester Model 1901" STR_WINCHESTER_1901_UFOPEDIA: "An old time classic designed by John Browning and made famous by Hollywood. Lever-action ensures a decent rate of fire, but somewhat limits long range accuracy." STR_DOUBLE_BARRELED: "Double-Barreled Shotgun" STR_DOUBLE_BARRELED_UFOPEDIA: "This weapon is primitive, but can still be deadly against unarmored targets." STR_DOUBLE_BARRELED_BUCKSHOT: "D-B Shotgun BS Ammo" STR_PUMP_ACTION: "Pump Action Shotgun" STR_PUMP_ACTION_UFOPEDIA: "A classic shotgun, used by police forces as well as civilians in some countries for self-defense." STR_PUMP_ACTION_SHELLS: "Pump Action BS Ammo" STR_AKSU74: "AKSU-74" STR_AKSU74_BUY: "AKSU-74 Acquisition" STR_AKSU74_BUY_PREQ_A: "AKSU-74 Acquisition Prerequisite A" STR_AKSU74_BUY_PREQ_B: "AKSU-74 Acquisition Prerequisite B" STR_AKSU74_UFOPEDIA: "A shortened, better quality version of the Kalashnikov rifle. Intended for use by the Warsaw Pact's non-frontline personnel and special police forces.{NEWLINE}{NEWLINE}Purchasing this weapon requires Contact: Cult Arms Dealers and Red Dawn Operations." STR_GROZA: "Groza" STR_GROZA_UFOPEDIA: "This modern version of the AK-47 aims faster and is more accurate thanks to its bullpup design, but for the same reason its maximum range is limited and the reload is slower.{NEWLINE}{NEWLINE}Purchasing this weapon requires Contact: Cult Arms Dealers and Red Dawn Operations." STR_AK47: "AK-47" STR_AK47_UFOPEDIA: "The most prolific assault rifle around the world, the AK-47 is a reliable and powerful weapon despite being significantly outdated in comparison to modern rifles.{NEWLINE}{NEWLINE}Purchasing this weapon requires Contact: Cult Arms Dealers and Red Dawn Operations." STR_WP_7_62_CLIP: "WP 7.62 mm Clip" STR_WP_7_62_CLIP_BUY: "WP 7.62 mm Clip Acquisition" STR_AKM: "AKM" STR_AKM_UFOPEDIA: "A more modern version of the iconic AK-47 assault rifle. Uses the same WP 7.62 mm ammunition.{NEWLINE}{NEWLINE}Purchasing this weapon requires Contact: Cult Arms Dealers and Red Dawn Operations." STR_WP_5_45_CLIP: "WP 5.45 mm Clip" STR_WP_5_45_CLIP_BUY: "WP 5.45 mm Clip Acquisition" STR_MP_BUY: "HKMP5 Acquisition" STR_MP_BUY_PREQ_A: "HKMP5 Acquisition Prerequisite A" STR_MP_BUY_PREQ_B: "HKMP5 Acquisition Prerequisite B" STR_MP: "HKMP5" STR_MP_UFOPEDIA: "A popular high-quality SMG, produced by Heckler & Koch." STR_MP_CLIP: "HKMP5 Clip" STR_SKORPION: "Skorpion SMG" STR_SKORPION_UFOPEDIA: "This classic Czechoslovakian SMG is light and comfortable to carry, but has unimpressive stopping power and poor auto-fire accuracy.{NEWLINE}>Concealable" STR_SKORPION_CLIP: "Skorpion SMG Clip" STR_RAK: "Rak SMG" STR_RAK_UFOPEDIA: "PM-63 Rak is a Polish classic SMG using 9x18 Makarov rounds. It has no fire selector, as fire mode is chosen according to pressure applied to the trigger. The Rak is difficult to aim, but performs just fine as a spray-and-pray PDW.{NEWLINE}>Concealable" STR_RAK_CLIP: "Rak Clip" STR_MINEBEA_UZI: "Minebea SMG" STR_MINEBEA_UZI_UFOPEDIA: "This modified micro-Uzi is equipped with a reflex sight and a flash suppressor. Used by the Japanese Defense Force, it was also employed by Kiryu-kai as their basic close quarters combat weapon.{NEWLINE}>Concealable" STR_UZI_BUY: "Uzi Acquisition" STR_UZI: "Uzi" STR_UZI_UFOPEDIA: "Used around the world by special forces and insurgents alike, the Uzi is an iconic submachine gun that can still pose a threat to operatives despite its age.{NEWLINE}>Concealable" STR_UZI_CLIP: "Uzi Clip" STR_M3_GREASEGUN_BUY: "M3 Greasegun Acquisition" STR_M3_GREASEGUN: "M3 Greasegun" STR_M3_GREASEGUN_UFOPEDIA: "A cheap SMG, commissioned by the US military during World War II. It fires the .45 ACP round.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion I." STR_MAC10: "Mac10" STR_MAC10_UFOPEDIA: "One-handed SMG, firing the powerful .45 ACP ammunition at an incredible rate. Accuracy was never an important factor for this design.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires: Promotion I." STR_MAC10_CLIP: ".45 ACP SMG Clip" STR_MAC10_BUY: "Mac10 Acquisition" STR_OLYMPIAN: "Olympian" STR_HYBRID_ARMOR: "Hybrid Combat Analysis" STR_HYBRID_CORPSE: "Hybrid Corpse" STR_HYBRID_AUTOPSY: "Alien Hybrid Autopsy" STR_HYBRID_AUTOPSY_UFOPEDIA: "As expected, this being is only partially human. Its DNA contains numerous fragments that are most likely of extraplanetary origin, resulting in unusual body features such as abnormally large eyes or white, pasty skin. The body's chemistry, however, seems fairly normal for an Earth primate, and its physical capabilities seem comparable to a human's." STR_HYBRID_SECTOID: "Alien Hybrid/Sectoid" STR_HYBRID: "Alien Hybrid" STR_HYBRID_ADVENT: "Alien Hybrid" STR_HYBRID_SOLDIER: "Hybrid Worker" STR_HYBRID_NAVIGATOR: "Hybrid Agent" STR_HYBRID_ENGINEER: "Hybrid Specialist" STR_HYBRID_MEDIC: "Hybrid Supervisor" STR_HYBRID_UFOPEDIA: "Alien Hybrids are crossbreeds between humans and Sectoids, created for infiltrating and monitoring Earth, as well as various other tasks related to the alien invasion. Even though Hybrids are obviously inhuman in appearance, they possess a camouflage technology that allows them to walk among our people undisturbed. Their masters exercise a limited degree of telepathic control, but loyalty still largely depends on intimidation and indoctrination. The Hybrid network operates very much like human intelligence organizations and uses Earth-based equipment almost exclusively." STR_WRECKED_ALIEN_DRONE_DISASSEMBLY: "Wrecked Alien Drone Disassembly" STR_LIVE_ALIEN_DRONE_DISASSEMBLY: "Alien Drone Disassembly" STR_ALIEN_DRONE_ARMOR: "Alien Drone Combat Analysis" STR_ALIEN_DRONE_WEAPON: "Alien Drone Weapon" STR_ALIEN_DRONE: "Alien Drone" STR_ALIEN_DRONE_UFOPEDIA: "Alien drones are not actually alien, since they are assembled on Earth by hybrid specialists according to instructions from their masters. The drones' main function is guarding hybrid hideouts and fortresses. Armed with a laser weapon, they pose a significant danger to our troops, and they are often deployed in large numbers." STR_ALIEN_DRONE_CORPSE: "Alien Drone Corpse" STR_ALIEN_DRONE_TERRORIST: "Alien Drone" STR_ALIEN_DRONE_AUTOPSY: "Alien Drone Examination" STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA: "This small robot moves around on some sort of anti-gravity engine. It is controlled by an electronic system, built from ordinary parts that are readily available on the market, but fused together in an unusual way. The drone is armed with a light laser weapon." STR_WRECKED_LARGE_ALIEN_DRONE_DISASSEMBLY: "Wrecked Large Alien Drone Disassembly" STR_LIVE_LARGE_ALIEN_DRONE_DISASSEMBLY: "Large Alien Drone Disassembly" STR_LARGE_ALIEN_DRONE_ARMOR: "Large Alien Drone Combat Analysis" STR_LARGE_ALIEN_DRONE_WEAPON: "Large Alien Drone Weapon" STR_LARGE_ALIEN_DRONE: "Large Alien Drone" STR_LARGE_ALIEN_DRONE_UFOPEDIA: "This frightening war machine is much more dangerous than its smaller counterpart, effectively being a full-fledged robotic tank. Its sturdy armor can withstand both standard and energy weapons. Its only weakness is a vulnerability to melee weapons." STR_LARGE_ALIEN_DRONE_CORPSE: "Large Alien Drone Corpse" STR_LARGE_ALIEN_DRONE_TERRORIST: "Large Alien Drone" STR_LARGE_ALIEN_DRONE_AUTOPSY: "Large Alien Drone Examination" STR_LARGE_ALIEN_DRONE_AUTOPSY_UFOPEDIA: "This larger version of the Alien Drone features better armor and weaponry. It is powered with an actual anti-gravity unit instead of microgravs." STR_UNARMED_ANTHROPOD: "Unarmed Anthropod Attack" STR_ANTHROPOD_SOLDIER_ARMOR: "Anthropod Combat Analysis" STR_ANTHROPOD_CORPSE: "Anthropod Corpse" STR_ANTHROPOD: "Anthropod" STR_ANTHROPODT: "Anthropod (terror)" STR_ANTHROPODB: "Anthropod (base)" STR_ANTHROPOD_SOLDIER: "Anthropod Grunt" STR_ANTHROPOD_NAVIGATOR: "Anthropod Hunter" STR_ANTHROPOD_ENGINEER: "Anthropod Packmaster" STR_SPITTER_WEAPON: "Spitter Spit" STR_SPITTER_ARMOR: "Spitter Combat Analysis" STR_SPITTER_RETRACT_ARMOR: "Retracted Spitter Combat Analysis" STR_SPITTER_NAKED_ARMOR: "Naked Spitter Combat Analysis" STR_SPITTER_CORPSE: "Spitter Corpse" STR_SPITTER_RETRACT_CORPSE: "Spitter Corpse" STR_SPITTER_RETRES_CORPSE: "Spitter Shell" STR_SPITTER_NAKED_CORPSE: "Spitter Corpse" STR_SPITTER_RETRACT: "Spitter" STR_SPITTER_RETRES: "Spitter" STR_SPITTER_NAKED: "Spitter" STR_SPITTER: "Spitter" STR_SPITTER_TERRORIST: "Spitter Terrorist" STR_SPITTER_RETRACT_TERRORIST: "Spitter Terrorist" STR_SPITTER_RETRES_TERRORIST: "Spitter Terrorist" STR_SPITTER_NAKED_TERRORIST: "Spitter Terrorist" STR_ANTHROPOD_AUTOPSY: "Anthropod Autopsy" STR_SPITTER_AUTOPSY: "Spitter Autopsy" STR_ANTHROPOD_UFOPEDIA: "Anthropods are aggressive creatures probably filling the role of heavy infantry in the alien ranks. They are strong and also a fair bit tougher than a human being. The inefficiency of their respiratory system is evident now that we have a live specimen, oxygen has a toxic effect and eventually kills them within a week. We believe these creatures are of completely artificial origin, which makes them biological robots." STR_ANTHROPOD_AUTOPSY_UFOPEDIA: "Despite its humanoid shape the anatomy of this creature is very alien. The skeleton is mostly cartilaginous with only a few robust bones composing the framework. The organs have a diffuse quality, all the apparatus are spread within the mass of entrails. The brain size is slightly larger than a human's but it is composed of several ganglions which result in a lower interconnection density. The respiratory system is rudimentary and inefficient, with noticeable signs of inflammation in it." STR_SPITTER_UFOPEDIA: "Spitters are creatures with very elementary behavior, they just shoot their disrupting fluid on everything that moves. The aliens seem to prevent them from attacking the wrong targets using psi powers. When retracted into their carapaces, they become quite resistant to all manner of damage, especially kinetic. These creatures are living weapons to be deployed in short range fights." STR_SPITTER_AUTOPSY_UFOPEDIA: "The torso of this creature holds a massive gland that secretes high amounts of disrupting enzyme. The enzyme is then stored in a chamber at the base of the funnels, presumably where high pressure quickly builds up to ultimately eject the substance on the target. The enzyme is a highly complex polymer capable of disintegrating any material almost instantly. We currently can't synthesize it. It also has a very resistant carapace." STR_XCOM_CYBERDISC_LASER_UFOPEDIA: "This robotic tank of alien design was captured by X-Com and fitted with a Laser Cannon to wreak havoc on the alien hordes." STR_TRAUMA_PACK: "Trauma Pack" STR_TRAUMA_PACK_UFOPEDIA: "This advanced First Aid Kit holds more healing supplies, is a bit faster to use and recovers a little more Stamina and Stun, but is significantly heavier. In order to use it, you must face towards the operative requiring treatment. If the operative is stunned you must stand over the body. Click on the Trauma Pack icon and select 'use' from the menu. Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}>Concealable" STR_FIRST_AID: "First Aid Kit" STR_FIRST_AID_UFOPEDIA: "The First Aid Kit contains a very basic amount of medical supplies. In order to use it, you must face towards the operative requiring treatment. If the operative is stunned you must stand over the body. Click on the Medical Bag icon and select 'use' from the menu. Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}>Concealable" STR_MEDI_BAG: "Medical Bag" STR_MEDI_BAG_UFOPEDIA: "The Medical Bag contains a basic amount of medical supplies. In order to use it, you must face towards the operative requiring treatment. If the operative is stunned you must stand over the body. Click on the Medical Bag icon and select 'use' from the menu. Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}>Concealable" STR_MEDI_PACK: "Medipack" STR_MEDI_PACK_UFOPEDIA: "The Medipack is equipped with basic medical equipment up to field surgeries. In order to use it, you must face towards the operative requiring treatment. If the operative is stunned you must stand over the body. Click on the First Aid Kit icon and select 'use' from the menu. Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}>Concealable" STR_LASER_CARBINE: "Turbolaser Carbine" STR_LASER_CARBINE_UFOPEDIA: "This Turbolaser Carbine has enhanced auto-fire capabilities, but lacks long range accuracy." STR_LASER_SHOTGUN: "Turbolaser Shotgun" STR_LASER_SHOTGUN_UFOPEDIA: "This multi-emitter turbolaser gun fires 6 low-power beams at once." STR_LASER_SNIPER_RIFLE: "Turbolaser Sniper Rifle" STR_LASER_SNIPER_RIFLE_UFOPEDIA: "This version of the Turbolaser Rifle has no Auto Shot setting, but it more than makes up for it with its accuracy and power." STR_MICROGRAV: "Micrograv Module" STR_MICROGRAV_UFOPEDIA: "Alien floating drones use gravity wave technology for propulsion. These devices are too small to lift an adult human even in significant numbers, but they are good enough for small robots. They are powered with alien fuel." STR_GRAV_MODULE: "Grav Module" STR_GRAV_MODULE_UFOPEDIA: "The Grav Module is a small anti-gravity generator, able to lift one human-sized unit for a near-infinite time." STR_GRAV_MODULE_EXTRACTION: "Grav Module Extraction" STR_GRAV_MODULE_EXTRACTION_LEGIONNAIRE: "Grav Module Extraction (Legionnaire)" STR_BIOEXTRACTION: "Bioextraction" STR_BASIC_COMPONENTS: "Basic Component" STR_BREEDING: "Breeding" STR_HUSBANDRY: "Training" STR_TRAINING: "Training" STR_EMP_BOMB: "EMP Minibomb" STR_EMP_BOMB_UFOPEDIA: "This specialized Small Launcher charge releases a potent electromagnetic wave, which is especially disruptive to circuitry." STR_ELERIUM_BOMB: "Elerium Minibomb" STR_ELERIUM_BOMB_UFOPEDIA: "The Elerium Minibomb, used mainly by alien terrorists, is a powerful and deadly ammunition for the Small Launcher." STR_ADVANCED_LASER_WEAPONS: "Turbolaser Weapons" STR_ADVANCED_LASER_WEAPONS_UFOPEDIA: "With Anti-Matter Containment Chamber technology, we are able to overcome the limitations of laser weapon batteries. Our new weapon designs are not only more powerful, but also do not require energy replenishment on the battlefield." STR_NUCLEAR_LASER_PISTOL: "Turbolaser Pistol" STR_NUCLEAR_LASER_PISTOL_UFOPEDIA: "The Turbolaser Pistol is an effective implementation of new technology. It has both the convenience of a pistol with a high energy output.{NEWLINE}>Concealable" STR_NUCLEAR_LASER_RIFLE: "Turbolaser Rifle" STR_NUCLEAR_LASER_RIFLE_UFOPEDIA: "The Turbolaser Rifle is a more powerful version of the earlier laser rifle." STR_NUCLEAR_HEAVY_LASER: "Heavy Turbolaser" STR_NUCLEAR_HEAVY_LASER_UFOPEDIA: "The Heavy Turbolaser is cumbersome, but extremely effective." STR_LASER_PISTOL_MIB_CLIP: "Laser Pistol Clip" STR_LASER_RIFLE_MIB_CLIP: "Laser Rifle Clip" STR_HEAVY_LASER_MIB_CLIP: "Heavy Laser Clip" STR_LASER_PISTOL_MIB: "Laser Pistol" STR_LASER_RIFLE_MIB: "Laser Rifle" STR_HEAVY_LASER_MIB: "Heavy Laser" STR_LASER_PISTOL_MIB_UFOPEDIA: "This Laser Pistol is an advanced sidearm. Its battery has the capacity for 24 shots.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Manufacturing this weapon requires: Laser Pistol Construction." STR_LASER_PISTOL_MIB_MANUFACTURING: "Laser Pistol Construction" STR_LASER_RIFLE_MIB_UFOPEDIA: "This Laser Rifle is powered from a highly sophisticated battery that allows for 36 shots.{NEWLINE}{NEWLINE}Manufacturing this weapon requires: Laser Rifle Construction." STR_HEAVY_LASER_MIB_UFOPEDIA: "This Heavy Laser variant is an anti-armor weapon. It can fire 20 shots per clip.{NEWLINE}{NEWLINE}Manufacturing this weapon requires: Heavy Laser Construction." STR_LASER_RIFLE_MIB_MANUFACTURING: "Laser Rifle Construction" STR_HEAVY_LASER_MIB_MANUFACTURING: "Heavy Laser Construction" STR_XCOM_CYBERDISC_PLASMA: "X-Com Cyberdisc/Plasma" STR_XCOM_CYBERDISC_LASER: "X-Com Cyberdisc/Laser" STR_XCOM_CYBERDISC: "X-Com Cyberdisc" STR_XCOM_CYBERDISC_UFOPEDIA: "Advances in the fields of Alien electronics and materials science have enabled us to repair damaged Cyberdiscs and use them for our own purposes. While powerful, these miniature UFOs still have a tendency to violently explode when critically damaged, therefore caution is advised." STR_HACKING: "Hacking" STR_ALIEN_ENCRYPTION: "Alien Encryption" STR_ALIEN_DATA_SLATE_DECRYPTION: "Alien Data Slate Decryption" STR_ALIEN_DATA_SLATE_DECRYPTED: "Decrypted Alien Data Slate" STR_ALIEN_DATA_SLATE: "Alien Data Slate" STR_ALIEN_DATA_SLATE_UFOPEDIA: "Alien Data Slates are portable devices used to store specialized technical information. They can only be found in the possession of aliens of the highest rank and should be investigated as soon as possible. In order to access their memory banks, they must first be decrypted in the Workshop. For that, we need to master the Alien Encryption technology.{NEWLINE}>Concealable" STR_ALIEN_TERROR_2: "Alien Terror" STR_ALIEN_FLYBY: "Alien Flyby" STR_ALIEN_FLYBY_UFOPEDIA: "Aliens have a strategy of intimidating earth governments with numerous UFOs crossing their airspace. UFO activity is to be expected over major populated areas as a display of alien power. The aliens are especially likely to do so in response to X-Com shooting down UFOs. " STR_ALIEN_DOMINATION: "Alien Domination" STR_ALIEN_DOMINATION_UFOPEDIA: "As the war drags on, the aliens will introduce new powerful technology and elite troops to scare Earth governments into submission. They are especially likely to do so in response to X-Com shooting down UFOs. Such displays of military might are very dangerous to X-Com, both indirectly (as the governments are likely to get quite nervous) and directly (since the aliens have no qualms about attacking X-Com craft whenever possible). We should do what we can to stop them, despite the enormous risk." STR_ALIEN_COLONY: "Alien Colony" STR_ALIEN_COLONY_UFOPEDIA: "After a successful infiltration of a country the aliens will build a large base in the region. This colony will in turn launch other alien missions, ranging from patrols to further subversion. We must deal with such alien footholds as an absolute priority, but the invaders will surely put up significant resistance." STR_ALIEN_EMBASSY_ENVOY: "Alien Governance" STR_ALIEN_RESEARCH_EARLY: "Alien Research" STR_ALIEN_RESEARCH: "Alien Research" STR_ALIEN_RESEARCH_UFOPEDIA: "The alien research mission is used for collecting basic data on Earth and its inhabitants. Small vehicles are predominantly used, with occasional landings in deserted areas. This type of alien activity poses the least threat to X-Com, with little concern from governments or the public." STR_ALIEN_SUPPLY_UFOPEDIA: "Once an alien base is constructed it is then resupplied on a regular basis by a special supply vessel. If one of these vessels is detected while landing then it is certain that an alien base is nearby." STR_ALIEN_ABDUCTION_UFOPEDIA: "This is a most insidious form of alien activity. The abduction by aliens is widely reported, despite the aliens' attempts to erase the experience from their victims' memories. Abductees report being subject to humiliating physical examinations, including impregnation of human women with alien fetuses and bizarre genetic experiments. The purpose behind this activity appears to be linked to genetic mutation and manipulation of the aliens' own genetic material. This activity causes great alarm, and occurs in populated areas or cities." STR_ALIEN_HARVEST_UFOPEDIA: "The aliens have many uses for earth's fauna. Animals are abducted secretly and returned with various organs removed. Cattle mutilations are predominantly reported along with UFO sightings. This type of alien activity causes great concern for governments and considerable anxiety amongst the population. This type of activity occurs mainly in farming land. The theory behind the 'alien harvest' suggests that alien races originally 'seeded' the planet with its flora and fauna, and now they have returned to reap the harvest they have sown." STR_ALIEN_TERROR_UFOPEDIA: "When the aliens terrorize a city, they will deploy some special forces equipped for mass slaughter, including biological weapons. Civilians will be directly threatened and governments will be forced to evacuate whole areas. The main purpose behind this activity is to generate sufficient public hysteria so that governments will threaten the X-Com project. Aliens may deploy such terror tactics in reaction to shooting down UFOs." STR_ALIEN_BASE_UFOPEDIA: "Aliens will construct secret underground bases in remote locations. After some initial reconnaissance flights some intense UFO activity will occur as the base is being built. These bases are known to contain experimental labs for human abductees and supplies for further activity in the region. The presence of alien bases will generate a large amount of reported alien activity without the presence of UFOs. In order to locate a base an X-Com craft must patrol an area for a few hours to stand some chance of detection." STR_ALIEN_RETALIATION_UFOPEDIA: "If X-Com interceptors are being particularly successful in shooting down UFOs then the aliens may take some retaliatory action. This could result in a direct attack against an X-Com base. However, the aliens have to find an X-Com base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault." STR_ALIEN_INFILTRATION_UFOPEDIA: "Earth governments can be infiltrated by alien agents which are human in appearance. This can result in official contact between aliens and governments at the highest level. The climax of this activity is characterized by intense UFO activity in the vicinity of major cities. The aliens will attempt to sign a pact with an earth government by offering knowledge of their superior technology. In return the government will allow the aliens to conduct their activity unhindered. This alien mission represents the highest level threat to X-Com. If a government agrees to a pact then its funding will cease." STR_RAIDERS_EARLY: "Mixed" STR_RAIDERS_MIDEARLY: "Mixed" STR_RAIDERS_MID: "Mixed" STR_RAIDERS_LATE: "Mixed" STR_RAIDERS_VERYLATE: "Mixed" STR_MIB: "Men In Black" STR_MIBTANK: "MiB HWP" STR_MIB_AGENT_ARMOR: "MiB Agent Combat Analysis" STR_MIB_ENFORCER_ARMOR: "MiB Enforcer Combat Analysis" STR_MIB_COMBAT_ARMOR: "MiB Specialist Combat Analysis" STR_MIB_COORDINATOR_ARMOR: "MiB Coordinator Combat Analysis" STR_MIB_COMMANDER_ARMOR: "MiB Commander Combat Analysis" STR_MIB_POWER_SUIT: "MiB Heavy Trooper Combat Analysis" STR_MIB_SHOCK_TROOPER_ARMOR: "MiB Shock Trooper Combat Analysis" STR_MIB_STORMTROOPER_ARMOR: "MiB Stormtrooper Combat Analysis" STR_MIB_AGENT: "MiB Agent" STR_MIB_AGENT_UFOPEDIA: "These individuals may seem average at first, but they are trained and equipped to the highest level possible, and beyond. They are also programmed for maximum efficiency, tenacity and ruthlessness. Do not expect them to break in combat.{NEWLINE}MiB Agents seem to regularly undergo some sort of memory wipe or blockade that is very hard to break through, so extracting specific information from them is highly problematic." STR_MIB_ENFORCER: "MiB Enforcer" STR_MIB_ENFORCER_UFOPEDIA: "MiB Enforcers are supersoldiers, tough and well-equipped. They regularly engage in shadow activity, mostly as bodyguards and assassins, and therefore may possess some relevant information on their organization." STR_MIB_SCIENTIST: "MiB Scientist" STR_MIB_SCIENTIST_UFOPEDIA: "Scientists are the faceless masterminds leading Men in Black knowledge projects. They are not particularly well-trained, but are extremely intelligent and have access to very interesting data. Some of the brightest minds of our century are MiB Scientists, even though the world will never know their names." STR_MIB_EXECUTOR: "MiB Executor" STR_MIB_EXECUTOR_UFOPEDIA: "Executors can be ranked as junior officers, but they report to the highest echelons of the Men in Black - or perhaps their employers. They lead small teams of MiB agents in operations against humanity and also possess rare skills. Their bodies are visibly augmented with cybernetics and drugs." STR_MIB_COORDINATOR: "MiB Coordinator" STR_MIB_COORDINATOR_UFOPEDIA: "Coordinators are mid-ranking officers in the Men in Black secret army. They are appointed to aid, and sometimes take command for major operations. They are all extremely dangerous on many levels: military, social, psychological and others." STR_MIB_COMMANDER: "MiB Commander" STR_MIB_COMMANDER_UFOPEDIA: "These men should be considered generals of the Men in Black forces: they are the most powerful, informed and influential. As senior officers, they have access to the most profound MiB secrets a field operative can ever know." STR_MIB_STORMTROOPER: "MiB Stormtrooper" STR_MIB_STORMTROOPER_UFOPEDIA: "Stormtroopers are the most elite assault specialist among the powerful Men in Black agents. They wear a light power suit equipped with an anti-grav module and a near-perfect cloaking field. The latter is sadly incompatible with our agents' equipment." STR_MIB_HEAVY_TROOPER: "MiB Heavy Trooper" STR_MIB_HEAVY_TROOPER_UFOPEDIA: "These individuals are Enforcers who further specialize in power suit operations. While their equipment is formidable, they possess no special qualities - for MiB agents, that is." STR_MIB_SHOCK_TROOPER: "MiB Shock Trooper" STR_MIB_SHOCK_TROOPER_UFOPEDIA: "This MiB operative was heavily modified with cybernetics and wired up to a superheavy power armor. A combination of extraterrestrial technology with radical training that is virtually unstoppable and has no weak points. The armor cannot be adapted for use by ordinary humans using low-level cybernetic implants." STR_MIB_PSI_OPS_ARMOR: "MiB Psi Ops Combat Analysis" STR_MIB_PSI_OPS_ARMOR_UFOPEDIA: "MiB Psi Ops are strong enough to produce Green type force shields (Capacity: 125, restoration: 20/turn)." STR_MIB_PSI_OPS: "MiB Psi-Ops" STR_MIB_PSI_OPS_UFOPEDIA: "Psi-Ops are Executors who specialize in psi combat. They are top-notch psionics, able to cause mass panic events and break the will of an average person in seconds. We should eliminate them as soon as we spot them." STR_MIB_PSI_OPS_CORPSE: "MiB Psi-Ops Corpse" STR_MIBTANK_TERRORIST: "MiB Tank Terrorist" STR_MIB1_CORPSE: "MiB Enforcer Corpse" STR_MIB2_CORPSE: "MiB Scientist Corpse" STR_MIB_COORDINATOR_CORPSE: "MiB Elite Corpse" STR_MIB4_CORPSE: "MiB Heavy Trooper Corpse" STR_MIB_SHOCK_TROOPER_CORPSE: "MiB Shock Trooper Corpse" STR_MIB5_CORPSE: "MiB Stormtrooper Corpse" STR_MIB_COMMANDER_CORPSE: "MiB Commander Corpse" STR_MIBTANK_CORPSE: "MiB Tank Wreck" STR_MIB_TRANSPORTER: "MiB Transporter" STR_MIB_DROPSHIP: "MiB Dropship" STR_MIB_STEALTH_BOMBER: "MiB Stealth Bomber" STR_MIB_STRIKE_SHIP: "MiB Strike Ship" STR_MIB_TERROR_MISSION: "MiB Terror Mission" STR_MIB_BASE_LANDING: "MiB Base Mission" STR_MIB_BASE_LANDING_BRIEFING: "You have located a Men in Black facility. Your mission is to render it inoperable. Mission will be successful when all enemy units have been eliminated or neutralized. To abort the mission return X-Com operatives to transport vehicle and click on the 'Abort Mission' icon." STR_MIB_BASE_ASSAULT: "MiB Base Assault" STR_MIB_COVERUP: "MiB Coverup" STR_MIB_TERROR: "MiB Terrorize" STR_MIB_BASE: "MiB Base" STR_MIB_RETALIATION: "MiB Retaliation" STR_MIB_ACTIVITY: "Men In Black Activities" STR_MIB_IDENTITY: "Men In Black" STR_MIB_ACTIVITY_UFOPEDIA: "This organization somewhat mimics X-Com, equipped with advanced tech and intervening when alien-related events occur. It however seems to be more concerned with concealing aliens than antagonizing them. We need to capture one of their leaders to find out more." STR_MIB_IDENTITY_UFOPEDIA: "MiB and X-Com are two faces of the same coin. Both were founded by the world's driving powers, but while X-Com was established to fight the invaders, the MiB were established to appease them. Looks like the world leaders wanted to keep their options open." STR_CYBER_ARMOR_CORPSE: "Damaged Cyber Armor" STR_CORPSE_ARMOR: "Damaged Personal Armor" STR_REPAIR_PERSONAL_ARMOR: "Personal Armor Repair" STR_CORPSE_SUIT: "Damaged Power Suit" STR_REPAIR_POWER_SUIT: "Power Suit Repair" STR_CORPSE_FLYING_SUIT: "Damaged Flying Suit" STR_REPAIR_FLYING_SUIT: "Flying Suit Repair" STR_CELATID_ARMOR: "Celatid Combat Analysis" STR_CELATID_WEAPON: "Celatid Spit" STR_CELATID_WEAPON_UFOPEDIA: "Celatid spit is an extremely corrosive mixture of enzymes and other deadly chemicals." STR_CELATID_UFOPEDIA: "This life-form has the mysterious natural ability to float through the air. It appears to detect human brain waves and will move towards a human target even if well hidden. Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom. The creature has the ability to clone itself at an alarming rate. It accompanies the Chaser race in its wanderings." CIVM_ARMOR: "CIVILIAN" STR_MUTON_MEDIC: "Muton Guard" STR_MUTON_LEADER: "Muton Praetorian" STR_MUTON_COMMANDER: "Muton Elite" STR_MUTONCOM_CORPSE: "Muton Corpse" STR_CEREBREAL_STANDARD_ARMOR: "Cerebreal Combat Analysis" STR_CEREBREAL_STANDARD_ARMOR_UFOPEDIA: "Adult Cerebreals are psionic entities, which allows them to maintain Gold type shields (capacity: 100, restoration: 10). Higher ranks' shields are up to 150% stronger." STR_CEREBREAL: "Cerebral" STR_CEREBREAL_SOLDIER: "Cerebral Soldier" STR_CEREBREAL_MEDIC: "Cerebral Medic" STR_CEREBREAL_ENGINEER: "Cerebral Engineer" STR_CEREBREAL_NAVIGATOR: "Cerebral Navigator" STR_CEREBREAL_LEADER: "Cerebral Leader" STR_CEREBREAL_COMMANDER: "Cerebral Commander" STR_CEREBREAL_CORPSE: "Cerebral Corpse" STR_CEREBREAL_AUTOPSY: "Cerebral autopsy" STR_CEREBREAL_LARVA_ARMOR: "Cerebreal Larva Combat Analysis" STR_CEREBREAL_LARVA: "Cerebral Larva" STR_CEREBREAL_LARVA_TERRORIST: "Cerebral Larva Terrorist" STR_CEREBREAL_LARVA_CORPSE: "Cerebral Larva Corpse" STR_CEREBREAL_LARVA_AUTOPSY: "Cerebral Larva autopsy" STR_CEREBREAL_UFOPEDIA: "The Cerebrals are a race that is not fully integrated into the alien hive-like society; they are more like allies who have agreed to serve the invaders for some unfathomable reasons. They wield incredibly strong psionic powers, which can be focused as a weapon: a violent discharge of plasma, fueled by will alone. Their independent and completely alien pattern of thinking makes them unpredictable, but also more prone to panic than other alien races." STR_CEREBREAL_AUTOPSY_UFOPEDIA: "This specimen is not your typical alien: its genetics are completely different than those of both Earth and most alien species, and it seems even stranger than most other types of alien life. Most of its body mass is neural matter, and the rest is almost exclusively advanced cybernetics to keep this enormous 'brain' running. It seems unable to use hand weapons, and it has no significant natural means of defense. There is little else we can say about this terrifying creature." STR_CEREBREAL_LARVA_UFOPEDIA: "This creature is a young form of a Cerebral, encased in a tiny UFO-like vehicle for protection on the battlefield. While not as potent as an adult Cerebral, it's still a formidable opponent, with high intelligence and notable psionic resilience. Its vessel is equipped with a deadly plasma weapon." STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA: "This creature is almost entirely composed of brain tissue, encased in a hovering capsule. This capsule is quite resilient to damage, especially bullets and laser beams. It also features a plasma weapon, which is similar in profile to the Plasma Rifle." STR_CHTONITE_STANDARD_ARMOR: "Chtonite Combat Analysis" STR_UNARMED_CHTONITE: "Unarmed Chtonite Attack" STR_CHTONITE: "Chtonite" STR_CHTONITE_SOLDIER: "Chtonite Soldier" STR_CHTONITE_MEDIC: "Chtonite Medic" STR_CHTONITE_ENGINEER: "Chtonite Engineer" STR_CHTONITE_NAVIGATOR: "Chtonite Navigator" STR_CHTONITE_LEADER: "Chtonite Leader" STR_CHTONITE_COMMANDER: "Chtonite Commander" STR_CHTONITE_CORPSE: "Chtonite Corpse" STR_CHTONITE_AUTOPSY: "Chtonite autopsy" STR_CHTONITE_UFOPEDIA: "Chtonites are a sturdy alien race, very well suited for menial work and harsh environmental conditions. They prefer to live in underground compounds and would be harmed by sunlight, if not for their ocular implants. Their intelligence is average, but they are more than capable of waging a war against mankind." STR_CHTONITE_AUTOPSY_UFOPEDIA: "This alien has a strong and resilient body, but is otherwise quite similar to us. Its thick skin gives it good protection against bullets and blades alike. Its eyes are protected by a pair of cybernetic 'goggles', which seem to enhance its vision as well as protect the eyes." STR_UNARMED_GAZER: "Unarmed Gazer Attack" STR_CHASER_STANDARD_ARMOR: "Chaser Combat Analysis" STR_CHASER: "Chaser" STR_CHASER_SOLDIER: "Chaser Soldier" STR_CHASER_MEDIC: "Chaser Medic" STR_CHASER_ENGINEER: "Chaser Engineer" STR_CHASER_NAVIGATOR: "Chaser Navigator" STR_CHASER_LEADER: "Chaser Leader" STR_CHASER_COMMANDER: "Chaser Commander" STR_CHASER_CORPSE: "Chaser Corpse" STR_CHASER_AUTOPSY: "Chaser autopsy" STR_CHASER_UFOPEDIA: "The Chaser is a light assault cybernetic unit, built for speed and agility. It has simple but effective psychology, built upon fight-or-flight instincts. It is quite resistant to bullets, but can be stopped with fire or explosions. Its short tail provides a counterbalance, useful for sprinting." STR_CHASER_AUTOPSY_UFOPEDIA: "This creature is actually a cyborg with sturdy robotic legs. The body is protected by a fine layer of mail, but the biological tissues are pretty vulnerable to damage. Biological components of the body only provide the essential functions, with no digestive system to speak of. The brain is rather well developed and shows all typical features of a predator." STR_HOLODRONE_TERRORIST: "Holodrone Terrorist" STR_GAZER_STANDARD_ARMOR: "Gazer Combat Analysis" STR_GAZER: "Gazer" STR_GAZER_SOLDIER: "Gazer Soldier" STR_GAZER_MEDIC: "Gazer Medic" STR_GAZER_ENGINEER: "Gazer Engineer" STR_GAZER_NAVIGATOR: "Gazer Navigator" STR_GAZER_LEADER: "Gazer Leader" STR_GAZER_COMMANDER: "Gazer Commander" STR_GAZER_AUTOPSY: "Gazer autopsy" STR_GAZER_CORPSE: "Gazer Corpse" STR_GAZER_UFOPEDIA: "Gazers look like standing turtles and are indeed as sturdy as they appear. Their bulky heavy armor grants formidable resistance against damage of any kind, particularly kinetic and plasma." STR_GAZER_AUTOPSY_UFOPEDIA: "The single big eye is the most prominent anatomical feature of this alien. It has crustacean traits but it is much more evolved. The very thick armor is not simply worn; cybernetic implants stem from it and connect to the organs of the creature." STR_HOLODRONE_CORPSE: "Holodrone Corpse" STR_HOLODRONE_ARMOR: "Holodrone Combat Analysis" STR_HOLODRONE: "Holodrone" STR_HOLODRONE_AUTOPSY: "Holodrone autopsy" STR_HOLODRONE_UFOPEDIA: "Holodrones are living, floating, artillery weapons. They are protected by a plasma bubble that interferes with plasma attacks and fire. It could be that they were developed specifically to fight plasma-equipped enemies. The mechanism runs too hot and radioactive to be applied to human armor." STR_HOLODRONE_AUTOPSY_UFOPEDIA: "A very complex automaton powered by a massive, for its size, Elerium core. Two shafts stretch from this core and are used to spread the plasma bubble that envelops the creature. It is also evident that the core can overcharge and collect this extra energy to generate a powerful laser beam." STR_WASPITE_STANDARD_ARMOR: "Waspite Combat Analysis" STR_WASPITE: "Waspite" STR_CYBERMITE_ARMOR: "Cybermite Combat Analysis" STR_CYBERMITE: "Cybermite" STR_CYBERMITE_TERRORIST: "Cybermite Terrorist" STR_WASPITE_SOLDIER: "Waspite Soldier" STR_WASPITE_MEDIC: "Waspite Medic" STR_WASPITE_ENGINEER: "Waspite Engineer" STR_WASPITE_NAVIGATOR: "Waspite Navigator" STR_WASPITE_LEADER: "Waspite Leader" STR_WASPITE_COMMANDER: "Waspite Commander" STR_WASPITE_CORPSE: "Waspite Corpse" STR_WASPITE_RED_CORPSE: "Waspite Corpse" STR_WASPITE_BROWN_CORPSE: "Waspite Corpse" STR_WASPITE_WHITE_CORPSE: "Waspite Corpse" STR_WASPITE_PURPLE_CORPSE: "Waspite Corpse" STR_CYBERMITE_CORPSE: "Wrecked Cybermite" STR_WASPITE_AUTOPSY: "Waspite Autopsy" STR_CYBERMITE_AUTOPSY: "Cybermite Examination" STR_WASPITE_UFOPEDIA: "Waspites are elite terror agents and combatants. They are very aggressive, genetically engineered and cybernetically enhanced, making them fearsome enemies. Their overall frailty though hints to an artillery role, rather than infantry. The spiral device that replaces their original bodies generates an anti-gravity field, enabling them to float through the air." STR_WASPITE_AUTOPSY_UFOPEDIA: "The anatomy of this creature verges on insanity. The body consists of a spiral life support system, combined with a symbiotic, bioengineered plant. Grafted on to the body are a pair of mechanical arms and the insect-like head of the creature, which is presumably the only piece left of the original species. The plant portion of the body is vulnerable to fire." STR_CYBERMITE_UFOPEDIA: "This miniature robot is an automated terror weapon and represents the pinnacle of the alien robotics. As soon as the powerful optical sensor spots a target, the creature runs to it and attacks. The miniaturized Elerium core is set to ignite and explode once damaged enough, making the act of killing the creature deadly for anyone nearby." STR_CYBERMITE_AUTOPSY_UFOPEDIA: "The most prominent feature of this incredibly complex robot is its weapon, an alloy sting linked to a miniaturized tank which, from the traces found, is presumably filled with a potent toxin. The power core is too damaged to be fully understood but it seems to be designed to be very susceptible to damage and it is likely this will cause it to explode." STR_CROC: "Croc" STR_CROC_CADET: "Croc Cadet" STR_CROC_CORPSE: "Croc Corpse" STR_CROC_AUTOPSY: "Croc Autopsy" STR_CROC_UFOPEDIA: "Crocs are the cannon fodder of the Reptoid empire. Numerous and ferocious, but not stupid, they are widely employed by Reptoids as soldiers and workers. They live in autonomous communities, in the upper regions of deep Shogg. They are very resistant to heat and fire." STR_CROC_AUTOPSY_UFOPEDIA: "This humanoid reptilian has thick scales and well-developed muscles. Its tissues seem highly resistant to heat, which suggests that they are best suited for a much hotter environment than present Earth. Its genetic structure looks perfectly terrestrial, though." STR_REPTOID: "Reptoid" STR_SALAMANDRON_ARMOR: "Salamandron Combat Analysis" STR_SALAMANDRON_BITE: "Salamandron's Bite" STR_SALAMANDRON_MISSILES: "Ignis Rocket" STR_SALAMANDRON: "Salamandron" STR_SALAMANDRON_TERRORIST: "Salamandron Terrorist" STR_PHARAOH_COMMANDER: "The Pharaoh" STR_REPTOID_AGENT: "Reptoid Agent" STR_REPTOID_SHADOW: "Reptoid Shadow" STR_REPTOID_SHADOW_CORPSE: "Reptoid Shadow Corpse" STR_REPTOID_SHADOW_UFOPEDIA: "Reptoid Shadows are elite assassins and spies, mostly operating in Shogg. They have perfected stealth, combat and mental techniques. Luckily for us, they are very rare." STR_REPTOID_ENGINEER: "Reptoid Engineer" STR_REPTOID_COMMANDO: "Reptoid Commando" STR_REPTOID_COMMANDO_CORPSE: "Reptoid Commando Corpse" STR_REPTOID_LEADER: "Reptoid Leader" STR_REPTOID_COMMANDER: "Reptoid Commander" STR_REPTOID_CORPSE: "Reptoid Corpse" STR_SALAMANDRON_CORPSE: "Salamandron Corpse" STR_REPTOID_AUTOPSY: "Reptoid autopsy" STR_SALAMANDRON_AUTOPSY: "Salamandron autopsy" STR_REPTOID_UFOPEDIA: "Reptoids have been on Earth for quite a while. They were here long before the invasion began. They possess extraordinary intelligence, which makes them excellent spies and field agents. There is not much we can say about their origins, but their long history on Earth and their genetic closeness to ourselves point to a terrestrial genesis." STR_REPTOID_AUTOPSY_UFOPEDIA: "This creature is covered with tough scales, able to withstand small caliber bullets with ease. Curiously, despite its reptilian appearance, it seems to be quite resistant to heat. The brain is highly developed, suggesting a possible superhuman intelligence. Its most interesting feature however is the DNA, which is either terrestrial in origin or modeled after Earth creatures." STR_SALAMANDRON_UFOPEDIA: "The Salamandron is a frightening beast, vaguely resembling ancient predators but also quite different. Designed solely for terror, it is equipped with incendiary rockets, able to lay waste to a small town within minutes. Its behavior can be regulated by a set of small receivers implanted into its brain, but it largely operates on its own, making it difficult to control but also virtually invulnerable to jamming." STR_SALAMANDRON_AUTOPSY_UFOPEDIA: "This creature is very sturdy. It is covered with thick scales that are extremely resistant to heat, but not so much to laser cutters. Its tiny brain features a number of small implants whose purpose seems to be provoking basic 'fight or flight' reactions within its system." STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED: "X-Com Slander (Black Lotus still unfinished)" STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED_DESCRIPTION: "Some people on the Council are openly criticizing us for not having terminated Black Lotus, despite being capable of doing so. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. We must stop him, but realistically, we are unlikely to get there on time." STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED_BRIEFING: "Some people on the Council are openly criticizing us for not having terminated Black Lotus, despite being capable of doing so. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. Miraculously, we are here on time to silence him for good! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon, but there is no good reason to do that." STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED: "X-Com Slander (Church of Dagon still unfinished)" STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED_DESCRIPTION: "Some people on the Council are openly criticizing us for not having terminated the Church of Dagon, despite being capable of doing so. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. We must stop him, but realistically, we are unlikely to get there on time." STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED_BRIEFING: "Some people on the Council are openly criticizing us for not having terminated the Church of Dagon, despite being capable of doing so. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. Miraculously, we are here on time to silence him for good! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon, but there is no good reason to do that." STR_XCOM_SLANDER_ZSRR_UNFINISHED: "X-Com Slander (Red Dawn still unfinished)" STR_XCOM_SLANDER_ZSRR_UNFINISHED_DESCRIPTION: "Some people on the Council are openly criticizing us for not having terminated the Red Dawn, despite being capable of doing so. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. We must stop him, but realistically, we are unlikely to get there on time." STR_XCOM_SLANDER_ZSRR_UNFINISHED_BRIEFING: "Some people on the Council are openly criticizing us for not having terminated the Red Dawn, despite being capable of doing so. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. Miraculously, we are here on time to silence him for good! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon, but there is no good reason to do that." STR_XCOM_SLANDER_EXALT_UNFINISHED: "X-Com Slander (EXALT still unfinished)" STR_XCOM_SLANDER_EXALT_UNFINISHED_DESCRIPTION: "Some people on the Council are openly criticizing us for not having terminated EXALT, despite being capable of doing so. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. We must stop him, but realistically, we are unlikely to get there on time." STR_XCOM_SLANDER_EXALT_UNFINISHED_BRIEFING: "Some people on the Council are openly criticizing us for not having terminated EXALT, despite being capable of doing so. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. Miraculously, we are here on time to silence him for good! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon, but there is no good reason to do that." STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH: "X-Com Slander (Shared Tritanium Ammo)" STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH_DESCRIPTION: "Some people on the Council are extremely unhappy with us sharing Tritanium ammo tech with M.A.G.M.A. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. We must stop him, but realistically, we are unlikely to get there on time." STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH_BRIEFING: "Some people on the Council are extremely unhappy with us sharing Tritanium ammo tech with M.A.G.M.A. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. Miraculously, we are here on time to silence him for good! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon, but there is no good reason to do that." STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH: "X-Com Slander (Shared Terramite)" STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH_DESCRIPTION: "Some people on the Council are extremely unhappy with us sharing the Terramite tech with M.A.G.M.A. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. We must stop him, but realistically, we are unlikely to get there on time." STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH_BRIEFING: "Some people on the Council are extremely unhappy with us sharing the Terramite tech with M.A.G.M.A. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. Miraculously, we are here on time to silence him for good! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon, but there is no good reason to do that." STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: "X-Com Slander (Shared Elerium Battery)" STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_DESCRIPTION: "Some people on the Council are extremely unhappy with us sharing the Elerium Battery tech with M.A.G.M.A. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. We must stop him, but realistically, we are unlikely to get there on time." STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_BRIEFING: "Some people on the Council are extremely unhappy with us sharing the Elerium Battery tech with M.A.G.M.A. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. Miraculously, we are here on time to silence him for good! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon, but there is no good reason to do that." STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH: "X-Com Slander (Shared Elerium Explosives)" STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH_DESCRIPTION: "Some people on the Council are extremely unhappy with us sharing the Elerium Explosives tech with M.A.G.M.A. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. We must stop him, but realistically, we are unlikely to get there on time." STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH_BRIEFING: "Some people on the Council are extremely unhappy with us sharing the Elerium Explosives tech with M.A.G.M.A. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. Miraculously, we are here on time to silence him for good! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon, but there is no good reason to do that." STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH: "X-Com Slander (Shared Alien Gardens)" STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH_DESCRIPTION: "Some people on the Council are extremely unhappy with us sharing the Alien Gardens tech with M.A.G.M.A. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. We must stop him, but realistically, we are unlikely to get there on time." STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH_BRIEFING: "Some people on the Council are extremely unhappy with us sharing the Alien Gardens tech with M.A.G.M.A. Their pawn is on his way to ruin our reputation with some of our less staunch supporters. Miraculously, we are here on time to silence him for good! To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon, but there is no good reason to do that." STR_ALERT_XCOM_SLANDER: "X-COM SLANDER" STR_XCOM_SLANDER: "X-Com Slander" STR_MIG31: "MiG-31" STR_MIG31_UFOPEDIA: "Up until now we have been basically powerless to react to ufo sightings, which is one of our elementary objectives. These MiG-31 planes can fill this void. They aren't exactly an equal match to UFOs when it comes to flight parameters, but they should be able to deal with at least some UFO incursions.{NEWLINE}WPN: CANN x 1, LTMS x 1" STR_INTERCEPTOR: "INTERCEPTOR" STR_INTERCEPTOR_UFOPEDIA: "Combat aircraft with dual pulse detonation engines and specially shielded electronic systems. The best available Earth based technology.{NEWLINE}WPN: CANN x 1, LTMS x 1" STR_RAVEN: "RAVEN" STR_RAVEN_UFOPEDIA: "The Raven is a pulse-engine powered, heavily modified and augmented fast attack fighter. This new interceptor is based on the latest Earth technology. Avionics, tracking, and engines have all received substantial boosts to performance. Despite these improvements armor and frame durability will be a major issue when engaging any but the smallest UFOs.{NEWLINE}WPN: CANN x 2, HVMS x 1{NEWLINE}SYS: ENGN x 1" STR_DROPSHIP: "IRONFIST" STR_DROPSHIP_UFOPEDIA: "A mix of alien and T'leth tech, this troop transporter is equipped with a twin radar system with enhanced area search. It is powered with Zrbite.{NEWLINE}SYS: ENGN x 2, ELEC x 1" STR_SENTINEL: "SENTINEL" STR_SENTINEL_INTERCEPTOR: "Sentinel Interceptor" STR_SENTINEL_UFOPEDIA: "A heavy combat aircraft with twin scramjet, Elerium-powered engines and the latest in avionic armor technology. The tradeoff is a higher level of fuel consumption and a low acceleration rate due to the increased weight.{NEWLINE}WPN: HVMS x 2{NEWLINE}SYS: ENGN x 1, ELEC x 1" STR_SKYRANGER: "SKYRANGER" STR_SKYRANGER_UFOPEDIA: "Troop transporter, with vertical take off and landing (V.T.O.L.) capability and an increased crew compartment." STR_THUNDERSTORM: "THUNDERSTORM" STR_THUNDERSTORM_INTERCEPTOR: "Thunderstorm Interceptor" STR_THUNDERSTORM_UFOPEDIA: "The Thunderstorm uses refined Earth technology with Alien Alloys. The ultra-durable Alien Alloys are the basis for the powerful scramjets that allow the Thunderstorm to match the speed of most UFOs, thereby giving us a fighting chance. Weight and aerodynamic considerations have limited the weapon hardpoints.{NEWLINE}WPN: HVMS x 2{NEWLINE}SYS: ENGN x 1, ELEC x 1" STR_LIGHTNING: "LIGHTNING" STR_LIGHTNING_UFOPEDIA: "Transporter and combat craft. A crude but effective replication of alien propulsion systems.{NEWLINE}WPN: BEAM x 1{NEWLINE}SYS: SHLD x 2" STR_FIRESTORM: "FIRESTORM" STR_FIRESTORM_UFOPEDIA: "This one-man fighter replicates the classic alien flying saucer design, with central propulsion unit.{NEWLINE}WPN: BEAM x 1, LTMS x 1{NEWLINE}SYS: SHLD x 1, ELEC x 1" STR_TORMENTOR: "TORMENTOR" STR_TORMENTOR_UFOPEDIA: "This new hunter represents the pinnacle of human hybrid technology. Capable of exceptional performance in the atmosphere as well as in space, it can not be outclassed as long as the alien vessels do not improve.{NEWLINE}WPN: CANN x 1, HVMS x 2{NEWLINE}SYS: ELEC x 1" STR_AVENGER: "AVENGER" STR_AVENGER_UFOPEDIA: "Transporter and combat spacecraft. The ultimate replication of alien technology.{NEWLINE}WPN: BEAM x 2, HVMS x 1{NEWLINE}SYS: SHLD x 1" STR_SEABOT: "Tank/Seabot" STR_SEABOT_ARMOR: "SEABOT" STR_SEABOT_ARMOR_UFOPEDIA: "This unmanned vehicle is a good underwater scout, but carries no weapons." STR_SEABOT_CORPSE: "Wrecked Seabot" STR_MEDICAL_DRONE_ARMOR: "MEDICAL DRONE" STR_MEDICAL_DRONE: "Medical Drone" STR_MEDICAL_DRONE_UFOPEDIA: "This drone variant is equipped with first aid equipment and an extinguisher. It excels at rescue operations, but is not as fast or as perceptive as the Scout Drone." STR_MEDICAL_DRONE_CORPSE: "Wrecked Drone" STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR: "ROCKET DRONE" STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR_UFOPEDIA: "A small threaded drone, armed with a potent minirocket launcher." STR_SMALL_TANK_ROCKET_LAUNCHER: "Rocket Drone" STR_SCOUT_DRONE_ROCKET_LAUNCHER: "Drone Rocket Launcher" STR_SCOUT_DRONE_ROCKET_LAUNCHER_UFOPEDIA: "This small but devastating rocket weapon can be mounted on a standard scout drone chassis. Its only drawback is low ammo count." STR_SCOUT_DRONE_ROCKETS: "Drone Rockets" STR_SMALL_TANK_CORPSE: "Wrecked Drone" STR_SCOUT_DRONE: "Tank/Scout" STR_SCOUT_DRONE_AMMO: "Scout Drone Ammo" STR_SMALL_TANK_ARMOR: "SCOUT DRONE" STR_SCOUT_DRONE_UFOPEDIA: "This small rugged drone is designed for scouting and reconnaissance. Although lacking in offensive weaponry or the armor of larger HWPs, it is fast and allows ground units to quickly scout out enemy positions and act as a spotter without risk to X-Com personnel. It also features a projectile weapon to be used against locked doors and possibly enemies." STR_SCOUT_DRONE_SHOTGUN: "Drone Doorbreaker Shotgun" STR_SCOUT_DRONE_SHOTGUN_UFOPEDIA: "A projectile weapon to be used against locked doors and possibly enemies, equipped on the scout drone." STR_HWP_SMOKE: "HWP Smoke Projector" STR_HWP_SMOKE_CLIP: "HWP Smoke Projector Clip" STR_HWP_SMOKE_UFOPEDIA: "A limited-use system to deploy a smokescreen around scout drones to limit hostile visibility around the unit." STR_HWP_POP_SMOKE: "Pop Smoke" STR_TANK_CANNON_ARMOR: "TANK/CANNON" STR_TANK_CANNON_UFOPEDIA: "An autonomous weapon platform with a heavy cannon turret." STR_HWP_CANNON: "HWP Cannon" STR_HWP_CANNON_UFOPEDIA: "This cannon fires medium-caliber explosive rounds effective against light armor." STR_TANK_CANNON_RECOVER: "Damaged Tank/Cannon" STR_TANK_CANNON_REPAIR: "Tank/Cannon Repair" STR_TANK_ROCKET_ARMOR: "TANK/ROCKET" STR_TANK_ROCKET_LAUNCHER_UFOPEDIA: "This automated Heavy Weapons Platform is armed with powerful rockets. This will be devastating for any alien foe." STR_HWP_ROCKET_LAUNCHER: "HWP Rocket Launcher" STR_HWP_ROCKET_LAUNCHER_UFOPEDIA: "This rocket launcher fires barrages of missiles to devastate light targets." STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER: "Hover Tritanium Rocket Launcher" STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR: "HOVER/TRITANIUM ROCKET" STR_HWP_TRITANIUM_ROCKETS: "HWP Tritanium Rockets" STR_TANK_TRITANIUM_ROCKET_LAUNCHER: "Tank/Tritanium Rocket Launcher" STR_TANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA: "This automated Heavy Weapons Platform is armed with powerful tritanium charges. These can shred enemies and ignite devastating fires." STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: "Damaged Hover/Tritanium Rocket Launcher" STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER: "Hover/Tritanium Rocket Launcher" STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA: "This automated Heavy Weapons Platform is armed with powerful tritanium charges. These can shred enemies and ignite devastating fires. This version has improved mobility, survivability, and the ability to hover." STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR: "Hover/Tritanium Rocket Launcher Repair" STR_TANK_TRITANIUM_ROCKET_ARMOR: "TANK/TRITANIUM ROCKET" STR_TANK_ROCKET_LAUNCHER_RECOVER: "Damaged Tank/Rocket Launcher" STR_TANK_ROCKET_LAUNCHER_REPAIR: "Tank/Rocket Launcher Repair" STR_HWP_TRITANIUM_ROCKET_LAUNCHER: "HWP Tritanium Rocket Launcher" STR_HWP_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA: "This launcher fires powerful shrapnel charges." STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: "Damaged Tank/Tritanium Rocket Launcher" STR_TANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR: "Tank/Tritanium Rocket Launcher Repair" STR_TANK_MINIGUN_ARMOR: "TANK/MINIGUN" STR_HWP_MINIGUN: "HWP Minigun" STR_HWP_MINIGUN_UFOPEDIA: "This minigun shreds light and armored targets alike." STR_TANK_MINIGUN_RECOVER: "Damaged Tank/Minigun" STR_TANK_MINIGUN_REPAIR: "Tank/Minigun Repair" STR_TANK_FLAMER_ARMOR: "TANK/FLAMER" STR_HWP_FLAMER: "HWP Flamer" STR_HWP_FLAMER_UFOPEDIA: "This large flamethrower sets the scene ablaze with unprecedented power." STR_TANK_FLAMER: "Tank/Flamer" STR_TANK_FLAMER_UFOPEDIA: "This HWP chassis is meant for crowd control and bunker cleansing. Use responsibly." STR_TANK_FLAMER_RECOVER: "Damaged Tank/Flamer" STR_TANK_FLAMER_REPAIR: "Tank/Flamer Repair" STR_HOVERTANK_FLAMER: "Hovertank/Flamer" STR_HOVERTANK_FLAMER_UFOPEDIA: "This flying version of the flamer tank leaves no chance for the target to escape." STR_HOVERTANK_FLAMER_ARMOR: "HOVER/FLAMER" STR_HWP_HOVER_FLAMER: "HWP Flamer (Hover)" STR_HWP_HOVER_FLAMER_UFOPEDIA: "A flamer adjusted for usage on a hovertank." STR_HOVERTANK_FLAMER_RECOVER: "Damaged Hovertank/Flamer" STR_HOVERTANK_FLAMER_REPAIR: "Hovertank/Flamer Repair" STR_TANK_MINIROCKET: "Tank/Minirockets" STR_TANK_MINIROCKET_ARMOR: "TANK/MINIROCKETS" STR_HWP_MINIROCKET_LAUNCHER: "HWP Minirocket Launcher" STR_HWP_MINIROCKET_UFOPEDIA: "This launcher fires light anti-infantry munitions in rapid succession." STR_TANK_MINIROCKET_UFOPEDIA: "This HWP is armed with a launcher shooting small rocket missiles to wreak widespread havoc and destruction." STR_TANK_MINIROCKET_RECOVER: "Damaged Tank/Minirockets" STR_TANK_MINIROCKET_REPAIR: "Tank/Minirockets Repair" STR_HOVERTANK_MINIROCKET: "Hovertank/Minirockets" STR_HOVERTANK_MINIROCKET_UFOPEDIA: "A flying version of the mobile minirocket launcher for our AI units." STR_HOVERTANK_MINIROCKET_ARMOR: "HOVER/MINIROCKETS" STR_HWP_HOVER_MINIROCKET: "HWP Minirocket Launcher (Hover)" STR_HWP_HOVER_MINIROCKET_UFOPEDIA: "A minirocket launcher for hovertanks." STR_HOVERTANK_MINIROCKET_RECOVER: "Damaged Hovertank/Minirockets" STR_HOVERTANK_MINIROCKET_REPAIR: "Hovertank/Minirockets Repair" STR_HWP_MINIROCKETS_HE: "Tank Explosive Minirockets" STR_HWP_MINIROCKETS_I: "Tank Incendiary Minirockets" STR_HWP_LASER_CANNON: "HWP Laser Cannon" STR_HWP_LASER_CANNON_UFOPEDIA: "This laser cannon has increased cooling capacity due to being mounted on a heavy weapons platform chassis, allowing for greater power and rate of fire." STR_TANK_LASER_ARMOR: "TANK/LASER" STR_TANK_LASER_CANNON_RECOVER: "Damaged Tank/Laser" STR_TANK_LASER_CANNON_REPAIR: "Tank/Laser Repair" STR_TANK_PLASMA_ARMOR: "TANK/PLASMA" STR_TANK_PLASMA_UFOPEDIA: "This heavy weapons platform features a powerful plasma cannon based on our study of alien technology. It is even stronger than the laser variant." STR_HWP_PLASMA_CANNON: "HWP Plasma Cannon" STR_HWP_PLASMA_CANNON_UFOPEDIA: "This heavy plasma weapon has been adapted for mounting on a turret, providing a firepower upgrade over the previous laser-based model." STR_TANK_PLASMA_RECOVER: "Damaged Tank/Plasma" STR_TANK_PLASMA_REPAIR: "Tank/Plasma Repair" STR_TANK_MASS_DRIVER_ARMOR: "TANK/MASS DRIVER" STR_HWP_MASS_DRIVER: "HWP Mass Driver" STR_HWP_MASS_DRIVER_UFOPEDIA: "This light mass driver cannon combines accuracy, power, and rate of fire in a convenient weapons turret superior to traditional light cannons." STR_TANK_MASS_DRIVER_RECOVER: "Damaged Tank/Mass Driver" STR_TANK_MASS_DRIVER_REPAIR: "Tank/Mass Driver Repair" STR_TANK_MASS_DRIVER: "Tank/Mass Driver" STR_TANK_MASS_DRIVER_UFOPEDIA: "This automatic armored vehicle's turret was upgraded to a potent light mass driver cannon. Its overall combat profile is superior to traditional light cannons in both accuracy and power." STR_TANK_GAUSS_ARMOR: "TANK/GAUSS" STR_HWP_GAUSS_CANNON: "HWP Gauss Cannon" STR_HWP_GAUSS_CANNON_UFOPEDIA: "This gauss cannon is the culmination of kinetic weapons technology, marrying devastating firepower with impressive rates of fire." STR_TANK_GAUSS_RECOVER: "Damaged Tank/Gauss" STR_TANK_GAUSS_REPAIR: "Tank/Gauss Repair" STR_HOVERTANK_MASS_DRIVER: "Hovertank/Mass Driver" STR_HOVERTANK_MASS_DRIVER_UFOPEDIA: "This flying tank is armed with a light mass driver cannon that can instantly pierce through virtually any armor." STR_HWP_MASS_DRIVER_AMMO: "HWP Mass Driver Shells" STR_HOVERTANK_LASER_ARMOR: "HOVER/LASER" STR_HWP_HOVER_LASER_CANNON: "HWP Laser Cannon (Hover)" STR_HWP_HOVER_LASER_CANNON_UFOPEDIA: "This laser cannon is re-tooled from the ground-based chassis, trading off automatic fire for faster aiming." STR_HOVERTANK_LASER_CANNON_RECOVER: "Damaged Hovertank/Laser" STR_HOVERTANK_LASER_CANNON_REPAIR: "Hovertank/Laser Repair" STR_HOVERTANK_PLASMA_ARMOR: "HOVER/PLASMA" STR_HOVERTANK_PLASMA_UFOPEDIA: "Alien technology has given the HWP a new lease on life. The combination of aerial maneuverability and the power of a plasma beam is nothing short of lethal." STR_HWP_HOVER_PLASMA_CANNON: "HWP Plasma Cannon (Hover)" STR_HWP_HOVER_PLASMA_CANNON_UFOPEDIA: "This plasma cannon has been tuned for mounting on a flying heavy weapons platform chassis." STR_HOVERTANK_PLASMA_RECOVER: "Damaged Hovertank/Plasma" STR_HOVERTANK_PLASMA_REPAIR: "Hovertank/Plasma Repair" STR_HOVERTANK_ROCKET_ARMOR: "HOVER/ROCKET" STR_HWP_HOVER_ROCKET_LAUNCHER: "HWP Rocket Launcher (Hover)" STR_HWP_HOVER_ROCKET_LAUNCHER_UFOPEDIA: "This rocket launcher, while still devastating, lacks the rate of fire of the ground-based variant due to the lower stability of the hover platform." STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER: "Damaged Hovertank/Rocket Launcher" STR_HOVERTANK_ROCKET_LAUNCHER_REPAIR: "Hovertank/Rocket Launcher Repair" STR_HOVERTANK_LAUNCHER_ARMOR: "HOVER/LAUNCHER" STR_HOVERTANK_LAUNCHER_UFOPEDIA: "This hovertank has a fusion ball launcher that is capable of immense devastation. Use it with great care." STR_HWP_FUSION_LAUNCHER: "HWP Fusion Bomb Launcher" STR_HWP_FUSION_LAUNCHER_UFOPEDIA: "This weapon launches intelligent guided munitions called fusion balls. In order to fire it you select a number of 'way points' with the cursor and then click on the launch icon to fire the fusion ball." STR_HOVERTANK_LAUNCHER_RECOVER: "Damaged Hovertank/Fusion Launcher" STR_HOVERTANK_LAUNCHER_REPAIR: "Hovertank/Fusion Launcher Repair" STR_HOVERTANK_MASS_DRIVER_ARMOR: "HOVER/MASS DRIVER" STR_HWP_HOVER_MASS_DRIVER: "HWP Mass Driver (Hover)" STR_HWP_HOVER_MASS_DRIVER_UFOPEDIA: "This light mass driver retains the power of the ground-based variant with only slight degradation to rate of fire and accuracy." STR_HOVERTANK_MASS_DRIVER_RECOVER: "Damaged Hovertank/Mass Driver" STR_HOVERTANK_MASS_DRIVER_REPAIR: "Hovertank/Mass Driver Repair" STR_HOVERTANK_GAUSS_ARMOR: "HOVER/GAUSS" STR_HWP_HOVER_GAUSS_CANNON: "HWP Gauss Cannon (Hover)" STR_HWP_HOVER_GAUSS_CANNON_UFOPEDIA: "This gauss cannon attains the same velocity and stopping power as the ground-based variant, with slight losses in rate of fire and accuracy due to platform stability issues." STR_HOVERTANK_GAUSS_RECOVER: "Damaged Hovertank/Gauss" STR_HOVERTANK_GAUSS_REPAIR: "Hovertank/Gauss Repair" STR_XCOM_CYBERDISC_ARMOR_ORANGE: "DISC/LASER" STR_HWP_DISC_LASER_CANNON: "Cyberdisc Laser Cannon" STR_HWP_DISC_LASER_CANNON_UFOPEDIA: "This laser cannon is slower but more accurate than our tank-mounted models." STR_XCOM_CYBERDISC_ARMOR: "DISC/PLASMA" STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA: "This robotic tank of alien design was captured by X-Com and reprogrammed to turn its powerful plasma weapon against its former masters." STR_HWP_DISC_PLASMA_CANNON: "Cyberdisc Plasma Cannon" STR_HWP_DISC_PLASMA_CANNON_UFOPEDIA: "This plasma cannon is the traditional weapon of the alien cyberdisc, making the unit an effective support platform." STR_SECTOPOD_ARMOR2: "WALKER/LASER" STR_HWP_SECTOPOD_LASER_CANNON: "Sectopod Laser Cannon" STR_HWP_SECTOPOD_LASER_CANNON_UFOPEDIA: "This laser cannon is faster to aim than any previously fielded, making it an excellent anti-armor tool." STR_SECTOPOD_ARMOR3: "WALKER/PLASMA" STR_SECTOPOD_PLASMA_UFOPEDIA: "This robot is a sturdy design, an AI powered armor capable of resisting most forms of attack, in particular plasma weapons. Coupled with a Heavy Plasma Cannon, our Unit is a valuable complement to any assault squad." STR_SECTOPOD_MINIGUN_ARMOR: "WALKER/MINIGUN" STR_SECTOPOD_MINIGUN_ARMOR_UFOPEDIA: "This robot is a sturdy design, an AI powered armor capable of resisting most forms of attack, in particular plasma weapons. It is equipped with the traditional, reliable minigun weapon in a twin-linked configuration for concentrated firepower." STR_HWP_SECTOPOD_PLASMA_CANNON: "Sectopod Plasma Cannon" STR_HWP_SECTOPOD_PLASMA_CANNON_UFOPEDIA: "This plasma cannon is slower but more accurate than our tank-mounted models." STR_HWP_SECTOPOD_MINIGUN: "Sectopod Minigun" STR_HWP_SECTOPOD_MINIGUN_UFOPEDIA: "A twin-linked minigun turret, to be fitted under a Sectopod. It consists of two separate miniguns, coordinated with superior fire control systems. It uses standard HWP Minigun ammunition, but has twice the firepower." STR_HWP_RANGEFINDER: "HWP Rangefinder" STR_HWP_RANGEFINDER_UFOPEDIA: "Most AI unit chassis are equipped with the capability to determine the range between the unit and a given target. The aimed shot preview cursor will display the distance between the unit and the cursor as the percent chance to hit, read in whole-number tiles." STR_MEASURE_RANGE: "Measure Range" STR_GUNSHIP_ARMOR_UC: "GUNSHIP/AC" STR_GUNSHIP_ARMOR: "Gunship/Autocannon" STR_GUNSHIP_ARMOR_UFOPEDIA: "Leveraging our basic understanding of alien hover systems, this gunship chassis was developed for our AI units in order to give them increased mobility and flight capabilities. Equipped with a light autocannon, fire support for our agents will be a breeze to deliver at any point on the battlefield." STR_GUNSHIP_AUTOCANNON: "HWP Autocannon" STR_GUNSHIP_AC_AA_AMMO: "HWP Autocannon Tritanium Shells" STR_GUNSHIP_AUTOCANNON_UFOPEDIA: "Stabilized by grav modules, this autocannon is more accurate than infantry-based versions at the cost of lighter ammunition. It has good armor piercing capabilities." STR_RECOVER_GUNSHIP_ARMOR: "Damaged Gunship/AC" STR_GUNSHIP_ARMOR_REPAIR: "Gunship/AC Repair" STR_COELACANTH_ARMOR_UC: "COELACANTH" STR_COELACANTH_ARMOR: "Coelacanth" STR_COELACANTH_ARMOR_UFOPEDIA: "This vehicle made of Aqua-Plastics is quite fast and sturdy. The springy structure of Aqua-Plastics make it very resistant to shockwaves and physical blows, but not so much to bullets." STR_COELACANTH_GAS_CANNON: "Coelacanth Gas Cannon" STR_COELACANTH_GAS_CANNON_AP_AMMO: "Coelacanth Gas Cannon Ammo" STR_COELACANTH_GAS_CANNON_UFOPEDIA: "This gas cannon is larger and heavier than the hand-held type. It is also more accurate, thanks to being mounted on a stable chassis." STR_RECOVER_COELACANTH_ARMOR: "Damaged Coelacanth" STR_COELACANTH_ARMOR_REPAIR: "Coelacanth Repair" STR_ENFORCER_ARMOR_UC: "ENFORCER" STR_ENFORCER_ARMOR: "Enforcer" STR_ENFORCER_ARMOR_UFOPEDIA: "This humanoid chassis for AI units ensures unhindered mobility and can use standard X-Com equipment." STR_ENFORCER_ARMOR_REPAIR: "Enforcer Repair" STR_ENFORCER_CORPSE: "Wrecked Enforcer" STR_TANK_MINIGUN: "Tank/Minigun" STR_HWP_MINIGUN_CLIP: "HWP Minigun Clip" STR_TANK_MINIGUN_UFOPEDIA: "This automated heavy weapons platform is equipped with a high-speed minigun, useful for area denial operations." STR_TANK_PLASMA: "Tank/Plasma" STR_HOVERTANK_PLASMA: "Hovertank/Plasma" STR_HOVERTANK_LASER_CANNON: "Hovertank/Laser Cannon" STR_HOVERTANK_ROCKET_LAUNCHER: "Hovertank/Rocket Launcher" STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA: "Our understanding of alien construction has allowed us to improve our HWP designs, Hovertanks feature Tritanium plating and an anti-gravity unit for enhanced mobility. This variant sports the rocket launcher." STR_HOVERTANK_LASER_CANNON_UFOPEDIA: "Our understanding of alien construction has allowed us to improve our HWP designs, Hovertanks feature Tritanium plating and an anti-gravity unit for enhanced mobility. This variant is armed with the laser cannon." STR_SECTOPOD_CONSTRUCTION: "Sectopod Construction" STR_SECTOPOD_CONSTRUCTION_UFOPEDIA: "The reverse engineering of the Alien Sectopod is complete. Now that the principles of their design are understood, and the functions of each component are known, it is possible to rebuild this type of bipedal HWP. As it requires less energy to move, more power is available for the main weapon. Replacing the psionic-link control with our tank AI proved to be the most difficult obstacle." STR_SECTOPOD_WEAPON: "Sectopod Laser Cannon" STR_SECTOPOD_LASER: "Sectopod/Laser" STR_SECTOPOD_LASER_UFOPEDIA: "This robot is a sturdy design, an AI controlled armor capable of resisting most forms of attack, in particular plasma weapons. Coupled with a Heavy Laser, this unit is a valuable complement to any assault squad." STR_SECTOPOD_PLASMA: "Sectopod/Plasma" STR_SECTOPOD_MINIGUN: "Sectopod/Minigun" STR_IMPROVED_SKYRANGER: "Improved Skyranger" STR_ALLOY_SKYRANGER: "SKYMARSHALL" STR_ALLOY_SKYRANGER_UFOPEDIA: "An upgrade of the Skyranger using Tritanium. It is lighter and stronger than solely Earth based technology." STR_IMPROVED_INTERCEPTOR: "Improved Interceptor" STR_ULTIMATE_HUNTER_CRAFT: "Ultimate Hunter" STR_BIGBASE_SUPPLY_SHIP: "Supply Ship" STR_TROOP_SHIP: "Troop Ship" STR_STRIKER: "Striker" STR_OBSERVER: "Observer" STR_EXCAVATOR: "Excavator" STR_FIGHTER_SHIP: "Fighter" STR_LIGHT_FIGHTER_SHIP: "Light fighter" STR_SENTRY_SHIP: "Sentry ship" STR_LAB_SHIP: "Lab ship" STR_CRUISER: "Cruiser" STR_TROOP_SHIP_UFOPEDIA: "This advanced troop insertion ship is specifically designed for speed. Its construction is light, but it is protected by powerful force shields. It carries a large number of elite alien soldiers." STR_STRIKER_UFOPEDIA: "This very advanced UFO can only be spotted during alien missions of utmost importance. They specialize in hunting down elite enemy vessels, but also carry a well-equipped crew." STR_OBSERVER_UFOPEDIA: "This advanced UFO is a rare sight on Earth. It is used for scouting missions and light support. It has excellent flight parameters and usually is manned by elite aliens, making it a difficult target for our craft." STR_EXCAVATOR_UFOPEDIA: "Excavators are small ships that are mainly used for digging and construction work. They represent little threat to our ships." STR_FIGHTER_SHIP_UFOPEDIA: "Fighters are built solely to destroy Earth aircraft, including our interceptors. They are extremely well armed for their size, but their crew is very small." STR_LIGHT_FIGHTER_SHIP_UFOPEDIA: "These miniature UFOs are built for intercepting enemy vessels. They are extremely fast and deadly to any unarmed craft." STR_SENTRY_SHIP_UFOPEDIA: "This small UFO is tasked with observation and patrol duties. It is armed for war and will provide some challenge to our interceptors." STR_LAB_SHIP_UFOPEDIA: "Lab Ships are large vessels, tasked with major research and harvest operations. Much bigger than Harvesters, they are equipped for conducting complex experiments on board. Their crew is numerous and rather well equipped." STR_CRUISER_UFOPEDIA: "This large alien ship has formidable firepower and structural integrity. It is also used for troop deployments." STR_MIND_GUIDED_MISSILE: "Mind Guided Missile" STR_PLASMA_SUB: "Plasma Subrifle" STR_PLASMA_SUB_CLIP: "Plasma Subrifle Clip" STR_PLASMA_SUB_UFOPEDIA: "This light plasma weapon is very efficient against standard infantry." STR_PLASMA_SUB_CLIP_UFOPEDIA: "This small object is used as a power source for the Plasma Subrifle. It contains a small quantity of Elerium that can be recovered." STR_PLASMA_CASTER: "Plasma Caster" STR_PLASMA_CASTER_CLIP: "Plasma Caster Clip" STR_PLASMA_CASTER_UFOPEDIA: "This plasma pistol variant fires its charged particles in a wide spread, making it a devastating weapon." STR_PLASMA_CASTER_CLIP_UFOPEDIA: "This roughly cubic device is used as ammunition for a Plasma Caster. It contains a small quantity of Elerium that can be recovered." STR_PLASMA_SNIPER_RIFLE: "Plasma Sniper Rifle" STR_PLASMA_SNIPER_RIFLE_CLIP: "Plasma Sniper Rifle Clip" STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "This is an extremely precise and powerful weapon based on accelerating particles from within a minute anti-gravity field." STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Plasma Sniper Rifle - a precision alien weapon. Contains a small quantity of Elerium that can be recovered." STR_PLASMA_DESTROYER: "Plasma Destroyer" STR_PLASMA_DESTROYER_CLIP: "Plasma Destroyer Clip" STR_PLASMA_DESTROYER_UFOPEDIA: "This is a devastating anti-armor weapon based on plasma technology, vaporizing everything around the impact point." STR_PLASMA_DESTROYER_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Plasma Destroyer. It contains a small quantity of Elerium that can be recovered." STR_TOXIGUN: "Toxigun" STR_TOXIGUN_FLASK: "Toxigun Flask" STR_TOXIGUN_UFOPEDIA: "This weapon squirts a complex mixture of powerful chemical agents, able to dissolve almost any material known to Earth science within a few seconds. Naturally, it is deadly to all living beings." STR_TOXIGUN_FLASK_UFOPEDIA: "This small tank filled with potent acid functions as ammunition for the Toxigun." STR_POWER_SOURCE_MINIATURIZATION: "Elerium Battery" STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: "By careful examination of the UFO Power Source, we have developed the technology of storing vast quantities of energy using Elerium cells. This advanced battery greatly exceeds any other portable power source previously developed." STR_POWER_SOURCE_MINIATURIZATION_DEP1: "Elerium Battery Prerequisite" STR_ALIEN_POWER_SYSTEMS: "Alien Power Systems" STR_ALIEN_POWER_SYSTEMS_DEP_1: "Alien Power Systems Prerequisite" STR_ALIEN_BIOCHEMISTRY: "Alien Biochemistry" STR_ALIEN_BIOCHEMISTRY_UFOPEDIA: "The analysis of alien tissue has confirmed what the biochemists have been suspecting for decades: that varying origins result in varying biochemistries. There are three main biochemistries among the alien races we are facing, with each race having its own specifics. They are all based around organic chemistry, but applied in drastically different ways than ours. The aliens seem to rely more on the usage of transition metals and beryllium in their biological compounds than we do, suggesting they were more readily available during the alien biogenesis - if it was indeed spontaneous. Interestingly, their biochemistry seems to be adapted to the very same temperature range as ours.{NEWLINE}These discoveries reach further than just satisfying our scientific curiosity. With this knowledge we can create more efficient weapons and develop new, chemical methods to deter the aliens." STR_ALIEN_CODES: "Alien Codes" STR_ALIEN_CODES_UFOPEDIA: "For interplanetary communication, the aliens use special equipment that seems to be able to emit waves which travel faster than the speed of light. These waves are modulated to encode messages with a complex, yet logical pattern. This pattern is now understood by us, which gives us hope of attaining the possibility of intercepting and decoding alien communications." STR_ALIEN_OPTICAL_PROCESSOR: "Alien Optical Processor" STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA: "Aliens use a special device to communicate with their navigation equipment. This device emits carefully modulated flashes of bright light directly into the eyes of the operator, stimulating their brain and therefore feeding them with information. It is unclear how this device receives feedback from the pilot, but it seems to read and analyze their brain wave patterns, which are then processed and fed into the UFO Navigation." STR_HYPERWAVES: "Hyperwaves" STR_HYPERWAVES_UFOPEDIA: "Aliens can convert energy into exotic waves which travel through a medium that can only be described as 'hyperspace'. They are in fact tachyons, which technically travel back in time, but some unknown laws of physics prevent them from causing a temporal paradox and destroying causality. These waves allow for instantaneous two-way communication over large distances, including interstellar." STR_ALIEN_ASTROMETRICS: "Alien Astrometrics" STR_ALIEN_ASTROMETRICS_UFOPEDIA: "Even to the aliens, deep space navigation is a significant challenge, considering they require very exotic physics which makes hyperwave theory look trivial in comparison. Advanced space navigation requires a highly trained helmsman who psionically interfaces with the ship's systems to gain multi-dimensional perception of spacetime. While we cannot fully grasp this technology yet, we can use it to improve our space travel capabilities and significantly shorten interplanetary flights." STR_UFO_NAVIGATION_DISASSEMBLY: "UFO Navigation Disassembly" STR_OPTRONIC_PARTS: "Optronic Parts" STR_OPTRONIC_PARTS_UFOPEDIA: "Optronics are the core alien technology for information processing. Using light rather than electricity, it allows for fast, non-linear data transfer and storage.{NEWLINE}>Concealable" STR_ALIEN_ELECTRONICS: "Alien Electronics" STR_ALIEN_ELECTRONICS_UFOPEDIA: "Instead of integrated microprocessors, the aliens use specially grown crystal matrices to create logic machines. While not inherently faster, these crystals allow for multi-threaded communication between its nodes, thereby achieving and even surpassing the level of the theoretical quantum computer. Now we have a rough understanding of how these alien 'electronics' work and even how to program them, but sadly we do not possess the technology to make them from scratch - we need to rely on whatever we can gather on the battlefield.{NEWLINE}>Concealable" STR_PLASMA_WEAPONS: "Plasma Weapons" STR_PLASMA_WEAPONS_UFOPEDIA: "Now that we have a solid scientific foundation of the physics involved in the aliens' plasma weaponry, we are able to replicate their designs. In theory we could develop our own plasma-based weapons from scratch, but this would be a costly, time intensive and potentially dangerous affair. Reports from the field suggest that the aliens have already settled on a well rounded arsenal, so it is much more practical for us to reverse engineer their existing weaponry.{NEWLINE}We will be able to reproduce any plasma weapon recovered from the field as soon as we have studied it." STR_FUSION_WEAPONS: "Fusion Weapons" STR_FUSION_WEAPONS_UFOPEDIA: "Humanity's command over nuclear fusion has historically been crude to say the least, but with the knowledge we've gleaned from the aliens we are now capable of using fusion power at much smaller scales and with a much greater degree of control.{NEWLINE}We are now capable of producing any fusion powered weapon in our workshop, so long as we have a workable design for it." STR_FUSION_EXPLOSIVES: "Fusion Explosives" STR_FUSION_EXPLOSIVES_UFOPEDIA: "While the Elerium element in itself is extremely efficient at releasing large amounts of energy at once, it can also be used to initiate a fusion reaction. While not as efficient, a fusion blast is far cheaper and easier to create. Combined in the right proportion with a highly energetic crystalline material, this allows for violent discharges of energy, emitting large amounts of heat but very little radiation. This discovery can potentially revolutionize human warfare against the aliens." STR_DELTA_RADIATION: "Delta Radiation" STR_DELTA_RADIATION_UFOPEDIA: "Delta rays are completely different from any other sort of radiation known to humanity. These rays generally do not interact with ordinary matter or energy, so they are harmless to humans and impossible to detect with ordinary equipment. They do, however, react with the Elerium element, exciting its atoms and destabilizing their structure, therefore allowing for quick conversion from matter to energy. This is possible thanks to the unique structure of the E-115 molecule, which allows it to trap Delta Radiation. Unfortunately, the right frequency to provoke this reaction makes their range extremely short, which prevents us from disrupting alien weaponry on the battlefield." STR_UFO_PROPULSION: "UFO Propulsion" STR_UFO_PROPULSION_UFOPEDIA: "The propulsion system of UFOs is very unlike what most people associate with this term. There are no exhausts, no pistons, no propellers of any discernible kind. However this appears baffling only till you realize how alien technologies relate to one another. Tritanium can be easily forged into any kind of power conduit. The puzzling patterns on the surface and inside a UFO hull actually do serve a purpose: they conduct and resonate with electromagnetic and gravitic waves that are fed into them directly through a Power Source's base, which rests on a Tritanium floor. This turns the whole UFO hull into one giant propeller, its 'thrust' directed by minute changes in the state of the gravitic-magnetic field, which are in turn precisely adjusted by extremely efficient Optronic circuitry. This also explains why UFOs go down even when our weaponry hasn't managed to seriously dent the hull. The feedback effect causes their power sources to fail." STR_PARTICLE_MICROACCELERATION: "Particle Microacceleration" STR_PARTICLE_MICROACCELERATION_UFOPEDIA: "Many alien designs, including plasma weapons, feature a particle acceleration chamber. Based on gravity modulation, this component accelerates small lumps of matter to whirl at great velocities, creating enough heat to produce plasma. This process is very fast, therefore it requires E-115 to provide the necessary amount of energy." STR_ANTIMATTER_CONTAINMENT: "Anti-Matter Containment" STR_ANTIMATTER_CONTAINMENT_UFOPEDIA: "Anti-matter is an excellent source of energy, but this also makes it extremely unstable. The aliens have overcome this problem by a clever application of gravity fields, separating the anti-matter from normal matter and thus preventing them from reacting with each other, as long as the field is in place. This discovery is likely to bring great advancement to human civilization, and certainly can be used against the alien threat." STR_ALIEN_GRAVITY_GENERATOR: "Alien Gravity Generator" STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA: "The Alien Gravity Generator is in fact a graviton emitter, which can amplify, nullify or modulate gravity fields on small scales. While it has no direct combat application, it is sure to be a great boon to human space exploration, atmospheric flight and many fields of engineering." STR_TRACTOR_BEAM_GENERATOR: "Tractor Beam Generator" STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA: "This large-scale device is used in Alien Bases to assist large UFOs with precise landing. It employs artificial gravity to decrease and otherwise manipulate the mass of large objects up to 400 meters away. It is, however, far too bulky to be mounted on any flying craft, even the largest UFOs, and therefore provides no advantage to our troops." STR_ADVANCED_PLASMA_PHYSICS: "Advanced Plasma Physics" STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA: "While plasma has been known to human science for decades, it remained highly unpredictable and difficult to produce in a controlled environment. Alien science seems to have overcome these obstacles centuries ago, thanks to some dedicated mathematical equations and technological advancements derived from them. With time, we will be able to understand and copy this equipment for our own energy needs." STR_ELERIUM_ENERGY_CONVERSION: "Elerium Energy Conversion" STR_ELERIUM_ENERGY_CONVERSION_UFOPEDIA: "The element E-115 can release energy with nearly perfect efficiency when basked in Delta rays. With careful modulation of these rays, one can successfully modify the form of the resulting energy output across the electromagnetic spectrum. This means that Elerium can be used to provide a wide variety of radiation forms with no extra hardware required. This property can be used for EM jamming, EMP bursts and other similar applications." STR_ALIEN_BIOLOGY: "Alien Biology" STR_ALIEN_BIOLOGY_UFOPEDIA: "Our preliminary research show that aliens have DNA much like ours, but so different that we should assume it has extraterrestrial origins - or at least coming from some inconceivable depths of time. Moreover, certain fragments seem to have been added artificially, probably extracted from Earth organisms. This likely helps the aliens to adapt to our environment, but it is either short-term or incomplete: dependent on pre-processed nutrients and with poor immunology, aliens can't survive on Earth for long, therefore special arrangements must be made to study a living specimen." STR_ALIEN_SUBJUGATION: "Alien Subjugation" STR_ALIEN_SUBJUGATION_UFOPEDIA: "While humans use electrical impulses to cause a neural system to overload, the aliens have developed a much more efficient and safer method, based on gravitic distortion. A gravity wave of a fine-tuned frequency disrupts higher brain functions within a fraction of a second, while leaving other bodily functions unharmed. This method is extremely effective in temporarily disabling humans, be it on the battlefield or in alien surgery rooms." STR_ALIEN_NEUROPSYCHOLOGY: "Alien Neuropsychology" STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA: "While there are many types of alien life forms, they do share certain neuropsychological features that are either inherent to their species or artificially inserted. These features allow the aliens to cooperate in a hive-like manner, despite biological differences. These common patterns are mostly related to non-verbal communication, internal visualization and transmission of simple emotions. Now we can expect to be able to tap into their interpersonal communication channels and possibly use it to our advantage." STR_ALIEN_NARRATIVE: "Alien Narrative" STR_ALIEN_NARRATIVE_UFOPEDIA: "While the alien language allows us to communicate simple concepts, it took us a long time to grasp the whole context of the alien culture. Now we understand the framework of their social narrative, which allows us to learn about more abstract aspects of their life, their interests, fears or ideals. We can now understand alien stories, retelling and explaining the Universe.{NEWLINE}I cannot emphasize enough how vital this is for our research: after all, knowing your enemy is half the victory." STR_ALIEN_GARDENS: "Alien Gardens" STR_ALIEN_GARDENS_UFOPEDIA: "Alien Bases contain special facilities for the cultivation of genetically engineered plant-like life forms. Despite their name, these 'gardens' play little part in alien food production; instead they produce various biochemicals used in alien industry and warfare." STR_ALIEN_POWER_SYSTEMS_UFOPEDIA: "Alien technology routinely uses incredibly advanced components that store, release and transmit high energies easily, safely and with minimal losses. Although completely different in design from our own equipment, and using unusual materials, they can now be copied relatively easily by our engineers and used for a variety of applications." STR_ALLOY_AMMO: "Tritanium Ammunition" STR_ALLOY_AMMO_UFOPEDIA: "With the knowledge of how to process the ultra-strong yet lightweight Alien Alloys, we can now manufacture tritanium bullets capable of withstanding higher muzzle velocities without disintegrating, fired from alloy casings that are lighter yet stronger than previously possible." STR_FUSION_WEAPONS_CALIBRATION: "Fusion Weapons Calibration" STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA: "Alien fusion weapons are extremely potent, but they must be recalibrated daily to stay usable. Since we have learned how to do so, we can employ such alien weapons from now on, provided that we manage to secure them on the battlefield." STR_PLASMA_WEAPONS_CALIBRATION: "Plasma Weapons Calibration" STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA: "Alien plasma weapon clips must be recalibrated daily to stay usable. Since we have learned how to do so, we can employ such alien weapons from now on, provided that we manage to secure them on the battlefield.{NEWLINE}Our initial tests show that these weapons easily melt armor with their intense heat and can cause anything they hit to burst into flame. They inflict great damage more often than not." STR_UFO_SUBTYPES: "UFO Subtypes" STR_UFO_SUBTYPES_UFOPEDIA: "The aliens can produce unique parts with ease equal to mass production. Therefore, even though their ships are inorganic, most UFOs are built to be different within certain parameters. They are designed using a process that parallels mutation in living organisms. This means that while all ships of any given type are similar to one another, they may differ wildly in internal details like the floor plan. There are even 'strains', or subtypes of UFOs which share major characteristics." STR_ALIEN_VOCABULARY: "Alien Vocabulary" STR_ALIEN_VOCABULARY_UFOPEDIA: "Despite having the general understanding of alien grammar and syntax, our biological and cultural differences made it very difficult to create a comprehensive lexicon of precise, technical terms. Now we have collected enough knowledge to finally get a clear picture of the alien science, which allows us to move on with understanding their technology.{NEWLINE}From now on, we will have a much better idea on what questions to ask when dealing with alien specialists and how to interpret their answers." STR_ALIEN_PROGRAMMING: "Alien Programming" STR_ALIEN_PROGRAMMING_UFOPEDIA: "The aliens have an organic approach to coding, since their computers resemble biological brains rather than our circuitry: not only they are heavily interconnected, but also fractal, which means that every alien device is unique to a certain degree. Therefore, their software must be capable of running on such sophisticated machines with no compatibility issues. This is achieved using polymorphic algorithms, which adapt to any device they are uploaded to and function as a gate between the hardware and the actual program. Such algorithms are also used to test newly produced electronics to ensure compatibility." STR_ALIEN_WAVE_FIELD_THEORY: "Alien Wave-Field Theory" STR_ALIEN_WAVE_FIELD_THEORY_UFOPEDIA: "Alien physics reveals a whole new world of exotic forces, particles and dimensions, some of which we have already predicted theoretically, but most of them we have never even thought of before. The alien model not only allows us to understand things we used to struggle with, like singularities or the nature of time, but also is sure to bring many technological advancements in the near future. While complex and difficult, this model is perfectly logical and seems to reflect our reality flawlessly." STR_ALIEN_CHEMISTRY: "Alien Chemistry" STR_ALIEN_CHEMISTRY_UFOPEDIA: "The aliens have extensive knowledge of both exotic and ordinary matter, clearly beyond what humanity has achieved. Their material engineering mostly revolves around crystalline forms, blending inorganic and biological manufacturing processes to create materials with fantastic properties: ultra-durable alloys, hyperactive chemicals, intelligent biological compounds. The aliens also excel at medicine, utilizing advanced chemistry to flawlessly merge cybernetics with living flesh." STR_FUSION_TORCH: "Fusion Torch" STR_FUSION_TORCH_POWER_CELL: "Fusion Torch Power Cell" STR_FUSION_TORCH_UFOPEDIA: "The Fusion Torch uses a Matter-Antimatter reaction to create enormously powerful plasma jets.{NEWLINE}If close enough, the deeply penetrating plasma jet cuts through the target, melting it within seconds. Even the strongest armor plates and UFO hulls are no match for this device.{NEWLINE}However, it is only effective at close range and needs a separate power cell." STR_LASER_CUTTER: "Laser Cutter" STR_LASER_CUTTER_BATTERY: "Laser Cutter Battery" STR_LASER_CUTTER_UFOPEDIA: "This portable device is similar in function to the industrial lasers we use in our labs, but can be used comfortably in the field. It easily cuts through almost any materials, allowing our agents to examine otherwise inaccessible areas.{NEWLINE}The Laser Cutter is equipped with a row of crossing emitters which create a system of interwoven laser beams, focused in a small area near the tip. Therefore, this device only works in direct proximity to the target." STR_ELERIUM_MACE: "Power Mace" STR_ELERIUM_MACE_UFOPEDIA: "Using Elerium-115 as fuel, this power weapon discharges a powerful electrical pulse to its unfortunate victim. A successful strike will overload the nervous system of the target, effectively incapacitating it. The Power Mace will stun organic beings." STR_DART_PISTOL: "Dart Pistol" STR_DART_PISTOL_CLIP_A: "Dart Pistol Clip A" STR_DART_PISTOL_CLIP_B: "Dart Pistol Clip B" STR_DART_PISTOL_CLIP_C: "Dart Pistol Clip C" STR_DART_PISTOL_UFOPEDIA: "This pistol fires paralyzing darts, much like the Dart Rifle's. It can be used underwater.{NEWLINE}>Concealable" STR_DART_RIFLE: "Dart Rifle" STR_DART_RIFLE_CLIP_A: "Dart Rifle Clip A" STR_DART_RIFLE_CLIP_B: "Dart Rifle Clip B" STR_DART_RIFLE_CLIP_C: "Dart Rifle Clip C" STR_DART_RIFLE_UFOPEDIA: "Based on our best knowledge of alien biology, this rifle fires darts filled with potent, but non-lethal biochemical agent, which in sufficient amounts will immobilize any life form we may encounter on the battlefield. It can also be used underwater." STR_BASIC_UNDERWATER_EQUIPMENT: "Basic Underwater Equipment" STR_BASIC_UNDERWATER_EQUIPMENT_UFOPEDIA: "We can now officially purchase special gear meant for underwater exploration." STR_HARPOON: "Harpoon Launcher" STR_HARPOON_UFOPEDIA: "Standard harpoon thrower, useful for hunting big fish. This weapon can throw common harpoons as well as modified ones, like explosive harpoons." STR_HARPOON_CLIP: "Harpoon Dart" STR_HARPOON_HE_CLIP: "HE Harpoon Dart" STR_HARPOON_AA_CLIP: "Tritanium Harpoon Dart" STR_HARPOON_AA_CLIP_MANUFACTURING: "Tritanium Harpoon Dart Manufacturing" STR_CHEMICAL_FLARE: "Chemical Flare" STR_CHEMICAL_FLARE_UFOPEDIA: "This compact device produces a bright flare of light at any depth using chemical reaction with water. For efficient use, it needs to be filled with reagent an hour before use, and then primed by destroying the membrane to make it glow brightly. It cannot be reused after filling with the mixture, so it will become unusable after the mission in any case, even if it has not been primed.{NEWLINE}Using the flare outside of water will destroy it immediately due to overheating." STR_AMPHIBIOUS_WEAPONS: "Amphibious Weapons" STR_AMPHIBIOUS_WEAPONS_UFOPEDIA: "Underwater operations could be a lot more dangerous than we expected. From the very beginning, I have been looking for a solution to the issue of providing our agents with decent long-range weapons. Recently, I have been able to establish good contacts with some representatives of Russian special forces; thanks to our recent promotion by the Council, they agreed to supply us with amphibious weapons, which prove to be very useful for combat divers." STR_ADS: "ADS" STR_ADS_UFOPEDIA: "The ADS is a Russian assault rifle made primarily for combat divers. It uses the standard 5.45 round to fire above the water surface and specially designed dart shaped rounds for shooting underwater." STR_ADS_DART: "ADS Dart Clip" STR_MEDGAS_GRENADE: "Knockout Grenade" STR_MEDGAS_GRENADE_UFOPEDIA: "Combining the trigger mechanism from a smoke grenade with a small pressurized canister of anesthetic gas, these grenades are an ideal (if low strength) way to capture live aliens.{NEWLINE}>Concealable" STR_STUN_GRENADE: "Stun Grenade" STR_STUN_GRENADE_UFOPEDIA: "A stun bomb attached to a grenade casing. Though some effectiveness is lost during the conversion process, this fusion of human and alien technology trades power for convenience.{NEWLINE}>Concealable" STR_PISTOL_LT: "Light Pistol" STR_PISTOL_LT_CLIP: "Light Pistol Clip" STR_PISTOL_LT_UFOPEDIA: "This small, reliable pistol is a popular model among the civilian population.{NEWLINE}>Concealable" STR_BLACKOPS_SPYPISTOL_BUY: "BlackOps Spypistol Acquisition" STR_BLACKOPS_SPYPISTOL: "BlackOps Spypistol" STR_BLACKOPS_SPYPISTOL_UFOPEDIA: "This small but relatively accurate firearm is primarily meant for undercover operations.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires: Contact: BlackOps Industries." STR_BLACKOPS_SPYPISTOL_CLIP: "BlackOps Spypistol Clip" STR_BLACKOPS_SPYPISTOL_AA_CLIP: "BlackOps Spypistol Tritanium Clip" STR_BLACKOPS_SPYPISTOL_AA_CLIP_MANUFACTURING: "BlackOps Spypistol Tritanium Clip Manufacturing" STR_PISTOL_BUY: "BlackOps Pistol Acquisition" STR_PISTOL: "BlackOps Pistol" STR_PISTOL_UFOPEDIA: "This advanced pistol is a high-powered semi-automatic with a 12 round capacity.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires: Contact: BlackOps Industries." STR_PISTOL_CLIP: "BlackOps Pistol Clip" STR_PISTOL_AA_CLIP: "BlackOps Pistol Tritanium Clip" STR_PISTOL_AA_CLIP_MANUFACTURING: "BlackOps Pistol Tritanium Clip Manufacturing" STR_RIFLE_AA_CLIP: "BlackOps Rifle Tritanium Clip" STR_RIFLE_AA_CLIP_MANUFACTURING: "BlackOps Rifle Tritanium Clip Manufacturing" STR_CAWS_CONT: "CAWS (Continued)" STR_HEAVY_CANNON_CONT: "Heavy Cannon (Continued)" STR_HC_AA_BS_AMMO_BUY: "HC-AA-BS Clip Acquisition" STR_HC_BS_AMMO: "HC-BS Clip" STR_HC_AA_BS_AMMO: "HC-AA-BS Clip" STR_HC_AA_AMMO: "HC-AA Clip" STR_AC_BS_AMMO: "AC-BS Clip" STR_AC_AA_BS_AMMO: "AC-AA-BS Clip" STR_AC_AA_AMMO: "AC-AA Clip" STR_AUTO_CANNON_CONT: "Auto Cannon (Continued)" STR_MASS_DRIVER_WEAPONS: "Mass Driver Weapons" STR_MASS_DRIVER_WEAPONS_PREREQUISITE: "Mass Driver Weapons Prerequisite" STR_MASS_DRIVER_PISTOL: "Mass Driver Pistol" STR_MASS_DRIVER_PISTOL_UFOPEDIA: "The Mass Driver Pistol is a very potent sidearm, firing small ferromagnetic bullets using an electromagnetic field instead of chemical explosives. The higher bullet velocity deals significant damage, able to pierce through vehicle armor plates with ease, as well as giving the weapon greater accuracy.{NEWLINE}>Concealable" STR_MASS_DRIVER_PISTOL_CLIP: "Mass Driver Pistol Clip" STR_MASS_DRIVER_RIFLE: "Mass Driver Rifle" STR_MASS_DRIVER_RIFLE_UFOPEDIA: "An extended and modified version of the Mass Driver Pistol, the Mass Driver Rifle is a very accurate and extremely powerful hand weapon. The bullets' small size allow for a large clip that takes many shots to deplete. The weapon's obvious downside is a lack of an autofire setting, as it would cause instant overheating." STR_MASS_DRIVER_RIFLE_CLIP: "Mass Driver Rifle Clip" STR_MASS_DRIVER_SNIPER_RIFLE: "Mass Driver Sniper Rifle" STR_MASS_DRIVER_SNIPER_RIFLE_UFOPEDIA: "The Mass Driver Sniper Rifle is a successful attempt at capitalizing on the Mass Driver Rifle's innate strengths. It is yet more powerful and definitely more accurate, allowing X-Com operatives to down tough enemies in just one shot, which renders the weapon's lack of an autofire mode negligible." STR_MASS_DRIVER_SNIPER_RIFLE_CLIP: "Mass Driver Sniper Rifle Clip" STR_HEAVY_MASS_DRIVER: "Heavy Mass Driver" STR_HEAVY_MASS_DRIVER_UFOPEDIA: "Although the Heavy Mass Driver is less accurate than its smaller counterparts, its destructive potential makes it more of an anti-tank weapon than anything else. It is a successful attempt to adapt our troopers' equipment to the ever-increasing challenges of the alien war." STR_HEAVY_MASS_DRIVER_CLIP: "Heavy Mass Driver Clip" STR_MACRO_FLAMER: "Macro Flamer" STR_LARGE_FLAMER_CLIP: "Large Flamer Tank" STR_MACRO_FLAMER_UFOPEDIA: "This flamethrower weapon is a much bigger and heavier version of the standard flamethrower, developed by The Syndicate for use by their inhuman servants." STR_FLAMETHROWER_BUY: "Flamethrower Acquisition" STR_FLAMETHROWER: "Flamethrower" STR_FLAMETHROWER_CLIP: "Flamethrower Tank" STR_FLAMETHROWER_UFOPEDIA: "The Flamethrower deals high Incendiary damage and ignores low obstacles, but has a limited range (9)." STR_AGRICULTURAL_FLAMER_BUY: "Agricultural Flamer Acquisition" STR_AGRICULTURAL_FLAMER: "Agricultural Flamer" STR_AGRICULTURAL_FLAMER_UFOPEDIA: "This agricultural tool can be adapted for field use by our agents. It can be used to incinerate terrain and hostiles, but has a very limited range (6)." STR_INCENDIARY_GRENADE_BUY: "Incendiary Grenade Acquisition" STR_INCENDIARY_GRENADE: "Incendiary Grenade" STR_INCENDIARY_GRENADE_UFOPEDIA: "Incendiary grenades are invaluable for lighting up the night and clearing obnoxious vegetation.{NEWLINE}>Concealable" STR_NAPALM_GRENADE_MANUFACTURING: "Napalm Grenade Manufacturing" STR_NAPALM_GRENADE: "Napalm Grenade" STR_NAPALM_GRENADE_UFOPEDIA: "This horrifying incendiary weapon can turn a whole squad to smoldering ashes.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Manufacturing this weapon requires: Promotion III, Incendiary Grenade, Explosives Licence, Workshop." STR_COMBAT_KNIFE: "Combat Knife" STR_COMBAT_KNIFE_UFOPEDIA: "Using its hardened edge and point, a trained field operative can silently kill a lightly-armored enemy with a single slash or thrust. Suitable for close encounters of any kind. It relies on both strength and skill.{NEWLINE}>Concealable" STR_BLACKOPS_SHOTGUN: "BlackOps Shotgun" STR_BLACKOPS_SHOTGUN_CONT: "BlackOps Shotgun (Continued)" STR_BLACKOPS_SHOTGUN_UFOPEDIA: "An improved version of the classic Shotgun, made by BlackOps Industries. Its firing speed was drastically improved, with only minor accuracy loss." STR_SHOTGUN: "Shotgun" STR_SHOTGUN_CONT: "Shotgun (Continued)" STR_SHOTGUN_SHELLS: "Shotgun BS Ammo" STR_SHOTGUN_SHELLS_BATON: "Shotgun Baton Shells" STR_SHOTGUN_SHELLS_AP: "Shotgun AP Shells" STR_SHOTGUN_AA_SHELLS_AP: "Shotgun Tritanium Shells" STR_SHOTGUN_AA_SHELLS_AP_MANUFACTURING: "Shotgun Tritanium Shells Manufacturing" STR_SHOTGUN_AA_SHELLS: "Shotgun Tritanium BS Ammo" STR_SHOTGUN_AA_SHELLS_MANUFACTURING: "Shotgun Tritanium BS Ammo Manufacturing" STR_SHOTGUN_UFOPEDIA: "A powerful and accurate close combat weapon, with optional buckshot ammo. However, the magazine holds only 6 shells.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Non-Standard Weapons." STR_TASER_CANNON: "Taser Cannon" STR_TASER_CANNON_UFOPEDIA: "This device is the result of our ambition to create a prototype energy weapon based on existing technologies. It consists of a massive, heavy duty battery and a transmitter that fires an electric arc that hits a target at medium ranges. Due to high power consumption and limited battery capacity, only two shots can be made, despite the significant weight of the device. However, if the arc reaches the target, it is highly likely to stun it, which definitely justifies the means." STR_TASER_CANNON_CLIP: "Taser Cannon Clip" STR_TASER: "Taser Pistol" STR_TASER_CLIP: "Taser Shock Clip" STR_TASER_UFOPEDIA: "A non-lethal weapon derived from a very recent police design, capable of incapacitating targets up to 5 meters away. While it delivers a less powerful charge than blunt-force stun weapons, its stylish pistol grip grants easy handling, and the range alone makes it a worthwhile asset.{NEWLINE}>Concealable" STR_PROXIMITY_GRENADE: "Proximity Grenade" STR_PROXIMITY_GRENADE_UFOPEDIA: "A proximity grenade can be thrown like an ordinary grenade but is triggered by nearby movement after it lands. Great skill and care is required to use these devices properly.{NEWLINE}>Concealable" STR_PLASMA_PROXIMITY_GRENADE: "Plasma Proximity Grenade" STR_PLASMA_PROXIMITY_GRENADE_UFOPEDIA: "A proximity grenade using Elerium explosives. The blast is extraordinarily powerful, but confined to a relatively small area.{NEWLINE}>Concealable" STR_SMART_MAGNUM: "Smart Magnum" STR_SMART_MAGNUM_UFOPEDIA: "A standard Magnum handgun, fitted with a fire control computer and automatic stabilizers. Designed at a specific request of an agent.{NEWLINE}>Concealable" STR_SMG: "BlackOps SMG" STR_SMG_CLIP: "BlackOps SMG Clip" STR_SMG_AA_CLIP: "BlackOps SMG Tritanium Clip" STR_SMG_AA_CLIP_MANUFACTURING: "BlackOps SMG Tritanium Clip Manufacturing" STR_SMG_UFOPEDIA: "This lightweight weapon fires 5.8mm rounds (2 grams) optimized for the short combat ranges. Fills the role of pistol and carbine easily, being able to be fired accurately with one hand.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Purchasing this weapon requires Contact: BlackOps Industries." STR_MINIGUN_BUY: "BlackOps Minigun Acquisition" STR_MINIGUN: "BlackOps Minigun" STR_MINIGUN_CLIP: "BlackOps Minigun Ammo Pack" STR_MINIGUN_AA_CLIP: "BlackOps Minigun Tritanium Ammo Pack" STR_MINIGUN_AA_CLIP_MANUFACTURING: "BlackOps Minigun Tritanium Ammo Pack Manufacturing" STR_MINIGUN_UFOPEDIA: "This heavy support weapon fires deadly hails of bullets, most effective in area clearing and suppressing the enemy. It is also good for stripping away heavy armor with its sheer volume of fire. Due to its inherent weight, high strength is required to use it to its full potential. When possible, it should be fired from a kneeling position." STR_LIGHT_MINIGUN_BUY: "BlackOps Light Minigun Acquisition" STR_LIGHT_MINIGUN: "BlackOps Light Minigun" STR_LIGHT_MINIGUN_CLIP: "BlackOps Light Minigun Ammo Box" STR_LIGHT_MINIGUN_AA_CLIP: "BlackOps Light Minigun Tritanium Ammo Box" STR_LIGHT_MINIGUN_AA_CLIP_MANUFACTURING: "BlackOps Light Minigun Tritanium Ammo Box Manufacturing" STR_LIGHT_MINIGUN_UFOPEDIA: "The Light Minigun combines portability with long, powerful bursts of fire, making it a highly versatile weapon. Due to the number of bullets fired per second, it deals extra damage to armor." STR_SCATTER_LASER: "Scatter Turbolaser" STR_SCATTER_LASER_UFOPEDIA: "This weapon is a Minigun analogue, shooting volleys of pulse energy beams for a devastating effect. Best used when kneeled." STR_GRENADE_LAUNCHER_BUY: "Grenade Launcher Acquisition" STR_GRENADE_LAUNCHER: "Grenade Launcher" STR_GRENADE_LAUNCHER_CONT: "Grenade Launcher (Continued)" STR_LAUNCHER_FRAG: "46mm Grenade (HE)" STR_LAUNCHER_BEAN: "46mm Grenade (BLUNT)" STR_LAUNCHER_INC: "46mm Grenade (NAPALM)" STR_LAUNCHER_SMOKE: "46mm Grenade (SMOKE)" STR_LAUNCHER_FLASHBANG: "46mm Grenade (FLASH)" STR_LAUNCHER_ELERIUM: "46mm Grenade (E-115)" STR_GRENADE_LAUNCHER_UFOPEDIA: "The M-79 Grenade launcher has a variety of different munition types at its disposal, contributing to its effectiveness in a wide range of situations.{NEWLINE}Due to the smaller size compared to a hand-held grenade, the efficiency relative to it is 10% less." STR_MILKOR_MGL_BUY: "Milkor MGL Acquisition" STR_MILKOR_MGL_CLIP: "Milkor MGL Clip (HE)" STR_MILKOR_MGL_CLIP_BEAN: "Milkor MGL Clip (BLUNT)" STR_MILKOR_MGL_CLIP_INC: "Milkor MGL Clip (NAPALM)" STR_MILKOR_MGL_CLIP_SMOKE: "Milkor MGL Clip (SMOKE)" STR_MILKOR_MGL_CLIP_FLASHBANG: "Milkor MGL Clip (FLASH)" STR_MILKOR_MGL_CLIP_ELERIUM: "Milkor MGL Clip (E-115)" STR_MILKOR_MGL: "Milkor MGL" STR_MILKOR_MGL_CONT: "Milkor MGL (Continued)" STR_MILKOR_MGL_UFOPEDIA: "Originally from South Africa, the Milkor Multiple Grenade Launcher (MGL) is a six-shot revolver-type grenade launcher that has been modified for one-handed use.{NEWLINE}{NEWLINE}It fires standard 40x46mm grenades." STR_HMG: "Heavy Machine Gun" STR_HMG_CLIP: "HMG Ammo" STR_HMG_AA_CLIP: "HMG Tritanium Ammo" STR_HMG_AA_CLIP_MANUFACTURING: "HMG Tritanium Ammo Manufacturing" STR_HMG_UFOPEDIA: "The Heavy Machine Gun lays down a devastating hail of gunfire, making it an excellent heavy support weapon. However, it is far too heavy for an average human soldier to use.{NEWLINE}{NEWLINE}Purchasing this weapon requires: Machine Guns License." STR_ALL_STAFF_CONTACTED: "All Staff Contacted" STR_PSI_LAB: "Psi-Lab" STR_PSIONIC_LABORATORY_UFOPEDIA: "The psionics lab is necessary for analysis of psionic artifacts. Each lab can train up to ten agents. Psionic skills used in conjunction with psionic equipment can be used for psionic attacks during combat." STR_ITEM_DESTROYED: "ITEM DESTROYED" STR_NOT_ENOUGH_ITEMS: "Not enough items!" STR_FAILED_CQB_CHECK: "You lose at close combat!" STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE: "Vital signs are lost on{NEWLINE}{0}" STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE: "Vital signs are lost on{NEWLINE}{0}" STR_CRAFT_SYSTEM: "Craft System" STR_NEW_TURN: "New Turn" STR_ALIEN_RACE: "Faction" STR_XCOM_OPERATIVES_MISSING_IN_ACTION: "X-COM OPERATIVES MISSING IN ACTION" STR_XCOM_OPERATIVES_RETIRED_THROUGH_INJURY: "X-COM OPERATIVES RETIRED THROUGH INJURY" STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES: "CIVILIANS KILLED BY X-COM OPERATIVES" STR_CIVILIANS_KILLED_BY_ALIENS: "CIVILIANS KILLED BY ENEMIES" STR_MAP_GEN_ERROR: "Map Generation Error!" STR_HIDDEN_MOVEMENT: "HIDDEN MOVEMENT" STR_SHOW_QUICK_SEARCH: "Show Quick Search window" STR_SHOW_QUICK_SEARCH_DESC: "Enables a quick search window in screens like storage, research, manufacturing, etc. Click on the window (usually in upper-left corner) and type, then press Enter to confirm search." STR_NO_LOS_PENALTY: "Accuracy loss for no LOS!" STR_DOUBLE_AUTO_SHOT: "Double Auto" STR_AUTO_SHOT: "Auto Shot" STR_SNAP_SHOT: "Snap Shot" STR_AIMED_SHOT: "Aimed Shot" STR_BURST_SHOT: "Burst Shot" STR_DAY: one: "{N} day" other: "{N} days" STR_HOUR: one: "{N} hour" other: "{N} hours" STR_RANDOM_PRODUCTION_SUMMARY: "Summary" STR_PATROLLING: "PATROLLING" STR_ADD_VEHICLES_TO_MEMORIAL: "Add Auxilia to memorial" STR_ADD_VEHICLES_TO_MEMORIAL_DESC: "Any Auxilia units lost will be added to Memorial, just like soldiers." STR_AUTO_ASSIGN_PILOTS: "Auto Assign Pilots" STR_AUTO_ASSIGN_PILOTS_DESC: "Last people on the craft will be automatically assigned to pilot it." STR_SHOT_TYPE: "ATTACK TYPE" STR_STARTING_CONDITION_CRAFT: "This transport is unsuitable for this mission.{NEWLINE}{NEWLINE}Allowed vehicles: {0}" STR_STARTING_CONDITION_SOLDIER_TYPE: "Some agents cannot participate in this mission." STR_LINE_OF_SIGHT_REQUIRED: "I can't see them!" STR_SHOT_TYPE_AUTO: "Auto (x{0})" STR_SHOT_TYPE_SNAP: "Snap (x{0})" STR_SHOT_TYPE_AIMED: "Aimed (x{0})" STR_TARGET_IS_DAZED: "Dazed" STR_TARGET_IS_NOT_DAZED: "Daze fades" STR_INFO: "DETAILS" STR_WHAT_CAN_I_WEAR: "ALLOWED OUTFITS" GMGEO3: "Geoscape Track #3" GMGEO4: "Geoscape Track #4" STR_MS_RATING_2000: "PERFECT" STR_MS_RATING_1500: "ASTOUNDING" STR_MS_RATING_1000: "ELITE" STR_MS_RATING_750: "EXEMPLARY" STR_MS_RATING_500: "GREAT" STR_MS_RATING_350: "GOOD" STR_MS_RATING_150: "NOTICEABLE" STR_MS_RATING_75: "SATISFACTORY" STR_MS_RATING_0: "SUFFICIENT" STR_MS_RATING_BAD: "FEEBLE" STR_MS_RATING_WORSE: "PATHETIC" STR_MS_RATING_TERRIBLE: "ABYSMAL" STR_MS_RATING_DISASTER: "DISASTER" STR_MS_RATING_EPIC_FAIL: "EPIC FAIL" STR_MT_RATING_10K: "MAGNIFICENT" STR_MT_RATING_5K: "FANTASTIC" STR_MT_RATING_2K: "EXCELLENT" STR_MT_RATING_1K: "GREAT" STR_MT_RATING_500: "GOOD" STR_MT_RATING_250: "AVERAGE" STR_MT_RATING_0: "MEDIOCRE" STR_MT_RATING_BAD: "POOR" STR_MT_RATING_JOKE: "TERRIBLE" armor: "Sturdiness" STR_ALIEN_KILLS: "Enemies killed" STR_ALIEN_CAPTURES: "Enemies captured" STR_ALIEN_MOST_KILLS: "Deadliest enemy" STR_TEST: "Test Race" STR_ALIENS: "Hostiles" STR_XCOM: "X-Com" STR_OPENXCOM: "The X-Com Files: v. 1.8" STR_TROLLIUM: "(other)" # unused strings STR_SURPLUS_MILITARY_EQUIPMENT_UFOPEDIA: "Hey Comm'der, good news: I had a talk with some old friends of mine and, you know what, I've secured the rights to buy some used military stuff. Nothing overly fancy, since we still need to play by the rules, but a few AK-47s won't ruffle those UN officials too much. Just don't pick this subject when dealing with them, okay?{NEWLINE}Just think about what stuff you would like to see first: the M16 rifle or some AK-47's I've mentioned." STR_MIB_TERROR_MISSION_BRIEFING: "The Men in Black are cleansing a whole settlement to get rid of witnesses. Mission will be successful when all enemy units have been eliminated or neutralized. You must attempt to save the lives of any civilians in the area by stopping the rogue group by any means necessary. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon." STR_MIB_TERRORISE: "MIB CLEANSING OPERATION" STR_KNIGHT_OF_CYDONIA: "Knight of Cydonia" STR_DIMENSION_X_WRECK: "Alien Ship Wreck in Dimension X" STR_DIMENSION_X_WRECK_BRIEFING: "You are about to enter the location of an old starship from our own dimension which crashed in Dimension X long ago. We believe it may hold vital information on the aliens. Clear the area of danger to allow our technicians to examine the wreck. To abort the mission move X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_DIMENSION_X_WRECK_DESCRIPTION: "We have found the location of an old starship from our own dimension which crashed in Dimension X long ago. We believe it may hold vital information on the aliens." STR_DIMENSION_X_WRECK_SECURED: "Ancient Alien Ship is secured." STR_DIMENSION_X_WRECK_SECURED_UFOPEDIA: "Recovering this ancient computer was not easy, but it is on its way to the Sol system. Who knows what secrets it may contain?" STR_ANCIENT_SHIP_COMPUTER: "Ancient Ship Computer" STR_ANCIENT_SHIP_COMPUTER_UFOPEDIA: "The wreck used to be a construction ship, equipped with a unique power source that came from Mars. Its mission was to set up a star bridge to facilitate space exploration. Apparently at the time, the undersea aliens were at war with another Earth faction called 'Nephilim'. These Nephilim sabotaged the vessel and caused a cascade effect which sent the ship across a dimensional gate.{NEWLINE}Thanks to a vast library of energy signatures, we can now get a good grip on the defense system of the alien HQ. This should come in handy in the future." STR_LOST_USO: "Lost Alien Ship" STR_LOST_USO_UFOPEDIA: "While exploring the outskirts of the alien city, our drone photographed something that looks distinctly like machinery used by the T'leth civilization - perhaps a large ship. This is an unprecedented find: how did this vessel get here? And why?{NEWLINE}By careful measurements of surrounding rocky material, we discovered that the ship crashed here approximately 3000 years ago. We don't know what caused the crash, but this must have been some very special mission. We really should get a better look at this vessel!{NEWLINE}The natives don't seem to much care about the wreck, but they seem to maintain a security system: some sort of guardian beasts. They look very tough." #alienDeployments STR_ALIENEMBASSY: "Alien Embassy" STR_ALIEN_EMBASSY: "Alien Embassy" STR_ALIEN_EMBASSY_: "Alien Embassy" STR_ALIEN_EMBASSY_GROWN: "Alien Embassy" STR_ALIEN_EMBASSY_GROWN_: "Alien Embassy" STR_ALIEN_EMBASSY_OLD: "Alien Embassy" STR_ALIEN_EMBASSY_OLD_: "Alien Embassy" STR_ALIEN_EMBASSY_UFOPEDIA: "We managed to learn the purpose of the recently built public facility, which is to coordinate alien activity in the region. It is a proof of success of the alien infiltration; their embassy in the controlled country. From here, ADVENT agents' activities are regulated according to the recently signed secret pact of cooperation between the state and the interplanetary invasion forces. The embassy is well guarded, and a direct attack on it without a well-designed plan will not effectively reverse the effects of alien infiltration; we would be labeled terrorists and it will only exacerbate the situation.{NEWLINE}According to interrogated alien agents, the embassy has a secret entrance to a large underground complex, which is the command center for all operations in the region. Apparently, the entrance to the complex has some kind of security mechanism against unauthorized entry. We need to understand the principle of this defense before we prepare an assault schedule." STR_ALIEN_EMBASSY_BRIEFING: "We are about to land at the location of the alien embassy. Inside the building there is an entrance to a secret center of all alien operations in the region. Our main goal is to infiltrate the complex and neutralize it. Our secondary goal is to capture important alien infiltration agents for further interrogation. Once you have assembled all your agents in the green access lift area, click on the 'Abort Mission' icon to continue to the next stage.{NEWLINE}To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon." STR_ALERT_ALIEN_EMBASSY: "ALIEN EMBASSY ESTABLISHED!" STR_ALIEN_BIG_BASE_GROWN_ASSAULT: "ALIEN BASE ASSAULT" STR_ALIEN_BRAIN_DESTROYED: "ALIEN BRAIN DESTROYED!" STR_ALIEN_KEY_DECRYPTED: "Decrypted Alien Embassy Key" STR_ALIEN_KEY: "Alien Key" STR_ALIEN_KEY_UFOPEDIA: "This glowing object emits powerful signals with variable frequency. Every 25 hours, the pulse signature changes. The transmitter's power source is perplexing, and the complex nature of the signal suggests that the item is a wireless key or a beacon." langp-en-US: # UI true: "TRUE" false: "FALSE" listOrder: "List Order" #Vessels accel: "Acceleration" allowLanding: "Landing allowed?" avoidBonus: "Avoidance bonus" costRent: "Rent cost" damageMax: "Damage capacity" fuelMax: "Fuel capacity" hitBonus: "Hit bonus" maxAltitude: "Maximum altitude" pilots: "Pilots" radarChance: "Radar chance" radarRange: "Radar range" refuelItem: "Refuel item" refuelRate: "Refuel rate" repairRate: "Repair rate" score: "Score (- for player's crafts)" shieldBleedThrough: "Shield bleed-through" shieldCapacity: "Shield capacity" shieldRecharge: "Shield recharge (combat)" shieldRechargeInGeoscape: "Shield recharge (globe)" soldiers: "Crew" spacecraft: "Spacecraft?" speedMax: "Maximum speed" sprite: "Sprite" startingConditions: "Starting conditions" vehicles: "Auxilia" weaponStrings: "Weapon names" weaponTypes: "Allowed weapon types" weapons: "Weapons" ammoMax: "Maximum ammo" clip: "Clip" launcher: "Launcher" projectileSpeed: "Projectile speed" projectileType: "Projectile type" rearmRate: "Rearming rate" reloadAggressive: "Reload aggressive" reloadCautious: "Reload cautious" reloadStandard: "Reload standard" shieldDamageModifier: "Shield damage modifier" sound: "Firing sound" weaponType: "Weapon type" powerBonus: "Power bonus" alertSound: "Alert sound" breakOffTime: "Break-off time" craftCustomDeploy: "UFO site deployment" hitBonus: "Hit bonus" huntBehavior: "Hunt behavior" huntMode: "Hunt mode" hunterKillerPercentage: "Hunter-killer chance" missionCustomDeploy: "Mission site deployment" missionScore: "Mission score" modSprite: "Dogfight image" raceBonus: "Crew bonus" reload: "Reload time" #Armors armor: "Armor" damageModifier: "Damage modifiers" stats: "Stats" bravery: "Bravery" firing: "Firing" melee: "Melee" psiSkill: "Psi skill" psiStrength: "Psi power" reactions: "Reactions" stamina: "Energy" strength: "Strength" throwing: "Throwing" tu: "TU" recovery: "Recovery" energyCurrent: "Energy current" flatHundred: "*100" flatOne: "*1" health: "Health" healthCurrent: "Health current" manaNormalized: "Freshness normalized" morale: "Morale" moraleCurrent: "Morale current" stun: "Stun" stunCurrent: "Stun current" stunNormalized: "Stun normalized" allowInv: "Inventory allowed?" allowsKneeling: "Kneeling allowed?" allowsRunning: "Running allowed?" allowsStrafing: "Strafing allowed?" antiCamouflageAtDark: "Anticamouflage at night" antiCamouflageAtDay: "Anticamouflage at day" bleedImmune: "Immune to bleeding?" builtInWeapons: "Built-in items" camouflageAtDark: "Camouflage at night" camouflageAtDay: "Camouflage at day" constantAnimation: "Constant animation?" corpseBattle: "Corpse (battlescape)" corpseGeo: "Corpse (geoscape)" createsMeleeThreat: "Produces CQC mechanics?" drawBubbles: "Draw bubbles?" drawingRoutine: "Drawing routine" fearImmune: "Immune to morale loss?" forcedTorso: "Forced torso" heatVision: "Thermal vision, %" ignoresMeleeThreat: "Ignores CQC mechanics?" loftempsSet: "Hitbox" meleeDodge: "Melee dodge" meleeDodgeBackPenalty: "Melee dodge penalty" moveSound: "Movement sound" movementType: "Movement type" overKill: "Overkill coefficient" painImmune: "Immune to stun?" personalLight: "Lights" psiDefence: "Psi defense" psiVision: "SENSE" specialWeapon: "Special weapon" spriteSheet: "Sprite sheet" storeItem: "Stored as" tags: "Yankes scripts" units: "Units" users: "Users" visibilityAtDark: "Visibility at night" visibilityAtDay: "Visibility at day" zombiImmune: "Immune to zombifying?" #Items mode: "Attack type" accuracy: "Accuracy" cost: "Cost" energy: "Energy" damage: "Damage" Wgt: "Weight" specialUseEmptyHand: "Used in empty hand" costMindControl: "Cost for Mind Control" costPanic: "Cost for Panic Attack" ArmorEffectiveness: "Armor effectiveness" FireBlastCalc: "Vanilla fire effects?" FireThreshold: "Set-on-fire threshold" FixRadius: "Blast radius" IgnoreDirection: "Ignore direction" IgnoreOverKill: "Ignore overkill" IgnorePainImmunity: "Ignore stun immunity" IgnoreSelfDestruct: "Ignore self-destruct" RadiusReduction: "Damage reduction/tile" RandomStun: "Random stun damage?" RandomType: "Calculation type" RandomWound: "Vanilla random wounds?" ResistType: "Resist type" SmokeThreshold: "Make smoke threshold" ToArmor: "Armor damage multiplier" ToArmorPre: "Armor pre-damage multiplier" ToEnergy: "Energy damage multiplier" ToHealth: "Health damage multiplier" ToItem: "Item damage multiplier" ToMorale: "Morale damage multiplier" ToStun: "Stun damage multiplier" ToTile: "Terrain damage multiplier" ToTime: "TU damage multiplier" ToWound: "Wound count multiplier" range: "Attack range" accuracyAimed: "Aimed shot accuracy" accuracyAuto: "Auto shot accuracy" accuracyCloseQuarters: "Close quarters combat accuracy" accuracyMelee: "Melee accuracy" accuracyMultiplier: "Firing accuracy multiplier" accuracySnap: "snap shot accuracy" accuracyThrow: "Throwing accuracy" aimRange: "Aimed shot range" arcingShot: "Arcing trajectory?" attraction: "Attraction" autoRange: "Auto shot range" autoShots: "Number of auto shots" battleType: "Item type" bigSprite: "Inventory sprite" blastRadius: "Blast radius (OXC)" blockBothHands: "Blocks both hands?" bulletSpeed: "Bullet speed" bulletSprite: "Bullet sprite" categories: "Categories" clipSize: "Clip size" compatibleAmmo: "Compatible ammo" compatibleWeapons: "Compatible weapons" componentOf: "Component of" costAimed: "Aimed shot cost" costBuy: "Buy cost" costMelee: "Melee cost" costPrime: "Priming cost" costSell: "Sell cost" costSnap: "Snap shot cost" costThrow: "Throwing cost" costUnprime: "Unpriming cost" costUse: "Action cost" damageBonus: "Damage bonus" damageType: "Damage type" defaultInventorySlot: "Default inventory slot" dropoff: "Accuracy dropoff/tile" experienceTrainingMode: "Experience mode" explosionHitSound: "Explosion hit sound" fireSound: "Firing sound" fixedWeapon: "Fixed?" fixedWeaponShow: "Fixed and shown?" flatMelee: "Flat melee cost?" flatRate: "Flat TU cost?" floorSprite: "On-floor sprite" fuseType: "Fuse type" handSprite: "In-hands sprite" heal: "Heal uses" healthRecovery: "Health recovery" hitAnimation: "Hit animation" hitSound: "Hit sound" ignoreInBaseDefense: "Ignored in Hideout defense?" invHeight: "Inventory height" invWidth: "Inventory width" isConsumable: "Consumable?" isExplodingInHands: "Exploding in hands?" kneelBonus: "Kneel bonus multiplier, %" listOrder: "List order" liveAlien: "Living creature?" manaRecovery: "Freshness recovery" maxRange: "Maximum range" medikitTargetMatrix: "Medikit target matrix" medikitTargetSelf: "Use on self?" medikitType: "Medikit type" meleeAlter: "Extra melee info:" meleeAnimation: "Melee animation" meleeBonus: "Melee power bonus" meleeHitSound: "Melee hit sound" meleeMultiplier: "Melee accuracy multiplier" meleePower: "Melee power" meleeSound: "Melee sound" meleeType: "Melee damage type" minRange: "Minimum range" monthlyMaintenance: "Monthly maintenance" monthlySalary: "Monthly salary" noLOSAccuracyPenalty: "No-sight penalty multiplier" oneHandedPenalty: "One-hand use penalty" painKiller: "Painkiller uses" power: "Power" powerRangeReduction: "Power reduction/tile" powerRangeThreshold: "Power reduction threshold" primeActionMessage: "Prime action message" primeActionName: "Prime action name" prisonType: "Prison type" recover: "Loot?" recoveryPoints: "Infamy for item" reloadSound: "Reoad sound" requires: "Tech required" requiresBuy: "Tech required to buy" shotgunChoke: "Shotgun choke" size: "Size" snapRange: "Snap shot range" spawnedBy: "Spawned by" specialType: "MCD type" sprayWaypoints: "Spray shot waypoints" stimulant: "Stim uses" stunRecovery: "Stun recovery" throwMultiplier: "Throwing accuracy multiplier" transferTime: "Hours to transfer" tuAimed: "Aimed shot TU cost, %" tuAuto: "Auto shot TU cost, %" tuLoad: "Reload TU cost" tuSnap: "Snap shot Tu cost, %" tuUse: "Use TU cost" twoHanded: "Two-handed?" unprimeActionName: "Unprime action name" weight: "Weight" woundRecovery: "Wound healing" #Facilities mapName: "Mapblock" missileAttraction: "Bombardment priority" monthlyCost: "Monthly maintenance" buildCost: "Build cost" buildTime: "Build time (days)" canBeBuiltOver: "Can be built-over?" refundValue: "Refund value" spriteFacility: "Sprite 1x1" spriteShape: "Composite sprite" personnel: "Living space" storageTiles: "Storage coordinates" labs: "Lab space" provideBaseFunc: "Provides services" rightClickActionType: "Right-click action" storage: "Storage space" maxAllowedPerBase: "Maximum allowed per Base" workshops: "Workspace" defense: "Defense power" hitRatio: "Hit ratio" buildCostItems: "Materials" psiLabs: "Psilab space" aliens: "Prison capacity" trainingRooms: "Gym capacity" sickBayAbsoluteBonus: "Healing speed bonus (absolute)" sickBayRelativeBonus: "Healing speed bonus (relative)" leavesBehindOnSell: "Leaves after dismantle" removalTime: "Days for dismantle" grav: "Grav defence?" hyper: "Hyperwave decoder?" crafts: "Crafts capacity" buildOverFacilities: "Build Over Facilities" #Other tables # Research points: "Infamy points" lookup: "Report" needItem: "Item required?" destroyItem: "Item will be lost?" spawnedItem: "Item created" # Manufacture category: "Category" producedItems: "Produced items" refund: "Refund available?" requiredItems: "items required" space: "Workspace required" time: "Time" spawnedPersonType: "Person joining" # Unit aggression: "Aggression" berserkSound: "Berserk sound" canSurrender: "Can surrender?" energyRecovery: "Energy recovery" floatHeight: "Float height" intelligence: "Intelligence" kneelHeight: "Kneel height" livingWeapon: "Living weapon?" meleeWeapon: "Melee weapon" panicSound: "Panic sound" psiWeapon: "Psi weapon" race: "Race" rank: "Rank" sniper: "Chance of firing on spotted units" specab: "Special ability" spotter: "Spotter (turns)" standHeight: "Stand height" value: "Value" #Subheaders dependencies: "Depends on:" #STR_DEPENDS_ON seeAlso: "Item required:" #STR_ITEM_REQUIRED requiresBaseFunc: "Services required:" #STR_SERVICES_REQUIRED freeFrom: "Get for free from:" #STR_GET_FOR_FREE_FROM leadsTo: "Leads to:" #STR_LEADS_TO unlocks: "Unlocks:" #STR_UNLOCKS disables: "Disables:" #STR_DISABLES getOneFree: "Gives one for free:" #STR_GIVES_ONE_FOR_FREE manufacture: "Manufacturing process:" #STR_REQUIRED_BY(partly) - see STR_HEALING_GEL on the site randomProducedItems: "Random production!" #STR_RANDOM_PRODUCTION_DISCLAIMER